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U.N. Weapons Inspector.swf

This is the info page for
Flash #33059

(Click the ID number above for more basic data on this flash file.)


Text
loading

SPREADING A
MESSAGE OF
NONVIOLENCE...

...THROUGH VIOLENCE!

Game loaded!
Click here to play!

game loaded!
Click here to play!

EASY MAZE

HARD MAZE

PRO MAZE

NORMAL

BLINDFOLD

EXPRESS

BLINDFOLD  & EXPRESS

SELECT OPTIONS

EASY Saddam

HARD Saddam

RUTHLESS Saddam

NORMAL

BLINDFOLD

EXPRESS

BLINDFOLD  & EXPRESS

YOUR MISSION IS TO HUNT THE WUMPUS!

USE THE CLUES TO BOTH FIND THE WUMPUS LAIR AND AVOID DANGER!

YOU MUST FIND THE WUMPUS WITHOUT ACTUALLY WALKING INTO ITS LAIR!

YOUR MISSION IS TO DESTROY THE HIDDEN WEAPONS FACILITY!

USE THE CLUES TO BOTH FIND THE WEAPONS AND AVOID DANGER!

NEXT

SAFE SPACE

No dangers nearby. Can safely move in
all four directions.

WUMPUS

SLIMESPOT

SLIME PIT

BLOODSPOT

Warning! Indicates a slimepit is ONE (1)
space away.

The monster you are trying to find! If you
walk into his lair, he will eat you!

Warning! Indicates the Wumpus is either
ONE (1) or TWO (2) spaces away.

Danger! Be careful not to fall into these!
There are always TWO (2) pits per level.

BAT

Sometimes picks you up and drops you
in a random location.

SAFE AREA

No dangers nearby. The player can
safely move in all four directions.

WEAPONS STASH

OIL SPOT

OIL WELL

CLASSIFIED DOCUMENT

Warning! Indicates an oil well is ONE (1)
space away.

What you are trying to find! If you enter
this restricted area, you will be shot
on sight!

Warning! Indicates the weapons are
either ONE (1) or TWO (2) spaces away.

Danger! Be careful not to fall into these!
There are always TWO (2) oil wells.

AL-AMN AL-KHAS GUARD

Sometimes moves you to a random location.

PREVIOUS

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47

GOT IT!

USE THE ARROW KEYS TO NAVIGATE THE MAZE. NOTICE HOW IF YOU
MOVE OFF THE SCREEN, IT PUTS YOU ON THE OPPOSITE SIDE.

(YOU MAY USE THE MOUSE TO NAVIGATE AS WELL...JUST CLICK IN
THE DIRECTION YOU WANT THE PLAYER TO MOVE.)

USE THE ARROW KEYS TO NAVIGATE THE MAZE. NOTICE HOW IF YOU
MOVE OFF THE SCREEN, IT PUTS YOU ON THE OPPOSITE SIDE.

(YOU MAY USE THE MOUSE TO NAVIGATE AS WELL...JUST CLICK IN
THE DIRECTION YOU WANT THE PLAYER TO MOVE.)

THERE ARE TWO (2) SLIME PITS PER MAP.
THE SLIMESPOTS ARE ALWAYS ONE (1) ADJACENT SPACE AWAY.

NOTICE HOW THE TUNNELS DO NOT COUNT AS SPACES.

NOTICE HOW THE SLIMESPOTS ACCOUNT FOR THE LOOPING OF THE MAP.

THERE ARE TWO (2) OIL WELLS PER MAP.
THE OIL SPOTS ARE ALWAYS ONE (1) ADJACENT SPACE AWAY.

NOTICE HOW THE TUNNELS DO NOT COUNT AS SPACES.

NOTICE HOW THE OIL SPOTS ACCOUNT FOR THE LOOPING OF THE MAP.

ONE AWAY BELOW

ONE AWAY to the RIGHT

ONE AWAY to the LEFT

ONE AWAY ABOVE

THERE IS ONE (1) WUMPUS PER MAP.
THE BLOODSPOTS ARE ONE (1) AND TWO (2) ADJACENT SPACES AWAY.

NOTICE HOW THE BLOODSPOTS ACCOUNT FOR THE LOOPING OF THE MAP.

THERE IS ONE (1) ILLEGAL WEAPONS FACILITY PER MAP.
THE TOP SECRET DOCUMENTS ARE ONE (1) AND TWO (2) ADJACENT SPACES AWAY.

NOTICE HOW THE TUNNELS DO NOT COUNT AS SPACES.

NOTICE HOW THE TOP SECRET DOCUMENTS ACCOUNT FOR THE LOOPING OF THE MAP.

ONE AWAY

TWO AWAY

SPACE

WHEN YOU THINK YOU HAVE DETERMINED THE LOCATION OF
THE WUMPUS, POSITION THE PLAYER ONE (1) ADJACENT SPACE AWAY.

PRESS THE SPACEBAR OR CLICK THE "LOAD ARROW" BUTTON.

NOTE: YOU MAY PRESS THE SPACEBAR OR CLICK THE "LOAD ARROW"
BUTTON AGAIN TO GO BACK TO NAVIGATING THE MAP.

PRESS THE CORRESPONDING ARROW KEY TO THE DIRECTION
IN WHICH YOU WISH TO FIRE THE ARROW (YOU MAY ALSO USE THE MOUSE
AND CLICK IN THE DIRECTION YOU WISH TO FIRE).

WHEN YOU THINK YOU HAVE DETERMINED THE LOCATION OF
THE WEAPONS, POSITION THE PLAYER ONE (1) ADJACENT SPACE AWAY.

PRESS THE SPACEBAR OR CLICK THE "CALL AIRSTRIKE" BUTTON.

NOTE: YOU MAY PRESS THE SPACEBAR OR CLICK THE "CALL AIRSTRIKE"
BUTTON AGAIN TO GO BACK TO NAVIGATING THE MAP.

PRESS THE CORRESPONDING ARROW KEY TO THE DIRECTION
IN WHICH YOU WISH TO DIRECT THE AIRSTRIKE (YOU MAY ALSO USE THE MOUSE
AND CLICK IN THE DIRECTION OF THE WEAPONS).

RETURN

key

actions

LOAD
ARROW

MMM

MMM

MMM

HITS

SLIME PIT

WUMPUS LAIR

MMM

MISSED SHOTS

MMM

MMM

MMM

MMM

MMMM

MMMM

MMMM

PLAYER

PIT

WUMPUS

MMMM

MMMM

MMMM

MMM

MMM

MMM

HITS

OIL PIT

EXECUTIONS

MMM

MISSES

CONGRATULATIONS!

YOU GOT THE WUMPUS!!

OOPS!

THE WUMPUS GOT YOU!

NEXT TIME...

WATCH OUT FOR SLIME!

CONGRATULATIONS!

YOU DESTROYED THE WEAPONS
OF MASS DESTRUCTION WITH
WEAPONS OF MASS DESTRUCTION!

OOPS!

YOU STUMBLED UPON THE SECRET
WEAPONS FACILITY AND WERE
EXECUTED ON SIGHT!

OOPS!

YOU CALLED THE AIRSTRIKE AT
THE WRONG LOCATION!

NEXT TIME...

WATCH OUT FOR OIL!

CONGRATULATIONS!
"U.N. WEAPONS INSPECTOR"
(C) 2002 SECTION 8 STUDIOS
ACTIONSCRIPT PROGRAMMING BY
TODD MADERE
U.N. THEME, GRAPHICS, AND ANIMATION BY
BEN SPURGIN
BASED ON THE TI-994/A CARTRIDGE
"HUNT THE WUMPUS"
(C) 1980 TEXAS INSTRUMENTS
CLICK ANYWHERE TO TRY A HARDER SETTING!
REWARDS AWAIT THOSE WHO TRY.
PROGRAMMER'S NOTE: HOW DID THEY PROGRAM THE
ORIGINAL WUMPUS GAME WITHOUT
RECURSIVE FUNCTIONS??

ActionScript [AS1/AS2]

