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burn the rope.swf

This is the info page for
Flash #32175

(Click the ID number above for more basic data on this flash file.)


Text
Loading

You Have To
Burn The Rope

a Mazapán game

Music by Henrik Nåmark
reachground.se
Thanks to Christian Dryden,
Umami, GB & Kista Grossen

You Have To Burn The Rope

Thank you for playing!

Design, Code, Graphics

Kian Bashiri
(mazapan.se)

Music

Henrik Nåmark
(reachground.se)

Additional Design

Henrik Nåmark
Christian Dryden

Special thanks to

Umami

Now you're a hero

You managed to

beat the whole damn ga-ame

We're happy you made it

But how are you gonna spend

the rest of this da-ay

Maybe watch a video

Maybe press refresh

and start again

But how are you

gonna spend the rest of this da-ay

Yes it's over now

we didn't want to

make a longer game

This is it

I swear it's true

oohh ohh

Now you're a hero

you managed to

beat the whole damn ga-ame

We're happy you made it

but how are you

Maybe press refresh and start again

Game Over

1. There's a boss at the end of this tunnel

2. You can't hurt him
with your weapons

3. To kill him you have to
burn the rope above

Have fun!

Grinning Colossus

Click to start

ActionScript [AS3]

Section 1
//BitmapScroller (se.mazapan.BitmapScroller) package se.mazapan { import flash.display.*; import flash.geom.*; public class BitmapScroller extends BitmapData { private var worldX:int; private var worldY:int; private var texture:BitmapData; private var tileWidth:uint; private var screenH:uint; private var map:Array; private var screenW:uint; private var maxX:int; private var tileHeight:uint; private var maxY:int; public function BitmapScroller(_arg1:uint, _arg2:uint, _arg3:uint, _arg4:uint){ super(_arg1, _arg2, false); this.screenW = _arg1; this.screenH = _arg2; this.tileWidth = _arg3; this.tileHeight = _arg4; } public function setMap(_arg1:Array, _arg2:BitmapData, _arg3:int=0, _arg4:int=0):void{ this.map = _arg1; maxX = ((_arg1[0].length * tileWidth) - screenW); maxY = ((_arg1.length * tileHeight) - screenH); setTexture(_arg2); moveTo(_arg3, _arg4); } public function moveTo(_arg1:int, _arg2:int):void{ if (_arg1 < 0){ _arg1 = 0; }; if (_arg2 < 0){ _arg2 = 0; }; if (_arg1 >= maxX){ _arg1 = maxX; }; if (_arg2 >= maxY){ _arg2 = maxY; }; worldX = _arg1; worldY = _arg2; plot(0, 0, screenW, screenH); } public function getX():int{ return (worldX); } public function getY():int{ return (worldY); } override public function scroll(_arg1:int, _arg2:int):void{ if ((worldX + _arg1) < 0){ _arg1 = -(worldX); } else { if ((worldX + _arg1) > maxX){ _arg1 = (maxX - worldX); }; }; if ((worldY + _arg2) < 0){ _arg2 = -(worldY); } else { if ((worldY + _arg2) > maxY){ _arg2 = (maxY - worldY); }; }; if ((((_arg1 == 0)) && ((_arg2 == 0)))){ return; }; worldX = (worldX + _arg1); worldY = (worldY + _arg2); super.scroll(-(_arg1), -(_arg2)); if (_arg1 > 0){ plot((screenW - _arg1), 0, screenW, screenH); } else { plot(0, 0, -(_arg1), screenH); }; if (_arg2 > 0){ plot(0, (screenH - _arg2), screenW, screenH); } else { plot(0, 0, screenW, -(_arg2)); }; } public function setTexture(_arg1:BitmapData):void{ texture = _arg1; } public function refresh():void{ plot(0, 0, screenW, screenH); } private function plot(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{ var _local5:Rectangle; var _local6:Point; var _local7:BitmapData; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:int; var _local16:int; var _local17:int; var _local18:int; _local5 = new Rectangle(0, 0, 1, 1); _local6 = new Point(0, 0); _local7 = texture; _local8 = 0; _local9 = 0; _local10 = 0; _local11 = 0; _local12 = 0; _local13 = 0; _local14 = 0; _local15 = 0; _local16 = 0; _local17 = 0; _local18 = 0; _local14 = tileWidth; _local15 = tileHeight; _local18 = worldX; _local17 = int((_local7.width / _local14)); _local11 = ((worldY + _arg2) % _local15); _local13 = int(((_arg2 + worldY) / _local15)); lock(); _local9 = _arg2; while (_local9 < _arg4) { _local12 = int(((_arg1 + _local18) / _local14)); _local10 = ((_local18 + _arg1) % _local14); _local8 = _arg1; while (_local8 < _arg3) { _local6.x = _local8; _local6.y = _local9; _local16 = map[_local13][_local12]; _local5.x = (((_local16 % _local17) * _local14) + _local10); _local5.y = ((int((_local16 / _local17)) * _local15) + _local11); _local5.width = (_local14 - _local10); _local5.height = (_local15 - _local11); _local8 = (_local8 - _local10); _local9 = (_local9 - _local11); _local11 = 0; _local10 = _local11; copyPixels(_local7, _local5, _local6); _local8 = (_local8 + _local14); _local12++; }; _local9 = (_local9 + _local15); _local13++; }; unlock(); } } }//package se.mazapan
Section 2
//SoundHolder_20 (Spoiler_fla.SoundHolder_20) package Spoiler_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.geom.*; import flash.xml.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.text.*; import flash.ui.*; import flash.utils.*; public dynamic class SoundHolder_20 extends MovieClip { public function SoundHolder_20(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Spoiler_fla
Section 3
//Axe (Axe) package { public class Axe extends Bullet { private var dir:int; private var monster:Monster; public function Axe(_arg1:BulletHandler, _arg2:Map, _arg3:Monster, _arg4:int, _arg5:int, _arg6:EffectHandler, _arg7:int, _arg8:Number){ super(_arg1, _arg2, null, _arg4, _arg5, _arg6); this.monster = _arg3; this.dir = _arg7; _vx = ((8 * _arg7) + _arg8); _vy = -10; } override public function main(_arg1:int, _arg2:int):void{ _x = (_x + _vx); _y = (_y + _vy); _vy = (_vy + 2); _vx = (_vx * 0.98); rotation = (rotation + (dir * 45)); x = (int(_x) - _arg1); y = (int(_y) - _arg2); if (((!((monster == null))) && (monster.pointInside(_x, _y)))){ monster.takeDamage(this); bulletHandler.removeBullet(this); return; }; if (!map.isWalkable((_x >> 5), (_y >> 5))){ bulletHandler.removeBullet(this); }; } } }//package
Section 4
