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Random Defence.swf

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Flash #41027

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ARMEGALO

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Message
Message2

MAIN MENU

Tower a

Cost

Information...
Line
Line
Line

Cost

Select your first few towers from the menu on the top left then click the start button on the bottom right.

We need to upgrade our Electric Research Centre!

88

[Space]

UPGRADE

EXIT

Tower a

Level

Upgrade Cost

99999

Range

Damage

Speed

Splash

Slow

Range

Damage

Speed

Splash

Slow

Range

Damage

Reload Time

Splash

Slow

Level

Tower a

Current

Upgrade

SELL

upgr

Tech Required

tecxh

END GAME!!!

WELL DONE!!!

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Random Defence v1.05

Instructions/Guide

Latest Version/Sequel

Scoreboards

The Jungle : Clover - Easy

GO

WELL
DONE!

Final score
(cash+assets+(lives*1000))

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Sumbit

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888888888

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ActionScript [AS3]

Section 1
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function concatObjects(... _args):Object{ var _local2:Object; var _local3:Object; var _local4:int; var _local5:String; _local2 = {}; _local4 = 0; while (_local4 < _args.length) { _local3 = _args[_local4]; for (_local5 in _local3) { if (_local3[_local5] == null){ delete _local2[_local5]; } else { _local2[_local5] = _local3[_local5]; }; }; _local4++; }; return (_local2); } public static function numberToG(_arg1:Number):Number{ return (((_arg1 & 0xFF00) >> 8)); } public static function numberToR(_arg1:Number):Number{ return (((_arg1 & 0xFF0000) >> 16)); } public static function isInArray(_arg1:String, _arg2:Array):Boolean{ var _local3:uint; var _local4:uint; _local3 = _arg2.length; _local4 = 0; while (_local4 < _local3) { if (_arg2[_local4] == _arg1){ return (true); }; _local4++; }; return (false); } public static function getObjectLength(_arg1:Object):uint{ var _local2:uint; var _local3:String; _local2 = 0; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function numberToB(_arg1:Number):Number{ return ((_arg1 & 0xFF)); } } }//package caurina.transitions
Section 2
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * (0.3 * 1.5)); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); }; --_arg1; return ((((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) * 0.5) + _arg3) + _arg2)); } public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) - _arg5))) + _arg2)); }; _arg1 = (_arg1 - 2); _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 2)) + _arg2)); } public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 1)) + _arg2)); } public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2)); } public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_arg5 + 1) * _arg1) - _arg5)) + _arg2)); } public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2)); } public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001))); } public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2)); } public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2)); } public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2)); } public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5, _arg6)); }; return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5, _arg6)); } public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; --_arg1; return ((-(((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); } public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2)); } public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 == 0){ return (_arg2); }; if (_arg1 == _arg4){ return ((_arg2 + _arg3)); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005))); }; --_arg1; return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2)); } public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; return (((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) + _arg3) + _arg2)); } public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } } }//package caurina.transitions
Section 3
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var modifierParameters:Array; public var valueComplete:Number; public var modifierFunction:Function; public var hasModifier:Boolean; public var valueStart:Number; public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Function, _arg4:Array){ valueStart = _arg1; valueComplete = _arg2; hasModifier = Boolean(_arg3); modifierFunction = _arg3; modifierParameters = _arg4; } public function toString():String{ var _local1:String; _local1 = "\n[PropertyInfoObj "; _local1 = (_local1 + ("valueStart:" + String(valueStart))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("valueComplete:" + String(valueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierFunction:" + String(modifierFunction))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierParameters:" + String(modifierParameters))); _local1 = (_local1 + "]\n"); return (_local1); } public function clone():PropertyInfoObj{ var _local1:PropertyInfoObj; _local1 = new PropertyInfoObj(valueStart, valueComplete, modifierFunction, modifierParameters); return (_local1); } } }//package caurina.transitions
Section 4
//SpecialPropertiesDefault (caurina.transitions.SpecialPropertiesDefault) package caurina.transitions { import flash.filters.*; import flash.media.*; import flash.geom.*; public class SpecialPropertiesDefault { public function SpecialPropertiesDefault(){ trace("SpecialProperties is a static class and should not be instantiated."); } public static function _sound_volume_get(_arg1:Object):Number{ return (_arg1.soundTransform.volume); } public static function _color_splitter(_arg1, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_ra", value:1}); _local3.push({name:"_color_rb", value:0}); _local3.push({name:"_color_ga", value:1}); _local3.push({name:"_color_gb", value:0}); _local3.push({name:"_color_ba", value:1}); _local3.push({name:"_color_bb", value:0}); } else { _local3.push({name:"_color_ra", value:0}); _local3.push({name:"_color_rb", value:AuxFunctions.numberToR(_arg1)}); _local3.push({name:"_color_ga", value:0}); _local3.push({name:"_color_gb", value:AuxFunctions.numberToG(_arg1)}); _local3.push({name:"_color_ba", value:0}); _local3.push({name:"_color_bb", value:AuxFunctions.numberToB(_arg1)}); }; return (_local3); } public static function frame_get(_arg1:Object):Number{ return (_arg1.currentFrame); } public static function _sound_pan_get(_arg1:Object):Number{ return (_arg1.soundTransform.pan); } public static function _color_property_get(_arg1:Object, _arg2:Array):Number{ return (_arg1.transform.colorTransform[_arg2[0]]); } public static function _sound_volume_set(_arg1:Object, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.volume = _arg2; _arg1.soundTransform = _local3; } public static function _autoAlpha_get(_arg1:Object):Number{ return (_arg1.alpha); } public static function _filter_splitter(_arg1:BitmapFilter, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if ((_arg1 is BlurFilter)){ _local3.push({name:"_blur_blurX", value:BlurFilter(_arg1).blurX}); _local3.push({name:"_blur_blurY", value:BlurFilter(_arg1).blurY}); _local3.push({name:"_blur_quality", value:BlurFilter(_arg1).quality}); } else { trace("??"); }; return (_local3); } public static function init():void{ Tweener.registerSpecialProperty("_frame", frame_get, frame_set); Tweener.registerSpecialProperty("_sound_volume", _sound_volume_get, _sound_volume_set); Tweener.registerSpecialProperty("_sound_pan", _sound_pan_get, _sound_pan_set); Tweener.registerSpecialProperty("_color_ra", _color_property_get, _color_property_set, ["redMultiplier"]); Tweener.registerSpecialProperty("_color_rb", _color_property_get, _color_property_set, ["redOffset"]); Tweener.registerSpecialProperty("_color_ga", _color_property_get, _color_property_set, ["greenMultiplier"]); Tweener.registerSpecialProperty("_color_gb", _color_property_get, _color_property_set, ["greenOffset"]); Tweener.registerSpecialProperty("_color_ba", _color_property_get, _color_property_set, ["blueMultiplier"]); Tweener.registerSpecialProperty("_color_bb", _color_property_get, _color_property_set, ["blueOffset"]); Tweener.registerSpecialProperty("_color_aa", _color_property_get, _color_property_set, ["alphaMultiplier"]); Tweener.registerSpecialProperty("_color_ab", _color_property_get, _color_property_set, ["alphaOffset"]); Tweener.registerSpecialProperty("_autoAlpha", _autoAlpha_get, _autoAlpha_set); Tweener.registerSpecialPropertySplitter("_color", _color_splitter); Tweener.registerSpecialPropertySplitter("_colorTransform", _colorTransform_splitter); Tweener.registerSpecialPropertySplitter("_scale", _scale_splitter); Tweener.registerSpecialProperty("_blur_blurX", _filter_property_get, _filter_property_set, [BlurFilter, "blurX"]); Tweener.registerSpecialProperty("_blur_blurY", _filter_property_get, _filter_property_set, [BlurFilter, "blurY"]); Tweener.registerSpecialProperty("_blur_quality", _filter_property_get, _filter_property_set, [BlurFilter, "quality"]); Tweener.registerSpecialPropertySplitter("_filter", _filter_splitter); Tweener.registerSpecialPropertyModifier("_bezier", _bezier_modifier, _bezier_get); } public static function _sound_pan_set(_arg1:Object, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.pan = _arg2; _arg1.soundTransform = _local3; } public static function _color_property_set(_arg1:Object, _arg2:Number, _arg3:Array):void{ var _local4:ColorTransform; _local4 = _arg1.transform.colorTransform; _local4[_arg3[0]] = _arg2; _arg1.transform.colorTransform = _local4; } public static function _filter_property_get(_arg1:Object, _arg2:Array):Number{ var _local3:Array; var _local4:uint; var _local5:Object; var _local6:String; var _local7:Object; _local3 = _arg1.filters; _local5 = _arg2[0]; _local6 = _arg2[1]; _local4 = 0; while (_local4 < _local3.length) { if ((((_local3[_local4] is BlurFilter)) && ((_local5 == BlurFilter)))){ return (_local3[_local4][_local6]); }; _local4++; }; switch (_local5){ case BlurFilter: _local7 = {blurX:0, blurY:0, quality:NaN}; break; }; return (_local7[_local6]); } public static function _bezier_get(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Array):Number{ var _local5:uint; var _local6:Number; var _local7:Number; var _local8:Number; if (_arg4.length == 1){ return ((_arg1 + (_arg3 * (((2 * (1 - _arg3)) * (_arg4[0] - _arg1)) + (_arg3 * (_arg2 - _arg1)))))); }; _local5 = Math.floor((_arg3 * _arg4.length)); _local6 = ((_arg3 - (_local5 * (1 / _arg4.length))) * _arg4.length); if (_local5 == 0){ _local7 = _arg1; _local8 = ((_arg4[0] + _arg4[1]) / 2); } else { if (_local5 == (_arg4.length - 1)){ _local7 = ((_arg4[(_local5 - 1)] + _arg4[_local5]) / 2); _local8 = _arg2; } else { _local7 = ((_arg4[(_local5 - 1)] + _arg4[_local5]) / 2); _local8 = ((_arg4[_local5] + _arg4[(_local5 + 1)]) / 2); }; }; return ((_local7 + (_local6 * (((2 * (1 - _local6)) * (_arg4[_local5] - _local7)) + (_local6 * (_local8 - _local7)))))); } public static function frame_set(_arg1:Object, _arg2:Number):void{ _arg1.gotoAndStop(Math.round(_arg2)); } public static function _filter_property_set(_arg1:Object, _arg2:Number, _arg3:Array):void{ var _local4:Array; var _local5:uint; var _local6:Object; var _local7:String; var _local8:BitmapFilter; _local4 = _arg1.filters; _local6 = _arg3[0]; _local7 = _arg3[1]; _local5 = 0; while (_local5 < _local4.length) { if ((((_local4[_local5] is BlurFilter)) && ((_local6 == BlurFilter)))){ _local4[_local5][_local7] = _arg2; _arg1.filters = _local4; return; }; _local5++; }; if (_local4 == null){ _local4 = new Array(); }; switch (_local6){ case BlurFilter: _local8 = new BlurFilter(0, 0); break; }; _local8[_local7] = _arg2; _local4.push(_local8); _arg1.filters = _local4; } public static function _autoAlpha_set(_arg1:Object, _arg2:Number):void{ _arg1.alpha = _arg2; _arg1.visible = (_arg2 > 0); } public static function _scale_splitter(_arg1:Number, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); _local3.push({name:"scaleX", value:_arg1}); _local3.push({name:"scaleY", value:_arg1}); return (_local3); } public static function _colorTransform_splitter(_arg1, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_ra", value:1}); _local3.push({name:"_color_rb", value:0}); _local3.push({name:"_color_ga", value:1}); _local3.push({name:"_color_gb", value:0}); _local3.push({name:"_color_ba", value:1}); _local3.push({name:"_color_bb", value:0}); } else { if (_arg1.ra != undefined){ _local3.push({name:"_color_ra", value:_arg1.ra}); }; if (_arg1.rb != undefined){ _local3.push({name:"_color_rb", value:_arg1.rb}); }; if (_arg1.ga != undefined){ _local3.push({name:"_color_ba", value:_arg1.ba}); }; if (_arg1.gb != undefined){ _local3.push({name:"_color_bb", value:_arg1.bb}); }; if (_arg1.ba != undefined){ _local3.push({name:"_color_ga", value:_arg1.ga}); }; if (_arg1.bb != undefined){ _local3.push({name:"_color_gb", value:_arg1.gb}); }; if (_arg1.aa != undefined){ _local3.push({name:"_color_aa", value:_arg1.aa}); }; if (_arg1.ab != undefined){ _local3.push({name:"_color_ab", value:_arg1.ab}); }; }; return (_local3); } public static function _bezier_modifier(_arg1):Array{ var _local2:Array; var _local3:Array; var _local4:uint; var _local5:String; var _local6:Object; _local2 = []; if ((_arg1 is Array)){ _local3 = _arg1; } else { _local3 = [_arg1]; }; _local6 = {}; _local4 = 0; while (_local4 < _local3.length) { for (_local5 in _local3[_local4]) { if (_local6[_local5] == undefined){ _local6[_local5] = []; }; _local6[_local5].push(_local3[_local4][_local5]); }; _local4++; }; for (_local5 in _local6) { _local2.push({name:_local5, parameters:_local6[_local5]}); }; return (_local2); } } }//package caurina.transitions
Section 5
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var getValue:Function; public var setValue:Function; public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null){ getValue = _arg1; setValue = _arg2; parameters = _arg3; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialProperty "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("setValue:" + String(setValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 6
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){ modifyValues = _arg1; getValue = _arg2; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertyModifier "); _local1 = (_local1 + ("modifyValues:" + String(modifyValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 7
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){ splitValues = _arg1; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertySplitter "); _local1 = (_local1 + ("splitValues:" + String(splitValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 8
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _specialPropertySplitterList:Object; private static var _engineExists:Boolean = false; private static var _specialPropertyModifierList:Object; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{ var _local4:SpecialPropertyModifier; if (!_inited){ init(); }; _local4 = new SpecialPropertyModifier(_arg2, _arg3); _specialPropertyModifierList[_arg1] = _local4; } public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null):void{ var _local5:SpecialProperty; if (!_inited){ init(); }; _local5 = new SpecialProperty(_arg2, _arg3, _arg4); _specialPropertyList[_arg1] = _local5; } public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local4:Array; var _local5:Number; var _local6:Number; var _local7:Object; var _local8:Number; var _local9:Number; var _local10:Function; var _local11:TweenListObj; var _local12:Number; var _local13:String; if ((((arguments.length < 2)) || ((arguments[0] == undefined)))){ return (false); }; _local4 = new Array(); if ((arguments[0] is Array)){ _local5 = 0; while (_local5 < arguments[0].length) { _local4.push(arguments[0][_local5]); _local5++; }; } else { _local5 = 0; while (_local5 < (arguments.length - 1)) { _local4.push(arguments[_local5]); _local5++; }; }; _local7 = arguments[(arguments.length - 1)]; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local8 = (isNaN(_local7.time)) ? 0 : _local7.time; _local9 = (isNaN(_local7.delay)) ? 0 : _local7.delay; if (typeof(_local7.transition) == "string"){ _local13 = _local7.transition.toLowerCase(); _local10 = _transitionList[_local13]; } else { _local10 = _local7.transition; }; if (!Boolean(_local10)){ _local10 = _transitionList["easeoutexpo"]; }; _local5 = 0; while (_local5 < _local4.length) { _local11 = new TweenListObj(_local4[_local5], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), (_local7.useFrames == true), _local10); _local11.properties = null; _local11.onStart = _local7.onStart; _local11.onUpdate = _local7.onUpdate; _local11.onComplete = _local7.onComplete; _local11.onOverwrite = _local7.onOverwrite; _local11.onStartParams = _local7.onStartParams; _local11.onUpdateParams = _local7.onUpdateParams; _local11.onCompleteParams = _local7.onCompleteParams; _local11.onOverwriteParams = _local7.onOverwriteParams; _local11.isCaller = true; _local11.count = _local7.count; _local11.waitFrames = _local7.waitFrames; _tweenList.push(_local11); if ((((_local8 == 0)) && ((_local9 == 0)))){ _local12 = (_tweenList.length - 1); updateTweenByIndex(_local12); removeTweenByIndex(_local12); }; _local5++; }; return (true); } public static function init(_arg1=null):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); SpecialPropertiesDefault.init(); } private static function updateTweens():Boolean{ var _local1:int; if (_tweenList.length == 0){ return (false); }; _local1 = 0; while (_local1 < _tweenList.length) { if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){ if (!updateTweenByIndex(_local1)){ removeTweenByIndex(_local1); }; if (_tweenList[_local1] == null){ removeTweenByIndex(_local1, true); _local1--; }; }; _local1++; }; return (true); } public static function removeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(removeTweenByIndex, _arg1, _local3)); } public static function pauseAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { pauseTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function splitTweens(_arg1:Number, _arg2:Array):uint{ var _local3:TweenListObj; var _local4:TweenListObj; var _local5:uint; var _local6:String; var _local7:Boolean; _local3 = _tweenList[_arg1]; _local4 = _local3.clone(false); _local5 = 0; while (_local5 < _arg2.length) { _local6 = _arg2[_local5]; if (Boolean(_local3.properties[_local6])){ _local3.properties[_local6] = undefined; delete _local3.properties[_local6]; }; _local5++; }; for (_local6 in _local4.properties) { _local7 = false; _local5 = 0; while (_local5 < _arg2.length) { if (_arg2[_local5] == _local6){ _local7 = true; break; }; _local5++; }; if (!_local7){ _local4.properties[_local6] = undefined; delete _local4.properties[_local6]; }; }; _tweenList.push(_local4); return ((_tweenList.length - 1)); } public static function resumeTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (!(_local2.isPaused)))){ return (false); }; _local2.timeStart = (_local2.timeStart + (_currentTime - _local2.timePaused)); _local2.timeComplete = (_local2.timeComplete + (_currentTime - _local2.timePaused)); _local2.timePaused = undefined; _local2.isPaused = false; return (true); } public static function debug_getList():String{ var _local1:String; var _local2:uint; var _local3:uint; _local1 = ""; _local2 = 0; while (_local2 < _tweenList.length) { _local1 = (_local1 + (("[" + _local2) + "] ::\n")); _local3 = 0; while (_local3 < _tweenList[_local2].properties.length) { _local1 = (_local1 + ((((" " + _tweenList[_local2].properties[_local3].name) + " -> ") + _tweenList[_local2].properties[_local3].valueComplete) + "\n")); _local3++; }; _local2++; }; return (_local1); } public static function getVersion():String{ return ("AS3 1.26.62"); } public static function onEnterFrame(_arg1:Event):void{ var _local2:Boolean; updateTime(); _local2 = false; _local2 = updateTweens(); if (!_local2){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(_arg1:Number):Boolean{ var tTweening:TweenListObj; var isOver:Boolean; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var tScope:Object; var tProperty:Object; var pv:Number; var i = _arg1; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; isOver = false; if (_currentTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); } while (!(_currentTime >= nv)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (_currentTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ try { tTweening.onStart.apply(tScope, tTweening.onStartParams); } catch(e:Error) { handleError(tTweening, e, "onStart"); }; }; for (pName in tTweening.properties) { pv = getPropertyValue(tScope, pName); tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (_currentTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (_currentTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; setPropertyValue(tScope, pName, nv); }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ try { tTweening.onUpdate.apply(tScope, tTweening.onUpdateParams); } catch(e:Error) { handleError(tTweening, e, "onUpdate"); }; }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ try { tTweening.onComplete.apply(tScope, tTweening.onCompleteParams); } catch(e:Error) { handleError(tTweening, e, "onComplete"); }; }; return (!(isOver)); }; return (true); } public static function setTimeScale(_arg1:Number):void{ var _local2:Number; if (isNaN(_arg1)){ _arg1 = 1; }; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; if (_arg1 != _timeScale){ if (_tweenList != null){ _local2 = 0; while (_local2 < _tweenList.length) { _tweenList[_local2].timeStart = (_currentTime - (((_currentTime - _tweenList[_local2].timeStart) * _timeScale) / _arg1)); _tweenList[_local2].timeComplete = (_currentTime - (((_currentTime - _tweenList[_local2].timeComplete) * _timeScale) / _arg1)); if (_tweenList[_local2].timePaused != undefined){ _tweenList[_local2].timePaused = (_currentTime - (((_currentTime - _tweenList[_local2].timePaused) * _timeScale) / _arg1)); }; _local2++; }; }; _timeScale = _arg1; }; } public static function resumeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { resumeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{ var pTweening = _arg1; var pError = _arg2; var pCallBackName = _arg3; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ try { pTweening.onError.apply(pTweening.scope, [pTweening.scope, pError]); } catch(metaError:Error) { trace("## [Tweener] Error:", pTweening.scope, "raised an error while executing the 'onError' handler. Original error:\n", pError.getStackTrace(), "\nonError error:", metaError.getStackTrace()); }; } else { if (!Boolean(pTweening.onError)){ trace("## [Tweener] Error: :", pTweening.scope, (("raised an error while executing the'" + pCallBackName) + "'handler. \n"), pError.getStackTrace()); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); updateTime(); } public static function removeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { removeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local4:Array; var _local5:Number; var _local6:Number; var _local7:String; var _local8:String; var _local9:Object; var _local10:Number; var _local11:Number; var _local12:Array; var _local13:Object; var _local14:Object; var _local15:Function; var _local16:Object; var _local17:TweenListObj; var _local18:Number; var _local19:Array; var _local20:Array; var _local21:String; if ((((arguments.length < 2)) || ((arguments[0] == undefined)))){ return (false); }; _local4 = new Array(); if ((arguments[0] is Array)){ _local5 = 0; while (_local5 < arguments[0].length) { _local4.push(arguments[0][_local5]); _local5++; }; } else { _local5 = 0; while (_local5 < (arguments.length - 1)) { _local4.push(arguments[_local5]); _local5++; }; }; _local9 = TweenListObj.makePropertiesChain(arguments[(arguments.length - 1)]); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local10 = (isNaN(_local9.time)) ? 0 : _local9.time; _local11 = (isNaN(_local9.delay)) ? 0 : _local9.delay; _local12 = new Array(); _local13 = {time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true}; _local14 = new Object(); for (_local7 in _local9) { if (!_local13[_local7]){ if (_specialPropertySplitterList[_local7]){ _local19 = _specialPropertySplitterList[_local7].splitValues(_local9[_local7], _specialPropertySplitterList[_local7].parameters); _local5 = 0; while (_local5 < _local19.length) { _local12[_local19[_local5].name] = {valueStart:undefined, valueComplete:_local19[_local5].value}; _local5++; }; } else { if (_specialPropertyModifierList[_local7] != undefined){ _local20 = _specialPropertyModifierList[_local7].modifyValues(_local9[_local7]); _local5 = 0; while (_local5 < _local20.length) { _local14[_local20[_local5].name] = {modifierParameters:_local20[_local5].parameters, modifierFunction:_specialPropertyModifierList[_local7].getValue}; _local5++; }; } else { _local12[_local7] = {valueStart:undefined, valueComplete:_local9[_local7]}; }; }; }; }; for (_local7 in _local14) { if (_local12[_local7] != undefined){ _local12[_local7].modifierParameters = _local14[_local7].modifierParameters; _local12[_local7].modifierFunction = _local14[_local7].modifierFunction; }; }; if (typeof(_local9.transition) == "string"){ _local21 = _local9.transition.toLowerCase(); _local15 = _transitionList[_local21]; } else { _local15 = _local9.transition; }; if (!Boolean(_local15)){ _local15 = _transitionList["easeoutexpo"]; }; _local5 = 0; while (_local5 < _local4.length) { _local16 = new Object(); for (_local7 in _local12) { _local16[_local7] = new PropertyInfoObj(_local12[_local7].valueStart, _local12[_local7].valueComplete, _local12[_local7].modifierFunction, _local12[_local7].modifierParameters); }; _local17 = new TweenListObj(_local4[_local5], (_currentTime + ((_local11 * 1000) / _timeScale)), (_currentTime + (((_local11 * 1000) + (_local10 * 1000)) / _timeScale)), (_local9.useFrames == true), _local15); _local17.properties = _local16; _local17.onStart = _local9.onStart; _local17.onUpdate = _local9.onUpdate; _local17.onComplete = _local9.onComplete; _local17.onOverwrite = _local9.onOverwrite; _local17.onError = _local9.onError; _local17.onStartParams = _local9.onStartParams; _local17.onUpdateParams = _local9.onUpdateParams; _local17.onCompleteParams = _local9.onCompleteParams; _local17.onOverwriteParams = _local9.onOverwriteParams; _local17.rounded = _local9.rounded; _local17.skipUpdates = _local9.skipUpdates; removeTweensByTime(_local17.scope, _local17.properties, _local17.timeStart, _local17.timeComplete); _tweenList.push(_local17); if ((((_local10 == 0)) && ((_local11 == 0)))){ _local18 = (_tweenList.length - 1); updateTweenByIndex(_local18); removeTweenByIndex(_local18); }; _local5++; }; return (true); } public static function registerTransition(_arg1:String, _arg2:Function):void{ if (!_inited){ init(); }; _transitionList[_arg1] = _arg2; } private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{ var _local4:Boolean; var _local5:uint; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; _local4 = false; if (!Boolean(_tweenList)){ return (false); }; _local5 = 0; while (_local5 < _tweenList.length) { if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){ if (_arg3.length == 0){ _arg1(_local5); _local4 = true; } else { _local6 = new Array(); _local7 = 0; while (_local7 < _arg3.length) { if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){ _local6.push(_arg3[_local7]); }; _local7++; }; if (_local6.length > 0){ _local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties); if (_local8 == _local6.length){ _arg1(_local5); _local4 = true; } else { _local9 = splitTweens(_local5, _local6); _arg1(_local9); _local4 = true; }; }; }; }; _local5++; }; return (_local4); } public static function getTweens(_arg1:Object):Array{ var _local2:uint; var _local3:String; var _local4:Array; if (!Boolean(_tweenList)){ return ([]); }; _local4 = new Array(); _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ for (_local3 in _tweenList[_local2].properties) { _local4.push(_local3); }; }; _local2++; }; return (_local4); } private static function setPropertyValue(_arg1:Object, _arg2:String, _arg3:Number):void{ if (_specialPropertyList[_arg2] != undefined){ if (Boolean(_specialPropertyList[_arg2].parameters)){ _specialPropertyList[_arg2].setValue(_arg1, _arg3, _specialPropertyList[_arg2].parameters); } else { _specialPropertyList[_arg2].setValue(_arg1, _arg3); }; } else { _arg1[_arg2] = _arg3; }; } private static function getPropertyValue(_arg1:Object, _arg2:String):Number{ if (_specialPropertyList[_arg2] != undefined){ if (Boolean(_specialPropertyList[_arg2].parameters)){ return (_specialPropertyList[_arg2].getValue(_arg1, _specialPropertyList[_arg2].parameters)); }; return (_specialPropertyList[_arg2].getValue(_arg1)); } else { }; return (!NULL!); } public static function isTweening(_arg1:Object):Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ return (true); }; _local2++; }; return (false); } public static function getTweenCount(_arg1:Object):Number{ var _local2:uint; var _local3:Number; if (!Boolean(_tweenList)){ return (0); }; _local3 = 0; _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ _local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties)); }; _local2++; }; return (_local3); } private static function stopEngine():void{ _engineExists = false; _tweenList = null; _currentTime = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function pauseTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (_local2.isPaused))){ return (false); }; _local2.timePaused = _currentTime; _local2.isPaused = true; return (true); } public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{ var removed:Boolean; var removedLocally:Boolean; var i:uint; var tl:uint; var pName:String; var p_scope = _arg1; var p_properties = _arg2; var p_timeStart = _arg3; var p_timeComplete = _arg4; removed = false; tl = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ try { _tweenList[i].onOverwrite.apply(_tweenList[i].scope, _tweenList[i].onOverwriteParams); } catch(e:Error) { handleError(_tweenList[i], e, "onOverwrite"); }; }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{ var _local4:SpecialPropertySplitter; if (!_inited){ init(); }; _local4 = new SpecialPropertySplitter(_arg2, _arg3); _specialPropertySplitterList[_arg1] = _local4; } public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{ _tweenList[_arg1] = null; if (_arg2){ _tweenList.splice(_arg1, 1); }; return (true); } public static function resumeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(resumeTweenByIndex, _arg1, _local3)); } public static function pauseTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(pauseTweenByIndex, _arg1, _local3)); } } }//package caurina.transitions
