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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/54380034?noj=FRM54380034-28DC" width="1" height="1"></div>

Canyon Shooter.swf

This is the info page for
Flash #31454

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

MINICLIP.COM INTRO COMPONENT v1.7

Place this component on the top layer of
the first and second frame and other
content on frame two onwards.
The silhouette helps you position the
preloader correctly on your page.

The game is loading (0%)

The game is loading (0%)

NEW PLAYER

Michael

999

% Finished

PLAY

?

User Already Exists !!!

Sound

999

Michael

ready&go

MOVING SKY

KEY FUNCTION

ActionScript [AS1/AS2]

Frame 1
function loadingAction(target_frame) { this.createTextField("text_loading", this.getNextHighestDepth(), 0, 0, 300, 100); this.text_loading.autoSize = true; this.text_loading.textColor = 16750848 /* 0xFF9900 */; this.text_loading.background = true; this.text_loading.backgroundColor = 6710937 /* 0x666699 */; this.text_loading.selectable = false; this.onEnterFrame = function () { var _local3 = getBytesLoaded(); var _local2 = getBytesTotal(); var _local4 = int((_local3 / _local2) * 100); if (this._framesloaded >= target_frame) { this.text_loading.removeTextField(); delete this.onEnterFrame; gotoAndStop ("code"); } }; } loadingAction(105); stop();
Frame 12
function del_slot() { var _local2 = 1; while (_local2 < 7) { if (slot["slot_" + _local2].select) { var _local4 = slot["slot_" + _local2].no; slot["slot_" + _local2].pic.removeMovieClip(); } _local2++; } user_info.data["user_" + _local4] = null; delete user_info.data["user_" + _local4]; adjust_order(); _local2 = 1; while (_local2 < 7) { if (slot["slot_" + _local2].select) { if (!Boolean(user_info.data["user_" + _local2][0])) { slot["slot_" + _local2].select = false; var _local1 = 7; while (_local1 > 0) { if (Boolean(user_info.data["user_" + _local1][0])) { slot["slot_" + _local1].select = true; break; } if ((_local1 == 1) && (!Boolean(user_info.data["user_" + _local1][0]))) { btn_enable(btn_next, false); break; } _local1--; } } break; } _local2++; } var _local3 = 1; while (_local3 < 7) { show_slot(slot["slot_" + _local3]); _local3++; } } function new_slot() { var i = 0; while ((++i) < 7) { if ((!Boolean(user_info.data["user_" + i][0])) && (i < 7)) { _root.createEmptyMovieClip("black", _root.getNextHighestDepth()); with (black) { beginFill(0, 50); moveTo(0, 0); lineTo(Stage.width, 0); lineTo(Stage.width, Stage.height); lineTo(0, Stage.height); lineTo(0, 0); endFill(); } btn_enable(btn_back, false); btn_enable(btn_next, false); var a = 0; while ((++a) < 7) { btn_enable(slot["slot_" + a], false); btn_enable(this["btn" + slot["slot_" + a]._name], false); } _root.attachMovie("input_name", "input", _root.getNextHighestDepth(), {_x:64, _y:140}); input.input_sex_male.select = true; input.input_sex_male.onRelease = function () { play_soundAction("sel_crt"); this.select = true; input.input_sex_female.select = false; this.gotoAndStop("selected"); input.input_sex_female.gotoAndStop("unselected"); change_color(input.input_sex_female, BW_ColorMatrix); filter_remove(this); }; input.input_sex_female.select = false; input.input_sex_female.gotoAndStop("unselected"); change_color(input.input_sex_female, BW_ColorMatrix); input.input_sex_female.onRelease = function () { play_soundAction("sel_crt"); this.select = true; input.input_sex_male.select = false; this.gotoAndStop("selected"); input.input_sex_male.gotoAndStop("unselected"); change_color(input.input_sex_male, BW_ColorMatrix); filter_remove(this); }; input.input_name.text = "player" + i; input.input_name.onChanged = function () { if (String(input.input_name.text).length > 1) { btn_enable(input.btn_input_ok, true); } else { btn_enable(input.btn_input_ok, false); } }; input.input_name.onSetFocus = function () { if (input.input_name.text == ("player" + i)) { input.input_name.text = ""; btn_enable(input.btn_input_ok, false); } }; input.btn_input_ok.onRelease = function () { play_soundAction("sel_crt"); var _local6 = false; var _local4 = 0; while (_local4 < 6) { if (String(input.input_name.text).toUpperCase() == String(user_info.data["user_" + _local4][0]).toUpperCase()) { _local6 = true; } _local4++; } if (!_local6) { if (input.input_sex_male.select) { var _local9 = "male"; } else { var _local9 = "female"; } var _local7 = new Array(); _local7[0] = ["knife", -1]; _local7[1] = ["pistol", -1]; var _local8 = new Array(String(input.input_name.text), new Array(), _local9, _local7); user_info.data["user_" + i] = _local8; user_info.data["user_" + i][1].length = 21; _local4 = 1; while (_local4 < 21) { user_info.data["user_" + i][1][_local4] = 0; _local4++; } user_info.data["user_" + i][1][1] = 1; if (user_info.flush(1000) != true) { user_info.data["user_" + i] = undefined; } else { var _local5 = 1; while (_local5 < 7) { slot["slot_" + _local5].select = false; _local5++; } slot["slot_" + i].select = true; btn_enable(input.btn_input_ok, true); btn_enable(btn_back, true); btn_enable(btn_next, true); var _local3 = 1; while (_local3 < 7) { btn_enable(slot["slot_" + _local3], true); btn_enable(this["btn" + slot["slot_" + _local3]._name], true); show_slot(slot["slot_" + _local3]); _local3++; } slot["slot_" + i].onRelease = (slot["slot_" + i].onReleaseOutside = slot["slot_" + i].function_1); black.removeMovieClip(); input.removeMovieClip(); slot.removeMovieClip(); current_user = user_info.data["user_" + i]; delete weapon_unlocked; weapon_unlocked = new Array(); weapon_unlocked.push("machine_pistol"); weapon_unlocked.push("hp"); stage = 1; goto_page("init"); } } else { _root.attachMovie("warning_user_exist", "warning_user_exist", _root.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 2}); } }; input.btn_input_cancel.onRelease = function () { play_soundAction("sel_crt"); btn_enable(btn_back, true); if (Boolean(user_info.data.user_1[0])) { btn_enable(btn_next, true); } var _local2 = 1; while (_local2 < 7) { btn_enable(slot["slot_" + _local2], true); btn_enable(this["btn" + slot["slot_" + _local2]._name], true); show_slot(slot["slot_" + _local2]); _local2++; } black.removeMovieClip(); input.removeMovieClip(); }; return; } } } function adjust_order() { var _local1 = 1; while (_local1 < 6) { if ((!Boolean(user_info.data["user_" + _local1][0])) && (Boolean(user_info.data["user_" + (_local1 + 1)][0]))) { var _local2 = new Array(); _local2 = user_info.data["user_" + (_local1 + 1)]; user_info.data["user_" + _local1] = _local2; user_info.data["user_" + (_local1 + 1)] = undefined; } _local1++; } } function create_slots() { if (_root.slot == undefined) { _root.createEmptyMovieClip("slot", _root.getNextHighestDepth()); } var _local4 = 1; while (_local4 < 7) { var _local3 = slot.attachMovie("option_slot", "slot_" + _local4, slot.getNextHighestDepth(), {_x:45, _y:((_local4 - 1) * 58) + 60}); if ((_local4 == 1) && (Boolean(user_info.data.user_1[0]))) { _local3.select = true; } else { _local3.select = false; } _local3.no = _local4; _local3.onPress = function () { this._parent._parent["btn" + this._name]._y++; this._y++; }; _local3.function_1 = function () { play_soundAction("sel_crt"); this._parent._parent["btn" + this._name]._y--; this._y--; var _local2 = 1; while (_local2 < 7) { slot["slot_" + _local2].select = false; _local2++; } this.select = true; _local2 = 1; while (_local2 < 7) { if (slot["slot_" + _local2].select) { var _local4 = slot["slot_" + _local2].no; } _local2++; } if (!Boolean(user_info.data["user_" + _local4][0])) { btn_enable(btn_next, false); } else { btn_enable(btn_next, true); } var _local3 = 1; while (_local3 < 7) { show_slot(slot["slot_" + _local3]); _local3++; } }; _local3.function_2 = function () { this._y--; play_soundAction("btn_sound"); new_slot(); }; _local3.onRelease = (_local3.onReleaseOutside = _local3.function_1); show_slot(_local3); _local4++; } var _local5 = 1; while (_local5 < 7) { show_slot(slot["slot_" + _local5]); if (Boolean(user_info.data["user_" + _local5][0])) { var _local7 = true; } _local5++; } if (!_local7) { new_slot(); } } function create_mission_select_slot() { var _local4 = 1; while (_local4 < 21) { if (current_user[1][_local4] == 0) { _root["stage" + _local4].enabled = false; _root["stage" + _local4]._visible = false; } if (current_user[1][_local4] == 1) { _root["stage" + _local4].completed._visible = false; _root["stage" + _local4].select = true; } _root["stage" + _local4].no = _local4; _root["stage" + _local4].hitArea = _root["stage" + _local4].hit_area; _root["stage" + _local4].onPress = function () { play_soundAction("sel_crt"); var _local3 = 1; while (_local3 < 21) { filter_remove(_root["stage" + _local3]); _root["stage" + _local3].select = false; _local3++; } btn_enable(btn_next, true); this.select = true; }; _root["stage" + _local4].onRollOver = function () { white_filter(this, 1.5); }; _root["stage" + _local4].onRollOut = function () { filter_remove(this); }; _local4++; } if (current_user[1][20] == 2) { _root.stage20.select = true; } this.createEmptyMovieClip("spark", this.getNextHighestDepth()); this.spark.count = 0; this.spark.onEnterFrame = function () { this.count++; if ((this.count % 3) == 0) { var _local3 = 1; while (_local3 < 21) { if (_root["stage" + _local3].select) { white_filter(_root["stage" + _local3], 2); } _local3++; } } else { var _local3 = 1; while (_local3 < 21) { if (_root["stage" + _local3].select) { filter_remove(_root["stage" + _local3]); } _local3++; } } }; } function show_slot(mc) { if (Boolean(user_info.data["user_" + mc.no][0])) { mc.gotoAndStop("loaded"); if (!this["btn" + mc._name]) { this.attachMovie("option_slot_del_player", "btn" + mc._name, this.getNextHighestDepth(), {_x:mc._x + 330, _y:mc._y + 2}); } this["btn" + mc._name].onPress = function () { this.gotoAndStop(2); }; this["btn" + mc._name].onRelease = (this["btn" + mc._name].onReleaseOutside = function () { play_soundAction("btn_sound"); this._parent.createEmptyMovieClip("black", this._parent.getNextHighestDepth()); with (black) { beginFill(0, 50); moveTo(0, 0); lineTo(Stage.width, 0); lineTo(Stage.width, Stage.height); lineTo(0, Stage.height); lineTo(0, 0); endFill(); } btn_enable(btn_back, false); btn_enable(btn_next, false); var a = 0; while ((++a) < 7) { btn_enable(slot["slot_" + a], false); btn_enable(this._parent["btn" + slot["slot_" + a]._name], false); } this._parent.attachMovie("warning_del_player", "warning", this._parent.getNextHighestDepth(), {_x:80, _y:180}); this._parent.warning.btn_yes.onRelease = function () { del_slot(); btn_enable(btn_back, true); if (Boolean(user_info.data.user_1[0])) { btn_enable(btn_next, true); } var _local2 = 1; while (_local2 < 7) { btn_enable(slot["slot_" + _local2], true); btn_enable(this._parent["btn" + slot["slot_" + _local2]._name], true); show_slot(slot["slot_" + _local2]); _local2++; } black.removeMovieClip(); this._parent.removeMovieClip(); }; this._parent.warning.btn_no.onRelease = function () { btn_enable(btn_back, true); if (Boolean(user_info.data.user_1[0])) { btn_enable(btn_next, true); } var _local2 = 1; while (_local2 < 7) { btn_enable(slot["slot_" + _local2], true); btn_enable(this._parent["btn" + slot["slot_" + _local2]._name], true); show_slot(slot["slot_" + _local2]); _local2++; } black.removeMovieClip(); this._parent.removeMovieClip(); }; this.gotoAndStop(1); }); mc.user_name.text = user_info.data["user_" + mc.no][0]; var mission_count = 0; var n = 1; while (n < 21) { if (user_info.data["user_" + mc.no][1][n] == 2) { mission_count++; } n++; } mc.mission.text = mission_count * 5; if (user_info.data["user_" + mc.no][2] == "male") { if (mc.select) { mc.img.gotoAndStop("male"); } else { mc.img.gotoAndStop("male_un"); } } else if (mc.select) { mc.img.gotoAndStop("female"); } else { mc.img.gotoAndStop("female_un"); } } else { mc.gotoAndStop("empty"); if (this["btn" + mc._name]) { this["btn" + mc._name].removeMovieClip(); } mc.onRelease = (mc.onReleaseOutside = mc.function_2); } if (!mc.select) { change_color(mc, BW_ColorMatrix); btn_enable(this["btn" + mc._name], false); } else { filter_remove(mc); btn_enable(this["btn" + mc._name], true); } } function btn_select_character_init() { if (Boolean(user_info.data.user_1[0])) { btn_enable(btn_next, true); } else { btn_enable(btn_next, false); } btn_enable(btn_back, true); btn_back.onRelease = function () { play_soundAction("btn_sound"); var _local2 = 1; while (_local2 < 7) { this._parent["btn" + slot["slot_" + _local2]._name].removeMovieClip(); _local2++; } slot.removeMovieClip(); goto_page("title"); }; btn_next.onRelease = function () { play_soundAction("btn_sound"); var _local2 = 1; while (_local2 < 7) { if (slot["slot_" + _local2].select) { var _local3 = slot["slot_" + _local2].no; } this._parent["btn" + slot["slot_" + _local2]._name].removeMovieClip(); slot["slot_" + _local2].removeMovieClip(); _local2++; } current_user = user_info.data["user_" + _local3]; slot.removeMovieClip(); goto_page("select mission"); }; } function btn_select_mission_init() { btn_enable(btn_back, true); btn_enable(btn_next, true); btn_back.onRelease = function () { play_soundAction("btn_sound"); var _local2 = 1; while (_local2 < 9) { _root["mission_" + _local2].removeMovieClip(); _local2++; } delete hero; goto_page("select character"); }; btn_next.onRelease = function () { play_soundAction("btn_sound"); var _local3 = 1; while (_local3 < 21) { if (_root["stage" + _local3].select) { stage = _local3; } _local3++; } this.spark.removeMovieClip(); delete weapon_unlocked; weapon_unlocked = new Array(); weapon_unlocked.push("machine_pistol"); if (current_user[1][1] == 2) { weapon_unlocked.push("pistol_2"); } if (current_user[1][2] == 2) { weapon_unlocked.push("flamethrower_1"); } if (current_user[1][3] == 2) { weapon_unlocked.push("assault_rifle"); } if (current_user[1][4] == 2) { weapon_unlocked.push("shot_gun_1"); } if (current_user[1][5] == 2) { weapon_unlocked.push("bubble_1"); } if (current_user[1][6] == 2) { weapon_unlocked.push("laser_1"); } if (current_user[1][7] == 2) { weapon_unlocked.push("rpg_1"); } if (current_user[1][8] == 2) { weapon_unlocked.push("bubble_2"); } if (current_user[1][9] == 2) { weapon_unlocked.push("flamethrower_2"); } if (current_user[1][10] == 2) { weapon_unlocked.push("laser_2"); } if (current_user[1][11] == 2) { weapon_unlocked.push("rpg_2"); } if (current_user[1][12] == 2) { weapon_unlocked.push("laser_3"); } if (current_user[1][13] == 2) { weapon_unlocked.push("shot_gun_2"); } if (current_user[1][14] == 2) { weapon_unlocked.push("rpg_3"); } weapon_unlocked.push("hp"); weapon_unlocked.push("hp"); weapon_unlocked.push("hp"); weapon_unlocked.push("hp_2"); goto_page("init"); }; } function set_option() { key_function = new Array("", "Up", "Down", "Left", "Right", "Prev Weapon", "Next Weapon"); var _local3 = 1; while (_local3 < 7) { if ((user_info.data.option[_local3 - 1] > 90) || (user_info.data.option[_local3 - 1] < 48)) { var _local5 = key_string[user_info.data.option[_local3 - 1]]; } else { var _local5 = String.fromCharCode(user_info.data.option[_local3 - 1]); } _root["option_" + _local3].key_type.text = key_function[_local3]; _root["option_" + _local3].key.text = _local5; _root["option_" + _local3].onRelease = function () { play_soundAction("sel_crt"); var _local3 = 1; while (_local3 < 7) { if ((user_info.data.option[_local3 - 1] > 90) || (user_info.data.option[_local3 - 1] < 48)) { var _local5 = key_string[user_info.data.option[_local3 - 1]]; } else { var _local5 = String.fromCharCode(user_info.data.option[_local3 - 1]); } if (_root["option_" + _local3].select) { _root["option_" + _local3]._y = _root["option_" + _local3]._y - 1; } _root["option_" + _local3].select = false; _root["option_" + _local3].key.text = _local5; _local3++; } this.key.text = "Press Any Key..."; this.select = true; this._y = this._y + 1; defining_key = true; Key.removeListener(option_key); delete option_key; option_key = new Object(); option_key.onKeyDown = function () { play_soundAction("sel_crt"); var _local3 = 1; while (_local3 < 7) { if (_root["option_" + _local3].select) { for (var _local6 in key_arr) { if ((Number(key_arr[_local6]) == Key.getCode()) && (_local6 != _local3)) { var _local4 = true; } } if (!_local4) { user_info.data.option[_local3 - 1] = Key.getCode(); if ((user_info.data.option[_local3 - 1] > 90) || (user_info.data.option[_local3 - 1] < 48)) { var _local5 = key_string[user_info.data.option[_local3 - 1]]; } else { var _local5 = String.fromCharCode(user_info.data.option[_local3 - 1]); } _root["option_" + _local3].select = false; _root["option_" + _local3].key.text = _local5; _root["option_" + _local3]._y = _root["option_" + _local3]._y - 1; defining_key = false; Key.removeListener(this); } } _local3++; } }; Key.addListener(option_key); }; _local3++; } option_music.onRelease = function () { play_soundAction("btn_sound"); if (music == true) { play_music("nothing", true); user_info.data.option[6] = (music = false); this.on_off.gotoAndStop("off"); } else { user_info.data.option[6] = (music = true); play_music("bgm_1", true); this.on_off.gotoAndStop("on"); } }; option_sound.onRelease = function () { play_soundAction("btn_sound"); if (sound == true) { user_info.data.option[7] = (sound = false); this.on_off.gotoAndStop("off"); } else { user_info.data.option[7] = (sound = true); this.on_off.gotoAndStop("on"); } }; if (music) { option_music.on_off.gotoAndStop("on"); } else { option_music.on_off.gotoAndStop("off"); } if (sound) { option_sound.on_off.gotoAndStop("on"); } else { option_sound.on_off.gotoAndStop("off"); } } function clean_set_option() { play_soundAction("sel_crt"); Key.removeListener(option_key); delete key_arr; delete key_function; delete defining_key; define_key.removeMovieClip(); } function key_set_default() { Key.removeListener(option_key); var _local3 = 1; while (_local3 < 7) { switch (_local3) { case 1 : user_info.data.option[0] = 87; break; case 2 : user_info.data.option[1] = 83; break; case 3 : user_info.data.option[2] = 65; break; case 4 : user_info.data.option[3] = 68; break; case 5 : user_info.data.option[4] = 81; break; case 6 : user_info.data.option[5] = 69; } if ((user_info.data.option[_local3 - 1] > 90) || (user_info.data.option[_local3 - 1] < 48)) { var _local4 = key_string[user_info.data.option[_local3 - 1]]; } else { var _local4 = String.fromCharCode(user_info.data.option[_local3 - 1]); } if (_root["option_" + _local3].select) { _root["option_" + _local3]._y = _root["option_" + _local3]._y - 1; } _root["option_" + _local3].select = false; _root["option_" + _local3].key.text = _local4; _local3++; } user_info.data.option[6] = (music = true); play_music("bgm_1", true); user_info.data.option[7] = (sound = true); option_music.on_off.gotoAndStop("on"); option_sound.on_off.gotoAndStop("on"); _root.attachMovie("effect_mc", "white_mc", _root.getNextHighestDepth()); change_color(white_mc, White); white_mc.count = 0; white_mc.onEnterFrame = function () { this.count++; if (this.count > 1) { this.removeMovieClip(); } }; } function btn_enable(mc, boolean) { if (boolean) { filter_remove(mc); mc.enabled = true; } else { change_color(mc, BW_ColorMatrix); mc.enabled = false; } } function goto_page(destination) { var _local3 = _root.getNextHighestDepth(); temp_mc = _root.attachMovie("effect_mc", "effect_mc" + _local3, _local3); change_color(temp_mc, Black); temp_mc._alpha = 100; temp_mc.onEnterFrame = function () { this._alpha = this._alpha + 25; if (this._alpha >= 100) { this._alpha = 100; delete this.onEnterFrame; _root.gotoAndStop(destination); this.onEnterFrame = function () { this._alpha = this._alpha - 25; if (this._alpha <= 0) { this.removeMovieClip(); } }; } }; } function create_game_UI() { _root.attachMovie("UI_game", "UI_game", _root.getNextHighestDepth()); UI_game.player_img.gotoAndStop(current_user[2]); UI_game.timer = 9900; var _local4 = UI_game.radar.attachMovie("radar_map", "map", UI_game.radar.getNextHighestDepth(), {_x:0, _y:-36}); _local4.gotoAndStop(stage); _local4.setMask(UI_game.radar.mask); _local4._alpha = 50; _local4.sc = 0.1006; UI_game.player_name.text = current_user[0]; UI_game.radar.map.attachMovie("radar_hero", "radar_hero", 2); UI_game.radar.map_x = 250 - (250 * hero_init_x[stage]); UI_game.radar.map_y = 0; UI_game.radar.hero_x = hero._x; UI_game.radar.hero_y = hero._y + 210; UI_game.radar.map.createEmptyMovieClip("emy", UI_game.radar.map.getNextHighestDepth()); if (radar_on == false) { UI_game.radar._visible = false; } UI_game.show_bullet = function () { if (weapon_array[hero.c_w_s].current_bullet_num >= 0) { this.weapon_bullet.text = weapon_array[hero.c_w_s].current_bullet_num; } else { this.weapon_bullet.text = "\u221E"; } }; UI_game.show_weapon_pic = function () { this.weapon_pic.gotoAndStop(weapon_array[hero.c_w_s].weapon_name); if (weapon_array.length > 2) { if ((hero.c_w_s + 1) >= weapon_array.length) { this.weapon_pic_next.gotoAndStop(weapon_array[0].weapon_name); } else { this.weapon_pic_next.gotoAndStop(weapon_array[hero.c_w_s + 1].weapon_name); } } else { this.weapon_pic_next.gotoAndStop("null"); } if (weapon_array.length > 1) { if ((hero.c_w_s - 1) < 0) { this.weapon_pic_prev.gotoAndStop(weapon_array[weapon_array.length - 1].weapon_name); } else { this.weapon_pic_prev.gotoAndStop(weapon_array[hero.c_w_s - 1].weapon_name); } } else { this.weapon_pic_prev.gotoAndStop("null"); } }; UI_game.onEnterFrame = function () { if (game_pause) { return(undefined); } if (this.timer > 0) { this.timer--; var _local2 = String(Math.round(this.timer / 100)); this.game_time.num2.gotoAndStop(Number(_local2.slice(_local2.length - 2, _local2.length - 1)) + 1); this.game_time.num1.gotoAndStop(Number(_local2.slice(_local2.length - 1, _local2.length)) + 1); if (isNaN(Number(_local2.slice(_local2.length - 2, _local2.length - 1)))) { this.game_time.num2.gotoAndStop(1); } } else if ((current_score > 0) && (!isNaN(current_score))) { current_score = current_score - 50; if (current_score < 0) { current_score = 0; } show_score(this.score, current_score); } this.reload_bar._xscale = 100 * (weapon_array[hero.c_w_s].current_cool_time / weapon_array[hero.c_w_s].cool_time); this.hp_bar.bar._x = this.hp_bar.bar._x + (((((hero.hp * this.hp_bar.bar._width) * 0.01) - this.hp_bar.bar._width) - this.hp_bar.bar._x) / 10); if (radar_on == false) { return(undefined); } this.radar.map._x = Math.round((GAME.map._x - this.radar.map_x) * this.radar.map.sc); this.radar.map._y = Math.round((GAME.map._y - this.radar.map_y) * this.radar.map.sc); for (var _local3 in this.radar.map.emy) { if ((this.radar.map.emy[_local3].org._x == undefined) || (this.radar.map.emy[_local3].org.hp <= 0)) { this.radar.map.emy[_local3].removeMovieClip(); } else { this.radar.map.emy[_local3]._x = Math.round((this.radar.map.emy[_local3].org._x - UI_game.radar.hero_x) * UI_game.radar.map.sc); this.radar.map.emy[_local3]._y = Math.round((this.radar.map.emy[_local3].org._y - UI_game.radar.hero_y) * UI_game.radar.map.sc); } } this.radar.map.radar_hero._x = Math.round((hero._x - this.radar.hero_x) * this.radar.map.sc); this.radar.map.radar_hero._y = Math.round((hero._y - this.radar.hero_y) * this.radar.map.sc); if (!random(100)) { this.radar.attachMovie("nosie_signal", "n_s", this.radar.getNextHighestDepth()); play_soundAction("radar_nosie"); } if (this.radar.map._y < -420) { this.radar.map._y = -420; } else if (this.radar.map._y > -40) { this.radar.map._y = -40; } }; UI_game.show_bullet(); UI_game.show_weapon_pic(); show_score(UI_game.score, current_score); } function init_sth() { current_user = new Array(); weapon_array = new Array(); if_wind = new Array(); var _local1 = 0; while (_local1 < 10) { if_wind[_local1] = true; _local1++; } game_pause = false; } function init_key() { key_up = user_info.data.option[0]; key_down = user_info.data.option[1]; key_left = user_info.data.option[2]; key_right = user_info.data.option[3]; key_Q = user_info.data.option[4]; key_E = user_info.data.option[5]; keyArray = new Array(); mouse_down = false; i = -1; while ((++i) < 100) { keyArray[i] = 0; } delete i; } function create_GAME() { if (GAME == undefined) { _root.createEmptyMovieClip("GAME", _root.getNextHighestDepth()); GAME.attachMovie("bg", "bg", GAME.getNextHighestDepth()); GAME.attachMovie("bg_2", "bg_2", GAME.getNextHighestDepth()); GAME.createEmptyMovieClip("map", GAME.getNextHighestDepth()); GAME.map.createEmptyMovieClip("map_tile", GAME.map.getNextHighestDepth()); GAME.map.createEmptyMovieClip("equip", GAME.map.getNextHighestDepth()); GAME.map.createEmptyMovieClip("wind", GAME.map.getNextHighestDepth()); GAME.map.createEmptyMovieClip("hero", GAME.map.getNextHighestDepth()); GAME.map.createEmptyMovieClip("enemy", GAME.map.getNextHighestDepth()); } root_mask.removeMovieClip(); GAME.attachMovie("effect_mc", "mask", GAME.getNextHighestDepth()); GAME.setMask(GAME.mask); stage_width = 440; stage_height = 500; } function create_stage() { create_GAME(); create_hero(); create_parachute(); create_game_UI(); create_map(); ready_go(); } function set_listener() { mouseListener = new Object(); start_shoot = false; mouseListener.onMouseDown = function () { hero.shoot(); Mouse.hide(); hero.start_shoot = true; }; mouseListener.onMouseUp = function () { hero.stop_shoot(); hero.start_shoot = false; }; mouseListener.onMouseWheel = function (delta) { if (delta > 0) { change_weapon(-1); } else { change_weapon(1); } }; Mouse.addListener(mouseListener); } function main_loop() { set_listener(); init_key(); hero.action(); weapon_cool(); leaves(); GAME.map_counter = 0; GAME.onEnterFrame = function () { hero_get_key(); if ((++this.map_counter) > 15) { this.map.draw_map(); this.map_counter = 0; } }; } function bend() { hero.body.gotoAndStop(Math.ceil((hero.degree + 90) / 22.5)); if (hero.fire) { hero.body.gotoAndStop(hero.body._currentframe + 8); hero.fire = false; } } function arms_rotate(mc, xpos, ypos, obj_xpos, obj_ypos) { if (mc.hp > 0) { if (!mc.xscale_locked) { var _local5 = {x:0, y:0}; mc.localToGlobal(_local5); if (obj_xpos >= _local5.x) { mc.dir = 1; } else { mc.dir = -1; } mc._xscale = mc.dir * 100; } var _local3 = obj_xpos - xpos; var _local9 = obj_ypos - ypos; var _local8 = ((_local3 >= 0) ? 1 : -1); var _local6 = ((mc.dir == _local8) ? 1 : -1); var _local7 = (((_local6 * mc.dir) * Math.atan(_local9 / _local3)) * 180) / Math.PI; var _local4 = (21 - stage) * 3; var _local2 = Math.round(_local7 / _local4) * _local4; mc.body.arms._rotation = mc.body.arms._rotation + ((_local2 - mc.body.arms._rotation) * 0.3); mc.degree = _local2; } } function arms_rt_hero(xpos, ypos) { var _local1 = {x:0, y:0}; hero.body.arms.localToGlobal(_local1); if (_xmouse >= (hero._x + GAME.map._x)) { hero.dir = 1; } else { hero.dir = -1; } hero._xscale = hero.dir * 100; var _local3 = _xmouse - _local1.x; var _local6 = _ymouse - _local1.y; var _local5 = ((_local3 >= 0) ? 1 : -1); var _local4 = ((hero.dir == _local5) ? 1 : -1); var _local2 = (((_local4 * hero.dir) * Math.atan(_local6 / _local3)) * 180) / Math.PI; hero.body.arms._rotation = hero.body.arms._rotation + ((_local2 - hero.body.arms._rotation) * 0.4); hero.degree = _local2; } function mc_all_stop(mc) { mc.stop(); for (var _local2 in mc) { if (typeof(mc[_local2]) == "movieclip") { mc_all_stop(mc[_local2]); } } } function mc_all_play(mc) { for (var _local2 in mc) { if (typeof(mc[_local2]) == "movieclip") { mc_all_play(mc[_local2]); } } if (mc.p_a_p) { mc.play(); } } function stop_enterframe(mc) { if (mc.onEnterFrame and (!mc.exception)) { mc.temp_function = mc.onEnterFrame; delete mc.onEnterFrame; } for (var _local2 in mc) { if (typeof(mc[_local2]) == "movieclip") { if (!mc[_local2].exception) { stop_enterframe(mc[_local2]); } } } } function restart_enterframe(mc) { if (mc.temp_function) { mc.onEnterFrame = mc.temp_function; delete mc.temp_function; } for (var _local2 in mc) { if (typeof(mc[_local2]) == "movieclip") { restart_enterframe(mc[_local2]); } } } function create_hero() { if (current_user[2] == "male") { hero = GAME.map.hero.attachMovie("player_m", "hero", 200); } else if (current_user[2] == "female") { hero = GAME.map.hero.attachMovie("player_fm", "hero", 200); } hero.moveleft = false; hero.moveright = false; hero.movedown = false; hero.moveup = false; hero.movable = true; hero.dir = 1; hero.xspeed = 0; hero.yspeed = 0; hero.max_xspeed = 3; hero.acl_xspeed = 1.5; hero.max_yspeed = 4; hero.acl_yspeed = 1.5; hero.parachute_xspeed = 0; hero.parachute_yspeed = 0; hero.downspeed = 1.5; hero.acl_x = 0; hero.acl_y = 0; hero.x_recoil = 0; hero.y_recoil = 0; hero.win = false; hero.id = "hero"; hero.mc_type = "hero"; hero.hp = 100; hero.hit = false; hero.hitcount = 0; hero.unbreakable = false; hero.laser_count_1 = 0; hero.laser_count_2 = 0; hero.laser_count_3 = 0; hero.start_shoot = false; hero.c_w_s = 1; weapon_array.length = 1; var _local3 = 0; while (_local3 < current_user[3].length) { weapon_array[_local3] = _root[current_user[3][_local3][0]]; weapon_array[_local3].current_bullet_num = current_user[3][_local3][1]; _local3++; } hero.weapon = "pistol"; hero.body.arms.gotoAndStop("pistol"); hero_init_x = [0, 2, 2, 2, 7, 1, 1, 2, 5, 10, 4, 3, 2, 2, 7, 4, 13, 1, 4, 5, 1]; hero._x = ((stage_width / 2) + (250 * hero_init_x[stage])) - 250; hero._y = -35; hero.shoot = function () { GAME.createEmptyMovieClip("shoot", GAME.getNextHighestDepth()); GAME.shoot.onEnterFrame = function () { if (weapon_array[hero.c_w_s].current_cool_time == weapon_array[hero.c_w_s].cool_time) { play_soundAction(weapon_array[hero.c_w_s].fire_sound); weapon_array[hero.c_w_s].current_cool_time = 0; if (hero.weapon == "rpg_3") { hero_start_shoot(); hero_start_shoot(); } else if (weapon_array[hero.c_w_s].spec != "shot_gun") { hero_start_shoot(); } else { hero_shot_gun_start(); } } }; }; hero.stop_shoot = function () { GAME.shoot.removeMovieClip(); }; hero.win = function () { this.stop_shoot(); delete this.dead; delete this.onEnterFrame; delete GAME.onEnterFrame; _root.play_music("win_music", false); Mouse.removeListener(mouseListener); Key.removeListener(keyListener); delete UI_game.onEnterFrame; for (var _local4 in UI_game.btn_pause) { delete UI_game.btn_pause[_local4]; } temp_sound = _root.sound; _root.sound = false; for (var _local3 in GAME.map.enemy) { if ((GAME.map.enemy[_local3].enemy_type != "comb") && (GAME.map.enemy[_local3].enemy_type != "nest")) { GAME.map.enemy[_local3].hit_action(500); } } for (var _local3 in GAME.map.equip) { GAME.map.equip[_local3].hit_action(500); } for (var _local3 in GAME) { if (GAME[_local3].mc_type == "bullet") { GAME[_local3].removeMovieClip(); } } _root.sound = temp_sound; delete temp_sound; this.gotoAndStop("celebrate"); _root.current_score = _root.current_score + _root.UI_game.timer; _root.current_score = _root.current_score + (this.hp * 100); _root.current_score = Math.round(_root.current_score); _root.ms_cmpl_UI(); }; hero.dead = function () { this.gotoAndStop("dead"); this.player_dead.arms_dead.gotoAndStop(this.weapon); this.stop_shoot(); for (var _local3 in UI_game.btn_pause) { delete UI_game.btn_pause[_local3]; } Mouse.removeListener(mouseListener); Key.removeListener(keyListener); if (current_user[2] == "male") { _root.play_soundAction("die_male"); } else { _root.play_soundAction("die_female"); } GAME.onEnterFrame = function () { GAME.map.draw_map(); }; this.hitcount = 150; _root.filter_remove(hero); _root.shot_shine(_root, "red", 1); hero_drop_weapon_ani(); this.onEnterFrame = function () { if ((--this.hitcount) > 0) { if (this.player_dead._currentframe < 24) { _root.hero_move(); _root.draw_line(); _root.map_move(); } else if (this.player_dead._currentframe == 24) { parachute.gotoAndStop("dead"); var _local3 = 0; while (_local3++ , _local3 < 9) { GAME.map.hero["line_" + _local3].removeMovieClip(); } parachute.xdir = 1; } else { parachute._y = parachute._y - 1; if (random(40) == 0) { parachute.xdir = parachute.xdir * -1; } if (random(10)) { parachute._x = parachute._x + parachute.xdir; } this._y = this._y + this.yspeed; this.yspeed = this.yspeed + 0.2; } if (this.hitcount < 100) { _root.setsaturation(_root, this.hitcount / 100); } } else { _root.save_wp_st(); _quality = "HIGH"; _root.filter_remove(_root); for (var _local4 in _root["enemy_" + stage]) { _root["enemy_" + stage][_local4][_root["enemy_" + stage][_local4].length - 1] = false; } for (var _local5 in _root.if_wind) { _root.if_wind[_local5] = true; } for (var _local6 in _root) { if (typeof(_root[_local6]) == "movieclip") { _root[_local6].removeMovieClip(); delete _root[_local6]; } } _root.Mouse.removeListener(_root.mouseListener); for (var _local6 in _root) { if (typeof(_root[_local6]) == "movieclip") { _root[_local6].removeMovieClip(); } } _root.m_c.removeMovieClip(); Mouse.show(); _root.current_score = Math.round(_root.current_score); _root.play_music("lose_sound", false); _root.goto_page("lose"); } }; }; hero.action = function () { this.onEnterFrame = function () { _root.hero_move(); _root.draw_line(); _root.map_move(); _root.arms_rt_hero(); _root.bend(); _root.check_if_land(); _root.check_wall(); }; }; } function pause_game() { Mouse.removeListener(mouseListener); UI_game.btn_pause.onRelease = (UI_game.btn_pause.onReleaseOutside = function () { this.prevFrame(); Mouse.addListener(mouseListener); pause_mc.removeMovieClip(); pause_mc2.removeMovieClip(); mc_all_play(GAME); game_pause = false; restart_enterframe(_root); _root.pause_wait.removeMovieClip(); UI_game.btn_pause.gotoAndStop(1); this.onRelease = (this.onReleaseOutside = function () { this.prevFrame(); pause_game(); }); }); UI_game.btn_pause.gotoAndStop(3); hero.stop_shoot(); stop_enterframe(_root); mc_all_stop(GAME); _root.attachMovie("effect_mc", "pause_mc", _root.getNextHighestDepth(), {_alpha:30}); change_color(pause_mc, Black); game_pause = true; _root.attachMovie("pause_message", "pause_mc2", _root.getNextHighestDepth(), {_x:163, _y:222}); _root.createEmptyMovieClip("pause_wait", _root.getNextHighestDepth()); _root.pause_wait.exception = true; _root.pause_wait.onEnterFrame = function () { if (Key.isDown(80)) { if (keyArray[80] == 0) { keyArray[80] = 1; Mouse.addListener(mouseListener); pause_mc.removeMovieClip(); pause_mc2.removeMovieClip(); mc_all_play(GAME); game_pause = false; restart_enterframe(_root); UI_game.btn_pause.gotoAndStop(1); UI_game.btn_pause.onRelease = (UI_game.btn_pause.onReleaseOutside = function () { this.prevFrame(); pause_game(); }); this.removeMovieClip(); } } else { keyArray[80] = 0; } }; } function hero_get_key() { if (Key.isDown(80)) { if (keyArray[80] == 0) { keyArray[80] = 1; pause_game(); return(undefined); } } else { keyArray[80] = 0; } var _local1 = Key.isDown; if (_local1(key_left)) { if (F_xs > -8) { F_xs--; } hero.moveleft = true; } else { hero.moveleft = false; if (_local1(key_right)) { if (F_xs < 8) { F_xs++; } hero.moveright = true; } else { hero.moveright = false; } } if (_local1(key_down)) { N_w = Min_N_w; hero.movedown = true; } else { hero.movedown = false; if (_local1(key_up)) { N_w = Max_N_w; hero.moveup = true; } else { hero.moveup = false; } } if (_local1(key_Q)) { if (keyArray[key_Q] == 0) { keyArray[key_Q] = 1; change_weapon(-1); } } else { keyArray[key_Q] = 0; if (_local1(key_E)) { if (keyArray[key_E] == 0) { keyArray[key_E] = 1; change_weapon(1); } } else { keyArray[key_E] = 0; } } if (_local1(82)) { if (keyArray[82] == 0) { keyArray[82] = 1; if (radar_on) { radar_on = false; UI_game.radar._visible = false; } else { radar_on = true; UI_game.radar._visible = true; } } } else { keyArray[82] = 0; } if (hero.movedown) { parachute.gotoAndStop("down"); } else if (hero.moveup) { parachute.gotoAndStop("up"); } else { N_w = 1; parachute.gotoAndStop("normal"); } } function hero_move() { var _local1 = (((hero._y - parachute._y) > 0) ? (((((hero._y - 50) - parachute._y) >= 0) ? ((hero._y - 50) - parachute._y) : 0)) : (((((hero._y + 50) - parachute._y) <= 0) ? (((hero._y + 50) - parachute._y) * 0.5) : 0))) * N_r; _local1 = ((F_H > 3) ? 3 : (_local1)); _local1 = ((F_H < -3) ? -3 : (_local1)); var _local3 = ((_local1 == 0) ? 0 : (((_local1 > 0) ? (_local1 + G_h) : (_local1)))); var _local4 = ((hero.parachute_yspeed > 0) ? (hero.parachute_yspeed * N_w) : 0); hero.parachute_yspeed = hero.parachute_yspeed + ((_local3 + G_p) - _local4); var _local2 = Math.round((hero._x - parachute._x) / 8); if (hero.movable) { hero.yspeed = hero.yspeed + Math.round((G_h - _local1) + hero.y_recoil); hero._y = hero._y + Math.round(hero.yspeed); hero.xspeed = Math.round((F_xs - _local2) + hero.x_recoil); hero._x = hero._x + Math.round(hero.xspeed); } parachute._y = parachute._y + Math.round(hero.parachute_yspeed); hero.parachute_xspeed = Math.round(_local2 + F_wind); parachute._x = parachute._x + hero.parachute_xspeed; parachute._rotation = (-(hero._x - parachute._x)) / 6; hero.xspeed = set_resist(hero.xspeed, 0.8); F_wind = set_resist(F_wind, 0.9); F_xs = set_resist(F_xs, 0.9); hero.x_recoil = set_resist(hero.x_recoil, 0.5); hero.y_recoil = set_resist(hero.y_recoil, 0.1); } function set_resist(what, Num) { what = ((what > 0) ? (((what < 0.1) ? 0 : (what * Num))) : (((what > -0.1) ? 0 : (what * Num)))); return(what); } function check_wall() { var _local3 = parachute._x + GAME.map._x; var _local2 = parachute._y + GAME.map._y; var _local5 = hero._x + GAME.map._x; var _local4 = hero._y + GAME.map._y; for (var _local6 in GAME.map.map_tile) { var _local1 = GAME.map.map_tile[_local6]; while (_local1.hit_test.hitTest(_local3, _local2 + 10, true)) { parachute._y--; hero.parachute_yspeed = 0; _local2--; } while (_local1.hit_test.hitTest(_local3, _local2 - 25, true)) { parachute._y++; hero.parachute_yspeed = 0; _local2++; } while (_local1.hit_test.hitTest(_local3 - 35, _local2, true)) { parachute._x++; hero.parachute_xspeed = 0; _local3++; } while (_local1.hit_test.hitTest(_local3 + 35, _local2, true)) { parachute._x--; hero.parachute_xspeed = 0; _local3--; } while (_local1.hit_test.hitTest(_local5, _local4 + 10, true)) { hero._y--; hero.yspeed = 0; _local4--; } while (_local1.hit_test.hitTest(_local5, _local4 - 25, true)) { hero._y++; hero.yspeed = 0; _local4++; } while (_local1.hit_test.hitTest(_local5 - 25, _local4, true)) { hero._x++; hero.xspeed = 0; _local5++; } while (_local1.hit_test.hitTest(_local5 + 25, _local4, true)) { hero._x--; hero.xspeed = 0; _local5--; } } } function create_parachute() { if (GAME.map.hero.parachute == null) { if (current_user[2] == "male") { parachute = GAME.map.hero.attachMovie("parachute_m", "parachute", 100); } else if (current_user[2] == "female") { parachute = GAME.map.hero.attachMovie("parachute_fm", "parachute", 100); } parachute.pt_arr = [[-35, 14], [-16, 5], [5, 5], [24, 14], [36, 0], [17, -9], [-5, -12], [-27, -8]]; parachute._x = hero._x; parachute._y = hero._y - 50; } } function draw_line() { var _local1 = 0; while (_local1++ , _local1 < 9) { GAME.map.hero["line_" + _local1].removeMovieClip(); var _local2 = GAME.map.hero.createEmptyMovieClip("line_" + _local1, _local1); _local2.lineStyle(0.5, 0, 50); _local2.moveTo(hero._x, hero._y - 5); _local2.lineTo(parachute.pt_arr[_local1 - 1][0] + parachute._x, parachute.pt_arr[_local1 - 1][1] + parachute._y); } } function map_move() { var _local1 = GAME.map.tile_x_num * GAME.map.tile_width; var _local2 = GAME.map.tile_y_num * GAME.map.tile_height; var _local4 = (440 - ((_xmouse * 0.55) + 100)) - GAME.map._x; GAME.map._x = GAME.map._x - Math.round((hero._x - _local4) / 24); var _local3 = (500 - ((_ymouse * 0.3) + 200)) - GAME.map._y; GAME.map._y = GAME.map._y - Math.round((hero._y - _local3) / 12); if (GAME.map._x < ((-_local1) + stage_width)) { GAME.map._x = (-_local1) + stage_width; } else if (GAME.map._x > 0) { GAME.map._x = 0; } if (GAME.map._y < ((-_local2) + stage_height)) { GAME.map._y = (-_local2) + stage_height; } else if (GAME.map._y > 0) { GAME.map._y = 0; } GAME.bg._x = Math.round(GAME.map._x * ((737 - stage_width) / (4000 - stage_width))); GAME.bg._y = Math.round(GAME.map._y * ((1187 - stage_height) / (5000 - stage_height))); GAME.bg_2._x = Math.round(GAME.map._x * ((1473 - stage_width) / (4000 - stage_width))); GAME.bg_2._y = Math.round(GAME.map._y * ((1447 - stage_height) / (5000 - stage_height))); } function hero_set_weapon(type, changed) { if (type == "hp") { hero.hp = hero.hp + 10; if (hero.hp > 100) { hero.hp = 100; } return(undefined); } if (type == "hp_2") { hero.hp = hero.hp + 30; if (hero.hp > 100) { hero.hp = 100; } return(undefined); } if (_root[type] == undefined) { return(undefined); } var _local4 = false; for (var _local2 in weapon_array) { if (weapon_array[_local2].weapon_name == type) { _local4 = true; } } if (changed && (_local4)) { hero.weapon = type; hero.body.arms.gotoAndStop(type); } else if ((!changed) && (!