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BR 's Reelin ' Roundup.swf

This is the info page for
Flash #40939

(Click the ID number above for more basic data on this flash file.)


Text
MADE FOR

Super Flash Bros

Armor Games

PLAY

PLAY

PLAY MORE GAMES

PLAY MORE GAMES

ARMORGAMES.COM

ARMORGAMES.COM

SUPERFLASHBROS.NET

SUPERFLASHBROS.NET

2008

CONTINUE

CONTINUE

HOW TO PLAY:

USE THE CURSOR TO SEARCH FOR FISH.
THE BIGGER AND LOUDER THE SPLASH,
THE CLOSER YOU ARE.

ONCE YOU'VE HOOKED A FISH, REEL IT IN!
SPIN THE REEL THAT APPEARS.
(CLICK AND DRAG THE HANDLE)
KEEP A CONSISTANT SPEED. NOT TOO FAST
OR SLOW. IF THE BAR REACHES EITHER
EXTREME YOU'LL LOSE THE FISH.

HOW MANY FISH CAN YOU
CATCH IN 2 MINUTES?

SMALL

BIGGER

E

S

I

W

K

C

O

L

N

P

neutral

reeling

caught

SUPER FLASH BROS

2008

ARMOR GAMES

Too Slow!

Too Fast!

PLAY AGAIN

PLAY AGAIN

ARMOR BLOG

ARMOR BLOG

SCORE:

<p align="left"></p>

SUBMIT!

NAME:

<p align="left"><font face="Berlin Sans FB Demi" size="19" color="#444444" letterSpacing="1.000000" kerning="0">INSERT NAME</font></p>

Loading...

5

4

3

2

1

6

9

8

7

10

Hiscores
Unavailable

SEE ALL SCORES...

SEE ALL SCORES...

ActionScript [AS3]

