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Tower Defence.swf

This is the info page for
Flash #35929

(Click the ID number above for more basic data on this flash file.)


Text
End of

Level 1

Range

Speed

Attack

Credits

Level

Escaped

Killed

You Have Won!

Congratulations you have defeated the
enemy.  Your skill has enabled the city
of Geheee to withstand the enemy
attack for now.  You have also salvaged
the following credits

Credits
Salvaged

Click to
play again

You Were Defeated

The enemy have passed through the
defences and are making their way to
the city.  You have failed to stop them
completely however you did manage to
acheive

Final Level

Enemies
Defeated

Presents

Presents

A
Geheee Game

http://geheee.freespaces.com

Tower Defence

http://geheee.freespaces.com

Tower Defence

Start New Game

How to Play

Geheee Games

A Geheee Game
http://geheee.freespaces.com
Special Thanks to Toon Network
http://www.toon-network.net/

How to Play

An Evil army is approaching the city of Geheee.
Your task is to stop them from reaching the
city.

In Order to do this you must construct
towers along the route into the City.
Towers can be constructed by selecting a
construction point and choosing the type
of tower to be built.

Tower Construction Point

Enemy Soldier

Cont

There are 3 tower types.  There is a basic tower
that will fire at the enemy.  There is also a
chrono-tower which will slow an enemy and an
ion tower that will reduce the shield of an
enemy over time.

Ion Tower

How to Play

Should you need to, a tower can be demolished
by clicking the demolish button once that tower
is selected.  Be warned that only a fraction of
the credits used to construct the tower can be
recouped from a tower that has been
demolished

Chrono Tower

Basic Tower

Play

Enemies will come in waves.  There are 15
waves and to complete the mission you
must ensure no more than 10 enemies
make it to the city during those rounds.
Otherwise the city of Geheee is doomed.

Credits are automatically salvaged from
defeated enemies and added to your resources
enabling you to build more towers and to
upgrade existing ones.

Demolish Button

ActionScript [AS1/AS2]

