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Pico 's GodJob.swf

This is the info page for
Flash #36775

(Click the ID number above for more basic data on this flash file.)


Text
YOU DID IT!
GAME OVER!!!

YOU DID IT!
GAME OVER!!!

FUCK!! O_o
Go away!
Kill Robogod!

FUCK!! O_o
Go away!
Kill Robogod!

Hi!
I'm god!

Hi!
I'm god!

Press  SPACE  to talk.

Oh my god...
You are a moon?!

Oh my god...
You are a moon?!

I am
everything and
everywhere!

I am
everything and
everywhere!

What the....?

What the....?

Don't try to
unterstand..

Don't try to
unterstand..

We have serious
problems..
I need your help!

We have serious
problems..
I need your help!

Hey.. you are god!!
Can't you help yourself?

Hey.. you are god!!
Can't you help yourself?

I could do that..

I could do that..

But this game
would become
senseless ^^

But this game
would become
senseless ^^

Hehe, OK!
What do I have to do?

Hehe, OK!
What do I have to do?

Close your eyes.
I'll show it to you.

Close your eyes.
I'll show it to you.

Satan opened the
gates to hell
the most Horrible
creature escaped
from hell and walk
on earth!

ROBOGOD
"The SOul-SAWER"

Kill ROBOGOD
and come back to
me.
Lets go! :)

Kill ROBOGOD
and come back to
me.
Lets go! :)

+ 200 Coins

+ 100 Coins

+ 20 Coins

+ 10 Coins

+ 3 Coins

+ 1 Coin

&

skinna

Pico's GodJob

Pico's GodJob

&

Anleitung

Read the
instructions
while loading :)

A

S

D

W

jump

move left
/ move right

gun / no gun

Hold mousebutton to
increase the fire strength.

Release mousebutton to
shoot.

Ok.. that was all you have
to know!
Here are some usefull
informations if it's still
loading:
- If you kill enemies, they'll drop
treasures. (See next page)
- Enemies respawn!

36%

Chance
to get

30 %

3 %

20 %

10 %

1 %

Coins

+ 1

+ 3

+ 100

+ 10

+ 20

+ 500

Play

<P ALIGN="LEFT"><FONT FACE="Trebuchet MS" SIZE="16" COLOR="#000000"><A HREF="http://www.skinna.de" target = "_blank"><B>©2006 - www.skinna.de</B></A></FONT></P>

=

Info/Q

Damage:

2

4

9

12

18

16

20

30

HIGH

MID

LOW

aim &
shoot

Quality:

Restart

wand

I heal you
tooooo =)

I heal you
tooooo =)

I heaaaal you :)

I heaaaal you :)

Heeeeyy!
You can't pass me
without the silver key!
Go away now :(

Heeeeyy!
You can't pass me
without the silver key!
Go away now :(

Yaay! The silver key!
Now move and search
the golden key!

Yaay! The silver key!
Now move and search
the golden key!

Ironball:

Fireball:

Red Fox: Heeeey Pico!
Your wooden balls sucks!
Buy some better here!

250

1100

BUY

BUY

Medium gun:

1500

Psst..
I have a great secret for you.
For only 150          i'll tell you!

Psst..
I have a great secret for you.
For only 150          i'll tell you!

Give 150

Somewhere in this forest
are magic columns!
If you throw a ball into it, you have
the chance to get coins! The bigger
the balls are, the bigger is your
chance to get rich!

Somewhere in this forest
are magic columns!
If you throw a ball into it, you have
the chance to get coins! The bigger
the balls are, the bigger is your
chance to get rich!

Hey! You need the
golden key to pass me!
But you can have my silver key!

Hey! You need the
golden key to pass me!
But you can have my silver key!

Wow! The golden key!
You can pass :)

Wow! The golden key!
You can pass :)

RUN AWAY

RUN
AWAY
!

10

9

8

7

6

5

4

3

2

1

Hey!
ROBOGOD is dead already :)

EXIT

ActionScript [AS1/AS2]