Frame 5
function start_main_game() { gotoAndPlay (1); } var loadAmount = _totalframes; _root.testbbb = _framesloaded; if (_framesloaded == loadAmount) { gotoAndPlay (6); } else { if (_framesloaded >= 3000) { _root.stream_mc._visible = true; } else { _root.stream_mc._visible = false; } loaded = Math.round(getBytesLoaded() / 1024); total = Math.round(getBytesTotal() / 1024); percent = Math.round((loaded / total) * 100); bytesLoadedOutput = loaded; bytesTotalOutput = total; percentOutput = percent + "%"; loadBar._width = loadBarHousing._width * (percent / 100); gotoAndPlay (4); }
Frame 6
stop();
Frame 7
_root.skin = "weapons_inspector";
Frame 286
gotoAndPlay (287);
Frame 288
gotoAndStop (289);
Frame 289
function key_check(number) { if ((_root.key_check_pos == 1) && (number == 79)) { _root.key_check_pos++; } if ((_root.key_check_pos == 2) && (number == 76)) { _root.key_check_pos++; } if ((_root.key_check_pos == 3) && (number == 68)) { _root.key_check_pos++; } if ((_root.key_check_pos == 4) && (number == 83)) { gotoAndPlay (908); } if (_root.key_check_pos > 4) { _root.key_check_pos = 0; } } testaaa = _root._height; testbbb = _root._width; _root.key_check_pos = 1; stop();
Instance of Symbol 557 MovieClip in Frame 289
onClipEvent (enterFrame) { if (_root.key_back_up != false) { if (Key.isDown(79)) { _root.key_check(79); _root.key_back_up = false; } if (Key.isDown(76)) { _root.key_check(76); _root.key_back_up = false; } if (Key.isDown(68)) { _root.key_check(68); _root.key_back_up = false; } if (Key.isDown(83)) { _root.key_check(83); _root.key_back_up = false; } } } onClipEvent (keyUp) { _root.key_back_up = true; }
Instance of Symbol 564 MovieClip in Frame 289
on (press) { if (_root.instructions._currentframe == 1) { _root.freeze_action = true; _root.instructions.gotoAndStop(2); } else if (_root.instructions._currentframe > 1) { _root.freeze_action = false; _root.instructions.gotoAndStop(1); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 294
function set_slimespots(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { if (((checker != "wumpus") && (checker != "pit")) && (checker != "wumpus&pit")) { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("slimespot"); }; _root.map_array[working_position] = "slimespot"; } } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_slimespots("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_slimespots("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_slimespots("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_slimespots("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_slimespots("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_slimespots("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_slimespots("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_slimespots("up", working_position); } } } } function set_bloodspots1(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { if ((((((checker != "wumpus") && (checker != "pit")) && (checker != "wumpus&pit")) && (checker != "slimespot")) && (checker != "bloodypit")) && (checker != "bloodspot&slimespot")) { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodspot"); }; _root.map_array[working_position] = "bloodspot"; _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "slimespot") { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodspot&slimespot"); }; _root.map_array[working_position] = "bloodspot&slimespot"; _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "pit") { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodypit"); }; _root.map_array[working_position] = "bloodypit"; _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "wumpus") { _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "wumpus&pit") { _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "bloodspot&slimespot") { _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "bloodypit") { _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } checker = _root.map_array[working_position]; got_already = false; j = 0; while (j < _root.tertiary_array.length) { tertiary_checker = _root.tertiary_array[j]; if (working_position == tertiary_checker) { got_already = true; } j++; } if (got_already == false) { if (((checker != "pit") && (checker != "wumpus&pit")) && (checker != "bloodypit")) { _root.tertiary_array[_root.tertiary_count] = working_position; _root.tertiary_count++; } } } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_bloodspots1("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_bloodspots1("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_bloodspots1("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_bloodspots1("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_bloodspots1("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_bloodspots1("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_bloodspots1("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_bloodspots1("up", working_position); } } } } function set_bloodspots2(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { if ((((((checker != "wumpus") && (checker != "pit")) && (checker != "wumpus&pit")) && (checker != "slimespot")) && (checker != "bloodypit")) && (checker != "bloodspot&slimespot")) { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodspot"); }; _root.map_array[working_position] = "bloodspot"; } if (checker == "slimespot") { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodspot&slimespot"); }; _root.map_array[working_position] = "bloodspot&slimespot"; } if (checker == "pit") { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodypit"); }; _root.map_array[working_position] = "bloodypit"; } checker = _root.map_array[working_position]; got_already = false; j = 0; while (j < _root.tertiary_array.length) { tertiary_checker = _root.tertiary_array[j]; if ((working_position == tertiary_checker) || (working_position == _root.rand_wumpus)) { got_already = true; } j++; } if (got_already == false) { if (((checker != "pit") && (checker != "wumpus&pit")) && (checker != "bloodypit")) { if (_root.from_a_pit == false) { _root.tertiary_array[_root.tertiary_count] = working_position; _root.tertiary_count++; } } } } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_bloodspots2("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_bloodspots2("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_bloodspots2("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_bloodspots2("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_bloodspots2("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_bloodspots2("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_bloodspots2("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_bloodspots2("up", working_position); } } } } function move_up() { position = player_position; is_legal = _root.check_legal(position, "up"); if (is_legal == true) { _root.set_position(position, "up"); _root.move_sound(); } else { _root.illegal_move_sound(); } } function move_left() { position = player_position; is_legal = _root.check_legal(position, "left"); if (is_legal == true) { _root.set_position(position, "left"); _root.move_sound(); } else { _root.illegal_move_sound(); } } function move_down() { position = player_position; is_legal = _root.check_legal(position, "down"); if (is_legal == true) { _root.set_position(position, "down"); _root.move_sound(); } else { _root.illegal_move_sound(); } } function move_right() { position = player_position; is_legal = _root.check_legal(position, "right"); if (is_legal == true) { _root.set_position(position, "right"); _root.move_sound(); } else { _root.illegal_move_sound(); } } function check_legal(position, direction) { checker = _root.map_array[position]; if ((checker != "tubeA") && (checker != "tubeB")) { return(true); } if (checker == "tubeA") { if (_root.player_tube_position == "top") { if ((direction == "left") || (direction == "up")) { return(true); } return(false); } if (_root.player_tube_position == "bottom") { if ((direction == "right") || (direction == "down")) { return(true); } return(false); } } if (checker == "tubeB") { if (_root.player_tube_position == "top") { if ((direction == "right") || (direction == "up")) { return(true); } return(false); } if (_root.player_tube_position == "bottom") { if ((direction == "left") || (direction == "down")) { return(true); } return(false); } } } function set_position(position, direction) { if (direction == "up") { position = position - 8; if (position < 0) { position = position + 48; } } if (direction == "left") { position = position - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } } if (direction == "down") { position = position + 8; if (position > 47) { position = position - 48; } } if (direction == "right") { position = position + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } } _root.player_position = position; generic = "gamescreen.mc" + position; _root.gamescreen.player_mc._x = getProperty(generic, _x); _root.gamescreen.player_mc._y = getProperty(generic, _y); if (_root.blindfold == true) { i = 0; while (i < 48) { space_mc = "gamescreen.mc" + i; tellTarget (space_mc) { setProperty("top", _visible , false); setProperty("bottom", _visible , false); }; setProperty(space_mc, _visible , false); i++; } } checker = _root.map_array[position]; original_x = getProperty(generic, _x); original_y = getProperty(generic, _y); if (checker == "tubeA") { if ((direction == "down") || (direction == "right")) { _root.player_tube_position = "top"; tellTarget (generic) { setProperty("top", _visible , true); }; _root.gamescreen.player_mc._x = original_x - _root.player_offset; _root.gamescreen.player_mc._y = original_y - _root.player_offset; } else { _root.player_tube_position = "bottom"; tellTarget (generic) { setProperty("bottom", _visible , true); }; _root.gamescreen.player_mc._x = original_x + _root.player_offset; _root.gamescreen.player_mc._y = original_y + _root.player_offset; } } if (checker == "tubeB") { if ((direction == "down") || (direction == "left")) { _root.player_tube_position = "top"; tellTarget (generic) { setProperty("top", _visible , true); }; _root.gamescreen.player_mc._x = original_x + _root.player_offset; _root.gamescreen.player_mc._y = original_y - _root.player_offset; } else { _root.player_tube_position = "bottom"; tellTarget (generic) { setProperty("bottom", _visible , true); }; _root.gamescreen.player_mc._x = original_x - _root.player_offset; _root.gamescreen.player_mc._y = original_y + _root.player_offset; } } if (checker == "wumpus") { stopAllSounds(); _root.gamescreen.gotoAndPlay("wumpus_death1"); } if (((checker == "wumpus&pit") || (checker == "pit")) || (checker == "bloodypit")) { stopAllSounds(); _root.gamescreen.gotoAndPlay("pit_death"); } if (_root.player_score < 5) { if ((checker == "slimespot") && (slimespot_notice == false)) { slimespot_notice = true; if (_root.skin == "weapons_inspector") { stopAllSounds(); _root.sc_bloodspot_notice.gotoAndStop(1); _root.sc_slimespot_notice.gotoAndPlay(2); } } if ((checker == "bloodspot") && (bloodspot_notice == false)) { bloodspot_notice = true; if (_root.skin == "weapons_inspector") { stopAllSounds(); _root.sc_slimespot_notice.gotoAndStop(1); _root.sc_bloodspot_notice.gotoAndPlay(2); } } if (((checker == "bloodspot&slimespot") && (bloodspot_notice == false)) && (slimespot_notice == false)) { bloodspot_notice = true; slimespot_notice = true; if (_root.skin == "weapons_inspector") { stopAllSounds(); _root.sc_slimespot_notice.gotoAndStop(1); _root.sc_bloodspot_notice.gotoAndStop(1); _root.sc_both_notice.gotoAndPlay(2); } } if (((checker == "bloodspot&slimespot") && (bloodspot_notice == false)) && (slimespot_notice == true)) { bloodspot_notice = true; slimespot_notice = true; if (_root.skin == "weapons_inspector") { stopAllSounds(); _root.sc_slimespot_notice.gotoAndStop(1); _root.sc_bloodspot_notice.gotoAndPlay(2); } } if (((checker == "bloodspot&slimespot") && (bloodspot_notice == true)) && (slimespot_notice == false)) { bloodspot_notice = true; slimespot_notice = true; if (_root.skin == "weapons_inspector") { stopAllSounds(); _root.sc_slimespot_notice.gotoAndPlay(2); _root.sc_bloodspot_notice.gotoAndStop(1); } } } setProperty(generic, _visible , true); if (_root.blindfold == true) { _root.gamescreen.bat1._visible = false; _root.gamescreen.bat2._visible = false; } if (position == _root.rand_bat1) { _root.gamescreen.bat1._visible = true; _root.bat1_counter++; if (bat1_counter == 2) { _root.bat_pickup(1); } if (bat1_counter > 2) { rand1 = Math.round(random(5)); if (rand1 == 0) { _root.bat_pickup(1); } } } if (position == _root.rand_bat2) { _root.gamescreen.bat2._visible = true; _root.bat2_counter++; if (bat2_counter == 2) { _root.bat_pickup(2); } if (bat2_counter > 2) { rand1 = Math.round(random(5)); if (rand1 == 0) { _root.bat_pickup(2); } } } } function fire_arrow(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { if ((checker == "wumpus") || (checker == "wumpus&pit")) { _root.outcome = "hit"; } else { _root.outcome = "miss"; } _root.gamescreen.gotoAndPlay("arrow"); } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } fire_arrow("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } fire_arrow("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } fire_arrow("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } fire_arrow("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } fire_arrow("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } fire_arrow("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } fire_arrow("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } fire_arrow("up", working_position); } } } } function bat_pickup(num) { generic = "gamescreen.bat" + num; _root.current_bat = num; tellTarget (generic) { if (_root.skin == "weapons_inspector") { stopAllSounds(); } gotoAndPlay (2); }; } function drop_player() { if (_root.express == true) { checker = "tubeA"; do { position = Math.round(random(48)); checker = _root.map_array[position]; } while ((checker == "tubeA") || (checker == "tubeB")); } _root.bat_red_flag = true; if (_root.express == false) { do { position = Math.round(random(48)); checker = _root.map_array[position]; if ((checker != "tubeA") && (checker != "tubeB")) { _root.bat_red_flag = false; } else { _root.bat_loop_count = 0; rand_tube_position = Math.round(random(2)); if (rand_tube_position == 0) { if (checker == "tubeA") { direction = "down"; _root.bat_loop_checker("down", position); } if (checker == "tubeB") { direction = "up"; _root.bat_loop_checker("up", position); } } if (rand_tube_position == 1) { if (checker == "tubeA") { direction = "up"; _root.bat_loop_checker("up", position); } if (checker == "tubeB") { direction = "down"; _root.bat_loop_checker("down", position); } } } } while (_root.bat_red_flag == true); } _root.efgh = _root.bat_red_flag; _root.abcd = safe_bat_position; _root.player_position = position; generic = "gamescreen.mc" + position; _root.gamescreen.player_mc._x = getProperty(generic, _x); _root.gamescreen.player_mc._y = getProperty(generic, _y); checker = _root.map_array[position]; original_x = getProperty(generic, _x); original_y = getProperty(generic, _y); if (checker == "tubeA") { if ((direction == "down") || (direction == "right")) { _root.player_tube_position = "top"; tellTarget (generic) { setProperty("top", _visible , true); }; _root.gamescreen.player_mc._x = original_x - _root.player_offset; _root.gamescreen.player_mc._y = original_y - _root.player_offset; } else { _root.player_tube_position = "bottom"; tellTarget (generic) { setProperty("bottom", _visible , true); }; _root.gamescreen.player_mc._x = original_x + _root.player_offset; _root.gamescreen.player_mc._y = original_y + _root.player_offset; } } if (checker == "tubeB") { if ((direction == "down") || (direction == "left")) { _root.player_tube_position = "top"; tellTarget (generic) { setProperty("top", _visible , true); }; _root.gamescreen.player_mc._x = original_x + _root.player_offset; _root.gamescreen.player_mc._y = original_y - _root.player_offset; } else { _root.player_tube_position = "bottom"; tellTarget (generic) { setProperty("bottom", _visible , true); }; _root.gamescreen.player_mc._x = original_x - _root.player_offset; _root.gamescreen.player_mc._y = original_y + _root.player_offset; } } if (checker == "wumpus") { _root.bat_death_wumpus = true; } if (((checker == "wumpus&pit") || (checker == "pit")) || (checker == "bloodypit")) { _root.bat_death_pit = true; } setProperty(generic, _visible , true); } function redistribute_bat(num) { if (num == 1) { do { _root.rand_bat1 = Math.round(random(48)); checker = _root.map_array[rand_bat1]; } while (((((checker == "tubeA") || (checker == "tubeB")) || (rand_bat1 == _root.rand_bat2)) || (checker == "wumpus&pit")) || (checker == "wumpus")); generic = "gamescreen.mc" + rand_bat1; xcoords_bat1 = getProperty(generic, _x); ycoords_bat1 = getProperty(generic, _y); _root.gamescreen.bat1._visible = false; _root.gamescreen.bat1._x = xcoords_bat1; _root.gamescreen.bat1._y = ycoords_bat1; } if (num == 2) { do { _root.rand_bat2 = Math.round(random(48)); checker = _root.map_array[rand_bat2]; } while (((((checker == "tubeA") || (checker == "tubeB")) || (rand_bat2 == _root.rand_bat1)) || (checker == "wumpus&pit")) || (checker == "wumpus")); generic = "gamescreen.mc" + rand_bat2; xcoords_bat2 = getProperty(generic, _x); ycoords_bat2 = getProperty(generic, _y); _root.gamescreen.bat2._visible = false; _root.gamescreen.bat2._x = xcoords_bat2; _root.gamescreen.bat2._y = ycoords_bat2; } } function express_move(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { _root.set_position(working_position, "none"); } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } express_move("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } express_move("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } express_move("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } express_move("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } express_move("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } express_move("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } express_move("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } express_move("up", working_position); } } } } function set_tertiary(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { checker = _root.map_array[working_position]; got_already = false; j = 0; while (j < _root.tertiary_array.length) { tertiary_checker = _root.tertiary_array[j]; if ((working_position == tertiary_checker) || (working_position == _root.rand_wumpus)) { got_already = true; } j++; } if (got_already == false) { if (((checker != "pit") && (checker != "wumpus&pit")) && (checker != "bloodypit")) { _root.tertiary_array[_root.tertiary_count] = working_position; _root.tertiary_count++; if ((checker != "slimespot") && (checker != "bloodspot&slimespot")) { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("safe"); }; _root.map_array[working_position] = "safe"; } } } } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_tertiary("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_tertiary("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_tertiary("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_tertiary("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_tertiary("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_tertiary("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_tertiary("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_tertiary("up", working_position); } } } } function bat_loop_checker(direction, working_position) { _root.bat_red_flag = false; checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { } else { _root.bat_loop_count++; if (_root.bat_loop_count > 20) { _root.ttt++; _root.bat_loop_count = 0; _root.bat_red_flag = true; } if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } if (_root.bat_red_flag == false) { bat_loop_checker("right", working_position); } } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } if (_root.bat_red_flag == false) { bat_loop_checker("left", working_position); } } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } if (_root.bat_red_flag == false) { bat_loop_checker("down", working_position); } } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } if (_root.bat_red_flag == false) { bat_loop_checker("up", working_position); } } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } if (_root.bat_red_flag == false) { bat_loop_checker("right", working_position); } } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } if (_root.bat_red_flag == false) { bat_loop_checker("left", working_position); } } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } if (_root.bat_red_flag == false) { bat_loop_checker("down", working_position); } } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } if (_root.bat_red_flag == false) { bat_loop_checker("up", working_position); } } } } } function move_sound() { _root.sc_step.gotoAndPlay(2); } function illegal_move_sound() { _root.sc_illegal_move.gotoAndPlay(2); } function fanfare_sound() { _root.sc_fanfare.gotoAndPlay(2); } function refresh() { if (_root.death_sequence != true) { if (_root.bat_death_wumpus == true) { _root.death_sequence = true; _root.gamescreen.gotoAndPlay("wumpus_death1"); } if (_root.bat_death_pit == true) { _root.death_sequence = true; _root.gamescreen.gotoAndPlay("pit_death"); } } if (_root.freeze_action == false) { if (Key.isDown(38)) { _root.attempt_up(); } if (Key.isDown(37)) { _root.attempt_left(); } if (Key.isDown(40)) { _root.attempt_down(); } if (Key.isDown(39)) { _root.attempt_right(); } if (Key.isDown(32) || (Key.isDown(81))) { _root.attempt_fire(); } if ((((((!Key.isDown(39)) && (!Key.isDown(38))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(32))) && (!Key.isDown(81))) { key_resetted = true; } } } function attempt_up() { if (key_resetted == true) { if (_root.firing_mode == false) { if (_root.express == false) { _root.move_up(); key_resetted = false; } else { position = _root.player_position; is_legal = _root.check_legal(position, "up"); if (is_legal == true) { position = position - 8; if (position < 0) { position = position + 48; } _root.express_move("up", position); _root.move_sound(); key_resetted = false; } } } else { position = _root.player_position; is_legal = _root.check_legal(position, "up"); if (is_legal == true) { position = position - 8; if (position < 0) { position = position + 48; } _root.arrow_direction = "up"; _root.fire_arrow("up", position); } } } } function attempt_left() { if (key_resetted == true) { if (_root.firing_mode == false) { if (_root.express == false) { _root.move_left(); key_resetted = false; } else { position = _root.player_position; is_legal = _root.check_legal(position, "left"); if (is_legal == true) { position = position - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.express_move("left", position); _root.move_sound(); key_resetted = false; } } } else { position = _root.player_position; is_legal = _root.check_legal(position, "left"); if (is_legal == true) { position = position - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.arrow_direction = "left"; _root.fire_arrow("left", position); } } } } function attempt_down() { if (key_resetted == true) { if (_root.firing_mode == false) { if (_root.express == false) { _root.move_down(); key_resetted = false; } else { position = _root.player_position; is_legal = _root.check_legal(position, "down"); if (is_legal == true) { position = position + 8; if (position > 47) { position = position - 48; } _root.express_move("down", position); _root.move_sound(); key_resetted = false; } } } else { position = _root.player_position; is_legal = _root.check_legal(position, "down"); if (is_legal == true) { position = position + 8; if (position > 47) { position = position - 48; } _root.arrow_direction = "down"; _root.fire_arrow("down", position); } } } } function attempt_right() { if (key_resetted == true) { if (_root.firing_mode == false) { if (_root.express == false) { _root.move_right(); key_resetted = false; } else { position = _root.player_position; is_legal = _root.check_legal(position, "right"); if (is_legal == true) { position = position + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.express_move("right", position); _root.move_sound(); key_resetted = false; } } } else { position = _root.player_position; is_legal = _root.check_legal(position, "right"); if (is_legal == true) { position = position + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.arrow_direction = "right"; _root.fire_arrow("right", position); } } } } function attempt_fire() { if (key_resetted == true) { if (_root.firing_mode == false) { _root.firing_mode = true; tellTarget ("gamescreen.player_mc") { gotoAndStop (2); }; } else { _root.firing_mode = false; _root.outcome = "nothing"; tellTarget ("gamescreen.player_mc") { gotoAndStop (1); }; } key_resetted = false; } } function unlock_old_school() { gotoAndPlay (908); } if (game_session_started != true) { game_session_started = true; player_score = 0; wumpus_score = 0; wumpus_score1 = 0; wumpus_score2 = 0; pit_score = 0; _root.gamescreen.grid._visible = false; _root.gamescreen.grid_labels._visible = false; } stopAllSounds(); instructions.gotoAndStop(1); _root.gamescreen.grid._visible = false; _root.gamescreen.grid_labels._visible = false; key_resetted = true; player_offset = 10; player_position_set = false; firing_mode = false; bat1_counter = 0; bat2_counter = 0; slimespot_notice = false; bloodspot_notice = false; freeze_action = false; _root.death_sequence = false; _root.bat_death_wumpus = false; _root.bat_death_pit = false; if (_root.skin == "weapons_inspector") { if (_root.player_score < 10) { _root.kill_meter.gotoAndStop(_root.player_score + 1); } if (_root.player_score >= 10) { _root.kill_meter.gotoAndStop(11); } } board = "safe"; if (_root.difficulty_level == "easy") { total_tubes = 9; } if (_root.difficulty_level == "hard") { total_tubes = 22; } if (_root.difficulty_level == "pro") { total_tubes = 29; } additional_tubes = Math.round(random(4)) + 1; total_tubes = total_tubes + additional_tubes; _root.map_array = new array(); i = 0; while (i < 48) { _root.map_array[i] = "empty"; i++; } i = 0; while (i < _root.total_tubes) { rand1 = Math.round(random(2)); if (rand1 == 0) { _root.map_array[i] = "tubeA"; } else { _root.map_array[i] = "tubeB"; } i++; } tertiary_array = new array(); tertiary_count = 0; bloodspot1_array = new array("empty", "empty", "empty", "empty"); bloodspot1_count = 0; i = 0; while (i < 500) { rand1 = Math.round(random(48)); rand2 = Math.round(random(48)); temp = map_array[rand2]; map_array[rand2] = map_array[rand1]; map_array[rand1] = temp; i++; } rand_pit1 = Math.round(random(48)); map_array[rand_pit1] = "pit"; pit_location = rand_pit1; rand_pit2 = rand_pit1; do { rand_pit2 = Math.round(random(48)); } while (rand_pit2 == rand_pit1); map_array[rand_pit2] = "pit"; rand_wumpus = Math.round(random(48)); map_array[rand_wumpus] = "wumpus"; if (rand_wumpus == rand_pit1) { map_array[rand_wumpus] = "wumpus&pit"; } if (rand_wumpus == rand_pit2) { map_array[rand_wumpus] = "wumpus&pit"; } wumpus_location = rand_wumpus; position = rand_pit1 - 8; if (position < 0) { position = position + 48; } _root.set_slimespots("up", position); position = rand_pit1 - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.set_slimespots("left", position); position = rand_pit1 + 8; if (position > 47) { position = position - 48; } _root.set_slimespots("down", position); position = rand_pit1 + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.set_slimespots("right", position); position = rand_pit2 - 8; if (position < 0) { position = position + 48; } _root.set_slimespots("up", position); position = rand_pit2 - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.set_slimespots("left", position); position = rand_pit2 + 8; if (position > 47) { position = position - 48; } _root.set_slimespots("down", position); position = rand_pit2 + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.set_slimespots("right", position); position = rand_wumpus - 8; if (position < 0) { position = position + 48; } _root.set_bloodspots1("up", position); position = rand_wumpus - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.set_bloodspots1("left", position); position = rand_wumpus + 8; if (position > 47) { position = position - 48; } _root.set_bloodspots1("down", position); position = rand_wumpus + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.set_bloodspots1("right", position); i = 0; while (i < 4) { _root.from_a_pit = false; pit_check = _root.map_array[bloodspot1_array[i]]; if (pit_check == "bloodypit") { _root.from_a_pit = true; } position = bloodspot1_array[i] - 8; if (position < 0) { position = position + 48; } _root.set_bloodspots2("up", position); _root.from_a_pit = false; pit_check = _root.map_array[bloodspot1_array[i]]; if (pit_check == "bloodypit") { _root.from_a_pit = true; } position = bloodspot1_array[i] - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.set_bloodspots2("left", position); _root.from_a_pit = false; pit_check = _root.map_array[bloodspot1_array[i]]; if (pit_check == "bloodypit") { _root.from_a_pit = true; } position = bloodspot1_array[i] + 8; if (position > 47) { position = position - 48; } _root.set_bloodspots2("down", position); _root.from_a_pit = false; pit_check = _root.map_array[bloodspot1_array[i]]; if (pit_check == "bloodypit") { _root.from_a_pit = true; } position = bloodspot1_array[i] + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.set_bloodspots2("right", position); i++; } i = 0; while (i < tertiary_array.length) { position = tertiary_array[i] - 8; if (position < 0) { position = position + 48; } _root.set_tertiary("up", position); position = tertiary_array[i] - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.set_tertiary("left", position); position = tertiary_array[i] + 8; if (position > 47) { position = position - 48; } _root.set_tertiary("down", position); position = tertiary_array[i] + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.set_tertiary("right", position); i++; } i = 0; while (i < 48) { generic = "gamescreen.mc" + i; _root.frame_label = _root.map_array[i]; tellTarget (generic) { if (_root.frame_label == "tubeA") { gotoAndStop ("tubeA"); } if (_root.frame_label == "tubeB") { gotoAndStop ("tubeB"); } if (_root.frame_label == "wumpus") { gotoAndStop ("wumpus"); } if (_root.frame_label == "pit") { gotoAndStop ("pit"); } if (_root.frame_label == "wumpus&pit") { gotoAndStop ("wumpus&pit"); } if (_root.frame_label == "slimespot") { gotoAndStop ("slimespot"); } if (_root.frame_label == "bloodspot") { gotoAndStop ("bloodspot"); } if (_root.frame_label == "bloodspot&slimespot") { gotoAndStop ("bloodspot&slimespot"); } if (_root.frame_label == "bloodypit") { gotoAndStop ("bloodypit"); } if (_root.frame_label == "safe") { gotoAndStop ("safe"); } }; i++; } i = 0; while (i < 48) { generic = "gamescreen.mc" + i; tellTarget (generic) { setProperty("top", _visible , false); setProperty("bottom", _visible , false); }; setProperty(generic, _visible , false); i++; } safe_position = false; i = 0; while (i < 48) { checker = _root.map_array[i]; if (((((((((checker != "wumpus") && (checker != "wumpus&pit")) && (checker != "pit")) && (checker != "slimespot")) && (checker != "bloodypit")) && (checker != "bloodspot&slimespot")) && (checker != "bloodspot")) && (checker != "tubeA")) && (checker != "tubeB")) { safe_position = true; break; } i++; } if (safe_position == false) { board = "unsafe"; gotoAndPlay (293); } wumpus_accessible = true; i = 0; while (i < 48) { checker = _root.map_array[i]; if (checker == "empty") { wumpus_accessible = false; } i++; } if (wumpus_accessible == false) { board = "unsafe"; gotoAndPlay (293); } player_position_set = false; i = 0; while (i < 500) { rand_player = Math.round(random(48)); player_position = rand_player; checker = _root.map_array[rand_player]; if (((((((((checker != "wumpus") && (checker != "wumpus&pit")) && (checker != "pit")) && (checker != "slimespot")) && (checker != "bloodypit")) && (checker != "bloodspot&slimespot")) && (checker != "bloodspot")) && (checker != "tubeA")) && (checker != "tubeB")) { player_position_set = true; break; } i++; } if (player_position_set == false) { board = "unsafe"; gotoAndPlay (293); } generic = "gamescreen.mc" + player_position; _root.gamescreen.player_mc._x = getProperty(generic, _x); _root.gamescreen.player_mc._y = getProperty(generic, _y); setProperty(generic, _visible , true); do { rand_bat1 = Math.round(random(48)); checker = _root.map_array[rand_bat1]; } while ((((checker == "tubeA") || (checker == "tubeB")) || (checker == "wumpus&pit")) || (checker == "wumpus")); do { rand_bat2 = Math.round(random(48)); checker = _root.map_array[rand_bat2]; } while (((((checker == "tubeA") || (checker == "tubeB")) || (rand_bat2 == rand_bat1)) || (checker == "wumpus&pit")) || (checker == "wumpus")); generic = "gamescreen.mc" + rand_bat1; xcoords_bat1 = getProperty(generic, _x); ycoords_bat1 = getProperty(generic, _y); generic = "gamescreen.mc" + rand_bat2; xcoords_bat2 = getProperty(generic, _x); ycoords_bat2 = getProperty(generic, _y); _root.gamescreen.bat1._visible = false; _root.gamescreen.bat2._visible = false; _root.gamescreen.bat1._x = xcoords_bat1; _root.gamescreen.bat1._y = ycoords_bat1; _root.gamescreen.bat2._x = xcoords_bat2; _root.gamescreen.bat2._y = ycoords_bat2; if (board == "safe") { _root.freeze_action = false; _root.fanfare_sound(); }
Instance of Symbol 575 MovieClip in Frame 294
onClipEvent (load) { previous_time = getTimer(); } onClipEvent (enterFrame) { _root.refresh(); } onClipEvent (mouseDown) { if (_root.freeze_action == false) { if (_root.gamescreen.hitTest(_root._xmouse, _root._ymouse, false)) { mouse_x = _root.gamescreen._xmouse; mouse_y = _root.gamescreen._ymouse; player_x = _root.gamescreen.player_mc._x; player_y = _root.gamescreen.player_mc._y; if ((mouse_x < player_x) && (mouse_y < player_y)) { if ((player_x - mouse_x) > (player_y - mouse_y)) { _root.attempt_left(); } else { _root.attempt_up(); } } if ((mouse_x > player_x) && (mouse_y < player_y)) { if ((mouse_x - player_x) > (player_y - mouse_y)) { _root.attempt_right(); } else { _root.attempt_up(); } } if ((mouse_x < player_x) && (mouse_y > player_y)) { if ((player_x - mouse_x) > (mouse_y - player_y)) { _root.attempt_left(); } else { _root.attempt_down(); } } if ((mouse_x > player_x) && (mouse_y > player_y)) { if ((mouse_x - player_x) > (mouse_y - player_y)) { _root.attempt_right(); } else { _root.attempt_down(); } } } } }
Instance of Symbol 593 MovieClip "kill_meter" in Frame 294
onClipEvent (load) { if (_root.skin == "classic") { this._visible = false; } }
Instance of Symbol 595 MovieClip "killometerlabel" in Frame 294
onClipEvent (load) { if (_root.skin == "classic") { this._visible = false; } }
Instance of Symbol 564 MovieClip in Frame 294
on (press) { if (_root.cut_scene_in_progress != true) { if (_root.instructions._currentframe == 1) { _root.freeze_action = true; _root.instructions.gotoAndStop(2); } else if (_root.instructions._currentframe > 1) { _root.freeze_action = false; _root.instructions.gotoAndStop(1); } } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 611 MovieClip in Frame 294
on (press) { if (_root.freeze_action == false) { _root.attempt_fire(); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 613 MovieClip in Frame 294
onClipEvent (load) { if (_root.skin == "classic") { this._visible = false; } }
Frame 295
stop();
Frame 305
function show_map() { if (_root.gamescreen._visible == false) { _root.gamescreen._visible = true; _root.gamescreen.grid._visible = false; _root.gamescreen.grid_labels._visible = false; i = 0; while (i < 48) { generic = "gamescreen.mc" + i; _root.frame_label = _root.map_array[i]; tellTarget (generic) { if (_root.frame_label == "tubeA") { gotoAndStop ("tubeA"); } if (_root.frame_label == "tubeB") { gotoAndStop ("tubeB"); } if (_root.frame_label == "wumpus") { gotoAndStop ("wumpus"); } if (_root.frame_label == "pit") { gotoAndStop ("pit"); } if (_root.frame_label == "wumpus&pit") { gotoAndStop ("wumpus&pit"); } if (_root.frame_label == "slimespot") { gotoAndStop ("slimespot"); } if (_root.frame_label == "bloodspot") { gotoAndStop ("bloodspot"); } if (_root.frame_label == "bloodspot&slimespot") { gotoAndStop ("bloodspot&slimespot"); } if (_root.frame_label == "bloodypit") { gotoAndStop ("bloodypit"); } if (_root.frame_label == "safe") { gotoAndStop ("safe"); } }; i++; } i = 0; while (i < 48) { generic = "gamescreen.mc" + i; tellTarget (generic) { setProperty("top", _visible , true); setProperty("bottom", _visible , true); }; setProperty(generic, _visible , true); i++; } _root.gamescreen.player_mc._visible = false; generic = "gamescreen.mc" + rand_bat1; xcoords_bat1 = getProperty(generic, _x); ycoords_bat1 = getProperty(generic, _y); generic = "gamescreen.mc" + rand_bat2; xcoords_bat2 = getProperty(generic, _x); ycoords_bat2 = getProperty(generic, _y); _root.gamescreen.bat1._x = xcoords_bat1; _root.gamescreen.bat1._y = ycoords_bat1; _root.gamescreen.bat2._x = xcoords_bat2; _root.gamescreen.bat2._y = ycoords_bat2; } else { _root.gamescreen._visible = false; } } gamescreen._visible = false; gamescreen.player_mc._visible = false; gamescreen.bat1._visible = false; gamescreen.bat2._visible = false; if (_root.player_score < 10) { _root.kill_meter.gotoAndStop(_root.player_score + 1); } if (_root.player_score >= 10) { _root.kill_meter.gotoAndStop(11); } if ((_root.player_score == 10) && (_root.skin == "weapons_inspector")) { if (_root.credits_roll != true) { gotoAndPlay (312); } } stop(); stop();
Instance of Symbol 672 MovieClip in Frame 305
on (press) { _root.show_map(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 678 MovieClip in Frame 305
on (press) { _root.freeze_action = false; _parent.gotoAndPlay("main_menu"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 685 MovieClip in Frame 305
on (press) { _parent.gotoAndPlay("game_start"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 564 MovieClip in Frame 305
on (press) { if (_root.instructions._currentframe == 1) { _root.freeze_action = true; _root.instructions.gotoAndStop(2); } else if (_root.instructions._currentframe > 1) { _root.instructions.gotoAndStop(1); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 312
play();
Frame 902
stop();
Frame 906
stop();
Frame 907
stop();
Frame 908
_root.skin = "classic";
Frame 1029
splash_screen.butbecareful._visible = true;
Frame 1141
_root.skin = "classic";
Frame 1249
_root.skin = "classic"; gotoAndStop (289);
Symbol 13 Button
on (release) { getURL ("http://www.section8studios.com/", "_blank"); }
Symbol 35 Button
