STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228131 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #36775 |
YOU DID IT! GAME OVER!!! |
YOU DID IT! GAME OVER!!! |
FUCK!! O_o Go away! Kill Robogod! |
FUCK!! O_o Go away! Kill Robogod! |
Hi! I'm god! |
Hi! I'm god! |
Press SPACE to talk. |
Oh my god... You are a moon?! |
Oh my god... You are a moon?! |
I am everything and everywhere! |
I am everything and everywhere! |
What the....? |
What the....? |
Don't try to unterstand.. |
Don't try to unterstand.. |
We have serious problems.. I need your help! |
We have serious problems.. I need your help! |
Hey.. you are god!! Can't you help yourself? |
Hey.. you are god!! Can't you help yourself? |
I could do that.. |
I could do that.. |
But this game would become senseless ^^ |
But this game would become senseless ^^ |
Hehe, OK! What do I have to do? |
Hehe, OK! What do I have to do? |
Close your eyes. I'll show it to you. |
Close your eyes. I'll show it to you. |
Satan opened the gates to hell the most Horrible creature escaped from hell and walk on earth! |
ROBOGOD "The SOul-SAWER" |
Kill ROBOGOD and come back to me. Lets go! :) |
Kill ROBOGOD and come back to me. Lets go! :) |
+ 200 Coins |
+ 100 Coins |
+ 20 Coins |
+ 10 Coins |
+ 3 Coins |
+ 1 Coin |
& |
skinna |
Pico's GodJob |
Pico's GodJob |
& |
Anleitung |
Read the instructions while loading :) |
A |
S |
D |
W |
jump |
move left / move right |
gun / no gun |
Hold mousebutton to increase the fire strength. |
Release mousebutton to shoot. |
Ok.. that was all you have to know! Here are some usefull informations if it's still loading: - If you kill enemies, they'll drop treasures. (See next page) - Enemies respawn! |
36% |
Chance to get |
30 % |
3 % |
20 % |
10 % |
1 % |
Coins |
+ 1 |
+ 3 |
+ 100 |
+ 10 |
+ 20 |
+ 500 |
Play |
<P ALIGN="LEFT"><FONT FACE="Trebuchet MS" SIZE="16" COLOR="#000000"><A HREF="http://www.skinna.de" target = "_blank"><B>©2006 - www.skinna.de</B></A></FONT></P> |
= |
Info/Q |
Damage: |
2 |
4 |
9 |
12 |
18 |
16 |
20 |
30 |
HIGH |
MID |
LOW |
aim & shoot |
Quality: |
Restart |
wand |
I heal you tooooo =) |
I heal you tooooo =) |
I heaaaal you :) |
I heaaaal you :) |
Heeeeyy! You can't pass me without the silver key! Go away now :( |
Heeeeyy! You can't pass me without the silver key! Go away now :( |
Yaay! The silver key! Now move and search the golden key! |
Yaay! The silver key! Now move and search the golden key! |
Ironball: |
Fireball: |
Red Fox: Heeeey Pico! Your wooden balls sucks! Buy some better here! |
250 |
1100 |
BUY |
BUY |
Medium gun: |
1500 |
Psst.. I have a great secret for you. For only 150 i'll tell you! |
Psst.. I have a great secret for you. For only 150 i'll tell you! |
Give 150 |
Somewhere in this forest are magic columns! If you throw a ball into it, you have the chance to get coins! The bigger the balls are, the bigger is your chance to get rich! |
Somewhere in this forest are magic columns! If you throw a ball into it, you have the chance to get coins! The bigger the balls are, the bigger is your chance to get rich! |
Hey! You need the golden key to pass me! But you can have my silver key! |
Hey! You need the golden key to pass me! But you can have my silver key! |
Wow! The golden key! You can pass :) |
Wow! The golden key! You can pass :) |
RUN AWAY |
RUN AWAY ! |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Hey! ROBOGOD is dead already :) |
EXIT |
ActionScript [AS1/AS2]
Frame 1geladen = getBytesLoaded(); gesamt = getBytesTotal(); prozent = Math.round((100 / gesamt) * geladen); ladebalken._yscale = prozent; if (prozent >= 99) { gotoAndStop (3); }Frame 2gotoAndPlay (1);Frame 4function mc_laden() { mc_tiefe++; if ((mc_tiefe < 280) || (mc_tiefe > 300)) { mc_tiefe = 280; } mc_name_neu = "mc" add mc_tiefe; _root.attachMovie(mc_name, mc_name_neu, mc_tiefe); _root[mc_name_neu]._x = mc_x; _root[mc_name_neu]._y = mc_y; _root[mc_name_neu]._xscale = mc_xscale; _root[mc_name_neu]._yscale = mc_yscale; mc_xscale = 100; mc_yscale = 100; } function bildschirmwechsel() { i = 280; while (i <= 300) { removeMovieClip("MC" add i); i++; } i = 301; while (i <= 315) { removeMovieClip("gegner" add i); i++; } i = 316; while (i <= 366) { removeMovieClip("belohnung" add i); i++; } i = 367; while (i <= 373) { removeMovieClip("schuss" add i); i++; } gotoAndStop(abschnitt +3); if (gegner_tabelle[abschnitt][0] <= 0) { gegner_tabelle[abschnitt][0] = random(2) + 1; i = 1; while (i < gegner_tabelle[abschnitt].length) { gegner_tiefe++; if ((gegner_tiefe < 301) || (gegner_tiefe > 315)) { gegner_tiefe = 301; } gegner_name = "gegner" add gegner_tiefe; _root.attachMovie("gegner" add gegner_tabelle[abschnitt][i], gegner_name, gegner_tiefe); if (spieler._x > 300) { _root[gegner_name]._x = random(240) + 5; } else { _root[gegner_name]._x = random(240) + 355; } _root[gegner_name]._y = 300; _root[gegner_name].leben = gegner_wertetabelle[gegner_tabelle[abschnitt][i]][0]; _root[gegner_name].schaden = gegner_wertetabelle[gegner_tabelle[abschnitt][i]][1]; _root[gegner_name].name = gegner_name; _root[gegner_name].funktion = ("gegner" add gegner_tabelle[abschnitt][i]) add "_steuerung"; _root[gegner_name].onEnterFrame = function () { eval ([this.funktion])(this.name); if (this.hitTest(_root.spieler)) { if (_root.treffbereit) { _root.treffbereit_zeit = 0; _root.treffbereit_zeit2 = 0; _root.leben = _root.leben - this.schaden; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } _root.treffbereit = false; } }; i++; } } else { gegner_tabelle[abschnitt][0]--; } if (abschnitt == endgegner1_bild) { _root.endgegner.koerper.gotoAndStop(159); (endgegner1_lebt ? ((bildschirmwechsel_erlaubt = false)) : ((bildschirmwechsel_erlaubt = true))); spieler._x = 300; spieler._y = 400; } if (abschnitt == 2) { spieler._x = 325; spieler._y = 400; yspeed = -24; xspeed = -12; spieler._xscale = -50; } } function gegner1_steuerung(name) { i = 367; while (i <= 373) { if (_root["schuss" add i].hitTest(_root[name])) { removeMovieClip(_root["schuss" add i]); _root[name].xspeed = (-_root[name].xspeed) / 4; _root[name].leben = _root[name].leben - _root.schuss_schaden; } i++; } if (_root[name].leben <= 0) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (3 + random(3)); _root.belohnung_x = _root[name]._x; _root.belohnung_y = _root[name]._y; _root.gegner_belohnung(); _root.gegner_nummer = 1; _root.gegner_leiche_x = _root[name]._x; _root.gegner_leiche_y = _root[name]._y; _root.gegner_leiche(); removeMovieClip(_root[name]); } if (_root[name]._x > (_root.spieler._x + 80)) { _root[name].richtung = 1; } else if (_root[name]._x < (_root.spieler._x - 80)) { _root[name].richtung = 0; } if (_root[name]._x > 580) { _root[name].richtung = 1; } else if (_root[name]._x < 20) { _root[name].richtung = 0; } if (_root[name].richtung == 0) { _root[name]._xscale = -100; _root[name].xspeed = 3; } else { _root[name]._xscale = 100; _root[name].xspeed = -3; } if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } } } else { _root[name].yspeed = _root[name].yspeed + _root.schwerkraft; } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner2_steuerung(name) { i = 367; while (i <= 373) { if (_root["schuss" add i].hitTest(_root[name])) { removeMovieClip(_root["schuss" add i]); _root[name].xspeed = (-_root[name].xspeed) / 3; _root[name].leben = _root[name].leben - _root.schuss_schaden; } i++; } if (_root[name].leben <= 0) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (2 + random(2)); _root.belohnung_x = _root[name]._x; _root.belohnung_y = _root[name]._y; _root.gegner_belohnung(); _root.gegner_nummer = 2; _root.gegner_leiche_x = _root[name]._x; _root.gegner_leiche_y = _root[name]._y; _root.gegner_leiche(); removeMovieClip(_root[name]); } if (_root[name]._x > _root.spieler._x) { _root[name].richtung = 1; } else { _root[name].richtung = 0; } _root[name].wechselzeit++; if (_root[name].wechselzeit >= 20) { _root[name].wechselzeit = 0; _root[name].sprung = random(2); } if (_root[name]._x > 580) { _root[name].richtung = 1; } else if (_root[name]._x < 20) { _root[name].richtung = 0; } if (_root[name].richtung == 0) { _root[name].xspeed = _root[name].xspeed + 0.5; if (_root[name].xspeed >= 5) { _root[name].xspeed = 5; } _root[name]._xscale = -100; } else { _root[name].xspeed = _root[name].xspeed - 0.5; if (_root[name].xspeed <= -5) { _root[name].xspeed = -5; } _root[name]._xscale = 100; } if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } if (_root[name].sprung == 1) { _root[name].yspeed = -22; _root[name].sprung = 0; } else { _root[name].yspeed = -5; } } } else { _root[name].yspeed = _root[name].yspeed + (_root.schwerkraft / 1.5); } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner3_steuerung(name) { i = 367; while (i <= 373) { if (_root["schuss" add i].hitTest(_root[name])) { removeMovieClip(_root["schuss" add i]); _root[name].xspeed = (-_root[name].xspeed) / 4; _root[name].leben = _root[name].leben - _root.schuss_schaden; } i++; } if (_root[name].leben <= 0) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (5 + random(4)); _root.belohnung_x = _root[name]._x; _root.belohnung_y = _root[name]._y; _root.gegner_belohnung(); _root.gegner_nummer = 3; _root.gegner_leiche_x = _root[name]._x; _root.gegner_leiche_y = _root[name]._y; _root.gegner_leiche(); removeMovieClip(_root[name]); } if (_root[name]._x > _root.spieler._x) { _root[name].richtung = 1; } else { _root[name].richtung = 0; } _root[name].wechselzeit++; if (_root[name].wechselzeit >= 20) { _root[name].wechselzeit = 0; _root[name].sprung = random(2); } if (_root[name]._x > 580) { _root[name].richtung = 1; } else if (_root[name]._x < 20) { _root[name].richtung = 0; } if (_root[name].richtung == 0) { _root[name].xspeed = _root[name].xspeed + 1; if (_root[name].xspeed >= 3) { _root[name].xspeed = 3; } _root[name]._xscale = -100; } else { _root[name].xspeed = _root[name].xspeed - 1; if (_root[name].xspeed <= -3) { _root[name].xspeed = -3; } _root[name]._xscale = 100; } if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } if (_root[name].sprung == 1) { _root[name].yspeed = -18; _root[name].sprung = 0; } else { _root[name].yspeed = -3; } } } else { _root[name].yspeed = _root[name].yspeed + (_root.schwerkraft / 3); } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner2_leiche_steuerung(name) { if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } } } else { _root[name].yspeed = _root[name].yspeed + _root.schwerkraft; } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner1_leiche_steuerung(name) { if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } } } else { _root[name].yspeed = _root[name].yspeed + _root.schwerkraft; } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner3_leiche_steuerung(name) { if (boden.hitTest(_root[name]._x, _root[name]._y + 1, true)) { if (_root[name].yspeed >= 0) { _root[name].yspeed = 0; while (boden.hitTest(_root[name]._x, _root[name]._y - 0.5, true)) { _root[name]._y = _root[name]._y - 0.5; } } } else { _root[name].yspeed = _root[name].yspeed + (_root.schwerkraft * 1.5); } _root[name]._y = _root[name]._y + _root[name].yspeed; _root[name]._x = _root[name]._x + _root[name].xspeed; } function gegner_belohnung() { while (anzahl_belohnungen > 0) { anzahl_belohnungen = anzahl_belohnungen - 1; belohnungszahl = random(100) + 1; if (belohnungszahl <= 36) { belohnung_bezeichnung = "muenze"; belohnung_wert = 1; } else if (belohnungszahl <= 66) { belohnung_bezeichnung = "silber"; belohnung_wert = 3; } else if (belohnungszahl <= 86) { belohnung_bezeichnung = "gold_klein"; belohnung_wert = 10; } else if (belohnungszahl <= 96) { belohnung_bezeichnung = "gold_gross"; belohnung_wert = 20; } else if (belohnungszahl <= 99) { belohnung_bezeichnung = "diamant"; belohnung_wert = 100; } else if (belohnungszahl == 100) { belohnung_bezeichnung = "wertvoll"; belohnung_wert = 500; } belohnung_tiefe++; if ((belohnung_tiefe < 317) || (belohnung_tiefe > 367)) { belohnung_tiefe = 317; } belohnung_name = "belohnung" add belohnung_tiefe; _root.attachMovie(belohnung_bezeichnung, belohnung_name, belohnung_tiefe); _root[belohnung_name]._x = (_root.belohnung_x - 50) + random(101); _root[belohnung_name]._y = _root.belohnung_y - 25; _root[belohnung_name].yspeed = -26 - random(12); _root[belohnung_name].xspeed = -15 + random(31); _root[belohnung_name].wert = belohnung_wert; _root[belohnung_name].bib_name = belohnung_bezeichnung; _root[belohnung_name].onEnterFrame = function () { if (boden.hitTest(this._x, this._y, true)) { if (this.yspeed >= 0) { this.yspeed = 0; this.xspeed = 0; while (boden.hitTest(this._x, this._y - 0.5, true)) { this._y = this._y - 0.5; } } } this.xspeed = this.xspeed * 0.98; this.yspeed = this.yspeed + _root.schwerkraft; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (this._x <= 0) { this._x = 1; this.xspeed = -this.xspeed; } else if (this._x >= 600) { this._x = 599; this.xspeed = -this.xspeed; } if (_root.spieler.hitTest(this)) { _root.mc_name = this.bib_name add "_meldung"; _root.mc_x = this._x; _root.mc_y = (spieler._y - 75) - random(20); _root.mc_laden(); _root.muenzen = _root.muenzen + this.wert; removeMovieClip(this); } }; } } function gegner_leiche() { gegner_tiefe++; if ((gegner_tiefe < 301) || (gegner_tiefe > 315)) { gegner_tiefe = 301; } gegner_name = "gegner" add gegner_tiefe; _root.attachMovie(("gegner" add gegner_nummer) add "_leiche", gegner_name, gegner_tiefe); _root[gegner_name]._x = _root.gegner_leiche_x; _root[gegner_name]._y = _root.gegner_leiche_y; _root[gegner_name].leben = gegner_wertetabelle[gegner_tabelle[abschnitt][i]][0]; _root[gegner_name].name = gegner_name; _root[gegner_name].funktion = ("gegner" add gegner_nummer) add "_leiche_steuerung"; _root[gegner_name].onEnterFrame = function () { eval ([this.funktion])(this.name); }; } stop(); status_menue._visible = false; treffbereit = true; spiel = true; bildschirmwechsel_erlaubt = true; abschnitt = 2; gotoAndStop (5); sprung = false; leben_max = 100; leben = 100; muenzen = 0; laufen_max = 12; beschleunigung = 4; sprungdauer_max = 7; sprungkraft = 12; schwerkraft = 2; nachladezeit_max = 10; schusskraft_min = 12; schusskraft_max = 36; schluessel1_gefunden = false; schluessel2_gefunden = false; schuss_art = 1; schuss_schaden = 2; feuerball_gekauft = false; eisenball_gekauft = false; waffengroesse = "klein"; bewaffnet = false; schuss_drehung = 17; endgegner1_leben = 200; endgegner1_bild = 56; endgegner1_lebt = true; gottstatus = 2; _root.onMouseDown = function () { schuss_laden = true; }; _root.onMouseUp = function () { schuss_laden = false; schuss_schiessen = true; }; _root.onEnterFrame = function () { if (waffengroesse == "klein") { spieler_arm.waffe.gotoAndStop(1); if (feuerball_gekauft) { schuss_schaden = 9; schuss_art = 3; } else if (eisenball_gekauft) { schuss_schaden = 4; schuss_art = 2; } else { schuss_schaden = 2; schuss_art = 1; } } else if (waffengroesse == "mittel") { spieler_arm.waffe.gotoAndStop(2); if (feuerball_gekauft) { schuss_schaden = 18; schuss_art = 6; } else if (eisenball_gekauft) { schuss_schaden = 12; schuss_art = 5; } else { schuss_schaden = 9; schuss_art = 4; } } else if (waffengroesse == "gross") { spieler_arm.waffe.gotoAndStop(3); if (feuerball_gekauft) { schuss_schaden = 30; schuss_art = 9; } else if (eisenball_gekauft) { schuss_schaden = 20; schuss_art = 8; } else { schuss_schaden = 16; schuss_art = 7; } } nachladezeit = nachladezeit - 1; if ((spiel && (schuss_laden)) && (nachladezeit <= 0)) { schusskraft = schusskraft + 2; if (schusskraft >= schusskraft_max) { schusskraft = schusskraft_max; } schuss_bereit = true; } else if ((schuss_bereit && (schuss_schiessen)) && (bewaffnet)) { schuss_bereit = false; schuss_schiessen = false; nachladezeit = nachladezeit_max; schuss_tiefe++; if ((schuss_tiefe < 368) || (schuss_tiefe > 373)) { schuss_tiefe = 368; } schuss_name = "schuss" add schuss_tiefe; _root.attachMovie("schuss_" add schuss_art, schuss_name, schuss_tiefe); _root[schuss_name]._x = 300; _root[schuss_name]._y = -100; _root[schuss_name].drehung = (-schuss_rotation) + 90; _root[schuss_name].schusskraft = schusskraft; _root[schuss_name].abschuss = true; _root[schuss_name].onEnterFrame = function () { if (this.abschuss) { this.abschuss = false; this.xspeed = this.schusskraft * Math.sin(this.drehung * (Math.PI/180)); this.yspeed = this.schusskraft * Math.cos(this.drehung * (Math.PI/180)); this._x = _root.spieler_arm._x + (this.schusskraft * Math.sin((this.drehung + _root.schuss_drehung) * (Math.PI/180))); this._y = _root.spieler_arm._y + (this.schusskraft * Math.cos((this.drehung + _root.schuss_drehung) * (Math.PI/180))); } this.xspeed = this.xspeed * 0.98; this.yspeed = this.yspeed + (_root.schwerkraft / 1.5); this._rotation = (Math.atan2((this._y + this.yspeed) - this._y, (this._x + this.xspeed) - this._x) * 180) / Math.PI; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; }; schusskraft = schusskraft_min; } if (Key.isDown(68) && (spiel)) { spieler._xscale = 50; spieler_arm._xscale = 50; armdrehung = 0; schuss_drehung = 17; spieler.gotoAndStop("laufen"); xspeed = xspeed + beschleunigung; if (xspeed > laufen_max) { xspeed = laufen_max; } } else if (Key.isDown(65) && (spiel)) { spieler._xscale = -50; spieler_arm._xscale = -50; armdrehung = 180; schuss_drehung = -17; spieler.gotoAndStop("laufen"); xspeed = xspeed - beschleunigung; if (xspeed < (-laufen_max)) { xspeed = -laufen_max; } } else { spieler.gotoAndStop("stehen"); if (xspeed > beschleunigung) { xspeed = xspeed - beschleunigung; } else if (xspeed < (-beschleunigung)) { xspeed = xspeed + beschleunigung; } else { xspeed = 0; } } if (boden.hitTest(spieler._x, spieler._y + 1, true)) { if (yspeed >= 0) { yspeed = 0; while (boden.hitTest(spieler._x, spieler._y - 0.5, true)) { spieler._y = spieler._y - 0.5; } if (Key.isDown(87)) { sprung = true; sprungdauer = 0; } } } else { spieler.gotoAndStop("springen"); yspeed = yspeed + schwerkraft; } if (spiel && (sprung)) { sprungdauer++; if (Key.isDown(87)) { yspeed = -5 - schwerkraft; spieler._y = spieler._y - (sprungkraft - sprungdauer); } else { sprung = false; sprungdauer = 0; } if (sprungdauer >= sprungdauer_max) { sprung = false; } } if (yspeed > 20) { yspeed = 20; } spieler._y = spieler._y + yspeed; spieler._x = spieler._x + xspeed; if (treffbereit) { treffbereit_zeit = 0; spieler._alpha = 100; spieler_arm._alpha = 100; } else { treffbereit_zeit++; treffbereit_zeit2++; if (treffbereit_zeit2 >= 2) { treffbereit_zeit2 = 0; if (spieler_gefaerbt) { spieler_gefaerbt = false; spieler_farbe.farbreset(); spieler_farbe2.farbreset(); } else { spieler_farbe = new Color(spieler); spieler_farbe.setRGB(15335424); spieler_farbe2 = new Color(spieler_arm); spieler_farbe2.setRGB(15335424); spieler_gefaerbt = true; } } if (treffbereit_zeit >= 45) { spieler_farbe.farbreset(); spieler_farbe2.farbreset(); treffbereit = true; } } if (bildschirmwechsel_erlaubt) { if (spieler._x <= -22) { spieler._x = 618; abschnitt--; bildschirmwechsel(); } else if (spieler._x >= 622) { spieler._x = -18; abschnitt++; bildschirmwechsel(); } else if (spieler._y >= 415) { spieler._y = 5; abschnitt = abschnitt + 40; bildschirmwechsel(); } else if (spieler._y <= 0) { spieler._y = 415; abschnitt = abschnitt - 40; bildschirmwechsel(); } } else if (spieler._x <= 25) { spieler._x = 25; } else if (spieler._x >= 575) { spieler._x = 575; } schuss_rotation = (Math.atan2(_ymouse - spieler_arm._y, _xmouse - spieler_arm._x) * 180) / Math.PI; spieler_arm._rotation = ((Math.atan2(_ymouse - spieler_arm._y, _xmouse - spieler_arm._x) * 180) / Math.PI) + armdrehung; spieler_arm._x = spieler._x; spieler_arm._y = spieler._y - 30; menue.leben_anzeige.balken._xscale = (100 / leben_max) * leben; menue.muenzen = muenzen; maus_unten = false; if (leben <= 0) { leben = 0; spiel = false; bildschirmwechsel_erlaubt = false; spieler_arm._x = -50; neustart_knopf._x = 300; neustart_knopf._y = 120; spieler.gotoAndStop("sterben"); } }; Color.prototype.farbreset = function () { ursprungsfarbe = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; this.setTransform(ursprungsfarbe); }; gegner_tabelle = [[null], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [0, 3], [x], [x], [0, 3], [x], [x], [x], [x], [0, 2], [0, 2], [x], [0, 2], [x], [x], [0, 2, 2], [x], [0, 1], [0, 2, 2], [0, 1, 2], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x], [x]]; gegner_wertetabelle = [["Leben", "Schaden"], [40, 17], [12, 15], [90, 21]];Instance of Symbol 320 MovieClip "gott_mc" in Frame 5onClipEvent (load) { this.einmalbezug = true; } onClipEvent (enterFrame) { if (_root.spieler.hitTest(_root.gott_ausloeser)) { if (this.einmalbezug) { this.einmalbezug = false; this.gotoAndStop(_root.gottstatus); } } }Instance of Symbol 323 MovieClip in Frame 5onClipEvent (enterFrame) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x - 1; } }Instance of Symbol 323 MovieClip in Frame 5onClipEvent (enterFrame) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x + 1; } }Instance of Symbol 325 MovieClip "gott_ausloeser" in Frame 5onClipEvent (load) { this.einmalbezug = true; } onClipEvent (enterFrame) { if (_root.spieler.hitTest(_root.gott_ausloeser)) { if (this.einmalbezug) { this.einmalbezug = false; _root.mc_name = "gott_animation" add _root.gottstatus; _root.mc_x = 530; _root.mc_y = 90; _root.mc_laden(); _root.gott_mc._visible = false; } } }Instance of Symbol 337 MovieClip in Frame 35onClipEvent (enterFrame) { if (this.hitTest(_root.spieler) || (_root.schluessel2_gefunden)) { this.gotoAndStop(2); _root.schluessel2_gefunden = true; _root.menue.schluesselz.gotoAndStop(3); } }Instance of Symbol 323 MovieClip in Frame 35onClipEvent (enterFrame) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x + 1; } }Instance of Symbol 347 MovieClip in Frame 38onClipEvent (enterFrame) { if (_root.spieler.hitTest(this)) { this.gotoAndStop(2); _root.leben = _root.leben + 0.3; if (_root.leben > _root.leben_max) { _root.leben = _root.leben_max; } } else { this.gotoAndStop(1); } }Instance of Symbol 354 MovieClip in Frame 41onClipEvent (enterFrame) { if (this.hitTest(_root.spieler)) { this.gotoAndStop(2); _root.waffengroesse = "gross"; } }Instance of Symbol 361 MovieClip in Frame 43onClipEvent (enterFrame) { if (_root.spieler.hitTest(this)) { this.gotoAndStop(2); _root.leben = _root.leben + 0.3; if (_root.leben > _root.leben_max) { _root.leben = _root.leben_max; } } else { this.gotoAndStop(1); } }Instance of Symbol 369 MovieClip in Frame 44onClipEvent (enterFrame) { if (this.hitTest(_root.spieler)) { if (_root.schluessel1_gefunden) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } else { this.gotoAndStop(1); } }Instance of Symbol 323 MovieClip in Frame 44onClipEvent (enterFrame) { if (_root.schluessel1_gefunden == false) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x + 1; } } }Instance of Symbol 398 MovieClip in Frame 46onClipEvent (enterFrame) { i = 367; while (i <= 373) { if (_root["schuss" add i].yspeed >= 1) { if (_root["schuss" add i].hitTest(this)) { removeMovieClip(_root["schuss" add i]); _root.mc_name = "einwurf_animation"; _root.mc_x = this._x; _root.mc_y = this._y - 66; _root.mc_laden(); this.einwurfzahl = random(100) + 1; if (_root.schuss_art <= 3) { if (this.einwurfzahl >= 93) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(3) + 1); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } else if (_root.schuss_art <= 6) { if (this.einwurfzahl >= 91) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(3) + 2); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } else if (_root.schuss_art <= 9) { if (this.einwurfzahl >= 95) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(5) + 4); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } } } i++; } }Instance of Symbol 413 MovieClip in Frame 49onClipEvent (enterFrame) { if (this.hitTest(_root.spieler._x, _root.spieler._y, true)) { this.gotoAndStop(2); } }Instance of Symbol 440 MovieClip in Frame 51onClipEvent (enterFrame) { if (this.hitTest(_root.spieler)) { if (_root.haus1._currentframe <= 17) { _root.haus1.play(); } } else { _root.haus1.gotoAndStop(_root.haus1._currentframe - 1); } }Instance of Symbol 457 MovieClip in Frame 54onClipEvent (enterFrame) { if (this.hitTest(_root.spieler)) { if (_root.geheimnis == true) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } else { this.gotoAndStop(1); } }Instance of Symbol 398 MovieClip in Frame 57onClipEvent (enterFrame) { i = 367; while (i <= 373) { if (_root["schuss" add i].yspeed >= 1) { if (_root["schuss" add i].hitTest(this)) { removeMovieClip(_root["schuss" add i]); _root.mc_name = "einwurf_animation"; _root.mc_x = this._x; _root.mc_y = this._y - 66; _root.mc_laden(); this.einwurfzahl = random(100) + 1; if (_root.schuss_art <= 3) { if (this.einwurfzahl >= 93) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(3) + 1); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } else if (_root.schuss_art <= 6) { if (this.einwurfzahl >= 91) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(3) + 2); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } else if (_root.schuss_art <= 9) { if (this.einwurfzahl >= 95) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + (random(5) + 4); _root.belohnung_x = this._x; _root.belohnung_y = this._y; _root.gegner_belohnung(); } } } } i++; } }Instance of Symbol 471 MovieClip in Frame 57onClipEvent (enterFrame) { if (this.hitTest(_root.spieler)) { if (_root.schluessel2_gefunden) { this.gotoAndStop(3); } else { this.gotoAndStop(2); _root.schluessel1_gefunden = true; _root.menue.schluesselz.gotoAndStop(2); } } else { this.gotoAndStop(1); } }Instance of Symbol 323 MovieClip in Frame 57onClipEvent (enterFrame) { if (_root.schluessel2_gefunden == false) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x - 1; } } }Instance of Symbol 323 MovieClip in Frame 58onClipEvent (enterFrame) { while (this.hitTest(_root.spieler)) { _root.spieler._x = _root.spieler._x - 1; } }Instance of Symbol 508 MovieClip in Frame 59onClipEvent (enterFrame) { if (this.hitTest(_root.spieler._x, _root.spieler._y, true)) { if (_root.yspeed >= 1) { _root.boden.aufzug1._y = _root.boden.aufzug1._y - 9; if (_root.boden.aufzug1._y < -265) { _root.boden.aufzug1._y = -265; } this.unten = true; this.gotoAndStop(2); } } else { if (_root.boden.aufzug1._y <= 0) { _root.boden.aufzug1._y = _root.boden.aufzug1._y + 0.1; } this.unten = false; this.gotoAndStop(1); } }Instance of Symbol 536 MovieClip in Frame 59onClipEvent (enterFrame) { if (this.hitTest(_root.spieler._x, _root.spieler._y, true)) { if (_root.yspeed >= 1) { _root.boden.aufzug2._y = _root.boden.aufzug2._y - 9; if (_root.boden.aufzug2._y < -265) { _root.boden.aufzug2._y = -265; } this.unten = true; this.gotoAndStop(2); } } else { if (_root.boden.aufzug2._y <= 0) { _root.boden.aufzug2._y = _root.boden.aufzug2._y + 0.1; } this.unten = false; this.gotoAndStop(1); } }Symbol 30 MovieClip [blutspritzer1] Frame 17removeMovieClip(this);Symbol 37 MovieClip [gegner2_leiche] Frame 40stop();Symbol 38 MovieClip Frame 21this.gotoAndPlay(22 + random(9));Symbol 38 MovieClip Frame 50this.gotoAndPlay(51 + random(13));Symbol 44 Buttonon (keyPress "<Space>") { this.gotoAndStop(_currentframe + 1); }Symbol 48 MovieClip [gott_animation4] Frame 1stop(); _root.anzahl_belohnungen = _root.anzahl_belohnungen + 22; _root.belohnung_x = 300; _root.belohnung_y = 200; _root.gegner_belohnung();Symbol 56 MovieClip [gott_animation3] Frame 160stop();Symbol 81 Buttonon (keyPress "<Space>") { this.gotoAndPlay(_currentframe + 1); }Symbol 97 MovieClip Frame 30this.gotoAndPlay(1);Symbol 104 MovieClip [gott_animation2] Frame 1_root.spiel = false; _root.bildschirmwechsel_erlaubt = true;Symbol 104 MovieClip [gott_animation2] Frame 237stop();Symbol 104 MovieClip [gott_animation2] Frame 248_root.gott_mc.swapDepths(4000);Symbol 104 MovieClip [gott_animation2] Frame 775_root.spiel = true; _root.bildschirmwechsel_erlaubt = true; _root.gottstatus = 3; stop();Symbol 107 MovieClip [wertvoll_meldung] Frame 70removeMovieClip(this);Symbol 109 MovieClip [diamant_meldung] Frame 66removeMovieClip(this);Symbol 111 MovieClip [gold_gross_meldung] Frame 50removeMovieClip(this);Symbol 113 MovieClip [gold_klein_meldung] Frame 50removeMovieClip(this);Symbol 115 MovieClip [silber_meldung] Frame 50removeMovieClip(this);Symbol 117 MovieClip [muenze_meldung] Frame 50removeMovieClip(this);Symbol 121 MovieClip [einwurf_animation] Frame 31removeMovieClip(this);Symbol 125 MovieClip [gegner3_leiche] Frame 11stop();Symbol 132 MovieClip Frame 15stop();Symbol 142 MovieClip [explosion1] Frame 21removeMovieClip(this);Symbol 187 Buttonon (release) { getURL ("http://www.skinna.de", "blank"); }Symbol 194 Buttonon (release) { getURL ("http://www.newgrounds.com", "blank"); }Symbol 201 Buttonon (press) { this.gotoAndStop(this._currentframe + 1); }Symbol 212 Buttonon (press) { this.gotoAndStop(this._currentframe - 1); }Symbol 229 MovieClip Frame 1stop();Symbol 231 Buttonon (press) { gotoAndStop (4); }Symbol 244 MovieClip Frame 1stop();Symbol 249 Buttonon (press) { status_menue._visible = true; status_menue.waffe_anzeigen.gotoAndStop(schuss_art); }Symbol 253 MovieClip Frame 19this.gotoAndPlay(3);Symbol 256 MovieClip Frame 1stop();Instance of Symbol 259 MovieClip in Symbol 263 MovieClip Frame 1onClipEvent (enterFrame) { this._xscale = (100 / (_root.schusskraft_max - _root.schusskraft_min)) * (_root.schusskraft - _root.schusskraft_min); }Symbol 265 MovieClip Frame 1stop(); _root.bewaffnet = false;Symbol 265 MovieClip Frame 2_root.bewaffnet = true;Symbol 265 MovieClip Frame 3this.gotoAndStop(1);Symbol 267 Buttonon (keyPress "s") { if (spiel) { spieler_arm.gotoAndStop(_root.spieler_arm._currentframe + 1); } } on (keyPress "S") { if (spiel) { spieler_arm.gotoAndStop(_root.spieler_arm._currentframe + 1); } }Symbol 270 Buttonon (press) { _root.status_menue._visible = false; }Symbol 282 Buttonon (press) { _quality = "high"; }Symbol 285 Buttonon (press) { _quality = "medium"; }Symbol 288 Buttonon (press) { _quality = "low"; }Symbol 305 Buttonon (press) { pfadundname = _url; loadMovieNum (pfadundname, 0); }Symbol 320 MovieClip Frame 1stop();Symbol 333 MovieClip Frame 1this.onEnterFrame = function () { if (_root.stacheln.hitTest(_root.spieler)) { _root.yspeed = -25; if (_root.treffbereit) { _root.leben = _root.leben - 20; _root.treffbereit = false; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } } };Symbol 337 MovieClip Frame 1stop();Symbol 340 MovieClip Frame 1this.onEnterFrame = function () { if (_root.stacheln2.hitTest(_root.spieler)) { _root.yspeed = 5; if (_root.treffbereit) { _root.leben = _root.leben - 12; _root.treffbereit = false; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } } };Symbol 341 MovieClip Frame 1this.onEnterFrame = function () { if (_root.stacheln.hitTest(_root.spieler)) { _root.yspeed = -25; if (_root.treffbereit) { _root.leben = _root.leben - 12; _root.treffbereit = false; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } } };Symbol 354 MovieClip Frame 1stop();Symbol 369 MovieClip Frame 1stop();Symbol 412 MovieClip Frame 92stop();Symbol 413 MovieClip Frame 1stop();Symbol 429 Buttonon (release) { if ((_root.eisenball_gekauft == false) && (_root.muenzen >= 250)) { _root.eisenball_gekauft = true; _root.muenzen = _root.muenzen - 250; } }Symbol 430 Buttonon (release) { if ((_root.feuerball_gekauft == false) && (_root.muenzen >= 1100)) { _root.feuerball_gekauft = true; _root.eisenball_gekauft = true; _root.muenzen = _root.muenzen - 1100; } }Symbol 433 Buttonon (release) { if ((_root.waffengroesse == "klein") && (_root.muenzen >= 1500)) { _root.waffengroesse = "mittel"; _root.muenzen = _root.muenzen - 1500; } }Symbol 434 MovieClip Frame 1this.onEnterFrame = function () { if (_root.feuerball_gekauft == true) { this.feuerball_knopf._visible = false; } if (_root.eisenball_gekauft == true) { this.eisenball_knopf._visible = false; } if (_root.waffengroesse != "klein") { this.mittelwaffe_knopf._visible = false; } };Symbol 438 MovieClip Frame 18stop();Instance of Symbol 361 MovieClip in Symbol 441 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.spieler.hitTest(this)) { this.gotoAndStop(2); _root.leben = _root.leben + 0.3; if (_root.leben > _root.leben_max) { _root.leben = _root.leben_max; } } else { this.gotoAndStop(1); } }Symbol 454 Buttonon (press) { if (_root.muenzen >= 150) { _root.muenzen = _root.muenzen - 150; _root.geheimnis = true; } }Symbol 457 MovieClip Frame 1stop();Symbol 495 MovieClip Frame 460if (_root.endgegner1_lebt) { _root.spieler._x = 300; _root.abschnitt = 56; _root.bildschirmwechsel(); }Symbol 495 MovieClip Frame 461stop();Symbol 513 MovieClip Frame 1this.spieler_trefferabfrage._visible = false; this.trefferabfrage._visible = false; this.onEnterFrame = function () { this.trefferabfrage._x = this.rotorblatt1._x; this.trefferabfrage._y = this.rotorblatt1._y; if (this.trefferabfrage.hitTest(this.spieler_trefferabfrage)) { if (_root.treffbereit) { _root.leben = _root.leben - 10; _root.treffbereit = false; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } if (this.trefferabfrage._x > this.spieler_trefferabfrage._x) { _root.xspeed = 10; } else { _root.xspeed = -10; } if (this.trefferabfrage._y > this.spieler_trefferabfrage._y) { _root.yspeed = -19; } else { _root.yspeed = 19; } } this.spieler_trefferabfrage._x = ((600 - _root.spieler._x) - 230) - _root.xspeed; this.spieler_trefferabfrage._y = (_root.spieler._y - 200) - _root.yspeed; };Symbol 513 MovieClip Frame 114this.gotoAndPlay(115 + random(48));Symbol 513 MovieClip Frame 244this.gotoAndPlay(245 + random(40));Symbol 514 MovieClip Frame 1this.spieler_trefferabfrage._visible = false; this.trefferabfrage._visible = false; this.onEnterFrame = function () { this.trefferabfrage._x = this.rotorblatt1._x; this.trefferabfrage._y = this.rotorblatt1._y; if (this.trefferabfrage.hitTest(this.spieler_trefferabfrage)) { if (_root.treffbereit) { _root.leben = _root.leben - 10; _root.treffbereit = false; _root.mc_name = "blutspritzer1"; _root.mc_x = _root.spieler._x; _root.mc_y = _root.spieler._y - 25; _root.mc_xscale = 50; _root.mc_yscale = 50; _root.mc_laden(); } if (this.trefferabfrage._x > this.spieler_trefferabfrage._x) { _root.xspeed = -10; } else { _root.xspeed = 10; } if (this.trefferabfrage._y > this.spieler_trefferabfrage._y) { _root.yspeed = -19; } else { _root.yspeed = 19; } } this.spieler_trefferabfrage._x = (_root.spieler._x - 230) + _root.xspeed; this.spieler_trefferabfrage._y = (_root.spieler._y - 200) + _root.yspeed; };Symbol 514 MovieClip Frame 114this.gotoAndPlay(115 + random(48));Symbol 514 MovieClip Frame 244this.gotoAndPlay(245 + random(40));Symbol 518 MovieClip Frame 1stop();Symbol 521 MovieClip Frame 40this.gotoAndPlay(41 + random(59));Instance of Symbol 518 MovieClip in Symbol 522 MovieClip Frame 1onClipEvent (enterFrame) { _root.endgegner.leben_anzeige.balken._xscale = 0.5 * _root.endgegner1_leben; if (this.hitTest(_root.spieler._x, _root.spieler._y, true)) { if (_root.yspeed >= 1) { this.unten = true; this.gotoAndStop(2); _root.endgegner1_leben = _root.endgegner1_leben - 8; _root.endgegner.gotoAndPlay(2); } } else { this.unten = false; this.gotoAndStop(1); } if (_root.endgegner1_leben >= 100) { this.halbtot = false; } else if (this.halbtot == false) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + 7; _root.belohnung_x = 300; _root.belohnung_y = 100; _root.gegner_belohnung(); this.halbtot = true; _root.spieler._y = _root.spieler._y + 50; _root.mc_name = "explosion1"; _root.mc_x = 300; _root.mc_y = 150; _root.mc_laden(); _root.yspeed = 30; } if (_root.endgegner1_leben <= 0) { _root.anzahl_belohnungen = _root.anzahl_belohnungen + 10; _root.belohnung_x = 300; _root.belohnung_y = 100; _root.gegner_belohnung(); _root.endgegner1_leben = 0; _root.yspeed = 30; _root.spieler._y = _root.spieler._y + 50; _root.endgegner.gotoAndStop(5); } }Symbol 532 MovieClip Frame 146_root.anzahl_belohnungen = _root.anzahl_belohnungen + 30; _root.belohnung_x = 300; _root.belohnung_y = 300; _root.gegner_belohnung();Symbol 532 MovieClip Frame 159stop();Symbol 533 MovieClip Frame 1stop();Symbol 533 MovieClip Frame 4this.gotoAndStop(1);Symbol 533 MovieClip Frame 5stop(); _root.gottstatus = 4; _root.endgegner1_lebt = false; _root.bildschirmwechsel_erlaubt = true;
Library Items
Symbol 1 Graphic | Used by:5 | |
Symbol 2 Graphic | Used by:3 9 | |
Symbol 3 MovieClip | Uses:2 | Used by:5 |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip [gegner1_leiche] | Uses:1 3 4 | |
Symbol 6 Graphic | Used by:12 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:10 |
Symbol 9 MovieClip | Uses:2 | Used by:10 |
Symbol 10 MovieClip | Uses:8 9 | Used by:12 |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:6 10 11 | Used by:13 |
Symbol 13 MovieClip [gegner1] | Uses:12 | |
Symbol 14 Graphic | Used by:30 | |
Symbol 15 Graphic | Used by:30 | |
Symbol 16 Graphic | Used by:30 | |
Symbol 17 Graphic | Used by:30 | |
Symbol 18 Graphic | Used by:30 | |
Symbol 19 Graphic | Used by:30 | |
Symbol 20 Graphic | Used by:30 | |
Symbol 21 Graphic | Used by:30 | |
Symbol 22 Graphic | Used by:30 | |
Symbol 23 Graphic | Used by:30 | |
Symbol 24 Graphic | Used by:30 | |
Symbol 25 Graphic | Used by:30 | |
Symbol 26 Graphic | Used by:30 | |
Symbol 27 Graphic | Used by:30 | |
Symbol 28 Graphic | Used by:30 | |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip [blutspritzer1] | Uses:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | |
Symbol 31 Graphic | Used by:32 39 | |
Symbol 32 MovieClip | Uses:31 | Used by:37 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:37 38 |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:37 40 |
Symbol 37 MovieClip [gegner2_leiche] | Uses:32 34 36 | |
Symbol 38 MovieClip | Uses:34 | Used by:40 |
Symbol 39 MovieClip | Uses:31 | Used by:40 |
Symbol 40 MovieClip [gegner2] | Uses:38 39 36 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:48 56 104 320 |
Symbol 43 Graphic | Used by:44 81 231 | |
Symbol 44 Button | Uses:43 | Used by:48 104 |
Symbol 45 Font | Used by:46 47 54 55 57 58 60 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 82 83 102 103 106 108 110 112 114 116 182 188 189 195 197 198 203 204 205 206 207 208 209 210 211 213 215 216 217 218 219 220 221 222 223 224 225 226 227 228 230 240 241 248 271 272 273 274 275 276 277 278 279 281 284 287 290 300 303 322 345 346 359 360 365 366 367 368 420 421 422 423 424 426 428 431 432 453 455 456 467 468 469 470 475 478 479 480 481 482 483 484 485 486 487 488 490 492 | |
Symbol 46 Text | Uses:45 | Used by:48 |
Symbol 47 Text | Uses:45 | Used by:48 |
Symbol 48 MovieClip [gott_animation4] | Uses:42 44 46 47 | |
Symbol 49 Graphic | Used by:56 | |
Symbol 50 Graphic | Used by:56 | |
Symbol 51 Graphic | Used by:56 | |
Symbol 52 Graphic | Used by:56 | |
Symbol 53 Graphic | Used by:56 | |
Symbol 54 Text | Uses:45 | Used by:56 |
Symbol 55 Text | Uses:45 | Used by:56 |
Symbol 56 MovieClip [gott_animation3] | Uses:49 42 50 51 52 53 54 55 | |
Symbol 57 Text | Uses:45 | Used by:104 |
Symbol 58 Text | Uses:45 | Used by:104 |
Symbol 59 Graphic | Used by:62 | |
Symbol 60 Text | Uses:45 | Used by:62 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:59 60 61 | Used by:104 |
Symbol 63 Text | Uses:45 | Used by:104 |
Symbol 64 Text | Uses:45 | Used by:104 |
Symbol 65 Text | Uses:45 | Used by:104 |
Symbol 66 Text | Uses:45 | Used by:104 |
Symbol 67 Text | Uses:45 | Used by:104 |
Symbol 68 Text | Uses:45 | Used by:104 |
Symbol 69 Text | Uses:45 | Used by:104 |
Symbol 70 Text | Uses:45 | Used by:104 |
Symbol 71 Text | Uses:45 | Used by:104 |
Symbol 72 Text | Uses:45 | Used by:104 |
Symbol 73 Text | Uses:45 | Used by:104 |
Symbol 74 Text | Uses:45 | Used by:104 |
Symbol 75 Text | Uses:45 | Used by:104 |
Symbol 76 Text | Uses:45 | Used by:104 |
Symbol 77 Text | Uses:45 | Used by:104 |
Symbol 78 Text | Uses:45 | Used by:104 |
Symbol 79 Text | Uses:45 | Used by:104 |
Symbol 80 Text | Uses:45 | Used by:104 |
Symbol 81 Button | Uses:43 | Used by:104 |
Symbol 82 Text | Uses:45 | Used by:104 |
Symbol 83 Text | Uses:45 | Used by:104 |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:84 | Used by:104 |
Symbol 86 Font | Used by:87 90 | |
Symbol 87 Text | Uses:86 | Used by:104 |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:88 | Used by:104 |
Symbol 90 Text | Uses:86 | Used by:104 |
Symbol 91 Graphic | Used by:104 | |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:92 | Used by:94 |
Symbol 94 MovieClip | Uses:93 | Used by:98 513 514 532 |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:95 | Used by:97 532 |
Symbol 97 MovieClip | Uses:96 | Used by:98 513 514 |
Symbol 98 MovieClip | Uses:94 97 | Used by:104 526 |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:99 | Used by:104 521 532 |
Symbol 101 Graphic | Used by:104 522 525 | |
Symbol 102 Text | Uses:45 | Used by:104 |
Symbol 103 Text | Uses:45 | Used by:104 |
Symbol 104 MovieClip [gott_animation2] | Uses:42 57 58 62 44 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 85 87 89 90 91 98 100 101 102 103 | |
Symbol 105 Font | Used by:106 108 110 112 114 116 422 | |
Symbol 106 Text | Uses:105 45 | Used by:107 |
Symbol 107 MovieClip [wertvoll_meldung] | Uses:106 | |
Symbol 108 Text | Uses:105 45 | Used by:109 |
Symbol 109 MovieClip [diamant_meldung] | Uses:108 | |
Symbol 110 Text | Uses:105 45 | Used by:111 |
Symbol 111 MovieClip [gold_gross_meldung] | Uses:110 | |
Symbol 112 Text | Uses:105 45 | Used by:113 |
Symbol 113 MovieClip [gold_klein_meldung] | Uses:112 | |
Symbol 114 Text | Uses:105 45 | Used by:115 |
Symbol 115 MovieClip [silber_meldung] | Uses:114 | |
Symbol 116 Text | Uses:105 45 | Used by:117 |
Symbol 117 MovieClip [muenze_meldung] | Uses:116 | |
Symbol 118 ShapeTweening | Used by:121 | |
Symbol 119 ShapeTweening | Used by:121 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip [einwurf_animation] | Uses:118 119 120 | |
Symbol 122 Graphic | Used by:125 129 334 Timeline | |
Symbol 123 Graphic | Used by:125 129 334 Timeline | |
Symbol 124 Graphic | Used by:125 129 334 Timeline | |
Symbol 125 MovieClip [gegner3_leiche] | Uses:122 123 124 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:128 |
Symbol 128 MovieClip | Uses:127 | Used by:129 |
Symbol 129 MovieClip [gegner3] | Uses:128 122 123 124 | |
Symbol 130 Graphic | Used by:142 | |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 MovieClip | Uses:131 | Used by:142 |
Symbol 133 Graphic | Used by:142 | |
Symbol 134 Graphic | Used by:142 | |
Symbol 135 Graphic | Used by:142 | |
Symbol 136 Graphic | Used by:142 | |
Symbol 137 Graphic | Used by:142 | |
Symbol 138 Graphic | Used by:142 | |
Symbol 139 Graphic | Used by:142 | |
Symbol 140 Graphic | Used by:142 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip [explosion1] | Uses:130 132 133 134 135 136 137 138 139 140 141 | Used by:532 |
