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Destroy All Zombies II.swf

This is the info page for
Flash #37613

(Click the ID number above for more basic data on this flash file.)


Text
Made by Robert Anderson-B and Marty Wallace

Sponsored by ArmorGames.com

Sponsored by ArmorGames.com

Destroy All Zombies II

Robert Anderson-B and Marty Wallace
present...

Robert Anderson-B and Marty Wallace
present...

Robert Anderson-B and Marty Wallace
present...

Robert Anderson-B and Marty Wallace
present...

Robert Anderson-B and Marty Wallace
present...

Robert Anderson-B and Marty Wallace
present...

Skip

Skip

Destroy All Zombies II

Destroy All Zombies II

Zombies

Destroy All Zombies II

Destroy All Zombies II

Destroy All Zombies II

Destroy All Zombies II

Destroy All Zombies II

Destroy All Zombies II

Destroy All Zombies II

Zombies

Destroy All Zombies II

Zombies

Zombies

Zombies

Destroy All Zombies II

<p align="left"><font face="verdana" size="31" color="#990000" letterSpacing="0.000000" kerning="1">New Game</font></p>

<p align="left"><font face="verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="1">New Game</font></p>

<p align="left"><font face="verdana" size="31" color="#990000" letterSpacing="0.000000" kerning="1">Load Game</font></p>

<p align="left"><font face="verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="1">Load Game</font></p>

Survival Mode

Survival Mode

Instructions

Instructions

Settings

Settings

Credits

Credits

More Games

More Games

<p align="left"></p>

Paused

Quality

MEDIUM

Sound

Play

Resume

Play

Resume

Game

Exit

Game

Exit

Music

<p align="right"></p>

<p align="right"></p>

<p align="left"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"><font face="endor" size="44" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>6</b></font></p>

<p align="left"><font face="verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 2</font></p>

<p align="right"></p>

<p align="right"></p>

<p align="left"></p>

<p align="center"><font face="endor" size="44" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>6</b></font></p>

<p align="right"></p>

Survival Mode

<p align="center"><font face="endor" size="120" color="#ffffff" letterSpacing="0.000000" kerning="1">14</font></p>

Level

'Hunter'

'Deviken'

'Wanderer'

'Leviathen'

'The Mayor'

<p align="center"></p>

<p align="right"></p>

Continue

Continue

Stage 2

Stage 3

Stage 4

Stage 5

ye

CORNER

STORE

Inventory

Shop

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

Continue

Continue

<p align="left"></p>

Upgrade

Buy Ammo

Buy

<p align="left"><font face="endor" size="59" color="#ffffff" letterSpacing="0.000000" kerning="0">20</font></p>

$

Health

Replenish

Armor

Upgrade

Upgrade

Game

Save

The End

After defeating the evil mayor - lord of the zombies -
the town is purified and the evil horde has been
vanquished. Now you are safe! And can get back to
doing whatever the hell you were doing....for now.

Main Menu

Main Menu

<p align="right"><font face="verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Unlocked Shotgun for Survival Mode</i></font></p>

More Games

More Games

Game Over

Biting, scratching and ripping your head off, the
zombies have dismantled you. Now you will never get
your front yard back! Unless you try again...

Try Again

Try Again

Destroy All Zombies II
Robert Anderson-B & Marty Wallace
Art by
Marty Wallace
ActionScript by
Robert Anderson-B
Animation by
Robert Anderson-B
Game Planning by
Marty Wallace
Robert Anderson-B
Game Testing by
Robert Anderson-B
Marty Wallace
Max Welsh
Sponsored by
ArmorGames.com
Music by
Demon_Slayer12
Gorgoroth
Sounds from
FindSounds
Special Thanks to
Robert Nicoll
Max Welsh
Newgrounds
And of course.....YOU!
www.armorgames.com
www.tastylamp.tehelite.org
www.martyweb.net
Click the Main Menu button in top right to return.

Controls

UP & W - Move Forward
DOWN & S - Move Backward
LEFT - Rotate Left
RIGHT - Roate Right
A - Move Left
D - Move Right
SPACE - Shoot
1, 2, 3, 4 & 5 - Change Weapon
P - Pause
ESC - Exit

Use the keyboard to move your
characters around and shoot the
zombies that walk out from the
sides of the screen.
Don't let the zombies get near
you, or they will attack!

next

next

In the bottom right hand corner
of the game screen, your health,
armor and the level you are
currently on are shown.

The number of zombies to kill to
advance the level are shown
here.

Level

Health bar

Armor

The weapon you have equiped
(number keys to change), current
ammo for that weapon and the
weapon's level are shown in the
bottom left hand corner.

Current
Weapon

Weapon
Level

Ammo

prev

prev

Use the arrow keys to aim your
gun at a zombie and then press
SPACE to fire your weapon at
them.

Zombies will walk towards you
from the sides of the screen.

Blue rings will appear where a
zombie is about to come from.

The Shop

Information about your weapons
are shown on the left hand side of
the shop. Hovering your mouse
over one of the weapons shows
more information about it.
Also, on the left hand side of the
shop, your armor and health are
shown, along with the cash that
you have underneath it.

Your
weapons

Your
cash

Armor &
Health

More information
about weapon

To buy ammo for, upgrade or
puchase a weapon, use the
buttons on the right hand side of
the shop, that appear when the
action is avalible.
For more information about the
purchase, hover your mouse over
the button.

Buy ammo for
this weapon

Upgrade this
weapon

Buy this
weapon

You can also
upgrade your
armor and health
by clicking these
buttons.

Click continue
when finished to
advance to the
next level.

Stage 1

The council has dumped a shipload of zombies outside
your doorstep. Moving into your frontyard, you begin
the war against the horde of evil.

Settings

Quality:

If you are on a slow computer, it is
reccomended that you use a low quality.

Sound:

Music:

Destroy All Zombies II saves data to your computer for
numerous reasons.
To delete this data, click the button below.

Clear All Data

Survival Mode

Survive for as long as you can against waves of
zombies, using unlimited ammo and the weapons that
you have unlocked from the main game!

Start

Start

You Have Died!

Looks like the zombies got to you! You can submit your
score and bask in the glory that is seeing your name
among the high score list!

Name:

Score:

Submit

Submit

Mr. Person

27

ActionScript [AS1/AS2]