Section 9
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var onUpdate:Function; public var useFrames:Boolean; public var hasStarted:Boolean; public var onOverwriteParams:Array; public var timeStart:Number; public var count:Number; public var auxProperties:Object; public var timeComplete:Number; public var onStartParams:Array; public var rounded:Boolean; public var properties:Object; public var onUpdateParams:Array; public var onComplete:Function; public var updatesSkipped:Number; public var onStart:Function; public var skipUpdates:Number; public var scope:Object; public var isCaller:Boolean; public var timePaused:Number; public var transition:Function; public var onCompleteParams:Array; public var onError:Function; public var timesCalled:Number; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function){ scope = _arg1; timeStart = _arg2; timeComplete = _arg3; useFrames = _arg4; transition = _arg5; auxProperties = new Object(); properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(_arg1:Boolean):TweenListObj{ var _local2:TweenListObj; var _local3:String; _local2 = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition); _local2.properties = new Array(); for (_local3 in properties) { _local2.properties[_local3] = properties[_local3].clone(); }; _local2.skipUpdates = skipUpdates; _local2.updatesSkipped = updatesSkipped; if (!_arg1){ _local2.onStart = onStart; _local2.onUpdate = onUpdate; _local2.onComplete = onComplete; _local2.onOverwrite = onOverwrite; _local2.onError = onError; _local2.onStartParams = onStartParams; _local2.onUpdateParams = onUpdateParams; _local2.onCompleteParams = onCompleteParams; _local2.onOverwriteParams = onOverwriteParams; }; _local2.rounded = rounded; _local2.isPaused = isPaused; _local2.timePaused = timePaused; _local2.isCaller = isCaller; _local2.count = count; _local2.timesCalled = timesCalled; _local2.waitFrames = waitFrames; _local2.hasStarted = hasStarted; return (_local2); } public function toString():String{ var _local1:String; var _local2:uint; _local1 = "\n[TweenListObj "; _local1 = (_local1 + ("scope:" + String(scope))); _local1 = (_local1 + ", properties:"); _local2 = 0; while (_local2 < properties.length) { if (_local2 > 0){ _local1 = (_local1 + ","); }; _local1 = (_local1 + ("[name:" + properties[_local2].name)); _local1 = (_local1 + (",valueStart:" + properties[_local2].valueStart)); _local1 = (_local1 + (",valueComplete:" + properties[_local2].valueComplete)); _local1 = (_local1 + "]"); _local2++; }; _local1 = (_local1 + (", timeStart:" + String(timeStart))); _local1 = (_local1 + (", timeComplete:" + String(timeComplete))); _local1 = (_local1 + (", useFrames:" + String(useFrames))); _local1 = (_local1 + (", transition:" + String(transition))); if (skipUpdates){ _local1 = (_local1 + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ _local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ _local1 = (_local1 + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ _local1 = (_local1 + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ _local1 = (_local1 + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ _local1 = (_local1 + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ _local1 = (_local1 + (", onError:" + String(onError))); }; if (onStartParams){ _local1 = (_local1 + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ _local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ _local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ _local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (rounded){ _local1 = (_local1 + (", rounded:" + String(rounded))); }; if (isPaused){ _local1 = (_local1 + (", isPaused:" + String(isPaused))); }; if (timePaused){ _local1 = (_local1 + (", timePaused:" + String(timePaused))); }; if (isCaller){ _local1 = (_local1 + (", isCaller:" + String(isCaller))); }; if (count){ _local1 = (_local1 + (", count:" + String(count))); }; if (timesCalled){ _local1 = (_local1 + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ _local1 = (_local1 + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ _local1 = (_local1 + (", hasStarted:" + String(hasStarted))); }; _local1 = (_local1 + "]\n"); return (_local1); } public static function makePropertiesChain(_arg1:Object):Object{ var _local2:Object; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Number; _local2 = _arg1.base; if (_local2){ _local3 = {}; if ((_local2 is Array)){ _local4 = []; _local8 = 0; while (_local8 < _local2.length) { _local4.push(_local2[_local8]); _local8++; }; } else { _local4 = [_local2]; }; _local4.push(_arg1); _local6 = _local4.length; _local7 = 0; while (_local7 < _local6) { if (_local4[_local7]["base"]){ _local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]); } else { _local5 = _local4[_local7]; }; _local3 = AuxFunctions.concatObjects(_local3, _local5); _local7++; }; if (_local3["base"]){ delete _local3["base"]; }; return (_local3); //unresolved jump }; return (_arg1); } } }//package caurina.transitions
Section 10
//SoundManager (com.hydrotik.utils.SoundManager) package com.hydrotik.utils { import flash.events.*; import caurina.transitions.*; import flash.media.*; import flash.utils.*; public class SoundManager { private var _currPos:int; private var _itemArray:Array; private var _seqIsManual:Boolean; private var _seqArray:Array; private var _isMuted:Boolean;// = false private var _currSequenceItem:String;// = "" private var _nextSequenceItem:String;// = "" private var _xFadeNext:Boolean; public static const AUTHOR:String = "Donovan Adams - donovan[(at)]hydrotik.com - http://blog.hydrotik.com"; public static const VERSION:String = "SoundManager 0.0.2"; private static var _oSoundManager:SoundManager; private static var _sndArray:Dictionary; private static var _channelArray:Dictionary; private static var _soundTransform:SoundTransform; public function SoundManager(_arg1:SingletonEnforcer):void{ _seqArray = new Array(); _currSequenceItem = ""; _nextSequenceItem = ""; _itemArray = new Array(); _isMuted = false; super(); if (_arg1 == null){ throw (new Error("SoundManager: Instantiation failed - Use SoundManager.getInstance() instead of new.")); }; _sndArray = new Dictionary(true); _channelArray = new Dictionary(true); } public function stop(_arg1:String):void{ var snd = _arg1; try { _channelArray[snd].stop(); } catch(e:Error) { throw (new Error((("SoundManager: " + snd) + " has not been loaded into the SoundManager."))); }; } public function getItem(_arg1:String){ return (_sndArray[_arg1]); } private function soundCompleteHandler(_arg1:Event):void{ } public function addItem(_arg1):void{ _sndArray[getQualifiedClassName(_arg1)] = (_arg1 as Sound); _itemArray.push(getQualifiedClassName(_arg1)); } public function startSequencer(_arg1):void{ if ((_arg1 is Array)){ _seqArray = _arg1; _seqIsManual = false; } else { _seqIsManual = true; _currSequenceItem = _arg1; }; enableAll(); advanceSequencer(); } private function stopAllComplete(_arg1:String):void{ stop(_arg1); } public function pan(_arg1:String, _arg2:Number, _arg3:Number=0.5, _arg4:String="linear"):void{ var snd = _arg1; var pan = _arg2; var t = _arg3; var ease = _arg4; try { Tweener.addTween(_channelArray[snd], {_sound_pan:pan, time:t, transition:ease}); } catch(e:Error) { throw (new Error((("SoundManager: " + snd) + " has not been loaded into the SoundManager."))); }; } public function enableAll():void{ _isMuted = false; } public function dispose():void{ var _local1:int; _nextSequenceItem = null; _xFadeNext = false; _local1 = 0; while (_local1 < _itemArray.length) { _channelArray[_itemArray[_local1]] = null; _sndArray[_itemArray[_local1]] = null; _local1++; }; _isMuted = false; } public function get muted():Boolean{ return (_isMuted); } private function advanceSequencer(_arg1:Event=null):void{ if (_seqIsManual){ if (_nextSequenceItem != ""){ play(_nextSequenceItem, 0, (_xFadeNext) ? 0 : 0.8, true); if (_xFadeNext){ play(_currSequenceItem, 0, 0.8, false); fade(_currSequenceItem, 0, (_sndArray[_currSequenceItem].length * 0.001), "easeinquad"); fade(_nextSequenceItem, 0.8, (_sndArray[_nextSequenceItem].length * 0.001), "easeoutquad"); }; _currSequenceItem = _nextSequenceItem; _nextSequenceItem = ""; _xFadeNext = false; } else { play(_currSequenceItem, 0, 0.8, true); }; } else { _currPos++; play(_seqArray[(_currPos - 1)], 0, 0.8, ((_currPos)==_seqArray.length) ? false : true); if (_seqArray[_currPos] != _seqArray[(_currPos - 1)]){ play(_seqArray[_currPos], 0, 0, false); fade(_seqArray[(_currPos - 1)], 0, (_sndArray[_seqArray[(_currPos - 1)]].length * 0.001), "easeinquad"); fade(_seqArray[_currPos], 0.8, (_sndArray[_seqArray[_currPos]].length * 0.001), "easeoutquad"); }; }; } public function play(_arg1:String, _arg2:int=0, _arg3:Number=1, _arg4:Boolean=false):void{ var snd = _arg1; var l = _arg2; var vol = _arg3; var isSeq = _arg4; if (!_isMuted){ try { _channelArray[snd] = _sndArray[snd].play(0, l); if (vol != -1){ _soundTransform = _channelArray[snd].soundTransform; _soundTransform.volume = vol; _channelArray[snd].soundTransform = _soundTransform; }; if (isSeq){ _channelArray[snd].addEventListener(Event.SOUND_COMPLETE, advanceSequencer, false, 0, true); } else { _channelArray[snd].addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler, false, 0, true); }; _soundTransform = null; } catch(e:Error) { throw (new Error((("SoundManager: " + snd) + " has not been loaded into the SoundManager."))); }; }; } public function addSequenceItem(_arg1:String, _arg2:Boolean=false):void{ _nextSequenceItem = _arg1; _xFadeNext = _arg2; } public function removeItem(_arg1:String):void{ _channelArray[_arg1] = null; _sndArray[_arg1] = null; _itemArray.splice(_itemArray.indexOf(_arg1), 1); } public function fade(_arg1:String, _arg2:Number, _arg3:Number=0.5, _arg4:String="linear"):void{ var snd = _arg1; var vol = _arg2; var t = _arg3; var ease = _arg4; try { Tweener.addTween(_channelArray[snd], {_sound_volume:vol, time:t, transition:ease}); } catch(e:Error) { throw (new Error((("SoundManager: " + snd) + " has not been loaded into the SoundManager."))); }; } public function stopAll(_arg1:Number=0):void{ var _local2:int; _channelArray[_currSequenceItem].removeEventListener(Event.SOUND_COMPLETE, advanceSequencer); _nextSequenceItem = ""; _xFadeNext = false; _local2 = 0; while (_local2 < _itemArray.length) { Tweener.addTween(_channelArray[_itemArray[_local2]], {_sound_volume:0, time:_arg1, transition:"linear", onComplete:stopAllComplete}); _local2++; }; _isMuted = true; } public static function getInstance():SoundManager{ if (_oSoundManager == null){ _oSoundManager = new SoundManager(new SingletonEnforcer()); }; return (_oSoundManager); } } }//package com.hydrotik.utils class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 11
//Armegalogo1_229 (Random_Stuff_Defence_fla.Armegalogo1_229) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Armegalogo1_229 extends MovieClip { public var squigler:MovieClip; } }//package Random_Stuff_Defence_fla
Section 12
//Armegalogo3_227 (Random_Stuff_Defence_fla.Armegalogo3_227) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Armegalogo3_227 extends MovieClip { public var armegaButton:SimpleButton; public var a2:MovieClip; public var a3:MovieClip; public var a1:MovieClip; } }//package Random_Stuff_Defence_fla
Section 13
//ControlScreen_40 (Random_Stuff_Defence_fla.ControlScreen_40) package Random_Stuff_Defence_fla { import flash.display.*; import flash.text.*; public dynamic class ControlScreen_40 extends MovieClip { public var towername:TextField; public var towercost:TextField; public var ct:TextField; public var Towerb20:SimpleButton; public var Towerb21:SimpleButton; public var Towerb22:SimpleButton; public var Towerb23:SimpleButton; public var Towerb24:SimpleButton; public var Towerb2:SimpleButton; public var Towerb3:SimpleButton; public var Towerb4:SimpleButton; public var Towerb6:SimpleButton; public var Towerb5:SimpleButton; public var Towerb7:SimpleButton; public var Info:TextField; public var Towerb1:SimpleButton; public var Towerb8:SimpleButton; public var quitGameBut:SimpleButton; } }//package Random_Stuff_Defence_fla
Section 14
//eefunnysting_234 (Random_Stuff_Defence_fla.eefunnysting_234) package Random_Stuff_Defence_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class eefunnysting_234 extends MovieClip { public var funBut:SimpleButton; public function eefunnysting_234(){ addFrameScript(0, frame1, 40, frame41); } function frame1(){ funBut.addEventListener(MouseEvent.CLICK, callFunnylishus, false, 0, true); } public function callFunnylishus(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.funnylishus.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } function frame41(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 15
//efSymbol18_239 (Random_Stuff_Defence_fla.efSymbol18_239) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class efSymbol18_239 extends MovieClip { public var a6:MovieClip; public var a4:MovieClip; public var a9:MovieClip; public var a5:MovieClip; public var a8:MovieClip; public var a11:MovieClip; public var a10:MovieClip; public var a2:MovieClip; public var a3:MovieClip; public var a7:MovieClip; public var a1:MovieClip; } }//package Random_Stuff_Defence_fla
Section 16
//efSymbol180_6 (Random_Stuff_Defence_fla.efSymbol180_6) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class efSymbol180_6 extends MovieClip { public var a6:MovieClip; public var a4:MovieClip; public var a9:MovieClip; public var a5:MovieClip; public var a8:MovieClip; public var a11:MovieClip; public var a10:MovieClip; public var a2:MovieClip; public var a3:MovieClip; public var a7:MovieClip; public var a1:MovieClip; } }//package Random_Stuff_Defence_fla
Section 17
//fls_Symbol169_232 (Random_Stuff_Defence_fla.fls_Symbol169_232) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class fls_Symbol169_232 extends MovieClip { public var stingState:String; public function fls_Symbol169_232(){ addFrameScript(0, frame1, 100, frame101); } function frame1(){ stingState = "playing"; } function frame101(){ stingState = "finished"; } } }//package Random_Stuff_Defence_fla
Section 18
//Loader_1 (Random_Stuff_Defence_fla.Loader_1) package Random_Stuff_Defence_fla { import flash.display.*; import flash.text.*; public dynamic class Loader_1 extends MovieClip { public var lpc:TextField; public var gob:MovieClip; public var gob3:MovieClip; public var gob2:MovieClip; } }//package Random_Stuff_Defence_fla
Section 19
//MineTower_106 (Random_Stuff_Defence_fla.MineTower_106) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class MineTower_106 extends MovieClip { public var TowerWep:MovieClip; public function MineTower_106(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 20
//mute_208 (Random_Stuff_Defence_fla.mute_208) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class mute_208 extends MovieClip { public var thisOff:SimpleButton; } }//package Random_Stuff_Defence_fla
Section 21
//mute_209 (Random_Stuff_Defence_fla.mute_209) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class mute_209 extends MovieClip { public var on_mc:MovieClip; } }//package Random_Stuff_Defence_fla
Section 22
//mute_213 (Random_Stuff_Defence_fla.mute_213) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class mute_213 extends MovieClip { public var thisOff:SimpleButton; } }//package Random_Stuff_Defence_fla
Section 23
//NO_193 (Random_Stuff_Defence_fla.NO_193) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class NO_193 extends MovieClip { public function NO_193(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 24
//Symbol11_69 (Random_Stuff_Defence_fla.Symbol11_69) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol11_69 extends MovieClip { public var TowerWep:MovieClip; public var emptymc:MovieClip; public var base:MovieClip; } }//package Random_Stuff_Defence_fla
Section 25
//Symbol122_204 (Random_Stuff_Defence_fla.Symbol122_204) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol122_204 extends MovieClip { public function Symbol122_204(){ addFrameScript(0, frame1); } function frame1(){ play(); } } }//package Random_Stuff_Defence_fla
Section 26
//Symbol130_300 (Random_Stuff_Defence_fla.Symbol130_300) package Random_Stuff_Defence_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol130_300 extends MovieClip { public var message:TextField; } }//package Random_Stuff_Defence_fla
Section 27
//Symbol138_261 (Random_Stuff_Defence_fla.Symbol138_261) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol138_261 extends MovieClip { public function Symbol138_261(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 28
//Symbol139_132 (Random_Stuff_Defence_fla.Symbol139_132) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol139_132 extends MovieClip { public var holder:MovieClip; public function Symbol139_132(){ addFrameScript(0, frame1, 100, frame101); } function frame1(){ stop(); } function frame101(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 29
//Symbol184_296 (Random_Stuff_Defence_fla.Symbol184_296) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol184_296 extends MovieClip { public function Symbol184_296(){ addFrameScript(0, frame1, 15, frame16); } function frame16(){ gotoAndPlay(2); } function frame1(){ gotoAndPlay(int((Math.random() * 20))); } } }//package Random_Stuff_Defence_fla
Section 30
//Symbol20_98 (Random_Stuff_Defence_fla.Symbol20_98) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol20_98 extends MovieClip { public function Symbol20_98(){ addFrameScript(0, frame1); } function frame1(){ this.rotation = (Math.random() * 360); } } }//package Random_Stuff_Defence_fla
Section 31
//Symbol201_133 (Random_Stuff_Defence_fla.Symbol201_133) package Random_Stuff_Defence_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol201_133 extends MovieClip { public var ErrorMessage:TextField; } }//package Random_Stuff_Defence_fla
Section 32
//Symbol212_305 (Random_Stuff_Defence_fla.Symbol212_305) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol212_305 extends MovieClip { public function Symbol212_305(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 33
//Symbol217_258 (Random_Stuff_Defence_fla.Symbol217_258) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol217_258 extends MovieClip { public var stingState:String; public function Symbol217_258(){ addFrameScript(0, frame1); } function frame1(){ stingState = "finished"; } } }//package Random_Stuff_Defence_fla
Section 34
//Symbol3_141 (Random_Stuff_Defence_fla.Symbol3_141) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol3_141 extends MovieClip { public function Symbol3_141(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 35
//Symbol4_81 (Random_Stuff_Defence_fla.Symbol4_81) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol4_81 extends MovieClip { public function Symbol4_81(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 36
//Symbol5_135 (Random_Stuff_Defence_fla.Symbol5_135) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol5_135 extends MovieClip { public function Symbol5_135(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 37
//Symbol5_90 (Random_Stuff_Defence_fla.Symbol5_90) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol5_90 extends MovieClip { public function Symbol5_90(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 38
//Symbol6_60 (Random_Stuff_Defence_fla.Symbol6_60) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol6_60 extends MovieClip { public function Symbol6_60(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 39
//Symbol7_73 (Random_Stuff_Defence_fla.Symbol7_73) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol7_73 extends MovieClip { public function Symbol7_73(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 40
//Symbol7copy_95 (Random_Stuff_Defence_fla.Symbol7copy_95) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol7copy_95 extends MovieClip { public function Symbol7copy_95(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 41
//Symbol85_263 (Random_Stuff_Defence_fla.Symbol85_263) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbol85_263 extends MovieClip { public var detect:MovieClip; } }//package Random_Stuff_Defence_fla
Section 42
//Symbols6_256 (Random_Stuff_Defence_fla.Symbols6_256) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symbols6_256 extends MovieClip { public function Symbols6_256(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(int(((Math.random() * totalFrames) + 1))); } } }//package Random_Stuff_Defence_fla
Section 43
//Symdbol4_254 (Random_Stuff_Defence_fla.Symdbol4_254) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Symdbol4_254 extends MovieClip { public function Symdbol4_254(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 44
//Tower1_83 (Random_Stuff_Defence_fla.Tower1_83) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Tower1_83 extends MovieClip { public var TowerWep:MovieClip; public var base:MovieClip; public function Tower1_83(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 45
//Tower1Weapon_85 (Random_Stuff_Defence_fla.Tower1Weapon_85) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Tower1Weapon_85 extends MovieClip { public function Tower1Weapon_85(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 46
//Tower2_79 (Random_Stuff_Defence_fla.Tower2_79) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Tower2_79 extends MovieClip { public var TowerWep:MovieClip; public var base:MovieClip; public function Tower2_79(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 47
//Tower3_88 (Random_Stuff_Defence_fla.Tower3_88) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Tower3_88 extends MovieClip { public var weap:MovieClip; public var TowerWep:MovieClip; public var base:MovieClip; public function Tower3_88(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 48
//Tower4_58 (Random_Stuff_Defence_fla.Tower4_58) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Tower4_58 extends MovieClip { public var TowerWep:MovieClip; public var base:MovieClip; public function Tower4_58(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 49
//Tower5_63 (Random_Stuff_Defence_fla.Tower5_63) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Tower5_63 extends MovieClip { public var TowerWep:MovieClip; public var base:MovieClip; public function Tower5_63(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 50
//Tower6_93 (Random_Stuff_Defence_fla.Tower6_93) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Tower6_93 extends MovieClip { public var TowerWep:MovieClip; public var base:MovieClip; public function Tower6_93(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 51
//Wep5Holder_65 (Random_Stuff_Defence_fla.Wep5Holder_65) package Random_Stuff_Defence_fla { import flash.display.*; public dynamic class Wep5Holder_65 extends MovieClip { public function Wep5Holder_65(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Random_Stuff_Defence_fla
Section 52
//APRESEXPLO1 (APRESEXPLO1) package { import flash.media.*; public dynamic class APRESEXPLO1 extends Sound { } }//package
Section 53
//AreYouSure (AreYouSure) package { import flash.display.*; public dynamic class AreYouSure extends MovieClip { public var nobut:SimpleButton; public var yesbut:SimpleButton; } }//package
Section 54
//ArmegaloStingy (ArmegaloStingy) package { public dynamic class ArmegaloStingy extends sting_controller { public var stingState:String; public function ArmegaloStingy(){ addFrameScript(0, frame1, 69, frame70); } function frame70(){ stingState = "finished"; } function frame1(){ stingState = "playing"; } } }//package
Section 55
//BIGGUN (BIGGUN) package { import flash.media.*; public dynamic class BIGGUN extends Sound { } }//package
Section 56
//BOOM1 (BOOM1) package { import flash.media.*; public dynamic class BOOM1 extends Sound { } }//package
Section 57
//BOOM2 (BOOM2) package { import flash.media.*; public dynamic class BOOM2 extends Sound { } }//package
Section 58
//BOOM3 (BOOM3) package { import flash.media.*; public dynamic class BOOM3 extends Sound { } }//package
Section 59
//BOOM4 (BOOM4) package { import flash.media.*; public dynamic class BOOM4 extends Sound { } }//package
Section 60
//BOOM5 (BOOM5) package { import flash.media.*; public dynamic class BOOM5 extends Sound { } }//package
Section 61
//BOOM6 (BOOM6) package { import flash.media.*; public dynamic class BOOM6 extends Sound { } }//package
Section 62
//border (border) package { import flash.display.*; public dynamic class border extends MovieClip { } }//package
Section 63
//BottomPanel (BottomPanel) package { import flash.display.*; public dynamic class BottomPanel extends MovieClip { public var armegaButton:SimpleButton; public var siteButton:SimpleButton; public var agButton_btn:SimpleButton; } }//package
Section 64
//bubblishus (bubblishus) package { import flash.events.*; import flash.display.*; public class bubblishus extends MovieClip { private var ox:Number;// = 0 public var a6:MovieClip; public var a4:MovieClip; public var a9:MovieClip; private var oy:Number;// = 0 public var a5:MovieClip; public var a8:MovieClip; public var a11:MovieClip; private var maxxs:Number;// = 1.5 public var a10:MovieClip; private var maxys:Number;// = 1.5 public var a2:MovieClip; public var a3:MovieClip; public var a7:MovieClip; public var a1:MovieClip; public function bubblishus(){ maxxs = 1.5; maxys = 1.5; ox = 0; oy = 0; super(); ox = this.x; oy = this.y; addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(_arg1:Event){ this.x = ((ox + ((Math.random() * maxxs) * 2)) - maxxs); this.y = ((oy + ((Math.random() * maxys) * 2)) - maxys); } } }//package
Section 65
//BUILDFIN (BUILDFIN) package { import flash.media.*; public dynamic class BUILDFIN extends Sound { } }//package
Section 66
//BUILDINGDOWNTHUMP (BUILDINGDOWNTHUMP) package { import flash.media.*; public dynamic class BUILDINGDOWNTHUMP extends Sound { } }//package
Section 67
//BUILDINGUP (BUILDINGUP) package { import flash.media.*; public dynamic class BUILDINGUP extends Sound { } }//package
Section 68
//CashReadout (CashReadout) package { import flash.display.*; import flash.text.*; public dynamic class CashReadout extends MovieClip { public var Message:TextField; } }//package
Section 69
//CLICK (CLICK) package { import flash.media.*; public dynamic class CLICK extends Sound { } }//package
Section 70
//ClockTimer (ClockTimer) package { import flash.display.*; public dynamic class ClockTimer extends MovieClip { } }//package
Section 71
//ControlScreenControl (ControlScreenControl) package { import flash.display.*; public dynamic class ControlScreenControl extends MovieClip { public var OpenControlButton:SimpleButton; public var Screen:MovieClip; public function ControlScreenControl(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 72
//Creep_controller (Creep_controller) package { import flash.events.*; import flash.display.*; import flash.text.*; public class Creep_controller extends Sprite { public var CurrentNode:Number;// = 1 public var NodeRange:Number;// = 6 public var CurrentHP:Number; public var MaxHP:Number; public var TXpos:Number; public var SlowResist:Number; public var Worth:Number; public var CurrentSP:Number; public var Armour:Number; public var MaxSP:Number; public var RecoverSP:Number; public var TYpos:Number; public var Creep:CreepControl; public var Message:TextField; public function Creep_controller(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number, _arg11:Number, _arg12:Number, _arg13:Number){ CurrentNode = 1; NodeRange = 6; Message = new TextField(); Creep = new CreepControl(); super(); addChild(Creep); this.x = _arg1; this.y = _arg2; Creep.gotoAndStop(_arg5); CurrentHP = _arg6; MaxHP = _arg7; CurrentSP = _arg8; MaxSP = _arg9; RecoverSP = _arg10; SlowResist = _arg11; Armour = _arg12; Worth = _arg13; TXpos = _arg3; TYpos = _arg4; addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true); } private function onEnterFrame(_arg1:Event):void{ var _local2:Number; _local2 = (CurrentHP / MaxHP); if (_local2 < 0){ _local2 = 0; }; Creep.hpb.bar.scaleX = _local2; } public function killme():void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); this.parent.removeChild(this); } } }//package
Section 73
//CreepControl (CreepControl) package { import flash.display.*; public dynamic class CreepControl extends MovieClip { public var hpb:HitPointsBar; public var detect:MovieClip; public var dude:MovieClip; } }//package
Section 74
//CreepReadout (CreepReadout) package { import flash.display.*; import flash.text.*; public dynamic class CreepReadout extends MovieClip { public var CreepMessage:TextField; } }//package
Section 75
//CROWD (CROWD) package { import flash.media.*; public dynamic class CROWD extends Sound { } }//package
Section 76
