STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228054
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97219112?noj=FRM97219112-25DC" width="1" height="1"></div>

Wade Defender.swf

This is the info page for
Flash #37534

(Click the ID number above for more basic data on this flash file.)


Text
0

%

WADE DEFENDER

By The_Casualty

0

Score:

0

Level:

Time:

0

100

Health:

Shield:

0

0

BednBlasts:

WADE DEFENDER

WADE DEFENDER!

Instructions:
You control Wade Fulp. You must protect him from
bad Flash movies, spam,clocks and the Star_Syndicate.
Commands:
-Wade will point towards your mouse.
-Click to shoot.
-BednBlaster: Spacebar (when available).
Upgrades available:
-Firepower
-Shield
-BednBlaster

PLAY!

Crap Flash

And most of all:
The Star Syndicate

Wade hates:

SHIT

Spam

Clocks

Round over!

NEXT LEVEL

Weapon upgrade - Laser

Cost:

1500

Current upgrade:

0

Weapon upgrade - Dual Laser

4000

0

Weapon upgrade - Rocket

6000

0

Weapon upgrade - Level 30 Weapon

0

10000

WEAPON UPGRADED TO THE MAX

0

N/A

Buy upgrades:

Buy 25 Shield

Cost:

500

Buy BednBlaster

1000

ERROR!

You cannot
buy this
item!

ERROR!

You don't have
enough money
to buy this!

MENU

GAME OVER!

Your final score:

<p align="center"><font face="arial" size="46" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

Waid owns you

ActionScript [AS1/AS2]