Frame 1
function fade(frame) { fader.play(); fader.frame = frame; } sound = true; music = true; menu = new ContextMenu(); menu.hideBuiltInItems(); stop();
Instance of Symbol 71 MovieClip "loadBar" in Frame 1
onClipEvent (load) { timer = 0; _xscale = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); } onClipEvent (enterFrame) { _xscale = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); ifFrameLoaded (2) { _root.fade("intro"); } timer++; }
Frame 3
function newGame() { if (_root.music) { _root.backgroundMusic.setVolume(50); } ammo = new Object(); ammo[1] = 50; ammo[2] = 10; ammo[3] = 100; ammo[4] = 100; ammo[5] = 5; weapon = new Object(); weapon[1] = true; weapon[2] = false; weapon[3] = false; weapon[4] = false; weapon[5] = false; upgrade = new Object(); upgrade[1] = 1; upgrade[2] = 1; upgrade[3] = 1; upgrade[4] = 1; upgrade[5] = 1; activeWeapon = 1; saves = 0; health = 100; armor = 0; speed = 10; level = 1; money = 0; gameSaveSo.clear(); fade("start"); } function loadGame() { if (_root.music) { _root.backgroundMusic.setVolume(50); } level = gameSaveSo.data.level; upgrade = new Object(); upgrade[1] = gameSaveSo.data.upgrade[1]; upgrade[2] = gameSaveSo.data.upgrade[2]; upgrade[3] = gameSaveSo.data.upgrade[3]; upgrade[4] = gameSaveSo.data.upgrade[4]; upgrade[5] = gameSaveSo.data.upgrade[5]; weapon = new Object(); weapon[1] = gameSaveSo.data.weapon[1]; weapon[2] = gameSaveSo.data.weapon[2]; weapon[3] = gameSaveSo.data.weapon[3]; weapon[4] = gameSaveSo.data.weapon[4]; weapon[5] = gameSaveSo.data.weapon[5]; ammo = new Object(); ammo[1] = gameSaveSo.data.ammo[1]; ammo[2] = gameSaveSo.data.ammo[2]; ammo[3] = gameSaveSo.data.ammo[3]; ammo[4] = gameSaveSo.data.ammo[4]; ammo[5] = gameSaveSo.data.ammo[5]; activeWeapon = gameSaveSo.data.activeWeapon; health = gameSaveSo.data.health; armor = gameSaveSo.data.armor; speed = gameSaveSo.data.speed; money = gameSaveSo.data.money; saves = gameSaveSo.data.saves; fade("shop"); } stop(); gameSaveSo = SharedObject.getLocal("savedGame"); unlockSo = SharedObject.getLocal("unlocks"); if (!unlockSo.data.survivalUnlocks) { unlockSo.data.survivalUnlocks = 1; }
Instance of Symbol 155 MovieClip in Frame 3
onClipEvent (load) { function reset() { _x = (-_width); gotoAndStop(Math.round((Math.random() * 2) + 1)); } reset(); } onClipEvent (enterFrame) { _x = (_x + 5); if (_x > 650) { reset(); } }
Instance of Symbol 155 MovieClip in Frame 3
onClipEvent (load) { function reset() { _x = (-_width); gotoAndStop(Math.round((Math.random() * 2) + 1)); } reset(); } onClipEvent (enterFrame) { _x = (_x + 3); if (_x > 650) { reset(); } }
Instance of Symbol 160 MovieClip in Frame 3
on (release) { _root.newGame(); } onClipEvent (load) { if (_root.gameSaveSo.data.level) { display = "Start Again"; } else { display = "Play"; } } on (rollOver) { if (_root.gameSaveSo.data.level) { _root.mouse.displayText = "Start a new game; this will delete previous game data!"; } else { _root.mouse.displayText = "Start a new game"; } gotoAndStop (2); } on (releaseOutside, rollOut) { _root.mouse.displayText = ""; gotoAndStop (1); } onClipEvent (load) { stop(); }
Instance of Symbol 163 MovieClip in Frame 3
on (rollOver) { if (_root.gameSaveSo.data.level) { gotoAndStop (2); _root.mouse.displayText = "Load previous game data that was saved last time you played"; } } on (releaseOutside, rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } onClipEvent (load) { if (_root.gameSaveSo.data.level) { _alpha = 100; display = "Continue"; } else { _alpha = 20; display = "Load Game"; } stop(); } on (release) { if (_root.gameSaveSo.data.level) { _root.loadGame(); } }
Instance of Symbol 181 MovieClip "mouse" in Frame 3
onClipEvent (load) { _visible = false; displayText = ""; } onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; if (displayText != "") { _visible = true; } else { _visible = false; } }
Frame 4
switch (level) { case 1 : enemyDamage = 4; enemySpeed = 0.75; enemyHealth = 8; enemyReward = 5; requiredKills = 5; maxEnemies = 2; break; case 2 : enemyDamage = 4; enemySpeed = 0.75; enemyHealth = 10; enemyReward = 6; requiredKills = 5; maxEnemies = 2; break; case 3 : enemyDamage = 4; enemySpeed = 0.75; enemyHealth = 12; enemyReward = 7; requiredKills = 6; maxEnemies = 3; break; case 4 : enemyDamage = 5; enemySpeed = 0.75; enemyHealth = 14; enemyReward = 8; requiredKills = 6; maxEnemies = 3; break; case 5 : enemyDamage = 5; enemySpeed = 0.75; enemyHealth = 14; enemyReward = 8; requiredKills = 6; maxEnemies = 3; gotoAndStop ("boss1"); break; case 6 : enemyDamage = 6; enemySpeed = 0.75; enemyHealth = 16; enemyReward = 9; requiredKills = 7; maxEnemies = 4; break; case 7 : enemyDamage = 6; enemySpeed = 0.75; enemyHealth = 18; enemyReward = 10; requiredKills = 7; maxEnemies = 4; break; case 8 : enemyDamage = 6; enemySpeed = 0.75; enemyHealth = 20; enemyReward = 11; requiredKills = 8; maxEnemies = 5; break; case 9 : enemyDamage = 7; enemySpeed = 0.75; enemyHealth = 23; enemyReward = 12; requiredKills = 8; maxEnemies = 5; break; case 10 : enemyDamage = 5; enemySpeed = 0.75; enemyHealth = 14; enemyReward = 8; requiredKills = 6; maxEnemies = 3; gotoAndStop ("boss2"); break; case 11 : enemyDamage = 8; enemySpeed = 1.25; enemyHealth = 26; enemyReward = 13; requiredKills = 9; maxEnemies = 6; break; case 12 : enemyDamage = 8; enemySpeed = 1.25; enemyHealth = 29; enemyReward = 14; requiredKills = 9; maxEnemies = 6; break; case 13 : enemyDamage = 8; enemySpeed = 1.25; enemyHealth = 32; enemyReward = 15; requiredKills = 10; maxEnemies = 7; break; case 14 : enemyDamage = 9; enemySpeed = 1.25; enemyHealth = 36; enemyReward = 16; requiredKills = 10; maxEnemies = 7; break; case 15 : enemyDamage = 5; enemySpeed = 0.75; enemyHealth = 14; enemyReward = 8; requiredKills = 6; maxEnemies = 3; gotoAndStop ("boss3"); break; case 16 : enemyDamage = 10; enemySpeed = 1.25; enemyHealth = 40; enemyReward = 17; requiredKills = 12; maxEnemies = 8; break; case 17 : enemyDamage = 10; enemySpeed = 1.25; enemyHealth = 45; enemyReward = 18; requiredKills = 12; maxEnemies = 8; break; case 18 : enemyDamage = 10; enemySpeed = 1.25; enemyHealth = 50; enemyReward = 19; requiredKills = 13; maxEnemies = 9; break; case 19 : enemyDamage = 11; enemySpeed = 1.25; enemyHealth = 58; enemyReward = 20; requiredKills = 14; maxEnemies = 9; break; case 20 : enemyDamage = 5; enemySpeed = 0.75; enemyHealth = 14; enemyReward = 8; requiredKills = 6; maxEnemies = 3; gotoAndStop ("boss4"); break; case 21 : enemyDamage = 12; enemySpeed = 1.25; enemyHealth = 60; enemyReward = 22; requiredKills = 16; maxEnemies = 6; break; case 22 : enemyDamage = 12; enemySpeed = 1.25; enemyHealth = 64; enemyReward = 24; requiredKills = 18; maxEnemies = 6; break; case 23 : enemyDamage = 12; enemySpeed = 1.525; enemyHealth = 66; enemyReward = 26; requiredKills = 20; maxEnemies = 7; break; case 24 : enemyDamage = 13; enemySpeed = 1.25; enemyHealth = 68; enemyReward = 30; requiredKills = 15; maxEnemies = 8; break; case 25 : enemyDamage = 5; enemySpeed = 0.75; enemyHealth = 14; enemyReward = 8; requiredKills = 6; maxEnemies = 3; gotoAndStop ("boss5"); } killCount = 0; enemyHealthBar1.mark = 1; i = 2; while (i <= maxEnemies) { duplicateMovieClip (enemy1, "enemy" + i, _root.getNextHighestDepth()); duplicateMovieClip (enemyHealthBar1, "enemyHealthBar" + i, _root.getNextHighestDepth()); _root["enemyHealthBar" + i].mark = i; i++; }
Instance of Symbol 192 MovieClip in Frame 4
onClipEvent (load) { if (_root.level < 5) { gotoAndStop (1); } else if (_root.level < 10) { gotoAndStop (2); } else if (_root.level < 15) { gotoAndStop (3); } else if (_root.level < 20) { gotoAndStop (4); } else if (_root.level < 25) { gotoAndStop (5); } }
Instance of Symbol 211 MovieClip "guy" in Frame 4
onClipEvent (load) { _rotation = -90; i = 0; cooldown = 0; gotoAndStop((("w" + _root.activeWeapon) + "u") + _root.upgrade[_root.activeWeapon]); advanceFix = true; e = 0; } onClipEvent (enterFrame) { if (Key.isDown(80) && (!_root.gamePaused)) { _root.gamePaused = true; _root.pauseScreen._visible = true; _root.pauseScreen.swapDepths(_root.getNextHighestDepth()); if (_root.music) { _root.backgroundMusic.setVolume(50); } } if (_root.armor < 1) { clothes.gotoAndStop(1); } else if (_root.armor < 3) { clothes.gotoAndStop(2); } else if (_root.armor < 5) { clothes.gotoAndStop(3); } else { clothes.gotoAndStop(4); } if (!_root.gamePaused) { if (Key.isDown(27)) { _root.fade("menu"); } if (Key.isDown(37)) { _rotation = (_rotation - _root.speed); } else if (Key.isDown(39)) { _rotation = (_rotation + _root.speed); } if (Key.isDown(38) || (Key.isDown(87))) { _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * _root.speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * _root.speed)); } else if (Key.isDown(40) || (Key.isDown(83))) { _x = (_x - ((Math.cos((_rotation * Math.PI) / 180) * _root.speed) / 2)); _y = (_y - ((Math.sin((_rotation * Math.PI) / 180) * _root.speed) / 2)); } if (Key.isDown(65)) { _x = (_x + ((Math.cos(((_rotation - 90) * Math.PI) / 180) * _root.speed) / 2)); _y = (_y + ((Math.sin(((_rotation - 90) * Math.PI) / 180) * _root.speed) / 2)); } else if (Key.isDown(68)) { _x = (_x + ((Math.cos(((_rotation + 90) * Math.PI) / 180) * _root.speed) / 2)); _y = (_y + ((Math.sin(((_rotation + 90) * Math.PI) / 180) * _root.speed) / 2)); } if (_x > 750) { _x = -100; } if (_x < -100) { _x = 750; } if (_y < -100) { _y = 600; } if (_y > 600) { _y = -100; } if (Key.isDown(49) && (_root.weapon[1])) { _root.activeWeapon = 1; } else if (Key.isDown(50) && (_root.weapon[2])) { _root.activeWeapon = 2; } else if (Key.isDown(51) && (_root.weapon[3])) { _root.activeWeapon = 3; } else if (Key.isDown(52) && (_root.weapon[4])) { _root.activeWeapon = 4; } else if (Key.isDown(53) && (_root.weapon[5])) { _root.activeWeapon = 5; } gotoAndStop((("w" + _root.activeWeapon) + "u") + _root.upgrade[_root.activeWeapon]); if ((_root.killCount >= _root.requiredKills) && (advanceFix)) { advanceFix = false; _root.level++; _root.gamePaused = true; _root.fade("end"); } if (_root.health <= 0) { _root.gamePaused = true; _root.fade("over"); } if (Key.isDown(32)) { switch (_root.activeWeapon) { case 1 : if ((_root.ammo[1] >= 1) && (cooldown <= 0)) { _root.ammo[1] = _root.ammo[1] - 1; if (_root.sound) { pistolSound = new Sound(); pistolSound.attachSound("pistol"); pistolSound.start(); } cooldown = 22 - (_root.upgrade[1] * 2); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w1u" + _root.upgrade[1]); _root[newName].knockBack = Math.random() * 1; _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 110); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 110); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 5.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 5.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 75; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 75; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } o = 1; while (o <= _root.maxEnemies) { if (this.hitTest(_root["enemy" + o].hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root["enemy" + o].health = _root["enemy" + o].health - 3; break; case 2 : _root["enemy" + o].health = _root["enemy" + o].health - 4.5; break; case 3 : _root["enemy" + o].health = _root["enemy" + o].health - 9; } this.removeMovieClip(); } o++; } }; } break; case 2 : if ((_root.ammo[2] >= 1) && (cooldown <= 0)) { _root.ammo[2] = _root.ammo[2] - 1; if (_root.sound) { shotgunSound = new Sound(); shotgunSound.attachSound("shotgun"); shotgunSound.start(); } cooldown = 42 - (_root.upgrade[2] * 2); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w2u" + _root.upgrade[2]); _root[newName].knockBack = Math.random() * 5; _x = (_x - (Math.cos((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _y = (_y - (Math.sin((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 175); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 175); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 75; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 75; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } o = 1; while (o <= _root.maxEnemies) { if (this.hitTest(_root["enemy" + o].hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root["enemy" + o].health = _root["enemy" + o].health - 12; break; case 2 : _root["enemy" + o].health = _root["enemy" + o].health - 18; break; case 3 : _root["enemy" + o].health = _root["enemy" + o].health - 36; } this.removeMovieClip(); } o++; } }; } break; case 3 : if ((_root.ammo[3] >= 1) && (cooldown <= 0)) { _root.ammo[3] = _root.ammo[3] - 1; cooldown = 0; i++; if (_root.sound) { if (!playingMachineGunSound) { machineGunSound = new Sound(); machineGunSound.attachSound("machineGun"); machineGunSound.start(); playingMachineGunSound = true; } machineGunSound.onSoundComplete = function () { playingMachineGunSound = false; }; } newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w3u" + _root.upgrade[3]); _root[newName].randomMod = Math.random() * 2; _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName]._x = (_x + (Math.cos((_rotation * Math.PI) / 180) * 110)) + _root[newName].randomMod; _root[newName]._y = (_y + (Math.sin((_rotation * Math.PI) / 180) * 110)) + _root[newName].randomMod; _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 20; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 20; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } o = 1; while (o <= _root.maxEnemies) { if (this.hitTest(_root["enemy" + o].hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root["enemy" + o].health = _root["enemy" + o].health - 2; break; case 2 : _root["enemy" + o].health = _root["enemy" + o].health - 3; break; case 3 : _root["enemy" + o].health = _root["enemy" + o].health - 6; } this.removeMovieClip(); } o++; } }; } break; case 4 : if ((_root.ammo[4] >= 1) && (cooldown <= 0)) { _root.ammo[4] = _root.ammo[4] - 1; if (_root.sound) { if (!playingFlamethrowerSound) { flamethrowerSound = new Sound(); flamethrowerSound.attachSound("flamethrower"); flamethrowerSound.start(); playingFlamethrowerSound = true; } flamethrowerSound.onSoundComplete = function () { playingFlamethrowerSound = false; }; } cooldown = 0; i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w4u" + _root.upgrade[4]); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 120); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 120); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 12; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 12; _root[newName]._rotation = Math.random() * 360; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = Math.random() * 360; this._alpha = this._alpha - 5; this._xscale = this._xscale + 15; this._yscale = this._yscale + 15; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } o = 1; while (o <= _root.maxEnemies) { if (this.hitTest(_root["enemy" + o].hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root["enemy" + o].health = _root["enemy" + o].health - 3; break; case 2 : _root["enemy" + o].health = _root["enemy" + o].health - 4.5; break; case 3 : _root["enemy" + o].health = _root["enemy" + o].health - 9; } this.removeMovieClip(); } o++; } }; } break; case 5 : if (!((_root.ammo[5] >= 1) && (cooldown <= 0))) { break; } _root.ammo[5] = _root.ammo[5] - 1; if (_root.sound) { rocketLauncherSound = new Sound(); rocketLauncherSound.attachSound("rocketLauncher"); rocketLauncherSound.start(); } cooldown = 72 - (_root.upgrade[5] * 3); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].knockBack = Math.random() * 5; _x = (_x - (Math.cos((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _y = (_y - (Math.sin((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName].gotoAndStop("w5u" + _root.upgrade[5]); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 137); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 137); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 1; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 1; _root[newName].xMod = Math.cos((_rotation * Math.PI) / 180) * 1; _root[newName].yMod = Math.sin((_rotation * Math.PI) / 180) * 1; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.xSpeed = this.xSpeed + this.xMod; this.ySpeed = this.ySpeed + this.yMod; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } o = 1; while (o <= _root.maxEnemies) { if (this.hitTest(_root["enemy" + o].hit)) { e++; _root.attachMovie("explosion", "explosion" + e, _root.getNextHighestDepth()); _root["explosion" + e]._x = this._x; _root["explosion" + e]._y = this._y; this.removeMovieClip(); if (_root.sound) { rocketLauncherExplosionSound = new Sound(); rocketLauncherExplosionSound.attachSound("rocketLauncherExplosion"); rocketLauncherExplosionSound.start(); } } o++; } }; } } cooldown--; } }
Instance of Symbol 146 MovieClip "enemy1" in Frame 4
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } function reset() { soundFix = false; if (_root.level < 6) { enemy = 2; } else if (_root.level < 12) { enemy = rand(1, 2); } else if (_root.level < 20) { enemy = rand(1, 3); } else { enemy = rand(1, 4); while (enemy == 2) { enemy = rand(1, 4); } } type = rand(1, 3); gotoAndStop((("e" + enemy) + "t") + type); entrySide = rand(1, 4); switch (entrySide) { case 1 : _x = (-25 - (_width / 2)); _y = rand(_height / 2, 500 - (_height / 2)); break; case 2 : _x = (675 + (_width / 2)); _y = rand(_height / 2, 500 - (_height / 2)); break; case 3 : _x = rand(_width / 2, 650 - (_width / 2)); _y = (-25 - (_height / 2)); break; case 4 : _x = rand(_width / 2, 650 - (_width / 2)); _y = (535 + (_height / 2)); } switch (enemy) { case 1 : damage = _root.enemyDamage * 1; speed = _root.enemySpeed * 2; health = _root.enemyHealth * 1.25; reward = _root.enemyReward * 1.25; break; case 2 : damage = _root.enemyDamage * 1; speed = _root.enemySpeed * 1.5; health = _root.enemyHealth * 1.5; reward = _root.enemyReward * 1; break; case 3 : damage = _root.enemyDamage * 2; speed = _root.enemySpeed * 1; health = _root.enemyHealth * 3.5; reward = _root.enemyReward * 1.5; break; case 4 : damage = _root.enemyDamage * 3; speed = _root.enemySpeed * 0.75; health = _root.enemyHealth * 5; reward = _root.enemyReward * 2; } timer = 0; cooldown = 0; newName = "ring" + _root.getNextHighestDepth(); _root.attachMovie("ring", newName, _root.getNextHighestDepth()); _root[newName]._x = _x; _root[newName]._y = _y; _alpha = 100; maxHealth = health; } reset(); } onClipEvent (enterFrame) { if (!_root.gamePaused) { timer++; cooldown--; if (timer > 50) { _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); if (attackHit.hitTest(_root.guy.hit)) { if (cooldown <= 0) { cooldown = 15; gotoAndStop(((("e" + enemy) + "t") + type) + "a"); if ((damage - (_root.armor * 1.5)) < 1) { _root.health = _root.health - 1; } else { _root.health = _root.health - (damage - (_root.armor * 1.5)); } } else { gotoAndStop((("e" + enemy) + "t") + type); } } else { gotoAndStop((("e" + enemy) + "t") + type); _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * speed)); } } if (health <= 0) { timer = 0; _alpha = (_alpha - 10); if (!soundFix) { dieSound = new Sound(); dieSound.attachSound("die" + enemy); if (_root.sound) { dieSound.start(); } soundFix = true; } if (_alpha <= 0) { reset(); _root.killCount++; _root.money = _root.money + reward; } } } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { _visible = false; this.removeMovieClip(); } }
Instance of Symbol 214 MovieClip "enemyHealthBar1" in Frame 4
