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Beyond Gaming RPG edition.swf

This is the info page for
Flash #36406

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { stop(); } movieClip 20 { } movieClip 21 { } movieClip 23 { } movieClip 25 { } movieClip 27 { } movieClip 28 { frame 10 { stop(); } } movieClip 29 { frame 10 { stop(); } } movieClip 30 { frame 4 { stop(); } } button 31 { on (release) { gotoAndPlay(2); } } movieClip 33 { } movieClip 35 { } movieClip 51 { frame 10 { stop(); } } movieClip 53 { frame 10 { stop(); } } button 54 { on (release) { _root.gotoAndStop(4); } } movieClip 55 { frame 19 { stop(); } } movieClip 56 { frame 1 { _root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { eval(bar)._xscale = PercentLoaded; } else { gotoAndStop('loaded'); } } frame 2 { gotoAndPlay(1); } } frame 2 { stop(); } movieClip 63 { } movieClip 65 { frame 1 { stop(); } } movieClip 68 { } movieClip 70 { } movieClip 76 { } movieClip 79 { frame 10 { stop(); } } movieClip 80 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 83 { instance sword of movieClip 65 { onClipEvent (load) { frame = 0; x_time_initial = this._x; y_time_initial = this._y; Mouse.hide(); } onClipEvent (mouseDown) { onMouseDown = function () { this.gotoAndStop(2); slice = true; }; onMouseUp = function () { this.gotoAndStop(1); slice = false; }; } onClipEvent (enterFrame) { interval += 1; this._x = _root._xmouse; this._y = _root._ymouse; y_ball_position = this._y; x_ball_position = this._x; } onClipEvent (enterFrame) { if (interval == 2) { y_time_final = y_ball_position; y_velocity = (y_time_initial - y_time_final) / 6; y_time_initial = y_ball_position; x_time_final = x_ball_position; x_velocity = (x_time_initial - x_time_final) / 6; x_time_initial = x_ball_position; _root.total_velocity = x_velocity + y_velocity; this._rotation = x_velocity + y_velocity * 1.5; interval = 0; } if (this._rotation > 3) { this._xscale = 100; } if (this._rotation < -3) { this._xscale = -100; } } onClipEvent (enterFrame) { spawn = random(20); if (spawn == 1) { _root.P_game.apple.duplicateMovieClip(['B' + i], i); ++i; } if (_root.total_velocity < 0) { _root.total_velocity *= -1; } } } instance apple of movieClip 80 { onClipEvent (load) { this._y = 0; this._x = random(500); speed = random(10) + 1; hit = false; this._rotation = 0; } onClipEvent (enterFrame) { this._y += speed; } onClipEvent (enterFrame) { if (this.hitTest(_root.P_game.sword) && _root.P_game.sword.slice == true && _root.total_velocity > 15 && hit == false) { this._rotation = _root.P_game.sword._rotation * 2; _root.score += Math.round(10 + _root.total_velocity); this.nextFrame(); s = new Sound(); s.attachSound('hit2'); s.start(); hit = true; } if (this._y > 600) { this.removeMovieClip(); } } } } movieClip 85 { frame 1 { function camControl() { var v2 = _parent; var v3 = this; parentColor.setTransform(camColor.getTransform()); var v1 = sX / v3._width; var scaleY = sY / v3._height; v2._x = cX - v3._x * v1; v2._y = cY - v3._y * scaleY; v2._xscale = 100 * v1; v2._yscale = 100 * scaleY; } function resetStage() { var v1 = _parent; var v2 = {'ra': 100, 'rb': 0, 'ga': 100, 'gb': 0, 'ba': 100, 'bb': 0, 'aa': 100, 'ab': 0}; parentColor.setTransform(v2); v1._xscale = 100; v1._yscale = 100; v1._x = 0; v1._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = 'exactFit'; var cX = Stage.width / 2; var cY = Stage.height / 2; var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage; } } frame 4 { stop(); } button 87 { on (release) { gotoAndStop(5); } } frame 5 { stop(); } movieClip 91 { } movieClip 93 { } movieClip 95 { } movieClip 115 { } movieClip 118 { } movieClip 119 { } movieClip 122 { } movieClip 126 { } movieClip 137 { } movieClip 140 { } movieClip 143 { } movieClip 146 { } movieClip 148 { } movieClip 150 { } movieClip 194 { } movieClip 199 { } movieClip 200 { } movieClip 207 { } movieClip 214 { } movieClip 218 { frame 1 { function camControl() { var v2 = _parent; var v3 = this; parentColor.setTransform(camColor.getTransform()); var v1 = sX / v3._width; var scaleY = sY / v3._height; v2._x = cX - v3._x * v1; v2._y = cY - v3._y * scaleY; v2._xscale = 100 * v1; v2._yscale = 100 * scaleY; } function resetStage() { var v1 = _parent; var v2 = {'ra': 100, 'rb': 0, 'ga': 100, 'gb': 0, 'ba': 100, 'bb': 0, 'aa': 100, 'ab': 0}; parentColor.setTransform(v2); v1._xscale = 100; v1._yscale = 100; v1._x = 0; v1._y = 0; } parentColor.setTransform(camColor.getTransform()); this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = 'exactFit'; var cX = Stage.width / 2; var cY = Stage.height / 2; var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage; } } movieClip 227 { frame 1 { function camControl() { var v2 = _parent; var v3 = this; parentColor.setTransform(camColor.getTransform()); var v1 = sX / v3._width; var scaleY = sY / v3._height; v2._x = cX - v3._x * v1; v2._y = cY - v3._y * scaleY; v2._xscale = 100 * v1; v2._yscale = 100 * scaleY; } function resetStage() { var v1 = _parent; var v2 = {'ra': 100, 'rb': 0, 'ga': 100, 'gb': 0, 'ba': 100, 'bb': 0, 'aa': 100, 'ab': 0}; parentColor.setTransform(v2); v1._xscale = 100; v1._yscale = 100; v1._x = 0; v1._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = 'exactFit'; var cX = Stage.width / 2; var cY = Stage.height / 2; var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage; } } movieClip 329 { } movieClip 343 { frame 109 { _root.potato == 2; } frame 110 { _root.gotoAndPlay(275); } frame 111 { _root.gotoAndPlay(275); } frame 112 { _root.gotoAndPlay(275); } } movieClip 411 { } movieClip 412 { instance of movieClip 411 { onClipEvent (enterFrame) { this._x -= 0.2; } } } movieClip 414 { } movieClip 420 { } movieClip 479 { } movieClip 660 { } movieClip 663 { } movieClip 677 { } movieClip 683 { } movieClip 693 { } movieClip 703 { } movieClip 708 { } movieClip 709 { } movieClip 715 { } movieClip 716 { } movieClip 728 { } movieClip 729 { } movieClip 739 { } movieClip 783 { frame 98 { stop(); } } movieClip 789 { } movieClip 791 { } movieClip 795 { } movieClip 797 { } movieClip 799 { } movieClip 808 { } movieClip 809 { frame 1 { function camControl() { var v2 = _parent; var v3 = this; parentColor.setTransform(camColor.getTransform()); var v1 = sX / v3._width; var scaleY = sY / v3._height; v2._x = cX - v3._x * v1; v2._y = cY - v3._y * scaleY; v2._xscale = 100 * v1; v2._yscale = 100 * scaleY; } function resetStage() { var v1 = _parent; var v2 = {'ra': 100, 'rb': 0, 'ga': 100, 'gb': 0, 'ba': 100, 'bb': 0, 'aa': 100, 'ab': 0}; parentColor.setTransform(v2); v1._xscale = 100; v1._yscale = 100; v1._x = 