Frame 1
stop(); stop(); stop(); stop(); stop(); stop();
Frame 2
var my_sound = new Sound(); my_sound.attachSound("intro"); var ingame = new Sound(); ingame.attachSound("gamesound"); my_sound.start();
Frame 222
my_sound.stop(); stop(); stop(); visit.onPress = function () { getURL ("http://geheee.freespaces.com/", "_blank"); }; howto.onPress = function () { gotoAndPlay (223); }; play.onPress = function () { gotoAndPlay (225); ingame.start(); };
Frame 223
stop(); cont.onPress = function () { gotoAndStop (224); };
Frame 224
back.onPress = function () { gotoAndStop (222); };
Frame 225
attachMovie("map", "map", this.getNextHighestDepth(), {_x:0, _y:0}); attachMovie("towerstatus", "towerstatus", 8000000, {_x:50, _y:475}); badguys = 0; newlevel = 1; level = 1; escaped = 0; actualkilled = 0; killed = 0; escaped = 0; var m = 1; while (m <= 35) { Set("towertimer" + m, 0); m++; } timer = 0; gold = 100; towerselect = 0; range0 = 0; towerspeed0 = 0; damage0 = 0; towertype0 = 0; normaltowerattackspeed1 = 30; normaltowerrange1 = 50; normaltowerdamage1 = 100; normaltowercost1 = -10; normaltowerrefund1 = 7; normaltowerattackspeed2 = 0; normaltowerrange2 = 10; normaltowerdamage2 = 75; normaltowercost2 = -10; normaltowerrefund2 = 7; normaltowerattackspeed3 = -10; normaltowerrange3 = 10; normaltowerdamage3 = 50; normaltowercost3 = -10; normaltowerrefund3 = 7; normaltowerattackspeed4 = 0; normaltowerrange4 = 20; normaltowerdamage4 = 25; normaltowercost4 = -10; normaltowerrefund4 = 5; normaltowerattackspeed5 = -10; normaltowerrange5 = 30; normaltowerdamage5 = 150; normaltowercost5 = -100; normaltowerrefund5 = 30; normaltowerattackspeed6 = ""; normaltowerrange6 = ""; normaltowerdamage6 = ""; normaltowercost6 = ""; normaltowerrefund6 = ""; maxnormallevel = 6; slowtowerattackspeed1 = 40; slowtowerrange1 = 100; slowtowerdamage1 = 50; slowtowercost1 = -10; slowtowerrefund1 = 7; slowtowerattackspeed2 = 0; slowtowerrange2 = 10; slowtowerdamage2 = 20; slowtowercost2 = -10; slowtowerrefund2 = 7; slowtowerattackspeed3 = -10; slowtowerrange3 = 10; slowtowerdamage3 = 20; slowtowercost3 = -10; slowtowerrefund3 = 7; slowtowerattackspeed4 = 0; slowtowerrange4 = 10; slowtowerdamage4 = 20; slowtowercost4 = -10; slowtowerrefund4 = 7; slowtowerattackspeed5 = -10; slowtowerrange5 = 10; slowtowerdamage5 = 50; slowtowercost5 = -100; slowtowerrefund5 = 50; slowtowerattackspeed6 = ""; slowtowerrange6 = ""; slowtowerdamage6 = ""; slowtowercost6 = ""; slowtowerrefund6 = ""; maxslowlevel = 6; poisontowerattackspeed1 = 30; poisontowerrange1 = 75; poisontowerdamage1 = 50; poisontowercost1 = -10; poisontowerrefund1 = 7; poisontowerattackspeed2 = -5; poisontowerrange2 = 5; poisontowerdamage2 = 25; poisontowercost2 = -10; poisontowerrefund2 = 7; poisontowerattackspeed3 = 0; poisontowerrange3 = 5; poisontowerdamage3 = 20; poisontowercost3 = -10; poisontowerrefund3 = 7; poisontowerattackspeed4 = 5; poisontowerrange4 = 10; poisontowerdamage4 = 15; poisontowercost4 = -10; poisontowerrefund4 = 7; poisontowerattackspeed5 = 15; poisontowerrange5 = 30; poisontowerdamage5 = 50; poisontowercost5 = -100; poisontowerrefund5 = 50; poisontowerattackspeed6 = ""; poisontowerrange6 = ""; poisontowerdamage6 = ""; poisontowercost6 = ""; poisontowerrefund6 = ""; maxpoisonlevel = 6; monsterspeed1 = 2; monsterarmour1 = 3; monsterbounty1 = 1; monsterspeed2 = 1; monsterarmour2 = 10; monsterbounty2 = 2; monsterspeed3 = 3; monsterarmour3 = 6; monsterbounty3 = 3; monsterspeed4 = 2; monsterarmour4 = 20; monsterbounty4 = 4; monsterspeed5 = 4; monsterarmour5 = 10; monsterbounty5 = 5;
Frame 226
var n = 1; while (n <= badguys) { var m = 1; while (m <= 35) { timercheck = eval ("towertimer" + m); if (timercheck >= eval ("towerspeed" + m)) { xpos = eval (("_root.map.tower" + m) + "._x"); ypos = eval (("_root.map.tower" + m) + "._y"); if ((((xpos > (eval (("badguy" add n) add "._x") - eval ("range" + m))) && (xpos < (eval (("badguy" add n) add "._x") + eval ("range" + m)))) && (ypos > (eval (("badguy" add n) add "._y") - eval ("range" + m)))) && (ypos < (eval (("badguy" add n) add "._y") + eval ("range" + m)))) { setProperty(eval ("bar" add n), _xscale , eval (("bar" add n) add "._xscale") - (eval ("damage" + m) / eval ("armour" + n))); if (("slow" == eval (("_root.tower" + m) + "type")) && (0 == eval ("slowed" + n))) { Set("speed" + n, eval ("speed" + n) * 0.7); Set("slowed" + n, 1); Set("statustimer" + n, 150); } if (("poison" == eval (("_root.tower" + m) + "type")) && (0 == eval ("poisoned" + n))) { Set("poisoned" + n, 1); Set("poisontimer" + n, 50); } Set("towertimer" + m, 0); } } m++; } n++; } _root.map.tower1.onPress = function () { towerselect = 1; }; _root.map.tower2.onPress = function () { towerselect = 2; }; _root.map.tower3.onPress = function () { towerselect = 3; }; _root.map.tower4.onPress = function () { towerselect = 4; }; _root.map.tower5.onPress = function () { towerselect = 5; }; _root.map.tower6.onPress = function () { towerselect = 6; }; _root.map.tower7.onPress = function () { towerselect = 7; }; _root.map.tower8.onPress = function () { towerselect = 8; }; _root.map.tower9.onPress = function () { towerselect = 9; }; _root.map.tower10.onPress = function () { towerselect = 10; }; _root.map.tower11.onPress = function () { towerselect = 11; }; _root.map.tower12.onPress = function () { towerselect = 12; }; _root.map.tower13.onPress = function () { towerselect = 13; }; _root.map.tower14.onPress = function () { towerselect = 14; }; _root.map.tower15.onPress = function () { towerselect = 15; }; _root.map.tower16.onPress = function () { towerselect = 16; }; _root.map.tower17.onPress = function () { towerselect = 17; }; _root.map.tower18.onPress = function () { towerselect = 18; }; _root.map.tower19.onPress = function () { towerselect = 19; }; _root.map.tower20.onPress = function () { towerselect = 20; }; _root.map.tower21.onPress = function () { towerselect = 21; }; _root.map.tower22.onPress = function () { towerselect = 22; }; _root.map.tower23.onPress = function () { towerselect = 23; }; _root.map.tower24.onPress = function () { towerselect = 24; }; _root.map.tower25.onPress = function () { towerselect = 25; }; _root.map.tower26.onPress = function () { towerselect = 26; }; _root.map.tower27.onPress = function () { towerselect = 27; }; _root.map.tower28.onPress = function () { towerselect = 28; }; _root.map.tower29.onPress = function () { towerselect = 29; }; _root.map.tower30.onPress = function () { towerselect = 30; }; _root.map.tower31.onPress = function () { towerselect = 31; }; _root.map.tower32.onPress = function () { towerselect = 32; }; _root.map.tower33.onPress = function () { towerselect = 33; }; _root.map.tower34.onPress = function () { towerselect = 34; }; _root.map.tower35.onPress = function () { towerselect = 35; };
Frame 227
if (killed == badguystotal) { level = level + 1; newlevel = 1; } if (newlevel == 1) { if (level == 1) { monster1total = 15; monster2total = 0; monster3total = 0; monster4total = 0; monster5total = 0; monsterspacing = 15; } if (level == 2) { monster1total = 0; monster2total = 15; monster3total = 0; monster4total = 0; monster5total = 0; monsterspacing = 20; } if (level == 3) { monster1total = 0; monster2total = 0; monster3total = 15; monster4total = 0; monster5total = 0; monsterspacing = 10; } if (level == 4) { monster1total = 10; monster2total = 10; monster3total = 10; monster4total = 0; monster5total = 0; monsterspacing = 10; } if (level == 5) { monster1total = 5; monster2total = 5; monster3total = 5; monster4total = 15; monster5total = 0; monsterspacing = 15; } if (level == 6) { monster1total = 0; monster2total = 5; monster3total = 5; monster4total = 15; monster5total = 15; monsterspacing = 10; } if (level == 7) { monsterspeed1 = 3; monsterarmour1 = 10; monsterbounty1 = 5; monster1total = 15; monster2total = 0; monster3total = 0; monster4total = 15; monster5total = 15; monsterspacing = 10; } if (level == 8) { monsterspeed2 = 1.5; monsterarmour2 = 50; monsterbounty2 = 5; monster1total = 15; monster2total = 15; monster3total = 0; monster4total = 10; monster5total = 10; monsterspacing = 10; } if (level == 9) { monsterspeed3 = 3.5; monsterarmour3 = 15; monsterbounty3 = 4; monster1total = 15; monster2total = 15; monster3total = 20; monster4total = 0; monster5total = 10; monsterspacing = 10; } if (level == 10) { monsterspeed2 = 2.5; monsterarmour2 = 50; monsterbounty2 = 2; monster1total = 15; monster2total = 15; monster3total = 15; monster4total = 20; monster5total = 10; monsterspacing = 10; } if (level == 11) { monsterspeed2 = 4.5; monsterarmour2 = 75; monsterbounty2 = 3; monster1total = 15; monster2total = 15; monster3total = 15; monster4total = 20; monster5total = 25; monsterspacing = 5; } if (level == 12) { monsterspeed1 = 4; monsterarmour1 = 75; monsterbounty1 = 5; monster1total = 100; monster2total = 0; monster3total = 0; monster4total = 0; monster5total = 0; monsterspacing = 10; } if (level == 13) { monsterspeed2 = 3; monsterarmour2 = 100; monsterbounty2 = 5; monster1total = 0; monster2total = 125; monster3total = 0; monster4total = 0; monster5total = 0; monsterspacing = 10; } if (level == 14) { monsterspeed3 = 4; monsterarmour3 = 80; monsterbounty3 = 7; monster1total = 25; monster2total = 25; monster3total = 100; monster4total = 10; monster5total = 10; monsterspacing = 10; } if (level == 15) { monsterspeed4 = 4.5; monsterarmour4 = 60; monsterbounty4 = 9; monsterspeed5 = 5; monsterarmour5 = 50; monsterbounty5 = 8; monster1total = 20; monster2total = 20; monster3total = 20; monster4total = 20; monster5total = 20; monsterspacing = 10; } if (level == 16) { gotoAndStop (229); } badguystotal = (((monster1total + monster2total) + monster3total) + monster4total) + monster5total; monster1 = 0; monster2 = 0; monster3 = 0; monster4 = 0; monster5 = 0; newlevel = 0; killed = 0; timer = 0; badguys = 0; } if ((badguys < badguystotal) && (timer >= monsterspacing)) { monstertype = random(5) + 1; if ((monstertype == 1) && (monster1 < monster1total)) { badguys = badguys + 1; attachMovie("badguy1", "badguy" add badguys, 60000 + badguys, {_x:0, _y:72}); attachMovie("bar", "bar" add badguys, 50000 + badguys, {_x:0, _y:55}); Set("speed" + badguys, monsterspeed1); Set("armour" + badguys, monsterarmour1); Set("bounty" + badguys, monsterbounty1); Set("slowed" + badguys, 0); Set("statustimer" + badguys, 0); Set("poisoned" + badguys, 0); Set("poisontimer" + badguys, 0); Set("killed" + n, 0); Set("escaped" + n, 0); monster1 = monster1 + 1; timer = 0; } if ((monstertype == 2) && (monster2 < monster2total)) { badguys = badguys + 1; attachMovie("badguy2", "badguy" add badguys, 60000 + badguys, {_x:0, _y:72}); attachMovie("bar", "bar" add badguys, 50000 + badguys, {_x:0, _y:55}); Set("speed" + badguys, monsterspeed2); Set("armour" + badguys, monsterarmour2); Set("bounty" + badguys, monsterbounty2); Set("slowed" + badguys, 0); Set("statustimer" + badguys, 0); Set("poisoned" + badguys, 0); Set("poisontimer" + badguys, 0); Set("killed" + n, 0); Set("escaped" + n, 0); monster2 = monster2 + 1; timer = 0; } else if ((monstertype == 3) && (monster3 < monster3total)) { badguys = badguys + 1; attachMovie("badguy3", "badguy" add badguys, 60000 + badguys, {_x:0, _y:72}); attachMovie("bar", "bar" add badguys, 50000 + badguys, {_x:0, _y:55}); Set("speed" + badguys, monsterspeed3); Set("armour" + badguys, monsterarmour3); Set("bounty" + badguys, monsterbounty3); Set("slowed" + badguys, 0); Set("statustimer" + badguys, 