//Bullet (Bullet) package { import flash.display.*; public class Bullet extends MovieClip { protected var _x:Number; protected var _y:Number; protected var map:Map; protected var _vy:Number; protected var _vx:Number; protected var effectHandler:EffectHandler; private var time:int; protected var player:Player; protected var bulletHandler:BulletHandler; protected static const SPEED:int = 6; public function Bullet(_arg1:BulletHandler, _arg2:Map, _arg3:Player, _arg4:int, _arg5:int, _arg6:EffectHandler){ var _local7:Number; var _local8:Number; var _local9:Number; super(); this.bulletHandler = _arg1; this.effectHandler = _arg6; this.map = _arg2; this.player = _arg3; if (_arg3 != null){ _local7 = ((_arg3.getX() + (_arg3.getWidth() / 2)) - _arg4); _local8 = ((_arg3.getY() + (_arg3.getHeight() / 2)) - _arg5); _local9 = Math.max(1, Math.sqrt(((_local7 * _local7) + (_local8 * _local8)))); _vx = ((_local7 / _local9) * SPEED); _vy = ((_local8 / _local9) * SPEED); }; _x = _arg4; _y = _arg5; this.x = (this.y = -999); } public function main(_arg1:int, _arg2:int):void{ _x = (_x + _vx); _y = (_y + _vy); x = (int(_x) - _arg1); y = (int(_y) - _arg2); if (player.pointInside(_x, _y)){ player.takeDamage(this); bulletHandler.removeBullet(this); return; }; if (time++ > 70){ bulletHandler.removeBullet(this); effectHandler.addEffect(new Smoke(), _x, _y); }; } } }//package
Section 5
//BulletHandler (BulletHandler) package { import flash.display.*; public class BulletHandler extends Sprite { private var list:Array; public function BulletHandler(){ list = []; } public function addBullet(_arg1:Bullet):void{ list.push(_arg1); addChild(_arg1); } public function remove():void{ var _local1:Bullet; for each (_local1 in list) { removeBullet(_local1); }; } public function removeBullet(_arg1:Bullet):Boolean{ var _local2:int; _local2 = 0; while (_local2 < list.length) { if (list[_local2] == _arg1){ removeChild(_arg1); _arg1 = null; list.splice(_local2, 1); return (true); }; _local2++; }; return (false); } public function main(_arg1:int, _arg2:int):void{ var _local3:int; _local3 = 0; while (_local3 < list.length) { list[_local3].main(_arg1, _arg2); _local3++; }; } } }//package
Section 6
//Chandelier (Chandelier) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.geom.*; import flash.xml.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.text.*; import flash.ui.*; import flash.utils.*; public dynamic class Chandelier extends MovieClip { public function Chandelier(){ addFrameScript(0, frame1, 55, frame56); } function frame1(){ stop(); } function frame56(){ stop(); } } }//package
Section 7
//Cinematic (Cinematic) package { import flash.display.*; public class Cinematic { private var burnUp:Boolean; private var burnDown:Boolean; private var chandelierFall:Boolean; private var monster:Monster; private var map:Map; private var chandelierVy:Number; private var player:Player; private var burnRope:Boolean; private var burnY:int; private var imageHandler:ImageHandler; private var burnTimer:int; private var effectHandler:EffectHandler; private var chandelier:Image; public function Cinematic(_arg1:Image, _arg2:Map, _arg3, _arg4:EffectHandler, _arg5:Monster, _arg6:Player){ this.chandelier = _arg1; this.map = _arg2; this.imageHandler = _arg3; this.effectHandler = _arg4; this.monster = _arg5; this.player = _arg6; } public function main():void{ var _local1:int; var _local2:*; var _local3:int; var _local4:Number; var _local5:Number; if (burnRope){ burnTimer++; _local1 = 5; if ((burnTimer % _local1) == 0){ _local2 = (int((burnTimer / _local1)) * 14); if (burnUp){ if (map.isWalkable(132, ((burnY - _local2) >> 5))){ effectHandler.addEffect(new Smoke(), ((132 * 32) + 16), (burnY - _local2)); } else { burnUp = false; }; }; if (burnDown){ if (((burnY + _local2) >> 5) <= 10){ effectHandler.addEffect(new Smoke(), ((132 * 32) + 16), (burnY + _local2)); } else { burnDown = false; }; }; if (((!(burnUp)) && (!(burnDown)))){ burnRope = false; (chandelier.mc as MovieClip).gotoAndPlay("done"); chandelierFall = true; chandelierVy = 0; monster.goAndDie(); } else { new SoundBurn().play(); }; }; }; if (chandelierFall){ chandelierVy = (chandelierVy + 0.6); if (chandelierVy > 32){ chandelierVy = 32; }; chandelier.y = (chandelier.y + chandelierVy); if (chandelier.y > (15 << 5)){ chandelierFall = false; _local3 = 0; while (_local3 < 20) { _local4 = ((Math.random() * Math.PI) * 2); _local5 = ((Math.random() * 32) * 4); effectHandler.addEffect(new Smoke(), (((132 * 32) + 16) + int((Math.cos(_local4) * _local5))), (((21 * 32) + 16) + int((Math.sin(_local4) * _local5)))); _local3++; }; new SoundExplosionBig().play(); imageHandler.removeImage(chandelier); chandelier = null; monster.die(); monster = null; }; }; } public function burnRopeAt(_arg1:int):void{ burnY = _arg1; burnTimer = 0; burnRope = true; burnUp = true; burnDown = true; (chandelier.mc as MovieClip).play(); } } }//package
Section 8
//Creature (Creature) package { import flash.display.*; public class Creature extends MovieClip { protected var _y:Number; protected var map:Map; protected var _vy:Number; protected var _vx:Number; protected var _height:uint; private var animation:String; protected var _width:uint; protected var _x:Number; public function Creature(_arg1:Map){ this.map = _arg1; _x = (_y = (_vx = (_vy = 0))); _width = (_height = 30); x = (y = -999); animation = ""; } public function getWidth():uint{ return (_width); } public function moveTo(_arg1:Number, _arg2:Number):void{ _x = _arg1; _y = _arg2; } public function getHeight():uint{ return (_height); } public function touch(_arg1:Creature, _arg2:int=0):Boolean{ var _local3:Number; var _local4:Number; _local3 = ((_x + (_width / 2)) - (_arg1.getX() + (_arg1.getWidth() / 2))); _local4 = ((_y + (_height / 2)) - (_arg1.getY() + (_arg1.getHeight() / 2))); return ((((Math.abs(_local3) <= (((_width + _arg1.getWidth()) / 2) + _arg2))) && ((Math.abs(_local4) <= (((_height + _arg1.getHeight()) / 2) + _arg2))))); } protected function hitRight():void{ } protected function setAnimation(_arg1:String):void{ if (_arg1 != animation){ animation = _arg1; gotoAndStop(_arg1); }; } protected function hitUp():void{ } public function pointInside(_arg1:int, _arg2:int):Boolean{ return (!