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Red, White, & Blue.swf

This is the info page for
Flash #35356

(Click the ID number above for more basic data on this flash file.)


Text
RWB

Q

Q

Music from Battefield Vietnam

At any time press "Q" to toggle quality.

Glaiel_Gamer/Fireworks

Tyler Glaiel is a 14 year old flash
developer who has been making
flash games for 3 years. His game,
"Fireworks" involves shooting down
alien spaceships with firecrackers,
and features some cool particle
effects. His last game, Magnetism, is
pretty well known around the
internet. He hopes to become a
proffesional game programmer in the
future.

The_Mercenary/Zantsu Must Die

David is a 16 year old flash
developer who's been making flash
games for 2.5 years and has 4 years
of total flash experience. He puts alot
of effort in his new flash projects. He
enjoys playing video games and
hanging out with friends. He hopes to
one day own his own professional
game company and/or work for one.

Smoking_Chimney/SMASH! RWB

Smoking Chimney Productions U.K. is an
animation group made of
barnoproductions, ']['ommy and APP.
Barno, from barnoproductions, who made
the entry 'SMASH!: Red, White & Blue'
for this collab, is 15 and has been a Flash
MX user since July 2003. He enjoys using
Flash to create movies and games in his
leisure time, and also loves to eat
Weetabix. 'SCPUK' are best known on
Newgrounds for their 'SMASH!' quiz
show series.

Xelius/Life of a Fireman

Erik Karlsson is a 18 year old flash
developer who's been making flash
games for 3 years. His game "Life of a
fireman" involves putting out fires and
saving people. His last game, Multiplayer
Yahtzee, was Newgrounds first online
multiplayer game, expect more
multiplayer games from him in the future.
He hope he will get into a game
programming university and become a
professional game programmer.

PLAY

Menu

Click to shoot! Hit           Don't let them hit your houses! Press q to toggle quality.

Score:

Next Level:

Level:

PLAY
Again

Score:

1234567890

Send

Send

Name?

You scored:

sending...

Cancel

Cancel

Cancel

Complete

Highscore list

Highscore list

Highscore list

Instructions:

When you are near a wall, Jump
and then jump again to jump off
the wall,  this will let you do more
insane air attacks!

Combos:
s+s+s+s+s...
s+d+d+s
S+s+s+d
d+d+S
you can basically do your own
combos, just mix the button presses
and you'll get something.

Press Down + Arrow to face
one way and walk another

Dope

0

Your Score was

Stylish Points:

Total Points:

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS:
In SMASH!: Red, White & Blue, you must answer as
many questions as you can correctly to pass
through each round without getting knocked out.
There is now a time bonus which will add a massive
amount onto your score at the end, which you get
depending on the time you correctly answer a
question. There are 25 questions and total time
bonus of 500, which will be added together if you
make it to the end of the game (after Round 4, Q25)
and give you an overall score! Good Luck - happy
and speedy answering!

CREDITS

CREDITS

credits:
Game Design - barnoproductions/SCPUK
Animation - barnoproductions/SCPUK
Game Play - barnoproductions/SCPUK
Images - Google Image Search (and edited)
Sounds - flashkit.com, Songs used in Music Round
are credited at the end of the game (so you can't
get the answers before playing!), SCPUK archive.
'SMASH! Theme' composed by barnoproductions.
Everything Else - SCPUK
Thanks to - Glaiel_Gamer, The_Mercenary, Xelius,
']['ommy, APP and YOU for playing :D

back to menu

PAUL M-VAIN

GREG

FARMER

JONNY

SMASH!:
RED, WHITE & BLUE

SMASH!:
RED, WHITE & BLUE

PAUL MONARY-VEIN
Occupation: Important Vein
IQ: 90
Favourite Subject: Biology
Info: Takes blood to the heart

continue

continue

GREG
Occupation: Chat Show Host
IQ: 124
Favourite Subject: Talking
Info: Hosts 'Greg's Chat'

FARMER
Occupation: Farmer
IQ: 135
Favourite Subject: Farming
Info: Seeks revenge on 'Pig'

JONNY
Occupation: Actor
IQ: 130
Favourite Subject: Drama
Info: Part-Time Ventriloquist

YOU
... yes you! You must play
along too, just select your
answer to the question from
the options when indicated!

START THE QUIZ!

START THE QUIZ!

ROUND 1:

MUSIC

START ROUND

START ROUND

YOU MUST NOT FINISH LAST, AS YOU WILL BE
KNOCKED OUT OF THE SHOW!

0

Elvis Presley
Lynyrd Skynyrd
Guns N Roses

A
B
C

Who is this song by?

Q1

0

A
B
C

SELECT

20

19

18

17

16

15

14

13

12

11

10

9

8

7

6

5

4

3

2

1

0

Lynyrd Skynyrd

The answer was...

0

0

Take Me Out
Take On You
Take On Me

What is this song called?

Q2

0

Take On Me

0

Train
Rain
Brain

Who is this song by?

Q3

0

Train

0

Premier
Justice
Human

Complete this group's name '........ League'

Q4

0

Human

0

Eric Clapton
Jimmy Paige
Brian May

Who is the guitarist of this band?

Q5

0

Brian May

0

"STUPIDLY HARD"

"STUPIDLY HARD"

<p align="left"><font face="_sans" size="24" color="#0000ff"><b>now it</b><font face="_sans" size="36"><b>&apos;</b></font><b>s time for a </b><font face="_sans" size="31"><b>...</b></font></font></p>

<p align="left"><font face="_sans" size="24" color="#ffffff"><b>now it</b><font face="_sans" size="36"><b>&apos;</b></font><b>s time for a </b><font face="_sans" size="31"><b>...</b></font></font></p>

"STUPIDLY HARD"

"STUPIDLY HARD"

<p align="left"><font face="_sans" size="24" color="#0000ff"><b>now it</b><font face="_sans" size="36"><b>&apos;</b></font><b>s time for a </b><font face="_sans" size="31"><b>...</b></font></font></p>

<p align="left"><font face="_sans" size="24" color="#ffffff"><b>now it</b><font face="_sans" size="36"><b>&apos;</b></font><b>s time for a </b><font face="_sans" size="31"><b>...</b></font></font></p>

"STUPIDLY HARD"

"STUPIDLY HARD"

QUESTION

now it's time for a...

"STUPIDLY HARD"

"STUPIDLY HARD"

QUESTION

now it's time for a...

Jonathan Cain
Neal Schon
Steve Augeri

Which member of this group has been on every album?

Q6

0

Neal Schon

0

CURRENT SCORES

PAUL M-VAIN - 0
GREG - 0
FARMER - 0
JONNY - 0

PAUL M-VAIN - 0
GREG - 0
FARMER - 0
JONNY - 0

0

UPDATE SCORES

UPDATE SCORES

2      5

4      5

PAUL M-VAIN - 2
GREG - 5
FARMER - 4
JONNY - 5

0

4

5

0

PAUL M-VEIN IS KNOCKED -OUT!
GREG - 5
JONNY - 5
FARMER - 4
PAUL MONARY VEIN - 2
_________________________
YOU -

0

ROUND 1 RESULT:

0

YOU HAVE TIED:
GREG - 5
JONNY - 5
FARMER - 4
PAUL MONARY VEIN - 2
_________________________
YOU -

0

Cheeky Girls
U2
Meatloaf

Who sang this song?

TIEQ1

0

Meatloaf

0

Paul M-Vein got it
correct, so you must go
back to Round 1!

0

The answer was C - 'Meatloaf'

You got it correct and
advance to the next
round!

0

You got it incorrect and
so you must go back to
Round 1!

0

0

YOU ARE KNOCKED OUT!
GREG - 5
JONNY - 5
FARMER - 4
PAUL MONARY VEIN - 2
_________________________
YOU -

0

The
WEAKEST
L!NK

ROUND 2:

MOVIES

0

Laurence Fishburne
Samuel L. Jackson
Chris Rock

Who starred as Mace Windu in 'Star Wars Episode 3' ?

Q7

0

Samuel L. Jackson

0

0

Freedom
Funny
Foolin' Around

'Team America', putting the 'F' back in...?

Q8

0

Freedom

0

Sean Connery
Tim Robbins
Harrison Ford

Who played Rick Deckard in 'Blade Runner'?

Q9

0

Harrison Ford

0

Ice Cube
Matt Damon
George Clooney

Who didn't star in 'Three Kings' (1999)?

Q10

0

Matt Damon

0

Steven Spielberg
Brad Pitt
Edward Norton

Who was the narrator in 'Fight Club'?

Q11

0

Edward Norton

0

Cat On A Hot Tin Roof
The Colour Purple
Blame It On Rio

The 1st film made on VHS all in letterbox format was...?

Q12

0

The Colour Purple

0

5

GREG - 5
FARMER - 4
JONNY - 5

GREG - 5
FARMER - 4
JONNY - 5

0

8

6      7

GREG - 8
FARMER - 6
JONNY - 7

0

6

7

0

FARMER IS KNOCKED -OUT!
GREG - 8
JONNY - 7
FARMER - 6
_________________________
YOU -

0

ROUND 2 RESULT:

0

YOU HAVE TIED:
GREG - 8
JONNY - 7
FARMER - 6
_________________________
YOU -

0

Ridley Scott
Steven Spielberg
Peter Jackson

Who directed "The Lord Of The Rings" trilogy?

TIEQ2

0

Peter Jackson

0

Farmer got it correct, so
you must go back to
Round 1!

0

The answer was C - 'Peter Jackson'

0

0

0

YOU ARE KNOCKED -OUT!
GREG - 8
JONNY - 7
FARMER - 6
_________________________
YOU -

0

FARMER, YOU DON'T GO HOME EMPTY HANDED,
YOU GET THREE RUBBER GLOVES!

ROUND 3:

PICTURE ROUND

0

Weasel
Seal
Badger

What animal is this?

Q13

0

Badger

The answer was...

0

0

An Apple
A Peach
An Orange

What fruit is this?

Q14

0

A Peach

0

Halle Berry
Cameron Diaz
Natalie Portman

Who is this?

Q15

0

Halle Berry

0

Monet
Picasso
Warhol

Which artist painted this?

Q16

0

Picasso

0

A Camera
A Radio
A Tractor

What is this?

Q17

0

A Camera

0

Frog
Turtle
Seagull

What is this?

Q18

0

Frog

0

0

7

GREG - 8
JONNY - 7

GREG - 8
JONNY - 7

0

10

11

GREG - 10
JONNY - 11

0

0

GREG IS KNOCKED -OUT!
GREG - 10
JONNY - 11
_________________________
YOU -

0

ROUND 3 RESULT:

0

YOU HAVE TIED!
GREG - 10
JONNY - 11
_________________________
YOU -

0

Ireland
U.S.A
U.K.

What country is this the national flag of?

TIEQ3

0

U.K.

0

Greg got it correct, so
you must go back to
Round 1!

0

The answer was C - 'U.K.'

0

0

0

YOU ARE KNOCKED OUT!
GREG - 10
JONNY - 11
_________________________
YOU -

0

0

ROUND 4:

GENERAL KNOWLEDGE

0

Ear
Eye
Neck

Where in the body is the cornea?

Q19

0

Eye

0

0

Horse
Bull
Dragon

What kind of creature was Pegasus?

Q20

0

Horse

0

Stamps
Autographs
Coins

What does a philatelist collect?

Q21

0

Stamps

0

1/8
1/32
1/16

What is a quarter of a half of a half?

Q22

0

1/16

0

Millet
Oats
Barley

Which grain is usually used to make porridge?

0

Oats

0

Lupine
Equine
Ursine

Which adject means 'resembling a wolf'?

Q24

0

Lupine

0

William S. Gilbert
L.S. Lowry
Harry S. Truman

Who below had the middle name 'Schwenck'?

Q25

0

William S. Gilbert

0

JONNY - 11

11

JONNY - 11

0

17

JONNY - 17

0

17

0

JONNY IS KNOCKED -OUT!
JONNY - 17
_________________________
YOU -

0

ROUND 4 RESULT:

0

YOU HAVE TIED:
JONNY - 17
_________________________
YOU -

0

Tennis
Golf
Football

What is Boris Becker most famous for?

TIEQ4

0

Tennis

0

Jonny got it correct, so
you must go back to
Round 1!

0

The answer was A - 'Tennis'

0

0

0

YOU HAVE BEEN KNOCKED OUT!
JONNY - 17
_________________________
YOU -

0

0

SMASH!: RED, WHITE & BLUE

FINAL RESULTS:
P M-VEIN - 2
FARMER - 6
GREG - 10
JONNY- 17

YOU GOT....
/25

0

SCORE
ANALYSIS

4th
3rd

5th

2nd

UNLOCKED CHEAT: PRESS 'B' REPEATEDLY ON QUESTION 1
whilst the flashing icon Appears to bump up your score

YOUR OVERALL
TIME BONUS:

/500

0

YOUR TOTAL SCORE:
/525
YOUR PERCENTAGE:

0

0

Songs Used In
Music Round:
"Sweet Home Alabama"
Lynyrd Skynard
"Take On Me"
A-ha
"Drops Of Jupiter"
Train
"Don't You Want Me Baby"
Human League
"Bicycle Race"
Queen
"Any Way You Want It"
Journey
"Bat Out Of Hell"
Meatloaf

space

R

Start game

Start game

Refill at hydrant

Life of a fireman

Water Cannon rotation

Back to menu

Back to menu

© Erik Karlsson "Xelius" 2005

shift

Pyromaniacs are igniting the
town! Use your fire truck to
put out the fires. Water can be
found in the hydrants!

Start level

Start level

Level

1

F


Water tank

Hold R to
refill tank!

Continue

Continue

Saves:

Burns:

Total awards:

1 star award!

2 star award!

3 star award!

4 star award!

5 star award!

Results

A high building is on fire at the
other side of town, hurry up
and get there before it’s to late!

2


20

timer

Time left:

People are still left in the
building, catch them as they
jump out.

