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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/35423420?noj=FRM35423420-14DC" width="1" height="1"></div>

Save Halloween!.swf

This is the info page for
Flash #37021

(Click the ID number above for more basic data on this flash file.)


Text
99

Loading

1

1

%

%

Play

Play

www.io3creations.com

www.io3creations.com

another  io3  creation

GAME BGND

MUSIC

NO MESSAGE

LEVEL COMPLETE

LEVEL COMPLETE

YOU ARE DEAD

YOU ARE DEAD

OUT OF TIME

OUT OF TIME

FAILED TO SAVE ALL

FAILED TO SAVE ALL

Time

Time

:

NO MESSAGE

CURSE

BOSS

Controls

Controls

Putnik the Pumpkin
Saves Halloween

Created by:   Istvan Orosi                                                    v1.4 10/2005

Music

Music

Instructions

Instructions

Instructions

All Halloween creatures have been cursed.  Save all creatures
with your magical pumpkin seed.  You have to save them
before midnight or they will disappear forever!

Save:

Objective:

Pick Up:

Health

Volcano

Mummy

Frankie

Zombie

Skellie

Ghost

Devil Child

Ammo

Reload

Avoid:

Main Menu

Main Menu

Controls

Customize Controls by clicking on the current key assignment
and press desired key

x

Move Left
Move Right
Move Forward
Move Back

Quality Toggle
Music On/Off

Pause

Fire seed

Jump

Music

Game music is from the Newgrounds.com Audio Portal.
To be updated soon...(in the mean time see credits on NG page)

http://www.newgrounds.com/audio/view.php?id=394395&sub=3612

The Insomniac, by Cypher_.

Evil Boss Battle Something, by mostlyharmless2k

http://www.newgrounds.com/audio/view.php?id=802226&sub=12849

PAUSED

Level Complete

Next Level

Next Level

CONGRATULATIONS!

You saved Halloween!

