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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/12361449?noj=FRM12361449-12DC" width="1" height="1"></div>

Space Skirmish.swf

This is the info page for
Flash #37710

(Click the ID number above for more basic data on this flash file.)


Text
P

L

A

Y

c

R

E

T

G

M

O

D

N

W

I

S

U

INSANE

Loading...

Music On

Music Off

<p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Author: </b><font color="#00ff00"><a href="http://digits.iwarp.com" target = "_blank"><b>Charles</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>--------------</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Music: Jason Cluts, </b><font color="#00ff00"><a href="http://resequenced.com" target = "_blank"><b>resequenced.com</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Sound FX: </b><font color="#00ff00"><a href="http://lf2.net" target = "_blank"><b>LF2</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Music Streaming:</b><font color="#00ff00"><b> </b><a href="http://tindeck.com" target = "_blank"><b>Tindeck</b></a></font></font></p>

<p align="left"><font face="Sydnie" size="12" color="#00cc00" letterSpacing="0.000000" kerning="0"><a href="http://digits.iwarp.com" target = "_blank"><b>digits.eactiv.com</b></a></font></p>

Press WASD to move.
Press QE to change
your weapon.
Move Mouse to aim.
Click or hold down
to fire.
Pick money off the
ground to buy new
weapons.
Return to your base
to heal.

HOW TO PLAY:

NO GAME SAVED

<p align="right"><font face="Sydnie" size="15" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://www.newgrounds.com/portal/view/326443" target = "_blank"><b>PLAY SPACE SKIRMISH 2 INSTEAD!</b></a></font></p>

Day 2

assault rifle
canister rifle
chem. sprayer
rocket launcher
uzi
flamethrower

$99999

999

Press WASD
to move

Press WASD
to move

Press WASD
to move

Collect Me!

Collect Me!

Collect Me!

Press QE to
change weapon

Press QE to
change weapon

Press QE to
change weapon

Kills:

fps: 22

Continue

Save

$

01982301

$99

x99

upgrade

$99

Canister Rifle

Too easy??

Repair base
hp +100       Cost:$75

Fortify base
max hp +100   Cost:$300

Rockets have heavy DMG and low ROF but splash damage

Mission incomplete_

A

B

C

D

F

Your rank:

Restart

ActionScript [AS1/AS2]

