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This is the info page for Flash #34819 |
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takes about 2 minutes with a 56K modem |
Better get broadband! |
Created by: Tim van Helsdingen aka Gamecubicle |
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This copy lives at Newgrounds.com |
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FLASH |
PHOTOSHOP |
NEWGROUNDS |
SWIFT 3D |
CONTACT ME |
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CREDITS |
CREDITS |
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MUSIC: |
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AIM: Gamecubicleflash |
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Email: Gamecubicle@Gmail.com |
PLEASE DO NOT ADD ME TO MSN! |
MAIN MENU |
MAIN MENU |
DRAWING |
ANIMATION |
SPECIAL EFFECTS |
ACTIONSCRIPT |
EXTRA |
This includes everything that could be be fit in any of the other sections, for example: Audio, Compression, advanced camera etc..... Just because its called extra doesn't mean you should check it out! |
BASICS |
ADVANCED |
EXPERT |
(learn about tracing images, shading, coloring etc... Not only helpfull for noobs) |
(learn about the standard flash tools, noobs only) |
(A few more simple things, noobs only) |
BASICS |
In the basics section we are gonna learn about these tools. |
Hi there. And welcome to Ultimate tutorial 2. Since you started of at the drawing section. I think you don't have that much knowledge about flash. That's why im going to try to explain everything as easy as possible. |
Arrow Tool/Sub selection tool |
Line Tool |
Lasso tool |
Oval and rectangle tools |
Brush |
Bucket |
Eraser Tool |
Pencil tool |
Eyedropper Tool |
You can just click a tool one to go to that subject. Or you can click next if you want to learn everything from the beginning. |
Free Transform Tool |
NEXT |
NEXT |
We are going to start of by using the brush tool. Its one of the most used tools when you draw. Especially in frame by frame movies (read about it in the animation section) it works great. First select the Brush tool (hotkey = B)in the tool menu (if the tool menu isn't there, click: window, tools) |
Now try drawing something on the stage. You see a thick line appearing. |
BACK |
BACK |
Now you might think: This line is much too thick for me. I want a thinner line. Well .You can! Just click here and select the size you want. |
If you are using a drawing tablet instead of a mouse you can select this to make the line thicker if you press harder. |
If you want the brush to have another shape then a circle, you can select it here. |
If you want to change the color of the brush, you can do that here. |
That about everything there is to tell about the line tool. |
Next up is the pencil tool. Its good for drawing characters with smooth lines. First off: Select the line tool and try to draw something. (hotkey = Y) |
As you can see the line you draw isn't really that smooth... But you can easily change that! As you can see HERE there are 3 options you can choose from. |
this makes the line really dodgy. Good for eeehh... Straight objects :P |
This smooth's the line. Its great for character drawings. You can draw really small with it though. |
This leaves the line exactly like you drew it. |
If you think your line is too small. You make make it thicker by going to properties (on the bottom of the screen) And select the thickness. |
You can select the color of the line here and here |
You can also change the style of the line here. |
That's everything there is to tell about the line tool. |
Ok.. The bucket tool.. Not much too tell about that one. you can just draw some lines with the other tools and fill it up with the bucket. Select the bucket here (hotkey = B), and you can select the color here. |
You can also select if you want to fill up gaps in your drawing when you color it, You can do that here. |
That's everything there is to tell about the bucket tool! XD |
Another short one... The Eraser Tool (hotkey = E). just click it and erase stuff....XD |
You can make it bigger and smaller here. |
You can select special options for the eraser tool here. |
You can erase a whole fill at once by using THIS tool |
That's everything about the eraser tool. |
The Oval (hotkey = O) and the Rectangle tool (hotkey = R). Well. Its all in the name. With the oval tool you can make.. Well... Circles. And with the Rectangle tool.. Squares. I suggest you just try it out. |
You can change the color of the lines surrounding the circle/square HERE |
You can change the color of the circle/square itself HERE |
If you use the rectangle tool. You can also make the corners of the square a bit more round. You do that by clicking here and selecting something from the menu. |
This screen appears. Just set the corner radius here and then click ok. |
Arrow tool (hotkey = V). You can select stuff and drag it around the screen. Try it out. |
Sub selection tool (hotkey = A). you can select a fill. And change the shape of it. |
Draw a line with the brush for example and then select the sub selection tool and click on the line. |
You should see this now. |
You can use the sub selection tool to movie the white dots around You can make shapes like this out of the line for example Try to do that. |
you can use this to really improve your drawings. |
Lasso Tool (hotkey = T). |
You can use the lasso tool like the arrow tool. But you can use it to say more specifically what you want to select. |
Try to draw something and then use the lasso tool. |
If you select THIS you can make straight line and select everything inside those (kinda hard to explain.. I suggest you try it out. |
Ok. The line tool (hotkey = N). Its kinda like the same as the pencil tool. But with this one you can make straight lines. Nothing to explain here really. You make it thicker the same way as the pencil line (check that out in the pencil section) |
Eyedropper tool (hotkey = I). Select it. Click on a fill. And that color appears here. |
Last but not least. The free transform tool (hotkey = Q). you can make and object bigger. change the shape etc.. |
rotate an object. |
Enlarge an object. |
Drag the corners of a shape to change the shape of an object. |
Change the shape an object. Works a lot like the sub selection tool, but with this you can also change the shape of bitmaps and movieclips (more about that in the animation section). |
Well. You completed the Drawing, Basics section! hope you learned something. Now move on to advanced! |
Ok. You learned some basic skills in the basics section. Now its time to move on to the slightly harder stuff (still very simple though) This is what we are gonna talk about: (you can just click next if you want to start from the beginning or you can click on the subject you like to learn about) |
Snap to Objects |
Undo/Redo actions |
Zooming in/Dragging |
Put text into flash |
Smooth/Straighten drawings |
ADVANCED |
First off. You might have noticed that lines sometimes snap to eachoter when you draw them close to each other. There is a really simple way of fixing this. Make sure the main toolbar is enabled (window, toolbars, main) You should see this toolbar on the top of your screen. |
You can now disable Snap to Objects (that's the thing that make lines and stuff snap to each other) by clicking on the magnet icon. Sometimes its still useful for something's. If you need to draw straight lines and stuff. (the hotkey for snap to objects is: Control, Alt, /) |
Ok. Another thing. If you have drawn something. But something went wrong. You can undo your last action (work the last 200 things did, so you can screw up a lot) There are undo and redo buttons in the main toolbar (see how to enable this in the Snap to Object section) There is also a hotkey for undoing things. Press control and Z at the same time to undo something. |
(they turn blue when you are able to use them) |
If you want to have a more closer look on your drawing,. or you want to movie around the screen, you can use the Hand tool and the Zoom tool. |
Hand Tool (hotkey H) |
Zoom Tool (hotkey's M and Z) |
Ok, now something that should have been in the basics section... but which I forgot XD How to put text into flash. |
Click on the text tool |
Now click somewhere and you see you can type. If you want to change the font/scale of the text, goto properties. And set it there. |
If you want to change the space between the characters. You can do that here. |
If you want to make the text for example vertical instead of horizontal. You can change that here. |
There are a few more options. Try it out yourself! |
Ok. What is next... Lets see. Ah! Its the smoothing out lines thingy! XD Ok. Now lets get to the point. If you draw something with the pencil or the brush tool. It might not always look so smooth. That's why there is the smooth button. There also is a straighten buttons if you want to make it less smooth. First try to draw something with the line or brush tool. It doesn't look very smooth. Does it? Well. You can improve that by clicking on the Smooth buttons in the main toolbar (window,toolbars, main) |
Smooth the object |
Straighten the object |
This was the advanced section. Now move on to the expert section! |
Ok. So you completed Basics and Advanced. Well. To tell you the truth... they were just to learn about the tool that you use in flash. Now you learn how to make good and complex drawing. How to do shading. How to trace drawings etc... Select to which subject you want to go, or just click next if you want to start at the beginning. |
Tracing images (1) |
Tracing images (2) |
Box Modeling |
A few more flash skills: |
Radial/Linier gradients |
Drawing manga: |
Drawing a body |
Perspective |
Drawing a head. |
EXPERT |
Ok. What we are going to do first is learn how you need to trace an image in flash. You can use this when you are not really great at drawing... Or are just too lazy... Or any other reason I cant think of right now. First you need to import the picture you would like to trace. I use this bowser picture to see how everything works. |
There are two ways of tracing an image. the first one is very simple. Import the image (file, import, You can also press control R) and import the picture you would like to trace. |
Now you need to perform trace bitmap. You do that by selecting the image, and click: Modify, Trace bitmap. This screen appears: |
Make sure the settings are the same as they are here. You can change the color Threshold, Minimum areas, curve fit and Corner threshold, if you want the image to look less pixelated. When you are done press ok. |
Flash now converted the bitmap image to a vector image (vector is what you use in flash) You can now delete the outside of the image (in my example, the outside of the picture was red) And you got the image in flash. |
Tadaaaa! The red is gone! |
Note: Tracing makes the filesize very big ass! |
The other technique is better (that's what I think) It might not seem as good as the other technique. But with this other technique you can make for example a leg on a separate layer. So you can animate it (more about layers and stuff in the animation section of this tutorial) Again. Import a picture. Select it and convert it into a movieclip or graphics file (select the bitmap and goto: Insert, convert to symbol. Or press F8) |
Converting something into a movieclip (MC from now on) makes it possible to change the alpha of the picture (you can make it see trough) This is not really necessary to do this. But the tracing of the image will go much easier. |
Select the MC and goto properties. Then set the alpha to 50% where it says color |
You will notice the image becomes see trough. |
You can now insert a new layer (goto the timeline, on the top of the screen, rightclick on where it says layer 1, and click insert layer) |
The new layer should be above Layer one. if this isn't the case just drag it above there. |
Now select layer 2. It will turn black when it is selected. |
Now pic the pencil or brush tool. And draw over the old image. Then color it. |
Now take the pencil or brush tool. And draw over the old image. Then color it. |
Like this: |
If you have done that you can delete the layer with the original image on it (rightclick on it and press delete layer) If you want to animate the character. you can draw each limb on a different layer and animate it. (more about that in the animation section of this tutorial. |
That's everything about tracing images. Now lets move on to the next subject. |
DOWNLOAD AN EXAMPLE FILE HERE |
DOWNLOAD AN EXAMPLE FILE HERE |
Not working?: |
Ok. Next thing. Box modeling (doesn't really have a name but I just call it box modeling :P) In Box modeling you make a head, out of 1 box. Its very simple. But you can make pretty good things out of it. Legendary frog for example uses this technique. First select the Rectangle tool, and disable the fill. |
Draw a box. |
Now use the arrow tool take make this sort of shape of it: |
You see it has the shape of a head (a little bit) You can make it look better by using the free transform tool. |
Once you are done just make hair with the line tool and bend it the until it has the shape of hair. Or just use the pencil tool :P |
(I am not that great at drawing. So this example isn't that great. But you can see what I meant by box modeling) |
Ok. Now we are gonna learn to make a nice looking color for a a drawing. You can do that wit radial gradients. Ok, enable the color mixer (window, color mixer) |
Now select radial or linier gradient from the menu. |
Ok. Now you can select 2 or more colors here. and see what happens. |
You can also set the alpha (you can make it see trough) of for example the inside or outside of a fill. |
You can make things like this. |
The left is the inside of the color. The right the outside of the color. |
Ok. Now on to some real drawing lessons. I'm not that great at drawing myself. But I do know how to draw nice character...Erm... Lets get started then XD |
Im going to teach you a few basics about drawing manga (for all of you who do now know what manga is. Manga is Japanese style of drawing) here is an example pic: |
Ok. This is manga.. There is no way you can draw this good at the very beginning... I also still suck at it. But that doesn't matter. |
1:Ok. Start by drawing a circle. That is gonna be the head. |
2:Now add lines like this: |
3:Now delete THIS line to get this |
4:Now make a lower layer and draw a few help lines there. Draw them like this: |
You know know where you can put the eyes and stuff. eyes (the space between the eyes is about as big as a single eye) nose mouth |
5:The ears should be located at the same height as the eyes |
6:Now make the hair. Best insert a new layer to make it easier. (always draw the head before starting the hair, if you don't your character might look dumb). |
7:Now color the head itself. |
The outline of the head has a slightly darker color then the head itself. |
Note: The outline of the hair is of slightly darker color then the hair itself |
Ok. You learned how to draw a head. Now im gonna learn you how to draw body's. This is not really done step by step. Im just gonna tell you some facts about drawing body's. First of all. There are different styles of body drawings. The size of everything depends on the size of the head. There are drawings that the character is for example 4 heads tall. But the most used and best looking drawings are 6 heads tall. That's why im gonna learn you how to draw those. |
Erm... Let the picture speak for itself: |
arms: 3 heads |
Torso: about 2 and a half head |
Legs = 3 heads |
Make sure the length of each limb is the same as in the example. If not, you will get very strange characters... |
But ugly |
Ok. Now to learn about perspective in background drawings. First draw a straight line. in the center of the screen/paper. this is the horizon line. |
Now. if you want to draw an object. every line should end up in the center of that line. Like this: |
Horizon |
Object |
This way your drawing will look more realistic. |
Ok. now something that is a lot the same. A 2 point perspective. |
There are also 3 point perspectives. But they are rarely used and they are hard. |
Don't really know what to tell you more... So I guess this is it.. Goodbye then :'( Just kidding. You completed the drawing part of the tutorial. You can move on with the animation part now. Good job! |
FRAME BY FRAME |
TWEENING |
CLAYMATION |
SPRITES |
Yay! you chose to learn about clay animation. Claymation is so much fun. And you are gonna learn how to make it now! Here are the subjects the claymation tutorial includes: (just click next if you want to start from the beginning) |
What do you need? |
Molding the characters: |
Basic (knox) style |
Advanced style |
Starting: |
Expert style |
Animation: |
Animate your clay |
Lip-sync |
Put your movie in flash: |
Importing it |
Adding sound |
More compression |
Ok. What you need at claymation is, of course, a camera. Best a webcam. What I use is a Logitech Quickcam pro 4000, That's a pretty expensive camera. It doesn't need to be that expensive, but I do recommend you get a expensive one, and especially a Logitech one (if you have a PC and not a Mac) Because you can only use imagestudio if you have a Logitech camera (that's a very good stopmotion program) Quickcam pro 4000 is about $100, that is a lot, but its really worth it. (click on the pic to go to Logitech's site) |
Of course you also need clay, don't use clay that gets hard after a while. Because in bigger clay projects, you might leave you characters on the set while you are away. Best use wax/oil based clay. The best clay to use is Van Aken clay. Sadly you can only buy that in America or on the web (you need a credit card) if you live in America its not a problem... but if you live somewhere else (like me) its kinda irritating. Any other clay that wont go apart when you bend it will also do fine. Here is a pic to see what I mean. |
GOTO VAN AKEN'S WEBSITE |
Bad clay. See how it isn't that flexible |
Good clay. Doesn't brake apart when you bend it. |
Of course... A table to animate on XD Best use a table that is about 1 meter high. If its too low (like mine) your back will hurt like hell after a while. If its 1 meter high you don't have to bend. The surface of the table should be about 1m by 50cm at least. Here is a pic of my animating table (which is too low... but I don't care) |
Finally you need a stopmotion program. What I use is imagestudio. But that only works with Logitech camera's Sometimes the camera comes with the program. If it doesn't you should search on the web for it or something. If you don't have a Logitech camera. You can also use anasazi. Its less good then Imagestudio (you can't delete frames for example) But its pretty ok if you have no other choise. You can download it here: |
GET ANASAZI |
That's everything you need. Now move onto the next part of the clay tutorial: molding your character. |
What you need to do now is to mold you character. It can be easy or hard. Depending on how much detail you add in your character. Im first going to learn you how to make a very simple character. Like this: (knox mostly uses those) |
Make a shape like this from the clay and cut it here and here. |
Now bend the parts you cut like this. |
Now make them look a bit more like arms and legs by molding them a little bit: |
Make the arms come till there |
Now make it a bit bigger on the place where the head should be... so it looks like he has something like a... head... XD |
And viola! Your clayman is done! |
Ok. Now onto a better looking character. |
(sorry for bad quality of the pic, but that's because its a screen shot of a movie of mine, I didn't feel like making a total new character. takes too long :P) |
Ok. Now make the body. You learned how to do that in the basic character tutorial. But now make sure the arms of the legs of the character are half his size and the length from his one hand to the other one should be the same as the whole body (including the head) |
Same size |
Now we are gonna give him hands. Just make 3 slices on the place where hands should be (that way he gets 4 fingers, and 4 fingers looks better and animates easier then 5 fingers) Make sure his thumb is on the side of his body. |
Now to make his head. Make a oval bulb of clay. And make a space where the mouth should be. Or you can make a lot of mouths, each for each letter he says or something. So you can animate lip-sync. |
Basic mouth |
make loads of mouths you can place on the head. |
Mouth Head |
Now you give him a nose by just molding that out of the clay. And you can give him eyes by just putting white bulbs of clay on his head. But better is to bake clay. That way the eyes will be hard. You do make good eyes bye making a small bulb of clay. Make a tiny hole in it (with a needle or something) You can use this hole to rotate the eyes if you animate) Then bake the eyes. And after that paint a black dot on the eyes. |
Now put the eyes in his his head. And make the head look more like a... head... Just try to do that. There's not really any advice I can give you for that. Also give him eyebrows and stuff. |
Now to finish the head. We are going to make hair. here is a easy way to make look pretty good looking hear: Make a long string of clay and cut it into little pieces. |
Now put those pieces on his head to make hair. |
Now your guy is done! Put a tiny stick in his head, and place it on the body to make it stronger. |
Now your guy is done! |
Ok. Now onto the hardest one. The fully detailed character. Basically its just like the advanced one. Only... even more detail. And with more color and stuff. Here are 2 I made: |
Its Jack. When I made this part of the tutorial I haven't made any movies with him yet. But maybe I have when you read this. |
Don't expect your character too be as good as this when you first try. Its hard for the first time. Just keep trying! |
Its Santa Claus! He starred in Wrapping Santa |
The only difference between the advanced and the expert characters is that this characters mostly have armatures (skeletons) in them. |
You can make an armature by taking aluminum wire. And make it looks like a body.The wire should have a diameter of 1.5 to 3mm. I never use armatures. But if you like to make your characters very big. You can use them. I don't like them because its harder to animate with them (in my opinion, you may think differently) |
Once you made the armature. You can cover it up with clay. If someone is very fat or something (like my santa) he will be very heavy. good way to solve this problem is by putting paper into his belly. So you don't have to use a lot of clay and make him very heavy. Making him heavy will make him fall over easily. |
I don't really know what to tell you more... Just add loads of detail to your character to make it look good... The rest is the same as the advanced character. since you made a character. You can goto the animation part of the claymation tutorial now :D |
Ok. Since you started here, at the animation part, I guess you finished you're clayman and made a script (kinda hard to animate if you don't have a script XD) Ok. Clayanimation is easy to learn. But as I said before, hard to master. Loads of people on ng make claymation. But only a few make good claymation. Here are a few good claymation artists: Knox DRneroCF Toxicbomb Gamecubicle (that's me) |
Ok, place your character on a table. Put your cam somewhere and you can start filming it! Since most people who read this part of the tutorial never done any claymation before. And probably don't have a animation program. I'l use Anasazi screens to explain everything. |
Note: If you have another stopmotion program that is able to delete pic you took. Better use that. Because that's good if you fuck up your claymation :P I use imagestudio, only works with a logittech cam though. |
If you placed your cam on the right place, you can click start on anasazi. |
Now move your character and click on grab (grab appears on the place where it first said start) Now move your character again. Click on grab again. etc.. etc... |
Note: You can change the fps (frames per second) you animate with in the option menu. Click on options, then capture options. Best use 15fps. Easy to animate on. And it still looks smooth (most people on ng use 15fps, including me) |
Anasazi has a few special option that might be handy. For example. Onion skinning. You can see your the last frame you took. Makes it easier to animate. |
Onion skinning button |
Tell the program how much of the last frame you want to see. |
You can also change the resolution of the movie (do that before starting to animate) Its in the special tab. |
There are also more video options available, try to figure that out yourself. |
You can see the animation you made so far here: |
Remember to never move your character just a tiny bit each time. Not too much. Or it will be too fast. |
If you are done with your claymation click here. |
IMPORTANT!: Dont make the whole claymation in 1 avi. Better make a lot of avi's from about 15 seconds long (for example, new avi for each scene) If you fuck up during animation. Your movie wont be totally ruined. |
Ok. Your also need to know how to do lipsync of course. Its hard to animate. But it looks awesome. Ok. There are two ways. You can just get stopwatch. And time how long something takes you to say (works fine for me) Or you can record the audio. Import it in flash. And then see how many frames it is. If you for example say hello. It takes about a half second to say that. If you work on 15fps. hello is about 8 frames. Animate it like this: In 2 frames his mouth goes open (says HE) 2 frames it closes a bit (says L) 2 frames it goes open (says O) 2 frames it closes (the mouth closes) If just want to replace the mouth each time. It works in the same way. |
PLAY |
Here is an example |
YAY! You finished your claymation! Now all you have to do is put it in flash :D |
Ok. Now the final part. Your claymation is almost done! :D All you have to do now is import it in flash. You do that by going to file, import, and then select the avi you want to import. (you can also press control R) |
Now you see this window. Set the quality to about 85%, If you set it too high the filesize will be too big. The size of the screen shouldn't be bigger to big too (320 x 240 at max ) |
Make sure your fps in flash is the same as the fps you used to make the movie. (you can change that at properties) |
Quality |
Size |
Click ok. Flash will ask you if you want to add frames. Just click ok. You now see the animation in your window. You can watch it by pressing enter. |
Now to add some sound. If you want to do voices you can just record them with windows sound recorder or something. You can import the sound the same way as you import video. Once you imported the sound. You can add it by selecting a frame in the timeline (best first add a new layer. You do that by rightclicking on where it says layer1 and then select insert layer), and press F6 (add key frame) Now goto properties, and select the sound you want to play. |
Now you can export your movies (of course first add a pre loader in the first frame, but there is more about that in the actionscript part of the tutorial) You export your movie by going to file, export movie (you can also press control, alt, shift, S) Then select you want to export it as a swf. You can also goto file, publish to export it. |
Ok. Now a way to compress your movie more the you could have done the normal way (by setting the quality to 85%) First import all your avi's on 100% quality. The avi file should cover the whole area of the flash |
Wrong, adjust the size of the avi, or the flash file until its as large as the white window you see (you can adjust the flash size window by not selecting anything and then going to properties. |
Adjust it to the same size as your avi is. |
now add the sound in the movie. And do NOT insert a pre loader in the first frame. Now goto file, export. And now select you want to export your movie as an avi. |
Now open a new flash document (file, new or Control, N) and import the avi on a 85% or 90% quality If you export the movie as a swf now it should be much smaller ( it might play a bit faster then it did before though) |
Ok. Now you know everything about claymation. You can now start making one yourself! Hope I see work from you soon :D |
SPRITES |
Sprite animation, its very easy to start with. I made my first (good)movie with sprites (mario's revenge 1.. not really sprites, sort of) Better first goto the tweening section of the tutorial, if you didn't you might not get certain things explained here. Click on next to start from the first subject, or just select a subject. |
Getting sprites: Backgrounds/Characters: Animation: |
Get them |
Make them |
Making movieclips |
building the BG |
Character movieclips |
Making animation: manner 1 |
Making animation: manner 2 |
Ok, get sprites from the internet, There are a lot of sites that have sprites, but not all are really that great. here are 2 a few good sites: |
The spriters resource |
The Shyguy kingdom |
Panelmonkey |
(only character sprites) |
(Character + BG sprites) |
There are loads of other great sprite sites, these are just a few good ones I know, if you cant find the ones you like, then you can try searching on google. |
As you probably know, you can also make you own sprites, you do need certain drawing skills for it. Making sprites is really easy, just open microsoft paint (if you have a PC of course, if you have a Mac you can use animationshop to make sprites) and open a sprite sheet you downloaded. For example a mario sprites, Cut out one of the sprites you want to edit, and open a new paint document and paste the sprite in it. Now you can use this sprite as an example to make your other sprites, copy it a few times in the document for example, and change it. just draw a whole animation that way. |
This is for example a mario swim sprite I made for one of my movies (The Enemy Within) as you can see I used the mario look up sprite as an example. |
You can make drawing sprites easier by enabling the grid in paint (control G) |
You can pick up colors from the sprites by using the eyedropper tool |
Once you got all the sprites you need you can open flash and start on your movie, First import your sprite sheets. Then make a movieclip (Insert, new symbol, movieclip) and name it for example: Ground if you are planning to make the movieclip a GROUND one. |
Now open your library (window, library, or you can press F11) and drag the sprite sheet in your movieclip (MC). You can now press control B, to break apart, the sheet, and cut out the part where the sprite is that you need (in my example the ground) delete the rest, and place the sprite in the middle of the MC (where the little cross is) |
If you sprite has a white box around it, this wont work, goto the next page to see what to do. |
Under the timeline you can select a button to go back to your normal scene. |
If you made the sprites yourself, or sometimes when you got them of the web, this doenst work. You need to perform; Trace Bitmap. I already explained how to do that in the drawing section, but il explain it once more. Select the sprite sheet and click: Modify, Trace bitmap. This screen appears: |
Set everything the same as in this screen and click ok. |
This converts the bitmap graphics to vector graphics (that's the one flash uses) You can now select the white stuff and press delete. Now just do the same as you do normally, cut out the part of the sheet you need it, delete the rest, place it in the center of the MC. Done. |
Once you have done that with all your sprites, you can build your bg. Open your library and drag the parts you need onto the stage, I advice you to make more then one layer (rightclick on layer 1 and click insert layer) That's works easier if you have to add things behind other things. |
Try making your BG as good looking as possible, people like detailed sprite movies :P |
Clouds, moon etc... |
These thingy's + mountains |
The ground and stuff |
Ok, now we got the backgrounds... But we still need characters! So lets get them into flash! Make a movieclip (insert, movieclip, or Control F8) Now import the sprite sheet with the character on it you want to use. Look which sprites you need a cut them out (with control B or trace bitmap) Now see how many sprites the animation has. this one for example has 9 sprites. |
You have to add as much empty keyframes as sprites you have (for me, that's 9) You insert empty keyframes by pressing F7. |
Place the first sprite in the center of the movieclip (where the cross is) Now select the other sprites and cut them (control X) Now goto the next frame and enable onion skinning. |
Now you can see the sprite on frame 1. Paste the other sprites (control V) and place the second sprite on the same place as the first one. Cut away the other sprites, goto frame 3, paste the sprites etc.. etc.. untill you are done. |
Note: If you fps (frames per second) in your movie is high, you might want to use every sprite in 2, or even 3 frames. |
Here is the finished animation: |
With this you can see on the past few frames, set it so you can only see the last frame (drag the gray thingy) |
Here is some extra advice: -You might want to turn of Antialis. If that is turned of, the sprites look more like pixels in flash. You turn it of by going to view, and click Fast (only when you make a sprite movie, in other movies it wont look that great) |
Ok, now onto the fun part... ANIMATION! YAY! Ok, so you have you background in a few layers, You now have to make another layer to put your character on. Insert the layer and open your library and add your character (I use mario in my examples) to the layer in the place where he should start (put the walking sprite there) |
Now insert some frames in all the layers (about 100 I think) You do that by selecting the frames and press F5. now we are going to make a tween from the layer where you character is on. Rightclick on the frames where the character is on and select "Create Motion Tween" |
The layer will turn purple. |
Now we are going to create a key frame on frame... lets say... 40 (if you are using 20 frames per second, you can change that by not selecting anything and going to properties, on the right you can select the fps of the movie) |
Anyway's. Add a key frame on frame 40 (select frame 30 and press F6) |
Now drag your character to the other site of the screen In frame 1 it is here, in the last frame it is here. |
From here |
To here |
Now test your movie (control, test movie or Control, Enter) and see what happens. You can also just press enter to watch the movie, then you watch it in the editor. But in the editor you don't see movieclip's move, keep that in mind. |
If you test the animation it should look like this: |
If you think the animation goes too fast with 30 frames, you can add a few, if you think it goes to slow, select a few and press Shift F5. |
Ok, Only letting your guy walk is not fun to watch right? RIGHT! There are two ways to make your character do all kinda of stuff (its kind of the same, but it just works a bit different, you should decide which way you like best) Ok, Make add a few other layers, and put different kinds of movieclips in them (for example: Jump, smash, fall etc...) Put them outside of the screen. So the viewer cant see them. |
The only one that is in the screen is your walking animation. |
Convert all the other layers in tweens too. Move the walking animation across the screen. And make after the frame where he stops, another key frame. |
On the one same frame as the frame where the walking animation stops, make a key frame on the layer with the jumping sprite in it. And after that, key frame. |
Now... In the walking layer, on the second key frame, drag the sprite outside the screen, and on the jump sprite layer, drag the jump sprite inside the screen, on the same place the walking sprite was in the last frame. |
Drag it to the place the other sprite was in the last frame. |
Now tween the jump sprite up and down (like he is jumping) And after that, replace it with the walking sprite again (same way as you did before) And make the sprite walk a bit. That that way you can keep replacing sprites with each other, and it works pretty fast. You can make something like this, for example: |
The second way is just a little bit different. And it only takes 2 layers for characters. On the first layer, insert some frames, and add a key frame in the last frame, now go back to the first frame and insert a walking sprite. Make it into a tween, and notice the last frame of the layer isn't being converted into a tween. Add a key frame in the last part of the tween and make your sprite walk. Now we are going to make him just. Add frames in the second layer, and add a key frame in the last layer, now goto the frame where you character should start jumping and add a character there. Convert the layer into a tween and move it like it is jumping. After that bring open your library again and put the walking animation in layer 1 again. This way you can change sprites without having loads of layers. For the result it doesn't matter which way you use. Its just what you like best. |
walking sprite |
Jump Spite |
That's it for sprites. Hope you learned something from it :) |
In this section of the tutorial we are going to learn how to do some tweens. Maybe you also saw how to do that in some other sections, but this section is gonna explain more then just a basic tween. Select where you want to go or just click next to start from the beginning: |
Motion tweening: Shape Tweening: |
Basic Tween |
Motion Guide |
Animation a character |
Things you need to know |
Basic Shapetween |
Shapehints |
What tweening really means is that you select 2 frames, for example frame 1 and frame 20, in frame 1 the ball (for example) is in the center of the screen and on frame 20 on the right of the screen, flash will make the frames between frame 1 and 20 to make it move to the right. that's is what you are gonna learn now. Draw a circle (not too big off course :P ) Now add 30 frames on your layer (select frame 1 in the layer and press F5 30 times, or just select frames30 and press F5 once) |
Now rightclick on the frames and select Create motion tween. You will now notice that the layer turns purple. |
Now click on the last frame and press F6 to insert a key frame (or rightclick on it and select: Insert key frame) |
Now, make sure you have still selected the last frame and then move your circle you have drawn to the other side of the screen. Press enter (that makes the movie play in the editor itself) or goto control and select test movie. You should now see this: |
If you think the ball doesn't move smooth enough you have to change the fps (frames per second) of the movie. You do that by not selecting anything, and then go to properties. If I were you I would at least use 20fps. |
Now test your movie again. It will go a lot smoother this time :D |
Now onto something a bit more advanced. A motion guide. With a normal tween, you can only move your object in straight ways. But with a motion guide you can also movie it in a circle (for example) First draw a circle, add a few frames (60 or something) and covert it into a tween. Now we are going to add a motion guide to the layer, rightclick on the layer and select; Add motion guide. |
You will notice a new layer appears. |
Now draw a line in the motion guide (not a straight one of course :P) A bit like this: |
Now... Make sure you're snap to objects is enabled in the top of the screen, of the toolbar isn't there, you can enable it by going to; window, toolbars, main) |
This toolbar is in the top of the screen. Snap to objects: |
Select the first frame of the layer where your circle is on and drag it to the beginning of the line, you will notice that because snap to objects is enabled the circle will snap to the layer. Now make a key frame in the last frame of the circle layer and drag your circle to the end of the line in the motion guide, make sure it is still snapped to the line at the end. Now goto control, test movie to test your movie, you will notice the circle follows the line.. But you cant see the line. Very handy indeed: |
Ok, now onto the last part in the Motion tweening section (not the end of the total tweening section though) The part you have all been waiting for... ANIMATION CHARACTERS :P Its really just like normal tweening, but now with more layers. First lets animate something very simple. We are going to animate... THIS |
I know.. I know.. It all is very basic. But you have to start easy right? RIGHT! |
Ok, first off. Insert 3 layers (rightclick on a layer and select Insert layer) |
Ok, now you have 3 layers, click on the first frame of the layer in the center and draw a big circle in it. Now on the other 2 layers add 2 little circles (those are supposed to be hands :P ) (if a layer is below an other layer, and there is and object on it, it will go behind an object in a layer that is above the layer. Name the layers by double clicking on the names of the layers (where it says layer1 etc... Name the one with the big circle body, and the other layers Hand1 and Hand2. You don't really have to do this, but when you got loads of layers, this way its easier to see which layer is which. |
Now add about 100 frames in those 3 layers, and covert them to tweens. Now goto for example frame 10 and move the and a bit, you see that a key frame is being created, so you don't really have to do that youself (sometimes its better to do it yourself though) Also move the other hand an the body a bit, this way you can tween the body parts, and make the character move. |
This way you can animate your character. |
If you did it correctly it should look a bit like this: |
This might look very basic, but you can animate very cool things with the technique. Like this madness guy: |
Don't understand how you should do this? Download the madness dude! |
There are a few more things you need to know about character animation, if you do not know this you might fuck up your character. -What you didn't do when you were practicing with this animation, is converting the body parts into movieclips, I advice you to do that, if you want to use them more often (you convert it into a movieclip by selecting the body part and pressing F8, Do that before you converted the layer into a tween of course. -If you which to set a point where your body part should rotate around, double on the movieclip (or rightclick, edit) And make the part where it should rotate arounds, on the center of the movieclip (where the little cross is) |
If you now use the rotate tool (explained in the Drawing, basics section) to rotate this object, it will rotate around this point. |
If you don't do that it will rotate around the center, and that will look very weird of you use that to animate a character with. |
That was the part about normal tweening, now move onto Shape tweening. |
So you want to learn about shapetweening eh? Shapetweening is pretty easy, you don't use it a lot, but when you have to use it, its really handy. With shapetweening you can change the shape of an object. like this: |
Ok, first off. Draw a square. Now add about 30 frames, and make a blank key frame in the last frame (select the last frame and press F7 or rightclick on it and select; Insert blank key frame) Now in that empty key frame, draw a circle. Your timeline should no look like this: |
Now select frame 1 of the timeline and goto properties. There you see something called Tween, select Shapetween there. |
You now see the frames turn green. |
Now test your movie, you will see that the square slowly turns into a circle :D |