_local4)) { weapon_array.push(_root[type]); _root[type].current_bullet_num = _root[type].bullet_num; _root[type].set_cool(); hero.c_w_s = weapon_array.length - 1; hero.weapon = type; hero.body.arms.gotoAndStop(type); } else { if (weapon_array[hero.c_w_s].weapon_name != type) { hero.body.arms.gotoAndStop(hero.weapon); var _local2 = 0; while (_local2 < weapon_array.length) { if (weapon_array[_local2].weapon_name == type) { hero.c_w_s = _local2; } _local2++; } } weapon_array[hero.c_w_s].current_bullet_num = weapon_array[hero.c_w_s].current_bullet_num + weapon_array[hero.c_w_s].bullet_num; if (weapon_array[hero.c_w_s].current_bullet_num >= 999) { weapon_array[hero.c_w_s].current_bullet_num = 999; } hero.weapon = type; hero.body.arms.gotoAndStop(type); } UI_game.show_bullet(); UI_game.show_weapon_pic(); } function hero_drop_weapon() { play_soundAction("drop_w"); hero.stop_shoot(); hero_drop_weapon_ani(); change_weapon(-1); delete weapon_array[hero.c_w_s + 1].onEnterFrame; weapon_array[hero.c_w_s + 1] = undefined; var _local1 = hero.c_w_s + 1; while (_local1 < (weapon_array.length - 1)) { weapon_array[_local1] = weapon_array[_local1 + 1]; weapon_array[_local1 + 1] = undefined; _local1++; } weapon_array.length = weapon_array.length - 1; UI_game.show_weapon_pic(); } function hero_drop_weapon_ani() { var _local3 = GAME.map.getNextHighestDepth(); var _local2 = GAME.map.attachMovie("weapon_drop", "weapon_drop" + _local3, _local3, {_x:hero._x, _y:hero._y - 30}); _local2.count = 0; _local2.gotoAndStop(weapon_array[hero.c_w_s].weapon_name); _local2.dir = -hero.dir; _local2.gravity = 0.1; _local2.yspeed = -2; _local2.xspeed = 1; _local2.onEnterFrame = function () { this.count++; if (this.count < 45) { this._x = this._x + (this.xspeed * this.dir); this._y = this._y + this.yspeed; this.yspeed = this.yspeed + this.gravity; this._rotation = this._rotation + 20; this._alpha--; } else { this.removeMovieClip(); } }; } function hero_hit(damage) { if ((!hero.hit) && (!hero.unbreakable)) { hero.hp = hero.hp - damage; hero.hit = true; if (hero.hp <= 0) { hero.hp = 0; hero.dead(); return(undefined); } if (GAME.hit_c._x == undefined) { GAME.createEmptyMovieClip("hit_c", GAME.getNextHighestDepth()); } GAME.hit_c.count = 20; GAME.hit_c.onEnterFrame = function () { if ((--this.count) < 0) { hero.hit = false; this.removeMovieClip(); } else if ((this.count % 3) == 0) { shot_shine(hero, "red", 1); } }; } } function check_if_land() { if (parachute._y > ((GAME.map.tile_height * (GAME.map.tile_y_num - 1)) + 155)) { hero.win(); } if (hero._y > ((GAME.map.tile_height * (GAME.map.tile_y_num - 1)) + 120)) { hero.legs.gotoAndStop("land"); parachute._y = parachute._y + 1; if (hero._y > ((GAME.map.tile_height * (GAME.map.tile_y_num - 1)) + 155)) { hero.unbreakable = true; hero.movable = false; } } } function weapon_cool() { GAME.createEmptyMovieClip("cooler", GAME.getNextHighestDepth()); GAME.cooler.onEnterFrame = function () { if (weapon_array[hero.c_w_s].current_cool_time < weapon_array[hero.c_w_s].cool_time) { weapon_array[hero.c_w_s].current_cool_time++; } else { this.removeMovieClip(); } }; } function laser_start_count() { hero.body.arms.laser_effect.removeMovieClip(); GAME.createEmptyMovieClip("laser_counter", GAME.getNextHighestDepth()); GAME.laser_counter.onEnterFrame = function () { var _local1 = 0; while (_local1++ , _local1 < 4) { if (hero.start_shoot) { hero.body.arms.laser_effect.removeMovieClip(); hero["laser_count_" + _local1] = 0; weapon_array[hero.c_w_s].spec = "none"; weapon_array[hero.c_w_s].remove = true; } else if (hero.body.arms.laser_effect._x == undefined) { hero.body.arms.attachMovie("laser_effect", "laser_effect", hero.body.arms.getNextHighestDepth(), {_x:hero.body.arms.act._x, _y:hero.body.arms.act._y}); hero.body.arms.laser_effect.gotoAndStop("p1"); } if ((hero.weapon == ("laser_" + _local1)) && (!hero.start_shoot)) { if (hero["laser_count_" + _local1] > 100) { weapon_array[hero.c_w_s].spec = "power"; weapon_array[hero.c_w_s].remove = false; hero.body.arms.laser_effect.gotoAndStop("p2"); } else { hero.body.arms.laser_effect._alpha = hero["laser_count_" + _local1] * 2; hero["laser_count_" + _local1] = hero["laser_count_" + _local1] + 2; } } } }; } function laser_stop_count() { GAME.laser_counter.removeMovieClip(); } function hero_start_shoot() { var _local2 = GAME.map.getNextHighestDepth(); var _local1 = GAME.map.attachMovie("bullet", "bullet" + _local2, _local2); _local1.mc_type = "bullet"; hero_bullet_move(_local1); launch_effects(hero); hero.body.arms._rotation = hero.body.arms._rotation - (weapon_array[hero.c_w_s].recoil * 3); } function hero_shot_gun_start() { hero.body.arms._rotation = hero.body.arms._rotation + (weapon_array[hero.c_w_s].recoil * 1.5); hero_start_shoot(); hero.body.arms._rotation = hero.body.arms._rotation + (weapon_array[hero.c_w_s].recoil * 1.5); hero_start_shoot(); hero.body.arms._rotation = hero.body.arms._rotation + (weapon_array[hero.c_w_s].recoil * 1.5); hero_start_shoot(); hero.body.arms._rotation = hero.body.arms._rotation + (weapon_array[hero.c_w_s].recoil * 1.5); hero_start_shoot(); hero.body.arms._rotation = hero.body.arms._rotation + (weapon_array[hero.c_w_s].recoil * 1.5); hero_start_shoot(); } function cheat() { var _local2 = Key.isDown; if (_local2(74)) { if (keyArray[74] == 0) { keyArray[74] = 1; hero.hp = 100; hero_set_weapon("pistol_2", false); hero_set_weapon("machine_pistol", false); hero_set_weapon("assault_rifle", false); hero_set_weapon("flamethrower_1", false); hero_set_weapon("flamethrower_2", false); hero_set_weapon("shot_gun_1", false); hero_set_weapon("shot_gun_2", false); hero_set_weapon("bubble_1", false); hero_set_weapon("bubble_2", false); hero_set_weapon("laser_1", false); hero_set_weapon("laser_2", false); hero_set_weapon("laser_3", false); hero_set_weapon("rpg_1", false); hero_set_weapon("rpg_2", false); hero_set_weapon("rpg_3", false); } var _local1 = 1; while (_local1 < 21) { current_user[1][_local1] = 2; _local1++; } } else { keyArray[74] = 0; } if (_local2(75)) { if (keyArray[75] == 0) { keyArray[75] = 1; hero.dead(); } } else { keyArray[75] = 0; } } function add_score(score) { if (isNaN(score)) { return(undefined); } if (current_user[1][stage] != 2) { current_score = current_score + score; } else { current_score = current_score + Math.round(score * 0.5); } show_score(UI_game.score, current_score); } function add_weapon(w_name, b_num, cl_t, dmg, recl, prec, l_dmg, a_dmg, guide, speed, acl, rise, rota, lgt, lch_ef, expl, burn, remove, fire_sound, hit_sound_1, hit_sound_2, hit_sound_3, spec) { delete temp_obj; var temp_obj = new Object(); temp_obj.weapon_name = w_name; temp_obj.bullet_num = b_num; temp_obj.current_bullet_num = temp_obj.bullet_num; temp_obj.cool_time = cl_t; temp_obj.current_cool_time = temp_obj.cool_time; temp_obj.damage = dmg; temp_obj.recoil = recl; temp_obj.prec = prec; temp_obj.l_dmg = l_dmg; temp_obj.a_dmg = a_dmg; temp_obj.guide = guide; temp_obj.speed = speed; temp_obj.acl = acl; temp_obj.rise = rise; temp_obj.rota = rota; temp_obj.lgt = lgt; temp_obj.lch_ef = lch_ef; temp_obj.expl = expl; temp_obj.burn = burn; temp_obj.remove = remove; temp_obj.fire_sound = fire_sound; temp_obj.hit_sound_1 = hit_sound_1; temp_obj.hit_sound_2 = hit_sound_2; temp_obj.hit_sound_3 = hit_sound_3; temp_obj.spec = spec; temp_obj.set_cool = function () { temp_obj.current_cool_time = 0; }; return(temp_obj); } function hero_bullet_move(mc_bullet) { for (var _local4 in weapon_array[hero.c_w_s]) { mc_bullet[_local4] = weapon_array[hero.c_w_s][_local4]; } mc_bullet.bullet_type = weapon_array[hero.c_w_s].weapon_name; mc_bullet.mc_type = "bullet"; if (weapon_array[hero.c_w_s].spec == "power") { mc_bullet.bullet_type = weapon_array[hero.c_w_s].weapon_name + "_power"; mc_bullet.speed = 0; mc_bullet.recoil = mc_bullet.recoil * 2; mc_bullet.damage = mc_bullet.damage * 2; mc_bullet.remove = false; } mc_bullet.gotoAndStop(mc_bullet.bullet_type); hero.body.arms._rotation = hero.body.arms._rotation - random(mc_bullet.prec * 2); var _local6 = Math.cos((hero.body.arms._rotation * 3.14) / 180); var _local8 = Math.sin((hero.body.arms._rotation * 3.14) / 180); mc_bullet.xspeed = Math.round((mc_bullet.speed * _local6) * hero.dir); mc_bullet.yspeed = Math.round(mc_bullet.speed * _local8); hero.x_recoil = (((-mc_bullet.recoil) * hero.dir) * _local6) * 2; hero.y_recoil = (-mc_bullet.recoil) * _local8; hero.body.arms.gotoAndStop(hero.weapon); hero.body.arms.act.play(); mc_bullet.current_degree = ((hero.dir > 0) ? (hero.body.arms._rotation) : (180 - hero.body.arms._rotation)); mc_bullet.current_degree = ((mc_bullet.current_degree < 180) ? (mc_bullet.current_degree) : (mc_bullet.current_degree - 360)); if (mc_bullet.rota) { mc_bullet._rotation = mc_bullet.current_degree; } mc_bullet.xs = 0; mc_bullet.ys = 0; var _local5 = {x:10, y:0}; hero.body.arms.act.localToGlobal(_local5); mc_bullet._x = Math.round((_local5.x - GAME.map._x) + hero.xspeed); mc_bullet._y = Math.round((_local5.y - GAME.map._y) + hero.yspeed); mc_bullet.temp_target = null; if (weapon_array[hero.c_w_s].bullet_num > 0) { weapon_array[hero.c_w_s].current_bullet_num = weapon_array[hero.c_w_s].current_bullet_num - 1; UI_game.show_bullet(); if (weapon_array[hero.c_w_s].current_bullet_num == 0) { hero_drop_weapon(); } } weapon_cool(); if (weapon_array[hero.c_w_s].lgt) { hero.fire = true; } mc_bullet.hit_count = 0; mc_bullet.onEnterFrame = function () { if (game_pause) { return(undefined); } if (this.guide) { var _local4 = track(this); this.xspeed = _local4.xspeed; this.yspeed = _local4.yspeed; } this.yspeed = this.yspeed - this.rise; if (check_hit_wall(this)) { if (this.remove) { play_soundAction(weapon_array[hero.c_w_s].hit_sound_3); bullet_explosion(this); this.removeMovieClip(); } } if (this.spec == "power") { this._alpha = this._alpha - 30; this.xspeed = 0; this.yspeed = 0; if (this._alpha <= 0) { this.removeMovieClip(); } } if (this.acl != 0) { this.xs = this.xs + ((this.xspeed - this.xs) * this.acl); this.ys = this.ys + ((this.yspeed - this.ys) * this.acl); smoke(null, this._x, this._y); this._x = this._x + this.xs; this._y = this._y + this.ys; } else { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } if ((String(this.bullet_type).slice(0, 3) != "fla") || ((++this.hit_count) > 5)) { this.hit_count = 0; for (var _local3 in GAME.map.enemy) { var _local2 = GAME.map.enemy[_local3]; if (_local2.statement != "dead") { if (check_if_hit(this, _local2)) { _local2.hit_action(this.damage); add_score(find_score(this)); if (this.burn) { change_color(_local2, Dark); } this.temp_target.locked = false; play_soundAction(weapon_array[hero.c_w_s].hit_sound_1); bullet_explosion(this); remove_bullet(this); } } } for (var _local3 in GAME.map.equip) { var _local2 = GAME.map.equip[_local3]; if (_local2.statement != "dead") { if (check_if_hit(this, _local2)) { _local2.hit_action(this.damage); add_score(find_score(this)); this.temp_target.locked = false; play_soundAction(weapon_array[hero.c_w_s].hit_sound_2); bullet_explosion(this); remove_bullet(this); } } } for (var _local3 in GAME.map.wind) { var _local2 = GAME.map.wind[_local3]; if ((_local2.statement != "dead") && (_local2.mc_type == "fan")) { if (check_if_hit(this, _local2)) { _local2.hit_action(this.damage); add_score(find_score(this)); this.temp_target.locked = false; play_soundAction(weapon_array[hero.c_w_s].hit_sound_2); bullet_explosion(this); remove_bullet(this); } } } } if (((((this._x + GAME.map._x) < -10) || ((this._x + GAME.map._x) > (stage_width + 10))) || ((this._y + GAME.map._y) < -10)) || ((this._y + GAME.map._y) > (stage_height + 10))) { this.temp_target.locked = false; this.removeMovieClip(); } }; } function find_score(mc) { for (var _local2 in weapon_score) { if (weapon_score[_local2][0] == mc.bullet_type) { return(weapon_score[_local2][1]); } } return(0); } function remove_bullet(mc) { if (mc.remove != true) { return(undefined); } mc.removeMovieClip(); } function launch_effects(mc) { var _local5 = ((mc.dir == 1) ? (mc.degree) : (180 - mc.degree)); var _local2 = {x:0, y:0}; mc.body.arms.act.localToGlobal(_local2); var _local4 = GAME.map.getNextHighestDepth(); if (mc == hero) { GAME.map.attachMovie(weapon_array[hero.c_w_s].lch_ef, "l_e" + _local4, _local4, {_x:_local2.x - GAME.map._x, _y:_local2.y - GAME.map._y, _rotation:_local5}); shock(weapon_array[hero.c_w_s].recoil); } else { GAME.map.attachMovie(_root["e_" + mc.weapon].lch_ef, "l_e" + _local4, _local4, {_x:_local2.x - GAME.map._x, _y:_local2.y - GAME.map._y, _rotation:_local5}); } } function bullet_explosion(mc) { if (mc.expl == "big_explosion") { shot_shine(_root, "white", 1); var _local6 = GAME.map.getNextHighestDepth(); var _local10 = GAME.map.attachMovie("big_explosion", "b_e" + _local6, _local6, {_x:mc._x, _y:mc._y + 20}); for (var _local8 in GAME.map.enemy) { var _local3 = GAME.map.enemy[_local8]; if ((((_local3._x - _local10._x) * (_local3._x - _local10._x)) + ((_local3._y - _local10._y) * (_local3._y - _local10._y))) < 4000) { if (_local3.statement != "dead") { _local3.hit_action(10); } change_color[Dark]; } } shock(10); } else if (mc.expl == "bullet_explosion") { var _local6 = GAME.map.getNextHighestDepth(); var _local10 = GAME.map.attachMovie("bullet_explosion", "b_e" + _local6, _local6, {_x:mc._x, _y:mc._y, _rotation:mc.current_degree}); } else if (mc.expl == "knife_expl") { var _local6 = GAME.map.getNextHighestDepth(); var _local10 = GAME.map.attachMovie("knife_expl", "k_e" + _local6, _local6, {_x:mc._x, _y:mc._y, _rotation:mc.current_degree}); } if ((mc.bullet_type == "bubble_1") || (mc.bullet_type == "bubble_2")) { if (mc.bullet_type == "bubble_1") { var _local7 = 12; } else { var _local7 = 18; } i = 0; while (i < _local7) { if (ran_dg == undefined) { var ran_dg = random(60); } else { ran_dg = ran_dg + (360 / _local7); } var _local6 = GAME.map.getNextHighestDepth(); var _local4 = GAME.map.attachMovie("bullet", "b" + _local6, _local6, {_x:mc._x, _y:mc._y}); if (mc.bullet_type == "bubble_2") { _local4.gotoAndStop("pistol_2"); } _local4._x = mc._x; _local4._y = mc._y; _local4.xspeed = Math.round(10 * Math.sin((ran_dg * 3.14) / 180)); _local4.yspeed = Math.round(10 * Math.cos((ran_dg * 3.14) / 180)); _local4.damage = 5; _local4.onEnterFrame = function () { if (game_pause) { return(undefined); } for (var _local3 in GAME.map.enemy) { var _local2 = GAME.map.enemy[_local3]; if (_local2.statement != "dead") { if (check_if_hit(this, _local2)) { _local2.hit_action(this.damage); this.damage = this.damage * 0.5; add_score(this.damage * 10); } } } if (((((this._x + GAME.map._x) > stage_width) || ((this._x + GAME.map._x) < 0)) || ((this._y + GAME.map._y) > stage_height)) || ((this._y + GAME.map._y) < 0)) { this.removeMovieClip(); } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; }; i++; } } } function check_if_hit(org, obj) { org_x = org._x + GAME.map._x; org_y = org._y + GAME.map._y; if (org.spec == "power") { var _local6 = {x:0, y:0}; org.laser.localToGlobal(_local6); var _local5 = (_local6.x - org_x) * 0.04; var _local4 = (_local6.y - org_y) * 0.04; var _local1 = 0; while (_local1 < 25) { if (obj.hit_test.hitTest(org_x + (_local5 * _local1), org_y + (_local4 * _local1), true)) { return(true); } _local1++; } } else if (org.lmg) { var _local6 = {x:0, y:0}; org.laser.localToGlobal(_local6); var _local5 = (_local6.x - org_x) * 0.2; var _local4 = (_local6.y - org_y) * 0.2; var _local1 = 0; while (_local1 < 5) { if (obj.hit_test.hitTest(org_x + (_local5 * _local1), org_y + (_local4 * _local1), true)) { return(true); } _local1++; } } else if (obj.bullet_hit_test != undefined) { if (obj.bullet_hit_test.hitTest(org_x, org_y, true)) { return(true); } } else if (obj.hit_test != undefined) { if (org.a_dmg) { if (obj.hit_test.hitTest(org)) { return(true); } } else if (obj.hit_test.hitTest(org_x, org_y, true)) { return(true); } } else if (obj.hitTest(org_x, org_y, true)) { if (org.a_dmg) { if (obj.hitTest(org)) { return(true); } } else if (obj.hitTest(org_x, org_y, true)) { return(true); } } return(false); } function change_weapon(dir) { if (weapon_array.length > 1) { play_soundAction("boltpull"); var _local1 = hero.c_w_s + dir; if ((_local1 + 1) > weapon_array.length) { _local1 = 0; } else if (_local1 < 0) { _local1 = weapon_array.length - 1; } hero.c_w_s = _local1; hero_set_weapon(weapon_array[_local1].weapon_name, true); hero.body.arms._rotation = hero.body.arms._rotation + 80; hero.body.arms.laser_effect.removeMovieClip(); } if (String(weapon_array[hero.c_w_s].weapon_name).slice(0, 5) == "laser") { laser_start_count(); } else { laser_stop_count(); } GAME.cooler.removeMovieClip(); if (weapon_array[hero.c_w_s].current_cool_time != weapon_array[hero.c_w_s].cool_time) { weapon_cool(); } } function create_bonus_weapon(type, xpos, ypos) { var _local2 = GAME.map.getNextHighestDepth(); var _local3 = GAME.map.attachMovie("weapon_bonus", "weapon_bonus" + _local2, _local2, {_x:xpos, _y:ypos, _alpha:0}); _local3.attachMovie("effect_bonus", "e_b", 10); _local3.bonus_type = type; _local3.count = 0; _local3.xdir = ((hero._x > xpos) ? 1 : -1); _local3.xspeed = random(3) + 1; _local3.yspeed = -3; _local3.gotoAndStop(type); _local3.onEnterFrame = function () { this.count++; if (this._alpha < 100) { this._alpha = this._alpha + (this.count * 2); return(undefined); } if ((this.count % 4) == 0) { white_filter(this, 2); } else if ((this.count % 4) == 1) { filter_remove(this); } if (this.count > 400) { if ((this.count % 7) == 0) { this._alpha = 10; } else if ((this.count % 3) == 0) { this._alpha = 10; } else { this._alpha = 100; } if (this.count > 500) { this.removeMovieClip(); } } this.yspeed = this.yspeed + 0.05; this._x = this._x + (this.xspeed * this.xdir); this._y = this._y + this.yspeed; remove_clip(this); if (this._x > (stage_width - GAME.map._x)) { this.xdir = -1; } else if (this._x < (-GAME.map._x)) { this.xdir = 1; } if ((this._y < (-GAME.map._y)) && (this.yspeed < 0)) { this._y = (-GAME.map._y) + 5; this.yspeed = 2; } else if (this._y > ((stage_height - GAME.map._y) + 80)) { this.removeMovieClip(); } if (hero.hp > 0) { if (hero.hitTest(this)) { var _local2 = GAME.map.attachMovie("effect_bonus", "e_b", GAME.map.getNextHighestDepth(), {_x:this._x, _y:this._y}); _local2.gotoAndPlay("go"); var _local3 = hero.c_w_s; hero_set_weapon(this.bonus_type, false); hero.c_w_s = _local3; hero.weapon = weapon_array[hero.c_w_s].weapon_name; hero.body.arms.gotoAndStop(weapon_array[hero.c_w_s].weapon_name); UI_game.show_bullet(); UI_game.show_weapon_pic(); if ((this.bonus_type == "hp") || (this.bonus_type == "hp_2")) { play_soundAction("hp_sound"); } else { play_soundAction("pick_up_w"); } this.removeMovieClip(); } } }; } function create_bonus(probability, mc) { if (random(120) <= probability) { if (weapon_unlocked.length > 10) { var _local1 = (random(10) + weapon_unlocked.length) - 10; } else { var _local1 = random(weapon_unlocked.length); } var _local2 = weapon_unlocked[_local1]; if (weapon_unlocked[_local1] == undefined) { _local2 = "machine_pistol"; } create_bonus_weapon(_local2, mc._x, mc._y); } } function check_hit_wall(bullet) { var _local8 = 10; var _local5 = Math.ceil(((-GAME.map._x) - _local8) / GAME.map.tile_width); var _local4 = Math.ceil(((-GAME.map._y) - _local8) / GAME.map.tile_height); var _local3 = Math.ceil(((stage_width + _local8) - GAME.map._x) / GAME.map.tile_width); var _local6 = Math.ceil(((stage_height + _local8) - GAME.map._y) / GAME.map.tile_height); var _local2 = 0; while (_local2++ , _local2 < (GAME.map.tile_x_num + 1)) { var _local1 = 0; while (_local1++ , _local1 < (GAME.map.tile_y_num + 1)) { if ((_local2 >= _local5) && (_local2 <= _local3)) { if ((_local1 >= _local4) && (_local1 <= _local6)) { if (check_if_hit(bullet, GAME.map.map_tile[(("map_" + _local1) + "_") + _local2])) { return(true); } } } } } return(false); } function track(mc_bullet) { if ((mc_bullet.temp_target._x == undefined) || (mc_bullet.temp_target.hp <= 0)) { var _local8 = 180; for (var _local9 in GAME.map.enemy) { var _local1 = GAME.map.enemy[_local9]; if ((!_local1.locked) && (_local1.hp > 0)) { if ((((_local1._x > (-GAME.map._x)) && (_local1._x < (stage_width - GAME.map._x))) && (_local1._y > (-GAME.map._y))) && (_local1._y < (stage_height - GAME.map._y))) { var _local6 = _local1._x - mc_bullet._x; var _local7 = _local1._y - mc_bullet._y; var _local2 = 0; _local2 = (Math.atan(_local7 / _local6) * 180) / 3.14; _local2 = ((_local6 > 0) ? (_local2) : (180 + _local2)); _local2 = ((_local2 < 180) ? (_local2) : (_local2 - 360)); var _local4 = Math.abs(_local2 - mc_bullet.current_degree); var _local5 = ((_local4 > 180) ? (360 - _local4) : (_local4)); if (_local5 < _local8) { _local8 = _local5; mc_bullet.temp_target = _local1; } } } } if (mc_bullet.temp_target._x != undefined) { mc_bullet.temp_target.locked = true; } } if (mc_bullet.temp_target.locked && (mc_bullet.temp_target._x != undefined)) { var _local10 = follow_target(mc_bullet, mc_bullet.temp_target, 10); } else { var _local10 = mc_bullet; } return(_local10); } function follow_target(mc_bullet, temp_target, d_d) { var _local4 = temp_target._x - mc_bullet._x; var _local7 = temp_target._y - mc_bullet._y; var _local2 = 0; _local2 = (Math.atan(_local7 / _local4) * 180) / 3.14; _local2 = ((_local4 > 0) ? (_local2) : (180 + _local2)); _local2 = ((_local2 < 180) ? (_local2) : (_local2 - 360)); var _local3 = d_d; var _local6 = ((Math.abs((mc_bullet.current_degree + 1) - _local2) > 180) ? (Math.abs((mc_bullet.current_degree + 1) - _local2)) : (360 - Math.abs((mc_bullet.current_degree + 1) - _local2))); var _local5 = ((Math.abs((mc_bullet.current_degree - 1) - _local2) > 180) ? (Math.abs((mc_bullet.current_degree - 1) - _local2)) : (360 - Math.abs((mc_bullet.current_degree - 1) - _local2))); if (_local6 < _local5) { _local3 = _local3 * -1; } if (Math.abs(mc_bullet.current_degree - _local2) > 10) { mc_bullet._rotation = mc_bullet._rotation + _local3; mc_bullet.current_degree = mc_bullet.current_degree + _local3; if (mc_bullet.current_degree > 180) { mc_bullet.current_degree = mc_bullet.current_degree - 360; } else if (mc_bullet.current_degree < -180) { mc_bullet.current_degree = mc_bullet.current_degree + 360; } } mc_bullet.xspeed = mc_bullet.speed * Math.cos((mc_bullet.current_degree * 3.14) / 180); mc_bullet.yspeed = mc_bullet.speed * Math.sin((mc_bullet.current_degree * 3.14) / 180); return(mc_bullet); } function shock(power) { if (_root.shock_mc.power < power) { _root.shock_mc.removeMovieClip(); } _root.createEmptyMovieClip("shock_mc", _root.getNextHighestDepth()); _root.shock_mc.count = power; _root.shock_mc.power = power; _root.shock_mc.onEnterFrame = function () { if (game_pause) { return(undefined); } if ((this.count % 2) == 0) { _root._x = 0; _root._y = 0; _root._x = _root._x + Math.round((((this.power - random(6)) * this.count) * this.count) * 0.003); _root._y = _root._y + Math.round((((this.power - random(6)) * this.count) * this.count) * 0.003); } else { _root._x = 0; _root._y = 0; _root._x = _root._x - Math.round((((this.power - random(6)) * this.count) * this.count) * 0.003); _root._y = _root._y - Math.round((((this.power - random(6)) * this.count) * this.count) * 0.003); } this.count--; if (this.count <= 0) { _root._x = 0; _root._y = 0; this.removeMovieClip(); } }; } function change_color(target_mc, color) { if (color != undefined) { target_mc.filters = [new flash.filters.ColorMatrixFilter(color)]; } } function filter_remove(mc) { mc.filters = null; } function setsaturation(mc, val) { var _local2 = 0.3086; var _local4 = 0.6094; var _local3 = 0.082; var _local11 = ((1 - val) * _local2) + val; var _local14 = (1 - val) * _local4; var _local9 = (1 - val) * _local3; var _local10 = (1 - val) * _local2; var _local13 = ((1 - val) * _local4) + val; var _local7 = (1 - val) * _local3; var _local8 = (1 - val) * _local2; var _local12 = (1 - val) * _local4; var _local5 = ((1 - val) * _local3) + val; Saturation_Matrix = [_local11, _local14, _local9, 0, 0, _local10, _local13, _local7, 0, 0, _local8, _local12, _local5, 0, 0, 0, 0, 0, 1, 0]; var _local6 = new flash.filters.ColorMatrixFilter(Saturation_Matrix); mc.filters = [0, 0, _local6, 0]; } function white_filter(mc, blurXY) { var _local5 = 16777215 /* 0xFFFFFF */; var _local11 = 100; if (blurXY == undefined) { var _local8 = 100; var _local7 = 100; } else { var _local8 = blurXY; var _local7 = blurXY; } var _local9 = 90; var _local3 = 1; var _local6 = true; var _local10 = false; var _local4 = new flash.filters.GlowFilter(_local5, _local11, _local8, _local7, _local9, _local3, _local6, _local10); var _local1 = new Array(); _local1.push(_local4); mc.filters = _local1; } function shot_shine(who, shine, shine_times) { if (!who.no_shine) { who.shine_mc.removeMovieClip(); who.createEmptyMovieClip("shine_mc", who.getNextHighestDepth()); var _local3 = new Color(who); _local3.setTransform(this["shine_Transform_" + shine]); who.shine_mc.count = 0; who.shine_mc.shine_times = shine_times; who.shine_mc.onEnterFrame = function () { if ((++this.count) == this.shine_times) { var _local2 = new Color(this._parent); _local2.setTransform(shine_Transform_normal); this.removeMovieClip(); } }; } } function always_shine(who, shine) { var _local2 = new Color(who); _local2.setTransform(this["shine_Transform_" + shine]); } function play_soundAction(what) { if (sound) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } this[what].start(); } } function stop_soundAction(what) { this[what].stop(what); } function play_music(what, cyc) { if (music) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (now_music != what) { now_music = what; stopAllSounds(); if (!cyc) { this[what].start(); } else { this[what].start(0, 999); } } } } function ms_cmpl_UI() { save_wp_st(); _root.m_c.removeMovieClip(); Mouse.show(); _quality = "HIGH"; _root.attachMovie("win_result", "win", _root.getNextHighestDepth()); win.btn_select_mission.onPress = function () { for (var _local2 in _root["enemy_" + stage]) { _root["enemy_" + stage][_local2][_root["enemy_" + stage][_local2].length - 1] = false; } for (var _local3 in if_wind) { if_wind[_local3] = true; } for (var _local4 in _root) { if (typeof(_root[_local4]) == "movieclip") { _root[_local4].removeMovieClip(); delete _root[_local4]; } } current_user[1][stage] = 2; if (stage < 20) { if (current_user[1][stage + 1] != 2) { current_user[1][stage + 1] = 1; } } current_score = 0; goto_page("select mission"); }; } function save_wp_st() { delete current_user[3]; current_user[3] = [["knife", -1], ["pistol", -1]]; current_user[3].length = weapon_array.length; var _local1 = 0; while (_local1 < weapon_array.length) { current_user[3][_local1] = [weapon_array[_local1].weapon_name, weapon_array[_local1].current_bullet_num]; _local1++; } } function ready_go() { _quality = "LOW"; _root.attachMovie("mouse_cursor", "m_c", _root.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.m_c.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; }; Mouse.hide(); stop_enterframe(GAME); mc_all_stop(GAME); var _local3 = [1, 3, 4, 8]; for (var _local5 in _local3) { if (stage == _local3[_local5]) { hintNum = _local3[_local5]; } } var _local4 = GAME.map.equip.getNextHighestDepth(); var heli = GAME.map.equip.attachMovie("heli_intro", "heli_intro", _local4, {_x:(-GAME.map._x) + (stage_width / 2), _y:-12}); heli.count = 0; heli.gotoAndStop("intro"); heli.onEnterFrame = function () { this.count++; if (this.count < 40) { this._y = this._y + 3; } else if (this.count > 45) { this._y = this._y - 5; } if ((this.count == 43) && (hintNum != undefined)) { this.count--; } if (this.count > 60) { this.removeMovieClip(); } }; mc_all_stop(hero); game_pause = true; hero.body.gotoAndStop(4); hero.body.arms._rotation = 45; _local4 = _root.getNextHighestDepth(); var black_mc = _root.attachMovie("effect_mc", "b_mc", _local4, {_alpha:30}); change_color(black_mc, Black); _local4 = _root.getNextHighestDepth(); var r_g = _root.attachMovie("ready_go_mc", "r_g", _local4); GAME.temp_yspeed = 0; GAME.onEnterFrame = function () { if ((heli.count > 55) || (heli.count == undefined)) { hero._y = hero._y + 2; parachute._y = hero._y - 50; draw_line(); } else if (heli.count < 40) { hero._y = hero._y + 3; } else if ((heli.count == 42) && (hintNum != undefined)) { if (!_root.hint) { _root.attachMovie("hint", "hint", _root.getNextHighestDepth(), {_x:220, _y:350, _xscale:10, _yscale:10}); _root.m_c.swapDepths(_root.hint.getDepth() + 1); _root.hint.counter = 0; _root.hint.gotoAndStop(hintNum); r_g.stop(); _root.hint.onEnterFrame = function () { if ((++this.counter) < 5) { this._xscale = this._xscale + 20; this._yscale = this._yscale + 20; } else if (this.counter < 7) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; } else if (this.counter < 9) { this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; } else if (this.counter < 11) { this._xscale = this._xscale + 5; this._yscale = this._yscale + 5; } else if (this.counter < 13) { this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; } else if (this.counter > 306) { skip_intro = true; r_g.play(); delete hintNum; this.removeMovieClip(); } else if (this.counter > 302) { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; } else if (this.counter > 300) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; } }; GAME.onPress = function () { _root.hint.counter = 299; delete GAME.onPress; }; } } else { hero._y = hero._y + this.temp_yspeed; this.temp_yspeed = this.temp_yspeed + 0.5; } if (hero._y > 200) { delete this.temp_yspeed; delete this.onEnterFrame; black_mc.removeMovieClip(); r_g.removeMovieClip(); restart_enterframe(GAME); mc_all_play(GAME); game_pause = false; UI_game.btn_pause.onPress = function () { this.nextFrame(); }; UI_game.btn_pause.onRelease = (UI_game.btn_pause.onReleaseOutside = function () { this.prevFrame(); pause_game(); }); goto_page("game"); } }; set_evrmt(); play_soundAction("op_heli"); play_music("bgm_" + ((stage % 4) + 1), true); } function init_title() { sky1 = this.moving_sky.attachMovie("UI_title_sky", "pic1", 1, {_x:0, _y:0}); sky2 = this.moving_sky.attachMovie("UI_title_sky", "pic2", 2, {_x:0, _y:0}); sky2._x = sky2._width; sky1.onEnterFrame = (sky2.onEnterFrame = function () { this._x = this._x - 1; if (this._x <= (-this._width)) { this._x = this._width; } }); } function set_evrmt() { if (!random(7)) { var _local1 = GAME.getNextHighestDepth(); GAME.attachMovie("rain", "rain" + _local1, _local1); } if (random(3)) { GAME.bg.gotoAndStop("bf"); } } function show_score(where, score) { var _local1 = 100000000 + score; var _local10 = Number(_local1.toString().slice(8, 9)) + 1; var _local9 = Number(_local1.toString().slice(7, 8)) + 1; var _local8 = Number(_local1.toString().slice(6, 7)) + 1; var _local7 = Number(_local1.toString().slice(5, 6)) + 1; var _local6 = Number(_local1.toString().slice(4, 5)) + 1; var _local5 = Number(_local1.toString().slice(3, 4)) + 1; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; where.num1.gotoAndStop(_local10); where.num10.gotoAndStop(_local9); where.num100.gotoAndStop(_local8); where.num1000.gotoAndStop(_local7); where.num10000.gotoAndStop(_local6); where.num100000.gotoAndStop(_local5); where.num1000000.gotoAndStop(_local4); where.num10000000.gotoAndStop(_local3); } function hide_equip(mc) { if (((((mc._x + GAME.map._x) > ((stage_width + mc._width) + 100)) || ((mc._x + GAME.map._x) < ((-mc._width) - 100))) || ((mc._y + GAME.map._y) < ((-mc._height) - 100))) || ((mc._y + GAME.map._y) > ((stage_height + mc._height) + 100))) { mc.gotoAndStop("null"); } else if (mc.statement == "dead") { mc.gotoAndStop("broken"); } else { mc.gotoAndStop("normal"); } } function remove_clip(mc) { if (mc.enemy_type == "eg") { return(undefined); } if (((((mc._x + GAME.map._x) > ((stage_width + mc._width) + 270)) || ((mc._x + GAME.map._x) < ((-mc._width) - 270))) || ((mc._y + GAME.map._y) < ((-mc._height) - 270))) || ((mc._y + GAME.map._y) > ((stage_height + mc._height) + 270))) { if (mc.reborn) { mc.arr[mc.arr.length - 1] = false; } mc.radar_mc.removeMovieClip(); mc.removeMovieClip(); return(true); } return(false); } function hide_clip(mc) { if (((((mc._x + GAME.map._x) > ((stage_width + mc._width) + 10)) || ((mc._x + GAME.map._x) < ((-mc._width) - 10))) || ((mc._y + GAME.map._y) < ((-mc._height) - 10))) || ((mc._y + GAME.map._y) > ((stage_height + mc._height) + 10))) { mc._visible = false; } else { mc._visible = true; } } function fly_man_expl(mc) { if ((!mc.expl) && (!random(100))) { mc.dy = (-random(10)) - 10; mc.xspeed = random(20) - 10; mc.expl = true; var _local2 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "fire" + _local2, _local2, {_x:mc._x, _y:mc._y}); play_soundAction("expl_1"); change_color(mc, Dark); } if (mc.expl) { mc._x = mc._x + mc.xspeed; mc._rotation = mc._rotation + 50; } } function smoke(mc, xpos, ypos) { if (!random(5)) { var _local2 = GAME.map.getNextHighestDepth(); if (xpos == undefined) { var _local3 = GAME.map.attachMovie("smoke", "smoke" + _local2, _local2, {_x:mc._x, _y:mc._y - 30}); } else { var _local3 = GAME.map.attachMovie("smoke", "smoke" + _local2, _local2, {_x:xpos, _y:ypos}); } _local3.xspeed = random(4) - 2; _local3.yspeed = -random(6); _local3.onEnterFrame = function () { if (game_pause) { return(undefined); } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; }; } } function enemy_set_weapon() { var _local1 = ["pistol_2", "machine_pistol", "assault_rifle", "shot_gun_1", "shot_gun_2", "flamethrower_1", "flamethrower_2", "rpg_1", "rpg_2"]; var _local2 = ["pistol"]; for (var _local4 in _local1) { for (var _local3 in weapon_unlocked) { if (_local1[_local4] == weapon_unlocked[_local3]) { _local2.push(_local1[_local4]); } } } return(_local2[random(_local2.length)]); } function create_normal_enemy(xpos, ypos, dir) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("enemy_normal", "enemy_normal" + _local3, _local3, {_x:xpos - (80 * dir), _y:ypos}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var _local6 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); _local6.org = _local2; _local2.xspeed = 3; _local2.yspeed = -1; _local2.count = 0; _local2.hp = 5; _local2.move_dir = dir; _local2.pos_id = temp_id; _local2.dir = dir; _local2._xscale = dir * 100; _local2.enemy_type = "normal_enemy"; _local2.locked = false; _local2.reborn = true; _local2.weapon = enemy_set_weapon(); _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { if (random(2)) { play_soundAction("die" + (random(5) + 1)); } if ((this._currentframe == 21) && (this.count < 15)) { this._xscale = this._xscale * -1; } else if (this._currentframe == 11) { this._xscale = 100 * this.move_dir; } create_bonus(30 - stage, this); this.gotoAndStop("dead"); this.statement = "dead"; this.onEnterFrame = function () { remove_clip(this); }; }; _local2.walk = function () { remove_clip(this); this.count = 0; this._xscale = this.move_dir * 100; this.gotoAndStop("run"); this.body.arms.gotoAndStop(this.weapon); this.onEnterFrame = function () { this._x = this._x + (this.move_dir * 3); if ((++this.count) > 30) { this.attack(); } }; }; _local2.attack = function () { remove_clip(this); this.count = 0; this.gotoAndStop("squat"); this.body.arms.gotoAndStop(this.weapon); this.onEnterFrame = function () { var _local2 = {x:0, y:0}; this.body.arms.localToGlobal(_local2); arms_rotate(this, _local2.x, _local2.y, hero._x + GAME.map._x, hero._y + GAME.map._y); if ((++this.count) > (50 + random(100))) { this.walkback(); } else if (random(100) < 1) { enemy_shoot(this); } }; }; _local2.walkback = function () { remove_clip(this); this.count = 0; this.gotoAndStop("run"); this.body.arms.gotoAndStop(this.weapon); this._xscale = (-this.move_dir) * 100; this.onEnterFrame = function () { this._x = this._x - (this.move_dir * 3); if ((++this.count) > 30) { this.wait(); } }; }; _local2.wait = function () { remove_clip(this); this.count = 0; this.gotoAndStop("stand"); this.body.arms.gotoAndStop(this.weapon); this.onEnterFrame = function () { if ((++this.count) > (100 + random(100))) { this.walk(); } }; }; _local2.walk(); return(_local2); } function create_fly_man(xpos, ypos, dir) { var _local4 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("enemy_fly_man", "fly_man" + _local4, _local4, {_x:xpos, _y:ypos}); _local4 = UI_game.radar.map.emy.getNextHighestDepth(); var _local5 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local4, _local4); _local5.org = _local2; _local2.xspeed = 3; _local2.yspeed = -1; _local2.dy = -2; _local2.statement = "seeking"; _local2.count = 0; _local2.hp = 15; _local2.weapon = enemy_set_weapon(); _local2.gotoAndStop("type_2"); _local2.pos_id = temp_id; _local2.dir = dir; _local2._xscale = dir * 100; _local2.enemy_type = "fly_man"; _local2.locked = false; _local2.reborn = true; _local2.body.arms.gotoAndStop(_local2.weapon); _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { if (random(2)) { play_soundAction("die" + (random(5) + 1)); } create_bonus(20, this); var _local2 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); play_soundAction("expl_2"); this.statement = "dead"; this.onEnterFrame = function () { remove_clip(this); if (Math.abs(this._rotation) < 7) { this._rotation = this._rotation - (this.dir * 2); } this.dy = this.dy + 0.5; this._y = this._y + this.dy; smoke(this); fly_man_expl(this); }; }; _local2.aim_target = function () { var _local2 = {x:0, y:0}; this.body.arms.localToGlobal(_local2); arms_rotate(this, _local2.x, _local2.y, hero._x + GAME.map._x, hero._y + GAME.map._y); }; _local2.seeking = function () { this.onEnterFrame = function () { remove_clip(this); this.aim_target(); if ((Math.pow(this._x - hero._x, 2) + Math.pow(this._y - hero._y, 2)) > 14400) { if (Math.abs(this._x - hero._x) > 100) { this._x = this._x - Math.round((this._x - hero._x) / 40); } if (Math.abs(this._y - hero._y) > 50) { this._y = this._y - Math.round((this._y - hero._y) / 40); } } else { this.stay(); } if (!random(100)) { enemy_shoot(this); } }; }; _local2.stay = function () { this.onEnterFrame = function () { remove_clip(this); this.aim_target(); if ((Math.pow(this._x - hero._x, 2) + Math.pow(this._y - hero._y, 2)) > 90000) { this.seeking(); } if (!random(70)) { enemy_shoot(this); } if ((++this.count) < 20) { this._x = (((this.count % 3) == 0) ? (this._x + 1) : (this._x - 1)); this._y = ((this.count < 10) ? (this._y - 1) : (this._y + 1)); } else { this.count = 0; } }; }; _local2.seeking(); return(_local2); } function create_grenadier(xpos, ypos, dir) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("enemy_normal", "enemy_normal" + _local3, _local3, {_x:xpos - (80 * dir), _y:ypos}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var _local4 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); _local4.org = _local2; _local2.xspeed = 3; _local2.yspeed = -1; _local2.statement = "walk"; _local2.count = 0; _local2.hp = 5; _local2.move_dir = dir; _local2.pos_id = temp_id; _local2.dir = dir; _local2.hit = false; _local2.hitcount = 0; _local2._xscale = dir * 100; _local2.mc_type = "enemy"; _local2.enemy_type = "grenadier"; _local2.locked = false; _local2.reborn = true; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { if (random(2)) { play_soundAction("die" + (random(5) + 1)); } if ((this._currentframe == 21) && (this.count < 15)) { this._xscale = this._xscale * -1; } else if (this._currentframe == 11) { this._xscale = 100 * this.move_dir; } create_bonus(30 - stage, this); var _local2 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); play_soundAction("expl_2"); change_color(this, Dark); this.gotoAndStop("dead"); this.statement = "dead"; this.onEnterFrame = function () { remove_clip(this); }; }; _local2.walk = function () { this.count = 0; this._xscale = this.move_dir * 100; this.gotoAndStop("carry_sth"); this.onEnterFrame = function () { remove_clip(this); if ((++this.count) < 30) { this._x = this._x + (this.move_dir * 3); } else { this.attack(); } }; }; _local2.attack = function () { this.count = 0; this.gotoAndStop("throw"); this.onEnterFrame = function () { remove_clip(this); if ((++this.count) < (50 + random(100))) { if (this.shoot) { enemy_bomb(this._x, this._y - this._height, 5 * this.dir, -8); this.shoot = false; } } else { this.count = 0; this.walkback(); } }; }; _local2.walkback = function () { this.count = 0; this._xscale = (-this.move_dir) * 100; this.gotoAndStop("run"); this.onEnterFrame = function () { remove_clip(this); if ((++this.count) < 30) { this._x = this._x - (this.move_dir * 3); } else { this.wait(); } }; }; _local2.wait = function () { this.count = 0; this.gotoAndStop("stand"); this.onEnterFrame = function () { remove_clip(this); if ((++this.count) > (100 + random(100))) { this.walk(); } }; }; _local2.walk(); return(_local2); } function create_enemy_rock(xpos, ypos, dir) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var rock = GAME.map.enemy.attachMovie("rock", "enemy_rock" + _local3, _local3, {_x:xpos + (20 * dir), _y:ypos - 12}); _local3 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("enemy_normal", "enemy_rock" + _local3, _local3, {_x:xpos - (80 * dir), _y:ypos}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var _local4 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); _local4.org = _local2; _local2.rock = rock; _local2.xspeed = 3; _local2.yspeed = -1; _local2.count = 0; _local2.hp = 5; _local2.move_dir = dir; _local2.pos_id = temp_id; _local2.dir = dir; _local2.hit = false; _local2.hitcount = 0; _local2._xscale = dir * 100; _local2.mc_type = "enemy"; _local2.enemy_type = "enemy_rock"; _local2.locked = false; _local2.reborn = false; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { if (random(2)) { play_soundAction("die" + (random(5) + 1)); } create_bonus(30 - stage, this); if ((this._currentframe == 21) && (this.count < 15)) { this._xscale = this._xscale * -1; } else if (this._currentframe == 11) { this._xscale = 100 * this.move_dir; } this.gotoAndStop("dead"); this.statement = "dead"; this.onEnterFrame = function () { remove_clip(this); }; }; _local2.walk = function () { this.count = 0; this.gotoAndStop("run"); this._xscale = this.move_dir * 100; this.onEnterFrame = function () { remove_clip(this); if ((++this.count) < 30) { this._x = this._x + (this.move_dir * 2); } else { this.attack(); } }; }; _local2.attack = function () { this.count = 0; this.gotoAndStop("push"); this.onEnterFrame = function () { remove_clip(this); if ((++this.count) < 50) { if (this.shoot) { this.rock.removeMovieClip(); create_rock(this._x + (50 * this.dir), this._y - 12, this.dir, true); this.shoot = false; } } else { this.walkback(); } }; }; _local2.walkback = function () { this.count = 0; this._xscale = (-this.move_dir) * 100; this.gotoAndStop("run"); this.onEnterFrame = function () { remove_clip(this); if ((++this.count) < 30) { this._x = this._x - (this.move_dir * 2); } else { this.gotoAndStop("stand"); delete this.onEnterFrame; } }; }; _local2.wait = function () { this.count = 0; this.gotoAndStop("stand"); this.onEnterFrame = function () { remove_clip(this); if (this._y < hero._y) { this.walk(); } }; }; _local2.wait(); return(_local2); } function create_helicopter(xpos, ypos, dir) { var _local4 = GAME.map.enemy.getNextHighestDepth(); var _local3 = GAME.map.enemy.attachMovie("helicopter", "heli" + _local4, _local4, {_x:xpos, _y:ypos}); _local4 = UI_game.radar.map.emy.getNextHighestDepth(); var _local6 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local4, _local4); _local6.org = _local3; _local3.xspeed = 3; _local3.yspeed = -1; _local3.count = 0; _local3.hp = 50; _local3.weapon = enemy_set_weapon(); _local3.pos_id = temp_id; _local3.dir = dir; _local3.hit = false; _local3.hitcount = 0; _local3._xscale = dir * 100; _local3.enemy_type = "helicopter"; _local3.locked = false; _local3.xscale_locked = true; _local3.reborn = true; _local3.dy = 0; _local3.body.arms.gotoAndStop(_local3.weapon); _local3.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local3.dead = function () { shot_shine(_root, "white", 1); this.gotoAndStop("expl"); play_soundAction("expl_1"); this.statement = "dead"; create_bonus(30, this); this.onEnterFrame = function () { remove_clip(this); if (!this.start_fall) { filter_remove(this); } else { if (Math.abs(this._rotation) < 50) { this._rotation = this._rotation + 5; } this.dy = this.dy + 1; this._y = this._y + this.dy; smoke(this); } }; }; _local3.seeking = function () { this.onEnterFrame = function () { remove_clip(this); this.aim_target(); this._rotation = (-(this._x - hero._x)) / 30; if (!random(100)) { enemy_shoot(this); } if ((Math.pow(this._x - hero._x, 2) + Math.pow(this._y - hero._y, 2)) > 14400) { if (Math.abs(this._x - hero._x) > 100) { this._x = this._x - ((this._x - hero._x) / 40); } if (Math.abs(this._y - hero._y) > 50) { this._y = this._y - ((this._y - hero._y) / 40); } } else { this.stay(); } }; }; _local3.stay = function () { this.onEnterFrame = function () { remove_clip(this); this.aim_target(); this._rotation = (-(this._x - hero._x)) / 30; if (!random(70)) { enemy_shoot(this); } if ((this.count++) < 20) { this._x = (((this.count % 3) == 0) ? (this._x + 1) : (this._x - 1)); this._y = ((this.count < 10) ? (this._y - 1) : (this._y + 1)); } else { this.count = 0; } if ((Math.pow(this._x - hero._x, 2) + Math.pow(this._y - hero._y, 2)) > 90000) { this.seeking(); } }; }; _local3.aim_target = function () { var _local2 = {x:0, y:0}; this.body.arms.localToGlobal(_local2); if (this._x > hero._x) { this.body._xscale = -100; this.dir = -1; } else { this.body._xscale = 100; this.dir = 1; } arms_rotate(this, _local2.x, _local2.y, hero._x + GAME.map._x, hero._y + GAME.map._y); this._xscale = 100; }; _local3.seeking(); return(_local3); } function create_cannon_man(xpos, ypos, dir) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var temp_mc = GAME.map.enemy.attachMovie("cannon_man", "cannon_man" + _local3, _local3, {_x:xpos, _y:ypos}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var _local4 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); _local4.org = temp_mc; temp_mc.statement = "wait"; temp_mc.count = 0; temp_mc.cannon_speed = 2; temp_mc.weapon = "cannon"; temp_mc.hp = 30; temp_mc.pos_id = temp_id; temp_mc.dir = dir; temp_mc.hit = false; temp_mc.hitcount = 0; temp_mc._xscale = dir * 100; temp_mc.mc_type = "enemy"; temp_mc.enemy_type = "cannon_man"; temp_mc.locked = false; temp_mc.weapon = "cannon"; temp_mc.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; temp_mc.dead = function () { this.statement = "dead"; create_bonus(20, this); shot_shine(_root, "white", 1); play_soundAction("expl_1"); change_color(temp_mc, Dark); this._alpha = 100; var _local3 = GAME.map.getNextHighestDepth(); var _local4 = GAME.map.attachMovie("bigger_explosion", "bigger_explosion" + _local3, _local3, {_x:temp_mc._x, _y:temp_mc._y}); this.onEnterFrame = function () { remove_clip(this); }; }; temp_mc.wait = function () { this.count = 0; this.onEnterFrame = function () { remove_clip(this); if ((++this.count) > (120 + random(100))) { this.count = 0; this.body.arms._rotation = -31; enemy_shoot(this); this.body.arms._rotation = 0; this.body.play(); } }; }; temp_mc.wait(); return(temp_mc); } function create_tank(xpos, ypos, dir) { var _local4 = GAME.map.enemy.getNextHighestDepth(); var temp_mc = GAME.map.enemy.attachMovie("tank", "tank" + _local4, _local4, {_x:xpos, _y:ypos}); _local4 = UI_game.radar.map.emy.getNextHighestDepth(); var _local5 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local4, _local4); _local5.org = temp_mc; temp_mc.statement = "wait"; temp_mc.count = 0; temp_mc.cannon_speed = 2; temp_mc.weapon = "tank"; temp_mc.hp = 80; temp_mc.pos_id = temp_id; temp_mc.dir = dir; temp_mc._xscale = dir * 100; temp_mc.mc_type = "enemy"; temp_mc.enemy_type = "tank"; temp_mc.weapon = "tank"; temp_mc.locked = false; temp_mc.xscale_locked = true; temp_mc.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; temp_mc.dead = function () { create_bonus(30, this); shot_shine(_root, "white", 1); this.statement = "dead"; play_soundAction("expl_1"); change_color(temp_mc, Dark); this._alpha = 100; this.gotoAndStop("broken"); var _local3 = GAME.map.getNextHighestDepth(); var _local4 = GAME.map.attachMovie("bigger_explosion", "bigger_explosion" + _local3, _local3, {_x:this._x, _y:this._y}); this.onEnterFrame = function () { remove_clip(this); }; }; temp_mc.aim_target = function () { var _local2 = {x:0, y:0}; this.body.arms.localToGlobal(_local2); arms_rotate(this, _local2.x, _local2.y, hero._x + GAME.map._x, hero._y + GAME.map._y); if (this.body.arms._rotation > 50) { this.body.arms._rotation = 50; } if (this.body.arms._rotation < -50) { this.body.arms._rotation = -50; } }; temp_mc.wait = function () { this.count = 0; this.onEnterFrame = function () { remove_clip(this); this.aim_target(); if ((++this.count) > (100 + random(30))) { this.shoot(); } }; }; temp_mc.shoot = function () { this.count = 0; this.body.arms.act.gotoAndPlay("shoot"); this.onEnterFrame = function () { remove_clip(this); this.aim_target(); if (this.body.arms.act.shoot) { enemy_shoot(this); } if ((++this.count) > (30 + random(30))) { this.wait(); } }; }; temp_mc.wait(); return(temp_mc); } function create_suicide_rocket(xpos, ypos, dir) { var _local4 = GAME.map.enemy.getNextHighestDepth(); var _local3 = GAME.map.enemy.attachMovie("suicide_rocket", "suicide_rocket" + _local4, _local4, {_x:xpos, _y:ypos}); _local4 = UI_game.radar.map.emy.getNextHighestDepth(); var _local6 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local4, _local4); _local6.org = _local3; _local3.current_degree = 270; _local3.num = 1; _local3.speed = 3; _local3.hp = 25; _local3.pos_id = temp_id; _local3.dir = dir; _local3._xscale = dir * 100; _local3.enemy_type = "suicide_rocket"; _local3.locked = false; _local3.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local3.dead = function () { create_bonus(15, this); this.gotoAndStop("expl"); play_soundAction("expl_1"); this.statement = "dead"; shot_shine(_root, "white", 1); filter_remove(this); this.onEnterFrame = function () { var _local2 = follow_target(this, hero, 2); this._x = this._x + _local2.xspeed; this._y = this._y + _local2.yspeed; if (!hero.hit) { if ((((hero._x - this._x) * (hero._x - this._x)) + ((hero._y - this._y) * (hero._y - this._y))) < 8000) { hero_hit(5); } } }; }; _local3.action = function () { this.onEnterFrame = function () { remove_clip(this); var _local2 = follow_target(this, hero, 2); this._x = this._x + _local2.xspeed; this._y = this._y + _local2.yspeed; if (Math.pow(Math.pow(this._x - hero._x, 2) + Math.pow(this._y - hero._y, 2), 0.5) < 100) { this.dead(); } }; }; _local3.action(); return(_local3); } function create_vulture(xpos, ypos, dir) { var _local4 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("vulture", "vulture" + _local4, _local4, {_x:((-GAME.map._x) + (250 * (-dir))) + 250, _y:((-GAME.map._y) + 100) + random(101)}); _local4 = UI_game.radar.map.emy.getNextHighestDepth(); var _local7 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local4, _local4); _local7.org = _local2; _local2.vulture_type = random(2) + 1; _local2.xspeed = 2.5 * dir; _local2.yspeed = 0; _local2.count = 0; _local2.speed = 10; _local2.hp = 10; _local2.dy = -3; _local2.pos_id = temp_id; _local2.dir = dir; _local2._xscale = dir * 100; _local2.enemy_type = "vulture"; _local2.locked = false; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { create_bonus(15, this); if ((this.vulture_type == 2) && (this._currentframe == 21)) { var _local2 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); play_soundAction("expl_2"); change_color(this, Dark); } play_soundAction("bird_dead"); this.statement = "dead"; this.gotoAndStop("dead"); this.onEnterFrame = function () { remoce_clip(this); this.dy = this.dy + 0.5; this._y = this._y + this.dy; }; }; _local2.fly = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { remove_clip(this); this._x = this._x + this.xspeed; if (Math.abs(this._x - hero._x) < 150) { this.pre_attack(); } }; }; _local2.pre_attack = function () { this.count = 0; this.onEnterFrame = function () { if ((++this.count) < 10) { this._y = this._y - 1; } else { this.rush(); } }; }; _local2.rush = function () { var _local3 = this._x - hero._x; var _local4 = this._y - hero._y; var _local2 = (Math.atan(_local4 / _local3) * 180) / Math.PI; this.xspeed = (this.dir * this.speed) * Math.cos((_local2 * Math.PI) / 180); this.yspeed = (this.dir * this.speed) * Math.sin((_local2 * Math.PI) / 180); this._rotation = _local2; this.gotoAndStop("attack"); play_soundAction("bird_attack"); this.onEnterFrame = function () { remove_clip(this); if (!hero.hit) { if (hero.hit_test.hitTest(this._x + GAME.map._x, this._y + GAME.map._y, true)) { hero_hit(5); } } this._y = this._y + this.yspeed; this._x = this._x + this.xspeed; }; }; _local2.fly_with_bomb = function () { this.gotoAndStop("with_bomb"); this.onEnterFrame = function () { remove_clip(this); this._x = this._x + this.xspeed; if ((Math.abs(this._x - hero._x) < 20) && (this._y < hero._y)) { this.drop_bomb(); } }; }; _local2.drop_bomb = function () { enemy_bomb(this._x - (this.dir * 15), this._y + 16, 0, 0); this.gotoAndStop("fly"); this.onEnterFrame = function () { remove_clip(this); this._x = this._x + this.xspeed; }; }; if (_local2.vulture_type == 1) { _local2.fly(); } else { _local2.fly_with_bomb(); } return(_local2); } function create_nest(xpos, ypos, dir) { var _local5 = GAME.map.enemy.getNextHighestDepth(); var _local4 = GAME.map.enemy.attachMovie("nest", "nest" + _local5, _local5, {_x:xpos, _y:ypos}); _local5 = UI_game.radar.map.emy.getNextHighestDepth(); var _local7 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local5, _local5); _local7.org = _local4; _local4.hp = 1; _local4.pos_id = temp_id; _local4.dir = dir; _local4._xscale = dir * 100; _local4.mc_type = "enemy"; _local4.enemy_type = "nest"; _local4.