GAME OVER

Halloween has been cancelled forever

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 154 MovieClip "mcLoader" in Frame 1
onClipEvent (load) { _root.stop(); } onClipEvent (enterFrame) { i = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); txtPercentLoaded = i; trace((((i + " getBytesLoaded:") + _root.getBytesLoaded()) + " getBytesTotal:") + _root.getBytesTotal()); if (i >= 100) { this.gotoAndStop(2); } }
Frame 84
function setDefaultKeys() { keyQualityToggle = 81; keyMusicOnOff = 77; keyPauseGame = 80; trace("setting default keys"); key_pLMoveRight = 39; key_pLMoveLeft = 37; key_pLMoveForward = 38; key_pLMoveBack = 40; key_pLJump = 32; key_pLFire = 17; } function displayKeyAssignments() { arrKeyCodeValue = new Array(); arrKeyCodeValue[8] = "Backspace"; arrKeyCodeValue[9] = "Tab"; arrKeyCodeValue[12] = "Clear"; arrKeyCodeValue[13] = "Enter"; arrKeyCodeValue[16] = "Shift"; arrKeyCodeValue[17] = "Control"; arrKeyCodeValue[18] = "Alt"; arrKeyCodeValue[20] = "Caps Lock"; arrKeyCodeValue[27] = "Esc"; arrKeyCodeValue[32] = "Spacebar"; arrKeyCodeValue[33] = "Page Up"; arrKeyCodeValue[34] = "Page Down"; arrKeyCodeValue[35] = "End"; arrKeyCodeValue[36] = "Home"; arrKeyCodeValue[37] = "Left Arrow"; arrKeyCodeValue[38] = "Up Arrow"; arrKeyCodeValue[39] = "Right Arrow"; arrKeyCodeValue[40] = "Down Arrow"; arrKeyCodeValue[45] = "Insert"; arrKeyCodeValue[46] = "Delete"; arrKeyCodeValue[47] = "Help"; arrKeyCodeValue[48] = "0"; arrKeyCodeValue[49] = "1"; arrKeyCodeValue[50] = "2"; arrKeyCodeValue[51] = "3"; arrKeyCodeValue[52] = "4"; arrKeyCodeValue[53] = "5"; arrKeyCodeValue[54] = "6"; arrKeyCodeValue[55] = "7"; arrKeyCodeValue[56] = "8"; arrKeyCodeValue[57] = "9"; arrKeyCodeValue[65] = "A"; arrKeyCodeValue[66] = "B"; arrKeyCodeValue[67] = "C"; arrKeyCodeValue[68] = "D"; arrKeyCodeValue[69] = "E"; arrKeyCodeValue[70] = "F"; arrKeyCodeValue[71] = "G"; arrKeyCodeValue[72] = "H"; arrKeyCodeValue[73] = "I"; arrKeyCodeValue[74] = "J"; arrKeyCodeValue[75] = "K"; arrKeyCodeValue[76] = "L"; arrKeyCodeValue[77] = "M"; arrKeyCodeValue[78] = "N"; arrKeyCodeValue[79] = "O"; arrKeyCodeValue[80] = "P"; arrKeyCodeValue[81] = "Q"; arrKeyCodeValue[82] = "R"; arrKeyCodeValue[83] = "S"; arrKeyCodeValue[84] = "T"; arrKeyCodeValue[85] = "U"; arrKeyCodeValue[86] = "V"; arrKeyCodeValue[87] = "W"; arrKeyCodeValue[88] = "X"; arrKeyCodeValue[89] = "Y"; arrKeyCodeValue[90] = "Z"; arrKeyCodeValue[96] = "Numpad 0"; arrKeyCodeValue[97] = "Numpad 1"; arrKeyCodeValue[98] = "Numpad 2"; arrKeyCodeValue[99] = "Numpad 3"; arrKeyCodeValue[100] = "Numpad 4"; arrKeyCodeValue[101] = "Numpad 5"; arrKeyCodeValue[102] = "Numpad 6"; arrKeyCodeValue[103] = "Numpad 7"; arrKeyCodeValue[104] = "Numpad 8"; arrKeyCodeValue[105] = "Numbpad 9"; arrKeyCodeValue[106] = "Numpad Multiply"; arrKeyCodeValue[107] = "Numpad Add"; arrKeyCodeValue[108] = "Numpad Enter"; arrKeyCodeValue[109] = "Numpad Subtract"; arrKeyCodeValue[110] = "Numpad Decimal"; arrKeyCodeValue[111] = "Numpad Divide"; arrKeyCodeValue[112] = "F1"; arrKeyCodeValue[113] = "F2"; arrKeyCodeValue[114] = "F3"; arrKeyCodeValue[115] = "F4"; arrKeyCodeValue[116] = "F5"; arrKeyCodeValue[117] = "F6"; arrKeyCodeValue[118] = "F7"; arrKeyCodeValue[119] = "F8"; arrKeyCodeValue[120] = "F9"; arrKeyCodeValue[121] = "F10"; arrKeyCodeValue[122] = "F11"; arrKeyCodeValue[123] = "F12"; arrKeyCodeValue[124] = "F13"; arrKeyCodeValue[125] = "F14"; arrKeyCodeValue[126] = "F15"; arrKeyCodeValue[144] = "Num Lock"; arrKeyCodeValue[186] = ";"; arrKeyCodeValue[187] = "="; arrKeyCodeValue[189] = "-"; arrKeyCodeValue[191] = "/"; arrKeyCodeValue[192] = "`"; arrKeyCodeValue[219] = "["; arrKeyCodeValue[220] = "\\"; arrKeyCodeValue[221] = "]"; arrKeyCodeValue[222] = "'"; menuWindowMC.keyRotateLeftMC.txtKey = arrKeyCodeValue[keyRotateLeft]; menuWindowMC.keyRotateRightMC.txtKey = arrKeyCodeValue[keyRotateRight]; menuWindowMC.keyThrustOnMC.txtKey = arrKeyCodeValue[keyThrustOn]; menuWindowMC.keyQualityToggleMC.txtKey = arrKeyCodeValue[keyQualityToggle]; menuWindowMC.keyMusicOnOffMC.txtKey = arrKeyCodeValue[keyMusicOnOff]; trace("displaying key " + arrKeyCodeValue[221]); trace("displaying key " + arrKeyCodeValue[221]); } function displayKeyValue(obj) { obj.status = "none"; obj.txtKey = _root.arrKeyCodeValue[_root[obj._name]]; } function setKeyValue(obj) { if (obj.status == "selected") { obj.status = "none"; _root[obj._name] = Key.getCode(); obj.txtKey = _root.arrKeyCodeValue[_root[obj._name]]; } obj.gotoAndStop(1); } function highlightKey(obj) { if (obj.hitTest(_root._xmouse, _root._ymouse, 1)) { obj.status = "selected"; obj.gotoAndStop(2); } else { obj.status = "none"; obj.gotoAndStop(1); } } function getAngle2toAngle1direction(angle1, angle2) { angleDiff = angle1 - angle2; if ((angle1 * angle2) < 0) { if (angle1 < 0) { angle1 = angle1 + 180; angleDiff = -(angle1 - angle2); } else { angle2 = angle2 + 180; angleDiff = -(angle1 - angle2); } } if (angleDiff > 0) { return(1); } return(-1); } function updateTimer(time) { time = time + default_start_time; temp10h = int(time / 36000); time = time - (temp10h * 36000); temp1h = int(time / 3600); time = time - (temp1h * 3600); temp10m = int(time / 600); time = time - (temp10m * 600); temp1m = int(time / 60); time = time - (temp1m * 60); temp10s = int(time / 10); time = time - (temp10s * 10); temp1s = int(time); displayDigit("time_10h_MC", temp10h); displayDigit("time_1h_MC", temp1h); displayDigit("time_10m_MC", temp10m); displayDigit("time_1m_MC", temp1m); displayDigit("time_10s_MC", temp10s); displayDigit("time_1s_MC", temp1s); } function displayDigit(numericDigit, value) { if (value == 0) { eval ("statusWindowMC." + numericDigit).gotoAndStop(10); } else { eval ("statusWindowMC." + numericDigit).gotoAndStop(value); } } function getHighestMCdepth() { if ((highestDepth < 10000) || (highestDepth > 12000)) { highestDepth = 10000; } else { highestDepth++; } return(highestDepth); } function playSound(sndOwner, sndOwnerMC, soundType, percentToPlay) { trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); if (Math_random() < percentToPlay) { arrNo = soundArr.length; while ((arrNo--) > 0) { soundObj = soundArr[arrNo]; if ((sndOwner == soundObj.owner) && (soundType == soundObj.soundType)) { if (soundObj.noOfSounds > 1) { soundNo = 1 + int(soundObj.noOfSounds * Math_random()); } else { soundNo = ""; } sndOwnerMC = new Sound(); sndOwnerMC.attachSound(soundObj.soundName + soundNo); sndOwnerMC.start(0.1, 1); trace((("PLAYING SOUND: soundObj.soundName + soundNo: " + soundObj.soundName) + soundNo) + "~~"); } } } } function gameMusicPlay(musicSndNo) { trace((("playGameMusic: " + playGameMusic) + " :: musicSndNo: ") + musicSndNo); if (playGameMusic) { if (musicSndNo > 0) { gameMusicStop(); musicSnd = new Sound(); musicSnd.attachSound("music" + musicSndNo); musicSnd.start(0, 10000); } else { musicSnd.start(0, 10000); } } g.musicSndNo = musicSndNo; } function gameMusicStop() { musicSnd.stop("music" + g.musicSndNo); } Abs = Math.abs; GetTimer = getTimer; Math_random = Math.random; function bgndObj(type, distance, doorSide) { this.type = type; this.distance = distance; this.doorSide = doorSide; } function removeAttachedMCs() { removeMovieClip("game_attachMC.pL_MC"); } function displayMessage(message) { statusWindowMC.txtMessage = message; displayMessageFr = 2 * FPS; } function game_reset() { g_missionNo = 1; total_time = 0; default_start_time = 42780; game_failed_time = 43200; level_finish_time = 0; pause_start_time = 0; startTime = 0; } function game_nextLevel() { game_start(); } function gotoMainMenu() { gameMusicStop(); menuWindowMC.gotoAndStop("main_menu"); } function game_start() { _level0.createEmptyMovieClip("game_attachMC", 100); game_attachMC.createEmptyMovieClip("Street_MC", 1); pL = new Player(100, 100); pL_checkHealth(); Map = []; bgndArr = []; bgndNo = 1; currentArr = []; bubbleArr = []; enemyArr = []; tempEnemyArr = []; projectileArr = []; pickUpItemArr = []; fadeAwayArr = []; trace(eval (game_attachMC)); switch (g_missionNo) { case 1 : createEnemy("Boss1_Witch", 100, 0, 50, "path1"); lineColor = 3355443 /* 0x333333 */; fillColor = 6710886 /* 0x666666 */; break; case 2 : createEnemy("Boss2_Death", 100, 0, 50, "path3"); lineColor = 3355443 /* 0x333333 */; fillColor = 10040064 /* 0x993300 */; break; case 3 : createEnemy("Boss3_Santa", 100, 0, 50, "path5"); lineColor = 3355443 /* 0x333333 */; fillColor = 16711680 /* 0xFF0000 */; createEnemy("Volcano", 150, 0, 1800, ""); createEnemy("Volcano", 150, 0, 1200, ""); createEnemy("Volcano", 150, 0, 600, ""); break; } setPosition(pL, 150, 0, 1950); createPlantArea(0, 0, 300, 2000); setMapBoundary(50, 0, 200, 2000); switch (g_missionNo) { case 1 : break; case 2 : break; case 3 : break; } g_stat = "play"; _quality = game_quality; menuWindowMC.gotoAndStop("game_start"); onEnterFrame = onEnterFrame_game; onMouseDown = onMouseDown_game; onMouseUp = onMouseUp_game; createEmptyMovieClip("_keyListener", 1); Key.addListener(_keyListener); _keyListener.onKeyDown = onKeyDown_game; gameCoverMC.swapDepths(1200); menuWindowMC.swapDepths(1100); statusWindowMC.swapDepths(1010); Mouse.hide(); game_FrNo = 0; startTime = startTime + (getTimer() - level_finish_time); levelCompleteCounter = 0; statusWindowMC.missionMessageMC._visible = false; statusWindowMC.missionMessageMC.gotoAndStop(1); statusWindowMC.EnemyStatusMC._visible = false; statusWindowMC.EnemyStatusMC.heathMC.barMC._xscale = 100; displayMessage(""); trace("============================================================="); trace("levelAllowedTime " + levelAllowedTime); trace("g_missionNo: " + g_missionNo); game_MC.bgnd_MC.gotoAndStop("mission_" + g_missionNo); gameMusicPlay(1); } function game_over(status) { _quality = "HIGH"; removeAttachedMCs(); delete onEnterFrame; delete onMouseDown; delete onMouseUp; delete _keyListener; menuWindowMC._visible = true; Mouse.show(); switch (status) { case "missionComplete" : levelCodeArr[g_missionNo][g_taskNo].unlocked = true; menuWindowMC.cutScenesMC.txtLevelCode = levelCodeArr[g_missionNo][g_taskNo].code; if (g_taskNo >= levelCodeArr[g_missionNo].length) { g_missionNo++; } else { g_taskNo++; } if (g_missionNo <= g.noOfMissions) { menuWindowMC.gotoAndStop("missionComplete"); } else { menuWindowMC.gotoAndStop("game_complete"); } return; case "pL_dead" : case "timeIsUp" : case "FailedToSaveAll" : menuWindowMC._visible = true; menuWindowMC.gotoAndStop("pL_dies"); return; } } function Player(health, layerDepth) { this.fullHealth = (this.health = health); this.rad = 10; this.h = 20; this.walkSpeed = 60 / FPS; this.jumpSpeed = 100 / FPS; this.layerDepth = layerDepth; this.reloadFr = (this.defaultReloadFr = FPS / 2); this.weaponReload = 1; this.attackDamage = 1; this.weaponLevel = 1; this.proj_v = 90 / FPS; game_attachMC.attachMovie("Player", "pL_MC", getHighestMCdepth()); game_attachMC.attachMovie("Shadow", "pL_shadowMC", getHighestMCdepth()); this.target = "game_attachMC.pL_MC"; pL_MC = eval (this.target); this.shadow = []; this.shadow.type = "Shadow"; this.shadow.target = "game_attachMC.pL_shadowMC"; } function Plant(target, x, y, z, rad, contactDamage) { trace((target + " ") + x); this.type = "plant"; this.target = target; this.x = x; this.y = y; this.z = z; this.rad = rad; this.contactDamage = contactDamage; } function setPosition(tempObj, x, y, z) { tempObj.x = x; tempObj.y = y; tempObj.z = z; } function pLGetsHurt(damage) { pL.health = pL.health - damage; playSound("pL", tempObj.target, "getsHurt", 100); pL_checkHealth(); x = pL.x + (pL.rad * (0.5 - Math_Random())); y = pL.y + (2 * pL.rad); z = pL.z + (pL.rad * (0.5 - Math_Random())); } function enemyGetsHurt(tempObj, damage) { tempObj.health = tempObj.health - damage; if (tempObj.health <= 0) { tempObj.alpha = 100; fadeAwayArr.push(tempObj); enemyArr.splice(tempObj.arrayNo, 1); switch (enemyObj.type) { case "Boss1_Witch" : case "Boss2_Death" : case "Boss3_Santa" : statusWindowMC.EnemyStatusMC.heathMC.barMC._xscale = 0; trace((("enemyGetsHurt: " + enemyObj.type) + " :: enemyObj.health: ") + enemyObj.health); startLevelCompleteCountdown("missionComplete"); displayMessage("Saved Boss"); break; default : if ((g.savedEnemyNo++) >= 2) { g.savedEnemyNo = 0; createPickUpItem(tempObj.x, 0, tempObj.z - 2); } displayMessage("Saved " + enemyObj.type); } playSound("enemy", tempObj.target, "saved", 100); eval (tempObj.target).gotoAndStop("dies"); statusWindowMC.EnemyStatusMC._visible = false; } else { statusWindowMC.EnemyStatusMC._visible = true; switch (enemyObj.type) { case "Boss1_Witch" : case "Boss2_Death" : case "Boss3_Santa" : statusWindowMC.EnemyStatusMC.gotoAndStop("boss"); break; default : statusWindowMC.EnemyStatusMC.gotoAndStop("none"); } playSound("enemy", tempObj.target, "getsHurt", 100); statusWindowMC.EnemyStatusMC.heathMC.barMC._xscale = (100 * enemyObj.health) / enemyObj.fullHealth; } } function pL_checkHealth() { if (pL.health > 100) { pL.health = 100; } else if (pL.health < 0) { pL.health = 0; game_over("pL_dead"); } statusWindowMC.pL_heathMC.barMC._xscale = pL.health; } function createPickUpItem(x, y, z) { tempObj = []; randomNo = Math.random(); if (randomNo < 0.33) { type = "health"; quantity = 25; } else if (randomNo < 0.66) { type = "weaponLevel"; quantity = 1; } else { type = "weaponReload"; quantity = 1; } tempObj.type = type; tempObj.x = x; tempObj.y = y; tempObj.z = z; tempObj.quantity = quantity; tempObj.rad = 10; tempObj.timer = 4 * FPS; bgndNo++; game_attachMC.attachMovie("pickUpItem", type + bgndNo, getHighestMCdepth()); tempObj.target = ("game_attachMC." + type) + bgndNo; eval (tempObj.target).gotoAndStop(type); pickUpItemArr.push(tempObj); } function createPlantArea(area_x, area_y, area_w, area_h) { plantSpacingZ = 150; var j = 0; while (j < (area_h / plantSpacingZ)) { bgndNo++; if (g_missionNo == 1) { type = "Plant"; } else if (g_missionNo == 2) { type = "Crypt"; } else if (g_missionNo == 3) { type = "HellFlame"; } game_attachMC.attachMovie(type, type + bgndNo, getHighestMCdepth()); target = ("game_attachMC." + type) + bgndNo; eval (target).gotoAndPlay(int(eval (target)._totalframes * Math_Random())); x = area_x - int(Math.random() * 20); y = 0; zLeft = (j * plantSpacingZ) + area_y; zRight = zLeft + int((plantSpacingZ / 2) * Math.random()); rad = 5; contactDamage = 1; bgndArr.push(new Plant(target, x, y, zLeft, rad, contactDamage)); bgndNo++; game_attachMC.attachMovie(type, type + bgndNo, getHighestMCdepth()); target = ("game_attachMC." + type) + bgndNo; eval (target).gotoAndPlay(int(eval (target)._totalframes * Math_Random())); bgndArr.push(new Plant(target, x + area_w, y, zRight, rad, contactDamage)); if ((((j * plantSpacingZ) + area_y) > 250) && ((j * plantSpacingZ) < (area_h - 250))) { switch (g_missionNo) { case 1 : if (Math.random() > 0.5) { enemyType = "Mummy"; } else { enemyType = "Frankie"; } if (Math.random() > 0.5) { x = (area_x + 80) + int(Math.random() * 50); pathName = "path1"; } else { x = ((area_x + area_w) - 80) - int(Math.random() * 50); pathName = "path2"; } break; case 2 : if (Math.random() > 0.5) { enemyType = "Skellie"; } else { enemyType = "Zombie"; } if (Math.random() > 0.5) { x = (area_x + 80) + int(Math.random() * 50); pathName = "path1"; } else { x = ((area_x + area_w) - 80) - int(Math.random() * 50); pathName = "path2"; } break; case 3 : if (Math.random() > 0.5) { enemyType = "Ghost"; } else { enemyType = "DevilChild"; } if (Math.random() > 0.5) { x = (area_x + 80) + int(Math.random() * 100); pathName = "pL_follow"; } else { x = ((area_x + area_w) - 80) - int(Math.random() * 50); pathName = "path2"; } break; } y = 0; z = (j * plantSpacingZ) + area_y; createEnemy(enemyType, x, y, z, pathName); } j++; } } function setMapBoundary(area_x, area_y, area_w, area_h) { Map.xmin = area_x; Map.xmax = area_x + area_w; Map.zmin = area_y; Map.zmax = area_y + area_h; } function setCurrentArea(area_x, area_y, area_w, area_h, vx, vz) { currentObj = []; currentObj.xmin = area_x; currentObj.xmax = area_x + area_w; currentObj.zmin = area_y; currentObj.zmax = area_y + area_h; currentObj.vx = vx; currentObj.vz = vz; currentArr.push(currentObj); } function createEnemy(type, x, y, z, pathName) { trace((((type + " :: ") + x) + " :: ") + z); bgndNo++; game_attachMC.attachMovie(type, type + bgndNo, getHighestMCdepth()); tempObj = []; tempObj.x = x; tempObj.y = y; tempObj.z = z; tempObj.type = type; tempObj.target = ("game_attachMC." + type) + bgndNo; tempObj.pathName = pathName; trace("here"); setObjectPath(tempObj); if (type == "Volcano") { tempObj.nextAttackFr = 0.5 * FPS; tempObj.projectile = []; tempObj.projectile.vxMax = 160 / FPS; tempObj.projectile.vyMax = 100 / FPS; tempObj.projectile.vzMax = 160 / FPS; } else if (type == "Mummy") { tempObj.v = 20 / FPS; tempObj.rad = 7; tempObj.h = 30; tempObj.health = 2; tempObj.contactDamage = 3; tempObj.currAttackFr = (tempObj.nextAttackFr = 1 * FPS); tempObj.proj_v = 50 / FPS; tempObj.projType = "proj_PaperBall"; } else if (type == "Frankie") { tempObj.v = 20 / FPS; tempObj.rad = 7; tempObj.h = 30; tempObj.health = 2; tempObj.contactDamage = 3; tempObj.currAttackFr = (tempObj.nextAttackFr = 1 * FPS); tempObj.proj_v = 50 / FPS; tempObj.projType = "proj_Pin"; } else if (type == "Zombie") { tempObj.v = 50 / FPS; tempObj.rad = 7; tempObj.h = 30; tempObj.health = 4; tempObj.contactDamage = 3; tempObj.currAttackFr = (tempObj.nextAttackFr = 1 * FPS); tempObj.proj_v = 70 / FPS; tempObj.projType = "proj_Spit"; } else if (type == "Skellie") { tempObj.v = 50 / FPS; tempObj.rad = 7; tempObj.h = 30; tempObj.health = 4; tempObj.contactDamage = 3; tempObj.currAttackFr = (tempObj.nextAttackFr = 1 * FPS); tempObj.proj_v = 70 / FPS; tempObj.projType = "proj_Bone"; } else if (type == "Ghost") { tempObj.v = 50 / FPS; tempObj.rad = 7; tempObj.h = 30; tempObj.health = 5; tempObj.contactDamage = 3; tempObj.currAttackFr = (tempObj.nextAttackFr = 1 * FPS); tempObj.proj_v = 100 / FPS; tempObj.projType = "proj_Circles"; } else if (type == "DevilChild") { tempObj.v = 50 / FPS; tempObj.rad = 7; tempObj.h = 30; tempObj.health = 5; tempObj.contactDamage = 3; tempObj.currAttackFr = (tempObj.nextAttackFr = 1 * FPS); tempObj.proj_v = 100 / FPS; tempObj.projType = "proj_Flame"; } else if (type == "Boss1_Witch") { tempObj.v = 50 / FPS; tempObj.rad = 7; tempObj.h = 30; tempObj.health = 15; tempObj.contactDamage = 3; tempObj.currAttackFr = (tempObj.nextAttackFr = 1 * FPS); tempObj.proj_v = 100 / FPS; tempObj.projType = "proj_Flame"; } else if (type == "Boss2_Death") { tempObj.v = 50 / FPS; tempObj.rad = 7; tempObj.h = 30; tempObj.health = 15; tempObj.contactDamage = 3; tempObj.currAttackFr = (tempObj.nextAttackFr = 1 * FPS); tempObj.proj_v = 100 / FPS; tempObj.projType = "proj_Swoosh"; } else if (type == "Boss3_Santa") { tempObj.v = 50 / FPS; tempObj.rad = 7; tempObj.h = 30; tempObj.health = 15; tempObj.contactDamage = 3; tempObj.currAttackFr = (tempObj.nextAttackFr = 1.5 * FPS); tempObj.proj_v = 100 / FPS; tempObj.projType = "proj_Box"; } tempObj.fullHealth = tempObj.health; tempEnemyArr.push(tempObj); } function setObjectPath(tempObj) { if ((tempObj.pathName != "pL_follow") && (tempObj.pathName != "")) { tempObj.checkPointPathArr = []; tempPathArr = eval (("checkPoint" + tempObj.pathName) + "_arr"); i = 0; while (i < tempPathArr.length) { tempObj.checkPointPathArr[i] = []; tempObj.checkPointPathArr[i].x = tempObj.x + tempPathArr[i].x; tempObj.checkPointPathArr[i].z = tempObj.z + tempPathArr[i].z; trace((((i + " :: ") + tempPathArr[i].x) + " :: ") + tempObj.checkPointPathArr[i].x); i++; } tempObj.checkPointArrNo = 0; tempObj.x = tempObj.checkPointPathArr[tempObj.checkPointArrNo].x; tempObj.z = tempObj.checkPointPathArr[tempObj.checkPointArrNo].z; tempObj.nextCheckPointX = tempObj.checkPointPathArr[tempObj.checkPointArrNo + 1].x; tempObj.nextCheckPointZ = tempObj.checkPointPathArr[tempObj.checkPointArrNo + 1].z; } } function createProjectile(projOwner, type, x, y, z, vx, vy, vz, attackDamage) { bgndNo++; tempObj = []; game_attachMC.attachMovie(type, type + bgndNo, getHighestMCdepth()); tempObj.owner = projOwner; tempObj.type = type; tempObj.target = ("game_attachMC." + type) + bgndNo; tempObj.x = x; tempObj.y = y; tempObj.z = z; tempObj.vx = vx; tempObj.vy = vy; tempObj.vz = vz; tempObj.attackDamage = attackDamage; tempObj.timer = 1 * FPS; tempObj.rad = 5; switch (projObj.type) { case "proj_Box" : tempObj.rad = 7; break; case "proj_Swoosh" : tempObj.rad = 14; case "proj_Bone" : break; } bgndNo++; game_attachMC.attachMovie("Shadow", (type + bgndNo) + "shadowMC", getHighestMCdepth()); tempObj.shadow = []; tempObj.shadow.type = "Shadow"; tempObj.shadow.target = (("game_attachMC." + type) + bgndNo) + "shadowMC"; projectileArr.push(tempObj); } function updatePerspective(tempObj) { tempMC = eval (tempObj.target); x = tempObj.x - Camera.x; y = tempObj.y - Camera.y; z = Camera.z - tempObj.z; if (z < (-Camera.cutoffdistance)) { tempMC._visible = false; } else { tempMC._visible = true; perspective_ratio = D / (D + z); perspective_x = x * perspective_ratio; perspective_y = y * perspective_ratio; tempMC._x = origin_x + perspective_x; tempMC._y = origin_y - perspective_y; if ((tempMC._x > -20) && (tempMC._x < (sw + 20))) { tempMC._xscale = (tempMC._yscale = 100 * perspective_ratio); if (z > 250) { tempMC._visible = 0; } else if (z < 200) { tempMC._alpha = 100; } else { tempMC._alpha = 100; } tempMC.swapDepths(int(-z)); } else { tempMC._visible = false; } } } function nextCP(tempEnemyObj) { temp_checkPointArrNo = tempEnemyObj.checkPointArrNo; tempEnemyObj.checkPointArrNo++; tempPathArr = tempEnemyObj.checkPointPathArr; if (tempEnemyObj.checkPointArrNo >= tempPathArr.length) { tempEnemyObj.checkPointArrNo = 0; } foundNextCP = false; while (!foundNextCP) { tempEnemyObj.checkPointArrNo = int(Math.random() * tempPathArr.length); if (temp_checkPointArrNo != tempEnemyObj.checkPointArrNo) { foundNextCP = true; } } tempEnemyObj.nextCheckPointX = tempPathArr[tempEnemyObj.checkPointArrNo].x; tempEnemyObj.nextCheckPointZ = tempPathArr[tempEnemyObj.checkPointArrNo].z; } function calculatePointPersp(temp_x, temp_y, temp_z) { x = temp_x - Camera.x; y = temp_y - Camera.y; z = Camera.z - temp_z; perspective_ratio = D / (D + z); perspective_x = x * perspective_ratio; perspective_y = y * perspective_ratio; pointObj = []; pointObj.x = origin_x + perspective_x; pointObj.y = origin_y - perspective_y; return(pointObj); } trace("====================================================================="); trace((("xtype: " + xtype) + " :: xtype: ") + xtype); i = 1; while (i < 10) { trace("multiPartObj.: " + multiPartObj); i++; } if (firstTimeToLoad == undefined) { firstTimeToLoad = false; setDefaultKeys(); FPS = 24; sw = 440; sh = 320; PI = 3.1415; g = []; g.grav = (200 / FPS) / FPS; g.noOfMissions = 3; Camera = []; Camera.cutoffdistance = 100; origin_x = sw / 2; origin_y = 130; D = 150; checkPointPath1_arr = []; currCheckPointPath_arr = checkPointPath1_arr; currCheckPointPath_arr.push({x:0, y:0, z:0}); currCheckPointPath_arr.push({x:100, y:0, z:0}); checkPointPath2_arr = []; currCheckPointPath_arr = checkPointPath2_arr; currCheckPointPath_arr.push({x:0, y:0, z:0}); currCheckPointPath_arr.push({x:-100, y:0, z:0}); checkPointPath3_arr = []; currCheckPointPath_arr = checkPointPath3_arr; currCheckPointPath_arr.push({x:0, y:0, z:0}); currCheckPointPath_arr.push({x:80, y:0, z:0}); currCheckPointPath_arr.push({x:80, y:0, z:50}); currCheckPointPath_arr.push({x:0, y:0, z:50}); checkPointPath5_arr = []; currCheckPointPath_arr = checkPointPath5_arr; currCheckPointPath_arr.push({x:0, y:0, z:0}); currCheckPointPath_arr.push({x:25, y:0, z:-20}); currCheckPointPath_arr.push({x:50, y:0, z:0}); currCheckPointPath_arr.push({x:25, y:0, z:20}); reachedCheckPointDist = 5; soundArr = []; soundArr.push({owner:"pL", soundType:"attack", noOfSounds:1, soundName:"pLattack"}); soundArr.push({owner:"pL", soundType:"getsHurt", noOfSounds:2, soundName:"hit"}); soundArr.push({owner:"enemy", soundType:"saved", noOfSounds:1, soundName:"enemySaved"}); soundArr.push({owner:"enemy", soundType:"getsHurt", noOfSounds:2, soundName:"hit"}); soundArr.push({owner:"pickUpItem", soundType:"pickup", noOfSounds:1, soundName:"pickup"}); playGameMusic = true; } function onEnterFrame_game() { game_FrNo++; if (Key.isDown(key_pLMoveLeft)) { pL.vx = -pL.walkSpeed; xDir = "L"; } else if (Key.isDown(key_pLMoveRight)) { pL.vx = pL.walkSpeed; xDir = "R"; } else { pL.vx = 0; xDir = "F"; } if (Key.isDown(key_pLMoveForward)) { pL.vz = -pL.walkSpeed; } else if (Key.isDown(key_pLMoveBack)) { pL.vz = pL.walkSpeed; } else { pL.vz = 0; } if (Key.isDown(key_pLJump) && (!pL.jumping)) { pL.vy = pL.jumpSpeed; pL.jumping = true; } pL.currReloadFr--; if (Key.isDown(key_pLFire) && (pL.currReloadFr < 0)) { pL.currReloadFr = pL.reloadFr; if (pL.vx == 0) { proj_vx = 0; } else { proj_vx = (pL.walkSpeed * pL.vx) / Abs(pL.vx); } proj_vz = -pL.proj_v; playSound("pL", pL_MC, "attack", 100); if (pL.weaponLevel == 1) { createProjectile("pL", "Seed", pL.x, pL.y + pL.rad, pL.z - pL.rad, proj_vx, 0, proj_vz, pL.attackDamage); } else if (pL.weaponLevel == 2) { createProjectile("pL", "Seed", pL.x - 5, pL.y + pL.rad, pL.z - pL.rad, proj_vx - 0.6, 0, proj_vz, pL.attackDamage); createProjectile("pL", "Seed", pL.x + 5, pL.y + pL.rad, pL.z - pL.rad, proj_vx + 0.6, 0, proj_vz, pL.attackDamage); } else if (pL.weaponLevel == 3) { createProjectile("pL", "Seed", pL.x, pL.y + pL.rad, pL.z - (2 * pL.rad), proj_vx, 0, proj_vz, pL.attackDamage); createProjectile("pL", "Seed", pL.x - 5, pL.y + pL.rad, pL.z - pL.rad, proj_vx - 0.6, 0, proj_vz, pL.attackDamage); createProjectile("pL", "Seed", pL.x + 5, pL.y + pL.rad, pL.z - pL.rad, proj_vx + 0.6, 0, proj_vz, pL.attackDamage); } } if (pL.y < 0) { pL.y = 0; pL.vy = pL.vy * 0.5; pL.jumping = false; } pL_MC.gotoAndStop(xDir + zDir); if (pL.x < Map.xmin) { pL.x = Map.xmin; } else if (pL.x > Map.xmax) { pL.x = Map.xmax; } if (pL.z < Map.zmin) { pL.z = Map.zmin; } else if (pL.z > Map.zmax) { pL.z = Map.zmax; } pL.x = pL.x + (pL.vx + g.current_vx); pL.y = pL.y + ((pL.vy = pL.vy - g.grav)); pL.z = pL.z + (pL.vz + g.current_vz); if (pL.z < g.z_LevelComplete) { trace("2 g.missionFinishedReason " + g.missionFinishedReason); trace("pL.z " + pL.z); trace("g.z_LevelComplete " + g.z_LevelComplete); } Camera.x = pL.x; Camera.y = pL.y + 80; Camera.z = pL.z - 20; perspective_ratio = D / ((D + Camera.z) - pL.z); perspective_x = (pL.x - Camera.x) * perspective_ratio; perspective_y = (pL.y - Camera.y) * perspective_ratio; pL_MC._x = origin_x + perspective_x; pL_MC._y = origin_y - perspective_y; pL_MC._xscale = (pL_MC._yscale = 100 * perspective_ratio); pL_MC._alpha = 100 * perspective_ratio; pL_MC.swapDepths(int(-(Camera.z - pL.z))); pL.shadow.x = pL.x; pL.shadow.y = 0; pL.shadow.z = pL.z - 1; updatePerspective(pL.shadow); arrNo = bgndArr.length; while ((arrNo--) > 0) { bgndObj = bgndArr[arrNo]; temp_dx = pL.x - bgndObj.x; temp_dz = pL.z - bgndObj.z; if ((bgndObj.type == "plant") || (bgndObj.type == "Shell")) { temp_dist = bgndObj.rad + pL.rad; if (((temp_dx * temp_dx) + (temp_dz * temp_dz)) < (temp_dist * temp_dist)) { pLGetsHurt(bgndObj.contactDamage); pL.x = pL.x - pL.vx; pL.z = pL.z - pL.vz; pL.vx = pL.vx * -1; pL.vz = pL.vz * -1; pL_MC.swapDepths(int(-(Camera.z - pL.z))); } } updatePerspective(bgndObj); } bgndMC = game_attachMC.Street_MC; bgndObj = []; bgndObj.xmin = 50; bgndObj.xmax = 250; bgndObj.zmin = 0; bgndObj.zmax = (0 + Camera.z) + 100; bgndObj.perspXminZmin = calculatePointPersp(bgndObj.xmin, 0, bgndObj.zmin); bgndObj.perspXmaxZmin = calculatePointPersp(bgndObj.xmax, 0, bgndObj.zmin); bgndObj.perspXminZmax = calculatePointPersp(bgndObj.xmin, 0, bgndObj.zmax); bgndObj.perspXmaxZmax = calculatePointPersp(bgndObj.xmax, 0, bgndObj.zmax); bgndMC.clear(); bgndMC.lineStyle(1, lineColor, 