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Gore.swf

This is the info page for
Flash #33849

(Click the ID number above for more basic data on this flash file.)


Text
now do it
58 more times

step one:
shoot gore heads.

click this bad boy
for practice!

loading...

continue

continue

The Evil Al Gore zombies came from
space...and with no warning at all.....

Your job is to zap them and send their
dirty arses back to where ever they
came from!

For this first level, you must shoot at least
8 Al Gore zombies or they will attack
earth, killing all...good luck, beeyatch!

zombies killed:

good job. some zombies
got past you, so now you need
to defend earth from below.

You suck arse!

to make it to the next level,
you must kill 20 gore zombies.

once again, some got by you.
continue to the next level.

now everyone's dead...you can't
defeat the man who invented
the internet??!

the gore zombies have plagued some of
the human businessmen that inhabit
earth. shoot them to release the
parasitic gore. you have to kill 35
gore heads to continue.

"good job."

i hate you.

It's not the end! You have saved earth, but
now you get to have some olde tyme fun!
Just shoot all these gore heads in a row, it's
supah easy, biznitch! this is a heavy part
of the game, so try putting it in low quality.

go

go

I know that bonus level sucked. I was just bored and
wanted to make a bunch of gore heads appear on the
screen at once..you know how it is. Anyway, that's the
end of the game...for now...I might come up with more
levels but for now, enjoy this game and keep playing!

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (1209) { gotoAndStop (3); }
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 4
score = "0"; stop();
Frame 53
stop();
Frame 104
stop();
Frame 244
stop(); play(); score = "0";
Frame 383
stopAllSounds();
Frame 413
stop();
Frame 414
stop();
Frame 415
stop();
Frame 416
stop();
Frame 417
play();
Frame 457
score = "0"; play();
Frame 656
stopAllSounds();
Frame 666
stop();
Frame 667
stop();
Frame 668
stop();
Frame 669
stop();
Frame 670
score = "0"; play();
Frame 1206
stopAllSounds(); if (score >= "35") { gotoAndStop (1207); } else { gotoAndStop (1208); }
Frame 1207
stop();
Frame 1208
stop();
Frame 1209
stop(); score = "0";
Frame 1210
play();
Frame 1364
stop(); if ("score" < "20") { state = "Goddamn! Someone painted you with the stank brush!"; } else if ("score" >= "20") { state = "Eh, you still kinda suck..."; } else if ("score" >= "40") { state = "Coo dat."; } else if ("score" >= "50") { state = "Better than me on my first try, sweet up."; } else if ("score" >= "60") { state = "Daaang, girl! You're crazy! Gore hates you, so do women!"; }
Frame 1365
stop();
Symbol 6 Button
on (press, release, dragOut, dragOver, releaseOutside) { nextFrame(); score = score + "1"; }
Symbol 8 MovieClip Frame 6
stop();
Symbol 11 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 2
stop(); Set("/:score", /:score + "1");
Symbol 17 Button
on (release) { gotoAndStop (4); }
Symbol 18 Button
on (release) { gotoAndPlay (53); }
Symbol 22 Button
on (release) { gotoAndPlay (104); }
Symbol 24 Button
on (release) { gotoAndPlay (173); }
Symbol 29 Button
on (release) { if (score >= "8") { nextFrame(); } else { gotoAndStop (415); } }
Symbol 31 Button
on (release) { gotoAndStop (416); }
Symbol 33 Button
on (release) { gotoAndPlay (244); }
Symbol 38 Button
on (release) { nextFrame(); }
Symbol 45 Button
on (release) { if (score >= "20") { nextFrame(); } else { gotoAndStop (668); } }
Symbol 47 Button
on (release) { gotoAndStop (669); }
Symbol 49 Button
on (release) { gotoAndStop (416); }
Symbol 57 Button
on (press, release, releaseOutside) { nextFrame(); }
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 2
play(); play();
Symbol 59 MovieClip Frame 40
stop();
Symbol 62 Button
on (press, release, releaseOutside) { nextFrame(); }
Symbol 68 MovieClip Frame 5
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 73 Button
on (release) { gotoAndStop (670); }
Symbol 76 Button
on (press, release, releaseOutside) { nextFrame(); }
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 2
play(); play();
Symbol 78 MovieClip Frame 40
stop();
Symbol 83 Button
on (release) { nextFrame(); }
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
play(); play();
Symbol 85 MovieClip Frame 40
stop();
Symbol 88 Button
on (press, release, releaseOutside) { nextFrame(); }
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 2
play(); play();
Symbol 90 MovieClip Frame 40
stop();
Symbol 93 Button
on (press, release, dragOut, dragOver, releaseOutside) { nextFrame(); score = score + "1"; }
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 2
play();
Symbol 95 MovieClip Frame 40
stop();
Symbol 96 MovieClip Frame 5
stop();
Symbol 99 MovieClip Frame 15
stop();
Symbol 101 Button
on (release) { gotoAndStop (1209); }
Symbol 104 Button
on (release) { gotoAndStop (670); }
Symbol 113 Button
on (release) { gotoAndStop (1365); }
Symbol 118 Button
on (release) { getURL ("http://fader.dhs.org/tony"); }

Library Items

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Labels

"end"Frame 1209

Dynamic Text Variables

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http://swfchan.com/7/33849/info.shtml
Created: 17/5 -2019 04:22:57 Last modified: 17/5 -2019 04:22:57 Server time: 09/05 -2024 06:16:33