STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228131 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #36788 |
Eggs = |
Frags = |
Health = |
000000 |
000000 |
100 |
% |
an EASTER game by -Puzz- and SuperBokey |
press space to skip |
MISSION BRIEFING |
MENU |
MENU |
CONTINUE! |
CONTINUE! |
CONTROLS |
Jump |
Run left/right |
Change weapon |
Fire weapon |
QUALITY SETTINGS |
CLICK ON THE QUALITY YOU WISH TO USE |
(recommanded) |
(fast comp) |
LOW |
MEDIUM |
HIGH |
(decent comps) |
GOAL? |
Kill anything that moves using your silenced pistol, your knives or your BAZOOKA! Collect carrots by killing evil rats! Submit your highscore and see if you make it to TOP 10 BUNNIES OF ALL TIME! |
GET READY! |
SET |
GO! |
GAME OVER |
SUBMIT |
SUBMIT |
YOUR SCORE: 100 |
INPUT NAME HERE |
<p align="center"><font face="Arial Black" size="11" color="#9966cc" letterSpacing="0.000000" kerning="0">( score : number of frags * number of eggs collected )</font></p> |
player1 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
player1 |
player1 |
player1 |
player1 |
player1 |
player1 |
player1 |
player1 |
player1 |
score |
score |
score |
score |
score |
score |
score |
score |
score |
score |
0 |
HIGHSCORES |
ActionScript [AS1/AS2]
Frame 2var direction = "menu";Instance of Symbol 219 MovieClip in Frame 2onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }Frame 3bgSound = new Sound(this); bgSound.attachSound("bg1"); bgSound.start(0, 99);Frame 5function cleanUp() { var _local2 = [bunny, arm, gcont, bcont, tcont, sounds, bombs, g, s, econt, egcont, HUD, backdrop, grass]; i = 0; while (i < (_local2.length + 1)) { _local2[i].removeMovieClip(); i++; } delete _root.onEnterFrame; delete _root.onMouseDown; _root.finalscore = _root.frags + _root.Easter; } cleanUp(); trace("Highscore"); _root.finalscore = _root.Easter * _root.frags; _root.scoreview = "Your Final Score: " + _root.finalscore; stop();Frame 6stop(); getsc_lv = new LoadVars(); getsc_lv.bid = 114; rec_lv = new LoadVars(); getsc_lv.sendAndLoad("http://bot.pldmstudios.com/g10.php", rec_lv, "POST"); i = 1; while (i < 11) { _root["pl" + i].text = "loading"; _root["sc" + i].text = "loading"; i++; } rec_lv.onLoad = function (success) { if (success) { i = 1; while (i < 11) { _root["pl" + i].text = rec_lv["name" + i]; _root["sc" + i].text = rec_lv["score" + i]; i++; } } else { _root.direction = "menu"; _root.gotoAndStop("menu"); _root.woot.stop(); } };Frame 7function initBunny() { attachMovie("bunny", "bunny", 9992, {_xscale:40, _yscale:40, _x:Stage.width / 2, _y:Stage.height / 2}); attachMovie("arm1", "arm", 9993, {_x:bunny._x, _y:bunny._y}); arm._width = 70; arm._height = 20.8; arm._xscale = arm._xscale * -1; controlBunny(); } function controlBunny() { bunny.onEnterFrame = function () { var _local3 = arm; if (health <= 0) { health = 0; arm.removeMovieClip(); delete _root.onMouseDown; bunny.gotoAndStop(2); bunny._x = bunny._x - speed; } else { _local3._x = this._x - 5; _local3._y = this._y - 40; } if (health > 0) { var _local4 = Math.atan2(_ymouse - _local3._y, _xmouse - _local3._x); _local3._rotation = (_local4 / Math.PI) * 180; if (Key.isDown(39)) { this._x = this._x + 5; } else if (Key.isDown(37)) { this._x = this._x - 5; } if (this._x > 500) { this._x = 500; } if (this._x < 50) { this._x = 50; } if (Key.isDown(38) && (!jump)) { jump = true; hei = 35; } if (jump) { this._y = this._y - hei; hei = hei - 2; arm._y = arm._y - hei; if (gcont.hitTest(this._x, this._y, true)) { hei = 0; jump = false; } } } }; } function initGrav() { _root.onEnterFrame = function () { if (health <= 0) { bunny.gotoAndStop(2); } else { bunny.gotoAndStop(1); } if (shake) { bunny._y = bunny._y + (grav / 2); } else { bunny._y = bunny._y + grav; } if (tSpawnPoint > 1000) { tSpawnPoint = 600; } while (gcont.hitTest(bunny._x, bunny._y, true) || (bunny._y > 300)) { bunny._y = bunny._y - grav; } for (enm in econt) { var _local1 = econt[enm]; if (_local1._y > 300) { _local1._y = _local1._y - grav; } if ((((_local1._x - (_local1._width / 2)) < 550) && (!_local1.b)) && (_local1.unit != "air")) { if (shake) { _local1._y = _local1._y + (grav / 2); } else { _local1._y = _local1._y + grav; } } while (gcont.hitTest(_local1._x, _local1._y, true) && (!