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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21233863?noj=FRM21233863-16DC" width="1" height="1"></div>

Bit Crusher - Mad Style.swf

This is the info page for
Flash #36513

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

PLAY

Music

Autosave

sponsored by
Armor Games

bit crusherrr by the mad capsule markets

Quality

no music

use my own mp3 (must be hosted on a server):

on (you must have cookie saving enabled)

off

high

medium

low

http://

Chrome Shark Media

CHAIN

3

X

30

/50

99

RAGE

BOMBS

BITS CRUSHED

ENERGY

30

SCORE:

Rage!

COMPLETE!

Meltdown!

100

score:

100

OK

100

Rating:

Armor Games

best:

100

+

How to Play

The aim of bit crusher is to
crush as many bits as possible
before your energy runs out. to
move the crusher, use the left
and right arrows (or A & D).

You can also crush houses,
they take a few jumps to
destroy. houses usually contain
a few bits.

NEXT

Crushing bits in chains earns you
extra points. Crush lots of bits in
quick succession to max out your
rage meter for extra crushing
power for a few seconds.

You can place bombs to destroy
everything in the blast radius,
just hold the down arrow (or
s) when you hit the ground.
Your bombs are limited, hit the
bomb+ pickups for more.

Watch out though - getting too
close to your own bomb blasts
will drain your energy. Those
pesky bits might have set up spike
traps too, avoid jumping on them.

You'll come across some bits
with guns, and maybe even mech
bits later in the game. These
will be trying to take you
down, so crush them quickly!

CRUSHER

BIT

MAD STYLE

Play!

Customize Crusher

Level Creator

Cam Crush

Options

<p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">Start crushing bits!</font></p><p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">hh</font></p><p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">hh</font></p><p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">hh</font></p>

Instructions

Cam Crush

Cam crush mode is a bonus game that lets you use a webcam
to aid in the crushing of a village. Use your arms, legs, face
or whatever you can to help the crusher reach the high ledges.

-When you start this game you may be asked if this site can
access your webcam. Make sure you allow it to.

-You need a webcam to play!

-Play the normal game first to get a grasp of how to play.

Read it all -

-This mode is experimental! If you can't get it to work very well
don't throw a fit - just go back to playing the normal game.

OK i've read all that and want to give it a go

Forget it, take me back to the main menu

Best:

<p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">NA</font></p>

off

http://

CLEAR ALL SAVE DATA

Name

Crusher

Customize

head

base

mouth

eyes

reset all

<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 1</font></p>

<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 2</font></p>

<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 3</font></p>

<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 4</font></p>

<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 5</font></p>

<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 6</font></p>

<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 7</font></p>

<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 8</font></p>

Level Creator

<p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">If you have someone else&apos;s level code, click here to import it.</font></p>

Play this level

Edit this level

view/import code

Tip - want more than 8 levels? You
can save all your level codes in a
notepad file and import them later on

Back to Menu

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Stage 6

Stage 7

Stage 8

Level Select

Stage 9

Stage 10

Total Score

<p align="left"><font face="Harpune" size="26" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p>

Stage 11

Stage 12

Stage 13

Stage 14

Stage 15

Stage 16

Crusher Rank

<p align="left"><font face="Harpune" size="24" color="#ff0000" letterSpacing="0.000000" kerning="1">Scrap Metal</font></p>

<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">The heart of Bit Land&apos;s army training, it&apos;ll take an earthquake to bring down this town. So give them one!</font></p><p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">extra line</font></p>

<p align="center"><font face="Harpune" size="24" color="#ff0000" letterSpacing="0.000000" kerning="1">Bitville</font></p>

high score:

<p align="left"><font face="Harpune" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p>

best rating:

<p align="left"><font face="Harpune" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p>

create

clear

PLATFORMS

9

/20

BITS

9

/50

PLATFORMS

Bits

Buildings

Bits:

0

1

2

3

4

5

6

7

9

8

Level Name

Bit village

Clear Level?

Yes

No

Tutorial

1  2  3  4  5

The first thing to do when making a level is click the
platform tool and place 20 platforms. Make sure that
the crusher can reach them all - try and avoid a gap
of more than 2 squares.

Reclick a platform to remove it. You can use the
yellow platform tool to place spiked platforms. its
usually best to only place a few of these, but try and
put them in a good place.

Now you can start placing your bits. You must have
exactly 50 bits in a level. There won't be room to use
just single bits so you'll need to place some buildings
too.

When you click on a building you can select the amount
of bits inside it up to that building's maximum. Note
that you can't place a building directly underneath a
platform.

The 'create' button will not be clickable until you have
exactly 20 platforms and 50 bits. Then just choose a
name for your village and click the button to create it.
It'll take practice to make a good completable level!

PLATFORMS

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">startCode,inbuilt,grassX,20,12,11,10,1,18,17,16,15,14,13,9,8,7,6,5,4,3,12,10,grassY,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,5,5,grassType,grass,spike,spike,spike,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,18,17,16,15,14,12,11,9,8,7,6,5,4,2,1,18,16,15,14,9,8,7,6,5,4,3,12,10,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,5,5,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitJog,bitShop,bitShop,bitShop,bitGirl,bit,bitGirl,bit,bitHouse,bitHouse,bitHouse,bitJog,bit,bit,bitGirl,bitGirl,bitHouse,bitHouse,bitJog,bit,bitJog,bit,bit,bitGirl,bitHouse,bitHouse,bitHouse,bitHospital,bitHotel,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,4,3,2,1,1,1,1,2,1,3,1,1,1,1,1,2,3,1,1,1,1,1,1,1,3,1,4,5,endCode</font></p>

View/Import Code

Save Slot:

<p align="left"><font face="Harpune" size="22" color="#ff0000" letterSpacing="0.000000" kerning="1">1</font></p>

You can share this code with others to let them
try your level. Be sure to copy all of the code.

wrongurl

Sorry, you are running an illegal version of this game.

ActionScript [AS1/AS2]

