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obl shooting gallery.swf

This is the info page for
Flash #34450

(Click the ID number above for more basic data on this flash file.)


Text
0

50

brought to you by the nice folks at greentreestudio.net

GAME OVER

hits :

0

again

ActionScript [AS1/AS2]

Frame 1
Mouse.hide(); startDrag ("hair", true); overit = false; shots = 50; i = 0; hits = 0; direction = "right"; soundA = new Sound(); soundA.attachSound("gunshot"); soundB = new Sound(); soundB.attachSound("scream"); soundC = new Sound(); soundC.attachSound("dont"); stop();
Instance of Symbol 21 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.direction == "right") { if (_root.sucka._x < 600) { _root.sucka._x = _root.sucka._x + (2 * (_root.hits + 1)); } else { _root.direction = "left"; } } else { _root.direction == "left"; if (-50 < _root.sucka._x) { _root.sucka._x = _root.sucka._x - (2 * (_root.hits + 1)); } else { _root.direction = "right"; } } x = 0; while (_root.i >= x) { if ((_root["shot_" + x]._visible == true) && (_root["shot_" + x]._y < 62)) { if (_root["shot_" + x].hitTest(_root.sucka)) { _root.hits++; _root.soundB.start("scream"); if (_root.direction == "left") { _root.direction = "right"; } else { _root.direction = "left"; } _root["shot_" + x]._visible = false; } else { _root["shot_" + x]._visible = false; } } x++; } }
Frame 2
Mouse.show(); stopDrag(); x = 1; while (_root.i >= x) { _root["shot_" + x].removeMovieClip(); x++; }
Symbol 16 Button
on (press) { if (0 < _root.shots) { _root.shot_0.duplicateMovieClip("shot_" + _root.i, _root.i); _root.soundA.start("gunshot"); _root["shot_" + _root.i]._x = _root._xmouse; _root["shot_" + _root.i]._y = _root._ymouse; _root.i++; _root.shots--; } else { tellTarget (_root) { nextFrame(); }; } }
Symbol 25 Button
on (press) { getURL ("http://www.greentreestudio.net", "_blank"); }
Symbol 36 Button
on (rollOver) { buttontarget = 125; if (_root.overit == false) { _root.soundC.start("dont"); _root.overit = true; } } on (rollOut) { _root.overit = false; } on (rollOut, releaseOutside) { buttontarget = 100; } on (press) { buttontarget = 150; _root.soundA.start("gunshot", 0.5); _root.soundB.start("scream", 0.5); tellTarget (_root) { prevFrame(); }; } on (release) { buttontarget = 100; }
Symbol 37 MovieClip Frame 1
buttonscale = _parent._xscale; buttontarget = buttonscale;
Symbol 37 MovieClip Frame 2
if (buttonscale != buttontarget) { buttonscale = Math.round(buttonscale + ((buttontarget - buttonscale) / 0.6)); _parent._xscale = buttonscale; _parent._yscale = buttonscale; }
Symbol 37 MovieClip Frame 3
gotoAndPlay (2);

Library Items

Symbol 1 Sound [scream]
Symbol 2 Sound [dont]
Symbol 3 Sound [gunshot]
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6 12
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:9 32
Symbol 9 MovieClipUses:8Used by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 MovieClipUses:5Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:16
Symbol 16 ButtonUses:15Used by:17
Symbol 17 MovieClipUses:14 16Used by:Timeline
Symbol 18 FontUsed by:19 20 26 27 28 33
Symbol 19 EditableTextUses:18Used by:Timeline
Symbol 20 EditableTextUses:18Used by:Timeline
Symbol 21 MovieClipUsed by:Timeline
Symbol 22 FontUsed by:23
Symbol 23 TextUses:22Used by:25
Symbol 24 GraphicUsed by:25
Symbol 25 ButtonUses:23 24Used by:Timeline
Symbol 26 TextUses:18Used by:Timeline
Symbol 27 TextUses:18Used by:Timeline
Symbol 28 EditableTextUses:18Used by:Timeline
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 ButtonUses:8Used by:38
Symbol 33 TextUses:18Used by:34
Symbol 34 MovieClipUses:33Used by:38
Symbol 35 GraphicUsed by:36
Symbol 36 ButtonUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClipUses:32 34 37Used by:Timeline

Instance Names

"sucka"Frame 1Symbol 6 MovieClip
"shot_0"Frame 1Symbol 9 MovieClip
"hair"Frame 1Symbol 17 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "scream"
ExportAssets (56)Timeline Frame 1Symbol 2 as "dont"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gunshot"

Labels

"theloop"Symbol 37 MovieClip Frame 2

Dynamic Text Variables

hitsSymbol 19 EditableText"0"
shotsSymbol 20 EditableText"50"
hitsSymbol 28 EditableText"0"




http://swfchan.com/7/34450/info.shtml
Created: 16/5 -2019 19:55:59 Last modified: 16/5 -2019 19:55:59 Server time: 06/05 -2024 16:56:15