0; v1._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = 'exactFit'; var cX = Stage.width / 2; var cY = Stage.height / 2; var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage; } } movieClip 822 { } movieClip 824 { } movieClip 826 { frame 1516 { _root.gotoAndPlay(6); } } button 827 { on (keyPress '<Space>') { gotoAndPlay(131); } } movieClip 872 { } movieClip 874 { } button 879 { on (release) { gotoAndPlay(5); } } button 885 { on (release) { gotoAndPlay(141); } } button 891 { on (release) { gotoAndPlay(142); } } button 897 { on (release) { gotoAndPlay(132); } } button 903 { on (release) { gotoAndPlay(133); } } button 909 { on (release) { gotoAndPlay(134); } } button 915 { on (release) { gotoAndPlay(139); } } button 921 { on (release) { gotoAndPlay(140); } } button 927 { on (release) { gotoAndPlay(137); } } button 933 { on (release) { gotoAndPlay(138); } } button 939 { on (release) { gotoAndPlay(143); } } button 945 { on (release) { gotoAndPlay(136); } } movieClip 948 { } movieClip 949 { frame 23 { stop(); } } frame 131 { stop(); } frame 132 { stop(); } movieClip 958 { } movieClip 961 { } movieClip 963 { } movieClip 965 { } movieClip 967 { } movieClip 973 { } movieClip 977 { } movieClip 981 { } movieClip 988 { } movieClip 1069 { } movieClip 1077 { } movieClip 1123 { } movieClip 1124 { } movieClip 1126 { } movieClip 1127 { } movieClip 1140 { } movieClip 1144 { } movieClip 1170 { } movieClip 1181 { } movieClip 1201 { } movieClip 1211 { } movieClip 1212 { } movieClip 1213 { } movieClip 1214 { } movieClip 1216 { } movieClip 1223 { } movieClip 1226 { } movieClip 1228 { } movieClip 1239 { } movieClip 1240 { } movieClip 1243 { } movieClip 1246 { } movieClip 1249 { } movieClip 1255 { } movieClip 1256 { } movieClip 1263 { } movieClip 1266 { } movieClip 1271 { } movieClip 1272 { } movieClip 1273 { } movieClip 1274 { } movieClip 1275 { } movieClip 1280 { } movieClip 1281 { } movieClip 1289 { } movieClip 1292 { } movieClip 1294 { } movieClip 1295 { } movieClip 1299 { } movieClip 1309 { frame 5 { stop(); } } movieClip 1310 { frame 3 { stop(); } } movieClip 1312 { } movieClip 1314 { } movieClip 1316 { } movieClip 1321 { } movieClip 1326 { } movieClip 1335 { } movieClip 1338 { } movieClip 1341 { } movieClip 1343 { } movieClip 1345 { } movieClip 1347 { } movieClip 1351 { } movieClip 1353 { } movieClip 1358 { } movieClip 1360 { } movieClip 1364 { } movieClip 1365 { } movieClip 1379 { } movieClip 1380 { frame 2606 { stop(); } } frame 133 { stop(); } movieClip 1383 { } movieClip 1393 { frame 82 { stop(); } } movieClip 1400 { } movieClip 1406 { } movieClip 1423 { } movieClip 1449 { } movieClip 1486 { frame 58 { stop(); } } movieClip 1527 { } movieClip 1552 { } movieClip 1557 { frame 64 { stop(); } } movieClip 1558 { } movieClip 1565 { frame 114 { stop(); } } movieClip 1574 { frame 31 { stop(); } } movieClip 1580 { } movieClip 1588 { } movieClip 1592 { } movieClip 1599 { } movieClip 1601 { } movieClip 1608 { frame 241 { stop(); } } movieClip 1611 { frame 1763 { stop(); } } frame 134 { stop(); } button 1619 { on (rollOver) { jm.useHandCursor = false; } } movieClip 1662 { frame 98 { stop(); } } movieClip 1692 { } movieClip 1698 { frame 9 { stop(); } } movieClip 1731 { frame 63 { stop(); } } movieClip 1735 { } movieClip 1747 { frame 54 { stop(); } } movieClip 1748 { } movieClip 1769 { } movieClip 1772 { } movieClip 1776 { } movieClip 1823 { frame 75 { stop(); } } button 1855 { on (release) { stopAllSounds(); } } button 1858 { on (release) { stopAllSounds(); } on (release) { gotoAndPlay(1); } } movieClip 1862 { frame 2 { _root._quality = 'medium'; } frame 217 { _root._quality = 'low'; } frame 322 { _root._quality = 'medium'; } frame 378 { _root._quality = 'low'; } frame 471 { _root._quality = 'medium'; } frame 611 { _root._quality = 'low'; } frame 750 { _root._quality = 'medium'; } frame 835 { stop(); } } frame 135 { stop(); } frame 136 { stop(); } movieClip 1865 { } movieClip 1867 { } movieClip 1870 { } movieClip 1875 { } movieClip 1877 { } movieClip 1878 { frame 314 { this.gotoAndPlay('1'); } } movieClip 1880 { } movieClip 1884 { } button 1893 { on (release) { this.gotoAndPlay('67'); } } movieClip 1895 { } movieClip 1924 { } movieClip 1930 { } movieClip 1932 { } button 1937 { on (release) { this.gotoAndPlay('88'); } } button 1941 { on (release) { this.gotoAndPlay('89'); } } button 1943 { on (release) { this.gotoAndPlay('90'); } } button 1945 { on (release) { this.gotoAndPlay('91'); } } button 1947 { on (release) { this.gotoAndPlay('92'); } } button 1949 { on (release) { this.gotoAndPlay('93'); } } button 1951 { on (release) { this.gotoAndPlay('94'); } } button 1968 { on (release) { this.gotoAndPlay('114'); } } movieClip 1976 { } movieClip 1978 { } movieClip 1980 { } movieClip 1982 { } movieClip 1984 { } movieClip 1988 { } movieClip 1990 { } movieClip 1998 { } movieClip 2000 { } movieClip 2002 { } movieClip 2007 { } movieClip 2008 { } movieClip 2156 { } movieClip 2218 { } movieClip 2229 { } movieClip 2242 { } movieClip 2252 { } movieClip 2291 { frame 66 { this.gotoAndStop('66'); } frame 67 { } frame 87 { this.gotoAndStop('87'); } frame 88 { this.gotoAndStop('88'); } frame 89 { this.gotoAndStop('89'); } frame 90 { this.gotoAndStop('90'); } frame 91 { this.gotoAndStop('91'); } frame 92 { this.gotoAndStop('92'); } frame 93 { this.gotoAndStop('93'); } frame 113 { this.gotoAndStop('113'); } frame 162 { stopAllSounds(); } frame 718 { stop(); } } frame 137 { stop(); } movieClip 2292 { } movieClip 2300 { } movieClip 2488 { } movieClip 2492 { frame 2216 { stop(); } } frame 138 { stop(); } movieClip 2742 { frame 2491 { stop(); } frame 2491 { stop(); } } frame 139 { stop(); } movieClip 2764 { } movieClip 2769 { } movieClip 2771 { } movieClip 2773 { } movieClip 2781 { } movieClip 2790 { } movieClip 2977 { } movieClip 3013 { frame 474 { } frame 2008 { stop(); } } frame 140 { stop(); } movieClip 3019 { } movieClip 3994 { } movieClip 4484 { } movieClip 4765 { frame 1585 { stop(); } } frame 141 { stop(); } movieClip 4767 { } movieClip 4769 { } movieClip 4772 { } movieClip 4773 { } movieClip 4775 { } movieClip 4776 { } movieClip 4777 { } movieClip 4778 { } movieClip 4779 { } movieClip 4801 { } movieClip 4818 { } movieClip 4819 { } movieClip 4823 { frame 1088 { stop(); } } frame 142 { stop(); } movieClip 4826 { } movieClip 4828 { } movieClip 4830 { } movieClip 4831 { } movieClip 4833 { } movieClip 4835 { } movieClip 4837 { } movieClip 4839 { } movieClip 4840 { } movieClip 4842 { } movieClip 4844 { } movieClip 4846 { } movieClip 4848 { frame 31 { gotoAndPlay(5); } } movieClip 4849 { frame 