Symbol 143 ShapeTweening | Used by:147 | |
Symbol 144 Graphic | Used by:147 | |
Symbol 145 ShapeTweening | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip [schuss_9] | Uses:143 144 145 146 | Used by:301 |
Symbol 148 ShapeTweening | Used by:152 | |
Symbol 149 Graphic | Used by:152 | |
Symbol 150 ShapeTweening | Used by:152 | |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip [schuss_6] | Uses:148 149 150 151 | Used by:301 |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip [schuss_5] | Uses:153 | Used by:301 |
Symbol 155 Graphic | Used by:156 165 | |
Symbol 156 MovieClip [schuss_8] | Uses:155 | Used by:301 |
Symbol 157 Graphic | Used by:158 159 166 | |
Symbol 158 MovieClip [schuss_7] | Uses:157 | Used by:301 |
Symbol 159 MovieClip [schuss_4] | Uses:157 | Used by:301 |
Symbol 160 ShapeTweening | Used by:164 | |
Symbol 161 Graphic | Used by:164 | |
Symbol 162 ShapeTweening | Used by:164 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip [schuss_3] | Uses:160 161 162 163 | Used by:301 434 |
Symbol 165 MovieClip [schuss_2] | Uses:155 | Used by:301 434 |
Symbol 166 MovieClip [schuss_1] | Uses:157 | Used by:301 |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip [wertvoll] | Uses:167 | Used by:229 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip [diamant] | Uses:169 | Used by:229 |
Symbol 171 Graphic | Used by:172 454 | |
Symbol 172 MovieClip [gold_klein] | Uses:171 | Used by:229 454 457 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip [silber] | Uses:173 | Used by:229 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip [muenze] | Uses:175 | Used by:229 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip [gold_gross] | Uses:177 | Used by:229 246 434 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:Timeline |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Text | Uses:45 | Used by:Timeline |
Symbol 183 Graphic | Used by:187 | |
Symbol 184 Graphic | Used by:187 | |
Symbol 185 Font | Used by:186 | |
Symbol 186 Text | Uses:185 | Used by:187 |
Symbol 187 Button | Uses:183 184 186 | Used by:Timeline |
Symbol 188 Text | Uses:45 | Used by:Timeline |
Symbol 189 Text | Uses:45 | Used by:Timeline |
Symbol 190 Graphic | Used by:193 194 | |
Symbol 191 Graphic | Used by:193 194 | |
Symbol 192 Graphic | Used by:193 194 | |
Symbol 193 MovieClip | Uses:190 191 192 | Used by:194 |
Symbol 194 Button | Uses:193 190 191 192 | Used by:Timeline |
Symbol 195 Text | Uses:45 | Used by:Timeline |
Symbol 196 Graphic | Used by:229 | |
Symbol 197 Text | Uses:45 | Used by:229 |
Symbol 198 Text | Uses:45 | Used by:229 |
Symbol 199 Graphic | Used by:200 201 212 | |
Symbol 200 Button | Uses:199 | Used by:229 |
Symbol 201 Button | Uses:199 | Used by:229 |
Symbol 202 Graphic | Used by:229 | |
Symbol 203 Text | Uses:45 | Used by:229 301 |
Symbol 204 Text | Uses:45 | Used by:229 301 |
Symbol 205 Text | Uses:45 | Used by:229 301 |
Symbol 206 Text | Uses:45 | Used by:229 301 |
Symbol 207 Text | Uses:45 | Used by:229 301 |
Symbol 208 Text | Uses:45 | Used by:229 301 |
Symbol 209 Text | Uses:45 | Used by:229 301 |
Symbol 210 Text | Uses:45 | Used by:229 |
Symbol 211 Text | Uses:45 | Used by:229 |
Symbol 212 Button | Uses:199 | Used by:229 |
Symbol 213 Text | Uses:45 | Used by:229 |
Symbol 214 Graphic | Used by:229 | |
Symbol 215 Text | Uses:45 | Used by:229 |
Symbol 216 Text | Uses:45 | Used by:229 |
Symbol 217 Text | Uses:45 | Used by:229 |
Symbol 218 Text | Uses:45 | Used by:229 |
Symbol 219 Text | Uses:45 | Used by:229 |
Symbol 220 Text | Uses:45 | Used by:229 |
Symbol 221 Text | Uses:45 | Used by:229 |
Symbol 222 Text | Uses:45 | Used by:229 |
Symbol 223 Text | Uses:45 | Used by:229 |
Symbol 224 Text | Uses:45 | Used by:229 |
Symbol 225 Text | Uses:45 | Used by:229 |
Symbol 226 Text | Uses:45 | Used by:229 |
Symbol 227 Text | Uses:45 | Used by:229 |
Symbol 228 Text | Uses:45 | Used by:229 |
Symbol 229 MovieClip | Uses:196 197 198 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 178 176 174 172 170 215 216 217 218 219 220 221 168 222 223 224 225 226 227 228 | Used by:Timeline |
Symbol 230 Text | Uses:45 | Used by:Timeline |
Symbol 231 Button | Uses:43 | Used by:Timeline |
Symbol 232 Font | Used by:233 | |
Symbol 233 EditableText | Uses:232 | Used by:Timeline |
Symbol 234 Graphic | Used by:246 | |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip | Uses:235 | Used by:238 |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip | Uses:236 237 | Used by:246 533 |
Symbol 239 Graphic | Used by:246 | |
Symbol 240 EditableText | Uses:45 | Used by:246 |
Symbol 241 Text | Uses:45 | Used by:246 |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:242 243 | Used by:246 |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:234 238 239 240 178 241 244 245 | Used by:Timeline |
Symbol 247 Graphic | Used by:249 | |
Symbol 248 Text | Uses:45 | Used by:249 |
Symbol 249 Button | Uses:247 248 | Used by:Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:253 256 |
Symbol 252 Graphic | Used by:256 | |
Symbol 253 MovieClip | Uses:251 | Used by:256 |
Symbol 254 Graphic | Used by:256 | |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip | Uses:251 252 253 254 255 | Used by:Timeline |
Symbol 257 Graphic | Used by:265 | |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:263 |
Symbol 260 Graphic | Used by:263 | |
Symbol 261 Graphic | Used by:263 | |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:259 260 261 262 | Used by:265 |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:257 263 264 | Used by:Timeline |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 Button | Uses:266 | Used by:Timeline |
Symbol 268 Graphic | Used by:301 | |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 Button | Uses:269 | Used by:301 |
Symbol 271 Text | Uses:45 | Used by:301 |
Symbol 272 Text | Uses:45 | Used by:301 |
Symbol 273 Text | Uses:45 | Used by:301 |
Symbol 274 Text | Uses:45 | Used by:301 |
Symbol 275 Text | Uses:45 | Used by:301 |
Symbol 276 Text | Uses:45 | Used by:301 |
Symbol 277 Text | Uses:45 | Used by:301 |
Symbol 278 Text | Uses:45 | Used by:301 |
Symbol 279 Text | Uses:45 | Used by:301 |
Symbol 280 Graphic | Used by:282 | |
Symbol 281 Text | Uses:45 | Used by:282 |
Symbol 282 Button | Uses:280 281 | Used by:301 |
Symbol 283 Graphic | Used by:285 | |
Symbol 284 Text | Uses:45 | Used by:285 |
Symbol 285 Button | Uses:283 284 | Used by:301 |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Text | Uses:45 | Used by:288 |
Symbol 288 Button | Uses:286 287 | Used by:301 |
Symbol 289 Graphic | Used by:301 | |
Symbol 290 Text | Uses:45 | Used by:301 |
Symbol 291 Graphic | Used by:299 | |
Symbol 292 Graphic | Used by:299 | |
Symbol 293 Graphic | Used by:299 | |
Symbol 294 Graphic | Used by:299 | |
Symbol 295 Graphic | Used by:299 | |
Symbol 296 Graphic | Used by:299 | |
Symbol 297 Graphic | Used by:299 | |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip | Uses:291 292 293 294 295 296 297 298 | Used by:301 |
Symbol 300 Text | Uses:45 | Used by:301 |
Symbol 301 MovieClip | Uses:268 270 166 165 164 159 158 156 154 152 147 271 272 273 274 275 276 277 278 279 282 285 288 289 203 204 205 206 207 208 209 290 299 300 | Used by:Timeline |
Symbol 302 Graphic | Used by:305 | |
Symbol 303 Text | Uses:45 | Used by:305 |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 Button | Uses:302 303 304 | Used by:Timeline |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:306 | Used by:Timeline |
Symbol 308 Graphic | Used by:Timeline | |
Symbol 309 Graphic | Used by:363 381 401 404 406 414 415 441 446 447 459 463 465 Timeline | |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:310 | Used by:363 381 394 401 404 406 414 415 441 446 447 459 463 465 Timeline |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:363 381 394 401 404 406 414 415 441 446 447 459 463 465 Timeline |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:363 381 394 401 404 406 414 415 441 446 447 459 463 465 Timeline |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:363 381 394 401 404 406 414 415 441 446 447 459 463 465 Timeline |
Symbol 318 Graphic | Used by:363 381 394 406 415 Timeline | |
Symbol 319 Graphic | Used by:Timeline | |
Symbol 320 MovieClip | Uses:42 | Used by:Timeline |
Symbol 321 Graphic | Used by:323 | |
Symbol 322 Text | Uses:45 | Used by:323 |
Symbol 323 MovieClip | Uses:321 322 | Used by:Timeline |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:324 | Used by:Timeline |
Symbol 326 Graphic | Used by:Timeline | |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 MovieClip | Uses:327 | Used by:Timeline |