Ok, now you might want to try it with more advanced looking objects...Well.. Its wont really work. It will probably look like this: |
That's not what we need. That's why there are shape hints, you can use them to tell flash which part of the drawing should go were, You still cant make the objects extremely detailed or something, but it will work. |
You add shapehints by clicking; Control, Shift, H A shapehint now appears, add it somewhere in your drawing on the first frame. Now goto the last frame and add a shapehint there too (on the place where you think the shapehint should go to) Make sure snap to objects is enabled, so the shapehint will snap to your drawing. (when the hint is snapped correctly it will turn yellow in the first frame and green in the last frame) |
frame 1 |
Frame 30 |
Now my shapetween does work! |
Shapetweening also has some extra options. Read what they do here: |
You can change between distributive and angular. Angular makes it change the shape with more corners. Distributive makes it smoother. |
You can select the smoothness of the changing here. (try it out to see what I mean) |
That's all there is to tell about shapetweening :P |
This the special effects section. My favorite :D You can learn how to do all sorts of great stuff that will make your movie look awesome :D Click a subject: |
Explosions Drawing Blood Animating Fire Scripted fire Animating Electricity Soften fill edges Light Effects Masking Changing brightness/tint |
Explosions are fun, but hard to make, there are 2 kinds of explosions you can make. 1: Frame by Frame explosion 2: Tweened explosion (this is mostly combined with fbf parts) Here are 2 examples of explosions. |
FRAME BY FRAME |
TWEENED |
First to learn is the frame by frame explosion, its very easy to teach to you, although its pretty hard to make. Make a new movieclip and call it explosion1 (insert, new movieclip) Insert a few keyframes (about 15 I think) Enable onion skinning and set it like you can only see in the last frame. |
Drag the gray stuff so you can see in the last frame. |
Now draw a explosion, there is not really much to tell about how to do it, but if you look at the thing below it will help you. |
Advice: Let the explosion first go really fast, but at the end let the smoke fade away slowly. |
Now a tweened animation. This is good to use for exploding spaceships or something like that. Make a new movieclip and call it Explosion 2. Insert 4 layers. On the first layer draw something that looks a bit like a yellow star and draw that bigger and make the alpha got down * On the second layer make a simple sort of frame by frame explosion. On the third layer, use the line too to give the explosion a cool effect. On the fourth layer draw a circle with a hole in the middle, you might give it a expand fill effect (look it up in the index on how to do that) and tween it bigger and slowly make the alpha go down * How to set the alpha: Make a tween and select a key frame in the layer and select the object on that layer, then goto properties, and goto alpha, you can make the object see trough now. |
The explosion should be a little bit like this: |
Now you learned how to do explosions :D |
Drawing blood is not really that hard, but some people just fuck up their blood a lot. Blood should not be a thick pile of red like this, this just looks awfull: If should have thinner lines and multiple red gradients. The center of the blood should have a slightly darker gradient then the outer. A bit like this: Notice how thin the lines are, and also notice all the little drops of blood surrounding it. Now that's good blood! |
If you animate blood, its kinda like the same, your lines also shouldn't be too big, and the best is still to use multiple gradients of red. like this: ( made the stick with it so you can see someone is dieing :P ) |
NEXT |
BACK |
Watch it frame by frame here: |
I like pizza :D |
Now onto animating fire, there are 3 ways,tweened way (will run very slow on slow PC's) , the frame by frame way (is harder to do) First we are going to learn the fbf way. When you are going to animate a fire (in this tutorial, we are going to animate a campfire) you should realize how fire move's. It doesn't move straight up. It move a bit like this: |
It first moves up, and moves to the center, the it starts cooling down, it become heavier and goes to the sides (slower the it took to go up) |
If you animate it it can look like this: |
As I told you before fire is pretty hard to animate. If you animate fire you should best make it into a movieclip, that way you don't have to draw fire in loads of frames, you can just re- use your movieclip (you should already know how to make a movieclip (insert, new movieclip) Its also good to use one drawing in more then 1 frame, fire doesn't have to move that fast (this tutorial is 30fps, and I used 3 frames for each drawing in the fire) You can watch how I did the fire in fbf here: |
Making fire just takes loads of practice, I think im not that great at it too, but just keep practicing! |
Now the second way, this is pretty hard and time consuming, but it is worth it! Note: DO THE WHOLE DRAWING AND TWEENING TUTORIAL BEFORE DOING THIS PART OF THE TUTORIAL! IF NOT, YOU WONT UNDERSTAND IT! Insert a new movieclip and call it fire 1. Make a radial gradient in it with in the center orange and the outside alpha 0% |
Add 55 frames and add a motion guide. In the make the layer into a tween and add a key frame on frame 8, on frame 1 set the alpha to 0%. After frame 8 let the tween go up (with the motion guide) |
It will look like this: |
Now make another one but now in red. Also make a few other movieclips like this, but with fewer frames, One with 30, one with 20 (for example) once you did that, make another movieclip, and call it firepiece (or another name) Drop a few of the fire movieclips on each other. When you did that. Make another movieclip, and call the, firetotal. In firetotal, make 3 layers, and put a firepiece movieclip on each layer, let each layer start a bit later (about 8 frames later) Then just add loads of layers in the movieclip, so the firetotal clip wont loop. Once done, it should look like this: |
Note: Don't add too many movieclips, it will run very slow then. Note: If you want to make smoke into your fire, just make the circle go gray at the end. |
I hope you now know how to animate good looking fire, I know the second way of animating fire was pretty hard (I didn't know how to make fire too, so I figured out how to do it myself for this tutorial :P ) I hope you learned something from it. |
Ok, now, Animating electricity, I really love to do that, maybe you saw it in one of my movie's once. Animating electricity is not that hard, just takes loads of frame. we are going to make electricity, draw a rectangle, and add a new layer, the electricity will run over the rectangle. Add a lot of keyframes in the layer where you are going to draw the electricity (about 50) Now zoom in a lot (control, + ) Select the pencil tool on the smallest size and select a color. |
Now enable onion skinning (you should already know how to do that, if not, goto the frame by frame section of the tutorial) Now quickly draw a few line (not straight ones) just let it look a bit like electricity. |
Now goto the next frame and DO NOT draw over the other electricity, only use the onion skinning to see where your electricity was in the last frame, best just make the frame totally different from the other frame. Also make a few sparks fly of, that will look cool. Keep doing this untill the electricity is at the and of the rectangle. |
You should make it look a little bit like this: |
You can watch it in frame by frame here: |
That's all there is to tell about animating electricity :D |
This part should have been in the animating fire section, but I already went on the the other parts of the tutorials when I discovered this little thingy :P I don't really understand all the actionscript to make this fire, so I cant explain all of it, but I am gonna explain how to make the scripted fire, so I guess that's enough :P Make a little white circle and set the outer of the circle to Alpha 0% (make it onto a movieclip) Now tween it up in about 30 frames. Make a key frame on frame 5, 15, 25 and 30 On frame 5 adjust the tint to red (goto properties, color, tint) |
On frame 15 let it go red, and on frame 25 tween it bigger and gray, and set the alpha to 0% on frame 30. |
You should have something like this now: |
Now put this actionscript on the first frame of the movieclip (you put actionscript in it by clicking on the frame and goto actions (above properties) Copy and paste the script inside the action window. |
Paste the actionscript here |
scale = Number(random(50))+30; setProperty(_target, _x, Number(../:x)+Number(random(12))-6); setProperty(_target, _yscale, scale); |
Copy and paste this |
Now make a new movieclip (named FIRETOTAL) and put your circle movieclip in it. |
Select your circle movieclip and give it the instance name FIRE You give something a instance name by clicking on it and going to properties, and type the instance name here. |
An instance name will let you target a movieclip, you can use a script with the instance name fire in it, to let it do something. |
Now insert another layer and 3 frames (3 keyframes on the empty layer) Now there are some actions you have to put into those keyframes. On the first frame put this action: |
I = 1; max = 60; x = getProperty("fire", _x); |
On the second frame put this action: |
if (Number(I)<=Number(max)) { duplicateMovieClip("fire", "fire" add I, I); I = Number(I)+1; } |
And on the third frame put this action: |
if (Number(I)<=Number(max)) { duplicateMovieClip("fire", "fire" add I, I); I = Number(I)+1; } gotoAndPlay(2); |
Now go back to your main scene and put your FIRETOTAL movieclip in it. Now test your movie. It should look like this: |
That's it about scripted fire. The only thing you still need to know is that this kind of fire will run very slow on older computers when it is displayed very big on the screen. So keep it small please :P |
Soften fill edges is just a simple little technique to make nice effect, like the text effect you see above (where special effects is written) Draw a circle and select it (or make a text, and brake it apart, by clicking Control B) Select it and goto: Modify, shape, soften fill edges. |
This little window appears. |
Click ok and see what happens. Your circle should look a bit like this: |
Here you can select how far you circle should expand the fill |
Here you can select how many layers (sort of speaking) it should have, if you look closely the cir cle has a few layers with each there own alpha. |
Here you can select if it should inset in the circle, or expand the circle. |
There are also some more options in the Shape panel, like convert lines to fills, or expand fill. Try them out :D |
Now onto making light effect. This just combines other things you learned before, like soften fill edges, etc... First we are gonna make something like a car light, or from a projector. This is fairly easy. Draw a tiny circle, and use soften fill edges on it (with Expand, and set everything to 50) |
You now get this: |
Convert it onto a movieclip. |
Now copy that movieclip, and paste it again, and stretch it out a bit. Like this: |
Now put it in front of the other movieclip. |
Now pate the movieclip again, stretch it again, and rotate it 90 degrees |
Put that in front of the other movieclips too. |
Now... does this look like a light or what? :D |
Im now gonna learn you how to let the light behave when an object passes it. This is pretty easy, but nice to know. Put all the movieclips you used to make the light effect on a separate layer, and add 1 extra layer and draw a circle on that. Now add 70 frames and convert them all into tweens. Now tween the circle from the one side of the screen to the other side and let it pass the light. |
This doesn't look realistic yet. But that will be, just wait and see :D |
On the frame where the circle is starting to pass the light, add keyframes in all the layer. The also add keyframes where it in front the light, and when it has passed it. and a few frames further another key frame in all the layers. |
Now select the stretched out movieclips in the 3rd key frame and set the alpha to 0% Now on the 4th key frame set the alpha of the big circle to 50% Now watch the animation, it should look like this: |
That's all about light effects :D |
Now onto masking, with masking you can make pretty cool effect, you can only show a part in a layer where you drew something. You don't understand? well... Im going to explain it to you now :D Make a layer, and draw something in it, like a building or something, dunno. Now add a new layer, and draw a circle in it. Nowinsert about 80 frames in the layers. And make the one with the circle in it into a tween. Now rightclick on the layer and select mask. |
Now that layer turns into a mask layer, you can only see the things in the layer under it, if there is something drawn on the same place in the mask layer (the circle in this example) |
Unlock the layers and tween the circle across the drawing. See what happens. |
If its ok it it should look a bit like this: |
Well, that is masking. It can be very handy sometimes. |
You can also use alpha to make something see trough. |
You might have already found this somewhere else in the tutorial, but I explain it again here, because the last time it was intergrated into another subject. When something is a movieclip or a tween. You can change the brightness, tint or alpha of it. Draw a circle and insert a few frames. Make it into a tween. And add a key frame at the end. Now select the circle in the last key frame and goto properties. Now you can select the brightness or tint or something in the properties panel. |
You can make effects like this: |
Mmm... Noodles..... |
Keeping in Sync |
Some things I couldn't fit in any other section. That why I put them here. Just because they are here, doesn't mean they are less important! |
Audio Options Compression Advanced Camera Scripted Camera Lip-Sync Testing movie |
One of the most important things in flash (in my opinion) is audio. Im going to learn you now how to put audio into flash. Not only putting it in there, but also how you can sync your animation better, how to cut up the song. etc... First goto file and then click import and select a song. |
Now select a frame and goto properties. Then select the imported song where it says sound. |
Now test your movie, you will hear the sound play. |
If you want to let a sound start in a certain frame, you have to add a key frame and select the frame after the key frame. and add the sound. |
You can also edit a bit of the sound (let is start later) Select the audio, goto properties and select edit. |
You now get this screen: You can drag this thingy, to let the audio start on a later point |
You can also, for example, let the audio fade away, select the effect you want in the effect panel and then use then click anywhere in the screen to make a white cube which you can use to adjust for example volume |
I suggest you download the example file to see what exactly you can use this for. |
Ok, you now know how to put audio in flash. But this way. If you import a song into flash. The song will be pretty big. And as you noticed. a song keeps playing when you watch it in the editor. Even if you stop the movie. So you cant really sync your movie. For this. We have Streaming. This helps keeping the filesize down, and it lets you sync your movie ( I always like synced movies) To stream audio. Import a song in flash and add some frames. About 300. doesn't really matter. But with more frames, the song will continue to play longer. Now goto properties. And select STREAM where it says sync. |
Now try playing you're movie in the editor itself ([press enter) and stop it after a while. You will notice the audio also stops (which it didn't when you used event sounds) This also keeps the filesize down A LOT. You mostly only use event sounds for games or for loops (the music in this tutorial are events sounds for example) |
Ok, now you know how to stream. There only is one little thingy left to tell you. That is looping a song. select the song in the timeline, goto properties and type a number where it says loop. |
Now one more thing. This is actually more advanced. n00bs wont really use this. But when you make a really big movie, the audio might start lagging (plays a few frames before it should) you can fix that by putting the audio in a movieclip. And put that movieclip on the frame where the audio should start) |
That's it :D |
Ok, compression of a flash... THIS IS VERY IMPORTANT! People kinda hate big ass flashes if they know it could be optimized. You can optimize your movie in various things. The thing that can be optimized most is, of course, the audio. |
If you export your movie (file, export movie) you can select all sorts of thing to use to compress. Here is what everything is: |
This compresses the movie even more |
If you enable this people cant import your swf in flash (normally you can) |
If you used any JPEG images in your flash, then you can use this to select the quality (might save a lot on the filesize) |
Here you can set the quality of the streamed audio (best use 24 kbps at max, I prefer 16 kbps) |
Here you can set the quality of the event audio (best use 24 kbps at max, I prefer 16 kbps) |
Always aneble this! |
Always select the highest flash version for optimal compression. |
If your movie still is big ass, you might want to give FLASH OPTIMIZER a try. this program is able to compress swf's for a maximum of 70%! Download it here: |
FLASH OPTIMIZER |
Another thing you also might want to know is that WAV files compress better then MP3 files. So best use WAV files for music and stuff. |
Remember that compression is very important! |
You might find animating the camera in your movies hard. Making all keyframes to tween every object in your movie while other objects keep doing things. Well. Don't worry. Here is something I use for making a very good camera. And it works pretty damn easy! When you start your movie. Make a graphic file (insert, new symbol, graphic) and make your whole movie inside that graphic file. Drag that graphic file into your normal scene. And tween it across the screen. So make a camera. Easy as that! You might want to make another layer in your scene with a line surrounding everything you can see in your flash. That works easier. |
This is not made by me, all credit goes to Sham Bhangel. I don't know how he made it. But it does come in handy. Just tween the thingy he made, and it works like a camera. download it below: |
SCRIPTED CAMERA |
Now onto lip-sync. Lipsync is letting someone's mouth move when he/she talks. There is not that much to tell about lipsync. But what there is to tell. im going to tell now. There are 2 ways of doing lipsync. The first one is just draw a circle and tween that like it is talking, but that just doesn't look convincing. If you have someone's head, just add a new layer, and draw a circle in it. Now add a new layer and add the sound in that. Stream the sound! Now tween your circle bigger and smaller if your person talks. For example, a O is a big round circle, but a E is more like flat. |
Now on to the better stuff. drawn mouths. With this you should just draw a mouth for each few letters. |
M/P/B |
SH/S/N |
EH |
AH |
L |
N/Z/K |
O/R/I |
TH |
E |
F/R |
Now record something and import it into flash and put it on the timeline (stream it of course!) The add a new layer and make keyframes in that. Now just add the right mouth in the right key frame. Ass you might have noticed, not all letters are displayed above. Just speak for yourself and look in the miror or something what your mouth looks like. Then you can choose one of the above mouths. That's what I did in my example: |
Hope you learned something from this :D |
You already know how to test a movie, but with this, you can also check if it loads correct. etc... If you have a movie, open it and click: Control, Test movie. Now you are in the test movie window. Now click: View, show streaming, this will lets you watch the movie loading, this way you can test if it works. |
The movie will probably load much slower this way then it does when you look at it on the internet, that's because the basic setting for this is that flash simulates that the movie loads with a 14.4 K modem (that's a couple of hundred times slower then most connections) You can change that in the DEBUG window. |
You can click the Costumize button to for example recreate your own connection speed. |
You can also check loads of other stuff when you enable the Bandwith profiler. |
That's it :D |
Everybody knows the problem. When you make a long movie, the audio starts playing out of sync after a while. Well. There is a very simple way to fix that. Just put every sound effect in a blank movieclip, and put that movieclip on 1 frame of your movie. Note: THE SOUND IN THE MOVIECLIP SHOULD BE AN EVENT SOUND! |
Sticks Normal Characters Blurring |
Frame by frame (or FBF) is just redrawing every frame each time. Here are some techniques: |
Now you have two choise's: 1: Put the head on a separate layer and tween it (works pretty good) 2: Copy that head and paste it in every frame. |
Ok, first lets start with animating sticks. Sticks are pretty simple. but they still take a lot of time to animate (because its frame by frame of course XD ) Insert a few keyframes in flash (100, just to practice) First draw a circle and convert it into a movieclip, this is going to be the sticks head. now select the line tool and select a thickness. About 6 or something. Depends on how big you want to draw your stick. Draw a stick on frame 1 |
Now goto the next frame (a handy hotkey to do that is pressing > ) Now draw you stick a little bit different from the last one, of course it depends how much you move it each time on the fps you work on (between 18 and 25 is good for sticks) If your head is tweened. Also move that a little. And if its not, don't forget to paste it on your stick! :P Then goto the next frame again. And redraw the frame again. etc... etc.. untill its done. |
You can also use the brush to animate sticks. |
When you watch it in motion it just looks like everything is drawn pretty normally. |
Now onto a more serious kind of frame by frame animation (fbf animation) There is not a lot to tell about frame by frame animation (its a lot like stick animation) But there are some things I can teach you that might help. When you do fbf animation, it will of course always help when you got some drawing skills. Just add some keyframes, and start drawing. About this there is not really a lot to tell. There is to tell that with fast animation, you have to blur the moves a bit, I have a series called Solidstick fight, and I do that there all the time. Here is an example: |
But if you watch it frame by frame, you see I let things leave traces and stuff: |
You can also use Photo shop to blur, but for that, goto the photoshop part in the tutorial. Note: For frame by frame, a fps between 14 and 24 is good. Solidstick fight 2,3 and 4 were made on 14fps (part 1 on 18 fps) |
You can draw frame by frame using the brush or the line tool, Brush tool draws quicker, but with the line tool, you can make better looking drawi ngs. The brush tool also is better for nature and stuff. Prowlies at the river (by Adam Phillips) was drawn with the brush, but Genryu's Blade dvd (it was removed from newgrounds, but still loads of people know it) and Sweet mother of Vartan were drawn with the line tool. Just experiment to see what works best for you. Just practice with frame by frame a lot, there is not really anything more I can tell you about it. If you practice more, you just keep getting better and better. O yeah.. one more thing, Frame by frame movies that look good often score very high! And uhhh... one more little advice. Please do not rush the drawings in your movie. Please take the time to make each one even better then the last one. Nobody likes a rushed movie! |
The ELSE action |
GetUrl |
I know a lot of people will view this tutorial for the actionscript part, so I tried to make it pretty good. Select your subject below: |
BASIC SCRIPT: ADVANCED SCRIPT: Funny extra script: |
Movie Control Drag and drop game _Root and Telltarget Score Counter Cursor Variables (basics) Preloaders |
Spaceship game (basic) Spaceship game (full game) |
PLATFORM GAME: |
Very easy engine |
Shooting game |
Shaking the screen |
Volume Control |
Movie control script is the first script you need to know, because you do not only use this for games, but also for movies (that's why its called movie control of course :P) These actions are all very easy, and everyone should be able to use them. The movie control actions are located in the Actions tab (above properties) click on actions and then on movie control. |
The first action you are going to do is the GOTO action. Double click on the GOTO action in the action window. or paste this in the action window: (you need to make a key frame and select it to post the script, or post it in a button or movieclip) |
gotoAndPlay(1); |
Now you can select certain options for your goto action |
With this you can make it play or stop in a certain frame. |
Here you can select a scene |
Here you can choose between frame number, frame label (go to properties to give a frame a label) or next frame of previous frame. |
Select a frame number here. |
If you put those actions into a button (you make a button the same way as you make a movieclip) you can make a scene selection or something like that. |
The second action in the movie control panel is the ON script, you can use that to use a movieclip as a button (for example) Just click on on. And the on script appears, you can now just combine this with other script (which you learn later in the tutorial) |
The next action is the PLAY action. This is actually very simple. You can just use this action to play the movie once it was stopped (you can stop a movie with the stop script) The stop script works the same, only this scripts lets the movie stop instead of play. You can use these actions to make for example a movie control panel in your movie, that lets you pause and resume the movie. |
Download a control panel below: |
Now the last action in the movie control panel. That is the Stopallsounds action. This is very simple. If you use this action. All the sounds in the movie stop. You can use this if you have to stop for example a event sound (in a game or anything) |
Now you learned the most basic actionscript, you can now make a scene select , movie control etc... Remember, these are just the basics, now move on to the next subject to learn something more serious. |
Now onto something a bit more advanced, still very simple, but its nice to know how to do it. A drag and drop game. Draw something, and convert it onto a BUTTON. Now give it an instance name (select the movieclip, goto properties, and type the instance name here) Name it BOX1 |
Now paste this action into the movieclip: |
on (press) { startDrag("box1"); } on (release) { stopDrag(); } |
What this action does: It says that if you press the movieclip with the instance name BOX1 you can drag it, its that simple. Don't think to complicated, later on you will learn scripts that will use the instance name for much more complicated stuff. The second action, the on release stopdrag one, just tells flash the the item you are currently dragging should stop to be dragged once you let go of it, that's why you don't need to use the instance name for this action, because it only works on the object you are currently dragging. |
If you make more then 1 dragable movieclip, you have to give the other movieclip another instance name, and change the word BOX1 in the script by that instance name, for example, box 2. You can change that part in the script by selecting it and type it here: |
With this script you can make stuff like this: |
That's how to make a drag and drop game. Easy eh? |
You know those dress-up games where you click a button and the skirt (for example) of a girl changes? They make them with the _root or the Telltarget script. I'l tell you how it works. First make a movieclip with 3 frames, in 1 frame put a red circle, in the second one a blue circle and in the third frame a yellow circle. Now also put a STOP action in the first frame of the movieclip (if you don't know how to do that, first read the movie control section of the tutorial) Now go back to your scene and drag the movieclip in the stage. |
Note: If you put script into a button it will put a On (release) action before the other script. That doesn't matter! you didn't do anything wrong! |
Ok, so far, so good. Now make 2 buttons, one that says NEXT and one that says BACK. Also put them on the stage. Now we are going to do the scripting part. Give the circle movieclip the instance name of (of course :P ) CIRCLE (if you don't know how to do that, read the drag and drop games section again) Now the scripting part. We are are going to use the _ROOT script to make the circle go to the next frame. Copy this script into the next button: |
_root.circle.nextframe(); |
And this in the back button: |
_root.circle.prevframe(); |
Explained: The _root.circle action, tells the movieclip with the instance name CIRCLE to goto the next frame, you can also use the _root action for other things, but you learn that later on. |
Now test your game, it should do this: |
BACK |
NEXT |
You can also use the TELLTARGET action to do this, that works better in some cases. Just copy and paste this script: |
tellTarget ("circle") {} |
After that select the action and then put a next frame or goto action in the frame. The whole script then will be: |
tellTarget ("circle") { nextFrame ();} |
Just see for yourself which action you prefer to use. |
If you make a game, you often need a scorecounter. This is very easy to make. You just use the _ROOT action you learned before. Click on the text tool and then goto properties. Then select DYNAMIC TEXT from the menu. |
Now give the text the instance name COUNTER1 |
Make a text block and type a 0 (zero) in it. |
And as you already know, you can use that instance name to make the text block do things, this time, its a counter. Make a button, and put this action in it: |
{ _root.COUNTER=number(_root.COUNTER1)+1;} |
Explained: This makes the instance name COUNTER1 count +1 You can change the +1 with any other number. You can also use: -1 - minus 1 *2 is times 2 /2 divide with 2 |
0 |
PRESS |
For things like this always use the _ROOT action, not the telltarget action. NOTE: You can also use a VARIABLE NAME to do this instead of a INSTANCE NAME, variable names often work better. For more info about variables read the variable section of the tutorial. |
Now we are going to make a costum cursor (like the ones you can select in the tutorial) This is very simple. But its a nice extra for a movie/game. Draw a cursor, and convert it into a movieclip, don't make it too big, because people hate big-ass cursors :P Now (you don't really have to do this, but its just a bit better) Double click on the movieclip so you can edit it and make sure that the point that you use to click on stuff with a cursor, is in the center of the movieclip (where the little + sign is) |
This makes buttons better clickable. |
Ok, now onto making this into a cursor. Give the movieclip the instance name CURSOR and put this script in it: |
Explained: As you learned in the drag and drop game section of this tutorial, the STARTDRAG action makes a movieclip dragable. This time, it makes the CURSOR movieclip dragable, the only difference is that this time, there is a MOUSE.HIDE action in the script. This action makes the mouse, as you could have guessed, hide. The mouse will still work, but the you just don't see it anymore, Instead of the mouse, you see the movieclip that follows you (invisible) mouse. Simple eh? |
{ startDrag ("_root.CURSOR", true); Mouse.hide();} |
If you, after a while, want your mouse to re-appear, just put this action in the frame where you want to your mouse to re-appear: |
Mouse.show(); |
I don't really have to explain that I think :P It just makes your mouse show again. |
Now you made a cursor! CONGRATULATIONS! :P |
Ok, a variable, you probably know that from math class. A variable is a number/letter or anything, that's random. You can for example say that (little math thingy) 2A (2 times A) Then A is the variable. A can be for example 5, but also 500, that doesn't matter. You can also give text a variable. That what we are going to do now. Select the text tool, and set it to INPUT TEXT (in properties) Then make a text block somewhere, Draw a line around it so you can remember where it is. |
If you set the text to input text, the viewer of your flash, can type his own text there, for example a name. You can also set the maximum amount of characters here. Best set that to 15 or something. |
Now we are going to give the text a variable name, its a bit like a instance name, but with the difference that you can save things in a variable. Give it the Variable name: TEXT1 Now make another text block, make that a DYNAMIC text, you can do that the same way as you made it a INPUT TEXT. Also give that the variable name of TEXT1. |
Now test your games, try typing something in the input text block. You see that the same text appears in the dynamic text block, that is because it has the same variable name. |
TYPE YOUR NAME HERE |
You see that the same text appears in the second text block. Of course this is a bit weird... who want to do this? But remember. you can use this variable throughout the whole game! See what you can do this way. Answer the following questions: |
What is your name: what is your age: Where do you live: What do you think of this tutorial?: |
See what I did: |
Hello |
How are you feeling today? |
Anyways, what do you think of this tutorial? |
So, I heard you are |
years old eh? Then you got a whole live ahead of you! Its good you got |
Flash to spend it with! What else would you do in |
Anyways, |
I hope you are learning something from this tutorial. |
Now lets move on the the next subject! |
Now that is cool! isn't it? YES IT IS! |
There are a few more things in the tutorial that use variables. Harder ones, but now you know what they are, and what you can do with them :D |
This is always very important in a movie/game, a pre loader. Here a a few types of preloaders you can make. The first one is the easiest, the last one the hardest. I mostly use the easy way. Works good enough for me :P |
Editing the newgrounds pre loader Basic Pre loader Pre loader with bar Pre loader with percentage meter Combined Pre loader |
Ok, first the most simple thing, this is what I mostly do, editing the newgrounds pre loader. This is very easy, you don't have to script yourself or anything. First, download the newgrounds pre loader. |
DOWNLOAD IT HERE |
DOWNLOAD IT HERE |
Now make a new flash document and open the newgrounds pre loader as a library (File, open as library) |
Then a library with all the items from the newgrounds pre loader opens. Drag the item NEWGROUNDSPRELOADER from the library into the stage, this way all other items will automatically being put into your other flash file. |
You now see the newgrounds pre loader on your stage, rightclick on it and click edit (or double click on it) |
Now unlock all the layers of the newgrounds pre loader (they are all locked) |
Now you can edit all the items in the pre loader, first off, delete the newgrounds logo (select it and press delete) and replace it with your own logo. Now double click on the loading text, edit that text. Now double click on the loading bar, and also edit that (give it another color or something) This way you can make very cool preloaders! most of my movies have a edited newgrounds pre loader in it! Ultimate Tutorial 2 was my first submission where I made my own pre loader. |
That how to edit a pre loader :D |
Explained: Ok, not really that much too tell. You already knows what a _ROOT action does, that triggers and event. This time, the script is _root.Getbytesloaded. This just tells flash to load the BYTES of the movie. Nothing more. |
Ok, so you want to make your own pre loader eh? Well then, its not that hard, first we are going to make a pre loader (well... its not exactly making one.. its just a script :P ) This is a pre loader that makes the movie start when the whole movie is loaded. Its very easy. Add 2 keyframes in the beginning of the movie. In the first key frame put these actions: |
_root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100*(_root.bytesLoaded/_root.bytesTotal)); |
Now in the second frame of the movieclip put this action: |
if (_root.percentLoaded==100){ gotoAndPlay(3); }else{ gotoAndPlay(1); } |
This action checks if all the bytes are loaded, if they are. It lets the movie play. Now goto your main scene and add the pre loader outside of the screen that's why we put the circle in it, so you can see where you put it afterwards) Your pre loader should now work :D |
Note: If your pre loader isn't in the first 2 frames of your movie, you should change the script a bit (the script in the second frame) You should change the 1 in the gotoandplay(1) action to the number of the frame where you put the first action in. Also change the 3 in the gotoandplay(3) action the the frame where the movie should start playing after it is loaded. |
Now move onto the Bar pre loader tutorial. |
If its correct, your pre loader should work now, you can test it by testing your movie and use SHOW STREAMING (if you don't know how to do that, look it up in the EXTRA part of the tutorial) Remember to add a song or anything in the movie when you test it, so flash has something to load :P |
Ok, now a pre loader with a loading bar, its kinda like the same as the last pre loader I learned you, but only this time... wit a bit more script. Ok, first draw a loading bar, then convert it onto a symbol and add EXACTLY 100 FRAMES, IF THERE ARE MORE OR LESS, IT WONT WORK! Now convert the layer into a tween and add a key frame into the last frame, now goto the first frame and make the barr smaller, the animation them will look like this: |
Then go back to your scene and give the loading bar the instance name BAR. |
This really was most of the new stuff this time, all the other script from the basic pre loader still is there, but this time, there is 1 more line of script. Add this script in the first frame of your movie. |
_root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100*(_root.bytesLoaded/_root.bytesTotal)); _root.bar.gotoAndStop(percentLoaded); |
I already explained what this script does in the basic pre loader tutorial. The last line in the script just trigger the loading bar to work. Then in the second frame put these action: |
if (_root.percentLoaded==100){ gotoAndPlay(3); }else{ gotoAndPlay(1); } |
If its correct, your pre loader should work now, you can test it by testing your movie and use SHOW STREAMING (if you don't know how to do that, look it up in the EXTRA part of the tutorial) Remember to add a song or anything in the movie when you test it, so flash has something to load :P |
Ok, now a percentage loader, again, its the same as the basic loader, but this time with 1 extra line of script. First, make a text block, make it a dynamic text. Make sure its big enough to fit 3 digits. Then give it the variable name percentLoadedText So far so good. Now just add make 2 keyframes, in the first frame add this action: |
_root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100*(_root.bytesLoaded/_root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded+"%"; |
I already explained this script in the basic pre loader tutorial. Now it just has 1 more line of script. In the second key frame put these actions: |
if (_root.percentLoaded==100){ gotoAndPlay(3); }else{ gotoAndPlay(1); } |
Note: If your pre loader isn't in the first 2 frames of your movie, you should change the script a bit (the script in the second frame) You should change the 1 in the gotoandplay(1) action to the number of the frame where you put thie first action in. Also change the 3 in the gotoandplay(3) action the the frame where the movie should start playing after it is loaded. |
If its correct, your pre loader should work now, you can test it by testing your movie and use SHOW STREAMING (if you don't know how to do that, look it up in the EXTRA part of the tutorial) remember to add a song or anything in the movie when you test it, so flash has something to load :P |
Ok, now too combine the bar with the percentage meter, you should kinda already figured out yourself how to do that, but il tell you anyway. Make the loading bar (explained in the bar pre loader tutorial) and make a percentage meter with as variable: percentLoadedText Now make 2 keyframes, put these actions in the first frame (as you can see these are just all the actions from the bar and percentage loader combined) |
_root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100*(_root.bytesLoaded/_root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded+"%"; _root.bar.gotoAndStop(percentLoaded); |
And put these actions in the second frame: |
if (_root.percentLoaded==100){ gotoAndPlay(3); }else{ gotoAndPlay(1); } |
Note: If your pre loader isn't in the first 2 frames of your movie, you should change the script a bit (the script in the second frame) You should change the 1 in the gotoandplay(1) action to the number of the frame where you put thie first action in. Also change the 3 in the gotoandplay(3) action the the frame where the movie should start playing after it is loaded. |
Explained: Ok, this might be a pretty big script, but its very easy to understand. You see the if action? The IF action tell flash that IF something is done, something should happen. In this case, the something that has to been done is that the LEFT, RIGHT, UP or DOWN key should be pressed. And if the (for example ) UP key is pressed, it tells flash to increase the _Y (Y is vertical X is horizontal) by 10 pixels, so this means that if you press up, your spaceship moves up! If you want the spaceship to go faster, you can change the 10 to for example a 15, then the Y keeps increasing with 15 instead of 10. Then what if Down is pressed? Well. If down is pressed, the IF action triggers the spaceship to decrease its Y with 10. That's why it says _Y-10 of course :P Its the same with left and right, only this time you work with _X |
Ok, this part of the tutorial is about making a simplespaceship game. It includes stuff like: Controls, hittest and some very basic AI (artificial intelligence) We start making this game by dragging a simple spaceship. After you have done that, convert it onto a movieclip. Give that movieclip the instance name PLAYER Now we are going to give the spaceship some basic controls. Copy and paste these actions into the spaceship: |
onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y -= 10; } } onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y -= -10; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= 10; } } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x -= -10; } } |
If you test your game, your spaceship should move around like this (control it with the arrow keys) |
Now you can, (if you want) make the spaceship rotate in the way you press your button. This is very simple. Just select the _y -= -10; action from the actions and then paste this: |
_rotation = ; |
Between the = and ; signs put the rotation you need, (right is 0, left is 180, up is 270 down is 90) That will bring the script to: |
onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y -= 10; _rotation = 270; } } |
Just do that for every part of the script (for each key) You can also just go the next page of the tutorial and copy and paste all the script there (first delete the other script from your character of course) |
onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y -= 10; _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y -= -10; _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= 10; _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x -= -10; _rotation = 0; } } |
If you test your game now it should be like this (control with the arrow keys) |
Now, only a controlable spaceship doesn't make a game right? RIGHT! That's why we are going to make a enemy! Draw a enemy character and convert it into a movieclip, then give it the instance name ENEMY1 Now we are going to add some very basic AI (artificial intelligence) to the enemy. Copy and paste this script into him: |
onClipEvent (enterFrame) { if (_root.player._x > _x) { _x += 5; } } onClipEvent (enterFrame) { if (_root.player._x<_x) { _x -= 5; } } onClipEvent (enterFrame) { if (_root.player._y>_y) { _y += 5; } } onClipEvent (enterFrame) { if (_root.player._y<_y) { _y -= 5; } } |
This script will probably doesn't make any scence to you now, but il explain it to you. Remember that we gave the controlable spaceship the instance name PLAYER? And remeber that you can control an object by usin _X and _Y script? Well.. You see something like that here. The if (_root.player._x > _x) { script checks if the PLAYER movieclip moves to the right, if the script it if (_root.player._x < _x) { like in the second layer of script, it detects if the player moves to the left, it does the same with the _Y The _x += 5; in the upper layer says that if the PLAYER increases his X, that the enemy also has to increase his X, it does the same if the PLAYER decreases his X or increases or decreases his Y. This way the enemy movieclip follows the PLAYER. I hope you understand all of this :D |
Try testing your game, it should be like this now: |
That already looks a bit more like a game, doesn't it? Yes it does! :D Ok, now we are gonne make the game a bit better, again. We are going to add an explosion when the PLAYER touches the ENEMY! We are going to do that by using the Hittest script. With a hittest you can let something happen when an object touches another object. Ok,first make a EXPLOSION movieclip, if you don't know how to make an explosion, goto the special effects part of the tutorial. You can also download my own made explosion there. Ok, so you got an explosion movieclip. Now its time to do something with that! Double click on your PLAYER movieclip to edit it (or rightclick, edit of course) and make an empty key frame in the second frame. Now open your library and drag the EXPLOSION movieclip into that frame on the place where the spaceship has been. Now add the amount of frames that your EXPLOSION movie clip has to the PLAYER movieclip. After that, insert a stop action into the first frame of the movieclip, now return to your scene. |
Now we are going to add the HITTEST script. Add this script into your player movieclip: |
onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY)) { _root.PLAYER.Play(); } } |
Explained: The IF actions works together with the HITTEST action. It says: If (this.hittest(_root.ENEMY) With this they mean the current movieclip (the player one) and the hittest action says there should happen something when the PLAYER touches to ENEMY, what happens, is in the next line of script, when the PLAYER and the ENEMY touch each other, the player movieclip should play, and as you known we put a explosion movieclip into the PLAYER... SO that means... That if you touch the ENEMY the explosion will play! |
Test your game now. It should be like this: |
Now... A game isn't anything without a score counter right? So... We are gonna add one that counts how many times you died. You already learned how to do a score counter, but this is the first time you are really going to use it in a game. Its actually very simple, fist make a dynamic text and give it the VARIABLE NAME (not instance name) SCORE Now type a 0 (zero) into the text block Now double click on your PLAYER movieclip to edit it. Now make a key frame into the last frame of the movieclip, and add the counter script into that: |
{ _root.COUNTER=number(_root.SCORE)+1;} |
This script will add 1 to the SCORE each time the explosion has played. |
Try it out! (use arrow keys to move) |
DEATHS: |
0 |
That was the basics about controls and stuff. Now move to the Spaceship games (full project) part to make a real game with this script. |
Now... since you made a simple spaceship game.. I think it's time to make a real game now, with shooting, enemy's etc... Fun eh? Of course it is! THIS IS WHAT YOU WANT! :P Ok, first make a controlable spaceship (delete the rotating script from it!) Now we are going to make your spaceship able to fire laser beams. First drag something that looks a bit like a laser beam or something. You can also just draw a tiny little dot. (make it smaller) Now convert it onto a movieclip and give it the instance name LASER Now select the spaceship and open the action window. Add this code in the spaceship: |
onClipEvent (load) { moveSpeed = 10; _root.laser._visible = false; laserCounter = 1; } onClipEvent (enterFrame) { if (Key.isDown(Key.CONTROL)) { laserCounter++; _root.laser.duplicateMovieClip("laser"+laserCounter, laserCounter); _root["laser"+laserCounter]._visible = true; } } |
I don't know exactly how to explain, but what is does, is that it makes the laser movieclip you made duplicate and increase its X value so it moves to the right once CONTROL is pressed. |
Now also add this code in the laser movieclip: |
onClipEvent (load) { laserMoveSpeed = 20; this._x = _root.player._x+90; this._y = _root.player._y; } onClipEvent (enterFrame) { this._x += laserMoveSpeed; if (this._x>600) { this.removeMovieClip(); } } |
This makes the laser movieclip follow the spaceship so it will shoot from the same place once you pressed control. It also deletes the duplicated movieclip once it passed the X axes 600. If the resolution of your movie wider then 600 you should change that number (that's also what I did in this tutorial) |
You can change the speed of the laser by changing the number behinf the laserMoveSpeed = 20; action. |
IMPORTANT! when you test your game, the laser might not fire from the right place change the 90 in the _X+90 to change that, |
Your game should now me a little bit like this (control with arrow keys, fire with control) |
Ok, now we are going to make this into a real game! |
Ok, keep the controlable spaceship with laser you made. Draw a enemy, a game always needs enemy's right? RIGHT! Ok, convert the enemy into a movieclip and give it the instance name ENEMY1 Now double click on the enemy movieclip and make a empty key frame in the second frame (F7) Insert a explosion movieclip into that and insert the amount of frames as the explosion long is, then insert a empty key frame after that and put a stop action into that frame, also put a stop action into the first frame of the movieclip. |
DONT MAKE THE EXPLOSION MOVIECLIP TOO BIG! BETTER MAKE IT SMALL! |
Now put this action into the LASER movieclip: |
onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY1)) { _root.ENEMY1.Play(); } } |
You can probably already guess what happens when you shoot at your ENEMY1 movieclip now.... It will explode! In this script we used the HITTEST action to make the movieclip with the instance name ENEMY1 explode when it touches the movieclip with the variable LASER. I suggest you try it out. |
Try shooting the enemy. |
You can imagine that you can make a real game with this. If you duplicate the enemy movieclip and give the copy the instance name ENEMY2 and you change the enemy1 in the script to enemy 2 Like this: onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY1)) { _root.ENEMY1.Play(); } } You can make more then 1 enemy. Ok, now lets make a real game of it. First we are going to add a score counter. You should already know how to do that, but il explain it one more time. Make a dynamic text with the VARIABLE name SCORE Then double click on the ENEMY movieclip and add this script into the last frame: |
{ _root.COUNTER=number(_root.SCORE)+1;} |
Ok, now lets make real gameplay. |
Ok, now insert a few layers for enemy's Put ENEMY movieclips in them, give each clip another instance name, for example, ENEMY1, ENEMY2, ENEMY 3. Now tween the enemy's across the screen and when they are on the other side insert a blank key frame s you can add another enemy there layer on. Do that with all the enemy's. Your game should now function properly. Note: This engine might now always be stable (the game might stop) to make sure it wont stop at all, put a PLAY action on EVERY frame. I know,,, I know... kinda weird. But it will make sure your game will keep running ok. You don't have this problem if you make the totally scripted game. |
Because of reasons I didn't feel like explaining here, I could put the game in this tutorial (well... I could, but that would take me a lot of time, and its not really necessary) So download the game so far, below: |
Ok, now to expand the script a little bit, add the the script that makes your character explode in your PLAYER movieclip, but this time make it work for the Enemy1 untill 5, the script then will be: |
onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY1)) { _root.PLAYER.Play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY2)) { _root.PLAYER.Play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY3)) { _root.PLAYER.Play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY4)) { _root.PLAYER.Play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY5)) { _root.PLAYER.Play(); } } |
Now also put a DEATHS dynamic text into the field and put a action in the last frame of the PLAYER that lets it increase each time you die. Also put this action in the last frame of the PLAYER movieclip: Now you got kind of a completed game, you can also add a hittest action and combine it with a GOTOANDSTOP action to make a game over screen. |
This will set the variable SCORE to 0 when you die. |
_root.score = 0; |
This engine was developed by RYSTIC FORCE, Major credit goes to him. You can contact him on: Rystic_force@hotmail.com This is a very simple engine, I don't really understand how it works, but it works, so that's the most important XD First draw a ball, that is going to be the character you control, convert it into a movieclip and give it the instance name... CIRCLE That is the only instance name we need, don't ask me why, I didn't make this engine :P Now draw a square and convert it onto a movieclip. As I said before, no instance names needed for this thingy :D |
Ok, here comes the scripting part... There is a LOT of script needed for this, but it works great, im not going to explain this script for you, I don't really understand everything from it myself. So I cant really :P Put these actions in the circle movieclip: |
onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 18; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (Key.isDown(Key.SPACE) && fall == false && jump == undefined) { fall = true; jump = jumpheight; } if (jump<>undefined) { if (jump>maxfall) { jump--; } _y -= jump; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= speed; } if (Key.isDown(Key.RIGHT)) { _x += speed; } } |
You can change some things about how high you can jump and other stuff over here. |
Just put these actions in every part of the game you want to be able to stand on. EASY AS THAT :D |
Now put these actions in the square movieclip: |
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) { if (_root.circle.yMax-_root.circle.jump*2>yMin) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax)>Math.round(yMin)) { if (hitTest(_root.circle) && _root.circle.xmax<xmin) { _root.circle._x -= _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.xmin>xmax) { _root.circle._x += _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) { _root.circle.jump = -1*(_root.circle.jump); } } if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) { _root.circle.jump = 0; activated = false; } if (hitTest(_root.circle) && _root.circle.ymax>ymin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if (_root.circle.ymax-_root.circle.jump>ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } |
That's it! you can make platform games this way! (jump with SPACE) |
Here is the url of the post where I got this engine from: |
CLICK HERE |
Ok, a shooting game, this is really one of the EASIEST GAMES TO MAKE. You should probably also be able to figure it out yourself, but I will explain it anyway. First draw a gun (very big, it should be like the player is holding the gun in his hand, like in a first person shooter) and give it the instance name CURSOR, now put the cursor script it in: |
{ startDrag ("_root.CURSOR", true); Mouse.hide();} |
ok, now double click on the cursor and make sure that the end of the gun isn't in the center of the movieclip, but a bit lower.) |
Ok, now make a new movieclip (insert, new symbol, MOVIECLIP) and draw a enemy in it, make it a enemy with a gun or something, now convert that into a movieclip again and make the enemy shoot every second (a shooting animation after 1 second, after that just let the movieclip loop) Now go back to the enemy movieclip and add a empty key frame, make a movieclip with a enemy dieing animation in that frame, then add a few frames in the movieclip (for about 2 seconds) and then add a empty key frame in the last frame, put a stop action into that frame. Now also add a stop action in the first frame of the movieclip. |
Ok, now onto some scripting, first we are going to make something that makes you able to shoot the enemy. Double click on the enemy movieclip and then add a new layer into it. draw a square over the place where the enemy is and convert that into a button. Now set the alpha of the button to 0% (see the special effects section) and add a PLAY action into it. Test your game, your enemy should die when you shoot him. But that is not enough. no.... it isn't... Now draw a square (in your main scene, not in the enemy movieclip) and convert it into a movieclip. Add 9 frames and convert it into a tween, now tween it so that it is the full length in the beginning and that it is almost gone in the last frame. then add a empty key frame in frame 10. Also put a STOP action in the first frame. now go back to your main scene and give the movieclip the INSTANCE name HEALTH. Now double click on your enemy movieclip, and then doubleclick on the shooting movieclip that you put inside the enemy movieclip and put this action in the frame he fires his gun: |
This makes the HEALTH movieclip goto the next frame (thus make it smaller) |
_ROOT.HEALTH.nextframe(); |
As you probably already guessed, we are going to do something with the gun now. Double click on the gun and add 3 frames. Now insert a new layer and insert 3 keyframes into that one and draw a flash of light in the second frame. Now put a STOP action into the fist frame, and you are done here :D |
What's next..... lets see... I know. lets make a flash when you shoot a enemy. Now insert a layer below your other layer and draw a square that covers the whole scene and convert it onto a button. Set the alpha to 0% and then add this action in it, also add this action into the invisible button the you put into your enemy movieclip. |
_root.CURSOR.play(); |
This will make the game goto the next frame when you run out of health. |
Now lets add a gameover screen. Add another empty key frame in your main scene and put a STOP action in the first. Now draw GAME OVER in the second frame. You might also want to put a button with a gotoandstop(1) action in it, so you can replay the game. Now double click on the health movieclip and put this action into the last frame: |
_root.gotoandstop(2); |
Now you can combine everything you learned here to make a big game! |
Explained: When the right key is pressed, the movieclip will goto frame 2, when its not pressed, it will go to frame 1. You can use this action in games or something to make your character play a walking animation when you press right or something. |
The else action, you can use this action to make something happen, when something else isn't happening. Don't understand? Well... Its a bit like this. When you use the If.keyisdown(RIGHT) action to make a movieclip go to frame 2 or someting, you can use the else action to make it go to frame 2 again when the RIGHT key isn't pressed. Draw a circle and convert it into a movieclip. Now double click on the circle and add a key frame, in the frame give the circle another color. Now put a STOP action in the first frame of the movieclip. Now go back to your main scene. Now add these actions in the circle movieclip: |
onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this.gotoAndStop(2); } else if (!Key.isDown(Key.RIGHT)) { this.gotoAndStop(1); } } |
That's all! Easy eh? |
Ok, this is VERY easy. You don't even have to use instance names to do this. Just draw an object and convert it onto a movie. Now put these actions in it: |
onClipEvent (enterFrame) { function shake(){ shakex=random(20)-10 shakey=random(20)-10 shakex*=0.7 shakey*=0.7 if(shakex<1 && shakey<1){ _parent._x=0 _parent._y=0 } } setInterval(shake,100) _parent._x-=shakex _parent._y-=shakey } |
Nont that I really understand all of this script, I just know that it increases and decreases some X and Y. what I think it does it that it makes a variable called Shakex and Skakey (in the bottom of the script) and it makes that increase and decrease its X and Y (in the top of the screen it says shakex=random(20)-10 shakey=random(20)-10 Don't know for sure though :P I didn't make this script myself. |
Now test your movie, I didn't add an example file for this because this just cant go wrong :P |
Another short action, The Geturl action. You can use this to link to websites, or put in downloads or something (like I did in this tutorial) Just copy and past this action into flash: |
getURL("www.gamecubicle.net", "_blank"); |
This action opens gamecubicle.net in a blank window (if you don't add that it will open it in flash itself, which is not good) Just change the www.gamecubicle.net url to the url you want to link to. That it :D |
With the first Ultimate Tutorial people have been asking me how I did the volume control thingy. Well, I didn't made that myself, I got it from someone who got it of some sort of site or something... But Here it is as a downloadable file. |
EXPERIENCE |
BLAM/PROTECTION |
WHISTLE LEVELS |
SUBMITTING |
AWARDS |
NG GOLD MENU |
EXTRA |
BATTING AVERAGE |
DICTIONARY |
As your probably know. You can vote on movies on ng. But when you are registered to newgrounds, you can also get experience that way. Each time you vote on a movie. You get 2 experience (exp) And after voting on 5 movies, you can deposit your experience. You cant get more experience then 10exp a day though. |
Vote to raise or lower a score. |
Deposit experience here |
EXPERIENCE |
You can see a score of a movie on the left side of the screen. |
This is where it says the score of the movie/game |
Anyway. Back to the point. Experience. If you get more experience, you can get obtain certain levels. The levels go from 1 till 30. Only 1 person can have the level 30 rank and that's the person with the most experience. Once you deposited more experience. You get a higher voting power. For example, if you have a voting power of 5 and you vote on a movie. Your vote will be counted as 5 normal votes. You can see someone's voting power in his profile. |
As I said before, you can obtain certain levels. Each level has its own picture. You can also set a different aura. If you set it to dark. That mean you always vote low. Even if the submission is good. If you set it to Neutral. That means you always vote fair. And if you set it to light. That means that you always vote high. Even if the submission sucks. Funny fact: Most people on ng have a dark aura. |
level1 |
level2 |
level3 |
Here are all the level pictures: |
LIGHT NEUTRAL DARK |
level4 |
level5 |
level6 |
level7 |
level8 |
level9 |
level1- |
level11 |
level12 |
level13 |
level14 |
level15 |
level16 |
level17 |
level19 |
level20 |
level21 |
level22 |
level23 |
level24 |
level25 |
level26 |
level27 |
level28 |
level29 |
level30 |
There is also a list with the 50 people with the most experience on ng. You can see the list |
HERE |
This is the top 10 at the time writing this: |
Untill level 10 you go up one level for each 50 exp you get. After level 10 it depends on how much exp the person with the most exp (humantarget52) has. |
Ok. Next thing. If a movie on newgrounds is still under judgement (if the submission is marked gray) you can earn blam or protection points. If you vote 0 or 1 on a submission, and it gets blammed after that. You get one blam point. If you vote 2 or higher on a submission and it stays on ng, you get a protection point. Because most things that are being submitted to ng are crap, a lot of people instantly vote 0 or 1, to get their blam point. Please don't do that. It might be a good movie/game! You can see how many blam/protection points someone has in his or her profile. |
BLAM/PROTECTION |
The more you blam/protect, the higher you're blam/protect level gets. And the higher your blam/protect gets, the higher your voting power gets. here are the pic's of the levels, how much extra voting power they give you, and how much blam/protect point you need to get that rank (on the left) |
+0% |
+2% |
+6% |
+8% |
+10% |
+12% |
+14% |
+16% |
+18% |
+20% |
+22% |
+24% |
+26% |
+28% |
+30% |
+32% |
+34% |
+36% |
+38% |
+40% |
+42% |
+44% |
+46% |
48% |
55% |
60% |
Only 13 people have this rank. |
+4% |
Citizen (0) Safety Patrol (100) Portal Security (200) Police officer (300) Police sergeant 4500) Police Lieutenant (500) Police captain (1000) Elite Guard Private (1500) Elite Guard First class (2000) Elite Guard Corporal (2500) Elite Guard sergeant (3000) Elite Guard sergeant first class (5000) Elite Guard master sergeant (6000) Elite Guard sergeant mayor (7000) Elite Guard praporshchik (8000) Elite Guard second lieutenant (9500) Elite Guard first lieutenant (1100) Elite Guard captain (12500) Elite Guard Major (1400) Elite Guard lieutenant colonel (15500) Elite Guard Colonel (17500) |
Elite Guard brigadier General (1950) Elite Guard major general (22000) Elite Guard lieutenant general (24500) Elite Guard General (27000) Elite Guard supreme commander (30000) |
Here is the top 10 of protectors/blammers: |
That's everything about blam/protection :P |
When you see a movie that is under judgement. and you think its abusive (because it auto spawns pop-up's, a porn slideslow, child porn, REALLY bad movie) You can flag (whistle( it. If you look at a movie that is under judgement, you always see this under the authors comments: |
Click on 1 of these buttons to flag it |
You can also flag reviews. Under a review it says: |
Click here to flag it. |
Whistle |
But be carefull not to flag good entry's! Because there are also whistle levels. If you flag something that deserves it. You get a whistle point. If you flag something that doesn't deserve it you lose a point. Here are the ranks you can get: |
This is a garbage whistle, you get this if you marked to many none FAQ braking movies/reviews. |
This is a normal whistle level, its the whistle level you start with. |
This is a bronze whistle level, you get it if you mark 1 or 2 reviews/movies correctly. |
This is a silver whistle level, mark like 10 reviews or movies to get it. |
This is a gold whistle level. Its hard to get, mark like 30 reviews/movies correctly. |
This is a DIETY whistle level, just like the level 30 rank only one person at a time can have it, the person with the most whistle points. |
That's all there is too tell about whistling movies! XD |
Choose: |
Submitting movies/games |
Submitting audio |
Submitting Alpha's |
Submitting Art |
SUBMITTING |
Ok. So you made a nice movie/game and you want to show it to the rest of the world eh? Well then. Then NG is the place to be. You got hundreds of viewers in no time, and if your submission is really good it can even be thousands... or millions... Anyways. Here is how to submit them to ng: When you goto NG, on the top of the screen there is a button; Submit content |
Click on it. |
Now click on: Go to flash submit page |
Now just fill in the form and press submit. Your movie/game will be added to the flash portal instantly! note: You can only submit SWF files. So make sure your file is exported as SWF note: Your file can be bigger then 5mb. If you have a really great submission that is bigger then 5mb. You should email Wade Fulp (wade@newgrounds.com make sure you set Newgrounds Help as the subject) Ask him if he can upper your submitting limit. Best also upload a trailer somewhere or send some screens along. That's how I did it. |
Here are some rules for submitting: Don't submit porn/childporn. You're account will be deleted and if its childporn they will trace your IP and send the FBI at you. So better don't ok? (you sick perverts....) Don't submit really, REALLY bad movies, from which you know they will be blammed anyway. They might get flagged, and you might be banned, or in the worst case, deleted. Credit the band that made the music. You should also ask their permission first... But nobody does that anyway. So nvm that :P Your movie should be compressed, don't use really big music file that arent streamed and compressed (look how to do that in the flash section of the tutorial) That's it about submitting flash XD |
Now onto submitting audio. Goto the top of the screen and click on submit content. |
Then click on Goto audio Submit page |
Fill in the form and press submit. You music will be added to the audio portal instantly! Your file can be bigger then 4mb. |
Here are some rules: -The music should be your own, not someone els his work. -If you remix a song it should be very different from the original one. If not. Its not your own work. |
Submitting art. Well. There is not really a art portal or something on ng. But if you are not good at flash yourself. But you do like to help in a movie, you can email your art to art@newgrounds.com If your art is good enough it will be showcased and animators can contact you to do a project with you. Note: Only submit your art when it looks really professional. Not a stupid paint drawing or something. |
Now the last one. Submitting an alpha. Most people don't even know its there. But there is a special section to submit alpha's (previews) to. In the newgrounds navigation bar. Select NG MAG. |
Then select alpha's |
Now click on submit an alpha. |
Then fill in the form and submit it. Note: -You need to have at least 1 submission on ng to be able to submit an alpha. - You need to include at least 3 screens. -Don't submit an alpha if you are not sure if you are gonna finish you tutorial. |
Your alpha will be edit to the list of alpha's instantly. |
When you submit a movie or music to ng. You can get awards. Here are all the awards you can get: |
Daily 1th place |
Daily 2th place |
Daily 3rd place |
Daily 4th place |
Daily 5ht plce |
Weekly 1th place |
Weekly 2nd place |
Weekly 3rd place |
Weekly 4th place |
Weekly 5th place |
Review crew pick (highest review average of the week) |
Turd of the week (worst movie that stayed on NG in a week) |
underdog (biggest difference between the review and normal score) |
AUDIO AWARDS: |
Normal MP3 (0 Downloads) |
Gold MP3 (500 Downloads) |
Platinum MP3 (1,000 Downloads) |
Multi-Platinum MP3 (2,000 Downloads) |
Diamond MP3 (10,000 Downloads) |
The WAV awards are the same, the only difference is that its says WAV instead of MP3 :P |
AWARDS |
You can see the awards someone has in his/here profile |
Nothing more to tell about awards :P |
When you are registered to ng and you log in. You get into the NG gold menu. Click on next to start from the beginning or on one of the subects in the pic below to start. |
NG GOLD MENU |
First off. You can make a personal and a public profile. The personal profile contains all the date like your birth date and stuff. People on ng cant see that. The Public profile is someting else. Everyone can see that (if you wish to make one) Click on Public Profile to make one. |
Note: You can also upload a pic in your public profile. The pic should be 150x150 and not bigger then 40kb. The resolution can be a bit bigger then 150x150 though. But it will display smaller in your profile. |
Ok. another thing. The bbs signature and signature pic. The NG BBS is a forum on ng. You can upload a pic that will display under something you say in the bbs HERE |
Or a text here |
You can add submissions and authors from NG into a fav list. So people can see which authors and submissions you like best. |
You add a movie to your fav by entering the movie id (in the link of the movie, it always says a number at the end. copy and paste that HERE) |
You can also goto the movie page and click here |
Or in the movie window itself, click HERE |
Its kind of the same for adding authors to your fav's. Goto one of your fav author's submissions and click on Add this author to your favorites |
You can adjust your portal preferences here |
If you want to submit a movie/game together with a co-author. You can go to the portal buddy's section. |
Enter the name of your buddy here |
If your said so in your profile, a email will be send to you when someone adds you. Here is the pending list of people who added you. You can delete them or block them from there. |
All blocked people will be listed here |
NOTE: ONLY ADD PEOPLE TO YOUR BUDDY LIST IF YOU WANT TO MULTI AUTHOR SUBMIT A MOVIE WITH THEM! DONT ADD THEM FOR NOT REASON! PEOPLE DO THAT TO ME ALL THE TIME! AND HATE IT OK! |
When you submitted movies/games to ng. They will be listed here. You can change all the data, or the whole file by clicking on the submission you want to edit. So there is no reason to resubmit a file. |
Click on the name of the submission to edit it. |
You can also see some more information about the submission here. Like the score. When it was submitted, How many views etc.. |
Name Score Views Date |
Ok. The secrets. There are 3 secrets in total. You get them when you reach a certain amount of experience. The secrets are: The last piece of cake: Funny game about a father that wants the birthday cake from his son. His son will have to kill him to get it back (you get it at level 3) Leave a message: You can leave a message on the frontpage for everybody to read, you can promote your site, or anything like that. (you get it at level 9) The last one is meant to be kept a secret, but I will tell you this. You can choose between 2 games. (you get it at level 10) |
The last one is probably a joke :P (at least I hope so....) |
SECRET!!! |
If you have a own site. You can add your site to the ng fan site crew. You are asked to download a file and put a bit of html on your site. |
THIS IS THE FILE YOU SHOULD DOWNLOAD |
This is the HTML you should copy and paste on your site: |
<embed src="fan_box.swf?id=577485&bgcolor=990000" pluginspage="http://www.macromedia.com/shockwave/download/" width="65" height="60" type="application/x-shockwave-flash" quality="high"></embed> |
If you have any submissions on ng that got reviews, you can respond to them. |
Click on a submission to read the reviews and respond to them. |
Note: Do not flame on the reviewer too much. Because you cant undo a response! |
As said before, you can add submissions in a list of fav submissions. You can also check who has what submission of you in their fav list. |
Click on the number behind the submission to see who have that submission as a fav. |
To see who have YOU as their fav artist. Click here. |
Click on someone's name to view his/here profile, and click on the page number to view another page (each page displays 50 people) |
If people respond to reviews you have written. You can watch them here. |
You can read all the reviews you have ever written, here. |
note: If you are banned you cant read your reviews. |
That's it about the ng gold menu :P |
There are some extra thing on ng. Like the FAQ and stuff. Here are links to those things on ng. Think this is better then just type everything myself: |
HISTORY OF NEWGROUNDS |
General NG & Flash Portal FAQ |
Tom Fulp's Biography |
Tour of NG HQ (2000-2001) |
Sherbert the Cat |
Webcam Rejects |
EXTRA |
When you submit movies to ng, they get certain scores Once you got 3 submissions on NG, you can you your average score. Those scores are then devided in certain ranks, F+, E+, D+,C+, B+ and the best one, A+ The higher the BA (batting average) of the top user on NG (the one with the highest BA) the higher your average score should be to reach a higher rank. For A+ you now need a BA of about 3.45 I guess. (These are the best users on NG) For B+ you need about 2.80 (B+ also is pretty good. Not as good as A+, but you don't have to be ashamed of B+) For C+ Above 2.00 (You are probably a beginner, but don't worry, you will get better! Just practice a lot! And everything lower then 2.00 I just not so good. Mostly those people are just beginners or they just make loads of crap. |
BATTING AVERAGE |
Here is the top 5 of users with the highest BA (at the time writing, if you want to see an up to date list, CLICK HERE) |
That's all there is to tell about BA :P |
On newgrounds, people often use words that you might now understand as a noob. So here is a dictionary, il try to cover as much words as possible. Note: This list is not in alphabetic order! To Pwn/being Pwnd = It means the same as own, some people just write it different because they think it looks nice. To own means that something totally rocks, and if you own someone, it means you are better then him. n00b = Someone that knows very little about the discussed subject. OMG = This means "O my god!" People often say this if they really like, for example, a movie. OMFG= This means "O my fucking god" It kinda means the same as OMG. ROFL = This mean; Rolling on floor laughing, you say this if you think something is really funny. LOL = Means; Laughing out loud, you say this if you think something is funny. BTW = By the way I <3 J00 = Means; I love you (the <3 is a hearth) |
DICTIONARY |
USERS |
MODDELING |
LIGHTS |
ANIMATION |
RENDERING/EXPORTING |
3D Examples |
Viewpoint (read first!) Basic Objects Extrusion Editor Lathe Editor Advanced Modeler Texturing/coloring Flash art into swift |
When you are going to make a 3d animation, the first thingy you have to do (of course) is making 3d models. Click where you want to go to. |
Ok, before you start with modeling, you need to know a few things about views in Swift. Because its a 3d programs you can rotate the camera and other stuff. If you don't know how to do that... well.... Then you can really do anything. This is a tutorial for Swift 3d V4, if you have a older version of swift 3d, everything is slightly different. |
In swift you can look on your object from 2 different sides at one time. |
You can change the view of one of those viewpoint (that is what they are called) by clicking on this button |
When you click on it this box appears, you can change the camera settings there. |
Set the left one to perspective now. |
When you are in perspective mode you can rotate the camera around. Press and hold ALT and drag on the screen. You see that you rotate the camera |
When you do this you should also notice the lines, well. Those are the X and Y and Z axis Anyways. the X is horizontal, The Y is vertical (You don't really see it on the pic) And the Z axis is depth |
You can also rotate by click and hold on this red/green thingy |
You can also zoom in and out. You do that by holding ALT and then holding the right mouse button and dragging, try that. |
If you want to reset the viewpoint click on the viewpoint button and select Reset View. |
You can also maximize to viewpoint (then only 1 viewpoint can be fitted in the screen) by clicking on MAXIMIZE |
You can bring back the other viewpoint by clicking on Show all viewpoints |
Remember when I told you about the X, Y and & axis, well... you can also disable the grid that belongs to a certain axis |
That's all about the views and stuff... there is more to tell, but il tell that later on, once you already learned some of the modeling business. |
Ok, now onto the real stuff! MODDELING! You can keep modeling in swift 3d very easy. What I'm going to teach you first is how to make basic objects, like cube's, circles etc... This is very easy, and it might not look that cool in the beginning, but by combining objects, you can make cool looking 3d objects. Ok, first make sure you are in the scene editor. |
Ok, now click on one of the objects displayed above, when you click on one, the object will be added in your screen (il explain the text tool later, that's the button with the T in it) |
Ok, I choose a cube, the cube appears in the screen. You can rotate the camera around it as you like (if you don't even know how to do that I suggest you read the VIEWPOINT tutorial again) |
Instead of rotating the camera, you can also rotate an object, select your object (click on it) Now the object you selected appears in the bottom right corner. |
You can use these tools to rotate the object, you can also select how many degrees you want to rotate it here. You can of course also use the CONTROL Z combination to undo something, or click the undo button in the top. |
If you screwed up with rotating it, you can use one of these buttons to reset it. |
Now onto scaling the object, in the top of the screen there is this button |
Click that button and then click and hold your object and drag, this way you can enlarge it or make it smaller. |
You can also adjust the rotating/scale of an object more precise. Select the object and the look in the left top of the screen, you see this box: |
You can click on one of the button (for example scale) and then the modifiers appear underneath the box. |
Now, as I said before, I would explain the TEXT tool later, its very simple, there is really not that much to tell about. But its good to know anyways. First click on the text tool |
Change the font here Type here |
Now you can type the text you want on the left of the screen. |
Of course you can make it look better with color, but you haven't learned that yet XD |
Ok, now you know how to make all the basic objects, you can go and combine them. You can do stuff like this: |
Now you only learned how to make preset objects, but with the Extrusion and Lathe editor you can also make your own objects :D First click on Extrusion editor |
You now see this screen: |
In the extrusion editor you can shape you own objects by setting certain dots, and swift makes a object of it... don't understand? Well.. Click somewhere on the grid, you see a little dot appear, now click somewhere else, another dot appears, Try drawing something with this |
Now go back to the scene editor, AND YOU SEE THE OBJECT YOU DREW IN 3D! YAY! |
That's what it becomes! (for me that is) |
You can also add curves and stuff in this, you can do that by first setting 1 dot, then select something from this menu (its on the left or right when you are in the extrusion editor) |
Mmm.... sooo... smooth....XD |
You can also bend a line afterwards, draw a straight line,and then click on one of these tool, then click somewhere on the line. |
A little dot appears, you can use the arrow tool to drag that dot and thus bend the object. |
Not really that much more to tell about the extrusion editor :P |
Ok, now the lathe editor. Its a bit like the extrusion editor... but then... different... yeah.... Open the Lathe Editor. It looks kinda like the same as the extrusion editor. |
The only difference is that it doesn't have pre-made objects. |
With the Lathe editor you can.. well.. how to explain this... well.. for example. You draw an object like this: |
And swift 3d rotated it 360 degrees so you got a 3d object. |
Try it out yourself. Draw this object into swift: |
IMPORTANT! Make sure the lines start and end at the green line. That's the point Swift rotates them from. |
Then go back you the scene editor. The object will look like this: |
That was already the Lathe editor part! |
Ok, now onto the advanced modeler, this is much harder then all the other ways to model something. But this lets you modle things like heads, trees, or whatsoever. I haven't had that much experience with this editor, so il just explain the basics. But that still lets you model great stuff. Ok, first click on the Advanced modeler button |
The first thing you will notice that the layout is totally different from the extrusion and lathe editor. That is because in this editor you can really edit objects in 3d. |
Ok, first we are going to add a box. Click on the box tab and the press and hold in the right bottom corner and draw to the side, a box will appear. |
Note: When you first click on the vertex selector, it instantly selects all the vertexes, just click next to your object to de-select all the vertexes. Now you can select the one's you need. |
Now click on this button in the top of the screen |
This lets you add the vertexes of the cube, vertexes are little dots that are display on each corner of the cube |
Now select the Movie Free tool from the top of the screen |
Now select one of the vertexes and drag it, you see that you are now able to change the shape of the box! |
You can select multiple vertexes at one time by selecting one, and then click on another one, if you want to deselect all vertexes just click somewhere outside the cube. |
Apart from the Vertex selection tool there are also other tools. The soft selection tool selects a whole group of vertexes at one time (only works of you add more polygons to and object, il explain that later on) |
The edge selection tool lets you select an edge of the cube |
With the face selection you can select a polygon |
And with the Surface group selection, you can select the whole object |
Ok, now. As I said before, I would also explain how to add more polygons (that also means more vertexes, edges etc...) If you have more, you can, of course. Create more detailed objects, like heads and stuff. Delete your other cube (select it with the Surface group selection tool and press delete) Ok, now click on the cube again, BUT DO NOT CREATE IT YET! Now look on the left, on the left you can set the Width, height and dept of an object. Set it to 5 |
Now create the cube, and select the Vertex selection (or another one) You now see that more vertexes appear, so that means you can make your objects more detailed! |
You can also extrude polygons (don't know how to explain what Extrude means, but you will find out soon enough) Select the Extrude and Face selection buttons) |
Now click on a polygon to select it, now click on it again but this time hold you mouse button (left one, of course) and drag. See what happens. |
The polygon extrudes from the cube |
You can also movie polygons, vertexes/edges by selecting the object and clicking on Move Tool on the left |
That are about all the basics that you can tell about the advanced modeler. Note: You can also use, for example an object you made in the lathe editor, to edit in the Advanced moddeler, just make it in the lathe editor and then switch to the advanced modeler. |
Ok, so you probably think your objects are a little bit dull without color and stuff, that's why im going to teach you now how to color/texture them. Ok, make sure you are in the Scene Editor. Now make an object, or take one you already made. Ok,on the bottom left corner, |
