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Baby Shower.swf

This is the info page for
Flash #31517

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
stop();
Frame 2
word = "This is my paper please read it I wrote it. The house was grand and we went inside. This is part is good, don't skip. The tapestry was hot, and we couldn't get near it. The mantle was thick as sweat and wrapped in the tears of it. The last corner, we turned it. We finally set down on the couch, two of them, both. Wait until you meet this next guy Text was said by mike, sitting on both of them. He literally is the sun, as in... Plants grow because of him! As Mike's text was said the door entered and in came the next, which he couldn't fit through because he was, the sun! Hey guys Text said from the sun as he founded both the couches. He moved his legs like the rays of the sun, his hair was grey and balding, like the sun. He equipped a sweater vest, dusty with the dandruff from his musty brow, just like the Sun! We made room on the couch, for him setting down on them was unavoidable. As one of them made a move for the twin couches. My eyes, saw it. We were running now, faster then before for because they were rite behind of ours. They took out Blopato his aim was useless to their numbers. The ringing of the phone ripped breaches in the fabric of our conversation, we met eye to eye with it. The phone was up from us, in the on a plate because we can reach it. Don't stop reading yet, this part gets better. I will get the phone it is Bill Mike said, we watched him say it. Bill was on the line, so he came in with the phone he was on. Hey Guys I am on the phone Bill was amused by text, so he said it. He came from one to six down the stairs, did I mention there was stairs? Because there was, they were in the crowd of the background Bill came down them, one to six. The climax is coming, please keep reading. Bill founded the couches both of them, but the sun was setting down. I wanted to see what it was, but they were already down with it they passed it around. We asked them, but Bill was not on it on listening to me. One sec, need to take a side step from the story, wait, you can skip this part if you want. In the cities of the streets, two men were both. They had blood, on it. Tricus raised his eyes far into the air with speed. He motioned like a bus, drowning. His legs reached their limit, his back collapsing. Down, on the bottom, he falling and stop he landed. It was because of her her stare. Not even all the heaven with is power can not resist the both eye. The weakness spreading like a hawk through its body. His face closed as he looked at his blood on it. Tricus voted a small muttered of words caught in the spit of his breathe. he vocaled out the last of them flowed out. Don't. Don't. It was gone. Sorry about that, just HAD to, here is the rest of my story, please keep reading. Bill was speaking but his spoke was shattered by the setting of the sun. The brains of us drowned in the heat from the sun, as it he set, he tombed the fro of us and shared the fixed glare of the night. That was it how did you like it I thought it was good. Wait, keep reading, there is a afterlog an afterlog. AfterLog: If you kept the paper close to your eyes your would have founded that Bill was really. You can"; words = word.split(" "); tim = 0; lvl = 0; stop(); loopn = new Sound(); loopn.attachSound("loopn"); ct = 0; loopn.start(0, 2000); i = 1; while (i < 6) { this["note" + i] = new Sound(); this["note" + i].attachSound("note" + i); i++; } i = 0; while (i < 6) { this.createEmptyMovieClip("row" + i, lvl); this["row" + i].rownum = i; this["row" + i].num = 0; lvl++; i++; } crow = 0; onEnterFrame = function () { if (tim == 0) { mouth.play(); ran = random(10); dial._rotation = random(360); this["note" + (random(5) + 1)].start(); this["row" + crow].attachMovie("letn", "let" + lvl, lvl); this["row" + crow]["let" + lvl].leta = "Baby?"; ct++; if (ct > words.length) { ct = 0; } this["row" + crow]["let" + lvl].tx = 65 + (this["row" + crow].num * 110); this["row" + crow]["let" + lvl].ty = 400 - (crow * 40); this["row" + crow]["let" + lvl]._x = 295; this["row" + crow]["let" + lvl]._y = 95; this["row" + crow].num++; if (this["row" + crow].num == 5) { this["row" + crow].num = 0; crow++; if (crow == 6) { crow = 0; } } lvl++; tim = random(50); } else { tim--; } };
Symbol 10 MovieClip Frame 1
stop();
Symbol 13 MovieClip [letn] Frame 1
spx = (random(20) / 2) - 5; spy = (random(20) / 2) - 5; if ((spx == 0) and (spy == 0)) { spx = 3; } tim = 0; timn = 500; done = false; onPress = function () { this.startDrag(false); dragn = true; }; onRelease = function () { this.stopDrag(); dragn = false; }; onEnterFrame = function () { if (dragn == undefined) { if (tim == timn) { _y = (_y + 10); done = true; } else if (done == false) { tim++; if ((Math.abs(_x - tx) < 10) and (Math.abs(_y - ty) < 10)) { _x = tx; _y = ty; } else { if (_x < tx) { _x = (_x + 10); } else if (_x > tx) { _x = (_x - 10); } if (_y > ty) { _y = (_y - 10); } else if (_y < ty) { _y = (_y + 10); } } } } else if (dragn == false) { _y = (_y + 10); } if (_y > 450) { this.removeMovieClip(); } };
Instance of Symbol 10 MovieClip in Symbol 13 MovieClip [letn] Frame 1
onClipEvent (load) { this.gotoAndStop(random(7) + 1); }
Symbol 17 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 17 MovieClip Frame 2
gotoAndPlay (1);
Instance of Symbol 16 MovieClip in Symbol 17 MovieClip Frame 3
on (press) { _root.gotoAndStop(2); }
Symbol 20 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [loopn]
Symbol 2 Sound [note5]
Symbol 3 Sound [note4]
Symbol 4 Sound [note3]
Symbol 5 Sound [note2]
Symbol 6 Sound [note1]
Symbol 7 BitmapUsed by:9
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:7 8Used by:10
Symbol 10 MovieClipUses:9Used by:13
Symbol 11 FontUsed by:12
Symbol 12 EditableTextUses:11Used by:13
Symbol 13 MovieClip [letn]Uses:10 12
Symbol 14 GraphicUsed by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:Timeline
Symbol 21 GraphicUsed by:Timeline

Instance Names

"mouth"Frame 2Symbol 20 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "loopn"
ExportAssets (56)Timeline Frame 1Symbol 2 as "note5"
ExportAssets (56)Timeline Frame 1Symbol 3 as "note4"
ExportAssets (56)Timeline Frame 1Symbol 4 as "note3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "note2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "note1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "letn"

Labels

"loaded"Symbol 17 MovieClip Frame 3

Dynamic Text Variables

letaSymbol 12 EditableText""




http://swfchan.com/7/31517/info.shtml
Created: 18/5 -2019 14:09:04 Last modified: 18/5 -2019 14:09:04 Server time: 26/04 -2024 18:39:05