onClipEvent (enterFrame) { _x = _root["enemy" + mark]._x; _y = _root["enemy" + mark]._y; _alpha = _root["enemy" + mark]._alpha; bar._xscale = bar._xscale - ((bar._xscale - ((_root["enemy" + mark].health / _root["enemy" + mark].maxHealth) * 100)) / 10); if (bar._xscale < 0) { bar._xscale = 0; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { _visible = false; this.removeMovieClip(); } }
Instance of Symbol 233 MovieClip "pauseScreen" in Frame 4
onClipEvent (load) { _visible = false; }
Instance of Symbol 264 MovieClip in Frame 4
onClipEvent (load) { depthCooldown = 0; healthBar._xscale = _root.health; } onClipEvent (enterFrame) { if (((((_root.level == 5) || (_root.level == 10)) || (_root.level == 15)) || (_root.level == 20)) || (_root.level == 25)) { gotoAndStop (2); } else { gotoAndStop (1); } levelDisplay = "Level " + _root.level; armorDisplay = _root.armor; healthBar._xscale = healthBar._xscale - ((healthBar._xscale - _root.health) / 10); weaponIcon.gotoAndStop((("w" + _root.activeWeapon) + "u") + _root.upgrade[_root.activeWeapon]); if (healthBar._xscale < 0) { healthBar._xscale = 0; } ammoDisplay = _root.ammo[_root.activeWeapon]; upgradeDisplay = "Lvl. " + _root.upgrade[_root.activeWeapon]; killsDisplay = _root.requiredKills - _root.killCount; if ((_root.requiredKills - _root.killCount) == 1) { killsFooter = "Kill Remaining"; } else { killsFooter = "Kills Remaining"; } switch (_root.activeWeapon) { case 1 : weaponDisplay = "Browning HP"; break; case 2 : weaponDisplay = "Remington 870"; break; case 3 : weaponDisplay = "Beretta M12"; break; case 4 : weaponDisplay = "M2A1-7"; break; case 5 : weaponDisplay = "FIM-92 Stinger"; } if (!_root.gamePaused) { if (depthCooldown <= 0) { depthCooldown = 10; this.swapDepths(_root.getNextHighestDepth()); } depthCooldown--; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { _visible = false; } }
Instance of Symbol 273 MovieClip in Frame 4
onClipEvent (load) { if (((((_root.level == 5) || (_root.level == 10)) || (_root.level == 15)) || (_root.level == 20)) || (_root.level == 25)) { gotoAndStop("l" + _root.level); } else { stop(); } display = _root.level; timer = 0; _root.gamePaused = true; pauseFix = true; } onClipEvent (enterFrame) { timer++; if (timer > 30) { _alpha = (_alpha - 5); } if (_alpha <= 0) { _visible = false; } if ((_alpha < 100) && (pauseFix)) { _root.gamePaused = false; pauseFix = false; } }
Instance of Symbol 277 MovieClip "boss" in Frame 5
onClipEvent (load) { cooldown = 0; damage = 10; speed = 1; health = 450; maxHealth = 450; advanceFix = true; timer = 0; a = 0; _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); stop(); } onClipEvent (enterFrame) { if (!_root.gamePaused) { timer++; if (timer >= 300) { ring++; timer = 0; _root.attachMovie("orangeRing", "ring" + a, _root.getNextHighestDepth()); if (_root.sound) { sound = new Sound(); sound.attachSound("fireball"); sound.start(); } _root["ring" + a]._x = _x; _root["ring" + a]._y = _y; _root["ring" + a].onEnterFrame = function () { if (!_root.gamePaused) { this._xscale = this._xscale + 25; this._yscale = this._yscale + 25; this._alpha = this._alpha - 5; if (this.hitTest(_root.guy.hit)) { _root.health = _root.health - 1; } if (this._alpha <= 0) { this.removeMovieClip(); } } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } }; } _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); if (attackHit.hitTest(_root.guy.hit)) { if (cooldown <= 0) { cooldown = 15; gotoAndStop (2); if ((damage - (_root.armor * 1.5)) < 1) { _root.health = _root.health - 1; } else { _root.health = _root.health - (damage - (_root.armor * 1.5)); } } else { gotoAndStop (1); } } else { gotoAndStop (1); _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * speed)); } cooldown--; } if (health <= 0) { _alpha = (_alpha - 5); _xscale = (_xscale + 10); _yscale = (_yscale + 10); _root.gamePaused = true; if ((_alpha <= 0) && (advanceFix)) { _root.level++; _root.money = _root.money + 85; _root.fade("end"); advanceFix = false; } } }
Instance of Symbol 211 MovieClip "guy" in Frame 5
onClipEvent (load) { _rotation = -90; i = 0; cooldown = 0; gotoAndStop((("w" + _root.activeWeapon) + "u") + _root.upgrade[_root.activeWeapon]); e = 0; } onClipEvent (enterFrame) { if (Key.isDown(80) && (!_root.gamePaused)) { _root.gamePaused = true; _root.pauseScreen._visible = true; _root.pauseScreen.swapDepths(_root.getNextHighestDepth()); if (_root.music) { _root.backgroundMusic.setVolume(50); } } if (_root.armor < 1) { clothes.gotoAndStop(1); } else if (_root.armor < 3) { clothes.gotoAndStop(2); } else if (_root.armor < 5) { clothes.gotoAndStop(3); } else { clothes.gotoAndStop(4); } if (!_root.gamePaused) { if (Key.isDown(27)) { _root.fade("menu"); } if (Key.isDown(37)) { _rotation = (_rotation - _root.speed); } else if (Key.isDown(39)) { _rotation = (_rotation + _root.speed); } if (Key.isDown(38) || (Key.isDown(87))) { _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * _root.speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * _root.speed)); } else if (Key.isDown(40) || (Key.isDown(83))) { _x = (_x - ((Math.cos((_rotation * Math.PI) / 180) * _root.speed) / 2)); _y = (_y - ((Math.sin((_rotation * Math.PI) / 180) * _root.speed) / 2)); } if (Key.isDown(65)) { _x = (_x + ((Math.cos(((_rotation - 90) * Math.PI) / 180) * _root.speed) / 2)); _y = (_y + ((Math.sin(((_rotation - 90) * Math.PI) / 180) * _root.speed) / 2)); } else if (Key.isDown(68)) { _x = (_x + ((Math.cos(((_rotation + 90) * Math.PI) / 180) * _root.speed) / 2)); _y = (_y + ((Math.sin(((_rotation + 90) * Math.PI) / 180) * _root.speed) / 2)); } if (_x > 750) { _x = -100; } if (_x < -100) { _x = 750; } if (_y < -100) { _y = 600; } if (_y > 600) { _y = -100; } if (Key.isDown(49) && (_root.weapon[1])) { _root.activeWeapon = 1; } else if (Key.isDown(50) && (_root.weapon[2])) { _root.activeWeapon = 2; } else if (Key.isDown(51) && (_root.weapon[3])) { _root.activeWeapon = 3; } else if (Key.isDown(52) && (_root.weapon[4])) { _root.activeWeapon = 4; } else if (Key.isDown(53) && (_root.weapon[5])) { _root.activeWeapon = 5; } gotoAndStop((("w" + _root.activeWeapon) + "u") + _root.upgrade[_root.activeWeapon]); if (_root.health <= 0) { _root.gamePaused = true; _root.fade("over"); } if (Key.isDown(32)) { switch (_root.activeWeapon) { case 1 : if ((_root.ammo[1] >= 1) && (cooldown <= 0)) { _root.ammo[1] = _root.ammo[1] - 1; if (_root.sound) { pistolSound = new Sound(); pistolSound.attachSound("pistol"); pistolSound.start(); } cooldown = 22 - (_root.upgrade[1] * 2); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w1u" + _root.upgrade[1]); _root[newName].knockBack = Math.random() * 1; _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 110); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 110); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 5.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 5.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 75; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 75; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.boss.hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root.boss.health = _root.boss.health - 3; break; case 2 : _root.boss.health = _root.boss.health - 4.5; break; case 3 : _root.boss.health = _root.boss.health - 9; } this.removeMovieClip(); } }; } break; case 2 : if ((_root.ammo[2] >= 1) && (cooldown <= 0)) { _root.ammo[2] = _root.ammo[2] - 1; if (_root.sound) { shotgunSound = new Sound(); shotgunSound.attachSound("shotgun"); shotgunSound.start(); } cooldown = 42 - (_root.upgrade[2] * 2); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w2u" + _root.upgrade[2]); _root[newName].knockBack = Math.random() * 5; _x = (_x - (Math.cos((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _y = (_y - (Math.sin((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 175); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 175); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 75; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 75; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.boss.hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root.boss.health = _root.boss.health - 12; break; case 2 : _root.boss.health = _root.boss.health - 18; break; case 3 : _root.boss.health = _root.boss.health - 36; } this.removeMovieClip(); } }; } break; case 3 : if ((_root.ammo[3] >= 1) && (cooldown <= 0)) { _root.ammo[3] = _root.ammo[3] - 1; if (_root.sound) { if (!playingMachineGunSound) { machineGunSound = new Sound(); machineGunSound.attachSound("machineGun"); machineGunSound.start(); playingMachineGunSound = true; } machineGunSound.onSoundComplete = function () { playingMachineGunSound = false; }; } cooldown = 0; i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w3u" + _root.upgrade[3]); _root[newName].randomMod = Math.random() * 2; _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName]._x = (_x + (Math.cos((_rotation * Math.PI) / 180) * 110)) + _root[newName].randomMod; _root[newName]._y = (_y + (Math.sin((_rotation * Math.PI) / 180) * 110)) + _root[newName].randomMod; _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 20; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 20; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.boss.hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root.boss.health = _root.boss.health - 2; break; case 2 : _root.boss.health = _root.boss.health - 3; break; case 3 : _root.boss.health = _root.boss.health - 6; } this.removeMovieClip(); } }; } break; case 4 : if ((_root.ammo[4] >= 1) && (cooldown <= 0)) { _root.ammo[4] = _root.ammo[4] - 1; if (_root.sound) { if (!playingFlamethrowerSound) { flamethrowerSound = new Sound(); flamethrowerSound.attachSound("flamethrower"); flamethrowerSound.start(); playingFlamethrowerSound = true; } flamethrowerSound.onSoundComplete = function () { playingFlamethrowerSound = false; }; } cooldown = 0; i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w4u" + _root.upgrade[4]); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 120); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 120); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 12; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 12; _root[newName]._rotation = Math.random() * 360; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = Math.random() * 360; this._alpha = this._alpha - 5; this._xscale = this._xscale + 15; this._yscale = this._yscale + 15; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.boss.hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root.boss.health = _root.boss.health - 3; break; case 2 : _root.boss.health = _root.boss.health - 4.5; break; case 3 : _root.boss.health = _root.boss.health - 9; } this.removeMovieClip(); } }; } break; case 5 : if (!((_root.ammo[5] >= 1) && (cooldown <= 0))) { break; } _root.ammo[5] = _root.ammo[5] - 1; if (_root.sound) { rocketLauncherSound = new Sound(); rocketLauncherSound.attachSound("rocketLauncher"); rocketLauncherSound.start(); } cooldown = 72 - (_root.upgrade[5] * 3); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].knockBack = Math.random() * 5; _x = (_x - (Math.cos((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _y = (_y - (Math.sin((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName].gotoAndStop("w5u" + _root.upgrade[5]); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 137); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 137); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 1; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 1; _root[newName].xMod = Math.cos((_rotation * Math.PI) / 180) * 1; _root[newName].yMod = Math.sin((_rotation * Math.PI) / 180) * 1; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.xSpeed = this.xSpeed + this.xMod; this.ySpeed = this.ySpeed + this.yMod; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.boss.hit)) { e++; _root.attachMovie("explosion", "explosion" + e, _root.getNextHighestDepth()); _root["explosion" + e]._x = this._x; _root["explosion" + e]._y = this._y; this.removeMovieClip(); if (_root.sound) { rocketLauncherExplosionSound = new Sound(); rocketLauncherExplosionSound.attachSound("rocketLauncherExplosion"); rocketLauncherExplosionSound.start(); } } }; } } cooldown--; } }
Instance of Symbol 214 MovieClip in Frame 5
onClipEvent (enterFrame) { _x = _root.boss._x; _y = (_root.boss._y - 50); _alpha = _root.boss._alpha; bar._xscale = bar._xscale - ((bar._xscale - ((_root.boss.health / _root.boss.maxHealth) * 100)) / 10); if (bar._xscale < 0) { bar._xscale = 0; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { _visible = false; this.removeMovieClip(); } }
Instance of Symbol 273 MovieClip in Frame 5
onClipEvent (load) { if (((((_root.level == 5) || (_root.level == 10)) || (_root.level == 15)) || (_root.level == 20)) || (_root.level == 25)) { gotoAndStop("l" + _root.level); } else { stop(); } display = _root.level; timer = 0; _root.gamePaused = true; pauseFix = true; } onClipEvent (enterFrame) { timer++; if (timer > 30) { _alpha = (_alpha - 5); } if ((_alpha < 100) && (pauseFix)) { _root.gamePaused = false; pauseFix = false; } }
Instance of Symbol 280 MovieClip "boss" in Frame 6
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } cooldown = 0; damage = 14; speed = 1.5; health = 500; oldhealth = health; maxHealth = 500; advanceFix = true; timer = 0; a = 0; _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); stop(); } onClipEvent (enterFrame) { if (!_root.gamePaused) { timer++; _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); if (attackHit.hitTest(_root.guy.hit)) { if (cooldown <= 0) { cooldown = 15; gotoAndStop (2); if ((damage - (_root.armor * 1.5)) < 1) { _root.health = _root.health - 1; } else { _root.health = _root.health - (damage - (_root.armor * 1.5)); } } else { gotoAndStop (1); } } else { gotoAndStop (1); _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * speed)); } cooldown--; if (health != oldhealth) { _x = rand(_width / 2, 650 - (_width / 2)); _y = rand(_height / 2, 500 - (_height / 2)); ring++; a++; if (_root.sound) { sound = new Sound(); sound.attachSound("thing"); sound.start(); } _root.attachMovie("redRing", "ring" + a, _root.getNextHighestDepth()); _root["ring" + a]._x = _x; _root["ring" + a]._y = _y; _root["ring" + a].onEnterFrame = function () { if (!_root.gamePaused) { this._xscale = this._xscale + 15; this._yscale = this._yscale + 15; this._alpha = this._alpha - 5; if (this.hitTest(_root.guy.hit)) { _root.health = _root.health - 2; } if (this._alpha <= 0) { this.removeMovieClip(); } } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } }; } oldhealth = health; } if (health <= 0) { _alpha = (_alpha - 5); _xscale = (_xscale + 10); _yscale = (_yscale + 10); _rotation = (_rotation + 20); _root.gamePaused = true; if ((_alpha <= 0) && (advanceFix)) { _root.level++; _root.money = _root.money + 160; _root.fade("end"); advanceFix = false; } } }
Instance of Symbol 214 MovieClip in Frame 6
onClipEvent (enterFrame) { _x = _root.boss._x; _y = (_root.boss._y - 10); _alpha = _root.boss._alpha; bar._xscale = bar._xscale - ((bar._xscale - ((_root.boss.health / _root.boss.maxHealth) * 100)) / 10); if (bar._xscale < 0) { bar._xscale = 0; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { _visible = false; this.removeMovieClip(); } }
Instance of Symbol 283 MovieClip "boss" in Frame 7
onClipEvent (load) { cooldown = 0; damage = 16; speed = 2; health = 1400; maxHealth = 1400; advanceFix = true; timer = 0; timer2 = 0; a = 0; b = 0; _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); stop(); } onClipEvent (enterFrame) { if (!_root.gamePaused) { timer++; if (timer >= 90) { ring++; timer = 0; if (_root.sound) { sound = new Sound(); sound.attachSound("nova"); sound.start(); } _root.attachMovie("darkRing", "ring" + a, _root.getNextHighestDepth()); _root["ring" + a]._x = _x; _root["ring" + a]._y = _y; _root["ring" + a].onEnterFrame = function () { if (!_root.gamePaused) { this._xscale = this._xscale + 27; this._yscale = this._yscale + 27; this._alpha = this._alpha - 5; if (this.hitTest(_root.guy.hit)) { _root.health = _root.health - 3; } if (this._alpha <= 0) { this.removeMovieClip(); } } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } }; } timer2++; if (timer2 >= 150) { ring2++; timer2 = 0; b++; if (_root.sound) { sound = new Sound(); sound.attachSound("demiSound"); sound.start(); } _root.attachMovie("demi", "demi" + b, _root.getNextHighestDepth()); _root["demi" + b]._x = _root.guy._x; _root["demi" + b]._y = _root.guy._y; _root.health = _root.health * 0.75; _root["demi" + b].onEnterFrame = function () { if (!_root.gamePaused) { this._xscale = this._xscale + 12; this._yscale = this._yscale + 12; this._x = _root.guy._x; this._y = _root.guy._y; this._alpha = this._alpha - 3; if (this._alpha <= 0) { this.removeMovieClip(); } } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } }; } _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); if (attackHit.hitTest(_root.guy.hit)) { if (cooldown <= 0) { cooldown = 15; gotoAndStop (2); if ((damage - (_root.armor * 1.5)) < 1) { _root.health = _root.health - 1; } else { _root.health = _root.health - (damage - (_root.armor * 1.5)); } } else { gotoAndStop (1); } } else { gotoAndStop (1); _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * speed)); } cooldown--; } if (health <= 0) { _alpha = (_alpha - 5); _xscale = (_xscale + 10); _yscale = (_yscale + 10); _rotation = (_rotation + _alpha); _root.gamePaused = true; if ((_alpha <= 0) && (advanceFix)) { _root.level++; _root.money = _root.money + 320; _root.fade("end"); advanceFix = false; } } }
Instance of Symbol 211 MovieClip "guy" in Frame 8