Frame 1
geladen = getBytesLoaded(); gesamt = getBytesTotal(); prozent = Math.round((100 / gesamt) * geladen); ladebalken._yscale = prozent; if (prozent >= 99) { gotoAndStop (3); }
Frame 2
gotoAndPlay (1);
Frame 4
function mc_laden() { mc_tiefe++; if ((mc_tiefe < 280) || (mc_tiefe > 300)) { mc_tiefe = 280; } mc_name_neu = "mc" add mc_tiefe; _root.attachMovie(mc_name, mc_name_neu, mc_tiefe); _root[mc_name_neu]._x = mc_x; _root[mc_name_neu]._y = mc_y; _root[mc_name_neu]._xscale = mc_xscale; _root[mc_name_neu]._yscale = mc_yscale; mc_xscale = 100; mc_yscale = 100; } function bildschirmwechsel() { i = 280; while (i <= 300) { removeMovieClip("MC" add i); i++; } i = 301; while (i <= 315) { removeMovieClip("gegner" add i); i++; } i = 316; while (i <= 366) { removeMovieClip("belohnung" add i); i++; } i = 367; while (i <= 373) { removeMovieClip("schuss" add i); i++; } gotoAndStop(abschnitt +3); if (gegner_tabelle[abschnitt][0] <= 0) { gegner_tabelle[abschnitt][0] = random(2) + 1; i = 1; while (i < gegner_tabelle[abschnitt].length) { gegner_tiefe++; if ((gegner_tiefe < 301) || (gegner_tiefe > 315)) { gegner_tiefe = 301; } gegner_name = "gegner" add gegner_tiefe; _root.attachMovie("gegner" add gegner_tabelle[abschnitt][i], gegner_name, gegner_tiefe); if (spieler._x > 300) { _root[gegner_name]._x = random(240) + 5; } else { _root[gegner_name]._x = random(240) + 355; } _root[gegner_name]._y = 300; _root[gegner_name].leben = gegner_wertetabelle[gegner_tabelle[abschnitt][i]][0]; _root[gegner_name].schaden = gegner_wertetabelle[gegner_tabelle[abschnitt][i]][1]; _root[gegner_name].name = gegner_name; _root[gegner_name].funktion = ("gegner" add gegner_tabelle[abschnitt][i]) add "_steuerung"; _root[gegner_name].onEnterFrame = function () { eval ([this.funktion])(this.name); if (this.hitTest(_root.spieler)) { if (_root.treffbereit) { _root.treffbereit_zeit = 0; _root.treffbereit_zeit2 = 0; _root.leben = _root.leben - this.schaden; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } _root.treffbereit = false; } }; i++; } } else { gegner_tabelle[abschnitt][0]--; } if (abschnitt == endgegner1_bild) { _root.endgegner.koerper.gotoAndStop(159); (endgegner1_lebt ? ((bildschirmwechsel_erlaubt = false)) : ((bildschirmwechsel_erlaubt = true))); spieler._x = 300; spieler._y = 400; } if (abschnitt == 2) { spieler._x = 325; spieler._y = 400; yspeed = -24; xspeed = -12; spieler._xscale = -50; } } function gegner1_steuerung(name) { i = 367; while (i <= 373) { if (_root["schuss" add i].hitTest(_root[name])) { removeMovieClip(_root["schuss" add i]); _root[name].xspeed = (-_root[name].xspeed) / 4; _root[name].leben = _root[name].leben - _root.schuss_schaden; } i++; } if (_root[name].leben <= 0) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (3 + random(3)); _root.belohnung_x = _root[name]._x; _root.belohnung_y = _root[name]._y; _root.gegner_belohnung(); _root.gegner_nummer = 1; _root.gegner_leiche_x = _root[name]._x; _root.gegner_leiche_y = _root[name]._y; _root.gegner_leiche(); removeMovieClip(_root[name]); } if (_root[name]._x > (_root.spieler._x + 80)) { _root[name].richtung = 1; } else if (_root[name]._x < (_root.spieler._x - 80)) { _root[name].richtung = 0; } if (_root[name]._x > 580) { _root[name].richtung = 1; } else if (_root[name]._x < 20) { _root[name].richtung = 0; } if (_root[name].richtung == 0) { _root[name]._xscale = -100; _root[name].xspeed = 3; } else { _root[name]._xscale = 100; _root[name].xspeed = -3; } if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } } } else { _root[name].yspeed = _root[name].yspeed + _root.schwerkraft; } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner2_steuerung(name) { i = 367; while (i <= 373) { if (_root["schuss" add i].hitTest(_root[name])) { removeMovieClip(_root["schuss" add i]); _root[name].xspeed = (-_root[name].xspeed) / 3; _root[name].leben = _root[name].leben - _root.schuss_schaden; } i++; } if (_root[name].leben <= 0) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (2 + random(2)); _root.belohnung_x = _root[name]._x; _root.belohnung_y = _root[name]._y; _root.gegner_belohnung(); _root.gegner_nummer = 2; _root.gegner_leiche_x = _root[name]._x; _root.gegner_leiche_y = _root[name]._y; _root.gegner_leiche(); removeMovieClip(_root[name]); } if (_root[name]._x > _root.spieler._x) { _root[name].richtung = 1; } else { _root[name].richtung = 0; } _root[name].wechselzeit++; if (_root[name].wechselzeit >= 20) { _root[name].wechselzeit = 0; _root[name].sprung = random(2); } if (_root[name]._x > 580) { _root[name].richtung = 1; } else if (_root[name]._x < 20) { _root[name].richtung = 0; } if (_root[name].richtung == 0) { _root[name].xspeed = _root[name].xspeed + 0.5; if (_root[name].xspeed >= 5) { _root[name].xspeed = 5; } _root[name]._xscale = -100; } else { _root[name].xspeed = _root[name].xspeed - 0.5; if (_root[name].xspeed <= -5) { _root[name].xspeed = -5; } _root[name]._xscale = 100; } if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } if (_root[name].sprung == 1) { _root[name].yspeed = -22; _root[name].sprung = 0; } else { _root[name].yspeed = -5; } } } else { _root[name].yspeed = _root[name].yspeed + (_root.schwerkraft / 1.5); } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner3_steuerung(name) { i = 367; while (i <= 373) { if (_root["schuss" add i].hitTest(_root[name])) { removeMovieClip(_root["schuss" add i]); _root[name].xspeed = (-_root[name].xspeed) / 4; _root[name].leben = _root[name].leben - _root.schuss_schaden; } i++; } if (_root[name].leben <= 0) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (5 + random(4)); _root.belohnung_x = _root[name]._x; _root.belohnung_y = _root[name]._y; _root.gegner_belohnung(); _root.gegner_nummer = 3; _root.gegner_leiche_x = _root[name]._x; _root.gegner_leiche_y = _root[name]._y; _root.gegner_leiche(); removeMovieClip(_root[name]); } if (_root[name]._x > _root.spieler._x) { _root[name].richtung = 1; } else { _root[name].richtung = 0; } _root[name].wechselzeit++; if (_root[name].wechselzeit >= 20) { _root[name].wechselzeit = 0; _root[name].sprung = random(2); } if (_root[name]._x > 580) { _root[name].richtung = 1; } else if (_root[name]._x < 20) { _root[name].richtung = 0; } if (_root[name].richtung == 0) { _root[name].xspeed = _root[name].xspeed + 1; if (_root[name].xspeed >= 3) { _root[name].xspeed = 3; } _root[name]._xscale = -100; } else { _root[name].xspeed = _root[name].xspeed - 1; if (_root[name].xspeed <= -3) { _root[name].xspeed = -3; } _root[name]._xscale = 100; } if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } if (_root[name].sprung == 1) { _root[name].yspeed = -18; _root[name].sprung = 0; } else { _root[name].yspeed = -3; } } } else { _root[name].yspeed = _root[name].yspeed + (_root.schwerkraft / 3); } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner2_leiche_steuerung(name) { if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } } } else { _root[name].yspeed = _root[name].yspeed + _root.schwerkraft; } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner1_leiche_steuerung(name) { if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } } } else { _root[name].yspeed = _root[name].yspeed + _root.schwerkraft; } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner3_leiche_steuerung(name) { if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } } } else { _root[name].yspeed = _root[name].yspeed + (_root.schwerkraft * 1.5); } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner_belohnung() { while (anzahl_belohnungen > 0) { anzahl_belohnungen = anzahl_belohnungen - 1; belohnungszahl = random(100) + 1; if (belohnungszahl <= 36) { belohnung_bezeichnung = "muenze"; belohnung_wert = 1; } else if (belohnungszahl <= 66) { belohnung_bezeichnung = "silber"; belohnung_wert = 3; } else if (belohnungszahl <= 86) { belohnung_bezeichnung = "gold_klein"; belohnung_wert = 10; } else if (belohnungszahl <= 96) { belohnung_bezeichnung = "gold_gross"; belohnung_wert = 20; } else if (belohnungszahl <= 99) { belohnung_bezeichnung = "diamant"; belohnung_wert = 100; } else if (belohnungszahl == 100) { belohnung_bezeichnung = "wertvoll"; belohnung_wert = 500; } belohnung_tiefe++; if ((belohnung_tiefe < 317) || (belohnung_tiefe > 367)) { belohnung_tiefe = 317; } belohnung_name = "belohnung" add belohnung_tiefe; _root.attachMovie(belohnung_bezeichnung, belohnung_name, belohnung_tiefe); _root[belohnung_name]._x = (_root.belohnung_x - 50) + random(101); _root[belohnung_name]._y = _root.belohnung_y - 25; _root[belohnung_name].yspeed = -26 - random(12); _root[belohnung_name].xspeed = -15 + random(31); _root[belohnung_name].wert = belohnung_wert; _root[belohnung_name].bib_name = belohnung_bezeichnung; _root[belohnung_name].onEnterFrame = function () { if (boden.hitTest(this._x, this._y, true)) { if (this.yspeed >= 0) { this.yspeed = 0; this.xspeed = 0; while (boden.hitTest(this._x, this._y - 0.5, true)) { this._y = this._y - 0.5; } } } this.xspeed = this.xspeed * 0.98; this.yspeed = this.yspeed + _root.schwerkraft; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (this._x <= 0) { this._x = 1; this.xspeed = -this.xspeed; } else if (this._x >= 600) { this._x = 599; this.xspeed = -this.xspeed; } if (_root.spieler.hitTest(this)) { _root.mc_name = this.bib_name add "_meldung"; _root.mc_x = this._x; _root.mc_y = (spieler._y - 75) - random(20); _root.mc_laden(); _root.muenzen = _root.muenzen + this.wert; removeMovieClip(this); } }; } } function gegner_leiche() { gegner_tiefe++; if ((gegner_tiefe < 301) || (gegner_tiefe > 315)) { gegner_tiefe = 301; } gegner_name = "gegner" add gegner_tiefe; _root.attachMovie(("gegner" add gegner_nummer) add "_leiche", gegner_name, gegner_tiefe); _root[gegner_name]._x = _root.gegner_leiche_x; _root[gegner_name]._y = _root.gegner_leiche_y; _root[gegner_name].leben = gegner_wertetabelle[gegner_tabelle[abschnitt][i]][0]; _root[gegner_name].name = gegner_name; _root[gegner_name].funktion = ("gegner" add gegner_nummer) add "_leiche_steuerung"; _root[gegner_name].onEnterFrame = function () { eval ([this.funktion])(this.name); }; } stop(); status_menue._visible = false; treffbereit = true; spiel = true; bildschirmwechsel_erlaubt = true; abschnitt = 2; gotoAndStop (5); sprung = false; leben_max = 100; leben = 100; muenzen = 0; laufen_max = 12; beschleunigung = 4; sprungdauer_max = 7; sprungkraft = 12; schwerkraft = 2; nachladezeit_max = 10; schusskraft_min = 12; schusskraft_max = 36; schluessel1_gefunden = false; schluessel2_gefunden = false; schuss_art = 1; schuss_schaden = 2; feuerball_gekauft = false; eisenball_gekauft = false; waffengroesse = "klein"; bewaffnet = false; schuss_drehung = 17; endgegner1_leben = 200; endgegner1_bild = 56; endgegner1_lebt = true; gottstatus = 2; _root.onMouseDown = function () { schuss_laden = true; }; _root.onMouseUp = function () { schuss_laden = false; schuss_schiessen = true; }; _root.onEnterFrame = function () { if (waffengroesse == "klein") { spieler_arm.waffe.gotoAndStop(1); if (feuerball_gekauft) { schuss_schaden = 9; schuss_art = 3; } else if (eisenball_gekauft) { schuss_schaden = 4; schuss_art = 2; } else { schuss_schaden = 2; schuss_art = 1; } } else if (waffengroesse == "mittel") { spieler_arm.waffe.gotoAndStop(2); if (feuerball_gekauft) { schuss_schaden = 18; schuss_art = 6; } else if (eisenball_gekauft) { schuss_schaden = 12; schuss_art = 5; } else { schuss_schaden = 9; schuss_art = 4; } } else if (waffengroesse == "gross") { spieler_arm.waffe.gotoAndStop(3); if (feuerball_gekauft) { schuss_schaden = 30; schuss_art = 9; } else if (eisenball_gekauft) { schuss_schaden = 20; schuss_art = 8; } else { schuss_schaden = 16; schuss_art = 7; } } nachladezeit = nachladezeit - 1; if ((spiel && (schuss_laden)) && (nachladezeit <= 0)) { schusskraft = schusskraft + 2; if (schusskraft >= schusskraft_max) { schusskraft = schusskraft_max; } schuss_bereit = true; } else if ((schuss_bereit && (schuss_schiessen)) && (bewaffnet)) { schuss_bereit = false; schuss_schiessen = false; nachladezeit = nachladezeit_max; schuss_tiefe++; if ((schuss_tiefe < 368) || (schuss_tiefe > 373)) { schuss_tiefe = 368; } schuss_name = "schuss" add schuss_tiefe; _root.attachMovie("schuss_" add schuss_art, schuss_name, schuss_tiefe); _root[schuss_name]._x = 300; _root[schuss_name]._y = -100; _root[schuss_name].drehung = (-schuss_rotation) + 90; _root[schuss_name].schusskraft = schusskraft; _root[schuss_name].abschuss = true; _root[schuss_name].onEnterFrame = function () { if (this.abschuss) { this.abschuss = false; this.xspeed = this.schusskraft * Math.sin(this.drehung * (Math.PI/180)); this.yspeed = this.schusskraft * Math.cos(this.drehung * (Math.PI/180)); this._x = _root.spieler_arm._x + (this.schusskraft * Math.sin((this.drehung + _root.schuss_drehung) * (Math.PI/180))); this._y = _root.spieler_arm._y + (this.schusskraft * Math.cos((this.drehung + _root.schuss_drehung) * (Math.PI/180))); } this.xspeed = this.xspeed * 0.98; this.yspeed = this.yspeed + (_root.schwerkraft / 1.5); this._rotation = (Math.atan2((this._y + this.yspeed) - this._y, (this._x + this.xspeed) - this._x) * 180) / Math.PI; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; }; schusskraft = schusskraft_min; } if (Key.isDown(68) && (spiel)) { spieler._xscale = 50; spieler_arm._xscale = 50; armdrehung = 0; schuss_drehung = 17; spieler.gotoAndStop("laufen"); xspeed = xspeed + beschleunigung; if (xspeed > laufen_max) { xspeed = laufen_max; } } else if (Key.isDown(65) && (spiel)) { spieler._xscale = -50; spieler_arm._xscale = -50; armdrehung = 180; schuss_drehung = -17; spieler.gotoAndStop("laufen"); xspeed = xspeed - beschleunigung; if (xspeed < (-laufen_max)) { xspeed = -laufen_max; } } else { spieler.gotoAndStop("stehen"); if (xspeed > beschleunigung) { xspeed = xspeed - beschleunigung; } else if (xspeed < (-beschleunigung)) { xspeed = xspeed + beschleunigung; } else { xspeed = 0; } } if (boden.hitTest(spieler._x, spieler._y + 1, true)) { if (yspeed >= 0) { yspeed = 0; while (boden.hitTest(spieler._x, spieler._y - 0.5, true)) { spieler._y = spieler._y - 0.5; } if (Key.isDown(87)) { sprung = true; sprungdauer = 0; } } } else { spieler.gotoAndStop("springen"); yspeed = yspeed + schwerkraft; } if (spiel && (sprung)) { sprungdauer++; if (Key.isDown(87)) { yspeed = -5 - schwerkraft; spieler._y = spieler._y - (sprungkraft - sprungdauer); } else { sprung = false; sprungdauer = 0; } if (sprungdauer >= sprungdauer_max) { sprung = false; } } if (yspeed > 20) { yspeed = 20; } spieler._y = spieler._y + yspeed; spieler._x = spieler._x + xspeed; if (treffbereit) { treffbereit_zeit = 0; spieler._alpha = 100; spieler_arm._alpha = 100; } else { treffbereit_zeit++; treffbereit_zeit2++; if (treffbereit_zeit2 >= 2) { treffbereit_zeit2 = 0; if (spieler_gefaerbt) { spieler_gefaerbt = false; spieler_farbe.farbreset(); spieler_farbe2.farbreset(); } else { spieler_farbe = new Color(spieler); spieler_farbe.setRGB(15335424); spieler_farbe2 = new Color(spieler_arm); spieler_farbe2.setRGB(15335424); spieler_gefaerbt = true; } } if (treffbereit_zeit >= 45) { spieler_farbe.farbreset(); spieler_farbe2.farbreset(); treffbereit = true; } } if (bildschirmwechsel_erlaubt) { if (spieler._x <= -22) { spieler._x = 618; abschnitt--; bildschirmwechsel(); } else if (spieler._x >= 622) { spieler._x = -18; abschnitt++; bildschirmwechsel(); } else if (spieler._y >= 415) { spieler._y = 5; abschnitt = abschnitt + 40; bildschirmwechsel(); } else if (spieler._y <= 0) { spieler._y = 415; abschnitt = abschnitt - 40; bildschirmwechsel(); } } else if (spieler._x <= 25) { spieler._x = 25; } else if (spieler._x >= 575) { spieler._x = 575; } schuss_rotation = (Math.atan2(_ymouse - spieler_arm._y, _xmouse - spieler_arm._x) * 180) / Math.PI; spieler_arm._rotation = ((Math.atan2(_ymouse - spieler_arm._y, _xmouse - spieler_arm._x) * 180) / Math.PI) + armdrehung; spieler_arm._x = spieler._x; spieler_arm._y = spieler._y - 30; menue.leben_anzeige.balken._xscale = (100 / leben_max) * leben; menue.muenzen = muenzen; maus_unten = false; if (leben <= 0) { leben = 0; spiel = false; bildschirmwechsel_erlaubt = false; spieler_arm._x = -50; neustart_knopf._x = 300; neustart_knopf._y = 120; spieler.gotoAndStop("sterben"); } }; Color.prototype.farbreset = function () { ursprungsfarbe = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; this.setTransform(ursprungsfarbe); }; gegner_tabelle = [[null], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [0, 3], [x], [x], [0, 3], [x], [x], [x], [x], [0, 2], [0, 2], [x], [0, 2], [x], [x], [0, 2, 2], [x], [0, 1], [0, 2, 2], [0, 1, 2], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x]]; gegner_wertetabelle = [["Leben", "Schaden"], [40, 17], [12, 15], [90, 21]];