3

Saved:

Missed:

Play again

Play again

Score:

x

Game over

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 36
stopAllSounds(); Stage.showMenu = false;
Frame 82
game = "g_start";
Frame 96
stop();
Frame 97
stopAllSounds();
Frame 210
stopAllSounds(); _root.gotoAndPlay(game);
Frame 211
stopAllSounds();
Frame 212
stop();
Frame 213
nmbr = 1; life = 100; removeO = false; stop();
Instance of Symbol 163 MovieClip "parti" in Frame 213
onClipEvent (load) { if (_name != "parti") { _x = _root.Firework._x; _y = _root.Firework._y; speed = 3; _rotation = (_root.Firework._rotation - 180); xspeed = speed * Math.sin(_rotation * (Math.PI/180)); yspeed = speed * Math.cos(_rotation * (Math.PI/180)); _x = (_x + (xspeed * 3)); _y = (_y - (yspeed * 3)); _rotation = ((_root.Firework._rotation - 180) + (random(50) - random(50))); xspeed = speed * Math.sin(_rotation * (Math.PI/180)); yspeed = speed * Math.cos(_rotation * (Math.PI/180)); } } onClipEvent (enterFrame) { if (_name != "parti") { _y = (_y - yspeed); _x = (_x + xspeed); _xscale = (_xscale - 2); _yscale = (_yscale - 2); if ((_xscale <= 0) || (_root.removeO == true)) { removeMovieClip(this); } } }
Instance of Symbol 168 MovieClip "targ" in Frame 213
onClipEvent (load) { stop(); }
Instance of Symbol 175 MovieClip "Firework" in Frame 213
onClipEvent (load) { speed = 13; go = 1; x = _x - 1000; y = _y; intPart = 1; time = intPart; die = false; fire = new Sound(this); fire.attachSound("fire"); boom = new Sound(this); boom.attachSound("boom"); cli = new Sound(this); cli.attachSound("cli"); } onClipEvent (mouseDown) { if (go == 1) { go = 2; _x = 275; _y = 420; tgtX = _root._xmouse; tgtY = _root._ymouse; _root.targ._x = tgtX; _root.targ._y = tgtY; fire.start(0, 500); cli.start(); _root.targ.gotoAndPlay(1); _rotation = ((Math.atan2(_y - _root._ymouse, _x - _root._xmouse) / (Math.PI/180)) - 90); xspeed = speed * Math.sin(_rotation * (Math.PI/180)); yspeed = speed * Math.cos(_rotation * (Math.PI/180)); } } onClipEvent (enterFrame) { if (go == 2) { go = 3; } if (go == 4) { _x = x; _y = y; fire.stop(); boom.start(); die = false; go = 1; _root.targ._x = 1000; } if (go == 3) { _x = (_x + xspeed); _y = (_y - yspeed); time = time - 1; if (time == 0) { time = intPart; duplicateMovieClip (_root.parti, "P" + _root.nmbr, _root.nmbr); _root.nmbr = _root.nmbr + 1; if (_root.nmbr >= 50000) { _root.nmbr = 1; } } if (hitTest(_root.targ._x, _root.targ._y, true) || (_y < tgtY)) { var i = 0; while (i < 100) { duplicateMovieClip (_root.parti2, "P" + _root.nmbr, _root.nmbr); _root.nmbr = _root.nmbr + 1; if (_root.nmbr >= 50000) { _root.nmbr = 1; } i++; } go = 4; } if (die == true) { go = 4; } } }
Instance of Symbol 176 MovieClip "parti2" in Frame 213
onClipEvent (load) { if (_name != "parti2") { _x = _root.Firework._x; _y = _root.Firework._y; xspeed = random(20) - random(20); yspeed = random(20) - random(20); gotoAndStop(random(5) + 1 +211); _rotation = random(360); } } onClipEvent (enterFrame) { if (_name != "parti2") { _y = (_y + yspeed); _x = (_x + xspeed); yspeed = yspeed * 0.9; xspeed = xspeed * 0.9; _xscale = (_xscale - 2); _yscale = (_yscale - 2); if ((_xscale <= 0) || (_root.removeO == true)) { removeMovieClip(this); } } }
Instance of Symbol 87 MovieClip "enm2" in Frame 213
onClipEvent (load) { if (_name != "enm2") { xspeed = 0; _y = -20; _x = random(550); accel = random(2); if ((accel = 0)) { accel = 1; } if ((accel = 1)) { accel = -1; } yspeed = 3; dist = (Math.random(100) + 100) * accel; x = _x; dead = false; } } onClipEvent (enterFrame) { if ((_name != "enm2") && (dead == false)) { xspeed = xspeed + accel; if (((dist / 2) > (_x - x)) && (accel < 0)) { accel = accel * -1; } else if (((dist / 2) < (_x - x)) && (accel > 0)) { accel = accel * -1; } _y = (_y + yspeed); _x = (_x + xspeed); if (hitTest(_root.Firework)) { var i = 0; while (i < 100) { duplicateMovieClip (_root.parti2, "P" + _root.nmbr, _root.nmbr); _root.nmbr = _root.nmbr + 1; if (_root.nmbr >= 50000) { _root.nmbr = 1; } i++; } _root.Firework.die = true; this.play(); dead = true; _root.score = _root.score + 100; } if (_y > 325) { this.play(); dead = true; _root.life = _root.life - 5; } if ((_y > 450) || (_root.removeO == true)) { removeMovieClip(this); } } }
Instance of Symbol 178 MovieClip "actions" in Frame 213
onClipEvent (load) { _root.score = 0; _root.life = 100; nmbr = 50002; level = 1; nextL = 25; up = 25; xx = 0; } onClipEvent (enterFrame) { if (level > 45) { level = 45; } if (_root.life <= 0) { _root.Firework.fire.stop(); _root.play(); } if (_root.score >= nextL) { level = level + 1; nextL = nextL + up; up = up + 25; } if (xx == 0) { x2 = 1; if (level >= 4) { x2 = random(2) + 1; } if (level >= 8) { x2 = random(3) + 1; } if (level >= 15) { x2 = random(4) + 1; } duplicateMovieClip (_root["enm" + x2], "bad" + nmbr, nmbr); nmbr++; if (nmbr > 100000) { nmbr = 50002; } } xx = random(100 - (level * 2)); }
Instance of Symbol 87 MovieClip "enm1" in Frame 213
onClipEvent (load) { if (_name != "enm1") { xspeed = random(7) - random(7); _y = -20; _x = random(550); yspeed = random(5) + 2; dead = false; } } onClipEvent (enterFrame) { if ((_name != "enm1") && (dead == false)) { _y = (_y + yspeed); _x = (_x + xspeed); if (hitTest(_root.Firework)) { var i = 0; while (i < 100) { duplicateMovieClip (_root.parti2, "P" + _root.nmbr, _root.nmbr); _root.nmbr = _root.nmbr + 1; if (_root.nmbr >= 50000) { _root.nmbr = 1; } i++; } _root.Firework.die = true; this.play(); dead = true; _root.score = _root.score + 25; } if (_y > 325) { this.play(); dead = true; _root.life = _root.life - 5; } if ((((_x < -20) || (_x > 570)) || (_y > 450)) || (_root.removeO == true)) { removeMovieClip(this); } } }
Instance of Symbol 87 MovieClip "enm3" in Frame 213
onClipEvent (load) { if (_name != "enm3") { xspeed = random(7) - random(7); _y = -20; _x = random(550); yspeed = random(5) + 2; dead = false; s1 = new Sound(this); s1.attachSound("laz"); } } onClipEvent (enterFrame) { if ((_name != "enm3") && (dead == false)) { _y = (_y + yspeed); _x = (_x + xspeed); xx = random(48); if ((((xx == 0) && (_y > 150)) && (_x > 10)) && (_x < 540)) { duplicateMovieClip (_root.bull, "bulie" + _root.nmbr, _root.nmbr); _root["bulie" + _root.nmbr]._x = _x; _root["bulie" + _root.nmbr]._y = _y + 10; _root["bulie" + _root.nmbr].speed = 10; _root.nmbr = _root.nmbr + 1; if (_root.nmbr >= 50000) { _root.nmbr = 1; } s1.start(); s1.start(); s1.start(); s1.start(); } if (hitTest(_root.Firework)) { var i = 0; while (i < 100) { duplicateMovieClip (_root.parti2, "P" + _root.nmbr, _root.nmbr); _root.nmbr = _root.nmbr + 1; if (_root.nmbr >= 50000) { _root.nmbr = 1; } i++; } _root.Firework.die = true; this.play(); dead = true; _root.score = _root.score + 150; } if (_y > 325) { this.play(); dead = true; _root.life = _root.life - 5; } if ((((_x < -20) || (_x > 570)) || (_y > 450)) || (_root.removeO == true)) { removeMovieClip(this); } } }
Instance of Symbol 87 MovieClip "enm4" in Frame 213
onClipEvent (load) { if (_name != "enm4") { xspeed = 0; _y = -20; s1 = new Sound(this); s1.attachSound("fire"); _x = random(550); accel = random(2); if ((accel = 0)) { accel = 1; } if ((accel = 1)) { accel = -1; } yspeed = 3; dist = (Math.random(100) + 100) * accel; x = _x; dead = false; } } onClipEvent (enterFrame) { if ((_name != "enm4") && (dead == false)) { xspeed = xspeed + accel; if (((dist / 2) > (_x - x)) && (accel < 0)) { accel = accel * -1; } else if (((dist / 2) < (_x - x)) && (accel > 0)) { accel = accel * -1; } xx = random(48); if ((((xx == 0) && (_y > 150)) && (_x > 10)) && (_x < 540)) { duplicateMovieClip (_root.bull, "bulie" + _root.nmbr, _root.nmbr); _root["bulie" + _root.nmbr]._x = _x; _root["bulie" + _root.nmbr]._y = _y + 10; _root["bulie" + _root.nmbr].speed = 10; _root.nmbr = _root.nmbr + 1; s1.start(); s1.start(); s1.start(); s1.start(); if (_root.nmbr >= 50000) { _root.nmbr = 1; } } _y = (_y + yspeed); _x = (_x + xspeed); if (hitTest(_root.Firework)) { var i = 0; while (i < 100) { duplicateMovieClip (_root.parti2, "P" + _root.nmbr, _root.nmbr); _root.nmbr = _root.nmbr + 1; if (_root.nmbr >= 50000) { _root.nmbr = 1; } i++; } _root.Firework.die = true; this.play(); dead = true; _root.score = _root.score + 225; } if (_y > 325) { this.play(); dead = true; _root.life = _root.life - 5; } if ((_y > 450) || (_root.removeO == true)) { removeMovieClip(this); } } }
Instance of Symbol 180 MovieClip "bull" in Frame 213
onClipEvent (enterFrame) { if (_name != "bull") { _y = (_y + speed); if (_y > 325) { dead = true; _root.life = _root.life - 2; this.removeMovieClip(); } } }
Frame 214
removeO = true; stop();
Frame 215
_root.numenemy = 2; _root.scorepass = 100; _root.score = 0; _quality = "High"; level = 1; Stage.showMenu = true; _root.style = "Gay"; _root.stylepoints = 0; _root.stylepointaverage = 1; stop(); st.stop(); st.stop();
Frame 216
health = 100; _root.attacking = false; Stage.showMenu = false; _root.blocks = new Sound(); _root.blocks.attachSound("clash"); _root.swipe = new Sound(); _root.swipe.attachSound("swipe"); _root.swipe2 = new Sound(); _root.swipe2.attachSound("swipe2"); enemy._x = 550; enemynumber = 1; stop(); hg = new Sound(); hg.attachSound("HandGun"); sk = new Sound(); sk.attachSound("slashed"); _root.shoot = false; _root.shoot2 = false; _root.bullets._visible = false;
Instance of Symbol 238 MovieClip "ground" in Frame 216
onClipEvent (load) { this._visible = false; _root.falltime = 0; groundspeed = 8; } onClipEvent (enterFrame) { if (Key.isDown(32) and (!jumping)) { vel_y = 43; jumping = true; _root.character.gotoAndStop("2"); } if (jumping == true) { vel_y = vel_y - 2; if (vel_y <= -15) { vel_y = -15; } if ((((vel_y < 15) and (_root.character.slashdown == false)) and (_root.character.shoot == false)) and (_root.character.spinning == false)) { _root.character.gotoAndStop("3"); _root.falltime2++; } _root.character._y = _root.character._y - vel_y; } if (this.hitTest(_root.character._x, _root.character._y + 10, true)) { vel_y = 0; _root.character.gotoAndStop(1); _root.falling = false; _root.falltime = 0; jumping = false; } else { _root.character._y = _root.character._y + 20; _root.falltime++; if ((jumping == false) and (_root.falltime >= 5)) { _root.character.gotoAndStop(3); _root.falling = true; } } } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if (this.hitTest(_root.character._x, _root.character._y, true)) { _root.character._y = _root.character._y - 5; } }
Instance of Symbol 240 MovieClip in Frame 216
onClipEvent (enterFrame) { this._x = _root.ground._x; this._y = _root.ground._y; }
Instance of Symbol 276 MovieClip in Frame 216
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 15; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 15; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 100; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -100; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if (((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else if (_root.attacking == false) { this.gotoAndStop(2); } } else if (((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { this.gotoAndStop(1); } this._y = _root.ground._y; if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } } } if ((this.hitTest(_root.bullets) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(31); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } }
Instance of Symbol 276 MovieClip in Frame 216
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 15; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 15; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 100; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -100; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if (((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else if (_root.attacking == false) { this.gotoAndStop(2); } } else if (((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { this.gotoAndStop(1); } this._y = _root.ground._y; if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } } } if ((this.hitTest(_root.bullets) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(31); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } }
Instance of Symbol 369 MovieClip "character" in Frame 216
onClipEvent (load) { speed2 = 8; _root.scrollright = false; _root.scrollleft = false; _root.stopscroll2 = false; _root.stopscroll = false; _x = 200; boundry = 200; _x = 325; boundry2 = 325; } onClipEvent (enterFrame) { if (_root.ground.hitTest(this._x + 30, this._y - 25, true)) { _root.stopscroll = true; } else { _root.stopscroll = false; } if (_root.ground.hitTest(this._x - 30, this._y - 25, true)) { _root.stopscroll2 = true; } else { _root.stopscroll2 = false; } if (Key.isDown(39) && (!_root.ground.hitTest(this._x + 15, this._y - 25, true))) { if (Key.isDown(40)) { _xscale = -100; } else { _xscale = 100; } if (this._x < boundry2) { this._x = this._x + speed2; } else { _root.scrollleft = true; } } else if (Key.isDown(37) && (!_root.ground.hitTest(this._x - 15, this._y - 25, true))) { if (Key.isDown(40)) { _xscale = 100; } else { _xscale = -100; } if (this._x > boundry) { this._x = this._x - speed2; } else { _root.scrollright = true; } } if (_root.ground.hitTest(this._x + 10) and (_xscale < 0)) { this._x = this._x + 20; } else if (_root.ground.hitTest(this._x - 10) and (_xscale > 0)) { this._x = this._x - 20; } } onClipEvent (keyUp) { if (Key.getCode() == 39) { _root.scrollleft = false; } else if (Key.getCode() == 37) { _root.scrollright = false; } }