Section 1
//FishingLine (code.FishingLine) package code { import sfb.maths.*; import flash.display.*; import sfb.maths.physics.*; import sfb.game.systems.*; import sfb.maths.physics.forces.*; public class FishingLine extends Sprite { private var startString:FixedStringForce; private var startPoint:Vector; private var endPoint:Vector; private var tickID:uint; private var strings:Array; private var masses:Array; private var segs:uint;// = 30 private var endString:FixedStringForce; public function FishingLine(_arg1:Vector){ var _local2:uint; masses = []; strings = []; segs = 30; super(); this.startPoint = _arg1; this.endPoint = _arg1.clone(); _local2 = 0; while (_local2 < (this.segs - 1)) { this.masses[_local2] = new Mass(new Vector((100 + (((_local2 + 1) * 200) / this.segs)), 100)); if (_local2 > 0){ this.strings.push(new SpringForce(this.masses[(_local2 - 1)], this.masses[_local2], 1)); }; _local2++; }; this.startString = new FixedStringForce(startPoint, masses[0], 1); this.endString = new FixedStringForce(endPoint, masses[(segs - 2)], 1); this.tickID = GameManager.getInstance().addTickFunction(this.render); } public function setEndPoint(_arg1:Number, _arg2:Number):void{ this.endPoint.x = _arg1; this.endPoint.y = _arg2; } public function setStartPoint(_arg1:Number, _arg2:Number):void{ this.startPoint.x = _arg1; this.startPoint.y = _arg2; } public function start():void{ this.tickID = GameManager.getInstance().addTickFunction(this.render); } public function render():void{ this.act(); this.act(); this.act(); } private function act():void{ var _local1:*; var _local2:Vector; var _local3:*; startString.applyForce(); for (_local1 in strings) { strings[_local1].applyForce(); }; endString.applyForce(); this.graphics.clear(); this.graphics.lineStyle(1, 0xFFFFFF); this.graphics.moveTo(startPoint.x, startPoint.y); _local2 = new Vector(0, 0.08); for (_local3 in masses) { masses[_local3].velocity = masses[_local3].velocity.add(_local2); masses[_local3].velocity = masses[_local3].velocity.add(masses[_local3].velocity.multiply(-0.05)); masses[_local3].render(); this.graphics.lineTo(masses[_local3].position.x, masses[_local3].position.y); }; this.graphics.lineTo(endPoint.x, endPoint.y); } public function pause():void{ GameManager.getInstance().removeTickFunction(this.tickID); } } }//package code
Section 2
//Reel (code.Reel) package code { import sfb.audio.*; import flash.events.*; import sfb.maths.*; import flash.display.*; import sfb.game.systems.*; public class Reel extends MovieClip { private var lineLength:Number; private var oldAngle:Number; public var reelHandle_mc:MovieClip; private var bestLineSpeed:Number; private var angleSpeed:Number; public var reelTension_mc:MovieClip; private var lineReeledIn:Number; private var tickID:uint; private var sfxManager:SFXManager; public var reelSpindle_mc:MovieClip; private var lineTension:Number; public static var REELED_IN:String = "reeledIn"; public static var FAIL:String = "failReel"; public function Reel(){ this.reelHandle_mc.addEventListener(MouseEvent.MOUSE_DOWN, this.startGrip); this.sfxManager = SFXManager.getInstance(); this.sfxManager.addSFX(ReelSound, "reel"); this.reelTension_mc.stop(); this.reset(); } public function updateTension():void{ if (this.angleSpeed > this.bestLineSpeed){ this.lineTension = (this.lineTension + 1.8); } else { if (this.angleSpeed < this.bestLineSpeed){ this.lineTension = (this.lineTension - 1.8); }; }; this.reelTension_mc.gotoAndStop((Math.floor(((this.reelTension_mc.totalFrames * this.lineTension) / 100)) + 1)); if ((((this.lineTension < 0)) || ((this.lineTension > 100)))){ this.stopGrip(); this.dispatchEvent(new Event(FAIL)); }; } public function reset():void{ this.lineLength = 3000; this.lineReeledIn = 0; this.bestLineSpeed = 8; this.lineTension = 50; this.reelTension_mc.gotoAndStop((Math.floor(((this.reelTension_mc.totalFrames * this.lineTension) / 100)) + 1)); } private function stopGrip(_arg1:Event=null):void{ if (this.stage){ stage.removeEventListener(MouseEvent.MOUSE_MOVE, this.rotateToGrip); }; GameManager.getInstance().removeTickFunction(this.tickID); this.sfxManager.stopSFX("reel"); } private function rotateToGrip(_arg1:MouseEvent=null):void{ var _local2:Vector; var _local3:Number; var _local4:Number; _local2 = new Vector(this.mouseX, this.mouseY); this.reelSpindle_mc.rotation = (180 + ((_local2.angle * 180) / Math.PI)); _local3 = this.reelSpindle_mc.rotation; while (_local3 < this.oldAngle) { _local3 = (_local3 + 360); }; _local4 = (_local3 - this.oldAngle); this.angleSpeed = _local4; if ((((_local4 > 180)) && ((_local4 < 340)))){ this.stopGrip(); this.sfxManager.stopSFX("reel"); } else { if ((((_local4 > 10)) && ((_local4 < 180)))){ this.sfxManager.playSFX("reel", uint.MAX_VALUE, 1, 0, true); this.lineReeledIn = (this.lineReeledIn + _local4); if (this.lineReeledIn >= this.lineLength){ this.lineReeledIn = 0; this.stopGrip(); this.dispatchEvent(new Event(Reel.REELED_IN)); }; }; }; this.oldAngle = this.reelSpindle_mc.rotation; _local2.normalised(60).setToDO(this.reelHandle_mc); _arg1.updateAfterEvent(); } private function startGrip(_arg1:Event=null):void{ stage.addEventListener(MouseEvent.MOUSE_MOVE, this.rotateToGrip); this.stage.addEventListener(MouseEvent.MOUSE_UP, this.stopGrip); this.tickID = GameManager.getInstance().addTickFunction(this.updateTension); } } }//package code
Section 3
//ReelinRoundupApp (code.ReelinRoundupApp) package code { import sfb.audio.*; import flash.events.*; import flash.display.*; import sfb.game.systems.*; import sfb.application.preloader.*; import sfb.application.*; public class ReelinRoundupApp extends Game { public var moreGames_btn:SimpleButton; public var playAgain_mc:SimpleButton; public var continue_mc:SimpleButton; public var ag_mc:MovieClip; public var scores_mc:SimpleButton; public var submitter_mc:MovieClip; public var play_btn:SimpleButton; public var hsd_mc:MovieClip; public var game_mc:MovieClip; public var armorBlog_mc:SimpleButton; public var menuBackground_mc:MovieClip; public var preloaderBar_mc:MovieClip; public var armorGames_btn:SimpleButton; public var sfb_mc:MovieClip; private var sfxManager:SFXManager; private var musicManager:MusicManager; public var playMoreScores_mc:SimpleButton; public var flashBros_btn:SimpleButton; public var armorScores_mc:SimpleButton; public function ReelinRoundupApp(){ var _local1:uint; var _local2:uint; var _local3:uint; var _local4:uint; super(); this.preloader = new MovieClipPreloader(this.preloaderBar_mc); this.preload(); GameManager.getInstance().startTimer(); _local1 = this.scenes[0].numFrames; _local2 = this.scenes[1].numFrames; _local3 = this.scenes[2].numFrames; _local4 = this.scenes[3].numFrames; this.addFrameScript(_local1, this.onMenu); this.addFrameScript((_local1 + _local2), this.onHowTo); this.addFrameScript(((_local1 + _local2) + _local3), this.onGame); this.addFrameScript((((_local1 + _local2) + _local3) + _local4), this.onScores); this.score = 0; this.flashkeys = ["eW9ESnhhUVg="]; this.SU0249s = ["MjU0MGolZSVhJW4lcw=="]; this.currentGame = 0; this.musicManager = MusicManager.getInstance(); this.sfxManager = SFXManager.getInstance(); this.qualityToMedium(); } public function gotoGame(_arg1:Event=null):void{ this.gotoAndStop(1, "Game"); } public function onHowTo():void{ this.musicManager.playMusic("menu", int.MAX_VALUE, 1, 0, 1000); this.continue_mc.addEventListener(MouseEvent.CLICK, this.gotoGame); } override protected function preloadComplete(_arg1:Event):void{ this.gotoMenu(); } public function onGame():void{ this.sfxManager.playSFX("water", int.MAX_VALUE, 0.7); this.musicManager.playMusic("main", int.MAX_VALUE, 1, 0, 1000); } public function onScores():void{ this.sfxManager.stopSFX("water"); this.musicManager.playMusic("menu", int.MAX_VALUE, 1, 0, 1000); this.linkToAG(this.armorScores_mc); this.linkToAG(this.playMoreScores_mc); this.linkToAB(this.armorBlog_mc); this.playAgain_mc.addEventListener(MouseEvent.CLICK, this.gotoHowTo); this.linkToURL(this.scores_mc, "http://rankz.armorbot.com/reelinroundup/"); } public function gotoHowTo(_arg1:Event=null):void{ this.gotoAndStop(1, "How to Play"); } public function gotoMenu(_arg1:Event=null):void{ this.gotoAndStop(1, "Menu"); } public function gotoScores(_arg1:Event=null):void{ this.gotoAndStop(1, "Score"); } public function onMenu():void{ this.musicManager.addMusic(MenuLoop, "menu"); this.musicManager.addMusic(MainLoop, "main"); this.sfxManager.addSFX(WaterLoop, "water"); this.play_btn.addEventListener(MouseEvent.CLICK, this.gotoHowTo); this.linkToAG(this.moreGames_btn); this.linkToAG(this.armorGames_btn); this.linkToSFB(this.flashBros_btn); } } }//package code