((((((((_arg1 < _x)) || ((_arg2 < _y)))) || ((_arg1 > (_x + _width))))) || ((_arg2 > (_y + _height)))))); } protected function hitLeft():void{ } public function getY():Number{ return (_y); } public function getX():Number{ return (_x); } public function main(_arg1:int, _arg2:int):void{ x = (Math.round(wx) - _arg1); y = (Math.round(wy) - _arg2); } protected function hitDown():void{ } protected function move():void{ var _local1:Boolean; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; if (_vx > 0){ _local1 = false; _local2 = (int((((_x + _width) - 1) / 32)) + 1); _local3 = int(((_y + 1) / 32)); _local5 = int((((_y + _height) - 1) / 32)); while (_local3 <= _local5) { if (!map.isWalkable(_local2, _local3)){ _local1 = true; break; }; _local3++; }; if (_local1){ _local6 = (_local2 * 32); if (((_x + _width) + _vx) > _local6){ hitRight(); _vx = ((_local6 - _x) - _width); }; }; } else { if (_vx < 0){ _local1 = false; _local2 = (int(((_x + 1) / 32)) - 1); _local3 = int(((_y + 1) / 32)); _local5 = int((((_y + _height) - 1) / 32)); while (_local3 <= _local5) { if (!map.isWalkable(_local2, _local3)){ _local1 = true; break; }; _local3++; }; if (_local1){ _local6 = ((_local2 + 1) * 32); if ((_x + _vx) < _local6){ hitLeft(); _vx = (_local6 - _x); }; }; }; }; _x = (_x + _vx); if (_vy > 0){ _local1 = false; _local3 = (int((((_y + _height) - 1) / 32)) + 1); _local2 = int(((_x + 1) / 32)); _local4 = int((((_x + _width) - 1) / 32)); while (_local2 <= _local4) { if (!map.isWalkable(_local2, _local3)){ _local1 = true; break; }; _local2++; }; if (_local1){ _local7 = (_local3 * 32); if (((_y + _height) + _vy) > _local7){ hitDown(); _vy = ((_local7 - _y) - _height); }; }; } else { if (_vy < 0){ _local1 = false; _local3 = (int(((_y + 1) / 32)) - 1); _local2 = int(((_x + 1) / 32)); _local4 = int((((_x + _width) - 1) / 32)); while (_local2 <= _local4) { if (!map.isWalkable(_local2, _local3)){ _local1 = true; break; }; _local2++; }; if (_local1){ _local7 = ((_local3 + 1) * 32); if ((_y + _vy) < _local7){ hitUp(); _vy = (_local7 - _y); }; }; }; }; _y = (_y + _vy); } } }//package
Section 9
//EffectHandler (EffectHandler) package { import flash.display.*; public class EffectHandler extends Sprite { private var list:Array; public function EffectHandler(){ list = []; } public function clear():void{ var _local1:EffectHolder; for each (_local1 in list) { _local1.mc.stop(); removeChild(_local1.mc); }; list = []; } public function addEffect(_arg1:MovieClip, _arg2:int, _arg3:int, _arg4:int=0):void{ list.push(new EffectHolder(_arg1, _arg2, _arg3, _arg4)); addChild(_arg1); } public function main(_arg1:int, _arg2:int):void{ var _local3:EffectHolder; var _local4:int; _local4 = (list.length - 1); while (_local4 >= 0) { _local3 = list[_local4]; if (++_local3.timer == _local3.maxTimer){ _local3.mc.stop(); removeChild(_local3.mc); list.splice(_local4, 1); } else { _local3.mc.x = (_local3.x - _arg1); _local3.mc.y = (_local3.y - _arg2); }; _local4--; }; } } }//package
Section 10
//EffectHolder (EffectHolder) package { import flash.display.*; public class EffectHolder { public var timer:int; public var maxTimer:int; public var mc:MovieClip; public var x:int; public var y:int; public function EffectHolder(_arg1:MovieClip, _arg2:int, _arg3:int, _arg4:int){ this.mc = _arg1; this.x = _arg2; this.y = _arg3; this.timer = 0; if (_arg4 > 0){ this.maxTimer = _arg4; } else { this.maxTimer = _arg1.totalFrames; }; mc.x = (mc.y = -999); } } }//package
Section 11
//Ending (Ending) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.geom.*; import flash.xml.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.text.*; import flash.ui.*; import flash.utils.*; public dynamic class Ending extends MovieClip { public function Ending(){ addFrameScript(4119, frame4120); } function frame4120(){ stop(); } } }//package
Section 12
//Fire (Fire) package { import flash.display.*; public dynamic class Fire extends MovieClip { } }//package
Section 13
//Image (Image) package { import flash.display.*; public class Image { public var added:Boolean; public var width:int; public var height:int; public var mc:Sprite; public var x:int; public var y:int; public function Image(_arg1:Sprite=null, _arg2:int=0, _arg3:int=0, _arg4:int=0, _arg5:int=0){ this.mc = _arg1; this.x = _arg2; this.y = _arg3; this.width = _arg4; this.height = _arg5; } } }//package
Section 14
//ImageHandler (ImageHandler) package { import flash.display.*; import flash.geom.*; public class ImageHandler extends Sprite { private var list:Array; public function ImageHandler(){ list = []; scrollRect = new Rectangle(0, 0, 700, 500); } public function removeImage(_arg1:Image):void{ var _local2:int; _local2 = 0; while (_local2 < list.length) { if (list[_local2] == _arg1){ if (contains(list[_local2].mc)){ removeChild(list[_local2].mc); }; list[_local2] = null; list.splice(_local2, 1); return; }; _local2++; }; } public function addImage(_arg1:Image):void{ list.push(_arg1); } public function remove():void{ var _local1:Image; for each (_local1 in list) { removeImage(_local1); }; } public function main(_arg1:int, _arg2:int):void{ var _local3:Boolean; var _local4:Image; for each (_local4 in list) { if (_local4.mc != null){ _local3 = !((((_local4.x > (_arg1 + 700))) || (((_local4.x + _local4.width) < _arg1)))); if (_local3){ if (((!(_local4.added)) && (!(contains(_local4.mc))))){ addChild(_local4.mc); _local4.added = true; }; _local4.mc.x = (_local4.x - _arg1); _local4.mc.y = (_local4.y - _arg2); } else { if (((_local4.added) && (contains(_local4.mc)))){ removeChild(_local4.mc); _local4.added = false; }; }; }; }; } } }//package
Section 15
//ImpactSmoke (ImpactSmoke) package { import flash.display.*; public dynamic class ImpactSmoke extends MovieClip { } }//package
Section 16
