STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228053
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/56652042?noj=FRM56652042-25DC" width="1" height="1"></div>

Sonny.swf

This is the info page for
Flash #41079

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 2 { frame 33 { stop(); loadMovie('', _parent); } } movieClip 3 KrinTrail { } movieClip 6 { } movieClip 10 { } movieClip 14 { } movieClip 18 { } movieClip 22 { } movieClip 26 { } movieClip 30 { } movieClip 34 { } movieClip 38 { } movieClip 42 { } movieClip 44 NumberSetter { } movieClip 45 { } movieClip 48 { } movieClip 50 { } movieClip 52 { } movieClip 53 NumberFixer { frame 68 { removeMovieClip(this); } frame 130 { removeMovieClip(this); } frame 182 { removeMovieClip(this); } frame 234 { removeMovieClip(this); } } movieClip 55 { } movieClip 56 LifeBarSmoother2 { frame 35 { removeMovieClip(this); } frame 74 { _parent._parent.fB._width = wsaver; removeMovieClip(this); } } movieClip 57 LifeBarSmoother { frame 35 { if (deadNow == true) { this.gotoAndPlay('dead'); _parent._parent._parent.inner.gotoAndStop('third'); h = 0; while (h < 10) { removeMovieClip(_parent._parent._parent['bshr' + h]); ++h; } } else { removeMovieClip(this); } } frame 36 { LCC.gotoAndStop(stopper); } frame 74 { _parent._parent.lB._width = wsaver; removeMovieClip(this); } frame 76 { if (_parent._parent._parent._alpha > 0) { _parent._parent._parent._alpha -= 5; this.gotoAndPlay('dead'); } else { _parent._parent._visible = false; removeMovieClip(this); } } } movieClip 58 dog { } movieClip 60 M_WEAPON_SWORD1 { } movieClip 62 { } movieClip 80 { } movieClip 83 KrinBuffShower { instance buffColor of movieClip 62 { onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.KrinToolTipper.gotoAndPlay('GO'); _root.KrinToolTipper.tt = _parent.toolTipTitle; _root.KrinToolTipper.t = _parent.toolTip; } } } } movieClip 85 { } movieClip 87 { } movieClip 89 { } movieClip 91 { } movieClip 93 { } movieClip 95 { } movieClip 97 BOOM2 { frame 36 { loadMovie('', this); } } movieClip 99 { } movieClip 101 M_ARM_NINJA { } movieClip 102 { instance of movieClip 101 M_ARM_NINJA { onClipEvent (load) { loadMovie('', this); } } } movieClip 104 M_HAND_NINJA { } movieClip 105 { instance of movieClip 104 M_HAND_NINJA { onClipEvent (load) { loadMovie('', this); } } } movieClip 107 M_WEAPON_KATANA { } movieClip 108 { instance of movieClip 107 M_WEAPON_KATANA { onClipEvent (load) { loadMovie('', this); } } } movieClip 110 M_FOOT_NINJA { } movieClip 111 { instance of movieClip 110 M_FOOT_NINJA { onClipEvent (load) { loadMovie('', this); } } } movieClip 113 M_LEG2_NINJA { } movieClip 114 { instance of movieClip 113 M_LEG2_NINJA { onClipEvent (load) { loadMovie('', this); } } } movieClip 116 M_CHEST_NINJA { } movieClip 117 { instance of movieClip 116 M_CHEST_NINJA { onClipEvent (load) { loadMovie('', this); } } } movieClip 119 M_HEAD_NINJA { } movieClip 120 { instance of movieClip 119 M_HEAD_NINJA { onClipEvent (load) { loadMovie('', this); } } } movieClip 122 M_SHOULDER_NINJA { } movieClip 123 { instance of movieClip 122 M_SHOULDER_NINJA { onClipEvent (load) { loadMovie('', this); } } } movieClip 125 { } movieClip 126 { instance of movieClip 125 { onClipEvent (load) { var my_color = new Color(this); my_color.setRGB(_parent._parent._parent.colortobe); } } } movieClip 127 { } movieClip 129 { frame 12 { stop(); } frame 12 { stop(); } } movieClip 131 { } movieClip 133 { instance of movieClip 131 { onClipEvent (load) { var my_color = new Color(this); my_color.setRGB(_parent._parent.colortobe); } } } movieClip 135 { } movieClip 136 { } movieClip 137 MODEL1 { frame 45 { gotoAndPlay('stand'); } frame 77 { stop(); } frame 86 { _root.addSound('Effects', 'Swing'); } frame 128 { gotoAndPlay('stand'); } frame 159 { gotoAndPlay('stand'); } frame 243 { gotoAndPlay('stun2'); } frame 259 { gotoAndPlay('stand'); } frame 276 { gotoAndPlay('stand'); } frame 324 { _parent.shadower._visible = false; } frame 335 { removeMovieClip(this); } } frame 1 { KrinLang = new Object(); KrinLang.ENGLISH = new Object(); KrinLang.ENGLISH.CUTSUB = new Array(); KrinLang.ENGLISH.CUTSUB[0] = 'They call me Sonny.'; KrinLang.ENGLISH.CUTSUB[1] = 'I\'d like to tell you more about myself, but I can\'t.'; KrinLang.ENGLISH.CUTSUB[2] = 'I don\'t even know my real name.'; KrinLang.ENGLISH.CUTSUB[3] = 'It all started a year ago, on that dreadful ship...'; KrinLang.ENGLISH.CUTSUB[4] = 'I\'ll never forget the ship.'; KrinLang.ENGLISH.CUTSUB[5] = 'I died there.'; KrinLang.ENGLISH.CUTSUB[6] = 'But somebody brought me back.'; KrinLang.ENGLISH.CUTSUB[7] = 'Wake up, Sonny! Let\'s hope you\'re not too far gone.'; KrinLang.ENGLISH.CUTSUB[8] = '...Sonny?'; KrinLang.ENGLISH.CUTSUB[9] = 'Hey, would you look at that! Maybe there\'s hope for you yet.'; KrinLang.ENGLISH.CUTSUB[10] = 'Come on, let\'s move! We need to get off this ship!'; KrinLang.ENGLISH.CUTSUB[11] = 'Who are you?'; KrinLang.ENGLISH.CUTSUB[12] = 'I\'m Louis. Just a friend. Can you walk?'; KrinLang.ENGLISH.CUTSUB[13] = 'Yeah.'; KrinLang.ENGLISH.CUTSUB[14] = 'You\'ll need a weapon. Grab something.'; KrinLang.ENGLISH.CUTSUB[15] = 'Uh...how about this pipe?'; KrinLang.ENGLISH.CUTSUB[16] = 'Sounds fine, take it! This way!'; KrinLang.ENGLISH.CUTSUB[17] = 'Sonny... Take this.'; KrinLang.ENGLISH.CUTSUB[18] = 'Louis, I don\'t know what to do or where to go! I don\'t remember anything!'; KrinLang.ENGLISH.CUTSUB[19] = 'Just take it, please...'; KrinLang.ENGLISH.CUTSUB[20] = 'What is it?'; KrinLang.ENGLISH.CUTSUB[21] = 'It\'s a tape. Maybe it can help you.'; KrinLang.ENGLISH.CUTSUB[22] = 'Louis? I don\'t need this! I need to remember! I need to-'; KrinLang.ENGLISH.CUTSUB[23] = 'We reached it just a couple of days after killing that Paladin...'; KrinLang.ENGLISH.CUTSUB[24] = 'I thought it would be the answer to everything.'; KrinLang.ENGLISH.CUTSUB[25] = 'The light at the end of the tunnel... '; KrinLang.ENGLISH.CUTSUB[26] = 'But no. Oh, no... This is where everything began.'; KrinLang.ENGLISH.SYSTEM = new Array(); KrinLang.ENGLISH.SYSTEM[0] = 'Vitality'; KrinLang.ENGLISH.SYSTEM[1] = 'Strength'; KrinLang.ENGLISH.SYSTEM[2] = 'Magic'; KrinLang.ENGLISH.SYSTEM[3] = 'Speed'; KrinLang.ENGLISH.SYSTEM[4] = 'Focus'; KrinLang.ENGLISH.SYSTEM[5] = 'Piercing'; KrinLang.ENGLISH.SYSTEM[6] = 'Defense'; KrinLang.ENGLISH.SYSTEM[7] = 'Health'; KrinLang.ENGLISH.SYSTEM[8] = '< CLICK HERE TO CLOSE >'; KrinLang.ENGLISH.SYSTEM[9] = 'Zone '; KrinLang.ENGLISH.SYSTEM[10] = 'Stage '; KrinLang.ENGLISH.SYSTEM[11] = 'LOADING'; KrinLang.ENGLISH.SYSTEM[12] = '< CLICK TO PLAY >'; KrinLang.ENGLISH.SYSTEM[13] = 'Next Battle'; KrinLang.ENGLISH.SYSTEM[14] = 'Click here to enter the next progress battle of this zone.'; KrinLang.ENGLISH.SYSTEM[15] = 'Item Store'; KrinLang.ENGLISH.SYSTEM[16] = 'Click here to buy and sell items.'; KrinLang.ENGLISH.SYSTEM[17] = 'Inventory'; KrinLang.ENGLISH.SYSTEM[18] = 'Click here to manage equipment.'; KrinLang.ENGLISH.SYSTEM[19] = 'Abilities'; KrinLang.ENGLISH.SYSTEM[20] = 'Click here to manage abilities.'; KrinLang.ENGLISH.SYSTEM[21] = 'Save Game'; KrinLang.ENGLISH.SYSTEM[22] = 'Click here to save your progress.'; KrinLang.ENGLISH.SYSTEM[23] = 'Options'; KrinLang.ENGLISH.SYSTEM[24] = 'Click here to configure settings.'; KrinLang.ENGLISH.SYSTEM[25] = 'Quit'; KrinLang.ENGLISH.SYSTEM[26] = 'Click here to exit. Warning! All unsaved progress will be lost!'; KrinLang.ENGLISH.SYSTEM[27] = 'World Map'; KrinLang.ENGLISH.SYSTEM[28] = 'Click here to access the World Map.'; KrinLang.ENGLISH.SYSTEM[29] = 'Training Fight'; KrinLang.ENGLISH.SYSTEM[30] = 'Click here to fight an enemy for training.'; KrinLang.ENGLISH.SYSTEM[31] = 'Click here to enter this zone.'; KrinLang.ENGLISH.SYSTEM[32] = 'Re-Spec'; KrinLang.ENGLISH.SYSTEM[33] = 'Click here to reset all Ability and Attribute points. You can only do this five times per day.'; KrinLang.ENGLISH.SYSTEM[34] = '< Enter Name Here >'; KrinLang.ENGLISH.SYSTEM[35] = 'Special Training'; KrinLang.ENGLISH.SYSTEM[36] = 'Click here to fight an enemy for training. You can only do this once per day.'; KrinLang.ENGLISH.ZONES = new Array(); KrinLang.ENGLISH.ZONES2 = new Array(); KrinLang.ENGLISH.ZONES[0] = 'White Novemeber'; KrinLang.ENGLISH.ZONES2[0] = 'Research Ship'; KrinLang.ENGLISH.ZONES[1] = 'Ishiguro\'s Rest'; KrinLang.ENGLISH.ZONES2[1] = 'Ghost Beach'; KrinLang.ENGLISH.ZONES[2] = 'Gadi\'Kala'; KrinLang.ENGLISH.ZONES2[2] = 'The Great Plains'; KrinLang.ENGLISH.ZONES[3] = 'The Infinity '; KrinLang.ENGLISH.ZONES2[3] = 'Valley of Illusions'; KrinLang.ENGLISH.ZONES[4] = 'Den Schwarzen Wald\''; KrinLang.ENGLISH.ZONES2[4] = '\'Den Schwarzen Wald\''; KrinLang.ENGLISH.NAVTITLE = new Array(); KrinLang.ENGLISH.NAVTEXT = new Array(); KrinLang.ENGLISH.NAVTITLE2 = new Array(); KrinLang.ENGLISH.NAVTEXT2 = new Array(); KrinLang.ENGLISH.NAVTITLE[0] = 'Information'; KrinLang.ENGLISH.NAVTEXT[0] = 'Your game has been saved!'; KrinLang.ENGLISH.NAVTITLE[1] = 'A Safety Floating Device'; KrinLang.ENGLISH.NAVTEXT[1] = 'Only one person can fit into this. Are you really going to abandon the poor disabled man that saved your life, you selfish twat? Better try find a speed boat to escape.'; KrinLang.ENGLISH.NAVTITLE[2] = 'A Beautiful Sunset'; KrinLang.ENGLISH.NAVTEXT[2] = 'The most beautiful, romantic sunset you\'ve ever seen... Too bad you can\'t stay to watch it.'; KrinLang.ENGLISH.NAVTITLE[3] = 'Land'; KrinLang.ENGLISH.NAVTEXT[3] = 'You\'re close to land! If you can get to a speed boat, you can probably make it out alive.'; KrinLang.ENGLISH.NAVTITLE[5] = 'Ghost Fisherman'; KrinLang.ENGLISH.NAVTEXT[5] = 'A headless man appears to be fishing here...'; KrinLang.ENGLISH.NAVTITLE[6] = 'White November'; KrinLang.ENGLISH.NAVTEXT[6] = 'The ship is burning in the distance. Poor, poor Louis...'; KrinLang.ENGLISH.NAVTITLE[7] = 'An Old Sign'; KrinLang.ENGLISH.NAVTEXT[7] = 'It says: \'This way to Hew. 80km.\' What the hell is Hew? Let\'s just follow it and find out.'; KrinLang.ENGLISH.NAVTITLE[8] = 'Cliffs'; KrinLang.ENGLISH.NAVTEXT[8] = 'The sign points towards this direction. Hopefully it will lead to a better place.'; KrinLang.ENGLISH.NAVTITLE[9] = 'Village'; KrinLang.ENGLISH.NAVTEXT[9] = 'You two are welcome to stay here, but there is a bigger city on the other side of the mountains. You\'ll have to kill the Shaman council to pass through though, they own this joint!'; KrinLang.ENGLISH.NAVTITLE[10] = 'A Blue Lake'; KrinLang.ENGLISH.NAVTEXT[10] = 'It doesn\'t look very stable, besides, there are two of you. Better try find a speed boat to escape.'; KrinLang.ENGLISH.NAVTITLE[11] = 'The Final Zone'; KrinLang.ENGLISH.NAVTEXT[11] = 'Congratulations! You\'ve made it to the final zone of the game. This is just a challenge, and doesn\'t have anything to do with the story. Additionally, you will now have a time limit to choose a move.'; KrinLang.ENGLISH.NAVTITLE2[0] = 'Hey, Sailor...'; KrinLang.ENGLISH.NAVTEXT2[0] = 'Welcome to \'Sonny\'! This is a Combat-Strategy game, but you are now in \'roaming\' mode. Here you may customize your character, and prepare him for the next battle. The challenge is to fight until you reach the boss, and find a way to beat him so that you may move into the next zone. Start the next fight now by pressing the red icon on the screen after you close this window! Have fun!'; KrinLang.ENGLISH.NAVTITLE2[1] = 'About Leveling Up'; KrinLang.ENGLISH.NAVTEXT2[1] = 'You were able to upgrade your character just now because you have leveled up. Deciding which attributes and abilities you want is very important, as they can make a big difference later on in the game. You must also remember to equip your new abilities from your \'Ability Pool\' into your \'Combat Action Bar\' or you won\'t be able to use them. Some abilities can even be equipped more than once!'; KrinLang.ENGLISH.NAVTITLE2[2] = 'About Items and Equipment'; KrinLang.ENGLISH.NAVTEXT2[2] = 'The last enemy you fought dropped some items. Items are good for two things. You either equip it onto your character, or you can sell it at a shop (indicated by the blue icon on the \'map\').'; KrinLang.ENGLISH.NAVTITLE2[3] = 'Sonny'; KrinLang.ENGLISH.NAVTEXT2[3] = 'This doesn\'t look too good... I\'m stuck on a haunted beach with nothing but a stupid tape. I better keep going forward and see what\'s ahead, maybe I\'ll find some civillization. Maybe someone will help me...'; KrinLang.ENGLISH.NAVTITLE2[4] = 'Information'; KrinLang.ENGLISH.NAVTEXT2[4] = 'You have just gained a new team member. You can equip and adjust your team in the Inventory menu. Click to select a team member for viewing, and Shift-Click to remove or add a team member to join into fights with you. Right now you only have one team member, so arranging your team setup is not very important yet.'; KrinLang.ENGLISH.NAVTITLE2[5] = 'Sonny'; KrinLang.ENGLISH.NAVTEXT2[5] = 'We\'re finally away from that gloomy beach, and now the only things standing between us and civillization are a bunch of crazy shaman lunatics. I just want this day to be over.'; KrinLang.ENGLISH.NAVTITLE2[6] = 'Veradux'; KrinLang.ENGLISH.NAVTEXT2[6] = 'Sonny, we\'ve got another threat to deal with... I think there is someone out there trying to control us. I don\'t think it\'s ZPCI either, they\'re down here killing those Devourers just like we are. No, we\'re facing a different enemy altogether.'; KrinLang.ENGLISH.MENU = new Array(); KrinLang.ENGLISH.MENU[0] = 'Lvl. '; KrinLang.ENGLISH.MENU[1] = 'Delete Item'; KrinLang.ENGLISH.MENU[2] = 'Place an item here to delete it. Be careful! You cannot retrieve deleted items.'; KrinLang.ENGLISH.MENU[3] = 'Sell Item'; KrinLang.ENGLISH.MENU[4] = 'Sell this item for'; KrinLang.ENGLISH.MENU[5] = 'Place items here to sell them.'; KrinLang.ENGLISH.MENU[6] = 'Click on items to purchase:'; KrinLang.ENGLISH.MENU[7] = 'You have upgrade points available! Click here to learn how to use them.'; KrinLang.ENGLISH.MENU[8] = 'You can learn new skills with your Ability Points. Hold your mouse over an ability for more information.'; KrinLang.ENGLISH.MENU[9] = 'Now you can use your Attribute Point to increase one of your four attributes. Choose carefully!'; KrinLang.ENGLISH.MENU[10] = 'IMPORTANT! Put the abilities that you want to use into your bar, or you won\'t be able to use them in combat.'; KrinLang.ENGLISH.MENU[11] = '< Click Here >'; KrinLang.ENGLISH.MENU[12] = 'No Items Found.'; KrinLang.ENGLISH.MENU[13] = 'Proceed!'; KrinLang.ENGLISH.MENU[14] = 'Your Inventory'; KrinLang.ENGLISH.MENU[15] = 'Character Experience'; KrinLang.ENGLISH.MENU[16] = 'Ability Pool'; KrinLang.ENGLISH.MENU[17] = 'Experience:'; KrinLang.ENGLISH.MENU[18] = 'Start!'; KrinLang.ENGLISH.MENU[19] = 'Play MORE Games!'; KrinLang.ENGLISH.MENU[20] = 'Game Manual'; KrinLang.ENGLISH.MENU[21] = 'New Game'; KrinLang.ENGLISH.MENU[22] = 'Load Game'; KrinLang.ENGLISH.MENU[23] = 'Slot'; KrinLang.ENGLISH.MENU[24] = 'Please select a class:'; KrinLang.ENGLISH.MENU[25] = 'Warning! Starting a new game in a saved slot will remove your old data! Saved games are stored relative to where you play this game.'; KrinLang.ENGLISH.MENU[26] = 'Back'; KrinLang.ENGLISH.MENU[27] = 'Sound:'; KrinLang.ENGLISH.MENU[28] = 'Effects:'; KrinLang.ENGLISH.MENU[29] = 'On'; KrinLang.ENGLISH.MENU[30] = 'Off'; KrinLang.ENGLISH.MENU[31] = 'High'; KrinLang.ENGLISH.MENU[32] = 'Low'; KrinLang.ENGLISH.MENU[33] = 'Please configure your settings:'; KrinLang.ENGLISH.MENU[34] = 'If your game runs slowly or the speech is out of sync, we recommend you turn down the Graphics and Effects. If you turn Autosave on, your game will be saved when you press \'Proceed\' after winning a battle.'; KrinLang.ENGLISH.MENU[35] = 'Autosave:'; KrinLang.ENGLISH.MENU[36] = 'Click here to START!'; KrinLang.ENGLISH.MENU[37] = 'You cannot move yet. Please wait until the \'ring\' is blue, then click on a target.'; KrinLang.ENGLISH.MENU[38] = 'Graphics:'; KrinLang.ENGLISH.MENU[39] = 'Defensive'; KrinLang.ENGLISH.MENU[40] = 'Tactical'; KrinLang.ENGLISH.MENU[41] = 'Aggressive'; KrinLang.ENGLISH.MENU[42] = 'You cannot do that again today. Try again tomorrow (Real-life time).'; KrinLang.ENGLISH.MENU[43] = 'Tip: Some abilities can be placed on the bar more than once!'; KrinLang.ENGLISH.MENU[44] = 'Tip: Always check how an ability scales with your attributes.'; KrinLang.ENGLISH.MENU[45] = 'Tip: Some abilities are passive, they will always be \'on\' in combat.'; KrinLang.ENGLISH.MENU[46] = 'Tip: Focus is important. Try to find ways to not run dry.'; KrinLang.ENGLISH.MENU[47] = 'Team Member'; KrinLang.ENGLISH.MENU[48] = 'Click to select this unit for viewing. Shift-Click to add or remove this unit from your team setup.'; KrinLang.ENGLISH.MENU[49] = 'This is you! Click to select this unit for viewing.'; KrinLang.ENGLISH.MENU[50] = 'You\'re dead, Sonny...'; KrinLang.ENGLISH.MENU[51] = 'Click here to Re-Load'; KrinLang.ENGLISH.SKLOAD = 'Ability Points'; KrinLang.ENGLISH.SPLOAD = 'Attribute Points'; KrinLang.ENGLISH.K_TITLE1 = 'Ability Tree'; KrinLang.ENGLISH.K_TITLE2 = 'Your Attributes'; KrinLang.ENGLISH.K_TITLE3 = 'Combat Action Bar'; KrinLang.ENGLISH.SHOP = new Array(); KrinLang.ENGLISH.SHOP[0] = 'This is the ship\'s supply vending machine. Insert un-wanted items into the yellow slot for re-cycling.'; KrinLang.ENGLISH.SHOP[1] = 'A tape player? No I don\'t have one of those. But I\'ve fished up other useful things you might want to buy.'; KrinLang.ENGLISH.SHOP[2] = 'Welcome to the village shop. We\'ve got an armor set for sale that will be useful for fighting those nasty rock golems.'; KrinLang.ENGLISH.SHOP[3] = ''; KrinLang.ENGLISH.SHOP[4] = ''; KrinLang.ENGLISH.SHOP[5] = ''; KrinLang.ENGLISH.ELEMENTS = new Array(); KrinLang.ENGLISH.ELEMENTS[0] = 'Physical'; KrinLang.ENGLISH.ELEMENTS[1] = 'Magic'; KrinLang.ENGLISH.ELEMENTS[2] = 'Ice'; KrinLang.ENGLISH.ELEMENTS[3] = 'Fire'; KrinLang.ENGLISH.ELEMENTS[4] = 'Lightning'; KrinLang.ENGLISH.ELEMENTS[5] = 'Earth'; KrinLang.ENGLISH.ELEMENTS[6] = 'Shadow'; KrinLang.ENGLISH.ELEMENTS[7] = 'Poison'; KrinLang.ENGLISH.VICTORY = new Array(); KrinLang.ENGLISH.VICTORY[0] = 'Victory! You have found the following items:'; KrinLang.ENGLISH.VICTORY[1] = 'Choose the ones you wish to keep by clicking on them.'; KrinLang.ENGLISH.VICTORY[2] = 'Money gained:'; KrinLang.ENGLISH.VICTORY[3] = 'Exp. gained:'; KrinLang.ENGLISH.VICTORY[4] = 'Once you are finished, press below to proceed:'; KrinLang.ENGLISH.CLASS = new Array(); KrinLang.ENGLISH.CLASS[0] = 'Destroyer'; KrinLang.ENGLISH.CLASS[1] = 'Guardian'; KrinLang.ENGLISH.CLASS[2] = 'Assassin'; KrinLang.ENGLISH.CLASS[3] = 'Gunslinger'; KrinLang.ENGLISH.CLASS[4] = 'Combat Medic'; KrinLang.ENGLISH.CLASSDESCRIPT = new Array(); KrinLang.ENGLISH.CLASSDESCRIPT[0] = 'A physical melee class, specializing in strength and endurance. You can play as a defensive (survival) or offensive character.'; KrinLang.ENGLISH.CLASSDESCRIPT[1] = 'A hybrid class, based in both magic and physical strength. The Guardian has very high survibility, and offers many different playstyles.'; KrinLang.ENGLISH.CLASSDESCRIPT[2] = 'A physical melee class, with high speed and high burst damage, but low health.'; KrinLang.ENGLISH.CLASSDESCRIPT[3] = 'A magic-based class, that can deal massive damage with deadly spells and abiltiies. The Gunslinger, however, has very low health.'; KrinLang.ENGLISH.SKILLNAME = new Array(); KrinLang.ENGLISH.SKILLERROR = 'You cannot equip more of that ability.'; KrinLang.ENGLISH.TALENTERROR1 = 'You do not have enough Ability Points.'; KrinLang.ENGLISH.TALENTERROR2 = 'This Ability cannot be developed further.'; KrinLang.ENGLISH.TALENTERROR3 = 'Your Level is not high enough.'; KrinLang.ENGLISH.TALENTERROR4 = 'You don\'t have the required abilites to access this one.'; KrinLang.ENGLISH.SKILLTUT = 'To equip an Ability, pick one up from the menu below and place it here.'; KrinLang.ENGLISH.SKILLNONE = 'None'; KrinLang.ENGLISH.SKILLTHRS1 = ' You are allowed to equip this move '; KrinLang.ENGLISH.SKILLTHRS2 = ' time(s) on your action bar.'; KrinLang.ENGLISH.SKILLTALENTTIP = 'Next Tier (Lvl. '; KrinLang.ENGLISH.SKILLTALENTTIP2 = 'You have no points in this ability yet.'; KrinLang.ENGLISH.SKILLTALENTTIP3 = 'This ability is at its maximum tier.'; KrinLang.ENGLISH.SKILLTUT2 = 'There is currently no Ability equipped into this slot.'; KrinLang.ENGLISH.SKILLTIP = new Array(); KrinLang.ENGLISH.SKILLTIP2 = new Array(); KrinLang.ENGLISH.SKILLTIP3 = new Array(); KrinLang.ENGLISH.SKILLAURA = 'Passive Combat Effect'; KrinLang.ENGLISH.SKILLNAME[0] = 'Smash'; KrinLang.ENGLISH.SKILLTIP[0] = 'Attack the enemy for '; KrinLang.ENGLISH.SKILLTIP2[0] = ' of your total Strength and '; KrinLang.ENGLISH.SKILLTIP3[0] = ' extra points of Damage.'; KrinLang.ENGLISH.SKILLNAME[1] = 'Wound'; KrinLang.ENGLISH.SKILLTIP[1] = 'Attack and wound the enemy. They enemy bleeds for 12% of your Strength and an additional '; KrinLang.ENGLISH.SKILLTIP2[1] = ' damage every turn for 4 turns. The enemy also receives '; KrinLang.ENGLISH.SKILLTIP3[1] = ' extra damage from all attacks.'; KrinLang.ENGLISH.SKILLNAME[2] = 'Break'; KrinLang.ENGLISH.SKILLTIP[2] = 'Attack and stun the enemy for one round.'; KrinLang.ENGLISH.SKILLNAME[3] = 'Aggression'; KrinLang.ENGLISH.SKILLTIP[3] = 'Increases your own, or a friendly unit\'s Strength and Magic by '; KrinLang.ENGLISH.SKILLTIP2[3] = ' and an additional '; KrinLang.ENGLISH.SKILLTIP3[3] = ' points for 7 turns.'; KrinLang.ENGLISH.SKILLNAME[4] = 'Iron Skin'; KrinLang.ENGLISH.SKILLTIP[4] = 'Increases your Life by '; KrinLang.ENGLISH.SKILLTIP2[4] = ' and doubles your Physical Defence. This effect lasts for 4 turns.'; KrinLang.ENGLISH.SKILLNAME[5] = 'Disruption'; KrinLang.ENGLISH.SKILLTIP[5] = 'Destroys '; KrinLang.ENGLISH.SKILLTIP2[5] = ' of the enemy\'s Focus.'; KrinLang.ENGLISH.SKILLNAME[6] = 'Reform'; KrinLang.ENGLISH.SKILLTIP[6] = 'Heal yourself for '; KrinLang.ENGLISH.SKILLTIP2[6] = ' Health, and an additional '; KrinLang.ENGLISH.SKILLTIP3[6] = ' of your Strength.'; KrinLang.ENGLISH.SKILLNAME[7] = 'Heroic Motivation'; KrinLang.ENGLISH.SKILLTIP[7] = 'Heals yourself, or a friendly target for '; KrinLang.ENGLISH.SKILLTIP2[7] = ' of your Strength and Magic, and dispels '; KrinLang.ENGLISH.SKILLTIP3[7] = ' negative effect(s).'; KrinLang.ENGLISH.SKILLNAME[8] = 'Blood Focus'; KrinLang.ENGLISH.SKILLTIP[8] = 'Recover '; KrinLang.ENGLISH.SKILLTIP2[8] = ' Focus.'; KrinLang.ENGLISH.SKILLNAME[9] = 'Blood Strike'; KrinLang.ENGLISH.SKILLNAME[11] = 'Block'; KrinLang.ENGLISH.SKILLTIP[11] = 'You are shielded from damage for the next two rounds.'; KrinLang.ENGLISH.SKILLNAME[12] = 'Master Strike'; KrinLang.ENGLISH.SKILLTIP[12] = 'A strong and accurate attack that has a higher chance of critically hitting. Scales with 70% of your Speed.'; KrinLang.ENGLISH.SKILLTIP2[12] = 'A strong and accurate attack that has a higher chance of critically hitting. More effective than previous rank. Scales with 70% of your Speed.'; KrinLang.ENGLISH.SKILLNAME[13] = 'Flame Strike'; KrinLang.ENGLISH.SKILLTIP[13] = 'Deal Fire damage equal to your Strength and Magic, and an additional 75.'; KrinLang.ENGLISH.SKILLNAME[14] = 'Sunder'; KrinLang.ENGLISH.SKILLTIP[14] = 'Attack the enemy, and weakens them for the next 9 turns. The enemy receives '; KrinLang.ENGLISH.SKILLTIP2[14] = ' extra damage from attacks, and their Strength is lowered by '; KrinLang.ENGLISH.SKILLTIP3[14] = 'This effect cannot stack.'; KrinLang.ENGLISH.SKILLNAME[15] = 'Coup De Grace'; KrinLang.ENGLISH.SKILLTIP[15] = 'Attempt to destroy the enemy, dealing '; KrinLang.ENGLISH.SKILLTIP2[15] = ' damage, plus 150% of your total Strength. This attack has high Piercing, but is '; KrinLang.ENGLISH.SKILLTIP3[15] = ' less accurate than normal attacks.'; KrinLang.ENGLISH.SKILLNAME[16] = 'Cripple'; KrinLang.ENGLISH.SKILLTIP[16] = 'Attack and cripple the enemy\'s movement, causing their Speed to be reduced by '; KrinLang.ENGLISH.SKILLTIP2[16] = 'This effect cannot stack.'; KrinLang.ENGLISH.SKILLNAME[17] = 'Quick Strike'; KrinLang.ENGLISH.SKILLTIP[17] = 'Attack the enemy.'; KrinLang.ENGLISH.SKILLNAME[18] = 'Supression'; KrinLang.ENGLISH.SKILLTIP[18] = 'Reduces damage from incoming attacks by 70% for three turns.'; KrinLang.ENGLISH.SKILLNAME[19] = 'Magic Bolt'; KrinLang.ENGLISH.SKILLTIP[19] = 'Deals 120% of your Magic and an additional '; KrinLang.ENGLISH.SKILLTIP2[19] = ' Magic damage to the enemy, and makes him weaker to all attacks.'; KrinLang.ENGLISH.SKILLTIP3[19] = ''; KrinLang.ENGLISH.SKILLNAME[20] = 'Electro Bolt'; KrinLang.ENGLISH.SKILLTIP[20] = 'Deals Lightning damage based on both your Strength and Magic and dispels '; KrinLang.ENGLISH.SKILLTIP2[20] = ' buff(s) from the enemy.'; KrinLang.ENGLISH.SKILLTIP3[20] = ''; KrinLang.ENGLISH.SKILLNAME[21] = 'Intervention'; KrinLang.ENGLISH.SKILLTIP[21] = 'Shields a friendly unit from '; KrinLang.ENGLISH.SKILLTIP2[21] = ' damage, and heals them for 20% of your Strength and Magic each turn for 9 turns.'; KrinLang.ENGLISH.SKILLTIP3[21] = ''; KrinLang.ENGLISH.SKILLNAME[22] = 'Flame Blast'; KrinLang.ENGLISH.SKILLTIP[22] = 'Set the enemy on fire, dealing 30% of your Magic as Fire damage each turn for 5 turns.'; KrinLang.ENGLISH.SKILLTIP2[22] = 'Set the enemy on fire, dealing 30% of your Magic as Fire damage each turn for 5 turns. Costs less Focus than previous level.'; KrinLang.ENGLISH.SKILLNAME[23] = 'Shatter Bolt'; KrinLang.ENGLISH.SKILLTIP[23] = 'Deals Ice damage to the enemy equal to 30% of your Magic, and stuns for 2 turns. Additional '; KrinLang.ENGLISH.SKILLTIP2[23] = ' bonus to Ice Piercing.'; KrinLang.ENGLISH.SKILLNAME[24] = 'Void'; KrinLang.ENGLISH.SKILLTIP[24] = 'Creates a stacking debuff on the enemy, dealing '; KrinLang.ENGLISH.SKILLTIP2[24] = ' Shadow damage and an additional 20% of your Magic every turn for 9 turns. The enemy is also weaker to all incoming attacks.'; KrinLang.ENGLISH.SKILLTIP3[24] = ''; KrinLang.ENGLISH.SKILLNAME[25] = 'Re-Energize'; KrinLang.ENGLISH.SKILLTIP[25] = 'Restores 40 Focus to a friendly unit.'; KrinLang.ENGLISH.SKILLNAME[26] = 'Subversion'; KrinLang.ENGLISH.SKILLTIP[26] = 'The targeted unit receives a buff which switches damage with healing, and healing with damage.'; KrinLang.ENGLISH.AUN = new Array(); KrinLang.ENGLISH.AUNX = new Array(); KrinLang.ENGLISH.BUFFSAY = new Object(); KrinLang.ENGLISH.BUFFSAY.SOLIDITY = 'Solidity'; KrinLang.ENGLISH.BUFFSAY.SOLIDITY0 = 'Damage taken is reduced by 3%.'; KrinLang.ENGLISH.BUFFSAY.SOLIDITY1 = 'Damage taken is reduced by 6%.'; KrinLang.ENGLISH.BUFFSAY.SOLIDITY2 = 'Damage taken is reduced by 9%.'; KrinLang.ENGLISH.BUFFSAY.SOLIDITY3 = 'Damage taken is reduced by 12%.'; KrinLang.ENGLISH.BUFFSAY.SOLIDITY4 = 'Damage taken is reduced by 15%.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION = 'Regeneration'; KrinLang.ENGLISH.BUFFSAY.REGENERATION0 = 'Regenerate 3 Health and 3 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION1 = 'Regenerate 7 Health and 4 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION2 = 'Regenerate 11 Health and 5 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION3 = 'Regenerate 15 Health and 6 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION4 = 'Regenerate 20 Health and 7 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION5 = 'Regenerate 25 Health and 8 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION6 = 'Regenerate 30 Health and 9 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION7 = 'Regenerate 35 Health and 10 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION8 = 'Regenerate 40 Health and 11 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION9 = 'Regenerate 45 Health and 12 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY = 'Brutality'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY0 = 'Increases direct damage by 2%'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY1 = 'Increases direct damage by 4%'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY2 = 'Increases direct damage by 6%'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY3 = 'Increases direct damage by 8%'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY4 = 'Increases direct damage by 10%'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE = 'Endurance'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE0 = 'Increases Health by 4%'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE1 = 'Increases Health by 8%'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE2 = 'Increases Health by 12%'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE3 = 'Increases Health by 16%'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE4 = 'Increases Health by 20%'; KrinLang.ENGLISH.AU = new Array(); KrinLang.ENGLISH.AUX = new Array(); KrinLang.ENGLISH.AU[0] = 'Wounded'; KrinLang.ENGLISH.AUX[0] = 'Target is bleeding, and takes additional damage from all attacks.'; KrinLang.ENGLISH.AU[1] = 'Broken'; KrinLang.ENGLISH.AUX[1] = 'Target is stunned.'; KrinLang.ENGLISH.AU[2] = 'Raging!'; KrinLang.ENGLISH.AUX[2] = 'This unit\'s Strength and Magic is increased.'; KrinLang.ENGLISH.AU[3] = 'Iron Skin'; KrinLang.ENGLISH.AUX[3] = 'This unit\'s Health and Physical Defence is increased.'; KrinLang.ENGLISH.AU[4] = 'Zombie Regeneration'; KrinLang.ENGLISH.AUX[4] = 'Recovering Health and Focus.'; KrinLang.ENGLISH.AU[5] = 'Block'; KrinLang.ENGLISH.AUX[5] = 'Shielded from damage.'; KrinLang.ENGLISH.AU[6] = 'Zombie Regeneration'; KrinLang.ENGLISH.AUX[6] = 'Recovering Health and Focus.'; KrinLang.ENGLISH.AU[7] = 'Crippled'; KrinLang.ENGLISH.AUX[7] = 'This unit\'s speed is reduced.'; KrinLang.ENGLISH.AU[8] = 'Sundered'; KrinLang.ENGLISH.AUX[8] = 'This unit\'s Strength is decreased, and it is taking extra damage from attacks.'; KrinLang.ENGLISH.AU[9] = 'Supression'; KrinLang.ENGLISH.AUX[9] = 'Reduces damage taken from all sources by 70%'; KrinLang.ENGLISH.AU[10] = 'Enraged'; KrinLang.ENGLISH.AUX[10] = 'Increases damage of this unit\'s next attack by 400%.'; KrinLang.ENGLISH.AU[11] = 'Poison'; KrinLang.ENGLISH.AUX[11] = 'This unit suffers Acid damage every turn, equal to 33% of the caster\'s Strength.'; KrinLang.ENGLISH.AU[12] = 'Magical Rift'; KrinLang.ENGLISH.AUX[12] = 'This unit receives 17% extra damage from all sources, and has weaker Magical Defense.'; KrinLang.ENGLISH.AU[13] = 'Intervention'; KrinLang.ENGLISH.AUX[13] = 'This unit is shielded, and is recovering Health.'; KrinLang.ENGLISH.AU[14] = 'Burning'; KrinLang.ENGLISH.AUX[14] = 'This unit suffers Fire damage equal to 30% of the caster\'s magic every turn.'; KrinLang.ENGLISH.AU[15] = 'Shattered'; KrinLang.ENGLISH.AUX[15] = 'This unit is stunned.'; KrinLang.ENGLISH.AU[16] = 'Void'; KrinLang.ENGLISH.AUX[16] = 'This unit is suffers Shadow damage every turn. In addition, this unit receives extra damage from all sources.'; KrinLang.ENGLISH.AU[17] = 'Subversion'; KrinLang.ENGLISH.AUX[17] = 'Damage and healing are reversed for this unit.'; KrinLang.ENGLISH.AU[18] = 'Shocked'; KrinLang.ENGLISH.AUX[18] = 'This unit is stunned.'; KrinLang.ENGLISH.AU[19] = 'Cold Soul'; KrinLang.ENGLISH.AUX[19] = 'This unit\'s speed is lowered by 15%.'; KrinLang.ENGLISH.AU[20] = 'Shadow Blend'; KrinLang.ENGLISH.AUX[20] = 'This unit\'s speed is increased by 500%.'; KrinLang.ENGLISH.AU[21] = 'Re-Energize'; KrinLang.ENGLISH.AUX[21] = 'This unit is recovering Focus.'; KrinLang.ENGLISH.AU[22] = 'Slugged'; KrinLang.ENGLISH.AUX[22] = 'This unit deals 20% less damage.'; KrinLang.ENGLISH.AU[23] = 'Water Mend'; KrinLang.ENGLISH.AUX[23] = 'This unit is recovering Health.'; KrinLang.ENGLISH.AU[24] = 'Decay'; KrinLang.ENGLISH.AUX[24] = 'Deals 80 Shadow damage to this unit every turn.'; KrinLang.ENGLISH.AU[25] = 'Lost'; KrinLang.ENGLISH.AUX[25] = 'This unit is totally trippin\' dawg!'; KrinLang.ENGLISH.AU[26] = 'Ignited'; KrinLang.ENGLISH.AUX[26] = 'This unit is suffering Fire damage every round.'; KrinLang.ENGLISH.AU[27] = 'Dark Omen'; KrinLang.ENGLISH.AUX[27] = 'This unit\'s next attack will be extra powerful, but this unit is also taking extra damage from all attacks. This cannot be dispeled.'; KrinLang.ENGLISH.AU[28] = 'Fate'; KrinLang.ENGLISH.AUX[28] = 'This unit is going to die.'; KrinLang.ENGLISH.AU[29] = 'Dark Regeneration'; KrinLang.ENGLISH.AUX[29] = 'Recovering 1000 Health every turn.'; KrinLang.ENGLISH.AU[30] = 'Fatal Flaw'; KrinLang.ENGLISH.AUX[30] = 'Strength, Magic and Speed reduced by 15%.'; KrinLang.ENGLISH.BATTLESPEECH = new Array(); KrinLang.ENGLISH.BATTLESPEECH[0] = 'I may be blind, but there\'s no mistaking that smell. Can you take him out?'; KrinLang.ENGLISH.BATTLESPEECH[1] = 'Yes, I...I suppose I can. Ugh...I don\'t feel too well.'; KrinLang.ENGLISH.BATTLESPEECH[2] = 'It will wear off eventually. You need to focus!'; KrinLang.ENGLISH.BATTLESPEECH[3] = 'Notice the grey \'ring\' in the lower middle panel, around the exclamation mark. Wait until it turns blue.'; KrinLang.ENGLISH.BATTLESPEECH[4] = 'Once the ring is blue, click on the enemy to target him. Your abilities will appear around him.'; KrinLang.ENGLISH.BATTLESPEECH[5] = 'He doesn\'t look too happy.'; KrinLang.ENGLISH.BATTLESPEECH[6] = 'He\'s enraged! You\'ll have to defend yourself! Get ready!'; KrinLang.ENGLISH.BATTLESPEECH[7] = 'Target yourself instead of the enemy this turn, so you can use your defensive ability.'; KrinLang.ENGLISH.BATTLESPEECH[8] = 'To find out more about an ability, hold your mouse over its icon for a couple of seconds.'; KrinLang.ENGLISH.BATTLESPEECH[9] = 'Good job, Sonny. Keep going, and stay alert. There will be more of them ahead.'; KrinLang.ENGLISH.BATTLESPEECH[10] = 'What are these things, anyway? They look horrid, decayed - and the smell is nauseating!'; KrinLang.ENGLISH.BATTLESPEECH[11] = 'I reckon they used to be the ship\'s crew...but, not anymore.'; KrinLang.ENGLISH.BATTLESPEECH[12] = 'What\'s happened to them?'; KrinLang.ENGLISH.BATTLESPEECH[13] = 'It\'s complicated and we\'re running out of time! I\'ll tell you everything when we\'re off this ship!'; KrinLang.ENGLISH.BATTLESPEECH[14] = 'You\'re outnumbered. Don\'t worry, though! You have the strongest weapon.'; KrinLang.ENGLISH.BATTLESPEECH[15] = 'This pipe?'; KrinLang.ENGLISH.BATTLESPEECH[16] = 'No, I\'m talking about your brain! Think! Attack the weakest one first, and defend yourself when you can!'; KrinLang.ENGLISH.BATTLESPEECH[17] = 'That green one in front of us is toxic. Watch out for its poison.'; KrinLang.ENGLISH.BATTLESPEECH[18] = 'But, you\'re blind, how do you even know...?'; KrinLang.ENGLISH.BATTLESPEECH[19] = 'Don\'t get all technical on me, Sonny. Just be glad I told you.'; KrinLang.ENGLISH.BATTLESPEECH[21] = 'Hey, I can see the speed boat hangar. It\'s right up ahead!'; KrinLang.ENGLISH.BATTLESPEECH[22] = 'I think I can hear helicopters, Sonny.. it must be the rescue team!'; KrinLang.ENGLISH.BATTLESPEECH[23] = 'Finally! You\'re here! I thought we would die on this forsaken ship!'; KrinLang.ENGLISH.BATTLESPEECH[24] = 'Take them out, boys. We don\'t need any witnesses.'; KrinLang.ENGLISH.BATTLESPEECH[25] = 'What...?'; KrinLang.ENGLISH.BATTLESPEECH[26] = 'Louis! This is NOT a good day to be shooting my friends!'; KrinLang.ENGLISH.BATTLESPEECH[27] = 'Hey, look at that! That one just talked!'; KrinLang.ENGLISH.BATTLESPEECH[28] = 'So what? That \'thing\' is no different from the rest of them. Just do your job, soldier!'; KrinLang.ENGLISH.BATTLESPEECH[29] = 'Hey Uh... do you know where I can find the nearest pay phone?'; KrinLang.ENGLISH.BATTLESPEECH[30] = 'Uruhugh!'; KrinLang.ENGLISH.BATTLESPEECH[31] = 'Whoa, take it easy!'; KrinLang.ENGLISH.BATTLESPEECH[33] = 'What did I do to deserve this?'; KrinLang.ENGLISH.BATTLESPEECH[35] = 'Leave...horrors...ahead...'; KrinLang.ENGLISH.BATTLESPEECH[37] = 'You are not welcome here!'; KrinLang.ENGLISH.BATTLESPEECH[38] = 'There\'s another! Shoot him down.'; KrinLang.ENGLISH.BATTLESPEECH[39] = 'By all means, try!'; KrinLang.ENGLISH.BATTLESPEECH[40] = 'Es spricht?'; KrinLang.ENGLISH.BATTLESPEECH[41] = 'Uruhugh!'; KrinLang.ENGLISH.BATTLESPEECH[42] = 'There he is! He\'s wearing the stolen combat suit!'; KrinLang.ENGLISH.BATTLESPEECH[43] = 'HEY! Hey, you! I don\'t know if you noticed, but I\'m slightly outnumbered here! Could you help me out? '; KrinLang.ENGLISH.BATTLESPEECH[44] = 'Can\'t say I\'m too fond of these bastards myself.'; KrinLang.ENGLISH.BATTLESPEECH[45] = 'Focus fire! Everyone take the same target!'; KrinLang.ENGLISH.BATTLESPEECH[46] = 'Shoot to kill!'; KrinLang.ENGLISH.BATTLESPEECH[47] = 'Thanks for helping me back there, bud. I\'m Veradux.'; KrinLang.ENGLISH.BATTLESPEECH[48] = 'They call me Sonny. I can\'t remember my real name.'; KrinLang.ENGLISH.BATTLESPEECH[49] = 'The Sensei does not approve of your presence here! We\'ve been sent to kill you!'; KrinLang.ENGLISH.BATTLESPEECH[50] = 'I got your back, Sonny! Rip them open! '; KrinLang.ENGLISH.BATTLESPEECH[51] = 'No...further...'; KrinLang.ENGLISH.BATTLESPEECH[52] = 'You tread our sacred grounds. You refuse to leave. For that, I shall break you.'; KrinLang.ENGLISH.BATTLESPEECH[55] = 'You\'re kickin\' ass! We make a heck of a team.'; KrinLang.ENGLISH.BATTLESPEECH[56] = 'So. How long do you plan to stick around?'; KrinLang.ENGLISH.BATTLESPEECH[57] = 'Uh... Until death do us part!'; KrinLang.ENGLISH.BATTLESPEECH[58] = 'You\'re hilarious.'; KrinLang.ENGLISH.BATTLESPEECH[59] = 'This is Shaman land! I\'ll cut you down in the name of my tribe!'; KrinLang.ENGLISH.BATTLESPEECH[60] = 'Argh! Something is wrong... My head!'; KrinLang.ENGLISH.BATTLESPEECH[61] = 'You alright Sonny?'; KrinLang.ENGLISH.BATTLESPEECH[62] = 'Yeah I\'ll be alright.'; KrinLang.ENGLISH.BATTLESPEECH[63] = 'Sonny... I\'m starting to feel it too...'; KrinLang.ENGLISH.BATTLESPEECH[64] = 'What\'s happening? Are we dying?'; KrinLang.ENGLISH.BATTLESPEECH[65] = 'Not physically... But our minds are decaying.'; KrinLang.ENGLISH.BATTLESPEECH[66] = 'Oh, brilliant. That doesn\'t sound painful at all.'; KrinLang.ENGLISH.BATTLESPEECH[67] = 'The \'Council\' hunts you, infidels! Back away!'; KrinLang.ENGLISH.BATTLESPEECH[68] = 'That\'s about as far as you\'ll go!'; KrinLang.ENGLISH.BATTLESPEECH[69] = 'Ha ha! Nice outfit.'; KrinLang.ENGLISH.BATTLESPEECH[70] = 'It sure looks better than yours!'; KrinLang.ENGLISH.BATTLESPEECH[71] = 'Hey! Who\'s side are you on?'; KrinLang.ENGLISH.BATTLESPEECH[72] = 'No not these guys again... I can\'t ... I... Argh!'; KrinLang.ENGLISH.BATTLESPEECH[73] = 'Someone is playing with our minds... Stay focused!'; KrinLang.ENGLISH.BATTLESPEECH[74] = 'How did I know we\'d find them here as well?'; KrinLang.ENGLISH.BATTLESPEECH[75] = 'Hey, go for the weaker one first, or we\'ll never get them down.'; KrinLang.ENGLISH.BATTLESPEECH[76] = 'We, the council, deem you dead!'; KrinLang.ENGLISH.BATTLESPEECH[77] = 'You have trespassed here, and killed our brethren!'; KrinLang.ENGLISH.BATTLESPEECH[78] = 'Your blood will pay for your misdeeds!'; KrinLang.ENGLISH.BATTLESPEECH[79] = 'Haha... Who, us? We wouldn\'t hurt a fly!'; KrinLang.ENGLISH.BATTLESPEECH[80] = 'Well, would you look at that! The last Shaman. How sad. Let\'s kill it!'; KrinLang.ENGLISH.BATTLESPEECH[81] = 'The Baron awaits you, children.'; KrinLang.ENGLISH.BATTLESPEECH[101] = 'Is he the one behind these mind games?'; KrinLang.ENGLISH.BATTLESPEECH[102] = 'He is your new master. You shall obey.'; KrinLang.ENGLISH.BATTLESPEECH[103] = 'Obey THIS, you twat!'; KrinLang.ENGLISH.BATTLESPEECH[82] = 'More Zombies! Let\'s fry them! We\'ll meet with the Paladin later.'; KrinLang.ENGLISH.BATTLESPEECH[83] = 'We\'re wasting time, the Paladin needs our help to take down the Baron!'; KrinLang.ENGLISH.BATTLESPEECH[94] = 'Reinforcements? That Baron must be one mean zombie.'; KrinLang.ENGLISH.BATTLESPEECH[84] = 'Welcome to the darkness, my children...become one with me and all beings.'; KrinLang.ENGLISH.BATTLESPEECH[85] = 'Finally, my reinforcements! It\'s good to see you\'re alive and well!'; KrinLang.ENGLISH.BATTLESPEECH[93] = 'Just shut up and nod, Sonny. Shut up and nod.'; KrinLang.ENGLISH.BATTLESPEECH[86] = 'Wait, wasn\'t there supposed to be three of you?'; KrinLang.ENGLISH.BATTLESPEECH[87] = 'The Baron is gone. Let\'s kill this whoopy superhero and leave!'; KrinLang.ENGLISH.BATTLESPEECH[88] = 'But... why? He helped us-'; KrinLang.ENGLISH.BATTLESPEECH[89] = 'Sonny. To them, we\'re vermin...we\'re monsters.'; KrinLang.ENGLISH.BATTLESPEECH[92] = 'Now we can either be alive monsters, or dead monsters. You choose.'; KrinLang.ENGLISH.BATTLESPEECH[90] = 'What is this...? You would turn on me?!'; KrinLang.ENGLISH.BATTLESPEECH[91] = 'You shall pay for this deception!'; KrinLang.ENGLISH.ITEMERROR1 = 'Your level is not high enough to use that item.'; KrinLang.ENGLISH.ITEMERROR2 = 'You cannot equip this item. It could be for another class.'; KrinLang.ENGLISH.ITEMERROR3 = 'This item does not fit into that slot.'; KrinLang.ENGLISH.ITEMNAME = new Array(); KrinLang.ENGLISH.ITEMSAY = new Array(); KrinLang.ENGLISH.ITEMSS = new Array(); KrinLang.ENGLISH.ITEMSS[0] = 'Headwear'; KrinLang.ENGLISH.ITEMSS[1] = 'Bodywear'; KrinLang.ENGLISH.ITEMSS[2] = 'Gloves'; KrinLang.ENGLISH.ITEMSS[3] = 'Leggings'; KrinLang.ENGLISH.ITEMSS[4] = 'Footwear'; KrinLang.ENGLISH.ITEMSS[5] = 'Primary Arms'; KrinLang.ENGLISH.ITEMSS[6] = 'Secondary Arms'; KrinLang.ENGLISH.ITEMSS[7] = 'Two-Handed Arms'; KrinLang.ENGLISH.ITEMNAME[0] = 'None'; KrinLang.ENGLISH.ITEMSAY[0] = 'This slot is empty.'; KrinLang.ENGLISH.ITEMNAME[1] = 'Tool'; KrinLang.ENGLISH.ITEMSAY[1] = 'A tool to pick your nose.'; KrinLang.ENGLISH.ITEMNAME[2] = 'Nike Head Wear'; KrinLang.ENGLISH.ITEMSAY[2] = 'Can\'t go out without this awesome hat.'; KrinLang.ENGLISH.ITEMNAME[3] = 'A Sword'; KrinLang.ENGLISH.ITEMSAY[3] = 'Can you think of a weapon more generic?'; KrinLang.ENGLISH.ITEMNAME[4] = 'Levo Jeans'; KrinLang.ENGLISH.ITEMSAY[4] = 'These jeans are a little bit tight.'; KrinLang.ENGLISH.ITEMNAME[5] = 'A Broken Pipe'; KrinLang.ENGLISH.ITEMSAY[5] = 'The first weapon you laid your hands on.'; KrinLang.ENGLISH.ITEMNAME[6] = 'Fire Axe'; KrinLang.ENGLISH.ITEMSAY[6] = '\'Use in the case of an emergency.\''; KrinLang.ENGLISH.ITEMNAME[7] = 'Crow Bar'; KrinLang.ENGLISH.ITEMSAY[7] = 'This is more than just a weapon... It is the symbol of a hero.'; KrinLang.ENGLISH.ITEMNAME[8] = 'Proverse All Stars'; KrinLang.ENGLISH.ITEMSAY[8] = 'Yes, they\'re still in fashion.'; KrinLang.ENGLISH.ITEMNAME[9] = 'Engineering Gloves'; KrinLang.ENGLISH.ITEMSAY[9] = 'They\'re a little bit dirty, but provide a firm grip.'; KrinLang.ENGLISH.ITEMNAME[10] = 'Navy Boots'; KrinLang.ENGLISH.ITEMSAY[10] = 0; KrinLang.ENGLISH.ITEMNAME[11] = 'White T-Shirt'; KrinLang.ENGLISH.ITEMSAY[11] = '100% Cotton.'; KrinLang.ENGLISH.ITEMNAME[13] = 'M7-V Rifle'; KrinLang.ENGLISH.ITEMSAY[13] = 'Standard Issue Z.P.C.I. Weapon.'; KrinLang.ENGLISH.ITEMNAME[14] = 'ZPCI Blade'; KrinLang.ENGLISH.ITEMSAY[14] = 'Written on the hilt: \'Property of Zombie Pest Control Inc.\''; KrinLang.ENGLISH.ITEMNAME[15] = 'Helm of Peril'; KrinLang.ENGLISH.ITEMSAY[15] = 0; KrinLang.ENGLISH.ITEMNAME[16] = 'Handguards of Destiny'; KrinLang.ENGLISH.ITEMSAY[16] = 0; KrinLang.ENGLISH.ITEMNAME[17] = 'Armor of the Fallen'; KrinLang.ENGLISH.ITEMSAY[17] = 0; KrinLang.ENGLISH.ITEMNAME[18] = 'Cold Steel Leggings'; KrinLang.ENGLISH.ITEMSAY[18] = 0; KrinLang.ENGLISH.ITEMNAME[19] = 'Deep Sea Greaves'; KrinLang.ENGLISH.ITEMSAY[19] = 0; KrinLang.ENGLISH.ITEMNAME[20] = 'Ghostly Mask'; KrinLang.ENGLISH.ITEMSAY[20] = 0; KrinLang.ENGLISH.ITEMNAME[21] = 'Assasin\'s Tunic'; KrinLang.ENGLISH.ITEMSAY[21] = 0; KrinLang.ENGLISH.ITEMNAME[22] = 'Shadow Legwraps'; KrinLang.ENGLISH.ITEMSAY[22] = 0; KrinLang.ENGLISH.ITEMNAME[23] = 'Boots of Stealth'; KrinLang.ENGLISH.ITEMSAY[23] = 0; KrinLang.ENGLISH.ITEMNAME[24] = 'Handwraps of Caution'; KrinLang.ENGLISH.ITEMSAY[24] = 0; KrinLang.ENGLISH.ITEMNAME[25] = 'Hunter\'s Helm'; KrinLang.ENGLISH.ITEMSAY[25] = 0; KrinLang.ENGLISH.ITEMNAME[26] = 'Hunter\'s Handguards'; KrinLang.ENGLISH.ITEMSAY[26] = 0; KrinLang.ENGLISH.ITEMNAME[27] = 'Hunter\'s Legplates'; KrinLang.ENGLISH.ITEMSAY[27] = 0; KrinLang.ENGLISH.ITEMNAME[28] = 'Hunter\'s Armor'; KrinLang.ENGLISH.ITEMSAY[28] = 0; KrinLang.ENGLISH.ITEMNAME[29] = 'Hunter\'s Boots'; KrinLang.ENGLISH.ITEMSAY[29] = 0; KrinLang.ENGLISH.ITEMNAME[30] = 'Icy Katana'; KrinLang.ENGLISH.ITEMSAY[30] = 0; KrinLang.ENGLISH.ITEMNAME[31] = 'Pulse Rifle'; KrinLang.ENGLISH.ITEMSAY[31] = 0; KrinLang.ENGLISH.ITEMNAME[32] = 'Moon-Struck Horrors'; KrinLang.ENGLISH.ITEMSAY[32] = 'You can hear tormented screams...'; KrinLang.ENGLISH.ITEMNAME[33] = 'Swift Blade'; KrinLang.ENGLISH.ITEMSAY[33] = 0; KrinLang.ENGLISH.ITEMNAME[34] = 'ZPCI Med-Wear A'; KrinLang.ENGLISH.ITEMSAY[34] = 0; KrinLang.ENGLISH.ITEMNAME[35] = 'ZPCI Med-Wear B'; KrinLang.ENGLISH.ITEMSAY[35] = 0; KrinLang.ENGLISH.ITEMNAME[36] = 'ZPCI Med-Wear C'; KrinLang.ENGLISH.ITEMSAY[36] = 0; KrinLang.ENGLISH.ITEMNAME[37] = 'ZPCI Med-Wear D'; KrinLang.ENGLISH.ITEMSAY[37] = 0; KrinLang.ENGLISH.ITEMNAME[38] = 'ZPCI Med-Wear E'; KrinLang.ENGLISH.ITEMSAY[38] = 0; KrinLang.ENGLISH.ITEMNAME[39] = 'Crown of Frozen Shadows'; KrinLang.ENGLISH.ITEMSAY[39] = 0; KrinLang.ENGLISH.ITEMNAME[40] = 'Armor of the Teacher'; KrinLang.ENGLISH.ITEMSAY[40] = 0; KrinLang.ENGLISH.ITEMNAME[41] = 'Grand Master\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[41] = 0; KrinLang.ENGLISH.ITEMNAME[42] = 'Legplates of Icy Doom'; KrinLang.ENGLISH.ITEMSAY[42] = 0; KrinLang.ENGLISH.ITEMNAME[43] = 'Footguard of the Shore'; KrinLang.ENGLISH.ITEMSAY[43] = 0; KrinLang.ENGLISH.ITEMNAME[44] = 'Striker\'s Mask'; KrinLang.ENGLISH.ITEMSAY[44] = 0; KrinLang.ENGLISH.ITEMNAME[45] = 'Striker\'s Armor'; KrinLang.ENGLISH.ITEMSAY[45] = 0; KrinLang.ENGLISH.ITEMNAME[46] = 'Striker\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[46] = 0; KrinLang.ENGLISH.ITEMNAME[47] = 'Striker\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[47] = 0; KrinLang.ENGLISH.ITEMNAME[48] = 'Striker\'s Flip-Flops'; KrinLang.ENGLISH.ITEMSAY[48] = 'Don\'t slip!'; KrinLang.ENGLISH.ITEMNAME[49] = 'Breaker\'s Mask'; KrinLang.ENGLISH.ITEMSAY[49] = 0; KrinLang.ENGLISH.ITEMNAME[50] = 'Breaker\'s Armor'; KrinLang.ENGLISH.ITEMSAY[50] = 0; KrinLang.ENGLISH.ITEMNAME[51] = 'Breaker\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[51] = 0; KrinLang.ENGLISH.ITEMNAME[52] = 'Breaker\'s Pantyhose'; KrinLang.ENGLISH.ITEMSAY[52] = 'Sexy, but deadly.'; KrinLang.ENGLISH.ITEMNAME[53] = 'Breaker\'s Boots'; KrinLang.ENGLISH.ITEMSAY[53] = 0; KrinLang.ENGLISH.ITEMNAME[54] = 'Dead Peacock'; KrinLang.ENGLISH.ITEMSAY[54] = 'At least it\'s still pretty.'; KrinLang.ENGLISH.ITEMNAME[55] = 'Mender\'s Armor'; KrinLang.ENGLISH.ITEMSAY[55] = 0; KrinLang.ENGLISH.ITEMNAME[56] = 'Mender\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[56] = 0; KrinLang.ENGLISH.ITEMNAME[57] = 'Mender\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[57] = 0; KrinLang.ENGLISH.ITEMNAME[58] = 'Mender\'s Boots'; KrinLang.ENGLISH.ITEMSAY[58] = 0; KrinLang.ENGLISH.ITEMNAME[59] = 'Knight\'s Helm'; KrinLang.ENGLISH.ITEMSAY[59] = 0; KrinLang.ENGLISH.ITEMNAME[60] = 'Knight\'s Armor'; KrinLang.ENGLISH.ITEMSAY[60] = 0; KrinLang.ENGLISH.ITEMNAME[61] = 'Knight\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[61] = 0; KrinLang.ENGLISH.ITEMNAME[62] = 'Knight\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[62] = 0; KrinLang.ENGLISH.ITEMNAME[63] = 'Knight\'s Boots'; KrinLang.ENGLISH.ITEMSAY[63] = 0; KrinLang.ENGLISH.ITEMNAME[64] = 'Survivor\'s Helm'; KrinLang.ENGLISH.ITEMSAY[64] = 0; KrinLang.ENGLISH.ITEMNAME[65] = 'Survivor\'s Armor'; KrinLang.ENGLISH.ITEMSAY[65] = 0; KrinLang.ENGLISH.ITEMNAME[66] = 'Survivor\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[66] = 0; KrinLang.ENGLISH.ITEMNAME[67] = 'Survivor\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[67] = 0; KrinLang.ENGLISH.ITEMNAME[68] = 'Survivor\'s Boots'; KrinLang.ENGLISH.ITEMSAY[68] = 0; KrinLang.ENGLISH.ITEMNAME[69] = 'Bloody Blade'; KrinLang.ENGLISH.ITEMSAY[69] = 0; KrinLang.ENGLISH.ITEMNAME[70] = 'Bloody Dagger'; KrinLang.ENGLISH.ITEMSAY[70] = 0; KrinLang.ENGLISH.ITEMNAME[71] = 'Steel Slicer'; KrinLang.ENGLISH.ITEMSAY[71] = 0; KrinLang.ENGLISH.ITEMNAME[72] = 'Ivory Mace'; KrinLang.ENGLISH.ITEMSAY[72] = 0; KrinLang.ENGLISH.ITEMNAME[73] = 'Ivory Shield'; KrinLang.ENGLISH.ITEMSAY[73] = 0; KrinLang.ENGLISH.ITEMNAME[74] = 'Nature\'s Fury'; KrinLang.ENGLISH.ITEMSAY[74] = 0; KrinLang.ENGLISH.ITEMNAME[75] = 'Tribal Blade'; KrinLang.ENGLISH.ITEMSAY[75] = 0; KrinLang.ENGLISH.ITEMNAME[76] = 'Tribal Dagger'; KrinLang.ENGLISH.ITEMSAY[76] = 0; KrinLang.ENGLISH.ITEMNAME[77] = 'Cannibal\'s Hunger'; KrinLang.ENGLISH.ITEMSAY[77] = 0; KrinLang.ENGLISH.ITEMNAME[78] = 'Mender\'s Axe'; KrinLang.ENGLISH.ITEMSAY[78] = 0; KrinLang.ENGLISH.ITEMNAME[79] = 'Breaker\'s Axe'; KrinLang.ENGLISH.ITEMSAY[79] = 0; KrinLang.ENGLISH.ITEMNAME[80] = 'Blade of Light'; KrinLang.ENGLISH.ITEMSAY[80] = 0; KrinLang.ENGLISH.ITEMNAME[81] = 'Stone Club'; KrinLang.ENGLISH.ITEMSAY[81] = 'Too heavy to be any useful.'; KrinLang.ENGLISH.ITEMNAME[82] = 'Destruction'; KrinLang.ENGLISH.ITEMSAY[82] = 0; KrinLang.ENGLISH.ITEMNAME[83] = 'Reckoning'; KrinLang.ENGLISH.ITEMSAY[83] = 0; KrinLang.ENGLISH.ITEMNAME[84] = 'The Grand Rifle'; KrinLang.ENGLISH.ITEMSAY[84] = 0; KrinLang.ENGLISH.ITEMNAME[85] = 'Judgement'; KrinLang.ENGLISH.ITEMSAY[85] = 0; KrinLang.ENGLISH.ITEMNAME[86] = 'Frost Lantern'; KrinLang.ENGLISH.ITEMSAY[86] = 0; KrinLang.ENGLISH.ITEMNAME[87] = 'Power Lantern'; KrinLang.ENGLISH.ITEMSAY[87] = 0; KrinLang.ENGLISH.ITEMNAME[88] = 'Magic Lantern'; KrinLang.ENGLISH.ITEMSAY[88] = 0; KrinLang.ENGLISH.ITEMNAME[89] = 'Torment'; KrinLang.ENGLISH.ITEMSAY[89] = 0; KrinLang.ENGLISH.ITEMNAME[90] = 'Balance'; KrinLang.ENGLISH.ITEMSAY[90] = 0; KrinLang.ENGLISH.ITEMNAME[91] = 'Eternity'; KrinLang.ENGLISH.ITEMSAY[91] = 0; KrinLang.ENGLISH.ITEMNAME[92] = 'Assassination'; KrinLang.ENGLISH.ITEMSAY[92] = 0; KrinLang.ENGLISH.ITEMNAME[93] = 'Murder'; KrinLang.ENGLISH.ITEMSAY[93] = 0; KrinLang.ENGLISH.ITEMNAME[94] = 'Destroyer\'s Helm'; KrinLang.ENGLISH.ITEMSAY[94] = 0; KrinLang.ENGLISH.ITEMNAME[95] = 'Destroyer\'s Armor'; KrinLang.ENGLISH.ITEMSAY[95] = 0; KrinLang.ENGLISH.ITEMNAME[96] = 'Destroyer\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[96] = 0; KrinLang.ENGLISH.ITEMNAME[97] = 'Destroyer\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[97] = 0; KrinLang.ENGLISH.ITEMNAME[98] = 'Destroyer\'s Boots'; KrinLang.ENGLISH.ITEMSAY[98] = 0; KrinLang.ENGLISH.ITEMNAME[99] = 'Guardian\'s Helm'; KrinLang.ENGLISH.ITEMSAY[99] = 0; KrinLang.ENGLISH.ITEMNAME[100] = 'Guardian\'s Armor'; KrinLang.ENGLISH.ITEMSAY[100] = 0; KrinLang.ENGLISH.ITEMNAME[101] = 'Guardian\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[101] = 0; KrinLang.ENGLISH.ITEMNAME[102] = 'Guardian\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[102] = 0; KrinLang.ENGLISH.ITEMNAME[103] = 'Guardian\'s Boots'; KrinLang.ENGLISH.ITEMSAY[103] = 0; KrinLang.ENGLISH.ITEMNAME[104] = 'Assassin\'s Helm'; KrinLang.ENGLISH.ITEMSAY[104] = 0; KrinLang.ENGLISH.ITEMNAME[105] = 'Assassin\'s Armor'; KrinLang.ENGLISH.ITEMSAY[105] = 0; KrinLang.ENGLISH.ITEMNAME[106] = 'Assassin\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[106] = 0; KrinLang.ENGLISH.ITEMNAME[107] = 'Assassin\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[107] = 0; KrinLang.ENGLISH.ITEMNAME[108] = 'Assassin\'s Boots'; KrinLang.ENGLISH.ITEMSAY[108] = 0; KrinLang.ENGLISH.ITEMNAME[109] = 'Gunslinger\'s Helm'; KrinLang.ENGLISH.ITEMSAY[109] = 0; KrinLang.ENGLISH.ITEMNAME[110] = 'Gunslinger\'s Armor'; KrinLang.ENGLISH.ITEMSAY[110] = 0; KrinLang.ENGLISH.ITEMNAME[111] = 'Gunslinger\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[111] = 0; KrinLang.ENGLISH.ITEMNAME[112] = 'Gunslinger\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[112] = 0; KrinLang.ENGLISH.ITEMNAME[113] = 'Gunslinger\'s Boots'; KrinLang.ENGLISH.ITEMSAY[113] = 0; KrinLang.ENGLISH.ITEMNAME[114] = 'Convoy Package'; KrinLang.ENGLISH.ITEMSAY[114] = 'This thing must be worth a lot.'; KrinLang.ENGLISH.ITEMNAME[115] = 'Zombie Fingers'; KrinLang.ENGLISH.ITEMSAY[115] = 'Better than fish fingers.'; KrinLang.ENGLISH.ITEMNAME[116] = 'ZPCI Dog Tag'; KrinLang.ENGLISH.ITEMSAY[116] = 'Pulled off the neck of a ZPCI soldier.'; KrinLang.ENGLISH.ITEMNAME[117] = 'Broken Totem'; KrinLang.ENGLISH.ITEMSAY[117] = 'It would make some fine fire wood.'; KrinLang.ENGLISH.ITEMNAME[118] = 'Tool'; KrinLang.ENGLISH.ITEMSAY[118] = 'A tool to pick your nose.'; KrinLang.ENGLISH.ITEMNAME[119] = 'Champion\'s Trophy'; KrinLang.ENGLISH.ITEMSAY[119] = 'Awarded to you for killing a major boss.'; KrinLang.ENGLISH.ITEMNAME[120] = 'Ghost Medallion'; KrinLang.ENGLISH.ITEMSAY[120] = 'It looks pretty.'; KrinLang.ENGLISH.ITEMNAME[121] = 'Paladin\'s Helm'; KrinLang.ENGLISH.ITEMSAY[121] = 0; KrinLang.ENGLISH.ITEMNAME[122] = 'Paladin\'s Armor'; KrinLang.ENGLISH.ITEMSAY[122] = 0; KrinLang.ENGLISH.ITEMNAME[123] = 'Paladin\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[123] = 0; KrinLang.ENGLISH.ITEMNAME[124] = 'Paladin\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[124] = 0; KrinLang.ENGLISH.ITEMNAME[125] = 'Paladin\'s Boots'; KrinLang.ENGLISH.ITEMSAY[125] = 0; KrinLang.ENGLISH.GOTIP = new Array(); KrinLang.ENGLISH.GOTIP[8] = 'Make sure you have the right spec. Take moves that scale with your class, for example, don\'t take \'Magic Bolt\' if you are a Destroyer. Think about your kill-order as well, and use your defensive abiltiy.'; KrinLang.ENGLISH.GOTIP[12] = 'Assassins hit hard and are hard to hit. \'Quick Strike\' and all magic spells have a speed multiplier, so using them will allow you to hit more. Try to outlast his speed buff when he uses it.'; KrinLang.ENGLISH.GOTIP[14] = 'The two zombies can do one hell of a stun-lock on you at the start. Just survive their initial burst and their heavy attacks will be on cooldown.'; KrinLang.ENGLISH.GOTIP[18] = 'Always counter Sensei\'s \'Enrage\' with either a dispel, or a stun, or else he will one-shot someone. Make sure you have a way to regen your Focus, and don\'t let you or Veradux drop too low on Health.'; KrinLang.ENGLISH.GOTIP[24] = 'There is a cheap defensive set for sale. If you have trouble with rock golems, just buy it, it will make a big difference.'; KrinLang.ENGLISH.GOTIP[20] = 'There is a cheap defensive set for sale. If you have trouble with rock golems, just buy it, it will make a big difference.'; KrinLang.ENGLISH.GOTIP[23] = 'There is a cheap defensive set for sale. If you have trouble with rock golems, just buy it, it will make a big difference.'; KrinLang.ENGLISH.GOTIP[39] = 'In case you didn\'t know, Piercing multiplies damage AFTER the static increase. Use high Piercing.'; KrinLang.ENGLISH.GOTIP[40] = 'He heals himself at 99%. Timing and planning is important.'; KrinLang.ENGLISH.ENDING = 'Congratulations! You have finshed the game. Go to ArmorGames.com for more awesome games, and to check for updates on Sonny! If you still want to play there is one last challenge, but I\'m warning you it is hard! If you continue you play, you will enter Zone 4, where you will have your entire team of six characters to gear up and choose from. You will face four tough bosses, and a training mode that scales endlessly with your level. THIS IS NOT PART OF THE STORY! It is just there for fun! Good luck, and thanks for playing! See you again next time!'; KrinLang.ENGLISH.MANUAL = new Array(); KrinLang.ENGLISH.MANUALEX = new Array(); KrinLang.ENGLISH.MANUAL[0] = 'How do I play?'; KrinLang.ENGLISH.MANUALEX[0] = 'You can just start a new game right now! All the basics will be explained within the first few fights. Just listen to the dialogue and read the text. Sonny is a turn based fighting game. You choose what move your character makes in his turn by first selecting WHO you want to make a move on, and then you can choose WHAT you want to do to that target. For example, if you want to attack an enemy, you click on the enemy first, then you can choose to attack him. If you want to heal a team mate, select that character and you will be able to choose a move to use on him. You may only have 8 moves \'equipped\' in any fight, and you configure this from your Abilities menu. Some moves can be equipped more than once, so that you can use it more often.'; KrinLang.ENGLISH.MANUAL[1] = 'What do the colors on the buffs and numbers mean?'; KrinLang.ENGLISH.MANUALEX[1] = 'They just indicate the element that the ability is classified as: Physical, Magic, Fire, Ice, Lightning, Earth, Shadow, and Poison.'; KrinLang.ENGLISH.MANUAL[2] = 'Piercing and Defense?'; KrinLang.ENGLISH.MANUALEX[2] = 'Piercing determines how much damage an element does, the chances of that element scoring a critical hit, and how much damage a critical hit adds. This is indicated visually on the bar graph, from 0% to 100%. Defense operates in a similar way, but as a counter to Piercing.'; KrinLang.ENGLISH.MANUAL[3] = 'What does each stat do?'; KrinLang.ENGLISH.MANUALEX[3] = 'Strength and Magic are just co-efficients for your abilities. Speed is also a co-efficient, but to only a few abilities. Speed also increases your Piercing (1 point for every 2 points of Speed) and dodge/accuracy. Vitality increases your Health by 8 points.'; KrinLang.ENGLISH.MANUAL[4] = 'Help! I am stuck on a level!'; KrinLang.ENGLISH.MANUALEX[4] = 'It\'s mainly about the Strategy and spec that you use. Observe the enemy carefully, and look into your entire Ability tree to find ways to beat them.'; KrinLang.ENGLISH.EXPLAINEXTRA = 'Please select a topic.'; KrinLang.GERMAN = new Object(); KrinLang.GERMAN.CUTSUB = new Array(); KrinLang.GERMAN.CUTSUB[0] = 'Man nennt mich Sonny.'; KrinLang.GERMAN.CUTSUB[1] = 'Ich würde dir gerne mehr über mich erzählen, kann ich aber nicht.'; KrinLang.GERMAN.CUTSUB[2] = 'Ich weiß noch nicht mal meinen eigenen Namen.'; KrinLang.GERMAN.CUTSUB[3] = 'Es begann alles vor einem Jahr, auf diesem schrecklichen Schiff...'; KrinLang.GERMAN.CUTSUB[4] = 'Ich werde das Schiff nie vergessen.'; KrinLang.GERMAN.CUTSUB[5] = 'Dort bin ich gestorben.'; KrinLang.GERMAN.CUTSUB[6] = 'Aber jemand hat mich zurück gebracht.'; KrinLang.GERMAN.CUTSUB[7] = 'Aufwachen Sonny! Hoffentlich bist du noch nicht zu weit weg...'; KrinLang.GERMAN.CUTSUB[8] = '...Sonny?'; KrinLang.GERMAN.CUTSUB[9] = 'Na also! Vielleicht besteht für dich doch noch Hoffnung.'; KrinLang.GERMAN.CUTSUB[10] = 'Los, Bewegung! Wir müssen dieses Schiff verlassen!'; KrinLang.GERMAN.CUTSUB[11] = 'Wer bist du?'; KrinLang.GERMAN.CUTSUB[12] = 'Ich bin Louis. Nur ein Freund. Kannst du stehen?'; KrinLang.GERMAN.CUTSUB[13] = 'Ja.'; KrinLang.GERMAN.CUTSUB[14] = 'Du brauchst ne Waffe! Such dir schnell eine!'; KrinLang.GERMAN.CUTSUB[15] = 'Uh...wie wärs mit diesem Rohr?'; KrinLang.GERMAN.CUTSUB[16] = 'Ja, gut, nimm es! Hier entlang!'; KrinLang.GERMAN.CUTSUB[17] = 'Sonny… nimm das.'; KrinLang.GERMAN.CUTSUB[18] = 'Louis, ich weiß nicht was ich machen soll oder wohin ich gehen kann! Ich kann mich an nichts erinnern.'; KrinLang.GERMAN.CUTSUB[19] = 'Nimm es einfach...bitte...'; KrinLang.GERMAN.CUTSUB[20] = 'Was ist es?'; KrinLang.GERMAN.CUTSUB[21] = 'Es ist eine Kassette. Vielleicht kann es dir weiter helfen.'; KrinLang.GERMAN.CUTSUB[22] = 'Louis? Ich brauch keine Kassette! Ich brauche meine Erinnerungen! I muss...'; KrinLang.GERMAN.CUTSUB[23] = 'Wir haben es ein paar Tage nachdem wir diesen Paladin besiegt haben erreicht...'; KrinLang.GERMAN.CUTSUB[24] = 'Ich dachte es wäre die Antwort zu allem. '; KrinLang.GERMAN.CUTSUB[25] = 'Das Licht am Ende des Tunnels…aber ich irrte mich.'; KrinLang.GERMAN.CUTSUB[26] = 'Wie ich mich irrte…hier begann alles.'; KrinLang.GERMAN.SYSTEM = new Array(); KrinLang.GERMAN.SYSTEM[0] = 'Ausdauer'; KrinLang.GERMAN.SYSTEM[1] = 'Kraft'; KrinLang.GERMAN.SYSTEM[2] = 'Zauberkraft'; KrinLang.GERMAN.SYSTEM[3] = 'Beweglichkeit'; KrinLang.GERMAN.SYSTEM[4] = 'Fokus'; KrinLang.GERMAN.SYSTEM[5] = 'Durchschlagkraft'; KrinLang.GERMAN.SYSTEM[6] = 'Beständigkeit'; KrinLang.GERMAN.SYSTEM[7] = 'Leben'; KrinLang.GERMAN.SYSTEM[8] = '< ZUM SCHLIESSEN HIER KLICKEN >'; KrinLang.GERMAN.SYSTEM[9] = 'Zone'; KrinLang.GERMAN.SYSTEM[10] = 'Phase'; KrinLang.GERMAN.SYSTEM[11] = 'LÄDT'; KrinLang.GERMAN.SYSTEM[12] = '< ZUM SPIELEN HIER KLICKEN >'; KrinLang.GERMAN.SYSTEM[13] = 'Nächster Kampf'; KrinLang.GERMAN.SYSTEM[14] = 'Zum nächsten Kampf'; KrinLang.GERMAN.SYSTEM[15] = 'Laden'; KrinLang.GERMAN.SYSTEM[16] = 'Hier klicken um Artikel zu kaufen und verkaufen.'; KrinLang.GERMAN.SYSTEM[17] = 'Inventar'; KrinLang.GERMAN.SYSTEM[18] = 'Hier klicken um Inventar zu verwalten.'; KrinLang.GERMAN.SYSTEM[19] = 'Fähigkeiten'; KrinLang.GERMAN.SYSTEM[20] = 'Hier klicken um Fähigkeiten zu verwalten.'; KrinLang.GERMAN.SYSTEM[21] = 'Spiel speichern'; KrinLang.GERMAN.SYSTEM[22] = 'Hier klicken um Fortschritt zu speichern.'; KrinLang.GERMAN.SYSTEM[23] = 'Optionen'; KrinLang.GERMAN.SYSTEM[24] = 'Hier klicken um Einstellungen zu konfigurieren.'; KrinLang.GERMAN.SYSTEM[25] = 'Beenden'; KrinLang.GERMAN.SYSTEM[26] = 'Hier klicken zum beenden. Achtung! Ungespeicherter Fortschritt geht verloren!'; KrinLang.GERMAN.SYSTEM[27] = 'Landkarte'; KrinLang.GERMAN.SYSTEM[28] = 'Hier klicken um die Landkarte zu betrachten.'; KrinLang.GERMAN.SYSTEM[29] = 'Training'; KrinLang.GERMAN.SYSTEM[30] = 'Hier klicken um einen Gegner zum Training zu bekämpfen.'; KrinLang.GERMAN.SYSTEM[31] = 'Hier klicken um diese Zone zu betreten.'; KrinLang.GERMAN.SYSTEM[32] = 'Fähigkeiten neu auswählen'; KrinLang.GERMAN.SYSTEM[33] = 'Hier klicken um alle Fähigkeit- und Eigenschaftspunkte zu löschen. Dies kannst du nur fünf Mal am Tag machen.'; KrinLang.GERMAN.SYSTEM[34] = '< Hier Name Eingeben >'; KrinLang.GERMAN.SYSTEM[35] = 'Sondertraining'; KrinLang.GERMAN.SYSTEM[36] = 'Hier klicken um einen Gegner zum Training zu bekämpfen. Dies kannst du nur ein Mal am Tag machen.'; KrinLang.GERMAN.ZONES = new Array(); KrinLang.GERMAN.ZONES2 = new Array(); KrinLang.GERMAN.ZONES[0] = 'White Novemeber'; KrinLang.GERMAN.ZONES2[0] = 'Forschungsschiff'; KrinLang.GERMAN.ZONES[1] = 'Ishiguro’s Ruhe'; KrinLang.GERMAN.ZONES2[1] = 'Geisterstrand'; KrinLang.GERMAN.ZONES[2] = 'Gadi\'Kala'; KrinLang.GERMAN.ZONES2[2] = 'Die Große Prärie'; KrinLang.GERMAN.ZONES[3] = 'Das Unendliche '; KrinLang.GERMAN.ZONES2[3] = 'Tal der Illusionen'; KrinLang.GERMAN.ZONES[4] = 'Der Schwarze Wald\''; KrinLang.GERMAN.ZONES2[4] = '\'Der Schwarze Wald\''; KrinLang.GERMAN.NAVTITLE = new Array(); KrinLang.GERMAN.NAVTEXT = new Array(); KrinLang.GERMAN.NAVTITLE2 = new Array(); KrinLang.GERMAN.NAVTEXT2 = new Array(); KrinLang.GERMAN.NAVTITLE[0] = 'Informationen'; KrinLang.GERMAN.NAVTEXT[0] = 'Das Spiel wurde gespeichert!'; KrinLang.GERMAN.NAVTITLE[1] = 'Ein Rettungsring'; KrinLang.GERMAN.NAVTEXT[1] = 'Da passt nur einer rein! Willst du wirklich den armen behinderten Mann der dir das Leben gerettet hat verlassen, du egoistischer Trottel? Versuch lieber ein Beiboot zu finden, um zu entkommen.'; KrinLang.GERMAN.NAVTITLE[2] = 'Ein wunderschöner Sonnenuntergang'; KrinLang.GERMAN.NAVTEXT[2] = 'Der schönste und romantischste Sonnenuntergang den du je gesehen hast...Schade dass du nicht bleiben kannst um ihn dir anzugucken.'; KrinLang.GERMAN.NAVTITLE[3] = 'Land'; KrinLang.GERMAN.NAVTEXT[3] = 'Land in Sicht! Wenn du ein Beiboot finden kannst, kannst du wahrscheinlich entkommen.'; KrinLang.GERMAN.NAVTITLE[5] = 'Der Geist eines Fischers'; KrinLang.GERMAN.NAVTEXT[5] = 'Ein kopfloser Fischer scheint hier zu fischen...'; KrinLang.GERMAN.NAVTITLE[6] = 'White November'; KrinLang.GERMAN.NAVTEXT[6] = 'Das Schiff brennt in der Ferne. Armer, armer Louis...'; KrinLang.GERMAN.NAVTITLE[7] = 'Ein altes Schild'; KrinLang.GERMAN.NAVTEXT[7] = 'Auf dem Schild steht: ‚Hew. 80km.