_local1.b)) { _local1._y = _local1._y - grav; } } for (eggs in egcont) { var _local1 = egcont[eggs]; if (_local1._y > 300) { _local1._y = _local1._y - grav; } if ((_local1._x - (_local1._width / 2)) < 550) { if (shake) { _local1._y = _local1._y + (grav / 2); } else { _local1._y = _local1._y + grav; } } while (gcont.hitTest(_local1._x, _local1._y, true)) { _local1._y = _local1._y - grav; } } changeWeapon(); }; _root.onMouseDown = function () { shootGun(true); }; } function init() { with (_root) { gcnt = (bcnt = (tcnt = (ecnt = (egcnt = (bmCount = 0))))); speed = (grav = 10); counter = 0; soundLevel = 75; weapon = (frags = (Easter = 0)); health = 100; maxEnemies = 5; tSpawnPoint = 600; Change = (shake = false); createEmptyMovieClip("econt", 8); createEmptyMovieClip("gcont", 7); createEmptyMovieClip("bcont", 6); createEmptyMovieClip("tcont", 4); createEmptyMovieClip("bombs", 9990); createEmptyMovieClip("egcont", 105); createEmptyMovieClip("sounds", 9000); attachMovie("HUD", "HUD", 9999, {_x:0, _y:287}); attachMovie("backdrop", "backdrop", 3, {_x:-25}); attachMovie("gbg", "g", 1, {_x:150, _y:300}); attachMovie("sbg", "s", 2, {_x:150, _y:0}); initBunny(); initGrav(); i = 0; while (i < 2) { attachGround(i * 550, 245, speed); i++; } i = 1; while (i < 6) { tSpawnPoint = tSpawnPoint + 100; attachTrees(tSpawnPoint, 275, 5); i++; } attachGrass(0, 210, 7); setupGfx(); enemyEngine(); msnd = new Sound(_root); msnd.attachSound("smain"); msnd.setVolume(levelSound); msnd.start(0, 999); shootGun(true); } } function setupGfx() { var _local1 = [bunny, arm, gcont, bcont, tcont, bombs, g, s, econt, egcont, HUD, backdrop, grass]; i = 0; while (i < _local1.length) { _local1[i].cacheAsBitmap = true; i++; } } function cleanUp() { var _local2 = [bunny, arm, gcont, bcont, tcont, sounds, bombs, g, s, econt, egcont, HUD, backdrop, grass]; i = 0; while (i < (_local2.length + 1)) { _local2[i].removeMovieClip(); i++; } delete _root.onEnterFrame; delete _root.onMouseDown; _root.finalscore = _root.frags + _root.Easter; } function dropEgg(x, y, speed) { egcont.attachMovie("egg2", "egg" + frag, frag * 2000, {_x:x, _y:y}); egcont["egg" + frag].onEnterFrame = function () { this._x = this._x - speed; if (this._x < -20) { this.removeMovieClip(); } if (bunny.hitTest(this)) { Easter++; this.removeMovieClip(); } }; } function attachGround(x, y, speed) { gcont.attachMovie("bgground", "ground" + gcnt, gcnt); var _local1 = gcont["ground" + gcnt]; gcnt++; _local1._x = x; _local1._y = y; _local1.gotoAndStop(random(5) + 1); scrollGround(_local1, speed, y); } function attachTrees(x, y, speed) { tcont.attachMovie("tree", "tree" + tcnt, tcnt); var _local2 = tcont["tree" + tcnt]; tcnt++; tSpawnPoint = tSpawnPoint + 100; _local2._x = x; _local2._y = y; _local2._yscale = (_local2._xscale = random(50) + 50); _local2.onEnterFrame = function () { this._x = this._x - speed; if (this._x < -250) { attachTrees(tSpawnPoint, y, speed); this.removeMovieClip(); } }; } function attachGrass(x, y, speed) { attachMovie("grass", "grass", 5, {_x:x, _y:y}); grass.onEnterFrame = function () { this._x = this._x - speed; if (this._x < ((-this._width) / 2)) { this._x = 0; } }; } function scrollGround(obj, speed, y) { obj.onEnterFrame = function () { obj._x = obj._x - speed; if (obj._x < -550) { attachGround(550, y, speed); updateAfterEvent(); this.removeMovieClip(); } }; } function shootGun(fire) { arm.removeMovieClip(); switch (weapon) { case 0 : attachMovie("arm1", "arm", 9993, {_x:bunny._x - 5, _y:bunny._y - 40}); arm._width = 70; arm._height = 20.8; arm._xscale = arm._xscale * -1; weapon = 0; if (fire) { shootBullet("bullet", true); } break; case 1 : attachMovie("arm2", "arm", 9993, {_x:bunny._x - 5, _y:bunny._y - 40}); arm._xscale = -40; arm._yscale = 40; weapon = 1; if (fire) { shootBullet("knife", true); } break; case 2 : attachMovie("arm3", "arm", 9993, {_x:bunny._x - 5, _y:bunny._y - 40}); arm._xscale = -40; arm._yscale = 40; weapon = 2; if (!fire) { break; } shootBullet("missle", false); } } function shootBullet(type, bullet) { bcnt++; bcnt = bcnt % 25; bcont.attachMovie(type, type + bcnt, bcnt); var nm = bcont[type + bcnt]; if (type == "bullet") { nm._xscale = (nm._yscale = 150); } nm._x = arm._x; if (type == "knife") { nm._xscale = (nm._yscale = 40); } if (_xmouse > arm._x) { nm._y = arm._y - 10; } else { nm._y = arm._y + 10; } nm.dist = Math.atan2(_ymouse - arm._y, _xmouse - arm._x); if (bullet) { nm.speed = 25; } else { nm.speed = 1; } nm._rotation = (nm.dist / Math.PI) * 180; nm.weapon = weapon; if (bullet && (type != "knife")) { attachSpark(); } if (type == "bullet") { if (_root.health > 0) { playSound("sgun", soundLevel, false); } } else if (type == "knife") { if (_root.health > 0) { playSound("sknife", soundLevel, false); } } else if (type == "missle") { if (_root.health > 0) { playSound("sbazooka", soundLevel, false); } } nm.onEnterFrame = function () { this._x = this._x + (Math.cos(this.dist) * this.speed); this._y = this._y + (Math.sin(this.dist) * this.speed); if ((((this._x < 0) || (this._x > Stage.width)) || (this._y < 0)) || (this._y > Stage.height)) { this.removeMovieClip(); } if (!bullet) { nm.speed = nm.speed * 1.5; if (nm.speed > 55) { nm.speed = 55; } if (gcont.hitTest(this._x, this._y, true)) { attachExplosion(this._x, this._y); this.removeMovieClip(); } } }; } function attachExplosion(x, y) { var _local3 = random(500); shakeScreen(); attachMovie("explosion", "explosion" + _local3, getNextHighestDepth(), {_x:x, _y:y}); if (_root.health > 0) { playSound("sexplosion", soundLevel, false); } _root["explosion" + _local3].onEnterFrame = function () { this._x = this._x - 10; }; } function attachSpark() { var _local1 = random(500); arm.attachMovie("spark", "spark" + _local1, getNextHighestDepth(), {_xscale:-200, _yscale:200}); var _local2 = arm["spark" + _local1]; _local2._x = arm.p._x; _local2._y = arm.p._y; } function changeWeapon() { if (Key.isDown(40)) { if (!Change) { weapon++; weapon = weapon % 3; Change = true; shootGun(false); } } else { Change = false; } } function shakeScreen() { createEmptyMovieClip("temp", getNextHighestDepth()); var time = 30; temp.onEnterFrame = function () { if (time > 0) { dx = random(100) - 50; dy = random(100) - 50; _root._x = _root._x + dx; _root._y = _root._y + dy; if (_root._x < -20) { _root._x = -20; dx = dx * -1; } if (_root._x > 20) { _root._x = 20; dx = dx * -1; } if (_root._y < -20) { _root._y = -20; dy = dy * -1; } if (_root._y > 20) { _root._y = 20; dy = dy * -1; } time--; shake = true; } else { _root._x = (_root._y = 0); shake = false; temp.removeMovieClip(); } }; } function enemyEngine() { level = 1; counter = 0; createEmptyMovieClip("main", getNextHighestDepth()); i = 0; while (i < maxEnemies) { spawnEnemy(); i++; } main.onEnterFrame = function () { for (obj in econt) { counter++; } if (counter <= 0) { i = 0; while (i < maxEnemies) { spawnEnemy(); i++; } counter = 0; } counter = 0; }; } function spawnEnemy() { var _local1 = Math.round((Math.random() * 2) + 1); switch (_local1) { case 1 : createEnemy("saw", 1); break; case 2 : createEnemy("ground", 2); break; case 3 : createEnemy("air", 3); } } function createEnemy(unit, type) { ecnt++; ecnt = ecnt % 10000; var _local4 = 600 + random(600); econt.attachMovie(unit, unit + ecnt, ecnt, {_x:_local4, _y:225}); var nm = econt[unit + ecnt]; for (obj in econt) { var _local3 = econt[obj]; if (nm.hitTest(_local3)) { nm._x = nm._x + 200; } } if (unit == "saw") { nm._xscale = 60; nm._yscale = 60; } else { if (unit == "air") { nm._y = 50; } nm._xscale = 80; nm._yscale = 80; } switch (type) { case 1 : nm.hp = 5; var saw = true; nm.speed = 4; nm.hit = false; nm.cnt = 0; break; case 2 : nm.hp = 5; var ground = true; nm.speed = 6; nm.shot = 0; nm.nextShot = 30 + random(60); break; case 3 : nm.hp = 5; var air = true; nm.speed = 5; nm.shot = 0; nm.nextShot = 60 + random(60); } nm.unit = unit; nm.onEnterFrame = function () { this.gotoAndStop("walk"); if (saw) { this._x = this._x - this.speed; if (this.hitTest(bunny._x, (bunny._y - (bunny._height / 2)) + 5, true) && (!this.hit)) { attachBlood(bunny._x, bunny._y - (bunny._height / 2), 0); health = health - 10; this.hit = true; } if (this.hit) { this.cnt++; if (this.cnt > 60) { this.cnt = 0; this.hit = false; } } } else if (ground) { this._x = this._x - this.speed; this.shot++; if (this.shot > this.nextShot) { this.shot = 0; bcnt++; econt.attachMovie("bullet", "bullet" + bcnt, bcnt * 10000, {_x:nm._x - 80, _y:nm._y - 50, _xscale:-200, _yscale:200}); var _local3 = econt["bullet" + bcnt]; if (_root.health > 0) { playSound("sgun", soundLevel, false); } _local3.onEnterFrame = function () { this._x = this._x - 25; this.b = true; if (this._x < 0) { this.removeMovieClip(); } if (bunny.hitTest(this._x, this._y, true)) { attachBlood(this._x, this._y, 0); health = health - 10; this.removeMovieClip(); } }; } } else if (air) { this._x = this._x - this.speed; this.shot++; if (this.shot > this.nextShot) { this.shot = 0; if (this.hp > 0) { dropBomb(this._x + (this._width / 2), this._y + (this._height / 1.5)); } } } if (this._x < -50) { this.removeMovieClip(); } if ((this.hp <= 0) && (this._x > -50)) { if (this.unit == "air") { if (this._y < 200) { this._y = this._y + 5; this._rotation = this._rotation + 10; } else { i = 0; while (i < 3) { attachExplosion(this._x + random(this._width), this._y + random(this._height)); i++; } frags++; this.removeMovieClip(); } } else { this.gotoAndStop("dead"); if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { frags++; dropEgg(this._x, this._y, speed); this.removeMovieClip(); } } } if (this._y > 400) { this.removeMovieClip(); } for (proj in bcont) { var nm = bcont[proj]; if (this.hitTest(nm._x, nm._y, true)) { if (nm.weapon == 1) { this.hp--; } if (nm.weapon == 2) { this.hp = this.hp - 5; attachExplosion(nm._x, nm._y); } if (nm.weapon == 0) { this.hp = this.hp - 3; } attachBlood(nm._x, nm._y, this.speed); nm.removeMovieClip(); } } }; } function dropBomb(x, y) { var _local3 = "bomb" + bmCount; bombs.attachMovie("bomb", _local3, bmCount); bombs[_local3]._x = x; bombs[_local3]._y = y; bombs[_local3].dx = random(5) + 5; bombs[_local3].dy = 0; bombs[_local3].onEnterFrame = function () { this._x = this._x - this.dx; this._y = this._y + this.dy; this._rotation = Math.atan2(this.dy, this.dx) * 57.2957795130823; if (bunny.hitTest(this._x, this._y, true)) { attachExplosion(this._x, this._y, speed); health = health - 10; if (_root.health > 0) { playSound("sexplosion", soundLevel, false); } this.removeMovieClip(); } if (gcont.hitTest(this._x, this._y, true)) { attachExplosion(this._x, this._y, speed); if (_root.health > 0) { playSound("sexplosion", soundLevel, false); } this.removeMovieClip(); } if (this._x < -20) { this._rotation = 0; this.removeMovieClip(); } this.dy = this.dy + 0.5; this.dx = this.dx * 0.99; }; bmCount++; } function attachBlood(x, y, speed) { var _local3 = random(600); attachMovie("blood", "blood" + _local3, getNextHighestDepth(), {_x:x, _y:y}); _root["blood" + _local3].onEnterFrame = function () { this._x = this._x - speed; if (this._currentframe == 15) { this.removeMovieClip(); } }; } function playSound(nm, slvl) { var _local2 = new Sound(_root); _local2.attachSound(nm); _local2.setVolume(slvl); _local2.start(0, 0); } stop(); init();Symbol 35 MovieClip Frame 1stop();Symbol 49 MovieClip Frame 53stop(); _root.stopAllSounds(); trace("works"); _root.gotoAndStop("gameover"); trace("works"); cleanUp(); trace("works");Symbol 50 MovieClip [bunny] Frame 1stop();Symbol 62 MovieClip Frame 12stop();Symbol 63 MovieClip [blood] Frame 37stop();Symbol 81 MovieClip [spark] Frame 10this.removeMovieClip();Symbol 95 MovieClip Frame 27stop(); this.removeMovieClip();Symbol 96 MovieClip Frame 35stop(); this.removeMovieClip();Symbol 97 MovieClip [explosion] Frame 45this.removeMovieClip();Symbol 120 MovieClip [bgground] Frame 1stop();Symbol 173 MovieClip [saw] Frame 1stop();Symbol 191 MovieClip [ground] Frame 1stop();Symbol 198 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }Symbol 198 MovieClip Frame 2gotoAndPlay (1);Symbol 198 MovieClip Frame 46_root.nextFrame();Symbol 212 MovieClip Frame 85stop();Symbol 219 MovieClip Frame 490_root.nextFrame();Symbol 228 Buttonon (press) { _root.direction = "intro"; _root.woot.play(); }Symbol 232 Buttonon (press) { _root.getURL("http://gamegarage.co.uk/", "_blank"); }Symbol 236 Buttonon (press) { _root.getURL("http://lostsolution.net", "_blank"); }Symbol 247 MovieClip Frame 10stop(); _root.gotoAndStop(_root.direction);Symbol 249 MovieClip Frame 1stop();Symbol 249 MovieClip Frame 11stop(); _root.gotoAndStop(_root.direction);Symbol 253 MovieClip Frame 1stop();Symbol 263 MovieClip Frame 1stop();Symbol 286 Buttonon (press) { _root.direction = "menu"; _root.gotoAndStop("menu"); _root.woot.stop(); }Symbol 292 Buttonon (press) { _parent.nextFrame(); }Symbol 302 Buttonon (press) { nextFrame(); }Symbol 312 Buttonon (press) { _root._quality = "LOW"; }Symbol 314 Buttonon (press) { _root._quality = "MEDIUM"; }Symbol 316 Buttonon (press) { _root._quality = "HIGH"; }Symbol 320 MovieClip Frame 1stop();Symbol 328 MovieClip Frame 172_root.gotoAndStop("game");Symbol 329 MovieClip Frame 1stopAllSounds();Instance of Symbol 258 MovieClip in Symbol 329 MovieClip Frame 1onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.intro.gotoAndPlay(918); } }Symbol 329 MovieClip Frame 1017function type() { theMessage.text = theText.substring(0, pointB); pointB = pointB + 0.2; if (pointB > theText.length) { clearInterval(sInt); } } stop(); stop(); var theText = "Hello James Bunny,\n I am BunnyPenny, here to brief you on the situation. As you may know, all the carrots are kept in containers in BunnyLand, unfortunately, a group of rats stole those containers to make the bunny nation starve to death!\n It's your job to get them back!\n\n Good luck James, we will be escorting you to the checkpoint soon.."; _root.theMessage.text = theText; var speed = 5; var sInt = setInterval(type, speed); var pointB = 1;Symbol 331 MovieClip Frame 10stop();Symbol 336 Buttonon (press) { if (zomgname.text != "INPUT NAME HERE") { pldm128948 = new LoadVars(); pldm128948.namevar = zomgname.text; pldm128948.scorevar = _root.finalscore; pldm128948.mid = 114; pldm128948.pro = "6640e289971f33ec123156dbdbe8ecc4"; pldm128948.sendAndLoad("http://bot.armorstudios.com/hs.php", pldm128948, "POST"); gotoAndPlay ("scoretable"); } }Symbol 341 MovieClip Frame 10stop();
Library Items
Symbol 1 Sound [sgun] | ||
Symbol 2 Sound [smain] | ||
Symbol 3 Sound [sknife] | ||
Symbol 4 Sound [sexplosion] | ||
Symbol 5 Sound [sbazooka] | ||
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [egg1] | Uses:6 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip [egg2] | Uses:8 | |
Symbol 10 Graphic | Used by:19 | |
Symbol 11 Font | Used by:12 13 14 15 16 17 18 282 283 285 287 289 301 303 304 305 306 307 308 309 310 311 313 315 317 318 319 322 324 326 333 334 335 373 | |
Symbol 12 Text | Uses:11 | Used by:19 |
Symbol 13 Text | Uses:11 | Used by:19 |