In this menu are all sorts of colors, select one (click for example on flat, and then drag a red color to your object) |
This way you can give you object a color/ texture You can also put your own Textures in Swift 3d, you do that by going to Setup, Materials |
Now click on the materials tab and select Add material |
Here you can set things like reflection, brightness etc... You can import a texture by selecting Bitmap image at the pattern menu. |
Once you are done with the material, press ok, the texture appears in the material tab (the one on the bottom of the screen in the bitmap tab. |
That's everything about materials :D |
There also is a way to import your flash art into swift 3d, this is actually very simple, just make a drawing, export it as .EPS and then goto swift 3d, click: File, Import. That's it :D |
Flash art |
In this topic you learn everything you need to know about lights There is not that much to tell, but what there is to tell, I will tell you (ever read the word tell in one sentence so many times?) Ok, first of, when you are in the editor, there are always 2 basic lights. In the bottom middle corner there is this thingy: |
You can select and draw the yellow orbs (which are the lights) You can also select one and then press the delete button You can also add more light using these 2 buttons. |
There are also premade light effects, they are located here |
Just drag it onto the stage and you are done. Most of the light effects are animated, read in the animation part more about that. |
You can also insert you own lights, Click on 1 of the light buttons (they are all a bit different, try them out) |
The light appears on the stage as a light bulb. You can drag it. |
You can also edit the preset light effects, goto Setup, Lightings |
That really is everything there is too tell about lights. |
Ok... this part is fun. Animation! |
Preset Animation Tweened Animation Animation in Lathe/Extrusion editor Animating the camera Hide/lock objects |
Ok, first some preset animation. There isn't that much to tell about this. But sometimes this is very handy. In the right corner in the scene editor, click on this icon. |
Now drag one of the animations onto your object. |
Now click play (the play button is under the timeline) |
If you think your animation goes to fast, you can make it longer by dragging this thingy And if you want to make it smoother just set another number on the place where it says FPS |
That's everything about Preset animations :) |
Ok, now. Now im going to teach you how to tween your objects. again. This is very simple.its even simpler then in flash...And that is already a piece of cake, right? YES IT IS! Ok, I can explain this in about 3 pages.. so there it goes. First click on the ANIMATION BUTTON (right top of the screen) |
When it is enabled it turns red. |
Ok, now, crag this little red thing to, for example, frame 20 |
Now select one of your objects and drag it somewhere. Now select Play. The object will move from the place where it started of to the place where you dragged it to! |
Well uh... That's it :D |
You can also animate objects in the Lathe and Extrusion editor, again. This is very simple. Like the whole program... :P Ok, if you are in for example the extrusion editor, and you drew something there. Click the ANIMATING button. |
Then select the frame select thingy (it doest really have a name) and drag it to, lets say, frame 20. |
Now move one of the dots from your drawing. Then click play, and see what happens. |
If its correct, the shape should now morph. It will also play when you are in the scene editor (try it out!) |
Ok, last thing. Inserting and animating a camera in swift 3d. And as you probably already guessed.... its a piece of cake... There are 2 different kinds of camera's: One that is rotate able, one that is not (they are named the Free Camera and Target Camera) |
Ok, click on the target camera Now select Target camera 1 from the viewpoint menu. |
If you now Click on the animate button and select a frame and rotate your camera, Swift will save this in the timeline, once you did this. Try hitting the play button. You will the the camera rotate, you can also drag the camera yourself by selecting another view and just drag it. |
That's about it I guess :P Note: You can also change the camera position here |
Ok, this doest really have that much to do with animation, but it just helps to you animate better. Ok, select an object, and click on OBJECT on the right of the window. |
Here you can name the object, and Hide of Lock it (better don't hide it) |
That was just another quick thingy I wanted to tell you :P |
Once you made a model/animation, the last thing you have to do is render it and import it in flash. What rendering really is, is that Swift 3d makes the image, it calculates where highlights should be, shadows etc... |
Rendering Delete/add effects Render in the editor |
You can render an image in two different ways, as Vector or as Raster Vector is what Flash uses (graphics wise) Raster is pixelated (like a bitmap) When you render something as Raster, it will look nicer (better lightning/shadows etc... but when imported into flash it will be bigger) Ok, make an object, or use one you already have, now go to the Preview and export editor. |
First select Vector as Rendering Style |
Now click Generate Selected Frames or Generate all Frames, The Frame/Animation will now render. Note: THIS MIGHT TAKE SOME TIME, DEPENDING ON YOUR CPU SPEED! |
You can view the rendered image in the in the middle, white block (that where the rendered image will appear) |
First we are going to talk about Vector rendering |
Once you are done rendering you can export the frame(s) |
Once exported you can import it in flash, just click: File, Import when you are in flash. |
This is what the rendered image will look like. |
Now... Raster. Rendering as raster is not really any different from Vector rendering. It just looks different. Just Select Raster as render style and click Generate all frames. In a cube the difference between Vector and Raster doest really show that much. But if you render a Sphere, you DO really see the difference. |
VECTOR: |
RASTER: |
You can also select as what you want to export your movie/frame |
Note: If you export as SWFT and you want to import that in flash, you have to have the SWFT imported installed on your system (when you installed Swift 3d it asked if you wanted to install the imported for flash mx, That is the SWFT importer) |
That's all about basic rendering, now move on to the Delete/add effects section to learn more. |
When you render, you can enable a view options to make your renders look nicer/less nice (the nicer they look, the bigger the filesize mostly is) First lets talk about the special features for Raster (there arent that much for Raster, that's why we talk about that first) Ok, select raster. |
You can select if you want better quality here |
You can select the color depth here (the lower it is, the smaller the filesize) |
And you can set antialias here (smooth the edges, if you set it lower the filesize will be smaller and rendering wil go MUCH faster) |
Ok, that was that about special features for Raster, now lets talk about Vector! There is more to tell about this. First select Vector, General. |
You can select the detail level here |
Now select Fill options |
You can select if you want to fill your object here (does only work if you Outline the objects, more about that later) Select the fill type here Enable Highlights, shadows and reflections here. Note: This will really increase the filesize a lot! |
Now finally, the edge options. Select edge options from the menu. |
Here you can select if you want outlines for you objects Here you can select if you want to render only the outlines of the objects, or also the outlines from every polygon. Extra options Select thickness and color of the outlines. |
That's it :D |
This is a very short subject, but its still good to know. First goto the scene editor, there are 2 buttons there. |
This button lets you select a piece of the scene to render, this way you can use what that part looks like when its rendered (this way yo don't have to render the whole frame, which can be very time consuming) |
This buttons renders the whole frame in the editor itself. |
Nothing more to tell now actually :P |
Here are a few Pics made in Swift 3d. I didn't put them in as a download file, because I lost most of the models. Click next to see the next pic. All the models are made in Swift 3d v3 (that one doesn't have the advanced modeler) |
This is somekind of futuristic gun I made. |
Raspberry clock, made it for Mario's Revenge 4, couldn't render it as raster anymore because I lost the model :( |
Cherry clock, made it for Mario's Revenge 4, couldn't render it as raster anymore because I lost the model :( |
Strawberry clock, made it for Mario's Revenge 4, couldn't render it as raster anymore because I lost the model :( |
Mushroom clock, made it for Mario's Revenge 4, couldn't render it as raster anymore because I lost the model :( If you want to know who mushroom clock really is, watch the Mario's Revenge series (or at least part 4) |
TOOLS |
FILTERS |
GETTING PICTURES |
LAYERS |
BLENDING |
PHOTOSHOP IN FLASH |
MY DESIGNS |
This tutorial covers the basics of photoshop. |
Just as in any other programs, you have certain tools you work with, in photoshop, there are a lot, and every tool has more then one function. Click on one of the tools below or just click next to start from the beginning. (I don't have as much experience with Photoshop as I have with Swift3d or flash, so don't expect me to explain everything) |
Note: Best is to start from the beginning, that way you wont miss anything. |
Select one of these tools |
The first one is the rectangular Marquee Tool (hotkey M) You can use this to select stuff, if you open for example a picture, you can select a bit up the drawing with this tool, to do stuff with. |
If you press and hold on that tool, other tools will appear, the other tools are just different shapes for the rectangular Marquee Tool (Man... I hate that name, from now on il just call it the selection tool ok?) |
This is the menu that pops out when you press and hold on the Selection tool. |
Ok, next one, the move tool. You can use this to... well... Move... stuff... around :P If you you, for example, select something with the selection tool, then you can move the part you selected around with this tool. That is the only function it has, it doesn't have a popup menu in it or something. |
Ok, next one, the lasso tool (hotkey L), this also just lets you select stuff like the selection tool. The things in the popup menu are more interesting though. First the Polygonal lasso tool |
This makes straight lines, you can make straight line, then leftclick, make another one, this way you can surround objects, You stop selecting after you closed your selection (got back to the start) |
There also is the magnetic lasso tool, this snaps to edges of an object, so you can select it that way. Ok, first open a picture (File, open) Now select the magnetic lasso tool. |
Now try selecting an object in the picture, for example, someones hand you will see the lasso tool will keep making little dot like things around the object, you can also create a dot yourself by left clicking, when you want to close your selection, goto the first dot you made and click on it. |
This is a good way to cut out objects. |
Tadaa! there is a better way to cut things out, but I teach you that later. Btw, you might notice this is the statue I used for the background of the Photoshop tutorial. |
Next one, the magic wand tool, this only has one option. but o boy... its a good one :P Open a picture (best one with a bright background and dark character/object on it) For example my Statue. Now click on the bright part of the drawing (in my picture its the sky) You will see only the sky is being selected, you can now for example, delete the sky by pressing delete. |
Tadaa! That looks awesome, doesn't it? |
Want the Statue pic |
Ok, next. The Crop to, you can use this to... As the name says, Crop images. Select the crop tool. |
Now select a part of the picture and rightclick, there appears a popup menu, select Crop from the menu |
Now the image is cropped :D |
Next, the Brush/Pencil tool There is not that much difference between the brush and pencil tool, but the Brush tool smooth's out the lines, and the Pencil too doesn't. |
Brush |
Pencil |
You can select the size of the Brush/Pencil tool in the top of the screen. |
Select the size here Select the style here |
Ok, the Healing Brush tool has 2 functions. Select the patch tool. |
Now select a part of the picture with it, let go of your left mouse button, and now press it again, you can now drag the piece you selected, drag it to another part in the drawing, the place that you first selected will now mix with the place that you dragged your selection to (I hope you understand, this was kinda difficult to explain) |
Ok, now the Healing Brush. This is a lot like the Patch tool. |
Now Press and hold ALT and click somewhere in the picture. Now leftclick and drag somewhere else in the picture, now let go, Photoshop will mix the place where you first clicked (with alt) and the place where you dragged. |
This was where the statue was, I mixed it with the sky, now you don't really see it anymore :) |
Ok... this tool. I never really used it, don't know how to use it, so im not going to explain it :P |
Like this |
(you change the size of the Clone stamp the same as with the Pencil and Brush tool) |
Ok, next. The clone stamp. This lets you select a part of a picture and lets you draw with that (like the pencil, but this time with a texture) |
Ok, make a new document (empty one) and open a picture. Now select the Clone stamp tool (hotkey S), press ALT and leftclick somewhere on the image you just opened. Now goto your empty document, and draw there, see what happens. You now draw with the other picture as a texture! |
Ok, now the History brush tool (hotkey Y) You probably wont use it that much, but it can come in handy sometimes. |
Ok, first select the Art History Brush from the popup menu. |
Now draw somewhere in your picture, you will see it will blur the stuff around there. |
Now you can just use the normal History brush to bring it all back to normal :P That's that! You can also use the normal History brush, to bring back the normal picture, Try drawing on your picture with for example the brush. Now take the History Brush Tool and draw over that lines you just made, you will see the normal pic re-appears |
Now, the Eraser tool (hotkey E) This one has 3 options. |
First the normal eraser tool, there is not really that much to tell about that, you can just... erase stuff... with it :P Now the Background eraser tool, THIS IS AN AWSOME TOOL! With this tool you can delete backgrounds, of course photoshop cant know what is the backgrounds and what's not. But it looks for differences in color, when you have a blue background and brown character, like my statue, you can easily delete the sky. |
Look, it only deletes the sky! |
(you change the size of the Eraser tool the same way as the pencil tool. |
Now the last option of the eraser tool, the Magic eraser tool, this is a but like the Magic wand tool. If I click on the sky (in my picture) It deletes the sky. This works with differences in color and brightness, I suggest you just try it out. |
Look, this way I can also delete the sky in my picture :) |
You probably already know how the paint bucked works, you can just fill up stuff with it. More interesting is the Gradiant tool Select it, then select two colors here |
Ok, the bucket tool (hotkey G), this one has two options, |
Now click somewhere in your screen and draw to the other side of the screen, then let go. You get an effect a bit like this: |
You can also select a different kind of filling in the top of the screen: |
Next up. The Blur tool (hotkey R), You can blur pieced of the drawing here. |
With the blur tool you blur pieces of the drawing: |
With the Sharpen tool you can make certain pieces of the picture a bit sharper: |
With the Smudge tool you can mix pieces of the picture |
This tool has 3 options, |
Next up. The Dodge/Burn/Sponge tool. |
You can just use these tools to give a nice look to your pictures, The dodge tool makes it a bit brighter, the Burn tool gives it a burned look, and the sponge tool gives it a somewhat gray look. |
Dodge tool: |
Burn tool: |
Sponge tool: |
You can also get some nice effects by, for example, first Dodging it, then burning it, the sponging it, or another combination of course: |
Next one, the text tool (Hotkey T). You can just... Type text with this tool. |
Ok, first select the text tool (or press and hold it to select some text effects from the menu) Now select the Size, Color, Effects, Font etc... from the menu in the top of the screen. Now just click somewhere and uh... Start typing :P |
Next up. The pen tool (hotkey P). |
The pen tool has loads of options, im going to explain all of them. |
First the normal pen tool. |
The pen tool is actually a very strange tool. I never use it, but I guess it could come in handy... for some reason. Anyways, select the pen tool and draw a line Then click somewhere else (click and hold), and drag, You see another line appear, it bends and stuff when you drag on. Now let go. You will see it will fill up with a color. (the color you selected) |
The second option for the pen tool is the Freeform pen tool. You can just use to draw a line and when you let to it fills up with the color you selected |
You can also change the shape of the drawings you made with the Pen tool. When you make a drawing it has a couple of Anshor Point, you can drag those points to change you drawing. |
You can also add or delete those points, with these two tool. |
The tool to move the Anchor points is this one. Just select it and drag one of the anchor points. |
You can also move other anchor points around a bit with this tool. |
Now, the shape tool. You can use this to make shapes like squares, circles, lines or premade shapes etc.. Just click on one and make the shape. No explanation needed here. |
The only thing that needs a little bit explanation is the Costum Shape tool. If you select it, you can rightclick in your screen, then there wil pop-up a menu, you can select a shape in that menu. Then close the menu, and draw the shape, Easy as that :D |
You can select more options and shapes by clicking on this button. |
Ok... The Notation tool. You can use this to set a few notes (text or audio) somewhere in your project, so that you don't forget what still needs to be done. |
First click on the notes tool and then click somewhere in your project, you can type a note now. THE NOTE WILL NOT BE EXPORTED WHEN YOU SAVE YOUR PROJECT AS A PICTURE,SO YOU CAN USE IT AS A TEXT TOOL OR SOMETHING. |
You can also leave audio notes. Select the audio Annotation tool and click somewhere in the screen. This menu comes up: |
Click the start button to record (you need a microphone) Click stop when you are done. |
This button appears in your projects, double click on it to listen to it: |
Next, the eyedropper tool(hotkey I). This tool has 3 functions, but I only understand 1 of them, so I wont bother you with the other 2. |
You can use this tool to pic up colors. The color will then appear here |
You can then use for example the Brush tool to draw with that color. |
Now the last one, the Hand and the Zoom tools. |
You can use the hand tool to move around in your project, when the whole projects could't fit in the screen. You use the Zoom tool to zoom in and out (you can also use CONTROL + and CONTROL -) The Zoom tool is standard set to zoom in, rightclick, and click zoom out to select the zoom out functions |
Well. You got trough the beginning of the photoshop tutorial, now its time to start on some projects, move on to the next subject! |
Omg.... the.. perfectness of a donut... MMMM.... donut... |
In Photoshop you can select filters to put on your pictures, there are loads of filters, so I wont explain all of then (you can find it out yourself) Il just teach you the ones that you mostly use, or that are often being used together with flash animation. All filters are located in the top of the screen, in the Filter menu. |
Blur Render Effects Sharpen Extract Liquify Pattern Maker |
Ok, this is an effect that you use in flash a LOT. You can use it to do a motion blur, blur backgrounds, etc... Goto the filter, Blur menu. |
There are all sorts of different Blurs you can use. Open a picture and click the first blur, you will see the picture will Blur a little bit. |
It wil only blur a little bit, but if you want to use the filter again, you can just press Control F (this isn't the hotkey for blurring, it just lets you repeat the filter you did) This is the result: |
The Blur menu also has the filter, Blur More, this is the same as the normal blur, but it just blurs it a little bit more. |
When the settings are ok, just click OK. |
Ok, the Gaussian blur, this one is more interesting then the normal blurs. You can select the amount you want to blur when you use the Gaussian Blur. |
Select the amount you want to blur here |
Next up. The motion blur. |
With the motion blur you can make it looks like something is moving very fast. Click the motion blur button. This window appears: |
Here you can select the amount of blurring |
Here you can select the way it should look like its moving |
Next up. The Radial Blur, with this one you can make really cool effects. Like this: |
Click the Radial Blur button. Adjust all the options in the menu. |
When you are done just press ok. |
The last one is the Smart blur, you can make cool effects with this, give things a bit a cartoony look or something: |
just experiment with the settings a bit untill you got the wanted effect. |
That's it for blurring in flash. |
In the Blur, Render menu there are also a few nice effects. |
Most of them are often begin used (apart of the 3D transform effect) |
Well, as I said on the last page the 3D transformation is not being used that often, but since its first in line, I guess I should teach you that first anyway. Open a picture (as always :P) and click on 3D transformation. |
As you can see the pic in this screen in in black and white, but the original pic will stay in color, don't worry. |
Ok, click on the circle tool and make a circle in the pic |
That circle will be textured with your picture, Now try to rotate the ball. You. When you did that, click on, and see the effect you made. You can also use the Cube tool, or another one of course. |
Next one is a short one, Clouds, you can just press this button to make clouds, this might look a little bit dumb now, but you can really use them in flash on in photoshop when you change the opacity of the layer (more about that later) |
Difference clouds does the same. It just makes... Different clouds :P |
Ok, the lens Flare, this one is pretty cool. |
Select the brightness here |
Select the style here (here is what they do) |
50-300 mm Zoom |
35mm Prime |
105mm Prime (I mostly use this) |
Ok, the last one, Lighting effects |
This one has loads of options, so it will take some time to explain it. |
Ok, you can see the way you light your picture here |
You can change the way it is been lit by scaling the round thingy (don't know what elso to call it :P) |
You can also adjust the style of the lighting here, you can for example let it look like the light is coming from 3 lights in the bottom, the top etc... |
You can also change the light type here |
You can change the color of the light here |
Other things like intensity and Focus you can change here |
By changing the options you can make things like this: |
Other effects like Glossiness. Material etc... you can change here, you can also set a second color for the light (the two lights will mix up) |
Last bit, texture channel, with this you can make 1 color come to the front, so it will look like it has a bit depth. |
You can select the color that should come to the front/stay in the back here Change the height here |
When all the settings are ok (lightning, height, etc..) click ok and look at the result. |
That's all about the Rendering Tab :D |
Well, this is kinda like Blur, but this time... It sharpens the image :P |
This sharpens the whole picture This sharpens all the edges This sharps everything a bit more then the normal SHARPEN button |
Ok, those options didn't need any explanation. The unsharp mask does.. Well. A little bit. Click on the unsharp mask button. |
This is the amount it sharpens it This is the radius (in pixels) This is the Threshold (in levels) |
You can make cool effects like this: |
That's all about Sharpen :D |
Next up, Extract (hotkey, Control Alt X). This is not really a filter, but it is in the filter menu. So i guess i should teach it to you in the filter menu :P Extract is really great to cut out objects. You just use the Edge highlighter tool to make a line around the part you want to cut out, and then fill it up with the Fill tool. |
Select the size of the edge Highlighter tool here |
You can change the colors of the lines and fills here |
When you are done, just press ok. It might take a few seconds, so be patient. |
Tadaa!!! |
Thats all about extract! |
Next up. The liquify filter (Hotkey Control Shirt X) Not that much too explain. But you can face out colors a bit, Just try dragging over the picture in the Liquify filter. You can make things like this: |
The Liquify filter has a lot of options, i dont feel like explaining all of them. You can just figure them out yourself, just expiriment a lot (thats how i learned the entire program, so dont say you can't do that) Its just easy enough to learn it yourself :P |
Fading with straight lines Wave Rotating Shrink Enlarge Down is left Up is right Zoom (kinda) Zoom in/out |
Now. The pattern maker, first i didnt want to explain this, because you probably wont really use it anyway. But since it can be explained in 1 frame, why not explain it? :P Anyway, open the pattern maker (Alt, Shit, Control, X) Now select a bit of your picture/ |
Once you did that, click Generate. Photoshop will make a pattern with the part you selected. |
Like this |
As you probably know, Photoshop is a photo editing program, so if you want to use it, what do you need to work with? Exactly! Photo's/Pictures. You can just make photo's Yourself. But here are a few site's where you can get pic's to edit: (open your explorer before clicking on the links) |
DEVIANTART.COM GOOGLE.COM |
Here you can get textures: |
3D CAFE |
www.abnormis.com |
This part of the tutorial is fun, after you learned this you can make things like i have made! In this part of the tutorial you combine all of the previous things you learned, so make sure you did all the other parts in the photoshop tutorial before going to this part of the tutorial. Click on the subject you want to go to: |
BLENDING OBJECTS INTO ANOTHER TEXTURING LAYERS (blending options) MORE BLENDING OPTIONS |
Here we are going to learn how to blend an eye into someone's head. This is just combining all the things you learned, plus a bit more. It just takes a bit of practise before it looks ok. First download the below pictures: |
HEAD EYE LEATHER |
This is what we are going to make: |
Most of the things we are going to do now should partly be figured out yuourself. Blending is just experimenting, i cant say like: Use this tool on this spot, now that tool on that spot. You should try figuring most of it out yourself. First take the picture of the eye and cute the eye out with one of the tools (for example the; Eraser, Extracter, magic wand tool) (i used the extract tool) Now use the Blur tool to blur tool to blur the outside of the eye, so the outside will look a bit smoother. |
The eye: |
Now open the picture of the face. Use the clonestamp to put the eye somewhere on her face. |
Now we are going to make the layer in black and white (then it is easier to blend something) Press Control, Shift U, to make the layer black and white. |
Here comes the hard part. You now need to use your tool to make the eye fit in nicely. Here are a few things you can do: -Use the clone stamp to use her skin color to color around the eye. -Use the Smudge tool to mix the color of the eye and the color of the head -Use the blur tool I cant really help you with this. You should do this on your own. Sorry :( |
Now the eye is blended in nicely, we can go on with texturing the the whole thing. This is where the leather picture i told you to download comes in (that is going to be the texture) First make a new layer above the layer with the head inside it. Now open the leather picture and use the clone stamp to fill up the empty layer, untill the whole screen is filled up (you can of course also cut out a part of the leatther and paste that in the empty layer) |
e |
r |
h |
l |
y |
t |
s |
g |
n |
i |
d |
b |
c |
a |
u |
o |
Y |
. |
p |
v |
w |
T |
f |
W |
m |
, |
k |
O |
Try out which blending style you would like to use. I used Color Burn. |
Ok, we are almost finished now )if you think this looks nice enough you are already finished though, nobody can force you to move on :P) But you might think that your blending looks a little bit to dark (if you used Color burn it looks dark) We can change that by changing the oppacity or the Fill of the layer. |
Set it to the amount you like. I used 60% Opacity. |
You are done now! Look at the result. Doesnt it look cool? YES IT DOES! |
(2mb download) |
Here are some extra blending options. Rightclick on the layer that you wont to use to blend another layer with and select Blending Options |
Here are some advance blending options you can select |
Here you can set if it should only blend one color a bit, or etc.... |
You can make very cool effects with this: |
Thats about everything for blending :D |
Here are some things you just need to know before we move on. |
LAYERS OPACITY/FILL |
Just as in flash, in photoshop. You have layers. You can for example use a filter only in one layer. If you have for example a Forest, and a statue, and they are both on different layers, You can for example, ajust the lightning from only the statue to match the one of the forest. Open a document. In the right bottom corner you see a menu. There are all your layers. |
You can hide or lock the layer you are working in with the following buttons |
LOCK HIDE |
You can insert new layers by clicking here |
And then here |
The layer will now be added, you can also give the layer a name. |
You now see the second layer in the layer menu. |
You can delete a layer by rightclicking on it an select Delete Layer. |
You can also duplicate a layer. |
That are all the basics about Layers. |
Now onto changing the oppacity/fill etc... of a layer. This is very simple. In hte layer meny, there are 2 buttons, one for Oppacity, one for Fill. With oppacity you can change thr oppacity of the layer and with fill you can select how much the layer is filled. |
Yes, i know this was a short topic :P |
Ok, this is important. Here are some ways you can use photoshop effects in flash. If you want for example a hand blurred. You know how to blur. But how to get it in flash? Ok, first copy the opbject from flash you want to blur from Flash. Now open a new document in Photoshop. Select Transparant Background and RGB color. |
Now paste the object you copyd from Flash into photoshop (kotkey = Control V) Now blur it (you should already know how to do that, if not, look it up in the tutorial) Now, when you save it, save it as .PNG If you save something as .PNG the background will stay Transparant. |
When you save it as .PNG, Photoshop will ask you if you want it yo be interlaced, select that and click ok. |
Now import it in flash. |
Next thing. This is a lot like this though. Blurring the background like this: |
You do that by copying a pic. Then paste it in photoshop and perform a motion blur, just blur it a little bit. Save it as 1.PNG Now open a new document and paste the pic again. Blur this one a little bit more and save it as 2.PNG Keep doing that intill it is blurred a lot. Now goto flash and make a new movieclip or graphic file. Now import 1.PNG Flash will ask if you also want to import the other pics, click yes. |
I got dutch windows, so my buttons say Ja, nee and Annuleren Ja = Yes Nee = No Annuleren = Cansel You just learned a bit dutch :P |
Now just put that movieclip somewhere in your movie :D |
Here are some of my designs i made in photoshop, some of them were also as background in Ultimate Tutorial 2. |
PRESENTED BY: |
GAMECUBICLE |
CREDITS: |
CREDITS: |
CREDITS: |
CREDITS: |
CREDITS: |
Concept: Tim van Helsdingen aka Gamecubicle Art: Tim van Helsdingen aka Gamecubicle Design: Tim van Helsdingen aka Gamecubicle Idea: Tim van Helsdingen aka Gamecubicle Layout: Tim van Helsdingen aka Gamecubicle Scripting: Tim van Helsdingen aka Gamecubicle Music: ParagonX9 Dreamscaper, Texas Fagot: BACK TO MADD (credits theme) Dj jean: Every single day Programmes used: Macromedia flash mx, Photoshop 7.0, swift3d v4 Special thanks: Bounty Hunter, Rubbertje, MC Crow, Dekunut, Bas Baudoin, X static, Terry A.k.a Dash, Bender_Homer, and more! And of course... ALL MY FANS :D |
VISIT: |
MY SITE |
(Read the latest news about my projects) |
(support me!) |
ActionScript [AS1/AS2]
Frame 4_quality = "MEDIUM";Frame 193_quality = "HIGH"; _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%";Frame 194if (_root.percentLoaded == 100) { _root.Play; } else { gotoAndPlay (193); }Frame 223stop();Frame 244stop();Frame 288stop();Frame 295stop();Frame 369stop();Instance of Symbol 1776 MovieClip ""Player"" in Frame 630onClipEvent (enterFrame) { if (Key.isDown(38)) { _y = (_y - 10); } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _y = (_y - -10); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - 10); } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x - -10); } }Instance of Symbol 1792 MovieClip ""Player"" in Frame 633onClipEvent (enterFrame) { if (Key.isDown(38)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x - -10); _rotation = 0; } }Instance of Symbol 1792 MovieClip "Player" in Frame 635onClipEvent (enterFrame) { if (Key.isDown(38)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x - -10); _rotation = 0; } }Instance of Symbol 1799 MovieClip in Frame 635onClipEvent (enterFrame) { if (_root.player._x > _x) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.player._x < _x) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (_root.player._y > _y) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (_root.player._y < _y) { _y = (_y - 5); } }Instance of Symbol 1792 MovieClip "Player" in Frame 638onClipEvent (enterFrame) { if (Key.isDown(38)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x - -10); _rotation = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY)) { _root.PLAYER.Play(); } }Instance of Symbol 1799 MovieClip "ENEMY" in Frame 638onClipEvent (enterFrame) { if (_root.player._x > _x) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.player._x < _x) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (_root.player._y > _y) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (_root.player._y < _y) { _y = (_y - 5); } }Instance of Symbol 1792 MovieClip "Player" in Frame 640onClipEvent (enterFrame) { if (Key.isDown(38)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x - -10); _rotation = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY)) { _root.PLAYER.Play(); } }Instance of Symbol 1799 MovieClip "ENEMY" in Frame 640onClipEvent (enterFrame) { if (_root.player._x > _x) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.player._x < _x) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (_root.player._y > _y) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (_root.player._y < _y) { _y = (_y - 5); } }Instance of Symbol 1776 MovieClip ""Player"" in Frame 644onClipEvent (enterFrame) { if (Key.isDown(38)) { _y = (_y - 10); } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _y = (_y - -10); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - 10); } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x - -10); } } onClipEvent (load) { moveSpeed = 10; _root.laser._visible = false; laserCounter = 1; } onClipEvent (enterFrame) { if (Key.isDown(17)) { laserCounter++; _root.laser.duplicateMovieClip("laser" + laserCounter, laserCounter); _root["laser" + laserCounter]._visible = true; } }Instance of Symbol 1826 MovieClip "laser" in Frame 644onClipEvent (load) { laserMoveSpeed = 20; this._x = _root.spaceship._x + 90; this._y = _root.spaceship._y; } onClipEvent (enterFrame) { this._x = this._x + laserMoveSpeed; if (this._x > 600) { this.removeMovieClip(); } }Instance of Symbol 1776 MovieClip "spaceship" in Frame 648onClipEvent (enterFrame) { if (Key.isDown(38)) { _y = (_y - 10); } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _y = (_y - -10); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - 10); } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x - -10); } } onClipEvent (load) { moveSpeed = 10; _root.laser._visible = false; laserCounter = 1; } onClipEvent (enterFrame) { if (Key.isDown(17)) { laserCounter++; _root.laser.duplicateMovieClip("laser" + laserCounter, laserCounter); _root["laser" + laserCounter]._visible = true; } }Instance of Symbol 1826 MovieClip "laser" in Frame 648onClipEvent (load) { laserMoveSpeed = 20; this._x = _root.spaceship._x + 90; this._y = _root.spaceship._y; } onClipEvent (enterFrame) { this._x = this._x + laserMoveSpeed; if (this._x > 600) { this.removeMovieClip(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY1)) { _root.ENEMY1.Play(); } }Instance of Symbol 1859 MovieClip "circle" in Frame 664onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 15; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if ((Key.isDown(32) && (fall == false)) && (jump == undefined)) { fall = true; jump = jumpheight; } if (jump != undefined) { if (jump > maxfall) { jump--; } _y = (_y - jump); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - speed); } if (Key.isDown(39)) { _x = (_x + speed); } }Instance of Symbol 1861 MovieClip in Frame 664onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 1861 MovieClip in Frame 664onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 1861 MovieClip in Frame 664onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 1861 MovieClip in Frame 664onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); 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}Symbol 1925 Buttonon (release) { gotoAndStop (902); }Symbol 1926 Buttonon (release) { gotoAndStop (906); }Symbol 1927 Buttonon (release) { gotoAndStop (828); }Symbol 2077 Buttonon (release) { getURL ("http://www.newgrounds.com/users_list.html", "_blank"); }Symbol 2182 Buttonon (release) { gotoAndStop (866); }Symbol 2184 Buttonon (release) { gotoAndStop (873); }Symbol 2185 Buttonon (release) { gotoAndStop (874); }Symbol 2186 Buttonon (release) { gotoAndStop (870); }Symbol 2273 Buttonon (release) { gotoAndStop (885); }Symbol 2274 Buttonon (release) { gotoAndStop (887); }Symbol 2275 Buttonon (release) { gotoAndStop (888); }Symbol 2276 Buttonon (release) { gotoAndStop (889); }Symbol 2277 Buttonon (release) { gotoAndStop (891); }Symbol 2278 Buttonon (release) { gotoAndStop (894); }Symbol 2279 Buttonon (release) { gotoAndStop (896); }Symbol 2280 Buttonon (release) { gotoAndStop (893); }Symbol 2281 Buttonon (release) { gotoAndStop (895); }Symbol 2282 Buttonon (release) { gotoAndStop (897); }Symbol 2283 Buttonon (release) { gotoAndStop (884); }Symbol 2284 Buttonon (release) { gotoAndStop (883); }Symbol 2291 Buttonon (release) { gotoAndStop (882); }Symbol 2335 Buttonon (release) { getURL ("http://www.newgrounds.com/fan_net/fan_box.zip", "_blank"); }Symbol 2367 Buttonon (release) { getURL ("http://www.newgrounds.com/lit/history.html", "_blank"); }Symbol 2368 Buttonon (release) { getURL ("http://www.newgrounds.com/lit/portal_faq.html", "_blank"); }Symbol 2369 Buttonon (release) { getURL ("http://www.newgrounds.com/lit/bio.html", "_blank"); }Symbol 2370 Buttonon (release) { getURL ("http://www.newgrounds.com/lit/tour.html", "_blank"); }Symbol 2371 Buttonon (release) { getURL ("http://www.newgrounds.com/lit/sherbert.html", "_blank"); }Symbol 2372 Buttonon (release) { getURL ("http://www.newgrounds.com/lit/webcam.html", "_blank"); }Symbol 2381 Buttonon (release) { getURL ("http://www.newgrounds.com/users_top_batting.html", "_blank"); }Symbol 2393 Buttonon (release) { gotoAndStop (50); }Symbol 2395 Buttonon (release) { gotoAndStop (105); }Symbol 2397 Buttonon (release) { gotoAndStop (115); }Symbol 2399 Buttonon (release) { gotoAndStop (135); }Symbol 2401 Buttonon (release) { gotoAndStop (152); }Symbol 2403 Buttonon (release) { gotoAndStop (1010); }Symbol 2404 Buttonon (release) { gotoAndStop (1065); }Symbol 2405 Buttonon (release) { gotoAndStop (1075); }Symbol 2406 Buttonon (release) { gotoAndStop (1095); }Symbol 2407 Buttonon (release) { gotoAndStop (1112); }Symbol 2408 Buttonon (release) { gotoAndStop (999); }Symbol 2412 Buttonon (release) { gotoAndStop (1011); }Symbol 2413 Buttonon (release) { gotoAndStop (1020); }Symbol 2414 Buttonon (release) { gotoAndStop (1027); }Symbol 2415 Buttonon (release) { gotoAndStop (1034); }Symbol 2416 Buttonon (release) { gotoAndStop (1039); }Symbol 2417 Buttonon (release) { gotoAndStop (1053); }Symbol 2418 Buttonon (release) { gotoAndStop (1059); }Symbol 2421 Buttonon (release) { gotoAndStop (1010); }Symbol 2478 Buttonon (release) { getURL ("http://www.geocities.com/ultimatetutorial2/63.zip", "_self"); }Symbol 2498 Buttonon (release) { getURL ("http://www.geocities.com/ultimatetutorial2/65.zip", "_self"); }Symbol 2522 Buttonon (release) { getURL ("http://www.geocities.com/ultimatetutorial2/64.zip", "_self"); }Symbol 2621 Buttonon (release) { gotoAndStop (1076); }Symbol 2622 Buttonon (release) { gotoAndStop (1079); }Symbol 2623 Buttonon (release) { gotoAndStop (1082); }Symbol 2624 Buttonon (release) { gotoAndStop (1085); }Symbol 2625 Buttonon (release) { gotoAndStop (1088); }Symbol 2627 Buttonon (release) { gotoAndStop (999); }Symbol 2632 Buttonon (release) { gotoAndStop (1075); }Symbol 2687 Buttonon (release) { getURL ("http://www.geocities.com/ultimatetutorial2/66.zip", "_self"); }Symbol 2689 Buttonon (release) { gotoAndStop (1075); }Symbol 2752 Buttonon (release) { getURL ("http://www.geocities.com/ultimatetutorial2/67.zip", "_self"); }Symbol 2792 Buttonon (release) { getURL ("http://www.geocities.com/ultimatetutorial2/68.zip", "_self"); }Symbol 2802 Buttonon (release) { getURL ("http://www.geocities.com/ultimatetutorial2/69.zip", "_self"); }Symbol 2864 Buttonon (release) { gotoAndStop (1096); }Symbol 2865 Buttonon (release) { gotoAndStop (1103); }Symbol 2866 Buttonon (release) { gotoAndStop (1109); }Symbol 2871 Buttonon (release) { gotoAndStop (1095); }Symbol 2944 Buttonon (release) { gotoAndStop (1199); }Symbol 2945 Buttonon (release) { gotoAndStop (60); }Symbol 2947 Buttonon (release) { gotoAndStop (95); }Symbol 2949 Buttonon (release) { gotoAndStop (130); }Symbol 2951 Buttonon (release) { gotoAndStop (167); }Symbol 2953 Buttonon (release) { gotoAndStop (135); }Symbol 2955 Buttonon (release) { gotoAndStop (190); }Symbol 2957 Buttonon (release) { gotoAndStop (205); }Symbol 2959 Buttonon (release) { gotoAndStop (1219); }Symbol 2960 Buttonon (release) { gotoAndStop (1254); }Symbol 2961 Buttonon (release) { gotoAndStop (1289); }Symbol 2962 Buttonon (release) { gotoAndStop (1326); }Symbol 2963 Buttonon (release) { gotoAndStop (1294); }Symbol 2964 Buttonon (release) { gotoAndStop (1349); }Symbol 2965 Buttonon (release) { gotoAndStop (1364); }Symbol 2970 Buttonon (release) { gotoAndStop (1220); }Symbol 2971 Buttonon (release) { gotoAndStop (1221); }Symbol 2972 Buttonon (release) { gotoAndStop (1222); }Symbol 2973 Buttonon (release) { gotoAndStop (1224); }Symbol 2974 Buttonon (release) { gotoAndStop (1225); }Symbol 2975 Buttonon (release) { gotoAndStop (1226); }Symbol 2976 Buttonon (release) { gotoAndStop (1228); }Symbol 2977 Buttonon (release) { gotoAndStop (1230); }Symbol 2978 Buttonon (release) { gotoAndStop (1231); }Symbol 2980 Buttonon (release) { gotoAndStop (1232); }Symbol 2981 Buttonon (release) { gotoAndStop (1233); }Symbol 2982 Buttonon (release) { gotoAndStop (1235); }Symbol 2983 Buttonon (release) { gotoAndStop (1236); }Symbol 2984 Buttonon (release) { gotoAndStop (1238); }Symbol 2985 Buttonon (release) { gotoAndStop (1237); }Symbol 2986 Buttonon (release) { gotoAndStop (1239); }Symbol 2987 Buttonon (release) { gotoAndStop (1242); }Symbol 2988 Buttonon (release) { gotoAndStop (1243); }Symbol 2989 Buttonon (release) { gotoAndStop (1245); }Symbol 3000 Buttonon (release) { gotoAndStop (1219); }Symbol 3021 Buttonon (release) { getURL ("http://www.geocities.com/ultimatetutorial2/statue.jpg", "_blank"); }Symbol 3182 Buttonon (release) { gotoAndStop (1255); }Symbol 3183 Buttonon (release) { gotoAndStop (1262); }Symbol 3184 Buttonon (release) { gotoAndStop (1273); }Symbol 3185 Buttonon (release) { gotoAndStop (1277); }Symbol 3186 Buttonon (release) { gotoAndStop (1279); }Symbol 3187 Buttonon (release) { gotoAndStop (1280); }Symbol 3189 Buttonon (release) { gotoAndStop (1199); }Symbol 3193 Buttonon (release) { gotoAndStop (1254); }Symbol 3337 Buttonon (release) { getURL ("http://www.deviantart.com", "_blank"); }Symbol 3338 Buttonon (release) { getURL ("http://www.google.com", "_blank"); }Symbol 3341 Buttonon (release) { getURL ("http://www.3dcafe.com/asp/textures.asp", "_blank"); }Symbol 3343 Buttonon (release) { getURL ("http://www.abnormis.com", "_blank"); }Symbol 3348 Buttonon (release) { gotoAndStop (1295); }Symbol 3349 Buttonon (release) { gotoAndStop (1299); }Symbol 3350 Buttonon (release) { gotoAndStop (1303); }Symbol 3354 Buttonon (release) { getURL ("http://www.geocities.com/head.jpeg", "_blank"); }Symbol 3358 Buttonon (release) { getURL ("http://www.geocities.com/eye.jpeg", "_blank"); }Symbol 3359 Buttonon (release) { getURL ("http://www.geocities.com/leather.jpeg", "_blank"); }Symbol 3360 Buttonon (release) { gotoAndStop (1294); }Symbol 3417 Buttonon (release) { getURL ("http://www.geocities.com/ultimatetutorial2/71.zip", "_self"); }Symbol 3434 Buttonon (release) { gotoAndStop (1326); }Symbol 3435 Buttonon (release) { gotoAndStop (1331); }Symbol 3561 Buttonon (release) { getURL ("http://www.gamecubicle.net", "_blank"); }Symbol 3564 Buttonon (release) { getURL ("https://www.paypal.com/xclick/business=kipsalade88@hotmail.com&no_note=1&tax=0¤cy_code=USD", "_blank"); }Symbol 3567 Buttonon (release) { gotoAndPlay (213); }Symbol 3570 Buttonon (release) { gotoAndPlay (213); }