‘ Was zum Teufel ist Hew? Lass uns es einfach folgen.'; KrinLang.GERMAN.NAVTITLE[8] = 'Klippen'; KrinLang.GERMAN.NAVTEXT[8] = 'Das Schild zeigt in diese Richtung. Hoffentlich führt es zu einem besseren Ort.'; KrinLang.GERMAN.NAVTITLE[9] = 'Dorf'; KrinLang.GERMAN.NAVTEXT[9] = 'Ihr könnt beide gerne hier bleiben, aber hinter den Bergen gibt es eine größere Stadt. Um dort hinzugelangen müsst ihr den Schamanenrat besiegen; denen gehört die Region!'; KrinLang.GERMAN.NAVTITLE[10] = 'Ein blauer See'; KrinLang.GERMAN.NAVTEXT[10] = 'Es sieht nicht sehr stabil aus, außerdem seid ihr zu zweit. Such lieber ein Beiboot um zu entkommen.'; KrinLang.GERMAN.NAVTITLE[11] = 'Die Letzte Zone'; KrinLang.GERMAN.NAVTEXT[11] = 'Glückwunsch! Du hast die letzte Zone des Spiels erreicht. Dies ist nur eine Herausforderung, und hat mit der Geschichte von Sonny nichts zu tun. Es gibt auch eine neue Spielregel: Du musst dich innerhalb einer bestimmten Zeit für dein nächsten Zug entscheiden.'; KrinLang.GERMAN.NAVTITLE2[0] = 'Hallo, Matrose!'; KrinLang.GERMAN.NAVTEXT2[0] = 'Willkommen zu \'Sonny!\' Dies ist ein Kampf/Strategie Spiel, aber du bist zurzeit im \'Welt\'-Modus. Hier kannst du dein Charakter individualisieren, und ihn für den nächsten Kampf ausrüsten. Die Herausforderung dieses Spiels ist prinzipiell einfach: Kämpfe bis du den Boss der Zone erreichst, besiege ihn, und du kannst eine neue Zone betreten. Um den nächsten Kampf anzufangen, klick das rote Symbol nachdem du diese Fenster geschlossen hast. Viel Spaß!'; KrinLang.GERMAN.NAVTITLE2[1] = 'Informationen zum Erreichen einer neuen Stufe'; KrinLang.GERMAN.NAVTEXT2[1] = 'Du konntest soeben deinen Charakter verbessern, weil du eine neue Stufe erreicht hast. Die Entscheidung, welche Fähigkeiten und Eigenschaften du erlernen willst ist wichtig; sie hat eine große Auswirkung auf das Spiel. Vergiss nicht, deine neuen Fähigkeiten von deinem \'Fähigkeitspool\' in die \'Actionbar\' zu holen. Manche Fähigkeiten kannst du sogar mehrmals in deiner Actionbar haben.'; KrinLang.GERMAN.NAVTITLE2[2] = 'Informationen zu Gegenständen und Ausrüstung'; KrinLang.GERMAN.NAVTEXT2[2] = 'Der letzte Feind, den du besiegt hast, hat Beute hinterlassen! Beute kannst du entweder benutzen, um dein Charakter zu verbessern, oder du kannst sie in einem Laden verkaufen (Laden sind mit einem blauen Symbol gekennzeichnet).'; KrinLang.GERMAN.NAVTITLE2[3] = 'Sonny'; KrinLang.GERMAN.NAVTEXT2[3] = 'Es sieht nicht gut aus…Ich bin auf einem Geisterstrand gestrandet, und habe nur eine dämliche Kassette. Ich sollte weiter gehen, und gucken ob ich Zivilisation finden kann. Vielleicht kann mir ja jemand helfen...'; KrinLang.GERMAN.NAVTITLE2[4] = 'Information'; KrinLang.GERMAN.NAVTEXT2[4] = 'Deine Gruppe hat ein neues Mitglied! Du kannst deine Gruppe im Inventarmenu ausrüsten und verstellen. Klick auf das Bild eines Mitglieds um es zu betrachten, shift-klick es um das Mitglied zu deinem aktiven Team hinzuzufügen bzw. entfernen. Im Moment hast du nur zwei Gruppenmitglieder, also ist der Aufbau des Teams eher unwichtig.'; KrinLang.GERMAN.NAVTITLE2[5] = 'Sonny'; KrinLang.GERMAN.NAVTEXT2[5] = 'Wir sind endlich weg von diesem Strand, jetzt stehen uns nur noch ein paar wahnsinnige Schamanen im Weg, dann haben wir Zivilisation erreicht…Ich will einfach nur dass dieser Tag zu Ende geht...'; KrinLang.GERMAN.NAVTITLE2[6] = 'Veradux'; KrinLang.GERMAN.NAVTEXT2[6] = 'Sonny, wir haben noch ein Problem…ich glaube jemand da draußen versucht uns zu kontrollieren. Ich glaub nicht, dass es ZPCI ist, die sind da unten und töten die Devourers genau wie wir. Nein, wir stehen einem ganz anderen Feind gegenüber.'; KrinLang.GERMAN.MENU = new Array(); KrinLang.GERMAN.MENU[0] = 'Lvl. '; KrinLang.GERMAN.MENU[1] = 'Gegenstand zerstören'; KrinLang.GERMAN.MENU[2] = 'Lege einen Gegenstand hier drauf, um ihn zu zerstören. Achtung! Du kannst zerstörte Gegenstände nicht zurückholen.'; KrinLang.GERMAN.MENU[3] = 'Gegenstand verkaufen'; KrinLang.GERMAN.MENU[4] = 'Diesen Gegenstand für folgenden Wert verkaufen'; KrinLang.GERMAN.MENU[5] = 'Gegenstand hier drauflegen, um ihn zu verkaufen.'; KrinLang.GERMAN.MENU[6] = 'Klick auf Gegenstände, um sie zu kaufen:'; KrinLang.GERMAN.MENU[7] = 'Du hast Fähigkeitspunkte zur Verfügung! Hier klicken um zu lernen, wie man sie benutzt.'; KrinLang.GERMAN.MENU[8] = 'Du kannst mit deinen Fähigkeitspunkten neue Fähigkeiten erlernen! Für weitere Informationen über eine Fähigkeit, halte den Mauszeiger über sie.'; KrinLang.GERMAN.MENU[9] = 'Jetzt kannst du dein Eigenschaftspunkt benutzen, um eine Eigenschaft zu verbessern.'; KrinLang.GERMAN.MENU[10] = 'WICHTIG! Platziere die Fähigkeiten die du benutzen willst in deine Actionbar, sonnst kannst du sie nicht benutzen.'; KrinLang.GERMAN.MENU[11] = '< Hier Klicken >'; KrinLang.GERMAN.MENU[12] = 'Keine Beute gefunden.'; KrinLang.GERMAN.MENU[13] = 'Weiter!'; KrinLang.GERMAN.MENU[14] = 'Dein Inventar'; KrinLang.GERMAN.MENU[15] = 'Charakter Erfahrung'; KrinLang.GERMAN.MENU[16] = 'Fähigkeitspool'; KrinLang.GERMAN.MENU[17] = 'Erfahrung:'; KrinLang.GERMAN.MENU[18] = 'Start!'; KrinLang.GERMAN.MENU[19] = 'MEHR Spiele spielen!'; KrinLang.GERMAN.MENU[20] = 'Spielanleitung'; KrinLang.GERMAN.MENU[21] = 'Neues Spiel'; KrinLang.GERMAN.MENU[22] = 'Spiel Laden'; KrinLang.GERMAN.MENU[23] = 'Slot'; KrinLang.GERMAN.MENU[24] = 'Bitte wähle eine Klasse:'; KrinLang.GERMAN.MENU[25] = 'Achtung! Wenn du ein neues Spiel auf einem schon benutzten Slot anfängst, wird dieses Spiel gelöscht! Leider ist ein gespeichertes Spiel nur auf dem Rechner spielbar, auf dem es gespeichert worden ist.'; KrinLang.GERMAN.MENU[26] = 'Zurück'; KrinLang.GERMAN.MENU[27] = 'Musik:'; KrinLang.GERMAN.MENU[28] = 'Effekte:'; KrinLang.GERMAN.MENU[29] = 'Ein'; KrinLang.GERMAN.MENU[30] = 'Aus'; KrinLang.GERMAN.MENU[31] = 'Hoch'; KrinLang.GERMAN.MENU[32] = 'Niedrig'; KrinLang.GERMAN.MENU[33] = 'Bitte konfiguriere deine Einstellungen:'; KrinLang.GERMAN.MENU[34] = 'Wenn das Spiel langsam läuft, oder der Dialog nicht mit dem Text übereinstimmt, raten wir die Grafik und Effekte kleiner zu stellen. Wenn du Autosave einstellst, speichert sich das Spiel automatisch nach jedem Kampf.'; KrinLang.GERMAN.MENU[35] = 'Autosave:'; KrinLang.GERMAN.MENU[36] = 'Hier klicken um zu STARTEN!'; KrinLang.GERMAN.MENU[37] = 'Du kannst dich noch nicht bewegen. Bitte warte bis der \'ring\' blau ist, dann klick die Zielperson.'; KrinLang.GERMAN.MENU[38] = 'Grafik:'; KrinLang.GERMAN.MENU[39] = 'Defensiv'; KrinLang.GERMAN.MENU[40] = 'Taktisch'; KrinLang.GERMAN.MENU[41] = 'Aggressiv'; KrinLang.GERMAN.MENU[42] = 'Dass kannst du erst morgen wieder machen.'; KrinLang.GERMAN.MENU[43] = 'Tipp: Manche Fähigkeiten kannst du mehrmals auf deiner Actionbar haben.'; KrinLang.GERMAN.MENU[44] = 'Tipp: Guck immer, wie eine Fähigkeit mit deinen Eigenschaften zusammenhängt.'; KrinLang.GERMAN.MENU[45] = 'Tipp: Manche Fähigkeiten sind passiv, sie sind also immer \'eingeschaltet.\''; KrinLang.GERMAN.MENU[46] = 'Tipp: Fokus ist wichtig! Ohne Fokus steht man ziemlich dumm rum.'; KrinLang.GERMAN.MENU[47] = 'Teammitglied'; KrinLang.GERMAN.MENU[48] = 'Hier klicken um diese Einheit zu betrachten. Shift-Klick um sie zum Team hinzuzufügen bzw. zu entfernen.'; KrinLang.GERMAN.MENU[49] = 'Das bist du! Hier klicken um dich zu betrachten.'; KrinLang.GERMAN.MENU[50] = 'Du bist tot, Sonny...'; KrinLang.GERMAN.MENU[51] = 'Hier klicken um neu zu laden.'; KrinLang.GERMAN.SKLOAD = 'Fähigkeitspunkte'; KrinLang.GERMAN.SPLOAD = 'Eigenschaftspunkte'; KrinLang.GERMAN.K_TITLE1 = 'Fähigkeitsbaum'; KrinLang.GERMAN.K_TITLE2 = 'Deine Eigenschaften'; KrinLang.GERMAN.K_TITLE3 = 'Actionbar'; KrinLang.GERMAN.SHOP = new Array(); KrinLang.GERMAN.SHOP[0] = 'Dies ist der Warenautomat des Schiffs. Füge unerwünschte Gegenstände in den gelben Slot, um es zu recyceln.'; KrinLang.GERMAN.SHOP[1] = 'Ein Kassettenspieler? Nein, so was habe ich nicht. Aber ich habe in letzter Zeit andere Gegenstände beim Fischen gefunden!'; KrinLang.GERMAN.SHOP[2] = 'Willkommen zum Dorfladen. Wir haben extra für sie eine Rüstung die nützlich sein wird, die Rock Golems zu bekämpfen bestellt!'; KrinLang.GERMAN.SHOP[3] = 'Kauf was, du Depp!'; KrinLang.GERMAN.SHOP[4] = 'Kauf was du willst, dass wird dir nicht helfen. Man braucht einfach Skilllllz!'; KrinLang.GERMAN.ELEMENTS = new Array(); KrinLang.GERMAN.ELEMENTS[0] = 'Physisch'; KrinLang.GERMAN.ELEMENTS[1] = 'Magie'; KrinLang.GERMAN.ELEMENTS[2] = 'Eis'; KrinLang.GERMAN.ELEMENTS[3] = 'Feuer'; KrinLang.GERMAN.ELEMENTS[4] = 'Blitz'; KrinLang.GERMAN.ELEMENTS[5] = 'Erde'; KrinLang.GERMAN.ELEMENTS[6] = 'Schatten'; KrinLang.GERMAN.ELEMENTS[7] = 'Gift'; KrinLang.GERMAN.VICTORY = new Array(); KrinLang.GERMAN.VICTORY[0] = 'Sieg! Du hast die folgende Beute gefunden.'; KrinLang.GERMAN.VICTORY[1] = 'Klick die Gegenstände, die du behalten willst.'; KrinLang.GERMAN.VICTORY[2] = 'Geld gewonnen:'; KrinLang.GERMAN.VICTORY[3] = 'Erfahrung gewonnen:'; KrinLang.GERMAN.VICTORY[4] = 'Wenn du fertig bist, bitte unten klicken um fortzufahren.'; KrinLang.GERMAN.CLASS = new Array(); KrinLang.GERMAN.CLASS[0] = 'Destroyer'; KrinLang.GERMAN.CLASS[1] = 'Guardian'; KrinLang.GERMAN.CLASS[2] = 'Assassin'; KrinLang.GERMAN.CLASS[3] = 'Gunslinger'; KrinLang.GERMAN.CLASS[4] = 'Combat Medic'; KrinLang.GERMAN.CLASSDESCRIPT = new Array(); KrinLang.GERMAN.CLASSDESCRIPT[0] = 'Eine Nahkampfklasse, die sich in Kraft und Ausdauer spezialisiert hat. Darüber hinaus kannst du dich für eine offensive oder defensive Spieltaktik entscheiden.'; KrinLang.GERMAN.CLASSDESCRIPT[1] = 'Eine Mischklasse, die sowohl Zauberkraft wie auch Kraft benötigt. Der Guardian hat eine hohe Ausdauer, und kann in verschiedenster Art gespielt werden.'; KrinLang.GERMAN.CLASSDESCRIPT[2] = 'Eine Nahkampfklasse, mit hoher Beweglichkeit die explosionsartig Schaden zufügen kann, aber mit geringem Leben.'; KrinLang.GERMAN.CLASSDESCRIPT[3] = 'Eine Magieklasse, die mit tödlichen Zaubern immensen Schaden zufügen kann. Diese Klasse hat jedoch sehr geringes Leben.'; KrinLang.GERMAN.SKILLNAME = new Array(); KrinLang.GERMAN.SKILLERROR = 'Du kannst den Charakter mit dieser Fähigkeit nicht mehr ausstatten.'; KrinLang.GERMAN.TALENTERROR1 = 'Du hast nicht genug Fähigkeitspunkte.'; KrinLang.GERMAN.TALENTERROR2 = 'Du kannst diese Fähigkeit nicht weiter entwickeln.'; KrinLang.GERMAN.TALENTERROR3 = 'Dein Level ist nicht hoch genug.'; KrinLang.GERMAN.TALENTERROR4 = 'Du hast die Voraussetzungsfähigkeiten für diese Fähigkeit nicht.'; KrinLang.GERMAN.SKILLTUT = 'Um eine Fähigkeit benutzten zu können, nimm sie vom Menu und stelle sie hier rein.'; KrinLang.GERMAN.SKILLNONE = 'Keine.'; KrinLang.GERMAN.SKILLTHRS1 = ' Du kannst den Charakter mit dieser Fähigkeit '; KrinLang.GERMAN.SKILLTHRS2 = ' mal in deiner Actionbar ausstatten.'; KrinLang.GERMAN.SKILLTALENTTIP = 'Nächste Stufe (Lvl. '; KrinLang.GERMAN.SKILLTALENTTIP2 = 'Du hast noch keine Punkte in dieser Fähigkeit.'; KrinLang.GERMAN.SKILLTALENTTIP3 = 'Diese Fähigkeit kannst du nicht weiter entwickeln.'; KrinLang.GERMAN.SKILLTUT2 = 'In diesem Slot ist zurzeit keine Fähigkeit.'; KrinLang.GERMAN.SKILLTIP = new Array(); KrinLang.GERMAN.SKILLTIP2 = new Array(); KrinLang.GERMAN.SKILLTIP3 = new Array(); KrinLang.GERMAN.SKILLAURA = 'Passiver Kampf Effekt'; KrinLang.GERMAN.SKILLNAME[0] = 'Zerschlagen'; KrinLang.GERMAN.SKILLTIP[0] = 'Greife den Gegner für '; KrinLang.GERMAN.SKILLTIP2[0] = ' deiner Gesamtkraft und fügt '; KrinLang.GERMAN.SKILLTIP3[0] = ' Extraschaden zu.'; KrinLang.GERMAN.SKILLNAME[1] = 'Verwunden'; KrinLang.GERMAN.SKILLTIP[1] = 'Greife den Gegner an und verwunde ihn. Dein Gegner blutet für 12% deiner Gesamtkraft, ihm wird zusätzlich vier mal '; KrinLang.GERMAN.SKILLTIP2[1] = ' Schaden zugefügt. Dein Gegner nimmt in dieser Zeit auch von allen Angriffen '; KrinLang.GERMAN.SKILLTIP3[1] = ' Extraschaden.'; KrinLang.GERMAN.SKILLNAME[2] = 'Brechen'; KrinLang.GERMAN.SKILLTIP[2] = 'Greife den Gegner an, und betäube ihn für eine Runde.'; KrinLang.GERMAN.SKILLNAME[3] = 'Aggression'; KrinLang.GERMAN.SKILLTIP[3] = 'Erhöht die Kraft und Zauberkraft eines Teammitglieds um '; KrinLang.GERMAN.SKILLTIP2[3] = ' und zusätzliche '; KrinLang.GERMAN.SKILLTIP3[3] = ' Punkte für sieben Runden.'; KrinLang.GERMAN.SKILLNAME[4] = 'Eisenhaut'; KrinLang.GERMAN.SKILLTIP[4] = 'Erhöht dein Leben um '; KrinLang.GERMAN.SKILLTIP2[4] = ' und verdoppelt deine physische Beständigkeit. Dieser Effekt dauert vier Runden an.'; KrinLang.GERMAN.SKILLNAME[5] = 'Spaltung'; KrinLang.GERMAN.SKILLTIP[5] = 'Zerstört '; KrinLang.GERMAN.SKILLTIP2[5] = ' des Gegners Fokus.'; KrinLang.GERMAN.SKILLNAME[6] = 'Reformieren'; KrinLang.GERMAN.SKILLTIP[6] = 'Heil dich für '; KrinLang.GERMAN.SKILLTIP2[6] = ' Leben plus '; KrinLang.GERMAN.SKILLTIP3[6] = ' deiner Kraft.'; KrinLang.GERMAN.SKILLNAME[7] = 'Motivation'; KrinLang.GERMAN.SKILLTIP[7] = 'Heil dich oder ein Teammitglied für '; KrinLang.GERMAN.SKILLTIP2[7] = ' deiner Kraft und Zauberkraft, und vernichtet '; KrinLang.GERMAN.SKILLTIP3[7] = ' Beeinträchtigung(en).'; KrinLang.GERMAN.SKILLNAME[8] = 'Blutfokus'; KrinLang.GERMAN.SKILLTIP[8] = 'Gewinne '; KrinLang.GERMAN.SKILLTIP2[8] = ' Fokus zurück.'; KrinLang.GERMAN.SKILLNAME[9] = 'Blutstoß'; KrinLang.GERMAN.SKILLNAME[11] = 'Blockieren'; KrinLang.GERMAN.SKILLTIP[11] = 'Du bist von Schaden für die nächsten zwei Runden abgeschirmt.'; KrinLang.GERMAN.SKILLNAME[12] = 'Stoß des Meisters'; KrinLang.GERMAN.SKILLTIP[12] = 'Eine starker und treffsicherer Angriff, mit einer höheren Chance, den Gegner kritisch zu treffen. Entwickelt sich proportional zu 70% deiner Geschwindigkeit.'; KrinLang.GERMAN.SKILLTIP2[12] = 'Eine starker und treffsicherer Angriff, mit einer höheren Chance, den Gegner kritisch zu treffen. Besser als Rang 1. Entwickelt sich proportional zu 70% deiner Geschwindigkeit.'; KrinLang.GERMAN.SKILLNAME[13] = 'Flammenschlag '; KrinLang.GERMAN.SKILLTIP[13] = 'Fügt dem Gegner Feuerschaden zu, der von der Kraft und Zauberkraft abhängt, plus 75.'; KrinLang.GERMAN.SKILLNAME[14] = 'Zerreißen'; KrinLang.GERMAN.SKILLTIP[14] = 'Greift den Gegner an, der Gegner wird für neun Runden geschwächt. Er nimmt '; KrinLang.GERMAN.SKILLTIP2[14] = ' Extraschaden von Angriffen, und seine Stärke wird um '; KrinLang.GERMAN.SKILLTIP3[14] = ' gesenkt. Dieser Effekt kann nur einmal aufgetragen werden.'; KrinLang.GERMAN.SKILLNAME[15] = 'Coup De Grace'; KrinLang.GERMAN.SKILLTIP[15] = 'Versucht, den Gegner zu zerstören; richtet '; KrinLang.GERMAN.SKILLTIP2[15] = ' Schaden aus, plus 150% deiner Gesamtkraft. Diese Attacke hat eine hohe Durchschlagkraft, ist aber '; KrinLang.GERMAN.SKILLTIP3[15] = ' weniger Treffsicher als normale Angriffe.'; KrinLang.GERMAN.SKILLNAME[16] = 'Verkrüppeln'; KrinLang.GERMAN.SKILLTIP[16] = 'Greift an und verkrüppelt den Feind, dessen Geschwindigkeit um '; KrinLang.GERMAN.SKILLTIP2[16] = ' abnimmt. Dieser Effekt kann nur einmal aufgetragen werden.'; KrinLang.GERMAN.SKILLNAME[17] = 'Schnellstoß'; KrinLang.GERMAN.SKILLTIP[17] = 'Greift den Gegner an.'; KrinLang.GERMAN.SKILLNAME[18] = 'Unterdrückung'; KrinLang.GERMAN.SKILLTIP[18] = 'Verringert den Schaden aller Angriffe um 70% für drei Runden.'; KrinLang.GERMAN.SKILLNAME[19] = 'Magischer Blitz'; KrinLang.GERMAN.SKILLTIP[19] = 'Fügt 120% deiner Zauberkraft und zusätzlich '; KrinLang.GERMAN.SKILLTIP2[19] = ' Zauberschaden dem Feind zu, und macht ihn schwächer gegenüber allen Angriffen.'; KrinLang.GERMAN.SKILLTIP3[19] = ''; KrinLang.GERMAN.SKILLNAME[20] = 'Elektroblitz'; KrinLang.GERMAN.SKILLTIP[20] = 'Fügt Blitzschaden zu, der von der Kraft und Zauberkraft abhängt, und zerstört '; KrinLang.GERMAN.SKILLTIP2[20] = ' Defensivzauber des Gegners'; KrinLang.GERMAN.SKILLTIP3[20] = ''; KrinLang.GERMAN.SKILLNAME[21] = 'Eingriff'; KrinLang.GERMAN.SKILLTIP[21] = 'Beschützt ein Teammitglied von '; KrinLang.GERMAN.SKILLTIP2[21] = ' Schaden, und heilt es für 20% deiner Kraft und Zauberkraft für neun Runden.'; KrinLang.GERMAN.SKILLTIP3[21] = ''; KrinLang.GERMAN.SKILLNAME[22] = 'Feuerbrunst'; KrinLang.GERMAN.SKILLTIP[22] = 'Der Gegner brennt für 30% deiner Zauberkraft für fünf Runden.'; KrinLang.GERMAN.SKILLTIP2[22] = 'Der Gegner brennt für 30% deiner Zauberkraft für fünf Runden. Kostest weniger Fokus als Rang 1.'; KrinLang.GERMAN.SKILLNAME[23] = 'Zertrümmerblitz'; KrinLang.GERMAN.SKILLTIP[23] = 'Fügt Eisschaden zu (30% der Zauberkraft) und betäubt den Gegner für zwei Runden. Gibt ein Bonus von '; KrinLang.GERMAN.SKILLTIP2[23] = ' zur Eisdurchschlagkraft.'; KrinLang.GERMAN.SKILLNAME[24] = 'Leere'; KrinLang.GERMAN.SKILLTIP[24] = 'Fügt '; KrinLang.GERMAN.SKILLTIP2[24] = ' Schattenschaden zu, und 20% der Zauberkraft jede Runde für neun Runden. Kann mehrmals aufgetragen werden, und schwächt den Gegner.'; KrinLang.GERMAN.SKILLTIP3[24] = ''; KrinLang.GERMAN.SKILLNAME[25] = 'Antrieb'; KrinLang.GERMAN.SKILLTIP[25] = 'Restauriert 40 Fokus zu einem Teammitglied.'; KrinLang.GERMAN.SKILLNAME[26] = 'Subversion'; KrinLang.GERMAN.SKILLTIP[26] = 'Der Effekt von Schaden und Heilungen werden für diese Einheit vertauscht!'; KrinLang.GERMAN.AUN = new Array(); KrinLang.GERMAN.AUNX = new Array(); KrinLang.GERMAN.BUFFSAY = new Object(); KrinLang.GERMAN.BUFFSAY.SOLIDITY = 'Zähigkeit'; KrinLang.GERMAN.BUFFSAY.SOLIDITY0 = 'Du nimmst 3% weniger Schaden.'; KrinLang.GERMAN.BUFFSAY.SOLIDITY1 = 'Du nimmst 6% weniger Schaden.'; KrinLang.GERMAN.BUFFSAY.SOLIDITY2 = 'Du nimmst 9% weniger Schaden.'; KrinLang.GERMAN.BUFFSAY.SOLIDITY3 = 'Du nimmst 12% weniger Schaden.'; KrinLang.GERMAN.BUFFSAY.SOLIDITY4 = 'Du nimmst 15% weniger Schaden.'; KrinLang.GERMAN.BUFFSAY.REGENERATION = 'Regeneration'; KrinLang.GERMAN.BUFFSAY.REGENERATION0 = 'Du regenerierst jede Runde 3 Leben und 3 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION1 = 'Du regenerierst jede Runde 7 Leben und 4 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION2 = 'Du regenerierst jede Runde 11 Leben und 5 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION3 = 'Du regenerierst jede Runde 15 Leben und 6 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION4 = 'Du regenerierst jede Runde 20 Leben und 7 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION5 = 'Du regenerierst jede Runde 25 Leben und 8 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION6 = 'Du regenerierst jede Runde 30 Leben und 9 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION7 = 'Du regenerierst jede Runde 35 Leben und 10 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION8 = 'Du regenerierst jede Runde 40 Leben und 11 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION9 = 'Du regenerierst jede Runde 45 Leben und 12 Fokus.'; KrinLang.GERMAN.BUFFSAY.BRUTALITY = 'Brutalität'; KrinLang.GERMAN.BUFFSAY.BRUTALITY0 = 'Fügt dem Gegner 2% mehr Schaden zu.'; KrinLang.GERMAN.BUFFSAY.BRUTALITY1 = 'Fügt dem Gegner 4% mehr Schaden zu.'; KrinLang.GERMAN.BUFFSAY.BRUTALITY2 = 'Fügt dem Gegner 6% mehr Schaden zu.'; KrinLang.GERMAN.BUFFSAY.BRUTALITY3 = 'Fügt dem Gegner 8% mehr Schaden zu.'; KrinLang.GERMAN.BUFFSAY.BRUTALITY4 = 'Fügt dem Gegner 10% mehr Schaden zu.'; KrinLang.GERMAN.BUFFSAY.ENDURANCE = 'Dauerfestigkeit'; KrinLang.GERMAN.BUFFSAY.ENDURANCE0 = 'Erhöht dein Leben um 4%.'; KrinLang.GERMAN.BUFFSAY.ENDURANCE1 = 'Erhöht dein Leben um 8%.'; KrinLang.GERMAN.BUFFSAY.ENDURANCE2 = 'Erhöht dein Leben um 12%.'; KrinLang.GERMAN.BUFFSAY.ENDURANCE3 = 'Erhöht dein Leben um 16%.'; KrinLang.GERMAN.BUFFSAY.ENDURANCE4 = 'Erhöht dein Leben um 20%.'; KrinLang.GERMAN.AU = new Array(); KrinLang.GERMAN.AUX = new Array(); KrinLang.GERMAN.AU[0] = 'Verwundet'; KrinLang.GERMAN.AUX[0] = 'Die Einheit blutet, und nimmt von allen Angriffen mehr Schaden..'; KrinLang.GERMAN.AU[1] = 'Gebrochen'; KrinLang.GERMAN.AUX[1] = 'Die Einheit ist betäubt.'; KrinLang.GERMAN.AU[2] = 'Wut!'; KrinLang.GERMAN.AUX[2] = 'Die Kraft und Zauberkraft dieser Einheit ist erhöht.'; KrinLang.GERMAN.AU[3] = 'Eisenhaut'; KrinLang.GERMAN.AUX[3] = 'Das Leben und die Beständigkeit gegenüber physischen Angriffen sind erhöht.'; KrinLang.GERMAN.AU[4] = 'Zombie Regeneration'; KrinLang.GERMAN.AUX[4] = 'Regeneriert Leben und Fokus.'; KrinLang.GERMAN.AU[5] = 'Blockieren'; KrinLang.GERMAN.AUX[5] = 'Vor Schaden geschützt.'; KrinLang.GERMAN.AU[6] = 'Zombie Regeneration'; KrinLang.GERMAN.AUX[6] = 'Regeneriert Leben und Fokus.'; KrinLang.GERMAN.AU[7] = 'Verkrüppelt'; KrinLang.GERMAN.AUX[7] = 'Die Beweglichkeit dieser Einheit ist eingeschränkt.'; KrinLang.GERMAN.AU[8] = 'Zerrissen'; KrinLang.GERMAN.AUX[8] = 'Die Kraft dieser Einheit ist reduziert, und sie nimmt Extraschaden von allen Angriffen.'; KrinLang.GERMAN.AU[9] = 'Unterdrückung'; KrinLang.GERMAN.AUX[9] = 'Ausgeübter Schaden auf diese Einheit wird um 70% reduziert.'; KrinLang.GERMAN.AU[10] = 'Wütend!'; KrinLang.GERMAN.AUX[10] = 'Der Schaden des nächsten Angriffs dieser Einheit ist durch 400% erhöht!'; KrinLang.GERMAN.AU[11] = 'Gift'; KrinLang.GERMAN.AUX[11] = 'Diese Einheit leidet unter einer Vergiftung. Der Schaden ist gleich 33% der Kraft des Zauberers.'; KrinLang.GERMAN.AU[12] = 'Magische Abtrennung'; KrinLang.GERMAN.AUX[12] = 'Diese Einheit nimmt 17% mehr Schaden und hat eine niedrigeren Widerstand gegen magische Angriffe.'; KrinLang.GERMAN.AU[13] = 'Eingriff'; KrinLang.GERMAN.AUX[13] = 'Diese Einheit ist abgeschirmt, und regeneriert Leben.'; KrinLang.GERMAN.AU[14] = 'Brennt'; KrinLang.GERMAN.AUX[14] = 'Diese Einheit brennt, und nimmt 30% der Zauberkraft des Zauberers als Schaden.'; KrinLang.GERMAN.AU[15] = 'Zerschmettert'; KrinLang.GERMAN.AUX[15] = 'Diese Einheit ist betäubt.'; KrinLang.GERMAN.AU[16] = 'Leere'; KrinLang.GERMAN.AUX[16] = 'Diese Einheit nimmt jede Runde Schattenschaden zu sich, und nimmt von allen Quellen mehr Schaden.'; KrinLang.GERMAN.AU[17] = 'Subversion'; KrinLang.GERMAN.AUX[17] = 'Die Auswirkung von Schaden und Heilungen sind für diese Einheit vertauscht!'; KrinLang.GERMAN.AU[18] = 'Geschockt'; KrinLang.GERMAN.AUX[18] = 'Diese Einheit ist betäubt.'; KrinLang.GERMAN.AU[19] = 'Erfrorene Seele'; KrinLang.GERMAN.AUX[19] = 'Die Beweglichkeit dieser Einheit ist um 15% verringert.'; KrinLang.GERMAN.AU[20] = 'Schattenmischung'; KrinLang.GERMAN.AUX[20] = 'Die Beweglichkeit dieser Einheit ist 500% höher.'; KrinLang.GERMAN.AU[21] = 'Antrieb'; KrinLang.GERMAN.AUX[21] = 'Diese Einheit regeneriert Fokus.'; KrinLang.GERMAN.AU[22] = 'Schwach'; KrinLang.GERMAN.AUX[22] = 'Diese Einheit fügt 20% weniger Schaden zu.'; KrinLang.GERMAN.AU[23] = 'Wasserheilung'; KrinLang.GERMAN.AUX[23] = 'Diese Einheit regeneriert Leben.'; KrinLang.GERMAN.AU[24] = 'Verderben'; KrinLang.GERMAN.AUX[24] = 'Die Einheit nimmt jede Runde 80 Schattenschaden.'; KrinLang.GERMAN.AU[25] = 'Verloren'; KrinLang.GERMAN.AUX[25] = 'Diese Einheit scheint total zugekifft zu sein!'; KrinLang.GERMAN.AU[26] = 'Entfacht'; KrinLang.GERMAN.AUX[26] = 'Die Einheit nimmt jede Runde Feuerschaden.'; KrinLang.GERMAN.AU[27] = 'Dunkles Omen'; KrinLang.GERMAN.AUX[27] = 'Der nächste Angriff dieser Einheit wird sehr stark sein, sie nimmt jedoch auch Extraschaden von allen Angriffen. Dieser Zauber kann nicht verbannt werden.'; KrinLang.GERMAN.AU[28] = 'Schicksal'; KrinLang.GERMAN.AUX[28] = 'Diese Einheit wird sterben.'; KrinLang.GERMAN.AU[29] = 'Dunkle Regeneration'; KrinLang.GERMAN.AUX[29] = 'Regeneriert jede Runde 1000 Leben.'; KrinLang.GERMAN.AU[30] = 'Verhängnisvoller Fehler'; KrinLang.GERMAN.AUX[30] = 'Kraft, Zauberkraft und Beweglichkeit werden um 15% reduziert.'; KrinLang.GERMAN.BATTLESPEECH = new Array(); KrinLang.GERMAN.BATTLESPEECH[0] = 'Ich mag blind sein, aber dieser Geruch ist unverwechselbar. Kannst du ihn besiegen?'; KrinLang.GERMAN.BATTLESPEECH[1] = 'Na ja… ich glaub… ich glaub schon! Ugh…ich fühl mich überhaupt nicht gut.'; KrinLang.GERMAN.BATTLESPEECH[2] = 'Dass wird schon nachlassen. Konzentrier dich!'; KrinLang.GERMAN.BATTLESPEECH[3] = 'Beachte den grauen \'Ring\' unten in der Mitte. Warte bis er blau wird.'; KrinLang.GERMAN.BATTLESPEECH[4] = 'Wenn der Ring blau ist, klick auf deinen Gegner um ihn ins Visier zu nehmen. Deine Fähigkeiten werden um ihn herum angezeigt.'; KrinLang.GERMAN.BATTLESPEECH[5] = 'Er sieht nicht gerade sehr erfreut aus.'; KrinLang.GERMAN.BATTLESPEECH[6] = 'Er ist wütend. Du musst dich verteidigen! Achtung!'; KrinLang.GERMAN.BATTLESPEECH[7] = 'Klick diese Runde dich selber, so dass du eine defensive Fähigkeit benutzen kannst.'; KrinLang.GERMAN.BATTLESPEECH[8] = 'Für mehr Information über eine Fähigkeit, halte einfach die Maus über ihr Symbol und warte einen Moment.'; KrinLang.GERMAN.BATTLESPEECH[9] = 'Gut gemacht, Sonny. Hier entlang, und bleib auf der Hut! Wir werden noch mehr von ihnen begegnen.'; KrinLang.GERMAN.BATTLESPEECH[10] = 'Was sind diese Kreaturen eigentlich? Sie sehen schrecklich, verdorben... und der Geruch ist ekelhaft!'; KrinLang.GERMAN.BATTLESPEECH[11] = 'Ich schätze mal, sie waren die Crew dieses Schiffes... sie waren es.'; KrinLang.GERMAN.BATTLESPEECH[12] = 'Was ist mit ihnen passiert?'; KrinLang.GERMAN.BATTLESPEECH[13] = 'Dass ist kompliziert, und wir haben keine Zeit! Ich erzähl dir alles sobald wir von diesem Schiff entkommen sind!'; KrinLang.GERMAN.BATTLESPEECH[14] = 'Du bist in der Minderheit. Aber keine Angst, du hast die beste Waffe!'; KrinLang.GERMAN.BATTLESPEECH[15] = 'Dieses Rohr?'; KrinLang.GERMAN.BATTLESPEECH[16] = 'Nein du Trottel, dein Gehirn! Denk nach! Greif zuerst den schwächeren an, und verteidige dich immer, wenn du kannst. '; KrinLang.GERMAN.BATTLESPEECH[17] = 'Der Grüne vor uns ist giftig. Pass auf sein Gift auf.'; KrinLang.GERMAN.BATTLESPEECH[18] = 'Aber, du bist doch blind, woher weißt du…...'; KrinLang.GERMAN.BATTLESPEECH[19] = 'Jetzt nimm doch nicht alles so streng! Sei einfach froh, dass ich’s dir gesagt habe.'; KrinLang.GERMAN.BATTLESPEECH[21] = 'Hey, Ich kann den Beiboothangar sehen! Es ist direkt voraus.'; KrinLang.GERMAN.BATTLESPEECH[22] = 'Ich glaube ich höre Helikopter, Sonny... es muss das Rettungsteam sein!'; KrinLang.GERMAN.BATTLESPEECH[23] = 'Endlich seid ihr hier! Ich dachte wir würden auf diesem verlassenen Schiff verrecken!'; KrinLang.GERMAN.BATTLESPEECH[24] = 'Setzt sie außer Gefecht, Jungs! Wir können uns keine Zeugen leisten.'; KrinLang.GERMAN.BATTLESPEECH[25] = 'Was…?'; KrinLang.GERMAN.BATTLESPEECH[26] = 'Louis! Heute ist kein guter Tag, meine Freunde umzubringen!'; KrinLang.GERMAN.BATTLESPEECH[27] = 'Hey, guckt euch dass mal an! Der da hat gerade gesprochen!'; KrinLang.GERMAN.BATTLESPEECH[28] = 'Na und? Das Monster ist genau so, wie alle anderen auch. Erledige deine Pflicht, Soldat!'; KrinLang.GERMAN.BATTLESPEECH[29] = 'Hey ehm… weißt du zufälligerweise wo ich dass nächste Telefon finden kann?'; KrinLang.GERMAN.BATTLESPEECH[30] = 'Uruhugh!'; KrinLang.GERMAN.BATTLESPEECH[31] = 'Whoa, mach doch kein Stress!'; KrinLang.GERMAN.BATTLESPEECH[33] = 'Was habe ich getan, um dieses Schicksal zu verdienen??'; KrinLang.GERMAN.BATTLESPEECH[35] = 'Verlass...diesen Ort...Horror…'; KrinLang.GERMAN.BATTLESPEECH[37] = 'Du bist hier nicht willkommen!'; KrinLang.GERMAN.BATTLESPEECH[38] = 'Da ist noch einer! Erschießt ihn'; KrinLang.GERMAN.BATTLESPEECH[39] = 'Versucht‘s doch!'; KrinLang.GERMAN.BATTLESPEECH[40] = 'Es spricht?'; KrinLang.GERMAN.BATTLESPEECH[41] = 'Uruhugh!'; KrinLang.GERMAN.BATTLESPEECH[42] = 'Dass ist er! Er trägt einen gestohlenen Tarnanzug!'; KrinLang.GERMAN.BATTLESPEECH[43] = 'HEY! Hey, du da! Vielleicht ist es dir nicht aufgefallen, aber ich bin etwas in der Minderheit. Kannste mir mal helfen?'; KrinLang.GERMAN.BATTLESPEECH[44] = 'Na ja, ich habe diese Typen auch nicht gerade lieb...'; KrinLang.GERMAN.BATTLESPEECH[45] = 'Alle auf einen zielen! Gibt’s ihm! Feuer!'; KrinLang.GERMAN.BATTLESPEECH[46] = 'Shoot to kill!'; KrinLang.GERMAN.BATTLESPEECH[47] = 'Danke für deine Hilfe Kumpel. Ich bin Veradux.'; KrinLang.GERMAN.BATTLESPEECH[48] = 'Man nennt mich Sonny. An meinen echten Namen erinnere ich mich nicht.'; KrinLang.GERMAN.BATTLESPEECH[49] = 'Der Sensei bewilligt eure Präsenz nicht! Wir wurden von ihm geschickt um euch umzulegen!'; KrinLang.GERMAN.BATTLESPEECH[50] = 'Ich unterstütze dich schon! Reiß sie offen Sonny!'; KrinLang.GERMAN.BATTLESPEECH[51] = 'Nicht...weiter...'; KrinLang.GERMAN.BATTLESPEECH[52] = 'Ihr betretet unseren heiligen Ort. Ihr weigert euch zu gehen. Dafür werde ich euch brechen!'; KrinLang.GERMAN.BATTLESPEECH[55] = 'Wir machen jeden fertig! Wir sind doch nen geiles Team!'; KrinLang.GERMAN.BATTLESPEECH[56] = 'Und? Wie lange hast du vor in der Nähe zu bleiben?'; KrinLang.GERMAN.BATTLESPEECH[57] = 'Uh...Bis der Tot uns scheide!!'; KrinLang.GERMAN.BATTLESPEECH[58] = 'Ha..ha, das ist ja zum totlachen.'; KrinLang.GERMAN.BATTLESPEECH[59] = 'Dies ist Schamanenland! Ich gebe euch nen kurzen Haarschnitt!'; KrinLang.GERMAN.BATTLESPEECH[60] = 'Arrgh! Irgendwas ist los...mein Kopf!'; KrinLang.GERMAN.BATTLESPEECH[61] = 'Geht’s dir gut, Sonny?'; KrinLang.GERMAN.BATTLESPEECH[62] = 'Ja, wird schon.'; KrinLang.GERMAN.BATTLESPEECH[63] = 'Sonny...ich merke es auch langsam...'; KrinLang.GERMAN.BATTLESPEECH[64] = 'Was geschieht mit uns? Sterben wir?'; KrinLang.GERMAN.BATTLESPEECH[65] = 'Nicht physisch… aber unsere Gehirne verwesen.'; KrinLang.GERMAN.BATTLESPEECH[66] = 'Ach so! Wunderbar, dass hört sich ja überhaupt nicht schmerzlich an.'; KrinLang.GERMAN.BATTLESPEECH[67] = 'Der Rat jagd euch, Ungläubige! Rennt weg!'; KrinLang.GERMAN.BATTLESPEECH[68] = 'Na ja, weiter wirst du nicht kommen!'; KrinLang.GERMAN.BATTLESPEECH[69] = 'Haha! Cooles Outfit.'; KrinLang.GERMAN.BATTLESPEECH[70] = 'Es sieht auf jeden Fall besser aus, als deins!'; KrinLang.GERMAN.BATTLESPEECH[71] = 'Hey! Ich dachte du wärst auf meiner Seite!'; KrinLang.GERMAN.BATTLESPEECH[72] = 'Nicht schon wieder diese Typen...ich kann...ich...argh!'; KrinLang.GERMAN.BATTLESPEECH[73] = 'Jemand spielt mit unseren Gedanken...konzentrier dich!'; KrinLang.GERMAN.BATTLESPEECH[74] = 'Woher wusste ich dass wir diese Typen auch hier finden würden?'; KrinLang.GERMAN.BATTLESPEECH[75] = 'Geh zuerst auf den schwächeren, oder wir besiegen sie nie.'; KrinLang.GERMAN.BATTLESPEECH[76] = 'Wir, der Rat, erachten euch als tot!'; KrinLang.GERMAN.BATTLESPEECH[77] = 'Ihr seid hier eingedrungen, und habt unsere Brüder umgebracht!'; KrinLang.GERMAN.BATTLESPEECH[78] = 'Euer Blut wird für eure Sünden büßen.'; KrinLang.GERMAN.BATTLESPEECH[79] = 'Haha…Wer, wir? Wir würden noch nicht mal ner Fliege was zuleide tun!'; KrinLang.GERMAN.BATTLESPEECH[80] = 'Na guck mal da! Der letzte Schamane. Wie traurig. Wir legen ihn um!'; KrinLang.GERMAN.BATTLESPEECH[81] = 'Der Baron wartet auf euch, Kinder.'; KrinLang.GERMAN.BATTLESPEECH[101] = 'Ist er der Typ der uns die ganze Zeit Kopfschmerzen macht?'; KrinLang.GERMAN.BATTLESPEECH[102] = 'Er ist euer neuer Herr. Ihr werdet euch unterwerfen!'; KrinLang.GERMAN.BATTLESPEECH[103] = 'Unterwerf DASS, du Trottel!'; KrinLang.GERMAN.BATTLESPEECH[82] = 'Noch mehr Zombies, komm, wir erledigen sie! Wir können den Paladin auch noch später treffen.'; KrinLang.GERMAN.BATTLESPEECH[83] = 'Wir vergeuden Zeit, der Paladin braucht unsere Hilfe um den Baron anzugreifen!'; KrinLang.GERMAN.BATTLESPEECH[94] = 'Unsere Hilfe? Dieser Baron muss ne ziemlich harte Nuss sein.'; KrinLang.GERMAN.BATTLESPEECH[84] = 'Willkommen in der Finsternis, meine Kinder...werdet eins mit mir und allen Lebewesen.'; KrinLang.GERMAN.BATTLESPEECH[85] = 'Endlich, meine Verstärkung. Gut euch wieder zu sehen!'; KrinLang.GERMAN.BATTLESPEECH[93] = 'Halt einfach die Klappe, Sonny, und nick freundlich. Halt die Klappe und nick.'; KrinLang.GERMAN.BATTLESPEECH[86] = 'Moment, gab’s nicht drei von euch?'; KrinLang.GERMAN.BATTLESPEECH[87] = 'Der Baron ist tot. Lass uns diesen Möchtegern Superhelden erledigen und uns vom Acker machen!'; KrinLang.GERMAN.BATTLESPEECH[88] = 'Aber...warum? Er hat uns geholfen–'; KrinLang.GERMAN.BATTLESPEECH[89] = 'Sonny. Zu dehnen sind wir nichts, schlimmer als nichts, wir sind Monster.'; KrinLang.GERMAN.BATTLESPEECH[92] = 'Wir können entweder lebendige Monster sein, oder tote Monster. Deine Wahl.'; KrinLang.GERMAN.BATTLESPEECH[90] = 'Was soll dass denn? Ihr würdet mich betrügen?!'; KrinLang.GERMAN.BATTLESPEECH[91] = 'Dafür werdet ihr bezahlen!'; KrinLang.GERMAN.ITEMERROR1 = 'Dein Level ist nicht hoch genug um das zu benutzen.'; KrinLang.GERMAN.ITEMERROR2 = 'Du kannst diesen Gegenstand nicht benutzen. Er ist für eine andere Klasse gedacht.'; KrinLang.GERMAN.ITEMERROR3 = 'Dieser Gegenstand passt nicht in den Slot!'; KrinLang.GERMAN.ITEMNAME = new Array(); KrinLang.GERMAN.ITEMSAY = new Array(); KrinLang.GERMAN.ITEMSS = new Array(); KrinLang.GERMAN.ITEMSS[0] = 'Helm'; KrinLang.GERMAN.ITEMSS[1] = 'Panzer'; KrinLang.GERMAN.ITEMSS[2] = 'Handschuhe'; KrinLang.GERMAN.ITEMSS[3] = 'Hose'; KrinLang.GERMAN.ITEMSS[4] = 'Schuhe'; KrinLang.GERMAN.ITEMSS[5] = 'Hauptwaffe'; KrinLang.GERMAN.ITEMSS[6] = 'Nebenwaffe'; KrinLang.GERMAN.ITEMSS[7] = 'Zweihandwaffe'; KrinLang.GERMAN.ITEMNAME[0] = 'Nichts'; KrinLang.GERMAN.ITEMSAY[0] = 'Dieser slot ist leer.'; KrinLang.GERMAN.ITEMNAME[1] = 'Tool'; KrinLang.GERMAN.ITEMSAY[1] = 'Hiermit kannst du dir in der Nase bohren.'; KrinLang.GERMAN.ITEMNAME[2] = 'Nike Head Wear'; KrinLang.GERMAN.ITEMSAY[2] = 'Can\'t go out without this awesome hat.'; KrinLang.GERMAN.ITEMNAME[3] = 'A Sword'; KrinLang.GERMAN.ITEMSAY[3] = 'Ein gewöhnlichere Waffe gibts nicht.'; KrinLang.GERMAN.ITEMNAME[4] = 'Levo Jeans'; KrinLang.GERMAN.ITEMSAY[4] = 'Diese jeans sind ein bisschen eng.'; KrinLang.GERMAN.ITEMNAME[5] = 'A Broken Pipe'; KrinLang.GERMAN.ITEMSAY[5] = 'Die erste Waffe, die du finden konntest.'; KrinLang.GERMAN.ITEMNAME[6] = 'Fire Axe'; KrinLang.GERMAN.ITEMSAY[6] = '\'Nur im Notfall benutzen.\''; KrinLang.GERMAN.ITEMNAME[7] = 'Crow Bar'; KrinLang.GERMAN.ITEMSAY[7] = 'Dies ist mehr als eine Waffe, es ist das Symbol eines Helden.'; KrinLang.GERMAN.ITEMNAME[8] = 'Proverse All Stars'; KrinLang.GERMAN.ITEMSAY[8] = 'Ja, die gibts immer noch.'; KrinLang.GERMAN.ITEMNAME[9] = 'Engineering Gloves'; KrinLang.GERMAN.ITEMSAY[9] = 'Ein bisschen dreckig, aber mit toller Haftung.'; KrinLang.GERMAN.ITEMNAME[10] = 'Navy Boots'; KrinLang.GERMAN.ITEMSAY[10] = 0; KrinLang.GERMAN.ITEMNAME[11] = 'White T-Shirt'; KrinLang.GERMAN.ITEMSAY[11] = '100% Baumwolle.'; KrinLang.GERMAN.ITEMNAME[13] = 'M7-V Rifle'; KrinLang.GERMAN.ITEMSAY[13] = 'Standard Issue Z.P.C.I. Weapon.'; KrinLang.GERMAN.ITEMNAME[14] = 'ZPCI Blade'; KrinLang.GERMAN.ITEMSAY[14] = 'Written on the hilt: \'Property of Zombie Pest Control Inc.\''; KrinLang.GERMAN.ITEMNAME[15] = 'Helm of Peril'; KrinLang.GERMAN.ITEMSAY[15] = 0; KrinLang.GERMAN.ITEMNAME[16] = 'Handguards of Destiny'; KrinLang.GERMAN.ITEMSAY[16] = 0; KrinLang.GERMAN.ITEMNAME[17] = 'Armor of the Fallen'; KrinLang.GERMAN.ITEMSAY[17] = 0; KrinLang.GERMAN.ITEMNAME[18] = 'Cold Steel Leggings'; KrinLang.GERMAN.ITEMSAY[18] = 0; KrinLang.GERMAN.ITEMNAME[19] = 'Deep Sea Greaves'; KrinLang.GERMAN.ITEMSAY[19] = 0; KrinLang.GERMAN.ITEMNAME[20] = 'Ghostly Mask'; KrinLang.GERMAN.ITEMSAY[20] = 0; KrinLang.GERMAN.ITEMNAME[21] = 'Assasin\'s Tunic'; KrinLang.GERMAN.ITEMSAY[21] = 0; KrinLang.GERMAN.ITEMNAME[22] = 'Shadow Legwraps'; KrinLang.GERMAN.ITEMSAY[22] = 0; KrinLang.GERMAN.ITEMNAME[23] = 'Boots of Stealth'; KrinLang.GERMAN.ITEMSAY[23] = 0; KrinLang.GERMAN.ITEMNAME[24] = 'Handwraps of Caution'; KrinLang.GERMAN.ITEMSAY[24] = 0; KrinLang.GERMAN.ITEMNAME[25] = 'Hunter\'s Helm'; KrinLang.GERMAN.ITEMSAY[25] = 0; KrinLang.GERMAN.ITEMNAME[26] = 'Hunter\'s Handguards'; KrinLang.GERMAN.ITEMSAY[26] = 0; KrinLang.GERMAN.ITEMNAME[27] = 'Hunter\'s Legplates'; KrinLang.GERMAN.ITEMSAY[27] = 0; KrinLang.GERMAN.ITEMNAME[28] = 'Hunter\'s Armor'; KrinLang.GERMAN.ITEMSAY[28] = 0; KrinLang.GERMAN.ITEMNAME[29] = 'Hunter\'s Boots'; KrinLang.GERMAN.ITEMSAY[29] = 0; KrinLang.GERMAN.ITEMNAME[30] = 'Icy Katana'; KrinLang.GERMAN.ITEMSAY[30] = 0; KrinLang.GERMAN.ITEMNAME[31] = 'Pulse Rifle'; KrinLang.GERMAN.ITEMSAY[31] = 0; KrinLang.GERMAN.ITEMNAME[32] = 'Moon-Struck Horrors'; KrinLang.GERMAN.ITEMSAY[32] = 'Du kannst gequältes Schreien hören...'; KrinLang.GERMAN.ITEMNAME[33] = 'Swift Blade'; KrinLang.GERMAN.ITEMSAY[33] = 0; KrinLang.GERMAN.ITEMNAME[34] = 'ZPCI Med-Wear A'; KrinLang.GERMAN.ITEMSAY[34] = 0; KrinLang.GERMAN.ITEMNAME[35] = 'ZPCI Med-Wear B'; KrinLang.GERMAN.ITEMSAY[35] = 0; KrinLang.GERMAN.ITEMNAME[36] = 'ZPCI Med-Wear C'; KrinLang.GERMAN.ITEMSAY[36] = 0; KrinLang.GERMAN.ITEMNAME[37] = 'ZPCI Med-Wear D'; KrinLang.GERMAN.ITEMSAY[37] = 0; KrinLang.GERMAN.ITEMNAME[38] = 'ZPCI Med-Wear E'; KrinLang.GERMAN.ITEMSAY[38] = 0; KrinLang.GERMAN.ITEMNAME[39] = 'Crown of Frozen Shadows'; KrinLang.GERMAN.ITEMSAY[39] = 0; KrinLang.GERMAN.ITEMNAME[40] = 'Armor of the Teacher'; KrinLang.GERMAN.ITEMSAY[40] = 0; KrinLang.GERMAN.ITEMNAME[41] = 'Grand Master\'s Gloves'; KrinLang.GERMAN.ITEMSAY[41] = 0; KrinLang.GERMAN.ITEMNAME[42] = 'Legplates of Icy Doom'; KrinLang.GERMAN.ITEMSAY[42] = 0; KrinLang.GERMAN.ITEMNAME[43] = 'Footguard of the Shore'; KrinLang.GERMAN.ITEMSAY[43] = 0; KrinLang.GERMAN.ITEMNAME[44] = 'Striker\'s Mask'; KrinLang.GERMAN.ITEMSAY[44] = 0; KrinLang.GERMAN.ITEMNAME[45] = 'Striker\'s Armor'; KrinLang.GERMAN.ITEMSAY[45] = 0; KrinLang.GERMAN.ITEMNAME[46] = 'Striker\'s Gloves'; KrinLang.GERMAN.ITEMSAY[46] = 0; KrinLang.GERMAN.ITEMNAME[47] = 'Striker\'s Leggings'; KrinLang.GERMAN.ITEMSAY[47] = 0; KrinLang.GERMAN.ITEMNAME[48] = 'Striker\'s Flip-Flops'; KrinLang.GERMAN.ITEMSAY[48] = 'Nicht Ausrutschen!'; KrinLang.GERMAN.ITEMNAME[49] = 'Breaker\'s Mask'; KrinLang.GERMAN.ITEMSAY[49] = 0; KrinLang.GERMAN.ITEMNAME[50] = 'Breaker\'s Armor'; KrinLang.GERMAN.ITEMSAY[50] = 0; KrinLang.GERMAN.ITEMNAME[51] = 'Breaker\'s Gloves'; KrinLang.GERMAN.ITEMSAY[51] = 0; KrinLang.GERMAN.ITEMNAME[52] = 'Breaker\'s Pantyhose'; KrinLang.GERMAN.ITEMSAY[52] = 'Sexy, aber tötlich.'; KrinLang.GERMAN.ITEMNAME[53] = 'Breaker\'s Boots'; KrinLang.GERMAN.ITEMSAY[53] = 0; KrinLang.GERMAN.ITEMNAME[54] = 'Dead Peacock'; KrinLang.GERMAN.ITEMSAY[54] = 'Wenigstens siehts noch gut aus.'; KrinLang.GERMAN.ITEMNAME[55] = 'Mender\'s Armor'; KrinLang.GERMAN.ITEMSAY[55] = 0; KrinLang.GERMAN.ITEMNAME[56] = 'Mender\'s Gloves'; KrinLang.GERMAN.ITEMSAY[56] = 0; KrinLang.GERMAN.ITEMNAME[57] = 'Mender\'s Leggings'; KrinLang.GERMAN.ITEMSAY[57] = 0; KrinLang.GERMAN.ITEMNAME[58] = 'Mender\'s Boots'; KrinLang.GERMAN.ITEMSAY[58] = 0; KrinLang.GERMAN.ITEMNAME[59] = 'Knight\'s Helm'; KrinLang.GERMAN.ITEMSAY[59] = 0; KrinLang.GERMAN.ITEMNAME[60] = 'Knight\'s Armor'; KrinLang.GERMAN.ITEMSAY[60] = 0; KrinLang.GERMAN.ITEMNAME[61] = 'Knight\'s Gloves'; KrinLang.GERMAN.ITEMSAY[61] = 0; KrinLang.GERMAN.ITEMNAME[62] = 'Knight\'s Leggings'; KrinLang.GERMAN.ITEMSAY[62] = 0; KrinLang.GERMAN.ITEMNAME[63] = 'Knight\'s Boots'; KrinLang.GERMAN.ITEMSAY[63] = 0; KrinLang.GERMAN.ITEMNAME[64] = 'Survivor\'s Helm'; KrinLang.GERMAN.ITEMSAY[64] = 0; KrinLang.GERMAN.ITEMNAME[65] = 'Survivor\'s Armor'; KrinLang.GERMAN.ITEMSAY[65] = 0; KrinLang.GERMAN.ITEMNAME[66] = 'Survivor\'s Gloves'; KrinLang.GERMAN.ITEMSAY[66] = 0; KrinLang.GERMAN.ITEMNAME[67] = 'Survivor\'s Leggings'; KrinLang.GERMAN.ITEMSAY[67] = 0; KrinLang.GERMAN.ITEMNAME[68] = 'Survivor\'s Boots'; KrinLang.GERMAN.ITEMSAY[68] = 0; KrinLang.GERMAN.ITEMNAME[69] = 'Bloody Blade'; KrinLang.GERMAN.ITEMSAY[69] = 0; KrinLang.GERMAN.ITEMNAME[70] = 'Bloody Dagger'; KrinLang.GERMAN.ITEMSAY[70] = 0; KrinLang.GERMAN.ITEMNAME[71] = 'Steel Slicer'; KrinLang.GERMAN.ITEMSAY[71] = 0; KrinLang.GERMAN.ITEMNAME[72] = 'Ivory Mace'; KrinLang.GERMAN.ITEMSAY[72] = 0; KrinLang.GERMAN.ITEMNAME[73] = 'Ivory Shield'; KrinLang.GERMAN.ITEMSAY[73] = 0; KrinLang.GERMAN.ITEMNAME[74] = 'Nature\'s Fury'; KrinLang.GERMAN.ITEMSAY[74] = 0; KrinLang.GERMAN.ITEMNAME[75] = 'Tribal Blade'; KrinLang.GERMAN.ITEMSAY[75] = 0; KrinLang.GERMAN.ITEMNAME[76] = 'Tribal Dagger'; KrinLang.GERMAN.ITEMSAY[76] = 0; KrinLang.GERMAN.ITEMNAME[77] = 'Cannibal\'s Hunger'; KrinLang.GERMAN.ITEMSAY[77] = 0; KrinLang.GERMAN.ITEMNAME[78] = 'Mender\'s Axe'; KrinLang.GERMAN.ITEMSAY[78] = 0; KrinLang.GERMAN.ITEMNAME[79] = 'Breaker\'s Axe'; KrinLang.GERMAN.ITEMSAY[79] = 0; KrinLang.GERMAN.ITEMNAME[80] = 'Blade of Light'; KrinLang.GERMAN.ITEMSAY[80] = 0; KrinLang.GERMAN.ITEMNAME[81] = 'Stone Club'; KrinLang.GERMAN.ITEMSAY[81] = 'Es ist deutlich zu schwer, um als Waffe benutzt zu werden.'; KrinLang.GERMAN.ITEMNAME[82] = 'Destruction'; KrinLang.GERMAN.ITEMSAY[82] = 0; KrinLang.GERMAN.ITEMNAME[83] = 'Reckoning'; KrinLang.GERMAN.ITEMSAY[83] = 0; KrinLang.GERMAN.ITEMNAME[84] = 'The Grand Rifle'; KrinLang.GERMAN.ITEMSAY[84] = 0; KrinLang.GERMAN.ITEMNAME[85] = 'Judgement'; KrinLang.GERMAN.ITEMSAY[85] = 0; KrinLang.GERMAN.ITEMNAME[86] = 'Frost Lantern'; KrinLang.GERMAN.ITEMSAY[86] = 0; KrinLang.GERMAN.ITEMNAME[87] = 'Power Lantern'; KrinLang.GERMAN.ITEMSAY[87] = 0; KrinLang.GERMAN.ITEMNAME[88] = 'Magic Lantern'; KrinLang.GERMAN.ITEMSAY[88] = 0; KrinLang.GERMAN.ITEMNAME[89] = 'Torment'; KrinLang.GERMAN.ITEMSAY[89] = 0; KrinLang.GERMAN.ITEMNAME[90] = 'Balance'; KrinLang.GERMAN.ITEMSAY[90] = 0; KrinLang.GERMAN.ITEMNAME[91] = 'Eternity'; KrinLang.GERMAN.ITEMSAY[91] = 0; KrinLang.GERMAN.ITEMNAME[92] = 'Assassination'; KrinLang.GERMAN.ITEMSAY[92] = 0; KrinLang.GERMAN.ITEMNAME[93] = 'Murder'; KrinLang.GERMAN.ITEMSAY[93] = 0; KrinLang.GERMAN.ITEMNAME[94] = 'Destroyer\'s Helm'; KrinLang.GERMAN.ITEMSAY[94] = 0; KrinLang.GERMAN.ITEMNAME[95] = 'Destroyer\'s Armor'; KrinLang.GERMAN.ITEMSAY[95] = 0; KrinLang.GERMAN.ITEMNAME[96] = 'Destroyer\'s Gloves'; KrinLang.GERMAN.ITEMSAY[96] = 0; KrinLang.GERMAN.ITEMNAME[97] = 'Destroyer\'s Leggings'; KrinLang.GERMAN.ITEMSAY[97] = 0; KrinLang.GERMAN.ITEMNAME[98] = 'Destroyer\'s Boots'; KrinLang.GERMAN.ITEMSAY[98] = 0; KrinLang.GERMAN.ITEMNAME[99] = 'Guardian\'s Helm'; KrinLang.GERMAN.ITEMSAY[99] = 0; KrinLang.GERMAN.ITEMNAME[100] = 'Guardian\'s Armor'; KrinLang.GERMAN.ITEMSAY[100] = 0; KrinLang.GERMAN.ITEMNAME[101] = 'Guardian\'s Gloves'; KrinLang.GERMAN.ITEMSAY[101] = 0; KrinLang.GERMAN.ITEMNAME[102] = 'Guardian\'s Leggings'; KrinLang.GERMAN.ITEMSAY[102] = 0; KrinLang.GERMAN.ITEMNAME[103] = 'Guardian\'s Boots'; KrinLang.GERMAN.ITEMSAY[103] = 0; KrinLang.GERMAN.ITEMNAME[104] = 'Assassin\'s Helm'; KrinLang.GERMAN.ITEMSAY[104] = 0; KrinLang.GERMAN.ITEMNAME[105] = 'Assassin\'s Armor'; KrinLang.GERMAN.ITEMSAY[105] = 0; KrinLang.GERMAN.ITEMNAME[106] = 'Assassin\'s Gloves'; KrinLang.GERMAN.ITEMSAY[106] = 0; KrinLang.GERMAN.ITEMNAME[107] = 'Assassin\'s Leggings'; KrinLang.GERMAN.ITEMSAY[107] = 0; KrinLang.GERMAN.ITEMNAME[108] = 'Assassin\'s Boots'; KrinLang.GERMAN.ITEMSAY[108] = 0; KrinLang.GERMAN.ITEMNAME[109] = 'Gunslinger\'s Helm'; KrinLang.GERMAN.ITEMSAY[109] = 0; KrinLang.GERMAN.ITEMNAME[110] = 'Gunslinger\'s Armor'; KrinLang.GERMAN.ITEMSAY[110] = 0; KrinLang.GERMAN.ITEMNAME[111] = 'Gunslinger\'s Gloves'; KrinLang.GERMAN.ITEMSAY[111] = 0; KrinLang.GERMAN.ITEMNAME[112] = 'Gunslinger\'s Leggings'; KrinLang.GERMAN.ITEMSAY[112] = 0; KrinLang.GERMAN.ITEMNAME[113] = 'Gunslinger\'s Boots'; KrinLang.GERMAN.ITEMSAY[113] = 0; KrinLang.GERMAN.ITEMNAME[114] = 'Convoy Package'; KrinLang.GERMAN.ITEMSAY[114] = 'Achtung, teuer!'; KrinLang.GERMAN.ITEMNAME[115] = 'Zombie Fingers'; KrinLang.GERMAN.ITEMSAY[115] = 'Better than fish fingers.'; KrinLang.GERMAN.ITEMNAME[116] = 'ZPCI Dog Tag'; KrinLang.GERMAN.ITEMSAY[116] = 'Von einem ZPCI Soldat.'; KrinLang.GERMAN.ITEMNAME[117] = 'Broken Totem'; KrinLang.GERMAN.ITEMSAY[117] = 'Währe gut für eine Lagerfeuer.'; KrinLang.GERMAN.ITEMNAME[118] = 'Tool'; KrinLang.GERMAN.ITEMSAY[118] = 'Damit kannst du dir in der Nase bohren.'; KrinLang.GERMAN.ITEMNAME[119] = 'Champion\'s Trophy'; KrinLang.GERMAN.ITEMSAY[119] = 'Auszeichnung dafür, dass du einen Hauptboss besiegt hast.'; KrinLang.GERMAN.ITEMNAME[120] = 'Ghost Medallion'; KrinLang.GERMAN.ITEMSAY[120] = 'Es sieht schön aus.'; KrinLang.GERMAN.ITEMNAME[121] = 'Paladin\'s Helm'; KrinLang.GERMAN.ITEMSAY[121] = 0; KrinLang.GERMAN.ITEMNAME[122] = 'Paladin\'s Armor'; KrinLang.GERMAN.ITEMSAY[122] = 0; KrinLang.GERMAN.ITEMNAME[123] = 'Paladin\'s Gloves'; KrinLang.GERMAN.ITEMSAY[123] = 0; KrinLang.GERMAN.ITEMNAME[124] = 'Paladin\'s Leggings'; KrinLang.GERMAN.ITEMSAY[124] = 0; KrinLang.GERMAN.ITEMNAME[125] = 'Paladin\'s Boots'; KrinLang.GERMAN.ITEMSAY[125] = 0; KrinLang.GERMAN.GOTIP = new Array(); KrinLang.GERMAN.GOTIP[8] = 'Vergewisser dich, dass du dir die richtigen Fähigkeiten gekauft hast; nimm die, die mit deiner Klasse übereinstimmen. Als Destroyer solltest du z.B. nicht \'Magischer Blitz\' nehmen! Mach dir auch gedanken, wen du zuerst töten solltest, und benutzen deine defensiven Fähigkeiten!'; KrinLang.GERMAN.GOTIP[12] = 'Assassins treffen Schwer und sind schwer zu treffen. \'Schnellstoß\' und alle Zauber sind von der Beweglichkeit abhängig, also triffst du mit ihnen mehr. Versuche die Phase mit seinem Beweglichkeitsbuff zu überleben.'; KrinLang.GERMAN.GOTIP[14] = 'Die zwei Zombies können dich am Anfang ziemlich lange ausser Gefecht setzen, aber wenn du diese Phase überlebst, dann können sie ihre besten Fähigkeiten ein Zeit lang nicht benutzen. Dann musst du zuschlagen!'; KrinLang.GERMAN.GOTIP[18] = 'Konter Sensei\'s \'Wut\' immer mit einem Verbannungszauber oder einer Betäubung, sonnst macht er ein Teammitglied platt! Du solltest auch immer irgendwie Fokus regenerieren können, und keiner sollte je zu wenig Leben haben.'; KrinLang.GERMAN.GOTIP[24] = 'Es gibt ein billiges defensives Rüstungsset. Wenn du nicht an den Rock Golems vorbei kommst, dann kauf es. Es macht einen grossen Unterschied.'; KrinLang.GERMAN.GOTIP[20] = 'Es gibt ein billiges defensives Rüstungsset. Wenn du nicht an den Rock Golems vorbei kommst, dann kauf es. Es macht einen grossen Unterschied.'; KrinLang.GERMAN.GOTIP[23] = 'Es gibt ein billiges defensives Rüstungsset. Wenn du nicht an den Rock Golems vorbei kommst, dann kauf es. Es macht einen grossen Unterschied.'; KrinLang.GERMAN.GOTIP[39] = 'Wenn du\'s nicht wusstest: Durchschlagkraft multipliziert den Schaden nach der statischen Erhöhung, also ist eine hohe Durchschlagkraft keine schlechte Idee.'; KrinLang.GERMAN.GOTIP[40] = 'Er heilt sich, wenn er auf 99% Leben ist. Zeitliche Planung ist wichtig.'; KrinLang.GERMAN.ENDING = 'Glückwunsch! Du hast das Spiel beendet. Um weiter coole Spiele zu spielen, geh zu ArmorGames.com, dort kannst du auch vielleicht neue Versionen von Sonny finden! Wenn du noch weiter spielen willst, gibt es eine letzte Herausvorderung, aber sei gewarnt! Es ist sehr schwer. Wenn du weiter machen willst, wirst du Zone 4 betreten, wo dir das ganze Team (6 Mitglieder) zur Verfügung steht. Es gibt vier schwere Bosse, und einen Trainingmodus dass dir immer einen geeigneten Gegner stellt. DIES IST NICHT TEIL DER GESCHICHTE VON SONNY! Es ist nur zum Spaß gedacht! Viel Glück, und danke fürs spielen. Bis zum nächsten Mal!'; KrinLang.GERMAN.MANUAL = new Array(); KrinLang.GERMAN.MANUALEX = new Array(); KrinLang.GERMAN.MANUAL[0] = 'Wie spiele ich?'; KrinLang.GERMAN.MANUALEX[0] = 'Du kannst sofort ein neues Spiel anfangen! Alle Grundlagen werden in den ersten paar Kämpfen erklärt, lese einfach den Dialog und pass gut auf. Sonny ist ein Kampfspiel mit Runden. Du entscheidest was dein Charakter jede Runde macht, indem du dich zuerst für ein Ziel entscheidest, und dann für eine Fähigkeit die du benutzen willst. Als Beispiel: Du willst einen Gegner angreifen: Klick den Gegner, dann entscheide dich für eine offensive Fähigkeit. Solltest du ein Teammitglied heilen sollen, klick das Mitglied und wähle einen Heilzauber. Du kannst nur 8 Fähigkeit auf deiner Actionbar haben, dieses kannst du im Fähigkeitsmenu konfigurieren. Manche Fähigkeiten kannst du mehrmals auf deiner Actionbar haben, so dass du sie öfter benutzen kannst.'; KrinLang.GERMAN.MANUAL[1] = 'Warum sind die Fähigkeiten und Zahlen unterschiedlich farbkodiert?'; KrinLang.GERMAN.MANUALEX[1] = 'Sie zeigen nur, unter welchem Element die Fähigkeit klassifiziert ist: Physisch, Magisch, Feuer, Eis, Blitz, Erde, Schatten, und Gift.'; KrinLang.GERMAN.MANUAL[2] = 'Durchschlagkraft und Beständigkeit?'; KrinLang.GERMAN.MANUALEX[2] = 'Durchschlagkraft bestimmt wie viel Schaden ein Element ausrichtet, die Chance, dass dieses Element kritisch trifft, und wie viel Schaden ein kritischer Treffer ausrichtet. Visuell kann man dies durch das Balkendiagramm im Fähigkeitsmenu sehen. Beständigkeit ist der Gegenwert zu der Durchschlagkraft.'; KrinLang.GERMAN.MANUAL[3] = 'Was machen die Eigenschaften?'; KrinLang.GERMAN.MANUALEX[3] = 'Kraft und Zauberkraft sind einfach Koeffizienten für deine Fähigkeiten. Beweglichkeit ist auch ein solcher Koeffizient, aber nur für wenige Fähigkeiten, denn es erhöht auch deine Durchschlagkraft(2 Punkte Beweglichkeit ergeben 1 Punkt Durchschlagkraft) und Ausweichchance/Treffsicherheit. Ausdauer erhöht dein Leben um 8 Punkten.'; KrinLang.GERMAN.MANUAL[4] = 'Hilfe! Ich komme nicht weiter!'; KrinLang.GERMAN.MANUALEX[4] = 'Die Strategie und deine Fähigkeiten sind das Wesentliche. Beobachte deinen Gegner, und versuche eine Fähigkeitskombination zusammen zu stellen, die es dir ermöglicht, ihn zu besiegen.'; KrinLang.GERMAN.EXPLAINEXTRA = 'Bitte wähle ein Thema.'; KLangChoosen = 'ENGLISH'; Stage.showMenu = false(); fscommand('showMenu', false); Stage.scaleMode = 'exactFit'; stop(); var today_date = new Date(); dayNow = today_date.getDate(); } movieClip 140 { } button 142 { on (release) { getURL('http://www.armorgames.com', '_blank'); } } movieClip 143 { } movieClip 149 { } instance of movieClip 149 { onClipEvent (load) { gotoAndStop('ENGLISH'); } } instance of movieClip 149 { onClipEvent (load) { gotoAndStop('GERMAN'); } } button 152 { on (release) { KLangChoosen = 'ENGLISH'; play(); } } button 153 { on (release) { KLangChoosen = 'GERMAN'; play(); } } frame 2 { whatToSay = _root.KrinLang[KLangChoosen].SYSTEM[11]; stop(); } frame 2 { var CPMStarPoolID = 1052; var CPMStarSubPoolID = 9; System.security.allowDomain('server.cpmstar.com'); adBox.loadMovie('http://server.cpmstar.com/adviewas2.swf?poolid=' + CPMStarPoolID + '&subpoolid=' + CPMStarSubPoolID); } movieClip 159 { } movieClip 161 { } movieClip 164 { } movieClip 166 { } movieClip 169 { } movieClip 171 { } movieClip 172 { instance Bar of movieClip 171 { onClipEvent (load) { widthkeep = _width; heightkeep = _height; } onClipEvent (enterFrame) { _width = widthkeep * (_root.getBytesLoaded() / _root.getBytesTotal()); _height = heightkeep; } } } movieClip 174 { } instance of movieClip 174 { onClipEvent (enterFrame) { if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.nextFrame(); } } } frame 3 { whatToSay = _root.KrinLang[KLangChoosen].SYSTEM[12]; } button 176 { on (release) { removeMovieClip(adBox); play(); } } frame 4 { function sitelock() { lock = true; for (i in urls_allowed) { currUrl = _url.toLowerCase(); if (currUrl.indexOf(urls_allowed[i]) > 0) { lock = false; } if (currUrl.indexOf('http:') <= 0) { lock = false; } } if (lock) { gotoAndStop('YES_LOCK'); } else { gotoAndPlay('NO_LOCK'); } } urls_allowed = ['armorgames.com']; sitelock(); } // unknown tag 88 length 66 button 181 { on (release) { getURL('http://armorgames.com/play/505/sonny', '_blank'); } } frame 19 { gotoAndPlay('soundExport'); } frame 61 { KrinLang = new Object(); KrinLang.ENGLISH = new Object(); KrinLang.ENGLISH.CUTSUB = new Array(); KrinLang.ENGLISH.CUTSUB[0] = 'They call me Sonny.'; KrinLang.ENGLISH.CUTSUB[1] = 'I\'d like to tell you more about myself, but I can\'t.'; KrinLang.ENGLISH.CUTSUB[2] = 'I don\'t even know my real name.'; KrinLang.ENGLISH.CUTSUB[3] = 'It all started a year ago, on that dreadful ship...'; KrinLang.ENGLISH.CUTSUB[4] = 'I\'ll never forget the ship.'; KrinLang.ENGLISH.CUTSUB[5] = 'I died there.'; KrinLang.ENGLISH.CUTSUB[6] = 'But somebody brought me back.'; KrinLang.ENGLISH.CUTSUB[7] = 'Wake up, Sonny! Let\'s hope you\'re not too far gone.'; KrinLang.ENGLISH.CUTSUB[8] = '...Sonny?'; KrinLang.ENGLISH.CUTSUB[9] = 'Hey, would you look at that! Maybe there\'s hope for you yet.'; KrinLang.ENGLISH.CUTSUB[10] = 'Come on, let\'s move! We need to get off this ship!'; KrinLang.ENGLISH.CUTSUB[11] = 'Who are you?'; KrinLang.ENGLISH.CUTSUB[12] = 'I\'m Louis. Just a friend. Can you walk?'; KrinLang.ENGLISH.CUTSUB[13] = 'Yeah.'; KrinLang.ENGLISH.CUTSUB[14] = 'You\'ll need a weapon. Grab something.'; KrinLang.ENGLISH.CUTSUB[15] = 'Uh...how about this pipe?'; KrinLang.ENGLISH.CUTSUB[16] = 'Sounds fine, take it! This way!'; KrinLang.ENGLISH.CUTSUB[17] = 'Sonny... Take this.'; KrinLang.ENGLISH.CUTSUB[18] = 'Louis, I don\'t know what to do or where to go! I don\'t remember anything!'; KrinLang.ENGLISH.CUTSUB[19] = 'Just take it, please...'; KrinLang.ENGLISH.CUTSUB[20] = 'What is it?'; KrinLang.ENGLISH.CUTSUB[21] = 'It\'s a tape. Maybe it can help you.'; KrinLang.ENGLISH.CUTSUB[22] = 'Louis? I don\'t need this! I need to remember! I need to-'; KrinLang.ENGLISH.CUTSUB[23] = 'We reached it just a couple of days after killing that Paladin...'; KrinLang.ENGLISH.CUTSUB[24] = 'I thought it would be the answer to everything.'; KrinLang.ENGLISH.CUTSUB[25] = 'The light at the end of the tunnel... '; KrinLang.ENGLISH.CUTSUB[26] = 'But no. Oh, no... This is where everything began.'; KrinLang.ENGLISH.SYSTEM = new Array(); KrinLang.ENGLISH.SYSTEM[0] = 'Vitality'; KrinLang.ENGLISH.SYSTEM[1] = 'Strength'; KrinLang.ENGLISH.SYSTEM[2] = 'Magic'; KrinLang.ENGLISH.SYSTEM[3] = 'Speed'; KrinLang.ENGLISH.SYSTEM[4] = 'Focus'; KrinLang.ENGLISH.SYSTEM[5] = 'Piercing'; KrinLang.ENGLISH.SYSTEM[6] = 'Defense'; KrinLang.ENGLISH.SYSTEM[7] = 'Health'; KrinLang.ENGLISH.SYSTEM[8] = '< CLICK HERE TO CLOSE >'; KrinLang.ENGLISH.SYSTEM[9] = 'Zone '; KrinLang.ENGLISH.SYSTEM[10] = 'Stage '; KrinLang.ENGLISH.SYSTEM[11] = 'LOADING'; KrinLang.ENGLISH.SYSTEM[12] = '< CLICK TO PLAY >'; KrinLang.ENGLISH.SYSTEM[13] = 'Next Battle'; KrinLang.ENGLISH.SYSTEM[14] = 'Click here to enter the next progress battle of this zone.'; KrinLang.ENGLISH.SYSTEM[15] = 'Item Store'; KrinLang.ENGLISH.SYSTEM[16] = 'Click here to buy and sell items.'; KrinLang.ENGLISH.SYSTEM[17] = 'Inventory'; KrinLang.ENGLISH.SYSTEM[18] = 'Click here to manage equipment.'; KrinLang.ENGLISH.SYSTEM[19] = 'Abilities'; KrinLang.ENGLISH.SYSTEM[20] = 'Click here to manage abilities.'; KrinLang.ENGLISH.SYSTEM[21] = 'Save Game'; KrinLang.ENGLISH.SYSTEM[22] = 'Click here to save your progress.'; KrinLang.ENGLISH.SYSTEM[23] = 'Options'; KrinLang.ENGLISH.SYSTEM[24] = 'Click here to configure settings.'; KrinLang.ENGLISH.SYSTEM[25] = 'Quit'; KrinLang.ENGLISH.SYSTEM[26] = 'Click here to exit. Warning! All unsaved progress will be lost!'; KrinLang.ENGLISH.SYSTEM[27] = 'World Map'; KrinLang.ENGLISH.SYSTEM[28] = 'Click here to access the World Map.'; KrinLang.ENGLISH.SYSTEM[29] = 'Training Fight'; KrinLang.ENGLISH.SYSTEM[30] = 'Click here to fight an enemy for training.'; KrinLang.ENGLISH.SYSTEM[31] = 'Click here to enter this zone.'; KrinLang.ENGLISH.SYSTEM[32] = 'Re-Spec'; KrinLang.ENGLISH.SYSTEM[33] = 'Click here to reset all Ability and Attribute points. You can only do this five times per day.'; KrinLang.ENGLISH.SYSTEM[34] = '< Enter Name Here >'; KrinLang.ENGLISH.SYSTEM[35] = 'Special Training'; KrinLang.ENGLISH.SYSTEM[36] = 'Click here to fight an enemy for training. You can only do this once per day.'; KrinLang.ENGLISH.ZONES = new Array(); KrinLang.ENGLISH.ZONES2 = new Array(); KrinLang.ENGLISH.ZONES[0] = 'White Novemeber'; KrinLang.ENGLISH.ZONES2[0] = 'Research Ship'; KrinLang.ENGLISH.ZONES[1] = 'Ishiguro\'s Rest'; KrinLang.ENGLISH.ZONES2[1] = 'Ghost Beach'; KrinLang.ENGLISH.ZONES[2] = 'Gadi\'Kala'; KrinLang.ENGLISH.ZONES2[2] = 'The Great Plains'; KrinLang.ENGLISH.ZONES[3] = 'The Infinity '; KrinLang.ENGLISH.ZONES2[3] = 'Valley of Illusions'; KrinLang.ENGLISH.ZONES[4] = 'Den Schwarzen Wald\''; KrinLang.ENGLISH.ZONES2[4] = '\'Den Schwarzen Wald\''; KrinLang.ENGLISH.NAVTITLE = new Array(); KrinLang.ENGLISH.NAVTEXT = new Array(); KrinLang.ENGLISH.NAVTITLE2 = new Array(); KrinLang.ENGLISH.NAVTEXT2 = new Array(); KrinLang.ENGLISH.NAVTITLE[0] = 'Information'; KrinLang.ENGLISH.NAVTEXT[0] = 'Your game has been saved!'; KrinLang.ENGLISH.NAVTITLE[1] = 'A Safety Floating Device'; KrinLang.ENGLISH.NAVTEXT[1] = 'Only one person can fit into this. Are you really going to abandon the poor disabled man that saved your life, you selfish twat? Better try find a speed boat to escape.'; KrinLang.ENGLISH.NAVTITLE[2] = 'A Beautiful Sunset'; KrinLang.ENGLISH.NAVTEXT[2] = 'The most beautiful, romantic sunset you\'ve ever seen... Too bad you can\'t stay to watch it.'; KrinLang.ENGLISH.NAVTITLE[3] = 'Land'; KrinLang.ENGLISH.NAVTEXT[3] = 'You\'re close to land! If you can get to a speed boat, you can probably make it out alive.'; KrinLang.ENGLISH.NAVTITLE[5] = 'Ghost Fisherman'; KrinLang.ENGLISH.NAVTEXT[5] = 'A headless man appears to be fishing here...'; KrinLang.ENGLISH.NAVTITLE[6] = 'White November'; KrinLang.ENGLISH.NAVTEXT[6] = 'The ship is burning in the distance. Poor, poor Louis...'; KrinLang.ENGLISH.NAVTITLE[7] = 'An Old Sign'; KrinLang.ENGLISH.NAVTEXT[7] = 'It says: \'This way to Hew. 80km.