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Starcraft Battle Report 1.swf

This is the info page for
Flash #36767

(Click the ID number above for more basic data on this flash file.)


Text
WARNING: The following Starcraft battle report
contains no vulgarity, no sexual connotations,
no well known people, no Brood Wars, no sound
because it's huge enough (1.2 Mb), and no rule
number 6.
Logic would conclude that this is for "immature"
audiences only.

EBTG

EBTG
BATTLE
REPORTS

"THE STRAW THAT BROKE
THE PEON'S BACK"

MAP:
TYPE:
PLAYERS:

LOST TEMPLE
3FFA
QUICKBEAM
NEVERLOSTEVER:
ERROL!

LOADING

Buttons will come online as they are loaded...

Test

Frustration saturated the atmosphere like the scent of a high school urinal
as Bingo!, QuickBeam and Errol! finished up losing a series of 3v3's against
Sen!, phobophobiac and Neverlostever:. QuickBeam beared the brunt of it,
as he had been continuously targetted as the first person to die in each 3v3
game, so his honour needed to be reclaimed.  Sen! and phobophobiac were
tired of winning so much, and Bingo! had to go, so a 3ffa was planned
between Neverlostever:, QuickBeam and Errol!.  As Sen! and phobophobiac
watched on, the three contestants all randomed on LOST TEMPLE, and
yes, this would be cooler if it was angled and scrolling upward over a
background of stars...

INTRODUCTION

INTRODUCTION

Who are we?
I am Errol!, of clan 8df, and in the Starcraft world, we're
nobodies!  :)
We only play Vanilla Starcraft, (no Broodwars), and we just love
playing.  We're kinda sick of the jerks on Battlenet, so we don't
really care about winning, and surrender every game we play,
whether we win or lose.  That's why our losing stats are so high.
So cheat, hack, do whatever you want to win against us, because
we don't care, we'll give you the win in the end anyways.

ABOUT US

LOST TEMPLE

This map is new to pretty much no one.  Four main
starting locations, each with an expansion which
has a ledge overlooking it, each with a mineral only
expansion, and two island expansions in the
corners.  The mains are labeled as indicated to the
left.  Each main is on the high ground accessible by
a ramp, thus allowing for good defense.  The main
is, however, large enough that you can't see the
whole thing, and thus if you don't explore, you
could be dropped.  In case you didn't know, it is
one of the most played maps aside from Big Game
Hunters.

12:00

3:00

6:00

9:00

MAP USED

When I first started, I was confused at the number of terms flying around on battle
reports, so I provide this quick and handy glossary.  (I'm no expert or anything, so if you
find a mistake, please tell me.)

10/9 Hatchery -

Attack Move -

For Zerg, build drones to 9/9 supply, spike drone, then build hatchery
when you get minerals (and nothing else before building that hatchery).
With an attacking unit, hit the hotkey "A", and then Mouse Click on
where you want to go.  This is useful for an army if they need to
traverse long distances.  If you just right click where they want to go,
they will move in that direction, and ignore anyone and anything
attacking.  If you attack-move, they will attack anything they encounter.
If you are scouting, however, you don't really want to do this.

GLOSSARY

Cloning -

A micro technique.  In effect, you can get a group of units to do something a lot
quicker than if you individually select them and tell them where to go.  It is used a
lot with peons, but can be used with a variety of units.  Here is an example.
At the beginning of the game, select all your peons (Control-Clicking a peon will do
it).  Send them ALL to one mineral patch.    Now, in the group display, Shift-Click a
peon, so that the peon will be deselected, and you have only 3 peons grouped.
Send that group to another mineral patch.  Shift-Click another peon so that you
have only 2 peons grouped, and send them to a different mineral patch, continue
this.
This of course is best over a longer distance, and decreases  your mouse
movement back and forth between areas.  So you can get a whack of ghosts
locking down carriers all at the same time, or dropships dropping all at the same
time in different areas, or templars storming all at the same time in different areas.