//Lifebar (Lifebar) package { import flash.display.*; public class Lifebar extends MovieClip { private var dying:Boolean; private var value:Number; public function Lifebar(){ visible = false; value = 100; stop(); } public function activate():void{ visible = true; } public function setEmpty():void{ dying = true; } public function main():void{ if (dying){ gotoAndStop((1000 - int((value * 10)))); value = (value * 0.9); } else { gotoAndStop((1000 - int((value * 10)))); if (value < 100){ value = (value + ((100 - value) * 0.03)); if (value > 100){ value = 100; }; if (value < 25){ value = 25; }; }; }; } public function takeDamage():void{ value = (value - 1); } } }//package
Section 17
//Map (Map) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.xml.*; public class Map extends EventDispatcher { private const GRAPHICS_DIRECTORY = "data/"; private const MAP_DIRECTORY = "data/"; private const MAP_SUFFIX = ".map"; private var loaded:Boolean; private var textureLoader:Loader; private var loader:URLLoader; private var texture:BitmapData; private var loadingInProgress:Boolean; private var height:int; private var walkable:Array; private var map:Array; private var width:int; public function Map(){ loader = new URLLoader(); textureLoader = new Loader(); loader.addEventListener(Event.COMPLETE, loadedHandler); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); textureLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, textureLoaded); textureLoader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); walkable = [true, true, true, false, false, false, true, false, true, true, true, true]; } public function getWholeMap():Array{ return (map); } public function getWidth():int{ return (width); } public function isWalkable(_arg1:int, _arg2:int):Boolean{ if (!loaded){ return (true); }; if (isWithinMap(_arg1, _arg2)){ return (walkable[map[_arg2][_arg1]]); }; return (true); } private function loadTexture(_arg1:String):void{ textureLoader.load(new URLRequest((GRAPHICS_DIRECTORY + _arg1))); } public function load(_arg1:String):void{ loadingInProgress = false; loaded = true; texture = new Tilesheet(96, 128); map = [[7, 7, 7, 4, 1, 1, 4, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7], [7, 7, 7, 3, 1, 1, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7], [7, 7, 7, 4, 1, 1, 4, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7], [7, 7, 7, 3, 1, 1, 5, 7, 7, 7, 7, 7, 7, 7, 7, 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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 5, 7, 7], [7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, 1, 1, 5, 3, 5, 5, 4, 3, 5, 4, 5, 3, 5, 4, 5, 3, 5, 4, 3, 4, 1, 1, 1, 1, 3, 4, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 5, 4, 5, 1, 1, 1, 1, 5, 4, 7, 7], [7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 4, 3, 5, 7, 7], [7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 5, 5, 4, 7, 7], [7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 5, 3, 5, 5, 4, 3, 5, 4, 5, 3, 5, 4, 5, 3, 5, 3, 3, 5, 5, 3, 5, 5, 4, 3, 5, 4, 3, 5, 5, 4, 3, 4, 5, 5, 3, 5, 4, 3, 4, 5, 3, 3, 5, 4, 3, 5, 4, 3, 4, 3, 5, 5, 4, 5, 5, 3, 4, 5, 5, 3, 4, 5, 5, 3, 5, 5, 3, 4, 5, 5, 7, 7], [7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7], [7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7]]; width = map[0].length; height = map.length; } public function isWithinMap(_arg1:int, _arg2:int):Boolean{ return (!((((((((_arg1 < 0)) || ((_arg2 < 0)))) || ((_arg1 >= width)))) || ((_arg2 >= height))))); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ trace(("Map.as fock " + _arg1.toString())); } public function getHeight():int{ return (height); } private function textureLoaded(_arg1:Event):void{ texture = Bitmap(_arg1.target.loader.content).bitmapData; dispatchEvent(new Event(Event.COMPLETE)); } public function getTile(_arg1:int, _arg2:int):int{ if (loaded){ return (map[_arg2][_arg1]); }; return (0); } public function getTexture():BitmapData{ if (!loaded){ return (null); }; return (texture); } private function loadedHandler(_arg1:Event):void{ var _local2:XMLDocument; var _local3:int; var _local4:Array; var _local5:XMLNode; loadingInProgress = false; loaded = true; _local2 = new XMLDocument(); _local2.ignoreWhite = true; _local2.parseXML(loader.data); map = []; _local3 = 0; for each (_local5 in _local2.firstChild.childNodes) { if (_local5.nodeName == "row"){ _local4 = _local5.childNodes[0].nodeValue.split(","); map[_local3] = _local4; width = _local4.length; _local3++; }; }; height = _local3; loadTexture(_local2.firstChild.attributes.tilesheet); } } }//package
Section 18
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 19
//Monster (Monster) package { import flash.media.*; public class Monster extends Creature { private var timeToDie:Boolean; private var dying:Boolean; private var timer:int; private var maxTimer:int; private var cooldown:int; private var onFloor:Boolean; private var effectHandler:EffectHandler; private var direction:int; private var state:int; private var lifebar:Lifebar; private var attackSound:Sound; private var dieTimer:int; private var player:Player; private var bulletHandler:BulletHandler; private var spoiler:Spoiler; public function Monster(_arg1:Spoiler, _arg2:Map, _arg3:Player, _arg4:BulletHandler, _arg5:EffectHandler, _arg6:Lifebar){ super(_arg2); this.spoiler = _arg1; this.player = _arg3; this.bulletHandler = _arg4; this.effectHandler = _arg5; this.lifebar = _arg6; _x = (125 << 5); _y = (19 << 5); _width = (6 << 5); _height = (8 << 5); onFloor = false; setDirection(-1); attackSound = new SoundMonsterAttack(); setAnimation("stand"); } public function goAndDie():void{ timeToDie = true; } private function setDirection(_arg1:int):void{ if (direction != _arg1){ scaleX = (direction = _arg1); }; } override protected function hitRight():void{ state = 2; } public function die():void{ dying = true; dieTimer = 0; lifebar.setEmpty(); } override protected function hitUp():void{ _vy = 0; } override protected function hitLeft():void{ state = 2; } override public function main(_arg1:int, _arg2:int):void{ var _local3:int; var _local4:int; var _local5:Number; var _local6:Number; if (dying){ dieTimer++; _local3 = 0; if (dieTimer > (30 * 3)){ _local3 = 20; new SoundExplosionBig().play(0, 0, new SoundTransform(Music.FX_VOLUME)); spoiler.monsterIsDead(); } else { if ((dieTimer % 10) == 0){ _local3 = 1; new SoundExplosionSmall().play(0, 0, new