STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228117 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #39915 |
100% |
As Luis is Mexican, he needs his sleep. He had his mid-afternoon siesta nearly half an hour ago, and the sleepyness is kicking in. But, he's got to ban people, as its his mod-shift. He needs your help. Keep him awake by alternatly pressing left and right, while banning people with teh ban stick on the computer (the screen on the right). |
Play |
Sleep-o-meter: |
BAN STICK |
Score: |
<p align="left"></p> |
Computer :) |
Aye curamba!!! |
You fell asleep!?! Hang your head in shame. You would never be a good mexican-mod. |
Score: |
<p align="left"></p> |
Replay? |
Name: |
<p align="left"><font face="Impact" size="35" color="#ffffff" letterSpacing="0.000000" kerning="1">Name Here</font></p> |
Submit |
ActionScript [AS1/AS2]
Frame 1var dl = 0; var disl = 0; loader.stop(); onEnterFrame = function () { dl = getBytesLoaded() / getBytesTotal(); loader.bar._xscale = dl * 76.5; disl = Math.ceil(dl * 100); if (disl < 10) { loader.perc.text = ("00" + disl) + "%"; } else if (disl < 100) { loader.perc.text = ("0" + disl) + "%"; } else { loader.perc.text = "100%"; } if (dl == 1) { loader.gotoAndStop(3); delete dl; delete disl; delete onEnterFrame; } }; onEnterFrame();Frame 2prevFrame();Frame 3stop();Frame 4var sleep = 100; var counta = 0.2; var whatKey = "r"; var accel = 5; var deccel = 0.002; var guy; var dc = 0; var score = 0; Vplaying = true; stop(); onEnterFrame = function () { if (Vplaying) { man.gotoAndStop(5 - Math.round(sleep / 20)); counta = counta + deccel; sleepb._xscale = sleep; sleep = sleep - counta; if (whatKey == "r") { if (Key.isDown(39) && (!Key.isDown(37))) { whatKey = "l"; sleep = sleep + (counta + accel); } } if (whatKey == "l") { if ((!Key.isDown(39)) && (Key.isDown(37))) { whatKey = "r"; sleep = sleep + (counta + accel); } } if (sleep < 0) { gotoAndStop ("dead"); } if (sleep > 100) { sleep = 100; } scoredis.text = score; } };Frame 5Vplaying = false;Symbol 16 MovieClip [baddies] Frame 1gotoAndStop(random(6) + 1);Symbol 31 Buttonon (release) { _root.gotoAndPlay(3); }Symbol 43 Buttonon (release) { play(); }Symbol 47 Buttonon (release) { getURL ("http://john.tringham.co.uk", "_blank"); }Symbol 55 MovieClip Frame 1stop();Symbol 67 MovieClip Frame 1var speed = 0; var xdiff; var bdc = 0; var bullc = 0; onEnterFrame = function () { xdiff = _xmouse - gun._x; speed = speed + (xdiff * 0.01); gun._x = gun._x + speed; speed = speed * 0.9; if (gun._x < 7) { gun._x = 7; speed = speed * -0.9; } if (gun._x > 240) { gun._x = 240; speed = speed * -0.9; } i = 0; while (i < 10) { this["bull" + i]._y = this["bull" + i]._y - 6; if (this["bull" + i]._y < 0) { this["bull" + i].removeMovieClip(); } i++; } if (random(30) == 1) { bdc++; baddie = attachMovie("baddies", "bd" + bdc, bdc + 10, {_x:random(200) + 20, _y:-10}); baddie.onEnterFrame = function () { this._y++; i = 0; while (i < 10) { if (this._parent["bull" + i].hitTest(this)) { _root.score++; this._parent["bull" + i].removeMovieClip(); this.removeMovieClip(); } i++; } if (this._y > 200) { _root.score = _root.score - 5; this.removeMovieClip(); } }; } }; var po; var bc = 0; onMouseDown = function () { bullc++; bc++; if (bc >= 10) { bc = 1; } po = attachMovie("bullets", "bull" + bc, bc, {_x:gun._x, _y:gun._y - 20}); };Symbol 83 Buttonon (release) { var sleep = 100; sent = false; gotoAndPlay (3); }Symbol 87 Buttonon (release) { if (!sent) { sent = true; ab20_09 = new LoadVars(); ab20_09.z = Pname.text; ab20_09.x = score; ab20_09.c = 1522; ab20_09.v = "AEDLKZ"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); } getURL ("http://www.armorbot.com/mytable/?id=1522", "_blank"); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:3 |
Symbol 3 MovieClip [bullets] | Uses:2 | |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:16 |
