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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/57096194?noj=FRM57096194-10DC" width="1" height="1"></div>

Trick-O-Treat-O-Tron.swf

This is the info page for
Flash #36886

(Click the ID number above for more basic data on this flash file.)


Text
0

%

loading

play

play

play

<p align="center"><font face="04b08_24pt_st" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.armorgames.com" target = "_blank"><b>brought to you by armorgames.com</b></a></font></p>

W W W . A R M O R G A M E S . C O M

3

2

1

options

right click

summon
skull

shift

shooting
mode

left click

aim

move

W, A, S, D

mouse

2006 andre nguyen

spacebar

special move

pause

enter / p

paused

game over

CALCULATING SCORES...

view high scores

done

1234567890

0%

SCORE

SCREEN COVERED

MULTIPLIER

X 1.5

TOTAL SCORE

1234567890

123 SECONDS

TIME

ALL SCORES AND ACHIEVEMENTS SAVED! PLAY AGAIN ANYTIME.

1234567890

0%

X 1.5

1234567890

123 SECONDS

0%

X 1.5

1234567890

123 SECONDS

X 1.5

1234567890

123 SECONDS

X 1.5

1234567890

1234567890

123456

SCORE

ENTER YOUR NAME

submit

egg +1

egg +1

egg +1

egg +1

egg +1

egg +1

egg +1

egg +1

egg +1

x 2

BONUS

BONUS

BONUS

BONUS

BONUS

000000

000000

000000

000000

6X
COMBO!

000000

BONUS

BONUS

BONUS

BONUS

BONUS

000000

000000

000000

000000

000000

AMAZING!

TRICK-O-TREAT

O-TRON

Happy Halloween from ArmorGames.com

2006 Andre Nguyen

©

hard

medium

easy

play

programming/art/SFX/concept

andre "gel" nguyen

music

dustball

special thanks

trent cantrell, matthew bush

monkokio, Jonathan Marshall

achievements

newgrounds.com

v.1.12

cover 25% of the screen in one game

landed a 20+ hit combo

cover 60% of the screen in one game

cover 95% of the screen in one game

1,000,000 points on medium or hard

200,000 points on hard

100,000 points on medium

75,000 points on easy

217

enter = pause / controls

23

skip

next

Welcome to this non-interactive tutorial!

It's Halloween and it seems some monsters have come out to play! You've got a lot of eggs, so fight them off
while you can!

you Use the mouse to move your character around.

previous

W

S

A

D

In this game, you automatically throw eggs. press W, A, S, D to change directions.

Click the left mouse button to change your
egg throwing style. You do NOT need to click the icon in the upper left. That just shows you which style you are using.

Pick up these egg cartons to level up your throwing arm.

On the left you will see your current status. You can be a level 12 egg thrower if you're good enough!

Pick up these lollipops to gain special moves. Press spacebar to unleash your special abilities! THe special you do depends on your current throwing style.

On the top you can see how many specials you can do.

Here are the enemies you'll be seeing. Each one attacks differently, so be careful!

Try to fill the screen with corpses. The more you cover up the grass the better. ALl this factors into your score at the end, so don't just let the bodies pile up in the middle!

x 9

x 8

x 7

x 5

x 6

x 3

x 4

x 2

When you hit multiple enemies at or around the same time, that's a Combo. The bigger the combo, the more bonus points you'll get.

e.g. a 4-hit combo is worth 200 bonus points, but an 8-hit combo is worth 720. What about a 16 hit combo!

In the upper right is the Skull Idol. You've made a bargain with it. After you kill enough enemies, you can use its powers by pressing the SHIFT key. This will attract enemies to the idol and away from you.

217

enter = pause / controls

Beware! The deal is mutual, but the Skull Idol is not easily satisfied. Once placed, the Skull WILL grow impatient and explode. If this happens, everyone gets hurt, including you. The only way to stop this is by shooting the Idol. The explosion is caused by you, and therefore not harmful.

217

enter = pause / controls

Press Enter (or P) to pause the game and show the controls, in case you forget. Also, be sure to play games all the way through to save your stats and achievements!

That's it! Good luck! Press "next" to start the game.

3

2

1

1234567890

1234567890

HISCORE

0

45 fps

enter = pause / controls

sfx

egg
sfx

press
shift!

press
shift!

press
shift!

press
shift!

press
shift!

press
shift!

press
shift!

press
shift!

press
shift!

press
shift!

ActionScript [AS1/AS2]