SoundTransform(Music.FX_VOLUME)); }; }; _local4 = 0; while (_local4 < _local3) { _local5 = ((Math.random() * Math.PI) * 2); _local6 = ((Math.random() * 32) * 4); effectHandler.addEffect(new Smoke(), ((_x + (_width / 2)) + int((Math.cos(_local5) * _local6))), ((_y + (_height / 2)) + int(((Math.sin(_local5) * _local6) * 1.5)))); _local4++; }; } else { ai(); }; _vx = (_vx * 0.6); if (_vy > 32){ _vy = 32; }; onFloor = false; move(); if (dying){ setDirection(1); setAnimation("dying"); } else { if (cooldown > 0){ setAnimation("attack"); } else { if (((((player.getY() + player.getHeight()) < _y)) && ((Math.abs(((player.getX() + (player.getWidth() / 2)) - (_x + (_width / 2)))) < (Math.abs(((player.getY() + (player.getHeight() / 2)) - (_y + (_height * 0.3)))) * 0.75))))){ setDirection(1); setAnimation("lookUp"); } else { if (Math.abs(_vx) > 1){ setAnimation("walk"); } else { setAnimation("stand"); }; }; }; }; x = ((int(_x) - _arg1) + (_width / 2)); y = (int(_y) - _arg2); } public function ai():void{ var _local1:Boolean; var _local2:Number; var _local3:Number; timer++; if (timer > maxTimer){ timer = 0; state = int((Math.random() * 3)); }; _local1 = Boolean((((((player.getY() > (10 << 5))) && ((player.getX() > (114 << 5))))) && ((player.getX() < (150 << 5))))); if (cooldown > 0){ cooldown--; }; if (((_local1) && (!(timeToDie)))){ switch (state){ case 0: if (cooldown == 0){ bulletHandler.addBullet(new Bullet(bulletHandler, map, player, ((_x + (_width / 2)) + (direction * 80)), (_y + 120), effectHandler)); cooldown = 5; attackSound.play(0, 0, new SoundTransform(Music.FX_VOLUME)); }; maxTimer = 30; break; case 1: _local2 = ((player.getX() + (player.getWidth() / 2)) - (_x + (_width / 2))); if (Math.abs(_local2) > 10){ _vx = (_vx + ((_local2 < 0)) ? -3 : 3); }; maxTimer = 100; break; case 2: maxTimer = 30; }; } else { if (((timeToDie) || ((((player.getX() > (114 << 5))) && ((player.getX() < (150 << 5))))))){ _local3 = (((132 * 32) + 16) - (_x + (_width / 2))); if (Math.abs(_local3) > 15){ _vx = (_vx + ((_local3 < 0)) ? -3 : 3); }; }; }; setDirection((((player.getX() + (player.getWidth() / 2)) < (_x + (_width / 2)))) ? -1 : 1); if (((player.touch(this)) && (!(dying)))){ player.takeDamage(this); }; } override protected function hitDown():void{ onFloor = true; _vy = 0; } public function takeDamage(_arg1:Object):void{ lifebar.takeDamage(); new SoundTakeDamage().play(0, 0, new SoundTransform(Music.FX_VOLUME)); } } }//package
Section 20
//Music (Music) package { import flash.media.*; public class Music { private const SECONDS_OF_CROSSFADE:int = 3; private var hasChangedToScary:Boolean; private var caveScary:Sound; private var startFirstMusic:Boolean; private var caveNormal:Sound; private var channelA:SoundChannel; private var channelB:SoundChannel; private var player:Player; private var crossfadeTimer:Number; private var creditsMusic:Sound; private var bossMusic:Sound; private var crossfade:Boolean; public static const FX_VOLUME:Number = 0.4; public function Music(_arg1:Player){ this.player = _arg1; caveNormal = new MusicCaveNormal(); caveScary = new MusicCaveScary(); bossMusic = new MusicBoss(); startFirstMusic = true; } public function stop():void{ if (channelA != null){ channelA.stop(); channelA = null; }; if (channelB != null){ channelB.stop(); channelB = null; }; } public function playCredits():void{ stop(); } public function startBossMusic():void{ stop(); channelA = bossMusic.play(0, int.MAX_VALUE); } public function main():void{ if (((startFirstMusic) && (((player.getX() >> 5) > 6)))){ startFirstMusic = false; channelA = caveNormal.play(0, int.MAX_VALUE); }; if (((!(hasChangedToScary)) && ((((player.getY() + (player.getHeight() / 2)) >> 5) > 17)))){ hasChangedToScary = true; channelB = caveScary.play(0, int.MAX_VALUE); channelB.soundTransform.volume = 0; crossfade = true; crossfadeTimer = 0; }; if (crossfade){ crossfadeTimer = (crossfadeTimer + (1 / (30 * SECONDS_OF_CROSSFADE))); if (crossfadeTimer > 1){ crossfadeTimer = 1; }; channelA.soundTransform = new SoundTransform((int((((1 - crossfadeTimer) * 100) + 0.5)) / 100)); channelB.soundTransform = new SoundTransform((int(((crossfadeTimer * 100) + 0.5)) / 100)); if (crossfadeTimer == 1){ channelA.stop(); channelA = null; crossfade = false; }; }; } } }//package
Section 21
//MusicBoss (MusicBoss) package { import flash.media.*; public dynamic class MusicBoss extends Sound { } }//package
Section 22
//MusicCaveNormal (MusicCaveNormal) package { import flash.media.*; public dynamic class MusicCaveNormal extends Sound { } }//package
Section 23
//MusicCaveScary (MusicCaveScary) package { import flash.media.*; public dynamic class MusicCaveScary extends Sound { } }//package
Section 24
//Player (Player) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.ui.*; public class Player extends Creature { private const HURT_TIME:int = 80; private const BURN_TIME:int = 900; private const PARALYZED_TIME:int = 40; private var hurt:Boolean; private var attackKeyDown:Boolean; public var fireMc:MovieClip; private var hurtTimer:int; private var effectHandler:EffectHandler; private var fireTimer:int; private var ropeBurnt:Boolean; private var onFire:Boolean; private var keyRight:Boolean; private var keyLeft:Boolean; private var fires:Array; private var jumpVelocity:Number; private var keyUp:Boolean; private var cooldown:int; private var onFloor:Boolean; private var direction:int; private var jumpCount:int; private var keyAttack:Boolean; private var jumpKeyDown:Boolean; private var keyDown:Boolean; private var spoiler:Spoiler; private var monster:Monster; private var bulletHandler:BulletHandler; public function Player(_arg1:Spoiler, _arg2:Map, _arg3:EffectHandler, _arg4:BulletHandler){ fires = [[109, 9], [111, 14], [109, 19], [155, 9], [153, 14], [155, 19]]; super(_arg2); this.effectHandler = _arg3; this.bulletHandler = _arg4; this.spoiler = _arg1; _x = ((4 << 5) + 15); _y = (4 << 5); _width = 30; _height = 30; direction = 1; setAnimation("stand"); fireMc.visible = false; } override protected function hitDown():void{ if (_vy == 32){ effectHandler.addEffect(new ImpactSmoke(), (_x + _width), ((((_y + _height) >> 5) + 1) << 5)); new SoundFallHit().play(0, 0, new SoundTransform(Music.FX_VOLUME)); fireTimer = 0; }; _vy = 0; onFloor = true; jumpCount = 0; } public function takeDamage(_arg1:Object):void{ var _local2:Boolean; if (!hurt){ hurt = true; hurtTimer = (HURT_TIME + PARALYZED_TIME); if ((_arg1 is Monster)){ _local2 = Boolean(((_arg1.getX() + (_arg1.getWidth() / 2)) < (_x + (_width / 2)))); _vx = (_vx + (_local2) ? 