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:16 |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:16 |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:16 |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:16 |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:16 |
Symbol 16 MovieClip [baddies] | Uses:5 7 9 11 13 15 | |
Symbol 17 Graphic | Used by:Timeline | |
Symbol 18 Graphic | Used by:Timeline | |
Symbol 19 Graphic | Used by:32 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:32 |
Symbol 22 Graphic | Used by:32 | |
Symbol 23 Font | Used by:24 | |
Symbol 24 EditableText | Uses:23 | Used by:32 |
Symbol 25 Graphic | Used by:32 | |
Symbol 26 Graphic | Used by:32 | |
Symbol 27 Graphic | Used by:31 | |
Symbol 28 Graphic | Used by:31 | |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 Button | Uses:27 28 29 30 | Used by:32 |
Symbol 32 MovieClip | Uses:19 21 22 24 25 26 31 | Used by:Timeline |
Symbol 33 Graphic | Used by:Timeline | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:Timeline |
Symbol 36 Font | Used by:37 85 | |
Symbol 37 Text | Uses:36 | Used by:Timeline |
Symbol 38 Graphic | Used by:43 | |
Symbol 39 Font | Used by:40 59 65 68 69 77 78 79 80 82 84 85 86 | |
Symbol 40 Text | Uses:39 | Used by:43 |
Symbol 41 Graphic | Used by:42 43 | |
Symbol 42 MovieClip | Uses:41 | Used by:43 |
Symbol 43 Button | Uses:38 40 42 41 | Used by:Timeline |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 Button | Uses:44 45 46 | Used by:Timeline |
Symbol 48 Graphic | Used by:Timeline | |
Symbol 49 Graphic | Used by:55 | |
Symbol 50 Graphic | Used by:55 | |
Symbol 51 Graphic | Used by:55 | |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:49 50 51 52 53 54 | Used by:Timeline |
Symbol 56 Graphic | Used by:Timeline | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:Timeline |
Symbol 59 Text | Uses:39 | Used by:Timeline |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:60 | Used by:Timeline |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:67 |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Text | Uses:39 | Used by:66 |
Symbol 66 MovieClip | Uses:64 65 | Used by:67 |
Symbol 67 MovieClip | Uses:63 66 | Used by:Timeline |
Symbol 68 Text | Uses:39 | Used by:Timeline |
Symbol 69 EditableText | Uses:39 | Used by:Timeline |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:Timeline |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:Timeline |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Font | Used by:76 | |
Symbol 76 Text | Uses:75 | Used by:Timeline |
Symbol 77 Text | Uses:39 | Used by:Timeline |
Symbol 78 Text | Uses:39 | Used by:Timeline |
Symbol 79 Text | Uses:39 | Used by:Timeline |
Symbol 80 EditableText | Uses:39 | Used by:Timeline |
Symbol 81 Graphic | Used by:83 87 | |
Symbol 82 Text | Uses:39 | Used by:83 |
Symbol 83 Button | Uses:81 82 | Used by:Timeline |
Symbol 84 Text | Uses:39 | Used by:Timeline |
Symbol 85 EditableText | Uses:36 39 | Used by:Timeline |
Symbol 86 Text | Uses:39 | Used by:87 |
Symbol 87 Button | Uses:81 86 | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 32 MovieClip |
"man" | Frame 4 | Symbol 55 MovieClip |
"screenpos" | Frame 4 | Symbol 58 MovieClip |
"sleepb" | Frame 4 | Symbol 61 MovieClip |
"scoredis" | Frame 4 | Symbol 69 EditableText |
"Pname" | Frame 5 | Symbol 85 EditableText |
"bar" | Symbol 32 MovieClip Frame 1 | Symbol 21 MovieClip |
"perc" | Symbol 32 MovieClip Frame 1 | Symbol 24 EditableText |
"playbtn" | Symbol 32 MovieClip Frame 3 | Symbol 31 Button |
"gun" | Symbol 67 MovieClip Frame 1 | Symbol 66 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "bullets" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "baddies" |
Labels
"dead" | Frame 5 |
Dynamic Text Variables
score | Symbol 80 EditableText | "<p align="left"></p>" |
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