Frame 1
function launchURL() { getURL ("http://www.girlshavecooties.com", "_blank"); } function launchURL2() { getURL ("http://www.armorgames.com", "_blank"); } function quit() { _global.quitGame(); } function restartLevel() { } _quality = "LOW"; soundMusic = new Sound(mcAll); _global.quitGame = function () { soundMusic.stop(); Mouse.show(); _root.mcAll.removeMovieClip(); _root.gotoAndPlay("menu"); _root.msg.removeMovieClip(); stopDrag(); _root.cursor_mc.removeMovieClip(); }; newMenu = new ContextMenu(); newMenu.builtInItems.rewind = false; newMenu.builtInItems.forward_back = false; newMenu.builtInItems.zoom = false; newMenu.builtInItems.play = false; newMenu.builtInItems.loop = false; newMenu.builtInItems.quality = false; itemQuit = new ContextMenuItem("Quit to Main Menu", quit); itemURL = new ContextMenuItem("http://www.girlshavecooties.com", launchURL); itemURL2 = new ContextMenuItem("Play More Games", launchURL2); newMenu.customItems.push(itemQuit); newMenu.customItems.push(itemURL); newMenu.customItems.push(itemURL2); itemRestart.enabled = false; itemQuit.enabled = false; _root.menu = newMenu;
Instance of Symbol 70 MovieClip in Frame 1
on (release) { getURL ("http://newgrounds.com/collection/halloween2006.html", "_blank"); }
Instance of Symbol 70 MovieClip in Frame 5
on (release) { getURL ("http://newgrounds.com/collection/halloween2006.html", "_blank"); }
Instance of Symbol 70 MovieClip in Frame 12
on (release) { getURL ("http://newgrounds.com/collection/halloween2006.html", "_blank"); }
Frame 17
stop();
Frame 42
function disableMenu() { butt1.enabled = false; butt2.enabled = false; butt3.enabled = false; butt4.enabled = false; butt5.enabled = false; butt6.enabled = false; butt7.enabled = false; butt8.enabled = false; butt9.enabled = false; butt10.enabled = false; } function enableMenu() { butt1.enabled = true; butt2.enabled = true; butt3.enabled = true; butt4.enabled = true; butt5.enabled = true; butt6.enabled = true; butt7.enabled = true; butt8.enabled = true; butt9.enabled = true; butt10.enabled = true; } itemQuit.enabled = false; soundMusic.attachSound("music_menu"); soundMusic.setVolume(100); soundMusic.start(0, 5000);
Instance of Symbol 694 MovieClip "mcAch" in Frame 43
onClipEvent (load) { this._visible = false; }
Frame 48
stop();
Frame 50
function frameLimiter() { newT = getTimer(); while (Math.abs(newT - oldT) < maxF) { newT = getTimer(); } currFPS = Math.round(1000 / (newT - oldT)); pastFPS.shift(); pastFPS.push(currFPS); _root.textFPS.text = currFPS + " fps"; var _local3 = 0; var _local2 = 0; while (_local2 < 10) { _local3 = _local3 + pastFPS[_local2]; _local2++; } _local3 = Math.round(_local3 / 10); if ((counter % 10) == 0) { _root.textFPSavg.text = _local3 + " fps"; } oldT = getTimer(); } stop(); oldT = getTimer(); newT = getTimer(); maxF = 25; var pastFPS = new Array(45, 45, 45, 45, 45, 45, 45, 45, 45, 45);
Frame 53
function enemySpawn() { if (enemies < enemyCap) { enemies++; enemyCount++; if (enemyCount > 64) { enemyCount = 1; } temp = "e" + (random(enemyTypes) + 1); mcAll.attachMovie(temp, "enemy_" + enemyCount, enemyDepth + enemyCount); } } function spawnBulletE(xBase, yBase) { bulletECount++; if (bulletECount > bulletEMax) { bulletECount = 1; } mcAll.attachMovie("bulletE", "bulletE1_" + bulletECount, _root.bulletEDepth + bulletECount, {_x:xBase, _y:yBase}); } function shootE_1(enemyObj) { var _local2 = enemyObj._x; var _local1 = enemyObj._y; if (enemyObj.dir == "up") { _local2 = _local2 + 0; _local1 = _local1 + -46; } else if (enemyObj.dir == "left") { _local2 = _local2 + -14; _local1 = _local1 + -9; } else if (enemyObj.dir == "right") { _local2 = _local2 + 14; _local1 = _local1 + -9; } else { _local2 = _local2 + 0; _local1 = _local1 + 0; } spawnBulletE(_local2, _local1); } function spawnPickup(obj) { pickupNum++; if (pickupNum > pickupMax) { pickupNum = 1; } if (obj._x < 86) { obj._x = 86; } else if (obj._x > 714) { obj._x = 714; } if (obj._y < 86) { obj._y = 86; } else if (obj._y > 554) { obj._y = 554; } var _local2 = random(2) + 1; if ((mcAll.p1.gunLevelUpTime < gunLevelUpTimeWait) || (mcAll.p1.gunLevel >= mcAll.p1.gunMax)) { if (random(3) < 1) { _local2 = 1; mcAll.attachMovie("pickup" + _local2, "pickup_" + pickupNum, pickupDepth + pickupNum, {_x:obj._x, _y:obj._y}); } } else { mcAll.attachMovie("pickup" + _local2, "pickup_" + pickupNum, pickupDepth + pickupNum, {_x:obj._x, _y:obj._y}); } } function spawnComboPopup(obj) { comboCount++; popups++; if (popups > popupMax) { popups = 1; } mcAll.attachMovie("popup_combo", "popup_combo_" + popups, popupDepth2 + popups, {_x:obj._x, _y:obj._y - 48}); mcAll["popup_combo_" + popups].mcText.textCombo.text = "x " + comboCount; comboBonus = comboBonus + (enemyScore * comboMult); } function gameover() { bGameover = true; _global.paused = true; this.attachMovie("msg_gameover", "msg", msgDepth, {_x:Stage.width / 2, _y:Stage.height / 2}); mcHP._xscale = 0; mcMusicMute.enabled = false; mcSfxMute.enabled = false; mcEggMute.enabled = false; stopDrag(); _root.cursor_mc.removeMovieClip(); Mouse.show(); if (_root.sfxON) { _root.soundSFX.attachSound("sfx_gameover"); _root.soundSFX.setVolume(90); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } stop(); counter = 0; _global.paused = false; temp = null; keyPause = 13; keyPause2 = 80; pausePressed = false; bGameover = false; enemies = 0; enemyCount = 0; enemyTypes = 5; bulletECount = 0; bulletEFreq = 128; pickupNum = 0; pickupMax = 4; startTime = getTimer(); timer = 0; pauseTime = 0; pauseStart = 0; popups = 0; popupMax = 20; shootWait = 40; _global.score = 0; enemyScore = 10; comboGap = 5; lastKill = comboGap; comboCount = 0; comboMult = 1; comboBonus = 0; comboCountTemp = 0; comboBonusTemp = 0; sfxON = true; musicON = true; eggON = true; soundSFX = new Sound(mcEggs); soundSFX.setVolume(80); lastShotSound = 4; lastZombieSound = 15; lastHitESound = 0; mcMusicMute.enabled = true; mcSfxMute.enabled = true; mcEggMute.enabled = true; savefile = SharedObject.getLocal("saveData"); if (diff == 1) { _global.hiscore = savefile.data.hiscore_1; } else if (diff == 2) { _global.hiscore = savefile.data.hiscore_2; } else if (diff == 3) { _global.hiscore = savefile.data.hiscore_3; } if ((_global.hiscore == null) || (_global.hiscore == undefined)) { _global.hiscore = 0; } maxCombo = savefile.data.maxcombo; if ((maxCombo == null) || (maxCombo == undefined)) { maxCombo = 1; } if ((diff == undefined) || (diff == 2)) { diff = 2; levelDur = 390; gunLevel = 1; pickupChance = 20; enemyMax = 22; enemyCap = 6; gunLevelUpTimeWait = 300; bulletEMax = 8; skullQuota = 30; } else if (diff == 1) { levelDur = 600; gunLevel = 2; pickupChance = 30; enemyMax = 18; enemyCap = 4; gunLevelUpTimeWait = 200; bulletEMax = 6; skullQuota = 20; } else if (diff == 3) { levelDur = 270; gunLevel = 1; pickupChance = 15; enemyMax = 26; enemyCap = 6; gunLevelUpTimeWait = 400; bulletEMax = 10; skullQuota = 40; } nextLevel = levelDur; itemQuit.enabled = true; p1Depth = 12345; bulletDepth = 1234; bulletEDepth = 1334; borderDepth = 123456 /* 0x01E240 */; enemyDepth = 13000; pickupDepth = 13100; bombDepth = 13200; skullDepth = 15000; msgDepth = 12300; popupDepth = 22345; popupDepth2 = 22400; cursorDepth = 12400; Mouse.hide(); _root.attachMovie("cursor", "cursor_mc", cursorDepth); startDrag (cursor_mc, true); eUpPressed = false; eDownPressed = false; soundMusic.stop(); soundMusic.attachSound("music1"); soundMusic.setVolume(80); soundMusic.start(0, 5000); var grid = new Array(new Array(8), new Array(8), new Array(8), new Array(8), new Array(8), new Array(8), new Array(8), new Array(8)); var i = 0; while (i < 8) { var k = 0; while (k < 8) { grid[i][k] = new Array(); k++; } i++; } this.onEnterFrame = function () { if (Key.isDown(keyPause) || (Key.isDown(keyPause2))) { if (!bGameover) { if (!pausePressed) { pausePressed = true; _global.paused = !_global.paused; if (_global.paused) { this.attachMovie("msg_paused", "msg", msgDepth, {_x:Stage.width / 2, _y:Stage.height / 2}); pauseStart = getTimer(); } else { pauseTime = pauseTime + (getTimer() - pauseStart); msg.removeMovieClip(); } } } } else if ((!Key.isDown(keyPause)) && (!Key.isDown(keyPause2))) { pausePressed = false; } lastShotSound++; lastZombieSound++; lastHitESound++; if (!_global.paused) { counter++; nextLevel--; lastKill++; if (lastKill > comboGap) { if (comboCount > 12) { comboCountTemp = comboCount; comboBonusTemp = comboBonus; mcAll.attachMovie("popup_bonus2", "popup_bonus", popupDepth2 + 100, {_x:400, _y:320}); if (_root.sfxON) { _root.soundSFX.attachSound("sfx_combo_bonus2"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } else if (comboCount > 5) { comboCountTemp = comboCount; comboBonusTemp = comboBonus; mcAll.attachMovie("popup_bonus", "popup_bonus", popupDepth2 + 100, {_x:400, _y:320}); if (_root.sfxON) { _root.soundSFX.attachSound("sfx_combo_bonus"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } else { _global.score = _global.score + comboBonus; } if (comboCount > maxCombo) { maxCombo = comboCount; } comboCount = 0; comboBonus = 0; comboMult = 1; } else { comboMult = comboCount * 2; } if (nextLevel < 0) { nextLevel = levelDur; if (enemyCap < enemyMax) { enemyCap++; } } if ((counter % 4) == 2) { enemySpawn(); } bulletEFreq = bulletEFreq * 0.99993; if (bulletEFreq < 70) { bulletEFreq = 70; } if (_global.score > _global.hiscore) { _global.hiscore = _global.score; savefile = SharedObject.getLocal("saveData"); if (diff == 1) { savefile.data.hiscore_1 = _global.hiscore; } else if (diff == 2) { savefile.data.hiscore_2 = _global.hiscore; } else if (diff == 3) { savefile.data.hiscore_3 = _global.hiscore; } if ((counter % 300) == 0) { savefile.flush(); } } if (mcAll.p1.hp >= 0) { mcHP._xscale = mcAll.p1.hp; } else { mcHP._xscale = 0; } if (mcAll.p1.hp <= 15) { mcHP.gotoAndStop("low"); } else { mcHP.gotoAndStop("ok"); } mcBombs.gotoAndStop(mcAll.p1.bombs + 1); mcEggs.gotoAndStop(mcAll.p1.gunLevel); mcShootMode.gotoAndStop(mcAll.p1.shootMode); if (mcAll.p1.skullQuota >= skullQuota) { mcSkull.gotoAndStop("on"); if (!mcAll.p1.bSkull) { mcAll.p1.bSkull = true; if (_root.sfxON) { _root.soundSFX.attachSound("sfx_skull_available"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } } else { mcAll.p1.bSkull = false; mcSkull.gotoAndStop("off"); mcSkull.mc.textQuota.text = skullQuota - mcAll.p1.skullQuota; } timer = Math.floor(((getTimer() - pauseTime) - startTime) / 1000); textTimer.text = timer; textScore.text = _global.score; textHiScore.text = _global.hiscore; if (musicON) { mcMusicMute.gotoAndStop(1); } else { mcMusicMute.gotoAndStop(2); } if (sfxON) { mcSfxMute.gotoAndStop(1); } else { mcSfxMute.gotoAndStop(2); } if (Key.isDown(17) && (Key.isDown(50))) { if (!eUpPressed) { eUpPressed = true; enemyCap++; if (enemyCap > enemyMax) { enemyCap = enemyMax; } } } else { eUpPressed = false; } if (Key.isDown(17) && (Key.isDown(49))) { if (!eDownPressed) { eDownPressed = true; enemyCap--; if (enemyCap < 4) { enemyCap = 4; } } } else { eDownPressed = false; } } frameLimiter(); textDebug2.text = _root.mcAll.bloodBitmap.getPixel(_root._xmouse - 80, _root._ymouse - 80).toString(16); textDebug3.text = "\u00A92006 Andr\u00E9 Nguyen"; };
Instance of Symbol 853 MovieClip "mcMusicMute" in Frame 53
on (release) { _root.musicON = !_root.musicON; if (_root.musicON) { this.gotoAndStop(1); _root.soundMusic.start(0, 5000); } else { this.gotoAndStop(2); _root.soundMusic.stop(); } }
Instance of Symbol 857 MovieClip "mcSfxMute" in Frame 53
on (release) { _root.sfxON = !_root.sfxON; if (_root.sfxON) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Instance of Symbol 859 MovieClip "mcEggMute" in Frame 53
on (release) { _root.eggON = !_root.eggON; if (_root.eggON) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 22 Button
on (release) { _root.play(); }
Symbol 23 MovieClip Frame 1
percent = 0; _root.mcBar._xscale = 0; _root.stop();
Symbol 23 MovieClip Frame 3
percent = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); mcBar._xscale = percent; textPercent.text = percent; if (percent >= 100) { gotoAndStop ("done"); } else { gotoAndPlay (2); }
Symbol 884 MovieClip [__Packages.ab20] Frame 0
class ab20 { function ab20 () { } static function fr(str, find, replace, limit) { var _local2 = str; var _local3; var _local4; var _local9; if (!(typeof(find) === "string")) { if (replace === undefined) { replace = [""]; } else if (typeof(replace) === "string") { replace = [replace]; } } else { find = [find]; replace = [replace]; } _local9 = find.length; var _local1 = 0; var _local5 = 0; while (_local1 < _local9) { while (_local4 = _local2.indexOf(find[_local1]) , !(_local4 === -1)) { if ((!(limit === undefined)) && (_local5 >= limit)) { break; } _local3 = new Array(_local2.substring(0, _local4), _local2.substr(_local4, find[_local1].length), _local2.substr(_local4 + find[_local1].length)); _local3[1] = ((replace[_local1] === undefined) ? "" : (replace[_local1])); _local2 = (_local3[0] + _local3[1]) + _local3[2]; _local5++; } _local1++; _local5 = 0; } return(_local2); } static function encodeNum(num) { var _local11 = getTimer(); var _local6 = ["aZ", "Zy", "Zx"]; var _local7 = ["zH", "jY", "uH"]; var _local4 = ["Ah", "Xh", "hO"]; var _local5 = ["Ub", "Bu", "Cb"]; var _local8 = ["Qc", "Pc", "Pe"]; var _local9 = ["Ei", "Ie", "Ef"]; var _local3 = ["Fk", "kG", "Kg"]; var _local13 = ["Jl", "Lm", "Mn"]; var _local12 = ["No", "Np", "Qp"]; var _local2 = ["Rs", "St", "Sw"]; var _local14 = random(3); num = String(num); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); if (_local14 == 1) { num = fr(num, "5", _local8[0]); } else { num = fr(num, "5", _local8[random(3)]); } num = fr(num, "4", _local9[random(3)]); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "2", _local13[random(3)]); num = fr(num, "1", _local12[random(3)]); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); var _local10 = getTimer() - _local11; num = (num + "Dd") + _local10; return(num); } static function encodeStr8bytes(str) { var _local1 = 0; var _local4 = str.length; var _local3 = "%"; var _local2 = ["%", "$", "#", "@"]; while (_local1 < _local4) { _local3 = _local3 + (str.charCodeAt(_local1) + _local2[random(_local2.length)]); _local1++; } return(_local3); } static function decodeStr8bytes(str) { str = ("PIE" + str) + "PIE"; str = fr(str, "%", "D"); str = fr(str, "$", "D"); str = fr(str, "#", "D"); str = fr(str, "@", "D"); str = fr(str, "PIED", ""); str = fr(str, "DPIE", ""); var _local3 = str.split("D"); var _local4 = ""; var _local1 = 0; var _local5 = _local3.length; while (_local1 < _local5) { _local4 = _local4 + String(String.fromCharCode(_local3[_local1])); _local1++; } return(_local4); } static function decodeNum(str) { var _local2 = ["aZ", "Zy", "Zx", "zH", "jY", "uH", "Ah", "Xh", "hO", "Ub", "Bu", "Cb", "Qc", "Pc", "Pe", "Ei", "Ie", "Ef", "Fk", "kG", "Kg", "Jl", "Lm", "Mn", "No", "Np", "Qp", "Rs", "St", "Sw"]; str = String(str); str = str.split("Dd"); str = str[0]; str = fr(str, _local2[0], "9"); str = fr(str, _local2[1], "9"); str = fr(str, _local2[2], "9"); str = fr(str, _local2[3], "8"); str = fr(str, _local2[4], "8"); str = fr(str, _local2[5], "8"); str = fr(str, _local2[6], "7"); str = fr(str, _local2[7], "7"); str = fr(str, _local2[8], "7"); str = fr(str, _local2[9], "6"); str = fr(str, _local2[10], "6"); str = fr(str, _local2[11], "6"); str = fr(str, _local2[12], "5"); str = fr(str, _local2[13], "5"); str = fr(str, _local2[14], "5"); str = fr(str, _local2[15], "4"); str = fr(str, _local2[16], "4"); str = fr(str, _local2[17], "4"); str = fr(str, _local2[18], "3"); str = fr(str, _local2[19], "3"); str = fr(str, _local2[20], "3"); str = fr(str, _local2[21], "2"); str = fr(str, _local2[22], "2"); str = fr(str, _local2[23], "2"); str = fr(str, _local2[24], "1"); str = fr(str, _local2[25], "1"); str = fr(str, _local2[26], "1"); str = fr(str, _local2[27], "0"); str = fr(str, _local2[28], "0"); str = fr(str, _local2[29], "0"); var _local3 = Number(str); return(_local3); } }
