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VampireHunter Ina 2.swf

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Flash #34478

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Tri  Star

Vampire hunter

INAVIRUS

Vampire hunter Ina 2 Is now Loading. To the right are 4 Stories/Reports which should help give a little more depth to the movie. These are Optional stories that were placed here to help pass the time and while they do add to the movie it's not necessary to read them. In order to read the stories click on one of the options in the list to the right and then use the mouse to scroll up and down the text. Thank you for watching and we hope you enjoy.
Ina Staff

Mission Report.
At twelve hundred hours we spotted the subject leaving home on a modified bike and started to follow. We made it to downtown Image Nation when with out warning the subject accelerated the bike moving down the city streets at blazing speed. Wanting to keep up with the subject, we quickly followed suit.  Struggling to catch up because of the modified bike, the subject Weaved in and out of traffic, with tremendous speed and agility. Finally as we made our way to the shoreline of Image Nation facing the condemned Island, we spotted the subject turning a corner leading to the Image Nation docks. However; when we turned the same corner, a run-away van came out and rammed in to our truck. The Impact left 3 members dead and two of us 2 critically injured.  As I was losing consciousness, I saw the subject we were following get off her bike and approach the truck. Bending over to pick up something. Our support van was already turning the corner, so I suspect she left the scene since our support team didn't find her their and  i had lost conscious. When I reawakened here at the Tri-Star Base I discovered that one of our data disks was missing. It had data on the where abouts of a vampire Named Lillith. Oddly enough the suspect had come in contact with Lillith but failed to kill her a year earlier. Now I have been assigned as Alpha leader to a squad. We will be leaving in a few hours to infiltrate the hunter's apartment and get back that disk.
Personal note:: This will be my last mission for some time, as I have put in for some well deserved time off and look forward to it.

Tri-Star
Tri-Star is a group of people who have dedicated their lives to searching out the truth and writing down history without judgment. We operate under the assumption that the history of Image Nation is important. With more and more people moving here and chaos seemingly starting to take over the planet, we all believe it is important that the future generations should know what happened in this place and time, if for no other reason than to learn from our mistakes and our triumphs. We work in secrecy never allowing ourselves to be known. This is the only way in which we can continue to stay neutral. Our data on people is so extensive that if it got in the wrong hands the consequences could be devastating. So we keep our secrecy at all cost, even if it means destroying ourselves, and the information we have gathered. We can only hope that our efforts are not in vain and that we leave something beneficial for the future.

TriStar

Vampire hunter INA
There have been many vampire hunters, but this one is different.  The hunter is a young woman who seems to hunt only the INA vampires, infected on Obsidian Island City. She lives in a small apartment on the mainland shore of   Image Nation, and it is still unknown how she manages to get to the quarantined island city. We do know that a family in Image Nation adopted her when she was still a child and that her step parents had died a few years ago in a car accident. She still has a stepsister who seems to not know anything of her sister's ability to hunt vampires. Other than that though, where she came from and where she learned to fight is a mystery. The only thing we know even less about are her motives for hunting. While her skills as a hunter are above average what makes her stand out is her breeding, she is part vampire. Unlike most half-breeds ,there are no human killings contributed to her name, but we do know that she gets fresh blood often but the source of the blood is unknown. She also doesn't seem to ingest blood in to her bloodstream like normal vampires instead she seems to pull in blood from her skin, much like the INA vampires on the island city are able to ingest blood though their stomach walls. Also she doesn't seem to be able to heal her wounds like the normal INA vampires. Instead her wounds seem to be healed by placing blood over them, which in turn seemingly regenerates the wounded area. This trait seems to be uniquely hers since no other vampire has shown such ability. We now have started surveillance on her to gather information in order to better understand what she is and what role she will play in the future. Recently using some hair as a DNA sample, we  have discovered that she is a direct decedent to the Castle family, who owned Castle Industries and were blamed for the virus out break on the island city. We estimate her age is about 18, which could make her the daughter of the lead scientist of Castle Bio Inc. This  however has been unproven since everyone was said to have died in the initial explosion. All this has led us to believe that she is some how infected with the INA virus, making her half human half parasite. It is unknown, however; why the virus doesn't seem to have changed her appearance or caused her any of the negative effects to sunlight and water as those on the island show. Also our first attempts to find her route to the island city failed when our agent crashed in an accident while following her. The hunter also recovered one of our optical disk at the crash site, and we have now sent a team to get the disk at all cost. With any luck we will be able to retrieve the disk and get out before any one else gets hurt.  Her motives are still unknown but we are keeping a close eye on her for she may be the key to solving some of the Questions concerning the island, Castle INC, and the virus which plagues the city.