Instance of Symbol 372 MovieClip "bullets" in Frame 216
onClipEvent (enterFrame) { this._x = _root.character._x; this._y = _root.character._y; if (_root.character._xscale > 0) { _xscale = 100; } else { _xscale = -100; } if (_root.shoot == true) { this.gotoAndStop(2); } else if (_root.shoot2 == true) { this.gotoAndStop(3); } else { this.gotoAndStop(1); } if ((_root.shoot2 == false) and (_root.shoot == false)) { this.gotoAndStop(1); } }
Instance of Symbol 375 MovieClip in Frame 216
onClipEvent (enterFrame) { _root.stylepoints = _root.stylepoints - 0.05; if (_root.stylepoints <= 0) { _root.style = "Gay"; _root.stylepoints = 0; _root.stylepointaverage = _root.stylepointaverage + 0; } else if ((_root.stylepoints > 10) and (_root.stylepoints <= 20)) { _root.style = "Dope"; _root.stylepointaverage = _root.stylepointaverage + 2; } else if ((_root.stylepoints > 20) and (_root.stylepoints <= 30)) { _root.style = "Cool"; _root.stylepointaverage = _root.stylepointaverage + 4; } else if ((_root.stylepoints > 30) and (_root.stylepoints <= 40)) { _root.style = "Crazy"; _root.stylepointaverage = _root.stylepointaverage + 6; } else if ((_root.stylepoints > 40) and (_root.stylepoints <= 50)) { _root.style = "Awsome!"; _root.stylepointaverage = _root.stylepointaverage + 8; } else if ((_root.stylepoints > 50) and (_root.stylepoints <= 60)) { _root.style = "Sweet!"; _root.stylepointaverage = _root.stylepointaverage + 9; } else if ((_root.stylepoints > 60) and (_root.stylepoints <= 70)) { _root.style = "Stylish!"; _root.stylepointaverage = _root.stylepointaverage + 10; } else if ((_root.stylepoints > 70) and (_root.stylepoints <= 80)) { _root.style = "SuperStylish"; _root.stylepointaverage = _root.stylepointaverage + 11; _root.stylepoints = _root.stylepoints - 0.05; } else if ((_root.stylepoints > 80) and (_root.stylepoints <= 90)) { _root.style = "Fuckin'Sweet!"; _root.stylepoints = _root.stylepoints - 0.1; _root.stylepointaverage = _root.stylepointaverage + 12; } else if ((_root.stylepoints > 90) and (_root.stylepoints <= 100)) { _root.style = "Fuckin'SSStylish!"; _root.stylepoints = _root.stylepoints - 0.15; _root.stylepointaverage = _root.stylepointaverage + 13; } else if ((_root.stylepoints > 100) and (_root.stylepoints <= 110)) { _root.style = "Your'OnCrack!"; _root.stylepoints = _root.stylepoints - 0.25; _root.stylepointaverage = _root.stylepointaverage + 15; } else if (_root.stylepoints > 110) { _root.stylepoints = 109; _root.stylepointaverage = _root.stylepointaverage + 16; } if (_root.health <= 0) { _root.gotoAndStop("gameover"); } if (_root.score >= _root.scorepass) { _root.play(); _root.scorepass = _root.scorepass + 250; } }
Instance of Symbol 380 MovieClip in Frame 216
onClipEvent (enterFrame) { if ((_root.stylepoints >= 0) and (_root.stylepoints <= 20)) { _root.style = "Gay"; } _xscale = _root.stylepoints; }
Instance of Symbol 388 MovieClip in Frame 216
onClipEvent (enterFrame) { this._xscale = _root.health; }
Frame 217
level++; stop(); _root.scorepass = _root.scorepass - 100;
Instance of Symbol 276 MovieClip in Frame 217
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 15; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 15; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 100; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -100; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if (((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else if (_root.attacking == false) { this.gotoAndStop(2); } } else if (((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { this.gotoAndStop(1); } this._y = _root.ground._y; if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } } } if ((this.hitTest(_root.bullets) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(31); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } }
Frame 218
level++; stop(); _root.scorepass = _root.scorepass - 50;
Instance of Symbol 276 MovieClip in Frame 218
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 15; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 15; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 100; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -100; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if (((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else if (_root.attacking == false) { this.gotoAndStop(2); } } else if (((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { this.gotoAndStop(1); } this._y = _root.ground._y; if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } } } if ((this.hitTest(_root.bullets) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(31); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } }
Frame 219
level++; stop(); _quality = "MEDIUM"; _root.scorepass = _root.scorepass - 25;
Instance of Symbol 406 MovieClip in Frame 219
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 20; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.attackframe.attacking = false; movespeed = 10; movespeed2 = 30; this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 20; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 80; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -80; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if ((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else { this.gotoAndStop(2); } } else if ((((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) and (this.attackframe.attacking == false)) { this.gotoAndStop(1); } this._y = _root.ground._y + 50; if (((((this.gethit.hitTest(_root.character) or this.attackframe.hitTest(_root.character)) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { this.gotoAndPlay(3); this.deathanimation = true; hp--; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { this.gotoAndPlay(3); this.deathanimation = true; hp--; hits.start(); } if (((this.gethit.hitTest(_root.bullets) or this.attackframe.hitTest(_root.bullets)) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(23); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } if (this.attackframe.moveback == true) { if (this._xscale > 0) { this._x = this._x + movespeed; } else if (this._xscale < 0) { this._x = this._x - movespeed; } } else if (this.attackframe.movefast == true) { if (this._xscale > 0) { this._x = this._x - movespeed2; } else if (this._xscale < 0) { this._x = this._x + movespeed2; } } }
Frame 220
level++; stop();
Instance of Symbol 276 MovieClip in Frame 220
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 15; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 15; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 100; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -100; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if (((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else if (_root.attacking == false) { this.gotoAndStop(2); } } else if (((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { this.gotoAndStop(1); } this._y = _root.ground._y; if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } } } if ((this.hitTest(_root.bullets) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(31); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } }
Instance of Symbol 406 MovieClip in Frame 220
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 20; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.attackframe.attacking = false; movespeed = 10; movespeed2 = 30; this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 20; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 80; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -80; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if ((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else { this.gotoAndStop(2); } } else if ((((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) and (this.attackframe.attacking == false)) { this.gotoAndStop(1); } this._y = _root.ground._y + 50; if (((((this.gethit.hitTest(_root.character) or this.attackframe.hitTest(_root.character)) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { this.gotoAndPlay(3); this.deathanimation = true; hp--; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { this.gotoAndPlay(3); this.deathanimation = true; hp--; hits.start(); } if (((this.gethit.hitTest(_root.bullets) or this.attackframe.hitTest(_root.bullets)) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(23); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } if (this.attackframe.moveback == true) { if (this._xscale > 0) { this._x = this._x + movespeed; } else if (this._xscale < 0) { this._x = this._x - movespeed; } } else if (this.attackframe.movefast == true) { if (this._xscale > 0) { this._x = this._x - movespeed2; } else if (this._xscale < 0) { this._x = this._x + movespeed2; } } }
Frame 221
level++; stop(); _quality = "LOW";
Instance of Symbol 406 MovieClip in Frame 221
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 20; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.attackframe.attacking = false; movespeed = 10; movespeed2 = 30; this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 20; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 80; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -80; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if ((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else { this.gotoAndStop(2); } } else if ((((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) and (this.attackframe.attacking == false)) { this.gotoAndStop(1); } this._y = _root.ground._y + 50; if (((((this.gethit.hitTest(_root.character) or this.attackframe.hitTest(_root.character)) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { this.gotoAndPlay(3); this.deathanimation = true; hp--; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { this.gotoAndPlay(3); this.deathanimation = true; hp--; hits.start(); } if (((this.gethit.hitTest(_root.bullets) or this.attackframe.hitTest(_root.bullets)) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(23); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } if (this.attackframe.moveback == true) { if (this._xscale > 0) { this._x = this._x + movespeed; } else if (this._xscale < 0) { this._x = this._x - movespeed; } } else if (this.attackframe.movefast == true) { if (this._xscale > 0) { this._x = this._x - movespeed2; } else if (this._xscale < 0) { this._x = this._x + movespeed2; } } }
Frame 222
level++; stop();
Instance of Symbol 276 MovieClip in Frame 222
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 15; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 15; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 100; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -100; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if (((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else if (_root.attacking == false) { this.gotoAndStop(2); } } else if (((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { this.gotoAndStop(1); } this._y = _root.ground._y; if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } } } if ((this.hitTest(_root.bullets) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(31); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } }
Frame 223
level++; stop();
Instance of Symbol 276 MovieClip in Frame 223
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 15; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 15; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 100; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -100; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if (((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else if (_root.attacking == false) { this.gotoAndStop(2); } } else if (((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { this.gotoAndStop(1); } this._y = _root.ground._y; if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } } } if ((this.hitTest(_root.bullets) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(31); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } }
Frame 224
level++; stop();
Instance of Symbol 276 MovieClip in Frame 224