Symbol 83 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 90 MovieClip Frame 251
stop(); _root.play();
Symbol 122 MovieClip [bullet] Frame 1
xVel = 0; yVel = 0; speed = 16; phase = "normal"; dir = _parent.p1.bulletDir; switch (dir) { case "up" : xVel = 0; yVel = -speed; this.mcHit._rotation = 90; break; case "left" : xVel = -speed; yVel = 0; this._xscale = -this._xscale; break; case "right" : xVel = speed; yVel = 0; break; case "down" : xVel = 0; yVel = speed; this.mcHit._rotation = -90; break; case "ul" : xVel = (-speed) * 0.7; yVel = (-speed) * 0.7; this.mcHit._rotation = 135; break; case "ur" : xVel = speed * 0.7; yVel = (-speed) * 0.7; this.mcHit._rotation = 45; break; case "dl" : xVel = (-speed) * 0.7; yVel = speed * 0.7; this.mcHit._rotation = -135; break; case "dr" : xVel = speed * 0.7; yVel = speed * 0.7; this.mcHit._rotation = -45; break; case "ul2" : xVel = (-speed) * 0.3; yVel = (-speed) * 0.9; this.mcHit._rotation = 110; break; case "ur2" : xVel = speed * 0.3; yVel = (-speed) * 0.9; this.mcHit._rotation = 70; break; case "dl2" : xVel = (-speed) * 0.3; yVel = speed * 0.9; this.mcHit._rotation = -120; break; case "dr2" : xVel = speed * 0.3; yVel = speed * 0.9; this.mcHit._rotation = -70; break; case "ul2b" : xVel = (-speed) * 0.9; yVel = (-speed) * 0.3; this.mcHit._rotation = 110; break; case "ur2b" : xVel = speed * 0.9; yVel = (-speed) * 0.3; this.mcHit._rotation = 70; break; case "dl2b" : xVel = (-speed) * 0.9; yVel = speed * 0.3; this.mcHit._rotation = -120; break; case "dr2b" : xVel = speed * 0.9; yVel = speed * 0.3; this.mcHit._rotation = -70; } currGridX = -5; currGridY = -5; oldGridX = -5; oldGridY = -5; this.onEnterFrame = function () { if (!_global.paused) { switch (phase) { case "normal" : this._x = this._x + xVel; this._y = this._y + yVel; oldGridX = currGridX; oldGridY = currGridY; currGridX = Math.floor((this._x - 78) / 82); currGridY = Math.floor((this._y - 88) / 62); if ((currGridX != oldGridX) || (currGridY != oldGridY)) { temp = _root.grid[oldGridX][oldGridY]; var _local4 = 0; while (_local4 < temp.length) { if (temp[_local4] == this._name) { temp.splice(_local4, 1); } _local4++; } temp = _root.grid[currGridX][currGridY]; temp.push(this._name); } if ((((currGridX < 0) || (currGridX > 7)) || (currGridY < 0)) || (currGridY > 7)) { temp = _root.grid[oldGridX][oldGridY]; var _local4 = 0; while (_local4 < temp.length) { if (temp[_local4] == this._name) { temp.splice(_local4, 1); } _local4++; } this.removeMovieClip(); } break; case "dead" : temp = _root.grid[oldGridX][oldGridY]; var _local4 = 0; while (_local4 < temp.length) { if (temp[_local4] == this._name) { temp.splice(_local4, 1); } _local4++; } this.removeMovieClip(); } } };
Symbol 140 MovieClip Frame 5
stop();
Symbol 148 MovieClip Frame 5
stop();
Symbol 157 MovieClip Frame 6
stop();
Symbol 169 MovieClip Frame 21
stop();
Symbol 181 MovieClip Frame 21
stop();
Symbol 193 MovieClip Frame 21
stop();
Symbol 205 MovieClip Frame 21
stop();
Symbol 217 MovieClip Frame 21
stop();
Symbol 229 MovieClip Frame 21
stop();
Symbol 241 MovieClip Frame 21
stop();
Symbol 253 MovieClip Frame 21
stop();
Symbol 265 MovieClip Frame 21
stop();
Symbol 266 MovieClip [e1] Frame 1
function enemyMove() { if (_parent.skull_mc == undefined) { destX = (_parent.p1._x - 35) + random(70); destY = (_parent.p1._y - 40) + random(80); } else { destX = (_parent.skull_mc._x - 35) + random(70); destY = (_parent.skull_mc._y - 40) + random(80); } } function enemyWalk() { if (phaseCount > (phaseDur / 2)) { if (destY < this._y) { dir = "up"; this.gotoAndStop("up"); xVel = 0; yVel = -speed; } else { dir = "down"; this.gotoAndStop("down"); xVel = 0; yVel = speed; } if (Math.abs(destY - this._y) < 8) { phaseCount = phaseDur / 2; } } else { if (destX < this._x) { dir = "left"; this.gotoAndStop("walk"); this._xscale = -Math.abs(this._xscale); xVel = -speed; yVel = 0; } else { dir = "right"; this.gotoAndStop("walk"); this._xscale = Math.abs(this._xscale); xVel = speed; yVel = 0; } if (Math.abs(destX - this._x) < 8) { phaseCount = 0; } } } function dieSuper(x1, y1) { this.phase = "die_super"; this.phaseCount = 22; this._xscale = 100; this._x = (this._x - 50) + random(100); this._y = (this._y - 50) + random(100); tempX = this._x - x1; tempY = this._y - y1; if (Math.abs(tempY) > (tempX * 2)) { if (tempY > 0) { this.gotoAndStop("dieSuper5"); } else { this.gotoAndStop("dieSuper1"); } } else if (tempX > 0) { if (tempX > (Math.abs(tempY) * 2)) { this.gotoAndStop("dieSuper3"); } else if (tempY > 0) { this.gotoAndStop("dieSuper4"); } else if (tempY < 0) { this.gotoAndStop("dieSuper2"); } } else if (Math.abs(tempX) > (Math.abs(tempY) * 2)) { this.gotoAndStop("dieSuper7"); } else if (tempY > 0) { this.gotoAndStop("dieSuper6"); } else if (tempY < 0) { this.gotoAndStop("dieSuper8"); } } function dieSuperEnd() { if (phaseCount <= 0) { _global.drawSprite(this, this._x, this._y, this._xscale); _root.enemies--; this.removeMovieClip(); } } function die() { if (dir == "up") { this.gotoAndStop("dieU"); } else if (dir == "left") { this.gotoAndStop("dieL"); this._xscale = Math.abs(this._xscale); } else if (dir == "right") { this.gotoAndStop("dieR"); } else { this.gotoAndStop("dieD"); } this.phase = "dead"; phaseCount = 6; _global.score = _global.score + _root.enemyScore; if (_root.sfxON && (_root.lastHitESound > 1)) { _root.lastHitESound = 0; _root.soundSFX.attachSound("sfx_hitE"); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } if (_root.lastKill <= _root.comboGap) { _root.spawnComboPopup(this); } _root.lastKill = 0; _parent.p1.skullQuota++; } temp = random(4); if (temp == 0) { this._x = 0; this._y = random(640); } else if (temp == 1) { this._x = 800; this._y = random(640); } else if (temp == 2) { this._x = random(800); this._y = 0; } else { this._x = random(800); this._y = 640; } destX = this._x; destY = this._y; lag = 10; phaseCount = 9; shootDir = "down"; phase = "normal"; speed = 3; phaseDur = 30; dir = "down"; currGridX = 1; currGridY = 1; lifeCount = 0; this.onEnterFrame = function () { if (!_global.paused) { this.mc.play(); phaseCount--; lifeCount++; switch (phase) { case "normal" : if (phaseCount <= 0) { phaseCount = phaseDur; enemyMove(); } enemyWalk(); this._x = this._x + xVel; this._y = this._y + yVel; if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); break; } if (_parent.mcBomb != undefined) { if (this.mcHit.hitTest(_parent.mcBomb.mcHit)) { die(); } } if ((_parent.p1.hitTime <= 0) && (this.mcHit.hitTest(_parent.p1.mcHit))) { _parent.p1.hitTime = _parent.p1.hitLength; _parent.p1.hp = _parent.p1.hp + (-_parent.p1.eBP); } currGridX = Math.floor((this._x - 78) / 82); currGridY = Math.floor((this._y - 104) / 62); if (this._name == "mcE1") { this._alpha = 40; } temp = _root.grid[currGridX][currGridY]; if ((((currGridX >= 0) && (currGridX < 8)) && (currGridY >= 0)) && (currGridY < 8)) { if (temp.length > 0) { if (temp.length > 10) { trace("error: " + temp.length); } else { var _local6 = null; var _local5 = 0; while (_local5 < temp.length) { _local6 = _parent[temp[_local5]]; if (this.mcHit.hitTest(_local6.mcHit)) { die(); _local6.phase = "dead"; break; } _local5++; } } } } if ((lifeCount % Math.ceil(_root.bulletEFreq)) == 0) { _root.shootE_1(this); } break; case "dead" : if (phaseCount <= 0) { if (random(100) < _root.pickupChance) { _root.spawnPickup(this); } _global.groupedBlood("bullet", this._x, this._y); _global.drawSprite(this, this._x, this._y, this._xscale); _global.groupedBlood("single", this._x, this._y); _root.enemies--; this.removeMovieClip(); } break; case "die_super" : dieSuperEnd(); } } else { this.mc.stop(); } };
Symbol 266 MovieClip [e1] Frame 2
stop();
Symbol 281 MovieClip Frame 20
_parent.gotoAndStop("bomb");
Symbol 302 MovieClip [e2] Frame 1
function enemyMove() { if (_parent.skull_mc == undefined) { destX = (_parent.p1._x - 35) + random(70); destY = (_parent.p1._y - 40) + random(80); } else { destX = (_parent.skull_mc._x - 35) + random(70); destY = (_parent.skull_mc._y - 40) + random(80); } } function enemyWalk() { if (phaseCount > (phaseDur / 2)) { if (destY < this._y) { dir = "up"; this.gotoAndStop("up"); xVel = 0; yVel = -speed; } else { dir = "down"; this.gotoAndStop("down"); xVel = 0; yVel = speed; } if (Math.abs(destY - this._y) < 8) { phaseCount = phaseDur / 2; } } else { if (destX < this._x) { dir = "left"; this.gotoAndStop("walk"); this._xscale = -Math.abs(this._xscale); xVel = -speed; yVel = 0; } else { dir = "right"; this.gotoAndStop("walk"); this._xscale = Math.abs(this._xscale); xVel = speed; yVel = 0; } if (Math.abs(destX - this._x) < 8) { phaseCount = 0; } } } function dieSuper(x1, y1) { this.phase = "die_super"; this.phaseCount = 22; this._xscale = 100; this._x = (this._x - 50) + random(100); this._y = (this._y - 50) + random(100); tempX = this._x - x1; tempY = this._y - y1; if (Math.abs(tempY) > (tempX * 2)) { if (tempY > 0) { this.gotoAndStop("dieSuper5"); } else { this.gotoAndStop("dieSuper1"); } } else if (tempX > 0) { if (tempX > (Math.abs(tempY) * 2)) { this.gotoAndStop("dieSuper3"); } else if (tempY > 0) { this.gotoAndStop("dieSuper4"); } else if (tempY < 0) { this.gotoAndStop("dieSuper2"); } } else if (Math.abs(tempX) > (Math.abs(tempY) * 2)) { this.gotoAndStop("dieSuper7"); } else if (tempY > 0) { this.gotoAndStop("dieSuper6"); } else if (tempY < 0) { this.gotoAndStop("dieSuper8"); } } function dieSuperEnd() { if (phaseCount <= 0) { _global.drawSprite(this, this._x, this._y, this._xscale); _root.enemies--; this.removeMovieClip(); } } function die() { this.phase = "bomb"; this.gotoAndStop("bomb0"); phaseCount = 48; _global.score = _global.score + _root.enemyScore; if (_root.sfxON && (_root.lastHitESound > 1)) { _root.lastHitESound = 0; _root.soundSFX.attachSound("sfx_hitE"); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } if (_root.lastKill <= _root.comboGap) { _root.spawnComboPopup(this); } _root.lastKill = 0; _parent.p1.skullQuota++; } temp = random(4); if (temp == 0) { this._x = 0; this._y = random(640); } else if (temp == 1) { this._x = 800; this._y = random(640); } else if (temp == 2) { this._x = random(800); this._y = 0; } else { this._x = random(800); this._y = 640; } destX = this._x; destY = this._y; lag = 10; phaseCount = 9; shootDir = "down"; phase = "normal"; speed = 4; phaseDur = 30; dir = "down"; currGridX = 1; currGridY = 1; this.onEnterFrame = function () { if (!_global.paused) { this.mc.play(); phaseCount--; switch (phase) { case "normal" : if (phaseCount <= 0) { phaseCount = phaseDur; enemyMove(); } enemyWalk(); this._x = this._x + xVel; this._y = this._y + yVel; if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); break; } if (_parent.mcBomb != undefined) { if (this.mcHit.hitTest(_parent.mcBomb.mcHit)) { die(); } } if (this.mcHit.hitTest(_parent.p1.mcHit)) { if (_parent.p1.hitTime <= 0) { _parent.p1.hitTime = _parent.p1.hitLength; _parent.p1.hp = _parent.p1.hp + (-_parent.p1.eBP); } this.phase = "bomb"; this.gotoAndStop("bomb0"); phaseCount = 48; } currGridX = Math.floor((this._x - 78) / 82); currGridY = Math.floor((this._y - 104) / 62); temp = _root.grid[currGridX][currGridY]; if ((((currGridX >= 0) && (currGridX < 8)) && (currGridY >= 0)) && (currGridY < 8)) { if (temp.length > 0) { if (temp.length > 10) { trace("error: " + temp.length); } else { var _local6 = null; var _local5 = 0; while (_local5 < temp.length) { _local6 = _parent[temp[_local5]]; if (this.mcHit.hitTest(_local6.mcHit)) { die(); _local6.phase = "dead"; break; } _local5++; } } } } break; case "bomb" : if (phaseCount == 0) { this.gotoAndStop("explode"); this.phase = "explode"; phaseCount = 41; } if (phaseCount == 10) { if (_root.sfxON) { _root.soundSFX.attachSound("sfx_pumpkin"); _root.soundSFX.setVolume(70); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } } break; case "explode" : if ((phaseCount > 10) && (phaseCount < 12)) { if ((_parent.p1.hitTime <= 0) && (this.mcHit.hitTest(_parent.p1.mcHit))) { this.phase = "dead"; _parent.p1.hitTime = _parent.p1.hitLength; _parent.p1.hp = _parent.p1.hp + ((-_parent.p1.eBP) * 2); } } else if (phaseCount == 1) { this.phase = "dead"; } break; case "dead" : if (phaseCount == 0) { if (random(100) < _root.pickupChance) { _root.spawnPickup(this); } _global.drawSprite(this, this._x, this._y, this._xscale); _root.enemies--; this.removeMovieClip(); } break; case "die_super" : dieSuperEnd(); } } else { this.mc.stop(); } };
Symbol 302 MovieClip [e2] Frame 2
stop();
Symbol 312 MovieClip [e3] Frame 1