//Defender3 (Defender3) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.net.*; import flash.ui.*; public class Defender3 extends MovieClip { private var LevelFinishedOutputting:Boolean;// = true private var ControlScreen:MovieClip; private var Explosions:Array; public var subBut:SimpleButton; private var Missiles:Array; private var endGameCondition:String; private var TGH:MovieClip; private var EndGameClip:MovieClip; public var bd:MovieClip; private var Border:MovieClip; private var boardMinY:uint;// = 0 private var boardMinX:uint;// = 0 private var creepcounterstop:Number;// = -1 private var p:Array; private var CashTechLevel:Number;// = -1 public var goBut:SimpleButton; private var endGameAt:int;// = 100 public var endGameFlag:int;// = -1 private var waveDispatchTimer:Timer; public var messageHolder:MovieClip; public var agButton_btn:SimpleButton; private var ldr_centreY:Number;// = 200 private var gotCashResearch:Boolean;// = false private var ldr_centreX:Number;// = 275 private var ldr_SGH:MovieClip; private var RGH:MovieClip; private var PauseBut:SimpleButton; private var GH:MovieClip; private var creeptimerstop:Number;// = 0 private var Lives:int; private var userName:String;// = "Default" private var gotBombResearch:Boolean;// = false public var pgBut:SimpleButton; private var GamePanel:MovieClip; private var SelectedTower:Number;// = -1 private var tunePlaying;// = "None" public var namerror:MovieClip; private var ScoreSubmit:MovieClip; public var armegaButton:SimpleButton; private var BaseInterest:Number;// = 0.02 private var Err:MovieClip; private var TPC:MovieClip; private var GunTechLevel:Number;// = -1 private var GAMEON:Boolean;// = false private var SlowTechLevel:Number;// = -1 private var gotSlowResearch:Boolean;// = false public var siteButton:SimpleButton; private var ldr_startScale:Number; private var DTGH:MovieClip; private var towersKilledThisFrame:Array; private var PathData:path_definitions; public var sbBut:SimpleButton; private var ldr_startPoint:Number;// = 5 private var ldr_minSpeed; public var p0:SimpleButton; private var _root; public var p2:SimpleButton; public var p3:SimpleButton; public var p5:SimpleButton; public var p1:SimpleButton; private var ResearchMenu:MovieClip; private var Crr:MovieClip; public var p6:SimpleButton; public var p7:SimpleButton; public var p8:SimpleButton; public var p9:SimpleButton; private var gotMineResearch:Boolean;// = false public var p4:SimpleButton; private var PathSel:MovieClip; private var ldr_starCount:uint;// = 200 private var creepcounter:Number;// = 0 private var permission:Boolean;// = true private var DBGH:MovieClip; public var sting:ArmegaloStingy; private var ldr_stars:Array; private var MissileData:missile_definitions; private var BombTechLevel:Number;// = -1 private var ldr_bottomEdge:int; private var MGH:MovieClip; public var PathHighlight:MovieClip; private var ldr_rightEdge:int; private var wavetimerstop:Number;// = 100 public var ldr:MovieClip; private var ldr_frameCounter:uint;// = 0 private var errorTimer:Timer; private var MaxLives:uint;// = 20 private var TowerData:tower_definitions; public var details:TextField; private var mineFuseLength:uint;// = 10 private var WaveData:wave_definitions; private var ldr_universalAccel;// = 1.1 public var sting2:MovieClip; public var sting3:MovieClip; public var mgBut:SimpleButton; public var theName:TextField; private var Towers:Array; private var ldr_starXS:Number; private var finalScore:Number;// = 0 private var gotGunResearch:Boolean;// = false private var ldr_starYS:Number; private var endGameFlag2:String;// = "Bad" private var creeptimer:Number;// = 0 private var StartBut:SimpleButton; private var ldr_leftEdge:int; private var yn:MovieClip; private var CrrTimer:Timer; private var Cash:Number; private var GamePath:Number;// = 0 private var MineTechLevel:Number;// = -1 private var ldr_topEdge:int; private var soundMod; private var boardMaxX:uint;// = 550 private var CashDisp:TextField; private var boardMaxY:uint;// = 400 private var WaveTimer;// = 300 private var Creeps:Array; private var Car:MovieClip; private var gamePaused:Boolean;// = false private var total_towers:Number;// = 0 private var EGH:MovieClip; private var wavetimer:Number;// = 0 private var CurrentWave:Number;// = -1 private var rangeCirc:Sprite; private var TowerMenu:MovieClip; public function Defender3(){ total_towers = 0; _root = this; SelectedTower = -1; TowerData = new tower_definitions(); PathData = new path_definitions(); WaveData = new wave_definitions(); MissileData = new missile_definitions(); MaxLives = 20; Lives = MaxLives; BaseInterest = 0.02; CashDisp = new TextField(); GamePath = 0; CurrentWave = -1; wavetimer = 0; wavetimerstop = 100; creeptimer = 0; creeptimerstop = 0; creepcounter = 0; creepcounterstop = -1; GAMEON = false; WaveTimer = 300; rangeCirc = new Sprite(); waveDispatchTimer = new Timer(WaveData.myXml.WaveTimer, WaveData.myXml.WaveCount); errorTimer = new Timer(4000); CrrTimer = new Timer(20000); GunTechLevel = -1; BombTechLevel = -1; SlowTechLevel = -1; MineTechLevel = -1; CashTechLevel = -1; gotGunResearch = false; gotBombResearch = false; gotSlowResearch = false; gotMineResearch = false; gotCashResearch = false; towersKilledThisFrame = new Array(); LevelFinishedOutputting = true; boardMinX = 0; boardMaxX = 550; boardMinY = 0; boardMaxY = 400; endGameFlag = -1; endGameFlag2 = "Bad"; endGameAt = 100; mineFuseLength = 10; p = []; ldr_starCount = 200; ldr_stars = []; ldr_startPoint = 5; ldr_starXS = (0.25 * ldr_startPoint); ldr_starYS = (0.25 * ldr_startPoint); ldr_minSpeed = (0.01 * ldr_startPoint); ldr_startScale = (0.005 * ldr_startPoint); ldr_SGH = new MovieClip(); ldr_centreX = (550 / 2); ldr_centreY = (400 / 2); ldr_universalAccel = 1.1; ldr_leftEdge = -((ldr_centreX * 1.5)); ldr_rightEdge = (ldr_centreX * 1.5); ldr_topEdge = -((ldr_centreY * 1.5)); ldr_bottomEdge = (ldr_centreY * 1.5); ldr_frameCounter = 0; permission = true; userName = "Default"; finalScore = 0; gamePaused = false; tunePlaying = "None"; super(); addFrameScript(0, frame1, 5, frame6, 6, frame7, 8, frame9); setupContextMenu(); _root.stop(); ldr_init(); } private function pauseUnPause(_arg1:KeyboardEvent){ if (_arg1.keyCode == 32){ if (GAMEON == false){ startGame2(); } else { if (gamePaused == false){ pauseGame2(); } else { reStartGame2(); }; }; }; } private function rotateBoredTower(_arg1:Object){ if ((Math.random() * 50) < 1){ _arg1.rotDir = 0; }; if ((Math.random() * 200) < 1){ _arg1.rotDir = int(((Math.random() * 7) - 3)); }; _arg1.Tower.tow.TowerWep.rotation = (_arg1.Tower.tow.TowerWep.rotation + _arg1.rotDir); } function onContextMenuHandler(_arg1:ContextMenuEvent):void{ } private function towerWait(_arg1:uint, _arg2:uint){ Towers[_arg1].Tower.detect.removeEventListener(MouseEvent.CLICK, TowerClicked); Towers[_arg1].Tower.detect.buttonMode = false; Towers[_arg1].WaitingFrom = _arg2; Towers[_arg1].WaitingTimer = _arg2; Towers[_arg1].addChild(Towers[_arg1].CT); if (Towers[_arg1].Size < 35){ Towers[_arg1].CT.scaleX = 0.63; Towers[_arg1].CT.scaleY = 0.63; } else { if (Towers[_arg1].Size < 45){ Towers[_arg1].CT.scaleX = 0.9; Towers[_arg1].CT.scaleY = 0.9; }; }; Towers[_arg1].CT.stop(); } private function removeErrorDisplay(_arg1:TimerEvent):void{ DTGH.removeChild(Err); errorTimer.removeEventListener(TimerEvent.TIMER, removeErrorDisplay); } private function showRange(_arg1:Object, _arg2:Number){ RGH.addChild(rangeCirc); rangeCirc.x = _arg1.x; rangeCirc.y = _arg1.y; rangeCirc.graphics.clear(); rangeCirc.graphics.lineStyle(1, 0); rangeCirc.graphics.beginFill(0xFFFFFF, 0.15); rangeCirc.graphics.drawCircle(0, 0, _arg2); } private function killCreep(_arg1:Number){ var _local2:uint; GH.removeChild(Creeps[_arg1]); Creeps.splice(_arg1, 1); _local2 = 0; while (_local2 < Towers.length) { if (Towers[_local2].Target == _arg1){ Towers[_local2].Target = -1; } else { if (Towers[_local2].Target > _arg1){ Towers[_local2].Target = (Towers[_local2].Target - 1); }; }; _local2++; }; _local2 = 0; while (_local2 < Missiles.length) { if (Missiles[_local2].Target == _arg1){ if (!findMissileATarget(Missiles[_local2])){ Missiles[_local2].Target = -1; }; } else { if (Missiles[_local2].Target > _arg1){ if (Creeps.length < 1){ killMissile(_local2); } else { Missiles[_local2].Target = (Missiles[_local2].Target - 1); }; }; }; _local2++; }; } private function initEndGame():void{ soundMod.stopMusic(); soundMod.musicScene = "Silent"; pauseGameForEnd(); endGameFlag = 0; endGameFlag2 = endGameCondition; CloseResearchMenu2(); CloseTowerMenu2(); if ((((endGameCondition == "Bad")) || ((endGameCondition == "Quit")))){ EndGameClip = new EndGame(); soundMod.soundEndGameBad(); } else { EndGameClip = new EndGameGood(); soundMod.soundEndGameGood(); }; addChild(EndGameClip); EndGameClip.gotoAndPlay(2); EndGameClip.x = 275; EndGameClip.y = 200; } public function ldr_init():void{ var _local1:Array; var _local2:String; var _local3:Number; addChild(ldr_SGH); setChildIndex(ldr_SGH, 0); ldr_SGH.x = ldr_centreX; ldr_SGH.y = ldr_centreY; addEventListener(Event.ENTER_FRAME, ldr_onEnterFrame); addEventListener(Event.ENTER_FRAME, ldr_checkLoad); if (stage.contains(armegaButton)){ armegaButton.addEventListener(MouseEvent.CLICK, callArmegalo, false, 0, true); }; if (stage.contains(agButton_btn)){ agButton_btn.addEventListener(MouseEvent.CLICK, callAdGa, false, 0, true); }; siteButton.addEventListener(MouseEvent.CLICK, callFunnylishus); _local1 = []; _local1.push("http://www.armegalo.com"); _local1.push("http://armegalo.com"); _local1.push("http://www.funnylishus.com"); _local1.push("http://funnylishus.com"); _local1.push("file:///D|/MAIN/Flash/"); _local1.push("D:/MAIN/Flash/D%2DFence/D%2DFence3.swf"); _local1.push("file:///C|/My%20Crap/DDrive/MAIN/Flash/"); _local1.push("C:/My%20Crap/DDrive/MAIN/Flash/"); _local2 = this.loaderInfo.url; trace(_local2); _local3 = 0; while (_local3 < _local1.length) { if (_local2.substr(0, _local1[_local3].length) == _local1[_local3]){ permission = true; }; _local3++; }; } function frame1(){ stop(); } private function ldr_processRot():void{ ldr_SGH.rotation = (ldr_SGH.rotation + Math.sin((ldr_frameCounter / 200))); } private function initMenuScreenDisplay():void{ p.push(p0); p.push(p1); p.push(p2); p.push(p3); p.push(p4); p.push(p5); p.push(p6); p.push(p7); p.push(p8); p.push(p9); p0.addEventListener(MouseEvent.CLICK, pathSelected); p1.addEventListener(MouseEvent.CLICK, pathSelected); p2.addEventListener(MouseEvent.CLICK, pathSelected); p3.addEventListener(MouseEvent.CLICK, pathSelected); p4.addEventListener(MouseEvent.CLICK, pathSelected); p5.addEventListener(MouseEvent.CLICK, pathSelected); p6.addEventListener(MouseEvent.CLICK, pathSelected); p7.addEventListener(MouseEvent.CLICK, pathSelected); p8.addEventListener(MouseEvent.CLICK, pathSelected); p9.addEventListener(MouseEvent.CLICK, pathSelected); p0.addEventListener(MouseEvent.ROLL_OVER, pathOver); p1.addEventListener(MouseEvent.ROLL_OVER, pathOver); p2.addEventListener(MouseEvent.ROLL_OVER, pathOver); p3.addEventListener(MouseEvent.ROLL_OVER, pathOver); p4.addEventListener(MouseEvent.ROLL_OVER, pathOver); p5.addEventListener(MouseEvent.ROLL_OVER, pathOver); p6.addEventListener(MouseEvent.ROLL_OVER, pathOver); p7.addEventListener(MouseEvent.ROLL_OVER, pathOver); p8.addEventListener(MouseEvent.ROLL_OVER, pathOver); p9.addEventListener(MouseEvent.ROLL_OVER, pathOver); goBut.addEventListener(MouseEvent.CLICK, gameGo); if (stage.contains(armegaButton)){ armegaButton.addEventListener(MouseEvent.CLICK, callArmegalo, false, 0, true); }; if (stage.contains(agButton_btn)){ agButton_btn.addEventListener(MouseEvent.CLICK, callAdGa, false, 0, true); }; siteButton.addEventListener(MouseEvent.CLICK, callFunnylishus); pgBut.addEventListener(MouseEvent.CLICK, callInstructions); mgBut.addEventListener(MouseEvent.CLICK, callLatestVersion); sbBut.addEventListener(MouseEvent.CLICK, callScoreboards); PathHighlight.x = p[GamePath].x; PathHighlight.y = p[GamePath].y; displaySelectedPathName(); setChildIndex(bd, 0); } function frame6(){ globalInit(); gotoAndStop("menu"); } private function killMissile(_arg1:uint){ Missiles[_arg1].meDead = true; } private function rotateCreep(_arg1:Object, _arg2:Number, _arg3:Number){ var _local4:Number; var _local5:Number; var _local6:Number; _local4 = (_arg1.x - _arg2); _local5 = (_arg1.y - _arg3); _local6 = Math.atan2(_local5, _local4); _arg1.Creep.dude.rotation = ((_local6 * 180) / Math.PI); } function frame7(){ initMenuScreenDisplay(); } function frame9(){ initGrats(); } public function gameGo(_arg1:Event):void{ p0.removeEventListener(MouseEvent.CLICK, pathSelected); p1.removeEventListener(MouseEvent.CLICK, pathSelected); p2.removeEventListener(MouseEvent.CLICK, pathSelected); p3.removeEventListener(MouseEvent.CLICK, pathSelected); p4.removeEventListener(MouseEvent.CLICK, pathSelected); p5.removeEventListener(MouseEvent.CLICK, pathSelected); p6.removeEventListener(MouseEvent.CLICK, pathSelected); p7.removeEventListener(MouseEvent.CLICK, pathSelected); p8.removeEventListener(MouseEvent.CLICK, pathSelected); p9.removeEventListener(MouseEvent.CLICK, pathSelected); p0.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p1.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p2.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p3.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p4.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p5.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p6.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p7.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p8.removeEventListener(MouseEvent.ROLL_OVER, pathOver); p9.removeEventListener(MouseEvent.ROLL_OVER, pathOver); goBut.removeEventListener(MouseEvent.CLICK, gameGo); if (stage.contains(armegaButton)){ armegaButton.removeEventListener(MouseEvent.CLICK, callArmegalo); }; if (stage.contains(agButton_btn)){ agButton_btn.removeEventListener(MouseEvent.CLICK, callAdGa); }; siteButton.removeEventListener(MouseEvent.CLICK, callFunnylishus); pgBut.removeEventListener(MouseEvent.CLICK, callInstructions); mgBut.removeEventListener(MouseEvent.CLICK, callLatestVersion); sbBut.removeEventListener(MouseEvent.CLICK, callScoreboards); gotoAndStop("game"); p.splice(0); init(); } private function checkMoveOn(_arg1:Event):void{ if (currentLabel == "Intro1"){ if (sting.stingState == "finished"){ gotoAndStop("Intro2"); }; } else { if (currentLabel == "Intro2"){ if (sting2.stingState == "finished"){ gotoAndStop("Intro3"); }; } else { if (currentLabel == "Intro3"){ if (sting3.stingState == "finished"){ gotoAndStop("firstRun"); removeEventListener(Event.ENTER_FRAME, checkMoveOn); }; }; }; }; } private function cancelTower(_arg1:KeyboardEvent){ var _local2:Number; if (_arg1.keyCode == 27){ _local2 = TPC.towersHolder.currentFrame; if (TowerData.myXml.Tower[(_local2 - 1)].Func == "Weapon"){ if (TPC.contains(rangeCirc)){ TPC.removeChild(rangeCirc); }; }; if (stage.contains(TPC)){ removeChild(TPC); }; removeEventListener(Event.ENTER_FRAME, onEnterFrameTowerCheck); stage.removeEventListener(KeyboardEvent.KEY_DOWN, cancelTower); }; } private function pauseGameForEnd():void{ var _local1:uint; PauseBut.removeEventListener(MouseEvent.CLICK, pauseGame); removeEventListener(KeyboardEvent.KEY_DOWN, pauseUnPause); _local1 = 0; while (_local1 < Missiles.length) { Missiles[_local1].Missile.mis.stop(); _local1++; }; removeEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(Event.ENTER_FRAME, pauseManagement); } private function onEnterFrame(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:uint; var _local13:Number; var _local14:Number; var _local15:uint; var _local16:uint; var _local17:Boolean; var _local18:Number; var _local19:String; var _local20:Number; var _local21:Number; var _local22:Missile_controller; if (permission){ stage.focus = this; towersKilledThisFrame = new Array(); if ((((GAMEON == true)) && ((endGameFlag < 0)))){ wavetimer = (wavetimer + 1); if ((((Creeps.length == 0)) && ((LevelFinishedOutputting == true)))){ LevelFinishedOutputting = false; wavetimer = 0; creepcounter = 0; CurrentWave = (CurrentWave + 1); if (WaveData.myXml.Wave[CurrentWave].Name != "NAN"){ creeptimerstop = WaveData.myXml.Wave[CurrentWave].Timing; creepcounterstop = WaveData.myXml.Wave[CurrentWave].Quantity; creeptimer = (creeptimerstop + 1); _local19 = ((((("NOW: " + (CurrentWave + 1)) + " ") + WaveData.myXml.Wave[CurrentWave].Name) + " - HP=") + WaveData.myXml.Wave[CurrentWave].HP); if (WaveData.myXml.Wave[CurrentWave].Speed > 2){ _local19 = (_local19 + " - FAST"); }; _local19 = (_local19 + String.fromCharCode(13)); if (WaveData.myXml.Wave[(CurrentWave + 1)].Name != "NAN"){ _local19 = (_local19 + ((((("NEXT: " + (CurrentWave + 2)) + " ") + WaveData.myXml.Wave[(CurrentWave + 1)].Name) + " - HP=") + WaveData.myXml.Wave[(CurrentWave + 1)].HP)); if (WaveData.myXml.Wave[(CurrentWave + 1)].Speed > 2){ _local19 = (_local19 + " - FAST"); }; } else { _local19 = (_local19 + "NEXT: YOU WIN!!!"); }; DisplayCrr(_local19); _local20 = (1 + BaseInterest); if (CashTechLevel > 0){ _local20 = (_local20 + (BaseInterest * CashTechLevel)); }; Cash = int((Cash * _local20)); UpdateDisplay(); } else { endGameCondition = "Good"; initEndGame(); }; }; creeptimer = (creeptimer + 1); if ((((creeptimer > creeptimerstop)) && ((creepcounter < creepcounterstop)))){ initcreep(); creepcounter = (creepcounter + 1); creeptimer = 0; }; if (creepcounter == creepcounterstop){ LevelFinishedOutputting = true; }; }; _local16 = 0; while (_local16 < Towers.length) { if (Towers[_local16].WaitingTimer < 1){ if (Towers[_local16].Func == "Weapon"){ if (Towers[_local16].FireCount > 0){ Towers[_local16].FireCount = (Towers[_local16].FireCount - 1); }; if (Towers[_local16].Target == -1){ _local21 = 0; while (_local21 < Creeps.length) { if (((isInRange((Creeps[_local21].x - Towers[_local16].x), (Creeps[_local21].y - Towers[_local16].y), Towers[_local16].Range)) && (isOnBoard(Creeps[_local21])))){ Towers[_local16].Target = _local21; break; }; _local21++; }; }; if (Towers[_local16].Target != -1){ if (Towers[_local16].TechType != "Shock"){ rotateTower(Towers[_local16], Creeps[Towers[_local16].Target]); }; if (Towers[_local16].TechType == "Mine"){ if ((((Towers[_local16].fuse == 0)) && (isInRange((Creeps[Towers[_local16].Target].x - Towers[_local16].x), (Creeps[Towers[_local16].Target].y - Towers[_local16].y), Towers[_local16].Range)))){ Towers[_local16].fuse = mineFuseLength; Towers[_local16].Tower.tow.play(); }; if (Towers[_local16].fuse > 0){ Towers[_local16].fuse = (Towers[_local16].fuse - 1); if (Towers[_local16].fuse == 0){ towersKilledThisFrame.push(_local16); blowObject(Towers[_local16]); explodeObject(Towers[_local16]); }; }; } else { if (isInRange((Creeps[Towers[_local16].Target].x - Towers[_local16].x), (Creeps[Towers[_local16].Target].y - Towers[_local16].y), Towers[_local16].Range)){ if (Towers[_local16].FireCount < 1){ if (Towers[_local16].UGTechType == "Bomb"){ _local13 = MissileData.myXml.child(Towers[_local16].TechType).Level[Towers[_local16].Level].StartSpeed; _local10 = MissileData.myXml.child(Towers[_local16].TechType).Level[Towers[_local16].Level].Accel; _local11 = MissileData.myXml.child(Towers[_local16].TechType).Level[Towers[_local16].Level].Friction; _local12 = MissileData.myXml.child(Towers[_local16].TechType).Level[Towers[_local16].Level].Graphic; _local15 = MissileData.myXml.child(Towers[_local16].TechType).Guided; _local8 = Creeps[Towers[_local16].Target].x; _local9 = Creeps[Towers[_local16].Target].y; _local2 = (Creeps[Towers[_local16].Target].x - Towers[_local16].x); _local3 = (Creeps[Towers[_local16].Target].y - Towers[_local16].y); _local14 = rangeIs(_local2, _local3); _local4 = (Towers[_local16].x + (((_local2 / _local14) * Towers[_local16].Size) / 3)); _local5 = (Towers[_local16].y + (((_local3 / _local14) * Towers[_local16].Size) / 3)); _local6 = (-((_local2 / _local14)) * _local13); _local7 = (-((_local3 / _local14)) * _local13); _local22 = new Missile_controller(_local4, _local5, _local6, _local7, _local8, _local9, _local12, Towers[_local16].Range, Towers[_local16].Damage, Towers[_local16].Splash, Towers[_local16].Slow, _local10, _local11, Missiles.length, Towers[_local16].Target, _local15); MGH.addChild(_local22); Missiles.push(_local22); if (Towers[_local16].Name == "Missile Turret"){ soundMod.soundMissile(); }; } else { if (Towers[_local16].TechType == "Shock"){ soundMod.soundShock(); _local21 = 0; while (_local21 < Creeps.length) { if (((isInRange((Creeps[_local21].x - Towers[_local16].x), (Creeps[_local21].y - Towers[_local16].y), Towers[_local16].Range)) && (isOnBoard(Creeps[_local21])))){ damageCreep(Towers[_local16], Creeps[_local21]); }; _local21++; }; } else { if (Towers[_local16].TechType == "GunShock"){ laserCreep(Towers[_local16], Creeps[Towers[_local16].Target]); } else { if (Towers[_local16].TechType != "Mine"){ damageCreep(Towers[_local16], Creeps[Towers[_local16].Target]); }; }; }; }; Towers[_local16].Tower.tow.TowerWep.gotoAndPlay(2); if (Towers[_local16].Name == "Gun Tower"){ soundMod.soundLittleGun(); } else { if (Towers[_local16].Name == "Big Gun Tower"){ soundMod.soundBigGun(); } else { if (Towers[_local16].Name == "Slow Tower"){ soundMod.soundSlowDown(); }; }; }; Towers[_local16].FireCount = Towers[_local16].FireSP; }; } else { Towers[_local16].Target = -1; }; }; } else { rotateBoredTower(Towers[_local16]); }; }; } else { Towers[_local16].WaitingTimer = (Towers[_local16].WaitingTimer - 1); Towers[_local16].CT.gotoAndStop(int(((Towers[_local16].WaitingTimer / Towers[_local16].WaitingFrom) * 500))); if (Towers[_local16].WaitingTimer < 1){ towerOn(_local16); }; }; _local16++; }; towersKilledThisFrame.forEach(killMultipleTowers); _local16 = 0; while (_local16 < Creeps.length) { _local2 = (Creeps[_local16].x - Creeps[_local16].TXpos); _local3 = (Creeps[_local16].y - Creeps[_local16].TYpos); _local14 = rangeIs(_local2, _local3); Creeps[_local16].x = (Creeps[_local16].x - ((_local2 / _local14) * Creeps[_local16].CurrentSP)); Creeps[_local16].y = (Creeps[_local16].y - ((_local3 / _local14) * Creeps[_local16].CurrentSP)); if (Creeps[_local16].CurrentSP < (Creeps[_local16].MaxSP / 2)){ Creeps[_local16].CurrentSP = (Creeps[_local16].MaxSP / 2); }; if (Creeps[_local16].CurrentSP < Creeps[_local16].MaxSP){ Creeps[_local16].CurrentSP = (Creeps[_local16].CurrentSP * Creeps[_local16].RecoverSP); }; if (Creeps[_local16].CurrentSP > Creeps[_local16].MaxSP){ Creeps[_local16].CurrentSP = Creeps[_local16].MaxSP; }; if ((((((((Creeps[_local16].CurrentNode > 1)) && ((((((((Creeps[_local16].x > 560)) || ((Creeps[_local16].x < -10)))) || ((Creeps[_local16].y > 410)))) || ((Creeps[_local16].y < -10)))))) || ((((Creeps[_local16].TXpos == -1)) && ((Creeps[_local16].TYpos == -1)))))) || ((Creeps[_local16].CurrentHP <= 0)))){ if (Creeps[_local16].CurrentHP <= 0){ Cash = (Cash + Creeps[_local16].Worth); UpdateDisplay(); killCreep(_local16); } else { Lives = (Lives - 1); UpdateDisplay(); killCreep(_local16); }; } else { if (_local14 < Creeps[_local16].NodeRange){ Creeps[_local16].CurrentNode = (Creeps[_local16].CurrentNode + 1); Creeps[_local16].TXpos = PathData.myXml.Path[GamePath].Node[Creeps[_local16].CurrentNode].Xpos; Creeps[_local16].TYpos = PathData.myXml.Path[GamePath].Node[Creeps[_local16].CurrentNode].Ypos; rotateCreep(Creeps[_local16], Creeps[_local16].TXpos, Creeps[_local16].TYpos); }; }; _local16++; }; _local16 = 0; while (_local16 < Missiles.length) { if (!Missiles[_local16].meDead){ if (Missiles[_local16].Guided == 1){ if (Missiles[_local16].Target != -1){ _local2 = (Creeps[Missiles[_local16].Target].x - Missiles[_local16].x); _local3 = (Creeps[Missiles[_local16].Target].y - Missiles[_local16].y); _local14 = rangeIs(_local2, _local3); Missiles[_local16].xa = ((_local2 / _local14) * Missiles[_local16].Accel); Missiles[_local16].ya = ((_local3 / _local14) * Missiles[_local16].Accel); Missiles[_local16].xs = (Missiles[_local16].xs - Missiles[_local16].xa); Missiles[_local16].ys = (Missiles[_local16].ys - Missiles[_local16].ya); Missiles[_local16].xs = (Missiles[_local16].xs * Missiles[_local16].Friction); Missiles[_local16].ys = (Missiles[_local16].ys * Missiles[_local16].Friction); Missiles[_local16].x = (Missiles[_local16].x - Missiles[_local16].xs); Missiles[_local16].y = (Missiles[_local16].y - Missiles[_local16].ys); rotateObject(Missiles[_local16], Creeps[Missiles[_local16].Target]); if (Missiles[_local16].hitTestObject(Creeps[Missiles[_local16].Target].Creep.detect)){ damageCreep(Missiles[_local16], Creeps[Missiles[_local16].Target]); explodeObject(Creeps[Missiles[_local16].Target]); killMissile(_local16); soundMod.soundBoom(); _local16--; }; } else { if ((((Missiles[_local16].xa == 0)) && ((Missiles[_local16].ya == 0)))){ Missiles[_local16].xa = ((Math.random() * 2) - 1); Missiles[_local16].ya = ((Math.random() * 2) - 1); }; Missiles[_local16].xs = (Missiles[_local16].xs - Missiles[_local16].xa); Missiles[_local16].ys = (Missiles[_local16].ys - Missiles[_local16].ya); Missiles[_local16].xs = (Missiles[_local16].xs * Missiles[_local16].Friction); Missiles[_local16].ys = (Missiles[_local16].ys * Missiles[_local16].Friction); rotateObject2(Missiles[_local16], (Missiles[_local16].x + Missiles[_local16].xa), (Missiles[_local16].y + Missiles[_local16].ya)); Missiles[_local16].x = (Missiles[_local16].x - Missiles[_local16].xs); Missiles[_local16].y = (Missiles[_local16].y - Missiles[_local16].ys); _local17 = findMissileATarget(Missiles[_local16]); if ((((((((Missiles[_local16].x < boardMinX)) || ((Missiles[_local16].x > boardMaxX)))) || ((Missiles[_local16].y < boardMinY)))) || ((Missiles[_local16].y > boardMaxY)))){ killMissile(_local16); }; }; } else { Missiles[_local16].rotation = (Missiles[_local16].rotation + Missiles[_local16].rs); _local2 = (Missiles[_local16].xt - Missiles[_local16].x); _local3 = (Missiles[_local16].yt - Missiles[_local16].y); Missiles[_local16].xs = (_local2 * Missiles[_local16].Friction); Missiles[_local16].ys = (_local3 * Missiles[_local16].Friction); Missiles[_local16].x = (Missiles[_local16].x + Missiles[_local16].xs); Missiles[_local16].y = (Missiles[_local16].y + Missiles[_local16].ys); if ((((((((Missiles[_local16].xs < 0.4)) && ((Missiles[_local16].xs > -0.4)))) && ((Missiles[_local16].ys < 0.4)))) && ((Missiles[_local16].ys > -0.4)))){ blowObject(Missiles[_local16]); explodeObject(Missiles[_local16]); killMissile(_local16); soundMod.soundBoom(); }; }; }; _local16++; }; _local16 = 0; while (_local16 < Missiles.length) { if (Missiles[_local16].meDead == true){ MGH.removeChild(Missiles[_local16]); Missiles.splice(_local16, 1); }; _local16++; }; runExplosions(); runGame(); }; soundMod.processSoundCounters(); } private function rotateObject(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); _local5 = Math.atan2(_local4, _local3); _arg1.rotation = ((_local5 * 180) / Math.PI); } private function prepTower(_arg1:MouseEvent){ var _local2:Number; var _local3:Number; var _local4:String; var _local5:String; var _local6:String; var _local7:String; var _local8:Boolean; soundMod.soundClick(); if (stage.contains(ResearchMenu)){ removeChild(ResearchMenu); }; if (stage.contains(TowerMenu)){ removeChild(TowerMenu); }; _local2 = _arg1.currentTarget.name.slice(6, _arg1.currentTarget.name.length); _local3 = TowerData.myXml.Tower[(_local2 - 1)].Cost; _local4 = TowerData.myXml.Tower[(_local2 - 1)].Func; _local5 = TowerData.myXml.Tower[(_local2 - 1)].TechType; _local6 = TowerData.myXml.Tower[(_local2 - 1)].UGTechType; _local7 = TowerData.myXml.Tower[(_local2 - 1)].Level[0].TechReq; _local8 = true; if (_local4 == "Research"){ if ((((_local5 == "Gun")) && (gotGunResearch))){ _local8 = false; DisplayError("We already have a Gun Research Centre"); }; if ((((_local5 == "Bomb")) && (gotBombResearch))){ _local8 = false; DisplayError("We already have an Explosives Research Centre"); }; if ((((_local5 == "Slow")) && (gotSlowResearch))){ _local8 = false; DisplayError("We already have an Electrics Research Centre"); }; if ((((_local5 == "Cash")) && (gotCashResearch))){ _local8 = false; DisplayError("We already have a Finance Centre"); }; if ((((_local5 == "Mine")) && (gotMineResearch))){ _local8 = false; DisplayError("We already have a Mine Factory"); }; } else { _local8 = TowerSelectionOKorNot(_local6, _local7); }; if (Cash < _local3){ _local8 = false; cantAfford(); }; if (_local8 == true){ closeControlScreen(_arg1); placeTower(_local2); }; } public function displaySelectedPathName():void{ details.text = PathData.myXml.Path[GamePath].Details; } private function setupContextMenu():void{ var _local1:ContextMenu; trace("cminit"); _local1 = new ContextMenu(); _local1.addEventListener(ContextMenuEvent.MENU_SELECT, onContextMenuHandler); _local1.hideBuiltInItems(); _local1.builtInItems.quality = true; _local1.builtInItems.zoom = true; this.contextMenu = _local1; } public function pathOut(_arg1:Event):void{ _arg1.currentTarget.removeEventListener(MouseEvent.ROLL_OUT, pathOut); displaySelectedPathName(); } private function removeYesNo():void{ if (this.contains(yn)){ removeChild(yn); }; yn.yesbut.removeEventListener(MouseEvent.CLICK, quitGame); yn.nobut.removeEventListener(MouseEvent.CLICK, dontQuitGame); yn.yesbut.removeEventListener(MouseEvent.CLICK, SellTower); yn.nobut.removeEventListener(MouseEvent.CLICK, dontSellTower); } private function TowerClicked(_arg1:MouseEvent){ soundMod.soundClick(); removeYesNo(); if (endGameFlag < 0){ closeControlScreen(_arg1); SelectedTower = _arg1.currentTarget.parent.parent.Thisis; if (Towers[SelectedTower].Func == "Weapon"){ showRange(_arg1.currentTarget.parent.parent, _arg1.currentTarget.parent.parent.Range); if (stage.contains(ResearchMenu)){ removeChild(ResearchMenu); }; addChild(TowerMenu); TowerMenu.x = (_arg1.currentTarget.parent.parent.x + 17); TowerMenu.y = (_arg1.currentTarget.parent.parent.y + 17); if (TowerMenu.x > (550 - 182)){ TowerMenu.x = (TowerMenu.x - 217); }; if (TowerMenu.y > (400 - 216)){ TowerMenu.y = (TowerMenu.y - 233); }; if (TowerMenu.y < 0){ TowerMenu.y = 0; }; UpdateTowerMenu(); TowerMenu.closebut.addEventListener(MouseEvent.CLICK, CloseTowerMenu); TowerMenu.upgradebut.addEventListener(MouseEvent.CLICK, TowerMenuClick); TowerMenu.sellbut.addEventListener(MouseEvent.CLICK, confirmSellTower); } else { if (Towers[SelectedTower].Func == "Research"){ rangeCirc.graphics.clear(); if (stage.contains(TowerMenu)){ removeChild(TowerMenu); }; addChild(ResearchMenu); ResearchMenu.x = (_arg1.currentTarget.parent.parent.x + 17); ResearchMenu.y = (_arg1.currentTarget.parent.parent.y + 17); if (ResearchMenu.x > (550 - 182)){ ResearchMenu.x = (ResearchMenu.x - 217); }; if (ResearchMenu.y > (400 - 216)){ ResearchMenu.y = (ResearchMenu.y - 233); }; if (ResearchMenu.y < 0){ ResearchMenu.y = 0; }; UpdateResearchMenu(); ResearchMenu.closebut.addEventListener(MouseEvent.CLICK, CloseResearchMenu); ResearchMenu.upgradebut.addEventListener(MouseEvent.CLICK, ResearchMenuClick); } else { SelectedTower = -1; }; }; }; } private function laserCreep(_arg1:Object, _arg2:Object){ _arg1.myShape.graphics.clear(); _arg1.myShape.graphics.lineStyle(5, 0xFFFFFF, 1); _arg1.myShape.graphics.lineTo((_arg2.x - _arg1.x), (_arg2.y - _arg1.y)); _arg1.framecount = 0; _arg1.addEventListener(Event.ENTER_FRAME, _arg1.deleteLaserAfterOneFrame); damageCreep(_arg1, _arg2); soundMod.soundLaser(); } private function runExplosions():void{ var _local1:uint; _local1 = 0; while (_local1 < Explosions.length) { if (Explosions[_local1].boom.currentFrame == Explosions[_local1].boom.totalFrames){ EGH.removeChild(Explosions[_local1]); Explosions.splice(_local1, 1); }; _local1++; }; } private function init():void{ addEventListener(Event.ENTER_FRAME, preStartManagement); Cash = (150 + Number(PathData.myXml.Path[GamePath].BonusCash)); Lives = MaxLives; endGameFlag = -1; CurrentWave = -1; gotGunResearch = false; gotBombResearch = false; gotSlowResearch = false; gotMineResearch = false; gotCashResearch = false; GunTechLevel = -1; BombTechLevel = -1; SlowTechLevel = -1; MineTechLevel = -1; CashTechLevel = -1; LevelFinishedOutputting = true; initDisplay(); initMainGameDisplay(); tops(); soundMod.soundGameStart(); } private function CloseTowerMenu(_arg1:MouseEvent){ soundMod.soundClick(); CloseTowerMenu2(); } private function closeControlScreen(_arg1:MouseEvent):void{ ControlScreen.gotoAndStop(1); ControlScreen.OpenControlButton.removeEventListener(MouseEvent.MOUSE_OVER, closeControlScreen); ControlScreen.OpenControlButton.addEventListener(MouseEvent.MOUSE_OVER, openControlScreen); } private function UpdateTowerMenu(){ var _local1:Number; var _local2:*; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = getAdvantage(Towers[SelectedTower].UGTechType); _local2 = Towers[SelectedTower].TowerType; _local3 = Towers[SelectedTower].Level; _local4 = TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].Cost; _local5 = TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].TechReq; if (_local5 < 0){ _local5 = 0; }; TowerMenu.towertype = _local2; TowerMenu.towerlevel.text = ("Level " + _local3.toString()); TowerMenu.towername.text = Towers[SelectedTower].Name; _local6 = Towers[SelectedTower].Range.toFixed(2); TowerMenu.towerrange.text = _local6; _local6 = Towers[SelectedTower].Damage.toFixed(2); TowerMenu.towerdamage.text = _local6; TowerMenu.towerspeed.text = Towers[SelectedTower].FireSP; _local7 = Towers[SelectedTower].Slow; _local7 = (100 - (_local7 * 100)); TowerMenu.towerslow.text = (String(_local7) + "%"); _local6 = Towers[SelectedTower].Splash.toFixed(2); TowerMenu.towersplash.text = _local6; if (_local4 != -1){ _local6 = (TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].Range * _local1); trace(_local6); _local6 = Number(_local6.toFixed(2)); trace(_local6); TowerMenu.towerrangeu.text = _local6.toString(); _local6 = (TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].Damage * _local1); _local6 = Number(_local6.toFixed(2)); TowerMenu.towerdamageu.text = _local6.toString(); TowerMenu.towerspeedu.text = TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].FireSP; _local7 = TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].Slow; _local7 = (100 - (_local7 * 100)); TowerMenu.towerslowu.text = (String(_local7) + "%"); _local6 = (TowerData.myXml.Tower[(_local2 - 1)].Level[(_local3 + 1)].Splash * _local1); _local6 = Number(_local6.toFixed(2)); TowerMenu.towersplashu.text = _local6.toString(); TowerMenu.upgradecost.text = _local4.toString(); TowerMenu.upgradetechreq.text = _local5.toString(); } else { TowerMenu.towerrangeu.text = "N/A"; TowerMenu.towerdamageu.text = "N/A"; TowerMenu.towerspeedu.text = "N/A"; TowerMenu.towerslowu.text = "N/A"; TowerMenu.towersplashu.text = "N/A"; TowerMenu.upgradecost.text = "N/A"; TowerMenu.upgradetechreq.text = "N/A"; }; showRange(Towers[SelectedTower], Towers[SelectedTower].Range); } private function preStartManagement(_arg1:Event):void{ var _local2:int; _local2 = 0; while (_local2 < Towers.length) { if (Towers[_local2].WaitingTimer > 0){ Towers[_local2].WaitingTimer = (Towers[_local2].WaitingTimer - 1); Towers[_local2].CT.gotoAndStop(int(((Towers[_local2].WaitingTimer / Towers[_local2].WaitingFrom) * 500))); if (Towers[_local2].WaitingTimer < 1){ towerOn(_local2); }; }; _local2++; }; } private function CloseTowerMenu3(_arg1:MouseEvent){ CloseTowerMenu2(); } private function runGame():void{ if ((((Lives < 1)) && ((endGameFlag == -1)))){ endGameCondition = "Bad"; initEndGame(); }; if (endGameFlag > -1){ endGameFlag = (endGameFlag + 1); }; if (endGameFlag == 99){ clearGameScreen(); }; if (endGameFlag > endGameAt){ killExplosions(); removeEventListener(Event.ENTER_FRAME, pauseManagement); endGameFlag = -1; if (endGameCondition != "Quit"){ gotoAndStop("grats"); } else { soundMod.startMusic(); gotoAndStop("menu"); }; }; } private function CloseTowerMenu2(){ if (this.contains(TowerMenu)){ removeChild(TowerMenu); TowerMenu.closebut.removeEventListener(MouseEvent.CLICK, CloseTowerMenu); TowerMenu.upgradebut.removeEventListener(MouseEvent.CLICK, TowerMenuClick); TowerMenu.sellbut.removeEventListener(MouseEvent.CLICK, confirmSellTower); rangeCirc.graphics.clear(); SelectedTower = -1; }; } private function clearGameScreen():void{ var _local1:uint; _local1 = 0; while (_local1 < Missiles.length) { Missiles[_local1].killme(); _local1++; }; Missiles.splice(0); _local1 = 0; while (_local1 < Creeps.length) { Creeps[_local1].killme(); _local1++; }; Creeps.splice(0); calculateFinalScore(); _local1 = 0; while (_local1 < Towers.length) { TGH.removeChild(Towers[_local1]); _local1++; }; Towers.splice(0); _local1 = 0; while (_local1 < Explosions.length) { EGH.addChild(Explosions[_local1]); _local1++; }; Explosions.splice(0); removeChild(ControlScreen); removeChild(PathSel); if (DTGH.contains(PauseBut)){ DTGH.removeChild(PauseBut); }; if (DTGH.contains(StartBut)){ DTGH.removeChild(StartBut); }; DBGH.removeChild(GamePanel); DBGH.removeChild(Crr); DBGH.removeChild(Car); GAMEON = false; removeChild(EndGameClip); } private function UpdateResearchMenu(){ var _local1:*; var _local2:Number; var _local3:Number; _local1 = Towers[SelectedTower].TowerType; _local2 = Towers[SelectedTower].Level; _local3 = TowerData.myXml.Tower[(_local1 - 1)].Level[(_local2 + 1)].Cost; ResearchMenu.towertype = _local1; ResearchMenu.towerlevel.text = ("Level " + _local2.toString()); ResearchMenu.towername.text = TowerData.myXml.Tower[(_local1 - 1)].Name; if (_local3 != -1){ ResearchMenu.upgradecost.text = _local3.toString(); } else { ResearchMenu.upgradecost.text = "N/A"; }; } private function blankControlScreenTowerDisplay():void{ var _local1:String; _local1 = TowerData.myXml.DefaultInfo; ControlScreen.Screen.towername.text = ""; ControlScreen.Screen.towercost.text = ""; ControlScreen.Screen.ct.text = ""; ControlScreen.Screen.Info.text = _local1; } private function ldr_processStars():void{ var _local1:uint; _local1 = 0; while (_local1 < ldr_stars.length) { ldr_stars[_local1].star.x = (ldr_stars[_local1].star.x + ldr_stars[_local1].xs); ldr_stars[_local1].star.y = (ldr_stars[_local1].star.y + ldr_stars[_local1].ys); ldr_stars[_local1].xs = (ldr_stars[_local1].xs * ldr_universalAccel); ldr_stars[_local1].ys = (ldr_stars[_local1].ys * ldr_universalAccel); ldr_stars[_local1].scal = (ldr_stars[_local1].scal * ldr_universalAccel); ldr_stars[_local1].star.scaleX = ldr_stars[_local1].scal; ldr_stars[_local1].star.scaleY = ldr_stars[_local1].scal; ldr_stars[_local1].star.rotation = -(ldr_SGH.rotation); if (((((((((ldr_stars[_local1].star.x + (ldr_stars[_local1].star.width / 2)) < ldr_leftEdge)) || (((ldr_stars[_local1].star.y + (ldr_stars[_local1].star.height / 2)) < ldr_topEdge)))) || (((ldr_stars[_local1].star.x - (ldr_stars[_local1].star.width / 2)) > ldr_rightEdge)))) || (((ldr_stars[_local1].star.y - (ldr_stars[_local1].star.height / 2)) > ldr_bottomEdge)))){ ldr_SGH.removeChild(ldr_stars[_local1].star); ldr_stars.splice(_local1, 1); _local1--; }; _local1++; }; } private function dropTower(_arg1:MouseEvent){ var _local2:Number; var _local3:Boolean; var _local4:String; var _local5:String; var _local6:String; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:String; var _local15:Tower_controller; var _local16:Number; var _local17:Number; _local2 = TPC.towersHolder.currentFrame; _local3 = checkTowerPos(); _local4 = TowerData.myXml.Tower[(_local2 - 1)].Func; _local5 = TowerData.myXml.Tower[(_local2 - 1)].TechType; _local6 = TowerData.myXml.Tower[(_local2 - 1)].UGTechType; _local7 = 0; if (_local3 == true){ if (_local4 == "Weapon"){ if (TPC.contains(rangeCirc)){ TPC.removeChild(rangeCirc); }; _local7 = getAdvantage(_local6); } else { if (_local4 == "Research"){ if (_local5 == "Gun"){ gotGunResearch = true; }; if (_local5 == "Bomb"){ gotBombResearch = true; }; if (_local5 == "Slow"){ gotSlowResearch = true; }; if (_local5 == "Mine"){ gotMineResearch = true; }; if (_local5 == "Cash"){ gotCashResearch = true; }; }; }; _local8 = TowerData.myXml.Tower[(_local2 - 1)].Size; _local9 = (TowerData.myXml.Tower[(_local2 - 1)].Level[0].Range * _local7); _local10 = (TowerData.myXml.Tower[(_local2 - 1)].Level[0].Damage * _local7); _local11 = TowerData.myXml.Tower[(_local2 - 1)].Level[0].FireSP; _local12 = TowerData.myXml.Tower[(_local2 - 1)].Level[0].Slow; _local13 = (TowerData.myXml.Tower[(_local2 - 1)].Level[0].Splash * _local7); _local14 = TowerData.myXml.Tower[(_local2 - 1)].Name; _local15 = new Tower_controller(TPC.x, TPC.y, _local2, _local9, _local10, _local11, _local13, _local12, Towers.length, _local8, _local4, _local5, _local6, _local14, TowerData.myXml.Tower[(_local2 - 1)].Cost); TGH.addChild(_local15); Towers.push(_local15); removeChild(TPC); _local16 = TowerData.myXml.Tower[(_local2 - 1)].Level[0].UpgradeTime; towerWait((Towers.length - 1), _local16); Cash = (Cash - TowerData.myXml.Tower[(_local2 - 1)].Cost); UpdateDisplay(); soundMod.buildingThump(); _local17 = 0; while (_local17 < Towers.length) { if (Towers[_local17].Name == "Laser MegaTower"){ TGH.setChildIndex(Towers[_local17], (TGH.numChildren - 1)); }; _local17++; }; }; } public function submitScore(_arg1:MouseEvent):void{ submitScore2(); } private function enterToSubmit(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 13){ submitScore2(); }; } public function callArmegalo(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = "http://www.armegalo.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function getAdvantage(_arg1:String){ var _local2:Number; _local2 = 0; if (_arg1 == "Gun"){ _local2 = GunTechLevel; }; if (_arg1 == "Bomb"){ _local2 = BombTechLevel; }; if (_arg1 == "Slow"){ _local2 = SlowTechLevel; }; if (_arg1 == "Mine"){ _local2 = (MineTechLevel * 3); }; if (_arg1 == "Cash"){ _local2 = CashTechLevel; }; if (_arg1 == "Multi"){ _local2 = ((GunTechLevel + BombTechLevel) + SlowTechLevel); }; if (_local2 == -1){ _local2 = 0; }; _local2 = (1 + (_local2 / 25)); return (_local2); } public function callFunnylishus(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = "http://www.funnylishus.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function blowObject(_arg1:Object){ var _local2:Number; var _local3:uint; var _local4:Number; _local3 = 0; while (_local3 < Creeps.length) { _local2 = rangeIs((_arg1.x - Creeps[_local3].x), (_arg1.y - Creeps[_local3].y)); if ((((_local2 < _arg1.Splash)) && (isOnBoard(Creeps[_local3])))){ Creeps[_local3].CurrentHP = (Creeps[_local3].CurrentHP - (-((_arg1.Damage * (_local2 / _arg1.Splash))) + _arg1.Damage)); _local4 = (1 - ((1 - _arg1.Slow) / Creeps[_local3].SlowResist)); if (_local4 != 1){ Creeps[_local3].CurrentSP = (Creeps[_local3].CurrentSP * (1 - ((1 - _local4) / 1.1))); }; }; _local3++; }; } private function initDisplay():void{ TPC = new TowerPlacementController(); DBGH = new GameHolder(); GH = new GameHolder(); TGH = new GameHolder(); RGH = new GameHolder(); MGH = new GameHolder(); EGH = new GameHolder(); PathSel = new PathSelector(); ControlScreen = new ControlScreenControl(); StartBut = new StartButton(); PauseBut = new PauseButton(); Err = new ErrorReadout(); Crr = new CreepReadout(); Car = new CashReadout(); TowerMenu = new TowerInfo(); ResearchMenu = new ResearchInfo(); GamePanel = new BottomPanel(); yn = new AreYouSure(); Border = new border(); addChild(PathSel); addChild(RGH); addChild(GH); addChild(TGH); addChild(EGH); addChild(MGH); addChild(ControlScreen); addChild(DBGH); addChild(Border); Border.x = -599.8; Border.y = -417.8; PathSel.visible = false; tops(); } public function callLatestVersion(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = "http://www.funnylishus.com/index.php?custom=randomstuff&subcust=beginning"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function dontQuitGame(_arg1:MouseEvent){ removeYesNo(); } private function initMainGameDisplay():void{ PathSel.visible = true; PathSel.gotoAndStop((GamePath + 1)); DBGH.addChild(GamePanel); GamePanel.y = 400; GamePanel.armegaButton.addEventListener(MouseEvent.CLICK, callArmegalo, false, 0, true); GamePanel.agButton_btn.addEventListener(MouseEvent.CLICK, callAdGa, false, 0, true); GamePanel.siteButton.addEventListener(MouseEvent.CLICK, callFunnylishus, false, 0, true); DBGH.addChild(Crr); Crr.x = 129; Crr.y = 403; ControlScreen.Screen.Towerb1.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb2.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb3.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb4.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb5.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb6.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb7.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb8.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb20.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb21.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb22.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb23.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb24.addEventListener(MouseEvent.CLICK, prepTower, false, 0, true); ControlScreen.Screen.Towerb1.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb2.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb3.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb4.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb5.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb6.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb7.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb8.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb20.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb21.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb22.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb23.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb24.addEventListener(MouseEvent.MOUSE_OVER, seeTower, false, 0, true); ControlScreen.Screen.Towerb1.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb2.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb3.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb4.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb5.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb6.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb7.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb8.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb20.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb21.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb22.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb23.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.Screen.Towerb24.addEventListener(MouseEvent.MOUSE_OUT, noTower, false, 0, true); ControlScreen.OpenControlButton.addEventListener(MouseEvent.MOUSE_OVER, openControlScreen); ControlScreen.Screen.quitGameBut.addEventListener(MouseEvent.CLICK, confirmQuitGame, false, 0, true); blankControlScreenTowerDisplay(); DBGH.addChild(Car); Car.y = 4; Car.y = 404; DTGH.addChild(StartBut); StartBut.x = 0x0202; StartBut.y = 425; StartBut.addEventListener(MouseEvent.CLICK, startGame); UpdateDisplay(); addEventListener(KeyboardEvent.KEY_DOWN, pauseUnPause); } private function reStartGame2():void{ var _local1:uint; soundMod.soundClick(); _local1 = 0; while (_local1 < Missiles.length) { Missiles[_local1].Missile.mis.play(); _local1++; }; removeEventListener(Event.ENTER_FRAME, pauseManagement); addEventListener(Event.ENTER_FRAME, onEnterFrame); GAMEON = true; DTGH.removeChild(StartBut); DTGH.addChild(PauseBut); PauseBut.x = 0x0202; PauseBut.y = 425; PauseBut.addEventListener(MouseEvent.CLICK, pauseGame); gamePaused = false; } private function tops():void{ setChildIndex(DTGH, (numChildren - 1)); setChildIndex(Border, (numChildren - 1)); } private function confirmQuitGame(_arg1:MouseEvent):void{ initYesNo(); yn.yesbut.addEventListener(MouseEvent.CLICK, quitGame); yn.nobut.addEventListener(MouseEvent.CLICK, dontQuitGame); } public function pathSelected(_arg1:Event):void{ GamePath = _arg1.currentTarget.name.slice(1, _arg1.currentTarget.name.length); PathHighlight.x = _arg1.currentTarget.x; PathHighlight.y = _arg1.currentTarget.y; } private function rotateCreepAfterOneFrame(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, rotateCreepAfterOneFrame); } private function noTower(_arg1:MouseEvent){ blankControlScreenTowerDisplay(); } private function DisplayCrr(_arg1:String){ Crr.CreepMessage.text = _arg1; } private function initcreep():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Creep_controller; _local1 = (CurrentWave + 1); _local2 = PathData.myXml.Path[GamePath].Node[0].Xpos; _local3 = PathData.myXml.Path[GamePath].Node[0].Ypos; _local4 = PathData.myXml.Path[GamePath].Node[1].Xpos; _local5 = PathData.myXml.Path[GamePath].Node[1].Ypos; _local6 = WaveData.myXml.Wave[CurrentWave].HP; _local7 = WaveData.myXml.Wave[CurrentWave].Speed; _local8 = WaveData.myXml.Wave[CurrentWave].Worth; _local9 = WaveData.myXml.Wave[CurrentWave].SlowResist; _local10 = new Creep_controller(_local2, _local3, _local4, _local5, _local1, _local6, _local6, _local7, _local7, 1.01, _local9, 0, _local8); GH.addChild(_local10); GH.setChildIndex(_local10, 0); Creeps.push(_local10); addEventListener(Event.ENTER_FRAME, rotateCreepAfterOneFrame); } private function killExplosions():void{ var _local1:uint; _local1 = 0; while (_local1 < Explosions.length) { EGH.removeChild(Explosions[_local1]); _local1++; }; Explosions.splice(0); } private function openControlScreen(_arg1:MouseEvent):void{ CloseTowerMenu2(); CloseResearchMenu2(); if (endGameFlag < 0){ ControlScreen.gotoAndStop(2); ControlScreen.OpenControlButton.removeEventListener(MouseEvent.MOUSE_OVER, openControlScreen); ControlScreen.OpenControlButton.addEventListener(MouseEvent.MOUSE_OVER, closeControlScreen); }; } private function ldr_startStar():void{ var _local1:ldr_StarContainer; var _local2:Number; var _local3:Number; var _local4:Object; _local1 = new ldr_StarContainer(); do { _local2 = ((Math.random() * ldr_starXS) - (ldr_starXS / 2)); _local3 = ((Math.random() * ldr_starYS) - (ldr_starYS / 2)); } while ((((((((_local2 < ldr_minSpeed)) && ((_local2 > -(ldr_minSpeed))))) && ((_local3 < ldr_minSpeed)))) && ((_local3 > -(ldr_minSpeed))))); _local4 = {xs:_local2, ys:_local3, star:_local1, typeOfStar:int((Math.random() * 2)), scal:ldr_startScale}; if ((Math.random() * 200) < 1){ _local4.typeOfStar = 2; }; _local4.star.x = ((_local4.xs * ((Math.random() * 2000) / ldr_startPoint)) * ldr_universalAccel); _local4.star.y = ((_local4.ys * ((Math.random() * 2000) / ldr_startPoint)) * ldr_universalAccel); _local4.star.gotoAndStop((_local4.typeOfStar + 1)); ldr_SGH.addChild(_local4.star); ldr_stars.push(_local4); } public function ldr_checkLoad(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:uint; _local2 = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); ldr.lpc.text = (int(_local2) + "%"); _local3 = (_local2 * _local2); _local3 = (_local3 / 100); ldr.gob.rotation = (ldr.gob.rotation + _local3); ldr.gob2.rotation = (ldr.gob.rotation - (_local3 * 0.15)); ldr.gob3.rotation = (ldr.gob.rotation - (_local3 * 0.3)); ldr.gob.gotoAndStop(int(_local2)); ldr.gob2.gotoAndStop(int(_local2)); ldr.gob3.gotoAndStop(int(_local2)); if ((((_local2 == 100)) && (permission))){ removeEventListener(Event.ENTER_FRAME, ldr_checkLoad); removeEventListener(Event.ENTER_FRAME, ldr_onEnterFrame); if (stage.contains(armegaButton)){ armegaButton.removeEventListener(MouseEvent.CLICK, callArmegalo); }; if (stage.contains(agButton_btn)){ agButton_btn.removeEventListener(MouseEvent.CLICK, callAdGa); }; siteButton.removeEventListener(MouseEvent.CLICK, callFunnylishus); _local4 = 0; while (_local4 < ldr_stars.length) { ldr_SGH.removeChild(ldr_stars[_local4].star); _local4++; }; ldr_stars.splice(0); removeChild(ldr_SGH); gotoAndStop("Intro1"); addEventListener(Event.ENTER_FRAME, checkMoveOn); }; } private function backToMenu2():void{ soundMod.soundClick(); goBut.removeEventListener(MouseEvent.CLICK, backToMenu); if (stage.contains(armegaButton)){ armegaButton.removeEventListener(MouseEvent.CLICK, callArmegalo); }; if (stage.contains(agButton_btn)){ agButton_btn.removeEventListener(MouseEvent.CLICK, callAdGa); }; siteButton.removeEventListener(MouseEvent.CLICK, callFunnylishus); subBut.removeEventListener(MouseEvent.CLICK, submitScore); stage.removeEventListener(KeyboardEvent.KEY_DOWN, enterToSubmit); soundMod.musicScene = "Normal"; soundMod.startMusic(); gotoAndStop("menu"); } public function submitScore2():void{ if (theName.text != "Your Name"){ soundMod.soundClick(); userName = theName.text; ScoreSubmit = new Submit_score(finalScore, userName, PathData.myXml.Path[GamePath].BoardName); backToMenu2(); } else { namerror.play(); }; } public function callScoreboards(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = "http://www.funnylishus.com/index.php?custom=scoreboard&board=RANDOM DEFENCE&level=CLOVER"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function cantAfford(){ DisplayError("We can't afford that right now!"); } private function pauseGame2():void{ var _local1:uint; soundMod.soundClick(); PauseBut.removeEventListener(MouseEvent.CLICK, pauseGame); _local1 = 0; while (_local1 < Missiles.length) { Missiles[_local1].Missile.mis.stop(); _local1++; }; DTGH.removeChild(PauseBut); DTGH.addChild(StartBut); StartBut.x = 0x0202; StartBut.y = 425; StartBut.addEventListener(MouseEvent.CLICK, reStartGame); removeEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(Event.ENTER_FRAME, pauseManagement); gamePaused = true; } private function dontSellTower(_arg1:MouseEvent):void{ closeAreYouSure(); } private function backToMenu(_arg1:MouseEvent){ backToMenu2(); } private function killTower(_arg1:Number){ var _local2:uint; Towers[_arg1].Tower.detect.removeEventListener(MouseEvent.CLICK, TowerClicked); TGH.removeChild(Towers[_arg1]); _local2 = (_arg1 + 1); while (_local2 < Towers.length) { Towers[_local2].Thisis = (Towers[_local2].Thisis - 1); _local2++; }; Towers.splice(_arg1, 1); if (SelectedTower > _arg1){ SelectedTower = (SelectedTower - 1); }; } private function rotateTower(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); _local5 = Math.atan2(_local4, _local3); _arg1.Tower.tow.TowerWep.rotation = ((_local5 * 180) / Math.PI); } private function placeTower(_arg1:Number){ var _local2:Number; addChild(TPC); TPC.towersHolder.gotoAndStop(_arg1); TPC.startDrag(true); _local2 = TowerData.myXml.Tower[(_arg1 - 1)].Level[0].Range; if (TowerData.myXml.Tower[(_arg1 - 1)].Func == "Weapon"){ showRange2(TPC, _local2); }; TPC.addEventListener(MouseEvent.CLICK, dropTower); stage.addEventListener(KeyboardEvent.KEY_DOWN, cancelTower); addEventListener(Event.ENTER_FRAME, onEnterFrameTowerCheck); } private function TowerMenuClick(_arg1:MouseEvent){ var _local2:Number; var _local3:*; var _local4:Number; var _local5:Number; var _local6:String; var _local7:Boolean; var _local8:uint; soundMod.soundClick(); if (Towers[SelectedTower].WaitingTimer < 1){ _local2 = Towers[SelectedTower].Level; _local3 = Towers[SelectedTower].TowerType; _local4 = TowerData.myXml.Tower[(Towers[SelectedTower].TowerType - 1)].Level[(_local2 + 1)].Cost; _local5 = TowerData.myXml.Tower[(Towers[SelectedTower].TowerType - 1)].Level[(_local2 + 1)].TechReq; _local6 = TowerData.myXml.Tower[(Towers[SelectedTower].TowerType - 1)].UGTechType; _local7 = TowerSelectionOKorNot(_local6, _local5); if (Cash < _local4){ _local7 = false; cantAfford(); }; if (_local4 == -1){ _local7 = false; DisplayError("There are no more upgrades for this tower"); }; if (_local7 == true){ Cash = (Cash - _local4); Towers[SelectedTower].TowerWorth = (Towers[SelectedTower].TowerWorth + _local4); _local8 = TowerData.myXml.Tower[(_local3 - 1)].Level[(_local2 + 1)].UpgradeTime; towerWait(SelectedTower, _local8); UpdateDisplay(); }; }; } private function reStartGame(_arg1:MouseEvent){ reStartGame2(); } private function seeTower(_arg1:MouseEvent){ var _local2:Number; var _local3:Number; var _local4:String; var _local5:String; _local2 = _arg1.currentTarget.name.slice(6, _arg1.currentTarget.name.length); _local3 = TowerData.myXml.Tower[(_local2 - 1)].Cost; _local4 = TowerData.myXml.Tower[(_local2 - 1)].Name; _local5 = TowerData.myXml.Tower[(_local2 - 1)].Info; ControlScreen.Screen.towername.text = _local4; ControlScreen.Screen.towercost.text = _local3; ControlScreen.Screen.ct.text = "Cost"; ControlScreen.Screen.Info.text = _local5; } private function DisplayError(_arg1:String){ soundMod.soundError(); DTGH.addChild(Err); Err.x = 5; Err.y = 435; Err.ert.holder.ErrorMessage.text = _arg1; Err.gotoAndPlay(2); Err.ert.gotoAndPlay(2); errorTimer.addEventListener(TimerEvent.TIMER, removeErrorDisplay); errorTimer.reset(); errorTimer.start(); } public function pathOver(_arg1:Event):void{ var _local2:uint; _local2 = _arg1.currentTarget.name.slice(1, _arg1.currentTarget.name.length); details.text = PathData.myXml.Path[_local2].Details; _arg1.currentTarget.addEventListener(MouseEvent.ROLL_OUT, pathOut); } private function isInRange(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:Number; _local4 = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); if (_local4 < _arg3){ return (true); }; return (false); } public function initGrats():void{ goBut.addEventListener(MouseEvent.CLICK, backToMenu); armegaButton.addEventListener(MouseEvent.CLICK, callArmegalo, false, 0, true); agButton_btn.addEventListener(MouseEvent.CLICK, callAdGa, false, 0, true); siteButton.addEventListener(MouseEvent.CLICK, callFunnylishus); subBut.addEventListener(MouseEvent.CLICK, submitScore); stage.addEventListener(KeyboardEvent.KEY_DOWN, enterToSubmit); details.text = String(int(finalScore)); if (endGameFlag2 == "Bad"){ messageHolder.message.text = "GAME OVER"; } else { messageHolder.message.text = "END GAME"; }; } private function SellTower(_arg1:MouseEvent){ soundMod.soundBuildingUp(); trace(SelectedTower); Cash = (Cash + int((Towers[SelectedTower].TowerWorth * 0.75))); UpdateDisplay(); killTower(SelectedTower); closeAreYouSure(); CloseTowerMenu3(_arg1); } private function updateTowersAdvantages():void{ var _local1:uint; var _local2:uint; var _local3:int; var _local4:String; var _local5:*; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = 0; while (_local1 < Towers.length) { if (Towers[_local1].Func == "Weapon"){ _local2 = Towers[_local1].TowerType; _local3 = Towers[_local1].Level; if (_local3 > -1){ _local4 = TowerData.myXml.Tower[(_local2 - 1)].UGTechType; _local5 = getAdvantage(_local4); _local6 = (TowerData.myXml.Tower[(_local2 - 1)].Level[_local3].Range * _local5); _local7 = (TowerData.myXml.Tower[(_local2 - 1)].Level[_local3].Damage * _local5); _local8 = (TowerData.myXml.Tower[(_local2 - 1)].Level[_local3].Splash * _local5); Towers[_local1].Range = _local6; Towers[_local1].Damage = _local7; Towers[_local1].Splash = _local8; }; }; _local1++; }; if (this.contains(TowerMenu)){ UpdateTowerMenu(); }; } private function calculateFinalScore():void{ var _local1:Number; finalScore = Cash; trace(("Final Score=" + finalScore)); _local1 = 0; while (_local1 < Towers.length) { finalScore = (finalScore + (Towers[_local1].TowerWorth * 0.75)); trace(("TowerWorth " + Towers[_local1].TowerWorth)); _local1++; }; if (Lives > 0){ finalScore = (finalScore + (Lives * 1000)); }; } private function damageCreep(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:uint; var _local5:*; _local5 = (1 - ((1 - _arg1.Slow) / _arg2.SlowResist)); _arg2.CurrentHP = (_arg2.CurrentHP - _arg1.Damage); _arg2.CurrentSP = (_arg2.CurrentSP * _local5); if (_arg1.Splash > 0){ _local4 = 0; while (_local4 < Creeps.length) { if (((!