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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82661997?noj=FRM82661997-9DC" width="1" height="1"></div>

Gun Runner.swf

This is the info page for
Flash #31320

(Click the ID number above for more basic data on this flash file.)


Text
10

LOADING...

LOADING..

LOADING.

LOADING

Start Game

Start Game

Start Game

Copyright © 2002

www.mili-tary.de

www.mili-tary.de

Gun-Runner ist ein Levelgame bei dem es darum geht
Waffen einzusammeln. Tary ist derjenige der die Waffen
sammelt und Mili nimmt sie dann jeweils am Ende eines
Levels entgegen. Hast du alle 5 Levels erfolgreich gemeistert,
so siehst du was mit den Waffen geschieht. Wenn du dich ein
wenig mit den Level-Scriptdatein auseinandersetzt, so kannst
du deine Levels selber gestalten.

sound fx

2

2

0

0

Level wird geladen...

Play

Play

------------STEUERUNG------------
Tary mit Pfeiltasten steuern

Level beendet...

Level beendet...

Nächstes level

Nächstes level

Highscore wird geladen...

Download

Download

Download

Highscore Top 100 besuchen

Highscore Top 100 besuchen

Highscore Top 100 besuchen

vernichtete

<p align="left"><font face="Verdana" size="10" color="#000000">Vorname:</font></p>

<p align="left"><font face="Verdana" size="10" color="#000000">Nachname:</font></p>

X

Dein Name:

Deine Punkte:

Senden

Senden

Senden

Nochmal Spielen?

Nochmal Spielen?

Nochmal Spielen?

Bravo!
Du hast alle
Levels gemeistert

Bravo!
Du hast alle
Levels gemeistert

und

und

0

Pistolen

Pistolen

vernichtet!

vernichtet!