Library Items
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563 566 567 569 572 573 576 577 580 581 582 583 584 585 586 587 588 591 594 595 596 598 599 600 602 603 604 607 610 611 613 614 615 618 619 620 621 625 628 632 633 634 637 638 640 642 643 644 645 648 649 651 653 654 657 658 660 661 664 665 666 668 671 673 676 679 682 686 687 689 691 692 694 719 721 722 723 725 726 729 732 735 736 749 750 753 756 759 762 766 767 776 777 778 779 781 783 786 788 791 794 795 796 807 810 811 814 816 817 818 820 822 824 826 828 831 835 838 842 845 849 850 853 857 858 861 863 867 868 869 872 873 876 877 882 893 895 898 899 900 901 906 909 912 915 917 920 921 924 925 926 930 933 934 935 937 938 949 969 970 972 974 975 987 989 992 998 1000 1001 1029 1031 1043 1045 1049 1050 1051 1062 1066 1071 1072 1073 1078 1092 1093 1094 1098 1099 1101 1157 1213 1214 1217 1218 1222 1225 1226 1227 1230 1231 1234 1237 1238 1239 1240 1241 1242 1243 1248 1249 1253 1256 1258 1259 1260 1261 1262 1263 1264 1267 1269 1270 1271 1272 1274 1276 1281 1284 1286 1287 1290 1293 1295 1300 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1762 1779 1780 1781 1782 1783 1784 1785 1794 1795 1796 1797 1801 1802 1803 1804 1805 1807 1808 1809 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1824 1828 1829 1832 1833 1834 1835 1836 1838 1839 1840 1841 1842 1844 1845 1846 1847 1849 1850 1851 1852 1853 1855 1856 1857 1858 1863 1865 1866 1867 1868 1869 1871 1872 1873 1874 1875 1876 1878 1879 1880 1881 1882 1883 1884 1886 1887 1888 1889 1890 1891 1892 1893 1894 1901 1903 1905 1907 1909 1911 1913 1915 1917 1928 1932 1933 1935 1936 1939 1940 1943 1944 1945 1946 1947 1958 1959 1960 1961 1972 1973 1974 1985 1986 1987 1998 1999 2000 2011 2012 2023 2024 2025 2036 2037 2038 2049 2050 2051 2062 2063 2064 2076 2078 2079 2080 2081 2085 2087 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2145 2146 2148 2149 2151 2152 2155 2158 2160 2161 2168 2169 2170 2173 2174 2175 2176 2178 2179 2180 2181 2183 2188 2189 2190 2193 2196 2199 2200 2202 2207 2208 2209 2210 2213 2216 2217 2220 2221 2228 2229 2230 2231 2232 2239 2240 2241 2242 2243 2248 2249 2250 2257 2258 2259 2260 2261 2262 2263 2265 2266 2269 2270 2286 2287 2289 2292 2294 2295 2297 2302 2303 2304 2307 2309 2313 2314 2316 2317 2318 2320 2323 2324 2326 2329 2331 2333 2334 2336 2340 2343 2344 2345 2348 2350 2353 2354 2356 2357 2358 2360 2361 2362 2363 2364 2365 2366 2374 2375 2377 2378 2382 2386 2388 2394 2396 2398 2400 2402 2410 2411 2420 2422 2425 2427 2430 2431 2434 2436 2437 2440 2442 2443 2444 2446 2447 2450 2451 2454 2457 2460 2461 2463 2464 2467 2468 2470 2473 2474 2475 2480 2482 2485 2488 2491 2494 2497 2499 2502 2505 2506 2509 2511 2512 2515 2518 2519 2523 2524 2526 2529 2532 2533 2538 2539 2540 2543 2544 2547 2550 2553 2556 2559 2562 2565 2568 2571 2573 2574 2577 2578 2583 2586 2588 2591 2592 2595 2597 2600 2603 2606 2609 2610 2613 2617 2619 2620 2628 2631 2633 2636 2688 2690 2693 2695 2698 2699 2753 2757 2760 2761 2793 2796 2799 2852 2855 2858 2860 2862 2863 2868 2872 2875 2876 2877 2879 2882 2883 2886 2887 2890 2891 2895 2896 2897 2900 2902 2903 2904 2907 2908 2911 2912 2915 2917 2918 2921 2924 2927 2928 2931 2933 2935 2937 2939 2946 2948 2950 2952 2954 2956 2958 2966 2967 2979 2991 2994 2995 2998 3001 3003 3006 3009 3012 3015 3016 3017 3020 3022 3024 3026 3030 3031 3034 3035 3038 3041 3043 3046 3049 3051 3054 3056 3059 3060 3061 3063 3064 3066 3069 3072 3073 3076 3079 3080 3082 3084 3087 3088 3091 3094 3095 3098 3101 3104 3107 3108 3111 3114 3117 3120 3121 3124 3127 3130 3131 3134 3136 3139 3142 3145 3146 3148 3149 3153 3154 3155 3159 3160 3163 3164 3165 3168 3170 3171 3172 3175 3178 3180 3181 3190 3194 3197 3200 3201 3203 3206 3208 3211 3212 3213 3214 3218 3221 3222 3226 3227 3228 3231 3232 3236 3238 3239 3242 3245 3249 3252 3253 3254 3255 3258 3260 3263 3266 3268 3269 3276 3277 3279 3280 3286 3288 3291 3292 3294 3295 3298 3300 3304 3305 3308 3309 3312 3313 3314 3317 3318 3321 3324 3326 3327 3330 3333 3335 3336 3339 3340 3342 3346 3347 3352 3353 3355 3361 3364 3365 3368 3371 3374 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3408 3410 3413 3414 3418 3419 3424 3425 3427 3430 3432 3433 3437 3440 3441 3444 3447 3450 3451 3454 3457 3458 3459 3461 3462 3465 3467 3470 3471 3501 3504 3505 3506 3548 3549 3550 3557 3558 3559 3565 3566 | |
Symbol 2 Text | Uses:1 | Used by:5 |
Symbol 3 Text | Uses:1 | Used by:5 |
Symbol 4 Text | Uses:1 | Used by:5 |
Symbol 5 MovieClip | Uses:2 3 4 | Used by:Timeline |
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:8 |
Symbol 8 MovieClip | Uses:7 | Used by:Timeline |
Symbol 9 Text | Uses:1 | Used by:Timeline |
Symbol 10 Graphic | Used by:Timeline | |
Symbol 11 Graphic | Used by:22 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:22 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:22 |
Symbol 16 Graphic | Used by:22 | |
Symbol 17 Graphic | Used by:21 | |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Graphic | Used by:21 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 Button | Uses:17 18 19 20 | Used by:22 |
Symbol 22 MovieClip | Uses:11 13 15 16 21 | Used by:24 |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 Button | Uses:22 23 | Used by:26 117 120 123 126 |
Symbol 25 Text | Uses:1 | Used by:26 117 120 123 126 |
Symbol 26 MovieClip | Uses:24 25 | Used by:117 120 123 126 Timeline |
Symbol 27 Text | Uses:1 | Used by:Timeline |
Symbol 28 Graphic | Used by:31 32 | |
Symbol 29 Graphic | Used by:31 32 | |
Symbol 30 Graphic | Used by:31 32 | |
Symbol 31 Button | Uses:28 29 30 | Used by:Timeline |
Symbol 32 Button | Uses:28 29 30 | Used by:Timeline |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:78 |
Symbol 35 Graphic | Used by:75 | |
Symbol 36 Graphic | Used by:74 | |
Symbol 37 Graphic | Used by:74 | |
Symbol 38 Graphic | Used by:74 | |
Symbol 39 Graphic | Used by:74 | |
Symbol 40 Graphic | Used by:74 | |
Symbol 41 Graphic | Used by:74 | |
Symbol 42 Graphic | Used by:74 | |
Symbol 43 Graphic | Used by:74 | |
Symbol 44 Graphic | Used by:74 | |
Symbol 45 Graphic | Used by:74 | |
Symbol 46 Graphic | Used by:74 | |
Symbol 47 Graphic | Used by:74 | |
Symbol 48 Graphic | Used by:74 | |
Symbol 49 Graphic | Used by:74 | |
Symbol 50 Graphic | Used by:74 | |
Symbol 51 Graphic | Used by:74 | |
Symbol 52 Graphic | Used by:74 | |
Symbol 53 Graphic | Used by:74 | |
Symbol 54 Graphic | Used by:74 | |
Symbol 55 Graphic | Used by:74 | |
Symbol 56 Graphic | Used by:74 | |
Symbol 57 Graphic | Used by:74 | |
Symbol 58 Graphic | Used by:74 | |
Symbol 59 Graphic | Used by:74 | |
Symbol 60 Graphic | Used by:74 | |
Symbol 61 Graphic | Used by:74 | |
Symbol 62 Graphic | Used by:74 | |
Symbol 63 Graphic | Used by:74 | |
Symbol 64 Graphic | Used by:74 | |
Symbol 65 Graphic | Used by:74 | |
Symbol 66 Graphic | Used by:74 | |
Symbol 67 Graphic | Used by:74 | |
Symbol 68 Graphic | Used by:74 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | Used by:75 |
Symbol 75 MovieClip | Uses:35 74 | Used by:78 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:78 |
Symbol 78 MovieClip | Uses:34 75 77 | Used by:Timeline |
Symbol 79 Text | Uses:1 | Used by:Timeline |
Symbol 80 Sound | Used by:117 3569 3570 Timeline | |
Symbol 81 Graphic | Used by:Timeline | |
Symbol 82 Text | Uses:1 | Used by:83 |
Symbol 83 Button | Uses:82 | Used by:84 |
Symbol 84 MovieClip | Uses:83 | Used by:Timeline |
Symbol 85 EditableText | Uses:1 | Used by:Timeline |
Symbol 86 Graphic | Used by:90 133 | |
Symbol 87 Font | Used by:88 92 96 100 3553 | |
Symbol 88 Text | Uses:87 | Used by:90 133 |
Symbol 89 Graphic | Used by:90 133 | |
Symbol 90 Button | Uses:86 88 89 | Used by:Timeline |
Symbol 91 Graphic | Used by:94 134 | |
Symbol 92 Text | Uses:87 | Used by:94 134 |
Symbol 93 Graphic | Used by:94 134 | |
Symbol 94 Button | Uses:91 92 93 | Used by:Timeline |
Symbol 95 Graphic | Used by:98 135 | |
Symbol 96 Text | Uses:87 | Used by:98 135 |
Symbol 97 Graphic | Used by:98 135 212 220 Timeline | |
Symbol 98 Button | Uses:95 96 97 | Used by:Timeline |
Symbol 99 Graphic | Used by:102 136 | |
Symbol 100 Text | Uses:87 | Used by:102 136 |
Symbol 101 Graphic | Used by:102 136 | |
Symbol 102 Button | Uses:99 100 101 | Used by:Timeline |
Symbol 103 Graphic | Used by:106 | |
Symbol 104 Text | Uses:1 | Used by:106 |
Symbol 105 Text | Uses:1 | Used by:106 |
Symbol 106 Button | Uses:103 104 105 | Used by:Timeline |
Symbol 107 Graphic | Used by:110 137 | |
Symbol 108 Text | Uses:1 | Used by:110 137 |
Symbol 109 Text | Uses:1 | Used by:110 137 |
Symbol 110 Button | Uses:107 108 109 | Used by:Timeline |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Graphic | Used by:132 | |
Symbol 113 Graphic | Used by:117 120 123 126 | |
Symbol 114 Text | Uses:1 | Used by:117 |
Symbol 115 Graphic | Used by:116 117 120 123 126 | |
Symbol 116 MovieClip | Uses:115 | Used by:117 120 123 126 |
Symbol 117 Button | Uses:113 114 26 116 115 24 25 80 | Used by:132 |
Symbol 118 Text | Uses:1 | Used by:120 |
Symbol 119 Sound | Used by:120 | |
Symbol 120 Button | Uses:113 118 26 116 115 24 25 119 | Used by:132 |
Symbol 121 Text | Uses:1 | Used by:123 |
Symbol 122 Sound | Used by:123 | |
Symbol 123 Button | Uses:113 121 26 116 115 24 25 122 | Used by:132 |
Symbol 124 Text | Uses:1 | Used by:126 |
Symbol 125 Sound | Used by:126 | |
Symbol 126 Button | Uses:113 124 26 116 115 24 25 125 | Used by:132 |
Symbol 127 Text | Uses:1 | Used by:132 |
Symbol 128 Graphic | Used by:131 | |
Symbol 129 Text | Uses:1 | Used by:131 |
Symbol 130 Text | Uses:1 | Used by:131 |
Symbol 131 Button | Uses:128 129 130 | Used by:132 |
Symbol 132 MovieClip | Uses:112 117 120 123 126 127 131 | Used by:Timeline |
Symbol 133 Button | Uses:86 88 89 | Used by:Timeline |
Symbol 134 Button | Uses:91 92 93 | Used by:Timeline |
Symbol 135 Button | Uses:95 96 97 | Used by:Timeline |
Symbol 136 Button | Uses:99 100 101 | Used by:Timeline |
Symbol 137 Button | Uses:107 108 109 | Used by:Timeline |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Text | Uses:1 | Used by:Timeline |
Symbol 140 Graphic | Used by:143 978 | |
Symbol 141 Text | Uses:1 | Used by:143 978 |
Symbol 142 Text | Uses:1 | Used by:143 978 |
Symbol 143 Button | Uses:140 141 142 | Used by:Timeline |
Symbol 144 Text | Uses:1 | Used by:Timeline |
Symbol 145 Text | Uses:1 | Used by:Timeline |
Symbol 146 Bitmap | Used by:147 3510 | |
Symbol 147 Graphic | Uses:146 | Used by:Timeline |
Symbol 148 Graphic | Used by:Timeline | |
Symbol 149 Graphic | Used by:Timeline | |
Symbol 150 Graphic | Used by:153 171 213 221 317 364 474 500 521 667 834 971 1328 1440 1561 1707 1927 2291 2408 2421 2627 2632 2689 2871 2944 3000 3189 3193 3360 3567 | |
Symbol 151 Text | Uses:1 | Used by:153 171 213 221 317 364 474 500 521 667 834 971 1328 1440 1561 1707 1927 2291 2408 2421 2627 2632 2689 2871 2944 3000 3189 3193 3360 3567 |
Symbol 152 Text | Uses:1 | Used by:153 171 213 221 317 364 474 500 521 667 834 971 1328 1440 1561 1707 1927 2291 2408 2421 2627 2632 2689 2871 2944 3000 3189 3193 3360 3567 |
Symbol 153 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 154 Graphic | Used by:155 156 157 158 163 166 167 168 169 170 172 174 176 465 466 467 471 646 647 650 652 655 656 659 662 663 819 821 823 825 827 829 1028 1030 1900 1902 1904 1906 1908 1910 1912 1914 1916 1918 1919 1920 1921 1922 1923 1924 1925 1926 2077 2182 2184 2185 2186 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2335 2367 2368 2369 2370 2371 2372 2381 2393 2395 2397 2399 2401 2403 2404 2405 2406 2407 2412 2413 2414 2415 2416 2417 2418 2621 2622 2623 2624 2625 2864 2865 2866 2945 2947 2949 2951 2953 2955 2957 2959 2960 2961 2962 2963 2964 2965 | |
Symbol 155 Button | Uses:154 | Used by:Timeline |
Symbol 156 Button | Uses:154 | Used by:Timeline |
Symbol 157 Button | Uses:154 | Used by:Timeline |
Symbol 158 Button | Uses:154 | Used by:Timeline |
Symbol 159 Text | Uses:1 | Used by:Timeline |
Symbol 160 Text | Uses:1 | Used by:Timeline |
Symbol 161 Text | Uses:1 | Used by:Timeline |
Symbol 162 Text | Uses:1 | Used by:Timeline |
Symbol 163 Button | Uses:154 | Used by:Timeline |
Symbol 164 Text | Uses:1 | Used by:Timeline |
Symbol 165 Text | Uses:1 | Used by:Timeline |
Symbol 166 Button | Uses:154 | Used by:Timeline |
Symbol 167 Button | Uses:154 | Used by:Timeline |
Symbol 168 Button | Uses:154 | Used by:Timeline |
Symbol 169 Button | Uses:154 | Used by:Timeline |
Symbol 170 Button | Uses:154 | Used by:Timeline |
Symbol 171 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 172 Button | Uses:154 | Used by:Timeline |
Symbol 173 Text | Uses:1 | Used by:Timeline |
Symbol 174 Button | Uses:154 | Used by:Timeline |
Symbol 175 Text | Uses:1 | Used by:Timeline |
Symbol 176 Button | Uses:154 | Used by:Timeline |
Symbol 177 Text | Uses:1 | Used by:Timeline |
Symbol 178 Text | Uses:1 | Used by:Timeline |
Symbol 179 Text | Uses:1 | Used by:Timeline |
Symbol 180 Text | Uses:1 | Used by:Timeline |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Graphic | Used by:Timeline | |
Symbol 183 Text | Uses:1 | Used by:Timeline |
Symbol 184 Graphic | Used by:Timeline | |
Symbol 185 Text | Uses:1 | Used by:Timeline |
Symbol 186 Text | Uses:1 | Used by:Timeline |
Symbol 187 Graphic | Used by:Timeline | |
Symbol 188 Text | Uses:1 | Used by:Timeline |
Symbol 189 Text | Uses:1 | Used by:Timeline |
Symbol 190 Text | Uses:1 | Used by:Timeline |
Symbol 191 Text | Uses:1 | Used by:Timeline |
Symbol 192 Text | Uses:1 | Used by:Timeline |
Symbol 193 Text | Uses:1 | Used by:Timeline |
Symbol 194 Text | Uses:1 | Used by:Timeline |
Symbol 195 Text | Uses:1 | Used by:Timeline |
Symbol 196 Text | Uses:1 | Used by:Timeline |
Symbol 197 Text | Uses:1 | Used by:Timeline |
Symbol 198 Graphic | Used by:199 200 201 202 203 204 205 206 207 209 300 302 304 306 308 344 345 347 350 353 355 356 478 481 483 485 489 490 494 497 498 510 519 939 940 941 942 943 944 945 946 947 1316 1317 1318 1319 1320 1321 1322 1431 1432 1433 1536 1537 1538 1539 1540 1541 1542 1544 1545 1548 1550 1551 1553 1554 1555 1697 1698 1699 1700 1701 2970 2971 2972 2973 2974 2975 2976 2977 2978 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 3182 3183 3184 3185 3186 3187 3348 3349 3350 3434 3435 | |
Symbol 199 Button | Uses:198 | Used by:Timeline |
Symbol 200 Button | Uses:198 | Used by:Timeline |
Symbol 201 Button | Uses:198 | Used by:Timeline |
Symbol 202 Button | Uses:198 | Used by:Timeline |
Symbol 203 Button | Uses:198 | Used by:Timeline |
Symbol 204 Button | Uses:198 | Used by:Timeline |
Symbol 205 Button | Uses:198 | Used by:Timeline |
Symbol 206 Button | Uses:198 | Used by:Timeline |
Symbol 207 Button | Uses:198 | Used by:Timeline |
Symbol 208 Text | Uses:1 | Used by:Timeline |
Symbol 209 Button | Uses:198 | Used by:Timeline |
Symbol 210 Text | Uses:1 | Used by:212 |
Symbol 211 Text | Uses:1 | Used by:212 |
Symbol 212 Button | Uses:97 210 211 | Used by:986 996 1065 1474 1527 Timeline |
Symbol 213 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 214 Text | Uses:1 | Used by:Timeline |
Symbol 215 Bitmap | Used by:216 264 277 286 288 323 334 | |
Symbol 216 Graphic | Uses:215 | Used by:Timeline |
Symbol 217 Text | Uses:1 | Used by:Timeline |
Symbol 218 Text | Uses:1 | Used by:220 |
Symbol 219 Text | Uses:1 | Used by:220 |
Symbol 220 Button | Uses:97 218 219 | Used by:1474 1527 Timeline |
Symbol 221 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 222 Graphic | Used by:Timeline | |
Symbol 223 Text | Uses:1 | Used by:Timeline |
Symbol 224 Text | Uses:1 | Used by:Timeline |
Symbol 225 Text | Uses:1 | Used by:Timeline |
Symbol 226 Text | Uses:1 | Used by:Timeline |
Symbol 227 Text | Uses:1 | Used by:Timeline |
Symbol 228 Bitmap | Used by:229 232 | |
Symbol 229 Graphic | Uses:228 | Used by:Timeline |
Symbol 230 Graphic | Used by:Timeline | |
Symbol 231 Text | Uses:1 | Used by:Timeline |
Symbol 232 Graphic | Uses:228 | Used by:Timeline |
Symbol 233 Graphic | Used by:Timeline | |
Symbol 234 Text | Uses:1 | Used by:Timeline |
Symbol 235 Text | Uses:1 | Used by:Timeline |
Symbol 236 Text | Uses:1 | Used by:Timeline |
Symbol 237 Text | Uses:1 | Used by:Timeline |
Symbol 238 Bitmap | Used by:240 | |
Symbol 239 Bitmap | Used by:240 247 | |
Symbol 240 Graphic | Uses:238 239 | Used by:Timeline |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Text | Uses:1 | Used by:Timeline |
Symbol 243 Text | Uses:1 | Used by:Timeline |
Symbol 244 Text | Uses:1 | Used by:Timeline |
Symbol 245 Text | Uses:1 | Used by:Timeline |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:239 246 | Used by:Timeline |
Symbol 248 Text | Uses:1 | Used by:Timeline |
Symbol 249 Text | Uses:1 | Used by:Timeline |
Symbol 250 Text | Uses:1 | Used by:Timeline |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:Timeline |
Symbol 253 Text | Uses:1 | Used by:Timeline |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:Timeline |
Symbol 256 Text | Uses:1 | Used by:Timeline |
Symbol 257 Text | Uses:1 | Used by:Timeline |
Symbol 258 Text | Uses:1 | Used by:Timeline |
Symbol 259 Text | Uses:1 | Used by:Timeline |
Symbol 260 Graphic | Used by:Timeline | |
Symbol 261 Text | Uses:1 | Used by:Timeline |
Symbol 262 Text | Uses:1 | Used by:Timeline |
Symbol 263 Text | Uses:1 | Used by:Timeline |
Symbol 264 Graphic | Uses:215 | Used by:Timeline |
Symbol 265 Text | Uses:1 | Used by:Timeline |
Symbol 266 Bitmap | Used by:268 | |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:266 267 | Used by:Timeline |
Symbol 269 Text | Uses:1 | Used by:Timeline |
Symbol 270 Graphic | Used by:Timeline | |
Symbol 271 Text | Uses:1 | Used by:Timeline |
Symbol 272 Text | Uses:1 | Used by:Timeline |
Symbol 273 Text | Uses:1 | Used by:Timeline |
Symbol 274 Text | Uses:1 | Used by:Timeline |
Symbol 275 Text | Uses:1 | Used by:Timeline |
Symbol 276 Text | Uses:1 | Used by:Timeline |
Symbol 277 Graphic | Uses:215 | Used by:Timeline |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Text | Uses:1 | Used by:Timeline |
Symbol 280 Text | Uses:1 | Used by:Timeline |
Symbol 281 Text | Uses:1 | Used by:Timeline |
Symbol 282 Text | Uses:1 | Used by:Timeline |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:Timeline |
Symbol 285 Text | Uses:1 | Used by:Timeline |
Symbol 286 Graphic | Uses:215 | Used by:Timeline |
Symbol 287 Text | Uses:1 | Used by:Timeline |
Symbol 288 Graphic | Uses:215 | Used by:Timeline |
Symbol 289 Text | Uses:1 | Used by:Timeline |
Symbol 290 Text | Uses:1 | Used by:Timeline |
Symbol 291 Text | Uses:1 | Used by:Timeline |
Symbol 292 Text | Uses:1 | Used by:Timeline |
Symbol 293 Text | Uses:1 | Used by:Timeline |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:Timeline |
Symbol 296 Text | Uses:1 | Used by:Timeline |
Symbol 297 Graphic | Used by:Timeline | |
Symbol 298 Graphic | Used by:Timeline | |
Symbol 299 Text | Uses:1 | Used by:Timeline |
Symbol 300 Button | Uses:198 | Used by:Timeline |
Symbol 301 Text | Uses:1 | Used by:Timeline |
Symbol 302 Button | Uses:198 | Used by:Timeline |
Symbol 303 Text | Uses:1 | Used by:Timeline |
Symbol 304 Button | Uses:198 | Used by:Timeline |
Symbol 305 Text | Uses:1 | Used by:Timeline |
Symbol 306 Button | Uses:198 | Used by:Timeline |
Symbol 307 Text | Uses:1 | Used by:Timeline |
Symbol 308 Button | Uses:198 | Used by:Timeline |
Symbol 309 Text | Uses:1 | Used by:Timeline |
Symbol 310 Graphic | Used by:Timeline | |
Symbol 311 Text | Uses:1 | Used by:Timeline |
Symbol 312 Graphic | Used by:Timeline | |
Symbol 313 Text | Uses:1 | Used by:Timeline |
Symbol 314 Text | Uses:1 | Used by:Timeline |
Symbol 315 Bitmap | Used by:316 319 860 | |
Symbol 316 Graphic | Uses:315 | Used by:Timeline |
Symbol 317 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 318 Text | Uses:1 | Used by:Timeline |
Symbol 319 Graphic | Uses:315 | Used by:Timeline |
Symbol 320 Text | Uses:1 | Used by:Timeline |
Symbol 321 Graphic | Used by:Timeline | |
Symbol 322 Text | Uses:1 | Used by:Timeline |
Symbol 323 Graphic | Uses:215 | Used by:Timeline |
Symbol 324 Text | Uses:1 | Used by:Timeline |
Symbol 325 Text | Uses:1 | Used by:Timeline |
Symbol 326 Graphic | Used by:Timeline | |
Symbol 327 Text | Uses:1 | Used by:Timeline |
Symbol 328 Text | Uses:1 | Used by:Timeline |
Symbol 329 Text | Uses:1 | Used by:Timeline |
Symbol 330 Text | Uses:1 | Used by:Timeline |
Symbol 331 Text | Uses:1 | Used by:Timeline |
Symbol 332 Text | Uses:1 | Used by:Timeline |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 215 | Used by:Timeline |
Symbol 335 Text | Uses:1 | Used by:Timeline |
Symbol 336 Text | Uses:1 | Used by:Timeline |
Symbol 337 Text | Uses:1 | Used by:Timeline |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:Timeline |
Symbol 340 Text | Uses:1 | Used by:Timeline |
Symbol 341 Graphic | Used by:Timeline | |
Symbol 342 Text | Uses:1 | Used by:Timeline |
Symbol 343 Text | Uses:1 | Used by:Timeline |
Symbol 344 Button | Uses:198 | Used by:Timeline |
Symbol 345 Button | Uses:198 | Used by:Timeline |
Symbol 346 Text | Uses:1 | Used by:Timeline |
Symbol 347 Button | Uses:198 | Used by:Timeline |
Symbol 348 Text | Uses:1 | Used by:Timeline |
Symbol 349 Text | Uses:1 | Used by:Timeline |
Symbol 350 Button | Uses:198 | Used by:Timeline |
Symbol 351 Text | Uses:1 | Used by:Timeline |
Symbol 352 Text | Uses:1 | Used by:Timeline |
Symbol 353 Button | Uses:198 | Used by:Timeline |
Symbol 354 Text | Uses:1 | Used by:Timeline |
Symbol 355 Button | Uses:198 | Used by:Timeline |
Symbol 356 Button | Uses:198 | Used by:Timeline |
Symbol 357 Text | Uses:1 | Used by:Timeline |
Symbol 358 Text | Uses:1 | Used by:Timeline |
Symbol 359 Graphic | Used by:Timeline | |
Symbol 360 Text | Uses:1 | Used by:Timeline |
Symbol 361 Text | Uses:1 | Used by:Timeline |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:362 | Used by:381 Timeline |
Symbol 364 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 365 Text | Uses:1 | Used by:Timeline |
Symbol 366 Text | Uses:1 | Used by:Timeline |
Symbol 367 Text | Uses:1 | Used by:Timeline |
Symbol 368 Bitmap | Used by:370 690 | |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:368 369 | Used by:Timeline |
Symbol 371 Text | Uses:1 | Used by:Timeline |
Symbol 372 Text | Uses:1 | Used by:Timeline |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:Timeline |
Symbol 375 Text | Uses:1 | Used by:Timeline |
Symbol 376 Text | Uses:1 | Used by:Timeline |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:Timeline |
Symbol 379 Text | Uses:1 | Used by:Timeline |
Symbol 380 Text | Uses:1 | Used by:Timeline |
Symbol 381 MovieClip | Uses:363 | Used by:Timeline |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:Timeline |
Symbol 384 Text | Uses:1 | Used by:Timeline |
Symbol 385 Text | Uses:1 | Used by:Timeline |
Symbol 386 Text | Uses:1 | Used by:Timeline |
Symbol 387 Bitmap | Used by:388 | |
Symbol 388 Graphic | Uses:387 | Used by:Timeline |
Symbol 389 Text | Uses:1 | Used by:Timeline |
Symbol 390 Text | Uses:1 | Used by:Timeline |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:Timeline |
Symbol 393 Text | Uses:1 | Used by:Timeline |
Symbol 394 Graphic | Used by:Timeline | |
Symbol 395 Text | Uses:1 | Used by:Timeline |
Symbol 396 Text | Uses:1 | Used by:Timeline |
Symbol 397 Text | Uses:1 | Used by:Timeline |
Symbol 398 Graphic | Used by:401 693 782 806 812 847 865 881 894 916 929 988 997 1044 1067 1079 1212 1244 1273 1280 1299 1308 1333 1335 1350 1353 1370 1375 1377 1380 1413 1578 1602 1622 1627 1642 1655 1676 1721 1729 1743 1751 1758 1777 1793 1800 1806 1810 1827 1837 1843 1848 1862 1864 1870 1877 1885 1895 2478 2498 2522 2687 2752 2792 2802 3021 3337 3338 3341 3343 3354 3358 3359 3417 | |
Symbol 399 Text | Uses:1 | Used by:401 693 782 806 812 847 865 881 894 916 929 988 997 1044 1067 1079 1212 1244 1273 1280 1299 1308 1333 1335 1350 1353 1370 1375 1377 1380 1413 1578 1602 1622 1627 1642 1655 1676 1721 1729 1743 1751 1758 1777 1793 1800 1806 1810 1827 1837 1843 1848 1862 1864 1870 1877 1885 1895 2478 2498 2522 2687 2752 2792 2802 3021 3337 3338 3341 3343 3354 3358 3359 3417 |
Symbol 400 Text | Uses:1 | Used by:401 693 782 806 812 847 865 881 894 916 929 988 997 1044 1067 1079 1212 1244 1273 1280 1299 1308 1333 1335 1350 1353 1370 1375 1377 1380 1413 1578 1602 1622 1627 1642 1655 1676 1721 1729 1743 1751 1758 1777 1793 1800 1806 1810 1827 1837 1843 1848 1862 1864 1870 1877 1885 1895 2478 2498 2522 2687 2752 2792 2802 3021 3337 3338 3341 3343 3354 3358 3359 3417 |
Symbol 401 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 402 Text | Uses:1 | Used by:Timeline |
Symbol 403 Text | Uses:1 | Used by:Timeline |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:Timeline |
Symbol 406 Graphic | Used by:Timeline | |
Symbol 407 Text | Uses:1 | Used by:Timeline |
Symbol 408 Text | Uses:1 | Used by:Timeline |
Symbol 409 Text | Uses:1 | Used by:Timeline |
Symbol 410 Graphic | Used by:Timeline | |
Symbol 411 Text | Uses:1 | Used by:Timeline |
Symbol 412 Text | Uses:1 | Used by:Timeline |
Symbol 413 Text | Uses:1 | Used by:Timeline |
Symbol 414 Text | Uses:1 | Used by:Timeline |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:Timeline |
Symbol 417 Graphic | Used by:Timeline | |
Symbol 418 Text | Uses:1 | Used by:Timeline |
Symbol 419 Text | Uses:1 | Used by:Timeline |
Symbol 420 Text | Uses:1 | Used by:Timeline |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:Timeline |
Symbol 423 Text | Uses:1 | Used by:Timeline |
Symbol 424 Text | Uses:1 | Used by:Timeline |
Symbol 425 Text | Uses:1 | Used by:Timeline |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:Timeline |
Symbol 428 Text | Uses:1 | Used by:Timeline |
Symbol 429 Graphic | Used by:Timeline | |
Symbol 430 Text | Uses:1 | Used by:Timeline |
Symbol 431 Text | Uses:1 | Used by:Timeline |
Symbol 432 Text | Uses:1 | Used by:Timeline |
Symbol 433 Graphic | Used by:Timeline | |
Symbol 434 Text | Uses:1 | Used by:Timeline |
Symbol 435 Text | Uses:1 | Used by:Timeline |
Symbol 436 Text | Uses:1 | Used by:Timeline |
Symbol 437 Graphic | Used by:Timeline | |
Symbol 438 Graphic | Used by:Timeline | |
Symbol 439 Text | Uses:1 | Used by:Timeline |
Symbol 440 Text | Uses:1 | Used by:Timeline |
Symbol 441 Text | Uses:1 | Used by:Timeline |
Symbol 442 Graphic | Used by:Timeline | |
Symbol 443 Text | Uses:1 | Used by:Timeline |
Symbol 444 Text | Uses:1 | Used by:Timeline |
Symbol 445 Graphic | Used by:Timeline | |
Symbol 446 Text | Uses:1 | Used by:Timeline |
Symbol 447 Graphic | Used by:Timeline | |
Symbol 448 Text | Uses:1 | Used by:Timeline |
Symbol 449 Text | Uses:1 | Used by:Timeline |
Symbol 450 Text | Uses:1 | Used by:Timeline |
Symbol 451 Graphic | Used by:Timeline | |
Symbol 452 Text | Uses:1 | Used by:Timeline |
Symbol 453 Text | Uses:1 | Used by:Timeline |
Symbol 454 Graphic | Used by:Timeline | |
Symbol 455 Text | Uses:1 | Used by:Timeline |
Symbol 456 Graphic | Used by:Timeline | |
Symbol 457 Text | Uses:1 | Used by:Timeline |
Symbol 458 Text | Uses:1 | Used by:Timeline |
Symbol 459 Text | Uses:1 | Used by:Timeline |
Symbol 460 Text | Uses:1 | Used by:Timeline |
Symbol 461 Graphic | Used by:Timeline | |
Symbol 462 Text | Uses:1 | Used by:Timeline |
Symbol 463 Text | Uses:1 | Used by:Timeline |
Symbol 464 Text | Uses:1 | Used by:Timeline |
Symbol 465 Button | Uses:154 | Used by:Timeline |
Symbol 466 Button | Uses:154 | Used by:Timeline |
Symbol 467 Button | Uses:154 | Used by:Timeline |
Symbol 468 Text | Uses:1 | Used by:Timeline |
Symbol 469 Text | Uses:1 | Used by:Timeline |
Symbol 470 Text | Uses:1 | Used by:Timeline |
Symbol 471 Button | Uses:154 | Used by:Timeline |
Symbol 472 Text | Uses:1 | Used by:Timeline |
Symbol 473 Graphic | Used by:Timeline | |
Symbol 474 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 475 Graphic | Used by:Timeline | |
Symbol 476 Text | Uses:1 | Used by:Timeline |
Symbol 477 Text | Uses:1 | Used by:Timeline |
Symbol 478 Button | Uses:198 | Used by:Timeline |
Symbol 479 Text | Uses:1 | Used by:Timeline |
Symbol 480 Text | Uses:1 | Used by:Timeline |
Symbol 481 Button | Uses:198 | Used by:Timeline |
Symbol 482 Text | Uses:1 | Used by:Timeline |
Symbol 483 Button | Uses:198 | Used by:Timeline |
Symbol 484 Text | Uses:1 | Used by:Timeline |
Symbol 485 Button | Uses:198 | Used by:Timeline |
Symbol 486 Text | Uses:1 | Used by:Timeline |
Symbol 487 Text | Uses:1 | Used by:Timeline |
Symbol 488 Text | Uses:1 | Used by:Timeline |
Symbol 489 Button | Uses:198 | Used by:Timeline |
Symbol 490 Button | Uses:198 | Used by:Timeline |
Symbol 491 Text | Uses:1 | Used by:Timeline |
Symbol 492 Text | Uses:1 | Used by:Timeline |
Symbol 493 Text | Uses:1 | Used by:Timeline |
Symbol 494 Button | Uses:198 | Used by:Timeline |
Symbol 495 Text | Uses:1 | Used by:Timeline |
Symbol 496 Text | Uses:1 | Used by:Timeline |
Symbol 497 Button | Uses:198 | Used by:Timeline |
Symbol 498 Button | Uses:198 | Used by:Timeline |
Symbol 499 Graphic | Used by:Timeline | |
Symbol 500 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 501 Text | Uses:1 | Used by:Timeline |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:504 |
Symbol 504 Button | Uses:503 | Used by:Timeline |
Symbol 505 Text | Uses:1 | Used by:Timeline |
Symbol 506 Bitmap | Used by:508 | |
Symbol 507 Bitmap | Used by:508 | |
Symbol 508 Graphic | Uses:506 507 | Used by:Timeline |
Symbol 509 Text | Uses:1 | Used by:Timeline |
Symbol 510 Button | Uses:198 | Used by:Timeline |
Symbol 511 Graphic | Used by:Timeline | |
Symbol 512 Text | Uses:1 | Used by:Timeline |
Symbol 513 Text | Uses:1 | Used by:Timeline |
Symbol 514 Text | Uses:1 | Used by:Timeline |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:515 | Used by:Timeline |
Symbol 517 Text | Uses:1 | Used by:Timeline |
Symbol 518 Text | Uses:1 | Used by:Timeline |
Symbol 519 Button | Uses:198 | Used by:Timeline |
Symbol 520 Text | Uses:1 | Used by:Timeline |
Symbol 521 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 522 Text | Uses:1 | Used by:Timeline |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:Timeline |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:Timeline |
Symbol 527 Text | Uses:1 | Used by:Timeline |
Symbol 528 Graphic | Used by:Timeline | |
Symbol 529 Text | Uses:1 | Used by:Timeline |
Symbol 530 Text | Uses:1 | Used by:Timeline |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:Timeline |
Symbol 533 Text | Uses:1 | Used by:Timeline |
Symbol 534 Text | Uses:1 | Used by:Timeline |
Symbol 535 Text | Uses:1 | Used by:Timeline |
Symbol 536 Text | Uses:1 | Used by:Timeline |
Symbol 537 Bitmap | Used by:538 568 | |
Symbol 538 Graphic | Uses:537 | Used by:Timeline |
Symbol 539 Text | Uses:1 | Used by:Timeline |
Symbol 540 Text | Uses:1 | Used by:Timeline |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:Timeline |
Symbol 543 Text | Uses:1 | Used by:Timeline |
Symbol 544 Text | Uses:1 | Used by:Timeline |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:Timeline |
Symbol 547 Text | Uses:1 | Used by:Timeline |
Symbol 548 Bitmap | Used by:550 | |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:548 549 | Used by:Timeline |
Symbol 551 Text | Uses:1 | Used by:Timeline |
Symbol 552 Text | Uses:1 | Used by:Timeline |
Symbol 553 Text | Uses:1 | Used by:Timeline |
Symbol 554 Text | Uses:1 | Used by:Timeline |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:Timeline |
Symbol 557 Text | Uses:1 | Used by:Timeline |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:Timeline |
Symbol 560 Text | Uses:1 | Used by:Timeline |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:Timeline |
Symbol 563 Text | Uses:1 | Used by:Timeline |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:Timeline |
Symbol 566 Text | Uses:1 | Used by:Timeline |
Symbol 567 Text | Uses:1 | Used by:Timeline |
Symbol 568 Graphic | Uses:537 | Used by:Timeline |
Symbol 569 Text | Uses:1 | Used by:Timeline |
Symbol 570 Bitmap | Used by:571 | |
Symbol 571 Graphic | Uses:570 | Used by:Timeline |
Symbol 572 Text | Uses:1 | Used by:Timeline |
Symbol 573 Text | Uses:1 | Used by:Timeline |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 | Used by:Timeline |
Symbol 576 Text | Uses:1 | Used by:Timeline |
Symbol 577 Text | Uses:1 | Used by:Timeline |
Symbol 578 Bitmap | Used by:579 | |
Symbol 579 Graphic | Uses:578 | Used by:Timeline |
Symbol 580 Text | Uses:1 | Used by:Timeline |
Symbol 581 Text | Uses:1 | Used by:Timeline |
Symbol 582 Text | Uses:1 | Used by:Timeline |
Symbol 583 Text | Uses:1 | Used by:Timeline |
Symbol 584 Text | Uses:1 | Used by:Timeline |
Symbol 585 Text | Uses:1 | Used by:Timeline |
Symbol 586 Text | Uses:1 | Used by:Timeline |
Symbol 587 Text | Uses:1 | Used by:Timeline |
Symbol 588 Text | Uses:1 | Used by:Timeline |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:Timeline |
Symbol 591 Text | Uses:1 | Used by:Timeline |
Symbol 592 Bitmap | Used by:593 597 601 | |
Symbol 593 Graphic | Uses:592 | Used by:Timeline |
Symbol 594 Text | Uses:1 | Used by:Timeline |
Symbol 595 Text | Uses:1 | Used by:Timeline |
Symbol 596 Text | Uses:1 | Used by:Timeline |
Symbol 597 Graphic | Uses:592 | Used by:Timeline |
Symbol 598 Text | Uses:1 | Used by:Timeline |
Symbol 599 Text | Uses:1 | Used by:Timeline |
Symbol 600 Text | Uses:1 | Used by:Timeline |
Symbol 601 Graphic | Uses:592 | Used by:Timeline |
Symbol 602 Text | Uses:1 | Used by:Timeline |
Symbol 603 Text | Uses:1 | Used by:Timeline |
Symbol 604 Text | Uses:1 | Used by:Timeline |
Symbol 605 Video | Used by:609 | |
Symbol 606 Graphic | Used by:608 | |
Symbol 607 Text | Uses:1 | Used by:608 |
Symbol 608 Button | Uses:606 607 | Used by:609 |
Symbol 609 MovieClip | Uses:605 608 SS2 | Used by:Timeline |
Symbol 610 Text | Uses:1 | Used by:Timeline |
Symbol 611 Text | Uses:1 | Used by:Timeline |
Symbol 612 Graphic | Used by:Timeline | |
Symbol 613 Text | Uses:1 | Used by:Timeline |
Symbol 614 Text | Uses:1 | Used by:Timeline |
Symbol 615 Text | Uses:1 | Used by:Timeline |
Symbol 616 Bitmap | Used by:617 | |
Symbol 617 Graphic | Uses:616 | Used by:Timeline |
Symbol 618 Text | Uses:1 | Used by:Timeline |
Symbol 619 Text | Uses:1 | Used by:Timeline |
Symbol 620 Text | Uses:1 | Used by:Timeline |
Symbol 621 Text | Uses:1 | Used by:Timeline |
Symbol 622 Bitmap | Used by:624 | |
Symbol 623 Bitmap | Used by:624 | |
Symbol 624 Graphic | Uses:622 623 | Used by:Timeline |
Symbol 625 Text | Uses:1 | Used by:Timeline |
Symbol 626 Bitmap | Used by:627 | |
Symbol 627 Graphic | Uses:626 | Used by:Timeline |
Symbol 628 Text | Uses:1 | Used by:Timeline |
Symbol 629 Bitmap | Used by:631 | |
Symbol 630 Bitmap | Used by:631 | |
Symbol 631 Graphic | Uses:629 630 | Used by:Timeline |
Symbol 632 Text | Uses:1 | Used by:Timeline |
Symbol 633 Text | Uses:1 | Used by:Timeline |
Symbol 634 Text | Uses:1 | Used by:Timeline |
Symbol 635 Bitmap | Used by:636 | |
Symbol 636 Graphic | Uses:635 | Used by:Timeline |
Symbol 637 Text | Uses:1 | Used by:Timeline |
Symbol 638 Text | Uses:1 | Used by:Timeline |
Symbol 639 Graphic | Used by:Timeline | |
Symbol 640 Text | Uses:1 | Used by:Timeline |
Symbol 641 Graphic | Used by:Timeline | |
Symbol 642 Text | Uses:1 | Used by:Timeline |
Symbol 643 Text | Uses:1 | Used by:Timeline |
Symbol 644 Text | Uses:1 | Used by:Timeline |
Symbol 645 Text | Uses:1 | Used by:Timeline |
Symbol 646 Button | Uses:154 | Used by:Timeline |
Symbol 647 Button | Uses:154 | Used by:Timeline |
Symbol 648 Text | Uses:1 | Used by:Timeline |
Symbol 649 Text | Uses:1 | Used by:Timeline |
Symbol 650 Button | Uses:154 | Used by:Timeline |
Symbol 651 Text | Uses:1 | Used by:Timeline |
Symbol 652 Button | Uses:154 | Used by:Timeline |
Symbol 653 Text | Uses:1 | Used by:Timeline |
Symbol 654 Text | Uses:1 | Used by:Timeline |
Symbol 655 Button | Uses:154 | Used by:Timeline |
Symbol 656 Button | Uses:154 | Used by:Timeline |
Symbol 657 Text | Uses:1 | Used by:Timeline |
Symbol 658 Text | Uses:1 | Used by:Timeline |
Symbol 659 Button | Uses:154 | Used by:Timeline |
Symbol 660 Text | Uses:1 | Used by:Timeline |
Symbol 661 Text | Uses:1 | Used by:Timeline |
Symbol 662 Button | Uses:154 | Used by:Timeline |
Symbol 663 Button | Uses:154 | Used by:Timeline |
Symbol 664 Text | Uses:1 | Used by:Timeline |
Symbol 665 Text | Uses:1 | Used by:Timeline |
Symbol 666 Text | Uses:1 | Used by:Timeline |
Symbol 667 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 668 Text | Uses:1 | Used by:Timeline |
Symbol 669 Bitmap | Used by:670 724 | |
Symbol 670 Graphic | Uses:669 | Used by:Timeline |
Symbol 671 Text | Uses:1 | Used by:Timeline |
Symbol 672 Graphic | Used by:Timeline | |
Symbol 673 Text | Uses:1 | Used by:Timeline |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:Timeline |
Symbol 676 Text | Uses:1 | Used by:Timeline |
Symbol 677 Bitmap | Used by:678 | |
Symbol 678 Graphic | Uses:677 | Used by:Timeline |
Symbol 679 Text | Uses:1 | Used by:Timeline |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:Timeline |
Symbol 682 Text | Uses:1 | Used by:Timeline |
Symbol 683 Bitmap | Used by:684 | |
Symbol 684 Graphic | Uses:683 | Used by:685 |
Symbol 685 MovieClip | Uses:684 | Used by:Timeline |
Symbol 686 Text | Uses:1 | Used by:Timeline |
Symbol 687 Text | Uses:1 | Used by:Timeline |
Symbol 688 Graphic | Used by:Timeline | |
Symbol 689 Text | Uses:1 | Used by:Timeline |
Symbol 690 Graphic | Uses:368 | Used by:Timeline |
Symbol 691 Text | Uses:1 | Used by:Timeline |
Symbol 692 Text | Uses:1 | Used by:Timeline |
Symbol 693 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 694 Text | Uses:1 | Used by:Timeline |
Symbol 695 Graphic | Used by:716 | |
Symbol 696 Graphic | Used by:715 1641 Timeline | |
Symbol 697 Bitmap | Used by:698 | |
Symbol 698 Graphic | Uses:697 | Used by:699 |
Symbol 699 MovieClip | Uses:698 | Used by:715 |
Symbol 700 Bitmap | Used by:701 706 707 | |
Symbol 701 Graphic | Uses:700 | Used by:702 |
Symbol 702 MovieClip | Uses:701 | Used by:715 |
Symbol 703 Bitmap | Used by:704 | |
Symbol 704 Graphic | Uses:703 | Used by:705 |
Symbol 705 MovieClip | Uses:704 | Used by:715 |
Symbol 706 Graphic | Uses:700 | Used by:709 |
Symbol 707 Graphic | Uses:700 | Used by:708 |
Symbol 708 MovieClip | Uses:707 | Used by:709 |
Symbol 709 MovieClip | Uses:706 708 | Used by:715 |
Symbol 710 Bitmap | Used by:711 | |
Symbol 711 Graphic | Uses:710 | Used by:715 |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:714 |
Symbol 714 MovieClip | Uses:713 | Used by:715 |
Symbol 715 MovieClip | Uses:696 699 702 705 709 711 714 | Used by:716 |
Symbol 716 MovieClip | Uses:695 715 | Used by:780 Timeline |
Symbol 717 Bitmap | Used by:718 | |
Symbol 718 Graphic | Uses:717 | Used by:Timeline |
Symbol 719 Text | Uses:1 | Used by:Timeline |
Symbol 720 Graphic | Used by:Timeline | |
Symbol 721 Text | Uses:1 | Used by:Timeline |
Symbol 722 Text | Uses:1 | Used by:Timeline |
Symbol 723 Text | Uses:1 | Used by:Timeline |
Symbol 724 Graphic | Uses:669 | Used by:Timeline |
Symbol 725 Text | Uses:1 | Used by:Timeline |
Symbol 726 Text | Uses:1 | Used by:Timeline |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:Timeline |
Symbol 729 Text | Uses:1 | Used by:Timeline |
Symbol 730 Bitmap | Used by:731 973 | |
Symbol 731 Graphic | Uses:730 | Used by:Timeline |
Symbol 732 Text | Uses:1 | Used by:Timeline |
Symbol 733 Bitmap | Used by:734 | |
Symbol 734 Graphic | Uses:733 | Used by:Timeline |
Symbol 735 Text | Uses:1 | Used by:Timeline |
Symbol 736 Text | Uses:1 | Used by:Timeline |
Symbol 737 Bitmap | Used by:738 739 740 741 742 743 744 745 746 | |
Symbol 738 Graphic | Uses:737 | Used by:747 |
Symbol 739 Graphic | Uses:737 | Used by:747 |
Symbol 740 Graphic | Uses:737 | Used by:747 |
Symbol 741 Graphic | Uses:737 | Used by:747 |
Symbol 742 Graphic | Uses:737 | Used by:747 |
Symbol 743 Graphic | Uses:737 | Used by:747 |
Symbol 744 Graphic | Uses:737 | Used by:747 |
Symbol 745 Graphic | Uses:737 | Used by:747 |
Symbol 746 Graphic | Uses:737 | Used by:747 |
Symbol 747 MovieClip | Uses:738 739 740 741 742 743 744 745 746 | Used by:Timeline |
Symbol 748 Graphic | Used by:Timeline | |
Symbol 749 Text | Uses:1 | Used by:Timeline |
Symbol 750 Text | Uses:1 | Used by:Timeline |
Symbol 751 Bitmap | Used by:752 | |
Symbol 752 Graphic | Uses:751 | Used by:Timeline |
Symbol 753 Text | Uses:1 | Used by:Timeline |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:Timeline |
Symbol 756 Text | Uses:1 | Used by:Timeline |
Symbol 757 Bitmap | Used by:758 | |
Symbol 758 Graphic | Uses:757 | Used by:Timeline |
Symbol 759 Text | Uses:1 | Used by:Timeline |
Symbol 760 Bitmap | Used by:761 | |
Symbol 761 Graphic | Uses:760 | Used by:Timeline |
Symbol 762 Text | Uses:1 | Used by:Timeline |
Symbol 763 Bitmap | Used by:765 | |
Symbol 764 Bitmap | Used by:765 846 | |
Symbol 765 Graphic | Uses:763 764 | Used by:Timeline |
Symbol 766 Text | Uses:1 | Used by:Timeline |
Symbol 767 Text | Uses:1 | Used by:Timeline |
Symbol 768 Bitmap | Used by:769 | |
Symbol 769 Graphic | Uses:768 | Used by:Timeline |
Symbol 770 Bitmap | Used by:771 772 773 800 802 | |
Symbol 771 Graphic | Uses:770 | Used by:774 799 |
Symbol 772 Graphic | Uses:770 | Used by:774 799 |
Symbol 773 Graphic | Uses:770 | Used by:774 799 |
Symbol 774 MovieClip | Uses:771 772 773 | Used by:780 Timeline |
Symbol 775 Graphic | Used by:Timeline | |
Symbol 776 Text | Uses:1 | Used by:Timeline |
Symbol 777 Text | Uses:1 | Used by:Timeline |