on (release) { gotoAndPlay (7); }
Symbol 38 Button
on (press) { gotoAndPlay (287); }
Symbol 83 Button
on (press) { _root.difficulty_level = "easy"; set_menu1_invisible(); wumpus_easy._visible = true; }
Symbol 84 Button
on (press) { _root.difficulty_level = "hard"; set_menu1_invisible(); wumpus_hard._visible = true; }
Symbol 85 Button
on (press) { _root.difficulty_level = "pro"; set_menu1_invisible(); wumpus_pro._visible = true; }
Symbol 86 Button
on (press) { _root.blindfold = false; _root.express = false; set_menu2_invisible(); wumpus_normal._visible = true; }
Symbol 87 Button
on (press) { _root.blindfold = true; _root.express = false; set_menu2_invisible(); wumpus_blindfold._visible = true; }
Symbol 88 Button
on (press) { _root.blindfold = false; _root.express = true; set_menu2_invisible(); wumpus_express._visible = true; }
Symbol 89 Button
on (press) { _root.blindfold = true; _root.express = true; set_menu2_invisible(); wumpus_blindfoldexpress._visible = true; }
Symbol 91 Button
on (press) { _parent.gotoAndPlay("game_start"); }
Symbol 100 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 100 MovieClip Frame 10
stop();
Symbol 100 MovieClip Frame 20
stop();
Symbol 100 MovieClip Frame 30
stop();
Symbol 100 MovieClip Frame 40
stop();
Symbol 104 Button
on (press) { if (_root.freeze_action != true) { _parent.gotoAndPlay("game_start"); } }
Symbol 117 Button
on (press) { _root.difficulty_level = "easy"; set_menu1_invisible(); wumpus_easy._visible = true; }
Symbol 118 Button
on (press) { _root.difficulty_level = "hard"; set_menu1_invisible(); wumpus_hard._visible = true; }
Symbol 119 Button
on (press) { _root.difficulty_level = "pro"; set_menu1_invisible(); wumpus_pro._visible = true; }
Symbol 120 Button
on (press) { _root.blindfold = false; _root.express = false; set_menu2_invisible(); wumpus_normal._visible = true; }
Symbol 121 Button
on (press) { _root.blindfold = true; _root.express = false; set_menu2_invisible(); wumpus_blindfold._visible = true; }
Symbol 122 Button
on (press) { _root.blindfold = false; _root.express = true; set_menu2_invisible(); wumpus_express._visible = true; }
Symbol 123 Button
on (press) { _root.blindfold = true; _root.express = true; set_menu2_invisible(); wumpus_blindfoldexpress._visible = true; }
Symbol 124 MovieClip Frame 1
if (_root.skin == "classic") { gotoAndStop (2); } else { gotoAndStop (10); }
Symbol 124 MovieClip Frame 2
function set_menu1_invisible() { wumpus_easy._visible = false; wumpus_hard._visible = false; wumpus_pro._visible = false; } function set_menu2_invisible() { wumpus_normal._visible = false; wumpus_blindfold._visible = false; wumpus_express._visible = false; wumpus_blindfoldexpress._visible = false; } _root.difficulty_level = "easy"; _root.blindfold = false; _root.express = false; set_menu1_invisible(); set_menu2_invisible(); wumpus_easy._visible = true; wumpus_normal._visible = true; stop();
Symbol 124 MovieClip Frame 10
function set_menu1_invisible() { wumpus_easy._visible = false; wumpus_hard._visible = false; wumpus_pro._visible = false; } function set_menu2_invisible() { wumpus_normal._visible = false; wumpus_blindfold._visible = false; wumpus_express._visible = false; wumpus_blindfoldexpress._visible = false; } _root.difficulty_level = "easy"; _root.blindfold = false; _root.express = false; set_menu1_invisible(); set_menu2_invisible(); wumpus_easy._visible = true; wumpus_normal._visible = true; stop();
Symbol 132 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 136 Button
on (press) { nextFrame(); }
Symbol 141 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 141 MovieClip Frame 10
stop();
Symbol 141 MovieClip Frame 20
stop();
Symbol 141 MovieClip Frame 30
stop();
Symbol 141 MovieClip Frame 40
stop();
Symbol 146 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 146 MovieClip Frame 10
stop();
Symbol 146 MovieClip Frame 20
stop();
Symbol 146 MovieClip Frame 40
stop();
Symbol 151 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 151 MovieClip Frame 10
stop();
Symbol 151 MovieClip Frame 20
stop();
Symbol 151 MovieClip Frame 30
stop();
Symbol 151 MovieClip Frame 40
stop();
Symbol 155 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 155 MovieClip Frame 10
stop();
Symbol 155 MovieClip Frame 20
stop();
Symbol 155 MovieClip Frame 30
stop();
Symbol 155 MovieClip Frame 40
stop();
Symbol 159 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 159 MovieClip Frame 10
stop();
Symbol 159 MovieClip Frame 20
stop();
Symbol 159 MovieClip Frame 30
stop();
Symbol 159 MovieClip Frame 40
stop();
Symbol 162 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 162 MovieClip Frame 10
stop();
Symbol 162 MovieClip Frame 20
stop();
Symbol 162 MovieClip Frame 30
stop();
Symbol 162 MovieClip Frame 40
stop();
Symbol 166 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 166 MovieClip Frame 10
stop();
Symbol 166 MovieClip Frame 20
stop();
Symbol 166 MovieClip Frame 30
stop();
Symbol 166 MovieClip Frame 40
stop();
Symbol 170 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 170 MovieClip Frame 10
stop();
Symbol 170 MovieClip Frame 20
stop();
Symbol 170 MovieClip Frame 30
stop();
Symbol 170 MovieClip Frame 40
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 5
stop();
Symbol 171 MovieClip Frame 15
stop();
Symbol 171 MovieClip Frame 25
stop();
Symbol 175 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 175 MovieClip Frame 10
stop();
Symbol 175 MovieClip Frame 20
stop();
Symbol 175 MovieClip Frame 30
stop();
Symbol 175 MovieClip Frame 40
stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 2
gotoAndPlay(_root.skin);
Symbol 184 MovieClip Frame 10
_root.freeze_action = true; _root.gamescreen.player_mc._visible = false; play();
Symbol 184 MovieClip Frame 38
num = _root.current_bat; _root.redistribute_bat(num); _root.gamescreen.player_mc._visible = true; _root.drop_player(); _root.freeze_action = false; gotoAndStop (1);
Symbol 184 MovieClip Frame 53
_root.freeze_action = true; _root.gamescreen.player_mc._visible = false; play();
Symbol 184 MovieClip Frame 87
num = _root.current_bat; _root.redistribute_bat(num); _root.gamescreen.player_mc._visible = true; _root.drop_player(); _root.freeze_action = false; gotoAndStop (1);
Symbol 209 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 211 Button
on (press) { prevFrame(); }
Symbol 217 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 217 MovieClip Frame 10
stop();
Symbol 217 MovieClip Frame 20
stop();
Symbol 217 MovieClip Frame 30
stop();
Symbol 217 MovieClip Frame 40
stop();
Symbol 277 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 277 MovieClip Frame 10
play();
Symbol 277 MovieClip Frame 36
gotoAndPlay (10);
Symbol 277 MovieClip Frame 40
play();
Symbol 277 MovieClip Frame 53
gotoAndPlay (40);
Symbol 277 MovieClip Frame 60
stop();
Symbol 277 MovieClip Frame 70
play();
Symbol 277 MovieClip Frame 93
gotoAndPlay (70);
Symbol 284 MovieClip Frame 24
gotoAndPlay (5);
Symbol 290 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 290 MovieClip Frame 10
play();
Symbol 290 MovieClip Frame 36
gotoAndPlay (10);
Symbol 290 MovieClip Frame 40
play();
Symbol 290 MovieClip Frame 53
gotoAndPlay (40);
Symbol 290 MovieClip Frame 60
stop();
Symbol 290 MovieClip Frame 70
stop();
Symbol 290 MovieClip Frame 73
stop();
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 2
stop();
Symbol 296 MovieClip Frame 1
stop();
Symbol 296 MovieClip Frame 2
play();
Symbol 296 MovieClip Frame 73
gotoAndStop (1);
Symbol 304 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 314 MovieClip Frame 2
sc_wumpus_death.gotoAndPlay(2); play();
Symbol 314 MovieClip Frame 71
_root.wumpus_score++; _root.wumpus_score1++; _root.game_result = "wumpus1"; _root.gotoAndPlay("menu"); stop();
Symbol 314 MovieClip Frame 85
_root.cut_scene_in_progress = true; if ((_root.wumpus_score1 == 0) || ((_root.wumpus_score1 % 3) == 0)) { play(); } else { gotoAndPlay (282); }
Symbol 314 MovieClip Frame 354
_root.cut_scene_in_progress = false; _root.wumpus_score++; _root.wumpus_score1++; _root.game_result = "wumpus1"; _root.gotoAndPlay("menu"); stop();
Symbol 433 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 433 MovieClip Frame 2
sc_wumpus_death.gotoAndPlay(2); play();
Symbol 433 MovieClip Frame 71
_root.wumpus_score++; _root.wumpus_score2++; _root.game_result = "wumpus2"; _root.gotoAndPlay("menu"); stop();
Symbol 433 MovieClip Frame 80
_root.cut_scene_in_progress = true; if ((_root.wumpus_score2 == 0) || ((_root.wumpus_score2 % 3) == 0)) { play(); } else { gotoAndPlay (242); }
Symbol 433 MovieClip Frame 351
if ((_root.wumpus_score2 == 0) || ((_root.wumpus_score2 % 3) == 0)) { play(); } else { gotoAndPlay (774); }
Symbol 433 MovieClip Frame 774
_root.cut_scene_in_progress = false; _root.wumpus_score++; _root.wumpus_score2++; _root.game_result = "wumpus2"; _root.gotoAndPlay("menu"); stop();
Symbol 448 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 448 MovieClip Frame 2
stopAllSounds(); play();
Symbol 448 MovieClip Frame 61
_root.pit_score++; _root.game_result = "pit"; _root.gotoAndPlay("menu"); stop();
Symbol 448 MovieClip Frame 70
_root.cut_scene_in_progress = true; play();
Symbol 448 MovieClip Frame 128
_root.cut_scene_in_progress = false; _root.pit_score++; _root.game_result = "pit"; _root.gotoAndPlay("menu"); stop();
Symbol 450 MovieClip Frame 1
stop();
Symbol 450 MovieClip Frame 2
play();
Symbol 450 MovieClip Frame 11
gotoAndStop (1);
Symbol 478 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 478 MovieClip Frame 2
sc_arrow.gotoAndPlay(2); if (_root.arrow_direction == "up") { gotoAndPlay (51); } if (_root.arrow_direction == "left") { gotoAndPlay (13); } if (_root.arrow_direction == "down") { gotoAndPlay (70); } if (_root.arrow_direction == "right") { gotoAndPlay (32); }
Symbol 478 MovieClip Frame 31
if (_root.outcome == "hit") { _root.gamescreen.gotoAndPlay("got_it"); } if (_root.outcome == "miss") { _root.gamescreen.gotoAndPlay("wumpus_death2"); } stop();
Symbol 478 MovieClip Frame 50
if (_root.outcome == "hit") { _root.gamescreen.gotoAndPlay("got_it"); } if (_root.outcome == "miss") { _root.gamescreen.gotoAndPlay("wumpus_death2"); } stop();
Symbol 478 MovieClip Frame 69
if (_root.outcome == "hit") { _root.gamescreen.gotoAndPlay("got_it"); } if (_root.outcome == "miss") { _root.gamescreen.gotoAndPlay("wumpus_death2"); } stop();
Symbol 478 MovieClip Frame 88
if (_root.outcome == "hit") { _root.gamescreen.gotoAndPlay("got_it"); } if (_root.outcome == "miss") { _root.gamescreen.gotoAndPlay("wumpus_death2"); } stop();
Symbol 478 MovieClip Frame 100
_root.cut_scene_in_progress = true; rand1 = Math.round(random(100)); if ((rand1 < 50) || ((_root.wumpus_score + _root.player_score) == 0)) { play(); } else { gotoAndPlay (136); }
Symbol 478 MovieClip Frame 197
if (_root.outcome == "hit") { _root.gamescreen.gotoAndPlay("got_it"); } if (_root.outcome == "miss") { _root.gamescreen.gotoAndPlay("wumpus_death2"); } stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 2
play();
Symbol 480 MovieClip Frame 61
_root.player_score++; _root.game_result = "player"; _root.gotoAndPlay("menu");
Symbol 480 MovieClip Frame 100
gotoAndStop (1);
Symbol 503 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 503 MovieClip Frame 2
sc_got_it.gotoAndPlay(2); if (_root.arrow_direction == "up") { gotoAndPlay (32); } if (_root.arrow_direction == "left") { gotoAndPlay (42); } if (_root.arrow_direction == "down") { gotoAndPlay (11); } if (_root.arrow_direction == "right") { gotoAndPlay (21); }
Symbol 503 MovieClip Frame 20
stop();
Symbol 503 MovieClip Frame 31
stop();
Symbol 503 MovieClip Frame 41
stop();
Symbol 503 MovieClip Frame 52
stop();
Symbol 503 MovieClip Frame 70
_root.cut_scene_in_progress = true; if ((_root.player_score == 0) || ((_root.player_score % 3) == 0)) { play(); } else { gotoAndPlay (232); }
Symbol 503 MovieClip Frame 354
_root.cut_scene_in_progress = false; _root.player_score++; _root.game_result = "player"; _root.gotoAndPlay("menu"); stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 10
_root.freeze_action = true; stop();
Symbol 504 MovieClip Frame 25
_root.freeze_action = true; stop();
Symbol 504 MovieClip Frame 39
_root.freeze_action = true; stop();
Symbol 504 MovieClip Frame 54
_root.freeze_action = true; stop();
Symbol 504 MovieClip Frame 64
_root.freeze_action = true; stop();
Symbol 512 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 10
gotoAndStop (1);
Symbol 512 MovieClip Frame 15
play();
Symbol 512 MovieClip Frame 32
stop();
Symbol 512 MovieClip Frame 33
play();
Symbol 512 MovieClip Frame 50
stop();
Symbol 512 MovieClip Frame 51
play();
Symbol 512 MovieClip Frame 68
stop();
Symbol 512 MovieClip Frame 69
play();
Symbol 512 MovieClip Frame 86
stop();
Symbol 517 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 517 MovieClip Frame 5
stop();
Symbol 517 MovieClip Frame 15
stop();
Symbol 524 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 524 MovieClip Frame 5