Frame 1
function doSomething() { } function doSomething2() { getURL ("http://ultimatewisdom.freewebsitehost.net", " _blank"); } MENU.customItems.push(Functioned2); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("MADE BY THE_CASUALTY (who owns you)", doSomething); Functioned2 = new ContextMenuItem("Visite the Ultimate Wisdom", doSomething2); MENU.customItems.push(Functioned); MENU.customItems.push(Functioned2); _root.menu = MENU;
Frame 2
stop(); level = 0; weapon = 1; phealth = 100; blast1 = 0; leveltime = 25000;
Instance of Symbol 29 MovieClip "gun" in Frame 2
onClipEvent (mouseMove) { Xd = _root._xmouse - _x; Yd = _root._ymouse - _y; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); updateAfterEvent(); } onClipEvent (enterFrame) { if (_root.phealth <= 0) { _root.gun.play(); } }
Instance of Symbol 85 MovieClip in Frame 2
onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 3
function timeit(leveltime) { timeleft--; fun454 = ((_root.timeleft * 1000) / _root.leveltime) * 100; setProperty(_root.tbar.bar, _xscale , fun454); } function nextLevel(currlevel) { nextFrame(); clearInterval(tehtime); } function reseting1() { function resetE1() { clearInterval(ME1); clearInterval(enemy.makeEagain1); side0 = random(4); if (side0 == 0) { pos = random(380); enemy._y = pos + 10; enemy._x = 0; } else if (side0 == 1) { pos = random(380); enemy._x = pos + 10; enemy._y = 0; } else if (side0 == 2) { pos = random(380); enemy._y = pos + 10; enemy._x = 400; } else if (side0 == 3) { pos = random(380); enemy._x = pos + 10; enemy._y = 400; } Xd = _root.gun._x - enemy._x; Yd = _root.gun._y - enemy._y; radAngle = Math.atan2(Yd, Xd); enemy._rotation = int(((radAngle * 360) / (Math.PI*2)) + 90) + 180; enemy.espeed = ((random(1) + random(_root.level)) / (random(3) + 4)) + 1; enemy.health = 1; } tiem1 = random(4) * 1000; ME1 = setInterval(resetE1, tiem1); } function reseting2() { function resetE2() { clearInterval(ME2); clearInterval(enemy.makeEagain2); side0 = random(4); if (side0 == 0) { pos = random(380); enemy2._y = pos + 10; enemy2._x = 0; } else if (side0 == 1) { pos = random(380); enemy2._x = pos + 10; enemy2._y = 0; } else if (side0 == 2) { pos = random(380); enemy2._y = pos + 10; enemy2._x = 400; } else if (side0 == 3) { pos = random(380); enemy2._x = pos + 10; enemy2._y = 400; } Xd = _root.gun._x - enemy2._x; Yd = _root.gun._y - enemy2._y; radAngle = Math.atan2(Yd, Xd); enemy2._rotation = int(((radAngle * 360) / (Math.PI*2)) + 90) + 180; enemy2.espeed = ((random(1) + random(_root.level)) / (random(3) + 4)) + 1.5; enemy2.health = 2; } if (_root.level >= 4) { tiem2 = random(4) * 1000; ME2 = setInterval(resetE2, tiem2); } } function reseting3() { function resetE3() { clearInterval(ME3); clearInterval(enemy.makeEagain3); side0 = random(4); if (side0 == 0) { pos = random(380); enemy3._y = pos + 10; enemy3._x = 0; } else if (side0 == 1) { pos = random(380); enemy3._x = pos + 10; enemy3._y = 0; } else if (side0 == 2) { pos = random(380); enemy3._y = pos + 10; enemy3._x = 400; } else if (side0 == 3) { pos = random(380); enemy3._x = pos + 10; enemy3._y = 400; } Xd = _root.gun._x - enemy3._x; Yd = _root.gun._y - enemy3._y; radAngle = Math.atan2(Yd, Xd); enemy3._rotation = int(((radAngle * 360) / (Math.PI*2)) + 90) + 180; enemy3.espeed = ((random(1) + random(_root.level)) / (random(3) + 4)) + 1.5; enemy3.health = 4; } if (_root.level >= 7) { tiem3 = random(4) * 1000; ME3 = setInterval(resetE3, tiem3); } } function reseting4() { function