0); Set("poisoned" + badguys, 0); Set("poisontimer" + badguys, 0); Set("killed" + n, 0); Set("escaped" + n, 0); monster3 = monster3 + 1; timer = 0; } else if ((monstertype == 4) && (monster4 < monster4total)) { badguys = badguys + 1; attachMovie("badguy4", "badguy" add badguys, 60000 + badguys, {_x:0, _y:72}); attachMovie("bar", "bar" add badguys, 50000 + badguys, {_x:0, _y:55}); Set("speed" + badguys, monsterspeed4); Set("armour" + badguys, monsterarmour4); Set("bounty" + badguys, monsterbounty4); Set("slowed" + badguys, 0); Set("statustimer" + badguys, 0); Set("poisoned" + badguys, 0); Set("poisontimer" + badguys, 0); Set("killed" + n, 0); Set("escaped" + n, 0); monster4 = monster4 + 1; timer = 0; } else if ((monstertype == 5) && (monster5 < monster5total)) { badguys = badguys + 1; attachMovie("badguy5", "badguy" add badguys, 60000 + badguys, {_x:0, _y:72}); attachMovie("bar", "bar" add badguys, 50000 + badguys, {_x:0, _y:55}); Set("speed" + badguys, monsterspeed5); Set("armour" + badguys, monsterarmour5); Set("bounty" + badguys, monsterbounty5); Set("slowed" + badguys, 0); Set("statustimer" + badguys, 0); Set("poisoned" + badguys, 0); Set("poisontimer" + badguys, 0); Set("killed" + n, 0); Set("escaped" + n, 0); monster5 = monster5 + 1; timer = 0; } } var n = 1; while (n <= badguys) { if ((1 == eval ("poisoned" + n)) && (0 >= eval ("poisontimer" + n))) { Set("poisoned" + n, 0); } Set("poisontimer" + n, eval ("poisontimer" + n) - 1); if (0 >= eval ("poisontimer" + n)) { Set("poisontimer" + n, 0); } if (1 == eval ("poisoned" + n)) { setProperty(eval ("bar" add n), _xscale , eval (("bar" add n) add "._xscale") - 0.5); } n++; } var n = 1; while (n <= badguys) { if ((1 == eval ("slowed" + n)) && (0 >= eval ("statustimer" + n))) { Set("slowed" + n, 0); Set("speed" + n, eval ("speed" + n) / 0.8); } Set("statustimer" + n, eval ("statustimer" + n) - 1); if (0 >= eval ("statustimer" + n)) { Set("statustimer" + n, 0); } n++; } var n = 1; while (n <= badguys) { if ((0 >= eval (("bar" + n) + "._xscale")) && (0 == eval ("killed" + n))) { removeMovieClip("badguy" + n); removeMovieClip("bar" + n); killed = killed + 1; if (0 == eval ("escaped" + n)) { gold = gold + eval ("bounty" + n); actualkilled = actualkilled + 1; } Set("poisoned" + n, 0); Set("killed" + n, 1); } n++; } var n = 1; while (n <= badguys) { if ((480 > eval (("badguy" add n) add "._x")) && (72 == eval (("badguy" add n) add "._y"))) { setProperty(eval ("badguy" add n), _x , eval (("badguy" add n) add "._x") + eval ("speed" + n)); setProperty(eval ("bar" add n), _x , eval (("bar" add n) add "._x") + eval ("speed" + n)); } else if ((480 <= eval (("badguy" add n) add "._x")) && (216 > eval (("badguy" add n) add "._y"))) { setProperty(eval ("badguy" add n), _rotation , 90); setProperty(eval ("badguy" add n), _y , eval (("badguy" add n) add "._y") + eval ("speed" + n)); setProperty(eval ("bar" add n), _y , eval (("bar" add n) add "._y") + eval ("speed" + n)); } else if (((72 < eval (("badguy" add n) add "._x")) && (216 <= eval (("badguy" add n) add "._y"))) && (360 > eval (("badguy" add n) add "._y"))) { setProperty(eval ("badguy" add n), _rotation , 180); setProperty(eval ("badguy" add n), _x , eval (("badguy" add n) add "._x") - eval ("speed" + n)); setProperty(eval ("bar" add n), _x , eval (("bar" add n) add "._x") - eval ("speed" + n)); } else if ((72 >= eval (("badguy" add n) add "._x")) && (360 > eval (("badguy" add n) add "._y"))) { setProperty(eval ("badguy" add n), _rotation , 90); setProperty(eval ("badguy" add n), _y , eval (("badguy" add n) add "._y") + eval ("speed" + n)); setProperty(eval ("bar" add n), _y , eval (("bar" add n) add "._y") + eval ("speed" + n)); } else if ((552 > eval (("badguy" add n) add "._x")) && (360 <= eval (("badguy" add n) add "._y"))) { setProperty(eval ("badguy" add n), _rotation , 0); setProperty(eval ("badguy" add n), _x , eval (("badguy" add n) add "._x") + eval ("speed" + n)); setProperty(eval ("bar" add n), _x , eval (("bar" add n) add "._x") + eval ("speed" + n)); } else if (552 <= eval (("badguy" add n) add "._x")) { removeMovieClip("badguy" + n); removeMovieClip("bar" + n); if ((0 == eval ("escaped" + n)) && (0 == eval ("killed" + n))) { escaped = escaped + 1; Set("escaped" + n, 1); } } n++; } timer = timer + 1; var m = 1; while (m <= 35) { Set("towertimer" + m, eval ("towertimer" + m) + 1); m++; } if (escaped >= 10) { gotoAndStop (228); } ingame.onSoundComplete = function () { ingame.stop(); ingame.start(); }; gotoAndPlay (226);
Frame 228
stop(); removeMovieClip(map); var n = 1; while (n <= badguys) { removeMovieClip("badguy" + n); removeMovieClip("bar" + n); n++; } var m = 1; while (m <= 35) { removeMovieClip("towerpicture" + m); m++; } var m = 1; while (m <= 35) { removeMovieClip("_root.towerstatus.towerpicture" + m); m++; } removeMovieClip(towerstatus); attachMovie("gameover", "gameover", 9000000, {_x:0, _y:0});
Frame 229
stop(); removeMovieClip(map); var n = 1; while (n <= badguys) { removeMovieClip("badguy" + n); removeMovieClip("bar" + n); n++; } var m = 1; while (m <= 35) { removeMovieClip("towerpicture" + m); m++; } var m = 1; while (m <= 35) { removeMovieClip("_root.towerstatus.towerpicture" + m); m++; } removeMovieClip(towerstatus); attachMovie("win", "win", 9000000, {_x:0, _y:0});
Symbol 23 MovieClip [map] Frame 1