0

Highscore

Highscore

Highscore

Menu

Sound

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", "false"); fscommand ("fullscreen", "false");
Frame 2
factor = _root.getBytesLoaded() / _root.getBytesTotal(); percent.text = Math.floor(factor * 100) + "%"; if (factor >= 1) { _root.gotoAndStop("Splash"); }
Frame 3
_root.gotoAndPlay("loader");
Frame 25
stop();
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 2
stop();
Symbol 51 MovieClip [ice cube] Frame 1
stop();
Symbol 51 MovieClip [ice cube] Frame 22
stop();
Symbol 61 MovieClip [platform] Frame 1
stop();
Symbol 80 MovieClip Frame 14
this.gotoAndPlay(1);
Symbol 80 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 81 MovieClip [baddy] Frame 1
hitArea._visible = false;
Symbol 93 MovieClip Frame 15
stop(); stop();
Symbol 106 MovieClip [flag] Frame 1
stop();
Symbol 106 MovieClip [flag] Frame 88
where.levelComplete(); stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 118 Button
on (release) { this.gotoAndStop("Game"); }
Symbol 131 Button
on (release) { getURL ("http://www.mili-tary.de", "_blank"); }
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 11
this.gotoAndPlay(2);
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 5
this.gotoAndStop(1);
Symbol 182 MovieClip Frame 25
this.gotoAndStop(1);
Symbol 182 MovieClip Frame 40
this.gotoAndStop(1);
Symbol 182 MovieClip Frame 54
this.gotoAndStop(1);
Symbol 182 MovieClip Frame 66
this.gotoAndStop(1);
Symbol 182 MovieClip Frame 79
this.gotoAndStop(1);
Symbol 192 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 1
stop();
Symbol 203 Button
on (release) { playClicked(); }
Symbol 210 Button
on (release) { _parent.loadNext(); }
Symbol 216 MovieClip Frame 50
stop();
Symbol 220 Button
on (release) { getURL ("http://www.mili-tary.de/games/mili-tary.php", "_blank"); }
Symbol 225 Button
on (release) { getURL ("http://www.mili-tary.de/highscores/gun-runner/highscore.htm", "_blank"); }
Symbol 228 MovieClip Frame 1
function ladeDaten() { news_xml = _parent.mein_xml.firstChild.childNodes; initNavigation(); setListe(); } function setListe() { var _local1 = this; i = aktAnzeige; while (i < maxAnzeige) { nName = "newsclip" + j; attachMovie("newsclip", nName, j++); if (news_xml[i] != undefined) { _local1[nName]._x = 15; _local1[nName]._y = ((_local1[nName]._height * j) * 1.2) - 15; _local1[nName].nr_txt.text = i + 1; _local1[nName].name_txt.text = news_xml[i].attributes.vorname; _local1[nName].ver_txt.text = news_xml[i].attributes.nachname; _local1[nName].punkte_txt.text = news_xml[i].firstChild; _local1[nName].stern_mc.gotoAndStop(news_xml[i].attributes.icon); _local1[nName].useHandCursor = false; } else { _local1[nName].removeMovieClip(); } i++; } if (anzahl <= (aktAnzeige + max)) { anzeige_txt.text = ((aktAnzeige + 1) + " / ") + anzahl; } else if (anzahl != 0) { anzeige_txt.text = ((aktAnzeige + 1) + " / ") + (aktAnzeige + max); } if (anzahl == 0) { anzeige_txt.text = "0 / 0"; } gesamt_txt.text = "Gesamt: " + anzahl; } function initNavigation() { j = 0; anzahl = news_xml.length; max = 10; maxAnzeige = 10; aktAnzeige = 0; } butVor.onRelease = function () { if (aktAnzeige < (anzahl - max)) { j = 0; aktAnzeige = aktAnzeige + max; maxAnzeige = maxAnzeige + max; setListe(); } }; butZuruck.onRelease = function () { if (aktAnzeige > 1) { j = 0; aktAnzeige = aktAnzeige - max; maxAnzeige = maxAnzeige - max; setListe(); } };
Symbol 229 MovieClip Frame 1
function ladeDaten() { news_xml = _parent.mein_xml.firstChild.childNodes; initNavigation(); setListe(); } function setListe() { var _local2 = this; var _local1 = 0; while (_local1 < news_xml.length) { if (_local1 <= 9) { nName = "newsclip" + _local1; attachMovie("newsclip", nName, _local1); _local2[nName]._x = 15; _local2[nName]._y = ((_local2[nName]._height * (_local1 + 1)) * 1.2) - 15; _local2[nName].nr_txt.text = _local1 + 1; _local2[nName].name_txt.text = (news_xml[_local1].attributes.vorname + " ") + news_xml[_local1].attributes.nachname; _local2[nName].punkte_txt.text = news_xml[_local1].firstChild; _local2[nName].stern_mc.gotoAndStop(news_xml[_local1].attributes.icon); _local2[nName].useHandCursor = false; } else { return; } _local1++; } }
Symbol 243 Button
on (release) { setSpieler(); }
Symbol 244 MovieClip Frame 1
function setListe() { prev_mc._visible = 0; prev_mc._visible = 1; prev_mc.ladeDaten(); prev_mc.ladeDaten(); } function setSpieler() { var _local1 = this; fvorname = vorname_txt.text; fnachname = nachname_txt.text; fpunkte = punkte_txt.text; ficon = stern_mc._currentframe; loadVariables ("http://www.mili-tary.ch/highscores/gun-runner/schreiben.php?" + new Date().getTime(), _local1, "POST"); loadVariables ("http://www.mili-tary.de/highscores/gun-runner/schreiben.php?" + new Date().getTime(), _local1, "POST"); loadVariables ("http://www.mili-tary.com/highscores/gun-runner/schreiben.php?" + new Date().getTime(), _local1, "POST"); status_txt.text = "Schreibe Daten!"; _local1.onData = function () { if (eintrag) { this.gotoAndStop(1); delete eintrag; } else { status_txt.text = "Fehler !"; delete eintrag; } }; } function nextIcon() { stern_mc.nextFrame(); } function prevIcon() { if (stern_mc._currentframe > 2) { stern_mc.prevFrame(); } } mein_xml = new XML(); mein_xml.ignoreWhite = true; status_txt.text = "Lade Eintr\u00E4ge!"; mein_xml.load("http://www.mili-tary.ch/highscores/gun-runner/ausgabe.php?" + new Date().getTime()); mein_xml.load("http://www.mili-tary.de/highscores/gun-runner/ausgabe.php?" + new Date().getTime()); mein_xml.load("http://www.mili-tary.com/highscores/gun-runner/ausgabe.php?" + new Date().getTime()); mein_xml.onLoad = function (signal) { if (signal) { status_txt.text = ""; setListe(); } }; schreiben_btn.onRelease = function () { prev_mc._visible = 0; prev_mc._visible = 1; gotoAndStop (3); vorname_txt.restrict = "A-Za-z\u00F6\u00E4\u00FC\u00D6\u00C4\u00DC\u00DF"; nachname_txt.restrict = "A-Za-z\u00F6\u00E4\u00FC\u00D6\u00C4\u00DC\u00DF"; punkte_txt.restrict = "0-5"; }; prev_mc._visible = 0; prev_btn.onRelease = function () { prev_mc._visible = !prev_mc._visible; prev_mc._visible = !prev_mc._visible; }; /:_root.a.waitingscreen.dis.nu = Number(_root.a.display.num2);
Symbol 244 MovieClip Frame 2
stop();
Instance of Symbol 14 MovieClip "stern_mc" in Symbol 244 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 244 MovieClip Frame 3
function setListe() { prev_mc._visible = 0; high_mc._visible = 1; prev_mc.ladeDaten(); high_mc.ladeDaten(); } mein_xml = new XML(); mein_xml.ignoreWhite = true; status_txt.text = "Lade Eintr\u00E4ge!"; mein_xml.load("http://www.mili-tary.ch/highscores/gun-runner/ausgabe.php?" + new Date().getTime()); mein_xml.load("http://www.mili-tary.de/highscores/gun-runner/ausgabe.php?" + new Date().getTime()); mein_xml.load("http://www.mili-tary.com/highscores/gun-runner/ausgabe.php?" + new Date().getTime()); mein_xml.onLoad = function (signal) { if (signal) { status_txt.text = ""; setListe(); } }; stop();
Symbol 248 Button
on (release) { _parent.startOver(); /:_root.a.display.num2 = "0"; }
Symbol 302 Button
on (release) { gotoAndStop ("lose"); }
Symbol 303 MovieClip Frame 1
function playClicked() { if (_parent.game.loaded) { _parent.startLevel(); } } function startedLoading() { this.gotoAndStop(1); status.gotoAndStop("Loading"); playButton._alpha = 50; } function finishedLoading() { status.gotoAndStop("Loaded"); playButton._alpha = 100; } function gameOver() { this._visible = true; _parent.gameClip._visible = false; this.gotoAndStop("Lose"); } function showStats() { var _local1 = _parent; var _local2 = this; _local2._visible = true; _local1.gameClip._visible = false; if (_local1.game.level == _local1.game.numLevels) { _local2.gotoAndStop("Win"); } else { _local2.gotoAndStop("Stats"); } } stop();
Symbol 303 MovieClip Frame 12
stop();
Symbol 303 MovieClip Frame 21
/:_root.a.waitingscreen.nu = Number(_root.a.display.num2);
Symbol 307 Button
on (release) { stopAllSounds(); _root.gotoAndStop("Splash"); }
Symbol 308 Button
on (release) { if (!soundOn) { soundOn = true; playSound("music"); } else { stopAllSounds(); soundOn = false; } }
Symbol 309 MovieClip Frame 2
function startLevel() { hero.x = hero.startx; hero.y = hero.starty; hero.xmov = 0; hero.ymov = 0; hero.clip._x = hero.x; hero.clip._y = hero.y; game.inPlay = true; game.flagCaptured = false; waitingScreen._visible = false; gameClip._visible = true; } function loadNext() { var _local1 = ++game.level; loadLevel(_local1); } function startOver() { hero.lives = game.numLives - 1; display.num = hero.lives; game.level = 0; loadNext(); } function levelLoaded() { display.num = hero.lives; waitingScreen.finishedLoading(); game.loaded = true; game.platforms = {}; game.platforms.column = []; var info = levelXML.firstChild; game.flag = {}; game.flag.x = Number(info.attributes.flagx); game.flag.y = Number(info.attributes.flagy); placeFlag(); var tempBlocks = info.firstChild.childNodes; var i = 0; while (i < tempBlocks.length) { var _local2 = tempBlocks[i].attributes; var ob = new Object(); for (j in _local2) { var nan = isNaN(Number(_local2[j])); if (nan) { ob[j] = _local2[j]; if (ob[j].toLowerCase() == "true") { ob[j] = true; } else if (ob[j].toLowerCase() == "false") { ob[j] = false; } } else { ob[j] = Number(_local2[j]); } } var depth = (++game.depth); var name = ("platform" + depth); var clip = gameClip.overlay.attachMovie("platform", name, depth); ob.clip = clip; ob.clip._x = ob.x; ob.clip._y = ob.y; if (ob.graphic == null) { ob.clip.gotoAndStop("cube"); } else { ob.clip.gotoAndStop(ob.graphic); } ob.width = ob.clip.vertical._x; ob.clip.vertical._visible = false; ob.height = ob.clip.horizontal._y; ob.clip.horizontal._visible = false; ob.clip.me = ob; if (ob.mover == "yes") { makeMover(ob.clip); } game.platforms.column.push(ob); i++; } var temp = info.firstChild.nextSibling.childNodes; var groundWidth = 233; game.grounds = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var xstart = Number(atts.xstart); var _local1 = Number(atts.xend); var ob = {x1:xstart, x2:_local1}; game.grounds.push(ob); var _local3 = Math.ceil((_local1 - xstart) / groundWidth); var nowx = xstart; var j = 0; while (j < _local3) { var depth = (++game.depth); var name = ("ground" + depth); var clip = gameClip.overlay.attachMovie("ground", name, depth); clip._y = game.floor; clip._x = nowx; if (_local3 == 1) { clip._width = _local1 - xstart; } if (j == (_local3 - 1)) { var cornerx = endx; var depth = (++game.depth); var name = ("corner" + depth); var clip = gameClip.overlay.attachMovie("corner", name, depth); clip._x = (_local1 - clip._width) + 15; clip._y = game.floor; } if (j == 0) { var cornerx = (xstart + 26); var depth = (++game.depth); var name = ("corner" + depth); var clip = gameClip.overlay.attachMovie("corner", name, depth); clip._x = cornerx; clip._y = game.floor; clip._xscale = -100; } if (j != (_local3 - 2)) { var nowx = (nowx + groundWidth); } else { var nowx = (_local1 - groundWidth); } j++; } i++; } var temp = info.firstChild.nextSibling.nextSibling.childNodes; game.baddies = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var x = Number(atts.x); var y = Number(atts.y); var speed = Number(atts.speed); var breadth = Number(atts.breadth); if (atts.start_direction == "left") { var dir = -1; } else { var dir = 1; } var depth = (++game.depth); var name = ("baddy" + depth); var clip = gameClip.overlay.attachMovie("baddy", name, depth); var ob = {homex:x, homey:y, speed:speed, breadth:breadth, dir:dir, clip:clip}; clip.me = ob; game.baddies.push(ob); clip._x = x; clip._y = y; addBaddyFXN(ob); i++; } var temp = info.firstChild.nextSibling.nextSibling.nextSibling.childNodes; game.collectables = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var x = Number(atts.x); var y = Number(atts.y); var type = atts.type; var depth = (++game.depth); var name = ("collectable" + depth); var clip = gameClip.overlay.attachMovie(type, name, depth); clip._x = x; clip._y = y; if (type == "ice cube") { clip._xscale = (clip._yscale = 50); } clip.gotoAndStop("Display"); var ob = {x:x, y:y, type:type, clip:clip}; game.collectables.push(ob); i++; } } function levelComplete() { game.inPlay = false; if (hero.lives >= 0) { waitingScreen.showStats(); } else { waitingScreen.gameOver(); } for (i in gameClip.overlay) { var _local1 = typeof(gameClip.overlay[i]); if (_local1 == "movieclip") { if (gameClip.overlay[i]._name != "man") { gameClip.overlay[i].removeMovieClip(); } } } } function placeFlag() { var _local2 = ++game.depth; var _local3 = "flag" + _local2; var _local1 = gameClip.overlay.attachMovie("flag", _local3, _local2); _local1._x = game.flag.x; _local1._y = game.flag.y; _local1.where = this; _local1.flag.num.text = game.level; game.flag.clip = _local1; } function playSound(name) { if (soundOn) { soundFX.gotoAndPlay(name); } } function moveBaddy(ob) { var _local1 = ob; var _local2 = _local1.x + (_local1.dir * _local1.speed); if ((_local1.dir < 0) && (_local2 < _local1.minx)) { _local1.dir = _local1.dir * -1; _local2 = _local1.x; _local1.clip._xscale = (-_local1.dir) * 100; } else if ((_local1.dir > 0) && (_local2 > _local1.maxx)) { _local1.dir = _local1.dir * -1; _local2 = _local1.x; _local1.clip._xscale = (-_local1.dir) * 100; } _local1.x = _local2; _local1.clip._x = _local1.x; } function addBaddyFXN(ob) { var _local1 = ob; _local1.minx = _local1.homex - (_local1.breadth / 2); _local1.maxx = _local1.homex + (_local1.breadth / 2); _local1.x = _local1.homex; _local1.clip._xscale = (-_local1.dir) * 100; _local1.clip.onEnterFrame = function () { moveBaddy(this.me); }; } function loadLevel(num) { waitingScreen.startedLoading(); game.loaded = false; var _local1 = ("level" + num) + ".xml"; levelXML = new XML(); levelXML.onLoad = levelLoaded; levelXML.ignoreWhite = true; levelXML.load(_local1); } function makeMover(who) { var _local1 = who; _local1.me.homex = _local1._x; _local1.me.homey = _local1._y; _local1.onEnterFrame = moverFXN; } function listenForKeys() { hero.wasCrouching = hero.isCrouching; if (hero.inAir) { hero.walkIncrement = hero.airWalkIncrement; } else { hero.walkIncrement = hero.groundWalkIncrement; } if (Key.isDown(39) && ((!hero.isCrouching) || (hero.isCrouching && (hero.inAir)))) { hero.xmov = hero.xmov + hero.walkIncrement; hero.walkRight(); } else if (Key.isDown(37) && ((!hero.isCrouching) || (hero.isCrouching && (hero.inAir)))) { hero.xmov = hero.xmov - hero.walkIncrement; hero.walkLeft(); } if ((Key.isDown(32) || (Key.isDown(38))) && (okToJump)) { okToJump = false; if ((!hero.isJumping) && (!hero.inAir)) { hero.inAir = true; hero.ymov = hero.ymov - hero.jumpSpeed; hero.jump(); } } else if ((!Key.isDown(32)) && (!Key.isDown(38))) { okToJump = true; } if (Key.isDown(40)) { hero.crouch(); } else { hero.unCrouch(); } } function addFrictionAndGravity() { hero.ymov = hero.ymov + game.gravity; if (!hero.inAir) { hero.xmov = hero.xmov * game.runDecay; } else { hero.xmov = hero.xmov * game.windResistance; } if (Math.abs(hero.xmov) < hero.minXmov) { if (hero.isWalking) { hero.stopWalking(); } hero.xmov = 0; } else if (Math.abs(hero.xmov) > hero.maxXmov) { hero.xmov = (Math.abs(hero.xmov) / hero.xmov) * hero.maxXmov; } } function createTempPosition() { hero.tempx = hero.x + hero.xmov; hero.tempy = hero.y + hero.ymov; var _local1 = Math.abs(hero.ymov); if (_local1 > 10) { if (_local1 > 22) { hero.ymov = 22 * (hero.ymov / _local1); } game.totalIterations = 2; } else { game.totalIterations = 