Symbol 329 Graphic | Used by:330 | |
Symbol 330 MovieClip | Uses:329 | Used by:Timeline |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip | Uses:331 | Used by:333 340 341 |
Symbol 333 MovieClip | Uses:332 | Used by:Timeline |
Symbol 334 MovieClip | Uses:124 122 123 | Used by:335 348 |
Symbol 335 MovieClip | Uses:334 | Used by:Timeline |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:336 | Used by:Timeline |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip | Uses:338 | Used by:Timeline |
Symbol 340 MovieClip | Uses:332 | Used by:Timeline |
Symbol 341 MovieClip | Uses:332 | Used by:Timeline |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip | Uses:342 | Used by:344 |
Symbol 344 MovieClip | Uses:343 | Used by:347 |
Symbol 345 Text | Uses:45 | Used by:347 |
Symbol 346 Text | Uses:45 | Used by:347 |
Symbol 347 MovieClip | Uses:344 345 346 | Used by:Timeline |
Symbol 348 MovieClip | Uses:334 | Used by:Timeline |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:349 | Used by:Timeline |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:351 | Used by:Timeline |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 MovieClip | Uses:353 | Used by:Timeline |
Symbol 355 Graphic | Used by:446 459 463 Timeline | |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:356 | Used by:358 |
Symbol 358 MovieClip | Uses:357 | Used by:361 |
Symbol 359 Text | Uses:45 | Used by:361 |
Symbol 360 Text | Uses:45 | Used by:361 |
Symbol 361 MovieClip | Uses:358 359 360 | Used by:441 Timeline |
Symbol 362 Graphic | Used by:363 401 404 406 414 415 441 446 447 459 463 465 Timeline | |
Symbol 363 MovieClip | Uses:362 315 317 311 313 309 318 | Used by:Timeline |
Symbol 364 Graphic | Used by:369 | |
Symbol 365 Text | Uses:45 | Used by:369 |
Symbol 366 Text | Uses:45 | Used by:369 |
Symbol 367 Text | Uses:45 | Used by:369 |
Symbol 368 Text | Uses:45 | Used by:369 |
Symbol 369 MovieClip | Uses:364 365 366 367 368 | Used by:Timeline |
Symbol 370 Graphic | Used by:Timeline | |
Symbol 371 Graphic | Used by:372 | |
Symbol 372 MovieClip | Uses:371 | Used by:Timeline |
Symbol 373 ShapeTweening | Used by:379 | |
Symbol 374 Graphic | Used by:379 | |
Symbol 375 ShapeTweening | Used by:379 | |
Symbol 376 ShapeTweening | Used by:379 | |
Symbol 377 ShapeTweening | Used by:379 | |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip | Uses:373 374 375 376 377 378 | Used by:381 |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:379 380 318 313 317 311 315 309 | Used by:Timeline |
Symbol 382 Graphic | Used by:394 404 415 | |
Symbol 383 Graphic | Used by:393 | |
Symbol 384 ShapeTweening | Used by:391 | |
Symbol 385 ShapeTweening | Used by:391 | |
Symbol 386 ShapeTweening | Used by:391 | |
Symbol 387 ShapeTweening | Used by:391 | |
Symbol 388 ShapeTweening | Used by:391 | |
Symbol 389 ShapeTweening | Used by:391 | |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip | Uses:384 385 386 387 388 389 390 | Used by:393 |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip | Uses:383 391 392 | Used by:394 Timeline |
Symbol 394 MovieClip | Uses:382 318 313 317 311 315 393 | Used by:Timeline |
Symbol 395 Graphic | Used by:396 | |
Symbol 396 MovieClip | Uses:395 | Used by:Timeline |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip | Uses:397 | Used by:Timeline |
Symbol 399 Graphic | Used by:401 414 441 | |
Symbol 400 Graphic | Used by:401 406 414 441 446 447 459 | |
Symbol 401 MovieClip | Uses:399 311 315 313 317 362 400 309 | Used by:Timeline |
Symbol 402 Graphic | Used by:404 447 465 | |
Symbol 403 Graphic | Used by:404 406 415 | |
Symbol 404 MovieClip | Uses:382 311 315 313 317 362 402 403 309 | Used by:Timeline |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 MovieClip | Uses:405 318 313 317 311 315 403 400 362 309 | Used by:Timeline |
Symbol 407 Graphic | Used by:413 | |
Symbol 408 Graphic | Used by:412 | |
Symbol 409 Graphic | Used by:412 | |
Symbol 410 Sound | Used by:412 | |
Symbol 411 Graphic | Used by:412 | |
Symbol 412 MovieClip | Uses:408 409 410 411 | Used by:413 |
Symbol 413 MovieClip | Uses:407 412 | Used by:Timeline |
Symbol 414 MovieClip | Uses:399 311 315 313 317 362 400 309 | Used by:Timeline |
Symbol 415 MovieClip | Uses:382 311 315 313 317 362 403 318 309 | Used by:Timeline |
Symbol 416 Graphic | Used by:417 | |
Symbol 417 MovieClip | Uses:416 | Used by:438 |
Symbol 418 Graphic | Used by:438 | |
Symbol 419 Graphic | Used by:434 | |
Symbol 420 Text | Uses:45 | Used by:434 |
Symbol 421 Text | Uses:45 | Used by:434 |
Symbol 422 Text | Uses:45 105 | Used by:434 |
Symbol 423 Text | Uses:45 | Used by:434 |
Symbol 424 Text | Uses:45 | Used by:434 |
Symbol 425 Graphic | Used by:429 430 433 | |
Symbol 426 Text | Uses:45 | Used by:429 430 433 |
Symbol 427 Graphic | Used by:429 430 433 | |
Symbol 428 Text | Uses:45 | Used by:429 430 433 |
Symbol 429 Button | Uses:425 426 427 428 | Used by:434 |
Symbol 430 Button | Uses:425 426 427 428 | Used by:434 |
Symbol 431 Text | Uses:45 | Used by:434 |
Symbol 432 Text | Uses:45 | Used by:434 |
Symbol 433 Button | Uses:425 426 427 428 | Used by:434 |
Symbol 434 MovieClip | Uses:419 420 421 165 164 422 423 178 424 429 430 431 432 433 | Used by:438 |
Symbol 435 Graphic | Used by:438 | |
Symbol 436 Graphic | Used by:438 | |
Symbol 437 Graphic | Used by:438 | |
Symbol 438 MovieClip | Uses:417 418 434 435 436 437 | Used by:Timeline |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip | Uses:439 | Used by:Timeline |
Symbol 441 MovieClip | Uses:399 311 315 313 317 362 400 361 309 | Used by:Timeline |
Symbol 442 Graphic | Used by:443 | |
Symbol 443 MovieClip | Uses:442 | Used by:Timeline |
Symbol 444 Graphic | Used by:446 447 | |
Symbol 445 Graphic | Used by:446 463 | |
Symbol 446 MovieClip | Uses:444 355 315 317 311 313 362 400 445 309 | Used by:Timeline |
Symbol 447 MovieClip | Uses:444 362 315 317 311 313 402 400 309 | Used by:Timeline |
Symbol 448 Graphic | Used by:457 | |
Symbol 449 Font | Used by:450 451 | |
Symbol 450 Text | Uses:449 | Used by:457 |
Symbol 451 Text | Uses:449 | Used by:457 |
Symbol 452 Graphic | Used by:454 | |
Symbol 453 Text | Uses:45 | Used by:454 |
Symbol 454 Button | Uses:452 453 172 171 | Used by:457 |
Symbol 455 Text | Uses:45 | Used by:457 |
Symbol 456 Text | Uses:45 | Used by:457 |
Symbol 457 MovieClip | Uses:448 450 172 451 454 455 456 | Used by:Timeline |
Symbol 458 Graphic | Used by:459 | |
Symbol 459 MovieClip | Uses:458 311 315 313 317 362 400 355 309 | Used by:Timeline |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip | Uses:460 | Used by:Timeline |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 MovieClip | Uses:462 311 315 313 317 362 445 355 309 | Used by:Timeline |
Symbol 464 Graphic | Used by:465 | |
Symbol 465 MovieClip | Uses:464 311 315 313 317 402 362 309 | Used by:Timeline |
Symbol 466 Graphic | Used by:471 | |
Symbol 467 Text | Uses:45 | Used by:471 |
Symbol 468 Text | Uses:45 | Used by:471 |
Symbol 469 Text | Uses:45 | Used by:471 |
Symbol 470 Text | Uses:45 | Used by:471 |
Symbol 471 MovieClip | Uses:466 467 468 469 470 | Used by:Timeline |
Symbol 472 Graphic | Used by:473 | |
Symbol 473 MovieClip | Uses:472 | Used by:Timeline |
Symbol 474 Graphic | Used by:477 | |
Symbol 475 Text | Uses:45 | Used by:477 |
Symbol 476 Graphic | Used by:477 | |
Symbol 477 MovieClip | Uses:474 475 476 | Used by:495 |
Symbol 478 Text | Uses:45 | Used by:495 |
Symbol 479 Text | Uses:45 | Used by:495 |
Symbol 480 Text | Uses:45 | Used by:495 |
Symbol 481 Text | Uses:45 | Used by:495 |
Symbol 482 Text | Uses:45 | Used by:495 |
Symbol 483 Text | Uses:45 | Used by:495 |
Symbol 484 Text | Uses:45 | Used by:495 |
Symbol 485 Text | Uses:45 | Used by:495 |
Symbol 486 Text | Uses:45 | Used by:495 |
Symbol 487 Text | Uses:45 | Used by:495 |
Symbol 488 Text | Uses:45 | Used by:495 |
Symbol 489 Graphic | Used by:495 | |
Symbol 490 Text | Uses:45 | Used by:495 |
Symbol 491 Graphic | Used by:494 | |
Symbol 492 Text | Uses:45 | Used by:494 |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 MovieClip | Uses:491 492 493 | Used by:495 532 |
Symbol 495 MovieClip | Uses:477 478 479 480 481 482 483 484 485 486 487 488 489 490 494 | Used by:Timeline |
Symbol 496 Graphic | Used by:497 | |
Symbol 497 MovieClip | Uses:496 | Used by:Timeline |
Symbol 498 Graphic | Used by:503 | |
Symbol 499 Graphic | Used by:500 | |
Symbol 500 MovieClip | Uses:499 | Used by:503 |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip | Uses:501 | Used by:503 |