19 { gotoAndPlay(5); } } movieClip 4850 { frame 35 { stop(); } } movieClip 4852 { } movieClip 4853 { instance of movieClip 4852 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.enemy) && _root.right == true) { _root.damage = 10; _root.hit = true; _root.hit_force = 5; } if (this.hitTest(_root.game.enemy) && _root.left == true) { _root.damage = 10; _root.hit = true; _root.hit_force = -5; } if (this.hitTest(_root.game.dino) && _root.right == true) { _root.damage = 10; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.left == true) { _root.damage = 10; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.right == true) { _root.damage = 10; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.left == true) { _root.damage = 10; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.right == true) { _root.damage = 10; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.left == true) { _root.damage = 10; _root.hit_force = -5; _root.hit = true; } } } frame 15 { stop(); } } movieClip 4854 { } movieClip 4855 { instance of movieClip 4854 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.enemy) && _root.right == true) { _root.damage = 15; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.enemy) && _root.left == true) { _root.damage = 15; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.right == true) { _root.damage = 15; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.left == true) { _root.damage = 15; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.right == true) { _root.damage = 15; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.left == true) { _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.right == true) { _root.damage = 10; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.left == true) { _root.damage = 10; _root.hit_force = -5; _root.hit = true; } } } frame 15 { stop(); } } movieClip 4856 { } movieClip 4857 { instance of movieClip 4856 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.enemy) && _root.right == true) { _root.damage = 25; _root.hit_force = 8; _root.hit = true; } if (this.hitTest(_root.game.enemy) && _root.left == true) { _root.damage = 25; _root.hit_force = -8; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.right == true) { _root.damage = 25; _root.hit_force = 8; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.left == true) { _root.damage = 25; _root.hit_force = -8; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.right == true) { _root.damage = 25; _root.hit_force = 8; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.left == true) { _root.damage = 25; _root.hit_force = -8; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.right == true) { _root.damage = 10; _root.hit_force = 8; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.left == true) { _root.damage = 10; _root.hit_force = -8; _root.hit = true; } } } frame 20 { stop(); } } movieClip 4858 { } movieClip 4859 { instance of movieClip 4858 { onClipEvent (enterFrame) { if (this.hitTest(_root.gamet.enemy) && _root.right == true) { _root.damage = 20; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.enemy) && _root.left == true) { _root.damage = 20; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.right == true) { _root.damage = 20; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.left == true) { _root.damage = 20; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.right == true) { _root.damage = 20; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.left == true) { _root.damage = 20; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.right == true) { _root.damage = 10; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.left == true) { _root.damage = 10; _root.hit_force = -5; _root.hit = true; } } } frame 13 { _root.xion.jump_attack = false; } } movieClip 4860 { } movieClip 4861 { instance of movieClip 4860 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.enemy) && _root.right == true) { _root.damage = 30; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.enemy) && _root.left == true) { _root.damage = 30; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.right == true) { _root.damage = 30; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.left == true) { _root.damage = 30; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.right == true) { _root.damage = 30; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.left == true) { _root.damage = 30; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.right == true) { _root.damage = 30; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.left == true) { _root.damage = 30; _root.hit_force = -5; _root.hit = true; } } } } movieClip 4862 { } movieClip 4863 { } movieClip 4864 { } movieClip 4865 { instance of movieClip 4864 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.enemy) && _root.right == true) { _root.damage = 10; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.enemy) && _root.left == true) { _root.damage = 10; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.right == true) { _root.damage = 10; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.dino) && _root.left == true) { _root.damage = 10; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.right == true) { _root.damage = 10; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.outlaw) && _root.left == true) { _root.damage = 10; _root.hit_force = -5; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.right == true) { _root.damage = 10; _root.hit_force = 5; _root.hit = true; } if (this.hitTest(_root.game.darx._hit_) && _root.left == true) { _root.damage = 10; _root.hit_force = -5; _root.hit = true; } } } frame 15 { _root.xion.crouch_attack = false; } } movieClip 4867 { } movieClip 4868 { frame 7 { stop(); } } movieClip 4869 { frame 26 { stop(); _root.game.lose_MC.nextFrame(); } } movieClip 4870 { frame 1 { stop(); } instance xion_hit_spot of movieClip 4831 { onClipEvent (enterFrame) { this._visible = false; } } frame 9 { stop(); } frame 13 { stop(); } frame 14 { stop(); } } movieClip 4872 { frame 1139 { gotoAndPlay(1); } frame 1140 { stop(); } } movieClip 4874 { } movieClip 4876 { } movieClip 4878 { } movieClip 4880 { } movieClip 4882 { } movieClip 4884 { } movieClip 4885 { } movieClip 4886 { } movieClip 4887 { frame 1 { stop(); } frame 2 { s = new Sound(); s.attachSound('attack'); s.start(); } } movieClip 4888 { instance of movieClip 4887 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.xion)) { this.nextFrame(); _root.xion_hit = true; } } } } movieClip 4889 { } movieClip 4890 { frame 17 { gotoAndPlay(2); } } movieClip 4892 { frame 6 { stop(); } } movieClip 