function enemyMove() { if (_parent.skull_mc == undefined) { destX = (_parent.p1._x - 35) + random(70); destY = (_parent.p1._y - 40) + random(80); } else { destX = (_parent.skull_mc._x - 35) + random(70); destY = (_parent.skull_mc._y - 40) + random(80); } } function enemyWalk() { if (phaseCount > (phaseDur / 2)) { if (destY < this._y) { dir = "up"; this.gotoAndStop("up"); xVel = 0; yVel = -speed; } else { dir = "down"; this.gotoAndStop("down"); xVel = 0; yVel = speed; } if (Math.abs(destY - this._y) < 8) { phaseCount = phaseDur / 2; } } else { if (destX < this._x) { dir = "left"; this.gotoAndStop("walk"); this._xscale = -Math.abs(this._xscale); xVel = -speed; yVel = 0; } else { dir = "right"; this.gotoAndStop("walk"); this._xscale = Math.abs(this._xscale); xVel = speed; yVel = 0; } if (Math.abs(destX - this._x) < 8) { phaseCount = 0; } } } function dieSuper(x1, y1) { this.phase = "die_super"; this.phaseCount = 22; this._xscale = 100; this._x = (this._x - 50) + random(100); this._y = (this._y - 50) + random(100); tempX = this._x - x1; tempY = this._y - y1; if (Math.abs(tempY) > (tempX * 2)) { if (tempY > 0) { this.gotoAndStop("dieSuper5"); } else { this.gotoAndStop("dieSuper1"); } } else if (tempX > 0) { if (tempX > (Math.abs(tempY) * 2)) { this.gotoAndStop("dieSuper3"); } else if (tempY > 0) { this.gotoAndStop("dieSuper4"); } else if (tempY < 0) { this.gotoAndStop("dieSuper2"); } } else if (Math.abs(tempX) > (Math.abs(tempY) * 2)) { this.gotoAndStop("dieSuper7"); } else if (tempY > 0) { this.gotoAndStop("dieSuper6"); } else if (tempY < 0) { this.gotoAndStop("dieSuper8"); } } function dieSuperEnd() { if (phaseCount <= 0) { _global.drawSprite(this, this._x, this._y, this._xscale); _root.enemies--; this.removeMovieClip(); } } function die() { this.phase = "dead"; phaseCount = 35; _global.score = _global.score + _root.enemyScore; if (_root.sfxON && (_root.lastHitESound > 1)) { _root.lastHitESound = 0; _root.soundSFX.attachSound("sfx_hitE"); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } if (_root.lastKill <= _root.comboGap) { _root.spawnComboPopup(this); } _root.lastKill = 0; _parent.p1.skullQuota++; } temp = random(4); if (temp == 0) { this._x = 0; this._y = random(640); } else if (temp == 1) { this._x = 800; this._y = random(640); } else if (temp == 2) { this._x = random(800); this._y = 0; } else { this._x = random(800); this._y = 640; } destX = this._x; destY = this._y; lag = 10; phaseCount = 9; shootDir = "down"; phase = "normal"; speed = 2; phaseDur = 30; dir = "down"; currGridX = 1; currGridY = 1; ghostTime = 0; ghostFade = 80; ghostFull = 35; ghostAlpha = 25; this.onEnterFrame = function () { if (!_global.paused) { this.mc.play(); phaseCount--; switch (phase) { case "normal" : if (phaseCount <= 0) { phaseCount = phaseDur; enemyMove(); } enemyWalk(); this._x = this._x + xVel; this._y = this._y + yVel; if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); break; } if (this._alpha >= 100) { if (_parent.mcBomb != undefined) { if (this.mcHit.hitTest(_parent.mcBomb.mcHit)) { die(); } } if ((_parent.p1.hitTime <= 0) && (this.mcHit.hitTest(_parent.p1.mcHit))) { _parent.p1.hitTime = _parent.p1.hitLength; _parent.p1.hp = _parent.p1.hp + (-_parent.p1.eBP); } currGridX = Math.floor((this._x - 78) / 82); currGridY = Math.floor((this._y - 104) / 62); temp = _root.grid[currGridX][currGridY]; if ((((currGridX >= 0) && (currGridX < 8)) && (currGridY >= 0)) && (currGridY < 8)) { if (temp.length > 0) { if (temp.length > 10) { trace("error: " + temp.length); } else { var _local6 = null; var _local5 = 0; while (_local5 < temp.length) { _local6 = _parent[temp[_local5]]; if (this.mcHit.hitTest(_local6.mcHit)) { die(); _local6.phase = "dead"; break; } _local5++; } } } } } ghostTime--; if (ghostTime <= 0) { ghostTime = ghostFull + ghostFade; } else if (ghostTime <= ghostFull) { if (this._alpha < 100) { this._alpha = this._alpha + 9; if (this._alpha > 100) { this._alpha = 100; } } } else if (ghostTime > ghostFull) { if (this._alpha > ghostAlpha) { this._alpha = this._alpha + -9; if (this._alpha < ghostAlpha) { this._alpha = ghostAlpha; } } } break; case "dead" : this._alpha = this._alpha * 0.75; if (phaseCount == 0) { if (random(100) < _root.pickupChance) { _root.spawnPickup(this); } _root.enemies--; this.removeMovieClip(); } break; case "die_super" : dieSuperEnd(); } } else { this.mc.stop(); } };
Symbol 312 MovieClip [e3] Frame 2
stop();
Symbol 328 MovieClip Frame 6
stop();
Symbol 337 MovieClip Frame 6
stop();
Symbol 344 MovieClip Frame 6
stop();
Symbol 359 MovieClip [e4] Frame 1
function enemyMove() { if (_parent.skull_mc == undefined) { destX = (_parent.p1._x - 35) + random(70); destY = (_parent.p1._y - 40) + random(80); } else { destX = (_parent.skull_mc._x - 35) + random(70); destY = (_parent.skull_mc._y - 40) + random(80); } } function enemyWalk() { if (phaseCount > (phaseDur / 2)) { if (destY < this._y) { dir = "up"; this.gotoAndStop("up"); xVel = 0; yVel = -speed; } else { dir = "down"; this.gotoAndStop("down"); xVel = 0; yVel = speed; } if (Math.abs(destY - this._y) < 8) { phaseCount = phaseDur / 2; } } else { if (destX < this._x) { dir = "left"; this.gotoAndStop("walk"); this._xscale = -Math.abs(this._xscale); xVel = -speed; yVel = 0; } else { dir = "right"; this.gotoAndStop("walk"); this._xscale = Math.abs(this._xscale); xVel = speed; yVel = 0; } if (Math.abs(destX - this._x) < 8) { phaseCount = 0; } } } function dieSuper(x1, y1) { this.phase = "die_super"; this.phaseCount = 22; this._xscale = 100; this._x = (this._x - 50) + random(100); this._y = (this._y - 50) + random(100); tempX = this._x - x1; tempY = this._y - y1; if (Math.abs(tempY) > (tempX * 2)) { if (tempY > 0) { this.gotoAndStop("dieSuper5"); } else { this.gotoAndStop("dieSuper1"); } } else if (tempX > 0) { if (tempX > (Math.abs(tempY) * 2)) { this.gotoAndStop("dieSuper3"); } else if (tempY > 0) { this.gotoAndStop("dieSuper4"); } else if (tempY < 0) { this.gotoAndStop("dieSuper2"); } } else if (Math.abs(tempX) > (Math.abs(tempY) * 2)) { this.gotoAndStop("dieSuper7"); } else if (tempY > 0) { this.gotoAndStop("dieSuper6"); } else if (tempY < 0) { this.gotoAndStop("dieSuper8"); } } function dieSuperEnd() { if (phaseCount <= 0) { _global.drawSprite(this, this._x, this._y, this._xscale); _root.enemies--; this.removeMovieClip(); } } function die() { hp--; if (hp == 0) { if (dir == "up") { this.gotoAndStop("dieU"); } else if (dir == "left") { this.gotoAndStop("dieL"); this._xscale = Math.abs(this._xscale); } else if (dir == "right") { this.gotoAndStop("dieR"); } else { this.gotoAndStop("dieD"); } this.phase = "dead"; phaseCount = 6; _global.score = _global.score + _root.enemyScore; if (_root.lastKill <= _root.comboGap) { _root.spawnComboPopup(this); } _root.lastKill = 0; } else { hitTime = hitLength; } if (_root.sfxON && (_root.lastHitESound > 1)) { _root.lastHitESound = 0; _root.soundSFX.attachSound("sfx_hitE"); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } _parent.p1.skullQuota++; } this._x = random(700) + 130; this._y = random(560) + 130; destX = this._x; destY = this._y; lag = 10; phaseCount = 64; shootDir = "down"; phase = "spawn"; speed = 2; phaseDur = 30; dir = "down"; this.gotoAndStop("spawn"); currGridX = 1; currGridY = 1; hp = 2; hitTime = 0; hitLength = 30; var colorT = (new flash.geom.ColorTransform()); var trans = (new flash.geom.Transform(this)); trans.colorTransform = colorT; if (_root.sfxON) { _root.soundSFX.attachSound("sfx_z_spawn"); _root.soundSFX.setVolume(90); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } this.onEnterFrame = function () { if (!_global.paused) { this.mc.play(); phaseCount--; switch (phase) { case "spawn" : if (phaseCount <= 0) { this.phase = "normal"; if (_root.sfxON && (_root.lastZombieSound > 15)) { _root.lastZombieSound = 0; if (random(100) < 92) { temp = random(4) + 1; _root.soundSFX.attachSound("sfx_z_" + temp); _root.soundSFX.setVolume(90); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } else { _root.soundSFX.attachSound("sfx_z_brains"); _root.soundSFX.setVolume(90); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } } } break; case "normal" : if (phaseCount <= 0) { phaseCount = phaseDur; enemyMove(); } enemyWalk(); this._x = this._x + xVel; this._y = this._y + yVel; if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); break; } if (_parent.mcBomb != undefined) { if (this.mcHit.hitTest(_parent.mcBomb.mcHit)) { die(); } } if ((_parent.p1.hitTime <= 0) && (this.mcHit.hitTest(_parent.p1.mcHit))) { _parent.p1.hitTime = _parent.p1.hitLength; _parent.p1.hp = _parent.p1.hp + (-_parent.p1.eBP); } currGridX = Math.floor((this._x - 78) / 82); currGridY = Math.floor((this._y - 104) / 62); temp = _root.grid[currGridX][currGridY]; if ((((currGridX >= 0) && (currGridX < 8)) && (currGridY >= 0)) && (currGridY < 8)) { if (temp.length > 0) { if (temp.length > 10) { trace("error: " + temp.length); } else { var _local6 = null; var _local5 = 0; while (_local5 < temp.length) { _local6 = _parent[temp[_local5]]; if (this.mcHit.hitTest(_local6.mcHit)) { die(); _local6.phase = "dead"; break; } _local5++; } } } if (hitTime > 0) { hitTime--; if ((hitTime % 6) > 2) { colorT.redOffset = 70; trans.colorTransform = colorT; } else { colorT.redOffset = 0; trans.colorTransform = colorT; } } } break; case "dead" : if (phaseCount <= 0) { if (random(100) < _root.pickupChance) { _root.spawnPickup(this); } _global.groupedBlood("bullet", this._x, this._y); _global.drawSprite(this, this._x, this._y, this._xscale); _global.groupedBlood("single", this._x, this._y); _root.enemies--; this.removeMovieClip(); } break; case "die_super" : dieSuperEnd(); } } else { this.mc.stop(); } };
Symbol 359 MovieClip [e4] Frame 2
stop();
Symbol 385 MovieClip Frame 7
stop();
Symbol 386 MovieClip [e5] Frame 1
function enemyMove() { if (_parent.skull_mc == undefined) { destX = (_parent.p1._x - 35) + random(70); destY = (_parent.p1._y - 40) + random(80); } else { destX = (_parent.skull_mc._x - 35) + random(70); destY = (_parent.skull_mc._y - 40) + random(80); } } function enemyWalk() { if (phaseCount > (phaseDur / 2)) { if (destY < this._y) { dir = "up"; this.gotoAndStop("up"); xVel = 0; yVel = -speed; } else { dir = "down"; this.gotoAndStop("down"); xVel = 0; yVel = speed; } if (Math.abs(destY - this._y) < 8) { phaseCount = phaseDur / 2; } } else { if (destX < this._x) { dir = "left"; this.gotoAndStop("walk"); this._xscale = -Math.abs(this._xscale); xVel = -speed; yVel = 0; } else { dir = "right"; this.gotoAndStop("walk"); this._xscale = Math.abs(this._xscale); xVel = speed; yVel = 0; } if (Math.abs(destX - this._x) < 8) { phaseCount = 0; } } } function dieSuper(x1, y1) { this.phase = "die_super"; this.phaseCount = 22; this._xscale = 100; this._x = (this._x - 50) + random(100); this._y = (this._y - 50) + random(100); tempX = this._x - x1; tempY = this._y - y1; if (Math.abs(tempY) > (tempX * 2)) { if (tempY > 0) { this.gotoAndStop("dieSuper5"); } else { this.gotoAndStop("dieSuper1"); } } else if (tempX > 0) { if (tempX > (Math.abs(tempY) * 2)) { this.gotoAndStop("dieSuper3"); } else if (tempY > 0) { this.gotoAndStop("dieSuper4"); } else if (tempY < 0) { this.gotoAndStop("dieSuper2"); } } else if (Math.abs(tempX) > (Math.abs(tempY) * 2)) { this.gotoAndStop("dieSuper7"); } else if (tempY > 0) { this.gotoAndStop("dieSuper6"); } else if (tempY < 0) { this.gotoAndStop("dieSuper8"); } } function dieSuperEnd() { if (phaseCount <= 0) { _global.drawSprite(this, this._x, this._y, this._xscale); _root.enemies--; this.removeMovieClip(); } } function flashRed() { hitTime--; if ((hitTime % 6) > 2) { colorT.redOffset = 100; trans.colorTransform = colorT; } else { colorT.redOffset = 0; trans.colorTransform = colorT; } } function die() { this.gotoAndStop("die"); this.phase = "dead"; phaseCount = 8; _global.score = _global.score + _root.enemyScore; if (_root.sfxON && (_root.lastHitESound > 1)) { _root.lastHitESound = 0; _root.soundSFX.attachSound("sfx_hitE"); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } if (_root.lastKill <= _root.comboGap) { _root.spawnComboPopup(this); } _root.lastKill = 0; _parent.p1.skullQuota++; } temp = random(4); if (temp == 0) { this._x = 0; this._y = random(640); } else if (temp == 1) { this._x = 800; this._y = random(640); } else if (temp == 2) { this._x = random(800); this._y = 0; } else { this._x = random(800); this._y = 640; } destX = this._x; destY = this._y; lag = 10; phaseCount = 9; shootDir = "down"; phase = "bat"; this.gotoAndStop("bat"); speed = 2; batspeed = 4; phaseDur = 30; dir = "down"; currGridX = 1; currGridY = 1; batDur = 100; batTime = batDur; this.onEnterFrame = function () { if (!