Frame 1
function mySite() { _root.gotoAndStop("start"); } function mySith() { getURL ("http://www.armorgames.com", "_blank"); } function myHigh() { _quality = "HIGH"; } function myMed() { _quality = "MEDIUM"; } function myLow() { _quality = "LOW"; } function myKill() { playmusic = false; _root.bgSound.stop(); } function myStart() { playmusic = true; if (musicChoice == 1) { } else if (musicChoice == 2) { _root.bgSound.stop(); _root.bgSound = new Sound(this); _root.bgSound.attachSound("bitcrusherrr", true); _root.bgSound.start(0, 99); } else if (musicChoice == 3) { bgSound.stop(); bgSound = new Sound(this); bgSound.loadSound(_root.mymusic, true); bgSound.start(0, 99); } } function removeAllClips() { removeMovieClip(_root.crush); removeMovieClip(_root.ragewink); removeMovieClip(_root.rager); removeMovieClip(_root.marker); removeMovieClip(_root.bground1); removeMovieClip(_root.bground2); removeMovieClip(_root.completewoosh); removeMovieClip(_root.fullmasc_mc); removeMovieClip(_root.thingsattop); var _local2 = 1; while (_local2 <= 50) { _root["grass" + _local2].removeMovieClip(); _root["bit" + _local2].removeMovieClip(); _local2++; } removeMovieClip(_root.badgrass); removeMovieClip(_root.badgrassend); removeMovieClip(_root.disp); _local2 = 1; while (_local2 <= 200) { _root["gridBox" + _local2].removeMovieClip(); _local2++; } } local_data = SharedObject.getLocal("user_data"); testRun = false; myurl = _url; _quality = "MEDIUM"; masterScore = 0; var i = 1; while (i <= 8) { _root["customLevelRender" + i] = _root.local_data.data["customLevelRender" + i]; i++; } bgVolM = -50; slider.slideBar._y = bgVolM; slider.slideBar.onEnterFrame = function () { bgVol = (-slider.slideBar._y) * 5; bgSound.setVolume(bgVol); bgVolM = slider.slideBar._y; }; slider.slideBar.onPress = function () { startDrag (this, false, this._x, -65, this._x, 0); }; slider.slideBar.onRelease = (slider.slideBar.onReleaseOutside = function () { stopDrag(); }); myname = local_data.data.myname; chooseHead = local_data.data.chooseHead; chooseHair = local_data.data.chooseHair; chooseMouth = local_data.data.chooseMouth; chooseEyes = local_data.data.chooseEyes; if (myname == undefined) { myname = "Crusher"; chooseHead = 1; chooseHair = 1; chooseMouth = 1; chooseEyes = 1; } var i = 1; while (i <= 16) { _root["stageScore" + i] = _root.local_data.data["stageScore" + i]; if (_root["stageScore" + i] == undefined) { _root["stageScore" + i] = 0; } i++; } camScore = _root.local_data.data["camScore" + i]; if (camScore == undefined) { camScore = 0; } autosave = true; musicChoice = 2; mymusic = "http://"; playmusic = true; stop(); var myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); var mySite = new ContextMenuItem("Go To Menu", mySite); myContextMenu.customItems.push(mySite); var mySith = new ContextMenuItem("Visit ArmorGames.com", mySith); myContextMenu.customItems.push(mySith); var myHigh = new ContextMenuItem("Quality: High", myHigh); myContextMenu.customItems.push(myHigh); var myMed = new ContextMenuItem("Quality: Medium", myMed); myContextMenu.customItems.push(myMed); var myLow = new ContextMenuItem("Quality: Low", myLow); myContextMenu.customItems.push(myLow); var myKill = new ContextMenuItem("Kill Music", myKill); myContextMenu.customItems.push(myKill); var myStart = new ContextMenuItem("Start Music", myStart); myContextMenu.customItems.push(myStart); _root.menu = myContextMenu;
Instance of Symbol 26 MovieClip in Frame 1
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Instance of Symbol 40 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.musicChoice == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.musicChoice == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _root.musicChoice = 1; }
Instance of Symbol 40 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.musicChoice == 2) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.musicChoice == 2) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _root.musicChoice = 2; }
Instance of Symbol 40 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.musicChoice == 3) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.musicChoice == 3) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _root.musicChoice = 3; }
Instance of Symbol 40 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.autosave == true) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.autosave == true) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _root.autosave = true; }
Instance of Symbol 40 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.autosave == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.autosave == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _root.autosave = false; }
Instance of Symbol 40 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_quality == "HIGH") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_quality == "HIGH") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _quality = "HIGH"; }
Instance of Symbol 40 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_quality == "MEDIUM") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_quality == "MEDIUM") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _quality = "MEDIUM"; }
Instance of Symbol 40 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_quality == "LOW") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_quality == "LOW") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _quality = "LOW"; }
Frame 7
stop();
Frame 8
stop();
Frame 12
stop();
Instance of Symbol 26 MovieClip in Frame 12
on (release) { _root.play(); }
Frame 17
stop();
Frame 22
stop();
Instance of Symbol 318 MovieClip in Frame 22
onClipEvent (load) { gotoAndPlay ("halfway"); }
Frame 27
stop(); _root.onEnterFrame = function () { }; _root.menuDes = ""; removeAllClips();
Instance of Symbol 26 MovieClip in Frame 27
on (rollOver) { _root.bit._y = this._y; _root.menuDes = "Start crushing bits!"; } on (rollOut) { _root.bit._y = -100; _root.menuDes = ""; } on (press) { _root.menuSelect = "levelSelect"; _root.bit.play(); }
Instance of Symbol 26 MovieClip in Frame 27
on (rollOver) { _root.bit._y = this._y; _root.menuDes = "Play more awesome games at armorgames.com."; } on (rollOut) { _root.bit._y = -100; _root.menuDes = ""; } on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Instance of Symbol 26 MovieClip in Frame 27
on (rollOver) { _root.bit._y = this._y; _root.menuDes = "Create your own Bit village, then destroy it!"; } on (rollOut) { _root.bit._y = -100; _root.menuDes = ""; } on (press) { _root.menuSelect = "customLevels"; _root.bit.play(); }
Instance of Symbol 26 MovieClip in Frame 27
on (rollOver) { _root.bit._y = this._y; _root.menuDes = "Fun bonus game to play with your webcam!"; } on (rollOut) { _root.bit._y = -100; _root.menuDes = ""; } on (press) { _root.menuSelect = "webcamMode"; _root.bit.play(); }
Instance of Symbol 26 MovieClip in Frame 27
on (rollOver) { _root.bit._y = this._y; _root.menuDes = "Customize the way your crusher looks."; } on (rollOut) { _root.bit._y = -100; _root.menuDes = ""; } on (press) { _root.menuSelect = "customize"; _root.bit.play(); }
Instance of Symbol 26 MovieClip in Frame 27
on (rollOver) { _root.bit._y = this._y; _root.menuDes = "Change your music preferences and other options."; } on (rollOut) { _root.bit._y = -100; _root.menuDes = ""; } on (press) { _root.menuSelect = "options"; _root.bit.play(); }
Instance of Symbol 26 MovieClip in Frame 27
on (rollOver) { _root.bit._y = this._y; _root.menuDes = "Read the instructions if you missed anything at the start."; } on (rollOut) { _root.bit._y = -100; _root.menuDes = ""; } on (press) { _root.menuSelect = "tut1"; _root.bit.play(); }
Frame 33
removeAllClips();
Instance of Symbol 26 MovieClip in Frame 33
on (press) { _root.playType = "webcam"; _root.gotoAndStop("camCrush"); }
Instance of Symbol 26 MovieClip in Frame 33
on (press) { _root.gotoAndStop("start"); }
Frame 40
choosy = false; slider.slideBar._y = bgVolM; slider.slideBar.onEnterFrame = function () { bgVol = (-slider.slideBar._y) * 5; bgSound.setVolume(bgVol); bgVolM = slider.slideBar._y; }; slider.slideBar.onPress = function () { startDrag (this, false, this._x, -65, this._x, 0); }; slider.slideBar.onRelease = (slider.slideBar.onReleaseOutside = function () { stopDrag(); });
Instance of Symbol 26 MovieClip in Frame 40
on (press) { _root.gotoAndStop("start"); }
Instance of Symbol 40 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_root.musicChoice == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.musicChoice == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _root.musicChoice = 1; }
Instance of Symbol 40 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_root.musicChoice == 2) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.musicChoice == 2) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _root.musicChoice = 2; }
Instance of Symbol 40 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_root.musicChoice == 3) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.musicChoice == 3) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _root.musicChoice = 3; }
Instance of Symbol 40 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_root.autosave == true) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.autosave == true) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _root.autosave = true; }
Instance of Symbol 40 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_root.autosave == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.autosave == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _root.autosave = false; }
Instance of Symbol 40 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_quality == "HIGH") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_quality == "HIGH") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _quality = "HIGH"; }
Instance of Symbol 40 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_quality == "MEDIUM") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_quality == "MEDIUM") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _quality = "MEDIUM"; }
Instance of Symbol 40 MovieClip in Frame 40
onClipEvent (enterFrame) { if (_quality == "LOW") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_quality == "LOW") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (press) { _quality = "LOW"; }
Instance of Symbol 26 MovieClip in Frame 40
on (press) { var i = 1; while (i <= 16) { _root.local_data.data["stageScore" + i] = 0; i++; } var i = 1; while (i <= 8) { _root.local_data.data["customLevelRender" + i] = undefined; i++; } _root.local_data.data.camScore = 0; _root.local_data.data.myname = "Crusher"; _root.local_data.data.chooseHead = 1; _root.local_data.data.chooseHair = 1; _root.local_data.data.chooseMouth = 1; _root.local_data.data.chooseEyes = 1; _root.local_data.flush(); var i = 1; while (i <= 16) { _root["stageScore" + i] = _root.local_data.data["stageScore" + i]; i++; } var i = 1; while (i <= 8) { _root["customLevelRender" + i] = _root.local_data.data["customLevelRender" + i]; i++; } _root.camScore = _root.local_data.data.camScore; _root.myname = _root.local_data.data.myname; _root.chooseHead = _root.local_data.data.chooseHead; _root.chooseHair = _root.local_data.data.chooseHair; _root.chooseMouth = _root.local_data.data.chooseMouth; _root.chooseEyes = _root.local_data.data.chooseEyes; }
Frame 47
choosy = false;
Instance of Symbol 26 MovieClip in Frame 47
on (press) { _root.local_data.data.myname = _root.myname; _root.local_data.data.chooseHead = _root.chooseHead; _root.local_data.data.chooseHair = _root.chooseHair; _root.local_data.data.chooseMouth = _root.chooseMouth; _root.local_data.data.chooseEyes = _root.chooseEyes; _root.local_data.flush(); _root.gotoAndStop("start"); }
Instance of Symbol 26 MovieClip in Frame 47
on (press) { _root.chooseHead = _root.chooseHead + 1; if (_root.chooseHead > 8) { _root.chooseHead = 1; } }
Instance of Symbol 26 MovieClip in Frame 47
on (press) { _root.chooseHair = _root.chooseHair + 1; if (_root.chooseHair > 3) { _root.chooseHair = 1; } }
Instance of Symbol 26 MovieClip in Frame 47
on (press) { _root.chooseMouth = _root.chooseMouth + 1; if (_root.chooseMouth > 5) { _root.chooseMouth = 1; } }
Instance of Symbol 26 MovieClip in Frame 47
on (press) { _root.chooseEyes = _root.chooseEyes + 1; if (_root.chooseEyes > 12) { _root.chooseEyes = 1; } }
Instance of Symbol 26 MovieClip in Frame 47
on (press) { _root.myname = "Crusher"; _root.chooseHead = 1; _root.chooseHair = 1; _root.chooseMouth = 1; _root.chooseEyes = 1; }
Frame 55
removeAllClips(); menuDes = "Choose a save slot then select an option"; saveSlot = 0; var c = 1; while (c <= 16) { _root.masterScore = _root.masterScore + _root["stageScore" + c]; _root["stageBar" + c] = (c * 1000) - 3000; c++; } var a = 1; while (a <= 8) { if (_root["customLevelRender" + a] == undefined) { _root["stage" + a] = "Empty Slot " + a; } else { nameStart = _root["customLevelRender" + a].indexOf("startCode,"); nameEnd = _root["customLevelRender" + a].indexOf(",grassX"); nameArraySplit = _root["customLevelRender" + a].slice(nameStart, nameEnd); nameArray = nameArraySplit.split(","); _root["stage" + a] = nameArray[1]; } _root["box" + a].pID = a; _root["box" + a].onEnterFrame = function () { if (_root.saveSlot == this.pID) { _root["box" + this.pID].gotoAndStop(2); _root["box" + this.pID]._alpha = 50; } else { _root["box" + this.pID]._alpha = 0; } }; _root["box" + a].onRollOver = function () { _root.bit._x = _root["box" + this.pID]._x - 110; _root.bit._y = _root["box" + this.pID]._y - 5; _root.menuDes = "Select this slot."; }; _root["box" + a].onRollOut = function () { _root.bit._y = -100; _root.menuDes = "Choose a save slot then select an option."; }; _root["box" + a].onPress = function () { _root.saveSlot = this.pID; }; a++; }
Instance of Symbol 26 MovieClip "box1" in Frame 55
onClipEvent (enterFrame) { if (_root["customLevelRender" + _root.saveSlot] == undefined) { this._alpha = 50; } else { this._alpha = 0; } } on (rollOver) { if (_root["customLevelRender" + _root.saveSlot] != undefined) { _root.bit._x = this._x - 110; _root.bit._y = this._y - 5; _root.menuDes = "This village is ready to be terrorized!"; } } on (rollOut) { _root.bit._y = -100; _root.menuDes = ""; } on (press) { if (_root["customLevelRender" + _root.saveSlot] != undefined) { _root.levelName = _root["stage" + _root.saveSlot]; levelRender = _root["customLevelRender" + _root.saveSlot]; grassXStart = levelRender.indexOf("grassX"); grassXEnd = levelRender.indexOf("grassY"); grassXArraySplit = levelRender.slice(grassXStart, grassXEnd); _root.grassXArray = grassXArraySplit.split(","); var i = 0; while (i < _root.grassXArray.length) { _root.grassXArray[i] = Number(_root.grassXArray[i]); i++; } grassYStart = levelRender.indexOf("grassY"); grassYEnd = levelRender.indexOf("grassType"); grassYArraySplit = levelRender.slice(grassYStart, grassYEnd); _root.grassYArray = grassYArraySplit.split(","); var i = 0; while (i < _root.grassYArray.length) { _root.grassYArray[i] = Number(_root.grassYArray[i]); i++; } grassTypeStart = levelRender.indexOf("grassType"); grassTypeEnd = levelRender.indexOf("bitX"); grassTypeArraySplit = levelRender.slice(grassTypeStart, grassTypeEnd); _root.grassTypeArray = grassTypeArraySplit.split(","); bitXStart = levelRender.indexOf("bitX"); bitXEnd = levelRender.indexOf("bitY"); bitXArraySplit = levelRender.slice(bitXStart, bitXEnd); _root.bitXArray = bitXArraySplit.split(","); var i = 0; while (i < _root.bitXArray.length) { _root.bitXArray[i] = Number(_root.bitXArray[i]); i++; } bitYStart = levelRender.indexOf("bitY"); bitYEnd = levelRender.indexOf("bitType"); bitYArraySplit = levelRender.slice(bitYStart, bitYEnd); _root.bitYArray = bitYArraySplit.split(","); var i = 0; while (i < _root.bitYArray.length) { _root.bitYArray[i] = Number(_root.bitYArray[i]); i++; } bitTypeStart = levelRender.indexOf("bitType"); bitTypeEnd = levelRender.indexOf("bitBits"); bitTypeArraySplit = levelRender.slice(bitTypeStart, bitTypeEnd); _root.bitTypeArray = bitTypeArraySplit.split(","); bitBitsStart = levelRender.indexOf("bitBits"); bitBitsEnd = levelRender.indexOf("endCode"); bitBitsArraySplit = levelRender.slice(bitBitsStart, bitBitsEnd); _root.bitBitsArray = bitBitsArraySplit.split(","); var i = 0; while (i < _root.bitBitsArray.length) { _root.bitBitsArray[i] = Number(_root.bitBitsArray[i]); i++; } _root.playType = "custom"; _root.menuSelect = "stage1"; _root.bit.play(); } }
Instance of Symbol 26 MovieClip "box2" in Frame 55
onClipEvent (enterFrame) { if (_root.saveSlot == 0) { this._alpha = 50; } else { this._alpha = 0; } } on (rollOver) { if (_root.saveSlot != 0) { _root.bit._x = this._x - 110; _root.bit._y = this._y - 5; if (_root["customLevelRender" + _root.saveSlot] != undefined) { _root.menuDes = "Create a level in this slot."; } else { _root.menuDes = "Edit this level or scrap it and start again."; } } } on (rollOut) { _root.bit._y = -100; _root.menuDes = ""; } on (press) { if (_root.saveSlot != 0) { _root.levelRender = _root["customLevelRender" + _root.saveSlot]; _root.menuSelect = "levelCreate"; _root.bit.play(); } }
Instance of Symbol 26 MovieClip "box3" in Frame 55
onClipEvent (enterFrame) { if (_root.saveSlot == 0) { this._alpha = 50; } else { this._alpha = 0; } } on (rollOver) { if (_root.saveSlot != 0) { _root.bit._x = this._x - 110; _root.bit._y = this._y - 5; if (_root["customLevelRender" + _root.saveSlot] != undefined) { _root.menuDes = "Get the code of this level to share with others."; } else { _root.menuDes = "If you have someone else's level code, click here to import it."; } } } on (rollOut) { _root.bit._y = -100; _root.menuDes = ""; } on (press) { if (_root.saveSlot != 0) { if (_root["customLevelRender" + _root.saveSlot] == undefined) { _root.levelRender = ""; } else { _root.levelRender = _root["customLevelRender" + _root.saveSlot]; } _root.menuSelect = "renderLevel"; _root.bit.play(); } }
Instance of Symbol 26 MovieClip in Frame 55
on (press) { _root.gotoAndStop("start"); }
Frame 64
removeAllClips(); masterScore = 0; stageScore = ""; stageRating = ""; stageName = ""; stageDes = "Roll over a stage to see more details. click to play."; levelRender1 = "startCode,inbuilt,grassX,20,2,18,17,16,15,7,6,5,4,13,12,11,10,9,11,14,13,9,8,grassY,2,2,3,3,3,3,3,3,3,3,4,4,4,4,4,6,7,7,7,7,grassType,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,19,18,17,15,13,12,11,10,9,7,6,5,4,3,18,17,16,15,7,6,5,4,13,12,11,10,9,14,13,9,8,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,4,4,4,4,4,7,7,7,7,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bit,bitGirl,bit,bitGirl,bitHouse,bitHouse,bitChurch,bitHouse,bitHouse,bitGirl,bit,bitGirl,bit,bitGirl,bitHouse,bitShop,bit,bitGirl,bitGirl,bit,bitShop,bitHouse,bitGirl,bit,bitGirl,bit,bitGirl,bit,bitHouse,bitHouse,bit,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,1,1,2,7,1,3,1,1,1,1,1,2,3,1,1,1,1,3,2,1,1,1,1,1,1,3,3,1,endCode"; stageName1 = "Bitville"; stageDes1 = "A quiet town on the outskirts of BitVille. An easy target!"; levelRender2 = "startCode,inbuilt,grassX,16,15,6,5,17,13,12,3,18,10,9,2,20,19,8,7,17,6,4,3,grassY,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,grassType,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,17,14,13,10,7,6,3,16,15,6,5,17,13,12,3,18,10,2,20,19,8,17,6,4,3,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,4,4,4,5,5,5,5,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitHouse,bitGirl,bit,bitGirl,bitHouse,bit,bitGirl,bit,bitGirl,bit,bitHouse,bit,bitHouse,bitHouse,bit,bit,bitGirl,bitGirl,bitHouse,bitHouse,bit,bitHouse,bitChurch,bit,bitGirl,bitHouse,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,3,1,1,1,3,1,1,1,1,1,3,1,3,3,1,1,1,1,3,3,1,3,7,1,1,3,endCode"; stageName2 = "Bit's End"; stageDes2 = "A slum town, each house is home to several bits. Use your bombs and destroy them all quickly!"; levelRender3 = "startCode,inbuilt,grassX,10,15,5,18,17,13,12,8,7,3,2,10,15,13,12,8,7,5,4,16,grassY,1,2,2,3,3,3,3,3,3,3,3,5,6,6,6,6,6,6,6,7,grassType,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,19,18,17,14,12,8,5,4,2,10,15,5,18,17,13,12,8,7,3,2,15,13,12,8,7,5,4,16,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,1,2,2,3,3,3,3,3,3,3,3,6,6,6,6,6,6,6,7,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitShop,bitShop,bit,bit,bit,bitGirl,bitGirl,bit,bitGirl,bitGirl,bitGirl,bit,bitShop,bitShop,bitShop,bit,bitGirl,bit,bitShop,bitGirl,bit,bitShop,bitShop,bitShop,bitGirl,bit,bitGirl,bitShop,bitGirl,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,4,4,1,1,1,1,1,1,1,1,1,1,1,4,2,1,1,1,4,1,1,1,3,4,1,1,1,4,1,endCode"; stageName3 = "Bitmingham"; stageDes3 = "A shopping hotspot, try and hit the more popular areas to score big."; levelRender4 = "startCode,inbuilt4,grassX,19,1,17,3,15,14,13,12,11,10,9,8,7,6,5,13,7,11,9,10,grassY,1,1,2,2,3,3,3,3,3,3,3,3,3,3,3,5,5,7,7,8,grassType,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,19,1,17,3,15,14,13,12,11,10,9,8,7,6,5,10,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,2,2,3,3,3,3,3,3,3,3,3,3,3,8,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitJog,bit,bit,bitGirl,bitHouse,bitHouse,bitGirl,bitHouse,bitJog,bitHouse,bitGirl,bitGirl,bitHouse,bitHouse,bitJog,bitJog,bitHouse,bit,bitJog,bitJog,bitGirl,bitJog,bit,bitGirl,bitGirl,bitHouse,bitJog,bit,bitHouse,bit,bitJog,bitHouse,bit,bitHouse,bitJog,bitChurch,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,1,1,3,1,1,1,2,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,3,1,1,1,7,endCode"; stageName4 = "Bitcastle"; stageDes4 = "A busy town, it'll take extra care to crush bits that are rushing about."; levelRender5 = "startCode,inbuilt,grassX,20,12,11,10,1,18,17,16,15,14,13,9,8,7,6,5,4,3,12,10,grassY,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,5,5,grassType,grass,spike,spike,spike,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,18,17,16,15,14,12,11,9,8,7,6,5,4,2,1,18,16,15,14,9,8,7,6,5,4,3,12,10,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,5,5,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitJog,bitShop,bitShop,bitShop,bitGirl,bit,bitGirl,bit,bitHouse,bitHouse,bitHouse,bitJog,bit,bit,bitGirl,bitGirl,bitHouse,bitHouse,bitJog,bit,bitJog,bit,bit,bitGirl,bitHouse,bitHouse,bitHouse,bitHospital,bitHotel,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,4,3,2,1,1,1,1,2,1,3,1,1,1,1,1,2,3,1,1,1,1,1,1,1,3,1,4,5,endCode"; stageName5 = "Bithampton"; stageDes5 = "The villagers heard you coming and set up a trap, teach them a lesson!"; levelRender6 = "startCode,inbuilt6,grassX,20,19,18,15,9,5,12,3,10,1,13,3,16,15,14,5,13,10,2,1,grassY,2,2,2,2,2,2,3,3,4,4,5,6,7,7,7,8,9,9,9,9,grassType,spike,grass,grass,grass,spike,grass,grass,grass,grass,grass,grass,grass,grass,spike,grass,grass,grass,grass,grass,spike,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,19,17,16,15,13,10,9,8,6,5,3,19,18,15,5,12,10,1,13,3,16,15,5,13,10,2,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,3,4,4,5,6,7,7,8,9,9,9,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitGirl,bit,bitGirl,bit,bit,bitHouse,bitGirl,bit,bit,bitGirl,bit,bitChurch,bitGirl,bitGirl,bit,bit,bitHouse,bitHouse,bit,bitHouse,bitHospital,bit,bit,bitHouse,bitGirl,bitHotel,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,1,1,2,1,1,1,1,1,5,1,1,1,1,3,2,1,3,7,1,1,3,1,7,endCode"; stageName6 = "Bit's Green"; stageDes6 = "Damaged by the great bit war, this town is very disjointed. watch out for the spikes."; levelRender7 = "startCode,inbuilt6,grassX,15,14,13,9,8,7,18,17,5,4,19,3,13,12,10,9,17,16,6,5,grassY,2,2,2,2,2,2,4,4,4,4,6,6,7,7,7,7,8,8,8,8,grassType,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,19,17,16,15,13,11,9,7,5,4,3,1,15,14,13,9,8,7,18,17,5,4,3,13,12,10,9,17,16,6,5,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,4,4,4,4,6,7,7,7,7,8,8,8,8,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitHouse,bitShop,bitGirl,bit,bit,bitFat,bit,bitGirl,bitFat,bitGirl,bitShop,bitShop,bitFat,bitHouse,bitHouse,bit,bitHouse,bitFat,bitGirl,bitFat,bitShop,bitShop,bitFat,bitGirl,bitFat,bitHotel,bitHotel,bitGirl,bitHouse,bit,bitFat,bitHouse,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,2,3,1,1,1,1,1,1,1,1,3,1,1,2,1,1,2,1,1,1,1,1,1,1,1,5,5,1,3,1,1,2,endCode"; stageName7 = "Bit Gorge"; stageDes7 = "Home to a world famous bit cheese factory, some bits have eaten so much they may take a few jumps to crush."; levelRender8 = "startCode,inbuilt,grassX,17,4,20,19,18,3,2,1,14,13,12,11,10,9,8,17,4,18,3,2,grassY,2,2,4,4,4,4,4,4,5,5,5,5,5,5,5,6,6,8,8,8,grassType,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,19,18,17,16,14,13,12,11,10,9,8,7,6,5,4,3,1,4,20,19,18,3,2,1,14,13,12,11,10,9,8,17,4,18,3,2,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,4,4,4,4,4,4,5,5,5,5,5,5,5,6,6,8,8,8,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitHouse,bitGirl,bitJog,bitJog,bitGirl,bitHouse,bitHouse,bitFat,bitHouse,bitGirl,bitHouse,bitGirl,bitHouse,bitJog,bitFat,bitJog,bitGirl,bitGirl,bit,bitGirl,bitJog,bitGirl,bitGirl,bitJog,bitFat,bitJog,bitJog,bitJog,bitJog,bitJog,bitJog,bitJog,bitHouse,bitHouse,bitHotel,bitGirl,bitHotel,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,2,1,1,1,1,2,1,1,2,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,5,1,3,endCode"; stageName8 = "Bitdon"; stageDes8 = "Soon to host the Bit Olympics, the villagers are busy training. Be careful, some are very fast!"; levelRender9 = "startCode,inbuilt,grassX,7,12,11,10,5,4,16,15,14,3,18,12,11,6,20,19,14,13,8,7,grassY,2,3,3,3,4,4,5,5,5,6,7,7,7,7,9,9,9,9,9,9,grassType,grass,grass,spike,grass,grass,spike,grass,spike,grass,grass,grass,grass,spike,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,17,14,12,9,5,4,2,7,12,11,10,5,4,16,14,3,18,12,11,6,20,19,14,13,8,7,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,2,3,3,3,4,4,5,5,6,7,7,7,7,9,9,9,9,9,9,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bit,bitJog,bitFat,bitGirl,bitJog,bitJog,bitGirl,bit,bitFat,bitGirl,bitJog,bitGirl,bitHouse,bitGirl,bitHouse,bit,bit,bitShop,bitShop,bitGirl,bit,bitHospital,bitHouse,bitHotel,bitHouse,bitChurch,bitHouse,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,1,1,1,1,1,1,1,1,1,2,1,3,1,1,3,2,1,1,6,3,5,2,4,3,endCode"; stageName9 = "Bitopia"; stageDes9 = "A town in the sky, you'll need to get up to the top to score big."; levelRender10 = "startCode,inbuilt,grassX,14,13,7,6,17,16,11,10,9,4,3,18,2,16,14,12,8,6,4,10,grassY,2,2,2,2,4,4,4,4,4,4,4,6,6,8,8,8,8,8,8,9,grassType,grass,grass,grass,grass,grass,grass,spike,grass,spike,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,19,18,11,10,9,8,4,1,14,13,7,6,17,16,10,4,3,18,2,16,14,12,8,6,4,10,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,2,2,2,2,4,4,4,4,4,6,6,8,8,8,8,8,8,9,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bit,bitJog,bitHouse,bitHouse,bitHouse,bitFat,bitGirl,bitJog,bitGirl,bitHouse,bitHouse,bit,bitHouse,bitJog,bitGunner,bitGirl,bitHouse,bitGirl,bitFat,bitShop,bitFat,bitHotel,bitHotel,bitJog,bitShop,bitChurch,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,2,3,1,1,1,1,3,2,1,3,1,1,1,2,1,1,2,1,5,3,1,3,7,endCode"; stageName10 = "Bit's Heath"; stageDes10 = "The town mayor is a keen marksman, destroy him before he destroys you."; levelRender11 = "startCode,inbuilt,grassX,20,19,12,11,10,9,2,1,17,16,15,6,5,4,13,12,9,8,15,6,grassY,2,2,2,2,2,2,2,2,4,4,4,4,4,4,5,5,5,5,7,7,grassType,spike,grass,grass,spike,spike,grass,spike,grass,grass,spike,grass,grass,spike,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,18,16,15,13,10,8,6,5,4,2,20,19,12,11,10,9,2,1,17,16,15,6,5,4,13,12,9,8,15,6,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,4,4,4,4,4,4,5,5,5,5,7,7,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitFat,bitFat,bitFat,bitFat,bitFat,bitFat,bitFat,bitFat,bitFat,bitFat,bitFat,bitFat,bitFat,bitHouse,bitFat,bitFat,bitHouse,bitFat,bitFat,bitHouse,bitFat,bitShop,bitShop,bitFat,bitHouse,bitFat,bitHouse,bitFat,bitHouse,bitChurch,bitHospital,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,3,1,1,2,1,2,3,1,2,1,3,1,2,4,6,endCode"; stageName11 = "Bitsas"; stageDes11 = "Known as the worlds fattest village, most of the villagers here have had a few too many pies."; levelRender12 = "startCode,inbuilt 12,grassX,14,13,12,8,7,6,16,10,4,14,13,12,8,7,6,10,17,16,4,3,grassY,2,2,2,2,2,2,4,4,4,6,6,6,6,6,6,7,8,8,8,8,grassType,grass,grass,grass,grass,grass,grass,spike,grass,spike,grass,grass,grass,grass,grass,grass,grass,spike,grass,grass,spike,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,19,18,17,15,13,12,11,10,9,8,6,5,4,3,2,14,13,12,8,7,6,10,14,13,12,8,7,6,10,17,16,4,3,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,4,6,6,6,6,6,6,7,8,8,8,8,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitHouse,bitHouse,bitFat,bitHouse,bitHouse,bit,bitGirl,bit,bitJog,bitJog,bitFat,bitGirl,bitJog,bitHouse,bitHouse,bitGirl,bitHotel,bitHotel,bitJog,bitFat,bitHotel,bitHotel,bit,bitHotel,bitShop,bitGirl,bitFat,bitHotel,bitHotel,bit,bit,bitHotel,bitHotel,bitGirl,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,2,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,2,1,1,2,3,1,1,2,5,1,1,4,3,1,endCode"; stageName12 = "Bitokyo"; stageDes12 = "A very built up city, you'll need to let loose a lot of bombs to destroy it all."; levelRender13 = "startCode,inbuilt,grassX,20,19,17,16,7,6,5,3,10,9,8,13,12,11,20,19,18,17,15,14,grassY,2,2,2,2,2,2,2,2,4,4,4,6,6,6,8,8,8,8,8,8,grassType,grass,spike,spike,grass,spike,grass,grass,grass,spike,grass,grass,spike,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,18,16,15,14,12,11,10,9,8,6,3,20,19,17,16,7,6,5,3,10,9,8,13,12,11,20,19,18,17,15,14,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,4,4,4,6,6,6,8,8,8,8,8,8,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitGirl,bitJog,bitGirl,bitJog,bitGunner,bitGirl,bitJog,bitGirl,bitFat,bitJog,bitFat,bitHotel,bitGirl,bitGirl,bitHospital,bit,bitGunner,bit,bitJog,bit,bitGunner,bitHouse,bitGirl,bitGunner,bitHouse,bitBase,bitGunner,bitGunner,bitGirl,bitGirl,bitHouse,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,1,1,1,1,1,1,1,1,8,1,1,5,1,1,1,1,1,1,2,1,1,3,5,1,1,1,1,2,endCode"; stageName13 = "Bitsderdam"; stageDes13 = "Word of your crushing has spread, the villagers have set up a weapon training facility. Watch out for gunners!"; levelRender14 = "startCode,inbuilt,grassX,20,3,11,6,5,18,17,15,7,13,10,9,12,16,15,14,7,6,4,3,grassY,2,2,3,3,3,4,4,4,5,6,7,7,8,9,9,9,9,9,9,9,grassType,grass,grass,spike,spike,grass,grass,spike,grass,grass,grass,spike,grass,grass,spike,grass,grass,grass,spike,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,19,18,17,16,15,13,12,10,8,6,5,4,2,20,3,11,6,5,18,17,15,7,13,10,9,12,16,15,14,7,6,4,3,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,3,3,3,4,4,4,5,6,7,7,8,9,9,9,9,9,9,9,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitJog,bitJog,bitJog,bitJog,bitGunner,bitJog,bitHotel,bitHotel,bitHotel,bitHotel,bitJog,bitGunner,bitJog,bitJog,bitHotel,bitGunner,bitJog,bitJog,bitJog,bitGunner,bitJog,bitGunner,bitHotel,bitHotel,bitJog,bitJog,bitJog,bitJog,bitHotel,bitGunner,bitGunner,bitJog,bitGunner,bitHotel,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,1,1,1,1,2,1,2,1,1,1,1,4,1,1,1,1,1,1,1,2,3,1,1,1,1,5,1,1,1,1,5,endCode"; stageName14 = "Bitdown"; stageDes14 = "With a high crime rate, this is known as the most dangerous town in Bitland. Keep an eye out for dangers."; levelRender15 = "startCode,inbuilt,grassX,18,17,16,6,5,4,15,14,8,7,12,11,10,11,15,14,13,9,8,7,grassY,2,2,2,2,2,2,4,4,4,4,5,5,5,7,9,9,9,9,9,9,grassType,grass,grass,spike,spike,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,spike,grass,grass,spike,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,19,18,17,16,15,14,13,12,11,10,9,7,5,4,3,2,18,17,16,6,5,4,15,14,8,7,11,11,15,14,13,9,8,7,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,4,4,4,4,5,7,9,9,9,9,9,9,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitJog,bitJog,bitFat,bitFat,bitJog,bitJog,bitGunner,bitHouse,bitHouse,bitHouse,bitGunner,bitFat,bitJog,bitFat,bitJog,bitJog,bitJog,bitGunner,bitFat,bitFat,bitGunner,bitJog,bitJog,bitGunner,bitGunner,bitJog,bitMech,bitBase,bitHotel,bitJog,bitGunner,bitGunner,bitJog,bitHotel,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,1,1,1,1,2,3,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,5,5,1,1,1,1,5,endCode"; stageName15 = "Bitford"; stageDes15 = "Famed for it's science parks, the villagers here have a surprise waiting for you..."; levelRender16 = "startCode,inbuilt 16,grassX,17,16,15,7,6,5,13,12,11,10,9,17,16,15,7,6,5,12,11,10,grassY,2,2,2,2,2,2,4,4,4,4,4,6,6,6,6,6,6,8,8,8,grassType,spike,grass,spike,spike,grass,spike,grass,grass,grass,grass,grass,grass,spike,grass,grass,spike,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,19,13,12,11,10,9,8,3,2,17,16,15,7,6,5,13,12,11,10,9,17,16,15,7,6,5,12,11,10,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,4,4,4,4,4,6,6,6,6,6,6,8,8,8,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitGunner,bitGunner,bitGunner,bitBase,bitBase,bitBase,bitGunner,bitGunner,bitGunner,bitGunner,bit,bitGunner,bit,bit,bitGunner,bit,bitGunner,bitGunner,bitBase,bitGunner,bitGunner,bitGunner,bitMech,bitGunner,bitGunner,bitMech,bitGunner,bitMech,bitHotel,bitMech,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,1,1,3,5,3,1,1,1,1,1,1,1,1,1,1,1,1,5,1,1,1,1,1,1,1,1,1,9,1,endCode"; stageName16 = "Bitropolis"; stageDes16 = "The heart of Bit Land's army training, it'll take an earthquake to bring down this town. So give them one!"; var c = 1; while (c <= 16) { _root.masterScore = _root.masterScore + _root["stageScore" + c]; _root["stageBar" + c] = (c * 1000) - 3000; c++; } var a = 1; while (a <= 16) { _root["box" + a].pID = a; _root["box" + a].onEnterFrame = function () { if (_root.masterScore >= _root["stageBar" + this.pID]) { _root["box" + this.pID]._alpha = 0; } else { _root["box" + this.pID]._alpha = 50; } }; _root["box" + a].onRollOver = function () { _root.bit._x = _root["box" + this.pID]._x - 50; _root.bit._y = _root["box" + this.pID]._y - 5; _root.stageName = _root["stageName" + this.pID]; if (_root.masterScore >= _root["stageBar" + this.pID]) { _root.stageDes = _root["stageDes" + this.pID]; } else { _root.stageDes = ("Requires a Total Score of at least " + _root["stageBar" + this.pID]) + "."; } _root.stageScore = _root["stageScore" + this.pID]; if (_root.stageScore >= 1200) { _root.stageRating = "M"; } else if (_root.stageScore >= 1000) { _root.stageRating = "A"; } else if (_root.stageScore >= 800) { _root.stageRating = "B"; } else if (_root.stageScore >= 600) { _root.stageRating = "C"; } else if (_root.stageScore >= 400) { _root.stageRating = "D"; } else if (_root.stageScore >= 200) { _root.stageRating = "E"; } else { _root.stageRating = "NA"; } }; _root["box" + a].onRollOut = function () { _root.bit._y = -100; _root.stageScore = ""; _root.stageName = ""; _root.stageDes = "Roll over a stage to see more details. click to play."; _root.stageRating = "NA"; }; _root["box" + a].onPress = function () { if ((_root.masterScore >= _root["stageBar" + this.pID]) || (_root.testRun == true)) { levelRender = _root["levelRender" + this.pID]; grassXStart = levelRender.indexOf("grassX"); grassXEnd = levelRender.indexOf("grassY"); grassXArraySplit = levelRender.slice(grassXStart, grassXEnd); _root.grassXArray = grassXArraySplit.split(","); var _local3 = 0; while (_local3 < _root.grassXArray.length) { _root.grassXArray[_local3] = Number(_root.grassXArray[_local3]); _local3++; } grassYStart = levelRender.indexOf("grassY"); grassYEnd = levelRender.indexOf("grassType"); grassYArraySplit = levelRender.slice(grassYStart, grassYEnd); _root.grassYArray = grassYArraySplit.split(","); _local3 = 0; while (_local3 < _root.grassYArray.length) { _root.grassYArray[_local3] = Number(_root.grassYArray[_local3]); _local3++; } grassTypeStart = levelRender.indexOf("grassType"); grassTypeEnd = levelRender.indexOf("bitX"); grassTypeArraySplit = levelRender.slice(grassTypeStart, grassTypeEnd); _root.grassTypeArray = grassTypeArraySplit.split(","); bitXStart = levelRender.indexOf("bitX"); bitXEnd = levelRender.indexOf("bitY"); bitXArraySplit = levelRender.slice(bitXStart, bitXEnd); _root.bitXArray = bitXArraySplit.split(","); _local3 = 0; while (_local3 < _root.bitXArray.length) { _root.bitXArray[_local3] = Number(_root.bitXArray[_local3]); _local3++; } bitYStart = levelRender.indexOf("bitY"); bitYEnd = levelRender.indexOf("bitType"); bitYArraySplit = levelRender.slice(bitYStart, bitYEnd); _root.bitYArray = bitYArraySplit.split(","); _local3 = 0; while (_local3 < _root.bitYArray.length) { _root.bitYArray[_local3] = Number(_root.bitYArray[_local3]); _local3++; } bitTypeStart = levelRender.indexOf("bitType"); bitTypeEnd = levelRender.indexOf("bitBits"); bitTypeArraySplit = levelRender.slice(bitTypeStart, bitTypeEnd); _root.bitTypeArray = bitTypeArraySplit.split(","); bitBitsStart = levelRender.indexOf("bitBits"); bitBitsEnd = levelRender.indexOf("endCode"); bitBitsArraySplit = levelRender.slice(bitBitsStart, bitBitsEnd); _root.bitBitsArray = bitBitsArraySplit.split(","); _local3 = 0; while (_local3 < _root.bitBitsArray.length) { _root.bitBitsArray[_local3] = Number(_root.bitBitsArray[_local3]); _local3++; } _root.menuSelect = "stage1"; _root.currentLevel = this.pID; _root.playType = "main"; _root.bit.play(); } }; a++; } if (masterScore > 18000) { crushRank = 8; crushTitle = "Mad Style"; var b = 1; while (b <= 8) { _root["status" + b]._alpha = 100; b++; } } else if (masterScore > 16000) { crushRank = 7; crushTitle = "Apocalyptic Force"; var b = 1; while (b <= 7) { _root["status" + b]._alpha = 100; b++; } } else if (masterScore > 13000) { crushRank = 6; crushTitle = "Worldwide Anarchist"; var b = 1; while (b <= 6) { _root["status" + b]._alpha = 100; b++; } } else if (masterScore > 10000) { crushRank = 5; crushTitle = "Insane Terrorist"; var b = 1; while (b <= 5) { _root["status" + b]._alpha = 100; b++; } } else if (masterScore > 7000) { crushRank = 4; crushTitle = "Killing Machine"; var b = 1; while (b <= 4) { _root["status" + b]._alpha = 100; b++; } } else if (masterScore > 4000) { crushRank = 3; crushTitle = "Major Hazard"; var b = 1; while (b <= 3) { _root["status" + b]._alpha = 100; b++; } } else if (masterScore > 2000) { crushRank = 2; crushTitle = "Mild Threat"; var b = 1; while (b <= 2) { _root["status" + b]._alpha = 100; b++; } } else { crushRank = 1; crushTitle = "Scrap Metal"; var b = 1; while (b <= 1) { _root["status" + b]._alpha = 100; b++; } }
Instance of Symbol 26 MovieClip in Frame 64
on (press) { _root.gotoAndStop("start"); }
Frame 72
stop(); if (playmusic == true) { if (musicChoice == 1) { } else if (musicChoice == 2) { bgSound.stop(); bgSound = new Sound(this); bgSound.attachSound("bitcrusherrr", true); bgSound.start(0, 99); bgSound.setVolume(bgVol); } else if (musicChoice == 3) { bgSound.stop(); bgSound = new Sound(this); bgSound.loadSound(_root.mymusic, true); bgSound.start(0, 99); bgSound.setVolume(bgVol); } } bitChain = 0; bitChainA = false; rage = 0; raging = false; speed = 2; accel = -50; grassshift = 0; totalScore = 0; bgroundshift = 0; jumpShift = 0; choosey = false; completed = false; majorx = 0; majory = 400; timer = 100; tbomb = 0; bitleft = 0; bombPlace = false; startSpeed = 0; bombPlaceX = 1; bombPlaceY = 1; bombNum = 1; bombLeft = 5; ii = 1; iconI = 1; attachMovie("disp", "disp", 900); disp._x = 0; disp._y = 0; attachMovie("startfade", "startfade", 1100); startfade._x = -5; startfade._y = -5; attachMovie("ragewink", "rager", 980); rager._x = 55; rager._y = 55; attachMovie("bground", "bground1", 1); bground1._y = 50; attachMovie("bground", "bground2", 2); bground2._y = 50; attachMovie("crush", "crush", 10); crush._x = 275; crush._y = 0; attachMovie("badgrass", "badgrass", 399); badgrass._x = 0; badgrass._y = 400; attachMovie("badgrassend", "badgrassend", 398); badgrassend._y = 400; attachMovie("grassBase", "grass1", 311); grass1._x = 200; grass1Y = 0; attachMovie("grassBase", "grass2", 312); grass2._x = 800; grass2Y = 0; majormovemax = 0; var i = 3; while (i <= 22) { _root[("grass" + i) + "X"] = grassXArray[i - 2]; _root[("grass" + i) + "Y"] = grassYArray[i - 2]; _root[("grass" + i) + "Type"] = grassTypeArray[i - 2]; attachMovie("grass", "grass" + i, 312 + i); if (_root[("grass" + i) + "Type"] == "spike") { _root["grass" + i].spike._alpha = 100; } else { _root["grass" + i].spike._alpha = 0; } i++; } var i = 1; while (i <= 50) { _root[("bit" + i) + "X"] = bitXArray[i]; _root[("bit" + i) + "Y"] = bitYArray[i]; _root[("bit" + i) + "Type"] = bitTypeArray[i]; _root[("bit" + i) + "Bits"] = bitBitsArray[i]; if (_root[("bit" + i) + "Type"] == "bitMech") { attachMovie("bit", "bit" + i, 50 + i); _root["bit" + i].bit.bit.bit.coat.gotoAndStop(3); _root["bit" + i].bit.bit.bit.body.gotoAndStop(2); _root["bit" + i].bit.bit.bit.head.head.gotoAndStop(3); _root["bit" + i].bit.bit.bit.head.eyes.gotoAndStop(3); _root["bit" + i].bit.bit.bit.head.mouth.gotoAndStop(2); _root["bit" + i].bit.bit.bit.legBack.gotoAndStop(3); _root["bit" + i].bit.bit.bit.legFront.gotoAndStop(3); _root["bit" + i].bit.bit.bit.armBack.gotoAndStop(4); _root["bit" + i].bit.bit.bit.armFront.gotoAndStop(4); _root[("bit" + i) + "Dir"] = 1; } else if (_root[("bit" + i) + "Type"] == "bitGunner") { attachMovie("bit", "bit" + i, 50 + i); _root["bit" + i].bit.bit.bit.coat.gotoAndStop(2); _root["bit" + i].bit.bit.bit.head.head.gotoAndStop(2); _root["bit" + i].bit.bit.bit.head.eyes.gotoAndStop(2); _root["bit" + i].bit.bit.bit.head.mouth.gotoAndStop(2); _root["bit" + i].bit.bit.bit.legBack.gotoAndStop(2); _root["bit" + i].bit.bit.bit.legFront.gotoAndStop(2); _root["bit" + i].bit.bit.bit.armBack.gotoAndStop(3); _root["bit" + i].bit.bit.bit.armBack.arm._rotation = 90; _root["bit" + i].bit.bit.bit.armFront.gotoAndStop(2); _root[("bit" + i) + "Dir"] = 1; } else if (_root[("bit" + i) + "Type"] == "bitGirl") { attachMovie("bit", "bit" + i, 50 + i); _root["bit" + i].bit.bit.bit.dress._alpha = 100; ranDirection = Math.random() * 10; if (ranDirection > 5) { _root[("bit" + i) + "Dir"] = 1; } else { _root[("bit" + i) + "Dir"] = -1; } } else if (_root[("bit" + i) + "Type"] == "bitFat") { attachMovie("bit", "bit" + i, 50 + i); _root["bit" + i].bit.bit.bit.head.head.gotoAndStop(5); _root["bit" + i].bit.bit.bit.coat.gotoAndStop(4); _root["bit" + i].bit.bit.bit.body.gotoAndStop(3); ranDirection = Math.random() * 10; if (ranDirection > 5) { _root[("bit" + i) + "Dir"] = 1; } else { _root[("bit" + i) + "Dir"] = -1; } } else if (_root[("bit" + i) + "Type"] == "bitJog") { attachMovie("bit", "bit" + i, 50 + i); _root["bit" + i].bit.bit.bit.head.head.gotoAndStop(4); _root["bit" + i].bit.bit.bit.legBack.gotoAndStop(4); _root["bit" + i].bit.bit.bit.legFront.gotoAndStop(4); ranDirection = Math.random() * 10; if (ranDirection > 5) { _root[("bit" + i) + "Dir"] = 1; } else { _root[("bit" + i) + "Dir"] = -1; } } else { ranDirection = Math.random() * 10; if (ranDirection > 5) { _root[("bit" + i) + "Dir"] = 1; } else { _root[("bit" + i) + "Dir"] = -1; } attachMovie(_root[("bit" + i) + "Type"], "bit" + i, 50 + i); } _root[("bit" + i) + "Alive"] = true; _root[("bit" + i) + "Walk"] = 1; _root[("bit" + i) + "ranMove"] = 0.5 + (Math.random() * 0.5); if (_root[("bit" + i) + "Type"] == "bitHouse") { _root["bit" + i].HP = 10; } else if (_root[("bit" + i) + "Type"] == "bitChurch") { _root["bit" + i].HP = 15; } else if (_root[("bit" + i) + "Type"] == "bitBase") { _root["bit" + i].HP = 20; } else if (_root[("bit" + i) + "Type"] == "bitHotel") { _root["bit" + i].HP = 20; } else if (_root[("bit" + i) + "Type"] == "bitHospital") { _root["bit" + i].HP = 15; } else if (_root[("bit" + i) + "Type"] == "bitShop") { _root["bit" + i].HP = 10; } else if (_root[("bit" + i) + "Type"] == "bit") { _root["bit" + i].HP = 1; } else if (_root[("bit" + i) + "Type"] == "bitGunner") { _root["bit" + i].HP = 1; } else if (_root[("bit" + i) + "Type"] == "bitMech") { _root["bit" + i].HP = 15; } else if (_root[("bit" + i) + "Type"] == "bitGirl") { _root["bit" + i].HP = 1; } else if (_root[("bit" + i) + "Type"] == "bitJog") { _root["bit" + i].HP = 1; } else if (_root[("bit" + i) + "Type"] == "bitFat") { _root["bit" + i].HP = 7; } i++; } crush.onEnterFrame = function () { if (raging == true) { _root.bground1.gotoAndStop(2); _root.bground2.gotoAndStop(2); speed = 4; } else { _root.bground1.gotoAndStop(1); _root.bground2.gotoAndStop(1); speed = 2; } bground1._x = (-(majorx / 2)) + bgroundshift; bground2._x = (700 - (majorx / 2)) + bgroundshift; if (bground2._x < 0) { bgroundshift = bgroundshift + 700; } if (bground1._x > 0) { bgroundshift = bgroundshift - 700; } grass1._x = (-600 - majorx) + grassshift; grass2._x = (-majorx) + grassshift; grass1._y = majory - 0; grass2._y = majory - 0; if (grass2._x < 0) { grassshift = grassshift + 600; } if (grass1._x > 0) { grassshift = grassshift - 600; } var _local4 = 3; while (_local4 <= 22) { _root["grass" + _local4]._x = ((_root[("grass" + _local4) + "X"] + 5) * 100) - majorx; _root["grass" + _local4]._y = majory - (_root[("grass" + _local4) + "Y"] * 100); if (_root[("grass" + _local4) + "Type"] == "spike") { if (_root["grass" + _local4].spike.hitTest(crush.spikebox)) { disp.energy.play(); crush.volts.play(); timer = timer - 1; } } _local4++; } badgrass._x = 100 - majorx; badgrass._y = majory - 0; badgrassend._x = 2800 - majorx; badgrassend._y = majory - 0; _local4 = 1; while (_local4 <= 50) { if (_root["bit" + _local4]._y != undefined) { if ((((((_root[("bit" + _local4) + "Type"] == "bitHouse") || (_root[("bit" + _local4) + "Type"] == "bitChurch")) || (_root[("bit" + _local4) + "Type"] == "bitBase")) || (_root[("bit" + _local4) + "Type"] == "bitShop")) || (_root[("bit" + _local4) + "Type"] == "bitHospital")) || (_root[("bit" + _local4) + "Type"] == "bitHotel")) { _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) + 5) - majorx; _root["bit" + _local4]._y = majory - ((_root[("bit" + _local4) + "Y"] + 1) * 100); if (_root["bit" + _local4].box.hitTest(crush.hit)) { _root["bit" + _local4].house.play(); } } else if (_root[("bit" + _local4) + "Type"] == "bit") { _root["bit" + _local4]._xscale = _root[("bit" + _local4) + "Dir"] * 100; _root[("bit" + _local4) + "Walk"] = _root[("bit" + _local4) + "Walk"] - (2 * _root[("bit" + _local4) + "Dir"]); _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) - majorx) + (_root[("bit" + _local4) + "Walk"] * _root[("bit" + _local4) + "ranMove"]); _root["bit" + _local4]._y = majory - (_root[("bit" + _local4) + "Y"] * 100); if (_root["bit" + _local4].bit.box.hitTest(crush.hit)) { _root["bit" + _local4].HP = 0; } } else if (_root[("bit" + _local4) + "Type"] == "bitFat") { _root["bit" + _local4]._xscale = _root[("bit" + _local4) + "Dir"] * 100; _root[("bit" + _local4) + "Walk"] = _root[("bit" + _local4) + "Walk"] - (2 * _root[("bit" + _local4) + "Dir"]); _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) - majorx) + (_root[("bit" + _local4) + "Walk"] * _root[("bit" + _local4) + "ranMove"]); _root["bit" + _local4]._y = majory - (_root[("bit" + _local4) + "Y"] * 100); if (_root["bit" + _local4].bit.box.hitTest(crush.hit)) { _root["bit" + _local4].play(); _root["bit" + _local4].HP = _root["bit" + _local4].HP - speed; } } else if (_root[("bit" + _local4) + "Type"] == "bitGirl") { _root["bit" + _local4]._xscale = _root[("bit" + _local4) + "Dir"] * 100; _root[("bit" + _local4) + "Walk"] = _root[("bit" + _local4) + "Walk"] - (2 * _root[("bit" + _local4) + "Dir"]); _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) - majorx) + (_root[("bit" + _local4) + "Walk"] * _root[("bit" + _local4) + "ranMove"]); _root["bit" + _local4]._y = majory - (_root[("bit" + _local4) + "Y"] * 100); if (_root["bit" + _local4].bit.box.hitTest(crush.hit)) { _root["bit" + _local4].HP = 0; } } else if (_root[("bit" + _local4) + "Type"] == "bitJog") { _root["bit" + _local4]._xscale = _root[("bit" + _local4) + "Dir"] * 100; _root[("bit" + _local4) + "Walk"] = _root[("bit" + _local4) + "Walk"] - (4 * _root[("bit" + _local4) + "Dir"]); _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) - majorx) + (_root[("bit" + _local4) + "Walk"] * _root[("bit" + _local4) + "ranMove"]); _root["bit" + _local4]._y = majory - (_root[("bit" + _local4) + "Y"] * 100); if (_root["bit" + _local4].bit.box.hitTest(crush.hit)) { _root["bit" + _local4].HP = 0; } } else if (_root[("bit" + _local4) + "Type"] == "bitGunner") { var _local5 = {x:_root["bit" + _local4].bit.bit.bit.armBack.joint._x, y:_root["bit" + _local4].bit.bit.bit.armBack.joint._y}; _root["bit" + _local4].bit.bit.bit.armBack.joint.localToGlobal(_local5); darkcxLeft = _local5.x; darkcyLeft = _local5.y; darkpointxLeft = darkcxLeft; darkpointyLeft = darkcyLeft + 80; darkmousexLeft = crush._x; darkmouseyLeft = crush._y + 100; darkangleLeft = Math.atan2(darkmouseyLeft - darkpointyLeft, darkmousexLeft - darkpointxLeft); darkrotateFactor = (darkangleLeft * 57.2957795130823) + 180; if (_root["bit" + _local4]._x < crush._x) { _root["bit" + _local4]._xscale = -100; _root["bit" + _local4].bit.bit.bit.armBack.arm._rotation = 180 - darkrotateFactor; _root["bit" + _local4].bit.bit.bit.head._rotation = (180 - darkrotateFactor) / 2; } else { _root["bit" + _local4]._xscale = 100; _root["bit" + _local4].bit.bit.bit.armBack.arm._rotation = darkrotateFactor; if (darkrotateFactor < 90) { _root["bit" + _local4].bit.bit.bit.head._rotation = darkrotateFactor / 2; } else { _root["bit" + _local4].bit.bit.bit.head._rotation = 0; } } _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) - majorx) + 50; _root["bit" + _local4]._y = majory - (_root[("bit" + _local4) + "Y"] * 100); if (_root["bit" + _local4].bit.box.hitTest(crush.hit)) { _root["bit" + _local4].HP = 0; } shootRan = Math.random() * 100; if (((((shootRan > 98) && (_root["bit" + _local4]._x < (crush._x + 250))) && (_root["bit" + _local4]._x > (crush._x - 250))) && (_root["bit" + _local4]._y > (crush._y - 200))) && (_root["bit" + _local4]._y > (crush._y - 200))) { var _local6 = {x:_root["bit" + _local4].bit.bit.bit.armBack.arm.point._x, y:_root["bit" + _local4].bit.bit.bit.armBack.arm.point._y}; _root["bit" + _local4].bit.bit.bit.armBack.arm.point.localToGlobal(_local6); duplicateMovieClip (_root.bull, "bullet" + _root.ii, 100 + _root.ii); _root["bullet" + _root.ii]._x = _local6.x; _root["bullet" + _root.ii]._y = _local6.y; _root["bullet" + _root.ii].rotateFactor = darkrotateFactor - 180; _root["bullet" + _root.ii].dir = _root[("bit" + _local4) + "Dir"]; ii = ii + 1; if (ii > 49) { ii = 1; } trapDiff = _root.crush._x - _root["bit" + _local4]._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 3; trapVolume = 100 - trapDiff; if (trapVolume > 0) { wepSound = new Sound(this); wepSound.attachSound("fxGun"); wepSound.start(0, 1); wepSound.setVolume(trapVolume); } } } else if (_root[("bit" + _local4) + "Type"] == "bitMech") { _root[("bit" + _local4) + "Walk"] = _root[("bit" + _local4) + "Walk"] - (2 * _root[("bit" + _local4) + "Dir"]); _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) - majorx) + (_root[("bit" + _local4) + "Walk"] * _root[("bit" + _local4) + "ranMove"]); _root["bit" + _local4]._y = majory - (_root[("bit" + _local4) + "Y"] * 100); var _local5 = {x:_root["bit" + _local4].bit.bit.bit.armBack.joint._x, y:_root["bit" + _local4].bit.bit.bit.armBack.joint._y}; _root["bit" + _local4].bit.bit.bit.armBack.joint.localToGlobal(_local5); darkcxLeft = _local5.x; darkcyLeft = _local5.y; darkpointxLeft = darkcxLeft; darkpointyLeft = darkcyLeft + 80; darkmousexLeft = crush._x; darkmouseyLeft = crush._y + 100; darkangleLeft = Math.atan2(darkmouseyLeft - darkpointyLeft, darkmousexLeft - darkpointxLeft); darkrotateFactor = (darkangleLeft * 57.2957795130823) + 180; if (_root["bit" + _local4]._x < crush._x) { _root["bit" + _local4]._xscale = -100; _root["bit" + _local4].bit.bit.bit.armBack.arm._rotation = 180 - darkrotateFactor; _root["bit" + _local4].bit.bit.bit.head._rotation = (180 - darkrotateFactor) / 2; } else { _root["bit" + _local4]._xscale = 100; _root["bit" + _local4].bit.bit.bit.armBack.arm._rotation = darkrotateFactor; if (darkrotateFactor < 90) { _root["bit" + _local4].bit.bit.bit.head._rotation = darkrotateFactor / 2; } else { _root["bit" + _local4].bit.bit.bit.head._rotation = 0; } } if (_root["bit" + _local4].bit.box.hitTest(crush.hit)) { _root["bit" + _local4].play(); _root["bit" + _local4].HP = _root["bit" + _local4].HP - speed; } shootRan = Math.random() * 100; if (((((shootRan > 95) && (_root["bit" + _local4]._x < (crush._x + 250))) && (_root["bit" + _local4]._x > (crush._x - 250))) && (_root["bit" + _local4]._y > (crush._y - 200))) && (_root["bit" + _local4]._y > (crush._y - 200))) { var _local6 = {x:_root["bit" + _local4].bit.bit.bit.armBack.arm.point._x, y:_root["bit" + _local4].bit.bit.bit.armBack.arm.point._y}; _root["bit" + _local4].bit.bit.bit.armBack.arm.point.localToGlobal(_local6); duplicateMovieClip (_root.bull, "bullet" + _root.ii, 100 + _root.ii); _root["bullet" + _root.ii]._x = _local6.x; _root["bullet" + _root.ii]._y = _local6.y; _root["bullet" + _root.ii].rotateFactor = darkrotateFactor - 180; _root["bullet" + _root.ii].dir = 1; ii = ii + 1; if (ii > 49) { ii = 1; } trapDiff = _root.crush._x - _root["bit" + _local4]._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 3; trapVolume = 100 - trapDiff; if (trapVolume > 0) { wepSound = new Sound(this); wepSound.attachSound("fxGun"); wepSound.start(0, 1); wepSound.setVolume(trapVolume); } } } var _local3 = 3; while (_local3 <= 22) { if (_root["bit" + _local4].bit.box.hitTest(_root.badgrassend) || (_root["bit" + _local4].bit.box.hitTest(_root["grass" + _local3].rBox))) { if (!_root["grass" + _local3].rBox.hitTest(_root["grass" + (_local3 - 1)].lBox)) { _root[("bit" + _local4) + "Dir"] = 1; } } else if (_root["bit" + _local4].bit.box.hitTest(_root.badgrass) || (_root["bit" + _local4].bit.box.hitTest(_root["grass" + _local3].lBox))) { if (!_root["grass" + _local3].lBox.hitTest(_root["grass" + (_local3 + 1)].rBox)) { _root[("bit" + _local4) + "Dir"] = -1; } } _local3++; } if ((((((((_root["bit" + _local4].box.hitTest(bombBoom1.box) || (_root["bit" + _local4].box.hitTest(bombBoom2.box))) || (_root["bit" + _local4].box.hitTest(bombBoom3.box))) || (_root["bit" + _local4].box.hitTest(bombBoom4.box))) || (_root["bit" + _local4].box.hitTest(bombBoom5.box))) || (_root["bit" + _local4].box.hitTest(bombBoom6.box))) || (_root["bit" + _local4].box.hitTest(bombBoom7.box))) || (_root["bit" + _local4].box.hitTest(bombBoom8.box))) || (_root["bit" + _local4].box.hitTest(bombBoom9.box))) { _root["bit" + _local4].HP = 0; } if (_root["bit" + _local4].HP <= 0) { if (_root[("bit" + _local4) + "Alive"] == true) { _root[("bit" + _local4) + "Alive"] = false; if ((((((_root[("bit" + _local4) + "Type"] == "bitHouse") || (_root[("bit" + _local4) + "Type"] == "bitChurch")) || (_root[("bit" + _local4) + "Type"] == "bitBase")) || (_root[("bit" + _local4) + "Type"] == "bitShop")) || (_root[("bit" + _local4) + "Type"] == "bitHospital")) || (_root[("bit" + _local4) + "Type"] == "bitHotel")) { _root["bit" + _local4].play(); } else if ((((((_root[("bit" + _local4) + "Type"] == "bit") || (_root[("bit" + _local4) + "Type"] == "bitGunner")) || (_root[("bit" + _local4) + "Type"] == "bitMech")) || (_root[("bit" + _local4) + "Type"] == "bitGirl")) || (_root[("bit" + _local4) + "Type"] == "bitJog")) || (_root[("bit" + _local4) + "Type"] == "bitFat")) { _root["bit" + _local4].bit.gotoAndPlay(_root[("bit" + _local4) + "Type"]); } bitChain = bitChain + _root[("bit" + _local4) + "Bits"]; bitChainA = true; bitleft = bitleft + _root[("bit" + _local4) + "Bits"]; totalScore = totalScore + ((9 + bitChain) * _root[("bit" + _local4) + "Bits"]); if (bitChain >= 2) { attachMovie("chainIcon", "chainIcon", 700 + iconI); chainIcon._x = _root["bit" + _local4]._x; chainIcon._y = _root["bit" + _local4]._y; iconI = iconI + 1; } if (rage < 100) { rage = rage + (20 * _root[("bit" + _local4) + "Bits"]); } } } } _local4++; } if ((((((((_root.crush.hit.hitTest(bombBoom1.box) || (_root.crush.hit.hitTest(bombBoom2.box))) || (_root.crush.hit.hitTest(bombBoom3.box))) || (_root.crush.hit.hitTest(bombBoom4.box))) || (_root.crush.hit.hitTest(bombBoom5.box))) || (_root.crush.hit.hitTest(bombBoom6.box))) || (_root.crush.hit.hitTest(bombBoom7.box))) || (_root.crush.hit.hitTest(bombBoom8.box))) || (_root.crush.hit.hitTest(bombBoom9.box))) { disp.energy.play(); crush.volts.play(); timer = timer - 5; } var _local7 = {x:_root.crush.basePoint._x, y:_root.crush.basePoint._y}; _root.crush.basePoint.localToGlobal(_local7); _local4 = 1; while (_local4 <= 22) { var _local8 = {x:_root["grass" + _local4].boxboo._x, y:_root["grass" + _local4].boxboo._y}; _root["grass" + _local4].boxboo.localToGlobal(_local8); grasslength = _root["grass" + _local4]._width; boundary = jumpShift / 2; if ((((_local7.y - majory) <= ((_local8.y + (boundary - 40)) - majory)) && (_local7.x > (_local8.x - 10))) && (_local7.x < ((_local8.x + 10) + grasslength))) { activeGrass = _root["grass" + _local4]; activeGrassPreY = _root[("grass" + _local4) + "Y"]; } _local4++; } var _local8 = {x:activeGrass.boxboo._x, y:activeGrass.boxboo._y}; activeGrass.boxboo.localToGlobal(_local8); if ((_local7.y - majory) < (_local8.y - majory)) { } else { if (bitChainA == false) { bitChain = 0; } else { bitChainA = false; } activeGrassY = activeGrassPreY; accel = -50; startSpeed = 1; checkPoint = _local8.y; if (bombPlace == false) { if (Key.isDown(83) || (Key.isDown(40))) { if (bombLeft > 0) { bombPlace = true; attachMovie("bombBoom", "bombBoom" + bombNum, 200 + bombNum); _root["bombBoom" + bombNum].bombPlaceX = majorx + _local7.x; _root["bombBoom" + bombNum].bombPlaceY = (100 * activeGrassPreY) + 10; bombNum = bombNum + 1; bombLeft = bombLeft - 1; } } } } if (bombNum >= 9) { bombNum = 1; } _local4 = 1; while (_local4 <= 10) { _root["bombBoom" + _local4]._x = _root["bombBoom" + _local4].bombPlaceX - majorx; _root["bombBoom" + _local4]._y = majory - _root["bombBoom" + _local4].bombPlaceY; _local4++; } accel = accel + 5; if (accel > 40) { accel = 40; } jumpShift = jumpShift + accel; crush._y = jumpShift; majorCom = 300 + (activeGrassY * 100); if (majorCom < 400) { majorCom = 400; } majorMove = (majorCom - majory) / 8; if (majorMove > 10) { majorMove = 10; } if (majorMove > majormovemax) { majormovemax = majorMove; } if (majorCom < majory) { majory = majory + (majorMove * 2); } if (majorCom > majory) { majory = majory + majorMove; } discrush = _local7.y; disgrass = _local8.y; discrushx = _local7.x; disgrassx = _local8.x; if (Key.isDown(65) || (Key.isDown(37))) { if (majorx > 0) { majorx = majorx - ((8 * speed) * startSpeed); } crush._xscale = -100; } if (Key.isDown(68) || (Key.isDown(39))) { if (majorx < 2500) { majorx = majorx + ((8 * speed) * startSpeed); } crush._xscale = 100; } tbomb = tbomb + 1; if (tbomb > 20) { if (rage > 0) { if (raging == true) { rage = rage - 20; } else { rage = rage - 10; } } if (timer > 0) { if (bitleft < 50) { timer = timer - 1; } } tbomb = 0; } if (((timer < 1) || (bitleft == 50)) && (completed == false)) { completed = true; crush.play(); attachMovie("completewoosh", "completewoosh", 997); completewoosh._x = 120; completewoosh._y = 200; } if (iconI > 18) { iconI = 1; } };
Instance of Symbol 505 MovieClip "bull" in Frame 72
onClipEvent (load) { if (_root.weapon == 1) { if (_root.testRun == true) { damage = 20; } else { damage = 3; } } else if (_root.weapon == 2) { damage = 2; } else if (_root.weapon == 3) { damage = 6; } else if (_root.weapon == 4) { damage = 4; } else if (_root.weapon == 5) { damage = 2; } this._xscale = -this._xscale; if (dir == 1) { this._rotation = rotateFactor; } else { this._rotation = -rotateFactor; } initial = rotateFactor; if (initial < 0) { initial2 = -initial; } else { initial2 = initial; } perin = initial2 * 1.11111111111111; perinleft = perin - 100; _root.disGun = initial; } onClipEvent (enterFrame) { if ((initial > 0) && (initial < 90)) { this._x = this._x + ((100 - perin) * 0.3); this._y = this._y + (perin * 0.3); } else if ((initial < 0) && (initial > -90)) { this._x = this._x + ((100 - perin) * 0.3); this._y = this._y - (perin * 0.3); } else if ((initial < -90) && (initial > -180)) { this._x = this._x - (perinleft * 0.3); this._y = this._y - ((100 - perinleft) * 0.3); } else if ((initial > 90) && (initial < 180)) { this._x = this._x - (perinleft * 0.3); this._y = this._y + ((100 - perinleft) * 0.3); } if ((((this._y > 600) || (this._y < -200)) || (this._x > 750)) || (this._x < -200)) { removeMovieClip(this); } if (this.hitTest(_root.crush)) { _root.disp.energy.play(); _root.crush.volts.play(); _root.timer = _root.timer - 5; removeMovieClip(this); } }
Frame 80
function takeSnapshot() { snapshot.draw(output_vid, new flash.geom.Matrix()); } stop(); if (playmusic == true) { if (musicChoice == 1) { } else if (musicChoice == 2) { bgSound.stop(); bgSound = new Sound(this); bgSound.attachSound("bitcrusherrr", true); bgSound.start(0, 99); bgSound.setVolume(bgVol); } else if (musicChoice == 3) { bgSound.stop(); bgSound = new Sound(this); bgSound.loadSound(_root.mymusic, true); bgSound.start(0, 99); bgSound.setVolume(bgVol); } } bitChain = 0; bitChainA = false; rage = 0; raging = false; speed = 2; accel = 0; pos1 = 0; pos2 = 0; grassshift = 0; totalScore = 0; bgroundshift = 0; jumpShift = 0; choosey = false; completed = false; majorx = 0; majory = 400; timer = 100; tbomb = 0; startBounce = false; bitleft = 0; bombPlace = false; startSpeed = 0; bombPlaceX = 1; bombPlaceY = 1; bombNum = 1; bombLeft = 5; ii = 1; iconI = 1; attachMovie("disp", "disp", 900); disp._x = 0; disp._y = 0; attachMovie("ragewink", "rager", 980); rager._x = 55; rager._y = 55; attachMovie("crush", "crush", 10); crush._x = 275; crush._y = 0; attachMovie("badgrass", "badgrass", 399); badgrass._x = 0; badgrass._y = 400; attachMovie("badgrassend", "badgrassend", 398); badgrassend._y = 400; attachMovie("grassBase", "grass1", 311); grass1._x = 200; grass1Y = 0; attachMovie("grassBase", "grass2", 312); grass2._x = 800; grass2Y = 0; grassShift = 5; bitShift = 5; var i = 3; while (i <= 20) { attachMovie("grass", "grass" + i, 310 + i); _root[("grass" + i) + "X"] = grassShift; _root[("grass" + i) + "Y"] = 3; _root["grass" + i].spike._alpha = 0; _root[("bit" + i) + "X"] = grassShift; _root[("bit" + i) + "Y"] = 3; _root[("bit" + i) + "Type"] = "bit"; _root[("bit" + i) + "Bits"] = 1; grassShift = grassShift + 5; i++; } bit1X = 2; bit1Y = 0; bit1Type = "bit"; bit1Bits = 1; bit2X = 3; bit2Y = 0; bit2Type = "bit"; bit2Bits = 1; var i = 21; while (i <= 50) { _root[("bit" + i) + "X"] = bitShift; _root[("bit" + i) + "Y"] = 0; _root[("bit" + i) + "Type"] = "bit"; _root[("bit" + i) + "Bits"] = 1; bitShift = bitShift + 2; i++; } var i = 1; while (i <= 50) { if (_root[("bit" + i) + "Type"] == "bitMech") { attachMovie("bit", "bit" + i, 50 + i); _root["bit" + i].bit.bit.bit.coat.gotoAndStop(3); _root["bit" + i].bit.bit.bit.body.gotoAndStop(2); _root["bit" + i].bit.bit.bit.head.head.gotoAndStop(3); _root["bit" + i].bit.bit.bit.head.eyes.gotoAndStop(3); _root["bit" + i].bit.bit.bit.head.mouth.gotoAndStop(2); _root["bit" + i].bit.bit.bit.legBack.gotoAndStop(3); _root["bit" + i].bit.bit.bit.legFront.gotoAndStop(3); _root["bit" + i].bit.bit.bit.armBack.gotoAndStop(4); _root["bit" + i].bit.bit.bit.armFront.gotoAndStop(4); _root[("bit" + i) + "Dir"] = 1; } else if (_root[("bit" + i) + "Type"] == "bitGunner") { attachMovie("bit", "bit" + i, 50 + i); _root["bit" + i].bit.bit.bit.coat.gotoAndStop(2); _root["bit" + i].bit.bit.bit.head.head.gotoAndStop(2); _root["bit" + i].bit.bit.bit.head.eyes.gotoAndStop(2); _root["bit" + i].bit.bit.bit.head.mouth.gotoAndStop(2); _root["bit" + i].bit.bit.bit.legBack.gotoAndStop(2); _root["bit" + i].bit.bit.bit.legFront.gotoAndStop(2); _root["bit" + i].bit.bit.bit.armBack.gotoAndStop(3); _root["bit" + i].bit.bit.bit.armBack.arm._rotation = 90; _root["bit" + i].bit.bit.bit.armFront.gotoAndStop(2); _root[("bit" + i) + "Dir"] = 1; } else { ranDirection = Math.random() * 10; if (ranDirection > 5) { _root[("bit" + i) + "Dir"] = 1; } else { _root[("bit" + i) + "Dir"] = -1; } attachMovie(_root[("bit" + i) + "Type"], "bit" + i, 50 + i); } _root[("bit" + i) + "Alive"] = true; _root[("bit" + i) + "Walk"] = 1; _root[("bit" + i) + "ranMove"] = 0.5 + (Math.random() * 0.5); if (_root[("bit" + i) + "Type"] == "bitHouse") { _root["bit" + i].HP = 10; } else if (_root[("bit" + i) + "Type"] == "bitChurch") { _root["bit" + i].HP = 20; } else if (_root[("bit" + i) + "Type"] == "bit") { _root["bit" + i].HP = 1; } else if (_root[("bit" + i) + "Type"] == "bitGunner") { _root["bit" + i].HP = 1; } else if (_root[("bit" + i) + "Type"] == "bitMech") { _root["bit" + i].HP = 10; } i++; } output_vid.attachVideo(Camera.get()); var snapshot = (new flash.display.BitmapData(output_vid._width, output_vid._height)); webBack.attachBitmap(snapshot, 1); fullmasc_mc.swapDepths(10002); _root.onEnterFrame = function () { if (raging == true) { _root.bground1.gotoAndStop(2); _root.bground2.gotoAndStop(2); speed = 3; } else { _root.bground1.gotoAndStop(1); _root.bground2.gotoAndStop(1); speed = 2; } bground1._x = (-(majorx / 2)) + bgroundshift; bground2._x = (692 - (majorx / 2)) + bgroundshift; if (bground2._x < 0) { bgroundshift = bgroundshift + 692; } if (bground1._x > 0) { bgroundshift = bgroundshift - 692; } badgrass._x = 100 - majorx; badgrassend._x = 10300 - majorx; grass1._x = (-600 - majorx) + grassshift; grass2._x = (-majorx) + grassshift; grass1._y = majory - 0; grass2._y = majory - 0; if (grass2._x < 0) { grassshift = grassshift + 600; } if (grass1._x > 0) { grassshift = grassshift - 600; } var _local4 = 3; while (_local4 <= 20) { _root["grass" + _local4]._x = ((_root[("grass" + _local4) + "X"] + 5) * 100) - majorx; _root["grass" + _local4]._y = majory - (_root[("grass" + _local4) + "Y"] * 100); if (_root[("grass" + _local4) + "Type"] == "spike") { if (_root["grass" + _local4].spike.hitTest(crush)) { disp.energy.play(); crush.volts.play(); timer = timer - 1; } } _local4++; } _local4 = 1; while (_local4 <= 50) { if (_root["bit" + _local4]._y != undefined) { if ((_root[("bit" + _local4) + "Type"] == "bitHouse") || (_root[("bit" + _local4) + "Type"] == "bitChurch")) { _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) + 5) - majorx; _root["bit" + _local4]._y = majory - ((_root[("bit" + _local4) + "Y"] + 1) * 100); if (_root["bit" + _local4].box.hitTest(crush.hit)) { _root["bit" + _local4].house.play(); } } else