Section 4
//ReelinRoundupGame (code.ReelinRoundupGame) package code { import sfb.audio.*; import flash.events.*; import sfb.maths.*; import flash.geom.*; import flash.display.*; import sfb.game.systems.*; import sfb.application.*; import flash.filters.*; public class ReelinRoundupGame extends MovieClip { public var fishCaught:uint; public var line:FishingLine; public var cutscene_mc:MovieClip; public var timePie:TimePie; private var tickID:uint; public var tapshape_mc:TapShape; public var blue_mc:MovieClip; private var musicManager:MusicManager; public var reel_mc:Reel; public function ReelinRoundupGame(){ this.musicManager = MusicManager.getInstance(); if (this.contains(this.cutscene_mc)){ this.removeChild(this.cutscene_mc); }; this.cutscene_mc.br_mc.gotoAndStop(1); this.cutscene_mc.br_mc.addFrameScript((this.cutscene_mc.br_mc.totalFrames - 1), this.onCutscene); if (this.contains(this.reel_mc)){ this.removeChild(this.reel_mc); }; this.reel_mc.addEventListener(Reel.REELED_IN, this.reeledInListener); this.reel_mc.addEventListener(Reel.FAIL, this.failListener); this.tapshape_mc.isEnabled = true; this.tapshape_mc.addEventListener(TapShape.FIND, this.findListener); this.fishCaught = 0; this.line = new FishingLine(new Vector(315, 163)); this.addChild(this.line); this.tickID = GameManager.getInstance().addTickFunction(this.moveReel); this.timePie = new TimePie(150000, 30); this.timePie.x = 560; this.timePie.y = 460; this.timePie.filters = [new DropShadowFilter(3, 45, 0, 0.5)]; this.timePie.addEventListener(TimePie.TIME_UP, this.endGame); this.addChild(this.timePie); } public function reeledInListener(_arg1:Event):void{ this.addChild(this.cutscene_mc); this.cutscene_mc.br_mc.play(); this.cutscene_mc.br_mc.fish_mc.gotoAndStop((Math.floor((Math.random() * 4)) + 1)); this.fishCaught++; this.line.pause(); this.timePie.pause(); } public function moveRod():void{ var _local1:Point; if (this.blue_mc.reelIn_mc){ _local1 = new Point(this.blue_mc.reelIn_mc.follow_mc.x, this.blue_mc.reelIn_mc.follow_mc.y); _local1 = this.blue_mc.reelIn_mc.localToGlobal(_local1); _local1 = this.globalToLocal(_local1); this.line.setStartPoint(_local1.x, _local1.y); }; } private function endGame(_arg1:Event):void{ Game.game.score = this.fishCaught; ReelinRoundupApp(this.parent).gotoScores(); } public function onCutscene():void{ this.line.setStartPoint(315, 163); if (this.contains(this.cutscene_mc)){ this.removeChild(this.cutscene_mc); }; this.cutscene_mc.br_mc.gotoAndStop(1); this.tapshape_mc.isEnabled = true; this.tapshape_mc.newPoint(); if (this.contains(this.reel_mc)){ this.removeChild(this.reel_mc); }; GameManager.getInstance().removeTickFunction(this.tickID); this.tickID = GameManager.getInstance().addTickFunction(this.moveReel); this.line.start(); this.timePie.start(); blue_mc.gotoAndStop(1); } public function moveReel():void{ this.line.setEndPoint(this.mouseX, this.mouseY); } public function findListener(_arg1:Event):void{ this.addChild(this.reel_mc); this.tapshape_mc.isEnabled = false; this.reel_mc.reset(); blue_mc.gotoAndStop(2); GameManager.getInstance().removeTickFunction(this.tickID); this.tickID = GameManager.getInstance().addTickFunction(this.moveRod); } public function failListener(_arg1:Event):void{ this.addChild(this.cutscene_mc); this.cutscene_mc.br_mc.play(); this.cutscene_mc.br_mc.fish_mc.gotoAndStop(5); this.line.pause(); this.timePie.pause(); } } }//package code
Section 5
//TapIndicator (code.TapIndicator) package code { import flash.display.*; public class TapIndicator extends MovieClip { public function TapIndicator(_arg1:Number):void{ this.gotoAndStop((1 + Math.floor((_arg1 * this.totalFrames)))); } } }//package code
Section 6
//TapShape (code.TapShape) package code { import sfb.audio.*; import flash.events.*; import flash.geom.*; import flash.display.*; public class TapShape extends MovieClip { private var sfxManager:SFXManager; private var pointToFind:Point; public var isEnabled:Boolean; public static const FIND:String = "tapShapeFind"; public function TapShape(){ this.addEventListener(MouseEvent.MOUSE_DOWN, this.indicateTap); this.isEnabled = false; this.newPoint(); this.sfxManager = SFXManager.getInstance(); this.sfxManager.addSFX(Splash1, "splash1"); this.sfxManager.addSFX(Splash2, "splash2"); this.sfxManager.addSFX(Splash3, "splash3"); this.sfxManager.addSFX(Splash4, "splash4"); } private function indicateTap(_arg1:Event):void{ var _local2:Point; var _local3:Point; var _local4:Number; var _local5:Number; var _local6:TapIndicator; if (this.isEnabled){ _local2 = new Point(this.mouseX, this.mouseY); _local3 = pointToFind.subtract(_local2); _local4 = (_local3.length / (this.width / 2)); _local5 = (1 - _local4); if (_local5 < 0){ _local5 = 0; }; _local6 = new TapIndicator(_local5); _local6.x = this.mouseX; _local6.y = this.mouseY; this.addChild(_local6); if (_local5 < 0.97){ this.sfxManager.playSFX("splash1", 0, ((1.5 * _local5) * _local5)); } else { this.sfxManager.playSFX("splash4"); this.dispatchEvent(new Event(TapShape.FIND)); }; }; } public function newPoint():void{ var _local1:Boolean; var _local2:Point; _local1 = false; while (!(_local1)) { this.pointToFind = new Point(Math.floor((Math.random() * this.width)), Math.floor((Math.random() * this.height))); _local2 = this.localToGlobal(this.pointToFind); _local1 = this.hitTestPoint(_local2.x, _local2.y, true); }; } } }//package code
Section 7
//BLUERABBIT_108 (ReelinRoundup_fla.BLUERABBIT_108) package ReelinRoundup_fla { import flash.display.*; public dynamic class BLUERABBIT_108 extends MovieClip { public var fish:MovieClip; public var reelIn_mc:MovieClip; public function BLUERABBIT_108(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ReelinRoundup_fla
Section 8
//Cutscene_60 (ReelinRoundup_fla.Cutscene_60) package ReelinRoundup_fla { import flash.display.*; public dynamic class Cutscene_60 extends MovieClip { public var br_mc:MovieClip; } }//package ReelinRoundup_fla
Section 9
//FISH_71 (ReelinRoundup_fla.FISH_71) package ReelinRoundup_fla { import flash.display.*; public dynamic class FISH_71 extends MovieClip { public function FISH_71(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ReelinRoundup_fla
Section 10
//MusicExport_35 (ReelinRoundup_fla.MusicExport_35) package ReelinRoundup_fla { import flash.display.*; public dynamic class MusicExport_35 extends MovieClip { public function MusicExport_35(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ReelinRoundup_fla
Section 11
//PreloaderBar_7 (ReelinRoundup_fla.PreloaderBar_7) package ReelinRoundup_fla { import flash.display.*; public dynamic class PreloaderBar_7 extends MovieClip { public function PreloaderBar_7(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ReelinRoundup_fla
Section 12
//Symbol114_54 (ReelinRoundup_fla.Symbol114_54) package ReelinRoundup_fla { import flash.display.*; public dynamic class Symbol114_54 extends MovieClip { public var reelHandle_mc:MovieClip; public var reelSpindle_mc:MovieClip; } }//package ReelinRoundup_fla
Section 13
//Symbol96_65 (ReelinRoundup_fla.Symbol96_65) package ReelinRoundup_fla { import flash.display.*; public dynamic class Symbol96_65 extends MovieClip { public var fish_mc:MovieClip; } }//package ReelinRoundup_fla
Section 14
//Symbol97_116 (ReelinRoundup_fla.Symbol97_116) package ReelinRoundup_fla { import flash.display.*; public dynamic class Symbol97_116 extends MovieClip { public var follow_mc:MovieClip; public function Symbol97_116(){ addFrameScript(13, frame14); } function frame14(){ gotoAndPlay(10); } } }//package ReelinRoundup_fla
Section 15
//TapBlip_134 (ReelinRoundup_fla.TapBlip_134) package ReelinRoundup_fla { import flash.display.*; public dynamic class TapBlip_134 extends MovieClip { public function TapBlip_134(){ addFrameScript(10, frame11); } function frame11(){ this.parent.parent.removeChild(this.parent); this.stop(); } } }//package ReelinRoundup_fla
Section 16
//Hiscore (sfb.application.hiscores.Hiscore) package sfb.application.hiscores { public class Hiscore { public var score:Number; public var name:String; public function Hiscore(_arg1:String, _arg2:Number){ this.name = _arg1; this.score = _arg2; } } }//package sfb.application.hiscores
Section 17