_global.paused) { this.mc.play(); phaseCount--; switch (phase) { case "normal" : if (phaseCount <= 0) { phaseCount = phaseDur; enemyMove(); } enemyWalk(); this._x = this._x + xVel; this._y = this._y + yVel; if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); break; } if (_parent.mcBomb != undefined) { if (this.mcHit.hitTest(_parent.mcBomb.mcHit)) { die(); } } if ((_parent.p1.hitTime <= 0) && (this.mcHit.hitTest(_parent.p1.mcHit))) { _parent.p1.hitTime = _parent.p1.hitLength; _parent.p1.hp = _parent.p1.hp + (-_parent.p1.eBP); } currGridX = Math.floor((this._x - 78) / 82); currGridY = Math.floor((this._y - 104) / 62); temp = _root.grid[currGridX][currGridY]; if ((((currGridX >= 0) && (currGridX < 8)) && (currGridY >= 0)) && (currGridY < 8)) { if (temp.length > 0) { if (temp.length > 10) { trace("error: " + temp.length); } else { var _local6 = null; var _local5 = 0; while (_local5 < temp.length) { _local6 = _parent[temp[_local5]]; if (this.mcHit.hitTest(_local6.mcHit)) { this.phase = "toBat"; this.gotoAndStop("toBat"); phaseCount = 29; _local6.phase = "dead"; break; } _local5++; } } } } break; case "fromBat" : if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); } else { if (phaseCount <= 0) { this.gotoAndStop("down"); this.phaseCount = 1; this.phase = "normal"; } break; if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); } else { if (phaseCount <= 0) { this.gotoAndStop("bat"); this.phaseCount = 1; this.phase = "bat"; this._y = this._y + -22; batTime = batDur; } break; if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); } else { batTime--; if (batTime == 0) { this.phase = "fromBat"; this.gotoAndStop("fromBat"); phaseCount = 14; this._y = this._y + 22; } else { if (_parent.mcBomb != undefined) { if (this.mcHit.hitTest(_parent.mcBomb.mcHit)) { die(); } } if (phaseCount <= 0) { phaseCount = phaseDur; enemyMove(); } if (phaseCount > (phaseDur / 2)) { if (destY < this._y) { dir = "up"; xVel = 0; yVel = -batspeed; } else { dir = "down"; xVel = 0; yVel = batspeed; } if (Math.abs(destY - this._y) < 8) { phaseCount = phaseDur / 2; } } else { if (destX < this._x) { dir = "left"; xVel = -batspeed; yVel = 0; } else { dir = "right"; xVel = batspeed; yVel = 0; } if (Math.abs(destX - this._x) < 8) { phaseCount = 0; } } this._x = this._x + xVel; this._y = this._y + yVel; if ((_parent.p1.hitTime <= 0) && (this.mcHit.hitTest(_parent.p1.mcHit))) { _parent.p1.hitTime = _parent.p1.hitLength; _parent.p1.hp = _parent.p1.hp + (-_parent.p1.eBP); } currGridX = Math.floor((this._x - 78) / 82); currGridY = Math.floor((this._y - 88) / 62); temp = _root.grid[currGridX][currGridY]; if ((((currGridX >= 0) && (currGridX < 8)) && (currGridY >= 0)) && (currGridY < 8)) { if (temp.length > 0) { if (temp.length > 10) { trace("error: " + temp.length); } else { var _local6 = null; var _local5 = 0; while (_local5 < temp.length) { _local6 = _parent[temp[_local5]]; if (this.mcHit.hitTest(_local6.mcHit)) { die(); _local6.phase = "dead"; break; } _local5++; } } } } break; if (phaseCount <= 0) { if (random(100) < _root.pickupChance) { _root.spawnPickup(this); } _root.enemies--; this.removeMovieClip(); } break; dieSuperEnd(); } } } } case "toBat" : if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); } else { if (phaseCount <= 0) { this.gotoAndStop("bat"); this.phaseCount = 1; this.phase = "bat"; this._y = this._y + -22; batTime = batDur; } break; if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); } else { batTime--; if (batTime == 0) { this.phase = "fromBat"; this.gotoAndStop("fromBat"); phaseCount = 14; this._y = this._y + 22; } else { if (_parent.mcBomb != undefined) { if (this.mcHit.hitTest(_parent.mcBomb.mcHit)) { die(); } } if (phaseCount <= 0) { phaseCount = phaseDur; enemyMove(); } if (phaseCount > (phaseDur / 2)) { if (destY < this._y) { dir = "up"; xVel = 0; yVel = -batspeed; } else { dir = "down"; xVel = 0; yVel = batspeed; } if (Math.abs(destY - this._y) < 8) { phaseCount = phaseDur / 2; } } else { if (destX < this._x) { dir = "left"; xVel = -batspeed; yVel = 0; } else { dir = "right"; xVel = batspeed; yVel = 0; } if (Math.abs(destX - this._x) < 8) { phaseCount = 0; } } this._x = this._x + xVel; this._y = this._y + yVel; if ((_parent.p1.hitTime <= 0) && (this.mcHit.hitTest(_parent.p1.mcHit))) { _parent.p1.hitTime = _parent.p1.hitLength; _parent.p1.hp = _parent.p1.hp + (-_parent.p1.eBP); } currGridX = Math.floor((this._x - 78) / 82); currGridY = Math.floor((this._y - 88) / 62); temp = _root.grid[currGridX][currGridY]; if ((((currGridX >= 0) && (currGridX < 8)) && (currGridY >= 0)) && (currGridY < 8)) { if (temp.length > 0) { if (temp.length > 10) { trace("error: " + temp.length); } else { var _local6 = null; var _local5 = 0; while (_local5 < temp.length) { _local6 = _parent[temp[_local5]]; if (this.mcHit.hitTest(_local6.mcHit)) { die(); _local6.phase = "dead"; break; } _local5++; } } } } break; if (phaseCount <= 0) { if (random(100) < _root.pickupChance) { _root.spawnPickup(this); } _root.enemies--; this.removeMovieClip(); } break; dieSuperEnd(); } } } case "bat" : if (_parent.skull_mc.phase == "explode") { dieSuper(_parent.skull_mc._x, _parent.skull_mc._y); } else { batTime--; if (batTime == 0) { this.phase = "fromBat"; this.gotoAndStop("fromBat"); phaseCount = 14; this._y = this._y + 22; } else { if (_parent.mcBomb != undefined) { if (this.mcHit.hitTest(_parent.mcBomb.mcHit)) { die(); } } if (phaseCount <= 0) { phaseCount = phaseDur; enemyMove(); } if (phaseCount > (phaseDur / 2)) { if (destY < this._y) { dir = "up"; xVel = 0; yVel = -batspeed; } else { dir = "down"; xVel = 0; yVel = batspeed; } if (Math.abs(destY - this._y) < 8) { phaseCount = phaseDur / 2; } } else { if (destX < this._x) { dir = "left"; xVel = -batspeed; yVel = 0; } else { dir = "right"; xVel = batspeed; yVel = 0; } if (Math.abs(destX - this._x) < 8) { phaseCount = 0; } } this._x = this._x + xVel; this._y = this._y + yVel; if ((_parent.p1.hitTime <= 0) && (this.mcHit.hitTest(_parent.p1.mcHit))) { _parent.p1.hitTime = _parent.p1.hitLength; _parent.p1.hp = _parent.p1.hp + (-_parent.p1.eBP); } currGridX = Math.floor((this._x - 78) / 82); currGridY = Math.floor((this._y - 88) / 62); temp = _root.grid[currGridX][currGridY]; if ((((currGridX >= 0) && (currGridX < 8)) && (currGridY >= 0)) && (currGridY < 8)) { if (temp.length > 0) { if (temp.length > 10) { trace("error: " + temp.length); } else { var _local6 = null; var _local5 = 0; while (_local5 < temp.length) { _local6 = _parent[temp[_local5]]; if (this.mcHit.hitTest(_local6.mcHit)) { die(); _local6.phase = "dead"; break; } _local5++; } } } } break; if (phaseCount <= 0) { if (random(100) < _root.pickupChance) { _root.spawnPickup(this); } _root.enemies--; this.removeMovieClip(); } break; dieSuperEnd(); } } case "dead" : if (phaseCount <= 0) { if (random(100) < _root.pickupChance) { _root.spawnPickup(this); } _root.enemies--; this.removeMovieClip(); } break; case "die_super" : dieSuperEnd(); } } else { this.mc.stop(); } };
Symbol 386 MovieClip [e5] Frame 2
stop();
Symbol 390 MovieClip [bulletE] Frame 1
speedMin = 4; speedMax = 7; destX = _parent.p1._x; destY = _parent.p1._y; xVel = (destX - this._x) / 32; yVel = (destY - this._y) / 32; var i = 1; while (i < 8) { if ((Math.abs(xVel) < speedMin) && (Math.abs(yVel) < speedMin)) { xVel = xVel * 2; yVel = yVel * 2; } else { break; } i++; } var i = 1; while (i < 8) { if ((Math.abs(xVel) > speedMax) || (Math.abs(yVel) > speedMax)) { xVel = xVel / 2; yVel = yVel / 2; } else { break; } i++; } phase = "normal"; currGridX = -5; currGridY = -5; oldGridX = -5; oldGridY = -5; this.onEnterFrame = function () { if (!_global.paused) { if (!(phase === "normal")) { } else { this._x = this._x + xVel; this._y = this._y + yVel; oldGridX = currGridX; oldGridY = currGridY; currGridX = Math.floor((this._x - 78) / 162); currGridY = Math.floor((this._y - 88) / 122); if ((((currGridX < 0) || (currGridX > 3)) || (currGridY < 0)) || (currGridY > 3)) { this.removeMovieClip(); } if (this.mcHit.hitTest(_parent.p1.mcHit)) { _parent.p1.hitTime = _parent.p1.hitLength; _parent.p1.hp = _parent.p1.hp + (-_parent.p1.eBP); this.removeMovieClip(); } } } };
Symbol 390 MovieClip [bulletE] Frame 12
gotoAndPlay (2);
Symbol 397 MovieClip [pickup1] Frame 1
this.onEnterFrame = function () { if ((Math.abs(this._x - _parent.p1._x) < 32) && (Math.abs((this._y - _parent.p1._y) + 10) < 32)) { if (_parent.p1.bombs < _parent.p1.bombMax) { _parent.p1.bombs++; if (_root.sfxON) { _root.soundSFX.attachSound("sfx_pickup1"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } this.removeMovieClip(); } } };
Symbol 397 MovieClip [pickup1] Frame 26
gotoAndPlay (2);
Symbol 400 MovieClip [pickup2] Frame 1
this.onEnterFrame = function () { if ((Math.abs(this._x - _parent.p1._x) < 48) && (Math.abs((this._y - _parent.p1._y) + 10) < 32)) { _parent.p1.gunLevelUp(); this.removeMovieClip(); } };
Symbol 400 MovieClip [pickup2] Frame 28
gotoAndPlay (2);
Symbol 441 MovieClip Frame 61
_parent.gotoAndStop("idle");
Symbol 458 MovieClip Frame 74
stop();
Symbol 477 MovieClip Frame 15
stop();
Symbol 478 MovieClip [skull] Frame 1
function flashRed() { hitTime--; if ((hitTime % 6) > 2) { colorT.redOffset = 180; trans.colorTransform = colorT; } else { colorT.redOffset = 0; trans.colorTransform = colorT; } } function bulletCheck() { currGridX = Math.floor((this._x - 78) / 82); currGridY = Math.floor((this._y - 174) / 62); temp = _root.grid[currGridX][currGridY]; if ((((currGridX >= 0) && (currGridX < 8)) && (currGridY >= 0)) && (currGridY < 8)) { if (temp.length > 0) { if (temp.length < 14) { var _local5 = null; var _local4 = 0; while (_local4 < temp.length) { _local5 = _parent[temp[_local4]]; if (this.mcHit.hitTest(_local5.mcHit)) { hp = hp + -2; if (hp <= 0) { phase = "explode2"; this.gotoAndStop("explode2"); phaseCount = 16; colorT.redOffset = 0; trans.colorTransform = colorT; if (_root.sfxON) { _root.soundSFX.attachSound("sfx_skull_explode"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } hitTime = hitLength; _local5.phase = "dead"; break; } _local4++; } } } } } this.gotoAndStop("spawn"); phase = "normal"; phaseCount = 480; hitTime = 0; hitLength = 30; hp = 20; var colorT = (new flash.geom.ColorTransform()); var trans = (new flash.geom.Transform(this)); trans.colorTransform = colorT; if (_root.sfxON) { _root.soundSFX.attachSound("sfx_skullspawn"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } this.onEnterFrame = function () { if (!_global.paused) { this.mc.play(); phaseCount--; switch (phase) { case "normal" : if (phaseCount <= 0) { phase = "warning"; this.gotoAndStop("warning"); phaseCount = 75; if (_root.sfxON) { _root.soundSFX.attachSound("sfx_skull_warning"); _root.soundSFX.setVolume(90); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } else { if (_parent.mcBomb != undefined) { if (this.mcHit.hitTest(_parent.mcBomb.mcHit)) { hp--; if (hp <= 0) { phase = "explode2"; this.gotoAndStop("explode2"); phaseCount = 16; colorT.redOffset = 0; trans.colorTransform = colorT; if (_root.sfxON) { _root.soundSFX.attachSound("sfx_skull_explode"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } } } bulletCheck(); if (hitTime > 0) { flashRed(); } } break; case "warning" : if (phaseCount <= 0) { phase = "explode"; this.gotoAndStop("explode"); phaseCount = 16; colorT.redOffset = 0; trans.colorTransform = colorT; if (_root.sfxON) { _root.soundSFX.attachSound("sfx_skull_explode"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } else { bulletCheck(); if (hitTime > 0) { flashRed(); } } break; case "explode" : if (phaseCount <= 0) { _parent.p1.skullQuota = 0; this.removeMovieClip(); } break; case "explode2" : if (phaseCount > 0) { break; } _parent.p1.skullQuota = 0; this.removeMovieClip(); } } else { this.mc.stop(); } };
Symbol 478 MovieClip [skull] Frame 2
stop();
Symbol 505 MovieClip [bomb1] Frame 48
this.removeMovieClip();
Symbol 525 MovieClip [bomb2] Frame 52
this.removeMovieClip();
Symbol 539 Button
on (release) { getURL ("http://armorbot.com/mytable/?id=487", "_blank"); }
Symbol 541 Button
on (release) { _global.quitGame(); }
Symbol 576 Button
on (release) { if (_root.diff == 3) { nameText = textNameInput.text + " (hard)"; } else if (_root.diff == 2) { nameText = textNameInput.text + " (medium)"; } else { nameText = textNameInput.text + " (easy)"; } ab20_09 = new LoadVars(); ab20_09.z = nameText; ab20_09.x = ab20.encodeNum(_global.score); ab20_09.c = 487; ab20_09.v = "KDUFMM"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _parent.buttDone.enabled = true; _parent.buttHiscores.enabled = true; this._visible = false; }
Symbol 577 MovieClip Frame 1
textTotal2.text = _global.score; Selection.setFocus(textNameInput); enterPressed = false; this.onEnterFrame = function () { if (Key.isDown(13)) { if (!enterPressed) { enterPressed = true; if (_root.diff == 3) { nameText = textNameInput.text + " (hard)"; } else if (_root.diff == 2) { nameText = textNameInput.text + " (medium)"; } else { nameText = textNameInput.text + " (easy)"; } ab20_09 = new LoadVars(); ab20_09.z = nameText; ab20_09.x = ab20.encodeNum(_global.score); ab20_09.c = 487; ab20_09.v = "KDUFMM"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _parent.buttDone.enabled = true; _parent.buttHiscores.enabled = true; this._visible = false; } } };
Symbol 579 MovieClip [msg_gameover] Frame 15
var percent = 0; var i = 1; while (i < 640) { var k = 1; while (k < 480) { if (_root.mcAll.bloodBitmap.getPixel(i + 80, k + 80) != 0) { percent = percent + 0.00520833333333333; } k = k + 3; k++; } i = i + 3; i++; } if (percent > 30) { percent = Math.round(percent * 1.05); } if (percent > 100) { percent = 100; } else if (percent < 1) { percent = 1; } percent = Math.ceil(percent * 100) / 100;
Symbol 579 MovieClip [msg_gameover] Frame 16
buttDone.enabled = false; buttHiscores.enabled = false;
Symbol 579 MovieClip [msg_gameover] Frame 17
var mult = (_root.timer / 200); if (mult < 1) { mult = 1; } mult = Math.ceil(((percent / 10) + mult) * 100) / 100; if (mult < 1) { mult = 1; } textScore.text = _global.score; _global.score = Math.ceil(_global.score * mult); textPercent.text = percent + "%"; textTime.text = _root.timer + " seconds"; textMult.text = "X " + mult; textTotal.text = _global.score; if (_global.score > _global.hiscore) { _global.hiscore = _global.score; } savefile = SharedObject.getLocal("saveData"); if (_root.diff == 1) { savefile.data.hiscore_1 = _global.hiscore; } else if (_root.diff == 2) { savefile.data.hiscore_2 = _global.hiscore; } else if (_root.diff == 3) { savefile.data.hiscore_3 = _global.hiscore; } if ((_root.diff == 1) && (_global.score >= 75000)) { savefile.data.ach_1hi = 1; } if ((_root.diff == 2) && (_global.score >= 100000)) { savefile.data.ach_2hi = 1; } if ((_root.diff == 3) && (_global.score >= 200000)) { savefile.data.ach_3hi = 1; } if (((_root.diff == 2) || (_root.diff == 3)) && (_global.score >= 1000000)) { savefile.data.ach_1mil = 1; } if (_root.timer >= 900) { savefile.data.ach_15min = 1; } if (percent > 95) { savefile.data.ach_screen95 = 1; } if (percent > 60) { savefile.data.ach_screen60 = 1; } if (percent > 25) { savefile.data.ach_screen25 = 1; } savefile.data.maxcombo = _root.maxCombo; savefile.flush(); var fake1 = 1234; var fake2 = 10; var fake3 = 123; var fake4 = 1.8; var fake5 = 1234; this.onEnterFrame = function () { fake1 = 123456 + random(800000); fake2 = 10 + random(90); fake3 = 123 + random(500); fake4 = Math.ceil((fake2 / 10) + ((fake3 / 300) * 100)) / 100; fake5 = fake1 * fake4; textScoreFake.text = fake1; textPercentFake.text = fake2 + "%"; textTimeFake.text = fake3 + " seconds"; textMultFake.text = "X " + fake4; textTotalFake.text = fake5; };
Symbol 579 MovieClip [msg_gameover] Frame 376
stop();
Symbol 590 MovieClip [popup_levelup] Frame 42
stop(); this.removeMovieClip();
Symbol 593 MovieClip [popup_combo] Frame 38
stop(); this.removeMovieClip();
Symbol 625 MovieClip [popup_bonus] Frame 8
mcExtra.textExtra.text = _root.comboCountTemp + "X\nCOMBO!";
Symbol 625 MovieClip [popup_bonus] Frame 10
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 11
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 12
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 13
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 14
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 15
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 16
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 17