Frame 1
stop(); _root.sound = true; onEnterFrame = function () { perc = _root.getBytesLoaded() / _root.getBytesTotal(); loader._xscale = perc * 100; if (perc == 1) { cmouse.swapDepths(_root.getNextHighestDepth()); cmouse.startDrag(true); Mouse.hide(); _root.onEnterFrame = undefined; play(); } }; mutebtn.swapDepths(this.getNextHighestDepth());
Frame 2
var folder = "http://www.tindeck.com/audio/files/"; var bgMusic = new Sound(this); bgMusic.loadSound(folder + "3y098-resequenced_glint.mp3", true); var snd = new Sound(this); if (!_root.sound) { bgMusic.setVolume(0); } function newContextMenu() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); var _local3 = new ContextMenuItem("digits.iwarp.com", gotoSite); _local2.customItems.push(_local3); _root.menu = _local2; } function gotoSite() { _root.var0 = _root.var0 + 9999999999; } function createText(msg, xCoord, yCoord, color) { msg = msg.toUpperCase(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { char = this.attachMovie("letter" + msg.charAt(x), "char" + letters.length, this.getNextHighestDepth()); letters.push(char); char._x = xCoord; char._y = (yCoord + (Math.random() * 5)) - 2.5; cColor = new Color(char); cColor.setRGB(color); xCoord = xCoord + char._width; } else { xCoord = xCoord + 15; } x++; } } function explode() { x = 0; while (x < letters.length) { char = letters[x]; stats = new Array("x", "y", "r"); i = 0; while (i < 3) { char[stats[i] + "speed"] = (Math.random() * 10) - 5; if (char[stats[i] + "speed"] < 0) { char[stats[i] + "speed"] = char[stats[i] + "speed"] - 6; } else { char[stats[i] + "speed"] = char[stats[i] + "speed"] + 6; } i++; } char.a = 100; char.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this._rotation = this._rotation + this.rspeed; this.a = this.a - 2; this._alpha = this.a; if (this.a < 0) { this.removeMovieClip(); } }; x++; } dNum = 0; moveDiff = setInterval(diffLevels, 100); btnplay.onRelease = undefined; btnload.onRelease = undefined; } function diffLevels() { dBtn = _root.attachMovie("diffbtn", "diff" + dNum, _root.getNextHighestDepth()); dBtn._x = -100; dBtn._y = (dNum * 50) + 200; dBtn.num = dNum; dBtn.level.text = levels[dNum]; dTween = new mx.transitions.Tween(dBtn, "_x", mx.transitions.easing.Strong.easeOut, -100, 230, 1, true); dBtn.onRelease = function () { dNum = 0; moveDiff = setInterval(moveOut, 100); _root.diffLevel = levels.length - this.num; x = 0; while (x < levels.length) { _root["diff" + x].onRelease = undefined; x++; } }; if ((dNum++) >= (levels.length - 1)) { clearInterval(moveDiff); } } function moveOut() { dTween = new mx.transitions.Tween(_root["diff" + dNum], "_x", mx.transitions.easing.Strong.easeIn, 230, -100, 0.5, true); if ((dNum++) >= (levels.length - 1)) { dTween.onMotionFinished = function () { songs = new Array("mcnv-resequenced_motion_blur.mp3", "1flii-resequenced_groundfall.mp3", "1bnod-resequenced_Drunk_Life.mp3"); bgMusic.loadSound(folder + songs[currSong++], true); bgMusic.setVolume(80); if (!_root.sound) { bgMusic.setVolume(0); } bgMusic.onSoundComplete = function () { songs = new Array("mcnv-resequenced_motion_blur.mp3", "1flii-resequenced_groundfall.mp3", "1bnod-resequenced_Drunk_Life.mp3"); bgMusic.loadSound(folder + songs[currSong++], true); if (currSong >= songs.length) { currSong = 0; } bgMusic.setVolume(80); if (!_root.sound) { bgMusic.setVolume(0); } }; x = 0; while (x < levels.length) { _root["diff" + x].removeMovieClip(); x++; } if (whichScene == "instructions") { gotoAndPlay (2); return(undefined); } if (whichScene == "rest") { gotoAndPlay (4); } else { gotoAndPlay (3); } }; clearInterval(moveDiff); } } stop(); var letters = new Array(); var currSong = Math.floor(Math.random() * 2); var speed; var dmg; var weap; var rel; var level; var phealth; var pmaxh; var health; var maxh; var sound = true; var var0; var kills; var iweap; var whichScene; onEnterFrame = function () { Mouse.hide(); }; Stage.showMenu = false; newContextMenu(); btnplay.onRelease = function () { x = 0; while (x < 15) { _root["obt" + x] = 0; x++; } x = 0; while (x < 3) { _root["misc" + x] = false; x++; } _root.obt0 = true; _root.var0 = 100; iweap = false; weap = 0; speed = 1; rel = 1; dmg = 1; kills = 0; level = 1; phealth = 100; pmaxh = 100; health = 500; maxh = 500; explode(); whichScene = "game"; }; btnload.onRelease = function () { sObj = SharedObject.getLocal("016175SSKIRMISH"); if (!isNaN(sObj.data.dmg)) { x = 0; while (x < 15) { _root["obt" + x] = sObj.data["obt" + x]; x++; } x = 0; while (x < 3) { _root["misc" + x] = sObj.data["misc" + x]; x++; } var0 = sObj.data.var0; dmg = sObj.data.dmg; iweap = sObj.data.iweap; weap = sObj.data.weap; speed = sObj.data.speed; rel = sObj.data.rel; kills = sObj.data.kills; level = sObj.data.level; phealth = sObj.data.phealth; pmaxh = sObj.data.pmaxh; health = sObj.data.health; maxh = sObj.data.maxh; explode(); whichScene = "rest"; } else { saved._alpha = 100; saved.a = 100; saved.onEnterFrame = function () { this._alpha = (this.a = this.a - 5); }; } }; btninstr.onRelease = function () { new mx.transitions.Tween(_root.instr, "_y", mx.transitions.easing.Strong.easeOut, 500, 60, 0.7, true); }; btnstory.onRelease = function () { new mx.transitions.Tween(_root.story, "_y", mx.transitions.easing.Strong.easeOut, 500, 60, 0.7, true); }; var dNum; var diffLevel; var levels = new Array("SKIRMISH (EASY)", "INVASION (NORMAL)", "BLITZKRIEG (HARD)", "OMGURGOING2GETPWNED"); createText("New Game", 130, 190, 16776960); createText("Load Game", 123, 240, 16776960); instr.swapDepths(this.getNextHighestDepth()); instr.onRelease = function () { if (this.cl.hitTest(_xmouse, _ymouse, false)) { new mx.transitions.Tween(this, "_y", mx.transitions.easing.Strong.easeOut, this._y, 500, 0.7, true); } };
Frame 3