resetE4() { clearInterval(ME4); clearInterval(enemy.makeEagain4); side0 = random(4); if (side0 == 0) { pos = random(380); enemy4._y = pos + 10; enemy4._x = 0; } else if (side0 == 1) { pos = random(380); enemy4._x = pos + 10; enemy4._y = 0; } else if (side0 == 2) { pos = random(380); enemy4._y = pos + 10; enemy4._x = 400; } else if (side0 == 3) { pos = random(380); enemy4._x = pos + 10; enemy4._y = 400; } Xd = _root.gun._x - enemy4._x; Yd = _root.gun._y - enemy4._y; radAngle = Math.atan2(Yd, Xd); enemy4._rotation = int(((radAngle * 360) / (Math.PI*2)) + 90) + 180; enemy4.espeed = ((random(1) + random(_root.level)) / (random(3) + 4)) + 2; enemy4.health = 5; } if (_root.level >= 10) { tiem4 = random(4) * 1000; ME4 = setInterval(resetE4, tiem4); } } stop(); level++; _root.tbar.bar._xscale = 100; var bc = 1000; leveltime = leveltime + 2000; timeleft = (leveltime / 1000) - 1; disp = setInterval(timeit, 1000); tehtime = setInterval(nextLevel, leveltime, level); _root.onMouseDown = function () { if (weapon == 1) { bc++; if (bc > 1100) { bc = 1000; } duplicateMovieClip ("bullet", "b" + bc, bc); } else if (weapon == 2) { bc++; if (bc > 1100) { bc = 1000; } duplicateMovieClip ("laser", "b" + bc, bc); } else if (weapon == 3) { bc++; if (bc > 1100) { bc = 1000; } duplicateMovieClip ("dual", "b" + bc, bc); } else if (weapon == 4) { bc++; if (bc > 1100) { bc = 1000; } duplicateMovieClip ("rocket", "b" + bc, bc); } else if (weapon == 5) { bc++; if (bc > 1100) { bc = 1000; } duplicateMovieClip ("missile", "b" + bc, bc); } };
Instance of Symbol 93 MovieClip "rocket" in Frame 3
onClipEvent (load) { spd = 20; _x = _root.gun._x; _y = _root.gun._y; _rotation = _root.gun._rotation; } onClipEvent (enterFrame) { if (_name == "rocket") { _x = -1000; } else { if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if (hitTest(_root.enemy)) { _root.enemy.health = _root.enemy.health - 5; if (_root.enemy.health <= 0) { _root.enemy.play(); } } if (hitTest(_root.enemy2)) { _root.enemy2.health = _root.enemy2.health - 5; if (_root.enemy2.health <= 0) { _root.enemy2.play(); } } if (hitTest(_root.enemy3)) { _root.enemy3.health = _root.enemy3.health - 5; if (_root.enemy3.health <= 0) { _root.enemy3.play(); } } if (hitTest(_root.enemy4)) { _root.enemy4.health = _root.enemy4.health - 5; if (_root.enemy4.health <= 0) { _root.enemy4.play(); } removeMovieClip(this); } if ((((_x > Stage.width) || (_x < 0)) || (_y < 0)) || (_y > (Stage.height - 95))) { this.removeMovieClip(); } } }
Instance of Symbol 95 MovieClip "missile" in Frame 3
onClipEvent (load) { spd = 20; _x = _root.gun._x; _y = _root.gun._y; _rotation = _root.gun._rotation; } onClipEvent (enterFrame) { if (_name == "missile") { _x = -1000; } else { if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if (hitTest(_root.enemy)) { _root.enemy.health = _root.enemy.health - 10; if (_root.enemy.health <= 0) { _root.enemy.play(); } } if (hitTest(_root.enemy2)) { _root.enemy2.health = _root.enemy2.health - 10; if (_root.enemy2.health <= 0) { _root.enemy2.play(); } } if (hitTest(_root.enemy3)) { _root.enemy3.health = _root.enemy3.health - 10; if (_root.enemy3.health <= 0) { _root.enemy3.play(); } } if (hitTest(_root.enemy4)) { _root.enemy4.health = _root.enemy4.health - 10; if (_root.enemy4.health <= 0) { _root.enemy4.play(); } removeMovieClip(this); } if ((((_x > Stage.width) || (_x < 0)) || (_y < 0)) || (_y > (Stage.height - 95))) { this.removeMovieClip(); } } }
Instance of Symbol 99 MovieClip "dual" in Frame 3