Instance of Symbol 320 MovieClip "gott_mc" in Frame 5
onClipEvent (load) { this.einmalbezug = true; } onClipEvent (enterFrame) { if (_root.spieler.hitTest(_root.gott_ausloeser)) { if (this.einmalbezug) { this.einmalbezug = false; this.gotoAndStop(_root.gottstatus); } } }
Instance of Symbol 323 MovieClip in Frame 5
onClipEvent (enterFrame) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x - 1; } }
Instance of Symbol 323 MovieClip in Frame 5
onClipEvent (enterFrame) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x + 1; } }
Instance of Symbol 325 MovieClip "gott_ausloeser" in Frame 5
onClipEvent (load) { this.einmalbezug = true; } onClipEvent (enterFrame) { if (_root.spieler.hitTest(_root.gott_ausloeser)) { if (this.einmalbezug) { this.einmalbezug = false; _root.mc_name = "gott_animation" add _root.gottstatus; _root.mc_x = 530; _root.mc_y = 90; _root.mc_laden(); _root.gott_mc._visible = false; } } }
Instance of Symbol 337 MovieClip in Frame 35
onClipEvent (enterFrame) { if (this.hitTest(_root.spieler) || (_root.schluessel2_gefunden)) { this.gotoAndStop(2); _root.schluessel2_gefunden = true; _root.menue.schluesselz.gotoAndStop(3); } }
Instance of Symbol 323 MovieClip in Frame 35
onClipEvent (enterFrame) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x + 1; } }
Instance of Symbol 347 MovieClip in Frame 38
onClipEvent (enterFrame) { if (_root.spieler.hitTest(this)) { this.gotoAndStop(2); _root.leben = _root.leben + 0.3; if (_root.leben > _root.leben_max) { _root.leben = _root.leben_max; } } else { this.gotoAndStop(1); } }
Instance of Symbol 354 MovieClip in Frame 41
onClipEvent (enterFrame) { if (this.hitTest(_root.spieler)) { this.gotoAndStop(2); _root.waffengroesse = "gross"; } }
Instance of Symbol 361 MovieClip in Frame 43
onClipEvent (enterFrame) { if (_root.spieler.hitTest(this)) { this.gotoAndStop(2); _root.leben = _root.leben + 0.3; if (_root.leben > _root.leben_max) { _root.leben = _root.leben_max; } } else { this.gotoAndStop(1); } }
Instance of Symbol 369 MovieClip in Frame 44
onClipEvent (enterFrame) { if (this.hitTest(_root.spieler)) { if (_root.schluessel1_gefunden) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } else { this.gotoAndStop(1); } }
Instance of Symbol 323 MovieClip in Frame 44
onClipEvent (enterFrame) { if (_root.schluessel1_gefunden == false) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x + 1; } } }
Instance of Symbol 398 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 367; while (i <= 373) { if (_root["schuss" add i].yspeed >= 1) { if (_root["schuss" add i].hitTest(this)) { removeMovieClip(_root["schuss" add i]); _root.mc_name = "einwurf_animation"; _root.mc_x = this._x; _root.mc_y = this._y - 66; _root.mc_laden(); this.einwurfzahl = random(100) + 1; if (_root.schuss_art <= 3) { if (this.einwurfzahl >= 93) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(3) + 1); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } else if (_root.schuss_art <= 6) { if (this.einwurfzahl >= 91) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(3) + 2); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } else if (_root.schuss_art <= 9) { if (this.einwurfzahl >= 95) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(5) + 4); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } } } i++; } }
Instance of Symbol 413 MovieClip in Frame 49
onClipEvent (enterFrame) { if (this.hitTest(_root.spieler._x, _root.spieler._y, true)) { this.gotoAndStop(2); } }
Instance of Symbol 440 MovieClip in Frame 51
onClipEvent (enterFrame) { if (this.hitTest(_root.spieler)) { if (_root.haus1._currentframe <= 17) { _root.haus1.play(); } } else { _root.haus1.gotoAndStop(_root.haus1._currentframe - 1); } }
Instance of Symbol 457 MovieClip in Frame 54
onClipEvent (enterFrame) { if (this.hitTest(_root.spieler)) { if (_root.geheimnis == true) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } else { this.gotoAndStop(1); } }
Instance of Symbol 398 MovieClip in Frame 57
onClipEvent (enterFrame) { i = 367; while (i <= 373) { if (_root["schuss" add i].yspeed >= 1) { if (_root["schuss" add i].hitTest(this)) { removeMovieClip(_root["schuss" add i]); _root.mc_name = "einwurf_animation"; _root.mc_x = this._x; _root.mc_y = this._y - 66; _root.mc_laden(); this.einwurfzahl = random(100) + 1; if (_root.schuss_art <= 3) { if (this.einwurfzahl >= 93) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(3) + 1); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } else if (_root.schuss_art <= 6) { if (this.einwurfzahl >= 91) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(3) + 2); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } else if (_root.schuss_art <= 9) { if (this.einwurfzahl >= 95) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(5) + 4); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } } } i++; } }
Instance of Symbol 471 MovieClip in Frame 57
onClipEvent (enterFrame) { if (this.hitTest(_root.spieler)) { if (_root.schluessel2_gefunden) { this.gotoAndStop(3); } else { this.gotoAndStop(2); _root.schluessel1_gefunden = true; _root.menue.schluesselz.gotoAndStop(2); } } else { this.gotoAndStop(1); } }
Instance of Symbol 323 MovieClip in Frame 57
onClipEvent (enterFrame) { if (_root.schluessel2_gefunden == false) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x - 1; } } }
Instance of Symbol 323 MovieClip in Frame 58
onClipEvent (enterFrame) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x - 1; } }
Instance of Symbol 508 MovieClip in Frame 59
onClipEvent (enterFrame) { if (this.hitTest(_root.spieler._x, _root.spieler._y, true)) { if (_root.yspeed >= 1) { _root.boden.aufzug1._y = _root.boden.aufzug1._y - 9; if (_root.boden.aufzug1._y < -265) { _root.boden.aufzug1._y = -265; } this.unten = true; this.gotoAndStop(2); } } else { if (_root.boden.aufzug1._y <= 0) { _root.boden.aufzug1._y = _root.boden.aufzug1._y + 0.1; } this.unten = false; this.gotoAndStop(1); } }
Instance of Symbol 536 MovieClip in Frame 59
onClipEvent (enterFrame) { if (this.hitTest(_root.spieler._x, _root.spieler._y, true)) { if (_root.yspeed >= 1) { _root.boden.aufzug2._y = _root.boden.aufzug2._y - 9; if (_root.boden.aufzug2._y < -265) { _root.boden.aufzug2._y = -265; } this.unten = true; this.gotoAndStop(2); } } else { if (_root.boden.aufzug2._y <= 0) { _root.boden.aufzug2._y = _root.boden.aufzug2._y + 0.1; } this.unten = false; this.gotoAndStop(1); } }
Symbol 30 MovieClip [blutspritzer1] Frame 17
removeMovieClip(this);
Symbol 37 MovieClip [gegner2_leiche] Frame 40
stop();
Symbol 38 MovieClip Frame 21
this.gotoAndPlay(22 + random(9));
Symbol 38 MovieClip Frame 50
this.gotoAndPlay(51 + random(13));
Symbol 44 Button
on (keyPress "<Space>") { this.gotoAndStop(_currentframe + 1); }
Symbol 48 MovieClip [gott_animation4] Frame 1
stop(); _root.anzahl_belohnungen = _root.anzahl_belohnungen + 22; _root.belohnung_x = 300; _root.belohnung_y = 200; _root.gegner_belohnung();
Symbol 56 MovieClip [gott_animation3] Frame 160
stop();
Symbol 81 Button
on (keyPress "<Space>") { this.gotoAndPlay(_currentframe + 1); }
Symbol 97 MovieClip Frame 30
this.gotoAndPlay(1);
Symbol 104 MovieClip [gott_animation2] Frame 1
_root.spiel = false; _root.bildschirmwechsel_erlaubt = true;
Symbol 104 MovieClip [gott_animation2] Frame 237
stop();
Symbol 104 MovieClip [gott_animation2] Frame 248
_root.gott_mc.swapDepths(4000);
Symbol 104 MovieClip [gott_animation2] Frame 775
_root.spiel = true; _root.bildschirmwechsel_erlaubt = true; _root.gottstatus = 3; stop();
Symbol 107 MovieClip [wertvoll_meldung] Frame 70
removeMovieClip(this);