Symbol 14 Text | Uses:11 | Used by:19 |
Symbol 15 EditableText | Uses:11 | Used by:19 |
Symbol 16 EditableText | Uses:11 | Used by:19 |
Symbol 17 EditableText | Uses:11 | Used by:19 |
Symbol 18 Text | Uses:11 | Used by:19 |
Symbol 19 MovieClip [HUD] | Uses:10 12 13 14 15 16 17 18 | |
Symbol 20 Graphic | Used by:26 259 | |
Symbol 21 Graphic | Used by:26 259 | |
Symbol 22 Graphic | Used by:26 259 | |
Symbol 23 Graphic | Used by:26 259 | |
Symbol 24 Graphic | Used by:26 259 | |
Symbol 25 Graphic | Used by:26 259 | |
Symbol 26 MovieClip | Uses:20 21 22 23 24 25 | Used by:35 253 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:29 |
Symbol 29 MovieClip | Uses:28 | Used by:35 253 |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:32 |
Symbol 32 MovieClip | Uses:31 | Used by:35 253 |
Symbol 33 Graphic | Used by:34 262 | |
Symbol 34 MovieClip | Uses:33 | Used by:35 253 |
Symbol 35 MovieClip | Uses:26 29 32 34 | Used by:50 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:49 |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:40 242 |
Symbol 40 MovieClip | Uses:39 | Used by:49 263 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:43 242 |
Symbol 43 MovieClip | Uses:42 | Used by:49 263 |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:49 |
Symbol 46 Graphic | Used by:49 | |
Symbol 47 Graphic | Used by:49 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:37 40 43 45 46 47 48 | Used by:50 |
Symbol 50 MovieClip [bunny] | Uses:35 49 | |
Symbol 51 Graphic | Used by:62 | |
Symbol 52 Graphic | Used by:62 | |
Symbol 53 Graphic | Used by:62 | |
Symbol 54 Graphic | Used by:62 | |
Symbol 55 Graphic | Used by:62 | |
Symbol 56 Graphic | Used by:62 | |
Symbol 57 Graphic | Used by:62 | |
Symbol 58 Graphic | Used by:62 | |
Symbol 59 Graphic | Used by:62 | |
Symbol 60 Graphic | Used by:62 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:51 52 53 54 55 56 57 58 59 60 61 | Used by:63 |
Symbol 63 MovieClip [blood] | Uses:62 | |
Symbol 64 Graphic | Used by:72 | |
Symbol 65 Graphic | Used by:72 | |
Symbol 66 Graphic | Used by:72 | |
Symbol 67 Graphic | Used by:72 | |
Symbol 68 Graphic | Used by:72 | |
Symbol 69 Graphic | Used by:72 | |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:64 65 66 67 68 69 70 71 | Used by:74 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:72 73 | Used by:75 |
Symbol 75 MovieClip | Uses:74 | Used by:76 |
Symbol 76 MovieClip [air] | Uses:75 | |
Symbol 77 Graphic | Used by:81 | |
Symbol 78 Graphic | Used by:81 | |
Symbol 79 Graphic | Used by:81 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip [spark] | Uses:77 78 79 80 | |
Symbol 82 Graphic | Used by:95 | |
Symbol 83 Graphic | Used by:95 | |
Symbol 84 Graphic | Used by:95 | |
Symbol 85 Graphic | Used by:95 | |
Symbol 86 Graphic | Used by:95 | |
Symbol 87 Graphic | Used by:95 | |
Symbol 88 Graphic | Used by:95 | |
Symbol 89 Graphic | Used by:95 | |
Symbol 90 Graphic | Used by:95 | |
Symbol 91 Graphic | Used by:95 | |
Symbol 92 Graphic | Used by:95 | |
Symbol 93 Graphic | Used by:95 | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip | Uses:82 83 84 85 86 87 88 89 90 91 92 93 94 | Used by:96 |
Symbol 96 MovieClip | Uses:95 | Used by:97 |
Symbol 97 MovieClip [explosion] | Uses:96 | |
Symbol 98 Graphic | Used by:106 | |
Symbol 99 Graphic | Used by:106 | |
Symbol 100 Graphic | Used by:106 | |
Symbol 101 Graphic | Used by:106 | |
Symbol 102 Graphic | Used by:106 | |
Symbol 103 Graphic | Used by:106 | |
Symbol 104 Graphic | Used by:106 | |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:98 99 100 101 102 103 104 105 | Used by:108 |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip [missle] | Uses:106 107 | |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:109 | Used by:113 |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:111 | Used by:113 |
Symbol 113 MovieClip [tree] | Uses:110 112 | |
Symbol 114 Graphic | Used by:120 | |
Symbol 115 Graphic | Used by:120 | |
Symbol 116 Graphic | Used by:120 | |
Symbol 117 Graphic | Used by:120 | |
Symbol 118 Graphic | Used by:120 | |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip [bgground] | Uses:114 115 116 117 118 119 | |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip [grass] | Uses:121 | |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip [backdrop] | Uses:123 | |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip [bullet] | Uses:125 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:127 | Used by:130 260 |
Symbol 129 Graphic | Used by:130 260 | |
Symbol 130 MovieClip | Uses:128 129 | Used by:132 |
Symbol 131 MovieClip | Used by:132 | |