Symbol 778 Text | Uses:1 | Used by:Timeline |
Symbol 779 Text | Uses:1 | Used by:Timeline |
Symbol 780 MovieClip | Uses:716 774 | Used by:Timeline |
Symbol 781 Text | Uses:1 | Used by:Timeline |
Symbol 782 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 783 Text | Uses:1 | Used by:Timeline |
Symbol 784 Bitmap | Used by:785 | |
Symbol 785 Graphic | Uses:784 | Used by:Timeline |
Symbol 786 Text | Uses:1 | Used by:Timeline |
Symbol 787 Graphic | Used by:Timeline | |
Symbol 788 Text | Uses:1 | Used by:Timeline |
Symbol 789 Bitmap | Used by:790 | |
Symbol 790 Graphic | Uses:789 | Used by:Timeline |
Symbol 791 Text | Uses:1 | Used by:Timeline |
Symbol 792 Bitmap | Used by:793 | |
Symbol 793 Graphic | Uses:792 | Used by:Timeline |
Symbol 794 Text | Uses:1 | Used by:Timeline |
Symbol 795 Text | Uses:1 | Used by:Timeline |
Symbol 796 Text | Uses:1 | Used by:Timeline |
Symbol 797 Graphic | Used by:805 | |
Symbol 798 Graphic | Used by:804 | |
Symbol 799 MovieClip | Uses:771 772 773 | Used by:804 |
Symbol 800 Graphic | Uses:770 | Used by:801 |
Symbol 801 MovieClip | Uses:800 | Used by:804 |
Symbol 802 Graphic | Uses:770 | Used by:803 |
Symbol 803 MovieClip | Uses:802 | Used by:804 |
Symbol 804 MovieClip | Uses:798 799 801 803 | Used by:805 |
Symbol 805 MovieClip | Uses:797 804 | Used by:Timeline |
Symbol 806 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 807 Text | Uses:1 | Used by:Timeline |
Symbol 808 Bitmap | Used by:809 | |
Symbol 809 Graphic | Uses:808 | Used by:Timeline |
Symbol 810 Text | Uses:1 | Used by:Timeline |
Symbol 811 Text | Uses:1 | Used by:Timeline |
Symbol 812 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 813 Graphic | Used by:Timeline | |
Symbol 814 Text | Uses:1 | Used by:Timeline |
Symbol 815 Graphic | Used by:Timeline | |
Symbol 816 Text | Uses:1 | Used by:Timeline |
Symbol 817 Text | Uses:1 | Used by:Timeline |
Symbol 818 Text | Uses:1 | Used by:Timeline |
Symbol 819 Button | Uses:154 | Used by:Timeline |
Symbol 820 Text | Uses:1 | Used by:Timeline |
Symbol 821 Button | Uses:154 | Used by:Timeline |
Symbol 822 Text | Uses:1 | Used by:Timeline |
Symbol 823 Button | Uses:154 | Used by:Timeline |
Symbol 824 Text | Uses:1 | Used by:Timeline |
Symbol 825 Button | Uses:154 | Used by:Timeline |
Symbol 826 Text | Uses:1 | Used by:Timeline |
Symbol 827 Button | Uses:154 | Used by:Timeline |
Symbol 828 Text | Uses:1 | Used by:Timeline |
Symbol 829 Button | Uses:154 | Used by:Timeline |
Symbol 830 Graphic | Used by:Timeline | |
Symbol 831 Text | Uses:1 | Used by:Timeline |
Symbol 832 Bitmap | Used by:833 | |
Symbol 833 Graphic | Uses:832 | Used by:Timeline |
Symbol 834 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 835 Text | Uses:1 | Used by:Timeline |
Symbol 836 Bitmap | Used by:837 | |
Symbol 837 Graphic | Uses:836 | Used by:Timeline |
Symbol 838 Text | Uses:1 | Used by:Timeline |
Symbol 839 Bitmap | Used by:840 | |
Symbol 840 Graphic | Uses:839 | Used by:Timeline |
Symbol 841 Graphic | Used by:Timeline | |
Symbol 842 Text | Uses:1 | Used by:Timeline |
Symbol 843 Graphic | Used by:844 864 919 928 1275 1279 | |
Symbol 844 MovieClip | Uses:843 | Used by:Timeline |
Symbol 845 Text | Uses:1 | Used by:Timeline |
Symbol 846 Graphic | Uses:764 | Used by:Timeline |
Symbol 847 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 848 Graphic | Used by:Timeline | |
Symbol 849 Text | Uses:1 | Used by:Timeline |
Symbol 850 Text | Uses:1 | Used by:Timeline |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:Timeline |
Symbol 853 Text | Uses:1 | Used by:Timeline |
Symbol 854 Bitmap | Used by:855 | |
Symbol 855 Graphic | Uses:854 | Used by:Timeline |
Symbol 856 Graphic | Used by:Timeline | |
Symbol 857 Text | Uses:1 | Used by:Timeline |
Symbol 858 Text | Uses:1 | Used by:Timeline |
Symbol 859 Bitmap | Used by:860 | |
Symbol 860 Graphic | Uses:315 859 | Used by:Timeline |
Symbol 861 Text | Uses:1 | Used by:Timeline |
Symbol 862 Graphic | Used by:Timeline | |
Symbol 863 Text | Uses:1 | Used by:Timeline |
Symbol 864 MovieClip | Uses:843 | Used by:Timeline |
Symbol 865 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 866 Graphic | Used by:Timeline | |
Symbol 867 Text | Uses:1 | Used by:Timeline |
Symbol 868 Text | Uses:1 | Used by:Timeline |
Symbol 869 Text | Uses:1 | Used by:Timeline |
Symbol 870 Bitmap | Used by:871 | |
Symbol 871 Graphic | Uses:870 | Used by:Timeline |
Symbol 872 Text | Uses:1 | Used by:Timeline |
Symbol 873 Text | Uses:1 | Used by:Timeline |
Symbol 874 Bitmap | Used by:875 | |
Symbol 875 Graphic | Uses:874 | Used by:Timeline |
Symbol 876 Text | Uses:1 | Used by:Timeline |
Symbol 877 Text | Uses:1 | Used by:Timeline |
Symbol 878 Graphic | Used by:880 | |
Symbol 879 Graphic | Used by:880 | |
Symbol 880 MovieClip | Uses:878 879 | Used by:Timeline |
Symbol 881 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 882 Text | Uses:1 | Used by:Timeline |
Symbol 883 Graphic | Used by:892 | |
Symbol 884 Graphic | Used by:892 | |
Symbol 885 Graphic | Used by:892 | |
Symbol 886 Graphic | Used by:892 | |
Symbol 887 Graphic | Used by:892 | |
Symbol 888 Graphic | Used by:892 | |
Symbol 889 Graphic | Used by:892 | |
Symbol 890 Graphic | Used by:892 | |
Symbol 891 Graphic | Used by:892 | |
Symbol 892 MovieClip | Uses:883 884 885 886 887 888 889 890 891 | Used by:Timeline |
Symbol 893 Text | Uses:1 | Used by:Timeline |
Symbol 894 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 895 Text | Uses:1 | Used by:Timeline |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:Timeline |
Symbol 898 Text | Uses:1 | Used by:Timeline |
Symbol 899 Text | Uses:1 | Used by:Timeline |
Symbol 900 Text | Uses:1 | Used by:Timeline |
Symbol 901 Text | Uses:1 | Used by:Timeline |
Symbol 902 ShapeTweening | Used by:905 | |
Symbol 903 ShapeTweening | Used by:905 | |
Symbol 904 Graphic | Used by:905 | |
Symbol 905 MovieClip | Uses:902 903 904 | Used by:Timeline |
Symbol 906 Text | Uses:1 | Used by:Timeline |
Symbol 907 Bitmap | Used by:908 | |
Symbol 908 Graphic | Uses:907 | Used by:Timeline |
Symbol 909 Text | Uses:1 | Used by:Timeline |
Symbol 910 Bitmap | Used by:911 | |
Symbol 911 Graphic | Uses:910 | Used by:Timeline |
Symbol 912 Text | Uses:1 | Used by:Timeline |
Symbol 913 Bitmap | Used by:914 | |
Symbol 914 Graphic | Uses:913 | Used by:Timeline |
Symbol 915 Text | Uses:1 | Used by:Timeline |
Symbol 916 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 917 Text | Uses:1 | Used by:Timeline |
Symbol 918 ShapeTweening | Used by:919 | |
Symbol 919 MovieClip | Uses:918 843 | Used by:Timeline |
Symbol 920 Text | Uses:1 | Used by:Timeline |
Symbol 921 Text | Uses:1 | Used by:Timeline |
Symbol 922 Bitmap | Used by:923 | |
Symbol 923 Graphic | Uses:922 | Used by:Timeline |
Symbol 924 Text | Uses:1 | Used by:Timeline |
Symbol 925 Text | Uses:1 | Used by:Timeline |
Symbol 926 Text | Uses:1 | Used by:Timeline |
Symbol 927 ShapeTweening | Used by:928 | |
Symbol 928 MovieClip | Uses:927 843 | Used by:Timeline |
Symbol 929 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 930 Text | Uses:1 | Used by:Timeline |
Symbol 931 Bitmap | Used by:932 | |
Symbol 932 Graphic | Uses:931 | Used by:Timeline |
Symbol 933 Text | Uses:1 | Used by:Timeline |
Symbol 934 Text | Uses:1 | Used by:Timeline |
Symbol 935 Text | Uses:1 | Used by:Timeline |
Symbol 936 Graphic | Used by:Timeline | |
Symbol 937 Text | Uses:1 | Used by:Timeline |
Symbol 938 Text | Uses:1 | Used by:Timeline |
Symbol 939 Button | Uses:198 | Used by:Timeline |
Symbol 940 Button | Uses:198 | Used by:Timeline |
Symbol 941 Button | Uses:198 | Used by:Timeline |
Symbol 942 Button | Uses:198 | Used by:Timeline |
Symbol 943 Button | Uses:198 | Used by:Timeline |
Symbol 944 Button | Uses:198 | Used by:Timeline |
Symbol 945 Button | Uses:198 | Used by:Timeline |
Symbol 946 Button | Uses:198 | Used by:Timeline |
Symbol 947 Button | Uses:198 | Used by:Timeline |
Symbol 948 Graphic | Used by:Timeline | |
Symbol 949 Text | Uses:1 | Used by:Timeline |
Symbol 950 Graphic | Used by:958 | |
Symbol 951 Graphic | Used by:958 | |
Symbol 952 Graphic | Used by:958 | |
Symbol 953 Graphic | Used by:958 | |
Symbol 954 Graphic | Used by:958 | |
Symbol 955 Graphic | Used by:958 | |
Symbol 956 Graphic | Used by:958 | |
Symbol 957 Graphic | Used by:958 986 | |
Symbol 958 MovieClip | Uses:950 951 952 953 954 955 956 957 | Used by:Timeline |
Symbol 959 Graphic | Used by:968 996 | |
Symbol 960 Graphic | Used by:968 | |
Symbol 961 Graphic | Used by:968 996 | |
Symbol 962 Graphic | Used by:968 | |
Symbol 963 Graphic | Used by:968 | |
Symbol 964 Graphic | Used by:968 996 | |
Symbol 965 Graphic | Used by:968 | |
Symbol 966 Graphic | Used by:968 996 | |
Symbol 967 Graphic | Used by:968 996 | |
Symbol 968 MovieClip | Uses:959 960 961 962 963 964 965 966 967 | Used by:Timeline |
Symbol 969 Text | Uses:1 | Used by:Timeline |
Symbol 970 Text | Uses:1 | Used by:Timeline |
Symbol 971 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 972 Text | Uses:1 | Used by:Timeline |
Symbol 973 Graphic | Uses:730 | Used by:Timeline |
Symbol 974 Text | Uses:1 | Used by:Timeline |
Symbol 975 Text | Uses:1 | Used by:Timeline |
Symbol 976 Graphic | Used by:986 | |
Symbol 977 Graphic | Used by:986 | |
Symbol 978 Button | Uses:140 141 142 | Used by:986 996 1065 |
Symbol 979 Graphic | Used by:986 | |
Symbol 980 Graphic | Used by:986 | |
Symbol 981 Graphic | Used by:986 | |
Symbol 982 Graphic | Used by:986 | |
Symbol 983 Graphic | Used by:986 | |
Symbol 984 Graphic | Used by:986 | |
Symbol 985 Graphic | Used by:986 | |
Symbol 986 MovieClip | Uses:976 212 977 978 979 980 981 982 983 957 984 985 | Used by:Timeline |
Symbol 987 Text | Uses:1 | Used by:Timeline |
Symbol 988 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 989 Text | Uses:1 | Used by:Timeline |
Symbol 990 Bitmap | Used by:991 | |
Symbol 991 Graphic | Uses:990 | Used by:Timeline |
Symbol 992 Text | Uses:1 | Used by:Timeline |
Symbol 993 Graphic | Used by:996 | |
Symbol 994 Graphic | Used by:996 | |
Symbol 995 Graphic | Used by:996 | |
Symbol 996 MovieClip | Uses:959 993 961 212 994 978 964 995 966 967 | Used by:Timeline |
Symbol 997 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 998 Text | Uses:1 | Used by:Timeline |
Symbol 999 Graphic | Used by:Timeline | |
Symbol 1000 Text | Uses:1 | Used by:Timeline |
Symbol 1001 Text | Uses:1 | Used by:Timeline |
Symbol 1002 Graphic | Used by:1027 1042 | |
Symbol 1003 Graphic | Used by:1027 1042 | |
Symbol 1004 Graphic | Used by:1027 1042 | |
Symbol 1005 Graphic | Used by:1027 1042 | |
Symbol 1006 Graphic | Used by:1027 | |
Symbol 1007 Graphic | Used by:1027 1042 | |
Symbol 1008 Graphic | Used by:1027 | |
Symbol 1009 Graphic | Used by:1027 1042 | |
Symbol 1010 Graphic | Used by:1027 | |
Symbol 1011 Graphic | Used by:1027 | |
Symbol 1012 Graphic | Used by:1027 1042 | |
Symbol 1013 Graphic | Used by:1027 | |
Symbol 1014 Graphic | Used by:1027 1042 | |
Symbol 1015 Graphic | Used by:1027 | |
Symbol 1016 Graphic | Used by:1027 1042 | |
Symbol 1017 Graphic | Used by:1027 | |
Symbol 1018 Graphic | Used by:1027 1042 | |
Symbol 1019 Graphic | Used by:1027 | |
Symbol 1020 Graphic | Used by:1027 | |
Symbol 1021 Graphic | Used by:1027 1042 | |
Symbol 1022 Graphic | Used by:1027 | |
Symbol 1023 Graphic | Used by:1027 | |
Symbol 1024 Graphic | Used by:1027 1042 | |
Symbol 1025 Graphic | Used by:1027 1042 | |
Symbol 1026 Graphic | Used by:1027 1042 | |
Symbol 1027 MovieClip | Uses:1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 | Used by:Timeline |
Symbol 1028 Button | Uses:154 | Used by:1042 1211 |
Symbol 1029 Text | Uses:1 | Used by:1042 1211 |
Symbol 1030 Button | Uses:154 | Used by:1042 1211 |
Symbol 1031 Text | Uses:1 | Used by:1042 1211 |
Symbol 1032 Graphic | Used by:1042 | |
Symbol 1033 Graphic | Used by:1042 | |
Symbol 1034 Graphic | Used by:1042 | |
Symbol 1035 Graphic | Used by:1042 | |
Symbol 1036 Graphic | Used by:1042 | |
Symbol 1037 Graphic | Used by:1042 | |
Symbol 1038 Graphic | Used by:1042 | |
Symbol 1039 Graphic | Used by:1042 | |
Symbol 1040 Graphic | Used by:1042 | |
Symbol 1041 Graphic | Used by:1042 | |
Symbol 1042 MovieClip | Uses:1002 1003 1028 1029 1004 1030 1031 1005 1032 1007 1033 1009 1034 1012 1035 1014 1036 1016 1037 1018 1038 1039 1021 1040 1041 1024 1025 1026 | Used by:Timeline |
Symbol 1043 Text | Uses:1 | Used by:Timeline |
Symbol 1044 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1045 Text | Uses:1 | Used by:Timeline |
Symbol 1046 Bitmap | Used by:1047 | |
Symbol 1047 Graphic | Uses:1046 | Used by:Timeline |
Symbol 1048 Graphic | Used by:Timeline | |
Symbol 1049 Text | Uses:1 | Used by:Timeline |
Symbol 1050 Text | Uses:1 | Used by:Timeline |
Symbol 1051 Text | Uses:1 | Used by:Timeline |
Symbol 1052 Graphic | Used by:1061 1065 | |
Symbol 1053 Graphic | Used by:1061 1065 | |
Symbol 1054 Graphic | Used by:1061 1065 | |
Symbol 1055 Graphic | Used by:1061 1065 | |
Symbol 1056 Graphic | Used by:1061 | |
Symbol 1057 Graphic | Used by:1061 1065 | |
Symbol 1058 Graphic | Used by:1061 | |
Symbol 1059 Graphic | Used by:1061 | |
Symbol 1060 Graphic | Used by:1061 1065 | |
Symbol 1061 MovieClip | Uses:1052 1053 1054 1055 1056 1057 1058 1059 1060 | Used by:Timeline |
Symbol 1062 Text | Uses:1 | Used by:Timeline |
Symbol 1063 Graphic | Used by:1065 | |
Symbol 1064 Graphic | Used by:1065 | |
Symbol 1065 MovieClip | Uses:1052 212 1053 978 1054 1055 1063 1057 1064 1060 | Used by:Timeline |
Symbol 1066 Text | Uses:1 | Used by:Timeline |
Symbol 1067 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1068 Bitmap | Used by:1069 | |
Symbol 1069 Graphic | Uses:1068 | Used by:Timeline |
Symbol 1070 Graphic | Used by:Timeline | |
Symbol 1071 Text | Uses:1 | Used by:Timeline |
Symbol 1072 Text | Uses:1 | Used by:Timeline |
Symbol 1073 Text | Uses:1 | Used by:Timeline |
Symbol 1074 Graphic | Used by:1075 | |
Symbol 1075 MovieClip | Uses:1074 | Used by:Timeline |
Symbol 1076 Bitmap | Used by:1077 | |
Symbol 1077 Graphic | Uses:1076 | Used by:Timeline |
Symbol 1078 Text | Uses:1 | Used by:Timeline |
Symbol 1079 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1080 Graphic | Used by:1081 | |
Symbol 1081 MovieClip | Uses:1080 | Used by:1090 |
Symbol 1082 Graphic | Used by:1083 | |
Symbol 1083 MovieClip | Uses:1082 | Used by:1090 |
Symbol 1084 Graphic | Used by:1085 | |
Symbol 1085 MovieClip | Uses:1084 | Used by:1090 |
Symbol 1086 Graphic | Used by:1087 | |
Symbol 1087 MovieClip | Uses:1086 | Used by:1090 |
Symbol 1088 Graphic | Used by:1089 | |
Symbol 1089 MovieClip | Uses:1088 | Used by:1090 |
Symbol 1090 MovieClip | Uses:1081 1083 1085 1087 1089 | Used by:1091 |
Symbol 1091 MovieClip | Uses:1090 | Used by:Timeline |
Symbol 1092 Text | Uses:1 | Used by:Timeline |
Symbol 1093 Text | Uses:1 | Used by:Timeline |
Symbol 1094 Text | Uses:1 | Used by:Timeline |
Symbol 1095 Bitmap | Used by:1096 | |
Symbol 1096 Graphic | Uses:1095 | Used by:Timeline |
Symbol 1097 Graphic | Used by:Timeline | |
Symbol 1098 Text | Uses:1 | Used by:Timeline |
Symbol 1099 Text | Uses:1 | Used by:Timeline |
Symbol 1100 Graphic | Used by:Timeline | |
Symbol 1101 Text | Uses:1 | Used by:Timeline |
Symbol 1102 Graphic | Used by:1156 1211 | |
Symbol 1103 Graphic | Used by:1156 | |
Symbol 1104 Graphic | Used by:1156 | |
Symbol 1105 Graphic | Used by:1156 | |
Symbol 1106 Graphic | Used by:1156 | |
Symbol 1107 Graphic | Used by:1156 | |
Symbol 1108 Graphic | Used by:1156 | |
Symbol 1109 Graphic | Used by:1156 | |
Symbol 1110 Graphic | Used by:1156 | |
Symbol 1111 Graphic | Used by:1156 | |
Symbol 1112 Graphic | Used by:1156 | |
Symbol 1113 Graphic | Used by:1156 | |
Symbol 1114 Graphic | Used by:1156 | |
Symbol 1115 Graphic | Used by:1156 | |
Symbol 1116 Graphic | Used by:1156 | |
Symbol 1117 Graphic | Used by:1156 | |
Symbol 1118 Graphic | Used by:1156 | |
Symbol 1119 Graphic | Used by:1156 | |
Symbol 1120 Graphic | Used by:1156 | |
Symbol 1121 Graphic | Used by:1156 | |
Symbol 1122 Graphic | Used by:1156 | |
Symbol 1123 Graphic | Used by:1156 | |
Symbol 1124 Graphic | Used by:1156 | |
Symbol 1125 Graphic | Used by:1156 | |
Symbol 1126 Graphic | Used by:1156 | |
Symbol 1127 Graphic | Used by:1156 | |
Symbol 1128 Graphic | Used by:1156 | |
Symbol 1129 Graphic | Used by:1156 | |
Symbol 1130 Graphic | Used by:1156 | |
Symbol 1131 Graphic | Used by:1156 | |
Symbol 1132 Graphic | Used by:1156 | |
Symbol 1133 Graphic | Used by:1156 | |
Symbol 1134 Graphic | Used by:1156 | |
Symbol 1135 Graphic | Used by:1156 | |
Symbol 1136 Graphic | Used by:1156 | |
Symbol 1137 Graphic | Used by:1156 | |
Symbol 1138 Graphic | Used by:1156 | |
Symbol 1139 Graphic | Used by:1156 | |
Symbol 1140 Graphic | Used by:1156 | |
Symbol 1141 Graphic | Used by:1156 | |
Symbol 1142 Graphic | Used by:1156 | |
Symbol 1143 Graphic | Used by:1156 | |
Symbol 1144 Graphic | Used by:1156 | |
Symbol 1145 Graphic | Used by:1156 | |
Symbol 1146 Graphic | Used by:1156 | |
Symbol 1147 Graphic | Used by:1156 | |
Symbol 1148 Graphic | Used by:1156 | |
Symbol 1149 Graphic | Used by:1156 | |
Symbol 1150 Graphic | Used by:1156 | |
Symbol 1151 Graphic | Used by:1156 | |
Symbol 1152 Graphic | Used by:1156 | |
Symbol 1153 Graphic | Used by:1156 | |
Symbol 1154 Graphic | Used by:1156 | |
Symbol 1155 Graphic | Used by:1156 | |
Symbol 1156 MovieClip | Uses:1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 | Used by:Timeline |
Symbol 1157 Text | Uses:1 | Used by:Timeline |
Symbol 1158 Graphic | Used by:1211 | |
Symbol 1159 Graphic | Used by:1211 | |
Symbol 1160 Graphic | Used by:1211 | |
Symbol 1161 Graphic | Used by:1211 | |
Symbol 1162 Graphic | Used by:1211 | |
Symbol 1163 Graphic | Used by:1211 | |
Symbol 1164 Graphic | Used by:1211 | |
Symbol 1165 Graphic | Used by:1211 | |
Symbol 1166 Graphic | Used by:1211 | |
Symbol 1167 Graphic | Used by:1211 | |
Symbol 1168 Graphic | Used by:1211 | |
Symbol 1169 Graphic | Used by:1211 | |
Symbol 1170 Graphic | Used by:1211 | |
Symbol 1171 Graphic | Used by:1211 | |
Symbol 1172 Graphic | Used by:1211 | |
Symbol 1173 Graphic | Used by:1211 | |
Symbol 1174 Graphic | Used by:1211 | |
Symbol 1175 Graphic | Used by:1211 | |
Symbol 1176 Graphic | Used by:1211 | |
Symbol 1177 Graphic | Used by:1211 | |
Symbol 1178 Graphic | Used by:1211 | |
Symbol 1179 Graphic | Used by:1211 | |
Symbol 1180 Graphic | Used by:1211 | |
Symbol 1181 Graphic | Used by:1211 | |
Symbol 1182 Graphic | Used by:1211 | |
Symbol 1183 Graphic | Used by:1211 | |
Symbol 1184 Graphic | Used by:1211 | |
Symbol 1185 Graphic | Used by:1211 | |
Symbol 1186 Graphic | Used by:1211 | |
Symbol 1187 Graphic | Used by:1211 | |
Symbol 1188 Graphic | Used by:1211 | |
Symbol 1189 Graphic | Used by:1211 | |
Symbol 1190 Graphic | Used by:1211 | |
Symbol 1191 Graphic | Used by:1211 | |
Symbol 1192 Graphic | Used by:1211 | |
Symbol 1193 Graphic | Used by:1211 | |
Symbol 1194 Graphic | Used by:1211 | |
Symbol 1195 Graphic | Used by:1211 | |
Symbol 1196 Graphic | Used by:1211 | |
Symbol 1197 Graphic | Used by:1211 | |
Symbol 1198 Graphic | Used by:1211 | |
Symbol 1199 Graphic | Used by:1211 | |
Symbol 1200 Graphic | Used by:1211 | |
Symbol 1201 Graphic | Used by:1211 | |
Symbol 1202 Graphic | Used by:1211 | |
Symbol 1203 Graphic | Used by:1211 | |
Symbol 1204 Graphic | Used by:1211 | |
Symbol 1205 Graphic | Used by:1211 | |
Symbol 1206 Graphic | Used by:1211 | |
Symbol 1207 Graphic | Used by:1211 | |
Symbol 1208 Graphic | Used by:1211 | |
Symbol 1209 Graphic | Used by:1211 | |
Symbol 1210 Graphic | Used by:1211 | |
Symbol 1211 MovieClip | Uses:1102 1158 1028 1029 1159 1030 1031 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 | Used by:Timeline |
Symbol 1212 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1213 Text | Uses:1 | Used by:Timeline |
Symbol 1214 Text | Uses:1 | Used by:Timeline |
Symbol 1215 Bitmap | Used by:1216 | |
Symbol 1216 Graphic | Uses:1215 | Used by:Timeline |
Symbol 1217 Text | Uses:1 | Used by:Timeline |
Symbol 1218 Text | Uses:1 | Used by:Timeline |
Symbol 1219 Graphic | Used by:1220 | |
Symbol 1220 MovieClip | Uses:1219 | Used by:Timeline |
Symbol 1221 Graphic | Used by:Timeline | |
Symbol 1222 Text | Uses:1 | Used by:Timeline |
Symbol 1223 Bitmap | Used by:1224 | |
Symbol 1224 Graphic | Uses:1223 | Used by:Timeline |
Symbol 1225 Text | Uses:1 | Used by:Timeline |
Symbol 1226 EditableText | Uses:1 | Used by:Timeline |
Symbol 1227 Text | Uses:1 | Used by:Timeline |
Symbol 1228 Graphic | Used by:Timeline | |
Symbol 1229 Graphic | Used by:Timeline | |
Symbol 1230 Text | Uses:1 | Used by:Timeline |
Symbol 1231 Text | Uses:1 | Used by:Timeline |
Symbol 1232 Bitmap | Used by:1233 | |
Symbol 1233 Graphic | Uses:1232 | Used by:Timeline |
Symbol 1234 Text | Uses:1 | Used by:Timeline |
Symbol 1235 Graphic | Used by:Timeline | |
Symbol 1236 Graphic | Used by:Timeline | |
Symbol 1237 Text | Uses:1 | Used by:Timeline |
Symbol 1238 EditableText | Uses:1 | Used by:Timeline |
Symbol 1239 Text | Uses:1 | Used by:Timeline |
Symbol 1240 EditableText | Uses:1 | Used by:Timeline |
Symbol 1241 Text | Uses:1 | Used by:Timeline |
Symbol 1242 EditableText | Uses:1 | Used by:Timeline |
Symbol 1243 Text | Uses:1 | Used by:Timeline |
Symbol 1244 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1245 Graphic | Used by:1246 | |
Symbol 1246 MovieClip | Uses:1245 | Used by:1247 |
Symbol 1247 MovieClip | Uses:1246 | Used by:Timeline |
Symbol 1248 Text | Uses:1 | Used by:Timeline |
Symbol 1249 Text | Uses:1 | Used by:Timeline |
Symbol 1250 Bitmap | Used by:1251 | |
Symbol 1251 Graphic | Uses:1250 | Used by:Timeline |
Symbol 1252 Graphic | Used by:Timeline | |
Symbol 1253 Text | Uses:1 | Used by:Timeline |
Symbol 1254 Bitmap | Used by:1255 | |
Symbol 1255 Graphic | Uses:1254 | Used by:Timeline |
Symbol 1256 Text | Uses:1 | Used by:Timeline |
Symbol 1257 Graphic | Used by:Timeline | |
Symbol 1258 Text | Uses:1 | Used by:Timeline |
Symbol 1259 Text | Uses:1 | Used by:Timeline |
Symbol 1260 Text | Uses:1 | Used by:Timeline |
Symbol 1261 Text | Uses:1 | Used by:Timeline |
Symbol 1262 Text | Uses:1 | Used by:Timeline |
Symbol 1263 Text | Uses:1 | Used by:Timeline |
Symbol 1264 Text | Uses:1 | Used by:Timeline |
Symbol 1265 Graphic | Used by:1266 1268 1277 1278 | |
Symbol 1266 MovieClip | Uses:1265 | Used by:1275 Timeline |
Symbol 1267 Text | Uses:1 | Used by:Timeline |
Symbol 1268 MovieClip | Uses:1265 | Used by:1275 Timeline |
Symbol 1269 Text | Uses:1 | Used by:Timeline |
Symbol 1270 Text | Uses:1 | Used by:Timeline |
Symbol 1271 Text | Uses:1 | Used by:Timeline |
Symbol 1272 Text | Uses:1 | Used by:Timeline |
Symbol 1273 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1274 Text | Uses:1 | Used by:Timeline |
Symbol 1275 MovieClip | Uses:1266 1268 843 | Used by:Timeline |
Symbol 1276 Text | Uses:1 | Used by:Timeline |
Symbol 1277 MovieClip | Uses:1265 | Used by:1279 |
Symbol 1278 MovieClip | Uses:1265 | Used by:1279 |
Symbol 1279 MovieClip | Uses:1277 1278 843 | Used by:Timeline |
Symbol 1280 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1281 Text | Uses:1 | Used by:Timeline |
Symbol 1282 Bitmap | Used by:1283 | |
Symbol 1283 Graphic | Uses:1282 | Used by:Timeline |
Symbol 1284 Text | Uses:1 | Used by:Timeline |
Symbol 1285 Graphic | Used by:Timeline | |
Symbol 1286 Text | Uses:1 | Used by:Timeline |
Symbol 1287 Text | Uses:1 | Used by:Timeline |
Symbol 1288 Bitmap | Used by:1289 | |
Symbol 1289 Graphic | Uses:1288 | Used by:Timeline |
Symbol 1290 Text | Uses:1 | Used by:Timeline |
Symbol 1291 Bitmap | Used by:1292 | |
Symbol 1292 Graphic | Uses:1291 | Used by:Timeline |
Symbol 1293 Text | Uses:1 | Used by:Timeline |
Symbol 1294 Graphic | Used by:Timeline | |
Symbol 1295 Text | Uses:1 | Used by:Timeline |
Symbol 1296 Graphic | Used by:1298 | |
Symbol 1297 Graphic | Used by:1298 | |
Symbol 1298 MovieClip | Uses:1296 1297 | Used by:Timeline |
Symbol 1299 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1300 Text | Uses:1 | Used by:Timeline |
Symbol 1301 Text | Uses:1 | Used by:Timeline |
Symbol 1302 Text | Uses:1 | Used by:Timeline |
Symbol 1303 Bitmap | Used by:1304 | |
Symbol 1304 Graphic | Uses:1303 | Used by:Timeline |
Symbol 1305 Text | Uses:1 | Used by:Timeline |
Symbol 1306 Graphic | Used by:1307 1859 | |
Symbol 1307 MovieClip | Uses:1306 | Used by:Timeline |
Symbol 1308 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1309 Text | Uses:1 | Used by:Timeline |
Symbol 1310 Bitmap | Used by:1311 | |
Symbol 1311 Graphic | Uses:1310 | Used by:Timeline |
Symbol 1312 Graphic | Used by:Timeline | |
Symbol 1313 Text | Uses:1 | Used by:Timeline |
Symbol 1314 Text | Uses:1 | Used by:Timeline |
Symbol 1315 Text | Uses:1 | Used by:Timeline |
Symbol 1316 Button | Uses:198 | Used by:Timeline |
Symbol 1317 Button | Uses:198 | Used by:Timeline |
Symbol 1318 Button | Uses:198 | Used by:Timeline |
Symbol 1319 Button | Uses:198 | Used by:Timeline |
Symbol 1320 Button | Uses:198 | Used by:Timeline |
Symbol 1321 Button | Uses:198 | Used by:Timeline |
Symbol 1322 Button | Uses:198 | Used by:Timeline |
Symbol 1323 Graphic | Used by:Timeline | |
Symbol 1324 Text | Uses:1 | Used by:Timeline |
Symbol 1325 Bitmap | Used by:1327 | |
Symbol 1326 Bitmap | Used by:1327 | |
Symbol 1327 Graphic | Uses:1325 1326 | Used by:Timeline |
Symbol 1328 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 1329 Text | Uses:1 | Used by:Timeline |
Symbol 1330 Bitmap | Used by:1331 | |
Symbol 1331 Graphic | Uses:1330 | Used by:Timeline |
Symbol 1332 Text | Uses:1 | Used by:Timeline |
Symbol 1333 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1334 Text | Uses:1 | Used by:Timeline |
Symbol 1335 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1336 Bitmap | Used by:1337 | |
Symbol 1337 Graphic | Uses:1336 | Used by:Timeline |
Symbol 1338 Text | Uses:1 | Used by:Timeline |
Symbol 1339 Graphic | Used by:Timeline | |
Symbol 1340 Text | Uses:1 | Used by:Timeline |
Symbol 1341 Bitmap | Used by:1342 | |
Symbol 1342 Graphic | Uses:1341 | Used by:Timeline |
Symbol 1343 Graphic | Used by:Timeline | |
Symbol 1344 Text | Uses:1 | Used by:Timeline |
Symbol 1345 Text | Uses:1 | Used by:Timeline |
Symbol 1346 Text | Uses:1 | Used by:Timeline |
Symbol 1347 Bitmap | Used by:1348 | |
Symbol 1348 Graphic | Uses:1347 | Used by:Timeline |
Symbol 1349 Text | Uses:1 | Used by:Timeline |
Symbol 1350 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1351 Graphic | Used by:Timeline | |
Symbol 1352 Text | Uses:1 | Used by:Timeline |
Symbol 1353 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1354 Graphic | Used by:Timeline | |
Symbol 1355 Text | Uses:1 | Used by:Timeline |
Symbol 1356 Text | Uses:1 | Used by:Timeline |
Symbol 1357 Text | Uses:1 | Used by:Timeline |
Symbol 1358 Bitmap | Used by:1359 | |
Symbol 1359 Graphic | Uses:1358 | Used by:Timeline |
Symbol 1360 Text | Uses:1 | Used by:Timeline |
Symbol 1361 Graphic | Used by:Timeline | |
Symbol 1362 Text | Uses:1 | Used by:Timeline |
Symbol 1363 Text | Uses:1 | Used by:Timeline |
Symbol 1364 Text | Uses:1 | Used by:Timeline |
Symbol 1365 Text | Uses:1 | Used by:Timeline |
Symbol 1366 Text | Uses:1 | Used by:Timeline |
Symbol 1367 Text | Uses:1 | Used by:Timeline |
Symbol 1368 Text | Uses:1 | Used by:Timeline |
Symbol 1369 Text | Uses:1 | Used by:Timeline |
Symbol 1370 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1371 Text | Uses:1 | Used by:Timeline |
Symbol 1372 Text | Uses:1 | Used by:Timeline |
Symbol 1373 Text | Uses:1 | Used by:Timeline |
Symbol 1374 Text | Uses:1 | Used by:Timeline |
Symbol 1375 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1376 Text | Uses:1 | Used by:Timeline |
Symbol 1377 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1378 Text | Uses:1 | Used by:Timeline |
Symbol 1379 Text | Uses:1 | Used by:Timeline |
Symbol 1380 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1381 Text | Uses:1 | Used by:Timeline |
Symbol 1382 Graphic | Used by:1383 | |
Symbol 1383 MovieClip | Uses:1382 | Used by:Timeline |
Symbol 1384 Text | Uses:1 | Used by:Timeline |
Symbol 1385 Graphic | Used by:1386 | |
Symbol 1386 MovieClip | Uses:1385 | Used by:Timeline |
Symbol 1387 Text | Uses:1 | Used by:Timeline |
Symbol 1388 Graphic | Used by:1389 | |
Symbol 1389 MovieClip | Uses:1388 | Used by:Timeline |
Symbol 1390 Text | Uses:1 | Used by:Timeline |
Symbol 1391 Graphic | Used by:1392 | |
Symbol 1392 MovieClip | Uses:1391 | Used by:Timeline |
Symbol 1393 Text | Uses:1 | Used by:Timeline |
Symbol 1394 Graphic | Used by:1395 | |
Symbol 1395 MovieClip | Uses:1394 | Used by:Timeline |
Symbol 1396 Text | Uses:1 | Used by:Timeline |
Symbol 1397 Graphic | Used by:1398 | |
Symbol 1398 MovieClip | Uses:1397 | Used by:Timeline |
Symbol 1399 Text | Uses:1 | Used by:Timeline |
Symbol 1400 Graphic | Used by:1401 | |
Symbol 1401 MovieClip | Uses:1400 | Used by:Timeline |
Symbol 1402 Text | Uses:1 | Used by:Timeline |
Symbol 1403 Graphic | Used by:1404 | |
Symbol 1404 MovieClip | Uses:1403 | Used by:Timeline |
Symbol 1405 Text | Uses:1 | Used by:Timeline |
Symbol 1406 Graphic | Used by:1407 | |
Symbol 1407 MovieClip | Uses:1406 | Used by:Timeline |
Symbol 1408 Text | Uses:1 | Used by:Timeline |
Symbol 1409 Graphic | Used by:1410 | |
Symbol 1410 MovieClip | Uses:1409 | Used by:Timeline |
Symbol 1411 Text | Uses:1 | Used by:Timeline |
Symbol 1412 Text | Uses:1 | Used by:Timeline |
Symbol 1413 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1414 Text | Uses:1 | Used by:Timeline |
Symbol 1415 Text | Uses:1 | Used by:Timeline |
Symbol 1416 Bitmap | Used by:1417 1425 | |
Symbol 1417 Graphic | Uses:1416 | Used by:Timeline |
Symbol 1418 Text | Uses:1 | Used by:Timeline |
Symbol 1419 Bitmap | Used by:1420 | |
Symbol 1420 Graphic | Uses:1419 | Used by:Timeline |
Symbol 1421 Text | Uses:1 | Used by:Timeline |
Symbol 1422 Graphic | Used by:Timeline | |
Symbol 1423 Text | Uses:1 | Used by:Timeline |
Symbol 1424 Bitmap | Used by:1425 | |
Symbol 1425 Graphic | Uses:1424 1416 | Used by:Timeline |
Symbol 1426 Text | Uses:1 | Used by:Timeline |
Symbol 1427 Text | Uses:1 | Used by:Timeline |
Symbol 1428 Graphic | Used by:Timeline | |
Symbol 1429 Text | Uses:1 | Used by:Timeline |
Symbol 1430 Text | Uses:1 | Used by:Timeline |
Symbol 1431 Button | Uses:198 | Used by:Timeline |
Symbol 1432 Button | Uses:198 | Used by:Timeline |
Symbol 1433 Button | Uses:198 | Used by:Timeline |
Symbol 1434 Graphic | Used by:Timeline | |
Symbol 1435 Graphic | Used by:Timeline | |
Symbol 1436 Text | Uses:1 | Used by:Timeline |
Symbol 1437 Graphic | Used by:1438 | |
Symbol 1438 MovieClip | Uses:1437 | Used by:Timeline |
Symbol 1439 Text | Uses:1 | Used by:Timeline |
Symbol 1440 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 1441 Graphic | Used by:1473 1474 | |
Symbol 1442 Graphic | Used by:1443 | |
Symbol 1443 MovieClip | Uses:1442 | Used by:1473 1474 |
Symbol 1444 Graphic | Used by:1473 1474 | |
Symbol 1445 Graphic | Used by:1473 1474 | |
Symbol 1446 Graphic | Used by:1473 1474 | |
Symbol 1447 Graphic | Used by:1473 1474 | |
Symbol 1448 Graphic | Used by:1473 1474 | |
Symbol 1449 Graphic | Used by:1473 1474 | |
Symbol 1450 Graphic | Used by:1473 1474 | |
Symbol 1451 Graphic | Used by:1473 1474 | |
Symbol 1452 Graphic | Used by:1473 1474 | |
Symbol 1453 Graphic | Used by:1473 1474 | |
Symbol 1454 Graphic | Used by:1473 1474 | |
Symbol 1455 Graphic | Used by:1473 1474 | |
Symbol 1456 Graphic | Used by:1473 1474 | |
Symbol 1457 Graphic | Used by:1473 1474 | |
Symbol 1458 Graphic | Used by:1473 1474 | |
Symbol 1459 Graphic | Used by:1473 1474 | |
Symbol 1460 Graphic | Used by:1473 1474 | |
Symbol 1461 Graphic | Used by:1473 1474 | |
Symbol 1462 Graphic | Used by:1473 1474 | |
Symbol 1463 Graphic | Used by:1473 1474 | |
Symbol 1464 Graphic | Used by:1473 1474 | |
Symbol 1465 Graphic | Used by:1473 1474 | |
Symbol 1466 Graphic | Used by:1473 1474 | |
Symbol 1467 Graphic | Used by:1473 1474 | |
Symbol 1468 Graphic | Used by:1473 1474 | |
Symbol 1469 Graphic | Used by:1473 1474 | |
Symbol 1470 Graphic | Used by:1473 1474 | |
Symbol 1471 Graphic | Used by:1473 1474 | |
Symbol 1472 Graphic | Used by:1473 1474 | |
Symbol 1473 MovieClip | Uses:1441 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 | Used by:Timeline |
Symbol 1474 MovieClip | Uses:1441 1443 212 1444 220 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 | Used by:Timeline |
Symbol 1475 Text | Uses:1 | Used by:Timeline |
Symbol 1476 Text | Uses:1 | Used by:Timeline |
Symbol 1477 Graphic | Used by:Timeline | |
Symbol 1478 Text | Uses:1 | Used by:Timeline |
Symbol 1479 Text | Uses:1 | Used by:Timeline |
Symbol 1480 Graphic | Used by:1505 | |
Symbol 1481 Graphic | Used by:1505 | |
Symbol 1482 Graphic | Used by:1505 | |
Symbol 1483 Graphic | Used by:1505 | |
Symbol 1484 Graphic | Used by:1505 1527 | |
Symbol 1485 Graphic | Used by:1505 | |
Symbol 1486 Graphic | Used by:1505 1527 | |
Symbol 1487 Graphic | Used by:1505 | |
Symbol 1488 Graphic | Used by:1505 | |
Symbol 1489 Graphic | Used by:1505 | |
Symbol 1490 Graphic | Used by:1505 | |
Symbol 1491 Graphic | Used by:1505 1527 | |
Symbol 1492 Graphic | Used by:1505 | |
Symbol 1493 Graphic | Used by:1505 | |
Symbol 1494 Graphic | Used by:1505 | |
Symbol 1495 Graphic | Used by:1505 | |
Symbol 1496 Graphic | Used by:1505 | |
Symbol 1497 Graphic | Used by:1505 | |
Symbol 1498 Graphic | Used by:1505 | |
Symbol 1499 Graphic | Used by:1505 | |
Symbol 1500 Graphic | Used by:1505 | |
Symbol 1501 Graphic | Used by:1505 1527 | |
Symbol 1502 Graphic | Used by:1505 1527 | |
Symbol 1503 Graphic | Used by:1505 | |
Symbol 1504 Graphic | Used by:1505 | |
Symbol 1505 MovieClip | Uses:1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 | Used by:Timeline |
Symbol 1506 Text | Uses:1 | Used by:Timeline |
Symbol 1507 Graphic | Used by:1527 | |
Symbol 1508 Graphic | Used by:1527 | |
Symbol 1509 Graphic | Used by:1527 | |
Symbol 1510 Graphic | Used by:1527 | |
Symbol 1511 Graphic | Used by:1527 | |
Symbol 1512 Graphic | Used by:1527 | |
Symbol 1513 Graphic | Used by:1527 | |
Symbol 1514 Graphic | Used by:1527 | |
Symbol 1515 Graphic | Used by:1527 | |
Symbol 1516 Graphic | Used by:1527 | |
Symbol 1517 Graphic | Used by:1527 | |
Symbol 1518 Graphic | Used by:1527 | |
Symbol 1519 Graphic | Used by:1527 | |
Symbol 1520 Graphic | Used by:1527 | |
Symbol 1521 Graphic | Used by:1527 | |
Symbol 1522 Graphic | Used by:1527 | |
Symbol 1523 Graphic | Used by:1527 | |
Symbol 1524 Graphic | Used by:1527 | |
Symbol 1525 Graphic | Used by:1527 | |
Symbol 1526 Graphic | Used by:1527 | |
Symbol 1527 MovieClip | Uses:212 1507 220 1508 1509 1510 1484 1511 1486 1512 1513 1514 1515 1491 1516 1517 1518 1519 1520 1521 1522 1523 1524 1501 1502 1525 1526 | Used by:Timeline |
Symbol 1528 Text | Uses:1 | Used by:Timeline |
Symbol 1529 Text | Uses:1 | Used by:Timeline |
Symbol 1530 Graphic | Used by:Timeline | |
Symbol 1531 Text | Uses:1 | Used by:Timeline |
Symbol 1532 Text | Uses:1 | Used by:Timeline |
Symbol 1533 Text | Uses:1 | Used by:Timeline |
Symbol 1534 Text | Uses:1 | Used by:Timeline |
Symbol 1535 Text | Uses:1 | Used by:Timeline |
Symbol 1536 Button | Uses:198 | Used by:Timeline |
Symbol 1537 Button | Uses:198 | Used by:Timeline |
Symbol 1538 Button | Uses:198 | Used by:Timeline |
Symbol 1539 Button | Uses:198 | Used by:Timeline |
Symbol 1540 Button | Uses:198 | Used by:Timeline |
Symbol 1541 Button | Uses:198 | Used by:Timeline |
Symbol 1542 Button | Uses:198 | Used by:Timeline |
Symbol 1543 Text | Uses:1 | Used by:Timeline |
Symbol 1544 Button | Uses:198 | Used by:Timeline |
Symbol 1545 Button | Uses:198 | Used by:Timeline |
Symbol 1546 Text | Uses:1 | Used by:Timeline |
Symbol 1547 Text | Uses:1 | Used by:Timeline |
Symbol 1548 Button | Uses:198 | Used by:Timeline |
Symbol 1549 Text | Uses:1 | Used by:Timeline |
Symbol 1550 Button | Uses:198 | Used by:Timeline |
Symbol 1551 Button | Uses:198 | Used by:Timeline |
Symbol 1552 Text | Uses:1 | Used by:Timeline |
Symbol 1553 Button | Uses:198 | Used by:Timeline |
Symbol 1554 Button | Uses:198 | Used by:Timeline |
Symbol 1555 Button | Uses:198 | Used by:Timeline |
Symbol 1556 Text | Uses:1 | Used by:Timeline |
Symbol 1557 Graphic | Used by:Timeline | |
Symbol 1558 Text | Uses:1 | Used by:Timeline |
Symbol 1559 Bitmap | Used by:1560 | |
Symbol 1560 Graphic | Uses:1559 | Used by:Timeline |
Symbol 1561 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 1562 Text | Uses:1 | Used by:Timeline |
Symbol 1563 EditableText | Uses:1 | Used by:Timeline |
Symbol 1564 Bitmap | Used by:1565 1575 1577 1582 | |
Symbol 1565 Graphic | Uses:1564 | Used by:Timeline |
Symbol 1566 Text | Uses:1 | Used by:Timeline |
Symbol 1567 Bitmap | Used by:1568 | |
Symbol 1568 Graphic | Uses:1567 | Used by:Timeline |
Symbol 1569 Text | Uses:1 | Used by:Timeline |
Symbol 1570 Text | Uses:1 | Used by:Timeline |
Symbol 1571 Text | Uses:1 | Used by:Timeline |
Symbol 1572 Text | Uses:1 | Used by:Timeline |
Symbol 1573 Text | Uses:1 | Used by:Timeline |
Symbol 1574 Text | Uses:1 | Used by:Timeline |
Symbol 1575 Graphic | Uses:1564 | Used by:Timeline |
Symbol 1576 Text | Uses:1 | Used by:Timeline |
Symbol 1577 Graphic | Uses:1564 | Used by:Timeline |
Symbol 1578 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1579 Graphic | Used by:Timeline | |
Symbol 1580 Text | Uses:1 | Used by:Timeline |
Symbol 1581 Text | Uses:1 | Used by:Timeline |
Symbol 1582 Graphic | Uses:1564 | Used by:Timeline |
Symbol 1583 Text | Uses:1 | Used by:Timeline |
Symbol 1584 Text | Uses:1 | Used by:Timeline |
Symbol 1585 Bitmap | Used by:1586 | |
Symbol 1586 Graphic | Uses:1585 | Used by:Timeline |
Symbol 1587 Text | Uses:1 | Used by:Timeline |
Symbol 1588 EditableText | Uses:1 | Used by:Timeline |
Symbol 1589 Text | Uses:1 | Used by:Timeline |
Symbol 1590 Graphic | Used by:Timeline | |
Symbol 1591 Text | Uses:1 | Used by:Timeline |
Symbol 1592 Bitmap | Used by:1593 | |
Symbol 1593 Graphic | Uses:1592 | Used by:Timeline |
Symbol 1594 Text | Uses:1 | Used by:Timeline |
Symbol 1595 Graphic | Used by:Timeline | |
Symbol 1596 Graphic | Used by:1597 | |
Symbol 1597 Button | Uses:1596 | Used by:Timeline |
Symbol 1598 Graphic | Used by:1599 | |
Symbol 1599 Button | Uses:1598 | Used by:Timeline |
Symbol 1600 Graphic | Used by:1601 | |
Symbol 1601 Button | Uses:1600 | Used by:Timeline |
Symbol 1602 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1603 Text | Uses:1 | Used by:Timeline |
Symbol 1604 Text | Uses:1 | Used by:Timeline |
Symbol 1605 Text | Uses:1 | Used by:Timeline |
Symbol 1606 Graphic | Used by:Timeline | |
Symbol 1607 Text | Uses:1 | Used by:Timeline |
Symbol 1608 EditableText | Uses:1 | Used by:Timeline |
Symbol 1609 Text | Uses:1 | Used by:Timeline |
Symbol 1610 EditableText | Uses:1 | Used by:Timeline |
Symbol 1611 Text | Uses:1 | Used by:Timeline |
Symbol 1612 Graphic | Used by:Timeline | |
Symbol 1613 Text | Uses:1 | Used by:Timeline |
Symbol 1614 Graphic | Used by:1616 | |
Symbol 1615 Graphic | Used by:1616 | |
Symbol 1616 MovieClip | Uses:1614 1615 | Used by:Timeline |
Symbol 1617 Graphic | Used by:1619 1621 | |
Symbol 1618 Text | Uses:1 | Used by:1619 |
Symbol 1619 Button | Uses:1617 1618 | Used by:Timeline |
Symbol 1620 Text | Uses:1 | Used by:1621 |
Symbol 1621 Button | Uses:1617 1620 | Used by:Timeline |
Symbol 1622 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1623 Text | Uses:1 | Used by:Timeline |
Symbol 1624 EditableText | Uses:1 | Used by:Timeline |
Symbol 1625 Text | Uses:1 | Used by:Timeline |
Symbol 1626 Text | Uses:1 | Used by:Timeline |
Symbol 1627 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1628 Text | Uses:1 | Used by:Timeline |
Symbol 1629 Text | Uses:1 | Used by:Timeline |
Symbol 1630 Bitmap | Used by:1632 | |
Symbol 1631 Bitmap | Used by:1632 | |
Symbol 1632 Graphic | Uses:1630 1631 | Used by:Timeline |
Symbol 1633 Text | Uses:1 | Used by:Timeline |
Symbol 1634 Graphic | Used by:Timeline | |
Symbol 1635 Text | Uses:1 | Used by:Timeline |
Symbol 1636 Text | Uses:1 | Used by:Timeline |
Symbol 1637 EditableText | Uses:1 | Used by:Timeline |
Symbol 1638 Text | Uses:1 | Used by:Timeline |
Symbol 1639 EditableText | Uses:1 | Used by:Timeline |
Symbol 1640 Text | Uses:1 | Used by:1641 |
Symbol 1641 Button | Uses:696 1640 | Used by:Timeline |
Symbol 1642 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1643 Text | Uses:1 | Used by:Timeline |
Symbol 1644 Text | Uses:1 | Used by:Timeline |
Symbol 1645 Bitmap | Used by:1646 | |
Symbol 1646 Graphic | Uses:1645 | Used by:Timeline |
Symbol 1647 Text | Uses:1 | Used by:Timeline |
Symbol 1648 Graphic | Used by:Timeline | |
Symbol 1649 Text | Uses:1 | Used by:Timeline |
Symbol 1650 Text | Uses:1 | Used by:Timeline |
Symbol 1651 EditableText | Uses:1 | Used by:Timeline |
Symbol 1652 Text | Uses:1 | Used by:Timeline |
Symbol 1653 EditableText | Uses:1 | Used by:Timeline |
Symbol 1654 Text | Uses:1 | Used by:Timeline |
Symbol 1655 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1656 Text | Uses:1 | Used by:Timeline |
Symbol 1657 Text | Uses:1 | Used by:Timeline |
Symbol 1658 Bitmap | Used by:1659 | |
Symbol 1659 Graphic | Uses:1658 | Used by:Timeline |
Symbol 1660 Text | Uses:1 | Used by:Timeline |
Symbol 1661 Graphic | Used by:Timeline | |
Symbol 1662 Bitmap | Used by:1663 | |
Symbol 1663 Graphic | Uses:1662 | Used by:Timeline |
Symbol 1664 Text | Uses:1 | Used by:Timeline |
Symbol 1665 Graphic | Used by:Timeline | |
Symbol 1666 Graphic | Used by:Timeline | |
Symbol 1667 Text | Uses:1 | Used by:Timeline |
Symbol 1668 EditableText | Uses:1 | Used by:Timeline |
Symbol 1669 EditableText | Uses:1 | Used by:Timeline |
Symbol 1670 Text | Uses:1 | Used by:Timeline |
Symbol 1671 Text | Uses:1 | Used by:Timeline |
Symbol 1672 EditableText | Uses:1 | Used by:Timeline |
Symbol 1673 EditableText | Uses:1 | Used by:Timeline |
Symbol 1674 EditableText | Uses:1 | Used by:Timeline |
Symbol 1675 EditableText | Uses:1 | Used by:Timeline |
Symbol 1676 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1677 Text | Uses:1 | Used by:Timeline |
Symbol 1678 Text | Uses:1 | Used by:Timeline |
Symbol 1679 EditableText | Uses:1 | Used by:Timeline |
Symbol 1680 Text | Uses:1 | Used by:Timeline |
Symbol 1681 Text | Uses:1 | Used by:Timeline |
Symbol 1682 Font | Used by:1683 | |
Symbol 1683 EditableText | Uses:1682 | Used by:Timeline |
Symbol 1684 Text | Uses:1 | Used by:Timeline |
Symbol 1685 EditableText | Uses:1 | Used by:Timeline |
Symbol 1686 Text | Uses:1 | Used by:Timeline |
Symbol 1687 Text | Uses:1 | Used by:Timeline |
Symbol 1688 EditableText | Uses:1 | Used by:Timeline |
Symbol 1689 Text | Uses:1 | Used by:Timeline |
Symbol 1690 Text | Uses:1 | Used by:Timeline |
Symbol 1691 Text | Uses:1 | Used by:Timeline |
Symbol 1692 Text | Uses:1 | Used by:Timeline |
Symbol 1693 Text | Uses:1 | Used by:Timeline |
Symbol 1694 Graphic | Used by:Timeline | |
Symbol 1695 Text | Uses:1 | Used by:Timeline |
Symbol 1696 Text | Uses:1 | Used by:Timeline |
Symbol 1697 Button | Uses:198 | Used by:Timeline |
Symbol 1698 Button | Uses:198 | Used by:Timeline |
Symbol 1699 Button | Uses:198 | Used by:Timeline |
Symbol 1700 Button | Uses:198 | Used by:Timeline |
Symbol 1701 Button | Uses:198 | Used by:Timeline |
Symbol 1702 Text | Uses:1 | Used by:Timeline |
Symbol 1703 Graphic | Used by:1706 | |
Symbol 1704 Text | Uses:1 | Used by:1706 |
Symbol 1705 Text | Uses:1 | Used by:1706 |
Symbol 1706 Button | Uses:1703 1704 1705 | Used by:Timeline |
Symbol 1707 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 1708 Text | Uses:1 | Used by:Timeline |
Symbol 1709 Bitmap | Used by:1710 | |
Symbol 1710 Graphic | Uses:1709 | Used by:Timeline |
Symbol 1711 Text | Uses:1 | Used by:Timeline |
Symbol 1712 Bitmap | Used by:1713 | |
Symbol 1713 Graphic | Uses:1712 | Used by:Timeline |
Symbol 1714 Text | Uses:1 | Used by:Timeline |
Symbol 1715 Bitmap | Used by:1716 | |
Symbol 1716 Graphic | Uses:1715 | Used by:Timeline |
Symbol 1717 Text | Uses:1 | Used by:Timeline |
Symbol 1718 Bitmap | Used by:1719 | |
Symbol 1719 Graphic | Uses:1718 | Used by:Timeline |
Symbol 1720 Text | Uses:1 | Used by:Timeline |
Symbol 1721 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1722 Text | Uses:1 | Used by:Timeline |
