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Defend!.swf

This is the info page for
Flash #33617

(Click the ID number above for more basic data on this flash file.)


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DEFEND!

START

Version 1.2.1

Game Loop

GameLoop

X

Start Round

Round ##

Spendable Points: ######

Cannon

Wall

Your Score: ######

Warrior

Marsh

Tidal Pool

Purchase Window

X

Avoca_MI@hotmail.com

REPLAY?

GAME OVER

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ActionScript [AS1/AS2]

Frame 1
if (_framesloaded >= _totalframes) { gotoAndStop (2); } else { gotoAndPlay (1); }
Frame 2
stop(); _global.StartingPoints = 20000; _global.GameSpeed = 1; _global.CurrentPoints = StartingPoints; _global.TotalPoints = 0; _global.CurrentRound = 1; _global.bHelp = true; _global.DragActive = false; _global.DragObject = null; _global.RoundActive = false; _global.ShipSpeed = 8; _global.WarShipSpeed = 5; _global.RaiderSpeed = 5; _global.CannonBallSpeed = 10; _global.CannonBallDelay = 5; _global.WarriorSpeed = 7; _global.ShipValue = 100; _global.ShipLoadValue = 500; _global.RunnerValue = 100; _global.MasonValue = 200; _global.DemoValue = 300; _global.AssassinValue = 400; _global.WarShipValue = 500; _global.MarshDepth = 100; _global.TidalPoolDepth = 200; _global.CannonBallDepth = 300; _global.ECannonBallDepth = 400; _global.CannonDepth = 500; _global.WallDepth = 600; _global.ShipDepth = 700; _global.WarShipDepth = 800; _global.RaiderDepth = 900; _global.DamageDepth = 1000; _global.WDamageDepth = 1100; _global.WarriorTargetDepth = 1200; _global.WarriorDepth = 1300; _global.MessageBoxDepth = 1400; _global.MarshPrice = 1000; _global.WallPrice = 2000; _global.WarriorPrice = 3000; _global.TidalPoolPrice = 1500; _global.CannonPrice = 15000; _global.CannonBallArray = []; _global.CannonBallArrayUBound = -1; _global.ECannonBallArray = []; _global.ECannonBallArrayUBound = -1; _global.ShipArray = []; _global.ShipArrayUBound = -1; _global.RaiderArray = []; _global.RaiderArrayUBound = -1; _global.CannonArray = []; _global.CannonArrayUBound = -1; _global.WallArray = []; _global.WallArrayUBound = -1; _global.TargetArray = []; _global.TargetArrayUBound = -1; _global.ETargetArray = []; _global.ETargetArrayUBound = -1; _global.WarriorArray = []; _global.WarriorArrayUBound = -1; _global.WarShipArray = []; _global.WarShipArrayUBound = -1; _global.MarshArray = []; _global.MarshArrayUBound = -1; _global.TidalPoolArray = []; _global.TidalPoolArrayUBound = -1; _global.Keyboard = new Object(); Key.addListener(Keyboard); _global.Keyboard.onKeyDown = function () { if (Key.isDown(82) && (DragActive)) { if (DragObject._name.indexOf("TidalPool") < 0) { DragObject._rotation = DragObject._rotation + 90; } } if (Key.isDown(69) && (DragActive)) { if (DragObject._name.indexOf("TidalPool") < 0) { DragObject._rotation = DragObject._rotation - 90; } } }; _global.OnLand = function (TestObject) { if (((((((TestObject.hitTest(_root.Land.HotSpot1) || (TestObject.hitTest(_root.Land.HotSpot2))) || (TestObject.hitTest(_root.Land.HotSpot3))) || (TestObject.hitTest(_root.Land.HotSpot4))) && (!TestObject.hitTest(_root.Land.WaterSpot1))) && (!TestObject.hitTest(_root.Land.WaterSpot2))) && (!TestObject.hitTest(_root.Land.WaterSpot3))) && (!TestObject.hitTest(_root.Land.WaterSpot4))) { return(true); } return(false); }; _global.ShipOnLand = function (TestObject) { if (((TestObject.hitTest(_root.Land.HotSpot1) || (TestObject.hitTest(_root.Land.HotSpot2))) || (TestObject.hitTest(_root.Land.HotSpot3))) || (TestObject.hitTest(_root.Land.HotSpot4))) { return(true); } return(false); }; _global.ProcessGameLoop = function () { PackCannonBallArray(); PackECannonBallArray(); PackShipArray(); PackWarShipArray(); PackRaiderArray(); PackWallArray(); PackWarriorArray(); PackCannonArray(); PackMarshArray(); PackTidalPoolArray(); if (CannonArrayUBound == -1) { EndGame("All your cannons were destroyed."); } TrackTargets(); if (((TargetArrayUBound == -1) && (ShipArrayUBound == -1)) && (WarShipArrayUBound == -1)) { EndRound(); return(undefined); } HandleWarriors(); HandleCannons(); HandleCannonBalls(); HandleECannonBalls(); HandleTransportShips(); HandleWarShips(); HandleRaiders(); }; _global.ToDegrees = function (radians) { return(57.2957795130823 * radians); }; _global.ToRadians = function (degrees) { return((Math.PI/180) * degrees); }; _global.RotateObject = function (oObject, Target, bPlus90) { if (bPlus90 == true) { oObject._rotation = 15 - ToDegrees(Math.atan2(Target._x - oObject._x, Target._y - oObject._y)); } else { oObject._rotation = -ToDegrees(Math.atan2(oObject._x - Target._x, oObject._y - Target._y)); } }; _global.WallHit = function (Wall, Hitter) { if (Wall._currentframe == Wall._totalframes) { Wall.removeMovieClip(); } Wall.gotoAndStop(Wall._currentframe + 1); Hitter.removeMovieClip(); }; _global.CannonHit = function (Cannon, Hitter) { if (Cannon._currentframe == Cannon._totalframes) { Cannon.removeMovieClip(); } Cannon.gotoAndStop(Cannon._currentframe + 1); Hitter.removeMovieClip(); }; _global.WarriorHit = function (Warrior, Hitter) { if (Warrior._currentframe == Warrior._totalframes) { Warrior.StartingTarget.removeMovieClip(); Warrior.removeMovieClip(); } Warrior.gotoAndStop(Warrior._currentframe + 1); Hitter.removeMovieClip(); }; _global.RaiderHit = function (Raider, Hitter, bRemoveHitter) { switch (Raider.RType) { case "RUNNER" : CurrentPoints = CurrentPoints + RunnerValue; TotalPoints = TotalPoints + RunnerValue; break; case "MASON" : CurrentPoints = CurrentPoints + MasonValue; TotalPoints = TotalPoints + MasonValue; break; case "DEMO" : CurrentPoints = CurrentPoints + DemoValue; TotalPoints = TotalPoints + DemoValue; break; case "ASSASSIN" : CurrentPoints = CurrentPoints + AssassinValue; TotalPoints = TotalPoints + AssassinValue; } Raider.removeMovieClip(); if (bRemoveHitter == true) { Hitter.removeMovieClip(); } }; _global.ShipHit = function (Ship, Hitter, Damage, bRemoveHitter) { Ship.Damage.gotoAndStop(Ship.Damage._currentframe + Damage); if (Ship.Damage._currentframe >= Ship.Damage._totalframes) { if (Ship._name.indexOf("War") >= 0) { TotalPoints = TotalPoints + WarShipValue; CurrentPoints = CurrentPoints + WarShipValue; } else { TotalPoints = TotalPoints + ShipValue; CurrentPoints = CurrentPoints + ShipValue; if (Ship.Load != 0) { TotalPoints = TotalPoints + ShipLoadValue; CurrentPoints = CurrentPoints + ShipLoadValue; } } Ship.Damage.removeMovieClip(); Ship.removeMovieClip(); } if (bRemoveHitter == true) { Hitter.removeMovieClip(); } }; _global.PackCannonBallArray = function () { var i = 0; var NewArray = []; var NewUBound = -1; i = 0; while (i <= CannonBallArrayUBound) { if (eval ("_root.CannonBall" + i)._name != undefined) { NewUBound++; NewArray[NewUBound] = eval ("_root.CannonBall" + i); NewArray[NewUBound]._name = "CannonBall" + NewUBound; NewArray[NewUBound].swapDepths(CannonBallDepth + NewUBound); } i++; } CannonBallArray = NewArray; CannonBallArrayUBound = NewUBound; }; _global.PackECannonBallArray = function () { var i = 0; var NewArray = []; var NewUBound = -1; i = 0; while (i <= ECannonBallArrayUBound) { if (eval ("_root.ECannonBall" + i)._name != undefined) { NewUBound++; NewArray[NewUBound] = eval ("_root.ECannonBall" + i); NewArray[NewUBound]._name = "ECannonBall" + NewUBound; NewArray[NewUBound].swapDepths(ECannonBallDepth + NewUBound); } i++; } ECannonBallArray = NewArray; ECannonBallArrayUBound = NewUBound; }; _global.PackWarriorArray = function () { var i = 0; var NewArray = []; var NewUBound = -1; i = 0; while (i <= WarriorArrayUBound) { if (eval ("_root.Warrior" + i)._name != undefined) { NewUBound++; NewArray[NewUBound] = eval ("_root.Warrior" + i); NewArray[NewUBound]._name = "Warrior" + NewUBound; NewArray[NewUBound].swapDepths(WarriorDepth + NewUBound); } i++; } WarriorArray = NewArray; WarriorArrayUBound = NewUBound; }; _global.PackMarshArray = function () { var i = 0; var NewArray = []; var NewUBound = -1; i = 0; while (i <= MarshArrayUBound) { if (eval ("_root.Marsh" + i)._name != undefined) { NewUBound++; NewArray[NewUBound] = eval ("_root.Marsh" + i); NewArray[NewUBound]._name = "Marsh" + NewUBound; NewArray[NewUBound].swapDepths(MarshDepth + NewUBound); } i++; } MarshArray = NewArray; MarshArrayUBound = NewUBound; }; _global.PackTidalPoolArray = function () { var i = 0; var NewArray = []; var NewUBound = -1; i = 0; while (i <= TidalPoolArrayUBound) { if (eval ("_root.TidalPool" + i)._name != undefined) { NewUBound++; NewArray[NewUBound] = eval ("_root.TidalPool" + i); NewArray[NewUBound]._name = "TidalPool" + NewUBound; NewArray[NewUBound].swapDepths(TidalPoolDepth + NewUBound); } i++; } TidalPoolArray = NewArray; TidalPoolArrayUBound = NewUBound; }; _global.PackShipArray = function () { var i = 0; var NewArray = []; var NewUBound = -1; i = 0; while (i <= ShipArrayUBound) { if (eval ("_root.Ship" + i)._name != undefined) { NewUBound++; NewArray[NewUBound] = eval ("_root.Ship" + i); NewArray[NewUBound]._name = "Ship" + NewUBound; } i++; } ShipArray = NewArray; ShipArrayUBound = NewUBound; }; _global.PackWarShipArray = function () { var i = 0; var NewArray = []; var NewUBound = -1; i = 0; while (i <= WarShipArrayUBound) { if (eval ("_root.WShip" + i)._name != undefined) { NewUBound++; NewArray[NewUBound] = eval ("_root.WShip" + i); NewArray[NewUBound]._name = "WShip" + NewUBound; } i++; } WarShipArray = NewArray; WarShipArrayUBound = NewUBound; }; _global.PackRaiderArray = function () { var i = 0; var j = 0; var NewArray = []; var NewUBound = -1; var oldRaiderName = ""; i = 0; while (i <= RaiderArrayUBound) { if (eval ("_root.Raider" + i)._name != undefined) { NewUBound++; NewArray[NewUBound] = eval ("_root.Raider" + i); oldRaiderName = NewArray[NewArrayUBound]; NewArray[NewUBound]._name = "Raider" + NewUBound; NewArray[NewUBound].swapDepths(RaiderDepth + NewUBound); j = 0; while (j <= WarriorArrayUBound) { if (WarriorArray[j].Target == oldRaiderName) { WarriorArray[j].Target = NewArray[NewArrayUBound]; } j++; } } else { j = 0; while (j <= WarriorArrayUBound) { if ((WarriorArray[j].Target = eval ("_root.Raider" + i))) { WarriorArray[j].Target = undefined; } j++; } } i++; } RaiderArray = NewArray; RaiderArrayUBound = NewUBound; }; _global.PackWallArray = function () { var i = 0; var NewArray = []; var NewUBound = -1; i = 0; while (i <= WallArrayUBound) { if (eval ("_root.Wall" + i)._name != undefined) { NewUBound++; NewArray[NewUBound] = eval ("_root.Wall" + i); NewArray[NewUBound]._name = "Wall" + NewUBound; NewArray[NewUBound].swapDepths(WallDepth + NewUBound); } i++; } WallArray = NewArray; WallArrayUBound = NewUBound; }; _global.PackCannonArray = function () { var i = 0; var NewArray = []; var NewUBound = -1; i = 0; while (i <= CannonArrayUBound) { if (eval ("_root.Cannon" + i)._name != undefined) { NewUBound++; NewArray[NewUBound] = eval ("_root.Cannon" + i); NewArray[NewUBound]._name = "Cannon" + NewUBound; NewArray[NewUBound].swapDepths(CannonDepth + NewUBound); } i++; } CannonArray = NewArray; CannonArrayUBound = NewUBound; }; _global.HandleECannonBalls = function () { var i = 0; var j = 0; i = 0; while (i <= ECannonBallArrayUBound) { if (((ECannonBallArray[i]._x <= 0) || (ECannonBallArray[i]._y > Stage.height)) || (ECannonBallArray[i]._y < 0)) { ECannonBallArray[i].removeMovieClip(); } ECannonBallArray[i]._x = ECannonBallArray[i]._x + ECannonBallArray[i].XSpeed; ECannonBallArray[i]._y = ECannonBallArray[i]._y + ECannonBallArray[i].YSpeed; j = 0; while (j <= CannonArrayUBound) { if (ECannonBallArray[i].hitTest(CannonArray[j])) { CannonHit(CannonArray[j], ECannonBallArray[i]); } j++; } j = 0; while (j <= WarriorArrayUBound) { if (ECannonBallArray[i].hitTest(WarriorArray[j])) { WarriorHit(WarriorArray[j], ECannonBallArray[i]); } j++; } j = 0; while (j <= WallArrayUBound) { if (ECannonBallArray[i].hitTest(WallArray[j])) { WallHit(WallArray[j], ECannonBallArray[i]); } j++; } j = 0; while (j <= ShipArrayUBound) { if (ECannonBallArray[i].hitTest(ShipArray[j])) { ShipHit(ShipArray[j], ECannonBallArray[i], 2, true); } j++; } j = 0; while (j <= RaiderArrayUBound) { if (ECannonBallArray[i].hitTest(RaiderArray[j])) { RaiderHit(RaiderArray[j], ECannonBallArray[i], true); } j++; } i++; } }; _global.HandleCannonBalls = function () { var i = 0; var j = 0; i = 0; while (i <= CannonBallArrayUBound) { if (((CannonBallArray[i]._x > Stage.width) || (CannonBallArray[i]._y > Stage.height)) || (CannonBallArray[i]._y < 0)) { CannonBallArray[i].removeMovieClip(); } CannonBallArray[i]._x = CannonBallArray[i]._x + CannonBallArray[i].XSpeed; CannonBallArray[i]._y = CannonBallArray[i]._y + CannonBallArray[i].YSpeed; j = 0; while (j <= ShipArrayUBound) { if (CannonBallArray[i].hitTest(ShipArray[j])) { ShipHit(ShipArray[j], CannonBallArray[i], 2, true); } j++; } j = 0; while (j <= WarShipArrayUBound) { if (CannonBallArray[i].hitTest(WarShipArray[j])) { ShipHit(WarShipArray[j], CannonBallArray[i], 1, true); } j++; } j = 0; while (j <= RaiderArrayUBound) { if (CannonBallArray[i].hitTest(RaiderArray[j])) { RaiderHit(RaiderArray[j], CannonBallArray[i], true); } j++; } j = 0; while (j <= WallArrayUBound) { if (CannonBallArray[i].hitTest(WallArray[j])) { WallHit(WallArray[j], CannonBallArray[i]); } j++; } j = 0; while (j <= WarriorArrayUBound) { if (CannonBallArray[i].hitTest(WarriorArray[j])) { WarriorHit(WarriorArray[j], CannonBallArray[i]); } j++; } i++; } }; _global.FireCannon = function (Cannon, CannonTarget) { RotateObject(Cannon, CannonTarget, false); CannonBallArrayUBound++; _root.MasterCannonBall.duplicateMovieClip("CannonBall" + CannonBallArrayUBound, CannonBallDepth + CannonBallArrayUBound); CannonBallArray[CannonBallArrayUBound] = eval ("_root.CannonBall" + CannonBallArrayUBound); CannonBallArray[CannonBallArrayUBound]._x = Cannon._x; CannonBallArray[CannonBallArrayUBound]._y = Cannon._y; SetDirectionalSpeed(CannonBallArray[CannonBallArrayUBound], CannonTarget, CannonBallSpeed); Cannon.FireDelay = CannonBallDelay; }; _global.HandleTransportShips = function () { var i = 0; var j = 0; i = 0; while (i <= ShipArrayUBound) { j = 0; while (j <= TidalPoolArrayUBound) { if (ShipArray[i].hitTest(TidalPoolArray[j])) { ShipHit(ShipArray[i], TidalPoolArray[j], 20, false); } j++; } if (ShipOnLand(ShipArray[i])) { if ((ShipArray[i].RaiderLoad > 0) && ((ShipArray[i].DropLoad <= 0) || (ShipArray[i].DropLoad == undefined))) { CreateRaider(ShipArray[i]); ShipArray[i].RaiderLoad--; ShipArray[i].DropLoad = 5; } else { ShipArray[i].DropLoad--; } } else if (ShipArray[i].LaunchDelay <= 0) { ShipArray[i]._x = ShipArray[i]._x - ShipArray[i].Speed; ShipArray[i].Damage._x = ShipArray[i].Damage._x - ShipArray[i].Speed; } else { ShipArray[i].LaunchDelay--; } i++; } }; _global.HandleWarShips = function () { var i = 0; i = 0; while (i <= WarShipArrayUBound) { j = 0; while (j <= TidalPoolArrayUBound) { if (WarShipArray[i].hitTest(TidalPoolArray[j])) { ShipHit(WarShipArray[i], TidalPoolArray[j], 20, false); } j++; } if (WarShipArray[i].LaunchDelay <= 0) { if (WarShipArray[i]._x > (Stage.width * 0.75)) { WarShipArray[i]._x = WarShipArray[i]._x - WarShipArray[i].Speed; WarShipArray[i].Damage._x = WarShipArray[i].Damage._x - WarShipArray[i].Speed; } else if (WarShipArray[i].FireDelay <= 0) { ECannonBallArrayUBound++; _root.MasterECannonBall.duplicateMovieClip("ECannonBall" + ECannonBallArrayUBound, ECannonBallDepth + ECannonBallArrayUBound); ECannonBallArray[ECannonBallArrayUBound] = eval ("_root.ECannonBall" + ECannonBallArrayUBound); ECannonBallArray[ECannonBallArrayUBound]._x = WarShipArray[i]._x - WarShipArray[i].width; ECannonBallArray[ECannonBallArrayUBound]._y = WarShipArray[i]._y; SetDirectionalSpeed(ECannonBallArray[ECannonBallArrayUBound], ETargetArray[Math.round(Math.random() * ETargetArrayUBound)], CannonBallSpeed); if (Math.round(Math.random()) == 0) { WarShipArray[i]._y = WarShipArray[i]._y - WarShipSpeed; } else { WarShipArray[i]._y = WarShipArray[i]._y + WarShipSpeed; } WarShipArray[i].FireDelay = CannonBallDelay; } else { WarShipArray[i].FireDelay--; } } else { WarShipArray[i].LaunchDelay--; } i++; } }; _global.HandleRaiders = function () { var i = 0; var j = 0; i = 0; while (i <= RaiderArrayUBound) { if (RaiderArray[i].Target._name == undefined) { RaiderArray[i].Target = GetRaiderTarget(RaiderArray[i]); } SetDirectionalSpeed(RaiderArray[i], RaiderArray[i].Target, RaiderSpeed); RotateObject(RaiderArray[i], RaiderArray[i].Target, true); if (eval ("_root.Raider" + i).hitTest(_root.MasterFlag)) { EndGame("Your flag was captured by the invading raiders."); } j = 0; while (j <= CannonArrayUBound) { if (RaiderArray[i].hitTest(CannonArray[j]) && (RaiderArray[i].RType == "DEMO")) { CannonHit(CannonArray[j], RaiderArray[i]); } j++; } j = 0; while (j <= WarriorArrayUBound) { if (RaiderArray[i].hitTest(WarriorArray[j]) && (RaiderArray[i].RType == "ASSASSIN")) { WarriorHit(WarriorArray[j], RaiderArray[i]); } j++; } j = 0; while (j <= WallArrayUBound) { if (RaiderArray[i].hitTest(WallArray[j])) { if (RaiderArray[i].RType == "MASON") { WallHit(WallArray[j], RaiderArray[i]); } else { RaiderArray[i].XSpeed = 0; RaiderArray[i].YSpeed = 0; } } j++; } j = 0; while (j <= MarshArrayUBound) { if (RaiderArray[i].hitTest(MarshArray[j])) { RaiderArray[i].XSpeed = RaiderArray[i].XSpeed * 0.5; RaiderArray[i].YSpeed = RaiderArray[i].YSpeed * 0.5; } j++; } RaiderArray[i]._x = RaiderArray[i]._x + RaiderArray[i].XSpeed; RaiderArray[i]._y = RaiderArray[i]._y + RaiderArray[i].YSpeed; i++; } }; _global.HandleWarriors = function () { var i = 0; var j = 0; var oldX = 0; var oldY = 0; i = 0; while (i <= WarriorArrayUBound) { if (RaiderArrayUBound == -1) { WarriorArray[i].Target = WarriorArray[i].StartingTarget; } else if ((WarriorArray[i].Target._name == undefined) || (WarriorArray[i].Target == WarriorArray[i].StartingTarget)) { WarriorArray[i].Target = RaiderArray[Math.round(Math.random() * RaiderArrayUBound)]; } if ((WarriorArray[i].Target == WarriorArray[i].StartingTarget) && (WarriorArray[i].hitTest(WarriorArray[i].StartingTarget.HotSpot))) { WarriorArray[i].XSpeed = 0; WarriorArray[i].YSpeed = 0; } else { SetDirectionalSpeed(WarriorArray[i], WarriorArray[i].Target, WarriorSpeed); } j = 0; while (j <= RaiderArrayUBound) { if (WarriorArray[i].hitTest(RaiderArray[j])) { RaiderHit(RaiderArray[j], WarriorArray[i], false); } j++; } oldX = WarriorArray[i]._x; oldY = WarriorArray[i]._y; WarriorArray[i]._x = WarriorArray[i]._x + WarriorArray[i].XSpeed; WarriorArray[i]._y = WarriorArray[i]._y + WarriorArray[i].YSpeed; j = 0; while (j <= WallArrayUBound) { if (WarriorArray[i].hitTest(WallArray[j])) { WarriorArray[i]._x = oldX; WarriorArray[i]._y = oldY; WarriorArray[i].XSpeed = 0; WarriorArray[i].YSpeed = 0; WarriorArray[i].Target = RaiderArray[Math.round(Math.random() * RaiderArrayUBound)]; } j++; } i++; } }; _global.HandleCannons = function () { var i = 0; i = 0; while (i <= CannonArrayUBound) { if ((CannonArray[i].FireDelay <= 0) && (TargetArrayUBound >= 0)) { CannonTarget = TargetArray[Math.round(Math.random() * TargetArrayUBound)]; FireCannon(CannonArray[i], CannonTarget); } else { CannonArray[i].FireDelay--; } i++; } }; _global.TrackTargets = function () { var i = 0; TargetArray = []; TargetArrayUBound = -1; ETargetArray = []; ETargetArrayUBound = -1; i = 0; while (i <= ShipArrayUBound) { if (ShipArray[i].LaunchDelay == 0) { TargetArrayUBound++; TargetArray[TargetArrayUBound] = ShipArray[i]; } i++; } i = 0; while (i <= WarShipArrayUBound) { if (WarShipArray[i].LaunchDelay == 0) { TargetArrayUBound++; TargetArray[TargetArrayUBound] = WarShipArray[i]; } i++; } i = 0; while (i <= RaiderArrayUBound) { TargetArrayUBound++; TargetArray[TargetArrayUBound] = RaiderArray[i]; i++; } i = 0; while (i <= CannonArrayUBound) { ETargetArrayUBound++; ETargetArray[ETargetArrayUBound] = CannonArray[i]; i++; } i = 0; while (i <= WarriorArrayUBound) { ETargetArrayUBound++; ETargetArray[ETargetArrayUBound] = WarriorArray[i]; i++; } i = 0; while (i <= WallArrayUBound) { ETargetArrayUBound++; ETargetArray[ETargetArrayUBound] = WallArray[i]; i++; } }; _global.CreateRaider = function (FromShip) { var RaiderType = ""; var RndRaider = 0; RaiderArrayUBound++; if (CurrentRound < 5) { RndRaider = 1; } else if (CurrentRound < 10) { RndRaider = Math.round(Math.random() * 1) + 1; } else if (CurrentRound < 15) { RndRaider = Math.round(Math.random() * 2) + 1; } else { RndRaider = Math.round(Math.random() * 3) + 1; } switch (RndRaider) { case 1 : _root.MasterRunner.duplicateMovieClip("Raider" + RaiderArrayUBound, RaiderDepth + RaiderArrayUBound); RaiderType = "RUNNER"; break; case 2 : _root.MasterMason.duplicateMovieClip("Raider" + RaiderArrayUBound, RaiderDepth + RaiderArrayUBound); RaiderType = "MASON"; break; case 3 : _root.MasterDemo.duplicateMovieClip("Raider" + RaiderArrayUBound, RaiderDepth + RaiderArrayUBound); RaiderType = "DEMO"; break; case 4 : _root.MasterAssassin.duplicateMovieClip("Raider" + RaiderArrayUBound, RaiderDepth + RaiderArrayUBound); RaiderType = "ASSASSIN"; } RaiderArray[RaiderArrayUBound] = eval ("_root.Raider" + RaiderArrayUBound); RaiderArray[RaiderArrayUBound]._x = FromShip._x - (_root.MasterShip._width / 2); RaiderArray[RaiderArrayUBound]._y = (FromShip._y + (_root.MasterShip._height / 2)) - (_root.MasterRaider._height / 2); RaiderArray[RaiderArrayUBound].RType = RaiderType; RaiderArray[RaiderArrayUBound].Target = GetRaiderTarget(RaiderArray[RaiderArrayUBound]); }; _global.GetRaiderTarget = function (Raider) { switch (Raider.RType) { case "RUNNER" : return(_root.MasterFlag); case "MASON" : if (WallArrayUBound >= 0) { return(WallArray[Math.round(Math.random() * WallArrayUBound)]); } return(_root.MasterFlag); case "DEMO" : if (CannonArrayUBound >= 0) { return(CannonArray[Math.round(Math.random() * CannonArrayUBound)]); } return(_root.MasterFlag); case "ASSASSIN" : if (WarriorArrayUBound >= 0) { return(WarriorArray[Math.round(Math.random() * WarriorArrayUBound)]); } return(_root.MasterFlag); } }; _global.SetDirectionalSpeed = function (Object1, Object2, Speed) { var A = 0; var C = 0; A = Math.atan2(Object1._x - Object2._x, Object1._y - Object2._y); C = (Math.PI/2) - A; Object1.XSpeed = (-Speed) * Math.sin(A); Object1.YSpeed = (-Speed) * Math.sin(C); }; _global.PurchaseCannon = function () { if ((CurrentPoints >= CannonPrice) && (DragActive != true)) { if (CannonArrayUBound >= 9) { _root.MessageBox.MessageText.text = "You may only purchase 10 cannons."; _root.MessageBox._visible = true; } else { CannonArrayUBound++; CurrentPoints = CurrentPoints - CannonPrice; RefreshPurchaseScreen(); duplicateMovieClip ("_root.MasterCannon", "Cannon" + CannonArrayUBound, CannonDepth + CannonArrayUBound); CannonArray[CannonArrayUBound] = eval ("_root.Cannon" + CannonArrayUBound); CannonArray[CannonArrayUBound].startDrag(true); CannonArray[CannonArrayUBound].FireDelay = 0; DragActive = true; DragObject = CannonArray[CannonArrayUBound]; } } }; _global.PurchaseWall = function () { if ((CurrentPoints >= WallPrice) && (DragActive != true)) { if (WallArrayUBound >= 99) { _root.MessageBox.MessageText.text = "You may only purchase 100 walls."; _root.MessageBox._visible = true; } else { WallArrayUBound++; CurrentPoints = CurrentPoints - WallPrice; RefreshPurchaseScreen(); duplicateMovieClip ("_root.MasterWall", "Wall" + WallArrayUBound, WallDepth + WallArrayUBound); WallArray[WallArrayUBound] = eval ("_root.Wall" + WallArrayUBound); WallArray[WallArrayUBound].startDrag(true); DragActive = true; DragObject = WallArray[WallArrayUBound]; } } }; _global.PurchaseTidalPool = function () { if ((CurrentPoints >= TidalPoolPrice) && (DragActive != true)) { if (TidalPoolArrayUBound >= 1) { _root.MessageBox.MessageText.text = "You may only purchase 2 tidal pools per round."; _root.MessageBox._visible = true; } else { TidalPoolArrayUBound++; CurrentPoints = CurrentPoints - TidalPoolPrice; RefreshPurchaseScreen(); duplicateMovieClip ("_root.MasterTidalPool", "TidalPool" + TidalPoolArrayUBound, TidalPoolDepth + TidalPoolArrayUBound); TidalPoolArray[TidalPoolArrayUBound] = eval ("_root.TidalPool" + TidalPoolArrayUBound); TidalPoolArray[TidalPoolArrayUBound].startDrag(true); DragActive = true; DragObject = TidalPoolArray[TidalPoolArrayUBound]; } } }; _global.PurchaseWarrior = function () { if ((CurrentPoints >= WarriorPrice) && (DragActive != true)) { if (WarriorArrayUBound >= 99) { _root.MessageBox.MessageText.text = "You may only purchase 100 warriors."; _root.MessageBox._visible = true; } else { WarriorArrayUBound++; CurrentPoints = CurrentPoints - WarriorPrice; RefreshPurchaseScreen(); duplicateMovieClip ("_root.MasterWarrior", "Warrior" + WarriorArrayUBound, WarriorDepth + WarriorArrayUBound); WarriorArray[WarriorArrayUBound] = eval ("_root.Warrior" + WarriorArrayUBound); WarriorArray[WarriorArrayUBound].startDrag(true); DragActive = true; DragObject = WarriorArray[WarriorArrayUBound]; } } }; _global.PurchaseMarsh = function () { if ((CurrentPoints >= MarshPrice) && (DragActive != true)) { if (MarshArrayUBound >= 99) { _root.MessageBox.MessageText.text = "You may only purchase 100 marshes."; _root.MessageBox._visible = true; } else { MarshArrayUBound++; CurrentPoints = CurrentPoints - MarshPrice; RefreshPurchaseScreen(); duplicateMovieClip ("_root.MasterMarsh", "Marsh" + MarshArrayUBound, MarshDepth + MarshArrayUBound); MarshArray[MarshArrayUBound] = eval ("_root.Marsh" + MarshArrayUBound); MarshArray[MarshArrayUBound].startDrag(true); DragActive = true; DragObject = MarshArray[MarshArrayUBound]; } } }; _global.MoveMessageBox = function (oMessageBox) { if (DragActive == true) { stopDrag(); DragActive = false; DragObject = null; } else { DragActive = true; DragObect = oMessageBox; oMessageBox.startDrag(true); } }; _global.MoveObject = function (mObject) { if (DragActive == true) { if ((OnLand(mObject) && (DragObject._name.indexOf("TidalPool") < 0)) || (((OnLand(mObject) == false) && (DragObject._name.indexOf("TidalPool") >= 0)) && (DragObject.hitTest("_root.PurchaseScreen") == false))) { stopDrag(); DragActive = false; DragObject = null; } else if (DragObject.hitTest("_root.PurchaseScreen")) { if (DragObject._name.indexOf("Cannon") >= 0) { CurrentPoints = CurrentPoints + (CannonPrice * 0.75); stopDrag(); DragActive = false; DragObject.removeMovieClip(); DragObject = null; PackCannonArray(); } else if (DragObject._name.indexOf("Wall") >= 0) { CurrentPoints = CurrentPoints + (WallPrice * 0.75); stopDrag(); DragActive = false; DragObject.removeMovieClip(); DragObject = null; PackWallArray(); } else if (DragObject._name.indexOf("Warrior") >= 0) { CurrentPoints = CurrentPoints + (WarriorPrice * 0.75); stopDrag(); DragActive = false; DragObject.removeMovieClip(); DragObject = null; PackWarriorArray(); } else if (DragObject._name.indexOf("Marsh") >= 0) { CurrentPoints = CurrentPoints + (MarshPrice * 0.75); stopDrag(); DragActive = false; DragObject.removeMovieClip(); DragObject = null; PackMarshArray(); } else if (DragObject._name.indexOf("TidalPool") >= 0) { CurrentPoints = CurrentPoints + (TidalPoolPrice * 0.75); stopDrag(); DragActive = false; DragObject.removeMovieClip(); DragObject = null; PackTidalPoolArray(); } else if (DragObject._name.indexOf("MasterFlag") >= 0) { _root.MessageBox.MessageText.text = "You cannot sell your flag."; _root.MessageBox._visible = true; } RefreshPurchaseScreen(); } } else { mObject.startDrag(true); DragActive = true; DragObject = mObject; } }; _global.RoundOne = function () { gotoAndStop (3); _root.PurchaseScreen.duplicateMovieClip("tmpPurchaseScreen", MessageBoxDepth + 1); _root.PurchaseScreen.swapDepths(_root.tmpPurchaseScreen); _root.tmpPurchaseScreen.removeMovieClip(); _root.PurchaseScreen._x = ((Stage.width / 2) + (_root.PurchaseScreen._width / 2)) + 10; _root.PurchaseScreen._y = (Stage.height / 2) - (_root.PurchaseScreen._height / 2); _root.PurchaseScreen.BuyMarsh._visible = false; _root.PurchaseScreen.txtMarsh._visible = false; _root.PurchaseScreen.BuyWarrior._visible = false; _root.PurchaseScreen.txtWarrior._visible = false; _root.PurchaseScreen.BuyTidalPool._visible = false; _root.PurchaseScreen.txtTidalPool._visible = false; _root.PurchaseScreen._visible = true; _root.MessageBox.duplicateMovieClip("tmpMessageBox", MessageBoxDepth); _root.MessageBox.swapDepths(_root.tmpMessageBox); _root.tmpMessageBox.removeMovieClip(); _root.MessageBox.MessageScrollBar.setScrollTarget(_root.MessageBox.MessageText); _root.MessageBox._x = ((Stage.width / 2) - (_root.MessageBox._width / 2)) - 10; _root.MessageBox._y = (Stage.height / 2) - (_root.MessageBox._height / 2); _root.MessageBox.Title.text = "Defend!"; _root.MessageBox.MessageText.text = ""; _root.MessageBox.MessageText.text = "Hint: This window scrolls down."; _root.MessageBox.MessageText.text = _root.MessageBox.MessageText.text + "\r\rThe objective is simple: protect your flag. There are only two ways to lose. 1) Let an enemy raider touch your flag, or 2) Let all your cannons be destroyed. "; _root.MessageBox.MessageText.text = _root.MessageBox.MessageText.text + "\r\rPurchase items by clicking on them and placing them on your land. Use the 'E' and 'R' keys to rotate items before placing them. You can sell items for 75% of their value by removing them from the land and placing them on the purchase window. However, when selling items, click on an empty space on the purchase window and not another item."; _root.MessageBox.MessageText.text = _root.MessageBox.MessageText.text + "\r\rThere's a new item this round: Cannons. Cannons randomly shoot at any target on the screen. Watch out, because cannon balls don't discriminate at what they hit. Cannons will destroy