onClipEvent (load) { _rotation = -90; i = 0; cooldown = 0; gotoAndStop((("w" + _root.activeWeapon) + "u") + _root.upgrade[_root.activeWeapon]); e = 0; } onClipEvent (enterFrame) { if (Key.isDown(80) && (!_root.gamePaused)) { _root.gamePaused = true; _root.pauseScreen._visible = true; _root.pauseScreen.swapDepths(_root.getNextHighestDepth()); if (_root.music) { _root.backgroundMusic.setVolume(50); } } if (_root.armor < 1) { clothes.gotoAndStop(1); } else if (_root.armor < 3) { clothes.gotoAndStop(2); } else if (_root.armor < 5) { clothes.gotoAndStop(3); } else { clothes.gotoAndStop(4); } if (!_root.gamePaused) { if (Key.isDown(27)) { _root.fade("menu"); } if (Key.isDown(37)) { _rotation = (_rotation - _root.speed); } else if (Key.isDown(39)) { _rotation = (_rotation + _root.speed); } if (Key.isDown(38) || (Key.isDown(87))) { _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * _root.speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * _root.speed)); } else if (Key.isDown(40) || (Key.isDown(83))) { _x = (_x - ((Math.cos((_rotation * Math.PI) / 180) * _root.speed) / 2)); _y = (_y - ((Math.sin((_rotation * Math.PI) / 180) * _root.speed) / 2)); } if (Key.isDown(65)) { _x = (_x + ((Math.cos(((_rotation - 90) * Math.PI) / 180) * _root.speed) / 2)); _y = (_y + ((Math.sin(((_rotation - 90) * Math.PI) / 180) * _root.speed) / 2)); } else if (Key.isDown(68)) { _x = (_x + ((Math.cos(((_rotation + 90) * Math.PI) / 180) * _root.speed) / 2)); _y = (_y + ((Math.sin(((_rotation + 90) * Math.PI) / 180) * _root.speed) / 2)); } if (_x > 750) { _x = -100; } if (_x < -100) { _x = 750; } if (_y < -100) { _y = 600; } if (_y > 600) { _y = -100; } if (Key.isDown(49) && (_root.weapon[1])) { _root.activeWeapon = 1; } else if (Key.isDown(50) && (_root.weapon[2])) { _root.activeWeapon = 2; } else if (Key.isDown(51) && (_root.weapon[3])) { _root.activeWeapon = 3; } else if (Key.isDown(52) && (_root.weapon[4])) { _root.activeWeapon = 4; } else if (Key.isDown(53) && (_root.weapon[5])) { _root.activeWeapon = 5; } gotoAndStop((("w" + _root.activeWeapon) + "u") + _root.upgrade[_root.activeWeapon]); if (_root.health <= 0) { _root.gamePaused = true; _root.fade("over"); } if (Key.isDown(32)) { switch (_root.activeWeapon) { case 1 : if ((_root.ammo[1] >= 1) && (cooldown <= 0)) { _root.ammo[1] = _root.ammo[1] - 1; if (_root.sound) { pistolSound = new Sound(); pistolSound.attachSound("pistol"); pistolSound.start(); } cooldown = 22 - (_root.upgrade[1] * 2); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w1u" + _root.upgrade[1]); _root[newName].knockBack = Math.random() * 1; _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 110); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 110); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 5.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 5.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 75; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 75; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.boss.hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root.boss.health = _root.boss.health - 3; break; case 2 : _root.boss.health = _root.boss.health - 4.5; break; case 3 : _root.boss.health = _root.boss.health - 9; } this.removeMovieClip(); } }; } break; case 2 : if ((_root.ammo[2] >= 1) && (cooldown <= 0)) { _root.ammo[2] = _root.ammo[2] - 1; if (_root.sound) { shotgunSound = new Sound(); shotgunSound.attachSound("shotgun"); shotgunSound.start(); } cooldown = 42 - (_root.upgrade[2] * 2); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w2u" + _root.upgrade[2]); _root[newName].knockBack = Math.random() * 5; _x = (_x - (Math.cos((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _y = (_y - (Math.sin((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 175); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 175); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 75; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 75; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.boss.hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root.boss.health = _root.boss.health - 12; break; case 2 : _root.boss.health = _root.boss.health - 18; break; case 3 : _root.boss.health = _root.boss.health - 36; } this.removeMovieClip(); } }; } break; case 3 : if ((_root.ammo[3] >= 1) && (cooldown <= 0)) { _root.ammo[3] = _root.ammo[3] - 1; if (_root.sound) { if (!playingMachineGunSound) { machineGunSound = new Sound(); machineGunSound.attachSound("machineGun"); machineGunSound.start(); playingMachineGunSound = true; } machineGunSound.onSoundComplete = function () { playingMachineGunSound = false; }; } cooldown = 0; i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w3u" + _root.upgrade[3]); _root[newName].randomMod = Math.random() * 2; _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName]._x = (_x + (Math.cos((_rotation * Math.PI) / 180) * 110)) + _root[newName].randomMod; _root[newName]._y = (_y + (Math.sin((_rotation * Math.PI) / 180) * 110)) + _root[newName].randomMod; _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 20; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 20; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.boss.hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root.boss.health = _root.boss.health - 2; break; case 2 : _root.boss.health = _root.boss.health - 3; break; case 3 : _root.boss.health = _root.boss.health - 6; } this.removeMovieClip(); } }; } break; case 4 : if ((_root.ammo[4] >= 1) && (cooldown <= 0)) { _root.ammo[4] = _root.ammo[4] - 1; if (_root.sound) { if (!playingFlamethrowerSound) { flamethrowerSound = new Sound(); flamethrowerSound.attachSound("flamethrower"); flamethrowerSound.start(); playingFlamethrowerSound = true; } flamethrowerSound.onSoundComplete = function () { playingFlamethrowerSound = false; }; } cooldown = 0; i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w4u" + _root.upgrade[4]); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 120); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 120); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 12; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 12; _root[newName]._rotation = Math.random() * 360; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = Math.random() * 360; this._alpha = this._alpha - 5; this._xscale = this._xscale + 15; this._yscale = this._yscale + 15; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.boss.hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root.boss.health = _root.boss.health - 1.5; break; case 2 : _root.boss.health = _root.boss.health - 2.25; break; case 3 : _root.boss.health = _root.boss.health - 4.5; } this.removeMovieClip(); } }; } break; case 5 : if (!((_root.ammo[5] >= 1) && (cooldown <= 0))) { break; } _root.ammo[5] = _root.ammo[5] - 1; if (_root.sound) { rocketLauncherSound = new Sound(); rocketLauncherSound.attachSound("rocketLauncher"); rocketLauncherSound.start(); } cooldown = 72 - (_root.upgrade[5] * 3); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].knockBack = Math.random() * 5; _x = (_x - (Math.cos((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _y = (_y - (Math.sin((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName].gotoAndStop("w5u" + _root.upgrade[5]); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 137); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 137); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 1; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 1; _root[newName].xMod = Math.cos((_rotation * Math.PI) / 180) * 1; _root[newName].yMod = Math.sin((_rotation * Math.PI) / 180) * 1; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.xSpeed = this.xSpeed + this.xMod; this.ySpeed = this.ySpeed + this.yMod; } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } if (this.hitTest(_root.boss.hit)) { e++; _root.attachMovie("explosion", "explosion" + e, _root.getNextHighestDepth()); _root["explosion" + e]._x = this._x; _root["explosion" + e]._y = this._y; this.removeMovieClip(); if (_root.sound) { rocketLauncherExplosionSound = new Sound(); rocketLauncherExplosionSound.attachSound("rocketLauncherExplosion"); rocketLauncherExplosionSound.start(); } } }; } } cooldown--; } }
Instance of Symbol 287 MovieClip "boss" in Frame 8
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } cooldown = 0; damage = 24; speed = 1; health = 1800; maxHealth = 1800; advanceFix = true; timer = 0; timer2 = 0; timer3 = 0; a = 0; f = 0; g = 0; _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); stop(); } onClipEvent (enterFrame) { if (!_root.gamePaused) { timer3++; if (timer3 >= 180) { g++; timer3 = 0; newName = "bFireball" + g; if (_root.sound) { sound = new Sound(); sound.attachSound("fireball"); sound.start(); } _root.attachMovie("blueFireball", newName, _root.getNextHighestDepth()); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 175); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 175); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 10; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 10; _root[newName]._rotation = _rotation; _root[newName]._alpha = 0; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._alpha = this._alpha + 20; if (this.hitTest(_root.guy.hit)) { this.removeMovieClip(); _root.health = _root.health - 10; } } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { _visible = false; this.removeMovieClip(); } }; } timer2++; if (timer2 >= 60) { f++; timer2 = 0; _root.attachMovie("orangeFireball", "oFireball" + f, _root.getNextHighestDepth()); _root["oFireball" + f].side = rand(1, 4); _root["oFireball" + f]._alpha = 0; switch (_root["oFireball" + f].side) { case 1 : _root["oFireball" + f]._y = rand(10, 490); _root["oFireball" + f]._x = -30; _root["oFireball" + f]._rotation = 0; break; case 2 : _root["oFireball" + f]._y = rand(10, 490); _root["oFireball" + f]._x = 680; _root["oFireball" + f]._rotation = 180; break; case 3 : _root["oFireball" + f]._y = -30; _root["oFireball" + f]._x = rand(10, 640); _root["oFireball" + f]._rotation = 90; break; case 4 : _root["oFireball" + f]._y = 530; _root["oFireball" + f]._x = rand(10, 640); _root["oFireball" + f]._rotation = -90; } _root["oFireball" + f].onEnterFrame = function () { if (!_root.gamePaused) { this.play(); switch (this.side) { case 1 : this._x = this._x + 4; break; case 2 : this._x = this._x - 4; break; case 3 : this._y = this._y + 4; break; case 4 : this._y = this._y - 4; } this._alpha = this._alpha + 5; if (this.hitTest(_root.guy.hit)) { this.removeMovieClip(); _root.health = _root.health - 10; } if ((((this._x > 690) || (this._x < -30)) || (this._y > 530)) || (this._y < -30)) { this.removeMovieClip(); } } else { this.stop(); } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { _visible = false; this.removeMovieClip(); } }; } timer++; if (timer < 300) { _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); if (attackHit.hitTest(_root.guy.hit)) { if (cooldown <= 0) { cooldown = 15; gotoAndStop (2); if ((damage - (_root.armor * 1.5)) < 1) { _root.health = _root.health - 1; } else { _root.health = _root.health - (damage - (_root.armor * 1.5)); } } else { gotoAndStop (1); } } else { gotoAndStop (1); _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * speed)); } cooldown--; } else if (timer < 450) { _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * (speed * 10))); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * (speed * 10))); if (attackHit.hitTest(_root.guy) && (cooldown2 <= 0)) { _root.health = _root.health - 18; cooldown2 = 15; } cooldown2--; if ((((_x > 650) || (_x < 0)) || (_y < 0)) || (_y > 500)) { timer = 0; } } else { timer = 0; } } if (health <= 0) { _alpha = (_alpha - 5); _xscale = (_xscale + 7); _yscale = (_yscale + 7); _rotation = rand(0, 360); _root.gamePaused = true; if ((_alpha <= 0) && (advanceFix)) { _root.level++; _root.money = _root.money + 460; _root.fade("end"); advanceFix = false; } } }
Instance of Symbol 290 MovieClip "boss" in Frame 9
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } cooldown = 0; damage = 26; speed = 1.5; health = 3000; maxHealth = 3000; advanceFix = true; _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); timer = 0; a = 0; timer2 = 0; b = 0; stop(); } onClipEvent (enterFrame) { if (!_root.gamePaused) { timer2++; if (timer2 >= 30) { timer2 = 0; b++; if (_root.sound) { sound = new Sound(); sound.attachSound("fireball"); sound.start(); } _root.attachMovie("blackRing", "bRing" + b, _root.getNextHighestDepth()); _root["bRing" + b]._x = rand(0, 650); _root["bRing" + b]._y = rand(0, 500); _root["bRing" + b].onEnterFrame = function () { if (!_root.gamePaused) { this._xscale = this._xscale + 20; this._yscale = this._yscale + 20; this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } if (this.hitTest(_root.guy.hit)) { _root.health = _root.health - 1; } } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } }; } timer++; if (timer >= 243) { timer = 0; } else if (timer >= 240) { _x = rand(_width / 2, 650 - (_width / 2)); _y = rand(_height / 2, 500 - (_height / 2)); a++; if (_root.sound) { sound = new Sound(); sound.attachSound("thing"); sound.start(); } _root.attachMovie("greenRing", "gRing" + a, _root.getNextHighestDepth()); _root["gRing" + a]._x = _x; _root["gRing" + a]._y = _y; _root["gRing" + a].onEnterFrame = function () { if (!_root.gamePaused) { this._xscale = this._xscale + 20; this._yscale = this._yscale + 20; this._alpha = this._alpha - 5; if (this.hitTest(_root.guy.hit)) { _root.health = _root.health - 2; } if (this._alpha <= 0) { this.removeMovieClip(); } } if ((_root._currentframe < 4) || (_root._currentframe > 9)) { this._visible = false; this.removeMovieClip(); } }; } _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); if (attackHit.hitTest(_root.guy.hit)) { if (cooldown <= 0) { cooldown = 15; gotoAndStop (2); if ((damage - (_root.armor * 1.5)) < 1) { _root.health = _root.health - 1; } else { _root.health = _root.health - (damage - (_root.armor * 1.5)); } } else { gotoAndStop (1); } } else { gotoAndStop (1); _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * speed)); } cooldown--; } if (health <= 0) { _alpha = (_alpha - 1); _xscale = (_xscale + 5); _yscale = (_yscale + 5); _rotation = (_rotation + (100 - _alpha)); _root.gamePaused = true; if ((_alpha <= 0) && (advanceFix)) { _root.level++; _root.money = _root.money + 85; _root.fade("clear"); advanceFix = false; } } }
Frame 10
if (_root.music) { _root.backgroundMusic.setVolume(50); } if ((((level == 6) || (level == 11)) || (level == 16)) || (level == 21)) { switch (level) { case 6 : stage.gotoAndStop(1); messageContent = "You have fought the zombies past your front yard, into the depths of the dry and barren street that you chose to live in."; break; case 11 : stage.gotoAndStop(2); messageContent = "Fighting your way through the herds of zombies, you travel down the long road to the council chamber."; if (unlockSo.data.survivalUnlocks < 2) { unlockSo.data.survivalUnlocks = unlockSo.data.survivalUnlocks + 1; unlockDisplay = "Unlocked Remington 870 for Survival Mode"; } break; case 16 : stage.gotoAndStop(3); messageContent = "Entering the council chambers is not as easy as you thought. It appears as if the zombies are coming from within the dark chambers."; if (unlockSo.data.survivalUnlocks < 3) { unlockDisplay = "Unlocked Beretta M12 for Survival Mode"; unlockSo.data.survivalUnlocks = unlockSo.data.survivalUnlocks + 1; } break; case 21 : stage.gotoAndStop(4); messageContent = "After a long and fearful journey, smashing zombie after zombie, you find yourself, at last, at the mayor's office..."; if (unlockSo.data.survivalUnlocks >= 4) { break; } unlockDisplay = "Unlocked M281-7 for Survival Mode"; unlockSo.data.survivalUnlocks = unlockSo.data.survivalUnlocks + 1; } } else { gotoAndStop ("shop"); }
Frame 11
if (_root.music) { _root.backgroundMusic.setVolume(50); }
Instance of Symbol 313 MovieClip in Frame 11
onClipEvent (enterFrame) { if (_root.weapon[1]) { _visible = true; display = "Lvl. " + _root.upgrade[1]; } else { _visible = false; } if (_root.upgrade[1] == 3) { gotoAndStop (2); } else { gotoAndStop (1); } } on (rollOver) { _root.mouse.displayText = (("Browning HP<br />Level: " + _root.upgrade[1]) + "<br />Ammo: ") + _root.ammo[1]; } on (rollOut) { _root.mouse.displayText = ""; }
Instance of Symbol 317 MovieClip in Frame 11
onClipEvent (enterFrame) { if (_root.weapon[3]) { _visible = true; display = "Lvl. " + _root.upgrade[3]; } else { _visible = false; } if (_root.upgrade[3] == 3) { gotoAndStop (2); } else { gotoAndStop (1); } } on (rollOver) { _root.mouse.displayText = (("Beretta M12<br />Level: " + _root.upgrade[3]) + "<br />Ammo: ") + _root.ammo[3]; } on (rollOut) { _root.mouse.displayText = ""; }
Instance of Symbol 321 MovieClip in Frame 11
onClipEvent (enterFrame) { if (_root.weapon[2]) { _visible = true; display = "Lvl. " + _root.upgrade[2]; } else { _visible = false; } if (_root.upgrade[2] == 3) { gotoAndStop (2); } else { gotoAndStop (1); } } on (rollOver) { _root.mouse.displayText = (("Remington 870<br />Level: " + _root.upgrade[2]) + "<br />Ammo: ") + _root.ammo[2]; } on (rollOut) { _root.mouse.displayText = ""; }
Instance of Symbol 325 MovieClip in Frame 11
onClipEvent (enterFrame) { if (_root.weapon[4]) { _visible = true; display = "Lvl. " + _root.upgrade[4]; } else { _visible = false; } if (_root.upgrade[4] == 3) { gotoAndStop (2); } else { gotoAndStop (1); } } on (rollOver) { _root.mouse.displayText = (("M2A1-7<br />Level: " + _root.upgrade[4]) + "<br />Ammo: ") + _root.ammo[4]; } on (rollOut) { _root.mouse.displayText = ""; }
Instance of Symbol 329 MovieClip in Frame 11
onClipEvent (enterFrame) { if (_root.weapon[5]) { _visible = true; display = "Lvl. " + _root.upgrade[5]; } else { _visible = false; } if (_root.upgrade[5] == 3) { gotoAndStop (2); } else { gotoAndStop (1); } } on (rollOver) { _root.mouse.displayText = (("FIM-92 Stinger<br />Level: " + _root.upgrade[5]) + "<br />Ammo: ") + _root.ammo[5]; } on (rollOut) { _root.mouse.displayText = ""; }
Instance of Symbol 334 MovieClip in Frame 11
onClipEvent (enterFrame) { display = ((("Armor: " + _root.armor) + "<br />Health: ") + Math.floor(_root.health)) + "/100"; }
Instance of Symbol 336 MovieClip in Frame 11
onClipEvent (load) { weapon = 2; stop(); } onClipEvent (enterFrame) { cost = 45 + (15 * _root.upgrade[weapon]); if (((_root.money >= cost) && (_root.upgrade[weapon] < 3)) && (_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Upgrade to Lvl. " + (_root.upgrade[weapon] + 1)) + "<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.upgrade[weapon]++; _root.money = _root.money - cost; }
Instance of Symbol 338 MovieClip in Frame 11
onClipEvent (load) { weapon = 2; stop(); } onClipEvent (enterFrame) { increase = 12; cost = 9; if ((_root.money >= cost) && (_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Purchase " + increase) + " ammo for this gun<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.ammo[weapon] = _root.ammo[weapon] + increase; _root.money = _root.money - cost; }
Instance of Symbol 340 MovieClip in Frame 11
onClipEvent (load) { weapon = 2; stop(); } onClipEvent (enterFrame) { cost = 50; if ((_root.money >= cost) && (!_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = "Purchase this weapon<br />$" + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.weapon[weapon] = true; _root.money = _root.money - cost; }
Instance of Symbol 336 MovieClip in Frame 11
onClipEvent (load) { weapon = 1; stop(); } onClipEvent (enterFrame) { cost = 30 + (10 * _root.upgrade[weapon]); if (((_root.money >= cost) && (_root.upgrade[weapon] < 3)) && (_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Upgrade to Lvl. " + (_root.upgrade[weapon] + 1)) + "<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.upgrade[weapon]++; _root.money = _root.money - cost; }
Instance of Symbol 338 MovieClip in Frame 11
onClipEvent (load) { weapon = 1; stop(); } onClipEvent (enterFrame) { increase = 15; cost = 4; if ((_root.money >= cost) && (_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Purchase " + increase) + " ammo for this gun<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.ammo[weapon] = _root.ammo[weapon] + increase; _root.money = _root.money - cost; }
Instance of Symbol 344 MovieClip in Frame 11
onClipEvent (load) { _root.money = Math.ceil(_root.money); } onClipEvent (enterFrame) { moneyDisplay = _root.money; }
Instance of Symbol 336 MovieClip in Frame 11
onClipEvent (load) { weapon = 3; stop(); } onClipEvent (enterFrame) { cost = 60 + (20 * _root.upgrade[weapon]); if (((_root.money >= cost) && (_root.upgrade[weapon] < 3)) && (_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Upgrade to Lvl. " + (_root.upgrade[weapon] + 1)) + "<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.upgrade[weapon]++; _root.money = _root.money - cost; }
Instance of Symbol 338 MovieClip in Frame 11
onClipEvent (load) { weapon = 3; stop(); } onClipEvent (enterFrame) { increase = 84; cost = 12; if ((_root.money >= cost) && (_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Purchase " + increase) + " ammo for this gun<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.ammo[weapon] = _root.ammo[weapon] + increase; _root.money = _root.money - cost; }