Virus
'CTRV INA' is a non airborne virus, all though initial reports had stated otherwise. The virus is contracted either by initial injection through the bloodstream or through the consumption of infected material. The virus quickly spreads though the host's body in a matter of minutes. Once inside, the virus breaks down key links to the host's genes and then reattaches them in other key locations. Much like hacking a computer the virus, after reattaching the gene sequence, is able to take over the recipients mind becoming more like a parasite when the connection is made. The host, now no longer under his or her own power, begins to under go physical and psychological changes.  The most common of these sudden changes is the loss of skin pigment, as well muscle and bone mass increase. The host also almost immediately begins a rather desperate search for food to sustain the parasite. The parasite itself seems to breed well in the warm blood stream of many animals and as such the host (which seems to no longer be able to make nutrient rich blood on their own) starts to search for fresh blood more then anything else. Then unlike natural vampirs, who are able to draw in blood though their teeth, the  Ina vampires must ingests blood into the stomach allowing it to be pulled into the bloodstream and used to help breed and maintain the parasite. The virus also doesn't seem to affect  every host in the same way, and because of this at least 15 different breeds have been identified on the island, with more surely there. The most common of the breeds seem to be grays, named for the gray tone of their skin. The grays seem to not have much intelligence but they do have great strength and speed. While the virus does seem to affect the population in different ways, one strange occurrence seems to be universally true, and that is the hosts fear of large bodies of running water. It has been speculated that this fear is manmade and would have been used to control the vampires. Now it contains them on their island prison. While much still needs to be explained, a cure at this time doesn't seem to be possible.

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RESTRICTED

UNDER 17 REQUIRES ACCOMPANYING

PARENT OR ADULT

STRONG PERVASIVE VIOLENCE,  AND

MATURE THEMES

THE FOLLOWING Movie IS RATED

Some times the most unlikely
heroes are the ones we need the
most.....
Shadow Crystal

InaStudios.com

Directed by Alucard

Produced by

Ngp

Story by

Infamy and Solace

Based on a world created by Infamy

Art by Infamy/Alucard

Vivian Played by

Suzeed

Vampire Hunter Ina II

Hell Hath no Fury...

GILLMOORE

PHONE

cigarettes

4.

99

MARKET

WILLIAMS
V.S
RICHARDS

November 15 th

On Pay Per View

Chapel of Pain

PAWN

SHOP

Main Land
ImageNation
A Few Hours Later

EXIT

APTS: 230-250

APTS: 230-250

5

4

3

2

1

SONY

LAPTOP

Name:  Lillith

Age:      Unknown

Gender:  Female

Disk Error

Species: Natural Vampire

Threat:   Medium

To Be Continued

Watch for the next episode In two Weeks

Voices provided by

Suzeed:             Vivian
Sigma:               Ina Vampire Leader
Ed the Morbid: Masked Tristar unit
Richter X:        Alpa leader Trailor
Berry:               Ina Vampire
Messiah:          Alpa Leader Cartoon
Infamy:            Captain
Solace:             Voice on radio
Infamy:            Tristar Unit Member
Infamy:            Vampire

Rammstein:      Ich will
Coal Chamber: Fiend

Music By

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ActionScript [AS1/AS2]