if (_root[("bit" + _local4) + "Type"] == "bit") { _root["bit" + _local4]._xscale = _root[("bit" + _local4) + "Dir"] * 100; _root[("bit" + _local4) + "Walk"] = _root[("bit" + _local4) + "Walk"] - (2 * _root[("bit" + _local4) + "Dir"]); _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) - majorx) + (_root[("bit" + _local4) + "Walk"] * _root[("bit" + _local4) + "ranMove"]); _root["bit" + _local4]._y = majory - (_root[("bit" + _local4) + "Y"] * 100); if (_root["bit" + _local4].bit.box.hitTest(crush.hit)) { _root["bit" + _local4].HP = 0; } } else if (_root[("bit" + _local4) + "Type"] == "bitGunner") { var _local5 = {x:_root["bit" + _local4].bit.bit.bit.armBack.joint._x, y:_root["bit" + _local4].bit.bit.bit.armBack.joint._y}; _root["bit" + _local4].bit.bit.bit.armBack.joint.localToGlobal(_local5); darkcxLeft = _local5.x; darkcyLeft = _local5.y; darkpointxLeft = darkcxLeft; darkpointyLeft = darkcyLeft + 80; darkmousexLeft = crush._x; darkmouseyLeft = crush._y + 100; darkangleLeft = Math.atan2(darkmouseyLeft - darkpointyLeft, darkmousexLeft - darkpointxLeft); darkrotateFactor = (darkangleLeft * 57.2957795130823) + 180; if (_root["bit" + _local4]._x < crush._x) { _root["bit" + _local4]._xscale = -100; _root["bit" + _local4].bit.bit.bit.armBack.arm._rotation = 180 - darkrotateFactor; _root["bit" + _local4].bit.bit.bit.head._rotation = (180 - darkrotateFactor) / 2; } else { _root["bit" + _local4]._xscale = 100; _root["bit" + _local4].bit.bit.bit.armBack.arm._rotation = darkrotateFactor; if (darkrotateFactor < 90) { _root["bit" + _local4].bit.bit.bit.head._rotation = darkrotateFactor / 2; } else { _root["bit" + _local4].bit.bit.bit.head._rotation = 0; } } _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) - majorx) + 50; _root["bit" + _local4]._y = majory - (_root[("bit" + _local4) + "Y"] * 100); if (_root["bit" + _local4].bit.box.hitTest(crush.hit)) { _root["bit" + _local4].HP = 0; } shootRan = Math.random() * 100; if (((((shootRan > 98) && (_root["bit" + _local4]._x < (crush._x + 250))) && (_root["bit" + _local4]._x > (crush._x - 250))) && (_root["bit" + _local4]._y > (crush._y - 200))) && (_root["bit" + _local4]._y > (crush._y - 200))) { var _local6 = {x:_root["bit" + _local4].bit.bit.bit.armBack.arm.point._x, y:_root["bit" + _local4].bit.bit.bit.armBack.arm.point._y}; _root["bit" + _local4].bit.bit.bit.armBack.arm.point.localToGlobal(_local6); duplicateMovieClip (_root.bull, "bullet" + _root.ii, 100 + _root.ii); _root["bullet" + _root.ii]._x = _local6.x; _root["bullet" + _root.ii]._y = _local6.y; _root["bullet" + _root.ii].rotateFactor = darkrotateFactor - 180; _root["bullet" + _root.ii].dir = _root[("bit" + _local4) + "Dir"]; ii = ii + 1; if (ii > 49) { ii = 1; } trapDiff = _root.crush._x - _root["bit" + _local4]._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 3; trapVolume = 100 - trapDiff; if (trapVolume > 0) { wepSound = new Sound(this); wepSound.attachSound("fxGun"); wepSound.start(0, 1); wepSound.setVolume(trapVolume); } } } else if (_root[("bit" + _local4) + "Type"] == "bitMech") { _root[("bit" + _local4) + "Walk"] = _root[("bit" + _local4) + "Walk"] - (2 * _root[("bit" + _local4) + "Dir"]); _root["bit" + _local4]._x = (((_root[("bit" + _local4) + "X"] + 5) * 100) - majorx) + (_root[("bit" + _local4) + "Walk"] * _root[("bit" + _local4) + "ranMove"]); _root["bit" + _local4]._y = majory - (_root[("bit" + _local4) + "Y"] * 100); var _local5 = {x:_root["bit" + _local4].bit.bit.bit.armBack.joint._x, y:_root["bit" + _local4].bit.bit.bit.armBack.joint._y}; _root["bit" + _local4].bit.bit.bit.armBack.joint.localToGlobal(_local5); darkcxLeft = _local5.x; darkcyLeft = _local5.y; darkpointxLeft = darkcxLeft; darkpointyLeft = darkcyLeft + 80; darkmousexLeft = crush._x; darkmouseyLeft = crush._y + 100; darkangleLeft = Math.atan2(darkmouseyLeft - darkpointyLeft, darkmousexLeft - darkpointxLeft); darkrotateFactor = (darkangleLeft * 57.2957795130823) + 180; if (_root["bit" + _local4]._x < crush._x) { _root["bit" + _local4]._xscale = -100; _root["bit" + _local4].bit.bit.bit.armBack.arm._rotation = 180 - darkrotateFactor; _root["bit" + _local4].bit.bit.bit.head._rotation = (180 - darkrotateFactor) / 2; } else { _root["bit" + _local4]._xscale = 100; _root["bit" + _local4].bit.bit.bit.armBack.arm._rotation = darkrotateFactor; if (darkrotateFactor < 90) { _root["bit" + _local4].bit.bit.bit.head._rotation = darkrotateFactor / 2; } else { _root["bit" + _local4].bit.bit.bit.head._rotation = 0; } } if (_root["bit" + _local4].bit.box.hitTest(crush.hit)) { _root["bit" + _local4].play(); _root["bit" + _local4].HP = _root["bit" + _local4].HP - 1; } shootRan = Math.random() * 100; if (((((shootRan > 95) && (_root["bit" + _local4]._x < (crush._x + 250))) && (_root["bit" + _local4]._x > (crush._x - 250))) && (_root["bit" + _local4]._y > (crush._y - 200))) && (_root["bit" + _local4]._y > (crush._y - 200))) { var _local6 = {x:_root["bit" + _local4].bit.bit.bit.armBack.arm.point._x, y:_root["bit" + _local4].bit.bit.bit.armBack.arm.point._y}; _root["bit" + _local4].bit.bit.bit.armBack.arm.point.localToGlobal(_local6); duplicateMovieClip (_root.bull, "bullet" + _root.ii, 100 + _root.ii); _root["bullet" + _root.ii]._x = _local6.x; _root["bullet" + _root.ii]._y = _local6.y; _root["bullet" + _root.ii].rotateFactor = darkrotateFactor - 180; _root["bullet" + _root.ii].dir = 1; ii = ii + 1; if (ii > 49) { ii = 1; } trapDiff = _root.crush._x - _root["bit" + _local4]._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 3; trapVolume = 100 - trapDiff; if (trapVolume > 0) { wepSound = new Sound(this); wepSound.attachSound("fxGun"); wepSound.start(0, 1); wepSound.setVolume(trapVolume); } } } var _local3 = 3; while (_local3 <= 20) { if (_root["bit" + _local4].bit.box.hitTest(_root.badgrassend) || (_root["bit" + _local4].bit.box.hitTest(_root["grass" + _local3].rBox))) { if (!_root["grass" + _local3].rBox.hitTest(_root["grass" + (_local3 - 1)].lBox)) { _root[("bit" + _local4) + "Dir"] = 1; } } else if (_root["bit" + _local4].bit.box.hitTest(_root.badgrass) || (_root["bit" + _local4].bit.box.hitTest(_root["grass" + _local3].lBox))) { if (!_root["grass" + _local3].lBox.hitTest(_root["grass" + (_local3 + 1)].rBox)) { _root[("bit" + _local4) + "Dir"] = -1; } } _local3++; } if ((((((((_root["bit" + _local4].box.hitTest(bombBoom1.box) || (_root["bit" + _local4].box.hitTest(bombBoom2.box))) || (_root["bit" + _local4].box.hitTest(bombBoom3.box))) || (_root["bit" + _local4].box.hitTest(bombBoom4.box))) || (_root["bit" + _local4].box.hitTest(bombBoom5.box))) || (_root["bit" + _local4].box.hitTest(bombBoom6.box))) || (_root["bit" + _local4].box.hitTest(bombBoom7.box))) || (_root["bit" + _local4].box.hitTest(bombBoom8.box))) || (_root["bit" + _local4].box.hitTest(bombBoom9.box))) { _root["bit" + _local4].HP = 0; } if (_root["bit" + _local4].HP <= 0) { if (_root[("bit" + _local4) + "Alive"] == true) { _root[("bit" + _local4) + "Alive"] = false; if ((_root[("bit" + _local4) + "Type"] == "bitHouse") || (_root[("bit" + _local4) + "Type"] == "bitChurch")) { _root["bit" + _local4].play(); } else if (((_root[("bit" + _local4) + "Type"] == "bit") || (_root[("bit" + _local4) + "Type"] == "bitGunner")) || (_root[("bit" + _local4) + "Type"] == "bitMech")) { _root["bit" + _local4].bit.gotoAndPlay(_root[("bit" + _local4) + "Type"]); } bitChain = bitChain + _root[("bit" + _local4) + "Bits"]; bitChainA = true; bitleft = bitleft + _root[("bit" + _local4) + "Bits"]; totalScore = totalScore + ((9 + bitChain) * _root[("bit" + _local4) + "Bits"]); if (bitChain >= 2) { attachMovie("chainIcon", "chainIcon", 700 + iconI); chainIcon._x = _root["bit" + _local4]._x; chainIcon._y = _root["bit" + _local4]._y; iconI = iconI + 1; } if (rage < 100) { rage = rage + (20 * _root[("bit" + _local4) + "Bits"]); } } } } _local4++; } if ((((((((_root.crush.hit.hitTest(bombBoom1.box) || (_root.crush.hit.hitTest(bombBoom2.box))) || (_root.crush.hit.hitTest(bombBoom3.box))) || (_root.crush.hit.hitTest(bombBoom4.box))) || (_root.crush.hit.hitTest(bombBoom5.box))) || (_root.crush.hit.hitTest(bombBoom6.box))) || (_root.crush.hit.hitTest(bombBoom7.box))) || (_root.crush.hit.hitTest(bombBoom8.box))) || (_root.crush.hit.hitTest(bombBoom9.box))) { disp.energy.play(); crush.volts.play(); timer = timer - 5; } var _local7 = {x:_root.crush.basePoint._x, y:_root.crush.basePoint._y}; _root.crush.basePoint.localToGlobal(_local7); _local4 = 1; while (_local4 <= 20) { var _local8 = {x:_root["grass" + _local4].boxboo._x, y:_root["grass" + _local4].boxboo._y}; _root["grass" + _local4].boxboo.localToGlobal(_local8); grasslength = _root["grass" + _local4]._width; if ((((_local7.y - majory) <= ((_local8.y + 60) - majory)) && (_local7.x > (_local8.x - 10))) && (_local7.x < ((_local8.x + 10) + grasslength))) { activeGrass = _root["grass" + _local4]; activeGrassPreY = _root[("grass" + _local4) + "Y"]; } _local4++; } var _local8 = {x:activeGrass.boxboo._x, y:activeGrass.boxboo._y}; activeGrass.boxboo.localToGlobal(_local8); if (((_local7.y - majory) < (_local8.y - majory)) || (accel < 20)) { accel = accel + speed; } else { startBounce = true; if (bitChainA == false) { bitChain = 0; } else { bitChainA = false; } activeGrassY = activeGrassPreY; accel = 0; startSpeed = 1; checkPoint = _local8.y; if (bombPlace == false) { if (Key.isDown(83) || (Key.isDown(40))) { if (bombLeft > 0) { bombPlace = true; attachMovie("bombBoom", "bombBoom" + bombNum, 200 + bombNum); _root["bombBoom" + bombNum].bombPlaceX = majorx + _local7.x; _root["bombBoom" + bombNum].bombPlaceY = (100 * activeGrassPreY) + 10; bombNum = bombNum + 1; bombLeft = bombLeft - 1; } } } } takeSnapshot(); pos1 = (snapshot.getPixel((crush._x - 20) / 3, (crush._y - 40) / 3) >> 8) & 255; if (((pos1 > (pos2 + 100)) || (pos1 < (pos2 - 100))) && (startBounce == true)) { if (((bombPlace == false) && (accel >= 20)) && (crush._y >= 80)) { if (bitChainA == false) { bitChain = 0; } else { bitChainA = false; } activeGrassY = activeGrassPreY; accel = 0; startSpeed = 1; checkPoint = _local8.y; if (Key.isDown(40)) { bombPlace = true; attachMovie("bombBoom", "bombBoom" + bombNum, 200 + bombNum); _root["bombBoom" + bombNum].bombPlaceX = majorx + _local7.x; _root["bombBoom" + bombNum].bombPlaceY = (100 * activeGrassPreY) + 10; bombNum = bombNum + 1; } } } pos2 = (snapshot.getPixel((crush._x - 20) / 3, (crush._y - 40) / 3) >> 8) & 255; if (bombNum >= 9) { bombNum = 1; } _local4 = 1; while (_local4 <= 10) { _root["bombBoom" + _local4]._x = _root["bombBoom" + _local4].bombPlaceX - majorx; _root["bombBoom" + _local4]._y = majory - _root["bombBoom" + _local4].bombPlaceY; _local4++; } jumpShift = jumpShift + (speed * (accel - 20)); crush._y = jumpShift - majory; discrushy = crush.y; disgrass = _local8.y; discrushx = _local7.x; disgrassx = _local8.x; if (Key.isDown(65) || (Key.isDown(37))) { if (majorx > 0) { majorx = majorx - ((8 * speed) * startSpeed); } crush._xscale = -100; } if (Key.isDown(68) || (Key.isDown(39))) { if (majorx < 10000) { majorx = majorx + ((8 * speed) * startSpeed); } crush._xscale = 100; } tbomb = tbomb + 1; if (tbomb > 20) { if (rage > 0) { if (raging == true) { rage = rage - 20; } else { rage = rage - 10; } } if (timer > 0) { if (bitleft < 50) { timer = timer - 1; } } tbomb = 0; } if (((timer < 1) || (bitleft == 50)) && (completed == false)) { completed = true; crush.play(); attachMovie("completewoosh", "completewoosh", 997); completewoosh._x = 120; completewoosh._y = 200; } if (iconI > 18) { iconI = 1; } };
Frame 88
toolType = ""; placeTool = 1; grassPlace = 0; grassType = "grass"; bitPlace = 0; gridRow = 0; gridCount = 1; bitResidence = 2; bitResidenceMAX = 0; var i = 1; while (i <= 200) { attachMovie("gridBox", "gridBox" + i, 10 + i); if (i > 180) { _root["gridGrass" + i] = true; _root["grassType" + i] = "grass"; } else { _root["gridGrass" + i] = false; _root["grassType" + i] = "none"; } _root["gridBit" + i] = 0; _root["gridType" + i] = "none"; _root["gridBox" + i]._x = (15 * i) - (gridRow * 300); _root["gridBox" + i]._y = (15 * gridRow) + 15; if (gridCount == 20) { gridCount = 0; gridRow = gridRow + 1; } gridCount = gridCount + 1; i++; } var i = 1; while (i <= 200) { _root["gridBox" + i].nID = i; _root["gridBox" + i].onPress = function () { if (_root.placeTool < 10) { if (this.nID <= 180) { if (_root["gridGrass" + this.nID] == true) { if (_root["gridBit" + this.nID] == 0) { _root["gridGrass" + this.nID] = false; _root["grassType" + this.nID] = "none"; _root.grassPlace = _root.grassPlace - 1; } } else if (_root.grassPlace < 20) { _root["grassType" + this.nID] = _root.grassType; _root["gridGrass" + this.nID] = true; _root.grassPlace = _root.grassPlace + 1; } } } else if (_root.placeTool >= 10) { if (_root["gridBit" + this.nID] >= 1) { _root["gridType" + this.nID] = "none"; _root.bitPlace = _root.bitPlace - _root["gridBit" + this.nID]; _root["gridBit" + this.nID] = 0; } else if (((_root.bitPlace <= (50 - _root.bitResidence)) && (_root["gridGrass" + this.nID] == true)) && ((_root["gridGrass" + (this.nID - 20)] != true) || (_root.placeTool < 20))) { _root["gridType" + this.nID] = _root.bitType; _root["gridBit" + this.nID] = _root.bitResidence; _root.bitPlace = _root.bitPlace + _root.bitResidence; } } }; i++; } _root.onEnterFrame = function () { var _local2 = 1; while (_local2 <= 200) { if (_root["gridType" + _local2] == "bit") { _root["gridBox" + _local2].gridBit.gotoAndStop("purple"); } else if (_root["gridType" + _local2] == "bitGirl") { _root["gridBox" + _local2].gridBit.gotoAndStop("pink"); } else if (_root["gridType" + _local2] == "bitJog") { _root["gridBox" + _local2].gridBit.gotoAndStop("yellow"); } else if (_root["gridType" + _local2] == "bitFat") { _root["gridBox" + _local2].gridBit.gotoAndStop("blue"); } else if (_root["gridType" + _local2] == "bitGunner") { _root["gridBox" + _local2].gridBit.gotoAndStop("green"); } else if (_root["gridType" + _local2] == "bitMech") { _root["gridBox" + _local2].gridBit.gotoAndStop("black"); } else if (_root["gridType" + _local2] == "bitHouse") { _root["gridBox" + _local2].gridBit.gotoAndStop("bRed"); } else if (_root["gridType" + _local2] == "bitShop") { _root["gridBox" + _local2].gridBit.gotoAndStop("bWhite"); } else if (_root["gridType" + _local2] == "bitChurch") { _root["gridBox" + _local2].gridBit.gotoAndStop("bGold"); } else if (_root["gridType" + _local2] == "bitHotel") { _root["gridBox" + _local2].gridBit.gotoAndStop("bMaroon"); } else if (_root["gridType" + _local2] == "bitHospital") { _root["gridBox" + _local2].gridBit.gotoAndStop("bLime"); } else if (_root["gridType" + _local2] == "bitBase") { _root["gridBox" + _local2].gridBit.gotoAndStop("bGreen"); } else { _root["gridBox" + _local2].gridBit.gotoAndStop("none"); } if (_root["grassType" + _local2] == "grass") { _root["gridBox" + _local2].gridGrass.gotoAndStop(2); } else if (_root["grassType" + _local2] == "spike") { _root["gridBox" + _local2].gridGrass.gotoAndStop(3); } else { _root["gridBox" + _local2].gridGrass.gotoAndStop(1); } _local2++; } }; grassXStart = levelRender.indexOf("grassX"); grassXEnd = levelRender.indexOf("grassY"); grassXArraySplit = levelRender.slice(grassXStart, grassXEnd); _root.grassXArray = grassXArraySplit.split(","); var i = 0; while (i < _root.grassXArray.length) { _root.grassXArray[i] = Number(_root.grassXArray[i]); i++; } grassYStart = levelRender.indexOf("grassY"); grassYEnd = levelRender.indexOf("grassType"); grassYArraySplit = levelRender.slice(grassYStart, grassYEnd); _root.grassYArray = grassYArraySplit.split(","); var i = 0; while (i < _root.grassYArray.length) { _root.grassYArray[i] = Number(_root.grassYArray[i]); i++; } grassTypeStart = levelRender.indexOf("grassType"); grassTypeEnd = levelRender.indexOf("bitX"); grassTypeArraySplit = levelRender.slice(grassTypeStart, grassTypeEnd); _root.grassTypeArray = grassTypeArraySplit.split(","); var i = 3; while (i <= 22) { _root[("grass" + i) + "X"] = grassXArray[i - 2]; _root[("grass" + i) + "Y"] = grassYArray[i - 2]; reverseY = 9 - _root[("grass" + i) + "Y"]; pos = _root[("grass" + i) + "X"] + (reverseY * 20); _root["gridGrass" + pos] = true; _root["grassType" + pos] = grassTypeArray[i - 2]; if (_root["grassType" + pos] != undefined) { grassPlace = 20; } i++; } bitXStart = levelRender.indexOf("bitX"); bitXEnd = levelRender.indexOf("bitY"); bitXArraySplit = levelRender.slice(bitXStart, bitXEnd); _root.bitXArray = bitXArraySplit.split(","); var i = 0; while (i < _root.bitXArray.length) { _root.bitXArray[i] = Number(_root.bitXArray[i]); i++; } bitYStart = levelRender.indexOf("bitY"); bitYEnd = levelRender.indexOf("bitType"); bitYArraySplit = levelRender.slice(bitYStart, bitYEnd); _root.bitYArray = bitYArraySplit.split(","); var i = 0; while (i < _root.bitYArray.length) { _root.bitYArray[i] = Number(_root.bitYArray[i]); i++; } bitTypeStart = levelRender.indexOf("bitType"); bitTypeEnd = levelRender.indexOf("bitBits"); bitTypeArraySplit = levelRender.slice(bitTypeStart, bitTypeEnd); _root.bitTypeArray = bitTypeArraySplit.split(","); bitBitsStart = levelRender.indexOf("bitBits"); bitBitsEnd = levelRender.indexOf("endCode"); bitBitsArraySplit = levelRender.slice(bitBitsStart, bitBitsEnd); _root.bitBitsArray = bitBitsArraySplit.split(","); var i = 0; while (i < _root.bitBitsArray.length) { _root.bitBitsArray[i] = Number(_root.bitBitsArray[i]); i++; } var i = 3; while (i <= 52) { _root[("bit" + i) + "X"] = bitXArray[i - 2]; _root[("bit" + i) + "Y"] = bitYArray[i - 2]; reverseY = 9 - _root[("bit" + i) + "Y"]; pos = _root[("bit" + i) + "X"] + (reverseY * 20); _root["gridType" + pos] = bitTypeArray[i - 2]; _root["gridBit" + pos] = bitBitsArray[i - 2]; if (_root[("bit" + i) + "X"] != undefined) { bitPlace = 50; } i++; } nameStart = levelRender.indexOf("startCode,"); nameEnd = levelRender.indexOf(",grassX"); nameArraySplit = levelRender.slice(nameStart, nameEnd); nameArray = nameArraySplit.split(","); levelName = nameArray[1]; if (levelName == undefined) { levelName = "My Village"; }
Instance of Symbol 521 MovieClip in Frame 88
onClipEvent (enterFrame) { if ((_root.grassPlace == 20) && (_root.bitPlace == 50)) { this._alpha = 100; } else { this._alpha = 10; } } on (press) { if ((_root.grassPlace == 20) && (_root.bitPlace == 50)) { _root.grassXArray = ["grassX"]; _root.grassYArray = ["grassY"]; _root.grassTypeArray = ["grassType"]; _root.bitXArray = ["bitX"]; _root.bitYArray = ["bitY"]; _root.bitTypeArray = ["bitType"]; _root.bitBitsArray = ["bitBits"]; grassPlace = 20; bitPlace = 50; gridRow = 9; gridColumn = 1; var i = 1; while (i <= 200) { if ((_root["gridGrass" + i] == true) && (i <= 180)) { _root.grassXArray[grassPlace] = gridColumn; _root.grassYArray[grassPlace] = gridRow; _root.grassTypeArray[grassPlace] = _root["grassType" + i]; grassPlace = grassPlace - 1; } if (_root["gridBit" + i] > 0) { _root.bitXArray[bitPlace] = gridColumn; _root.bitYArray[bitPlace] = gridRow; _root.bitTypeArray[bitPlace] = _root["gridType" + i]; _root.bitBitsArray[bitPlace] = _root["gridBit" + i]; bitPlace = bitPlace - 1; } gridColumn = gridColumn + 1; if (gridColumn == 21) { gridColumn = 1; gridRow = gridRow - 1; } i++; } _root.levelRender = "startCode,"; _root.levelRender = (_root.levelRender + _root.levelName) + ","; _root.levelRender = (_root.levelRender + _root.grassXArray) + ","; _root.levelRender = (_root.levelRender + _root.grassYArray) + ","; _root.levelRender = (_root.levelRender + _root.grassTypeArray) + ","; _root.levelRender = (_root.levelRender + _root.bitXArray) + ","; _root.levelRender = (_root.levelRender + _root.bitYArray) + ","; _root.levelRender = (_root.levelRender + _root.bitTypeArray) + ","; _root.levelRender = (_root.levelRender + _root.bitBitsArray) + ",endCode"; _root.gotoAndStop("renderLevel"); } }
Instance of Symbol 523 MovieClip in Frame 88
on (press) { if ((_root.grassPlace > 0) || (_root.bitPlace > 0)) { _root.clearLevel._x = 6; } } onClipEvent (enterFrame) { if ((_root.grassPlace > 0) || (_root.bitPlace > 0)) { this._alpha = 100; } else { this._alpha = 10; } }
Instance of Symbol 535 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 23) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 23; _root.bitResidence = 5; _root.bitResidenceMAX = 10; _root.bitType = "bitHotel"; } on (rollOver) { _root.toolType == "Hotel"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 537 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 24) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 24; _root.bitResidence = 4; _root.bitResidenceMAX = 8; _root.bitType = "bitHospital"; } on (rollOver) { _root.toolType == "Hospital"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 539 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 25) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 25; _root.bitResidence = 5; _root.bitResidenceMAX = 6; _root.bitType = "bitBase"; } on (rollOver) { _root.toolType == "Army Base"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 541 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 20) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 20; _root.bitResidence = 2; _root.bitResidenceMAX = 4; _root.bitType = "bitHouse"; } on (rollOver) { _root.toolType == "House"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 543 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 21) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 21; _root.bitResidence = 3; _root.bitResidenceMAX = 5; _root.bitType = "bitShop"; } on (rollOver) { _root.toolType == "Shop"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 545 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 22) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 22; _root.bitResidence = 4; _root.bitResidenceMAX = 8; _root.bitType = "bitChurch"; } on (rollOver) { _root.toolType == "Church"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 549 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 1) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 1; _root.grassType = "grass"; } on (rollOver) { _root.toolType == "Platform"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 551 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 10) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 10; _root.bitResidence = 1; _root.bitResidenceMAX = -2; _root.bitType = "bit"; } on (rollOver) { _root.toolType == "Male Bit"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 553 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 11) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 11; _root.bitResidence = 1; _root.bitResidenceMAX = -2; _root.bitType = "bitGirl"; } on (rollOver) { _root.toolType == "Female Bit"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 559 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 2) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 2; _root.grassType = "spike"; } on (rollOver) { _root.toolType == "Spike"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 561 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 12) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 12; _root.bitResidence = 1; _root.bitResidenceMAX = -2; _root.bitType = "bitJog"; } on (rollOver) { _root.toolType == "Jogger Bit"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 563 MovieClip in Frame 88