onClipEvent (load) { function reset() { var _local1 = this; _local1.gothit = false; _local1.move = true; _local1.deathanimation = false; _local1.blocking = false; _local1.gotoAndPlay("respawn"); _local1.counter = 0; dd = true; _local1.dead = false; _local1.deathanimation = false; hp = 15; me = false; blocked = 0; _x = (0 + random(600)); _local1.res = false; } this.respawning = false; this.res = false; this.counter = 0; dd = true; this.dead = false; this.deathanimation = false; hp = 15; me = false; blocked = 0; _root.ai = 0; } onClipEvent (load) { speed = 2 + random(3); } onClipEvent (enterFrame) { if (this.hitTest(_root.ground.rightwall)) { this._x = this._x - 25; } else if (this.hitTest(_root.ground.leftwall)) { this._x = this._x + 25; } if (((((((_root.character._x < this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x < (_root.character._x + 700))) and ((!this.blocking) == true)) { this._x = this._x - speed; _xscale = 100; } else if (((((((_root.character._x > this._x) && (!this.hitTest(_root.character))) and (this.move == true)) and (this.gothit == false)) and (this.dead == false)) and (this._x > (_root.character._x - 700))) and ((!this.blocking) == true)) { this._x = this._x + speed; _xscale = -100; } groundspeed = _root.ground.groundspeed; } onClipEvent (enterFrame) { if ((_root.scrollleft == true) and (_root.stopscroll == false)) { this._x = this._x - groundspeed; } else if ((_root.scrollright == true) and (_root.stopscroll2 == false)) { this._x = this._x + groundspeed; } if (((((this.hitTest(_root.character) and (this.gothit == false)) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { if (((_xscale > 0) and (_root.character._xscale < 0)) or ((_xscale < 0) and (_root.character._xscale > 0))) { this.gotoAndStop(2); } else if (_root.attacking == false) { this.gotoAndStop(2); } } else if (((((this.gothit == false) and (this.move == true)) and (this.dead == false)) and ((!this.blocking) == true)) and (this.respawning == false)) { this.gotoAndStop(1); } this._y = _root.ground._y; if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (((_xscale > 0) and (_root.character._xscale > 0)) or ((_xscale < 0) and (_root.character._xscale < 0)))) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } if ((((this.hitTest(_root.character) and (_root.attacking == true)) and (this.deathanimation == false)) and (_root.walljump == true)) and (this.respawning == false)) { if ((blocked >= 0) and ((!this.blocking) == true)) { this.gotoAndPlay(3); this.deathanimation = true; blocked = 0; hp--; hits.start(); } else if (blocked < 0) { _root.attacking = false; this.gotoAndPlay("block"); blocked = blocked + 1; hits.start(); } } } if ((this.hitTest(_root.bullets) and (this.dead == false)) and (this.respawning == false)) { this.gotoAndPlay(31); hp = hp - 0.5; } if ((this.gothit == true) and (this.move == true)) { if (((((_root.character._x > this._x) && (!_root.ground.hitTest(this._x - 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x - 15; } else if (((((_root.character._x < this._x) && (!_root.ground.hitTest(this._x + 70, this._y + y, true))) and (this.move == true)) and (this.dead == false)) and (!this.hitTest(_root.bullets))) { this._x = this._x + 15; } } } onClipEvent (enterFrame) { if (hp <= 0) { if (dd == true) { this.gotoAndPlay(26); dd = false; } this.dead = true; } if (this.res == true) { reset(); } }
Frame 225
gotoAndStop (224);
Frame 226
stop(); st.stop(); Stage.showMenu = true; _root.stylish = Math.round(_root.stylepointaverage / 48); _root.total = Math.round(_root.score + _root.stylish); _quality = "HIGH";
Frame 227
score = 0; stop(); _root.timeb = 0; _root.score = 0;
Frame 228
stop();
Frame 229
stop(); _root.score = 0; _root.timeb = 0; _root.time = 0;
Frame 230
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Frame 283
function initSounds() { sound_waterSpray = new Sound(); sound_waterSpray.attachSound("WATER_SPRAY"); sound_waterSpray.setVolume(30); sound_refillWater = new Sound(); sound_refillWater.attachSound("REFILL_WATER"); sound_houseExplosion = new Sound(); sound_houseExplosion.attachSound("HOUSE_EXPLOSION"); sound_houseExplosion.setVolume(50); sound_save = new Sound(); sound_save.attachSound("SAVE"); music_level1 = new Sound(); music_level1.attachSound("MUSIC_LEVEL1"); music_level2 = new Sound(); music_level2.attachSound("MUSIC_LEVEL2"); music_level3 = new Sound(); music_level3.attachSound("MUSIC_LEVEL3"); music_menu = new Sound(); music_menu.attachSound("MUSIC_MENU"); sound_death = new Sound(); sound_death.attachSound("DEATH"); sound_catch = new Sound(); sound_catch.attachSound("CATCH"); } score = 0; fscommand ("showmenu", false); stop(); initSounds(); stopAllSounds(); music_menu.start(0, 10000);
Frame 284
stop();
Frame 285
function main() { keyDownEvents(); updateBullets(); updateMessages(); if (game.level == 1) { updateHouses(); burnTest(); } else if (game.level == 2) { if (truck.clip.hitTest(city.end)) { game.level = 3; _root.scen_change.gotoAndPlay("level_to_menu"); } } truck.move(truck.speed); HUD.waterMeter.updateWaterTank(); wallCollision(); } function wallCollision() { with (truck.clip) { if (_root.city.buildings.hitTest(getBounds(_root).xMax, _y, true)) { city._x = city._x + Math.abs(truck.speed); truck.speed = (truck.speed / 2) * -1; } if (_root.city.buildings.hitTest(getBounds(_root).xMin, _y, true)) { city._x = city._x - Math.abs(truck.speed); truck.speed = (truck.speed / 2) * -1; } if (_root.city.buildings.hitTest(_x, getBounds(_root).yMax, true)) { city._y = city._y + Math.abs(truck.speed); truck.speed = (truck.speed / 2) * -1; } if (_root.city.buildings.hitTest(_x, getBounds(_root).yMin, true)) { city._y = city._y - Math.abs(truck.speed); truck.speed = (truck.speed / 2) * -1; } } } function keyDownEvents() { if (Key.isDown(32) || (Key.isDown(16))) { if (waterCannon.reloading == false) { WaterCannon.fire(); } } if (Key.isDown(65)) { shooter.clip._rotation = shooter.clip._rotation - shooter.rotationspeed; } if (Key.isDown(68)) { shooter.clip._rotation = shooter.clip._rotation + shooter.rotationspeed; } if (Key.isDown(82)) { with (truck.clip) { if (truck.clip.hitTest(_root.city.hydrants.hydrant1) || (truck.clip.hitTest(_root.city.hydrants.hydrant2))) { if (WaterCannon.ammo < WaterCannon.maxAmmo) { WaterCannon.ammo = WaterCannon.ammo + ((shooter.refillSpeed = 2)); } WaterCannon.reloading = true; if (!WaterSoundPlaying) { sound_refillWater.start(); WaterSoundPlaying = true; } } } } else { WaterSoundPlaying = false; WaterCannon.reloading = false; } if (Key.isDown(38)) { truck.speed = truck.speed + truck.ac; if (truck.speed > truck.maxspeed) { truck.speed = truck.maxspeed; } } if (Key.isDown(40)) { truck.speed = truck.speed - truck.ac; if (truck.speed < truck.minspeed) { truck.speed = truck.minspeed; } } if (Key.isDown(39)) { truck.clip._rotation = truck.clip._rotation + truck.rotationspeed; shooter.clip._rotation = shooter.clip._rotation + truck.rotationspeed; } if (Key.isDown(37)) { truck.clip._rotation = truck.clip._rotation - truck.rotationspeed; shooter.clip._rotation = shooter.clip._rotation - truck.rotationspeed; } if ((Key.isDown(40) == false) && (Key.isDown(38) == false)) { if (truck.speed > 0) { truck.speed = truck.speed - truck.friction; } else if (truck.speed < 0) { truck.speed = truck.speed + truck.friction; } if ((truck.speed < 0.2) && (truck.speed > -0.2)) { truck.speed = 0; } } } function updateMessages() { if (truck.clip.hitTest(_root.city.hydrants.hydrant1) || (truck.clip.hitTest(_root.city.hydrants.hydrant2))) { if (WaterCannon.ammo != WaterCannon.maxAmmo) { messages.clip.gotoAndStop(2); } else { messages.clip.gotoAndStop(1); } } else { messages.clip.gotoAndStop(1); } } function updateHouses() { checkBurns = 0; x = 1; while (x <= game.numHouses) { with (house[x]) { if (state == "onFire") { fireAmount++; if (fireAmount >= burnDownAmount) { state = "burned"; clip.gotoAndStop("burned"); _root.game.housesOnFire--; checkBurns++; sound_houseExplosion.start(); } else { clip.gotoAndStop("onFire"); } } else if (state != "burned") { fireAmount = 0; state = "idle"; clip.gotoAndStop("idle"); } else { checkBurns++; } var fireFrame = Math.round((fireAmount / burnDownAmount) * clip.fire._totalframes); clip.fire.gotoAndStop(fireFrame); } x++; } game.houseBurns = checkBurns; if (((checkBurns + game.houseSaves) >= game.numHouses) && (game.level == 1)) { game.level = 2; scen_change.gotoAndPlay("level_to_menu"); } } function burnTest() { if ((game.housesOnFire < game.maxHousesOnfire) && (housesLeft() > 0)) { game.housesOnFire++; do { var _local1 = random(game.numHouses) + 1; if (((house[_local1].state != "onFire") && (house[_local1].state != "burned")) && (house[_local1].saved != true)) { house[_local1].state = "onFire"; sameState = false; } else { sameState = true; } } while (sameState == true); } } function housesLeft() { var _local1 = game.numHouses; x = 0; while (x <= game.numHouses) { if (((house[x].state == "burned") || (house[x].state == "onFire")) || (house[x].saved == true)) { _local1--; } x++; } return(_local1); } function weapons(name, ammo, maxAmmo, fireSpeedMS, damage) { var _local1 = this; _local1.name = name; _local1.ammo = ammo; _local1.maxAmmo = maxAmmo; _local1.fireSpeed = fireSpeedMS; _local1.damage = damage; _local1.reloading = false; } function addBullet() { numBullets++; var _local1 = _root.attachMovie("water", "bullet" + numBullets, depthBullets + numBullets); setBulletVar(_local1); } function setBulletVar(whatBullet) { var _local1 = whatBullet; _local1.Xspeed = shooter.power * Math.cos(shooter.clip._rotation * (Math.PI/180)); _local1.Yspeed = shooter.power * Math.sin(shooter.clip._rotation * (Math.PI/180)); _local1._y = Math.round(truck.clip._y + (_local1.Yspeed * 3)); _local1._x = Math.round(truck.clip._x + (_local1.Xspeed * 3)); _local1.damage = 1; _local1.distTraveled = 0; } function updateBullets() { if (numBullets > 0) { activeBullet = 1; while (activeBullet < (numBullets + 1)) { temp = eval ("_root.bullet" + activeBullet); x = 0; while (x <= game.numHouses) { if (temp.hitTest(house[x].clip.fire)) { removeMovieClip(temp); removeBullet(); house[x].fireAmount = house[x].fireAmount - WaterCannon.damage; if (house[x].fireAmount <= 0) { sound_save.start(0.12, 0); game.housesOnFire--; game.houseSaves++; game.maxHousesOnfire = game.maxHousesOnfire + 0.5; house[x].clip.gotoAndStop("idle"); house[x].state = "idle"; house[x].saved = true; } } x++; } if ((((temp._x > 570) || (temp._x < -20)) || (temp._y > 420)) || (temp._y < -20)) { removeMovieClip(temp); removeBullet(); } else { temp._x = temp._x + temp.Xspeed; temp._y = temp._y + temp.Yspeed; temp.distTraveled++; if (temp.distTraveled > shooter.range) { removeMovieClip(temp); removeBullet(); } } activeBullet++; } } } function removeBullet() { numBullets--; whatToRename = 2; while (whatToRename < (numBullets + 2)) { temp2 = eval ("_root.bullet" + whatToRename); temp2._name = "bullet" + (whatToRename - 1); temp2.swapDepths((depthBullets + whatToRename) - 1); whatToRename++; } } score = 0; game = {}; game.level = 1; game.messages = {}; messages = game.messages; messages.clip = hud.messages; game.city = {}; game.city.clip = city; game.buildings = {}; game.buildings.clip = city.buildings; game.buildings.clip._visible = false; game.hydrants = {}; game.hydrants.clip = city.hydrants; game.hydrants.clip._visible = false; game.numHouses = 11; game.houseBurns = 0; game.houseSaves = 0; game.housesOnFire = 0; game.maxHousesOnfire = 1; house = function (clip, state, fireAmount, burnDownAmount) { var _local1 = this; _local1.clip = clip; _local1.state = state; _local1.clip.gotoAndStop(state); _local1.fireAmount = fireAmount; _local1.burnDownAmount = burnDownAmount; _local1.saved = false; }; x = 0; while (x <= game.numHouses) { clip = eval ("_root.city.house" + x); house[x] = new house(clip, "idle", 50, 300); x++; } game.truck = {}; truck = game.truck; truck.clip = fireTruck; truck.clip._x = 275; truck.clip._y = 200; truck.bounce = 5; truck.speed = 0; truck.maxspeed = 10; truck.minspeed = -5; truck.friction = 0.5; truck.ac = 0.5; truck.rotationspeed = 5; truck.move = function (movement) { var _local1 = movement; rotation = ((this.clip._rotation + 180) / 180) * Math.PI; city._x = city._x + (_local1 * Math.sin(rotation)); city._y = city._y + ((-_local1) * Math.cos(rotation)); return(_local1); }; truck.shooter = {}; shooter = truck.shooter; shooter.clip = _root.watercanon; shooter.clip._rotation = -90; shooter.rotationspeed = 7; shooter.power = 15; shooter.damage = 17; shooter.range = 10; shooter.reloadTime = 50; shooter.refillSpeed = 2; game.HUD = {}; HUD = game.HUD; HUD.waterMeter = {}; HUD.waterMeter.clip = hud.waterMeter; HUD.waterMeter.waterProcent = 100; HUD.waterMeter.updateWaterTank = function () { this.waterProcent = Math.round((WaterCannon.ammo / WaterCannon.maxAmmo) * 100); }; WaterCannon = new weapons("Water", 60, 60, shooter.reloadTime, shooter.damage); music_menu.stop(); music_level1.start(0, 10000); _root.onEnterFrame = function () { main(); }; depthBullets = 20000; weapons.prototype.fire = function () { var _local1 = this; if ((_local1.ammo > 0) && (_local1.checkFireTimer())) { _local1.startFireTimer(); _local1.ammo = _local1.ammo - 1; addBullet(); } }; weapons.prototype.startFireTimer = function () { this.oldShootTime = getTimer(); }; weapons.prototype.checkFireTimer = function () { var _local1 = this; _local1.newShootTime = getTimer(); _local1.timeElapsed = _local1.newShootTime - _local1.oldShootTime; if (_local1.timeElapsed > _local1.fireSpeed) { return(true); } return(false); }; stop();
Instance of Symbol 1362 MovieClip "fireTruck" in Frame 285
/* no clip actions */
Frame 286
stop(); if (game.houseBurns >= 4) { award = 1; } else { award = 5 - game.houseBurns; } menu.awards.gotoAndStop(award); score = score + award; menu.totalAwards = score + " / 5";
Frame 287
music_level1.stop(); music_menu.start(0, 10000); stop();
Frame 288
stop(); game.level = 2; music_menu.stop(); music_level2.start(0, 10000); game.buildings.clip._visible = false; shooter.clip._rotation = -90; timeLeft = 20;
Instance of Symbol 1362 MovieClip "fireTruck" in Frame 288
