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Clock 'n 'shoot.swf

This is the info page for
Flash #40922

(Click the ID number above for more basic data on this flash file.)


Text
loading

PLAY!

CLOCK'N'SHOOT

YOU ARE STRAWBERRY CLOCK.
OTHER CLOCKS ARE TRYING TO TAKE OVER YOUR THRONE.
SHOOT THEM.

CONTROLS:
ARROWKEYS TO MOVE
MOUSE TO AIM AND SHOOT

A GAME CREATED BY VIKTOR HESSELBOM

ActionScript [AS3]

Section 1
//Clock (Clock) package { import flash.display.*; public class Clock extends MovieClip { public var clock_circle:Shape; public var speed:Number; public var health:int;// = 3 public var clock_graphic:ClockGraphic; public function Clock(_arg1:uint):void{ health = 3; super(); clock_graphic = new ClockGraphic(); addChild(clock_graphic); clock_circle = new Shape(); clock_circle.graphics.lineStyle(2, 0x666666); clock_circle.graphics.beginFill(0xFFFFFF); clock_circle.graphics.drawCircle(0, 0, 5); clock_circle.graphics.endFill(); clock_circle.graphics.lineStyle(2, 0x222222); clock_circle.graphics.moveTo(0, 0); clock_circle.graphics.lineTo(0, -3); addChild(clock_circle); clock_graphic.gotoAndStop(_arg1); } } }//package
Section 2
//ClockGraphic (ClockGraphic) package { import flash.display.*; public dynamic class ClockGraphic extends MovieClip { } }//package
Section 3
//Key (Key) package { import flash.display.*; public class Key { public static const ESCAPE:uint = 27; public static const LEFT:uint = 37; public static const ALT:uint = 18; public static const CAPSLOCK:uint = 20; public static const UP:uint = 38; public static const DOWN:uint = 40; public static const DELETEKEY:uint = 46; public static const ENTER:uint = 13; public static const INSERT:uint = 45; public static const END:uint = 35; public static const CONTROL:uint = 17; public static const PGDN:uint = 34; public static const B:uint = 66; public static const C:uint = 67; public static const E:uint = 69; public static const F:uint = 70; public static const G:uint = 71; public static const A:uint = 65; public static const I:uint = 73; public static const J:uint = 74; public static const D:uint = 68; public static const N:uint = 78; public static const H:uint = 72; public static const P:uint = 80; public static const Q:uint = 81; public static const PGUP:uint = 33; public static const M:uint = 77; public static const U:uint = 85; public static const O:uint = 79; public static const W:uint = 87; public static const X:uint = 88; public static const R:uint = 82; public static const K:uint = 75; public static const L:uint = 76; public static const V:uint = 86; public static const BACKSPACE:uint = 8; public static const Y:uint = 89; public static const Z:uint = 90; public static const SHIFT:uint = 16; public static const T:uint = 84; public static const SPACE:uint = 32; public static const S:uint = 83; public static const HOME:uint = 36; public static const TAB:uint = 9; public static const RIGHT:uint = 39; public static var isDown:Object = new Object(); public static function init(_arg1:Stage):void{ _arg1.addEventListener("keyDown", kd); _arg1.addEventListener("keyUp", ku); _arg1.addEventListener("deactivate", re); } private static function re(_arg1):void{ isDown = new Object(); } private static function kd(_arg1):void{ isDown[_arg1.keyCode] = true; } private static function ku(_arg1):void{ delete isDown[_arg1.keyCode]; } } }//package
Section 4
//Laser (Laser) package { import flash.media.*; public dynamic class Laser extends Sound { } }//package
Section 5
//Loop (Loop) package { import flash.media.*; public dynamic class Loop extends Sound { } }//package
Section 6
//Main (Main) package { import flash.display.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.filters.*; import flash.ui.*; public class Main extends MovieClip { private const rect:Rectangle; private const zero_point:Point; private const to_rad:Number = 0.0174532925199433; private const filter:BlurFilter; private const max_spd:Number = 9; private const to_deg:Number = 57.2957795130823; private const ninety_rad:Number = 1.5707963267949; private var bullet_show_show:Bitmap; private var y_spd:Number; private var loader:Preloader; private var bullet_show:BitmapData; private var enemies:Array; private var timer:Timer; private var menu_screen:MenuScreen; private var clocks:Sprite; private var max_extra:int;// = 2100 private var latest:Particle; private var score:int; private var x_spd:Number; public var playbtn:PlayButton; private var laser_sound:Laser; private var score_text:TextField; private var extra_time:int;// = 0 private var loop:Loop; private var player:Clock; public function Main(){ var _local1:ContextMenu; enemies = new Array(); timer = new Timer(1500, 0); extra_time = 0; max_extra = 2100; rect = new Rectangle(0, 0, 550, 400); zero_point = new Point(0, 0); filter = new BlurFilter(5, 5, 1); super(); _local1 = new ContextMenu(); _local1.hideBuiltInItems(); contextMenu = _local1; Key.init(stage); loader = new Preloader(); addChild(loader); addEventListener("enterFrame", loadUpdate); } private function mouseup(_arg1):void{ stage.addEventListener("mouseDown", mouseclick); stage.removeEventListener("mouseUp", mouseup); } private function mouseclick(_arg1):void{ addBullet(); laser_sound.play(100); stage.addEventListener("mouseUp", mouseup); stage.removeEventListener("mouseDown", mouseclick); } private function stopGame():void{ timer.removeEventListener("timer", ontime); removeEventListener("enterFrame", game); if (stage.hasEventListener("mouseDown")){ stage.removeEventListener("mouseDown", mouseclick); }; if (stage.hasEventListener("mouseUp")){ stage.removeEventListener("mouseUp", mouseup); }; startMenu(); } private function addBullet():void{ var _local1:Particle; var _local2:Number; var _local3:ColorTransform; _local1 = new Particle(latest); if (latest){ latest.next = _local1; }; latest = _local1; _local2 = (((player.clock_circle.rotation + (Math.random() * 4)) - 2) * to_rad); _local1.x = player.x; _local1.y = player.y; _local1.x_spd = (Math.sin(_local2) * 11); _local1.y_spd = (Math.cos(_local2) * -11); _local3 = new ColorTransform(); _local3.redOffset = ((Math.random() * 510) - 0xFF); _local3.greenOffset = ((Math.random() * 510) - 0xFF); _local3.blueOffset = ((Math.random() * 510) - 0xFF); _local1.color = _local3.color; } private function ontime(_arg1):void{ var _local2:Clock; var _local3:Boolean; var _local4:Boolean; _local2 = new Clock((Math.round((Math.random() * 6)) + 2)); _local3 = Boolean(Math.round(Math.random())); _local4 = Boolean(Math.round(Math.random())); if (_local3){ if (_local4){ _local2.x = -30; } else { _local2.x = 580; }; _local2.y = (Math.random() * 400); } else { if (_local4){ _local2.y = -30; } else { _local2.y = 430; }; _local2.x = (Math.random() * 550); }; _local2.speed = ((Math.random() * 5) + 1); enemies.push(_local2); clocks.addChild(_local2); if (extra_time < max_extra){ extra_time = (extra_time + 80); }; timer.delay = (((Math.random() * 1500) + 2500) - extra_time); } private function loadUpdate(_arg1):void{ loader.bar.scaleX = (loaderInfo.bytesLoaded / loaderInfo.bytesTotal); if (loader.bar.scaleX){ removeChild(loader); gotoAndStop(2); gotoAndStop(1); removeEventListener("enterFrame", loadUpdate); laser_sound = new Laser(); loop = new Loop(); loop.play(0, 999); startMenu(); }; } private function startGame(_arg1):void{ var _local2:Clock; removeChild(menu_screen); menu_screen = null; for each (_local2 in enemies) { clocks.removeChild(_local2); }; enemies = new Array(); if (player){ removeChild(player); }; clocks = new Sprite(); addChild(clocks); player = new Clock(1); player.x = (stage.stageWidth / 2); player.y = (stage.stageHeight / 2); addChild(player); latest = null; if (bullet_show){ bullet_show.dispose(); }; bullet_show = new BitmapData(550, 400, true, 0); bullet_show_show = new Bitmap(bullet_show, "auto", false); addChild(bullet_show_show); x_spd = 0; y_spd = 0; score = 0; extra_time = 0; if (score_text){ removeChild(score_text); }; score_text = new TextField(); score_text.defaultTextFormat = new TextFormat(new MyFont().fontName, 13, 0xFFFFFF); score_text.embedFonts = true; score_text.selectable = false; score_text.autoSize = "left"; score_text.text = "score: 0"; addChild(score_text); addEventListener("enterFrame", game); timer.addEventListener("timer", ontime); stage.addEventListener("mouseDown", mouseclick); timer.delay = 1500; timer.start(); } private function startMenu():void{ var _local1:PlayButton; menu_screen = new MenuScreen(); addChild(menu_screen); _local1 = new PlayButton(); _local1.x = 273.9; _local1.y = 337.5; menu_screen.addChild(_local1); _local1.addEventListener("click", startGame, false, 0, false); } private function game(_arg1):void{ var _local2:Clock; var _local3:Particle; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:int; var _local8:Number; var _local9:Particle; var _local10:ColorTransform; if (((Key.isDown[Key.LEFT]) || (Key.isDown[Key.A]))){ if (x_spd > -(max_spd)){ x_spd = (x_spd - 0.9); }; } else { if (((Key.isDown[Key.RIGHT]) || (Key.isDown[Key.D]))){ if (x_spd < max_spd){ x_spd = (x_spd + 0.9); }; } else { x_spd = (x_spd * 0.9); }; }; if (((Key.isDown[Key.UP]) || (Key.isDown[Key.W]))){ if (y_spd > -(max_spd)){ y_spd = (y_spd - 0.9); }; } else { if (((Key.isDown[Key.DOWN]) || (Key.isDown[Key.S]))){ if (y_spd < max_spd){ y_spd = (y_spd + 0.9); }; } else { y_spd = (y_spd * 0.9); }; }; score_text.scaleX = (score_text.scaleX + ((1 - score_text.scaleX) / 5)); score_text.scaleY = score_text.scaleX; player.clock_graphic.rotation = (x_spd * 4); player.clock_circle.rotation = ((Math.atan2((mouseY - player.y), (mouseX - player.x)) * to_deg) + 90); player.x = (player.x + x_spd); player.y = (player.y + y_spd); if ((((player.x < 0)) || ((player.x > 550)))){ x_spd = -(x_spd); }; if ((((player.y < 0)) || ((player.y > 400)))){ y_spd = -(y_spd); }; player.x = Math.max(0, Math.min(player.x, 550)); player.y = Math.max(0, Math.min(player.y, 400)); for each (_local2 in enemies) { _local4 = (Math.atan2((_local2.y - player.y), (_local2.x - player.x)) + ninety_rad); _local5 = (-(_local2.speed) * Math.sin(_local4)); _local2.x = (_local2.x + _local5); _local2.y = (_local2.y + (_local2.speed * Math.cos(_local4))); _local2.clock_graphic.rotation = (_local5 * 6); _local2.clock_circle.rotation = (_local2.clock_circle.rotation + 1); }; bullet_show.applyFilter(bullet_show, rect, zero_point, filter); _local3 = latest; while (_local3) { _local6 = false; _local3.x = (_local3.x + _local3.x_spd); _local3.y = (_local3.y + _local3.y_spd); if (_local3.for_show){ _local6 = true; }; bullet_show.setPixel32(_local3.x, _local3.y, _local3.color); bullet_show.setPixel32((_local3.x + 1), _local3.y, _local3.color); bullet_show.setPixel32((_local3.x + 1), (_local3.y + 1), _local3.color); bullet_show.setPixel32(_local3.x, (_local3.y + 1), _local3.color); if (((!(_local3.for_show)) && (clocks.hitTestPoint(_local3.x, _local3.y, true)))){ _local7 = (enemies.length - 1); while (_local7 >= 0) { if (!enemies[_local7].hitTestPoint(_local3.x, _local3.y, true)){ } else { enemies[_local7].health = (enemies[_local7].health - 1); if (enemies[_local7].health <= 0){ score = (score + 1); score_text.text = ("score: " + score); score_text.scaleX = (score_text.scaleY = 3); _local8 = -(Math.PI); while (_local8 <= Math.PI) { _local9 = new Particle(latest); if (latest){ latest.next = _local9; }; latest = _local9; _local9.x = _local3.x; _local9.y = _local3.y; _local9.x_spd = (Math.sin(_local8) * 4); _local9.y_spd = (Math.cos(_local8) * -4); _local9.for_show = true; _local10 = new ColorTransform(); _local10.redOffset = ((Math.random() * 510) - 0xFF); _local10.greenOffset = ((Math.random() * 510) - 0xFF); _local10.blueOffset = ((Math.random() * 510) - 0xFF); _local9.color = _local10.color; _local9 = new Particle(latest); if (latest){ latest.next = _local9; }; latest = _local9; _local9.x = _local3.x; _local9.y = _local3.y; _local9.x_spd = (Math.sin(_local8) * 3); _local9.y_spd = (Math.cos(_local8) * -3); _local9.for_show = true; _local10 = new ColorTransform(); _local10.redOffset = ((Math.random() * 510) - 0xFF); _local10.greenOffset = ((Math.random() * 510) - 0xFF); _local10.blueOffset = ((Math.random() * 510) - 0xFF); _local9.color = _local10.color; _local8 = (_local8 + (Math.PI / 10)); }; clocks.removeChild(enemies[_local7]); enemies.splice(_local7, 1); }; _local6 = true; break; }; _local7--; }; }; if ((((((((((_local3.x < 0)) || ((_local3.x > 550)))) || ((_local3.y < 0)))) || ((_local3.y > 400)))) || (_local6))){ if (_local3.next){ if (_local3.previous){ _local3.next.previous = _local3.previous; } else { _local3.next.previous = null; }; }; if (_local3.previous){ if (_local3.next){ _local3.previous.next = _local3.next; } else { _local3.previous.next = null; }; }; if (_local3 == latest){ if (_local3.previous){ latest = _local3.previous; } else { latest = null; }; }; }; _local3 = _local3.previous; }; if (clocks.hitTestPoint(player.x, player.y, true)){ stopGame(); }; } } }//package
Section 7
//MenuScreen (MenuScreen) package { import flash.display.*; public dynamic class MenuScreen extends Sprite { } }//package
Section 8
//MyFont (MyFont) package { import flash.text.*; public dynamic class MyFont extends Font { } }//package
Section 9
//Particle (Particle) package { public class Particle { public var color:uint; public var y_spd:Number; public var x_spd:Number; public var next:Particle; public var previous:Particle; public var x:int; public var y:int; public var for_show:Boolean;// = false public function Particle(_arg1:Particle){ for_show = false; super(); previous = _arg1; } } }//package
Section 10
//PlayButton (PlayButton) package { import flash.display.*; public dynamic class PlayButton extends SimpleButton { } }//package
Section 11
//Preloader (Preloader) package { import flash.display.*; public dynamic class Preloader extends Sprite { public var bar:MovieClip; } }//package