90 : -90); _vy = (_vy + ((Math.random() - 0.5) * 30)); setDirection((_local2) ? -1 : 1); } else { if (_vy > -15){ _vy = (_vy - 15); }; }; new SoundTakeDamage().play(0, 0, new SoundTransform(Music.FX_VOLUME)); fireTimer = 0; }; } public function setMonster(_arg1:Monster):void{ monster = _arg1; } private function setDirection(_arg1:int):void{ if (direction != _arg1){ scaleX = (direction = _arg1); }; } override protected function hitUp():void{ jumpVelocity = 0; _vy = 0; } override public function main(_arg1:int, _arg2:int):void{ var _local3:Boolean; var _local4:int; var _local5:int; var _local6:int; if (hurt){ hurtTimer--; visible = Boolean(((int((hurtTimer / 5)) % 2) == 0)); if (hurtTimer == 0){ visible = true; hurt = false; }; }; _local3 = ((hurt) && ((hurtTimer > HURT_TIME))); if (onFire){ fireTimer--; if (fireTimer <= 0){ fireTimer = 0; onFire = false; fireMc.visible = false; }; }; _local4 = ((_x + (_width / 2)) >> 5); _local5 = ((_y + (_height / 2)) >> 5); for (_local6 in fires) { if ((((fires[_local6][0] == _local4)) && ((fires[_local6][1] == _local5)))){ if (!onFire){ new SoundBurn().play(0, 0, new SoundTransform(Music.FX_VOLUME)); }; onFire = true; fireTimer = BURN_TIME; fireMc.visible = true; break; }; }; if (((((((((onFire) && (!(ropeBurnt)))) && (((((_x + (_width / 2)) + (20 * direction)) >> 5) == 132)))) && ((_local5 >= 6)))) && ((_local5 <= 9)))){ fireTimer = 0; ropeBurnt = true; spoiler.burnRopeAt((_y + 5)); }; if (((!(hurt)) || ((hurtTimer < HURT_TIME)))){ _vx = (_vx + ((keyRight * 5) - (5 * keyLeft))); if (((!(keyLeft)) && (keyRight))){ setDirection(1); }; if (((keyLeft) && (!(keyRight)))){ setDirection(-1); }; }; _vx = (_vx * 0.6); _vy = (_vy + 1.5); if (_local3){ setAnimation("hurt"); } else { if (cooldown > 0){ setAnimation("attack"); } else { if (onFloor){ if (Math.abs(_vx) < 1){ setAnimation("stand"); } else { setAnimation("walk"); }; } else { if (_vy < 0){ setAnimation("jump"); } else { setAnimation("fall"); }; }; }; }; if (_vy > 32){ _vy = 32; }; if (cooldown > 0){ cooldown--; }; if (((keyAttack) && (!(_local3)))){ if (((!(attackKeyDown)) && ((cooldown == 0)))){ attackKeyDown = true; fireTimer = 0; cooldown = 2; bulletHandler.addBullet(new Axe(bulletHandler, map, monster, (_x + (_width / 2)), (_y + (_height / 2)), effectHandler, direction, _vx)); new SoundAttack().play(0, 0, new SoundTransform(Music.FX_VOLUME)); }; } else { if (!_local3){ attackKeyDown = false; }; }; if (((keyUp) && (!(_local3)))){ if (!jumpKeyDown){ jumpKeyDown = true; if (jumpCount < 1){ onFloor = false; jumpCount++; _vy = 0; jumpVelocity = 5; new SoundJump().play(0, 0, new SoundTransform((Music.FX_VOLUME * 0.7))); }; }; } else { if (!_local3){ jumpKeyDown = false; }; }; if (jumpVelocity > 0){ _vy = (_vy - jumpVelocity); if (keyUp){ jumpVelocity = (jumpVelocity - 0.6); } else { jumpVelocity = (jumpVelocity - 5); }; if (jumpVelocity < 0){ jumpVelocity = 0; }; }; if (jumpCount == 0){ jumpCount = 1; }; onFloor = false; move(); x = ((int(_x) - _arg1) + (_width / 2)); y = (int(_y) - _arg2); } public function keyHandler(_arg1:KeyboardEvent):void{ var _local2:Boolean; if (_arg1.type == KeyboardEvent.KEY_DOWN){ _local2 = true; } else { if (_arg1.type == KeyboardEvent.KEY_UP){ _local2 = false; } else { return; }; }; switch (_arg1.keyCode){ case Keyboard.SPACE: case Keyboard.UP: keyUp = _local2; break; case Keyboard.LEFT: keyLeft = _local2; break; case Keyboard.RIGHT: keyRight = _local2; break; default: keyAttack = _local2; break; }; } } }//package
Section 25
//Smoke (Smoke) package { import flash.display.*; public dynamic class Smoke extends MovieClip { } }//package
Section 26
//SoundAttack (SoundAttack) package { import flash.media.*; public dynamic class SoundAttack extends Sound { } }//package
Section 27
//SoundBoom (SoundBoom) package { import flash.media.*; public dynamic class SoundBoom extends Sound { } }//package
Section 28
//SoundBurn (SoundBurn) package { import flash.media.*; public dynamic class SoundBurn extends Sound { } }//package
Section 29
//SoundClose (SoundClose) package { import flash.media.*; public dynamic class SoundClose extends Sound { } }//package
Section 30
//SoundExplosionBig (SoundExplosionBig) package { import flash.media.*; public dynamic class SoundExplosionBig extends Sound { } }//package
Section 31
//SoundExplosionSmall (SoundExplosionSmall) package { import flash.media.*; public dynamic class SoundExplosionSmall extends Sound { } }//package
Section 32
//SoundFallHit (SoundFallHit) package { import flash.media.*; public dynamic class SoundFallHit extends Sound { } }//package
Section 33
//SoundJump (SoundJump) package { import flash.media.*; public dynamic class SoundJump extends Sound { } }//package
Section 34
//SoundMonsterAttack (SoundMonsterAttack) package { import flash.media.*; public dynamic class SoundMonsterAttack extends Sound { } }//package
Section 35
//SoundTakeDamage (SoundTakeDamage) package { import flash.media.*; public dynamic class SoundTakeDamage extends Sound { } }//package
Section 36