/* no clip actions */
Instance of Symbol 1419 MovieClip in Frame 288
onClipEvent (load) { _root.timeLeft = 20; _root.tick = 0; this._visible = false; } onClipEvent (enterFrame) { tick++; if (tick == 24) { tick = 0; _root.timeLeft--; if (_root.timeLeft <= 0) { _root.game.level = 3; _root.scen_change.gotoAndPlay("level_to_menu"); } } }
Frame 289
if (timeLeft >= 8) { award = 5; } else if (timeLeft == 7) { award = 4; } else if (timeLeft == 6) { award = 3; } else if (timeLeft == 5) { award = 2; } else { award = 1; } menu.awards.gotoAndStop(award); score = score + award; menu.totalAwards = score + " / 10"; stop();
Frame 290
stop(); music_level2.stop(); music_menu.start(0, 10000);
Frame 291
function initLevel(lvl) { clearInterval(spawnID); spawnID = setInterval(spawn, 1200 - (170 * lvl)); } function spawn() { var _local1 = this; if (numPeople > 0) { temp = attachMovie("person", "person" + depth, ++depth); temp._x = random(450) + 50; temp._y = 0; temp.speed = random(9) + fallSpeed; temp.rotationSpeed = random(5) + 5; temp.onEnterFrame = function () { var _local1 = this; _local1._rotation = _local1._rotation + _local1.rotationSpeed; _local1._y = _local1._y + _local1.speed; if (_local1._y > 450) { _root.missed++; removedPeople++; sound_death.start(); if (removedPeople == maxPeople) { scen_change.gotoAndPlay("level_to_menu"); } removeMovieClip(_local1); } else if (_local1.hitTest(catcher.hit)) { _root.saved++; removedPeople++; sound_catch.start(); if (removedPeople == maxPeople) { scen_change.gotoAndPlay("level_to_menu"); } removeMovieClip(_local1); } }; numPeople--; if (numPeople == 40) { initLevel(2); } if (numPeople == 30) { initLevel(3); } if (numPeople == 20) { initLevel(4); } if (numPeople == 10) { initLevel(5); } if (numPeople == 5) { initLevel(6); } catcher.speed = catcher.speed + 0.3; } } _root.onEnterFrame = null; music_menu.stop(); music_level3.start(0, 10000); maxPeople = 60; numPeople = maxPeople; removedPeople = 0; fallSpeed = 6; level = 1; depth = 5000; _root.missed = 0; _root.saved = 0; initLevel(level); stop();
Instance of Symbol 1438 MovieClip "catcher" in Frame 291
onClipEvent (load) { this.speed = 15; } onClipEvent (enterFrame) { if (Key.isDown(39) && (this._x < (550 - (this._width / 2)))) { this._x = this._x + this.speed; if (!this.running) { this.fireman.gotoAndPlay("run"); } this.running = true; } else if (Key.isDown(37) && (this._x > (0 + (this._width / 2)))) { this._x = this._x - this.speed; if (!this.running) { this.fireman.gotoAndPlay("run"); } this.running = true; } else { this.fireman.gotoAndStop("stand"); this.running = false; } }
Frame 292
if (missed >= 5) { award = 1; } else { award = 5 - missed; } menu.awards.gotoAndStop(award); score = score + award; menu.totalAwards = score + " / 15"; stop();
Frame 293
stop();
Frame 294
music_level3.stop(); music_menu.start(0, 10000); score = 0; gotoAndStop (284);
Symbol 25 MovieClip [person] Frame 1
stop();
Symbol 29 MovieClip Frame 1
_parent.stop();
Symbol 29 MovieClip Frame 2
pcent_loaded = (100 / _root.getBytesTotal()) * _root.getBytesLoaded(); progbar._width = pcent_loaded; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.play(); }
Symbol 29 MovieClip Frame 3
gotoAndPlay (2);
Symbol 41 Button
on (release, keyPress "q") { xx = _quality; _quality = "LOW"; if (xx == "LOW") { _quality = "MEDIUM"; } if (xx == "MEDIUM") { _quality = "BEST"; } if (xx == "BEST") { _quality = "LOW"; } }
Symbol 57 Button
on (release) { gotoAndPlay (4); }
Symbol 58 Button
on (release) { gotoAndPlay (2); }
Symbol 63 Button
on (release) { _root.game = "g_start"; _root.play(); }
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 15
removeMovieClip(this);
Symbol 90 Button
on (release) { gotoAndPlay (1); }
Symbol 91 Button
on (release) { gotoAndPlay (3); }
Symbol 92 Button
on (release) { _root.game = "startgame"; _root.play(); }
Symbol 97 Button
on (release) { _root.game = "smashbeginning"; _root.play(); }
Symbol 101 Button
on (release) { _root.game = "xelStart"; _root.play(); }
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 2
stop();
Symbol 120 MovieClip Frame 3
stop();
Symbol 120 MovieClip Frame 4
stop();
Symbol 130 Button
on (release) { _root.play(); }
Symbol 133 Button
on (release) { _root.gotoAndPlay("nogame"); }
Instance of Symbol 148 MovieClip in Symbol 149 MovieClip Frame 1
onClipEvent (enterFrame) { _xscale = (100 - _root.life); }
Symbol 168 MovieClip Frame 18
stop();
Instance of Symbol 174 MovieClip "tail" in Symbol 175 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 182 Button
on (release) { _root.gotoAndPlay("g_start"); stopAllSounds(); }
Symbol 194 Button
on (release) { gotoAndPlay ("load"); }
Symbol 205 Button
on (release) { gotoAndStop ("loaded"); }
Symbol 213 Button
on (press) { getURL ("http://www.glaielgames.com/highscores/highscores/highscores.asp", "_blank"); }
Symbol 214 MovieClip Frame 1
score = _root.score; stop();
Symbol 214 MovieClip Frame 2
loadVariables ("http://www.glaielgames.com/highscores/fireworks/asp/Fireworks.asp", this, "POST");
Symbol 214 MovieClip Frame 3
if (loaded == "true") { gotoAndStop ("loaded"); }
Symbol 214 MovieClip Frame 4
gotoAndPlay ("loop");
Symbol 214 MovieClip Frame 5
delete loaded; stop();
Symbol 218 Button
on (release) { _root.gotoAndPlay("nogame"); }
Symbol 222 Button
on (release) { getURL ("http://www.geocities.com/jaktheftauto"); }
Symbol 229 Button
on (release) { play(); st = new Sound(); st.attachSound("st"); st.start(0, 10000); }
Instance of Symbol 235 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.character)) { _root.wall = true; } else if (this.hitTest(_root.screen)) { _root.wall = false; } }
Instance of Symbol 235 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.character)) { _root.wall = true; } else if (this.hitTest(_root.screen)) { _root.wall = false; } }
Instance of Symbol 235 MovieClip "rightwall" in Symbol 238 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 235 MovieClip "leftwall" in Symbol 238 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 237 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.character) and (_root.attacking == false)) { _root.character._x = _root.character._x + 100; } }
Instance of Symbol 237 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.character)) { _root.character._x = _root.character._x - 100; } }
Instance of Symbol 237 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.character)) { _root.character._y = _root.character._y + 20; } }
Symbol 269 MovieClip Frame 1
hits = 0;
Symbol 269 MovieClip Frame 6
hits = hits + 1;
Symbol 269 MovieClip Frame 8
if (head.hitTest(_root.character)) { _root.health = _root.health - 2; }
Symbol 269 MovieClip Frame 15
if (hits > 2) { play(); } else { gotoAndPlay (6); }
Symbol 269 MovieClip Frame 23
if (head.hitTest(_root.character)) { _root.health = _root.health - 6; _root.character.stand.stand2.gotoAndPlay(15); }
Symbol 269 MovieClip Frame 25
hits = 0;
Symbol 269 MovieClip Frame 26
gotoAndPlay (1);
Symbol 276 MovieClip Frame 1
stop(); gothit = false; move = true; deathanimation = false; blocking = false;
Symbol 276 MovieClip Frame 2
stop(); deathanimation = false; _root.move = true; _root.gothit = false;
Symbol 276 MovieClip Frame 3
_root.stylepoints = _root.stylepoints + 0.5; deathanimation = true; play(); gothit = true;
Symbol 276 MovieClip Frame 4
counter++; _root.sk.start();
Symbol 276 MovieClip Frame 8
if (counter < 5) { gotoAndStop (1); gothit = false; move = true; } else { play(); }
Symbol 276 MovieClip Frame 9
counter = 0;
Symbol 276 MovieClip Frame 11
_root.score = _root.score + 5; _root.stylepoints = _root.stylepoints + 1;
Symbol 276 MovieClip Frame 19
if (dead == true) { gotoAndPlay ("dead"); }
Symbol 276 MovieClip Frame 23
if (this.hitTest(_root.character)) { gotoAndStop (2); attackframe.gotoAndPlay(8); } else { gotoAndStop (1); } gothit = false; move = false;
Symbol 276 MovieClip Frame 24
stop(); _root.blocks.start();
Symbol 276 MovieClip Frame 26
_root.score = _root.score + 20;
Symbol 276 MovieClip Frame 30
stop(); dead = true; res = true;
Symbol 276 MovieClip Frame 31
deathanimation = true; gothit = true; play();
Symbol 276 MovieClip Frame 32
_root.stylepoints = _root.stylepoints + 0.2;
Symbol 276 MovieClip Frame 33
deathanimation = false; gothit = false; blocking = false; if (dead == true) { gotoAndPlay ("dead"); } else { gotoAndStop (1); }
Symbol 276 MovieClip Frame 34
respawning = true;
Symbol 276 MovieClip Frame 50
respawning = false;
Symbol 278 Button
on (keyPress "s") { gotoAndPlay (9); _root.spressed = true; _root.dpressed = false; } on (keyPress "d") { gotoAndPlay (43); _root.dpressed = true; _root.spressed = false; }
Symbol 279 Button
on (keyPress "a") { gotoAndPlay (2); }
Symbol 300 Button
on (keyPress "a") { gotoAndPlay (8); }
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 2
_root.shoot = true; _root.hg.start(); _root.attacking = false;
Symbol 303 MovieClip Frame 4
_root.shoot = false;
Symbol 303 MovieClip Frame 7
gotoAndStop (1);
Symbol 303 MovieClip Frame 8
_root.shoot = true; _root.hg.start(); _root.attacking = false;
Symbol 303 MovieClip Frame 10
_root.shoot = false;
Symbol 303 MovieClip Frame 13
gotoAndStop (1);
Symbol 303 MovieClip Frame 37
gotoAndStop (1);
Symbol 304 Button
on (keyPress "a") { gotoAndPlay (17); }
Symbol 307 Button
on (keyPress "a") { gotoAndPlay (23); }
Symbol 309 Button
on (keyPress "a") { gotoAndPlay (29); }
Symbol 312 Button
on (keyPress "a") { gotoAndPlay (35); }
Symbol 315 Button
on (keyPress "a") { gotoAndPlay (41); }
Symbol 319 MovieClip Frame 1
_root.character.speed2 = 8; _root.ground.groundspeed = 8;
Symbol 319 MovieClip Frame 16
gotoAndPlay (1);
Symbol 319 MovieClip Frame 17
_root.character.speed2 = 4; _root.ground.groundspeed = 4; _root.hg.start(); _root.attacking = false;
Symbol 319 MovieClip Frame 22
gotoAndPlay (1);
Symbol 319 MovieClip Frame 24
_root.shoot = true; _root.hg.start(); _root.attacking = false;
Symbol 319 MovieClip Frame 25
_root.shoot = false;
Symbol 319 MovieClip Frame 28
gotoAndPlay (1);
Symbol 319 MovieClip Frame 30
_root.shoot = true; _root.hg.start(); _root.attacking = falsev;
Symbol 319 MovieClip Frame 31
_root.shoot = false;
Symbol 319 MovieClip Frame 34
gotoAndPlay (1);
Symbol 319 MovieClip Frame 36
_root.shoot = true; _root.hg.start(); _root.attacking = false;
Symbol 319 MovieClip Frame 37
_root.shoot = false;
Symbol 319 MovieClip Frame 40
gotoAndPlay (1);
Symbol 319 MovieClip Frame 41
gotoAndPlay (17);
Symbol 319 MovieClip Frame 42
_root.shoot = true; _root.hg.start(); _root.attacking = false;
Symbol 319 MovieClip Frame 43
_root.shoot = false;
Symbol 320 Button
on (keyPress "s") { _root.spressed = true; _root.dpressed = false; } on (keyPress "d") { _root.dpressed = true; _root.spressed = false; }
Symbol 334 MovieClip Frame 1
stop(); attacking = false; _root.character.speed2 = 8; _root.ground.groundspeed = 8; _root.attacking = false; _root.shoot = false; _root.shoot2 = false;
Symbol 334 MovieClip Frame 2
_root.shoot = false; _root.shoot2 = false;
Symbol 334 MovieClip Frame 4
gotoAndPlay (1);
Symbol 334 MovieClip Frame 5
play(); _root.blocks.start();
Symbol 334 MovieClip Frame 8
if (_root.spressed == true) { play(); _root.spressed = false; } else if (_root.dpressed == true) { gotoAndPlay (46); _root.dpressed = false; } else { gotoAndPlay (1); _root.spressed = false; }
Symbol 334 MovieClip Frame 9
_root.character.speed2 = 0; _root.ground.groundspeed = 0; attacking = true; _root.attacking = true; _root.shoot = false; _root.shoot2 = false; _root.dpressed = false; _root.spressed = false;
Symbol 334 MovieClip Frame 12
_root.swipe.start();
Symbol 334 MovieClip Frame 17
if (_root.spressed == true) { play(); _root.spressed = false; } else if (_root.dpressed == true) { gotoAndPlay (43); _root.dpressed = false; } else { gotoAndPlay (1); _root.spressed = false; }
Symbol 334 MovieClip Frame 20
if ((_root.character._xscale > 0) and (_root.character._x < _root.character.boundry2)) { _root.character._x = _root.character._x + 15; } else if ((_root.character._xscale < 0) and (_root.character._x > _root.character.boundry)) { _root.character._x = _root.character._x - 15; } _root.swipe2.start();
Symbol 334 MovieClip Frame 21
if ((_root.character._xscale > 0) and (_root.character._x < _root.character.boundry2)) { _root.character._x = _root.character._x + 15; } else if ((_root.character._xscale < 0) and (_root.character._x > _root.character.boundry)) { _root.character._x = _root.character._x - 15; }
Symbol 334 MovieClip Frame 22
if ((_root.character._xscale > 0) and (_root.character._x < _root.character.boundry2)) { _root.character._x = _root.character._x + 15; } else if ((_root.character._xscale < 0) and (_root.character._x > _root.character.boundry)) { _root.character._x = _root.character._x - 15; }
Symbol 334 MovieClip Frame 23
if ((_root.character._xscale > 0) and (_root.character._x < _root.character.boundry2)) { _root.character._x = _root.character._x + 15; } else if ((_root.character._xscale < 0) and (_root.character._x > _root.character.boundry)) { _root.character._x = _root.character._x - 15; }
Symbol 334 MovieClip Frame 25
_root.blocks.start();
Symbol 334 MovieClip Frame 26