Symbol 109 MovieClip [diamant_meldung] Frame 66
removeMovieClip(this);
Symbol 111 MovieClip [gold_gross_meldung] Frame 50
removeMovieClip(this);
Symbol 113 MovieClip [gold_klein_meldung] Frame 50
removeMovieClip(this);
Symbol 115 MovieClip [silber_meldung] Frame 50
removeMovieClip(this);
Symbol 117 MovieClip [muenze_meldung] Frame 50
removeMovieClip(this);
Symbol 121 MovieClip [einwurf_animation] Frame 31
removeMovieClip(this);
Symbol 125 MovieClip [gegner3_leiche] Frame 11
stop();
Symbol 132 MovieClip Frame 15
stop();
Symbol 142 MovieClip [explosion1] Frame 21
removeMovieClip(this);
Symbol 187 Button
on (release) { getURL ("http://www.skinna.de", "blank"); }
Symbol 194 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 201 Button
on (press) { this.gotoAndStop(this._currentframe + 1); }
Symbol 212 Button
on (press) { this.gotoAndStop(this._currentframe - 1); }
Symbol 229 MovieClip Frame 1
stop();
Symbol 231 Button
on (press) { gotoAndStop (4); }
Symbol 244 MovieClip Frame 1
stop();
Symbol 249 Button
on (press) { status_menue._visible = true; status_menue.waffe_anzeigen.gotoAndStop(schuss_art); }
Symbol 253 MovieClip Frame 19
this.gotoAndPlay(3);
Symbol 256 MovieClip Frame 1
stop();
Instance of Symbol 259 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (enterFrame) { this._xscale = (100 / (_root.schusskraft_max - _root.schusskraft_min)) * (_root.schusskraft - _root.schusskraft_min); }
Symbol 265 MovieClip Frame 1
stop(); _root.bewaffnet = false;
Symbol 265 MovieClip Frame 2
_root.bewaffnet = true;
Symbol 265 MovieClip Frame 3
this.gotoAndStop(1);
Symbol 267 Button
on (keyPress "s") { if (spiel) { spieler_arm.gotoAndStop(_root.spieler_arm._currentframe + 1); } } on (keyPress "S") { if (spiel) { spieler_arm.gotoAndStop(_root.spieler_arm._currentframe + 1); } }
Symbol 270 Button
on (press) { _root.status_menue._visible = false; }
Symbol 282 Button
on (press) { _quality = "high"; }
Symbol 285 Button
on (press) { _quality = "medium"; }
Symbol 288 Button
on (press) { _quality = "low"; }
Symbol 305 Button
on (press) { pfadundname = _url; loadMovieNum (pfadundname, 0); }
Symbol 320 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.stacheln.hitTest(_root.spieler)) { _root.yspeed = -25; if (_root.treffbereit) { _root.leben = _root.leben - 20; _root.treffbereit = false; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } } };
Symbol 337 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.stacheln2.hitTest(_root.spieler)) { _root.yspeed = 5; if (_root.treffbereit) { _root.leben = _root.leben - 12; _root.treffbereit = false; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } } };
Symbol 341 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.stacheln.hitTest(_root.spieler)) { _root.yspeed = -25; if (_root.treffbereit) { _root.leben = _root.leben - 12; _root.treffbereit = false; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } } };
Symbol 354 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 1
stop();
Symbol 412 MovieClip Frame 92
stop();
Symbol 413 MovieClip Frame 1
stop();
Symbol 429 Button
on (release) { if ((_root.eisenball_gekauft == false) && (_root.muenzen >= 250)) { _root.eisenball_gekauft = true; _root.muenzen = _root.muenzen - 250; } }
Symbol 430 Button
on (release) { if ((_root.feuerball_gekauft == false) && (_root.muenzen >= 1100)) { _root.feuerball_gekauft = true; _root.eisenball_gekauft = true; _root.muenzen = _root.muenzen - 1100; } }
Symbol 433 Button
on (release) { if ((_root.waffengroesse == "klein") && (_root.muenzen >= 1500)) { _root.waffengroesse = "mittel"; _root.muenzen = _root.muenzen - 1500; } }
Symbol 434 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.feuerball_gekauft == true) { this.feuerball_knopf._visible = false; } if (_root.eisenball_gekauft == true) { this.eisenball_knopf._visible = false; } if (_root.waffengroesse != "klein") { this.mittelwaffe_knopf._visible = false; } };
Symbol 438 MovieClip Frame 18
stop();
Instance of Symbol 361 MovieClip in Symbol 441 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spieler.hitTest(this)) { this.gotoAndStop(2); _root.leben = _root.leben + 0.3; if (_root.leben > _root.leben_max) { _root.leben = _root.leben_max; } } else { this.gotoAndStop(1); } }
Symbol 454 Button
on (press) { if (_root.muenzen >= 150) { _root.muenzen = _root.muenzen - 150; _root.geheimnis = true; } }
Symbol 457 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 460
if (_root.endgegner1_lebt) { _root.spieler._x = 300; _root.abschnitt = 56; _root.bildschirmwechsel(); }
Symbol 495 MovieClip Frame 461
stop();
Symbol 513 MovieClip Frame 1
this.spieler_trefferabfrage._visible = false; this.trefferabfrage._visible = false; this.onEnterFrame = function () { this.trefferabfrage._x = this.rotorblatt1._x; this.trefferabfrage._y = this.rotorblatt1._y; if (this.trefferabfrage.hitTest(this.spieler_trefferabfrage)) { if (_root.treffbereit) { _root.leben = _root.leben - 10; _root.treffbereit = false; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } if (this.trefferabfrage._x > this.spieler_trefferabfrage._x) { _root.xspeed = 10; } else { _root.xspeed = -10; } if (this.trefferabfrage._y > this.spieler_trefferabfrage._y) { _root.yspeed = -19; } else { _root.yspeed = 19; } } this.spieler_trefferabfrage._x = ((600 - _root.spieler._x) - 230) - _root.xspeed; this.spieler_trefferabfrage._y = (_root.spieler._y - 200) - _root.yspeed; };
Symbol 513 MovieClip Frame 114
this.gotoAndPlay(115 + random(48));
Symbol 513 MovieClip Frame 244
this.gotoAndPlay(245 + random(40));
Symbol 514 MovieClip Frame 1
this.spieler_trefferabfrage._visible = false; this.trefferabfrage._visible = false; this.onEnterFrame = function () { this.trefferabfrage._x = this.rotorblatt1._x; this.trefferabfrage._y = this.rotorblatt1._y; if (this.trefferabfrage.hitTest(this.spieler_trefferabfrage)) { if (_root.treffbereit) { _root.leben = _root.leben - 10; _root.treffbereit = false; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } if (this.trefferabfrage._x > this.spieler_trefferabfrage._x) { _root.xspeed = -10; } else { _root.xspeed = 10; } if (this.trefferabfrage._y > this.spieler_trefferabfrage._y) { _root.yspeed = -19; } else { _root.yspeed = 19; } } this.spieler_trefferabfrage._x = (_root.spieler._x - 230) + _root.xspeed; this.spieler_trefferabfrage._y = (_root.spieler._y - 200) + _root.yspeed; };
Symbol 514 MovieClip Frame 114
this.gotoAndPlay(115 + random(48));
Symbol 514 MovieClip Frame 244
this.gotoAndPlay(245 + random(40));
Symbol 518 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 40
this.gotoAndPlay(41 + random(59));
Instance of Symbol 518 MovieClip in Symbol 522 MovieClip Frame 1
onClipEvent (enterFrame) { _root.endgegner.leben_anzeige.balken._xscale = 0.5 * _root.endgegner1_leben; if (this.hitTest(_root.spieler._x, _root.spieler._y, true)) { if (_root.yspeed >= 1) { this.unten = true; this.gotoAndStop(2); _root.endgegner1_leben = _root.endgegner1_leben - 8; _root.endgegner.gotoAndPlay(2); } } else { this.unten = false; this.gotoAndStop(1); } if (_root.endgegner1_leben >= 100) { this.halbtot = false; } else if (this.halbtot == false) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + 7; _root.belohnung_x = 300; _root.belohnung_y = 100; _root.gegner_belohnung(); this.halbtot = true; _root.spieler._y = _root.spieler._y + 50; _root.mc_name = "explosion1"; _root.mc_x = 300; _root.mc_y = 150; _root.mc_laden(); _root.yspeed = 30; } if (_root.endgegner1_leben <= 0) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + 10; _root.belohnung_x = 300; _root.belohnung_y = 100; _root.gegner_belohnung(); _root.endgegner1_leben = 0; _root.yspeed = 30; _root.spieler._y = _root.spieler._y + 50; _root.endgegner.gotoAndStop(5); } }
Symbol 532 MovieClip Frame 146
_root.anzahl_belohnungen = _root.anzahl_belohnungen + 30; _root.belohnung_x = 300; _root.belohnung_y = 300; _root.gegner_belohnung();
Symbol 532 MovieClip Frame 159
stop();
Symbol 533 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 533 MovieClip Frame 5
stop(); _root.gottstatus = 4; _root.endgegner1_lebt = false; _root.bildschirmwechsel_erlaubt = true;