//HiscoreDisplay (sfb.application.hiscores.HiscoreDisplay) package sfb.application.hiscores { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.net.*; import sfb.application.*; public class HiscoreDisplay extends MovieClip { public var score1_txt:TextField; public var score3_txt:TextField; public var score5_txt:TextField; private var hiscoreRequest:URLRequest; public var score7_txt:TextField; public var score9_txt:TextField; public var name0_txt:TextField; public var name2_txt:TextField; public var name8_txt:TextField; public var name6_txt:TextField; private var hiscores:Array; private var hiscoreData:URLVariables; public var score2_txt:TextField; public var score6_txt:TextField; public var score8_txt:TextField; public var score4_txt:TextField; public var name4_txt:TextField; public var score0_txt:TextField; private var hiscoreLoader:URLLoader; public var name1_txt:TextField; public var name3_txt:TextField; public var name5_txt:TextField; public var name7_txt:TextField; public var name9_txt:TextField; public function HiscoreDisplay(){ this.hiscores = []; this.hiscoreRequest = new URLRequest("http://rankz.armorbot.com/get/top10.php"); this.hiscoreRequest.method = URLRequestMethod.POST; this.hiscoreLoader = new URLLoader(); this.hiscoreLoader.addEventListener(Event.COMPLETE, this.onLoadHiscores); this.loadHiscores(); } public function loadHiscores():void{ this.gotoAndStop("loading"); this.hiscoreRequest.data = new URLVariables(); this.hiscoreRequest.data.SU0249 = Game.game.SU0249; this.hiscoreRequest.data.flashkey = Game.game.flashkey; this.hiscoreLoader.load(this.hiscoreRequest); } private function writeHiscores():void{ var _local1:uint; var _local2:uint; var _local3:Array; var _local4:Array; this.hiscores = []; _local3 = this.hiscoreData.top10.split("<u/*/u>"); _local1 = 0; _local2 = _local3.length; while (_local1 < _local2) { _local4 = _local3[_local1].split("</*/>"); this.hiscores[_local1] = new Hiscore(_local4[0], _local4[1]); _local1++; }; _local1 = 0; _local2 = this.hiscores.length; while (_local1 < _local2) { if (((this[(("name" + _local1) + "_txt")]) && (this[(("score" + _local1) + "_txt")]))){ this[(("name" + _local1) + "_txt")].text = this.hiscores[_local1].name; this[(("score" + _local1) + "_txt")].text = this.hiscores[_local1].score; } else { break; }; _local1++; }; } private function onLoadHiscores(_arg1:Event):void{ this.hiscoreData = new URLVariables(this.hiscoreLoader.data); if (String(this.hiscoreData["success"]) == "true"){ this.gotoAndStop("hiscores"); setTimeout(this.writeHiscores, 100); } else { this.gotoAndStop("error"); }; } } }//package sfb.application.hiscores
Section 18
//HiscoreSubmit (sfb.application.hiscores.HiscoreSubmit) package sfb.application.hiscores { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; import sfb.application.*; public class HiscoreSubmit extends MovieClip { public var hiscore:Hiscore; public var score_txt:TextField; private var submitRequest:URLRequest; private var submitLoader:URLLoader; public var hiscoreDisplay:HiscoreDisplay; public var submit_btn:SimpleButton; public var name_txt:TextField; public function HiscoreSubmit(){ this.score_txt.text = String(Game.game.score); this.name_txt.text = "YOUR NAME"; this.submit_btn.addEventListener(MouseEvent.CLICK, this.submitScore); this.submitRequest = new URLRequest("http://rankz.armorbot.com/submit/as3_v0.php"); this.submitRequest.method = URLRequestMethod.POST; this.submitLoader = new URLLoader(); this.submitLoader.dataFormat = URLLoaderDataFormat.TEXT; this.submitLoader.addEventListener(Event.COMPLETE, this.onSubmitScore); } private function submitScore(_arg1:Event):void{ var _local2:Number; var _local3:String; this.name_txt.type = TextFieldType.DYNAMIC; this.name_txt.selectable = false; if (this.contains(this.submit_btn)){ this.removeChild(this.submit_btn); }; this.hiscore = new Hiscore(this.name_txt.text, Number(this.score_txt.text)); this.submitRequest.data = new URLVariables(); this.submitRequest.data.SU0249 = Game.game.SU0249; this.submitRequest.data.flashkey = Game.game.flashkey; this.submitRequest.data.bmFtZTE = this.hiscore.name; _local2 = this.hiscore.score; _local3 = (_local2 + "Z"); this.submitRequest.data.c2NvcmUx = _local3.split("0").join("U"); this.submitRequest.data.c2NvcmUx = this.submitRequest.data.c2NvcmUx.split("").join("A"); this.submitRequest.data.c2NvcmUx = this.submitRequest.data.c2NvcmUx.split("AU").join("Y"); this.submitRequest.data.c2NvcmUx = this.submitRequest.data.c2NvcmUx.split("A1").join("B"); this.submitRequest.data.c2NvcmUx = this.submitRequest.data.c2NvcmUx.split(".").join("N"); this.submitLoader.load(this.submitRequest); } private function onSubmitScore(_arg1:Event):void{ this.hiscoreDisplay = (this.parent["hsd_mc"] as HiscoreDisplay); if (this.hiscoreDisplay){ trace("loading"); this.hiscoreDisplay.loadHiscores(); }; } } }//package sfb.application.hiscores
Section 19
//MovieClipPreloader (sfb.application.preloader.MovieClipPreloader) package sfb.application.preloader { import flash.events.*; import flash.display.*; public class MovieClipPreloader extends Preloader { protected var target:MovieClip; protected var totalFrames:uint; public function MovieClipPreloader(_arg1:MovieClip){ super(_arg1.root.loaderInfo); this.target = _arg1; this.target.gotoAndStop(1); this.totalFrames = this.target.totalFrames; } override protected function checkProgress(_arg1:Event):void{ var _local2:uint; _local2 = Math.ceil((this.progress * this.totalFrames)); this.target.gotoAndStop(_local2); if (this.progress >= 1){ this.dispatchEvent(new Event(Event.COMPLETE)); }; } } }//package sfb.application.preloader
Section 20
//Preloader (sfb.application.preloader.Preloader) package sfb.application.preloader { import flash.events.*; import flash.display.*; public class Preloader extends EventDispatcher { protected var loaderInfo:LoaderInfo; public function Preloader(_arg1:LoaderInfo){ this.loaderInfo = _arg1; } public function start():void{ this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, this.checkProgress); } protected function checkProgress(_arg1:Event):void{ if (this.progress >= 1){ this.dispatchEvent(new Event(Event.COMPLETE)); }; } public function get progress():Number{ return ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal)); } } }//package sfb.application.preloader
Section 21
//SaveSystem (sfb.application.saves.SaveSystem) package sfb.application.saves { import flash.events.*; public class SaveSystem extends EventDispatcher { } }//package sfb.application.saves
Section 22
//Application (sfb.application.Application) package sfb.application { import flash.events.*; import flash.display.*; import flash.utils.*; import sfb.events.*; import sfb.application.preloader.*; import sfb.application.saves.*; import flash.net.*; import flash.ui.*; public class Application extends MovieClip { protected var sfbLink:ContextMenuItem; protected var lowQuality:ContextMenuItem; public var saveSystem:SaveSystem; protected var linkLookup:Dictionary; protected var pmgLink:ContextMenuItem; public var rightClickMenu:ContextMenu; protected var agLink:ContextMenuItem; public var preloader:Preloader; protected var mediumQuality:ContextMenuItem; protected var qualityIndicator:String;// = " <<<" protected var highQuality:ContextMenuItem; public static var application:Application; public function Application(){ qualityIndicator = " <<<"; super(); this.stop(); this.linkLookup = new Dictionary(true); Application.application = this; this.createRightClickMenu(); } public function linkToAB(_arg1:InteractiveObject):void{ _arg1.addEventListener(MouseEvent.CLICK, this.browseToAB); } protected function preload():void{ if (this.preloader){ this.preloader.addEventListener(Event.COMPLETE, this.preloadComplete); this.preloader.start(); }; } public function qualityToLow(_arg1:Event=null):void{ this.stage.quality = StageQuality.LOW; this.highQuality.caption = this.removeQualityIndicator(this.highQuality.caption); this.mediumQuality.caption = this.removeQualityIndicator(this.mediumQuality.caption); this.lowQuality.caption = this.removeQualityIndicator(this.lowQuality.caption); this.lowQuality.caption = (this.lowQuality.caption + this.qualityIndicator); this.dispatchEvent(new ApplicationEvent(ApplicationEvent.QUALITY_CHANGE)); } public function browseToNG(_arg1:Event=null):void{ navigateToURL(new URLRequest("http://www.newgrounds.com/"), "_blank"); } public function linkToSFB(_arg1:InteractiveObject):void{ _arg1.addEventListener(MouseEvent.CLICK, this.browseToSFB); } public function linkToURL(_arg1:InteractiveObject, _arg2:String){ this.linkLookup[_arg1] = _arg2; _arg1.addEventListener(MouseEvent.CLICK, this.browseToURL); } protected function preloadComplete(_arg1:Event):void{ } protected function removeQualityIndicator(_arg1:String):String{ if (_arg1.substr((_arg1.length - this.qualityIndicator.length)) == this.qualityIndicator){ return (_arg1.substring(0, (_arg1.length - this.qualityIndicator.length))); }; return (_arg1); } public function linkToAG(_arg1:InteractiveObject):void{ _arg1.addEventListener(MouseEvent.CLICK, this.browseToAG); } public function browseToSFB(_arg1:Event=null):void{ navigateToURL(new URLRequest("http://www.superflashbros.net/"), "_blank"); } public function browseToURL(_arg1:Event):void{ var _local2:InteractiveObject; var _local3:String; _local2 = (_arg1.target as InteractiveObject); if (_local2){ _local3 = (this.linkLookup[_local2] as String); if (_local3){ navigateToURL(new URLRequest(_local3), "_blank"); }; }; } public function browseToAB(_arg1:Event=null):void{ navigateToURL(new URLRequest("http://www.armorblog.com/"), "_blank"); } public function browseToAG(_arg1:Event=null):void{ navigateToURL(new URLRequest("http://www.armorgames.com/"), "_blank"); } public function linkToNG(_arg1:InteractiveObject):void{ _arg1.addEventListener(MouseEvent.CLICK, this.browseToNG); } protected function createRightClickMenu():void{ this.rightClickMenu = new ContextMenu(); this.rightClickMenu.hideBuiltInItems(); this.highQuality = new ContextMenuItem("Quality: High"); this.highQuality.