STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228024
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5119

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34447391?noj=FRM34447391-19DC" width="1" height="1"></div>

1218730737675.swf

This is the info page for
Flash #32190

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function create_yiffingField() { this.createEmptyMovieClip("yiff", 0); yiff._x = game_location_x; yiff._y = game_location_y; yiff.createEmptyMovieClip("corpse_shell", _root.corpse_shell_depth); } function place_destination(cell_num_x, cell_num_y) { _root.yiff.attachMovie("destination", "destination", _root.destination_depth); _root.yiff.destination._x = (cell_num_x - 1) * spacing; _root.yiff.destination._y = (cell_num_y - 1) * spacing; } function place_character(cell_num_x, cell_num_y) { _root.yiff.attachMovie("character", "character", _root.character_depth); trgt = _root.yiff.character; xx = (cell_num_x - 1) * spacing; yy = (cell_num_y - 1) * spacing; trgt._x = xx; trgt._y = yy; trgt.xx = xx; trgt.yy = yy; trgt.speed = _root.character_speed; trgt.radius = _root.character_radius; trgt.initiative = _root.character_initiative; trgt.movepoints = _root.character_movepoints; trgt.movepoints_max = trgt.movepoints; trgt.actpoints_max = _root.character_actpoints; trgt.actpoints = trgt.actpoints_max; trgt.visibility_radius = _root.character_visibility_radius; trgt.hp = _root.character_hp; trgt.dmg = 0; trgt.dmg_min = _root.character_dmg_min; trgt.dmg_max = _root.character_dmg_max; trgt.team = _root.character_team; trgt.attack_radius = _root.character_attack_radius; } function initialize_enemies() { _root.enemy_depth_local = _root.enemy_depth; skolko_bragov = map_enemy_array_1.length; i = 0; while (i < skolko_bragov) { cellx = map_enemy_array_1[i][1]; celly = map_enemy_array_1[i][2]; en_id = map_enemy_array_1[i][0]; cellname = (("cell" + cellx) + "_") + celly; enemy_loc_x = _root.yiff[cellname]._x; enemy_loc_y = _root.yiff[cellname]._y; _root.yiff.attachMovie("enemy_type_" + en_id, "enemy_" + i, ++_root.enemy_depth_local); trgt = _root.yiff["enemy_" + i]; trgt.en_id = en_id; trgt._x = enemy_loc_x; trgt._y = enemy_loc_y; trgt._rotation = random(360); trgt.hp_max = _root["enemy_hp_" + en_id]; trgt.speed = _root["enemy_speed_" + en_id]; trgt.initiative = _root["enemy_initiative_" + en_id]; trgt.movepoints_max = _root["enemy_movepoints_" + en_id]; trgt.movepoints = trgt.movepoints_max; trgt.actpoints_max = _root["enemy_actpoints_" + en_id]; trgt.actpoints = trgt.actpoints_max; trgt.visibility_radius = _root["enemy_visibility_radius_" + en_id]; trgt.hp = _root["enemy_hp_" + en_id]; trgt.dmg = 0; trgt.dmg_min = _root["enemy_dmg_min_" + en_id]; trgt.dmg_max = _root["enemy_dmg_max_" + en_id]; trgt.team = _root["enemy_team_" + en_id]; trgt.attack_radius = _root["enemy_attack_radius_" + en_id]; i++; } } function buildGrid() { var _local4 = 1; while (_local4 <= _root.field_height) { var _local3 = 1; while (_local3 <= _root.field_length) { var _local2 = (("cell" + _local3) + "_") + _local4; var _local7 = ((_local3 - 1) * spacing) + (spacing / 2); var _local6 = ((_local4 - 1) * spacing) + (spacing / 2); var _local5 = map_array_1[_local4 - 1][_local3 - 1]; if (_local5 eq 1) { whichtile = "tile_block"; } else { whichtile = "tile_empty"; } _root.yiff.attachMovie(whichtile, _local2, ++_root.cells_depth); _root.yiff[_local2]._x = _local7; _root.yiff[_local2]._y = _local6; _root.yiff[_local2].xx = _local7; _root.yiff[_local2].yy = _local6; _root.yiff[_local2].cellname = _local2; _root.yiff[_local2]._type_ = _local5; _root.yiff[_local2].clip = _root.yiff[_local2]; _local3++; } _local4++; } } function character_movement(dir) { trgt = _root.yiff.character; if (dir == "right") { var _local6 = (trgt.xx + trgt.radius) + trgt.speed; var _local5 = trgt.yy; var _local7 = Math.ceil(_local6 / spacing); var _local2 = Math.ceil(_local5 / spacing); trgt.current_cell = [_local7, _local2]; dontgo = 0; if (_local7 > 28) { dontgo = 1; } var _local4 = _root.yiff[(("cell" + _local7) + "_") + _local2]; if ((_local4._type_ != 1) and (dontgo != 1)) { trgt.xx = trgt.xx + trgt.speed; trgt._x = trgt.xx; // unexpected jump } return(undefined); } if (dir == "left") { var _local6 = (trgt.xx - trgt.radius) - trgt.speed; var _local5 = trgt.yy; var _local7 = Math.ceil(_local6 / spacing); var _local2 = Math.ceil(_local5 / spacing); var _local4 = _root.yiff[(("cell" + _local7) + "_") + _local2]; dontgo = 0; if (_local7 < 1) { dontgo = 1; } if ((_local4._type_ != 1) and (dontgo != 1)) { trgt.xx = trgt.xx - trgt.speed; trgt._x = trgt.xx; // unexpected jump } return(undefined); } if (dir == "up") { var _local6 = trgt.xx; var _local5 = (trgt.yy - trgt.radius) - trgt.speed; var _local7 = Math.ceil(_local6 / spacing); var _local2 = Math.ceil(_local5 / spacing); var _local4 = _root.yiff[(("cell" + _local7) + "_") + _local2]; dontgo = 0; if (_local2 < 1) { dontgo = 1; } if ((_local4._type_ != 1) and (dontgo != 1)) { trgt.yy = trgt.yy - trgt.speed; trgt._y = trgt.yy; // unexpected jump } return(undefined); } if (dir == "down") { var _local6 = trgt.xx; var _local5 = (trgt.yy + trgt.radius) + trgt.speed; var _local7 = Math.ceil(_local6 / spacing); var _local2 = Math.ceil(_local5 / spacing); var _local4 = _root.yiff[(("cell" + _local7) + "_") + _local2]; dontgo = 0; if (_local2 > 17) { dontgo = 1; } if ((_local4._type_ != 1) and (dontgo != 1)) { trgt.yy = trgt.yy + trgt.speed; trgt._y = trgt.yy; } else { return(undefined); } } } spacing = 26; field_length = 28; field_height = 17; game_location_x = 40; game_location_y = 20; _root.cells_depth = 1; _root.corpse_shell_depth = 999; _root.destination_depth = 1000; _root.character_depth = 5200; _root.pathpointer_depth = 1500; _root.enemy_depth = 4000; _root.idle_time_max = 0.5; dotrace = 0; _root.character_visibility_radius = 500; _root.character_speed = 3; _root.character_radius = 3; _root.character_attack_radius = 1.4 * spacing; _root.character_movepoints = 5; _root.character_initiative = 2; _root.character_hp = 300; _root.character_team = 1; _root.character_actpoints = 2; _root.character_dmg_min = 5; _root.character_dmg_max = 10; _root.enemy_hp_1 = 100; _root.enemy_speed_1 = 5; _root.enemy_initiative_1 = 1; _root.enemy_movepoints_1 = 4; _root.enemy_actpoints_1 = 2; _root.enemy_visibility_radius_1 = 1500; _root.enemy_team_1 = 2; _root.enemy_attack_radius_1 = 1.6 * spacing; _root.enemy_dmg_min_1 = 25; _root.enemy_dmg_max_1 = 50; _root.enemy_hp_2 = 140; _root.enemy_speed_2 = 5; _root.enemy_initiative_2 = 3; _root.enemy_movepoints_2 = 6; _root.enemy_actpoints_2 = 2; _root.enemy_visibility_radius_2 = 1500; _root.enemy_team_2 = 3; _root.enemy_attack_radius_2 = 1.6 * spacing; _root.enemy_dmg_min_2 = 20; _root.enemy_dmg_max_2 = 50; _root.docharactermovement = 0; _root.lockcharcontrolz = 1; roundprogress_step1 = "done"; empty_row = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row2 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row3 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row6 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row8 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row9 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row11 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row12 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row14 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row17 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var map_array_1 = new Array(); i = 1; while (i <= field_height) { map_array_1.push(this["row" + i]); i++; } var map_enemy_array_1 = new Array(); _root.enemy_ammount_map_1 = 30; i = 1; while (i <= _root.enemy_ammount_map_1) { this["map_1_enemy_" + i] = [1 + random(2), 1 + random(28), 1 + random(17)]; i++; } i = 1; while (i <= _root.enemy_ammount_map_1) { map_enemy_array_1.push(this["map_1_enemy_" + i]); i++; } function initialize_obstacles() { yy = 0; var _local2 = 1; while (_local2 <= _root.field_length) { name_ = (("node" + _local2) + "_") + yy; _root.astar.nodes[name_] = _root.astar.solidOb; _local2++; } yy = 18; _local2 = 1; while (_local2 <= _root.field_length) { name_ = (("node" + _local2) + "_") + yy; _root.astar.nodes[name_] = _root.astar.solidOb; _local2++; } xx = 0; _local2 = 1; while (_local2 <= _root.field_height) { name_ = (("node" + xx) + "_") + _local2; _root.astar.nodes[name_] = _root.astar.solidOb; _local2++; } xx = 29; _local2 = 1; while (_local2 <= _root.field_height) { name_ = (("node" + xx) + "_") + _local2; _root.astar.nodes[name_] = _root.astar.solidOb; _local2++; } var _local3 = 1; while (_local3 <= _root.field_height) { _local2 = 1; while (_local2 <= _root.field_length) { var _local4 = map_array_1[_local3 - 1][_local2 - 1]; if (_local4 eq 1) { name_ = (("node" + _local2) + "_") + _local3; _root.astar.nodes[name_] = _root.astar.solidOb; } _local2++; } _local3++; } _local2 = 0; while (_local2 < enemy_ammount) { trgt1 = _root.yiff["enemy_" + _local2]; if (trgt1 and (trgt1.dmg < trgt1.hp)) { xx = cell_name_calculation(trgt1._x, trgt1._y)[0]; yy = cell_name_calculation(trgt1._x, trgt1._y)[1]; name_ = (("node" + xx) + "_") + yy; _root.astar.nodes[name_] = _root.astar.solidOb; } _local2++; } trgt1 = _root.yiff.character; if (trgt1 and (trgt1.dmg < trgt1.hp)) { xx = cell_name_calculation(trgt1._x, trgt1._y)[0]; yy = cell_name_calculation(trgt1._x, trgt1._y)[1]; name_ = (("node" + xx) + "_") + yy; _root.astar.nodes[name_] = _root.astar.solidOb; } } function obstacle_exclude(trgt1) { xx = cell_name_calculation(trgt1._x, trgt1._y)[0]; yy = cell_name_calculation(trgt1._x, trgt1._y)[1]; name_ = (("node" + xx) + "_") + yy; _root.astar.nodes[name_] = _root.astar.passableFloor; } function delete_shownpath() { var _local2 = 0; while (_local2 <= 500) { trgt = _root.yiff["pathpointer" + _local2]; if (trgt) { removeMovieClip(trgt); } _local2++; } } function showpath(path_array) { delete_shownpath(); pathlength = path_array.length; _root.pathpointer_depth_local = _root.pathpointer_depth; var _local2 = 0; while (_local2 <= pathlength) { xx = path_array[_local2][0]; yy = path_array[_local2][1]; var _local4 = ((xx - 1) * spacing) + (spacing / 2); var _local3 = ((yy - 1) * spacing) + (spacing / 2); if (_local4 and _local3) { _root.yiff.attachMovie("pathpointer", "pathpointer" + _local2, ++_root.pathpointer_depth_local); _root.yiff["pathpointer" + _local2]._x = _local4; _root.yiff["pathpointer" + _local2]._y = _local3; } _local2++; } } function astarCalcAndShowPath(start_x, start_y, end_x, end_y, doshowpath) { xx = cell_name_calculation(start_x, start_y)[0]; yy = cell_name_calculation(start_x, start_y)[1]; astar.s.x = xx; astar.s.y = yy; xx = cell_name_calculation(end_x, end_y)[0]; yy = cell_name_calculation(end_x, end_y)[1]; astar.g.x = xx; astar.g.y = yy; thepath = astar.search(); if ((_root.astarfailed != 1) and (doshowpath eq "true")) { showpath(thepath); } if (_root.astarfailed eq 1) { thepath = "none"; } return(thepath); } astar = {}; astar.initialize = function () { this.solidOb = {solid:true, exists:true}; this.passableFloor = {solid:false, exists:false}; this.maxSearchTime = 333; this.s = {}; this.g = {}; this.open = []; this.closed = []; this.nodes = {}; this.preventClipping = true; }; astar.findHeuristic = function (x, y) { var _local3 = Math.abs(x - this.g.x); var _local2 = Math.abs(y - this.g.y); var _local5 = Math.min(_local3, _local2) * 1.41; var _local4 = Math.max(_local3, _local2) - Math.min(_local3, _local2); return(_local5 + _local4); }; astar.cost = function (who, newx, newy) { var _local3 = 1; if (((who.x - newx) != 0) && ((who.y - newy) != 0)) { _local3 = 1.41; if (this.preventClipping) { var _local4 = (who.x - newx) / Math.abs(who.x - newx); var _local5 = (who.y - newy) / Math.abs(who.y - newy); var _local9 = who.x - _local4; var _local7 = who.y; var _local12 = this.nodes[(("node" + _local9) + "_") + _local7]; var _local8 = who.x; var _local6 = who.y - _local5; var _local10 = this.nodes[(("node" + _local8) + "_") + _local6]; if (_local12.solid || (_local10.solid)) { _local3 = 100000 /* 0x0186A0 */; } } } return(_local3); }; astar.checkNode = function (newx, newy, whoName) { var _local7 = this.nodes[whoName]; var _local4 = (("node" + newx) + "_") + newy; var _local8 = _local7.g + this.cost(_local7, newx, newy); if ((_local7.x == this.g.x) && (_local7.y == this.g.y)) { this.keepSearching = false; } if (!this.nodes[_local4].exists) { this.addOpen(newx, newy, _local8, whoName); } else if (!this.nodes[_local4].solid) { if (_local8 < this.nodes[_local4].g) { var _local5 = this.nodes[_local4]; _local5.parent = whoName; _local5.g = _local8; _local5.f = _local5.h + _local8; var _local6 = _local5.f; if (this.nodes[_local4].where == "open") { var _local3 = 0; while (_local3 < this.open.length) { if (this.open[_local3].name == _local4) { this.open.splice(_local3, 1); } _local3++; } var _local2 = 0; while (_local2 < this.open.length) { if (_local6 < this.open[_local2].f) { this.open.splice(_local2, 0, _local5); this.nodes[_local4] = this.open[_local2]; break; } if (_local2 == (this.open.length - 1)) { this.open.push(_local5); this.nodes[_local4] = astar.open[_local2 + 1]; break; } _local2++; } } if (this.nodes[_local4].where == "closed") { var _local3 = 