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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27796880?noj=FRM27796880-4DC" width="1" height="1"></div>

Monkey in the Forest.swf

This is the info page for
Flash #40554

(Click the ID number above for more basic data on this flash file.)


Text
Falling Objects

monkey in the forest

LOADING...

click here for
free girl games

<p align="left"><font face="ARIAL BLACK" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>TIMER</b></font></p>

Energy

000000

Play again

Play again

your total score is:

Congratulations

00000000

Play

Play

1- Use the keyboard
to move the Ape

INSTRUCTIONS

2-  Catch as many bananas as
possible to earn points before the
countdown reaches the zero

3- Avoid things that hurts the
Ape.Watch the Energy Bar!

Jump

Right

Left

Crouch

- 50

+ 450

ActionScript [AS1/AS2]

Frame 1
loader.sStatus = 0;
Frame 2
iBytes = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); loader.sStatus = iBytes + "%"; loader._x = Stage.width / 2; loader._y = Stage.height / 2;
Frame 3
if (iBytes < 100) { iBytes = iBytes + 2; gotoAndPlay (2); } else { loader.sStatus = "COMPLETE"; gotoAndPlay (4); }
Frame 4
function SceneDimension() { StageW = Stage.width; StageH = Stage.height; startPointX = StageW; startPointY = StageH - 10; scale_w = (StageW / 800) * 100; scale_h = (StageH / 600) * 100; speed_w = StageW / 800; speed_h = StageH / 600; black_skin._xscale = StageW; black_skin._yscale = StageH; if (scale_w > scale_h) { mcInstructions._xscale = scale_h; mcInstructions._yscale = scale_h; } else if (scale_w <= scale_h) { mcInstructions._xscale = scale_w; mcInstructions._yscale = scale_w; } mcInstructions._x = (StageW / 2) - (mcInstructions._width / 2); mcInstructions._y = (StageH / 2) - (mcInstructions._height / 2); if (scale_w > scale_h) { mcCongratulations._xscale = scale_h; mcCongratulations._yscale = scale_h; } else if (scale_w <= scale_h) { mcCongratulations._xscale = scale_w; mcCongratulations._yscale = scale_w; } mcCongratulations._x = (StageW / 2) - (mcCongratulations._width / 2); mcCongratulations._y = (StageH / 2) - (mcCongratulations._height / 2); mcDimension.Dimension = (StageW + " x ") + StageH; mcDimension._y = (StageH - mcDimension._height) - 2; mcDimension._x = (StageW / 2) - (mcDimension._width / 2); mcDimension._visible = true; startPointDogX = _x; DogScale = scale_h; startPointBeeX = _x; BeeScale = scale_h; Monkey._y = startPointY; Monkey._x = startPointX / 2; Monkey._xscale = scale_h; Monkey._yscale = scale_h; MonkeyScale = scale_h; if (Stage.height <= 400) { jumpHeight = Math.ceil(StageH / 15); } else if ((Stage.height >= 601) && (Stage.height <= 800)) { jumpHeight = Math.ceil(StageH / 25); } else if ((Stage.height >= 801) && (Stage.height <= 1200)) { jumpHeight = Math.ceil(StageH / 35); } else if ((Stage.height <= 600) && (Stage.height >= 401)) { jumpHeight = Math.ceil(StageH / 20); } walkSpeed = Math.ceil(StageW / 60); Energy_Bar._xscale = scale_h * 0.9; Energy_Bar._yscale = scale_h * 0.9; Energy_Bar._x = startPointX - (Energy_Bar._width * 0.75); Energy_Bar._y = Energy_Bar._height / 2; Foreground._xscale = scale_w; Foreground._yscale = scale_h; if (scale_w >= 51) { mcScore._xscale = 100; mcScore._yscale = 100; } else if (scale_w <= 50) { mcScore._xscale = 50; mcScore._yscale = 50; } mcScore._x = 5; mcScore._y = timer._y; if (scale_w >= 51) { timer._xscale = 100; timer._yscale = 100; } else if (scale_w <= 50) { timer._xscale = 50; timer._yscale = 50; } timer._x = mcScore._width + 5; landscape.lnk._x = StageW * 0.78; landscape.lnk._y = StageH / 1.7; landscape.lnk._xscale = scale_h; landscape.lnk._yscale = scale_h; landscape.sky._width = StageW; landscape.sky._height = StageH; landscape.moon._x = StageW * 0.8; landscape.moon._y = (StageH / 4) - 50; landscape.moon._xscale = scale_h; landscape.moon._yscale = scale_h; landscape.cloud_A._x = StageW * 0.75; landscape.cloud_A._y = StageH / 4; landscape.cloud_A._xscale = scale_h; landscape.cloud_A._yscale = scale_h; landscape.cloud_B._x = StageW * 0.5; landscape.cloud_B._y = StageH / 10; landscape.cloud_B._xscale = scale_h; landscape.cloud_B._yscale = scale_h; landscape.grass._y = StageH - landscape.grass._height; landscape.grass._width = StageW; landscape.grass._height = StageH * 0.25; landscape.bush._y = StageH - landscape.bush._height; landscape.bush._width = StageW; landscape.bush._height = StageH * 0.4; landscape.frontTrees._width = StageW; landscape.frontTrees._height = StageH; landscape.backTrees._width = StageW; landscape.backTrees._height = StageH; if (Stage.height < 400) { var _local2 = new flash.filters.BlurFilter(2, 2, 2); } else if (Stage.height > 801) { var _local2 = new flash.filters.BlurFilter(5, 5, 2); } else if ((Stage.height <= 800) && (Stage.height >= 401)) { var _local2 = new flash.filters.BlurFilter(4, 4, 2); } var _local1 = new Array(); _local1.push(_local2); landscape.backTrees.filters = _local1; } Stage.scaleMode = "noScale"; Stage.align = "TL"; Listenerload = new Object(); Listenerload.onResize = function () { SceneDimension(); }; Stage.addListener(Listenerload); Listenerload.onResize(); SceneDimension(); walkSpeed = walkSpeed; jumpHeight = jumpHeight; jumpSpeed = walkSpeed; Points = 0; hurtMonkey = false; happyMonkey = false; happy = false; jumping = true; hurt = false; objectLimit = 10; speedUp = 1; speedUpPause = 2; productionSpeed = 2300; var numSec = 120; timer._visible = false; energy = 100; Energy_Bar.gotoAndStop(energy); mcScore._visible = false; mcCongratulations._visible = false; black_skin._visible = true; attachMovie("Monkey", "Monkey", 100002); Monkey._x = startPointX / 2; Monkey._y = startPointY; stop();
Frame 5
function MonkeyPose(direction) { if ((!hurt) && (!happy)) { if (direction != alreadyMoving) { Monkey.gotoAndPlay(direction); alreadyMoving = direction; hurtMonkey = false; happyMonkey = false; } } else if (hurt && (!hurtMonkey)) { Monkey.gotoAndPlay("hurt"); hurtMonkey = true; } else if (happy && (!happyMonkey)) { Monkey.gotoAndPlay("happy"); happyMonkey = true; } } function MonkeyHealth(amount) { if (amount < 0) { MonkeyPose("hurt"); energy = energy - 2; } else { MonkeyPose("happy"); energy = energy + 1; } } function MovingObjects() { var _local2 = 0; while (_local2 < objectLimit) { if (this["Object" + _local2]._y < (StageH + 50)) { this["Object" + _local2]._y = this["Object" + _local2]._y + (this["Object" + _local2].fallSpeed + speedUp); if (Monkey.hitTest(this["Object" + _local2]._x, this["Object" + _local2]._y, true)) { if (this["Object" + _local2].pointsWorth > 0) { addThisAmount = this["Object" + _local2].pointsWorth; Points = Points + addThisAmount; MonkeyHealth(1); this["Object" + _local2].doActions(); } else { addThisAmount = this["Object" + _local2].pointsWorth; Points = Points + addThisAmount; MonkeyHealth(-1); } this["Object" + _local2].removeMovieClip(); } } else { this["Object" + _local2].removeMovieClip(); } _local2++; } if (speedUpPauseCheck < getTimer()) { speedUpPauseCheck = getTimer() + (speedUpPause * 1000); if (speedUp < 5) { speedUp = speedUp + 0.5; productionSpeed = productionSpeed - 25; } } } function FallingObjects() { if (getTimer() >= objectDelay) { produceAnObject = true; objectDelay = getTimer() + productionSpeed; } if (produceAnObject) { if (objectCounter < (objectLimit - 1)) { objectCounter++; } else { objectCounter = 0; } attachMovie("Object", "Object" + objectCounter, objectCounter); this["Object" + objectCounter]._xscale = scale_h; this["Object" + objectCounter]._yscale = scale_h; this["Object" + objectCounter]._x = random(StageW); this["Object" + objectCounter]._y = -20; this["Object" + objectCounter].fallSpeed = Math.ceil(((random(100) / 15) + 1) * speed_h); produceAnObject = false; } MovingObjects(); } function gameOver() { gotoAndStop ("game_over"); direction = ""; alreadyMoving = ""; hurtMonkey = false; happyMonkey = false; happy = false; jumping = false; jumpSpeed = 0; hurt = false; falling_objects.removeMovieClip(); var _local3 = 200000 /* 0x030D40 */; while (_local3 <= 200003) { this["Object" + _local3].removeMovieClip(); _local3++; } var _local2 = 0; while (_local2 < objectLimit) { this["Object" + _local2].removeMovieClip(); _local2++; } timerCountDown = false; } stop(); black_skin._visible = false; timer._visible = true; var enterTime = getTimer(); var startTime = (getTimer() - enterTime); timer.onEnterFrame = function () { var _local2 = getTimer() - enterTime; second = -Math.floor((_local2 / 1000) - numSec); minute = Math.floor(second / 60); secs = String(second % 60); mins = String(minute % 60); if (secs.length < 2) { secs = "0" + secs; } if (mins.length < 2) { mins = "" + mins; } elapsedTime = (("TIME: " + mins) + ":") + secs; if (_local2 >= (startTime + (numSec * 1000))) { delete this.onEnterFrame; elapsedTime = ""; gameOver(); } }; Monkey.gotoAndPlay("between"); Monkey.onEnterFrame = function () { if (Monkey._x > (Monkey._width / 2)) { if (Key.isDown(37) && (!Key.isDown(39))) { Monkey._x = Monkey._x - walkSpeed; MonkeyPose("left"); Monkey._xscale = MonkeyScale; Monkey._yscale = MonkeyScale; } } if (Monkey._x < (Stage.width - (Monkey._width / 2))) { if (Key.isDown(39) && (!Key.isDown(37))) { Monkey._x = Monkey._x + walkSpeed; MonkeyPose("right"); Monkey._xscale = -MonkeyScale; Monkey._yscale = MonkeyScale; } } if (Key.isDown(38) && (!jumping)) { MonkeyPose("jump"); jumping = true; Monkey._yscale = MonkeyScale; } else if (jumping) { jumpSpeed = jumpSpeed - 2; Monkey._y = Monkey._y - jumpSpeed; if (Monkey._y > startPointY) { Monkey._y = startPointY; jumping = false; jumpSpeed = jumpHeight; } } if (((((!Key.isDown(38)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!jumping)) && (Monkey._y <= startPointY)) { MonkeyPose("idle"); Monkey._y = startPointY; Monkey._yscale = MonkeyScale; } if ((((Key.isDown(40) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!jumping)) { MonkeyPose("down"); Monkey._yscale = MonkeyScale; } }; dogs = function () { this.speedX = Math.round(Math.random() * 8) * speed_w; this.onEnterFrame = function () { this._xscale = DogScale; this._yscale = DogScale; this.highX = StageW; this.highY = StageH - (StageH * 0.085); if (this._x < (startPointDogX - this._width)) { this.speedX = Math.round(Math.random() * 4) * speed_w; this.gotoAndStop("right"); } else if (this._x > (this.highX + this._width)) { this.speedX = (-Math.round(Math.random() * 4)) * speed_w; this.gotoAndStop("left"); } this._x = this._x + this.speedX; this._y = this.highY + random(2); if (this.speedX == 0) { this.speedX = this.speedX + 1; } if (Monkey.hitTest(this._x, this._y, true)) { MonkeyHealth(-1); this.dog_move.gotoAndPlay("bite"); } }; }; dogs.prototype = new MovieClip(); dogOnScene = 2; dogNumber = 0; while (dogNumber < dogOnScene) { dog_container.attachMovie("dog", "dog_" + dogNumber, 1000 + dogNumber); dogs.apply(dog_container["dog_" + dogNumber]); dogNumber++; } bees = function () { this.speedX = Math.floor(Math.random() * 12) * speed_w; this.onEnterFrame = function () { this._xscale = BeeScale; this._yscale = BeeScale; this.highX = StageW; this.highY = StageH - (StageH * 0.2); if (this._x < (startPointBeeX - this._width)) { this.speedX = Math.floor(Math.random() * 12) * speed_w; this.gotoAndStop("right"); } else if (this._x > (this.highX + this._width)) { this.speedX = (-Math.floor(Math.random() * 12)) * speed_w; this.gotoAndStop("left"); } this._x = this._x + this.speedX; this._y = this.highY; if (this.speedX == 0) { this.speedX = this.speedX + 12; } if (Monkey.hitTest(this._x, this._y, true)) { MonkeyHealth(-1); this.bee_move.gotoAndPlay("sting"); } }; }; bees.prototype = new MovieClip(); BeeOnScene = 1; beeNumber = 0; while (beeNumber < BeeOnScene) { bee_container.attachMovie("bee", "bee_" + beeNumber, 1001 + beeNumber); bees.apply(bee_container["bee_" + beeNumber]); beeNumber++; } attachMovie("falling_objects", "falling_objects", 200001); falling_objects.onEnterFrame = function () { FallingObjects(); }; Foreground.onEnterFrame = function () { this.swapDepths(_root.getNextHighestDepth()); }; Energy_Bar.onEnterFrame = function () { this.gotoAndStop(energy); if (energy < 0) { gameOver(); } }; mcScore._visible = true;
Frame 6
stop(); mcScore._visible = false; mcCongratulations._visible = true; black_skin._visible = true; timer._visible = false; ExtraPoints = 1000; Energy_Bar.onEnterFrame = function () { if (this._currentframe != 1) { this._currentframe = this.gotoAndStop(this._currentframe - 1); Points = Points + ExtraPoints; } else { stop(); } };
Symbol 13 MovieClip Frame 1
stop();
Symbol 14 MovieClip [bee] Frame 1
stop();
Symbol 28 MovieClip Frame 1
stop();
Symbol 29 MovieClip [dog] Frame 1
stop();
Symbol 40 MovieClip [Object] Frame 1
var CurrentFrame = (random(_totalframes) + 1); if (CurrentFrame == 1) { CurrentFrame = CurrentFrame + 1; } gotoAndStop(CurrentFrame);
Symbol 40 MovieClip [Object] Frame 2
pointsWorth = 450; stop();
Symbol 40 MovieClip [Object] Frame 3
pointsWorth = -50; stop();
Symbol 55 MovieClip Frame 1
scale_h = (Stage.height / 600) * 100; _parent.loader._xscale = scale_h; _parent.loader._yscale = scale_h;
Symbol 70 Button
on (release) { getURL ("http://www.ultimatedressup.com", "_blank"); }
Symbol 149 MovieClip Frame 6
stop();
Symbol 159 MovieClip Frame 1
play();
Symbol 159 MovieClip Frame 7
stop();
Symbol 159 MovieClip Frame 8
play();
Symbol 159 MovieClip Frame 13
stop();
Symbol 159 MovieClip Frame 14
play();
Symbol 159 MovieClip Frame 18
stop();
Symbol 159 MovieClip Frame 19
play();
Symbol 159 MovieClip Frame 25
stop(); _parent.alreadyMoving = "between"; this.gotoAndPlay("between");
Symbol 159 MovieClip Frame 26
_parent.hurt = true; play();
Symbol 159 MovieClip Frame 34
stop(); _parent.hurt = false; _parent.alreadyMoving = "between"; this.gotoAndPlay("between");
Symbol 159 MovieClip Frame 35
_parent.happy = true; play();
Symbol 159 MovieClip Frame 46
stop(); _parent.happy = false; _parent.alreadyMoving = "between"; this.gotoAndPlay("between");
Symbol 159 MovieClip Frame 47
stop();
Symbol 159 MovieClip Frame 53
_parent.happy = false; _parent.hurt = false; play();
Symbol 159 MovieClip Frame 75
stop(); _parent.alreadyMoving = "idle"; this.gotoAndPlay("idle");
Symbol 184 MovieClip Frame 1
stop();
Symbol 196 Button
on (release) { _parent.gotoAndPlay(3); }
Symbol 208 Button
on (release) { _parent.nextFrame(); }