onClipEvent (load) { spd = 20; _x = _root.gun._x; _y = _root.gun._y; _rotation = _root.gun._rotation; } onClipEvent (enterFrame) { if (_name == "dual") { _x = -1000; } else { if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if (hitTest(_root.enemy)) { _root.enemy.health = _root.enemy.health - 4; if (_root.enemy.health <= 0) { _root.enemy.play(); } removeMovieClip(this); } if (hitTest(_root.enemy2)) { _root.enemy2.health = _root.enemy2.health - 4; if (_root.enemy2.health <= 0) { _root.enemy2.play(); } removeMovieClip(this); } if (hitTest(_root.enemy3)) { _root.enemy3.health = _root.enemy3.health - 4; if (_root.enemy3.health <= 0) { _root.enemy3.play(); } removeMovieClip(this); } if (hitTest(_root.enemy4)) { _root.enemy4.health = _root.enemy4.health - 4; if (_root.enemy4.health <= 0) { _root.enemy4.play(); } removeMovieClip(this); } if ((((_x > Stage.width) || (_x < 0)) || (_y < 0)) || (_y > (Stage.height - 95))) { this.removeMovieClip(); } } }
Instance of Symbol 101 MovieClip "bullet" in Frame 3
onClipEvent (load) { spd = 20; _x = _root.gun._x; _y = _root.gun._y; _rotation = _root.gun._rotation; } onClipEvent (enterFrame) { if (_name == "bullet") { _x = -1000; } else { if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if (hitTest(_root.enemy)) { _root.enemy.health = _root.enemy.health - 1; if (_root.enemy.health <= 0) { _root.enemy.play(); } removeMovieClip(this); } if (hitTest(_root.enemy2)) { _root.enemy2.health = _root.enemy2.health - 1; if (_root.enemy2.health <= 0) { _root.enemy2.play(); } removeMovieClip(this); } if (hitTest(_root.enemy3)) { _root.enemy3.health = _root.enemy3.health - 1; if (_root.enemy3.health <= 0) { _root.enemy3.play(); } removeMovieClip(this); } if (hitTest(_root.enemy4)) { _root.enemy4.health = _root.enemy4.health - 1; if (_root.enemy4.health <= 0) { _root.enemy4.play(); } removeMovieClip(this); } if ((((_x > Stage.width) || (_x < 0)) || (_y < 0)) || (_y > (Stage.height - 95))) { this.removeMovieClip(); } } }
Instance of Symbol 103 MovieClip "laser" in Frame 3
onClipEvent (load) { spd = 20; _x = _root.gun._x; _y = _root.gun._y; _rotation = _root.gun._rotation; } onClipEvent (enterFrame) { if (_name == "laser") { _x = -1000; } else { if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if (hitTest(_root.enemy)) { _root.enemy.health = _root.enemy.health - 2; if (_root.enemy.health <= 0) { _root.enemy.play(); } removeMovieClip(this); } if (hitTest(_root.enemy2)) { _root.enemy2.health = _root.enemy2.health - 2; if (_root.enemy2.health <= 0) { _root.enemy2.play(); } removeMovieClip(this); } if (hitTest(_root.enemy3)) { _root.enemy3.health = _root.enemy3.health - 2; if (_root.enemy3.health <= 0) { _root.enemy3.play(); } removeMovieClip(this); } if (hitTest(_root.enemy4)) { _root.enemy4.health = _root.enemy4.health - 2; if (_root.enemy4.health <= 0) { _root.enemy4.play(); } removeMovieClip(this); } if ((((_x > Stage.width) || (_x < 0)) || (_y < 0)) || (_y > (Stage.height - 95))) { this.removeMovieClip(); } } }
Instance of Symbol 112 MovieClip "enemy" in Frame 3