1; } } function nextLife() { playSound("die"); hero.lives--; display.num = hero.lives; hero.dead = false; hero.fallingToDeath = false; hero.x = hero.startx; hero.y = hero.starty; hero.xmov = 0; hero.ymov = 0; hero.walkRight(); if (hero.lives < 0) { levelComplete(); } } function renderScreen() { hero.lastX = hero.x; hero.lastY = hero.y; hero.x = hero.tempx; hero.y = hero.tempy; clip._x = hero.x; clip._y = hero.y; if (hero.dead && ((hero.y - game.floor) > 250)) { nextLife(); } var _local2 = (-hero.x) * game.xScrollFactor; var _local1 = ((-((hero.y - game.floor) - 20)) * game.yScrollFactor) - (game.bg.height - game.viewableHeight); game.bg.position(_local2, _local1); _local2 = (-hero.x) + (game.viewableWidth / 2); _local1 = (-hero.y) + (game.viewableHeight / 2); game.overlay.position(_local2, _local1); } function checkFloor() { var heroOnFloor = (hero.tempY > game.floor); if (heroOnFloor) { var heroMin = hero.x; var heroMax = (hero.x + hero.width); var _local3 = false; var _local1 = 0; while (_local1 < game.grounds.length) { var _local2 = game.grounds[_local1]; if ((heroMax > _local2.x1) && (heroMin < _local2.x2)) { _local3 = true; break; } _local1++; } if (!_local3) { hero.dead = true; } } if (((heroOnFloor && (_local3)) && (!hero.onPlatform)) && (!hero.fallingToDeath)) { hero.ymov = 0; hero.tempy = game.floor; hero.stopJumping(); hero.inAir = false; } } function bounceOffOfPlatform(newx) { hero.x = newx; hero.xmov = 0; hero.tempx = hero.x + hero.xmov; } function bounceOffOfBottom(newy) { hero.y = newy; hero.ymov = 0; hero.tempy = hero.y + hero.ymov; } function landOnPlatform(platformTop) { hero.ymov = 0; hero.y = platformTop; hero.tempy = hero.y + hero.ymov; hero.inAir = false; hero.stopJumping(); } function platformDetect() { var oldOnPlatform = hero.onPlatform; var onPlatform = false; var i = 0; while (i < game.platforms.column.length) { var _local2 = game.platforms.column[i]; var _local1 = _local2.x; var _local3 = _local2.y; var pw = _local2.width; var ph = _local2.height; var type = _local2.type; var iteration = 1; while (iteration <= game.totalIterations) { hero.tempx = hero.x + ((hero.xmov / game.totalIterations) * iteration); hero.tempy = hero.y + ((hero.ymov / game.totalIterations) * iteration); if (((((hero.tempx + hero.width) > _local1) && (hero.tempx < (_local1 + pw))) && ((hero.tempy - hero.height) < (_local3 + ph))) && (hero.tempy > _local3)) { if ((((hero.tempy > _local3) && (hero.y <= (_local3 + 0.01))) && (hero.tempy < (_local3 + ph))) && (hero.ymov > 0)) { var onPlatform = true; var platformTop = _local3; landOnPlatform(platformTop); if (_local2.mover == "yes") { var xinc = (_local2.xspeed + (hero.xmov * 0.5)); hero.x = hero.x + xinc; hero.y = hero.y + (_local2.yspeed + (hero.ymov * 0.5)); hero.tempx = hero.x; hero.tempy = hero.y; } } else if ((((((type != "cloud") && ((hero.tempy - hero.height) > _local3)) && ((hero.tempy - hero.height) < (_local3 + ph))) && ((hero.tempx + (hero.width / 2)) > _local1)) && (hero.tempx < ((_local1 + pw) - (hero.width / 2)))) && (hero.ymov < 0)) { var newy = ((_local3 + ph) + hero.height); bounceOffOfBottom(newy); if (_local2.container) { _local2.clip.item.gotoAndPlay("Display"); display.num2 = Number(display.num2) + 1; playSound("collect"); if ((--_local2.containerCounter) <= 0) { _local2.container = false; } } } else if (((type != "cloud") && ((hero.tempx + hero.width) > _local1)) && ((hero.tempx + hero.width) < (_local1 + pw))) { if (!hero.wasCrouching) { var newx = (_local1 - hero.width); bounceOffOfPlatform(newx); } else { hero.crouch(); var crouchMove = true; var left = true; } } else if (((type != "cloud") && (hero.tempx > _local1)) && (hero.tempx < (_local1 + pw))) { if (!hero.wasCrouching) { var newx = (_local1 + pw); bounceOffOfPlatform(newx); } else { hero.crouch(); var crouchMove = true; var left = false; } } } iteration++; } i++; } hero.onPlatform = onPlatform; if (crouchMove) { if (left) { hero.tempx = hero.tempx - hero.pushSpeed; } else { hero.tempx = hero.tempx + hero.pushSpeed; } } if ((!hero.onPlatform) && (oldOnPlatform)) { hero.inAir = true; } } function killBaddy(who, index) { playSound("kill"); who.clip.animation.gotoAndPlay("dead"); game.baddies.splice(index, 1); } function baddyDetection() { var _local1 = 0; while (_local1 < game.baddies.length) { var _local2 = game.baddies[_local1]; if (hero.clip.hitTest(_local2.clip.hitArea)) { if (hero.ymov > game.gravity) { hero.tempy = hero.y; hero.ymov = -10; killBaddy(_local2, _local1); } else { hero.ymov = -20; hero.xmov = 15; hero.die(); } } _local1++; } } function collectableDetect() { var _local3 = _root; var _local2 = 0; while (_local2 < game.collectables.length) { var _local1 = game.collectables[_local2]; if (hero.clip.hitTest(_local1.clip) && (!