Instance of Symbol 340 MovieClip in Frame 11
onClipEvent (load) { weapon = 3; stop(); } onClipEvent (enterFrame) { cost = 70; if ((_root.money >= cost) && (!_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = "Purchase this weapon<br />$" + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.weapon[weapon] = true; _root.money = _root.money - cost; }
Instance of Symbol 336 MovieClip in Frame 11
onClipEvent (load) { weapon = 4; stop(); } onClipEvent (enterFrame) { cost = 85 + (30 * _root.upgrade[weapon]); if (((_root.money >= cost) && (_root.upgrade[weapon] < 3)) && (_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Upgrade to Lvl. " + (_root.upgrade[weapon] + 1)) + "<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.upgrade[weapon]++; _root.money = _root.money - cost; }
Instance of Symbol 338 MovieClip in Frame 11
onClipEvent (load) { weapon = 4; stop(); } onClipEvent (enterFrame) { increase = 42; cost = 12; if ((_root.money >= cost) && (_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Purchase " + increase) + " ammo for this gun<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.ammo[weapon] = _root.ammo[weapon] + increase; _root.money = _root.money - cost; }
Instance of Symbol 340 MovieClip in Frame 11
onClipEvent (load) { weapon = 4; stop(); } onClipEvent (enterFrame) { cost = 90; if ((_root.money >= cost) && (!_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = "Purchase this weapon<br />$" + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.weapon[weapon] = true; _root.money = _root.money - cost; }
Instance of Symbol 336 MovieClip in Frame 11
onClipEvent (load) { weapon = 5; stop(); } onClipEvent (enterFrame) { cost = 105 + (45 * _root.upgrade[weapon]); if (((_root.money >= cost) && (_root.upgrade[weapon] < 3)) && (_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Upgrade to Lvl. " + (_root.upgrade[weapon] + 1)) + "<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.upgrade[weapon]++; _root.money = _root.money - cost; }
Instance of Symbol 338 MovieClip in Frame 11
onClipEvent (load) { weapon = 5; stop(); } onClipEvent (enterFrame) { increase = 2; cost = 24; if ((_root.money >= cost) && (_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Purchase " + increase) + " ammo for this gun<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.ammo[weapon] = _root.ammo[weapon] + increase; _root.money = _root.money - cost; }
Instance of Symbol 340 MovieClip in Frame 11
onClipEvent (load) { weapon = 5; stop(); } onClipEvent (enterFrame) { cost = 130; if ((_root.money >= cost) && (!_root.weapon[weapon])) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = "Purchase this weapon<br />$" + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.weapon[weapon] = true; _root.money = _root.money - cost; }
Instance of Symbol 347 MovieClip in Frame 11
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { cost = 20; if (((_root.money >= cost) && (_root.armor < 100)) && (_root.health < 100)) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = "Heal 10 points of your health<br />$" + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.health = _root.health + 10; if (_root.health > 100) { _root.health = 100; } _root.money = _root.money - cost; }
Instance of Symbol 351 MovieClip in Frame 11
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { cost = 30 + (5 * _root.armor); if ((_root.money >= cost) && (_root.armor < 6)) { _visible = true; } else { _visible = false; } } on (rollOver) { gotoAndStop (2); _root.mouse.displayText = (("Upgrade armor to level " + (_root.armor + 1)) + "<br />$") + cost; } on (rollOut) { gotoAndStop (1); _root.mouse.displayText = ""; } on (release) { _root.armor++; _root.money = _root.money - cost; }
Instance of Symbol 313 MovieClip in Frame 11
onClipEvent (enterFrame) { if ((_root.upgrade[1] + 1) >= 3) { gotoAndStop (2); } else { gotoAndStop (1); } display = ""; } on (rollOver) { if ((_root.upgrade[1] + 1) <= 3) { _root.mouse.displayText = "Browning HP<br />Pistol<br />Next Upgrade: $" + (30 + (10 * (_root.upgrade[1] + 1))); } else { _root.mouse.displayText = "Browning HP<br />Pistol"; } } on (rollOut) { _root.mouse.displayText = ""; }
Instance of Symbol 321 MovieClip in Frame 11
onClipEvent (enterFrame) { if ((_root.upgrade[2] + 1) >= 3) { gotoAndStop (2); } else { gotoAndStop (1); } display = ""; } on (rollOver) { if (_root.weapon[2]) { if ((_root.upgrade[2] + 1) <= 3) { _root.mouse.displayText = "Remington 870<br />Shotgun<br />Next Upgrade: $" + (45 + (15 * (_root.upgrade[2] + 1))); } else { _root.mouse.displayText = "Remington 870<br />Shotgun"; } } else { _root.mouse.displayText = "Remington 870<br />Shotgun<br />$50"; } } on (rollOut) { _root.mouse.displayText = ""; }
Instance of Symbol 317 MovieClip in Frame 11
onClipEvent (enterFrame) { if ((_root.upgrade[3] + 1) >= 3) { gotoAndStop (2); } else { gotoAndStop (1); } display = ""; } on (rollOver) { if (_root.weapon[3]) { if ((_root.upgrade[3] + 1) <= 3) { _root.mouse.displayText = "Beretta M12<br />Machine Gun<br />Next Upgrade: $" + (60 + (20 * (_root.upgrade[3] + 1))); } else { _root.mouse.displayText = "Beretta M12<br />Machine Gun"; } } else { _root.mouse.displayText = "Beretta M12<br />Machine Gun<br />$70"; } } on (rollOut) { _root.mouse.displayText = ""; }
Instance of Symbol 325 MovieClip in Frame 11
onClipEvent (enterFrame) { if ((_root.upgrade[4] + 1) >= 3) { gotoAndStop (2); } else { gotoAndStop (1); } display = ""; } on (rollOver) { if (_root.weapon[4]) { if ((_root.upgrade[4] + 1) <= 3) { _root.mouse.displayText = "M281-7<br />Flamethrower<br />Next Upgrade: $" + (85 + (30 * (_root.upgrade[4] + 1))); } else { _root.mouse.displayText = "M281-7<br />Flamethrower"; } } else { _root.mouse.displayText = "M281-7<br />Flamethrower<br />$90"; } } on (rollOut) { _root.mouse.displayText = ""; }
Instance of Symbol 329 MovieClip in Frame 11
onClipEvent (enterFrame) { if ((_root.upgrade[5] + 1) >= 3) { gotoAndStop (2); } else { gotoAndStop (1); } display = ""; } on (rollOver) { if (_root.weapon[5]) { if ((_root.upgrade[5] + 1) <= 3) { _root.mouse.displayText = "FIM-92 Stinger<br />Rocket Launcher<br />Next Upgrade: $" + (105 + (45 * (_root.upgrade[5] + 1))); } else { _root.mouse.displayText = "FIM-92 Stinger<br />Rocket Launcher"; } } else { _root.mouse.displayText = "FIM-92 Stinger<br />Rocket Launcher<br />$130"; } } on (rollOut) { _root.mouse.displayText = ""; }
Instance of Symbol 354 MovieClip in Frame 11
onClipEvent (load) { stop(); saved = false; } onClipEvent (enterFrame) { cost = 20 + (_root.saves * 5); if ((_root.money >= cost) && (!saved)) { _visible = true; } else { _visible = false; } } on (rollOver) { _root.mouse.displayText = "Save your game progress<br />$" + cost; gotoAndStop (2); } on (rollOut) { _root.mouse.displayText = ""; gotoAndStop (1); } on (release) { saved = true; _root.saves++; _root.money = _root.money - cost; _root.gameSaveSo.data.level = _root.level; _root.gameSaveSo.data.upgrade = new Object(); _root.gameSaveSo.data.upgrade[1] = _root.upgrade[1]; _root.gameSaveSo.data.upgrade[2] = _root.upgrade[2]; _root.gameSaveSo.data.upgrade[3] = _root.upgrade[3]; _root.gameSaveSo.data.upgrade[4] = _root.upgrade[4]; _root.gameSaveSo.data.upgrade[5] = _root.upgrade[5]; _root.gameSaveSo.data.weapon = new Object(); _root.gameSaveSo.data.weapon[1] = _root.weapon[1]; _root.gameSaveSo.data.weapon[2] = _root.weapon[2]; _root.gameSaveSo.data.weapon[3] = _root.weapon[3]; _root.gameSaveSo.data.weapon[4] = _root.weapon[4]; _root.gameSaveSo.data.weapon[5] = _root.weapon[5]; _root.gameSaveSo.data.ammo = new Object(); _root.gameSaveSo.data.ammo[1] = _root.ammo[1]; _root.gameSaveSo.data.ammo[2] = _root.ammo[2]; _root.gameSaveSo.data.ammo[3] = _root.ammo[3]; _root.gameSaveSo.data.ammo[4] = _root.ammo[4]; _root.gameSaveSo.data.ammo[5] = _root.ammo[5]; _root.gameSaveSo.data.activeWeapon = _root.activeWeapon; _root.gameSaveSo.data.health = _root.health; _root.gameSaveSo.data.armor = _root.armor; _root.gameSaveSo.data.speed = _root.speed; _root.gameSaveSo.data.money = _root.money; _root.gameSaveSo.data.sound = _root.sound; _root.gameSaveSo.data.saves = _root.saves; _root.gameSaveSo.data.quality = _root._quality; }
Instance of Symbol 181 MovieClip "mouse" in Frame 11
onClipEvent (load) { _visible = false; displayText = ""; } onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; if (displayText != "") { _visible = true; } else { _visible = false; } }
Frame 12
unlockDisplay = ""; if (unlockSo.data.survivalUnlocks < 5) { unlockDisplay = unlockDisplay + "Unlocked FIM-92 Stinger for Survival Mode"; unlockSo.data.survivalUnlocks = unlockSo.data.survivalUnlocks + 1; } if (_root.music) { _root.backgroundMusic.setVolume(50); }
Frame 13
if (_root.music) { _root.backgroundMusic.setVolume(50); }
Instance of Symbol 369 MovieClip in Frame 13
onClipEvent (enterFrame) { if (_root.gameSaveSo.data.level) { _alpha = 100; } else { _alpha = 50; } } on (release) { if (_root.gameSaveSo.data.level) { _root.loadGame(); } } on (rollOver) { if (_root.gameSaveSo.data.level) { gotoAndStop (2); } } on (rollOut) { gotoAndStop (1); } onClipEvent (load) { stop(); }
Frame 14
i = 2; while (i <= maxEnemies) { duplicateMovieClip (enemy1, "enemy" + i, _root.getNextHighestDepth()); duplicateMovieClip (enemyHealthBar1, "enemyHealthBar" + i, _root.getNextHighestDepth()); _root["enemyHealthBar" + i].mark = i; i++; } enemyHealthBar1.mark = 1;
Instance of Symbol 211 MovieClip "guy" in Frame 14
onClipEvent (load) { _rotation = -90; i = 0; cooldown = 0; gotoAndStop((("w" + _root.activeWeapon) + "u") + _root.upgrade[_root.activeWeapon]); advanceFix = true; e = 0; enemyHealthTimer = 0; enemyDamageTimer = 0; maxEnemiesTimer = 0; } onClipEvent (enterFrame) { if (Key.isDown(80) && (!_root.gamePaused)) { _root.gamePaused = true; _root.pauseScreen._visible = true; _root.pauseScreen.swapDepths(_root.getNextHighestDepth()); if (_root.music) { _root.backgroundMusic.setVolume(50); } } if (_root.armor < 1) { clothes.gotoAndStop(1); } else if (_root.armor < 3) { clothes.gotoAndStop(2); } else if (_root.armor < 5) { clothes.gotoAndStop(3); } else { clothes.gotoAndStop(4); } if (!_root.gamePaused) { enemyHealthTimer++; enemyDamageTimer++; maxEnemiesTimer++; if (enemyHealthTimer >= 300) { _root.enemyHealth = _root.enemyHealth + 0.05; enemyHealthTimer = 0; } if (enemyDamageTimer >= 300) { _root.enemyDamage = _root.enemyDamage + 0.1; enemyDamageTimer = 0; } if (maxEnemiesTimer >= 600) { _root.maxEnemies++; maxEnemiesTimer = 0; duplicateMovieClip (_root.enemy1, "enemy" + _root.maxEnemies, _root.getNextHighestDepth()); duplicateMovieClip (_root.enemyHealthBar1, "enemyHealthBar" + _root.maxEnemies, _root.getNextHighestDepth()); _root["enemyHealthBar" + _root.maxEnemies].mark = _root.maxEnemies; } if (Key.isDown(27)) { _root.fade("menu"); } if (Key.isDown(37)) { _rotation = (_rotation - _root.speed); } else if (Key.isDown(39)) { _rotation = (_rotation + _root.speed); } if (Key.isDown(38) || (Key.isDown(87))) { _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * _root.speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * _root.speed)); } else if (Key.isDown(40) || (Key.isDown(83))) { _x = (_x - ((Math.cos((_rotation * Math.PI) / 180) * _root.speed) / 2)); _y = (_y - ((Math.sin((_rotation * Math.PI) / 180) * _root.speed) / 2)); } if (Key.isDown(65)) { _x = (_x + ((Math.cos(((_rotation - 90) * Math.PI) / 180) * _root.speed) / 2)); _y = (_y + ((Math.sin(((_rotation - 90) * Math.PI) / 180) * _root.speed) / 2)); } else if (Key.isDown(68)) { _x = (_x + ((Math.cos(((_rotation + 90) * Math.PI) / 180) * _root.speed) / 2)); _y = (_y + ((Math.sin(((_rotation + 90) * Math.PI) / 180) * _root.speed) / 2)); } if (_x > 750) { _x = -100; } if (_x < -100) { _x = 750; } if (_y < -100) { _y = 600; } if (_y > 600) { _y = -100; } if (Key.isDown(49) && (_root.weapon[1])) { _root.activeWeapon = 1; } else if (Key.isDown(50) && (_root.weapon[2])) { _root.activeWeapon = 2; } else if (Key.isDown(51) && (_root.weapon[3])) { _root.activeWeapon = 3; } else if (Key.isDown(52) && (_root.weapon[4])) { _root.activeWeapon = 4; } else if (Key.isDown(53) && (_root.weapon[5])) { _root.activeWeapon = 5; } gotoAndStop((("w" + _root.activeWeapon) + "u") + _root.upgrade[_root.activeWeapon]); if (_root.health <= 0) { _root.gamePaused = true; _root.fade("survivalOver"); } if (Key.isDown(32)) { switch (_root.activeWeapon) { case 1 : if (cooldown <= 0) { if (_root.sound) { pistolSound = new Sound(); pistolSound.attachSound("pistol"); pistolSound.start(); } cooldown = 22 - (_root.upgrade[1] * 2); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w1u" + _root.upgrade[1]); _root[newName].knockBack = Math.random() * 1; _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 110); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 110); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 5.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 5.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 75; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 75; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (_root._currentframe != 14) { this._visible = false; this.removeMovieClip(); } if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } o = 1; while (o <= _root.maxEnemies) { if (this.hitTest(_root["enemy" + o].hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root["enemy" + o].health = _root["enemy" + o].health - 3; break; case 2 : _root["enemy" + o].health = _root["enemy" + o].health - 4.5; break; case 3 : _root["enemy" + o].health = _root["enemy" + o].health - 9; } this.removeMovieClip(); } o++; } }; } break; case 2 : if (cooldown <= 0) { if (_root.sound) { shotgunSound = new Sound(); shotgunSound.attachSound("shotgun"); shotgunSound.start(); } cooldown = 42 - (_root.upgrade[2] * 2); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w2u" + _root.upgrade[2]); _root[newName].knockBack = Math.random() * 5; _x = (_x - (Math.cos((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _y = (_y - (Math.sin((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 175); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 175); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 75; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 75; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if (_root._currentframe != 14) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } o = 1; while (o <= _root.maxEnemies) { if (this.hitTest(_root["enemy" + o].hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root["enemy" + o].health = _root["enemy" + o].health - 12; break; case 2 : _root["enemy" + o].health = _root["enemy" + o].health - 18; break; case 3 : _root["enemy" + o].health = _root["enemy" + o].health - 36; } this.removeMovieClip(); } o++; } }; } break; case 3 : if (cooldown <= 0) { cooldown = 0; i++; if (_root.sound) { if (!playingMachineGunSound) { machineGunSound = new Sound(); machineGunSound.attachSound("machineGun"); machineGunSound.start(); playingMachineGunSound = true; } machineGunSound.onSoundComplete = function () { playingMachineGunSound = false; }; } newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w3u" + _root.upgrade[3]); _root[newName].randomMod = Math.random() * 2; _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName]._x = (_x + (Math.cos((_rotation * Math.PI) / 180) * 110)) + _root[newName].randomMod; _root[newName]._y = (_y + (Math.sin((_rotation * Math.PI) / 180) * 110)) + _root[newName].randomMod; _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 20; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 20; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; } if (_root._currentframe != 14) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } o = 1; while (o <= _root.maxEnemies) { if (this.hitTest(_root["enemy" + o].hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root["enemy" + o].health = _root["enemy" + o].health - 2; break; case 2 : _root["enemy" + o].health = _root["enemy" + o].health - 3; break; case 3 : _root["enemy" + o].health = _root["enemy" + o].health - 6; } this.removeMovieClip(); } o++; } }; } break; case 4 : if (cooldown <= 0) { if (_root.sound) { if (!playingFlamethrowerSound) { flamethrowerSound = new Sound(); flamethrowerSound.attachSound("flamethrower"); flamethrowerSound.start(); playingFlamethrowerSound = true; } flamethrowerSound.onSoundComplete = function () { playingFlamethrowerSound = false; }; } cooldown = 0; i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].gotoAndStop("w4u" + _root.upgrade[4]); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 120); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 120); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 12; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 12; _root[newName]._rotation = Math.random() * 360; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = Math.random() * 360; this._alpha = this._alpha - 5; this._xscale = this._xscale + 15; this._yscale = this._yscale + 15; } if (_root._currentframe != 14) { this._visible = false; this.removeMovieClip(); } if (this._alpha <= 0) { this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } o = 1; while (o <= _root.maxEnemies) { if (this.hitTest(_root["enemy" + o].hit)) { switch (_root.upgrade[_root.activeWeapon]) { case 1 : _root["enemy" + o].health = _root["enemy" + o].health - 3; break; case 2 : _root["enemy" + o].health = _root["enemy" + o].health - 4.5; break; case 3 : _root["enemy" + o].health = _root["enemy" + o].health - 9; } this.removeMovieClip(); } o++; } }; } break; case 5 : if (cooldown > 0) { break; } if (_root.sound) { rocketLauncherSound = new Sound(); rocketLauncherSound.attachSound("rocketLauncher"); rocketLauncherSound.start(); } cooldown = 72 - (_root.upgrade[5] * 3); i++; newName = "bullet" + i; _root.attachMovie("bullet", newName, _root.getNextHighestDepth()); _root[newName].knockBack = Math.random() * 5; _x = (_x - (Math.cos((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _y = (_y - (Math.sin((_rotation * Math.PI) / 180) * _root[newName].knockBack)); _rotation = (_rotation + ((Math.random() * 2) - 1)); _root[newName].gotoAndStop("w5u" + _root.upgrade[5]); _root[newName]._x = _x + (Math.cos((_rotation * Math.PI) / 180) * 137); _root[newName]._y = _y + (Math.sin((_rotation * Math.PI) / 180) * 137); _root[newName]._x = _root[newName]._x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName]._y = _root[newName]._y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 6.5); _root[newName].xSpeed = Math.cos((_rotation * Math.PI) / 180) * 1; _root[newName].ySpeed = Math.sin((_rotation * Math.PI) / 180) * 1; _root[newName].xMod = Math.cos((_rotation * Math.PI) / 180) * 1; _root[newName].yMod = Math.sin((_rotation * Math.PI) / 180) * 1; _root[newName]._rotation = _rotation; _root[newName].onEnterFrame = function () { if (!_root.gamePaused) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.xSpeed = this.xSpeed + this.xMod; this.ySpeed = this.ySpeed + this.yMod; } if (_root._currentframe != 14) { this._visible = false; this.removeMovieClip(); } if ((((this._x < -100) || (this._x > 750)) || (this._y < -100)) || (this._y > 600)) { this.removeMovieClip(); } o = 1; while (o <= _root.maxEnemies) { if (this.hitTest(_root["enemy" + o].hit)) { e++; _root.attachMovie("explosion", "explosion" + e, _root.getNextHighestDepth()); _root["explosion" + e]._x = this._x; _root["explosion" + e]._y = this._y; this.removeMovieClip(); if (_root.sound) { rocketLauncherExplosionSound = new Sound(); rocketLauncherExplosionSound.attachSound("rocketLauncherExplosion"); rocketLauncherExplosionSound.start(); } } o++; } }; } } cooldown--; } }