Control-Group -
Macro -
Main -
Maynard -
Transfer
Micro -

A group of units assigned to a number key with Control-#
The technique to command and build mass amounts of forces and not worry too
much about controlling each and every individual unit.  i.e.  Attack-moving
control-groups of hydras to a person's base.
Normally the starting point of your base where your initial source of resources
are.
(From Maynard himself)
"When you expand , you transfer 1/2 your miners when your expansion is 5/6th
done."  This decreases the amount of time your new expansion is sitting idle.
The technique of controlling individual units. i.e. Cloning ghosts to lockdown a
horde of dragoons.

Natural -
Peon -
TurboNewbie -
Spike Drone -

The expansion closest to your main.
A drone, scv, or probe.  The reason we call it peon because that was the basic
Orc worker in Warcraft 2...and, well, the word sounds cool.
Bombarding a newly set up expansion from a cliff.  Either with tanks, cannons,
lurkers, sunkens, whatever.
Turbo - quick
Newbie - New expansion
Technique with Zerg to get one more drone than supply allows.  When you build
a building (like an extractor) the drone is gone, so you can build another drone.
If you cancel the building, you get the drone back.  So if you are 9/9 supply,
you can build an extractor and be at 8/9 supply, build a drone, 9/9 supply, then
cancel extractor, 10/9 supply.

QUICKBEAM

Real Name:
Color:
Starting Position:
Race:
/stats:
Preferred Race:
Favourite Strategy:

Caleb
Yellow
3:00
Zerg
33-213-6
Random
Mass Zealots

Neverlostever:

Neverlostever:

QuickBeam

QuickBeam

Errol!

Errol!

NEVERLOSTEVER:

Ben
Orange
6:00
Terran
11-217-4
Protoss
Reaver Drop

ERROL!

Errol
Red
9:00
Zerg
18-341-15
Terran
Starvation

PLAYERS

1:52 - Zerg Hatchery

189

0

9/9

2:09 - Spawning Pool

46

2:29 - Overlord

51

10/9

3:11 - 8 Zerglings

219

14/18

3:27 - Extractor

313

13/18

(0:30)
(1:30)
(1:52)
(2:09)
(2:29)
(3:11)
(3:27)

Scout w Overlord
Send Peon Scout
10/9 Hatchery
Spike Drone
Spawning Pool
Spike Drone
Overlord
8 Zerglings
Extractor

1:22 - Spawning Pool

64

0

8/9

1:50 - Overlord

146

9/9

2:15 - 2 Drones

310

11/17

2:36 - 2 Drones

330

13/17

(1:22)
(1:49)
(2:20)
(2:36)

Send Overlord Scout
Spawning Pool
Overlord
2 Drones
2 Drones

(Not much of a build order, I know.
I'd continue, but it's just more
drone building)

1:02 - Supply Depot

54

0

8/10

1:37 - Barracks

52

10/18

1:49 - Refinery

32

2:34 - Bunker

116

56

14/18

2:55 - Factory

26

36

15/18

3:24 - Supply Depot

66

164

17/18

3:51 - Machine Shop

190

234

18/26

(1:02)
(1:37)
(1:49)
(2:34)
(2:55)
(3:24)
(3:37)
(3:51)

Supply Depot  then 2 SCV's
Barracks
Refinery then 3 SCV's
Bunker then Marine & SCV
Factory then Marine & SCV
Depot then Marine
Scout with SCV
Machine Shop

(Units built when minerals available)

BUILD ORDERS

The astute observer will notice a short build order for
QuickBeam and Errol!, and that is due to scouting.
At approximately 1:00, Errol!'s overlord discovers
Neverlostever: in the 6:00 placement, and sees his
race allocation as Terran.  Although unsure as to
what QuickBeam is, he still decides on:

He decides to forgo any
ground upgrades, and
focus on an early spire.
Trying to find QuickBeam,
he sends a peon to the
12:00.

ELAPSED TIME: 01:02

E

MUTAS!

SCOUTING

FIRST BATTLE

SECOND BATTLE

FIRST DEATH

RECAP

CHAPTER 1

engine

QuickBeam scouts to the 12:00, and finds Errol!'s
peon scouting.  Thinking that he found Errol!'s main,
he rejoices in the fact that Errol!, too, is Zerg, and
prepares for a:

QuickBeam, musters up a
peon force...