_local1.captured)) { display.num2 = Number(display.num2) + 1; _local3.a.waitingscreen.num2 = Number(_local3.a.waitingscreen.num2) + 1; playSound("collect"); _local1.captured = true; _local1.clip.gotoAndPlay("Capture"); } _local2++; } } function detectFlag() { if (hero.clip.hitTest(game.flag.clip) && (!game.flagCaptured)) { game.flagCaptured = true; game.flag.clip.play(); } } stop(); soundOn = true; game = {}; game.level = 1; game.numLevels = 5; game.hero = {}; game.hero.clip = gameClip.overlay.man; game.bg = {}; game.bg.clip = gameClip.bg; game.bg.x = 0; game.bg.y = 0; game.bg.height = game.bg.clip._height; game.bg.width = game.bg.clip._width; game.overlay = {}; game.overlay.clip = gameClip.overlay; game.overlay.x = 0; game.overlay.y = 0; game.gravity = 2; game.windResistance = 0.92; game.numLives = 3; hero = game.hero; hero.lives = game.numLives - 1; clip = game.hero.clip; hero.xmov = 0; hero.startx = 50; hero.starty = 320; hero.standingHeight = 50; hero.crouchingHeight = 30; hero.width = 23; hero.height = hero.standingHeight; hero.ymov = 0; hero.minXmov = 0.75; hero.maxXmov = 12; hero.groundWalkIncrement = 1.7; hero.airWalkIncrement = 0.85; hero.pushSpeed = 4; hero.walkIncrement = hero.groundWalkIncrement; hero.jumpSpeed = 23; hero.clip.swapDepths(1000000); game.runDecay = 0.85; game.depth = 10000; game.floor = 330; game.viewableHeight = 350; game.viewableWidth = 680; game.walkAbleWidth = 4800; game.walkAbleHeight = 4000; game.xScrollFactor = (game.bg.width - game.viewableWidth) / game.walkAbleWidth; game.yScrollFactor = game.bg.height / game.walkAbleHeight; moverFXN = function () { var _local1 = this; _local1.me.tempx = _local1._x + _local1.me.xspeed; _local1.me.tempy = _local1._y + _local1.me.yspeed; if (_local1.me.xspeed > 0) { if (_local1.me.tempx < (_local1.me.homex + _local1.me.maxxmov)) { _local1._x = _local1.me.tempx; } else { _local1.me.xspeed = -Math.abs(_local1.me.xspeed); } } if (_local1.me.xspeed < 0) { if (_local1.me.tempx > (_local1.me.homex - _local1.me.maxxmov)) { _local1._x = _local1.me.tempx; } else { _local1.me.xspeed = Math.abs(_local1.me.xspeed); } } if (_local1.me.yspeed > 0) { if (_local1.me.tempy < (_local1.me.homey + _local1.me.maxymov)) { _local1._y = _local1.me.tempy; } else { _local1.me.yspeed = -Math.abs(_local1.me.yspeed); } } if (_local1.me.yspeed < 0) { if (_local1.me.tempy > (_local1.me.homey - _local1.me.maxymov)) { _local1._y = _local1.me.tempy; } else { _local1.me.yspeed = Math.abs(_local1.me.yspeed); } } _local1.me.x = _local1._x; _local1.me.y = _local1._y; }; hero.stopWalking = function () { var _local1 = this; _local1.isWalking = false; if (!_local1.isCrouching) { _local1.clip.animation.gotoAndStop(1); } }; hero.walkRight = function () { var _local1 = this; _local1.isWalking = true; _local1.clip.animation._xscale = 100; if (!_local1.inAir) { _local1.clip.animation.play(); } }; hero.walkLeft = function () { var _local1 = this; _local1.isWalking = true; _local1.clip.animation._xscale = -100; if (!_local1.inAir) { _local1.clip.animation.play(); } }; hero.jump = function () { playSound("jump"); this.isJumping = true; this.clip.animation.gotoAndStop("Jump Frame"); }; hero.die = function () { playSound("die"); this.dead = true; this.clip.animation.gotoAndStop("Dead"); }; hero.crouch = function () { var _local1 = this; _local1.isCrouching = true; _local1.height = _local1.crouchingHeight; _local1.clip.animation.gotoAndStop("Crouch"); if (Key.isDown(39)) { _local1.clip.animation._xscale = 100; } else if (Key.isDown(37)) { _local1.clip.animation._xscale = -100; } }; hero.unCrouch = function () { var _local1 = this; if (_local1.isCrouching) { _local1.isCrouching = false; _local1.height = _local1.standingHeight; if (!_local1.inAir) { if (_local1.isWalking) { _local1.clip.animation.gotoAndPlay("Walk"); } else { _local1.clip.animation.gotoAndStop(1); } } else if (_local1.inAir) { if (_local1.isJumping) { _local1.clip.animation.gotoAndStop("Jump Frame"); } } } }; hero.stopJumping = function () { var _local1 = this; if (_local1.isJumping) { _local1.isJumping = false; if (!_local1.isWalking) { if (!_local1.isCrouching) { _local1.clip.animation.gotoAndStop(1); } else { _local1.clip.animation.gotoAndStop("Crouch"); } } else if (_local1.isCrouching) { _local1.clip.animation.gotoAndStop("Crouch"); } else { _local1.clip.animation.gotoAndPlay("Walk"); } } }; hero.stopWalking(); game.bg.position = function (x, y) { var _local1 = y; var _local2 = x; if (_local2 > 0) { _local2 = 0; } if ((_local1 + game.bg.height) < (game.floor + 30)) { _local1 = (game.floor + 30) - game.bg.height; } if ((_local2 + game.bg.width) < game.viewableWidth) { _local2 = game.viewAbleWidth - game.bg.width; } game.bg.clip.x = _local2; game.bg.clip.y = _local1; game.bg.clip._x = _local2; game.bg.clip._y = _local1; }; game.overlay.position = function (x, y) { var _local1 = y; var _local2 = x; if (_local2 > 0) { _local2 = 0; } else if (_local2 < ((-game.walkableWidth) + game.viewableWidth)) { _local2 = (-game.walkableWidth) + game.viewableWidth; } if (_local1 < 0) { _local1 = 0; } game.overlay.clip.x = _local2; game.overlay.clip.y = _local1; game.overlay.clip._x = _local2; game.overlay.clip._y = _local1; }; game.bg.position(0, 0); loadLevel(1); playSound("music"); this.onEnterFrame = function () { if (game.inPlay) { if (!hero.dead) { listenForKeys(); } addFrictionAndGravity(); createTempPosition(); if (!hero.dead) { baddyDetection(); platformDetect(); collectableDetect(); detectFlag(); checkFloor(); } renderScreen(); } };