Instance of Symbol 146 MovieClip "enemy1" in Frame 14
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } function reset() { soundFix = false; enemyChoose = rand(1, 100); if (enemyChoose < 30) { enemy = 1; } else if (enemyChoose < 70) { enemy = 2; } else if (enemyChoose < 90) { enemy = 3; } else { enemy = 4; } type = rand(1, 3); gotoAndStop((("e" + enemy) + "t") + type); entrySide = rand(1, 4); switch (entrySide) { case 1 : _x = (-25 - (_width / 2)); _y = rand(_height / 2, 500 - (_height / 2)); break; case 2 : _x = (675 + (_width / 2)); _y = rand(_height / 2, 500 - (_height / 2)); break; case 3 : _x = rand(_width / 2, 650 - (_width / 2)); _y = (-25 - (_height / 2)); break; case 4 : _x = rand(_width / 2, 650 - (_width / 2)); _y = (535 + (_height / 2)); } switch (enemy) { case 1 : damage = _root.enemyDamage * 1; speed = _root.enemySpeed * 2; health = _root.enemyHealth * 1.25; reward = _root.enemyReward * 1.25; break; case 2 : damage = _root.enemyDamage * 1; speed = _root.enemySpeed * 1.5; health = _root.enemyHealth * 1.5; reward = _root.enemyReward * 1; break; case 3 : damage = _root.enemyDamage * 2; speed = _root.enemySpeed * 1; health = _root.enemyHealth * 3.5; reward = _root.enemyReward * 1.5; break; case 4 : damage = _root.enemyDamage * 3; speed = _root.enemySpeed * 0.75; health = _root.enemyHealth * 5; reward = _root.enemyReward * 2; } timer = 0; cooldown = 0; newName = "ring" + _root.getNextHighestDepth(); _root.attachMovie("ring", newName, _root.getNextHighestDepth()); _root[newName]._x = _x; _root[newName]._y = _y; _alpha = 100; maxHealth = health; } reset(); } onClipEvent (enterFrame) { if (!_root.gamePaused) { timer++; cooldown--; if (timer > 50) { _rotation = ((Math.atan2(_root.guy._y - _y, _root.guy._x - _x) * 180) / Math.PI); if (attackHit.hitTest(_root.guy.hit)) { if (cooldown <= 0) { cooldown = 15; gotoAndStop(((("e" + enemy) + "t") + type) + "a"); if ((damage - (_root.armor * 1.5)) < 1) { _root.health = _root.health - 1; } else { _root.health = _root.health - (damage - (_root.armor * 1.5)); } } else { gotoAndStop((("e" + enemy) + "t") + type); } } else { gotoAndStop((("e" + enemy) + "t") + type); _x = (_x + (Math.cos((_rotation * Math.PI) / 180) * speed)); _y = (_y + (Math.sin((_rotation * Math.PI) / 180) * speed)); } } if (health <= 0) { timer = 0; _alpha = (_alpha - 10); if (!soundFix) { dieSound = new Sound(); dieSound.attachSound("die" + enemy); if (_root.sound) { dieSound.start(); } soundFix = true; } if (_alpha <= 0) { reset(); _root.killCount++; _root.money = _root.money + reward; } } } if (_root._currentframe != 14) { _visible = false; this.removeMovieClip(); } }
Instance of Symbol 214 MovieClip "enemyHealthBar1" in Frame 14
onClipEvent (enterFrame) { _x = _root["enemy" + mark]._x; _y = _root["enemy" + mark]._y; _alpha = _root["enemy" + mark]._alpha; bar._xscale = bar._xscale - ((bar._xscale - ((_root["enemy" + mark].health / _root["enemy" + mark].maxHealth) * 100)) / 10); if (bar._xscale < 0) { bar._xscale = 0; } if (_root._currentframe != 14) { _visible = false; this.removeMovieClip(); } }
Instance of Symbol 233 MovieClip "pauseScreen" in Frame 14
onClipEvent (load) { _visible = false; }
Instance of Symbol 264 MovieClip in Frame 14
onClipEvent (load) { depthCooldown = 10; healthBar._xscale = _root.health; gotoAndStop (3); } onClipEvent (enterFrame) { healthBar._xscale = healthBar._xscale - ((healthBar._xscale - _root.health) / 10); weaponIcon.gotoAndStop((("w" + _root.activeWeapon) + "u") + _root.upgrade[_root.activeWeapon]); if (healthBar._xscale < 0) { healthBar._xscale = 0; } switch (_root.activeWeapon) { case 1 : weaponDisplay = "Browning HP"; break; case 2 : weaponDisplay = "Remington 870"; break; case 3 : weaponDisplay = "Beretta M12"; break; case 4 : weaponDisplay = "M2A1-7"; break; case 5 : weaponDisplay = "FIM-92 Stinger"; } if (!_root.gamePaused) { if (depthCooldown <= 0) { depthCooldown = 10; this.swapDepths(_root.getNextHighestDepth()); } depthCooldown--; } if (_root._currentframe != 14) { _visible = false; } }
Instance of Symbol 416 MovieClip in Frame 16
onClipEvent (enterFrame) { if (Key.isDown(27)) { _root.fade("menu"); } }
Instance of Symbol 192 MovieClip in Frame 18
onClipEvent (load) { gotoAndStop(Math.round((Math.random() * 4) + 1)); }
Instance of Symbol 146 MovieClip in Frame 18
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } gotoAndStop((("e" + rand(1, 3)) + "t") + rand(1, 3)); _x = rand(0, 650); _y = rand(0, 500); _rotation = rand(0, 360); }
Instance of Symbol 146 MovieClip in Frame 18
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } gotoAndStop((("e" + rand(1, 3)) + "t") + rand(1, 3)); _x = rand(0, 650); _y = rand(0, 500); _rotation = rand(0, 360); }
Instance of Symbol 146 MovieClip in Frame 18
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } gotoAndStop((("e" + rand(1, 3)) + "t") + rand(1, 3)); _x = rand(0, 650); _y = rand(0, 500); _rotation = rand(0, 360); }
Instance of Symbol 146 MovieClip in Frame 18
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } gotoAndStop((("e" + rand(1, 3)) + "t") + rand(1, 3)); _x = rand(0, 650); _y = rand(0, 500); _rotation = rand(0, 360); }
Instance of Symbol 146 MovieClip in Frame 18
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } gotoAndStop((("e" + rand(1, 3)) + "t") + rand(1, 3)); _x = rand(0, 650); _y = rand(0, 500); _rotation = rand(0, 360); }
Instance of Symbol 146 MovieClip in Frame 18
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } gotoAndStop((("e" + rand(1, 3)) + "t") + rand(1, 3)); _x = rand(0, 650); _y = rand(0, 500); _rotation = rand(0, 360); }
Instance of Symbol 146 MovieClip in Frame 18
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } gotoAndStop((("e" + rand(1, 3)) + "t") + rand(1, 3)); _x = rand(0, 650); _y = rand(0, 500); _rotation = rand(0, 360); }
Instance of Symbol 146 MovieClip in Frame 18
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } gotoAndStop((("e" + rand(1, 3)) + "t") + rand(1, 3)); _x = rand(0, 650); _y = rand(0, 500); _rotation = rand(0, 360); }
Instance of Symbol 146 MovieClip in Frame 18
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } gotoAndStop((("e" + rand(1, 3)) + "t") + rand(1, 3)); _x = rand(0, 650); _y = rand(0, 500); _rotation = rand(0, 360); }
Instance of Symbol 146 MovieClip in Frame 18
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } gotoAndStop((("e" + rand(1, 3)) + "t") + rand(1, 3)); _x = rand(0, 650); _y = rand(0, 500); _rotation = rand(0, 360); }
Instance of Symbol 220 MovieClip in Frame 18
onClipEvent (load) { switch (_root._quality) { case "LOW" : quality = 0; break; case "MEDIUM" : quality = 1; break; default : quality = 2; break; case "BEST" : quality = 3; } } on (release) { quality++; } onClipEvent (enterFrame) { switch (quality) { case 0 : _root._quality = "LOW"; display = "Low"; break; case 1 : _root._quality = "MEDIUM"; display = "Medium"; break; case 2 : _root._quality = "HIGH"; display = "High"; break; case 3 : _root._quality = "BEST"; display = "Best"; } if (quality > 3) { quality = 0; } }
Instance of Symbol 220 MovieClip in Frame 18
on (release) { _root.sound = !_root.sound; } onClipEvent (enterFrame) { if (_root.sound) { display = "On"; } else { display = "Off"; } }
Instance of Symbol 220 MovieClip in Frame 18
on (release) { _root.music = !_root.music; if (_root.music) { _root.backgroundMusic.setVolume(100); } else { _root.backgroundMusic.setVolume(0); } } onClipEvent (enterFrame) { if (_root.music) { display = "On"; } else { display = "Off"; } }
Frame 19
if (_root.music) { _root.backgroundMusic.setVolume(50); } weapon = new Object(); switch (unlockSo.data.survivalUnlocks) { case 1 : weapon[1] = true; weapon[2] = false; weapon[3] = false; weapon[4] = false; weapon[5] = false; break; case 2 : weapon[1] = true; weapon[2] = true; weapon[3] = false; weapon[4] = false; weapon[5] = false; break; case 3 : weapon[1] = true; weapon[2] = true; weapon[3] = true; weapon[4] = false; weapon[5] = false; break; case 4 : weapon[1] = true; weapon[2] = true; weapon[3] = true; weapon[4] = true; weapon[5] = false; break; case 5 : weapon[1] = true; weapon[2] = true; weapon[3] = true; weapon[4] = true; weapon[5] = true; } upgrade = new Object(); upgrade[1] = 3; upgrade[2] = 3; upgrade[3] = 3; upgrade[4] = 3; upgrade[5] = 3; activeWeapon = 1; health = 100; armor = 6; speed = 10; maxEnemies = 5; enemyHealth = 48; enemyDamage = 8; enemySpeed = 0.75; gamePaused = false; killCount = 0;
Instance of Symbol 313 MovieClip in Frame 19
onClipEvent (load) { gotoAndStop (2); if (_root.unlockSo.data.survivalUnlocks >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 317 MovieClip in Frame 19
onClipEvent (load) { gotoAndStop (2); if (_root.unlockSo.data.survivalUnlocks >= 3) { _visible = true; } else { _visible = false; } }
Instance of Symbol 321 MovieClip in Frame 19
onClipEvent (load) { gotoAndStop (2); if (_root.unlockSo.data.survivalUnlocks >= 2) { _visible = true; } else { _visible = false; } }
Instance of Symbol 325 MovieClip in Frame 19
onClipEvent (load) { gotoAndStop (2); if (_root.unlockSo.data.survivalUnlocks >= 4) { _visible = true; } else { _visible = false; } }
Instance of Symbol 329 MovieClip in Frame 19
onClipEvent (load) { gotoAndStop (2); if (_root.unlockSo.data.survivalUnlocks >= 5) { _visible = true; } else { _visible = false; } }
Frame 20
if (_root.music) { _root.backgroundMusic.setVolume(50); }
Symbol 28 MovieClip [explosion] Frame 1
onEnterFrame = function () { _rotation = (Math.random() * 360); _alpha = (_alpha - 5.26315789473684); _xscale = (_xscale + 5); _yscale = (_yscale + 5); u = 1; while (u <= _root.maxEnemies) { if (hitTest(_root["enemy" + u].hit)) { switch (_root.upgrade[5]) { case 1 : _root["enemy" + u].health = _root["enemy" + u].health - 3.78947368421053; break; case 2 : _root["enemy" + u].health = _root["enemy" + u].health - 5.68421052631579; break; case 3 : _root["enemy" + u].health = _root["enemy" + u].health - 11.3684210526316; } } u++; } };
Symbol 28 MovieClip [explosion] Frame 19
this.removeMovieClip();
Symbol 49 MovieClip [ring] Frame 1
onEnterFrame = function () { if ((_root._currentframe < 4) || (_root._currentframe > 9)) { if (_root._currentframe != 14) { _visible = false; this.removeMovieClip(); } } if (_root.gamePaused) { stop(); } else { play(); } };
Symbol 49 MovieClip [ring] Frame 55
this.removeMovieClip();
Symbol 66 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 82 MovieClip Frame 1
stop(); _visible = false; onEnterFrame = function () { if (_visible) { this.swapDepths(_root.getNextHighestDepth()); } };
Symbol 82 MovieClip Frame 2
_visible = true;
Symbol 82 MovieClip Frame 11
_root.gotoAndStop(frame);
Symbol 84 MovieClip Frame 1
stop();
Symbol 88 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 95 MovieClip Frame 81
_parent.play(); _parent.play();
Symbol 122 MovieClip Frame 1
_visible = false;
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 86
_root.createEmptyMovieClip("musicContainer", _root.getNextHighestDepth()); _root.backgroundMusic = new Sound(_root.musicContainer); _root.backgroundMusic.attachSound("music1"); _root.prevMusic = 1; _root.backgroundMusic.start(); _root.backgroundMusic.onSoundComplete = function () { _root.songNumber = Math.round((Math.random() * 4) + 1); while (_root.songNumber == _root.prevMusic) { _root.songNumber = Math.round((Math.random() * 4) + 1); } if (_root.songNumber != _root.prevMusic) { _root.prevMusic = _root.songNumber; _root.backgroundMusic.attachSound("music" + _root.songNumber); _root.backgroundMusic.start(); } };
Instance of Symbol 104 MovieClip in Symbol 148 MovieClip Frame 87
onClipEvent (enterFrame) { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _visible = true; } else { _visible = false; } } on (release) { _root.fade("menu"); } onClipEvent (load) { stop(); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); }
Instance of Symbol 146 MovieClip in Symbol 148 MovieClip Frame 237
onClipEvent (load) { function reset() { gotoAndStop(Math.round((Math.random() * 11) + 1)); speed = (Math.random() * 3) + 4; _x = -200; } reset(); wait = Math.random() * 50; } onClipEvent (enterFrame) { wait--; if (wait <= 0) { _x = (_x + speed); if (_x > 800) { reset(); } } }
Instance of Symbol 146 MovieClip in Symbol 148 MovieClip Frame 237
onClipEvent (load) { function reset() { gotoAndStop(Math.round((Math.random() * 11) + 1)); speed = (Math.random() * 3) + 4; _x = -200; } reset(); wait = Math.random() * 50; } onClipEvent (enterFrame) { wait--; if (wait <= 0) { _x = (_x + speed); if (_x > 800) { reset(); } } }
Instance of Symbol 146 MovieClip in Symbol 148 MovieClip Frame 237
onClipEvent (load) { function reset() { gotoAndStop(Math.round((Math.random() * 11) + 1)); speed = (Math.random() * 3) + 4; _x = -200; } reset(); wait = Math.random() * 50; } onClipEvent (enterFrame) { wait--; if (wait <= 0) { _x = (_x + speed); if (_x > 800) { reset(); } } }
Instance of Symbol 146 MovieClip in Symbol 148 MovieClip Frame 237
onClipEvent (load) { function reset() { gotoAndStop(Math.round((Math.random() * 11) + 1)); speed = (Math.random() * 3) + 4; _x = -200; } reset(); wait = Math.random() * 50; } onClipEvent (enterFrame) { wait--; if (wait <= 0) { _x = (_x + speed); if (_x > 800) { reset(); } } }
Instance of Symbol 146 MovieClip in Symbol 148 MovieClip Frame 237
onClipEvent (load) { function reset() { gotoAndStop(Math.round((Math.random() * 11) + 1)); speed = (Math.random() * 3) + 4; _x = -200; } reset(); wait = Math.random() * 50; } onClipEvent (enterFrame) { wait--; if (wait <= 0) { _x = (_x + speed); if (_x > 800) { reset(); } } }
Instance of Symbol 146 MovieClip in Symbol 148 MovieClip Frame 237
onClipEvent (load) { function reset() { gotoAndStop(Math.round((Math.random() * 11) + 1)); speed = (Math.random() * 3) + 4; _x = -200; } reset(); wait = Math.random() * 50; } onClipEvent (enterFrame) { wait--; if (wait <= 0) { _x = (_x + speed); if (_x > 800) { reset(); } } }
Instance of Symbol 146 MovieClip in Symbol 148 MovieClip Frame 237
onClipEvent (load) { function reset() { gotoAndStop(Math.round((Math.random() * 11) + 1)); speed = (Math.random() * 3) + 4; _x = -200; } reset(); wait = Math.random() * 50; } onClipEvent (enterFrame) { wait--; if (wait <= 0) { _x = (_x + speed); if (_x > 800) { reset(); } } }
Instance of Symbol 146 MovieClip in Symbol 148 MovieClip Frame 237
onClipEvent (load) { function reset() { gotoAndStop(Math.round((Math.random() * 11) + 1)); speed = (Math.random() * 3) + 4; _x = -200; } reset(); wait = Math.random() * 50; } onClipEvent (enterFrame) { wait--; if (wait <= 0) { _x = (_x + speed); if (_x > 800) { reset(); } } }
Instance of Symbol 146 MovieClip in Symbol 148 MovieClip Frame 237
onClipEvent (load) { function reset() { gotoAndStop(Math.round((Math.random() * 11) + 1)); speed = (Math.random() * 3) + 4; _x = -200; } reset(); wait = Math.random() * 50; } onClipEvent (enterFrame) { wait--; if (wait <= 0) { _x = (_x + speed); if (_x > 800) { reset(); } } }
Symbol 148 MovieClip Frame 327
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { stop(); _root.fade("menu"); }
Symbol 148 MovieClip Frame 328
stop();
Instance of Symbol 71 MovieClip "loadBar" in Symbol 148 MovieClip Frame 328
onClipEvent (load) { _xscale = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); } onClipEvent (enterFrame) { _xscale = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.fade("menu"); } }
Symbol 152 Button
on (rollOver) { _root.mouse.displayText = "Yes, this is a zombie's much loved eye."; } on (rollOut) { _root.mouse.displayText = ""; }
Symbol 166 Button
on (release) { fade("survivalStart"); if (_root.music) { _root.backgroundMusic.setVolume(50); } } on (rollOver) { _root.mouse.displayText = "Play 'survival' mode - an alternate version of the game"; } on (rollOut) { _root.mouse.displayText = ""; }
Symbol 169 Button
on (release) { fade("instructions"); }
Symbol 172 Button
on (release) { fade("settings"); }
Symbol 175 Button
on (release) { fade("credits"); }
Symbol 178 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 186 MovieClip Frame 1
stop();
Symbol 226 Button
on (release) { _root.gamePaused = false; _visible = false; if (_root.music) { _root.backgroundMusic.setVolume(100); } }
Symbol 231 Button
on (release) { _root.fade("menu"); _visible = false; if (_root.music) { _root.backgroundMusic.setVolume(100); } }
Instance of Symbol 220 MovieClip in Symbol 233 MovieClip Frame 1
onClipEvent (load) { switch (_root._quality) { case "LOW" : quality = 0; break; case "MEDIUM" : quality = 1; break; default : quality = 2; break; case "BEST" : quality = 3; } } on (release) { quality++; } onClipEvent (enterFrame) { switch (quality) { case 0 : _root._quality = "LOW"; display = "Low"; break; case 1 : _root._quality = "MEDIUM"; display = "Medium"; break; case 2 : _root._quality = "HIGH"; display = "High"; break; case 3 : _root._quality = "BEST"; display = "Best"; } if (quality > 3) { quality = 0; } }
Instance of Symbol 220 MovieClip in Symbol 233 MovieClip Frame 1
on (release) { _root.sound = !_root.sound; } onClipEvent (enterFrame) { if (_root.sound) { display = "On"; } else { display = "Off"; } }
Instance of Symbol 220 MovieClip in Symbol 233 MovieClip Frame 1
on (release) { _root.music = !_root.music; if (_root.music) { _root.backgroundMusic.setVolume(50); } else { _root.backgroundMusic.setVolume(0); } } onClipEvent (enterFrame) { if (_root.music) { display = "On"; } else { display = "Off"; } }
Symbol 296 Button
on (release) { fade("shop"); if (_root.music) { _root.backgroundMusic.setVolume(100); } }
Symbol 332 Button
on (release) { fade("game"); if (_root.music) { _root.backgroundMusic.setVolume(100); } } on (rollOver) { _root.mouse.displayText = "Continue to level " + _root.level; } on (rollOut) { _root.mouse.displayText = ""; }
Symbol 359 Button
on (release) { fade("menu"); if (_root.music) { _root.backgroundMusic.setVolume(100); } }
Symbol 363 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 366 Button
on (release) { fade("menu"); if (_root.music) { _root.backgroundMusic.setVolume(100); } }
Symbol 371 Button
on (release) { _root.fade("menu"); }
Symbol 373 MovieClip Frame 830
stop();
Symbol 382 Button
on (release) { nextFrame(); }
Symbol 395 Button
on (release) { prevFrame(); }
Symbol 416 MovieClip Frame 1
stop();
Symbol 417 Button
on (release) { fade("game"); if (_root.music) { _root.backgroundMusic.setVolume(100); } }
Symbol 429 Button
on (release) { gameSaveSo.clear(); unlockSo.clear(); stopAllSounds(); gotoAndPlay (1); }
Symbol 434 Button
on (release) { fade("survival"); if (_root.music) { _root.backgroundMusic.setVolume(100); } }
Symbol 437 Button
on (release) { fade("survivalStart"); if (_root.music) { _root.backgroundMusic.setVolume(100); } }
Symbol 442 Button
on (release) { getURL ("http://www.tastylamp.tehelite.org/daz2/submitScore.php", "_blank", "POST"); _visible = false; }
Symbol 445 MovieClip Frame 1
score = _root.killCount * 10; verify = 42108;