Symbol 503 MovieClip | Uses:498 500 502 | Used by:Timeline |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 MovieClip | Uses:504 | Used by:Timeline |
Symbol 506 Graphic | Used by:508 | |
Symbol 507 Graphic | Used by:508 | |
Symbol 508 MovieClip | Uses:506 507 | Used by:Timeline |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip | Uses:509 | Used by:513 514 |
Symbol 511 Graphic | Used by:512 | |
Symbol 512 MovieClip | Uses:511 | Used by:513 514 |
Symbol 513 MovieClip | Uses:94 97 510 512 | Used by:533 |
Symbol 514 MovieClip | Uses:94 97 510 512 | Used by:533 |
Symbol 515 Graphic | Used by:522 | |
Symbol 516 Graphic | Used by:518 | |
Symbol 517 Graphic | Used by:518 | |
Symbol 518 MovieClip | Uses:516 517 | Used by:522 |
Symbol 519 Graphic | Used by:520 | |
Symbol 520 MovieClip | Uses:519 | Used by:521 |
Symbol 521 MovieClip | Uses:100 520 | Used by:522 525 532 |
Symbol 522 MovieClip | Uses:515 518 521 101 | Used by:533 |
Symbol 523 Graphic | Used by:533 | |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip | Uses:524 521 101 | Used by:526 |
Symbol 526 MovieClip | Uses:98 525 | Used by:532 |
Symbol 527 ShapeTweening | Used by:532 | |
Symbol 528 Graphic | Used by:532 | |
Symbol 529 Graphic | Used by:532 | |
Symbol 530 ShapeTweening | Used by:532 | |
Symbol 531 Graphic | Used by:532 | |
Symbol 532 MovieClip | Uses:526 142 527 528 100 521 96 529 94 530 531 494 | Used by:533 |
Symbol 533 MovieClip | Uses:513 514 522 238 523 532 | Used by:Timeline |
Symbol 534 Graphic | Used by:536 | |
Symbol 535 Graphic | Used by:536 | |
Symbol 536 MovieClip | Uses:534 535 | Used by:Timeline |
Instance Names
"ladebalken" | Frame 1 | Symbol 180 MovieClip |
"menue" | Frame 4 | Symbol 246 MovieClip |
"spieler" | Frame 4 | Symbol 256 MovieClip |
"spieler_arm" | Frame 4 | Symbol 265 MovieClip |
"status_menue" | Frame 4 | Symbol 301 MovieClip |
"neustart_knopf" | Frame 4 | Symbol 305 Button |
"boden" | Frame 5 | Symbol 307 MovieClip |
"gott_mc" | Frame 5 | Symbol 320 MovieClip |
"gott_ausloeser" | Frame 5 | Symbol 325 MovieClip |
"boden" | Frame 35 | Symbol 328 MovieClip |
"boden" | Frame 35 | Symbol 330 MovieClip |
"stacheln" | Frame 35 | Symbol 333 MovieClip |
"boden" | Frame 37 | Symbol 339 MovieClip |
"stacheln2" | Frame 37 | Symbol 340 MovieClip |
"stacheln" | Frame 37 | Symbol 341 MovieClip |
"boden" | Frame 38 | Symbol 328 MovieClip |
"boden" | Frame 40 | Symbol 350 MovieClip |
"stacheln" | Frame 40 | Symbol 341 MovieClip |
"boden" | Frame 41 | Symbol 352 MovieClip |
"boden" | Frame 42 | Symbol 328 MovieClip |
"boden" | Frame 45 | Symbol 372 MovieClip |
"boden" | Frame 46 | Symbol 328 MovieClip |
"haus1" | Frame 51 | Symbol 438 MovieClip |
"boden" | Frame 53 | Symbol 443 MovieClip |
"boden" | Frame 54 | Symbol 328 MovieClip |
"boden" | Frame 56 | Symbol 461 MovieClip |
"boden" | Frame 57 | Symbol 328 MovieClip |
"boden" | Frame 59 | Symbol 503 MovieClip |
"endgegner" | Frame 59 | Symbol 533 MovieClip |
"rotorblatt1" | Symbol 98 MovieClip Frame 1 | Symbol 97 MovieClip |
"balken" | Symbol 238 MovieClip Frame 1 | Symbol 236 MovieClip |
"leben_anzeige" | Symbol 246 MovieClip Frame 1 | Symbol 238 MovieClip |
"schluesselz" | Symbol 246 MovieClip Frame 1 | Symbol 244 MovieClip |
"waffe" | Symbol 265 MovieClip Frame 2 | Symbol 263 MovieClip |
"waffe_anzeigen" | Symbol 301 MovieClip Frame 1 | Symbol 299 MovieClip |
"eisenball_knopf" | Symbol 434 MovieClip Frame 1 | Symbol 429 Button |
"feuerball_knopf" | Symbol 434 MovieClip Frame 1 | Symbol 430 Button |
"mittelwaffe_knopf" | Symbol 434 MovieClip Frame 1 | Symbol 433 Button |
"aufzug2" | Symbol 503 MovieClip Frame 1 | Symbol 500 MovieClip |
"aufzug1" | Symbol 503 MovieClip Frame 1 | Symbol 502 MovieClip |
"rotorblatt1" | Symbol 513 MovieClip Frame 1 | Symbol 97 MovieClip |
"trefferabfrage" | Symbol 513 MovieClip Frame 1 | Symbol 510 MovieClip |
"spieler_trefferabfrage" | Symbol 513 MovieClip Frame 1 | Symbol 512 MovieClip |
"rotorblatt1" | Symbol 514 MovieClip Frame 1 | Symbol 97 MovieClip |
"trefferabfrage" | Symbol 514 MovieClip Frame 1 | Symbol 510 MovieClip |
"spieler_trefferabfrage" | Symbol 514 MovieClip Frame 1 | Symbol 512 MovieClip |
"koerper" | Symbol 533 MovieClip Frame 1 | Symbol 522 MovieClip |
"leben_anzeige" | Symbol 533 MovieClip Frame 1 | Symbol 238 MovieClip |
"koerper" | Symbol 533 MovieClip Frame 5 | Symbol 532 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "gegner1_leiche" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "gegner1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "blutspritzer1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "gegner2_leiche" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "gegner2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "gott_animation4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "gott_animation3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 104 as "gott_animation2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "wertvoll_meldung" |
ExportAssets (56) | Timeline Frame 1 | Symbol 109 as "diamant_meldung" |
ExportAssets (56) | Timeline Frame 1 | Symbol 111 as "gold_gross_meldung" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "gold_klein_meldung" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "silber_meldung" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "muenze_meldung" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "einwurf_animation" |
ExportAssets (56) | Timeline Frame 1 | Symbol 125 as "gegner3_leiche" |
ExportAssets (56) | Timeline Frame 1 | Symbol 129 as "gegner3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 147 as "schuss_9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 152 as "schuss_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 154 as "schuss_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "schuss_8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 158 as "schuss_7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 159 as "schuss_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 164 as "schuss_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 165 as "schuss_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 166 as "schuss_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 168 as "wertvoll" |
ExportAssets (56) | Timeline Frame 1 | Symbol 170 as "diamant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 172 as "gold_klein" |
ExportAssets (56) | Timeline Frame 1 | Symbol 174 as "silber" |
ExportAssets (56) | Timeline Frame 1 | Symbol 176 as "muenze" |
ExportAssets (56) | Timeline Frame 1 | Symbol 178 as "gold_gross" |
ExportAssets (56) | Timeline Frame 1 | Symbol 178 as "gold_gross" |
ExportAssets (56) | Timeline Frame 1 | Symbol 176 as "muenze" |
ExportAssets (56) | Timeline Frame 1 | Symbol 174 as "silber" |
ExportAssets (56) | Timeline Frame 1 | Symbol 172 as "gold_klein" |
ExportAssets (56) | Timeline Frame 1 | Symbol 170 as "diamant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 168 as "wertvoll" |
ExportAssets (56) | Timeline Frame 4 | Symbol 178 as "gold_gross" |
ExportAssets (56) | Timeline Frame 4 | Symbol 166 as "schuss_1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 165 as "schuss_2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 164 as "schuss_3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 159 as "schuss_4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 158 as "schuss_7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 156 as "schuss_8" |
ExportAssets (56) | Timeline Frame 4 | Symbol 154 as "schuss_5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 152 as "schuss_6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 147 as "schuss_9" |
ExportAssets (56) | Timeline Frame 51 | Symbol 165 as "schuss_2" |
ExportAssets (56) | Timeline Frame 51 | Symbol 164 as "schuss_3" |
ExportAssets (56) | Timeline Frame 51 | Symbol 178 as "gold_gross" |
ExportAssets (56) | Timeline Frame 51 | Symbol 178 as "gold_gross" |
ExportAssets (56) | Timeline Frame 51 | Symbol 178 as "gold_gross" |
ExportAssets (56) | Timeline Frame 54 | Symbol 172 as "gold_klein" |
ExportAssets (56) | Timeline Frame 54 | Symbol 172 as "gold_klein" |
ExportAssets (56) | Timeline Frame 54 | Symbol 172 as "gold_klein" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 142 as "explosion1" |
Labels
"los" | Frame 4 |
"stehen" | Symbol 256 MovieClip Frame 1 |
"laufen" | Symbol 256 MovieClip Frame 10 |
"springen" | Symbol 256 MovieClip Frame 20 |
"sterben" | Symbol 256 MovieClip Frame 31 |
Dynamic Text Variables
muenzen | Symbol 240 EditableText | "" |
|