if (_root.spressed == true) { play(); _root.spressed = false; } else { gotoAndPlay (1); _root.spressed = false; }
Symbol 334 MovieClip Frame 29
_root.swipe.start();
Symbol 334 MovieClip Frame 32
_root.blocks.start();
Symbol 334 MovieClip Frame 39
if (_root.spressed == true) { play(); _root.spressed = false; } else { gotoAndPlay (59); _root.spressed = false; }
Symbol 334 MovieClip Frame 40
_root.swipe2.start();
Symbol 334 MovieClip Frame 43
_root.character.speed2 = 0; _root.ground.groundspeed = 0; attacking = true; _root.attacking = true; _root.shoot = false; _root.shoot2 = false;
Symbol 334 MovieClip Frame 44
if (_root.spressed == true) { play(); _root.spressed = false; } else if (_root.dpressed == true) { play(); _root.dpressed = false; } else { gotoAndPlay (1); _root.spressed = false; }
Symbol 334 MovieClip Frame 45
_root.swipe2.start();
Symbol 334 MovieClip Frame 50
if (_root.spressed == true) { play(); _root.spressed = false; } else if (_root.dpressed == true) { play(); _root.dpressed = false; } else { gotoAndPlay (1); _root.spressed = false; }
Symbol 334 MovieClip Frame 54
_root.swipe.start();
Symbol 334 MovieClip Frame 58
_root.blocks.start(); if (_root.spressed == true) { gotoAndPlay (9); _root.spressed = false; } else if (_root.dpressed == true) { gotoAndPlay (19); _root.dpressed = false; } else { gotoAndPlay (1); _root.spressed = false; }
Symbol 335 Button
on (keyPress "s") { _root.character.gotoAndPlay(4); } on (keyPress "a") { _root.character.gotoAndPlay(10); } on (keyPress "<Space>") { if (_root.wall == true) { _root.character.gotoAndPlay(17); } } on (keyPress "d") { _root.character.gotoAndPlay(4); }
Symbol 336 MovieClip Frame 3
stop();
Symbol 337 MovieClip Frame 3
stop();
Symbol 343 Button
on (keyPress "a") { _root.character.gotoAndPlay(10); }
Symbol 344 Button
on (keyPress "a") { _root.character.gotoAndPlay(29); } on (keyPress "d") { _root.character.gotoAndPlay(54); } on (keyPress "s") { _root.character.gotoAndPlay(54); }
Symbol 345 Button
on (keyPress "a") { gotoAndPlay (35); }
Symbol 349 Button
on (keyPress "a") { gotoAndPlay (41); }
Symbol 353 Button
on (keyPress "a") { gotoAndPlay (47); }
Symbol 357 Button
on (keyPress "a") { gotoAndPlay (53); }
Symbol 361 Button
on (keyPress "a") { _root.character.gotoAndPlay(29); }
Symbol 369 MovieClip Frame 1
stop(); _root.character.shoot = false; spinning = false; _root.shoot = false; _root.shoot2 = false; _root.walljump = false;
Instance of Symbol 334 MovieClip "stand" in Symbol 369 MovieClip Frame 1
onClipEvent (load) { if (_root.character.slashdown == true) { this.gotoAndPlay(5); _root.character.slashdown = false; } } onClipEvent (enterFrame) { if (Key.isDown(39) and (this.attacking == false)) { this.gotoAndPlay(2); } else if (Key.isDown(37) and (this.attacking == false)) { this.gotoAndPlay(2); } }
Symbol 369 MovieClip Frame 2
stop(); _root.character.speed2 = 8; _root.ground.groundspeed = 8; _root.attacking = false; _root.shoot = false; _root.shoot2 = false; _root.dpressed = false; _root.spressed = false;
Symbol 369 MovieClip Frame 3
stop(); _root.character.shoot = false; _root.character.speed2 = 8; _root.attacking = false; _root.shoot = false; _root.shoot2 = false;
Symbol 369 MovieClip Frame 4
_root.character.slashdown = true;
Symbol 369 MovieClip Frame 7
_root.character._y = _root.character._y + 7; _root.attacking = true; _root.swipe.start();
Symbol 369 MovieClip Frame 8
_root.character._y = _root.character._y + 7;
Symbol 369 MovieClip Frame 9
stop();
Instance of Symbol 94 MovieClip in Symbol 369 MovieClip Frame 9
onClipEvent (enterFrame) { _root.character._y = _root.character._y + 20; if (_root.ground.jumping == false) { _root.character.gotoAndStop(1); } }
Symbol 369 MovieClip Frame 10
_root.character.shoot = true;
Symbol 369 MovieClip Frame 11
_root.hg.start(); _root.attacking = false; _root.shoot = true;
Symbol 369 MovieClip Frame 12
_root.shoot = false;
Symbol 369 MovieClip Frame 13
_root.hg.start(); _root.attacking = false; _root.shoot = true;
Symbol 369 MovieClip Frame 14
_root.character._y = _root.character._y - 10; _root.shoot = false;
Symbol 369 MovieClip Frame 16
gotoAndStop (3);
Symbol 369 MovieClip Frame 17
spinning = true;
Symbol 369 MovieClip Frame 18
if (_root.character._xscale < 0) { _root.ground._x = _root.ground._x - 25; _root.character._y = _root.character._y - 50; } else if (_root.character._xscale > 0) { _root.ground._x = _root.ground._x + 25; _root.character._y = _root.character._y - 50; }
Symbol 369 MovieClip Frame 19
if (_root.character._xscale < 0) { _root.ground._x = _root.ground._x - 25; _root.character._y = _root.character._y - 50; } else if (_root.character._xscale > 0) { _root.ground._x = _root.ground._x + 25; _root.character._y = _root.character._y - 50; }
Symbol 369 MovieClip Frame 28
gotoAndPlay (21);
Symbol 369 MovieClip Frame 29
_root.character._y = _root.character._y - 20; _root.shoot2 = true; _root.hg.start(); _root.attacking = false;
Symbol 369 MovieClip Frame 30
_root.character._y = _root.character._y - 10; _root.shoot2 = false;
Symbol 369 MovieClip Frame 34
gotoAndPlay (22);
Symbol 369 MovieClip Frame 35
_root.character._y = _root.character._y - 20; _root.shoot2 = true; _root.hg.start(); _root.stylepoints++; _root.attacking = false;
Symbol 369 MovieClip Frame 36
_root.character._y = _root.character._y - 10; _root.shoot2 = false;
Symbol 369 MovieClip Frame 40
gotoAndPlay (23);
Symbol 369 MovieClip Frame 41
_root.character._y = _root.character._y - 20; _root.shoot2 = true; _root.hg.start(); _root.attacking = false;
Symbol 369 MovieClip Frame 42
_root.character._y = _root.character._y - 10; _root.shoot2 = false; _root.stylepoints++;
Symbol 369 MovieClip Frame 46
gotoAndPlay (25);
Symbol 369 MovieClip Frame 47
_root.character._y = _root.character._y - 20; _root.shoot2 = true; _root.hg.start(); _root.attacking = false;
Symbol 369 MovieClip Frame 48
_root.character._y = _root.character._y - 10; _root.shoot2 = false; _root.stylepoints++;
Symbol 369 MovieClip Frame 52
gotoAndPlay (27);
Symbol 369 MovieClip Frame 53
gotoAndPlay (20);
Symbol 369 MovieClip Frame 54
_root.walljump = true; _root.attacking = true;
Symbol 369 MovieClip Frame 58
_root.stylepoints++;
Symbol 369 MovieClip Frame 62
gotoAndPlay (54);
Symbol 372 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 1
moveback = false; attacking = true;
Symbol 399 MovieClip Frame 15
moveback = true;
Symbol 399 MovieClip Frame 26
moveback = false;
Symbol 399 MovieClip Frame 35
movefast = true; _root.swipe.start();
Symbol 399 MovieClip Frame 40
movefast = false;
Symbol 399 MovieClip Frame 42
if (head.hitTest(_root.character)) { _root.blocks.start(); _root.health = _root.health - 3; } attacking = false;
Symbol 406 MovieClip Frame 1
stop(); stop(); gothit = false; move = true; deathanimation = false; blocking = false; attackframe.moveback = false;
Symbol 406 MovieClip Frame 2
stop(); deathanimation = false; _root.move = true; _root.gothit = false;
Instance of Symbol 399 MovieClip "attackframe" in Symbol 406 MovieClip Frame 2
onClipEvent (load) { this.gotoAndPlay(15); }
Symbol 406 MovieClip Frame 3
deathanimation = true; play(); gothit = true; attackframe.moveback = false; _root.stylepoints = _root.stylepoints + 0.5;
Symbol 406 MovieClip Frame 4
counter++; _root.sk.start();
Symbol 406 MovieClip Frame 5
if (counter > 4) { gotoAndStop (1); gothit = false; move = true; } else { play(); }
Symbol 406 MovieClip Frame 6
counter = 0;
Symbol 406 MovieClip Frame 8
_root.score = _root.score + 3; _root.stylepoints = _root.stylepoints + 1;
Symbol 406 MovieClip Frame 15
if (dead == true) { gotoAndPlay ("dead"); }
Symbol 406 MovieClip Frame 17
if (this.hitTest(_root.character)) { gotoAndStop (2); attackframe.gotoAndPlay(8); } else { gotoAndStop (1); } gothit = false; move = false;
Symbol 406 MovieClip Frame 19
_root.score = _root.score + 30;
Symbol 406 MovieClip Frame 22
stop(); dead = true; res = true;
Symbol 406 MovieClip Frame 23
deathanimation = true; gothit = true; play(); attackframe.moveback = false;
Symbol 406 MovieClip Frame 24
_root.stylepoints = _root.stylepoints + 0.25;
Symbol 406 MovieClip Frame 25
deathanimation = false; gothit = false; blocking = false; attackframe.moveback = false; if (dead == true) { gotoAndPlay ("dead"); } else { gotoAndStop (1); }
Symbol 406 MovieClip Frame 26
respawning = true;
Symbol 406 MovieClip Frame 42
respawning = false;
Symbol 411 Button
on (release) { gotoAndStop ("startgame"); }
Symbol 422 Button
on (release) { gotoAndPlay ("load"); }
Symbol 425 Button
on (release) { gotoAndStop ("loaded"); }
Symbol 426 MovieClip Frame 1
score = _root.total; stop();
Symbol 426 MovieClip Frame 2
loadVariables ("http://www.glaielgames.com/highscores/zantsu_must_die/asp/zantsu_must_die.asp", this, "POST");
Symbol 426 MovieClip Frame 3
if (loaded == "true") { gotoAndStop ("loaded"); }
Symbol 426 MovieClip Frame 4
gotoAndPlay ("loop");
Symbol 426 MovieClip Frame 5
delete loaded; stop();
Symbol 442 Button
on (release) { gotoAndPlay (227); }
Symbol 450 Button
on (release) { gotoAndPlay (2); }
Symbol 452 Button
on (release) { gotoAndPlay (1); }
Symbol 455 MovieClip Frame 1
stop();
Symbol 455 MovieClip Frame 2
stop();
Symbol 460 Button
on (release) { gotoAndPlay (2); }
Symbol 462 Button
on (release) { gotoAndPlay (1); }
Symbol 465 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 2
stop();
Symbol 470 Button
on (release) { _root.gotoAndPlay("nogame"); }
Symbol 509 Button
on (release) { gotoAndPlay (50); }
Symbol 511 Button
on (release) { gotoAndPlay (57); }
Symbol 513 Button
on (release) { gotoAndPlay (65); }
Symbol 515 Button
on (release) { gotoAndPlay (73); }
Symbol 517 Button
on (release) { gotoAndPlay (84); }
Symbol 520 Button
on (release) { _root.play(); }
Symbol 521 MovieClip Frame 49
stop();
Symbol 521 MovieClip Frame 56
stop();
Symbol 521 MovieClip Frame 64
stop();
Symbol 521 MovieClip Frame 72
stop();
Symbol 521 MovieClip Frame 83
stop();
Symbol 521 MovieClip Frame 104
stop();
Symbol 528 Button
on (release) { _root.play(); stopAllSounds(); }
Symbol 530 MovieClip Frame 1
stop(); score = 0;
Symbol 546 Button
on (release) { gotoAndPlay (16); } on (release) { stopAllSounds(); }
Symbol 547 Button
on (release) { gotoAndPlay (16); } on (release) { stopAllSounds(); }
Symbol 548 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (16); } on (release) { stopAllSounds(); }
Symbol 553 Button
on (keyPress "b") { _root.score++; }
Symbol 555 MovieClip Frame 25
stop();
Symbol 582 MovieClip Frame 1
_root.time = 20;
Symbol 582 MovieClip Frame 25
_root.time = 19;
Symbol 582 MovieClip Frame 49
_root.time = 18;
Symbol 582 MovieClip Frame 73
_root.time = 17;
Symbol 582 MovieClip Frame 96
_root.time = 16;
Symbol 582 MovieClip Frame 120
_root.time = 15;
Symbol 582 MovieClip Frame 145
_root.time = 14;
Symbol 582 MovieClip Frame 170
_root.time = 13;
Symbol 582 MovieClip Frame 194
_root.time = 12;
Symbol 582 MovieClip Frame 218
_root.time = 11;
Symbol 582 MovieClip Frame 242
_root.time = 10;
Symbol 582 MovieClip Frame 265
_root.time = 9;
Symbol 582 MovieClip Frame 290
_root.time = 8;
Symbol 582 MovieClip Frame 314
_root.time = 7;
Symbol 582 MovieClip Frame 338
_root.time = 6;
Symbol 582 MovieClip Frame 361
_root.time = 5;
Symbol 582 MovieClip Frame 362
_root.time = 5;
Symbol 582 MovieClip Frame 384
_root.time = 4;
Symbol 582 MovieClip Frame 385
_root.time = 4;
Symbol 582 MovieClip Frame 410
_root.time = 3;
Symbol 582 MovieClip Frame 411
_root.time = 3;
Symbol 582 MovieClip Frame 432
_root.time = 2;
Symbol 582 MovieClip Frame 433
_root.time = 2;
Symbol 582 MovieClip Frame 456
_root.time = 1;
Symbol 582 MovieClip Frame 457
_root.time = 1;
Symbol 582 MovieClip Frame 480
_root.play();
Symbol 590 MovieClip Frame 15
stop();
Symbol 590 MovieClip Frame 60
_root.play();
Symbol 600 Button
on (release) { gotoAndPlay (2); } on (release) { stopAllSounds(); }
Symbol 601 Button
on (release) { gotoAndPlay (2); } on (release) { stopAllSounds(); } on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; }
Symbol 606 MovieClip Frame 1
stop();
Symbol 606 MovieClip Frame 26
_root.play();
Symbol 615 Button
on (release) { gotoAndPlay (2); } on (release) { stopAllSounds(); } on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; }
Symbol 616 Button
on (release) { gotoAndPlay (2); } on (release) { stopAllSounds(); }
Symbol 617 Button
on (release) { gotoAndPlay (2); } on (release) { stopAllSounds(); }
Symbol 622 MovieClip Frame 1
stop();
Symbol 622 MovieClip Frame 26
_root.play();
Symbol 631 Button
on (release) { gotoAndPlay (2); } on (release) { stopAllSounds(); }
Symbol 632 Button
on (release) { gotoAndPlay (2); } on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { stopAllSounds(); }
Symbol 637 MovieClip Frame 1
stop();
Symbol 637 MovieClip Frame 26
_root.play();
Symbol 646 Button
on (release) { gotoAndPlay (2); } on (release) { stopAllSounds(); }
Symbol 647 Button
on (release) { gotoAndPlay (2); } on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { stopAllSounds(); }
Symbol 652 MovieClip Frame 1
stop();
Symbol 652 MovieClip Frame 26
_root.play();
Symbol 662 Button
on (release) { gotoAndPlay (2); stopAllSounds(); }
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 10
_root.play();