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); this.dead(); }; _local4.dead = function () { this.statement = "dead"; this.gotoAndStop("empty"); var _local4 = create_falcon(this._x + 1, this._y, this.dir); _local4.speed = 4; var _local2 = 0; while (_local2++ , _local2 < 4) { var _local3 = create_eyas(this._x, this._y + _local2, this.dir); _local3.speed = 2 + (_local2 / 2); _local3.num = _local2; } }; _local4.onEnterFrame = function () { remove_clip(this); }; return(_local4); } function create_falcon(xpos, ypos, dir) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("vulture", "vulture" + _local3, _local3, {_x:xpos, _y:ypos}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var _local5 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); _local5.org = _local2; _local2.current_degree = -90; _local2.count = 0; _local2.hp = 15; _local2.dy = -3; _local2.pos_id = temp_id; _local2.dir = dir; _local2._xscale = dir * 100; _local2.enemy_type = "falcon"; _local2.locked = false; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { create_bonus(20, this); play_soundAction("bird_dead"); this.statement = "dead"; this.gotoAndStop("dead"); this.onEnterFrame = function () { remove_clip(this); this.dy = this.dy + 0.5; this._y = this._y + this.dy; }; }; _local2.rise = function () { this.onEnterFrame = function () { if ((++this.count) < 20) { this._y = this._y - (10 / (this.count + 1)); } else { this.wait(); } }; }; _local2.wait = function () { this.count = 0; this.onEnterFrame = function () { if ((++this.count) > 5) { this.attack(); } }; }; _local2.attack = function () { this.count = 0; play_soundAction("bird_attack"); this.onEnterFrame = function () { remove_clip(this); this._xscale = ((this._x > hero._x) ? -100 : 100); var _local2 = follow_target(this, hero, 4); this._x = this._x + _local2.xspeed; this._y = this._y + _local2.yspeed; this._rotation = 0; if (!hero.hit) { if (hero.hit_test.hitTest(this._x + GAME.map._x, this._y + GAME.map._y, true)) { hero_hit(2); } } }; }; _local2.rise(); return(_local2); } function create_eyas(xpos, ypos, dir) { var num = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("eyas", "eyas" + num, num, {_x:xpos, _y:ypos}); num = UI_game.radar.map.emy.getNextHighestDepth(); var _local4 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + num, num); _local4.org = _local2; _local2.current_degree = -90; _local2.count = 0; _local2.hp = 5; _local2.dy = -3; _local2.pos_id = temp_id; _local2.dir = dir; _local2._xscale = dir * 100; _local2.enemy_type = "eyas"; _local2.locked = false; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { create_bonus(10, this); play_soundAction("bird_dead"); this.statement = "dead"; this.gotoAndStop("dead"); this.onEnterFrame = function () { remove_clip(this); this.dy = this.dy + 0.5; this._y = this._y + this.dy; }; }; _local2.rise = function () { this.onEnterFrame = function () { if ((++this.count) < (15 + this.num)) { this._y = this._y - (10 / (this.count + 1)); this._x = this._x + (this.num / 2); } else { this.wait(); } }; }; _local2.wait = function () { this.count = 0; this.onEnterFrame = function () { if ((++this.count) > (5 + (this.num * 5))) { this.attack(); } }; }; _local2.attack = function () { this.count = 0; play_soundAction("bird_attack"); this.onEnterFrame = function () { remove_clip(this); this._xscale = ((this._x > hero._x) ? -100 : 100); var _local2 = follow_target(this, hero, 2 + this.num); this._x = this._x + _local2.xspeed; this._y = this._y + _local2.yspeed; this._rotation = 0; if (!hero.hit) { if (hero.hit_test.hitTest(this._x + GAME.map._x, this._y + GAME.map._y, true)) { hero_hit(1); } } }; }; _local2.rise(); return(_local2); } function create_comb(xpos, ypos, dir) { var _local5 = GAME.map.enemy.getNextHighestDepth(); var _local4 = GAME.map.enemy.attachMovie("comb", "comb" + _local5, _local5, {_x:xpos, _y:ypos}); _local5 = UI_game.radar.map.emy.getNextHighestDepth(); var _local7 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local5, _local5); _local7.org = _local4; _local4.hp = 1; _local4.pos_id = temp_id; _local4.dir = dir; _local4._xscale = dir * 100; _local4.enemy_type = "comb"; _local4.locked = false; _local4.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local4.dead = function () { this.gotoAndStop("broken"); this.statement = "dead"; var _local3 = 0; while (_local3++ , _local3 < 5) { var _local2 = create_bee(this._x + 1, this._y + _local3, this.dir); _local2.current_degree = -90; _local2.speed = 2 + (_local3 / 5); _local2.num = _local3; _local2.set_target = hero; } for (var _local4 in GAME.map.enemy) { if (GAME.map.enemy[_local4].enemy_type == "bee") { GAME.map.enemy[_local4].set_target = hero; } } }; _local4.init = function () { var _local3 = 0; while (_local3++ , _local3 < 4) { var _local2 = create_bee(this._x, this._y + _local3, this.dir); _local2.current_degree = 270; _local2.speed = 2 + (_local3 / 6); _local2.num = _local3; _local2.set_target = this; } this.onEnterFrame = function () { remove_clip(this); }; }; _local4.init(); return(_local4); } function create_bee(xpos, ypos, dir) { var num = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("bee", "bee" + num, num, {_x:xpos, _y:ypos}); num = UI_game.radar.map.emy.getNextHighestDepth(); var _local5 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + num, num); _local5.org = _local2; _local2.hp = 1; _local2.count = 0; _local2.pos_id = temp_id; _local2.dir = dir; _local2._xscale = dir * 100; _local2.mc_type = "enemy"; _local2.enemy_type = "bee"; _local2.locked = false; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { this.statement = "dead"; create_bonus(10, this); for (var _local2 in GAME.map.enemy) { if (GAME.map.enemy[_local2].enemy_type == "bee") { GAME.map.enemy[_local2].set_target = hero; } } this.onEnterFrame = function () { this._rotation = this._rotation + 20; this._y = this._y + 5; if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { this.removeMovieClip(); } }; }; _local2.wait = function () { this.onEnterFrame = function () { remove_clip(this); if ((++this.count) > (this.num / 2)) { this.rush(); } }; }; _local2.rush = function () { this.count = 0; this.onEnterFrame = function () { remove_clip(this); if (this.set_target != hero) { if ((((this._x - hero._x) * (this._x - hero._x)) + ((this._y - hero._y) * (this._y - hero._y))) < 600) { this.set_target = hero; } } var _local2 = follow_target(this, this.set_target, 2 + this.num); if (this.count < 30) { this.count++; } else { this.count = 0; if (random(2)) { _local2.xspeed = _local2.xspeed * -1; _local2.yspeed = _local2.yspeed * -1; } } this._x = this._x + _local2.xspeed; this._y = this._y + _local2.yspeed; if (!hero.hit) { if (hero.hit_test.hitTest(this._x + GAME.map._x, this._y + GAME.map._y, true)) { hero_hit(2); } } }; }; _local2.wait(); return(_local2); } function create_toad(xpos, ypos, dir) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("toad", "toad" + _local3, _local3, {_x:xpos, _y:ypos}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var _local4 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); _local4.org = _local2; _local2.count = 0; _local2.hp = 10; _local2.pos_id = temp_id; _local2.dir = dir; _local2._xscale = dir * 100; _local2.enemy_type = "toad"; _local2.locked = false; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { this.statement = "dead"; create_bonus(5, this); this.gotoAndStop("stand"); this.dy = (-random(10)) - 10; this.xspeed = random(20) - 10; var _local2 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); change_color(this, Dark); play_soundAction("expl_1"); this.onEnterFrame = function () { remove_clip(this); this._x = this._x + this.xspeed; this._y = this._y + this.dy; this.dy = this.dy + 1; this._rotation = this._rotation + 50; }; }; _local2.wait = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { remove_clip(this); if ((++this.count) > (30 + random(40))) { this.shoot(); } }; }; _local2.shoot = function () { this.gotoAndStop("shoot"); this.count = 0; this.onEnterFrame = function () { remove_clip(this); if (this.shoot_start) { enemy_bomb(this._x, this._y - this._height, 2 * this.dir, -10); this.shoot_start = false; this.wait(); } }; }; _local2.wait(); return(_local2); } function create_flower_gun(xpos, ypos, dir) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var _local6 = GAME.map.enemy.attachMovie("flower_gun", "flower_gun" + _local3, _local3, {_x:xpos, _y:ypos}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var _local9 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); _local9.org = _local6; _local6.count = 0; _local6.hp = 10; _local6.pos_id = temp_id; _local6.dir = dir; _local6._xscale = dir * 100; _local6.enemy_type = "flower_gun"; _local6.locked = false; _local6.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local6.dead = function () { this.gotoAndStop("dead"); create_bonus(10, this); this.statement = "dead"; this.onEnterFrame = function () { remove_clip(this); }; }; _local6.wait = function () { this.count = 0; this.gotoAndStop("stand"); this.onEnterFrame = function () { remove_clip(this); if ((++this.count) > 50) { this.shoot(); } }; }; _local6.shoot = function () { this.count = 0; this.gotoAndStop("shoot"); this.onEnterFrame = function () { remove_clip(this); if (this.body._currentframe == 30) { this.wait(); } if (this.shoot_start) { var _local6 = 0; while (_local6++ , _local6 < 4) { var _local3 = GAME.map.getNextHighestDepth(); var _local2 = GAME.map.attachMovie("bullet", "bullet" + _local3, _local3, {_x:this._x + (this.dir * 50), _y:this._y - 40}); var _local4 = random(_local6); _local2.xspeed = 5 * this.dir; _local2.yspeed = -2 * _local4; _local2.dir = this.dir; _local2.gotoAndStop("gun"); _local2.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (!hero.hit) { if (hero.hit_test.hitTest(this._x + GAME.map._x, this._y + GAME.map._y, true)) { var _local2 = {_x:this._x, _y:this._y, expl:"big_explosion"}; play_soundAction("expl_2"); bullet_explosion(_local2); hero_hit(2); this.removeMovieClip(); } } remove_clip(this); }; } this.shoot_start = false; } }; }; _local6.wait(); return(_local6); } function create_iron_ball(xpos, ypos, dir) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("iron_ball", "iron_ball" + _local3, _local3, {_x:(hero._x + random(101)) - 50, _y:(-GAME.map._y) - 10}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var radar_mc = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); radar_mc.org = _local2; _local2.yspeed = 1; _local2.gravity = 0.3; _local2.gotoAndStop(("type_" + random(2)) + 1); _local2.hp = 10; _local2.pos_id = temp_id; _local2.dir = dir; _local2.hit = false; _local2.hitcount = 0; _local2._xscale = dir * 100; _local2.mc_type = "enemy"; _local2.enemy_type = "iron_ball"; _local2.locked = false; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { this.statement = "dead"; create_bonus(10, this); var _local2 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); play_soundAction("expl_1"); this.radar_mc.removeMovieClip(); this.removeMovieClip(); }; _local2.action = function () { this.onEnterFrame = function () { this._y = this._y + this.yspeed; this.yspeed = this.yspeed + this.gravity; if (!hero.hit) { if (hero.hit_test.hitTest(this._x + GAME.map._x, this._y + GAME.map._y, true)) { hero_hit(8); } } remove_clip(this); }; }; _local2.action(); return(_local2); } function create_rock(xpos, ypos, dir, enemy_push) { var _local6 = GAME.map.enemy.getNextHighestDepth(); if (enemy_push == undefined) { var _local4 = GAME.map.enemy.attachMovie("rock", "rock" + _local6, _local6, {_x:xpos, _y:-GAME.map._y}); } else { var _local4 = GAME.map.enemy.attachMovie("rock", "rock" + _local6, _local6, {_x:xpos, _y:ypos}); } _local6 = UI_game.radar.map.emy.getNextHighestDepth(); var radar_mc = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local6, _local6); radar_mc.org = _local4; _local4.yspeed = 0; _local4.hp = 15; _local4.pos_id = temp_id; _local4.dir = dir; _local4._xscale = dir * 100; _local4.enemy_type = "rock"; _local4.locked = false; _local4.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local4.dead = function () { this.statement = "dead"; create_bonus(10, this); var _local2 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); play_soundAction("expl_1"); this.radar_mc.removeMovieClip(); this.removeMovieClip(); }; _local4.action = function () { this.onEnterFrame = function () { remove_clip(this); this._x = this._x + (4 * this.dir); this._y = this._y + this.yspeed; if (this.yspeed < 8) { this.yspeed = this.yspeed + 0.5; } this._rotation = this._rotation + (this.dir * 10); var _local3 = this._x + GAME.map._x; var _local2 = this._y + GAME.map._y; for (var _local4 in GAME.map.map_tile) { if (GAME.map.map_tile[_local4].hit_test.hitTest(_local3 - 30, _local2, true)) { if (!GAME.map.map_tile[_local4].hit_test.hitTest(_local3 - 30, _local2 - 10, true)) { this.dir = 1; this.yspeed = this.yspeed * -0.1; } else { this.dir = 1; } } else if (GAME.map.map_tile[_local4].hit_test.hitTest(_local3 + 30, _local2, true)) { if (!GAME.map.map_tile[_local4].hit_test.hitTest(_local3 + 30, _local2 - 10, true)) { this.dir = -1; this.yspeed = this.yspeed * -0.1; } else { this.dir = -1; } } else if (GAME.map.map_tile[_local4].hit_test.hitTest(_local3, _local2 + 30, true)) { this.yspeed = this.yspeed * -0.1; } } if (!hero.hit) { if (hero.hit_test.hitTest(this._x + GAME.map._x, this._y + GAME.map._y, true)) { hero_hit(8); } } }; }; _local4.action(); return(_local4); } function create_balloon(xpos, ypos, dir) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("balloon", "balloon" + _local3, _local3, {_x:xpos, _y:ypos}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var radar_mc = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); radar_mc.org = _local2; _local2.balloon_type = random(3) + 1; _local2.count = 0; _local2.hp = 1; _local2.xspeed = random(3) - 1; _local2.pos_id = temp_id; _local2.enemy_type = "balloon"; _local2.locked = false; _local2.hit_action = function () { if (this.balloon_type == 2) { create_bonus(70, this); } var _local2 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); play_soundAction("expl_1"); this.radar_mc.removeMovieClip(); this.removeMovieClip(); }; _local2.action_1 = function () { this.onEnterFrame = function () { remove_clip(this); this._x = this._x + this.xspeed; if ((++this.count) < 25) { if (this.count < 18) { this._y = this._y - 1; } else { this._y = this._y + 1; } } else { this.count = 0; } }; }; _local2.action_2 = function () { this.gotoAndStop("bomb"); this.onEnterFrame = function () { remove_clip(this); this._x = this._x - Math.round((this._x - hero._x) / 50); this._y = this._y - Math.round((this._y - hero._y) / 50); if (Math.pow(Math.pow(this._x - hero._x, 2) + Math.pow(this._y - hero._y, 2), 0.5) < 100) { if (!hero.hit) { hero_hit(8); } this.hit_action(); } if ((++this.count) < 25) { if (this.count < 18) { this._y = this._y - 1; } else { this._y = this._y + 1; } } else { this.count = 0; } }; }; if (_local2.balloon_type == 1) { _local2.gotoAndStop("normal"); _local2.action_1(); } else if (_local2.balloon_type == 2) { _local2.gotoAndStop("random"); _local2.action_1(); } else { _local2.action_2(); } return(_local2); } function remove_egm(mc) { if (((((mc._x + GAME.map._x) > (stage_width * 2)) || ((mc._x + GAME.map._x) < (-stage_width))) || ((mc._y + GAME.map._y) < (-stage_height))) || ((mc._y + GAME.map._y) > (stage_height * 2))) { mc.removeMovieClip(); mc.radar_mc.removeMovieClip(); } } function create_egm_01() { var _local1 = 1; while (_local1 < 6) { create_enemy_gm0((stage_width * 0.5) - GAME.map._x, (stage_height - GAME.map._y) + (100 * _local1), 0, -2); _local1++; } } function create_egm_02() { create_enemy_gm0((stage_width * 0.5) - GAME.map._x, (stage_height - GAME.map._y) + 80, 0, -2); create_enemy_gm0((stage_width * 0.3) - GAME.map._x, (stage_height - GAME.map._y) + 160, 0, -2); create_enemy_gm0((stage_width * 0.7) - GAME.map._x, (stage_height - GAME.map._y) + 160, 0, -2); create_enemy_gm0((stage_width * 0.1) - GAME.map._x, (stage_height - GAME.map._y) + 240, 0, -2); create_enemy_gm0((stage_width * 0.9) - GAME.map._x, (stage_height - GAME.map._y) + 240, 0, -2); } function create_egm_03() { var _local1 = 1; while (_local1 < 4) { create_enemy_gm0((stage_width * 0.2) - GAME.map._x, (stage_height - GAME.map._y) + (100 * _local1), 0, -2); _local1++; } _local1 = 1; while (_local1 < 4) { create_enemy_gm0((stage_width * 0.4) - GAME.map._x, ((stage_height - GAME.map._y) + (100 * _local1)) + 50, 0, -2); _local1++; } } function create_egm_04() { var _local1 = 1; while (_local1 < 4) { create_enemy_gm0(((stage_width * 0.1) * _local1) - GAME.map._x, (stage_height - GAME.map._y) + (100 * _local1), 0, -2); _local1++; } _local1 = 1; while (_local1 < 4) { create_enemy_gm0(((stage_width * 0.1) * (10 - _local1)) - GAME.map._x, ((stage_height - GAME.map._y) + (100 * _local1)) + 150, 0, -2); _local1++; } } function create_egm_05() { create_enemy_gm0((stage_width * 0.2) - GAME.map._x, (stage_height - GAME.map._y) + 80, 0, -2); create_enemy_gm0((stage_width * 0.8) - GAME.map._x, (stage_height - GAME.map._y) + 80, 0, -2); create_enemy_gm0((stage_width * 0.1) - GAME.map._x, (stage_height - GAME.map._y) + 150, 0, -2); create_enemy_gm0((stage_width * 0.3) - GAME.map._x, (stage_height - GAME.map._y) + 150, 0, -2); create_enemy_gm0((stage_width * 0.7) - GAME.map._x, (stage_height - GAME.map._y) + 150, 0, -2); create_enemy_gm0((stage_width * 0.9) - GAME.map._x, (stage_height - GAME.map._y) + 150, 0, -2); } function create_egm_06() { create_enemy_gm0((-GAME.map._x) - 100, (-GAME.map._y) + 300, 2, 0); create_enemy_gm0((-GAME.map._x) - 100, (-GAME.map._y) + 400, 2, 0); create_enemy_gm0((-GAME.map._x) - 100, (-GAME.map._y) + 500, 2, 0); create_enemy_gm0(((-GAME.map._x) + stage_width) + 100, (-GAME.map._y) + 350, -2, 0); create_enemy_gm0(((-GAME.map._x) + stage_width) + 100, (-GAME.map._y) + 450, -2, 0); create_enemy_gm0(((-GAME.map._x) + stage_width) + 100, (-GAME.map._y) + 550, -2, 0); } function create_egm_07() { create_enemy_gm0((-GAME.map._x) - 100, (-GAME.map._y) + 300, 2, 0); create_enemy_gm0((-GAME.map._x) - 70, (-GAME.map._y) + 350, 2, 0); create_enemy_gm0((-GAME.map._x) - 50, (-GAME.map._y) + 400, 2, 0); create_enemy_gm0((-GAME.map._x) - 70, (-GAME.map._y) + 450, 2, 0); create_enemy_gm0((-GAME.map._x) - 100, (-GAME.map._y) + 500, 2, 0); } function create_egm_08() { create_enemy_gm0(((-GAME.map._x) + stage_width) + 100, (-GAME.map._y) + 300, -2, 0); create_enemy_gm0(((-GAME.map._x) + stage_width) + 70, (-GAME.map._y) + 350, -2, 0); create_enemy_gm0(((-GAME.map._x) + stage_width) + 50, (-GAME.map._y) + 400, -2, 0); create_enemy_gm0(((-GAME.map._x) + stage_width) + 70, (-GAME.map._y) + 450, -2, 0); create_enemy_gm0(((-GAME.map._x) + stage_width) + 100, (-GAME.map._y) + 500, -2, 0); } function create_enemy_gm0(xpos, ypos, xspeed, yspeed) { var _local4 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("enemy_fly_man", "gm1" + _local4, _local4, {_x:xpos, _y:ypos}); if (stage > 8) { _local2.gotoAndStop("type_2"); } _local4 = UI_game.radar.map.emy.getNextHighestDepth(); var _local5 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local4, _local4); _local5.org = _local2; _local2._xscale = ((xspeed >= 0) ? 100 : -100); _local2.xspeed = xspeed; _local2.yspeed = yspeed; _local2.dy = -2; _local2.hp = 5; _local2.enemy_type = "eg"; _local2.count = 0; _local2.locked = false; _local2.weapon = enemy_set_weapon(); _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { if (random(2)) { play_soundAction("die" + (random(5) + 1)); } create_bonus(20 - stage, this); var _local2 = GAME.map.expl.getNextHighestDepth(); GAME.map.expl.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); play_soundAction("expl_2"); this.statement = "dead"; this.onEnterFrame = function () { if (Math.abs(this._rotation) < 7) { this._rotation = this._rotation + ((-this.dir) * 2); } this.dy = this.dy + 0.5; this._y = this._y + this.dy; smoke(this); fly_man_expl(this); remove_egm(this); }; }; _local2.action = function () { this.onEnterFrame = function () { remove_egm(this); this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; var _local2 = {x:0, y:0}; this.body.arms.localToGlobal(_local2); arms_rotate(this, _local2.x, _local2.y, hero._x + GAME.map._x, hero._y + GAME.map._y); if (stage > 5) { if (random(2000) < stage) { enemy_shoot(this); } } }; }; _local2.action(); } function create_egm_11() { var _local1 = 1; while (_local1 < 6) { create_enemy_gm1((stage_width * 0.3) - GAME.map._x, (stage_height - GAME.map._y) + (100 * _local1), 3, 50 * _local1, 1); _local1++; } } function create_egm_12() { var _local1 = 1; while (_local1 < 6) { create_enemy_gm1((stage_width * 0.7) - GAME.map._x, (stage_height - GAME.map._y) + (100 * _local1), 3, 50 * _local1, -1); _local1++; } } function create_enemy_gm1(xpos, ypos, speed, no, dir) { var _local4 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("enemy_fly_man", "gm1" + _local4, _local4, {_x:xpos, _y:ypos}); if (stage > 8) { _local2.gotoAndStop("type_2"); } _local4 = UI_game.radar.map.emy.getNextHighestDepth(); var _local5 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local4, _local4); _local5.org = _local2; _local2._xscale = 100; _local2.speed = speed; _local2.xspeed = 0; _local2.yspeed = -2; _local2.dy = -2; _local2.hp = 10; _local2.enemy_type = "eg"; _local2.count = no; _local2.locked = false; _local2.weapon = enemy_set_weapon(); _local2.move_dgr = -90; _local2.r_dir = dir; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { if (random(2)) { play_soundAction("die" + (random(5) + 1)); } create_bonus(20 - stage, this); var _local2 = GAME.map.expl.getNextHighestDepth(); GAME.map.expl.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); play_soundAction("expl_2"); this.statement = "dead"; this.onEnterFrame = function () { if (Math.abs(this._rotation) < 7) { this._rotation = this._rotation + ((-this.dir) * 2); } this.dy = this.dy + 0.5; this._y = this._y + this.dy; smoke(this); fly_man_expl(this); remove_egm(this); }; }; _local2.action = function () { this.onEnterFrame = function () { remove_egm(this); if (!this.start_turn) { if ((--this.count) < 0) { this.start_turn = true; } } else { if (this.count < 90) { this.move_dgr = this.move_dgr + (this.r_dir * 3); } this.xspeed = Math.round(this.speed * Math.cos((this.move_dgr * 3.14) / 180)); this.yspeed = Math.round(this.speed * Math.sin((this.move_dgr * 3.14) / 180)); } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; var _local2 = {x:0, y:0}; this.body.arms.localToGlobal(_local2); arms_rotate(this, _local2.x, _local2.y, hero._x + GAME.map._x, hero._y + GAME.map._y); if (random(2000) < stage) { enemy_shoot(this); } }; }; _local2.action(); } function create_egm_21() { create_enemy_gm2((stage_width * 0.5) - GAME.map._x, (stage_height - GAME.map._y) + 80, 2, -90); create_enemy_gm2((stage_width * 0.3) - GAME.map._x, (stage_height - GAME.map._y) + 160, 2, -90); create_enemy_gm2((stage_width * 0.7) - GAME.map._x, (stage_height - GAME.map._y) + 160, 2, -90); create_enemy_gm2((stage_width * 0.1) - GAME.map._x, (stage_height - GAME.map._y) + 240, 2, -90); create_enemy_gm2((stage_width * 0.9) - GAME.map._x, (stage_height - GAME.map._y) + 240, 2, -90); } function create_egm_22() { create_enemy_gm2(-100 - GAME.map._x, (-GAME.map._y) + 400, 2, 0); create_enemy_gm2(-200 - GAME.map._x, (-GAME.map._y) + 500, 2, 0); create_enemy_gm2(-300 - GAME.map._x, (-GAME.map._y) + 600, 2, 0); create_enemy_gm2((stage_width + 100) - GAME.map._x, (-GAME.map._y) + 450, 2, 180); create_enemy_gm2((stage_width + 200) - GAME.map._x, (-GAME.map._y) + 550, 2, 180); create_enemy_gm2((stage_width + 300) - GAME.map._x, (-GAME.map._y) + 650, 2, 180); } function create_egm_23() { create_enemy_gm2((-GAME.map._x) - 100, (-GAME.map._y) + 300, 2, 0); create_enemy_gm2((-GAME.map._x) - 50, (-GAME.map._y) + 400, 2, 0); create_enemy_gm2((-GAME.map._x) - 100, (-GAME.map._y) + 500, 2, 0); } function create_egm_24() { create_enemy_gm2(((-GAME.map._x) + stage_width) + 100, (-GAME.map._y) + 300, 2, -180); create_enemy_gm2(((-GAME.map._x) + stage_width) + 50, (-GAME.map._y) + 400, 2, -180); create_enemy_gm2(((-GAME.map._x) + stage_width) + 100, (-GAME.map._y) + 500, 2, -180); } function create_enemy_gm2(xpos, ypos, speed, rotation) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("suicide_rocket", "gm3" + _local3, _local3, {_x:xpos, _y:ypos}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var _local5 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); _local5.org = _local2; _local2._xscale = 100; _local2._rotation = rotation + 90; _local2.xspeed = Math.round(speed * Math.cos((rotation * 3.14) / 180)); _local2.yspeed = Math.round(speed * Math.sin((rotation * 3.14) / 180)); _local2.hp = 10; _local2.enemy_type = "eg"; _local2.count = 0; _local2.hit = false; _local2.hitcount = 0; _local2.locked = false; _local2.weapon = "pistol"; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { this.gotoAndStop("expl"); create_bonus(10, this); play_soundAction("expl_1"); this.statement = "dead"; filter_remove(this); this.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (!hero.hit) { if ((((hero._x - this._x) * (hero._x - this._x)) + ((hero._y - this._y) * (hero._y - this._y))) < 8000) { hero_hit(5); } } remove_egm(this); }; }; _local2.action = function () { this.onEnterFrame = function () { remove_egm(this); this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (Math.pow(Math.pow(this._x - hero._x, 2) + Math.pow(this._y - hero._y, 2), 0.5) < 100) { this.dead(); } }; }; _local2.action(); } function create_egm_61() { create_enemy_gm6((-GAME.map._x) + 100, ((-GAME.map._y) + stage_height) + 100); create_enemy_gm6((-GAME.map._x) + 150, ((-GAME.map._y) + stage_height) + 160); create_enemy_gm6((-GAME.map._x) + 290, ((-GAME.map._y) + stage_height) + 160); create_enemy_gm6((-GAME.map._x) + 340, ((-GAME.map._y) + stage_height) + 100); } function create_egm_62() { create_enemy_gm6((-GAME.map._x) + 100, ((-GAME.map._y) + stage_height) + 100); create_enemy_gm6((-GAME.map._x) + 150, ((-GAME.map._y) + stage_height) + 140); create_enemy_gm6((-GAME.map._x) + 190, ((-GAME.map._y) + stage_height) + 160); create_enemy_gm6((-GAME.map._x) + 250, ((-GAME.map._y) + stage_height) + 160); create_enemy_gm6((-GAME.map._x) + 290, ((-GAME.map._y) + stage_height) + 140); create_enemy_gm6((-GAME.map._x) + 340, ((-GAME.map._y) + stage_height) + 100); } function create_enemy_gm6(xpos, ypos) { var _local4 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("enemy_fly_man", "fly_man" + _local4, _local4); _local2._x = xpos; _local2._y = ypos; _local4 = UI_game.radar.map.emy.getNextHighestDepth(); var _local5 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local4, _local4); _local5.org = _local2; _local2.gotoAndStop("type_1"); if (_local2._x < hero._x) { _local2.dir = 1; } else { _local2.dir = -1; } _local2.dy = -4; _local2.move_dir = _local2.dir; _local2._xscale = 100 * dir; _local2.count = 0; _local2.statement = "phase_1"; _local2.hp = 3; _local2.weapon = enemy_set_weapon(); _local2.xspeed = 2; _local2.yspeed = 3; _local2._rotation = _local2.xspeed; _local2.enemy_type = "eg"; _local2.body.arms.gotoAndStop(_local2.weapon); _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { if (random(2)) { play_soundAction("die" + (random(5) + 1)); } create_bonus(20 - stage, this); var _local2 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); play_soundAction("expl_2"); this.statement = "dead"; this.body.arms.gotoAndStop(this.weapon); this.onEnterFrame = function () { if (Math.abs(this._rotation) < 7) { this._rotation = this._rotation + ((-this.dir) * 2); } smoke(this); this.dy = this.dy + 0.5; this._y = this._y + Math.round(this.dy); fly_man_expl(this); remove_egm(this); }; }; _local2.aim = function () { var _local2 = {x:0, y:0}; this.body.arms.localToGlobal(_local2); arms_rotate(this, _local2.x, _local2.y, hero._x + GAME.map._x, hero._y + GAME.map._y); }; _local2.action_1 = function () { this.onEnterFrame = function () { this.aim(); this._y = this._y - this.yspeed; if ((++this.count) > 50) { this.action_2(); } }; }; _local2.action_2 = function () { this.count = 0; this.onEnterFrame = function () { this.aim(); if ((++this.count) < 60) { if (random(2000) < stage) { enemy_shoot(this); } if ((this.count % 3) == 0) { this._y = this._y + 1; } else { this._y = this._y - 1; } } else { this.action_3(); } }; }; _local2.action_3 = function () { this.count = 0; this.onEnterFrame = function () { this.aim(); this._x = this._x - (this.xspeed * this.move_dir); this._y = this._y - (this.yspeed + 1); remove_egm(this); }; }; _local2.action_1(); } function create_egm_71() { create_enemy_gm7((-GAME.map._x) + 120, (-GAME.map._y) - 80); create_enemy_gm7((-GAME.map._x) + 220, (-GAME.map._y) - 50); create_enemy_gm7((-GAME.map._x) + 320, (-GAME.map._y) - 80); } function create_egm_72() { create_enemy_gm7((-GAME.map._x) + 100, (-GAME.map._y) - 50); create_enemy_gm7((-GAME.map._x) + 140, (-GAME.map._y) - 80); create_enemy_gm7((-GAME.map._x) + 220, (-GAME.map._y) - 100); create_enemy_gm7((-GAME.map._x) + 300, (-GAME.map._y) - 80); create_enemy_gm7((-GAME.map._x) + 340, (-GAME.map._y) - 50); } function create_enemy_gm7(xpos, ypos) { var _local3 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("enemy_parachuter", "enemy_chuter" + _local3, _local3); _local2._x = xpos; _local2._y = ypos; _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var _local5 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); _local5.org = _local2; _local2.dir = dir; _local2.dy = -1; _local2.count = 0; _local2.hp = 3; _local2.weapon = enemy_set_weapon(); _local2.yspeed = 4; _local2.mc_type = "enemy"; _local2.enemy_type = "eg"; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { if (random(2)) { play_soundAction("die" + (random(5) + 1)); } create_bonus(20 - stage, this); this.statement = "dead"; this.gotoAndStop("dead"); this.body.arms.gotoAndStop(this.weapon); this.onEnterFrame = function () { if (Math.abs(this._rotation) < 7) { this._rotation = this._rotation + ((-this.dir) * 2); } this.dy = this.dy + 0.5; this._y = this._y + Math.round(this.dy); remove_egm(this); }; }; _local2.action = function () { this.body.arms.gotoAndStop(this.weapon); this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (random(2000) < stage) { enemy_shoot(this); } var _local2 = {x:0, y:0}; this.body.arms.localToGlobal(_local2); arms_rotate(this, _local2.x, _local2.y, hero._x + GAME.map._x, hero._y + GAME.map._y); remove_egm(this); }; }; _local2.action(); } function create_egm_81() { create_enemy_gm8((-GAME.map._x) - 50, (-GAME.map._y) + 450, 2); create_enemy_gm8((-GAME.map._x) - 100, (-GAME.map._y) + 500, 2); create_enemy_gm8((-GAME.map._x) - 150, (-GAME.map._y) + 550, 2); create_enemy_gm8((-GAME.map._x) - 200, (-GAME.map._y) + 600, 2); } function create_egm_82() { create_enemy_gm8((stage_width + 50) - GAME.map._x, (-GAME.map._y) + 450, -2); create_enemy_gm8((stage_width + 100) - GAME.map._x, (-GAME.map._y) + 500, -2); create_enemy_gm8((stage_width + 150) - GAME.map._x, (-GAME.map._y) + 550, -2); create_enemy_gm8((stage_width + 200) - GAME.map._x, (-GAME.map._y) + 600, -2); } function create_egm_83() { create_enemy_gm8(-100 - GAME.map._x, (-GAME.map._y) + 400, 2); create_enemy_gm8(-200 - GAME.map._x, (-GAME.map._y) + 500, 2); create_enemy_gm8(-300 - GAME.map._x, (-GAME.map._y) + 600, 2); create_enemy_gm8((stage_width + 100) - GAME.map._x, (-GAME.map._y) + 450, -2); create_enemy_gm8((stage_width + 200) - GAME.map._x, (-GAME.map._y) + 550, -2); create_enemy_gm8((stage_width + 300) - GAME.map._x, (-GAME.map._y) + 650, -2); } function create_enemy_gm8(xpos, ypos, xspeed) { var _local5 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("enemy_with_vulture", "e_w_v" + _local5, _local5); _local2._x = xpos; _local2._y = ypos; _local5 = UI_game.radar.map.emy.getNextHighestDepth(); var _local6 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local5, _local5); _local6.org = _local2; _local2.dir = ((xspeed >= 0) ? 1 : -1); _local2.dy = -4; _local2.move_dir = ((xspeed >= 0) ? 1 : -1); _local2.count = 0; _local2.hp = 3; _local2.weapon = enemy_set_weapon(); _local2.xspeed = xspeed; _local2.enemy_type = "eg"; _local2.xscale_locked = true; _local2.body.arms.gotoAndStop(_local2.weapon); _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { if (random(2)) { play_soundAction("die" + (random(5) + 1)); } create_bonus(20 - stage, this); this.statement = "dead"; var _local3 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("vulture", "vul" + _local3, _local3, {_x:this._x + 5, _y:this._y - 50}); _local2.gotoAndStop("fly"); _local2._xscale = this.move_dir * 100; _local2.xspeed = this.move_dir * 6; _local2.yspeed = -4; _local2.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; remove_egm(this); }; this.gotoAndStop("dead"); this.body.arms.gotoAndStop(this.weapon); this.onEnterFrame = function () { if (Math.abs(this._rotation) < 7) { this._rotation = this._rotation + ((-this.dir) * 2); } this.dy = this.dy + 0.5; this._y = this._y + Math.round(this.dy); remove_egm(this); }; }; _local2.action = function () { this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (random(2000) < stage) { enemy_shoot(this); } if (this._x > hero._x) { this.dir = -1; } else { this.dir = 1; } this.body._xscale = (this.move_dir * this.dir) * 100; var _local2 = {x:0, y:0}; this.body.arms.localToGlobal(_local2); arms_rotate(this, _local2.x, _local2.y, hero._x + GAME.map._x, hero._y + GAME.map._y); remove_egm(this); this._xscale = this.move_dir * 100; }; }; _local2.action(); } function add_enemy_weapon(w_name, dmg, prec, speed, acl, rise, rota, lch_ef, expl, burn, remove, fire_sound, hit_sound_1, spec) { delete temp_obj; var temp_obj = new Object(); temp_obj.weapon_name = w_name; temp_obj.damage = dmg; temp_obj.prec = prec; temp_obj.speed = speed; temp_obj.acl = acl; temp_obj.rise = rise; temp_obj.rota = rota; temp_obj.lch_ef = lch_ef; temp_obj.expl = expl; temp_obj.burn = burn; temp_obj.remove = remove; temp_obj.spec = spec; temp_obj.fire_sound = fire_sound; temp_obj.hit_sound_1 = hit_sound_1; return(temp_obj); } function enemy_shoot(who) { if (((((who._x + GAME.map._x) > ((stage_width + who._width) + 50)) || ((who._x + GAME.map._x) < ((-who._width) - 50))) || ((who._y + GAME.map._y) < ((-who._height) - 50))) || ((who._y + GAME.map._y) > ((stage_height + who._height) + 50))) { return(undefined); } if (_root["e_" + who.weapon].spec != "shot_gun") { enemy_start_shoot(who); } else { enemy_shot_gun_start(who); } play_soundAction(_root["e_" + who.weapon].fire_sound); } function enemy_start_shoot(mc) { if (hero.hp <= 0) { return(undefined); } if (mc.body.arms.act == undefined) { return(undefined); } var _local4 = GAME.map.getNextHighestDepth(); var _local3 = GAME.map.attachMovie("bullet", "bullet" + _local4, _local4); _local3.mc_type = "bullet"; enemy_bullet_move(mc, _local3); launch_effects(mc); mc.body.arms._rotation = mc.body.arms._rotation - (_root["e_" + mc.weapon].prec * 3); } function enemy_shot_gun_start(mc) { mc.body.arms._rotation = mc.body.arms._rotation + (_root["e_" + mc.weapon].prec * 0.6); enemy_start_shoot(mc); mc.body.arms._rotation = mc.body.arms._rotation + (_root["e_" + mc.weapon].prec * 2.4); enemy_start_shoot(mc); mc.body.arms._rotation = mc.body.arms._rotation + (_root["e_" + mc.weapon].prec * 2.4); enemy_start_shoot(mc); mc.body.arms._rotation = mc.body.arms._rotation + (_root["e_" + mc.weapon].prec * 3); } function enemy_bomb(xpos, ypos, xs, ys) { var num = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("bomb", "bomb" + num, num, {_x:xpos, _y:ypos}); _local2.xspeed = xs; _local2.yspeed = ys; _local2.gravity = 0.5; temp_mc.bomb.enemy_type = "bomb"; _local2.hp = 1; _local2.expl = "big_explosion"; _local2.hit_action = function (damage) { GAME.map.attachMovie("fire", "fire" + num, num, {_x:this._x, _y:this._y}); play_soundAction("expl_2"); this.removeMovieClip(); }; _local2.onEnterFrame = function () { if (game_pause) { return(undefined); } this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this._y = this._y + Math.round(this.yspeed); this.yspeed = this.yspeed + this.gravity; if (!hero.hit) { if (hero.hit_test.hitTest(this._x + GAME.map._x, this._y + GAME.map._y, true)) { hero_hit(e_bomb.damage); bullet_explosion(this); play_soundAction("expl_1"); this.removeMovieClip(); } } if (this._y > (stage_height - GAME.map._y)) { this.removeMovieClip(); } }; } function enemy_bullet_move(mc_shooter, mc_bullet) { for (var _local5 in _root["e_" + mc_shooter.weapon]) { mc_bullet[_local5] = _root["e_" + mc_shooter.weapon][_local5]; } mc_bullet.speed = mc_bullet.speed + Math.round(stage * 0.25); mc_bullet.bullet_type = mc_bullet.weapon_name; mc_bullet.gotoAndStop(mc_bullet.bullet_type); var _local7 = Math.cos((mc_shooter.body.arms._rotation * 3.14) / 180); var _local8 = Math.sin((mc_shooter.body.arms._rotation * 3.14) / 180); mc_bullet.xspeed = Math.round((mc_bullet.speed * _local7) * mc_shooter.dir); mc_bullet.yspeed = Math.round(mc_bullet.speed * _local8); mc_shooter.body.arms.gotoAndStop(mc_shooter.weapon); mc_shooter.body.arms.act.play(); mc_bullet.current_degree = ((mc_shooter.dir > 0) ? (mc_shooter.body.arms._rotation) : (180 - mc_shooter.body.arms._rotation)); mc_bullet.current_degree = ((mc_bullet.current_degree < 180) ? (mc_bullet.current_degree) : (mc_bullet.current_degree - 360)); if (mc_bullet.rota) { mc_bullet._rotation = mc_bullet.current_degree; } mc_bullet.xs = 0; mc_bullet.ys = 0; var _local6 = {x:10, y:0}; mc_shooter.body.arms.act.localToGlobal(_local6); mc_bullet._x = Math.round(_local6.x - GAME.map._x); mc_bullet._y = Math.round(_local6.y - GAME.map._y); mc_bullet.hit_count = 0; mc_bullet.onEnterFrame = function () { if (game_pause) { return(undefined); } this.yspeed = this.yspeed - this.rise; if (this.acl != 0) { this.xs = this.xs + ((this.xspeed - this.xs) * this.acl); this.ys = this.ys + ((this.yspeed - this.ys) * this.acl); smoke(null, this.xpos, this.ypos); this._x = this._x + this.xs; this._y = this._y + this.ys; } else { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } if ((String(this.bullet_type).slice(0, 3) != "fla") || ((++this.hit_count) > 15)) { if (!hero.hit) { if (check_if_hit(this, hero)) { if (this.damage == undefined) { return(undefined); } play_soundAction(this.hit_sound_1); hero_hit(this.damage); bullet_explosion(this); remove_bullet(this); } } } if (((((this._x + GAME.map._x) < -10) || ((this._x + GAME.map._x) > (stage_width + 10))) || ((this._y + GAME.map._y) < -10)) || ((this._y + GAME.map._y) > (stage_height + 10))) { this.temp_target.locked = false; this.removeMovieClip(); } }; } function create_gear(xpos, ypos, dir) { var _local5 = GAME.map.equip.getNextHighestDepth(); var _local3 = GAME.map.equip.attachMovie("equip_gear", "equip" + _local5, _local5, {_x:xpos, _y:ypos}); _local3.hp = 15; _local3.dir = dir; _local3._xscale = 100 * dir; _local3.equip_type = "gear"; _local3.stop(); _local3.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local3.dead = function () { this.statement = "dead"; delete this.onEnterFrame; filter_remove(this); this.hit_effect._alpha = 0; var _local3 = GAME.map.attachMovie("equip_gear_gear", "g", GAME.map.getNextHighestDepth(), {_x:((this.gear._x * this._xscale) * 0.01) + this._x, _y:this.gear._y + this._y}); _local3.xspeed = random(30) - 15; _local3.yspeed = -random(50); _local3.gravity = 2; change_color(_local3, Dark); _local3.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.yspeed = this.yspeed + this.gravity; this._rotation = this._rotation + 21; smoke(this); remove_clip(this); }; this.gotoAndStop("broken"); play_soundAction("expl_1"); shock(8); shot_shine(_root, "white", 1); }; _local3.action = function () { this.onEnterFrame = function () { hide_equip(this); if (this.gear._x < 60) { this.dir = 1; } else if (this.gear._x > 210) { this.dir = -1; } this.gear.gear_r._rotation = this.gear.gear_r._rotation + (this.dir * 20); this.gear._x = this.gear._x + (this.dir * 6); if (this.gear.hit_test.hitTest(hero._x + GAME.map._x, hero._y + GAME.map._y, true)) { hero_hit(3); } }; }; _local3.action(); return(_local3); } function create_gun(xpos, ypos, dir) { var _local3 = GAME.map.equip.getNextHighestDepth(); var _local2 = GAME.map.equip.attachMovie("gun", "gun" + _local3, _local3, {_x:xpos, _y:ypos}); _local3 = UI_game.radar.map.emy.getNextHighestDepth(); var _local4 = UI_game.radar.map.emy.attachMovie("radar_enemy", "r_n" + _local3, _local3); _local4.org = _local2; _local2.hp = 20; _local2.count = 0; _local2.equip_type = "gun"; _local2.weapon = "gun"; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { this.statement = "dead"; delete this.onEnterFrame; this.gotoAndStop("broken"); var _local2 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "fire" + _local2, _local2, {_x:this._x, _y:this._y}); play_soundAction("expl_1"); change_color(this, Dark); shock(5); }; _local2.action = function () { this.onEnterFrame = function () { hide_equip(this); arms_rotate(this, this._x, this._y, hero._x, hero._y); this.dir = ((this._x > hero._x) ? -1 : 1); this._xscale = 100 * this.dir; if (((++this.count) > 50) && (!random(100))) { enemy_shoot(this); this.count = 0; } }; }; _local2.action(); return(_local2); } function create_weapon(xpos, ypos, dir) { var _local3 = GAME.map.equip.getNextHighestDepth(); var _local2 = GAME.map.equip.attachMovie("equip_weapon", "e_w" + _local3, _local3, {_x:xpos, _y:ypos}); _local2._xscale = 100 * dir; _local2.bonus._xscale = _local2._xscale; _local2.equip_type = "weapon"; _local2.count = 0; _local2.hit_action = function () { filter_remove(this); this.statement = "dead"; this.gotoAndStop("broken"); create_bonus(120, this); create_bonus(50, this); delete this.onEnterFrame; }; _local2.onEnterFrame = function () { this.bonus._xscale = this._xscale; if ((++this.count) > 10) { this.onEnterFrame = function () { hide_equip(this); }; } }; return(_local2); } function create_fan(fan_xpos, fan_ypos, wind_id, type) { var _local5 = GAME.map.wind.getNextHighestDepth(); var _local3 = GAME.map.wind.attachMovie("fan", "fan" + _local5, _local5, {_x:fan_xpos, _y:fan_ypos}); _local3.wind_id = wind_id; _local3.pos_id = pos_id; _local3.hp = 60; _local3.mc_type = "fan"; _local3.gotoAndStop(type); _local3.reborn = true; if (!if_wind[wind_id]) { mc_all_stop(_local3); } _local3.