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 18
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 19
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 20
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 21
textBonusScore.text = 123456 + random(800000);
Symbol 625 MovieClip [popup_bonus] Frame 22
textBonusScore.text = _root.comboBonusTemp; if (_root.comboCountTemp > 18) { _root.comboBonusTemp * 50; } else if (_root.comboCountTemp > 14) { _root.comboBonusTemp * 25; } else if (_root.comboCountTemp > 9) { _root.comboBonusTemp * 8; } else if (_root.comboCountTemp > 5) { _root.comboBonusTemp * 2; } _global.score = _global.score + _root.comboBonusTemp;
Symbol 625 MovieClip [popup_bonus] Frame 66
stop(); this.removeMovieClip();
Symbol 639 MovieClip [popup_bonus2] Frame 8
mcExtra.textExtra.text = _root.comboCountTemp + "X\nCOMBO!";
Symbol 639 MovieClip [popup_bonus2] Frame 10
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 11
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 12
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 13
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 14
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 15
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 16
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 17
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 18
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 19
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 20
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 21
textBonusScore.text = 123456 + random(800000);
Symbol 639 MovieClip [popup_bonus2] Frame 22
textBonusScore.text = _root.comboBonusTemp; if (_root.comboCountTemp > 18) { _root.comboBonusTemp * 60; mcComment.textComment.text = "ULTIMATE COMBO!!!"; } if (_root.comboCountTemp == 18) { _root.comboBonusTemp * 50; mcComment.textComment.text = "EXTRAORDINARY!!"; } else if (_root.comboCountTemp == 17) { _root.comboBonusTemp * 35; mcComment.textComment.text = "UNBELIEVABLE!"; } else if (_root.comboCountTemp == 16) { _root.comboBonusTemp * 35; mcComment.textComment.text = "OUTSTANDING!"; } else if (_root.comboCountTemp == 15) { _root.comboBonusTemp * 25; mcComment.textComment.text = "CRAZY!"; } else if (_root.comboCountTemp == 14) { _root.comboBonusTemp * 25; mcComment.textComment.text = "INCREDIBLE!"; } else if (_root.comboCountTemp == 13) { _root.comboBonusTemp * 15; mcComment.textComment.text = "AMAZING!"; } else if (_root.comboCountTemp == 12) { _root.comboBonusTemp * 15; mcComment.textComment.text = "IMPRESSIVE!"; } else if (_root.comboCountTemp > 9) { _root.comboBonusTemp * 8; } else if (_root.comboCountTemp > 5) { _root.comboBonusTemp * 2; } _global.score = _global.score + _root.comboBonusTemp; _global.paused = true;
Symbol 639 MovieClip [popup_bonus2] Frame 30
if (_root.sfxON) { _root.soundSFX.attachSound("sfx_combo_comment"); _root.soundSFX.setVolume(90); _root.soundSFX.setPan(0); _root.soundSFX.start(); }
Symbol 639 MovieClip [popup_bonus2] Frame 74
if (_root.sfxON) { _root.soundSFX.attachSound("sfx_combo_shatter"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); }
Symbol 639 MovieClip [popup_bonus2] Frame 87
_global.paused = false;
Symbol 639 MovieClip [popup_bonus2] Frame 96
stop(); this.removeMovieClip();
Symbol 640 MovieClip Frame 1
stop();
Symbol 646 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 654 Button
on (release) { _root.play(); _root.diff = 3; }
Symbol 656 Button
on (release) { _root.play(); _root.diff = 2; }
Symbol 658 Button
on (release) { _root.play(); _root.diff = 1; }
Symbol 668 Button
on (release) { mcAch._visible = true; disableMenu(); }
Symbol 671 Button
on (release) { getURL ("http://www.girlshavecooties.com", "_blank"); }
Symbol 672 Button
on (release) { getURL ("http://www.dustfilms.com", "_blank"); }
Symbol 673 Button
on (release) { getURL ("http://www.monkeyinthepants.com", "_blank"); }
Symbol 674 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 685 Button
on (release) { this._visible = false; _root.enableMenu(); }
Symbol 694 MovieClip Frame 1
savefile = SharedObject.getLocal("saveData"); save1 = savefile.data.ach_1hi; if ((save1 != null) && (save1 != undefined)) { mcGray1._visible = false; } save1 = savefile.data.ach_2hi; if ((save1 != null) && (save1 != undefined)) { mcGray2._visible = false; } save1 = savefile.data.ach_3hi; if ((save1 != null) && (save1 != undefined)) { mcGray3._visible = false; } save1 = savefile.data.maxcombo; if (((save1 != null) && (save1 != undefined)) && (save1 >= 20)) { mcGray4._visible = false; } save1 = savefile.data.ach_screen25; if ((save1 != null) && (save1 != undefined)) { mcGray5._visible = false; } save1 = savefile.data.ach_screen60; if ((save1 != null) && (save1 != undefined)) { mcGray6._visible = false; } save1 = savefile.data.ach_screen95; if ((save1 != null) && (save1 != undefined)) { mcGray7._visible = false; } save1 = savefile.data.ach_1mil; if ((save1 != null) && (save1 != undefined)) { mcGray8._visible = false; }
Symbol 703 MovieClip Frame 1
stop();
Symbol 715 Button
on (release) { gotoAndPlay ("end"); }
Symbol 720 Button
on (release) { currPage++; gotoAndPlay("page" + currPage); }
Symbol 729 Button
on (release) { currPage--; gotoAndPlay("page" + currPage); }
Symbol 780 MovieClip Frame 1
currPage = 1;
Symbol 780 MovieClip Frame 9
stop();
Symbol 780 MovieClip Frame 17
stop();
Symbol 780 MovieClip Frame 26
stop();
Symbol 780 MovieClip Frame 37
stop();
Symbol 780 MovieClip Frame 48
stop();
Symbol 780 MovieClip Frame 58
stop();
Symbol 780 MovieClip Frame 68
stop();
Symbol 780 MovieClip Frame 78
stop();
Symbol 780 MovieClip Frame 88
stop();
Symbol 780 MovieClip Frame 98
stop();
Symbol 780 MovieClip Frame 108
stop();
Symbol 780 MovieClip Frame 117
stop();
Symbol 780 MovieClip Frame 127
stop();
Symbol 780 MovieClip Frame 226
stop(); _root.play();
Symbol 787 MovieClip Frame 21
stop();
Symbol 788 MovieClip Frame 1
function spawnBullet(xBase, yBase) { bulletCount++; if (bulletCount > bulletMax) { bulletCount = 1; } _parent.attachMovie("bullet", "bullet1_" + bulletCount, _root.bulletDepth + bulletCount, {_x:xBase, _y:yBase}); if ((_root.sfxON && (_root.eggON)) && (_root.lastShotSound > 4)) { _root.lastShotSound = 0; _root.soundSFX.attachSound("sfx_shoot"); _root.soundSFX.start(); } } function shoot1_1() { if ((counter % 16) == 0) { shootAngle1(); } } function shoot1_2() { if ((counter % 24) == 0) { shootAngle1a(); } else if ((counter % 24) == 12) { shootAngle1b(); } } function shoot1_3() { if ((counter % 20) == 0) { shootAngle1a(); } else if ((counter % 20) == 10) { shootAngle1b(); } } function shoot1_4() { if ((counter % 13) == 0) { shootAngle1a(); shootAngle1b(); } } function shoot1_5() { if ((counter % 12) == 0) { shootAngle1(); } else if ((counter % 24) == 6) { shootAngle7(); } else if ((counter % 24) == 18) { shootAngle8(); } } function shoot1_6() { if ((counter % 20) == 0) { shootAngle1a(); } else if ((counter % 20) == 10) { shootAngle1b(); } else if ((counter % 20) == 5) { shootAngle7(); } else if ((counter % 20) == 15) { shootAngle8(); } } function shoot1_7() { if ((counter % 18) == 0) { shootAngle1a(); shootAngle1b(); } else if ((counter % 18) == 6) { shootAngle7(); } else if ((counter % 18) == 12) { shootAngle8(); } } function shoot1_8() { if ((counter % 16) == 0) { shootAngle1a(); shootAngle1b(); } else if ((counter % 16) == 4) { shootAngle7(); } else if ((counter % 16) == 12) { shootAngle8(); } } function shoot1_9() { if ((counter % 16) == 0) { shootAngle1a(); shootAngle1b(); } else if ((counter % 16) == 8) { shootAngle1(); } else if ((counter % 16) == 4) { shootAngle7(); } else if ((counter % 16) == 12) { shootAngle8(); } } function shoot1_10() { if ((counter % 16) == 0) { shootAngle1a(); shootAngle1b(); } else if ((counter % 16) == 8) { shootAngle1(); } else if ((counter % 16) == 4) { shootAngle7(); } else if ((counter % 16) == 12) { shootAngle8(); } if ((counter % 32) == 1) { shootAngle2(); } else if ((counter % 32) == 17) { shootAngle3(); } } function shoot1_11() { if ((counter % 16) == 0) { shootAngle1a(); shootAngle1b(); } else if ((counter % 16) == 8) { shootAngle1c(); shootAngle1d(); } else if ((counter % 16) == 4) { shootAngle7(); } else if ((counter % 16) == 12) { shootAngle8(); } if ((counter % 32) == 1) { shootAngle2(); } else if ((counter % 32) == 17) { shootAngle3(); } } function shoot1_12() { if ((counter % 16) == 0) { shootAngle1a(); shootAngle1b(); } else if ((counter % 16) == 8) { shootAngle1c(); shootAngle1d(); } else if ((counter % 8) == 4) { shootAngle7(); } else if ((counter % 8) == 5) { shootAngle8(); } if ((counter % 8) == 3) { shootAngle1(); } if ((counter % 32) == 1) { shootAngle2(); } else if ((counter % 32) == 17) { shootAngle3(); } } function shoot2_1() { if ((counter % 32) == 0) { shootAngle1(); } else if ((counter % 32) == 16) { shootAngle4(); } } function shoot2_2() { if ((counter % 32) == 0) { shootAngle1(); } else if ((counter % 32) == 16) { shootAngle4(); } if ((counter % 64) == 8) { shootAngle2(); } else if ((counter % 64) == 40) { shootAngle3(); } } function shoot2_3() { if ((counter % 16) == 4) { shootAngle1(); } if ((counter % 32) == 0) { shootAngle2(); } else if ((counter % 32) == 16) { shootAngle3(); } else if ((counter % 32) == 8) { shootAngle5(); } else if ((counter % 32) == 24) { shootAngle6(); } } function shoot2_4() { if ((counter % 16) == 4) { shootAngle1(); } if ((counter % 24) == 1) { shootAngle2(); } else if ((counter % 24) == 13) { shootAngle3(); } if ((counter % 32) == 8) { shootAngle5(); } else if ((counter % 32) == 24) { shootAngle6(); } } function shoot2_5() { if ((counter % 16) == 4) { shootAngle1(); } if ((counter % 24) == 1) { shootAngle2(); } else if ((counter % 24) == 13) { shootAngle3(); } if ((counter % 24) == 6) { shootAngle5(); } else if ((counter % 24) == 18) { shootAngle6(); } } function shoot2_6() { if ((counter % 16) == 4) { shootAngle1(); } if ((counter % 32) == 16) { shootAngle4(); } if ((counter % 24) == 1) { shootAngle2(); } else if ((counter % 24) == 13) { shootAngle3(); } if ((counter % 24) == 6) { shootAngle5(); } else if ((counter % 24) == 18) { shootAngle6(); } } function shoot2_7() { if ((counter % 16) == 4) { shootAngle1(); } else if ((counter % 16) == 12) { shootAngle4(); } if ((counter % 24) == 1) { shootAngle2(); } else if ((counter % 24) == 13) { shootAngle3(); } if ((counter % 24) == 6) { shootAngle5(); } else if ((counter % 24) == 18) { shootAngle6(); } } function shoot2_8() { if ((counter % 16) == 4) { shootAngle1(); } else if ((counter % 16) == 12) { shootAngle4(); } if ((counter % 16) == 0) { shootAngle2(); } else if ((counter % 16) == 8) { shootAngle3(); } if ((counter % 16) == 5) { shootAngle5(); } else if ((counter % 16) == 13) { shootAngle6(); } } function shoot2_9() { if ((counter % 16) == 3) { shootAngle1(); } else if ((counter % 16) == 4) { shootAngle4(); } if ((counter % 32) == 15) { shootAngle11(); } else if ((counter % 32) == 17) { shootAngle12(); } if ((counter % 16) == 0) { shootAngle2(); } else if ((counter % 16) == 8) { shootAngle3(); } if ((counter % 16) == 5) { shootAngle5(); } else if ((counter % 16) == 13) { shootAngle6(); } } function shoot2_10() { if ((counter % 16) == 3) { shootAngle1(); } else if ((counter % 16) == 4) { shootAngle4(); } if ((counter % 16) == 11) { shootAngle11(); } else if ((counter % 16) == 12) { shootAngle12(); } if ((counter % 16) == 0) { shootAngle2(); } else if ((counter % 16) == 8) { shootAngle3(); } if ((counter % 16) == 5) { shootAngle5(); } else if ((counter % 16) == 13) { shootAngle6(); } } function shoot2_11() { if ((counter % 16) == 3) { shootAngle1(); } else if ((counter % 16) == 4) { shootAngle4(); } if ((counter % 16) == 11) { shootAngle11(); } else if ((counter % 16) == 12) { shootAngle12(); } if ((counter % 16) == 0) { shootAngle2(); } else if ((counter % 16) == 8) { shootAngle3(); } if ((counter % 16) == 5) { shootAngle5(); } else if ((counter % 16) == 13) { shootAngle6(); } if ((counter % 32) == 10) { shootAngle7(); } else if ((counter % 32) == 15) { shootAngle8(); } } function shoot2_12() { if ((counter % 16) == 3) { shootAngle1(); } else if ((counter % 16) == 4) { shootAngle4(); } if ((counter % 16) == 11) { shootAngle11(); } else if ((counter % 16) == 12) { shootAngle12(); } if ((counter % 16) == 0) { shootAngle2(); } else if ((counter % 16) == 8) { shootAngle3(); } if ((counter % 16) == 5) { shootAngle5(); } else if ((counter % 16) == 13) { shootAngle6(); } if ((counter % 32) == 10) { shootAngle7(); } else if ((counter % 32) == 15) { shootAngle8(); } if ((counter % 32) == 14) { shootAngle9(); } else if ((counter % 32) == 17) { shootAngle10(); } } function shootAngle1() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + 0; yBase = yBase + -46; } else if (this.shootDir == "left") { xBase = xBase + -14; yBase = yBase + -9; } else if (this.shootDir == "right") { xBase = xBase + 14; yBase = yBase + -9; } else { xBase = xBase + 0; yBase = yBase + 0; } this.bulletDir = this.shootDir; spawnBullet(xBase, yBase); } function shootAngle2() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + -4; yBase = yBase + -46; this.bulletDir = "ul"; } else if (this.shootDir == "left") { xBase = xBase + -14; yBase = yBase + -5; this.bulletDir = "dl"; } else if (this.shootDir == "right") { xBase = xBase + 14; yBase = yBase + -13; this.bulletDir = "ur"; } else { xBase = xBase + 4; yBase = yBase + 0; this.bulletDir = "dr"; } spawnBullet(xBase, yBase); } function shootAngle3() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + 4; yBase = yBase + -46; this.bulletDir = "ur"; } else if (this.shootDir == "left") { xBase = xBase + -14; yBase = yBase + -13; this.bulletDir = "ul"; } else if (this.shootDir == "right") { xBase = xBase + 14; yBase = yBase + -5; this.bulletDir = "dr"; } else { xBase = xBase + -4; yBase = yBase + 0; this.bulletDir = "dl"; } spawnBullet(xBase, yBase); } function shootAngle4() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + 0; yBase = yBase + -46; this.bulletDir = "down"; } else if (this.shootDir == "left") { xBase = xBase + 14; yBase = yBase + -9; this.bulletDir = "right"; } else if (this.shootDir == "right") { xBase = xBase + -14; yBase = yBase + -9; this.bulletDir = "left"; } else { xBase = xBase + 0; yBase = yBase + 0; this.bulletDir = "up"; } spawnBullet(xBase, yBase); } function shootAngle5() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + 4; yBase = yBase + 0; this.bulletDir = "dr"; } else if (this.shootDir == "left") { xBase = xBase + 14; yBase = yBase + -13; this.bulletDir = "ur"; } else if (this.shootDir == "right") { xBase = xBase + -14; yBase = yBase + -5; this.bulletDir = "dl"; } else { xBase = xBase + -4; yBase = yBase + -46; this.bulletDir = "ul"; } spawnBullet(xBase, yBase); } function shootAngle6() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + -4; yBase = yBase + 0; this.bulletDir = "dl"; } else if (this.shootDir == "left") { xBase = xBase + 14; yBase = yBase + -5; this.bulletDir = "dr"; } else if (this.shootDir == "right") { xBase = xBase + -14; yBase = yBase + -13; this.bulletDir = "ul"; } else { xBase = xBase + 4; yBase = yBase + -46; this.bulletDir = "ur"; } spawnBullet(xBase, yBase); } function shootAngle7() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + -2; yBase = yBase + -46; this.bulletDir = "ul2"; } else if (this.shootDir == "left") { xBase = xBase + -14; yBase = yBase + -7; this.bulletDir = "dl2b"; } else if (this.shootDir == "right") { xBase = xBase + 14; yBase = yBase + -11; this.bulletDir = "ur2b"; } else { xBase = xBase + 2; yBase = yBase + 0; this.bulletDir = "dr2"; } spawnBullet(xBase, yBase); } function shootAngle8() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + 2; yBase = yBase + -46; this.bulletDir = "ur2"; } else if (this.shootDir == "left") { xBase = xBase + -14; yBase = yBase + -11; this.bulletDir = "ul2b"; } else if (this.shootDir == "right") { xBase = xBase + 14; yBase = yBase + -7; this.bulletDir = "dr2b"; } else { xBase = xBase + -2; yBase = yBase + 0; this.bulletDir = "dl2"; } spawnBullet(xBase, yBase); } function shootAngle9() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + 2; yBase = yBase + 0; this.bulletDir = "dr2"; } else if (this.shootDir == "left") { xBase = xBase + 14; yBase = yBase + -11; this.bulletDir = "ur2b"; } else if (this.shootDir == "right") { xBase = xBase + -14; yBase = yBase + -7; this.bulletDir = "dl2b"; } else { xBase = xBase + -2; yBase = yBase + -46; this.bulletDir = "ul2"; } spawnBullet(xBase, yBase); } function shootAngle10() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + -2; yBase = yBase + 0; this.bulletDir = "dl2"; } else if (this.shootDir == "left") { xBase = xBase + 14; yBase = yBase + -7; this.bulletDir = "dr2b"; } else if (this.shootDir == "right") { xBase = xBase + -14; yBase = yBase + -11; this.bulletDir = "ul2b"; } else { xBase = xBase + 2; yBase = yBase + -46; this.bulletDir = "ur2"; } spawnBullet(xBase, yBase); } function shootAngle11() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + -14; yBase = yBase + -9; this.bulletDir = "left"; } else if (this.shootDir == "left") { xBase = xBase + 0; yBase = yBase + 0; this.bulletDir = "down"; } else if (this.shootDir == "right") { xBase = xBase + 0; yBase = yBase + -46; this.bulletDir = "up"; } else { xBase = xBase + 14; yBase = yBase + -9; this.bulletDir = "right"; } spawnBullet(xBase, yBase); } function shootAngle12() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + 14; yBase = yBase + -9; this.bulletDir = "right"; } else if (this.shootDir == "left") { xBase = xBase + 0; yBase = yBase + -46; this.bulletDir = "up"; } else if (this.shootDir == "right") { xBase = xBase + 0; yBase = yBase + 0; this.bulletDir = "down"; } else { xBase = xBase + -14; yBase = yBase + -9; this.bulletDir = "left"; } spawnBullet(xBase, yBase); } function shootAngle1a() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + -4; yBase = yBase + -46; } else if (this.shootDir == "left") { xBase = xBase + -14; yBase = yBase + -5; } else if (this.shootDir == "right") { xBase = xBase + 14; yBase = yBase + -13; } else { xBase = xBase + 4; yBase = yBase + 0; } this.bulletDir = this.shootDir; spawnBullet(xBase, yBase); } function shootAngle1b() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + 4; yBase = yBase + -46; } else if (this.shootDir == "left") { xBase = xBase + -14; yBase = yBase + -13; } else if (this.shootDir == "right") { xBase = xBase + 14; yBase = yBase + -5; } else { xBase = xBase + -4; yBase = yBase + 0; } this.bulletDir = this.shootDir; spawnBullet(xBase, yBase); } function shootAngle1c() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + -8; yBase = yBase + -46; } else if (this.shootDir == "left") { xBase = xBase + -14; yBase = yBase + -1; } else if (this.shootDir == "right") { xBase = xBase + 14; yBase = yBase + -17; } else { xBase = xBase + 8; yBase = yBase + 0; } this.bulletDir = this.shootDir; spawnBullet(xBase, yBase); } function shootAngle1d() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + 8; yBase = yBase + -46; } else if (this.shootDir == "left") { xBase = xBase + -14; yBase = yBase + -17; } else if (this.shootDir == "right") { xBase = xBase + 14; yBase = yBase + -1; } else { xBase = xBase + -8; yBase = yBase + 0; } this.bulletDir = this.shootDir; spawnBullet(xBase, yBase); } function shootAngle4a() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + 4; yBase = yBase + -46; this.bulletDir = "down"; } else if (this.shootDir == "left") { xBase = xBase + 14; yBase = yBase + -13; this.bulletDir = "right"; } else if (this.shootDir == "right") { xBase = xBase + -14; yBase = yBase + -5; this.bulletDir = "left"; } else { xBase = xBase + -4; yBase = yBase + 0; this.bulletDir = "up"; } spawnBullet(xBase, yBase); } function shootAngle4b() { xBase = this._x; yBase = this._y; if (this.shootDir == "up") { xBase = xBase + -4; yBase = yBase + -46; this.bulletDir = "down"; } else if (this.shootDir == "left") { xBase = xBase + 14; yBase = yBase + -5; this.bulletDir = "right"; } else if (this.shootDir == "right") { xBase = xBase + -14; yBase = yBase + -13; this.bulletDir = "left"; } else { xBase = xBase + 4; yBase = yBase + 0; this.bulletDir = "up"; } spawnBullet(xBase, yBase); } function gunLevelUp() { gunLevel++; if (gunLevel > gunMax) { gunLevel = gunMax; } gunLevelUpTime = 0; _parent.attachMovie("popup_levelup", "popup_levelup1", _root.popupDepth, {_x:this._x, _y:this._y - 48}); if (_root.sfxON) { _root.soundSFX.attachSound("sfx_pickup2"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan((this._x - 400) / 5); _root.soundSFX.start(); } } function setBomb() { if (shootMode == 1) { phase = "blast"; phaseCount = 21; if (shootDir == "up") { _parent.attachMovie("bomb2", "mcBomb", _root.bombDepth, {_x:this._x, _y:this._y - 40, _rotation:-90}); if (_root.sfxON) { _root.soundSFX.attachSound("sfx_blast"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } else if (shootDir == "left") { _parent.attachMovie("bomb2", "mcBomb", _root.bombDepth, {_x:this._x - 14, _y:this._y - 9, _xscale:-100}); if (_root.sfxON) { _root.soundSFX.attachSound("sfx_blastRtoL"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } else if (shootDir == "right") { _parent.attachMovie("bomb2", "mcBomb", _root.bombDepth, {_x:this._x + 14, _y:this._y - 9}); if (_root.sfxON) { _root.soundSFX.attachSound("sfx_blastLtoR"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } else { _parent.attachMovie("bomb2", "mcBomb", _root.bombDepth, {_x:this._x, _y:this._y - 6, _rotation:90}); if (_root.sfxON) { _root.soundSFX.attachSound("sfx_blast"); _root.soundSFX.setVolume(100); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } } else { _parent.attachMovie("bomb1", "mcBomb", _root.bombDepth, {_x:this._x, _y:this._y - 20}); if (_root.sfxON) { _root.soundSFX.attachSound("sfx_pulse"); _root.soundSFX.setVolume(80); _root.soundSFX.setPan(0); _root.soundSFX.start(); } } } function playerMove() { destX = _root._xmouse; if (destX < _parent.boundX1) { destX = _parent.boundX1; } else if (destX > _parent.boundX2) { destX = _parent.boundX2; } destY = _root._ymouse; if (destY < _parent.boundY1) { destY = _parent.boundY1; } else if (destY > _parent.boundY2) { destY = _parent.boundY2; } gapX = destX - this._x; gapY = destY - this._y; this._x = this._x + (gapX / lag); this._y = this._y + (gapY / lag); } function checkDead() { if (hp <= 0) { phase = "dead"; this.gotoAndStop("die"); _root.gameover(); } } function flashRed() { hitTime--; if ((hitTime % 6) > 2) { colorT.redOffset = 100; trans.colorTransform = colorT; } else { colorT.redOffset = 0; trans.colorTransform = colorT; } } destX = this._x; destY = this._y; lag = 6; counter = 0; phase = "normal"; phaseCount = 1; shootDir = "down"; gunLevel = _root.gunLevel; gunMax = 12; shootMode = 1; shootModes = 2; bulletCount = 0; bulletMax = 32; bulletDir = "down"; hitTime = 0; hitLength = 30; var colorT = (new flash.geom.ColorTransform()); var trans = (new flash.geom.Transform(this)); trans.colorTransform = colorT; hp = 100; eBP = 5; bombs = 0; bombMax = 24; gunLevelUpTime = 0; bSkull = false; skullQuota = 0; keyUp1 = 87; keyDown1 = 83; keyLeft = 65; keyRight = 68; keyBomb = 32; keySkull = 16; bombPressed = false; skullPressed = false; lvlUpPressed = false; lvlDownPressed = false; this.swapDepths(_root.p1Depth); this.onMouseDown = function () { if (!_global.paused) { if (!(((_root._xmouse < 280) && (_root._xmouse > 70)) && (_root._ymouse > 580))) { shootMode++; if (shootMode > shootModes) { shootMode = 1; } } } }; this.onEnterFrame = function () { if (!_global.paused) { phaseCount--; switch (phase) { case "normal" : counter++; gunLevelUpTime++; playerMove(); if (Key.isDown(keyUp1)) { shootDir = "up"; this.gotoAndStop("up"); } else if (Key.isDown(keyDown1)) { shootDir = "down"; this.gotoAndStop("down"); } else if (Key.isDown(keyLeft)) { shootDir = "left"; this.gotoAndStop("walk"); this._xscale = -Math.abs(this._xscale); } else if (Key.isDown(keyRight)) { shootDir = "right"; this.gotoAndStop("walk"); this._xscale = Math.abs(this._xscale); } this[(("shoot" + shootMode) + "_") + gunLevel](); if ((hitTime <= 0) && (_parent.skull_mc.phase == "explode")) { hitTime = hitLength; hp = hp + ((-eBP) * 2); } if (hitTime > 0) { flashRed(); } if (this.hp < 0) { this.hp = 0; } if (Key.isDown(keyBomb)) { if (!bombPressed) { bombPressed = true; if ((bombs > 0) && (_parent.mcBomb == undefined)) { bombs--; setBomb(); } } } else { bombPressed = false; } if (Key.isDown(keySkull)) { if (!skullPressed) { skullPressed = true; if ((this.skullQuota >= _root.skullQuota) && (_parent.skull_mc == undefined)) { _parent.attachMovie("skull", "skull_mc", _root.skullDepth, {_x:this._x, _y:this._y}); } } } else { skullPressed = false; } if (Key.isDown(17) && (Key.isDown(48))) { if (!lvlUpPressed) { lvlUpPressed = true; gunLevelUp(); } } else { lvlUpPressed = false; } if (Key.isDown(17) && (Key.isDown(57))) { if (!lvlDownPressed) { lvlDownPressed = true; gunLevel--; if (gunLevel < 1) { gunLevel = 1; } } } else { lvlDownPressed = false; } checkDead(); break; case "blast" : if (phaseCount <= 0) { phase = "normal"; lag = 6; } else { lag = 12; playerMove(); if (shootDir == "up") { _parent.mcBomb._x = this._x; _parent.mcBomb._y = this._y - 32; } else if (shootDir == "left") { _parent.mcBomb._x = this._x - 14; _parent.mcBomb._y = this._y - 9; } else if (shootDir == "right") { _parent.mcBomb._x = this._x + 14; _parent.mcBomb._y = this._y - 9; } else { _parent.mcBomb._x = this._x; _parent.mcBomb._y = this._y; } if (hitTime > 0) { flashRed(); } checkDead(); } } } if (phase == "dead") { colorT.redOffset = 0; trans.colorTransform = colorT; } };
Symbol 788 MovieClip Frame 2
stop();
Symbol 816 MovieClip Frame 1
function drawBlood(sprite, x1, y1) { var _local1 = new flash.geom.Matrix(); var _local2 = new flash.geom.Matrix(); _local2.translate(x1 - 78, y1 - 78); _local1.concat(_local2); bloodBitmap.draw(sprite, _local1, null, blendMode, null, smooth); } function drawBullet(sprite, x1, y1) { var _local1 = new flash.geom.Matrix(); var _local2 = new flash.geom.Matrix(); _local2.translate(x1 + 10, y1 + 6); _local1.concat(_local2); bloodBitmap.draw(sprite, _local1, null, blendMode, null, smooth); } function drawBlast(spriteNum, x1, y1) { var _local1 = new flash.geom.Matrix(); var _local2 = new flash.geom.Matrix(); _local2.translate(x1 + 10, y1 + 6); _local1.concat(_local2); bloodBitmap.draw("mcBlast" + spriteNum, _local1, null, blendMode, null, smooth); } function dryBlood(rate) { var _local1 = new Array(); _local1 = _local1.concat([rate, 0, 0, 0, 0]); _local1 = _local1.concat([0, rate, 0, 0, 0]); _local1 = _local1.concat([0, 0, rate, 0, 0]); _local1 = _local1.concat([0.005, 0.005, 0, 1, 0]); var _local3 = new flash.filters.ColorMatrixFilter(_local1); bloodBitmap.applyFilter(bloodBitmap, bloodBitmap.rectangle, new flash.geom.Point(0, 0), _local3); } stop(); clicked = false; counter = 0; _global.bloodCount = 0; bloodMax = 10; bloodSprites = 8; bloodNameCount = 0; splatGap = 10; lastSplat = splatGap; lastSplatSprite = 0; grenadeNum = 0; grenadeMax = 6; boundX1 = 96; boundX2 = 704; boundY1 = 120; boundY2 = 560; bloodDepth = 1000; grenadeDepth = 123456 /* 0x01E240 */; mcBloodAll.useHandCursor = false; blastPressed = false; mcBorder.swapDepths(_root.borderDepth); var bloodBitmap = (new flash.display.BitmapData(644, 484, true, 0)); mcBloodAll.attachBitmap(bloodBitmap, this.getNextHighestDepth()); var blendMode = "normal"; var smooth = true; _global.groupedBlood = function (type, x1, y1) { switch (type) { case "bullet" : var _local1 = mcBlood1._currentframe; drawBlood(mcBlood1, (x1 - 40) + random(80), (y1 - 40) + random(80)); _local1 = random(mcBlood1._totalframes) + 1; mcBlood1.gotoAndPlay(_local1); drawBlood(mcBlood1, (x1 - 40) + random(80), (y1 - 40) + random(80)); break; case "single" : mcBlood1.gotoAndPlay(_local1); drawBlood(mcBlood1, (x1 - 20) + random(40), (y1 - 30) + random(40)); } }; _global.drawSprite = function (sprite, x1, y1, dir) { var _local1 = new flash.geom.Matrix(); var _local2 = new flash.geom.Matrix(); _local2.translate(x1 - 78, y1 - 78); _local1.concat(_local2); bloodBitmap.draw(sprite, _local1, null, blendMode, null, smooth); }; mcBloodAll.onRelease = function () { clicked = false; }; this.onEnterFrame = function () { if (!_global.paused) { counter++; lastSplat++; if (Key.isDown(79)) { dryBlood(0.975); } if ((counter % 50) == 0) { dryBlood(0.92); } if (bloodNameCount > 1000) { bloodNameCount = 1; } } debugText1.text = "\u00A92006 Andr\u00E9 Nguyen SPACE = autofire A = dry blood faster"; };
Symbol 840 MovieClip Frame 1
stop();
Symbol 853 MovieClip Frame 1
stop();
Symbol 857 MovieClip Frame 1
stop();
Symbol 859 MovieClip Frame 1
stop();
Symbol 882 MovieClip Frame 55
stop();
Symbol 883 MovieClip Frame 1
stop();