Library Items

Symbol 1 Sound [die3]
Symbol 2 Sound [thing]
Symbol 3 Sound [shotgun]
Symbol 4 Sound [rocketLauncherExplosion]
Symbol 5 Sound [rocketLauncher]
Symbol 6 Sound [pistol]
Symbol 7 Sound [nova]
Symbol 8 Sound [machineGun]
Symbol 9 Sound [die1]
Symbol 10 Sound [flamethrower]
Symbol 11 Sound [fireball]
Symbol 12 Sound [demiSound]
Symbol 13 Sound [die2]
Symbol 14 Sound [die4]
Symbol 15 GraphicUsed by:24
Symbol 16 GraphicUsed by:24
Symbol 17 GraphicUsed by:24
Symbol 18 GraphicUsed by:24
Symbol 19 GraphicUsed by:24
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [orangeFireball]Uses:15 16 17 18 19 20 21 22 23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [demi]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [explosion]Uses:27
Symbol 29 GraphicUsed by:42
Symbol 30 GraphicUsed by:42
Symbol 31 GraphicUsed by:42
Symbol 32 GraphicUsed by:42
Symbol 33 GraphicUsed by:42
Symbol 34 GraphicUsed by:42
Symbol 35 GraphicUsed by:42
Symbol 36 GraphicUsed by:42
Symbol 37 GraphicUsed by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [bullet]Uses:29 30 31 32 33 34 35 36 37 38 39 40 41
Symbol 43 ShapeTweeningUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [ring]Uses:43 44 45 46 47 48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [redRing]Uses:50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [blackRing]Uses:52
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [darkRing]Uses:54
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [greenRing]Uses:56
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip [orangeRing]Uses:58
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [blueFireball]Uses:60
Symbol 62 FontUsed by:63 64 65 96 97 98 99 100 101 102 103 158 159 161 162 164 165 167 168 170 171 173 174 176 177 180 218 219 221 222 223 224 225 227 228 229 230 232 248 249 250 252 255 257 258 259 262 263 291 294 295 311 315 319 323 327 333 335 337 339 345 346 348 349 350 352 353 356 357 358 361 362 365 367 368 372 377 378 379 380 381 384 385 386 387 388 389 390 391 392 393 394 397 398 399 403 404 405 406 407 408 410 411 412 413 414 415 419 422 423 424 425 426 428 431 432 433 436 438 439 440 441 443 444
Symbol 63 TextUses:62Used by:Timeline
Symbol 64 TextUses:62Used by:66
Symbol 65 TextUses:62Used by:66
Symbol 66 ButtonUses:64 65Used by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 FontUsed by:69 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 157 251 254 260 266 267 268 269 270 271 272 297 298 299 300 342 343 355 364 372 418 421 430 435
Symbol 69 TextUses:68Used by:Timeline
Symbol 70 GraphicUsed by:71 82 88 220 336 338 340 347 351 354
Symbol 71 MovieClipUses:70Used by:148  Timeline
Symbol 72 GraphicUsed by:82
Symbol 73 GraphicUsed by:82
Symbol 74 GraphicUsed by:82
Symbol 75 GraphicUsed by:82
Symbol 76 GraphicUsed by:82
Symbol 77 GraphicUsed by:82
Symbol 78 GraphicUsed by:82
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:72 73 74 75 76 77 78 79 80 81 70Used by:Timeline
Symbol 83 Sound [music1]Used by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 GraphicUsed by:95 214 264
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:95
Symbol 88 ButtonUses:70Used by:95
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:95
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:95
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClipUses:85 87 88 90 92 94 SS1Used by:148
Symbol 96 TextUses:62Used by:148
Symbol 97 TextUses:62Used by:148
Symbol 98 TextUses:62Used by:148
Symbol 99 TextUses:62Used by:148
Symbol 100 TextUses:62Used by:148
Symbol 101 TextUses:62Used by:148
Symbol 102 TextUses:62Used by:104
Symbol 103 TextUses:62Used by:104
Symbol 104 MovieClipUses:102 103Used by:148
Symbol 105 TextUses:68Used by:148
Symbol 106 TextUses:68Used by:148
Symbol 107 TextUses:68Used by:148
Symbol 108 TextUses:68Used by:148
Symbol 109 TextUses:68Used by:148
Symbol 110 TextUses:68Used by:148
Symbol 111 TextUses:68Used by:148
Symbol 112 TextUses:68Used by:148
Symbol 113 TextUses:68Used by:148
Symbol 114 TextUses:68Used by:148
Symbol 115 TextUses:68Used by:148
Symbol 116 TextUses:68Used by:148
Symbol 117 TextUses:68Used by:148
Symbol 118 TextUses:68Used by:148
Symbol 119 TextUses:68Used by:148
Symbol 120 GraphicUsed by:146
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:146 211 277 280 283 287 290
Symbol 123 GraphicUsed by:146
Symbol 124 GraphicUsed by:146
Symbol 125 GraphicUsed by:146
Symbol 126 GraphicUsed by:146
Symbol 127 GraphicUsed by:146
Symbol 128 GraphicUsed by:146
Symbol 129 GraphicUsed by:146
Symbol 130 GraphicUsed by:146
Symbol 131 GraphicUsed by:146
Symbol 132 GraphicUsed by:146
Symbol 133 GraphicUsed by:146
Symbol 134 GraphicUsed by:146
Symbol 135 GraphicUsed by:146
Symbol 136 GraphicUsed by:146
Symbol 137 GraphicUsed by:146
Symbol 138 GraphicUsed by:146
Symbol 139 GraphicUsed by:146
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:120 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145Used by:148  Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:95 96 97 98 99 100 101 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 146 147 71Used by:Timeline
Symbol 149 GraphicUsed by:Timeline
Symbol 150 GraphicUsed by:155
Symbol 151 GraphicUsed by:152
Symbol 152 ButtonUses:151Used by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:150 152 153 154Used by:Timeline
Symbol 156 GraphicUsed by:Timeline
Symbol 157 TextUses:68Used by:Timeline
Symbol 158 EditableTextUses:62 292Used by:160
Symbol 159 EditableTextUses:62 292Used by:160
Symbol 160 MovieClipUses:158 159Used by:Timeline
Symbol 161 EditableTextUses:62 292Used by:163
Symbol 162 EditableTextUses:62 292Used by:163
Symbol 163 MovieClipUses:161 162Used by:Timeline
Symbol 164 TextUses:62Used by:166
Symbol 165 TextUses:62Used by:166
Symbol 166 ButtonUses:164 165Used by:Timeline
Symbol 167 TextUses:62Used by:169
Symbol 168 TextUses:62Used by:169
Symbol 169 ButtonUses:167 168Used by:Timeline
Symbol 170 TextUses:62Used by:172
Symbol 171 TextUses:62Used by:172
Symbol 172 ButtonUses:170 171Used by:Timeline
Symbol 173 TextUses:62Used by:175
Symbol 174 TextUses:62Used by:175
Symbol 175 ButtonUses:173 174Used by:Timeline
Symbol 176 TextUses:62Used by:178
Symbol 177 TextUses:62Used by:178
Symbol 178 ButtonUses:176 177Used by:Timeline
Symbol 179 GraphicUsed by:181
Symbol 180 EditableTextUses:62Used by:181
Symbol 181 MovieClipUses:179 180Used by:Timeline
Symbol 182 Sound [music2]Used by:186
Symbol 183 Sound [music3]Used by:186
Symbol 184 Sound [music4]Used by:186
Symbol 185 Sound [music5]Used by:186
Symbol 186 MovieClipUses:182 183 184 185Used by:Timeline
Symbol 187 GraphicUsed by:192
Symbol 188 GraphicUsed by:192  Timeline
Symbol 189 GraphicUsed by:192  Timeline
Symbol 190 GraphicUsed by:192
Symbol 191 GraphicUsed by:192  Timeline
Symbol 192 MovieClipUses:187 188 189 190 191Used by:Timeline
Symbol 193 GraphicUsed by:197
Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:193 194 195 196Used by:211
Symbol 198 GraphicUsed by:211
Symbol 199 GraphicUsed by:211
Symbol 200 GraphicUsed by:211
Symbol 201 GraphicUsed by:211
Symbol 202 GraphicUsed by:211
Symbol 203 GraphicUsed by:211
Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:197 198 122 199 200 201 202 203 204 205 206 207 208 209 210Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClipUses:85 213Used by:Timeline
Symbol 215 GraphicUsed by:233
Symbol 216 FontUsed by:217 254 260 266 342
Symbol 217 TextUses:216Used by:233
Symbol 218 TextUses:62Used by:233
Symbol 219 EditableTextUses:62Used by:220
Symbol 220 MovieClipUses:70 219Used by:233  Timeline
Symbol 221 TextUses:62Used by:233
Symbol 222 TextUses:62Used by:226
Symbol 223 TextUses:62Used by:226
Symbol 224 TextUses:62Used by:226
Symbol 225 TextUses:62Used by:226
Symbol 226 ButtonUses:222 223 224 225Used by:233
Symbol 227 TextUses:62Used by:231
Symbol 228 TextUses:62Used by:231
Symbol 229 TextUses:62Used by:231
Symbol 230 TextUses:62Used by:231
Symbol 231 ButtonUses:227 228 229 230Used by:233
Symbol 232 TextUses:62Used by:233
Symbol 233 MovieClipUses:215 217 218 220 221 226 231 232Used by:Timeline
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:264
Symbol 236 GraphicUsed by:264
Symbol 237 GraphicUsed by:247
Symbol 238 GraphicUsed by:247
Symbol 239 GraphicUsed by:247
Symbol 240 GraphicUsed by:247
Symbol 241 GraphicUsed by:247
Symbol 242 GraphicUsed by:247
Symbol 243 GraphicUsed by:247
Symbol 244 GraphicUsed by:247
Symbol 245 GraphicUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:237 238 239 240 241 242 243 244 245 246Used by:264
Symbol 248 EditableTextUses:62Used by:264
Symbol 249 EditableTextUses:62Used by:264
Symbol 250 EditableTextUses:62Used by:264
Symbol 251 EditableTextUses:68Used by:264
Symbol 252 EditableTextUses:62Used by:264
Symbol 253 FontUsed by:254 260 266 308 309 330 331 342
Symbol 254 EditableTextUses:68 216 253Used by:264
Symbol 255 EditableTextUses:62 292Used by:264
Symbol 256 GraphicUsed by:264
Symbol 257 EditableTextUses:62Used by:264
Symbol 258 EditableTextUses:62Used by:264
Symbol 259 EditableTextUses:62Used by:264
Symbol 260 EditableTextUses:68 216 253Used by:264
Symbol 261 GraphicUsed by:264
Symbol 262 EditableTextUses:62Used by:264
Symbol 263 TextUses:62Used by:264
Symbol 264 MovieClipUses:85 235 236 247 248 249 250 251 252 254 255 256 257 258 259 260 261 262 263Used by:Timeline
Symbol 265 GraphicUsed by:273
Symbol 266 EditableTextUses:68 216 253Used by:273
Symbol 267 TextUses:68Used by:273
Symbol 268 TextUses:68Used by:273
Symbol 269 TextUses:68Used by:273
Symbol 270 TextUses:68Used by:273
Symbol 271 TextUses:68Used by:273
Symbol 272 TextUses:68Used by:273
Symbol 273 MovieClipUses:265 266 267 268 269 270 271 272Used by:Timeline
Symbol 274 GraphicUsed by:Timeline
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:275 122 276Used by:Timeline
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:278 122 279Used by:Timeline
Symbol 281 GraphicUsed by:283
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:281 122 282Used by:Timeline
Symbol 284 GraphicUsed by:Timeline
Symbol 285 GraphicUsed by:287
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:285 122 286Used by:Timeline
Symbol 288 GraphicUsed by:290
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:288 122 289Used by:Timeline
Symbol 291 EditableTextUses:62Used by:Timeline
Symbol 292 FontUsed by:158 159 161 162 255 293 360
Symbol 293 EditableTextUses:292Used by:Timeline
Symbol 294 TextUses:62Used by:296 417
Symbol 295 TextUses:62Used by:296 417
Symbol 296 ButtonUses:294 295Used by:Timeline
Symbol 297 TextUses:68Used by:301
Symbol 298 TextUses:68Used by:301
Symbol 299 TextUses:68Used by:301
Symbol 300 TextUses:68Used by:301
Symbol 301 MovieClipUses:297 298 299 300Used by:Timeline
Symbol 302 GraphicUsed by:Timeline
Symbol 303 FontUsed by:304 305 306
Symbol 304 TextUses:303Used by:Timeline
Symbol 305 TextUses:303Used by:Timeline
Symbol 306 TextUses:303Used by:Timeline
Symbol 307 GraphicUsed by:Timeline
Symbol 308 TextUses:253Used by:Timeline
Symbol 309 TextUses:253Used by:Timeline
Symbol 310 GraphicUsed by:313
Symbol 311 EditableTextUses:62Used by:313
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:310 311 312Used by:Timeline
Symbol 314 GraphicUsed by:317
Symbol 315 EditableTextUses:62Used by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:314 315 316Used by:Timeline
Symbol 318 GraphicUsed by:321
Symbol 319 EditableTextUses:62Used by:321
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:318 319 320Used by:Timeline
Symbol 322 GraphicUsed by:325
Symbol 323 EditableTextUses:62Used by:325
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:322 323 324Used by:Timeline
Symbol 326 GraphicUsed by:329
Symbol 327 EditableTextUses:62Used by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:326 327 328Used by:Timeline
Symbol 330 TextUses:253Used by:332
Symbol 331 TextUses:253Used by:332
Symbol 332 ButtonUses:330 331Used by:Timeline
Symbol 333 EditableTextUses:62Used by:334
Symbol 334 MovieClipUses:333Used by:Timeline
Symbol 335 TextUses:62Used by:336
Symbol 336 MovieClipUses:335 70Used by:Timeline
Symbol 337 TextUses:62Used by:338
Symbol 338 MovieClipUses:337 70Used by:Timeline
Symbol 339 TextUses:62Used by:340
Symbol 340 MovieClipUses:339 70Used by:Timeline
Symbol 341 GraphicUsed by:344
Symbol 342 EditableTextUses:68 216 253Used by:344
Symbol 343 TextUses:68Used by:344
Symbol 344 MovieClipUses:341 342 343Used by:Timeline
Symbol 345 TextUses:62Used by:347
Symbol 346 TextUses:62Used by:347
Symbol 347 MovieClipUses:345 346 70Used by:Timeline
Symbol 348 TextUses:62Used by:351
Symbol 349 TextUses:62Used by:351
Symbol 350 TextUses:62Used by:351
Symbol 351 MovieClipUses:348 349 70 350Used by:Timeline
Symbol 352 TextUses:62Used by:354
Symbol 353 TextUses:62Used by:354
Symbol 354 MovieClipUses:352 353 70Used by:Timeline
Symbol 355 TextUses:68Used by:Timeline
Symbol 356 TextUses:62Used by:Timeline
Symbol 357 TextUses:62Used by:359 366 371
Symbol 358 TextUses:62Used by:359 366 371
Symbol 359 ButtonUses:357 358Used by:Timeline
Symbol 360 EditableTextUses:292Used by:Timeline
Symbol 361 TextUses:62Used by:363
Symbol 362 TextUses:62Used by:363
Symbol 363 ButtonUses:361 362Used by:Timeline
Symbol 364 TextUses:68Used by:Timeline
Symbol 365 TextUses:62Used by:Timeline
Symbol 366 ButtonUses:357 358Used by:Timeline
Symbol 367 TextUses:62Used by:369 437
Symbol 368 TextUses:62Used by:369 437
Symbol 369 MovieClipUses:367 368Used by:Timeline
Symbol 370 GraphicUsed by:Timeline
Symbol 371 ButtonUses:357 358Used by:416  Timeline
Symbol 372 TextUses:68 62Used by:373
Symbol 373 MovieClipUses:372Used by:Timeline
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:416
Symbol 376 GraphicUsed by:416
Symbol 377 TextUses:62Used by:416
Symbol 378 TextUses:62Used by:416
Symbol 379 TextUses:62Used by:416
Symbol 380 TextUses:62Used by:382
Symbol 381 TextUses:62Used by:382
Symbol 382 ButtonUses:380 381Used by:416
Symbol 383 GraphicUsed by:416
Symbol 384 TextUses:62Used by:416
Symbol 385 TextUses:62Used by:416
Symbol 386 TextUses:62Used by:416
Symbol 387 TextUses:62Used by:416
Symbol 388 TextUses:62Used by:416
Symbol 389 TextUses:62Used by:416
Symbol 390 TextUses:62Used by:416
Symbol 391 TextUses:62Used by:416
Symbol 392 TextUses:62Used by:416
Symbol 393 TextUses:62Used by:395
Symbol 394 TextUses:62Used by:395
Symbol 395 ButtonUses:393 394Used by:416
Symbol 396 GraphicUsed by:416
Symbol 397 TextUses:62Used by:416
Symbol 398 TextUses:62Used by:416
Symbol 399 TextUses:62Used by:416
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:416
Symbol 402 GraphicUsed by:416
Symbol 403 TextUses:62Used by:416
Symbol 404 TextUses:62Used by:416
Symbol 405 TextUses:62Used by:416
Symbol 406 TextUses:62Used by:416
Symbol 407 TextUses:62Used by:416
Symbol 408 TextUses:62Used by:416
Symbol 409 GraphicUsed by:416
Symbol 410 TextUses:62Used by:416
Symbol 411 TextUses:62Used by:416
Symbol 412 TextUses:62Used by:416
Symbol 413 TextUses:62Used by:416
Symbol 414 TextUses:62Used by:416
Symbol 415 TextUses:62Used by:416
Symbol 416 MovieClipUses:375 376 377 378 379 371 382 383 384 385 386 387 388 389 390 391 392 395 396 397 398 399 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415Used by:Timeline
Symbol 417 ButtonUses:294 295Used by:Timeline
Symbol 418 TextUses:68Used by:Timeline
Symbol 419 TextUses:62Used by:Timeline
Symbol 420 GraphicUsed by:Timeline
Symbol 421 TextUses:68Used by:Timeline
Symbol 422 TextUses:62Used by:Timeline
Symbol 423 TextUses:62Used by:Timeline
Symbol 424 TextUses:62Used by:Timeline
Symbol 425 TextUses:62Used by:Timeline
Symbol 426 TextUses:62Used by:Timeline
Symbol 427 GraphicUsed by:429
Symbol 428 TextUses:62Used by:429
Symbol 429 ButtonUses:427 428Used by:Timeline
Symbol 430 TextUses:68Used by:Timeline
Symbol 431 TextUses:62Used by:Timeline
Symbol 432 TextUses:62Used by:434
Symbol 433 TextUses:62Used by:434
Symbol 434 ButtonUses:432 433Used by:Timeline
Symbol 435 TextUses:68Used by:Timeline
Symbol 436 TextUses:62Used by:Timeline
Symbol 437 ButtonUses:367 368Used by:Timeline
Symbol 438 TextUses:62Used by:445
Symbol 439 TextUses:62Used by:445
Symbol 440 TextUses:62Used by:442
Symbol 441 TextUses:62Used by:442
Symbol 442 ButtonUses:440 441Used by:445
Symbol 443 EditableTextUses:62Used by:445
Symbol 444 EditableTextUses:62Used by:445
Symbol 445 MovieClipUses:438 439 442 443 444Used by:Timeline
Streaming Sound 1Used by:Symbol 95 MovieClip