Library Items

Symbol 1 Font {MyFont}Used by:5
Symbol 2 Sound {Loop}
Symbol 3 Sound {Laser}
Symbol 4 GraphicUsed by:8
Symbol 5 TextUses:1Used by:8
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 MovieClip {Preloader}Uses:4 5 7
Symbol 9 GraphicUsed by:13
Symbol 10 FontUsed by:11 31 32 33 34
Symbol 11 TextUses:10Used by:13
Symbol 12 GraphicUsed by:13
Symbol 13 Button {PlayButton}Uses:9 11 12Used by:Timeline
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:30
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:30
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:30
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:30
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:30
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:30
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:30
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClip {ClockGraphic}Uses:15 17 19 21 23 25 27 29Used by:Timeline
Symbol 31 TextUses:10Used by:35
Symbol 32 TextUses:10Used by:35
Symbol 33 TextUses:10Used by:35
Symbol 34 TextUses:10Used by:35
Symbol 35 MovieClip {MenuScreen}Uses:31 32 33 34Used by:Timeline

Instance Names

"playbtn"Frame 2Symbol 13 Button {PlayButton}
"bar"Symbol 8 MovieClip {Preloader} Frame 1Symbol 7 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.




http://swfchan.com/9/40922/info.shtml
Created: 10/5 -2019 16:49:49 Last modified: 10/5 -2019 16:49:49 Server time: 09/05 -2024 21:27:19