anything in their path except other cannons. You may only own 10 cannons at a time."; _root.MessageBox.MessageText.text = _root.MessageBox.MessageText.text + "\r\rThere's a new item this round: Walls. Use walls to stop raiders from reaching your flag."; _root.MessageBox.MessageText.text = _root.MessageBox.MessageText.text + "\r\rThere's a new enemy this round: Transport Ships. Try to destroy the transport ship before it reaches land. Once it lands, it will release raiders who will attempt to capture your flag."; _root.MessageBox.MessageText.text = _root.MessageBox.MessageText.text + "\r\rThere's a new enemy this round: Runners. Runners are bent on one thing, capturing your flag. Purchase walls to stop to them in their tracks."; _root.MessageBox._visible = true; }; _global.TogglePurchaseWindow = function () { if (CannonArrayUBound == -1) { _root.MessageBox.Title = "Defend!"; _root.MessageBox.MessageText.text = "You must own at least one Cannon."; _root.MessageBox._visible = true; } else if (DragActive != true) { _root.PurchaseScreen._visible = false; _root.MessageBox._visible = false; _global.RoundActive = true; _global.InitalizeRound(); } }; _global.EndRound = function () { var i = 0; i = 0; while (i <= CannonBallArrayUBound) { CannonBallArray[i].removeMovieClip(); i++; } i = 0; while (i <= TidalPoolArrayUBound) { TidalPoolArray[i].removeMovieClip(); i++; } i = 0; while (i <= WarriorArrayUBound) { WarriorArray[i].StartingTarget.removeMovieClip(); i++; } PackTidalPoolArray(); _global.RoundActive = false; CurrentRound++; RefreshPurchaseScreen(); _root.PurchaseScreen._visible = true; switch (CurrentRound) { case 2 : _root.MessageBox.MessageText.text = "Hint: you can move the items on your land (even your flag) in between rounds."; _root.MessageBox._visible = true; return; case 3 : _root.MessageBox.MessageText.text = "Hint: you can move windows by clicking on their title bars."; _root.MessageBox._visible = true; return; case 4 : _root.MessageBox.MessageText.text = "There's a new item this round: Marshes. Place Marshes in the path to your flag to slow raiders down. The speed of a raider will be reduced by a 50% when crossing a marsh."; _root.MessageBox._visible = true; return; case 5 : _root.MessageBox.MessageText.text = "There's a new enemy this round: Masons. Masons seek to damage your walls, and they will if allowed to touch one. If there are no walls on your land, Masons will attempt to capture your flag."; _root.MessageBox._visible = true; return; case 6 : _root.MessageBox.MessageText.text = "There's a new item this round: Warriors. Warriors will attack any raider on your land and destroy them. If a wall comes between a warrior and his intended victim, he will go after a different raider. Take care to keep them away from your cannons. Marshes will not slow down a Warrior. If there are no raiders for a Warrior to attach, he will return to where he was placed at the beginning of the round. This location is marked with an 'X'."; _root.MessageBox._visible = true; return; case 10 : _root.MessageBox.MessageText.text = "There's a new enemy this round: Demolitionist. Demolitionists seek to destroy your cannons, and they will if allowed to touch one. Once all cannons are destroyed, Demolitionists will attempt to capture your flag."; _root.MessageBox._visible = true; return; case 15 : _root.MessageBox.MessageText.text = "There's a new enemy this round: Assassins. Assassins are on the hunt for your warriors. They're the only raider that can kill a warrior. If you posses no warriors, Assassins will attempt to capture your flag."; _root.MessageBox._visible = true; return; case 17 : _root.MessageBox.MessageText.text = "There's a new item this round: Tidal Pool. Place tidal pools in the water. Any ship that enters a tidal pool will be destroyed. Tidal Pools cannot be destroyed. However, this great power comes at a price; tidal pools are removed between every round. Tidal Pools cannot be rotated. Also, you may only purchase two tidal pools per round. Don't forget that you can move the purchase window. Be careful when placing tidal pools that you don't accidently sell them."; _root.MessageBox._visible = true; return; case 20 : _root.MessageBox.MessageText.text = "There's a new enemy this round: War Ships. War Ships don't deliver raiders to your land. Instead, they fire cannon balls at your walls, cannons, and warriors. Also, War Ships are more difficult to destroy than Transport Ships."; _root.MessageBox._visible = true; return; case 25 : _root.MessageBox.MessageText.text = "There's a new enemy this round: Pestilence. Pestilence will destroy your possession every round. There is nothing you can do to prevent this. This round one item will be destroyed and every round thereafter, one item more than the previos round will be destroyed."; _root.MessageBox._visible = true; } }; _global.EndGame = function (EndMessage) { _root.MessageBox.MessageText.text = EndMessage; _root.MessageBox._visible = true; _root.HighScores._visible = true; gotoAndStop (4); }; _global.RefreshPurchaseScreen = function () { _root.PurchaseScreen.txtRound.text = "Round " + CurrentRound; _root.PurchaseScreen.txtSpendablePoints.text = "Spendable Points: " + FormatNumber(CurrentPoints); _root.PurchaseScreen.txtOverallPoints.text = "Current Score: " + FormatNumber(TotalPoints); _root.PurchaseScreen.txtCannon.text = "Cannon - " + FormatNumber(CannonPrice); _root.PurchaseScreen.txtWall.text = "Wall - " + FormatNumber(WallPrice); _root.PurchaseScreen.txtWarrior.text = "Warrior - " + FormatNumber(WarriorPrice); _root.PurchaseScreen.txtMarsh.text = "Marsh - " + FormatNumber(MarshPrice); _root.PurchaseScreen.txtTidalPool.text = "Tidal Pool - " + FormatNumber(TidalPoolPrice); if (CurrentRound >= 4) { _root.PurchaseScreen.BuyMarsh._visible = true; _root.PurchaseScreen.txtMarsh._visible = true; } if (CurrentRound >= 6) { _root.PurchaseScreen.BuyWarrior._visible = true; _root.PurchaseScreen.txtWarrior._visible = true; } if (CurrentRound >= 17) { _root.PurchaseScreen.BuyTidalPool._visible = true; _root.PurchaseScreen.txtTidalPool._visible = true; } }; _global.FormatNumber = function (oNumber) { var i = 0; var j = 1; var sReturn = ""; var tReturn = ""; i = oNumber.toString().length - 1; while (i >= 0) { sReturn = sReturn + oNumber.toString().charAt(i); if (((j % 3) == 0) && (i != 0)) { sReturn = sReturn + ","; } j++; i--; } i = sReturn.length - 1; while (i >= 0) { tReturn = tReturn + sReturn.charAt(i); i--; } return(tReturn); }; _global.InitalizeRound = function () { var i = 0; CannonBallArrayUBound = -1; ShipArrayUBound = CurrentRound; WarShipArrayUBound = CurrentRound - 19; RaiderCount = 0; i = 0; while (i < (CurrentRound - 26)) { Pestilence(); i++; } i = 0; while (i < WarShipArrayUBound) { _root.MasterWarShip.duplicateMovieClip("WShip" + i, WarShipDepth + i); _root.MasterDamage.duplicateMovieClip("WShipDamage" + i, WDamageDepth + i); WarShipArray[i] = eval ("_root.WShip" + i); WarShipArray[i].Damage = eval ("_root.WShipDamage" + i); WarShipArray[i]._x = Stage.width + _root.MasterWarShip._width; WarShipArray[i]._y = _root.MasterWarShip._height + (Math.random() * (Stage.height - (_root.MasterWarShip._height * 2))); WarShipArray[i].Damage._x = WarShipArray[i]._x; WarShipArray[i].Damage._y = WarShipArray[i]._y + (WarShipArray[i]._height / 2); WarShipArray[i].Speed = WarShipSpeed; WarShipArray[i].LaunchDelay = WShipArray[i - 1].LaunchDelay + Math.round(Math.random() * CurrentRound); WarShipArray[i].FireDelay = 0; i++; } i = 0; while (i < ShipArrayUBound) { _root.MasterShip.duplicateMovieClip("Ship" + i, ShipDepth + i); _root.MasterDamage.duplicateMovieClip("ShipDamage" + i, DamageDepth + i); ShipArray[i] = eval ("_root.Ship" + i); ShipArray[i].Damage = eval ("_root.ShipDamage" + i); ShipArray[i]._x = Stage.width + _root.MasterShip._width; ShipArray[i]._y = _root.MasterShip._height + (Math.random() * (Stage.height - (_root.MasterShip._height * 2))); ShipArray[i].Damage._x = ShipArray[i]._x; ShipArray[i].Damage._y = (ShipArray[i]._y + (ShipArray[i]._height / 2)) - 5; ShipArray[i].Speed = ShipSpeed; ShipArray[i].LaunchDelay = ShipArray[i - 1].LaunchDelay + Math.round(Math.random() * CurrentRound); ShipArray[i].RaiderLoad = 5; ShipArray[i].DropLoad = 0; i++; } i = 0; while (i <= WarriorArrayUBound) { duplicateMovieClip ("_root.MasterWarriorTarget", "WarriorTarget" + i, WarriorTargetDepth + i); WarriorArray[i].StartingTarget = eval ("_root.WarriorTarget" + i); WarriorArray[i].StartingTarget._x = WarriorArray[i]._x; WarriorArray[i].StartingTarget._y = WarriorArray[i]._y; i++; } }; _global.Pestilence = function () { var i = 0; var PestilenceArray = []; var PestilenceArrayUBound = -1; i = 0; while (i <= CannonArrayUBound) { PestilenceArrayUBound++; PestilenceArray[PestilenceArrayUBound] = CannonArray[i]; i++; } i = 0; while (i <= WarriorArrayUBound) { PestilenceArrayUBound++; PestilenceArray[PestilenceArrayUBound] = WarriorArray[i]; i++; } i = 0; while (i <= WallArrayUBound) { PestilenceArrayUBound++; PestilenceArray[PestilenceArrayUBound] = WallArray[i]; i++; } i = 0; while (i <= MarshArrayUBound) { PestilenceArrayUBound++; PestilenceArray[PestilenceArrayUBound] = MarshArray[i]; i++; } i = 0; while (i <= TidalPoolArrayUBound) { PestilenceArrayUBound++; PestilenceArray[PestilenceArrayUBound] = TidalPoolArray[i]; i++; } PestilenceArray[Math.round(Math.random() * PestilenceArrayUBound)].removeMovieClip(); }; _global.LoadCurrentScore = function () { _root.HighScores.txtNewHSRound.text = CurrentRound; _root.HighScores.txtNewHSScore.text = FormatNumber(TotalPoints); if ((TotalPoints > _root.HighScores.HSScore4) && (_root.HighScores.bScoreRegistered == undefined)) { _root.HighScores.btnSubmitHS._visible = true; _root.HighScores.txtTryAgain._visible = false; } else { _root.HighScores.btnSubmitHS._visible = false; _root.HighScores.txtTryAgain._visible = true; } }; _global.StripNonNumeric = function (sString) { var sReturn = ""; var i = 0; while (i < sString.length) { if ((sString.charCodeAt(i) >= 48) && (sString.charCodeAt(i) <= 57)) { sReturn = sReturn + sString.charAt(i); } i++; } return(sReturn); };