\' What the hell is Hew? Let\'s just follow it and find out.'; KrinLang.ENGLISH.NAVTITLE[8] = 'Cliffs'; KrinLang.ENGLISH.NAVTEXT[8] = 'The sign points towards this direction. Hopefully it will lead to a better place.'; KrinLang.ENGLISH.NAVTITLE[9] = 'Village'; KrinLang.ENGLISH.NAVTEXT[9] = 'You two are welcome to stay here, but there is a bigger city on the other side of the mountains. You\'ll have to kill the Shaman council to pass through though, they own this joint!'; KrinLang.ENGLISH.NAVTITLE[10] = 'A Blue Lake'; KrinLang.ENGLISH.NAVTEXT[10] = 'It doesn\'t look very stable, besides, there are two of you. Better try find a speed boat to escape.'; KrinLang.ENGLISH.NAVTITLE[11] = 'The Final Zone'; KrinLang.ENGLISH.NAVTEXT[11] = 'Congratulations! You\'ve made it to the final zone of the game. This is just a challenge, and doesn\'t have anything to do with the story. Additionally, you will now have a time limit to choose a move.'; KrinLang.ENGLISH.NAVTITLE2[0] = 'Hey, Sailor...'; KrinLang.ENGLISH.NAVTEXT2[0] = 'Welcome to \'Sonny\'! This is a Combat-Strategy game, but you are now in \'roaming\' mode. Here you may customize your character, and prepare him for the next battle. The challenge is to fight until you reach the boss, and find a way to beat him so that you may move into the next zone. Start the next fight now by pressing the red icon on the screen after you close this window! Have fun!'; KrinLang.ENGLISH.NAVTITLE2[1] = 'About Leveling Up'; KrinLang.ENGLISH.NAVTEXT2[1] = 'You were able to upgrade your character just now because you have leveled up. Deciding which attributes and abilities you want is very important, as they can make a big difference later on in the game. You must also remember to equip your new abilities from your \'Ability Pool\' into your \'Combat Action Bar\' or you won\'t be able to use them. Some abilities can even be equipped more than once!'; KrinLang.ENGLISH.NAVTITLE2[2] = 'About Items and Equipment'; KrinLang.ENGLISH.NAVTEXT2[2] = 'The last enemy you fought dropped some items. Items are good for two things. You either equip it onto your character, or you can sell it at a shop (indicated by the blue icon on the \'map\').'; KrinLang.ENGLISH.NAVTITLE2[3] = 'Sonny'; KrinLang.ENGLISH.NAVTEXT2[3] = 'This doesn\'t look too good... I\'m stuck on a haunted beach with nothing but a stupid tape. I better keep going forward and see what\'s ahead, maybe I\'ll find some civillization. Maybe someone will help me...'; KrinLang.ENGLISH.NAVTITLE2[4] = 'Information'; KrinLang.ENGLISH.NAVTEXT2[4] = 'You have just gained a new team member. You can equip and adjust your team in the Inventory menu. Click to select a team member for viewing, and Shift-Click to remove or add a team member to join into fights with you. Right now you only have one team member, so arranging your team setup is not very important yet.'; KrinLang.ENGLISH.NAVTITLE2[5] = 'Sonny'; KrinLang.ENGLISH.NAVTEXT2[5] = 'We\'re finally away from that gloomy beach, and now the only things standing between us and civillization are a bunch of crazy shaman lunatics. I just want this day to be over.'; KrinLang.ENGLISH.NAVTITLE2[6] = 'Veradux'; KrinLang.ENGLISH.NAVTEXT2[6] = 'Sonny, we\'ve got another threat to deal with... I think there is someone out there trying to control us. I don\'t think it\'s ZPCI either, they\'re down here killing those Devourers just like we are. No, we\'re facing a different enemy altogether.'; KrinLang.ENGLISH.MENU = new Array(); KrinLang.ENGLISH.MENU[0] = 'Lvl. '; KrinLang.ENGLISH.MENU[1] = 'Delete Item'; KrinLang.ENGLISH.MENU[2] = 'Place an item here to delete it. Be careful! You cannot retrieve deleted items.'; KrinLang.ENGLISH.MENU[3] = 'Sell Item'; KrinLang.ENGLISH.MENU[4] = 'Sell this item for'; KrinLang.ENGLISH.MENU[5] = 'Place items here to sell them.'; KrinLang.ENGLISH.MENU[6] = 'Click on items to purchase:'; KrinLang.ENGLISH.MENU[7] = 'You have upgrade points available! Click here to learn how to use them.'; KrinLang.ENGLISH.MENU[8] = 'You can learn new skills with your Ability Points. Hold your mouse over an ability for more information.'; KrinLang.ENGLISH.MENU[9] = 'Now you can use your Attribute Point to increase one of your four attributes. Choose carefully!'; KrinLang.ENGLISH.MENU[10] = 'IMPORTANT! Put the abilities that you want to use into your bar, or you won\'t be able to use them in combat.'; KrinLang.ENGLISH.MENU[11] = '< Click Here >'; KrinLang.ENGLISH.MENU[12] = 'No Items Found.'; KrinLang.ENGLISH.MENU[13] = 'Proceed!'; KrinLang.ENGLISH.MENU[14] = 'Your Inventory'; KrinLang.ENGLISH.MENU[15] = 'Character Experience'; KrinLang.ENGLISH.MENU[16] = 'Ability Pool'; KrinLang.ENGLISH.MENU[17] = 'Experience:'; KrinLang.ENGLISH.MENU[18] = 'Start!'; KrinLang.ENGLISH.MENU[19] = 'Play MORE Games!'; KrinLang.ENGLISH.MENU[20] = 'Game Manual'; KrinLang.ENGLISH.MENU[21] = 'New Game'; KrinLang.ENGLISH.MENU[22] = 'Load Game'; KrinLang.ENGLISH.MENU[23] = 'Slot'; KrinLang.ENGLISH.MENU[24] = 'Please select a class:'; KrinLang.ENGLISH.MENU[25] = 'Warning! Starting a new game in a saved slot will remove your old data! Saved games are stored relative to where you play this game.'; KrinLang.ENGLISH.MENU[26] = 'Back'; KrinLang.ENGLISH.MENU[27] = 'Sound:'; KrinLang.ENGLISH.MENU[28] = 'Effects:'; KrinLang.ENGLISH.MENU[29] = 'On'; KrinLang.ENGLISH.MENU[30] = 'Off'; KrinLang.ENGLISH.MENU[31] = 'High'; KrinLang.ENGLISH.MENU[32] = 'Low'; KrinLang.ENGLISH.MENU[33] = 'Please configure your settings:'; KrinLang.ENGLISH.MENU[34] = 'If your game runs slowly or the speech is out of sync, we recommend you turn down the Graphics and Effects. If you turn Autosave on, your game will be saved when you press \'Proceed\' after winning a battle.'; KrinLang.ENGLISH.MENU[35] = 'Autosave:'; KrinLang.ENGLISH.MENU[36] = 'Click here to START!'; KrinLang.ENGLISH.MENU[37] = 'You cannot move yet. Please wait until the \'ring\' is blue, then click on a target.'; KrinLang.ENGLISH.MENU[38] = 'Graphics:'; KrinLang.ENGLISH.MENU[39] = 'Defensive'; KrinLang.ENGLISH.MENU[40] = 'Tactical'; KrinLang.ENGLISH.MENU[41] = 'Aggressive'; KrinLang.ENGLISH.MENU[42] = 'You cannot do that again today. Try again tomorrow (Real-life time).'; KrinLang.ENGLISH.MENU[43] = 'Tip: Some abilities can be placed on the bar more than once!'; KrinLang.ENGLISH.MENU[44] = 'Tip: Always check how an ability scales with your attributes.'; KrinLang.ENGLISH.MENU[45] = 'Tip: Some abilities are passive, they will always be \'on\' in combat.'; KrinLang.ENGLISH.MENU[46] = 'Tip: Focus is important. Try to find ways to not run dry.'; KrinLang.ENGLISH.MENU[47] = 'Team Member'; KrinLang.ENGLISH.MENU[48] = 'Click to select this unit for viewing. Shift-Click to add or remove this unit from your team setup.'; KrinLang.ENGLISH.MENU[49] = 'This is you! Click to select this unit for viewing.'; KrinLang.ENGLISH.MENU[50] = 'You\'re dead, Sonny...'; KrinLang.ENGLISH.MENU[51] = 'Click here to Re-Load'; KrinLang.ENGLISH.SKLOAD = 'Ability Points'; KrinLang.ENGLISH.SPLOAD = 'Attribute Points'; KrinLang.ENGLISH.K_TITLE1 = 'Ability Tree'; KrinLang.ENGLISH.K_TITLE2 = 'Your Attributes'; KrinLang.ENGLISH.K_TITLE3 = 'Combat Action Bar'; KrinLang.ENGLISH.SHOP = new Array(); KrinLang.ENGLISH.SHOP[0] = 'This is the ship\'s supply vending machine. Insert un-wanted items into the yellow slot for re-cycling.'; KrinLang.ENGLISH.SHOP[1] = 'A tape player? No I don\'t have one of those. But I\'ve fished up other useful things you might want to buy.'; KrinLang.ENGLISH.SHOP[2] = 'Welcome to the village shop. We\'ve got an armor set for sale that will be useful for fighting those nasty rock golems.'; KrinLang.ENGLISH.SHOP[3] = ''; KrinLang.ENGLISH.SHOP[4] = ''; KrinLang.ENGLISH.SHOP[5] = ''; KrinLang.ENGLISH.ELEMENTS = new Array(); KrinLang.ENGLISH.ELEMENTS[0] = 'Physical'; KrinLang.ENGLISH.ELEMENTS[1] = 'Magic'; KrinLang.ENGLISH.ELEMENTS[2] = 'Ice'; KrinLang.ENGLISH.ELEMENTS[3] = 'Fire'; KrinLang.ENGLISH.ELEMENTS[4] = 'Lightning'; KrinLang.ENGLISH.ELEMENTS[5] = 'Earth'; KrinLang.ENGLISH.ELEMENTS[6] = 'Shadow'; KrinLang.ENGLISH.ELEMENTS[7] = 'Poison'; KrinLang.ENGLISH.VICTORY = new Array(); KrinLang.ENGLISH.VICTORY[0] = 'Victory! You have found the following items:'; KrinLang.ENGLISH.VICTORY[1] = 'Choose the ones you wish to keep by clicking on them.'; KrinLang.ENGLISH.VICTORY[2] = 'Money gained:'; KrinLang.ENGLISH.VICTORY[3] = 'Exp. gained:'; KrinLang.ENGLISH.VICTORY[4] = 'Once you are finished, press below to proceed:'; KrinLang.ENGLISH.CLASS = new Array(); KrinLang.ENGLISH.CLASS[0] = 'Destroyer'; KrinLang.ENGLISH.CLASS[1] = 'Guardian'; KrinLang.ENGLISH.CLASS[2] = 'Assassin'; KrinLang.ENGLISH.CLASS[3] = 'Gunslinger'; KrinLang.ENGLISH.CLASS[4] = 'Combat Medic'; KrinLang.ENGLISH.CLASSDESCRIPT = new Array(); KrinLang.ENGLISH.CLASSDESCRIPT[0] = 'A physical melee class, specializing in strength and endurance. You can play as a defensive (survival) or offensive character.'; KrinLang.ENGLISH.CLASSDESCRIPT[1] = 'A hybrid class, based in both magic and physical strength. The Guardian has very high survibility, and offers many different playstyles.'; KrinLang.ENGLISH.CLASSDESCRIPT[2] = 'A physical melee class, with high speed and high burst damage, but low health.'; KrinLang.ENGLISH.CLASSDESCRIPT[3] = 'A magic-based class, that can deal massive damage with deadly spells and abiltiies. The Gunslinger, however, has very low health.'; KrinLang.ENGLISH.SKILLNAME = new Array(); KrinLang.ENGLISH.SKILLERROR = 'You cannot equip more of that ability.'; KrinLang.ENGLISH.TALENTERROR1 = 'You do not have enough Ability Points.'; KrinLang.ENGLISH.TALENTERROR2 = 'This Ability cannot be developed further.'; KrinLang.ENGLISH.TALENTERROR3 = 'Your Level is not high enough.'; KrinLang.ENGLISH.TALENTERROR4 = 'You don\'t have the required abilites to access this one.'; KrinLang.ENGLISH.SKILLTUT = 'To equip an Ability, pick one up from the menu below and place it here.'; KrinLang.ENGLISH.SKILLNONE = 'None'; KrinLang.ENGLISH.SKILLTHRS1 = ' You are allowed to equip this move '; KrinLang.ENGLISH.SKILLTHRS2 = ' time(s) on your action bar.'; KrinLang.ENGLISH.SKILLTALENTTIP = 'Next Tier (Lvl. '; KrinLang.ENGLISH.SKILLTALENTTIP2 = 'You have no points in this ability yet.'; KrinLang.ENGLISH.SKILLTALENTTIP3 = 'This ability is at its maximum tier.'; KrinLang.ENGLISH.SKILLTUT2 = 'There is currently no Ability equipped into this slot.'; KrinLang.ENGLISH.SKILLTIP = new Array(); KrinLang.ENGLISH.SKILLTIP2 = new Array(); KrinLang.ENGLISH.SKILLTIP3 = new Array(); KrinLang.ENGLISH.SKILLAURA = 'Passive Combat Effect'; KrinLang.ENGLISH.SKILLNAME[0] = 'Smash'; KrinLang.ENGLISH.SKILLTIP[0] = 'Attack the enemy for '; KrinLang.ENGLISH.SKILLTIP2[0] = ' of your total Strength and '; KrinLang.ENGLISH.SKILLTIP3[0] = ' extra points of Damage.'; KrinLang.ENGLISH.SKILLNAME[1] = 'Wound'; KrinLang.ENGLISH.SKILLTIP[1] = 'Attack and wound the enemy. They enemy bleeds for 12% of your Strength and an additional '; KrinLang.ENGLISH.SKILLTIP2[1] = ' damage every turn for 4 turns. The enemy also receives '; KrinLang.ENGLISH.SKILLTIP3[1] = ' extra damage from all attacks.'; KrinLang.ENGLISH.SKILLNAME[2] = 'Break'; KrinLang.ENGLISH.SKILLTIP[2] = 'Attack and stun the enemy for one round.'; KrinLang.ENGLISH.SKILLNAME[3] = 'Aggression'; KrinLang.ENGLISH.SKILLTIP[3] = 'Increases your own, or a friendly unit\'s Strength and Magic by '; KrinLang.ENGLISH.SKILLTIP2[3] = ' and an additional '; KrinLang.ENGLISH.SKILLTIP3[3] = ' points for 7 turns.'; KrinLang.ENGLISH.SKILLNAME[4] = 'Iron Skin'; KrinLang.ENGLISH.SKILLTIP[4] = 'Increases your Life by '; KrinLang.ENGLISH.SKILLTIP2[4] = ' and doubles your Physical Defence. This effect lasts for 4 turns.'; KrinLang.ENGLISH.SKILLNAME[5] = 'Disruption'; KrinLang.ENGLISH.SKILLTIP[5] = 'Destroys '; KrinLang.ENGLISH.SKILLTIP2[5] = ' of the enemy\'s Focus.'; KrinLang.ENGLISH.SKILLNAME[6] = 'Reform'; KrinLang.ENGLISH.SKILLTIP[6] = 'Heal yourself for '; KrinLang.ENGLISH.SKILLTIP2[6] = ' Health, and an additional '; KrinLang.ENGLISH.SKILLTIP3[6] = ' of your Strength.'; KrinLang.ENGLISH.SKILLNAME[7] = 'Heroic Motivation'; KrinLang.ENGLISH.SKILLTIP[7] = 'Heals yourself, or a friendly target for '; KrinLang.ENGLISH.SKILLTIP2[7] = ' of your Strength and Magic, and dispels '; KrinLang.ENGLISH.SKILLTIP3[7] = ' negative effect(s).'; KrinLang.ENGLISH.SKILLNAME[8] = 'Blood Focus'; KrinLang.ENGLISH.SKILLTIP[8] = 'Recover '; KrinLang.ENGLISH.SKILLTIP2[8] = ' Focus.'; KrinLang.ENGLISH.SKILLNAME[9] = 'Blood Strike'; KrinLang.ENGLISH.SKILLNAME[11] = 'Block'; KrinLang.ENGLISH.SKILLTIP[11] = 'You are shielded from damage for the next two rounds.'; KrinLang.ENGLISH.SKILLNAME[12] = 'Master Strike'; KrinLang.ENGLISH.SKILLTIP[12] = 'A strong and accurate attack that has a higher chance of critically hitting. Scales with 70% of your Speed.'; KrinLang.ENGLISH.SKILLTIP2[12] = 'A strong and accurate attack that has a higher chance of critically hitting. More effective than previous rank. Scales with 70% of your Speed.'; KrinLang.ENGLISH.SKILLNAME[13] = 'Flame Strike'; KrinLang.ENGLISH.SKILLTIP[13] = 'Deal Fire damage equal to your Strength and Magic, and an additional 75.'; KrinLang.ENGLISH.SKILLNAME[14] = 'Sunder'; KrinLang.ENGLISH.SKILLTIP[14] = 'Attack the enemy, and weakens them for the next 9 turns. The enemy receives '; KrinLang.ENGLISH.SKILLTIP2[14] = ' extra damage from attacks, and their Strength is lowered by '; KrinLang.ENGLISH.SKILLTIP3[14] = 'This effect cannot stack.'; KrinLang.ENGLISH.SKILLNAME[15] = 'Coup De Grace'; KrinLang.ENGLISH.SKILLTIP[15] = 'Attempt to destroy the enemy, dealing '; KrinLang.ENGLISH.SKILLTIP2[15] = ' damage, plus 150% of your total Strength. This attack has high Piercing, but is '; KrinLang.ENGLISH.SKILLTIP3[15] = ' less accurate than normal attacks.'; KrinLang.ENGLISH.SKILLNAME[16] = 'Cripple'; KrinLang.ENGLISH.SKILLTIP[16] = 'Attack and cripple the enemy\'s movement, causing their Speed to be reduced by '; KrinLang.ENGLISH.SKILLTIP2[16] = 'This effect cannot stack.'; KrinLang.ENGLISH.SKILLNAME[17] = 'Quick Strike'; KrinLang.ENGLISH.SKILLTIP[17] = 'Attack the enemy.'; KrinLang.ENGLISH.SKILLNAME[18] = 'Supression'; KrinLang.ENGLISH.SKILLTIP[18] = 'Reduces damage from incoming attacks by 70% for three turns.'; KrinLang.ENGLISH.SKILLNAME[19] = 'Magic Bolt'; KrinLang.ENGLISH.SKILLTIP[19] = 'Deals 120% of your Magic and an additional '; KrinLang.ENGLISH.SKILLTIP2[19] = ' Magic damage to the enemy, and makes him weaker to all attacks.'; KrinLang.ENGLISH.SKILLTIP3[19] = ''; KrinLang.ENGLISH.SKILLNAME[20] = 'Electro Bolt'; KrinLang.ENGLISH.SKILLTIP[20] = 'Deals Lightning damage based on both your Strength and Magic and dispels '; KrinLang.ENGLISH.SKILLTIP2[20] = ' buff(s) from the enemy.'; KrinLang.ENGLISH.SKILLTIP3[20] = ''; KrinLang.ENGLISH.SKILLNAME[21] = 'Intervention'; KrinLang.ENGLISH.SKILLTIP[21] = 'Shields a friendly unit from '; KrinLang.ENGLISH.SKILLTIP2[21] = ' damage, and heals them for 20% of your Strength and Magic each turn for 9 turns.'; KrinLang.ENGLISH.SKILLTIP3[21] = ''; KrinLang.ENGLISH.SKILLNAME[22] = 'Flame Blast'; KrinLang.ENGLISH.SKILLTIP[22] = 'Set the enemy on fire, dealing 30% of your Magic as Fire damage each turn for 5 turns.'; KrinLang.ENGLISH.SKILLTIP2[22] = 'Set the enemy on fire, dealing 30% of your Magic as Fire damage each turn for 5 turns. Costs less Focus than previous level.'; KrinLang.ENGLISH.SKILLNAME[23] = 'Shatter Bolt'; KrinLang.ENGLISH.SKILLTIP[23] = 'Deals Ice damage to the enemy equal to 30% of your Magic, and stuns for 2 turns. Additional '; KrinLang.ENGLISH.SKILLTIP2[23] = ' bonus to Ice Piercing.'; KrinLang.ENGLISH.SKILLNAME[24] = 'Void'; KrinLang.ENGLISH.SKILLTIP[24] = 'Creates a stacking debuff on the enemy, dealing '; KrinLang.ENGLISH.SKILLTIP2[24] = ' Shadow damage and an additional 20% of your Magic every turn for 9 turns. The enemy is also weaker to all incoming attacks.'; KrinLang.ENGLISH.SKILLTIP3[24] = ''; KrinLang.ENGLISH.SKILLNAME[25] = 'Re-Energize'; KrinLang.ENGLISH.SKILLTIP[25] = 'Restores 40 Focus to a friendly unit.'; KrinLang.ENGLISH.SKILLNAME[26] = 'Subversion'; KrinLang.ENGLISH.SKILLTIP[26] = 'The targeted unit receives a buff which switches damage with healing, and healing with damage.'; KrinLang.ENGLISH.AUN = new Array(); KrinLang.ENGLISH.AUNX = new Array(); KrinLang.ENGLISH.BUFFSAY = new Object(); KrinLang.ENGLISH.BUFFSAY.SOLIDITY = 'Solidity'; KrinLang.ENGLISH.BUFFSAY.SOLIDITY0 = 'Damage taken is reduced by 3%.'; KrinLang.ENGLISH.BUFFSAY.SOLIDITY1 = 'Damage taken is reduced by 6%.'; KrinLang.ENGLISH.BUFFSAY.SOLIDITY2 = 'Damage taken is reduced by 9%.'; KrinLang.ENGLISH.BUFFSAY.SOLIDITY3 = 'Damage taken is reduced by 12%.'; KrinLang.ENGLISH.BUFFSAY.SOLIDITY4 = 'Damage taken is reduced by 15%.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION = 'Regeneration'; KrinLang.ENGLISH.BUFFSAY.REGENERATION0 = 'Regenerate 3 Health and 3 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION1 = 'Regenerate 7 Health and 4 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION2 = 'Regenerate 11 Health and 5 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION3 = 'Regenerate 15 Health and 6 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION4 = 'Regenerate 20 Health and 7 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION5 = 'Regenerate 25 Health and 8 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION6 = 'Regenerate 30 Health and 9 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION7 = 'Regenerate 35 Health and 10 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION8 = 'Regenerate 40 Health and 11 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.REGENERATION9 = 'Regenerate 45 Health and 12 Focus every turn.'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY = 'Brutality'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY0 = 'Increases direct damage by 2%'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY1 = 'Increases direct damage by 4%'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY2 = 'Increases direct damage by 6%'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY3 = 'Increases direct damage by 8%'; KrinLang.ENGLISH.BUFFSAY.BRUTALITY4 = 'Increases direct damage by 10%'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE = 'Endurance'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE0 = 'Increases Health by 4%'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE1 = 'Increases Health by 8%'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE2 = 'Increases Health by 12%'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE3 = 'Increases Health by 16%'; KrinLang.ENGLISH.BUFFSAY.ENDURANCE4 = 'Increases Health by 20%'; KrinLang.ENGLISH.AU = new Array(); KrinLang.ENGLISH.AUX = new Array(); KrinLang.ENGLISH.AU[0] = 'Wounded'; KrinLang.ENGLISH.AUX[0] = 'Target is bleeding, and takes additional damage from all attacks.'; KrinLang.ENGLISH.AU[1] = 'Broken'; KrinLang.ENGLISH.AUX[1] = 'Target is stunned.'; KrinLang.ENGLISH.AU[2] = 'Raging!'; KrinLang.ENGLISH.AUX[2] = 'This unit\'s Strength and Magic is increased.'; KrinLang.ENGLISH.AU[3] = 'Iron Skin'; KrinLang.ENGLISH.AUX[3] = 'This unit\'s Health and Physical Defence is increased.'; KrinLang.ENGLISH.AU[4] = 'Zombie Regeneration'; KrinLang.ENGLISH.AUX[4] = 'Recovering Health and Focus.'; KrinLang.ENGLISH.AU[5] = 'Block'; KrinLang.ENGLISH.AUX[5] = 'Shielded from damage.'; KrinLang.ENGLISH.AU[6] = 'Zombie Regeneration'; KrinLang.ENGLISH.AUX[6] = 'Recovering Health and Focus.'; KrinLang.ENGLISH.AU[7] = 'Crippled'; KrinLang.ENGLISH.AUX[7] = 'This unit\'s speed is reduced.'; KrinLang.ENGLISH.AU[8] = 'Sundered'; KrinLang.ENGLISH.AUX[8] = 'This unit\'s Strength is decreased, and it is taking extra damage from attacks.'; KrinLang.ENGLISH.AU[9] = 'Supression'; KrinLang.ENGLISH.AUX[9] = 'Reduces damage taken from all sources by 70%'; KrinLang.ENGLISH.AU[10] = 'Enraged'; KrinLang.ENGLISH.AUX[10] = 'Increases damage of this unit\'s next attack by 400%.'; KrinLang.ENGLISH.AU[11] = 'Poison'; KrinLang.ENGLISH.AUX[11] = 'This unit suffers Acid damage every turn, equal to 33% of the caster\'s Strength.'; KrinLang.ENGLISH.AU[12] = 'Magical Rift'; KrinLang.ENGLISH.AUX[12] = 'This unit receives 17% extra damage from all sources, and has weaker Magical Defense.'; KrinLang.ENGLISH.AU[13] = 'Intervention'; KrinLang.ENGLISH.AUX[13] = 'This unit is shielded, and is recovering Health.'; KrinLang.ENGLISH.AU[14] = 'Burning'; KrinLang.ENGLISH.AUX[14] = 'This unit suffers Fire damage equal to 30% of the caster\'s magic every turn.'; KrinLang.ENGLISH.AU[15] = 'Shattered'; KrinLang.ENGLISH.AUX[15] = 'This unit is stunned.'; KrinLang.ENGLISH.AU[16] = 'Void'; KrinLang.ENGLISH.AUX[16] = 'This unit is suffers Shadow damage every turn. In addition, this unit receives extra damage from all sources.'; KrinLang.ENGLISH.AU[17] = 'Subversion'; KrinLang.ENGLISH.AUX[17] = 'Damage and healing are reversed for this unit.'; KrinLang.ENGLISH.AU[18] = 'Shocked'; KrinLang.ENGLISH.AUX[18] = 'This unit is stunned.'; KrinLang.ENGLISH.AU[19] = 'Cold Soul'; KrinLang.ENGLISH.AUX[19] = 'This unit\'s speed is lowered by 15%.'; KrinLang.ENGLISH.AU[20] = 'Shadow Blend'; KrinLang.ENGLISH.AUX[20] = 'This unit\'s speed is increased by 500%.'; KrinLang.ENGLISH.AU[21] = 'Re-Energize'; KrinLang.ENGLISH.AUX[21] = 'This unit is recovering Focus.'; KrinLang.ENGLISH.AU[22] = 'Slugged'; KrinLang.ENGLISH.AUX[22] = 'This unit deals 20% less damage.'; KrinLang.ENGLISH.AU[23] = 'Water Mend'; KrinLang.ENGLISH.AUX[23] = 'This unit is recovering Health.'; KrinLang.ENGLISH.AU[24] = 'Decay'; KrinLang.ENGLISH.AUX[24] = 'Deals 80 Shadow damage to this unit every turn.'; KrinLang.ENGLISH.AU[25] = 'Lost'; KrinLang.ENGLISH.AUX[25] = 'This unit is totally trippin\' dawg!'; KrinLang.ENGLISH.AU[26] = 'Ignited'; KrinLang.ENGLISH.AUX[26] = 'This unit is suffering Fire damage every round.'; KrinLang.ENGLISH.AU[27] = 'Dark Omen'; KrinLang.ENGLISH.AUX[27] = 'This unit\'s next attack will be extra powerful, but this unit is also taking extra damage from all attacks. This cannot be dispeled.'; KrinLang.ENGLISH.AU[28] = 'Fate'; KrinLang.ENGLISH.AUX[28] = 'This unit is going to die.'; KrinLang.ENGLISH.AU[29] = 'Dark Regeneration'; KrinLang.ENGLISH.AUX[29] = 'Recovering 1000 Health every turn.'; KrinLang.ENGLISH.AU[30] = 'Fatal Flaw'; KrinLang.ENGLISH.AUX[30] = 'Strength, Magic and Speed reduced by 15%.'; KrinLang.ENGLISH.BATTLESPEECH = new Array(); KrinLang.ENGLISH.BATTLESPEECH[0] = 'I may be blind, but there\'s no mistaking that smell. Can you take him out?'; KrinLang.ENGLISH.BATTLESPEECH[1] = 'Yes, I...I suppose I can. Ugh...I don\'t feel too well.'; KrinLang.ENGLISH.BATTLESPEECH[2] = 'It will wear off eventually. You need to focus!'; KrinLang.ENGLISH.BATTLESPEECH[3] = 'Notice the grey \'ring\' in the lower middle panel, around the exclamation mark. Wait until it turns blue.'; KrinLang.ENGLISH.BATTLESPEECH[4] = 'Once the ring is blue, click on the enemy to target him. Your abilities will appear around him.'; KrinLang.ENGLISH.BATTLESPEECH[5] = 'He doesn\'t look too happy.'; KrinLang.ENGLISH.BATTLESPEECH[6] = 'He\'s enraged! You\'ll have to defend yourself! Get ready!'; KrinLang.ENGLISH.BATTLESPEECH[7] = 'Target yourself instead of the enemy this turn, so you can use your defensive ability.'; KrinLang.ENGLISH.BATTLESPEECH[8] = 'To find out more about an ability, hold your mouse over its icon for a couple of seconds.'; KrinLang.ENGLISH.BATTLESPEECH[9] = 'Good job, Sonny. Keep going, and stay alert. There will be more of them ahead.'; KrinLang.ENGLISH.BATTLESPEECH[10] = 'What are these things, anyway? They look horrid, decayed - and the smell is nauseating!'; KrinLang.ENGLISH.BATTLESPEECH[11] = 'I reckon they used to be the ship\'s crew...but, not anymore.'; KrinLang.ENGLISH.BATTLESPEECH[12] = 'What\'s happened to them?'; KrinLang.ENGLISH.BATTLESPEECH[13] = 'It\'s complicated and we\'re running out of time! I\'ll tell you everything when we\'re off this ship!'; KrinLang.ENGLISH.BATTLESPEECH[14] = 'You\'re outnumbered. Don\'t worry, though! You have the strongest weapon.'; KrinLang.ENGLISH.BATTLESPEECH[15] = 'This pipe?'; KrinLang.ENGLISH.BATTLESPEECH[16] = 'No, I\'m talking about your brain! Think! Attack the weakest one first, and defend yourself when you can!'; KrinLang.ENGLISH.BATTLESPEECH[17] = 'That green one in front of us is toxic. Watch out for its poison.'; KrinLang.ENGLISH.BATTLESPEECH[18] = 'But, you\'re blind, how do you even know...?'; KrinLang.ENGLISH.BATTLESPEECH[19] = 'Don\'t get all technical on me, Sonny. Just be glad I told you.'; KrinLang.ENGLISH.BATTLESPEECH[21] = 'Hey, I can see the speed boat hangar. It\'s right up ahead!'; KrinLang.ENGLISH.BATTLESPEECH[22] = 'I think I can hear helicopters, Sonny.. it must be the rescue team!'; KrinLang.ENGLISH.BATTLESPEECH[23] = 'Finally! You\'re here! I thought we would die on this forsaken ship!'; KrinLang.ENGLISH.BATTLESPEECH[24] = 'Take them out, boys. We don\'t need any witnesses.'; KrinLang.ENGLISH.BATTLESPEECH[25] = 'What...?'; KrinLang.ENGLISH.BATTLESPEECH[26] = 'Louis! This is NOT a good day to be shooting my friends!'; KrinLang.ENGLISH.BATTLESPEECH[27] = 'Hey, look at that! That one just talked!'; KrinLang.ENGLISH.BATTLESPEECH[28] = 'So what? That \'thing\' is no different from the rest of them. Just do your job, soldier!'; KrinLang.ENGLISH.BATTLESPEECH[29] = 'Hey Uh... do you know where I can find the nearest pay phone?'; KrinLang.ENGLISH.BATTLESPEECH[30] = 'Uruhugh!'; KrinLang.ENGLISH.BATTLESPEECH[31] = 'Whoa, take it easy!'; KrinLang.ENGLISH.BATTLESPEECH[33] = 'What did I do to deserve this?'; KrinLang.ENGLISH.BATTLESPEECH[35] = 'Leave...horrors...ahead...'; KrinLang.ENGLISH.BATTLESPEECH[37] = 'You are not welcome here!'; KrinLang.ENGLISH.BATTLESPEECH[38] = 'There\'s another! Shoot him down.'; KrinLang.ENGLISH.BATTLESPEECH[39] = 'By all means, try!'; KrinLang.ENGLISH.BATTLESPEECH[40] = 'Es spricht?'; KrinLang.ENGLISH.BATTLESPEECH[41] = 'Uruhugh!'; KrinLang.ENGLISH.BATTLESPEECH[42] = 'There he is! He\'s wearing the stolen combat suit!'; KrinLang.ENGLISH.BATTLESPEECH[43] = 'HEY! Hey, you! I don\'t know if you noticed, but I\'m slightly outnumbered here! Could you help me out? '; KrinLang.ENGLISH.BATTLESPEECH[44] = 'Can\'t say I\'m too fond of these bastards myself.'; KrinLang.ENGLISH.BATTLESPEECH[45] = 'Focus fire! Everyone take the same target!'; KrinLang.ENGLISH.BATTLESPEECH[46] = 'Shoot to kill!'; KrinLang.ENGLISH.BATTLESPEECH[47] = 'Thanks for helping me back there, bud. I\'m Veradux.'; KrinLang.ENGLISH.BATTLESPEECH[48] = 'They call me Sonny. I can\'t remember my real name.'; KrinLang.ENGLISH.BATTLESPEECH[49] = 'The Sensei does not approve of your presence here! We\'ve been sent to kill you!'; KrinLang.ENGLISH.BATTLESPEECH[50] = 'I got your back, Sonny! Rip them open! '; KrinLang.ENGLISH.BATTLESPEECH[51] = 'No...further...'; KrinLang.ENGLISH.BATTLESPEECH[52] = 'You tread our sacred grounds. You refuse to leave. For that, I shall break you.'; KrinLang.ENGLISH.BATTLESPEECH[55] = 'You\'re kickin\' ass! We make a heck of a team.'; KrinLang.ENGLISH.BATTLESPEECH[56] = 'So. How long do you plan to stick around?'; KrinLang.ENGLISH.BATTLESPEECH[57] = 'Uh... Until death do us part!'; KrinLang.ENGLISH.BATTLESPEECH[58] = 'You\'re hilarious.'; KrinLang.ENGLISH.BATTLESPEECH[59] = 'This is Shaman land! I\'ll cut you down in the name of my tribe!'; KrinLang.ENGLISH.BATTLESPEECH[60] = 'Argh! Something is wrong... My head!'; KrinLang.ENGLISH.BATTLESPEECH[61] = 'You alright Sonny?'; KrinLang.ENGLISH.BATTLESPEECH[62] = 'Yeah I\'ll be alright.'; KrinLang.ENGLISH.BATTLESPEECH[63] = 'Sonny... I\'m starting to feel it too...'; KrinLang.ENGLISH.BATTLESPEECH[64] = 'What\'s happening? Are we dying?'; KrinLang.ENGLISH.BATTLESPEECH[65] = 'Not physically... But our minds are decaying.'; KrinLang.ENGLISH.BATTLESPEECH[66] = 'Oh, brilliant. That doesn\'t sound painful at all.'; KrinLang.ENGLISH.BATTLESPEECH[67] = 'The \'Council\' hunts you, infidels! Back away!'; KrinLang.ENGLISH.BATTLESPEECH[68] = 'That\'s about as far as you\'ll go!'; KrinLang.ENGLISH.BATTLESPEECH[69] = 'Ha ha! Nice outfit.'; KrinLang.ENGLISH.BATTLESPEECH[70] = 'It sure looks better than yours!'; KrinLang.ENGLISH.BATTLESPEECH[71] = 'Hey! Who\'s side are you on?'; KrinLang.ENGLISH.BATTLESPEECH[72] = 'No not these guys again... I can\'t ... I... Argh!'; KrinLang.ENGLISH.BATTLESPEECH[73] = 'Someone is playing with our minds... Stay focused!'; KrinLang.ENGLISH.BATTLESPEECH[74] = 'How did I know we\'d find them here as well?'; KrinLang.ENGLISH.BATTLESPEECH[75] = 'Hey, go for the weaker one first, or we\'ll never get them down.'; KrinLang.ENGLISH.BATTLESPEECH[76] = 'We, the council, deem you dead!'; KrinLang.ENGLISH.BATTLESPEECH[77] = 'You have trespassed here, and killed our brethren!'; KrinLang.ENGLISH.BATTLESPEECH[78] = 'Your blood will pay for your misdeeds!'; KrinLang.ENGLISH.BATTLESPEECH[79] = 'Haha... Who, us? We wouldn\'t hurt a fly!'; KrinLang.ENGLISH.BATTLESPEECH[80] = 'Well, would you look at that! The last Shaman. How sad. Let\'s kill it!'; KrinLang.ENGLISH.BATTLESPEECH[81] = 'The Baron awaits you, children.'; KrinLang.ENGLISH.BATTLESPEECH[101] = 'Is he the one behind these mind games?'; KrinLang.ENGLISH.BATTLESPEECH[102] = 'He is your new master. You shall obey.'; KrinLang.ENGLISH.BATTLESPEECH[103] = 'Obey THIS, you twat!'; KrinLang.ENGLISH.BATTLESPEECH[82] = 'More Zombies! Let\'s fry them! We\'ll meet with the Paladin later.'; KrinLang.ENGLISH.BATTLESPEECH[83] = 'We\'re wasting time, the Paladin needs our help to take down the Baron!'; KrinLang.ENGLISH.BATTLESPEECH[94] = 'Reinforcements? That Baron must be one mean zombie.'; KrinLang.ENGLISH.BATTLESPEECH[84] = 'Welcome to the darkness, my children...become one with me and all beings.'; KrinLang.ENGLISH.BATTLESPEECH[85] = 'Finally, my reinforcements! It\'s good to see you\'re alive and well!'; KrinLang.ENGLISH.BATTLESPEECH[93] = 'Just shut up and nod, Sonny. Shut up and nod.'; KrinLang.ENGLISH.BATTLESPEECH[86] = 'Wait, wasn\'t there supposed to be three of you?'; KrinLang.ENGLISH.BATTLESPEECH[87] = 'The Baron is gone. Let\'s kill this whoopy superhero and leave!'; KrinLang.ENGLISH.BATTLESPEECH[88] = 'But... why? He helped us-'; KrinLang.ENGLISH.BATTLESPEECH[89] = 'Sonny. To them, we\'re vermin...we\'re monsters.'; KrinLang.ENGLISH.BATTLESPEECH[92] = 'Now we can either be alive monsters, or dead monsters. You choose.'; KrinLang.ENGLISH.BATTLESPEECH[90] = 'What is this...? You would turn on me?!'; KrinLang.ENGLISH.BATTLESPEECH[91] = 'You shall pay for this deception!'; KrinLang.ENGLISH.ITEMERROR1 = 'Your level is not high enough to use that item.'; KrinLang.ENGLISH.ITEMERROR2 = 'You cannot equip this item. It could be for another class.'; KrinLang.ENGLISH.ITEMERROR3 = 'This item does not fit into that slot.'; KrinLang.ENGLISH.ITEMNAME = new Array(); KrinLang.ENGLISH.ITEMSAY = new Array(); KrinLang.ENGLISH.ITEMSS = new Array(); KrinLang.ENGLISH.ITEMSS[0] = 'Headwear'; KrinLang.ENGLISH.ITEMSS[1] = 'Bodywear'; KrinLang.ENGLISH.ITEMSS[2] = 'Gloves'; KrinLang.ENGLISH.ITEMSS[3] = 'Leggings'; KrinLang.ENGLISH.ITEMSS[4] = 'Footwear'; KrinLang.ENGLISH.ITEMSS[5] = 'Primary Arms'; KrinLang.ENGLISH.ITEMSS[6] = 'Secondary Arms'; KrinLang.ENGLISH.ITEMSS[7] = 'Two-Handed Arms'; KrinLang.ENGLISH.ITEMNAME[0] = 'None'; KrinLang.ENGLISH.ITEMSAY[0] = 'This slot is empty.'; KrinLang.ENGLISH.ITEMNAME[1] = 'Tool'; KrinLang.ENGLISH.ITEMSAY[1] = 'A tool to pick your nose.'; KrinLang.ENGLISH.ITEMNAME[2] = 'Nike Head Wear'; KrinLang.ENGLISH.ITEMSAY[2] = 'Can\'t go out without this awesome hat.'; KrinLang.ENGLISH.ITEMNAME[3] = 'A Sword'; KrinLang.ENGLISH.ITEMSAY[3] = 'Can you think of a weapon more generic?'; KrinLang.ENGLISH.ITEMNAME[4] = 'Levo Jeans'; KrinLang.ENGLISH.ITEMSAY[4] = 'These jeans are a little bit tight.'; KrinLang.ENGLISH.ITEMNAME[5] = 'A Broken Pipe'; KrinLang.ENGLISH.ITEMSAY[5] = 'The first weapon you laid your hands on.'; KrinLang.ENGLISH.ITEMNAME[6] = 'Fire Axe'; KrinLang.ENGLISH.ITEMSAY[6] = '\'Use in the case of an emergency.\''; KrinLang.ENGLISH.ITEMNAME[7] = 'Crow Bar'; KrinLang.ENGLISH.ITEMSAY[7] = 'This is more than just a weapon... It is the symbol of a hero.'; KrinLang.ENGLISH.ITEMNAME[8] = 'Proverse All Stars'; KrinLang.ENGLISH.ITEMSAY[8] = 'Yes, they\'re still in fashion.'; KrinLang.ENGLISH.ITEMNAME[9] = 'Engineering Gloves'; KrinLang.ENGLISH.ITEMSAY[9] = 'They\'re a little bit dirty, but provide a firm grip.'; KrinLang.ENGLISH.ITEMNAME[10] = 'Navy Boots'; KrinLang.ENGLISH.ITEMSAY[10] = 0; KrinLang.ENGLISH.ITEMNAME[11] = 'White T-Shirt'; KrinLang.ENGLISH.ITEMSAY[11] = '100% Cotton.'; KrinLang.ENGLISH.ITEMNAME[13] = 'M7-V Rifle'; KrinLang.ENGLISH.ITEMSAY[13] = 'Standard Issue Z.P.C.I. Weapon.'; KrinLang.ENGLISH.ITEMNAME[14] = 'ZPCI Blade'; KrinLang.ENGLISH.ITEMSAY[14] = 'Written on the hilt: \'Property of Zombie Pest Control Inc.\''; KrinLang.ENGLISH.ITEMNAME[15] = 'Helm of Peril'; KrinLang.ENGLISH.ITEMSAY[15] = 0; KrinLang.ENGLISH.ITEMNAME[16] = 'Handguards of Destiny'; KrinLang.ENGLISH.ITEMSAY[16] = 0; KrinLang.ENGLISH.ITEMNAME[17] = 'Armor of the Fallen'; KrinLang.ENGLISH.ITEMSAY[17] = 0; KrinLang.ENGLISH.ITEMNAME[18] = 'Cold Steel Leggings'; KrinLang.ENGLISH.ITEMSAY[18] = 0; KrinLang.ENGLISH.ITEMNAME[19] = 'Deep Sea Greaves'; KrinLang.ENGLISH.ITEMSAY[19] = 0; KrinLang.ENGLISH.ITEMNAME[20] = 'Ghostly Mask'; KrinLang.ENGLISH.ITEMSAY[20] = 0; KrinLang.ENGLISH.ITEMNAME[21] = 'Assasin\'s Tunic'; KrinLang.ENGLISH.ITEMSAY[21] = 0; KrinLang.ENGLISH.ITEMNAME[22] = 'Shadow Legwraps'; KrinLang.ENGLISH.ITEMSAY[22] = 0; KrinLang.ENGLISH.ITEMNAME[23] = 'Boots of Stealth'; KrinLang.ENGLISH.ITEMSAY[23] = 0; KrinLang.ENGLISH.ITEMNAME[24] = 'Handwraps of Caution'; KrinLang.ENGLISH.ITEMSAY[24] = 0; KrinLang.ENGLISH.ITEMNAME[25] = 'Hunter\'s Helm'; KrinLang.ENGLISH.ITEMSAY[25] = 0; KrinLang.ENGLISH.ITEMNAME[26] = 'Hunter\'s Handguards'; KrinLang.ENGLISH.ITEMSAY[26] = 0; KrinLang.ENGLISH.ITEMNAME[27] = 'Hunter\'s Legplates'; KrinLang.ENGLISH.ITEMSAY[27] = 0; KrinLang.ENGLISH.ITEMNAME[28] = 'Hunter\'s Armor'; KrinLang.ENGLISH.ITEMSAY[28] = 0; KrinLang.ENGLISH.ITEMNAME[29] = 'Hunter\'s Boots'; KrinLang.ENGLISH.ITEMSAY[29] = 0; KrinLang.ENGLISH.ITEMNAME[30] = 'Icy Katana'; KrinLang.ENGLISH.ITEMSAY[30] = 0; KrinLang.ENGLISH.ITEMNAME[31] = 'Pulse Rifle'; KrinLang.ENGLISH.ITEMSAY[31] = 0; KrinLang.ENGLISH.ITEMNAME[32] = 'Moon-Struck Horrors'; KrinLang.ENGLISH.ITEMSAY[32] = 'You can hear tormented screams...'; KrinLang.ENGLISH.ITEMNAME[33] = 'Swift Blade'; KrinLang.ENGLISH.ITEMSAY[33] = 0; KrinLang.ENGLISH.ITEMNAME[34] = 'ZPCI Med-Wear A'; KrinLang.ENGLISH.ITEMSAY[34] = 0; KrinLang.ENGLISH.ITEMNAME[35] = 'ZPCI Med-Wear B'; KrinLang.ENGLISH.ITEMSAY[35] = 0; KrinLang.ENGLISH.ITEMNAME[36] = 'ZPCI Med-Wear C'; KrinLang.ENGLISH.ITEMSAY[36] = 0; KrinLang.ENGLISH.ITEMNAME[37] = 'ZPCI Med-Wear D'; KrinLang.ENGLISH.ITEMSAY[37] = 0; KrinLang.ENGLISH.ITEMNAME[38] = 'ZPCI Med-Wear E'; KrinLang.ENGLISH.ITEMSAY[38] = 0; KrinLang.ENGLISH.ITEMNAME[39] = 'Crown of Frozen Shadows'; KrinLang.ENGLISH.ITEMSAY[39] = 0; KrinLang.ENGLISH.ITEMNAME[40] = 'Armor of the Teacher'; KrinLang.ENGLISH.ITEMSAY[40] = 0; KrinLang.ENGLISH.ITEMNAME[41] = 'Grand Master\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[41] = 0; KrinLang.ENGLISH.ITEMNAME[42] = 'Legplates of Icy Doom'; KrinLang.ENGLISH.ITEMSAY[42] = 0; KrinLang.ENGLISH.ITEMNAME[43] = 'Footguard of the Shore'; KrinLang.ENGLISH.ITEMSAY[43] = 0; KrinLang.ENGLISH.ITEMNAME[44] = 'Striker\'s Mask'; KrinLang.ENGLISH.ITEMSAY[44] = 0; KrinLang.ENGLISH.ITEMNAME[45] = 'Striker\'s Armor'; KrinLang.ENGLISH.ITEMSAY[45] = 0; KrinLang.ENGLISH.ITEMNAME[46] = 'Striker\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[46] = 0; KrinLang.ENGLISH.ITEMNAME[47] = 'Striker\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[47] = 0; KrinLang.ENGLISH.ITEMNAME[48] = 'Striker\'s Flip-Flops'; KrinLang.ENGLISH.ITEMSAY[48] = 'Don\'t slip!'; KrinLang.ENGLISH.ITEMNAME[49] = 'Breaker\'s Mask'; KrinLang.ENGLISH.ITEMSAY[49] = 0; KrinLang.ENGLISH.ITEMNAME[50] = 'Breaker\'s Armor'; KrinLang.ENGLISH.ITEMSAY[50] = 0; KrinLang.ENGLISH.ITEMNAME[51] = 'Breaker\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[51] = 0; KrinLang.ENGLISH.ITEMNAME[52] = 'Breaker\'s Pantyhose'; KrinLang.ENGLISH.ITEMSAY[52] = 'Sexy, but deadly.'; KrinLang.ENGLISH.ITEMNAME[53] = 'Breaker\'s Boots'; KrinLang.ENGLISH.ITEMSAY[53] = 0; KrinLang.ENGLISH.ITEMNAME[54] = 'Dead Peacock'; KrinLang.ENGLISH.ITEMSAY[54] = 'At least it\'s still pretty.'; KrinLang.ENGLISH.ITEMNAME[55] = 'Mender\'s Armor'; KrinLang.ENGLISH.ITEMSAY[55] = 0; KrinLang.ENGLISH.ITEMNAME[56] = 'Mender\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[56] = 0; KrinLang.ENGLISH.ITEMNAME[57] = 'Mender\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[57] = 0; KrinLang.ENGLISH.ITEMNAME[58] = 'Mender\'s Boots'; KrinLang.ENGLISH.ITEMSAY[58] = 0; KrinLang.ENGLISH.ITEMNAME[59] = 'Knight\'s Helm'; KrinLang.ENGLISH.ITEMSAY[59] = 0; KrinLang.ENGLISH.ITEMNAME[60] = 'Knight\'s Armor'; KrinLang.ENGLISH.ITEMSAY[60] = 0; KrinLang.ENGLISH.ITEMNAME[61] = 'Knight\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[61] = 0; KrinLang.ENGLISH.ITEMNAME[62] = 'Knight\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[62] = 0; KrinLang.ENGLISH.ITEMNAME[63] = 'Knight\'s Boots'; KrinLang.ENGLISH.ITEMSAY[63] = 0; KrinLang.ENGLISH.ITEMNAME[64] = 'Survivor\'s Helm'; KrinLang.ENGLISH.ITEMSAY[64] = 0; KrinLang.ENGLISH.ITEMNAME[65] = 'Survivor\'s Armor'; KrinLang.ENGLISH.ITEMSAY[65] = 0; KrinLang.ENGLISH.ITEMNAME[66] = 'Survivor\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[66] = 0; KrinLang.ENGLISH.ITEMNAME[67] = 'Survivor\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[67] = 0; KrinLang.ENGLISH.ITEMNAME[68] = 'Survivor\'s Boots'; KrinLang.ENGLISH.ITEMSAY[68] = 0; KrinLang.ENGLISH.ITEMNAME[69] = 'Bloody Blade'; KrinLang.ENGLISH.ITEMSAY[69] = 0; KrinLang.ENGLISH.ITEMNAME[70] = 'Bloody Dagger'; KrinLang.ENGLISH.ITEMSAY[70] = 0; KrinLang.ENGLISH.ITEMNAME[71] = 'Steel Slicer'; KrinLang.ENGLISH.ITEMSAY[71] = 0; KrinLang.ENGLISH.ITEMNAME[72] = 'Ivory Mace'; KrinLang.ENGLISH.ITEMSAY[72] = 0; KrinLang.ENGLISH.ITEMNAME[73] = 'Ivory Shield'; KrinLang.ENGLISH.ITEMSAY[73] = 0; KrinLang.ENGLISH.ITEMNAME[74] = 'Nature\'s Fury'; KrinLang.ENGLISH.ITEMSAY[74] = 0; KrinLang.ENGLISH.ITEMNAME[75] = 'Tribal Blade'; KrinLang.ENGLISH.ITEMSAY[75] = 0; KrinLang.ENGLISH.ITEMNAME[76] = 'Tribal Dagger'; KrinLang.ENGLISH.ITEMSAY[76] = 0; KrinLang.ENGLISH.ITEMNAME[77] = 'Cannibal\'s Hunger'; KrinLang.ENGLISH.ITEMSAY[77] = 0; KrinLang.ENGLISH.ITEMNAME[78] = 'Mender\'s Axe'; KrinLang.ENGLISH.ITEMSAY[78] = 0; KrinLang.ENGLISH.ITEMNAME[79] = 'Breaker\'s Axe'; KrinLang.ENGLISH.ITEMSAY[79] = 0; KrinLang.ENGLISH.ITEMNAME[80] = 'Blade of Light'; KrinLang.ENGLISH.ITEMSAY[80] = 0; KrinLang.ENGLISH.ITEMNAME[81] = 'Stone Club'; KrinLang.ENGLISH.ITEMSAY[81] = 'Too heavy to be any useful.'; KrinLang.ENGLISH.ITEMNAME[82] = 'Destruction'; KrinLang.ENGLISH.ITEMSAY[82] = 0; KrinLang.ENGLISH.ITEMNAME[83] = 'Reckoning'; KrinLang.ENGLISH.ITEMSAY[83] = 0; KrinLang.ENGLISH.ITEMNAME[84] = 'The Grand Rifle'; KrinLang.ENGLISH.ITEMSAY[84] = 0; KrinLang.ENGLISH.ITEMNAME[85] = 'Judgement'; KrinLang.ENGLISH.ITEMSAY[85] = 0; KrinLang.ENGLISH.ITEMNAME[86] = 'Frost Lantern'; KrinLang.ENGLISH.ITEMSAY[86] = 0; KrinLang.ENGLISH.ITEMNAME[87] = 'Power Lantern'; KrinLang.ENGLISH.ITEMSAY[87] = 0; KrinLang.ENGLISH.ITEMNAME[88] = 'Magic Lantern'; KrinLang.ENGLISH.ITEMSAY[88] = 0; KrinLang.ENGLISH.ITEMNAME[89] = 'Torment'; KrinLang.ENGLISH.ITEMSAY[89] = 0; KrinLang.ENGLISH.ITEMNAME[90] = 'Balance'; KrinLang.ENGLISH.ITEMSAY[90] = 0; KrinLang.ENGLISH.ITEMNAME[91] = 'Eternity'; KrinLang.ENGLISH.ITEMSAY[91] = 0; KrinLang.ENGLISH.ITEMNAME[92] = 'Assassination'; KrinLang.ENGLISH.ITEMSAY[92] = 0; KrinLang.ENGLISH.ITEMNAME[93] = 'Murder'; KrinLang.ENGLISH.ITEMSAY[93] = 0; KrinLang.ENGLISH.ITEMNAME[94] = 'Destroyer\'s Helm'; KrinLang.ENGLISH.ITEMSAY[94] = 0; KrinLang.ENGLISH.ITEMNAME[95] = 'Destroyer\'s Armor'; KrinLang.ENGLISH.ITEMSAY[95] = 0; KrinLang.ENGLISH.ITEMNAME[96] = 'Destroyer\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[96] = 0; KrinLang.ENGLISH.ITEMNAME[97] = 'Destroyer\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[97] = 0; KrinLang.ENGLISH.ITEMNAME[98] = 'Destroyer\'s Boots'; KrinLang.ENGLISH.ITEMSAY[98] = 0; KrinLang.ENGLISH.ITEMNAME[99] = 'Guardian\'s Helm'; KrinLang.ENGLISH.ITEMSAY[99] = 0; KrinLang.ENGLISH.ITEMNAME[100] = 'Guardian\'s Armor'; KrinLang.ENGLISH.ITEMSAY[100] = 0; KrinLang.ENGLISH.ITEMNAME[101] = 'Guardian\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[101] = 0; KrinLang.ENGLISH.ITEMNAME[102] = 'Guardian\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[102] = 0; KrinLang.ENGLISH.ITEMNAME[103] = 'Guardian\'s Boots'; KrinLang.ENGLISH.ITEMSAY[103] = 0; KrinLang.ENGLISH.ITEMNAME[104] = 'Assassin\'s Helm'; KrinLang.ENGLISH.ITEMSAY[104] = 0; KrinLang.ENGLISH.ITEMNAME[105] = 'Assassin\'s Armor'; KrinLang.ENGLISH.ITEMSAY[105] = 0; KrinLang.ENGLISH.ITEMNAME[106] = 'Assassin\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[106] = 0; KrinLang.ENGLISH.ITEMNAME[107] = 'Assassin\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[107] = 0; KrinLang.ENGLISH.ITEMNAME[108] = 'Assassin\'s Boots'; KrinLang.ENGLISH.ITEMSAY[108] = 0; KrinLang.ENGLISH.ITEMNAME[109] = 'Gunslinger\'s Helm'; KrinLang.ENGLISH.ITEMSAY[109] = 0; KrinLang.ENGLISH.ITEMNAME[110] = 'Gunslinger\'s Armor'; KrinLang.ENGLISH.ITEMSAY[110] = 0; KrinLang.ENGLISH.ITEMNAME[111] = 'Gunslinger\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[111] = 0; KrinLang.ENGLISH.ITEMNAME[112] = 'Gunslinger\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[112] = 0; KrinLang.ENGLISH.ITEMNAME[113] = 'Gunslinger\'s Boots'; KrinLang.ENGLISH.ITEMSAY[113] = 0; KrinLang.ENGLISH.ITEMNAME[114] = 'Convoy Package'; KrinLang.ENGLISH.ITEMSAY[114] = 'This thing must be worth a lot.'; KrinLang.ENGLISH.ITEMNAME[115] = 'Zombie Fingers'; KrinLang.ENGLISH.ITEMSAY[115] = 'Better than fish fingers.'; KrinLang.ENGLISH.ITEMNAME[116] = 'ZPCI Dog Tag'; KrinLang.ENGLISH.ITEMSAY[116] = 'Pulled off the neck of a ZPCI soldier.'; KrinLang.ENGLISH.ITEMNAME[117] = 'Broken Totem'; KrinLang.ENGLISH.ITEMSAY[117] = 'It would make some fine fire wood.'; KrinLang.ENGLISH.ITEMNAME[118] = 'Tool'; KrinLang.ENGLISH.ITEMSAY[118] = 'A tool to pick your nose.'; KrinLang.ENGLISH.ITEMNAME[119] = 'Champion\'s Trophy'; KrinLang.ENGLISH.ITEMSAY[119] = 'Awarded to you for killing a major boss.'; KrinLang.ENGLISH.ITEMNAME[120] = 'Ghost Medallion'; KrinLang.ENGLISH.ITEMSAY[120] = 'It looks pretty.'; KrinLang.ENGLISH.ITEMNAME[121] = 'Paladin\'s Helm'; KrinLang.ENGLISH.ITEMSAY[121] = 0; KrinLang.ENGLISH.ITEMNAME[122] = 'Paladin\'s Armor'; KrinLang.ENGLISH.ITEMSAY[122] = 0; KrinLang.ENGLISH.ITEMNAME[123] = 'Paladin\'s Gloves'; KrinLang.ENGLISH.ITEMSAY[123] = 0; KrinLang.ENGLISH.ITEMNAME[124] = 'Paladin\'s Leggings'; KrinLang.ENGLISH.ITEMSAY[124] = 0; KrinLang.ENGLISH.ITEMNAME[125] = 'Paladin\'s Boots'; KrinLang.ENGLISH.ITEMSAY[125] = 0; KrinLang.ENGLISH.GOTIP = new Array(); KrinLang.ENGLISH.GOTIP[8] = 'Make sure you have the right spec. Take moves that scale with your class, for example, don\'t take \'Magic Bolt\' if you are a Destroyer. Think about your kill-order as well, and use your defensive abiltiy.'; KrinLang.ENGLISH.GOTIP[12] = 'Assassins hit hard and are hard to hit. \'Quick Strike\' and all magic spells have a speed multiplier, so using them will allow you to hit more. Try to outlast his speed buff when he uses it.'; KrinLang.ENGLISH.GOTIP[14] = 'The two zombies can do one hell of a stun-lock on you at the start. Just survive their initial burst and their heavy attacks will be on cooldown.'; KrinLang.ENGLISH.GOTIP[18] = 'Always counter Sensei\'s \'Enrage\' with either a dispel, or a stun, or else he will one-shot someone. Make sure you have a way to regen your Focus, and don\'t let you or Veradux drop too low on Health.'; KrinLang.ENGLISH.GOTIP[24] = 'There is a cheap defensive set for sale. If you have trouble with rock golems, just buy it, it will make a big difference.'; KrinLang.ENGLISH.GOTIP[20] = 'There is a cheap defensive set for sale. If you have trouble with rock golems, just buy it, it will make a big difference.'; KrinLang.ENGLISH.GOTIP[23] = 'There is a cheap defensive set for sale. If you have trouble with rock golems, just buy it, it will make a big difference.'; KrinLang.ENGLISH.GOTIP[39] = 'In case you didn\'t know, Piercing multiplies damage AFTER the static increase. Use high Piercing.'; KrinLang.ENGLISH.GOTIP[40] = 'He heals himself at 99%. Timing and planning is important.'; KrinLang.ENGLISH.ENDING = 'Congratulations! You have finshed the game. Go to ArmorGames.com for more awesome games, and to check for updates on Sonny! If you still want to play there is one last challenge, but I\'m warning you it is hard! If you continue you play, you will enter Zone 4, where you will have your entire team of six characters to gear up and choose from. You will face four tough bosses, and a training mode that scales endlessly with your level. THIS IS NOT PART OF THE STORY! It is just there for fun! Good luck, and thanks for playing! See you again next time!'; KrinLang.ENGLISH.MANUAL = new Array(); KrinLang.ENGLISH.MANUALEX = new Array(); KrinLang.ENGLISH.MANUAL[0] = 'How do I play?'; KrinLang.ENGLISH.MANUALEX[0] = 'You can just start a new game right now! All the basics will be explained within the first few fights. Just listen to the dialogue and read the text. Sonny is a turn based fighting game. You choose what move your character makes in his turn by first selecting WHO you want to make a move on, and then you can choose WHAT you want to do to that target. For example, if you want to attack an enemy, you click on the enemy first, then you can choose to attack him. If you want to heal a team mate, select that character and you will be able to choose a move to use on him. You may only have 8 moves \'equipped\' in any fight, and you configure this from your Abilities menu. Some moves can be equipped more than once, so that you can use it more often.'; KrinLang.ENGLISH.MANUAL[1] = 'What do the colors on the buffs and numbers mean?'; KrinLang.ENGLISH.MANUALEX[1] = 'They just indicate the element that the ability is classified as: Physical, Magic, Fire, Ice, Lightning, Earth, Shadow, and Poison.'; KrinLang.ENGLISH.MANUAL[2] = 'Piercing and Defense?'; KrinLang.ENGLISH.MANUALEX[2] = 'Piercing determines how much damage an element does, the chances of that element scoring a critical hit, and how much damage a critical hit adds. This is indicated visually on the bar graph, from 0% to 100%. Defense operates in a similar way, but as a counter to Piercing.'; KrinLang.ENGLISH.MANUAL[3] = 'What does each stat do?'; KrinLang.ENGLISH.MANUALEX[3] = 'Strength and Magic are just co-efficients for your abilities. Speed is also a co-efficient, but to only a few abilities. Speed also increases your Piercing (1 point for every 2 points of Speed) and dodge/accuracy. Vitality increases your Health by 8 points.'; KrinLang.ENGLISH.MANUAL[4] = 'Help! I am stuck on a level!'; KrinLang.ENGLISH.MANUALEX[4] = 'It\'s mainly about the Strategy and spec that you use. Observe the enemy carefully, and look into your entire Ability tree to find ways to beat them.'; KrinLang.ENGLISH.EXPLAINEXTRA = 'Please select a topic.'; KrinLang.GERMAN = new Object(); KrinLang.GERMAN.CUTSUB = new Array(); KrinLang.GERMAN.CUTSUB[0] = 'Man nennt mich Sonny.'; KrinLang.GERMAN.CUTSUB[1] = 'Ich würde dir gerne mehr über mich erzählen, kann ich aber nicht.'; KrinLang.GERMAN.CUTSUB[2] = 'Ich weiß noch nicht mal meinen eigenen Namen.'; KrinLang.GERMAN.CUTSUB[3] = 'Es begann alles vor einem Jahr, auf diesem schrecklichen Schiff...'; KrinLang.GERMAN.CUTSUB[4] = 'Ich werde das Schiff nie vergessen.'; KrinLang.GERMAN.CUTSUB[5] = 'Dort bin ich gestorben.'; KrinLang.GERMAN.CUTSUB[6] = 'Aber jemand hat mich zurück gebracht.'; KrinLang.GERMAN.CUTSUB[7] = 'Aufwachen Sonny! Hoffentlich bist du noch nicht zu weit weg...'; KrinLang.GERMAN.CUTSUB[8] = '...Sonny?'; KrinLang.GERMAN.CUTSUB[9] = 'Na also! Vielleicht besteht für dich doch noch Hoffnung.'; KrinLang.GERMAN.CUTSUB[10] = 'Los, Bewegung! Wir müssen dieses Schiff verlassen!'; KrinLang.GERMAN.CUTSUB[11] = 'Wer bist du?'; KrinLang.GERMAN.CUTSUB[12] = 'Ich bin Louis. Nur ein Freund. Kannst du stehen?'; KrinLang.GERMAN.CUTSUB[13] = 'Ja.'; KrinLang.GERMAN.CUTSUB[14] = 'Du brauchst ne Waffe! Such dir schnell eine!'; KrinLang.GERMAN.CUTSUB[15] = 'Uh...wie wärs mit diesem Rohr?'; KrinLang.GERMAN.CUTSUB[16] = 'Ja, gut, nimm es! Hier entlang!'; KrinLang.GERMAN.CUTSUB[17] = 'Sonny… nimm das.'; KrinLang.GERMAN.CUTSUB[18] = 'Louis, ich weiß nicht was ich machen soll oder wohin ich gehen kann! Ich kann mich an nichts erinnern.'; KrinLang.GERMAN.CUTSUB[19] = 'Nimm es einfach...bitte...'; KrinLang.GERMAN.CUTSUB[20] = 'Was ist es?'; KrinLang.GERMAN.CUTSUB[21] = 'Es ist eine Kassette. Vielleicht kann es dir weiter helfen.'; KrinLang.GERMAN.CUTSUB[22] = 'Louis? Ich brauch keine Kassette! Ich brauche meine Erinnerungen! I muss...'; KrinLang.GERMAN.CUTSUB[23] = 'Wir haben es ein paar Tage nachdem wir diesen Paladin besiegt haben erreicht...'; KrinLang.GERMAN.CUTSUB[24] = 'Ich dachte es wäre die Antwort zu allem. '; KrinLang.GERMAN.CUTSUB[25] = 'Das Licht am Ende des Tunnels…aber ich irrte mich.'; KrinLang.GERMAN.CUTSUB[26] = 'Wie ich mich irrte…hier begann alles.'; KrinLang.GERMAN.SYSTEM = new Array(); KrinLang.GERMAN.SYSTEM[0] = 'Ausdauer'; KrinLang.GERMAN.SYSTEM[1] = 'Kraft'; KrinLang.GERMAN.SYSTEM[2] = 'Zauberkraft'; KrinLang.GERMAN.SYSTEM[3] = 'Beweglichkeit'; KrinLang.GERMAN.SYSTEM[4] = 'Fokus'; KrinLang.GERMAN.SYSTEM[5] = 'Durchschlagkraft'; KrinLang.GERMAN.SYSTEM[6] = 'Beständigkeit'; KrinLang.GERMAN.SYSTEM[7] = 'Leben'; KrinLang.GERMAN.SYSTEM[8] = '< ZUM SCHLIESSEN HIER KLICKEN >'; KrinLang.GERMAN.SYSTEM[9] = 'Zone'; KrinLang.GERMAN.SYSTEM[10] = 'Phase'; KrinLang.GERMAN.SYSTEM[11] = 'LÄDT'; KrinLang.GERMAN.SYSTEM[12] = '< ZUM SPIELEN HIER KLICKEN >'; KrinLang.GERMAN.SYSTEM[13] = 'Nächster Kampf'; KrinLang.GERMAN.SYSTEM[14] = 'Zum nächsten Kampf'; KrinLang.GERMAN.SYSTEM[15] = 'Laden'; KrinLang.GERMAN.SYSTEM[16] = 'Hier klicken um Artikel zu kaufen und verkaufen.'; KrinLang.GERMAN.SYSTEM[17] = 'Inventar'; KrinLang.GERMAN.SYSTEM[18] = 'Hier klicken um Inventar zu verwalten.'; KrinLang.GERMAN.SYSTEM[19] = 'Fähigkeiten'; KrinLang.GERMAN.SYSTEM[20] = 'Hier klicken um Fähigkeiten zu verwalten.'; KrinLang.GERMAN.SYSTEM[21] = 'Spiel speichern'; KrinLang.GERMAN.SYSTEM[22] = 'Hier klicken um Fortschritt zu speichern.'; KrinLang.GERMAN.SYSTEM[23] = 'Optionen'; KrinLang.GERMAN.SYSTEM[24] = 'Hier klicken um Einstellungen zu konfigurieren.'; KrinLang.GERMAN.SYSTEM[25] = 'Beenden'; KrinLang.GERMAN.SYSTEM[26] = 'Hier klicken zum beenden. Achtung! Ungespeicherter Fortschritt geht verloren!'; KrinLang.GERMAN.SYSTEM[27] = 'Landkarte'; KrinLang.GERMAN.SYSTEM[28] = 'Hier klicken um die Landkarte zu betrachten.'; KrinLang.GERMAN.SYSTEM[29] = 'Training'; KrinLang.GERMAN.SYSTEM[30] = 'Hier klicken um einen Gegner zum Training zu bekämpfen.'; KrinLang.GERMAN.SYSTEM[31] = 'Hier klicken um diese Zone zu betreten.'; KrinLang.GERMAN.SYSTEM[32] = 'Fähigkeiten neu auswählen'; KrinLang.GERMAN.SYSTEM[33] = 'Hier klicken um alle Fähigkeit- und Eigenschaftspunkte zu löschen. Dies kannst du nur fünf Mal am Tag machen.'; KrinLang.GERMAN.SYSTEM[34] = '< Hier Name Eingeben >'; KrinLang.GERMAN.SYSTEM[35] = 'Sondertraining'; KrinLang.GERMAN.SYSTEM[36] = 'Hier klicken um einen Gegner zum Training zu bekämpfen. Dies kannst du nur ein Mal am Tag machen.'; KrinLang.GERMAN.ZONES = new Array(); KrinLang.GERMAN.ZONES2 = new Array(); KrinLang.GERMAN.ZONES[0] = 'White Novemeber'; KrinLang.GERMAN.ZONES2[0] = 'Forschungsschiff'; KrinLang.GERMAN.ZONES[1] = 'Ishiguro’s Ruhe'; KrinLang.GERMAN.ZONES2[1] = 'Geisterstrand'; KrinLang.GERMAN.ZONES[2] = 'Gadi\'Kala'; KrinLang.GERMAN.ZONES2[2] = 'Die Große Prärie'; KrinLang.GERMAN.ZONES[3] = 'Das Unendliche '; KrinLang.GERMAN.ZONES2[3] = 'Tal der Illusionen'; KrinLang.GERMAN.ZONES[4] = 'Der Schwarze Wald\''; KrinLang.GERMAN.ZONES2[4] = '\'Der Schwarze Wald\''; KrinLang.GERMAN.NAVTITLE = new Array(); KrinLang.GERMAN.NAVTEXT = new Array(); KrinLang.GERMAN.NAVTITLE2 = new Array(); KrinLang.GERMAN.NAVTEXT2 = new Array(); KrinLang.GERMAN.NAVTITLE[0] = 'Informationen'; KrinLang.GERMAN.NAVTEXT[0] = 'Das Spiel wurde gespeichert!'; KrinLang.GERMAN.NAVTITLE[1] = 'Ein Rettungsring'; KrinLang.GERMAN.NAVTEXT[1] = 'Da passt nur einer rein! Willst du wirklich den armen behinderten Mann der dir das Leben gerettet hat verlassen, du egoistischer Trottel? Versuch lieber ein Beiboot zu finden, um zu entkommen.'; KrinLang.GERMAN.NAVTITLE[2] = 'Ein wunderschöner Sonnenuntergang'; KrinLang.GERMAN.NAVTEXT[2] = 'Der schönste und romantischste Sonnenuntergang den du je gesehen hast...Schade dass du nicht bleiben kannst um ihn dir anzugucken.'; KrinLang.GERMAN.NAVTITLE[3] = 'Land'; KrinLang.GERMAN.NAVTEXT[3] = 'Land in Sicht! Wenn du ein Beiboot finden kannst, kannst du wahrscheinlich entkommen.'; KrinLang.GERMAN.NAVTITLE[5] = 'Der Geist eines Fischers'; KrinLang.GERMAN.NAVTEXT[5] = 'Ein kopfloser Fischer scheint hier zu fischen...'; KrinLang.GERMAN.NAVTITLE[6] = 'White November'; KrinLang.GERMAN.NAVTEXT[6] = 'Das Schiff brennt in der Ferne. Armer, armer Louis...'; KrinLang.GERMAN.NAVTITLE[7] = 'Ein altes Schild'; KrinLang.GERMAN.NAVTEXT[7] = 'Auf dem Schild steht: ‚Hew. 80km.‘ Was zum Teufel ist Hew? Lass uns es einfach folgen.'; KrinLang.GERMAN.NAVTITLE[8] = 'Klippen'; KrinLang.GERMAN.NAVTEXT[8] = 'Das Schild zeigt in diese Richtung. Hoffentlich führt es zu einem besseren Ort.'; KrinLang.GERMAN.NAVTITLE[9] = 'Dorf'; KrinLang.GERMAN.NAVTEXT[9] = 'Ihr könnt beide gerne hier bleiben, aber hinter den Bergen gibt es eine größere Stadt. Um dort hinzugelangen müsst ihr den Schamanenrat besiegen; denen gehört die Region!'; KrinLang.GERMAN.NAVTITLE[10] = 'Ein blauer See'; KrinLang.GERMAN.NAVTEXT[10] = 'Es sieht nicht sehr stabil aus, außerdem seid ihr zu zweit. Such lieber ein Beiboot um zu entkommen.'; KrinLang.GERMAN.NAVTITLE[11] = 'Die Letzte Zone'; KrinLang.GERMAN.NAVTEXT[11] = 'Glückwunsch! Du hast die letzte Zone des Spiels erreicht. Dies ist nur eine Herausforderung, und hat mit der Geschichte von Sonny nichts zu tun. Es gibt auch eine neue Spielregel: Du musst dich innerhalb einer bestimmten Zeit für dein nächsten Zug entscheiden.'; KrinLang.GERMAN.NAVTITLE2[0] = 'Hallo, Matrose!'; KrinLang.GERMAN.NAVTEXT2[0] = 'Willkommen zu \'Sonny!\' Dies ist ein Kampf/Strategie Spiel, aber du bist zurzeit im \'Welt\'-Modus. Hier kannst du dein Charakter individualisieren, und ihn für den nächsten Kampf ausrüsten. Die Herausforderung dieses Spiels ist prinzipiell einfach: Kämpfe bis du den Boss der Zone erreichst, besiege ihn, und du kannst eine neue Zone betreten. Um den nächsten Kampf anzufangen, klick das rote Symbol nachdem du diese Fenster geschlossen hast. Viel Spaß!'; KrinLang.GERMAN.NAVTITLE2[1] = 'Informationen zum Erreichen einer neuen Stufe'; KrinLang.GERMAN.NAVTEXT2[1] = 'Du konntest soeben deinen Charakter verbessern, weil du eine neue Stufe erreicht hast. Die Entscheidung, welche Fähigkeiten und Eigenschaften du erlernen willst ist wichtig; sie hat eine große Auswirkung auf das Spiel. Vergiss nicht, deine neuen Fähigkeiten von deinem \'Fähigkeitspool\' in die \'Actionbar\' zu holen. Manche Fähigkeiten kannst du sogar mehrmals in deiner Actionbar haben.'; KrinLang.GERMAN.NAVTITLE2[2] = 'Informationen zu Gegenständen und Ausrüstung'; KrinLang.GERMAN.NAVTEXT2[2] = 'Der letzte Feind, den du besiegt hast, hat Beute hinterlassen! Beute kannst du entweder benutzen, um dein Charakter zu verbessern, oder du kannst sie in einem Laden verkaufen (Laden sind mit einem blauen Symbol gekennzeichnet).'; KrinLang.GERMAN.NAVTITLE2[3] = 'Sonny'; KrinLang.GERMAN.NAVTEXT2[3] = 'Es sieht nicht gut aus…Ich bin auf einem Geisterstrand gestrandet, und habe nur eine dämliche Kassette. Ich sollte weiter gehen, und gucken ob ich Zivilisation finden kann. Vielleicht kann mir ja jemand helfen...'; KrinLang.GERMAN.NAVTITLE2[4] = 'Information'; KrinLang.GERMAN.NAVTEXT2[4] = 'Deine Gruppe hat ein neues Mitglied! Du kannst deine Gruppe im Inventarmenu ausrüsten und verstellen. Klick auf das Bild eines Mitglieds um es zu betrachten, shift-klick es um das Mitglied zu deinem aktiven Team hinzuzufügen bzw. entfernen. Im Moment hast du nur zwei Gruppenmitglieder, also ist der Aufbau des Teams eher unwichtig.'; KrinLang.GERMAN.NAVTITLE2[5] = 'Sonny'; KrinLang.GERMAN.NAVTEXT2[5] = 'Wir sind endlich weg von diesem Strand, jetzt stehen uns nur noch ein paar wahnsinnige Schamanen im Weg, dann haben wir Zivilisation erreicht…Ich will einfach nur dass dieser Tag zu Ende geht...'; KrinLang.GERMAN.NAVTITLE2[6] = 'Veradux'; KrinLang.GERMAN.NAVTEXT2[6] = 'Sonny, wir haben noch ein Problem…ich glaube jemand da draußen versucht uns zu kontrollieren. Ich glaub nicht, dass es ZPCI ist, die sind da unten und töten die Devourers genau wie wir. Nein, wir stehen einem ganz anderen Feind gegenüber.'; KrinLang.GERMAN.MENU = new Array(); KrinLang.GERMAN.MENU[0] = 'Lvl. '; KrinLang.GERMAN.MENU[1] = 'Gegenstand zerstören'; KrinLang.GERMAN.MENU[2] = 'Lege einen Gegenstand hier drauf, um ihn zu zerstören. Achtung! Du kannst zerstörte Gegenstände nicht zurückholen.'; KrinLang.GERMAN.MENU[3] = 'Gegenstand verkaufen'; KrinLang.GERMAN.MENU[4] = 'Diesen Gegenstand für folgenden Wert verkaufen'; KrinLang.GERMAN.MENU[5] = 'Gegenstand hier drauflegen, um ihn zu verkaufen.'; KrinLang.GERMAN.MENU[6] = 'Klick auf Gegenstände, um sie zu kaufen:'; KrinLang.GERMAN.MENU[7] = 'Du hast Fähigkeitspunkte zur Verfügung! Hier klicken um zu lernen, wie man sie benutzt.'; KrinLang.GERMAN.MENU[8] = 'Du kannst mit deinen Fähigkeitspunkten neue Fähigkeiten erlernen! Für weitere Informationen über eine Fähigkeit, halte den Mauszeiger über sie.'; KrinLang.GERMAN.MENU[9] = 'Jetzt kannst du dein Eigenschaftspunkt benutzen, um eine Eigenschaft zu verbessern.'; KrinLang.GERMAN.MENU[10] = 'WICHTIG! Platziere die Fähigkeiten die du benutzen willst in deine Actionbar, sonnst kannst du sie nicht benutzen.'; KrinLang.GERMAN.MENU[11] = '< Hier Klicken >'; KrinLang.GERMAN.MENU[12] = 'Keine Beute gefunden.'; KrinLang.GERMAN.MENU[13] = 'Weiter!'; KrinLang.GERMAN.MENU[14] = 'Dein Inventar'; KrinLang.GERMAN.MENU[15] = 'Charakter Erfahrung'; KrinLang.GERMAN.MENU[16] = 'Fähigkeitspool'; KrinLang.GERMAN.MENU[17] = 'Erfahrung:'; KrinLang.GERMAN.MENU[18] = 'Start!'; KrinLang.GERMAN.MENU[19] = 'MEHR Spiele spielen!'; KrinLang.GERMAN.MENU[20] = 'Spielanleitung'; KrinLang.GERMAN.MENU[21] = 'Neues Spiel'; KrinLang.GERMAN.MENU[22] = 'Spiel Laden'; KrinLang.GERMAN.MENU[23] = 'Slot'; KrinLang.GERMAN.MENU[24] = 'Bitte wähle eine Klasse:'; KrinLang.GERMAN.MENU[25] = 'Achtung! Wenn du ein neues Spiel auf einem schon benutzten Slot anfängst, wird dieses Spiel gelöscht! Leider ist ein gespeichertes Spiel nur auf dem Rechner spielbar, auf dem es gespeichert worden ist.'; KrinLang.GERMAN.MENU[26] = 'Zurück'; KrinLang.GERMAN.MENU[27] = 'Musik:'; KrinLang.GERMAN.MENU[28] = 'Effekte:'; KrinLang.GERMAN.MENU[29] = 'Ein'; KrinLang.GERMAN.MENU[30] = 'Aus'; KrinLang.GERMAN.MENU[31] = 'Hoch'; KrinLang.GERMAN.MENU[32] = 'Niedrig'; KrinLang.GERMAN.MENU[33] = 'Bitte konfiguriere deine Einstellungen:'; KrinLang.GERMAN.MENU[34] = 'Wenn das Spiel langsam läuft, oder der Dialog nicht mit dem Text übereinstimmt, raten wir die Grafik und Effekte kleiner zu stellen. Wenn du Autosave einstellst, speichert sich das Spiel automatisch nach jedem Kampf.'; KrinLang.GERMAN.MENU[35] = 'Autosave:'; KrinLang.GERMAN.MENU[36] = 'Hier klicken um zu STARTEN!'; KrinLang.GERMAN.MENU[37] = 'Du kannst dich noch nicht bewegen. Bitte warte bis der \'ring\' blau ist, dann klick die Zielperson.'; KrinLang.GERMAN.MENU[38] = 'Grafik:'; KrinLang.GERMAN.MENU[39] = 'Defensiv'; KrinLang.GERMAN.MENU[40] = 'Taktisch'; KrinLang.GERMAN.MENU[41] = 'Aggressiv'; KrinLang.GERMAN.MENU[42] = 'Dass kannst du erst morgen wieder machen.'; KrinLang.GERMAN.MENU[43] = 'Tipp: Manche Fähigkeiten kannst du mehrmals auf deiner Actionbar haben.'; KrinLang.GERMAN.MENU[44] = 'Tipp: Guck immer, wie eine Fähigkeit mit deinen Eigenschaften zusammenhängt.'; KrinLang.GERMAN.MENU[45] = 'Tipp: Manche Fähigkeiten sind passiv, sie sind also immer \'eingeschaltet.