M0 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); M1 = new Array(0, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0); M2 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0); M3 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0); M4 = new Array(0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 5, 0, 1, 1, 0, 0); M5 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0); M6 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 5, 0); M7 = new Array(0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 5, 0, 1, 1, 0, 0); M8 = new Array(0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0); M9 = new Array(0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0); M10 = new Array(0, 0, 1, 1, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0); M11 = new Array(0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); M12 = new Array(5, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); M13 = new Array(0, 0, 1, 1, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 5); M14 = new Array(0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); M15 = new Array(0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); M16 = new Array(0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 5, 0, 5); M17 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); M18 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); towernumber = 1; n3 = 1; var n1 = 0; while (n1 <= 18) { var n2 = 0; while (n2 <= 22) { if (eval ("M" add n1)[n2] == 0) { attachMovie("trees", (("trees" add n1) add "-") add n2, n3, {_x:n2 * 24, _y:n1 * 24}); } if (eval ("M" add n1)[n2] == 1) { attachMovie("path", (("path" add n1) add "-") add n2, n3, {_x:n2 * 24, _y:n1 * 24}); } if (eval ("M" add n1)[n2] == 5) { attachMovie("tower", "tower" add towernumber, n3); attachMovie("tower1", "towerpicture" add towernumber, n3 + 1, {_x:n2 * 24, _y:n1 * 24}); eval ("tower" add towernumber)._x = n2 * 24; eval ("tower" add towernumber)._y = n1 * 24; Set(("_root.tower" + towernumber) + "type", 1); Set("_root.towertimer" + towernumber, 0); Set("_root.towerspeed" + towernumber, 0); Set("_root.range" + towernumber, 0); Set("_root.damage" + towernumber, 0); Set("_root.buyback" + towernumber, 0); Set("_root.towerlevel" + towernumber, 0); towernumber = towernumber + 1; } n3 = n3 + 2; n2++; } n2 = 0; n1++; }
Symbol 43 MovieClip [towerstatus] Frame 1
nextlevel = eval ("_root.towerlevel" + _root.towerselect) + 1; if (1 == eval (("_root.tower" + _root.towerselect) + "type")) { attachMovie("upgrade1", "upgrade1", 6001, {_x:270, _y:0}); attachMovie("upgradeslow", "upgradeslow", 6002, {_x:270, _y:35}); upgrade1._x = 240; upgrade1._y = 0; upgradeslow._x = 240; upgradeslow._y = 35; attachMovie("upgradepoison", "upgradepoison", 6004, {_x:270, _y:35}); upgradepoison._x = 300; upgradepoison._y = 35; removeMovieClip(demolish); } if (("normal" == eval (("_root.tower" + _root.towerselect) + "type")) && (nextlevel != _root.maxnormallevel)) { attachMovie("upgrade1", "upgrade1", 6001, {_x:270, _y:0}); upgrade1._x = 240; upgrade1._y = 0; removeMovieClip(upgradepoison); removeMovieClip(upgradeslow); attachMovie("demolish", "demolish", 6003, {_x:270, _y:0}); demolish._x = 300; demolish._y = 0; } if (("normal" == eval (("_root.tower" + _root.towerselect) + "type")) && (nextlevel == _root.maxnormallevel)) { removeMovieClip(upgrade1); removeMovieClip(upgradepoison); removeMovieClip(upgradeslow); attachMovie("demolish", "demolish", 6003, {_x:270, _y:0}); demolish._x = 300; demolish._y = 0; } if (("slow" == eval (("_root.tower" + _root.towerselect) + "type")) && (nextlevel != _root.maxslowlevel)) { attachMovie("upgradeslow", "upgradeslow", 6002, {_x:270, _y:35}); upgradeslow._x = 240; upgradeslow._y = 35; removeMovieClip(upgradepoison); removeMovieClip(upgrade1); attachMovie("demolish", "demolish", 6003, {_x:270, _y:0}); demolish._x = 300; demolish._y = 0; } if (("slow" == eval (("_root.tower" + _root.towerselect) + "type")) && (nextlevel == _root.maxslowlevel)) { removeMovieClip(upgrade1); removeMovieClip(upgradepoison); removeMovieClip(upgradeslow); attachMovie("demolish", "demolish", 6003, {_x:270, _y:0}); demolish._x = 300; demolish._y = 0; } if (("poison" == eval (("_root.tower" + _root.towerselect) + "type")) && (nextlevel != _root.maxpoisonlevel)) { attachMovie("upgradepoison", "upgradepoison", 6004, {_x:270, _y:35}); upgradepoison._x = 300; upgradepoison._y = 35; removeMovieClip(upgradeslow); removeMovieClip(upgrade1); attachMovie("demolish", "demolish", 6003, {_x:270, _y:0}); demolish._x = 300; demolish._y = 0; } if (("poison" == eval (("_root.tower" + _root.towerselect) + "type")) && (nextlevel == _root.maxpoisonlevel)) { removeMovieClip(upgrade1); removeMovieClip(upgradepoison); removeMovieClip(upgradeslow); attachMovie("demolish", "demolish", 6003, {_x:270, _y:0}); demolish._x = 300; demolish._y = 0; } upgrade1.onRollOver = function () { upspeed = eval ("_root.normaltowerattackspeed" + nextlevel); updamage = eval ("_root.normaltowerdamage" + nextlevel); uprange = eval ("_root.normaltowerrange" + nextlevel); upgold = eval ("_root.normaltowercost" + nextlevel); if (upspeed > 0) { upspeed = "+" + upspeed; } if (updamage > 0) { updamage = "+" + updamage; } if (uprange > 0) { uprange = "+" + uprange; } }; upgrade1.onRollOut = function () { upspeed = ""; updamage = ""; uprange = ""; upgold = ""; }; upgrade1.onPress = function () { if ((_root.gold >= (-1 * eval ("_root.normaltowercost" + nextlevel))) && (_root.maxnormallevel != eval ("_root.towerlevel" + _root.towerselect))) { xpos = eval (("_root.map.tower" + _root.towerselect) + "._x"); ypos = eval (("_root.map.tower" + _root.towerselect) + "._y"); Set("_root.towerlevel" + _root.towerselect, eval ("_root.towerlevel" + _root.towerselect) + 1); attachMovie("normal" + eval ("_root.towerlevel" + _root.towerselect), "towerpicture" + _root.towerselect, 800 + _root.towerselect, {_x:xpos - 50, _y:ypos - 475}); Set(("_root.tower" + _root.towerselect) + "type", "normal"); Set("_root.range" + _root.towerselect, eval ("_root.range" + _root.towerselect) + eval ("_root.normaltowerrange" + nextlevel)); Set("_root.towerspeed" + _root.towerselect, eval ("_root.towerspeed" + _root.towerselect) + eval ("_root.normaltowerattackspeed" + nextlevel)); Set("_root.damage" + _root.towerselect, eval ("_root.damage" + _root.towerselect) + eval ("_root.normaltowerdamage" + nextlevel)); Set("_root.buyback" + _root.towerselect, eval ("_root.buyback" + _root.towerselect) + eval ("_root.normaltowerrefund" + nextlevel)); _root.gold = _root.gold + eval ("_root.normaltowercost" + nextlevel); upspeed = ""; updamage = ""; uprange = ""; upgold = ""; } }; upgradeslow.onRollOver = function () { upspeed = eval ("_root.slowtowerattackspeed" + nextlevel); updamage = eval ("_root.slowtowerdamage" + nextlevel); uprange = eval ("_root.slowtowerrange" + nextlevel); upgold = eval ("_root.slowtowercost" + nextlevel); if (upspeed > 0) { upspeed = "+" + upspeed; } if (updamage > 0) { updamage = "+" + updamage; } if (uprange > 0) { uprange = "+" + uprange; } }; upgradeslow.onRollOut = function () { upspeed = ""; updamage = ""; uprange = ""; upgold = ""; }; upgradeslow.onPress = function () { if ((_root.gold >= (-1 * eval ("_root.slowtowercost" + nextlevel))) && (_root.maxslowlevel != eval ("_root.towerlevel" + _root.towerselect))) { xpos = eval (("_root.map.tower" + _root.towerselect) + "._x"); ypos = eval (("_root.map.tower" + _root.towerselect) + "._y"); Set(("_root.tower" + _root.towerselect) + "type", "slow"); Set("_root.towerlevel" + _root.towerselect, eval ("_root.towerlevel" + _root.towerselect) + 1); attachMovie("slow" + eval ("_root.towerlevel" + _root.towerselect), "towerpicture" + _root.towerselect, 800 + _root.towerselect, {_x:xpos - 50, _y:ypos - 475}); Set("_root.range" + _root.towerselect, eval ("_root.range" + _root.towerselect) + eval ("_root.slowtowerrange" + nextlevel)); Set("_root.towerspeed" + _root.towerselect, eval ("_root.towerspeed" + _root.towerselect) + eval ("_root.slowtowerattackspeed" + nextlevel)); Set("_root.damage" + _root.towerselect, eval ("_root.damage" + _root.towerselect) + eval ("_root.slowtowerdamage" + nextlevel)); Set("_root.buyback" + _root.towerselect, eval ("_root.buyback" + _root.towerselect) + eval ("_root.slowtowerrefund" + nextlevel)); _root.gold = _root.gold + eval ("_root.slowtowercost" + nextlevel); upspeed = ""; updamage = ""; uprange = ""; upgold = ""; } }; upgradepoison.onRollOver = function () { upspeed = eval ("_root.poisontowerattackspeed" + nextlevel); updamage = eval ("_root.poisontowerdamage" + nextlevel); uprange = eval ("_root.poisontowerrange" + nextlevel); upgold = eval ("_root.poisontowercost" + nextlevel); if (upspeed > 0) { upspeed = "+" + upspeed; } if (updamage > 0) { updamage = "+" + updamage; } if (uprange > 0) { uprange = "+" + uprange; } }; upgradepoison.onRollOut = function () { upspeed = ""; updamage = ""; uprange = ""; upgold = ""; }; upgradepoison.onPress = function () { if ((_root.gold >= (-1 * eval ("_root.poisontowercost" + nextlevel))) && (_root.maxpoisonlevel != eval ("_root.towerlevel" + _root.towerselect))) { xpos = eval (("_root.map.tower" + _root.towerselect) + "._x"); ypos = eval (("_root.map.tower" + _root.towerselect) + "._y"); Set(("_root.tower" + _root.towerselect) + "type", "poison"); Set("_root.towerlevel" + _root.towerselect, eval ("_root.towerlevel" + _root.towerselect) + 1); attachMovie("poison" + eval ("_root.towerlevel" + _root.towerselect), "towerpicture" + _root.towerselect, 800 + _root.towerselect, {_x:xpos - 50, _y:ypos - 475}); Set("_root.range" + _root.towerselect, eval ("_root.range" + _root.towerselect) + eval ("_root.poisontowerrange" + nextlevel)); Set("_root.towerspeed" + _root.towerselect, eval ("_root.towerspeed" + _root.towerselect) + eval ("_root.poisontowerattackspeed" + nextlevel)); Set("_root.damage" + _root.towerselect, eval ("_root.damage" + _root.towerselect) + eval ("_root.poisontowerdamage" + nextlevel)); Set("_root.buyback" + _root.towerselect, eval ("_root.buyback" + _root.towerselect) + eval ("_root.poisontowerrefund" + nextlevel)); _root.gold = _root.gold + eval ("_root.poisontowercost" + nextlevel); } }; demolish.onRollOver = function () { upspeed = eval ("_root.towerspeed" + _root.towerselect) * -1; updamage = eval ("_root.damage" + _root.towerselect) * -1; uprange = eval ("_root.range" + _root.towerselect) * -1; upgold = eval ("_root.buyback" + _root.towerselect); if (upgold > 0) { upgold = "+" + upgold; } }; demolish.onRollOut = function () { upspeed = ""; updamage = ""; uprange = ""; upgold = ""; }; demolish.onPress = function () { if (_root.gold >= _root.towercost1) { xpos = eval (("_root.map.tower" + _root.towerselect) + "._x"); ypos = eval (("_root.map.tower" + _root.towerselect) + "._y"); attachMovie("tower1", "towerpicture" + _root.towerselect, 800 + _root.towerselect, {_x:xpos - 50, _y:ypos - 475}); Set(("_root.tower" + _root.towerselect) + "type", 1); Set("_root.range" + _root.towerselect, 0); Set("_root.towerspeed" + _root.towerselect, 0); Set("_root.damage" + _root.towerselect, 0); _root.gold = _root.gold + eval ("_root.buyback" + _root.towerselect); Set("_root.buyback" + _root.towerselect, 0); Set("_root.towerlevel" + _root.towerselect, 0); upspeed = ""; updamage = ""; uprange = ""; upgold = ""; } }; disprange = eval ("_root.range" + _root.towerselect); dispspeed = eval ("_root.towerspeed" + _root.towerselect); dispdamage = eval ("_root.damage" + _root.towerselect);
Symbol 43 MovieClip [towerstatus] Frame 2
gotoAndPlay (1);
Symbol 91 MovieClip [gameover] Frame 1
replay.onPress = function () { removeMovieClip(_root.gameover); removeMovieClip(gameover); gotoAndPlay (222); };
Symbol 136 Button
on (release) { _root.play(); }
Symbol 137 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 137 MovieClip Frame 2
gotoAndPlay (1);