Instance of Symbol 111 MovieClip "MasterFlag" in Frame 2
on (press) { if (RoundActive == false) { MoveObject(this); } }
Frame 3
stop();
Instance of Symbol 123 MovieClip "MasterTidalPool" in Frame 3
on (press) { if (RoundActive == false) { MoveObject(this); } }
Instance of Symbol 125 MovieClip "MasterMarsh" in Frame 3
on (press) { if (RoundActive == false) { MoveObject(this); } }
Instance of Symbol 152 MovieClip "PurchaseScreen" in Frame 3
onClipEvent (load) { RefreshPurchaseScreen(); }
Instance of Symbol 109 MovieClip "MasterCannon" in Frame 3
on (press) { if (RoundActive == false) { MoveObject(this); } }
Instance of Symbol 107 MovieClip "MasterWall" in Frame 3
on (press) { if (_global.RoundActive == false) { MoveObject(this); } }
Instance of Symbol 133 MovieClip "MasterWarrior" in Frame 3
on (press) { if (RoundActive == false) { MoveObject(this); } }
Frame 4
_root.HighScores.duplicateMovieClip("tmpHighScores", MessageBoxDepth + 2); _root.HighScores.swapDepths(_root.tmpHighScores); _root.tmpHighScores.removeMovieClip(); _root.HighScores._x = ((Stage.width / 2) + (_root.HighScores._width / 2)) + 30; _root.HighScores._y = (Stage.height / 2) - (_root.HighScores._height / 2); var i = 0; i = 0; while (i <= CannonBallArrayUBound) { CannonBallArray[i].removeMovieClip(); i++; } i = 0; while (i <= ECannonBallArrayUBound) { ECannonBallArray[i].removeMovieClip(); i++; } i = 0; while (i <= CannonArrayUBound) { CannonArray[i].removeMovieClip(); i++; } i = 0; while (i <= WallArrayUBound) { WallArray[i].removeMovieClip(); i++; } i = 0; while (i <= WarriorArrayUBound) { WarriorArray[i].StartingTarget.removeMovieClip(); WarriorArray[i].removeMovieClip(); i++; } i = 0; while (i <= MarshArrayUBound) { MarshArray[i].removeMovieClip(); i++; } i = 0; while (i <= TidalPoolArrayUBound) { TidalPoolArray[i].removeMovieClip(); i++; } i = 0; while (i <= RaiderArrayUBound) { RaiderArray[i].removeMovieClip(); i++; } i = 0; while (i <= ShipArrayUBound) { ShipArray[i].Damage.removeMovieClip(); ShipArray[i].removeMovieClip(); i++; } i = 0; while (i <= WarShipArrayUBound) { WarShipArray[i].Damage.removeMovieClip(); WarShipArray[i].removeMovieClip(); i++; } CannonBallArrayUBound = -1; ECannonBallArrayUBound = -1; CannonArrayUBound = -1; WallArrayUBound = -1; WarriorArrayUBound = -1; MarshArrayUBound = -1; TidalPoolArrayUBound = -1; RaiderArrayUBound = -1; ShipArrayUBound = -1; WarShipArrayUBound = -1; stop();
Symbol 1 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { this.enable = true; this.focused = false; this.useHandCursor = false; this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat == undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_global._focusControl); } if (this._name != undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle == undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = (this.deadPreview._height = 1); this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; this.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var i in this.styleFormat_prm) { this.setStyleProperty(i, this.styleFormat_prm[i]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { this.enable = ((arguments.length > 0) ? (enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var funct in this.methodTable) { this[funct](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var inner = this.styleTable.focusRectInner.value; var outer = this.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, outer); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, inner); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!global)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var textProp = propName.subString(4, propName.length); this.textStyle[textProp] = value; this.invalidate("setSize"); } else { for (var j in this.styleTable[propName].coloredMCs) { var myColor = new Color(this.styleTable[propName].coloredMCs[j]); if (this.styleTable[propName].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; myColor.setTransform(myTObj); } else { myColor.setRGB(value); } } } this.styleTable[propName].useGlobal = global; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var myColor = new Color(skinMCRef); myColor.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var i in arguments[0]) { this[i] = arguments[0][i]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var arg = 0; while (arg < arguments.length) { var mcRef = arguments[arg]; this.listeners[arguments[arg]] = mcRef; for (var i in this) { if (this.isAStyle(i)) { mcRef.updateStyleProperty(this, i.toString()); } } arg++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var prop in this) { if (this.isAStyle(prop)) { if (component.styleTable[prop].useGlobal == this.isGlobal) { component.styleTable[prop].useGlobal = true; var value = (this.isGlobal ? undefined : (globalStyleFormat[prop])); component.setStyleProperty(prop, value, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var count = 0; for (var i in this.listeners) { var component = this.listeners[i]; if (arguments.length > 0) { var j = 0; while (j < arguments.length) { if (this.isAStyle(arguments[j])) { component.updateStyleProperty(this, arguments[j]); } j++; } } else { for (var j in this) { if (this.isAStyle(j)) { component.updateStyleProperty(this, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 14 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 24 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 33 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 34 MovieClip [UpArrow] Frame 1
stop();
Symbol 34 MovieClip [UpArrow] Frame 2
stop();
Symbol 34 MovieClip [UpArrow] Frame 3
stop();
Symbol 41 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 48 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 53 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");
Symbol 54 MovieClip [ScrollThumb] Frame 1
stop();
Symbol 62 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 70 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 78 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 79 MovieClip [DownArrow] Frame 1
stop();
Symbol 79 MovieClip [DownArrow] Frame 2
stop();
Symbol 79 MovieClip [DownArrow] Frame 3
stop();
Symbol 82 MovieClip Frame 1
var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");
Symbol 83 MovieClip [FScrollBarSymbol] Frame 1
#initclip 2 FScrollBarClass = function () { if (this._height == 4) { return(undefined); } this.init(); this.minPos = (this.maxPos = (this.pageSize = (this.largeScroll = 0))); this.smallScroll = 1; this.width = (this.horizontal ? (this._width) : (this._height)); this._xscale = (this._yscale = 100); this.setScrollPosition(0); this.tabEnabled = false; if (this._targetInstanceName.length > 0) { this.setScrollTarget(this._parent[this._targetInstanceName]); } this.tabChildren = false; this.setSize(this.width); }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { if (this.horizontal && (!flag)) { this._xscale = 100; this._rotation = 0; } else if (flag && (!this.horizontal)) { this._xscale = -100; this._rotation = -90; } this.horizontal = flag; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { if (!this.enable) { return(undefined); } this.pageSize = pSize; this.minPos = Math.max(mnPos, 0); this.maxPos = Math.max(mxPos, 0); this.scrollPosition = Math.max(this.minPos, this.scrollPosition); this.scrollPosition = Math.min(this.maxPos, this.scrollPosition); if ((this.maxPos - this.minPos) <= 0) { this.scrollThumb_mc.removeMovieClip(); this.upArrow_mc.gotoAndStop(3); this.downArrow_mc.gotoAndStop(3); this.downArrow_mc.onPress = (this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = null)); this.upArrow_mc.onPress = (this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = null)); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onRelease = null); this.scrollTrack_mc.onDragOut = (this.scrollTrack_mc.onRollOut = null); this.scrollTrack_mc.useHandCursor = false; } else { var tmp = this.getScrollPosition(); this.upArrow_mc.gotoAndStop(1); this.downArrow_mc.gotoAndStop(1); this.upArrow_mc.onPress = (this.upArrow_mc.onDragOver = this.startUpScroller); this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = this.stopScrolling); this.downArrow_mc.onPress = (this.downArrow_mc.onDragOver = this.startDownScroller); this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = this.stopScrolling); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onDragOver = this.startTrackScroller); this.scrollTrack_mc.onRelease = this.stopScrolling; this.scrollTrack_mc.onDragOut = this.stopScrolling; this.scrollTrack_mc.onRollOut = this.stopScrolling; this.scrollTrack_mc.useHandCursor = false; this.attachMovie("ScrollThumb", "scrollThumb_mc", 3); this.scrollThumb_mc._x = 0; this.scrollThumb_mc._y = this.upArrow_mc._height; this.scrollThumb_mc.onPress = this.startDragThumb; this.scrollThumb_mc.controller = this; this.scrollThumb_mc.onRelease = (this.scrollThumb_mc.onReleaseOutside = this.stopDragThumb); this.scrollThumb_mc.useHandCursor = false; this.thumbHeight = (this.pageSize / ((this.maxPos - this.minPos) + this.pageSize)) * this.trackSize; this.thumbMid_mc = this.scrollThumb_mc.mc_sliderMid; this.thumbTop_mc = this.scrollThumb_mc.mc_sliderTop; this.thumbBot_mc = this.scrollThumb_mc.mc_sliderBot; this.thumbHeight = Math.max(this.thumbHeight, 6); this.midHeight = (this.thumbHeight - this.thumbTop_mc._height) - this.thumbBot_mc._height; this.thumbMid_mc._yScale = (this.midHeight * 100) / this.thumbMid_mc._height; this.thumbMid_mc._y = this.thumbTop_mc._height; this.thumbBot_mc._y = this.thumbTop_mc._height + this.midHeight; this.scrollTop = this.scrollThumb_mc._y; this.trackHeight = this.trackSize - this.thumbHeight; this.scrollBot = this.trackHeight + this.scrollTop; tmp = Math.min(tmp, this.maxPos); this.setScrollPosition(Math.max(tmp, this.minPos)); } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { this.scrollPosition = pos; if (this.scrollThumb_mc != undefined) { pos = Math.min(pos, this.maxPos); pos = Math.max(pos, this.minPos); } this.scrollThumb_mc._y = (((pos - this.minPos) * this.trackHeight) / (this.maxPos - this.minPos)) + this.scrollTop; this.