Library Items

Symbol 1 GraphicUsed by:5
Symbol 2 GraphicUsed by:3 9
Symbol 3 MovieClipUses:2Used by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [gegner1_leiche]Uses:1 3 4
Symbol 6 GraphicUsed by:12
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:10
Symbol 9 MovieClipUses:2Used by:10
Symbol 10 MovieClipUses:8 9Used by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:6 10 11Used by:13
Symbol 13 MovieClip [gegner1]Uses:12
Symbol 14 GraphicUsed by:30
Symbol 15 GraphicUsed by:30
Symbol 16 GraphicUsed by:30
Symbol 17 GraphicUsed by:30
Symbol 18 GraphicUsed by:30
Symbol 19 GraphicUsed by:30
Symbol 20 GraphicUsed by:30
Symbol 21 GraphicUsed by:30
Symbol 22 GraphicUsed by:30
Symbol 23 GraphicUsed by:30
Symbol 24 GraphicUsed by:30
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [blutspritzer1]Uses:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
Symbol 31 GraphicUsed by:32 39
Symbol 32 MovieClipUses:31Used by:37
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:37 38
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37 40
Symbol 37 MovieClip [gegner2_leiche]Uses:32 34 36
Symbol 38 MovieClipUses:34Used by:40
Symbol 39 MovieClipUses:31Used by:40
Symbol 40 MovieClip [gegner2]Uses:38 39 36
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:48 56 104 320
Symbol 43 GraphicUsed by:44 81 231
Symbol 44 ButtonUses:43Used by:48 104
Symbol 45 FontUsed by:46 47 54 55 57 58 60 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 82 83 102 103 106 108 110 112 114 116 182 188 189 195 197 198 203 204 205 206 207 208 209 210 211 213 215 216 217 218 219 220 221 222 223 224 225 226 227 228 230 240 241 248 271 272 273 274 275 276 277 278 279 281 284 287 290 300 303 322 345 346 359 360 365 366 367 368 420 421 422 423 424 426 428 431 432 453 455 456 467 468 469 470 475 478 479 480 481 482 483 484 485 486 487 488 490 492
Symbol 46 TextUses:45Used by:48
Symbol 47 TextUses:45Used by:48
Symbol 48 MovieClip [gott_animation4]Uses:42 44 46 47
Symbol 49 GraphicUsed by:56
Symbol 50 GraphicUsed by:56
Symbol 51 GraphicUsed by:56
Symbol 52 GraphicUsed by:56
Symbol 53 GraphicUsed by:56
Symbol 54 TextUses:45Used by:56
Symbol 55 TextUses:45Used by:56
Symbol 56 MovieClip [gott_animation3]Uses:49 42 50 51 52 53 54 55
Symbol 57 TextUses:45Used by:104
Symbol 58 TextUses:45Used by:104
Symbol 59 GraphicUsed by:62
Symbol 60 TextUses:45Used by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:59 60 61Used by:104
Symbol 63 TextUses:45Used by:104
Symbol 64 TextUses:45Used by:104
Symbol 65 TextUses:45Used by:104
Symbol 66 TextUses:45Used by:104
Symbol 67 TextUses:45Used by:104
Symbol 68 TextUses:45Used by:104
Symbol 69 TextUses:45Used by:104
Symbol 70 TextUses:45Used by:104
Symbol 71 TextUses:45Used by:104
Symbol 72 TextUses:45Used by:104
Symbol 73 TextUses:45Used by:104
Symbol 74 TextUses:45Used by:104
Symbol 75 TextUses:45Used by:104
Symbol 76 TextUses:45Used by:104
Symbol 77 TextUses:45Used by:104
Symbol 78 TextUses:45Used by:104
Symbol 79 TextUses:45Used by:104
Symbol 80 TextUses:45Used by:104
Symbol 81 ButtonUses:43Used by:104
Symbol 82 TextUses:45Used by:104
Symbol 83 TextUses:45Used by:104
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:104
Symbol 86 FontUsed by:87 90
Symbol 87 TextUses:86Used by:104
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:104
Symbol 90 TextUses:86Used by:104
Symbol 91 GraphicUsed by:104
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:98 513 514 532
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97 532
Symbol 97 MovieClipUses:96Used by:98 513 514
Symbol 98 MovieClipUses:94 97Used by:104 526
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:104 521 532
Symbol 101 GraphicUsed by:104 522 525
Symbol 102 TextUses:45Used by:104
Symbol 103 TextUses:45Used by:104
Symbol 104 MovieClip [gott_animation2]Uses:42 57 58 62 44 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 85 87 89 90 91 98 100 101 102 103
Symbol 105 FontUsed by:106 108 110 112 114 116 422
Symbol 106 TextUses:105 45Used by:107
Symbol 107 MovieClip [wertvoll_meldung]Uses:106
Symbol 108 TextUses:105 45Used by:109
Symbol 109 MovieClip [diamant_meldung]Uses:108
Symbol 110 TextUses:105 45Used by:111
Symbol 111 MovieClip [gold_gross_meldung]Uses:110
Symbol 112 TextUses:105 45Used by:113
Symbol 113 MovieClip [gold_klein_meldung]Uses:112
Symbol 114 TextUses:105 45Used by:115
Symbol 115 MovieClip [silber_meldung]Uses:114
Symbol 116 TextUses:105 45Used by:117
Symbol 117 MovieClip [muenze_meldung]Uses:116
Symbol 118 ShapeTweeningUsed by:121
Symbol 119 ShapeTweeningUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [einwurf_animation]Uses:118 119 120
Symbol 122 GraphicUsed by:125 129 334  Timeline
Symbol 123 GraphicUsed by:125 129 334  Timeline
Symbol 124 GraphicUsed by:125 129 334  Timeline
Symbol 125 MovieClip [gegner3_leiche]Uses:122 123 124
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [gegner3]Uses:128 122 123 124
Symbol 130 GraphicUsed by:142
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:142
Symbol 133 GraphicUsed by:142
Symbol 134 GraphicUsed by:142
Symbol 135 GraphicUsed by:142
Symbol 136 GraphicUsed by:142
Symbol 137 GraphicUsed by:142
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [explosion1]Uses:130 132 133 134 135 136 137 138 139 140 141Used by:532
Symbol 143 ShapeTweeningUsed by:147
Symbol 144 GraphicUsed by:147
Symbol 145 ShapeTweeningUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip [schuss_9]Uses:143 144 145 146Used by:301
Symbol 148 ShapeTweeningUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 ShapeTweeningUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [schuss_6]Uses:148 149 150 151Used by:301
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [schuss_5]Uses:153Used by:301
Symbol 155 GraphicUsed by:156 165
Symbol 156 MovieClip [schuss_8]Uses:155Used by:301
Symbol 157 GraphicUsed by:158 159 166
Symbol 158 MovieClip [schuss_7]Uses:157Used by:301
Symbol 159 MovieClip [schuss_4]Uses:157Used by:301
Symbol 160 ShapeTweeningUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 ShapeTweeningUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [schuss_3]Uses:160 161 162 163Used by:301 434
Symbol 165 MovieClip [schuss_2]Uses:155Used by:301 434
Symbol 166 MovieClip [schuss_1]Uses:157Used by:301
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [wertvoll]Uses:167Used by:229
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip [diamant]Uses:169Used by:229
Symbol 171 GraphicUsed by:172 454
Symbol 172 MovieClip [gold_klein]Uses:171Used by:229 454 457
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [silber]Uses:173Used by:229
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [muenze]Uses:175Used by:229
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [gold_gross]Uses:177Used by:229 246 434
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:Timeline
Symbol 181 GraphicUsed by:Timeline
Symbol 182 TextUses:45Used by:Timeline
Symbol 183 GraphicUsed by:187
Symbol 184 GraphicUsed by:187
Symbol 185 FontUsed by:186
Symbol 186 TextUses:185Used by:187
Symbol 187 ButtonUses:183 184 186Used by:Timeline
Symbol 188 TextUses:45Used by:Timeline
Symbol 189 TextUses:45Used by:Timeline
Symbol 190 GraphicUsed by:193 194
Symbol 191 GraphicUsed by:193 194
Symbol 192 GraphicUsed by:193 194
Symbol 193 MovieClipUses:190 191 192Used by:194
Symbol 194 ButtonUses:193 190 191 192Used by:Timeline
Symbol 195 TextUses:45Used by:Timeline
Symbol 196 GraphicUsed by:229
Symbol 197 TextUses:45Used by:229
Symbol 198 TextUses:45Used by:229
Symbol 199 GraphicUsed by:200 201 212
Symbol 200 ButtonUses:199Used by:229
Symbol 201 ButtonUses:199Used by:229
Symbol 202 GraphicUsed by:229
Symbol 203 TextUses:45Used by:229 301
Symbol 204 TextUses:45Used by:229 301
Symbol 205 TextUses:45Used by:229 301
Symbol 206 TextUses:45Used by:229 301
Symbol 207 TextUses:45Used by:229 301
Symbol 208 TextUses:45Used by:229 301
Symbol 209 TextUses:45Used by:229 301
Symbol 210 TextUses:45Used by:229
Symbol 211 TextUses:45Used by:229
Symbol 212 ButtonUses:199Used by:229
Symbol 213 TextUses:45Used by:229
Symbol 214 GraphicUsed by:229
Symbol 215 TextUses:45Used by:229
Symbol 216 TextUses:45Used by:229
Symbol 217 TextUses:45Used by:229
Symbol 218 TextUses:45Used by:229
Symbol 219 TextUses:45Used by:229
Symbol 220 TextUses:45Used by:229
Symbol 221 TextUses:45Used by:229
Symbol 222 TextUses:45Used by:229
Symbol 223 TextUses:45Used by:229
Symbol 224 TextUses:45Used by:229
Symbol 225 TextUses:45Used by:229
Symbol 226 TextUses:45Used by:229
Symbol 227 TextUses:45Used by:229
Symbol 228 TextUses:45Used by:229
Symbol 229 MovieClipUses:196 197 198 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 178 176 174 172 170 215 216 217 218 219 220 221 168 222 223 224 225 226 227 228Used by:Timeline
Symbol 230 TextUses:45Used by:Timeline
Symbol 231 ButtonUses:43Used by:Timeline
Symbol 232 FontUsed by:233
Symbol 233 EditableTextUses:232Used by:Timeline
Symbol 234 GraphicUsed by:246
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:236 237Used by:246 533
Symbol 239 GraphicUsed by:246
Symbol 240 EditableTextUses:45Used by:246
Symbol 241 TextUses:45Used by:246
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:242 243Used by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:234 238 239 240 178 241 244 245Used by:Timeline
Symbol 247 GraphicUsed by:249
Symbol 248 TextUses:45Used by:249
Symbol 249 ButtonUses:247 248Used by:Timeline
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:253 256
Symbol 252 GraphicUsed by:256
Symbol 253 MovieClipUses:251Used by:256
Symbol 254 GraphicUsed by:256
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:251 252 253 254 255Used by:Timeline
Symbol 257 GraphicUsed by:265
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:263
Symbol 260 GraphicUsed by:263
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:259 260 261 262Used by:265
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:257 263 264Used by:Timeline
Symbol 266 GraphicUsed by:267
Symbol 267 ButtonUses:266Used by:Timeline
Symbol 268 GraphicUsed by:301
Symbol 269 GraphicUsed by:270
Symbol 270 ButtonUses:269Used by:301
Symbol 271 TextUses:45Used by:301
Symbol 272 TextUses:45Used by:301
Symbol 273 TextUses:45Used by:301
Symbol 274 TextUses:45Used by:301
Symbol 275 TextUses:45Used by:301
Symbol 276 TextUses:45Used by:301
Symbol 277 TextUses:45Used by:301
Symbol 278 TextUses:45Used by:301
Symbol 279 TextUses:45Used by:301
Symbol 280 GraphicUsed by:282