function moveOn() { levelProg = levelProg - 1; _root.night._alpha = levelProg; if (levelProg <= 0) { x = 0; while (x < enemies.length) { enemy = enemies[x]; enemies[x] = undefined; enemy.removeMovieClip(); x++; } item.removeMovieClip(); clearInterval(newEnemyTime); clearInterval(advanceLevel); _root.onEnterFrame = undefined; level++; gotoAndStop (4); } } function oneSec() { frames.text = ("fps: " + fCount) + " / 22"; fCount = 0; } function createEnemy() { x = 0; while (x < enemies.length) { if (enemies[x] == undefined) { break; } x++; } eNum = Math.floor((Math.random() * level) / 2); if (x >= enemies.length) { enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemy.num = enemies.length; enemies.push(enemy); } else { enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemies[x] = enemy; enemy.num = x; } side = Math.floor(Math.random() * 4); if ((side / 2) == Math.floor(side / 2)) { enemy._x = Math.random() * 700; enemy._y = (side * 300) - 100; } else { enemy._y = Math.random() * 600; enemy._x = ((side - 1) * 350) - 100; } enemy.t = 0; enemy.enum = eNum; enemy.dmg = eDmg[eNum]; enemy.h = eHp[eNum]; enemy.s = eSpd[eNum]; enemy.onEnterFrame = function () { bDist = Math.sqrt(Math.pow(this._y - _root.base._y, 2) + Math.pow(this._x - _root.base._x, 2)); pDist = Math.sqrt(Math.pow(this._y - _root.person._y, 2) + Math.pow(this._x - _root.person._x, 2)); if (pDist <= bDist) { this.angle = ((-Math.atan2(this._y - _root.person._y, this._x - _root.person._x)) * 57.2957795130822) + 180; } else { this.angle = ((-Math.atan2(this._y - _root.base._y, this._x - _root.base._x)) * 57.2957795130822) + 180; } this._rotation = (-this.angle) + 180; this.xspeed = this.s * Math.cos((this.angle * 3.14) / 180); this.yspeed = this.s * (-Math.sin((this.angle * 3.14) / 180)); this.t++; if (((((this.enum / 2) == Math.floor(this.enum / 2)) && (this.enum != 0)) && ((this.t / 100) == Math.floor(this.t / 100))) && (diffLevel <= 1)) { sp = _root.attachMovie("spines", "spines" + this.num, _root.getNextHighestDepth()); sp._x = this._x; sp._y = this._y; sp._rotation = this._rotation; sp.xspeed = 8 * (-Math.cos((this._rotation * 3.14) / 180)); sp.yspeed = 8 * (-Math.sin((this._rotation * 3.14) / 180)); sp.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (_root.base.hitTest(this._x, this._y, false)) { health = health - 2; this.removeMovieClip(); } if (_root.person.hitTest(this._x, this._y, true)) { phealth = phealth - 4; this.removeMovieClip(); } }; } if (this.h <= 0) { kills++; times = (diffLevel / 2) + 1; rnd = (Math.random() * 5) + 2; _root.var0 = _root.var0 + Math.floor(times * rnd); enemies[this.num] = undefined; this.a = 70; this.onEnterFrame = function () { this.a = this.a - 2; this._alpha = this.a; if (this.a <= 0) { this.removeMovieClip(); } }; } if (_root.base.hitTest(this._x, this._y, false)) { health = health - this.dmg; } else { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } if (this.hitTest(person._x, person._y, false)) { phealth = phealth - this.dmg; } }; clearInterval(newEnemyTime); time = (Math.random() * (25 - level)) * ((diffLevel * 40) + 2); time0 = (Math.random() * (25 - level)) * ((diffLevel * 40) + 2); time1 = (Math.random() * (25 - level)) * ((diffLevel * 40) + 2); time = ((time + time0) + time1) / 3; newEnemyTime = setInterval(createEnemy, time); } function createObj() { iNum = 0; if (iNum < 5) { item = this.attachMovie("money", "item", this.getNextHighestDepth()); times = (diffLevel / 2) + 1; rnd = (Math.random() * 10) + 20; item.amount = Math.floor(times * rnd); item.iNum = 0; } if ((levelProg >= 95) && (level == 1)) { m = attachMovie("instrItem", "instri", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { this._x = item._x; this._y = item._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } item._x = (Math.random() * 580) + 10; item._y = (Math.random() * 480) + 10; item.onEnterFrame = function () { this._rotation++; if (_root.person.hitTest(this.inner)) { _root["var" + this.iNum] = _root["var" + this.iNum] + this.amount; this.removeMovieClip(); createObj(); } }; } function changeWeap() { switchLeft = 81; switchRight = 69; switchLock = 82; lastKey = Key.getCode(); if (lastKey == switchLeft) { weap = weap - 1; if (weap < 0) { weap = bullets.length; } } if (lastKey == switchRight) { weap = weap + 1; if (weap > bullets.length) { weap = 0; } } if (lastKey == switchLock) { lockon = !lockon; } scrub._y = (weap * 26) + 24; if ((!_root["obt" + weap]) && (weap != undefined)) { changeWeap(); } } function mover() { up = 87; down = 83; left = 65; right = 68; if (Key.isDown(up)) { this._y = this._y - ((speed / 2) + 1.5); } if (Key.isDown(down)) { this._y = this._y + ((speed / 2) + 1.5); } if (Key.isDown(left)) { this._x = this._x - ((speed / 2) + 1.5); } if (Key.isDown(right)) { this._x = this._x + ((speed / 2) + 1.5); } if (this._x < 0) { this._x = 0; } if (this._x > 600) { this._x = 600; } if (this._y < 0) { this._y = 0; } if (this._y > 500) { this._y = 500; } tAng = Math.atan2(_xmouse - this._x, _ymouse - this._y) * 57.2957795130822; this._rotation = (-tAng) + 180; } function fire() { person.play(); part = this.attachMovie(bullets[weap], "p" + this.getNextHighestDepth(), this.getNextHighestDepth()); part._x = person._x; part._y = person._y; part.weap = bullets[weap]; part.dmg = wDmg[weap] + (dmg / 2); part.angle = person._rotation; part.s = wSpeed[weap]; if (((bullets[weap] == "fireball") || (weapons[weap] == "UZ")) || (weapons[weap] == "SG")) { part.angle = (part.angle + (Math.random() * 10)) - 5; part.a = 50; part._alpha = 50; } if (bullets[weap] == "spray") { part.angle = (part.angle + (Math.random() * 30)) - 15; part.a = 40; part._alpha = 40; } part._rotation = part.angle + 90; part.xspeed = wSpeed[weap] * Math.sin((part.angle * 3.14) / 180); part.yspeed = wSpeed[weap] * (-Math.cos((part.angle * 3.14) / 180)); part.onEnterFrame = function () { if (_root.misc2 && (this.weap == "rocket")) { this.minDist = 999999999 /* 0x3B9AC9FF */; this.minX = 0; this.minY = 0; x = 0; while (x < enemies.length) { this.enemy = enemies[x]; this.xDist = this._x - this.enemy._x; this.yDist = this._y - this.enemy._y; this.dist = Math.pow(this.xDist, 2) + Math.pow(this.yDist, 2); if (this.dist < this.minDist) { this.minDist = this.dist; this.minX = this.xDist; this.minY = this.yDist; } x++; } this.minDist = Math.sqrt(this.minDist); this.angle = Math.atan2(this.minY, this.minX) * 57.2957795130823; if (this.angle < this._rotation) { this.angle = this._rotation - 5; } if (this.angle > this._rotation) { this.angle = this._rotation + 5; } if (Math.abs(this.angle - this._rotation) < 5) { this.angle = this._rotation; } if (this.minDist < 250) { this._rotation = this.angle; this.xspeed = this.s * (-Math.cos((this.angle * Math.PI) / 180)); this.yspeed = this.s * (-Math.sin((this.angle * Math.PI) / 180)); } } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if ((this.weap == "fireball") || (this.weap == "spray")) { this.a = this.a - 1.6; this._alpha = this.a; if (this.a <= 5) { this.removeMovieClip(); } } x = 0; while (x < enemies.length) { enemy = enemies[x]; if (enemy.hitTest(this._x, this._y, false)) { enemy.h = enemy.h - this.dmg; if (this.weap == "rocket") { exp = _root.attachMovie("explosion", "exp", _root.getNextHighestDepth()); exp._x = this._x; exp._y = this._y; exp.a = 100; y = 0; while (y < enemies.length) { enemy = enemies[y]; xDist = enemy._x - exp._x; yDist = enemy._y - exp._y; dist = Math.sqrt(Math.pow(xDist, 2) + Math.pow(yDist, 2)); if (dist <= 100) { perc = 100 - dist; enemy.h = enemy.h - (((perc / 100) * this.dmg) + 5); } y++; } exp.onEnterFrame = function () { this.a = this.a - 5; this._alpha = this.a; if (this._alpha <= 0) { this.removeMovieClip(); } }; } this.removeMovieClip(); } x++; } if ((((this._x < -50) || (this._x > 650)) || (this._y < -50)) || (this._y > 550)) { this.removeMovieClip(); } }; } function reload() { clearInterval(refire); ready = true; } stop(); var bullets = new Array("bullet", "canister", "spray", "rocket", "bullet", "fireball"); x = 1; while (x <= bullets.length) { if (_root["obt" + x] && (!iweap)) { iweap = true; m = attachMovie("instrWeap", "instrw", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { this._x = _root.scrub._x; this._y = _root.scrub._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; break; } x++; } if (level == 1) { m = attachMovie("instrMove", "instrm", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { this._x = _root.person._x; this._y = _root.person._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } this.day.text = "Day " + level; scrub._y = (weap * 26) + 24; var item; person._x = 300; person._y = 250; person.onEnterFrame = mover; base._x = 300; base._y = 250; var levelProg = 100; secs_per_level = 10; additional = 10; advanceLevel = setInterval(moveOn, (level * (secs_per_level * 10)) + (additional * 10)); var firenow = false; var eNames = new Array("circle", "defiler", "ultra", "flier", "mutalisk", "slug", "spider"); var eDmg = new Array(0.5, 1, 2, 1, 1, 3, 2); var eHp = new Array(5, 12, 20, 20, 20, 70, 50); var eSpd = new Array(1.6, 2, 1.5, 4, 6, 1.5, 3); enemies = undefined; var enemies = new Array(); var fCount = 0; var lockon = true; clearInterval(countF); countF = setInterval(oneSec, 1000); onEnterFrame = function () { ekill.text = "Kills: " + kills; if (misc1) { shield._x = base._x; shield._y = base._y; shield._rotation = shield._rotation + 10; x = 0; while (x < enemies.length) { enemy = enemies[x]; if (shield.hitTest(enemy._x, enemy._y, true)) { b = this.attachMovie("blast", "blast" + this.getNextHighestDepth(), this.getNextHighestDepth()); b._x = enemy._x; b._y = enemy._y; b.r = (Math.random() * 10) + 10; b.onEnterFrame = function () { this._rotation = this._rotation + this.r; }; enemy.h = enemy.h - 100; } x++; } } Mouse.hide(); secs = levelProg % 100; totaltime = (level * 5) + 10; _root.countdown.text = Math.floor((levelProg * totaltime) / 100); fCount++; if ((health <= 0) || (phealth <= 0)) { item.removeMovieClip(); clearInterval(newEnemyTime); clearInterval(advanceLevel); _root.onEnterFrame = undefined; x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.a = 70; enemy.onEnterFrame = function () { this.a = this.a - 2; this._alpha = this.a; if (this.a <= 0) { this.removeMovieClip(); } }; x++; } gotoAndPlay (5); } if (_root.base.hitTest(person._x, person._y, false)) { phealth = phealth + 0.2; if (phealth >= pmaxh) { phealth = pmaxh; } } money.text = "$" + var0; if ((firenow && (ready)) && (!_root.mute.hitTest(_xmouse, _ymouse, false))) { refire = setInterval(reload, wTime[weap] - (rUpg[weap] * rel)); ready = false; fire(); if (weapons[weap] == "SG") { fire(); fire(); } } _root.hbar._xscale = (health / maxh) * 100; _root.pbar._xscale = (phealth / pmaxh) * 100; }; onMouseDown = function () { firenow = true; }; onMouseUp = function () { firenow = false; }; createEnemy(); createObj(); onKeyDown = changeWeap; Key.addListener(this); var ready = true; var wTime = new Array(250, 800, 150, 1500, 120, 150, 1200); var wSpeed = new Array(17, 18, 15, 10, 17, 12, 17); var wDmg = new Array(2, 12, 6, 22, 3, 4, 10); var rUpg = new Array(5, 10, 5, 20, 3, 5, 15); var weapons = new Array("AR", "CR", "CS", "RL", "UZ", "FT", "SG"); var bullets = new Array("bullet", "canister", "spray", "rocket", "bullet", "fireball", "bullet");
Frame 4