Symbol 132 MovieClip [arm1] | Uses:130 131 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip [knife] | Uses:133 | Used by:136 |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip [arm2] | Uses:134 135 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip [arm3] | Uses:137 | |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip [gbg] | Uses:139 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip [sbg] | Uses:141 | |
Symbol 143 Graphic | Used by:147 | |
Symbol 144 Graphic | Used by:147 | |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:143 144 145 146 | Used by:165 |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:151 |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:149 150 | Used by:165 |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip | Uses:152 | Used by:154 |
Symbol 154 MovieClip | Uses:153 | Used by:165 |
Symbol 155 Graphic | Used by:160 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:156 | Used by:158 |
Symbol 158 MovieClip | Uses:157 | Used by:160 |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:155 158 159 | Used by:163 |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip | Uses:161 | Used by:163 |
Symbol 163 MovieClip | Uses:160 162 | Used by:164 |
Symbol 164 MovieClip | Uses:163 | Used by:165 |
Symbol 165 MovieClip | Uses:147 151 154 164 | Used by:173 |
Symbol 166 Graphic | Used by:172 | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:172 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:172 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:166 168 170 171 | Used by:173 |
Symbol 173 MovieClip [saw] | Uses:165 172 | |
Symbol 174 Graphic | Used by:178 | |
Symbol 175 Graphic | Used by:178 | |
Symbol 176 Graphic | Used by:178 | |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:174 175 176 177 | Used by:188 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:181 |
Symbol 181 MovieClip | Uses:180 | Used by:188 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:184 |
Symbol 184 MovieClip | Uses:183 | Used by:188 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:187 |
Symbol 187 MovieClip | Uses:186 | Used by:188 |
Symbol 188 MovieClip | Uses:178 181 184 187 | Used by:191 |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:189 | Used by:191 |
Symbol 191 MovieClip [ground] | Uses:188 190 | |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip [bomb] | Uses:192 | |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:198 |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:198 |
Symbol 198 MovieClip | Uses:195 197 | Used by:Timeline |
Symbol 199 Graphic | Used by:210 | |
Symbol 200 Graphic | Used by:210 212 | |
Symbol 201 Graphic | Used by:210 212 | |
Symbol 202 Graphic | Used by:210 212 | |
Symbol 203 Graphic | Used by:210 212 | |
Symbol 204 Graphic | Used by:210 212 | |
Symbol 205 Graphic | Used by:210 212 | |
Symbol 206 Graphic | Used by:210 212 | |
Symbol 207 Graphic | Used by:210 212 | |
Symbol 208 Graphic | Used by:210 212 | |
Symbol 209 Graphic | Used by:210 212 | |
Symbol 210 MovieClip | Uses:199 200 201 202 203 204 205 206 207 208 209 | Used by:219 |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 200 201 202 203 204 205 206 207 208 209 | Used by:219 |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:213 | Used by:215 |
Symbol 215 MovieClip | Uses:214 | Used by:219 |
Symbol 216 Sound | Used by:219 | |
Symbol 217 ShapeTweening | Used by:219 | |
Symbol 218 Graphic | Used by:219 249 | |
Symbol 219 MovieClip | Uses:210 212 215 216 217 218 SS1 | Used by:Timeline |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:220 | Used by:Timeline |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:Timeline |
Symbol 224 Graphic | Used by:237 | |
Symbol 225 Graphic | Used by:228 | |
Symbol 226 Graphic | Used by:228 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 Button | Uses:225 226 227 | Used by:237 |
Symbol 229 Graphic | Used by:232 | |
Symbol 230 Graphic | Used by:232 | |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 Button | Uses:229 230 231 | Used by:237 |
Symbol 233 Graphic | Used by:236 | |
Symbol 234 Graphic | Used by:236 | |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 Button | Uses:233 234 235 | Used by:237 |
Symbol 237 MovieClip | Uses:224 228 232 236 | Used by:Timeline |
Symbol 238 Font | Used by:239 337 338 339 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 | |
Symbol 239 Text | Uses:238 | Used by:Timeline |
Symbol 240 Graphic | Used by:242 | |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:240 39 42 241 | Used by:Timeline |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:243 | Used by:Timeline |
Symbol 245 ShapeTweening | Used by:247 | |
Symbol 246 Graphic | Used by:247 331 341 | |
Symbol 247 MovieClip | Uses:245 246 | Used by:Timeline |
Symbol 248 ShapeTweening | Used by:249 | |
Symbol 249 MovieClip | Uses:248 218 | Used by:Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:252 |
Symbol 252 MovieClip | Uses:251 | Used by:329 |