ELAPSED TIME: 02:20

Sunken rush!!
MUwha HA hA HA!!!

And what is Neverlostever: up to?

Yup, not only is he still not scouting, he's not too
entirely sure what his course of action is.  Eventually,
he does scout at around the 3:30 minute mark, and
decides to adopt a dropping strategy.

my terran
Build Order
sucks.

ELAPSED TIME: 03:04

Seizing the initiative, QuickBeam boots on over to
the 12:00 with some drones to do a little sunkin', but
all he finds is Errol!'s lonely peon doing some
personal reflection.

Angered, QuickBeam
sends his drones to the
9:00.  Errol!'s peon
decides he'd like to set
up home here...

Moron!  he tricked
me!  He shall pay!

QuickBeam's peons makes it to the
9:00, but they meet up with a bit of
resistance.  Actually, a lot of
resistance.  Errol!'s 8 zerglings had
spawned into existence and were
attacked-moved to the 12:00, to
protect an impending expansion.
They tore through QuickBeam's
peons, like...like...attacking units
killing non-attacking units.
Neverlostever: decides scouting is a
good thing, and heads off to
QuickBeam's main.

ELAPSED TIME: 03:44

Stupid
Peons.

Neverlostever:'s peon scout makes it to
QuickBeam's main, only to find some rushed
sunkens as QuickBeam prepares for Errol!'s 8
zerglings. Turning tail, Neverlostever:'s peon
escapes the tongues of death...

ELAPSED TIME: 04:14

Yay
Peon!

HA!  I'm
ready for
you Errol!

...only to be caught by Errol!'s zergling love,
which had been rerouted from his expansion.
After making short work of  Neverlostever:'s
peon, the 8 zerglings continue north to see what
damage can be inflicted on  QuickBeam ...

ELAPSED TIME: 04:19

Boo
Peon!

Allo Ben!  I was
wondering what
you were doing!

...which is none.  QuickBeam's sunkens splut into
working order and kills off 3 zerglings.  5 maimed
and injured zerglings run away, with the hope of
scouting Neverlostever:'s base, where they
eventually die.

ELAPSED TIME: 04:28

FLEE!!!
FLEE!!!

BWA HA HA HA
DIE! DIE!
RUN AWAY!!!

A small lull occurs as our players regroup.
Errol! is still committed to mutalisks, so he
upgrades to a Lair and the Spire, while building a
few defenses at his expansion.
Neverlostever: is finally deciding to attack, and
prepares for a standard tank/scv/3 marine drop.
QuickBeam, still intent on sunking, rallies up
forces for an attack.  At around 6:30, he sends
them off for the assault...

ELAPSED TIME: 06:33

Almost 8 minutes into the game,
QuickBeam charges into Errol!'s main.
He has enough zerglings to distract
Errol!, and he plunks down a sunken on
Errol!'s creep. Errol! scoots a few peons
to also create sunkens, and sends his
force of newly created zerglings to
counter QuickBeam!
At the same time, Neverlostever: drops
Errol!'s expansion, and begins to
decimate it.  Funny thing was, it wasn't
a teamup, just coincidence.

ELAPSED TIME: 07:42

QuickBeam morphs two
more sunkens making a
total of 3. Errol! scurries
about and manages to get
3 in as well, all the while
pumping out zerglings.
Neverlostever: continues
to siege Errol!'s exp.

ELAPSED TIME: 08:02

A heated battle ensues, as
zerglings pop out, and sunkens
come online, but miraculously
enough,   Errol! survives the
attack with a couple of zerglings
and 2 sunkens to spare.  He
quickly morphs some mutalisks.

ELAPSED TIME: 08:58

But QuickBeam's resolve is not
thwarted, as an even larger
zergling force makes its way towards Errol!'s main.

Neverlostever: continues to siege Errol!'s exp,
and decides it's time for him to expand.

QuickBeam's forces make it over, but not soon
enough.  The mutalisk's elephantine screech
rips through the air, and starts pounding on
the defenseless zerglings.  QuickBeam's
zerglings put up a good fight, and he is able
to plop down a drone to start a sunken, but
against mutas, sunkens and zerglings, they all
eventually die.