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ExportAssets (56)Timeline Frame 9Symbol 51 as "ice cube"
ExportAssets (56)Timeline Frame 9Symbol 51 as "ice cube"
ExportAssets (56)Timeline Frame 9Symbol 51 as "ice cube"
ExportAssets (56)Timeline Frame 9Symbol 51 as "ice cube"
ExportAssets (56)Timeline Frame 9Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 9Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 9Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 9Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 9Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 10Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 10Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 10Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 10Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 10Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 11Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 11Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 11Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 11Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 11Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 12Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 12Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 12Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 12Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 12Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 13Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 13Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 13Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 13Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 13Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 14Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 14Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 14Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 14Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 14Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 15Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 15Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 15Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 15Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 15Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 16Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 16Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 16Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 16Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 16Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 17Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 17Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 17Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 17Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 17Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 18Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 18Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 18Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 18Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 18Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 19Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 19Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 19Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 19Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 19Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 20Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 20Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 20Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 20Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 20Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 21Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 21Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 21Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 21Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 21Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 22Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 22Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 22Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 22Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 22Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 23Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 23Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 23Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 23Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 23Symbol 106 as "flag"
ExportAssets (56)Timeline Frame 24Symbol 61 as "platform"
ExportAssets (56)Timeline Frame 24Symbol 66 as "ground"
ExportAssets (56)Timeline Frame 24Symbol 68 as "corner"
ExportAssets (56)Timeline Frame 24Symbol 81 as "baddy"
ExportAssets (56)Timeline Frame 24Symbol 106 as "flag"