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if (enabledFlag && (!wasEnabled)) { this.enable = enabledFlag; if (this.textField != undefined) { this.setScrollTarget(this.textField); } else { this.setScrollProperties(this.pageSize, this.cachedMinPos, this.cachedMaxPos); this.setScrollPosition(this.cachedPos); } this.clickFilter = undefined; } else if ((!enabledFlag) && (wasEnabled)) { this.textField.removeListener(this); this.cachedPos = this.getScrollPosition(); this.cachedMinPos = this.minPos; this.cachedMaxPos = this.maxPos; if (this.clickFilter == undefined) { this.setScrollProperties(this.pageSize, 0, 0); } else { this.clickFilter = true; } this.enable = enabledFlag; } }; FScrollBarClass.prototype.setSize = function (hgt) { if (this._height == 1) { return(undefined); } this.width = hgt; this.scrollTrack_mc._yscale = 100; this.scrollTrack_mc._yscale = (100 * this.width) / this.scrollTrack_mc._height; if (this.upArrow_mc == undefined) { this.attachMovie("UpArrow", "upArrow_mc", 1); this.attachMovie("DownArrow", "downArrow_mc", 2); this.downArrow_mc.controller = (this.upArrow_mc.controller = this); this.upArrow_mc.useHandCursor = (this.downArrow_mc.useHandCursor = false); this.upArrow_mc._x = (this.upArrow_mc._y = 0); this.downArrow_mc._x = 0; } this.scrollTrack_mc.controller = this; this.downArrow_mc._y = this.width - this.downArrow_mc._height; this.trackSize = this.width - (2 * this.downArrow_mc._height); if (this.textField != undefined) { this.onTextChanged(); } else { this.setScrollProperties(this.pageSize, this.minPos, this.maxPos); } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var delt = this.smallScroll; if (inc != "one") { delt = ((this.largeScroll == 0) ? (this.pageSize) : (this.largeScroll)); } var newPos = (this.getScrollPosition() + (mode * delt)); if (newPos > this.maxPos) { newPos = this.maxPos; } else if (newPos < this.minPos) { newPos = this.minPos; } this.setScrollPosition(newPos); }; FScrollBarClass.prototype.startDragThumb = function () { this.lastY = this._ymouse; this.onMouseMove = this.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { this.scrollMove = this._ymouse - this.lastY; this.scrollMove = this.scrollMove + this._y; if (this.scrollMove < this.controller.scrollTop) { this.scrollMove = this.controller.scrollTop; } else if (this.scrollMove > this.controller.scrollBot) { this.scrollMove = this.controller.scrollBot; } this._y = this.scrollMove; var c = this.controller; c.scrollPosition = Math.round(((c.maxPos - c.minPos) * (this._y - c.scrollTop)) / c.trackHeight) + c.minPos; this.controller.isScrolling = true; updateAfterEvent(); this.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { this.controller.trackScroller(); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { clearInterval(this.scrolling); if (inc == "page") { this.trackScroller(); } else { this.scrollIt(inc, mode); } this.scrolling = setInterval(this, "scrollInterval", 35, inc, mode); }; FScrollBarClass.prototype.trackScroller = function () { if ((this.scrollThumb_mc._y + this.thumbHeight) < this._ymouse) { this.scrollIt("page", 1); } else if (this.scrollThumb_mc._y > this._ymouse) { this.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { this.controller.downArrow_mc.gotoAndStop(1); this.controller.upArrow_mc.gotoAndStop(1); clearInterval(this.