Symbol 693 Button
on (release) { gotoAndPlay (2); } on (release) { stopAllSounds(); }
Symbol 694 Button
on (release) { gotoAndPlay (2); } on (release) { stopAllSounds(); }
Symbol 695 Button
on (release) { gotoAndPlay (2); } on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { stopAllSounds(); }
Symbol 708 Button
on (release) { if (_root.score <= 2) { gotoAndPlay (52); } else { _root.gotoAndPlay("winround1"); } }
Symbol 714 Button
on (release) { if (_root.score >= 2) { _root.gotoAndPlay("tieround1"); } else { _root.gotoAndPlay("loseround1"); } }
Symbol 715 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 51
stop();
Symbol 715 MovieClip Frame 52
stop(); stop();
Symbol 722 Button
on (release) { gotoAndPlay (2); }
Symbol 727 Button
on (release) { _root.gotoAndPlay("round2"); }
Symbol 729 MovieClip Frame 1
stop(); stop();
Symbol 729 MovieClip Frame 39
stop();
Symbol 734 Button
on (release) { _root.gotoAndPlay("tiequestionround1"); }
Symbol 735 MovieClip Frame 39
stop();
Symbol 742 Button
on (release) { gotoAndPlay (29); } on (release) { stopAllSounds(); }
Symbol 743 Button
on (release) { gotoAndPlay (28); } on (release) { stopAllSounds(); }
Symbol 744 MovieClip Frame 247
_root.play();
Symbol 751 Button
on (release) { _root.gotoAndPlay("round1"); }
Symbol 763 MovieClip Frame 1
stop();
Symbol 763 MovieClip Frame 27
stop();
Symbol 763 MovieClip Frame 28
stop();
Symbol 763 MovieClip Frame 29
stop();
Symbol 769 MovieClip Frame 39
stop();
Symbol 783 MovieClip Frame 211
_root.play();
Symbol 786 MovieClip Frame 1
stop(); score = 0;
Symbol 795 Button
on (release) { gotoAndPlay (16); }
Symbol 796 Button
on (release) { gotoAndPlay (16); }
Symbol 797 Button
on (release) { gotoAndPlay (16); } on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; }
Symbol 804 MovieClip Frame 15
stop();
Symbol 804 MovieClip Frame 60
_root.play();
Symbol 811 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 812 Button
on (release) { gotoAndPlay (2); }
Symbol 813 Button
on (release) { gotoAndPlay (2); }
Symbol 818 MovieClip Frame 1
stop();
Symbol 818 MovieClip Frame 26
_root.play();
Symbol 825 Button
on (release) { gotoAndPlay (2); }
Symbol 826 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 831 MovieClip Frame 1
stop();
Symbol 831 MovieClip Frame 26
_root.play();
Symbol 838 Button
on (release) { gotoAndPlay (2); }
Symbol 839 Button
on (release) { gotoAndPlay (2); }
Symbol 840 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 845 MovieClip Frame 1
stop();
Symbol 845 MovieClip Frame 26
_root.play();
Symbol 852 Button
on (release) { gotoAndPlay (2); }
Symbol 853 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 858 MovieClip Frame 1
stop();
Symbol 858 MovieClip Frame 26
_root.play();
Symbol 865 Button
on (release) { gotoAndPlay (2); }
Symbol 866 Button
on (release) { gotoAndPlay (2); }
Symbol 867 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 877 Button
on (release) { if (_root.score <= 6) { gotoAndPlay (52); } else { _root.gotoAndPlay("winround2"); } }
Symbol 883 Button
on (release) { if (_root.score >= 6) { _root.gotoAndPlay("tieround2"); } else { _root.gotoAndPlay("loseround2"); } }
Symbol 884 MovieClip Frame 1
stop();
Symbol 884 MovieClip Frame 51
stop();
Symbol 884 MovieClip Frame 52
stop(); stop();
Symbol 889 Button
on (release) { gotoAndPlay (2); }
Symbol 893 Button
on (release) { _root.gotoAndPlay("round3"); }
Symbol 894 MovieClip Frame 1
stop(); stop();
Symbol 894 MovieClip Frame 39
stop();
Symbol 899 Button
on (release) { _root.gotoAndPlay("tiequestionround2"); }
Symbol 900 MovieClip Frame 39
stop();
Symbol 907 Button
on (release) { gotoAndPlay (29); }
Symbol 908 Button
on (release) { gotoAndPlay (28); }
Symbol 924 MovieClip Frame 1
stop();
Symbol 924 MovieClip Frame 27
stop();
Symbol 924 MovieClip Frame 28
stop();
Symbol 924 MovieClip Frame 29
stop();
Symbol 929 MovieClip Frame 39
stop();
Symbol 936 MovieClip Frame 136
stopAllSounds();
Symbol 936 MovieClip Frame 159
_root.play();
Symbol 940 MovieClip Frame 1
stop(); score = 0;
Symbol 950 Button
on (release) { gotoAndPlay (16); }
Symbol 951 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (16); }
Symbol 960 MovieClip Frame 15
stop();
Symbol 960 MovieClip Frame 60
_root.play();
Symbol 968 Button
on (release) { gotoAndPlay (2); }
Symbol 969 Button
on (release) { gotoAndPlay (2); }
Symbol 970 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 975 MovieClip Frame 1
stop();
Symbol 975 MovieClip Frame 26
_root.play();
Symbol 983 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 984 Button
on (release) { gotoAndPlay (2); }
Symbol 985 Button
on (release) { gotoAndPlay (2); }
Symbol 990 MovieClip Frame 1
stop();
Symbol 990 MovieClip Frame 26
_root.play();
Symbol 999 Button
on (release) { gotoAndPlay (2); }
Symbol 1000 Button
on (release) { gotoAndPlay (2); }
Symbol 1001 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 1006 MovieClip Frame 1
stop();
Symbol 1006 MovieClip Frame 26
_root.play();
Symbol 1014 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 1015 Button
on (release) { gotoAndPlay (2); }
Symbol 1016 Button
on (release) { gotoAndPlay (2); }
Symbol 1021 MovieClip Frame 1
stop();
Symbol 1021 MovieClip Frame 26
_root.play();
Symbol 1029 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 1030 Button
on (release) { gotoAndPlay (2); }
Symbol 1031 Button
on (release) { gotoAndPlay (2); }
Symbol 1044 Button
on (release) { if (_root.score <= 11) { gotoAndPlay (52); } else { _root.gotoAndPlay("winround3"); } }
Symbol 1050 Button
on (release) { if (_root.score >= 11) { _root.gotoAndPlay("tieround3"); } else { _root.gotoAndPlay("loseround3"); } }
Symbol 1051 MovieClip Frame 1
stop();
Symbol 1051 MovieClip Frame 51
stop();
Symbol 1051 MovieClip Frame 52
stop(); stop();
Symbol 1054 Button
on (release) { gotoAndPlay (2); }
Symbol 1058 Button
on (release) { _root.gotoAndPlay("round4"); }
Symbol 1059 MovieClip Frame 1
stop(); stop();
Symbol 1059 MovieClip Frame 39
stop();
Symbol 1062 Button
on (release) { gotoAndPlay (2); }
Symbol 1065 Button
on (release) { _root.gotoAndPlay("tiequestionround3"); }
Symbol 1066 MovieClip Frame 1
stop(); stop();
Symbol 1066 MovieClip Frame 39
stop();
Symbol 1074 Button
on (release) { gotoAndPlay (29); }
Symbol 1075 Button
on (release) { gotoAndPlay (28); }
Symbol 1091 MovieClip Frame 1
stop();
Symbol 1091 MovieClip Frame 27
stop();
Symbol 1091 MovieClip Frame 28
stop();
Symbol 1091 MovieClip Frame 29
stop();
Symbol 1094 Button
on (release) { gotoAndPlay (2); }
Symbol 1097 MovieClip Frame 1
stop(); stop();
Symbol 1097 MovieClip Frame 39
stop();
Symbol 1113 MovieClip Frame 219
_root.gotoAndPlay("round4intro");
Symbol 1116 MovieClip Frame 1
stop();
Symbol 1116 MovieClip Frame 219
_root.play();
Symbol 1119 MovieClip Frame 1
stop(); score = 0;
Symbol 1128 Button
on (release) { gotoAndPlay (16); }
Symbol 1129 Button
on (release) { gotoAndPlay (16); }
Symbol 1130 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (16); }
Symbol 1137 MovieClip Frame 15
stop();
Symbol 1137 MovieClip Frame 60
_root.play();
Symbol 1144 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 1145 Button
on (release) { gotoAndPlay (2); }
Symbol 1146 Button
on (release) { gotoAndPlay (2); }
Symbol 1151 MovieClip Frame 1
stop();
Symbol 1151 MovieClip Frame 26
_root.play();
Symbol 1158 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 1159 Button
on (release) { gotoAndPlay (2); }
Symbol 1160 Button
on (release) { gotoAndPlay (2); }
Symbol 1165 MovieClip Frame 1
stop();
Symbol 1165 MovieClip Frame 26
_root.play();
Symbol 1172 Button
on (release) { gotoAndPlay (2); }
Symbol 1173 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 1178 MovieClip Frame 1
stop();
Symbol 1178 MovieClip Frame 26
_root.play();
Symbol 1184 Button
on (release) { gotoAndPlay (2); }
Symbol 1185 Button
on (release) { gotoAndPlay (2); }
Symbol 1186 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 1191 MovieClip Frame 1
stop();
Symbol 1191 MovieClip Frame 26
_root.play();
Symbol 1198 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 1199 Button
on (release) { gotoAndPlay (2); }
Symbol 1200 Button
on (release) { gotoAndPlay (2); }
Symbol 1205 MovieClip Frame 1
stop();
Symbol 1205 MovieClip Frame 26
_root.play();
Symbol 1212 Button
on (release) { _root.timeb = _root.timeb + _root.time; _root.score++; } on (release) { gotoAndPlay (2); }
Symbol 1213 Button
on (release) { gotoAndPlay (2); }
Symbol 1214 Button
on (release) { gotoAndPlay (2); }
Symbol 1224 Button
on (release) { if (_root.score <= 17) { gotoAndPlay (52); } else { _root.gotoAndPlay("winround4"); } }
Symbol 1229 Button
on (release) { if (_root.score >= 17) { _root.gotoAndPlay("tieround4"); } else { _root.gotoAndPlay("loseround4"); } }
Symbol 1230 MovieClip Frame 1
stop();
Symbol 1230 MovieClip Frame 51
stop();
Symbol 1230 MovieClip Frame 52
stop(); stop();
Symbol 1234 Button
on (release) { gotoAndPlay (2); }
Symbol 1238 Button
on (release) { _root.gotoAndPlay("win"); }
Symbol 1239 MovieClip Frame 1
stop(); stop();
Symbol 1239 MovieClip Frame 39
stop();
Symbol 1244 Button
on (release) { _root.gotoAndPlay("tiequestionround4"); }
Symbol 1245 MovieClip Frame 1
Symbol 1245 MovieClip Frame 39
stop();
Symbol 1252 Button
on (release) { gotoAndPlay (28); }
Symbol 1253 Button
on (release) { gotoAndPlay (29); }
Symbol 1254 Button
on (release) { gotoAndPlay (29); }
Symbol 1270 MovieClip Frame 1
stop();
Symbol 1270 MovieClip Frame 27
stop();
Symbol 1270 MovieClip Frame 28
stop();
Symbol 1270 MovieClip Frame 29
stop();
Symbol 1275 MovieClip Frame 1
Symbol 1275 MovieClip Frame 39
stop();
Symbol 1279 Button
on (release) { gotoAndPlay (2); }
Symbol 1287 Button
on (release) { _root.play(); } on (release) { _root.score = _root.score + _root.timeb; }
Symbol 1295 MovieClip Frame 1
stop();
Symbol 1295 MovieClip Frame 2
stop();
Symbol 1298 Button
on (release) { gotoAndPlay (2); }
Symbol 1300 Button
on (release) { _root.gotoAndPlay("smashbeginning"); }
Symbol 1301 Button
on (release) { gotoAndPlay ("load"); }
Symbol 1304 Button
on (release) { gotoAndStop ("loaded"); }
Symbol 1305 MovieClip Frame 1
score = _root.score; stop();
Symbol 1305 MovieClip Frame 2
loadVariables ("http://www.glaielgames.com/highscores/smash_rwb/asp/smash_rwb.asp", this, "POST");
Symbol 1305 MovieClip Frame 3
if (loaded == "true") { gotoAndStop ("loaded"); }
Symbol 1305 MovieClip Frame 4
gotoAndPlay ("loop");
Symbol 1305 MovieClip Frame 5
delete loaded; stop();
Symbol 1306 MovieClip Frame 1
getPercent = _root.score / 525; this.totalscore = Math.round(getPercent * 100) + "%"; stop(); stop();
Symbol 1306 MovieClip Frame 2
stop();
Symbol 1319 Button
on (press) { if (_root.changingScen == false) { _root.scen_change.gotoAndPlay("menu_to_menu"); } }
Symbol 1326 Button
on (press) { _root.music_menu.stop(); _root.gotoAndPlay("nogame"); }
Symbol 1333 MovieClip Frame 14
stop(); _root.changingScen = false;
Symbol 1333 MovieClip Frame 28
stop();
Symbol 1333 MovieClip Frame 29
_root.changingScen = true;
Symbol 1333 MovieClip Frame 36
_root.play();
Symbol 1333 MovieClip Frame 43
stop(); _root.changingScen = false;
Symbol 1333 MovieClip Frame 44
_root.changingScen = true;
Symbol 1333 MovieClip Frame 51
_root.play();
Symbol 1333 MovieClip Frame 58
stop(); _root.changingScen = false;
Symbol 1333 MovieClip Frame 59
_root.changingScen = true;
Symbol 1333 MovieClip Frame 66
_root.changingScen = false; _root.play();
Symbol 1333 MovieClip Frame 73
stop(); _root.changingScen = false;
Symbol 1339 Button
on (press) { if (_root.changingScen == false) { _root.scen_change.gotoAndPlay("menu_to_level"); } }
Symbol 1349 MovieClip Frame 1
stop();
Symbol 1351 MovieClip Frame 1
stop();
Instance of Symbol 1351 MovieClip "house6" in Symbol 1354 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(200); }
Symbol 1375 MovieClip Frame 1
stop();
Symbol 1379 MovieClip Frame 1
stop();
Instance of Symbol 1375 MovieClip "waterMeter" in Symbol 1380 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(100); } onClipEvent (enterFrame) { if (_currentframe < _root.HUD.waterMeter.waterProcent) { nextFrame(); nextFrame(); } else if (_currentframe > _root.HUD.waterMeter.waterProcent) { prevFrame(); } }
Symbol 1383 Button
on (press) { if (_root.changingScen == false) { _root.scen_change.gotoAndPlay("menu_to_menu"); } }
Symbol 1400 MovieClip Frame 1
stop();
Instance of Symbol 1437 MovieClip "hit" in Symbol 1438 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1447 Button
on (press) { if (_root.changingScen == false) { _root.scen_change.gotoAndPlay("menu_to_menu"); } }
Symbol 1448 Button
on (press) { if (_root.changingScen == false) { _root.music_level3.stop(); } _root.gotoAndPlay("nogame"); }
Symbol 1455 Button
on (release) { gotoAndPlay ("load"); }
Symbol 1458 Button
on (release) { gotoAndStop ("loaded"); }
Symbol 1459 MovieClip Frame 1
score = _root.score; stop();
Symbol 1459 MovieClip Frame 2
loadVariables ("http://www.glaielgames.com/highscores/life_of_a_fireman/asp/life_of_a_fireman.asp", this, "POST");
Symbol 1459 MovieClip Frame 3
if (loaded == "true") { gotoAndStop ("loaded"); }
Symbol 1459 MovieClip Frame 4
gotoAndPlay ("loop");
Symbol 1459 MovieClip Frame 5
delete loaded; stop();