Labels

"loader"Frame 2
"Splash"Frame 9
"Game"Frame 25
"display"Symbol 51 MovieClip [ice cube] Frame 2
"capture"Symbol 51 MovieClip [ice cube] Frame 7
"cube"Symbol 61 MovieClip [platform] Frame 1
"cloud"Symbol 61 MovieClip [platform] Frame 8
"ice platform"Symbol 61 MovieClip [platform] Frame 18
"tree"Symbol 61 MovieClip [platform] Frame 27
"walking"Symbol 80 MovieClip Frame 1
"dead"Symbol 80 MovieClip Frame 15
"Walk"Symbol 171 MovieClip Frame 2
"Crouch"Symbol 171 MovieClip Frame 12
"Jump Frame"Symbol 171 MovieClip Frame 20
"Dead"Symbol 171 MovieClip Frame 28
"collect"Symbol 182 MovieClip Frame 5
"intro"Symbol 182 MovieClip Frame 25
"jump"Symbol 182 MovieClip Frame 40
"kill"Symbol 182 MovieClip Frame 54
"music"Symbol 182 MovieClip Frame 66
"die"Symbol 182 MovieClip Frame 79
"Loading"Symbol 199 MovieClip Frame 1
"Loaded"Symbol 199 MovieClip Frame 8
"Stats"Symbol 303 MovieClip Frame 5
"Lose"Symbol 303 MovieClip Frame 12
"Win"Symbol 303 MovieClip Frame 21

Dynamic Text Variables

numSymbol 185 EditableText"2"
numSymbol 186 EditableText"2"
num2Symbol 187 EditableText"0"
num2Symbol 188 EditableText"0"
trefferSymbol 190 EditableText""
nuSymbol 233 EditableText""
nuSymbol 293 EditableText"0"
nuSymbol 298 EditableText"0"




http://swfchan.com/7/31320/info.shtml
Created: 18/5 -2019 18:11:26 Last modified: 18/5 -2019 18:11:26 Server time: 09/05 -2024 21:10:35