onClipEvent (load) { _root.reseting1(); } onClipEvent (enterFrame) { clearInterval(ME1); if (this.hitTest(_root.blast)) { this.play(); } if (_rotation > 180) { _y = (_y - (espeed * Math.cos((Math.PI/180) * this._rotation))); _x = (_x + (espeed * Math.sin((Math.PI/180) * this._rotation))); } else { _y = (_y + (espeed * Math.cos((Math.PI/180) * this._rotation))); _x = (_x - (espeed * Math.sin((Math.PI/180) * this._rotation))); } if (this.real.hitTest(_root.gun) && (_root.shield < 1)) { _root.phealth = _root.phealth - 5; _root.healthG.bar._xscale = _root.phealth; HColour = new Color(_root.healthG.bar); green = (_root.phealth * 255) / 100; red = _root.phealth ^ -2.55; blue = 0; HColour.setRGB(((red << 16) | (green << 8)) | 0); this.play(); } else if (this.real.hitTest(_root.gun) && (_root.shield > 1)) { _root.shield = _root.shield - 5; _root.shield2.bar._xscale = _root.shield; HColour = new Color(_root.shield2.bar); green = (_root.shield * 255) / 25; red = _root.shield ^ -10.2; blue = 0; HColour.setRGB(((red << 16) | (green << 8)) | 0); this.play(); } }
Instance of Symbol 115 MovieClip "enemy3" in Frame 3
onClipEvent (load) { _root.reseting3(); } onClipEvent (enterFrame) { clearInterval(ME3); if (this.hitTest(_root.blast)) { this.play(); } if (_rotation > 180) { _y = (_y - (espeed * Math.cos((Math.PI/180) * this._rotation))); _x = (_x + (espeed * Math.sin((Math.PI/180) * this._rotation))); } else { _y = (_y + (espeed * Math.cos((Math.PI/180) * this._rotation))); _x = (_x - (espeed * Math.sin((Math.PI/180) * this._rotation))); } if (this._y > 400) { reset(); } if (this.real.hitTest(_root.gun) && (_root.shield < 1)) { _root.phealth = _root.phealth - 5; _root.healthG.bar._xscale = _root.phealth; HColour = new Color(_root.healthG.bar); green = (_root.phealth * 255) / 100; red = _root.phealth ^ -2.55; blue = 0; HColour.setRGB(((red << 16) | (green << 8)) | 0); this.play(); } else if (this.real.hitTest(_root.gun) && (_root.shield > 1)) { _root.shield = _root.shield - 5; _root.shield2.bar._xscale = _root.shield; HColour = new Color(_root.shield2.bar); green = (_root.shield * 255) / 25; red = _root.shield ^ -10.2; blue = 0; HColour.setRGB(((red << 16) | (green << 8)) | 0); this.play(); } }
Instance of Symbol 118 MovieClip "enemy4" in Frame 3
onClipEvent (load) { _root.reseting4(); } onClipEvent (enterFrame) { clearInterval(ME4); if (this.hitTest(_root.blast)) { this.play(); } if (_rotation > 180) { _y = (_y - (espeed * Math.cos((Math.PI/180) * this._rotation))); _x = (_x + (espeed * Math.sin((Math.PI/180) * this._rotation))); } else { _y = (_y + (espeed * Math.cos((Math.PI/180) * this._rotation))); _x = (_x - (espeed * Math.sin((Math.PI/180) * this._rotation))); } if (this._y > 400) { reset(); } if (this.real.hitTest(_root.gun) && (_root.shield < 1)) { _root.phealth = _root.phealth - 10; _root.healthG.bar._xscale = _root.phealth; HColour = new Color(_root.healthG.bar); green = (_root.phealth * 255) / 100; red = _root.phealth ^ -2.55; blue = 0; HColour.setRGB(((red << 16) | (green << 8)) | 0); this.play(); } else if (this.real.hitTest(_root.gun) && (_root.shield > 1)) { _root.shield = _root.shield - 5; _root.shield2.bar._xscale = _root.shield; HColour = new Color(_root.shield2.bar); green = (_root.shield * 255) / 25; red = _root.shield ^ -10.2; blue = 0; HColour.setRGB(((red << 16) | (green << 8)) | 0); this.play(); } }
Instance of Symbol 121 MovieClip "enemy2" in Frame 3
onClipEvent (load) { _root.reseting2(); } onClipEvent (enterFrame) { clearInterval(ME2); if (this.hitTest(_root.blast)) { this.play(); } if (_rotation > 180) { _y = (_y - (espeed * Math.cos((Math.PI/180) * this._rotation))); _x = (_x + (espeed * Math.sin((Math.PI/180) * this._rotation))); } else { _y = (_y + (espeed * Math.cos((Math.PI/180) * this._rotation))); _x = (_x - (espeed * Math.sin((Math.PI/180) * this._rotation))); } if (this._y > 400) { reset(); } if (this.real.hitTest(_root.gun) && (_root.shield < 1)) { _root.phealth = _root.phealth - 5; _root.healthG.bar._xscale = _root.phealth; HColour = new Color(_root.healthG.bar); green = (_root.phealth * 255) / 100; red = _root.phealth ^ -2.55; blue = 0; HColour.setRGB(((red << 16) | (green << 8)) | 0); this.play(); } else if (this.real.hitTest(_root.gun) && (_root.shield > 1)) { _root.shield = _root.shield - 5; _root.shield2.bar._xscale = _root.shield; HColour = new Color(_root.shield2.bar); green = (_root.shield * 255) / 25; red = _root.shield ^ -10.2; blue = 0; HColour.setRGB(((red << 16) | (green << 8)) | 0); this.play(); } }