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.qualityToHigh); this.mediumQuality = new ContextMenuItem("Quality: Medium"); this.mediumQuality.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.qualityToMedium); this.lowQuality = new ContextMenuItem("Quality: Low"); this.lowQuality.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.qualityToLow); this.sfbLink = new ContextMenuItem("SuperFlashBros.net", true); this.sfbLink.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.browseToSFB); this.agLink = new ContextMenuItem("ArmorGames.com"); this.agLink.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.browseToAG); this.pmgLink = new ContextMenuItem("Play More Games!"); this.pmgLink.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.browseToAG); this.rightClickMenu.customItems.push(this.highQuality); this.rightClickMenu.customItems.push(this.mediumQuality); this.rightClickMenu.customItems.push(this.lowQuality); this.rightClickMenu.customItems.push(this.sfbLink); this.rightClickMenu.customItems.push(this.agLink); this.rightClickMenu.customItems.push(this.pmgLink); this.contextMenu = rightClickMenu; this.qualityToHigh(); } public function qualityToHigh(_arg1:Event=null):void{ this.stage.quality = StageQuality.HIGH; this.highQuality.caption = this.removeQualityIndicator(this.highQuality.caption); this.mediumQuality.caption = this.removeQualityIndicator(this.mediumQuality.caption); this.lowQuality.caption = this.removeQualityIndicator(this.lowQuality.caption); this.highQuality.caption = (this.highQuality.caption + this.qualityIndicator); this.dispatchEvent(new ApplicationEvent(ApplicationEvent.QUALITY_CHANGE)); } public function qualityToMedium(_arg1:Event=null):void{ this.stage.quality = StageQuality.MEDIUM; this.highQuality.caption = this.removeQualityIndicator(this.highQuality.caption); this.mediumQuality.caption = this.removeQualityIndicator(this.mediumQuality.caption); this.lowQuality.caption = this.removeQualityIndicator(this.lowQuality.caption); this.mediumQuality.caption = (this.mediumQuality.caption + this.qualityIndicator); this.dispatchEvent(new ApplicationEvent(ApplicationEvent.QUALITY_CHANGE)); } } }//package sfb.application
Section 23
//Game (sfb.application.Game) package sfb.application { public class Game extends Application { protected var flashkeys:Array; public var currentGame:uint; protected var SU0249s:Array; public var score:Number; public static var game:Game; public function Game(){ Game.game = this; } public function get SU0249():String{ return (this.SU0249s[this.currentGame]); } public function get flashkey():String{ return (this.flashkeys[this.currentGame]); } } }//package sfb.application
Section 24
//MusicManager (sfb.audio.MusicManager) package sfb.audio { import flash.events.*; import flash.media.*; import flash.utils.*; public class MusicManager { private var setVolume:Number; private var musicChannel:SoundChannel; private var isMuted:Boolean; private var oldMusicChannel:SoundChannel; private var fadeTimer:Timer; private var volSpeed:Number; private var oldVolSpeed:Number; private var music_array:Array; private static var INSTANCE:MusicManager; public function MusicManager(){ this.music_array = []; this.fadeTimer = new Timer(20); this.fadeTimer.addEventListener(TimerEvent.TIMER, this.fadeInOut); this.setVolume = 1; } public function stopMusic():void{ this.fadeTimer.stop(); if (this.oldMusicChannel){ this.oldMusicChannel.stop(); this.oldMusicChannel = null; }; if (this.musicChannel){ this.musicChannel.stop(); this.musicChannel = null; }; } public function addMusic(_arg1:Class, _arg2:String):void{ this.music_array[_arg2] = new (_arg1); } private function fadeInOut(_arg1:TimerEvent):void{ var _local2:SoundTransform; var _local3:SoundTransform; if (this.oldMusicChannel){ _local2 = this.oldMusicChannel.soundTransform; _local2.volume = (_local2.volume - oldVolSpeed); this.oldMusicChannel.soundTransform = _local2; }; if (this.musicChannel){ _local3 = this.musicChannel.soundTransform; _local3.volume = (_local3.volume + volSpeed); this.musicChannel.soundTransform = _local3; }; } public function playMusic(_arg1:String, _arg2:int=40000000, _arg3:Number=1, _arg4:Number=0, _arg5:int=0):void{ var _local6:Number; if (this.music_array[_arg1]){ this.setVolume = _arg3; _local6 = _arg3; if (this.oldMusicChannel){ this.oldMusicChannel.stop(); }; if (_arg5 != 0){ if (this.musicChannel){ this.oldMusicChannel = this.musicChannel; this.oldVolSpeed = (this.oldMusicChannel.soundTransform.volume / (_arg5 / 20)); }; this.volSpeed = (_arg3 / (_arg5 / 20)); _local6 = 0; this.fadeTimer.repeatCount = Math.round((_arg5 / 20)); this.fadeTimer.reset(); this.fadeTimer.start(); } else { this.musicChannel.stop(); }; this.musicChannel = Sound(this.music_array[_arg1]).play(0, _arg2, new SoundTransform(_local6, _arg4)); }; } public function mute():void{ var _local1:SoundTransform; var _local2:SoundTransform; this.fadeTimer.stop(); this.isMuted = true; if (this.oldMusicChannel){ _local1 = this.oldMusicChannel.soundTransform; _local1.volume = 0; this.oldMusicChannel.soundTransform = _local1; }; if (this.musicChannel){ _local2 = this.musicChannel.soundTransform; _local2.volume = 0; this.musicChannel.soundTransform = _local2; }; } public function get muted():Boolean{ return (this.isMuted); } public function unmute():void{ var _local1:SoundTransform; this.isMuted = false; if (this.musicChannel){ _local1 = this.musicChannel.soundTransform; _local1.volume = this.setVolume; this.musicChannel.soundTransform = _local1; }; } public static function getInstance():MusicManager{ if (INSTANCE){ return (INSTANCE); }; INSTANCE = new (MusicManager); return (INSTANCE); } } }//package sfb.audio
Section 25
//SFXManager (sfb.audio.SFXManager) package sfb.audio { import flash.events.*; import flash.media.*; public class SFXManager { private var sfxChannel_array:Array; private var sfx_array:Array; private static var INSTANCE:SFXManager; public function SFXManager(){ this.sfx_array = []; this.sfxChannel_array = []; } public function stopSFX(_arg1:String):void{ if (this.sfxChannel_array[_arg1]){ SoundChannel(this.sfxChannel_array[_arg1]).stop(); this.sfxChannel_array[_arg1] = null; }; } public function addSFX(_arg1:Class, _arg2:String):void{ this.sfx_array[_arg2] = new (_arg1); } public function stopAllSFX():void{ var _local1:String; for (_local1 in this.sfxChannel_array) { if (this.sfxChannel_array[_local1]){ this.stopSFX(_local1); }; }; } private function completeListener(_arg1:Event):void{ var _local2:String; for (_local2 in this.sfxChannel_array) { if (this.sfxChannel_array[_local2] == _arg1.target){ this.stopSFX(_local2); }; }; } public function playSFX(_arg1:String, _arg2:int=0, _arg3:Number=1, _arg4:Number=0, _arg5:Boolean=false):void{ if (((this.sfx_array[_arg1]) && (((!(_arg5)) || (!(this.sfxChannel_array[_arg1])))))){ this.sfxChannel_array[_arg1] = Sound(this.sfx_array[_arg1]).play(0, _arg2, new SoundTransform(_arg3, _arg4)); this.sfxChannel_array[_arg1].addEventListener(Event.SOUND_COMPLETE, this.completeListener); }; } public function isSFXPlaying(_arg1:String):Boolean{ if (this.sfxChannel_array[_arg1]){ return (true); }; return (false); } public static function getInstance():SFXManager{ if (INSTANCE){ return (INSTANCE); }; INSTANCE = new (SFXManager); return (INSTANCE); } } }//package sfb.audio
Section 26
//ApplicationEvent (sfb.events.ApplicationEvent) package sfb.events { import flash.events.*; public class ApplicationEvent extends Event { public static const QUALITY_CHANGE:String = "appQualityChange"; public function ApplicationEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } } }//package sfb.events