Instance Names

"loadBar"Frame 1Symbol 71 MovieClip
"fader"Frame 1Symbol 82 MovieClip
"mouse"Frame 3Symbol 181 MovieClip
"guy"Frame 4Symbol 211 MovieClip
"enemy1"Frame 4Symbol 146 MovieClip
"enemyHealthBar1"Frame 4Symbol 214 MovieClip
"pauseScreen"Frame 4Symbol 233 MovieClip
"boss"Frame 5Symbol 277 MovieClip
"guy"Frame 5Symbol 211 MovieClip
"boss"Frame 6Symbol 280 MovieClip
"boss"Frame 7Symbol 283 MovieClip
"guy"Frame 8Symbol 211 MovieClip
"boss"Frame 8Symbol 287 MovieClip
"boss"Frame 9Symbol 290 MovieClip
"stage"Frame 10Symbol 301 MovieClip
"mouse"Frame 11Symbol 181 MovieClip
"guy"Frame 14Symbol 211 MovieClip
"enemy1"Frame 14Symbol 146 MovieClip
"enemyHealthBar1"Frame 14Symbol 214 MovieClip
"pauseScreen"Frame 14Symbol 233 MovieClip
"hit"Symbol 146 MovieClip Frame 1Symbol 122 MovieClip
"attackHit"Symbol 146 MovieClip Frame 1Symbol 122 MovieClip
"loadBar"Symbol 148 MovieClip Frame 328Symbol 71 MovieClip
"clothes"Symbol 211 MovieClip Frame 1Symbol 197 MovieClip
"hit"Symbol 211 MovieClip Frame 1Symbol 122 MovieClip
"bar"Symbol 214 MovieClip Frame 1Symbol 213 MovieClip
"healthBar"Symbol 264 MovieClip Frame 1Symbol 235 MovieClip
"weaponIcon"Symbol 264 MovieClip Frame 1Symbol 247 MovieClip
"hit"Symbol 277 MovieClip Frame 1Symbol 122 MovieClip
"attackHit"Symbol 277 MovieClip Frame 1Symbol 122 MovieClip
"hit"Symbol 280 MovieClip Frame 1Symbol 122 MovieClip
"attackHit"Symbol 280 MovieClip Frame 1Symbol 122 MovieClip
"hit"Symbol 283 MovieClip Frame 1Symbol 122 MovieClip
"attackHit"Symbol 283 MovieClip Frame 1Symbol 122 MovieClip
"hit"Symbol 287 MovieClip Frame 1Symbol 122 MovieClip
"attackHit"Symbol 287 MovieClip Frame 1Symbol 122 MovieClip
"hit"Symbol 290 MovieClip Frame 1Symbol 122 MovieClip
"attackHit"Symbol 290 MovieClip Frame 1Symbol 122 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "die3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "thing"
ExportAssets (56)Timeline Frame 1Symbol 3 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rocketLauncherExplosion"
ExportAssets (56)Timeline Frame 1Symbol 5 as "rocketLauncher"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pistol"
ExportAssets (56)Timeline Frame 1Symbol 7 as "nova"
ExportAssets (56)Timeline Frame 1Symbol 8 as "machineGun"
ExportAssets (56)Timeline Frame 1Symbol 9 as "die1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "flamethrower"
ExportAssets (56)Timeline Frame 1Symbol 11 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 12 as "demiSound"
ExportAssets (56)Timeline Frame 1Symbol 13 as "die2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "die4"
ExportAssets (56)Timeline Frame 1Symbol 24 as "orangeFireball"
ExportAssets (56)Timeline Frame 1Symbol 26 as "demi"
ExportAssets (56)Timeline Frame 1Symbol 28 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 42 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 49 as "ring"
ExportAssets (56)Timeline Frame 1Symbol 51 as "redRing"
ExportAssets (56)Timeline Frame 1Symbol 53 as "blackRing"
ExportAssets (56)Timeline Frame 1Symbol 55 as "darkRing"
ExportAssets (56)Timeline Frame 1Symbol 57 as "greenRing"
ExportAssets (56)Timeline Frame 1Symbol 59 as "orangeRing"
ExportAssets (56)Timeline Frame 1Symbol 61 as "blueFireball"
ExportAssets (56)Timeline Frame 2Symbol 83 as "music1"
ExportAssets (56)Timeline Frame 3Symbol 182 as "music2"
ExportAssets (56)Timeline Frame 3Symbol 183 as "music3"
ExportAssets (56)Timeline Frame 3Symbol 184 as "music4"
ExportAssets (56)Timeline Frame 3Symbol 185 as "music5"

Labels

"loader"Frame 1
"intro"Frame 2
"menu"Frame 3
"game"Frame 4
"boss1"Frame 5
"boss2"Frame 6
"boss3"Frame 7
"boss4"Frame 8
"boss5"Frame 9
"end"Frame 10
"shop"Frame 11
"clear"Frame 12
"over"Frame 13
"survival"Frame 14
"credits"Frame 15
"instructions"Frame 16
"start"Frame 17
"settings"Frame 18
"survivalStart"Frame 19
"survivalOver"Frame 20
"w1u1"Symbol 42 MovieClip [bullet] Frame 1
"w1u2"Symbol 42 MovieClip [bullet] Frame 2
"w1u3"Symbol 42 MovieClip [bullet] Frame 3
"w2u1"Symbol 42 MovieClip [bullet] Frame 4
"w2u2"Symbol 42 MovieClip [bullet] Frame 5
"w2u3"Symbol 42 MovieClip [bullet] Frame 6
"w3u1"Symbol 42 MovieClip [bullet] Frame 7
"w3u2"Symbol 42 MovieClip [bullet] Frame 8
"w3u3"Symbol 42 MovieClip [bullet] Frame 9
"w4u1"Symbol 42 MovieClip [bullet] Frame 10
"w4u2"Symbol 42 MovieClip [bullet] Frame 11
"w4u3"Symbol 42 MovieClip [bullet] Frame 12
"w5u1"Symbol 42 MovieClip [bullet] Frame 13
"w5u2"Symbol 42 MovieClip [bullet] Frame 14
"w5u3"Symbol 42 MovieClip [bullet] Frame 15
"e1t1"Symbol 146 MovieClip Frame 1
"e1t2"Symbol 146 MovieClip Frame 2
"e1t3"Symbol 146 MovieClip Frame 3
"e2t1"Symbol 146 MovieClip Frame 4
"e2t2"Symbol 146 MovieClip Frame 5
"e2t3"Symbol 146 MovieClip Frame 6
"e3t1"Symbol 146 MovieClip Frame 7
"e3t2"Symbol 146 MovieClip Frame 8
"e3t3"Symbol 146 MovieClip Frame 9
"e4t1"Symbol 146 MovieClip Frame 10
"e4t2"Symbol 146 MovieClip Frame 11
"e4t3"Symbol 146 MovieClip Frame 12
"e1t1a"Symbol 146 MovieClip Frame 13
"e1t2a"Symbol 146 MovieClip Frame 14
"e1t3a"Symbol 146 MovieClip Frame 15
"e2t1a"Symbol 146 MovieClip Frame 16
"e2t2a"Symbol 146 MovieClip Frame 17
"e2t3a"Symbol 146 MovieClip Frame 18
"e3t1a"Symbol 146 MovieClip Frame 19
"e3t2a"Symbol 146 MovieClip Frame 20
"e3t3a"Symbol 146 MovieClip Frame 21
"e4t1a"Symbol 146 MovieClip Frame 22
"e4t2a"Symbol 146 MovieClip Frame 23
"e4t3a"Symbol 146 MovieClip Frame 24
"w1u1"Symbol 211 MovieClip Frame 1
"w1u2"Symbol 211 MovieClip Frame 2
"w1u3"Symbol 211 MovieClip Frame 3
"w2u1"Symbol 211 MovieClip Frame 4
"w2u2"Symbol 211 MovieClip Frame 5
"w2u3"Symbol 211 MovieClip Frame 6
"w3u1"Symbol 211 MovieClip Frame 7
"w3u2"Symbol 211 MovieClip Frame 8
"w3u3"Symbol 211 MovieClip Frame 9
"w4u1"Symbol 211 MovieClip Frame 10
"w4u2"Symbol 211 MovieClip Frame 11
"w4u3"Symbol 211 MovieClip Frame 12
"w5u1"Symbol 211 MovieClip Frame 13
"w5u2"Symbol 211 MovieClip Frame 14
"w5u3"Symbol 211 MovieClip Frame 15
"w1u1"Symbol 247 MovieClip Frame 1
"w1u2"Symbol 247 MovieClip Frame 2
"w1u3"Symbol 247 MovieClip Frame 3
"w2u1"Symbol 247 MovieClip Frame 4
"w2u2"Symbol 247 MovieClip Frame 5
"w2u3"Symbol 247 MovieClip Frame 6
"w3u1"Symbol 247 MovieClip Frame 7
"w3u2"Symbol 247 MovieClip Frame 8
"w3u3"Symbol 247 MovieClip Frame 9
"w4u1"Symbol 247 MovieClip Frame 10
"w4u2"Symbol 247 MovieClip Frame 11
"w4u3"Symbol 247 MovieClip Frame 12
"w5u1"Symbol 247 MovieClip Frame 13
"w5u2"Symbol 247 MovieClip Frame 14
"w5u3"Symbol 247 MovieClip Frame 15
"l5"Symbol 273 MovieClip Frame 2
"l10"Symbol 273 MovieClip Frame 3
"l15"Symbol 273 MovieClip Frame 4
"l20"Symbol 273 MovieClip Frame 5
"l25"Symbol 273 MovieClip Frame 6

Dynamic Text Variables

displaySymbol 158 EditableText"<p align="left"><font face="verdana" size="31" color="#990000" letterSpacing="0.000000" kerning="1">New Game</font></p>"
displaySymbol 159 EditableText"<p align="left"><font face="verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="1">New Game</font></p>"
displaySymbol 161 EditableText"<p align="left"><font face="verdana" size="31" color="#990000" letterSpacing="0.000000" kerning="1">Load Game</font></p>"
displaySymbol 162 EditableText"<p align="left"><font face="verdana" size="31" color="#ffffff" letterSpacing="0.000000" kerning="1">Load Game</font></p>"
displayTextSymbol 180 EditableText"<p align="left"></p>"
displaySymbol 219 EditableText"MEDIUM"
weaponDisplaySymbol 248 EditableText"<p align="right"></p>"
upgradeDisplaySymbol 249 EditableText"<p align="right"></p>"
ammoDisplaySymbol 250 EditableText"<p align="left"></p>"
killsDisplaySymbol 251 EditableText"<p align="center"></p>"
killsFooterSymbol 252 EditableText"<p align="center"></p>"
armorDisplaySymbol 254 EditableText"<p align="center"><font face="endor" size="44" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>6</b></font></p>"
levelDisplaySymbol 255 EditableText"<p align="left"><font face="verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 2</font></p>"
weaponDisplaySymbol 257 EditableText"<p align="right"></p>"
upgradeDisplaySymbol 258 EditableText"<p align="right"></p>"
ammoDisplaySymbol 259 EditableText"<p align="left"></p>"
armorDisplaySymbol 260 EditableText"<p align="center"><font face="endor" size="44" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>6</b></font></p>"
weaponDisplaySymbol 262 EditableText"<p align="right"></p>"
displaySymbol 266 EditableText"<p align="center"><font face="endor" size="120" color="#ffffff" letterSpacing="0.000000" kerning="1">14</font></p>"
messageContentSymbol 291 EditableText"<p align="center"></p>"
unlockDisplaySymbol 293 EditableText"<p align="right"></p>"
displaySymbol 311 EditableText"<p align="left"></p>"
displaySymbol 315 EditableText"<p align="left"></p>"
displaySymbol 319 EditableText"<p align="left"></p>"
displaySymbol 323 EditableText"<p align="left"></p>"
displaySymbol 327 EditableText"<p align="left"></p>"
displaySymbol 333 EditableText"<p align="left"></p>"
moneyDisplaySymbol 342 EditableText"<p align="left"><font face="endor" size="59" color="#ffffff" letterSpacing="0.000000" kerning="0">20</font></p>"
unlockDisplaySymbol 360 EditableText"<p align="right"><font face="verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Unlocked Shotgun for Survival Mode</i></font></p>"
nameSymbol 443 EditableText"Mr. Person"
scoreSymbol 444 EditableText"27"




http://swfchan.com/8/37613/info.shtml
Created: 14/5 -2019 01:44:31 Last modified: 14/5 -2019 01:44:31 Server time: 09/05 -2024 06:17:14