((_local4 == _arg1.Target))) && (isOnBoard(Creeps[_local4])))){ _local3 = rangeIs((_arg2.x - Creeps[_local4].x), (_arg2.y - Creeps[_local4].y)); if (_local3 < _arg1.Splash){ Creeps[_local4].CurrentHP = (Creeps[_local4].CurrentHP - (-((_arg1.Damage * (_local3 / _arg1.Splash))) + _arg1.Damage)); if (_local5 != 1){ Creeps[_local4].CurrentSP = (Creeps[_local4].CurrentSP * (1 - ((1 - _local5) / 1.1))); }; }; }; _local4++; }; }; } private function towerOn(_arg1:uint){ var _local2:*; var _local3:Number; var _local4:Number; Towers[_arg1].removeChild(Towers[_arg1].CT); Towers[_arg1].Tower.detect.buttonMode = true; Towers[_arg1].Tower.detect.addEventListener(MouseEvent.CLICK, TowerClicked); _local2 = TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].TechType; _local3 = getAdvantage(Towers[_arg1].UGTechType); if (Towers[_arg1].Func == "Research"){ if (Towers[_arg1].Level == -1){ Towers[_arg1].Level = 1; } else { Towers[_arg1].Level = (Towers[_arg1].Level + 1); }; if (_local2 == "Gun"){ GunTechLevel = Towers[_arg1].Level; } else { if (_local2 == "Bomb"){ BombTechLevel = Towers[_arg1].Level; } else { if (_local2 == "Slow"){ SlowTechLevel = Towers[_arg1].Level; } else { if (_local2 == "Mine"){ MineTechLevel = Towers[_arg1].Level; } else { if (_local2 == "Cash"){ CashTechLevel = Towers[_arg1].Level; }; }; }; }; }; if (SelectedTower == _arg1){ UpdateResearchMenu(); }; updateTowersAdvantages(); } else { if (Towers[_arg1].Func == "Weapon"){ Towers[_arg1].Level = (Towers[_arg1].Level + 1); Towers[_arg1].Range = (TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].Level[Towers[_arg1].Level].Range * _local3); Towers[_arg1].Damage = (TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].Level[Towers[_arg1].Level].Damage * _local3); Towers[_arg1].FireSP = TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].Level[Towers[_arg1].Level].FireSP; Towers[_arg1].Slow = TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].Level[Towers[_arg1].Level].Slow; Towers[_arg1].Splash = (TowerData.myXml.Tower[(Towers[_arg1].TowerType - 1)].Level[Towers[_arg1].Level].Splash * _local3); if (Towers[_arg1].Name == "Shock Tower"){ _local4 = (Towers[_arg1].Range / 70); Towers[_arg1].Tower.tow.TowerWep.scaleX = _local4; Towers[_arg1].Tower.tow.TowerWep.scaleY = _local4; }; if (SelectedTower == _arg1){ UpdateTowerMenu(); }; }; }; } private function pauseManagement(_arg1:Event):void{ stage.focus = this; runExplosions(); runGame(); soundMod.processSoundCounters(); } private function CloseResearchMenu2(){ if (this.contains(ResearchMenu)){ removeChild(ResearchMenu); ResearchMenu.closebut.removeEventListener(MouseEvent.CLICK, CloseResearchMenu); ResearchMenu.upgradebut.removeEventListener(MouseEvent.CLICK, ResearchMenuClick); SelectedTower = -1; }; } private function quitGame(_arg1:MouseEvent):void{ dontQuitGame(_arg1); endGameCondition = "Quit"; initEndGame(); } private function ldr_onEnterFrame(_arg1:Event):void{ var _local2:uint; _local2 = 0; while (_local2 < 5) { ldr_startStar(); _local2++; }; ldr_processStars(); ldr_processRot(); ldr_frameCounter = (ldr_frameCounter + 1); } private function rotateObject2(_arg1:Object, _arg2:Number, _arg3:Number){ var _local4:Number; var _local5:Number; var _local6:Number; _local4 = (_arg1.x - _arg2); _local5 = (_arg1.y - _arg3); _local6 = Math.atan2(_local5, _local4); _arg1.rotation = ((_local6 * 180) / Math.PI); } private function pauseGame(_arg1:MouseEvent):void{ pauseGame2(); } public function callInstructions(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = "http://www.funnylishus.com/index.php?custom=randomstuff&subcust=start"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function removeCreepDisplay(_arg1:TimerEvent):void{ DBGH.removeChild(Crr); CrrTimer.removeEventListener(TimerEvent.TIMER, removeCreepDisplay); } private function startGame2():void{ soundMod.soundClick(); StartBut.removeEventListener(MouseEvent.CLICK, startGame); removeEventListener(Event.ENTER_FRAME, preStartManagement); addEventListener(Event.ENTER_FRAME, onEnterFrame); GAMEON = true; DTGH.removeChild(StartBut); DTGH.addChild(PauseBut); PauseBut.x = 0x0202; PauseBut.y = 425; PauseBut.addEventListener(MouseEvent.CLICK, pauseGame); } private function rangeIs(_arg1:Number, _arg2:Number){ return (Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2)))); } private function globalInit():void{ initVars(); DTGH = new GameHolder(); addChild(DTGH); soundMod = new soundModule(); DTGH.addChild(soundMod); } private function onEnterFrameTowerCheck(_arg1:Event):void{ var _local2:Boolean; _local2 = checkTowerPos(); if (_local2 == true){ TPC.no.gotoAndStop(1); } else { TPC.no.gotoAndStop(2); }; } private function initVars():void{ Towers = new Array(); Creeps = new Array(); Missiles = new Array(); Explosions = new Array(); } private function findMissileATarget(_arg1:Object){ var _local2:Boolean; var _local3:Number; _local2 = false; _local3 = 0; while (_local3 < Creeps.length) { if (isInRange((Creeps[_local3].x - _arg1.x), (Creeps[_local3].y - _arg1.y), _arg1.Range)){ _arg1.Target = _local3; _local2 = true; break; }; _local3++; }; return (_local2); } private function startGame(_arg1:MouseEvent){ startGame2(); } private function TowerSelectionOKorNot(_arg1, _arg2){ var _local3:Boolean; _local3 = true; if (_arg1 == "Gun"){ if (_arg2 > GunTechLevel){ _local3 = false; if (GunTechLevel == -1){ DisplayError("We need a Gun Research Centre"); } else { DisplayError("We need to upgrade our Gun Research Centre"); }; }; } else { if (_arg1 == "Bomb"){ if (_arg2 > BombTechLevel){ _local3 = false; if (BombTechLevel == -1){ DisplayError("We need an Explosives Research Centre"); } else { DisplayError("We need to upgrade our Explosives Research Centre"); }; }; } else { if (_arg1 == "Slow"){ if (_arg2 > SlowTechLevel){ _local3 = false; if (SlowTechLevel == -1){ DisplayError("We need an Electrics Research Centre"); } else { DisplayError("We need to upgrade our Electrics Research Centre"); }; }; } else { if (_arg1 == "Multi"){ if ((((((_arg2 > SlowTechLevel)) || ((_arg2 > BombTechLevel)))) || ((_arg2 > GunTechLevel)))){ _local3 = false; DisplayError(("We need all Research Centres at Tech Level " + _arg2.toString())); }; } else { if (_arg1 == "Mine"){ if (_arg2 > MineTechLevel){ _local3 = false; if (MineTechLevel == -1){ DisplayError("We need a Mine Factory"); } else { DisplayError("We need to upgrade our Mine Factory"); }; }; }; }; }; }; }; return (_local3); } private function explodeObject(_arg1:Object){ var _local2:ExplosionsControl; if (endGameFlag < 97){ _local2 = new ExplosionsControl(); EGH.addChild(_local2); Explosions.push(_local2); _local2.x = _arg1.x; _local2.y = _arg1.y; }; } private function UpdateDisplay():void{ Car.Message.text = ((("LIVES: " + Lives) + "\rCASH: ") + Cash); } private function checkTowerPos(){ var _local1:Number; var _local2:Number; var _local3:String; var _local4:Number; var _local5:*; var _local6:Boolean; var _local7:Number; _local1 = TPC.towersHolder.currentFrame; _local2 = TowerData.myXml.Tower[(_local1 - 1)].Size; _local3 = TowerData.myXml.Tower[(_local1 - 1)].Name; _local4 = (_local2 / 2); _local5 = 0; _local6 = true; if ((((((((TPC.x < (0 + _local4))) || ((TPC.x > (550 - _local4))))) || ((TPC.y < (0 + _local4))))) || ((TPC.y > (400 - _local4))))){ _local6 = false; }; _local7 = 0; while (_local7 < Towers.length) { _local5 = (_local4 + (Towers[_local7].Size / 2)); if (isInRange((TPC.x - Towers[_local7].x), (TPC.y - Towers[_local7].y), _local5)){ _local6 = false; }; _local7++; }; if (_local2 == 25){ if (PathSel.detect3.hitTestPoint(TPC.x, TPC.y, true)){ if (_local3 != "Mine"){ _local6 = false; }; }; } else { if (_local2 == 35){ if (PathSel.detect2.hitTestPoint(TPC.x, TPC.y, true)){ if (_local3 != "Mine"){ _local6 = false; }; }; } else { if (PathSel.detect1.hitTestPoint(TPC.x, TPC.y, true)){ if (_local3 != "Mine"){ _local6 = false; }; }; }; }; return (_local6); } private function isOnBoard(_arg1:Object){ if ((((((((_arg1.x > boardMinX)) && ((_arg1.x < boardMaxX)))) && ((_arg1.y > boardMinY)))) && ((_arg1.y < boardMaxY)))){ return (true); }; return (false); } private function killMultipleTowers(_arg1, _arg2:int, _arg3:Array):void{ var _local4:int; killTower(_arg1); _local4 = 0; while (_local4 < towersKilledThisFrame.length) { if (_arg1 < towersKilledThisFrame[_local4]){ towersKilledThisFrame[_local4] = (towersKilledThisFrame[_local4] - 1); }; _local4++; }; } private function CloseResearchMenu(_arg1:MouseEvent){ soundMod.soundClick(); CloseResearchMenu2(); } public function callAdGa(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; soundMod.soundClick(); url = "http://www.addictinggames.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } private function ResearchMenuClick(_arg1:MouseEvent){ var _local2:Number; var _local3:Number; var _local4:*; var _local5:Boolean; var _local6:uint; soundMod.soundClick(); if (Towers[SelectedTower].WaitingTimer < 1){ _local2 = Towers[SelectedTower].Level; _local3 = TowerData.myXml.Tower[(Towers[SelectedTower].TowerType - 1)].Level[(_local2 + 1)].Cost; _local4 = Towers[SelectedTower].TowerType; _local5 = true; if (Cash < _local3){ _local5 = false; cantAfford(); }; if (_local3 == -1){ _local5 = false; DisplayError("There are no more upgrades for this tower"); }; if (_local5 == true){ Cash = (Cash - _local3); _local6 = TowerData.myXml.Tower[(_local4 - 1)].Level[(_local2 + 1)].UpgradeTime; towerWait(SelectedTower, _local6); UpdateDisplay(); }; }; } private function initYesNo():void{ removeYesNo(); soundMod.soundQuestion(); addChild(yn); yn.x = ((550 / 2) - (yn.width / 2)); yn.y = ((400 / 2) - (yn.height / 2)); } private function closeAreYouSure():void{ removeYesNo(); } private function showRange2(_arg1:Object, _arg2:Number){ _arg1.addChild(rangeCirc); rangeCirc.x = 0; rangeCirc.y = 0; rangeCirc.graphics.clear(); rangeCirc.graphics.lineStyle(1, 0); rangeCirc.graphics.beginFill(0xFFFFFF, 0.15); rangeCirc.graphics.drawCircle(0, 0, _arg2); } private function confirmSellTower(_arg1:MouseEvent):void{ initYesNo(); yn.yesbut.addEventListener(MouseEvent.CLICK, SellTower); yn.nobut.addEventListener(MouseEvent.CLICK, dontSellTower); } } }//package
Section 77
//EndGame (EndGame) package { import flash.display.*; public dynamic class EndGame extends MovieClip { public function EndGame(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 78
//EndGameGood (EndGameGood) package { import flash.display.*; public dynamic class EndGameGood extends MovieClip { } }//package
Section 79
//ENDGAMESOUND (ENDGAMESOUND) package { import flash.media.*; public dynamic class ENDGAMESOUND extends Sound { } }//package
Section 80
//ERROR (ERROR) package { import flash.media.*; public dynamic class ERROR extends Sound { } }//package
Section 81
//ErrorReadout (ErrorReadout) package { import flash.display.*; public dynamic class ErrorReadout extends MovieClip { public var ert:MovieClip; } }//package
Section 82
//ExplosionsControl (ExplosionsControl) package { import flash.display.*; public dynamic class ExplosionsControl extends MovieClip { public var boom:MovieClip; } }//package
Section 83
//GameHolder (GameHolder) package { import flash.display.*; public dynamic class GameHolder extends MovieClip { } }//package
Section 84
//GAMESTART (GAMESTART) package { import flash.media.*; public dynamic class GAMESTART extends Sound { } }//package
Section 85
//HitPointsBar (HitPointsBar) package { import flash.display.*; public dynamic class HitPointsBar extends MovieClip { public var bar:MovieClip; } }//package
Section 86
//LASERINIT (LASERINIT) package { import flash.media.*; public dynamic class LASERINIT extends Sound { } }//package
Section 87
//LASERLONG (LASERLONG) package { import flash.media.*; public dynamic class LASERLONG extends Sound { } }//package
Section 88
//ldr_StarContainer (ldr_StarContainer) package { import flash.display.*; public dynamic class ldr_StarContainer extends MovieClip { } }//package
Section 89
//LECTRICSHOCK (LECTRICSHOCK) package { import flash.media.*; public dynamic class LECTRICSHOCK extends Sound { } }//package
Section 90
//LITTLEGUN (LITTLEGUN) package { import flash.media.*; public dynamic class LITTLEGUN extends Sound { } }//package
Section 91
//Missile_controller (Missile_controller) package { import flash.display.*; public class Missile_controller extends Sprite { public var Missile:MissileHolderforControl; public var ya:Number;// = 0 public var xt:Number; public var xs:Number;// = 0 public var Guided:uint; public var Friction:Number; public var yt:Number; public var meDead:Boolean;// = false public var ys:Number;// = 0 public var Range:Number; public var Slow:Number; public var rs:Number; public var MissileType:Number; public var Thisis:Number; public var Splash:Number; public var Damage:Number; public var Target:Number;// = -1 public var Accel:Number; public var xa:Number;// = 0 public function Missile_controller(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:uint, _arg8:Number, _arg9:Number, _arg10:Number, _arg11:Number, _arg12:Number, _arg13:Number, _arg14:Number, _arg15:Number, _arg16:uint){ xs = 0; ys = 0; xa = 0; ya = 0; rs = int(((Math.random() * 15) - 7)); Target = -1; Missile = new MissileHolderforControl(); meDead = false; super(); addChild(Missile); this.x = _arg1; this.y = _arg2; Missile.gotoAndStop(_arg7); Range = _arg8; Damage = _arg9; Splash = _arg10; Slow = _arg11; xs = _arg3; ys = _arg4; Accel = _arg12; Friction = _arg13; Thisis = _arg14; Target = _arg15; Guided = _arg16; xt = _arg5; yt = _arg6; } public function killme():void{ this.parent.removeChild(this); } } }//package
Section 92
//missile_definitions (missile_definitions) package { import flash.display.*; public class missile_definitions extends Sprite { public var myXml:XML; public function missile_definitions(){ myXml = <Miss> <Bomb> <Guided>0</Guided> <Level id="0"> <Accel>1</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> <Level id="1"> <Accel>1</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> <Level id="2"> <Accel>1.1</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> <Level id="3"> <Accel>1.2</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> <Level id="4"> <Accel>1.2</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> <Level id="5"> <Accel>1.2</Accel> <StartSpeed>10</StartSpeed> <Friction>.1</Friction> <Graphic>20</Graphic> </Level> </Bomb> <Missile> <Guided>1</Guided> <Level id="0"> <Accel>1</Accel> <StartSpeed>3</StartSpeed> <Friction>.95</Friction> <Graphic>1</Graphic> </Level> <Level id="1"> <Accel>1</Accel> <StartSpeed>3</StartSpeed> <Friction>.96</Friction> <Graphic>1</Graphic> </Level> <Level id="2"> <Accel>1.1</Accel> <StartSpeed>3</StartSpeed> <Friction>.97</Friction> <Graphic>2</Graphic> </Level> <Level id="3"> <Accel>1.2</Accel> <StartSpeed>3</StartSpeed> <Friction>.98</Friction> <Graphic>2</Graphic> </Level> <Level id="4"> <Accel>1.3</Accel> <StartSpeed>3</StartSpeed> <Friction>.98</Friction> <Graphic>2</Graphic> </Level> <Level id="5"> <Accel>1.4</Accel> <StartSpeed>3</StartSpeed> <Friction>.98</Friction> <Graphic>2</Graphic> </Level> </Missile> </Miss> ; super(); } } }//package
Section 93
//MISSILE1 (MISSILE1) package { import flash.media.*; public dynamic class MISSILE1 extends Sound { } }//package
Section 94
//MISSILE2 (MISSILE2) package { import flash.media.*; public dynamic class MISSILE2 extends Sound { } }//package
Section 95
//MISSILE3 (MISSILE3) package { import flash.media.*; public dynamic class MISSILE3 extends Sound { } }//package
Section 96
//MissileHolderforControl (MissileHolderforControl) package { import flash.display.*; public dynamic class MissileHolderforControl extends MovieClip { public var mis:MovieClip; public function MissileHolderforControl(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 97
//MRSLOWDOWN (MRSLOWDOWN) package { import flash.media.*; public dynamic class MRSLOWDOWN extends Sound { } }//package
Section 98
//Muteneer (Muteneer) package { import flash.display.*; public dynamic class Muteneer extends MovieClip { public var fx_mc:MovieClip; public var music_but:SimpleButton; public var fx_but:SimpleButton; public var music_mc:MovieClip; } }//package
Section 99
//path_definitions (path_definitions) package { import flash.display.*; public class path_definitions extends Sprite { public var myXml:XML; public function path_definitions(){ myXml = <Paths> <maxPaths>5</maxPaths> <Path id="0"> <Details>The Jungle : Clover - Easy</Details> <BoardName>CLOVER</BoardName> <BonusCash>500</BonusCash> <Node id="0"> <Xpos>208</Xpos> <Ypos>-21</Ypos> </Node> <Node id="1"> <Xpos>171</Xpos> <Ypos>93</Ypos> </Node> <Node id="2"> <Xpos>58</Xpos> <Ypos>130</Ypos> </Node> <Node id="3"> <Xpos>94</Xpos> <Ypos>332</Ypos> </Node> <Node id="4"> <Xpos>234</Xpos> <Ypos>237</Ypos> </Node> <Node id="5"> <Xpos>337</Xpos> <Ypos>359</Ypos> </Node> <Node id="6"> <Xpos>454</Xpos> <Ypos>364</Ypos> </Node> <Node id="7"> <Xpos>410</Xpos> <Ypos>234</Ypos> </Node> <Node id="8"> <Xpos>494</Xpos> <Ypos>158</Ypos> </Node> <Node id="9"> <Xpos>406</Xpos> <Ypos>71</Ypos> </Node> <Node id="10"> <Xpos>325</Xpos> <Ypos>83</Ypos> </Node> <Node id="11"> <Xpos>286</Xpos> <Ypos>-29</Ypos> </Node> <Node id="12"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="1"> <Details>The Plains : Square Wave - Easy</Details> <BoardName>SQUARE WAVE</BoardName> <BonusCash>100</BonusCash> <Node id="0"> <Xpos>-25</Xpos> <Ypos>312</Ypos> </Node> <Node id="1"> <Xpos>172</Xpos> <Ypos>312</Ypos> </Node> <Node id="2"> <Xpos>172</Xpos> <Ypos>196</Ypos> </Node> <Node id="3"> <Xpos>96</Xpos> <Ypos>196</Ypos> </Node> <Node id="4"> <Xpos>82</Xpos> <Ypos>62</Ypos> </Node> <Node id="5"> <Xpos>307</Xpos> <Ypos>74</Ypos> </Node> <Node id="6"> <Xpos>280</Xpos> <Ypos>307</Ypos> </Node> <Node id="7"> <Xpos>448</Xpos> <Ypos>256</Ypos> </Node> <Node id="8"> <Xpos>438</Xpos> <Ypos>100</Ypos> </Node> <Node id="9"> <Xpos>585</Xpos> <Ypos>100</Ypos> </Node> <Node id="10"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="2"> <Details>The Jungle : Meander - Easy</Details> <BoardName>MEANDER</BoardName> <BonusCash>100</BonusCash> <Node id="0"> <Xpos>-66</Xpos> <Ypos>100</Ypos> </Node> <Node id="1"> <Xpos>188</Xpos> <Ypos>46</Ypos> </Node> <Node id="2"> <Xpos>254</Xpos> <Ypos>215</Ypos> </Node> <Node id="3"> <Xpos>82</Xpos> <Ypos>200</Ypos> </Node> <Node id="4"> <Xpos>72</Xpos> <Ypos>359</Ypos> </Node> <Node id="5"> <Xpos>401</Xpos> <Ypos>372</Ypos> </Node> <Node id="6"> <Xpos>497</Xpos> <Ypos>214</Ypos> </Node> <Node id="7"> <Xpos>326</Xpos> <Ypos>83</Ypos> </Node> <Node id="8"> <Xpos>592</Xpos> <Ypos>39</Ypos> </Node> <Node id="9"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="3"> <Details>The Plains : Swirlishus - Easy</Details> <BoardName>SWIRLISHUS</BoardName> <BonusCash>100</BonusCash> <Node id="0"> <Xpos>574</Xpos> <Ypos>85</Ypos> </Node> <Node id="1"> <Xpos>353</Xpos> <Ypos>45</Ypos> </Node> <Node id="2"> <Xpos>162</Xpos> <Ypos>356</Ypos> </Node> <Node id="3"> <Xpos>355</Xpos> <Ypos>383</Ypos> </Node> <Node id="4"> <Xpos>470</Xpos> <Ypos>180</Ypos> </Node> <Node id="5"> <Xpos>72</Xpos> <Ypos>38</Ypos> </Node> <Node id="6"> <Xpos>90</Xpos> <Ypos>455</Ypos> </Node> <Node id="7"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="4"> <Details>The Desert : Platform Zero - Medium</Details> <BoardName>PLATFORM ZERO</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>488</Xpos> <Ypos>469</Ypos> </Node> <Node id="1"> <Xpos>354</Xpos> <Ypos>238</Ypos> </Node> <Node id="2"> <Xpos>509</Xpos> <Ypos>127</Ypos> </Node> <Node id="3"> <Xpos>56</Xpos> <Ypos>50</Ypos> </Node> <Node id="4"> <Xpos>233</Xpos> <Ypos>247</Ypos> </Node> <Node id="5"> <Xpos>80</Xpos> <Ypos>463</Ypos> </Node> <Node id="6"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="5"> <Details>The Desert : Zig Zaggion - Hard</Details> <BoardName>ZIG ZAGGION</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>-45</Xpos> <Ypos>95</Ypos> </Node> <Node id="1"> <Xpos>287</Xpos> <Ypos>95</Ypos> </Node> <Node id="2"> <Xpos>187</Xpos> <Ypos>319</Ypos> </Node> <Node id="3"> <Xpos>599</Xpos> <Ypos>300</Ypos> </Node> <Node id="4"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="6"> <Details>Space : Mmmmmm - Hard</Details> <BoardName>MMMMMM</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>-50</Xpos> <Ypos>239</Ypos> </Node> <Node id="1"> <Xpos>119</Xpos> <Ypos>116</Ypos> </Node> <Node id="2"> <Xpos>280</Xpos> <Ypos>349</Ypos> </Node> <Node id="3"> <Xpos>433</Xpos> <Ypos>105</Ypos> </Node> <Node id="4"> <Xpos>597</Xpos> <Ypos>225</Ypos> </Node> <Node id="5"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="7"> <Details>The Sky : G Spot - Medium</Details> <BoardName>G SPOT</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>416</Xpos> <Ypos>571</Ypos> </Node> <Node id="1"> <Xpos>455</Xpos> <Ypos>320</Ypos> </Node> <Node id="2"> <Xpos>120</Xpos> <Ypos>335</Ypos> </Node> <Node id="3"> <Xpos>229</Xpos> <Ypos>66</Ypos> </Node> <Node id="4"> <Xpos>627</Xpos> <Ypos>96</Ypos> </Node> <Node id="5"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="8"> <Details>Space : Fly By - Hard</Details> <BoardName>FLY BY</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>194</Xpos> <Ypos>-50</Ypos> </Node> <Node id="1"> <Xpos>180</Xpos> <Ypos>80</Ypos> </Node> <Node id="2"> <Xpos>73</Xpos> <Ypos>195</Ypos> </Node> <Node id="3"> <Xpos>209</Xpos> <Ypos>367</Ypos> </Node> <Node id="4"> <Xpos>407</Xpos> <Ypos>333</Ypos> </Node> <Node id="5"> <Xpos>425</Xpos> <Ypos>174</Ypos> </Node> <Node id="6"> <Xpos>601</Xpos> <Ypos>145</Ypos> </Node> <Node id="7"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> <Path id="9"> <Details>The Sky : Merry Go Round - Medium</Details> <BoardName>MERRY GO ROUND</BoardName> <BonusCash>0</BonusCash> <Node id="0"> <Xpos>110</Xpos> <Ypos>537</Ypos> </Node> <Node id="1"> <Xpos>185</Xpos> <Ypos>372</Ypos> </Node> <Node id="2"> <Xpos>77</Xpos> <Ypos>245</Ypos> </Node> <Node id="3"> <Xpos>119</Xpos> <Ypos>65</Ypos> </Node> <Node id="4"> <Xpos>438</Xpos> <Ypos>65</Ypos> </Node> <Node id="5"> <Xpos>464</Xpos> <Ypos>318</Ypos> </Node> <Node id="6"> <Xpos>622</Xpos> <Ypos>310</Ypos> </Node> <Node id="7"> <Xpos>-1</Xpos> <Ypos>-1</Ypos> </Node> </Path> </Paths> ; super(); } } }//package
Section 100
//PathButton (PathButton) package { import flash.display.*; public dynamic class PathButton extends SimpleButton { } }//package
Section 101
//PathSelector (PathSelector) package { import flash.display.*; public dynamic class PathSelector extends MovieClip { public var detect1:MovieClip; public var detect2:MovieClip; public var detect3:MovieClip; public function PathSelector(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 102
//PauseButton (PauseButton) package { import flash.display.*; public dynamic class PauseButton extends SimpleButton { } }//package
Section 103
//QUESTION (QUESTION) package { import flash.media.*; public dynamic class QUESTION extends Sound { } }//package
Section 104
//ResearchInfo (ResearchInfo) package { import flash.display.*; import flash.text.*; public dynamic class ResearchInfo extends MovieClip { public var towername:TextField; public var towerlevel:TextField; public var closebut:SimpleButton; public var upgradebut:SimpleButton; public var upgradecost:TextField; } }//package
Section 105
//Smash (Smash) package { import flash.media.*; public dynamic class Smash extends Sound { } }//package
Section 106
//soundModule (soundModule) package { import com.hydrotik.utils.*; import flash.events.*; import flash.display.*; import flash.net.*; public class soundModule extends MovieClip { private var laserCount:Number;// = 0 private var boomCount:Number;// = 0 private var medFxVol:Number;// = 0.5 private var topFxVol:Number;// = 1 private var laserInitCount:Number;// = 0 public var so:SharedObject; public var musicScene:String;// = "Normal" public var musicState:String; public var muteButtons:Muteneer; private var missileCount:Number;// = 0 private var fxVol:Number; private var shockCount:Number;// = 0 private var slowDownCount:Number;// = 0 private var littleGunCount:Number;// = 0 private var bigGunCount:Number;// = 0 public var fxState:String; public function soundModule():void{ muteButtons = new Muteneer(); so = SharedObject.getLocal("rdmutesettings"); missileCount = 0; littleGunCount = 0; bigGunCount = 0; boomCount = 0; slowDownCount = 0; shockCount = 0; laserCount = 0; laserInitCount = 0; topFxVol = 1; medFxVol = 0.5; fxVol = topFxVol; musicScene = "Normal"; super(); trace("Mute Module PROPER on"); initSounds(); if (so.data.fxState == undefined){ so.data.fxState = "HALFON"; so.data.fxVol = topFxVol; }; if (so.data.musicState == undefined){ so.data.musicState = "TUNE1"; }; fxState = so.data.fxState; musicState = so.data.musicState; fxVol = so.data.fxVol; trace(musicState); addChild(muteButtons); muteButtons.x = 548; muteButtons.y = 0; muteButtons.fx_mc.gotoAndStop(fxState); muteButtons.music_mc.gotoAndStop(musicState); muteButtons.fx_but.addEventListener(MouseEvent.CLICK, switchFx); muteButtons.music_but.addEventListener(MouseEvent.CLICK, switchMusic); startMusic(); } public function soundLaser():void{ if (laserCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ if (laserCount < -1){ SoundManager.getInstance().play("LASERLONG", 9999, fxVol); }; }; laserCount = 1; }; } public function startMusic():void{ if (musicState != "ALLOFF"){ SoundManager.getInstance().startSequencer(musicState); }; } public function soundMissile():void{ var _local1:Number; if (missileCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ _local1 = (int((Math.random() * 3)) + 1); SoundManager.getInstance().play(("MISSILE" + _local1), 1, fxVol); }; missileCount = 1; }; } public function soundLittleGun():void{ if (littleGunCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("LITTLEGUN", 1, fxVol); }; littleGunCount = 1; }; } public function soundQuestion():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("QUESTION", 1, fxVol); }; } public function soundBigGun():void{ if (bigGunCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("BIGGUN", 1, fxVol); }; bigGunCount = 1; }; } public function soundLaserInit():void{ if (laserInitCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("LASERINIT", 1, fxVol); }; laserInitCount = 1; }; } public function switchFx(_arg1:Event){ if (fxState == "ALLON"){ fxState = "HALFON"; fxVol = medFxVol; } else { if (fxState == "HALFON"){ fxState = "ALLOFF"; } else { if (fxState == "ALLOFF"){ fxVol = topFxVol; fxState = "ALLON"; }; }; }; muteButtons.fx_mc.gotoAndStop(fxState); so.data.fxState = fxState; so.data.fxVol = fxVol; so.flush(); } public function soundEndGameGood():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("CROWD", 1, fxVol); }; } public function soundApresExplo():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("APRESEXPLO1", 1, fxVol); }; } public function stopMusic():void{ if (musicState != "ALLOFF"){ SoundManager.getInstance().stop(musicState); }; } public function soundError():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("ERROR", 1, fxVol); }; } public function switchMusic(_arg1:Event){ if (musicScene == "Normal"){ stopMusic(); }; if (musicState == "TUNE1"){ musicState = "TUNE2"; } else { if (musicState == "TUNE2"){ musicState = "ALLOFF"; } else { if (musicState == "ALLOFF"){ musicState = "TUNE1"; }; }; }; if (musicScene == "Normal"){ startMusic(); }; muteButtons.music_mc.gotoAndStop(musicState); so.data.musicState = musicState; so.flush(); } private function initSounds(){ SoundManager.getInstance().addItem(new BIGGUN()); SoundManager.getInstance().addItem(new BUILDINGDOWNTHUMP()); SoundManager.getInstance().addItem(new BOOM1()); SoundManager.getInstance().addItem(new BOOM2()); SoundManager.getInstance().addItem(new BOOM3()); SoundManager.getInstance().addItem(new BOOM4()); SoundManager.getInstance().addItem(new BOOM5()); SoundManager.getInstance().addItem(new BOOM6()); SoundManager.getInstance().addItem(new LITTLEGUN()); SoundManager.getInstance().addItem(new MISSILE1()); SoundManager.getInstance().addItem(new MISSILE2()); SoundManager.getInstance().addItem(new MISSILE3()); SoundManager.getInstance().addItem(new MRSLOWDOWN()); SoundManager.getInstance().addItem(new LECTRICSHOCK()); SoundManager.getInstance().addItem(new TUNE1()); SoundManager.getInstance().addItem(new TUNE2()); SoundManager.getInstance().addItem(new LASERINIT()); SoundManager.getInstance().addItem(new LASERLONG()); SoundManager.getInstance().addItem(new QUESTION()); SoundManager.getInstance().addItem(new BUILDINGUP()); SoundManager.getInstance().addItem(new CLICK()); SoundManager.getInstance().addItem(new ERROR()); SoundManager.getInstance().addItem(new ENDGAMESOUND()); SoundManager.getInstance().addItem(new CROWD()); SoundManager.getInstance().addItem(new APRESEXPLO1()); SoundManager.getInstance().addItem(new GAMESTART()); SoundManager.getInstance().play("LASERLONG", 1, 1); SoundManager.getInstance().stop("LASERLONG"); } public function soundGameStart():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("GAMESTART", 1, fxVol); }; } public function buildingThump():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("BUILDINGDOWNTHUMP", 1, fxVol); }; } public function soundBoom():void{ var _local1:Number; if (boomCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ _local1 = (int((Math.random() * 6)) + 1); SoundManager.getInstance().play(("BOOM" + _local1), 1, fxVol); }; boomCount = 1; }; } public function soundSlowDown():void{ if (slowDownCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("MRSLOWDOWN", 1, fxVol); }; slowDownCount = 1; }; } public function processSoundCounters():void{ if (littleGunCount > -1){ littleGunCount = (littleGunCount - 1); }; if (bigGunCount > -1){ bigGunCount = (bigGunCount - 1); }; if (missileCount > -1){ missileCount = (missileCount - 1); }; if (slowDownCount > -1){ slowDownCount = (slowDownCount - 1); }; if (shockCount > -1){ shockCount = (shockCount - 1); }; if (boomCount > -4){ boomCount = (boomCount - 1); } else { if (boomCount == -4){ soundApresExplo(); boomCount = (boomCount - 1); }; }; if (laserCount > -2){ laserCount = (laserCount - 1); if (laserCount == -2){ SoundManager.getInstance().stop("LASERLONG"); }; }; if (laserInitCount > -1){ laserInitCount = (laserInitCount - 1); }; } public function killme():void{ this.parent.removeChild(this); } public function soundClick():void{ } public function soundShock():void{ if (shockCount < 0){ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("LECTRICSHOCK", 1, fxVol); }; shockCount = 1; }; } public function soundEndGameBad():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("ENDGAMESOUND", 1, fxVol); }; } public function soundBuildingUp():void{ if ((((fxState == "ALLON")) || ((fxState == "HALFON")))){ SoundManager.getInstance().play("BUILDINGUP", 1, fxVol); }; } } }//package
Section 107
//StartButton (StartButton) package { import flash.display.*; public dynamic class StartButton extends SimpleButton { } }//package
Section 108
//sting_controller (sting_controller) package { import flash.events.*; import flash.display.*; import flash.net.*; public class sting_controller extends MovieClip { public var clip:MovieClip; private var aas:Array; private var thisMode:Array; private var yys:Array; private var mose:Number;// = 1 private var xxs:Array; private var qwik:Number;// = 10 public function sting_controller(){ aas = new Array(); xxs = new Array(); yys = new Array(); mose = 1; qwik = 10; thisMode = new Array(); super(); addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true); clip.armegaButton.addEventListener(MouseEvent.CLICK, callArmegalo, false, 0, true); play(); aas.push(clip.a1); aas.push(clip.a2); aas.push(clip.a3); aas.forEach(setEmUp); } public function callArmegalo(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.armegalo.com"; trace(url); request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function onEnterFrame(_arg1:Event):void{ if ((Math.random() * 5) < 1){ mose = 0; qwik = 2; } else { mose = 1; qwik = 10; }; aas.forEach(doMaThang); } private function doMaThang(_arg1, _arg2:int, _arg3:Array):void{ if (thisMode[_arg2] == 0){ if ((Math.random() * 4) < 2){ thisMode[_arg2] = int((Math.random() * 4)); }; _arg1.x = ((xxs[_arg2] + (Math.random() * 12)) - 6); _arg1.y = ((yys[_arg2] + (Math.random() * 12)) - 6); if (mose == 1){ this.scaleY = ((Math.random() / 20) + 0.975); this.scaleY = ((Math.random() / 20) + 0.975); } else { this.scaleX = ((Math.random() / 10) + 0.9); this.scaleY = ((Math.random() / 10) + 0.9); }; } else { if (thisMode[_arg2] == 1){ this.scaleX = (this.scaleX - (this.scaleX / 100)); this.scaleY = (this.scaleY + (this.scaleY / 100)); } else { if (thisMode[_arg2] == 2){ this.scaleX = (this.scaleX + (this.scaleX / 100)); this.scaleY = (this.scaleY + (this.scaleY / 100)); } else { if (thisMode[_arg2] == 3){ this.scaleX = (this.scaleX + (this.scaleX / 100)); this.scaleY = (this.scaleY - (this.scaleY / 100)); }; }; }; if ((Math.random() * qwik) < 1.5){ thisMode[_arg2] = 0; }; }; if (this.scaleX > 1.2){ this.scaleX = 1.2; }; if (this.scaleY > 1.2){ this.scaleY = 1.2; }; } private function setEmUp(_arg1, _arg2:int, _arg3:Array):void{ xxs[_arg2] = _arg1.x; yys[_arg2] = _arg1.y; thisMode[_arg2] = 0; } } }//package
Section 109