onClipEvent (load) { bitResidence = 0; } onClipEvent (enterFrame) { if (_root.bitResidence == bitResidence) { gotoAndStop (2); } else { gotoAndStop (1); } if (bitResidence < _root.bitResidenceMAX) { this._alpha = 100; } else { this._alpha = 50; } } on (press) { if (bitResidence < _root.bitResidenceMAX) { _root.bitResidence = bitResidence; } }
Instance of Symbol 563 MovieClip in Frame 88
onClipEvent (load) { bitResidence = 1; } onClipEvent (enterFrame) { if (_root.bitResidence == bitResidence) { gotoAndStop (2); } else { gotoAndStop (1); } if (bitResidence < _root.bitResidenceMAX) { this._alpha = 100; } else { this._alpha = 50; } } on (press) { if (bitResidence < _root.bitResidenceMAX) { _root.bitResidence = bitResidence; } }
Instance of Symbol 563 MovieClip in Frame 88
onClipEvent (load) { bitResidence = 2; } onClipEvent (enterFrame) { if (_root.bitResidence == bitResidence) { gotoAndStop (2); } else { gotoAndStop (1); } if (bitResidence < _root.bitResidenceMAX) { this._alpha = 100; } else { this._alpha = 50; } } on (press) { if (bitResidence < _root.bitResidenceMAX) { _root.bitResidence = bitResidence; } }
Instance of Symbol 563 MovieClip in Frame 88
onClipEvent (load) { bitResidence = 3; } onClipEvent (enterFrame) { if (_root.bitResidence == bitResidence) { gotoAndStop (2); } else { gotoAndStop (1); } if (bitResidence < _root.bitResidenceMAX) { this._alpha = 100; } else { this._alpha = 50; } } on (press) { if (bitResidence < _root.bitResidenceMAX) { _root.bitResidence = bitResidence; } }
Instance of Symbol 563 MovieClip in Frame 88
onClipEvent (load) { bitResidence = 4; } onClipEvent (enterFrame) { if (_root.bitResidence == bitResidence) { gotoAndStop (2); } else { gotoAndStop (1); } if (bitResidence < _root.bitResidenceMAX) { this._alpha = 100; } else { this._alpha = 50; } } on (press) { if (bitResidence < _root.bitResidenceMAX) { _root.bitResidence = bitResidence; } }
Instance of Symbol 563 MovieClip in Frame 88
onClipEvent (load) { bitResidence = 5; } onClipEvent (enterFrame) { if (_root.bitResidence == bitResidence) { gotoAndStop (2); } else { gotoAndStop (1); } if (bitResidence < _root.bitResidenceMAX) { this._alpha = 100; } else { this._alpha = 50; } } on (press) { if (bitResidence < _root.bitResidenceMAX) { _root.bitResidence = bitResidence; } }
Instance of Symbol 563 MovieClip in Frame 88
onClipEvent (load) { bitResidence = 6; } onClipEvent (enterFrame) { if (_root.bitResidence == bitResidence) { gotoAndStop (2); } else { gotoAndStop (1); } if (bitResidence < _root.bitResidenceMAX) { this._alpha = 100; } else { this._alpha = 50; } } on (press) { if (bitResidence < _root.bitResidenceMAX) { _root.bitResidence = bitResidence; } }
Instance of Symbol 563 MovieClip in Frame 88
onClipEvent (load) { bitResidence = 7; } onClipEvent (enterFrame) { if (_root.bitResidence == bitResidence) { gotoAndStop (2); } else { gotoAndStop (1); } if (bitResidence < _root.bitResidenceMAX) { this._alpha = 100; } else { this._alpha = 50; } } on (press) { if (bitResidence < _root.bitResidenceMAX) { _root.bitResidence = bitResidence; } }
Instance of Symbol 563 MovieClip in Frame 88
onClipEvent (load) { bitResidence = 8; } onClipEvent (enterFrame) { if (_root.bitResidence == bitResidence) { gotoAndStop (2); } else { gotoAndStop (1); } if (bitResidence < _root.bitResidenceMAX) { this._alpha = 100; } else { this._alpha = 50; } } on (press) { if (bitResidence < _root.bitResidenceMAX) { _root.bitResidence = bitResidence; } }
Instance of Symbol 563 MovieClip in Frame 88
onClipEvent (load) { bitResidence = 9; } onClipEvent (enterFrame) { if (_root.bitResidence == bitResidence) { gotoAndStop (2); } else { gotoAndStop (1); } if (bitResidence < _root.bitResidenceMAX) { this._alpha = 100; } else { this._alpha = 50; } } on (press) { if (bitResidence < _root.bitResidenceMAX) { _root.bitResidence = bitResidence; } }
Instance of Symbol 575 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 13) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 13; _root.bitResidence = 1; _root.bitResidenceMAX = -2; _root.bitType = "bitFat"; } on (rollOver) { _root.toolType == "Fat Bit"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 577 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 14) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 14; _root.bitResidence = 1; _root.bitResidenceMAX = -2; _root.bitType = "bitGunner"; } on (rollOver) { _root.toolType == "Gunner Bit"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 579 MovieClip in Frame 88
onClipEvent (enterFrame) { if (_root.placeTool == 15) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.placeTool = 15; _root.bitResidence = 1; _root.bitResidenceMAX = -2; _root.bitType = "bitMech"; } on (rollOver) { _root.toolType == "Mech Bit"; } on (rollOut) { _root.toolType == ""; }
Instance of Symbol 26 MovieClip in Frame 88
on (press) { _root.gotoAndStop("start"); }
Frame 98
var i = 1; while (i <= 200) { _root["gridBox" + i].removeMovieClip(); i++; }
Instance of Symbol 26 MovieClip in Frame 98
on (press) { _root["customLevelRender" + _root.saveSlot] = _root.levelRender; if (_root.autosave == true) { _root.local_data.data["customLevelRender" + _root.saveSlot] = _root.levelRender; _root.local_data.flush(); } _root.gotoAndStop("customLevels"); }
Symbol 3 MovieClip [startfade] Frame 20
removeMovieClip(this);
Symbol 8 MovieClip [bground] Frame 1
stop();
Symbol 8 MovieClip [bground] Frame 2
stop();
Symbol 19 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 19 MovieClip Frame 2
gotoAndPlay (1);
Instance of Symbol 18 MovieClip in Symbol 19 MovieClip Frame 3
on (release) { _root.play(); }
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 2
stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 2
stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 1
sharkSound = new Sound(this); sharkSound.attachSound("fxShark"); sharkSound.start(0, 1);
Symbol 68 MovieClip Frame 63
stop(); _root.play();
Symbol 74 MovieClip [chainIcon] Frame 9
removeMovieClip(this);
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
_parent.HP = _parent.HP - _root.speed;
Symbol 86 MovieClip [bitHouse] Frame 1
stop();
Symbol 86 MovieClip [bitHouse] Frame 2
_root.quakebig.play(); trapDiff = _root.crush._x - this._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxCrush"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 86 MovieClip [bitHouse] Frame 122
stop(); removeMovieClip(this);
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
_parent.HP = _parent.HP - _root.speed;
Symbol 94 MovieClip [bitShop] Frame 1
stop();
Symbol 94 MovieClip [bitShop] Frame 2
_root.quakebig.play(); trapDiff = _root.crush._x - this._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxCrush"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 94 MovieClip [bitShop] Frame 122
stop(); removeMovieClip(this);
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 2
_parent.HP = _parent.HP - _root.speed;
Symbol 102 MovieClip [bitChurch] Frame 1
stop();
Symbol 102 MovieClip [bitChurch] Frame 2
_root.quakebig.play(); trapDiff = _root.crush._x - this._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxCrush"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 102 MovieClip [bitChurch] Frame 122
stop(); removeMovieClip(this);
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
_parent.HP = _parent.HP - _root.speed;
Symbol 110 MovieClip [bitHospital] Frame 1
stop();
Symbol 110 MovieClip [bitHospital] Frame 2
_root.quakebig.play(); trapDiff = _root.crush._x - this._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxCrush"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 110 MovieClip [bitHospital] Frame 122
stop(); removeMovieClip(this);
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 2
_parent.HP = _parent.HP - _root.speed;
Symbol 118 MovieClip [bitHotel] Frame 1
stop();
Symbol 118 MovieClip [bitHotel] Frame 2
_root.quakebig.play(); trapDiff = _root.crush._x - this._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxCrush"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 118 MovieClip [bitHotel] Frame 122
stop(); removeMovieClip(this);
Symbol 121 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 2
_parent.HP = _parent.HP - _root.speed;
Symbol 125 MovieClip [bitBase] Frame 1
stop();
Symbol 125 MovieClip [bitBase] Frame 2
_root.quakebig.play(); trapDiff = _root.crush._x - this._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxCrush"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 125 MovieClip [bitBase] Frame 121
stop(); removeMovieClip(this);
Symbol 157 MovieClip [bombBoom] Frame 8
_root.bombPlace = false;
Symbol 157 MovieClip [bombBoom] Frame 51
_root.quakebig.play(); trapDiff = _root.crush._x - this._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxExplode"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 157 MovieClip [bombBoom] Frame 100
removeMovieClip(this);
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 2
stop();
Symbol 173 MovieClip Frame 1
stop();
Instance of Symbol 166 MovieClip in Symbol 177 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { if (this._yscale >= 100) { if (_root.raging == false) { _root.rager.play(); } _root.raging = true; } if (this._yscale <= 0) { _root.raging = false; } if (_root.raging == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if (_root.rage < 0) { this._yscale = 0; } else if (_root.rage > 100) { this._yscale = 100; } else { this._yscale = _root.rage; } }
Instance of Symbol 173 MovieClip in Symbol 177 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { if (_root.superSprint == true) { this._alpha = 0; } }
Instance of Symbol 173 MovieClip "energy" in Symbol 177 MovieClip [disp] Frame 1
onClipEvent (enterFrame) { if (_root.timer > 0) { this._xscale = _root.timer; } else { this._xscale = 0; } }
Symbol 183 MovieClip [ragewink] Frame 1
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 2
stop();
Instance of Symbol 186 MovieClip in Symbol 197 MovieClip [completewoosh] Frame 2
onClipEvent (load) { if (_root.bitleft == 50) { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 197 MovieClip [completewoosh] Frame 35
removeMovieClip(_root.crush); removeMovieClip(_root.thingsattop); removeMovieClip(_root.badgrass); removeMovieClip(_root.badgrassend); var i = 1; while (i <= 50) { _root["grass" + i].removeMovieClip(); _root["bit" + i].removeMovieClip(); i++; }
Instance of Symbol 186 MovieClip in Symbol 197 MovieClip [completewoosh] Frame 35
onClipEvent (load) { if (_root.bitleft == 50) { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 197 MovieClip [completewoosh] Frame 110
stop();
Instance of Symbol 26 MovieClip in Symbol 197 MovieClip [completewoosh] Frame 110
onClipEvent (enterFrame) { if (_root.timer > 0) { _root.timer = _root.timer - 1; _root.totalScore = _root.totalScore + 10; } else { _parent.nextFrame(); } }
Symbol 197 MovieClip [completewoosh] Frame 111
stop(); if (_root.totalScore >= 1200) { _root.totalrating = "M"; } else if (_root.totalScore >= 1000) { _root.totalrating = "A"; } else if (_root.totalScore >= 800) { _root.totalrating = "B"; } else if (_root.totalScore >= 600) { _root.totalrating = "C"; } else if (_root.totalScore >= 400) { _root.totalrating = "D"; } else if (_root.totalScore >= 200) { _root.totalrating = "E"; } else { _root.totalrating = "NA"; } if (_root.playType == "main") { if (_root.totalScore > _root["stageScore" + _root.currentLevel]) { _root["stageScore" + _root.currentLevel] = _root.totalScore; } _root.scoreBest = _root["stageScore" + _root.currentLevel]; if (_root.autosave == true) { _root.local_data.data["stageScore" + _root.currentLevel] = _root.scoreBest; _root.local_data.flush(); } } else if (_root.playType == "webcam") { if (_root.totalScore > _root.camScore) { _root.camScore = _root.totalScore; } _root.scoreBest = _root.camScore; if (_root.autosave == true) { _root.local_data.data.camScore = _root.scoreBest; _root.local_data.flush(); } }
Instance of Symbol 26 MovieClip in Symbol 197 MovieClip [completewoosh] Frame 111
on (press) { if (_root.playType == "main") { _root.gotoAndStop("levelSelect"); } else if (_root.playType == "webcam") { _root.gotoAndStop("webcamMode"); } else if (_root.playType == "custom") { _root.gotoAndStop("customLevels"); } }
Instance of Symbol 26 MovieClip in Symbol 197 MovieClip [completewoosh] Frame 111
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Instance of Symbol 196 MovieClip in Symbol 197 MovieClip [completewoosh] Frame 111
onClipEvent (load) { if (_root.playType == "custom") { this._alpha = 0; } }
Symbol 237 MovieClip Frame 1
stop();
Instance of Symbol 26 MovieClip in Symbol 237 MovieClip Frame 2
onClipEvent (enterFrame) { if (this.hitTest(_root.crush)) { _root.bombLeft = _root.bombLeft + 5; _parent.gotoAndPlay("collect"); } }
Symbol 237 MovieClip Frame 112
gotoAndStop (1);
Instance of Symbol 26 MovieClip in Symbol 237 MovieClip Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.crush)) { _root.bombLeft = _root.bombLeft + 1; _parent.gotoAndStop(1); } }
Instance of Symbol 237 MovieClip in Symbol 238 MovieClip [grass] Frame 1
onClipEvent (enterFrame) { showMe = Math.random() * 7000; if (showMe > 6998) { play(); } }
Symbol 251 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 5
stop();
Symbol 260 MovieClip Frame 9
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 2
stop();
Symbol 281 MovieClip [crush] Frame 1
stop();
Instance of Symbol 245 MovieClip "flame" in Symbol 281 MovieClip [crush] Frame 1
onClipEvent (enterFrame) { if (_root.raging == true) { gotoAndStop (2); } else { gotoAndStop (1); } if (((Key.isDown(65) || (Key.isDown(37))) || (Key.isDown(68))) || (Key.isDown(39))) { this._alpha = 100; } else { this._alpha = 0; } }
Instance of Symbol 249 MovieClip in Symbol 281 MovieClip [crush] Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.chooseHair); }
Instance of Symbol 260 MovieClip in Symbol 281 MovieClip [crush] Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.chooseEyes); }
Instance of Symbol 260 MovieClip in Symbol 281 MovieClip [crush] Frame 1
onClipEvent (enterFrame) { this.gotoAndPlay(_root.chooseEyes); }
Instance of Symbol 268 MovieClip in Symbol 281 MovieClip [crush] Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.chooseHead); }
Instance of Symbol 274 MovieClip in Symbol 281 MovieClip [crush] Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.chooseMouth); }
Instance of Symbol 280 MovieClip "hit" in Symbol 281 MovieClip [crush] Frame 1
onClipEvent (enterFrame) { if (_root.raging == true) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 281 MovieClip [crush] Frame 2
trapDiff = _root.crush._x - this._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxExplode"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 281 MovieClip [crush] Frame 51
removeMovieClip(this);
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 2
Symbol 308 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 3
stop();
Symbol 331 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 4
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 1
stop();
Instance of Symbol 322 MovieClip "legBack" in Symbol 348 MovieClip Frame 1
onClipEvent (load) { leg.gotoAndPlay("halfway"); }
Instance of Symbol 308 MovieClip "armFront" in Symbol 348 MovieClip Frame 1
onClipEvent (load) { arm.gotoAndPlay("halfway"); }
Symbol 374 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 2
trapDiff = _root.crush._x - _parent._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxSquish"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 374 MovieClip Frame 6
_parent.removeMovieClip();
Symbol 374 MovieClip Frame 7
trapDiff = _root.crush._x - _parent._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxSquish"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Instance of Symbol 326 MovieClip in Symbol 374 MovieClip Frame 7
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 331 MovieClip in Symbol 374 MovieClip Frame 7
onClipEvent (load) { gotoAndStop (3); }
Instance of Symbol 337 MovieClip in Symbol 374 MovieClip Frame 7
onClipEvent (load) { gotoAndStop (3); }
Instance of Symbol 344 MovieClip in Symbol 374 MovieClip Frame 7
onClipEvent (load) { gotoAndStop (3); }
Instance of Symbol 340 MovieClip in Symbol 374 MovieClip Frame 8
onClipEvent (load) { gotoAndStop (2); }
Symbol 374 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 374 MovieClip Frame 12
trapDiff = _root.crush._x - _parent._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxSquish"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Instance of Symbol 331 MovieClip in Symbol 374 MovieClip Frame 12
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 337 MovieClip in Symbol 374 MovieClip Frame 12
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 340 MovieClip in Symbol 374 MovieClip Frame 12
onClipEvent (load) { gotoAndStop (2); }
Symbol 374 MovieClip Frame 16
_parent.removeMovieClip();
Symbol 374 MovieClip Frame 17
trapDiff = _root.crush._x - _parent._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxSquish"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 374 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 374 MovieClip Frame 22
trapDiff = _root.crush._x - _parent._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxSquish"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 374 MovieClip Frame 26
_parent.removeMovieClip();
Symbol 374 MovieClip Frame 27
trapDiff = _root.crush._x - _parent._x; if (trapDiff < 0) { trapDiff = -trapDiff; } trapDiff = trapDiff / 10; trapVolume = 100 - trapDiff; if (trapVolume > 0) { boomSound = new Sound(this); boomSound.attachSound("fxSquish"); boomSound.start(0, 1); boomSound.setVolume(trapVolume); }
Symbol 374 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 375 MovieClip [bit] Frame 1
stop();
Symbol 382 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 390 MovieClip Frame 72
_root.play(); _root.play();
Symbol 395 MovieClip Frame 71
squishSound = new Sound(this); squishSound.attachSound("fxSquish"); squishSound.start(0, 1);
Symbol 412 MovieClip Frame 40
stop();
Symbol 422 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 2
squishSound = new Sound(this); squishSound.attachSound("fxSquish"); squishSound.start(0, 1);
Symbol 422 MovieClip Frame 6
_root.gotoAndStop(_root.menuSelect);
Symbol 492 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 2
_root._x = _root._x + 1;
Symbol 492 MovieClip Frame 3
_root._x = _root._x - 2;
Symbol 492 MovieClip Frame 4
_root._x = _root._x + 1;
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
_root._x = _root._x + 3;
Symbol 494 MovieClip Frame 3
_root._x = _root._x - 6;
Symbol 494 MovieClip Frame 4
_root._x = _root._x + 4;
Symbol 494 MovieClip Frame 5
_root._x = _root._x - 2;
Symbol 494 MovieClip Frame 6
_root._x = _root._x + 1;
Symbol 563 MovieClip Frame 1
stop();
Instance of Symbol 26 MovieClip in Symbol 586 MovieClip Frame 1
on (press) { var i = 1; while (i <= 200) { if (i > 180) { _root["gridGrass" + i] = true; _root["grassType" + i] = "grass"; } else { _root["gridGrass" + i] = false; _root["grassType" + i] = "none"; } _root["gridBit" + i] = 0; _root["gridType" + i] = "none"; i++; } _root.levelName = "Bit Village"; _root.bitPlace = 0; _root.grassPlace = 0; _parent._x = -350; }
Instance of Symbol 26 MovieClip in Symbol 586 MovieClip Frame 1
on (press) { _parent._x = -350; }
Symbol 594 MovieClip Frame 1
stop();
Instance of Symbol 26 MovieClip in Symbol 594 MovieClip Frame 1
on (press) { _parent.gotoAndStop(1); }
Instance of Symbol 26 MovieClip in Symbol 594 MovieClip Frame 1
on (press) { _parent.gotoAndStop(2); }
Instance of Symbol 26 MovieClip in Symbol 594 MovieClip Frame 1
on (press) { _parent.gotoAndStop(3); }
Instance of Symbol 26 MovieClip in Symbol 594 MovieClip Frame 1
on (press) { _parent.gotoAndStop(4); }
Instance of Symbol 26 MovieClip in Symbol 594 MovieClip Frame 1
on (press) { _parent.gotoAndStop(5); }
Symbol 594 MovieClip Frame 2
stop();
Symbol 594 MovieClip Frame 3
stop();
Symbol 594 MovieClip Frame 4
stop();
Symbol 594 MovieClip Frame 5
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3
Symbol 3 MovieClip [startfade]Uses:2
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [bground]Uses:4 6 7Used by:9  Timeline
Symbol 9 MovieClipUses:8Used by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:19
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:19
Symbol 14 FontUsed by:15 17 20 21 27 28 29 30 31 32 33 34 35 423 435 436 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 456 471 475 483 485 486 488 490 526 529 554 555 556 562 580 581 583 584 585 587 588 595 600
Symbol 15 TextUses:14Used by:19
Symbol 16 GraphicUsed by:18
Symbol 17 TextUses:14Used by:18
Symbol 18 MovieClipUses:16 17Used by:19
Symbol 19 MovieClipUses:11 13 15 18Used by:Timeline
Symbol 20 TextUses:14Used by:Timeline
Symbol 21 TextUses:14Used by:Timeline
Symbol 22 FontUsed by:23 178 184 185 188 190 192 193 194 396 397 398 399 400 401 402 403 407 408 410 413 414 415 416 417 423 424 425 426 427 428 429 430 431 432 433 434 435 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 463 464 465 466 467 468 469 470 472 473 474 475 476 477 478 479 480 481 482 483 485 486 487 488 489 490 527 528 530 531 589 590 591 592 593 598 599 600 601