And Neverlostever:?  If you look at the mini-
map, you will see that he has finished with
Errol!, and is heading over to QuickBeam's
base!

ELAPSED TIME: 09:53

ELAPSED TIME: 09:58

ELAPSED TIME: 10:00

ELAPSED TIME: 10:10

WHAM!!  Neverlostever: destroys QuickBeam's
base!  QuickBeam's had devoted his very soul to
sunkening Errol!, and with absolutely no defenses
back at home:

And Neverlostever:, the sly devil, expands to the
bottom island.

ELAPSED TIME: 10:34

STARCRAFT SUCKS!
I HATE STARCRAFT!!!

Let's take a breather shall we?
It's about 10 minutes into the game, and already one player is dead.
Errol! has suffered a lot of casualties, an early expansion
is denied, and he's left with very few units, but he has
resources and a solid foundation.
Neverlostever: has been attacking and has suffered one casualty: his
peon.  However, he hasn't been building up.
What are our players thinking? ...

Ya, Ya, Whatever...

STARCRAFT
SUCKS!

- 28 Drones
- 4 Zergling
- 6 Mutalisks
- 6 Sunken
Colonies
- 1 Lair,
- 1 Hatchery
- 1 Extractor
- 1 Spawning
Pool
- 1 Spire

Errol! is a bit concerened.  His resources
are ample, and his main is undisturbed,
but all his forces and energy went into
countering QuickBeam.  He hasn't scouted
or heard from Neverlostever: in a while,
and he is certain that  Neverlostever: has
amassed an army.  His forces are small,
and to continue with mutalisks, he needs
an expansion, but Neverlostever: is on a
dropping spree.
He doesn't know about  Neverlostever:'s
expansion, nor does he even know why
QuickBeam left the game.

762

982

34/42

VIEW:

ELAPSED TIME: 10:47

- 14 SCV's
- 14 Marines
- 5 Tanks
- 3 Dropships
- 2 CC's
- 1 Refinery
- 2 Barracks
- 1 Engineering
Bay
- 1 Factory w
Machine Shop
- 1 Starpot w
Control Tower

But if you thought Errol! was bad off,
Neverlostever: is worse.  Why?  Because
he thinks he has won the game.
Neverlostever: made the same mistake
QuickBeam did, and thought Errol!'s
expansion was his main.  Now I don't know
how stupid Neverlostever: thinks Errol! is,
but a main would normally consist of
something more than 3 peons and 2
sunkens.
So he doesn't mass, he doesn't even
touch his expansion.  He thinks it's a
simple mop up job from now on.

701

962

46/52

CHAPTER 2

The not so exciting conclusion to

CHAPTER 2

"The Straw that broke the Peon's Back"

(I bet you forgot it was called that!)

ATTACK

COUNTER-ATTACK

OWNED!!

DENOUMENT

WINNER!!!

Not wasting any time after killing QuickBeam,
Neverlostever: grabs a dropship from his main base,
and fills it with a tank and 4 marines.  He scoots on
over to Errol!'s main, where he believes it to be
Errol!'s expansion, despite the lair, hatchery, pool
and spire.
But he drops just the tank, and while flying around
trying to find a soft spot to drop marines, Errol!'s
mutalisks kill off the dropship and the tank.
It wasn't a complete loss, however, Neverlostever:
succeeded in killing off a zergling.

ELAPSED TIME: 11:22

A few more mutalisks screech into being,
and Errol! decides to send them on a
suicide mission.  Considering that he still
knows nothing about   Neverlostever:, he
grabs around 7 mutalisks, and flies them
over to scout and die for the sake of the
swarm.
To his delight, he finds some completely
defenseless SCV's ripe for the picking...

ELAPSED TIME: 11:51

YoopAH!! FREE
PEON CLUBBING!!!

Errol! clubs Neverlostever: down to 5
peons, before  Neverlostever: pulls in
reinforcement from his first drop.
Errol!, is a chicken again and runs
away with 4 mutalisks. But he has
seriously crippled Neverlostever:
economy, who is sitting at 363
minerals, but  1066 gas.