//Submit_score (Submit_score) package { import flash.display.*; import flash.net.*; public class Submit_score extends MovieClip { public var myName:String; public var score:int;// = 0 public function Submit_score(_arg1:int, _arg2:String, _arg3:String){ var n:Number; var a:Number; var score1:int; var section_length:int; var uniquea1:int; var uniqueb1:int; var uniquea2:String; var sl:Number; var more:Number; var uniqueb2:String; var level1:String; var ll:Number; var keyb1:String; var board1:String; var score2:String; var keya1:uint; var keya2:String; var mypassword:String; var stringy:String; var stringy2:Array; var stringy3:Array; var url:String; var request:URLRequest; var variables:URLVariables; var times:Number; var s = _arg1; var m = _arg2; var l = _arg3; score = 0; super(); score1 = s; section_length = 10; uniquea1 = int((Math.random() * 9999)); uniqueb1 = (47652 - uniquea1); uniquea2 = uniquea1.toString(10); sl = uniquea2.length; more = (5 - sl); n = 0; while (n < more) { uniquea2 = ("0" + uniquea2); n = (n + 1); }; uniqueb2 = uniqueb1.toString(10); sl = uniqueb2.length; more = (5 - sl); n = 0; while (n < more) { uniqueb2 = ("0" + uniqueb2); n = (n + 1); }; level1 = l; level1 = level1.toUpperCase(); ll = level1.length; more = ((section_length * 2) - ll); n = 0; while (n < more) { level1 = (" " + level1); n = (n + 1); }; keyb1 = level1.toLowerCase(); board1 = "RANDOM DEFENCE"; board1 = board1.toUpperCase(); ll = board1.length; more = ((section_length * 2) - ll); n = 0; while (n < more) { board1 = (" " + board1); n = (n + 1); }; score2 = score1.toString(10); trace("ok1"); sl = score2.length; more = (section_length - sl); trace("ok2"); n = 0; while (n < more) { score2 = ("0" + score2); n = (n + 1); }; trace("ok3"); keya1 = (935672921 - score1); keya2 = keya1.toString(10); sl = keya2.length; more = (section_length - sl); trace("ok4"); n = 0; while (n < more) { keya2 = ("0" + keya2); n = (n + 1); }; trace("ok5"); mypassword = "fuckly"; stringy = ((((((uniqueb2 + level1) + keya2) + score2) + board1) + keyb1) + uniquea2); sl = stringy.length; trace("ok6"); stringy2 = new Array(); trace("ok7"); n = 0; while (n < sl) { trace("ok8"); times = mypassword.charCodeAt((n % mypassword.length)); trace("ok8.5"); stringy2[n] = (stringy.charCodeAt(n) + (((n + 3) * times) % 100)); n = (n + 1); }; trace("ok7"); stringy3 = new Array(); a = 0; trace("ok675"); n = 0; while (n < section_length) { stringy3[a] = stringy2[n]; a = (a + 1); stringy3[a] = stringy2[(n + 10)]; a = (a + 1); stringy3[a] = stringy2[(n + 20)]; a = (a + 1); stringy3[a] = stringy2[(n + 30)]; a = (a + 1); stringy3[a] = stringy2[(n + 40)]; a = (a + 1); stringy3[a] = stringy2[(n + 50)]; a = (a + 1); stringy3[a] = stringy2[(n + 60)]; a = (a + 1); stringy3[a] = stringy2[(n + 70)]; a = (a + 1); stringy3[a] = stringy2[(n + 80)]; a = (a + 1); n = (n + 1); }; trace("ok9"); url = "http://www.funnylishus.com/index.php?custom=scoreboard"; request = new URLRequest(url); variables = new URLVariables(); variables.smyname = m; variables.sscore = stringy3.toString(); request.data = variables; request.method = URLRequestMethod.POST; try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } public function killme():void{ this.parent.removeChild(this); } } }//package
Section 110
//Symbol136 (Symbol136) package { public dynamic class Symbol136 extends bubblishus { } }//package
Section 111
//Symbol137 (Symbol137) package { public dynamic class Symbol137 extends bubblishus { } }//package
Section 112
//Symbol138 (Symbol138) package { public dynamic class Symbol138 extends bubblishus { } }//package
Section 113
//Symbol139 (Symbol139) package { public dynamic class Symbol139 extends bubblishus { } }//package
Section 114
//Symbol140 (Symbol140) package { public dynamic class Symbol140 extends bubblishus { } }//package
Section 115
//Symbol141 (Symbol141) package { public dynamic class Symbol141 extends bubblishus { } }//package
Section 116
//Symbol142 (Symbol142) package { public dynamic class Symbol142 extends bubblishus { } }//package
Section 117
//Symbol143 (Symbol143) package { public dynamic class Symbol143 extends bubblishus { } }//package
Section 118
//Symbol144 (Symbol144) package { public dynamic class Symbol144 extends bubblishus { } }//package
Section 119
//Symbol145 (Symbol145) package { public dynamic class Symbol145 extends bubblishus { } }//package
Section 120
//Symbol146 (Symbol146) package { public dynamic class Symbol146 extends bubblishus { } }//package
Section 121
//Tower_controller (Tower_controller) package { import flash.events.*; import flash.filters.*; import flash.display.*; public class Tower_controller extends Sprite { public var TechType:String; public var Range_lev:Number;// = 0 public var FireSP_lev:Number;// = 0 public var TowerWorth:uint;// = 0 public var Range:Number; private var filtersArray:Array; public var FireSP:Number; public var rotDir:Number; public var FireCount_lev:Number;// = 0 public var Slow:Number; public var WaitingTimer:uint; public var Size:Number;// = 0 public var Level:Number;// = -1 public var fuse:uint;// = 0 public var FireCount:Number;// = 2 public var Damage_lev:Number;// = 0 public var WaitingFrom:uint; public var myShape:Shape; public var Splash:Number; public var Thisis:Number; public var Damage:Number; public var UGTechType:String; public var glow:GlowFilter; public var Target:Number;// = -1 public var CT:ClockTimer; public var Name:String; public var TowerType:Number; public var Splash_lev:Number;// = 0 public var framecount:uint;// = 0 public var Tower:TowersHolderforControl; public var Func:String; public var Slow_lev:Number;// = 0 public function Tower_controller(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number, _arg11:String, _arg12:String, _arg13:String, _arg14:String, _arg15:uint){ Range_lev = 0; Damage_lev = 0; FireSP_lev = 0; FireCount = 2; FireCount_lev = 0; Splash_lev = 0; Slow_lev = 0; Level = -1; Size = 0; Target = -1; Tower = new TowersHolderforControl(); CT = new ClockTimer(); myShape = new Shape(); TowerWorth = 0; rotDir = int(((Math.random() * 7) - 3)); framecount = 0; fuse = 0; glow = new GlowFilter(); filtersArray = new Array(glow); super(); glow.color = 39202; glow.alpha = 1; glow.blurX = 5; glow.blurY = 5; glow.quality = BitmapFilterQuality.MEDIUM; addChild(Tower); this.x = _arg1; this.y = _arg2; Tower.gotoAndStop(_arg3); TowerType = _arg3; Range = _arg4; Damage = _arg5; FireSP = _arg6; FireCount = FireSP; Splash = _arg7; Slow = _arg8; Thisis = _arg9; Size = _arg10; Func = _arg11; TechType = _arg12; UGTechType = _arg13; Name = _arg14; TowerWorth = _arg15; if (Name == "Laser MegaTower"){ addEventListener(Event.ENTER_FRAME, addChildShapeAfterOneFrame); }; } public function deleteLaserAfterOneFrame(_arg1:Event):void{ framecount = (framecount + 1); if (framecount > 1){ myShape.graphics.clear(); removeEventListener(Event.ENTER_FRAME, deleteLaserAfterOneFrame); }; } public function addChildShapeAfterOneFrame(_arg1:Event):void{ framecount = (framecount + 1); trace(framecount); if (framecount > 1){ Tower.tow.emptymc.addChild(myShape); myShape.filters = filtersArray; removeEventListener(Event.ENTER_FRAME, addChildShapeAfterOneFrame); }; } } }//package
Section 122
//tower_definitions (tower_definitions) package { import flash.display.*; public class tower_definitions extends Sprite { public var myXml:XML; public function tower_definitions(){ myXml = <Towers> <DefaultInfo>Mouse over a tower to see info</DefaultInfo> <Tower id="0"> <Cost>30</Cost> <Name>Gun Tower</Name> <Size>25</Size> <Func>Weapon</Func> <TechType>Gun</TechType> <UGTechType>Gun</UGTechType> <Info>Basic Weapons Tower. Quick to react - good for picking off th stragglers.</Info> <Level id="0"> <Cost>0</Cost> <Range>80</Range> <Damage>2</Damage> <FireSP>8</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>30</Cost> <Range>85</Range> <Damage>4</Damage> <FireSP>7</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>60</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>40</Cost> <Range>90</Range> <Damage>6</Damage> <FireSP>6</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>50</Cost> <Range>95</Range> <Damage>8</Damage> <FireSP>5</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="4"> <Cost>70</Cost> <Range>100</Range> <Damage>10</Damage> <FireSP>4</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="5"> <Cost>100</Cost> <Range>105</Range> <Damage>12</Damage> <FireSP>3</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> <Tower id="1"> <Cost>60</Cost> <Name>Grenade Tower</Name> <Size>25</Size> <Func>Weapon</Func> <TechType>Bomb</TechType> <UGTechType>Bomb</UGTechType> <Info>Throws Grenades. Not very good at predicting creep movement. Good splash radius though.</Info> <Level id="0"> <Cost>0</Cost> <Range>80</Range> <Damage>5</Damage> <FireSP>15</FireSP> <Splash>40</Splash> <Slow>1</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>60</Cost> <Range>85</Range> <Damage>10</Damage> <FireSP>14</FireSP> <Splash>45</Splash> <Slow>.99</Slow> <UpgradeTime>120</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>100</Cost> <Range>90</Range> <Damage>18</Damage> <FireSP>13</FireSP> <Splash>50</Splash> <Slow>.99</Slow> <UpgradeTime>140</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>150</Cost> <Range>95</Range> <Damage>28</Damage> <FireSP>12</FireSP> <Splash>55</Splash> <Slow>.98</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="4"> <Cost>210</Cost> <Range>100</Range> <Damage>40</Damage> <FireSP>11</FireSP> <Splash>60</Splash> <Slow>.98</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="5"> <Cost>260</Cost> <Range>105</Range> <Damage>54</Damage> <FireSP>10</FireSP> <Splash>65</Splash> <Slow>.97</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> <Tower id="2"> <Cost>150</Cost> <Name>Slow Tower</Name> <Size>25</Size> <Func>Weapon</Func> <TechType>Slow</TechType> <UGTechType>Slow</UGTechType> <Info>Slows creeps for other towers. No Damage.</Info> <Level id="0"> <Cost>0</Cost> <Range>70</Range> <Damage>0</Damage> <FireSP>20</FireSP> <Splash>0</Splash> <Slow>.80</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>150</Cost> <Range>80</Range> <Damage>0</Damage> <FireSP>17</FireSP> <Splash>0</Splash> <Slow>.75</Slow> <UpgradeTime>12</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>200</Cost> <Range>90</Range> <Damage>0</Damage> <FireSP>15</FireSP> <Splash>0</Splash> <Slow>.70</Slow> <UpgradeTime>14</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="3"> <Cost>250</Cost> <Range>100</Range> <Damage>0</Damage> <FireSP>12</FireSP> <Splash>0</Splash> <Slow>.65</Slow> <UpgradeTime>16</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="4"> <Cost>-1</Cost> </Level> </Tower> <Tower id="3"> <Cost>150</Cost> <Name>Big Gun Tower</Name> <Size>35</Size> <Func>Weapon</Func> <TechType>Gun</TechType> <UGTechType>Gun</UGTechType> <Info>Requires Gun Research centre. High damage, good aim and fire rate.</Info> <Level id="0"> <Cost>0</Cost> <Range>90</Range> <Damage>7</Damage> <FireSP>8</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="1"> <Cost>200</Cost> <Range>100</Range> <Damage>14</Damage> <FireSP>7</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>60</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="2"> <Cost>250</Cost> <Range>110</Range> <Damage>22</Damage> <FireSP>6</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="3"> <Cost>300</Cost> <Range>120</Range> <Damage>31</Damage> <FireSP>5</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>80</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="4"> <Cost>350</Cost> <Range>130</Range> <Damage>41</Damage> <FireSP>4</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>90</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="5"> <Cost>400</Cost> <Range>140</Range> <Damage>52</Damage> <FireSP>3</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>90</UpgradeTime> <TechReq>3</TechReq> </Level> <Level id="5"> <Cost>-1</Cost> </Level> </Tower> <Tower id="4"> <Cost>250</Cost> <Name>Missile Turret</Name> <Size>35</Size> <Func>Weapon</Func> <TechType>Missile</TechType> <UGTechType>Bomb</UGTechType> <Info>Requires Explosives Research. Fires heat seeking missiles. Huge range, good splash and some slow.</Info> <Level id="0"> <Cost>0</Cost> <Range>150</Range> <Damage>21</Damage> <FireSP>17</FireSP> <Splash>25</Splash> <Slow>1</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="1"> <Cost>150</Cost> <Range>160</Range> <Damage>29</Damage> <FireSP>15</FireSP> <Splash>30</Splash> <Slow>1</Slow> <UpgradeTime>120</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="2"> <Cost>225</Cost> <Range>170</Range> <Damage>38</Damage> <FireSP>13</FireSP> <Splash>40</Splash> <Slow>1</Slow> <UpgradeTime>140</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="3"> <Cost>325</Cost> <Range>180</Range> <Damage>47</Damage> <FireSP>11</FireSP> <Splash>50</Splash> <Slow>1</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="4"> <Cost>450</Cost> <Range>190</Range> <Damage>57</Damage> <FireSP>9</FireSP> <Splash>60</Splash> <Slow>.99</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>3</TechReq> </Level> <Level id="5"> <Cost>600</Cost> <Range>200</Range> <Damage>68</Damage> <FireSP>7</FireSP> <Splash>70</Splash> <Slow>.98</Slow> <UpgradeTime>160</UpgradeTime> <TechReq>4</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> <Tower id="5"> <Cost>400</Cost> <Name>Shock Tower</Name> <Size>35</Size> <Func>Weapon</Func> <TechType>Shock</TechType> <UGTechType>Slow</UGTechType> <Info>Requires Electrics Research. Hits ALL targets within range with one shot. Low fire rate, but good damage and some slow.</Info> <Level id="0"> <Cost>0</Cost> <Range>70</Range> <Damage>20</Damage> <FireSP>30</FireSP> <Splash>0</Splash> <Slow>.99</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="1"> <Cost>400</Cost> <Range>75</Range> <Damage>45</Damage> <FireSP>28</FireSP> <Splash>0</Splash> <Slow>.98</Slow> <UpgradeTime>60</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="2"> <Cost>475</Cost> <Range>80</Range> <Damage>70</Damage> <FireSP>26</FireSP> <Splash>0</Splash> <Slow>.96</Slow> <UpgradeTime>65</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="3"> <Cost>650</Cost> <Range>85</Range> <Damage>100</Damage> <FireSP>24</FireSP> <Splash>0</Splash> <Slow>.93</Slow> <UpgradeTime>70</UpgradeTime> <TechReq>3</TechReq> </Level> <Level id="4"> <Cost>800</Cost> <Range>90</Range> <Damage>135</Damage> <FireSP>22</FireSP> <Splash>0</Splash> <Slow>.9</Slow> <UpgradeTime>75</UpgradeTime> <TechReq>4</TechReq> </Level> <Level id="5"> <Cost>-1</Cost> </Level> </Tower> <Tower id="6"> <Cost>1500</Cost> <Name>Laser MegaTower</Name> <Size>50</Size> <Func>Weapon</Func> <TechType>GunShock</TechType> <UGTechType>Multi</UGTechType> <Info>Requires all research centres at level 3. Constant fire, huge damage.</Info> <Level id="0"> <Cost>0</Cost> <Range>100</Range> <Damage>30</Damage> <FireSP>1</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>3</TechReq> </Level> <Level id="1"> <Cost>1400</Cost> <Range>110</Range> <Damage>75</Damage> <FireSP>1</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>65</UpgradeTime> <TechReq>4</TechReq> </Level> <Level id="2"> <Cost>1300</Cost> <Range>120</Range> <Damage>120</Damage> <FireSP>1</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>75</UpgradeTime> <TechReq>5</TechReq> </Level> <Level id="3"> <Cost>1200</Cost> <Range>130</Range> <Damage>165</Damage> <FireSP>1</FireSP> <Splash>0</Splash> <Slow>1</Slow> <UpgradeTime>85</UpgradeTime> <TechReq>6</TechReq> </Level> <Level id="4"> <Cost>-1</Cost> </Level> </Tower> <Tower id="7"> <Cost>30</Cost> <Name>Mine</Name> <Size>30</Size> <Func>Weapon</Func> <TechType>Mine</TechType> <UGTechType>Mine</UGTechType> <Info>Requires Mine Factory. Leave mines on paths for one-shot, large splash, huge damage and slow.</Info> <Level id="0"> <Cost>0</Cost> <Range>30</Range> <Damage>100</Damage> <FireSP>30</FireSP> <Splash>50</Splash> <Slow>.65</Slow> <UpgradeTime>5</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="1"> <Cost>30</Cost> <Range>32</Range> <Damage>250</Damage> <FireSP>30</FireSP> <Splash>65</Splash> <Slow>.6</Slow> <UpgradeTime>15</UpgradeTime> <TechReq>1</TechReq> </Level> <Level id="2"> <Cost>50</Cost> <Range>34</Range> <Damage>500</Damage> <FireSP>30</FireSP> <Splash>85</Splash> <Slow>.55</Slow> <UpgradeTime>25</UpgradeTime> <TechReq>2</TechReq> </Level> <Level id="3"> <Cost>80</Cost> <Range>36</Range> <Damage>1000</Damage> <FireSP>30</FireSP> <Splash>110</Splash> <Slow>.5</Slow> <UpgradeTime>35</UpgradeTime> <TechReq>3</TechReq> </Level> <Level id="4"> <Cost>120</Cost> <Range>38</Range> <Damage>2000</Damage> <FireSP>30</FireSP> <Splash>140</Splash> <Slow>.5</Slow> <UpgradeTime>45</UpgradeTime> <TechReq>4</TechReq> </Level> <Level id="5"> <Cost>170</Cost> <Range>40</Range> <Damage>4000</Damage> <FireSP>30</FireSP> <Splash>175</Splash> <Slow>.5</Slow> <UpgradeTime>55</UpgradeTime> <TechReq>5</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> <Tower id="8"> </Tower> <Tower id="9"> </Tower> <Tower id="10"> </Tower> <Tower id="11"> </Tower> <Tower id="12"> </Tower> <Tower id="13"> </Tower> <Tower id="14"> </Tower> <Tower id="15"> </Tower> <Tower id="16"> </Tower> <Tower id="17"> </Tower> <Tower id="18"> </Tower> <Tower id="19"> <Cost>250</Cost> <Name>Gun Research</Name> <Size>50</Size> <Func>Research</Func> <TechType>Gun</TechType> <Info>Research Projectile Weapons Technology for extra upgrades.</Info> <Level id="0"> <Cost>0</Cost> <Techup>0</Techup> <UpgradeTime>200</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>100</Cost> <Techup>1</Techup> <UpgradeTime>300</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>250</Cost> <Techup>2</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>400</Cost> <Techup>3</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="4"> <Cost>550</Cost> <Techup>4</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="5"> <Cost>700</Cost> <Techup>5</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="6"> <Cost>850</Cost> <Techup>6</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="7"> <Cost>-1</Cost> </Level> </Tower> <Tower id="20"> <Cost>300</Cost> <Name>Expl. Research</Name> <Size>50</Size> <Func>Research</Func> <TechType>Bomb</TechType> <Info>Research Explosives Technology for extra upgrades.</Info> <Level id="0"> <Cost>0</Cost> <Techup>0</Techup> <UpgradeTime>200</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>100</Cost> <Techup>1</Techup> <UpgradeTime>300</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>250</Cost> <Techup>2</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>400</Cost> <Techup>3</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="4"> <Cost>550</Cost> <Techup>4</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="5"> <Cost>700</Cost> <Techup>5</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="6"> <Cost>850</Cost> <Techup>6</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="7"> <Cost>-1</Cost> </Level> </Tower> <Tower id="21"> <Cost>350</Cost> <Name>Electric Research</Name> <Size>50</Size> <Func>Research</Func> <TechType>Slow</TechType> <Info>Research Electrics Technology for extra upgrades.</Info> <Level id="0"> <Cost>0</Cost> <Techup>0</Techup> <UpgradeTime>200</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>100</Cost> <Techup>1</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>250</Cost> <Techup>2</Techup> <UpgradeTime>300</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>400</Cost> <Techup>3</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="4"> <Cost>550</Cost> <Techup>4</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="5"> <Cost>700</Cost> <Techup>5</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="6"> <Cost>850</Cost> <Techup>6</Techup> <UpgradeTime>400</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="7"> <Cost>-1</Cost> </Level> </Tower> <Tower id="22"> <Cost>100</Cost> <Name>Mine Factory</Name> <Size>50</Size> <Func>Research</Func> <TechType>Mine</TechType> <Info>Build Mines.</Info> <Level id="0"> <Cost>0</Cost> <Techup>0</Techup> <UpgradeTime>150</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>50</Cost> <Techup>1</Techup> <UpgradeTime>175</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>100</Cost> <Techup>2</Techup> <UpgradeTime>200</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>150</Cost> <Techup>3</Techup> <UpgradeTime>225</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="4"> <Cost>200</Cost> <Techup>4</Techup> <UpgradeTime>250</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="5"> <Cost>250</Cost> <Techup>5</Techup> <UpgradeTime>275</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> <Tower id="23"> <Cost>100</Cost> <Name>Finance Centre</Name> <Size>50</Size> <Func>Research</Func> <TechType>Cash</TechType> <Info>Increase cash interest (adds 3% per level)</Info> <Level id="0"> <Cost>0</Cost> <Techup>0</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="1"> <Cost>800</Cost> <Techup>1</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="2"> <Cost>1600</Cost> <Techup>2</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="3"> <Cost>2400</Cost> <Techup>3</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="4"> <Cost>3200</Cost> <Techup>4</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="5"> <Cost>4800</Cost> <Techup>5</Techup> <UpgradeTime>5</UpgradeTime> <TechReq>-1</TechReq> </Level> <Level id="6"> <Cost>-1</Cost> </Level> </Tower> </Towers> ; super(); } } }//package
Section 123
//TowerInfo (TowerInfo) package { import flash.display.*; import flash.text.*; public dynamic class TowerInfo extends MovieClip { public var towername:TextField; public var towerlevel:TextField; public var towerslowu:TextField; public var towerrangeu:TextField; public var towerspeedu:TextField; public var towerslow:TextField; public var closebut:SimpleButton; public var upgradetechreq:TextField; public var towersplash:TextField; public var towerdamageu:TextField; public var towersplashu:TextField; public var towerdamage:TextField; public var towerrange:TextField; public var towerspeed:TextField; public var upgradebut:SimpleButton; public var upgradecost:TextField; public var sellbut:SimpleButton; } }//package
Section 124
//TowerPlacementController (TowerPlacementController) package { import flash.display.*; public dynamic class TowerPlacementController extends MovieClip { public var no:MovieClip; public var towersHolder:MovieClip; } }//package
Section 125
//TowersHolderforControl (TowersHolderforControl) package { import flash.display.*; public dynamic class TowersHolderforControl extends MovieClip { public var tow:MovieClip; public var detect:MovieClip; } }//package
Section 126
//TUNE1 (TUNE1) package { import flash.media.*; public dynamic class TUNE1 extends Sound { } }//package
Section 127
//TUNE2 (TUNE2) package { import flash.media.*; public dynamic class TUNE2 extends Sound { } }//package
Section 128
//wave_definitions (wave_definitions) package { import flash.display.*; public class wave_definitions extends Sprite { public var myXml:XML; public function wave_definitions(){ myXml = <Waves> <WaveCount>7</WaveCount> <WaveTimer>30000</WaveTimer> <Wave id="0"> <Name>The Muffers</Name> <Type>1</Type> <HP>10</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>20</Quantity> <Timing>20</Timing> <Worth>1</Worth> </Wave> <Wave id="1"> <Name>Funkinslop</Name> <Type>2</Type> <HP>12</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>21</Quantity> <Timing>20</Timing> <Worth>1</Worth> </Wave> <Wave id="2"> <Name>Biggly Goers</Name> <Type>3</Type> <HP>15</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>22</Quantity> <Timing>10</Timing> <Worth>2</Worth> </Wave> <Wave id="3"> <Name>The Foolish</Name> <Type>4</Type> <HP>19</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>23</Quantity> <Timing>10</Timing> <Worth>2</Worth> </Wave> <Wave id="4"> <Name>Agents Smith</Name> <Type>5</Type> <HP>23</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>24</Quantity> <Timing>10</Timing> <Worth>2</Worth> </Wave> <Wave id="5"> <Name>NutStop</Name> <Type>3</Type> <HP>29</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>25</Quantity> <Timing>10</Timing> <Worth>3</Worth> </Wave> <Wave id="6"> <Name>Bustards</Name> <Type>7</Type> <HP>37</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>26</Quantity> <Timing>10</Timing> <Worth>3</Worth> </Wave> <Wave id="7"> <Name>Super Bustards</Name> <Type>2</Type> <HP>45</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>27</Quantity> <Timing>10</Timing> <Worth>3</Worth> </Wave> <Wave id="8"> <Name>Evil Kitty Boss</Name> <Type>6</Type> <HP>270</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>1</Quantity> <Timing>10</Timing> <Worth>150</Worth> </Wave> <Wave id="9"> <Name>The Many</Name> <Type>1</Type> <HP>25</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>55</Quantity> <Timing>5</Timing> <Worth>3</Worth> </Wave> <Wave id="10"> <Name>The Few</Name> <Type>2</Type> <HP>100</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>10</Quantity> <Timing>10</Timing> <Worth>4</Worth> </Wave> <Wave id="11"> <Name>Bitchemin</Name> <Type>3</Type> <HP>70</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>29</Quantity> <Timing>10</Timing> <Worth>4</Worth> </Wave> <Wave id="12"> <Name>Marvoz</Name> <Type>9</Type> <HP>85</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>30</Quantity> <Timing>10</Timing> <Worth>4</Worth> </Wave> <Wave id="13"> <Name>Wigglesbury</Name> <Type>2</Type> <HP>97</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>31</Quantity> <Timing>10</Timing> <Worth>4</Worth> </Wave> <Wave id="14"> <Name>Moot Boss</Name> <Type>1</Type> <HP>500</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>3</Quantity> <Timing>60</Timing> <Worth>200</Worth> </Wave> <Wave id="15"> <Name>Wormulon</Name> <Type>2</Type> <HP>50</HP> <SlowResist>1</SlowResist> <Speed>3</Speed> <Quantity>100</Quantity> <Timing>3</Timing> <Worth>5</Worth> </Wave> <Wave id="16"> <Name>Remus 5</Name> <Type>3</Type> <HP>140</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>30</Quantity> <Timing>10</Timing> <Worth>5</Worth> </Wave> <Wave id="17"> <Name>Remus 9</Name> <Type>1</Type> <HP>155</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>31</Quantity> <Timing>10</Timing> <Worth>5</Worth> </Wave> <Wave id="18"> <Name>Upple Diggers</Name> <Type>2</Type> <HP>171</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>32</Quantity> <Timing>10</Timing> <Worth>5</Worth> </Wave> <Wave id="19"> <Name>Fimo Curse</Name> <Type>2</Type> <HP>200</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>33</Quantity> <Timing>10</Timing> <Worth>5</Worth> </Wave> <Wave id="20"> <Name>Jumpy Pumpers</Name> <Type>2</Type> <HP>230</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>34</Quantity> <Timing>10</Timing> <Worth>5</Worth> </Wave> <Wave id="21"> <Name>Fastards</Name> <Type>2</Type> <HP>270</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>35</Quantity> <Timing>30</Timing> <Worth>5</Worth> </Wave> <Wave id="22"> <Name>Plod Rockers</Name> <Type>2</Type> <HP>315</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>36</Quantity> <Timing>10</Timing> <Worth>6</Worth> </Wave> <Wave id="23"> <Name>Melvins</Name> <Type>2</Type> <HP>347</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>37</Quantity> <Timing>10</Timing> <Worth>6</Worth> </Wave> <Wave id="24"> <Name>Slow Worm</Name> <Type>2</Type> <HP>384</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>100</Quantity> <Timing>6</Timing> <Worth>6</Worth> </Wave> <Wave id="25"> <Name>Uber Bossy</Name> <Type>2</Type> <HP>3200</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>3</Quantity> <Timing>40</Timing> <Worth>250</Worth> </Wave> <Wave id="26"> <Name>Muntiheimer</Name> <Type>3</Type> <HP>306</HP> <SlowResist>1</SlowResist> <Speed>3</Speed> <Quantity>39</Quantity> <Timing>10</Timing> <Worth>7</Worth> </Wave> <Wave id="27"> <Name>Blickenshtein</Name> <Type>1</Type> <HP>483</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>40</Quantity> <Timing>10</Timing> <Worth>7</Worth> </Wave> <Wave id="28"> <Name>Mud Hunty</Name> <Type>1</Type> <HP>522</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>41</Quantity> <Timing>30</Timing> <Worth>7</Worth> </Wave> <Wave id="29"> <Name>Bibble Chubber</Name> <Type>1</Type> <HP>536</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>42</Quantity> <Timing>10</Timing> <Worth>7</Worth> </Wave> <Wave id="30"> <Name>Bullin</Name> <Type>1</Type> <HP>570</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>43</Quantity> <Timing>10</Timing> <Worth>8</Worth> </Wave> <Wave id="31"> <Name>Bibble</Name> <Type>1</Type> <HP>249</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>70</Quantity> <Timing>5</Timing> <Worth>8</Worth> </Wave> <Wave id="32"> <Name>Millicent</Name> <Type>1</Type> <HP>598</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>44</Quantity> <Timing>10</Timing> <Worth>8</Worth> </Wave> <Wave id="33"> <Name>WipeOut</Name> <Type>1</Type> <HP>650</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>100</Quantity> <Timing>20</Timing> <Worth>8</Worth> </Wave> <Wave id="34"> <Name>BubbleBoss</Name> <Type>1</Type> <HP>12000</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>1</Quantity> <Timing>20</Timing> <Worth>1000</Worth> </Wave> <Wave id="35"> <Name>Their</Name> <Type>1</Type> <HP>400</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>100</Quantity> <Timing>6</Timing> <Worth>9</Worth> </Wave> <Wave id="36"> <Name>Liken</Name> <Type>1</Type> <HP>685</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>45</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="37"> <Name>Dundys</Name> <Type>1</Type> <HP>724</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>46</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="38"> <Name>Puffer JaKt</Name> <Type>1</Type> <HP>778</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>47</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="39"> <Name>Bingy</Name> <Type>1</Type> <HP>832</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>48</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="40"> <Name>Wukka</Name> <Type>1</Type> <HP>956</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>49</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="41"> <Name>Pill Chudder</Name> <Type>1</Type> <HP>1112</HP> <SlowResist>1</SlowResist> <Speed>3</Speed> <Quantity>50</Quantity> <Timing>10</Timing> <Worth>9</Worth> </Wave> <Wave id="42"> <Name>Chuff Monster</Name> <Type>1</Type> <HP>23000</HP> <SlowResist>1</SlowResist> <Speed>1.5</Speed> <Quantity>1</Quantity> <Timing>10</Timing> <Worth>1500</Worth> </Wave> <Wave id="43"> <Name>Bliboil</Name> <Type>1</Type> <HP>1724</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>70</Quantity> <Timing>30</Timing> <Worth>10</Worth> </Wave> <Wave id="44"> <Name>Fimlitch</Name> <Type>1</Type> <HP>2086</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>53</Quantity> <Timing>10</Timing> <Worth>10</Worth> </Wave> <Wave id="45"> <Name>Byznathum</Name> <Type>1</Type> <HP>2580</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>54</Quantity> <Timing>10</Timing> <Worth>10</Worth> </Wave> <Wave id="46"> <Name>MupperDrone</Name> <Type>1</Type> <HP>3200</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>55</Quantity> <Timing>11</Timing> <Worth>11</Worth> </Wave> <Wave id="47"> <Name>Cash Cow Bob</Name> <Type>1</Type> <HP>35000</HP> <SlowResist>1</SlowResist> <Speed>1</Speed> <Quantity>1</Quantity> <Timing>10</Timing> <Worth>3000</Worth> </Wave> <Wave id="48"> <Name>Millicent</Name> <Type>1</Type> <HP>1920</HP> <SlowResist>1</SlowResist> <Speed>4</Speed> <Quantity>120</Quantity> <Timing>5</Timing> <Worth>15</Worth> </Wave> <Wave id="49"> <Name>Upstander</Name> <Type>1</Type> <HP>4000</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>56</Quantity> <Timing>10</Timing> <Worth>20</Worth> </Wave> <Wave id="50"> <Name>Yard Sale</Name> <Type>1</Type> <HP>5000</HP> <SlowResist>1</SlowResist> <Speed>2</Speed> <Quantity>300</Quantity> <Timing>10</Timing> <Worth>25</Worth> </Wave> <Wave id="51"> <Name>NAN</Name> </Wave> </Waves> ; super(); } } }//package