\''; KrinLang.GERMAN.MENU[46] = 'Tipp: Fokus ist wichtig! Ohne Fokus steht man ziemlich dumm rum.'; KrinLang.GERMAN.MENU[47] = 'Teammitglied'; KrinLang.GERMAN.MENU[48] = 'Hier klicken um diese Einheit zu betrachten. Shift-Klick um sie zum Team hinzuzufügen bzw. zu entfernen.'; KrinLang.GERMAN.MENU[49] = 'Das bist du! Hier klicken um dich zu betrachten.'; KrinLang.GERMAN.MENU[50] = 'Du bist tot, Sonny...'; KrinLang.GERMAN.MENU[51] = 'Hier klicken um neu zu laden.'; KrinLang.GERMAN.SKLOAD = 'Fähigkeitspunkte'; KrinLang.GERMAN.SPLOAD = 'Eigenschaftspunkte'; KrinLang.GERMAN.K_TITLE1 = 'Fähigkeitsbaum'; KrinLang.GERMAN.K_TITLE2 = 'Deine Eigenschaften'; KrinLang.GERMAN.K_TITLE3 = 'Actionbar'; KrinLang.GERMAN.SHOP = new Array(); KrinLang.GERMAN.SHOP[0] = 'Dies ist der Warenautomat des Schiffs. Füge unerwünschte Gegenstände in den gelben Slot, um es zu recyceln.'; KrinLang.GERMAN.SHOP[1] = 'Ein Kassettenspieler? Nein, so was habe ich nicht. Aber ich habe in letzter Zeit andere Gegenstände beim Fischen gefunden!'; KrinLang.GERMAN.SHOP[2] = 'Willkommen zum Dorfladen. Wir haben extra für sie eine Rüstung die nützlich sein wird, die Rock Golems zu bekämpfen bestellt!'; KrinLang.GERMAN.SHOP[3] = 'Kauf was, du Depp!'; KrinLang.GERMAN.SHOP[4] = 'Kauf was du willst, dass wird dir nicht helfen. Man braucht einfach Skilllllz!'; KrinLang.GERMAN.ELEMENTS = new Array(); KrinLang.GERMAN.ELEMENTS[0] = 'Physisch'; KrinLang.GERMAN.ELEMENTS[1] = 'Magie'; KrinLang.GERMAN.ELEMENTS[2] = 'Eis'; KrinLang.GERMAN.ELEMENTS[3] = 'Feuer'; KrinLang.GERMAN.ELEMENTS[4] = 'Blitz'; KrinLang.GERMAN.ELEMENTS[5] = 'Erde'; KrinLang.GERMAN.ELEMENTS[6] = 'Schatten'; KrinLang.GERMAN.ELEMENTS[7] = 'Gift'; KrinLang.GERMAN.VICTORY = new Array(); KrinLang.GERMAN.VICTORY[0] = 'Sieg! Du hast die folgende Beute gefunden.'; KrinLang.GERMAN.VICTORY[1] = 'Klick die Gegenstände, die du behalten willst.'; KrinLang.GERMAN.VICTORY[2] = 'Geld gewonnen:'; KrinLang.GERMAN.VICTORY[3] = 'Erfahrung gewonnen:'; KrinLang.GERMAN.VICTORY[4] = 'Wenn du fertig bist, bitte unten klicken um fortzufahren.'; KrinLang.GERMAN.CLASS = new Array(); KrinLang.GERMAN.CLASS[0] = 'Destroyer'; KrinLang.GERMAN.CLASS[1] = 'Guardian'; KrinLang.GERMAN.CLASS[2] = 'Assassin'; KrinLang.GERMAN.CLASS[3] = 'Gunslinger'; KrinLang.GERMAN.CLASS[4] = 'Combat Medic'; KrinLang.GERMAN.CLASSDESCRIPT = new Array(); KrinLang.GERMAN.CLASSDESCRIPT[0] = 'Eine Nahkampfklasse, die sich in Kraft und Ausdauer spezialisiert hat. Darüber hinaus kannst du dich für eine offensive oder defensive Spieltaktik entscheiden.'; KrinLang.GERMAN.CLASSDESCRIPT[1] = 'Eine Mischklasse, die sowohl Zauberkraft wie auch Kraft benötigt. Der Guardian hat eine hohe Ausdauer, und kann in verschiedenster Art gespielt werden.'; KrinLang.GERMAN.CLASSDESCRIPT[2] = 'Eine Nahkampfklasse, mit hoher Beweglichkeit die explosionsartig Schaden zufügen kann, aber mit geringem Leben.'; KrinLang.GERMAN.CLASSDESCRIPT[3] = 'Eine Magieklasse, die mit tödlichen Zaubern immensen Schaden zufügen kann. Diese Klasse hat jedoch sehr geringes Leben.'; KrinLang.GERMAN.SKILLNAME = new Array(); KrinLang.GERMAN.SKILLERROR = 'Du kannst den Charakter mit dieser Fähigkeit nicht mehr ausstatten.'; KrinLang.GERMAN.TALENTERROR1 = 'Du hast nicht genug Fähigkeitspunkte.'; KrinLang.GERMAN.TALENTERROR2 = 'Du kannst diese Fähigkeit nicht weiter entwickeln.'; KrinLang.GERMAN.TALENTERROR3 = 'Dein Level ist nicht hoch genug.'; KrinLang.GERMAN.TALENTERROR4 = 'Du hast die Voraussetzungsfähigkeiten für diese Fähigkeit nicht.'; KrinLang.GERMAN.SKILLTUT = 'Um eine Fähigkeit benutzten zu können, nimm sie vom Menu und stelle sie hier rein.'; KrinLang.GERMAN.SKILLNONE = 'Keine.'; KrinLang.GERMAN.SKILLTHRS1 = ' Du kannst den Charakter mit dieser Fähigkeit '; KrinLang.GERMAN.SKILLTHRS2 = ' mal in deiner Actionbar ausstatten.'; KrinLang.GERMAN.SKILLTALENTTIP = 'Nächste Stufe (Lvl. '; KrinLang.GERMAN.SKILLTALENTTIP2 = 'Du hast noch keine Punkte in dieser Fähigkeit.'; KrinLang.GERMAN.SKILLTALENTTIP3 = 'Diese Fähigkeit kannst du nicht weiter entwickeln.'; KrinLang.GERMAN.SKILLTUT2 = 'In diesem Slot ist zurzeit keine Fähigkeit.'; KrinLang.GERMAN.SKILLTIP = new Array(); KrinLang.GERMAN.SKILLTIP2 = new Array(); KrinLang.GERMAN.SKILLTIP3 = new Array(); KrinLang.GERMAN.SKILLAURA = 'Passiver Kampf Effekt'; KrinLang.GERMAN.SKILLNAME[0] = 'Zerschlagen'; KrinLang.GERMAN.SKILLTIP[0] = 'Greife den Gegner für '; KrinLang.GERMAN.SKILLTIP2[0] = ' deiner Gesamtkraft und fügt '; KrinLang.GERMAN.SKILLTIP3[0] = ' Extraschaden zu.'; KrinLang.GERMAN.SKILLNAME[1] = 'Verwunden'; KrinLang.GERMAN.SKILLTIP[1] = 'Greife den Gegner an und verwunde ihn. Dein Gegner blutet für 12% deiner Gesamtkraft, ihm wird zusätzlich vier mal '; KrinLang.GERMAN.SKILLTIP2[1] = ' Schaden zugefügt. Dein Gegner nimmt in dieser Zeit auch von allen Angriffen '; KrinLang.GERMAN.SKILLTIP3[1] = ' Extraschaden.'; KrinLang.GERMAN.SKILLNAME[2] = 'Brechen'; KrinLang.GERMAN.SKILLTIP[2] = 'Greife den Gegner an, und betäube ihn für eine Runde.'; KrinLang.GERMAN.SKILLNAME[3] = 'Aggression'; KrinLang.GERMAN.SKILLTIP[3] = 'Erhöht die Kraft und Zauberkraft eines Teammitglieds um '; KrinLang.GERMAN.SKILLTIP2[3] = ' und zusätzliche '; KrinLang.GERMAN.SKILLTIP3[3] = ' Punkte für sieben Runden.'; KrinLang.GERMAN.SKILLNAME[4] = 'Eisenhaut'; KrinLang.GERMAN.SKILLTIP[4] = 'Erhöht dein Leben um '; KrinLang.GERMAN.SKILLTIP2[4] = ' und verdoppelt deine physische Beständigkeit. Dieser Effekt dauert vier Runden an.'; KrinLang.GERMAN.SKILLNAME[5] = 'Spaltung'; KrinLang.GERMAN.SKILLTIP[5] = 'Zerstört '; KrinLang.GERMAN.SKILLTIP2[5] = ' des Gegners Fokus.'; KrinLang.GERMAN.SKILLNAME[6] = 'Reformieren'; KrinLang.GERMAN.SKILLTIP[6] = 'Heil dich für '; KrinLang.GERMAN.SKILLTIP2[6] = ' Leben plus '; KrinLang.GERMAN.SKILLTIP3[6] = ' deiner Kraft.'; KrinLang.GERMAN.SKILLNAME[7] = 'Motivation'; KrinLang.GERMAN.SKILLTIP[7] = 'Heil dich oder ein Teammitglied für '; KrinLang.GERMAN.SKILLTIP2[7] = ' deiner Kraft und Zauberkraft, und vernichtet '; KrinLang.GERMAN.SKILLTIP3[7] = ' Beeinträchtigung(en).'; KrinLang.GERMAN.SKILLNAME[8] = 'Blutfokus'; KrinLang.GERMAN.SKILLTIP[8] = 'Gewinne '; KrinLang.GERMAN.SKILLTIP2[8] = ' Fokus zurück.'; KrinLang.GERMAN.SKILLNAME[9] = 'Blutstoß'; KrinLang.GERMAN.SKILLNAME[11] = 'Blockieren'; KrinLang.GERMAN.SKILLTIP[11] = 'Du bist von Schaden für die nächsten zwei Runden abgeschirmt.'; KrinLang.GERMAN.SKILLNAME[12] = 'Stoß des Meisters'; KrinLang.GERMAN.SKILLTIP[12] = 'Eine starker und treffsicherer Angriff, mit einer höheren Chance, den Gegner kritisch zu treffen. Entwickelt sich proportional zu 70% deiner Geschwindigkeit.'; KrinLang.GERMAN.SKILLTIP2[12] = 'Eine starker und treffsicherer Angriff, mit einer höheren Chance, den Gegner kritisch zu treffen. Besser als Rang 1. Entwickelt sich proportional zu 70% deiner Geschwindigkeit.'; KrinLang.GERMAN.SKILLNAME[13] = 'Flammenschlag '; KrinLang.GERMAN.SKILLTIP[13] = 'Fügt dem Gegner Feuerschaden zu, der von der Kraft und Zauberkraft abhängt, plus 75.'; KrinLang.GERMAN.SKILLNAME[14] = 'Zerreißen'; KrinLang.GERMAN.SKILLTIP[14] = 'Greift den Gegner an, der Gegner wird für neun Runden geschwächt. Er nimmt '; KrinLang.GERMAN.SKILLTIP2[14] = ' Extraschaden von Angriffen, und seine Stärke wird um '; KrinLang.GERMAN.SKILLTIP3[14] = ' gesenkt. Dieser Effekt kann nur einmal aufgetragen werden.'; KrinLang.GERMAN.SKILLNAME[15] = 'Coup De Grace'; KrinLang.GERMAN.SKILLTIP[15] = 'Versucht, den Gegner zu zerstören; richtet '; KrinLang.GERMAN.SKILLTIP2[15] = ' Schaden aus, plus 150% deiner Gesamtkraft. Diese Attacke hat eine hohe Durchschlagkraft, ist aber '; KrinLang.GERMAN.SKILLTIP3[15] = ' weniger Treffsicher als normale Angriffe.'; KrinLang.GERMAN.SKILLNAME[16] = 'Verkrüppeln'; KrinLang.GERMAN.SKILLTIP[16] = 'Greift an und verkrüppelt den Feind, dessen Geschwindigkeit um '; KrinLang.GERMAN.SKILLTIP2[16] = ' abnimmt. Dieser Effekt kann nur einmal aufgetragen werden.'; KrinLang.GERMAN.SKILLNAME[17] = 'Schnellstoß'; KrinLang.GERMAN.SKILLTIP[17] = 'Greift den Gegner an.'; KrinLang.GERMAN.SKILLNAME[18] = 'Unterdrückung'; KrinLang.GERMAN.SKILLTIP[18] = 'Verringert den Schaden aller Angriffe um 70% für drei Runden.'; KrinLang.GERMAN.SKILLNAME[19] = 'Magischer Blitz'; KrinLang.GERMAN.SKILLTIP[19] = 'Fügt 120% deiner Zauberkraft und zusätzlich '; KrinLang.GERMAN.SKILLTIP2[19] = ' Zauberschaden dem Feind zu, und macht ihn schwächer gegenüber allen Angriffen.'; KrinLang.GERMAN.SKILLTIP3[19] = ''; KrinLang.GERMAN.SKILLNAME[20] = 'Elektroblitz'; KrinLang.GERMAN.SKILLTIP[20] = 'Fügt Blitzschaden zu, der von der Kraft und Zauberkraft abhängt, und zerstört '; KrinLang.GERMAN.SKILLTIP2[20] = ' Defensivzauber des Gegners'; KrinLang.GERMAN.SKILLTIP3[20] = ''; KrinLang.GERMAN.SKILLNAME[21] = 'Eingriff'; KrinLang.GERMAN.SKILLTIP[21] = 'Beschützt ein Teammitglied von '; KrinLang.GERMAN.SKILLTIP2[21] = ' Schaden, und heilt es für 20% deiner Kraft und Zauberkraft für neun Runden.'; KrinLang.GERMAN.SKILLTIP3[21] = ''; KrinLang.GERMAN.SKILLNAME[22] = 'Feuerbrunst'; KrinLang.GERMAN.SKILLTIP[22] = 'Der Gegner brennt für 30% deiner Zauberkraft für fünf Runden.'; KrinLang.GERMAN.SKILLTIP2[22] = 'Der Gegner brennt für 30% deiner Zauberkraft für fünf Runden. Kostest weniger Fokus als Rang 1.'; KrinLang.GERMAN.SKILLNAME[23] = 'Zertrümmerblitz'; KrinLang.GERMAN.SKILLTIP[23] = 'Fügt Eisschaden zu (30% der Zauberkraft) und betäubt den Gegner für zwei Runden. Gibt ein Bonus von '; KrinLang.GERMAN.SKILLTIP2[23] = ' zur Eisdurchschlagkraft.'; KrinLang.GERMAN.SKILLNAME[24] = 'Leere'; KrinLang.GERMAN.SKILLTIP[24] = 'Fügt '; KrinLang.GERMAN.SKILLTIP2[24] = ' Schattenschaden zu, und 20% der Zauberkraft jede Runde für neun Runden. Kann mehrmals aufgetragen werden, und schwächt den Gegner.'; KrinLang.GERMAN.SKILLTIP3[24] = ''; KrinLang.GERMAN.SKILLNAME[25] = 'Antrieb'; KrinLang.GERMAN.SKILLTIP[25] = 'Restauriert 40 Fokus zu einem Teammitglied.'; KrinLang.GERMAN.SKILLNAME[26] = 'Subversion'; KrinLang.GERMAN.SKILLTIP[26] = 'Der Effekt von Schaden und Heilungen werden für diese Einheit vertauscht!'; KrinLang.GERMAN.AUN = new Array(); KrinLang.GERMAN.AUNX = new Array(); KrinLang.GERMAN.BUFFSAY = new Object(); KrinLang.GERMAN.BUFFSAY.SOLIDITY = 'Zähigkeit'; KrinLang.GERMAN.BUFFSAY.SOLIDITY0 = 'Du nimmst 3% weniger Schaden.'; KrinLang.GERMAN.BUFFSAY.SOLIDITY1 = 'Du nimmst 6% weniger Schaden.'; KrinLang.GERMAN.BUFFSAY.SOLIDITY2 = 'Du nimmst 9% weniger Schaden.'; KrinLang.GERMAN.BUFFSAY.SOLIDITY3 = 'Du nimmst 12% weniger Schaden.'; KrinLang.GERMAN.BUFFSAY.SOLIDITY4 = 'Du nimmst 15% weniger Schaden.'; KrinLang.GERMAN.BUFFSAY.REGENERATION = 'Regeneration'; KrinLang.GERMAN.BUFFSAY.REGENERATION0 = 'Du regenerierst jede Runde 3 Leben und 3 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION1 = 'Du regenerierst jede Runde 7 Leben und 4 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION2 = 'Du regenerierst jede Runde 11 Leben und 5 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION3 = 'Du regenerierst jede Runde 15 Leben und 6 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION4 = 'Du regenerierst jede Runde 20 Leben und 7 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION5 = 'Du regenerierst jede Runde 25 Leben und 8 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION6 = 'Du regenerierst jede Runde 30 Leben und 9 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION7 = 'Du regenerierst jede Runde 35 Leben und 10 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION8 = 'Du regenerierst jede Runde 40 Leben und 11 Fokus.'; KrinLang.GERMAN.BUFFSAY.REGENERATION9 = 'Du regenerierst jede Runde 45 Leben und 12 Fokus.'; KrinLang.GERMAN.BUFFSAY.BRUTALITY = 'Brutalität'; KrinLang.GERMAN.BUFFSAY.BRUTALITY0 = 'Fügt dem Gegner 2% mehr Schaden zu.'; KrinLang.GERMAN.BUFFSAY.BRUTALITY1 = 'Fügt dem Gegner 4% mehr Schaden zu.'; KrinLang.GERMAN.BUFFSAY.BRUTALITY2 = 'Fügt dem Gegner 6% mehr Schaden zu.'; KrinLang.GERMAN.BUFFSAY.BRUTALITY3 = 'Fügt dem Gegner 8% mehr Schaden zu.'; KrinLang.GERMAN.BUFFSAY.BRUTALITY4 = 'Fügt dem Gegner 10% mehr Schaden zu.'; KrinLang.GERMAN.BUFFSAY.ENDURANCE = 'Dauerfestigkeit'; KrinLang.GERMAN.BUFFSAY.ENDURANCE0 = 'Erhöht dein Leben um 4%.'; KrinLang.GERMAN.BUFFSAY.ENDURANCE1 = 'Erhöht dein Leben um 8%.'; KrinLang.GERMAN.BUFFSAY.ENDURANCE2 = 'Erhöht dein Leben um 12%.'; KrinLang.GERMAN.BUFFSAY.ENDURANCE3 = 'Erhöht dein Leben um 16%.'; KrinLang.GERMAN.BUFFSAY.ENDURANCE4 = 'Erhöht dein Leben um 20%.'; KrinLang.GERMAN.AU = new Array(); KrinLang.GERMAN.AUX = new Array(); KrinLang.GERMAN.AU[0] = 'Verwundet'; KrinLang.GERMAN.AUX[0] = 'Die Einheit blutet, und nimmt von allen Angriffen mehr Schaden..'; KrinLang.GERMAN.AU[1] = 'Gebrochen'; KrinLang.GERMAN.AUX[1] = 'Die Einheit ist betäubt.'; KrinLang.GERMAN.AU[2] = 'Wut!'; KrinLang.GERMAN.AUX[2] = 'Die Kraft und Zauberkraft dieser Einheit ist erhöht.'; KrinLang.GERMAN.AU[3] = 'Eisenhaut'; KrinLang.GERMAN.AUX[3] = 'Das Leben und die Beständigkeit gegenüber physischen Angriffen sind erhöht.'; KrinLang.GERMAN.AU[4] = 'Zombie Regeneration'; KrinLang.GERMAN.AUX[4] = 'Regeneriert Leben und Fokus.'; KrinLang.GERMAN.AU[5] = 'Blockieren'; KrinLang.GERMAN.AUX[5] = 'Vor Schaden geschützt.'; KrinLang.GERMAN.AU[6] = 'Zombie Regeneration'; KrinLang.GERMAN.AUX[6] = 'Regeneriert Leben und Fokus.'; KrinLang.GERMAN.AU[7] = 'Verkrüppelt'; KrinLang.GERMAN.AUX[7] = 'Die Beweglichkeit dieser Einheit ist eingeschränkt.'; KrinLang.GERMAN.AU[8] = 'Zerrissen'; KrinLang.GERMAN.AUX[8] = 'Die Kraft dieser Einheit ist reduziert, und sie nimmt Extraschaden von allen Angriffen.'; KrinLang.GERMAN.AU[9] = 'Unterdrückung'; KrinLang.GERMAN.AUX[9] = 'Ausgeübter Schaden auf diese Einheit wird um 70% reduziert.'; KrinLang.GERMAN.AU[10] = 'Wütend!'; KrinLang.GERMAN.AUX[10] = 'Der Schaden des nächsten Angriffs dieser Einheit ist durch 400% erhöht!'; KrinLang.GERMAN.AU[11] = 'Gift'; KrinLang.GERMAN.AUX[11] = 'Diese Einheit leidet unter einer Vergiftung. Der Schaden ist gleich 33% der Kraft des Zauberers.'; KrinLang.GERMAN.AU[12] = 'Magische Abtrennung'; KrinLang.GERMAN.AUX[12] = 'Diese Einheit nimmt 17% mehr Schaden und hat eine niedrigeren Widerstand gegen magische Angriffe.'; KrinLang.GERMAN.AU[13] = 'Eingriff'; KrinLang.GERMAN.AUX[13] = 'Diese Einheit ist abgeschirmt, und regeneriert Leben.'; KrinLang.GERMAN.AU[14] = 'Brennt'; KrinLang.GERMAN.AUX[14] = 'Diese Einheit brennt, und nimmt 30% der Zauberkraft des Zauberers als Schaden.'; KrinLang.GERMAN.AU[15] = 'Zerschmettert'; KrinLang.GERMAN.AUX[15] = 'Diese Einheit ist betäubt.'; KrinLang.GERMAN.AU[16] = 'Leere'; KrinLang.GERMAN.AUX[16] = 'Diese Einheit nimmt jede Runde Schattenschaden zu sich, und nimmt von allen Quellen mehr Schaden.'; KrinLang.GERMAN.AU[17] = 'Subversion'; KrinLang.GERMAN.AUX[17] = 'Die Auswirkung von Schaden und Heilungen sind für diese Einheit vertauscht!'; KrinLang.GERMAN.AU[18] = 'Geschockt'; KrinLang.GERMAN.AUX[18] = 'Diese Einheit ist betäubt.'; KrinLang.GERMAN.AU[19] = 'Erfrorene Seele'; KrinLang.GERMAN.AUX[19] = 'Die Beweglichkeit dieser Einheit ist um 15% verringert.'; KrinLang.GERMAN.AU[20] = 'Schattenmischung'; KrinLang.GERMAN.AUX[20] = 'Die Beweglichkeit dieser Einheit ist 500% höher.'; KrinLang.GERMAN.AU[21] = 'Antrieb'; KrinLang.GERMAN.AUX[21] = 'Diese Einheit regeneriert Fokus.'; KrinLang.GERMAN.AU[22] = 'Schwach'; KrinLang.GERMAN.AUX[22] = 'Diese Einheit fügt 20% weniger Schaden zu.'; KrinLang.GERMAN.AU[23] = 'Wasserheilung'; KrinLang.GERMAN.AUX[23] = 'Diese Einheit regeneriert Leben.'; KrinLang.GERMAN.AU[24] = 'Verderben'; KrinLang.GERMAN.AUX[24] = 'Die Einheit nimmt jede Runde 80 Schattenschaden.'; KrinLang.GERMAN.AU[25] = 'Verloren'; KrinLang.GERMAN.AUX[25] = 'Diese Einheit scheint total zugekifft zu sein!'; KrinLang.GERMAN.AU[26] = 'Entfacht'; KrinLang.GERMAN.AUX[26] = 'Die Einheit nimmt jede Runde Feuerschaden.'; KrinLang.GERMAN.AU[27] = 'Dunkles Omen'; KrinLang.GERMAN.AUX[27] = 'Der nächste Angriff dieser Einheit wird sehr stark sein, sie nimmt jedoch auch Extraschaden von allen Angriffen. Dieser Zauber kann nicht verbannt werden.'; KrinLang.GERMAN.AU[28] = 'Schicksal'; KrinLang.GERMAN.AUX[28] = 'Diese Einheit wird sterben.'; KrinLang.GERMAN.AU[29] = 'Dunkle Regeneration'; KrinLang.GERMAN.AUX[29] = 'Regeneriert jede Runde 1000 Leben.'; KrinLang.GERMAN.AU[30] = 'Verhängnisvoller Fehler'; KrinLang.GERMAN.AUX[30] = 'Kraft, Zauberkraft und Beweglichkeit werden um 15% reduziert.'; KrinLang.GERMAN.BATTLESPEECH = new Array(); KrinLang.GERMAN.BATTLESPEECH[0] = 'Ich mag blind sein, aber dieser Geruch ist unverwechselbar. Kannst du ihn besiegen?'; KrinLang.GERMAN.BATTLESPEECH[1] = 'Na ja… ich glaub… ich glaub schon! Ugh…ich fühl mich überhaupt nicht gut.'; KrinLang.GERMAN.BATTLESPEECH[2] = 'Dass wird schon nachlassen. Konzentrier dich!'; KrinLang.GERMAN.BATTLESPEECH[3] = 'Beachte den grauen \'Ring\' unten in der Mitte. Warte bis er blau wird.'; KrinLang.GERMAN.BATTLESPEECH[4] = 'Wenn der Ring blau ist, klick auf deinen Gegner um ihn ins Visier zu nehmen. Deine Fähigkeiten werden um ihn herum angezeigt.'; KrinLang.GERMAN.BATTLESPEECH[5] = 'Er sieht nicht gerade sehr erfreut aus.'; KrinLang.GERMAN.BATTLESPEECH[6] = 'Er ist wütend. Du musst dich verteidigen! Achtung!'; KrinLang.GERMAN.BATTLESPEECH[7] = 'Klick diese Runde dich selber, so dass du eine defensive Fähigkeit benutzen kannst.'; KrinLang.GERMAN.BATTLESPEECH[8] = 'Für mehr Information über eine Fähigkeit, halte einfach die Maus über ihr Symbol und warte einen Moment.'; KrinLang.GERMAN.BATTLESPEECH[9] = 'Gut gemacht, Sonny. Hier entlang, und bleib auf der Hut! Wir werden noch mehr von ihnen begegnen.'; KrinLang.GERMAN.BATTLESPEECH[10] = 'Was sind diese Kreaturen eigentlich? Sie sehen schrecklich, verdorben... und der Geruch ist ekelhaft!'; KrinLang.GERMAN.BATTLESPEECH[11] = 'Ich schätze mal, sie waren die Crew dieses Schiffes... sie waren es.'; KrinLang.GERMAN.BATTLESPEECH[12] = 'Was ist mit ihnen passiert?'; KrinLang.GERMAN.BATTLESPEECH[13] = 'Dass ist kompliziert, und wir haben keine Zeit! Ich erzähl dir alles sobald wir von diesem Schiff entkommen sind!'; KrinLang.GERMAN.BATTLESPEECH[14] = 'Du bist in der Minderheit. Aber keine Angst, du hast die beste Waffe!'; KrinLang.GERMAN.BATTLESPEECH[15] = 'Dieses Rohr?'; KrinLang.GERMAN.BATTLESPEECH[16] = 'Nein du Trottel, dein Gehirn! Denk nach! Greif zuerst den schwächeren an, und verteidige dich immer, wenn du kannst. '; KrinLang.GERMAN.BATTLESPEECH[17] = 'Der Grüne vor uns ist giftig. Pass auf sein Gift auf.'; KrinLang.GERMAN.BATTLESPEECH[18] = 'Aber, du bist doch blind, woher weißt du…...'; KrinLang.GERMAN.BATTLESPEECH[19] = 'Jetzt nimm doch nicht alles so streng! Sei einfach froh, dass ich’s dir gesagt habe.'; KrinLang.GERMAN.BATTLESPEECH[21] = 'Hey, Ich kann den Beiboothangar sehen! Es ist direkt voraus.'; KrinLang.GERMAN.BATTLESPEECH[22] = 'Ich glaube ich höre Helikopter, Sonny... es muss das Rettungsteam sein!'; KrinLang.GERMAN.BATTLESPEECH[23] = 'Endlich seid ihr hier! Ich dachte wir würden auf diesem verlassenen Schiff verrecken!'; KrinLang.GERMAN.BATTLESPEECH[24] = 'Setzt sie außer Gefecht, Jungs! Wir können uns keine Zeugen leisten.'; KrinLang.GERMAN.BATTLESPEECH[25] = 'Was…?'; KrinLang.GERMAN.BATTLESPEECH[26] = 'Louis! Heute ist kein guter Tag, meine Freunde umzubringen!'; KrinLang.GERMAN.BATTLESPEECH[27] = 'Hey, guckt euch dass mal an! Der da hat gerade gesprochen!'; KrinLang.GERMAN.BATTLESPEECH[28] = 'Na und? Das Monster ist genau so, wie alle anderen auch. Erledige deine Pflicht, Soldat!'; KrinLang.GERMAN.BATTLESPEECH[29] = 'Hey ehm… weißt du zufälligerweise wo ich dass nächste Telefon finden kann?'; KrinLang.GERMAN.BATTLESPEECH[30] = 'Uruhugh!'; KrinLang.GERMAN.BATTLESPEECH[31] = 'Whoa, mach doch kein Stress!'; KrinLang.GERMAN.BATTLESPEECH[33] = 'Was habe ich getan, um dieses Schicksal zu verdienen??'; KrinLang.GERMAN.BATTLESPEECH[35] = 'Verlass...diesen Ort...Horror…'; KrinLang.GERMAN.BATTLESPEECH[37] = 'Du bist hier nicht willkommen!'; KrinLang.GERMAN.BATTLESPEECH[38] = 'Da ist noch einer! Erschießt ihn'; KrinLang.GERMAN.BATTLESPEECH[39] = 'Versucht‘s doch!'; KrinLang.GERMAN.BATTLESPEECH[40] = 'Es spricht?'; KrinLang.GERMAN.BATTLESPEECH[41] = 'Uruhugh!'; KrinLang.GERMAN.BATTLESPEECH[42] = 'Dass ist er! Er trägt einen gestohlenen Tarnanzug!'; KrinLang.GERMAN.BATTLESPEECH[43] = 'HEY! Hey, du da! Vielleicht ist es dir nicht aufgefallen, aber ich bin etwas in der Minderheit. Kannste mir mal helfen?'; KrinLang.GERMAN.BATTLESPEECH[44] = 'Na ja, ich habe diese Typen auch nicht gerade lieb...'; KrinLang.GERMAN.BATTLESPEECH[45] = 'Alle auf einen zielen! Gibt’s ihm! Feuer!'; KrinLang.GERMAN.BATTLESPEECH[46] = 'Shoot to kill!'; KrinLang.GERMAN.BATTLESPEECH[47] = 'Danke für deine Hilfe Kumpel. Ich bin Veradux.'; KrinLang.GERMAN.BATTLESPEECH[48] = 'Man nennt mich Sonny. An meinen echten Namen erinnere ich mich nicht.'; KrinLang.GERMAN.BATTLESPEECH[49] = 'Der Sensei bewilligt eure Präsenz nicht! Wir wurden von ihm geschickt um euch umzulegen!'; KrinLang.GERMAN.BATTLESPEECH[50] = 'Ich unterstütze dich schon! Reiß sie offen Sonny!'; KrinLang.GERMAN.BATTLESPEECH[51] = 'Nicht...weiter...'; KrinLang.GERMAN.BATTLESPEECH[52] = 'Ihr betretet unseren heiligen Ort. Ihr weigert euch zu gehen. Dafür werde ich euch brechen!'; KrinLang.GERMAN.BATTLESPEECH[55] = 'Wir machen jeden fertig! Wir sind doch nen geiles Team!'; KrinLang.GERMAN.BATTLESPEECH[56] = 'Und? Wie lange hast du vor in der Nähe zu bleiben?'; KrinLang.GERMAN.BATTLESPEECH[57] = 'Uh...Bis der Tot uns scheide!!'; KrinLang.GERMAN.BATTLESPEECH[58] = 'Ha..ha, das ist ja zum totlachen.'; KrinLang.GERMAN.BATTLESPEECH[59] = 'Dies ist Schamanenland! Ich gebe euch nen kurzen Haarschnitt!'; KrinLang.GERMAN.BATTLESPEECH[60] = 'Arrgh! Irgendwas ist los...mein Kopf!'; KrinLang.GERMAN.BATTLESPEECH[61] = 'Geht’s dir gut, Sonny?'; KrinLang.GERMAN.BATTLESPEECH[62] = 'Ja, wird schon.'; KrinLang.GERMAN.BATTLESPEECH[63] = 'Sonny...ich merke es auch langsam...'; KrinLang.GERMAN.BATTLESPEECH[64] = 'Was geschieht mit uns? Sterben wir?'; KrinLang.GERMAN.BATTLESPEECH[65] = 'Nicht physisch… aber unsere Gehirne verwesen.'; KrinLang.GERMAN.BATTLESPEECH[66] = 'Ach so! Wunderbar, dass hört sich ja überhaupt nicht schmerzlich an.'; KrinLang.GERMAN.BATTLESPEECH[67] = 'Der Rat jagd euch, Ungläubige! Rennt weg!'; KrinLang.GERMAN.BATTLESPEECH[68] = 'Na ja, weiter wirst du nicht kommen!'; KrinLang.GERMAN.BATTLESPEECH[69] = 'Haha! Cooles Outfit.'; KrinLang.GERMAN.BATTLESPEECH[70] = 'Es sieht auf jeden Fall besser aus, als deins!'; KrinLang.GERMAN.BATTLESPEECH[71] = 'Hey! Ich dachte du wärst auf meiner Seite!'; KrinLang.GERMAN.BATTLESPEECH[72] = 'Nicht schon wieder diese Typen...ich kann...ich...argh!'; KrinLang.GERMAN.BATTLESPEECH[73] = 'Jemand spielt mit unseren Gedanken...konzentrier dich!'; KrinLang.GERMAN.BATTLESPEECH[74] = 'Woher wusste ich dass wir diese Typen auch hier finden würden?'; KrinLang.GERMAN.BATTLESPEECH[75] = 'Geh zuerst auf den schwächeren, oder wir besiegen sie nie.'; KrinLang.GERMAN.BATTLESPEECH[76] = 'Wir, der Rat, erachten euch als tot!'; KrinLang.GERMAN.BATTLESPEECH[77] = 'Ihr seid hier eingedrungen, und habt unsere Brüder umgebracht!'; KrinLang.GERMAN.BATTLESPEECH[78] = 'Euer Blut wird für eure Sünden büßen.'; KrinLang.GERMAN.BATTLESPEECH[79] = 'Haha…Wer, wir? Wir würden noch nicht mal ner Fliege was zuleide tun!'; KrinLang.GERMAN.BATTLESPEECH[80] = 'Na guck mal da! Der letzte Schamane. Wie traurig. Wir legen ihn um!'; KrinLang.GERMAN.BATTLESPEECH[81] = 'Der Baron wartet auf euch, Kinder.'; KrinLang.GERMAN.BATTLESPEECH[101] = 'Ist er der Typ der uns die ganze Zeit Kopfschmerzen macht?'; KrinLang.GERMAN.BATTLESPEECH[102] = 'Er ist euer neuer Herr. Ihr werdet euch unterwerfen!'; KrinLang.GERMAN.BATTLESPEECH[103] = 'Unterwerf DASS, du Trottel!'; KrinLang.GERMAN.BATTLESPEECH[82] = 'Noch mehr Zombies, komm, wir erledigen sie! Wir können den Paladin auch noch später treffen.'; KrinLang.GERMAN.BATTLESPEECH[83] = 'Wir vergeuden Zeit, der Paladin braucht unsere Hilfe um den Baron anzugreifen!'; KrinLang.GERMAN.BATTLESPEECH[94] = 'Unsere Hilfe? Dieser Baron muss ne ziemlich harte Nuss sein.'; KrinLang.GERMAN.BATTLESPEECH[84] = 'Willkommen in der Finsternis, meine Kinder...werdet eins mit mir und allen Lebewesen.'; KrinLang.GERMAN.BATTLESPEECH[85] = 'Endlich, meine Verstärkung. Gut euch wieder zu sehen!'; KrinLang.GERMAN.BATTLESPEECH[93] = 'Halt einfach die Klappe, Sonny, und nick freundlich. Halt die Klappe und nick.'; KrinLang.GERMAN.BATTLESPEECH[86] = 'Moment, gab’s nicht drei von euch?'; KrinLang.GERMAN.BATTLESPEECH[87] = 'Der Baron ist tot. Lass uns diesen Möchtegern Superhelden erledigen und uns vom Acker machen!'; KrinLang.GERMAN.BATTLESPEECH[88] = 'Aber...warum? Er hat uns geholfen–'; KrinLang.GERMAN.BATTLESPEECH[89] = 'Sonny. Zu dehnen sind wir nichts, schlimmer als nichts, wir sind Monster.'; KrinLang.GERMAN.BATTLESPEECH[92] = 'Wir können entweder lebendige Monster sein, oder tote Monster. Deine Wahl.'; KrinLang.GERMAN.BATTLESPEECH[90] = 'Was soll dass denn? Ihr würdet mich betrügen?!'; KrinLang.GERMAN.BATTLESPEECH[91] = 'Dafür werdet ihr bezahlen!'; KrinLang.GERMAN.ITEMERROR1 = 'Dein Level ist nicht hoch genug um das zu benutzen.'; KrinLang.GERMAN.ITEMERROR2 = 'Du kannst diesen Gegenstand nicht benutzen. Er ist für eine andere Klasse gedacht.'; KrinLang.GERMAN.ITEMERROR3 = 'Dieser Gegenstand passt nicht in den Slot!'; KrinLang.GERMAN.ITEMNAME = new Array(); KrinLang.GERMAN.ITEMSAY = new Array(); KrinLang.GERMAN.ITEMSS = new Array(); KrinLang.GERMAN.ITEMSS[0] = 'Helm'; KrinLang.GERMAN.ITEMSS[1] = 'Panzer'; KrinLang.GERMAN.ITEMSS[2] = 'Handschuhe'; KrinLang.GERMAN.ITEMSS[3] = 'Hose'; KrinLang.GERMAN.ITEMSS[4] = 'Schuhe'; KrinLang.GERMAN.ITEMSS[5] = 'Hauptwaffe'; KrinLang.GERMAN.ITEMSS[6] = 'Nebenwaffe'; KrinLang.GERMAN.ITEMSS[7] = 'Zweihandwaffe'; KrinLang.GERMAN.ITEMNAME[0] = 'Nichts'; KrinLang.GERMAN.ITEMSAY[0] = 'Dieser slot ist leer.'; KrinLang.GERMAN.ITEMNAME[1] = 'Tool'; KrinLang.GERMAN.ITEMSAY[1] = 'Hiermit kannst du dir in der Nase bohren.'; KrinLang.GERMAN.ITEMNAME[2] = 'Nike Head Wear'; KrinLang.GERMAN.ITEMSAY[2] = 'Can\'t go out without this awesome hat.'; KrinLang.GERMAN.ITEMNAME[3] = 'A Sword'; KrinLang.GERMAN.ITEMSAY[3] = 'Ein gewöhnlichere Waffe gibts nicht.'; KrinLang.GERMAN.ITEMNAME[4] = 'Levo Jeans'; KrinLang.GERMAN.ITEMSAY[4] = 'Diese jeans sind ein bisschen eng.'; KrinLang.GERMAN.ITEMNAME[5] = 'A Broken Pipe'; KrinLang.GERMAN.ITEMSAY[5] = 'Die erste Waffe, die du finden konntest.'; KrinLang.GERMAN.ITEMNAME[6] = 'Fire Axe'; KrinLang.GERMAN.ITEMSAY[6] = '\'Nur im Notfall benutzen.\''; KrinLang.GERMAN.ITEMNAME[7] = 'Crow Bar'; KrinLang.GERMAN.ITEMSAY[7] = 'Dies ist mehr als eine Waffe, es ist das Symbol eines Helden.'; KrinLang.GERMAN.ITEMNAME[8] = 'Proverse All Stars'; KrinLang.GERMAN.ITEMSAY[8] = 'Ja, die gibts immer noch.'; KrinLang.GERMAN.ITEMNAME[9] = 'Engineering Gloves'; KrinLang.GERMAN.ITEMSAY[9] = 'Ein bisschen dreckig, aber mit toller Haftung.'; KrinLang.GERMAN.ITEMNAME[10] = 'Navy Boots'; KrinLang.GERMAN.ITEMSAY[10] = 0; KrinLang.GERMAN.ITEMNAME[11] = 'White T-Shirt'; KrinLang.GERMAN.ITEMSAY[11] = '100% Baumwolle.'; KrinLang.GERMAN.ITEMNAME[13] = 'M7-V Rifle'; KrinLang.GERMAN.ITEMSAY[13] = 'Standard Issue Z.P.C.I. Weapon.'; KrinLang.GERMAN.ITEMNAME[14] = 'ZPCI Blade'; KrinLang.GERMAN.ITEMSAY[14] = 'Written on the hilt: \'Property of Zombie Pest Control Inc.\''; KrinLang.GERMAN.ITEMNAME[15] = 'Helm of Peril'; KrinLang.GERMAN.ITEMSAY[15] = 0; KrinLang.GERMAN.ITEMNAME[16] = 'Handguards of Destiny'; KrinLang.GERMAN.ITEMSAY[16] = 0; KrinLang.GERMAN.ITEMNAME[17] = 'Armor of the Fallen'; KrinLang.GERMAN.ITEMSAY[17] = 0; KrinLang.GERMAN.ITEMNAME[18] = 'Cold Steel Leggings'; KrinLang.GERMAN.ITEMSAY[18] = 0; KrinLang.GERMAN.ITEMNAME[19] = 'Deep Sea Greaves'; KrinLang.GERMAN.ITEMSAY[19] = 0; KrinLang.GERMAN.ITEMNAME[20] = 'Ghostly Mask'; KrinLang.GERMAN.ITEMSAY[20] = 0; KrinLang.GERMAN.ITEMNAME[21] = 'Assasin\'s Tunic'; KrinLang.GERMAN.ITEMSAY[21] = 0; KrinLang.GERMAN.ITEMNAME[22] = 'Shadow Legwraps'; KrinLang.GERMAN.ITEMSAY[22] = 0; KrinLang.GERMAN.ITEMNAME[23] = 'Boots of Stealth'; KrinLang.GERMAN.ITEMSAY[23] = 0; KrinLang.GERMAN.ITEMNAME[24] = 'Handwraps of Caution'; KrinLang.GERMAN.ITEMSAY[24] = 0; KrinLang.GERMAN.ITEMNAME[25] = 'Hunter\'s Helm'; KrinLang.GERMAN.ITEMSAY[25] = 0; KrinLang.GERMAN.ITEMNAME[26] = 'Hunter\'s Handguards'; KrinLang.GERMAN.ITEMSAY[26] = 0; KrinLang.GERMAN.ITEMNAME[27] = 'Hunter\'s Legplates'; KrinLang.GERMAN.ITEMSAY[27] = 0; KrinLang.GERMAN.ITEMNAME[28] = 'Hunter\'s Armor'; KrinLang.GERMAN.ITEMSAY[28] = 0; KrinLang.GERMAN.ITEMNAME[29] = 'Hunter\'s Boots'; KrinLang.GERMAN.ITEMSAY[29] = 0; KrinLang.GERMAN.ITEMNAME[30] = 'Icy Katana'; KrinLang.GERMAN.ITEMSAY[30] = 0; KrinLang.GERMAN.ITEMNAME[31] = 'Pulse Rifle'; KrinLang.GERMAN.ITEMSAY[31] = 0; KrinLang.GERMAN.ITEMNAME[32] = 'Moon-Struck Horrors'; KrinLang.GERMAN.ITEMSAY[32] = 'Du kannst gequältes Schreien hören...'; KrinLang.GERMAN.ITEMNAME[33] = 'Swift Blade'; KrinLang.GERMAN.ITEMSAY[33] = 0; KrinLang.GERMAN.ITEMNAME[34] = 'ZPCI Med-Wear A'; KrinLang.GERMAN.ITEMSAY[34] = 0; KrinLang.GERMAN.ITEMNAME[35] = 'ZPCI Med-Wear B'; KrinLang.GERMAN.ITEMSAY[35] = 0; KrinLang.GERMAN.ITEMNAME[36] = 'ZPCI Med-Wear C'; KrinLang.GERMAN.ITEMSAY[36] = 0; KrinLang.GERMAN.ITEMNAME[37] = 'ZPCI Med-Wear D'; KrinLang.GERMAN.ITEMSAY[37] = 0; KrinLang.GERMAN.ITEMNAME[38] = 'ZPCI Med-Wear E'; KrinLang.GERMAN.ITEMSAY[38] = 0; KrinLang.GERMAN.ITEMNAME[39] = 'Crown of Frozen Shadows'; KrinLang.GERMAN.ITEMSAY[39] = 0; KrinLang.GERMAN.ITEMNAME[40] = 'Armor of the Teacher'; KrinLang.GERMAN.ITEMSAY[40] = 0; KrinLang.GERMAN.ITEMNAME[41] = 'Grand Master\'s Gloves'; KrinLang.GERMAN.ITEMSAY[41] = 0; KrinLang.GERMAN.ITEMNAME[42] = 'Legplates of Icy Doom'; KrinLang.GERMAN.ITEMSAY[42] = 0; KrinLang.GERMAN.ITEMNAME[43] = 'Footguard of the Shore'; KrinLang.GERMAN.ITEMSAY[43] = 0; KrinLang.GERMAN.ITEMNAME[44] = 'Striker\'s Mask'; KrinLang.GERMAN.ITEMSAY[44] = 0; KrinLang.GERMAN.ITEMNAME[45] = 'Striker\'s Armor'; KrinLang.GERMAN.ITEMSAY[45] = 0; KrinLang.GERMAN.ITEMNAME[46] = 'Striker\'s Gloves'; KrinLang.GERMAN.ITEMSAY[46] = 0; KrinLang.GERMAN.ITEMNAME[47] = 'Striker\'s Leggings'; KrinLang.GERMAN.ITEMSAY[47] = 0; KrinLang.GERMAN.ITEMNAME[48] = 'Striker\'s Flip-Flops'; KrinLang.GERMAN.ITEMSAY[48] = 'Nicht Ausrutschen!'; KrinLang.GERMAN.ITEMNAME[49] = 'Breaker\'s Mask'; KrinLang.GERMAN.ITEMSAY[49] = 0; KrinLang.GERMAN.ITEMNAME[50] = 'Breaker\'s Armor'; KrinLang.GERMAN.ITEMSAY[50] = 0; KrinLang.GERMAN.ITEMNAME[51] = 'Breaker\'s Gloves'; KrinLang.GERMAN.ITEMSAY[51] = 0; KrinLang.GERMAN.ITEMNAME[52] = 'Breaker\'s Pantyhose'; KrinLang.GERMAN.ITEMSAY[52] = 'Sexy, aber tötlich.'; KrinLang.GERMAN.ITEMNAME[53] = 'Breaker\'s Boots'; KrinLang.GERMAN.ITEMSAY[53] = 0; KrinLang.GERMAN.ITEMNAME[54] = 'Dead Peacock'; KrinLang.GERMAN.ITEMSAY[54] = 'Wenigstens siehts noch gut aus.'; KrinLang.GERMAN.ITEMNAME[55] = 'Mender\'s Armor'; KrinLang.GERMAN.ITEMSAY[55] = 0; KrinLang.GERMAN.ITEMNAME[56] = 'Mender\'s Gloves'; KrinLang.GERMAN.ITEMSAY[56] = 0; KrinLang.GERMAN.ITEMNAME[57] = 'Mender\'s Leggings'; KrinLang.GERMAN.ITEMSAY[57] = 0; KrinLang.GERMAN.ITEMNAME[58] = 'Mender\'s Boots'; KrinLang.GERMAN.ITEMSAY[58] = 0; KrinLang.GERMAN.ITEMNAME[59] = 'Knight\'s Helm'; KrinLang.GERMAN.ITEMSAY[59] = 0; KrinLang.GERMAN.ITEMNAME[60] = 'Knight\'s Armor'; KrinLang.GERMAN.ITEMSAY[60] = 0; KrinLang.GERMAN.ITEMNAME[61] = 'Knight\'s Gloves'; KrinLang.GERMAN.ITEMSAY[61] = 0; KrinLang.GERMAN.ITEMNAME[62] = 'Knight\'s Leggings'; KrinLang.GERMAN.ITEMSAY[62] = 0; KrinLang.GERMAN.ITEMNAME[63] = 'Knight\'s Boots'; KrinLang.GERMAN.ITEMSAY[63] = 0; KrinLang.GERMAN.ITEMNAME[64] = 'Survivor\'s Helm'; KrinLang.GERMAN.ITEMSAY[64] = 0; KrinLang.GERMAN.ITEMNAME[65] = 'Survivor\'s Armor'; KrinLang.GERMAN.ITEMSAY[65] = 0; KrinLang.GERMAN.ITEMNAME[66] = 'Survivor\'s Gloves'; KrinLang.GERMAN.ITEMSAY[66] = 0; KrinLang.GERMAN.ITEMNAME[67] = 'Survivor\'s Leggings'; KrinLang.GERMAN.ITEMSAY[67] = 0; KrinLang.GERMAN.ITEMNAME[68] = 'Survivor\'s Boots'; KrinLang.GERMAN.ITEMSAY[68] = 0; KrinLang.GERMAN.ITEMNAME[69] = 'Bloody Blade'; KrinLang.GERMAN.ITEMSAY[69] = 0; KrinLang.GERMAN.ITEMNAME[70] = 'Bloody Dagger'; KrinLang.GERMAN.ITEMSAY[70] = 0; KrinLang.GERMAN.ITEMNAME[71] = 'Steel Slicer'; KrinLang.GERMAN.ITEMSAY[71] = 0; KrinLang.GERMAN.ITEMNAME[72] = 'Ivory Mace'; KrinLang.GERMAN.ITEMSAY[72] = 0; KrinLang.GERMAN.ITEMNAME[73] = 'Ivory Shield'; KrinLang.GERMAN.ITEMSAY[73] = 0; KrinLang.GERMAN.ITEMNAME[74] = 'Nature\'s Fury'; KrinLang.GERMAN.ITEMSAY[74] = 0; KrinLang.GERMAN.ITEMNAME[75] = 'Tribal Blade'; KrinLang.GERMAN.ITEMSAY[75] = 0; KrinLang.GERMAN.ITEMNAME[76] = 'Tribal Dagger'; KrinLang.GERMAN.ITEMSAY[76] = 0; KrinLang.GERMAN.ITEMNAME[77] = 'Cannibal\'s Hunger'; KrinLang.GERMAN.ITEMSAY[77] = 0; KrinLang.GERMAN.ITEMNAME[78] = 'Mender\'s Axe'; KrinLang.GERMAN.ITEMSAY[78] = 0; KrinLang.GERMAN.ITEMNAME[79] = 'Breaker\'s Axe'; KrinLang.GERMAN.ITEMSAY[79] = 0; KrinLang.GERMAN.ITEMNAME[80] = 'Blade of Light'; KrinLang.GERMAN.ITEMSAY[80] = 0; KrinLang.GERMAN.ITEMNAME[81] = 'Stone Club'; KrinLang.GERMAN.ITEMSAY[81] = 'Es ist deutlich zu schwer, um als Waffe benutzt zu werden.'; KrinLang.GERMAN.ITEMNAME[82] = 'Destruction'; KrinLang.GERMAN.ITEMSAY[82] = 0; KrinLang.GERMAN.ITEMNAME[83] = 'Reckoning'; KrinLang.GERMAN.ITEMSAY[83] = 0; KrinLang.GERMAN.ITEMNAME[84] = 'The Grand Rifle'; KrinLang.GERMAN.ITEMSAY[84] = 0; KrinLang.GERMAN.ITEMNAME[85] = 'Judgement'; KrinLang.GERMAN.ITEMSAY[85] = 0; KrinLang.GERMAN.ITEMNAME[86] = 'Frost Lantern'; KrinLang.GERMAN.ITEMSAY[86] = 0; KrinLang.GERMAN.ITEMNAME[87] = 'Power Lantern'; KrinLang.GERMAN.ITEMSAY[87] = 0; KrinLang.GERMAN.ITEMNAME[88] = 'Magic Lantern'; KrinLang.GERMAN.ITEMSAY[88] = 0; KrinLang.GERMAN.ITEMNAME[89] = 'Torment'; KrinLang.GERMAN.ITEMSAY[89] = 0; KrinLang.GERMAN.ITEMNAME[90] = 'Balance'; KrinLang.GERMAN.ITEMSAY[90] = 0; KrinLang.GERMAN.ITEMNAME[91] = 'Eternity'; KrinLang.GERMAN.ITEMSAY[91] = 0; KrinLang.GERMAN.ITEMNAME[92] = 'Assassination'; KrinLang.GERMAN.ITEMSAY[92] = 0; KrinLang.GERMAN.ITEMNAME[93] = 'Murder'; KrinLang.GERMAN.ITEMSAY[93] = 0; KrinLang.GERMAN.ITEMNAME[94] = 'Destroyer\'s Helm'; KrinLang.GERMAN.ITEMSAY[94] = 0; KrinLang.GERMAN.ITEMNAME[95] = 'Destroyer\'s Armor'; KrinLang.GERMAN.ITEMSAY[95] = 0; KrinLang.GERMAN.ITEMNAME[96] = 'Destroyer\'s Gloves'; KrinLang.GERMAN.ITEMSAY[96] = 0; KrinLang.GERMAN.ITEMNAME[97] = 'Destroyer\'s Leggings'; KrinLang.GERMAN.ITEMSAY[97] = 0; KrinLang.GERMAN.ITEMNAME[98] = 'Destroyer\'s Boots'; KrinLang.GERMAN.ITEMSAY[98] = 0; KrinLang.GERMAN.ITEMNAME[99] = 'Guardian\'s Helm'; KrinLang.GERMAN.ITEMSAY[99] = 0; KrinLang.GERMAN.ITEMNAME[100] = 'Guardian\'s Armor'; KrinLang.GERMAN.ITEMSAY[100] = 0; KrinLang.GERMAN.ITEMNAME[101] = 'Guardian\'s Gloves'; KrinLang.GERMAN.ITEMSAY[101] = 0; KrinLang.GERMAN.ITEMNAME[102] = 'Guardian\'s Leggings'; KrinLang.GERMAN.ITEMSAY[102] = 0; KrinLang.GERMAN.ITEMNAME[103] = 'Guardian\'s Boots'; KrinLang.GERMAN.ITEMSAY[103] = 0; KrinLang.GERMAN.ITEMNAME[104] = 'Assassin\'s Helm'; KrinLang.GERMAN.ITEMSAY[104] = 0; KrinLang.GERMAN.ITEMNAME[105] = 'Assassin\'s Armor'; KrinLang.GERMAN.ITEMSAY[105] = 0; KrinLang.GERMAN.ITEMNAME[106] = 'Assassin\'s Gloves'; KrinLang.GERMAN.ITEMSAY[106] = 0; KrinLang.GERMAN.ITEMNAME[107] = 'Assassin\'s Leggings'; KrinLang.GERMAN.ITEMSAY[107] = 0; KrinLang.GERMAN.ITEMNAME[108] = 'Assassin\'s Boots'; KrinLang.GERMAN.ITEMSAY[108] = 0; KrinLang.GERMAN.ITEMNAME[109] = 'Gunslinger\'s Helm'; KrinLang.GERMAN.ITEMSAY[109] = 0; KrinLang.GERMAN.ITEMNAME[110] = 'Gunslinger\'s Armor'; KrinLang.GERMAN.ITEMSAY[110] = 0; KrinLang.GERMAN.ITEMNAME[111] = 'Gunslinger\'s Gloves'; KrinLang.GERMAN.ITEMSAY[111] = 0; KrinLang.GERMAN.ITEMNAME[112] = 'Gunslinger\'s Leggings'; KrinLang.GERMAN.ITEMSAY[112] = 0; KrinLang.GERMAN.ITEMNAME[113] = 'Gunslinger\'s Boots'; KrinLang.GERMAN.ITEMSAY[113] = 0; KrinLang.GERMAN.ITEMNAME[114] = 'Convoy Package'; KrinLang.GERMAN.ITEMSAY[114] = 'Achtung, teuer!'; KrinLang.GERMAN.ITEMNAME[115] = 'Zombie Fingers'; KrinLang.GERMAN.ITEMSAY[115] = 'Better than fish fingers.'; KrinLang.GERMAN.ITEMNAME[116] = 'ZPCI Dog Tag'; KrinLang.GERMAN.ITEMSAY[116] = 'Von einem ZPCI Soldat.'; KrinLang.GERMAN.ITEMNAME[117] = 'Broken Totem'; KrinLang.GERMAN.ITEMSAY[117] = 'Währe gut für eine Lagerfeuer.'; KrinLang.GERMAN.ITEMNAME[118] = 'Tool'; KrinLang.GERMAN.ITEMSAY[118] = 'Damit kannst du dir in der Nase bohren.'; KrinLang.GERMAN.ITEMNAME[119] = 'Champion\'s Trophy'; KrinLang.GERMAN.ITEMSAY[119] = 'Auszeichnung dafür, dass du einen Hauptboss besiegt hast.'; KrinLang.GERMAN.ITEMNAME[120] = 'Ghost Medallion'; KrinLang.GERMAN.ITEMSAY[120] = 'Es sieht schön aus.'; KrinLang.GERMAN.ITEMNAME[121] = 'Paladin\'s Helm'; KrinLang.GERMAN.ITEMSAY[121] = 0; KrinLang.GERMAN.ITEMNAME[122] = 'Paladin\'s Armor'; KrinLang.GERMAN.ITEMSAY[122] = 0; KrinLang.GERMAN.ITEMNAME[123] = 'Paladin\'s Gloves'; KrinLang.GERMAN.ITEMSAY[123] = 0; KrinLang.GERMAN.ITEMNAME[124] = 'Paladin\'s Leggings'; KrinLang.GERMAN.ITEMSAY[124] = 0; KrinLang.GERMAN.ITEMNAME[125] = 'Paladin\'s Boots'; KrinLang.GERMAN.ITEMSAY[125] = 0; KrinLang.GERMAN.GOTIP = new Array(); KrinLang.GERMAN.GOTIP[8] = 'Vergewisser dich, dass du dir die richtigen Fähigkeiten gekauft hast; nimm die, die mit deiner Klasse übereinstimmen. Als Destroyer solltest du z.B. nicht \'Magischer Blitz\' nehmen! Mach dir auch gedanken, wen du zuerst töten solltest, und benutzen deine defensiven Fähigkeiten!'; KrinLang.GERMAN.GOTIP[12] = 'Assassins treffen Schwer und sind schwer zu treffen. \'Schnellstoß\' und alle Zauber sind von der Beweglichkeit abhängig, also triffst du mit ihnen mehr. Versuche die Phase mit seinem Beweglichkeitsbuff zu überleben.'; KrinLang.GERMAN.GOTIP[14] = 'Die zwei Zombies können dich am Anfang ziemlich lange ausser Gefecht setzen, aber wenn du diese Phase überlebst, dann können sie ihre besten Fähigkeiten ein Zeit lang nicht benutzen. Dann musst du zuschlagen!'; KrinLang.GERMAN.GOTIP[18] = 'Konter Sensei\'s \'Wut\' immer mit einem Verbannungszauber oder einer Betäubung, sonnst macht er ein Teammitglied platt! Du solltest auch immer irgendwie Fokus regenerieren können, und keiner sollte je zu wenig Leben haben.'; KrinLang.GERMAN.GOTIP[24] = 'Es gibt ein billiges defensives Rüstungsset. Wenn du nicht an den Rock Golems vorbei kommst, dann kauf es. Es macht einen grossen Unterschied.'; KrinLang.GERMAN.GOTIP[20] = 'Es gibt ein billiges defensives Rüstungsset. Wenn du nicht an den Rock Golems vorbei kommst, dann kauf es. Es macht einen grossen Unterschied.'; KrinLang.GERMAN.GOTIP[23] = 'Es gibt ein billiges defensives Rüstungsset. Wenn du nicht an den Rock Golems vorbei kommst, dann kauf es. Es macht einen grossen Unterschied.'; KrinLang.GERMAN.GOTIP[39] = 'Wenn du\'s nicht wusstest: Durchschlagkraft multipliziert den Schaden nach der statischen Erhöhung, also ist eine hohe Durchschlagkraft keine schlechte Idee.'; KrinLang.GERMAN.GOTIP[40] = 'Er heilt sich, wenn er auf 99% Leben ist. Zeitliche Planung ist wichtig.'; KrinLang.GERMAN.ENDING = 'Glückwunsch! Du hast das Spiel beendet. Um weiter coole Spiele zu spielen, geh zu ArmorGames.com, dort kannst du auch vielleicht neue Versionen von Sonny finden! Wenn du noch weiter spielen willst, gibt es eine letzte Herausvorderung, aber sei gewarnt! Es ist sehr schwer. Wenn du weiter machen willst, wirst du Zone 4 betreten, wo dir das ganze Team (6 Mitglieder) zur Verfügung steht. Es gibt vier schwere Bosse, und einen Trainingmodus dass dir immer einen geeigneten Gegner stellt. DIES IST NICHT TEIL DER GESCHICHTE VON SONNY! Es ist nur zum Spaß gedacht! Viel Glück, und danke fürs spielen. Bis zum nächsten Mal!'; KrinLang.GERMAN.MANUAL = new Array(); KrinLang.GERMAN.MANUALEX = new Array(); KrinLang.GERMAN.MANUAL[0] = 'Wie spiele ich?'; KrinLang.GERMAN.MANUALEX[0] = 'Du kannst sofort ein neues Spiel anfangen! Alle Grundlagen werden in den ersten paar Kämpfen erklärt, lese einfach den Dialog und pass gut auf. Sonny ist ein Kampfspiel mit Runden. Du entscheidest was dein Charakter jede Runde macht, indem du dich zuerst für ein Ziel entscheidest, und dann für eine Fähigkeit die du benutzen willst. Als Beispiel: Du willst einen Gegner angreifen: Klick den Gegner, dann entscheide dich für eine offensive Fähigkeit. Solltest du ein Teammitglied heilen sollen, klick das Mitglied und wähle einen Heilzauber. Du kannst nur 8 Fähigkeit auf deiner Actionbar haben, dieses kannst du im Fähigkeitsmenu konfigurieren. Manche Fähigkeiten kannst du mehrmals auf deiner Actionbar haben, so dass du sie öfter benutzen kannst.'; KrinLang.GERMAN.MANUAL[1] = 'Warum sind die Fähigkeiten und Zahlen unterschiedlich farbkodiert?'; KrinLang.GERMAN.MANUALEX[1] = 'Sie zeigen nur, unter welchem Element die Fähigkeit klassifiziert ist: Physisch, Magisch, Feuer, Eis, Blitz, Erde, Schatten, und Gift.'; KrinLang.GERMAN.MANUAL[2] = 'Durchschlagkraft und Beständigkeit?'; KrinLang.GERMAN.MANUALEX[2] = 'Durchschlagkraft bestimmt wie viel Schaden ein Element ausrichtet, die Chance, dass dieses Element kritisch trifft, und wie viel Schaden ein kritischer Treffer ausrichtet. Visuell kann man dies durch das Balkendiagramm im Fähigkeitsmenu sehen. Beständigkeit ist der Gegenwert zu der Durchschlagkraft.'; KrinLang.GERMAN.MANUAL[3] = 'Was machen die Eigenschaften?'; KrinLang.GERMAN.MANUALEX[3] = 'Kraft und Zauberkraft sind einfach Koeffizienten für deine Fähigkeiten. Beweglichkeit ist auch ein solcher Koeffizient, aber nur für wenige Fähigkeiten, denn es erhöht auch deine Durchschlagkraft(2 Punkte Beweglichkeit ergeben 1 Punkt Durchschlagkraft) und Ausweichchance/Treffsicherheit. Ausdauer erhöht dein Leben um 8 Punkten.'; KrinLang.GERMAN.MANUAL[4] = 'Hilfe! Ich komme nicht weiter!'; KrinLang.GERMAN.MANUALEX[4] = 'Die Strategie und deine Fähigkeiten sind das Wesentliche. Beobachte deinen Gegner, und versuche eine Fähigkeitskombination zusammen zu stellen, die es dir ermöglicht, ihn zu besiegen.'; KrinLang.GERMAN.EXPLAINEXTRA = 'Bitte wähle ein Thema.'; } frame 61 { elementMainArray = ['Physical', 'Magic', 'Ice', 'Fire', 'Lightning', 'Earth', 'Shadow', 'Poison']; elementColorArray = ['0xC40000', '0xFB95C8', '0x68CBF4', '0xFF6600', '0xFFCC00', '0x856B47', '0x664D80', '0x508349']; krinClassArray = ['Dreadnaught', 'Phantom', 'Enigma', 'Templar', 'Phaser']; Krin = new Object(); Krin.graphics = true; Krin.sound = true; Krin.qual = 'HIGH'; soundPlayArray = ['menumusic', 'BattleMusic2loopable', 'Gamemusic002', 'BattleMusic1loopable']; soundPlayCounter = 0; stopAllSounds(); soundModeKrin = 0; Krin.singlePlayer = true; Krin.playerNumber = 1; turnBasedKrin = true; Krin.progressFight = false; Krin.progressLevelOn = 2; Krin.sectionIn = 0; Krin.zoneName = new Array(); Krin.zoneName = ['WHITE_NOVEMBER', 'KOJIS_REST', 'PLAINS', 'HEW']; Krin.progressSpeech = new Array(); i = 0; while (i < 200) { Krin.progressSpeech[i] = 0; ++i; } Krin.progressArray = new Array(); Krin.trainingArray = new Array(); Krin.progressArray[0] = [2, 9]; Krin.progressArray[1] = [10, 19]; Krin.trainingArray[1] = [1001, 1002, 1003, 1001, 1002, 1003, 1001, 1002, 1003]; Krin.progressArray[2] = [20, 38]; Krin.trainingArray[2] = [1004, 1005, 1006, 1007, 1004, 1005, 1006, 1007, 1004, 1005, 1006, 1007]; Krin.progressArray[3] = [39, 42]; Krin.Euro = 0; Krin.nameLabel = '<Enter Name Here>'; Krin.EuroConstant = 5; Krin.dropArray = new Array(); Krin.Class = 0; Krin.Level = 1; Krin.skillPoints = 0; Krin.statPoints = 0; Krin.Exp = 0; Krin.PER = new Object(); Krin.DEF = new Object(); Krin.STRENGTH = 30 + random(30); Krin.SPEED = 100 + random(30); Krin.LIFE = 30 + random(30); Krin.MAGIC = 30 + random(30); Krin.FOCUS = 100; Krin.moveMatrix = new Array(); Krin.moveMatrix = [0, 0, 0, 0, 0, 0, 0, 0]; Krin.moveMatrix2 = new Array(); Krin.moveMatrix2Limit = new Array(); Krin.abilityCoolDown = new Array(); Krin.abilityCoolDown = [0, 0, 0, 0, 0, 0, 0, 0]; Krin.PER.Physical = 25; Krin.PER.Magic = 25; Krin.PER.Ice = 25; Krin.PER.Fire = 25; Krin.PER.Lightning = 25; Krin.PER.Earth = 25; Krin.PER.Shadow = 25; Krin.PER.Poison = 25; Krin.DEF.Physical = 25; Krin.DEF.Magic = 25; Krin.DEF.Ice = 25; Krin.DEF.Fire = 25; Krin.DEF.Lightning = 25; Krin.DEF.Earth = 25; Krin.DEF.Shadow = 25; Krin.DEF.Poison = 25; Krin.talentMainArray = new Array(); Krin.talentMainArray = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; loadTalents = function (classerKrin) { Krin.abilityXer = new Array(); Krin.startSkill1 = 69; Krin.startSkill2 = 70; Krin.abilityXer[0] = {'ID': 1, 'LEVELMIN': 2, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [-1], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[1] = {'ID': 6, 'LEVELMIN': 3, 'LEVELSCALE': 1, 'TIER': 3, 'PRESKILL': [0], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[2] = {'ID': 9, 'LEVELMIN': 4, 'LEVELSCALE': 1, 'TIER': 1, 'PRESKILL': [1], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[3] = {'ID': 10, 'LEVELMIN': 3, 'LEVELSCALE': 1, 'TIER': 3, 'PRESKILL': [-1], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[4] = {'ID': 13, 'LEVELMIN': 3, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [-1], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[5] = {'ID': 18, 'LEVELMIN': 5, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [2], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[6] = {'ID': 80, 'LEVELMIN': 3, 'LEVELSCALE': 1, 'TIER': 10, 'PRESKILL': [4], 'CLASSIFY': 1, 'BUFFNAME': 'REGENERATION'}; Krin.abilityXer[7] = {'ID': 26, 'LEVELMIN': 4, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [6], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[8] = {'ID': 31, 'LEVELMIN': 3, 'LEVELSCALE': 1, 'TIER': 3, 'PRESKILL': [3], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[9] = {'ID': 34, 'LEVELMIN': 5, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [-1], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[10] = {'ID': 39, 'LEVELMIN': 6, 'LEVELSCALE': 1, 'TIER': 10, 'PRESKILL': [9], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[11] = {'ID': 49, 'LEVELMIN': 4, 'LEVELSCALE': 1, 'TIER': 3, 'PRESKILL': [-1], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[12] = {'ID': 52, 'LEVELMIN': 7, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [14], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[13] = {'ID': 57, 'LEVELMIN': 6, 'LEVELSCALE': 1, 'TIER': 1, 'PRESKILL': [-1], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[14] = {'ID': 58, 'LEVELMIN': 6, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [5], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[15] = {'ID': 63, 'LEVELMIN': 8, 'LEVELSCALE': 1, 'TIER': 3, 'PRESKILL': [12], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[16] = {'ID': 66, 'LEVELMIN': 7, 'LEVELSCALE': 1, 'TIER': 3, 'PRESKILL': [13], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[17] = {'ID': 81, 'LEVELMIN': 8, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [-1], 'CLASSIFY': 1, 'BUFFNAME': 'BRUTALITY'}; Krin.abilityXer[18] = {'ID': 82, 'LEVELMIN': 7, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [10], 'CLASSIFY': 1, 'BUFFNAME': 'ENDURANCE'}; Krin.abilityXer[19] = {'ID': 83, 'LEVELMIN': 5, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [7], 'CLASSIFY': 1, 'BUFFNAME': 'SOLIDITY'}; Krin.abilityXer[20] = {'ID': 71, 'LEVELMIN': 2, 'LEVELSCALE': 1, 'TIER': 10, 'PRESKILL': [-1], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[21] = {'ID': 81, 'LEVELMIN': 3, 'LEVELSCALE': 1, 'TIER': 3, 'PRESKILL': [20], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[22] = {'ID': 84, 'LEVELMIN': 4, 'LEVELSCALE': 1, 'TIER': 10, 'PRESKILL': [21], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[23] = {'ID': 94, 'LEVELMIN': 5, 'LEVELSCALE': 1, 'TIER': 3, 'PRESKILL': [-1], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[24] = {'ID': 97, 'LEVELMIN': 6, 'LEVELSCALE': 1, 'TIER': 3, 'PRESKILL': [23], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[25] = {'ID': 100, 'LEVELMIN': 7, 'LEVELSCALE': 1, 'TIER': 5, 'PRESKILL': [24], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[27] = {'ID': 105, 'LEVELMIN': 15, 'LEVELSCALE': 1, 'TIER': 1, 'PRESKILL': [25], 'CLASSIFY': 0, 'BUFFNAME': 0}; Krin.abilityXer[26] = {'ID': 106, 'LEVELMIN': 8, 'LEVELSCALE': 1, 'TIER': 1, 'PRESKILL': [25], 'CLASSIFY': 0, 'BUFFNAME': 0}; }; Krin.skillAdderMatrix = new Array(); Krin.skillAdderMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Krin.skillAdderMatrixOld = new Array(); Krin.skillAdderMatrixOld = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Krin.buffAdderMatrix = new Array(); Krin.buffAdderMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } frame 62 { attachMovie('dog', 'dog1', 1000); attachMovie('dog', 'dog2', 1001); attachMovie('dog', 'dogA', 1002); attachMovie('dog', 'dogB', 1003); attachMovie('dog', 'dogC', 1004); var my_sound1 = new Sound(_root.dogA); var my_sound2 = new Sound(_root.dogB); var my_sound3 = new Sound(_root.dogC); music1 = new Sound(_root.dog1); music2 = new Sound(_root.dog2); soundCounter = 1; musicCounter = 1; musicCounter2 = 2; musicSwitch = 0; addSound = function (a, b) { if (_root.Krin.sound) { if (a == 'Effects') { if (b != undefined) { _root['my_sound' + soundCounter].attachSound(b); _root['my_sound' + soundCounter].start(); ++soundCounter; if (soundCounter == 4) { soundCounter = 1; } } } if (a == 'Music') { if (b == 1) { if (soundModeKrin != 1) { soundModeKrin = 1; _root['music' + musicCounter].attachSound(soundPlayArray[soundPlayCounter]); ++soundPlayCounter; if (soundPlayCounter == 4) { soundPlayCounter = 0; } _root['music' + musicCounter].setVolume(0); _root['music' + musicCounter].start(0, 100); ++musicCounter; ++musicCounter2; musicSwitch = 1; volUpRate = 0; if (musicCounter == 3) { musicCounter = 1; } if (musicCounter2 == 3) { musicCounter2 = 1; } } } if (b == 2) { if (soundModeKrin != 2) { soundModeKrin = 2; bossMusicYesNo = false; if (_root.Krin.bossFight == true) { bossMusicYesNo = true; } if (_root.Krin.progressLevelOn == 24) { bossMusicYesNo = true; } if (_root.Krin.progressLevelOn == 30) { bossMusicYesNo = true; } if (_root.Krin.progressLevelOn == 36) { bossMusicYesNo = true; } if (bossMusicYesNo) { _root['music' + musicCounter].attachSound('BossBattleloopable'); } else { _root['music' + musicCounter].attachSound(soundPlayArray[soundPlayCounter]); } ++soundPlayCounter; if (soundPlayCounter == 4) { soundPlayCounter = 0; } if (bangStart) { _root['music' + musicCounter].setVolume(100); volUpRate = 100; bangStart = false; _root['music' + musicCounter2].stop(); } else { _root['music' + musicCounter].setVolume(0); volUpRate = 0; } _root['music' + musicCounter].start(0, 100); ++musicCounter; ++musicCounter2; musicSwitch = 1; if (musicCounter == 3) { musicCounter = 1; } if (musicCounter2 == 3) { musicCounter2 = 1; } } } } } }; onEnterFrame = function () { if (musicSwitch) { if (volUpRate < 100) { volUpRate += 5; _root['music' + musicCounter2].setVolume(volUpRate); _root['music' + musicCounter].setVolume(100 - volUpRate); if (volUpRate == 100) { _root['music' + musicCounter].stop(); musicSwitch = false; } } } }; } frame 62 { expWorkOut = function (enemyXP, yourXP) { Krin.diffXP = 1 + (enemyXP - yourXP) * 0.15; if (Krin.diffXP < 0) { Krin.diffXP = 0; } if (Krin.diffXP > 3) { Krin.diffXP = 3; } Krin.totalXP = Krin.diffXP * (100 / (1 + Math.pow(yourXP, 0.6 + 0.3 * (yourXP / 100)))); }; } frame 62 { function krinChangeColor(target, colorType) { if (colorType == 'Poison') { var v5 = new flash.geom.ColorTransform(); var v8 = new flash.geom.Transform(target); v5.redOffset = 20; v5.greenOffset = 130; v5.blueOffset = -50; v8.colorTransform = v5; } if (colorType == 'Normal') { var v6 = new flash.geom.ColorTransform(); var v10 = new flash.geom.Transform(target); v6.redOffset = 0; v6.greenOffset = 0; v6.blueOffset = 0; v10.colorTransform = v6; } if (colorType == 'Hit') { var v4 = new flash.geom.ColorTransform(); var v9 = new flash.geom.Transform(target); v4.redOffset = 0; v4.greenOffset = 0; v4.blueOffset = 0; v9.colorTransform = v4; } if (colorType == 'Common') { var v3 = new flash.geom.ColorTransform(); var v7 = new flash.geom.Transform(target); v3.redOffset = 0; v3.greenOffset = 0; v3.blueOffset = 0; v7.colorTransform = v3; } if (colorType == 'Uncommon') { v3 = new flash.geom.ColorTransform(); v7 = new flash.geom.Transform(target); v3.redOffset = -62; v3.greenOffset = -51; v3.blueOffset = 0; v7.colorTransform = v3; } if (colorType == 'Rare') { v3 = new flash.geom.ColorTransform(); v7 = new flash.geom.Transform(target); v3.redOffset = 86; v3.greenOffset = 0; v3.blueOffset = -164; v7.colorTransform = v3; } if (colorType == 'Unique') { v3 = new flash.geom.ColorTransform(); v7 = new flash.geom.Transform(target); v3.redOffset = -67; v3.greenOffset = 0; v3.blueOffset = -159; v7.colorTransform = v3; } if (colorType == 'Hit') { v4 = new flash.geom.ColorTransform(); v9 = new flash.geom.Transform(target); v4.redOffset = 0; v4.greenOffset = 0; v4.blueOffset = 0; v9.colorTransform = v4; } } var KrinFilterNone = new Array(); var KFBlur0 = new flash.filters.BlurFilter(2, 2, 1); var KrinFilterBlur0 = new Array(); KrinFilterBlu0r.push(KFBlur0); var KFBlur1 = new flash.filters.BlurFilter(4, 4, 1); var KrinFilterBlur1 = new Array(); KrinFilterBlur1.push(KFBlur1); var KFBlur2 = new flash.filters.BlurFilter(6, 6, 1); var KrinFilterBlur2 = new Array(); KrinFilterBlur2.push(KFBlur2); var KFBlur3 = new flash.filters.BlurFilter(8, 8, 1); var KrinFilterBlur3 = new Array(); KrinFilterBlur3.push(KFBlur3); var KFHit1 = new flash.filters.GlowFilter(16777215, 1, 100, 100, 10, 1, true, false); var KFHit2 = new flash.filters.GlowFilter(16763904, 1, 10, 10, 1, 1, false, false); var KFHit3 = new flash.filters.GlowFilter(16763904, 1, 10, 10, 1, 1, true, false); var KrinFilterHit = new Array(); KrinFilterHit.push(KFHit1); KrinFilterHit.push(KFHit2); KrinFilterHit.push(KFHit3); var KFHeal1 = new flash.filters.GlowFilter(16777215, 1, 100, 100, 10, 1, true, false); var KFHeal2 = new flash.filters.GlowFilter(10092288, 1, 10, 10, 1, 1, false, false); var KFHeal3 = new flash.filters.GlowFilter(10092288, 1, 10, 10, 1, 1, true, false); var KrinFilterHeal = new Array(); KrinFilterHeal.push(KFHeal1); KrinFilterHeal.push(KFHeal2); KrinFilterHeal.push(KFHeal3); var KFIce1 = new flash.filters.GlowFilter(16777215, 1, 14, 14, 1.4, 1, true, true); var KFIce2 = new flash.filters.GlowFilter(3381759, 1, 24, 24, 3.8, 1, false, false); var KrinFilterFrost = new Array(); KrinFilterFrost.push(KFIce1); KrinFilterFrost.push(KFIce2); var KFFire1 = new flash.filters.GlowFilter(16776960, 1, 14, 14, 1.4, 1, true, true); var KFFire2 = new flash.filters.GlowFilter(16763904, 1, 11, 11, 4.700000000000002, 3, false, false); var KFFire3 = new flash.filters.GlowFilter(16724736, 1, 33, 33, 2.2, 1, false, false); var KrinFilterFlame = new Array(); KrinFilterFlame.push(KFFire1); KrinFilterFlame.push(KFFire2); KrinFilterFlame.push(KFFire3); } frame 62 { function krinAddMove(playerID, targetID, moveID) { adder = 3; _root[_root.CurrentMoveID + 'MOVE'] = new Array(); _root[_root.CurrentMoveID + 'MOVE'][0] = _root['playerKrin' + playerID]; _root[_root.CurrentMoveID + 'MOVE'][1] = playerID; _root[_root.CurrentMoveID + 'MOVE'][2] = targetID; _root[_root.CurrentMoveID + 'MOVE'][3] = moveID; if (_root['playerKrin' + playerID].teamSide == _root.TeamMove) { if (_root.TeamMove == _root.TeamMoveNow && _root.autoMoveK == false) { adder = 0; } else { adder = 6; } } moveBox = adder + _root['playerKrin' + playerID].teamAdder; _root.MoveArrayFINAL[moveBox] = _root.CurrentMoveID; ++_root.CurrentMoveID; } function krinMelee(shooter, hitter, attackColor, attackType, boomType) { shooter.boltx = shooter._x; shooter.bolty = shooter._y; shooter.SpeedConst = _root.krinBoltSpeed; shooter.targetMC = hitter; shooter.dir = 1; shooter.attacking = 0; shooter.moveNow = true; shooter.counter = 0; if (shooter._x < hitter._x) { shooter.endPoint = hitter._x - hitter._width / 2 - shooter._width / 2; shooter.faceing = 1; } else { shooter.endPoint = hitter._x + hitter._width / 2 + shooter._width / 2; shooter.faceing = -1; } shooter.slowPoint = shooter.endPoint - shooter._x; shooter.relX = 0; if (_root.KrinSettings.SFX) { _root.xPoint1 = hitter._x + hitter._width / 2; _root.yPoint1 = hitter._y + hitter._height / 2; _root.zoomPointX = _root.xPoint1 * -_root.zoomRatioNEW + 400; _root.zoomPointY = _root.yPoint1 * -_root.zoomRatioNEW + 300; _root.GridZoomer.gotoAndPlay('KrinZoomGo'); _root.zoomPause = krinMeleeAttackCD * 2; } shooter.onEnterFrame = function () { if (this.moveNow == true) { if (this.attacking == 1) { ++this.counter; if (this.counter == krinMeleeAttackCD) { if (_root.strikeSuccess) { _root.BATTLESCREEN.attachMovie(boomType, 'b1', -9); } else {} _root.BAMBAMBAM = true; this._parent.b1._x = this.targetMC._x; this._parent.b1._y = this.targetMC._y; this.attacking = 2; this.counter = 0; } } if (this.attacking == 2) { ++this.counter; if (this.counter == krinMeleeAttackEndCD) { this.attacking = 0; this.dir = -1; this.inner.gotoAndPlay('runback'); } } yLength = this.targetMC._y - this._y; xLength = this.targetMC._x - this._x; this.goRat = this.relX / this.slowPoint; if (this.dir == 1) { this.spdXCoEFFER = 1.5 - 1.45 * this.goRat; } else { this.spdXCoEFFER = 1.45 * this.goRat; } if (this.spdXCoEFFER > 1) { this.spdXCoEFFER = 1; } this.xLPiece = (this.targetMC._x - this.boltx) / _root.krinBoltTime; this.yLPiece = (this.targetMC._y - this.bolty) / _root.krinBoltTime; this._x += this.spdXCoEFFER * this.xLPiece * _root.krinBodyMove * this.dir; this.relX += this.spdXCoEFFER * this.xLPiece * _root.krinBodyMove * this.dir; this._y += this.spdXCoEFFER * this.yLPiece * _root.krinBodyMove * this.dir; if (this.relX * this.faceing <= 1.0e-006 && this.dir == -1) { this._x = this.boltx; this._y = this.bolty; this.dir = 0; this.moveNow = false; } if (this.relX / this.slowPoint >= 1 && this.dir == 1) { if (this.attacking == 0) { this.attacking = 1; this.dir = 0; this.inner.gotoAndPlay('attack1'); this.inner.colortobe = attackColor; } } } }; } function krinBoltMake(shooter, hitter, tColorKrin, projectileModel, boomType) { ++_root.boltMakerCounter; _root.BATTLESCREEN.attachMovie(projectileModel, 't' + _root.boltMakerCounter, 600 + _root.boltMakerCounter); _root.BATTLESCREEN['t' + _root.boltMakerCounter]._x = shooter._x; _root.BATTLESCREEN['t' + _root.boltMakerCounter]._y = shooter._y - 15; _root.BATTLESCREEN['t' + _root.boltMakerCounter].boltMakerCounter = _root.boltMakerCounter; _root.BATTLESCREEN['t' + _root.boltMakerCounter].boltx = _root.BATTLESCREEN['t' + _root.boltMakerCounter]._x; _root.BATTLESCREEN['t' + _root.boltMakerCounter].bolty = _root.BATTLESCREEN['t' + _root.boltMakerCounter]._y; _root.BATTLESCREEN['t' + _root.boltMakerCounter].SpeedConst = _root.krinBoltSpeed; _root.BATTLESCREEN['t' + _root.boltMakerCounter].RotA = true; _root.BATTLESCREEN['t' + _root.boltMakerCounter].tColorKrin = tColorKrin; _root.BATTLESCREEN['t' + _root.boltMakerCounter]._alpha = 0; _root.BATTLESCREEN['t' + _root.boltMakerCounter].targetMC = hitter; if (shooter._x < hitter._x) { _root.BATTLESCREEN['t' + _root.boltMakerCounter].checker = 1; } else { _root.BATTLESCREEN['t' + _root.boltMakerCounter].checker = -1; } _root.BATTLESCREEN['t' + _root.boltMakerCounter].onEnterFrame = function () { if (this._alpha < 100) { this._alpha += 10; } yLength = this.targetMC._y - this._y; xLength = this.targetMC._x - this._x; xLPiece = (this.targetMC._x - this.boltx) / _root.krinBoltTime; yLPiece = (this.targetMC._y - this.bolty) / _root.krinBoltTime; this._x += xLPiece * this.SpeedConst; this._y += yLPiece * this.SpeedConst; this.SpeedConst *= _root.krinBoltIncrease; if (this.RotA) { this.RotA = false; _root.BATTLESCREEN.attachMovie('KrinTrail', 'tt' + this.boltMakerCounter, 500 + this.boltMakerCounter); var v3 = new Color(this._parent['tt' + this.boltMakerCounter]); v3.setRGB(this.tColorKrin); this._parent['tt' + this.boltMakerCounter]._x = this._x; this._parent['tt' + this.boltMakerCounter]._y = this._y; this._rotation = Math.atan(yLength / xLength) * 57.29577951308232; if (this._x > this.targetMC._x) { this._rotation += 180; } _root.BATTLESCREEN['tt' + this.boltMakerCounter]._rotation = this._rotation; } if ((this.targetMC._x - this._x) * this.checker <= 0) { _root.BAMBAMBAM = true; if (_root.strikeSuccess) { _root.BATTLESCREEN.attachMovie(boomType, 'bbb' + this.boltMakerCounter, 400 + this.boltMakerCounter); this._parent['bbb' + this.boltMakerCounter]._x = this.targetMC._x; this._parent['bbb' + this.boltMakerCounter]._y = this.targetMC._y; this.removeMovieClip(); } else { _root.BATTLESCREEN['tt' + this.boltMakerCounter].inner._xscale += 8.300000000000001 * (Math.sqrt(Math.pow(xLPiece, 2) + Math.pow(yLPiece, 2)) * this.SpeedConst); if (this._x > 500 || this._x < -500) { this.removeMovieClip(); } } } else { _root.BATTLESCREEN['tt' + this.boltMakerCounter].inner._xscale += 8.300000000000001 * (Math.sqrt(Math.pow(xLPiece, 2) + Math.pow(yLPiece, 2)) * this.SpeedConst); } }; } krinBoltTime = 60; krinBoltSpeed = 1; krinBoltIncrease = 1.15; krinBodyMove = 10; krinMeleeAttackCD = 15; krinMeleeAttackEndCD = 15; _root.zoomRatioNEW = 0.4; KrinSettings = new Object(); _root.boltMakerCounter = 0; } frame 62 { function KRRR() { _root.KRSO = _root.KRS[_root.KRSC]; ++_root.KRSC; if (_root.KRSC == 100) { _root.KRSC = 0; } } } frame 62 { MoveCount = 0; addNewMove = function (a, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s) { _root['KRINABILITY' + MoveCount] = new Array(); short = _root['KRINABILITY' + MoveCount]; _root['KRINABILITYB' + MoveCount] = new Array(); short2 = _root['KRINABILITYB' + MoveCount]; short[0] = a; short[1] = MoveCount; short[2] = c; short[3] = d; short[4] = e; short[5] = f; short[6] = g; short[7] = h; short[8] = i; short[9] = j; short[10] = k; short[11] = l; short[12] = m; short[13] = n; short[14] = o; short[15] = p; short[16] = q; short[17] = _root.KrinLang[KLangChoosen].SKILLNAME[r]; short[18] = s; s = undefined; short2[0] = 'Physical'; short2[1] = 0; short2[2] = 0; short2[3] = 0; short2[4] = 0; short2[5] = 0; short2[6] = 0; short2[7] = 0; short2[8] = 1; short2[9] = 0; short2[10] = 1; short2[11] = 0; short2[12] = 0; short2[13] = 0; short2[14] = 0; short2[15] = new Array(); short2[15] = [0]; short2[16] = 0; short2[17] = 'No Tooltip assigned'; short2[18] = 'Costs '; short2[19] = 1; short2[20] = 0; if (f > 0) { short2[18] += f + ' Focus'; } if (g > 0) { if (f > 0) { short2[18] += ' and '; } short2[18] += p + ' Health'; } if (q > 0) { if (f > 0 || g > 0) { short2[18] += ' and '; } short2[18] += q * 100 + '% of Total Health'; } if (f + g + q == 0) { short2[18] = 'This move costs nothing'; } if (h != 0) { short2[18] += '. (CD: ' + h + ')'; } _root.hackMove = short2; ++MoveCount; }; addNewMove('None'); krinABC1 = _root.KrinLang[KLangChoosen].SKILLTIP; krinABC2 = _root.KrinLang[KLangChoosen].SKILLTIP2; krinABC3 = _root.KrinLang[KLangChoosen].SKILLTIP3; addNewMove('Smash', 0, 1, 0, 15, 0, 6, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHORANGE', 'Full Damage', 1, 0, 0, 'Hit3'); _root.hackMove[2] = 1.6; _root.hackMove[9] = 5; _root.hackMove[17] = krinABC1[0] + '160%' + krinABC2[0] + '5' + krinABC3[0]; addNewMove('Smash', 0, 1, 0, 15, 0, 6, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHORANGE', 'Full Damage', 1, 0, 0, 'Hit3'); _root.hackMove[2] = 2; _root.hackMove[9] = 8; _root.hackMove[17] = krinABC1[0] + '200%' + krinABC2[0] + '8' + krinABC3[0]; addNewMove('Smash', 0, 1, 0, 15, 0, 6, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHORANGE', 'Full Damage', 1, 0, 0, 'Hit3'); _root.hackMove[2] = 2.4; _root.hackMove[9] = 15; _root.hackMove[17] = krinABC1[0] + '240%' + krinABC2[0] + '15' + krinABC3[0]; addNewMove('Smash', 0, 1, 0, 15, 0, 6, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHORANGE', 'Full Damage', 1, 0, 0, 'Hit3'); _root.hackMove[2] = 2.45; _root.hackMove[9] = 20; _root.hackMove[17] = krinABC1[0] + '245%' + krinABC2[0] + '20' + krinABC3[0]; addNewMove('Smash', 0, 1, 0, 15, 0, 6, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHORANGE', 'Full Damage', 1, 0, 0, 'Hit3'); _root.hackMove[2] = 2.5; _root.hackMove[9] = 30; _root.hackMove[17] = krinABC1[0] + '250%' + krinABC2[0] + '30' + krinABC3[0]; addNewMove('Wound', 0, 1, 0, 7, 0, 3, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_RED', 'Full Damage', 1, 0, 1, 'Hit2'); _root.hackMove[2] = 1; _root.hackMove[17] = krinABC1[1] + '4' + krinABC2[1] + '10%' + krinABC3[1]; _root.hackMove[13] = 'WOUND1'; addNewMove('Wound', 0, 1, 0, 7, 0, 3, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_RED', 'Full Damage', 1, 0, 1, 'Hit2'); _root.hackMove[2] = 1; _root.hackMove[17] = krinABC1[1] + '8' + krinABC2[1] + '12%' + krinABC3[1]; _root.hackMove[13] = 'WOUND2'; addNewMove('Wound', 0, 1, 0, 7, 0, 3, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_RED', 'Full Damage', 1, 0, 1, 'Hit2'); _root.hackMove[2] = 1; _root.hackMove[17] = krinABC1[1] + '12' + krinABC2[1] + '15%' + krinABC3[1]; _root.hackMove[13] = 'WOUND3'; addNewMove('Break', 0, 1, 0, 10, 0, 3, 1, 2.5, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASH', 'Full Damage', 1, 0, 2, 'Hit3'); _root.hackMove[2] = 1; _root.hackMove[17] = krinABC1[2]; _root.hackMove[13] = 'STUN1'; addNewMove('Rage', 1, 0, 1, 3, 0, 7, 1, 0, 'Shock', '0xFF0000', 'Attack', 'BOOM_POWERUP', 'Heal', 1, 0, 3, 'PowerupOffense'); _root.hackMove[17] = krinABC1[3] + '20%' + krinABC2[3] + '4' + krinABC3[3]; _root.hackMove[13] = 'RAGE1'; _root.hackMove[0] = 'Fire'; addNewMove('Rage', 1, 0, 1, 3, 0, 7, 1, 0, 'Shock', '0xFF0000', 'Attack', 'BOOM_POWERUP', 'Heal', 1, 0, 3, 'PowerupOffense'); _root.hackMove[17] = krinABC1[3] + '25%' + krinABC2[3] + '8' + krinABC3[3]; _root.hackMove[13] = 'RAGE2'; _root.hackMove[0] = 'Fire'; addNewMove('Rage', 1, 0, 1, 3, 0, 7, 1, 0, 'Shock', '0xFF0000', 'Attack', 'BOOM_POWERUP', 'Heal', 1, 0, 3, 'PowerupOffense'); _root.hackMove[17] = krinABC1[3] + '30%' + krinABC2[3] + '12' + krinABC3[3]; _root.hackMove[13] = 'RAGE3'; _root.hackMove[0] = 'Fire'; addNewMove('Ironskin', 1, 0, 0, 3, 0, 7, 1, 0, 'Shock', '0x99FF00', 'Attack', 'BOOM_SPARK', 'Heal', 1, 0, 4, 'PowerupDefense'); _root.hackMove[17] = krinABC1[4] + '100' + krinABC2[4]; _root.hackMove[13] = 'IRONSKIN1'; addNewMove('Ironskin', 1, 0, 0, 3, 0, 7, 1, 0, 'Shock', '0x99FF00', 'Attack', 'BOOM_SPARK', 'Heal', 1, 0, 4, 'PowerupDefense'); _root.hackMove[17] = krinABC1[4] + '150' + krinABC2[4]; _root.hackMove[13] = 'IRONSKIN2'; addNewMove('Ironskin', 1, 0, 0, 3, 0, 7, 1, 0, 'Shock', '0x99FF00', 'Attack', 'BOOM_SPARK', 'Heal', 1, 0, 4, 'PowerupDefense'); _root.hackMove[17] = krinABC1[4] + '200' + krinABC2[4]; _root.hackMove[13] = 'IRONSKIN3'; addNewMove('Ironskin', 1, 0, 0, 3, 0, 7, 1, 0, 'Shock', '0x99FF00', 'Attack', 'BOOM_SPARK', 'Heal', 1, 0, 4, 'PowerupDefense'); _root.hackMove[17] = krinABC1[4] + '250' + krinABC2[4]; _root.hackMove[13] = 'IRONSKIN4'; addNewMove('Ironskin', 1, 0, 0, 3, 0, 7, 1, 0, 'Shock', '0x99FF00', 'Attack', 'BOOM_SPARK', 'Heal', 1, 0, 4, 'PowerupDefense'); _root.hackMove[17] = krinABC1[4] + '300' + krinABC2[4]; _root.hackMove[13] = 'IRONSKIN5'; addNewMove('Disrupt', 0, 1, 0, 5, 0, 3, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SPARKBLUE', 'Focus', 1, 0, 5, 'Hit5'); _root.hackMove[9] = -15; _root.hackMove[17] = krinABC1[5] + 15 + krinABC2[5]; addNewMove('Disrupt', 0, 1, 0, 4, 0, 3, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SPARKBLUE', 'Focus', 1, 0, 5, 'Hit5'); _root.hackMove[9] = -17; _root.hackMove[17] = krinABC1[5] + 17 + krinABC2[5]; addNewMove('Disrupt', 0, 1, 0, 3, 0, 3, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SPARKBLUE', 'Focus', 1, 0, 5, 'Hit5'); _root.hackMove[9] = -19; _root.hackMove[17] = krinABC1[5] + 19 + krinABC2[5]; addNewMove('Disrupt', 0, 1, 0, 2, 0, 4, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SPARKBLUE', 'Focus', 1, 0, 5, 'Hit5'); _root.hackMove[9] = -21; _root.hackMove[17] = krinABC1[5] + 21 + krinABC2[5]; addNewMove('Disrupt', 0, 1, 0, 1, 0, 4, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SPARKBLUE', 'Focus', 1, 0, 5, 'Hit5'); _root.hackMove[9] = -23; _root.hackMove[17] = krinABC1[5] + 23 + krinABC2[5]; MoveCount = 26; addNewMove('Cell Reformation', 1, 0, 0, 5, 0, 8, 1, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 6, 'Healing'); _root.hackMove[0] = 'Magic'; _root.hackMove[2] = 3; _root.hackMove[9] = 60; _root.hackMove[17] = krinABC1[6] + _root.hackMove[9] + krinABC2[6] + (_root.hackMove[2] * 100 + '%') + krinABC3[6]; addNewMove('Cell Reformation', 1, 0, 0, 5, 0, 8, 1, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 6, 'Healing'); _root.hackMove[0] = 'Magic'; _root.hackMove[2] = 3.5; _root.hackMove[9] = 80; _root.hackMove[17] = krinABC1[6] + _root.hackMove[9] + krinABC2[6] + (_root.hackMove[2] * 100 + '%') + krinABC3[6]; addNewMove('Cell Reformation', 1, 0, 0, 5, 0, 8, 1, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 6, 'Healing'); _root.hackMove[0] = 'Magic'; _root.hackMove[2] = 4; _root.hackMove[9] = 100; _root.hackMove[17] = krinABC1[6] + _root.hackMove[9] + krinABC2[6] + (_root.hackMove[2] * 100 + '%') + krinABC3[6]; addNewMove('Cell Reformation', 1, 0, 0, 5, 0, 8, 1, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 6, 'Healing'); _root.hackMove[0] = 'Magic'; _root.hackMove[2] = 5; _root.hackMove[9] = 120; _root.hackMove[17] = krinABC1[6] + _root.hackMove[9] + krinABC2[6] + (_root.hackMove[2] * 100 + '%') + krinABC3[6]; addNewMove('Cell Reformation', 1, 0, 0, 5, 0, 8, 1, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 6, 'Healing'); _root.hackMove[0] = 'Magic'; _root.hackMove[2] = 6; _root.hackMove[9] = 140; _root.hackMove[17] = krinABC1[6] + _root.hackMove[9] + krinABC2[6] + (_root.hackMove[2] * 100 + '%') + krinABC3[6]; addNewMove('Heroic Motivation', 1, 0, 1, 10, 0, 3, 8, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 7, 'Healing'); _root.hackMove[0] = 'Magic'; _root.hackMove[2] = 1.7; _root.hackMove[4] = 1.7; _root.hackMove[15] = ['Physical', 'Magic', 'Ice', 'Fire', 'Lightning', 'Earth', 'Shadow', 'Poison']; _root.hackMove[16] = 1; _root.hackMove[19] = -1; _root.hackMove[17] = krinABC1[7] + '170%' + krinABC2[7] + 1 + krinABC3[7]; addNewMove('Heroic Motivation', 1, 0, 1, 10, 0, 3, 8, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 7, 'Healing'); _root.hackMove[0] = 'Magic'; _root.hackMove[2] = 2.3; _root.hackMove[4] = 2.3; _root.hackMove[15] = ['Physical', 'Magic', 'Ice', 'Fire', 'Lightning', 'Earth', 'Shadow', 'Poison']; _root.hackMove[16] = 2; _root.hackMove[19] = -1; _root.hackMove[17] = krinABC1[7] + '230%' + krinABC2[7] + 2 + krinABC3[7]; addNewMove('Heroic Motivation', 1, 0, 1, 10, 0, 3, 8, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 7, 'Healing'); _root.hackMove[0] = 'Magic'; _root.hackMove[2] = 2.9; _root.hackMove[4] = 2.9; _root.hackMove[15] = ['Physical', 'Magic', 'Ice', 'Fire', 'Lightning', 'Earth', 'Shadow', 'Poison']; _root.hackMove[16] = 3; _root.hackMove[19] = -1; _root.hackMove[17] = krinABC1[7] + '290%' + krinABC2[7] + 3 + krinABC3[7]; addNewMove('Blood Focus', 1, 0, 0, 0, 0, 8, 8, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_SPARKBLUE', 'Focus', 1, 0.03, 8, 'ElectricHit'); _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 40; _root.hackMove[17] = krinABC1[8] + 40 + krinABC2[8]; addNewMove('Blood Focus', 1, 0, 0, 0, 0, 8, 8, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_SPARKBLUE', 'Focus', 1, 0.03, 8, 'ElectricHit'); _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 50; _root.hackMove[17] = krinABC1[8] + 50 + krinABC2[8]; addNewMove('Blood Focus', 1, 0, 0, 0, 0, 8, 8, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_SPARKBLUE', 'Focus', 1, 0.03, 8, 'ElectricHit'); _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 60; _root.hackMove[17] = krinABC1[8] + 60 + krinABC2[8]; addNewMove('Blood Focus', 1, 0, 0, 0, 0, 8, 8, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_SPARKBLUE', 'Focus', 1, 0.03, 8, 'ElectricHit'); _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 70; _root.hackMove[17] = krinABC1[8] + 70 + krinABC2[8]; addNewMove('Blood Focus', 1, 0, 0, 0, 0, 8, 8, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_SPARKBLUE', 'Focus', 1, 0.03, 8, 'ElectricHit'); _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 80; _root.hackMove[17] = krinABC1[8] + 80 + krinABC2[8]; addNewMove('Blood Strike', 0, 1, 0, 0, 0, 2, 1, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0.05, 9, 'Hit4'); _root.hackMove[2] = 1.1; _root.hackMove[9] = 60; _root.hackMove[17] = krinABC1[0] + '110%' + krinABC2[0] + _root.hackMove[9] + krinABC3[0]; addNewMove('Blood Strike', 0, 1, 0, 0, 0, 2, 1, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0.05, 9, 'Hit4'); _root.hackMove[2] = 1.1; _root.hackMove[9] = 75; _root.hackMove[17] = krinABC1[0] + '110%' + krinABC2[0] + _root.hackMove[9] + krinABC3[0]; addNewMove('Blood Strike', 0, 1, 0, 0, 0, 2, 1, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0.05, 9, 'Hit4'); _root.hackMove[2] = 1.1; _root.hackMove[9] = 90; _root.hackMove[17] = krinABC1[0] + '110%' + krinABC2[0] + _root.hackMove[9] + krinABC3[0]; addNewMove('Blood Strike', 0, 1, 0, 0, 0, 2, 1, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0.05, 9, 'Hit4'); _root.hackMove[2] = 1.1; _root.hackMove[9] = 110; _root.hackMove[17] = krinABC1[0] + '110%' + krinABC2[0] + _root.hackMove[9] + krinABC3[0]; addNewMove('Blood Strike', 0, 1, 0, 0, 0, 2, 1, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0.05, 9, 'Hit4'); _root.hackMove[2] = 1.1; _root.hackMove[9] = 140; _root.hackMove[17] = krinABC1[0] + '110%' + krinABC2[0] + _root.hackMove[9] + krinABC3[0]; addNewMove('Blood Strike', 0, 1, 0, 0, 0, 2, 1, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0.05, 9, 'Hit4'); _root.hackMove[2] = 1.1; _root.hackMove[9] = 160; _root.hackMove[17] = krinABC1[0] + '110%' + krinABC2[0] + _root.hackMove[9] + krinABC3[0]; addNewMove('Blood Strike', 0, 1, 0, 0, 0, 2, 1, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0.05, 9, 'Hit4'); _root.hackMove[2] = 1.1; _root.hackMove[9] = 180; _root.hackMove[17] = krinABC1[0] + '110%' + krinABC2[0] + _root.hackMove[9] + krinABC3[0]; addNewMove('Blood Strike', 0, 1, 0, 0, 0, 2, 1, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0.05, 9, 'Hit4'); _root.hackMove[2] = 1.1; _root.hackMove[9] = 200; _root.hackMove[17] = krinABC1[0] + '110%' + krinABC2[0] + _root.hackMove[9] + krinABC3[0]; addNewMove('Blood Strike', 0, 1, 0, 0, 0, 2, 1, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0.05, 9, 'Hit4'); _root.hackMove[2] = 1.1; _root.hackMove[9] = 220; _root.hackMove[17] = krinABC1[0] + '110%' + krinABC2[0] + _root.hackMove[9] + krinABC3[0]; addNewMove('Blood Strike', 0, 1, 0, 0, 0, 2, 1, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0.05, 9, 'Hit4'); _root.hackMove[2] = 1.1; _root.hackMove[9] = 240; _root.hackMove[17] = krinABC1[0] + '110%' + krinABC2[0] + _root.hackMove[9] + krinABC3[0]; addNewMove('Block', 1, 0, 0, 7, 0, 7, 2, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 11, 'PowerupDefense'); _root.hackMove[0] = 'Physical'; _root.hackMove[13] = 'BLOCK1'; _root.hackMove[17] = krinABC1[11]; addNewMove('Block', 1, 0, 0, 6, 0, 6, 2, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 11, 'PowerupDefense'); _root.hackMove[0] = 'Physical'; _root.hackMove[13] = 'BLOCK1'; _root.hackMove[17] = krinABC1[11]; addNewMove('Block', 1, 0, 0, 5, 0, 5, 2, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 11, 'PowerupDefense'); _root.hackMove[0] = 'Physical'; _root.hackMove[13] = 'BLOCK1'; _root.hackMove[17] = krinABC1[11]; addNewMove('Master Strike', 0, 1, 0, 12, 0, 4, 2, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_RED', 'Full Damage', 1, 0, 12, 'Hit2'); _root.hackMove[7] = 30; _root.hackMove[8] = 1.2; _root.hackMove[2] = 1.1; _root.hackMove[6] = 0.8; _root.hackMove[17] = krinABC1[12]; addNewMove('Master Strike', 0, 1, 0, 12, 0, 4, 2, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_RED', 'Full Damage', 1, 0, 12, 'Hit2'); _root.hackMove[7] = 35; _root.hackMove[8] = 1.2; _root.hackMove[2] = 1.300000000000001; _root.hackMove[6] = 0.9000000000000002; _root.hackMove[17] = krinABC2[12]; addNewMove('Master Strike', 0, 1, 0, 12, 0, 4, 2, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_RED', 'Full Damage', 1, 0, 12, 'Hit2'); _root.hackMove[7] = 40; _root.hackMove[8] = 1.2; _root.hackMove[2] = 1.4; _root.hackMove[6] = 1; _root.hackMove[17] = krinABC2[12]; addNewMove('Master Strike', 0, 1, 0, 12, 0, 4, 2, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_RED', 'Full Damage', 1, 0, 12, 'Hit2'); _root.hackMove[7] = 45; _root.hackMove[8] = 1.2; _root.hackMove[2] = 1.5; _root.hackMove[6] = 1.1; _root.hackMove[17] = krinABC2[12]; addNewMove('Master Strike', 0, 1, 0, 12, 0, 4, 2, 2, 'Melee', '0xFF0000', 'Attack', 'BOOM_RED', 'Full Damage', 1, 0, 12, 'Hit2'); _root.hackMove[7] = 50; _root.hackMove[8] = 1.2; _root.hackMove[2] = 1.6; _root.hackMove[6] = 1.2; _root.hackMove[17] = krinABC2[12]; addNewMove('Flame Strike', 0, 1, 0, 15, 0, 3, 8, 1, 'Melee', '0xFF0000', 'Attack', 'BOOM_SLASHORANGE', 'Full Damage', 1, 0, 13, 'Explode'); _root.hackMove[9] = 75; _root.hackMove[0] = 'Fire'; _root.hackMove[4] = 1; _root.hackMove[2] = 1; _root.hackMove[17] = krinABC1[13]; addNewMove('Sunder', 0, 1, 0, 4, 0, 3, 8, 1, 'Melee', '0x99FF00', 'Attack', 'BOOM_SLASH2', 'Full Damage', 1, 0, 14, 'Hit4'); _root.hackMove[13] = 'SUNDER1'; _root.hackMove[2] = 1; _root.hackMove[17] = krinABC1[14] + '12%' + krinABC2[14] + '12%.' + krinABC3[14]; addNewMove('Sunder', 0, 1, 0, 4, 0, 3, 8, 1, 'Melee', '0x99FF00', 'Attack', 'BOOM_SLASH2', 'Full Damage', 1, 0, 14, 'Hit4'); _root.hackMove[13] = 'SUNDER2'; _root.hackMove[2] = 1; _root.hackMove[17] = krinABC1[14] + '14%' + krinABC2[14] + '14%.' + krinABC3[14]; addNewMove('Sunder', 0, 1, 0, 4, 0, 3, 8, 1, 'Melee', '0x99FF00', 'Attack', 'BOOM_SLASH2', 'Full Damage', 1, 0, 14, 'Hit4'); _root.hackMove[13] = 'SUNDER3'; _root.hackMove[2] = 1; _root.hackMove[17] = krinABC1[14] + '16%' + krinABC2[14] + '16%.' + krinABC3[14]; addNewMove('Sunder', 0, 1, 0, 4, 0, 3, 8, 1, 'Melee', '0x99FF00', 'Attack', 'BOOM_SLASH2', 'Full Damage', 1, 0, 14, 'Hit4'); _root.hackMove[13] = 'SUNDER4'; _root.hackMove[2] = 1; _root.hackMove[17] = krinABC1[14] + '18%' + krinABC2[14] + '18%.' + krinABC3[14]; addNewMove('Sunder', 0, 1, 0, 4, 0, 3, 8, 1, 'Melee', '0x99FF00', 'Attack', 'BOOM_SLASH2', 'Full Damage', 1, 0, 14, 'Hit4'); _root.hackMove[13] = 'SUNDER5'; _root.hackMove[2] = 1; _root.hackMove[17] = krinABC1[14] + '20%' + krinABC2[14] + '20%.' + krinABC3[14]; addNewMove('Coup De Grace', 0, 1, 0, 35, 0, 8, 1, 0.7000000000000001, 'Melee', '0xFFCC00', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0, 15, 'Hit3'); _root.hackMove[2] = 2; _root.hackMove[7] = 25; _root.hackMove[8] = 1.5; _root.hackMove[9] = 240; _root.hackMove[17] = krinABC1[15] + _root.hackMove[9] + krinABC2[15] + '30%' + krinABC3[15]; addNewMove('Coup De Grace', 0, 1, 0, 35, 0, 8, 1, 0.7000000000000001, 'Melee', '0xFFCC00', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0, 15, 'Hit3'); _root.hackMove[2] = 2.100000000000001; _root.hackMove[7] = 25; _root.hackMove[8] = 1.5; _root.hackMove[9] = 290; _root.hackMove[17] = krinABC1[15] + _root.hackMove[9] + krinABC2[15] + '30%' + krinABC3[15]; addNewMove('Coup De Grace', 0, 1, 0, 35, 0, 8, 1, 0.7000000000000001, 'Melee', '0xFFCC00', 'Attack', 'BOOM_SLASHRED', 'Full Damage', 1, 0, 15, 'Hit3'); _root.hackMove[2] = 2.2; _root.hackMove[7] = 25; _root.hackMove[8] = 1.5; _root.hackMove[9] = 340; _root.hackMove[17] = krinABC1[15] + _root.hackMove[9] + krinABC2[15] + '30%' + krinABC3[15]; addNewMove('Cripple', 0, 1, 0, 10, 0, 0, 1, 3, 'Melee', '0xFFCC00', 'Attack', 'BOOM_SLASH2', 'Full Damage', 1, 0, 16, 'PoisonHit'); _root.hackMove[2] = 0.6; _root.hackMove[13] = 'CRIPPLE1'; _root.hackMove[17] = krinABC1[16] + '30%.' + krinABC2[16]; addNewMove('Cripple', 0, 1, 0, 10, 0, 0, 1, 3, 'Melee', '0xFFCC00', 'Attack', 'BOOM_SLASH2', 'Full Damage', 1, 0, 16, 'PoisonHit'); _root.hackMove[2] = 0.6; _root.hackMove[13] = 'CRIPPLE2'; _root.hackMove[17] = krinABC1[16] + '40%.' + krinABC2[16]; addNewMove('Cripple', 0, 1, 0, 10, 0, 0, 1, 3, 'Melee', '0xFFCC00', 'Attack', 'BOOM_SLASH2', 'Full Damage', 1, 0, 16, 'PoisonHit'); _root.hackMove[2] = 0.6; _root.hackMove[13] = 'CRIPPLE3'; _root.hackMove[17] = krinABC1[16] + '50%.' + krinABC2[16]; addNewMove('Quick Strike', 0, 1, 0, 0, 0, 0, 1, 1.800000000000001, 'Melee', '0xFF0000', 'Attack', '', 'Full Damage', 1, 0, 17, 'Hit5'); _root.hackMove[2] = 0.5; _root.hackMove[4] = 0.5; _root.hackMove[6] = 0.5; _root.hackMove[17] = krinABC1[17]; addNewMove('Suppression', 1, 0, 0, 0, 0, 5, 1, 1, 'Shock', '0xFF0000', 'Attack', 'BOOM_RED', 'Heal', 1, 0, 18, 'PowerupDefense'); _root.hackMove[13] = 'SUPRESSION'; _root.hackMove[17] = krinABC1[18]; addNewMove('Magic Bolt', 0, 1, 0, 10, 0, 1, 2, 2, 'Missile', '0xFF66FF', 'Krin.Magicbolt', 'BOOM1', 'Full Damage', 1, 0, 19, 'Explode'); _root.hackMove[13] = 'MAGICWOUND'; _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 10; _root.hackMove[4] = 1.2; _root.hackMove[17] = krinABC1[19] + _root.hackMove[9] + krinABC2[19]; addNewMove('Magic Bolt', 0, 1, 0, 10, 0, 1, 2, 2, 'Missile', '0xFF66FF', 'Krin.Magicbolt', 'BOOM1', 'Full Damage', 1, 0, 19, 'Explode'); _root.hackMove[13] = 'MAGICWOUND'; _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 20; _root.hackMove[4] = 1.2; _root.hackMove[17] = krinABC1[19] + _root.hackMove[9] + krinABC2[19]; addNewMove('Magic Bolt', 0, 1, 0, 10, 0, 1, 2, 2, 'Missile', '0xFF66FF', 'Krin.Magicbolt', 'BOOM1', 'Full Damage', 1, 0, 19, 'Explode'); _root.hackMove[13] = 'MAGICWOUND'; _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 30; _root.hackMove[4] = 1.2; _root.hackMove[17] = krinABC1[19] + _root.hackMove[9] + krinABC2[19]; addNewMove('Magic Bolt', 0, 1, 0, 10, 0, 1, 2, 2, 'Missile', '0xFF66FF', 'Krin.Magicbolt', 'BOOM1', 'Full Damage', 1, 0, 19, 'Explode'); _root.hackMove[13] = 'MAGICWOUND'; _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 40; _root.hackMove[4] = 1.2; _root.hackMove[17] = krinABC1[19] + _root.hackMove[9] + krinABC2[19]; addNewMove('Magic Bolt', 0, 1, 0, 10, 0, 1, 2, 2, 'Missile', '0xFF66FF', 'Krin.Magicbolt', 'BOOM1', 'Full Damage', 1, 0, 19, 'Explode'); _root.hackMove[13] = 'MAGICWOUND'; _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 50; _root.hackMove[4] = 1.2; _root.hackMove[17] = krinABC1[19] + _root.hackMove[9] + krinABC2[19]; addNewMove('Magic Bolt', 0, 1, 0, 10, 0, 1, 2, 2, 'Missile', '0xFF66FF', 'Krin.Magicbolt', 'BOOM1', 'Full Damage', 1, 0, 19, 'Explode'); _root.hackMove[13] = 'MAGICWOUND'; _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 60; _root.hackMove[4] = 1.2; _root.hackMove[17] = krinABC1[19] + _root.hackMove[9] + krinABC2[19]; addNewMove('Magic Bolt', 0, 1, 0, 10, 0, 1, 2, 2, 'Missile', '0xFF66FF', 'Krin.Magicbolt', 'BOOM1', 'Full Damage', 1, 0, 19, 'Explode'); _root.hackMove[13] = 'MAGICWOUND'; _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 70; _root.hackMove[4] = 1.2; _root.hackMove[17] = krinABC1[19] + _root.hackMove[9] + krinABC2[19]; addNewMove('Magic Bolt', 0, 1, 0, 10, 0, 1, 2, 2, 'Missile', '0xFF66FF', 'Krin.Magicbolt', 'BOOM1', 'Full Damage', 1, 0, 19, 'Explode'); _root.hackMove[13] = 'MAGICWOUND'; _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 80; _root.hackMove[4] = 1.2; _root.hackMove[17] = krinABC1[19] + _root.hackMove[9] + krinABC2[19]; addNewMove('Magic Bolt', 0, 1, 0, 10, 0, 1, 2, 2, 'Missile', '0xFF66FF', 'Krin.Magicbolt', 'BOOM1', 'Full Damage', 1, 0, 19, 'Explode'); _root.hackMove[13] = 'MAGICWOUND'; _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 90; _root.hackMove[4] = 1.2; _root.hackMove[17] = krinABC1[19] + _root.hackMove[9] + krinABC2[19]; addNewMove('Magic Bolt', 0, 1, 0, 10, 0, 1, 2, 2, 'Missile', '0xFF66FF', 'Krin.Magicbolt', 'BOOM1', 'Full Damage', 1, 0, 19, 'Explode'); _root.hackMove[13] = 'MAGICWOUND'; _root.hackMove[0] = 'Magic'; _root.hackMove[9] = 100; _root.hackMove[4] = 1.2; _root.hackMove[17] = krinABC1[19] + _root.hackMove[9] + krinABC2[19]; addNewMove('Electro Bolt', 0, 1, 0, 7, 0, 4, 2, 3, 'Missile', '0xFFCC00', 'Krin.Electrobolt', 'BOOM3', 'Full Damage', 1, 0, 20, 'ElectricHit'); _root.hackMove[2] = 1.4; _root.hackMove[0] = 'Lightning'; _root.hackMove[4] = 1.2; _root.hackMove[15] = ['Physical', 'Magic', 'Ice', 'Fire', 'Lightning', 'Earth', 'Shadow', 'Poison']; _root.hackMove[16] = 1; _root.hackMove[19] = 1; _root.hackMove[17] = krinABC1[20] + '1' + krinABC2[20]; addNewMove('Electro Bolt', 0, 1, 0, 6, 0, 4, 2, 3, 'Missile', '0xFFCC00', 'Krin.Electrobolt', 'BOOM3', 'Full Damage', 1, 0, 20, 'ElectricHit'); _root.hackMove[2] = 1.9; _root.hackMove[0] = 'Lightning'; _root.hackMove[4] = 1.7; _root.hackMove[15] = ['Physical', 'Magic', 'Ice', 'Fire', 'Lightning', 'Earth', 'Shadow', 'Poison']; _root.hackMove[16] = 2; _root.hackMove[19] = 1; _root.hackMove[17] = krinABC1[20] + '2' + krinABC2[20]; addNewMove('Electro Bolt', 0, 1, 0, 5, 0, 4, 2, 3, 'Missile', '0xFFCC00', 'Krin.Electrobolt', 'BOOM3', 'Full Damage', 1, 0, 20, 'ElectricHit'); _root.hackMove[2] = 2.4; _root.hackMove[0] = 'Lightning'; _root.hackMove[4] = 2.2; _root.hackMove[15] = ['Physical', 'Magic', 'Ice', 'Fire', 'Lightning', 'Earth', 'Shadow', 'Poison']; _root.hackMove[16] = 3; _root.hackMove[19] = 1; _root.hackMove[17] = krinABC1[20] + '3' + krinABC2[20]; addNewMove('Intervention', 1, 0, 1, 7, 0, 5, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION1'; _root.hackMove[17] = krinABC1[21] + 60 + krinABC2[21]; addNewMove('Intervention', 1, 0, 1, 7, 0, 5, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION2'; _root.hackMove[17] = krinABC1[21] + 100 + krinABC2[21]; addNewMove('Intervention', 1, 0, 1, 7, 0, 5, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION3'; _root.hackMove[17] = krinABC1[21] + 150 + krinABC2[21]; addNewMove('Intervention', 1, 0, 1, 7, 0, 5, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION4'; _root.hackMove[17] = krinABC1[21] + 200 + krinABC2[21]; addNewMove('Intervention', 1, 0, 1, 7, 0, 5, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION5'; _root.hackMove[17] = krinABC1[21] + 260 + krinABC2[21]; addNewMove('Intervention', 1, 0, 1, 7, 0, 5, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION6'; _root.hackMove[17] = krinABC1[21] + 320 + krinABC2[21]; addNewMove('Intervention', 1, 0, 1, 7, 0, 5, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION7'; _root.hackMove[17] = krinABC1[21] + 380 + krinABC2[21]; addNewMove('Intervention', 1, 0, 1, 7, 0, 5, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION8'; _root.hackMove[17] = krinABC1[21] + 440 + krinABC2[21]; addNewMove('Intervention', 1, 0, 1, 7, 0, 5, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION9'; _root.hackMove[17] = krinABC1[21] + 500 + krinABC2[21]; addNewMove('Intervention', 1, 0, 1, 7, 0, 5, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION10'; _root.hackMove[17] = krinABC1[21] + 600 + krinABC2[21]; addNewMove('Flame Blast', 0, 1, 0, 25, 0, 5, 1, 1, 'Missile', '0xFFCC00', 'Krin.Firebolt', 'BOOM1', 'Full Damage', 1, 0, 22, 'Explode'); _root.hackMove[0] = 'Fire'; _root.hackMove[4] = 1; _root.hackMove[17] = krinABC1[22]; _root.hackMove[13] = 'BURNING'; addNewMove('Flame Blast', 0, 1, 0, 20, 0, 5, 1, 1, 'Missile', '0xFFCC00', 'Krin.Firebolt', 'BOOM1', 'Full Damage', 1, 0, 22, 'Explode'); _root.hackMove[0] = 'Fire'; _root.hackMove[4] = 1; _root.hackMove[17] = krinABC2[22]; _root.hackMove[13] = 'BURNING'; addNewMove('Flame Blast', 0, 1, 0, 15, 0, 5, 1, 1, 'Missile', '0xFFCC00', 'Krin.Firebolt', 'BOOM1', 'Full Damage', 1, 0, 22, 'Explode'); _root.hackMove[0] = 'Fire'; _root.hackMove[4] = 1; _root.hackMove[17] = krinABC2[22]; _root.hackMove[13] = 'BURNING'; addNewMove('Shatter Bolt', 0, 1, 0, 25, 0, 8, 2, 1.5, 'Missile', '0x00FFFF', 'Krin.Icebolt', 'BOOM2', 'Full Damage', 1, 0, 23, 'IceShatter'); _root.hackMove[0] = 'Ice'; _root.hackMove[4] = 0.3; _root.hackMove[8] = 1.5; _root.hackMove[17] = krinABC1[23] + '50%' + krinABC2[23]; _root.hackMove[13] = 'SHATTER'; addNewMove('Shatter Bolt', 0, 1, 0, 20, 0, 8, 2, 1.5, 'Missile', '0x00FFFF', 'Krin.Icebolt', 'BOOM2', 'Full Damage', 1, 0, 23, 'IceShatter'); _root.hackMove[0] = 'Ice'; _root.hackMove[4] = 0.3; _root.hackMove[8] = 1.7; _root.hackMove[17] = krinABC1[23] + '70%' + krinABC2[23]; _root.hackMove[13] = 'SHATTER'; addNewMove('Shatter Bolt', 0, 1, 0, 15, 0, 8, 2, 1.5, 'Missile', '0x00FFFF', 'Krin.Icebolt', 'BOOM2', 'Full Damage', 1, 0, 23, 'IceShatter'); _root.hackMove[0] = 'Ice'; _root.hackMove[4] = 0.3; _root.hackMove[8] = 1.9; _root.hackMove[17] = krinABC1[23] + '90%' + krinABC2[23]; _root.hackMove[13] = 'SHATTER'; addNewMove('Void', 0, 1, 0, 5, 0, 6, 8, 1.5, 'Missile', '0x9966CC', 'KRIN.SHADOWSHOCK', 'BOOM_DARK', 'Full Damage', 1, 0, 24, 'ElectricHit'); _root.hackMove[0] = 'Shadow'; _root.hackMove[4] = 0.2; _root.hackMove[17] = krinABC1[24] + 3 + krinABC2[24]; _root.hackMove[13] = 'VOID1'; addNewMove('Void', 0, 1, 0, 5, 0, 6, 8, 1.5, 'Missile', '0x9966CC', 'KRIN.SHADOWSHOCK', 'BOOM_DARK', 'Full Damage', 1, 0, 24, 'ElectricHit'); _root.hackMove[0] = 'Shadow'; _root.hackMove[4] = 0.2; _root.hackMove[17] = krinABC1[24] + 5 + krinABC2[24]; _root.hackMove[13] = 'VOID2'; addNewMove('Void', 0, 1, 0, 5, 0, 6, 8, 1.5, 'Missile', '0x9966CC', 'KRIN.SHADOWSHOCK', 'BOOM_DARK', 'Full Damage', 1, 0, 24, 'ElectricHit'); _root.hackMove[0] = 'Shadow'; _root.hackMove[4] = 0.2; _root.hackMove[17] = krinABC1[24] + 7 + krinABC2[24]; _root.hackMove[13] = 'VOID3'; addNewMove('Void', 0, 1, 0, 5, 0, 6, 8, 1.5, 'Missile', '0x9966CC', 'KRIN.SHADOWSHOCK', 'BOOM_DARK', 'Full Damage', 1, 0, 24, 'ElectricHit'); _root.hackMove[0] = 'Shadow'; _root.hackMove[4] = 0.2; _root.hackMove[17] = krinABC1[24] + 12 + krinABC2[24]; _root.hackMove[13] = 'VOID4'; addNewMove('Void', 0, 1, 0, 5, 0, 6, 8, 1.5, 'Missile', '0x9966CC', 'KRIN.SHADOWSHOCK', 'BOOM_DARK', 'Full Damage', 1, 0, 24, 'ElectricHit'); _root.hackMove[0] = 'Shadow'; _root.hackMove[4] = 0.2; _root.hackMove[17] = krinABC1[24] + 21 + krinABC2[24]; _root.hackMove[13] = 'VOID5'; addNewMove('Re-Energize', 1, 0, 1, 0, 0, 9, 1, 1, 'Shock', '0x00FFFF', 'Krin.Icebolt', 'BOOM3', 'Focus', 1, 0, 25, 'ElectricHit'); _root.hackMove[0] = 'Lightning'; _root.hackMove[9] = 40; _root.hackMove[17] = krinABC1[25]; addNewMove('Subversion', 1, 1, 1, 15, 0, 8, 1, 1.5, 'Shock', '0x00FFFF', 'Krin.Icebolt', 'BOOM_DARK', 'Heal', 1, 0, 26, 'ElectricHit'); _root.hackMove[0] = 'Shadow'; _root.hackMove[17] = krinABC1[26]; _root.hackMove[13] = 'SUBVERSION'; MoveCount = 500; addNewMove('Strike', 0, 1, 0, 0, 0, 0, 8, 1, 'Melee', '0xFFFFFF', 'Attack', 'BOOM_SPARK', 'Full Damage', 1, 0, 0, 'Hit3'); _root.hackMove[2] = 1; _root.hackMove[17] = 'Attack the target.'; addNewMove('Power Up', 1, 0, 0, 25, 0, 10, 8, 1, 'Shock', '0xFF0000', 'Attack', 'BOOM_POWERUP', 'Heal', 1, 0, 0, 'PowerupOffense'); _root.hackMove[13] = 'POWERUP'; _root.hackMove[17] = ''; addNewMove('Zombie Poison', 0, 1, 0, 15, 0, 2, 8, 1, 'Missile', '0x99FF00', 'Krin.Poisonbolt', 'BOOM_SLASHGREEN', 'Full Damage', 1, 0, 0, 'PoisonHit'); _root.hackMove[0] = 'Poison'; _root.hackMove[2] = 0.6; _root.hackMove[13] = 'POISONZOMBIE'; _root.hackMove[17] = ''; addNewMove('SWAT Fire', 0, 1, 0, 15, 0, 0, 8, 1, 'Shock', '0xFF9900', '', 'BOOM1', 'Full Damage', 1, 0, 0, 'Explode'); _root.hackMove[0] = 'Fire'; _root.hackMove[4] = 1; addNewMove('SWAT Heal', 1, 0, 1, 22, 0, 6, 8, 1, 'Shock', '0x99FF00', '', 'BOOM_HEAL2', 'Heal', 1, 0, 0, 'Healing'); _root.hackMove[0] = 'Physical'; _root.hackMove[4] = 3; _root.hackMove[17] = ''; addNewMove('SWAT Ray', 0, 1, 0, 15, 0, 5, 8, 1, 'Missile', '0xFF9900', 'Krin.Electrobolt2', 'BOOM1', 'Full Damage', 1, 0, 0, 'Explode'); _root.hackMove[0] = 'Fire'; _root.hackMove[4] = 2; _root.hackMove[13] = 'FIRESHOCK'; addNewMove('Ice Strike', 0, 1, 0, 10, 0, 3, 8, 1, 'Melee', '0x00FFFF', 'Attack', 'BOOM2', 'Full Damage', 1, 0, 0, 'IceShatter'); _root.hackMove[0] = 'Ice'; _root.hackMove[2] = 1.5; _root.hackMove[4] = 1.5; _root.hackMove[13] = 'COLDSOUL'; addNewMove('Shadow Blend', 1, 0, 0, 10, 0, 15, 8, 1, 'Shock', '0x9966FF', 'Attack', 'BOOM_DARK', 'Heal', 1, 0, 0, 'PowerupDefense'); _root.hackMove[0] = 'Shadow'; _root.hackMove[13] = 'SPEEDUP'; addNewMove('Re-Energize', 1, 0, 0, 0, 0, 20, 1, 1, 'Shock', '0xFFCC00', 'Krin.Icebolt', 'BOOM3', 'Focus', 1, 0, 25, 'ElectricHit'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'REGENFOC'; _root.hackMove[17] = krinABC1[25]; addNewMove('Re-Energize', 0, 0, 1, 0, 0, 20, 1, 1, 'Shock', '0xFFCC00', 'Krin.Icebolt', 'BOOM3', 'Focus', 1, 0, 25, 'ElectricHit'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'REGENFOC'; _root.hackMove[17] = krinABC1[25]; addNewMove('(Mana) Strike', 0, 1, 0, 10, 0, 0, 8, 1, 'Melee', '0xFFFFFF', 'Attack', 'BOOM_SPARKBLUE', 'Full Damage', 1, 0, 0, 'Hit2'); _root.hackMove[2] = 1; _root.hackMove[17] = 'Attack the target.'; addNewMove('Emergency Heal', 1, 0, 1, 0, 0, 8, 8, 1, 'Shock', '0x99FF00', '', 'BOOM_HEAL2', 'Heal', 1, 0, 0, 'Healing'); _root.hackMove[0] = 'Physical'; _root.hackMove[4] = 3; _root.hackMove[17] = ''; addNewMove('Medic Heal', 1, 0, 1, 15, 0, 0, 8, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 7, 'Healing'); _root.hackMove[0] = 'Magic'; _root.hackMove[2] = 0.3; _root.hackMove[4] = 2.5; _root.hackMove[15] = ['Physical', 'Magic', 'Ice', 'Fire', 'Lightning', 'Earth', 'Shadow', 'Poison']; _root.hackMove[16] = 1; _root.hackMove[19] = -1; addNewMove('Water Bolt', 0, 1, 0, 5, 0, 0, 1, 1.5, 'Missile', '0x3399FF', 'Krin.Iceball', 'BOOM_SLASHBLUE', 'Full Damage', 1, 0, 0, 'PoisonHit'); _root.hackMove[0] = 'Ice'; _root.hackMove[4] = 0.8; _root.hackMove[7] = 1.7; _root.hackMove[13] = 'WASHED'; addNewMove('Water Regen', 1, 0, 1, 5, 0, 4, 8, 1, 'Shock', '0x66FFFF', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 0, 'Healing'); _root.hackMove[0] = 'Ice'; _root.hackMove[4] = 0.2; _root.hackMove[13] = 'REGENSHAMAN'; addNewMove('Water Heal', 1, 0, 1, 1, 0, 0, 8, 1, 'Shock', '0x66FFFF', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 0, 'Healing'); _root.hackMove[0] = 'Ice'; _root.hackMove[4] = 0.5; addNewMove('Earth Smash', 0, 1, 0, 0, 0, 4, 8, 1.6, 'Melee', '0x996633', 'Attack', 'BOOM_SLASHORANGE', 'Full Damage', 1, 0, 0, 'Explode'); _root.hackMove[0] = 'Earth'; _root.hackMove[2] = 2; _root.hackMove[9] = 5; addNewMove('Decay', 0, 1, 0, 5, 0, 0, 8, 1.5, 'Missile', '0x9966CC', 'KRIN.SHADOWSHOCK', 'BOOM_DARK', 'Full Damage', 1, 0, 24, 'PoisonHit'); _root.hackMove[0] = 'Shadow'; _root.hackMove[4] = 1.2; _root.hackMove[13] = 'DECAY'; addNewMove('BlackOut', 0, 1, 0, 6, 0, 10, 8, 1.5, 'Missile', '0x9966CC', 'KRIN.SHADOWSHOCK', 'BOOM_DARK', 'Full Damage', 1, 0, 24, 'ElectricHit'); _root.hackMove[0] = 'Shadow'; _root.hackMove[4] = 1.2; _root.hackMove[13] = 'BLACKOUT'; addNewMove('Subversion', 1, 0, 0, 10, 0, 3, 1, 1.5, 'Shock', '0x00FFFF', 'Krin.Icebolt', 'BOOM_DARK', 'Full Damage', 1, 0, 26, 'PowerupDefense'); _root.hackMove[0] = 'Shadow'; _root.hackMove[13] = 'SUBVERSION'; addNewMove('Paladin Heal', 1, 0, 1, 1000, 0, 0, 8, 1, 'Shock', '0x99FF00', '', 'BOOM_HEAL2', 'Heal', 1, 0, 0, 'Healing'); _root.hackMove[0] = 'Lightning'; _root.hackMove[4] = 20; _root.hackMove[17] = ''; addNewMove('Pally Intervention', 1, 0, 1, 10, 0, 24, 8, 1, 'Shock', '0x6633CC', 'Heal', 'BOOM_SHIELD', 'Heal', 1, 0, 21, 'PowerupDefense'); _root.hackMove[0] = 'Lightning'; _root.hackMove[13] = 'INTERVENTION8'; _root.hackMove[17] = krinABC1[21]; addNewMove('Shatter Bolt2', 0, 1, 0, 20, 0, 5, 3, 1.5, 'Missile', '0x00FFFF', 'Krin.Icebolt', 'BOOM2', 'Full Damage', 1, 0, 23, 'IceShatter'); _root.hackMove[0] = 'Ice'; _root.hackMove[4] = 1; _root.hackMove[8] = 1.7; _root.hackMove[17] = krinABC1[23] + krinABC2[23]; _root.hackMove[13] = 'SHATTER2'; addNewMove('Electro Bolt Med', 0, 1, 0, 10, 0, 3, 8, 3, 'Missile', '0xFFCC00', 'Krin.Electrobolt', 'BOOM3', 'Full Damage', 1, 0, 20, 'ElectricHit'); _root.hackMove[2] = 0.8; _root.hackMove[0] = 'Lightning'; _root.hackMove[4] = 0.8; _root.hackMove[15] = ['Physical', 'Magic', 'Ice', 'Fire', 'Lightning', 'Earth', 'Shadow', 'Poison']; _root.hackMove[16] = 1; _root.hackMove[19] = 1; _root.hackMove[17] = krinABC1[20] + '1' + krinABC2[20]; addNewMove('Void Mob', 0, 1, 0, 5, 0, 3, 8, 1.5, 'Missile', '0x9966CC', 'KRIN.SHADOWSHOCK', 'BOOM_DARK', 'Full Damage', 1, 0, 24, 'ElectricHit'); _root.hackMove[0] = 'Shadow'; _root.hackMove[4] = 0.7000000000000001; _root.hackMove[17] = krinABC1[24] + 21 + krinABC2[24]; _root.hackMove[13] = 'VOIDMOB'; addNewMove('Ignite', 0, 1, 0, 5, 0, 0, 8, 1.5, 'Missile', '0xFFCC00', 'Krin.Firebolt', 'BOOM1', 'Full Damage', 1, 0, 24, 'Explode'); _root.hackMove[0] = 'Fire'; _root.hackMove[4] = 0.5; _root.hackMove[13] = 'IGNITE'; addNewMove('Fate', 0, 1, 0, 0, 0, 2, 8, 1.5, 'Shock', '0x9933FF', 'Krin.Firebolt', 'BOOM_DARK', 'Full Damage', 1, 0, 24, 'PoisonHit'); _root.hackMove[0] = 'Shadow'; _root.hackMove[4] = 0.5; _root.hackMove[13] = 'FATE'; addNewMove('Dark Regen', 1, 0, 0, 5, 0, 9, 8, 1.5, 'Shock', '0x9933FF', 'Krin.Firebolt', 'BOOM_DARK', 'Heal', 1, 0, 24, 'Healing'); _root.hackMove[0] = 'Shadow'; _root.hackMove[13] = 'DARKREGEN'; addNewMove('Doctor\'s Fury', 1, 0, 0, 0, 0, 4, 8, 1.5, 'Shock', '0xFF0000', 'Krin.Firebolt', 'BOOM_POWERUP', 'Heal', 1, 0, 24, 'PowerupOffense'); _root.hackMove[13] = 'DOCTOR'; _root.hackMove[2] = 1.7; _root.hackMove[4] = 1.7; _root.hackMove[15] = ['Physical', 'Magic', 'Ice', 'Fire', 'Lightning', 'Earth', 'Shadow', 'Poison']; _root.hackMove[16] = 10; _root.hackMove[19] = -1; addNewMove('Rage', 1, 0, 0, 3, 0, 7, 1, 0, 'Shock', '0xFF0000', 'Attack', 'BOOM_POWERUP', 'Heal', 1, 0, 3, 'PowerupOffense'); _root.hackMove[17] = krinABC1[3] + '30%' + krinABC2[3] + '12' + krinABC3[3]; _root.hackMove[13] = 'RAGE3'; _root.hackMove[0] = 'Fire'; addNewMove('Super Heal', 1, 0, 0, 0, 0, 0, 8, 1.5, 'Shock', '0x99FF00', 'Krin.Firebolt', 'BOOM_HEAL2', 'Heal', 1, 0, 24, 'Healing'); _root.hackMove[9] = 2000000; addNewMove('Mana Bomb', 0, 1, 0, 100, 0, 0, 8, 3, 'Missile', '0x00FFFF', 'Krin.Iceball', 'BOOM2', 'Full Damage', 1, 0, 24, 'Explode'); _root.hackMove[9] = 5000; _root.hackMove[0] = 'Ice'; addNewMove('Re-Energize', 1, 0, 0, 0, 0, 5, 1, 1, 'Shock', '0x00FFFF', 'Krin.Icebolt', 'BOOM3', 'Focus', 1, 0, 25, 'ElectricHit'); _root.hackMove[0] = 'Lightning'; _root.hackMove[9] = 100; addNewMove('Cell Reformation Shaman', 1, 0, 0, 5, 0, 18, 1, 1, 'Shock', '0x99FF00', 'Heal', 'BOOM_HEAL', 'Heal', 1, 0, 6, 'Healing'); _root.hackMove[0] = 'Magic'; _root.hackMove[2] = 3; _root.hackMove[9] = 60; _root.hackMove[17] = krinABC1[6] + _root.hackMove[9] + krinABC2[6] + (_root.hackMove[2] * 100 + '%') + krinABC3[6]; addNewMove('Fireball', 0, 1, 0, 15, 0, 0, 8, 1, 'Missile', '0xFFCC00', 'Krin.Firebolt', 'BOOM1', 'Full Damage', 1, 0, 1, undefined); _root.hackMove[0] = 'Fire'; _root.hackMove[4] = 0.85; _root.hackMove[17] = 'Fire a ball of flame at the target, making them burn.'; _root.hackMove[13] = 'BURNS'; addNewMove('Healing Light', 1, 0, 1, 10, 0, 3, 8, 1, 'Shock', '0xFFFFFF', 'Heal', 'BOOM2', 'Heal', 1, 0, 2, undefined); _root.hackMove[0] = 'Magic'; _root.hackMove[4] = 3; _root.hackMove[17] = 'Heal the target.'; addNewMove('Frost Bolt', 0, 1, 0, 8, 5, 6, 8, 1, 'Missile', '0x00CCFF', 'Krin.Icebolt', 'BOOM2', 'Full Damage', 1, 0, 3, undefined); _root.hackMove[0] = 'Ice'; _root.hackMove[4] = 2.100000000000001; _root.hackMove[7] = 25; _root.hackMove[13] = 'POISON'; _root.hackMove[14] = 100; _root.hackMove[17] = 'Fire a bolt of ice at the enemy, stunning them.'; addNewMove('Blessing of Light', 1, 0, 1, 10, 0, 5, 8, 1, 'Shock', '0xFFFFFF', 'Heal', 'BOOM2', 'Heal', 1, 0, 4, undefined); _root.hackMove[0] = 'Magic'; _root.hackMove[4] = 0.5; _root.hackMove[4] = 0.5; _root.hackMove[13] = 'REGEN'; _root.hackMove[15] = ['Fire', 'Ice']; _root.hackMove[16] = 2; _root.hackMove[19] = -1; _root.hackMove[17] = 'Dispels 2 harmful effects on the target, and heals them every turn for seven turns.'; } frame 62 { numberMatrixKrin = new Array(); numberMatrixKrin = ['Zero', 'One', 'Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine']; numberSpacingKrin = 19; numberDepthCyler = 1620; KrinNumberShow = function (inputNumberK, tarKN, KNcolor) { if (KNcolor == 'HEAL') { KNcolor2 = 6749952; } else { for (i in elementMainArray) { if (elementMainArray[i] == KNcolor) { KNcolor2 = elementColorArray[i]; } } } if (inputNumberK != 'miss' && inputNumberK != 'shield') { gKMP = 1; while (inputNumberK / gKMP >= 1) { gKMP *= 10; } gKMP /= 10; gKMPsteps = Math.round(Math.log(gKMP) / Math.LN10); inputNumberK2 = inputNumberK; totalLKrinN = _root.numberSpacingKrin * (gKMPsteps - 1); KrinNOffset = -(totalLKrinN / 2) - 10; } _root.BATTLESCREEN.attachMovie('NumberFixer', 'NumberFixer' + _root.numberDepthCyler, _root.numberDepthCyler); _root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler]._x = _root.BATTLESCREEN[tarKN]._x; _root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler]._y = _root.BATTLESCREEN[tarKN]._y; if (inputNumberK != 'miss' && inputNumberK != 'shield') { if (_root.perKSuccess) { _root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler].gotoAndPlay('critical'); } else { _root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler].gotoAndPlay('normal'); } i = gKMPsteps; while (i > -1) { _root['digitKVar' + i] = Math.floor(inputNumberK2 / Math.pow(10, i)); inputNumberK2 -= _root['digitKVar' + i] * Math.pow(10, i); _root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler].flasher.attachMovie('NumberSetter', 'NumSet' + i, i); _root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler].flasher['NumSet' + i]._x = KrinNOffset + (_root.numberSpacingKrin * gKMPsteps - _root.numberSpacingKrin * i); _root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler].flasher['NumSet' + i].gotoAndStop(_root.numberMatrixKrin[_root['digitKVar' + i]]); var v4 = new Color(_root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler].flasher['NumSet' + i].KN); v4.setRGB(KNcolor2); --i; } } else { if (inputNumberK == 'miss') { _root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler].gotoAndPlay('miss'); var v4 = new Color(_root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler].flasher.KN); v4.setRGB(KNcolor2); } else { _root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler].gotoAndPlay('shield'); var v4 = new Color(_root.BATTLESCREEN['NumberFixer' + _root.numberDepthCyler].flasher.KN); v4.setRGB(KNcolor2); } } ++_root.numberDepthCyler; if (_root.numberDepthCyler == 1640) { _root.numberDepthCyler = 1620; } }; } frame 62 { executeMove = function (IDKM, IDKM2, IDKC, IDKT) { PERCALK = ((IDKC.PERU[IDKM2[0]] + IDKC.SPEEDU / 2) / (25 + 5 * IDKC.plevel)) * 25; DEFCALK = (IDKT.DEFU[IDKM2[0]] / (25 + 5 * IDKT.plevel)) * 25 - (IDKC.plevel - IDKT.plevel) * 3; if (DEFCALK <= 0) { DEFCALK = 1; } PERCOEF = 1; _root.perKSuccess = false; if (IDKM[14] == 'Full Damage') { numberOutputInner1 = (IDKC.STRENGTHU + IDKM2[1]) * IDKM2[2] + (IDKC.MAGICU + IDKM2[3]) * IDKM2[4] + (IDKC.SPEEDU + IDKM2[5]) * IDKM2[6] + IDKC.FOCUSN * IDKM2[11] + IDKM2[9] + IDKC.DMG + IDKT.IDMG; coEFKN6723 = IDKM2[10]; perScript(PERCALK, DEFCALK, IDKM2); if (_root.perKSuccess) { _root.GridShaker.play(); coEFKN6724 = 1 - (DEFCALK - PERCALK) / 100; if (coEFKN6724 < 0) { coEFKN6724 = 0; } } else { coEFKN6724 = 1 - DEFCALK * (1 - PERCALK / 200) / 100; if (coEFKN6724 < 0) { coEFKN6724 = 0; } } _root.DamageOutputKrinFinal = Math.ceil(numberOutputInner1 * coEFKN6723 * coEFKN6724 * (1 + IDKC.DMG2) * (1 + IDKT.IDMG2)); if (_root.DamageOutputKrinFinal <= 0) { _root.DamageOutputKrinFinal = 1; } differenceForSH = 0; if (IDKT.SHIELD > 0) { differenceForSH = IDKT.SHIELD - _root.DamageOutputKrinFinal; } if (differenceForSH > 0) { IDKT.SHIELD -= _root.DamageOutputKrinFinal; _root.BATTLESCREEN['player' + IDKT.playerID].shield.play(); _root.addSound('Effects', 'Forcefield'); _root.KrinNumberShow('shield', 'player' + IDKT.playerID, IDKM2[0]); } else { _root.DamageOutputKrinFinal -= IDKT.SHIELD; _root.KrinNumberShow(_root.DamageOutputKrinFinal, 'player' + IDKT.playerID, IDKM2[0]); IDKT.SHIELD = 0; if (IDKT.SSWITCH == 0) { _root.KrinNumberShow(_root.DamageOutputKrinFinal, 'player' + IDKT.playerID, IDKM2[0]); IDKT.LIFEN -= _root.DamageOutputKrinFinal; if (IDKT.LIFEN <= 0) { IDKT.LIFEN = 0; IDKT.FOCUSN = 0; } _root.BATTLEFLASH.hitTarget = _root.BATTLESCREEN['player' + IDKT.playerID]; _root.BATTLEFLASH.DFTC = IDKT.characterColorState; _root.BATTLEFLASH.DFTF = IDKT.characterFilterState; _root.BATTLEFLASH.gotoAndPlay('hit'); if (IDKT.STUN == 0) { _root.BATTLESCREEN['player' + IDKT.playerID].inner.gotoAndPlay('hit'); } if (IDKT.LIFEN == 0) { _root.BATTLESCREEN['player' + IDKT.playerID].inner.gotoAndPlay('dead'); IDKT.active = false; wefvergrervw = 1; while (wefvergrervw < 7) { if (IDKT.playerID == _root.Krin.playerNumber) { _root['KrinSelector' + wefvergrervw]._x = -300; _root['KrinSelector' + wefvergrervw]._y = -300; } if (_root['KrinSelector' + wefvergrervw].TargetEr == IDKT.playerID) { _root['KrinSelector' + wefvergrervw]._x = -300; _root['KrinSelector' + wefvergrervw]._y = -300; } ++wefvergrervw; } _root.krinAddMove(IDKT.playerID, IDKT.playerID, 0); } else { addSound('Effects', IDKT.voiceHit[random(3)]); } } else { _root.KrinNumberShow(_root.DamageOutputKrinFinal, 'player' + IDKT.playerID, 'HEAL'); IDKT.LIFEN += _root.DamageOutputKrinFinal; if (IDKT.LIFEN > IDKT.LIFEU) { IDKT.LIFEN = IDKT.LIFEU; } _root.BATTLEFLASH.hitTarget = _root.BATTLESCREEN['player' + IDKT.playerID]; _root.BATTLEFLASH.DFTC = IDKT.characterColorState; _root.BATTLEFLASH.DFTF = IDKT.characterFilterState; _root.BATTLEFLASH.gotoAndPlay('heal'); } _root.lifeBarUpdate(IDKT.playerID); } } if (IDKM[14] == 'Heal') { numberOutputInner1 = (IDKC.STRENGTHU + IDKM2[1]) * IDKM2[2] + (IDKC.MAGICU + IDKM2[3]) * IDKM2[4] + (IDKC.SPEEDU + IDKM2[5]) * IDKM2[6] + IDKC.FOCUSN * IDKM2[11] + IDKM2[9]; coEFKN6723 = IDKM2[10]; perScript(PERCALK, 25, IDKM2); if (_root.perKSuccess) { _root.GridShaker.play(); coEFKN6724 = 1.5; } else { coEFKN6724 = 1; } _root.DamageOutputKrinFinal = Math.ceil(numberOutputInner1 * coEFKN6723 * coEFKN6724); if (_root.DamageOutputKrinFinal <= 0) { _root.DamageOutputKrinFinal = 0; } if (_root.DamageOutputKrinFinal > 0) { if (IDKT.SSWITCH == 0) { _root.KrinNumberShow(_root.DamageOutputKrinFinal, 'player' + IDKT.playerID, 'HEAL'); IDKT.LIFEN += _root.DamageOutputKrinFinal; if (IDKT.LIFEN > IDKT.LIFEU) { IDKT.LIFEN = IDKT.LIFEU; } _root.BATTLEFLASH.hitTarget = _root.BATTLESCREEN['player' + IDKT.playerID]; _root.BATTLEFLASH.DFTC = IDKT.characterColorState; _root.BATTLEFLASH.DFTF = IDKT.characterFilterState; _root.BATTLEFLASH.gotoAndPlay('heal'); _root.lifeBarUpdate(IDKT.playerID); } else { _root.KrinNumberShow(_root.DamageOutputKrinFinal, 'player' + IDKT.playerID, 'Shadow'); IDKT.LIFEN -= _root.DamageOutputKrinFinal; if (IDKT.LIFEN <= 0) { IDKT.LIFEN = 0; IDKT.FOCUSN = 0; } _root.lifeBarUpdate(IDKT.playerID); _root.BATTLEFLASH.hitTarget = _root.BATTLESCREEN['player' + IDKT.playerID]; _root.BATTLEFLASH.DFTC = IDKT.characterColorState; _root.BATTLEFLASH.DFTF = IDKT.characterFilterState; _root.BATTLEFLASH.gotoAndPlay('hit'); if (IDKT.STUN == 0) { _root.BATTLESCREEN['player' + IDKT.playerID].inner.gotoAndPlay('hit'); } if (IDKT.LIFEN == 0) { _root.BATTLESCREEN['player' + IDKT.playerID].inner.gotoAndPlay('dead'); IDKT.active = false; wefvergrervw = 1; while (wefvergrervw < 7) { if (IDKT.playerID == _root.Krin.playerNumber) { _root['KrinSelector' + wefvergrervw]._x = -300; _root['KrinSelector' + wefvergrervw]._y = -300; } if (_root['KrinSelector' + wefvergrervw].TargetEr == IDKT.playerID) { _root['KrinSelector' + wefvergrervw]._x = -300; _root['KrinSelector' + wefvergrervw]._y = -300; } ++wefvergrervw; } _root.krinAddMove(IDKT.playerID, IDKT.playerID, 0); } } } } if (IDKM[14] == 'Focus') { IDKT.FOCUSN += IDKM2[9]; if (IDKT.FOCUSN > IDKT.FOCUSU) { IDKT.FOCUSN = IDKT.FOCUSU; } if (IDKT.FOCUSN < 0) { IDKT.FOCUSN = 0; } _root.BATTLEFLASH.hitTarget = _root.BATTLESCREEN['player' + IDKT.playerID]; _root.BATTLEFLASH.DFTC = IDKT.characterColorState; _root.BATTLEFLASH.DFTF = IDKT.characterFilterState; _root.BATTLEFLASH.gotoAndPlay('heal'); _root.lifeBarUpdate(IDKT.playerID); } }; perScript = function (PERCALKK, DEFCALKK, GGG) { _root.KRRR(); if (_root.KRSO < ((PERCALKK + GGG[7]) * GGG[8] / DEFCALKK) * 15) { _root.perKSuccess = true; } else { _root.perKSuccess = false; } }; BarHolder = new Array(); BarHolder2 = new Array(); BarHolder3 = new Array(); BarHolder4 = new Array(); lifeBarUpdate = function (PWLC) { ghjul = _root['playerKrin' + PWLC]; _root['p' + PWLC + 'BAR'].inner.lifeNow = ghjul.LIFEN; _root['p' + PWLC + 'BAR'].inner.lifeMax = ghjul.LIFEU; _root['p' + PWLC + 'BAR'].inner.focusNow = ghjul.FOCUSN; _root['p' + PWLC + 'BAR'].inner.focusMax = ghjul.FOCUSU; _root['p' + PWLC + 'BAR'].inner.playerName = ghjul.playerName; if (firstUpdate) { BarHolder[PWLC - 1] = ghjul.LIFEN; BarHolder2[PWLC - 1] = ghjul.FOCUSN; BarHolder3[PWLC - 1] = Math.round((ghjul.LIFEN / ghjul.LIFEU) * 100); BarHolder4[PWLC - 1] = ghjul.LIFEU; LNUS = 0; FNUS = 0; wPerCentKrin = _root['p' + PWLC + 'BAR'].inner.lifeNow / _root['p' + PWLC + 'BAR'].inner.lifeMax; _root['p' + PWLC + 'BAR'].inner2.lB.LBS.LCC.gotoAndStop(Math.round(wPerCentKrin * 100)); _root['p' + PWLC + 'BAR'].inner2.lB.LCC.gotoAndStop(Math.round(wPerCentKrin * 100)); _root['p' + PWLC + 'BAR'].inner2.lB2.LCC.gotoAndStop(Math.round(wPerCentKrin * 100)); } else { LNUS = ghjul.LIFEN - BarHolder[PWLC - 1]; if (Math.round((ghjul.LIFEN / ghjul.LIFEU) * 100) == BarHolder3[PWLC - 1]) { LNUS = 0; } FNUS = ghjul.FOCUSN - BarHolder2[PWLC - 1]; LNUSC = Math.sqrt(Math.pow(LNUS, 2)) / ghjul.LIFEU; FNUSC = Math.sqrt(Math.pow(FNUS, 2)) / ghjul.FOCUSU; if (_root.Krin.IronSkinner) { _root.Krin.IronSkinner = false; LNUSC = Math.abs(ghjul.LIFEN / ghjul.LIFEU - BarHolder[PWLC - 1] / BarHolder4[PWLC - 1]); } BarHolder[PWLC - 1] = ghjul.LIFEN; BarHolder2[PWLC - 1] = ghjul.FOCUSN; BarHolder4[PWLC - 1] = ghjul.LIFEU; BarHolder3[PWLC - 1] = Math.round((ghjul.LIFEN / ghjul.LIFEU) * 100); } if (FNUS != 0) { wPerCentKrin2 = _root['p' + PWLC + 'BAR'].inner.focusNow / _root['p' + PWLC + 'BAR'].inner.focusMax; if (FNUS < 1) { _root['p' + PWLC + 'BAR'].inner2.fB._width = _root['p' + PWLC + 'BAR'].inner2.fB.wsaver * wPerCentKrin2; } _root['p' + PWLC + 'BAR'].inner2.fB3.attachMovie('LifeBarSmoother2', 'LBS', 1); _root['p' + PWLC + 'BAR'].inner2.fB3.LBS._x = _root['p' + PWLC + 'BAR'].inner2.fB._width * 1.271000000000001 - 1; _root['p' + PWLC + 'BAR'].inner2.fB3.LBS._width = _root['p' + PWLC + 'BAR'].inner2.fB.wsaver * 1.271000000000001 * FNUSC; if (FNUS > 0) { _root['p' + PWLC + 'BAR'].inner2.fB3.LBS.gotoAndPlay('healSmooth'); _root['p' + PWLC + 'BAR'].inner2.fB3.LBS.wsaver = _root['p' + PWLC + 'BAR'].inner2.lB.wsaver * wPerCentKrin2; } } if (LNUS != 0 || firstUpdate == true) { wPerCentKrin = _root['p' + PWLC + 'BAR'].inner.lifeNow / _root['p' + PWLC + 'BAR'].inner.lifeMax; if (LNUS < 1 || firstUpdate == true) { _root['p' + PWLC + 'BAR'].inner2.lB._width = _root['p' + PWLC + 'BAR'].inner2.lB.wsaver * wPerCentKrin; } if (firstUpdate != true) { _root['p' + PWLC + 'BAR'].inner2.lB3.attachMovie('LifeBarSmoother', 'LBS', 1); _root['p' + PWLC + 'BAR'].inner2.lB3.LBS._x = _root['p' + PWLC + 'BAR'].inner2.lB._width * 1.271000000000001 - 1; _root['p' + PWLC + 'BAR'].inner2.lB3.LBS._width = _root['p' + PWLC + 'BAR'].inner2.lB.wsaver * 1.271000000000001 * LNUSC; _root['p' + PWLC + 'BAR'].inner2.lB3.LBS.LCC.gotoAndStop(Math.round(wPerCentKrin * 100) + 1); } _root['p' + PWLC + 'BAR'].inner2.lB.LCC.gotoAndStop(Math.round(wPerCentKrin * 100) + 1); _root['p' + PWLC + 'BAR'].inner2.lB2.LCC.gotoAndStop(Math.round(wPerCentKrin * 100) + 1); if (ghjul.LIFEN == 0) { _root['p' + PWLC + 'BAR'].inner2.lB3.LBS.deadNow = true; addSound('Effects', ghjul.voiceDie); } if (LNUS > 0) { _root['p' + PWLC + 'BAR'].inner2.lB3.LBS.gotoAndPlay('healSmooth'); _root['p' + PWLC + 'BAR'].inner2.lB3.LBS.stopper = Math.round(wPerCentKrin * 100) + 1; _root['p' + PWLC + 'BAR'].inner2.lB3.LBS.wsaver = _root['p' + PWLC + 'BAR'].inner2.lB.wsaver * wPerCentKrin; } } }; } frame 62 { AImoveAdder = function (p) { pg = _root['playerKrin' + p]; if (pg.AIAD == false) { moveFilterA0 = new Array(); moveFilterA1 = new Array(); moveFilterA2 = new Array(); parallelFilterA = new Array(); parallelFilterA2 = new Array(); parallelFilterA3 = new Array(); for (var v2 in pg.CDArrayA) { if (pg.CDArrayA[v2] == 0) { moveFilterA0.push(pg.moveArrayA[v2]); parallelFilterA.push(v2); } } for (v2 in moveFilterA0) { if (pg.FOCUSN >= _root['KRINABILITY' + moveFilterA0[v2]][5] && pg.LIFEN > _root['KRINABILITY' + moveFilterA0[v2]][6] + Math.round(pg.LIFEU * _root['KRINABILITY' + moveFilterA0[v2]][16])) { moveFilterA1.push(moveFilterA0[v2]); parallelFilterA2.push(parallelFilterA[v2]); } } gMtYuIo = pg.teamSide; checkerForFriends = 0; if (_root['playerKrin' + gMtYuIo].active == true && gMtYuIo != p) { checkerForFriends = 1; numberLockKrin = gMtYuIo; } if (_root['playerKrin' + (gMtYuIo + 2)].active == true && gMtYuIo + 2 != p) { checkerForFriends = 1; numberLockKrin = gMtYuIo + 2; } if (_root['playerKrin' + (gMtYuIo + 4)].active == true && gMtYuIo + 4 != p) { checkerForFriends = 1; numberLockKrin = gMtYuIo + 4; } for (v2 in moveFilterA1) { if (_root['KRINABILITY' + moveFilterA1[v2]][2] + _root['KRINABILITY' + moveFilterA1[v2]][3] > 0 || checkerForFriends == 1) { moveFilterA2.push(moveFilterA1[v2]); parallelFilterA3.push(parallelFilterA2[v2]); } } moveFilterD0 = new Array(); moveFilterD1 = new Array(); moveFilterD2 = new Array(); parallelFilterD = new Array(); parallelFilterD2 = new Array(); parallelFilterD3 = new Array(); for (v2 in pg.CDArrayD) { if (pg.CDArrayD[v2] == 0) { moveFilterD0.push(pg.moveArrayD[v2]); parallelFilterD.push(v2); } } for (v2 in moveFilterD0) { if (pg.FOCUSN >= _root['KRINABILITY' + moveFilterD0[v2]][5] && pg.LIFEN > _root['KRINABILITY' + moveFilterD0[v2]][6] + Math.round(pg.LIFEU * _root['KRINABILITY' + moveFilterD0[v2]][16])) { moveFilterD1.push(moveFilterD0[v2]); parallelFilterD2.push(parallelFilterD[v2]); } } gMtYuIo = pg.teamSide; checkerForFriends = 0; if (_root['playerKrin' + gMtYuIo].active == true && gMtYuIo != p) { checkerForFriends = 1; numberLockKrin = gMtYuIo; } if (_root['playerKrin' + (gMtYuIo + 2)].active == true && gMtYuIo + 2 != p) { checkerForFriends = 1; numberLockKrin = gMtYuIo + 2; } if (_root['playerKrin' + (gMtYuIo + 4)].active == true && gMtYuIo + 4 != p) { checkerForFriends = 1; numberLockKrin = gMtYuIo + 4; } for (v2 in moveFilterD1) { if (_root['KRINABILITY' + moveFilterD1[v2]][2] + _root['KRINABILITY' + moveFilterD1[v2]][3] > 0 || checkerForFriends == 1) { moveFilterD2.push(moveFilterD1[v2]); parallelFilterD3.push(parallelFilterD2[v2]); } } AIATTACKMODE = true; ScriptEnderKAIA = false; if (moveFilterA2.length == 0) { ScriptEnderKAIA = true; AIATTACKMODE = false; } if (moveFilterD2.length == 0) { ScriptEnderKAIA = true; } LifeFullAIChecker = 0; LifeFullAITotal = 0; if (_root['playerKrin' + gMtYuIo].active) { LifeFullAITotal += _root['playerKrin' + gMtYuIo].LIFEU; LifeFullAIChecker += _root['playerKrin' + gMtYuIo].LIFEU - (_root['playerKrin' + gMtYuIo].LIFEN + _root.healedThisTurn[gMtYuIo]); } if (_root['playerKrin' + (gMtYuIo + 2)].active) { LifeFullAITotal += _root['playerKrin' + (gMtYuIo + 2)].LIFEU; LifeFullAIChecker += _root['playerKrin' + (gMtYuIo + 2)].LIFEU - (_root['playerKrin' + (gMtYuIo + 2)].LIFEN + _root.healedThisTurn[gMtYuIo + 2]); } if (_root['playerKrin' + (gMtYuIo + 4)].active) { LifeFullAITotal += _root['playerKrin' + (gMtYuIo + 4)].LIFEU; LifeFullAIChecker += _root['playerKrin' + (gMtYuIo + 4)].LIFEU - (_root['playerKrin' + (gMtYuIo + 4)].LIFEN + _root.healedThisTurn[gMtYuIo + 4]); } if (!ScriptEnderKAIA) { LifeAICR = (1 - LifeFullAIChecker / LifeFullAITotal) * 100; if (LifeAICR <= pg.LifeBoundary1) { if (LifeAICR <= pg.LifeBoundary2) { AIATTACKMODE = false; } else { _root.KRRR(); if (pg.Aggression >= _root.KRSO) { AIATTACKMODE = true; } else { AIATTACKMODE = false; } } } } if (AIATTACKMODE == true) { MoveSelectBits = 100 / moveFilterA2.length; _root.KRRR(); counterFilter = Math.ceil(_root.KRSO / MoveSelectBits) - 1; if (counterFilter < 0) { counterFilter = 0; } selectedMoveToMake = moveFilterA2[counterFilter]; CDtoPUT = parallelFilterA3[counterFilter]; } else { MoveSelectBits = 100 / moveFilterD2.length; _root.KRRR(); counterFilter = Math.ceil(_root.KRSO / MoveSelectBits) - 1; if (counterFilter < 0) { counterFilter = 0; } selectedMoveToMake = moveFilterD2[counterFilter]; CDtoPUT = parallelFilterD3[counterFilter]; } krinAITargetChecked = 0; if (_root['KRINABILITY' + selectedMoveToMake][2] == 1) { krinAITargetChecked = p; } if (_root['KRINABILITY' + selectedMoveToMake][3] == 1) { aliveEnemies = new Array(); gMtYuIo = pg.teamSide; weakestEnemyNow = 0; if (_root['playerKrin' + (7 - gMtYuIo)].active == true) { aliveEnemies.push(7 - gMtYuIo); weakestEnemyNow = 7 - gMtYuIo; } if (_root['playerKrin' + (5 - gMtYuIo)].active == true) { aliveEnemies.push(5 - gMtYuIo); if (_root['playerKrin' + (5 - gMtYuIo)].LIFEN < _root['playerKrin' + weakestEnemyNow].LIFEN || weakestEnemyNow == 0) { weakestEnemyNow = 5 - gMtYuIo; } } if (_root['playerKrin' + (3 - gMtYuIo)].active == true) { aliveEnemies.push(3 - gMtYuIo); if (_root['playerKrin' + (3 - gMtYuIo)].LIFEN < _root['playerKrin' + weakestEnemyNow].LIFEN || weakestEnemyNow == 0) { weakestEnemyNow = 3 - gMtYuIo; } } _root.KRRR(); if (_root.KRSO < pg.FocusAggression) { krinAITargetChecked = weakestEnemyNow; } else { MoveSelectBits2 = 100 / aliveEnemies.length; _root.KRRR(); counterFilter1 = Math.ceil(_root.KRSO / MoveSelectBits2) - 1; if (counterFilter1 < 0) { counterFilter1 = 0; } krinAITargetChecked = aliveEnemies[counterFilter1]; } } if (_root['KRINABILITY' + selectedMoveToMake][4] == 1 && (krinAITargetChecked == 0 || krinAITargetChecked == p)) { if (_root['playerKrin' + gMtYuIo].active) { krinAITargetChecked = gMtYuIo; } IDKC = _root['playerKrin' + p]; IDKM2 = _root['KRINABILITYB' + selectedMoveToMake]; healGuesserK = IDKM2[10] * ((IDKC.STRENGTHU + IDKM2[1]) * IDKM2[2] + (IDKC.MAGICU + IDKM2[3]) * IDKM2[4] + (IDKC.SPEEDU + IDKM2[5]) * IDKM2[6] + IDKC.FOCUSN * IDKM2[11] + IDKM2[9]); if (_root['playerKrin' + (gMtYuIo + 2)].active) { if (_root['playerKrin' + krinAITargetChecked].LIFEN == _root['playerKrin' + krinAITargetChecked].LIFEU || (_root['playerKrin' + (gMtYuIo + 2)].LIFEN + _root.healedThisTurn[gMtYuIo + 2]) / _root['playerKrin' + (gMtYuIo + 2)].LIFEU <= (_root['playerKrin' + gMtYuIo].LIFEN + _root.healedThisTurn[gMtYuIo]) / _root['playerKrin' + gMtYuIo].LIFEU) { if (_root['playerKrin' + (gMtYuIo + 2)].LIFEN + _root.healedThisTurn[gMtYuIo + 2] <= _root['playerKrin' + krinAITargetChecked].LIFEN + _root.healedThisTurn[krinAITargetChecked]) { } krinAITargetChecked = gMtYuIo + 2; if (_root['playerKrin' + krinAITargetChecked].LIFEN == _root['playerKrin' + krinAITargetChecked].LIFEU) { } } } if (_root['playerKrin' + (gMtYuIo + 4)].active) { if (_root['playerKrin' + krinAITargetChecked].LIFEN == _root['playerKrin' + krinAITargetChecked].LIFEU || (_root['playerKrin' + (gMtYuIo + 4)].LIFEN + _root.healedThisTurn[gMtYuIo + 4]) / _root['playerKrin' + (gMtYuIo + 4)].LIFEU <= (_root['playerKrin' + krinAITargetChecked].LIFEN + _root.healedThisTurn[krinAITargetChecked]) / _root['playerKrin' + krinAITargetChecked].LIFEU) { if (_root['playerKrin' + (gMtYuIo + 4)].LIFEN + _root.healedThisTurn[gMtYuIo + 4] <= _root['playerKrin' + krinAITargetChecked].LIFEN + _root.healedThisTurn[krinAITargetChecked]) { } krinAITargetChecked = gMtYuIo + 4; if (_root['playerKrin' + krinAITargetChecked].LIFEN == _root['playerKrin' + krinAITargetChecked].LIFEU) { } } } _root.healedThisTurn[krinAITargetChecked] += healGuesserK; } if (_root['KRINABILITY' + selectedMoveToMake][4] == 1 && _root['KRINABILITY' + selectedMoveToMake][2] == 0) { krinAITargetChecked = numberLockKrin; } if (selectedMoveToMake == undefined) { _root.krinAddMove(p, p, 0); } else { if (aliveEnemies.length == 0) { _root.krinAddMove(p, p, 0); } else { if (AIATTACKMODE == true) { pg.CDArrayA[CDtoPUT] = _root['KRINABILITY' + selectedMoveToMake][7]; } else { pg.CDArrayD[CDtoPUT] = _root['KRINABILITY' + selectedMoveToMake][7]; } if (krinAITargetChecked == 0) { krinAITargetChecked = aliveEnemies[counterFilter1]; trace('counterFilter1 = ' + counterFilter1); } _root.krinAddMove(p, krinAITargetChecked, selectedMoveToMake); } } } }; } frame 62 { _root.maxBuffLimit = 40; addNewBuffKrin = function (a, b, c) { _root['KRINBUFF' + a] = new Array(); _root['KRINBUFF' + a][0] = b; _root['KRINBUFF' + a][1] = c; i = 2; while (i < 32) { _root['KRINBUFF' + a][i] = 0; ++i; } _root.hackMove2 = _root['KRINBUFF' + a]; }; addNewBuffKrin('FATALFLAW', _root.KrinLang[KLangChoosen].AU[30], 'Earth'); _root.hackMove2[3] = -0.15; _root.hackMove2[5] = -0.15; _root.hackMove2[7] = -0.15; _root.hackMove2[20] = -1; _root.hackMove2[16] = 5; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[30]; addNewBuffKrin('DARKREGEN', _root.KrinLang[KLangChoosen].AU[29], 'Shadow'); _root.hackMove2[16] = 9; _root.hackMove2[14] = -1000; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[29]; addNewBuffKrin('DOCTOR', _root.KrinLang[KLangChoosen].AU[27], 'Shadow'); _root.hackMove2[16] = 2; _root.hackMove2[10] = 2000; _root.hackMove2[12] = 7000; _root.hackMove2[20] = 0; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[27]; addNewBuffKrin('FATE', _root.KrinLang[KLangChoosen].AU[28], 'Shadow'); _root.hackMove2[16] = 1; _root.hackMove2[14] = 9999; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[28]; addNewBuffKrin('IGNITE', _root.KrinLang[KLangChoosen].AU[26], 'Fire'); _root.hackMove2[16] = 9; _root.hackMove2[14] = 50; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[26]; addNewBuffKrin('BLACKOUT', _root.KrinLang[KLangChoosen].AU[25], 'Shadow'); _root.hackMove2[16] = 4; _root.hackMove2[17] = 1; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[25]; addNewBuffKrin('DECAY', _root.KrinLang[KLangChoosen].AU[24], 'Shadow'); _root.hackMove2[16] = 5; _root.hackMove2[14] = 80; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[24]; addNewBuffKrin('REGENSHAMAN', _root.KrinLang[KLangChoosen].AU[23], 'Ice'); _root.hackMove2[16] = 6; _root.hackMove2[29] = -0.25; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[23]; addNewBuffKrin('WASHED', _root.KrinLang[KLangChoosen].AU[22], 'Ice'); _root.hackMove2[16] = 2; _root.hackMove2[11] = -0.2; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[22]; addNewBuffKrin('REGENFOC', _root.KrinLang[KLangChoosen].AU[21], 'Lightning'); _root.hackMove2[16] = 9; _root.hackMove2[15] = -10; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[21]; addNewBuffKrin('SPEEDUP', _root.KrinLang[KLangChoosen].AU[20], 'Shadow'); _root.hackMove2[16] = 4; _root.hackMove2[7] = 5; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[20]; addNewBuffKrin('COLDSOUL', _root.KrinLang[KLangChoosen].AU[19], 'Ice'); _root.hackMove2[16] = 3; _root.hackMove2[7] = -0.15; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[19]; addNewBuffKrin('FIRESHOCK', _root.KrinLang[KLangChoosen].AU[18], 'Fire'); _root.hackMove2[16] = 1; _root.hackMove2[17] = 1; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[18]; addNewBuffKrin('SUBVERSION', _root.KrinLang[KLangChoosen].AU[17], 'Shadow'); _root.hackMove2[16] = 2; _root.hackMove2[20] = -1; _root.hackMove2[26] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[17]; addNewBuffKrin('SHATTER', _root.KrinLang[KLangChoosen].AU[15], 'Ice'); _root.hackMove2[16] = 2; _root.hackMove2[17] = 1; _root.hackMove2[20] = -1; _root.hackMove2[21] = -12; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[15]; addNewBuffKrin('SHATTER2', _root.KrinLang[KLangChoosen].AU[15], 'Ice'); _root.hackMove2[16] = 1; _root.hackMove2[17] = 1; _root.hackMove2[20] = -1; _root.hackMove2[21] = -12; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[15]; addNewBuffKrin('BURNING', _root.KrinLang[KLangChoosen].AU[14], 'Fire'); _root.hackMove2[16] = 5; _root.hackMove2[29] = 0.3; _root.hackMove2[27] = 1; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[14]; addNewBuffKrin('VOID1', _root.KrinLang[KLangChoosen].AU[16], 'Shadow'); _root.hackMove2[16] = 9; _root.hackMove2[29] = 0.1; _root.hackMove2[13] = 0.1; _root.hackMove2[14] = 3; _root.hackMove2[12] = 1; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[16]; addNewBuffKrin('VOID2', _root.KrinLang[KLangChoosen].AU[16], 'Shadow'); _root.hackMove2[16] = 9; _root.hackMove2[29] = 0.1; _root.hackMove2[13] = 0.1; _root.hackMove2[14] = 5; _root.hackMove2[12] = 2; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[16]; addNewBuffKrin('VOID3', _root.KrinLang[KLangChoosen].AU[16], 'Shadow'); _root.hackMove2[16] = 9; _root.hackMove2[29] = 0.1; _root.hackMove2[13] = 0.1; _root.hackMove2[14] = 7; _root.hackMove2[12] = 3; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[16]; addNewBuffKrin('VOID4', _root.KrinLang[KLangChoosen].AU[16], 'Shadow'); _root.hackMove2[16] = 9; _root.hackMove2[29] = 0.1; _root.hackMove2[13] = 0.1; _root.hackMove2[14] = 9; _root.hackMove2[12] = 4; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[16]; addNewBuffKrin('VOID5', _root.KrinLang[KLangChoosen].AU[16], 'Shadow'); _root.hackMove2[16] = 9; _root.hackMove2[29] = 0.1; _root.hackMove2[13] = 0.1; _root.hackMove2[14] = 11; _root.hackMove2[12] = 5; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[16]; addNewBuffKrin('VOIDMOB', _root.KrinLang[KLangChoosen].AU[16], 'Shadow'); _root.hackMove2[16] = 9; _root.hackMove2[29] = 0.3; _root.hackMove2[13] = 0.1; _root.hackMove2[14] = 11; _root.hackMove2[12] = 5; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[16]; addNewBuffKrin('MAGICWOUND', _root.KrinLang[KLangChoosen].AU[12], 'Magic'); _root.hackMove2[16] = 2; _root.hackMove2[13] = 0.17; _root.hackMove2[21] = -7; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[12]; addNewBuffKrin('INTERVENTION1', _root.KrinLang[KLangChoosen].AU[13], 'Lightning'); _root.hackMove2[16] = 8; _root.hackMove2[19] = 60; _root.hackMove2[14] = -7; _root.hackMove2[28] = -0.17; _root.hackMove2[29] = -0.17; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[13]; addNewBuffKrin('INTERVENTION2', _root.KrinLang[KLangChoosen].AU[13], 'Lightning'); _root.hackMove2[16] = 8; _root.hackMove2[19] = 100; _root.hackMove2[14] = -7; _root.hackMove2[28] = -0.17; _root.hackMove2[29] = -0.17; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[13]; addNewBuffKrin('INTERVENTION3', _root.KrinLang[KLangChoosen].AU[13], 'Lightning'); _root.hackMove2[16] = 8; _root.hackMove2[19] = 150; _root.hackMove2[14] = -7; _root.hackMove2[28] = -0.18; _root.hackMove2[29] = -0.18; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[13]; addNewBuffKrin('INTERVENTION4', _root.KrinLang[KLangChoosen].AU[13], 'Lightning'); _root.hackMove2[16] = 8; _root.hackMove2[19] = 200; _root.hackMove2[14] = -7; _root.hackMove2[28] = -0.18; _root.hackMove2[29] = -0.18; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[13]; addNewBuffKrin('INTERVENTION5', _root.KrinLang[KLangChoosen].AU[13], 'Lightning'); _root.hackMove2[16] = 8; _root.hackMove2[19] = 260; _root.hackMove2[14] = -7; _root.hackMove2[28] = -0.19; _root.hackMove2[29] = -0.19; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[13]; addNewBuffKrin('INTERVENTION6', _root.KrinLang[KLangChoosen].AU[13], 'Lightning'); _root.hackMove2[16] = 8; _root.hackMove2[19] = 320; _root.hackMove2[14] = -7; _root.hackMove2[28] = -0.19; _root.hackMove2[29] = -0.19; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[13]; addNewBuffKrin('INTERVENTION7', _root.KrinLang[KLangChoosen].AU[13], 'Lightning'); _root.hackMove2[16] = 8; _root.hackMove2[19] = 380; _root.hackMove2[14] = -7; _root.hackMove2[28] = -0.2; _root.hackMove2[29] = -0.2; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[13]; addNewBuffKrin('INTERVENTION8', _root.KrinLang[KLangChoosen].AU[13], 'Lightning'); _root.hackMove2[16] = 8; _root.hackMove2[19] = 440; _root.hackMove2[28] = -0.2; _root.hackMove2[14] = -7; _root.hackMove2[29] = -0.2; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[13]; addNewBuffKrin('INTERVENTION9', _root.KrinLang[KLangChoosen].AU[13], 'Lightning'); _root.hackMove2[16] = 8; _root.hackMove2[19] = 500; _root.hackMove2[14] = -7; _root.hackMove2[28] = -0.21; _root.hackMove2[29] = -0.21; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[13]; addNewBuffKrin('INTERVENTION10', _root.KrinLang[KLangChoosen].AU[13], 'Lightning'); _root.hackMove2[16] = 8; _root.hackMove2[19] = 600; _root.hackMove2[28] = -0.21; _root.hackMove2[14] = -7; _root.hackMove2[29] = -0.21; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[13]; addNewBuffKrin('POISONZOMBIE', _root.KrinLang[KLangChoosen].AU[11], 'Poison'); _root.hackMove2[16] = 4; _root.hackMove2[27] = 1; _root.hackMove2[28] = 0.3300000000000001; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[11]; addNewBuffKrin('POWERUP', _root.KrinLang[KLangChoosen].AU[10], 'Physical'); _root.hackMove2[16] = 2; _root.hackMove2[11] = 4; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[10]; addNewBuffKrin('SUPRESSION', _root.KrinLang[KLangChoosen].AU[9], 'Physical'); _root.hackMove2[16] = 4; _root.hackMove2[13] = -0.7000000000000001; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[9]; addNewBuffKrin('WOUND1', _root.KrinLang[KLangChoosen].AU[0], 'Physical'); _root.hackMove2[16] = 4; _root.hackMove2[13] = 0.1; _root.hackMove2[14] = 4; _root.hackMove2[28] = 0.12; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[0]; addNewBuffKrin('WOUND2', _root.KrinLang[KLangChoosen].AU[0], 'Physical'); _root.hackMove2[16] = 4; _root.hackMove2[13] = 0.12; _root.hackMove2[14] = 8; _root.hackMove2[28] = 0.12; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[0]; addNewBuffKrin('WOUND3', _root.KrinLang[KLangChoosen].AU[0], 'Physical'); _root.hackMove2[16] = 4; _root.hackMove2[13] = 0.15; _root.hackMove2[14] = 12; _root.hackMove2[28] = 0.12; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[0]; addNewBuffKrin('STUN1', _root.KrinLang[KLangChoosen].AU[1], 'Physical'); _root.hackMove2[16] = 1; _root.hackMove2[17] = 1; _root.hackMove2[20] = -1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[1]; addNewBuffKrin('RAGE1', _root.KrinLang[KLangChoosen].AU[2], 'Fire'); _root.hackMove2[16] = 7; _root.hackMove2[2] = 4; _root.hackMove2[3] = 0.2; _root.hackMove2[4] = 4; _root.hackMove2[5] = 0.2; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[2]; addNewBuffKrin('RAGE2', _root.KrinLang[KLangChoosen].AU[2], 'Fire'); _root.hackMove2[16] = 7; _root.hackMove2[2] = 8; _root.hackMove2[3] = 0.25; _root.hackMove2[4] = 8; _root.hackMove2[5] = 0.25; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[2]; addNewBuffKrin('RAGE3', _root.KrinLang[KLangChoosen].AU[2], 'Fire'); _root.hackMove2[16] = 7; _root.hackMove2[2] = 12; _root.hackMove2[3] = 0.3; _root.hackMove2[4] = 12; _root.hackMove2[5] = 0.3; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[2]; addNewBuffKrin('IRONSKIN1', _root.KrinLang[KLangChoosen].AU[3], 'Physical'); _root.hackMove2[16] = 7; _root.hackMove2[20] = 1; _root.hackMove2[24] = 1; _root.hackMove2[8] = 100; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[3]; addNewBuffKrin('IRONSKIN2', _root.KrinLang[KLangChoosen].AU[3], 'Physical'); _root.hackMove2[16] = 7; _root.hackMove2[20] = 1; _root.hackMove2[24] = 1; _root.hackMove2[8] = 150; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[3]; addNewBuffKrin('IRONSKIN3', _root.KrinLang[KLangChoosen].AU[3], 'Physical'); _root.hackMove2[16] = 7; _root.hackMove2[20] = 1; _root.hackMove2[24] = 1; _root.hackMove2[8] = 200; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[3]; addNewBuffKrin('IRONSKIN4', _root.KrinLang[KLangChoosen].AU[3], 'Physical'); _root.hackMove2[16] = 7; _root.hackMove2[20] = 1; _root.hackMove2[24] = 1; _root.hackMove2[8] = 250; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[3]; addNewBuffKrin('IRONSKIN5', _root.KrinLang[KLangChoosen].AU[3], 'Physical'); _root.hackMove2[16] = 