stop();
Symbol 524 MovieClip Frame 15
stop();
Symbol 537 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 537 MovieClip Frame 5
stop();
Symbol 537 MovieClip Frame 15
stop();
Symbol 543 MovieClip Frame 1
stop();
Symbol 543 MovieClip Frame 2
play();
Symbol 543 MovieClip Frame 15
gotoAndStop (1);
Symbol 552 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 552 MovieClip Frame 5
stop();
Symbol 552 MovieClip Frame 15
stop();
Symbol 554 Button
on (press) { _root.freeze_action = false; this.gotoAndStop(1); }
Symbol 555 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 2
stop();
Symbol 555 MovieClip Frame 3
instr_spot1.gotoAndStop("safe"); instr_spot2.gotoAndStop("wumpus"); instr_spot3.gotoAndStop("bloodspot"); instr_spot4.gotoAndStop("pit"); instr_spot5.gotoAndStop("slimespot"); instr_spot6.gotoAndStop("safe"); stop();
Symbol 555 MovieClip Frame 4
function navigate(working_space) { frame_label = arrow_key_array[arrow_key_array_pos]; arrow_keys_mc.gotoAndPlay(frame_label); arrow_key_array_pos++; if (arrow_key_array_pos >= arrow_key_array.length) { arrow_key_array_pos = 1; } space = "instr_gamescreen.mc" + working_space; xcoords = getProperty(space, _x); ycoords = getProperty(space, _y); instr_gamescreen.player_mc._x = xcoords; instr_gamescreen.player_mc._y = ycoords; offset = 10; if (working_space == 46) { instr_gamescreen.player_mc._x = instr_gamescreen.player_mc._x - offset; instr_gamescreen.player_mc._y = instr_gamescreen.player_mc._y - offset; } if ((working_space == 9) || (working_space == 31)) { instr_gamescreen.player_mc._x = instr_gamescreen.player_mc._x + offset; instr_gamescreen.player_mc._y = instr_gamescreen.player_mc._y - offset; } if ((working_space == 11) || (working_space == 45)) { instr_gamescreen.player_mc._x = instr_gamescreen.player_mc._x + offset; instr_gamescreen.player_mc._y = instr_gamescreen.player_mc._y + offset; } if (((working_space == 12) || (working_space == 23)) || (working_space == 43)) { instr_gamescreen.player_mc._x = instr_gamescreen.player_mc._x - offset; instr_gamescreen.player_mc._y = instr_gamescreen.player_mc._y + offset; } } instr_gamescreen.grid._visible = false; instr_gamescreen.grid_labels._visible = false; instr_gamescreen.player_mc._visible = true; instr_gamescreen.player_mc.gotoAndPlay(1); instr_gamescreen.bat1._visible = false; instr_gamescreen.bat2._visible = false; i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; tellTarget (generic) { gotoAndStop ("safe"); }; setProperty(generic, _visible , true); i++; } i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; if (((((((((i == 2) || (i == 6)) || (i == 11)) || (i == 14)) || (i == 28)) || (i == 32)) || (i == 40)) || (i == 45)) || (i == 46)) { tellTarget (generic) { gotoAndStop ("tubeA"); }; } if ((((((((((((((((i == 0) || (i == 9)) || (i == 12)) || (i == 17)) || (i == 23)) || (i == 24)) || (i == 25)) || (i == 26)) || (i == 30)) || (i == 31)) || (i == 34)) || (i == 35)) || (i == 36)) || (i == 37)) || (i == 43)) || (i == 47)) { tellTarget (generic) { gotoAndStop ("tubeB"); }; } i++; } arrow_key_array = new Array("still", "down", "right", "down", "right", "up", "right", "down", "right", "right", "right", "down", "right", "down", "left", "left", "down", "left", "down", "left", "left", "up", "left", "left", "down"); arrow_key_array_pos = 0; stop();
Instance of Symbol 291 MovieClip "instr_player_mc" in Symbol 555 MovieClip Frame 4
onClipEvent (load) { this._visible = false; counter = 0; navigation_pos = 0; navigation_array = new array(1, 9, 10, 18, 19, 11, 12, 20, 21, 22, 23, 31, 24, 32, 39, 38, 46, 45, 5, 4, 3, 43, 42, 41); } onClipEvent (enterFrame) { if (counter == 0) { working_space = navigation_array[navigation_pos]; _parent.navigate(working_space); counter = 18; navigation_pos++; if (navigation_pos >= navigation_array.length) { navigation_pos = 0; } } else { counter--; } }
Symbol 555 MovieClip Frame 5
instr_gamescreen.player_mc._visible = false; instr_gamescreen.grid_labels._visible = false; instr_gamescreen.bat1._visible = false; instr_gamescreen.bat2._visible = false; i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; tellTarget (generic) { gotoAndStop ("safe"); }; setProperty(generic, _visible , true); i++; } i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; if ((i == 1) || (i == 28)) { tellTarget (generic) { gotoAndStop ("pit"); }; } if (((((i == 11) || (i == 18)) || (i == 25)) || (i == 32)) || (i == 35)) { tellTarget (generic) { gotoAndStop ("tubeA"); }; } if ((((((i == 0) || (i == 6)) || (i == 9)) || (i == 26)) || (i == 30)) || (i == 45)) { tellTarget (generic) { gotoAndStop ("tubeB"); }; } if ((((((((i == 2) || (i == 10)) || (i == 20)) || (i == 27)) || (i == 29)) || (i == 36)) || (i == 40)) || (i == 41)) { tellTarget (generic) { gotoAndStop ("slimespot"); }; } i++; } stop();
Symbol 555 MovieClip Frame 6
instr_gamescreen.player_mc._visible = false; instr_gamescreen.grid_labels._visible = false; instr_gamescreen.bat1._visible = false; instr_gamescreen.bat2._visible = false; i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; tellTarget (generic) { gotoAndStop ("safe"); }; setProperty(generic, _visible , true); i++; } i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; if (i == 10) { tellTarget (generic) { gotoAndStop ("wumpus"); }; } if (((((i == 0) || (i == 8)) || (i == 11)) || (i == 16)) || (i == 40)) { tellTarget (generic) { gotoAndStop ("tubeA"); }; } if (((((i == 21) || (i == 28)) || (i == 42)) || (i == 44)) || (i == 45)) { tellTarget (generic) { gotoAndStop ("tubeB"); }; } if ((((((((((((i == 1) || (i == 2)) || (i == 3)) || (i == 4)) || (i == 9)) || (i == 17)) || (i == 18)) || (i == 19)) || (i == 23)) || (i == 26)) || (i == 41)) || (i == 43)) { tellTarget (generic) { gotoAndStop ("bloodspot"); }; } i++; } stop();
Symbol 555 MovieClip Frame 7
function navigate(working_space) { frame_label = arrow_key_array[arrow_key_array_pos]; arrow_keys_mc.gotoAndPlay(frame_label); arrow_key_array_pos++; if (arrow_key_array_pos == 4) { instr_gamescreen.player_mc.gotoAndPlay(2); spacebar_mc.gotoAndPlay(2); } if (arrow_key_array_pos >= arrow_key_array.length) { arrow_key_array_pos = 1; instr_gamescreen.player_mc.gotoAndStop(1); } space = "instr_gamescreen.mc" + working_space; xcoords = getProperty(space, _x); ycoords = getProperty(space, _y); instr_gamescreen.player_mc._x = xcoords; instr_gamescreen.player_mc._y = ycoords; offset = 10; } instr_gamescreen.player_mc._visible = true; instr_gamescreen.grid_labels._visible = false; instr_gamescreen.bat1._visible = false; instr_gamescreen.bat2._visible = false; i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; setProperty(generic, _visible , false); i++; } i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; if ((((((((((i == 2) || (i == 9)) || (i == 10)) || (i == 12)) || (i == 20)) || (i == 21)) || (i == 29)) || (i == 36)) || (i == 43)) || (i == 44)) { tellTarget (generic) { gotoAndStop ("safe"); }; setProperty(generic, _visible , true); } if (((((i == 11) || (i == 26)) || (i == 27)) || (i == 28)) || (i == 42)) { tellTarget (generic) { gotoAndStop ("tubeA"); }; setProperty(generic, _visible , true); } if (i == 3) { tellTarget (generic) { gotoAndStop ("tubeB"); }; setProperty(generic, _visible , true); instr_gamescreen.mc3.top._visible = false; } if (((((((((i == 1) || (i == 16)) || (i == 17)) || (i == 18)) || (i == 19)) || (i == 25)) || (i == 34)) || (i == 35)) || (i == 41)) { tellTarget (generic) { gotoAndStop ("bloodspot"); }; setProperty(generic, _visible , true); } if (i == 8) { tellTarget (generic) { gotoAndStop ("slimespot"); }; setProperty(generic, _visible , true); } if (i == 24) { tellTarget (generic) { gotoAndStop ("bloodspot&slimespot"); }; setProperty(generic, _visible , true); } i++; } arrow_key_array = new Array("still", "up", "left", "still", "left", "still", "still", "still"); arrow_key_array_pos = 0; stop();
Instance of Symbol 291 MovieClip "instr_player_mc2" in Symbol 555 MovieClip Frame 7
onClipEvent (load) { this._visible = false; counter = 0; navigation_pos = 0; navigation_array = new array(43, 35, 34, 34, 34, 34, 34); } onClipEvent (enterFrame) { if (counter == 0) { working_space = navigation_array[navigation_pos]; _parent.navigate(working_space); counter = 18; navigation_pos++; if (navigation_pos >= navigation_array.length) { navigation_pos = 0; } } else { counter--; } }
Symbol 562 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 562 MovieClip Frame 10
stop();
Symbol 562 MovieClip Frame 25
stop();
Symbol 563 MovieClip Frame 5
stop();
Symbol 564 MovieClip Frame 1
stop();
Symbol 564 MovieClip Frame 2
stop();
Symbol 565 MovieClip Frame 1
stop();
Symbol 565 MovieClip Frame 2
play();
Symbol 565 MovieClip Frame 4
gotoAndStop (1);
Symbol 566 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 2
play();
Symbol 566 MovieClip Frame 4
gotoAndStop (1);
Symbol 567 MovieClip Frame 1
stop();
Symbol 567 MovieClip Frame 2
play();
Symbol 567 MovieClip Frame 40
gotoAndStop (1);
Symbol 569 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 2
if (_root.player_score == 0) { _root.freeze_action = true; } play();
Symbol 569 MovieClip Frame 55
if (_root.player_score == 0) { _root.freeze_action = false; } gotoAndStop (1);
Symbol 571 MovieClip Frame 1
stop();
Symbol 571 MovieClip Frame 2
if (_root.player_score == 0) { _root.freeze_action = true; } play();
Symbol 571 MovieClip Frame 49
if (_root.player_score == 0) { _root.freeze_action = false; } gotoAndStop (1);
Symbol 573 MovieClip Frame 1
stop();
Symbol 573 MovieClip Frame 2
if (_root.player_score == 0) { _root.freeze_action = true; } play();
Symbol 573 MovieClip Frame 92
if (_root.player_score == 0) { _root.freeze_action = false; } gotoAndStop (1);
Symbol 580 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 580 MovieClip Frame 10
stop();
Symbol 580 MovieClip Frame 20
stop();
Symbol 593 MovieClip Frame 1
stop();
Symbol 593 MovieClip Frame 2
stop();
Symbol 593 MovieClip Frame 3
stop();
Symbol 593 MovieClip Frame 4
stop();
Symbol 593 MovieClip Frame 5
stop();
Symbol 593 MovieClip Frame 6
stop();
Symbol 593 MovieClip Frame 7
stop();
Symbol 593 MovieClip Frame 8
stop();
Symbol 593 MovieClip Frame 9
stop();
Symbol 593 MovieClip Frame 10
stop();
Symbol 593 MovieClip Frame 11
stop();
Symbol 599 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 599 MovieClip Frame 10
stop();
Symbol 599 MovieClip Frame 20
stop();
Symbol 607 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 607 MovieClip Frame 10
stop();
Symbol 607 MovieClip Frame 25
stop();
Symbol 610 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 610 MovieClip Frame 10
stop();
Symbol 610 MovieClip Frame 25
stop();
Symbol 611 MovieClip Frame 1
stop();
Symbol 611 MovieClip Frame 2
stop();
Symbol 644 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 644 MovieClip Frame 10
stop();
Symbol 644 MovieClip Frame 20
stop();
Symbol 644 MovieClip Frame 30
stop();
Symbol 644 MovieClip Frame 40
stop();
Symbol 654 MovieClip Frame 1
if (_root.game_result == "player") { gotoAndPlay (5); } if ((_root.game_result == "wumpus1") || (_root.game_result == "wumpus2")) { gotoAndPlay (15); } if (_root.game_result == "pit") { gotoAndPlay (25); } stop();
Symbol 654 MovieClip Frame 5
stop();
Symbol 654 MovieClip Frame 15
stop();
Symbol 654 MovieClip Frame 25
stop();
Symbol 665 MovieClip Frame 1
if (_root.game_result == "player") { gotoAndStop (5); } if (_root.game_result == "wumpus1") { gotoAndStop (15); } if (_root.game_result == "wumpus2") { gotoAndStop (25); } if (_root.game_result == "pit") { gotoAndStop (35); } stop();
Symbol 665 MovieClip Frame 5
stop();
Symbol 665 MovieClip Frame 15
stop();
Symbol 665 MovieClip Frame 25
stop();
Symbol 665 MovieClip Frame 35
stop();
Symbol 666 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 669 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 669 MovieClip Frame 10
stop();
Symbol 669 MovieClip Frame 25
stop();
Symbol 671 MovieClip Frame 5
stop();
Symbol 672 MovieClip Frame 1
stop();
Symbol 672 MovieClip Frame 2
stop();
Symbol 675 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 675 MovieClip Frame 10
stop();
Symbol 675 MovieClip Frame 25
stop();
Symbol 677 MovieClip Frame 5
stop();
Symbol 678 MovieClip Frame 1
stop();
Symbol 678 MovieClip Frame 2
stop();
Symbol 681 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 681 MovieClip Frame 10
stop();
Symbol 681 MovieClip Frame 25
stop();
Symbol 684 MovieClip Frame 5
stop();
Symbol 685 MovieClip Frame 1
stop();
Symbol 685 MovieClip Frame 2
stop();
Symbol 690 MovieClip Frame 10
stop();
Symbol 702 Button
on (press) { _root.credits_roll = true; _root.freeze_action = false; gotoAndStop (289); }
Symbol 710 MovieClip Frame 1
stop();
Instance of Symbol 705 MovieClip "butbecareful" in Symbol 710 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 713 Button
on (press) { _root.skin = "classic"; gotoAndStop (289); }