Library Items

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Instance Names

"loader"Frame 1Symbol 55 MovieClip
"landscape"Frame 4Symbol 100 MovieClip
"Monkey"Frame 4Symbol 159 MovieClip
"timer"Frame 4Symbol 162 MovieClip
"Energy_Bar"Frame 4Symbol 184 MovieClip
"mcScore"Frame 4Symbol 186 EditableText
"Foreground"Frame 4Symbol 188 MovieClip
"black_skin"Frame 4Symbol 190 MovieClip
"mcCongratulations"Frame 4Symbol 201 MovieClip
"mcInstructions"Frame 4Symbol 224 MovieClip
"mcDimension"Frame 4Symbol 225 MovieClip
"dog_container"Frame 5Symbol 226 MovieClip
"bee_container"Frame 5Symbol 227 MovieClip
"falling_objects"Frame 5Symbol 41 MovieClip [falling objects]
"bee_move"Symbol 14 MovieClip [bee] Frame 1Symbol 13 MovieClip
"dog_move"Symbol 29 MovieClip [dog] Frame 1Symbol 28 MovieClip
"objects"Symbol 41 MovieClip [falling objects] Frame 1Symbol 40 MovieClip [Object]
"sky"Symbol 100 MovieClip Frame 1Symbol 57 MovieClip
"moon"Symbol 100 MovieClip Frame 1Symbol 59 MovieClip
"lnk"Symbol 100 MovieClip Frame 1Symbol 71 MovieClip
"cloud_A"Symbol 100 MovieClip Frame 1Symbol 73 MovieClip
"cloud_B"Symbol 100 MovieClip Frame 1Symbol 73 MovieClip
"bush"Symbol 100 MovieClip Frame 1Symbol 75 MovieClip
"grass"Symbol 100 MovieClip Frame 1Symbol 77 MovieClip
"backTrees"Symbol 100 MovieClip Frame 1Symbol 95 MovieClip
"frontTrees"Symbol 100 MovieClip Frame 1Symbol 99 MovieClip
"cascabel"Symbol 184 MovieClip Frame 1Symbol 170 MovieClip
"cascabel"Symbol 184 MovieClip Frame 13Symbol 170 MovieClip
"cascabel"Symbol 184 MovieClip Frame 33Symbol 170 MovieClip
"cascabel"Symbol 184 MovieClip Frame 57Symbol 170 MovieClip
"cascabel"Symbol 184 MovieClip Frame 80Symbol 170 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 14 as "bee"
ExportAssets (56)Timeline Frame 1Symbol 29 as "dog"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Object"
ExportAssets (56)Timeline Frame 1Symbol 41 as "falling objects"

Labels

"init"Frame 4
"game_over"Frame 6
"sting"Symbol 13 MovieClip Frame 2
"right"Symbol 14 MovieClip [bee] Frame 1
"left"Symbol 14 MovieClip [bee] Frame 8
"bite"Symbol 28 MovieClip Frame 2
"right"Symbol 29 MovieClip [dog] Frame 1
"left"Symbol 29 MovieClip [dog] Frame 8
"idle"Symbol 159 MovieClip Frame 1
"left"Symbol 159 MovieClip Frame 8
"right"Symbol 159 MovieClip Frame 14
"jump"Symbol 159 MovieClip Frame 19
"hurt"Symbol 159 MovieClip Frame 26
"happy"Symbol 159 MovieClip Frame 35
"down"Symbol 159 MovieClip Frame 47
"between"Symbol 159 MovieClip Frame 53

Dynamic Text Variables

sStatusSymbol 44 EditableText"LOADING..."
_parent.elapsedTimeSymbol 161 EditableText"<p align="left"><font face="ARIAL BLACK" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>TIMER</b></font></p>"
PointsSymbol 186 EditableText"000000                     "
_parent.PointsSymbol 199 EditableText"00000000"




http://swfchan.com/9/40554/info.shtml
Created: 11/5 -2019 01:57:00 Last modified: 11/5 -2019 01:57:00 Server time: 04/05 -2024 20:51:57