Library Items

Symbol 1 Sound [gamesound]
Symbol 2 Sound [Intro]
Symbol 3 GraphicUsed by:7
Symbol 4 FontUsed by:5 6 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 74 85 93 95 96 97 100 102 103 104 114 116 117 118
Symbol 5 EditableTextUses:4Used by:7
Symbol 6 EditableTextUses:4Used by:7
Symbol 7 MovieClip [endlevel]Uses:3 5 6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [bar]Uses:8
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [badguy5]Uses:10 11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [badguy4]Uses:13
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [badguy3]Uses:15 16
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [badguy2]Uses:18 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [trees]Uses:21
Symbol 23 MovieClip [map]
Symbol 24 GraphicUsed by:43
Symbol 25 EditableTextUses:4Used by:43
Symbol 26 TextUses:4Used by:43
Symbol 27 TextUses:4Used by:43
Symbol 28 TextUses:4Used by:43
Symbol 29 EditableTextUses:4Used by:43
Symbol 30 EditableTextUses:4Used by:43
Symbol 31 TextUses:4Used by:43
Symbol 32 EditableTextUses:4Used by:43
Symbol 33 EditableTextUses:4Used by:43
Symbol 34 EditableTextUses:4Used by:43
Symbol 35 EditableTextUses:4Used by:43
Symbol 36 EditableTextUses:4Used by:43
Symbol 37 TextUses:4Used by:43
Symbol 38 TextUses:4Used by:43
Symbol 39 EditableTextUses:4Used by:43
Symbol 40 EditableTextUses:4Used by:43
Symbol 41 TextUses:4Used by:43
Symbol 42 EditableTextUses:4Used by:43
Symbol 43 MovieClip [towerstatus]Uses:24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [poison5]Uses:44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [poison3]Uses:46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [poison2]Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [poison1]Uses:50
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 Button [tower]Uses:52 53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [path]Uses:55
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [slow5]Uses:57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [slow4]Uses:59
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [slow3]Uses:61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [slow2]Uses:63
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [normal5]Uses:65
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [normal4]Uses:67
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [normal3]Uses:69
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [normal2]Uses:71
Symbol 73 GraphicUsed by:83
Symbol 74 TextUses:4Used by:83
Symbol 75 FontUsed by:76 77 78 82 86 87 88 89 90
Symbol 76 TextUses:75Used by:83
Symbol 77 TextUses:75Used by:83
Symbol 78 EditableTextUses:75Used by:83
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 ButtonUses:79 80Used by:83  Timeline
Symbol 82 TextUses:75Used by:83
Symbol 83 MovieClip [win]Uses:73 74 76 77 78 81 82
Symbol 84 GraphicUsed by:91
Symbol 85 TextUses:4Used by:91
Symbol 86 TextUses:75Used by:91
Symbol 87 TextUses:75Used by:91
Symbol 88 TextUses:75Used by:91
Symbol 89 EditableTextUses:75Used by:91
Symbol 90 EditableTextUses:75Used by:91
Symbol 91 MovieClip [gameover]Uses:84 85 86 87 88 89 90
Symbol 92 GraphicUsed by:98
Symbol 93 EditableTextUses:4Used by:98
Symbol 94 GraphicUsed by:98
Symbol 95 EditableTextUses:4Used by:98
Symbol 96 EditableTextUses:4Used by:98
Symbol 97 EditableTextUses:4Used by:98
Symbol 98 Button [upgrade1]Uses:92 93 94 95 96 97Used by:Timeline
Symbol 99 GraphicUsed by:105
Symbol 100 EditableTextUses:4Used by:105
Symbol 101 GraphicUsed by:105
Symbol 102 EditableTextUses:4Used by:105
Symbol 103 EditableTextUses:4Used by:105
Symbol 104 EditableTextUses:4Used by:105
Symbol 105 Button [upgradeslow]Uses:99 100 101 102 103 104Used by:Timeline
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 Button [demolish]Uses:106 107Used by:Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [slow1]Uses:109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [normal1]Uses:111Used by:Timeline
Symbol 113 GraphicUsed by:119
Symbol 114 EditableTextUses:4Used by:119
Symbol 115 GraphicUsed by:119
Symbol 116 EditableTextUses:4Used by:119
Symbol 117 EditableTextUses:4Used by:119
Symbol 118 EditableTextUses:4Used by:119
Symbol 119 Button [upgradepoison]Uses:113 114 115 116 117 118Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [poison4]Uses:120Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [tower1]Uses:122Used by:Timeline
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [badguy1]Uses:124 125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:137
Symbol 129 GraphicUsed by:137
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:137 140  Timeline
Symbol 132 GraphicUsed by:136
Symbol 133 GraphicUsed by:136
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 ButtonUses:132 133 134 135Used by:137
Symbol 137 MovieClipUses:128 129 131 136Used by:Timeline
Symbol 138 ShapeTweeningUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:138 131 139Used by:Timeline
Symbol 141 FontUsed by:142 145
Symbol 142 TextUses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:Timeline
Symbol 145 TextUses:141Used by:Timeline
Symbol 146 FontUsed by:147
Symbol 147 TextUses:146Used by:Timeline
Symbol 148 FontUsed by:149 152
Symbol 149 EditableTextUses:148Used by:Timeline
Symbol 150 FontUsed by:151 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173
Symbol 151 EditableTextUses:150Used by:Timeline
Symbol 152 EditableTextUses:148Used by:Timeline
Symbol 153 EditableTextUses:150Used by:Timeline
Symbol 154 TextUses:150Used by:Timeline
Symbol 155 TextUses:150Used by:Timeline
Symbol 156 TextUses:150Used by:Timeline
Symbol 157 TextUses:150Used by:Timeline
Symbol 158 EditableTextUses:150Used by:Timeline
Symbol 159 TextUses:150Used by:Timeline
Symbol 160 TextUses:150Used by:Timeline
Symbol 161 TextUses:150Used by:Timeline
Symbol 162 TextUses:150Used by:Timeline
Symbol 163 TextUses:150Used by:Timeline
Symbol 164 TextUses:150Used by:Timeline
Symbol 165 TextUses:150Used by:Timeline
Symbol 166 EditableTextUses:150Used by:Timeline
Symbol 167 TextUses:150Used by:Timeline
Symbol 168 TextUses:150Used by:Timeline
Symbol 169 TextUses:150Used by:Timeline
Symbol 170 TextUses:150Used by:Timeline
Symbol 171 TextUses:150Used by:Timeline
Symbol 172 TextUses:150Used by:Timeline
Symbol 173 TextUses:150Used by:Timeline
Symbol 174 GraphicUsed by:Timeline