7; _root.hackMove2[20] = 1; _root.hackMove2[24] = 1; _root.hackMove2[8] = 300; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[3]; addNewBuffKrin('REGEN1', _root.KrinLang[KLangChoosen].AU[4], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[15] = 2; _root.hackMove2[28] = -0.25; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[4]; addNewBuffKrin('BLOCK1', _root.KrinLang[KLangChoosen].AU[5], 'Physical'); _root.hackMove2[16] = 3; _root.hackMove2[19] = 1000000; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[5]; addNewBuffKrin('SOLIDITY1', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[13] = -0.03; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('SOLIDITY2', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[13] = -0.06; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('SOLIDITY3', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[13] = -0.09; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('SOLIDITY4', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[13] = -0.12; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('SOLIDITY5', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[13] = -0.15; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('BRUTALITY1', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[11] = 0.02; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('BRUTALITY2', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[11] = 0.04; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('BRUTALITY3', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[11] = 0.06; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('BRUTALITY4', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[11] = 0.08; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('BRUTALITY5', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[11] = 0.1; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('REGENERATION1', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[14] = -3; _root.hackMove2[15] = -3; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('REGENERATION2', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[14] = -7; _root.hackMove2[15] = -4; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('REGENERATION3', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[14] = -11; _root.hackMove2[15] = -5; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('REGENERATION4', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[14] = -15; _root.hackMove2[15] = -6; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('REGENERATION5', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[14] = -20; _root.hackMove2[15] = -7; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('REGENERATION6', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[14] = -25; _root.hackMove2[15] = -8; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('REGENERATION7', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[14] = -30; _root.hackMove2[15] = -9; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('REGENERATION8', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[14] = -35; _root.hackMove2[15] = -10; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('REGENERATION9', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[14] = -40; _root.hackMove2[15] = -11; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('REGENERATION10', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[14] = -45; _root.hackMove2[15] = -12; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('ENDURANCE1', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[9] = 0.04; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('ENDURANCE2', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[9] = 0.08; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('ENDURANCE3', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[9] = 0.12; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('ENDURANCE4', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[9] = 0.16; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('ENDURANCE5', _root.KrinLang[KLangChoosen].AU[6], 'Physical'); _root.hackMove2[16] = -1; _root.hackMove2[9] = 0.2; _root.hackMove2[20] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[6]; addNewBuffKrin('CRIPPLE1', _root.KrinLang[KLangChoosen].AU[7], 'Physical'); _root.hackMove2[16] = 3; _root.hackMove2[7] = -0.3; _root.hackMove2[20] = -1; _root.hackMove2[27] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[7]; addNewBuffKrin('CRIPPLE2', _root.KrinLang[KLangChoosen].AU[7], 'Physical'); _root.hackMove2[16] = 3; _root.hackMove2[7] = -0.4; _root.hackMove2[20] = -1; _root.hackMove2[27] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[7]; addNewBuffKrin('CRIPPLE3', _root.KrinLang[KLangChoosen].AU[7], 'Physical'); _root.hackMove2[16] = 3; _root.hackMove2[7] = -0.5; _root.hackMove2[20] = -1; _root.hackMove2[27] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[7]; addNewBuffKrin('SUNDER1', _root.KrinLang[KLangChoosen].AU[8], 'Physical'); _root.hackMove2[16] = 9; _root.hackMove2[3] = -0.12; _root.hackMove2[13] = 0.12; _root.hackMove2[20] = -1; _root.hackMove2[27] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[8]; addNewBuffKrin('SUNDER2', _root.KrinLang[KLangChoosen].AU[8], 'Physical'); _root.hackMove2[16] = 9; _root.hackMove2[3] = -0.14; _root.hackMove2[13] = 0.14; _root.hackMove2[20] = -1; _root.hackMove2[27] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[8]; addNewBuffKrin('SUNDER3', _root.KrinLang[KLangChoosen].AU[8], 'Physical'); _root.hackMove2[16] = 9; _root.hackMove2[3] = -0.16; _root.hackMove2[13] = 0.16; _root.hackMove2[20] = -1; _root.hackMove2[27] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[8]; addNewBuffKrin('SUNDER4', _root.KrinLang[KLangChoosen].AU[8], 'Physical'); _root.hackMove2[16] = 9; _root.hackMove2[3] = -0.18; _root.hackMove2[13] = 0.18; _root.hackMove2[20] = -1; _root.hackMove2[27] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[8]; addNewBuffKrin('SUNDER5', _root.KrinLang[KLangChoosen].AU[8], 'Physical'); _root.hackMove2[16] = 9; _root.hackMove2[3] = -0.2; _root.hackMove2[13] = 0.2; _root.hackMove2[20] = -1; _root.hackMove2[27] = 1; _root.hackMove2[25] = _root.KrinLang[KLangChoosen].AUX[8]; addNewBuffKrin('POISON', 'Frozen', 'Ice'); _root.hackMove2[16] = 1; _root.hackMove2[17] = 1; _root.hackMove2[20] = -1; _root.hackMove2[25] = 'Target is stunned.'; addNewBuffKrin('BURNS', 'Burning', 'Fire'); _root.hackMove2[16] = 5; _root.hackMove2[14] = 12; _root.hackMove2[20] = -1; _root.hackMove2[25] = 'Target is burning for ' + _root.hackMove2[14] + ' damage every turn.'; addNewBuffKrin('REGEN', 'Blessing of Light', 'Magic'); _root.hackMove2[16] = 2; _root.hackMove2[15] = -15; _root.hackMove2[20] = 1; _root.hackMove2[19] = 200; _root.hackMove2[25] = 'Target is being healed every turn.'; buffTicker = function (ukcb3) { _root.buffTickChecker = false; totalDmgCalcZ = 0; totalFocusCalcZ = ukcb3.DOTTICKERARRAY[9]; totalDmgCalcZ += ukcb3.DOTTICKERARRAY[8]; _root.perKSuccess = false; colorChGERUU = 0; colorChGERUU2 = 0; colorToBe = 'Physical'; vyy = 0; while (vyy < 8) { esogneribhf = Math.ceil((1 + ukcb3.IDMG2) * (ukcb3.DOTTICKERARRAY[vyy] * ((25 + ukcb3.plevel * 5) / ukcb3.DEFU[elementMainArray[vyy]]))); totalDmgCalcZ += esogneribhf; colorChGERUU2 = esogneribhf; if (colorChGERUU2 > colorChGERUU) { colorChGERUU = colorChGERUU2; colorToBe = elementMainArray[vyy]; } ++vyy; } autoDebuffer = new Array(); b = 0; while (b < _root.maxBuffLimit) { if (ukcb3.BUFFARRAYK[b].CD > 0) { --ukcb3.BUFFARRAYK[b].CD; if (ukcb3.BUFFARRAYK[b].CD == 0) { autoDebuffer.push(b); } } ++b; } for (o in autoDebuffer) { _root.applyBuffKrin(ukcb3, ukcb3.BUFFARRAYK[autoDebuffer[o]].buffId, -1, 0, ukcb3.BUFFARRAYK[autoDebuffer[o]].buffValue); } if (ukcb3.SSWITCH > 0) { totalDmgCalcZ *= -1; } differenceForSH = 0; if (ukcb3.SHIELD > 0 && totalDmgCalcZ > 0) { differenceForSH = ukcb3.SHIELD - totalDmgCalcZ; } if (differenceForSH > 0) { ukcb3.SHIELD -= totalDmgCalcZ; _root.KrinNumberShow('shield', 'player' + ukcb3.playerID); _root.BATTLESCREEN['player' + IDKT.playerID].shield.play(); } else { if (totalDmgCalcZ > 0) { _root.DamageOutputKrinFinal -= ukcb3.SHIELD; ukcb3.SHIELD = 0; } if (totalDmgCalcZ != 0) { _root.buffTickChecker = true; if (totalDmgCalcZ < 0) { _root.KrinNumberShow(-totalDmgCalcZ, 'player' + ukcb3.playerID, 'HEAL'); } else { _root.KrinNumberShow(totalDmgCalcZ, 'player' + ukcb3.playerID, colorToBe); } } ukcb3.LIFEN -= totalDmgCalcZ; } _root.buffTickChecker = totalDmgCalcZ; ukcb3.FOCUSN -= totalFocusCalcZ; if (ukcb3.FOCUSN > ukcb3.FOCUSU) { ukcb3.FOCUSN = ukcb3.FOCUSU; } if (ukcb3.FOCUSN < 0) { ukcb3.FOCUSN = 0; } if (ukcb3.LIFEN <= 0) { ukcb3.LIFEN = 0; ukcb3.FOCUSN = 0; _root.BATTLESCREEN['player' + ukcb3.playerID].inner.gotoAndPlay('dead'); ukcb3.active = false; wefvergrervw = 1; while (wefvergrervw < 7) { if (ukcb3.playerID == _root.Krin.playerNumber) { _root['KrinSelector' + wefvergrervw]._x = -300; _root['KrinSelector' + wefvergrervw]._y = -300; } if (_root['KrinSelector' + wefvergrervw].TargetEr == ukcb3.playerID) { _root['KrinSelector' + wefvergrervw]._x = -300; _root['KrinSelector' + wefvergrervw]._y = -300; } ++wefvergrervw; } _root.krinAddMove(ukcb3.playerID, ukcb3.playerID, 0); } applyChangesKrin(ukcb3); }; applyBuffKrin = function (ukcb2, bn, iftbc, ukcb4, debuffValue) { bffker = _root['KRINBUFF' + bn]; ukcb2.STUN += iftbc * bffker[17]; ukcb2.REFLECT += iftbc * bffker[18]; ukcb2.SHIELDCOUNTER += iftbc * bffker[19]; if (iftbc) { ukcb2.SHIELD += bffker[19]; } else { if (bffker[19] == 1000000) { ukcb2.SHIELD -= bffker[19]; if (ukcb2.SHIELD < 0) { ukcb2.SHIELD = 0; } } } if (ukcb2.SHIELDCOUNTER == 0) { ukcb2.SHIELD = 0; } ukcb2.FILTERSBUFFARRAY[bffker[31]] += iftbc; appliedBuff = false; if (iftbc == 1) { i = 0; while (i < _root.maxBuffLimit) { if (appliedBuff == false && ukcb2.BUFFARRAYK[i].CD == 0) { ukcb2.BUFFARRAYK[i].CD = bffker[16]; ukcb2.BUFFARRAYK[i].buffId = bn; theLfactor = i; appliedBuff = true; } ++i; } } ukcb2.SSWITCH += iftbc * bffker[26]; s = 0; while (s < 12) { ukcb2.changeArray[s] += iftbc * bffker[s + 2]; ++s; } ukcb2.DOTTICKERARRAY[9] += iftbc * bffker[15]; i = 0; while (i < 8) { if (elementMainArray[i] == bffker[1]) { ukcb2.changeArrayEP[i] += iftbc * bffker[21]; ukcb2.changeArrayEP2[i] += iftbc * bffker[23]; ukcb2.changeArrayED[i] += iftbc * bffker[22]; ukcb2.changeArrayED2[i] += iftbc * bffker[24]; gHecker = bffker[14] + bffker[28] + bffker[29] + bffker[30]; if (iftbc == 1) { ukcb2.BUFFARRAYK[theLfactor].buffValue = 0; ukcb2.BUFFARRAYK[theLfactor].buffValue += Math.ceil(bffker[14] + bffker[28] * ukcb4.STRENGTHU + bffker[29] * ukcb4.MAGICU + iftbc * bffker[30] * ukcb4.SPEEDU); changerUEOIHN = ukcb2.BUFFARRAYK[theLfactor].buffValue; } else { changerUEOIHN = -debuffValue; } if (gHecker < 0) { ukcb2.DOTTICKERARRAY[8] += changerUEOIHN; } else { ukcb2.DOTTICKERARRAY[i] += changerUEOIHN; } } ++i; } }; applyChangesKrin = function (ukcb) { epy = ukcb.changeArray; if (ukcb.active) { if (ukcb.STUN != ukcb.STUNP) { if (ukcb.STUN - ukcb.STUNP > 0) { _root.BATTLESCREEN['player' + ukcb.playerID].inner.gotoAndPlay('stun'); } else { _root.BATTLESCREEN['player' + ukcb.playerID].inner.gotoAndPlay('outofstun'); } } } ukcb.STUNP = ukcb.STUN; ukcb.STRENGTHU = Math.ceil((ukcb.STRENGTH + epy[0]) * (1 + epy[1])); ukcb.MAGICU = Math.ceil((ukcb.MAGIC + epy[2]) * (1 + epy[3])); ukcb.SPEEDU = Math.ceil((ukcb.SPEED + epy[4]) * (1 + epy[5])); liferAdder = Math.ceil((ukcb.LIFE + epy[6]) * (1 + epy[7]) - ukcb.LIFEU); innoKCF = false; if (ukcb.LIFEN > 0) { innoKCF = true; } t_k_factor = ukcb.LIFEN / ukcb.LIFEU; ukcb.LIFEU += liferAdder; if (liferAdder > 0) { ukcb.LIFEN += liferAdder; _root.Krin.IronSkinner = true; } else { ukcb.LIFEN = Math.round(t_k_factor * ukcb.LIFEU); } if (ukcb.LIFEN <= 0 && innoKCF == true) { ukcb.LIFEN = 1; } if (ukcb.LIFEN > ukcb.LIFEU) { ukcb.LIFEN = ukcb.LIFEU; } ukcb.DMG = epy[8]; ukcb.DMG2 = epy[9]; ukcb.IDMG = epy[10]; ukcb.IDMG2 = epy[11]; i = 0; while (i < 8) { ukcb.PERU[elementMainArray[i]] = ukcb.PER[elementMainArray[i]] + ukcb.changeArrayEP[i]; ukcb.PERU[elementMainArray[i]] *= ukcb.changeArrayEP2[i] + 1; ++i; } i = 0; while (i < 8) { ukcb.DEFU[elementMainArray[i]] = ukcb.DEF[elementMainArray[i]] + ukcb.changeArrayED[i]; ukcb.DEFU[elementMainArray[i]] *= ukcb.changeArrayED2[i] + 1; ++i; } if (firstUpdate == false) { _root.lifeBarUpdate(ukcb.playerID); } ukcb.BUFFARRAYK.sortOn('CD', Array.DESCENDING | Array.NUMERIC); buffSpaceGF = 17; buffOffsetGF = 110; if (ukcb.teamSide == 1) { buffMultiGF = 1; } else { buffMultiGF = -1; } h = 0; while (h < 10) { removeMovieClip(_root['p' + ukcb.playerID + 'BAR']['bshr' + h]); if (ukcb.BUFFARRAYK[h].CD != 0) { _root['p' + ukcb.playerID + 'BAR'].attachMovie('KrinBuffShower', 'bshr' + h, h); _root['p' + ukcb.playerID + 'BAR']['bshr' + h]._x = (buffOffsetGF + buffSpaceGF * h) * buffMultiGF; _root['p' + ukcb.playerID + 'BAR']['bshr' + h].buffCounter = ukcb.BUFFARRAYK[h].CD; _root['p' + ukcb.playerID + 'BAR']['bshr' + h].buffIcon.gotoAndStop(ukcb.BUFFARRAYK[h].buffId); for (r in elementMainArray) { if (elementMainArray[r] == _root['KRINBUFF' + ukcb.BUFFARRAYK[h].buffId][1]) { KNcolor2 = elementColorArray[r]; } } var v3 = new Color(_root['p' + ukcb.playerID + 'BAR']['bshr' + h].buffColor); v3.setRGB(KNcolor2); _root['p' + ukcb.playerID + 'BAR']['bshr' + h].toolTipTitle = _root['KRINBUFF' + ukcb.BUFFARRAYK[h].buffId][0]; _root['p' + ukcb.playerID + 'BAR']['bshr' + h].toolTip = _root['KRINBUFF' + ukcb.BUFFARRAYK[h].buffId][25]; } ++h; } statusOfC = 'Normal'; statusOfF = KrinFilterNone; if (ukcb.FILTERSBUFFARRAY[1] > 0) { statusOfC = 'Poison'; } if (ukcb.FILTERSBUFFARRAY[2] > 0) { statusOfF = KrinFilterFrost; } krinChangeColor(_root.BATTLESCREEN['player' + ukcb.playerID].inner, statusOfC); _root.BATTLESCREEN['player' + ukcb.playerID].inner.filters = statusOfF; ukcb.characterColorState = statusOfC; ukcb.characterFilterState = statusOfF; }; } frame 62 { addMoveForPlayer = function (txvd) { if (menuMode) { if (UITmouseHold == 0) { Krin.moveMatrix[txvd] = 0; } else { tracer = 0; o = 0; while (o < 8) { if (Krin.moveMatrix[o] == UITmouseHold) { ++tracer; } ++o; } if (tracer < _root['KRINABILITY' + UITmouseHold][8]) { Krin.moveMatrix[txvd] = UITmouseHold; } else { KrinCombatText.combatTexter = _root.KrinLang[KLangChoosen].SKILLERROR; KrinCombatText.play(); } UITmouseHold = 0; } _root.KrinToolTipper.inner2.gotoAndStop(_root['KRINABILITY' + _root.UITmouseHold][0]); _root.KrinToolTipper.inner2.ACD = ''; loadMovie('', _root.KrinToolTipper.inner2.bfilter); for (u in _root.elementMainArray) { if (_root.elementMainArray[u] == _root['KRINABILITYB' + _root.UITmouseHold][0]) { _root.KrinToolTipper.inner2.KNcolor2 = _root.elementColorArray[u]; } } KRINMENU.KrinCreateAbilityMatrix(); } else { checkPassforKrinMove = true; rovnrevbnr = _root['playerKrin' + Krin.playerNumber]; mAry5 = _root['KRINABILITY' + _root.Krin.moveMatrix[txvd]]; mAry6 = _root['KRINABILITYB' + _root.Krin.moveMatrix[txvd]]; if (rovnrevbnr.FOCUSN < mAry5[5]) { checkPassforKrinMove = false; KrinCombatText.combatTexter = 'You cannot use this move because you don\'t have enough Focus.'; } if (Krin.abilityCoolDown[txvd] != 0) { checkPassforKrinMove = false; KrinCombatText.combatTexter = 'This move is not ready yet.'; } if (rovnrevbnr.LIFEN <= mAry5[6] + Math.round(rovnrevbnr.LIFEU * mAry5[16])) { checkPassforKrinMove = false; KrinCombatText.combatTexter = 'You cannot use this move because you don\'t have enough Health.'; } if (mAry5[_root.theEnemyToMoveVS2] == 0) { checkPassforKrinMove = false; KrinCombatText.combatTexter = 'You cannot use this move on that target.'; } if (checkPassforKrinMove) { if (mAry5[14] == 'Heal' || mAry5[10] == 'DispelF') { _root.healedThisTurn[_root.theEnemyToMoveVS] += mAry6[10] * ((rovnrevbnr.STRENGTHU + mAry6[1]) * mAry6[2] + (rovnrevbnr.MAGICU + mAry6[3]) * mAry6[4] + (rovnrevbnr.SPEEDU + mAry6[5]) * mAry6[6] + rovnrevbnr.FOCUSN * mAry6[11] + mAry6[9]); } _root.moveCoolDownBreaker = txvd; if (Krin.singlePlayer) { _root.krinAddMove(Krin.playerNumber, _root.theEnemyToMoveVS, _root.Krin.moveMatrix[txvd]); if (_root.turnBasedKrin) { _root.moveChoosen = true; } } else { SERNINA = Krin.playerNumber; SERNINB = _root.theEnemyToMoveVS; SERNINC = _root.Krin.moveMatrix[txvd]; } _root.selector._visible = false; _root.krinToMove._visible = true; _root.krinToMove2._visible = true; _root.krinToMove.gotoAndStop(mAry5[0]); _root.krinToMove.toolTipTitle = mAry5[0]; _root.krinToMove.toolTip = 'You will use this ability on ' + _root['playerKrin' + _root.theEnemyToMoveVS].playerName + '. Click to cancel this ability.'; _root.moveToMakeGGTT = _root.Krin.moveMatrix[txvd]; for (u in _root.elementMainArray) { if (_root.elementMainArray[u] == _root['KRINABILITYB' + _root.Krin.moveMatrix[txvd]][0]) { KNcolor3 = _root.elementColorArray[u]; _root.krinToMove.KNcolor2 = KNcolor3; } } var v3 = new Color(_root.krinToMove.moveColor); v3.setRGB(KNcolor3); moveSelectBoomer.play(); } else { KrinCombatText.gotoAndPlay('GO'); } } }; } frame 62 { createUnitKrinCount = 0; createNewUnitKrin = function (a, b, c, d, e, f, g, h, i, j) { ++createUnitKrinCount; _root['KNU' + createUnitKrinCount] = new Array(); _root['KNU' + createUnitKrinCount].movesA = new Array(); _root['KNU' + createUnitKrinCount].movesD = new Array(); _root['KNU' + createUnitKrinCount].agressionArray = new Array(); _root['KNU' + createUnitKrinCount].PER = new Array(); _root['KNU' + createUnitKrinCount].DEF = new Array(); _root['KNU' + createUnitKrinCount][0] = a; _root['KNU' + createUnitKrinCount][1] = b; _root['KNU' + createUnitKrinCount][2] = c; _root['KNU' + createUnitKrinCount][3] = d; _root['KNU' + createUnitKrinCount][4] = e; _root['KNU' + createUnitKrinCount][5] = f; _root['KNU' + createUnitKrinCount][6] = g; _root['KNU' + createUnitKrinCount][7] = h; _root['KNU' + createUnitKrinCount][8] = i; _root['KNU' + createUnitKrinCount][9] = j; jesivie = _root['KNU' + createUnitKrinCount]; _root['KNU' + createUnitKrinCount].model = new Array(); _root['KNU' + createUnitKrinCount].equipment = new Array(); _root['KNU' + createUnitKrinCount].model = ['MODEL1', 'ONE', 'ONE', 'M']; _root['KNU' + createUnitKrinCount].equipment = [0, 0, 0, 0, 0, 0, 0]; _root['KNU' + createUnitKrinCount].skinSetter = 0; _root['KNU' + createUnitKrinCount].voiceHit = new Array(); }; createNewUnitKrin('Dreadnaught', 19, 2.5, 15, 1.5, 0, 0, 10, 1.2, 100); jesivie.movesA = [8, 68, 5, 69, 38]; jesivie.movesD = [17, 30]; jesivie.agressionArray = [50, 90, 60, 40]; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; createNewUnitKrin('Templar', 23, 4.200000000000002, 12, 1.2, 8, 0.8, 8, 1, 100); jesivie.movesA = [42, 81, 57, 69, 508]; jesivie.movesD = [93, 31]; jesivie.agressionArray = [50, 90, 60, 40]; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; createNewUnitKrin('Phantom', 12, 1, 14, 1.4, 0, 0, 16, 1.6, 100); jesivie.movesA = [56, 56, 69, 62, 9, 507]; jesivie.movesD = [51]; jesivie.agressionArray = [50, 90, 60, 40]; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; createNewUnitKrin('Phaser', 11, 0.9000000000000002, 0, 0, 19, 1.9, 12, 1.4, 100); jesivie.movesA = [79, 79, 96, 99, 104, 69, 508, 508]; jesivie.movesD = [31]; jesivie.agressionArray = [50, 90, 60, 40]; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; createNewUnitKrin('Templar', 12, 1.45, 14, 2.2, 8, 1.050000000000001, 8, 1.050000000000001, 100); jesivie.movesA = [500, 502, 523, 523, 508, 509]; jesivie.movesD = [512, 511]; jesivie.agressionArray = [30, 90, 75, 40]; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.voiceHit = ['DuxHit1', 'DuxHit2', 'DuxHit3']; jesivie.voiceDie = 'DuxDie'; createNewUnitKrin('Metabii', 5, 1, 6, 1.4, 6, 1.4, 6, 1.300000000000001, 100); jesivie.movesA = [500]; jesivie.movesD = [501]; jesivie.agressionArray = [100, 101, 101, 100]; jesivie.model = ['MODEL1', 'METABII', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 12, 0]; jesivie.voiceHit = ['ZombieHit1', 'ZombieHit2', 'ZombieHit1']; jesivie.voiceDie = 'ZombieDie'; createNewUnitKrin('Louis the Blind', 0.1, 1, 8, 0.5, 8, 0.5, 0, 10, 100); jesivie.movesA = [0]; jesivie.movesD = [0]; jesivie.agressionArray = [50, 90, 60, 40]; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.model = ['MODEL1', 'MAN', 'BART', 'M']; jesivie.equipment = [0, 11, 0, 4, 8, 0, 0]; jesivie.voiceHit = ['ZombieHit1', 'ZombieHit2', 'ZombieHit1']; jesivie.voiceDie = 'LouisDie'; createNewUnitKrin('Zombie', 6, 1.7, 9, 1.7, 6, 1.7, 3, 1, 100); jesivie.movesA = [500, 502]; jesivie.movesD = [0]; jesivie.agressionArray = [100, 100, 99, 100]; jesivie.model = ['MODEL1', 'ZOMBIE', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 12, 0]; jesivie.voiceHit = ['ZombieHit1', 'ZombieHit2', 'ZombieHit1']; jesivie.voiceDie = 'ZombieDie'; createNewUnitKrin('ZPCI Assault', 7, 1, 2, 1, 2, 1, 7, 1, 100); jesivie.movesA = [500, 503]; jesivie.movesD = [0]; jesivie.agressionArray = [50, 85, 60, 100]; jesivie.model = ['MODEL1', 'USA1', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 13, 0]; jesivie.skinSetter = 'USA1'; jesivie.voiceHit = ['ZPCIHit1', 'ZPCIHit2', 'ZPCIHit1']; jesivie.voiceDie = 'Die1'; createNewUnitKrin('ZPCI Medic', 7, 1, 1, 1, 1, 1, 7, 1, 150); jesivie.movesA = [503]; jesivie.movesD = [504]; jesivie.agressionArray = [50, 90, 80, 100]; jesivie.model = ['MODEL1', 'USA1', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 13, 0]; jesivie.skinSetter = 'USA1'; jesivie.voiceHit = ['ZPCIHit1', 'ZPCIHit2', 'ZPCIHit1']; jesivie.voiceDie = 'Die1'; createNewUnitKrin('ZPCI Captain', 9, 1, 1, 1, 1, 1, 7, 1, 100); jesivie.movesA = [500, 503, 505]; jesivie.movesD = []; jesivie.agressionArray = [50, 85, 60, 100]; jesivie.model = ['MODEL1', 'USA3', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 14, 0]; jesivie.skinSetter = 'USA3'; jesivie.voiceHit = ['ZPCIHit1', 'ZPCIHit2', 'ZPCIHit1']; jesivie.voiceDie = 'Die1'; createNewUnitKrin('Ghost Samurai', 30, 2, 12, 2, 12, 2, 8, 1.5, 130); jesivie.movesA = [500, 506, 524]; jesivie.movesD = [504]; jesivie.agressionArray = [50, 50, 30, 25]; jesivie.model = ['MODEL1', '', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 30, 0]; jesivie.skinSetter = 'SAMURAI'; jesivie.voiceHit = ['GhostHit1', 'GhostHit2', 'GhostHit3']; jesivie.voiceDie = 'GhostDie'; createNewUnitKrin('Ghost Assassin', 5, 4, 12, 3, 12, 3, 20, 6, 60); jesivie.movesA = [500, 502]; jesivie.movesD = [507]; jesivie.agressionArray = [50, 50, 45, 30]; jesivie.model = ['MODEL1', '', '', 'M']; jesivie.PER = [75, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 33, 0]; jesivie.skinSetter = 'NINJA'; jesivie.voiceHit = ['GhostHit1', 'GhostHit2', 'GhostHit3']; jesivie.voiceDie = 'GhostDie'; createNewUnitKrin('Frost Zombie', 15, 0.9000000000000002, 15, 0.9000000000000002, 15, 0.9000000000000002, 15, 0.9000000000000002, 100); jesivie.movesA = [500, 502, 506, 522]; jesivie.movesD = [70]; jesivie.agressionArray = [50, 35, 25, 25]; jesivie.model = ['MODEL1', 'ZOMBIE', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 12, 0]; jesivie.voiceHit = ['ZombieHit1', 'ZombieHit2', 'ZombieHit1']; jesivie.voiceDie = 'ZombieDie'; createNewUnitKrin('Sensei Ishiguro', 100, 4, 35, 4.5, 35, 4.5, 15, 2, 350); jesivie.movesA = [506, 524, 524, 522, 524, 524, 501, 522, 500]; jesivie.movesD = [504]; jesivie.agressionArray = [50, 95, 75, 25]; jesivie.model = ['MODEL1', '', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 32, 0]; jesivie.skinSetter = 'SAMURAI2'; jesivie.voiceHit = ['GhostHit1', 'GhostHit2', 'GhostHit3']; jesivie.voiceDie = 'GhostDie'; createNewUnitKrin('ZPCI Hunter', 15, 1.800000000000001, 15, 1.800000000000001, 15, 1.800000000000001, 15, 1.800000000000001, 120); jesivie.movesA = [500, 503, 505]; jesivie.movesD = [504]; jesivie.agressionArray = [50, 85, 60, 100]; jesivie.model = ['MODEL1', 'USA3', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 13, 0]; jesivie.skinSetter = 'USA4'; jesivie.voiceHit = ['ZPCIHit1', 'ZPCIHit2', 'ZPCIHit1']; jesivie.voiceDie = 'Die1'; createNewUnitKrin('GSG9 Assault', 8, 1.2, 8, 1.2, 8, 1.2, 8, 1.2, 70); jesivie.movesA = [500, 503]; jesivie.movesD = []; jesivie.agressionArray = [50, 85, 60, 25]; jesivie.model = ['MODEL1', 'USA3', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 13, 0]; jesivie.skinSetter = 'GER'; jesivie.voiceHit = ['ZPCIHit1', 'ZPCIHit2', 'ZPCIHit1']; jesivie.voiceDie = 'Die1'; createNewUnitKrin('Shaman of Death', 21, 5, 3, 1, 18, 10, 10, 4, 180); jesivie.movesA = [96, 73, 529]; jesivie.movesD = [31]; jesivie.agressionArray = [70, 60, 30, 75]; jesivie.model = ['MODEL1', 'MAN2', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 74, 0]; jesivie.skinSetter = 'SHAMAN3'; jesivie.voiceHit = ['ShamanHit1', 'ShamanHit2', 'ShamanHit1']; jesivie.voiceDie = 'ShamanDie'; createNewUnitKrin('Shaman of Life', 20, 7, 7, 3, 16, 7, 10, 4, 200); jesivie.movesA = [508, 513, 500]; jesivie.movesD = [504, 514, 515]; jesivie.agressionArray = [30, 85, 75, 50]; jesivie.model = ['MODEL1', 'MAN2', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 72, 0]; jesivie.skinSetter = 'SHAMAN2'; jesivie.voiceHit = ['ShamanHit1', 'ShamanHit2', 'ShamanHit1']; jesivie.voiceDie = 'ShamanDie'; createNewUnitKrin('Shaman of Blades', 41, 8, 20, 12, 7, 3, 12, 5, 160); jesivie.movesA = [500, 2, 6, 20]; jesivie.movesD = [533]; jesivie.agressionArray = [50, 75, 40, 65]; jesivie.model = ['MODEL1', 'MAN2', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 70, 70]; jesivie.skinSetter = 'SHAMAN1'; jesivie.voiceHit = ['ShamanHit1', 'ShamanHit2', 'ShamanHit1']; jesivie.voiceDie = 'ShamanDie'; createNewUnitKrin('Rock Golem', 42, 9, 17, 12, 0, 0, 10, 3, 100); jesivie.movesA = [62, 9, 7, 2, 500, 501, 516]; jesivie.movesD = []; jesivie.agressionArray = [50, 80, 60, 25]; jesivie.model = ['MODEL1', 'MAN3', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 81, 0]; createNewUnitKrin('Totem', 10, 3, 10, 4, 10, 4, 10, 4, 300); jesivie.movesA = [81, 71]; jesivie.movesD = [31]; jesivie.agressionArray = [50, 95, 75, 25]; jesivie.model = ['MODEL2', '', '', '']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 0, 0]; createNewUnitKrin('Rockstar', 70, 10, 30, 15, 0, 0, 10, 4, 250); jesivie.movesA = [62, 9, 7, 2, 500, 501, 38, 516]; jesivie.movesD = [70, 14]; jesivie.agressionArray = [50, 30, 25, 25]; jesivie.model = ['MODEL1', 'MAN3', '', 'M']; jesivie.PER = [75, 25, 25, 25, 25, 75, 25, 25]; jesivie.DEF = [70, 70, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 81, 0]; jesivie.skinSetter = 'ROCKSTAR'; createNewUnitKrin('Devourer', 20, 8, 15, 6, 0, 0, 10, 3, 100); jesivie.movesA = [500, 502]; jesivie.movesD = []; jesivie.agressionArray = [50, 80, 60, 65]; jesivie.model = ['MODEL1', 'ZOMBIE1', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 81, 0]; jesivie.voiceHit = ['ZombieHit1', 'ZombieHit2', 'ZombieHit1']; jesivie.voiceDie = 'ZombieDie'; createNewUnitKrin('ZPCI Elite', 75, 8, 13, 6, 13, 6, 13, 6, 100); jesivie.movesA = [500, 503, 505]; jesivie.movesD = [504]; jesivie.agressionArray = [50, 80, 60, 65]; jesivie.model = ['MODEL1', 'MAN', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 13, 0]; jesivie.skinSetter = 'USA3'; jesivie.voiceHit = ['ZPCIHit1', 'ZPCIHit2', 'ZPCIHit1']; jesivie.voiceDie = 'Die1'; createNewUnitKrin('Baron Brixius', 4000, 10, 30, 6, 30, 6, 15, 6, 350); jesivie.movesA = [517, 518, 3, 3, 3]; jesivie.movesD = [507]; jesivie.agressionArray = [50, 50, 30, 65]; jesivie.model = ['MODEL1', 'ZOMBIE2', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 77, 0]; jesivie.voiceHit = ['BaronHit1', 'BaronHit2', 'BaronHit3']; jesivie.voiceDie = 'BaronDie'; createNewUnitKrin('Galiant the Paladin', 50, 3, 20, 4, 20, 4, 15, 6, 200); jesivie.movesA = [500]; jesivie.movesD = [511, 504, 521]; jesivie.agressionArray = [50, 75, 30, 65]; jesivie.model = ['MODEL1', 'MAN', '', 'M']; jesivie.PER = [9000, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 80, 0]; jesivie.skinSetter = 'USA5'; jesivie.voiceHit = ['GaliantHit1', 'GaliantHit2', 'GaliantHit3']; jesivie.voiceDie = 'GaliantDie'; createNewUnitKrin('Elite Medic', 20, 8, 7, 6, 7, 6, 10, 3, 100); jesivie.movesA = [500, 502, 503]; jesivie.movesD = [504, 504, 504, 515]; jesivie.agressionArray = [50, 80, 60, 65]; jesivie.model = ['MODEL1', 'MAN', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 13, 0]; jesivie.skinSetter = 'MEDIC'; jesivie.voiceHit = ['ZPCIHit1', 'ZPCIHit2', 'ZPCIHit1']; jesivie.voiceDie = 'Die1'; createNewUnitKrin('ZPCI Sniper', 15, 6, 10, 8, 10, 8, 10, 3, 100); jesivie.movesA = [503, 505, 501]; jesivie.movesD = []; jesivie.agressionArray = [50, 80, 60, 65]; jesivie.model = ['MODEL1', 'MAN', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 13, 0]; jesivie.skinSetter = 'USA4'; jesivie.voiceHit = ['ZPCIHit1', 'ZPCIHit2', 'ZPCIHit1']; jesivie.voiceDie = 'Die1'; createNewUnitKrin('Shaman Controller', 20, 8, 15, 6, 15, 6, 10, 3, 100); jesivie.movesA = [500, 73]; jesivie.movesD = [504, 514, 515]; jesivie.agressionArray = [50, 90, 80, 15]; jesivie.model = ['MODEL1', 'MAN2', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 72, 0]; jesivie.skinSetter = 'SHAMAN1'; jesivie.voiceHit = ['ShamanHit1', 'ShamanHit2', 'ShamanHit1']; jesivie.voiceDie = 'ShamanDie'; createNewUnitKrin('Shaman Survivor', 20, 8, 15, 6, 0, 0, 10, 3, 100); jesivie.movesA = [500, 2, 6, 20]; jesivie.movesD = [26, 508]; jesivie.agressionArray = [50, 80, 60, 65]; jesivie.model = ['MODEL1', 'MAN2', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 81, 0]; jesivie.skinSetter = 'SHAMAN3'; jesivie.voiceHit = ['ShamanHit1', 'ShamanHit2', 'ShamanHit1']; jesivie.voiceDie = 'ShamanDie'; createNewUnitKrin('Zombie Ambassador', 20, 8, 15, 6, 0, 0, 10, 3, 100); jesivie.movesA = [500, 502]; jesivie.movesD = []; jesivie.agressionArray = [50, 80, 60, 65]; jesivie.model = ['MODEL1', 'ZOMBIE1', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 81, 0]; jesivie.voiceHit = ['ZombieHit1', 'ZombieHit2', 'ZombieHit1']; jesivie.voiceDie = 'ZombieDie'; createNewUnitKrin('Vendetta the Breaker', 14, 3, 5, 2, 17, 9, 10, 4, 200); jesivie.movesA = [96, 73, 11, 508]; jesivie.movesD = [31]; jesivie.agressionArray = [70, 60, 30, 75]; jesivie.model = ['MODEL1', 'MAN2', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 79, 0]; jesivie.skinSetter = 'SHAMAN3'; jesivie.voiceHit = ['ShamanHit1', 'ShamanHit2', 'ShamanHit1']; jesivie.voiceDie = 'ShamanDie'; createNewUnitKrin('Argalla the Mender', 20, 6, 7, 3, 13, 5, 10, 4, 200); jesivie.movesA = [508, 513, 500]; jesivie.movesD = [504, 514, 515]; jesivie.agressionArray = [30, 85, 75, 50]; jesivie.model = ['MODEL1', 'MAN2', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 78, 0]; jesivie.skinSetter = 'SHAMAN2'; jesivie.voiceHit = ['ShamanHit1', 'ShamanHit2', 'ShamanHit1']; jesivie.voiceDie = 'ShamanDie'; createNewUnitKrin('Dokebi the Striker', 45, 8, 13, 10, 7, 3, 12, 5, 100); jesivie.movesA = [500, 2, 6, 20]; jesivie.movesD = [28, 508]; jesivie.agressionArray = [50, 75, 40, 65]; jesivie.model = ['MODEL1', 'MAN2', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 76, 76]; jesivie.skinSetter = 'SHAMAN1'; jesivie.voiceHit = ['ShamanHit1', 'ShamanHit2', 'ShamanHit1']; jesivie.voiceDie = 'ShamanDie'; createNewUnitKrin('Galiant the Paladin', 150, 8, 15, 6, 15, 6, 10, 3, 4000); jesivie.movesA = [5, 501, 505, 81, 500, 4, 4, 5]; jesivie.movesD = [520, 521]; jesivie.agressionArray = [50, 50, 40, 25]; jesivie.model = ['MODEL1', 'MAN', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 80, 0]; jesivie.skinSetter = 'USA5'; jesivie.voiceHit = ['GaliantHit1', 'GaliantHit2', 'GaliantHit3']; jesivie.voiceDie = 'GaliantDie'; createNewUnitKrin('Ignition', 1100, 0, 100, 0, 230, 0, 120, 0, 450); jesivie.movesA = [500]; jesivie.movesD = [527, 526, 525]; jesivie.agressionArray = [50, 101, 101, 15]; jesivie.model = ['MODEL1', 'MAN2', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 0, 0]; jesivie.skinSetter = 'SHAMAN4'; createNewUnitKrin('Omen', 40000, 0, 200, 0, 50, 0, 120, 0, 500); jesivie.movesA = [69, 68, 8, 502, 9]; jesivie.movesD = [528]; jesivie.agressionArray = [50, 101, 101, 15]; jesivie.model = ['MODEL1', '', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 30, 0]; jesivie.skinSetter = 'SAMURAI3'; createNewUnitKrin('Doctor Herregods', 125000, 0, 275, 0, 150, 0, 70, 0, 400); jesivie.movesA = [80, 69, 104]; jesivie.movesD = [530]; jesivie.agressionArray = [0, 99.00001000007615, 99, 15]; jesivie.model = ['MODEL1', 'MAN', 'BART', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 35, 36, 37, 38, 7, 0]; createNewUnitKrin('Sinjid\'s Shadow', 3500, 0, 180, 0, 180, 0, 210, 0, 100); jesivie.movesA = [532, 69, 62, 9, 12, 507]; jesivie.movesD = [531]; jesivie.agressionArray = [50, 101, 101, 15]; jesivie.model = ['MODEL1', '', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 33, 33]; jesivie.skinSetter = 'SINJID'; createNewUnitKrin('Illusion', 30, 4, 10, 3, 10, 3, 10, 1.5, 250); jesivie.movesA = [508, 83, 80, 96, 99, 69, 5, 8, 62]; jesivie.movesD = [93, 31]; jesivie.agressionArray = [50, 80, 40, 15]; jesivie.model = ['MODEL1', 'GHOST', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 12, 0]; createNewUnitKrin('Royal Courier', 100, 5, 20, 5, 20, 5, 20, 3, 100); jesivie.movesA = [69, 503, 505]; jesivie.movesD = [504, 70]; jesivie.agressionArray = [50, 60, 40, 15]; jesivie.model = ['MODEL1', '', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 13, 0]; jesivie.skinSetter = 'USA2'; createNewUnitKrin('Shadow\'s Shadow', 200, 4, 5, 4, 5, 4, 5, 4, 100); jesivie.movesA = [69, 509]; jesivie.movesD = [515, 88]; jesivie.agressionArray = [50, 80, 50, 15]; jesivie.model = ['MODEL1', '', '', 'M']; jesivie.PER = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.DEF = [25, 25, 25, 25, 25, 25, 25, 25]; jesivie.equipment = [0, 0, 0, 0, 0, 33, 33]; jesivie.skinSetter = 'SINJID'; } frame 62 { battleCreationID = 0; createNewBattle = function () { ++battleCreationID; _root['KBR' + battleCreationID] = new Object(); rengi = _root['KBR' + battleCreationID]; rengi.players = new Array(); rengi.players = [0, 1, 0, 2, 0]; rengi.playersLevels = [1, 1, 1, 1, 1]; rengi.speeches = new Array(); rengi.itemDrops = new Array(); rengi.itemRare = new Array(); rengi.itemRareDropper = 0; rengi.winDate = -1; rengi.timeLock = false; rengi.winDateCondition = 0; rengi.absoluteStart = 0; }; createNewBattle(); rengi.players = [6, -1, 0, -2, 0]; rengi.playersLevels = [5, 2, 3, 4, 5]; rengi.itemDrops.push({'ID': 2, 'CHANCE': 40}); rengi.itemRare.push(2); rengi.itemRare.push(1); rengi.itemRareDropper = 1; rengi.speeches.push({'player': 5, 'turnTime': 5, 'turnTime2': 0, 'say': 'agrgra', 'timeToSay': 5, 'voiceOver': 'v_1'}); rengi.speeches.sortOn([turnTime, turnTime2], Array.NUMERIC); sayBayK = _root.KrinLang[KLangChoosen].BATTLESPEECH; createNewBattle(); rengi.players = [6, 0, 0, 7, 0]; rengi.playersLevels = [1, 0, 0, 99, 0]; rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[0], 'timeToSay': 4.5, 'voiceOver': 'v_1'}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[1], 'timeToSay': 5}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[2], 'timeToSay': 3.7}); rengi.speeches.push({'player': 0, 'turnTime': 0, 'turnTime2': 3, 'say': sayBayK[3], 'timeToSay': 6.5}); rengi.speeches.push({'player': 0, 'turnTime': 0, 'turnTime2': 4, 'say': sayBayK[4], 'timeToSay': 5.5}); rengi.speeches.push({'player': 1, 'turnTime': 2, 'turnTime2': 0, 'say': sayBayK[5], 'timeToSay': 1.5, 'voiceOver': 'v_2'}); rengi.speeches.push({'player': 5, 'turnTime': 2, 'turnTime2': 1, 'say': sayBayK[6], 'timeToSay': 3.5}); rengi.speeches.push({'player': 0, 'turnTime': 2, 'turnTime2': 2, 'say': sayBayK[7], 'timeToSay': 5}); rengi.speeches.push({'player': 0, 'turnTime': 2, 'turnTime2': 3, 'say': sayBayK[8], 'timeToSay': 5}); rengi.speeches.push({'player': 5, 'turnTime': 4, 'turnTime2': 0, 'say': sayBayK[9], 'timeToSay': 5, 'voiceOver': 'v_3'}); rengi.speeches.sortOn([turnTime, turnTime2], Array.NUMERIC); rengi.absoluteStart = 1; rengi.ZoneBG = 'WHITE NOVEMBER'; rengi.SkyBG = 'SEA'; createNewBattle(); rengi.players = [6, 0, 0, 7, 0]; rengi.playersLevels = [2, 0, 0, 99, 0]; rengi.speeches.push({'player': 1, 'turnTime': 1, 'turnTime2': 0, 'say': sayBayK[10], 'timeToSay': 6, 'voiceOver': 'v_4'}); rengi.speeches.push({'player': 5, 'turnTime': 1, 'turnTime2': 1, 'say': sayBayK[11], 'timeToSay': 3}); rengi.speeches.push({'player': 1, 'turnTime': 1, 'turnTime2': 2, 'say': sayBayK[12], 'timeToSay': 1.5}); rengi.speeches.push({'player': 5, 'turnTime': 1, 'turnTime2': 3, 'say': sayBayK[13], 'timeToSay': 4.5}); rengi.speeches.sortOn([turnTime, turnTime2], Array.NUMERIC); rengi.ZoneBG = 'WHITE NOVEMBER'; rengi.SkyBG = 'SEA'; createNewBattle(); rengi.players = [6, 0, 6, 7, 0]; rengi.playersLevels = [2, 0, 1, 99, 0]; rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[14], 'timeToSay': 3, 'voiceOver': 'v_5'}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[15], 'timeToSay': 1}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[16], 'timeToSay': 6}); rengi.itemDrops.push({'ID': 9, 'CHANCE': 100}); rengi.ZoneBG = 'WHITE NOVEMBER'; rengi.SkyBG = 'SEA'; createNewBattle(); rengi.players = [0, 0, 8, 7, 6]; rengi.playersLevels = [0, 0, 1, 99, 2]; rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[17], 'timeToSay': 3.600000000000001, 'voiceOver': 'v_6'}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[18], 'timeToSay': 2.4}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[19], 'timeToSay': 3.5}); rengi.ZoneBG = 'WHITE NOVEMBER'; rengi.SkyBG = 'SEA'; createNewBattle(); rengi.players = [8, 0, 8, 7, 0]; rengi.playersLevels = [2, 0, 2, 99, 0]; rengi.ZoneBG = 'WHITE NOVEMBER'; rengi.SkyBG = 'SEA'; createNewBattle(); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[21], 'timeToSay': 3, 'voiceOver': 'v_7'}); rengi.speeches.push({'player': 5, 'turnTime': 6, 'turnTime2': 0, 'say': sayBayK[22], 'timeToSay': 3, 'voiceOver': 'v_8'}); rengi.players = [6, 0, 8, 7, 6]; rengi.playersLevels = [2, 0, 2, 99, 2]; rengi.speeches.sortOn([turnTime, turnTime2], Array.NUMERIC); rengi.ZoneBG = 'WHITE NOVEMBER'; rengi.SkyBG = 'SEA'; createNewBattle(); rengi.players = [11, 0, 9, 7, 10]; rengi.playersLevels = [5, 0, 5, 0, 5]; rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[23], 'timeToSay': 3.7, 'voiceOver': 'v_9'}); rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[24], 'timeToSay': 3}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[25], 'timeToSay': 1}); rengi.speeches.push({'player': 1, 'turnTime': 1, 'turnTime2': 0, 'say': sayBayK[26], 'timeToSay': 4, 'voiceOver': 'v_10'}); rengi.speeches.push({'player': 6, 'turnTime': 1, 'turnTime2': 1, 'say': sayBayK[27], 'timeToSay': 2.3}); rengi.speeches.push({'player': 2, 'turnTime': 1, 'turnTime2': 2, 'say': sayBayK[28], 'timeToSay': 5}); rengi.itemRare.push(13); rengi.itemRare.push(14); rengi.itemRareDropper = 1; rengi.absoluteStart = 2; rengi.ZoneBG = 'WHITE NOVEMBER'; rengi.SkyBG = 'SEA'; createNewBattle(); rengi.players = [14, 0, 0, 0, 0]; rengi.playersLevels = [3, 0, 0, 0, 0]; rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[29], 'timeToSay': 3.3, 'voiceOver': 'v2_1'}); rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[30], 'timeToSay': 2}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[31], 'timeToSay': 2}); rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [17, 0, 17, 0, 17]; rengi.playersLevels = [4, 0, 4, 0, 4]; rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[33], 'timeToSay': 3, 'voiceOver': 'v2_2'}); rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [12, 0, 0, 0, 0]; rengi.playersLevels = [4, 0, 0, 0, 0]; rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[35], 'timeToSay': 3, 'voiceOver': 'v2_3'}); rengi.itemDrops.push({'ID': 32, 'CHANCE': 3}); rengi.itemRare.push(15); rengi.itemRare.push(17); rengi.itemRareDropper = 1; rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [13, 0, 0, 0, 0]; rengi.playersLevels = [4, 0, 0, 0, 0]; rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[37], 'timeToSay': 3, 'voiceOver': 'v2_4'}); rengi.itemDrops.push({'ID': 32, 'CHANCE': 3}); rengi.itemDrops.push({'ID': 20, 'CHANCE': 50}); rengi.itemDrops.push({'ID': 21, 'CHANCE': 50}); rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [16, 0, 17, 0, 17]; rengi.playersLevels = [5, 0, 2, 0, 2]; rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[38], 'timeToSay': 1.7, 'voiceOver': 'v2_5'}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[39], 'timeToSay': 2}); rengi.itemRare.push(25); rengi.itemRare.push(28); rengi.itemRareDropper = 1; rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [14, 0, 14, 0, 0]; rengi.playersLevels = [5, 0, 4, 0, 0]; rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [16, 0, 16, -2, 16]; rengi.playersLevels = [5, 0, 5, 0, 5]; rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[42], 'timeToSay': 2.5, 'voiceOver': 'v2_6'}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[43], 'timeToSay': 5}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[44], 'timeToSay': 3}); rengi.speeches.push({'player': 4, 'turnTime': 0, 'turnTime2': 3, 'say': sayBayK[45], 'timeToSay': 3}); rengi.itemRare.push(25); rengi.itemRare.push(28); rengi.itemRareDropper = 1; rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [12, 0, 13, -2, 0]; rengi.playersLevels = [6, 0, 6, 0, 0]; rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[47], 'timeToSay': 3, 'voiceOver': 'v2_7'}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[48], 'timeToSay': 3}); rengi.speeches.push({'player': 4, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[49], 'timeToSay': 6}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 3, 'say': sayBayK[50], 'timeToSay': 2.5}); rengi.itemDrops.push({'ID': 32, 'CHANCE': 3}); rengi.itemDrops.push({'ID': 20, 'CHANCE': 50}); rengi.itemDrops.push({'ID': 21, 'CHANCE': 50}); rengi.itemRare.push(15); rengi.itemRare.push(17); rengi.itemRareDropper = 1; rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [12, 0, 12, -2, 12]; rengi.playersLevels = [6, 0, 6, 0, 6]; rengi.itemDrops.push({'ID': 32, 'CHANCE': 5}); rengi.itemRare.push(15); rengi.itemRare.push(17); rengi.itemRareDropper = 1; rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [15, -1, 0, -2, 0]; rengi.playersLevels = [7, 0, 0, 0, 0]; rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[52], 'timeToSay': 8, 'voiceOver': 'v2_8'}); rengi.itemDrops.push({'ID': 32, 'CHANCE': 5}); rengi.itemRare.push(39); rengi.itemRare.push(40); rengi.itemRare.push(41); rengi.itemRare.push(42); rengi.itemRare.push(43); rengi.itemRareDropper = 1; rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [20, 0, 0, -2, 0]; rengi.playersLevels = [7, 0, 0, 0, 0]; rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[55], 'timeToSay': 2.5, 'voiceOver': 'v3_1'}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[56], 'timeToSay': 2}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[57], 'timeToSay': 2.3}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 3, 'say': sayBayK[58], 'timeToSay': 1.300000000000001}); rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 4, 'say': sayBayK[59], 'timeToSay': 4}); rengi.itemRare.push(44); rengi.itemRare.push(45); rengi.itemRare.push(46); rengi.itemRare.push(47); rengi.itemRareDropper = 1; rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [30, 0, 21, -2, 0]; rengi.playersLevels = [7, 0, 7, 0, 0]; rengi.itemRare.push(59); rengi.itemRare.push(60); rengi.itemRare.push(62); rengi.itemRare.push(63); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 81, 'CHANCE': 85}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [24, 0, 0, -2, 0]; rengi.playersLevels = [7, 0, 0, 0, 0]; rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[60], 'timeToSay': 4.5, 'voiceOver': 'v3_2'}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[61], 'timeToSay': 1.5}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[62], 'timeToSay': 3}); rengi.itemRare.push(59); rengi.itemRare.push(60); rengi.itemRare.push(62); rengi.itemRare.push(63); rengi.itemRare.push(44); rengi.itemRare.push(45); rengi.itemRare.push(46); rengi.itemRare.push(47); rengi.itemRare.push(55); rengi.itemRare.push(56); rengi.itemRare.push(57); rengi.itemRare.push(58); rengi.itemRare.push(49); rengi.itemRare.push(50); rengi.itemRare.push(51); rengi.itemRare.push(53); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 81, 'CHANCE': 85}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [18, 0, 22, -2, 0]; rengi.playersLevels = [8, 0, 7, 0, 0]; rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[67], 'timeToSay': 3, 'voiceOver': 'v3_3'}); rengi.itemRare.push(49); rengi.itemRare.push(50); rengi.itemRare.push(51); rengi.itemRare.push(53); rengi.itemRareDropper = 1; rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [21, 0, 21, -2, 0]; rengi.playersLevels = [7, 0, 6, 0, 0]; rengi.itemRare.push(59); rengi.itemRare.push(60); rengi.itemRare.push(62); rengi.itemRare.push(63); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 81, 'CHANCE': 85}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [23, 0, 0, -2, 0]; rengi.playersLevels = [8, 0, 0, 0, 0]; rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[68], 'timeToSay': 3.8, 'voiceOver': 'v3_4'}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[69], 'timeToSay': 1.9}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[70], 'timeToSay': 1.7}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 3, 'say': sayBayK[71], 'timeToSay': 2}); rengi.itemRare.push(75); rengi.itemRare.push(77); rengi.itemRare.push(78); rengi.itemRare.push(79); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 81, 'CHANCE': 85}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [19, 0, 21, -2, 22]; rengi.playersLevels = [8, 0, 8, 0, 8]; rengi.itemDrops.push({'ID': 81, 'CHANCE': 85}); rengi.itemRare.push(55); rengi.itemRare.push(56); rengi.itemRare.push(57); rengi.itemRare.push(58); rengi.itemRareDropper = 1; rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [24, 0, 24, -2, 0]; rengi.playersLevels = [8, 0, 9, 0, 0]; rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[63], 'timeToSay': 4, 'voiceOver': 'v3_5'}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[64], 'timeToSay': 3.2}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[65], 'timeToSay': 4}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 3, 'say': sayBayK[66], 'timeToSay': 3}); rengi.itemRare.push(59); rengi.itemRare.push(60); rengi.itemRare.push(62); rengi.itemRare.push(63); rengi.itemRare.push(44); rengi.itemRare.push(45); rengi.itemRare.push(46); rengi.itemRare.push(47); rengi.itemRare.push(55); rengi.itemRare.push(56); rengi.itemRare.push(57); rengi.itemRare.push(58); rengi.itemRare.push(49); rengi.itemRare.push(50); rengi.itemRare.push(51); rengi.itemRare.push(53); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 81, 'CHANCE': 85}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [25, 0, 0, -2, 0]; rengi.playersLevels = [11, 0, 0, 0, 0]; rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[74], 'timeToSay': 2, 'voiceOver': 'v3_6'}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [18, 0, 20, -2, 0]; rengi.playersLevels = [9, 0, 9, 0, 0]; rengi.itemRare.push(49); rengi.itemRare.push(50); rengi.itemRare.push(51); rengi.itemRare.push(53); rengi.itemRare.push(44); rengi.itemRare.push(45); rengi.itemRare.push(46); rengi.itemRare.push(47); rengi.itemRareDropper = 2; rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [19, 0, 20, -2, 0]; rengi.playersLevels = [9, 0, 9, 0, 0]; rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[75], 'timeToSay': 3, 'voiceOver': 'v3_7'}); rengi.itemRare.push(44); rengi.itemRare.push(45); rengi.itemRare.push(46); rengi.itemRare.push(47); rengi.itemRare.push(55); rengi.itemRare.push(56); rengi.itemRare.push(57); rengi.itemRare.push(58); rengi.itemRareDropper = 2; rengi.itemDrops.push({'ID': 81, 'CHANCE': 85}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [33, 0, 34, -2, 35]; rengi.playersLevels = [10, 0, 10, 0, 10]; rengi.speeches.push({'player': 6, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[76], 'timeToSay': 2.4, 'voiceOver': 'v3_8'}); rengi.speeches.push({'player': 4, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[77], 'timeToSay': 2.8}); rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[78], 'timeToSay': 3.3}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 3, 'say': sayBayK[79], 'timeToSay': 3}); rengi.itemRare.push(76); rengi.itemRare.push(77); rengi.itemRare.push(78); rengi.itemRare.push(79); rengi.itemRareDropper = 1; rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [31, 0, 22, -2, 0]; rengi.playersLevels = [10, 0, 10, 0, 0]; rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[80], 'timeToSay': 5, 'voiceOver': 'v3_9'}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [24, 0, 24, -2, 24]; rengi.playersLevels = [10, 0, 10, 0, 10]; rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[72], 'timeToSay': 5, 'voiceOver': 'v3_10'}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[73], 'timeToSay': 4.5}); rengi.itemRare.push(59); rengi.itemRare.push(60); rengi.itemRare.push(62); rengi.itemRare.push(63); rengi.itemRare.push(44); rengi.itemRare.push(45); rengi.itemRare.push(46); rengi.itemRare.push(47); rengi.itemRare.push(55); rengi.itemRare.push(56); rengi.itemRare.push(57); rengi.itemRare.push(58); rengi.itemRare.push(49); rengi.itemRare.push(50); rengi.itemRare.push(51); rengi.itemRare.push(53); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 81, 'CHANCE': 85}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [25, 0, 25, -2, 0]; rengi.playersLevels = [11, 0, 11, 0, 0]; rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [32, 0, 0, -2, 0]; rengi.playersLevels = [11, 0, 0, 0, 0]; rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[81], 'timeToSay': 2.8, 'voiceOver': 'v3_11'}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[101], 'timeToSay': 2}); rengi.speeches.push({'player': 2, 'turnTime': 2, 'turnTime2': 0, 'say': sayBayK[102], 'timeToSay': 3.5, 'voiceOver': 'v3_12'}); rengi.speeches.push({'player': 1, 'turnTime': 2, 'turnTime2': 1, 'say': sayBayK[103], 'timeToSay': 3}); rengi.itemRare.push(59); rengi.itemRare.push(60); rengi.itemRare.push(62); rengi.itemRare.push(63); rengi.itemRare.push(44); rengi.itemRare.push(45); rengi.itemRare.push(46); rengi.itemRare.push(47); rengi.itemRare.push(55); rengi.itemRare.push(56); rengi.itemRare.push(57); rengi.itemRare.push(58); rengi.itemRare.push(49); rengi.itemRare.push(50); rengi.itemRare.push(51); rengi.itemRare.push(53); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 81, 'CHANCE': 85}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [29, 0, 28, -2, 25]; rengi.playersLevels = [11, 0, 11, 0, 11]; rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[82], 'timeToSay': 3.2, 'voiceOver': 'v3_13'}); rengi.speeches.push({'player': 4, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[83], 'timeToSay': 4}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[94], 'timeToSay': 3}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [26, 27, 0, -2, 0]; rengi.playersLevels = [12, 12, 0, 0, 0]; rengi.speeches.push({'player': 2, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[84], 'timeToSay': 10, 'voiceOver': 'v3_14'}); rengi.speeches.push({'player': 3, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[85], 'timeToSay': 4}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[93], 'timeToSay': 4}); rengi.speeches.push({'player': 3, 'turnTime': 4, 'turnTime2': 0, 'say': sayBayK[86], 'timeToSay': 3, 'voiceOver': 'v3_15'}); rengi.itemRare.push(75); rengi.itemRare.push(76); rengi.itemRare.push(77); rengi.itemRare.push(78); rengi.itemRare.push(79); rengi.itemRareDropper = 1; rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [36, -1, 0, -2, 0]; rengi.playersLevels = [12, 0, 0, 0, 0]; rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 0, 'say': sayBayK[87], 'timeToSay': 3.5, 'voiceOver': 'v3_16', 'guyShow': 'Veradux'}); rengi.speeches.push({'player': 1, 'turnTime': 0, 'turnTime2': 1, 'say': sayBayK[88], 'timeToSay': 2.5}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 2, 'say': sayBayK[89], 'timeToSay': 3}); rengi.speeches.push({'player': 5, 'turnTime': 0, 'turnTime2': 3, 'say': sayBayK[92], 'timeToSay': 4}); rengi.speeches.push({'player': 2, 'turnTime': 1, 'turnTime2': 0, 'say': sayBayK[90], 'timeToSay': 3, 'voiceOver': 'v3_17'}); rengi.speeches.push({'player': 2, 'turnTime': 1, 'turnTime2': 1, 'say': sayBayK[91], 'timeToSay': 3}); rengi.itemDrops.push({'ID': 80, 'CHANCE': 15}); rengi.itemRare.push(121); rengi.itemRare.push(122); rengi.itemRare.push(123); rengi.itemRare.push(124); rengi.itemRare.push(125); rengi.itemRareDropper = 1; rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [37, -1, 0, -2, 0]; rengi.playersLevels = [15, 0, 0, 0, 0]; rengi.itemDrops.push({'ID': 119, 'CHANCE': 100}); rengi.ZoneBG = 'PLAINS2'; rengi.SkyBG = 'DAY2'; createNewBattle(); rengi.players = [38, -1, 0, -2, 0]; rengi.playersLevels = [19, 0, 0, 0, 0]; rengi.itemDrops.push({'ID': 119, 'CHANCE': 100}); rengi.timeLock = true; rengi.ZoneBG = 'PLAINS2'; rengi.SkyBG = 'DAY2'; createNewBattle(); rengi.players = [39, -1, 0, -2, 0]; rengi.playersLevels = [22, 0, 0, 0, 0]; rengi.itemDrops.push({'ID': 119, 'CHANCE': 100}); rengi.ZoneBG = 'PLAINS2'; rengi.SkyBG = 'DAY2'; createNewBattle(); rengi.players = [40, -1, 43, -2, 43]; rengi.playersLevels = [25, 25, 0, 25, 0]; rengi.itemDrops.push({'ID': 119, 'CHANCE': 100}); rengi.timeLock = true; rengi.ZoneBG = 'PLAINS2'; rengi.SkyBG = 'DAY2'; rengi.absoluteStart = 1; battleCreationID = 1000; createNewBattle(); rengi.players = [13, -1, 0, -2, 0]; rengi.playersLevels = [3, 0, 0, 0, 0]; rengi.itemDrops.push({'ID': 32, 'CHANCE': 5}); rengi.itemDrops.push({'ID': 20, 'CHANCE': 30}); rengi.itemDrops.push({'ID': 21, 'CHANCE': 30}); rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [12, -1, 0, -2, 0]; rengi.playersLevels = [3, 0, 0, 0, 0]; rengi.itemDrops.push({'ID': 32, 'CHANCE': 5}); rengi.itemDrops.push({'ID': 15, 'CHANCE': 30}); rengi.itemDrops.push({'ID': 17, 'CHANCE': 30}); rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [16, -1, 0, -2, 0]; rengi.playersLevels = [3, 0, 0, 0, 0]; rengi.itemDrops.push({'ID': 32, 'CHANCE': 5}); rengi.itemDrops.push({'ID': 25, 'CHANCE': 30}); rengi.itemDrops.push({'ID': 28, 'CHANCE': 30}); rengi.ZoneBG = 'SHORE'; rengi.SkyBG = 'NIGHT'; createNewBattle(); rengi.players = [18, -1, 0, -2, 0]; rengi.playersLevels = [7, 0, 0, 0, 0]; rengi.itemRare.push(49); rengi.itemRare.push(50); rengi.itemRare.push(51); rengi.itemRare.push(53); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 79, 'CHANCE': 8}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [19, -1, 0, -2, 0]; rengi.playersLevels = [7, 0, 0, 0, 0]; rengi.itemRare.push(55); rengi.itemRare.push(56); rengi.itemRare.push(57); rengi.itemRare.push(58); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 78, 'CHANCE': 8}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [20, -1, 0, -2, 0]; rengi.playersLevels = [7, 0, 0, 0, 0]; rengi.itemRare.push(44); rengi.itemRare.push(45); rengi.itemRare.push(46); rengi.itemRare.push(47); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 75, 'CHANCE': 8}); rengi.itemDrops.push({'ID': 76, 'CHANCE': 8}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [21, -1, 0, -2, 0]; rengi.playersLevels = [7, 0, 0, 0, 0]; rengi.itemRare.push(59); rengi.itemRare.push(60); rengi.itemRare.push(62); rengi.itemRare.push(63); rengi.itemRareDropper = 1; rengi.itemDrops.push({'ID': 77, 'CHANCE': 8}); rengi.ZoneBG = 'PLAINS'; rengi.SkyBG = 'DAY'; createNewBattle(); rengi.players = [41, -1, 41, -2, 41]; rengi.playersLevels = ['X', 0, 'X', 0, 'X']; rengi.itemDrops.push({'ID': 120, 'CHANCE': 100}); rengi.ZoneBG = 'PLAINS2'; rengi.SkyBG = 'DAY2'; createNewBattle(); rengi.players = [42, -1, 0, -2, 0]; rengi.playersLevels = ['X', 0, 0, 0, 0]; rengi.itemDrops.push({'ID': 114, 'CHANCE': 100}); rengi.ZoneBG = 'PLAINS2'; rengi.SkyBG = 'DAY2'; krinAddNewUnit = function (a) { if (Krin.friendArrayX[_root['KBR' + Krin.BattlePick].players[a - 2] + 2] > 0 || _root['KBR' + Krin.BattlePick].players[a - 2] > 0) { KRS = new Array(); r = 0; while (r < 100) { KRS[r] = random(100); ++r; } KRSC = 0; plerBFEU = _root['KBR' + Krin.BattlePick].players[a - 2]; beubUBv = _root['KNU' + plerBFEU]; poeHBeihv = _root['KBR' + Krin.BattlePick].playersLevels[a - 2]; if (poeHBeihv == 'X') { poeHBeihv = Krin.Level; } if (plerBFEU != 0) { shtName.voiceHit = new Array(); kityru = 0; while (kityru < 3) { shtName.voiceHit[kityru] = beubUBv.voiceHit[kityru]; ++kityru; } shtName.voiceDie = beubUBv.voiceDie; shtName.active = true; shtName.AION = true; shtName.AIAD = false; shtName.moveArrayA = new Array(); shtName.CDArrayA = new Array(); shtName.moveArrayD = new Array(); shtName.CDArrayD = new Array(); if (_root['KBR' + Krin.BattlePick].players[a - 2] > 0) { shtName.plevel = poeHBeihv; for (eojwenv in beubUBv.movesA) { shtName.moveArrayA[eojwenv] = beubUBv.movesA[eojwenv]; shtName.CDArrayA[eojwenv] = 0; } for (eojwenv in beubUBv.movesD) { shtName.moveArrayD[eojwenv] = beubUBv.movesD[eojwenv]; shtName.CDArrayD[eojwenv] = 0; } shtName.Aggression = beubUBv.agressionArray[0]; shtName.LifeBoundary1 = beubUBv.agressionArray[1]; shtName.LifeBoundary2 = beubUBv.agressionArray[2]; shtName.FocusAggression = beubUBv.agressionArray[3]; shtName.playerName = beubUBv[0]; shtName.STRENGTH = beubUBv[3] + poeHBeihv * beubUBv[4]; shtName.STRENGTHU = shtName.STRENGTH; shtName.SPEED = beubUBv[7] + poeHBeihv * beubUBv[8]; shtName.SPEEDU = shtName.SPEED; shtName.MAGIC = beubUBv[5] + poeHBeihv * beubUBv[6]; shtName.MAGICU = shtName.MAGIC; shtName.FOCUS = beubUBv[9]; shtName.FOCUSN = shtName.FOCUS; shtName.FOCUSU = shtName.FOCUS; shtName.LIFE = Math.round((beubUBv[1] + poeHBeihv * beubUBv[2]) * 8); shtName.LIFEU = shtName.LIFE; shtName.LIFEN = shtName.LIFE; shtName.model = [beubUBv.model[0], beubUBv.model[1], beubUBv.model[2], beubUBv.model[3]]; if (beubUBv.skinSetter == 0) { balhKrinnner = 0; } else { thte = 0; while (thte < 5) { shtName.equip[thte] = beubUBv.skinSetter; ++thte; } balhKrinnner = 5; } thte = balhKrinnner; while (thte < 7) { if (beubUBv.equipment[thte] != 0) { shtName.equip[thte] = _root['KRINITEM' + beubUBv.equipment[thte]].looks; } else { shtName.equip[thte] = 0; } ++thte; } shtName.PERU.Physical = beubUBv.PER[0] + poeHBeihv * 5; shtName.PER.Physical = shtName.PERU.Physical; shtName.PERU.Magic = beubUBv.PER[1] + poeHBeihv * 5; shtName.PER.Magic = shtName.PERU.Magic; shtName.PERU.Ice = beubUBv.PER[2] + poeHBeihv * 5; shtName.PER.Ice = shtName.PERU.Ice; shtName.PERU.Fire = beubUBv.PER[3] + poeHBeihv * 5; shtName.PER.Fire = shtName.PERU.Fire; shtName.PERU.Lightning = beubUBv.PER[4] + poeHBeihv * 5; shtName.PER.Lightning = shtName.PERU.Lightning; shtName.PERU.Earth = beubUBv.PER[5] + poeHBeihv * 5; shtName.PER.Earth = shtName.PERU.Earth; shtName.PERU.Shadow = beubUBv.PER[6] + poeHBeihv * 5; shtName.PER.Shadow = shtName.PERU.Shadow; shtName.PERU.Poison = beubUBv.PER[7] + poeHBeihv * 5; shtName.PER.Poison = shtName.PERU.Poison; shtName.DEFU.Physical = beubUBv.DEF[0] + poeHBeihv * 5; shtName.DEF.Physical = shtName.DEFU.Physical; shtName.DEFU.Magic = beubUBv.DEF[1] + poeHBeihv * 5; shtName.DEF.Magic = shtName.DEFU.Magic; shtName.DEFU.Ice = beubUBv.DEF[2] + poeHBeihv * 5; shtName.DEF.Ice = shtName.DEFU.Ice; shtName.DEFU.Fire = beubUBv.DEF[3] + poeHBeihv * 5; shtName.DEF.Fire = shtName.DEFU.Fire; shtName.DEFU.Lightning = beubUBv.DEF[4] + poeHBeihv * 5; shtName.DEF.Lightning = shtName.DEFU.Lightning; shtName.DEFU.Earth = beubUBv.DEF[5] + poeHBeihv * 5; shtName.DEF.Earth = shtName.DEFU.Earth; shtName.DEFU.Shadow = beubUBv.DEF[6] + poeHBeihv * 5; shtName.DEF.Shadow = shtName.DEFU.Shadow; shtName.DEFU.Poison = beubUBv.DEF[7] + poeHBeihv * 5; shtName.DEF.Poison = shtName.DEFU.Poison; } else { dbrtbre = Krin.friendArray[Krin.friendArrayX[_root['KBR' + Krin.BattlePick].players[a - 2] + 2]]; if (dbrtbre != -1) { Krin.friendlySlotsFFTT.push(dbrtbre); for (eojwenv in _root['KNU' + _root.Krin.ClassStats[dbrtbre]].movesA) { shtName.moveArrayA[eojwenv] = _root['KNU' + _root.Krin.ClassStats[dbrtbre]].movesA[eojwenv]; shtName.CDArrayA[eojwenv] = 0; } for (eojwenv in _root['KNU' + _root.Krin.ClassStats[dbrtbre]].movesD) { shtName.moveArrayD[eojwenv] = _root['KNU' + _root.Krin.ClassStats[dbrtbre]].movesD[eojwenv]; shtName.CDArrayD[eojwenv] = 0; } shtName.Aggression = Krin['agArray' + dbrtbre][0]; shtName.LifeBoundary1 = Krin['agArray' + dbrtbre][1]; shtName.LifeBoundary2 = Krin['agArray' + dbrtbre][2]; shtName.FocusAggression = Krin['agArray' + dbrtbre][3]; shtName.playerName = Krin.NameSets[dbrtbre]; shtName.plevel = _root.Krin.LevelStats[dbrtbre]; shtName.LIFE = Math.round(_root.Krin['StatSets' + dbrtbre][0] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[dbrtbre]][1] + _root['KNU' + _root.Krin.ClassStats[dbrtbre]][2] * _root.Krin.LevelStats[dbrtbre])) * 8; shtName.LIFEU = shtName.LIFE; shtName.LIFEN = shtName.LIFE; shtName.STRENGTH = Math.round(_root.Krin['StatSets' + dbrtbre][1] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[dbrtbre]][3] + _root['KNU' + _root.Krin.ClassStats[dbrtbre]][4] * _root.Krin.LevelStats[dbrtbre])); shtName.STRENGTHU = shtName.STRENGTH; shtName.MAGIC = Math.round(_root.Krin['StatSets' + dbrtbre][2] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[dbrtbre]][5] + _root['KNU' + _root.Krin.ClassStats[dbrtbre]][6] * _root.Krin.LevelStats[dbrtbre])); shtName.MAGICU = shtName.MAGIC; shtName.SPEED = Math.round(_root.Krin['StatSets' + dbrtbre][3] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[dbrtbre]][7] + _root['KNU' + _root.Krin.ClassStats[dbrtbre]][8] * _root.Krin.LevelStats[dbrtbre])); shtName.SPEEDU = shtName.SPEED; shtName.FOCUSN = Math.round(_root.Krin['StatSets' + dbrtbre][4] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[dbrtbre]][9])); shtName.FOCUSU = shtName.FOCUSN; shtName.model = ['MODEL1', Krin.skinArray[Krin.SkinSet[dbrtbre]], Krin.hairArray[Krin.HairSet[dbrtbre]], Krin.gArray[Krin.GSet[dbrtbre]]]; if (Krin.skinSetArray[dbrtbre] == 0) { balhKrinnner = 0; } else { thte = 0; while (thte < 5) { shtName.equip[thte] = Krin.skinSetArray[dbrtbre]; ++thte; } balhKrinnner = 5; } kityru = 0; while (kityru < 3) { shtName.voiceHit[kityru] = _root['KNU' + Krin.ClassStats[dbrtbre]].voiceHit[kityru]; ++kityru; } shtName.voiceDie = _root['KNU' + Krin.ClassStats[dbrtbre]].voiceDie; thte = balhKrinnner; while (thte < 7) { if (Krin['equipArray' + dbrtbre][thte] != 0) { shtName.equip[thte] = _root['KRINITEM' + Krin['equipArray' + dbrtbre][thte]].looks; } else { shtName.equip[thte] = 