Symbol 23 TextUses:22Used by:Timeline
Symbol 24 GraphicUsed by:26 280
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:24 25Used by:40 86 94 102 110 118 125 157 197 204 208 237 238 240 281 303 307 308 374 375 377 549 559 577 579 586 594  Timeline
Symbol 27 TextUses:14Used by:Timeline
Symbol 28 TextUses:14Used by:Timeline
Symbol 29 TextUses:14Used by:Timeline
Symbol 30 TextUses:14Used by:Timeline
Symbol 31 TextUses:14Used by:Timeline
Symbol 32 TextUses:14Used by:Timeline
Symbol 33 TextUses:14Used by:Timeline
Symbol 34 TextUses:14Used by:Timeline
Symbol 35 TextUses:14Used by:Timeline
Symbol 36 FontUsed by:37 437 495 496 497 498 499 500 506 507 508 509 510 511 597
Symbol 37 EditableTextUses:36Used by:Timeline
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:38 26 39Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:46
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClipUses:42 45Used by:Timeline
Symbol 47 Sound [fxShark]Used by:Timeline
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:68
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:50 51 52 53Used by:68
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:55 56Used by:68
Symbol 58 Sound [bitcrusherrr]Used by:68
Symbol 59 Sound [fxExplode]Used by:68
Symbol 60 Sound [fxCrush]Used by:68
Symbol 61 Sound [fxGun]Used by:68
Symbol 62 Sound [fxSquish]Used by:68
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:68
Symbol 65 FontUsed by:66
Symbol 66 TextUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClipUses:49 54 57 58 59 60 61 62 64 67Used by:Timeline
Symbol 69 FontUsed by:70 71 72 161 167 168 169 170 174 175 176 187 189 191 195 222 564 565 566 567 568 569 570 571 572 573
Symbol 70 TextUses:69Used by:73
Symbol 71 EditableTextUses:69Used by:73
Symbol 72 TextUses:69Used by:73
Symbol 73 MovieClipUses:70 71 72Used by:74
Symbol 74 MovieClip [chainIcon]Uses:73Used by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:77 541  Timeline
Symbol 77 MovieClipUses:76Used by:86
Symbol 78 GraphicUsed by:81
Symbol 79 ShapeTweeningUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:78 79 80Used by:86 94 102 110 118 125 157 281
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [bitHouse]Uses:77 26 81 82 83 84 85Used by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:89 543
Symbol 89 MovieClipUses:88Used by:94
Symbol 90 GraphicUsed by:94
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [bitShop]Uses:89 26 81 90 91 92 93Used by:Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97 545
Symbol 97 MovieClipUses:96Used by:102
Symbol 98 GraphicUsed by:102
Symbol 99 GraphicUsed by:102
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [bitChurch]Uses:97 26 81 98 99 100 101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:105 537
Symbol 105 MovieClipUses:104Used by:110
Symbol 106 GraphicUsed by:110
Symbol 107 GraphicUsed by:110
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [bitHospital]Uses:105 26 81 106 107 108 109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:113 535
Symbol 113 MovieClipUses:112Used by:118
Symbol 114 GraphicUsed by:118
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [bitHotel]Uses:113 26 81 114 115 116 117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:121 539
Symbol 121 MovieClipUses:120Used by:125
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [bitBase]Uses:121 26 81 122 123 124Used by:Timeline
Symbol 126 GraphicUsed by:143
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:127 128Used by:143
Symbol 130 GraphicUsed by:142
Symbol 131 GraphicUsed by:142
Symbol 132 GraphicUsed by:142
Symbol 133 GraphicUsed by:142
Symbol 134 GraphicUsed by:142
Symbol 135 GraphicUsed by:142
Symbol 136 GraphicUsed by:142
Symbol 137 GraphicUsed by:142
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:130 131 132 133 134 135 136 137 138 139 140 141Used by:143
Symbol 143 MovieClip [gridBox]Uses:126 129 142Used by:Timeline
Symbol 144 GraphicUsed by:148
Symbol 145 GraphicUsed by:148
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:144 145 146 147Used by:157 177  Timeline
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:157 281
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:157 281
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:157 281
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:157 281
Symbol 157 MovieClip [bombBoom]Uses:148 150 152 26 154 156 81Used by:Timeline
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:177
Symbol 160 GraphicUsed by:177
Symbol 161 EditableTextUses:69Used by:177
Symbol 162 FontUsed by:163 520 522
Symbol 163 TextUses:162Used by:177
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:166
Symbol 166 MovieClipUses:165Used by:177  Timeline
Symbol 167 EditableTextUses:69Used by:177
Symbol 168 TextUses:69Used by:177  Timeline
Symbol 169 TextUses:69Used by:177
Symbol 170 TextUses:69Used by:177
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:171 172Used by:177
Symbol 174 EditableTextUses:69Used by:177
Symbol 175 EditableTextUses:69Used by:177
Symbol 176 TextUses:69Used by:177
Symbol 177 MovieClip [disp]Uses:159 160 161 163 166 148 167 168 169 170 173 174 175 176Used by:Timeline
Symbol 178 TextUses:22Used by:179
Symbol 179 MovieClipUses:178Used by:183
Symbol 180 GraphicUsed by:183
Symbol 181 SoundUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [ragewink]Uses:179 180 181 182Used by:Timeline
Symbol 184 TextUses:22Used by:186
Symbol 185 TextUses:22Used by:186
Symbol 186 MovieClipUses:184 185Used by:197
Symbol 187 EditableTextUses:69Used by:197
Symbol 188 TextUses:22Used by:197
Symbol 189 EditableTextUses:69Used by:197
Symbol 190 TextUses:22Used by:197  Timeline
Symbol 191 EditableTextUses:69Used by:197
Symbol 192 TextUses:22Used by:197
Symbol 193 TextUses:22Used by:197  Timeline
Symbol 194 TextUses:22Used by:196
Symbol 195 EditableTextUses:69Used by:196
Symbol 196 MovieClipUses:194 195Used by:197
Symbol 197 MovieClip [completewoosh]Uses:186 187 188 26 189 190 191 192 193 196Used by:Timeline
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:200
Symbol 200 MovieClipUses:199Used by:204
Symbol 201 BitmapUsed by:202 239 376
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClipUses:202Used by:204 208
Symbol 204 MovieClip [badgrass]Uses:200 203 26Used by:Timeline
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClip [badgrassend]Uses:207 203 26Used by:Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:211
Symbol 211 MovieClip [marker]Uses:210Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:216
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClipUses:213 215Used by:238
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClipUses:218Used by:238 240 549 559
Symbol 220 GraphicUsed by:238
Symbol 221 GraphicUsed by:237
Symbol 222 TextUses:69Used by:237
Symbol 223 GraphicUsed by:237
Symbol 224 GraphicUsed by:237
Symbol 225 GraphicUsed by:237
Symbol 226 GraphicUsed by:237
Symbol 227 GraphicUsed by:237
Symbol 228 GraphicUsed by:237
Symbol 229 GraphicUsed by:237
Symbol 230 GraphicUsed by:237
Symbol 231 GraphicUsed by:237
Symbol 232 GraphicUsed by:237
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClipUses:221 222 26 223 224 225 226 227 228 229 230 231 232 233 234 236Used by:238
Symbol 238 MovieClip [grass]Uses:216 219 220 26 237Used by:Timeline
Symbol 239 GraphicUses:201Used by:240
Symbol 240 MovieClipUses:239 219 26Used by:241
Symbol 241 MovieClip [grassmove]Uses:240Used by:Timeline
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:242 243Used by:245
Symbol 245 MovieClipUses:244Used by:281
Symbol 246 GraphicUsed by:249
Symbol 247 GraphicUsed by:249
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:246 247 248Used by:281
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:281
Symbol 252 GraphicUsed by:260
Symbol 253 GraphicUsed by:260
Symbol 254 GraphicUsed by:260
Symbol 255 GraphicUsed by:260
Symbol 256 GraphicUsed by:260
Symbol 257 GraphicUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:252 253 254 255 256 257 258 259Used by:281
Symbol 261 GraphicUsed by:268
Symbol 262 GraphicUsed by:268
Symbol 263 GraphicUsed by:268
Symbol 264 GraphicUsed by:268
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:261 262 263 264 265 266 267Used by:281
Symbol 269 GraphicUsed by:274
Symbol 270 GraphicUsed by:274
Symbol 271 GraphicUsed by:274
Symbol 272 GraphicUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:269 270 271 272 273Used by:281
Symbol 275 GraphicUsed by:278
Symbol 276 GraphicUsed by:278
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:275 276 277Used by:281
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:24 279Used by:281
Symbol 281 MovieClip [crush]Uses:245 249 251 260 268 274 278 280 26 150 152 154 156 81Used by:390 395  Timeline
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:286 303
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:286 303
Symbol 286 MovieClipUses:283 285Used by:287 308 374 395 422
Symbol 287 MovieClipUses:286Used by:308
Symbol 288 GraphicUsed by:302
Symbol 289 GraphicUsed by:302
Symbol 290 GraphicUsed by:302
Symbol 291 GraphicUsed by:302
Symbol 292 GraphicUsed by:302
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:302
Symbol 295 GraphicUsed by:302
Symbol 296 GraphicUsed by:302
Symbol 297 GraphicUsed by:302
Symbol 298 GraphicUsed by:302
Symbol 299 GraphicUsed by:302
Symbol 300 GraphicUsed by:302
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:288 289 290 291 292 294 295 296 297 298 299 300 301Used by:303 577
Symbol 303 MovieClipUses:302 283 285 26Used by:308 374
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:307
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:305 306 26Used by:308 374 579  Timeline
Symbol 308 MovieClipUses:287 26 286 303 307Used by:348
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:313 322 374 395 422
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:313 321 322 374 395 422
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Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:318 374
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:318 374
Symbol 318 MovieClipUses:315 317Used by:322  Timeline
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:321
Symbol 321 MovieClipUses:320 312Used by:322
Symbol 322 MovieClipUses:313 310 312 318 321Used by:348
Symbol 323 GraphicUsed by:326
Symbol 324 GraphicUsed by:326
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:323 324 325Used by:348 374 395 422
Symbol 327 GraphicUsed by:331
Symbol 328 GraphicUsed by:331
Symbol 329 GraphicUsed by:331
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:327 328 329 330Used by:348 374 395 422
Symbol 332 GraphicUsed by:337
Symbol 333 GraphicUsed by:337
Symbol 334 GraphicUsed by:337
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:332 333 334 335 336Used by:345 374 395 422 551 553 561 575 577 579
Symbol 338 GraphicUsed by:340
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:338 339Used by:345 374 395 422 551 553 561 575 577 579
Symbol 341 GraphicUsed by:344
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:341 342 343Used by:345 374 395 422 551 553 561 575 577 579
Symbol 345 MovieClipUses:337 340 344Used by:348
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:346Used by:348 374
Symbol 348 MovieClipUses:308 322 326 331 345 347Used by:349
Symbol 349 MovieClipUses:348Used by:374 395 422
Symbol 350 GraphicUsed by:374
Symbol 351 GraphicUsed by:374
Symbol 352 GraphicUsed by:374
Symbol 353 GraphicUsed by:374
Symbol 354 GraphicUsed by:374
Symbol 355 GraphicUsed by:374
Symbol 356 GraphicUsed by:374
Symbol 357 GraphicUsed by:374
Symbol 358 GraphicUsed by:374
Symbol 359 GraphicUsed by:374
Symbol 360 GraphicUsed by:374
Symbol 361 GraphicUsed by:374
Symbol 362 GraphicUsed by:374
Symbol 363 GraphicUsed by:374
Symbol 364 GraphicUsed by:374
Symbol 365 GraphicUsed by:374
Symbol 366 GraphicUsed by:374
Symbol 367 GraphicUsed by:374
Symbol 368 GraphicUsed by:374
Symbol 369 GraphicUsed by:374
Symbol 370 GraphicUsed by:374
Symbol 371 GraphicUsed by:374
Symbol 372 GraphicUsed by:374
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:349 26 286 310 312 326 331 337 340 344 350 351 352 353 307 315 317 354 355 356 357 303 358 359 360 361 347 362 363 364 365 366 367 368 369 370 371 372 373Used by:375
Symbol 375 MovieClip [bit]Uses:374 26Used by:Timeline
Symbol 376 GraphicUses:201Used by:377
Symbol 377 MovieClip [grassBase]Uses:376 26Used by:Timeline
Symbol 378 GraphicUsed by:390
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClipUses:379Used by:390
Symbol 381 GraphicUsed by:382
Symbol 382 ButtonUses:381Used by:390
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:390
Symbol 385 GraphicUsed by:386
Symbol 386 MovieClipUses:385Used by:390
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:387Used by:390
Symbol 389 SoundUsed by:390
Symbol 390 MovieClipUses:378 380 382 384 386 388 281 389 SS1Used by:Timeline
Symbol 391 GraphicUsed by:395
Symbol 392 GraphicUsed by:395
Symbol 393 GraphicUsed by:395
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:349 281 286 310 312 326 331 337 340 344 391 392 393 394Used by:Timeline
Symbol 396 TextUses:22Used by:Timeline
Symbol 397 TextUses:22Used by:Timeline
Symbol 398 TextUses:22Used by:Timeline
Symbol 399 TextUses:22Used by:Timeline
Symbol 400 TextUses:22Used by:Timeline
Symbol 401 TextUses:22Used by:Timeline
Symbol 402 TextUses:22Used by:Timeline
Symbol 403 TextUses:22Used by:Timeline
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:404Used by:Timeline
Symbol 406 GraphicUsed by:Timeline
Symbol 407 TextUses:22Used by:409
Symbol 408 TextUses:22Used by:409
Symbol 409 MovieClipUses:407 408Used by:412
Symbol 410 TextUses:22Used by:411
Symbol 411 MovieClipUses:410Used by:412
Symbol 412 MovieClipUses:409 411Used by:Timeline
Symbol 413 TextUses:22Used by:Timeline
Symbol 414 TextUses:22Used by:Timeline
Symbol 415 TextUses:22Used by:Timeline
Symbol 416 TextUses:22Used by:Timeline
Symbol 417 TextUses:22Used by:Timeline
Symbol 418 GraphicUsed by:422
Symbol 419 GraphicUsed by:422
Symbol 420 GraphicUsed by:422
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClipUses:349 286 310 312 326 331 337 340 344 418 419 420 421Used by:Timeline
Symbol 423 EditableTextUses:14 22Used by:Timeline
Symbol 424 TextUses:22Used by:Timeline
Symbol 425 TextUses:22Used by:Timeline
Symbol 426 TextUses:22Used by:Timeline
Symbol 427 TextUses:22Used by:Timeline
Symbol 428 TextUses:22Used by:Timeline
Symbol 429 TextUses:22Used by:Timeline
Symbol 430 TextUses:22Used by:Timeline
Symbol 431 TextUses:22Used by:Timeline
Symbol 432 TextUses:22Used by:Timeline
Symbol 433 TextUses:22Used by:Timeline
Symbol 434 TextUses:22Used by:Timeline
Symbol 435 EditableTextUses:14 22Used by:Timeline
Symbol 436 TextUses:14Used by:Timeline
Symbol 437 EditableTextUses:36Used by:Timeline
Symbol 438 TextUses:14Used by:Timeline
Symbol 439 TextUses:14Used by:Timeline
Symbol 440 EditableTextUses:14Used by:Timeline
Symbol 441 TextUses:14Used by:Timeline
Symbol 442 TextUses:14Used by:Timeline
Symbol 443 TextUses:14Used by:Timeline
Symbol 444 TextUses:14Used by:Timeline
Symbol 445 TextUses:14Used by:Timeline
Symbol 446 TextUses:14Used by:Timeline
Symbol 447 EditableTextUses:14 22Used by:Timeline
Symbol 448 EditableTextUses:14 22Used by:Timeline
Symbol 449 EditableTextUses:14 22Used by:Timeline
Symbol 450 EditableTextUses:14 22Used by:Timeline
Symbol 451 EditableTextUses:14 22Used by:Timeline
Symbol 452 EditableTextUses:14 22Used by:Timeline
Symbol 453 EditableTextUses:14 22Used by:Timeline
Symbol 454 EditableTextUses:14 22Used by:Timeline
Symbol 455 TextUses:22Used by:Timeline
Symbol 456 EditableTextUses:14 22Used by:Timeline
Symbol 457 TextUses:22Used by:Timeline
Symbol 458 TextUses:22Used by:Timeline
Symbol 459 TextUses:22Used by:Timeline
Symbol 460 TextUses:22Used by:Timeline
Symbol 461 TextUses:22Used by:Timeline
Symbol 462 GraphicUsed by:Timeline
Symbol 463 TextUses:22Used by:Timeline
Symbol 464 TextUses:22Used by:Timeline
Symbol 465 TextUses:22Used by:Timeline
Symbol 466 TextUses:22Used by:Timeline
Symbol 467 TextUses:22Used by:Timeline
Symbol 468 TextUses:22Used by:Timeline
Symbol 469 TextUses:22Used by:Timeline
Symbol 470 TextUses:22Used by:Timeline
Symbol 471 TextUses:14Used by:Timeline
Symbol 472 TextUses:22Used by:Timeline
Symbol 473 TextUses:22Used by:Timeline
Symbol 474 TextUses:22Used by:Timeline
Symbol 475 EditableTextUses:14 22Used by:Timeline
Symbol 476 TextUses:22Used by:Timeline
Symbol 477 TextUses:22Used by:Timeline
Symbol 478 TextUses:22Used by:Timeline
Symbol 479 TextUses:22Used by:Timeline
Symbol 480 TextUses:22Used by:Timeline
Symbol 481 TextUses:22Used by:Timeline
Symbol 482 TextUses:22Used by:Timeline
Symbol 483 EditableTextUses:14 22Used by:Timeline
Symbol 484 GraphicUsed by:Timeline
Symbol 485 EditableTextUses:14 22Used by:Timeline
Symbol 486 EditableTextUses:14 22Used by:Timeline
Symbol 487 TextUses:22Used by:Timeline
Symbol 488 EditableTextUses:14 22Used by:Timeline
Symbol 489 TextUses:22Used by:Timeline
Symbol 490 EditableTextUses:14 22Used by:Timeline
Symbol 491 GraphicUsed by:492 494
Symbol 492 MovieClipUses:491Used by:Timeline
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:493 491Used by:Timeline
Symbol 495 EditableTextUses:36Used by:Timeline
Symbol 496 EditableTextUses:36Used by:Timeline
Symbol 497 EditableTextUses:36Used by:Timeline
Symbol 498 EditableTextUses:36Used by:Timeline
Symbol 499 EditableTextUses:36Used by:Timeline
Symbol 500 EditableTextUses:36Used by:Timeline
Symbol 501 GraphicUsed by:505
Symbol 502 GraphicUsed by:503 504
Symbol 503 MovieClipUses:502Used by:504
Symbol 504 MovieClipUses:502 503Used by:505
Symbol 505 MovieClipUses:501 504Used by:Timeline
Symbol 506 EditableTextUses:36Used by:Timeline
Symbol 507 EditableTextUses:36Used by:Timeline
Symbol 508 EditableTextUses:36Used by:Timeline
Symbol 509 EditableTextUses:36Used by:Timeline
Symbol 510 EditableTextUses:36Used by:Timeline
Symbol 511 EditableTextUses:36Used by:Timeline
Symbol 512 VideoUsed by:Timeline
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:513Used by:Timeline
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClipUses:515Used by:Timeline
Symbol 517 GraphicUsed by:518
Symbol 518 MovieClipUses:517Used by:Timeline
Symbol 519 GraphicUsed by:521 523
Symbol 520 TextUses:162Used by:521
Symbol 521 MovieClipUses:519 520Used by:Timeline
Symbol 522 TextUses:162Used by:523
Symbol 523 MovieClipUses:519 522Used by:Timeline
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClipUses:524Used by:Timeline
Symbol 526 TextUses:14Used by:Timeline
Symbol 527 EditableTextUses:22Used by:Timeline
Symbol 528 TextUses:22Used by:Timeline
Symbol 529 TextUses:14Used by:Timeline
Symbol 530 EditableTextUses:22Used by:Timeline
Symbol 531 TextUses:22Used by:Timeline
Symbol 532 GraphicUsed by:535 537 539 541 543 545 551 553 561 575 577
Symbol 533 GraphicUsed by:535
Symbol 534 GraphicUsed by:535 537 539 541 543 545 549 551 553 559 561 563 575 577 579
Symbol 535 MovieClipUses:532 112 533 534Used by:Timeline
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClipUses:532 104 536 534Used by:Timeline
Symbol 538 GraphicUsed by:539
Symbol 539 MovieClipUses:532 120 538 534Used by:Timeline
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:532 76 540 534Used by:Timeline
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClipUses:532 88 542 534Used by:Timeline
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClipUses:532 96 544 534Used by:Timeline
Symbol 546 GraphicUsed by:549 559 563 579
Symbol 547 GraphicUsed by:549
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:546 547 219 26 548 534Used by:Timeline
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClipUses:532 337 340 344 550 534Used by:Timeline
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClipUses:532 337 340 344 552 534Used by:Timeline
Symbol 554 TextUses:14Used by:Timeline
Symbol 555 TextUses:14Used by:Timeline
Symbol 556 TextUses:14Used by:Timeline
Symbol 557 GraphicUsed by:559
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:546 557 219 26 558 534Used by:Timeline
Symbol 560 GraphicUsed by:561
Symbol 561 MovieClipUses:532 337 340 344 560 534Used by:Timeline
Symbol 562 TextUses:14Used by:Timeline
Symbol 563 MovieClipUses:546 534Used by:Timeline
Symbol 564 TextUses:69Used by:Timeline
Symbol 565 TextUses:69Used by:Timeline
Symbol 566 TextUses:69Used by:Timeline
Symbol 567 TextUses:69Used by:Timeline
Symbol 568 TextUses:69Used by:Timeline
Symbol 569 TextUses:69Used by:Timeline
Symbol 570 TextUses:69Used by:Timeline
Symbol 571 TextUses:69Used by:Timeline
Symbol 572 TextUses:69Used by:Timeline
Symbol 573 TextUses:69Used by:Timeline
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:532 337 340 344 574 534Used by:Timeline
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:532 337 344 340 576 302 26 534Used by:Timeline
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:546 337 344 340 578 26 307 534Used by:Timeline
Symbol 580 TextUses:14Used by:Timeline
Symbol 581 EditableTextUses:14Used by:Timeline
Symbol 582 GraphicUsed by:586
Symbol 583 TextUses:14Used by:586
Symbol 584 TextUses:14Used by:586
Symbol 585 TextUses:14Used by:586
Symbol 586 MovieClipUses:582 583 584 585 26Used by:Timeline
Symbol 587 TextUses:14Used by:594
Symbol 588 TextUses:14Used by:594
Symbol 589 TextUses:22Used by:594
Symbol 590 TextUses:22Used by:594
Symbol 591 TextUses:22Used by:594
Symbol 592 TextUses:22Used by:594
Symbol 593 TextUses:22Used by:594
Symbol 594 MovieClipUses:587 588 589 26 590 591 592 593Used by:Timeline
Symbol 595 EditableTextUses:14Used by:Timeline
Symbol 596 FontUsed by:597 602 603
Symbol 597 EditableTextUses:36 596Used by:Timeline
Symbol 598 TextUses:22Used by:Timeline
Symbol 599 TextUses:22Used by:Timeline
Symbol 600 EditableTextUses:14 22Used by:Timeline
Symbol 601 TextUses:22Used by:Timeline
Symbol 602 EditableTextUses:596Used by:Timeline
Symbol 603 TextUses:596Used by:Timeline
Streaming Sound 1Used by:Symbol 390 MovieClip