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local3.dead = function () { play_soundAction("expl_2"); mc_all_stop(this); for (var _local3 in GAME.map.wind) { var _local2 = GAME.map.wind[_local3]; if ((_local2.mc_type == "wind") && (_local2.wind_id == this.wind_id)) { _local2.removeMovieClip(); } } if_wind[this.wind_id] = false; this.statement = "dead"; var _local4 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("bigger_explosion", "explosion" + _local4, _local4, {_x:this._x, _y:this._y - 10}); this.gotoAndStop("broken"); change_color(this, Dark); delete this.onEnterFrame; }; _local3.onEnterFrame = function () { if (game_pause) { return(undefined); } remove_clip(this); }; return(_local3); } function create_power(power_xpos, power_ypos, wind_id) { var _local4 = GAME.map.enemy.getNextHighestDepth(); var _local2 = GAME.map.enemy.attachMovie("fan_power", "fan_power" + _local4, _local4, {_x:power_xpos, _y:power_ypos}); _local4 = UI_game.radar.map.emy.getNextHighestDepth(); var _local5 = UI_game.radar.map.emy.attachMovie("radar_power", "r_n" + _local4, _local4); _local5.org = _local2; if (if_wind[wind_id] == false) { _local2.gotoAndStop("broken"); return(_local2); } _local2.wind_id = wind_id; _local2.pos_id = pos_id; _local2.mc_type = "enemy"; _local2.enemy_type = "power"; _local2.hp = 30; _local2.reborn = true; _local2.hit_action = function (damage) { this.hp = this.hp - damage; shot_shine(this, "white", 1); if (this.hp <= 0) { this.dead(); } }; _local2.dead = function () { play_soundAction("expl_2"); for (var _local3 in GAME.map.wind) { var _local2 = GAME.map.wind[_local3]; if ((_local2.mc_type == "fan") && (_local2.wind_id == this.wind_id)) { mc_all_stop(_local2); } else if ((_local2.mc_type == "wind") && (_local2.wind_id == this.wind_id)) { _local2.removeMovieClip(); } } if_wind[this.wind_id] = false; this.statement = "dead"; var _local4 = GAME.map.getNextHighestDepth(); GAME.map.attachMovie("fire", "explosion" + _local4, _local4, {_x:this._x, _y:this._y}); this.gotoAndStop("broken"); delete this.onEnterFrame; }; _local2.onEnterFrame = function () { hide_equip(this); }; return(_local2); } function create_wind(xpos, ypos, wind_id, type) { if (!if_wind[wind_id]) { return(undefined); } var _local5 = GAME.map.wind.getNextHighestDepth(); var _local3 = GAME.map.wind.attachMovie("wind", "wind" + _local5, _local5, {_x:xpos, _y:ypos}); _local3.wind_type = type; _local3.mc_type = "wind"; _local3.pos_id = pos_id; _local3.wind_id = wind_id; switch (type) { case "up" : _local3._xscale = _local3._xscale * ((random(2) * 2) - 1); _local3._rotation = (-90 * _local3._xscale) / 100; break; case "left_45" : _local3._xscale = _local3._xscale * -1; _local3._rotation = 45; break; case "left_90" : _local3._xscale = _local3._xscale * -1; break; case "right_45" : _local3._rotation = -45; break; case "right_90" : } _local3.onEnterFrame = function () { if (((((this._x + GAME.map._x) > ((stage_width + 200) + this._width)) || ((this._x + GAME.map._x) < (-200 - this._width))) || (((this._y + 200) + GAME.map._y) < (-this._height))) || ((this._y + GAME.map._y) > ((stage_height + 200) + this._height))) { this.arr[this.arr.length - 1] = false; this.removeMovieClip(); return(undefined); } if (this.hit_test != undefined) { if (this.hit_test.hitTest(parachute._x + GAME.map._x, parachute._y + GAME.map._y, true)) { switch (this.wind_type) { case "up" : if (hero.parachute_yspeed > -5) { hero.parachute_yspeed = hero.parachute_yspeed - 4; } break; case "left_45" : if (F_wind > -11) { F_wind = F_wind - 3; } if (hero.parachute_yspeed > -5) { hero.parachute_yspeed = hero.parachute_yspeed - 4; } break; case "left_90" : if (F_wind > -11) { F_wind = F_wind - 3; } break; case "right_45" : if (F_wind < 11) { F_wind = F_wind + 3; } if (hero.parachute_yspeed > -5) { hero.parachute_yspeed = hero.parachute_yspeed - 4; } break; default : if (F_wind >= 11) { break; } F_wind = F_wind + 3; } } for (var _local3 in GAME.map) { var _local2 = GAME.map[_local3]; if (_local2.mc_type == "leaf") { if (this.hit_test.hitTest(_local2._x + GAME.map._x, _local2._y + GAME.map._y, true)) { switch (this.wind_type) { case "up" : _local2.dy = -5; break; case "left_45" : _local2.dx = -5; _local2.dy = -5; break; case "left_90" : _local2.dx = -5; break; case "right_45" : _local2.dx = 5; _local2.dy = -5; break; default : _local2.dx = 5; } } } } } }; return(_local3); } function leaves() { GAME.createEmptyMovieClip("leaf_function", GAME.getNextHighestDepth()); GAME.leaf_function.onEnterFrame = function () { if (random(101) < 1) { var _local3 = GAME.map.getNextHighestDepth(); var _local2 = GAME.map.attachMovie("leaf", "leaf" + _local3, _local3, {_x:random(440) - GAME.map._x, _y:-10 - GAME.map._y}); _local2.gotoAndStop(random(2) + 1); _local2.xspeed = random(5) - 2; _local2.yspeed = random(3) + 2; _local2.dx = 0; _local2.dy = 0; _local2.mc_type = "leaf"; _local2.sdir = -1; _local2.rdir = 1; _local2.onEnterFrame = function () { if (game_pause) { return(undefined); } if (((((this._x + GAME.map._x) > (stage_width + this._width)) || ((this._x + GAME.map._x) < (-this._width))) || ((this._y + GAME.map._y) < (-this._height))) || ((this._y + GAME.map._y) > (stage_height + this._height))) { this.removeMovieClip(); } if (this._xscale > 100) { this.sdir = -1; } if (this._xscale < -100) { this.sdir = 1; } this._xscale = this._xscale + (15 * this.sdir); if (random(50) < 1) { this.rdir = this.rdir * -1; } this._rotation = this._rotation + (this.rdir * random(10)); this._x = this._x + (this.xspeed + this.dx); this._y = this._y + (this.yspeed + this.dy); this.dx = this.dx * 0.8; this.dy = this.dy * 0.8; }; } }; } function create_map() { GAME.map.tile_width = 250; GAME.map.tile_height = 250; GAME.map.tile_x_num = 20; GAME.map.tile_y_num = 20; GAME.map._x = 250 - (250 * hero_init_x[stage]); GAME.map.draw_map = function () { var _local12 = 120; var _local10 = Math.ceil(((-GAME.map._x) - _local12) / GAME.map.tile_width); var _local9 = Math.ceil(((-GAME.map._y) - _local12) / GAME.map.tile_height); var _local8 = Math.ceil(((stage_width + _local12) - GAME.map._x) / GAME.map.tile_width); var _local11 = Math.ceil(((stage_height + _local12) - GAME.map._y) / GAME.map.tile_height); var _local3 = 0; while (_local3++ , _local3 < (GAME.map.tile_x_num + 1)) { var _local2 = 0; while (_local2++ , _local2 < (GAME.map.tile_y_num + 1)) { if ((_local3 >= _local10) && (_local3 <= _local8)) { if ((_local2 >= _local9) && (_local2 <= _local11)) { if (GAME.map.map_tile[(("map_" + _local2) + "_") + _local3] == null) { var _local4 = GAME.map.map_tile.attachMovie("map_tile", (("map_" + _local2) + "_") + _local3, GAME.map.map_tile.getNextHighestDepth(), {_x:GAME.map.tile_width * (_local3 - 1), _y:GAME.map.tile_height * (_local2 - 1)}); _local4.mc_type = "map_tile"; _local4.gotoAndStop(_root["map_" + stage][(GAME.map.tile_x_num * (_local3 - 1)) + _local2]); _local4.hit_test.gotoAndStop(_root["map_" + stage][(GAME.map.tile_x_num * (_local3 - 1)) + _local2]); _local4.bullet_hit_test.gotoAndStop(_root["map_" + stage][(GAME.map.tile_x_num * (_local3 - 1)) + _local2]); for (var _local7 in _root["enemy_" + stage]) { if (_root["enemy_" + stage][_local7][_root["enemy_" + stage][_local7].length - 1]) { } else if ((_root["enemy_" + stage][_local7][0] == _local2) && (_root["enemy_" + stage][_local7][1] == _local3)) { _root["enemy_" + stage][_local7][_root["enemy_" + stage][_local7].length - 1] = true; if (_root["enemy_" + stage][_local7][2] == "enemy") { _local4 = _root["create_" + _root["enemy_" + stage][_local7][3]](_root["enemy_" + stage][_local7][4], _root["enemy_" + stage][_local7][5], _root["enemy_" + stage][_local7][6]); } else if (_root["enemy_" + stage][_local7][2] == "equip") { _local4 = _root["create_" + _root["enemy_" + stage][_local7][3]](_root["enemy_" + stage][_local7][4], _root["enemy_" + stage][_local7][5], _root["enemy_" + stage][_local7][6]); } else if (_root["enemy_" + stage][_local7][2] == "wind") { _local4 = create_wind(_root["enemy_" + stage][_local7][4], _root["enemy_" + stage][_local7][5], _root["enemy_" + stage][_local7][6], _root["enemy_" + stage][_local7][3]); } else if (_root["enemy_" + stage][_local7][2] == "fan") { _local4 = create_fan(_root["enemy_" + stage][_local7][4], _root["enemy_" + stage][_local7][5], _root["enemy_" + stage][_local7][6], _root["enemy_" + stage][_local7][3]); } else if (_root["enemy_" + stage][_local7][2] == "power") { _local4 = create_power(_root["enemy_" + stage][_local7][4], _root["enemy_" + stage][_local7][5], _root["enemy_" + stage][_local7][6]); } _local4.arr = _root["enemy_" + stage][_local7]; } } } } else if (GAME.map.map_tile[(("map_" + _local2) + "_") + _local3]._x != undefined) { GAME.map.map_tile[(("map_" + _local2) + "_") + _local3].removeMovieClip(); } } else if (GAME.map.map_tile[(("map_" + _local2) + "_") + _local3]._x != undefined) { GAME.map.map_tile[(("map_" + _local2) + "_") + _local3].removeMovieClip(); } } } }; GAME.map.draw_map(); } var user_info = SharedObject.getLocal("user_info"); if (user_info.data.option == undefined) { user_info.data.option = [87, 83, 65, 68, 81, 69, true, true]; } var music = user_info.data.option[6]; var sound = user_info.data.option[7]; var radar_on = true; var current_score = 0; var key_string = new Array(); var k_arr = new Array("Backspace", "Tab", "", "", "", "Enter", "", "", "Shift", "Control", "", "Pause/Break", "Caps Lock", "", "", "", "", "", "", "Esc"); var i = 8; while (i < 28) { key_string[i] = k_arr[i - 8]; i++; } var k_arr = new Array("Space", "Page Up", "Page Down", "End", "Home", "Arrow Left", "Arrow Up", "Arrow Right", "Arrow Down", "", "", "", "", "Insert", "Delete"); var i = 32; while (i < 47) { key_string[i] = k_arr[i - 32]; i++; } var k_arr = new Array("Num 0", "Num 1", "Num 2", "Num 3", "Num 4", "Num 5", "Num 6", "Num 7", "Num 8", "Num 9", "*", "+", "", "-", ".", "/", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12"); var i = 96; while (i < 124) { key_string[i] = k_arr[i - 96]; i++; } var k_arr = new Array(";", "=", ",", "-", ".", "/", "`"); var i = 186; while (i < 193) { key_string[i] = k_arr[i - 186]; i++; } var k_arr = new Array("[", "\\", "]", "'"); var i = 219; while (i < 223) { key_string[i] = k_arr[i - 219]; i++; } delete k_arr; delete i; Stage.scaleMode = "noScale"; myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; _quality = "HIGH"; fscommand ("allowscale", false); fscommand ("trapallkeys", true); init_sth(); var G = 0.8; var G_h = 0.5; var G_p = 0.5; var N_w = 1; var Max_N_w = 1.5; var Min_N_w = 0.5; var N_r = 0.8; var F_x_r = 0; var F_xs = 0; var F_wind = 0; var pistol = add_weapon("pistol", -1, 8, 5, 2, 1, false, false, false, 25, 0, 0, false, true, "gun_launch_effect", "bullet_explosion", false, true, "bullet_1", "hit_bullet_f", "hit_bullet_e", "hit_bullet_g", ""); var pistol_2 = add_weapon("pistol_2", 99, 8, 10, 3, 3, false, false, false, 25, 0, 0, false, true, "gun_launch_effect", "bullet_explosion", false, true, "bullet_2", "hit_bullet_f", "hit_bullet_e", "hit_bullet_g", ""); var knife = add_weapon("knife", -1, 13, 15, 0, 0, false, true, false, 0, 0, 0, true, false, "", "knife_expl", false, true, "knife_attack", "hit_knife_f", "hit_knife_e", "hit_knife_g", ""); var shot_gun_1 = add_weapon("shot_gun_1", 50, 25, 15, 4, 0, false, false, false, 20, 0, 0, true, true, "gun_launch_effect", "bullet_explosion", false, true, "bullet_sg", "hit_bullet_f", "hit_bullet_e", "hit_bullet_g", "shot_gun"); var shot_gun_2 = add_weapon("shot_gun_2", 40, 30, 20, 5, 0, false, false, false, 20, 0, 0, true, true, "gun_launch_effect", "bullet_explosion", false, true, "bullet_sg_2", "hit_bullet_f", "hit_bullet_e", "hit_bullet_g", "shot_gun"); var flamethrower_1 = add_weapon("flamethrower_1", 60, 3, 2, 1, 2, false, true, false, 10, 0, 0.2, false, true, "", "", true, false, "bullet_fire", "", "", "", ""); var flamethrower_2 = add_weapon("flamethrower_2", 60, 3, 4, 1, 3, false, true, false, 15, 0, 0.2, false, true, "", "", true, false, "bullet_fire", "", "", "", ""); var bubble_1 = add_weapon("bubble_1", 25, 12, 5, 2, 1, false, false, false, 10, 0, 0, true, true, "gun_launch_effect", "bullet_explosion", false, true, "bullet_bubble", "expl_2", "expl_2", "expl_2", ""); var bubble_2 = add_weapon("bubble_2", 20, 15, 10, 3, 1, false, false, false, 12, 0, 0, true, true, "gun_launch_effect", "bullet_explosion", false, true, "bullet_bubble", "expl_2", "expl_2", "expl_2", ""); var machine_pistol = add_weapon("machine_pistol", 120, 2, 5, 1, 1, false, false, false, 30, 0, 0, false, true, "gun_launch_effect", "bullet_explosion", false, true, "bullet_3", "hit_bullet_f", "hit_bullet_e", "hit_bullet_g", ""); var assault_rifle = add_weapon("assault_rifle", 80, 4, 10, 2, 5, false, false, false, 25, 0, 0, false, true, "gun_launch_effect", "bullet_explosion", false, true, "bullet_4", "hit_bullet_f", "hit_bullet_e", "hit_bullet_g", ""); var laser_1 = add_weapon("laser_1", 35, 10, 10, 1, 0, false, false, false, 40, 0, 0, true, true, "laser_launch_effect", "", false, true, "bullet_laser_1", "hit_bullet_f", "hit_bullet_e", "hit_bullet_g", ""); var laser_2 = add_weapon("laser_2", 30, 11, 15, 2, 0, false, false, false, 40, 0, 0, true, true, "laser_launch_effect", "", false, true, "bullet_laser_2", "hit_bullet_f", "hit_bullet_e", "hit_bullet_g", ""); var laser_3 = add_weapon("laser_3", 20, 15, 20, 3, 0, false, false, false, 40, 0, 0, true, true, "laser_launch_effect", "", true, true, "bullet_laser_3", "hit_bullet_f", "hit_bullet_e", "hit_bullet_g", ""); var rpg_1 = add_weapon("rpg_1", 30, 15, 25, 4, 2, false, false, false, 25, 0.4, 0, true, true, "rocket_launch_effect", "big_explosion", true, true, "launch_sound_2", "expl_2", "expl_2", "expl_2", ""); var rpg_2 = add_weapon("rpg_2", 20, 18, 15, 5, 0, false, false, true, 12, 0.2, 0, true, true, "rocket_launch_effect", "big_explosion", true, true, "launch_sound_1", "expl_1", "expl_1", "expl_1", ""); var rpg_3 = add_weapon("rpg_3", 30, 30, 15, 6, 0, false, false, true, 12, 0.2, 0, true, true, "rocket_launch_effect", "big_explosion", true, true, "launch_sound_1", "expl_1", "expl_1", "expl_1", ""); weapon_score = []; weapon_score[0] = ["knife", 2000]; weapon_score[1] = ["pistol", 1200]; weapon_score[2] = ["pistol_2", 1000]; weapon_score[3] = ["machine_pistol", 500]; weapon_score[4] = ["assault_rifle", 500]; weapon_score[5] = ["flamethrower_1", 300]; weapon_score[6] = ["flamethrower_2", 300]; weapon_score[7] = ["bubble_1", 1200]; weapon_score[8] = ["bubble_2", 1000]; weapon_score[9] = ["shot_gun_1", 1000]; weapon_score[10] = ["shot_gun_2", 1000]; weapon_score[11] = ["laser_1", 1200]; weapon_score[12] = ["laser_2", 1000]; weapon_score[13] = ["laser_3", 800]; weapon_score[14] = ["laser_1_power", 1500]; weapon_score[15] = ["laser_2_power", 1400]; weapon_score[16] = ["laser_3_power", 1300]; weapon_score[17] = ["rpg_1", 700]; weapon_score[18] = ["rpg_2", 700]; weapon_score[19] = ["rpg_3", 500]; NM_ColorMatrix = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; BW_ColorMatrix = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; Red = [10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; White = [11, 0, 0, 0, 465, 0, 11, 0, 0, 465, 0, 0, 11, 0, 465, 0, 0, 0, 1, 0]; Dark = [1, 0, 0, 0, -70, 0, 1, 0, 0, -70, 0, 0, 1, 0, -70, 0, 0, 0, 1, 0]; Rain = [1, 0, 0, 0, -45, 0, 1, 0, 0, -45, 0, 0, 1, 0, -45, 0, 0, 0, 1, 0]; Black = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; shine_Transform_normal = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; shine_Transform_white = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:255, aa:100, ab:0}; shine_Transform_red = {ra:50, rb:185, ga:50, gb:-50, ba:50, bb:-255, aa:100, ab:0}; shine_Transform_blue = {ra:60, rb:0, ga:80, gb:0, ba:100, bb:128, aa:100, ab:0}; shine_Transform_yellow = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:0, aa:100, ab:0}; shine_Transform_black = {ra:45, rb:0, ga:45, gb:0, ba:45, bb:0, aa:100, ab:0}; var sounds = new Array(); sounds.knife = "knife_sound"; sounds.pistol = "bullet_1"; sounds.pistol_2 = "bullet_2"; sounds.machine_pistol = "bullet_3"; sounds.assault_rifle = "bullet_4"; sounds.flamethrower_1 = "bullet_fire"; sounds.flamethrower_2 = "bullet_fire"; sounds.shot_gun_1 = "bullet_2"; sounds.shot_gun_2 = "bullet_1"; sounds.bubble_1 = "alien_sound"; sounds.bubble_2 = "alien_sound"; sounds.laser_1 = "laser_sound"; sounds.laser_2 = "laser_sound"; sounds.laser_3 = "laser_sound"; sounds.rpg_1 = "rpg"; sounds.rpg_2 = "rpg"; sounds.rpg_3 = "rpg"; sounds.bullet_hit_1 = "hit_1"; sounds.bullet_hit_2 = "hit_2"; sounds.knife_hit = "hit_knife"; var e_pistol = add_enemy_weapon("pistol", 3, 1, 4, 0, 0, false, "gun_launch_effect", "bullet_explosion", false, true, "bullet_1", "hit_bullet_f", ""); var e_pistol_2 = add_enemy_weapon("pistol_2", 5, 3, 5, 0, 0, false, "gun_launch_effect", "bullet_explosion", false, true, "bullet_2", "hit_bullet_f", ""); var e_shot_gun_1 = add_enemy_weapon("shot_gun_1", 6, 3, 5, 0, 0, true, "gun_launch_effect", "bullet_explosion", false, true, "bullet_sg", "hit_bullet_f", "shot_gun"); var e_shot_gun_2 = add_enemy_weapon("shot_gun_2", 8, 3, 6, 0, 0, true, "gun_launch_effect", "bullet_explosion", false, true, "bullet_sg_2", "hit_bullet_f", "shot_gun"); var e_flamethrower_1 = add_enemy_weapon("flamethrower_1", 4, 2, 5, 0, 0.2, false, "", "", true, false, "bullet_fire", "", ""); var e_flamethrower_2 = add_enemy_weapon("flamethrower_2", 6, 3, 6, 0, 0.2, false, "", "", true, false, "bullet_fire", "", ""); var e_machine_pistol = add_enemy_weapon("machine_pistol", 3, 1, 6, 0, 0, false, "gun_launch_effect", "bullet_explosion", false, true, "bullet_3", "hit_bullet_f", ""); var e_assault_rifle = add_enemy_weapon("assault_rifle", 5, 5, 7, 0, 0, false, "gun_launch_effect", "bullet_explosion", false, true, "bullet_4", "hit_bullet_f", ""); var e_rpg_1 = add_enemy_weapon("rpg_1", 10, 1, 6, 0.4, 0, true, "rocket_launch_effect", "big_explosion", true, true, "launch_sound_2", "expl_2", ""); var e_rpg_2 = add_enemy_weapon("rpg_2", 15, 1, 6, 0.2, 0, true, "rocket_launch_effect", "big_explosion", true, true, "launch_sound_1", "expl_1", ""); var e_gun = add_enemy_weapon("gun", 5, 20, 2, 0, 0, true, "rocket_launch_effect", "big_explosion", true, true, "bullet_gun", "expl_2", "shot_gun"); var e_cannon = add_enemy_weapon("cannon", 10, 1, 2, 0, 0, true, "rocket_launch_effect", "big_explosion", true, true, "bullet_cannon", "expl_1", ""); var e_tank = add_enemy_weapon("tank", 15, 1, 3, 0, 0, true, "rocket_launch_effect", "big_explosion", true, true, "bullet_tank", "expl_1", ""); var e_bomb = add_enemy_weapon("bomb", 5, 0, 0, 0, -1, true, "", "big_explosion", true, true, "", "", ""); var map_1 = new Array("", "Y_1", "C_1", "C_1", "C_2", "C_1", "C_1", "C_1", "C_1", "E_1", "A_3", "A_2", "G_1", "C_1", "C_1", "C_1", "C_2", "", "", "", "", "Z_1", "A_2", "A_1", "A_4", "A_4", "A_5", "A_4", "D_1", "B_1", "B_1", "B_1", "B_1", "F_1", "K_3", "C_1", "C_1", "", "", "", "", "Z_R_1", "A_R_1", "A_R_3", "A_R_3", "H_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "J_1", "K_2", "C_1", "C_1", "C_1", "C_1", "C_1", "Y_R_1", "C_R_1", "C_R_1", "C_R_1", "I_R_1", "H_R_1", "B_1", "F_R_1", "A_R_1", "A_R_3", "H_R_1", "B_1", "B_1", "B_1", "J_1", "G_1", "C_2", "C_2", "C_1", "V_1", "Y_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "I_R_2", "G_R_4", "C_R_1", "C_1", "C_2", "I_R_3", "H_R_1", "B_1", "B_1", "B_1", "B_1", "F_1", "A_1", "A_2", "T_2", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_2", "I_R_1", "A_R_4", "A_R_1", "A_R_2", "A_R_2", "A_R_1", "A_R_4", "A_R_1", "T_R_1", "Y_1", "N_I_R_1", "Z_R_5", "", "", "", "", "", "C_1", "C_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_1", "V_1", "", "Z_R_5", "", "", "", "", "", "", "", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "", "", "", "", "", "", "", "", "", "", "", "", "", "Z_R_5", "", "", "", "", "Z_R_5", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""); var enemy_1 = new Array("", new Array(17, 5, "enemy", "egm_02", 1195, 4031, 1, false), new Array(15, 5, "enemy", "egm_01", 1157, 3602, 1, false), new Array(12, 4, "enemy", "egm_07", 859, 2886, 1, false), new Array(11, 1, "enemy", "egm_04", 198, 2569, 1, false), new Array(7, 4, "enemy", "egm_03", 911, 1613, 1, false), new Array(6, 2, "enemy", "egm_01", 462, 1252, 1, false), new Array(18, 5, "enemy", "egm_01", 1236, 4395, 1, false), new Array(14, 4, "enemy", "egm_02", 765, 3310, 1, false), new Array(12, 2, "enemy", "egm_01", 375, 2986, 1, false), new Array(8, 3, "enemy", "egm_01", 665, 1952, 1, false), new Array(3, 2, "enemy", "egm_01", 461, 586, 1, false), new Array(15, 4, "wind", "right_45", 829, 3678, 2, false), new Array(16, 4, "enemy", "normal_enemy", 870, 3847, 1, false), new Array(16, 4, "enemy", "normal_enemy", 958, 3967, 1, false), new Array(13, 2, "enemy", "normal_enemy", 353, 3088, 1, false), new Array(12, 1, "enemy", "normal_enemy", 117, 2846, 1, false), new Array(9, 1, "enemy", "normal_enemy", 141, 2209, 1, false), new Array(5, 4, "enemy", "normal_enemy", 967, 1175, -1, false), new Array(5, 2, "enemy", "normal_enemy", 369, 1183, 1, false), new Array(13, 6, "wind", "left_45", 1359, 3150, 2, false), new Array(15, 3, "power", "up", 739, 3636, 2, false), new Array(15, 6, "fan", "left_45", 1442, 3686, 2, false), new Array(15, 6, "wind", "left_45", 1376, 3552, 2, false), new Array(14, 5, "wind", "up", 1022, 3293, 2, false), new Array(15, 3, "wind", "right_45", 680, 3547, 2, false), new Array(15, 3, "fan", "right_45", 629, 3672, 2, false), new Array(13, 4, "wind", "left_45", 787, 3060, 1, false), new Array(11, 3, "wind", "left_90", 686, 2689, 1, false), new Array(10, 3, "wind", "left_45", 639, 2460, 1, false), new Array(10, 4, "wind", "left_45", 847, 2385, 1, false), new Array(7, 3, "wind", "right_45", 550, 1694, 1, false), new Array(7, 2, "wind", "right_45", 368, 1596, 1, false), new Array(16, 5, "enemy", "fly_man", 1189, 3870, 1, false), new Array(13, 4, "enemy", "fly_man", 987, 3228, 1, false), new Array(10, 1, "enemy", "fly_man", 211, 2427, 1, false), new Array(5, 2, "enemy", "fly_man", 493, 1144, 1, false), new Array(17, 6, "enemy", "normal_enemy", 1381, 4211, -1, false), new Array(18, 5, "enemy", "normal_enemy", 1115, 4351, 1, false), new Array(18, 6, "enemy", "normal_enemy", 1378, 4431, -1, false), new Array(7, 5, "enemy", "normal_enemy", 1066, 1676, -1, false), new Array(19, 6, "enemy", "normal_enemy", 1376, 4590, -1, false), new Array(18, 5, "enemy", "normal_enemy", 1132, 4464, 1, false), new Array(14, 6, "enemy", "normal_enemy", 1378, 3462, -1, false), new Array(13, 6, "enemy", "normal_enemy", 1383, 3179, -1, false), new Array(15, 3, "enemy", "normal_enemy", 708, 3557, 1, false), new Array(15, 3, "enemy", "normal_enemy", 698, 3669, 1, false), new Array(14, 2, "enemy", "normal_enemy", 496, 3376, 1, false), new Array(13, 2, "enemy", "normal_enemy", 385, 3172, 1, false), new Array(12, 6, "enemy", "normal_enemy", 1348, 2963, -1, false), new Array(11, 5, "enemy", "normal_enemy", 1022, 2605, -1, false), new Array(11, 1, "enemy", "normal_enemy", 140, 2667, 1, false), new Array(9, 4, "enemy", "normal_enemy", 993, 2180, -1, false), new Array(9, 1, "enemy", "normal_enemy", 204, 2099, 1, false), new Array(8, 4, "enemy", "normal_enemy", 880, 1929, -1, false), new Array(6, 5, "enemy", "normal_enemy", 1095, 1442, -1, false), new Array(7, 2, "enemy", "normal_enemy", 375, 1683, 1, false), new Array(5, 4, "enemy", "normal_enemy", 853, 1212, -1, false), new Array(4, 2, "enemy", "normal_enemy", 371, 930, 1, false), new Array(5, 3, "enemy", "normal_enemy", 636, 1017, -1, false)); var map_2 = new Array("", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "Z_1", "A_2", "A_1", "G_3", "C_2", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "E_1", "A_2", "K_2", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "B_1", "B_1", "B_1", "B_1", "F_1", "A_2", "A_2", "A_1", "A_2", "A_3", "D_1", "B_1", "B_1", "J_2", "K_3", "C_1", "C_1", "C_1", "C_1", "V_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "J_R_1", "D_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "J_1", "K_2", "C_1", "C_1", "C_1", "V_1", "B_1", "B_1", "B_1", "B_1", "B_1", "J_R_2", "K_R_3", "C_R_1", "E_R_1", "D_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "J_2", "A_3", "A_4", "A_1", "T_1", "Z_R_1", "A_R_1", "A_R_4", "A_R_2", "A_R_1", "K_R_2", "C_1", "C_1", "C_1", "C_1", "E_R_4", "H_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_R_1", "A_R_2", "T_R_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "I_R_3", "H_R_1", "B_1", "B_1", "J_R_1", "G_R_1", "C_1", "C_1", "V_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "I_R_2", "H_R_1", "J_R_2", "K_R_2", "C_1", "C_1", "C_1", "A_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "I_R_3", "K_R_3", "C_R_2", "C_1", "C_1", "A_1", "A_1", "Y_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", 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enemy_2 = new Array("", new Array(3, 2, "enemy", "normal_enemy", 378, 595, 1, false), new Array(5, 3, "enemy", "normal_enemy", 632, 1179, 1, false), new Array(6, 3, "enemy", "normal_enemy", 614, 1415, 1, false), new Array(6, 5, "enemy", "normal_enemy", 1194, 1376, -1, false), new Array(5, 6, "enemy", "normal_enemy", 1385, 1099, -1, false), new Array(4, 6, "enemy", "normal_enemy", 1370, 914, -1, false), new Array(3, 6, "enemy", "normal_enemy", 1385, 679, -1, false), new Array(8, 3, "enemy", "normal_enemy", 618, 1963, 1, false), new Array(9, 3, "enemy", "normal_enemy", 627, 2172, 1, false), new Array(11, 3, "enemy", "normal_enemy", 583, 2680, 1, false), new Array(12, 2, "enemy", "normal_enemy", 447, 2847, 1, false), new Array(13, 2, "enemy", "normal_enemy", 379, 3169, 1, false), new Array(14, 3, "enemy", "normal_enemy", 566, 3378, 1, false), new Array(15, 3, "enemy", "normal_enemy", 748, 3629, 1, false), new Array(16, 4, "enemy", "normal_enemy", 935, 3801, 1, false), new Array(16, 5, "enemy", "normal_enemy", 1061, 3877, 1, false), new Array(18, 5, "enemy", "normal_enemy", 1131, 4427, 1, false), new Array(18, 6, "enemy", "normal_enemy", 1367, 4419, -1, false), new Array(19, 6, "enemy", "normal_enemy", 1370, 4663, -1, false), new Array(19, 5, "enemy", "normal_enemy", 1113, 4597, 1, false), new Array(17, 7, "enemy", "normal_enemy", 1569, 4210, -1, false), new Array(17, 7, "enemy", "normal_enemy", 1630, 4087, -1, false), new Array(15, 8, "enemy", "normal_enemy", 1938, 3626, -1, false), new Array(15, 9, "enemy", "normal_enemy", 2006, 3634, -1, false), new Array(13, 8, "enemy", "normal_enemy", 1847, 3187, -1, false), new Array(14, 8, "enemy", "normal_enemy", 1890, 3269, -1, false), new Array(12, 7, "enemy", "normal_enemy", 1530, 2850, -1, false), new Array(12, 7, "enemy", "normal_enemy", 1622, 2923, -1, false), new Array(11, 6, "enemy", "normal_enemy", 1371, 2657, -1, false), new Array(10, 5, "enemy", "normal_enemy", 1176, 2432, -1, false), new Array(9, 5, "enemy", "normal_enemy", 1105, 2212, -1, false), new Array(7, 5, "enemy", "normal_enemy", 1003, 1632, -1, false), new Array(3, 5, "enemy", "fly_man", 1049, 556, 1, false), new Array(2, 5, "enemy", "fly_man", 1086, 355, 1, false), new Array(4, 5, "enemy", "fly_man", 1103, 885, 1, false), new Array(4, 4, "enemy", "fly_man", 847, 818, 1, false), new Array(5, 4, "enemy", "fly_man", 988, 1231, 1, false), new Array(8, 4, "enemy", "fly_man", 783, 1869, 1, false), new Array(10, 4, "enemy", "fly_man", 852, 2413, 1, false), new Array(12, 4, "enemy", "fly_man", 782, 2966, 1, false), new Array(12, 5, "enemy", "fly_man", 1101, 2872, 1, false), new Array(14, 4, "enemy", "fly_man", 826, 3328, 1, false), new Array(13, 6, "enemy", "fly_man", 1289, 3104, 1, false), new Array(15, 5, "enemy", "fly_man", 1231, 3731, 1, false), new Array(17, 6, "enemy", "suicide_rocket", 1349, 4049, 1, false), new Array(19, 6, "enemy", "fly_man", 1313, 4576, 1, false), new Array(15, 7, "enemy", "fly_man", 1620, 3646, 1, false), new Array(8, 3, "enemy", "normal_enemy", 610, 1850, 1, false), new Array(8, 4, "enemy", "normal_enemy", 917, 1930, -1, false), new Array(3, 5, "wind", "left_90", 1043, 666, 1, false), new Array(5, 3, "wind", "right_45", 584, 1223, 2, false), new Array(6, 4, "wind", "right_45", 788, 1272, 2, false), new Array(7, 5, "wind", "left_90", 1110, 1584, 1, false), new Array(10, 3, "wind", "right_90", 633, 2308, 1, false), new Array(11, 3, "wind", "right_90", 644, 2508, 1, false), new Array(13, 4, "wind", "left_45", 926, 3051, 1, false), new Array(13, 5, "wind", "right_45", 1032, 3108, 1, false), new Array(13, 5, "wind", "right_90", 1142, 3116, 1, false), new Array(13, 4, "wind", "left_90", 952, 3125, 1, false), new Array(14, 5, "wind", "left_90", 1094, 3324, 1, false), new Array(15, 5, "wind", "left_90", 1245, 3523, 1, false), new Array(15, 6, "wind", "right_90", 1377, 3525, 1, false), new Array(16, 6, "wind", "left_45", 1444, 3911, 1, false), new Array(14, 6, "wind", "right_90", 1298, 3318, 1, false), new Array(2, 4, "wind", "left_90", 894, 269, 1, false), new Array(2, 4, "wind", "left_90", 941, 466, 1, false), new Array(4, 3, "enemy", "egm_02", 593, 851, 1, false), new Array(3, 2, "enemy", "egm_03", 483, 505, 1, false), new Array(2, 6, "enemy", "egm_07", 1330, 335, 1, false), new Array(7, 5, "enemy", "egm_08", 1045, 1546, 1, false), new Array(7, 3, "enemy", "egm_02", 630, 1626, 1, false), new Array(10, 5, "enemy", "egm_04", 1078, 2290, 1, false), new Array(12, 2, "enemy", "egm_08", 428, 2959, 1, false), new Array(13, 8, "enemy", "egm_07", 1787, 3166, 1, false), new Array(16, 8, "enemy", "egm_07", 1837, 3798, 1, false), new Array(11, 5, "enemy", "egm_21", 1047, 2689, 1, false), new Array(14, 2, "enemy", "egm_08", 399, 3380, 1, false), new Array(18, 5, "enemy", "egm_06", 1224, 4399, 1, false), new Array(6, 2, "fan", "right_45", 493, 1303, 2, false), new Array(5, 4, "wind", "right_45", 965, 1222, 2, false), new Array(4, 6, "wind", "up", 1291, 913, 2, false), new Array(2, 6, "power", "up", 1390, 477, 2, false), new Array(6, 5, "wind", "right_45", 1118, 1302, 2, false)); var map_3 = new Array("", "Y_1", "C_1", "C_1", "C_R_1", "C_R_1", "C_R_1", "E_2", "G_5", "C_2", "C_1", "C_2", "C_1", "C_2", "C_1", "C_1", "", "", "", "", "", "Z_1", "A_2", "A_1", "A_2", "A_5", "D_1", "B_1", "B_1", "F_1", "A_2", "A_1", "A_5", "G_1", "C_2", "C_2", "C_2", "", "", "Z_R_5", "", "B_1", "B_1", "B_1", "B_1", "F_R_1", "A_R_2", "A_R_5", "D_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_1", "A_5", "A_5", "Z_R_5", "Z_R_5", "Z_R_5", "", "Z_R_1", "A_R_5", "A_R_5", "G_R_1", "C_R_1", "C_2", "C_R_2", "C_R_2", "E_R_2", "A_R_1", "M_I_R_2", "L_I_R_1", "A_R_5", "A_R_5", "Z_R_5", "Z_R_5", "", "", "Z_R_5", "", "Y_1", "C_1", "C_1", "C_R_1", "C_R_2", "C_R_2", "C_R_1", "C_R_2", "C_R_2", "C_R_1", "N_1", "N_I_R_1", "C_R_1", "C_1", "Z_R_5", "", "", "", "Z_R_5", "Z_R_5", "Y_1", "C_R_1", "C_R_2", "C_R_1", "C_R_1", "C_R_1", "Z_R_5", "Z_R_5", "C_1", "C_R_2", "Q_R_1", "P_I_R_1", "C_R_2", "C_R_1", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "C_1", "C_R_1", "O_1", "S_1", "O_I_R_1", "C_R_2", "C_2", "C_1", "C_1", "C_1", "C_1", "C_R_1", "V_1", "", "", "", "", "", "Z_R_5", "C_1", "C_1", "I_1", "M_I_1", "L_I_1", "A_1", "G_3", "C_1", "C_1", "C_1", "E_1", "A_5", "A_1", "T_1", "", "", "", "", "", "Z_R_5", "Z_R_5", "Z_R_5", "H_1", "B_1", "B_1", "B_1", "B_1", "F_1", "A_5", "D_1", "B_1", "F_R_1", "A_R_5", "T_R_1", "", "", "", "", "", "Z_R_5", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_R_1", "G_R_1", "C_1", "C_1", "V_R_1", "", "", "", "", "", "Z_R_5", "A_R_5", "A_R_1", "A_R_5", "A_R_5", "A_R_5", "A_R_5", "A_R_1", "A_R_5", "G_R_1", "C_1", "C_1", "C_1", "C_R_1", "V_R_1", "", "", "", "", "", "Z_R_5", "C_1", "C_2", "C_2", "C_1", "C_2", "C_1", "C_1", "C_1", "C_1", "C_1", "C_R_1", "C_R_1", "Z_R_5", "", "", "", "", "", "", "", "", "Z_R_5", "Z_R_5", "", "Z_R_5", "Z_R_5", "", "Z_R_5", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""); var enemy_3 = new Array("", new Array(14, 4, "wind", "up", 853, 3290, 1, false), new Array(13, 4, "wind", "right_45", 880, 3076, 1, false), new Array(12, 5, "wind", "right_45", 1120, 2970, 1, false), new Array(12, 6, "wind", "right_45", 1408, 2934, 1, false), new Array(12, 2, "wind", "right_90", 309, 2993, 1, false), new Array(13, 3, "wind", "right_45", 511, 3146, 1, false), new Array(3, 2, "enemy", "normal_enemy", 352, 712, 1, false), new Array(4, 4, "enemy", "normal_enemy", 914, 847, -1, false), new Array(5, 4, "equip", "gun", 803, 1013, -1, false), new Array(5, 3, "enemy", "normal_enemy", 626, 1166, -1, false), new Array(4, 2, "enemy", "normal_enemy", 356, 919, 1, false), new Array(6, 2, "enemy", "fly_man", 330, 1441, 1, false), new Array(7, 1, "enemy", "normal_enemy", 140, 1665, 1, false), new Array(8, 3, "enemy", "normal_enemy", 670, 1932, -1, false), new Array(9, 2, "enemy", "normal_enemy", 385, 2175, 1, false), new Array(9, 4, "enemy", "normal_enemy", 832, 2164, -1, false), new Array(10, 4, "enemy", "normal_enemy", 890, 2346, -1, false), new Array(10, 2, "enemy", "normal_enemy", 382, 2413, 1, false), new Array(11, 2, "enemy", "normal_enemy", 366, 2591, 1, false), new Array(10, 4, "enemy", "normal_enemy", 884, 2462, -1, false), new Array(11, 5, "enemy", "fly_man", 1068, 2739, 1, false), new Array(11, 6, "enemy", "fly_man", 1439, 2671, 1, false), new Array(11, 7, "enemy", "fly_man", 1698, 2620, 1, false), new Array(12, 8, "enemy", "normal_enemy", 1875, 2961, 1, false), new Array(12, 9, "enemy", "iron_ball", 2004, 2859, 1, false), new Array(13, 8, "enemy", "normal_enemy", 1939, 3170, 1, false), new Array(14, 9, "enemy", "normal_enemy", 2130, 3427, 1, false), new Array(15, 11, "enemy", "normal_enemy", 2545, 3711, -1, false), new Array(15, 11, "enemy", "normal_enemy", 2640, 3596, -1, false), new Array(16, 10, "enemy", "normal_enemy", 2359, 3924, -1, false), new Array(16, 11, "equip", "gun", 2504, 3854, 1, false), new Array(16, 9, "enemy", "normal_enemy", 2089, 3928, 1, false), new Array(17, 10, "enemy", "normal_enemy", 2302, 4214, -1, false), new Array(17, 8, "enemy", "normal_enemy", 1954, 4095, 1, false), new Array(19, 9, "equip", "gun", 2169, 4524, -1, false), new Array(19, 8, "enemy", "normal_enemy", 1872, 4596, 1, false), new Array(16, 9, "equip", "gun", 2027, 3820, 1, false), new Array(13, 11, "enemy", "normal_enemy", 2630, 3210, -1, false), new Array(12, 2, "equip", "gun", 328, 2769, 1, false), new Array(19, 8, "enemy", "normal_enemy", 1870, 4714, 1, false), new Array(11, 10, "wind", "left_90", 2419, 2730, 1, false), new Array(12, 10, "wind", "left_90", 2478, 2929, 1, false), new Array(13, 3, "wind", "right_45", 655, 3193, 1, false), new Array(11, 4, "wind", "left_45", 896, 2605, 1, false), new Array(9, 1, "wind", "right_90", 183, 2045, 1, false), new Array(8, 1, "wind", "right_90", 139, 1816, 1, false), new Array(2, 4, "wind", "left_90", 907, 420, 1, false), new Array(3, 4, "wind", "left_90", 929, 631, 1, false), new Array(15, 9, "wind", "right_45", 2094, 3733, 1, false), new Array(18, 8, "enemy", "fly_man", 1954, 4408, 1, false), new Array(11, 4, "equip", "gun", 953, 2611, -1, false), new Array(13, 9, "enemy", "iron_ball", 2079, 3104, 1, false), new Array(14, 10, "enemy", "iron_ball", 2336, 3350, 1, false), new Array(15, 10, "enemy", "iron_ball", 2353, 3648, 1, false), new Array(6, 3, "equip", "gun", 715, 1365, -1, false), new Array(18, 8, "equip", "gun", 1836, 4267, 1, false), new Array(18, 9, "equip", "gun", 2217, 4480, -1, false), new Array(12, 7, "wind", "right_45", 1596, 2931, 1, false), new Array(3, 2, "equip", "weapon", 398, 593, 1, false), new Array(12, 8, "equip", "weapon", 1902, 2846, 1, false), new Array(3, 2, "enemy", "egm_01", 442, 664, 1, false), new Array(11, 3, "enemy", "egm_01", 613, 2558, 1, false), new Array(17, 9, "enemy", "egm_02", 2114, 4216, 1, false), new Array(5, 2, "enemy", "egm_05", 435, 1223, 1, false), new Array(15, 10, "enemy", "egm_05", 2458, 3552, 1, false), new Array(11, 9, "enemy", "egm_24", 2031, 2589, 1, false), new Array(13, 3, "enemy", "egm_05", 683, 3109, 1, false), new Array(8, 3, "enemy", "egm_03", 582, 1807, 1, false)); var map_4 = new Array("", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", 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"A_R_2", "A_R_4", "A_R_2", "T_R_1", "Y_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "I_R_1", "D_R_1", "B_1", "B_1", "B_1", "B_1", "F_R_1", "G_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "V_R_1", "A_1", "A_1", "A_1", "A_1", "C_R_1", "C_R_1", "C_R_1", "E_R_1", "D_R_1", "F_R_1", "G_R_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", 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false), new Array(10, 6, "enemy", "egm_08", 1421, 2391, 1, false), new Array(9, 6, "enemy", "egm_08", 1474, 2002, 1, false), new Array(7, 6, "enemy", "egm_08", 1389, 1662, 1, false), new Array(8, 10, "enemy", "egm_07", 2280, 1784, 1, false), new Array(6, 8, "enemy", "egm_62", 1770, 1298, 1, false), new Array(3, 7, "enemy", "egm_02", 1742, 689, 1, false), new Array(4, 7, "equip", "gear", 1614, 780, 1, false), new Array(2, 7, "equip", "weapon", 1627, 497, 1, false), new Array(8, 11, "equip", "gun", 2734, 1982, -1, false), new Array(3, 8, "equip", "gun", 1974, 648, -1, false), new Array(5, 9, "equip", "gun", 2174, 1089, -1, false), new Array(7, 10, "equip", "gun", 2484, 1661, -1, false), new Array(8, 11, "equip", "gun", 2676, 1844, -1, false), new Array(14, 10, "equip", "gun", 2252, 3382, -1, false), new Array(16, 9, "equip", "gun", 2196, 3873, -1, false), new Array(17, 9, "equip", "gun", 2210, 4151, -1, false), new Array(19, 9, "equip", "gun", 2211, 4647, -1, false), new Array(16, 7, 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1, false), new Array(14, 6, "wind", "right_45", 1313, 3316, 1, false), new Array(11, 11, "fan", "up", 2555, 2729, 3, false), new Array(14, 9, "wind", "up", 2142, 3293, 1, false), new Array(11, 9, "wind", "right\x1F_90", 2037, 2514, 1, false), new Array(13, 5, "wind", "right_45", 1166, 3184, 1, false), new Array(10, 7, "wind", "left_90", 1729, 2440, 1, false), new Array(9, 7, "wind", "left_90", 1653, 2243, 1, false), new Array(9, 7, "wind", "left_90", 1661, 2051, 1, false), new Array(12, 11, "wind", "left_90", 2528, 2918, 1, false), new Array(11, 11, "wind", "up", 2538, 2581, 3, false), new Array(10, 11, "power", "up", 2671, 2356, 3, false), new Array(9, 5, "power", "up", 1070, 2106, 2, false), new Array(10, 5, "wind", "up", 1174, 2309, 2, false), new Array(8, 7, "wind", "left_90", 1644, 1851, 1, false), new Array(8, 8, "wind", "right\x1F_90", 1930, 1867, 1, false), new Array(10, 9, "wind", "right\x1F_90", 2066, 2310, 1, false), new Array(9, 9, "wind", "right\x1F_90", 2047, 2102, 1, false), new Array(6, 8, "wind", "left_90", 1849, 1418, 1, false), new Array(7, 8, "wind", "right\x1F_90", 1818, 1669, 1, false), new Array(7, 7, "wind", "left_90", 1630, 1636, 1, false), new Array(15, 9, "wind", "left_90", 2156, 3551, 1, false), new Array(10, 5, "fan", "up", 1164, 2472, 2, false)); var map_5 = new Array("", "Z_1", "A_3", "G_3", "C_1", "C_R_1", "C_1", "C_R_1", "E_1", "A_2", "A_1", "A_5", "A_5", "K_1", "C_1", "C_1", "C_1", "Z_5", "Z_5", "", "Z_R_5", "Z_R_1", "A_R_4", "H_R_3", "F_1", "A_1", "A_1", "D_1", "B_1", "B_1", "B_1", "B_1", "B_1", "J_1", "K_3", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "Y_1", "C_R_2", "I_R_3", "H_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "J_1", "A_2", "G_1", "C_1", "C_1", "C_1", "V_R_1", "Y_1", "C_R_1", "C_R_1", "I_R_1", "H_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_5", "A_2", "A_2", "T_2", "Z_R_5", "Z_R_5", "C_1", "C_R_1", "I_R_1", "H_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "U_1", "", "", "", "C_R_1", "C_R_2", "I_R_1", "D_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "U_R_1", "", "", "", "Z_R_5", "C_R_1", "C_R_1", "C_1", "E_R_2", "A_R_2", "A_R_2", "D_R_5", "F_R_1", "D_R_1", "F_R_1", "A_R_1", "A_R_5", "D_R_1", "F_R_1", "A_R_5", "T_R_1", "", "Z_R_5", "", "Z_R_5", "Z_R_5", "Z_R_5", "C_1", "C_R_2", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_R_1", "", "", "", "", "", "", "", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "Z_R_5", "", "", "", "Z_R_5", "", "", "", "", "", "", "", "", "", "Z_R_5", "Z_R_5", "Z_R_5", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""); var enemy_5 = new Array("", new Array(16, 3, "fan", "right_45", 607, 3976, 3, false), new Array(18, 4, "enemy", "egm_05", 930, 4301, 1, false), new Array(17, 7, "enemy", "egm_05", 1537, 4179, 1, false), new Array(13, 6, "enemy", "egm_24", 1299, 3059, 1, false), new Array(5, 3, "enemy", "egm_01", 703, 1076, 1, false), new Array(15, 7, "enemy", "egm_04", 1671, 3561, 1, false), new Array(12, 1, "enemy", "egm_04", 221, 2851, 1, false), new Array(9, 1, "enemy", "egm_01", 206, 2089, 1, false), new Array(6, 5, "enemy", "egm_03", 1080, 1392, 1, false), new Array(2, 2, "equip", "weapon", 354, 429, -1, false), new Array(12, 6, "enemy", "iron_ball", 1377, 2861, 1, false), new Array(14, 3, "enemy", "suicide_rocket", 750, 3469, 1, false), new Array(5, 2, "equip", "gun", 281, 1018, 1, false), new Array(8, 1, "equip", "gun", 89, 1835, 1, false), new Array(10, 1, "equip", "gun", 51, 2455, 1, false), new Array(11, 1, "equip", "gun", 85, 2519, 1, false), new Array(12, 1, "equip", "gun", 80, 2769, 1, false), new Array(12, 1, "equip", "gun", 95, 2993, 1, false), new Array(14, 2, "equip", "gun", 481, 3480, 1, false), new Array(15, 3, "equip", "gun", 616, 3731, 1, false), new Array(17, 3, "equip", "gun", 692, 4013, 1, false), new Array(18, 4, "equip", "gun", 791, 4377, 1, false), new Array(19, 4, "equip", "gun", 789, 4620, 1, false), new Array(20, 4, "equip", "gun", 845, 4816, 1, false), new Array(20, 4, "equip", "gun", 853, 4760, 1, false), new 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"", "", "", "", "", "", "", "", "", "", "", "", "", "", "B_1", "B_1", "B_1", "B_1", "Y_R_1", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "Z_R_5", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""); var enemy_7 = new Array("", new Array(9, 5, "wind", "right_90", 1134, 2137, 1, false), new Array(10, 5, "wind", "right_45", 1186, 2409, 1, false), new Array(13, 5, "wind", "up", 1047, 3035, 1, false), new Array(11, 5, "wind", "right_45", 1021, 2685, 1, false), new Array(14, 3, "wind", "right_45", 700, 3441, 1, false), new Array(15, 4, "wind", "right_45", 830, 3512, 1, false), new Array(14, 5, "wind", "up", 1016, 3297, 1, false), new Array(14, 2, "wind", "right_90", 379, 3263, 1, false), new Array(14, 3, "wind", "right_45", 573, 3358, 1, false), new Array(13, 2, "wind", "right_90", 347, 3078, 1, false), new Array(11, 4, "wind", "left_90", 858, 2737, 1, false), new Array(5, 1, 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"B_1", "F_1", "A_1", "A_1", "Y_1", "C_1", "C_1", "C_1", "E_R_1", "D_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_R_1", "G_R_1", "E_R_1", "A_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "E_R_1", "G_R_2", "E_R_1", "D_R_2", "B_1", "B_1", "B_1", "B_1", "J_R_1", "G_R_3", "C_R_1", "C_R_1", "C_R_1", "V_R_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "E_R_1", "A_R_1", "L_R_1", "M_R_1", "K_R_2", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "V_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "N_R_1", "N_I_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "O_R_1", "S_R_1", "O_I_1", "C_1", "C_1", "C_1", "C_1", "V_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "N_R_1", "N_I_1", "C_1", "C_1", "C_1", "E_3", "T_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "E_1", "A_1", "M_I_1", "L_I_1", "A_2", "A_3", "D_3", "B_1", "U_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "E_1", "D_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "U_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "B_1", "B_1", "F_R_1", "G_R_1", "E_R_1", "H_R_1", "B_1", "B_1", "B_1", "B_1", "U_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_R_1", "A_R_1", "A_R_1", "A_R_1", "G_R_1", "C_1", "C_1", "C_1", "I_R_1", "A_R_1", "A_R_3", "A_R_2", "A_R_3", "T_R_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1"); var enemy_11 = new Array("", new Array(15, 8, "wind", "up", 1797, 3556, 1, false), new Array(2, 3, "wind", "right_90", 606, 412, 1, false), new Array(3, 5, "wind", "left_90", 1156, 711, 1, false), new Array(4, 3, "wind", "right_90", 544, 960, 1, false), new Array(7, 6, "wind", "left_45", 1260, 1620, 1, false), new Array(5, 2, "power", "up", 424, 1112, 2, false), new Array(6, 6, "wind", "left_90", 1405, 1369, 1, false), new Array(7, 5, "wind", "left_45", 1026, 1614, 2, false), new Array(7, 4, "wind", "left_45", 866, 1687, 2, false), new Array(6, 3, "wind", "left_45", 729, 1481, 2, false), new Array(9, 7, "wind", "left_90", 1557, 2139, 1, false), new Array(8, 4, "wind", "right_90", 898, 1937, 1, false), new Array(10, 6, "wind", "left_45", 1459, 2482, 1, false), new Array(11, 6, "wind", "left_45", 1261, 2547, 1, false), new Array(11, 5, "wind", "left_45", 1069, 2626, 1, false), new Array(11, 4, "wind", "left_90", 953, 2724, 1, false), new Array(14, 5, "wind", "left_90", 1077, 3260, 1, false), new Array(18, 6, "wind", "left_45", 1257, 4389, 1, false), new Array(17, 4, "wind", "right_45", 939, 4135, 1, false), new Array(17, 7, "wind", "up", 1514, 4016, 1, false), new Array(16, 5, "wind", "right_45", 1220, 3832, 1, false), new Array(17, 5, "wind", "right_45", 1210, 4121, 1, false), new Array(15, 7, "wind", "right_45", 1572, 3674, 1, false), new Array(14, 7, "wind", "right_45", 1572, 3484, 1, false), new Array(13, 7, "wind", "right_90", 1656, 3201, 1, false), new Array(14, 8, "wind", "right_90", 1940, 3371, 1, false), new Array(16, 12, "wind", "right_90", 2909, 3944, 1, false), new Array(17, 12, "wind", "right_90", 2960, 4145, 1, false), new Array(19, 15, "wind", "left_90", 3602, 4514, 1, false), new Array(12, 4, "wind", "left_90", 971, 2985, 1, false), new Array(3, 3, "equip", "gear", 603, 638, 1, false), new Array(6, 2, "enemy", "suicide_rocket", 349, 1375, 1, false), new Array(9, 4, "enemy", "suicide_rocket", 928, 2192, 1, false), new Array(3, 5, "equip", "gear", 1150, 638, -1, false), new Array(1, 5, "enemy", "enemy_rock", 1116, 174, -1, false), new Array(2, 3, "enemy", "normal_enemy", 620, 346, 1, false), new Array(3, 3, "enemy", "normal_enemy", 627, 592, 1, false), new Array(5, 2, "enemy", "normal_enemy", 402, 1210, 1, false), new Array(7, 3, "enemy", "normal_enemy", 746, 1629, 1, false), new Array(8, 3, "enemy", "normal_enemy", 648, 1959, 1, false), new Array(9, 3, "enemy", "normal_enemy", 619, 2098, 1, false), new Array(11, 2, "enemy", "normal_enemy", 371, 2597, 1, false), new Array(11, 2, "enemy", "normal_enemy", 374, 2712, 1, false), new Array(13, 2, "enemy", "normal_enemy", 369, 3112, 1, false), new Array(14, 2, "enemy", "normal_enemy", 437, 3305, 1, false), new Array(14, 3, "enemy", "normal_enemy", 623, 3448, 1, false), new Array(16, 4, "enemy", "normal_enemy", 855, 3837, 1, false), new Array(16, 4, "enemy", "normal_enemy", 889, 3926, 1, false), new Array(15, 3, "enemy", "normal_enemy", 692, 3673, 1, false), new Array(16, 12, "enemy", "normal_enemy", 2891, 3920, 1, false), new Array(19, 11, "enemy", "normal_enemy", 2627, 4673, 1, false), new Array(19, 11, "enemy", "normal_enemy", 2671, 4575, 1, false), new Array(18, 15, "enemy", "normal_enemy", 3622, 4419, -1, false), new Array(15, 15, "enemy", "normal_enemy", 3607, 3710, -1, false), new Array(17, 6, "enemy", "normal_enemy", 1363, 4168, -1, false), new Array(17, 6, "enemy", "normal_enemy", 1385, 4085, -1, false), new Array(16, 7, "enemy", "normal_enemy", 1554, 3808, -1, false), new Array(15, 7, "enemy", "normal_enemy", 1634, 3707, -1, false), new Array(15, 8, "enemy", "normal_enemy", 1801, 3556, -1, false), new Array(9, 7, "enemy", "normal_enemy", 1594, 2215, -1, false), new Array(9, 7, "enemy", "normal_enemy", 1533, 2092, -1, false), new Array(7, 7, "enemy", "normal_enemy", 1538, 1590, -1, false), new Array(6, 6, "enemy", "normal_enemy", 1408, 1430, -1, false), new Array(4, 5, "enemy", "normal_enemy", 1250, 928, -1, false), new Array(6, 2, "enemy", "cannon_man", 427, 1436, 1, false), new Array(10, 2, "enemy", "cannon_man", 374, 2447, 1, false), new Array(14, 2, "enemy", "cannon_man", 485, 3394, 1, false), new Array(17, 4, "enemy", "cannon_man", 903, 4075, 1, false), new Array(2, 3, "enemy", "grenadier", 623, 466, 1, false), new Array(9, 2, "enemy", "grenadier", 453, 2164, 1, false), new Array(10, 2, "enemy", "grenadier", 413, 2327, 1, false), new Array(15, 3, "enemy", "grenadier", 689, 3559, 1, false), new Array(17, 12, "enemy", "grenadier", 2883, 4246, 1, false), new Array(18, 12, "enemy", "grenadier", 2875, 4350, 1, false), new Array(16, 15, "enemy", "grenadier", 3627, 3843, -1, false), new Array(19, 15, "enemy", "grenadier", 3645, 4613, -1, false), new Array(12, 8, "enemy", "grenadier", 1864, 2964, -1, false), new Array(16, 7, "enemy", "grenadier", 1559, 3920, -1, false), new Array(10, 4, "enemy", "rock", 813, 2405, -1, false), new Array(12, 3, "enemy", "rock", 744, 2858, -1, false), new Array(14, 12, "enemy", "iron_ball", 2958, 3485, -1, false), new Array(15, 13, "enemy", "iron_ball", 3116, 3633, -1, false), new Array(12, 7, "enemy", "iron_ball", 1733, 2940, -1, false), new Array(14, 7, "enemy", "iron_ball", 1735, 3383, -1, false), new Array(4, 5, "enemy", "toad", 1176, 828, -1, false), new Array(8, 7, "enemy", "toad", 1556, 1928, -1, false), new Array(14, 14, "enemy", "toad", 3358, 3475, -1, false), new Array(15, 15, "enemy", "toad", 3580, 3602, -1, false), new Array(8, 3, "enemy", "toad", 668, 1854, 1, false), new Array(13, 2, "enemy", "toad", 358, 3013, 1, false), new Array(7, 3, "enemy", "flower_gun", 614, 1626, 1, false), new Array(3, 3, "enemy", "flower_gun", 633, 727, 1, false), new Array(11, 2, "enemy", "flower_gun", 263, 2697, 1, false), new Array(16, 3, "enemy", "flower_gun", 704, 3779, 1, false), new Array(18, 12, "enemy", "flower_gun", 2755, 4441, 1, false), new Array(17, 15, "enemy", "flower_gun", 3705, 4000, -1, false), new Array(5, 6, "enemy", "flower_gun", 1374, 1224, -1, false), new Array(10, 7, "enemy", "flower_gun", 1662, 2378, -1, false), new