0; } ++thte; } shtName.PERU.Physical = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['PerSets' + dbrtbre][0]; shtName.PER.Physical = shtName.PERU.Physical; shtName.PERU.Magic = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['PerSets' + dbrtbre][1]; shtName.PER.Magic = shtName.PERU.Magic; shtName.PERU.Ice = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['PerSets' + dbrtbre][2]; shtName.PER.Ice = shtName.PERU.Ice; shtName.PERU.Fire = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['PerSets' + dbrtbre][3]; shtName.PER.Fire = shtName.PERU.Fire; shtName.PERU.Lightning = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['PerSets' + dbrtbre][4]; shtName.PER.Lightning = shtName.PERU.Lightning; shtName.PERU.Earth = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['PerSets' + dbrtbre][5]; shtName.PER.Earth = shtName.PERU.Earth; shtName.PERU.Shadow = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['PerSets' + dbrtbre][6]; shtName.PER.Shadow = shtName.PERU.Shadow; shtName.PERU.Poison = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['PerSets' + dbrtbre][7]; shtName.PER.Poison = shtName.PERU.Poison; shtName.DEFU.Physical = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['DefSets' + dbrtbre][0]; shtName.DEF.Physical = shtName.DEFU.Physical; shtName.DEFU.Magic = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['DefSets' + dbrtbre][1]; shtName.DEF.Magic = shtName.DEFU.Magic; shtName.DEFU.Ice = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['DefSets' + dbrtbre][2]; shtName.DEF.Ice = shtName.DEFU.Ice; shtName.DEFU.Fire = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['DefSets' + dbrtbre][3]; shtName.DEF.Fire = shtName.DEFU.Fire; shtName.DEFU.Lightning = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['DefSets' + dbrtbre][4]; shtName.DEF.Lightning = shtName.DEFU.Lightning; shtName.DEFU.Earth = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['DefSets' + dbrtbre][5]; shtName.DEF.Earth = shtName.DEFU.Earth; shtName.DEFU.Shadow = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['DefSets' + dbrtbre][6]; shtName.DEF.Shadow = shtName.DEFU.Shadow; shtName.DEFU.Poison = 25 + _root.Krin.LevelStats[dbrtbre] * 5 + Krin['DefSets' + dbrtbre][7]; shtName.DEF.Poison = shtName.DEFU.Poison; } else { shtName.active = false; } } } } }; } frame 62 { Krin.itemArray = new Array(); i = 0; while (i < 37) { Krin.itemArray[i] = 0; ++i; } Krin.mouseItem = 0; itemKrinIDnow = -1; allClearKrinItem = function () { Krin.HealthUP = 0; Krin.StrengthUP = 0; Krin.MagicUP = 0; Krin.SpeedUP = 0; Krin.FocusUP = 0; Krin.PIU = new Array(); Krin.DIU = new Array(); Krin.PIU = [0, 0, 0, 0, 0, 0, 0, 0]; Krin.DIU = [0, 0, 0, 0, 0, 0, 0, 0]; }; allClearKrinItem(); createNewItemKrin = function (a, b, c, d, e, f) { ++itemKrinIDnow; _root['KRINITEM' + itemKrinIDnow] = new Array(); _root['KRINITEM' + itemKrinIDnow][0] = KrinLang[KLangChoosen].ITEMNAME[itemKrinIDnow]; _root['KRINITEM' + itemKrinIDnow].gotoSTOP = a; _root['KRINITEM' + itemKrinIDnow][1] = b; _root['KRINITEM' + itemKrinIDnow][2] = c; _root['KRINITEM' + itemKrinIDnow][3] = d; _root['KRINITEM' + itemKrinIDnow][4] = e; _root['KRINITEM' + itemKrinIDnow][5] = f; _root['KRINITEM' + itemKrinIDnow].statUpdater = new Array(); _root['KRINITEM' + itemKrinIDnow].statUpdaterP = new Array(); _root['KRINITEM' + itemKrinIDnow].statUpdaterD = new Array(); for (enivbwei in Krin.PIU) { _root['KRINITEM' + itemKrinIDnow].statUpdaterP[enivbwei] = Krin.PIU[enivbwei]; _root['KRINITEM' + itemKrinIDnow].statUpdaterD[enivbwei] = Krin.DIU[enivbwei]; } _root['KRINITEM' + itemKrinIDnow].statUpdater = [Krin.HealthUP, Krin.StrengthUP, Krin.MagicUP, Krin.SpeedUP, Krin.FocusUP]; _root['KRINITEM' + itemKrinIDnow].toolTip = KrinLang[KLangChoosen].ITEMSAY[itemKrinIDnow]; _root['KRINITEM' + itemKrinIDnow].toolTipAlt = new Array(); gghhjjuu = _root['KRINITEM' + itemKrinIDnow]; if (b > 1) { _root['KRINITEM' + itemKrinIDnow].looks = 'NINJA'; if (d > 0) { evenivew = ' ' + KrinLang[KLangChoosen].CLASS[d - 1]; } else { evenivew = ''; } _root['KRINITEM' + itemKrinIDnow].req = KrinLang[KLangChoosen].MENU[0] + e + evenivew + ' ' + KrinLang[KLangChoosen].ITEMSS[b - 2]; for (z in gghhjjuu.statUpdater) { if (gghhjjuu.statUpdater[z] > 0) { gghhjjuu.toolTipAlt.push(KrinLang[KLangChoosen].SYSTEM[z] + ' +' + gghhjjuu.statUpdater[z]); } } for (z in gghhjjuu.statUpdaterP) { if (gghhjjuu.statUpdaterP[z] > 0) { gghhjjuu.toolTipAlt.push(KrinLang[KLangChoosen].ELEMENTS[z] + ' ' + KrinLang[KLangChoosen].SYSTEM[5] + ' +' + gghhjjuu.statUpdaterP[z]); } } for (z in gghhjjuu.statUpdaterD) { if (gghhjjuu.statUpdaterD[z] > 0) { gghhjjuu.toolTipAlt.push(KrinLang[KLangChoosen].ELEMENTS[z] + ' ' + KrinLang[KLangChoosen].SYSTEM[6] + ' +' + gghhjjuu.statUpdaterD[z]); } } } }; createNewItemKrin('None', 0, 'Common', 0, 0, 50); createNewItemKrin('Tool', 0, 'Uncommon', -1, 0, 60); Krin.HealthUP = 5; Krin.MagicUP = 4; Krin.SpeedUP = 3; Krin.StrengthUP = 5; Krin.PIU[0] = 12; Krin.DIU[3] = 12; Krin.DIU[0] = 9; createNewItemKrin('Sword', 2, 'Rare', 0, 1, 50); allClearKrinItem(); Krin.HealthUP = 4; Krin.StrengthUP = 8; Krin.PIU[0] = 6; Krin.DIU[3] = 3; Krin.DIU[0] = 3; createNewItemKrin('Mace', 7, 'Uncommon', 0, 1, 50); gghhjjuu.looks = 'SWORD1'; allClearKrinItem(); Krin.StrengthUP = 1; createNewItemKrin('Jeans', 5, 'Common', 0, 1, 7); gghhjjuu.looks = 'JEANS'; allClearKrinItem(); Krin.StrengthUP = 2; createNewItemKrin('Broken Pipe', 7, 'Common', 0, 1, 10); gghhjjuu.looks = 'PIPE'; allClearKrinItem(); Krin.StrengthUP = 6; createNewItemKrin('Fire Axe', 7, 'Common', 0, 1, 40); gghhjjuu.looks = 'FIREAXE'; allClearKrinItem(); Krin.StrengthUP = 4; createNewItemKrin('Crow Bar', 7, 'Common', 0, 1, 30); gghhjjuu.looks = 'CROWBAR'; allClearKrinItem(); Krin.SpeedUP = 1; createNewItemKrin('Converse All Stars', 6, 'Common', 0, 1, 9); gghhjjuu.looks = 'JEANS'; allClearKrinItem(); Krin.StrengthUP = 1; createNewItemKrin('Engineering Gloves', 4, 'Common', 0, 1, 12); gghhjjuu.looks = 'ENGINEERINGGLOVES'; allClearKrinItem(); Krin.SpeedUP = 1; Krin.StrengthUP = 1; createNewItemKrin('Navy Boots', 6, 'Common', 0, 1, 12); gghhjjuu.looks = 'NAVY'; allClearKrinItem(); Krin.HealthUP = 1; createNewItemKrin('White T-Shirt', 3, 'Common', 0, 1, 12); gghhjjuu.looks = 'SHIRT'; allClearKrinItem(); createNewItemKrin('Stick', 7, 'Common', 0, 1, 12); gghhjjuu.looks = 'STICK'; allClearKrinItem(); Krin.StrengthUP = 3; Krin.MagicUP = 11; Krin.PIU[1] = 5; createNewItemKrin('M4', 7, 'Uncommon', 0, 3, 50); gghhjjuu.looks = 'M4'; allClearKrinItem(); Krin.StrengthUP = 11; Krin.MagicUP = 3; Krin.PIU[0] = 5; createNewItemKrin('Swat Sword', 7, 'Uncommon', 0, 3, 50); gghhjjuu.looks = 'SWATSWORD'; allClearKrinItem(); Krin.StrengthUP = 1; Krin.MagicUP = 2; Krin.HealthUP = 3; Krin.DIU[2] = 16; Krin.DIU[6] = 8; createNewItemKrin('Helmet of Peril', 2, 'Common', 0, 4, 63); gghhjjuu.looks = 'SAMURAI'; allClearKrinItem(); Krin.StrengthUP = 2; Krin.MagicUP = 1; Krin.HealthUP = 3; Krin.DIU[2] = 8; Krin.DIU[6] = 16; createNewItemKrin('Handguards of Destiny', 4, 'Common', 0, 4, 43); gghhjjuu.looks = 'SAMURAI'; allClearKrinItem(); Krin.StrengthUP = 2; Krin.MagicUP = 2; Krin.HealthUP = 3; Krin.DIU[2] = 20; Krin.DIU[6] = 20; createNewItemKrin('Armor of the Fallen', 3, 'Uncommon', 0, 4, 109); gghhjjuu.looks = 'SAMURAI'; allClearKrinItem(); Krin.StrengthUP = 1; Krin.MagicUP = 2; Krin.HealthUP = 3; Krin.DIU[2] = 16; Krin.DIU[6] = 8; createNewItemKrin('Ornate Leggings', 5, 'Common', 0, 4, 63); gghhjjuu.looks = 'SAMURAI'; allClearKrinItem(); Krin.StrengthUP = 1; Krin.MagicUP = 2; Krin.HealthUP = 3; Krin.DIU[2] = 8; Krin.DIU[6] = 16; createNewItemKrin('Dark Steel Boots', 6, 'Common', 0, 4, 42); gghhjjuu.looks = 'SAMURAI'; allClearKrinItem(); Krin.StrengthUP = 2; Krin.SpeedUP = 4; Krin.PIU[0] = 4; createNewItemKrin('Ghostly Mask', 2, 'Common', 0, 4, 42); gghhjjuu.looks = 'NINJA'; allClearKrinItem(); Krin.StrengthUP = 3; Krin.SpeedUP = 4; Krin.PIU[0] = 7; createNewItemKrin('Assasin\'s Tunic', 3, 'Common', 0, 4, 102); gghhjjuu.looks = 'NINJA'; allClearKrinItem(); Krin.StrengthUP = 2; Krin.SpeedUP = 4; Krin.PIU[0] = 4; createNewItemKrin('Shadow Leggings', 5, 'Common', 0, 4, 63); gghhjjuu.looks = 'NINJA'; allClearKrinItem(); Krin.StrengthUP = 2; Krin.SpeedUP = 4; Krin.DIU[0] = 4; createNewItemKrin('Stealth Strider Boots', 6, 'Common', 0, 4, 42); gghhjjuu.looks = 'NINJA'; allClearKrinItem(); Krin.StrengthUP = 2; Krin.SpeedUP = 4; Krin.DIU[0] = 4; createNewItemKrin('Reflex Gloves', 4, 'Common', 0, 4, 42); gghhjjuu.looks = 'NINJA'; allClearKrinItem(); Krin.MagicUP = 2; Krin.HealthUP = 2; Krin.SpeedUP = 2; Krin.StrengthUP = 1; createNewItemKrin('Hunter\'s Helm', 2, 'Common', 0, 4, 63); gghhjjuu.looks = 'USA4'; allClearKrinItem(); Krin.MagicUP = 3; Krin.HealthUP = 2; Krin.SpeedUP = 1; Krin.StrengthUP = 1; createNewItemKrin('Hunter\'s Handguards', 4, 'Common', 0, 4, 42); gghhjjuu.looks = 'USA4'; allClearKrinItem(); Krin.MagicUP = 3; Krin.HealthUP = 1; Krin.SpeedUP = 2; Krin.StrengthUP = 1; createNewItemKrin('Hunter\'s Leggings', 5, 'Common', 0, 4, 109); gghhjjuu.looks = 'USA4'; allClearKrinItem(); Krin.MagicUP = 4; Krin.HealthUP = 2; Krin.SpeedUP = 3; Krin.StrengthUP = 2; createNewItemKrin('Hunter\'s Body Armor', 3, 'Uncommon', 0, 4, 109); gghhjjuu.looks = 'USA4'; allClearKrinItem(); Krin.MagicUP = 3; Krin.HealthUP = 2; Krin.SpeedUP = 1; Krin.StrengthUP = 2; createNewItemKrin('Hunter\'s Boots', 6, 'Common', 0, 4, 42); gghhjjuu.looks = 'USA4'; allClearKrinItem(); Krin.SpeedUP = 2; Krin.StrengthUP = 12; createNewItemKrin('Ghostly Katana', 7, 'Common', 0, 5, 109); gghhjjuu.looks = 'KATANA'; allClearKrinItem(); Krin.SpeedUP = 2; Krin.MagicUP = 12; createNewItemKrin('Pulse Rifle', 7, 'Common', 0, 5, 109); gghhjjuu.looks = 'M4'; allClearKrinItem(); Krin.StrengthUP = 15; Krin.PIU[0] = 38; createNewItemKrin('Blade of Moon-Struck Horrors', 7, 'Rare', 0, 7, 150); gghhjjuu.looks = 'MOON'; allClearKrinItem(); Krin.SpeedUP = 4; Krin.StrengthUP = 4; createNewItemKrin('Swift Blade', 8, 'Common', 3, 5, 109); gghhjjuu.looks = 'SWIFT'; allClearKrinItem(); Krin.SpeedUP = 4; Krin.MagicUP = 4; Krin.HealthUP = 4; Krin.StrengthUP = 4; Krin.DIU[0] = 15; Krin.DIU[1] = 15; createNewItemKrin('ZPCI Med-Head', 2, 'Uncommon', 5, 5, 40); gghhjjuu.looks = 'MEDIC'; allClearKrinItem(); Krin.SpeedUP = 4; Krin.MagicUP = 4; Krin.HealthUP = 4; Krin.StrengthUP = 4; Krin.DIU[2] = 15; Krin.DIU[3] = 15; createNewItemKrin('ZPCI Med-Chest', 3, 'Uncommon', 5, 5, 40); gghhjjuu.looks = 'MEDIC'; allClearKrinItem(); Krin.SpeedUP = 4; Krin.MagicUP = 4; Krin.HealthUP = 4; Krin.StrengthUP = 4; Krin.DIU[4] = 15; Krin.DIU[5] = 15; createNewItemKrin('ZPCI Med-Gloves', 4, 'Uncommon', 5, 5, 40); gghhjjuu.looks = 'MEDIC'; allClearKrinItem(); Krin.SpeedUP = 4; Krin.MagicUP = 4; Krin.HealthUP = 4; Krin.StrengthUP = 4; Krin.DIU[6] = 15; Krin.DIU[7] = 15; createNewItemKrin('ZPCI Med-Legs', 5, 'Uncommon', 5, 5, 40); gghhjjuu.looks = 'MEDIC'; allClearKrinItem(); Krin.SpeedUP = 4; Krin.MagicUP = 4; Krin.HealthUP = 4; Krin.StrengthUP = 4; Krin.DIU[0] = 15; Krin.DIU[1] = 15; createNewItemKrin('ZPCI Med-Feet', 6, 'Uncommon', 5, 5, 40); gghhjjuu.looks = 'MEDIC'; allClearKrinItem(); Krin.SpeedUP = 3; Krin.MagicUP = 3; Krin.HealthUP = 2; Krin.StrengthUP = 3; Krin.DIU[0] = 13; Krin.PIU[1] = 13; createNewItemKrin('Sensei-Head', 2, 'Rare', 0, 5, 80); gghhjjuu.looks = 'SAMURAI2'; allClearKrinItem(); Krin.SpeedUP = 3; Krin.MagicUP = 2; Krin.HealthUP = 2; Krin.StrengthUP = 3; Krin.DIU[0] = 13; Krin.PIU[1] = 13; createNewItemKrin('Sensei-Chest', 3, 'Rare', 0, 5, 80); gghhjjuu.looks = 'SAMURAI2'; allClearKrinItem(); Krin.SpeedUP = 3; Krin.MagicUP = 3; Krin.HealthUP = 2; Krin.StrengthUP = 2; Krin.DIU[0] = 13; Krin.PIU[1] = 13; createNewItemKrin('Sensei-Gloves', 4, 'Rare', 0, 5, 80); gghhjjuu.looks = 'SAMURAI2'; allClearKrinItem(); Krin.SpeedUP = 2; Krin.MagicUP = 3; Krin.HealthUP = 4; Krin.StrengthUP = 4; Krin.DIU[0] = 13; Krin.PIU[1] = 13; createNewItemKrin('Sensei-Legs', 5, 'Rare', 0, 5, 80); gghhjjuu.looks = 'SAMURAI2'; allClearKrinItem(); Krin.SpeedUP = 3; Krin.MagicUP = 3; Krin.HealthUP = 2; Krin.StrengthUP = 2; Krin.DIU[0] = 13; Krin.PIU[1] = 13; createNewItemKrin('Sensei-Feet', 6, 'Rare', 0, 5, 80); gghhjjuu.looks = 'SAMURAI2'; allClearKrinItem(); Krin.SpeedUP = 10; Krin.StrengthUP = 4; Krin.PIU[0] = 28; createNewItemKrin('Melee-Shammy-Head', 2, 'Common', 0, 10, 512); gghhjjuu.looks = 'SHAMAN1'; allClearKrinItem(); Krin.SpeedUP = 6; Krin.HealthUP = 6; Krin.StrengthUP = 6; createNewItemKrin('Melee-Shammy-Body', 3, 'Common', 0, 10, 512); gghhjjuu.looks = 'SHAMAN1'; allClearKrinItem(); Krin.SpeedUP = 10; Krin.StrengthUP = 9; Krin.PIU[0] = 28; createNewItemKrin('Melee-Shammy-Hands', 4, 'Common', 0, 8, 240); gghhjjuu.looks = 'SHAMAN1'; allClearKrinItem(); Krin.SpeedUP = 9; Krin.HealthUP = 4; Krin.StrengthUP = 2; Krin.PIU[0] = 22; createNewItemKrin('Melee-Shammy-Legs', 5, 'Common', 0, 8, 512); gghhjjuu.looks = 'SHAMAN1'; allClearKrinItem(); Krin.SpeedUP = 11; Krin.StrengthUP = 4; Krin.PIU[0] = 12; createNewItemKrin('Melee-Shammy-Feet', 6, 'Common', 0, 8, 240); gghhjjuu.looks = 'SHAMAN1'; allClearKrinItem(); Krin.FocusUP = 20; Krin.MagicUP = 9; Krin.PIU[1] = 27; createNewItemKrin('Magic-Shammy-Head', 2, 'Common', 0, 10, 512); gghhjjuu.looks = 'SHAMAN3'; allClearKrinItem(); Krin.FocusUP = 20; Krin.MagicUP = 9; Krin.PIU[2] = 27; createNewItemKrin('Magic-Shammy-Body', 3, 'Common', 0, 10, 512); gghhjjuu.looks = 'SHAMAN3'; allClearKrinItem(); Krin.FocusUP = 20; Krin.MagicUP = 10; Krin.PIU[1] = 13; Krin.PIU[2] = 13; createNewItemKrin('Magic-Shammy-Hands', 4, 'Common', 0, 8, 240); gghhjjuu.looks = 'SHAMAN3'; allClearKrinItem(); Krin.FocusUP = 20; Krin.MagicUP = 9; Krin.PIU[1] = 32; createNewItemKrin('Magic-Shammy-Leg', 5, 'Common', 0, 8, 512); gghhjjuu.looks = 'SHAMAN3'; allClearKrinItem(); Krin.FocusUP = 20; Krin.MagicUP = 9; Krin.PIU[2] = 32; createNewItemKrin('Magic-Shammy-Feet', 6, 'Common', 0, 8, 240); gghhjjuu.looks = 'SHAMAN3'; allClearKrinItem(); Krin.HealthUP = 9; Krin.StrengthUP = 4; Krin.MagicUP = 5; Krin.PIU[4] = 17; createNewItemKrin('Heal-Shammy-Head', 2, 'Common', 0, 10, 512); gghhjjuu.looks = 'SHAMAN2'; allClearKrinItem(); Krin.HealthUP = 7; Krin.StrengthUP = 4; Krin.MagicUP = 5; Krin.PIU[4] = 17; createNewItemKrin('Heal-Shammy-Body', 3, 'Common', 0, 10, 512); gghhjjuu.looks = 'SHAMAN2'; allClearKrinItem(); Krin.HealthUP = 9; Krin.StrengthUP = 4; Krin.MagicUP = 6; createNewItemKrin('Heal-Shammy-Hands', 4, 'Common', 0, 8, 240); gghhjjuu.looks = 'SHAMAN2'; allClearKrinItem(); Krin.HealthUP = 5; Krin.StrengthUP = 4; Krin.MagicUP = 5; Krin.PIU[4] = 9; createNewItemKrin('Heal-Shammy-Leg', 5, 'Common', 0, 8, 512); gghhjjuu.looks = 'SHAMAN2'; allClearKrinItem(); Krin.HealthUP = 8; Krin.StrengthUP = 5; Krin.MagicUP = 4; Krin.PIU[4] = 17; createNewItemKrin('Heal-Shammy-Feet', 6, 'Common', 0, 8, 240); gghhjjuu.looks = 'SHAMAN2'; allClearKrinItem(); Krin.HealthUP = 7; Krin.StrengthUP = 9; Krin.PIU[0] = 7; createNewItemKrin('Knight-Head', 2, 'Common', 1, 10, 512); gghhjjuu.looks = 'SURVIVOR'; allClearKrinItem(); Krin.HealthUP = 5; Krin.StrengthUP = 11; Krin.PIU[0] = 7; createNewItemKrin('Knight-Body', 3, 'Common', 1, 10, 512); gghhjjuu.looks = 'SURVIVOR'; allClearKrinItem(); Krin.HealthUP = 8; Krin.StrengthUP = 7; Krin.PIU[0] = 7; createNewItemKrin('Knight-Hands', 4, 'Common', 1, 8, 240); gghhjjuu.looks = 'SURVIVOR'; allClearKrinItem(); Krin.HealthUP = 4; Krin.StrengthUP = 12; Krin.PIU[0] = 13; createNewItemKrin('Knight-Leg', 5, 'Common', 1, 8, 512); gghhjjuu.looks = 'SURVIVOR'; allClearKrinItem(); Krin.HealthUP = 9; Krin.StrengthUP = 8; Krin.PIU[0] = 13; createNewItemKrin('Knight-Feet', 6, 'Common', 1, 8, 240); gghhjjuu.looks = 'SURVIVOR'; allClearKrinItem(); Krin.HealthUP = 5; Krin.SpeedUP = 2; Krin.DIU[0] = 46; Krin.DIU[5] = 46; createNewItemKrin('Survivor-Head', 2, 'Common', 0, 7, 99); gghhjjuu.looks = 'KNIGHT'; allClearKrinItem(); Krin.HealthUP = 5; Krin.SpeedUP = 2; Krin.DIU[0] = 46; Krin.DIU[5] = 46; createNewItemKrin('Survivor-Body', 3, 'Common', 0, 7, 99); gghhjjuu.looks = 'KNIGHT'; allClearKrinItem(); Krin.HealthUP = 4; Krin.SpeedUP = 3; Krin.DIU[0] = 46; Krin.DIU[5] = 46; createNewItemKrin('Survivor-Hands', 4, 'Common', 0, 7, 99); gghhjjuu.looks = 'KNIGHT'; allClearKrinItem(); Krin.HealthUP = 4; Krin.SpeedUP = 3; Krin.DIU[0] = 46; Krin.DIU[5] = 46; createNewItemKrin('Survivor-Leg', 5, 'Common', 0, 7, 99); gghhjjuu.looks = 'KNIGHT'; allClearKrinItem(); Krin.HealthUP = 4; Krin.SpeedUP = 3; Krin.DIU[0] = 46; Krin.DIU[5] = 46; createNewItemKrin('Survivor-Feet', 6, 'Common', 0, 7, 99); gghhjjuu.looks = 'KNIGHT'; allClearKrinItem(); Krin.SpeedUP = 11; Krin.PIU[0] = 50; createNewItemKrin('Vendor-Shank', 7, 'Common', 0, 7, 512); gghhjjuu.looks = 'SHANK'; allClearKrinItem(); Krin.SpeedUP = 11; Krin.PIU[0] = 50; createNewItemKrin('Vendor-Shank2', 8, 'Common', 3, 7, 512); gghhjjuu.looks = 'SHANK'; allClearKrinItem(); Krin.StrengthUP = 18; Krin.HealthUP = 12; createNewItemKrin('Vendor-Sword', 7, 'Common', 1, 7, 1024); gghhjjuu.looks = 'BROAD'; allClearKrinItem(); Krin.StrengthUP = 8; Krin.MagicUP = 8; Krin.PIU[4] = 50; createNewItemKrin('Vendor-Mace', 7, 'Common', 0, 7, 512); gghhjjuu.looks = 'SPELLMACE'; allClearKrinItem(); Krin.HealthUP = 10; Krin.DIU[0] = 40; createNewItemKrin('Vendor-Shield', 8, 'Common', 2, 7, 512); gghhjjuu.looks = 'SHIELD2'; allClearKrinItem(); Krin.MagicUP = 16; Krin.PIU[1] = 25; Krin.PIU[3] = 25; createNewItemKrin('Vendor-Staff', 7, 'Common', 0, 7, 1024); gghhjjuu.looks = 'SPELLSTAFF'; allClearKrinItem(); Krin.SpeedUP = 15; Krin.PIU[0] = 60; createNewItemKrin('Vendor-Shank', 7, 'Common', 0, 8, 512); gghhjjuu.looks = 'SHAMANKNIFE'; allClearKrinItem(); Krin.SpeedUP = 15; Krin.PIU[0] = 60; createNewItemKrin('Vendor-Shank2', 8, 'Common', 3, 8, 512); gghhjjuu.looks = 'SHAMANKNIFE'; allClearKrinItem(); Krin.StrengthUP = 18; Krin.HealthUP = 16; createNewItemKrin('Vendor-Sword', 7, 'Common', 1, 8, 1024); gghhjjuu.looks = 'SHAMANSWORD'; allClearKrinItem(); Krin.StrengthUP = 12; Krin.MagicUP = 12; Krin.PIU[4] = 60; createNewItemKrin('Vendor-Mace', 7, 'Common', 0, 8, 512); gghhjjuu.looks = 'SHAMANMED'; allClearKrinItem(); Krin.MagicUP = 24; Krin.PIU[1] = 35; Krin.PIU[3] = 35; createNewItemKrin('Vendor-Staff', 7, 'Common', 0, 8, 1024); gghhjjuu.looks = 'SHAMANMAGIC'; allClearKrinItem(); Krin.MagicUP = 16; Krin.StrengthUP = 16; Krin.SpeedUP = 16; Krin.HealthUP = 16; Krin.PIU[0] = 25; Krin.PIU[4] = 25; createNewItemKrin('Galiant\'s Sword', 7, 'Common', 0, 12, 1024); gghhjjuu.looks = 'PALADINSWORD'; allClearKrinItem(); Krin.StrengthUP = 2; createNewItemKrin('Stone Club', 7, 'Common', 0, 10, 200); gghhjjuu.looks = 'CLUB'; allClearKrinItem(); Krin.StrengthUP = 50; Krin.HealthUP = 30; Krin.PIU[0] = 20; createNewItemKrin('Warrior 2H', 7, 'Common', 1, 10, 4000); gghhjjuu.looks = 'UBER1'; allClearKrinItem(); Krin.StrengthUP = 25; Krin.HealthUP = 15; Krin.PIU[0] = 10; createNewItemKrin('Guardian 2H', 7, 'Common', 0, 10, 2000); gghhjjuu.looks = 'UBER11'; allClearKrinItem(); Krin.MagicUP = 50; Krin.FocusUP = 50; Krin.PIU[4] = 50; Krin.PIU[2] = 50; createNewItemKrin('1H Magic', 7, 'Common', 0, 10, 2000); gghhjjuu.looks = 'UBER3'; allClearKrinItem(); Krin.StrengthUP = 30; Krin.MagicUP = 50; Krin.HealthUP = 30; Krin.PIU[4] = 25; Krin.PIU[0] = 25; createNewItemKrin('1H Magic (Guardian)', 7, 'Common', 0, 10, 2000); gghhjjuu.looks = 'UBER4'; allClearKrinItem(); Krin.PIU[3] = 300; Krin.FocusUP = 50; createNewItemKrin('1H Lantern', 8, 'Common', 4, 10, 2000); gghhjjuu.looks = 'UBER9'; allClearKrinItem(); Krin.MagicUP = 40; Krin.FocusUP = 30; createNewItemKrin('1H Lantern2', 8, 'Common', 4, 10, 2000); gghhjjuu.looks = 'UBER10'; allClearKrinItem(); Krin.PIU[1] = 100; Krin.FocusUP = 50; createNewItemKrin('1H Latern3', 8, 'Common', 4, 10, 2000); gghhjjuu.looks = 'UBER8'; allClearKrinItem(); Krin.StrengthUP = 25; Krin.PIU[0] = 50; Krin.PIU[4] = 50; createNewItemKrin('1H Shield', 8, 'Common', 2, 10, 2000); gghhjjuu.looks = 'UBER6'; allClearKrinItem(); Krin.FocusUP = 20; Krin.HealthUP = 30; Krin.MagicUP = 15; Krin.StrengthUP = 15; createNewItemKrin('1H Shield2', 8, 'Common', 2, 10, 2000); gghhjjuu.looks = 'UBER7'; allClearKrinItem(); Krin.FocusUP = 50; Krin.HealthUP = 65; createNewItemKrin('1H Shield3', 8, 'Common', 2, 10, 2000); gghhjjuu.looks = 'UBER5'; allClearKrinItem(); Krin.StrengthUP = 10; Krin.PIU[0] = 50; Krin.SpeedUP = 30; createNewItemKrin('Assasin Weapon', 7, 'Common', 0, 10, 2000); gghhjjuu.looks = 'UBER2'; allClearKrinItem(); Krin.StrengthUP = 10; Krin.PIU[0] = 50; Krin.SpeedUP = 30; createNewItemKrin('Assasin Weapon 2', 8, 'Common', 3, 10, 2000); gghhjjuu.looks = 'UBER2'; allClearKrinItem(); Krin.HealthUP = 20; Krin.StrengthUP = 20; Krin.PIU[0] = 20; createNewItemKrin('Warrior-Head', 2, 'Rare', 1, 10, 2000); gghhjjuu.looks = 'FINAL1'; allClearKrinItem(); Krin.HealthUP = 20; Krin.StrengthUP = 20; Krin.PIU[0] = 20; createNewItemKrin('Warrior-Body', 3, 'Rare', 1, 10, 2000); gghhjjuu.looks = 'FINAL1'; allClearKrinItem(); Krin.HealthUP = 20; Krin.StrengthUP = 20; Krin.PIU[0] = 20; createNewItemKrin('Warrior-Hands', 4, 'Rare', 1, 10, 2000); gghhjjuu.looks = 'FINAL1'; allClearKrinItem(); Krin.HealthUP = 20; Krin.StrengthUP = 20; Krin.PIU[0] = 20; createNewItemKrin('Warrior-Leg', 5, 'Rare', 1, 10, 2000); gghhjjuu.looks = 'FINAL1'; allClearKrinItem(); Krin.HealthUP = 20; Krin.StrengthUP = 20; Krin.PIU[0] = 20; createNewItemKrin('Warrior-Feet', 6, 'Rare', 1, 10, 2000); gghhjjuu.looks = 'FINAL1'; allClearKrinItem(); Krin.HealthUP = 24; Krin.StrengthUP = 14; Krin.MagicUP = 14; Krin.FocusUP = 10; Krin.PIU[4] = 20; createNewItemKrin('Guardian-Head', 2, 'Rare', 2, 10, 2000); gghhjjuu.looks = 'FINAL4'; allClearKrinItem(); Krin.HealthUP = 24; Krin.StrengthUP = 14; Krin.MagicUP = 14; Krin.FocusUP = 10; Krin.PIU[4] = 20; createNewItemKrin('Guardian-Body', 3, 'Rare', 2, 10, 2000); gghhjjuu.looks = 'FINAL4'; allClearKrinItem(); Krin.HealthUP = 24; Krin.StrengthUP = 14; Krin.MagicUP = 14; Krin.FocusUP = 10; Krin.PIU[4] = 20; createNewItemKrin('Guardian-Hands', 4, 'Rare', 2, 10, 2000); gghhjjuu.looks = 'FINAL4'; allClearKrinItem(); Krin.HealthUP = 24; Krin.StrengthUP = 14; Krin.MagicUP = 14; Krin.FocusUP = 10; Krin.PIU[4] = 20; createNewItemKrin('Guardian-Leg', 5, 'Rare', 2, 10, 2000); gghhjjuu.looks = 'FINAL4'; allClearKrinItem(); Krin.HealthUP = 24; Krin.StrengthUP = 14; Krin.MagicUP = 14; Krin.FocusUP = 10; Krin.PIU[4] = 20; createNewItemKrin('Guardian-Feet', 6, 'Rare', 2, 10, 2000); gghhjjuu.looks = 'FINAL4'; allClearKrinItem(); Krin.HealthUP = 4; Krin.StrengthUP = 5; Krin.SpeedUP = 20; Krin.PIU[0] = 50; createNewItemKrin('Assassin-Head', 2, 'Rare', 3, 10, 2000); gghhjjuu.looks = 'FINAL3'; allClearKrinItem(); Krin.HealthUP = 4; Krin.StrengthUP = 5; Krin.SpeedUP = 20; Krin.PIU[0] = 50; createNewItemKrin('Assassin-Body', 3, 'Rare', 3, 10, 2000); gghhjjuu.looks = 'FINAL3'; allClearKrinItem(); Krin.HealthUP = 4; Krin.StrengthUP = 5; Krin.SpeedUP = 20; Krin.PIU[0] = 50; createNewItemKrin('Assassin-Hands', 4, 'Rare', 3, 10, 2000); gghhjjuu.looks = 'FINAL3'; allClearKrinItem(); Krin.HealthUP = 4; Krin.StrengthUP = 5; Krin.SpeedUP = 20; Krin.PIU[0] = 50; createNewItemKrin('Assassin-Leg', 5, 'Rare', 3, 10, 2000); gghhjjuu.looks = 'FINAL3'; allClearKrinItem(); Krin.HealthUP = 4; Krin.StrengthUP = 5; Krin.SpeedUP = 20; Krin.PIU[0] = 50; createNewItemKrin('Assassin-Feet', 6, 'Rare', 3, 10, 2000); gghhjjuu.looks = 'FINAL3'; allClearKrinItem(); Krin.HealthUP = 4; Krin.MagicUP = 26; Krin.FocusUP = 24; createNewItemKrin('Gunslinger-Head', 2, 'Rare', 4, 10, 2000); gghhjjuu.looks = 'FINAL2'; allClearKrinItem(); Krin.HealthUP = 4; Krin.MagicUP = 26; Krin.FocusUP = 24; createNewItemKrin('Gunslinger-Body', 3, 'Rare', 4, 10, 2000); gghhjjuu.looks = 'FINAL2'; allClearKrinItem(); Krin.HealthUP = 4; Krin.MagicUP = 26; Krin.FocusUP = 24; createNewItemKrin('Gunslinger-Hands', 4, 'Rare', 4, 10, 2000); gghhjjuu.looks = 'FINAL2'; allClearKrinItem(); Krin.HealthUP = 4; Krin.MagicUP = 26; Krin.FocusUP = 24; createNewItemKrin('Gunslinger-Leg', 5, 'Rare', 4, 10, 2000); gghhjjuu.looks = 'FINAL2'; allClearKrinItem(); Krin.HealthUP = 4; Krin.MagicUP = 26; Krin.FocusUP = 24; createNewItemKrin('Gunslinger-Feet', 6, 'Rare', 4, 10, 2000); gghhjjuu.looks = 'FINAL2'; allClearKrinItem(); createNewItemKrin('Convoy Package', 0, 'Rare', -1, 0, 8000); allClearKrinItem(); createNewItemKrin('Zombie Fingers', 0, 'Common', -1, 0, 15); allClearKrinItem(); createNewItemKrin('ZPCI Dog-Tag', 0, 'Common', -1, 0, 20); allClearKrinItem(); createNewItemKrin('Broken Totem', 0, 'Common', -1, 0, 50); allClearKrinItem(); createNewItemKrin('Tool', 0, 'Common', -1, 0, 20); allClearKrinItem(); createNewItemKrin('Champion\'s Trophy', 0, 'Rare', -1, 0, 16000); allClearKrinItem(); createNewItemKrin('Ghost Medallion', 0, 'Uncommon', -1, 0, 2000); allClearKrinItem(); Krin.HealthUP = 12; Krin.SpeedUP = 8; Krin.StrengthUP = 8; Krin.MagicUP = 12; Krin.FocusUP = 15; Krin.PIU[7] = 600; Krin.PIU[4] = 15; createNewItemKrin('Paladin-Head', 2, 'Rare', 0, 10, 300); gghhjjuu.looks = 'USA5'; allClearKrinItem(); Krin.HealthUP = 12; Krin.SpeedUP = 8; Krin.StrengthUP = 8; Krin.MagicUP = 12; Krin.FocusUP = 15; Krin.PIU[7] = 600; Krin.PIU[4] = 15; createNewItemKrin('Paladin-Body', 3, 'Rare', 0, 10, 300); gghhjjuu.looks = 'USA5'; allClearKrinItem(); Krin.HealthUP = 12; Krin.SpeedUP = 8; Krin.StrengthUP = 8; Krin.MagicUP = 12; Krin.FocusUP = 15; Krin.PIU[7] = 600; Krin.PIU[4] = 15; createNewItemKrin('Paladin-Hands', 4, 'Rare', 0, 10, 300); gghhjjuu.looks = 'USA5'; allClearKrinItem(); Krin.HealthUP = 12; Krin.SpeedUP = 8; Krin.StrengthUP = 8; Krin.MagicUP = 12; Krin.FocusUP = 15; Krin.PIU[7] = 600; Krin.PIU[4] = 15; createNewItemKrin('Paladin-Leg', 5, 'Rare', 0, 10, 300); gghhjjuu.looks = 'USA5'; allClearKrinItem(); Krin.HealthUP = 12; Krin.SpeedUP = 8; Krin.StrengthUP = 8; Krin.MagicUP = 12; Krin.FocusUP = 15; Krin.PIU[7] = 600; Krin.PIU[4] = 15; createNewItemKrin('Paladin-Feet', 6, 'Rare', 0, 10, 300); gghhjjuu.looks = 'USA5'; allClearKrinItem(); } frame 62 { Krin.ClassStats = new Array(); Krin.LevelStats = new Array(); Krin.NameSets = new Array(); Krin.ExpSets = new Array(); Krin.friendArray = new Array(); Krin.SkinSet = new Array(); Krin.HairSet = new Array(); Krin.GSet = new Array(); Krin.friendArray = [0, -1, -1, -1, -1, -1]; Krin.skinArray = new Array(); Krin.hairArray = new Array(); Krin.gArray = new Array(); Krin.skinArray = ['ONE', 'TWO', 'THREE', 'FOUR', 'FIVE', 'SIX']; Krin.hairArray = ['', 'ONE', 'TWO', 'THREE', 'FOUR', 'FIVE', 'SIX']; Krin.gArray = ['M', 'F']; Krin.friendArrayX = new Array(); Krin.friendArrayX = [1, 2]; Krin.skinSetArray = new Array(); Krin.agMode = new Array(); i = 0; while (i < 6) { Krin['equipArray' + i] = new Array(); Krin['StatSets' + i] = new Array(); Krin['StatSets' + i] = [0, 0, 0, 0, 0]; Krin['PerSets' + i] = new Array(); Krin['PerSets' + i] = [0, 0, 0, 0, 0, 0, 0, 0]; Krin['DefSets' + i] = new Array(); Krin['DefSets' + i] = [0, 0, 0, 0, 0, 0, 0, 0]; Krin['equipArray' + i] = [0, 0, 0, 0, 0, 0, 0]; Krin.ClassStats[i] = 0; Krin.LevelStats[i] = 0; Krin.NameSets[i] = 0; Krin.ExpSets[i] = 0; Krin.SkinSet[i] = 0; Krin.HairSet[i] = 0; Krin.GSet[i] = 0; Krin.skinSetArray[i] = 0; Krin['agArray' + i] = new Array(); Krin['agArray' + i] = [25, 88, 78, 55]; Krin.agMode[i] = 2; ++i; } Krin.NameSets[0] = 'Sonny'; Krin.ClassStats[0] = 1; Krin.LevelStats[0] = 1; Krin.ExpStats[0] = 0; Krin.HairSet[0] = 1; Krin.equipArray0 = [0, 0, 0, 4, 8, 5, 0]; Krin.StatSets0 = [0, 5, 0, 3, 0]; Krin.NameSets[1] = 'Veradux'; Krin.ClassStats[1] = 5; Krin.LevelStats[1] = 6; Krin.ExpStats[1] = 0; Krin.SkinSet[1] = 1; Krin.HairSet[1] = 2; Krin.DefSets1 = [30, 30, 15, 15, 15, 15, 15, 15]; Krin.StatSets1 = [20, 20, 34, 22, 0]; Krin.equipArray1 = [34, 35, 36, 37, 38, 31, 0]; Krin.NameSets[2] = 'Amber'; Krin.ClassStats[2] = 3; Krin.LevelStats[2] = 12; Krin.ExpStats[2] = 0; Krin.GSet[2] = 1; Krin.SkinSet[2] = 2; Krin.HairSet[2] = 6; Krin.NameSets[3] = 'Gligus'; Krin.ClassStats[3] = 1; Krin.LevelStats[3] = 12; Krin.ExpStats[3] = 0; Krin.SkinSet[3] = 3; Krin.HairSet[3] = 0; Krin.NameSets[4] = 'Teco'; Krin.ClassStats[4] = 2; Krin.LevelStats[4] = 12; Krin.ExpStats[4] = 0; Krin.SkinSet[4] = 4; Krin.HairSet[4] = 4; Krin.NameSets[5] = 'Catelin'; Krin.ClassStats[5] = 4; Krin.LevelStats[5] = 12; Krin.GSet[5] = 1; Krin.SkinSet[5] = 5; Krin.HairSet[5] = 5; } frame 62 { } frame 62 { krinSetShop = function (id) { if (id == 0) { Krin.dropArray = [6, 7, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } if (id == 1) { Krin.dropArray = [27, 29, 23, 22, 24, 31, 26, 19, 18, 16, 30, 33, 0, 0, 0]; } if (id == 2) { Krin.dropArray = [64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 61, 48, 52, 54]; } if (id == 3) { Krin.dropArray = [82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 0, 0, 0]; } if (id == 4) { Krin.dropArray = [94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 0, 0, 0, 0, 0]; } if (id == 5) { Krin.dropArray = [104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 0, 0, 0, 0, 0]; } }; } frame 62 { var slot1 = SharedObject.getLocal('slot1'); var slot2 = SharedObject.getLocal('slot2'); var slot3 = SharedObject.getLocal('slot3'); var slot4 = SharedObject.getLocal('slot4'); krinHandleData = function (slotNum) { k_slotter = _root['slot' + slotNum]; saveArray1 = new Array(); saveArray1 = ['respecSet', 'lastDay2', 'lastDay1', 'qual', 'autoSaver', 'graphics', 'sound', 'nameUser', 'sectionIn', 'progressLevelOn', 'Euro', 'Class', 'Level', 'skillPoints', 'statPoints', 'Exp', 'STRENGTH', 'MAGIC', 'FOCUS', 'SPEED', 'LIFE']; saveArray2 = ['agArray0', 'agArray1', 'agArray2', 'agArray3', 'agArray4', 'agArray5', 'agMode', 'moveMatrix', 'moveMatrix2', 'moveMatrix2Limit', 'talentMainArray', 'skillAdderMatrix', 'skillAdderMatrixOld', 'buffAdderMatrix', 'itemArray', 'friendArray', 'LevelStats', 'equipArray0', 'equipArray1', 'equipArray2', 'equipArray3', 'equipArray4', 'equipArray5', 'PerSets0', 'PerSets1', 'PerSets2', 'PerSets3', 'PerSets4', 'PerSets5', 'DefSets0', 'DefSets1', 'DefSets2', 'DefSets3', 'DefSets4', 'DefSets5', 'StatSets5', 'StatSets0', 'StatSets1', 'StatSets2', 'StatSets3', 'StatSets4', 'friendArrayX', 'ExpSets', 'ClassStats']; if (Krin.dataMode == 'save') { for (krinf in saveArray1) { k_slotter.data[saveArray1[krinf]] = _root.Krin[saveArray1[krinf]]; } for (krinh in elementMainArray) { k_slotter.data.PER = new Object(); k_slotter.data.PER[elementMainArray[krinh]] = _root.Krin.PER[elementMainArray[krinh]]; k_slotter.data.DEF = new Object(); k_slotter.data.DEF[elementMainArray[krinh]] = _root.Krin.DEF[elementMainArray[krinh]]; } for (krinf in saveArray2) { k_slotter.data[saveArray2[krinf]] = new Array(); for (kring in _root.Krin[saveArray2[krinf]]) { k_slotter.data[saveArray2[krinf]][kring] = _root.Krin[saveArray2[krinf]][kring]; } } } else { Krin.tutSpeecher = true; Krin.progressFight = false; for (krinf in saveArray1) { _root.Krin[saveArray1[krinf]] = k_slotter.data[saveArray1[krinf]]; } for (krinh in elementMainArray) { _root.Krin.PER[elementMainArray[krinh]] = k_slotter.data.PER[elementMainArray[krinh]]; _root.Krin.DEF[elementMainArray[krinh]] = k_slotter.data.DEF[elementMainArray[krinh]]; } for (krinf in saveArray2) { for (kring in k_slotter.data[saveArray2[krinf]]) { if (k_slotter.data[saveArray2[krinf]][kring] != undefined) { _root.Krin[saveArray2[krinf]][kring] = k_slotter.data[saveArray2[krinf]][kring]; } } } loadTalents(Krin.Class); } k_slotter.flush(); }; } frame 62 { krinNavSpeech = function (speechIDKrin) { if (_root.Krin.PauseForScreen != true) { _root.Krin.PauseForScreen = true; _root.krinNavHideUI(1); } }; krinNavHideUI = function (whatToDo) { if (_root.Krin.PauseForScreen == false) { _root.krinNavFadeSpeech._visible = true; _root.Krin.PauseForScreen = true; navTitle = _root.KrinLang[KLangChoosen].NAVTITLE[whatToDo]; navText = _root.KrinLang[KLangChoosen].NAVTEXT[whatToDo]; } else { _root.krinNavFadeSpeech._visible = false; _root.Krin.PauseForScreen = false; navTitle = ''; navText = ''; } }; pggKKuuIIoo = 0; Krin.bEr = 3; Krin.progressSpeech[Krin.bEr] = new Array(); Krin.progressSpeech[Krin.bEr][0] = _root.KrinLang[KLangChoosen].NAVTITLE2[pggKKuuIIoo]; Krin.progressSpeech[Krin.bEr][1] = _root.KrinLang[KLangChoosen].NAVTEXT2[pggKKuuIIoo]; ++pggKKuuIIoo; Krin.bEr = 4; Krin.progressSpeech[Krin.bEr] = new Array(); Krin.progressSpeech[Krin.bEr][0] = _root.KrinLang[KLangChoosen].NAVTITLE2[pggKKuuIIoo]; Krin.progressSpeech[Krin.bEr][1] = _root.KrinLang[KLangChoosen].NAVTEXT2[pggKKuuIIoo]; ++pggKKuuIIoo; Krin.bEr = 5; Krin.progressSpeech[Krin.bEr] = new Array(); Krin.progressSpeech[Krin.bEr][0] = _root.KrinLang[KLangChoosen].NAVTITLE2[pggKKuuIIoo]; Krin.progressSpeech[Krin.bEr][1] = _root.KrinLang[KLangChoosen].NAVTEXT2[pggKKuuIIoo]; ++pggKKuuIIoo; Krin.bEr = 10; Krin.progressSpeech[Krin.bEr] = new Array(); Krin.progressSpeech[Krin.bEr][0] = _root.KrinLang[KLangChoosen].NAVTITLE2[pggKKuuIIoo]; Krin.progressSpeech[Krin.bEr][1] = _root.KrinLang[KLangChoosen].NAVTEXT2[pggKKuuIIoo]; ++pggKKuuIIoo; Krin.bEr = 16; Krin.progressSpeech[Krin.bEr] = new Array(); Krin.progressSpeech[Krin.bEr][0] = _root.KrinLang[KLangChoosen].NAVTITLE2[pggKKuuIIoo]; Krin.progressSpeech[Krin.bEr][1] = _root.KrinLang[KLangChoosen].NAVTEXT2[pggKKuuIIoo]; ++pggKKuuIIoo; Krin.bEr = 20; Krin.progressSpeech[Krin.bEr] = new Array(); Krin.progressSpeech[Krin.bEr][0] = _root.KrinLang[KLangChoosen].NAVTITLE2[pggKKuuIIoo]; Krin.progressSpeech[Krin.bEr][1] = _root.KrinLang[KLangChoosen].NAVTEXT2[pggKKuuIIoo]; ++pggKKuuIIoo; Krin.bEr = 33; Krin.progressSpeech[Krin.bEr] = new Array(); Krin.progressSpeech[Krin.bEr][0] = _root.KrinLang[KLangChoosen].NAVTITLE2[pggKKuuIIoo]; Krin.progressSpeech[Krin.bEr][1] = _root.KrinLang[KLangChoosen].NAVTEXT2[pggKKuuIIoo]; ++pggKKuuIIoo; krinNavTutSpeech = function () { if (Krin.tutSpeecher == false) { Krin.tutSpeecher = true; if (Krin.progressSpeech[Krin.progressLevelOn] != 0) { _root.krinNavFadeSpeech._visible = true; _root.Krin.PauseForScreen = true; navTitle = Krin.progressSpeech[Krin.progressLevelOn][0]; navText = Krin.progressSpeech[Krin.progressLevelOn][1]; } } }; } frame 63 { dollPartsArray = new Array(); dollPartsArray = ['head', 'chest', 'arm1', 'arm2', 'hand1', 'hand2', 'leg1', 'leg2', 'leg3', 'leg4', 'foot1', 'foot2', 'weapon1', 'weapon2', 'shoulder']; dollPartsCores = new Array(); dollPartsCores = [0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 5, 6, 1]; dollPartsCores2 = new Array(); dollPartsCores2 = ['HEAD', 'CHEST', 'ARM', 'ARM', 'HAND', 'HAND', 'ARM', 'ARM', 'LEG2', 'LEG2', 'FOOT', 'FOOT', 'WEAPON', 'WEAPON', 'SHOULDER']; playerKrin6 = new Object(); playerKrin6.model = ['MODEL1', 'THREE', 'SIX', 'F']; changer = 'ROCKSTAR'; playerKrin6.equip = [0, changer, changer, changer, changer, 'SPELLSTAFF', 0]; player6.attachMovie(_root.playerKrin6.model[0], 'inner', 0); for (h in dollPartsArray) { player6.inner[dollPartsArray[h]].attachMovie(_root.playerKrin6.model[3] + '_S' + dollPartsCores2[h] + '_' + _root.playerKrin6.model[1], 'innerX', -1); player6.inner[dollPartsArray[h]].attachMovie(_root.playerKrin6.model[3] + '_' + dollPartsCores2[h] + '_' + _root.playerKrin6.equip[dollPartsCores[h]], 'inner', 0); } if (_root.playerKrin6.equip[0] == 0) { player6.inner.head.attachMovie('HAIR_' + _root.playerKrin6.model[2], 'hair', 2); } if (gameoverKrin) { gameoverKrin = false; gotoAndStop('gameOverMenu'); } } movieClip 271 { } movieClip 289 { frame 1 { } frame 20 { stop(); } } movieClip 290 BOOM_SPARK { frame 25 { loadMovie('', this); } } movieClip 291 { frame 1 { stop(); } } movieClip 293 { } movieClip 295 { } movieClip 296 { } movieClip 297 { frame 1 { stop(); } } movieClip 298 { instance inner2 of movieClip 137 MODEL1 { onClipEvent (load) { loadMovie('', this); } } instance shield of movieClip 291 { onClipEvent (load) { this.swapDepths(1000); } } } movieClip 301 M_SARM_ONE { } movieClip 303 M_SCHEST_ONE { } movieClip 305 M_SFOOT_ONE { } movieClip 307 M_SHAND_ONE { } movieClip 309 M_SHEAD_ONE { } movieClip 311 M_SLEG2_ONE { } movieClip 312 M_SSHOULDER_ONE { } movieClip 316 { } movieClip 317 Krin.Electrobolt { } movieClip 321 { } movieClip 322 Krin.Electrobolt2 { } movieClip 324 { } movieClip 325 Krin.Iceball { } movieClip 326 Krin.Firebolt { } movieClip 328 { } movieClip 329 Krin.Iceblade { } movieClip 330 Krin.Magicbolt { } movieClip 331 Krin.Magicball { } movieClip 332 Krin.Poisonbolt { } movieClip 333 Krin.Icebolt { } movieClip 335 { } movieClip 339 { } movieClip 341 { } movieClip 379 { instance bfilter of movieClip 339 { onClipEvent (load) { if (_parent.dontHide != true) { _visible = false; } hitter = 0; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse)) { if (_parent._parent._visible && !_parent.zero) { if (_parent.chimney) { _root.KrinToolTipper.tt = _parent.toolTipTitle; _root.KrinToolTipper.t = _parent.toolTip; _root.KrinToolTipper.gotoAndPlay('GO'); } else { _root.KrinToolTipper.tt = _parent.toolTipTitle; _root.KrinToolTipper.t = _parent.toolTip; _root.KrinToolTipper.t3 = _parent.toolTip3; if (hitter == 20) { if (_parent._parent.OKAY == true) { _root.KrinToolTipper.tyut = _parent.toolTip4; _root.KrinToolTipper.gotoAndPlay('GO7'); } else { _root.KrinToolTipper.gotoAndPlay('GO2'); } } else { ++hitter; _root.KrinToolTipper.gotoAndPlay('GO3'); } } } } else { hitter = 0; } } } instance moveColor of movieClip 341 { onClipEvent (load) { var my_color = new Color(this); my_color.setRGB(_parent.KNcolor2); } } } button 383 { on (release) { _root.UITmouseHold = talent; _root.KrinToolTipper.inner2.gotoAndStop(_root['KRINABILITY' + _root.UITmouseHold][0]); _root.KrinToolTipper.inner2.ACD = ''; loadMovie('', _root.KrinToolTipper.inner2.bfilter); for (u in _root.elementMainArray) { if (_root.elementMainArray[u] == _root['KRINABILITYB' + _root.UITmouseHold][0]) { _root.KrinToolTipper.inner2.KNcolor2 = _root.elementColorArray[u]; } } } } movieClip 384 talenter { } movieClip 385 KRIN.SHADOWSHOCK { } movieClip 395 { } movieClip 402 { } movieClip 406 { } movieClip 407 { } movieClip 410 { } movieClip 411 BOOM1 { frame 36 { loadMovie('', this); } } movieClip 412 BOOM3 { frame 25 { loadMovie('', this); } } movieClip 414 M_SARM_METABII { } movieClip 416 M_SCHEST_METABII { } movieClip 418 M_SFOOT_METABII { } movieClip 420 M_SHAND_METABII { } movieClip 422 M_SHEAD_METABII { } movieClip 424 M_SLEG2_METABII { } movieClip 426 M_ARM_USA1 { } movieClip 428 M_CHEST_USA1 { } movieClip 430 M_FOOT_USA1 { } movieClip 432 M_HAND_USA1 { } movieClip 434 M_LEG2_USA1 { } movieClip 435 M_SHOULDER_USA1 { } movieClip 437 M_SHEAD_USA1 { } movieClip 439 M_HEAD_USA1 { } movieClip 441 M_ARM_USA2 { } movieClip 443 M_CHEST_USA2 { } movieClip 445 M_FOOT_USA2 { } movieClip 447 M_HAND_USA2 { } movieClip 449 M_LEG2_USA2 { } movieClip 451 M_HEAD_USA2 { } movieClip 453 M_SHOULDER_USA2 { } movieClip 455 M_ARM_MEDIC { } movieClip 458 M_CHEST_MEDIC { } movieClip 460 M_FOOT_MEDIC { } movieClip 462 M_HAND_MEDIC { } movieClip 464 M_LEG2_MEDIC { } movieClip 466 M_HEAD_MEDIC { } movieClip 468 M_SHOULDER_MEDIC { } movieClip 470 M_ARM_GER { } movieClip 472 M_CHEST_GER { } movieClip 474 M_FOOT_GER { } movieClip 475 M_HAND_GER { } movieClip 477 M_LEG2_GER { } movieClip 479 M_HEAD_GER { } movieClip 481 M_ARM_USA3 { } movieClip 483 M_CHEST_USA3 { } movieClip 485 M_FOOT_USA3 { } movieClip 487 M_HAND_USA3 { } movieClip 489 M_LEG2_USA3 { } movieClip 491 M_HEAD_USA3 { } movieClip 493 M_SHOULDER_USA3 { } movieClip 495 M_ARM_USA4 { } movieClip 497 M_CHEST_USA4 { } movieClip 499 M_FOOT_USA4 { } movieClip 501 M_HAND_USA4 { } movieClip 503 M_LEG2_USA4 { } movieClip 505 M_HEAD_USA4 { } movieClip 507 M_SHOULDER_USA4 { } movieClip 509 M_SARM_ZOMBIE { } movieClip 511 M_SCHEST_ZOMBIE { } movieClip 513 M_SFOOT_ZOMBIE { } movieClip 515 M_SHAND_ZOMBIE { } movieClip 517 M_SHEAD_ZOMBIE { } movieClip 519 M_SLEG2_ZOMBIE { } movieClip 521 M_SARM_TWO { } movieClip 523 M_SCHEST_TWO { } movieClip 525 M_SFOOT_TWO { } movieClip 527 M_SHAND_TWO { } movieClip 529 M_SHEAD_TWO { } movieClip 531 M_SLEG2_TWO { } movieClip 533 F_SARM_THREE { } movieClip 535 F_SCHEST_THREE { } movieClip 537 F_SFOOT_THREE { } movieClip 539 F_SHAND_THREE { } movieClip 541 F_SHEAD_THREE { } movieClip 543 F_SLEG2_THREE { } movieClip 545 M_SARM_ZOMBIE1 { } movieClip 547 M_SCHEST_ZOMBIE1 { } movieClip 549 M_SFOOT_ZOMBIE1 { } movieClip 551 M_SHAND_ZOMBIE1 { } movieClip 553 M_SHEAD_ZOMBIE1 { } movieClip 555 M_SLEG2_ZOMBIE1 { } movieClip 557 M_SARM_ZOMBIE2 { } movieClip 559 M_SCHEST_ZOMBIE2 { } movieClip 561 M_SFOOT_ZOMBIE2 { } movieClip 563 M_SHAND_ZOMBIE2 { } movieClip 565 M_SHEAD_ZOMBIE2 { } movieClip 567 M_SLEG2_ZOMBIE2 { } movieClip 569 HAIR_FIVE { } movieClip 571 M_ARM_SAMURAI { } movieClip 573 M_CHEST_SAMURAI { } movieClip 575 M_FOOT_SAMURAI { } movieClip 577 M_HAND_SAMURAI { } movieClip 579 M_LEG2_SAMURAI { } movieClip 581 M_HEAD_SAMURAI { } movieClip 583 M_SHOULDER_SAMURAI { } movieClip 584 M_ARM_SAMURAI2 { } movieClip 586 M_CHEST_SAMURAI2 { } movieClip 588 M_FOOT_SAMURAI2 { } movieClip 590 M_HAND_SAMURAI2 { } movieClip 592 M_LEG2_SAMURAI2 { } movieClip 594 M_HEAD_SAMURAI2 { } movieClip 596 M_SHOULDER_SAMURAI2 { } movieClip 598 M_ARM_SINJID { } movieClip 600 M_CHEST_SINJID { } movieClip 602 M_FOOT_SINJID { } movieClip 604 M_HAND_SINJID { } movieClip 606 M_HEAD_SINJID { } movieClip 608 M_LEG2_SINJID { } movieClip 610 M_SHOULDER_SINJID { } movieClip 612 M_SARM_MAN { } movieClip 614 M_SCHEST_MAN { } movieClip 616 M_SFOOT_MAN { } movieClip 618 M_SHAND_MAN { } movieClip 620 M_SHEAD_MAN { } movieClip 622 M_SLEG2_MAN { } movieClip 624 M_LEG2_JEANS { } movieClip 626 M_ARM_JEANS { } movieClip 628 M_CHEST_SHIRT { } movieClip 630 M_ARM_SHIRT { } movieClip 632 M_WEAPON_M4 { } movieClip 641 M_WEAPON_PIPE { } movieClip 644 M_WEAPON_FIREAXE { } movieClip 647 M_WEAPON_CROWBAR { } movieClip 667 M_HEAD_SHAMAN1 { } movieClip 670 M_HEAD_SHAMAN3 { } movieClip 673 M_HEAD_SHAMAN2 { } movieClip 693 M_CHEST_SHAMAN1 { } movieClip 695 M_CHEST_SHAMAN3 { } movieClip 697 M_CHEST_SHAMAN2 { } movieClip 711 M_HAND_SHAMAN1 { } movieClip 713 M_HAND_SHAMAN3 { } movieClip 715 M_HAND_SHAMAN2 { } movieClip 741 M_LEG2_SHAMAN1 { } movieClip 743 M_LEG2_SHAMAN3 { } movieClip 745 M_LEG2_SHAMAN2 { } movieClip 751 M_WEAPON_SWATSWORD { } movieClip 754 M_WEAPON_SWIFT { } movieClip 758 M_WEAPON_MOON { } movieClip 761 M_WEAPON_SHANK { } movieClip 764 M_WEAPON_BROAD { } movieClip 767 M_WEAPON_SPELLMACE { } movieClip 770 M_WEAPON_SHIELD2 { } movieClip 774 M_WEAPON_SPELLSTAFF { } movieClip 777 M_WEAPON_SHAMANKNIFE { } movieClip 779 M_WEAPON_SHAMANMED { } movieClip 782 M_WEAPON_SHAMANMAGIC { } movieClip 785 M_WEAPON_SHAMANSWORD { } movieClip 788 M_WEAPON_PALADINSWORD { } movieClip 791 M_WEAPON_CLUB { } movieClip 794 M_WEAPON_UBER1 { } movieClip 797 M_WEAPON_UBER11 { } movieClip 800 M_WEAPON_UBER3 { } movieClip 803 M_WEAPON_UBER4 { } movieClip 806 M_WEAPON_UBER9 { } movieClip 809 M_WEAPON_UBER10 { } movieClip 812 M_WEAPON_UBER8 { } movieClip 815 M_WEAPON_UBER6 { } movieClip 818 M_WEAPON_UBER7 { } movieClip 821 M_WEAPON_UBER5 { } movieClip 824 M_WEAPON_UBER2 { } movieClip 830 { } movieClip 832 M_HAND_ENGINEERINGGLOVES { } movieClip 834 M_WEAPON_STICK { } movieClip 836 M_FOOT_NAVY { } movieClip 838 M_LEG2_NAVY { } movieClip 840 M_FOOT_JEANS { } movieClip 842 HAIR_ONE { } movieClip 844 HAIR_TWO { } movieClip 846 HAIR_BART { } movieClip 848 M_SARM_MAN2 { } movieClip 850 M_SCHEST_MAN2 { } movieClip 852 M_SFOOT_MAN2 { } movieClip 854 M_SHAND_MAN2 { } movieClip 856 M_SHEAD_MAN2 { } movieClip 858 M_SLEG2_MAN2 { } movieClip 860 M_ARM_USA5 { } movieClip 862 M_CHEST_USA5 { } movieClip 864 M_FOOT_USA5 { } movieClip 866 M_HAND_USA5 { } movieClip 868 M_LEG2_USA5 { } movieClip 870 M_HEAD_USA5 { } movieClip 872 M_SHOULDER_USA5 { } movieClip 874 M_SARM_MAN3 { } movieClip 876 M_SCHEST_MAN3 { } movieClip 878 M_SFOOT_MAN3 { } movieClip 880 M_SHAND_MAN3 { } movieClip 882 M_SHEAD_MAN3 { } movieClip 884 M_SLEG2_MAN3 { } movieClip 886 M_ARM_SHAMAN1 { } movieClip 887 M_FOOT_SHAMAN1 { } movieClip 889 M_SHOULDER_SHAMAN1 { } movieClip 890 M_ARM_SHAMAN2 { } movieClip 892 M_SHOULDER_SHAMAN2 { } movieClip 893 M_ARM_SHAMAN3 { } movieClip 895 M_SHOULDER_SHAMAN3 { } movieClip 897 M_ARM_ROCKSTAR { } movieClip 899 M_CHEST_ROCKSTAR { } movieClip 901 M_FOOT_ROCKSTAR { } movieClip 903 M_HAND_ROCKSTAR { } movieClip 905 M_HEAD_ROCKSTAR { } movieClip 907 M_LEG2_ROCKSTAR { } movieClip 908 M_SHOULDER_ROCKSTAR { } movieClip 911 { } movieClip 912 { } movieClip 913 MODEL2 { frame 56 { gotoAndPlay('stand'); } frame 77 { removeMovieClip(this); } } movieClip 915 M_ARM_KNIGHT { } movieClip 917 M_CHEST_KNIGHT { } movieClip 919 M_FOOT_KNIGHT { } movieClip 921 M_HAND_KNIGHT { } movieClip 923 M_HEAD_KNIGHT { } movieClip 925 M_LEG2_KNIGHT { } movieClip 927 M_SHOULDER_KNIGHT { } movieClip 929 M_ARM_SURVIVOR { } movieClip 931 M_CHEST_SURVIVOR { } movieClip 933 M_FOOT_SURVIVOR { } movieClip 935 M_HAND_SURVIVOR { } movieClip 937 M_HEAD_SURVIVOR { } movieClip 939 M_LEG2_SURVIVOR { } movieClip 941 M_SHOULDER_SURVIVOR { } movieClip 943 { } movieClip 944 BOOM_HEAL { frame 16 { loadMovie('', this); } } movieClip 945 BOOM_DARK { frame 25 { loadMovie('', this); } } movieClip 946 BOOM_HEAL2 { frame 25 { loadMovie('', this); } } movieClip 947 BOOM_RED { frame 25 { loadMovie('', this); } } movieClip 948 BOOM_SHIELD { frame 20 { loadMovie('', this); } } movieClip 949 BOOM_POWERUP { frame 16 { loadMovie('', this); } } movieClip 960 { frame 15 { stop(); } } movieClip 961 BOOM_SLASH { frame 25 { loadMovie('', this); } } movieClip 962 BOOM_SLASHGREEN { frame 25 { loadMovie('', this); } } movieClip 963 BOOM_SLASHRED { frame 25 { loadMovie('', this); } } movieClip 964 BOOM_SLASHORANGE { frame 25 { loadMovie('', this); } } movieClip 965 BOOM_SLASHBLUE { frame 25 { loadMovie('', this); } } movieClip 977 { frame 13 { stop(); } } movieClip 978 BOOM_SLASH2 { frame 25 { loadMovie('', this); } } movieClip 979 BOOM_SLASH2RED { frame 25 { loadMovie('', this); } } movieClip 980 BOOM_SPARKBLUE { frame 25 { loadMovie('', this); } } movieClip 982 M_ARM_FINAL1 { } movieClip 984 M_CHEST_FINAL1 { } movieClip 986 M_FOOT_FINAL1 { } movieClip 988 M_HAND_FINAL1 { } movieClip 990 M_LEG2_FINAL1 { } movieClip 992 M_HEAD_FINAL1 { } movieClip 994 M_SHOULDER_FINAL1 { } movieClip 995 M_ARM_FINAL2 { } movieClip 997 M_CHEST_FINAL2 { } movieClip 999 M_FOOT_FINAL2 { } movieClip 1001 M_HAND_FINAL2 { } movieClip 1003 M_LEG2_FINAL2 { } movieClip 1005 M_HEAD_FINAL2 { } movieClip 1007 M_SHOULDER_FINAL2 { } movieClip 1008 M_ARM_FINAL3 { } movieClip 1010 M_CHEST_FINAL3 { } movieClip 1012 M_FOOT_FINAL3 { } movieClip 1014 M_HAND_FINAL3 { } movieClip 1016 M_LEG2_FINAL3 { } movieClip 1018 M_HEAD_FINAL3 { } movieClip 1020 M_SHOULDER_FINAL3 { } movieClip 1021 M_ARM_FINAL4 { } movieClip 1023 M_CHEST_FINAL4 { } movieClip 1025 M_FOOT_FINAL4 { } movieClip 1027 M_HAND_FINAL4 { } movieClip 1029 M_LEG2_FINAL4 { } movieClip 1031 M_HEAD_FINAL4 { } movieClip 1033 M_SHOULDER_FINAL4 { } movieClip 1035 M_SARM_FOUR { } movieClip 1037 M_SCHEST_FOUR { } movieClip 1039 M_SFOOT_FOUR { } movieClip 1041 M_SHAND_FOUR { } movieClip 1043 M_SHEAD_FOUR { } movieClip 1045 M_SLEG2_FOUR { } movieClip 1047 M_SARM_FIVE { } movieClip 1049 M_SCHEST_FIVE { } movieClip 1051 M_SFOOT_FIVE { } movieClip 1053 M_SHAND_FIVE { } movieClip 1055 M_SHEAD_FIVE { } movieClip 1057 M_SLEG2_FIVE { } movieClip 1058 HAIR_FOUR { } movieClip 1060 F_SARM_SIX { } movieClip 1062 F_SCHEST_SIX { } movieClip 1064 F_SFOOT_SIX { } movieClip 1066 F_SHAND_SIX { } movieClip 1068 F_SHEAD_SIX { } movieClip 1070 F_SLEG2_SIX { } movieClip 1072 HAIR_SIX { } movieClip 1074 HAIR_THREE { } movieClip 1075 M_ARM_SHAMAN4 { } movieClip 1077 M_CHEST_SHAMAN4 { } movieClip 1079 M_HAND_SHAMAN4 { } movieClip 1081 M_HEAD_SHAMAN4 { } movieClip 1083 M_LEG2_SHAMAN4 { } movieClip 1085 M_SHOULDER_SHAMAN4 { } movieClip 1086 M_ARM_SAMURAI3 { } movieClip 1088 M_CHEST_SAMURAI3 { } movieClip 1090 M_FOOT_SAMURAI3 { } movieClip 1092 M_HAND_SAMURAI3 { } movieClip 1094 M_LEG2_SAMURAI3 { } movieClip 1096 M_HEAD_SAMURAI3 { } movieClip 1098 M_SHOULDER_SAMURAI3 { } movieClip 1099 { } movieClip 1101 M_SARM_GHOST { } movieClip 1103 M_SCHEST_GHOST { } movieClip 1105 M_SFOOT_GHOST { } movieClip 1107 M_SHAND_GHOST { } movieClip 1109 M_SHEAD_GHOST { } movieClip 1111 M_SLEG2_GHOST { } frame 64 { } frame 65 { stop(); } movieClip 1114 { } movieClip 1119 { } movieClip 1121 { frame 126 { _root.play(); } } instance of movieClip 1121 { onClipEvent (enterFrame) { this.onPress = function () { getURL('http://www.armorgames.com', '_blank'); }; } } frame 66 { whatToSayX = _root.KrinLang[KLangChoosen].MENU[26]; } frame 66 { stop(); whatToSay1 = _root.KrinLang[KLangChoosen].MENU[18]; whatToSay2 = _root.KrinLang[KLangChoosen].MENU[20]; whatToSay3 = _root.KrinLang[KLangChoosen].MENU[19]; } button 1126 { on (release) { gotoAndStop('subMenu'); } } button 1127 { on (release) { gotoAndStop('designMenu'); } } frame 76 { whatToSay1 = _root.KrinLang[KLangChoosen].MENU[21]; whatToSay2 = _root.KrinLang[KLangChoosen].MENU[22]; } button 1130 { on (release) { gotoAndStop('nameMenu'); _root.Krin.dataMode = 'save'; } } button 1132 { on (release) { gotoAndStop('dataMenu'); _root.Krin.dataMode = 'load'; } } button 1134 { on (release) { gotoAndStop('mainMenu'); } } frame 84 { krinNameUser = _root.KrinLang[KLangChoosen].SYSTEM[34]; } button 1138 { on (release) { gotoAndStop('dataMenu'); } } frame 94 { i = 1; while (i < 5) { _root['nameSlot' + i] = _root['slot' + i].data.nameUser; _root['slot' + i].flush(); if (_root['nameSlot' + i] == undefined) { _root['nameSlot' + i] = '< Empty Slot >'; } ++i; } slotNamerText = _root.KrinLang[KLangChoosen].MENU[23]; } button 1151 { on (release) { _root.Krin.slotInUse = 1; if (_root.Krin.dataMode == 'save') { _root.Krin.nameUser = _root.krinNameUser; _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); gotoAndStop('classMenu'); } else { if (_root['slot' + _root.Krin.slotInUse].data.nameUser != undefined) { _root.krinNameUser = _root['slot' + _root.Krin.slotInUse].data.nameUser; _root.krinHandleData(_root.Krin.slotInUse); _root['slot' + _root.Krin.slotInUse].flush(); gotoAndStop('Navigation'); } } } on (rollOver) { if (_root.Krin.dataMode == 'save') { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].MENU[21]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].MENU[25]; _root.KrinToolTipper.gotoAndStop('GO'); } } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1152 { on (release) { _root.Krin.slotInUse = 2; if (_root.Krin.dataMode == 'save') { _root.Krin.nameUser = _root.krinNameUser; _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); gotoAndStop('classMenu'); } else { if (_root['slot' + _root.Krin.slotInUse].data.nameUser != undefined) { _root.krinNameUser = _root['slot' + _root.Krin.slotInUse].data.nameUser; _root.krinHandleData(_root.Krin.slotInUse); _root['slot' + _root.Krin.slotInUse].flush(); gotoAndStop('Navigation'); } } } on (rollOver) { if (_root.Krin.dataMode == 'save') { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].MENU[21]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].MENU[25]; _root.KrinToolTipper.gotoAndStop('GO'); } } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1153 { on (release) { _root.Krin.slotInUse = 3; if (_root.Krin.dataMode == 'save') { _root.Krin.nameUser = _root.krinNameUser; _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); gotoAndStop('classMenu'); } else { if (_root['slot' + _root.Krin.slotInUse].data.nameUser != undefined) { _root.krinNameUser = _root['slot' + _root.Krin.slotInUse].data.nameUser; _root.krinHandleData(_root.Krin.slotInUse); _root['slot' + _root.Krin.slotInUse].flush(); gotoAndStop('Navigation'); } } } on (rollOver) { if (_root.Krin.dataMode == 'save') { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].MENU[21]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].MENU[25]; _root.KrinToolTipper.gotoAndStop('GO'); } } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1154 { on (release) { _root.Krin.slotInUse = 4; if (_root.Krin.dataMode == 'save') { _root.Krin.nameUser = _root.krinNameUser; _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); gotoAndStop('classMenu'); } else { if (_root['slot' + _root.Krin.slotInUse].data.nameUser != undefined) { _root.krinNameUser = _root['slot' + _root.Krin.slotInUse].data.nameUser; _root.krinHandleData(_root.Krin.slotInUse); _root['slot' + _root.Krin.slotInUse].flush(); gotoAndStop('Navigation'); } } } on (rollOver) { if (_root.Krin.dataMode == 'save') { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].MENU[21]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].MENU[25]; _root.KrinToolTipper.gotoAndStop('GO'); } } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } movieClip 1155 { } movieClip 1157 { } movieClip 1158 { frame 1 { stop(); t = ''; tt = ''; my_txt.removeTextField(); my_txt2.removeTextField(); my_txt3.removeTextField(); my_txt4.removeTextField(); ttt.removeTextField(); j = 0; while (j < 10) { this['MY_TX' + j].removeTextField(); ++j; } colorChage = 0; } instance inner2 of movieClip 379 { onClipEvent (load) { stop(); loadMovie('', bfilter); } } frame 3 { gotoAndStop(1); } frame 4 { my_txt.removeTextField(); my_txt2.removeTextField(); my_txt3.removeTextField(); my_txt4.removeTextField(); ttt.removeTextField(); if (colorChange != 0) { _root.krinChangeColor(fontBacker2, colorChange); } j = 0; while (j < 10) { this['MY_TX' + j].removeTextField(); ++j; } _visible = false; if (_root._xmouse < 570) { scaffold = 13; } else { scaffold = -183; } if (_root._ymouse > 500) { scaffold2 = -50; } else { scaffold2 = 0; } this.createTextField('my_txt', 0, scaffold, 21 + scaffold2, 170, 120); my_txt.color = 16777215; my_txt.autoSize = 'left'; my_txt.border = true; my_txt.multiline = true; my_txt.text = t; my_txt.wordWrap = true; var my_fmt = new TextFormat(); my_fmt.font = '_sans'; my_fmt.color = 16777215; my_fmt.size = 12; my_fmt.indent = 2; my_txt.setTextFormat(my_fmt); fontBacker._height = my_txt._height; fontBacker._width = my_txt._width; fontBacker._x = my_txt._x; fontBacker._y = my_txt._y; this.createTextField('my_txt2', 1, scaffold, scaffold2, 170, 120); my_txt2.size = 10; my_txt2.color = 0; my_txt2.autoSize = 'left'; my_txt2.border = true; my_txt2.multiline = true; my_txt2.text = tt; my_txt2.wordWrap = true; var my_fmt2 = new TextFormat(); my_fmt2.font = '_sans'; my_fmt2.color = 0; my_fmt2.size = 12; my_fmt2.bold = true; my_fmt2.indent = 3; my_txt2.setTextFormat(my_fmt2); fontBacker2._height = my_txt2._height; fontBacker2._width = my_txt2._width; fontBacker2._x = my_txt2._x; fontBacker2._y = my_txt2._y; _visible = true; } frame 6 { gotoAndStop('none'); } frame 7 { my_txt.removeTextField(); my_txt2.removeTextField(); my_txt3.removeTextField(); my_txt4.removeTextField(); ttt.removeTextField(); j = 0; while (j < 10) { this['MY_TX' + j].removeTextField(); ++j; } _visible = false; if (_root._xmouse < 570) { scaffold = 13; } else { scaffold = -163; } this.createTextField('my_txt3', 2, scaffold, 21, 150, 120); my_txt3.color = 16777215; my_txt3.autoSize = 'left'; my_txt3.border = true; my_txt3.multiline = true; my_txt3.text = t3; my_txt3.wordWrap = true; var my_fmt3 = new TextFormat(); my_fmt3.font = '_sans'; my_fmt3.color = 51; my_fmt3.size = 12; my_fmt3.indent = 2; my_txt3.setTextFormat(my_fmt3); fontBacker3._height = my_txt3._height; fontBacker3._width = my_txt3._width; fontBacker3._x = my_txt3._x; fontBacker3._y = my_txt3._y; this.createTextField('my_txt', 0, scaffold, my_txt3._y + my_txt3._height + 2, 150, 120); my_txt.color = 16777215; my_txt.autoSize = 'left'; my_txt.border = true; my_txt.multiline = true; my_txt.text = t; my_txt.wordWrap = true; var my_fmt = new TextFormat(); my_fmt.font = '_sans'; my_fmt.color = 16777215; my_fmt.size = 12; my_fmt.indent = 2; my_txt.setTextFormat(my_fmt); fontBacker._height = my_txt._height; fontBacker._width = my_txt._width; fontBacker._x = my_txt._x; fontBacker._y = my_txt._y; this.createTextField('my_txt2', 1, scaffold, 0, 150, 120); my_txt2.size = 10; my_txt2.color = 0; my_txt2.autoSize = 'left'; my_txt2.border = true; my_txt2.multiline = true; my_txt2.text = tt; my_txt2.wordWrap = true; var my_fmt2 = new TextFormat(); my_fmt2.font = '_sans'; my_fmt2.color = 0; my_fmt2.size = 12; my_fmt2.bold = true; my_fmt2.indent = 3; my_txt2.setTextFormat(my_fmt2); fontBacker2._height = my_txt2._height; fontBacker2._width = my_txt2._width; fontBacker2._x = my_txt2._x; fontBacker2._y = my_txt2._y; _visible = true; } frame 9 { my_txt3.removeTextField(); gotoAndStop('none'); } frame 10 { my_txt.removeTextField(); my_txt2.removeTextField(); my_txt.removeTextField(); my_txt2.removeTextField(); my_txt3.removeTextField(); my_txt4.removeTextField(); ttt.removeTextField(); j = 0; while (j < 10) { this['MY_TX' + j].removeTextField(); ++j; } _visible = false; if (_root._xmouse < 570) { scaffold = 13; } else { scaffold = -163; } this.createTextField('my_txt2', 1, scaffold, 0, 150, 120); my_txt2.size = 10; my_txt2.color = 0; my_txt2.autoSize = 'left'; my_txt2.border = true; my_txt2.multiline = true; my_txt2.text = tt; my_txt2.wordWrap = true; var my_fmt2 = new TextFormat(); my_fmt2.font = '_sans'; my_fmt2.color = 0; my_fmt2.size = 12; my_fmt2.bold = true; my_fmt2.indent = 3; my_txt2.setTextFormat(my_fmt2); fontBacker2._height = my_txt2._height; fontBacker2._width = my_txt2._width; fontBacker2._x = my_txt2._x; fontBacker2._y = my_txt2._y; fontBacker._visible = false; fontBacker3._visible = false; _visible = true; } frame 12 { my_txt3.removeTextField(); gotoAndStop('none'); } frame 13 { my_txt.removeTextField(); my_txt2.removeTextField(); my_txt3.removeTextField(); my_txt4.removeTextField(); ttt.removeTextField(); if (colorChange != 0) { _root.krinChangeColor(fontBacker2, colorChange); } j = 0; while (j < 10) { this['MY_TX' + j].removeTextField(); ++j; } _visible = false; if (_root._xmouse < 570) { scaffold = 13; } else { scaffold = -213; } this.createTextField('my_txt3', 70, scaffold, 21, 200, 120); my_txt3.color = 16777215; my_txt3.autoSize = 'left'; my_txt3.border = true; my_txt3.multiline = true; my_txt3.text = t3; my_txt3.wordWrap = true; var my_fmt3 = new TextFormat(); my_fmt3.font = '_sans'; my_fmt3.color = 3355443; my_fmt3.size = 12; my_fmt3.indent = 2; my_txt3.setTextFormat(my_fmt3); fontBacker3._height = my_txt3._height; fontBacker3._width = my_txt3._width; fontBacker3._x = my_txt3._x; fontBacker3._y = my_txt3._y; sortNumber = 0; previousOne = my_txt3; for (j in this.TX) { if (this.TX[j] != undefined) { this.createTextField('MY_TX' + j, j, scaffold, previousOne._y + previousOne._height + 2, 200, 120); shortCut = this['MY_TX' + j]; shortCut.color = 16777215; shortCut.autoSize = 'left'; shortCut.border = false; shortCut.multiline = true; shortCut.text = this.TX[j]; shortCut.wordWrap = true; var shortCut2 = new TextFormat(); shortCut2.font = '_sans'; shortCut2.color = 16308052; shortCut2.size = 12; shortCut2.indent = 2; shortCut.setTextFormat(shortCut2); ++sortNumber; previousOne = this['MY_TX' + j]; } } if (ttx != 0) { this.createTextField('ttt', -1000, scaffold, previousOne._y + previousOne._height + 2, 200, 120); ttt.color = 12123726; ttt.autoSize = 'left'; ttt.border = false; ttt.multiline = true; ttt.text = ttx; ttt.wordWrap = true; var ttt2 = new TextFormat(); ttt2.font = '_sans'; ttt2.color = 12123726; ttt2.size = 12; ttt2.indent = 2; ttt.setTextFormat(ttt2); this.createTextField('my_txt4', 80, scaffold, my_txt3._y + my_txt3._height + 2, 200, 2 + ttt._height + (MY_TX0._height + 2) * sortNumber); } else { this.createTextField('my_txt4', 80, scaffold, my_txt3._y + my_txt3._height + 2, 200, (MY_TX0._height + 2) * sortNumber); } my_txt4.color = 0; my_txt4.border = true; my_txt4.text = ''; fontBacker._height = my_txt4._height; fontBacker._width = my_txt4._width; fontBacker._x = my_txt4._x; fontBacker._y = my_txt4._y; this.createTextField('my_txt2', 90, scaffold, 0, 200, 120); my_txt2.size = 10; my_txt2.color = 0; my_txt2.autoSize = 'left'; my_txt2.border = true; my_txt2.multiline = true; my_txt2.text = tt; my_txt2.wordWrap = true; var my_fmt2 = new TextFormat(); my_fmt2.font = '_sans'; my_fmt2.color = 0; my_fmt2.size = 12; my_fmt2.bold = true; my_fmt2.indent = 3; my_txt2.setTextFormat(my_fmt2); fontBacker2._height = my_txt2._height; fontBacker2._width = my_txt2._width; fontBacker2._x = my_txt2._x; fontBacker2._y = my_txt2._y; _visible = true; } frame 15 { my_txt3.removeTextField(); gotoAndStop('none'); } frame 16 { j = 0; while (j < 10) { this['MY_TX' + j].removeTextField(); ++j; } gotoAndStop('GO4'); } frame 17 { my_txt.removeTextField(); my_txt2.removeTextField(); my_txt3.removeTextField(); my_txt4.removeTextField(); ttt.removeTextField(); j = 0; while (j < 10) { this['MY_TX' + j].removeTextField(); ++j; } _visible = false; if (_root._xmouse < 570) { scaffold = 13; } else { scaffold = -163; } this.createTextField('my_txt3', 2, scaffold, 21, 150, 120); my_txt3.color = 16777215; my_txt3.autoSize = 'left'; my_txt3.border = true; my_txt3.multiline = true; my_txt3.text = t3; my_txt3.wordWrap = true; var my_fmt3 = new TextFormat(); my_fmt3.font = '_sans'; my_fmt3.color = 51; my_fmt3.size = 12; my_fmt3.indent = 2; my_txt3.setTextFormat(my_fmt3); fontBacker3._height = my_txt3._height; fontBacker3._width = my_txt3._width; fontBacker3._x = my_txt3._x; fontBacker3._y = my_txt3._y; this.createTextField('my_txt', 0, scaffold, my_txt3._y + my_txt3._height + 2, 150, 120); my_txt.color = 16777215; my_txt.autoSize = 'left'; my_txt.border = true; my_txt.multiline = true; my_txt.text = t; my_txt.wordWrap = true; var my_fmt = new TextFormat(); my_fmt.font = '_sans'; my_fmt.color = 16777215; my_fmt.size = 12; my_fmt.indent = 2; my_txt.setTextFormat(my_fmt); fontBacker._height = my_txt._height; fontBacker._width = my_txt._width; fontBacker._x = my_txt._x; fontBacker._y = my_txt._y; if (my_txt._height > 100) { this.createTextField('my_txt4', 3, scaffold + 2 + my_txt._width, my_txt3._y + my_txt3._height + 2, 150, 120); } else { this.createTextField('my_txt4', 3, scaffold, my_txt._y + my_txt._height + 2, 150, 120); } my_txt4.color = 16777215; my_txt4.autoSize = 'left'; my_txt4.border = true; my_txt4.multiline = true; my_txt4.text = tyut; my_txt4.wordWrap = true; var my_fmt4 = new TextFormat(); my_fmt4.font = '_sans'; my_fmt4.color = 16763904; my_fmt4.size = 12; my_fmt4.indent = 2; my_txt4.setTextFormat(my_fmt4); fontBacker4._height = my_txt4._height; fontBacker4._width = my_txt._width; fontBacker4._x = my_txt4._x; fontBacker4._y = my_txt4._y; this.createTextField('my_txt2', 1, scaffold, 0, 150, 120); my_txt2.size = 10; my_txt2.color = 0; my_txt2.autoSize = 'left'; my_txt2.border = true; my_txt2.multiline = true; my_txt2.text = tt; my_txt2.wordWrap = true; var my_fmt2 = new TextFormat(); my_fmt2.font = '_sans'; my_fmt2.color = 0; my_fmt2.size = 12; my_fmt2.bold = true; my_fmt2.indent = 3; my_txt2.setTextFormat(my_fmt2); fontBacker2._height = my_txt2._height; fontBacker2._width = my_txt2._width; fontBacker2._x = my_txt2._x; fontBacker2._y = my_txt2._y; _visible = true; } frame 19 { my_txt3.removeTextField(); gotoAndStop('none'); } } instance KrinToolTipper of movieClip 1158 { onClipEvent (enterFrame) { this.startDrag(true); loadMovie('', this.inner); loadMovie('', this.inner2); } } frame 104 { whatToSay1 = _root.KrinLang[KLangChoosen].MENU[24]; whatToSay2 = _root.KrinLang[KLangChoosen].CLASS[0]; whatToSay3 = _root.KrinLang[KLangChoosen].CLASS[1]; whatToSay4 = _root.KrinLang[KLangChoosen].CLASS[2]; whatToSay5 = _root.KrinLang[KLangChoosen].CLASS[3]; } button 1164 { on (release) { _root.Krin.Class = 0; _root.loadTalents(_root.Krin.Class); _root.Krin.moveMatrix[0] = _root.Krin.startSkill1; _root.Krin.moveMatrix[1] = _root.Krin.startSkill2; _root.Krin.moveMatrix2[0] = _root.Krin.startSkill1; _root.Krin.moveMatrix2[1] = _root.Krin.startSkill2; gotoAndPlay('optionsMenu'); } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].CLASS[0]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].CLASSDESCRIPT[0]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1165 { on (release) { _root.Krin.Class = 1; _root.loadTalents(_root.Krin.Class); _root.Krin.moveMatrix[0] = _root.Krin.startSkill1; _root.Krin.moveMatrix[1] = _root.Krin.startSkill2; _root.Krin.moveMatrix2[0] = _root.Krin.startSkill1; _root.Krin.moveMatrix2[1] = _root.Krin.startSkill2; gotoAndPlay('optionsMenu'); } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].CLASS[1]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].CLASSDESCRIPT[1]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1166 { on (release) { _root.Krin.Class = 2; _root.loadTalents(_root.Krin.Class); _root.Krin.moveMatrix[0] = _root.Krin.startSkill1; _root.Krin.moveMatrix[1] = _root.Krin.startSkill2; _root.Krin.moveMatrix2[0] = _root.Krin.startSkill1; _root.Krin.moveMatrix2[1] = _root.Krin.startSkill2; gotoAndPlay('optionsMenu'); } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].CLASS[2]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].CLASSDESCRIPT[2]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1167 { on (release) { _root.Krin.Class = 3; _root.loadTalents(_root.Krin.Class); _root.Krin.moveMatrix[0] = _root.Krin.startSkill1; _root.Krin.moveMatrix[1] = _root.Krin.startSkill2; _root.Krin.moveMatrix2[0] = _root.Krin.startSkill1; _root.Krin.moveMatrix2[1] = _root.Krin.startSkill2; gotoAndPlay('optionsMenu'); } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].CLASS[3]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].CLASSDESCRIPT[3]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } frame 113 { stop(); Krin.autoSaver = true; Krin.sound = true; Krin.graphics = true; Krin.qual = 'HIGH'; } frame 113 { tit_1 = _root.KrinLang[_root.KLangChoosen].MENU[27]; tit_2 = _root.KrinLang[_root.KLangChoosen].MENU[28]; tit_8 = _root.KrinLang[_root.KLangChoosen].MENU[35]; tit_9 = _root.KrinLang[_root.KLangChoosen].MENU[38]; if (_root.Krin.sound) { tit_3 = _root.KrinLang[_root.KLangChoosen].MENU[29]; } else { tit_3 = _root.KrinLang[_root.KLangChoosen].MENU[30]; } if (_root.Krin.graphics) { tit_4 = _root.KrinLang[_root.KLangChoosen].MENU[31]; } else { tit_4 = _root.KrinLang[_root.KLangChoosen].MENU[32]; } if (_root.Krin.qual == 'HIGH') { tit_11 = _root.KrinLang[_root.KLangChoosen].MENU[31]; } else { tit_11 = _root.KrinLang[_root.KLangChoosen].MENU[32]; } if (_root.Krin.autoSaver) { tit_7 = _root.KrinLang[_root.KLangChoosen].MENU[29]; } else { tit_7 = _root.KrinLang[_root.KLangChoosen].MENU[30]; } TitLOL1 = _root.KrinLang[_root.KLangChoosen].MENU[33]; TitLOL2 = _root.KrinLang[_root.KLangChoosen].MENU[34]; whatToSayY = _root.KrinLang[_root.KLangChoosen].MENU[36]; } button 1172 { on (release) { if (_root.Krin.sound) { _root.Krin.sound = false; } else { _root.Krin.sound = true; } if (_root.Krin.sound) { tit_3 = _root.KrinLang[_root.KLangChoosen].MENU[29]; } else { tit_3 = _root.KrinLang[_root.KLangChoosen].MENU[30]; } if (_root.Krin.graphics) { tit_4 = _root.KrinLang[_root.KLangChoosen].MENU[31]; } else { tit_4 = _root.KrinLang[_root.KLangChoosen].MENU[32]; } } } button 1173 { on (release) { if (_root.Krin.graphics) { _root.Krin.graphics = false; } else { _root.Krin.graphics = true; } if (_root.Krin.sound) { tit_3 = _root.KrinLang[_root.KLangChoosen].MENU[29]; } else { tit_3 = _root.KrinLang[_root.KLangChoosen].MENU[30]; } if (_root.Krin.graphics) { tit_4 = _root.KrinLang[_root.KLangChoosen].MENU[31]; } else { tit_4 = _root.KrinLang[_root.KLangChoosen].MENU[32]; } } } button 1178 { on (release) { if (_root.Krin.autoSaver) { _root.Krin.autoSaver = false; } else { _root.Krin.autoSaver = true; } if (_root.Krin.autoSaver) { tit_7 = _root.KrinLang[_root.KLangChoosen].MENU[29]; } else { tit_7 = _root.KrinLang[_root.KLangChoosen].MENU[30]; } } } button 1181 { on (release) { _root.gotoSceneKrin = 'IntroSeq'; gotoAndStop('CS_INTRO'); } } button 1184 { on (release) { if (_root.Krin.qual == 'HIGH') { _root.Krin.qual = 'LOW'; _quality = 'LOW'; } else { _root.Krin.qual = 'HIGH'; _quality = 'HIGH'; } if (_root.Krin.qual == 'HIGH') { tit_11 = _root.KrinLang[_root.KLangChoosen].MENU[31]; } else { tit_11 = _root.KrinLang[_root.KLangChoosen].MENU[32]; } } } frame 124 { whatToSay111 = _root.KrinLang[KLangChoosen].MENU[50]; whatToSay222 = '< ' + _root.KrinLang[KLangChoosen].MENU[51] + ' >'; tipTextGO = _root.KrinLang[KLangChoosen].GOTIP[GOTIPPER]; if (tipTextGO == undefined) { tipTextGO = ''; } whatToSay3 = _root.KrinLang[KLangChoosen].MENU[19]; } button 1188 { on (release) { _root.krinHandleData(_root.slotSaveGO); _root.Krin.slotInUse = _root.slotSaveGO; _root['slot' + _root.slotSaveGO].flush(); gotoAndPlay('Navigation'); } } frame 136 { enderText = _root.KrinLang[KLangChoosen].ENDING; whatToSay1 = _root.KrinLang[KLangChoosen].MENU[18]; whatToSay3 = _root.KrinLang[KLangChoosen].MENU[19]; stop(); } button 1192 { on (release) { gotoAndStop('Navigation'); } } frame 144 { xRx1 = _root.KrinLang[KLangChoosen].MANUAL[0]; xRx2 = _root.KrinLang[KLangChoosen].MANUAL[1]; xRx3 = _root.KrinLang[KLangChoosen].MANUAL[2]; xRx4 = _root.KrinLang[KLangChoosen].MANUAL[3]; xRx5 = _root.KrinLang[KLangChoosen].MANUAL[4]; xRx6 = _root.KrinLang[KLangChoosen].EXPLAINEXTRA; trace(_root.KrinLang[KLangChoosen].MANUAL[4]); stop(); } button 1203 { on (release) { xRx6 = _root.KrinLang[KLangChoosen].MANUALEX[1]; } } button 1204 { on (release) { xRx6 = _root.KrinLang[KLangChoosen].MANUALEX[2]; } } button 1205 { on (release) { xRx6 = _root.KrinLang[KLangChoosen].MANUALEX[3]; } } button 1206 { on (release) { xRx6 = _root.KrinLang[KLangChoosen].MANUALEX[4]; } } button 1207 { on (release) { xRx6 = _root.KrinLang[KLangChoosen].MANUALEX[0]; } } frame 174 { Krin.ClassStats[0] = Krin.Class + 1; Krin.BattlePick = 2; Krin.progressFight = true; soundPlayCounter = 1; bangStart = true; gotoAndPlay('LOADBATTLESCENE'); } frame 175 { navTitle = ''; navText = ''; Krin.PauseForScreen = false; Krin.wSaver = krinXbarPro.bar._width; Krin.levelMaxProgress = Krin.progressArray[Krin.sectionIn][1] - Krin.progressArray[Krin.sectionIn][0]; Krin.levelMinProgress = 1 + (Krin.progressLevelOn - Krin.progressArray[Krin.sectionIn][0]); if (Krin.levelMinProgress > Krin.levelMaxProgress) { Krin.levelMinProgress = Krin.levelMaxProgress; } krinXbarPro.bar._width = (Krin.levelMinProgress / Krin.levelMaxProgress) * Krin.wSaver; klt1 = _root.KrinLang[KLangChoosen].SYSTEM[9] + (Krin.sectionIn + 1); klt2 = _root.KrinLang[KLangChoosen].ZONES[Krin.sectionIn] + ': ' + _root.KrinLang[KLangChoosen].ZONES2[Krin.sectionIn]; klt3 = _root.KrinLang[KLangChoosen].SYSTEM[10] + (_root.Krin.progressLevelOn - 1); addSound('Music', 1); _root.slotSaveGO = Krin.slotInUse; } frame 175 { stop(); menuMode = true; Krin.Pause = false; KrinToolTipper.inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin.mouseItem]); _root.thereIsASlotSelected = false; whatToSay3 = _root.KrinLang[KLangChoosen].MENU[19]; onMouseDown = function () { if (UITmouseHold > 0) { if (UITdrop != true) { UITmouseHold = 0; _root.KrinToolTipper.inner2.gotoAndStop('Empty2'); } } if (!