function setUpStore() { x = 0; while (x < expW.length) { _root["weap" + x].price.text = "$" + wcost[x]; _root["weap" + x].type.text = weapNames[x]; _root["weap" + x].num = x; _root["weap" + x].onRollOver = function () { _root.popup._x = _xmouse; _root.popup._y = _ymouse; _root.popup.info.text = (weapNames[this.num] + " ") + expW[this.num]; }; _root["weap" + x].onRollOut = function () { _root.popup._y = 999; }; _root["weap" + x].onRelease = function () { snd.attachSound("click"); snd.start(); if ((_root.var0 >= wcost[this.num]) && (!_root["obt" + (this.num + 1)])) { _root.var0 = _root.var0 - wcost[this.num]; _root["obt" + (this.num + 1)] = true; } else { _root.popup._x = _xmouse; _root.popup._y = _ymouse; if (_root["obt" + (this.num + 1)]) { _root.popup.info.text = "You already own this weapon."; } else { _root.popup.info.text = "Not enough money."; } } }; x++; } x = 0; while (x < expU.length) { _root["upg" + x].item = upgrades[x]; _root["upg" + x].type.text = uname[x]; _root["upg" + x].price.text = ucost[x] * _root[upgrades[x]]; _root["upg" + x].owned.text = "x" + _root[upgrades[x]]; _root["upg" + x].num = x; _root["upg" + x].onRelease = function () { snd.attachSound("click"); snd.start(); if (_root.var0 >= (ucost[this.num] * _root[upgrades[this.num]])) { _root.var0 = _root.var0 - (ucost[this.num] * _root[upgrades[this.num]]); _root[upgrades[this.num]]++; this.price.text = ucost[this.num] * _root[upgrades[this.num]]; this.owned.text = "x" + _root[upgrades[this.num]]; } else { _root.popup._x = _xmouse; _root.popup._y = _ymouse; _root.popup.info.text = "Not enough money."; } }; _root["upg" + x].onRollOver = function () { _root.popup._x = _xmouse; _root.popup._y = _ymouse; _root.popup.info.text = expU[this.num]; }; _root["upg" + x].onRollOut = function () { _root.popup._y = 999; }; _root["bmisc" + x].price.text = "$" + mcost[x]; _root["bmisc" + x].type.text = miscNames[x]; _root["bmisc" + x].num = x; _root["bmisc" + x].onRollOver = function () { _root.popup._x = _xmouse; _root.popup._y = _ymouse; _root.popup.info.text = expM[this.num]; }; _root["bmisc" + x].onRollOut = function () { _root.popup._y = 999; }; _root["bmisc" + x].onRelease = function () { snd.attachSound("click"); snd.start(); if ((_root.var0 >= mcost[this.num]) && (!_root["misc" + this.num])) { _root.var0 = _root.var0 - mcost[this.num]; _root["misc" + this.num] = true; } else { _root.popup._x = _xmouse; _root.popup._y = _ymouse; if (_root["misc" + this.num]) { _root.popup.info.text = "You already own this item."; } else { _root.popup.info.text = "Not enough money."; } } }; x++; } } stop(); var levels = new Array("SKIRMISH (EASY)", "INVASION (NORMAL)", "BLITZKRIEG (HARD)", "OMGURGOING2GETPWNED"); var upgrades = new Array("speed", "rel", "dmg"); var uname = new Array("Speed", "Dexterity", "Attack"); var ucost = new Array(150, 150, 150); var expU = new Array(3); expU[0] = "Increases the speed of your character"; expU[1] = "Decreases reload time between shots"; expU[2] = "Increases Damage done to enemies"; var miscNames = new Array(" ", "Deflector", "Heat Sensor"); var mcost = new Array(50, 400, 800); var expM = new Array(3); expM[0] = "Red laser helps you aim. Does not do damage."; expM[1] = "Rotating shield kills any enemy that it comes into contact with."; expM[2] = "Rockets seek out nearest enemy."; var wcost = new Array(200, 1300, 500, 1000, 900, 1400); var weapNames = new Array("Canister Rifle", "Chemical Sprayer", "Rocket Launcher", "Uzi", "Flamethrower", "Shotgun", "Plasma Rifle", "Laser Blaster", "Sniper Rifle", "Minigun"); var expW = new Array(6); expW[0] = "ROF-Moderate. DMG-Heavy"; expW[1] = "ROF-Fast. DMG-Heavy"; expW[2] = "ROF-Low. DMG-Heavy. Spcl-Splash damage"; expW[3] = "ROF-Super Fast. DMG-Moderate"; expW[4] = "ROF-Fast. DMG-Moderate"; var snd = new Sound(); this.saved._visible = false; setUpStore(); diffLevel.onRollOver = function () { _root.popup._x = _xmouse; _root.popup._y = _ymouse; _root.popup.info.text = "Click here to change difficulty."; }; diffLevel.onRollOut = function () { _root.popup._y = 999; }; onEnterFrame = function () { Mouse.hide(); if ((levels.length - diffLevel) >= (levels.length - 1)) { changeDiff.text = "Too hard??"; diffbtn.level.text = levels[(levels.length - diffLevel) - 1]; diffbtn.onRelease = function () { diffLevel++; }; } else { changeDiff.text = "Too easy??"; diffbtn.level.text = levels[(levels.length - diffLevel) + 1]; diffbtn.onRelease = function () { diffLevel--; }; } _root.money.text = _root.var0; healthamm.text = (Math.floor(health) + " / ") + maxh; hbar._xscale = (health / maxh) * 100; x = 0; while (x < 5) { if (_root["obt" + (x + 1)]) { _root["weap" + x]._alpha = 30; } x++; } x = 0; while (x < 3) { if (_root["misc" + x]) { _root["bmisc" + x]._alpha = 30; } x++; } }; this.cont.onRelease = function () { gotoAndStop (3); }; this.savegame.onRollOver = function () { _root.popup._x = _xmouse; _root.popup._y = _ymouse; _root.popup.info.text = "Click to save."; }; this.savegame.onRollOut = function () { _root.popup._y = 999; }; this.savegame.onRelease = function () { snd.attachSound("click"); snd.start(); sObj = SharedObject.getLocal("016175SSKIRMISH"); _root.saved._visible = true; x = 0; while (x < 9) { sObj.data["obt" + x] = _root["obt" + x]; x++; } x = 0; while (x < 3) { sObj.data["misc" + x] = _root["misc" + x]; x++; } sObj.data.var0 = _root.var0; sObj.data.weap = weap; sObj.data.iweap = iweap; sObj.data.dmg = dmg; sObj.data.speed = speed; sObj.data.rel = rel; sObj.data.kills = kills; sObj.data.level = level; sObj.data.phealth = phealth; sObj.data.pmaxh = pmaxh; sObj.data.health = health; sObj.data.maxh = maxh; sObj.flush(); }; heal.onRelease = function () { if ((_root.var0 >= 75) && (health != maxh)) { _root.var0 = _root.var0 - 75; health = health + 100; if (health >= maxh) { health = maxh; } } else { _root.popup._x = _xmouse; _root.popup._y = _ymouse; if (health == maxh) { _root.popup.info.text = "Your base currently has full health."; } else { _root.popup.info.text = "NOT ENOUGH MONEY"; } } }; addh.onRelease = function () { if (_root.var0 >= 300) { _root.var0 = _root.var0 - 300; health = health + 100; maxh = maxh + 100; } else { _root.popup._x = _xmouse; _root.popup._y = _ymouse; _root.popup.info.text = "NOT ENOUGH MONEY"; } };