Array(11, 8, "enemy", "flower_gun", 1852, 2620, -1, false), new Array(11, 4, "enemy", "vulture", 856, 2602, -1, false), new Array(13, 3, "enemy", "vulture", 613, 3175, -1, false), new Array(15, 5, "enemy", "vulture", 1082, 3598, -1, false), new Array(15, 13, "enemy", "vulture", 3180, 3553, -1, false), new Array(14, 4, "enemy", "vulture", 929, 3420, -1, false), new Array(3, 3, "equip", "gun", 548, 690, 1, false), new Array(6, 2, "equip", "gun", 366, 1288, 1, false), new Array(9, 2, "equip", "gun", 478, 2228, 1, false), new Array(14, 2, "equip", "gun", 344, 3265, 1, false), new Array(15, 3, "equip", "gun", 610, 3525, 1, false), new Array(17, 4, "equip", "gun", 858, 4014, 1, false), new Array(16, 12, "equip", "gun", 2789, 3871, 1, false), new Array(18, 12, "equip", "gun", 2841, 4327, 1, false), new Array(18, 11, "equip", "gun", 2668, 4494, 1, false), new Array(18, 12, "equip", "gun", 2790, 4415, 1, false), new Array(19, 15, "equip", "gun", 3712, 4564, -1, false), new Array(17, 15, "equip", "gun", 3702, 4088, -1, false), new Array(16, 15, "equip", "gun", 3716, 3765, -1, false), new Array(13, 8, "equip", "gun", 1906, 3022, -1, false), new Array(15, 8, "equip", "gun", 1856, 3647, -1, false), new Array(16, 7, "equip", "gun", 1610, 3895, -1, false), new Array(17, 7, "equip", "gun", 1546, 4009, -1, false), new Array(17, 15, "enemy", "comb", 3585, 4193, -1, false), new Array(7, 4, "fan", "left_45", 844, 1712, 2, false), new Array(7, 6, "wind", "left_45", 1487, 1618, 1, false), new Array(2, 5, "equip", "weapon", 1123, 499, -1, false), new Array(15, 9, "wind", "right_90", 2207, 3507, 1, false), new Array(15, 10, "wind", "right_90", 2398, 3627, 1, false), new Array(16, 11, "wind", "right_45", 2591, 3912, 1, false), new Array(14, 9, "enemy", "balloon", 2084, 3294, 1, false), new Array(14, 9, "enemy", "balloon", 2245, 3393, 1, false), new Array(14, 10, "enemy", "balloon", 2455, 3465, 1, false), new Array(15, 11, "enemy", "balloon", 2684, 3588, 1, false), new Array(14, 10, "enemy", "fly_man", 2456, 3394, 1, false), new Array(15, 11, "enemy", "fly_man", 2655, 3524, 1, false), new Array(5, 5, "enemy", "egm_05", 1153, 1154, 1, false), new Array(5, 2, "enemy", "egm_72", 467, 1212, 1, false), new Array(9, 6, "enemy", "egm_82", 1429, 2026, 1, false), new Array(9, 3, "enemy", "egm_11", 617, 2223, 1, false), new Array(11, 2, "enemy", "egm_11", 421, 2653, 1, false), new Array(15, 5, "enemy", "egm_24", 1185, 3699, 1, false), new Array(13, 2, "enemy", "egm_11", 470, 3190, 1, false), new Array(10, 7, "wind", "left_45", 1663, 2421, 1, false), new Array(16, 14, "enemy", "egm_04", 3412, 3878, 1, false), new Array(18, 14, "enemy", "egm_21", 3463, 4376, 1, false), new Array(19, 14, "wind", "left_90", 3289, 4649, 1, false)); var map_12 = new Array("", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "E_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Z_1", "A_2", "A_3", "A_2", "A_3", "A_1", "A_4", "A_1", "A_5", "D_1", "B_1", "B_1", "B_1", "B_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Z_R_1", "A_R_3", "A_R_3", "A_R_3", "A_R_4", "A_R_5", "A_R_1", "A_R_2", "A_R_3", "L_R_1", "M_R_1", "D_R_1", "F_R_1", "B_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Y_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "N_R_1", "N_I_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Y_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "O_R_1", "S_R_1", "O_I_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Z_1", "A_1", "A_3", "A_1", "K_2", "C_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "N_R_1", "N_I_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "B_1", "B_1", "B_1", "B_1", "J_1", "G_2", "C_1", "C_1", "C_1", "E_3", "M_I_1", "L_I_1", "G_3", "C_2", "C_1", "C_2", "C_1", "C_1", "C_1", "V_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_3", "A_1", "D_3", "B_1", "B_1", "B_1", "B_1", "F_3", "A_1", "A_3", "A_3", "A_1", "A_3", "T_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "U_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_R_3", "A_R_3", "A_R_1", "A_R_1", "A_R_2", "A_R_1", "A_R_4", "A_R_2", "T_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_R_2", "G_R_2", "E_R_3", "D_R_4", "F_R_4", "G_R_3", "C_2", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "B_1", "B_1", "B_1", "F_R_1", "G_R_3", "C_R_2", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "V_1", "G_R_1", "E_R_1", "G_R_3", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1"); var enemy_12 = new Array("", new Array(11, 3, "wind", "right_90", 583, 2557, 1, false), new Array(11, 1, "wind", "right_45", 166, 2703, 1, false), new Array(10, 2, "wind", "right_90", 328, 2355, 1, false), new Array(13, 7, "wind", "up", 1727, 3038, 1, false), new Array(11, 8, "wind", "up", 1753, 2669, 1, false), new Array(10, 8, "wind", "right_45", 1777, 2376, 1, false), new Array(9, 8, "wind", "up", 1959, 2155, 1, false), new Array(8, 8, "wind", "up", 1958, 1846, 1, false), new Array(8, 9, "wind", "left_45", 2236, 1937, 1, false), new Array(7, 10, "wind", "left_45", 2259, 1669, 1, false), new Array(9, 10, "wind", "left_45", 2256, 2241, 1, false), new Array(10, 9, "wind", "left_45", 2203, 2461, 1, false), new Array(12, 9, "wind", "left_45", 2021, 2785, 1, false), new Array(7, 8, "wind", "left_45", 1960, 1528, 1, false), new Array(5, 8, "wind", "left_45", 1752, 1235, 1, false), new Array(5, 7, "wind", "up", 1513, 1045, 1, false), new Array(3, 6, "wind", "right_45", 1431, 704, 1, false), new Array(3, 7, "wind", "right_45", 1673, 747, 1, false), new Array(4, 9, "wind", "right_45", 2149, 812, 1, false), new Array(4, 10, "wind", "right_45", 2416, 810, 1, false), new Array(6, 8, "wind", "left_45", 1948, 1332, 1, false), new Array(4, 10, "wind", "right_90", 2288, 936, 1, false), new Array(6, 9, "wind", "right_90", 2205, 1375, 1, false), new Array(5, 9, "wind", "right_90", 2217, 1156, 1, false), new Array(7, 9, "wind", "right_90", 2233, 1715, 1, false), new Array(8, 9, "wind", "right_90", 2216, 1975, 1, false), new Array(10, 10, "wind", "right_90", 2257, 2260, 1, false), new Array(11, 9, "wind", "left_45", 2105, 2630, 1, false), new Array(13, 8, "wind", "left_45", 2000, 3027, 1, false), new Array(14, 10, "wind", "left_90", 2436, 3418, 1, false), new Array(17, 10, "wind", "left_90", 2424, 4177, 1, false), new Array(19, 8, "wind", "right_90", 1851, 4556, 1, false), new Array(10, 9, "wind", "right_90", 2199, 2488, 1, false), new Array(11, 9, "wind", "right_90", 2090, 2671, 1, false), new Array(12, 8, "wind", "right_90", 1934, 2940, 1, false), new Array(16, 8, "wind", "right_90", 1878, 3802, 1, false), new Array(11, 4, "wind", "right_90", 881, 2725, 1, false), new Array(4, 6, "enemy", "nest", 1341, 855, -1, false), new Array(5, 7, "enemy", "nest", 1594, 1211, 1, false), new Array(2, 2, "equip", "gear", 372, 474, 1, false), new Array(7, 2, "equip", "gear", 386, 1511, 1, false), new Array(4, 3, "enemy", "cannon_man", 743, 945, -1, false), new Array(5, 3, "enemy", "cannon_man", 660, 1194, -1, false), new Array(3, 3, "enemy", "cannon_man", 687, 636, -1, false), new Array(8, 3, "enemy", "cannon_man", 666, 1933, -1, false), new Array(13, 10, "enemy", "cannon_man", 2436, 3131, -1, false), new Array(12, 10, "enemy", "cannon_man", 2440, 2842, -1, false), new Array(15, 10, "enemy", "cannon_man", 2445, 3608, -1, false), new Array(8, 11, "enemy", "cannon_man", 2709, 1944, -1, false), new Array(6, 11, "enemy", "cannon_man", 2715, 1445, -1, false), new Array(4, 12, "enemy", "cannon_man", 2927, 944, -1, false), new Array(6, 2, "enemy", "normal_enemy", 377, 1345, 1, false), new Array(8, 2, "enemy", "normal_enemy", 382, 1842, 1, false), new Array(7, 2, "enemy", "normal_enemy", 388, 1680, 1, false), new Array(10, 7, "enemy", "normal_enemy", 1640, 2423, 1, false), new Array(8, 8, "enemy", "normal_enemy", 1874, 1846, 1, false), new Array(7, 8, "enemy", "normal_enemy", 1868, 1574, 1, false), new Array(6, 7, "enemy", "normal_enemy", 1605, 1258, 1, false), new Array(3, 6, "enemy", "normal_enemy", 1366, 613, 1, false), new Array(3, 13, "enemy", "normal_enemy", 3053, 662, -1, false), new Array(4, 12, "enemy", "normal_enemy", 2894, 838, -1, false), new Array(5, 12, "enemy", "normal_enemy", 2806, 1167, -1, false), new Array(10, 11, "enemy", "normal_enemy", 2641, 2308, -1, false), new Array(11, 11, "enemy", "normal_enemy", 2551, 2666, -1, false), new Array(14, 10, "enemy", "normal_enemy", 2376, 3345, -1, false), new Array(16, 10, "enemy", "normal_enemy", 2363, 3916, -1, false), new Array(18, 10, "enemy", "normal_enemy", 2358, 4426, -1, false), new Array(18, 8, "enemy", "normal_enemy", 1878, 4348, 1, false), new Array(17, 8, "enemy", "normal_enemy", 1873, 4112, 1, false), new Array(19, 8, "enemy", "normal_enemy", 1869, 4611, 1, false), new Array(16, 8, "enemy", "normal_enemy", 1872, 3863, 1, false), new Array(14, 8, "enemy", "normal_enemy", 1871, 3325, 1, false), new Array(13, 7, "enemy", "normal_enemy", 1702, 3052, 1, false), new Array(3, 2, "enemy", "nest", 282, 509, 1, false), new Array(6, 2, "enemy", "nest", 349, 1476, 1, false), new Array(9, 3, "enemy", "nest", 720, 2008, -1, false), new Array(12, 10, "enemy", "nest", 2404, 2938, -1, false), new Array(9, 11, "enemy", "nest", 2662, 2082, -1, false), new Array(10, 11, "enemy", "nest", 2698, 2367, -1, false), new Array(4, 3, "enemy", "fly_man", 502, 773, -1, false), new Array(9, 3, "enemy", "suicide_rocket", 529, 2020, -1, false), new Array(10, 4, "enemy", "fly_man", 820, 2413, -1, false), new Array(11, 5, "enemy", "fly_man", 1082, 2624, -1, false), new Array(11, 6, "enemy", "fly_man", 1289, 2707, -1, false), new Array(12, 6, "enemy", "fly_man", 1429, 2804, -1, false), new Array(11, 9, "enemy", "fly_man", 2142, 2702, -1, false), new Array(9, 9, "enemy", "fly_man", 2111, 2187, -1, false), new Array(6, 9, "enemy", "fly_man", 2138, 1413, -1, false), new Array(4, 8, "enemy", "fly_man", 1851, 818, -1, false), new Array(5, 8, "enemy", "fly_man", 1867, 1156, -1, false), new Array(4, 10, "enemy", "fly_man", 2396, 800, -1, false), new Array(5, 11, "enemy", "fly_man", 2604, 1182, -1, false), new Array(7, 10, "enemy", "fly_man", 2398, 1580, -1, false), new Array(10, 11, "enemy", "fly_man", 2502, 2493, -1, false), new Array(12, 10, "enemy", "fly_man", 2340, 2838, -1, false), new Array(16, 10, "enemy", "fly_man", 2291, 3987, -1, false), new Array(16, 9, "enemy", "fly_man", 2182, 3847, -1, false), new Array(8, 3, "enemy", "vulture", 529, 1789, 1, false), new Array(9, 2, "enemy", "vulture", 393, 2113, 1, false), new Array(3, 8, "enemy", "vulture", 1784, 549, 1, false), new Array(3, 9, "enemy", "vulture", 2180, 518, 1, false), new Array(3, 11, "enemy", "vulture", 2738, 516, 1, false), new Array(4, 11, "enemy", "vulture", 2644, 969, 1, false), new Array(8, 10, "enemy", "vulture", 2384, 1887, 1, false), new Array(10, 10, "enemy", "vulture", 2331, 2360, 1, false), new Array(15, 9, "enemy", "vulture", 2140, 3611, 1, false), new Array(7, 3, "enemy", "grenadier", 615, 1712, -1, false), new Array(8, 11, "enemy", "grenadier", 2590, 1822, -1, false), new Array(9, 12, "enemy", "grenadier", 2784, 2158, -1, false), new Array(15, 10, "enemy", "grenadier", 2365, 3713, -1, false), new Array(17, 10, "enemy", "grenadier", 2371, 4215, -1, false), new Array(17, 10, "enemy", "grenadier", 2373, 4094, -1, false), new Array(18, 8, "enemy", "grenadier", 1883, 4463, 1, false), new Array(16, 8, "enemy", "grenadier", 1856, 3993, 1, false), new Array(15, 8, "enemy", "grenadier", 1879, 3594, 1, false), new Array(14, 8, "enemy", "grenadier", 1877, 3426, 1, false), new Array(3, 2, "enemy", "grenadier", 345, 749, 1, false), new Array(3, 2, "equip", "gun", 301, 584, 1, false), new Array(5, 2, "equip", "gun", 329, 1087, 1, false), new Array(7, 2, "equip", "gun", 329, 1644, 1, false), new Array(12, 7, "equip", "gun", 1600, 2995, 1, false), new Array(9, 7, "equip", "gun", 1726, 2229, 1, false), new Array(9, 8, "equip", "gun", 1843, 2075, 1, false), new Array(7, 7, "equip", "gun", 1676, 1507, 1, false), new Array(5, 6, "equip", "gun", 1410, 1144, 1, false), new Array(4, 13, "equip", "gun", 3029, 767, -1, false), new Array(5, 12, "equip", "gun", 2888, 1021, -1, false), new Array(6, 12, "equip", "gun", 2768, 1315, -1, false), new Array(6, 11, "equip", "gun", 2725, 1494, -1, false), new Array(7, 11, "equip", "gun", 2578, 1740, -1, false), new Array(9, 12, "equip", "gun", 2796, 2240, -1, false), new Array(11, 11, "equip", "gun", 2599, 2641, -1, false), new Array(10, 11, "equip", "gun", 2671, 2474, -1, false), new Array(14, 10, "equip", "gun", 2466, 3255, -1, false), new Array(15, 10, "equip", "gun", 2451, 3688, -1, false), new Array(17, 10, "equip", "gun", 2465, 4009, -1, false), new Array(18, 10, "equip", "gun", 2448, 4376, -1, false), new Array(4, 6, "enemy", "enemy_rock", 1371, 965, 1, false), new Array(6, 7, "enemy", "enemy_rock", 1599, 1375, 1, false), new Array(8, 8, "enemy", "enemy_rock", 1870, 1964, 1, false), new Array(4, 6, "enemy", "iron_ball", 1382, 776, 1, false), new Array(3, 6, "enemy", "toad", 1343, 514, 1, false), new Array(5, 12, "enemy", "flower_gun", 2900, 1106, -1, false), new Array(7, 11, "enemy", "flower_gun", 2562, 1667, -1, false), new Array(11, 11, "enemy", "flower_gun", 2710, 2538, -1, false), new Array(14, 10, "enemy", "flower_gun", 2447, 3482, -1, false), new Array(11, 2, "wind", "right_45", 398, 2715, 1, false), new Array(2, 6, "equip", "weapon", 1394, 345, 1, false), new Array(13, 6, "wind", "right_45", 1379, 3156, 1, false), new Array(12, 5, "wind", "right_90", 1132, 2858, 1, false), new Array(2, 7, "enemy", "fly_man", 1717, 407, 1, false), new Array(4, 8, "wind", "right_45", 1919, 783, 1, false), new Array(5, 7, "wind", "up", 1699, 1036, 1, false), new Array(5, 2, "equip", "gear", 382, 1128, 1, false), new Array(11, 2, "enemy", "egm_21", 471, 2560, 1, false), new Array(9, 2, "enemy", "egm_06", 474, 2192, 1, false), new Array(5, 2, "enemy", "egm_83", 462, 1128, 1, false), new Array(3, 9, "enemy", "egm_82", 2057, 562, 1, false), new Array(3, 12, "enemy", "egm_82", 2780, 622, 1, false), new Array(6, 11, "enemy", "egm_83", 2641, 1282, 1, false), new Array(9, 11, "enemy", "egm_11", 2554, 2184, 1, false), new Array(13, 10, "enemy", "egm_11", 2305, 3101, 1, false), new Array(15, 8, "enemy", "egm_05", 1942, 3658, 1, false), new Array(19, 10, "enemy", "egm_05", 2300, 4554, 1, false)); var map_13 = new Array("", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "E_2", "A_3", "A_1", "T_1", "Z_1", "A_3", "D_3", "F_3", "A_1", "K_2", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "I_3", "A_4", "A_1", "D_3", "B_1", "B_1", "B_1", "U_1", "B_1", "B_1", "B_1", "B_1", "B_1", "J_2", "A_3", "A_2", "G_1", "C_1", "C_1", "E_3", "H_2", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "U_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_2", "D_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "U_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_R_3", "A_R_2", "D_R_3", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "U_1", "B_1", "B_1", "B_1", "B_1", "F_R_2", "D_R_1", "F_R_1", "G_R_2", "C_R_2", "C_R_1", "C_R_2", "E_R_3", "H_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "U_1", "Z_R_1", "A_R_3", "A_R_2", "G_R_1", "C_R_1", "C_R_2", "C_R_2", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "I_R_4", "G_R_3", "E_R_1", "D_R_3", "B_1", "B_1", "B_1", "U_1", "Y_R_1", "C_R_2", "C_R_1", "C_R_2", "C_R_2", "C_R_1", "C_1", "C_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "E_R_3", "A_R_3", "A_R_1", "T_R_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "Y_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Y_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1"); var enemy_13 = new Array("", new Array(18, 3, "enemy", "egm_07", 528, 4472, 1, false), new Array(18, 5, "enemy", "egm_07", 1121, 4394, 1, false), new Array(16, 5, "enemy", "egm_82", 1142, 3805, 1, false), new Array(15, 3, "enemy", "egm_04", 573, 3560, 1, false), new Array(11, 4, "enemy", "egm_22", 988, 2590, 1, false), new Array(6, 4, "enemy", "egm_11", 871, 1424, 1, false), new Array(5, 6, "enemy", "egm_11", 1297, 1100, 1, false), new Array(4, 6, "enemy", "egm_08", 1259, 798, 1, false), new Array(4, 3, "enemy", "egm_05", 665, 849, 1, false), new Array(7, 3, "equip", "weapon", 623, 1747, 1, false), new Array(16, 2, "wind", "right_45", 336, 3999, 1, false), new Array(15, 1, "wind", "right_45", 237, 3743, 1, false), new Array(9, 3, "wind", "right\x1F_90", 582, 2083, 1, false), new Array(19, 4, "wind", "left_45", 898, 4653, 1, false), new Array(19, 3, "wind", "left_45", 632, 4643, 1, false), new Array(5, 4, "wind", "right_45", 815, 1218, 1, false), new Array(19, 5, "wind", "left_45", 1164, 4655, 1, false), new Array(19, 8, "wind", "left_45", 1855, 4553, 1, false), new Array(19, 6, "wind", "left_45", 1430, 4645, 1, false), new Array(14, 6, "wind", "left_45", 1303, 3393, 1, false), new Array(14, 5, "wind", "left_45", 1093, 3431, 1, false), new Array(8, 5, "wind", "left_45", 1088, 1777, 1, false), new Array(4, 5, "wind", "right\x1F_90", 1075, 840, 1, false), new Array(7, 6, "wind", "left_45", 1302, 1711, 1, false), new Array(5, 2, "wind", "right_45", 378, 1102, 1, false), new Array(5, 3, "wind", "right_45", 603, 1145, 1, false), new Array(4, 3, "wind", "right_45", 682, 927, 1, false), new Array(4, 4, "wind", "right_45", 998, 872, 1, false), new Array(7, 6, "wind", "left_45", 1472, 1640, 1, false), new Array(14, 4, "wind", "left_45", 913, 3462, 1, false), new Array(13, 6, "wind", "left_45", 1284, 3243, 1, false), new Array(12, 6, "wind", "left_90", 1440, 2900, 1, false), new Array(17, 5, "wind", "right_45", 1126, 4073, 1, false), new Array(17, 8, "wind", "left_90", 1911, 4220, 1, false), new Array(19, 7, "wind", "left_45", 1639, 4602, 1, false), new Array(15, 2, "wind", "right\x1F_90", 362, 3717, 1, false), new Array(17, 4, "wind", "right_45", 874, 4032, 1, false), new Array(17, 3, "wind", "right_45", 583, 4042, 1, false), new Array(3, 3, "enemy", "suicide_rocket", 643, 609, -1, false), new Array(18, 2, "enemy", "suicide_rocket", 294, 4329, -1, false), new Array(3, 3, "enemy", "helicopter", 541, 723, 1, false), new Array(3, 6, "enemy", "helicopter", 1349, 714, 1, false), new Array(6, 5, "enemy", "helicopter", 1231, 1271, 1, false), new Array(6, 4, "enemy", "helicopter", 909, 1326, 1, false), new Array(7, 3, "enemy", "helicopter", 749, 1749, 1, false), new Array(13, 4, "enemy", "helicopter", 971, 3003, 1, false), new Array(14, 3, "enemy", "helicopter", 625, 3486, 1, false), new Array(15, 6, "enemy", "helicopter", 1251, 3689, 1, false), new Array(17, 6, "enemy", "helicopter", 1451, 4183, 1, false), new Array(18, 4, "enemy", "helicopter", 826, 4277, 1, false), new Array(3, 5, "enemy", "fly_man", 1077, 651, 1, false), new Array(5, 5, "enemy", "fly_man", 1189, 1023, 1, false), new Array(8, 4, "enemy", "fly_man", 994, 1903, 1, false), new Array(10, 4, "enemy", 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false), new Array(19, 8, "equip", "gun", 1958, 4688, -1, false), new Array(19, 8, "equip", "gun", 1966, 4504, -1, false), new Array(18, 8, "equip", "gun", 1941, 4331, -1, false), new Array(17, 8, "equip", "gun", 1908, 4144, -1, false), new Array(16, 8, "equip", "gun", 1824, 3988, -1, false), new Array(16, 7, "equip", "gun", 1643, 3799, -1, false), new Array(14, 7, "equip", "gun", 1596, 3392, -1, false), new Array(13, 7, "equip", "gun", 1519, 3088, -1, false), new Array(12, 6, "equip", "gun", 1396, 2890, -1, false), new Array(11, 5, "equip", "gun", 1162, 2576, -1, false), new Array(9, 5, "equip", "gun", 1243, 2148, -1, false), new Array(8, 6, "equip", "gun", 1334, 1994, -1, false), new Array(7, 6, "equip", "gun", 1464, 1743, -1, false), new Array(6, 6, "equip", "gun", 1497, 1410, -1, false), new Array(6, 6, "equip", "gun", 1414, 1252, -1, false), new Array(5, 7, "equip", "gun", 1580, 1022, -1, false), new Array(3, 7, "equip", "gun", 1720, 621, -1, false)); var map_14 = new Array("", 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"A_R_3", "A_R_3", "D_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "U_R_1", "Y_1", "C_R_1", "C_1", "C_1", "C_1", "E_R_1", "D_R_1", "F_R_1", "A_R_1", "L_R_2", "M_R_1", "A_R_2", "A_R_3", "A_R_4", "M_I_R_1", "L_I_R_1", "A_R_2", "A_R_4", "A_R_1", "T_R_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_R_1", "C_R_1", "C_R_1", "N_R_2", "N_I_1", "C_1", "C_1", "C_1", "N_1", "N_I_R_1", "C_R_1", "C_1", "C_1", "V_1", "Y_1", "C_1", "C_1", "C_1", "A_1", "C_1", "A_R_1", "C_R_1", "C_R_1", "O_R_1", "S_R_1", "O_I_1", "C_1", "O_1", "S_1", "O_I_R_1", "C_R_1", "C_1", "C_1", "A_1", "Y_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_R_1", "C_R_1", "C_R_1", "N_R_2", "N_I_1", "C_1", "N_1", "N_I_R_1", "C_R_1", "E_1", "A_1", "A_1", "A_1", "Z_1", "A_1", "A_R_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_2", "M_I_1", "L_I_2", "A_1", "L_1", "M_1", "D_2", "B_1", "B_1", "B_1", "B_1", "Z_R_1", "A_R_1", "A_R_1", "A_1", "A_1", "A_1", "A_1", "B_1", "F_R_1", "D_R_2", "F_R_1", "A_R_2", "A_R_2", "A_R_3", "A_R_1", "A_R_3", "A_R_1", "A_R_1", "A_R_1", "A_R_1", "Y_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "G_R_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "B_1", "Z_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1"); var enemy_14 = new Array("", new Array(6, 9, "wind", 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new Array(10, 13, "enemy", "fly_man", 3230, 2270, -1, false), new Array(14, 14, "enemy", "fly_man", 3280, 3275, -1, false), new Array(10, 10, "enemy", "fly_man", 2335, 2460, -1, false), new Array(11, 11, "enemy", "fly_man", 2555, 2590, -1, false), new Array(11, 12, "enemy", "fly_man", 2884, 2746, -1, false), new Array(11, 12, "enemy", "fly_man", 2755, 2670, -1, false), new Array(12, 12, "enemy", "fly_man", 2985, 2850, -1, false), new Array(14, 12, "enemy", "fly_man", 2950, 3435, -1, false), new Array(15, 12, "enemy", "fly_man", 2865, 3505, -1, false), new Array(15, 11, "enemy", "fly_man", 2605, 3625, -1, false), new Array(15, 11, "enemy", "fly_man", 2535, 3720, -1, false), new Array(16, 10, "enemy", "fly_man", 2345, 3780, -1, false), new Array(16, 8, "enemy", "fly_man", 1955, 3980, -1, false), new Array(18, 8, "enemy", "fly_man", 1800, 4335, -1, false), new Array(4, 7, "enemy", "cannon_man", 1604, 976, 1, false), new Array(6, 5, "enemy", "cannon_man", 1079, 1480, 1, false), new 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2051, 2717, 1, false), new Array(16, 12, "wind", "left_90", 2780, 3783, 1, false), new Array(17, 10, "wind", "left_45", 2415, 4137, 1, false), new Array(16, 11, "wind", "left_90", 2607, 3902, 1, false), new Array(4, 8, "enemy", "egm_01", 1752, 761, 1, false), new Array(6, 7, "enemy", "egm_21", 1603, 1421, 1, false), new Array(8, 6, "enemy", "egm_24", 1437, 1993, 1, false), new Array(11, 6, "enemy", "egm_24", 1456, 2655, 1, false), new Array(10, 9, "enemy", "egm_72", 2072, 2347, 1, false), new Array(9, 13, "enemy", "egm_06", 3227, 2197, 1, false), new Array(14, 13, "enemy", "egm_06", 3209, 3402, 1, false), new Array(18, 7, "enemy", "egm_01", 1729, 4424, 1, false)); var map_15 = new Array("", "Y_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Y_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Y_1", "C_1", "C_1", 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"O_I_R_2", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "A_1", "Z_1", "A_1", "B_1", "J_1", "A_1", "L_2", "M_1", "A_3", "A_2", "G_3", "C_1", "N_1", "N_I_R_2", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "A_R_1", "A_1", "B_1", "B_1", "B_1", "F_R_1", "H_R_1", "B_1", "B_1", "F_R_2", "D_R_3", "B_1", "F_2", "L_1", "M_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Z_R_1", "A_R_1", "G_R_1", "C_R_1", "I_R_2", "A_R_1", "G_R_2", "C_R_1", "C_R_1", "E_R_1", "D_R_4", "F_R_1", "D_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "A_1", "A_1", "Y_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "E_R_1", "A_R_1", "A_R_1", "A_R_1", "A_1", "A_1", "A_1", "Y_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1"); var enemy_15 = new Array("", new Array(14, 9, "wind", "left_90", 2004, 3407, 1, false), new Array(13, 11, "wind", "left_90", 2583, 3117, 1, false), new Array(6, 7, "wind", "right_45", 1530, 1467, 1, false), new Array(5, 6, "wind", "right_90", 1410, 1195, 1, false), new Array(4, 4, "wind", "right_45", 929, 920, 1, false), new Array(5, 5, "wind", "right_45", 1074, 1054, 1, false), new Array(3, 5, "wind", "right_90", 1173, 662, 1, false), new Array(6, 7, "wind", "right_90", 1710, 1401, 1, false), new Array(12, 12, "wind", "left_90", 2818, 2988, 1, false), new Array(13, 9, "wind", "left_90", 2246, 3238, 1, false), new Array(13, 12, "wind", "left_45", 2775, 3211, 1, false), new Array(13, 12, "wind", "left_45", 2963, 3158, 1, false), new Array(15, 7, "wind", "up", 1602, 3555, 3, false), new Array(15, 6, "wind", "up", 1414, 3527, 3, false), new Array(13, 7, "wind", "left_45", 1552, 3155, 3, false), new Array(12, 6, "wind", "up", 1273, 2966, 3, false), new Array(13, 5, "wind", "up", 1068, 3038, 3, false), new Array(13, 6, "wind", "left_45", 1363, 3245, 3, false), new Array(11, 5, "wind", "up", 1070, 2693, 3, false), new Array(11, 6, "wind", "up", 1261, 2592, 3, false), new Array(9, 5, "wind", "right_45", 1084, 2167, 3, false), new Array(8, 5, "power", "up", 1095, 1858, 3, false), new Array(9, 6, "wind", "right_45", 1272, 2210, 3, false), new Array(15, 7, "fan", "up", 1627, 3689, 3, false), new Array(6, 6, "wind", "right_45", 1283, 1485, 1, false), new Array(6, 5, "wind", "right_45", 1118, 1384, 1, false), new Array(3, 6, "enemy", "rock", 1463, 514, 1, false), new Array(12, 11, "enemy", "rock", 2700, 2857, 1, false), new Array(4, 4, "enemy", "cannon_man", 828, 857, 1, false), new Array(4, 4, "enemy", "cannon_man", 843, 981, 1, false), new Array(5, 5, "enemy", "cannon_man", 1068, 1095, 1, false), new Array(6, 5, "enemy", "cannon_man", 1093, 1362, 1, false), new Array(10, 4, "enemy", "cannon_man", 847, 2448, 1, false), new Array(13, 4, "enemy", "cannon_man", 917, 3188, 1, false), new Array(15, 5, "enemy", "cannon_man", 1123, 3709, 1, false), new Array(19, 5, "enemy", "cannon_man", 1079, 4600, 1, false), new Array(18, 6, "enemy", "cannon_man", 1424, 4444, -1, false), new Array(16, 7, "enemy", "cannon_man", 1701, 3766, -1, false), new Array(12, 6, "enemy", "cannon_man", 1448, 2794, -1, false), new Array(8, 12, "enemy", "cannon_man", 2808, 1811, -1, false), new Array(13, 12, "enemy", "cannon_man", 2939, 3108, -1, false), new Array(3, 4, "enemy", "tank", 825, 631, 1, false), new Array(5, 4, "enemy", "tank", 944, 1061, 1, false), new Array(6, 5, "enemy", "tank", 1112, 1478, 1, false), new Array(9, 4, "enemy", "tank", 875, 2191, 1, false), new Array(11, 4, "enemy", "tank", 861, 2681, 1, false), new Array(14, 5, "enemy", "tank", 1173, 3322, 1, false), new Array(17, 5, "enemy", "tank", 1108, 4180, 1, false), new Array(17, 5, "enemy", "tank", 1048, 4006, 1, false), new Array(11, 10, "enemy", "tank", 2451, 2559, 1, false), new Array(9, 10, "enemy", "tank", 2324, 2012, 1, false), new Array(3, 7, "enemy", "tank", 1637, 728, -1, false), new Array(4, 7, "enemy", "tank", 1675, 885, -1, false), new Array(9, 11, "enemy", "tank", 2666, 2116, -1, false), new Array(10, 6, "enemy", "tank", 1425, 2358, -1, false), new Array(16, 7, "enemy", "tank", 1638, 3934, -1, false), new Array(3, 6, 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false), new Array(12, 5, "enemy", "egm_72", 1157, 2812, 1, false), new Array(8, 5, "enemy", "egm_72", 1204, 1967, 1, false), new Array(16, 6, "enemy", "egm_22", 1459, 3887, 1, false), new Array(19, 5, "enemy", "egm_22", 1220, 4522, 1, false)); var map_16 = new Array("", "Y_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Y_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "Z_1", "A_1", "A_1", "G_1", "C_1", "C_1", "E_1", "G_1", "E_1", "A_3", "A_2", "A_3", "K_2", "I_3", "D_3", "F_2", "G_1", "C_1", "C_1", "V_1", "B_1", "B_1", "B_1", "B_1", "F_1", "D_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "J_1", "H_3", "B_1", "B_1", "B_1", "F_1", "A_1", "T_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_R_2", "A_R_2", "T_R_1", "Z_R_1", "A_R_1", "A_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_R_2", "A_R_2", "A_R_1", "A_R_1", "G_R_3", "C_R_1", "C_R_1", "V_R_1", "Y_1", "C_1", "C_1", "B_1", "A_R_1", "A_R_1", "G_R_1", "E_R_1", "L_R_1", "M_R_1", "A_R_1", "G_R_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "Y_1", "C_1", "E_1", "K_2", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "N_R_1", "N_I_2", "C_1", "C_1", "C_1", "C_R_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "Z_1", "A_1", "B_1", "J_1", "A_1", "C_1", "C_1", "C_1", "N_2", "N_I_R_1", "C_R_1", "C_R_1", "C_R_2", "C_R_1", "C_R_1", "C_R_1", "C_1", "C_1", "A_1", "A_1", "Y_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "N_R_2", "N_I_1", "C_1", "C_1", "C_1", "E_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "E_2", "A_4", "A_1", "M_I_1", "L_I_1", "D_3", "F_2", "D_3", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "A_1", "Z_1", "A_1", "D_4", "F_3", "D_2", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "A_1", "Z_R_1", "A_R_2", "A_R_1", "A_R_2", "A_R_2", "D_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "A_1", "Y_R_1", "C_R_1", "C_R_1", "C_1", "C_R_1", "C_R_1", "E_R_2", "A_R_4", "A_R_5", "A_R_2", "A_R_1", "A_R_3", "A_R_1", "A_R_2", "A_R_3", "D_R_2", "B_1", "B_1", "B_1", "A_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1"); var enemy_16 = new Array("", new Array(18, 6, "enemy", "egm_72", 1281, 4391, 1, false), new Array(16, 4, "enemy", "egm_62", 932, 3839, 1, false), new Array(15, 6, "enemy", "egm_07", 1480, 3528, 1, false), new Array(12, 6, "enemy", "egm_08", 1462, 2955, 1, false), new Array(11, 4, "enemy", "egm_05", 969, 2664, 1, false), new Array(9, 7, "enemy", "egm_23", 1584, 2205, 1, false), new Array(9, 9, "enemy", "egm_23", 2223, 2225, 1, false), new Array(12, 13, "enemy", "egm_81", 3058, 2941, 1, false), new Array(11, 15, "enemy", "egm_05", 3562, 2685, 1, false), new Array(9, 15, "enemy", "egm_05", 3545, 2027, 1, false), new Array(6, 13, "enemy", "egm_83", 3206, 1343, 1, false), new Array(3, 13, "enemy", "egm_83", 3210, 746, 1, false), new Array(16, 7, "enemy", "grenadier", 1617, 3961, -1, false), new Array(18, 6, "enemy", "grenadier", 1500, 4305, -1, false), new Array(17, 4, "enemy", "grenadier", 960, 4214, 1, false), new Array(14, 4, "enemy", "grenadier", 985, 3368, 1, false), new Array(12, 4, "enemy", "grenadier", 861, 2863, 1, false), new Array(10, 9, "wind", "left_45", 2064, 2446, 1, false), new Array(3, 13, "equip", "weapon", 3116, 566, 1, false), new Array(12, 6, "enemy", "suicide_rocket", 1316, 2790, -1, false), new Array(19, 5, "enemy", "suicide_rocket", 1220, 4506, -1, false), new Array(19, 5, "enemy", "suicide_rocket", 1238, 4546, -1, false), new Array(10, 5, "enemy", "suicide_rocket", 1048, 2320, -1, false), new Array(12, 14, "enemy", "suicide_rocket", 3333, 2815, -1, false), new Array(12, 15, "enemy", "suicide_rocket", 3512, 2769, -1, false), new Array(7, 14, "enemy", "suicide_rocket", 3326, 1658, -1, false), new Array(3, 13, "enemy", "suicide_rocket", 3217, 660, -1, false), new Array(5, 13, "enemy", "suicide_rocket", 3222, 1022, -1, false), new Array(17, 6, 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false), new Array(3, 14, "enemy", "normal_enemy", 3374, 598, -1, false), new Array(4, 14, "enemy", "normal_enemy", 3367, 917, -1, false), new Array(6, 14, "enemy", "normal_enemy", 3411, 1438, -1, false), new Array(7, 15, "enemy", "normal_enemy", 3576, 1661, -1, false), new Array(10, 15, "enemy", "normal_enemy", 3619, 2417, -1, false), new Array(11, 15, "enemy", "normal_enemy", 3619, 2716, -1, false), new Array(11, 8, "enemy", "normal_enemy", 1873, 2716, -1, false), new Array(12, 8, "enemy", "normal_enemy", 1802, 2958, -1, false), new Array(15, 7, "enemy", "normal_enemy", 1625, 3595, -1, false), new Array(15, 7, "enemy", "normal_enemy", 1617, 3715, -1, false), new Array(17, 7, "enemy", "normal_enemy", 1556, 4053, -1, false), new Array(18, 6, "enemy", "normal_enemy", 1367, 4424, -1, false), new Array(19, 6, "enemy", "normal_enemy", 1364, 4670, -1, false), new Array(19, 5, "enemy", "normal_enemy", 1129, 4594, 1, false), new Array(18, 5, "enemy", "normal_enemy", 1147, 4417, 1, false), new Array(17, 4, "enemy", "normal_enemy", 949, 4209, 1, false), new Array(16, 4, "enemy", "normal_enemy", 883, 3928, 1, false), new Array(15, 4, "enemy", "normal_enemy", 879, 3598, 1, false), new Array(13, 4, "enemy", "normal_enemy", 942, 3053, 1, false), new Array(11, 4, "enemy", "normal_enemy", 889, 2669, 1, false), new Array(10, 4, "enemy", "normal_enemy", 867, 2364, 1, false), new Array(9, 4, "enemy", "normal_enemy", 897, 2207, 1, false), new Array(11, 12, "enemy", "normal_enemy", 2884, 2596, 1, false), new Array(4, 13, "enemy", "normal_enemy", 3121, 927, 1, false), new Array(5, 13, "enemy", "normal_enemy", 3100, 1129, 1, false), new Array(4, 13, "enemy", "normal_enemy", 3121, 825, 1, false), new Array(2, 13, "enemy", "normal_enemy", 3132, 466, 1, false), new Array(18, 4, "wind", "right_45", 958, 4437, 1, false), new Array(18, 3, "wind", "right_45", 748, 4393, 1, false), new Array(16, 6, "wind", "left_45", 1312, 3883, 1, false), new Array(16, 7, "wind", "left_45", 1537, 3878, 1, false), new Array(16, 7, "wind", "left_45", 1715, 3871, 1, false), new Array(14, 4, "wind", "right_45", 992, 3275, 1, false), new Array(14, 5, "wind", "right_45", 1155, 3347, 1, false), new Array(13, 4, "wind", "right_45", 887, 3156, 1, false), new Array(11, 6, "wind", "left_45", 1308, 2681, 1, false), new Array(11, 6, "wind", "left_45", 1386, 2550, 1, false), new Array(11, 7, "wind", "left_45", 1632, 2587, 1, false), new Array(11, 8, "wind", "left_45", 1807, 2525, 1, false), new Array(9, 9, "wind", "left_90", 2085, 2223, 1, false), new Array(10, 11, "wind", "left_90", 2646, 2302, 1, false), new Array(10, 13, "wind", "left_90", 3157, 2396, 1, false), new Array(11, 12, "wind", "left_45", 2851, 2513, 1, false), new Array(10, 10, "wind", "left_45", 2259, 2438, 1, false), new Array(14, 14, "wind", "left_45", 3301, 3270, 1, false), new Array(11, 13, "wind", "right\x1F_90", 3138, 2539, 1, false), new Array(13, 15, "wind", "left_90", 3725, 3084, 1, false), new Array(14, 15, "wind", "left_45", 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"A_1", "C_1", "C_1", "C_1", "C_2", "C_2", "E_R_3", "A_R_2", "M_I_R_1", "L_I_R_1", "A_R_1", "A_R_3", "A_R_1", "A_R_1", "A_R_1", "A_R_1", "A_R_1", "T_R_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "N_1", "N_I_R_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "O_1", "S_1", "O_I_R_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "N_1", "N_I_R_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_3", "A_4", "L_1", "M_1", "A_2", "G_1", "C_1", "C_1", "E_1", "D_2", "F_1", "A_2", "T_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "E_R_1", "A_R_1", "A_R_2", "A_R_1", "A_R_2", "A_R_1", "D_R_1", "F_1", "D_1", "J_R_1", "G_R_1", "E_R_2", "A_R_1", "T_R_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "E_R_1", "A_R_1", "K_R_2", "C_1", "C_1", "C_1", "V_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "V_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1"); var enemy_17 = new Array("", new Array(5, 1, "wind", "right_90", 6, 1026, 1, false), new Array(9, 2, "wind", "right_90", 259, 2046, 1, false), new Array(12, 2, "wind", "right_90", 412, 2813, 1, false), new Array(12, 2, "wind", "right_90", 499, 2948, 1, false), new Array(13, 4, "wind", "right_45", 769, 3072, 1, false), new Array(12, 5, "wind", "right_45", 1009, 2947, 1, false), new Array(12, 6, "wind", "right_45", 1289, 2819, 1, false), new Array(11, 7, "wind", "right_45", 1585, 2704, 1, false), new Array(13, 7, "wind", "right_90", 1663, 3236, 1, 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new Array(18, 8, "equip", "gun", 1778, 4394, 1, false), new Array(19, 8, "equip", "gun", 1791, 4613, 1, false), new Array(19, 8, "equip", "gun", 1870, 4729, 1, false), new Array(18, 9, "equip", "gun", 2181, 4306, -1, false), new Array(19, 9, "equip", "gun", 2213, 4516, -1, false), new Array(19, 9, "equip", "gun", 2203, 4693, -1, false), new Array(3, 2, "enemy", "normal_enemy", 361, 668, -1, false), new Array(2, 1, "enemy", "normal_enemy", 133, 464, 1, false), new Array(5, 2, "enemy", "normal_enemy", 373, 1176, 1, false), new Array(7, 2, "enemy", "normal_enemy", 388, 1668, 1, false), new Array(8, 2, "enemy", "normal_enemy", 438, 1933, 1, false), new Array(9, 3, "enemy", "normal_enemy", 654, 2174, 1, false), new Array(11, 3, "enemy", "normal_enemy", 627, 2594, 1, false), new Array(10, 4, "enemy", "normal_enemy", 860, 2420, -1, false), new Array(9, 4, "enemy", "normal_enemy", 865, 2179, -1, false), new Array(6, 3, "enemy", "normal_enemy", 619, 1419, -1, false), new Array(5, 3, "enemy", "normal_enemy", 614, 1166, -1, false), new Array(12, 5, "enemy", "fly_man", 1028, 2801, 1, false), new Array(11, 6, "enemy", "fly_man", 1389, 2614, 1, false), new Array(10, 7, "enemy", "fly_man", 1731, 2422, 1, false), new Array(9, 9, "enemy", "enemy_rock", 2124, 2167, -1, false), new Array(11, 9, "enemy", "enemy_rock", 2133, 2670, -1, false), new Array(12, 8, "enemy", "grenadier", 1886, 2915, 1, false), new Array(13, 8, "enemy", "grenadier", 1945, 3204, 1, false), new Array(13, 9, "enemy", "enemy_rock", 2168, 3181, -1, false), new Array(16, 10, "enemy", "normal_enemy", 2302, 3803, -1, false), new Array(14, 10, "enemy", "normal_enemy", 2342, 3464, -1, false), new Array(14, 9, "enemy", "normal_enemy", 2149, 3426, 1, false), new Array(17, 9, "enemy", "normal_enemy", 2046, 4214, -1, false), new Array(17, 9, "enemy", "tank", 2154, 4113, -1, false), new Array(19, 9, "enemy", "tank", 2171, 4612, -1, false), new Array(19, 8, "enemy", "tank", 1847, 4685, 1, false), new Array(18, 8, "enemy", 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"B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1"); var enemy_18 = new Array("", new Array(13, 15, "enemy", "egm_82", 3527, 3233, 1, false), new Array(13, 12, "enemy", "egm_82", 2806, 3220, 1, false), new Array(8, 10, "enemy", "egm_82", 2328, 1813, 1, false), new Array(8, 12, "enemy", "egm_82", 2810, 1865, 1, false), new Array(8, 14, "enemy", "egm_82", 3279, 1903, 1, false), new Array(11, 15, "enemy", "egm_83", 3526, 2523, 1, false), new Array(15, 15, "enemy", "egm_83", 3516, 3581, 1, false), new Array(11, 13, "enemy", "egm_81", 3128, 2597, 1, false), new Array(11, 11, "enemy", "egm_81", 2519, 2586, 1, false), new Array(11, 8, "enemy", "egm_81", 1985, 2605, 1, false), new Array(15, 13, "enemy", "egm_81", 3027, 3721, 1, false), new Array(15, 10, "enemy", "egm_81", 2358, 3722, 1, false), new Array(14, 8, "enemy", "egm_81", 1883, 3411, 1, false), new Array(17, 5, "enemy", "egm_83", 1074, 4238, 1, false), new Array(9, 6, "enemy", "egm_83", 1327, 2119, 1, false), new Array(5, 6, "enemy", "egm_83", 1285, 1128, 1, false), new Array(11, 8, "equip", "weapon", 1877, 2669, 1, false), new Array(2, 4, "equip", "weapon", 896, 345, 1, false), new Array(12, 8, "enemy", "enemy_rock", 1861, 2860, 1, false), new Array(15, 4, "enemy", "enemy_rock", 878, 3668, 1, false), new Array(18, 4, "enemy", "enemy_rock", 864, 4363, 1, false), new Array(6, 6, "enemy", "enemy_rock", 1386, 1340, -1, false), new Array(2, 5, "enemy", "enemy_rock", 1127, 416, -1, false), new Array(18, 6, "enemy", "toad", 1455, 4384, -1, false), new Array(17, 4, "enemy", "toad", 847, 4212, 1, false), new Array(10, 8, "enemy", "toad", 1868, 2424, 1, false), new Array(7, 8, "enemy", "toad", 1825, 1664, 1, false), new Array(7, 5, "enemy", "toad", 1101, 1683, 1, false), new Array(5, 5, "enemy", "toad", 1115, 1176, 1, false), new Array(4, 4, "enemy", "toad", 972, 896, 1, false), new Array(3, 5, "enemy", "flower_gun", 1209, 695, -1, false), new Array(8, 6, "enemy", "flower_gun", 1457, 1879, -1, false), new Array(16, 6, "enemy", "flower_gun", 1414, 3919, -1, false), new Array(17, 6, "enemy", "flower_gun", 1448, 4192, -1, false), new Array(19, 6, "enemy", "flower_gun", 1456, 4634, -1, false), new Array(19, 4, "enemy", "flower_gun", 832, 4680, 1, false), new Array(19, 4, "enemy", "flower_gun", 842, 4505, 1, false), new Array(17, 4, "enemy", "flower_gun", 815, 4099, 1, false), new Array(13, 8, "enemy", "flower_gun", 1844, 3111, 1, false), new Array(11, 8, "enemy", "flower_gun", 1901, 2676, 1, false), new Array(9, 8, "enemy", "flower_gun", 1844, 2117, 1, false), new Array(7, 8, "enemy", "flower_gun", 1855, 1706, 1, false), new Array(9, 5, "enemy", "flower_gun", 1096, 2223, 1, false), new Array(8, 5, "enemy", "flower_gun", 1089, 1756, 1, false), new Array(4, 4, "enemy", "flower_gun", 900, 894, 1, false), new Array(2, 4, "enemy", "flower_gun", 803, 482, 1, false), new Array(11, 16, "wind", "left_45", 3839, 2506, 1, false), new Array(9, 16, "wind", "left_90", 3896, 2094, 1, false), new Array(9, 16, "wind", "left_90", 3948, 2238, 1, false), new Array(14, 16, "wind", "left_90", 3946, 3475, 1, false), new Array(14, 16, "wind", "left_90", 3958, 3323, 1, false), new Array(18, 5, "enemy", "iron_ball", 1109, 4323, 1, false), new Array(16, 5, "enemy", "iron_ball", 1100, 3890, 1, false), new Array(15, 5, "enemy", "iron_ball", 1098, 3579, 1, false), new Array(14, 9, "enemy", "iron_ball", 2144, 3464, 1, false), new Array(15, 10, "enemy", "iron_ball", 2294, 3524, 1, false), new Array(15, 11, "enemy", "iron_ball", 2711, 3605, 1, false), new Array(15, 13, "enemy", "iron_ball", 3107, 3558, 1, false), new Array(14, 15, "enemy", "iron_ball", 3539, 3361, 1, false), new Array(13, 15, "enemy", "iron_ball", 3561, 3072, 1, false), new Array(13, 13, "enemy", "iron_ball", 3077, 3044, 1, false), new Array(12, 10, "enemy", "iron_ball", 2397, 2900, 1, false), new Array(10, 9, "enemy", "iron_ball", 2221, 2389, 1, false), new Array(10, 12, "enemy", "iron_ball", 2908, 2457, 1, false), new Array(10, 14, "enemy", "iron_ball", 3352, 2338, 1, false), new Array(8, 15, "enemy", "iron_ball", 3597, 1947, 1, false), new Array(8, 14, "enemy", "iron_ball", 3445, 1899, 1, false), new Array(8, 13, "enemy", "iron_ball", 3146, 1817, 1, false), new Array(7, 12, "enemy", "iron_ball", 2936, 1691, 1, false), new Array(7, 8, "enemy", "iron_ball", 1966, 1635, 1, false), new Array(9, 5, "enemy", "iron_ball", 1218, 2016, 1, false), new Array(7, 5, "enemy", "iron_ball", 1230, 1724, 1, false), new Array(6, 5, "enemy", "iron_ball", 1235, 1382, 1, false), new Array(5, 5, "enemy", "iron_ball", 1242, 1014, 1, false), new Array(14, 7, "enemy", "comb", 1737, 3364, 1, false), new Array(6, 6, "enemy", "comb", 1375, 1431, -1, false), new Array(16, 6, "enemy", "comb", 1383, 3838, -1, false), new Array(17, 6, "enemy", "comb", 1381, 4110, -1, false), new Array(19, 4, "enemy", "comb", 925, 4544, 1, false), new Array(17, 4, "enemy", "comb", 879, 4016, 1, false), new Array(15, 8, "enemy", "comb", 1892, 3566, 1, false), new Array(12, 8, "enemy", "comb", 1909, 2963, 1, false), new Array(8, 7, "enemy", "comb", 1657, 1922, 1, false), new Array(8, 5, "enemy", "comb", 1147, 1968, 1, false), new Array(5, 6, "enemy", "nest", 1402, 1009, -1, false), new Array(18, 6, "enemy", "nest", 1396, 4379, -1, false), new Array(16, 6, "enemy", "nest", 1410, 3759, -1, false), new Array(19, 6, "enemy", "nest", 1394, 4605, -1, false), new Array(20, 4, "enemy", "nest", 836, 4755, 1, false), new Array(18, 4, "enemy", "nest", 855, 4265, 1, false), new Array(15, 8, "enemy", "nest", 1852, 3630, 1, false), new Array(12, 8, "enemy", "nest", 1830, 2759, 1, false), new Array(11, 8, "enemy", "nest", 1829, 2505, 1, false), new Array(8, 5, "enemy", "nest", 1096, 1880, 1, false), new Array(7, 5, "enemy", "nest", 1079, 1508, 1, false), new Array(5, 5, "enemy", "nest", 1066, 1012, 1, false), new Array(3, 4, "enemy", "nest", 839, 634, 1, false), new Array(8, 6, "enemy", "vulture", 1296, 1833, 1, false), new Array(6, 5, "enemy", "vulture", 1172, 1486, 1, false), new Array(5, 5, "enemy", "vulture", 1221, 1218, 1, false), new Array(4, 5, "enemy", "vulture", 1175, 906, 1, false), new Array(3, 5, "enemy", "vulture", 1070, 646, 1, false), new Array(2, 4, "enemy", "vulture", 952, 407, 1, false), new Array(18, 6, "enemy", "vulture", 1315, 4318, 1, false), new Array(17, 5, "enemy", "vulture", 1109, 4101, 1, false), new 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"vulture", 1937, 2330, 1, false), new Array(10, 9, "enemy", "vulture", 2082, 2450, 1, false), new Array(10, 10, "enemy", "vulture", 2287, 2452, 1, false), new Array(10, 11, "enemy", "vulture", 2709, 2469, 1, false), new Array(10, 13, "enemy", "vulture", 3083, 2451, 1, false), new Array(10, 14, "enemy", "vulture", 3330, 2447, 1, false), new Array(9, 15, "enemy", "vulture", 3663, 2171, 1, false), new Array(9, 14, "enemy", "vulture", 3420, 2063, 1, false), new Array(8, 13, "enemy", "vulture", 3088, 1911, 1, false), new Array(7, 12, "enemy", "vulture", 2787, 1727, 1, false), new Array(7, 10, "enemy", "vulture", 2382, 1728, 1, false), new Array(7, 9, "enemy", "vulture", 2101, 1728, 1, false), new Array(15, 9, "wind", "left_45", 2197, 3711, 1, false), new Array(14, 9, "wind", "left_90", 2086, 3443, 1, false), new Array(15, 8, "wind", "up", 1898, 3731, 1, false), new Array(16, 8, "wind", "up", 1912, 3998, 1, false), new Array(18, 4, "wind", "right\x1F_90", 864, 4404, 1, false), new Array(16, 6, "wind", "left_90", 1372, 3926, 1, false), new Array(16, 9, "wind", "left_45", 2160, 3950, 1, false), new Array(17, 10, "wind", "left_45", 2390, 4061, 1, false), new Array(17, 11, "wind", "left_45", 2591, 4077, 1, false), new Array(17, 13, "wind", "left_45", 3086, 4124, 1, false), new Array(17, 12, "wind", "left_45", 2825, 4101, 1, false), new Array(17, 14, "wind", "left_45", 3286, 4060, 1, false), new Array(17, 15, "wind", "left_45", 3508, 4019, 1, false), new Array(16, 15, "wind", "left_45", 3713, 3943, 1, false), new Array(16, 16, "wind", "left_45", 3862, 3812, 1, false), new Array(15, 16, "wind", "left_90", 3990, 3613, 1, false), new Array(14, 12, "wind", "right\x1F_90", 2997, 3352, 1, false), new Array(15, 12, "wind", "right_45", 2893, 3508, 1, false), new Array(14, 11, "wind", "right_45", 2657, 3497, 1, false), new Array(14, 10, "wind", "right_45", 2459, 3418, 1, false), new Array(14, 9, "wind", "right_45", 2231, 3366, 1, false), new Array(13, 9, "wind", "right\x1F_90", 2073, 3222, 1, false), new Array(13, 8, "wind", "right\x1F_90", 1842, 3165, 1, false), new Array(13, 7, "wind", "right_45", 1691, 3212, 1, false), new Array(11, 10, "wind", "left_90", 2494, 2715, 1, false), new Array(12, 12, "wind", "left_45", 2880, 2897, 1, false), new Array(12, 11, "wind", "left_45", 2645, 2882, 1, false), new Array(12, 13, "wind", "left_45", 3157, 2934, 1, false), new Array(12, 14, "wind", "left_45", 3432, 2938, 1, false), new