Section 27
//GameManager (sfb.game.systems.GameManager) package sfb.game.systems { import flash.events.*; import flash.display.*; import flash.utils.*; import sfb.tools.*; public class GameManager extends EventDispatcher { private var stage:Stage; private var tickTime:uint; private var tickTimer:AccurateTimer; private var tickFunctionsNum:uint; private var tickFunctionsCount:uint; private var tickFunctions:Array; public static const END:String = "endGame"; public static const PAUSE:String = "pauseGame"; public static const UNPAUSE:String = "unpauseGame"; private static var INSTANCE:GameManager; public function GameManager(){ this.tickFunctions = []; this.tickFunctionsNum = 0; this.tickFunctionsCount = 0; } public function stop():void{ if (this.tickTimer){ this.tickTimer.stop(); this.tickTimer.removeEventListener(TimerEvent.TIMER, this.timerTick); this.tickTimer = null; }; if (this.stage){ this.stage.removeEventListener(Event.ENTER_FRAME, this.frameTick); this.stage = null; }; } private function timerTick(_arg1:TimerEvent):void{ this.tickTime = getTimer(); this.callTickFunctions(); _arg1.updateAfterEvent(); } public function startTimer(_arg1:uint=40):void{ this.stop(); this.tickTimer = new AccurateTimer(_arg1); this.tickTimer.addEventListener(TimerEvent.TIMER, this.timerTick); this.tickTimer.start(); } public function addTickFunction(_arg1:Function, _arg2:int=0):uint{ var _local3:uint; var _local4:uint; this.tickFunctionsNum++; _local3 = this.tickFunctions.push(new TickFunction(_arg1, _arg2)); _local4 = this.tickFunctions[(_local3 - 1)].id; this.tickFunctions.sortOn("priority", (Array.NUMERIC | Array.DESCENDING)); return (_local4); } private function callTickFunctions():void{ this.tickFunctionsCount = 0; while (this.tickFunctionsCount < this.tickFunctionsNum) { this.tickFunctions[this.tickFunctionsCount].tickFunction(); this.tickFunctionsCount++; }; } public function set delay(_arg1:uint):void{ if (this.tickTimer){ this.tickTimer.delay = _arg1; }; } private function frameTick(_arg1:Event):void{ this.tickTime = getTimer(); this.callTickFunctions(); } public function startFrame(_arg1:Stage):void{ this.stop(); this.stage = _arg1; this.stage.addEventListener(Event.ENTER_FRAME, this.frameTick); } public function endGame():void{ this.dispatchEvent(new Event(GameManager.END)); } public function pause():void{ if (this.tickTimer){ this.tickTimer.stop(); } else { if (this.stage){ this.stage.removeEventListener(Event.ENTER_FRAME, this.frameTick); }; }; this.dispatchEvent(new Event(GameManager.PAUSE)); } public function removeTickFunction(_arg1:uint):void{ var _local2:uint; _local2 = 0; while (_local2 < tickFunctionsNum) { if (this.tickFunctions[_local2].id == _arg1){ this.tickFunctions.splice(_local2, 1); this.tickFunctionsNum = (this.tickFunctionsNum - 1); this.tickFunctionsCount = (this.tickFunctionsCount - 1); return; }; _local2++; }; } public function unpause():void{ if (this.tickTimer){ this.tickTimer.start(); } else { if (this.stage){ this.stage.addEventListener(Event.ENTER_FRAME, this.frameTick); }; }; } public static function getInstance():GameManager{ if (INSTANCE){ return (INSTANCE); }; INSTANCE = new (GameManager); return (INSTANCE); } } }//package sfb.game.systems class TickFunction { public var priority:int; public var tickFunction:Function; public var id:uint; private static var idCount:uint = 1; private function TickFunction(_arg1:Function, _arg2:int=0){ this.tickFunction = _arg1; this.priority = _arg2; this.id = idCount++; } public function toString():String{ return (((("TickFunction, priority " + this.priority) + ", ID ") + this.id)); } }
Section 28
//TimePie (sfb.game.systems.TimePie) package sfb.game.systems { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.utils.*; public class TimePie extends Sprite { private var countUp:Boolean; private var outlineColours_array:Array; private var raduis:Number; private var colours_array:Array; private var maxTime:uint; private var tickID:uint; private var lastTime:uint; private var innerRadius:Number; private var flashTime:uint; private var currentTime:int; public static const TIME_UP:String = "timePieUp"; public function TimePie(_arg1:uint, _arg2:Number=40, _arg3:Boolean=false){ this.currentTime = 0; this.maxTime = _arg1; this.raduis = _arg2; this.countUp = _arg3; this.lastTime = getTimer(); this.colours_array = [1351456, 6527779, 10851878, 12210965, 0xD40200]; this.outlineColours_array = [679955, 4348949, 6510358, 7093519, 0x7F0000]; this.tickID = GameManager.getInstance().addTickFunction(this.count); } public function count():void{ var _local1:uint; _local1 = getTimer(); this.currentTime = (this.currentTime + (_local1 - lastTime)); this.lastTime = _local1; if (this.currentTime >= this.maxTime){ this.currentTime = this.maxTime; this.drawPie(); GameManager.getInstance().removeTickFunction(this.tickID); this.dispatchEvent(new Event(TIME_UP)); } else { this.drawPie(); }; } public function start():void{ this.tickID = GameManager.getInstance().addTickFunction(this.count); } private function drawPie():void{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:Number; var _local5:Number; var _local6:Point; this.graphics.clear(); _local1 = (currentTime / maxTime); _local2 = this.colours_array[Math.floor((this.colours_array.length * _local1))]; _local3 = this.outlineColours_array[Math.floor((this.outlineColours_array.length * _local1))]; this.graphics.lineStyle(3, _local3, 1, false, "normal", CapsStyle.SQUARE); this.graphics.beginFill(_local2); this.graphics.moveTo(0, 0); _local4 = ((Math.PI * 2) * _local1); if (!countUp){ _local4 = ((Math.PI * 2) - _local4); }; _local5 = 0; while (_local5 < _local4) { _local6 = Point.polar(this.raduis, (_local5 - (Math.PI / 2))); this.graphics.lineTo(_local6.x, _local6.y); _local5 = (_local5 + 0.01); }; this.graphics.lineTo(0, 0); this.graphics.endFill(); } public function pause():void{ GameManager.getInstance().removeTickFunction(this.tickID); } } }//package sfb.game.systems
Section 29
//FixedStringForce (sfb.maths.physics.forces.FixedStringForce) package sfb.maths.physics.forces { import sfb.maths.*; import sfb.maths.physics.*; public class FixedStringForce implements IForcable { public var length:Number; private var position:Vector; public var springConstant:Number; private var mass:Mass; private var isEnabled:Boolean; public function FixedStringForce(_arg1:Vector, _arg2:Mass, _arg3:Number=-1, _arg4:Number=0.5){ this.position = _arg1; this.mass = _arg2; if (_arg3 == -1){ this.length = this.mass.position.subtract(this.position).length; } else { this.length = _arg3; }; this.springConstant = _arg4; this.isEnabled = true; } public function get enabled():Boolean{ return (this.isEnabled); } public function set enabled(_arg1:Boolean):void{ this.isEnabled = _arg1; } public function applyForce():void{ var _local1:Vector; var _local2:Number; var _local3:Number; var _local4:Vector; if (this.isEnabled){ _local1 = this.mass.position.add(this.mass.velocity).subtract(this.position); _local2 = (_local1.length - this.length); if (_local2 > 0){ _local3 = (_local2 * this.springConstant); _local4 = _local1.normalised(_local3); this.mass.velocity = this.mass.velocity.subtract(_local4); }; }; } } }//package sfb.maths.physics.forces
Section 30
//IForcable (sfb.maths.physics.forces.IForcable) package sfb.maths.physics.forces { public interface IForcable { function get enabled():Boolean; function set enabled(_arg1:Boolean):void; function applyForce():void; } }//package sfb.maths.physics.forces
Section 31
//SpringForce (sfb.maths.physics.forces.SpringForce) package sfb.maths.physics.forces { import sfb.maths.*; import sfb.maths.physics.*; public class SpringForce implements IForcable { public var length:Number; public var springConstant:Number; private var isEnabled:Boolean; private var mass1:Mass; private var mass2:Mass; public function SpringForce(_arg1:Mass, _arg2:Mass, _arg3:Number=-1, _arg4:Number=0.5){ this.mass1 = _arg1; this.mass2 = _arg2; if (_arg3 == -1){ this.length = this.mass1.position.subtract(this.mass2.position).length; } else { this.length = _arg3; }; this.springConstant = _arg4; this.isEnabled = true; } public function get enabled():Boolean{ return (this.isEnabled); } public function set enabled(_arg1:Boolean):void{ this.isEnabled = _arg1; } public function applyForce():void{ var _local1:Vector; var _local2:Number; var _local3:Number; var _local4:Vector; if (this.isEnabled){ _local1 = this.mass2.position.add(this.mass2.velocity).subtract(this.mass1.position.add(this.mass1.velocity)); _local2 = (_local1.length - this.length); _local3 = (_local2 * this.springConstant); _local4 = _local1.normalised(_local3); this.mass1.velocity = this.mass1.velocity.add(_local4); this.mass2.velocity = this.mass2.velocity.subtract(_local4); }; } } }//package sfb.maths.physics.forces