Symbol 253 MovieClip | Uses:26 29 32 34 | Used by:329 |
Symbol 254 Graphic | Used by:329 | |
Symbol 255 Font | Used by:256 | |
Symbol 256 Text | Uses:255 | Used by:272 329 |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip | Uses:257 | Used by:329 |
Symbol 259 MovieClip | Uses:20 21 22 23 24 25 | Used by:263 |
Symbol 260 MovieClip | Uses:128 129 | Used by:261 |
Symbol 261 MovieClip | Uses:260 | Used by:263 |
Symbol 262 MovieClip | Uses:33 | Used by:263 |
Symbol 263 MovieClip | Uses:259 40 43 261 262 | Used by:329 |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:329 |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 | Used by:329 |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip | Uses:268 | Used by:329 |
Symbol 270 Graphic | Used by:271 272 | |
Symbol 271 MovieClip | Uses:270 | Used by:329 |
Symbol 272 MovieClip | Uses:270 256 | Used by:329 |
Symbol 273 Graphic | Used by:291 293 320 | |
Symbol 274 Graphic | Used by:279 | |
Symbol 275 Graphic | Used by:279 | |
Symbol 276 Graphic | Used by:279 | |
Symbol 277 Graphic | Used by:279 | |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:274 275 276 277 278 | Used by:291 293 |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip | Uses:280 | Used by:291 293 |
Symbol 282 Text | Uses:11 | Used by:291 293 |
Symbol 283 Text | Uses:11 | Used by:286 |
Symbol 284 Graphic | Used by:286 336 | |
Symbol 285 Text | Uses:11 | Used by:286 |
Symbol 286 Button | Uses:283 284 285 | Used by:291 293 320 Timeline |
Symbol 287 Text | Uses:11 | Used by:290 292 302 |
Symbol 288 Graphic | Used by:290 292 302 | |
Symbol 289 Text | Uses:11 | Used by:290 292 302 |
Symbol 290 Button | Uses:287 288 289 | Used by:291 |
Symbol 291 MovieClip | Uses:273 279 281 282 286 290 | Used by:329 |
Symbol 292 Button | Uses:287 288 289 | Used by:293 320 |
Symbol 293 MovieClip | Uses:273 279 281 282 286 292 | Used by:329 |
Symbol 294 Font | Used by:295 | |
Symbol 295 EditableText | Uses:294 | Used by:329 |
Symbol 296 Graphic | Used by:300 | |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:297 | Used by:300 |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:296 298 299 | Used by:320 |
Symbol 301 Text | Uses:11 | Used by:320 |
Symbol 302 Button | Uses:287 288 289 | Used by:320 |
Symbol 303 Text | Uses:11 | Used by:320 |
Symbol 304 Text | Uses:11 | Used by:320 |
Symbol 305 Text | Uses:11 | Used by:320 |
Symbol 306 Text | Uses:11 | Used by:320 |
Symbol 307 Text | Uses:11 | Used by:320 |
Symbol 308 Text | Uses:11 | Used by:320 |
Symbol 309 Text | Uses:11 | Used by:320 |
Symbol 310 Text | Uses:11 | Used by:320 |
Symbol 311 Text | Uses:11 | Used by:312 |
Symbol 312 Button | Uses:311 | Used by:320 |
Symbol 313 Text | Uses:11 | Used by:314 |
Symbol 314 Button | Uses:313 | Used by:320 |
Symbol 315 Text | Uses:11 | Used by:316 |
Symbol 316 Button | Uses:315 | Used by:320 |
Symbol 317 Text | Uses:11 | Used by:320 |
Symbol 318 Text | Uses:11 | Used by:320 |
Symbol 319 Text | Uses:11 | Used by:320 |
Symbol 320 MovieClip | Uses:273 300 301 286 302 303 304 305 306 307 308 309 310 312 314 316 317 318 319 292 | Used by:329 |
Symbol 321 Graphic | Used by:329 | |
Symbol 322 Text | Uses:11 | Used by:323 |
Symbol 323 MovieClip | Uses:322 | Used by:328 |
Symbol 324 Text | Uses:11 | Used by:325 |
Symbol 325 MovieClip | Uses:324 | Used by:328 |
Symbol 326 Text | Uses:11 | Used by:327 |
Symbol 327 MovieClip | Uses:326 | Used by:328 |
Symbol 328 MovieClip | Uses:323 325 327 | Used by:329 |
Symbol 329 MovieClip | Uses:252 253 254 256 258 263 265 267 269 271 272 291 293 295 320 321 328 SS2 | Used by:Timeline |
Symbol 330 ShapeTweening | Used by:331 | |
Symbol 331 MovieClip | Uses:330 246 | Used by:Timeline |
Symbol 332 Graphic | Used by:Timeline | |
Symbol 333 Text | Uses:11 | Used by:Timeline |
Symbol 334 Text | Uses:11 | Used by:336 |
Symbol 335 Text | Uses:11 | Used by:336 |
Symbol 336 Button | Uses:334 284 335 | Used by:Timeline |
Symbol 337 EditableText | Uses:238 | Used by:Timeline |
Symbol 338 EditableText | Uses:238 | Used by:Timeline |
Symbol 339 EditableText | Uses:238 | Used by:Timeline |
Symbol 340 ShapeTweening | Used by:341 | |
Symbol 341 MovieClip | Uses:340 246 | Used by:Timeline |
Symbol 342 Graphic | Used by:Timeline | |
Symbol 343 EditableText | Uses:238 | Used by:Timeline |
Symbol 344 Text | Uses:238 | Used by:Timeline |
Symbol 345 Text | Uses:238 | Used by:Timeline |
Symbol 346 Text | Uses:238 | Used by:Timeline |
Symbol 347 Text | Uses:238 | Used by:Timeline |
Symbol 348 Text | Uses:238 | Used by:Timeline |
Symbol 349 Text | Uses:238 | Used by:Timeline |
Symbol 350 Text | Uses:238 | Used by:Timeline |
Symbol 351 Text | Uses:238 | Used by:Timeline |
Symbol 352 Text | Uses:238 | Used by:Timeline |
Symbol 353 EditableText | Uses:238 | Used by:Timeline |