Library Items

Symbol 1 Sound [WATER_SPRAY]
Symbol 2 Sound [swipe]
Symbol 3 Sound [swipe2]
Symbol 4 Sound [DEATH]
Symbol 5 Sound [MUSIC_LEVEL2]
Symbol 6 Sound [slashed]
Symbol 7 Sound [SAVE]
Symbol 8 Sound [REFILL_WATER]
Symbol 9 Sound [boom]
Symbol 10 Sound [HOUSE_EXPLOSION]
Symbol 11 Sound [MUSIC_MENU]
Symbol 12 Sound [fire]
Symbol 13 Sound [WATER_SPRAY2]
Symbol 14 Sound [st]
Symbol 15 Sound [HandGun]
Symbol 16 Sound [clash]
Symbol 17 Sound [CATCH]
Symbol 18 Sound [cli]
Symbol 19 Sound [laz]
Symbol 20 Sound [MUSIC_LEVEL3]
Symbol 21 Sound [MUSIC_LEVEL1]
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [water]Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [person]Uses:24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:27 28Used by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 FontUsed by:32
Symbol 32 TextUses:31Used by:Timeline
Symbol 33 GraphicUsed by:34 470 1351 1352
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 GraphicUsed by:Timeline
Symbol 36 GraphicUsed by:42
Symbol 37 FontUsed by:38 39 189 191 195 196 201 202 203 204 206 208 210 211 423 1302 1310 1327 1328 1386 1387 1389 1417 1418 1421 1422 1441 1442 1443 1451 1452 1456
Symbol 38 TextUses:37Used by:41
Symbol 39 TextUses:37Used by:41
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:38 39 40Used by:42
Symbol 42 MovieClipUses:36 41 SS2Used by:Timeline
Symbol 43 FontUsed by:44
Symbol 44 TextUses:43Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 SoundUsed by:Timeline
Symbol 48 GraphicUsed by:123 148 1295  Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:Timeline
Symbol 52 GraphicUsed by:57 58 90 91
Symbol 53 GraphicUsed by:57 58 90 91
Symbol 54 GraphicUsed by:57 58 90 91
Symbol 55 SoundUsed by:57 58 63 90 91 92 97 101
Symbol 56 SoundUsed by:57 58 63 90 91 92 97 101
Symbol 57 ButtonUses:52 53 54 55 56Used by:120
Symbol 58 ButtonUses:52 53 54 55 56Used by:120
Symbol 59 GraphicUsed by:63 92 97 101
Symbol 60 GraphicUsed by:63 92 97 101
Symbol 61 GraphicUsed by:63 92 97 101
Symbol 62 GraphicUsed by:63 92 97 101
Symbol 63 ButtonUses:59 60 61 62 55 56Used by:120
Symbol 64 FontUsed by:65 88 89 95 96 99 100 118 119
Symbol 65 TextUses:64Used by:120
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:120
Symbol 68 GraphicUsed by:77
Symbol 69 GraphicUsed by:77
Symbol 70 GraphicUsed by:77
Symbol 71 GraphicUsed by:77
Symbol 72 GraphicUsed by:77
Symbol 73 GraphicUsed by:77
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:68 69 70 71 72 73 74 75 76Used by:87
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:78 79Used by:87
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:81 82 83 84Used by:87
Symbol 86 SoundUsed by:87
Symbol 87 MovieClipUses:77 80 85 86Used by:120 136  Timeline
Symbol 88 TextUses:64Used by:120
Symbol 89 TextUses:64Used by:120
Symbol 90 ButtonUses:52 53 54 55 56Used by:120
Symbol 91 ButtonUses:52 53 54 55 56Used by:120
Symbol 92 ButtonUses:59 60 61 62 55 56Used by:120
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:120 303 319 334 336 337 369
Symbol 95 TextUses:64Used by:120
Symbol 96 TextUses:64Used by:120
Symbol 97 ButtonUses:59 60 61 62 55 56Used by:120
Symbol 98 GraphicUsed by:120 521 590 606 622 637 652 715 729 735 763 769 783 804 818 831 845 858 884 894 900 924 929 960 975 990 1006 1021 1051 1059 1066 1091 1097 1116 1137 1151 1165 1178 1191 1205 1230 1239 1245 1270 1275
Symbol 99 TextUses:64Used by:120
Symbol 100 TextUses:64Used by:120
Symbol 101 ButtonUses:59 60 61 62 55 56Used by:120
Symbol 102 GraphicUsed by:117
Symbol 103 GraphicUsed by:117
Symbol 104 GraphicUsed by:117
Symbol 105 GraphicUsed by:117
Symbol 106 GraphicUsed by:117
Symbol 107 GraphicUsed by:117
Symbol 108 GraphicUsed by:117
Symbol 109 GraphicUsed by:117
Symbol 110 GraphicUsed by:117
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:102 103 104 105 106 107 108 109 110 111 112 113 114 115 116Used by:120 1349 1414  Timeline
Symbol 118 TextUses:64Used by:120
Symbol 119 TextUses:64Used by:120
Symbol 120 MovieClipUses:57 58 63 65 67 87 88 89 90 91 92 94 95 96 97 98 99 100 101 117 118 119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:Timeline
Symbol 123 MovieClipUses:48Used by:Timeline
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:Timeline
Symbol 126 GraphicUsed by:130 133 182
Symbol 127 GraphicUsed by:130 133 182
Symbol 128 GraphicUsed by:130 133 182
Symbol 129 GraphicUsed by:130 133 182
Symbol 130 ButtonUses:126 127 128 129Used by:Timeline
Symbol 131 FontUsed by:132 134 135 140 141 142 143 144 145 183 184 185
Symbol 132 TextUses:131Used by:Timeline
Symbol 133 ButtonUses:126 127 128 129Used by:Timeline
Symbol 134 TextUses:131Used by:Timeline
Symbol 135 TextUses:131Used by:136
Symbol 136 MovieClipUses:135 87Used by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 SoundUsed by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 TextUses:131Used by:146
Symbol 141 EditableTextUses:131Used by:146
Symbol 142 TextUses:131Used by:146
Symbol 143 EditableTextUses:131Used by:146
Symbol 144 TextUses:131Used by:146
Symbol 145 EditableTextUses:131Used by:146
Symbol 146 MovieClipUses:140 141 142 143 144 145Used by:Timeline
Symbol 147 GraphicUsed by:149
Symbol 148 MovieClipUses:48Used by:149
Symbol 149 MovieClipUses:147 148Used by:Timeline
Symbol 150 ShapeTweeningUsed by:163
Symbol 151 GraphicUsed by:163
Symbol 152 GraphicUsed by:163
Symbol 153 GraphicUsed by:163
Symbol 154 GraphicUsed by:163
Symbol 155 GraphicUsed by:163
Symbol 156 GraphicUsed by:163
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Streaming Sound 5Used by:Symbol 664 MovieClip
Streaming Sound 6Used by:Symbol 764 MovieClip
Streaming Sound 7Used by:Symbol 936 MovieClip
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Instance Names

"parti"Frame 213Symbol 163 MovieClip
"targ"Frame 213Symbol 168 MovieClip
"Firework"Frame 213Symbol 175 MovieClip
"parti2"Frame 213Symbol 176 MovieClip
"enm2"Frame 213Symbol 87 MovieClip
"actions"Frame 213Symbol 178 MovieClip
"enm1"Frame 213Symbol 87 MovieClip
"enm3"Frame 213Symbol 87 MovieClip
"enm4"Frame 213Symbol 87 MovieClip
"bull"Frame 213Symbol 180 MovieClip
"ground"Frame 216Symbol 238 MovieClip
"character"Frame 216Symbol 369 MovieClip
"bullets"Frame 216Symbol 372 MovieClip
"screen"Frame 216Symbol 237 MovieClip
"scen_change"Frame 283Symbol 1333 MovieClip
"city"Frame 285Symbol 1354 MovieClip
"fireTruck"Frame 285Symbol 1362 MovieClip
"watercanon"Frame 285Symbol 1364 MovieClip
"hud"Frame 285Symbol 1380 MovieClip
"menu"Frame 286Symbol 1402 MovieClip
"city"Frame 288Symbol 1414 MovieClip
"fireTruck"Frame 288Symbol 1362 MovieClip
"watercanon"Frame 288Symbol 1364 MovieClip
"menu"Frame 289Symbol 1423 MovieClip
"catcher"Frame 291Symbol 1438 MovieClip
"menu"Frame 292Symbol 1444 MovieClip
"menu"Frame 293Symbol 1454 MovieClip
"progbar"Symbol 29 MovieClip Frame 1Symbol 27 MovieClip
"tail"Symbol 175 MovieClip Frame 1Symbol 174 MovieClip
"rightwall"Symbol 238 MovieClip Frame 1Symbol 235 MovieClip
"leftwall"Symbol 238 MovieClip Frame 1Symbol 235 MovieClip
"head"Symbol 269 MovieClip Frame 1Symbol 255 MovieClip
"attackframe"Symbol 276 MovieClip Frame 2Symbol 269 MovieClip
"stand2"Symbol 334 MovieClip Frame 1Symbol 303 MovieClip
"stand"Symbol 369 MovieClip Frame 1Symbol 334 MovieClip
"head"Symbol 399 MovieClip Frame 42Symbol 398 MovieClip
"gethit"Symbol 406 MovieClip Frame 1Symbol 392 MovieClip
"attackframe"Symbol 406 MovieClip Frame 2Symbol 399 MovieClip
"fire"Symbol 1351 MovieClip Frame 2Symbol 1349 MovieClip
"hydrant1"Symbol 1353 MovieClip Frame 1Symbol 1352 MovieClip
"hydrant2"Symbol 1353 MovieClip Frame 1Symbol 1352 MovieClip
"buildings"Symbol 1354 MovieClip Frame 1Symbol 1345 MovieClip
"house7"Symbol 1354 MovieClip Frame 1Symbol 1351 MovieClip
"house6"Symbol 1354 MovieClip Frame 1Symbol 1351 MovieClip
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"house2"Symbol 1354 MovieClip Frame 1Symbol 1351 MovieClip
"house5"Symbol 1354 MovieClip Frame 1Symbol 1351 MovieClip
"house4"Symbol 1354 MovieClip Frame 1Symbol 1351 MovieClip
"house3"Symbol 1354 MovieClip Frame 1Symbol 1351 MovieClip
"house11"Symbol 1354 MovieClip Frame 1Symbol 1351 MovieClip
"house8"Symbol 1354 MovieClip Frame 1Symbol 1351 MovieClip
"hydrants"Symbol 1354 MovieClip Frame 1Symbol 1353 MovieClip
"waterMeter"Symbol 1380 MovieClip Frame 1Symbol 1375 MovieClip
"messages"Symbol 1380 MovieClip Frame 1Symbol 1379 MovieClip
"awards"Symbol 1402 MovieClip Frame 1Symbol 1400 MovieClip
"end"Symbol 1414 MovieClip Frame 1Symbol 1408 MovieClip
"buildings"Symbol 1414 MovieClip Frame 1Symbol 1412 MovieClip
"awards"Symbol 1423 MovieClip Frame 1Symbol 1400 MovieClip
"fireman"Symbol 1438 MovieClip Frame 1Symbol 1435 MovieClip
"hit"Symbol 1438 MovieClip Frame 1Symbol 1437 MovieClip
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Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "WATER_SPRAY"
ExportAssets (56)Timeline Frame 1Symbol 2 as "swipe"
ExportAssets (56)Timeline Frame 1Symbol 3 as "swipe2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "DEATH"
ExportAssets (56)Timeline Frame 1Symbol 5 as "MUSIC_LEVEL2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "slashed"
ExportAssets (56)Timeline Frame 1Symbol 7 as "SAVE"
ExportAssets (56)Timeline Frame 1Symbol 8 as "REFILL_WATER"
ExportAssets (56)Timeline Frame 1Symbol 9 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 10 as "HOUSE_EXPLOSION"
ExportAssets (56)Timeline Frame 1Symbol 11 as "MUSIC_MENU"
ExportAssets (56)Timeline Frame 1Symbol 12 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 13 as "WATER_SPRAY2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "st"
ExportAssets (56)Timeline Frame 1Symbol 15 as "HandGun"
ExportAssets (56)Timeline Frame 1Symbol 16 as "clash"
ExportAssets (56)Timeline Frame 1Symbol 17 as "CATCH"
ExportAssets (56)Timeline Frame 1Symbol 18 as "cli"
ExportAssets (56)Timeline Frame 1Symbol 19 as "laz"
ExportAssets (56)Timeline Frame 1Symbol 20 as "MUSIC_LEVEL3"
ExportAssets (56)Timeline Frame 1Symbol 21 as "MUSIC_LEVEL1"
ExportAssets (56)Timeline Frame 1Symbol 23 as "water"
ExportAssets (56)Timeline Frame 1Symbol 25 as "person"

Labels

"nogame"Frame 36
"g_start"Frame 212
"startgame"Frame 215
"gameover"Frame 226
"smashbeginning"Frame 227
"round1"Frame 229
"winround1"Frame 237
"tieround1"Frame 238
"tiequestionround1"Frame 239
"loseround1"Frame 240
"round2"Frame 241
"round2intro"Frame 242
"winround2"Frame 250
"tieround2"Frame 251
"tiequestionround2"Frame 252
"loseround2"Frame 253
"round3"Frame 254
"round3intro"Frame 255
"winround3"Frame 263
"tieround3"Frame 264
"tiequestionround3"Frame 265
"loseround3"Frame 266
"round4"Frame 267
"round4intro"Frame 268
"winround4"Frame 277
"tieround4"Frame 278
"tiequestionround4"Frame 279
"loseround4"Frame 280
"win"Frame 281
"xelStart"Frame 283
"input"Symbol 214 MovieClip Frame 1
"load"Symbol 214 MovieClip Frame 2
"loop"Symbol 214 MovieClip Frame 3
"loaded"Symbol 214 MovieClip Frame 5
"block"Symbol 276 MovieClip Frame 24
"dead"Symbol 276 MovieClip Frame 25
"gunhurt"Symbol 276 MovieClip Frame 31
"respawn"Symbol 276 MovieClip Frame 34
"falling"Symbol 303 MovieClip Frame 14
"dead"Symbol 406 MovieClip Frame 18
"respawn"Symbol 406 MovieClip Frame 26
"input"Symbol 426 MovieClip Frame 1
"load"Symbol 426 MovieClip Frame 2
"loop"Symbol 426 MovieClip Frame 3
"loaded"Symbol 426 MovieClip Frame 5
"input"Symbol 1305 MovieClip Frame 1
"load"Symbol 1305 MovieClip Frame 2
"loop"Symbol 1305 MovieClip Frame 3
"loaded"Symbol 1305 MovieClip Frame 5
"close"Symbol 1333 MovieClip Frame 15
"menu_to_menu"Symbol 1333 MovieClip Frame 29
"menu_to_level"Symbol 1333 MovieClip Frame 44
"level_to_menu"Symbol 1333 MovieClip Frame 59
"idle"Symbol 1351 MovieClip Frame 1
"onFire"Symbol 1351 MovieClip Frame 2
"burned"Symbol 1351 MovieClip Frame 3
"noMessage"Symbol 1379 MovieClip Frame 1
"refill"Symbol 1379 MovieClip Frame 2
"stand"Symbol 1435 MovieClip Frame 1
"run"Symbol 1435 MovieClip Frame 2
"input"Symbol 1459 MovieClip Frame 1
"load"Symbol 1459 MovieClip Frame 2
"loop"Symbol 1459 MovieClip Frame 3
"loaded"Symbol 1459 MovieClip Frame 5

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scoreSymbol 386 EditableText"0"
scoreSymbol 414 EditableText""
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namnSymbol 1302 EditableText""
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totalAwardsSymbol 1389 EditableText""
timeLeftSymbol 1417 EditableText"20"
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http://swfchan.com/8/35356/info.shtml
Created: 16/5 -2019 04:16:22 Last modified: 16/5 -2019 04:16:22 Server time: 29/04 -2024 08:57:07