Section 32
//Mass (sfb.maths.physics.Mass) package sfb.maths.physics { import sfb.maths.*; import flash.display.*; public class Mass { private var velocity_vtr:Vector; public var mass:Number; private var centerOfMass_vtr:Vector; public var elasticity:Number; public var friction:Number; private var position_vtr:Vector; public function Mass(_arg1:Vector=null, _arg2:Vector=null, _arg3:Number=1, _arg4:Number=1, _arg5:Number=1, _arg6:Vector=null){ this.position_vtr = ((_arg1) || (new Vector())); this.velocity_vtr = ((_arg2) || (new Vector())); this.mass = _arg3; this.elasticity = _arg4; this.friction = _arg5; this.centerOfMass_vtr = ((_arg6) || (new Vector())); } public function set centerOfMass(_arg1:Vector):void{ this.centerOfMass_vtr.setFromVector(_arg1); } public function renderToDO(_arg1:DisplayObject):void{ this.render(); this.position_vtr.setToDO(_arg1); } public function get position():Vector{ return (this.position_vtr); } public function set position(_arg1:Vector):void{ this.position_vtr.setFromVector(_arg1); } public function set velocity(_arg1:Vector):void{ this.velocity_vtr.setFromVector(_arg1); } public function render():void{ this.position_vtr.moveBy(this.velocity_vtr); } public function get centerOfMass():Vector{ return (this.centerOfMass_vtr); } public function get velocity():Vector{ return (this.velocity_vtr); } } }//package sfb.maths.physics
Section 33
//Vector (sfb.maths.Vector) package sfb.maths { import flash.geom.*; import flash.display.*; public class Vector { private var point:Point; public static const DOWN:Vector = new Vector(0, 1); ; public static const LEFT:Vector = new Vector(-1, 0); ; public static const UP:Vector = new Vector(0, -1); ; public static const RIGHT:Vector = new Vector(1, 0); ; public function Vector(_arg1:Number=0, _arg2:Number=0){ this.point = new Point(_arg1, _arg2); } public function get y():Number{ return (this.point.y); } public function setFromPoint(_arg1:Point):void{ this.point.x = _arg1.x; this.point.y = _arg1.y; } public function setToDO(_arg1:DisplayObject):void{ _arg1.x = this.point.x; _arg1.y = this.point.y; } public function get angle():Number{ return (new Vector().angleTo(this)); } public function subtract(_arg1:Vector):Vector{ return (new Vector((this.point.x - _arg1.x), (this.point.y - _arg1.y))); } public function toPoint():Point{ return (this.point.clone()); } public function setFromVector(_arg1:Vector):void{ this.point.x = _arg1.x; this.point.y = _arg1.y; } public function moveBy(_arg1:Vector):void{ this.point.x = (this.point.x + _arg1.x); this.point.y = (this.point.y + _arg1.y); } public function clone():Vector{ return (new Vector(this.point.x, this.point.y)); } public function add(_arg1:Vector):Vector{ return (new Vector((this.point.x + _arg1.x), (this.point.y + _arg1.y))); } public function reverse():Vector{ return (new Vector(-(this.point.x), -(this.point.y))); } public function multiply(_arg1:Number):Vector{ return (new Vector((this.point.x * _arg1), (this.point.y * _arg1))); } public function get length():Number{ return (this.point.length); } public function perpendicular(_arg1:Boolean=true):Vector{ if (_arg1){ return (new Vector(-(this.point.y), this.point.x)); }; return (new Vector(this.point.y, -(this.point.x))); } public function toString():String{ return (((("Vector - x=" + this.x) + ", y=") + this.y)); } public function dotProduct(_arg1:Vector):Number{ return (((this.point.x * _arg1.x) + (this.point.y * _arg1.y))); } public function angleTo(_arg1:Vector):Number{ var _local2:Vector; _local2 = _arg1.subtract(this); return (Math.atan2(_local2.x, -(_local2.y))); } public function set x(_arg1:Number):void{ this.point.x = _arg1; } public function set y(_arg1:Number):void{ this.point.y = _arg1; } public function roundToNearest(_arg1:Number=0.01):void{ this.point.x = (Math.round((this.point.x / _arg1)) * _arg1); this.point.y = (Math.round((this.point.y / _arg1)) * _arg1); } public function normalised(_arg1:Number=1):Vector{ var _local2:Point; _local2 = this.toPoint(); _local2.normalize(_arg1); return (Vector.newFromPoint(_local2)); } public function get x():Number{ return (this.point.x); } public function divide(_arg1:Number):Vector{ return (new Vector((this.point.x / _arg1), (this.point.y / _arg1))); } public function reflect(_arg1:Vector):Vector{ return (this.subtract(_arg1.multiply((2 * _arg1.dotProduct(this))))); } public function setFromDO(_arg1:DisplayObject):void{ this.point.x = _arg1.x; this.point.y = _arg1.y; } public function equals(_arg1:Vector, _arg2:Number=0):Boolean{ return ((Vector.distance(this, _arg1) <= _arg2)); } public static function interpolate(_arg1:Vector, _arg2:Vector, _arg3:Number):Vector{ return (Vector.newFromPoint(Point.interpolate(_arg1.toPoint(), _arg2.toPoint(), (1 - _arg3)))); } public static function newFromPoint(_arg1:Point):Vector{ return (new Vector(_arg1.x, _arg1.y)); } public static function distance(_arg1:Vector, _arg2:Vector):Number{ return (Point.distance(_arg1.toPoint(), _arg2.toPoint())); } public static function newFromDisplayObject(_arg1:DisplayObject):Vector{ return (new Vector(_arg1.x, _arg1.y)); } public static function nearest(_arg1:Vector, _arg2:Array):Vector{ var _local3:Number; var _local4:uint; var _local5:uint; var _local6:uint; var _local7:Vector; _local3 = Number.POSITIVE_INFINITY; _local4 = 0; _local5 = 0; _local6 = _arg2.length; while (_local5 < _local6) { _local7 = _arg1.subtract(_arg2[_local5]); if (_local7.length < _local3){ _local3 = _local7.length; _local4 = _local5; }; _local5++; }; return (_arg2[_local4]); } } }//package sfb.maths
Section 34
//AccurateTimer (sfb.tools.AccurateTimer) package sfb.tools { import flash.events.*; import flash.utils.*; public class AccurateTimer extends EventDispatcher { private var timer:Timer; private var time:uint; private var delay_int:uint; public function AccurateTimer(_arg1:uint, _arg2:uint=0){ this.timer = new Timer(_arg1, _arg2); this.timer.addEventListener(TimerEvent.TIMER, this.timerListener); this.timer.addEventListener(TimerEvent.TIMER_COMPLETE, this.timerCompleteListener); this.delay_int = _arg1; } public function stop():void{ this.timer.stop(); } public function get delay():uint{ return (this.delay); } public function get currentCount():int{ return (this.timer.currentCount); } public function set delay(_arg1:uint):void{ this.timer.delay = _arg1; this.delay_int = _arg1; } private function timerListener(_arg1:TimerEvent):void{ var _local2:int; var _local3:int; _local2 = (this.delay_int - (getTimer() - this.time)); _local3 = (this.delay_int + _local2); if (_local3 < 1){ _local3 = 1; }; this.timer.delay = _local3; this.time = (getTimer() + _local2); this.dispatchEvent(_arg1); } public function start():void{ this.timer.start(); this.time = getTimer(); } public function reset():void{ this.timer.reset(); } public function set repeatCount(_arg1:int):void{ this.timer.repeatCount = _arg1; } private function timerCompleteListener(_arg1:TimerEvent):void{ this.dispatchEvent(_arg1); } public function get repeatCount():int{ return (this.timer.repeatCount); } public function get running():Boolean{ return (this.timer.running); } } }//package sfb.tools
Section 35
//MainLoop (MainLoop) package { import flash.media.*; public dynamic class MainLoop extends Sound { } }//package
Section 36
//MenuLoop (MenuLoop) package { import flash.media.*; public dynamic class MenuLoop extends Sound { } }//package
Section 37
//ReelSound (ReelSound) package { import flash.media.*; public dynamic class ReelSound extends Sound { } }//package
Section 38
//Splash1 (Splash1) package { import flash.media.*; public dynamic class Splash1 extends Sound { } }//package
Section 39
//Splash2 (Splash2) package { import flash.media.*; public dynamic class Splash2 extends Sound { } }//package
Section 40
//Splash3 (Splash3) package { import flash.media.*; public dynamic class Splash3 extends Sound { } }//package
Section 41
//Splash4 (Splash4) package { import flash.media.*; public dynamic class Splash4 extends Sound { } }//package
Section 42
//TapShape1 (TapShape1) package { import code.*; public dynamic class TapShape1 extends TapShape { } }//package
Section 43
//WaterLoop (WaterLoop) package { import flash.media.*; public dynamic class WaterLoop extends Sound { } }//package