Frame 4
stop(); clearInterval(disp);
Instance of Symbol 146 MovieClip "weaponupgrade" in Frame 4
onClipEvent (load) { this.gotoAndStop(_root.weapon); if (_root.weapon == 1) { _root.weaponupgrade.cost = 1500; } else if (_root.weapon == 2) { _root.weaponupgrade.cost = 4000; } else if (_root.weapon == 3) { _root.weaponupgrade.cost = 6000; } else if (_root.weapon == 4) { _root.weaponupgrade.cost = 10000; } else if (_root.weapon == 5) { _root.weaponupgrade.cost = "Unavailable!"; } } on (press) { if ((_root.weaponupgrade.cost <= _root.score) && (_root.weaponupgrade._currentframe < 5)) { _root.score = _root.score - _root.weaponupgrade.cost; _root.weapon++; this.nextFrame(); if (_root.weapon == 1) { _root.weaponupgrade.cost = 1500; } else if (_root.weapon == 2) { _root.weaponupgrade.cost = 4000; } else if (_root.weapon == 3) { _root.weaponupgrade.cost = 6000; } else if (_root.weapon == 4) { _root.weaponupgrade.cost = 10000; } else if (_root.weapon == 5) { _root.weaponupgrade.cost = "Unavailable!"; } } else { _root.noMoney.play(); } }
Instance of Symbol 152 MovieClip "shieldupgrade" in Frame 4
on (press) { if (_root.score >= 500) { _root.score = _root.score - 500; i = 0; while (i < 25) { _root.shield++; i++; } } else { _root.noMoney.play(); } }
Instance of Symbol 156 MovieClip "bednupgrade" in Frame 4
on (press) { if (_root.score >= 1000) { _root.score = _root.score - 1000; _root.blast1++; } else { _root.noMoney.play(); } }
Frame 5
Fscore = _root.score * _root.level; stop();
Symbol 14 Button
on (release) { _root.play(); }
Symbol 15 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 15 MovieClip Frame 2
gotoAndPlay (1);
Symbol 29 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 9
_root.gotoAndStop(5);
Symbol 32 Button
on (keyPress "<Space>") { if (_root.blast1 > 0) { _root.blast.play(); enemy.play(); enemy2.play(); enemy3.play(); enemy4.play(); } }
Symbol 63 Button
on (release) { _root.nextFrame(); }
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 100
_root.blast1--; gotoAndStop (1);
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 11
i = 0; while (i < 30) { _root.score++; i++; } clearInterval(_root.ME1); _root.reseting1(); this._x = -10000;
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 11
i = 0; while (i < 80) { _root.score++; i++; } clearInterval(_root.ME3); _root.reseting3(); this._x = -10000;
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 11
i = 0; while (i < 100) { _root.score++; i++; } clearInterval(_root.ME4); _root.reseting4(); this._x = -10000;
Symbol 121 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 11
i = 0; while (i < 60) { _root.score++; i++; } clearInterval(_root.ME2); _root.reseting2(); this._x = -10000;
Symbol 125 Button
on (release) { prevFrame(); }
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 2
stop();
Symbol 146 MovieClip Frame 3
stop();
Symbol 146 MovieClip Frame 4
stop();
Symbol 146 MovieClip Frame 5
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 68
gotoAndStop (1);