100); bgndMC.beginFill(fillColor); bgndMC.moveTo(bgndObj.perspXminZmin.x, bgndObj.perspXminZmin.y); bgndMC.lineTo(bgndObj.perspXmaxZmin.x, bgndObj.perspXmaxZmin.y); bgndMC.lineTo(bgndObj.perspXmaxZmax.x, bgndObj.perspXmaxZmax.y); bgndMC.lineTo(bgndObj.perspXminZmax.x, bgndObj.perspXminZmax.y); bgndMC.lineTo(bgndObj.perspXminZmin.x, bgndObj.perspXminZmin.y); bgndMC.endFill(); bgndMC.swapDepths(int(-(Camera.z - 0))); arrNo = tempEnemyArr.length; while ((arrNo--) > 0) { tempEnemyObj = tempEnemyArr[arrNo]; if (tempEnemyObj.z > (pL.z - 150)) { enemyArr.push(tempEnemyObj); tempEnemyArr.splice(arrNo, 1); switch (tempEnemyObj.type) { case "Boss1_Witch" : case "Boss2_Death" : case "Boss3_Santa" : gameMusicPlay(2); if ((g_missionNo == 1) || (g_missionNo == 2)) { noOfNonSaveables = 0; } else if (g_missionNo == 3) { noOfNonSaveables = 3; } if (enemyArr.length > (1 + noOfNonSaveables)) { startLevelCompleteCountdown("FailedToSaveAll"); } else { Map.zmax = 150 + tempEnemyObj.z; Map.zmin = 100 + tempEnemyObj.z; statusWindowMC.EnemyStatusMC._visible = true; } } } } arrNo = enemyArr.length; while ((arrNo--) > 0) { enemyObj = enemyArr[arrNo]; if (pL.z > (enemyObj.z - Camera.cutoffdistance)) { switch (enemyObj.type) { case "Volcano" : if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = enemyObj.nextAttackFr; proj_vx = enemyObj.projectile.vxMax * (0.5 - Math_random()); proj_vy = enemyObj.projectile.vyMax * (0.5 + (0.5 * Math_random())); proj_vz = enemyObj.projectile.vzMax * (0.5 - Math_random()); createProjectile("enemy", "Volcano_rock", enemyObj.x, enemyObj.y + 5, enemyObj.z + 2, proj_vx, proj_vy, proj_vz, 15); } break; case "Mummy" : case "Frankie" : case "Zombie" : case "Skellie" : case "Ghost" : case "DevilChild" : case "Boss1_Witch" : case "Boss2_Death" : case "Boss3_Santa" : if (enemyObj.pathName == "pL_follow") { enemyCP_dx = pL.x - enemyObj.x; enemyCP_dz = pL.z - enemyObj.z; } else { enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dz = enemyObj.nextCheckPointZ - enemyObj.z; if (Abs(enemyCP_dx) < reachedCheckPointDist) { if (Abs(enemyCP_dz) < reachedCheckPointDist) { nextCP(enemyObj); } } } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dz * enemyCP_dz)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uz = enemyCP_dz / enemyCP_dist; enemyObj.vx = enemyCP_ux * enemyObj.v; enemyObj.vz = enemyCP_uz * enemyObj.v; enemyObj.x = enemyObj.x + enemyObj.vx; enemyObj.z = enemyObj.z + enemyObj.vz; if (enemyObj.z > pL.z) { eval (enemyObj.target).gotoAndStop("F"); } else { eval (enemyObj.target).gotoAndStop("B"); } temp_dx = pL.x - enemyObj.x; temp_dz = pL.z - enemyObj.z; temp_dist_rad = enemyObj.rad + pL.rad; temp_dist = Math.sqrt((temp_dx * temp_dx) + (temp_dz * temp_dz)); if (temp_dist < temp_dist_rad) { pLGetsHurt(enemyObj.contactDamage); pL.x = enemyObj.x + ((temp_dist_rad * temp_dx) / temp_dist); pL.z = enemyObj.z + ((temp_dist_rad * temp_dz) / temp_dist); pL.vx = pL.vx * (-1); pL.vz = pL.vz * (-1); pL_MC.swapDepths(int(-(Camera.z - pL.z))); } switch (enemyObj.type) { case "Mummy" : case "Frankie" : case "Zombie" : case "Skellie" : case "Ghost" : case "DevilChild" : if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = enemyObj.nextAttackFr; enemyPL_dx = pL.x - enemyObj.x; enemyPL_dz = pL.z - enemyObj.z; enemyPL_dist = Math.sqrt((enemyPL_dx * enemyPL_dx) + (enemyPL_dz * enemyPL_dz)); enemyPL_ux = enemyPL_dx / enemyPL_dist; enemyPL_uz = enemyPL_dz / enemyPL_dist; if (pL.z < (Map.zmax / 2)) { proj_vCoeff = 1.5; } else { proj_vCoeff = 1; } proj_vx = (proj_vCoeff * enemyObj.proj_v) * enemyPL_ux; proj_vy = (proj_vCoeff * enemyObj.proj_v) * 0; proj_vz = (proj_vCoeff * enemyObj.proj_v) * enemyPL_uz; if (g_missionNo == 1) { createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx, proj_vy, proj_vz, 10); } else if (g_missionNo == 2) { createProjectile("enemy", enemyObj.projType, enemyObj.x - 5, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx - 0.4, proj_vy, proj_vz, 10); createProjectile("enemy", enemyObj.projType, enemyObj.x + 5, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx + 0.4, proj_vy, proj_vz, 10); } else if (g_missionNo == 3) { createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx, proj_vy, proj_vz, 10); createProjectile("enemy", enemyObj.projType, enemyObj.x - 5, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx - 0.6, proj_vy, proj_vz, 10); createProjectile("enemy", enemyObj.projType, enemyObj.x + 5, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx + 0.6, proj_vy, proj_vz, 10); } } break; case "Boss1_Witch" : if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = enemyObj.nextAttackFr; enemyPL_dx = pL.x - enemyObj.x; enemyPL_dz = pL.z - enemyObj.z; enemyPL_dist = Math.sqrt((enemyPL_dx * enemyPL_dx) + (enemyPL_dz * enemyPL_dz)); enemyPL_ux = enemyPL_dx / enemyPL_dist; enemyPL_uz = enemyPL_dz / enemyPL_dist; proj_vx = enemyObj.proj_v * enemyPL_ux; proj_vy = enemyObj.proj_v * 0; proj_vz = enemyObj.proj_v * enemyPL_uz; createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx, proj_vy, proj_vz, 5); createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx - 0.6, proj_vy, proj_vz, 5); createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx + 0.6, proj_vy, proj_vz, 5); } break; case "Boss2_Death" : if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = enemyObj.nextAttackFr; enemyPL_dx = pL.x - enemyObj.x; enemyPL_dz = pL.z - enemyObj.z; enemyPL_dist = Math.sqrt((enemyPL_dx * enemyPL_dx) + (enemyPL_dz * enemyPL_dz)); enemyPL_ux = enemyPL_dx / enemyPL_dist; enemyPL_uz = enemyPL_dz / enemyPL_dist; proj_vx = enemyObj.proj_v * enemyPL_ux; proj_vy = enemyObj.proj_v * 0; proj_vz = enemyObj.proj_v * enemyPL_uz; if (enemyObj.attackNo == 1) { enemyObj.attackNo = 2; } else { enemyObj.attackNo = 1; } if (enemyObj.attackNo == 1) { createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx, proj_vy, proj_vz, 15); createProjectile("enemy", enemyObj.projType, enemyObj.x - 10, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx - 0.6, proj_vy, proj_vz, 15); createProjectile("enemy", enemyObj.projType, enemyObj.x + 10, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx + 0.6, proj_vy, proj_vz, 15); } else { createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + 18, enemyObj.z + 2, proj_vx, proj_vy, proj_vz, 15); createProjectile("enemy", enemyObj.projType, enemyObj.x - 10, enemyObj.y + 18, enemyObj.z + 2, proj_vx - 0.6, proj_vy, proj_vz, 15); createProjectile("enemy", enemyObj.projType, enemyObj.x + 10, enemyObj.y + 18, enemyObj.z + 2, proj_vx + 0.6, proj_vy, proj_vz, 15); } } break; case "Boss3_Santa" : if ((enemyObj.currAttackFr--) >= 0) { break; } enemyObj.currAttackFr = enemyObj.nextAttackFr; enemyPL_dx = pL.x - enemyObj.x; enemyPL_dz = pL.z - enemyObj.z; enemyPL_dist = Math.sqrt((enemyPL_dx * enemyPL_dx) + (enemyPL_dz * enemyPL_dz)); enemyPL_ux = enemyPL_dx / enemyPL_dist; enemyPL_uz = enemyPL_dz / enemyPL_dist; proj_vx = enemyObj.proj_v * enemyPL_ux; proj_vy = enemyObj.proj_v * 0; proj_vz = enemyObj.proj_v * enemyPL_uz; if (enemyObj.attackNo == 1) { enemyObj.attackNo = 2; } else { enemyObj.attackNo = 1; } if (enemyObj.attackNo == 1) { createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx, proj_vy, proj_vz, 20); createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx - 0.6, proj_vy, proj_vz, 20); createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + enemyObj.rad, enemyObj.z + 2, proj_vx + 0.6, proj_vy, proj_vz, 20); } else { createProjectile("enemy", enemyObj.projType, enemyObj.x, enemyObj.y + 18, enemyObj.z + 2, proj_vx, proj_vy, proj_vz, 20); createProjectile("enemy", enemyObj.projType, enemyObj.x - 10, enemyObj.y + 18, enemyObj.z + 2, proj_vx - 0.6, proj_vy, proj_vz, 20); createProjectile("enemy", enemyObj.projType, enemyObj.x - 20, enemyObj.y + 18, enemyObj.z + 2, proj_vx - 1.2, proj_vy, proj_vz, 20); createProjectile("enemy", enemyObj.projType, enemyObj.x + 10, enemyObj.y + 18, enemyObj.z + 2, proj_vx + 0.6, proj_vy, proj_vz, 20); createProjectile("enemy", enemyObj.projType, enemyObj.x + 20, enemyObj.y + 18, enemyObj.z + 2, proj_vx + 1.2, proj_vy, proj_vz, 20); } } break; } } updatePerspective(enemyObj); } if (projectileArr.length > 0) { projectileNo = projectileArr.length; while ((projectileNo--) > 0) { projObj = projectileArr[projectileNo]; projectileMC = eval (projObj.target); projExplode = false; switch (projObj.type) { case "Volcano_rock" : projObj.vy = projObj.vy - g.grav; break; case "Seed" : break; } projObj.x = projObj.x + projObj.vx; projObj.y = projObj.y + projObj.vy; projObj.z = projObj.z + projObj.vz; updatePerspective(projObj); projObj.shadow.x = projObj.x; projObj.shadow.y = 0; projObj.shadow.z = projObj.z - 1; updatePerspective(projObj.shadow); projCollision = false; if (projObj.owner == "pL") { arrNo = enemyArr.length; while ((arrNo--) > 0) { enemyObj = enemyArr[arrNo]; if (Abs(enemyObj.x - projObj.x) < (enemyObj.rad + projObj.rad)) { if (Abs(enemyObj.z - projObj.z) < (enemyObj.rad + projObj.rad)) { if ((projObj.y > enemyObj.y) && (projObj.y < (enemyObj.y + enemyObj.h))) { enemyObj.arrayNo = arrNo; enemyGetsHurt(enemyObj, projObj.attackDamage); projExplode = true; } } } } } else if (tempObj.owner == "enemy") { if (Abs(pL.x - projObj.x) < (pL.rad + projObj.rad)) { if (Abs(pL.z - projObj.z) < (pL.rad + projObj.rad)) { if ((projObj.y > pL.y) && (projObj.y < (pL.y + pL.h))) { pLGetsHurt(projObj.attackDamage); projExplode = true; } } } } if ((--projObj.timer) < 0) { projExplode = true; } if (projObj.y < 0) { projExplode = true; } if (projExplode) { temp_x = projectileMC._x; temp_y = projectileMC._y; temp_scale = projectileMC._xscale; game_attachMC.createEmptyMovieClip("expMC", eval (projObj.shadow.target).getDepth()); game_attachMC.createEmptyMovieClip("expMC", projectileMC.getDepth()); game_attachMC.expMC.attachMovie("Volcano_rock_exp", "expMC", 1); game_attachMC.expMC.expMC._x = temp_x; game_attachMC.expMC.expMC._y = temp_y; game_attachMC.expMC.expMC._xscale = (game_attachMC.expMC.expMC._yscale = temp_scale); projectileArr.splice(projectileNo, 1); } } } i = 0; while (i < pickUpItemArr.length) { itemObj = pickUpItemArr[i]; updatePerspective(itemObj); itemExplode = false; if (pL.z > (itemObj.z - Camera.cutoffdistance)) { if (Abs(pL.x - itemObj.x) < (pL.rad + itemObj.rad)) { if (Abs(pL.z - itemObj.z) < (pL.rad + itemObj.rad)) { if ((itemObj.y > pL.y) && (itemObj.y < (pL.y + pL.h))) { switch (itemObj.type) { case "health" : pL.health = pL.health + itemObj.quantity; pL_checkHealth(); message = "health"; break; case "weaponLevel" : if ((pL.weaponLevel++) >= 3) { pL.weaponLevel = 3; } message = "ammo"; break; case "weaponReload" : if ((pL.weaponReload++) >= 3) { pL.weaponReload = 3; } message = "weapon reload"; pL.reloadFr = pL.defaultReloadFr / pL.weaponReload; } itemExplode = true; displayMessage("Picked up " + message); playSound("pickUpItem", itemObj.target, "pickup", 100); } } } } if ((--itemObj.timer) < 0) { itemExplode = true; } if (itemExplode) { itemObj.alpha = 100; fadeAwayArr.push(itemObj); pickUpItemArr.splice(i, 1); } i++; } arrNo = fadeAwayArr.length; while ((arrNo--) > 0) { fadeAwayObj = fadeAwayArr[arrNo]; fadeAwayObj.y = fadeAwayObj.y + 2; updatePerspective(fadeAwayObj); eval (fadeAwayObj.target)._alpha = (fadeAwayObj.alpha = fadeAwayObj.alpha - 5); if (fadeAwayObj.alpha <= 0) { eval (fadeAwayObj.target).removeMovieClip(); fadeAwayArr.splice(arrNo, 1); } } if ((displayMessageFr--) < 0) { statusWindowMC.txtMessage = ""; } if (levelCompleteCounter > 0) { levelCompleteCounter--; trace("almost level complete " + levelCompleteCounter); if (levelCompleteCounter == 0) { game_over(g.missionFinishedReason); } } else { currentTime = int((getTimer() - startTime) / 1000); updateTimer(currentTime); if ((default_start_time + currentTime) >= game_failed_time) { startLevelCompleteCountdown("timeIsUp"); } } } function startLevelCompleteCountdown(reason) { statusWindowMC.missionMessageMC._visible = true; statusWindowMC.missionMessageMC.gotoAndStop(reason); g.missionFinishedReason = reason; trace("g.missionFinishedReason " + g.missionFinishedReason); if (!(reason === "missionComplete")) { } levelCompleteCounter = 2 * FPS; missionMessageMC._visible = true; level_finish_time = getTimer(); } trace((("projectileMC: " + projectileMC) + " :: enemyMC: ") + enemyMC); onKeyDown_game = function () { currKey = Key.getCode(); if (testing_only) { if (currKey == 17) { pL.x = _xmouse; pL.y = _ymouse; } } if (currKey == keyQualityToggle) { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "LOW") { _quality = "HIGH"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } mcQualityStatus.gotoAndPlay(2); displayMessage("QUALITY: " + _quality); mcQualityStatus.txtQuality = (game_quality = _quality); } if (g_stat == "play") { if (Key.isDown(key_pLNextWeapon)) { pL_changeWeapon(1); } else if (Key.isDown(key_pLPrevWeapon)) { pL_changeWeapon(-1); } else if (Key.isDown(key_pLUse)) { trace("PRESSED: USE KEY"); i = 0; while (i < doorArr.length) { doorObj = doorArr[i]; if (doorObj.roomNo == g_roomNo) { doorID = "door_" + doorObj.type; doorBgndID = doorID + "_bgnd"; if ((Abs(pL.x - doorObj.x) < 15) && (Abs(doorObj.y - pL.y) < 5)) { pL.currDoor = doorObj; pL.currDoor.target = doorObj.target; pL.currDoor.usage = "enter"; pL.x = doorObj.x; pL.y = doorObj.y; pL.currDoor.target.gotoAndPlay("open"); } } i++; } } else if (currKey == keyMusicOnOff) { if (playGameMusic) { playGameMusic = false; gameMusicStop(); } else { playGameMusic = true; gameMusicPlay(g.musicSndNo); } } else if (currKey == keyPauseGame) { tempOnEnterFrame = onEnterFrame; tempOnMouseDown = onMouseDown; tempOnMouseUp = onMouseUp; g_stat = "paused"; Mouse.show(); menuWindowMC.gotoAndStop("pause"); pause_start_time = getTimer(); delete onEnterFrame; delete onMouseDown; delete onMouseUp; } } else if (g_stat == "paused") { if (currKey == keyPauseGame) { onEnterFrame = tempOnEnterFrame; onMouseDown = tempOnMouseDown; onMouseUp = tempOnMouseUp; g_stat = "play"; menuWindowMC.gotoAndStop("game_start"); startTime = startTime + (getTimer() - pause_start_time); Mouse.hide(); } } }; onMouseDown_game = function () { }; onMouseUp_game = function () { };
Frame 85
stop();
Symbol 10 MovieClip [Shell] Frame 1
Symbol 14 MovieClip [HellFlame] Frame 1
gotoAndPlay(int(Math.random() * _totalframes) + 1);
Symbol 17 MovieClip [Crypt] Frame 1
gotoAndStop(int(Math.random() * _totalframes) + 1);
Symbol 20 MovieClip [Plant] Frame 1
gotoAndStop(int(Math.random() * _totalframes) + 1);
Symbol 24 Button
on (release) { _root.g_missionNo = buttonNo; _root.showCutScenes(); }
Symbol 28 MovieClip [missionButton] Frame 1
stop();
Symbol 29 Button [missionButton]
on (release) { _root.levelNo = idNo; _root.g.practiceMode = true; trace((_parent.idNo + " : ") + idNo); _root.levelInit(); _parent.gotoAndStop("game_start"); _parent.removePracticeLevelButtons(); }
Symbol 49 MovieClip Frame 1
stop();
Symbol 52 MovieClip [Volcano_rock_exp] Frame 2
this.removeMovieClip();
Symbol 54 MovieClip [proj_Flame] Frame 1
stop();
Symbol 54 MovieClip [proj_Flame] Frame 4
this.removeMovieClip();
Symbol 56 MovieClip [proj_Circles] Frame 1
stop();
Symbol 56 MovieClip [proj_Circles] Frame 4
this.removeMovieClip();
Symbol 58 MovieClip [proj_Bone] Frame 1
_rotation = int(360 * Math.random()); stop();
Symbol 58 MovieClip [proj_Bone] Frame 4
this.removeMovieClip();
Symbol 60 MovieClip [proj_Pin] Frame 1
stop();
Symbol 60 MovieClip [proj_Pin] Frame 4
this.removeMovieClip();
Symbol 63 MovieClip [proj_Swoosh] Frame 1
stop();
Symbol 63 MovieClip [proj_Swoosh] Frame 4
this.removeMovieClip();
Symbol 66 MovieClip [proj_Box] Frame 1
_rotation = (90 * (0.5 - Math.random())); noOfBoxes = 2; gotoAndStop(int(Math.random() * noOfBoxes) + 1);
Symbol 66 MovieClip [proj_Box] Frame 5
this.removeMovieClip();
Symbol 68 MovieClip [proj_PaperBall] Frame 1
stop();
Symbol 68 MovieClip [proj_PaperBall] Frame 4
this.removeMovieClip();
Symbol 70 MovieClip [proj_Spit] Frame 1
stop();
Symbol 70 MovieClip [proj_Spit] Frame 4
this.removeMovieClip();
Symbol 72 MovieClip [Seed] Frame 1
_rotation = int(180 * Math.random()); stop();
Symbol 72 MovieClip [Seed] Frame 4
this.removeMovieClip();
Symbol 84 MovieClip [Boss3_Santa] Frame 1
stop();
Symbol 90 MovieClip [Boss2_Death] Frame 1
stop();
Symbol 94 MovieClip [Boss1_Witch] Frame 1
stop();
Symbol 98 MovieClip [Player] Frame 1
stop();
Symbol 102 MovieClip [Shadow] Frame 1
Symbol 107 MovieClip [DevilChild] Frame 1
stop();
Symbol 114 MovieClip [Ghost] Frame 1
stop();
Symbol 118 MovieClip [Skellie] Frame 1
stop();
Symbol 123 MovieClip [Zombie] Frame 1
stop();
Symbol 132 MovieClip [Frankie] Frame 1
stop();
Symbol 137 MovieClip [Mummy] Frame 1
stop();
Symbol 139 MovieClip [Volcano_rock] Frame 1
stop();
Symbol 139 MovieClip [Volcano_rock] Frame 4
this.removeMovieClip();
Symbol 141 MovieClip [Volcano] Frame 1
stop();
Symbol 153 Button
on (release) { _root.play(); }
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 2
Symbol 159 Button
on (release) { getURL ("http://www.io3creations.com", "_blank"); }
Symbol 200 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 254 Button
on (release) { g_levelNo = (txt_levelNo = 0); }
Symbol 256 Button
on (release) { _root.game_reset(); _root.game_start(); }
Symbol 259 Button
on (release) { gotoAndStop (4); _root.displayKeyAssignments(); }
Symbol 265 Button
on (release) { gotoAndStop (5); }
Symbol 268 Button
on (release) { gotoAndStop (3); }
Symbol 292 Button
on (release) { gotoAndStop (1); }
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
stop();
Symbol 317 Button
on (release) { _root.game_nextLevel(); }
Symbol 319 Button
on (release) { _root.gotoMainMenu(); }
Symbol 325 MovieClip Frame 1
Mouse.show(); _quality = "HIGH"; stopAllSounds(); stop();
Symbol 325 MovieClip Frame 3
_root.displayUnlockedLevels();
Instance of Symbol 299 MovieClip "key_pLMoveLeft" in Symbol 325 MovieClip Frame 4
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 299 MovieClip "key_pLMoveRight" in Symbol 325 MovieClip Frame 4
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 299 MovieClip "key_pLMoveForward" in Symbol 325 MovieClip Frame 4
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 299 MovieClip "keyQualityToggle" in Symbol 325 MovieClip Frame 4
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 299 MovieClip "keyMusicOnOff" in Symbol 325 MovieClip Frame 4
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 299 MovieClip "keyPauseGame" in Symbol 325 MovieClip Frame 4
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 299 MovieClip "key_pLMoveBack" in Symbol 325 MovieClip Frame 4
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 299 MovieClip "key_pLFire" in Symbol 325 MovieClip Frame 4
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 299 MovieClip "key_pLJump" in Symbol 325 MovieClip Frame 4
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }

Library Items

Symbol 1 GraphicUsed by:3
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [Finish]Uses:1 2
Symbol 4 GraphicUsed by:8 325
Symbol 5 GraphicUsed by:8 325
Symbol 6 GraphicUsed by:8 325
Symbol 7 GraphicUsed by:8 325
Symbol 8 MovieClip [pickUpItem]Uses:4 5 6 7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [Shell]Uses:9
Symbol 11 ShapeTweeningUsed by:14
Symbol 12 ShapeTweeningUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [HellFlame]Uses:11 12 13
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [Crypt]Uses:15 16
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [Plant]Uses:18 19
Symbol 21 GraphicUsed by:24 254
Symbol 22 GraphicUsed by:24 254
Symbol 23 GraphicUsed by:24 254
Symbol 24 ButtonUses:21 22 23Used by:28 29
Symbol 25 FontUsed by:26 150 151 156 157 203 213 214 215 216 217 218 219 220 221 238 257 258 260 263 264 266 267 272 290 291 294 306 313 314 315 316 320 321 323 324
Symbol 26 EditableTextUses:25Used by:28 29
Symbol 27 GraphicUsed by:28 29
Symbol 28 MovieClip [missionButton]Uses:24 26 27
Symbol 29 Button [missionButton]Uses:24 26 27Used by:50
Symbol 30 GraphicUsed by:49
Symbol 31 GraphicUsed by:49
Symbol 32 GraphicUsed by:49
Symbol 33 GraphicUsed by:49
Symbol 34 GraphicUsed by:49
Symbol 35 GraphicUsed by:49
Symbol 36 GraphicUsed by:49
Symbol 37 GraphicUsed by:49
Symbol 38 GraphicUsed by:49
Symbol 39 GraphicUsed by:49
Symbol 40 GraphicUsed by:49
Symbol 41 GraphicUsed by:49
Symbol 42 GraphicUsed by:49
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48Used by:50
Symbol 50 MovieClip [practiceLevel_Button]Uses:29 49
Symbol 51 GraphicUsed by:52 54 56 58 60 66 68 70 72 139
Symbol 52 MovieClip [Volcano_rock_exp]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [proj_Flame]Uses:53 51
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [proj_Circles]Uses:55 51
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [proj_Bone]Uses:57 51
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [proj_Pin]Uses:59 51
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip [proj_Swoosh]Uses:61 62
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [proj_Box]Uses:64 65 51
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [proj_PaperBall]Uses:67 51
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [proj_Spit]Uses:69 51
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [Seed]Uses:71 51
Symbol 73 GraphicUsed by:84
Symbol 74 GraphicUsed by:81
Symbol 75 GraphicUsed by:81
Symbol 76 GraphicUsed by:81 112
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:74 75 76 77 78 79 80Used by:84 107 118 123 137
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [Boss3_Santa]Uses:73 81 82 83
Symbol 85 GraphicUsed by:90
Symbol 86 GraphicUsed by:88 90
Symbol 87 GraphicUsed by:88 90
Symbol 88 MovieClipUses:86 87Used by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [Boss2_Death]Uses:85 88 89 86 87
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [Boss1_Witch]Uses:91 92 93
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [Player]Uses:95 96 97
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip [Bubble]Uses:99
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [Shadow]Uses:101
Symbol 103 GraphicUsed by:107
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [DevilChild]Uses:103 81 104 105 106Used by:325
Symbol 108 GraphicUsed by:114
Symbol 109 GraphicUsed by:114
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:76 110 111Used by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [Ghost]Uses:108 109 112 113Used by:325
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [Skellie]Uses:115 81 116 117Used by:325
Symbol 119 GraphicUsed by:123
Symbol 120 GraphicUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [Zombie]Uses:119 81 120 121 122Used by:325
Symbol 124 GraphicUsed by:132
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:125 126 127Used by:132
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [Frankie]Uses:124 128 129 130 131Used by:325
Symbol 133 GraphicUsed by:137
Symbol 134 GraphicUsed by:137
Symbol 135 GraphicUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [Mummy]Uses:133 81 134 135 136Used by:325
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [Volcano_rock]Uses:138 51Used by:325
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip [Volcano]Uses:140Used by:325
Symbol 142 GraphicUsed by:Timeline
Symbol 143 GraphicUsed by:154
Symbol 144 FontUsed by:145 146 147 148 149
Symbol 145 TextUses:144Used by:154
Symbol 146 EditableTextUses:144Used by:154
Symbol 147 EditableTextUses:144Used by:154
Symbol 148 TextUses:144Used by:154
Symbol 149 TextUses:144Used by:154
Symbol 150 TextUses:25Used by:153 256
Symbol 151 TextUses:25Used by:153 256
Symbol 152 GraphicUsed by:153 256 259 265 268 292 317 319
Symbol 153 ButtonUses:150 151 152Used by:154
Symbol 154 MovieClipUses:143 145 146 147 148 149 153Used by:Timeline
Symbol 155 GraphicUsed by:159
Symbol 156 TextUses:25Used by:159
Symbol 157 TextUses:25Used by:159
Symbol 158 GraphicUsed by:159
Symbol 159 ButtonUses:155 156 157 158Used by:325  Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 GraphicUsed by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 GraphicUsed by:Timeline
Symbol 165 GraphicUsed by:Timeline
Symbol 166 GraphicUsed by:Timeline
Symbol 167 GraphicUsed by:Timeline
Symbol 168 GraphicUsed by:Timeline
Symbol 169 GraphicUsed by:Timeline
Symbol 170 GraphicUsed by:Timeline
Symbol 171 GraphicUsed by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 GraphicUsed by:Timeline
Symbol 174 GraphicUsed by:Timeline
Symbol 175 GraphicUsed by:Timeline
Symbol 176 FontUsed by:177
Symbol 177 TextUses:176Used by:Timeline
Symbol 178 GraphicUsed by:Timeline
Symbol 179 GraphicUsed by:Timeline
Symbol 180 GraphicUsed by:Timeline
Symbol 181 GraphicUsed by:Timeline
Symbol 182 GraphicUsed by:Timeline
Symbol 183 GraphicUsed by:Timeline
Symbol 184 GraphicUsed by:Timeline
Symbol 185 GraphicUsed by:Timeline
Symbol 186 GraphicUsed by:Timeline
Symbol 187 GraphicUsed by:Timeline
Symbol 188 GraphicUsed by:Timeline
Symbol 189 GraphicUsed by:Timeline
Symbol 190 GraphicUsed by:200
Symbol 191 GraphicUsed by:200
Symbol 192 FontUsed by:193
Symbol 193 TextUses:192Used by:200
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:200
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:200
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:200
Symbol 200 MovieClipUses:190 191 193 195 197 199Used by:201
Symbol 201 MovieClipUses:200Used by:Timeline
Symbol 202 GraphicUsed by:211
Symbol 203 TextUses:25Used by:211
Symbol 204 Sound [pLattack]Used by:211
Symbol 205 Sound [pickup]Used by:211
Symbol 206 Sound [enemySaved]Used by:211
Symbol 207 Sound [hit1]Used by:211
Symbol 208 Sound [hit2]Used by:211
Symbol 209 Sound [music2]Used by:211
Symbol 210 Sound [music1]Used by:211
Symbol 211 MovieClipUses:202 203 204 205 206 207 208 209 210Used by:Timeline
Symbol 212 GraphicUsed by:253
Symbol 213 EditableTextUses:25Used by:222
Symbol 214 EditableTextUses:25Used by:222
Symbol 215 EditableTextUses:25Used by:222
Symbol 216 EditableTextUses:25Used by:222
Symbol 217 EditableTextUses:25Used by:222
Symbol 218 EditableTextUses:25Used by:222
Symbol 219 EditableTextUses:25Used by:222
Symbol 220 EditableTextUses:25Used by:222
Symbol 221 EditableTextUses:25Used by:222
Symbol 222 MovieClipUses:213 214 215 216 217 218 219 220 221Used by:253
Symbol 223 FontUsed by:224 225 226 273 274 275 276 279 280 281 282 283 284 285 288 295 297 307 309 310
Symbol 224 TextUses:223Used by:253
Symbol 225 TextUses:223Used by:253
Symbol 226 TextUses:223Used by:253
Symbol 227 GraphicUsed by:237
Symbol 228 GraphicUsed by:237
Symbol 229 GraphicUsed by:237
Symbol 230 GraphicUsed by:237
Symbol 231 GraphicUsed by:237
Symbol 232 GraphicUsed by:237
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:227 228 229 230 231 232 233 234 235 236Used by:253
Symbol 238 EditableTextUses:25Used by:253
Symbol 239 GraphicUsed by:242
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:242
Symbol 242 MovieClipUses:239 241Used by:251 253
Symbol 243 FontUsed by:244 245 261
Symbol 244 TextUses:243Used by:251
Symbol 245 TextUses:243Used by:251
Symbol 246 GraphicUsed by:251
Symbol 247 GraphicUsed by:251
Symbol 248 GraphicUsed by:251
Symbol 249 GraphicUsed by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:244 242 245 246 247 248 249 250Used by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:212 222 224 225 226 237 238 242 251 252Used by:Timeline
Symbol 254 ButtonUses:21 22 23Used by:Timeline
Symbol 255 GraphicUsed by:325
Symbol 256 ButtonUses:150 151 152Used by:325
Symbol 257 TextUses:25Used by:259
Symbol 258 TextUses:25Used by:259
Symbol 259 ButtonUses:257 258 152Used by:325
Symbol 260 TextUses:25Used by:325
Symbol 261 TextUses:243Used by:325
Symbol 262 GraphicUsed by:325
Symbol 263 TextUses:25Used by:265
Symbol 264 TextUses:25Used by:265
Symbol 265 ButtonUses:263 264 152Used by:325
Symbol 266 TextUses:25Used by:268
Symbol 267 TextUses:25Used by:268
Symbol 268 ButtonUses:266 267 152Used by:325
Symbol 269 GraphicUsed by:325
Symbol 270 GraphicUsed by:325
Symbol 271 GraphicUsed by:325
Symbol 272 TextUses:25Used by:325
Symbol 273 TextUses:223Used by:325
Symbol 274 TextUses:223Used by:325
Symbol 275 TextUses:223Used by:325
Symbol 276 TextUses:223Used by:325
Symbol 277 FontUsed by:278 286 287 295 300 301 302 303 304 307 308 311
Symbol 278 TextUses:277Used by:325
Symbol 279 TextUses:223Used by:325
Symbol 280 TextUses:223Used by:325
Symbol 281 TextUses:223Used by:325
Symbol 282 TextUses:223Used by:325
Symbol 283 TextUses:223Used by:325
Symbol 284 TextUses:223Used by:325
Symbol 285 TextUses:223Used by:325
Symbol 286 TextUses:277Used by:325
Symbol 287 TextUses:277Used by:325
Symbol 288 TextUses:223Used by:325
Symbol 289 GraphicUsed by:325
Symbol 290 TextUses:25Used by:292 319
Symbol 291 TextUses:25Used by:292 319
Symbol 292 ButtonUses:290 291 152Used by:325
Symbol 293 GraphicUsed by:325
Symbol 294 TextUses:25Used by:325
Symbol 295 TextUses:277 223Used by:325
Symbol 296 GraphicUsed by:299
Symbol 297 EditableTextUses:223Used by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:296 297 298Used by:325
Symbol 300 TextUses:277Used by:325
Symbol 301 TextUses:277Used by:325
Symbol 302 TextUses:277Used by:325
Symbol 303 TextUses:277Used by:325
Symbol 304 TextUses:277Used by:325
Symbol 305 GraphicUsed by:325
Symbol 306 TextUses:25Used by:325
Symbol 307 TextUses:277 223Used by:325
Symbol 308 EditableTextUses:277Used by:325
Symbol 309 TextUses:223Used by:325
Symbol 310 TextUses:223Used by:325
Symbol 311 EditableTextUses:277Used by:325
Symbol 312 GraphicUsed by:325
Symbol 313 TextUses:25Used by:325
Symbol 314 TextUses:25Used by:325
Symbol 315 TextUses:25Used by:317
Symbol 316 TextUses:25Used by:317
Symbol 317 ButtonUses:315 316 152Used by:325
Symbol 318 GraphicUsed by:325
Symbol 319 ButtonUses:290 291 152Used by:325
Symbol 320 TextUses:25Used by:325
Symbol 321 TextUses:25Used by:325
Symbol 322 GraphicUsed by:325
Symbol 323 TextUses:25Used by:325
Symbol 324 TextUses:25Used by:325
Symbol 325 MovieClipUses:255 256 259 260 261 262 265 159 268 269 270 271 272 273 274 275 276 278 141 279 280 139 137 132 281 123 282 118 283 114 284 107 285 4 5 6 7 286 287 288 289 292 293 294 295 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 317 318 319 320 321 322 323 324Used by:Timeline
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:Timeline