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var wasEnabled = this.enable; if (enabledFlag && (!wasEnabled)) { this.enable = enabledFlag; if (this.textField != undefined) { this.setScrollTarget(this.textField); } else { this.setScrollProperties(this.pageSize, this.cachedMinPos, this.cachedMaxPos); this.setScrollPosition(this.cachedPos); } this.clickFilter = undefined; } else if ((!enabledFlag) && (wasEnabled)) { this.textField.removeListener(this); this.cachedPos = this.getScrollPosition(); this.cachedMinPos = this.minPos; this.cachedMaxPos = this.maxPos; if (this.clickFilter == undefined) { this.setScrollProperties(this.pageSize, 0, 0); } else { this.clickFilter = true; } this.enable = enabledFlag; } }; FScrollBarClass.prototype.setSize = function (hgt) { if (this._height == 1) { return(undefined); } this.width = hgt; this.scrollTrack_mc._yscale = 100; this.scrollTrack_mc._yscale = (100 * this.width) / this.scrollTrack_mc._height; if (this.upArrow_mc == undefined) { this.attachMovie("UpArrow", "upArrow_mc", 1); this.attachMovie("DownArrow", "downArrow_mc", 2); this.downArrow_mc.controller = (this.upArrow_mc.controller = this); this.upArrow_mc.useHandCursor = (this.downArrow_mc.useHandCursor = false); this.upArrow_mc._x = (this.upArrow_mc._y = 0); this.downArrow_mc._x = 0; } this.scrollTrack_mc.controller = this; this.downArrow_mc._y = this.width - this.downArrow_mc._height; this.trackSize = this.width - (2 * this.downArrow_mc._height); if (this.textField != undefined) { this.onTextChanged(); } else { this.setScrollProperties(this.pageSize, this.minPos, this.maxPos); } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var delt = this.smallScroll; if (inc != "one") { delt = ((this.largeScroll == 0) ? (this.pageSize) : (this.largeScroll)); } var newPos = (this.getScrollPosition() + (mode * delt)); if (newPos > this.maxPos) { newPos = this.maxPos; } else if (newPos < this.minPos) { newPos = this.minPos; } this.setScrollPosition(newPos); }; FScrollBarClass.prototype.startDragThumb = function () { this.lastY = this._ymouse; this.onMouseMove = this.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { this.scrollMove = this._ymouse - this.lastY; this.scrollMove = this.scrollMove + this._y; if (this.scrollMove < this.controller.scrollTop) { this.scrollMove = this.controller.scrollTop; } else if (this.scrollMove > this.controller.scrollBot) { this.scrollMove = this.controller.scrollBot; } this._y = this.scrollMove; var c = this.controller; c.scrollPosition = Math.round(((c.maxPos - c.minPos) * (this._y - c.scrollTop)) / c.trackHeight) + c.minPos; this.controller.isScrolling = true; updateAfterEvent(); this.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { this.controller.trackScroller(); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { clearInterval(this.scrolling); if (inc == "page") { this.trackScroller(); } else { this.scrollIt(inc, mode); } this.scrolling = setInterval(this, "scrollInterval", 35, inc, mode); }; FScrollBarClass.prototype.trackScroller = function () { if ((this.scrollThumb_mc._y + this.thumbHeight) < this._ymouse) { this.scrollIt("page", 1); } else if (this.scrollThumb_mc._y > this._ymouse) { this.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { this.controller.downArrow_mc.gotoAndStop(1); this.controller.upArrow_mc.gotoAndStop(1); clearInterval(this.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { this.controller.upArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", -1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { this.controller.downArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", 1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { if (tF == undefined) { this.textField.removeListener(this); delete this.textField[(this.horizontal ? "hScroller" : "vScroller")]; if ((this.textField.hScroller != undefined) && (this.textField.vScroller != undefined)) { this.textField.unwatch("text"); this.textField.unwatch("htmltext"); } } this.textField = undefined; if (!(tF instanceof TextField)) { return(undefined); } this.textField = tF; this.textField[(this.horizontal ? "hScroller" : "vScroller")] = this; this.onTextChanged(); this.onChanged = function () { this.onTextChanged(); }; this.onScroller = function () { if (!this.isScrolling) { if (!this.horizontal) { this.setScrollPosition(this.textField.scroll); } else { this.setScrollPosition(this.textField.hscroll); } } }; this.textField.addListener(this); this.textField.watch("text", this.callback); this.textField.watch("htmlText", this.callback); }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { clearInterval(this.hScroller.synchScroll); clearInterval(this.vScroller.synchScroll); this.hScroller.synchScroll = setInterval(this.hScroller, "onTextChanged", 50); this.vScroller.synchScroll = setInterval(this.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { if ((!this.enable) || (this.textField == undefined)) { return(undefined); } clearInterval(this.synchScroll); if (this.horizontal) { var pos = this.textField.hscroll; this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll); this.setScrollPosition(Math.min(pos, this.textField.maxhscroll)); } else { var pos = this.textField.scroll; var pageSize = (this.textField.bottomScroll - this.textField.scroll); this.setScrollProperties(pageSize, 1, this.textField.maxscroll); this.setScrollPosition(Math.min(pos, this.textField.maxscroll)); } }; FScrollBarClass.prototype.executeCallBack = function () { if (this.textField == undefined) { super.executeCallBack(); } else if (this.horizontal) { this.textField.hscroll = this.getScrollPosition(); } else { this.textField.scroll = this.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclip
Symbol 107 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 115 Button
on (press) { RoundOne(); }
Symbol 120 MovieClip Frame 1
if (_global.RoundActive == true) { _global.ProcessGameLoop(); }
Symbol 120 MovieClip Frame 2
if (_global.GameSpeed == 1) { gotoAndPlay (1); }
Symbol 120 MovieClip Frame 3
if (_global.GameSpeed == 2) { gotoAndPlay (1); }
Symbol 120 MovieClip Frame 4
if (_global.GameSpeed == 3) { gotoAndPlay (1); }
Symbol 120 MovieClip Frame 5
if (_global.GameSpeed == 4) { gotoAndPlay (1); }
Symbol 120 MovieClip Frame 6
gotoAndPlay (1);
Symbol 132 MovieClip Frame 16
gotoAndPlay (2);
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 2
stop();
Symbol 133 MovieClip Frame 3
stop();
Symbol 133 MovieClip Frame 4
stop();
Symbol 135 Button
on (press) { MoveMessageBox(this); }
Symbol 139 Button
on (press) { TogglePurchaseWindow(); }
Symbol 142 Button
on (press) { TogglePurchaseWindow(); }
Instance of Symbol 109 MovieClip "BuyCannon" in Symbol 152 MovieClip Frame 1
on (press) { PurchaseCannon(); }
Instance of Symbol 107 MovieClip "BuyWall" in Symbol 152 MovieClip Frame 1
on (press) { PurchaseWall(); }
Instance of Symbol 125 MovieClip "BuyMarsh" in Symbol 152 MovieClip Frame 1
on (press) { PurchaseMarsh(); }
Instance of Symbol 133 MovieClip "BuyWarrior" in Symbol 152 MovieClip Frame 1
on (press) { PurchaseWarrior(); }
Instance of Symbol 123 MovieClip "BuyTidalPool" in Symbol 152 MovieClip Frame 1
on (press) { PurchaseTidalPool(); }
Symbol 159 MovieClip Frame 1
stop();
Symbol 165 Button
on (press) { MoveMessageBox(this); }
Symbol 166 Button
on (press) { this._visible = false; }
Instance of Symbol 83 MovieClip [FScrollBarSymbol] "MessageScrollBar" in Symbol 169 MovieClip Frame 1
//component parameters onClipEvent (initialize) { _targetInstanceName = "MessageText"; horizontal = false; }
Symbol 172 Button
on (press) { CurrentPoints = StartingPoints; TotalPoints = 0; CurrentRound = 1; _root.MessageBox._visible = false; _root.HighScores._visible = false; Key.removeListener(Keyboard); gotoAndStop (2); }
Symbol 178 Button
on (press) { NewHSName = txtNewHSName.text; NewHSScore = StripNonNumeric(txtNewHSScore.text); NewHSRound = StripNonNumeric(txtNewHSRound.text); gotoAndPlay (4); }
Symbol 211 MovieClip Frame 1
if (StartTime == undefined) { StartTime = getTimer(); } if ((getTimer() - StartTime) >= 30000) { gotoAndStop (6); } if (ItemCount == undefined) { ItemCount = -1; loadVariables ("http://www.ghettocustoms.com/defend/GetDefendHS.asp", this); }
Symbol 211 MovieClip Frame 2
if (ItemCount > -1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 211 MovieClip Frame 3
txtHS1Name.text = HSName0; txtHS2Name.text = HSName1; txtHS3Name.text = HSName2; txtHS4Name.text = HSName3; txtHS5Name.text = HSName4; txtHS1Score.text = FormatNumber(HSScore0); txtHS2Score.text = FormatNumber(HSScore1); txtHS3Score.text = FormatNumber(HSScore2); txtHS4Score.text = FormatNumber(HSScore3); txtHS5Score.text = FormatNumber(HSScore4); txtHS1Round.text = HSRound0; txtHS2Round.text = HSRound1; txtHS3Round.text = HSRound2; txtHS4Round.text = HSRound3; txtHS5Round.text = HSRound4; LoadCurrentScore(); StartTime = undefined; stop();
Symbol 211 MovieClip Frame 4
if (StartTime == undefined) { StartTime = getTimer(); } if ((getTimer() - StartTime) >= 30000) { gotoAndStop (6); } if (bFinished == undefined) { bFinished = false; ItemCount = undefined; loadVariables ((((("http://www.ghettocustoms.com/Defend/PostDefendHS.asp?HSName=" + NewHSName) + "&HSScore=") + NewHSScore) + "&HSRound=") + NewHSRound, this); }
Symbol 211 MovieClip Frame 5
if (bFinished == false) { gotoAndPlay (4); } else { bScoreRegistered = true; gotoAndPlay (1); }
Symbol 211 MovieClip Frame 6
stop();