Symbol 354 EditableText | Uses:238 | Used by:Timeline |
Symbol 355 EditableText | Uses:238 | Used by:Timeline |
Symbol 356 EditableText | Uses:238 | Used by:Timeline |
Symbol 357 EditableText | Uses:238 | Used by:Timeline |
Symbol 358 EditableText | Uses:238 | Used by:Timeline |
Symbol 359 EditableText | Uses:238 | Used by:Timeline |
Symbol 360 EditableText | Uses:238 | Used by:Timeline |
Symbol 361 EditableText | Uses:238 | Used by:Timeline |
Symbol 362 EditableText | Uses:238 | Used by:Timeline |
Symbol 363 EditableText | Uses:238 | Used by:Timeline |
Symbol 364 EditableText | Uses:238 | Used by:Timeline |
Symbol 365 EditableText | Uses:238 | Used by:Timeline |
Symbol 366 EditableText | Uses:238 | Used by:Timeline |
Symbol 367 EditableText | Uses:238 | Used by:Timeline |
Symbol 368 EditableText | Uses:238 | Used by:Timeline |
Symbol 369 EditableText | Uses:238 | Used by:Timeline |
Symbol 370 EditableText | Uses:238 | Used by:Timeline |
Symbol 371 EditableText | Uses:238 | Used by:Timeline |
Symbol 372 Text | Uses:238 | Used by:Timeline |
Symbol 373 Text | Uses:11 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 219 MovieClip | |
Streaming Sound 2 | Used by:Symbol 329 MovieClip |
Instance Names
"woot" | Frame 3 | Symbol 249 MovieClip |
"intro" | Frame 4 | Symbol 329 MovieClip |
"zomgname" | Frame 5 | Symbol 338 EditableText |
"pl1" | Frame 6 | Symbol 343 EditableText |
"pl2" | Frame 6 | Symbol 353 EditableText |
"pl3" | Frame 6 | Symbol 354 EditableText |
"pl4" | Frame 6 | Symbol 355 EditableText |
"pl5" | Frame 6 | Symbol 356 EditableText |
"pl6" | Frame 6 | Symbol 357 EditableText |
"pl7" | Frame 6 | Symbol 358 EditableText |
"pl8" | Frame 6 | Symbol 359 EditableText |
"pl9" | Frame 6 | Symbol 360 EditableText |
"pl10" | Frame 6 | Symbol 361 EditableText |
"sc1" | Frame 6 | Symbol 362 EditableText |
"sc2" | Frame 6 | Symbol 363 EditableText |
"sc3" | Frame 6 | Symbol 364 EditableText |
"sc4" | Frame 6 | Symbol 365 EditableText |
"sc5" | Frame 6 | Symbol 366 EditableText |
"sc6" | Frame 6 | Symbol 367 EditableText |
"sc7" | Frame 6 | Symbol 368 EditableText |
"sc8" | Frame 6 | Symbol 369 EditableText |
"sc9" | Frame 6 | Symbol 370 EditableText |
"sc10" | Frame 6 | Symbol 371 EditableText |
"p" | Symbol 132 MovieClip [arm1] Frame 1 | Symbol 131 MovieClip |
"bar" | Symbol 198 MovieClip Frame 1 | Symbol 195 MovieClip |
"bar" | Symbol 198 MovieClip Frame 3 | Symbol 195 MovieClip |
"theMessage" | Symbol 329 MovieClip Frame 1017 | Symbol 295 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sgun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "smain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "sknife" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "sexplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sbazooka" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "egg1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "egg2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "HUD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "bunny" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "blood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "air" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "spark" |
ExportAssets (56) | Timeline Frame 1 | Symbol 97 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 108 as "missle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "tree" |
ExportAssets (56) | Timeline Frame 1 | Symbol 120 as "bgground" |
ExportAssets (56) | Timeline Frame 1 | Symbol 122 as "grass" |
ExportAssets (56) | Timeline Frame 1 | Symbol 124 as "backdrop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 126 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "arm1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 134 as "knife" |
ExportAssets (56) | Timeline Frame 1 | Symbol 136 as "arm2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 138 as "arm3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 140 as "gbg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 142 as "sbg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 173 as "saw" |
ExportAssets (56) | Timeline Frame 1 | Symbol 191 as "ground" |
ExportAssets (56) | Timeline Frame 1 | Symbol 193 as "bomb" |
Labels
"menu" | Frame 3 |
"intro" | Frame 4 |
"gameover" | Frame 5 |
"scoretable" | Frame 6 |
"game" | Frame 7 |
"walk" | Symbol 173 MovieClip [saw] Frame 1 |
"dead" | Symbol 173 MovieClip [saw] Frame 2 |
"walk" | Symbol 191 MovieClip [ground] Frame 1 |
"dead" | Symbol 191 MovieClip [ground] Frame 2 |
"loaded" | Symbol 198 MovieClip Frame 3 |
"done" | Symbol 329 MovieClip Frame 918 |
Dynamic Text Variables
_root.Easter | Symbol 15 EditableText | "000000" |
_root.frags | Symbol 16 EditableText | "000000" |
_root.health | Symbol 17 EditableText | "100" |
scoreview | Symbol 337 EditableText | "YOUR SCORE: 100" |
|