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:15
Symbol 4 GraphicUsed by:15
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:15 172
Symbol 7 FontUsed by:8 9 17 18 34 35 38 51 57 58 60 67 69 122 127 128 129 130 131 133 134 135 136 137 138 139 140 141 143 144 145 147 149 150 151 154 155 159 160 162 163 169 173 174 175 178
Symbol 8 EditableTextUses:7Used by:15
Symbol 9 TextUses:7Used by:15
Symbol 10 GraphicUsed by:14
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 ButtonUses:10 11 12 13Used by:15
Symbol 15 MovieClipUses:3 4 6 8 9 14Used by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 TextUses:7Used by:Timeline
Symbol 18 TextUses:7Used by:Timeline
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 GraphicUsed by:29
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:29
Symbol 25 ShapeTweeningUsed by:29
Symbol 26 ShapeTweeningUsed by:29
Symbol 27 ShapeTweeningUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:22 24 25 26 27 28Used by:Timeline
Symbol 30 BitmapUsed by:31 54
Symbol 31 GraphicUses:30Used by:32
Symbol 32 ButtonUses:31Used by:Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 EditableTextUses:7Used by:Timeline
Symbol 35 TextUses:7Used by:Timeline
Symbol 36 FontUsed by:37 39 40 45 46 47 48 49 50 64 65 75 80 123
Symbol 37 EditableTextUses:36Used by:Timeline
Symbol 38 TextUses:7Used by:Timeline
Symbol 39 TextUses:36Used by:Timeline
Symbol 40 EditableTextUses:36Used by:Timeline
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClipUses:41 43Used by:Timeline
Symbol 45 EditableTextUses:36Used by:Timeline
Symbol 46 TextUses:36Used by:Timeline
Symbol 47 TextUses:36Used by:Timeline
Symbol 48 EditableTextUses:36Used by:Timeline
Symbol 49 EditableTextUses:36Used by:Timeline
Symbol 50 TextUses:36Used by:Timeline
Symbol 51 TextUses:7Used by:Timeline
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:Timeline
Symbol 54 GraphicUses:30Used by:55
Symbol 55 MovieClipUses:54Used by:104 109 156  Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 TextUses:7Used by:Timeline
Symbol 58 TextUses:7Used by:Timeline
Symbol 59 GraphicUsed by:63
Symbol 60 TextUses:7Used by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:59 60 61 62Used by:Timeline
Symbol 64 TextUses:36Used by:Timeline
Symbol 65 TextUses:36Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 TextUses:7Used by:Timeline
Symbol 68 GraphicUsed by:70
Symbol 69 TextUses:7Used by:70
Symbol 70 MovieClipUses:68 69Used by:112  Timeline
Symbol 71 ShapeTweeningUsed by:74
Symbol 72 ShapeTweeningUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:71 72 73Used by:121  Timeline
Symbol 75 TextUses:36Used by:Timeline
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClipUses:76 78Used by:115  Timeline
Symbol 80 TextUses:36Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:118  Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClipUses:84Used by:Timeline
Symbol 86 SoundUsed by:Timeline
Symbol 87 GraphicUsed by:93
Symbol 88 GraphicUsed by:93
Symbol 89 GraphicUsed by:93
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:87 88 89 90 91 92Used by:146  Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:146  Timeline
Symbol 96 ShapeTweeningUsed by:99
Symbol 97 ShapeTweeningUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:96 97 98Used by:146  Timeline
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:Timeline
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:146  Timeline
Symbol 104 MovieClipUses:55Used by:109
Symbol 105 ShapeTweeningUsed by:109
Symbol 106 ShapeTweeningUsed by:109
Symbol 107 ShapeTweeningUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:104 55 105 106 107 108Used by:Timeline
Symbol 110 ShapeTweeningUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:70 110 111Used by:Timeline
Symbol 113 ShapeTweeningUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:79 113 114Used by:Timeline
Symbol 116 ShapeTweeningUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:82 116 117Used by:Timeline
Symbol 119 ShapeTweeningUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:74 119 120Used by:Timeline
Symbol 122 TextUses:7Used by:Timeline
Symbol 123 TextUses:36Used by:125
Symbol 124 GraphicUsed by:125
Symbol 125 ButtonUses:123 124Used by:Timeline
Symbol 126 GraphicUsed by:146
Symbol 127 TextUses:7Used by:146
Symbol 128 TextUses:7Used by:146
Symbol 129 EditableTextUses:7Used by:146
Symbol 130 TextUses:7Used by:146
Symbol 131 EditableTextUses:7Used by:146
Symbol 132 GraphicUsed by:146
Symbol 133 TextUses:7Used by:146
Symbol 134 EditableTextUses:7Used by:146
Symbol 135 EditableTextUses:7Used by:146
Symbol 136 TextUses:7Used by:146
Symbol 137 EditableTextUses:7Used by:146
Symbol 138 EditableTextUses:7Used by:146
Symbol 139 TextUses:7Used by:146
Symbol 140 EditableTextUses:7Used by:146
Symbol 141 EditableTextUses:7Used by:146
Symbol 142 GraphicUsed by:146
Symbol 143 TextUses:7Used by:146
Symbol 144 EditableTextUses:7Used by:146
Symbol 145 EditableTextUses:7Used by:146
Symbol 146 MovieClipUses:126 127 128 129 130 131 103 132 133 134 135 99 136 137 138 93 139 140 141 95 142 143 144 145Used by:Timeline
Symbol 147 TextUses:7Used by:Timeline
Symbol 148 GraphicUsed by:152
Symbol 149 TextUses:7Used by:152
Symbol 150 TextUses:7Used by:152 156
Symbol 151 TextUses:7Used by:152
Symbol 152 MovieClipUses:148 149 150 151Used by:Timeline
Symbol 153 GraphicUsed by:156
Symbol 154 TextUses:7Used by:156
Symbol 155 TextUses:7Used by:156
Symbol 156 MovieClipUses:153 154 150 155 55Used by:Timeline
Symbol 157 ShapeTweeningUsed by:164
Symbol 158 GraphicUsed by:164
Symbol 159 TextUses:7Used by:164
Symbol 160 TextUses:7Used by:164
Symbol 161 GraphicUsed by:164
Symbol 162 TextUses:7Used by:164
Symbol 163 TextUses:7Used by:164
Symbol 164 MovieClipUses:157 158 159 160 161 162 163Used by:Timeline
Symbol 165 GraphicUsed by:Timeline
Symbol 166 BitmapUsed by:167 171
Symbol 167 GraphicUses:166Used by:172
Symbol 168 GraphicUsed by:172
Symbol 169 TextUses:7Used by:172
Symbol 170 GraphicUsed by:172
Symbol 171 GraphicUses:166Used by:172
Symbol 172 ButtonUses:6 167 168 169 170 171Used by:Timeline
Symbol 173 TextUses:7Used by:Timeline
Symbol 174 TextUses:7Used by:Timeline
Symbol 175 EditableTextUses:7Used by:Timeline
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:Timeline
Symbol 178 TextUses:7Used by:Timeline