Library Items

Symbol 1 MovieClip [FUIComponentSymbol]
Symbol 2 GraphicUsed by:3 21 39 40 46 47 49 55 67
Symbol 3 MovieClipUses:2Used by:14
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:14
Symbol 6 GraphicUsed by:7 27 58 73
Symbol 7 MovieClipUses:6Used by:14
Symbol 8 GraphicUsed by:9 28 59 74
Symbol 9 MovieClipUses:8Used by:14
Symbol 10 GraphicUsed by:11 16 26 60 64 72
Symbol 11 MovieClipUses:10Used by:14
Symbol 12 GraphicUsed by:13 15 25 61 63 71
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:3 5 7 9 11 13Used by:34
Symbol 15 MovieClipUses:12Used by:24
Symbol 16 MovieClipUses:10Used by:24
Symbol 17 GraphicUsed by:18 65
Symbol 18 MovieClipUses:17Used by:24
Symbol 19 GraphicUsed by:20 66
Symbol 20 MovieClipUses:19Used by:24
Symbol 21 MovieClipUses:2Used by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:15 16 18 20 21 23Used by:34
Symbol 25 MovieClipUses:12Used by:33
Symbol 26 MovieClipUses:10Used by:33
Symbol 27 MovieClipUses:6Used by:33
Symbol 28 MovieClipUses:8Used by:33
Symbol 29 GraphicUsed by:30 75
Symbol 30 MovieClipUses:29Used by:33
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClipUses:25 26 27 28 30 32Used by:34
Symbol 34 MovieClip [UpArrow]Uses:14 24 33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:41
Symbol 37 GraphicUsed by:38 42 43 52
Symbol 38 MovieClipUses:37Used by:41
Symbol 39 MovieClipUses:2Used by:41
Symbol 40 MovieClipUses:2Used by:41
Symbol 41 MovieClipUses:36 38 39 40Used by:54
Symbol 42 MovieClipUses:37Used by:48
Symbol 43 MovieClipUses:37Used by:48
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:48
Symbol 46 MovieClipUses:2Used by:48
Symbol 47 MovieClipUses:2Used by:48
Symbol 48 MovieClipUses:42 43 45 46 47Used by:54
Symbol 49 MovieClipUses:2Used by:53
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:53
Symbol 52 MovieClipUses:37Used by:53
Symbol 53 MovieClipUses:49 51 52Used by:54
Symbol 54 MovieClip [ScrollThumb]Uses:41 48 53
Symbol 55 MovieClipUses:2Used by:62
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:62
Symbol 58 MovieClipUses:6Used by:62
Symbol 59 MovieClipUses:8Used by:62
Symbol 60 MovieClipUses:10Used by:62
Symbol 61 MovieClipUses:12Used by:62
Symbol 62 MovieClipUses:55 57 58 59 60 61Used by:79
Symbol 63 MovieClipUses:12Used by:70
Symbol 64 MovieClipUses:10Used by:70
Symbol 65 MovieClipUses:17Used by:70
Symbol 66 MovieClipUses:19Used by:70
Symbol 67 MovieClipUses:2Used by:70
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClipUses:63 64 65 66 67 69Used by:79
Symbol 71 MovieClipUses:12Used by:78
Symbol 72 MovieClipUses:10Used by:78
Symbol 73 MovieClipUses:6Used by:78
Symbol 74 MovieClipUses:8Used by:78
Symbol 75 MovieClipUses:29Used by:78
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClipUses:71 72 73 74 75 77Used by:79
Symbol 79 MovieClip [DownArrow]Uses:62 70 78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClip [FScrollBarSymbol]Uses:82Used by:169
Symbol 84 FontUsed by:85 112 113 118 119 140 143 144 145 146 147 148 149 150 151 167 168 170 171 173 175 176 177 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210
Symbol 85 EditableTextUses:84Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:98
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:98
Symbol 90 GraphicUsed by:91 92 93 94 95 96 172 178
Symbol 91 MovieClipUses:90Used by:98
Symbol 92 MovieClipUses:90Used by:98
Symbol 93 MovieClipUses:90Used by:98
Symbol 94 MovieClipUses:90Used by:98
Symbol 95 MovieClipUses:90Used by:98
Symbol 96 MovieClipUses:90Used by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:87 89 91 92 93 94 95 96 97Used by:Timeline
Symbol 99 GraphicUsed by:102
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102 105
Symbol 102 MovieClipUses:99 100 101Used by:Timeline
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:103 104 101Used by:Timeline
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:152  Timeline
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:152  Timeline
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 EditableTextUses:84Used by:Timeline
Symbol 113 EditableTextUses:84Used by:115
Symbol 114 GraphicUsed by:115
Symbol 115 ButtonUses:113 114Used by:Timeline
Symbol 116 FontUsed by:117 160 212
Symbol 117 EditableTextUses:116Used by:Timeline
Symbol 118 TextUses:84Used by:120
Symbol 119 TextUses:84Used by:120
Symbol 120 MovieClipUses:118 119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:152  Timeline
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:152  Timeline
Symbol 126 GraphicUsed by:152
Symbol 127 GraphicUsed by:132
Symbol 128 GraphicUsed by:132
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:127 128 129 130 131Used by:133  Timeline
Symbol 133 MovieClipUses:132Used by:152  Timeline
Symbol 134 GraphicUsed by:135 165
Symbol 135 ButtonUses:134Used by:152 211
Symbol 136 GraphicUsed by:139 166
Symbol 137 FontUsed by:138
Symbol 138 EditableTextUses:137Used by:139 166
Symbol 139 ButtonUses:136 138Used by:152
Symbol 140 TextUses:84Used by:142
Symbol 141 GraphicUsed by:142
Symbol 142 ButtonUses:140 141Used by:152
Symbol 143 EditableTextUses:84Used by:152
Symbol 144 EditableTextUses:84Used by:152
Symbol 145 EditableTextUses:84Used by:152
Symbol 146 EditableTextUses:84Used by:152
Symbol 147 EditableTextUses:84Used by:152
Symbol 148 EditableTextUses:84Used by:152
Symbol 149 EditableTextUses:84Used by:152
Symbol 150 EditableTextUses:84Used by:152
Symbol 151 EditableTextUses:84Used by:152
Symbol 152 MovieClipUses:126 109 107 125 133 135 139 142 143 144 145 146 147 148 149 150 123 151Used by:Timeline
Symbol 153 GraphicUsed by:154 155
Symbol 154 MovieClipUses:153Used by:Timeline
Symbol 155 MovieClipUses:153Used by:Timeline
Symbol 156 GraphicUsed by:159
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:156 157 158Used by:Timeline
Symbol 160 EditableTextUses:116Used by:163
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:163
Symbol 163 MovieClipUses:160 162Used by:Timeline
Symbol 164 GraphicUsed by:169
Symbol 165 ButtonUses:134Used by:169
Symbol 166 ButtonUses:136 138Used by:169 211
Symbol 167 EditableTextUses:84Used by:169
Symbol 168 EditableTextUses:84Used by:169
Symbol 169 MovieClipUses:164 165 166 167 168 83Used by:Timeline
Symbol 170 EditableTextUses:84Used by:Timeline
Symbol 171 EditableTextUses:84Used by:172
Symbol 172 ButtonUses:171 90Used by:Timeline
Symbol 173 EditableTextUses:84Used by:Timeline
Symbol 174 GraphicUsed by:211
Symbol 175 EditableTextUses:84Used by:211
Symbol 176 EditableTextUses:84Used by:211
Symbol 177 EditableTextUses:84Used by:178
Symbol 178 ButtonUses:177 90Used by:211
Symbol 179 EditableTextUses:84Used by:211
Symbol 180 EditableTextUses:84Used by:211
Symbol 181 EditableTextUses:84Used by:211
Symbol 182 EditableTextUses:84Used by:211
Symbol 183 EditableTextUses:84Used by:211
Symbol 184 EditableTextUses:84Used by:211
Symbol 185 EditableTextUses:84Used by:211
Symbol 186 EditableTextUses:84Used by:211
Symbol 187 EditableTextUses:84Used by:211
Symbol 188 EditableTextUses:84Used by:211
Symbol 189 EditableTextUses:84Used by:211
Symbol 190 EditableTextUses:84Used by:211
Symbol 191 EditableTextUses:84Used by:211
Symbol 192 EditableTextUses:84Used by:211
Symbol 193 EditableTextUses:84Used by:211
Symbol 194 EditableTextUses:84Used by:211
Symbol 195 EditableTextUses:84Used by:211
Symbol 196 EditableTextUses:84Used by:211
Symbol 197 EditableTextUses:84Used by:211
Symbol 198 EditableTextUses:84Used by:211
Symbol 199 EditableTextUses:84Used by:211
Symbol 200 EditableTextUses:84Used by:211
Symbol 201 EditableTextUses:84Used by:211
Symbol 202 EditableTextUses:84Used by:211
Symbol 203 EditableTextUses:84Used by:211
Symbol 204 EditableTextUses:84Used by:211
Symbol 205 EditableTextUses:84Used by:211
Symbol 206 EditableTextUses:84Used by:211
Symbol 207 EditableTextUses:84Used by:211
Symbol 208 EditableTextUses:84Used by:211
Symbol 209 EditableTextUses:84Used by:211
Symbol 210 EditableTextUses:84Used by:211
Symbol 211 MovieClipUses:174 135 166 175 176 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210Used by:Timeline
Symbol 212 EditableTextUses:116Used by:Timeline