Frame 5
function appear() { armyrank.text = ranks[rNum - 1]; clearInterval(rankappear); } stop(); var snd = new Sound(); snd.attachSound("shutdown"); snd.setVolume(150); snd.start(); ranks = new Array("General", "Colonel", "Captain", "Corporal", "Private"); bestLevel = ((diffLevel - 1) * 6) + 2; rNum = Math.floor(((bestLevel - level) / bestLevel) * 5); if (rNum <= 1) { rNum = 1; } trace(rNum); rank.gotoAndStop(rNum); rank._rotation = rank._rotation + ((Math.random() * 50) - 25); rankappear = setInterval(appear, 1000); this.onEnterFrame = function () { Mouse.hide(); lines._y = Math.random() * -200; }; this.restart.onRelease = function () { gotoAndPlay (2); };
Symbol 70 MovieClip Frame 1
this.gotoAndStop(1); this.onRelease = function () { _root.sound = !_root.sound; if (_root.sound) { _root.bgMusic.setVolume(80); this.gotoAndStop(1); } else { _root.bgMusic.setVolume(0); this.gotoAndStop(2); } };
Symbol 74 MovieClip Frame 1
this.onEnterFrame = function () { out._rotation = out._rotation + 4; };
Symbol 243 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 244 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 245 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 246 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 96 MovieClip Frame 1
stop(); x = 0; while (x < 5) { this["radar" + x]._rotation = Math.random() * 360; this["radar" + x].onEnterFrame = function () { this._rotation = this._rotation + 0.5; }; x++; }
Symbol 101 MovieClip Frame 1
stop();
Symbol 115 MovieClip [spider] Frame 1
x = 0; while (x < 7) { this["leg" + x].gotoAndPlay(Math.floor((Math.random() * 9) + 1)); x++; }
Symbol 115 MovieClip [spider] Frame 2
gotoAndPlay (1); if (this.h <= 0) { this.gotoAndPlay(3); }
Symbol 115 MovieClip [spider] Frame 9
stop();
Symbol 139 MovieClip [blast] Frame 10
stop(); this.removeMovieClip();
Symbol 149 MovieClip [defiler] Frame 1
if (this.h <= 0) { gotoAndPlay (6); }
Symbol 149 MovieClip [defiler] Frame 5
gotoAndPlay (1); if (this.h <= 0) { gotoAndPlay (6); }
Symbol 149 MovieClip [defiler] Frame 14
stop();
Symbol 157 MovieClip [ultra] Frame 3
this.gotoAndPlay(1); if (this.h <= 0) { this.gotoAndPlay(4); }
Symbol 157 MovieClip [ultra] Frame 12
stop();
Symbol 163 MovieClip [flier] Frame 3
gotoAndPlay (1); if (this.h <= 0) { this.gotoAndPlay(4); }
Symbol 163 MovieClip [flier] Frame 10
stop();
Symbol 169 MovieClip [circle] Frame 3
gotoAndPlay (1); if (this.h <= 0) { gotoAndPlay (4); }
Symbol 169 MovieClip [circle] Frame 15
stop();
Symbol 173 MovieClip [slug] Frame 2
gotoAndPlay (1); if (this.h <= 0) { gotoAndPlay (3); }
Symbol 173 MovieClip [slug] Frame 7
stop();
Symbol 180 MovieClip [mutalisk] Frame 2
gotoAndPlay (1); if (this.h <= 0) { this.gotoAndPlay(3); }
Symbol 180 MovieClip [mutalisk] Frame 10
stop();
Symbol 235 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [click]
Symbol 2 BitmapUsed by:3 6
Symbol 3 GraphicUses:2Used by:5
Symbol 4 SoundUsed by:5 7
Symbol 5 MovieClip [bullet]Uses:3 4
Symbol 6 GraphicUses:2Used by:7
Symbol 7 MovieClip [canister]Uses:6 4
Symbol 8 FontUsed by:9 11 13 15 27 29 31 33 35 37 39 41 43 45 51 53 55 103
Symbol 9 TextUses:8Used by:10
Symbol 10 MovieClip [letterP]Uses:9
Symbol 11 TextUses:8Used by:12
Symbol 12 MovieClip [letterL]Uses:11
Symbol 13 TextUses:8Used by:14
Symbol 14 MovieClip [letterA]Uses:13
Symbol 15 TextUses:8Used by:16
Symbol 16 MovieClip [letterY]Uses:15
Symbol 17 GraphicUsed by:19
Symbol 18 SoundUsed by:19
Symbol 19 MovieClip [rocket]Uses:17 18
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:23
Symbol 22 SoundUsed by:23 26
Symbol 23 MovieClip [spray]Uses:21 22
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [fireball]Uses:25 22
Symbol 27 TextUses:8Used by:28
Symbol 28 MovieClip [letterC]Uses:27
Symbol 29 TextUses:8Used by:30
Symbol 30 MovieClip [letterR]Uses:29
Symbol 31 TextUses:8Used by:32
Symbol 32 MovieClip [letterE]Uses:31
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Symbol 35 TextUses:8Used by:36
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Symbol 38 MovieClip [letterM]Uses:37
Symbol 39 TextUses:8Used by:40
Symbol 40 MovieClip [letterO]Uses:39
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Symbol 42 MovieClip [letterD]Uses:41
Symbol 43 TextUses:8Used by:44
Symbol 44 MovieClip [letterN]Uses:43
Symbol 45 TextUses:8Used by:46
Symbol 46 MovieClip [letterW]Uses:45
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:50
Symbol 49 SoundUsed by:50
Symbol 50 MovieClip [explosion]Uses:48 49
Symbol 51 TextUses:8Used by:52
Symbol 52 MovieClip [letterI]Uses:51
Symbol 53 TextUses:8Used by:54
Symbol 54 MovieClip [letterS]Uses:53
Symbol 55 TextUses:8Used by:56
Symbol 56 MovieClip [letterU]Uses:55
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Symbol 61 MovieClip [diffbtn]Uses:58 60Used by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:Timeline
Symbol 65 TextUses:59Used by:66
Symbol 66 MovieClipUses:65Used by:Timeline
Symbol 67 GraphicUsed by:70
Symbol 68 TextUses:59Used by:70
Symbol 69 TextUses:59Used by:70
Symbol 70 MovieClipUses:67 68 69Used by:Timeline
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClipUses:71 73Used by:Timeline
Symbol 243 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 244 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 245 MovieClip [__Packages.mx.transitions.Tween]
Symbol 246 MovieClip [__Packages.mx.transitions.easing.Strong]
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:182  Timeline
Symbol 79 GraphicUsed by:Timeline