Symbol 281 TextUses:45Used by:282
Symbol 282 ButtonUses:280 281Used by:301
Symbol 283 GraphicUsed by:285
Symbol 284 TextUses:45Used by:285
Symbol 285 ButtonUses:283 284Used by:301
Symbol 286 GraphicUsed by:288
Symbol 287 TextUses:45Used by:288
Symbol 288 ButtonUses:286 287Used by:301
Symbol 289 GraphicUsed by:301
Symbol 290 TextUses:45Used by:301
Symbol 291 GraphicUsed by:299
Symbol 292 GraphicUsed by:299
Symbol 293 GraphicUsed by:299
Symbol 294 GraphicUsed by:299
Symbol 295 GraphicUsed by:299
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:291 292 293 294 295 296 297 298Used by:301
Symbol 300 TextUses:45Used by:301
Symbol 301 MovieClipUses:268 270 166 165 164 159 158 156 154 152 147 271 272 273 274 275 276 277 278 279 282 285 288 289 203 204 205 206 207 208 209 290 299 300Used by:Timeline
Symbol 302 GraphicUsed by:305
Symbol 303 TextUses:45Used by:305
Symbol 304 GraphicUsed by:305
Symbol 305 ButtonUses:302 303 304Used by:Timeline
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:306Used by:Timeline
Symbol 308 GraphicUsed by:Timeline
Symbol 309 GraphicUsed by:363 381 401 404 406 414 415 441 446 447 459 463 465  Timeline
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:363 381 394 401 404 406 414 415 441 446 447 459 463 465  Timeline
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:363 381 394 401 404 406 414 415 441 446 447 459 463 465  Timeline
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:363 381 394 401 404 406 414 415 441 446 447 459 463 465  Timeline
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:363 381 394 401 404 406 414 415 441 446 447 459 463 465  Timeline
Symbol 318 GraphicUsed by:363 381 394 406 415  Timeline
Symbol 319 GraphicUsed by:Timeline
Symbol 320 MovieClipUses:42Used by:Timeline
Symbol 321 GraphicUsed by:323
Symbol 322 TextUses:45Used by:323
Symbol 323 MovieClipUses:321 322Used by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:Timeline
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:Timeline
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:333 340 341
Symbol 333 MovieClipUses:332Used by:Timeline
Symbol 334 MovieClipUses:124 122 123Used by:335 348
Symbol 335 MovieClipUses:334Used by:Timeline
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:Timeline
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:338Used by:Timeline
Symbol 340 MovieClipUses:332Used by:Timeline
Symbol 341 MovieClipUses:332Used by:Timeline
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:344
Symbol 344 MovieClipUses:343Used by:347
Symbol 345 TextUses:45Used by:347
Symbol 346 TextUses:45Used by:347
Symbol 347 MovieClipUses:344 345 346Used by:Timeline
Symbol 348 MovieClipUses:334Used by:Timeline
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:Timeline
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:Timeline
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:Timeline
Symbol 355 GraphicUsed by:446 459 463  Timeline
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:356Used by:358
Symbol 358 MovieClipUses:357Used by:361
Symbol 359 TextUses:45Used by:361
Symbol 360 TextUses:45Used by:361
Symbol 361 MovieClipUses:358 359 360Used by:441  Timeline
Symbol 362 GraphicUsed by:363 401 404 406 414 415 441 446 447 459 463 465  Timeline
Symbol 363 MovieClipUses:362 315 317 311 313 309 318Used by:Timeline
Symbol 364 GraphicUsed by:369
Symbol 365 TextUses:45Used by:369
Symbol 366 TextUses:45Used by:369
Symbol 367 TextUses:45Used by:369
Symbol 368 TextUses:45Used by:369
Symbol 369 MovieClipUses:364 365 366 367 368Used by:Timeline
Symbol 370 GraphicUsed by:Timeline
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:Timeline
Symbol 373 ShapeTweeningUsed by:379
Symbol 374 GraphicUsed by:379
Symbol 375 ShapeTweeningUsed by:379
Symbol 376 ShapeTweeningUsed by:379
Symbol 377 ShapeTweeningUsed by:379
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:373 374 375 376 377 378Used by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:379 380 318 313 317 311 315 309Used by:Timeline
Symbol 382 GraphicUsed by:394 404 415
Symbol 383 GraphicUsed by:393
Symbol 384 ShapeTweeningUsed by:391
Symbol 385 ShapeTweeningUsed by:391
Symbol 386 ShapeTweeningUsed by:391
Symbol 387 ShapeTweeningUsed by:391
Symbol 388 ShapeTweeningUsed by:391
Symbol 389 ShapeTweeningUsed by:391
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:384 385 386 387 388 389 390Used by:393
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:383 391 392Used by:394  Timeline
Symbol 394 MovieClipUses:382 318 313 317 311 315 393Used by:Timeline
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:395Used by:Timeline
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:397Used by:Timeline
Symbol 399 GraphicUsed by:401 414 441
Symbol 400 GraphicUsed by:401 406 414 441 446 447 459
Symbol 401 MovieClipUses:399 311 315 313 317 362 400 309Used by:Timeline
Symbol 402 GraphicUsed by:404 447 465
Symbol 403 GraphicUsed by:404 406 415
Symbol 404 MovieClipUses:382 311 315 313 317 362 402 403 309Used by:Timeline
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:405 318 313 317 311 315 403 400 362 309Used by:Timeline
Symbol 407 GraphicUsed by:413
Symbol 408 GraphicUsed by:412
Symbol 409 GraphicUsed by:412
Symbol 410 SoundUsed by:412
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:408 409 410 411Used by:413
Symbol 413 MovieClipUses:407 412Used by:Timeline
Symbol 414 MovieClipUses:399 311 315 313 317 362 400 309Used by:Timeline
Symbol 415 MovieClipUses:382 311 315 313 317 362 403 318 309Used by:Timeline
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClipUses:416Used by:438
Symbol 418 GraphicUsed by:438
Symbol 419 GraphicUsed by:434
Symbol 420 TextUses:45Used by:434
Symbol 421 TextUses:45Used by:434
Symbol 422 TextUses:45 105Used by:434
Symbol 423 TextUses:45Used by:434
Symbol 424 TextUses:45Used by:434
Symbol 425 GraphicUsed by:429 430 433
Symbol 426 TextUses:45Used by:429 430 433
Symbol 427 GraphicUsed by:429 430 433
Symbol 428 TextUses:45Used by:429 430 433
Symbol 429 ButtonUses:425 426 427 428Used by:434
Symbol 430 ButtonUses:425 426 427 428Used by:434
Symbol 431 TextUses:45Used by:434
Symbol 432 TextUses:45Used by:434
Symbol 433 ButtonUses:425 426 427 428Used by:434
Symbol 434 MovieClipUses:419 420 421 165 164 422 423 178 424 429 430 431 432 433Used by:438
Symbol 435 GraphicUsed by:438
Symbol 436 GraphicUsed by:438
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:417 418 434 435 436 437Used by:Timeline
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClipUses:439Used by:Timeline
Symbol 441 MovieClipUses:399 311 315 313 317 362 400 361 309Used by:Timeline
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:442Used by:Timeline
Symbol 444 GraphicUsed by:446 447
Symbol 445 GraphicUsed by:446 463
Symbol 446 MovieClipUses:444 355 315 317 311 313 362 400 445 309Used by:Timeline
Symbol 447 MovieClipUses:444 362 315 317 311 313 402 400 309Used by:Timeline
Symbol 448 GraphicUsed by:457
Symbol 449 FontUsed by:450 451
Symbol 450 TextUses:449Used by:457
Symbol 451 TextUses:449Used by:457
Symbol 452 GraphicUsed by:454
Symbol 453 TextUses:45Used by:454
Symbol 454 ButtonUses:452 453 172 171Used by:457
Symbol 455 TextUses:45Used by:457
Symbol 456 TextUses:45Used by:457
Symbol 457 MovieClipUses:448 450 172 451 454 455 456Used by:Timeline
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458 311 315 313 317 362 400 355 309Used by:Timeline
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:460Used by:Timeline
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClipUses:462 311 315 313 317 362 445 355 309Used by:Timeline
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClipUses:464 311 315 313 317 402 362 309Used by:Timeline
Symbol 466 GraphicUsed by:471
Symbol 467 TextUses:45Used by:471
Symbol 468 TextUses:45Used by:471
Symbol 469 TextUses:45Used by:471
Symbol 470 TextUses:45Used by:471
Symbol 471 MovieClipUses:466 467 468 469 470Used by:Timeline
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClipUses:472Used by:Timeline
Symbol 474 GraphicUsed by:477
Symbol 475 TextUses:45Used by:477
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClipUses:474 475 476Used by:495
Symbol 478 TextUses:45Used by:495
Symbol 479 TextUses:45Used by:495
Symbol 480 TextUses:45Used by:495
Symbol 481 TextUses:45Used by:495
Symbol 482 TextUses:45Used by:495
Symbol 483 TextUses:45Used by:495
Symbol 484 TextUses:45Used by:495
Symbol 485 TextUses:45Used by:495
Symbol 486 TextUses:45Used by:495
Symbol 487 TextUses:45Used by:495
Symbol 488 TextUses:45Used by:495
Symbol 489 GraphicUsed by:495
Symbol 490 TextUses:45Used by:495
Symbol 491 GraphicUsed by:494
Symbol 492 TextUses:45Used by:494
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:491 492 493Used by:495 532
Symbol 495 MovieClipUses:477 478 479 480 481 482 483 484 485 486 487 488 489 490 494Used by:Timeline
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:496Used by:Timeline
Symbol 498 GraphicUsed by:503
Symbol 499 GraphicUsed by:500
Symbol 500 MovieClipUses:499Used by:503
Symbol 501 GraphicUsed by:502
Symbol 502 MovieClipUses:501Used by:503
Symbol 503 MovieClipUses:498 500 502Used by:Timeline
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClipUses:504Used by:Timeline
Symbol 506 GraphicUsed by:508
Symbol 507 GraphicUsed by:508
Symbol 508 MovieClipUses:506 507Used by:Timeline
Symbol 509 GraphicUsed by:510
Symbol 510 MovieClipUses:509Used by:513 514
Symbol 511 GraphicUsed by:512
Symbol 512 MovieClipUses:511Used by:513 514
Symbol 513 MovieClipUses:94 97 510 512Used by:533
Symbol 514 MovieClipUses:94 97 510 512Used by:533
Symbol 515 GraphicUsed by:522
Symbol 516 GraphicUsed by:518
Symbol 517 GraphicUsed by:518
Symbol 518 MovieClipUses:516 517Used by:522
Symbol 519 GraphicUsed by:520
Symbol 520 MovieClipUses:519Used by:521
Symbol 521 MovieClipUses:100 520Used by:522 525 532
Symbol 522 MovieClipUses:515 518 521 101Used by:533
Symbol 523 GraphicUsed by:533
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClipUses:524 521 101Used by:526
Symbol 526 MovieClipUses:98 525Used by:532
Symbol 527 ShapeTweeningUsed by:532
Symbol 528 GraphicUsed by:532
Symbol 529 GraphicUsed by:532
Symbol 530 ShapeTweeningUsed by:532
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClipUses:526 142 527 528 100 521 96 529 94 530 531 494Used by:533
Symbol 533 MovieClipUses:513 514 522 238 523 532Used by:Timeline
Symbol 534 GraphicUsed by:536
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:534 535Used by:Timeline