Library Items

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Instance Names

"preloaderBar_mc"Frame 1Symbol 49 MovieClip {ReelinRoundup_fla.PreloaderBar_7}
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"sfb_mc"Frame 1Symbol 63 MovieClip
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"flashBros_btn"Frame 2Symbol 120 Button
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"game_mc"Frame 4Symbol 351 MovieClip {code.ReelinRoundupGame}
"playMoreScores_mc"Frame 5Symbol 114 Button
"armorScores_mc"Frame 5Symbol 117 Button
"playAgain_mc"Frame 5Symbol 357 Button
"armorBlog_mc"Frame 5Symbol 360 Button
"submitter_mc"Frame 5Symbol 371 MovieClip {sfb.application.hiscores.HiscoreSubmit}
"hsd_mc"Frame 5Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay}
"scores_mc"Frame 5Symbol 411 Button
"reelSpindle_mc"Symbol 169 MovieClip {ReelinRoundup_fla.Symbol114_54} Frame 1Symbol 166 MovieClip
"reelHandle_mc"Symbol 169 MovieClip {ReelinRoundup_fla.Symbol114_54} Frame 1Symbol 168 MovieClip
"fish_mc"Symbol 264 MovieClip {ReelinRoundup_fla.Symbol96_65} Frame 1Symbol 236 MovieClip {ReelinRoundup_fla.FISH_71}
"br_mc"Symbol 265 MovieClip {ReelinRoundup_fla.Cutscene_60} Frame 1Symbol 264 MovieClip {ReelinRoundup_fla.Symbol96_65}
"follow_mc"Symbol 328 MovieClip {ReelinRoundup_fla.Symbol97_116} Frame 1Symbol 320 MovieClip
"reelIn_mc"Symbol 334 MovieClip {ReelinRoundup_fla.BLUERABBIT_108} Frame 2Symbol 328 MovieClip {ReelinRoundup_fla.Symbol97_116}
"fish"Symbol 334 MovieClip {ReelinRoundup_fla.BLUERABBIT_108} Frame 3Symbol 236 MovieClip {ReelinRoundup_fla.FISH_71}
"reelSpindle_mc"Symbol 350 MovieClip {code.Reel} Frame 1Symbol 166 MovieClip
"reelTension_mc"Symbol 350 MovieClip {code.Reel} Frame 1Symbol 349 MovieClip
"reelHandle_mc"Symbol 350 MovieClip {code.Reel} Frame 1Symbol 168 MovieClip
"cutscene_mc"Symbol 351 MovieClip {code.ReelinRoundupGame} Frame 1Symbol 265 MovieClip {ReelinRoundup_fla.Cutscene_60}
"tapshape_mc"Symbol 351 MovieClip {code.ReelinRoundupGame} Frame 1Symbol 302 MovieClip {TapShape1}
"blue_mc"Symbol 351 MovieClip {code.ReelinRoundupGame} Frame 1Symbol 334 MovieClip {ReelinRoundup_fla.BLUERABBIT_108}
"reel_mc"Symbol 351 MovieClip {code.ReelinRoundupGame} Frame 1Symbol 350 MovieClip {code.Reel}
"score_txt"Symbol 371 MovieClip {sfb.application.hiscores.HiscoreSubmit} Frame 1Symbol 362 EditableText
"submit_btn"Symbol 371 MovieClip {sfb.application.hiscores.HiscoreSubmit} Frame 1Symbol 367 Button
"name_txt"Symbol 371 MovieClip {sfb.application.hiscores.HiscoreSubmit} Frame 1Symbol 370 EditableText
"score0_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 385 EditableText
"name0_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 386 EditableText
"score1_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 387 EditableText
"name1_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 388 EditableText
"score2_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 389 EditableText
"name2_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 390 EditableText
"score3_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 391 EditableText
"name3_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 392 EditableText
"score4_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 393 EditableText
"name4_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 394 EditableText
"score5_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 395 EditableText
"name5_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 396 EditableText
"score6_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 397 EditableText
"name6_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 398 EditableText
"score7_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 399 EditableText
"name7_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 400 EditableText
"score8_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 401 EditableText
"name8_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 402 EditableText
"score9_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 403 EditableText
"name9_txt"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2Symbol 404 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"reelHandle_mc"Symbol 350 MovieClip {code.Reel} Frame 1
"loading"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 1
"hiscores"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 2
"error"Symbol 406 MovieClip {sfb.application.hiscores.HiscoreDisplay} Frame 3




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Created: 10/5 -2019 16:25:22 Last modified: 10/5 -2019 16:25:22 Server time: 10/05 -2024 20:17:07