Library Items

Symbol 1 Sound [heysound]
Symbol 2 Sound [bustparkingmetersound]
Symbol 3 Sound [start_huntsound]Used by:567
Symbol 4 Sound [stepsound]Used by:566
Symbol 5 Sound [bracketsound]Used by:565
Symbol 6 GraphicUsed by:11 13  Timeline
Symbol 7 GraphicUsed by:13  Timeline
Symbol 8 GraphicUsed by:12 13  Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 MovieClipUses:6Used by:13
Symbol 12 MovieClipUses:8Used by:13
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Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 FontUsed by:19 30 31 32 34
Symbol 19 TextUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:124 433  Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:612  Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:612  Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:124 613  Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:613  Timeline
Symbol 30 TextUses:18Used by:Timeline
Symbol 31 TextUses:18Used by:Timeline
Symbol 32 TextUses:18Used by:35
Symbol 33 GraphicUsed by:35
Symbol 34 TextUses:18Used by:35
Symbol 35 ButtonUses:32 33 34Used by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:38 83 84 85 86 87 88 89 702 713
Symbol 38 ButtonUses:37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:124 666  Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 GraphicUsed by:304 314  Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:69 304 309 314  Timeline
Symbol 45 GraphicUsed by:304 314  Timeline
Symbol 46 GraphicUsed by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:433 503  Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 GraphicUsed by:304  Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 ShapeTweeningUsed by:Timeline
Symbol 63 ShapeTweeningUsed by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 GraphicUsed by:69 304  Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:69 106 304  Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 MovieClipUses:65 44 67Used by:304  Timeline
Symbol 70 GraphicUsed by:71
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Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 FontUsed by:75 76 77 78 79 80 81 82 126 127 128 134 185 186 187 188 189 190 191 192 193 194 195 196 210 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 482 513 514 518 519 520 532 533 539 541 544 545 546 547 553 556 574 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 633 634 635 648 649 650 651 652 653
Symbol 75 TextUses:74Used by:124
Symbol 76 TextUses:74Used by:124
Symbol 77 TextUses:74Used by:124
Symbol 78 TextUses:74Used by:124
Symbol 79 TextUses:74Used by:124
Symbol 80 TextUses:74Used by:124
Symbol 81 TextUses:74Used by:124
Symbol 82 TextUses:74Used by:124
Symbol 83 ButtonUses:37Used by:124
Symbol 84 ButtonUses:37Used by:124
Symbol 85 ButtonUses:37Used by:124
Symbol 86 ButtonUses:37Used by:124
Symbol 87 ButtonUses:37Used by:124
Symbol 88 ButtonUses:37Used by:124
Symbol 89 ButtonUses:37Used by:124
Symbol 90 GraphicUsed by:91
Symbol 91 ButtonUses:90Used by:124
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:124
Symbol 94 GraphicUsed by:124
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:124
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:97 98 99Used by:124 171
Symbol 101 GraphicUsed by:104
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 ButtonUses:101 102 103Used by:124
Symbol 105 GraphicUsed by:124
Symbol 106 MovieClipUses:67Used by:124 441
Symbol 107 FontUsed by:108 109 110 111 112 113 114 130 131 197 198 199 200 201 202 203 204 205 206 207 208 515 516 521 522 523 534 535 536 548 549 550 551 636 637 638 639 640 641 642 643 656 657 659 660 661 662 663 664 700
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Symbol 111 TextUses:107Used by:124
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Symbol 115 GraphicUsed by:117 118 119 120 121 122 123
Symbol 116 GraphicUsed by:117 118 119 120 121 122 123
Symbol 117 ButtonUses:115 116Used by:124
Symbol 118 ButtonUses:115 116Used by:124
Symbol 119 ButtonUses:115 116Used by:124
Symbol 120 ButtonUses:115 116Used by:124
Symbol 121 ButtonUses:115 116Used by:124
Symbol 122 ButtonUses:115 116Used by:124
Symbol 123 ButtonUses:115 116Used by:124
Symbol 124 MovieClipUses:75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 91 93 94 40 27 96 21 100 104 105 106 108 109 110 111 112 113 114 117 118 119 120 121 122 123Used by:Timeline
Symbol 125 GraphicUsed by:555
Symbol 126 TextUses:74Used by:132
Symbol 127 TextUses:74Used by:132
Symbol 128 TextUses:74Used by:132
Symbol 129 GraphicUsed by:132 162
Symbol 130 TextUses:107Used by:132
Symbol 131 TextUses:107Used by:132
Symbol 132 MovieClipUses:126 127 128 129 130 131Used by:555
Symbol 133 GraphicUsed by:555
Symbol 134 TextUses:74Used by:555
Symbol 135 GraphicUsed by:136 211 554
Symbol 136 ButtonUses:135Used by:555
Symbol 137 GraphicUsed by:141
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:137 138 139 140Used by:171
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:146
Symbol 146 MovieClipUses:142 143 145Used by:171
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:151
Symbol 151 MovieClipUses:147 148 150Used by:171
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Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:152 153 154Used by:171
Symbol 156 GraphicUsed by:159
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:156 157 158Used by:171
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Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:160 161 129Used by:171
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Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:163 164 165Used by:171 580
Symbol 167 GraphicUsed by:170
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:167 168 169Used by:171
Symbol 171 MovieClipUses:141 146 151 155 159 162 166 170 100Used by:504 555
Symbol 172 GraphicUsed by:175
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:172 173 174Used by:184
Symbol 176 GraphicUsed by:184
Symbol 177 SoundUsed by:184
Symbol 178 GraphicUsed by:184
Symbol 179 SoundUsed by:184
Symbol 180 GraphicUsed by:184
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
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Symbol 269 GraphicUsed by:277
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Symbol 271 GraphicUsed by:272
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Symbol 292 GraphicUsed by:504
Symbol 293 GraphicUsed by:314 433  Timeline
Symbol 294 GraphicUsed by:314 433  Timeline
Symbol 295 SoundUsed by:296
Symbol 296 MovieClipUses:295Used by:314 433
Symbol 297 GraphicUsed by:314 433  Timeline
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Symbol 303 MovieClipUses:302Used by:314
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Symbol 434 GraphicUsed by:448  Timeline
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Symbol 436 GraphicUsed by:437
Symbol 437 MovieClipUses:436Used by:448  Timeline
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Symbol 449 SoundUsed by:450
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Symbol 505 GraphicUsed by:512
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Symbol 508 GraphicUsed by:512
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Symbol 567 MovieClipUses:3Used by:Timeline
Symbol 568 SoundUsed by:569
Symbol 569 MovieClipUses:568Used by:Timeline
Symbol 570 SoundUsed by:571 573
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Symbol 577 GraphicUses:576Used by:580
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Symbol 580 MovieClipUses:577 578 166 579Used by:Timeline
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Symbol 647 MovieClipUses:646Used by:666
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Symbol 685 MovieClipUses:681 684Used by:Timeline
Symbol 686 GraphicUses:576Used by:698  Timeline
Symbol 687 GraphicUsed by:696
Symbol 688 GraphicUsed by:689
Symbol 689 MovieClipUses:688Used by:690
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Symbol 691 GraphicUsed by:696
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Symbol 703 GraphicUsed by:710
Symbol 704 GraphicUsed by:705
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Symbol 707 GraphicUsed by:708
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Symbol 709 GraphicUsed by:710
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Symbol 711 GraphicUsed by:712
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Symbol 713 ButtonUses:37Used by:Timeline
Symbol 714 GraphicUsed by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 314 MovieClip
Streaming Sound 3Used by:Symbol 433 MovieClip
Streaming Sound 4Used by:Symbol 448 MovieClip
Streaming Sound 5Used by:Symbol 478 MovieClip
Streaming Sound 6Used by:Symbol 503 MovieClip

Instance Names

"loadBarHousing"Frame 4Symbol 15 MovieClip
"loadBar"Frame 4Symbol 17 MovieClip
"main_menu_mc"Frame 289Symbol 124 MovieClip
"instructions"Frame 289Symbol 555 MovieClip
"gamescreen"Frame 294Symbol 504 MovieClip
"sc_illegal_move"Frame 294Symbol 565 MovieClip
"sc_step"Frame 294Symbol 566 MovieClip
"sc_fanfare"Frame 294Symbol 567 MovieClip
"sc_bloodspot_notice"Frame 294Symbol 569 MovieClip
"sc_slimespot_notice"Frame 294Symbol 571 MovieClip
"sc_both_notice"Frame 294Symbol 573 MovieClip
"kill_meter"Frame 294Symbol 593 MovieClip
"killometerlabel"Frame 294Symbol 595 MovieClip
"stats_mc"Frame 294Symbol 644 MovieClip
"gamescreen"Frame 305Symbol 504 MovieClip
"stats_mc"Frame 305Symbol 644 MovieClip
"splash_screen"Frame 908Symbol 710 MovieClip
"wumpus_hard"Symbol 124 MovieClip Frame 2Symbol 93 MovieClip
"wumpus_normal"Symbol 124 MovieClip Frame 2Symbol 93 MovieClip
"wumpus_blindfold"Symbol 124 MovieClip Frame 2Symbol 93 MovieClip
"wumpus_blindfoldexpress"Symbol 124 MovieClip Frame 2Symbol 93 MovieClip
"wumpus_easy"Symbol 124 MovieClip Frame 2Symbol 93 MovieClip
"wumpus_pro"Symbol 124 MovieClip Frame 2Symbol 93 MovieClip
"wumpus_express"Symbol 124 MovieClip Frame 2Symbol 93 MovieClip
"wumpus_hard"Symbol 124 MovieClip Frame 10Symbol 106 MovieClip
"wumpus_normal"Symbol 124 MovieClip Frame 10Symbol 106 MovieClip
"wumpus_blindfold"Symbol 124 MovieClip Frame 10Symbol 106 MovieClip
"wumpus_blindfoldexpress"Symbol 124 MovieClip Frame 10Symbol 106 MovieClip
"wumpus_easy"Symbol 124 MovieClip Frame 10Symbol 106 MovieClip
"wumpus_pro"Symbol 124 MovieClip Frame 10Symbol 106 MovieClip
"wumpus_express"Symbol 124 MovieClip Frame 10Symbol 106 MovieClip
"top"Symbol 171 MovieClip Frame 5Symbol 146 MovieClip
"bottom"Symbol 171 MovieClip Frame 5Symbol 151 MovieClip
"top"Symbol 171 MovieClip Frame 15Symbol 155 MovieClip
"bottom"Symbol 171 MovieClip Frame 15Symbol 159 MovieClip
"sc_wumpus_death"Symbol 314 MovieClip Frame 2Symbol 296 MovieClip
"sc_wumpus_death"Symbol 433 MovieClip Frame 2Symbol 296 MovieClip
"sc_arrow"Symbol 478 MovieClip Frame 2Symbol 450 MovieClip
"sc_got_it"Symbol 503 MovieClip Frame 2Symbol 480 MovieClip
"background"Symbol 504 MovieClip Frame 1Symbol 217 MovieClip
"mc6"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc7"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc5"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc4"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc0"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc3"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc2"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc1"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc14"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc15"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc13"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc12"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc8"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc11"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc10"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc9"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc22"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc23"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc21"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc20"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc16"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc19"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc18"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc17"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc30"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc31"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc29"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc28"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc24"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc27"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc26"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc25"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc38"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc39"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc37"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc36"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc32"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc35"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc34"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc33"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc46"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc47"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc45"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc44"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc40"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc43"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc42"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"mc41"Symbol 504 MovieClip Frame 1Symbol 171 MovieClip
"grid"Symbol 504 MovieClip Frame 1Symbol 219 MovieClip
"grid_labels"Symbol 504 MovieClip Frame 1Symbol 268 MovieClip
"bat1"Symbol 504 MovieClip Frame 1Symbol 184 MovieClip
"bat2"Symbol 504 MovieClip Frame 1Symbol 184 MovieClip
"player_mc"Symbol 504 MovieClip Frame 1Symbol 291 MovieClip
"instr_spot4"Symbol 555 MovieClip Frame 3Symbol 171 MovieClip
"instr_spot3"Symbol 555 MovieClip Frame 3Symbol 171 MovieClip
"instr_spot2"Symbol 555 MovieClip Frame 3Symbol 171 MovieClip
"instr_spot1"Symbol 555 MovieClip Frame 3Symbol 171 MovieClip
"instr_spot5"Symbol 555 MovieClip Frame 3Symbol 171 MovieClip
"instr_spot6"Symbol 555 MovieClip Frame 3Symbol 171 MovieClip
"bat2"Symbol 555 MovieClip Frame 3Symbol 184 MovieClip
"instr_gamescreen"Symbol 555 MovieClip Frame 4Symbol 504 MovieClip
"instr_player_mc"Symbol 555 MovieClip Frame 4Symbol 291 MovieClip
"arrow_keys_mc"Symbol 555 MovieClip Frame 4Symbol 512 MovieClip
"instr_player_mc2"Symbol 555 MovieClip Frame 7Symbol 291 MovieClip
"spacebar_mc"Symbol 555 MovieClip Frame 7Symbol 543 MovieClip
"arrow_keys_mc"Symbol 555 MovieClip Frame 7Symbol 512 MovieClip
"butbecareful"Symbol 710 MovieClip Frame 1Symbol 705 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "heysound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bustparkingmetersound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "start_huntsound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "stepsound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bracketsound"
ExportAssets (56)Timeline Frame 294Symbol 5 as "bracketsound"
ExportAssets (56)Timeline Frame 294Symbol 4 as "stepsound"
ExportAssets (56)Timeline Frame 294Symbol 3 as "start_huntsound"