Symbol 1723 Text | Uses:1 | Used by:Timeline |
Symbol 1724 Text | Uses:1 | Used by:Timeline |
Symbol 1725 EditableText | Uses:1 | Used by:Timeline |
Symbol 1726 Text | Uses:1 | Used by:Timeline |
Symbol 1727 EditableText | Uses:1 | Used by:Timeline |
Symbol 1728 Text | Uses:1 | Used by:Timeline |
Symbol 1729 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1730 Text | Uses:1 | Used by:Timeline |
Symbol 1731 Text | Uses:1 | Used by:Timeline |
Symbol 1732 Text | Uses:1 | Used by:Timeline |
Symbol 1733 Text | Uses:1 | Used by:Timeline |
Symbol 1734 Graphic | Used by:1735 | |
Symbol 1735 MovieClip | Uses:1734 | Used by:Timeline |
Symbol 1736 Text | Uses:1 | Used by:Timeline |
Symbol 1737 Graphic | Used by:Timeline | |
Symbol 1738 Text | Uses:1 | Used by:Timeline |
Symbol 1739 EditableText | Uses:1 | Used by:Timeline |
Symbol 1740 Text | Uses:1 | Used by:Timeline |
Symbol 1741 EditableText | Uses:1 | Used by:Timeline |
Symbol 1742 Text | Uses:1 | Used by:Timeline |
Symbol 1743 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1744 Graphic | Used by:Timeline | |
Symbol 1745 Text | Uses:1 | Used by:Timeline |
Symbol 1746 EditableText | Uses:1 | Used by:Timeline |
Symbol 1747 Text | Uses:1 | Used by:Timeline |
Symbol 1748 EditableText | Uses:1 | Used by:Timeline |
Symbol 1749 Text | Uses:1 | Used by:Timeline |
Symbol 1750 Text | Uses:1 | Used by:Timeline |
Symbol 1751 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1752 Graphic | Used by:Timeline | |
Symbol 1753 Text | Uses:1 | Used by:Timeline |
Symbol 1754 EditableText | Uses:1 | Used by:Timeline |
Symbol 1755 Text | Uses:1 | Used by:Timeline |
Symbol 1756 EditableText | Uses:1 | Used by:Timeline |
Symbol 1757 Text | Uses:1 | Used by:Timeline |
Symbol 1758 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1759 Text | Uses:1 | Used by:Timeline |
Symbol 1760 Text | Uses:1 | Used by:Timeline |
Symbol 1761 Text | Uses:1 | Used by:Timeline |
Symbol 1762 Text | Uses:1 | Used by:Timeline |
Symbol 1763 Graphic | Used by:1776 1792 | |
Symbol 1764 Graphic | Used by:1775 1791 | |
Symbol 1765 Graphic | Used by:1775 | |
Symbol 1766 Graphic | Used by:1775 | |
Symbol 1767 Graphic | Used by:1775 1791 | |
Symbol 1768 Graphic | Used by:1775 | |
Symbol 1769 Graphic | Used by:1775 | |
Symbol 1770 Graphic | Used by:1775 | |
Symbol 1771 Graphic | Used by:1775 1791 | |
Symbol 1772 Graphic | Used by:1775 1791 | |
Symbol 1773 Graphic | Used by:1775 1791 | |
Symbol 1774 Graphic | Used by:1775 1791 | |
Symbol 1775 MovieClip | Uses:1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 | Used by:1776 1799 |
Symbol 1776 MovieClip | Uses:1763 1775 | Used by:Timeline |
Symbol 1777 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1778 Graphic | Used by:Timeline | |
Symbol 1779 Text | Uses:1 | Used by:Timeline |
Symbol 1780 EditableText | Uses:1 | Used by:Timeline |
Symbol 1781 Text | Uses:1 | Used by:Timeline |
Symbol 1782 EditableText | Uses:1 | Used by:Timeline |
Symbol 1783 Text | Uses:1 | Used by:Timeline |
Symbol 1784 EditableText | Uses:1 | Used by:Timeline |
Symbol 1785 Text | Uses:1 | Used by:Timeline |
Symbol 1786 Graphic | Used by:1791 | |
Symbol 1787 Graphic | Used by:1791 | |
Symbol 1788 Graphic | Used by:1791 | |
Symbol 1789 Graphic | Used by:1791 | |
Symbol 1790 Graphic | Used by:1791 | |
Symbol 1791 MovieClip | Uses:1764 1786 1787 1767 1788 1789 1790 1771 1772 1773 1774 | Used by:1792 |
Symbol 1792 MovieClip | Uses:1763 1791 | Used by:Timeline |
Symbol 1793 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1794 Text | Uses:1 | Used by:Timeline |
Symbol 1795 EditableText | Uses:1 | Used by:Timeline |
Symbol 1796 Text | Uses:1 | Used by:Timeline |
Symbol 1797 Text | Uses:1 | Used by:Timeline |
Symbol 1798 Graphic | Used by:1799 | |
Symbol 1799 MovieClip | Uses:1798 1775 | Used by:Timeline |
Symbol 1800 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1801 Text | Uses:1 | Used by:Timeline |
Symbol 1802 Text | Uses:1 | Used by:Timeline |
Symbol 1803 EditableText | Uses:1 | Used by:Timeline |
Symbol 1804 Text | Uses:1 | Used by:Timeline |
Symbol 1805 Text | Uses:1 | Used by:Timeline |
Symbol 1806 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1807 Text | Uses:1 | Used by:Timeline |
Symbol 1808 EditableText | Uses:1 | Used by:Timeline |
Symbol 1809 Text | Uses:1 | Used by:Timeline |
Symbol 1810 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1811 Text | Uses:1 | Used by:Timeline |
Symbol 1812 Text | Uses:1 | Used by:Timeline |
Symbol 1813 EditableText | Uses:1 | Used by:Timeline |
Symbol 1814 Text | Uses:1 | Used by:Timeline |
Symbol 1815 Text | Uses:1 | Used by:Timeline |
Symbol 1816 EditableText | Uses:1 | Used by:Timeline |
Symbol 1817 Text | Uses:1 | Used by:Timeline |
Symbol 1818 Text | Uses:1 | Used by:Timeline |
Symbol 1819 EditableText | Uses:1 | Used by:Timeline |
Symbol 1820 Text | Uses:1 | Used by:Timeline |
Symbol 1821 Text | Uses:1 | Used by:Timeline |
Symbol 1822 Text | Uses:1 | Used by:Timeline |
Symbol 1823 Graphic | Used by:Timeline | |
Symbol 1824 Text | Uses:1 | Used by:Timeline |
Symbol 1825 Graphic | Used by:1826 | |
Symbol 1826 MovieClip | Uses:1825 | Used by:Timeline |
Symbol 1827 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1828 Text | Uses:1 | Used by:Timeline |
Symbol 1829 Text | Uses:1 | Used by:Timeline |
Symbol 1830 Bitmap | Used by:1831 | |
Symbol 1831 Graphic | Uses:1830 | Used by:Timeline |
Symbol 1832 Text | Uses:1 | Used by:Timeline |
Symbol 1833 Text | Uses:1 | Used by:Timeline |
Symbol 1834 EditableText | Uses:1 | Used by:Timeline |
Symbol 1835 Text | Uses:1 | Used by:Timeline |
Symbol 1836 Text | Uses:1 | Used by:Timeline |
Symbol 1837 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1838 Text | Uses:1 | Used by:Timeline |
Symbol 1839 EditableText | Uses:1 | Used by:Timeline |
Symbol 1840 Text | Uses:1 | Used by:Timeline |
Symbol 1841 Text | Uses:1 | Used by:Timeline |
Symbol 1842 Text | Uses:1 | Used by:Timeline |
Symbol 1843 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1844 Text | Uses:1 | Used by:Timeline |
Symbol 1845 EditableText | Uses:1 | Used by:Timeline |
Symbol 1846 Text | Uses:1 | Used by:Timeline |
Symbol 1847 Text | Uses:1 | Used by:Timeline |
Symbol 1848 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1849 EditableText | Uses:1 | Used by:Timeline |
Symbol 1850 Text | Uses:1 | Used by:Timeline |
Symbol 1851 Text | Uses:1 | Used by:Timeline |
Symbol 1852 EditableText | Uses:1 | Used by:Timeline |
Symbol 1853 Text | Uses:1 | Used by:Timeline |
Symbol 1854 Graphic | Used by:Timeline | |
Symbol 1855 Text | Uses:1 | Used by:Timeline |
Symbol 1856 Text | Uses:1 | Used by:Timeline |
Symbol 1857 EditableText | Uses:1 | Used by:Timeline |
Symbol 1858 Text | Uses:1 | Used by:Timeline |
Symbol 1859 MovieClip | Uses:1306 | Used by:Timeline |
Symbol 1860 Graphic | Used by:1861 | |
Symbol 1861 MovieClip | Uses:1860 | Used by:Timeline |
Symbol 1862 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1863 Text | Uses:1 | Used by:Timeline |
Symbol 1864 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1865 Text | Uses:1 | Used by:Timeline |
Symbol 1866 Text | Uses:1 | Used by:Timeline |
Symbol 1867 EditableText | Uses:1 | Used by:Timeline |
Symbol 1868 Text | Uses:1 | Used by:Timeline |
Symbol 1869 Text | Uses:1 | Used by:Timeline |
Symbol 1870 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1871 Text | Uses:1 | Used by:Timeline |
Symbol 1872 Text | Uses:1 | Used by:Timeline |
Symbol 1873 EditableText | Uses:1 | Used by:Timeline |
Symbol 1874 Text | Uses:1 | Used by:Timeline |
Symbol 1875 Text | Uses:1 | Used by:Timeline |
Symbol 1876 EditableText | Uses:1 | Used by:Timeline |
Symbol 1877 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1878 Text | Uses:1 | Used by:Timeline |
Symbol 1879 Text | Uses:1 | Used by:Timeline |
Symbol 1880 EditableText | Uses:1 | Used by:Timeline |
Symbol 1881 Text | Uses:1 | Used by:Timeline |
Symbol 1882 Text | Uses:1 | Used by:Timeline |
Symbol 1883 Text | Uses:1 | Used by:Timeline |
Symbol 1884 EditableText | Uses:1 | Used by:Timeline |
Symbol 1885 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1886 Text | Uses:1 | Used by:Timeline |
Symbol 1887 Text | Uses:1 | Used by:Timeline |
Symbol 1888 EditableText | Uses:1 | Used by:Timeline |
Symbol 1889 Text | Uses:1 | Used by:Timeline |
Symbol 1890 Text | Uses:1 | Used by:Timeline |
Symbol 1891 Text | Uses:1 | Used by:Timeline |
Symbol 1892 EditableText | Uses:1 | Used by:Timeline |
Symbol 1893 Text | Uses:1 | Used by:Timeline |
Symbol 1894 Text | Uses:1 | Used by:Timeline |
Symbol 1895 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 1896 Bitmap | Used by:1897 | |
Symbol 1897 Graphic | Uses:1896 | Used by:1898 |
Symbol 1898 MovieClip | Uses:1897 | Used by:Timeline |
Symbol 1899 Graphic | Used by:Timeline | |
Symbol 1900 Button | Uses:154 | Used by:Timeline |
Symbol 1901 Text | Uses:1 | Used by:Timeline |
Symbol 1902 Button | Uses:154 | Used by:Timeline |
Symbol 1903 Text | Uses:1 | Used by:Timeline |
Symbol 1904 Button | Uses:154 | Used by:Timeline |
Symbol 1905 Text | Uses:1 | Used by:Timeline |
Symbol 1906 Button | Uses:154 | Used by:Timeline |
Symbol 1907 Text | Uses:1 | Used by:Timeline |
Symbol 1908 Button | Uses:154 | Used by:Timeline |
Symbol 1909 Text | Uses:1 | Used by:Timeline |
Symbol 1910 Button | Uses:154 | Used by:Timeline |
Symbol 1911 Text | Uses:1 | Used by:Timeline |
Symbol 1912 Button | Uses:154 | Used by:Timeline |
Symbol 1913 Text | Uses:1 | Used by:Timeline |
Symbol 1914 Button | Uses:154 | Used by:Timeline |
Symbol 1915 Text | Uses:1 | Used by:Timeline |
Symbol 1916 Button | Uses:154 | Used by:Timeline |
Symbol 1917 Text | Uses:1 | Used by:Timeline |
Symbol 1918 Button | Uses:154 | Used by:Timeline |
Symbol 1919 Button | Uses:154 | Used by:Timeline |
Symbol 1920 Button | Uses:154 | Used by:Timeline |
Symbol 1921 Button | Uses:154 | Used by:Timeline |
Symbol 1922 Button | Uses:154 | Used by:Timeline |
Symbol 1923 Button | Uses:154 | Used by:Timeline |
Symbol 1924 Button | Uses:154 | Used by:Timeline |
Symbol 1925 Button | Uses:154 | Used by:Timeline |
Symbol 1926 Button | Uses:154 | Used by:Timeline |
Symbol 1927 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 1928 Text | Uses:1 | Used by:Timeline |
Symbol 1929 Bitmap | Used by:1931 | |
Symbol 1930 Bitmap | Used by:1931 | |
Symbol 1931 Graphic | Uses:1929 1930 | Used by:Timeline |
Symbol 1932 Text | Uses:1 | Used by:Timeline |
Symbol 1933 Text | Uses:1 | Used by:Timeline |
Symbol 1934 Graphic | Used by:Timeline | |
Symbol 1935 Text | Uses:1 | Used by:Timeline |
Symbol 1936 Text | Uses:1 | Used by:Timeline |
Symbol 1937 Bitmap | Used by:1938 | |
Symbol 1938 Graphic | Uses:1937 | Used by:Timeline |
Symbol 1939 Text | Uses:1 | Used by:Timeline |
Symbol 1940 Text | Uses:1 | Used by:Timeline |
Symbol 1941 Bitmap | Used by:1942 | |
Symbol 1942 Graphic | Uses:1941 | Used by:Timeline |
Symbol 1943 Text | Uses:1 | Used by:Timeline |
Symbol 1944 Text | Uses:1 | Used by:Timeline |
Symbol 1945 Text | Uses:1 | Used by:Timeline |
Symbol 1946 Text | Uses:1 | Used by:Timeline |
Symbol 1947 Text | Uses:1 | Used by:Timeline |
Symbol 1948 Bitmap | Used by:1957 | |
Symbol 1949 Bitmap | Used by:1957 | |
Symbol 1950 Bitmap | Used by:1957 | |
Symbol 1951 Bitmap | Used by:1957 | |
Symbol 1952 Bitmap | Used by:1957 | |
Symbol 1953 Bitmap | Used by:1957 | |
Symbol 1954 Bitmap | Used by:1957 | |
Symbol 1955 Bitmap | Used by:1957 | |
Symbol 1956 Bitmap | Used by:1957 | |
Symbol 1957 Graphic | Uses:1948 1949 1950 1951 1952 1953 1954 1955 1956 | Used by:Timeline |
Symbol 1958 Text | Uses:1 | Used by:Timeline |
Symbol 1959 Text | Uses:1 | Used by:Timeline |
Symbol 1960 Text | Uses:1 | Used by:Timeline |
Symbol 1961 Text | Uses:1 | Used by:Timeline |
Symbol 1962 Bitmap | Used by:1971 | |
Symbol 1963 Bitmap | Used by:1971 | |
Symbol 1964 Bitmap | Used by:1971 | |
Symbol 1965 Bitmap | Used by:1971 | |
Symbol 1966 Bitmap | Used by:1971 | |
Symbol 1967 Bitmap | Used by:1971 | |
Symbol 1968 Bitmap | Used by:1971 | |
Symbol 1969 Bitmap | Used by:1971 | |
Symbol 1970 Bitmap | Used by:1971 | |
Symbol 1971 Graphic | Uses:1962 1963 1964 1965 1966 1967 1968 1969 1970 | Used by:Timeline |
Symbol 1972 Text | Uses:1 | Used by:Timeline |
Symbol 1973 Text | Uses:1 | Used by:Timeline |
Symbol 1974 Text | Uses:1 | Used by:Timeline |
Symbol 1975 Bitmap | Used by:1984 | |
Symbol 1976 Bitmap | Used by:1984 | |
Symbol 1977 Bitmap | Used by:1984 | |
Symbol 1978 Bitmap | Used by:1984 | |
Symbol 1979 Bitmap | Used by:1984 | |
Symbol 1980 Bitmap | Used by:1984 | |
Symbol 1981 Bitmap | Used by:1984 | |
Symbol 1982 Bitmap | Used by:1984 | |
Symbol 1983 Bitmap | Used by:1984 | |
Symbol 1984 Graphic | Uses:1975 1976 1977 1978 1979 1980 1981 1982 1983 | Used by:Timeline |
Symbol 1985 Text | Uses:1 | Used by:Timeline |
Symbol 1986 Text | Uses:1 | Used by:Timeline |
Symbol 1987 Text | Uses:1 | Used by:Timeline |
Symbol 1988 Bitmap | Used by:1997 | |
Symbol 1989 Bitmap | Used by:1997 | |
Symbol 1990 Bitmap | Used by:1997 | |
Symbol 1991 Bitmap | Used by:1997 | |
Symbol 1992 Bitmap | Used by:1997 | |
Symbol 1993 Bitmap | Used by:1997 | |
Symbol 1994 Bitmap | Used by:1997 | |
Symbol 1995 Bitmap | Used by:1997 | |
Symbol 1996 Bitmap | Used by:1997 | |
Symbol 1997 Graphic | Uses:1988 1989 1990 1991 1992 1993 1994 1995 1996 | Used by:Timeline |
Symbol 1998 Text | Uses:1 | Used by:Timeline |
Symbol 1999 Text | Uses:1 | Used by:Timeline |
Symbol 2000 Text | Uses:1 | Used by:Timeline |
Symbol 2001 Bitmap | Used by:2010 | |
Symbol 2002 Bitmap | Used by:2010 | |
Symbol 2003 Bitmap | Used by:2010 | |
Symbol 2004 Bitmap | Used by:2010 | |
Symbol 2005 Bitmap | Used by:2010 | |
Symbol 2006 Bitmap | Used by:2010 | |
Symbol 2007 Bitmap | Used by:2010 | |
Symbol 2008 Bitmap | Used by:2010 | |
Symbol 2009 Bitmap | Used by:2010 | |
Symbol 2010 Graphic | Uses:2001 2002 2003 2004 2005 2006 2007 2008 2009 | Used by:Timeline |
Symbol 2011 Text | Uses:1 | Used by:Timeline |
Symbol 2012 Text | Uses:1 | Used by:Timeline |
Symbol 2013 Bitmap | Used by:2022 | |
Symbol 2014 Bitmap | Used by:2022 | |
Symbol 2015 Bitmap | Used by:2022 | |
Symbol 2016 Bitmap | Used by:2022 | |
Symbol 2017 Bitmap | Used by:2022 | |
Symbol 2018 Bitmap | Used by:2022 | |
Symbol 2019 Bitmap | Used by:2022 | |
Symbol 2020 Bitmap | Used by:2022 | |
Symbol 2021 Bitmap | Used by:2022 | |
Symbol 2022 Graphic | Uses:2013 2014 2015 2016 2017 2018 2019 2020 2021 | Used by:Timeline |
Symbol 2023 Text | Uses:1 | Used by:Timeline |
Symbol 2024 Text | Uses:1 | Used by:Timeline |
Symbol 2025 Text | Uses:1 | Used by:Timeline |
Symbol 2026 Bitmap | Used by:2035 | |
Symbol 2027 Bitmap | Used by:2035 | |
Symbol 2028 Bitmap | Used by:2035 | |
Symbol 2029 Bitmap | Used by:2035 | |
Symbol 2030 Bitmap | Used by:2035 | |
Symbol 2031 Bitmap | Used by:2035 | |
Symbol 2032 Bitmap | Used by:2035 | |
Symbol 2033 Bitmap | Used by:2035 | |
Symbol 2034 Bitmap | Used by:2035 | |
Symbol 2035 Graphic | Uses:2026 2027 2028 2029 2030 2031 2032 2033 2034 | Used by:Timeline |
Symbol 2036 Text | Uses:1 | Used by:Timeline |
Symbol 2037 Text | Uses:1 | Used by:Timeline |
Symbol 2038 Text | Uses:1 | Used by:Timeline |
Symbol 2039 Bitmap | Used by:2048 | |
Symbol 2040 Bitmap | Used by:2048 | |
Symbol 2041 Bitmap | Used by:2048 | |
Symbol 2042 Bitmap | Used by:2048 | |
Symbol 2043 Bitmap | Used by:2048 | |
Symbol 2044 Bitmap | Used by:2048 | |
Symbol 2045 Bitmap | Used by:2048 | |
Symbol 2046 Bitmap | Used by:2048 | |
Symbol 2047 Bitmap | Used by:2048 | |
Symbol 2048 Graphic | Uses:2039 2040 2041 2042 2043 2044 2045 2046 2047 | Used by:Timeline |
Symbol 2049 Text | Uses:1 | Used by:Timeline |
Symbol 2050 Text | Uses:1 | Used by:Timeline |
Symbol 2051 Text | Uses:1 | Used by:Timeline |
Symbol 2052 Bitmap | Used by:2061 | |
Symbol 2053 Bitmap | Used by:2061 | |
Symbol 2054 Bitmap | Used by:2061 | |
Symbol 2055 Bitmap | Used by:2061 | |
Symbol 2056 Bitmap | Used by:2061 | |
Symbol 2057 Bitmap | Used by:2061 | |
Symbol 2058 Bitmap | Used by:2061 | |
Symbol 2059 Bitmap | Used by:2061 | |
Symbol 2060 Bitmap | Used by:2061 | |
Symbol 2061 Graphic | Uses:2052 2053 2054 2055 2056 2057 2058 2059 2060 | Used by:Timeline |
Symbol 2062 Text | Uses:1 | Used by:Timeline |
Symbol 2063 Text | Uses:1 | Used by:Timeline |
Symbol 2064 Text | Uses:1 | Used by:Timeline |
Symbol 2065 Bitmap | Used by:2074 | |
Symbol 2066 Bitmap | Used by:2074 | |
Symbol 2067 Bitmap | Used by:2074 | |
Symbol 2068 Bitmap | Used by:2074 | |
Symbol 2069 Bitmap | Used by:2074 | |
Symbol 2070 Bitmap | Used by:2074 | |
Symbol 2071 Bitmap | Used by:2074 | |
Symbol 2072 Bitmap | Used by:2074 | |
Symbol 2073 Bitmap | Used by:2074 | |
Symbol 2074 Graphic | Uses:2065 2066 2067 2068 2069 2070 2071 2072 2073 | Used by:Timeline |
Symbol 2075 Graphic | Used by:Timeline | |
Symbol 2076 Text | Uses:1 | Used by:Timeline |
Symbol 2077 Button | Uses:154 | Used by:Timeline |
Symbol 2078 Text | Uses:1 | Used by:Timeline |
Symbol 2079 Text | Uses:1 | Used by:Timeline |
Symbol 2080 Text | Uses:1 | Used by:Timeline |
Symbol 2081 Text | Uses:1 | Used by:Timeline |
Symbol 2082 Bitmap | Used by:2083 | |
Symbol 2083 Graphic | Uses:2082 | Used by:Timeline |
Symbol 2084 Graphic | Used by:Timeline | |
Symbol 2085 Text | Uses:1 | Used by:Timeline |
Symbol 2086 Graphic | Used by:Timeline | |
Symbol 2087 Text | Uses:1 | Used by:Timeline |
Symbol 2088 Bitmap | Used by:2114 | |
Symbol 2089 Bitmap | Used by:2114 | |
Symbol 2090 Bitmap | Used by:2114 | |
Symbol 2091 Bitmap | Used by:2114 | |
Symbol 2092 Bitmap | Used by:2114 | |
Symbol 2093 Bitmap | Used by:2114 | |
Symbol 2094 Bitmap | Used by:2114 | |
Symbol 2095 Bitmap | Used by:2114 | |
Symbol 2096 Bitmap | Used by:2114 | |
Symbol 2097 Bitmap | Used by:2114 | |
Symbol 2098 Bitmap | Used by:2114 | |
Symbol 2099 Bitmap | Used by:2114 | |
Symbol 2100 Bitmap | Used by:2114 | |
Symbol 2101 Bitmap | Used by:2114 | |
Symbol 2102 Bitmap | Used by:2114 | |
Symbol 2103 Bitmap | Used by:2114 | |
Symbol 2104 Bitmap | Used by:2114 | |
Symbol 2105 Bitmap | Used by:2114 | |
Symbol 2106 Bitmap | Used by:2114 | |
Symbol 2107 Bitmap | Used by:2114 | |
Symbol 2108 Bitmap | Used by:2114 | |
Symbol 2109 Bitmap | Used by:2114 | |
Symbol 2110 Bitmap | Used by:2114 | |
Symbol 2111 Bitmap | Used by:2114 | |
Symbol 2112 Bitmap | Used by:2114 | |
Symbol 2113 Bitmap | Used by:2114 | |
Symbol 2114 Graphic | Uses:2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 | Used by:Timeline |
Symbol 2115 Text | Uses:1 | Used by:Timeline |
Symbol 2116 Text | Uses:1 | Used by:Timeline |
Symbol 2117 Text | Uses:1 | Used by:Timeline |
Symbol 2118 Text | Uses:1 | Used by:Timeline |
Symbol 2119 Text | Uses:1 | Used by:Timeline |
Symbol 2120 Text | Uses:1 | Used by:Timeline |
Symbol 2121 Text | Uses:1 | Used by:Timeline |
Symbol 2122 Text | Uses:1 | Used by:Timeline |
Symbol 2123 Text | Uses:1 | Used by:Timeline |
Symbol 2124 Text | Uses:1 | Used by:Timeline |
Symbol 2125 Text | Uses:1 | Used by:Timeline |
Symbol 2126 Text | Uses:1 | Used by:Timeline |
Symbol 2127 Text | Uses:1 | Used by:Timeline |
Symbol 2128 Text | Uses:1 | Used by:Timeline |
Symbol 2129 Text | Uses:1 | Used by:Timeline |
Symbol 2130 Text | Uses:1 | Used by:Timeline |
Symbol 2131 Text | Uses:1 | Used by:Timeline |
Symbol 2132 Text | Uses:1 | Used by:Timeline |
Symbol 2133 Text | Uses:1 | Used by:Timeline |
Symbol 2134 Text | Uses:1 | Used by:Timeline |
Symbol 2135 Text | Uses:1 | Used by:Timeline |
Symbol 2136 Text | Uses:1 | Used by:Timeline |
Symbol 2137 Text | Uses:1 | Used by:Timeline |
Symbol 2138 Text | Uses:1 | Used by:Timeline |
Symbol 2139 Text | Uses:1 | Used by:Timeline |
Symbol 2140 Text | Uses:1 | Used by:Timeline |
Symbol 2141 Text | Uses:1 | Used by:Timeline |
Symbol 2142 Text | Uses:1 | Used by:Timeline |
Symbol 2143 Bitmap | Used by:2144 | |
Symbol 2144 Graphic | Uses:2143 | Used by:Timeline |
Symbol 2145 Text | Uses:1 | Used by:Timeline |
Symbol 2146 Text | Uses:1 | Used by:Timeline |
Symbol 2147 Graphic | Used by:Timeline | |
Symbol 2148 Text | Uses:1 | Used by:Timeline |
Symbol 2149 Text | Uses:1 | Used by:Timeline |
Symbol 2150 Graphic | Used by:Timeline | |
Symbol 2151 Text | Uses:1 | Used by:Timeline |
Symbol 2152 Text | Uses:1 | Used by:Timeline |
Symbol 2153 Bitmap | Used by:2154 | |
Symbol 2154 Graphic | Uses:2153 | Used by:Timeline |
Symbol 2155 Text | Uses:1 | Used by:Timeline |
Symbol 2156 Bitmap | Used by:2157 | |
Symbol 2157 Graphic | Uses:2156 | Used by:Timeline |
Symbol 2158 Text | Uses:1 | Used by:Timeline |
Symbol 2159 Graphic | Used by:Timeline | |
Symbol 2160 Text | Uses:1 | Used by:Timeline |
Symbol 2161 Text | Uses:1 | Used by:Timeline |
Symbol 2162 Bitmap | Used by:2167 | |
Symbol 2163 Bitmap | Used by:2167 | |
Symbol 2164 Bitmap | Used by:2167 | |
Symbol 2165 Bitmap | Used by:2167 | |
Symbol 2166 Bitmap | Used by:2167 | |
Symbol 2167 Graphic | Uses:2162 2163 2164 2165 2166 | Used by:Timeline |
Symbol 2168 Text | Uses:1 | Used by:Timeline |
Symbol 2169 Text | Uses:1 | Used by:Timeline |
Symbol 2170 Text | Uses:1 | Used by:Timeline |
Symbol 2171 Bitmap | Used by:2172 | |
Symbol 2172 Graphic | Uses:2171 | Used by:Timeline |
Symbol 2173 Text | Uses:1 | Used by:Timeline |
Symbol 2174 Text | Uses:1 | Used by:Timeline |
Symbol 2175 Text | Uses:1 | Used by:Timeline |
Symbol 2176 Text | Uses:1 | Used by:Timeline |
Symbol 2177 Graphic | Used by:Timeline | |
Symbol 2178 Text | Uses:1 | Used by:Timeline |
Symbol 2179 Text | Uses:1 | Used by:Timeline |
Symbol 2180 Text | Uses:1 | Used by:Timeline |
Symbol 2181 Text | Uses:1 | Used by:Timeline |
Symbol 2182 Button | Uses:154 | Used by:Timeline |
Symbol 2183 Text | Uses:1 | Used by:Timeline |
Symbol 2184 Button | Uses:154 | Used by:Timeline |
Symbol 2185 Button | Uses:154 | Used by:Timeline |
Symbol 2186 Button | Uses:154 | Used by:Timeline |
Symbol 2187 Graphic | Used by:Timeline | |
Symbol 2188 Text | Uses:1 | Used by:Timeline |
Symbol 2189 Text | Uses:1 | Used by:Timeline |
Symbol 2190 Text | Uses:1 | Used by:Timeline |
Symbol 2191 Bitmap | Used by:2192 2201 | |
Symbol 2192 Graphic | Uses:2191 | Used by:Timeline |
Symbol 2193 Text | Uses:1 | Used by:Timeline |
Symbol 2194 Bitmap | Used by:2195 | |
Symbol 2195 Graphic | Uses:2194 | Used by:Timeline |
Symbol 2196 Text | Uses:1 | Used by:Timeline |
Symbol 2197 Bitmap | Used by:2198 | |
Symbol 2198 Graphic | Uses:2197 | Used by:Timeline |
Symbol 2199 Text | Uses:1 | Used by:Timeline |
Symbol 2200 Text | Uses:1 | Used by:Timeline |
Symbol 2201 Graphic | Uses:2191 | Used by:Timeline |
Symbol 2202 Text | Uses:1 | Used by:Timeline |
Symbol 2203 Bitmap | Used by:2204 | |
Symbol 2204 Graphic | Uses:2203 | Used by:Timeline |
Symbol 2205 Bitmap | Used by:2206 | |
Symbol 2206 Graphic | Uses:2205 | Used by:Timeline |
Symbol 2207 Text | Uses:1 | Used by:Timeline |
Symbol 2208 Text | Uses:1 | Used by:Timeline |
Symbol 2209 Text | Uses:1 | Used by:Timeline |
Symbol 2210 Text | Uses:1 | Used by:Timeline |
Symbol 2211 Bitmap | Used by:2212 | |
Symbol 2212 Graphic | Uses:2211 | Used by:Timeline |
Symbol 2213 Text | Uses:1 | Used by:Timeline |
Symbol 2214 Bitmap | Used by:2215 | |
Symbol 2215 Graphic | Uses:2214 | Used by:Timeline |
Symbol 2216 Text | Uses:1 | Used by:Timeline |
Symbol 2217 Text | Uses:1 | Used by:Timeline |
Symbol 2218 Bitmap | Used by:2219 | |
Symbol 2219 Graphic | Uses:2218 | Used by:Timeline |
Symbol 2220 Text | Uses:1 | Used by:Timeline |
Symbol 2221 Text | Uses:1 | Used by:Timeline |
Symbol 2222 Bitmap | Used by:2227 | |
Symbol 2223 Bitmap | Used by:2227 | |
Symbol 2224 Bitmap | Used by:2227 | |
Symbol 2225 Bitmap | Used by:2227 | |
Symbol 2226 Bitmap | Used by:2227 | |
Symbol 2227 Graphic | Uses:2222 2223 2224 2225 2226 | Used by:Timeline |
Symbol 2228 Text | Uses:1 | Used by:Timeline |
Symbol 2229 Text | Uses:1 | Used by:Timeline |
Symbol 2230 Text | Uses:1 | Used by:Timeline |
Symbol 2231 Text | Uses:1 | Used by:Timeline |
Symbol 2232 Text | Uses:1 | Used by:Timeline |
Symbol 2233 Bitmap | Used by:2238 | |
Symbol 2234 Bitmap | Used by:2238 | |
Symbol 2235 Bitmap | Used by:2238 | |
Symbol 2236 Bitmap | Used by:2238 | |
Symbol 2237 Bitmap | Used by:2238 | |
Symbol 2238 Graphic | Uses:2233 2234 2235 2236 2237 | Used by:Timeline |
Symbol 2239 Text | Uses:1 | Used by:Timeline |
Symbol 2240 Text | Uses:1 | Used by:Timeline |
Symbol 2241 Text | Uses:1 | Used by:Timeline |
Symbol 2242 Text | Uses:1 | Used by:Timeline |
Symbol 2243 Text | Uses:1 | Used by:Timeline |
Symbol 2244 Bitmap | Used by:2247 | |
Symbol 2245 Bitmap | Used by:2247 | |
Symbol 2246 Bitmap | Used by:2247 | |
Symbol 2247 Graphic | Uses:2244 2245 2246 | Used by:Timeline |
Symbol 2248 Text | Uses:1 | Used by:Timeline |
Symbol 2249 Text | Uses:1 | Used by:Timeline |
Symbol 2250 Text | Uses:1 | Used by:Timeline |
Symbol 2251 Bitmap | Used by:2256 | |
Symbol 2252 Bitmap | Used by:2256 | |
Symbol 2253 Bitmap | Used by:2256 | |
Symbol 2254 Bitmap | Used by:2256 | |
Symbol 2255 Bitmap | Used by:2256 | |
Symbol 2256 Graphic | Uses:2251 2252 2253 2254 2255 | Used by:Timeline |
Symbol 2257 Text | Uses:1 | Used by:Timeline |
Symbol 2258 Text | Uses:1 | Used by:Timeline |
Symbol 2259 Text | Uses:1 | Used by:Timeline |
Symbol 2260 Text | Uses:1 | Used by:Timeline |
Symbol 2261 Text | Uses:1 | Used by:Timeline |
Symbol 2262 Text | Uses:1 | Used by:Timeline |
Symbol 2263 Text | Uses:1 | Used by:Timeline |
Symbol 2264 Graphic | Used by:Timeline | |
Symbol 2265 Text | Uses:1 | Used by:Timeline |
Symbol 2266 Text | Uses:1 | Used by:Timeline |
Symbol 2267 Bitmap | Used by:2268 | |
Symbol 2268 Graphic | Uses:2267 | Used by:Timeline |
Symbol 2269 Text | Uses:1 | Used by:Timeline |
Symbol 2270 Text | Uses:1 | Used by:Timeline |
Symbol 2271 Bitmap | Used by:2272 2288 2293 2296 2308 2310 2319 2330 2339 2342 2347 2352 2355 | |
Symbol 2272 Graphic | Uses:2271 | Used by:Timeline |
Symbol 2273 Button | Uses:154 | Used by:Timeline |
Symbol 2274 Button | Uses:154 | Used by:Timeline |
Symbol 2275 Button | Uses:154 | Used by:Timeline |
Symbol 2276 Button | Uses:154 | Used by:Timeline |
Symbol 2277 Button | Uses:154 | Used by:Timeline |
Symbol 2278 Button | Uses:154 | Used by:Timeline |
Symbol 2279 Button | Uses:154 | Used by:Timeline |
Symbol 2280 Button | Uses:154 | Used by:Timeline |
Symbol 2281 Button | Uses:154 | Used by:Timeline |
Symbol 2282 Button | Uses:154 | Used by:Timeline |
Symbol 2283 Button | Uses:154 | Used by:Timeline |
Symbol 2284 Button | Uses:154 | Used by:Timeline |
Symbol 2285 Graphic | Used by:Timeline | |
Symbol 2286 Text | Uses:1 | Used by:Timeline |
Symbol 2287 Text | Uses:1 | Used by:Timeline |
Symbol 2288 Graphic | Uses:2271 | Used by:Timeline |
Symbol 2289 Text | Uses:1 | Used by:Timeline |
Symbol 2290 Graphic | Used by:Timeline | |
Symbol 2291 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 2292 Text | Uses:1 | Used by:Timeline |
Symbol 2293 Graphic | Uses:2271 | Used by:Timeline |
Symbol 2294 Text | Uses:1 | Used by:Timeline |
Symbol 2295 Text | Uses:1 | Used by:Timeline |
Symbol 2296 Graphic | Uses:2271 | Used by:Timeline |
Symbol 2297 Text | Uses:1 | Used by:Timeline |
Symbol 2298 Bitmap | Used by:2301 | |
Symbol 2299 Bitmap | Used by:2301 2305 | |
Symbol 2300 Bitmap | Used by:2301 | |
Symbol 2301 Graphic | Uses:2298 2299 2300 | Used by:Timeline |
Symbol 2302 Text | Uses:1 | Used by:Timeline |
Symbol 2303 Text | Uses:1 | Used by:Timeline |
Symbol 2304 Text | Uses:1 | Used by:Timeline |
Symbol 2305 Graphic | Uses:2299 | Used by:Timeline |
Symbol 2306 Graphic | Used by:Timeline | |
Symbol 2307 Text | Uses:1 | Used by:Timeline |
Symbol 2308 Graphic | Uses:2271 | Used by:Timeline |
Symbol 2309 Text | Uses:1 | Used by:Timeline |
Symbol 2310 Graphic | Uses:2271 | Used by:Timeline |
Symbol 2311 Bitmap | Used by:2312 | |
Symbol 2312 Graphic | Uses:2311 | Used by:Timeline |
Symbol 2313 Text | Uses:1 | Used by:Timeline |
Symbol 2314 Text | Uses:1 | Used by:Timeline |
Symbol 2315 Graphic | Used by:Timeline | |
Symbol 2316 Text | Uses:1 | Used by:Timeline |
Symbol 2317 Text | Uses:1 | Used by:Timeline |
Symbol 2318 Text | Uses:1 | Used by:Timeline |
Symbol 2319 Graphic | Uses:2271 | Used by:Timeline |
Symbol 2320 Text | Uses:1 | Used by:Timeline |
Symbol 2321 Bitmap | Used by:2322 | |
Symbol 2322 Graphic | Uses:2321 | Used by:Timeline |
Symbol 2323 Text | Uses:1 | Used by:Timeline |
Symbol 2324 Text | Uses:1 | Used by:Timeline |
Symbol 2325 Graphic | Used by:Timeline | |
Symbol 2326 Text | Uses:1 | Used by:Timeline |
Symbol 2327 Bitmap | Used by:2328 | |
Symbol 2328 Graphic | Uses:2327 | Used by:Timeline |
Symbol 2329 Text | Uses:1 | Used by:Timeline |
Symbol 2330 Graphic | Uses:2271 | Used by:Timeline |
Symbol 2331 Text | Uses:1 | Used by:Timeline |
Symbol 2332 Graphic | Used by:Timeline | |
Symbol 2333 Text | Uses:1 | Used by:Timeline |
Symbol 2334 Text | Uses:1 | Used by:Timeline |
Symbol 2335 Button | Uses:154 | Used by:Timeline |
Symbol 2336 Text | Uses:1 | Used by:Timeline |
Symbol 2337 Font | Used by:2338 3554 | |
Symbol 2338 EditableText | Uses:2337 | Used by:Timeline |
Symbol 2339 Graphic | Uses:2271 | Used by:Timeline |
Symbol 2340 Text | Uses:1 | Used by:Timeline |
Symbol 2341 Bitmap | Used by:2342 | |
Symbol 2342 Graphic | Uses:2341 2271 | Used by:Timeline |
Symbol 2343 Text | Uses:1 | Used by:Timeline |
Symbol 2344 Text | Uses:1 | Used by:Timeline |
Symbol 2345 Text | Uses:1 | Used by:Timeline |
Symbol 2346 Bitmap | Used by:2347 | |
Symbol 2347 Graphic | Uses:2346 2271 | Used by:Timeline |
Symbol 2348 Text | Uses:1 | Used by:Timeline |
Symbol 2349 Graphic | Used by:Timeline | |
Symbol 2350 Text | Uses:1 | Used by:Timeline |
Symbol 2351 Bitmap | Used by:2352 | |
Symbol 2352 Graphic | Uses:2351 2271 | Used by:Timeline |
Symbol 2353 Text | Uses:1 | Used by:Timeline |
Symbol 2354 Text | Uses:1 | Used by:Timeline |
Symbol 2355 Graphic | Uses:2271 | Used by:Timeline |
Symbol 2356 Text | Uses:1 | Used by:Timeline |
Symbol 2357 Text | Uses:1 | Used by:Timeline |
Symbol 2358 Text | Uses:1 | Used by:Timeline |
Symbol 2359 Graphic | Used by:Timeline | |
Symbol 2360 Text | Uses:1 | Used by:Timeline |
Symbol 2361 Text | Uses:1 | Used by:Timeline |
Symbol 2362 Text | Uses:1 | Used by:Timeline |
Symbol 2363 Text | Uses:1 | Used by:Timeline |
Symbol 2364 Text | Uses:1 | Used by:Timeline |
Symbol 2365 Text | Uses:1 | Used by:Timeline |
Symbol 2366 Text | Uses:1 | Used by:Timeline |
Symbol 2367 Button | Uses:154 | Used by:Timeline |
Symbol 2368 Button | Uses:154 | Used by:Timeline |
Symbol 2369 Button | Uses:154 | Used by:Timeline |
Symbol 2370 Button | Uses:154 | Used by:Timeline |
Symbol 2371 Button | Uses:154 | Used by:Timeline |
Symbol 2372 Button | Uses:154 | Used by:Timeline |
Symbol 2373 Graphic | Used by:Timeline | |
Symbol 2374 Text | Uses:1 | Used by:Timeline |
Symbol 2375 Text | Uses:1 | Used by:Timeline |
Symbol 2376 Graphic | Used by:Timeline | |
Symbol 2377 Text | Uses:1 | Used by:Timeline |
Symbol 2378 Text | Uses:1 | Used by:Timeline |
Symbol 2379 Bitmap | Used by:2380 | |
Symbol 2380 Graphic | Uses:2379 | Used by:Timeline |
Symbol 2381 Button | Uses:154 | Used by:Timeline |
Symbol 2382 Text | Uses:1 | Used by:Timeline |
Symbol 2383 Font | Used by:2384 3555 | |
Symbol 2384 Text | Uses:2383 | Used by:Timeline |
Symbol 2385 Graphic | Used by:Timeline | |
Symbol 2386 Text | Uses:1 | Used by:Timeline |
Symbol 2387 Graphic | Used by:Timeline | |
Symbol 2388 Text | Uses:1 | Used by:Timeline |
Symbol 2389 Bitmap | Used by:2390 | |
Symbol 2390 Graphic | Uses:2389 | Used by:2391 |
Symbol 2391 MovieClip | Uses:2390 | Used by:Timeline |
Symbol 2392 Graphic | Used by:Timeline | |
Symbol 2393 Button | Uses:154 | Used by:Timeline |
Symbol 2394 Text | Uses:1 | Used by:Timeline |
Symbol 2395 Button | Uses:154 | Used by:Timeline |
Symbol 2396 Text | Uses:1 | Used by:Timeline |
Symbol 2397 Button | Uses:154 | Used by:Timeline |
Symbol 2398 Text | Uses:1 | Used by:Timeline |
Symbol 2399 Button | Uses:154 | Used by:Timeline |
Symbol 2400 Text | Uses:1 | Used by:Timeline |
Symbol 2401 Button | Uses:154 | Used by:Timeline |
Symbol 2402 Text | Uses:1 | Used by:Timeline |
Symbol 2403 Button | Uses:154 | Used by:Timeline |
Symbol 2404 Button | Uses:154 | Used by:Timeline |
Symbol 2405 Button | Uses:154 | Used by:Timeline |
Symbol 2406 Button | Uses:154 | Used by:Timeline |
Symbol 2407 Button | Uses:154 | Used by:Timeline |
Symbol 2408 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 2409 Graphic | Used by:Timeline | |
Symbol 2410 Text | Uses:1 | Used by:Timeline |
Symbol 2411 Text | Uses:1 | Used by:Timeline |
Symbol 2412 Button | Uses:154 | Used by:Timeline |
Symbol 2413 Button | Uses:154 | Used by:Timeline |
Symbol 2414 Button | Uses:154 | Used by:Timeline |
Symbol 2415 Button | Uses:154 | Used by:Timeline |
Symbol 2416 Button | Uses:154 | Used by:Timeline |
Symbol 2417 Button | Uses:154 | Used by:Timeline |
Symbol 2418 Button | Uses:154 | Used by:Timeline |
Symbol 2419 Graphic | Used by:Timeline | |
Symbol 2420 Text | Uses:1 | Used by:Timeline |
Symbol 2421 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 2422 Text | Uses:1 | Used by:Timeline |
Symbol 2423 Bitmap | Used by:2424 2426 | |
Symbol 2424 Graphic | Uses:2423 | Used by:Timeline |
Symbol 2425 Text | Uses:1 | Used by:Timeline |
Symbol 2426 Graphic | Uses:2423 | Used by:Timeline |
Symbol 2427 Text | Uses:1 | Used by:Timeline |
Symbol 2428 Bitmap | Used by:2429 2441 2445 | |
Symbol 2429 Graphic | Uses:2428 | Used by:Timeline |
Symbol 2430 Text | Uses:1 | Used by:Timeline |
Symbol 2431 Text | Uses:1 | Used by:Timeline |
Symbol 2432 Bitmap | Used by:2433 | |
Symbol 2433 Graphic | Uses:2432 | Used by:Timeline |
Symbol 2434 Text | Uses:1 | Used by:Timeline |
Symbol 2435 Graphic | Used by:Timeline | |
Symbol 2436 Text | Uses:1 | Used by:Timeline |
Symbol 2437 Text | Uses:1 | Used by:Timeline |
Symbol 2438 Bitmap | Used by:2439 | |
Symbol 2439 Graphic | Uses:2438 | Used by:Timeline |
Symbol 2440 Text | Uses:1 | Used by:Timeline |
Symbol 2441 Graphic | Uses:2428 | Used by:Timeline |
Symbol 2442 Text | Uses:1 | Used by:Timeline |
Symbol 2443 Text | Uses:1 | Used by:Timeline |
Symbol 2444 Text | Uses:1 | Used by:Timeline |
Symbol 2445 Graphic | Uses:2428 | Used by:Timeline |
Symbol 2446 Text | Uses:1 | Used by:Timeline |
Symbol 2447 Text | Uses:1 | Used by:Timeline |
Symbol 2448 Bitmap | Used by:2449 2479 2490 2525 | |
Symbol 2449 Graphic | Uses:2448 | Used by:Timeline |
Symbol 2450 Text | Uses:1 | Used by:Timeline |
Symbol 2451 Text | Uses:1 | Used by:Timeline |
Symbol 2452 Bitmap | Used by:2453 | |
Symbol 2453 Graphic | Uses:2452 | Used by:Timeline |
Symbol 2454 Text | Uses:1 | Used by:Timeline |
Symbol 2455 Bitmap | Used by:2456 | |
Symbol 2456 Graphic | Uses:2455 | Used by:Timeline |
Symbol 2457 Text | Uses:1 | Used by:Timeline |
Symbol 2458 Bitmap | Used by:2459 2462 2469 | |
Symbol 2459 Graphic | Uses:2458 | Used by:Timeline |
Symbol 2460 Text | Uses:1 | Used by:Timeline |
Symbol 2461 Text | Uses:1 | Used by:Timeline |
Symbol 2462 Graphic | Uses:2458 | Used by:Timeline |
Symbol 2463 Text | Uses:1 | Used by:Timeline |
Symbol 2464 Text | Uses:1 | Used by:Timeline |
Symbol 2465 Bitmap | Used by:2466 | |
Symbol 2466 Graphic | Uses:2465 | Used by:Timeline |
Symbol 2467 Text | Uses:1 | Used by:Timeline |
Symbol 2468 Text | Uses:1 | Used by:Timeline |
Symbol 2469 Graphic | Uses:2458 | Used by:Timeline |
Symbol 2470 Text | Uses:1 | Used by:Timeline |
Symbol 2471 Bitmap | Used by:2472 | |
Symbol 2472 Graphic | Uses:2471 | Used by:Timeline |
Symbol 2473 Text | Uses:1 | Used by:Timeline |
Symbol 2474 Text | Uses:1 | Used by:Timeline |
Symbol 2475 Text | Uses:1 | Used by:Timeline |
Symbol 2476 Bitmap | Used by:2477 | |
Symbol 2477 Graphic | Uses:2476 | Used by:Timeline |
Symbol 2478 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 2479 Graphic | Uses:2448 | Used by:Timeline |
Symbol 2480 Text | Uses:1 | Used by:Timeline |
Symbol 2481 Graphic | Used by:Timeline | |
Symbol 2482 Text | Uses:1 | Used by:Timeline |
Symbol 2483 Bitmap | Used by:2484 | |
Symbol 2484 Graphic | Uses:2483 | Used by:Timeline |
Symbol 2485 Text | Uses:1 | Used by:Timeline |
Symbol 2486 Bitmap | Used by:2487 | |
Symbol 2487 Graphic | Uses:2486 | Used by:Timeline |
Symbol 2488 Text | Uses:1 | Used by:Timeline |
Symbol 2489 Bitmap | Used by:2490 | |
Symbol 2490 Graphic | Uses:2489 2448 | Used by:Timeline |
Symbol 2491 Text | Uses:1 | Used by:Timeline |
Symbol 2492 Bitmap | Used by:2493 | |
Symbol 2493 Graphic | Uses:2492 | Used by:Timeline |
Symbol 2494 Text | Uses:1 | Used by:Timeline |
Symbol 2495 Bitmap | Used by:2496 | |
Symbol 2496 Graphic | Uses:2495 | Used by:Timeline |
Symbol 2497 Text | Uses:1 | Used by:Timeline |
Symbol 2498 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 2499 Text | Uses:1 | Used by:Timeline |
Symbol 2500 Bitmap | Used by:2501 | |
Symbol 2501 Graphic | Uses:2500 | Used by:Timeline |
Symbol 2502 Text | Uses:1 | Used by:Timeline |
Symbol 2503 Bitmap | Used by:2504 | |
Symbol 2504 Graphic | Uses:2503 | Used by:Timeline |
Symbol 2505 Text | Uses:1 | Used by:Timeline |
Symbol 2506 Text | Uses:1 | Used by:Timeline |
Symbol 2507 Bitmap | Used by:2508 | |
Symbol 2508 Graphic | Uses:2507 | Used by:Timeline |
Symbol 2509 Text | Uses:1 | Used by:Timeline |
Symbol 2510 Graphic | Used by:Timeline | |
Symbol 2511 Text | Uses:1 | Used by:Timeline |
Symbol 2512 Text | Uses:1 | Used by:Timeline |
Symbol 2513 Graphic | Used by:2514 | |
Symbol 2514 MovieClip | Uses:2513 | Used by:Timeline |
Symbol 2515 Text | Uses:1 | Used by:Timeline |
Symbol 2516 Bitmap | Used by:2517 | |
Symbol 2517 Graphic | Uses:2516 | Used by:Timeline |
Symbol 2518 Text | Uses:1 | Used by:Timeline |
Symbol 2519 Text | Uses:1 | Used by:Timeline |
Symbol 2520 Bitmap | Used by:2521 | |
Symbol 2521 Graphic | Uses:2520 | Used by:Timeline |
Symbol 2522 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 2523 Text | Uses:1 | Used by:Timeline |
Symbol 2524 Text | Uses:1 | Used by:Timeline |
Symbol 2525 Graphic | Uses:2448 | Used by:Timeline |
Symbol 2526 Text | Uses:1 | Used by:Timeline |
Symbol 2527 Bitmap | Used by:2528 | |
Symbol 2528 Graphic | Uses:2527 | Used by:Timeline |
Symbol 2529 Text | Uses:1 | Used by:Timeline |
Symbol 2530 Bitmap | Used by:2531 | |
Symbol 2531 Graphic | Uses:2530 | Used by:Timeline |
Symbol 2532 Text | Uses:1 | Used by:Timeline |
Symbol 2533 Text | Uses:1 | Used by:Timeline |
Symbol 2534 Bitmap | Used by:2537 | |
Symbol 2535 Bitmap | Used by:2537 | |
Symbol 2536 Bitmap | Used by:2537 2546 2549 2552 2555 | |
Symbol 2537 Graphic | Uses:2534 2535 2536 | Used by:Timeline |
Symbol 2538 Text | Uses:1 | Used by:Timeline |
Symbol 2539 Text | Uses:1 | Used by:Timeline |
Symbol 2540 Text | Uses:1 | Used by:Timeline |
Symbol 2541 Bitmap | Used by:2542 | |
Symbol 2542 Graphic | Uses:2541 | Used by:Timeline |
Symbol 2543 Text | Uses:1 | Used by:Timeline |
Symbol 2544 Text | Uses:1 | Used by:Timeline |
Symbol 2545 Bitmap | Used by:2546 | |
Symbol 2546 Graphic | Uses:2545 2536 | Used by:Timeline |
Symbol 2547 Text | Uses:1 | Used by:Timeline |
Symbol 2548 Bitmap | Used by:2549 | |
Symbol 2549 Graphic | Uses:2548 2536 | Used by:Timeline |
Symbol 2550 Text | Uses:1 | Used by:Timeline |
Symbol 2551 Bitmap | Used by:2552 | |
Symbol 2552 Graphic | Uses:2551 2536 | Used by:Timeline |
Symbol 2553 Text | Uses:1 | Used by:Timeline |
Symbol 2554 Bitmap | Used by:2555 | |
Symbol 2555 Graphic | Uses:2554 2536 | Used by:Timeline |
Symbol 2556 Text | Uses:1 | Used by:Timeline |
Symbol 2557 Bitmap | Used by:2558 | |
Symbol 2558 Graphic | Uses:2557 | Used by:Timeline |
Symbol 2559 Text | Uses:1 | Used by:Timeline |
Symbol 2560 Bitmap | Used by:2561 | |
Symbol 2561 Graphic | Uses:2560 | Used by:Timeline |
Symbol 2562 Text | Uses:1 | Used by:Timeline |
Symbol 2563 Bitmap | Used by:2564 | |
Symbol 2564 Graphic | Uses:2563 | Used by:Timeline |
Symbol 2565 Text | Uses:1 | Used by:Timeline |
Symbol 2566 Bitmap | Used by:2567 | |
Symbol 2567 Graphic | Uses:2566 | Used by:Timeline |
Symbol 2568 Text | Uses:1 | Used by:Timeline |
Symbol 2569 Bitmap | Used by:2570 | |
Symbol 2570 Graphic | Uses:2569 | Used by:Timeline |
Symbol 2571 Text | Uses:1 | Used by:Timeline |
Symbol 2572 Graphic | Used by:Timeline | |
Symbol 2573 Text | Uses:1 | Used by:Timeline |
Symbol 2574 Text | Uses:1 | Used by:Timeline |
Symbol 2575 Bitmap | Used by:2576 | |
Symbol 2576 Graphic | Uses:2575 | Used by:Timeline |
Symbol 2577 Text | Uses:1 | Used by:Timeline |
Symbol 2578 Text | Uses:1 | Used by:Timeline |
Symbol 2579 Bitmap | Used by:2580 | |
Symbol 2580 Graphic | Uses:2579 | Used by:Timeline |
Symbol 2581 Bitmap | Used by:2582 | |
Symbol 2582 Graphic | Uses:2581 | Used by:Timeline |
Symbol 2583 Text | Uses:1 | Used by:Timeline |
Symbol 2584 Bitmap | Used by:2585 | |
Symbol 2585 Graphic | Uses:2584 | Used by:Timeline |
Symbol 2586 Text | Uses:1 | Used by:Timeline |
Symbol 2587 Graphic | Used by:Timeline | |
Symbol 2588 Text | Uses:1 | Used by:Timeline |
Symbol 2589 Bitmap | Used by:2590 | |
Symbol 2590 Graphic | Uses:2589 | Used by:Timeline |
Symbol 2591 Text | Uses:1 | Used by:Timeline |
Symbol 2592 Text | Uses:1 | Used by:Timeline |
Symbol 2593 Bitmap | Used by:2594 | |
Symbol 2594 Graphic | Uses:2593 | Used by:Timeline |
Symbol 2595 Text | Uses:1 | Used by:Timeline |
Symbol 2596 Graphic | Used by:Timeline | |
Symbol 2597 Text | Uses:1 | Used by:Timeline |
Symbol 2598 Bitmap | Used by:2599 | |
Symbol 2599 Graphic | Uses:2598 | Used by:Timeline |
Symbol 2600 Text | Uses:1 | Used by:Timeline |
Symbol 2601 Graphic | Used by:Timeline | |
Symbol 2602 Graphic | Used by:Timeline | |
Symbol 2603 Text | Uses:1 | Used by:Timeline |
Symbol 2604 Bitmap | Used by:2605 | |
Symbol 2605 Graphic | Uses:2604 | Used by:Timeline |
Symbol 2606 Text | Uses:1 | Used by:Timeline |
Symbol 2607 Bitmap | Used by:2608 | |
Symbol 2608 Graphic | Uses:2607 | Used by:Timeline |
Symbol 2609 Text | Uses:1 | Used by:Timeline |
Symbol 2610 Text | Uses:1 | Used by:Timeline |
Symbol 2611 Bitmap | Used by:2612 | |
Symbol 2612 Graphic | Uses:2611 | Used by:Timeline |
Symbol 2613 Text | Uses:1 | Used by:Timeline |
Symbol 2614 Bitmap | Used by:2616 | |
Symbol 2615 Bitmap | Used by:2616 | |
Symbol 2616 Graphic | Uses:2614 2615 | Used by:Timeline |
Symbol 2617 Text | Uses:1 | Used by:Timeline |
Symbol 2618 Graphic | Used by:Timeline | |
Symbol 2619 Text | Uses:1 | Used by:Timeline |
Symbol 2620 Text | Uses:1 | Used by:Timeline |
Symbol 2621 Button | Uses:154 | Used by:Timeline |
Symbol 2622 Button | Uses:154 | Used by:Timeline |
Symbol 2623 Button | Uses:154 | Used by:Timeline |
Symbol 2624 Button | Uses:154 | Used by:Timeline |
Symbol 2625 Button | Uses:154 | Used by:Timeline |
Symbol 2626 Graphic | Used by:Timeline | |
Symbol 2627 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 2628 Text | Uses:1 | Used by:Timeline |
Symbol 2629 Bitmap | Used by:2630 | |
Symbol 2630 Graphic | Uses:2629 | Used by:Timeline |
Symbol 2631 Text | Uses:1 | Used by:Timeline |
Symbol 2632 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 2633 Text | Uses:1 | Used by:Timeline |
Symbol 2634 Bitmap | Used by:2635 | |
Symbol 2635 Graphic | Uses:2634 | Used by:Timeline |
Symbol 2636 Text | Uses:1 | Used by:Timeline |
Symbol 2637 Graphic | Used by:Timeline | |
Symbol 2638 Graphic | Used by:2686 | |
Symbol 2639 Graphic | Used by:2686 | |
Symbol 2640 Graphic | Used by:2686 | |
Symbol 2641 Graphic | Used by:2686 | |
Symbol 2642 Graphic | Used by:2686 | |
Symbol 2643 Graphic | Used by:2686 | |
Symbol 2644 Graphic | Used by:2686 | |
Symbol 2645 Graphic | Used by:2686 | |
Symbol 2646 Graphic | Used by:2686 | |
Symbol 2647 Graphic | Used by:2686 | |
Symbol 2648 Graphic | Used by:2686 | |
Symbol 2649 Graphic | Used by:2686 | |
Symbol 2650 Graphic | Used by:2686 | |
Symbol 2651 Graphic | Used by:2686 | |
Symbol 2652 Graphic | Used by:2686 | |
Symbol 2653 Graphic | Used by:2686 | |
Symbol 2654 Graphic | Used by:2686 | |
Symbol 2655 Graphic | Used by:2686 | |
Symbol 2656 Graphic | Used by:2686 | |
Symbol 2657 Graphic | Used by:2686 | |
Symbol 2658 Graphic | Used by:2686 | |
Symbol 2659 Graphic | Used by:2686 | |