Instance Names

"mymusic"Frame 1Symbol 37 EditableText
"slider"Frame 1Symbol 46 MovieClip
"bit"Frame 27Symbol 422 MovieClip
"mymusic"Frame 40Symbol 437 EditableText
"slider"Frame 40Symbol 46 MovieClip
"mymusic"Frame 47Symbol 440 EditableText
"box1"Frame 55Symbol 26 MovieClip
"box2"Frame 55Symbol 26 MovieClip
"box3"Frame 55Symbol 26 MovieClip
"box4"Frame 55Symbol 26 MovieClip
"box5"Frame 55Symbol 26 MovieClip
"box6"Frame 55Symbol 26 MovieClip
"box7"Frame 55Symbol 26 MovieClip
"box8"Frame 55Symbol 26 MovieClip
"box1"Frame 55Symbol 26 MovieClip
"box2"Frame 55Symbol 26 MovieClip
"box3"Frame 55Symbol 26 MovieClip
"bit"Frame 55Symbol 422 MovieClip
"box9"Frame 64Symbol 26 MovieClip
"box10"Frame 64Symbol 26 MovieClip
"box11"Frame 64Symbol 26 MovieClip
"box12"Frame 64Symbol 26 MovieClip
"box13"Frame 64Symbol 26 MovieClip
"box14"Frame 64Symbol 26 MovieClip
"box15"Frame 64Symbol 26 MovieClip
"box16"Frame 64Symbol 26 MovieClip
"bit"Frame 64Symbol 422 MovieClip
"status1"Frame 64Symbol 26 MovieClip
"status2"Frame 64Symbol 26 MovieClip
"status3"Frame 64Symbol 26 MovieClip
"status4"Frame 64Symbol 26 MovieClip
"status5"Frame 64Symbol 26 MovieClip
"status6"Frame 64Symbol 26 MovieClip
"status7"Frame 64Symbol 26 MovieClip
"status8"Frame 64Symbol 26 MovieClip
"quake"Frame 72Symbol 492 MovieClip
"quakebig"Frame 72Symbol 494 MovieClip
"bull"Frame 72Symbol 505 MovieClip
"output_vid"Frame 80Symbol 512 Video
"webBack"Frame 80Symbol 514 MovieClip
"fullmasc_mc"Frame 80Symbol 516 MovieClip
"clearLevel"Frame 88Symbol 586 MovieClip
"bar"Symbol 19 MovieClip Frame 1Symbol 11 MovieClip
"slideBar"Symbol 46 MovieClip Frame 1Symbol 45 MovieClip
"house"Symbol 86 MovieClip [bitHouse] Frame 1Symbol 77 MovieClip
"box"Symbol 86 MovieClip [bitHouse] Frame 1Symbol 26 MovieClip
"house"Symbol 94 MovieClip [bitShop] Frame 1Symbol 89 MovieClip
"box"Symbol 94 MovieClip [bitShop] Frame 1Symbol 26 MovieClip
"house"Symbol 102 MovieClip [bitChurch] Frame 1Symbol 97 MovieClip
"box"Symbol 102 MovieClip [bitChurch] Frame 1Symbol 26 MovieClip
"house"Symbol 110 MovieClip [bitHospital] Frame 1Symbol 105 MovieClip
"box"Symbol 110 MovieClip [bitHospital] Frame 1Symbol 26 MovieClip
"house"Symbol 118 MovieClip [bitHotel] Frame 1Symbol 113 MovieClip
"box"Symbol 118 MovieClip [bitHotel] Frame 1Symbol 26 MovieClip
"house"Symbol 125 MovieClip [bitBase] Frame 1Symbol 121 MovieClip
"box"Symbol 125 MovieClip [bitBase] Frame 1Symbol 26 MovieClip
"gridGrass"Symbol 143 MovieClip [gridBox] Frame 1Symbol 129 MovieClip
"gridBit"Symbol 143 MovieClip [gridBox] Frame 1Symbol 142 MovieClip
"box"Symbol 157 MovieClip [bombBoom] Frame 52Symbol 26 MovieClip
"energy"Symbol 177 MovieClip [disp] Frame 1Symbol 173 MovieClip
"spikeBack"Symbol 216 MovieClip Frame 1Symbol 213 MovieClip
"spikeFront"Symbol 216 MovieClip Frame 1Symbol 215 MovieClip
"spike"Symbol 238 MovieClip [grass] Frame 1Symbol 216 MovieClip
"boxboo"Symbol 238 MovieClip [grass] Frame 1Symbol 26 MovieClip
"lBox"Symbol 238 MovieClip [grass] Frame 1Symbol 26 MovieClip
"rBox"Symbol 238 MovieClip [grass] Frame 1Symbol 26 MovieClip
"box"Symbol 238 MovieClip [grass] Frame 1Symbol 26 MovieClip
"flame"Symbol 281 MovieClip [crush] Frame 1Symbol 245 MovieClip
"volts"Symbol 281 MovieClip [crush] Frame 1Symbol 278 MovieClip
"spikebox"Symbol 281 MovieClip [crush] Frame 1Symbol 280 MovieClip
"hit"Symbol 281 MovieClip [crush] Frame 1Symbol 280 MovieClip
"basePoint"Symbol 281 MovieClip [crush] Frame 1Symbol 26 MovieClip
"box"Symbol 281 MovieClip [crush] Frame 3Symbol 26 MovieClip
"point"Symbol 303 MovieClip Frame 1Symbol 26 MovieClip
"point"Symbol 307 MovieClip Frame 1Symbol 26 MovieClip
"arm"Symbol 308 MovieClip Frame 1Symbol 287 MovieClip
"joint"Symbol 308 MovieClip Frame 1Symbol 26 MovieClip
"arm"Symbol 308 MovieClip Frame 2Symbol 286 MovieClip
"arm"Symbol 308 MovieClip Frame 3Symbol 303 MovieClip
"arm"Symbol 308 MovieClip Frame 4Symbol 307 MovieClip
"leg"Symbol 322 MovieClip Frame 1Symbol 313 MovieClip
"leg"Symbol 322 MovieClip Frame 3Symbol 318 MovieClip
"leg"Symbol 322 MovieClip Frame 4Symbol 321 MovieClip
"head"Symbol 345 MovieClip Frame 1Symbol 337 MovieClip
"mouth"Symbol 345 MovieClip Frame 1Symbol 340 MovieClip
"eyes"Symbol 345 MovieClip Frame 1Symbol 344 MovieClip
"armBack"Symbol 348 MovieClip Frame 1Symbol 308 MovieClip
"legBack"Symbol 348 MovieClip Frame 1Symbol 322 MovieClip
"body"Symbol 348 MovieClip Frame 1Symbol 326 MovieClip
"coat"Symbol 348 MovieClip Frame 1Symbol 331 MovieClip
"legFront"Symbol 348 MovieClip Frame 1Symbol 322 MovieClip
"head"Symbol 348 MovieClip Frame 1Symbol 345 MovieClip
"dress"Symbol 348 MovieClip Frame 1Symbol 347 MovieClip
"armFront"Symbol 348 MovieClip Frame 1Symbol 308 MovieClip
"bit"Symbol 349 MovieClip Frame 1Symbol 348 MovieClip
"bit"Symbol 374 MovieClip Frame 1Symbol 349 MovieClip
"box"Symbol 374 MovieClip Frame 1Symbol 26 MovieClip
"bit"Symbol 375 MovieClip [bit] Frame 1Symbol 374 MovieClip
"box"Symbol 375 MovieClip [bit] Frame 1Symbol 26 MovieClip
"boxboo"Symbol 377 MovieClip [grassBase] Frame 1Symbol 26 MovieClip
"box"Symbol 377 MovieClip [grassBase] Frame 1Symbol 26 MovieClip
"bit"Symbol 395 MovieClip Frame 1Symbol 349 MovieClip
"bit"Symbol 422 MovieClip Frame 1Symbol 349 MovieClip
"boxboo"Symbol 549 MovieClip Frame 1Symbol 26 MovieClip
"boxboo"Symbol 559 MovieClip Frame 1Symbol 26 MovieClip
"point"Symbol 577 MovieClip Frame 1Symbol 26 MovieClip
"point"Symbol 579 MovieClip Frame 1Symbol 26 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "startfade"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bground"
ExportAssets (56)Timeline Frame 1Symbol 47 as "fxShark"
ExportAssets (56)Timeline Frame 7Symbol 58 as "bitcrusherrr"
ExportAssets (56)Timeline Frame 7Symbol 59 as "fxExplode"
ExportAssets (56)Timeline Frame 7Symbol 60 as "fxCrush"
ExportAssets (56)Timeline Frame 7Symbol 61 as "fxGun"
ExportAssets (56)Timeline Frame 7Symbol 62 as "fxSquish"
ExportAssets (56)Timeline Frame 7Symbol 74 as "chainIcon"
ExportAssets (56)Timeline Frame 7Symbol 86 as "bitHouse"
ExportAssets (56)Timeline Frame 7Symbol 94 as "bitShop"
ExportAssets (56)Timeline Frame 7Symbol 102 as "bitChurch"
ExportAssets (56)Timeline Frame 7Symbol 110 as "bitHospital"
ExportAssets (56)Timeline Frame 7Symbol 118 as "bitHotel"
ExportAssets (56)Timeline Frame 7Symbol 125 as "bitBase"
ExportAssets (56)Timeline Frame 7Symbol 143 as "gridBox"
ExportAssets (56)Timeline Frame 7Symbol 157 as "bombBoom"
ExportAssets (56)Timeline Frame 7Symbol 177 as "disp"
ExportAssets (56)Timeline Frame 7Symbol 183 as "ragewink"
ExportAssets (56)Timeline Frame 7Symbol 197 as "completewoosh"
ExportAssets (56)Timeline Frame 7Symbol 204 as "badgrass"
ExportAssets (56)Timeline Frame 7Symbol 208 as "badgrassend"
ExportAssets (56)Timeline Frame 7Symbol 211 as "marker"
ExportAssets (56)Timeline Frame 7Symbol 238 as "grass"
ExportAssets (56)Timeline Frame 7Symbol 241 as "grassmove"
ExportAssets (56)Timeline Frame 7Symbol 281 as "crush"
ExportAssets (56)Timeline Frame 7Symbol 375 as "bit"
ExportAssets (56)Timeline Frame 7Symbol 377 as "grassBase"

Labels

"preload"Frame 1
"cslogo"Frame 7
"ag"Frame 8
"tut1"Frame 12
"tut2"Frame 17
"tut3"Frame 22
"start"Frame 27
"webcamMode"Frame 33
"options"Frame 40
"customize"Frame 47
"customLevels"Frame 55
"levelSelect"Frame 64
"stage1"Frame 72
"camCrush"Frame 80
"levelCreate"Frame 88
"renderLevel"Frame 98
"wrongurl"Frame 105
"loaded"Symbol 19 MovieClip Frame 3
"crush"Symbol 86 MovieClip [bitHouse] Frame 2
"crush"Symbol 94 MovieClip [bitShop] Frame 2
"crush"Symbol 102 MovieClip [bitChurch] Frame 2
"crush"Symbol 110 MovieClip [bitHospital] Frame 2
"crush"Symbol 118 MovieClip [bitHotel] Frame 2
"crush"Symbol 125 MovieClip [bitBase] Frame 2
"purple"Symbol 142 MovieClip Frame 1
"yellow"Symbol 142 MovieClip Frame 5
"green"Symbol 142 MovieClip Frame 10
"blue"Symbol 142 MovieClip Frame 15
"pink"Symbol 142 MovieClip Frame 20
"black"Symbol 142 MovieClip Frame 25
"none"Symbol 142 MovieClip Frame 31
"bRed"Symbol 142 MovieClip Frame 36
"bMaroon"Symbol 142 MovieClip Frame 41
"bWhite"Symbol 142 MovieClip Frame 46
"bLime"Symbol 142 MovieClip Frame 51
"bGreen"Symbol 142 MovieClip Frame 56
"bGold"Symbol 142 MovieClip Frame 61
"collect"Symbol 237 MovieClip Frame 113
"halfway"Symbol 287 MovieClip Frame 10
"halfway"Symbol 313 MovieClip Frame 12
"halfway"Symbol 318 MovieClip Frame 12
"halfway"Symbol 321 MovieClip Frame 5
"bit"Symbol 374 MovieClip Frame 2
"bitMech"Symbol 374 MovieClip Frame 7
"bitGunner"Symbol 374 MovieClip Frame 12
"bitGirl"Symbol 374 MovieClip Frame 17
"bitJog"Symbol 374 MovieClip Frame 22
"bitFat"Symbol 374 MovieClip Frame 27
"bit"Symbol 395 MovieClip Frame 71
"bit"Symbol 422 MovieClip Frame 2

Dynamic Text Variables

mymusicSymbol 37 EditableText"http://"
_root.bitChainSymbol 71 EditableText"3"
_root.bitleftSymbol 161 EditableText"30"
_root.bombLeftSymbol 167 EditableText"99"
_root.totalScoreSymbol 175 EditableText"30"
_root.totalScoreSymbol 187 EditableText"100"
_root.totalScoreSymbol 189 EditableText"100"
_root.totalratingSymbol 191 EditableText"100"
_root.scoreBestSymbol 195 EditableText"100"
_root.menuDesSymbol 423 EditableText"<p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">Start crushing bits!</font></p><p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">hh</font></p><p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">hh</font></p><p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">hh</font></p>"
_root.camScoreSymbol 435 EditableText"<p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">NA</font></p>"
mymusicSymbol 437 EditableText"http://"
mynameSymbol 440 EditableText"Crusher"
_root.stage1Symbol 447 EditableText"<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 1</font></p>"
_root.stage2Symbol 448 EditableText"<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 2</font></p>"
_root.stage3Symbol 449 EditableText"<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 3</font></p>"
_root.stage4Symbol 450 EditableText"<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 4</font></p>"
_root.stage5Symbol 451 EditableText"<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 5</font></p>"
_root.stage6Symbol 452 EditableText"<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 6</font></p>"
_root.stage7Symbol 453 EditableText"<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 7</font></p>"
_root.stage8Symbol 454 EditableText"<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">Empty 8</font></p>"
_root.menuDesSymbol 456 EditableText"<p align="left"><font face="Harpune" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">If you have someone else&apos;s level code, click here to import it.</font></p>"
masterScoreSymbol 475 EditableText"<p align="left"><font face="Harpune" size="26" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p>"
crushTitleSymbol 483 EditableText"<p align="left"><font face="Harpune" size="24" color="#ff0000" letterSpacing="0.000000" kerning="1">Scrap Metal</font></p>"
stageDesSymbol 485 EditableText"<p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">The heart of Bit Land&apos;s army training, it&apos;ll take an earthquake to bring down this town. So give them one!</font></p><p align="left"><font face="Harpune" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">extra line</font></p>"
stageNameSymbol 486 EditableText"<p align="center"><font face="Harpune" size="24" color="#ff0000" letterSpacing="0.000000" kerning="1">Bitville</font></p>"
stageScoreSymbol 488 EditableText"<p align="left"><font face="Harpune" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p>"
stageRatingSymbol 490 EditableText"<p align="left"><font face="Harpune" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p>"
majorMoveSymbol 495 EditableText""
majormovemaxSymbol 496 EditableText""
disGunSymbol 497 EditableText""
jumpShiftSymbol 498 EditableText""
discrushxSymbol 499 EditableText""
majorySymbol 500 EditableText""
activeGrassSymbol 506 EditableText""
discrushySymbol 507 EditableText""
pos1Symbol 508 EditableText""
disgrassxSymbol 509 EditableText""
discrushxSymbol 510 EditableText""
majorySymbol 511 EditableText""
_root.grassPlaceSymbol 527 EditableText"9"
_root.bitPlaceSymbol 530 EditableText"9"
levelNameSymbol 581 EditableText"Bit village"
_root.toolTypeSymbol 595 EditableText"PLATFORMS"
_root.levelRenderSymbol 597 EditableText"<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">startCode,inbuilt,grassX,20,12,11,10,1,18,17,16,15,14,13,9,8,7,6,5,4,3,12,10,grassY,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,5,5,grassType,grass,spike,spike,spike,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,grass,bitX,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,20,18,17,16,15,14,12,11,9,8,7,6,5,4,2,1,18,16,15,14,9,8,7,6,5,4,3,12,10,bitY,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,5,5,bitType,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,bitJog,bitShop,bitShop,bitShop,bitGirl,bit,bitGirl,bit,bitHouse,bitHouse,bitHouse,bitJog,bit,bit,bitGirl,bitGirl,bitHouse,bitHouse,bitJog,bit,bitJog,bit,bit,bitGirl,bitHouse,bitHouse,bitHouse,bitHospital,bitHotel,bitBits,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,1,4,3,2,1,1,1,1,2,1,3,1,1,1,1,1,2,3,1,1,1,1,1,1,1,3,1,4,5,endCode</font></p>"
_root.saveSlotSymbol 600 EditableText"<p align="left"><font face="Harpune" size="22" color="#ff0000" letterSpacing="0.000000" kerning="1">1</font></p>"
_root.myurlSymbol 602 EditableText"wrongurl"




http://swfchan.com/8/36513/info.shtml
Created: 15/5 -2019 03:36:12 Last modified: 15/5 -2019 03:36:12 Server time: 16/05 -2024 20:45:07