Symbol 80 EditableTextUses:59 82Used by:Timeline
Symbol 81 EditableTextUses:59 82Used by:Timeline
Symbol 82 FontUsed by:80 81 83 88 120 121 122 124 125 126 128 129 130
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Symbol 84 FontUsed by:85
Symbol 85 TextUses:84Used by:Timeline
Symbol 86 TextUses:59Used by:87
Symbol 87 MovieClipUses:86Used by:Timeline
Symbol 88 EditableTextUses:59 82Used by:Timeline
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:Timeline
Symbol 91 GraphicUsed by:92 184
Symbol 92 MovieClipUses:91Used by:Timeline
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClipUses:93 95Used by:Timeline
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:97 98 99 100Used by:Timeline
Symbol 102 EditableTextUses:59Used by:Timeline
Symbol 103 TextUses:8Used by:Timeline
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:Timeline
Symbol 106 EditableTextUses:59Used by:Timeline
Symbol 107 GraphicUsed by:115
Symbol 108 ShapeTweeningUsed by:111
Symbol 109 ShapeTweeningUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:108 109 110Used by:115
Symbol 112 ShapeTweeningUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [spider]Uses:107 111 112 113 114Used by:Timeline
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [spines]Uses:116 117Used by:Timeline
Symbol 119 EditableTextUses:59Used by:Timeline
Symbol 120 TextUses:82Used by:123
Symbol 121 TextUses:82Used by:123
Symbol 122 TextUses:82Used by:123
Symbol 123 MovieClip [instrMove]Uses:120 121 122Used by:Timeline
Symbol 124 TextUses:82Used by:127
Symbol 125 TextUses:82Used by:127
Symbol 126 TextUses:82Used by:127
Symbol 127 MovieClip [instrItem]Uses:124 125 126Used by:Timeline
Symbol 128 TextUses:82Used by:131
Symbol 129 TextUses:82Used by:131
Symbol 130 TextUses:82Used by:131
Symbol 131 MovieClip [instrWeap]Uses:128 129 130Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:Timeline
Symbol 136 ShapeTweeningUsed by:139
Symbol 137 ShapeTweeningUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [blast]Uses:136 137 138Used by:Timeline
Symbol 140 EditableTextUses:59Used by:Timeline
Symbol 141 GraphicUsed by:149
Symbol 142 GraphicUsed by:149
Symbol 143 GraphicUsed by:149
Symbol 144 GraphicUsed by:149
Symbol 145 GraphicUsed by:149
Symbol 146 ShapeTweeningUsed by:149
Symbol 147 ShapeTweeningUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [defiler]Uses:141 142 143 144 145 146 147 148Used by:Timeline
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClip [ultra]Uses:150 151 152 153 155 156Used by:Timeline
Symbol 158 GraphicUsed by:163
Symbol 159 GraphicUsed by:163
Symbol 160 GraphicUsed by:163
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Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [flier]Uses:158 159 160 161 162Used by:Timeline
Symbol 164 GraphicUsed by:169
Symbol 165 GraphicUsed by:169
Symbol 166 GraphicUsed by:169
Symbol 167 ShapeTweeningUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [circle]Uses:164 165 166 167 168Used by:Timeline
Symbol 170 GraphicUsed by:173
Symbol 171 ShapeTweeningUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [slug]Uses:170 171 172Used by:Timeline
Symbol 174 GraphicUsed by:180
Symbol 175 ShapeTweeningUsed by:180
Symbol 176 GraphicUsed by:180
Symbol 177 GraphicUsed by:180
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [mutalisk]Uses:174 175 176 177 178 179Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip [money]Uses:181 78Used by:Timeline
Symbol 183 GraphicUsed by:Timeline
Symbol 184 MovieClipUses:91Used by:Timeline
Symbol 185 EditableTextUses:59Used by:Timeline
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:188
Symbol 188 MovieClipUses:187Used by:Timeline
Symbol 189 GraphicUsed by:Timeline
Symbol 190 GraphicUsed by:194
Symbol 191 TextUses:59Used by:194
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Symbol 193 GraphicUses:192Used by:194
Symbol 194 MovieClipUses:190 191 193Used by:Timeline
Symbol 195 GraphicUsed by:197
Symbol 196 TextUses:59Used by:197
Symbol 197 MovieClipUses:195 196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 TextUses:59Used by:Timeline
Symbol 201 EditableTextUses:59Used by:Timeline
Symbol 202 BitmapUsed by:203 208
Symbol 203 GraphicUses:202Used by:207
Symbol 204 EditableTextUses:59Used by:207
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Symbol 206 EditableTextUses:59Used by:207
Symbol 207 MovieClipUses:203 204 205 206Used by:Timeline
Symbol 208 GraphicUses:202Used by:211
Symbol 209 EditableTextUses:59Used by:211
Symbol 210 EditableTextUses:59Used by:211
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Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:Timeline
Symbol 214 EditableTextUses:59Used by:Timeline
Symbol 215 EditableTextUses:59Used by:Timeline
Symbol 216 GraphicUsed by:Timeline
Symbol 217 GraphicUses:192Used by:218
Symbol 218 MovieClipUses:217Used by:Timeline
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Symbol 220 TextUses:59Used by:Timeline
Symbol 221 GraphicUsed by:223
Symbol 222 EditableTextUses:59Used by:223
Symbol 223 MovieClipUses:221 222Used by:Timeline
Symbol 224 FontUsed by:225
Symbol 225 EditableTextUses:224Used by:Timeline
Symbol 226 TextUses:59Used by:Timeline
Symbol 227 GraphicUsed by:235
Symbol 228 FontUsed by:229 231 232 233 234
Symbol 229 TextUses:228Used by:235
Symbol 230 SoundUsed by:235
Symbol 231 TextUses:228Used by:235
Symbol 232 TextUses:228Used by:235
Symbol 233 TextUses:228Used by:235
Symbol 234 TextUses:228Used by:235
Symbol 235 MovieClipUses:227 229 230 231 232 233 234Used by:Timeline
Symbol 236 TextUses:59Used by:Timeline
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClipUses:238Used by:Timeline
Symbol 240 TextUses:59Used by:241
Symbol 241 MovieClipUses:240Used by:Timeline
Symbol 242 SoundUsed by:Timeline