Array(12, 15, "wind", "left_45", 3618, 2869, 1, false), new Array(12, 15, "wind", "left_45", 3732, 2777, 1, false), new Array(11, 16, "wind", "left_45", 3783, 2652, 1, false), new Array(10, 16, "wind", "left_90", 3984, 2334, 1, false), new Array(9, 12, "wind", "right\x1F_90", 2944, 2168, 1, false), new Array(10, 12, "wind", "right_45", 2780, 2324, 1, false), new Array(9, 11, "wind", "right_45", 2595, 2246, 1, false), new Array(9, 10, "wind", "right_45", 2333, 2215, 1, false), new Array(9, 9, "wind", "right_45", 2112, 2161, 1, false), new Array(9, 8, "wind", "right_45", 1847, 2159, 1, false), new Array(9, 7, "wind", "right_45", 1586, 2155, 1, false), new Array(10, 5, "wind", "right_45", 1036, 2377, 1, false), new Array(9, 4, "wind", "right\x1F_90", 972, 2073, 1, false), new Array(10, 6, "wind", "right_45", 1270, 2410, 1, false)); var map_19 = new Array("", "Y_1", "A_1", "A_1", "A_1", "A_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "Y_1", "C_1", "C_1", "A_1", "C_1", "C_1", "I_1", "K_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "E_1", "H_1", "J_1", "G_1", "C_1", "C_1", "C_1", "I_3", "G_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "Y_1", "C_1", "C_1", "E_1", "D_1", "B_1", "B_1", "B_1", "B_1", "F_1", "G_2", "E_3", "H_2", "B_1", "F_1", "G_1", "C_1", "C_1", "C_1", "V_1", "Z_1", "A_1", "D_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_R_2", "D_R_1", "B_1", "F_1", "D_1", "F_1", "T_1", "Z_R_1", "A_R_1", "A_R_1", "L_R_1", "M_R_1", "A_R_1", "A_R_4", "A_R_2", "A_R_3", "A_R_2", "M_I_R_1", "L_I_R_2", "G_R_2", "C_R_1", "C_R_1", "E_R_2", "A_R_1", "A_R_1", "A_R_1", "T_R_1", "Y_1", "C_1", "C_R_1", "N_R_1", "N_I_1", "C_1", "C_1", "C_1", "C_1", "C_1", "P_1", "Q_I_2", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "Y_1", "C_1", "C_R_1", "O_R_1", "S_R_1", "O_I_1", "C_1", "C_1", "C_1", "C_1", "N_1", "N_I_R_1", "C_R_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "V_1", "B_1", "A_1", "C_R_1", "C_R_1", "N_R_1", "N_I_2", "C_2", "C_1", "C_1", "O_1", "S_1", "O_I_R_1", "C_R_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "B_1", "B_1", "C_R_1", "C_R_1", "P_R_2", "Q_I_1", "C_2", "C_1", "C_1", "N_2", "Q_I_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "A_1", "A_1", "B_1", "B_1", "C_1", "C_1", "P_1", "Q_I_R_2", "C_R_2", "C_1", "C_1", "Q_2", "Q_I_2", "C_1", "C_1", "C_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "B_1", "B_1", "C_R_1", "C_R_1", "O_R_1", "S_R_1", "O_I_1", "C_1", "C_1", "Q_1", "Q_I_1", "C_1", "C_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "C_1", "C_1", "C_1", "Q_1", "N_I_1", "C_1", "C_1", "Q_1", "N_I_R_2", "C_R_1", "C_2", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "C_1", "C_1", "C_1", "Q_1", "Q_I_1", "C_1", "E_1", "L_1", "M_1", "A_1", "D_2", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "A_1", "A_1", "A_1", "L_2", "L_I_2", "D_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "A_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "A_1", "A_1", "A_1", "A_1", "A_1", "B_1", "B_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "B_1", "B_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1"); var enemy_19 = new Array("", new Array(12, 14, "wind", "up", 3470, 2807, 1, false), new Array(7, 17, "wind", "left_90", 4160, 1523, 1, false), new Array(5, 7, "wind", "right_90", 1502, 1131, 1, false), new Array(5, 5, "wind", "right_45", 1072, 1162, 1, false), new Array(5, 4, "wind", "right_45", 881, 1076, 1, false), new Array(4, 5, "wind", "right_90", 1047, 930, 1, false), new Array(6, 8, "wind", "right_90", 1767, 1275, 1, false), new Array(7, 9, "wind", "right_45", 2164, 1672, 1, false), new Array(7, 12, "wind", "right_90", 2933, 1585, 1, false), new Array(7, 14, "wind", "right_90", 3273, 1673, 1, false), new Array(7, 17, "wind", "left_90", 4187, 1714, 1, false), new Array(9, 17, "wind", "left_90", 4076, 2108, 1, false), new Array(8, 17, "wind", "left_90", 4163, 1905, 1, false), new Array(10, 17, "wind", "left_90", 4069, 2311, 1, false), new Array(11, 15, "wind", "left_45", 3541, 2648, 1, false), new Array(11, 16, "wind", "left_45", 3768, 2595, 1, false), new Array(11, 16, "wind", "left_45", 3941, 2545, 1, false), new Array(11, 14, "wind", "left_90", 3299, 2582, 1, false), new Array(11, 12, "wind", "left_45", 2964, 2745, 1, false), new Array(11, 11, "wind", "left_45", 2673, 2743, 1, false), new Array(11, 10, "wind", "left_90", 2398, 2681, 1, false), new Array(12, 9, "wind", "left_90", 2041, 2852, 1, false), new Array(13, 8, "wind", "left_45", 1757, 3103, 1, false), new Array(14, 5, "wind", "left_90", 1246, 3334, 1, false), new Array(16, 4, "wind", "right_90", 819, 3984, 1, false), new Array(3, 5, "enemy", "helicopter", 1239, 612, 1, false), new Array(6, 10, "enemy", "helicopter", 2365, 1293, 1, false), new Array(6, 11, "enemy", "helicopter", 2709, 1332, 1, false), new Array(6, 14, "enemy", "helicopter", 3262, 1454, 1, false), new Array(6, 15, "enemy", "helicopter", 3579, 1493, 1, false), new Array(7, 16, "enemy", "helicopter", 3872, 1554, 1, false), new Array(8, 16, "enemy", "helicopter", 3885, 1798, 1, false), new Array(9, 15, "enemy", "helicopter", 3698, 2084, 1, false), new Array(9, 15, "enemy", "helicopter", 3544, 2250, 1, false), new Array(10, 14, "enemy", "helicopter", 3373, 2445, 1, false), new Array(10, 12, "enemy", "helicopter", 2986, 2451, 1, false), new Array(10, 11, "enemy", "helicopter", 2682, 2443, 1, false), new Array(10, 10, "enemy", "helicopter", 2373, 2499, 1, false), new Array(12, 7, "enemy", "helicopter", 1538, 2800, 1, false), new Array(12, 5, "enemy", "helicopter", 1106, 2832, 1, false), new Array(13, 5, "enemy", "helicopter", 1051, 3079, 1, false), new Array(14, 4, "enemy", "helicopter", 843, 3322, 1, false), new Array(15, 5, "enemy", "helicopter", 1017, 3709, 1, false), new Array(17, 5, "enemy", "helicopter", 1245, 4006, 1, false), new Array(18, 5, "enemy", "helicopter", 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Array(15, 5, "enemy", "tank", 1190, 3702, -1, false), new Array(14, 5, "enemy", "tank", 1165, 3438, -1, false), new Array(13, 6, "enemy", "tank", 1422, 3140, -1, false), new Array(3, 6, "enemy", "tank", 1402, 610, -1, false), new Array(4, 4, "enemy", "cannon_man", 872, 976, 1, false), new Array(3, 5, "enemy", "cannon_man", 1078, 603, 1, false), new Array(8, 15, "enemy", "cannon_man", 3561, 1951, 1, false), new Array(13, 3, "enemy", "cannon_man", 713, 3121, 1, false), new Array(13, 3, "enemy", "cannon_man", 622, 3194, 1, false), new Array(14, 3, "enemy", "cannon_man", 686, 3482, 1, false), new Array(15, 4, "enemy", "cannon_man", 832, 3693, 1, false), new Array(17, 5, "enemy", "cannon_man", 1089, 4193, 1, false), new Array(19, 5, "enemy", "cannon_man", 1088, 4697, 1, false), new Array(19, 6, "enemy", "cannon_man", 1395, 4731, -1, false), new Array(18, 6, "enemy", "cannon_man", 1395, 4480, -1, false), new Array(16, 6, "enemy", "cannon_man", 1357, 3927, -1, false), new Array(3, 6, "enemy", 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Array(8, 14, "wind", "right_45", 3362, 1886, 1, false), new Array(8, 13, "wind", "right_45", 3035, 1878, 1, false), new Array(7, 10, "wind", "right_45", 2490, 1627, 1, false), new Array(6, 9, "wind", "right_90", 2202, 1374, 1, false), new Array(6, 11, "wind", "right_90", 2637, 1450, 1, false), new Array(13, 7, "wind", "left_45", 1583, 3139, 1, false), new Array(2, 6, "equip", "weapon", 1365, 344, -1, false), new Array(3, 5, "enemy", "egm_11", 1119, 663, 1, false), new Array(4, 5, "enemy", "egm_21", 1214, 937, 1, false), new Array(6, 11, "enemy", "egm_24", 2567, 1318, 1, false), new Array(7, 16, "enemy", "egm_24", 3805, 1520, 1, false), new Array(8, 15, "enemy", "egm_21", 3650, 1977, 1, false), new Array(10, 15, "enemy", "egm_62", 3567, 2310, 1, false), new Array(11, 11, "enemy", "egm_23", 2746, 2548, 1, false), new Array(12, 8, "enemy", "egm_23", 1759, 2836, 1, false), new Array(12, 5, "enemy", "egm_23", 1209, 2866, 1, false), new Array(13, 5, "enemy", "egm_03", 1132, 3195, 1, false), 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"A_R_2", "A_R_2", "L_R_1", "M_R_1", "A_R_4", "A_R_3", "A_R_1", "A_R_1", "D_R_3", "B_1", "B_1", "B_1", "B_1", "F_R_3", "T_R_1", "B_1", "B_1", "Z_R_1", "G_R_3", "C_R_1", "C_R_1", "C_R_1", "N_R_1", "N_I_1", "C_1", "C_1", "C_1", "C_1", "C_R_1", "E_R_3", "M_I_R_1", "L_I_R_1", "G_R_1", "C_R_1", "V_R_1", "B_1", "B_1", "Z_1", "A_3", "A_1", "A_1", "A_1", "M_I_1", "L_I_1", "A_2", "A_3", "A_1", "K_2", "C_1", "C_1", "N_1", "N_I_R_1", "C_R_1", "C_R_1", "V_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "J_1", "G_2", "C_1", "Q_2", "P_I_R_1", "C_R_1", "C_R_1", "C_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "Z_R_1", "D_R_3", "F_R_2", "M_I_R_2", "L_I_R_1", "A_R_1", "G_R_3", "O_2", "S_1", "O_I_R_1", "C_R_1", "C_R_1", "C_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "Y_R_1", "C_1", "C_1", "N_1", "N_I_R_1", "C_R_2", "C_1", "N_1", "N_I_R_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "Y_1", "C_1", "O_1", "S_1", "O_I_R_1", "C_R_1", "C_1", "Q_1", "P_I_1", "C_1", "C_1", "C_1", "C_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "Y_1", "C_1", "N_2", "N_I_R_1", "C_R_1", "C_R_1", "C_R_1", "N_R_1", "N_I_1", "C_R_1", "C_1", "C_1", "C_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "Z_1", "A_1", "L_2", "M_1", "A_2", "G_1", "E_3", "M_I_1", "L_I_1", "G_3", "C_1", "C_1", "C_1", "B_1", "B_1", "B_1", "B_1", "B_1", "Z_R_1", "A_R_1", "A_R_1", "A_R_3", "A_R_4", "D_R_2", "B_1", "B_1", "B_1", "B_1", "B_1", "B_1", "F_2", "K_3", "C_1", "B_1", "B_1", "B_1", "B_1", "B_1", "Y_1", "C_1", "C_R_1", "C_R_1", "C_R_1", "C_R_1", "E_R_3", "A_R_2", "A_R_3", "A_R_2", "A_R_1", "A_R_2", "A_R_2", "K_R_2", "C_R_1", "B_1", "B_1", "B_1", "B_1", "B_1", "Y_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "C_1", "B_1", "B_1", "B_1", "B_1", "B_1", "Z_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", "A_1", 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2611, 2733, 1, false), new Array(10, 13, "enemy", "helicopter", 3110, 2480, 1, false), new Array(12, 15, "enemy", "helicopter", 3659, 2885, 1, false), new Array(17, 15, "enemy", "helicopter", 3675, 4236, 1, false), new Array(15, 13, "enemy", "helicopter", 3030, 3681, 1, false), new Array(16, 10, "enemy", "helicopter", 2264, 3919, 1, false), new Array(16, 6, "enemy", "helicopter", 1369, 3780, 1, false), new Array(12, 5, "enemy", "helicopter", 1229, 2880, 1, false), new Array(5, 4, "enemy", "normal_enemy", 943, 1060, 1, false), new Array(6, 5, "enemy", "normal_enemy", 1110, 1494, 1, false), new Array(12, 8, "enemy", "normal_enemy", 1876, 2961, 1, false), new Array(13, 14, "enemy", "normal_enemy", 3377, 3095, 1, false), new Array(18, 15, "enemy", "normal_enemy", 3634, 4433, 1, false), new Array(15, 5, "enemy", "normal_enemy", 1104, 3628, 1, false), new Array(15, 7, "enemy", "normal_enemy", 1612, 3681, -1, false), new Array(13, 6, "enemy", "normal_enemy", 1378, 3093, -1, false), new Array(16, 16, "enemy", "normal_enemy", 3876, 3846, -1, false), new Array(12, 16, "enemy", "normal_enemy", 3863, 2927, -1, false), new Array(9, 10, "enemy", "normal_enemy", 2370, 2099, -1, false), new Array(7, 6, "enemy", "normal_enemy", 1367, 1669, -1, false), new Array(6, 6, "enemy", "normal_enemy", 1363, 1418, -1, false), new Array(4, 7, "enemy", "normal_enemy", 1550, 807, -1, false), new Array(2, 2, "enemy", "enemy_rock", 385, 343, -1, false), new Array(3, 7, "enemy", "enemy_rock", 1614, 683, -1, false), new Array(4, 7, "enemy", "enemy_rock", 1562, 917, -1, false), new Array(8, 10, "enemy", "enemy_rock", 2362, 1944, -1, false), new Array(12, 6, "enemy", "enemy_rock", 1378, 2845, -1, false), new Array(9, 14, "enemy", "iron_ball", 3476, 2245, -1, false), new Array(12, 15, "enemy", "iron_ball", 3541, 2979, -1, false), new Array(15, 12, "enemy", "comb", 2909, 3628, 1, false), new Array(16, 10, "enemy", "comb", 2439, 3770, 1, false), new Array(16, 8, "enemy", "comb", 1992, 3870, 1, false), new Array(16, 8, "enemy", "comb", 1764, 3974, -1, false), new Array(15, 13, "enemy", "comb", 3152, 3706, -1, false), new Array(11, 15, "enemy", "nest", 3667, 2634, -1, false), new Array(14, 16, "enemy", "nest", 3935, 3258, -1, false), new Array(18, 15, "enemy", "nest", 3563, 4305, 1, false), new Array(10, 8, "enemy", "nest", 1817, 2267, 1, false), new Array(6, 6, "enemy", "flower_gun", 1467, 1264, -1, false), new Array(7, 6, "enemy", "flower_gun", 1437, 1515, -1, false), new Array(3, 4, "enemy", "fly_man", 960, 691, 1, false), new Array(7, 5, "enemy", "fly_man", 1144, 1708, 1, false), new Array(6, 6, "enemy", "fly_man", 1264, 1259, 1, false), new Array(9, 7, "enemy", "fly_man", 1733, 2044, 1, false), new Array(11, 12, "enemy", "fly_man", 2951, 2618, 1, false), new Array(14, 15, "enemy", "fly_man", 3699, 3345, 1, false), new Array(16, 15, "enemy", "fly_man", 3668, 3812, 1, false), new Array(15, 11, "enemy", "fly_man", 2728, 3710, 1, false), new Array(16, 11, "enemy", "fly_man", 2534, 3832, 1, false), new Array(16, 8, "enemy", "fly_man", 1996, 3931, 1, false), new Array(16, 7, "enemy", "fly_man", 1506, 3998, 1, false), new Array(18, 5, "enemy", "fly_man", 1227, 4396, 1, false), new Array(2, 5, "enemy", "vulture", 1189, 416, 1, false), new Array(2, 7, "enemy", "vulture", 1553, 472, 1, false), new Array(4, 6, "enemy", "vulture", 1419, 818, 1, false), new Array(9, 8, "enemy", "vulture", 1994, 2039, 1, false), new Array(9, 9, "enemy", "vulture", 2108, 2112, 1, false), new Array(10, 10, "enemy", "vulture", 2267, 2271, 1, false), new Array(2, 8, "wind", "left_90", 1952, 461, 1, false), new Array(9, 7, "wind", "right_90", 1556, 2132, 1, false), new Array(10, 7, "wind", "right_45", 1626, 2397, 1, false), new Array(17, 10, "wind", "left_45", 2391, 4165, 1, false), new Array(18, 8, "wind", "left_45", 1870, 4388, 1, false), new Array(18, 6, "wind", "left_45", 1312, 4266, 2, false), new Array(17, 7, "enemy", "balloon", 1645, 4126, 1, false), new Array(19, 6, "enemy", "balloon", 1276, 4543, 1, false), new Array(12, 6, "enemy", "balloon", 1292, 2966, 1, false), new Array(19, 5, "enemy", "balloon", 1207, 4551, 1, false), new Array(18, 7, "fan", "left_45", 1653, 4355, 2, false), new Array(4, 1, "enemy", "egm_06", 229, 914, 1, false), new Array(5, 5, "enemy", "egm_21", 1231, 1076, 1, false), new Array(8, 5, "enemy", "egm_22", 1200, 1891, 1, false), new Array(9, 9, "enemy", "egm_82", 2125, 2221, 1, false), new Array(11, 9, "enemy", "egm_04", 2091, 2583, 1, false), new Array(13, 10, "enemy", "egm_05", 2307, 3052, 1, false), new Array(10, 15, "enemy", "egm_24", 3520, 2349, 1, false), new Array(13, 15, "enemy", "egm_81", 3617, 3106, 1, false), new Array(15, 15, "enemy", "egm_02", 3613, 3543, 1, false), new Array(16, 15, "enemy", "egm_07", 3572, 3939, 1, false), new Array(17, 7, "enemy", "egm_23", 1509, 4117, 1, false), new Array(19, 5, "enemy", "egm_22", 1191, 4524, 1, false), new Array(15, 6, "enemy", "egm_72", 1305, 3566, 1, false), new Array(12, 5, "enemy", "egm_22", 1156, 2834, 1, false)); gotoAndStop ("title");
Frame 22
btn_play.onRelease = function () { play_soundAction("btn_sound"); goto_page("select character"); }; btn_option.onRelease = function () { play_soundAction("btn_sound"); goto_page("option"); }; btn_help.onRelease = function () { play_soundAction("btn_sound"); goto_page("help"); }; init_title(); play_music("bgm_1", true); if (!root_mask) { _root.attachMovie("effect_mc", "root_mask", _root.getNextHighestDepth()); } _root.setMask(root_mask); stop();
Frame 33
btn_back.onRelease = function () { play_soundAction("btn_sound"); clean_set_option(); goto_page("title"); }; btn_default.onRelease = function () { play_soundAction("btn_sound"); key_set_default(); }; set_option(); stop();
Frame 44
btn_back.onRelease = function () { play_soundAction("btn_sound"); goto_page("title"); }; stop();
Frame 55
btn_select_character_init(); create_slots(); stop();
Frame 69
btn_select_mission_init(); create_mission_select_slot(); play_music("bgm_1", true); stop();
Frame 82
play_music(" ", true); create_stage(); stop();
Frame 91
main_loop(); stop();
Frame 100
btn_submit.onRelease = function () { play_soundAction("btn_sound"); UI_failed.gotoAndStop("upload"); }; btn_select_mission.onRelease = function () { current_score = 0; goto_page("select mission"); }; show_score(score_show, current_score); stop();
Symbol 12 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 13 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 13 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 29 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 60
Symbol 29 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 34 MovieClip Frame 1
this._visible = false;
Symbol 40 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 45 MovieClip Frame 2
if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }
Symbol 45 MovieClip Frame 4
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 45 MovieClip Frame 12
stop();
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 100
stop();
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 58 MovieClip Frame 1
loadAdNow = false; _root.stop(); play();
Instance of Symbol 34 MovieClip "mcIntro" in Symbol 58 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 58 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 57 MovieClip "mcLoadingAnimated" in Symbol 58 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 58 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }
Symbol 58 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 73 MovieClip Frame 1
p_a_p = true;
Symbol 79 MovieClip Frame 1
p_a_p = true;
Symbol 85 MovieClip Frame 1
p_a_p = true;
Symbol 97 MovieClip Frame 10
stop();
Symbol 114 MovieClip [fire] Frame 1
p_a_p = true;
Symbol 114 MovieClip [fire] Frame 17
this.removeMovieClip(); if (_parent.mc_type == "bullet") { _parent.removeMovieClip(); } p_a_p = false; stop();
Symbol 121 MovieClip Frame 1
p_a_p = true;
Symbol 128 MovieClip Frame 1
p_a_p = true;
Symbol 140 MovieClip Frame 1
p_a_p = true;
Symbol 145 MovieClip [bomb] Frame 1
p_a_p = true;
Symbol 146 MovieClip [bullet] Frame 1
stop();
Symbol 146 MovieClip [bullet] Frame 34
stop();
Symbol 146 MovieClip [bullet] Frame 56
play();
Symbol 146 MovieClip [bullet] Frame 63
this.removeMovieClip();
Symbol 146 MovieClip [bullet] Frame 65
stop();
Symbol 146 MovieClip [bullet] Frame 74
stop();
Symbol 146 MovieClip [bullet] Frame 88
stop();
Symbol 146 MovieClip [bullet] Frame 97
stop();
Symbol 146 MovieClip [bullet] Frame 111
stop();
Symbol 146 MovieClip [bullet] Frame 120
stop();
Symbol 146 MovieClip [bullet] Frame 134
stop();
Symbol 146 MovieClip [bullet] Frame 142
stop();
Symbol 146 MovieClip [bullet] Frame 150
stop();
Symbol 146 MovieClip [bullet] Frame 158
stop();
Symbol 146 MovieClip [bullet] Frame 170
stop();
Symbol 146 MovieClip [bullet] Frame 185
stop();
Symbol 146 MovieClip [bullet] Frame 200
stop();
Symbol 146 MovieClip [bullet] Frame 211
stop();
Symbol 146 MovieClip [bullet] Frame 239
stop();
Symbol 146 MovieClip [bullet] Frame 248
stop();
Symbol 146 MovieClip [bullet] Frame 257
stop();
Symbol 146 MovieClip [bullet] Frame 264
stop();
Symbol 159 MovieClip Frame 1
stop();
Symbol 160 MovieClip [option_slot] Frame 1
stop();
Symbol 160 MovieClip [option_slot] Frame 9
Symbol 169 MovieClip [input_sex_male] Frame 1
stop();
Symbol 174 MovieClip [input_sex_female] Frame 1
stop();
Symbol 189 MovieClip [input_name] Frame 1
Symbol 204 MovieClip [parachute_m] Frame 1
stop();
Symbol 204 MovieClip [parachute_m] Frame 10
stop();
Symbol 204 MovieClip [parachute_m] Frame 18
stop();
Symbol 241 MovieClip [weapon_drop] Frame 1
stop();
Symbol 241 MovieClip [weapon_drop] Frame 8
stop();
Symbol 241 MovieClip [weapon_drop] Frame 15
stop();
Symbol 241 MovieClip [weapon_drop] Frame 24
stop();
Symbol 241 MovieClip [weapon_drop] Frame 38
stop();
Symbol 241 MovieClip [weapon_drop] Frame 49
stop();
Symbol 241 MovieClip [weapon_drop] Frame 61
stop();
Symbol 241 MovieClip [weapon_drop] Frame 73
stop();
Symbol 241 MovieClip [weapon_drop] Frame 87
stop();
Symbol 241 MovieClip [weapon_drop] Frame 101
stop();
Symbol 241 MovieClip [weapon_drop] Frame 109
stop();
Symbol 241 MovieClip [weapon_drop] Frame 117
stop();
Symbol 241 MovieClip [weapon_drop] Frame 125
stop();
Symbol 241 MovieClip [weapon_drop] Frame 132
stop();
Symbol 241 MovieClip [weapon_drop] Frame 139
stop();
Symbol 241 MovieClip [weapon_drop] Frame 166
Symbol 268 MovieClip [weapon_bonus] Frame 1
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 7
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 16
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 29
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 40
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 52
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 64
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 78
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 92
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 100
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 108
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 116
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 123
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 130
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 137
stop();
Symbol 268 MovieClip [weapon_bonus] Frame 147
stop();
Symbol 270 MovieClip Frame 1
this._visible = false;
Symbol 273 MovieClip Frame 1
p_a_p = true;
Symbol 273 MovieClip Frame 2
p_a_p = false; stop();
Symbol 274 MovieClip [equip_weapon] Frame 1
stop(); stop();
Symbol 274 MovieClip [equip_weapon] Frame 10
stop();
Symbol 274 MovieClip [equip_weapon] Frame 19
stop();
Symbol 282 MovieClip Frame 1
p_a_p = false; stop();
Symbol 282 MovieClip Frame 2
p_a_p = true;
Symbol 282 MovieClip Frame 10
gotoAndStop (1);
Symbol 288 MovieClip [gun] Frame 1
stop();
Symbol 297 MovieClip Frame 1
p_a_p = true;
Symbol 297 MovieClip Frame 16
_parent.shoot_start = true;
Symbol 297 MovieClip Frame 30
p_a_p = false; stop();
Symbol 300 MovieClip [flower_gun] Frame 1
stop();
Symbol 307 MovieClip Frame 1
p_a_p = true;
Symbol 307 MovieClip Frame 14
p_a_p = false; _parent.shoot_start = true;
Symbol 308 MovieClip [toad] Frame 1
stop();
Symbol 308 MovieClip [toad] Frame 9
stop();
Symbol 313 MovieClip [iron_ball] Frame 1
stop();
Symbol 324 MovieClip Frame 1
p_a_p = true; _parent.bomb._y = 11;
Symbol 324 MovieClip Frame 3
_parent.bomb._y = 10;
Symbol 324 MovieClip Frame 5
_parent.bomb._y = 9;
Symbol 324 MovieClip Frame 7
_parent.bomb._y = 11;
Symbol 324 MovieClip Frame 9
_parent.bomb._y = 12;
Symbol 327 MovieClip Frame 1
p_a_p = true;
Symbol 330 MovieClip [vulture] Frame 1
stop();
Symbol 335 MovieClip Frame 1
p_a_p = true;
Symbol 343 MovieClip Frame 1
p_a_p = true;
Symbol 344 MovieClip [eyas] Frame 1
stop();
Symbol 349 MovieClip Frame 1
p_a_p = true;
Symbol 350 MovieClip [comb] Frame 1
stop();
Symbol 350 MovieClip [comb] Frame 10
stop();
Symbol 355 MovieClip Frame 1
p_a_p = true;
Symbol 356 MovieClip Frame 1
p_a_p = true;
Symbol 356 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 357 MovieClip [suicide_rocket] Frame 1
stop();
Symbol 357 MovieClip [suicide_rocket] Frame 7
stop();
Symbol 367 MovieClip Frame 1
p_a_p = true;
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 2
p_a_p = true;
Symbol 382 MovieClip Frame 9
p_a_p = false; gotoAndStop (1);
Symbol 388 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 2
p_a_p = true;
Symbol 388 MovieClip Frame 8
p_a_p = false; gotoAndStop (1);
Symbol 404 MovieClip [enemy_arms] Frame 1
stop();
Symbol 404 MovieClip [enemy_arms] Frame 8
stop();
Symbol 404 MovieClip [enemy_arms] Frame 16
stop();
Symbol 404 MovieClip [enemy_arms] Frame 24
stop();
Symbol 404 MovieClip [enemy_arms] Frame 32
stop();
Symbol 404 MovieClip [enemy_arms] Frame 41
stop();
Symbol 404 MovieClip [enemy_arms] Frame 52
stop();
Symbol 404 MovieClip [enemy_arms] Frame 64
stop();
Symbol 404 MovieClip [enemy_arms] Frame 76
stop();
Symbol 404 MovieClip [enemy_arms] Frame 84
stop();
Symbol 411 MovieClip Frame 1
p_a_p = true;
Symbol 412 MovieClip [enemy_fly_man] Frame 1
stop();
Symbol 426 MovieClip Frame 1
p_a_p = true; stop();
Symbol 426 MovieClip Frame 14
gotoAndStop (1);
Symbol 437 MovieClip [balloon] Frame 1
stop();
Symbol 437 MovieClip [balloon] Frame 10
stop();
Symbol 437 MovieClip [balloon] Frame 19
stop();
Symbol 442 MovieClip Frame 1
p_a_p = true;
Symbol 445 MovieClip [fan_power] Frame 1
stop(); stop();
Symbol 449 MovieClip [warning_user_exist] Frame 27
this.removeMovieClip();
Symbol 522 MovieClip Frame 1
this._visible = false; stop();
Symbol 522 MovieClip Frame 7
stop();
Symbol 522 MovieClip Frame 12
stop();
Symbol 522 MovieClip Frame 18
stop();
Symbol 522 MovieClip Frame 24
stop();
Symbol 522 MovieClip Frame 30
stop();
Symbol 522 MovieClip Frame 36
stop();
Symbol 522 MovieClip Frame 42
stop();
Symbol 522 MovieClip Frame 48
stop();
Symbol 522 MovieClip Frame 54
stop();
Symbol 522 MovieClip Frame 60
stop();
Symbol 522 MovieClip Frame 66
stop();
Symbol 522 MovieClip Frame 72
stop();
Symbol 522 MovieClip Frame 78
stop();
Symbol 522 MovieClip Frame 84
stop();
Symbol 522 MovieClip Frame 90
stop();
Symbol 522 MovieClip Frame 96
stop();
Symbol 522 MovieClip Frame 102
stop();
Symbol 522 MovieClip Frame 108
stop();
Symbol 522 MovieClip Frame 114
stop();
Symbol 522 MovieClip Frame 120
stop();
Symbol 522 MovieClip Frame 126
stop();
Symbol 522 MovieClip Frame 132
stop();
Symbol 522 MovieClip Frame 138
stop();
Symbol 522 MovieClip Frame 144
stop();
Symbol 522 MovieClip Frame 150
stop();
Symbol 522 MovieClip Frame 156
stop();
Symbol 522 MovieClip Frame 162
stop();
Symbol 522 MovieClip Frame 168
stop();
Symbol 522 MovieClip Frame 174
stop();
Symbol 522 MovieClip Frame 206
stop();
Symbol 522 MovieClip Frame 212
stop();
Symbol 522 MovieClip Frame 218
stop();
Symbol 522 MovieClip Frame 224
stop();
Symbol 522 MovieClip Frame 230
stop();
Symbol 522 MovieClip Frame 236
stop();
Symbol 522 MovieClip Frame 242
stop();
Symbol 522 MovieClip Frame 248
stop();
Symbol 522 MovieClip Frame 254
stop();
Symbol 522 MovieClip Frame 260
stop();
Symbol 522 MovieClip Frame 266
stop();
Symbol 522 MovieClip Frame 272
stop();
Symbol 522 MovieClip Frame 278
stop();
Symbol 522 MovieClip Frame 284
stop();
Symbol 522 MovieClip Frame 290
stop();
Symbol 522 MovieClip Frame 296
stop();
Symbol 522 MovieClip Frame 302
stop();
Symbol 522 MovieClip Frame 308
stop();
Symbol 522 MovieClip Frame 314
stop();
Symbol 522 MovieClip Frame 320
stop();
Symbol 522 MovieClip Frame 326
stop();
Symbol 522 MovieClip Frame 332
stop();
Symbol 522 MovieClip Frame 338
stop();
Symbol 522 MovieClip Frame 344
stop();
Symbol 522 MovieClip Frame 350
stop();
Symbol 522 MovieClip Frame 356
stop();
Symbol 522 MovieClip Frame 362
stop();
Symbol 522 MovieClip Frame 368
stop();
Symbol 668 MovieClip Frame 1
this._visible = false; stop();
Symbol 668 MovieClip Frame 7
stop();
Symbol 668 MovieClip Frame 12
stop();
Symbol 668 MovieClip Frame 18
stop();
Symbol 668 MovieClip Frame 24
stop();
Symbol 668 MovieClip Frame 30
stop();
Symbol 668 MovieClip Frame 36
stop();
Symbol 668 MovieClip Frame 42
stop();
Symbol 668 MovieClip Frame 48
stop();
Symbol 668 MovieClip Frame 54
stop();
Symbol 668 MovieClip Frame 60
stop();
Symbol 668 MovieClip Frame 66
stop();
Symbol 668 MovieClip Frame 72
stop();
Symbol 668 MovieClip Frame 78
stop();
Symbol 668 MovieClip Frame 84
stop();
Symbol 668 MovieClip Frame 90
stop();
Symbol 668 MovieClip Frame 96
stop();
Symbol 668 MovieClip Frame 102
stop();
Symbol 668 MovieClip Frame 108
stop();
Symbol 668 MovieClip Frame 114
stop();
Symbol 668 MovieClip Frame 120
stop();
Symbol 668 MovieClip Frame 126
stop();
Symbol 668 MovieClip Frame 132
stop();
Symbol 668 MovieClip Frame 138
stop();
Symbol 668 MovieClip Frame 144
stop();
Symbol 668 MovieClip Frame 150
stop();
Symbol 668 MovieClip Frame 156
stop();
Symbol 668 MovieClip Frame 162
stop();
Symbol 668 MovieClip Frame 168
stop();
Symbol 668 MovieClip Frame 174
stop();
Symbol 668 MovieClip Frame 206
stop();
Symbol 668 MovieClip Frame 212
stop();
Symbol 668 MovieClip Frame 218
stop();
Symbol 668 MovieClip Frame 224
stop();
Symbol 668 MovieClip Frame 230
stop();
Symbol 668 MovieClip Frame 236
stop();
Symbol 668 MovieClip Frame 242
stop();
Symbol 668 MovieClip Frame 248
stop();
Symbol 668 MovieClip Frame 254
stop();
Symbol 668 MovieClip Frame 260
stop();
Symbol 668 MovieClip Frame 266
stop();
Symbol 668 MovieClip Frame 272
stop();
Symbol 668 MovieClip Frame 278
stop();
Symbol 668 MovieClip Frame 284
stop();
Symbol 668 MovieClip Frame 290
stop();
Symbol 668 MovieClip Frame 296
stop();
Symbol 668 MovieClip Frame 302
stop();
Symbol 668 MovieClip Frame 308
stop();
Symbol 668 MovieClip Frame 314
stop();
Symbol 668 MovieClip Frame 320
stop();
Symbol 668 MovieClip Frame 326
stop();
Symbol 668 MovieClip Frame 332
stop();
Symbol 668 MovieClip Frame 338
stop();
Symbol 668 MovieClip Frame 344
stop();
Symbol 668 MovieClip Frame 350
stop();
Symbol 668 MovieClip Frame 356
stop();
Symbol 668 MovieClip Frame 362
stop();
Symbol 668 MovieClip Frame 368
stop();
Symbol 875 MovieClip [map_tile] Frame 1
stop();
Symbol 875 MovieClip [map_tile] Frame 7
stop();
Symbol 875 MovieClip [map_tile] Frame 13
stop();
Symbol 875 MovieClip [map_tile] Frame 19
stop();
Symbol 875 MovieClip [map_tile] Frame 25
stop();
Symbol 875 MovieClip [map_tile] Frame 31
stop();
Symbol 875 MovieClip [map_tile] Frame 37
stop();
Symbol 875 MovieClip [map_tile] Frame 43
stop();
Symbol 875 MovieClip [map_tile] Frame 49
stop();
Symbol 875 MovieClip [map_tile] Frame 55
stop();
Symbol 875 MovieClip [map_tile] Frame 61
stop();
Symbol 875 MovieClip [map_tile] Frame 67
stop();
Symbol 875 MovieClip [map_tile] Frame 73
stop();
Symbol 875 MovieClip [map_tile] Frame 79
stop();
Symbol 875 MovieClip [map_tile] Frame 85
stop();
Symbol 875 MovieClip [map_tile] Frame 91
stop();
Symbol 875 MovieClip [map_tile] Frame 97
stop();
Symbol 875 MovieClip [map_tile] Frame 103
stop();
Symbol 875 MovieClip [map_tile] Frame 109
stop();
Symbol 875 MovieClip [map_tile] Frame 115
stop();
Symbol 875 MovieClip [map_tile] Frame 121
stop();
Symbol 875 MovieClip [map_tile] Frame 127
stop();
Symbol 875 MovieClip [map_tile] Frame 133
stop();
Symbol 875 MovieClip [map_tile] Frame 139
stop();
Symbol 875 MovieClip [map_tile] Frame 145
stop();
Symbol 875 MovieClip [map_tile] Frame 151
stop();
Symbol 875 MovieClip [map_tile] Frame 157
stop();
Symbol 875 MovieClip [map_tile] Frame 163
stop();
Symbol 875 MovieClip [map_tile] Frame 169
stop();
Symbol 875 MovieClip [map_tile] Frame 175
stop();
Symbol 875 MovieClip [map_tile] Frame 181
stop();
Symbol 875 MovieClip [map_tile] Frame 209
stop();
Symbol 875 MovieClip [map_tile] Frame 216
stop();
Symbol 875 MovieClip [map_tile] Frame 223
stop();
Symbol 875 MovieClip [map_tile] Frame 229
stop();
Symbol 875 MovieClip [map_tile] Frame 235
stop();
Symbol 875 MovieClip [map_tile] Frame 241
stop();
Symbol 875 MovieClip [map_tile] Frame 247
stop();
Symbol 875 MovieClip [map_tile] Frame 253
stop();
Symbol 875 MovieClip [map_tile] Frame 259
stop();
Symbol 875 MovieClip [map_tile] Frame 265
stop();
Symbol 875 MovieClip [map_tile] Frame 271
stop();
Symbol 875 MovieClip [map_tile] Frame 277
stop();
Symbol 875 MovieClip [map_tile] Frame 283
stop();
Symbol 875 MovieClip [map_tile] Frame 289
stop();
Symbol 875 MovieClip [map_tile] Frame 295
stop();
Symbol 875 MovieClip [map_tile] Frame 301
stop();
Symbol 875 MovieClip [map_tile] Frame 307
stop();
Symbol 875 MovieClip [map_tile] Frame 313
stop();
Symbol 875 MovieClip [map_tile] Frame 319
stop();
Symbol 875 MovieClip [map_tile] Frame 325
stop();
Symbol 875 MovieClip [map_tile] Frame 331
stop();
Symbol 875 MovieClip [map_tile] Frame 337
stop();
Symbol 875 MovieClip [map_tile] Frame 343
stop();
Symbol 875 MovieClip [map_tile] Frame 349
stop();
Symbol 875 MovieClip [map_tile] Frame 356
stop();
Symbol 875 MovieClip [map_tile] Frame 363
stop();
Symbol 875 MovieClip [map_tile] Frame 369
stop();
Symbol 875 MovieClip [map_tile] Frame 375
stop();
Symbol 875 MovieClip [map_tile] Frame 381
stop();
Symbol 884 MovieClip Frame 1
p_a_p = true;
Symbol 889 MovieClip Frame 1
p_a_p = true;
Symbol 890 MovieClip [laser_effect] Frame 1
stop();
Symbol 895 MovieClip Frame 1
p_a_p = true;
Symbol 895 MovieClip Frame 5
this._y = this._y + 1;
Symbol 895 MovieClip Frame 13
this._y = this._y - 1;
Symbol 911 MovieClip Frame 1
p_a_p = true; _parent.body._y = 1;
Symbol 911 MovieClip Frame 4
_parent.body._y = -1;
Symbol 911 MovieClip Frame 7
_parent.body._y = 0;
Symbol 911 MovieClip Frame 10
_parent.body._y = 0;
Symbol 911 MovieClip Frame 13
_parent.body._y = -1;
Symbol 911 MovieClip Frame 16
_parent.body._y = 1;
Symbol 928 MovieClip Frame 1
p_a_p = true;
Symbol 928 MovieClip Frame 13
_parent.shoot = true;
Symbol 928 MovieClip Frame 23
p_a_p = false; stop();
Symbol 933 MovieClip Frame 1
p_a_p = true;
Symbol 933 MovieClip Frame 15
_parent.shoot = true;
Symbol 933 MovieClip Frame 21
p_a_p = false; stop();
Symbol 946 MovieClip Frame 1
p_a_p = true;
Symbol 946 MovieClip Frame 19
p_a_p = false; stop();
Symbol 947 MovieClip [enemy_normal] Frame 1
stop();
Symbol 947 MovieClip [enemy_normal] Frame 11
stop();
Symbol 947 MovieClip [enemy_normal] Frame 21
stop();
Symbol 966 MovieClip [big_explosion] Frame 1
p_a_p = true;
Symbol 966 MovieClip [big_explosion] Frame 19
this.removeMovieClip();
Symbol 979 MovieClip [bullet_explosion] Frame 1
p_a_p = true;
Symbol 979 MovieClip [bullet_explosion] Frame 7
this.removeMovieClip();
Symbol 990 MovieClip [rocket_launch_effect] Frame 1
p_a_p = true;
Symbol 990 MovieClip [rocket_launch_effect] Frame 9
this.removeMovieClip();
Symbol 999 MovieClip [gun_launch_effect] Frame 1
p_a_p = true;
Symbol 999 MovieClip [gun_launch_effect] Frame 5
this.removeMovieClip();
Symbol 1002 MovieClip [laser_launch_effect] Frame 1
p_a_p = true;
Symbol 1002 MovieClip [laser_launch_effect] Frame 2
this.removeMovieClip();
Symbol 1013 MovieClip [tank_cannon] Frame 1
this.shoot = false; p_a_p = false; stop();
Symbol 1013 MovieClip [tank_cannon] Frame 10
play(); p_a_p = true;
Symbol 1013 MovieClip [tank_cannon] Frame 22
this.shoot = true;
Symbol 1013 MovieClip [tank_cannon] Frame 23
this.shoot = false;
Symbol 1013 MovieClip [tank_cannon] Frame 24
p_a_p = false; gotoAndStop ("stand_by");
Symbol 1017 MovieClip Frame 1
p_a_p = false; stop();
Symbol 1017 MovieClip Frame 2
p_a_p = true; play();
Symbol 1017 MovieClip Frame 44
gotoAndStop (1);
Symbol 1020 MovieClip [tank] Frame 1
stop();
Symbol 1020 MovieClip [tank] Frame 10
stop();
Symbol 1031 MovieClip Frame 1
p_a_p = true;
Symbol 1032 MovieClip [enemy_parachuter] Frame 1
stop();
Symbol 1040 MovieClip Frame 1
p_a_p = true;
Symbol 1047 MovieClip Frame 1
p_a_p = true;
Symbol 1049 MovieClip [heli_intro] Frame 1
stop();
Symbol 1053 MovieClip Frame 1
p_a_p = true;
Symbol 1053 MovieClip Frame 21
_root.change_color(_parent, _root.Dark); _parent.start_fall = true; p_a_p = false; stop();
Symbol 1054 MovieClip [helicopter] Frame 1
stop();
Symbol 1061 MovieClip Frame 1
p_a_p = true;
Symbol 1063 MovieClip [fan] Frame 1
stop();
Symbol 1074 MovieClip [equip_gear_gear] Frame 1
stop();
Symbol 1075 MovieClip Frame 1
p_a_p = true;
Symbol 1075 MovieClip Frame 28
p_a_p = false; _root.change_color(this._parent, _root.Dark); stop();
Symbol 1084 MovieClip [parachute_fm] Frame 1
stop();
Symbol 1084 MovieClip [parachute_fm] Frame 10
stop();
Symbol 1084 MovieClip [parachute_fm] Frame 18
stop();
Symbol 1109 MovieClip [wind] Frame 1
p_a_p = true;
Symbol 1159 MovieClip Frame 1
stop();
Symbol 1164 MovieClip [player_m_legs] Frame 1
stop();
Symbol 1164 MovieClip [player_m_legs] Frame 9
gotoAndStop ("normal");
Symbol 1164 MovieClip [player_m_legs] Frame 10
stop();
Symbol 1190 MovieClip Frame 1
stop();
Symbol 1190 MovieClip Frame 2
p_a_p = true;
Symbol 1190 MovieClip Frame 6
_parent._parent._x = _parent._parent._x - 1;
Symbol 1190 MovieClip Frame 7
_parent._parent._x = _parent._parent._x - 1;
Symbol 1190 MovieClip Frame 8
_parent._parent._x = _parent._parent._x + 1;
Symbol 1190 MovieClip Frame 10
_parent._parent._x = 0;
Symbol 1190 MovieClip Frame 14
p_a_p = false; gotoAndStop (1);
Symbol 1195 MovieClip Frame 1
stop();
Symbol 1195 MovieClip Frame 2
p_a_p = true;
Symbol 1195 MovieClip Frame 16
p_a_p = false; gotoAndStop (1);
Symbol 1200 MovieClip Frame 1
stop();
Symbol 1200 MovieClip Frame 2
p_a_p = true;
Symbol 1200 MovieClip Frame 21
p_a_p = false; gotoAndStop (1);
Symbol 1234 MovieClip [player_m_arms] Frame 1
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 8
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 16
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 24
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 31
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 39
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 48
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 55
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 62
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 69
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 76
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 88
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 100
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 108
stop();
Symbol 1234 MovieClip [player_m_arms] Frame 115
stop();
Symbol 1257 MovieClip Frame 1
stop(); arms._x = -4; arms._y = -12;
Symbol 1257 MovieClip Frame 2
arms._x = -4; arms._y = -12;
Symbol 1257 MovieClip Frame 3
arms._x = -2; arms._y = -11;
Symbol 1257 MovieClip Frame 4
arms._x = 0; arms._y = -10;
Symbol 1257 MovieClip Frame 5
arms._x = 1; arms._y = -9;
Symbol 1257 MovieClip Frame 6
arms._x = 2; arms._y = -7;
Symbol 1257 MovieClip Frame 7
arms._x = 4; arms._y = -5;
Symbol 1257 MovieClip Frame 8
arms._x = 4; arms._y = -5;
Symbol 1257 MovieClip Frame 9
stop(); arms._x = -4; arms._y = -12;
Symbol 1257 MovieClip Frame 10
arms._x = -4; arms._y = -12;
Symbol 1257 MovieClip Frame 11
arms._x = -2; arms._y = -11;
Symbol 1257 MovieClip Frame 12
arms._x = 0; arms._y = -10;
Symbol 1257 MovieClip Frame 13
arms._x = 1; arms._y = -9;
Symbol 1257 MovieClip Frame 14
arms._x = 2; arms._y = -7;
Symbol 1257 MovieClip Frame 15
arms._x = 4; arms._y = -5;
Symbol 1257 MovieClip Frame 16
arms._x = 4; arms._y = -5;
Symbol 1266 MovieClip Frame 25
stop();
Symbol 1278 MovieClip [player_m] Frame 1
stop();
Symbol 1278 MovieClip [player_m] Frame 9
gotoAndStop ("normal");
Symbol 1283 MovieClip [player_fm_legs] Frame 1
stop();
Symbol 1283 MovieClip [player_fm_legs] Frame 10
stop();
Symbol 1312 MovieClip Frame 1
stop();
Symbol 1312 MovieClip Frame 2
p_a_p = true;
Symbol 1312 MovieClip Frame 6
_parent._parent._x = _parent._parent._x - 1;
Symbol 1312 MovieClip Frame 7
_parent._parent._x = _parent._parent._x - 1;
Symbol 1312 MovieClip Frame 8
_parent._parent._x = _parent._parent._x + 1;
Symbol 1312 MovieClip Frame 10
_parent._parent._x = 0;
Symbol 1312 MovieClip Frame 14
p_a_p = false; gotoAndStop (1);
Symbol 1317 MovieClip Frame 1
stop();
Symbol 1317 MovieClip Frame 2
p_a_p = true;
Symbol 1317 MovieClip Frame 16
p_a_p = false; gotoAndStop (1);
Symbol 1322 MovieClip Frame 1
stop();
Symbol 1322 MovieClip Frame 2
p_a_p = true;
Symbol 1322 MovieClip Frame 23
p_a_p = false; gotoAndStop (1);
Symbol 1353 MovieClip [player_fm_arms] Frame 1
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 8
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 16
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 23
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 31
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 38
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 47
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 56
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 63
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 70
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 77
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 89
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 101
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 107
stop();
Symbol 1353 MovieClip [player_fm_arms] Frame 113
stop();
Symbol 1374 MovieClip Frame 1
stop(); arms._x = -5; arms._y = -7;
Symbol 1374 MovieClip Frame 2
arms._x = -5; arms._y = -7;
Symbol 1374 MovieClip Frame 3
arms._x = -5; arms._y = -8;
Symbol 1374 MovieClip Frame 4
arms._x = -5; arms._y = -8;
Symbol 1374 MovieClip Frame 5
arms._x = -2; arms._y = -10;
Symbol 1374 MovieClip Frame 6
arms._x = 2; arms._y = -11;
Symbol 1374 MovieClip Frame 7
arms._x = 4; arms._y = -9;
Symbol 1374 MovieClip Frame 8
arms._x = 4; arms._y = -9;
Symbol 1374 MovieClip Frame 9
stop(); arms._x = -5; arms._y = -7;
Symbol 1374 MovieClip Frame 10
arms._x = -5; arms._y = -7;
Symbol 1374 MovieClip Frame 11
arms._x = -5; arms._y = -8;
Symbol 1374 MovieClip Frame 12
arms._x = -5; arms._y = -8;
Symbol 1374 MovieClip Frame 13
arms._x = -2; arms._y = -10;
Symbol 1374 MovieClip Frame 14
arms._x = 2; arms._y = -11;
Symbol 1374 MovieClip Frame 15
arms._x = 4; arms._y = -9;
Symbol 1374 MovieClip Frame 16
arms._x = 4; arms._y = -9;
Symbol 1383 MovieClip Frame 25
stop();
Symbol 1395 MovieClip [player_fm] Frame 1
stop();
Symbol 1404 MovieClip [smoke] Frame 1
p_a_p = true;
Symbol 1404 MovieClip [smoke] Frame 17
this.removeMovieClip();
Symbol 1409 MovieClip [leaf] Frame 1
stop();
Symbol 1414 MovieClip [bg] Frame 1
stop();
Symbol 1419 MovieClip Frame 1
p_a_p = true;
Symbol 1420 MovieClip Frame 1
p_a_p = true;
Symbol 1424 MovieClip [nest] Frame 1
stop();
Symbol 1429 MovieClip [bee] Frame 1
p_a_p = true;
Symbol 1442 MovieClip [knife_expl] Frame 1
p_a_p = true;
Symbol 1442 MovieClip [knife_expl] Frame 7
p_a_p = false; this.removeMovieClip();
Symbol 1500 MovieClip Frame 10
stop();
Symbol 1501 MovieClip Frame 1
stop();
Symbol 1501 MovieClip Frame 8
stop();
Symbol 1501 MovieClip Frame 15
stop();
Symbol 1501 MovieClip Frame 22
stop();
Symbol 1501 MovieClip Frame 34
stop();
Symbol 1501 MovieClip Frame 45
stop();
Symbol 1501 MovieClip Frame 55
stop();
Symbol 1501 MovieClip Frame 65
stop();
Symbol 1501 MovieClip Frame 77
stop();
Symbol 1501 MovieClip Frame 89
stop();
Symbol 1501 MovieClip Frame 96
stop();
Symbol 1501 MovieClip Frame 103
stop();
Symbol 1501 MovieClip Frame 110
stop();
Symbol 1501 MovieClip Frame 116
stop();
Symbol 1501 MovieClip Frame 122
stop();
Symbol 1501 MovieClip Frame 128
stop();
Symbol 1501 MovieClip Frame 136
stop();
Symbol 1529 MovieClip Frame 1
stop();
Symbol 1529 MovieClip Frame 11
stop();
Symbol 1551 MovieClip Frame 1
stop();
Symbol 1551 MovieClip Frame 11
stop();
Symbol 1557 MovieClip Frame 1
stop();
Symbol 1557 MovieClip Frame 8
stop();
Symbol 1566 MovieClip [btn_pause] Frame 1
stop();
Symbol 1572 MovieClip [nosie_signal] Frame 7
this.removeMovieClip();
Symbol 1604 MovieClip Frame 1
stop();
Symbol 1604 MovieClip Frame 11
stop();
Symbol 1611 MovieClip Frame 1
this._visible = false;
Symbol 1620 Button
on (release) { gameURL = ("http://www.miniclip.com/" + gamename) + ".htm"; getURL (gameURL, "_blank"); }
Symbol 1622 MovieClip Frame 1
System.security.allowDomain("www.miniclip.com");
Instance of Symbol 1611 MovieClip "mcHighscores" in Symbol 1622 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1622 MovieClip Frame 2
if ((((_url.indexOf("miniclip.com") == -1) && (_url.indexOf("miniclip.net") == -1)) && (_url.indexOf("miniclip.co.uk") == -1)) && (_url.indexOf("miniclips.com"))) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?noCache=" + noCache); stop(); }
Symbol 1622 MovieClip Frame 3
stop();
Symbol 1623 MovieClip [win_result] Frame 1
btn_submit.onRelease = function () { _root.play_soundAction("btn_sound"); gotoAndStop ("upload"); };
Symbol 1623 MovieClip [win_result] Frame 7
_root.show_score(this.hp_bonus, _root.hero.hp * 100);
Symbol 1623 MovieClip [win_result] Frame 10
_root.show_score(this.time_bonus, _root.UI_game.timer);
Symbol 1623 MovieClip [win_result] Frame 15
_root.show_score(this.score_show, _root.current_score); stop();
Instance of Symbol 1622 MovieClip "comHighscores" in Symbol 1623 MovieClip [win_result] Frame 22
//component parameters onClipEvent (construct) { scoreLocation = "_root.current_score"; gamename = "canyon shooter"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Symbol 1632 MovieClip [ready_go_mc] Frame 77
stop();
Symbol 1656 MovieClip [effect_bonus] Frame 1
p_a_p = true;
Symbol 1656 MovieClip [effect_bonus] Frame 13
this.removeMovieClip();
Symbol 1656 MovieClip [effect_bonus] Frame 17
p_a_p = true;
Symbol 1656 MovieClip [effect_bonus] Frame 29
this.removeMovieClip();
Symbol 1666 MovieClip [rain] Frame 1
p_a_p = true;
Symbol 1667 MovieClip Frame 1
p_a_p = true; _parent.body._y = 0;
Symbol 1667 MovieClip Frame 3
_parent.body._y = -1;
Symbol 1667 MovieClip Frame 5
_parent.body._y = -2;
Symbol 1667 MovieClip Frame 7
_parent.body._y = 1;
Symbol 1667 MovieClip Frame 9
_parent.body._y = 2;
Symbol 1668 MovieClip [enemy_with_vulture] Frame 1
stop();
Symbol 1669 MovieClip [bigger_explosion] Frame 1
p_a_p = true;
Symbol 1669 MovieClip [bigger_explosion] Frame 31
this.removeMovieClip();
Symbol 1673 MovieClip [option_slot_del_player] Frame 1
stop();
Symbol 1706 MovieClip [hint] Frame 1
stop();
Symbol 1730 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 1739 MovieClip Frame 1
this.select = false; stop();
Symbol 1745 MovieClip Frame 1
stop();
Symbol 1779 MovieClip Frame 1
this._visible = false;
Symbol 1787 MovieClip Frame 1
this._visible = false;
Symbol 1792 MovieClip Frame 1
this._visible = false;
Symbol 1797 MovieClip Frame 1
this._visible = false;
Symbol 1802 MovieClip Frame 1
this._visible = false;
Symbol 1807 MovieClip Frame 1
this._visible = false;
Symbol 1812 MovieClip Frame 1
this._visible = false;
Symbol 1817 MovieClip Frame 1
this._visible = false;
Symbol 1822 MovieClip Frame 1
this._visible = false;
Symbol 1827 MovieClip Frame 1
this._visible = false;
Symbol 1832 MovieClip Frame 1
this._visible = false;
Symbol 1837 MovieClip Frame 1
this._visible = false;
Symbol 1842 MovieClip Frame 1
this._visible = false;
Symbol 1847 MovieClip Frame 1
this._visible = false;
Symbol 1852 MovieClip Frame 1
this._visible = false;
Symbol 1857 MovieClip Frame 1
this._visible = false;
Symbol 1862 MovieClip Frame 1
this._visible = false;
Symbol 1867 MovieClip Frame 1
this._visible = false;
Symbol 1872 MovieClip Frame 1
this._visible = false;
Symbol 1877 MovieClip Frame 1
this._visible = false;
Symbol 1884 MovieClip Frame 6
_root._x = 2; _root._y = 1;
Symbol 1884 MovieClip Frame 7
_root._x = -2; _root._y = -1;
Symbol 1884 MovieClip Frame 8
_root._x = -2; _root._y = 1;
Symbol 1884 MovieClip Frame 9
_root._x = 2; _root._y = 1;
Symbol 1884 MovieClip Frame 10
_root._x = 0; _root._y = 0; stop();
Instance of Symbol 1622 MovieClip "comHighscores" in Symbol 1884 MovieClip Frame 12
//component parameters onClipEvent (construct) { scoreLocation = "_root.current_score"; gamename = "canyon shooter"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }

Library Items

Symbol 1 BitmapUsed by:3
Symbol 2 BitmapUsed by:3 5 1575 1577 1753 1755 1758 1760 1770 1772
Symbol 3 GraphicUses:1 2Used by:6
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4 2Used by:6
Symbol 6 Button [btn_select_mission]Uses:3 5Used by:1623  Timeline
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:Timeline
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:12
Symbol 12 ButtonUses:11Used by:13
Symbol 13 MovieClipUses:9 10 12Used by:58
Symbol 14 GraphicUsed by:29
Symbol 15 ShapeTweeningUsed by:29
Symbol 16 GraphicUsed by:29
Symbol 17 SoundUsed by:29
Symbol 18 GraphicUsed by:29 1620
Symbol 19 GraphicUsed by:29
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:29
Symbol 22 GraphicUsed by:29
Symbol 23 GraphicUsed by:29
Symbol 24 GraphicUsed by:29
Symbol 25 SoundUsed by:29
Symbol 26 FontUsed by:27
Symbol 27 TextUses:26Used by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:14 15 16 17 18 19 21 22 23 24 25 27 28Used by:58
Symbol 30 GraphicUsed by:34
Symbol 31 FontUsed by:32 33 47 50
Symbol 32 TextUses:31Used by:34
Symbol 33 TextUses:31Used by:34
Symbol 34 MovieClipUses:30 32 33Used by:58
Symbol 35 ShapeTweeningUsed by:57
Symbol 36 GraphicUsed by:55
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40 147
Symbol 40 ButtonUses:37 38 39Used by:55
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:41 43 44Used by:55
Symbol 46 GraphicUsed by:55
Symbol 47 EditableTextUses:31Used by:55
Symbol 48 ShapeTweeningUsed by:55
Symbol 49 GraphicUsed by:55
Symbol 50 EditableTextUses:31Used by:55
Symbol 51 GraphicUsed by:55
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:36 40 45 46 47 48 49 50 51 52 53 54Used by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:35 55 56Used by:58
Symbol 58 MovieClipUses:13 29 34 57Used by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:146
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:146
Symbol 63 GraphicUsed by:146
Symbol 64 BitmapUsed by:65 67
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClipUses:65Used by:146
Symbol 67 GraphicUses:64Used by:68
Symbol 68 MovieClipUses:67Used by:146
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:73
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClipUses:70 72Used by:74 146
Symbol 74 MovieClipUses:73Used by:146
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:79
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:76 78Used by:80 146
Symbol 80 MovieClipUses:79Used by:146
Symbol 81 BitmapUsed by:82 354
Symbol 82 GraphicUses:81Used by:85
Symbol 83 BitmapUsed by:84 351
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:82 84Used by:146
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:146
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:146
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:146
Symbol 92 BitmapUsed by:93 94 95 96
Symbol 93 GraphicUses:92Used by:97
Symbol 94 GraphicUses:92Used by:97
Symbol 95 GraphicUses:92Used by:97
Symbol 96 GraphicUses:92Used by:97
Symbol 97 MovieClipUses:93 94 95 96Used by:146
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:114 1669
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:114 1669
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:114 1669
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:114 1669
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:114 1669
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:114 1669
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:114 1669
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:114 1669
Symbol 114 MovieClip [fire]Uses:99 101 103 105 107 109 111 113Used by:146 356 1053 1075  Timeline
Symbol 115 BitmapUsed by:116 129
Symbol 116 GraphicUses:115Used by:121 146
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:121
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClipUses:116 118 120Used by:146
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:128
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:128
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:123 125 127Used by:146
Symbol 129 GraphicUses:115Used by:146
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:140
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:140
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:140
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:140
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 MovieClipUses:131 133 135 137 139Used by:146
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:145
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClip [bomb]Uses:142 144Used by:146 330 928 947  Timeline
Symbol 146 MovieClip [bullet]Uses:60 62 63 66 68 73 74 79 80 85 87 89 91 97 114 121 128 129 116 140 145Used by:Timeline
Symbol 147 MovieClip [effect_mc]Uses:39Used by:Timeline
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:160
Symbol 150 FontUsed by:151 152 153 154 164 247 1110 1708 1737 1738
Symbol 151 TextUses:150Used by:160
Symbol 152 EditableTextUses:150Used by:160
Symbol 153 EditableTextUses:150Used by:160
Symbol 154 EditableTextUses:150Used by:160
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:159
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:156 158Used by:160
Symbol 160 MovieClip [option_slot]Uses:149 151 152 153 154 159Used by:Timeline
Symbol 161 GraphicUsed by:189
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:189
Symbol 164 EditableTextUses:150Used by:189
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:169
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClip [input_sex_male]Uses:166 168Used by:189
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:174
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:174
Symbol 174 MovieClip [input_sex_female]Uses:171 173Used by:189
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:183
Symbol 177 GraphicUsed by:183
Symbol 178 GraphicUsed by:183
Symbol 179 FontUsed by:180
Symbol 180 TextUses:179Used by:183
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:183
Symbol 183 ButtonUses:176 177 178 180 182Used by:189
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:188 1673
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Symbol 1819 BitmapUsed by:1820
Symbol 1820 GraphicUses:1819Used by:1823
Symbol 1821 GraphicUsed by:1822
Symbol 1822 MovieClipUses:1821Used by:1823
Symbol 1823 MovieClipUses:1820 1822 1782Used by:Timeline
Symbol 1824 BitmapUsed by:1825
Symbol 1825 GraphicUses:1824Used by:1828
Symbol 1826 GraphicUsed by:1827
Symbol 1827 MovieClipUses:1826Used by:1828
Symbol 1828 MovieClipUses:1825 1827 1782Used by:Timeline
Symbol 1829 BitmapUsed by:1830
Symbol 1830 GraphicUses:1829Used by:1833
Symbol 1831 GraphicUsed by:1832
Symbol 1832 MovieClipUses:1831Used by:1833
Symbol 1833 MovieClipUses:1830 1832 1782Used by:Timeline
Symbol 1834 BitmapUsed by:1835
Symbol 1835 GraphicUses:1834Used by:1838
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Symbol 1837 MovieClipUses:1836Used by:1838
Symbol 1838 MovieClipUses:1835 1837 1782Used by:Timeline
Symbol 1839 BitmapUsed by:1840
Symbol 1840 GraphicUses:1839Used by:1843
Symbol 1841 GraphicUsed by:1842
Symbol 1842 MovieClipUses:1841Used by:1843
Symbol 1843 MovieClipUses:1840 1842 1782Used by:Timeline
Symbol 1844 BitmapUsed by:1845
Symbol 1845 GraphicUses:1844Used by:1848
Symbol 1846 GraphicUsed by:1847
Symbol 1847 MovieClipUses:1846Used by:1848
Symbol 1848 MovieClipUses:1845 1847 1782Used by:Timeline
Symbol 1849 BitmapUsed by:1850
Symbol 1850 GraphicUses:1849Used by:1853
Symbol 1851 GraphicUsed by:1852
Symbol 1852 MovieClipUses:1851Used by:1853
Symbol 1853 MovieClipUses:1850 1852 1782Used by:Timeline
Symbol 1854 BitmapUsed by:1855
Symbol 1855 GraphicUses:1854Used by:1858
Symbol 1856 GraphicUsed by:1857
Symbol 1857 MovieClipUses:1856Used by:1858
Symbol 1858 MovieClipUses:1855 1857 1782Used by:Timeline
Symbol 1859 BitmapUsed by:1860
Symbol 1860 GraphicUses:1859Used by:1863
Symbol 1861 GraphicUsed by:1862
Symbol 1862 MovieClipUses:1861Used by:1863
Symbol 1863 MovieClipUses:1860 1862 1782Used by:Timeline
Symbol 1864 BitmapUsed by:1865
Symbol 1865 GraphicUses:1864Used by:1868
Symbol 1866 GraphicUsed by:1867
Symbol 1867 MovieClipUses:1866Used by:1868
Symbol 1868 MovieClipUses:1865 1867 1782Used by:Timeline
Symbol 1869 BitmapUsed by:1870
Symbol 1870 GraphicUses:1869Used by:1873
Symbol 1871 GraphicUsed by:1872
Symbol 1872 MovieClipUses:1871Used by:1873
Symbol 1873 MovieClipUses:1870 1872 1782Used by:Timeline
Symbol 1874 BitmapUsed by:1875
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Symbol 1876 GraphicUsed by:1877
Symbol 1877 MovieClipUses:1876Used by:1878
Symbol 1878 MovieClipUses:1875 1877 1782Used by:Timeline
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Symbol 1880 GraphicUses:1879Used by:Timeline
Symbol 1881 BitmapUsed by:1882
Symbol 1882 GraphicUses:1881Used by:1883
Symbol 1883 MovieClipUses:1882Used by:1884
Symbol 1884 MovieClipUses:1883 1622Used by:Timeline