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { this.controller.upArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", -1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { this.controller.downArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", 1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { if (tF == undefined) { this.textField.removeListener(this); delete this.textField[(this.horizontal ? "hScroller" : "vScroller")]; if ((this.textField.hScroller != undefined) && (this.textField.vScroller != undefined)) { this.textField.unwatch("text"); this.textField.unwatch("htmltext"); } } this.textField = undefined; if (!(tF instanceof TextField)) { return(undefined); } this.textField = tF; this.textField[(this.horizontal ? "hScroller" : "vScroller")] = this; this.onTextChanged(); this.onChanged = function () { this.onTextChanged(); }; this.onScroller = function () { if (!this.isScrolling) { if (!this.horizontal) { this.setScrollPosition(this.textField.scroll); } else { this.setScrollPosition(this.textField.hscroll); } } }; this.textField.addListener(this); this.textField.watch("text", this.callback); this.textField.watch("htmlText", this.callback); }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { clearInterval(this.hScroller.synchScroll); clearInterval(this.vScroller.synchScroll); this.hScroller.synchScroll = setInterval(this.hScroller, "onTextChanged", 50); this.vScroller.synchScroll = setInterval(this.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { if ((!this.enable) || (this.textField == undefined)) { return(undefined); } clearInterval(this.synchScroll); if (this.horizontal) { var pos = this.textField.hscroll; this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll); this.setScrollPosition(Math.min(pos, this.textField.maxhscroll)); } else { var pos = this.textField.scroll; var pageSize = (this.textField.bottomScroll - this.textField.scroll); this.setScrollProperties(pageSize, 1, this.textField.maxscroll); this.setScrollPosition(Math.min(pos, this.textField.maxscroll)); } }; FScrollBarClass.prototype.executeCallBack = function () { if (this.textField == undefined) { super.executeCallBack(); } else if (this.horizontal) { this.textField.hscroll = this.getScrollPosition(); } else { this.textField.scroll = this.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclip
Symbol 127 Button
on (release) { gotoAndPlay (23); }
Symbol 130 Button
on (release) { gotoAndPlay (39); }
Symbol 132 Button
on (release) { gotoAndPlay (55); }
Symbol 134 Button
on (release) { gotoAndPlay (71); }
Symbol 148 MovieClip Frame 22
stop();
Instance of Symbol 83 MovieClip [FScrollBarSymbol] in Symbol 148 MovieClip Frame 22
//component parameters onClipEvent (initialize) { _targetInstanceName = "InstanceName_0"; horizontal = false; }
Symbol 148 MovieClip Frame 36
stop();
Instance of Symbol 83 MovieClip [FScrollBarSymbol] in Symbol 148 MovieClip Frame 36
//component parameters onClipEvent (initialize) { _targetInstanceName = "InstanceName_0"; horizontal = false; }
Symbol 148 MovieClip Frame 52
stop();
Instance of Symbol 83 MovieClip [FScrollBarSymbol] in Symbol 148 MovieClip Frame 52
//component parameters onClipEvent (initialize) { _targetInstanceName = "InstanceName_1"; horizontal = false; }
Symbol 148 MovieClip Frame 68
stop();
Instance of Symbol 83 MovieClip [FScrollBarSymbol] in Symbol 148 MovieClip Frame 68
//component parameters onClipEvent (initialize) { _targetInstanceName = "InstanceName_2"; horizontal = false; }
Symbol 148 MovieClip Frame 84
stop();
Instance of Symbol 83 MovieClip [FScrollBarSymbol] in Symbol 148 MovieClip Frame 84
//component parameters onClipEvent (initialize) { _targetInstanceName = "InstanceName_3"; horizontal = false; }
Symbol 160 Button
on (release) { gotoAndPlay (139); }
Symbol 819 Button
on (release) { gotoAndPlay (131); }
Symbol 822 Button
on (release) { gotoAndPlay (139); }