Symbol 2660 Graphic | Used by:2686 | |
Symbol 2661 Graphic | Used by:2686 | |
Symbol 2662 Graphic | Used by:2686 | |
Symbol 2663 Graphic | Used by:2686 | |
Symbol 2664 Graphic | Used by:2686 | |
Symbol 2665 Graphic | Used by:2686 | |
Symbol 2666 Graphic | Used by:2686 | |
Symbol 2667 Graphic | Used by:2686 | |
Symbol 2668 Graphic | Used by:2686 | |
Symbol 2669 Graphic | Used by:2686 | |
Symbol 2670 Graphic | Used by:2686 | |
Symbol 2671 Graphic | Used by:2686 | |
Symbol 2672 Graphic | Used by:2686 | |
Symbol 2673 Graphic | Used by:2686 | |
Symbol 2674 Graphic | Used by:2686 | |
Symbol 2675 Graphic | Used by:2686 | |
Symbol 2676 Graphic | Used by:2686 | |
Symbol 2677 Graphic | Used by:2686 | |
Symbol 2678 Graphic | Used by:2686 | |
Symbol 2679 Graphic | Used by:2686 | |
Symbol 2680 Graphic | Used by:2686 | |
Symbol 2681 Graphic | Used by:2686 | |
Symbol 2682 Graphic | Used by:2686 | |
Symbol 2683 Graphic | Used by:2686 | |
Symbol 2684 Graphic | Used by:2686 | |
Symbol 2685 Graphic | Used by:2686 | |
Symbol 2686 MovieClip | Uses:2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 | Used by:Timeline |
Symbol 2687 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 2688 Text | Uses:1 | Used by:Timeline |
Symbol 2689 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 2690 Text | Uses:1 | Used by:Timeline |
Symbol 2691 Bitmap | Used by:2692 | |
Symbol 2692 Graphic | Uses:2691 | Used by:Timeline |
Symbol 2693 Text | Uses:1 | Used by:Timeline |
Symbol 2694 Graphic | Used by:Timeline | |
Symbol 2695 Text | Uses:1 | Used by:Timeline |
Symbol 2696 Bitmap | Used by:2697 | |
Symbol 2697 Graphic | Uses:2696 | Used by:Timeline |
Symbol 2698 Text | Uses:1 | Used by:Timeline |
Symbol 2699 Text | Uses:1 | Used by:Timeline |
Symbol 2700 Graphic | Used by:2751 | |
Symbol 2701 Graphic | Used by:2751 | |
Symbol 2702 Graphic | Used by:2751 | |
Symbol 2703 Graphic | Used by:2751 | |
Symbol 2704 Graphic | Used by:2751 | |
Symbol 2705 Graphic | Used by:2751 | |
Symbol 2706 Graphic | Used by:2751 | |
Symbol 2707 Graphic | Used by:2751 | |
Symbol 2708 Graphic | Used by:2751 | |
Symbol 2709 Graphic | Used by:2751 | |
Symbol 2710 Graphic | Used by:2751 | |
Symbol 2711 Graphic | Used by:2751 | |
Symbol 2712 Graphic | Used by:2751 | |
Symbol 2713 Graphic | Used by:2751 | |
Symbol 2714 Graphic | Used by:2751 | |
Symbol 2715 Graphic | Used by:2751 | |
Symbol 2716 Graphic | Used by:2751 | |
Symbol 2717 Graphic | Used by:2751 | |
Symbol 2718 Graphic | Used by:2751 | |
Symbol 2719 Graphic | Used by:2751 | |
Symbol 2720 Graphic | Used by:2751 | |
Symbol 2721 Graphic | Used by:2751 | |
Symbol 2722 Graphic | Used by:2751 | |
Symbol 2723 Graphic | Used by:2751 | |
Symbol 2724 Graphic | Used by:2751 | |
Symbol 2725 Graphic | Used by:2751 | |
Symbol 2726 Graphic | Used by:2751 | |
Symbol 2727 Graphic | Used by:2751 | |
Symbol 2728 Graphic | Used by:2751 | |
Symbol 2729 Graphic | Used by:2751 | |
Symbol 2730 Graphic | Used by:2751 | |
Symbol 2731 Graphic | Used by:2751 | |
Symbol 2732 Graphic | Used by:2751 | |
Symbol 2733 Graphic | Used by:2751 | |
Symbol 2734 Graphic | Used by:2751 | |
Symbol 2735 Graphic | Used by:2751 | |
Symbol 2736 Graphic | Used by:2751 | |
Symbol 2737 Graphic | Used by:2751 | |
Symbol 2738 Graphic | Used by:2751 | |
Symbol 2739 Graphic | Used by:2751 | |
Symbol 2740 Graphic | Used by:2751 | |
Symbol 2741 Graphic | Used by:2751 | |
Symbol 2742 Graphic | Used by:2751 | |
Symbol 2743 Graphic | Used by:2751 | |
Symbol 2744 Graphic | Used by:2751 | |
Symbol 2745 Graphic | Used by:2751 | |
Symbol 2746 Graphic | Used by:2751 | |
Symbol 2747 Graphic | Used by:2751 | |
Symbol 2748 Graphic | Used by:2751 | |
Symbol 2749 Graphic | Used by:2751 | |
Symbol 2750 Graphic | Used by:2751 | |
Symbol 2751 MovieClip | Uses:2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 | Used by:Timeline |
Symbol 2752 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 2753 Text | Uses:1 | Used by:Timeline |
Symbol 2754 Bitmap | Used by:2755 2756 | |
Symbol 2755 Graphic | Uses:2754 | Used by:Timeline |
Symbol 2756 Graphic | Uses:2754 | Used by:Timeline |
Symbol 2757 Text | Uses:1 | Used by:Timeline |
Symbol 2758 Bitmap | Used by:2759 | |
Symbol 2759 Graphic | Uses:2758 | Used by:Timeline |
Symbol 2760 Text | Uses:1 | Used by:Timeline |
Symbol 2761 Text | Uses:1 | Used by:Timeline |
Symbol 2762 Graphic | Used by:2791 | |
Symbol 2763 Graphic | Used by:2791 | |
Symbol 2764 Graphic | Used by:2791 | |
Symbol 2765 Graphic | Used by:2791 | |
Symbol 2766 Graphic | Used by:2791 | |
Symbol 2767 Graphic | Used by:2791 | |
Symbol 2768 Graphic | Used by:2791 | |
Symbol 2769 Graphic | Used by:2791 | |
Symbol 2770 Graphic | Used by:2791 | |
Symbol 2771 Graphic | Used by:2791 | |
Symbol 2772 Graphic | Used by:2791 | |
Symbol 2773 Graphic | Used by:2791 | |
Symbol 2774 Graphic | Used by:2791 | |
Symbol 2775 Graphic | Used by:2791 | |
Symbol 2776 Graphic | Used by:2791 | |
Symbol 2777 Graphic | Used by:2791 | |
Symbol 2778 Graphic | Used by:2791 | |
Symbol 2779 Graphic | Used by:2791 | |
Symbol 2780 Graphic | Used by:2791 | |
Symbol 2781 Graphic | Used by:2791 | |
Symbol 2782 Graphic | Used by:2791 | |
Symbol 2783 Graphic | Used by:2791 | |
Symbol 2784 Graphic | Used by:2791 | |
Symbol 2785 Graphic | Used by:2791 | |
Symbol 2786 Graphic | Used by:2791 | |
Symbol 2787 Graphic | Used by:2791 | |
Symbol 2788 Graphic | Used by:2791 | |
Symbol 2789 Graphic | Used by:2791 | |
Symbol 2790 Graphic | Used by:2791 | |
Symbol 2791 MovieClip | Uses:2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 | Used by:Timeline |
Symbol 2792 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 2793 Text | Uses:1 | Used by:Timeline |
Symbol 2794 Bitmap | Used by:2795 | |
Symbol 2795 Graphic | Uses:2794 | Used by:Timeline |
Symbol 2796 Text | Uses:1 | Used by:Timeline |
Symbol 2797 Bitmap | Used by:2798 | |
Symbol 2798 Graphic | Uses:2797 | Used by:Timeline |
Symbol 2799 Text | Uses:1 | Used by:Timeline |
Symbol 2800 Bitmap | Used by:2801 | |
Symbol 2801 Graphic | Uses:2800 | Used by:Timeline |
Symbol 2802 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 2803 Graphic | Used by:Timeline | |
Symbol 2804 Graphic | Used by:2851 | |
Symbol 2805 Graphic | Used by:2851 | |
Symbol 2806 Graphic | Used by:2851 | |
Symbol 2807 Graphic | Used by:2851 | |
Symbol 2808 Graphic | Used by:2851 | |
Symbol 2809 Graphic | Used by:2851 | |
Symbol 2810 Graphic | Used by:2851 | |
Symbol 2811 Graphic | Used by:2851 | |
Symbol 2812 Graphic | Used by:2851 | |
Symbol 2813 Graphic | Used by:2851 | |
Symbol 2814 Graphic | Used by:2851 | |
Symbol 2815 Graphic | Used by:2851 | |
Symbol 2816 Graphic | Used by:2851 | |
Symbol 2817 Graphic | Used by:2851 | |
Symbol 2818 Graphic | Used by:2851 | |
Symbol 2819 Graphic | Used by:2851 | |
Symbol 2820 Graphic | Used by:2851 | |
Symbol 2821 Graphic | Used by:2851 | |
Symbol 2822 Graphic | Used by:2851 | |
Symbol 2823 Graphic | Used by:2851 | |
Symbol 2824 Graphic | Used by:2851 | |
Symbol 2825 Graphic | Used by:2851 | |
Symbol 2826 Graphic | Used by:2851 | |
Symbol 2827 Graphic | Used by:2851 | |
Symbol 2828 Graphic | Used by:2851 | |
Symbol 2829 Graphic | Used by:2851 | |
Symbol 2830 Graphic | Used by:2851 | |
Symbol 2831 Graphic | Used by:2851 | |
Symbol 2832 Graphic | Used by:2851 | |
Symbol 2833 Graphic | Used by:2851 | |
Symbol 2834 Graphic | Used by:2851 | |
Symbol 2835 Graphic | Used by:2851 | |
Symbol 2836 Graphic | Used by:2851 | |
Symbol 2837 Graphic | Used by:2851 | |
Symbol 2838 Graphic | Used by:2851 | |
Symbol 2839 Graphic | Used by:2851 | |
Symbol 2840 Graphic | Used by:2851 | |
Symbol 2841 Graphic | Used by:2851 | |
Symbol 2842 Graphic | Used by:2851 | |
Symbol 2843 Graphic | Used by:2851 | |
Symbol 2844 Graphic | Used by:2851 | |
Symbol 2845 Graphic | Used by:2851 | |
Symbol 2846 Graphic | Used by:2851 | |
Symbol 2847 Graphic | Used by:2851 | |
Symbol 2848 Graphic | Used by:2851 | |
Symbol 2849 Graphic | Used by:2851 | |
Symbol 2850 Graphic | Used by:2851 | |
Symbol 2851 MovieClip | Uses:2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 | Used by:Timeline |
Symbol 2852 Text | Uses:1 | Used by:Timeline |
Symbol 2853 Bitmap | Used by:2854 | |
Symbol 2854 Graphic | Uses:2853 | Used by:Timeline |
Symbol 2855 Text | Uses:1 | Used by:Timeline |
Symbol 2856 Bitmap | Used by:2857 | |
Symbol 2857 Graphic | Uses:2856 | Used by:Timeline |
Symbol 2858 Text | Uses:1 | Used by:Timeline |
Symbol 2859 Graphic | Used by:Timeline | |
Symbol 2860 Text | Uses:1 | Used by:Timeline |
Symbol 2861 Graphic | Used by:Timeline | |
Symbol 2862 Text | Uses:1 | Used by:Timeline |
Symbol 2863 Text | Uses:1 | Used by:Timeline |
Symbol 2864 Button | Uses:154 | Used by:Timeline |
Symbol 2865 Button | Uses:154 | Used by:Timeline |
Symbol 2866 Button | Uses:154 | Used by:Timeline |
Symbol 2867 Graphic | Used by:Timeline | |
Symbol 2868 Text | Uses:1 | Used by:Timeline |
Symbol 2869 Bitmap | Used by:2870 | |
Symbol 2870 Graphic | Uses:2869 | Used by:Timeline |
Symbol 2871 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 2872 Text | Uses:1 | Used by:Timeline |
Symbol 2873 Bitmap | Used by:2874 | |
Symbol 2874 Graphic | Uses:2873 | Used by:Timeline |
Symbol 2875 Text | Uses:1 | Used by:Timeline |
Symbol 2876 Text | Uses:1 | Used by:Timeline |
Symbol 2877 Text | Uses:1 | Used by:Timeline |
Symbol 2878 Graphic | Used by:Timeline | |
Symbol 2879 Text | Uses:1 | Used by:Timeline |
Symbol 2880 Bitmap | Used by:2881 | |
Symbol 2881 Graphic | Uses:2880 | Used by:Timeline |
Symbol 2882 Text | Uses:1 | Used by:Timeline |
Symbol 2883 Text | Uses:1 | Used by:Timeline |
Symbol 2884 Graphic | Used by:Timeline | |
Symbol 2885 Graphic | Used by:Timeline | |
Symbol 2886 Text | Uses:1 | Used by:Timeline |
Symbol 2887 Text | Uses:1 | Used by:Timeline |
Symbol 2888 Bitmap | Used by:2889 | |
Symbol 2889 Graphic | Uses:2888 | Used by:Timeline |
Symbol 2890 Text | Uses:1 | Used by:Timeline |
Symbol 2891 Text | Uses:1 | Used by:Timeline |
Symbol 2892 Bitmap | Used by:2894 | |
Symbol 2893 Bitmap | Used by:2894 | |
Symbol 2894 Graphic | Uses:2892 2893 | Used by:Timeline |
Symbol 2895 Text | Uses:1 | Used by:Timeline |
Symbol 2896 Text | Uses:1 | Used by:Timeline |
Symbol 2897 Text | Uses:1 | Used by:Timeline |
Symbol 2898 Bitmap | Used by:2899 | |
Symbol 2899 Graphic | Uses:2898 | Used by:Timeline |
Symbol 2900 Text | Uses:1 | Used by:Timeline |
Symbol 2901 Graphic | Used by:Timeline | |
Symbol 2902 Text | Uses:1 | Used by:Timeline |
Symbol 2903 Text | Uses:1 | Used by:Timeline |
Symbol 2904 Text | Uses:1 | Used by:Timeline |
Symbol 2905 Bitmap | Used by:2906 | |
Symbol 2906 Graphic | Uses:2905 | Used by:Timeline |
Symbol 2907 Text | Uses:1 | Used by:Timeline |
Symbol 2908 Text | Uses:1 | Used by:Timeline |
Symbol 2909 Bitmap | Used by:2910 | |
Symbol 2910 Graphic | Uses:2909 | Used by:Timeline |
Symbol 2911 Text | Uses:1 | Used by:Timeline |
Symbol 2912 Text | Uses:1 | Used by:Timeline |
Symbol 2913 Bitmap | Used by:2914 | |
Symbol 2914 Graphic | Uses:2913 | Used by:Timeline |
Symbol 2915 Text | Uses:1 | Used by:Timeline |
Symbol 2916 Graphic | Used by:Timeline | |
Symbol 2917 Text | Uses:1 | Used by:Timeline |
Symbol 2918 Text | Uses:1 | Used by:Timeline |
Symbol 2919 Bitmap | Used by:2920 | |
Symbol 2920 Graphic | Uses:2919 | Used by:Timeline |
Symbol 2921 Text | Uses:1 | Used by:Timeline |
Symbol 2922 Bitmap | Used by:2923 | |
Symbol 2923 Graphic | Uses:2922 | Used by:Timeline |
Symbol 2924 Text | Uses:1 | Used by:Timeline |
Symbol 2925 Bitmap | Used by:2926 | |
Symbol 2926 Graphic | Uses:2925 | Used by:Timeline |
Symbol 2927 Text | Uses:1 | Used by:Timeline |
Symbol 2928 Text | Uses:1 | Used by:Timeline |
Symbol 2929 Bitmap | Used by:2930 | |
Symbol 2930 Graphic | Uses:2929 | Used by:Timeline |
Symbol 2931 Text | Uses:1 | Used by:Timeline |
Symbol 2932 Graphic | Used by:Timeline | |
Symbol 2933 Text | Uses:1 | Used by:Timeline |
Symbol 2934 Graphic | Used by:Timeline | |
Symbol 2935 Text | Uses:1 | Used by:Timeline |
Symbol 2936 Graphic | Used by:Timeline | |
Symbol 2937 Text | Uses:1 | Used by:Timeline |
Symbol 2938 Graphic | Used by:Timeline | |
Symbol 2939 Text | Uses:1 | Used by:Timeline |
Symbol 2940 Bitmap | Used by:2941 | |
Symbol 2941 Graphic | Uses:2940 | Used by:Timeline |
Symbol 2942 Button | Used by:Timeline | |
Symbol 2943 Graphic | Used by:Timeline | |
Symbol 2944 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 2945 Button | Uses:154 | Used by:Timeline |
Symbol 2946 Text | Uses:1 | Used by:Timeline |
Symbol 2947 Button | Uses:154 | Used by:Timeline |
Symbol 2948 Text | Uses:1 | Used by:Timeline |
Symbol 2949 Button | Uses:154 | Used by:Timeline |
Symbol 2950 Text | Uses:1 | Used by:Timeline |
Symbol 2951 Button | Uses:154 | Used by:Timeline |
Symbol 2952 Text | Uses:1 | Used by:Timeline |
Symbol 2953 Button | Uses:154 | Used by:Timeline |
Symbol 2954 Text | Uses:1 | Used by:Timeline |
Symbol 2955 Button | Uses:154 | Used by:Timeline |
Symbol 2956 Text | Uses:1 | Used by:Timeline |
Symbol 2957 Button | Uses:154 | Used by:Timeline |
Symbol 2958 Text | Uses:1 | Used by:Timeline |
Symbol 2959 Button | Uses:154 | Used by:Timeline |
Symbol 2960 Button | Uses:154 | Used by:Timeline |
Symbol 2961 Button | Uses:154 | Used by:Timeline |
Symbol 2962 Button | Uses:154 | Used by:Timeline |
Symbol 2963 Button | Uses:154 | Used by:Timeline |
Symbol 2964 Button | Uses:154 | Used by:Timeline |
Symbol 2965 Button | Uses:154 | Used by:Timeline |
Symbol 2966 Text | Uses:1 | Used by:Timeline |
Symbol 2967 Text | Uses:1 | Used by:Timeline |
Symbol 2968 Bitmap | Used by:2969 3002 3023 3025 3037 3048 3055 3062 3065 3075 3090 3110 3126 3152 3158 3167 3367 | |
Symbol 2969 Graphic | Uses:2968 | Used by:Timeline |
Symbol 2970 Button | Uses:198 | Used by:Timeline |
Symbol 2971 Button | Uses:198 | Used by:Timeline |
Symbol 2972 Button | Uses:198 | Used by:Timeline |
Symbol 2973 Button | Uses:198 | Used by:Timeline |
Symbol 2974 Button | Uses:198 | Used by:Timeline |
Symbol 2975 Button | Uses:198 | Used by:Timeline |
Symbol 2976 Button | Uses:198 | Used by:Timeline |
Symbol 2977 Button | Uses:198 | Used by:Timeline |
Symbol 2978 Button | Uses:198 | Used by:Timeline |
Symbol 2979 Text | Uses:1 | Used by:Timeline |
Symbol 2980 Button | Uses:198 | Used by:Timeline |
Symbol 2981 Button | Uses:198 | Used by:Timeline |
Symbol 2982 Button | Uses:198 | Used by:Timeline |
Symbol 2983 Button | Uses:198 | Used by:Timeline |
Symbol 2984 Button | Uses:198 | Used by:Timeline |
Symbol 2985 Button | Uses:198 | Used by:Timeline |
Symbol 2986 Button | Uses:198 | Used by:Timeline |
Symbol 2987 Button | Uses:198 | Used by:Timeline |
Symbol 2988 Button | Uses:198 | Used by:Timeline |
Symbol 2989 Button | Uses:198 | Used by:Timeline |
Symbol 2990 Graphic | Used by:Timeline | |
Symbol 2991 Text | Uses:1 | Used by:Timeline |
Symbol 2992 Graphic | Used by:Timeline | |
Symbol 2993 Graphic | Used by:Timeline | |
Symbol 2994 Text | Uses:1 | Used by:Timeline |
Symbol 2995 Text | Uses:1 | Used by:Timeline |
Symbol 2996 Bitmap | Used by:2997 | |
Symbol 2997 Graphic | Uses:2996 | Used by:Timeline |
Symbol 2998 Text | Uses:1 | Used by:Timeline |
Symbol 2999 Graphic | Used by:Timeline | |
Symbol 3000 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 3001 Text | Uses:1 | Used by:Timeline |
Symbol 3002 Graphic | Uses:2968 | Used by:Timeline |
Symbol 3003 Text | Uses:1 | Used by:Timeline |
Symbol 3004 Bitmap | Used by:3005 3011 | |
Symbol 3005 Graphic | Uses:3004 | Used by:Timeline |
Symbol 3006 Text | Uses:1 | Used by:Timeline |
Symbol 3007 Bitmap | Used by:3008 | |
Symbol 3008 Graphic | Uses:3007 | Used by:Timeline |
Symbol 3009 Text | Uses:1 | Used by:Timeline |
Symbol 3010 Bitmap | Used by:3011 | |
Symbol 3011 Graphic | Uses:3010 3004 | Used by:Timeline |
Symbol 3012 Text | Uses:1 | Used by:Timeline |
Symbol 3013 Bitmap | Used by:3014 | |
Symbol 3014 Graphic | Uses:3013 | Used by:Timeline |
Symbol 3015 Text | Uses:1 | Used by:Timeline |
Symbol 3016 Text | Uses:1 | Used by:Timeline |
Symbol 3017 Text | Uses:1 | Used by:Timeline |
Symbol 3018 Bitmap | Used by:3019 3083 | |
Symbol 3019 Graphic | Uses:3018 | Used by:Timeline |
Symbol 3020 Text | Uses:1 | Used by:Timeline |
Symbol 3021 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 3022 Text | Uses:1 | Used by:Timeline |
Symbol 3023 Graphic | Uses:2968 | Used by:Timeline |
Symbol 3024 Text | Uses:1 | Used by:Timeline |
Symbol 3025 Graphic | Uses:2968 | Used by:Timeline |
Symbol 3026 Text | Uses:1 | Used by:Timeline |
Symbol 3027 Bitmap | Used by:3029 | |
Symbol 3028 Bitmap | Used by:3029 | |
Symbol 3029 Graphic | Uses:3027 3028 | Used by:Timeline |
Symbol 3030 Text | Uses:1 | Used by:Timeline |
Symbol 3031 Text | Uses:1 | Used by:Timeline |
Symbol 3032 Bitmap | Used by:3033 | |
Symbol 3033 Graphic | Uses:3032 | Used by:Timeline |
Symbol 3034 Text | Uses:1 | Used by:Timeline |
Symbol 3035 Text | Uses:1 | Used by:Timeline |
Symbol 3036 Bitmap | Used by:3037 | |
Symbol 3037 Graphic | Uses:3036 2968 | Used by:Timeline |
Symbol 3038 Text | Uses:1 | Used by:Timeline |
Symbol 3039 Bitmap | Used by:3040 | |
Symbol 3040 Graphic | Uses:3039 | Used by:Timeline |
Symbol 3041 Text | Uses:1 | Used by:Timeline |
Symbol 3042 Graphic | Used by:Timeline | |
Symbol 3043 Text | Uses:1 | Used by:Timeline |
Symbol 3044 Bitmap | Used by:3045 3050 | |
Symbol 3045 Graphic | Uses:3044 | Used by:Timeline |
Symbol 3046 Text | Uses:1 | Used by:Timeline |
Symbol 3047 Bitmap | Used by:3048 | |
Symbol 3048 Graphic | Uses:2968 3047 | Used by:Timeline |
Symbol 3049 Text | Uses:1 | Used by:Timeline |
Symbol 3050 Graphic | Uses:3044 | Used by:Timeline |
Symbol 3051 Text | Uses:1 | Used by:Timeline |
Symbol 3052 Bitmap | Used by:3053 | |
Symbol 3053 Graphic | Uses:3052 | Used by:Timeline |
Symbol 3054 Text | Uses:1 | Used by:Timeline |
Symbol 3055 Graphic | Uses:2968 | Used by:Timeline |
Symbol 3056 Text | Uses:1 | Used by:Timeline |
Symbol 3057 Bitmap | Used by:3058 | |
Symbol 3058 Graphic | Uses:3057 | Used by:Timeline |
Symbol 3059 Text | Uses:1 | Used by:Timeline |
Symbol 3060 Text | Uses:1 | Used by:Timeline |
Symbol 3061 Text | Uses:1 | Used by:Timeline |
Symbol 3062 Graphic | Uses:2968 | Used by:Timeline |
Symbol 3063 Text | Uses:1 | Used by:Timeline |
Symbol 3064 Text | Uses:1 | Used by:Timeline |
Symbol 3065 Graphic | Uses:2968 | Used by:Timeline |
Symbol 3066 Text | Uses:1 | Used by:Timeline |
Symbol 3067 Bitmap | Used by:3068 | |
Symbol 3068 Graphic | Uses:3067 | Used by:Timeline |
Symbol 3069 Text | Uses:1 | Used by:Timeline |
Symbol 3070 Bitmap | Used by:3071 | |
Symbol 3071 Graphic | Uses:3070 | Used by:Timeline |
Symbol 3072 Text | Uses:1 | Used by:Timeline |
Symbol 3073 Text | Uses:1 | Used by:Timeline |
Symbol 3074 Bitmap | Used by:3075 3083 | |
Symbol 3075 Graphic | Uses:3074 2968 | Used by:Timeline |
Symbol 3076 Text | Uses:1 | Used by:Timeline |
Symbol 3077 Bitmap | Used by:3078 | |
Symbol 3078 Graphic | Uses:3077 | Used by:Timeline |
Symbol 3079 Text | Uses:1 | Used by:Timeline |
Symbol 3080 Text | Uses:1 | Used by:Timeline |
Symbol 3081 Graphic | Used by:Timeline | |
Symbol 3082 Text | Uses:1 | Used by:Timeline |
Symbol 3083 Graphic | Uses:3074 3018 | Used by:Timeline |
Symbol 3084 Text | Uses:1 | Used by:Timeline |
Symbol 3085 Bitmap | Used by:3086 | |
Symbol 3086 Graphic | Uses:3085 | Used by:Timeline |
Symbol 3087 Text | Uses:1 | Used by:Timeline |
Symbol 3088 Text | Uses:1 | Used by:Timeline |
Symbol 3089 Bitmap | Used by:3090 | |
Symbol 3090 Graphic | Uses:3089 2968 | Used by:Timeline |
Symbol 3091 Text | Uses:1 | Used by:Timeline |
Symbol 3092 Bitmap | Used by:3093 | |
Symbol 3093 Graphic | Uses:3092 | Used by:Timeline |
Symbol 3094 Text | Uses:1 | Used by:Timeline |
Symbol 3095 Text | Uses:1 | Used by:Timeline |
Symbol 3096 Bitmap | Used by:3097 3363 | |
Symbol 3097 Graphic | Uses:3096 | Used by:Timeline |
Symbol 3098 Text | Uses:1 | Used by:Timeline |
Symbol 3099 Bitmap | Used by:3100 | |
Symbol 3100 Graphic | Uses:3099 | Used by:Timeline |
Symbol 3101 Text | Uses:1 | Used by:Timeline |
Symbol 3102 Bitmap | Used by:3103 | |
Symbol 3103 Graphic | Uses:3102 | Used by:Timeline |
Symbol 3104 Text | Uses:1 | Used by:Timeline |
Symbol 3105 Bitmap | Used by:3106 | |
Symbol 3106 Graphic | Uses:3105 | Used by:Timeline |
Symbol 3107 Text | Uses:1 | Used by:Timeline |
Symbol 3108 Text | Uses:1 | Used by:Timeline |
Symbol 3109 Bitmap | Used by:3110 | |
Symbol 3110 Graphic | Uses:3109 2968 | Used by:Timeline |
Symbol 3111 Text | Uses:1 | Used by:Timeline |
Symbol 3112 Bitmap | Used by:3113 | |
Symbol 3113 Graphic | Uses:3112 | Used by:Timeline |
Symbol 3114 Text | Uses:1 | Used by:Timeline |
Symbol 3115 Bitmap | Used by:3116 | |
Symbol 3116 Graphic | Uses:3115 | Used by:Timeline |
Symbol 3117 Text | Uses:1 | Used by:Timeline |
Symbol 3118 Bitmap | Used by:3119 | |
Symbol 3119 Graphic | Uses:3118 | Used by:Timeline |
Symbol 3120 Text | Uses:1 | Used by:Timeline |
Symbol 3121 Text | Uses:1 | Used by:Timeline |
Symbol 3122 Bitmap | Used by:3123 | |
Symbol 3123 Graphic | Uses:3122 | Used by:Timeline |
Symbol 3124 Text | Uses:1 | Used by:Timeline |
Symbol 3125 Bitmap | Used by:3126 | |
Symbol 3126 Graphic | Uses:3125 2968 | Used by:Timeline |
Symbol 3127 Text | Uses:1 | Used by:Timeline |
Symbol 3128 Bitmap | Used by:3129 | |
Symbol 3129 Graphic | Uses:3128 | Used by:Timeline |
Symbol 3130 Text | Uses:1 | Used by:Timeline |
Symbol 3131 Text | Uses:1 | Used by:Timeline |
Symbol 3132 Bitmap | Used by:3133 3141 3144 | |
Symbol 3133 Graphic | Uses:3132 | Used by:Timeline |
Symbol 3134 Text | Uses:1 | Used by:Timeline |
Symbol 3135 Graphic | Used by:Timeline | |
Symbol 3136 Text | Uses:1 | Used by:Timeline |
Symbol 3137 Bitmap | Used by:3138 | |
Symbol 3138 Graphic | Uses:3137 | Used by:Timeline |
Symbol 3139 Text | Uses:1 | Used by:Timeline |
Symbol 3140 Bitmap | Used by:3141 | |
Symbol 3141 Graphic | Uses:3132 3140 | Used by:Timeline |
Symbol 3142 Text | Uses:1 | Used by:Timeline |
Symbol 3143 Bitmap | Used by:3144 | |
Symbol 3144 Graphic | Uses:3132 3143 | Used by:Timeline |
Symbol 3145 Text | Uses:1 | Used by:Timeline |
Symbol 3146 Text | Uses:1 | Used by:Timeline |
Symbol 3147 Graphic | Used by:Timeline | |
Symbol 3148 Text | Uses:1 | Used by:Timeline |
Symbol 3149 Text | Uses:1 | Used by:Timeline |
Symbol 3150 Bitmap | Used by:3152 | |
Symbol 3151 Bitmap | Used by:3152 | |
Symbol 3152 Graphic | Uses:3150 2968 3151 | Used by:Timeline |
Symbol 3153 Text | Uses:1 | Used by:Timeline |
Symbol 3154 Text | Uses:1 | Used by:Timeline |
Symbol 3155 Text | Uses:1 | Used by:Timeline |
Symbol 3156 Bitmap | Used by:3158 3162 | |
Symbol 3157 Bitmap | Used by:3158 | |
Symbol 3158 Graphic | Uses:3156 3157 2968 | Used by:Timeline |
Symbol 3159 Text | Uses:1 | Used by:Timeline |
Symbol 3160 Text | Uses:1 | Used by:Timeline |
Symbol 3161 Bitmap | Used by:3162 | |
Symbol 3162 Graphic | Uses:3161 3156 | Used by:Timeline |
Symbol 3163 Text | Uses:1 | Used by:Timeline |
Symbol 3164 Text | Uses:1 | Used by:Timeline |
Symbol 3165 Text | Uses:1 | Used by:Timeline |
Symbol 3166 Bitmap | Used by:3167 | |
Symbol 3167 Graphic | Uses:2968 3166 | Used by:Timeline |
Symbol 3168 Text | Uses:1 | Used by:Timeline |
Symbol 3169 Graphic | Used by:Timeline | |
Symbol 3170 Text | Uses:1 | Used by:Timeline |
Symbol 3171 Text | Uses:1 | Used by:Timeline |
Symbol 3172 Text | Uses:1 | Used by:Timeline |
Symbol 3173 Bitmap | Used by:3174 | |
Symbol 3174 Graphic | Uses:3173 | Used by:Timeline |
Symbol 3175 Text | Uses:1 | Used by:Timeline |
Symbol 3176 Bitmap | Used by:3177 | |
Symbol 3177 Graphic | Uses:3176 | Used by:Timeline |
Symbol 3178 Text | Uses:1 | Used by:Timeline |
Symbol 3179 Graphic | Used by:Timeline | |
Symbol 3180 Text | Uses:1 | Used by:Timeline |
Symbol 3181 Text | Uses:1 | Used by:Timeline |
Symbol 3182 Button | Uses:198 | Used by:Timeline |
Symbol 3183 Button | Uses:198 | Used by:Timeline |
Symbol 3184 Button | Uses:198 | Used by:Timeline |
Symbol 3185 Button | Uses:198 | Used by:Timeline |
Symbol 3186 Button | Uses:198 | Used by:Timeline |
Symbol 3187 Button | Uses:198 | Used by:Timeline |
Symbol 3188 Graphic | Used by:Timeline | |
Symbol 3189 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 3190 Text | Uses:1 | Used by:Timeline |
Symbol 3191 Bitmap | Used by:3192 | |
Symbol 3192 Graphic | Uses:3191 | Used by:Timeline |
Symbol 3193 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 3194 Text | Uses:1 | Used by:Timeline |
Symbol 3195 Bitmap | Used by:3196 3202 3210 3220 | |
Symbol 3196 Graphic | Uses:3195 | Used by:Timeline |
Symbol 3197 Text | Uses:1 | Used by:Timeline |
Symbol 3198 Bitmap | Used by:3199 | |
Symbol 3199 Graphic | Uses:3198 | Used by:Timeline |
Symbol 3200 Text | Uses:1 | Used by:Timeline |
Symbol 3201 Text | Uses:1 | Used by:Timeline |
Symbol 3202 Graphic | Uses:3195 | Used by:Timeline |
Symbol 3203 Text | Uses:1 | Used by:Timeline |
Symbol 3204 Bitmap | Used by:3205 | |
Symbol 3205 Graphic | Uses:3204 | Used by:Timeline |
Symbol 3206 Text | Uses:1 | Used by:Timeline |
Symbol 3207 Graphic | Used by:Timeline | |
Symbol 3208 Text | Uses:1 | Used by:Timeline |
Symbol 3209 Bitmap | Used by:3210 | |
Symbol 3210 Graphic | Uses:3209 3195 | Used by:Timeline |
Symbol 3211 Text | Uses:1 | Used by:Timeline |
Symbol 3212 Text | Uses:1 | Used by:Timeline |
Symbol 3213 Text | Uses:1 | Used by:Timeline |
Symbol 3214 Text | Uses:1 | Used by:Timeline |
Symbol 3215 Bitmap | Used by:3217 | |
Symbol 3216 Bitmap | Used by:3217 | |
Symbol 3217 Graphic | Uses:3215 3216 | Used by:Timeline |
Symbol 3218 Text | Uses:1 | Used by:Timeline |
Symbol 3219 Bitmap | Used by:3220 | |
Symbol 3220 Graphic | Uses:3219 3195 | Used by:Timeline |
Symbol 3221 Text | Uses:1 | Used by:Timeline |
Symbol 3222 Text | Uses:1 | Used by:Timeline |
Symbol 3223 Bitmap | Used by:3225 | |
Symbol 3224 Bitmap | Used by:3225 | |
Symbol 3225 Graphic | Uses:3223 3224 | Used by:Timeline |
Symbol 3226 Text | Uses:1 | Used by:Timeline |
Symbol 3227 Text | Uses:1 | Used by:Timeline |
Symbol 3228 Text | Uses:1 | Used by:Timeline |
Symbol 3229 Bitmap | Used by:3230 | |
Symbol 3230 Graphic | Uses:3229 | Used by:Timeline |
Symbol 3231 Text | Uses:1 | Used by:Timeline |
Symbol 3232 Text | Uses:1 | Used by:Timeline |
Symbol 3233 Bitmap | Used by:3235 3237 | |
Symbol 3234 Bitmap | Used by:3235 3244 3248 3262 | |
Symbol 3235 Graphic | Uses:3233 3234 | Used by:Timeline |
Symbol 3236 Text | Uses:1 | Used by:Timeline |
Symbol 3237 Graphic | Uses:3233 | Used by:Timeline |
Symbol 3238 Text | Uses:1 | Used by:Timeline |
Symbol 3239 Text | Uses:1 | Used by:Timeline |
Symbol 3240 Bitmap | Used by:3241 | |
Symbol 3241 Graphic | Uses:3240 | Used by:Timeline |
Symbol 3242 Text | Uses:1 | Used by:Timeline |
Symbol 3243 Bitmap | Used by:3244 | |
Symbol 3244 Graphic | Uses:3234 3243 | Used by:Timeline |
Symbol 3245 Text | Uses:1 | Used by:Timeline |
Symbol 3246 Bitmap | Used by:3248 | |
Symbol 3247 Bitmap | Used by:3248 | |
Symbol 3248 Graphic | Uses:3234 3247 3246 | Used by:Timeline |
Symbol 3249 Text | Uses:1 | Used by:Timeline |
Symbol 3250 Bitmap | Used by:3251 | |
Symbol 3251 Graphic | Uses:3250 | Used by:Timeline |
Symbol 3252 Text | Uses:1 | Used by:Timeline |
Symbol 3253 Text | Uses:1 | Used by:Timeline |
Symbol 3254 Text | Uses:1 | Used by:Timeline |
Symbol 3255 Text | Uses:1 | Used by:Timeline |
Symbol 3256 Bitmap | Used by:3257 | |
Symbol 3257 Graphic | Uses:3256 | Used by:Timeline |
Symbol 3258 Text | Uses:1 | Used by:Timeline |
Symbol 3259 Graphic | Used by:Timeline | |
Symbol 3260 Text | Uses:1 | Used by:Timeline |
Symbol 3261 Bitmap | Used by:3262 3285 | |
Symbol 3262 Graphic | Uses:3261 3234 | Used by:Timeline |
Symbol 3263 Text | Uses:1 | Used by:Timeline |
Symbol 3264 Bitmap | Used by:3265 | |
Symbol 3265 Graphic | Uses:3264 | Used by:Timeline |
Symbol 3266 Text | Uses:1 | Used by:Timeline |
Symbol 3267 Graphic | Used by:Timeline | |
Symbol 3268 Text | Uses:1 | Used by:Timeline |
Symbol 3269 Text | Uses:1 | Used by:Timeline |
Symbol 3270 Bitmap | Used by:3273 | |
Symbol 3271 Bitmap | Used by:3273 | |
Symbol 3272 Bitmap | Used by:3273 | |
Symbol 3273 Graphic | Uses:3270 3271 3272 | Used by:Timeline |
Symbol 3274 Bitmap | Used by:3275 | |
Symbol 3275 Graphic | Uses:3274 | Used by:Timeline |
Symbol 3276 Text | Uses:1 | Used by:Timeline |
Symbol 3277 Text | Uses:1 | Used by:Timeline |
Symbol 3278 Graphic | Used by:Timeline | |
Symbol 3279 Text | Uses:1 | Used by:Timeline |
Symbol 3280 Text | Uses:1 | Used by:Timeline |
Symbol 3281 Bitmap | Used by:3284 | |
Symbol 3282 Bitmap | Used by:3284 | |
Symbol 3283 Bitmap | Used by:3284 | |
Symbol 3284 Graphic | Uses:3281 3282 3283 | Used by:Timeline |
Symbol 3285 Graphic | Uses:3261 | Used by:Timeline |
Symbol 3286 Text | Uses:1 | Used by:Timeline |
Symbol 3287 Graphic | Used by:Timeline | |
Symbol 3288 Text | Uses:1 | Used by:Timeline |
Symbol 3289 Bitmap | Used by:3290 | |
Symbol 3290 Graphic | Uses:3289 | Used by:Timeline |
Symbol 3291 Text | Uses:1 | Used by:Timeline |
Symbol 3292 Text | Uses:1 | Used by:Timeline |
Symbol 3293 Graphic | Used by:Timeline | |
Symbol 3294 Text | Uses:1 | Used by:Timeline |
Symbol 3295 Text | Uses:1 | Used by:Timeline |
Symbol 3296 Bitmap | Used by:3297 | |
Symbol 3297 Graphic | Uses:3296 | Used by:Timeline |
Symbol 3298 Text | Uses:1 | Used by:Timeline |
Symbol 3299 Graphic | Used by:Timeline | |
Symbol 3300 Text | Uses:1 | Used by:Timeline |
Symbol 3301 Bitmap | Used by:3303 | |
Symbol 3302 Bitmap | Used by:3303 | |
Symbol 3303 Graphic | Uses:3301 3302 | Used by:Timeline |
Symbol 3304 Text | Uses:1 | Used by:Timeline |
Symbol 3305 Text | Uses:1 | Used by:Timeline |
Symbol 3306 Bitmap | Used by:3307 | |
Symbol 3307 Graphic | Uses:3306 | Used by:Timeline |
Symbol 3308 Text | Uses:1 | Used by:Timeline |
Symbol 3309 Text | Uses:1 | Used by:Timeline |
Symbol 3310 Bitmap | Used by:3311 | |
Symbol 3311 Graphic | Uses:3310 | Used by:Timeline |
Symbol 3312 Text | Uses:1 | Used by:Timeline |
Symbol 3313 Text | Uses:1 | Used by:Timeline |
Symbol 3314 Text | Uses:1 | Used by:Timeline |
Symbol 3315 Bitmap | Used by:3316 | |
Symbol 3316 Graphic | Uses:3315 | Used by:Timeline |
Symbol 3317 Text | Uses:1 | Used by:Timeline |
Symbol 3318 Text | Uses:1 | Used by:Timeline |
Symbol 3319 Bitmap | Used by:3320 | |
Symbol 3320 Graphic | Uses:3319 | Used by:Timeline |
Symbol 3321 Text | Uses:1 | Used by:Timeline |
Symbol 3322 Bitmap | Used by:3323 | |
Symbol 3323 Graphic | Uses:3322 | Used by:Timeline |
Symbol 3324 Text | Uses:1 | Used by:Timeline |
Symbol 3325 Graphic | Used by:Timeline | |
Symbol 3326 Text | Uses:1 | Used by:Timeline |
Symbol 3327 Text | Uses:1 | Used by:Timeline |
Symbol 3328 Bitmap | Used by:3329 | |
Symbol 3329 Graphic | Uses:3328 | Used by:Timeline |
Symbol 3330 Text | Uses:1 | Used by:Timeline |
Symbol 3331 Bitmap | Used by:3332 | |
Symbol 3332 Graphic | Uses:3331 | Used by:Timeline |
Symbol 3333 Text | Uses:1 | Used by:Timeline |
Symbol 3334 Graphic | Used by:Timeline | |
Symbol 3335 Text | Uses:1 | Used by:Timeline |
Symbol 3336 Text | Uses:1 | Used by:Timeline |
Symbol 3337 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 3338 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 3339 Text | Uses:1 | Used by:Timeline |
Symbol 3340 Text | Uses:1 | Used by:Timeline |
Symbol 3341 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 3342 Text | Uses:1 | Used by:Timeline |
Symbol 3343 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 3344 Graphic | Used by:Timeline | |
Symbol 3345 Graphic | Used by:Timeline | |
Symbol 3346 Text | Uses:1 | Used by:Timeline |
Symbol 3347 Text | Uses:1 | Used by:Timeline |
Symbol 3348 Button | Uses:198 | Used by:Timeline |
Symbol 3349 Button | Uses:198 | Used by:Timeline |
Symbol 3350 Button | Uses:198 | Used by:Timeline |
Symbol 3351 Graphic | Used by:Timeline | |
Symbol 3352 Text | Uses:1 | Used by:Timeline |
Symbol 3353 Text | Uses:1 | Used by:Timeline |
Symbol 3354 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 3355 Text | Uses:1 | Used by:Timeline |
Symbol 3356 Bitmap | Used by:3357 | |
Symbol 3357 Graphic | Uses:3356 | Used by:Timeline |
Symbol 3358 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 3359 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 3360 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 3361 Text | Uses:1 | Used by:Timeline |
Symbol 3362 Bitmap | Used by:3363 | |
Symbol 3363 Graphic | Uses:3362 3096 | Used by:Timeline |
Symbol 3364 Text | Uses:1 | Used by:Timeline |
Symbol 3365 Text | Uses:1 | Used by:Timeline |
Symbol 3366 Bitmap | Used by:3367 | |
Symbol 3367 Graphic | Uses:3366 2968 | Used by:Timeline |
Symbol 3368 Text | Uses:1 | Used by:Timeline |
Symbol 3369 Bitmap | Used by:3370 | |
Symbol 3370 Graphic | Uses:3369 | Used by:Timeline |
Symbol 3371 Text | Uses:1 | Used by:Timeline |
Symbol 3372 Bitmap | Used by:3373 | |
Symbol 3373 Graphic | Uses:3372 | Used by:Timeline |
Symbol 3374 Text | Uses:1 | Used by:Timeline |
Symbol 3375 Bitmap | Used by:3376 3407 | |
Symbol 3376 Graphic | Uses:3375 | Used by:Timeline |
Symbol 3377 Text | Uses:1 | Used by:Timeline |
Symbol 3378 Text | Uses:1 | Used by:Timeline |
Symbol 3379 Text | Uses:1 | Used by:Timeline |
Symbol 3380 Text | Uses:1 | Used by:Timeline |
Symbol 3381 Text | Uses:1 | Used by:Timeline |
Symbol 3382 Text | Uses:1 | Used by:Timeline |
Symbol 3383 Text | Uses:1 | Used by:Timeline |
Symbol 3384 Text | Uses:1 | Used by:Timeline |
Symbol 3385 Text | Uses:1 | Used by:Timeline |
Symbol 3386 Text | Uses:1 | Used by:Timeline |
Symbol 3387 Text | Uses:1 | Used by:Timeline |
Symbol 3388 Text | Uses:1 | Used by:Timeline |
Symbol 3389 Text | Uses:1 | Used by:Timeline |
Symbol 3390 Text | Uses:1 | Used by:Timeline |
Symbol 3391 Text | Uses:1 | Used by:Timeline |
Symbol 3392 Text | Uses:1 | Used by:Timeline |
Symbol 3393 Text | Uses:1 | Used by:Timeline |
Symbol 3394 Text | Uses:1 | Used by:Timeline |
Symbol 3395 Text | Uses:1 | Used by:Timeline |
Symbol 3396 Text | Uses:1 | Used by:Timeline |
Symbol 3397 Text | Uses:1 | Used by:Timeline |
Symbol 3398 Text | Uses:1 | Used by:Timeline |
Symbol 3399 Text | Uses:1 | Used by:Timeline |
Symbol 3400 Text | Uses:1 | Used by:Timeline |
Symbol 3401 Text | Uses:1 | Used by:Timeline |
Symbol 3402 Text | Uses:1 | Used by:Timeline |
Symbol 3403 Text | Uses:1 | Used by:Timeline |
Symbol 3404 Text | Uses:1 | Used by:Timeline |
Symbol 3405 Bitmap | Used by:3407 3409 | |
Symbol 3406 Bitmap | Used by:3407 | |
Symbol 3407 Graphic | Uses:3405 3406 3375 | Used by:Timeline |
Symbol 3408 Text | Uses:1 | Used by:Timeline |
Symbol 3409 Graphic | Uses:3405 | Used by:Timeline |
Symbol 3410 Text | Uses:1 | Used by:Timeline |
Symbol 3411 Bitmap | Used by:3412 | |
Symbol 3412 Graphic | Uses:3411 | Used by:Timeline |
Symbol 3413 Text | Uses:1 | Used by:Timeline |
Symbol 3414 Text | Uses:1 | Used by:Timeline |
Symbol 3415 Bitmap | Used by:3416 | |
Symbol 3416 Graphic | Uses:3415 | Used by:Timeline |
Symbol 3417 Button | Uses:398 399 400 | Used by:Timeline |
Symbol 3418 Text | Uses:1 | Used by:Timeline |
Symbol 3419 Text | Uses:1 | Used by:Timeline |
Symbol 3420 Bitmap | Used by:3422 3423 | |
Symbol 3421 Bitmap | Used by:3422 | |
Symbol 3422 Graphic | Uses:3420 3421 | Used by:Timeline |
Symbol 3423 Graphic | Uses:3420 | Used by:Timeline |
Symbol 3424 Text | Uses:1 | Used by:Timeline |
Symbol 3425 Text | Uses:1 | Used by:Timeline |
Symbol 3426 Graphic | Used by:Timeline | |
Symbol 3427 Text | Uses:1 | Used by:Timeline |
Symbol 3428 Bitmap | Used by:3429 | |
Symbol 3429 Graphic | Uses:3428 | Used by:Timeline |
Symbol 3430 Text | Uses:1 | Used by:Timeline |
Symbol 3431 Graphic | Used by:Timeline | |
Symbol 3432 Text | Uses:1 | Used by:Timeline |
Symbol 3433 Text | Uses:1 | Used by:Timeline |
Symbol 3434 Button | Uses:198 | Used by:Timeline |
Symbol 3435 Button | Uses:198 | Used by:Timeline |
Symbol 3436 Graphic | Used by:Timeline | |
Symbol 3437 Text | Uses:1 | Used by:Timeline |
Symbol 3438 Bitmap | Used by:3439 3446 3460 | |
Symbol 3439 Graphic | Uses:3438 | Used by:Timeline |
Symbol 3440 Text | Uses:1 | Used by:Timeline |
Symbol 3441 Text | Uses:1 | Used by:Timeline |
Symbol 3442 Graphic | Used by:Timeline | |
Symbol 3443 Graphic | Used by:Timeline | |
Symbol 3444 Text | Uses:1 | Used by:Timeline |
Symbol 3445 Bitmap | Used by:3446 | |
Symbol 3446 Graphic | Uses:3445 3438 | Used by:Timeline |
Symbol 3447 Text | Uses:1 | Used by:Timeline |
Symbol 3448 Bitmap | Used by:3449 | |
Symbol 3449 Graphic | Uses:3448 | Used by:Timeline |
Symbol 3450 Text | Uses:1 | Used by:Timeline |
Symbol 3451 Text | Uses:1 | Used by:Timeline |
Symbol 3452 Bitmap | Used by:3453 | |
Symbol 3453 Graphic | Uses:3452 | Used by:Timeline |
Symbol 3454 Text | Uses:1 | Used by:Timeline |
Symbol 3455 Bitmap | Used by:3456 | |
Symbol 3456 Graphic | Uses:3455 | Used by:Timeline |
Symbol 3457 Text | Uses:1 | Used by:Timeline |
Symbol 3458 Text | Uses:1 | Used by:Timeline |
Symbol 3459 Text | Uses:1 | Used by:Timeline |
Symbol 3460 Graphic | Uses:3438 | Used by:Timeline |
Symbol 3461 Text | Uses:1 | Used by:Timeline |
Symbol 3462 Text | Uses:1 | Used by:Timeline |
Symbol 3463 Bitmap | Used by:3464 | |
Symbol 3464 Graphic | Uses:3463 | Used by:Timeline |
Symbol 3465 Text | Uses:1 | Used by:Timeline |
Symbol 3466 Graphic | Used by:Timeline | |
Symbol 3467 Text | Uses:1 | Used by:Timeline |
Symbol 3468 Bitmap | Used by:3469 | |
Symbol 3469 Graphic | Uses:3468 | Used by:Timeline |
Symbol 3470 Text | Uses:1 | Used by:Timeline |
Symbol 3471 Text | Uses:1 | Used by:Timeline |
Symbol 3472 Bitmap | Used by:3473 | |
Symbol 3473 Graphic | Uses:3472 | Used by:3500 |
Symbol 3474 Bitmap | Used by:3475 | |
Symbol 3475 Graphic | Uses:3474 | Used by:3500 |
Symbol 3476 Bitmap | Used by:3477 | |
Symbol 3477 Graphic | Uses:3476 | Used by:3500 |
Symbol 3478 Bitmap | Used by:3479 | |
Symbol 3479 Graphic | Uses:3478 | Used by:3500 |
Symbol 3480 Bitmap | Used by:3481 | |
Symbol 3481 Graphic | Uses:3480 | Used by:3500 |
Symbol 3482 Bitmap | Used by:3483 | |
Symbol 3483 Graphic | Uses:3482 | Used by:3500 |
Symbol 3484 Bitmap | Used by:3485 | |
Symbol 3485 Graphic | Uses:3484 | Used by:3500 |
Symbol 3486 Bitmap | Used by:3487 | |
Symbol 3487 Graphic | Uses:3486 | Used by:3500 |
Symbol 3488 Bitmap | Used by:3489 | |
Symbol 3489 Graphic | Uses:3488 | Used by:3500 |
Symbol 3490 Bitmap | Used by:3491 | |
Symbol 3491 Graphic | Uses:3490 | Used by:3500 |
Symbol 3492 Bitmap | Used by:3493 | |
Symbol 3493 Graphic | Uses:3492 | Used by:3500 |
Symbol 3494 Bitmap | Used by:3495 | |
Symbol 3495 Graphic | Uses:3494 | Used by:3500 |
Symbol 3496 Bitmap | Used by:3497 | |
Symbol 3497 Graphic | Uses:3496 | Used by:3500 |
Symbol 3498 Bitmap | Used by:3499 | |
Symbol 3499 Graphic | Uses:3498 | Used by:3500 |
Symbol 3500 MovieClip | Uses:3473 3475 3477 3479 3481 3483 3485 3487 3489 3491 3493 3495 3497 3499 | Used by:Timeline |
Symbol 3501 Text | Uses:1 | Used by:Timeline |
Symbol 3502 Bitmap | Used by:3503 | |
Symbol 3503 Graphic | Uses:3502 | Used by:Timeline |
Symbol 3504 Text | Uses:1 | Used by:Timeline |
Symbol 3505 Text | Uses:1 | Used by:Timeline |
Symbol 3506 Text | Uses:1 | Used by:Timeline |
Symbol 3507 Bitmap | Used by:3508 | |
Symbol 3508 Graphic | Uses:3507 | Used by:Timeline |
Symbol 3509 Graphic | Used by:Timeline | |
Symbol 3510 Graphic | Uses:146 | Used by:Timeline |
Symbol 3511 Bitmap | Used by:3512 | |
Symbol 3512 Graphic | Uses:3511 | Used by:Timeline |
Symbol 3513 Bitmap | Used by:3514 | |
Symbol 3514 Graphic | Uses:3513 | Used by:Timeline |
Symbol 3515 Bitmap | Used by:3516 | |
Symbol 3516 Graphic | Uses:3515 | Used by:Timeline |
Symbol 3517 Bitmap | Used by:3518 | |
Symbol 3518 Graphic | Uses:3517 | Used by:Timeline |
Symbol 3519 Graphic | Used by:Timeline | |
Symbol 3520 Graphic | Used by:Timeline | |
Symbol 3521 Graphic | Used by:Timeline | |
Symbol 3522 Graphic | Used by:Timeline | |
Symbol 3523 Graphic | Used by:Timeline | |
Symbol 3524 Graphic | Used by:Timeline | |
Symbol 3525 Graphic | Used by:Timeline | |
Symbol 3526 Graphic | Used by:Timeline | |
Symbol 3527 Graphic | Used by:Timeline | |
Symbol 3528 Graphic | Used by:Timeline | |
Symbol 3529 Graphic | Used by:Timeline | |
Symbol 3530 Graphic | Used by:Timeline | |
Symbol 3531 Graphic | Used by:Timeline | |
Symbol 3532 Graphic | Used by:Timeline | |
Symbol 3533 Graphic | Used by:Timeline | |
Symbol 3534 Graphic | Used by:Timeline | |
Symbol 3535 Graphic | Used by:Timeline | |
Symbol 3536 Graphic | Used by:Timeline | |
Symbol 3537 ShapeTweening | Used by:3547 | |
Symbol 3538 ShapeTweening | Used by:3547 | |
Symbol 3539 ShapeTweening | Used by:3547 | |
Symbol 3540 ShapeTweening | Used by:3547 | |
Symbol 3541 ShapeTweening | Used by:3547 | |
Symbol 3542 ShapeTweening | Used by:3547 | |
Symbol 3543 ShapeTweening | Used by:3547 | |
Symbol 3544 ShapeTweening | Used by:3547 | |
Symbol 3545 ShapeTweening | Used by:3547 | |
Symbol 3546 Graphic | Used by:3547 | |
Symbol 3547 MovieClip | Uses:3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 | Used by:Timeline |
Symbol 3548 Text | Uses:1 | Used by:Timeline |
Symbol 3549 Text | Uses:1 | Used by:Timeline |
Symbol 3550 Text | Uses:1 | Used by:3556 |
Symbol 3551 Font | Used by:3552 | |
Symbol 3552 Text | Uses:3551 | Used by:3556 |
Symbol 3553 Text | Uses:87 | Used by:3556 |
Symbol 3554 Text | Uses:2337 | Used by:3556 |
Symbol 3555 Text | Uses:2383 | Used by:3556 |
Symbol 3556 MovieClip | Uses:3550 3552 3553 3554 3555 | Used by:Timeline |
Symbol 3557 Text | Uses:1 | Used by:Timeline |
Symbol 3558 Text | Uses:1 | Used by:Timeline |
Symbol 3559 Text | Uses:1 | Used by:Timeline |
Symbol 3560 Graphic | Used by:3561 | |
Symbol 3561 Button | Uses:3560 | Used by:Timeline |
Symbol 3562 Bitmap | Used by:3563 | |
Symbol 3563 Graphic | Uses:3562 | Used by:3564 |
Symbol 3564 Button | Uses:3563 | Used by:Timeline |
Symbol 3565 Text | Uses:1 | Used by:Timeline |
Symbol 3566 Text | Uses:1 | Used by:Timeline |
Symbol 3567 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 3568 Graphic | Used by:3569 3570 | |
Symbol 3569 Button | Uses:3568 80 | Used by:Timeline |
Symbol 3570 Button | Uses:3568 80 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 609 MovieClip |
Instance Names
"cursor" | Frame 2 | Symbol 78 MovieClip |
"cursor" | Frame 250 | Symbol 78 MovieClip |
"box2" | Frame 590 | Symbol 1597 Button |
"box3" | Frame 590 | Symbol 1599 Button |
"box1" | Frame 590 | Symbol 1601 Button |
"circle" | Frame 594 | Symbol 1616 MovieClip |
""Player"" | Frame 630 | Symbol 1776 MovieClip |
""Player"" | Frame 633 | Symbol 1792 MovieClip |
"Player" | Frame 635 | Symbol 1792 MovieClip |
"Player" | Frame 638 | Symbol 1792 MovieClip |
"ENEMY" | Frame 638 | Symbol 1799 MovieClip |
"Player" | Frame 640 | Symbol 1792 MovieClip |
"ENEMY" | Frame 640 | Symbol 1799 MovieClip |
""Player"" | Frame 644 | Symbol 1776 MovieClip |
"laser" | Frame 644 | Symbol 1826 MovieClip |
"spaceship" | Frame 648 | Symbol 1776 MovieClip |
"laser" | Frame 648 | Symbol 1826 MovieClip |
"enemy1" | Frame 648 | Symbol 1799 MovieClip |
"circle" | Frame 664 | Symbol 1859 MovieClip |
"cursor" | Frame 790 | Symbol 78 MovieClip |
"cursor" | Frame 961 | Symbol 78 MovieClip |
"cursor" | Frame 1160 | Symbol 78 MovieClip |
"cursor" | Frame 1398 | Symbol 78 MovieClip |
"hitRange" | Symbol 22 MovieClip Frame 1 | Symbol 15 MovieClip |
"fire" | Symbol 1247 MovieClip Frame 1 | Symbol 1246 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$Ez$ZvO5CelivBsdROWSQItiX1." |
Labels
"music" | Frame 2 |
"animation" | Frame 369 |
Dynamic Text Variables
percentLoadedText | Symbol 85 EditableText | "" |
counter1 | Symbol 1639 EditableText | "0" |
TEXT1 | Symbol 1668 EditableText | "TYPE YOUR NAME HERE" |
TEXT1 | Symbol 1669 EditableText | "" |
text2 | Symbol 1672 EditableText | "" |
text3 | Symbol 1673 EditableText | "" |
text4 | Symbol 1674 EditableText | "" |
text5 | Symbol 1675 EditableText | "" |
text2 | Symbol 1679 EditableText | " " |
text5 | Symbol 1683 EditableText | "" |
text3 | Symbol 1685 EditableText | " " |
text4 | Symbol 1688 EditableText | "" |
score | Symbol 1813 EditableText | "0" |
|