4893 { } movieClip 4894 { frame 15 { _root.game.gotoAndStop('outlaw'); stop(); } } movieClip 4895 { frame 1 { stop(); } instance hit_spot of movieClip 4886 { onClipEvent (load) { this._visible = false; } } frame 3 { _root.hit_force = 3; s = new Sound(); s.attachSound('sword1'); s.start(); } frame 5 { _root.game.enemy.health -= _root.damage; stop(); s = new Sound(); s.attachSound('hit'); s.start(); } } movieClip 4899 { } movieClip 4901 { instance of movieClip 4899 { onClipEvent (enterFrame) { this._xscale = _root.xion_health; } } } movieClip 4904 { instance of movieClip 4899 { onClipEvent (enterFrame) { this._xscale = _root.enemy_health; } } } movieClip 4924 { } movieClip 4927 { frame 15 { stop(); } } button 4931 { on (press) { _root.game.gotoAndPlay(6); } } movieClip 4935 { frame 16 { stop(); } } movieClip 4936 { frame 19 { stop(); } } movieClip 4937 { frame 1 { stop(); } } movieClip 4946 { frame 1 { stop(); } frame 2 { if (_root.xion.block == true) { s = new Sound(); s.attachSound('sword2'); s.start(); } if (_root.xion.block == false) { s = new Sound(); s.attachSound('hit'); s.start(); } } } movieClip 4947 { instance of movieClip 4946 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.xion)) { this.nextFrame(); _root.xion_hit = true; } } } } movieClip 4949 { } movieClip 4950 { } movieClip 4954 { frame 14 { gotoAndPlay(5); } } movieClip 4955 { } movieClip 4956 { frame 10 { stop(); } } movieClip 4957 { frame 16 { _root.game.gotoAndStop('dino'); stop(); } } movieClip 4958 { frame 1 { stop(); } frame 3 { s = new Sound(); s.attachSound('sword2'); s.start(); } frame 5 { _root.game.outlaw.health -= _root.damage; s = new Sound(); s.attachSound('hit'); s.start(); } } movieClip 4960 { instance of movieClip 4899 { onClipEvent (enterFrame) { this._xscale = _root.outlaw_health; } } } movieClip 4962 { } movieClip 4963 { } movieClip 4964 { frame 1 { stop(); } frame 2 { s = new Sound(); s.attachSound('attack'); s.start(); } } movieClip 4965 { instance of movieClip 4964 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.xion)) { this.nextFrame(); _root.xion_hit = true; } } } } movieClip 4966 { } movieClip 4967 { } movieClip 4968 { frame 8 { stop(); } } movieClip 4969 { } movieClip 4970 { } movieClip 4971 { } movieClip 4972 { } movieClip 4973 { frame 5 { stop(); } instance of movieClip 4964 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.xion)) { _root.xion_hit = true; } } } } movieClip 4974 { frame 16 { _root.game.gotoAndStop('darx'); stop(); } } movieClip 4975 { frame 1 { stop(); } frame 3 { s = new Sound(); s.attachSound('sword1'); s.start(); } frame 5 { _root.game.dino.health -= _root.damage; s = new Sound(); s.attachSound('hit'); s.start(); } } movieClip 4977 { instance of movieClip 4899 { onClipEvent (enterFrame) { this._xscale = _root.dino_health; } } } movieClip 4979 { } movieClip 4984 { } movieClip 4989 { } movieClip 4990 { frame 1 { stop(); } frame 2 { s = new Sound(); s.attachSound('sword2'); s.start(); } } movieClip 4991 { instance of movieClip 4990 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.xion)) { this.nextFrame(); _root.xion_hit = true; } } } frame 10 { stop(); } } movieClip 4993 { } movieClip 4995 { } movieClip 4996 { } movieClip 4998 { } movieClip 4999 { frame 10 { stop(); } } movieClip 5000 { frame 14 { stop(); _root.game.win_MC.nextFrame(); } } movieClip 5003 { } movieClip 5011 { frame 9 { stop(); } } movieClip 5012 { frame 1 { stop(); } frame 2 { _root.xion_hit = true; } } movieClip 5013 { instance of movieClip 5012 { onClipEvent (enterFrame) { if (this.hitTest(_root.game.xion)) { this.gotoAndStop(2); } } } frame 25 { _root.s.stop(); } frame 26 { stop(); } } movieClip 5014 { frame 20 { stop(); } } movieClip 5015 { frame 1 { stop(); } frame 3 { s = new Sound(); s.attachSound('sword2'); s.start(); } frame 5 { _root.game.darx.health -= _root.damage; s = new Sound(); s.attachSound('hit'); s.start(); } frame 7 { } } movieClip 5017 { instance of movieClip 4899 { onClipEvent (enterFrame) { this._xscale = _root.darx_health; } } } movieClip 5038 { } movieClip 5041 { } movieClip 5042 { frame 20 { _root.game.nextFrame(); } frame 45 { stop(); } } movieClip 5043 { frame 1 { stop(); } } movieClip 5048 { frame 1 { stop(); } instance background_ of movieClip 4828 { } instance ground of movieClip 4830 { onClipEvent (enterFrame) { this._visible = false; } } instance xion of movieClip 4870 { onClipEvent (load) { _root.xion_health = 100; speed = 0; gravity = 0; jump = false; attack_interval = 0; attack = false; right = false; left = false; crouch = false; running = false; attack_1 = false; attack_2 = false; attack_3 = false; jump_attack = false; run_attack = false; crouch_attack = false; block = false; hit = false; _root.xion_hit = false; r_blocked = false; l_blocked = false; dead = false; } onClipEvent (enterFrame) { this._y -= gravity; attack_interval += 1; } onClipEvent (enterFrame) { if (dead == false) { if (Key.isDown(39)) { right = true; speed += 0.5; this._xscale = -50; speed_interval = 0; } else { right = false; } if (Key.isDown(37) && running == false && _root.xion_hit == false) { left = true; this._xscale = 50; speed -= 0.5; speed_interval = 0; } else { left = false; } if (Key.isDown(38) && jump == false && _root.xion_hit == false) { this.gotoAndStop(4); attack_interval = 30; gravity = 19; jump = true; } if (jump == true) { gravity -= 2; } if (this._y > _root.game.ground._y && jump == true && _root.xion_hit == false) { this.gotoAndStop(1); jump = false; gravity = 0; this._y = _root.game.ground._y; } if (this._y > _root.game.ground._y && jump == true) { this.gotoAndStop(1); jump = false; gravity = 0; this._y = _root.game.ground._y; } if (right == true && jump == false && crouch == true && crouch_attack == false && _root.xion_hit == false) { speed = 3; this._xscale = -50; this.gotoAndStop(11); } if (left == true && jump == false && crouch == true && crouch_attack == false && _root.xion_hit == false) { speed = -3; this._xscale = 50; this.gotoAndStop(11); } if (left == false && right == false && crouch == true && crouch_attack == false && _root.xion_hit == false) { this.gotoAndStop(10); speed = 0; } if (Key.isDown(40) && jump == false) { crouch = true; } else { crouch = false; crouch_attack = false; } if (speed > 15) { speed = 15; } if (speed < -15) { speed = -15; } if (left == false && right == false && attack_1 == false && speed > 0 && jump == false && crouch == false && crouch_attack == false && _root.xion_hit == false) { speed -= 1; this.gotoAndStop(1); } if (run_attack == true && speed > 0) { speed -= 1; } if (run_attack == true && speed < 0) { speed += 1; } if (run_attack == true && speed > 0.4) { speed -= 0.5; } if (run_attack == true && speed < -0.4) { speed += 0.5; } if (left == false && attack_1 == false && right == false && speed < 0 && jump == false && crouch == false && crouch_attack == false && _root.xion_hit == false) { speed += 1; this.gotoAndStop(1); } if (left == false && right == false && attack_1 == false && speed > 0.4 && jump == false && crouch == false && crouch_attack == false && _root.xion_hit == false) { speed -= 0.5; this.gotoAndStop(1); } if (left == false && attack_1 == false && right == false && speed < -0.4 && jump == false && crouch == false && crouch_attack == false && _root.xion_hit == false) { speed += 0.5; this.gotoAndStop(1); } if (left == false && right == false && attack_1 == true && speed > 0 && jump == false && crouch == false && crouch_attack == false) { speed -= 1; } if (left == false && attack_1 == true && right == false && speed < 0 && jump == false && crouch == false && crouch_attack == false) { speed += 1; } if (left == true && speed > 0 && crouch == false && crouch_attack == false && attack_1 == false && block == false) { attack_interval = 30; speed -= 1; } if (right == true && speed < 0 && crouch == false && crouch_attack == false && attack_1 == false && block == false) { attack_interval = 30; speed += 1; } if (speed > 0.5 && speed < 14 && jump == false && attack_1 == false && attack_2 == false && attack_3 == false && run_attack == false && crouch == false && attack_1 == false && crouch_attack == false && block == false && _root.xion_hit == false) { attack_interval = 30; this.gotoAndStop(2); } if (speed < -0.5 && speed > -14 && jump == false && attack_1 == false && attack_2 == false && attack_3 == false && run_attack == false && crouch == false && attack_1 == false && block == false && _root.xion_hit == false) { attack_interval = 30; this.gotoAndStop(2); } if (speed > 14 && jump == false && crouch == false && block == false && _root.xion_hit == false) { running = true; this.gotoAndStop(3); } if (speed < -14 && jump == false && crouch == false && block == false && _root.xion_hit == false) { running = true; this.gotoAndStop(3); } if (jump == true && jump_attack == false && _root.xion_hit == false) { this.gotoAndStop(4); } } } onClipEvent (enterFrame) { if (dead == false && jump == false && run_attack == false && crouch == false && running == false && block == false) { if (Key.isDown(16) && attack_1 == false && attack_2 == false && attack_3 == false) { attack_1 = true; attack_2 = false; attack_3 = false; attack_interval = 0; } if (Key.isDown(16) && attack_1 == true && attack_interval > 10) { attack_1 = false; attack_2 = true; attack_3 = false; attack_interval = 0; } if (Key.isDown(16) && attack_2 == true && attack_interval > 10) { attack_1 = false; attack_2 = false; attack_3 = true; attack_interval = 0; } if (attack_interval > 20) { attack_1 = false; attack_2 = false; attack_3 = false; } if (attack_1 == true && crouch == false && block == false && _root.xion_hit == false) { this.gotoAndStop(5); } if (attack_2 == true && crouch == false && block == false && _root.xion_hit == false) { this.gotoAndStop(6); } if (attack_3 == true && crouch == false && block == false && _root.xion_hit == false) { this.gotoAndStop(7); } } if (dead == false) { if (left == false && right == false && jump == false && attack_1 == false && attack_2 == false && attack_3 == false && run_attack == false && crouch == false && block == false && _root.xion_hit == false) { this.gotoAndStop(1); } if (jump == true && Key.isDown(16) && _root.xion_hit == false) { jump_attack = true; this.gotoAndStop(8); } if (speed == 15 && Key.isDown(16) && crouch == false) { run_attack = true; } if (speed == -15 && Key.isDown(16) && crouch == false) { run_attack = true; } if (speed == -15) { running = true; } if (run_attack == true && jump == false && block == false && _root.xion_hit == false) { this.gotoAndStop(9); } if (speed > -1 && speed < 1) { run_attack = false; } if (speed < 14) { running = false; } if (Key.isDown(16) && crouch == true && block == false && _root.xion_hit == false) { crouch_attack = true; this.gotoAndStop(12); speed = 0; } if (Key.isDown(17) && jump == false) { speed = 0; block = true; this.gotoAndStop(13); } else { block = false; } if (right == true && left == false) { _root.left = false; _root.right = true; } if (right == false && left == true) { _root.left = true; _root.right = false; } if (_root.xion_hit == true && block == false && jump == false) { this.gotoAndStop(14); hit = true; } if (_root.xion_hit == false) { hit = false; } if (r_blocked == false && l_blocked == false) { this._x += speed / 2; } if (this._x < 50 && speed < 0) { l_blocked = true; } else { l_blocked = false; } if (this._x > 500 && speed > 0) { r_blocked = true; } else { r_blocked = false; } if (r_blocked == true && _root.game.background_._x > 50) { _root.game.enemy._x -= speed / 3; _root.game.outlaw._x -= speed / 3; _root.game.dino._x -= speed / 3; _root.game.darx._x -= speed / 3; _root.game.background_._x -= speed / 3; } if (l_blocked == true && _root.game.background_._x < 500) { _root.game.enemy._x -= speed / 3; _root.game.outlaw._x -= speed / 3; _root.game.dino._x -= speed / 3; _root.game.darx._x -= speed / 3; _root.game.background_._x -= speed / 3; } if (_root.xion_hit == true && block == false) { _root.xion_health -= 2; } } if (_root.xion_health < 1) { _root.xion_health = 0; this.gotoAndStop(15); dead = true; } } } instance enemy of movieClip 4895 { onClipEvent (load) { _root.xion_hit = false; _root.hit_force = 0; attack = false; hit_block = true; this._x = 0; _root.hit = false; hit = false; block_chance = 0; left = false; right = false; idle = false; enemy_health = 100; health = 100; dead = false; speed = 3; block = false; } onClipEvent (enterFrame) { if (_root.hit_force > 0.5) { _root.hit_force -= 1; } if (_root.hit_force < -0.5) { _root.hit_force += 1; } if (dead == false) { this._x += _root.hit_force; } _root.enemy_health = Math.round((health / enemy_health) * 100); _root.enemy_posotion = this._x; } onClipEvent (enterFrame) { if (this._x > _root.game.xion._x + 50 && _root.hit == false) { left = true; } else { left = false; } if (this._x < _root.game.xion._x - 50 && _root.hit == false) { right = true; } else { right = false; } if (left == false && right == false) { idle = true; } else { idle = false; } if (_root.hit_force == 0) { _root.hit = false; hit = false; } if (left == true && _root.hit == false && dead == false && idle == false && block == false) { this.gotoAndStop(4); this._xscale = 40; this._x -= speed; } if (right == true && _root.hit == false && dead == false && idle == false && block == false) { this.gotoAndStop(4); this._xscale = -40; this._x += speed; } if (idle == true && _root.hit == false && attack == false && dead == false && hit_block == true) { this.gotoAndStop(1); } if (hit == true) { attack = false; interval = 0; attack_interval = 0; this.gotoAndStop(5); } if (idle == true && attack == false) { attack_interval = random(20); } if (attack_interval < 4 && dead == false && right == false && left == false && hit == false && hit_block == true) { attack = true; this.gotoAndStop(2); } if (attack == true) { interval += 1; } if (interval == 12) { attack = false; interval = 0; } if (_root.xion_hit == true) { xion_interval += 1; } if (xion_interval > 5) { _root.xion_hit = false; xion_interval = 0; } if (_root.hit == true && hit_block == true && dead == false) { block_chance = random(3); hit = false; } if (_root.hit == true && block_chance > 0 && dead == false) { hit = true; hit_block = false; } if (_root.hit == true && block_chance == 0 && dead == false) { hit_block = false; hit = false; this.gotoAndStop(3); } if (_root.hit == false) { hit_block = true; } if (_root.game.xion.jump == false && this.hitTest(_root.game.xion.xion_hit_spot) && this._x < _root.game.xion._x && _root.game.xion.speed < 0) { this._x += drag; drag = _root.xion.speed / 2; _root.game.xion._x -= drag; } if (_root.game.xion.jump == false && this.hitTest(_root.game.xion.xion_hit_spot) && this._x > _root.game.xion._x && _root.game.xion.speed > 0) { this._x += drag; drag = _root.game.xion.speed / 2; _root.game.xion._x -= drag; } if (health < 1) { health = 0; dead = true; this.gotoAndStop(6); } } } frame 2 { } instance outlaw of movieClip 4958 { onClipEvent (load) { _root.xion_hit = false; _root.hit_force = 0; attack = false; hit_block = true; this._x = 0; _root.hit = false; hit = false; block_chance = 0; left = false; right = false; idle = false; health = 130; dead = false; speed = 3; outlaw_health = 130; block = false; } onClipEvent (enterFrame) { if (_root.hit_force > 0.5) { _root.hit_force -= 1; } if (_root.hit_force < -0.5) { _root.hit_force += 1; } if (dead == false) { this._x += _root.hit_force; } _root.outlaw_health = Math.round((health / outlaw_health) * 100); } onClipEvent (enterFrame) { if (this._x > _root.game.xion._x + 50 && _root.hit == false && dead == false) { left = true; } else { left = false; } if (this._x < _root.game.xion._x - 50 && _root.hit == false && dead == false) { right = true; } else { right = false; } if (left == false && right == false && dead == false) { idle = true; } else { idle = false; } if (_root.hit_force == 0) { _root.hit = false; hit = false; } if (left == true && _root.hit == false && dead == false) { this.gotoAndStop(4); this._xscale = 50; this._x -= speed; } if (right == true && _root.hit == false && dead == false) { this.gotoAndStop(4); this._xscale = -50; this._x += speed; } if (idle == true && _root.hit == false && dead == false && attack == false) { this.gotoAndStop(1); } if (hit == true) { attack = false; interval = 0; attack_interval = 0; this.gotoAndStop(5); } if (idle == true && attack == false && dead == false) { attack_interval = random(20); } if (attack_interval == 10 && right == false && left == false && dead == false && hit_block == true) { attack = true; this.gotoAndStop(2); } if (attack == true) { interval += 1; } if (interval == 12) { attack = false; interval = 0; } if (_root.xion_hit == true) { xion_interval += 1; } if (xion_interval > 5) { _root.xion_hit = false; xion_interval = 0; } if (_root.hit == true && hit_block == true && dead == false) { block_chance = random(3); hit = false; } if (_root.hit == true && block_chance > 0 && dead == false) { hit = true; hit_block = false; } if (_root.hit == true && block_chance == 0 && dead == false) { hit_block = false; hit = false; this.gotoAndStop(3); } if (_root.hit == false) { hit_block = true; } if (_root.game.xion.jump == false && this.hitTest(_root.game.xion.xion_hit_spot) && this._x < _root.game.xion._x && _root.game.xion.speed < 0) { this._x += drag; drag = _root.game.xion.speed / 2; _root.game.xion._x -= drag; } if (_root.game.xion.jump == false && this.hitTest(_root.game.xion.xion_hit_spot) && this._x > _root.game.xion._x && _root.game.xion.speed > 0) { this._x += drag; drag = _root.game.xion.speed / 2; _root.game.xion._x -= drag; } if (health < 0) { dead = true; this.gotoAndStop(6); } } } frame 3 { } frame 3 { } instance dino of movieClip 4975 { onClipEvent (load) { _root.hit_force = 0; attack = false; hit_block = true; this._x = 0; _root.hit = false; hit = false; block_chance = 0; idle = true; _root.right = false; _root.left = false; dead = false; health = 160; _interval_ = 24; speed = 3; dino_health = 160; block = false; } onClipEvent (enterFrame) { if (_root.hit_force > 0.5) { _root.hit_force -= 1; } if (_root.hit_force < -0.5) { _root.hit_force += 1; } if (dead == false) { this._x += _root.hit_force; } _root.dino_health = Math.round((health / dino_health) * 100); } onClipEvent (enterFrame) { if (this._x > _root.game.xion._x + 50 && _root.hit == false && dead == false) { left = true; } else { left = false; } if (this._x < _root.game.xion._x - 25 && _root.hit == false && dead == false) { right = true; } else { right = false; } if (left == false && right == false && dead == false) { idle = true; } else { idle = false; } if (_root.hit_force == 0) { _root.hit = false; hit = false; } if (left == true && _root.hit == false && dead == false) { this.gotoAndStop(4); this._xscale = -50; this._x -= speed; } if (right == true && _root.hit == false && dead == false) { this.gotoAndStop(4); this._xscale = 50; this._x += speed; } if (idle == true && _root.hit == false && attack == false && dead == false && block == false) { this.gotoAndStop(1); } if (hit == true) { attack = false; interval = 0; attack_interval = 0; this.gotoAndStop(5); } if (idle == true && attack == false && dead == false) { attack_interval = random(50); } if (attack_interval < 6 && right == false && left == false && dead == false && hit_block == true) { attack = true; this.gotoAndStop(2); _interval_ = 12; } if (attack_interval == 6 && right == false && left == false && dead == false) { attack = true; this.gotoAndStop(6); _interval_ = 30; } if (attack == true) { interval += 1; } if (interval == _interval_) { attack = false; interval = 0; } if (_root.xion_hit == true) { xion_interval += 1; } if (xion_interval > 5) { _root.xion_hit = false; xion_interval = 0; } if (_root.hit == true && hit_block == true && dead == false) { block_chance = random(3); hit = false; } if (_root.hit == true && block_chance > 0 && dead == false) { hit = true; hit_block = false; } if (_root.hit == true && block_chance == 0 && dead == false) { hit_block = false; hit = false; this.gotoAndStop(3); } if (_root.hit == false) { hit_block = true; } if (_root.game.xion.jump == false && this.hitTest(_root.game.xion.xion_hit_spot) && this._x < _root.game.xion._x && _root.game.xion.speed < 0 && dead == false) { this._x += drag; drag = _root.game.xion.speed / 2; _root.game.xion._x -= drag; } if (_root.game.xion.jump == false && this.hitTest(_root.game.xion.xion_hit_spot) && this._x > _root.game.xion._x && _root.game.xion.speed > 0 && dead == false) { this._x += drag; drag = _root.xion.speed / 2; _root.game.xion._x -= drag; } if (health < 0) { dead = true; this.gotoAndStop(7); } } } frame 4 { stop(); } instance darx of movieClip 5015 { onClipEvent (load) { _root.hit_force = 0; attack = false; hit_block = true; this._x = 0; _root.hit = false; hit = false; block_chance = 0; left = false; right = false; idle = false; health = 200; dead = false; speed = 3; flame_attack = false; flame_interval = 0; darx_health = 200; block = false; } onClipEvent (enterFrame) { if (_root.hit_force > 0.5) { _root.hit_force -= 1; } if (_root.hit_force < -0.5) { _root.hit_force += 1; } if (dead == false) { this._x += _root.hit_force; } _root.darx_health = Math.round((health / darx_health) * 100); } onClipEvent (enterFrame) { if (this._x > _root.game.xion._x + 50 && _root.hit == false) { left = true; } else { left = false; } if (this._x < _root.game.xion._x - 50 && _root.hit == false) { right = true; } else { right = false; } if (left == false && right == false) { idle = true; } else { idle = false; } if (_root.hit_force == 0) { _root.hit = false; hit = false; } if (left == true && _root.hit == false && dead == false && flame_attack == false) { this.gotoAndStop(4); this._xscale = -50; this._x -= speed; } if (right == true && _root.hit == false && dead == false && flame_attack == false) { this.gotoAndStop(4); this._xscale = 50; this._x += speed; } if (idle == true && _root.hit == false && attack == false && dead == false && flame_attack == false && block == false) { this.gotoAndStop(1); } if (hit == true) { attack = false; interval = 0; attack_interval = 0; this.gotoAndStop(5); } if (idle == true && attack == false) { attack_interval = random(20); } if (attack_interval == 10 && dead == false && right == false && left == false && hit == false && hit_block == true) { attack = true; this.gotoAndStop(2); } if (attack == true) { interval += 1; } if (interval == 12) { attack = false; interval = 0; } if (_root.xion_hit == true) { xion_interval += 1; } if (xion_interval > 5) { _root.xion_hit = false; xion_interval = 0; } if (_root.hit == true && hit_block == true && dead == false) { block_chance = random(3); hit = false; } if (_root.hit == true && block_chance > 0 && dead == false) { hit = true; hit_block = false; } if (_root.hit == true && block_chance == 0 && dead == false) { hit_block = false; hit = false; this.gotoAndStop(3); } if (_root.hit == false) { hit_block = true; } if (_root.game.xion.jump == false && this._hit_.hitTest(_root.game.xion.xion_hit_spot) && this._x < _root.game.xion._x && _root.game.xion.speed < 0) { this._x += drag; drag = _root.game.xion.speed / 2; _root.game.xion._x -= drag; } if (_root.game.xion.jump == false && this._hit_.hitTest(_root.game.xion.xion_hit_spot) && this._x > _root.game.xion._x && _root.game.xion.speed > 0) { this._x += drag; drag = _root.game.xion.speed / 2; _root.game.xion._x -= drag; } if (health < 1) { health = 0; dead = true; this.gotoAndStop(6); } if (idle == false) { flame_interval = random(60); if (flame_interval == 1) { flame_attack = true; } } if (flame_attack == true && attack == false && dead == false && idle == false) { this.gotoAndStop(7); flame_attack_interval += 1; if (flame_attack_interval == 40) { flame_interval = 0; flame_attack_interval = 0; flame_attack = false; } } } } instance xion of movieClip 4870 { onClipEvent (load) { _root.xion_health = 100; speed = 0; gravity = 0; jump = false; attack_interval = 0; attack = false; right = false; left = false; crouch = false; running = false; attack_1 = false; attack_2 = false; attack_3 = false; jump_attack = false; run_attack = false; crouch_attack = false; block = false; hit = false; _root.xion_hit = false; r_blocked = false; l_blocked = false; dead = false; } onClipEvent (enterFrame) { this._y -= gravity; attack_interval += 1; } onClipEvent (enterFrame) { if (dead == false) { if (Key.isDown(39)) { right = true; speed += 0.5; this._xscale = -50; speed_interval = 0; } else { right = false; } if (Key.isDown(37) && running == false && _root.xion_hit == false) { left = true; this._xscale = 50; speed -= 0.5; speed_interval = 0; } else { left = false; } if (Key.isDown(38) && jump == false && _root.xion_hit == false) { this.gotoAndStop(4); attack_interval = 30; gravity = 19; jump = true; } if (jump == true) { gravity -= 2; } if (this._y > _root.game.ground._y && jump == true && _root.xion_hit == false) { this.gotoAndStop(1); jump = false; gravity = 0; this._y = _root.game.ground._y; } if (this._y > _root.game.ground._y && jump == true) { this.gotoAndStop(1); jump = false; gravity = 0; this._y = _root.game.ground._y; } if (right == true && jump == false && crouch == true && crouch_attack == false && _root.xion_hit == false) { speed = 3; this._xscale = -50; this.gotoAndStop(11); } if (left == true && jump == false && crouch == true && crouch_attack == false && _root.xion_hit == false) { speed = -3; this._xscale = 50; this.gotoAndStop(11); } if (left == false && right == false && crouch == true && crouch_attack == false && _root.xion_hit == false) { this.gotoAndStop(10); speed = 0; } if (Key.isDown(40) && jump == false) { crouch = true; } else { crouch = false; crouch_attack = false; } if (speed > 15) { speed = 15; } if (speed < -15) { speed = -15; } if (left == false && right == false && attack_1 == false && speed > 0 && jump == false && crouch == false && crouch_attack == false && _root.xion_hit == false) { speed -= 1; this.gotoAndStop(1); } if (run_attack == true && speed > 0) { speed -= 1; } if (run_attack == true && speed < 0) { speed += 1; } if (run_attack == true && speed > 0.4) { speed -= 0.5; } if (run_attack == true && speed < -0.4) { speed += 0.5; } if (left == false && attack_1 == false && right == false && speed < 0 && jump == false && crouch == false && crouch_attack == false && _root.xion_hit == false) { speed += 1; this.gotoAndStop(1); } if (left == false && right == false && attack_1 == false && speed > 0.4 && jump == false && crouch == false && crouch_attack == false && _root.xion_hit == false) { speed -= 0.5; this.gotoAndStop(1); } if (left == false && attack_1 == false && right == false && speed < -0.4 && jump == false && crouch == false && crouch_attack == false && _root.xion_hit == false) { speed += 0.5; this.gotoAndStop(1); } if (left == false && right == false && attack_1 == true && speed > 0 && jump == false && crouch == false && crouch_attack == false) { speed -= 1; } if (left == false && attack_1 == true && right == false && speed < 0 && jump == false && crouch == false && crouch_attack == false) { speed += 1; } if (left == true && speed > 0 && crouch == false && crouch_attack == false && attack_1 == false && block == false) { attack_interval = 30; speed -= 1; } if (right == true && speed < 0 && crouch == false && crouch_attack == false && attack_1 == false && block == false) { attack_interval = 30; speed += 1; } if (speed > 0.5 && speed < 14 && jump == false && attack_1 == false && attack_2 == false && attack_3 == false && run_attack == false && crouch == false && attack_1 == false && crouch_attack == false && block == false && _root.xion_hit == false) { attack_interval = 30; this.gotoAndStop(2); } if (speed < -0.5 && speed > -14 && jump == false && attack_1 == false && attack_2 == false && attack_3 == false && run_attack == false && crouch == false && attack_1 == false && block == false && _root.xion_hit == false) { attack_interval = 30; this.gotoAndStop(2); } if (speed > 14 && jump == false && crouch == false && block == false && _root.xion_hit == false) { running = true; this.gotoAndStop(3); } if (speed < -14 && jump == false && crouch == false && block == false && _root.xion_hit == false) { running = true; this.gotoAndStop(3); } if (jump == true && jump_attack == false && _root.xion_hit == false) { this.gotoAndStop(4); } } } onClipEvent (enterFrame) { if (dead == false && jump == false && run_attack == false && crouch == false && running == false && block == false) { if (Key.isDown(32) && attack_1 == false && attack_2 == false && attack_3 == false) { attack_1 = true; attack_2 = false; attack_3 = false; attack_interval = 0; } if (Key.isDown(32) && attack_1 == true && attack_interval > 10) { attack_1 = false; attack_2 = true; attack_3 = false; attack_interval = 0; } if (Key.isDown(32) && attack_2 == true && attack_interval > 10) { attack_1 = false; attack_2 = false; attack_3 = true; attack_interval = 0; } if (attack_interval > 20) { attack_1 = false; attack_2 = false; attack_3 = false; } if (attack_1 == true && crouch == false && block == false && _root.xion_hit == false) { this.gotoAndStop(5); } if (attack_2 == true && crouch == false && block == false && _root.xion_hit == false) { this.gotoAndStop(6); } if (attack_3 == true && crouch == false && block == false && _root.xion_hit == false) { this.gotoAndStop(7); } } if (dead == false) { if (left == false && right == false && jump == false && attack_1 == false && attack_2 == false && attack_3 == false && run_attack == false && crouch == false && block == false && _root.xion_hit == false) { this.gotoAndStop(1); } if (jump == true && Key.isDown(32) && _root.xion_hit == false) { jump_attack = true; this.gotoAndStop(8); } if (speed == 15 && Key.isDown(32) && crouch == false) { run_attack = true; } if (speed == -15 && Key.isDown(32) && crouch == false) { run_attack = true; } if (speed == -15) { running = true; } if (run_attack == true && jump == false && block == false && _root.xion_hit == false) { this.gotoAndStop(9); } if (speed > -1 && speed < 1) { run_attack = false; } if (speed < 14) { running = false; } if (Key.isDown(32) && crouch == true && block == false && _root.xion_hit == false) { crouch_attack = true; this.gotoAndStop(12); speed = 0; } if (Key.isDown(17) && jump == false) { speed = 0; block = true; this.gotoAndStop(13); } else { block = false; } if (right == true && left == false) { _root.left = false; _root.right = true; } if (right == false && left == true) { _root.left = true; _root.right = false; } if (_root.xion_hit == true && block == false && jump == false) { this.gotoAndStop(14); hit = true; } if (_root.xion_hit == false) { hit = false; } if (r_blocked == false && l_blocked == false) { this._x += speed / 2; } if (this._x < 50 && speed < 0) { l_blocked = true; } else { l_blocked = false; } if (this._x > 500 && speed > 0) { r_blocked = true; } else { r_blocked = false; } if (r_blocked == true && _root.game.background_._x > 50) { _root.game.enemy._x -= speed / 3; _root.game.outlaw._x -= speed / 3; _root.game.dino._x -= speed / 3; _root.game.darx._x -= speed / 3; _root.game.background_._x -= speed / 3; } if (l_blocked == true && _root.game.background_._x < 500) { _root.game.enemy._x -= speed / 3; _root.game.outlaw._x -= speed / 3; _root.game.dino._x -= speed / 3; _root.game.darx._x -= speed / 3; _root.game.background_._x -= speed / 3; } if (_root.xion_hit == true && block == false) { _root.xion_health -= 2; } } if (_root.xion_health < 1) { _root.xion_health = 0; this.gotoAndStop(15); dead = true; } } } frame 6 { gotoAndStop(1); } } frame 143 { stop(); } button 5055 { on (press) { nextFrame(); } } frame 144 { play(); } frame 169 { stop(); } button 5062 { on (press) { nextFrame(); } } frame 170 { stop(); } frame 171 { stop(); } frame 172 { stop(); } frame 173 { stop(); } frame 174 { play(); } frame 216 { stop(); } frame 217 { stop(); } frame 218 { stop(); } frame 219 { stop(); } frame 220 { stop(); } frame 221 { play(); } frame 259 { stop(); } frame 260 { play(); } frame 277 { stopAllSounds(); } frame 278 { stop(); } movieClip 5103 { } movieClip 5109 { frame 25 { _root.nextFrame(); } } movieClip 5139 { frame 12 { _root.nextFrame(); } frame 36 { _root.nextFrame(); } frame 78 { _root.nextFrame(); } frame 115 { _root.play(); } } frame 280 { hud.stop(); play(); } frame 298 { hud.play(); } frame 309 { stop(); } frame 310 { play(); } frame 316 { stop(); } movieClip 5157 { } frame 317 { play(); hud.stop(); } frame 347 { stop(); hud.play(); } movieClip 5175 { } frame 383 { potato = 0; } movieClip 5184 { frame 109 { _root.potato == 2; } frame 110 { _root.gotoAndPlay(275); } frame 111 { _root.gotoAndPlay(275); } frame 112 { _root.gotoAndPlay(275); } } frame 416 { if (potato == 0) { gotoAndPlay(271); } } frame 533 { stop(); }




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Created: 15/5 -2019 05:05:33 Last modified: 15/5 -2019 05:05:33 Server time: 15/05 -2024 06:15:32