Instance Names

"Land"Frame 2Symbol 98 MovieClip
"MasterFlag"Frame 2Symbol 111 MovieClip
"MasterTidalPool"Frame 3Symbol 123 MovieClip
"MasterMarsh"Frame 3Symbol 125 MovieClip
"PurchaseScreen"Frame 3Symbol 152 MovieClip
"MasterCannon"Frame 3Symbol 109 MovieClip
"MasterWall"Frame 3Symbol 107 MovieClip
"MasterCannonBall"Frame 3Symbol 154 MovieClip
"MasterECannonBall"Frame 3Symbol 155 MovieClip
"MasterShip"Frame 3Symbol 102 MovieClip
"MasterWarShip"Frame 3Symbol 105 MovieClip
"MasterDamage"Frame 3Symbol 159 MovieClip
"MasterRunner"Frame 3Symbol 132 MovieClip
"MasterAssassin"Frame 3Symbol 132 MovieClip
"MasterMason"Frame 3Symbol 132 MovieClip
"MasterDemo"Frame 3Symbol 132 MovieClip
"MasterWarrior"Frame 3Symbol 133 MovieClip
"MasterWarriorTarget"Frame 3Symbol 163 MovieClip
"MessageBox"Frame 3Symbol 169 MovieClip
"HighScores"Frame 4Symbol 211 MovieClip
"face_mc"Symbol 14 MovieClip Frame 1Symbol 3 MovieClip
"arrow_mc"Symbol 14 MovieClip Frame 1Symbol 5 MovieClip
"highlight_mc"Symbol 14 MovieClip Frame 1Symbol 7 MovieClip
"shadow_mc"Symbol 14 MovieClip Frame 1Symbol 9 MovieClip
"darkshadow_mc"Symbol 14 MovieClip Frame 1Symbol 11 MovieClip
"highlight3D_mc"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip
"darkshadow_mc"Symbol 24 MovieClip Frame 1Symbol 15 MovieClip
"highlight3D_mc"Symbol 24 MovieClip Frame 1Symbol 16 MovieClip
"highlight_mc"Symbol 24 MovieClip Frame 1Symbol 18 MovieClip
"shadow_mc"Symbol 24 MovieClip Frame 1Symbol 20 MovieClip
"face_mc"Symbol 24 MovieClip Frame 1Symbol 21 MovieClip
"arrow_mc"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip
"highlight3D_mc"Symbol 33 MovieClip Frame 1Symbol 25 MovieClip
"darkshadow_mc"Symbol 33 MovieClip Frame 1Symbol 26 MovieClip
"highlight_mc"Symbol 33 MovieClip Frame 1Symbol 27 MovieClip
"shadow_mc"Symbol 33 MovieClip Frame 1Symbol 28 MovieClip
"face_mc"Symbol 33 MovieClip Frame 1Symbol 30 MovieClip
"arrow_mc"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"up"Symbol 34 MovieClip [UpArrow] Frame 1Symbol 14 MovieClip
"down"Symbol 34 MovieClip [UpArrow] Frame 2Symbol 24 MovieClip
"disabled"Symbol 34 MovieClip [UpArrow] Frame 3Symbol 33 MovieClip
"highlight3D_mc"Symbol 41 MovieClip Frame 1Symbol 36 MovieClip
"darkshadow_mc"Symbol 41 MovieClip Frame 1Symbol 38 MovieClip
"highlight_mc"Symbol 41 MovieClip Frame 1Symbol 39 MovieClip
"shadow_mc"Symbol 41 MovieClip Frame 1Symbol 40 MovieClip
"highlight3D_mc"Symbol 48 MovieClip Frame 1Symbol 42 MovieClip
"darkshadow_mc"Symbol 48 MovieClip Frame 1Symbol 43 MovieClip
"shadow_mc"Symbol 48 MovieClip Frame 1Symbol 45 MovieClip
"face_mc"Symbol 48 MovieClip Frame 1Symbol 46 MovieClip
"highlight_mc"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"shadow_mc"Symbol 53 MovieClip Frame 1Symbol 49 MovieClip
"darkshadow_mc"Symbol 53 MovieClip Frame 1Symbol 51 MovieClip
"highlight3D_mc"Symbol 53 MovieClip Frame 1Symbol 52 MovieClip
"mc_sliderTop"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 41 MovieClip
"mc_sliderMid"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 48 MovieClip
"mc_sliderBot"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 53 MovieClip
"face_mc"Symbol 62 MovieClip Frame 1Symbol 55 MovieClip
"arrow_mc"Symbol 62 MovieClip Frame 1Symbol 57 MovieClip
"highlight_mc"Symbol 62 MovieClip Frame 1Symbol 58 MovieClip
"shadow_mc"Symbol 62 MovieClip Frame 1Symbol 59 MovieClip
"darkshadow_mc"Symbol 62 MovieClip Frame 1Symbol 60 MovieClip
"highlight3D_mc"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"darkshadow_mc"Symbol 70 MovieClip Frame 1Symbol 63 MovieClip
"highlight3D_mc"Symbol 70 MovieClip Frame 1Symbol 64 MovieClip
"highlight_mc"Symbol 70 MovieClip Frame 1Symbol 65 MovieClip
"shadow_mc"Symbol 70 MovieClip Frame 1Symbol 66 MovieClip
"face_mc"Symbol 70 MovieClip Frame 1Symbol 67 MovieClip
"arrow_mc"Symbol 70 MovieClip Frame 1Symbol 69 MovieClip
"highlight3D_mc"Symbol 78 MovieClip Frame 1Symbol 71 MovieClip
"darkshadow_mc"Symbol 78 MovieClip Frame 1Symbol 72 MovieClip
"highlight_mc"Symbol 78 MovieClip Frame 1Symbol 73 MovieClip
"shadow_mc"Symbol 78 MovieClip Frame 1Symbol 74 MovieClip
"face_mc"Symbol 78 MovieClip Frame 1Symbol 75 MovieClip
"arrow_mc"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"up"Symbol 79 MovieClip [DownArrow] Frame 1Symbol 62 MovieClip
"down"Symbol 79 MovieClip [DownArrow] Frame 2Symbol 70 MovieClip
"disabled"Symbol 79 MovieClip [DownArrow] Frame 3Symbol 78 MovieClip
"track_mc"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"scrollTrack_mc"Symbol 83 MovieClip [FScrollBarSymbol] Frame 1Symbol 82 MovieClip
"HotSpot1"Symbol 98 MovieClip Frame 1Symbol 87 MovieClip
"HotSpot2"Symbol 98 MovieClip Frame 1Symbol 89 MovieClip
"HotSpot3"Symbol 98 MovieClip Frame 1Symbol 91 MovieClip
"HotSpot4"Symbol 98 MovieClip Frame 1Symbol 92 MovieClip
"WaterSpot1"Symbol 98 MovieClip Frame 1Symbol 93 MovieClip
"WaterSpot2"Symbol 98 MovieClip Frame 1Symbol 94 MovieClip
"WaterSpot3"Symbol 98 MovieClip Frame 1Symbol 95 MovieClip
"WaterSpot4"Symbol 98 MovieClip Frame 1Symbol 96 MovieClip
"BuyCannon"Symbol 152 MovieClip Frame 1Symbol 109 MovieClip
"BuyWall"Symbol 152 MovieClip Frame 1Symbol 107 MovieClip
"BuyMarsh"Symbol 152 MovieClip Frame 1Symbol 125 MovieClip
"BuyWarrior"Symbol 152 MovieClip Frame 1Symbol 133 MovieClip
"btnTitleBar"Symbol 152 MovieClip Frame 1Symbol 135 Button
"btnClose"Symbol 152 MovieClip Frame 1Symbol 139 Button
"txtRound"Symbol 152 MovieClip Frame 1Symbol 143 EditableText
"txtSpendablePoints"Symbol 152 MovieClip Frame 1Symbol 144 EditableText
"txtCannon"Symbol 152 MovieClip Frame 1Symbol 145 EditableText
"txtWall"Symbol 152 MovieClip Frame 1Symbol 146 EditableText
"txtOverallPoints"Symbol 152 MovieClip Frame 1Symbol 147 EditableText
"txtWarrior"Symbol 152 MovieClip Frame 1Symbol 148 EditableText
"txtMarsh"Symbol 152 MovieClip Frame 1Symbol 149 EditableText
"txtTidalPool"Symbol 152 MovieClip Frame 1Symbol 150 EditableText
"BuyTidalPool"Symbol 152 MovieClip Frame 1Symbol 123 MovieClip
"HotSpot"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"btnTitleBar"Symbol 169 MovieClip Frame 1Symbol 165 Button
"btnClose"Symbol 169 MovieClip Frame 1Symbol 166 Button
"MessageText"Symbol 169 MovieClip Frame 1Symbol 167 EditableText
"Title"Symbol 169 MovieClip Frame 1Symbol 168 EditableText
"MessageScrollBar"Symbol 169 MovieClip Frame 1Symbol 83 MovieClip [FScrollBarSymbol]
"btnTitleBar"Symbol 211 MovieClip Frame 1Symbol 135 Button
"btnClose"Symbol 211 MovieClip Frame 1Symbol 166 Button
"btnSubmitHS"Symbol 211 MovieClip Frame 3Symbol 178 Button
"txtHS1Name"Symbol 211 MovieClip Frame 3Symbol 179 EditableText
"txtHS1Score"Symbol 211 MovieClip Frame 3Symbol 180 EditableText
"txtHS2Name"Symbol 211 MovieClip Frame 3Symbol 181 EditableText
"txtHS2Score"Symbol 211 MovieClip Frame 3Symbol 182 EditableText
"txtHS3Name"Symbol 211 MovieClip Frame 3Symbol 183 EditableText
"txtHS3Score"Symbol 211 MovieClip Frame 3Symbol 184 EditableText
"txtHS4Name"Symbol 211 MovieClip Frame 3Symbol 185 EditableText
"txtHS4Score"Symbol 211 MovieClip Frame 3Symbol 186 EditableText
"txtHS5Name"Symbol 211 MovieClip Frame 3Symbol 187 EditableText
"txtHS5Score"Symbol 211 MovieClip Frame 3Symbol 188 EditableText
"txtNewHSName"Symbol 211 MovieClip Frame 3Symbol 189 EditableText
"txtNewHSScore"Symbol 211 MovieClip Frame 3Symbol 190 EditableText
"txtHS1Round"Symbol 211 MovieClip Frame 3Symbol 200 EditableText
"txtHS2Round"Symbol 211 MovieClip Frame 3Symbol 201 EditableText
"txtHS3Round"Symbol 211 MovieClip Frame 3Symbol 202 EditableText
"txtHS4Round"Symbol 211 MovieClip Frame 3Symbol 203 EditableText
"txtHS5Round"Symbol 211 MovieClip Frame 3Symbol 204 EditableText
"txtNewHSRound"Symbol 211 MovieClip Frame 3Symbol 205 EditableText
"txtTryAgain"Symbol 211 MovieClip Frame 3Symbol 206 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 34 as "UpArrow"
ExportAssets (56)Timeline Frame 1Symbol 54 as "ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 79 as "DownArrow"
ExportAssets (56)Timeline Frame 1Symbol 83 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 3Symbol 83 as "FScrollBarSymbol"

Labels

"Symbol_36"Symbol 1 MovieClip [FUIComponentSymbol] Frame 1




http://swfchan.com/7/33617/info.shtml
Created: 17/5 -2019 07:43:19 Last modified: 17/5 -2019 07:43:19 Server time: 11/05 -2024 08:53:10