Instance Names

"ladebalken"Frame 1Symbol 180 MovieClip
"menue"Frame 4Symbol 246 MovieClip
"spieler"Frame 4Symbol 256 MovieClip
"spieler_arm"Frame 4Symbol 265 MovieClip
"status_menue"Frame 4Symbol 301 MovieClip
"neustart_knopf"Frame 4Symbol 305 Button
"boden"Frame 5Symbol 307 MovieClip
"gott_mc"Frame 5Symbol 320 MovieClip
"gott_ausloeser"Frame 5Symbol 325 MovieClip
"boden"Frame 35Symbol 328 MovieClip
"boden"Frame 35Symbol 330 MovieClip
"stacheln"Frame 35Symbol 333 MovieClip
"boden"Frame 37Symbol 339 MovieClip
"stacheln2"Frame 37Symbol 340 MovieClip
"stacheln"Frame 37Symbol 341 MovieClip
"boden"Frame 38Symbol 328 MovieClip
"boden"Frame 40Symbol 350 MovieClip
"stacheln"Frame 40Symbol 341 MovieClip
"boden"Frame 41Symbol 352 MovieClip
"boden"Frame 42Symbol 328 MovieClip
"boden"Frame 45Symbol 372 MovieClip
"boden"Frame 46Symbol 328 MovieClip
"haus1"Frame 51Symbol 438 MovieClip
"boden"Frame 53Symbol 443 MovieClip
"boden"Frame 54Symbol 328 MovieClip
"boden"Frame 56Symbol 461 MovieClip
"boden"Frame 57Symbol 328 MovieClip
"boden"Frame 59Symbol 503 MovieClip
"endgegner"Frame 59Symbol 533 MovieClip
"rotorblatt1"Symbol 98 MovieClip Frame 1Symbol 97 MovieClip
"balken"Symbol 238 MovieClip Frame 1Symbol 236 MovieClip
"leben_anzeige"Symbol 246 MovieClip Frame 1Symbol 238 MovieClip
"schluesselz"Symbol 246 MovieClip Frame 1Symbol 244 MovieClip
"waffe"Symbol 265 MovieClip Frame 2Symbol 263 MovieClip
"waffe_anzeigen"Symbol 301 MovieClip Frame 1Symbol 299 MovieClip
"eisenball_knopf"Symbol 434 MovieClip Frame 1Symbol 429 Button
"feuerball_knopf"Symbol 434 MovieClip Frame 1Symbol 430 Button
"mittelwaffe_knopf"Symbol 434 MovieClip Frame 1Symbol 433 Button
"aufzug2"Symbol 503 MovieClip Frame 1Symbol 500 MovieClip
"aufzug1"Symbol 503 MovieClip Frame 1Symbol 502 MovieClip
"rotorblatt1"Symbol 513 MovieClip Frame 1Symbol 97 MovieClip
"trefferabfrage"Symbol 513 MovieClip Frame 1Symbol 510 MovieClip
"spieler_trefferabfrage"Symbol 513 MovieClip Frame 1Symbol 512 MovieClip
"rotorblatt1"Symbol 514 MovieClip Frame 1Symbol 97 MovieClip
"trefferabfrage"Symbol 514 MovieClip Frame 1Symbol 510 MovieClip
"spieler_trefferabfrage"Symbol 514 MovieClip Frame 1Symbol 512 MovieClip
"koerper"Symbol 533 MovieClip Frame 1Symbol 522 MovieClip
"leben_anzeige"Symbol 533 MovieClip Frame 1Symbol 238 MovieClip
"koerper"Symbol 533 MovieClip Frame 5Symbol 532 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 5 as "gegner1_leiche"
ExportAssets (56)Timeline Frame 1Symbol 13 as "gegner1"
ExportAssets (56)Timeline Frame 1Symbol 30 as "blutspritzer1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "gegner2_leiche"
ExportAssets (56)Timeline Frame 1Symbol 40 as "gegner2"
ExportAssets (56)Timeline Frame 1Symbol 48 as "gott_animation4"
ExportAssets (56)Timeline Frame 1Symbol 56 as "gott_animation3"
ExportAssets (56)Timeline Frame 1Symbol 104 as "gott_animation2"
ExportAssets (56)Timeline Frame 1Symbol 107 as "wertvoll_meldung"
ExportAssets (56)Timeline Frame 1Symbol 109 as "diamant_meldung"
ExportAssets (56)Timeline Frame 1Symbol 111 as "gold_gross_meldung"
ExportAssets (56)Timeline Frame 1Symbol 113 as "gold_klein_meldung"
ExportAssets (56)Timeline Frame 1Symbol 115 as "silber_meldung"
ExportAssets (56)Timeline Frame 1Symbol 117 as "muenze_meldung"
ExportAssets (56)Timeline Frame 1Symbol 121 as "einwurf_animation"
ExportAssets (56)Timeline Frame 1Symbol 125 as "gegner3_leiche"
ExportAssets (56)Timeline Frame 1Symbol 129 as "gegner3"
ExportAssets (56)Timeline Frame 1Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 1Symbol 147 as "schuss_9"
ExportAssets (56)Timeline Frame 1Symbol 152 as "schuss_6"
ExportAssets (56)Timeline Frame 1Symbol 154 as "schuss_5"
ExportAssets (56)Timeline Frame 1Symbol 156 as "schuss_8"
ExportAssets (56)Timeline Frame 1Symbol 158 as "schuss_7"
ExportAssets (56)Timeline Frame 1Symbol 159 as "schuss_4"
ExportAssets (56)Timeline Frame 1Symbol 164 as "schuss_3"
ExportAssets (56)Timeline Frame 1Symbol 165 as "schuss_2"
ExportAssets (56)Timeline Frame 1Symbol 166 as "schuss_1"
ExportAssets (56)Timeline Frame 1Symbol 168 as "wertvoll"
ExportAssets (56)Timeline Frame 1Symbol 170 as "diamant"
ExportAssets (56)Timeline Frame 1Symbol 172 as "gold_klein"
ExportAssets (56)Timeline Frame 1Symbol 174 as "silber"
ExportAssets (56)Timeline Frame 1Symbol 176 as "muenze"
ExportAssets (56)Timeline Frame 1Symbol 178 as "gold_gross"
ExportAssets (56)Timeline Frame 1Symbol 178 as "gold_gross"
ExportAssets (56)Timeline Frame 1Symbol 176 as "muenze"
ExportAssets (56)Timeline Frame 1Symbol 174 as "silber"
ExportAssets (56)Timeline Frame 1Symbol 172 as "gold_klein"
ExportAssets (56)Timeline Frame 1Symbol 170 as "diamant"
ExportAssets (56)Timeline Frame 1Symbol 168 as "wertvoll"
ExportAssets (56)Timeline Frame 4Symbol 178 as "gold_gross"
ExportAssets (56)Timeline Frame 4Symbol 166 as "schuss_1"
ExportAssets (56)Timeline Frame 4Symbol 165 as "schuss_2"
ExportAssets (56)Timeline Frame 4Symbol 164 as "schuss_3"
ExportAssets (56)Timeline Frame 4Symbol 159 as "schuss_4"
ExportAssets (56)Timeline Frame 4Symbol 158 as "schuss_7"
ExportAssets (56)Timeline Frame 4Symbol 156 as "schuss_8"
ExportAssets (56)Timeline Frame 4Symbol 154 as "schuss_5"
ExportAssets (56)Timeline Frame 4Symbol 152 as "schuss_6"
ExportAssets (56)Timeline Frame 4Symbol 147 as "schuss_9"
ExportAssets (56)Timeline Frame 51Symbol 165 as "schuss_2"
ExportAssets (56)Timeline Frame 51Symbol 164 as "schuss_3"
ExportAssets (56)Timeline Frame 51Symbol 178 as "gold_gross"
ExportAssets (56)Timeline Frame 51Symbol 178 as "gold_gross"
ExportAssets (56)Timeline Frame 51Symbol 178 as "gold_gross"
ExportAssets (56)Timeline Frame 54Symbol 172 as "gold_klein"
ExportAssets (56)Timeline Frame 54Symbol 172 as "gold_klein"
ExportAssets (56)Timeline Frame 54Symbol 172 as "gold_klein"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 59Symbol 142 as "explosion1"

Labels

"los"Frame 4
"stehen"Symbol 256 MovieClip Frame 1
"laufen"Symbol 256 MovieClip Frame 10
"springen"Symbol 256 MovieClip Frame 20
"sterben"Symbol 256 MovieClip Frame 31

Dynamic Text Variables

muenzenSymbol 240 EditableText""




http://swfchan.com/8/36775/info.shtml
Created: 14/5 -2019 23:10:16 Last modified: 14/5 -2019 23:10:16 Server time: 15/05 -2024 13:30:56