//Spoiler (Spoiler) package { import flash.display.*; import flash.events.*; import flash.media.*; import se.mazapan.*; import flash.ui.*; public class Spoiler extends MovieClip { private var scrollerBmp:Bitmap; private var locked:Boolean; private var cinematics:Cinematic; private var ending:Sprite; private var map:Map; private var music:Music; private var imageHandler:ImageHandler; private var minX:int; private var effectHandler:EffectHandler; private var lifebar:Lifebar; private var scroller:BitmapScroller; private var chandelier:Image; private var monster:Monster; private var player:Player; private var gameOver:Boolean; private var bulletHandler:BulletHandler; private var gameOverTimer:int; public function Spoiler(){ stop(); addEventListener(Event.ENTER_FRAME, mainLoader); } private function init():void{ var _local1:ContextMenu; removeEventListener(Event.ENTER_FRAME, mainLoader); _local1 = new ContextMenu(); _local1.hideBuiltInItems(); _local1.customItems.push(new ContextMenuItem("4. Also, you can't really die")); contextMenu = _local1; map = new Map(); map.load("stage"); stage.addEventListener(MouseEvent.CLICK, startGame); } private function mainLoader(_arg1:Event):void{ if ((((root.loaderInfo.bytesLoaded == root.loaderInfo.bytesTotal)) && ((root.loaderInfo.bytesTotal > 0)))){ if (currentFrame == 3){ init(); } else { gotoAndStop(3); }; }; } public function monsterIsDead():void{ removeChild(monster); monster = null; player.setMonster(null); gameOver = true; gameOverTimer = 0; } private function startGame(_arg1:Event):void{ MochiBot.track(this, "7baf085f"); gotoAndStop(4); stage.removeEventListener(MouseEvent.CLICK, startGame); scroller = new BitmapScroller(700, 500, 32, 32); scrollerBmp = new Bitmap(scroller); effectHandler = new EffectHandler(); bulletHandler = new BulletHandler(); lifebar = new Lifebar(); player = new Player(this, map, effectHandler, bulletHandler); monster = new Monster(this, map, player, bulletHandler, effectHandler, lifebar); player.setMonster(monster); scroller.setMap(map.getWholeMap(), map.getTexture(), ((player.getX() + 15) - 350), ((player.getY() + 15) - 250)); imageHandler = new ImageHandler(); chandelier = new Image(new Chandelier(), (130 << 5), (6 << 5), (5 << 5), (96 + 192)); cinematics = new Cinematic(chandelier, map, imageHandler, effectHandler, monster, player); music = new Music(player); stage.addEventListener(KeyboardEvent.KEY_DOWN, player.keyHandler); stage.addEventListener(KeyboardEvent.KEY_UP, player.keyHandler); addEventListener(Event.ENTER_FRAME, main); addChild(scrollerBmp); addChild(monster); addChild(imageHandler); addChild(player); addChild(bulletHandler); addChild(effectHandler); addChild(lifebar); imageHandler.addImage(new Image(new Fire(), (109 << 5), (9 << 5), 32, 32)); imageHandler.addImage(new Image(new Fire(), (111 << 5), (14 << 5), 32, 32)); imageHandler.addImage(new Image(new Fire(), (109 << 5), (19 << 5), 32, 32)); imageHandler.addImage(new Image(new Fire(), (155 << 5), (9 << 5), 32, 32)); imageHandler.addImage(new Image(new Fire(), (153 << 5), (14 << 5), 32, 32)); imageHandler.addImage(new Image(new Fire(), (155 << 5), (19 << 5), 32, 32)); imageHandler.addImage(new Image(new Title(), (3 << 5), (18.5 * 32), 585, 145)); imageHandler.addImage(new Image(new Spoiler1(), (32 << 5), (12.5 * 32), 400, 54)); imageHandler.addImage(new Image(new Spoiler2(), (((51 * 32) + 18) + 10), ((14.5 * 32) + 5), 250, 60)); imageHandler.addImage(new Image(new Spoiler3(), ((71 * 32) + 5), ((19 * 32) - 5), 310, 80)); imageHandler.addImage(new Image(new Spoiler4(), ((82.5 * 32) + 8), ((25.5 * 32) - 20), 130, 30)); imageHandler.addImage(chandelier); } private function remove():void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, player.keyHandler); stage.removeEventListener(KeyboardEvent.KEY_UP, player.keyHandler); removeEventListener(Event.ENTER_FRAME, main); removeChild(scrollerBmp); removeChild(imageHandler); removeChild(player); removeChild(bulletHandler); removeChild(effectHandler); removeChild(lifebar); effectHandler.clear(); bulletHandler.remove(); imageHandler.remove(); scroller.dispose(); effectHandler = (bulletHandler = (imageHandler = (cinematics = (scroller = null)))); } public function burnRopeAt(_arg1:int):void{ cinematics.burnRopeAt(_arg1); music.stop(); } private function main(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; _local2 = Math.round(((((player.getX() + 15) - scroller.getX()) - 350) * 0.5)); _local3 = Math.round(((((player.getY() + 15) - scroller.getY()) - 250) * 0.5)); scroller.scroll(_local2, _local3); if (scroller.getX() < (minX << 5)){ scroller.moveTo((minX << 5), scroller.getY()); }; _local4 = scroller.getX(); _local5 = scroller.getY(); player.main(_local4, _local5); if (monster){ monster.main(_local4, _local5); }; bulletHandler.main(_local4, _local5); imageHandler.main(_local4, _local5); effectHandler.main(_local4, _local5); cinematics.main(); lifebar.main(); music.main(); if (!locked){ if (player.getX() > (109 << 5)){ locked = true; _local6 = map.getWholeMap(); _local6[25][107] = 3; _local6[26][107] = 3; scroller.setMap(_local6, map.getTexture(), 0, 0); scroller.moveTo(_local4, _local5); effectHandler.addEffect(new Smoke(), ((107 * 32) + 16), ((25 * 32) + 16)); effectHandler.addEffect(new Smoke(), ((107 * 32) + 16), ((26 * 32) + 16)); new SoundClose().play(0, 0, new SoundTransform(Music.FX_VOLUME)); new SoundBoom().play(0, 0, new SoundTransform(Music.FX_VOLUME)); lifebar.activate(); music.startBossMusic(); }; }; if ((((minX == 0)) && ((scroller.getX() > (105 << 5))))){ minX = 105; }; if (gameOver){ gameOverTimer++; if (gameOverTimer > (30 * 4)){ if (ending){ if (ending.alpha < 1){ ending.alpha = (ending.alpha + (1 / (30 * 2))); } else { remove(); }; } else { music.playCredits(); ending = new Ending(); ending.alpha = 0; addChild(ending); }; }; }; } } }//package
Section 37
//Spoiler1 (Spoiler1) package { import flash.display.*; public dynamic class Spoiler1 extends Sprite { } }//package
Section 38
//Spoiler2 (Spoiler2) package { import flash.display.*; public dynamic class Spoiler2 extends Sprite { } }//package
Section 39
//Spoiler3 (Spoiler3) package { import flash.display.*; public dynamic class Spoiler3 extends Sprite { } }//package
Section 40
//Spoiler4 (Spoiler4) package { import flash.display.*; public dynamic class Spoiler4 extends Sprite { } }//package
Section 41
//Tilesheet (Tilesheet) package { import flash.display.*; public dynamic class Tilesheet extends BitmapData { public function Tilesheet(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 42
//Title (Title) package { import flash.display.*; public dynamic class Title extends Sprite { } }//package