ELAPSED TIME: 12:38

Had Errol! not been of the more fowl nature, he would
have realized that  Neverlostever:'s CC was down to 100
HP's, and could have ended everyone's pain right now.

As Errol! is fleeing to the east, he
discovers Neverlostever:'s expansion,
which was completely untouched,
unused, undeveloped, underutilized,
un-peon-built.
As Errol!'s 4 muta begin the long and
arduous process of taking down the CC,
he expands to the northwest island,
while  Neverlostever:  is still trying to
recuperate.

ELAPSED TIME: 13:28

AW...
Crud.

Now I could go on, but quite frankly, it's not really that
interesting.  The battle's are clearly one sided, after
Errol! bashed almost all of  Neverlostever:'s peons.
Within 10 minutes, and some mildly interesting
skirmishes, Errol! expands like a hamster hooked up to
an air gun, and Neverlostever: finally concedes the
game.

ELAPSED TIME: 23:04

Shut up
Caleb.

My apologies for an anti-climactic ending, but it really ended when Errol!
attacked with his mutas.  Now it COULD have been interesting,  Neverlostever:
could have dropped Errol!'s main, and killed off his peons, and then it would
have been even, and this second half wouldn't be crappy like some Highlander
sequel.

OK,
Rematch!

Oooh, so
starcraft
Sucks eh?

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Instance Names

"Bintro"Frame 273Symbol 39 MovieClip
"Bmap"Frame 273Symbol 40 MovieClip
"Bplayers"Frame 273Symbol 41 MovieClip
"Bglossary"Frame 273Symbol 42 MovieClip
"Babout"Frame 273Symbol 43 MovieClip
"Bcredits"Frame 273Symbol 44 MovieClip
"Bbo"Frame 273Symbol 45 MovieClip
"Bch1"Frame 273Symbol 46 MovieClip
"Bch2"Frame 273Symbol 47 MovieClip
"BO"Frame 302Symbol 245 MovieClip
"CH1"Frame 307Symbol 416 MovieClip
"CH2"Frame 312Symbol 472 MovieClip
"RasterLine"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip
"progress"Symbol 29 MovieClip Frame 1Symbol 24 MovieClip
"brtitles"Symbol 416 MovieClip Frame 1Symbol 267 MovieClip
"engine"Symbol 416 MovieClip Frame 1Symbol 272 MovieClip
"brtitles"Symbol 472 MovieClip Frame 1Symbol 428 MovieClip
"engine"Symbol 472 MovieClip Frame 1Symbol 429 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"Intro"Frame 277
"About"Frame 282
"Map"Frame 287
"Newbies"Frame 292
"Players"Frame 297
"BO"Frame 302
"CH1"Frame 307
"CH2"Frame 312
"QuickBeam"Symbol 131 MovieClip Frame 1
"Bowser"Symbol 131 MovieClip Frame 15
"Errol"Symbol 131 MovieClip Frame 30
"Errol"Symbol 245 MovieClip Frame 1
"Caleb"Symbol 245 MovieClip Frame 12
"Bowser"Symbol 245 MovieClip Frame 25
"scouting"Symbol 267 MovieClip Frame 1
"battle1"Symbol 267 MovieClip Frame 40
"battle2"Symbol 267 MovieClip Frame 80
"death1"Symbol 267 MovieClip Frame 120
"recap"Symbol 267 MovieClip Frame 160
"forward"Symbol 272 MovieClip Frame 1
"back"Symbol 272 MovieClip Frame 10
"blank"Symbol 428 MovieClip Frame 1
"attack"Symbol 428 MovieClip Frame 3
"counter"Symbol 428 MovieClip Frame 42
"owned"Symbol 428 MovieClip Frame 82
"denoument"Symbol 428 MovieClip Frame 122
"winner"Symbol 428 MovieClip Frame 162
"forward"Symbol 429 MovieClip Frame 1
"back"Symbol 429 MovieClip Frame 10

Dynamic Text Variables

meTitleSymbol 38 EditableText"Test"




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Created: 14/5 -2019 23:12:59 Last modified: 14/5 -2019 23:12:59 Server time: 16/05 -2024 00:17:23