0; while (_local3 < this.closed.length) { if (this.closed[_local3].name == _local4) { this.closed.splice(_local3, 1); } _local3++; } } } } }; astar.buildPath = function (name) { name = (("node" + this.g.x) + "_") + this.g.y; var _local2 = this.nodes[name].parent; this.path = []; while (_local2 != null) { this.path.push([this.nodes[_local2].x, this.nodes[_local2].y]); _local2 = this.nodes[_local2].parent; } this.path.reverse(); this.path.shift(); this.path.push([this.g.x, this.g.y]); }; astar.expandNode = function (index) { var _local6 = this.open[index]; var _local3 = _local6.x; var _local2 = _local6.y; var _local4 = (("node" + _local3) + "_") + _local2; this.checkNode(_local3 + 1, _local2, _local4); this.checkNode(_local3 + 1, _local2 - 1, _local4); this.checkNode(_local3, _local2 - 1, _local4); this.checkNode(_local3 - 1, _local2 - 1, _local4); this.checkNode(_local3 - 1, _local2, _local4); this.checkNode(_local3 - 1, _local2 + 1, _local4); this.checkNode(_local3, _local2 + 1, _local4); this.checkNode(_local3 + 1, _local2 + 1, _local4); var _local5 = this.open[index]; _local5.where = "closed"; this.open.splice(index, 1); this.closed.push(_local5); if (!this.keepSearching) { this.buildPath(); } }; astar.addOpen = function (x, y, g, parent) { var _local9 = this.findHeuristic(x, y); var _local5 = g + _local9; var _local3 = (("node" + x) + "_") + y; var _local4 = {x:x, y:y, g:g, h:_local9, f:_local5, name:_local3, parent:parent, exists:true, where:"open"}; if (parent == null) { this.open.push(_local4); this.nodes[_local3] = open[0]; } var _local2 = 0; while (_local2 < this.open.length) { if (_local5 < this.open[_local2].f) { this.open.splice(_local2, 0, _local4); this.nodes[_local3] = this.open[_local2]; break; } if (_local2 == (this.open.length - 1)) { this.open.push(_local4); this.nodes[_local3] = astar.open[_local2 + 1]; break; } _local2++; } }; astar.search = function () { delete this.path; this.now = getTimer(); this.addOpen(astar.s.x, astar.s.y, 0, null); this.keepSearching = true; while (this.keepSearching) { this.expandNode(0); _root.astarfailed = 0; if ((getTimer() - this.now) > this.maxSearchTime) { trace("no solution"); this.keepSearching = false; _root.astarfailed = 1; } } st.text = getTimer() - this.now; this.initialize(); return(this.path); }; function check_for_obstacle_between_2_points(x1, y1, x2, y2) { shag = spacing / 3; yiffdgdfg = CALC_Dist_Xv_Yv(x2, y2, x1, y1); xmod = yiffdgdfg[1]; ymod = yiffdgdfg[2]; xmod_ = xmod; ymod_ = ymod; distance = yiffdgdfg[0]; aaayiff = distance; var _local2 = 1; while (_local2 < 990) { checkx = x1 + ((xmod_ * shag) * _local2); checky = y1 + ((ymod_ * shag) * _local2); cellname = cell_name_calculation(checkx, checky)[2]; walldetected = 0; if (_root.yiff[cellname]._type_ eq 1) { walldetected = 1; break; } distcheck = CALC_Dist_Xv_Yv(checkx, checky, x1, y1)[0]; if (aaayiff < distcheck) { break; } _local2++; } return(walldetected); } function cell_name_calculation(xx, yy) { var _local2 = Math.ceil(xx / spacing); var _local1 = Math.ceil(yy / spacing); cellname = (("cell" + _local2) + "_") + _local1; return([_local2, _local1, cellname]); } function CALC_Dist_Xv_Yv(x1, y1, x2, y2) { A = {}; B = {}; A.xx = x1; A.yy = y1; B.xx = x2; B.yy = y2; dx = A.xx - B.xx; dy = A.yy - B.yy; distance = Math.sqrt((dx * dx) + (dy * dy)); dx_a = Math.abs(dx); dy_a = Math.abs(dy); if ((dx > 0) or (dx eq 0)) { xmod = 1; } else { xmod = -1; } if ((dy > 0) or (dy eq 0)) { ymod = 1; } else { ymod = -1; } if (dx_a > dy_a) { spdmod = dy_a / dx_a; x_modifier = xmod; y_modifier = ymod * spdmod; } else if (dx_a < dy_a) { spdmod = dx_a / dy_a; x_modifier = xmod * spdmod; y_modifier = ymod; } else { x_modifier = xmod; y_modifier = ymod; } return([distance, x_modifier, y_modifier, dx, dy]); } function rotation_towards_movement(trg, xspeed, yspeed) { speedpovorota = 0.4; dx = xspeed; dy = yspeed; angle1 = Math.atan2(dy, dx) * 57.2957795130823; angle2 = trg._rotation; if (angle2 < 0) { angle2 = angle2 + 360; } if (angle1 < 0) { angle1 = angle1 + 360; } aa = angle2 - angle1; if (aa > 180) { aa = aa - 360; } else if (aa < -180) { aa = aa + 360; } aa = aa * speedpovorota; if (Math.abs(aa) > 0.01) { trg._rotation = trg._rotation - aa; } else { trg._rotation = angle1; } } function rotation_face_target(trgt1, trgt2) { mewmewmewmewmewmew = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); speedpovorota = 1; trg = trgt1; dx = mewmewmewmewmewmew[3]; dy = mewmewmewmewmewmew[4]; angle1 = Math.atan2(dy, dx) * 57.2957795130823; angle2 = trg._rotation; if (angle2 < 0) { angle2 = angle2 + 360; } if (angle1 < 0) { angle1 = angle1 + 360; } aa = angle2 - angle1; if (aa > 180) { aa = aa - 360; } else if (aa < -180) { aa = aa + 360; } aa = aa * speedpovorota; if (Math.abs(aa) > 0.01) { trg._rotation = trg._rotation - aa; } else { trg._rotation = angle1; } } function poisk_blijaishei_vidimoi_celi(watcher) { skolko_bragov = map_enemy_array_1.length; var _local4 = new Array(); i = 0; while (i < skolko_bragov) { trgt = _root.yiff["enemy_" + i]; if (trgt and (trgt != watcher)) { tr1 = trgt; tr2 = watcher; distance = CALC_Dist_Xv_Yv(tr1._x, tr1._y, tr2._x, tr2._y)[0]; tr1.tempvar_distance = distance; if ((distance < watcher.visibility_radius) and (tr1.team != tr2.team)) { _local4.push(trgt); } } i++; } if (watcher != _root.yiff.character) { tr1 = _root.yiff.character; tr2 = watcher; distance = CALC_Dist_Xv_Yv(tr1._x, tr1._y, tr2._x, tr2._y)[0]; tr1.tempvar_distance = distance; if ((distance < watcher.visibility_radius) and (tr1.team != tr2.team)) { _local4.push(_root.yiff.character); } } if (_local4.length eq 0) { return("none"); } thelengthyiff666 = _local4.length; var _local5 = new Array(); i = 0; while (i < thelengthyiff666) { trgt1 = _local4[i]; this["targetobj" + i] = {}; this["targetobj" + i].distance = trgt1.tempvar_distance; this["targetobj" + i].id_absolute = trgt1; _local5.push(this["targetobj" + i]); i++; } _local5.sortOn("distance", Array.NUMERIC); thelengthyiff666 = _local5.length; returnresult = "none"; i = 0; while (i < thelengthyiff666) { trgt1 = _local5[i]; chk = check_for_obstacle_between_2_points(watcher._x, watcher._y, trgt1.id_absolute._x, trgt1.id_absolute._y); if (chk eq 0) { returnresult = trgt1.id_absolute; break; } i++; } return(returnresult); } function set_character_movement_disabled() { cell_clicked = cell_name_calculation(_root.yiff._xmouse, _root.yiff._ymouse)[2]; if (_root.yiff[cell_clicked].being_targeted_by_char eq 1) { _root.docharactermovement = 1; _root.lockcharcontrolz = 1; delete_shownpath(); var _local4 = 1; while (_local4 <= _root.field_height) { var _local2 = 1; while (_local2 <= _root.field_length) { var _local3 = (("cell" + _local2) + "_") + _local4; _root.yiff[_local3].being_targeted_by_char = 0; _local2++; } _local4++; } } else { var _local4 = 1; while (_local4 <= _root.field_height) { var _local2 = 1; while (_local2 <= _root.field_length) { var _local3 = (("cell" + _local2) + "_") + _local4; _root.yiff[_local3].being_targeted_by_char = 0; _local2++; } _local4++; } _root.yiff[cell_clicked].being_targeted_by_char = 1; trgt1 = _root.yiff.character; trgt2 = _root.yiff[cell_clicked]; trgt1.path = astarCalcAndShowPath(trgt1._x, trgt1._y, trgt2._x, trgt2._y, "true"); } } function charatcer_movement() { if (movement_step_0 != "done") { movement_step_0 = "done"; trgt = _root.yiff.character; if (trgt.movepoints > 0) { } else { trgt.movepoints = trgt.movepoints_max; _root.lockcharcontrolz = 0; _root.docharactermovement = 0; return(undefined); } cellarray = trgt.path.shift(); trgt.gowhere = _root.yiff[(("cell" + cellarray[0]) + "_") + cellarray[1]]; } if (movement_step_1 != "done") { movement_step_1 = "done"; movement_step_2 = 0; trgt1 = trgt; trgt2 = trgt1.gowhere; yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.xmod = yiffdgdfg[1]; trgt1.ymod = yiffdgdfg[2]; } if (movement_step_2 != "done") { trgt1 = trgt; trgt2 = trgt1.gowhere; yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.distance = yiffdgdfg[0]; if (trgt1.distance <= trgt1.speed) { trgt1._x = trgt2._x; trgt1._y = trgt2._y; movement_step_2 = "done"; movement_step_0 = "0"; movement_step_1 = "0"; trgt.movepoints--; } else { trgt1._x = trgt1._x + (trgt1.speed * trgt1.xmod); trgt1._y = trgt1._y + (trgt1.speed * trgt1.ymod); } } } function roundProgressing_integrity() { if (roundprogress_RoundEnd eq "go") { roundprogress_RoundEnd = "done"; starttrace = 1; roundprogress_step1 = "go"; roundprogress_step2 = "done"; roundprogress_step3 = "done"; roundprogress_step4 = "done"; roundprogress_step5 = "done"; roundprogress_step6 = "done"; roundprogress_step7 = "done"; roundprogress_step8 = "done"; roundprogress_step9 = "done"; roundprogress_step10 = "done"; roundprogress_step11 = "done"; roundprogress_step12 = "done"; roundprogress_step12_5 = "done"; roundprogress_step13 = "done"; roundprogress_step14 = "done"; roundprogress_step15 = "done"; roundprogress_step16 = "done"; } if (roundprogress_AIdone eq "go") { roundprogress_AIdone = "done"; roundprogress_step2 = "go"; roundprogress_step1 = "done"; roundprogress_step3 = "done"; roundprogress_step4 = "done"; roundprogress_step5 = "done"; roundprogress_step6 = "done"; roundprogress_step7 = "done"; roundprogress_step8 = "done"; roundprogress_step9 = "done"; roundprogress_step10 = "done"; roundprogress_step11 = "done"; roundprogress_step12 = "done"; roundprogress_step12_5 = "done"; roundprogress_step13 = "done"; roundprogress_step14 = "done"; roundprogress_step15 = "done"; roundprogress_step16 = "done"; } if (roundprogress_step1 eq "go") { roundprogress_step1 = "done"; enemy_ammount = _root.enemy_ammount_map_1; initial_participants = []; i = 0; while (i < enemy_ammount) { trgt1 = _root.yiff["enemy_" + i]; if (trgt1 and (trgt1.dmg < trgt1.hp)) { this["enemy_identificator" + i] = {}; this["enemy_identificator" + i].initiative = trgt1.initiative; this["enemy_identificator" + i].id = "enemy_" + i; _root.initial_participants.push(this["enemy_identificator" + i]); } i++; } i = current_participants.length; this["enemy_identificator" + i] = {}; this["enemy_identificator" + i].initiative = _root.yiff.character.initiative; this["enemy_identificator" + i].id = "character"; _root.initial_participants.push(this["enemy_identificator" + i]); _root.initial_participants.sortOn("initiative", Array.NUMERIC); _root.initial_participants.reverse(); roundprogress_step2 = "go"; } if (roundprogress_step2 eq "go") { roundprogress_step2 = "done"; if (_root.initial_participants.length > 0) { current_participant = _root.initial_participants.shift(); } else { roundprogress_RoundEnd = "go"; } current_participant = current_participant.id; trtrgt = _root.yiff[current_participant]; if (trtrgt.dmg < trtrgt.hp) { roundprogress_step2_5 = "go"; } else { roundprogress_step2 = "go"; } } if (roundprogress_step2_5 eq "go") { roundprogress_step2_5 = "done"; trtrgt.actpoints = trtrgt.actpoints_max; trtrgt.movepoints = trtrgt.movepoints_max; roundprogress_step3 = "go"; } if (roundprogress_step3 eq "go") { trtrgt = _root.yiff[current_participant]; trgt = trtrgt; if (trtrgt eq _root.yiff.character) { roundprogress_step3 = "done"; roundprogress_step2 = "go"; } else { if (!trgt.idletime) { trgt.idletime = 0; } trgt.idletime = trgt.idletime + 0.0333333333333333; if (trgt.idletime > _root.idle_time_max) { trgt.idletime = 0; roundprogress_step3 = "done"; roundprogress_step4 = "go"; trgt.ring._visible = false; } else { trgt.ring._visible = true; } } } if (roundprogress_step4 eq "go") { roundprogress_step4 = "done"; current_participant = trgt; current_participant.current_target = poisk_blijaishei_vidimoi_celi(trgt); if (current_participant.current_target eq "none") { roundprogress_step12 = "go"; if (dotrace eq 1) { trace(("step4 :" + current_participant) + " goto step 12"); } } else { roundprogress_step5 = "go"; if (dotrace eq 1) { trace(("step4 :" + current_participant) + " goto step 5"); } } } if (roundprogress_step5 eq "go") { roundprogress_step5 = "done"; tr1 = current_participant.current_target; tr2 = current_participant; yiffdgdfg6786 = CALC_Dist_Xv_Yv(tr1._x, tr1._y, tr2._x, tr2._y); distance = yiffdgdfg6786[0]; if (distance < tr2.attack_radius) { roundprogress_step8 = "go"; if (dotrace eq 1) { trace(((((("step5 :" + current_participant) + " distance: ") + distance) + " attackradius: ") + tr2.attack_radius) + " goto step 8"); } } else { roundprogress_step6 = "go"; if (dotrace eq 1) { trace(((((("step5 :" + current_participant) + " distance: ") + distance) + " attackradius: ") + tr2.attack_radius) + " goto step 6"); } } } if (roundprogress_step6 eq "go") { roundprogress_step6 = "done"; if (current_participant.movepoints > 0) { roundprogress_step6_5 = "go"; } else { roundprogress_AIdone = "go"; } } if (roundprogress_step6_5 eq "go") { roundprogress_step6_5 = "done"; ourtrg = current_participant.current_target; yifxxx = cell_name_calculation(ourtrg._x, ourtrg._y)[0]; yifyyy = cell_name_calculation(ourtrg._x, ourtrg._y)[1]; trgtcell = _root.yiff[(("cell" + yifxxx) + "_") + yifyyy]; recalculate_map_obstacles(); astar.initialize(); initialize_obstacles(); obstacle_exclude(current_participant); obstacle_exclude(ourtrg); tr1 = current_participant; tr2 = trgtcell; thepath = astarCalcAndShowPath(tr1._x, tr1._y, tr2._x, tr2._y, "true"); current_participant.thepath = thepath; if (thepath eq "none") { roundprogress_step12 = "go"; } else { roundprogress_step7 = "go"; rndstep7_sidestep1 = "go"; } } if (roundprogress_step7 eq "go") { if (rndstep7_sidestep1 eq "go") { rndstep7_sidestep1 = "done"; trgt1 = current_participant; rndstep7_sidestep4 = "go"; rndstep7_sidestep2 = "done"; if (trgt1.thepath.length > 0) { rndstep7_sidestep2 = "go"; } else { rndstep7_sidestep2 = "done"; roundprogress_step7 = "done"; roundprogress_step4 = "go"; } cellarray = trgt1.thepath.shift(); trgt1.gowhere = _root.yiff[(("cell" + cellarray[0]) + "_") + cellarray[1]]; trgt2 = trgt1.gowhere; yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.xmod = yiffdgdfg[1]; trgt1.ymod = yiffdgdfg[2]; } if (rndstep7_sidestep2 eq "go") { yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.distance = yiffdgdfg[0]; if (trgt1.distance <= trgt1.speed) { trgt1._x = trgt2._x; trgt1._y = trgt2._y; trgt1.movepoints--; roundprogress_step7 = "done"; rndstep7_sidestep2 = "done"; roundprogress_step5 = "go"; trgt1.gotoAndStop(1); } else { if (rndstep7_sidestep4 eq "go") { rndstep7_sidestep4 = "done"; trgt1.gotoAndStop(2); } xspeed = trgt1.speed * trgt1.xmod; yspeed = trgt1.speed * trgt1.ymod; trgt1._x = trgt1._x + xspeed; trgt1._y = trgt1._y + yspeed; rotation_towards_movement(trgt1, xspeed, yspeed); } } } if (roundprogress_step8 eq "go") { roundprogress_step8 = "done"; if (current_participant.actpoints > 0) { roundprogress_step9 = "go"; } else { current_participant.actpoints = current_participant.actpoints_max; roundprogress_AIdone = "go"; } } if (roundprogress_step9 eq "go") { current_participant.current_target.gotoAndStop(1); current_participant.current_target.idle.play(); current_participant.gotoAndStop(3); rotation_face_target(current_participant, current_participant.current_target); if (current_participant.animation.ended eq 1) { roundprogress_step9 = "done"; roundprogress_step10 = "go"; current_participant.gotoAndStop(1); current_participant.actpoints--; tr1 = current_participant; tr2 = current_participant.current_target; tr2.dmg = tr2.dmg + ((tr1.dmg_min + 1) + random(tr1.dmg_max - tr1.dmg_min)); trace(tr2.dmg); } } if (roundprogress_step10 eq "go") { roundprogress_step10 = "done"; ttrtr = current_participant.current_target; if (ttrtr.dmg < ttrtr.hp) { roundprogress_step5 = "go"; } else { iyiff = _root.yiff.corpse_shell.getNextHighestDepth(); _root.yiff.corpse_shell.attachMovie("dead_enemy_type_" + ttrtr.en_id, "enemy_" + iyiff, iyiff); trgtrtrt = _root.yiff.corpse_shell["enemy_" + iyiff]; trgtrtrt._x = ttrtr._x; trgtrtrt._y = ttrtr._y; removeMovieClip(ttrtr); roundprogress_step4 = "go"; } } if (roundprogress_step12 eq "go") { roundprogress_step12 = "done"; yifxxx = 1 + random(28); yifyyy = 1 + random(17); trgtcell = _root.yiff[(("cell" + yifxxx) + "_") + yifyyy]; recalculate_map_obstacles(); astar.initialize(); initialize_obstacles(); obstacle_exclude(current_participant); if (starttrace eq 1) { } tr1 = current_participant; tr2 = trgtcell; thepath = astarCalcAndShowPath(tr1._x, tr1._y, tr2._x, tr2._y, "true"); current_participant.thepath = thepath; if (thepath eq "none") { roundprogress_AIdone = "go"; } else { roundprogress_step12_5 = "go"; } } if (roundprogress_step12_5 eq "go") { roundprogress_step12_5 = "done"; if (current_participant.movepoints > 0) { roundprogress_step13 = "go"; rndstep13_sidestep1 = "go"; rndstep13_sidestep2 = "done"; } else { current_participant.movepoints = current_participant.movepoints_max; roundprogress_AIdone = "go"; } } if (roundprogress_step13 eq "go") { if (rndstep13_sidestep1 eq "go") { rndstep13_sidestep1 = "done"; trgt1 = current_participant; rndstep13_sidestep4 = "go"; if (trgt1.thepath.length > 0) { rndstep13_sidestep2 = "go"; } else { roundprogress_step12 = "go"; rndstep13_sidestep2 = "done"; } cellarray = trgt1.thepath.shift(); trgt1.gowhere = _root.yiff[(("cell" + cellarray[0]) + "_") + cellarray[1]]; trgt2 = trgt1.gowhere; yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.xmod = yiffdgdfg[1]; trgt1.ymod = yiffdgdfg[2]; } if (rndstep13_sidestep2 eq "go") { yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.distance = yiffdgdfg[0]; if (trgt1.distance <= trgt1.speed) { trgt1._x = trgt2._x; trgt1._y = trgt2._y; trgt1.movepoints--; roundprogress_step13 = "done"; roundprogress_step12_5 = "go"; rndstep13_sidestep2 = "done"; trgt1.gotoAndStop(1); } else { if (rndstep13_sidestep4 eq "go") { rndstep13_sidestep4 = "done"; trgt1.gotoAndStop(2); } xspeed = trgt1.speed * trgt1.xmod; yspeed = trgt1.speed * trgt1.ymod; trgt1._x = trgt1._x + xspeed; trgt1._y = trgt1._y + yspeed; rotation_towards_movement(trgt1, xspeed, yspeed); } } } } create_yiffingField(); buildGrid(); place_destination(26, 8); place_character(3, 9); astar.initialize(); initialize_walls(); initialize_enemies(); onMouseDown = function () { if (_root.lockcharcontrolz != 1) { if (set_character_movement_FNACTIVE != 1) { set_character_movement_FNACTIVE = 1; set_character_movement(); } } }; onMouseUp = function () { set_character_movement_FNACTIVE = 0; }; onEnterFrame = function () { if (_root.docharactermovement eq 1) { charatcer_movement(); } roundProgressing_integrity(); if (_root.lockcharcontrolz eq 1) { } };
Symbol 12 Button
on (release) { roundprogress_step1 = "go"; }
Symbol 18 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 9
gotoAndPlay (2);
Symbol 23 MovieClip Frame 2
ended = 0;
Symbol 23 MovieClip Frame 10
ended = 1;
Symbol 24 MovieClip [enemy_type_2] Frame 1
stop();
Instance of Symbol 21 MovieClip "ring" in Symbol 24 MovieClip [enemy_type_2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 27 MovieClip Frame 1
stop();
Symbol 29 Button
on (release) { trace(_name); }
Symbol 46 MovieClip Frame 2
ended = 0;
Symbol 46 MovieClip Frame 10
ended = 1;
Symbol 47 MovieClip [enemy_type_1] Frame 1
stop();
Instance of Symbol 21 MovieClip "ring" in Symbol 47 MovieClip [enemy_type_1] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 50 MovieClip [dead_enemy_type_1] Frame 40
stop();
Symbol 53 MovieClip [dead_enemy_type_2] Frame 59
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [tile_empty]Uses:1Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [tile_block]Uses:3Used by:Timeline
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [destination]Uses:5Used by:Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [character]Uses:8 9Used by:Timeline
Symbol 11 GraphicUsed by:12
Symbol 12 ButtonUses:11Used by:Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClip [pathpointer]Uses:14Used by:Timeline
Symbol 16 GraphicUsed by:18 22 23 53
Symbol 17 GraphicUsed by:18 22 23 53
Symbol 18 MovieClipUses:16 17Used by:24
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:24 47
Symbol 22 MovieClipUses:16 17Used by:24  Timeline
Symbol 23 MovieClipUses:16 17Used by:24
Symbol 24 MovieClip [enemy_type_2]Uses:18 21 22 23Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:47
Symbol 28 GraphicUsed by:29
Symbol 29 ButtonUses:28Used by:47
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35 46
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:30 31 32 33 34Used by:47
Symbol 36 GraphicUsed by:46
Symbol 37 GraphicUsed by:46
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:46
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:36 37 33 39 41 42 43 44 45Used by:47
Symbol 47 MovieClip [enemy_type_1]Uses:21 27 29 35 46Used by:Timeline
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:50
Symbol 50 MovieClip [dead_enemy_type_1]Uses:49Used by:Timeline
Symbol 51 ShapeTweeningUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [dead_enemy_type_2]Uses:51 16 17 52Used by:Timeline

Instance Names

"idle"Symbol 24 MovieClip [enemy_type_2] Frame 1Symbol 18 MovieClip
"ring"Symbol 24 MovieClip [enemy_type_2] Frame 1Symbol 21 MovieClip
"animation"Symbol 24 MovieClip [enemy_type_2] Frame 3Symbol 23 MovieClip
"ring"Symbol 47 MovieClip [enemy_type_1] Frame 1Symbol 21 MovieClip
"idle"Symbol 47 MovieClip [enemy_type_1] Frame 1Symbol 27 MovieClip
"animation"Symbol 47 MovieClip [enemy_type_1] Frame 3Symbol 46 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "tile_empty"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tile_block"
ExportAssets (56)Timeline Frame 1Symbol 6 as "destination"
ExportAssets (56)Timeline Frame 1Symbol 10 as "character"
ExportAssets (56)Timeline Frame 1Symbol 15 as "pathpointer"
ExportAssets (56)Timeline Frame 1Symbol 24 as "enemy_type_2"
ExportAssets (56)Timeline Frame 1Symbol 47 as "enemy_type_1"
ExportAssets (56)Timeline Frame 1Symbol 50 as "dead_enemy_type_1"
ExportAssets (56)Timeline Frame 1Symbol 53 as "dead_enemy_type_2"




http://swfchan.com/7/32190/info.shtml
Created: 18/5 -2019 04:56:19 Last modified: 18/5 -2019 04:56:19 Server time: 19/04 -2024 14:16:35