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Symbol 280 EditableTextUses:279Used by:282
Symbol 281 GraphicUsed by:282 484
Symbol 282 Button {PathButton}Uses:280 281Used by:425
Symbol 283 GraphicUsed by:284
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Symbol 361 BitmapUsed by:362 637
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Symbol 363 MovieClip {PathSelector}Uses:284 286 288 290 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 346 348 350 352 354 356 358 360 362Used by:425  Timeline
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Symbol 365 MovieClipUses:364Used by:373 437
Symbol 366 FontUsed by:367
Symbol 367 TextUses:366Used by:368 373 437
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Symbol 370 GraphicUsed by:371 373
Symbol 371 MovieClipUses:370Used by:372 373
Symbol 372 MovieClipUses:371Used by:373
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Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:374Used by:389 415
Symbol 376 TextUses:86Used by:377
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Symbol 378 ButtonUses:85 377 84Used by:389 415
Symbol 379 GraphicUsed by:380 383 411 492 495
Symbol 380 MovieClipUses:379Used by:383 411 492 495
Symbol 381 TextUses:86Used by:382 383
Symbol 382 MovieClipUses:381Used by:383
Symbol 383 ButtonUses:380 382 379 381Used by:389 415
Symbol 384 EditableTextUses:86Used by:389
Symbol 385 EditableTextUses:86Used by:389
Symbol 386 TextUses:86Used by:389 415
Symbol 387 FontUsed by:388 390 391 392 393 394 395 396 397 398 399 412 414
Symbol 388 EditableTextUses:387Used by:389
Symbol 389 MovieClip {ResearchInfo}Uses:375 378 383 384 385 386 388Used by:425  Timeline
Symbol 390 EditableTextUses:387Used by:415
Symbol 391 EditableTextUses:387Used by:415
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Symbol 410 MovieClipUses:409Used by:411
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Symbol 412 EditableTextUses:387Used by:415
Symbol 413 TextUses:86Used by:415
Symbol 414 EditableTextUses:387Used by:415
Symbol 415 MovieClip {TowerInfo}Uses:375 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 378 383 405 406 407 408 411 386 412 413 414Used by:425  Timeline
Symbol 416 MovieClipUses:172 164 180 131 139 192 158 204 101 108 122 201 209Used by:419
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClip {Random_Stuff_Defence_fla.NO_193}Uses:417Used by:419
Symbol 419 MovieClip {TowerPlacementController}Uses:416 418Used by:425
Symbol 420 MovieClipUses:210Used by:421
Symbol 421 MovieClip {TowersHolderforControl}Uses:172 420 164 180 131 139 192 157 204 101 108 122 201 209Used by:425
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422Used by:424
Symbol 424 MovieClip {BottomPanel}Uses:423 51 57 59Used by:425
Symbol 425 MovieClipUses:63 66 81 219 258 260 265 269 270 278 282 363 373 389 415 419 421 424Used by:Timeline
Symbol 426 MovieClipUses:56Used by:427
Symbol 427 MovieClipUses:426Used by:430
Symbol 428 FontUsed by:429 431
Symbol 429 TextUses:428Used by:430
Symbol 430 MovieClip {EndGame}Uses:427 429Used by:Timeline
Symbol 431 TextUses:428Used by:432
Symbol 432 MovieClip {EndGameGood}Uses:431Used by:Timeline
Symbol 433 GraphicUsed by:434 436 437
Symbol 434 MovieClipUses:433 216Used by:437
Symbol 435 MovieClipUses:216Used by:436
Symbol 436 MovieClip {Random_Stuff_Defence_fla.Symbol122_204}Uses:433 435Used by:437
Symbol 437 Button {StartButton}Uses:365 369 434 436 364 367 433 215Used by:Timeline
Symbol 438 GraphicUsed by:465
Symbol 439 Sound {TUNE1}Used by:465
Symbol 440 Sound {ENDGAMESOUND}Used by:465
Symbol 441 Sound {CROWD}Used by:465
Symbol 442 Sound {GAMESTART}Used by:465
Symbol 443 Sound {APRESEXPLO1}Used by:465
Symbol 444 Sound {ERROR}Used by:465
Symbol 445 Sound {CLICK}Used by:465
Symbol 446 Sound {BUILDINGUP}Used by:465
Symbol 447 Sound {QUESTION}Used by:465
Symbol 448 Sound {BUILDFIN}Used by:465
Symbol 449 Sound {BOOM6}Used by:465
Symbol 450 Sound {BOOM5}Used by:465
Symbol 451 Sound {BOOM4}Used by:465
Symbol 452 Sound {LASERLONG}Used by:465
Symbol 453 Sound {LASERINIT}Used by:465
Symbol 454 Sound {TUNE2}Used by:465
Symbol 455 Sound {LECTRICSHOCK}Used by:465
Symbol 456 Sound {MRSLOWDOWN}Used by:465
Symbol 457 Sound {BIGGUN}Used by:465
Symbol 458 Sound {BOOM2}Used by:465
Symbol 459 Sound {BOOM3}Used by:465
Symbol 460 Sound {LITTLEGUN}Used by:465
Symbol 461 Sound {MISSILE1}Used by:465
Symbol 462 Sound {MISSILE2}Used by:465
Symbol 463 Sound {MISSILE3}Used by:465
Symbol 464 Sound {BUILDINGDOWNTHUMP}Used by:465
Symbol 465 MovieClipUses:438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 1 458 459 460 461 462 463 464Used by:Timeline
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Symbol 470 GraphicUsed by:471
Symbol 471 MovieClipUses:470Used by:474
Symbol 472 GraphicUsed by:473
Symbol 473 ButtonUses:472Used by:474 483
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Symbol 475 GraphicUsed by:478
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Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:481Used by:483
Symbol 483 MovieClip {Random_Stuff_Defence_fla.mute_213}Uses:478 480 482 473Used by:485
Symbol 484 ButtonUses:281Used by:485
Symbol 485 MovieClip {Muteneer}Uses:474 483 484Used by:Timeline
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClipUses:486Used by:489
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClipUses:487 488Used by:497
Symbol 490 TextUses:86Used by:491 492
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Symbol 493 TextUses:86Used by:494 495
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Symbol 496 TextUses:86Used by:497
Symbol 497 MovieClip {AreYouSure}Uses:489 492 495 496Used by:Timeline
Symbol 498 BitmapUsed by:499
Symbol 499 GraphicUses:498Used by:521
Symbol 500 GraphicUsed by:518
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Symbol 519 BitmapUsed by:520
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Symbol 522 MovieClipUses:521Used by:526
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Symbol 524 GraphicUsed by:525
Symbol 525 ButtonUses:523 524Used by:526
Symbol 526 MovieClip {Random_Stuff_Defence_fla.Armegalogo3_227}Uses:522 525Used by:528
Symbol 527 SoundUsed by:528
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Symbol 529 GraphicUsed by:530
Symbol 530 MovieClipUses:529Used by:574
Symbol 531 GraphicUsed by:532
Symbol 532 ButtonUses:531Used by:574
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Symbol 564 GraphicUsed by:568
Symbol 565 GraphicUsed by:568
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Symbol 567 GraphicUsed by:568
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Symbol 569 MovieClipUses:568Used by:570
Symbol 570 MovieClip {Random_Stuff_Defence_fla.Symdbol4_254}Uses:569Used by:571
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Symbol 573 MovieClipUses:572Used by:574
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Symbol 583 GraphicUsed by:584
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Symbol 585 GraphicUsed by:586
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Symbol 587 MovieClipUses:586Used by:588
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Symbol 589 MovieClipUses:588Used by:590
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Symbol 592 FontUsed by:593 596 599 610 655 656 657 660 663 664
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Symbol 607 MovieClipUses:606Used by:608 614
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Symbol 609 MovieClipUses:604 608Used by:Timeline
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Symbol 612 MovieClipUses:611Used by:619
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Symbol 628 MovieClipUses:627Used by:629
Symbol 629 ButtonUses:628 615 618 627Used by:Timeline
Symbol 630 GraphicUses:298Used by:631
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Symbol 633 MovieClipUses:632Used by:634
Symbol 634 ButtonUses:633 615 618 632Used by:Timeline
Symbol 635 GraphicUses:344Used by:636
Symbol 636 ButtonUses:635 615 618Used by:Timeline
Symbol 637 GraphicUses:361Used by:638
Symbol 638 ButtonUses:637 615 618Used by:Timeline
Symbol 639 GraphicUses:289Used by:640
Symbol 640 ButtonUses:639 615 618Used by:Timeline
Symbol 641 GraphicUsed by:642
Symbol 642 MovieClipUses:641Used by:644
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClip {Random_Stuff_Defence_fla.Symbol184_296}Uses:642 643Used by:645
Symbol 645 MovieClipUses:617 644Used by:Timeline
Symbol 646 FontUsed by:647
Symbol 647 TextUses:646Used by:648
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Symbol 649 GraphicUsed by:650
Symbol 650 ButtonUses:648 649Used by:Timeline
Symbol 651 FontUsed by:652
Symbol 652 EditableTextUses:651Used by:653
Symbol 653 MovieClip {Random_Stuff_Defence_fla.Symbol130_300}Uses:652Used by:Timeline
Symbol 654 FontUsed by:655 667
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Symbol 656 TextUses:592Used by:Timeline
Symbol 657 TextUses:592Used by:658 659
Symbol 658 MovieClipUses:657Used by:659
Symbol 659 ButtonUses:658 657Used by:Timeline
Symbol 660 TextUses:592Used by:661 662
Symbol 661 MovieClipUses:660Used by:662
Symbol 662 ButtonUses:661 660Used by:Timeline
Symbol 663 EditableTextUses:592Used by:Timeline
Symbol 664 EditableTextUses:592Used by:Timeline
Symbol 665 MovieClipUses:216Used by:666
Symbol 666 MovieClipUses:665Used by:668
Symbol 667 TextUses:654Used by:668
Symbol 668 MovieClipUses:666 667Used by:669
Symbol 669 MovieClip {Random_Stuff_Defence_fla.Symbol212_305}Uses:668Used by:Timeline