Library Items

Symbol 1 Sound {SoundJump}Used by:139
Symbol 2 Sound {MusicBoss}Used by:139
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:64  Timeline
Symbol 5 FontUsed by:6 12 13 14 16 17 21 22 26 27 31 32 36 37 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 65 67 69 71 180
Symbol 6 TextUses:5Used by:Timeline
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:11
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClip {Chandelier}Uses:8 10Used by:Timeline
Symbol 12 TextUses:5Used by:15
Symbol 13 TextUses:5Used by:15
Symbol 14 TextUses:5Used by:15
Symbol 15 MovieClip {Title}Uses:12 13 14Used by:Timeline
Symbol 16 TextUses:5Used by:18
Symbol 17 TextUses:5Used by:18
Symbol 18 MovieClipUses:16 17Used by:64
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:23
Symbol 21 TextUses:5Used by:23
Symbol 22 TextUses:5Used by:23
Symbol 23 MovieClipUses:20 21 22Used by:64
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:28
Symbol 26 TextUses:5Used by:28
Symbol 27 TextUses:5Used by:28
Symbol 28 MovieClipUses:25 26 27Used by:64
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:33
Symbol 31 TextUses:5Used by:33
Symbol 32 TextUses:5Used by:33
Symbol 33 MovieClipUses:30 31 32Used by:64
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:38
Symbol 36 TextUses:5Used by:38
Symbol 37 TextUses:5Used by:38
Symbol 38 MovieClipUses:35 36 37Used by:64
Symbol 39 TextUses:5Used by:64
Symbol 40 TextUses:5Used by:64
Symbol 41 TextUses:5Used by:64
Symbol 42 TextUses:5Used by:64
Symbol 43 TextUses:5Used by:64
Symbol 44 TextUses:5Used by:64
Symbol 45 TextUses:5Used by:64
Symbol 46 TextUses:5Used by:64
Symbol 47 TextUses:5Used by:64
Symbol 48 TextUses:5Used by:64
Symbol 49 TextUses:5Used by:64
Symbol 50 TextUses:5Used by:64
Symbol 51 TextUses:5Used by:64
Symbol 52 TextUses:5Used by:64
Symbol 53 TextUses:5Used by:64
Symbol 54 TextUses:5Used by:64
Symbol 55 TextUses:5Used by:64
Symbol 56 TextUses:5Used by:64
Symbol 57 TextUses:5Used by:64
Symbol 58 TextUses:5Used by:64
Symbol 59 TextUses:5Used by:64
Symbol 60 TextUses:5Used by:64
Symbol 61 TextUses:5Used by:64
Symbol 62 TextUses:5Used by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClip {Ending}Uses:4 18 23 28 33 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 SS1Used by:Timeline
Symbol 65 TextUses:5Used by:66
Symbol 66 MovieClip {Spoiler1}Uses:65Used by:Timeline
Symbol 67 TextUses:5Used by:68
Symbol 68 MovieClip {Spoiler2}Uses:67Used by:Timeline
Symbol 69 TextUses:5Used by:70
Symbol 70 MovieClip {Spoiler3}Uses:69Used by:Timeline
Symbol 71 TextUses:5Used by:72
Symbol 72 MovieClip {Spoiler4}Uses:71Used by:Timeline
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:84
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:84
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:84
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:84
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClip {Monster}Uses:74 76 78 80 83Used by:Timeline
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:111
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:95
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:95 158
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:95 158
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95 158
Symbol 95 MovieClipUses:88 90 92 94Used by:111
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:102
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:102
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClipUses:97 99 101Used by:111
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:111
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:111
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:111
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClip {Player}Uses:86 95 102 104 106 108 110Used by:Timeline
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:126
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:126
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:126
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:126
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:126
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:126
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:126
Symbol 126 MovieClip {Smoke}Uses:113 115 117 119 121 123 125Used by:Timeline
Symbol 127 Sound {SoundAttack}Used by:139
Symbol 128 Sound {SoundBoom}Used by:139
Symbol 129 Sound {MusicCaveScary}Used by:139
Symbol 130 Sound {SoundBurn}Used by:139
Symbol 131 Sound {SoundClose}Used by:139
Symbol 132 Sound {MusicCaveNormal}Used by:139
Symbol 133 Sound {SoundExplosionBig}Used by:139
Symbol 134 Sound {SoundExplosionSmall}Used by:139
Symbol 135 Sound {SoundFallHit}Used by:139
Symbol 136 SoundUsed by:139
Symbol 137 Sound {SoundMonsterAttack}Used by:139
Symbol 138 Sound {SoundTakeDamage}Used by:139
Symbol 139 MovieClip {Spoiler_fla.SoundHolder_20}Uses:2 127 128 129 130 131 132 133 134 135 136 137 138 1Used by:Timeline
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClip {Axe}Uses:141Used by:Timeline
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:157
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:157
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:157
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:157
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:157
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:157
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClip {Bullet}Uses:144 146 148 150 152 154 156Used by:Timeline
Symbol 158 MovieClip {Fire}Uses:90 92 94Used by:Timeline
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:171
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:171
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:171
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:171
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:171
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:171
Symbol 171 MovieClip {ImpactSmoke}Uses:160 162 164 166 168 170Used by:Timeline
Symbol 172 Bitmap {Tilesheet}Used by:Timeline
Symbol 173 GraphicUsed by:178
Symbol 174 ShapeTweeningUsed by:178
Symbol 175 FontUsed by:176
Symbol 176 TextUses:175Used by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip {Lifebar}Uses:173 174 176 177Used by:Timeline
Symbol 179 GraphicUsed by:Timeline
Symbol 180 TextUses:5Used by:Timeline
Streaming Sound 1Used by:Symbol 64 MovieClip {Ending}

Instance Names

"fireMc"Symbol 111 MovieClip {Player} Frame 1Symbol 95 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"done"Symbol 11 MovieClip {Chandelier} Frame 51
"stand"Symbol 84 MovieClip {Monster} Frame 1
"walk"Symbol 84 MovieClip {Monster} Frame 10
"attack"Symbol 84 MovieClip {Monster} Frame 20
"lookUp"Symbol 84 MovieClip {Monster} Frame 30
"dying"Symbol 84 MovieClip {Monster} Frame 40
"stand"Symbol 111 MovieClip {Player} Frame 1
"walk"Symbol 111 MovieClip {Player} Frame 10
"attack"Symbol 111 MovieClip {Player} Frame 20
"hurt"Symbol 111 MovieClip {Player} Frame 30
"jump"Symbol 111 MovieClip {Player} Frame 40
"fall"Symbol 111 MovieClip {Player} Frame 50




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Created: 18/5 -2019 05:04:52 Last modified: 18/5 -2019 05:04:52 Server time: 19/04 -2024 13:38:31