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Instance Names

"loader"Frame 131Symbol 156 MovieClip
"face_mc"Symbol 14 MovieClip Frame 1Symbol 3 MovieClip
"arrow_mc"Symbol 14 MovieClip Frame 1Symbol 5 MovieClip
"highlight_mc"Symbol 14 MovieClip Frame 1Symbol 7 MovieClip
"shadow_mc"Symbol 14 MovieClip Frame 1Symbol 9 MovieClip
"darkshadow_mc"Symbol 14 MovieClip Frame 1Symbol 11 MovieClip
"highlight3D_mc"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip
"darkshadow_mc"Symbol 24 MovieClip Frame 1Symbol 15 MovieClip
"highlight3D_mc"Symbol 24 MovieClip Frame 1Symbol 16 MovieClip
"highlight_mc"Symbol 24 MovieClip Frame 1Symbol 18 MovieClip
"shadow_mc"Symbol 24 MovieClip Frame 1Symbol 20 MovieClip
"face_mc"Symbol 24 MovieClip Frame 1Symbol 21 MovieClip
"arrow_mc"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip
"highlight3D_mc"Symbol 33 MovieClip Frame 1Symbol 25 MovieClip
"darkshadow_mc"Symbol 33 MovieClip Frame 1Symbol 26 MovieClip
"highlight_mc"Symbol 33 MovieClip Frame 1Symbol 27 MovieClip
"shadow_mc"Symbol 33 MovieClip Frame 1Symbol 28 MovieClip
"face_mc"Symbol 33 MovieClip Frame 1Symbol 30 MovieClip
"arrow_mc"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"up"Symbol 34 MovieClip [UpArrow] Frame 1Symbol 14 MovieClip
"down"Symbol 34 MovieClip [UpArrow] Frame 2Symbol 24 MovieClip
"disabled"Symbol 34 MovieClip [UpArrow] Frame 3Symbol 33 MovieClip
"highlight3D_mc"Symbol 41 MovieClip Frame 1Symbol 36 MovieClip
"darkshadow_mc"Symbol 41 MovieClip Frame 1Symbol 38 MovieClip
"highlight_mc"Symbol 41 MovieClip Frame 1Symbol 39 MovieClip
"shadow_mc"Symbol 41 MovieClip Frame 1Symbol 40 MovieClip
"highlight3D_mc"Symbol 48 MovieClip Frame 1Symbol 42 MovieClip
"darkshadow_mc"Symbol 48 MovieClip Frame 1Symbol 43 MovieClip
"shadow_mc"Symbol 48 MovieClip Frame 1Symbol 45 MovieClip
"face_mc"Symbol 48 MovieClip Frame 1Symbol 46 MovieClip
"highlight_mc"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"shadow_mc"Symbol 53 MovieClip Frame 1Symbol 49 MovieClip
"darkshadow_mc"Symbol 53 MovieClip Frame 1Symbol 51 MovieClip
"highlight3D_mc"Symbol 53 MovieClip Frame 1Symbol 52 MovieClip
"mc_sliderTop"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 41 MovieClip
"mc_sliderMid"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 48 MovieClip
"mc_sliderBot"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 53 MovieClip
"face_mc"Symbol 62 MovieClip Frame 1Symbol 55 MovieClip
"arrow_mc"Symbol 62 MovieClip Frame 1Symbol 57 MovieClip
"highlight_mc"Symbol 62 MovieClip Frame 1Symbol 58 MovieClip
"shadow_mc"Symbol 62 MovieClip Frame 1Symbol 59 MovieClip
"darkshadow_mc"Symbol 62 MovieClip Frame 1Symbol 60 MovieClip
"highlight3D_mc"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"darkshadow_mc"Symbol 70 MovieClip Frame 1Symbol 63 MovieClip
"highlight3D_mc"Symbol 70 MovieClip Frame 1Symbol 64 MovieClip
"highlight_mc"Symbol 70 MovieClip Frame 1Symbol 65 MovieClip
"shadow_mc"Symbol 70 MovieClip Frame 1Symbol 66 MovieClip
"face_mc"Symbol 70 MovieClip Frame 1Symbol 67 MovieClip
"arrow_mc"Symbol 70 MovieClip Frame 1Symbol 69 MovieClip
"highlight3D_mc"Symbol 78 MovieClip Frame 1Symbol 71 MovieClip
"darkshadow_mc"Symbol 78 MovieClip Frame 1Symbol 72 MovieClip
"highlight_mc"Symbol 78 MovieClip Frame 1Symbol 73 MovieClip
"shadow_mc"Symbol 78 MovieClip Frame 1Symbol 74 MovieClip
"face_mc"Symbol 78 MovieClip Frame 1Symbol 75 MovieClip
"arrow_mc"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"up"Symbol 79 MovieClip [DownArrow] Frame 1Symbol 62 MovieClip
"down"Symbol 79 MovieClip [DownArrow] Frame 2Symbol 70 MovieClip
"disabled"Symbol 79 MovieClip [DownArrow] Frame 3Symbol 78 MovieClip
"track_mc"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"scrollTrack_mc"Symbol 83 MovieClip [FScrollBarSymbol] Frame 1Symbol 82 MovieClip
"InstanceName_0"Symbol 148 MovieClip Frame 22Symbol 137 EditableText
"InstanceName_0"Symbol 148 MovieClip Frame 36Symbol 140 EditableText
"InstanceName_1"Symbol 148 MovieClip Frame 52Symbol 141 EditableText
"InstanceName_2"Symbol 148 MovieClip Frame 68Symbol 145 EditableText
"InstanceName_3"Symbol 148 MovieClip Frame 84Symbol 146 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 34 as "UpArrow"
ExportAssets (56)Timeline Frame 1Symbol 54 as "ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 79 as "DownArrow"
ExportAssets (56)Timeline Frame 1Symbol 83 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 131Symbol 83 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 131Symbol 83 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 131Symbol 83 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 131Symbol 83 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 131Symbol 83 as "FScrollBarSymbol"

Labels

"Symbol_36"Symbol 1 MovieClip [FUIComponentSymbol] Frame 1

Dynamic Text Variables

txtPercentageSymbol 154 EditableText""




http://swfchan.com/7/34478/info.shtml
Created: 16/5 -2019 19:40:56 Last modified: 16/5 -2019 19:40:56 Server time: 16/05 -2024 01:29:56