Library Items

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Symbol 25 GraphicUses:24Used by:70
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Symbol 884 MovieClip [__Packages.ab20]
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Symbol 93 Sound [music1]Used by:640
Symbol 94 Sound [music_menu]Used by:640
Symbol 95 Sound [sfx_hitE]Used by:640
Symbol 96 Sound [sfx_shoot]Used by:640
Symbol 97 Sound [sfx_pickup1]Used by:640
Symbol 98 Sound [sfx_pickup2]Used by:640
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Instance Names

"butt5"Frame 42Symbol 646 Button
"butt3"Frame 42Symbol 654 Button
"butt2"Frame 42Symbol 656 Button
"butt1"Frame 42Symbol 658 Button
"butt4"Frame 42Symbol 668 Button
"butt10"Frame 42Symbol 539 Button
"butt6"Frame 42Symbol 671 Button
"butt7"Frame 42Symbol 672 Button
"butt8"Frame 42Symbol 673 Button
"butt9"Frame 42Symbol 674 Button
"mcAch"Frame 43Symbol 694 MovieClip
"mcAll"Frame 53Symbol 816 MovieClip
"mcBombs"Frame 53Symbol 839 MovieClip
"mcHP"Frame 53Symbol 703 MovieClip
"mcEggs"Frame 53Symbol 840 MovieClip
"mcShootMode"Frame 53Symbol 841 MovieClip
"textTimer"Frame 53Symbol 842 EditableText
"textScore"Frame 53Symbol 843 EditableText
"textHiScore"Frame 53Symbol 845 EditableText
"textFPSavg"Frame 53Symbol 846 EditableText
"mcMusicMute"Frame 53Symbol 853 MovieClip
"mcSfxMute"Frame 53Symbol 857 MovieClip
"mcEggMute"Frame 53Symbol 859 MovieClip
"mcSkull"Frame 53Symbol 883 MovieClip
"textPercent"Symbol 23 MovieClip Frame 1Symbol 6 EditableText
"mcLoading"Symbol 23 MovieClip Frame 1Symbol 11 MovieClip
"mcBar"Symbol 23 MovieClip Frame 1Symbol 13 MovieClip
"buttPlay"Symbol 23 MovieClip Frame 4Symbol 22 Button
"mcHit"Symbol 122 MovieClip [bullet] Frame 1Symbol 119 MovieClip
"mcHit"Symbol 266 MovieClip [e1] Frame 1Symbol 119 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 1Symbol 125 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 9Symbol 128 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 15Symbol 131 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 23Symbol 140 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 30Symbol 148 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 38Symbol 157 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 52Symbol 169 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 61Symbol 181 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 70Symbol 193 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 80Symbol 205 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 90Symbol 217 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 99Symbol 229 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 108Symbol 241 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 117Symbol 253 MovieClip
"mc"Symbol 266 MovieClip [e1] Frame 130Symbol 265 MovieClip
"mcHit"Symbol 302 MovieClip [e2] Frame 1Symbol 119 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 1Symbol 268 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 9Symbol 271 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 15Symbol 274 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 22Symbol 281 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 31Symbol 283 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 40Symbol 301 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 49Symbol 169 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 58Symbol 181 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 67Symbol 193 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 77Symbol 205 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 87Symbol 217 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 96Symbol 229 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 105Symbol 241 MovieClip
"mc"Symbol 302 MovieClip [e2] Frame 114Symbol 253 MovieClip
"mcHit"Symbol 312 MovieClip [e3] Frame 1Symbol 119 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 1Symbol 305 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 9Symbol 308 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 15Symbol 311 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 22Symbol 169 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 31Symbol 181 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 40Symbol 193 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 50Symbol 205 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 60Symbol 217 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 69Symbol 229 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 78Symbol 241 MovieClip
"mc"Symbol 312 MovieClip [e3] Frame 87Symbol 253 MovieClip
"mcHit"Symbol 359 MovieClip [e4] Frame 1Symbol 119 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 1Symbol 315 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 9Symbol 318 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 15Symbol 321 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 23Symbol 328 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 30Symbol 337 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 38Symbol 344 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 52Symbol 358 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 61Symbol 169 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 70Symbol 181 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 79Symbol 193 MovieClip
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"mc"Symbol 359 MovieClip [e4] Frame 99Symbol 217 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 108Symbol 229 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 117Symbol 241 MovieClip
"mc"Symbol 359 MovieClip [e4] Frame 126Symbol 253 MovieClip
"mcHit"Symbol 386 MovieClip [e5] Frame 1Symbol 119 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 1Symbol 362 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 9Symbol 365 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 15Symbol 368 MovieClip
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"mc"Symbol 386 MovieClip [e5] Frame 31Symbol 379 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 38Symbol 382 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 44Symbol 385 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 51Symbol 169 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 60Symbol 181 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 69Symbol 193 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 79Symbol 205 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 89Symbol 217 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 98Symbol 229 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 107Symbol 241 MovieClip
"mc"Symbol 386 MovieClip [e5] Frame 116Symbol 253 MovieClip
"mcHit"Symbol 390 MovieClip [bulletE] Frame 1Symbol 119 MovieClip
"mcHit"Symbol 478 MovieClip [skull] Frame 1Symbol 119 MovieClip
"mc"Symbol 478 MovieClip [skull] Frame 1Symbol 424 MovieClip
"mc"Symbol 478 MovieClip [skull] Frame 11Symbol 441 MovieClip
"mc"Symbol 478 MovieClip [skull] Frame 20Symbol 458 MovieClip
"mc"Symbol 478 MovieClip [skull] Frame 29Symbol 477 MovieClip
"mcHit"Symbol 505 MovieClip [bomb1] Frame 1Symbol 119 MovieClip
"mcHit"Symbol 525 MovieClip [bomb2] Frame 1Symbol 119 MovieClip
"textNameInput"Symbol 577 MovieClip Frame 1Symbol 571 EditableText
"textTotal2"Symbol 577 MovieClip Frame 1Symbol 572 EditableText
"buttSubmit"Symbol 577 MovieClip Frame 1Symbol 576 Button
"textScoreFake"Symbol 579 MovieClip [msg_gameover] Frame 14Symbol 529 EditableText
"buttHiscores"Symbol 579 MovieClip [msg_gameover] Frame 16Symbol 539 Button
"buttDone"Symbol 579 MovieClip [msg_gameover] Frame 16Symbol 541 Button
"textScore"Symbol 579 MovieClip [msg_gameover] Frame 16Symbol 542 EditableText
"textPercent"Symbol 579 MovieClip [msg_gameover] Frame 16Symbol 543 EditableText
"textMult"Symbol 579 MovieClip [msg_gameover] Frame 16Symbol 547 EditableText
"textTotal"Symbol 579 MovieClip [msg_gameover] Frame 16Symbol 549 EditableText
"textTime"Symbol 579 MovieClip [msg_gameover] Frame 16Symbol 550 EditableText
"textScoreFake"Symbol 579 MovieClip [msg_gameover] Frame 27Symbol 554 EditableText
"textPercentFake"Symbol 579 MovieClip [msg_gameover] Frame 27Symbol 555 EditableText
"textMultFake"Symbol 579 MovieClip [msg_gameover] Frame 27Symbol 556 EditableText
"textTotalFake"Symbol 579 MovieClip [msg_gameover] Frame 27Symbol 557 EditableText
"textTimeFake"Symbol 579 MovieClip [msg_gameover] Frame 27Symbol 558 EditableText
"textPercentFake"Symbol 579 MovieClip [msg_gameover] Frame 54Symbol 560 EditableText
"textMultFake"Symbol 579 MovieClip [msg_gameover] Frame 54Symbol 561 EditableText
"textTotalFake"Symbol 579 MovieClip [msg_gameover] Frame 54Symbol 562 EditableText
"textTimeFake"Symbol 579 MovieClip [msg_gameover] Frame 54Symbol 563 EditableText
"textMultFake"Symbol 579 MovieClip [msg_gameover] Frame 80Symbol 564 EditableText
"textTotalFake"Symbol 579 MovieClip [msg_gameover] Frame 80Symbol 565 EditableText
"textTimeFake"Symbol 579 MovieClip [msg_gameover] Frame 80Symbol 566 EditableText
"textMultFake"Symbol 579 MovieClip [msg_gameover] Frame 108Symbol 567 EditableText
"textTotalFake"Symbol 579 MovieClip [msg_gameover] Frame 108Symbol 568 EditableText
"textTotalFake"Symbol 579 MovieClip [msg_gameover] Frame 138Symbol 569 EditableText
"textCombo"Symbol 592 MovieClip Frame 1Symbol 591 EditableText
"mcText"Symbol 593 MovieClip [popup_combo] Frame 1Symbol 592 MovieClip
"textExtra"Symbol 605 MovieClip Frame 1Symbol 604 EditableText
"mcExtra"Symbol 625 MovieClip [popup_bonus] Frame 8Symbol 605 MovieClip
"textBonusScore"Symbol 625 MovieClip [popup_bonus] Frame 9Symbol 606 EditableText
"textComment"Symbol 638 MovieClip Frame 1Symbol 637 EditableText
"mcExtra"Symbol 639 MovieClip [popup_bonus2] Frame 8Symbol 605 MovieClip
"textBonusScore"Symbol 639 MovieClip [popup_bonus2] Frame 9Symbol 635 EditableText
"mcComment"Symbol 639 MovieClip [popup_bonus2] Frame 21Symbol 638 MovieClip
"mcGray4"Symbol 694 MovieClip Frame 1Symbol 684 MovieClip
"mcGray5"Symbol 694 MovieClip Frame 1Symbol 684 MovieClip
"mcGray6"Symbol 694 MovieClip Frame 1Symbol 684 MovieClip
"mcGray7"Symbol 694 MovieClip Frame 1Symbol 684 MovieClip
"mcGray2"Symbol 694 MovieClip Frame 1Symbol 684 MovieClip
"mcGray1"Symbol 694 MovieClip Frame 1Symbol 684 MovieClip
"mcGray3"Symbol 694 MovieClip Frame 1Symbol 684 MovieClip
"mcGray8"Symbol 694 MovieClip Frame 1Symbol 684 MovieClip
"textQuota"Symbol 711 MovieClip Frame 1Symbol 710 EditableText
"mcHP"Symbol 780 MovieClip Frame 1Symbol 703 MovieClip
"mc"Symbol 780 MovieClip Frame 1Symbol 711 MovieClip
"mc"Symbol 780 MovieClip Frame 120Symbol 711 MovieClip
"mcHit"Symbol 788 MovieClip Frame 1Symbol 119 MovieClip
"mc"Symbol 788 MovieClip Frame 1Symbol 722 MovieClip
"mc"Symbol 788 MovieClip Frame 9Symbol 784 MovieClip
"mc"Symbol 788 MovieClip Frame 15Symbol 738 MovieClip
"mc"Symbol 788 MovieClip Frame 22Symbol 787 MovieClip
"p1"Symbol 816 MovieClip Frame 1Symbol 788 MovieClip
"mcBloodAll"Symbol 816 MovieClip Frame 1Symbol 790 MovieClip
"mcBlood1"Symbol 816 MovieClip Frame 1Symbol 813 MovieClip
"mcBorder"Symbol 816 MovieClip Frame 1Symbol 815 MovieClip
"mc"Symbol 883 MovieClip Frame 1Symbol 711 MovieClip
"mc"Symbol 883 MovieClip Frame 12Symbol 882 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 884 as "__Packages.ab20"
ExportAssets (56)Timeline Frame 20Symbol 93 as "music1"
ExportAssets (56)Timeline Frame 20Symbol 94 as "music_menu"
ExportAssets (56)Timeline Frame 20Symbol 95 as "sfx_hitE"
ExportAssets (56)Timeline Frame 20Symbol 96 as "sfx_shoot"
ExportAssets (56)Timeline Frame 20Symbol 97 as "sfx_pickup1"
ExportAssets (56)Timeline Frame 20Symbol 98 as "sfx_pickup2"
ExportAssets (56)Timeline Frame 20Symbol 99 as "gameover"
ExportAssets (56)Timeline Frame 20Symbol 100 as "sfx_pumpkin"
ExportAssets (56)Timeline Frame 20Symbol 101 as "sfx_blastLtoR"
ExportAssets (56)Timeline Frame 20Symbol 102 as "sfx_blastRtoL"
ExportAssets (56)Timeline Frame 20Symbol 103 as "sfx_blast"
ExportAssets (56)Timeline Frame 20Symbol 104 as "sfx_pulse"
ExportAssets (56)Timeline Frame 20Symbol 105 as "sfx_z_brains"
ExportAssets (56)Timeline Frame 20Symbol 106 as "sfx_z_1"
ExportAssets (56)Timeline Frame 20Symbol 107 as "sfx_z_2"
ExportAssets (56)Timeline Frame 20Symbol 108 as "sfx_z_3"
ExportAssets (56)Timeline Frame 20Symbol 109 as "sfx_z_4"
ExportAssets (56)Timeline Frame 20Symbol 110 as "sfx_z_spawn"
ExportAssets (56)Timeline Frame 20Symbol 111 as "sfx_skullspawn"
ExportAssets (56)Timeline Frame 20Symbol 112 as "sfx_skull_available"
ExportAssets (56)Timeline Frame 20Symbol 113 as "sfx_skull_explode"
ExportAssets (56)Timeline Frame 20Symbol 114 as "sfx_skull_warning"
ExportAssets (56)Timeline Frame 20Symbol 115 as "sfx_combo_bonus"
ExportAssets (56)Timeline Frame 20Symbol 116 as "sfx_combo_bonus2"
ExportAssets (56)Timeline Frame 20Symbol 117 as "sfx_combo_shatter"
ExportAssets (56)Timeline Frame 20Symbol 118 as "sfx_combo_comment"
ExportAssets (56)Timeline Frame 20Symbol 122 as "bullet"
ExportAssets (56)Timeline Frame 20Symbol 266 as "e1"
ExportAssets (56)Timeline Frame 20Symbol 302 as "e2"
ExportAssets (56)Timeline Frame 20Symbol 312 as "e3"
ExportAssets (56)Timeline Frame 20Symbol 359 as "e4"
ExportAssets (56)Timeline Frame 20Symbol 386 as "e5"
ExportAssets (56)Timeline Frame 20Symbol 390 as "bulletE"
ExportAssets (56)Timeline Frame 20Symbol 397 as "pickup1"
ExportAssets (56)Timeline Frame 20Symbol 400 as "pickup2"
ExportAssets (56)Timeline Frame 20Symbol 402 as "cursor"
ExportAssets (56)Timeline Frame 20Symbol 478 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 499 as "msg_paused"
ExportAssets (56)Timeline Frame 20Symbol 505 as "bomb1"
ExportAssets (56)Timeline Frame 20Symbol 525 as "bomb2"
ExportAssets (56)Timeline Frame 20Symbol 579 as "msg_gameover"
ExportAssets (56)Timeline Frame 20Symbol 590 as "popup_levelup"
ExportAssets (56)Timeline Frame 20Symbol 593 as "popup_combo"
ExportAssets (56)Timeline Frame 20Symbol 625 as "popup_bonus"
ExportAssets (56)Timeline Frame 20Symbol 639 as "popup_bonus2"

Labels

"menu"Frame 42
"done"Symbol 23 MovieClip Frame 4
"down"Symbol 266 MovieClip [e1] Frame 2
"up"Symbol 266 MovieClip [e1] Frame 9
"walk"Symbol 266 MovieClip [e1] Frame 15
"dieD"Symbol 266 MovieClip [e1] Frame 23
"dieU"Symbol 266 MovieClip [e1] Frame 30
"dieL"Symbol 266 MovieClip [e1] Frame 38
"dieR"Symbol 266 MovieClip [e1] Frame 45
"dieSuper1"Symbol 266 MovieClip [e1] Frame 52
"dieSuper2"Symbol 266 MovieClip [e1] Frame 61
"dieSuper3"Symbol 266 MovieClip [e1] Frame 70
"dieSuper4"Symbol 266 MovieClip [e1] Frame 80
"dieSuper5"Symbol 266 MovieClip [e1] Frame 90
"dieSuper6"Symbol 266 MovieClip [e1] Frame 99
"dieSuper7"Symbol 266 MovieClip [e1] Frame 108
"dieSuper8"Symbol 266 MovieClip [e1] Frame 117
"dieSuper"Symbol 266 MovieClip [e1] Frame 130
"down"Symbol 302 MovieClip [e2] Frame 2
"up"Symbol 302 MovieClip [e2] Frame 9
"walk"Symbol 302 MovieClip [e2] Frame 15
"bomb0"Symbol 302 MovieClip [e2] Frame 22
"bomb"Symbol 302 MovieClip [e2] Frame 31
"explode"Symbol 302 MovieClip [e2] Frame 40
"dieSuper1"Symbol 302 MovieClip [e2] Frame 49
"dieSuper2"Symbol 302 MovieClip [e2] Frame 58
"dieSuper3"Symbol 302 MovieClip [e2] Frame 67
"dieSuper4"Symbol 302 MovieClip [e2] Frame 77
"dieSuper5"Symbol 302 MovieClip [e2] Frame 87
"dieSuper6"Symbol 302 MovieClip [e2] Frame 96
"dieSuper7"Symbol 302 MovieClip [e2] Frame 105
"dieSuper8"Symbol 302 MovieClip [e2] Frame 114
"down"Symbol 312 MovieClip [e3] Frame 2
"up"Symbol 312 MovieClip [e3] Frame 9
"walk"Symbol 312 MovieClip [e3] Frame 15
"dieSuper1"Symbol 312 MovieClip [e3] Frame 22
"dieSuper2"Symbol 312 MovieClip [e3] Frame 31
"dieSuper3"Symbol 312 MovieClip [e3] Frame 40
"dieSuper4"Symbol 312 MovieClip [e3] Frame 50
"dieSuper5"Symbol 312 MovieClip [e3] Frame 60
"dieSuper6"Symbol 312 MovieClip [e3] Frame 69
"dieSuper7"Symbol 312 MovieClip [e3] Frame 78
"dieSuper8"Symbol 312 MovieClip [e3] Frame 87
"down"Symbol 359 MovieClip [e4] Frame 2
"up"Symbol 359 MovieClip [e4] Frame 9
"walk"Symbol 359 MovieClip [e4] Frame 15
"dieD"Symbol 359 MovieClip [e4] Frame 23
"dieU"Symbol 359 MovieClip [e4] Frame 30
"dieL"Symbol 359 MovieClip [e4] Frame 38
"dieR"Symbol 359 MovieClip [e4] Frame 45
"spawn"Symbol 359 MovieClip [e4] Frame 52
"dieSuper1"Symbol 359 MovieClip [e4] Frame 61
"dieSuper2"Symbol 359 MovieClip [e4] Frame 70
"dieSuper3"Symbol 359 MovieClip [e4] Frame 79
"dieSuper4"Symbol 359 MovieClip [e4] Frame 89
"dieSuper5"Symbol 359 MovieClip [e4] Frame 99
"dieSuper6"Symbol 359 MovieClip [e4] Frame 108
"dieSuper7"Symbol 359 MovieClip [e4] Frame 117
"dieSuper8"Symbol 359 MovieClip [e4] Frame 126
"down"Symbol 386 MovieClip [e5] Frame 2
"up"Symbol 386 MovieClip [e5] Frame 9
"walk"Symbol 386 MovieClip [e5] Frame 15
"fromBat"Symbol 386 MovieClip [e5] Frame 22
"toBat"Symbol 386 MovieClip [e5] Frame 31
"bat"Symbol 386 MovieClip [e5] Frame 38
"die"Symbol 386 MovieClip [e5] Frame 44
"dieSuper1"Symbol 386 MovieClip [e5] Frame 51
"dieSuper2"Symbol 386 MovieClip [e5] Frame 60
"dieSuper3"Symbol 386 MovieClip [e5] Frame 69
"dieSuper4"Symbol 386 MovieClip [e5] Frame 79
"dieSuper5"Symbol 386 MovieClip [e5] Frame 89
"dieSuper6"Symbol 386 MovieClip [e5] Frame 98
"dieSuper7"Symbol 386 MovieClip [e5] Frame 107
"dieSuper8"Symbol 386 MovieClip [e5] Frame 116
"idle"Symbol 478 MovieClip [skull] Frame 2
"spawn"Symbol 478 MovieClip [skull] Frame 11
"warning"Symbol 478 MovieClip [skull] Frame 20
"explode"Symbol 478 MovieClip [skull] Frame 29
"explode2"Symbol 478 MovieClip [skull] Frame 37
"ok"Symbol 703 MovieClip Frame 1
"low"Symbol 703 MovieClip Frame 7
"page1"Symbol 780 MovieClip Frame 9
"page2"Symbol 780 MovieClip Frame 20
"page3"Symbol 780 MovieClip Frame 29
"page4"Symbol 780 MovieClip Frame 40
"page5"Symbol 780 MovieClip Frame 51
"page6"Symbol 780 MovieClip Frame 61
"page7"Symbol 780 MovieClip Frame 71
"page8"Symbol 780 MovieClip Frame 80
"page9"Symbol 780 MovieClip Frame 90
"page10"Symbol 780 MovieClip Frame 100
"page11"Symbol 780 MovieClip Frame 110
"page12"Symbol 780 MovieClip Frame 120
"page13"Symbol 780 MovieClip Frame 129
"end"Symbol 780 MovieClip Frame 136
"down"Symbol 788 MovieClip Frame 2
"up"Symbol 788 MovieClip Frame 9
"walk"Symbol 788 MovieClip Frame 15
"die"Symbol 788 MovieClip Frame 22
"off"Symbol 883 MovieClip Frame 1
"on"Symbol 883 MovieClip Frame 12




http://swfchan.com/8/36886/info.shtml
Created: 14/5 -2019 21:38:16 Last modified: 14/5 -2019 21:38:16 Server time: 10/05 -2024 02:51:47