Instance Names

"mcLoader"Frame 1Symbol 154 MovieClip
"game_MC"Frame 84Symbol 201 MovieClip
"music_MC"Frame 84Symbol 211 MovieClip
"statusWindowMC"Frame 84Symbol 253 MovieClip
"menuWindowMC"Frame 84Symbol 325 MovieClip
"gameCoverMC"Frame 84Symbol 327 MovieClip
"txtMissionNo"Symbol 28 MovieClip [missionButton] Frame 1Symbol 26 EditableText
"bgndMC"Symbol 50 MovieClip [practiceLevel_Button] Frame 1Symbol 49 MovieClip
"bgnd_MC"Symbol 201 MovieClip Frame 1Symbol 200 MovieClip
"barMC"Symbol 242 MovieClip Frame 1Symbol 241 MovieClip
"heathMC"Symbol 251 MovieClip Frame 1Symbol 242 MovieClip
"missionMessageMC"Symbol 253 MovieClip Frame 1Symbol 222 MovieClip
"time_1s_MC"Symbol 253 MovieClip Frame 1Symbol 237 MovieClip
"time_10s_MC"Symbol 253 MovieClip Frame 1Symbol 237 MovieClip
"time_1m_MC"Symbol 253 MovieClip Frame 1Symbol 237 MovieClip
"time_10m_MC"Symbol 253 MovieClip Frame 1Symbol 237 MovieClip
"time_1h_MC"Symbol 253 MovieClip Frame 1Symbol 237 MovieClip
"time_10h_MC"Symbol 253 MovieClip Frame 1Symbol 237 MovieClip
"pL_heathMC"Symbol 253 MovieClip Frame 1Symbol 242 MovieClip
"EnemyStatusMC"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"key_pLMoveLeft"Symbol 325 MovieClip Frame 4Symbol 299 MovieClip
"key_pLMoveRight"Symbol 325 MovieClip Frame 4Symbol 299 MovieClip
"key_pLMoveForward"Symbol 325 MovieClip Frame 4Symbol 299 MovieClip
"keyQualityToggle"Symbol 325 MovieClip Frame 4Symbol 299 MovieClip
"keyMusicOnOff"Symbol 325 MovieClip Frame 4Symbol 299 MovieClip
"keyPauseGame"Symbol 325 MovieClip Frame 4Symbol 299 MovieClip
"key_pLMoveBack"Symbol 325 MovieClip Frame 4Symbol 299 MovieClip
"key_pLFire"Symbol 325 MovieClip Frame 4Symbol 299 MovieClip
"key_pLJump"Symbol 325 MovieClip Frame 4Symbol 299 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 3 as "Finish"
ExportAssets (56)Timeline Frame 1Symbol 8 as "pickUpItem"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Shell"
ExportAssets (56)Timeline Frame 1Symbol 14 as "HellFlame"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Crypt"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Plant"
ExportAssets (56)Timeline Frame 1Symbol 28 as "missionButton"
ExportAssets (56)Timeline Frame 1Symbol 29 as "missionButton"
ExportAssets (56)Timeline Frame 1Symbol 29 as "missionButton"
ExportAssets (56)Timeline Frame 1Symbol 50 as "practiceLevel_Button"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Volcano_rock_exp"
ExportAssets (56)Timeline Frame 1Symbol 54 as "proj_Flame"
ExportAssets (56)Timeline Frame 1Symbol 56 as "proj_Circles"
ExportAssets (56)Timeline Frame 1Symbol 58 as "proj_Bone"
ExportAssets (56)Timeline Frame 1Symbol 60 as "proj_Pin"
ExportAssets (56)Timeline Frame 1Symbol 63 as "proj_Swoosh"
ExportAssets (56)Timeline Frame 1Symbol 66 as "proj_Box"
ExportAssets (56)Timeline Frame 1Symbol 68 as "proj_PaperBall"
ExportAssets (56)Timeline Frame 1Symbol 70 as "proj_Spit"
ExportAssets (56)Timeline Frame 1Symbol 72 as "Seed"
ExportAssets (56)Timeline Frame 1Symbol 84 as "Boss3_Santa"
ExportAssets (56)Timeline Frame 1Symbol 90 as "Boss2_Death"
ExportAssets (56)Timeline Frame 1Symbol 94 as "Boss1_Witch"
ExportAssets (56)Timeline Frame 1Symbol 98 as "Player"
ExportAssets (56)Timeline Frame 1Symbol 100 as "Bubble"
ExportAssets (56)Timeline Frame 1Symbol 102 as "Shadow"
ExportAssets (56)Timeline Frame 1Symbol 107 as "DevilChild"
ExportAssets (56)Timeline Frame 1Symbol 114 as "Ghost"
ExportAssets (56)Timeline Frame 1Symbol 118 as "Skellie"
ExportAssets (56)Timeline Frame 1Symbol 123 as "Zombie"
ExportAssets (56)Timeline Frame 1Symbol 132 as "Frankie"
ExportAssets (56)Timeline Frame 1Symbol 137 as "Mummy"
ExportAssets (56)Timeline Frame 1Symbol 139 as "Volcano_rock"
ExportAssets (56)Timeline Frame 1Symbol 141 as "Volcano"
ExportAssets (56)Timeline Frame 84Symbol 204 as "pLattack"
ExportAssets (56)Timeline Frame 84Symbol 205 as "pickup"
ExportAssets (56)Timeline Frame 84Symbol 206 as "enemySaved"
ExportAssets (56)Timeline Frame 84Symbol 207 as "hit1"
ExportAssets (56)Timeline Frame 84Symbol 208 as "hit2"
ExportAssets (56)Timeline Frame 84Symbol 209 as "music2"
ExportAssets (56)Timeline Frame 84Symbol 210 as "music1"
ExportAssets (56)Timeline Frame 84Symbol 141 as "Volcano"
ExportAssets (56)Timeline Frame 84Symbol 139 as "Volcano_rock"
ExportAssets (56)Timeline Frame 84Symbol 139 as "Volcano_rock"
ExportAssets (56)Timeline Frame 84Symbol 139 as "Volcano_rock"
ExportAssets (56)Timeline Frame 84Symbol 137 as "Mummy"
ExportAssets (56)Timeline Frame 84Symbol 132 as "Frankie"
ExportAssets (56)Timeline Frame 84Symbol 123 as "Zombie"
ExportAssets (56)Timeline Frame 84Symbol 118 as "Skellie"
ExportAssets (56)Timeline Frame 84Symbol 114 as "Ghost"
ExportAssets (56)Timeline Frame 84Symbol 107 as "DevilChild"

Labels

"health"Symbol 8 MovieClip [pickUpItem] Frame 1
"weaponLevel"Symbol 8 MovieClip [pickUpItem] Frame 2
"weaponReload"Symbol 8 MovieClip [pickUpItem] Frame 3
"unlocked"Symbol 28 MovieClip [missionButton] Frame 1
"locked"Symbol 28 MovieClip [missionButton] Frame 2
"mission_1"Symbol 49 MovieClip Frame 1
"mission_2"Symbol 49 MovieClip Frame 2
"explode"Symbol 52 MovieClip [Volcano_rock_exp] Frame 1
"explode"Symbol 54 MovieClip [proj_Flame] Frame 2
"explode"Symbol 56 MovieClip [proj_Circles] Frame 2
"explode"Symbol 58 MovieClip [proj_Bone] Frame 2
"explode"Symbol 60 MovieClip [proj_Pin] Frame 2
"explode"Symbol 63 MovieClip [proj_Swoosh] Frame 2
"explode"Symbol 66 MovieClip [proj_Box] Frame 3
"explode"Symbol 68 MovieClip [proj_PaperBall] Frame 2
"explode"Symbol 70 MovieClip [proj_Spit] Frame 2
"explode"Symbol 72 MovieClip [Seed] Frame 2
"B"Symbol 84 MovieClip [Boss3_Santa] Frame 1
"F"Symbol 84 MovieClip [Boss3_Santa] Frame 2
"dies"Symbol 84 MovieClip [Boss3_Santa] Frame 3
"B"Symbol 90 MovieClip [Boss2_Death] Frame 1
"F"Symbol 90 MovieClip [Boss2_Death] Frame 2
"dies"Symbol 90 MovieClip [Boss2_Death] Frame 3
"B"Symbol 94 MovieClip [Boss1_Witch] Frame 1
"F"Symbol 94 MovieClip [Boss1_Witch] Frame 2
"dies"Symbol 94 MovieClip [Boss1_Witch] Frame 3
"L"Symbol 98 MovieClip [Player] Frame 1
"F"Symbol 98 MovieClip [Player] Frame 2
"R"Symbol 98 MovieClip [Player] Frame 3
"B"Symbol 107 MovieClip [DevilChild] Frame 1
"F"Symbol 107 MovieClip [DevilChild] Frame 2
"dies"Symbol 107 MovieClip [DevilChild] Frame 3
"B"Symbol 114 MovieClip [Ghost] Frame 1
"F"Symbol 114 MovieClip [Ghost] Frame 2
"dies"Symbol 114 MovieClip [Ghost] Frame 3
"B"Symbol 118 MovieClip [Skellie] Frame 1
"F"Symbol 118 MovieClip [Skellie] Frame 2
"dies"Symbol 118 MovieClip [Skellie] Frame 3
"B"Symbol 123 MovieClip [Zombie] Frame 1
"F"Symbol 123 MovieClip [Zombie] Frame 2
"dies"Symbol 123 MovieClip [Zombie] Frame 3
"B"Symbol 132 MovieClip [Frankie] Frame 1
"F"Symbol 132 MovieClip [Frankie] Frame 2
"dies"Symbol 132 MovieClip [Frankie] Frame 3
"B"Symbol 137 MovieClip [Mummy] Frame 1
"F"Symbol 137 MovieClip [Mummy] Frame 2
"dies"Symbol 137 MovieClip [Mummy] Frame 3
"explode"Symbol 139 MovieClip [Volcano_rock] Frame 2
"B"Symbol 141 MovieClip [Volcano] Frame 1
"F"Symbol 141 MovieClip [Volcano] Frame 2
"mission_1"Symbol 200 MovieClip Frame 2
"mission_2"Symbol 200 MovieClip Frame 3
"mission_3"Symbol 200 MovieClip Frame 4
"none"Symbol 222 MovieClip Frame 1
"missionComplete"Symbol 222 MovieClip Frame 2
"pL_dead"Symbol 222 MovieClip Frame 3
"timeIsUp"Symbol 222 MovieClip Frame 4
"FailedToSaveAll"Symbol 222 MovieClip Frame 5
"none"Symbol 251 MovieClip Frame 1
"boss"Symbol 251 MovieClip Frame 2
"stationary2"Symbol 251 MovieClip Frame 3
"stationary3"Symbol 251 MovieClip Frame 4
"turret1"Symbol 251 MovieClip Frame 5
"flying1"Symbol 251 MovieClip Frame 6
"flying2"Symbol 251 MovieClip Frame 7
"flying3"Symbol 251 MovieClip Frame 8
"walker1"Symbol 251 MovieClip Frame 9
"zombie1"Symbol 251 MovieClip Frame 10
"crawler1"Symbol 251 MovieClip Frame 11
"bat1"Symbol 251 MovieClip Frame 12
"wasp1"Symbol 251 MovieClip Frame 13
"Demon1"Symbol 251 MovieClip Frame 14
"GiantSpider1"Symbol 251 MovieClip Frame 15
"GiantWasp1"Symbol 251 MovieClip Frame 16
"main_menu"Symbol 325 MovieClip Frame 1
"game_start"Symbol 325 MovieClip Frame 2
"instructions"Symbol 325 MovieClip Frame 3
"controls"Symbol 325 MovieClip Frame 4
"music"Symbol 325 MovieClip Frame 5
"pause"Symbol 325 MovieClip Frame 6
"missionComplete"Symbol 325 MovieClip Frame 7
"game_complete"Symbol 325 MovieClip Frame 8
"pL_dies"Symbol 325 MovieClip Frame 9

Dynamic Text Variables

txtPercentLoadedSymbol 146 EditableText"   1"
txtPercentLoadedSymbol 147 EditableText"   1"
txtMessageSymbol 238 EditableText"NO MESSAGE"
txtKeySymbol 297 EditableText"x"




http://swfchan.com/8/37021/info.shtml
Created: 14/5 -2019 18:18:57 Last modified: 14/5 -2019 18:18:57 Server time: 14/05 -2024 01:04:38