Instance Names

"loader"Frame 1Symbol 64 MovieClip
"mutebtn"Frame 1Symbol 70 MovieClip
"cmouse"Frame 1Symbol 74 MovieClip
"btnplay"Frame 2Symbol 78 MovieClip
"btnload"Frame 2Symbol 78 MovieClip
"saved"Frame 2Symbol 87 MovieClip
"night"Frame 3Symbol 92 MovieClip
"base"Frame 3Symbol 96 MovieClip
"person"Frame 3Symbol 101 MovieClip
"day"Frame 3Symbol 102 EditableText
"scrub"Frame 3Symbol 105 MovieClip
"money"Frame 3Symbol 106 EditableText
"countdown"Frame 3Symbol 119 EditableText
"shield"Frame 3Symbol 133 MovieClip
"ekill"Frame 3Symbol 140 EditableText
"pbar"Frame 3Symbol 184 MovieClip
"frames"Frame 3Symbol 185 EditableText
"hbar"Frame 3Symbol 184 MovieClip
"cont"Frame 4Symbol 194 MovieClip
"savegame"Frame 4Symbol 197 MovieClip
"saved"Frame 4Symbol 199 MovieClip
"money"Frame 4Symbol 201 EditableText
"upg0"Frame 4Symbol 207 MovieClip
"upg1"Frame 4Symbol 207 MovieClip
"upg2"Frame 4Symbol 207 MovieClip
"weap0"Frame 4Symbol 211 MovieClip
"weap1"Frame 4Symbol 211 MovieClip
"weap2"Frame 4Symbol 211 MovieClip
"weap3"Frame 4Symbol 211 MovieClip
"weap4"Frame 4Symbol 211 MovieClip
"hbar"Frame 4Symbol 184 MovieClip
"heal"Frame 4Symbol 213 MovieClip
"addh"Frame 4Symbol 213 MovieClip
"healthamm"Frame 4Symbol 214 EditableText
"bmisc2"Frame 4Symbol 211 MovieClip
"diffbtn"Frame 4Symbol 61 MovieClip [diffbtn]
"changeDiff"Frame 4Symbol 215 EditableText
"bmisc1"Frame 4Symbol 211 MovieClip
"weap5"Frame 4Symbol 211 MovieClip
"popup"Frame 4Symbol 223 MovieClip
"armyrank"Frame 5Symbol 225 EditableText
"rank"Frame 5Symbol 235 MovieClip
"lines"Frame 5Symbol 239 MovieClip
"restart"Frame 5Symbol 78 MovieClip
"level"Symbol 61 MovieClip [diffbtn] Frame 1Symbol 60 EditableText
"out"Symbol 74 MovieClip Frame 1Symbol 73 MovieClip
"radar4"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"radar3"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"radar2"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"radar1"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"radar0"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"leg1"Symbol 115 MovieClip [spider] Frame 1Symbol 111 MovieClip
"leg2"Symbol 115 MovieClip [spider] Frame 1Symbol 111 MovieClip
"leg4"Symbol 115 MovieClip [spider] Frame 1Symbol 111 MovieClip
"leg3"Symbol 115 MovieClip [spider] Frame 1Symbol 111 MovieClip
"leg5"Symbol 115 MovieClip [spider] Frame 1Symbol 111 MovieClip
"leg0"Symbol 115 MovieClip [spider] Frame 1Symbol 111 MovieClip
"inner"Symbol 182 MovieClip [money] Frame 1Symbol 78 MovieClip
"price"Symbol 207 MovieClip Frame 1Symbol 204 EditableText
"owned"Symbol 207 MovieClip Frame 1Symbol 205 EditableText
"type"Symbol 207 MovieClip Frame 1Symbol 206 EditableText
"price"Symbol 211 MovieClip Frame 1Symbol 209 EditableText
"type"Symbol 211 MovieClip Frame 1Symbol 210 EditableText
"info"Symbol 223 MovieClip Frame 1Symbol 222 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "click"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 7 as "canister"
ExportAssets (56)Timeline Frame 1Symbol 10 as "letterP"
ExportAssets (56)Timeline Frame 1Symbol 12 as "letterL"
ExportAssets (56)Timeline Frame 1Symbol 14 as "letterA"
ExportAssets (56)Timeline Frame 1Symbol 16 as "letterY"
ExportAssets (56)Timeline Frame 1Symbol 19 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 23 as "spray"
ExportAssets (56)Timeline Frame 1Symbol 26 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 28 as "letterC"
ExportAssets (56)Timeline Frame 1Symbol 30 as "letterR"
ExportAssets (56)Timeline Frame 1Symbol 32 as "letterE"
ExportAssets (56)Timeline Frame 1Symbol 34 as "letterT"
ExportAssets (56)Timeline Frame 1Symbol 36 as "letterG"
ExportAssets (56)Timeline Frame 1Symbol 38 as "letterM"
ExportAssets (56)Timeline Frame 1Symbol 40 as "letterO"
ExportAssets (56)Timeline Frame 1Symbol 42 as "letterD"
ExportAssets (56)Timeline Frame 1Symbol 44 as "letterN"
ExportAssets (56)Timeline Frame 1Symbol 46 as "letterW"
ExportAssets (56)Timeline Frame 1Symbol 50 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 52 as "letterI"
ExportAssets (56)Timeline Frame 1Symbol 54 as "letterS"
ExportAssets (56)Timeline Frame 1Symbol 56 as "letterU"
ExportAssets (56)Timeline Frame 1Symbol 61 as "diffbtn"
ExportAssets (56)Timeline Frame 1Symbol 243 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 244 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 245 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 246 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 3Symbol 115 as "spider"
ExportAssets (56)Timeline Frame 3Symbol 118 as "spines"
ExportAssets (56)Timeline Frame 3Symbol 123 as "instrMove"
ExportAssets (56)Timeline Frame 3Symbol 127 as "instrItem"
ExportAssets (56)Timeline Frame 3Symbol 131 as "instrWeap"
ExportAssets (56)Timeline Frame 3Symbol 139 as "blast"
ExportAssets (56)Timeline Frame 3Symbol 149 as "defiler"
ExportAssets (56)Timeline Frame 3Symbol 157 as "ultra"
ExportAssets (56)Timeline Frame 3Symbol 163 as "flier"
ExportAssets (56)Timeline Frame 3Symbol 169 as "circle"
ExportAssets (56)Timeline Frame 3Symbol 173 as "slug"
ExportAssets (56)Timeline Frame 3Symbol 180 as "mutalisk"
ExportAssets (56)Timeline Frame 3Symbol 182 as "money"




http://swfchan.com/8/37710/info.shtml
Created: 13/5 -2019 23:40:58 Last modified: 13/5 -2019 23:40:58 Server time: 12/05 -2024 10:26:54