Instance Names

"moving_sky"Frame 22Symbol 1709 MovieClip
"btn_play"Frame 22Symbol 1717 Button
"btn_option"Frame 22Symbol 1722 Button
"btn_help"Frame 22Symbol 1727 Button
"option_1"Frame 33Symbol 1739 MovieClip
"option_2"Frame 33Symbol 1739 MovieClip
"option_3"Frame 33Symbol 1739 MovieClip
"option_4"Frame 33Symbol 1739 MovieClip
"option_5"Frame 33Symbol 1739 MovieClip
"option_6"Frame 33Symbol 1739 MovieClip
"option_sound"Frame 33Symbol 1748 MovieClip
"option_music"Frame 33Symbol 1751 MovieClip
"btn_back"Frame 33Symbol 1756 Button
"btn_default"Frame 33Symbol 1761 Button
"btn_back"Frame 44Symbol 1756 Button
"btn_next"Frame 55Symbol 1773 Button
"btn_back"Frame 55Symbol 1756 Button
"btn_next"Frame 69Symbol 1773 Button
"btn_back"Frame 69Symbol 1756 Button
"stage1"Frame 69Symbol 1783 MovieClip
"stage11"Frame 69Symbol 1788 MovieClip
"stage10"Frame 69Symbol 1793 MovieClip
"stage2"Frame 69Symbol 1798 MovieClip
"stage3"Frame 69Symbol 1803 MovieClip
"stage4"Frame 69Symbol 1808 MovieClip
"stage8"Frame 69Symbol 1813 MovieClip
"stage6"Frame 69Symbol 1818 MovieClip
"stage9"Frame 69Symbol 1823 MovieClip
"stage15"Frame 69Symbol 1828 MovieClip
"stage5"Frame 69Symbol 1833 MovieClip
"stage7"Frame 69Symbol 1838 MovieClip
"stage16"Frame 69Symbol 1843 MovieClip
"stage17"Frame 69Symbol 1848 MovieClip
"stage19"Frame 69Symbol 1853 MovieClip
"stage18"Frame 69Symbol 1858 MovieClip
"stage14"Frame 69Symbol 1863 MovieClip
"stage13"Frame 69Symbol 1868 MovieClip
"stage12"Frame 69Symbol 1873 MovieClip
"stage20"Frame 69Symbol 1878 MovieClip
"UI_failed"Frame 100Symbol 1884 MovieClip
"btn_submit"Frame 100Symbol 1578 Button [btn_submit_score]
"btn_select_mission"Frame 100Symbol 6 Button [btn_select_mission]
"score_show"Frame 100Symbol 1605 MovieClip
"mcAd"Symbol 45 MovieClip Frame 1Symbol 43 MovieClip
"mcLoading"Symbol 57 MovieClip Frame 1Symbol 55 MovieClip
"mcLoading"Symbol 57 MovieClip Frame 11Symbol 55 MovieClip
"mcBackground"Symbol 58 MovieClip Frame 1Symbol 13 MovieClip
"mcAnimation"Symbol 58 MovieClip Frame 1Symbol 29 MovieClip
"mcIntro"Symbol 58 MovieClip Frame 1Symbol 34 MovieClip
"mcLoadingAnimated"Symbol 58 MovieClip Frame 2Symbol 57 MovieClip
"laser"Symbol 146 MovieClip [bullet] Frame 65Symbol 66 MovieClip
"laser"Symbol 146 MovieClip [bullet] Frame 74Symbol 68 MovieClip
"laser"Symbol 146 MovieClip [bullet] Frame 88Symbol 73 MovieClip
"laser"Symbol 146 MovieClip [bullet] Frame 97Symbol 74 MovieClip
"laser"Symbol 146 MovieClip [bullet] Frame 111Symbol 79 MovieClip
"laser"Symbol 146 MovieClip [bullet] Frame 120Symbol 80 MovieClip
"user_name"Symbol 160 MovieClip [option_slot] Frame 9Symbol 152 EditableText
"mission"Symbol 160 MovieClip [option_slot] Frame 9Symbol 153 EditableText
"img"Symbol 160 MovieClip [option_slot] Frame 9Symbol 159 MovieClip
"input_name"Symbol 189 MovieClip [input_name] Frame 1Symbol 164 EditableText
"input_sex_male"Symbol 189 MovieClip [input_name] Frame 1Symbol 169 MovieClip [input_sex_male]
"input_sex_female"Symbol 189 MovieClip [input_name] Frame 1Symbol 174 MovieClip [input_sex_female]
"btn_input_ok"Symbol 189 MovieClip [input_name] Frame 1Symbol 183 Button
"btn_input_cancel"Symbol 189 MovieClip [input_name] Frame 1Symbol 188 Button
"bonus"Symbol 274 MovieClip [equip_weapon] Frame 1Symbol 268 MovieClip [weapon_bonus]
"hit_test"Symbol 274 MovieClip [equip_weapon] Frame 1Symbol 270 MovieClip
"act"Symbol 283 MovieClip Frame 1Symbol 282 MovieClip
"arms"Symbol 284 MovieClip Frame 1Symbol 283 MovieClip
"hit_test"Symbol 288 MovieClip [gun] Frame 1Symbol 270 MovieClip
"body"Symbol 288 MovieClip [gun] Frame 1Symbol 284 MovieClip
"hit_test"Symbol 300 MovieClip [flower_gun] Frame 1Symbol 270 MovieClip
"body"Symbol 300 MovieClip [flower_gun] Frame 9Symbol 297 MovieClip
"hit_test"Symbol 308 MovieClip [toad] Frame 1Symbol 270 MovieClip
"hit_test"Symbol 313 MovieClip [iron_ball] Frame 1Symbol 270 MovieClip
"hit_test"Symbol 313 MovieClip [iron_ball] Frame 9Symbol 270 MovieClip
"hit_test"Symbol 330 MovieClip [vulture] Frame 1Symbol 270 MovieClip
"hit_test"Symbol 330 MovieClip [vulture] Frame 11Symbol 270 MovieClip
"hit_test"Symbol 330 MovieClip [vulture] Frame 21Symbol 270 MovieClip
"bomb"Symbol 330 MovieClip [vulture] Frame 21Symbol 145 MovieClip [bomb]
"hit_test"Symbol 344 MovieClip [eyas] Frame 1Symbol 270 MovieClip
"hit_test"Symbol 350 MovieClip [comb] Frame 1Symbol 270 MovieClip
"hit_test"Symbol 357 MovieClip [suicide_rocket] Frame 1Symbol 270 MovieClip
"act"Symbol 404 MovieClip [enemy_arms] Frame 1Symbol 370 MovieClip
"act"Symbol 404 MovieClip [enemy_arms] Frame 8Symbol 373 MovieClip
"act"Symbol 404 MovieClip [enemy_arms] Frame 16Symbol 376 MovieClip
"act"Symbol 404 MovieClip [enemy_arms] Frame 24Symbol 382 MovieClip
"act"Symbol 404 MovieClip [enemy_arms] Frame 32Symbol 388 MovieClip
"act"Symbol 404 MovieClip [enemy_arms] Frame 41Symbol 391 MovieClip
"act"Symbol 404 MovieClip [enemy_arms] Frame 52Symbol 394 MovieClip
"act"Symbol 404 MovieClip [enemy_arms] Frame 64Symbol 397 MovieClip
"act"Symbol 404 MovieClip [enemy_arms] Frame 76Symbol 400 MovieClip
"act"Symbol 404 MovieClip [enemy_arms] Frame 84Symbol 403 MovieClip
"arms"Symbol 405 MovieClip Frame 1Symbol 404 MovieClip [enemy_arms]
"arms"Symbol 411 MovieClip Frame 1Symbol 404 MovieClip [enemy_arms]
"hit_test"Symbol 412 MovieClip [enemy_fly_man] Frame 1Symbol 270 MovieClip
"body"Symbol 412 MovieClip [enemy_fly_man] Frame 1Symbol 405 MovieClip
"body"Symbol 412 MovieClip [enemy_fly_man] Frame 10Symbol 411 MovieClip
"act"Symbol 416 MovieClip Frame 1Symbol 415 MovieClip
"arms"Symbol 426 MovieClip Frame 1Symbol 416 MovieClip
"hit_test"Symbol 427 MovieClip [cannon_man] Frame 1Symbol 270 MovieClip
"body"Symbol 427 MovieClip [cannon_man] Frame 1Symbol 426 MovieClip
"hit_test"Symbol 430 MovieClip [rock] Frame 1Symbol 270 MovieClip
"hit_test"Symbol 437 MovieClip [balloon] Frame 1Symbol 270 MovieClip
"hit_test"Symbol 445 MovieClip [fan_power] Frame 1Symbol 270 MovieClip
"hit_test"Symbol 875 MovieClip [map_tile] Frame 1Symbol 522 MovieClip
"bullet_hit_test"Symbol 875 MovieClip [map_tile] Frame 1Symbol 668 MovieClip
"arms"Symbol 895 MovieClip Frame 1Symbol 404 MovieClip [enemy_arms]
"arms"Symbol 898 MovieClip Frame 1Symbol 404 MovieClip [enemy_arms]
"arms"Symbol 914 MovieClip Frame 1Symbol 404 MovieClip [enemy_arms]
"hit_test"Symbol 947 MovieClip [enemy_normal] Frame 1Symbol 270 MovieClip
"body"Symbol 947 MovieClip [enemy_normal] Frame 1Symbol 895 MovieClip
"hit_test"Symbol 947 MovieClip [enemy_normal] Frame 11Symbol 270 MovieClip
"body"Symbol 947 MovieClip [enemy_normal] Frame 11Symbol 898 MovieClip
"hit_test"Symbol 947 MovieClip [enemy_normal] Frame 21Symbol 270 MovieClip
"body"Symbol 947 MovieClip [enemy_normal] Frame 21Symbol 914 MovieClip
"hit_test"Symbol 947 MovieClip [enemy_normal] Frame 31Symbol 270 MovieClip
"body"Symbol 947 MovieClip [enemy_normal] Frame 31Symbol 917 MovieClip
"hit_test"Symbol 947 MovieClip [enemy_normal] Frame 41Symbol 270 MovieClip
"act"Symbol 1014 MovieClip Frame 1Symbol 1013 MovieClip [tank_cannon]
"arms"Symbol 1017 MovieClip Frame 1Symbol 1014 MovieClip
"hit_test"Symbol 1020 MovieClip [tank] Frame 1Symbol 270 MovieClip
"body"Symbol 1020 MovieClip [tank] Frame 1Symbol 1017 MovieClip
"arms"Symbol 1025 MovieClip Frame 1Symbol 404 MovieClip [enemy_arms]
"arms"Symbol 1026 MovieClip Frame 1Symbol 404 MovieClip [enemy_arms]
"hit_test"Symbol 1032 MovieClip [enemy_parachuter] Frame 1Symbol 270 MovieClip
"body"Symbol 1032 MovieClip [enemy_parachuter] Frame 1Symbol 1025 MovieClip
"body"Symbol 1032 MovieClip [enemy_parachuter] Frame 11Symbol 1026 MovieClip
"arms"Symbol 1052 MovieClip Frame 1Symbol 404 MovieClip [enemy_arms]
"arms"Symbol 1053 MovieClip Frame 1Symbol 404 MovieClip [enemy_arms]
"hit_test"Symbol 1054 MovieClip [helicopter] Frame 1Symbol 270 MovieClip
"body"Symbol 1054 MovieClip [helicopter] Frame 1Symbol 1052 MovieClip
"body"Symbol 1054 MovieClip [helicopter] Frame 10Symbol 1053 MovieClip
"hit_test"Symbol 1063 MovieClip [fan] Frame 1Symbol 270 MovieClip
"hit_test"Symbol 1074 MovieClip [equip_gear_gear] Frame 1Symbol 270 MovieClip
"gear_r"Symbol 1074 MovieClip [equip_gear_gear] Frame 1Symbol 1071 MovieClip
"hit_effect"Symbol 1076 MovieClip [equip_gear] Frame 1Symbol 1068 MovieClip
"gear"Symbol 1076 MovieClip [equip_gear] Frame 1Symbol 1074 MovieClip [equip_gear_gear]
"hit_test"Symbol 1076 MovieClip [equip_gear] Frame 1Symbol 270 MovieClip
"hit_test"Symbol 1109 MovieClip [wind] Frame 1Symbol 270 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 1Symbol 1169 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 8Symbol 1172 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 16Symbol 1175 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 24Symbol 1190 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 31Symbol 1195 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 39Symbol 1200 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 48Symbol 1203 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 55Symbol 1206 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 62Symbol 1209 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 69Symbol 1212 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 76Symbol 1215 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 88Symbol 1218 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 100Symbol 1221 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 108Symbol 1224 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 115Symbol 1227 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 123Symbol 1230 MovieClip
"act"Symbol 1234 MovieClip [player_m_arms] Frame 131Symbol 1233 MovieClip
"arms"Symbol 1257 MovieClip Frame 1Symbol 1234 MovieClip [player_m_arms]
"hit_test"Symbol 1278 MovieClip [player_m] Frame 1Symbol 270 MovieClip
"legs"Symbol 1278 MovieClip [player_m] Frame 1Symbol 1164 MovieClip [player_m_legs]
"body"Symbol 1278 MovieClip [player_m] Frame 1Symbol 1257 MovieClip
"player_dead"Symbol 1278 MovieClip [player_m] Frame 10Symbol 1266 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 1Symbol 1288 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 8Symbol 1291 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 16Symbol 1294 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 23Symbol 1297 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 31Symbol 1312 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 38Symbol 1317 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 47Symbol 1322 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 56Symbol 1325 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 63Symbol 1328 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 70Symbol 1331 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 77Symbol 1334 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 89Symbol 1337 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 101Symbol 1340 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 107Symbol 1343 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 113Symbol 1346 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 119Symbol 1349 MovieClip
"act"Symbol 1353 MovieClip [player_fm_arms] Frame 127Symbol 1352 MovieClip
"arms"Symbol 1374 MovieClip Frame 1Symbol 1353 MovieClip [player_fm_arms]
"hit_test"Symbol 1395 MovieClip [player_fm] Frame 1Symbol 270 MovieClip
"legs"Symbol 1395 MovieClip [player_fm] Frame 1Symbol 1283 MovieClip [player_fm_legs]
"body"Symbol 1395 MovieClip [player_fm] Frame 1Symbol 1374 MovieClip
"player_dead"Symbol 1395 MovieClip [player_fm] Frame 10Symbol 1383 MovieClip
"hit_test"Symbol 1424 MovieClip [nest] Frame 1Symbol 270 MovieClip
"bar"Symbol 1492 MovieClip Frame 1Symbol 1491 MovieClip
"mask"Symbol 1507 MovieClip Frame 1Symbol 1503 MovieClip
"num2"Symbol 1530 MovieClip Frame 1Symbol 1529 MovieClip
"num1"Symbol 1530 MovieClip Frame 1Symbol 1529 MovieClip
"num1"Symbol 1552 MovieClip Frame 1Symbol 1551 MovieClip
"num10"Symbol 1552 MovieClip Frame 1Symbol 1551 MovieClip
"num100"Symbol 1552 MovieClip Frame 1Symbol 1551 MovieClip
"num100000"Symbol 1552 MovieClip Frame 1Symbol 1551 MovieClip
"num1000"Symbol 1552 MovieClip Frame 1Symbol 1551 MovieClip
"num10000000"Symbol 1552 MovieClip Frame 1Symbol 1551 MovieClip
"num1000000"Symbol 1552 MovieClip Frame 1Symbol 1551 MovieClip
"num10000"Symbol 1552 MovieClip Frame 1Symbol 1551 MovieClip
"weapon_bullet"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1487 EditableText
"hp_bar"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1492 MovieClip
"reload_bar"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1495 MovieClip
"weapon_pic_prev"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1501 MovieClip
"weapon_pic_next"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1501 MovieClip
"weapon_pic"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1501 MovieClip
"radar"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1507 MovieClip
"player_name"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1508 EditableText
"game_time"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1530 MovieClip
"score"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1552 MovieClip
"player_img"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1557 MovieClip
"btn_pause"Symbol 1567 MovieClip [UI_game] Frame 1Symbol 1566 MovieClip [btn_pause]
"num10000000"Symbol 1605 MovieClip Frame 1Symbol 1604 MovieClip
"num1000000"Symbol 1605 MovieClip Frame 1Symbol 1604 MovieClip
"num100000"Symbol 1605 MovieClip Frame 1Symbol 1604 MovieClip
"num10000"Symbol 1605 MovieClip Frame 1Symbol 1604 MovieClip
"num1000"Symbol 1605 MovieClip Frame 1Symbol 1604 MovieClip
"num100"Symbol 1605 MovieClip Frame 1Symbol 1604 MovieClip
"num10"Symbol 1605 MovieClip Frame 1Symbol 1604 MovieClip
"num1"Symbol 1605 MovieClip Frame 1Symbol 1604 MovieClip
"mcHighscores"Symbol 1622 MovieClip Frame 1Symbol 1611 MovieClip
"mcTarget"Symbol 1622 MovieClip Frame 2Symbol 1612 MovieClip
"btn_submit"Symbol 1623 MovieClip [win_result] Frame 1Symbol 1578 Button [btn_submit_score]
"btn_select_mission"Symbol 1623 MovieClip [win_result] Frame 1Symbol 6 Button [btn_select_mission]
"hp_bonus"Symbol 1623 MovieClip [win_result] Frame 7Symbol 1605 MovieClip
"time_bonus"Symbol 1623 MovieClip [win_result] Frame 10Symbol 1605 MovieClip
"score_show"Symbol 1623 MovieClip [win_result] Frame 15Symbol 1605 MovieClip
"comHighscores"Symbol 1623 MovieClip [win_result] Frame 22Symbol 1622 MovieClip
"hit_test"Symbol 1668 MovieClip [enemy_with_vulture] Frame 1Symbol 270 MovieClip
"body"Symbol 1668 MovieClip [enemy_with_vulture] Frame 1Symbol 1025 MovieClip
"body"Symbol 1668 MovieClip [enemy_with_vulture] Frame 10Symbol 1026 MovieClip
"btn_no"Symbol 1686 MovieClip [warning_del_player] Frame 1Symbol 1680 Button
"btn_yes"Symbol 1686 MovieClip [warning_del_player] Frame 1Symbol 1685 Button
"key_type"Symbol 1739 MovieClip Frame 1Symbol 1737 EditableText
"key"Symbol 1739 MovieClip Frame 1Symbol 1738 EditableText
"on_off"Symbol 1748 MovieClip Frame 1Symbol 1745 MovieClip
"on_off"Symbol 1751 MovieClip Frame 1Symbol 1745 MovieClip
"hit_area"Symbol 1783 MovieClip Frame 1Symbol 1779 MovieClip
"completed"Symbol 1783 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1788 MovieClip Frame 1Symbol 1787 MovieClip
"completed"Symbol 1788 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1793 MovieClip Frame 1Symbol 1792 MovieClip
"completed"Symbol 1793 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1798 MovieClip Frame 1Symbol 1797 MovieClip
"completed"Symbol 1798 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1803 MovieClip Frame 1Symbol 1802 MovieClip
"completed"Symbol 1803 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1808 MovieClip Frame 1Symbol 1807 MovieClip
"completed"Symbol 1808 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1813 MovieClip Frame 1Symbol 1812 MovieClip
"completed"Symbol 1813 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1818 MovieClip Frame 1Symbol 1817 MovieClip
"completed"Symbol 1818 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1823 MovieClip Frame 1Symbol 1822 MovieClip
"completed"Symbol 1823 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1828 MovieClip Frame 1Symbol 1827 MovieClip
"completed"Symbol 1828 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1833 MovieClip Frame 1Symbol 1832 MovieClip
"completed"Symbol 1833 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1838 MovieClip Frame 1Symbol 1837 MovieClip
"completed"Symbol 1838 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1843 MovieClip Frame 1Symbol 1842 MovieClip
"completed"Symbol 1843 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1848 MovieClip Frame 1Symbol 1847 MovieClip
"completed"Symbol 1848 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1853 MovieClip Frame 1Symbol 1852 MovieClip
"completed"Symbol 1853 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1858 MovieClip Frame 1Symbol 1857 MovieClip
"completed"Symbol 1858 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1863 MovieClip Frame 1Symbol 1862 MovieClip
"completed"Symbol 1863 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1868 MovieClip Frame 1Symbol 1867 MovieClip
"completed"Symbol 1868 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1873 MovieClip Frame 1Symbol 1872 MovieClip
"completed"Symbol 1873 MovieClip Frame 1Symbol 1782 MovieClip
"hit_area"Symbol 1878 MovieClip Frame 1Symbol 1877 MovieClip
"completed"Symbol 1878 MovieClip Frame 1Symbol 1782 MovieClip
"comHighscores"Symbol 1884 MovieClip Frame 12Symbol 1622 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 6 as "btn_select_mission"
ExportAssets (56)Timeline Frame 13Symbol 114 as "fire"
ExportAssets (56)Timeline Frame 13Symbol 145 as "bomb"
ExportAssets (56)Timeline Frame 13Symbol 146 as "bullet"
ExportAssets (56)Timeline Frame 13Symbol 147 as "effect_mc"
ExportAssets (56)Timeline Frame 13Symbol 160 as "option_slot"
ExportAssets (56)Timeline Frame 13Symbol 169 as "input_sex_male"
ExportAssets (56)Timeline Frame 13Symbol 174 as "input_sex_female"
ExportAssets (56)Timeline Frame 13Symbol 189 as "input_name"
ExportAssets (56)Timeline Frame 13Symbol 204 as "parachute_m"
ExportAssets (56)Timeline Frame 13Symbol 241 as "weapon_drop"
ExportAssets (56)Timeline Frame 13Symbol 268 as "weapon_bonus"
ExportAssets (56)Timeline Frame 13Symbol 274 as "equip_weapon"
ExportAssets (56)Timeline Frame 13Symbol 288 as "gun"
ExportAssets (56)Timeline Frame 13Symbol 300 as "flower_gun"
ExportAssets (56)Timeline Frame 13Symbol 308 as "toad"
ExportAssets (56)Timeline Frame 13Symbol 313 as "iron_ball"
ExportAssets (56)Timeline Frame 13Symbol 330 as "vulture"
ExportAssets (56)Timeline Frame 13Symbol 344 as "eyas"
ExportAssets (56)Timeline Frame 13Symbol 350 as "comb"
ExportAssets (56)Timeline Frame 13Symbol 357 as "suicide_rocket"
ExportAssets (56)Timeline Frame 13Symbol 404 as "enemy_arms"
ExportAssets (56)Timeline Frame 13Symbol 412 as "enemy_fly_man"
ExportAssets (56)Timeline Frame 13Symbol 427 as "cannon_man"
ExportAssets (56)Timeline Frame 13Symbol 430 as "rock"
ExportAssets (56)Timeline Frame 13Symbol 437 as "balloon"
ExportAssets (56)Timeline Frame 13Symbol 445 as "fan_power"
ExportAssets (56)Timeline Frame 13Symbol 449 as "warning_user_exist"
ExportAssets (56)Timeline Frame 13Symbol 875 as "map_tile"
ExportAssets (56)Timeline Frame 13Symbol 890 as "laser_effect"
ExportAssets (56)Timeline Frame 13Symbol 947 as "enemy_normal"
ExportAssets (56)Timeline Frame 13Symbol 966 as "big_explosion"
ExportAssets (56)Timeline Frame 13Symbol 979 as "bullet_explosion"
ExportAssets (56)Timeline Frame 13Symbol 990 as "rocket_launch_effect"
ExportAssets (56)Timeline Frame 13Symbol 999 as "gun_launch_effect"
ExportAssets (56)Timeline Frame 13Symbol 1002 as "laser_launch_effect"
ExportAssets (56)Timeline Frame 13Symbol 1013 as "tank_cannon"
ExportAssets (56)Timeline Frame 13Symbol 1020 as "tank"
ExportAssets (56)Timeline Frame 13Symbol 1032 as "enemy_parachuter"
ExportAssets (56)Timeline Frame 13Symbol 1049 as "heli_intro"
ExportAssets (56)Timeline Frame 13Symbol 1054 as "helicopter"
ExportAssets (56)Timeline Frame 13Symbol 1063 as "fan"
ExportAssets (56)Timeline Frame 13Symbol 1074 as "equip_gear_gear"
ExportAssets (56)Timeline Frame 13Symbol 1076 as "equip_gear"
ExportAssets (56)Timeline Frame 13Symbol 1084 as "parachute_fm"
ExportAssets (56)Timeline Frame 13Symbol 1109 as "wind"
ExportAssets (56)Timeline Frame 13Symbol 1111 as "sel_crt"
ExportAssets (56)Timeline Frame 13Symbol 1112 as "btn_sound"
ExportAssets (56)Timeline Frame 13Symbol 1113 as "bullet_1"
ExportAssets (56)Timeline Frame 13Symbol 1114 as "bullet_2"
ExportAssets (56)Timeline Frame 13Symbol 1115 as "bullet_3"
ExportAssets (56)Timeline Frame 13Symbol 1116 as "bullet_4"
ExportAssets (56)Timeline Frame 13Symbol 1117 as "bullet_fire"
ExportAssets (56)Timeline Frame 13Symbol 1118 as "bullet_sg"
ExportAssets (56)Timeline Frame 13Symbol 1119 as "bullet_sg_2"
ExportAssets (56)Timeline Frame 13Symbol 1120 as "knife_attack"
ExportAssets (56)Timeline Frame 13Symbol 1121 as "bullet_laser_1"
ExportAssets (56)Timeline Frame 13Symbol 1122 as "bullet_laser_2"
ExportAssets (56)Timeline Frame 13Symbol 1123 as "bullet_gun"
ExportAssets (56)Timeline Frame 13Symbol 1124 as "bullet_cannon"
ExportAssets (56)Timeline Frame 13Symbol 1125 as "bullet_tank"
ExportAssets (56)Timeline Frame 13Symbol 1126 as "launch_sound_1"
ExportAssets (56)Timeline Frame 13Symbol 1127 as "launch_sound_2"
ExportAssets (56)Timeline Frame 13Symbol 1128 as "bullet_laser_3"
ExportAssets (56)Timeline Frame 13Symbol 1129 as "bullet_bubble"
ExportAssets (56)Timeline Frame 13Symbol 1130 as "hit_bullet_g"
ExportAssets (56)Timeline Frame 13Symbol 1131 as "hit_bullet_f"
ExportAssets (56)Timeline Frame 13Symbol 1132 as "hit_bullet_e"
ExportAssets (56)Timeline Frame 13Symbol 1133 as "hit_knife_f"
ExportAssets (56)Timeline Frame 13Symbol 1134 as "hit_knife_e"
ExportAssets (56)Timeline Frame 13Symbol 1135 as "hit_knife_g"
ExportAssets (56)Timeline Frame 13Symbol 1136 as "expl_1"
ExportAssets (56)Timeline Frame 13Symbol 1137 as "expl_2"
ExportAssets (56)Timeline Frame 13Symbol 1138 as "pick_up_w"
ExportAssets (56)Timeline Frame 13Symbol 1139 as "drop_w"
ExportAssets (56)Timeline Frame 13Symbol 1140 as "op_heli"
ExportAssets (56)Timeline Frame 13Symbol 1141 as "radar_nosie"
ExportAssets (56)Timeline Frame 13Symbol 1142 as "boltpull"
ExportAssets (56)Timeline Frame 13Symbol 1143 as "hp_sound"
ExportAssets (56)Timeline Frame 13Symbol 1144 as "bird_attack"
ExportAssets (56)Timeline Frame 13Symbol 1145 as "bird_dead"
ExportAssets (56)Timeline Frame 13Symbol 1146 as "die_female"
ExportAssets (56)Timeline Frame 13Symbol 1147 as "die_male"
ExportAssets (56)Timeline Frame 13Symbol 1148 as "die2"
ExportAssets (56)Timeline Frame 13Symbol 1149 as "die3"
ExportAssets (56)Timeline Frame 13Symbol 1150 as "die4"
ExportAssets (56)Timeline Frame 13Symbol 1151 as "die5"
ExportAssets (56)Timeline Frame 13Symbol 1152 as "die1"
ExportAssets (56)Timeline Frame 13Symbol 1153 as "bgm_1"
ExportAssets (56)Timeline Frame 13Symbol 1154 as "bgm_2"
ExportAssets (56)Timeline Frame 13Symbol 1155 as "bgm_4"
ExportAssets (56)Timeline Frame 13Symbol 1156 as "bgm_3"
ExportAssets (56)Timeline Frame 13Symbol 1157 as "win_music"
ExportAssets (56)Timeline Frame 13Symbol 1158 as "lose_sound"
ExportAssets (56)Timeline Frame 13Symbol 1164 as "player_m_legs"
ExportAssets (56)Timeline Frame 13Symbol 1234 as "player_m_arms"
ExportAssets (56)Timeline Frame 13Symbol 1278 as "player_m"
ExportAssets (56)Timeline Frame 13Symbol 1283 as "player_fm_legs"
ExportAssets (56)Timeline Frame 13Symbol 1353 as "player_fm_arms"
ExportAssets (56)Timeline Frame 13Symbol 1395 as "player_fm"
ExportAssets (56)Timeline Frame 13Symbol 1404 as "smoke"
ExportAssets (56)Timeline Frame 13Symbol 1409 as "leaf"
ExportAssets (56)Timeline Frame 13Symbol 1414 as "bg"
ExportAssets (56)Timeline Frame 13Symbol 1424 as "nest"
ExportAssets (56)Timeline Frame 13Symbol 1429 as "bee"
ExportAssets (56)Timeline Frame 13Symbol 1435 as "radar_hero"
ExportAssets (56)Timeline Frame 13Symbol 1442 as "knife_expl"
ExportAssets (56)Timeline Frame 13Symbol 1483 as "radar_map"
ExportAssets (56)Timeline Frame 13Symbol 1566 as "btn_pause"
ExportAssets (56)Timeline Frame 13Symbol 1567 as "UI_game"
ExportAssets (56)Timeline Frame 13Symbol 1572 as "nosie_signal"
ExportAssets (56)Timeline Frame 13Symbol 1578 as "btn_submit_score"
ExportAssets (56)Timeline Frame 13Symbol 1623 as "win_result"
ExportAssets (56)Timeline Frame 13Symbol 1632 as "ready_go_mc"
ExportAssets (56)Timeline Frame 13Symbol 1635 as "radar_enemy"
ExportAssets (56)Timeline Frame 13Symbol 1640 as "radar_power"
ExportAssets (56)Timeline Frame 13Symbol 1643 as "UI_title_sky"
ExportAssets (56)Timeline Frame 13Symbol 1656 as "effect_bonus"
ExportAssets (56)Timeline Frame 13Symbol 1659 as "bg_2"
ExportAssets (56)Timeline Frame 13Symbol 1666 as "rain"
ExportAssets (56)Timeline Frame 13Symbol 1668 as "enemy_with_vulture"
ExportAssets (56)Timeline Frame 13Symbol 1669 as "bigger_explosion"
ExportAssets (56)Timeline Frame 13Symbol 1672 as "pause_message"
ExportAssets (56)Timeline Frame 13Symbol 1673 as "option_slot_del_player"
ExportAssets (56)Timeline Frame 13Symbol 1686 as "warning_del_player"
ExportAssets (56)Timeline Frame 13Symbol 1697 as "mouse_cursor"
ExportAssets (56)Timeline Frame 13Symbol 1706 as "hint"

Labels

"loading"Frame 1
"code"Frame 12
"title"Frame 22
"option"Frame 33
"help"Frame 44
"select character"Frame 55
"select mission"Frame 69
"init"Frame 82
"game"Frame 91
"lose"Frame 100
"loadAd"Symbol 45 MovieClip Frame 2
"showAd"Symbol 45 MovieClip Frame 12
"preload"Symbol 58 MovieClip Frame 3
"pistol"Symbol 146 MovieClip [bullet] Frame 1
"machine_pistol"Symbol 146 MovieClip [bullet] Frame 9
"shot_gun_1"Symbol 146 MovieClip [bullet] Frame 22
"pistol_2"Symbol 146 MovieClip [bullet] Frame 34
"assault_rifle"Symbol 146 MovieClip [bullet] Frame 45
"knife"Symbol 146 MovieClip [bullet] Frame 56
"laser_1"Symbol 146 MovieClip [bullet] Frame 65
"laser_1_power"Symbol 146 MovieClip [bullet] Frame 74
"laser_2"Symbol 146 MovieClip [bullet] Frame 88
"laser_2_power"Symbol 146 MovieClip [bullet] Frame 97
"laser_3"Symbol 146 MovieClip [bullet] Frame 111
"laser_3_power"Symbol 146 MovieClip [bullet] Frame 120
"rpg_1"Symbol 146 MovieClip [bullet] Frame 134
"rpg_2"Symbol 146 MovieClip [bullet] Frame 142
"rpg_3"Symbol 146 MovieClip [bullet] Frame 150
"shot_gun_2"Symbol 146 MovieClip [bullet] Frame 158
"flamethrower_1"Symbol 146 MovieClip [bullet] Frame 170
"flamethrower_2"Symbol 146 MovieClip [bullet] Frame 185
"bubble_1"Symbol 146 MovieClip [bullet] Frame 200
"bubble_2"Symbol 146 MovieClip [bullet] Frame 211
"gun"Symbol 146 MovieClip [bullet] Frame 239
"cannon"Symbol 146 MovieClip [bullet] Frame 248
"tank"Symbol 146 MovieClip [bullet] Frame 257
"bomb"Symbol 146 MovieClip [bullet] Frame 264
"male"Symbol 159 MovieClip Frame 1
"female"Symbol 159 MovieClip Frame 8
"male_un"Symbol 159 MovieClip Frame 14
"female_un"Symbol 159 MovieClip Frame 20
"empty"Symbol 160 MovieClip [option_slot] Frame 1
"loaded"Symbol 160 MovieClip [option_slot] Frame 9
"selected"Symbol 169 MovieClip [input_sex_male] Frame 1
"unselected"Symbol 169 MovieClip [input_sex_male] Frame 7
"selected"Symbol 174 MovieClip [input_sex_female] Frame 1
"unselected"Symbol 174 MovieClip [input_sex_female] Frame 7
"normal"Symbol 204 MovieClip [parachute_m] Frame 1
"down"Symbol 204 MovieClip [parachute_m] Frame 10
"up"Symbol 204 MovieClip [parachute_m] Frame 18
"dead"Symbol 204 MovieClip [parachute_m] Frame 24
"knife"Symbol 241 MovieClip [weapon_drop] Frame 1
"pistol"Symbol 241 MovieClip [weapon_drop] Frame 8
"pistol_2"Symbol 241 MovieClip [weapon_drop] Frame 15
"machine_pistol"Symbol 241 MovieClip [weapon_drop] Frame 24
"assault_rifle"Symbol 241 MovieClip [weapon_drop] Frame 38
"shot_gun_1"Symbol 241 MovieClip [weapon_drop] Frame 49
"shot_gun_2"Symbol 241 MovieClip [weapon_drop] Frame 61
"flamethrower_1"Symbol 241 MovieClip [weapon_drop] Frame 73
"flamethrower_2"Symbol 241 MovieClip [weapon_drop] Frame 87
"laser_1"Symbol 241 MovieClip [weapon_drop] Frame 101
"laser_2"Symbol 241 MovieClip [weapon_drop] Frame 109
"laser_3"Symbol 241 MovieClip [weapon_drop] Frame 117
"rpg_1"Symbol 241 MovieClip [weapon_drop] Frame 125
"rpg_2"Symbol 241 MovieClip [weapon_drop] Frame 132
"rpg_3"Symbol 241 MovieClip [weapon_drop] Frame 139
"bubble_1"Symbol 241 MovieClip [weapon_drop] Frame 146
"bubble_2"Symbol 241 MovieClip [weapon_drop] Frame 156
"null"Symbol 241 MovieClip [weapon_drop] Frame 166
"null"Symbol 268 MovieClip [weapon_bonus] Frame 1
"pistol_2"Symbol 268 MovieClip [weapon_bonus] Frame 7
"machine_pistol"Symbol 268 MovieClip [weapon_bonus] Frame 16
"assault_rifle"Symbol 268 MovieClip [weapon_bonus] Frame 29
"shot_gun_1"Symbol 268 MovieClip [weapon_bonus] Frame 40
"shot_gun_2"Symbol 268 MovieClip [weapon_bonus] Frame 52
"flamethrower_1"Symbol 268 MovieClip [weapon_bonus] Frame 64
"flamethrower_2"Symbol 268 MovieClip [weapon_bonus] Frame 78
"laser_1"Symbol 268 MovieClip [weapon_bonus] Frame 92
"laser_2"Symbol 268 MovieClip [weapon_bonus] Frame 100
"laser_3"Symbol 268 MovieClip [weapon_bonus] Frame 108
"rpg_1"Symbol 268 MovieClip [weapon_bonus] Frame 116
"rpg_2"Symbol 268 MovieClip [weapon_bonus] Frame 123
"rpg_3"Symbol 268 MovieClip [weapon_bonus] Frame 130
"bubble_1"Symbol 268 MovieClip [weapon_bonus] Frame 137
"bubble_2"Symbol 268 MovieClip [weapon_bonus] Frame 147
"hp"Symbol 268 MovieClip [weapon_bonus] Frame 157
"hp_2"Symbol 268 MovieClip [weapon_bonus] Frame 162
"normal"Symbol 274 MovieClip [equip_weapon] Frame 1
"broken"Symbol 274 MovieClip [equip_weapon] Frame 10
"null"Symbol 274 MovieClip [equip_weapon] Frame 19
"normal"Symbol 288 MovieClip [gun] Frame 1
"broken"Symbol 288 MovieClip [gun] Frame 10
"null"Symbol 288 MovieClip [gun] Frame 18
"stand"Symbol 300 MovieClip [flower_gun] Frame 1
"shoot"Symbol 300 MovieClip [flower_gun] Frame 9
"dead"Symbol 300 MovieClip [flower_gun] Frame 16
"stand"Symbol 308 MovieClip [toad] Frame 1
"shoot"Symbol 308 MovieClip [toad] Frame 9
"type_1"Symbol 313 MovieClip [iron_ball] Frame 1
"type_2"Symbol 313 MovieClip [iron_ball] Frame 9
"fly"Symbol 330 MovieClip [vulture] Frame 1
"attack"Symbol 330 MovieClip [vulture] Frame 11
"with_bomb"Symbol 330 MovieClip [vulture] Frame 21
"dead"Symbol 330 MovieClip [vulture] Frame 32
"fly"Symbol 344 MovieClip [eyas] Frame 1
"dead"Symbol 344 MovieClip [eyas] Frame 7
"normal"Symbol 350 MovieClip [comb] Frame 1
"broken"Symbol 350 MovieClip [comb] Frame 10
"fly"Symbol 357 MovieClip [suicide_rocket] Frame 1
"expl"Symbol 357 MovieClip [suicide_rocket] Frame 7
"pistol"Symbol 404 MovieClip [enemy_arms] Frame 1
"pistol_2"Symbol 404 MovieClip [enemy_arms] Frame 8
"assault_rifle"Symbol 404 MovieClip [enemy_arms] Frame 16
"shot_gun_1"Symbol 404 MovieClip [enemy_arms] Frame 24
"shot_gun_2"Symbol 404 MovieClip [enemy_arms] Frame 32
"machine_pistol"Symbol 404 MovieClip [enemy_arms] Frame 41
"flamethrower_1"Symbol 404 MovieClip [enemy_arms] Frame 52
"flamethrower_2"Symbol 404 MovieClip [enemy_arms] Frame 64
"rpg_1"Symbol 404 MovieClip [enemy_arms] Frame 76
"rpg_2"Symbol 404 MovieClip [enemy_arms] Frame 84
"type_1"Symbol 412 MovieClip [enemy_fly_man] Frame 1
"type_2"Symbol 412 MovieClip [enemy_fly_man] Frame 10
"normal"Symbol 437 MovieClip [balloon] Frame 1
"random"Symbol 437 MovieClip [balloon] Frame 10
"bomb"Symbol 437 MovieClip [balloon] Frame 19
"normal"Symbol 445 MovieClip [fan_power] Frame 1
"broken"Symbol 445 MovieClip [fan_power] Frame 10
"null"Symbol 445 MovieClip [fan_power] Frame 18
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"D_3"Symbol 875 MovieClip [map_tile] Frame 21
"D_4"Symbol 875 MovieClip [map_tile] Frame 22
"D_5"Symbol 875 MovieClip [map_tile] Frame 23
"E_1"Symbol 875 MovieClip [map_tile] Frame 25
"E_2"Symbol 875 MovieClip [map_tile] Frame 26
"E_3"Symbol 875 MovieClip [map_tile] Frame 27
"E_4"Symbol 875 MovieClip [map_tile] Frame 28
"E_5"Symbol 875 MovieClip [map_tile] Frame 29
"F_1"Symbol 875 MovieClip [map_tile] Frame 31
"F_2"Symbol 875 MovieClip [map_tile] Frame 32
"F_3"Symbol 875 MovieClip [map_tile] Frame 33
"F_4"Symbol 875 MovieClip [map_tile] Frame 34
"F_5"Symbol 875 MovieClip [map_tile] Frame 35
"G_1"Symbol 875 MovieClip [map_tile] Frame 37
"G_2"Symbol 875 MovieClip [map_tile] Frame 38
"G_3"Symbol 875 MovieClip [map_tile] Frame 39
"G_4"Symbol 875 MovieClip [map_tile] Frame 40
"G_5"Symbol 875 MovieClip [map_tile] Frame 41
"H_1"Symbol 875 MovieClip [map_tile] Frame 43
"H_2"Symbol 875 MovieClip [map_tile] Frame 44
"H_3"Symbol 875 MovieClip [map_tile] Frame 45
"I_1"Symbol 875 MovieClip [map_tile] Frame 49
"I_2"Symbol 875 MovieClip [map_tile] Frame 50
"I_3"Symbol 875 MovieClip [map_tile] Frame 51
"I_4"Symbol 875 MovieClip [map_tile] Frame 52
"J_1"Symbol 875 MovieClip [map_tile] Frame 55
"J_2"Symbol 875 MovieClip [map_tile] Frame 56
"J_3"Symbol 875 MovieClip [map_tile] Frame 57
"K_1"Symbol 875 MovieClip [map_tile] Frame 61
"K_2"Symbol 875 MovieClip [map_tile] Frame 62
"K_3"Symbol 875 MovieClip [map_tile] Frame 63
"K_4"Symbol 875 MovieClip [map_tile] Frame 64
"K_5"Symbol 875 MovieClip [map_tile] Frame 65
"L_1"Symbol 875 MovieClip [map_tile] Frame 67
"L_2"Symbol 875 MovieClip [map_tile] Frame 68
"M_1"Symbol 875 MovieClip [map_tile] Frame 73
"M_2"Symbol 875 MovieClip [map_tile] Frame 74
"N_1"Symbol 875 MovieClip [map_tile] Frame 79
"N_2"Symbol 875 MovieClip [map_tile] Frame 80
"O_1"Symbol 875 MovieClip [map_tile] Frame 85
"O_2"Symbol 875 MovieClip [map_tile] Frame 86
"P_1"Symbol 875 MovieClip [map_tile] Frame 91
"P_2"Symbol 875 MovieClip [map_tile] Frame 92
"Q_1"Symbol 875 MovieClip [map_tile] Frame 97
"Q_2"Symbol 875 MovieClip [map_tile] Frame 98
"L_I_1"Symbol 875 MovieClip [map_tile] Frame 103
"L_I_2"Symbol 875 MovieClip [map_tile] Frame 104
"M_I_1"Symbol 875 MovieClip [map_tile] Frame 109
"M_I_2"Symbol 875 MovieClip [map_tile] Frame 110
"N_I_1"Symbol 875 MovieClip [map_tile] Frame 115
"N_I_2"Symbol 875 MovieClip [map_tile] Frame 116
"O_I_1"Symbol 875 MovieClip [map_tile] Frame 121
"O_I_2"Symbol 875 MovieClip [map_tile] Frame 122
"P_I_1"Symbol 875 MovieClip [map_tile] Frame 127
"P_I_2"Symbol 875 MovieClip [map_tile] Frame 128
"Q_I_1"Symbol 875 MovieClip [map_tile] Frame 133
"Q_I_2"Symbol 875 MovieClip [map_tile] Frame 134
"R_1"Symbol 875 MovieClip [map_tile] Frame 139
"R_2"Symbol 875 MovieClip [map_tile] Frame 140
"S_1"Symbol 875 MovieClip [map_tile] Frame 145
"T_1"Symbol 875 MovieClip [map_tile] Frame 151
"T_2"Symbol 875 MovieClip [map_tile] Frame 152
"U_1"Symbol 875 MovieClip [map_tile] Frame 157
"V_1"Symbol 875 MovieClip [map_tile] Frame 163
"X_1"Symbol 875 MovieClip [map_tile] Frame 169
"Y_1"Symbol 875 MovieClip [map_tile] Frame 175
"Y_2"Symbol 875 MovieClip [map_tile] Frame 176
"Z_1"Symbol 875 MovieClip [map_tile] Frame 181
"Z_2"Symbol 875 MovieClip [map_tile] Frame 182
"A_R_1"Symbol 875 MovieClip [map_tile] Frame 202
"A_R_2"Symbol 875 MovieClip [map_tile] Frame 203
"A_R_3"Symbol 875 MovieClip [map_tile] Frame 204
"A_R_4"Symbol 875 MovieClip [map_tile] Frame 205
"A_R_5"Symbol 875 MovieClip [map_tile] Frame 206
"C_R_1"Symbol 875 MovieClip [map_tile] Frame 209
"C_R_2"Symbol 875 MovieClip [map_tile] Frame 210
"C_R_3"Symbol 875 MovieClip [map_tile] Frame 211
"C_R_4"Symbol 875 MovieClip [map_tile] Frame 212
"C_R_5"Symbol 875 MovieClip [map_tile] Frame 213
"D_R_1"Symbol 875 MovieClip [map_tile] Frame 216
"D_R_2"Symbol 875 MovieClip [map_tile] Frame 217
"D_R_3"Symbol 875 MovieClip [map_tile] Frame 218
"D_R_4"Symbol 875 MovieClip [map_tile] Frame 219
"D_R_5"Symbol 875 MovieClip [map_tile] Frame 220
"E_R_1"Symbol 875 MovieClip [map_tile] Frame 223
"E_R_2"Symbol 875 MovieClip [map_tile] Frame 224
"E_R_3"Symbol 875 MovieClip [map_tile] Frame 225
"E_R_4"Symbol 875 MovieClip [map_tile] Frame 226
"E_R_5"Symbol 875 MovieClip [map_tile] Frame 227
"F_R_1"Symbol 875 MovieClip [map_tile] Frame 229
"F_R_2"Symbol 875 MovieClip [map_tile] Frame 230
"F_R_3"Symbol 875 MovieClip [map_tile] Frame 231
"F_R_4"Symbol 875 MovieClip [map_tile] Frame 232
"F_R_5"Symbol 875 MovieClip [map_tile] Frame 233
"G_R_1"Symbol 875 MovieClip [map_tile] Frame 235
"G_R_2"Symbol 875 MovieClip [map_tile] Frame 236
"G_R_3"Symbol 875 MovieClip [map_tile] Frame 237
"G_R_4"Symbol 875 MovieClip [map_tile] Frame 238
"G_R_5"Symbol 875 MovieClip [map_tile] Frame 239
"H_R_1"Symbol 875 MovieClip [map_tile] Frame 241
"H_R_2"Symbol 875 MovieClip [map_tile] Frame 242
"H_R_3"Symbol 875 MovieClip [map_tile] Frame 243
"I_R_1"Symbol 875 MovieClip [map_tile] Frame 247
"I_R_2"Symbol 875 MovieClip [map_tile] Frame 248
"I_R_3"Symbol 875 MovieClip [map_tile] Frame 249
"I_R_4"Symbol 875 MovieClip [map_tile] Frame 250
"J_R_1"Symbol 875 MovieClip [map_tile] Frame 253
"J_R_2"Symbol 875 MovieClip [map_tile] Frame 254
"J_R_3"Symbol 875 MovieClip [map_tile] Frame 255
"K_R_1"Symbol 875 MovieClip [map_tile] Frame 259
"K_R_2"Symbol 875 MovieClip [map_tile] Frame 260
"K_R_3"Symbol 875 MovieClip [map_tile] Frame 261
"K_R_4"Symbol 875 MovieClip [map_tile] Frame 262
"L_R_1"Symbol 875 MovieClip [map_tile] Frame 265
"L_R_2"Symbol 875 MovieClip [map_tile] Frame 266
"M_R_1"Symbol 875 MovieClip [map_tile] Frame 271
"M_R_2"Symbol 875 MovieClip [map_tile] Frame 272
"N_R_1"Symbol 875 MovieClip [map_tile] Frame 277
"N_R_2"Symbol 875 MovieClip [map_tile] Frame 278
"O_R_1"Symbol 875 MovieClip [map_tile] Frame 283
"O_R_2"Symbol 875 MovieClip [map_tile] Frame 284
"P_R_1"Symbol 875 MovieClip [map_tile] Frame 289
"P_R_2"Symbol 875 MovieClip [map_tile] Frame 290
"Q_R_1"Symbol 875 MovieClip [map_tile] Frame 295
"Q_R_2"Symbol 875 MovieClip [map_tile] Frame 296
"L_I_R_1"Symbol 875 MovieClip [map_tile] Frame 301
"L_I_R_2"Symbol 875 MovieClip [map_tile] Frame 302
"M_I_R_1"Symbol 875 MovieClip [map_tile] Frame 307
"M_I_R_2"Symbol 875 MovieClip [map_tile] Frame 308
"N_I_R_1"Symbol 875 MovieClip [map_tile] Frame 313
"N_I_R_2"Symbol 875 MovieClip [map_tile] Frame 314
"O_I_R_1"Symbol 875 MovieClip [map_tile] Frame 319
"O_I_R_2"Symbol 875 MovieClip [map_tile] Frame 320
"P_I_R_1"Symbol 875 MovieClip [map_tile] Frame 325
"P_I_R_2"Symbol 875 MovieClip [map_tile] Frame 326
"Q_I_R_1"Symbol 875 MovieClip [map_tile] Frame 331
"Q_I_R_2"Symbol 875 MovieClip [map_tile] Frame 332
"R_R_1"Symbol 875 MovieClip [map_tile] Frame 337
"R_R_2"Symbol 875 MovieClip [map_tile] Frame 338
"S_R_1"Symbol 875 MovieClip [map_tile] Frame 343
"T_R_1"Symbol 875 MovieClip [map_tile] Frame 349
"T_R_2"Symbol 875 MovieClip [map_tile] Frame 350
"U_R_1"Symbol 875 MovieClip [map_tile] Frame 356
"V_R_1"Symbol 875 MovieClip [map_tile] Frame 363
"X_R_1"Symbol 875 MovieClip [map_tile] Frame 369
"Y_R_1"Symbol 875 MovieClip [map_tile] Frame 375
"Y_R_2"Symbol 875 MovieClip [map_tile] Frame 376
"Z_R"Symbol 875 MovieClip [map_tile] Frame 381
"Z_R_1"Symbol 875 MovieClip [map_tile] Frame 381
"Z_R_2"Symbol 875 MovieClip [map_tile] Frame 382
"p1"Symbol 890 MovieClip [laser_effect] Frame 1
"p2"Symbol 890 MovieClip [laser_effect] Frame 7
"stand"Symbol 947 MovieClip [enemy_normal] Frame 1
"squat"Symbol 947 MovieClip [enemy_normal] Frame 11
"run"Symbol 947 MovieClip [enemy_normal] Frame 21
"carry_sth"Symbol 947 MovieClip [enemy_normal] Frame 31
"throw"Symbol 947 MovieClip [enemy_normal] Frame 41
"push"Symbol 947 MovieClip [enemy_normal] Frame 51
"dead"Symbol 947 MovieClip [enemy_normal] Frame 61
"stand_by"Symbol 1013 MovieClip [tank_cannon] Frame 1
"shoot"Symbol 1013 MovieClip [tank_cannon] Frame 10
"shoot"Symbol 1020 MovieClip [tank] Frame 1
"broken"Symbol 1020 MovieClip [tank] Frame 10
"normal"Symbol 1032 MovieClip [enemy_parachuter] Frame 1
"dead"Symbol 1032 MovieClip [enemy_parachuter] Frame 11
"intro"Symbol 1049 MovieClip [heli_intro] Frame 9
"normal"Symbol 1054 MovieClip [helicopter] Frame 1
"expl"Symbol 1054 MovieClip [helicopter] Frame 10
"right_90"Symbol 1063 MovieClip [fan] Frame 1
"right_45"Symbol 1063 MovieClip [fan] Frame 11
"up"Symbol 1063 MovieClip [fan] Frame 20
"left_45"Symbol 1063 MovieClip [fan] Frame 25
"left_90"Symbol 1063 MovieClip [fan] Frame 33
"broken"Symbol 1074 MovieClip [equip_gear_gear] Frame 7
"normal"Symbol 1076 MovieClip [equip_gear] Frame 1
"broken"Symbol 1076 MovieClip [equip_gear] Frame 9
"null"Symbol 1076 MovieClip [equip_gear] Frame 17
"normal"Symbol 1084 MovieClip [parachute_fm] Frame 1
"down"Symbol 1084 MovieClip [parachute_fm] Frame 10
"up"Symbol 1084 MovieClip [parachute_fm] Frame 18
"dead"Symbol 1084 MovieClip [parachute_fm] Frame 24
"normal"Symbol 1164 MovieClip [player_m_legs] Frame 1
"land"Symbol 1164 MovieClip [player_m_legs] Frame 10
"pistol"Symbol 1234 MovieClip [player_m_arms] Frame 1
"pistol_2"Symbol 1234 MovieClip [player_m_arms] Frame 8
"assault_rifle"Symbol 1234 MovieClip [player_m_arms] Frame 16
"knife"Symbol 1234 MovieClip [player_m_arms] Frame 24
"shot_gun_1"Symbol 1234 MovieClip [player_m_arms] Frame 31
"shot_gun_2"Symbol 1234 MovieClip [player_m_arms] Frame 39
"machine_pistol"Symbol 1234 MovieClip [player_m_arms] Frame 48
"laser_1"Symbol 1234 MovieClip [player_m_arms] Frame 55
"laser_2"Symbol 1234 MovieClip [player_m_arms] Frame 62
"laser_3"Symbol 1234 MovieClip [player_m_arms] Frame 69
"flamethrower_1"Symbol 1234 MovieClip [player_m_arms] Frame 76
"flamethrower_2"Symbol 1234 MovieClip [player_m_arms] Frame 88
"rpg_1"Symbol 1234 MovieClip [player_m_arms] Frame 100
"rpg_2"Symbol 1234 MovieClip [player_m_arms] Frame 108
"rpg_3"Symbol 1234 MovieClip [player_m_arms] Frame 115
"bubble_1"Symbol 1234 MovieClip [player_m_arms] Frame 123
"bubble_2"Symbol 1234 MovieClip [player_m_arms] Frame 131
"normal"Symbol 1278 MovieClip [player_m] Frame 1
"dead"Symbol 1278 MovieClip [player_m] Frame 10
"celebrate"Symbol 1278 MovieClip [player_m] Frame 19
"normal"Symbol 1283 MovieClip [player_fm_legs] Frame 1
"land"Symbol 1283 MovieClip [player_fm_legs] Frame 10
"pistol"Symbol 1353 MovieClip [player_fm_arms] Frame 1
"pistol_2"Symbol 1353 MovieClip [player_fm_arms] Frame 8
"machine_pistol"Symbol 1353 MovieClip [player_fm_arms] Frame 16
"assault_rifle"Symbol 1353 MovieClip [player_fm_arms] Frame 23
"knife"Symbol 1353 MovieClip [player_fm_arms] Frame 31
"shot_gun_1"Symbol 1353 MovieClip [player_fm_arms] Frame 38
"shot_gun_2"Symbol 1353 MovieClip [player_fm_arms] Frame 47
"laser_1"Symbol 1353 MovieClip [player_fm_arms] Frame 56
"laser_2"Symbol 1353 MovieClip [player_fm_arms] Frame 63
"laser_3"Symbol 1353 MovieClip [player_fm_arms] Frame 70
"flamethrower_1"Symbol 1353 MovieClip [player_fm_arms] Frame 77
"flamethrower_2"Symbol 1353 MovieClip [player_fm_arms] Frame 89
"rpg_1"Symbol 1353 MovieClip [player_fm_arms] Frame 101
"rpg_2"Symbol 1353 MovieClip [player_fm_arms] Frame 107
"rpg_3"Symbol 1353 MovieClip [player_fm_arms] Frame 113
"bubble_1"Symbol 1353 MovieClip [player_fm_arms] Frame 119
"bubble_2"Symbol 1353 MovieClip [player_fm_arms] Frame 127
"stand"Symbol 1374 MovieClip Frame 1
"fire"Symbol 1374 MovieClip Frame 9
"normal"Symbol 1395 MovieClip [player_fm] Frame 1
"dead"Symbol 1395 MovieClip [player_fm] Frame 10
"celebrate"Symbol 1395 MovieClip [player_fm] Frame 19
"normal"Symbol 1414 MovieClip [bg] Frame 1
"bf"Symbol 1414 MovieClip [bg] Frame 9
"wait"Symbol 1424 MovieClip [nest] Frame 1
"empty"Symbol 1424 MovieClip [nest] Frame 9
"knife"Symbol 1501 MovieClip Frame 1
"pistol"Symbol 1501 MovieClip Frame 8
"pistol_2"Symbol 1501 MovieClip Frame 15
"machine_pistol"Symbol 1501 MovieClip Frame 22
"assault_rifle"Symbol 1501 MovieClip Frame 34
"shot_gun_1"Symbol 1501 MovieClip Frame 45
"shot_gun_2"Symbol 1501 MovieClip Frame 55
"flamethrower_1"Symbol 1501 MovieClip Frame 65
"flamethrower_2"Symbol 1501 MovieClip Frame 77
"laser_1"Symbol 1501 MovieClip Frame 89
"laser_2"Symbol 1501 MovieClip Frame 96
"laser_3"Symbol 1501 MovieClip Frame 103
"rpg_1"Symbol 1501 MovieClip Frame 110
"rpg_2"Symbol 1501 MovieClip Frame 116
"rpg_3"Symbol 1501 MovieClip Frame 122
"bubble_1"Symbol 1501 MovieClip Frame 128
"bubble_2"Symbol 1501 MovieClip Frame 136
"null"Symbol 1501 MovieClip Frame 144
"male"Symbol 1557 MovieClip Frame 1
"female"Symbol 1557 MovieClip Frame 8
"upload"Symbol 1623 MovieClip [win_result] Frame 22
"come"Symbol 1656 MovieClip [effect_bonus] Frame 1
"go"Symbol 1656 MovieClip [effect_bonus] Frame 17
"normal"Symbol 1668 MovieClip [enemy_with_vulture] Frame 1
"dead"Symbol 1668 MovieClip [enemy_with_vulture] Frame 10
"on"Symbol 1745 MovieClip Frame 1
"off"Symbol 1745 MovieClip Frame 2
"upload"Symbol 1884 MovieClip Frame 12

Dynamic Text Variables

txtPercentLoaded2Symbol 47 EditableText"The game is loading (0%)"
txtPercentLoaded2Symbol 50 EditableText"The game is loading (0%)"




http://swfchan.com/7/31454/info.shtml
Created: 18/5 -2019 15:18:49 Last modified: 18/5 -2019 15:18:49 Server time: 28/04 -2024 07:11:15