Instance Names

"gun"Frame 2Symbol 29 MovieClip
"tbar"Frame 2Symbol 44 MovieClip
"healthG"Frame 2Symbol 44 MovieClip
"rocket"Frame 3Symbol 93 MovieClip
"missile"Frame 3Symbol 95 MovieClip
"dual"Frame 3Symbol 99 MovieClip
"bullet"Frame 3Symbol 101 MovieClip
"laser"Frame 3Symbol 103 MovieClip
"blast"Frame 3Symbol 109 MovieClip
"enemy"Frame 3Symbol 112 MovieClip
"enemy3"Frame 3Symbol 115 MovieClip
"enemy4"Frame 3Symbol 118 MovieClip
"enemy2"Frame 3Symbol 121 MovieClip
"weaponupgrade"Frame 4Symbol 146 MovieClip
"shieldupgrade"Frame 4Symbol 152 MovieClip
"bednupgrade"Frame 4Symbol 156 MovieClip
"noMoney"Frame 4Symbol 164 MovieClip
"bar"Symbol 15 MovieClip Frame 1Symbol 3 MovieClip
"bar"Symbol 44 MovieClip Frame 1Symbol 43 MovieClip
"real"Symbol 112 MovieClip Frame 1Symbol 70 MovieClip
"real"Symbol 115 MovieClip Frame 1Symbol 79 MovieClip
"real"Symbol 118 MovieClip Frame 1Symbol 82 MovieClip
"real"Symbol 121 MovieClip Frame 1Symbol 74 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"loaded"Symbol 15 MovieClip Frame 3

Dynamic Text Variables

PercentLoadedSymbol 8 EditableText"0"
scoreSymbol 34 EditableText"0"
levelSymbol 37 EditableText"0"
timeleftSymbol 40 EditableText"0"
phealthSymbol 45 EditableText"100"
shieldSymbol 48 EditableText"0"
blast1Symbol 49 EditableText"0"
costSymbol 129 EditableText"1500"
_root.weaponSymbol 131 EditableText"0"
costSymbol 134 EditableText"4000"
_root.weaponSymbol 135 EditableText"0"
costSymbol 137 EditableText"6000"
_root.weaponSymbol 138 EditableText"0"
_root.weaponSymbol 140 EditableText"0"
costSymbol 141 EditableText"10000"
_root.weaponSymbol 144 EditableText"0"
costSymbol 145 EditableText"N/A"
FscoreSymbol 175 EditableText"<p align="center"><font face="arial" size="46" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"




http://swfchan.com/8/37534/info.shtml
Created: 14/5 -2019 03:53:58 Last modified: 14/5 -2019 03:53:58 Server time: 25/04 -2024 23:09:00