Instance Names

"visit"Frame 222Symbol 81 Button
"howto"Frame 222Symbol 81 Button
"play"Frame 222Symbol 81 Button
"cont"Frame 223Symbol 81 Button
"back"Frame 224Symbol 81 Button
"again"Symbol 83 MovieClip [win] Frame 1Symbol 81 Button
"bar"Symbol 137 MovieClip Frame 1Symbol 128 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "gamesound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Intro"
ExportAssets (56)Timeline Frame 1Symbol 7 as "endlevel"
ExportAssets (56)Timeline Frame 1Symbol 9 as "bar"
ExportAssets (56)Timeline Frame 1Symbol 12 as "badguy5"
ExportAssets (56)Timeline Frame 1Symbol 14 as "badguy4"
ExportAssets (56)Timeline Frame 1Symbol 17 as "badguy3"
ExportAssets (56)Timeline Frame 1Symbol 20 as "badguy2"
ExportAssets (56)Timeline Frame 1Symbol 22 as "trees"
ExportAssets (56)Timeline Frame 1Symbol 23 as "map"
ExportAssets (56)Timeline Frame 1Symbol 43 as "towerstatus"
ExportAssets (56)Timeline Frame 1Symbol 45 as "poison5"
ExportAssets (56)Timeline Frame 1Symbol 47 as "poison3"
ExportAssets (56)Timeline Frame 1Symbol 49 as "poison2"
ExportAssets (56)Timeline Frame 1Symbol 51 as "poison1"
ExportAssets (56)Timeline Frame 1Symbol 54 as "tower"
ExportAssets (56)Timeline Frame 1Symbol 56 as "path"
ExportAssets (56)Timeline Frame 1Symbol 58 as "slow5"
ExportAssets (56)Timeline Frame 1Symbol 60 as "slow4"
ExportAssets (56)Timeline Frame 1Symbol 62 as "slow3"
ExportAssets (56)Timeline Frame 1Symbol 64 as "slow2"
ExportAssets (56)Timeline Frame 1Symbol 66 as "normal5"
ExportAssets (56)Timeline Frame 1Symbol 68 as "normal4"
ExportAssets (56)Timeline Frame 1Symbol 70 as "normal3"
ExportAssets (56)Timeline Frame 1Symbol 72 as "normal2"
ExportAssets (56)Timeline Frame 1Symbol 83 as "win"
ExportAssets (56)Timeline Frame 1Symbol 91 as "gameover"
ExportAssets (56)Timeline Frame 1Symbol 98 as "upgrade1"
ExportAssets (56)Timeline Frame 1Symbol 105 as "upgradeslow"
ExportAssets (56)Timeline Frame 1Symbol 108 as "demolish"
ExportAssets (56)Timeline Frame 1Symbol 110 as "slow1"
ExportAssets (56)Timeline Frame 1Symbol 112 as "normal1"
ExportAssets (56)Timeline Frame 1Symbol 119 as "upgradepoison"
ExportAssets (56)Timeline Frame 1Symbol 121 as "poison4"
ExportAssets (56)Timeline Frame 1Symbol 123 as "tower1"
ExportAssets (56)Timeline Frame 1Symbol 126 as "badguy1"
ExportAssets (56)Timeline Frame 223Symbol 126 as "badguy1"
ExportAssets (56)Timeline Frame 223Symbol 123 as "tower1"
ExportAssets (56)Timeline Frame 223Symbol 121 as "poison4"
ExportAssets (56)Timeline Frame 223Symbol 119 as "upgradepoison"
ExportAssets (56)Timeline Frame 224Symbol 112 as "normal1"
ExportAssets (56)Timeline Frame 224Symbol 110 as "slow1"
ExportAssets (56)Timeline Frame 224Symbol 108 as "demolish"
ExportAssets (56)Timeline Frame 224Symbol 105 as "upgradeslow"
ExportAssets (56)Timeline Frame 224Symbol 98 as "upgrade1"

Labels

"loaded"Symbol 137 MovieClip Frame 3

Dynamic Text Variables

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dispspeedSymbol 29 EditableText""
dispdamageSymbol 30 EditableText""
_root.goldSymbol 32 EditableText""
uprangeSymbol 33 EditableText""
upspeedSymbol 34 EditableText""
updamageSymbol 35 EditableText""
upgoldSymbol 36 EditableText""
_root.levelSymbol 39 EditableText""
_root.escapedSymbol 40 EditableText""
_root.actualkilledSymbol 42 EditableText""
_root.goldSymbol 78 EditableText""
_root.levelSymbol 89 EditableText""
_root.actualkilledSymbol 90 EditableText""
nextlevelSymbol 93 EditableText""
nextlevelSymbol 95 EditableText""
nextlevelSymbol 96 EditableText""
nextlevelSymbol 97 EditableText""
nextlevelSymbol 100 EditableText""
nextlevelSymbol 102 EditableText""
nextlevelSymbol 103 EditableText""
nextlevelSymbol 104 EditableText""
nextlevelSymbol 114 EditableText""
nextlevelSymbol 116 EditableText""
nextlevelSymbol 117 EditableText""
nextlevelSymbol 118 EditableText""




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Created: 15/5 -2019 15:31:46 Last modified: 15/5 -2019 15:31:46 Server time: 18/05 -2024 08:47:43