Labels

"loading"Frame 4
"main_menu"Frame 289
"game_start"Frame 294
"game_loop"Frame 295
"menu"Frame 305
"classic"Symbol 100 MovieClip Frame 10
"basic"Symbol 100 MovieClip Frame 20
"stick_slayer"Symbol 100 MovieClip Frame 30
"weapons_inspector"Symbol 100 MovieClip Frame 40
"classic"Symbol 124 MovieClip Frame 2
"weapons_inspector"Symbol 124 MovieClip Frame 10
"classic"Symbol 132 MovieClip Frame 5
"weapons_inspector"Symbol 132 MovieClip Frame 15
"classic"Symbol 141 MovieClip Frame 10
"basic"Symbol 141 MovieClip Frame 20
"stick_slayer"Symbol 141 MovieClip Frame 30
"weapons_inspector"Symbol 141 MovieClip Frame 40
"classic"Symbol 146 MovieClip Frame 10
"basic"Symbol 146 MovieClip Frame 20
"stick_slayer"Symbol 146 MovieClip Frame 30
"weapons_inspector"Symbol 146 MovieClip Frame 40
"classic"Symbol 151 MovieClip Frame 10
"basic"Symbol 151 MovieClip Frame 20
"stick_slayer"Symbol 151 MovieClip Frame 30
"weapons_inspector"Symbol 151 MovieClip Frame 40
"classic"Symbol 155 MovieClip Frame 10
"basic"Symbol 155 MovieClip Frame 20
"stick_slayer"Symbol 155 MovieClip Frame 30
"weapons_inspector"Symbol 155 MovieClip Frame 40
"classic"Symbol 159 MovieClip Frame 10
"basic"Symbol 159 MovieClip Frame 20
"stick_slayer"Symbol 159 MovieClip Frame 30
"weapons_inspector"Symbol 159 MovieClip Frame 40
"classic"Symbol 162 MovieClip Frame 10
"basic"Symbol 162 MovieClip Frame 20
"stick_slayer"Symbol 162 MovieClip Frame 30
"weapons_inspector"Symbol 162 MovieClip Frame 40
"classic"Symbol 166 MovieClip Frame 10
"basic"Symbol 166 MovieClip Frame 20
"stick_slayer"Symbol 166 MovieClip Frame 30
"weapons_inspector"Symbol 166 MovieClip Frame 40
"classic"Symbol 170 MovieClip Frame 10
"basic"Symbol 170 MovieClip Frame 20
"stick_slayer"Symbol 170 MovieClip Frame 30
"weapons_inspector"Symbol 170 MovieClip Frame 40
"empty"Symbol 171 MovieClip Frame 1
"tubeA"Symbol 171 MovieClip Frame 5
"tubeB"Symbol 171 MovieClip Frame 15
"wumpus"Symbol 171 MovieClip Frame 25
"pit"Symbol 171 MovieClip Frame 35
"wumpus&pit"Symbol 171 MovieClip Frame 45
"slimespot"Symbol 171 MovieClip Frame 55
"bloodspot&slimespot"Symbol 171 MovieClip Frame 65
"bloodspot"Symbol 171 MovieClip Frame 75
"bloodypit"Symbol 171 MovieClip Frame 85
"safe"Symbol 171 MovieClip Frame 95
"classic"Symbol 175 MovieClip Frame 10
"basic"Symbol 175 MovieClip Frame 20
"stick_slayer"Symbol 175 MovieClip Frame 30
"weapons_inspector"Symbol 175 MovieClip Frame 40
"classic"Symbol 184 MovieClip Frame 10
"bat_action"Symbol 184 MovieClip Frame 38
"weapons_inspector"Symbol 184 MovieClip Frame 53
"bat_action2"Symbol 184 MovieClip Frame 87
"classic"Symbol 209 MovieClip Frame 5
"weapons_inspector"Symbol 209 MovieClip Frame 15
"classic"Symbol 217 MovieClip Frame 10
"basic"Symbol 217 MovieClip Frame 20
"stick_slayer"Symbol 217 MovieClip Frame 30
"weapons_inspector"Symbol 217 MovieClip Frame 40
"classic"Symbol 277 MovieClip Frame 10
"basic"Symbol 277 MovieClip Frame 40
"stick_slayer"Symbol 277 MovieClip Frame 60
"weapons_inspector"Symbol 277 MovieClip Frame 70
"classic"Symbol 290 MovieClip Frame 10
"basic"Symbol 290 MovieClip Frame 40
"stick_slayer"Symbol 290 MovieClip Frame 60
"weapons_inspector"Symbol 290 MovieClip Frame 73
"classic"Symbol 314 MovieClip Frame 2
"weapons_inspector"Symbol 314 MovieClip Frame 85
"classic"Symbol 433 MovieClip Frame 2
"weapons_inspector"Symbol 433 MovieClip Frame 80
"classic"Symbol 448 MovieClip Frame 2
"weapons_inspector"Symbol 448 MovieClip Frame 70
"classic"Symbol 478 MovieClip Frame 2
"left"Symbol 478 MovieClip Frame 13
"right"Symbol 478 MovieClip Frame 32
"up"Symbol 478 MovieClip Frame 51
"down"Symbol 478 MovieClip Frame 70
"weapons_inspector"Symbol 478 MovieClip Frame 100
"classic"Symbol 503 MovieClip Frame 2
"down"Symbol 503 MovieClip Frame 11
"right"Symbol 503 MovieClip Frame 21
"up"Symbol 503 MovieClip Frame 32
"left"Symbol 503 MovieClip Frame 42
"weapons_inspector"Symbol 503 MovieClip Frame 70
"wumpus_death1"Symbol 504 MovieClip Frame 10
"wumpus_death2"Symbol 504 MovieClip Frame 25
"pit_death"Symbol 504 MovieClip Frame 39
"arrow"Symbol 504 MovieClip Frame 54
"got_it"Symbol 504 MovieClip Frame 64
"still"Symbol 512 MovieClip Frame 1
"right"Symbol 512 MovieClip Frame 15
"left"Symbol 512 MovieClip Frame 33
"up"Symbol 512 MovieClip Frame 51
"down"Symbol 512 MovieClip Frame 69
"classic"Symbol 517 MovieClip Frame 5
"weapons_inspector"Symbol 517 MovieClip Frame 15
"classic"Symbol 524 MovieClip Frame 5
"weapons_inspector"Symbol 524 MovieClip Frame 15
"classic"Symbol 537 MovieClip Frame 5
"weapons_inspector"Symbol 537 MovieClip Frame 15
"classic"Symbol 552 MovieClip Frame 5
"weapons_inspector"Symbol 552 MovieClip Frame 15
"classic"Symbol 562 MovieClip Frame 10
"weapons_inspector"Symbol 562 MovieClip Frame 25
"classic"Symbol 580 MovieClip Frame 10
"weapons_inspector"Symbol 580 MovieClip Frame 20
"classic"Symbol 599 MovieClip Frame 10
"weapons_inspector"Symbol 599 MovieClip Frame 20
"classic"Symbol 607 MovieClip Frame 10
"weapons_inspector"Symbol 607 MovieClip Frame 25
"classic"Symbol 610 MovieClip Frame 10
"weapons_inspector"Symbol 610 MovieClip Frame 25
"classic"Symbol 644 MovieClip Frame 10
"basic"Symbol 644 MovieClip Frame 20
"stick_slayer"Symbol 644 MovieClip Frame 30
"weapons_inspector"Symbol 644 MovieClip Frame 40
"player"Symbol 654 MovieClip Frame 5
"wumpus"Symbol 654 MovieClip Frame 15
"pit"Symbol 654 MovieClip Frame 25
"player"Symbol 665 MovieClip Frame 5
"wumpus1"Symbol 665 MovieClip Frame 15
"wumpus2"Symbol 665 MovieClip Frame 25
"pit"Symbol 665 MovieClip Frame 35
"classic"Symbol 666 MovieClip Frame 5
"weapons_inspector"Symbol 666 MovieClip Frame 20
"classic"Symbol 669 MovieClip Frame 10
"weapons_inspector"Symbol 669 MovieClip Frame 25
"classic"Symbol 675 MovieClip Frame 10
"weapons_inspector"Symbol 675 MovieClip Frame 25
"classic"Symbol 681 MovieClip Frame 10
"weapons_inspector"Symbol 681 MovieClip Frame 25

Dynamic Text Variables

_root.player_scoreSymbol 614 EditableText"MMM"
_root.pit_scoreSymbol 615 EditableText"MMM"
_root.wumpus_score2Symbol 616 EditableText"MMM"
_root.wumpus_score1Symbol 620 EditableText"MMM"
_root.player_scoreSymbol 622 EditableText"MMM"
_root.pit_scoreSymbol 623 EditableText"MMM"
_root.wumpus_score2Symbol 624 EditableText"MMM"
_root.wumpus_score1Symbol 625 EditableText"MMM"
_root.player_scoreSymbol 626 EditableText"MMMM"
_root.pit_scoreSymbol 627 EditableText"MMMM"
_root.wumpus_scoreSymbol 628 EditableText"MMMM"
_root.player_scoreSymbol 633 EditableText"MMMM"
_root.pit_scoreSymbol 634 EditableText"MMMM"
_root.wumpus_scoreSymbol 635 EditableText"MMMM"
_root.player_scoreSymbol 636 EditableText"MMM"
_root.pit_scoreSymbol 637 EditableText"MMM"
_root.wumpus_score2Symbol 638 EditableText"MMM"
_root.wumpus_score1Symbol 642 EditableText"MMM"




http://swfchan.com/7/33059/info.shtml
Created: 17/5 -2019 15:41:43 Last modified: 17/5 -2019 15:41:43 Server time: 13/05 -2024 04:04:00