Instance Names

"ldr"Frame 1Symbol 47 MovieClip {Random_Stuff_Defence_fla.Loader_1}
"siteButton"Frame 1Symbol 51 Button
"armegaButton"Frame 1Symbol 57 Button
"agButton_btn"Frame 1Symbol 59 Button
"sting"Frame 3Symbol 528 MovieClip {ArmegaloStingy}
"sting2"Frame 4Symbol 576 MovieClip {Random_Stuff_Defence_fla.fls_Symbol169_232}
"sting3"Frame 5Symbol 578 MovieClip {Random_Stuff_Defence_fla.Symbol217_258}
"bd"Frame 7Symbol 582 MovieClip
"siteButton"Frame 7Symbol 51 Button
"armegaButton"Frame 7Symbol 57 Button
"pgBut"Frame 7Symbol 595 Button
"mgBut"Frame 7Symbol 598 Button
"sbBut"Frame 7Symbol 601 Button
"agButton_btn"Frame 7Symbol 59 Button
"details"Frame 7Symbol 610 EditableText
"p5"Frame 7Symbol 619 Button
"p4"Frame 7Symbol 622 Button
"p8"Frame 7Symbol 624 Button
"p6"Frame 7Symbol 626 Button
"p2"Frame 7Symbol 629 Button
"p1"Frame 7Symbol 631 Button
"p3"Frame 7Symbol 634 Button
"p7"Frame 7Symbol 636 Button
"p9"Frame 7Symbol 638 Button
"p0"Frame 7Symbol 640 Button
"PathHighlight"Frame 7Symbol 645 MovieClip
"goBut"Frame 7Symbol 650 Button
"messageHolder"Frame 9Symbol 653 MovieClip {Random_Stuff_Defence_fla.Symbol130_300}
"subBut"Frame 9Symbol 659 Button
"goBut"Frame 9Symbol 662 Button
"siteButton"Frame 9Symbol 51 Button
"armegaButton"Frame 9Symbol 57 Button
"agButton_btn"Frame 9Symbol 59 Button
"details"Frame 9Symbol 663 EditableText
"theName"Frame 9Symbol 664 EditableText
"namerror"Frame 9Symbol 669 MovieClip {Random_Stuff_Defence_fla.Symbol212_305}
"a11"Symbol 9 MovieClip {Symbol146} Frame 1Symbol 8 MovieClip
"a10"Symbol 12 MovieClip {Symbol145} Frame 1Symbol 11 MovieClip
"a9"Symbol 15 MovieClip {Symbol144} Frame 1Symbol 14 MovieClip
"a8"Symbol 18 MovieClip {Symbol143} Frame 1Symbol 17 MovieClip
"a7"Symbol 21 MovieClip {Symbol142} Frame 1Symbol 20 MovieClip
"a6"Symbol 24 MovieClip {Symbol141} Frame 1Symbol 23 MovieClip
"a5"Symbol 27 MovieClip {Symbol140} Frame 1Symbol 26 MovieClip
"a4"Symbol 30 MovieClip {Symbol139} Frame 1Symbol 29 MovieClip
"a3"Symbol 32 MovieClip {Symbol138} Frame 1Symbol 31 MovieClip
"a2"Symbol 34 MovieClip {Symbol137} Frame 1Symbol 33 MovieClip
"a1"Symbol 37 MovieClip {Symbol136} Frame 1Symbol 36 MovieClip
"gob3"Symbol 47 MovieClip {Random_Stuff_Defence_fla.Loader_1} Frame 1Symbol 44 MovieClip
"gob2"Symbol 47 MovieClip {Random_Stuff_Defence_fla.Loader_1} Frame 1Symbol 44 MovieClip
"lpc"Symbol 47 MovieClip {Random_Stuff_Defence_fla.Loader_1} Frame 1Symbol 46 EditableText
"gob"Symbol 47 MovieClip {Random_Stuff_Defence_fla.Loader_1} Frame 1Symbol 44 MovieClip
"a1"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 36 MovieClip
"a2"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 33 MovieClip
"a3"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 31 MovieClip
"a4"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 29 MovieClip
"a5"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 26 MovieClip
"a6"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 23 MovieClip
"a7"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 20 MovieClip
"a8"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 17 MovieClip
"a9"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 14 MovieClip
"a10"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 11 MovieClip
"a11"Symbol 48 MovieClip {Random_Stuff_Defence_fla.efSymbol180_6} Frame 1Symbol 8 MovieClip
"Message"Symbol 66 MovieClip {CashReadout} Frame 1Symbol 65 EditableText
"base"Symbol 131 MovieClip {Random_Stuff_Defence_fla.Tower4_58} Frame 1Symbol 124 MovieClip
"TowerWep"Symbol 131 MovieClip {Random_Stuff_Defence_fla.Tower4_58} Frame 1Symbol 130 MovieClip {Random_Stuff_Defence_fla.Symbol6_60}
"base"Symbol 139 MovieClip {Random_Stuff_Defence_fla.Tower5_63} Frame 1Symbol 133 MovieClip
"TowerWep"Symbol 139 MovieClip {Random_Stuff_Defence_fla.Tower5_63} Frame 1Symbol 138 MovieClip {Random_Stuff_Defence_fla.Wep5Holder_65}
"emptymc"Symbol 157 MovieClip {Random_Stuff_Defence_fla.Symbol11_69} Frame 1Symbol 140 MovieClip
"base"Symbol 157 MovieClip {Random_Stuff_Defence_fla.Symbol11_69} Frame 1Symbol 142 MovieClip
"TowerWep"Symbol 157 MovieClip {Random_Stuff_Defence_fla.Symbol11_69} Frame 1Symbol 156 MovieClip {Random_Stuff_Defence_fla.Symbol7_73}
"base"Symbol 164 MovieClip {Random_Stuff_Defence_fla.Tower2_79} Frame 1Symbol 160 MovieClip
"TowerWep"Symbol 164 MovieClip {Random_Stuff_Defence_fla.Tower2_79} Frame 1Symbol 163 MovieClip {Random_Stuff_Defence_fla.Symbol4_81}
"base"Symbol 172 MovieClip {Random_Stuff_Defence_fla.Tower1_83} Frame 1Symbol 166 MovieClip
"TowerWep"Symbol 172 MovieClip {Random_Stuff_Defence_fla.Tower1_83} Frame 1Symbol 171 MovieClip {Random_Stuff_Defence_fla.Tower1Weapon_85}
"base"Symbol 180 MovieClip {Random_Stuff_Defence_fla.Tower3_88} Frame 1Symbol 174 MovieClip
"TowerWep"Symbol 180 MovieClip {Random_Stuff_Defence_fla.Tower3_88} Frame 1Symbol 178 MovieClip {Random_Stuff_Defence_fla.Symbol5_90}
"weap"Symbol 180 MovieClip {Random_Stuff_Defence_fla.Tower3_88} Frame 1Symbol 179 MovieClip
"base"Symbol 192 MovieClip {Random_Stuff_Defence_fla.Tower6_93} Frame 1Symbol 182 MovieClip
"TowerWep"Symbol 192 MovieClip {Random_Stuff_Defence_fla.Tower6_93} Frame 1Symbol 191 MovieClip {Random_Stuff_Defence_fla.Symbol7copy_95}
"TowerWep"Symbol 204 MovieClip {Random_Stuff_Defence_fla.MineTower_106} Frame 1Symbol 203 MovieClip
"quitGameBut"Symbol 212 MovieClip {Random_Stuff_Defence_fla.ControlScreen_40} Frame 1Symbol 89 Button
"towername"Symbol 212 MovieClip {Random_Stuff_Defence_fla.ControlScreen_40} Frame 1Symbol 90 EditableText
"ct"Symbol 212 MovieClip {Random_Stuff_Defence_fla.ControlScreen_40} Frame 1Symbol 91 EditableText
"Info"Symbol 212 MovieClip {Random_Stuff_Defence_fla.ControlScreen_40} Frame 1Symbol 92 EditableText
"towercost"Symbol 212 MovieClip {Random_Stuff_Defence_fla.ControlScreen_40} Frame 1Symbol 93 EditableText
"Towerb1"Symbol 212 MovieClip {Random_Stuff_Defence_fla.ControlScreen_40} Frame 1Symbol 211 Button
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"Intro1"Frame 3
"Intro2"Frame 4
"Intro3"Frame 5
"firstRun"Frame 6
"menu"Frame 7
"game"Frame 8
"grats"Frame 9
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"ALLOFF"Symbol 483 MovieClip {Random_Stuff_Defence_fla.mute_213} Frame 13




http://swfchan.com/9/41027/info.shtml
Created: 11/8 -2019 11:40:52 Last modified: 11/8 -2019 11:40:52 Server time: 29/04 -2024 04:10:31