_root.thereIsASlotSelected) { if (_root.Krin.mouseItem != 0) { if (_root.Krin.previousItemSlot.slotType == 'itemSlot') { _root.Krin.itemArray[_root.Krin.previousItemSlot.id] = _root.Krin.mouseItem; _root.Krin.previousItemSlot.inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin.itemArray[_root.Krin.previousItemSlot.id]]); } else { _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][_root.Krin.previousItemSlot.id] = _root.Krin.mouseItem; _root.Krin.previousItemSlot.inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][_root.Krin.previousItemSlot.id]]); for (p in _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect]) { _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][p] += _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][_root.Krin.previousItemSlot.id]].statUpdater[p]; } for (p in _root.Krin['PerSets' + _root.Krin.MenuPlayerSelect]) { _root.Krin['PerSets' + _root.Krin.MenuPlayerSelect][p] += _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][_root.Krin.previousItemSlot.id]].statUpdaterP[p]; } for (p in _root.Krin['DefSets' + _root.Krin.MenuPlayerSelect]) { _root.Krin['DefSets' + _root.Krin.MenuPlayerSelect][p] += _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][_root.Krin.previousItemSlot.id]].statUpdaterD[p]; } KRINMENU.updateStatus(); KRINMENU.updateDoll(); } _root.Krin.mouseItem = 0; _root.KrinToolTipper.inner.gotoAndStop('None'); } } }; } movieClip 1214 { } movieClip 1217 { } movieClip 1218 { } movieClip 1223 { } button 1224 { on (press) { _root.krinNavHideUI(1); } } button 1225 { on (press) { _root.krinNavHideUI(2); } } button 1226 { on (press) { _root.krinNavHideUI(3); } } button 1227 { on (press) { if (_root.Krin.PauseForScreen != true) { _root.Krin.bossFight = false; _root.Krin.BattlePick = _root.Krin.progressLevelOn; _root.Krin.progressFight = true; if (_root.Krin.progressLevelOn > _root.Krin.progressArray[_root.Krin.sectionIn][1] - 1) { _root.Krin.BattlePick = _root.Krin.progressArray[_root.Krin.sectionIn][1] - 1; _root.Krin.bossFight = true; _root.Krin.progressFight = false; } if (_root.Krin.progressLevelOn == _root.Krin.progressArray[_root.Krin.sectionIn][1] - 1) { _root.Krin.bossFight = true; } _root.gotoAndPlay('LOADBATTLESCENE'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[13]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[14]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1228 { on (release) { if (_root.Krin.PauseForScreen != true) { _root.Krin.shopId = 0; _root.KRINMENU.gotoAndStop('shop'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[15]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[16]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1233 { on (press) { if (_root.Krin.progressLevelOn == 15) { _root.Krin.friendArray = [0, 1, -1, -1, -1, -1]; } if (_root.Krin.PauseForScreen != true) { _root.Krin.bossFight = false; _root.Krin.BattlePick = _root.Krin.progressLevelOn; _root.Krin.progressFight = true; if (_root.Krin.progressLevelOn > _root.Krin.progressArray[_root.Krin.sectionIn][1] - 1) { _root.Krin.BattlePick = _root.Krin.progressArray[_root.Krin.sectionIn][1] - 1; _root.Krin.bossFight = true; _root.Krin.progressFight = false; } if (_root.Krin.progressLevelOn == _root.Krin.progressArray[_root.Krin.sectionIn][1] - 1) { _root.Krin.bossFight = true; } _root.gotoAndPlay('LOADBATTLESCENE'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[13]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[14]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1234 { on (release) { if (_root.Krin.PauseForScreen != true) { _root.Krin.shopId = 1; _root.KRINMENU.gotoAndStop('shop'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[15]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[16]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1235 { on (press) { if (_root.Krin.PauseForScreen != true) { _root.Krin.BattlePick = _root.Krin.trainingArray[_root.Krin.sectionIn][random(8)]; _root.Krin.progressFight = false; _root.gotoAndPlay('LOADBATTLESCENE'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[29]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[30]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1236 { on (press) { _root.krinNavHideUI(5); } } button 1237 { on (press) { _root.krinNavHideUI(6); } } button 1238 { on (press) { _root.krinNavHideUI(7); } } button 1239 { on (press) { _root.krinNavHideUI(8); } } button 1243 { on (release) { if (_root.Krin.PauseForScreen != true) { _root.Krin.shopId = 2; _root.KRINMENU.gotoAndStop('shop'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[15]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[16]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1244 { on (press) { if (_root.Krin.PauseForScreen != true) { njsvnerivneri = random(11); _root.Krin.BattlePick = _root.Krin.trainingArray[_root.Krin.sectionIn][njsvnerivneri]; _root.Krin.progressFight = false; _root.gotoAndPlay('LOADBATTLESCENE'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[29]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[30]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1245 { on (press) { _root.krinNavHideUI(9); } } button 1248 { on (release) { if (_root.Krin.PauseForScreen != true) { _root.Krin.shopId = 3; _root.KRINMENU.gotoAndStop('shop'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[15]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[16]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1249 { on (release) { if (_root.Krin.PauseForScreen != true) { _root.Krin.shopId = 4; _root.KRINMENU.gotoAndStop('shop'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[15]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[16]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1250 { on (release) { if (_root.Krin.PauseForScreen != true) { _root.Krin.shopId = 5; _root.KRINMENU.gotoAndStop('shop'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[15]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[16]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1251 { on (press) { if (_root.Krin.PauseForScreen != true) { _root.Krin.BattlePick = 1008; _root.Krin.progressFight = false; _root.gotoAndPlay('LOADBATTLESCENE'); _root.KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[29]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[30]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1252 { on (press) { if (_root.Krin.PauseForScreen != true) { if (_root.Krin.lastDay1 != _root.dayNow) { _root.Krin.lastDay1 = _root.dayNow; _root.Krin.BattlePick = 1009; _root.Krin.progressFight = false; _root.gotoAndPlay('LOADBATTLESCENE'); _root.KrinScreen._visible = false; } else { _root.KrinCombatText.play(); _root.KrinCombatText.combatTexter = _root.KrinLang[_root.KLangChoosen].MENU[42]; } } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[35]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[36]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } movieClip 1253 { instance of movieClip 1218 { onClipEvent (load) { if (_root.Krin.SUPERQUALITY) { } else { stop(); } } } } instance KrinScreen of movieClip 1253 { onClipEvent (load) { this.gotoAndStop(_root.Krin.zoneName[_root.Krin.sectionIn]); } } movieClip 1257 { } button 1260 { on (release) { if (_root.Krin.PauseForScreen != true) { _root.Krin.shopId = 0; KRINMENU.gotoAndStop('shop'); KrinScreen._visible = false; } } } movieClip 1264 { } button 1265 { on (release) { if (_root.Krin.PauseForScreen != true) { gotoAndPlay('resetHere'); } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].SYSTEM[25]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].SYSTEM[26]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1268 { on (release) { if (_root.Krin.PauseForScreen != true) { gotoAndStop('overMap'); } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[27]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[28]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1269 { on (release) { if (_root.Krin.PauseForScreen != true) { KRINMENU.gotoAndStop('inventory'); KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].SYSTEM[17]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].SYSTEM[18]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1270 { on (release) { if (_root.Krin.PauseForScreen != true) { KRINMENU.gotoAndStop('skills'); KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].SYSTEM[19]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].SYSTEM[20]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1271 { on (release) { if (_root.Krin.PauseForScreen != true) { _root.Krin.dataMode = 'save'; _root.krinHandleData(_root.Krin.slotInUse); _root.krinNavHideUI(0); } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].SYSTEM[21]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].SYSTEM[22]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1272 { on (release) { if (_root.Krin.PauseForScreen != true) { _root.Krin.shopId = 0; KRINMENU.gotoAndStop('data'); Krin.dataMode = 'save'; _root.krinHandleData(1); } } } button 1273 { on (press) { if (_root.Krin.PauseForScreen != true) { _root.Krin.bossFight = false; if (_root.Krin.progressLevelOn > _root.Krin.progressArray[_root.Krin.sectionIn][1]) { _root.Krin.BattlePick = _root.Krin.progressArray[_root.Krin.sectionIn][1]; _root.Krin.bossFight = true; } else { if (_root.Krin.progressLevelOn == _root.Krin.progressArray[_root.Krin.sectionIn][1]) { _root.Krin.bossFight = true; } _root.Krin.BattlePick = _root.Krin.progressLevelOn; _root.Krin.progressFight = true; } _root.gotoAndPlay('LOADBATTLESCENE'); _root.KrinScreen._visible = false; } } } button 1274 { on (release) { if (_root.Krin.PauseForScreen != true) { KRINMENU.gotoAndStop('options'); KrinScreen._visible = false; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].SYSTEM[23]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].SYSTEM[24]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1275 { on (release) { if (_root.Krin.PauseForScreen != true) { if (_root.Krin.lastDay2 != _root.dayNow || _root.Krin.respecSet != 0) { if (_root.Krin.lastDay2 != _root.dayNow) { _root.Krin.respecSet = 5; } --_root.Krin.respecSet; _root.Krin.lastDay2 = _root.dayNow; _root.Krin.skillPoints = _root.Krin.Level - 1; _root.Krin.statPoints = _root.Krin.Level - 1; KRINMENU.skillPoints = _root.Krin.skillPoints; KRINMENU.statPoints = _root.Krin.statPoints; Krin.moveMatrix = new Array(); Krin.moveMatrix = [0, 0, 0, 0, 0, 0, 0, 0]; Krin.moveMatrix2 = new Array(); Krin.moveMatrix2Limit = new Array(); _root.Krin.moveMatrix[0] = _root.Krin.startSkill1; _root.Krin.moveMatrix[1] = _root.Krin.startSkill2; _root.Krin.moveMatrix2[0] = _root.Krin.startSkill1; _root.Krin.moveMatrix2[1] = _root.Krin.startSkill2; Krin.abilityCoolDown = new Array(); Krin.abilityCoolDown = [0, 0, 0, 0, 0, 0, 0, 0]; Krin.skillAdderMatrix = new Array(); Krin.skillAdderMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Krin.skillAdderMatrixOld = new Array(); Krin.skillAdderMatrixOld = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Krin.buffAdderMatrix = new Array(); Krin.buffAdderMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Krin.talentMainArray = new Array(); Krin.talentMainArray = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Krin.StatSets0 = [0, 0, 0, 0, 0]; kriniux = 0; while (kriniux < 7) { for (p in _root.Krin.StatSets0) { _root.Krin.StatSets0[p] += _root['KRINITEM' + _root.Krin.equipArray0[kriniux]].statUpdater[p]; } ++kriniux; } KRINMENU.yut_lif2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][0] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][1] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][2] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); KRINMENU.yut_str2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][1] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][3] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][4] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); KRINMENU.yut_mag2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][2] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][5] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][6] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); KRINMENU.yut_spd2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][3] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][7] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][8] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); KRINMENU.yut_foc2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][4] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][9]); KRINMENU.talenttreefull.krinRemakeTree(); KRINMENU.KrinCreateAbilityMatrix(); } else { _root.KrinCombatText.play(); _root.KrinCombatText.combatTexter = _root.KrinLang[_root.KLangChoosen].MENU[42]; } } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[KLangChoosen].SYSTEM[32]; _root.KrinToolTipper.t = _root.KrinLang[KLangChoosen].SYSTEM[33]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } movieClip 1278 { } movieClip 1279 { } movieClip 1286 { } movieClip 1288 { } movieClip 1290 { } movieClip 1292 { } movieClip 1294 { } button 1296 { on (press) { if (_root.Krin.mouseItem == 0) { _root.Krin.previousItemSlot = this; _root.addSound('Effects', 'Click3pickup'); } else { _root.addSound('Effects', 'Click2putdown'); } itemHolder = _root.Krin.itemArray[id]; _root.Krin.itemArray[id] = _root.Krin.mouseItem; _root.Krin.mouseItem = itemHolder; _root.KrinToolTipper.inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin.mouseItem]); inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin.itemArray[id]]); _root.KrinToolTipper.colorChange = _root['KRINITEM' + _root.Krin.itemArray[id]][2]; _root.KrinToolTipper.colorChange = _root['KRINITEM' + _root.Krin.itemArray[id]][2]; _root.krinChangeColor(_root.KrinToolTipper.fontBacker2, _root.KrinToolTipper.colorChange); if (_root['KRINITEM' + _root.Krin.itemArray[id]][1] < 2) { _root.KrinToolTipper.gotoAndStop('GO'); _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin.itemArray[id]][0]; _root.KrinToolTipper.t = _root['KRINITEM' + _root.Krin.itemArray[id]].toolTip; _root.KrinToolTipper.my_txt2.text = _root['KRINITEM' + _root.Krin.itemArray[id]][0]; _root.KrinToolTipper.my_txt.text = _root['KRINITEM' + _root.Krin.itemArray[id]].toolTip; _root.KrinToolTipper.my_txt2.setTextFormat(_root.KrinToolTipper.my_fmt2); _root.KrinToolTipper.my_txt.setTextFormat(_root.KrinToolTipper.my_fmt); } else { _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin.itemArray[id]][0]; rubyCount = 0; _root.KrinToolTipper.t3 = _root['KRINITEM' + _root.Krin.itemArray[id]].req; _root.KrinToolTipper.TX = new Array(); for (t in _root['KRINITEM' + _root.Krin.itemArray[id]].toolTipAlt) { if (_root['KRINITEM' + _root.Krin.itemArray[id]].toolTipAlt[t] != 0) { _root.KrinToolTipper.TX[rubyCount] = _root['KRINITEM' + _root.Krin.itemArray[id]].toolTipAlt[t]; ++rubyCount; } } _root.KrinToolTipper.ttx = _root['KRINITEM' + _root.Krin.itemArray[id]].toolTip; _root.KrinToolTipper.gotoAndPlay('GO5'); } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.colorChange = _root['KRINITEM' + _root.Krin.itemArray[id]][2]; if (_root['KRINITEM' + _root.Krin.itemArray[id]][1] < 2) { _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin.itemArray[id]][0]; _root.KrinToolTipper.t = _root['KRINITEM' + _root.Krin.itemArray[id]].toolTip; _root.KrinToolTipper.gotoAndStop('GO'); } else { _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin.itemArray[id]][0]; rubyCount = 0; _root.KrinToolTipper.t3 = _root['KRINITEM' + _root.Krin.itemArray[id]].req; _root.KrinToolTipper.TX = new Array(); for (t in _root['KRINITEM' + _root.Krin.itemArray[id]].toolTipAlt) { if (_root['KRINITEM' + _root.Krin.itemArray[id]].toolTipAlt[t] != 0) { _root.KrinToolTipper.TX[rubyCount] = _root['KRINITEM' + _root.Krin.itemArray[id]].toolTipAlt[t]; ++rubyCount; } } _root.KrinToolTipper.ttx = _root['KRINITEM' + _root.Krin.itemArray[id]].toolTip; _root.KrinToolTipper.gotoAndStop('GO4'); } } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } movieClip 1297 { } button 1298 { on (press) { hivhbwerhvgwr = 0; vniwbovdnb = 0; if (_root['KRINITEM' + _root.Krin.mouseItem][1] == IPS) { vniwbovdnb = 1; } if (_root['KRINITEM' + _root.Krin.mouseItem][3] == _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]) { hivhbwerhvgwr = 1; } if (_root['KRINITEM' + _root.Krin.mouseItem][3] == 0) { hivhbwerhvgwr = 1; } if (_root['KRINITEM' + _root.Krin.mouseItem][4] <= _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect] && hivhbwerhvgwr + vniwbovdnb == 2 || _root.Krin.mouseItem == 0) { if (_root.Krin.mouseItem == 0) { _root.Krin.previousItemSlot = this; } itemHolder = _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]; if (itemHolder != 0) { for (p in _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect]) { _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][p] -= _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].statUpdater[p]; } for (p in _root.Krin['PerSets' + _root.Krin.MenuPlayerSelect]) { _root.Krin['PerSets' + _root.Krin.MenuPlayerSelect][p] -= _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].statUpdaterP[p]; } for (p in _root.Krin['DefSets' + _root.Krin.MenuPlayerSelect]) { _root.Krin['DefSets' + _root.Krin.MenuPlayerSelect][p] -= _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].statUpdaterD[p]; } } _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id] = _root.Krin.mouseItem; _root.Krin.mouseItem = itemHolder; _root.KrinToolTipper.inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin.mouseItem]); inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]]); for (p in _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect]) { _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][p] += _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].statUpdater[p]; } for (p in _root.Krin['PerSets' + _root.Krin.MenuPlayerSelect]) { _root.Krin['PerSets' + _root.Krin.MenuPlayerSelect][p] += _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].statUpdaterP[p]; } for (p in _root.Krin['DefSets' + _root.Krin.MenuPlayerSelect]) { _root.Krin['DefSets' + _root.Krin.MenuPlayerSelect][p] += _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].statUpdaterD[p]; } _parent.updateStatus(); _root.KrinToolTipper.colorChange = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]][2]; _root.KrinToolTipper.colorChange = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]][2]; _root.krinChangeColor(_root.KrinToolTipper.fontBacker2, _root.KrinToolTipper.colorChange); if (_root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]][1] < 2) { _root.KrinToolTipper.gotoAndStop('GO'); _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]][0]; _root.KrinToolTipper.t = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].toolTip; _root.KrinToolTipper.my_txt2.text = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]][0]; _root.KrinToolTipper.my_txt.text = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].toolTip; _root.KrinToolTipper.my_txt2.setTextFormat(_root.KrinToolTipper.my_fmt2); _root.KrinToolTipper.my_txt.setTextFormat(_root.KrinToolTipper.my_fmt); } else { _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]][0]; rubyCount = 0; _root.KrinToolTipper.t3 = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].req; _root.KrinToolTipper.TX = new Array(); for (t in _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].toolTipAlt) { if (_root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].toolTipAlt[t] != 0) { _root.KrinToolTipper.TX[rubyCount] = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].toolTipAlt[t]; ++rubyCount; } } _root.KrinToolTipper.ttx = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].toolTip; _root.KrinToolTipper.gotoAndPlay('GO5'); } _parent.updateDoll(); } else { _root.KrinCombatText.play(); if (_root['KRINITEM' + _root.Krin.mouseItem][4] > _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]) { _root.KrinCombatText.combatTexter = _root.KrinLang[_root.KLangChoosen].ITEMERROR1; } else { if (hivhbwerhvgwr == false) { _root.KrinCombatText.combatTexter = _root.KrinLang[_root.KLangChoosen].ITEMERROR2; } else { _root.KrinCombatText.combatTexter = _root.KrinLang[_root.KLangChoosen].ITEMERROR3; } } } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.colorChange = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]][2]; if (_root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]][1] < 2) { _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]][0]; _root.KrinToolTipper.t = _root.KrinLang.ENGLISH.ITEMSS[IPS - 2]; _root.KrinToolTipper.gotoAndStop('GO'); } else { _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]][0]; rubyCount = 0; _root.KrinToolTipper.t3 = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].req; _root.KrinToolTipper.TX = new Array(); for (t in _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].toolTipAlt) { if (_root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].toolTipAlt[t] != 0) { _root.KrinToolTipper.TX[rubyCount] = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].toolTipAlt[t]; ++rubyCount; } } _root.KrinToolTipper.ttx = _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][id]].toolTip; _root.KrinToolTipper.gotoAndStop('GO4'); } } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } movieClip 1299 { } movieClip 1329 { } movieClip 1331 { } button 1332 { on (press) { if (Key.isDown(16)) { if (_parent.teamChangeCD == true) { if (dontDoMe != true) { _parent.teamChangeCD = false; if (inTheTeam) { _root.Krin.friendArrayX[inTheTeam2] = 0; _parent.bickerPicker = inTheTeam2; } else { _root.Krin.friendArrayX[_parent.bickerPicker] = id; if (_parent.bickerPicker == 0) { _parent.bickerPicker = 1; } else { _parent.bickerPicker = 0; } } } } _parent.updateFriends(); } else { if (id >= 0) { _root.Krin.MenuPlayerSelect = id; _parent.updateEquip(); _parent.updateDoll(); _parent.updateAvs(); _parent.updateStatus(); } } } on (rollOver) { _root.thereIsASlotSelected = true; if (id != 0) { _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].MENU[48]; } else { _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].MENU[49]; } _root.KrinToolTipper.tt = _root.Krin.NameSets[id]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } movieClip 1334 { } movieClip 1335 { } movieClip 1352 { } movieClip 1353 { } movieClip 1355 { } movieClip 1356 { } movieClip 1361 { frame 1 { stop(); } } button 1367 { on (release) { _root.Krin.agMode[_root.Krin.MenuPlayerSelect] = 1; _root.Krin['agArray' + _root.Krin.MenuPlayerSelect] = [25, 95, 90, 10]; } } button 1368 { on (release) { _root.Krin.agMode[_root.Krin.MenuPlayerSelect] = 3; _root.Krin['agArray' + _root.Krin.MenuPlayerSelect] = [50, 30, 20, 85]; } } button 1369 { on (release) { _root.Krin.agMode[_root.Krin.MenuPlayerSelect] = 2; _root.Krin['agArray' + _root.Krin.MenuPlayerSelect] = [25, 88, 78, 55]; } } movieClip 1372 { } movieClip 1376 { } button 1377 { on (press) { if (_root.Krin.mouseItem != 0) { _root.Krin.mouseItem = 0; _root.KrinToolTipper.inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin.mouseItem]); } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].MENU[1]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].MENU[2]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } movieClip 1380 { } button 1381 { on (press) { gotoAndStop('hide'); _root.KrinScreen._visible = true; _root.krinNavTutSpeech(); } } button 1383 { on (press) { thereIsSlot = -1; for (krinp in _root.Krin.itemArray) { if (_root.Krin.itemArray[krinp] == 0) { thereIsSlot = krinp; } } if (thereIsSlot != -1) { if (slotType == 'drop') { _root.Krin.itemArray[thereIsSlot] = _root.Krin.dropArray[id]; _parent['itemSlot' + thereIsSlot].inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin.dropArray[id]]); _root.Krin.dropArray[id] = 0; inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin.dropArray[id]]); _root.KrinToolTipper.colorChange = _root['KRINITEM' + _root.Krin.dropArray[id]][2]; _root.KrinToolTipper.colorChange = _root['KRINITEM' + _root.Krin.dropArray[id]][2]; _root.krinChangeColor(_root.KrinToolTipper.fontBacker2, _root.KrinToolTipper.colorChange); _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin.dropArray[id]][0]; _root.KrinToolTipper.t = _root['KRINITEM' + _root.Krin.dropArray[id]].toolTip; _root.KrinToolTipper.my_txt2.text = _root['KRINITEM' + _root.Krin.dropArray[id]][0]; _root.KrinToolTipper.my_txt.text = _root['KRINITEM' + _root.Krin.dropArray[id]].toolTip; _root.KrinToolTipper.my_txt2.setTextFormat(_root.KrinToolTipper.my_fmt2); _root.KrinToolTipper.my_txt.setTextFormat(_root.KrinToolTipper.my_fmt); _root.KrinToolTipper.gotoAndStop('GO'); } else { if (_root.Krin.Euro >= _root['KRINITEM' + _root.Krin.dropArray[id]][5]) { _root.Krin.itemArray[thereIsSlot] = _root.Krin.dropArray[id]; _parent['itemSlot' + thereIsSlot].inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin.dropArray[id]]); _root.Krin.Euro -= _root['KRINITEM' + _root.Krin.dropArray[id]][5]; _parent.dumbEuro = _root.Krin.Euro; } } } else {} } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.colorChange = _root['KRINITEM' + _root.Krin.dropArray[id]][2]; if (_root['KRINITEM' + _root.Krin.dropArray[id]][1] < 2) { if (slotType == 'drop') { _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin.dropArray[id]][0]; } else { _root.KrinToolTipper.tt = '€' + _root['KRINITEM' + _root.Krin.dropArray[id]][5] + ' - ' + _root['KRINITEM' + _root.Krin.dropArray[id]][0]; } _root.KrinToolTipper.t = _root['KRINITEM' + _root.Krin.dropArray[id]].toolTip; _root.KrinToolTipper.gotoAndStop('GO'); } else { if (slotType == 'drop') { _root.KrinToolTipper.tt = _root['KRINITEM' + _root.Krin.dropArray[id]][0]; } else { _root.KrinToolTipper.tt = '€' + _root['KRINITEM' + _root.Krin.dropArray[id]][5] + ' - ' + _root['KRINITEM' + _root.Krin.dropArray[id]][0]; } rubyCount = 0; _root.KrinToolTipper.t3 = _root['KRINITEM' + _root.Krin.dropArray[id]].req; _root.KrinToolTipper.TX = new Array(); for (t in _root['KRINITEM' + _root.Krin.dropArray[id]].toolTipAlt) { if (_root['KRINITEM' + _root.Krin.dropArray[id]].toolTipAlt[t] != 0) { _root.KrinToolTipper.TX[rubyCount] = _root['KRINITEM' + _root.Krin.dropArray[id]].toolTipAlt[t]; ++rubyCount; } } _root.KrinToolTipper.ttx = _root['KRINITEM' + _root.Krin.dropArray[id]].toolTip; _root.KrinToolTipper.gotoAndStop('GO4'); } } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } movieClip 1384 { } button 1392 { on (release) { if (_root.Krin.PauseForScreen2 != true) { if (_root.Krin.bossJustPwned) { if (_root.Krin.autoSaver) { _root.krinHandleData(_root.Krin.slotInUse); } if (_root.Krin.progressLevelOn == 9) { _root.gotoSceneKrin = 'overMap'; stopAllSounds(); _root.gotoAndStop('CS_BRIDGE'); } else { if (_root.Krin.progressLevelOn == 38) { _root.gotoSceneKrin = 'endMenu'; stopAllSounds(); _root.gotoAndStop('CS_OUTRO'); } else { _root.gotoAndStop('overMap'); } } } else { _root.Krin.PauseForScreen = false; if (_root.Krin.autoSaver) { _root.krinHandleData(_root.Krin.slotInUse); } if (playerLeveled == true) { gotoAndStop('skills'); } else { gotoAndStop('hide'); _root.krinNavTutSpeech(); _root.KrinScreen._visible = true; } } } } } movieClip 1399 { } movieClip 1407 { } movieClip 1411 { } button 1412 { on (press) { if (_root.Krin.mouseItem != 0) { _root.Krin.Euro += Math.ceil(_root['KRINITEM' + _root.Krin.mouseItem][5] / 4); dumbEuro = _root.Krin.Euro; _root.Krin.mouseItem = 0; _root.KrinToolTipper.inner.gotoAndStop(_root.KrinLang.ENGLISH.ITEMNAME[_root.Krin.mouseItem]); _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].MENU[5]; } } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].MENU[3]; if (_root.Krin.mouseItem != 0) { _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].MENU[4] + ' €' + Math.ceil(_root['KRINITEM' + _root.Krin.mouseItem][5] / 4); } else { _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].MENU[5]; } _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } movieClip 1415 { } movieClip 1420 { } button 1421 { on (press) { talentPool2._xmove = 5; } on (release) { talentPool2._xmove = 0; } on (rollOut) { talentPool2._xmove = 0; } } button 1422 { on (press) { talentPool2._xmove = -5; } on (release) { talentPool2._xmove = 0; } on (rollOut) { talentPool2._xmove = 0; } } movieClip 1423 { instance talentPool2 of movieClip 1415 { onClipEvent (enterFrame) { if (_y <= 0 && _xmove > 0 || _y >= -maxH && _xmove < 0) { this._y += _xmove; } } } } button 1424 { on (release) { _root.addMoveForPlayer(thing2.assignedThing); } on (rollOver) { _root.UITdrop = true; } on (rollOut) { _root.UITdrop = false; } } button 1425 { on (release) { _root.addMoveForPlayer(thing6.assignedThing); } on (rollOver) { _root.UITdrop = true; } on (rollOut) { _root.UITdrop = false; } } button 1426 { on (release) { _root.addMoveForPlayer(thing0.assignedThing); } on (rollOver) { _root.UITdrop = true; } on (rollOut) { _root.UITdrop = false; } } button 1427 { on (release) { _root.addMoveForPlayer(thing4.assignedThing); } on (rollOver) { _root.UITdrop = true; } on (rollOut) { _root.UITdrop = false; } } button 1428 { on (release) { _root.addMoveForPlayer(thing3.assignedThing); } on (rollOver) { _root.UITdrop = true; } on (rollOut) { _root.UITdrop = false; } } button 1429 { on (release) { _root.addMoveForPlayer(thing7.assignedThing); } on (rollOver) { _root.UITdrop = true; } on (rollOut) { _root.UITdrop = false; } } button 1430 { on (release) { _root.addMoveForPlayer(thing1.assignedThing); } on (rollOver) { _root.UITdrop = true; } on (rollOut) { _root.UITdrop = false; } } button 1431 { on (release) { _root.addMoveForPlayer(thing5.assignedThing); } on (rollOver) { _root.UITdrop = true; } on (rollOut) { _root.UITdrop = false; } } movieClip 1432 { } movieClip 1434 { } button 1435 { on (release) { checker = true; if (_root.Krin.skillPoints == 0) { checker = false; _root.KrinCombatText.combatTexter = _root.KrinLang[_root.KLangChoosen].TALENTERROR1; _root.KrinCombatText.play(); } if (_root.Krin.talentMainArray[id] == _root.Krin.abilityXer[id].TIER) { checker = false; _root.KrinCombatText.combatTexter = _root.KrinLang[_root.KLangChoosen].TALENTERROR2; _root.KrinCombatText.play(); } if (_root.Krin.Level < guessLevel) { checker = false; _root.KrinCombatText.combatTexter = _root.KrinLang[_root.KLangChoosen].TALENTERROR3; _root.KrinCombatText.play(); } for (krinu in _root.Krin.abilityXer[id].PRESKILL) { if (_root.Krin.talentMainArray[_root.Krin.abilityXer[id].PRESKILL[krinu]] == 0) { checker = false; _root.KrinCombatText.combatTexter = _root.KrinLang[_root.KLangChoosen].TALENTERROR4; _root.KrinCombatText.play(); } } if (checker) { --_root.Krin.skillPoints; --_parent._parent.skillPoints; ++_root.Krin.talentMainArray[id]; if (_root.Krin.abilityXer[id].CLASSIFY == 0) { for (krinp in _root.Krin.moveMatrix) { if (_root.Krin.moveMatrix[krinp] == _root.Krin.skillAdderMatrix[id]) { if (_root.Krin.moveMatrix[krinp] != 0) { _root.Krin.moveMatrix[krinp] = _root.Krin.abilityXer[id].ID + (_root.Krin.talentMainArray[id] - 1); } } } _root.Krin.skillAdderMatrix[id] = _root.Krin.abilityXer[id].ID + (_root.Krin.talentMainArray[id] - 1); _root.Krin.moveMatrix2 = new Array(); _root.Krin.moveMatrix2.push(_root.Krin.startSkill1); _root.Krin.moveMatrix2.push(_root.Krin.startSkill2); for (krinu in _root.Krin.skillAdderMatrix) { if (_root.Krin.skillAdderMatrix[krinu] > 0) { _root.Krin.moveMatrix2.push(_root.Krin.skillAdderMatrix[krinu]); _parent._parent.KrinCreateAbilityMatrix(); } } } else { _root.Krin.buffAdderMatrix[id] = _root.Krin.abilityXer[id].BUFFNAME + _root.Krin.talentMainArray[id]; } _parent.krinRemakeTree(); } } } movieClip 1441 { } movieClip 1442 { instance thingoShow of movieClip 1441 { onClipEvent (enterFrame) { if (Key.isDown(32)) { _visible = true; } else { _visible = false; } } } } movieClip 1443 { frame 1 { krinRemakeTree(); } } movieClip 1459 { } movieClip 1461 { frame 1 { stop(); } } button 1466 { on (release) { if (_root.Krin.statPoints > 0) { ++_root.Krin.StatSets0[1]; --_root.Krin.statPoints; --statPoints; ++yut_str2; ++_root.Krin.STRENGTH; if (_root.Krin.statPoints == 0) { statColor.gotoAndStop('dead'); } } } } button 1467 { on (release) { if (_root.Krin.statPoints > 0) { ++_root.Krin.StatSets0[2]; --_root.Krin.statPoints; --statPoints; ++yut_mag2; ++_root.Krin.MAGIC; if (_root.Krin.statPoints == 0) { statColor.gotoAndStop('dead'); } } } } button 1468 { on (release) { if (_root.Krin.statPoints > 0) { ++_root.Krin.StatSets0[3]; --_root.Krin.statPoints; --statPoints; ++yut_spd2; ++_root.Krin.SPEED; if (_root.Krin.statPoints == 0) { statColor.gotoAndStop('dead'); } } } } button 1469 { on (release) { if (_root.Krin.statPoints > 0) { ++_root.Krin.StatSets0[0]; --_root.Krin.statPoints; --statPoints; ++yut_lif2; ++_root.Krin.LIFE; if (_root.Krin.statPoints == 0) { statColor.gotoAndStop('dead'); } } } } button 1477 { on (release) { gotoAndPlay('part1'); } } movieClip 1479 { } movieClip 1480 { } button 1483 { on (release) { gotoAndPlay('part2'); } } movieClip 1484 { } movieClip 1486 { } button 1489 { on (release) { gotoAndPlay('part3'); } } button 1492 { on (release) { gotoAndPlay('part4'); } } button 1495 { on (release) { gotoAndStop('stable'); } } movieClip 1496 { frame 1 { picker = 43 + random(4); reader = _root.KrinLang[_root.KLangChoosen].MENU[picker]; } frame 1 { stop(); } frame 7 { reader = _root.KrinLang[_root.KLangChoosen].MENU[7]; clicker = _root.KrinLang[_root.KLangChoosen].MENU[11]; } frame 12 { reader = _root.KrinLang[_root.KLangChoosen].MENU[8]; clicker = _root.KrinLang[_root.KLangChoosen].MENU[11]; } frame 55 { gotoAndPlay('part1'); } frame 56 { reader = _root.KrinLang[_root.KLangChoosen].MENU[9]; clicker = _root.KrinLang[_root.KLangChoosen].MENU[11]; } frame 106 { gotoAndPlay('part2'); } frame 107 { reader = _root.KrinLang[_root.KLangChoosen].MENU[10]; clicker = _root.KrinLang[_root.KLangChoosen].MENU[11]; } frame 150 { gotoAndPlay('part3'); } frame 151 { reader = _root.KrinLang[_root.KLangChoosen].MENU[43]; clicker = _root.KrinLang[_root.KLangChoosen].MENU[11]; } } button 1497 { on (press) { _root.krinHandleData(1); } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].MENU[3]; if (_root.Krin.mouseItem != 0) { _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].MENU[4] + ' €' + Math.round(_root['KRINITEM' + _root.Krin.mouseItem][5] / 3); } else { _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].MENU[5]; } _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } button 1502 { on (release) { if (_root.Krin.sound) { _root.Krin.sound = false; _root.soundModeKrin = 0; stopAllSounds(); } else { _root.Krin.sound = true; _root.soundModeKrin = 0; _root.soundPlayCounter = 0; _root.addSound('Music', 1); } if (_root.Krin.sound) { tit_3 = _root.KrinLang[_root.KLangChoosen].MENU[29]; } else { tit_3 = _root.KrinLang[_root.KLangChoosen].MENU[30]; } if (_root.Krin.graphics) { tit_4 = _root.KrinLang[_root.KLangChoosen].MENU[31]; } else { tit_4 = _root.KrinLang[_root.KLangChoosen].MENU[32]; } } } button 1510 { on (release) { if (_root.Krin.qual == 'LOW') { _root.Krin.qual = 'HIGH'; _quality = 'HIGH'; } else { _root.Krin.qual = 'LOW'; _quality = 'LOW'; } if (_root.Krin.qual == 'HIGH') { tit_11 = _root.KrinLang[_root.KLangChoosen].MENU[31]; } else { tit_11 = _root.KrinLang[_root.KLangChoosen].MENU[32]; } } } movieClip 1511 { frame 1 { function updateFriends() { i = 1; while (i < 6) { this['fa' + i].blacker._visible = true; this['fa' + i].inTheTeam = false; if (_root.Krin.friendArrayX[0] == i) { this['fa' + i].blacker._visible = false; this['fa' + i].inTheTeam = true; this['fa' + i].inTheTeam2 = 0; } if (_root.Krin.friendArrayX[1] == i) { this['fa' + i].blacker._visible = false; this['fa' + i].inTheTeam = true; this['fa' + i].inTheTeam2 = 1; } ++i; } } stop(); i = 0; while (i < 6) { this['fa' + i].id = _root.Krin.friendArray[i]; if (this['fa' + i].id < 0) { this['fa' + i]._visible = false; } else { if (i == 0) { this['fa' + i].avIn.gotoAndStop('mainPlayer'); } this['fa' + i].avIn.gotoAndStop(_root.Krin.friendArray[i]); } ++i; } teamChangeCD = true; bickerPicker = 0; if (_root.Krin.friendArrayX[0] == 0) { bickerPicker = 0; } if (_root.Krin.friendArrayX[1] == 0) { bickerPicker = 1; } updateFriends(); wefjnew = 0; while (wefjnew < 8) { perBarShow['bar' + wefjnew].saveH = perBarShow['bar' + wefjnew]._height; var my_colorKKCCXX = new Color(perBarShow['bar' + wefjnew].inner); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); var my_colorKKCCXX = new Color(perBarShow['gbar' + wefjnew]); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); var my_colorKKCCXX = new Color(perBarShow['ybar' + wefjnew].inner); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); perBarShow['gbar' + wefjnew].saveH = perBarShow['bar' + wefjnew]._height / 100; ++wefjnew; } wefjnew = 0; while (wefjnew < 8) { var my_colorKKCCXX = new Color(defBarShow['bar' + wefjnew].inner); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); var my_colorKKCCXX = new Color(defBarShow['gbar' + wefjnew]); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); var my_colorKKCCXX = new Color(defBarShow['ybar' + wefjnew].inner); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); ++wefjnew; } yut_lif = _root.KrinLang[_root.KLangChoosen].SYSTEM[0] + ':'; yut_str = _root.KrinLang[_root.KLangChoosen].SYSTEM[1] + ':'; yut_mag = _root.KrinLang[_root.KLangChoosen].SYSTEM[2] + ':'; yut_spd = _root.KrinLang[_root.KLangChoosen].SYSTEM[3] + ':'; yut_foc = _root.KrinLang[_root.KLangChoosen].SYSTEM[4] + ':'; _root.Krin.MenuPlayerSelect = 0; for (w in _root.Krin.itemArray) { this['itemSlot' + w].inner.gotoAndStop(_root.KrinLang[_root.KLangChoosen].ITEMNAME[_root.Krin.itemArray[w]]); this['itemSlot' + w].id = w; this['itemSlot' + w].slotType = 'itemSlot'; } updateEquip = function () { for (w in _root.Krin.equipArray0) { this['playerSlot' + w].inner.gotoAndStop(_root.KrinLang[_root.KLangChoosen].ITEMNAME[_root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][w]]); this['playerSlot' + w].id = w; this['playerSlot' + w].slotType = 'playerSlot'; } }; dollPartsArray = new Array(); dollPartsArray = ['head', 'chest', 'arm1', 'arm2', 'hand1', 'hand2', 'leg1', 'leg2', 'leg3', 'leg4', 'foot1', 'foot2', 'weapon1', 'weapon2', 'shoulder']; dollPartsCores = new Array(); dollPartsCores = [0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 5, 6, 1]; dollPartsCores2 = new Array(); dollPartsCores2 = ['HEAD', 'CHEST', 'ARM', 'ARM', 'HAND', 'HAND', 'ARM', 'ARM', 'LEG2', 'LEG2', 'FOOT', 'FOOT', 'WEAPON', 'WEAPON', 'SHOULDER']; updateDoll = function () { for (h in dollPartsArray) { removeMovieClip(this[dollPartsArray[h]].inner); removeMovieClip(this[dollPartsArray[h]].innerX); } for (h in dollPartsArray) { this[dollPartsArray[h]].attachMovie(_root.Krin.gArray[_root.Krin.GSet[_root.Krin.MenuPlayerSelect]] + '_S' + dollPartsCores2[h] + '_' + _root.Krin.skinArray[_root.Krin.SkinSet[_root.Krin.MenuPlayerSelect]], 'innerX', -1); this[dollPartsArray[h]].attachMovie(_root.Krin.gArray[_root.Krin.GSet[_root.Krin.MenuPlayerSelect]] + '_' + dollPartsCores2[h] + '_' + _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][dollPartsCores[h]]].looks, 'inner', 0); if (h == 12 || h == 13) { this[dollPartsArray[h]].attachMovie('M_' + dollPartsCores2[h] + '_' + _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][dollPartsCores[h]]].looks, 'inner', 0); } } removeMovieClip(this.head.hair); if (_root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][dollPartsCores[h]] == 0 || _root.Krin.GSet[_root.Krin.MenuPlayerSelect] == 1) { this.head.attachMovie('HAIR_' + _root.Krin.hairArray[_root.Krin.HairSet[_root.Krin.MenuPlayerSelect]], 'hair', 2); } }; updateAvs = function () { i = 0; while (i < 6) { this['fa' + i].borderFrame._visible = false; if (i == _root.Krin.MenuPlayerSelect) { this['fa' + i].borderFrame._visible = true; } ++i; } }; updateStatus = function () { yut_name = _root.Krin.NameSets[_root.Krin.MenuPlayerSelect]; yut_per = _root.KrinLang[_root.KLangChoosen].SYSTEM[5]; yut_def = _root.KrinLang[_root.KLangChoosen].SYSTEM[6]; yut_info51 = _root.KrinLang[_root.KLangChoosen].MENU[17]; yut_info = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect] + ' ' + _root.KrinLang[_root.KLangChoosen].CLASS[_root.Krin.ClassStats[_root.Krin.MenuPlayerSelect] - 1]; yut_def2 = new Array(); yut_per2 = new Array(); yut_lif2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][0] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][1] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][2] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_str2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][1] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][3] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][4] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_mag2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][2] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][5] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][6] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_spd2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][3] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][7] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][8] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_foc2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][4] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][9]); wefjnew = 0; while (wefjnew < 8) { yut_per2[wefjnew] = _root.Krin['PerSets' + _root.Krin.MenuPlayerSelect][wefjnew] + Math.ceil(25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_def2[wefjnew] = _root.Krin['DefSets' + _root.Krin.MenuPlayerSelect][wefjnew] + Math.ceil(25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); perBarShow['bar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH * ((1 - (25 - (yut_per2[wefjnew] / (25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect])) * 25) / 100 - 0.78125) / 0.78125); perBarShow['gbar' + wefjnew]._height = perBarShow['gbar' + wefjnew].saveH * (15 * (yut_per2[wefjnew] / (25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]))); perBarShow['xbar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH * ((1 - 25 * (1 - 25 * (yut_per2[wefjnew] / (25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect])) / 200) / 100 - 0.78125) / 0.78125); if (perBarShow['bar' + wefjnew]._height > perBarShow['bar' + wefjnew].saveH) { perBarShow['bar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH; } if (perBarShow['gbar' + wefjnew]._height > perBarShow['bar' + wefjnew].saveH) { perBarShow['gbar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH; } defBarShow['bar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH * ((yut_def2[wefjnew] - (25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect])) / 100); defBarShow['gbar' + wefjnew]._height = perBarShow['gbar' + wefjnew].saveH * ((yut_def2[wefjnew] / (25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect])) * 25 * 0.875 - 21.80000000000001); defBarShow['xbar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH * (0.15 - ((25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]) / yut_def2[wefjnew]) * 0.15); if (defBarShow['bar' + wefjnew]._height > perBarShow['bar' + wefjnew].saveH) { defBarShow['bar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH; } if (defBarShow['gbar' + wefjnew]._height > perBarShow['bar' + wefjnew].saveH) { defBarShow['gbar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH; } ++wefjnew; } if (_root.Krin.MenuPlayerSelect == 0) { _root.Krin.LIFE = yut_lif2; _root.Krin.STRENGTH = yut_str2; _root.Krin.MAGIC = yut_mag2; _root.Krin.SPEED = yut_spd2; _root.Krin.FOCUS = yut_foc2; wefjnew = 0; while (wefjnew < 8) { _root.Krin.PER[_root.elementMainArray[wefjnew]] = yut_per2[wefjnew]; _root.Krin.DEF[_root.elementMainArray[wefjnew]] = yut_def2[wefjnew]; ++wefjnew; } } }; updateEquip(); updateDoll(); updateAvs(); updateStatus(); dumbEuro = _root.Krin.Euro; } instance playerSlot2 of movieClip 1299 { onClipEvent (load) { IPS = 4; } } instance playerSlot5 of movieClip 1299 { onClipEvent (load) { IPS = 7; } } instance playerSlot0 of movieClip 1299 { onClipEvent (load) { IPS = 2; } } instance playerSlot3 of movieClip 1299 { onClipEvent (load) { IPS = 5; } } instance playerSlot4 of movieClip 1299 { onClipEvent (load) { IPS = 6; } } instance playerSlot1 of movieClip 1299 { onClipEvent (load) { IPS = 3; } } instance playerSlot6 of movieClip 1299 { onClipEvent (load) { IPS = 8; } } instance fa0 of movieClip 1335 { onClipEvent (load) { dontDoMe = true; bobbybobby = 0; blacker._visible = false; } onClipEvent (enterFrame) { if (_parent.teamChangeCD == false) { ++bobbybobby; if (bobbybobby == 5) { _parent.teamChangeCD = true; bobbybobby = 0; } } } } instance bar of movieClip 1361 { onClipEvent (enterFrame) { _width = (_root.Krin.ExpSets[_root.Krin.MenuPlayerSelect] / 100) * 95.10000000000001; _parent.exp2 = Math.round(_root.Krin.ExpSets[_root.Krin.MenuPlayerSelect]) + '%'; } onClipEvent (load) { _width = (_root.Krin.ExpSets[_root.Krin.MenuPlayerSelect] / 100) * 95.10000000000001; _parent.exp2 = Math.round(_root.Krin.ExpSets[_root.Krin.MenuPlayerSelect]) + '%'; } } instance of movieClip 1372 { onClipEvent (load) { wordArray = new Array(); wordArray = ['', _root.KrinLang[_root.KLangChoosen].MENU[39], _root.KrinLang[_root.KLangChoosen].MENU[40], _root.KrinLang[_root.KLangChoosen].MENU[41]]; _visible = false; } onClipEvent (enterFrame) { if (_root.Krin.MenuPlayerSelect == 0) { _visible = false; } else { _visible = true; gotoAndStop(_root.Krin.agMode[_root.Krin.MenuPlayerSelect]); worder = 'AI Mode: ' + wordArray[_root.Krin.agMode[_root.Krin.MenuPlayerSelect]]; } } } frame 9 { _root.Krin.PauseForScreen = true; _root.Krin.PauseForScreen2 = true; _root.Krin.dataMode = 'save'; itemsthatdropped = 0; _root.KrinScreen._visible = false; _root.Krin.EnemyXPFinal = (_root.Krin.EnemyXP / _root.Krin.EnemyXP3) * _root.Krin.EnemyXP2; for (w in _root.Krin.itemArray) { this['itemSlot' + w].inner.gotoAndStop(_root.KrinLang[_root.KLangChoosen].ITEMNAME[_root.Krin.itemArray[w]]); this['itemSlot' + w].id = w; this['itemSlot' + w].slotType = 'itemSlot'; } w = 0; while (w < 15) { this['dropSlot' + w].inner.gotoAndStop(_root.KrinLang[_root.KLangChoosen].ITEMNAME[_root.Krin.dropArray[w]]); this['dropSlot' + w].id = w; this['dropSlot' + w].slotType = 'drop'; if (_root.Krin.dropArray[w] == 0) { this['dropSlot' + w]._visible = false; } else { itemsthatdropped = 1; } ++w; } if (itemsthatdropped == 0) { vb99 = _root.KrinLang[_root.KLangChoosen].MENU[12]; } else { vb99 = ''; } moneyGain = Math.round(_root.Krin.EnemyXPFinal * _root.Krin.EuroConstant * ((85 + random(30)) / 100)); _root.Krin.Euro += moneyGain; dumbEuro = _root.Krin.Euro; vb1 = _root.KrinLang[_root.KLangChoosen].VICTORY[0]; vb2 = _root.KrinLang[_root.KLangChoosen].VICTORY[1]; vb3 = _root.KrinLang[_root.KLangChoosen].VICTORY[2]; vb4 = _root.KrinLang[_root.KLangChoosen].VICTORY[3]; vb5 = '€' + moneyGain; vbbc1 = _root.KrinLang[_root.KLangChoosen].MENU[15]; vb7 = _root.KrinLang[_root.KLangChoosen].VICTORY[4]; vb8 = _root.KrinLang[_root.KLangChoosen].MENU[13]; } instance of movieClip 1399 { onClipEvent (load) { prx = _root.Krin.friendlySlotsFFTT[0]; if (prx == undefined) { _visible = false; } else { exp = _root.Krin.ExpSets[prx]; exp2 = Math.round(exp); _root.expWorkOut(_root.Krin.EnemyXPFinal, _root.Krin.LevelStats[prx]); setLimiter = 30; adderPer = _root.Krin.totalXP / setLimiter; namerI = _root.Krin.NameSets[prx]; levelI = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root.Krin.LevelStats[prx]; } } onClipEvent (enterFrame) { if (prx != undefined) { avIn.gotoAndStop(prx); if (setLimiter > 0) { --setLimiter; exp += adderPer; exp2 = Math.round(exp) + '%'; bar._width = (exp / 100) * 95.10000000000001; if (exp >= 100) { exp = 0; exp2 = '100%'; setLimiter = 0; ++_root.Krin.LevelStats[prx]; bar.gotoAndStop('level'); bar._width = 95.10000000000001; levelI = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root.Krin.LevelStats[prx]; } } else { _root.Krin.ExpSets[prx] = exp; } } } } instance of movieClip 1399 { onClipEvent (load) { prx = _root.Krin.friendlySlotsFFTT[1]; if (prx == undefined) { _visible = false; } else { exp = _root.Krin.ExpSets[prx]; exp2 = Math.round(exp); _root.expWorkOut(_root.Krin.EnemyXPFinal, _root.Krin.LevelStats[prx]); setLimiter = 30; adderPer = _root.Krin.totalXP / setLimiter; namerI = _root.Krin.NameSets[prx]; levelI = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root.Krin.LevelStats[prx]; } } onClipEvent (enterFrame) { if (prx != undefined) { avIn.gotoAndStop(prx); if (setLimiter > 0) { --setLimiter; exp += adderPer; exp2 = Math.round(exp) + '%'; bar._width = (exp / 100) * 95.10000000000001; if (exp >= 100) { exp = 0; exp2 = '100%'; setLimiter = 0; ++_root.Krin.LevelStats[prx]; bar.gotoAndStop('level'); bar._width = 95.10000000000001; levelI = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root.Krin.LevelStats[prx]; } } else { _root.Krin.ExpSets[prx] = exp; } } } } instance of movieClip 1399 { onClipEvent (load) { prx = 0; _parent.playerLeveled = false; if (prx == undefined) { _visible = false; } else { exp = _root.Krin.ExpSets[prx]; exp2 = Math.round(exp); _root.expWorkOut(_root.Krin.EnemyXPFinal, _root.Krin.LevelStats[prx]); sLmT2 = 30; setLimiter = 30; adderPer = _root.Krin.totalXP / setLimiter; namerI = _root.Krin.NameSets[prx]; levelI = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root.Krin.LevelStats[prx]; _parent.vb6 = Math.round(_root.Krin.totalXP) + '%'; } } onClipEvent (enterFrame) { if (prx != undefined) { avIn.gotoAndStop('mainPlayer'); if (sLmT2 == 0) { _root.Krin.PauseForScreen2 = false; } else { --sLmT2; } if (setLimiter > 0) { --setLimiter; exp += adderPer; exp2 = Math.round(exp) + '%'; bar._width = (exp / 100) * 95.10000000000001; if (exp >= 100) { _parent.playerLeveled = true; exp = 0; exp2 = '100%'; setLimiter = 0; ++_root.Krin.LevelStats[prx]; ++_root.Krin.Level; bar.gotoAndStop('level'); bar._width = 95.10000000000001; levelI = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root.Krin.LevelStats[prx]; ++_root.Krin.skillPoints; ++_root.Krin.statPoints; } } else { _root.Krin.ExpSets[prx] = exp; } } } } frame 16 { function updateFriends() { i = 1; while (i < 6) { this['fa' + i].blacker._visible = true; this['fa' + i].inTheTeam = false; if (_root.Krin.friendArrayX[0] == i) { this['fa' + i].blacker._visible = false; this['fa' + i].inTheTeam = true; this['fa' + i].inTheTeam2 = 0; } if (_root.Krin.friendArrayX[1] == i) { this['fa' + i].blacker._visible = false; this['fa' + i].inTheTeam = true; this['fa' + i].inTheTeam2 = 1; } ++i; } } stop(); i = 0; while (i < 6) { this['fa' + i].id = _root.Krin.friendArray[i]; if (this['fa' + i].id < 0) { this['fa' + i]._visible = false; } else { if (i == 0) { this['fa' + i].avIn.gotoAndStop('mainPlayer'); } this['fa' + i].avIn.gotoAndStop(_root.Krin.friendArray[i]); } ++i; } teamChangeCD = true; bickerPicker = 0; if (_root.Krin.friendArrayX[0] == 0) { bickerPicker = 0; } if (_root.Krin.friendArrayX[1] == 0) { bickerPicker = 1; } updateFriends(); wefjnew = 0; while (wefjnew < 8) { perBarShow['bar' + wefjnew].saveH = perBarShow['bar' + wefjnew]._height; var my_colorKKCCXX = new Color(perBarShow['bar' + wefjnew].inner); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); var my_colorKKCCXX = new Color(perBarShow['gbar' + wefjnew]); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); var my_colorKKCCXX = new Color(perBarShow['ybar' + wefjnew].inner); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); perBarShow['gbar' + wefjnew].saveH = perBarShow['bar' + wefjnew]._height / 100; ++wefjnew; } wefjnew = 0; while (wefjnew < 8) { var my_colorKKCCXX = new Color(defBarShow['bar' + wefjnew].inner); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); var my_colorKKCCXX = new Color(defBarShow['gbar' + wefjnew]); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); var my_colorKKCCXX = new Color(defBarShow['ybar' + wefjnew].inner); my_colorKKCCXX.setRGB(_root.elementColorArray[wefjnew]); ++wefjnew; } yut_lif = _root.KrinLang[_root.KLangChoosen].SYSTEM[0] + ':'; yut_str = _root.KrinLang[_root.KLangChoosen].SYSTEM[1] + ':'; yut_mag = _root.KrinLang[_root.KLangChoosen].SYSTEM[2] + ':'; yut_spd = _root.KrinLang[_root.KLangChoosen].SYSTEM[3] + ':'; yut_foc = _root.KrinLang[_root.KLangChoosen].SYSTEM[4] + ':'; _root.Krin.MenuPlayerSelect = 0; for (w in _root.Krin.itemArray) { this['itemSlot' + w].inner.gotoAndStop(_root.KrinLang[_root.KLangChoosen].ITEMNAME[_root.Krin.itemArray[w]]); this['itemSlot' + w].id = w; this['itemSlot' + w].slotType = 'itemSlot'; } updateEquip = function () { for (w in _root.Krin.equipArray0) { this['playerSlot' + w].inner.gotoAndStop(_root.KrinLang[_root.KLangChoosen].ITEMNAME[_root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][w]]); this['playerSlot' + w].id = w; this['playerSlot' + w].slotType = 'playerSlot'; } }; dollPartsArray = new Array(); dollPartsArray = ['head', 'chest', 'arm1', 'arm2', 'hand1', 'hand2', 'leg1', 'leg2', 'leg3', 'leg4', 'foot1', 'foot2', 'weapon1', 'weapon2', 'shoulder']; dollPartsCores = new Array(); dollPartsCores = [0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 5, 6, 1]; dollPartsCores2 = new Array(); dollPartsCores2 = ['HEAD', 'CHEST', 'ARM', 'ARM', 'HAND', 'HAND', 'ARM', 'ARM', 'LEG2', 'LEG2', 'FOOT', 'FOOT', 'WEAPON', 'WEAPON', 'SHOULDER']; updateDoll = function () { for (h in dollPartsArray) { removeMovieClip(this[dollPartsArray[h]].inner); removeMovieClip(this[dollPartsArray[h]].innerX); } for (h in dollPartsArray) { this[dollPartsArray[h]].attachMovie(_root.Krin.gArray[_root.Krin.GSet[_root.Krin.MenuPlayerSelect]] + '_S' + dollPartsCores2[h] + '_' + _root.Krin.skinArray[_root.Krin.SkinSet[_root.Krin.MenuPlayerSelect]], 'innerX', -1); this[dollPartsArray[h]].attachMovie(_root.Krin.gArray[_root.Krin.GSet[_root.Krin.MenuPlayerSelect]] + '_' + dollPartsCores2[h] + '_' + _root['KRINITEM' + _root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][dollPartsCores[h]]].looks, 'inner', 0); } removeMovieClip(this.head.hair); if (_root.Krin['equipArray' + _root.Krin.MenuPlayerSelect][dollPartsCores[h]] == 0) { this.head.attachMovie('HAIR_' + _root.Krin.hairArray[_root.Krin.HairSet[_root.Krin.MenuPlayerSelect]], 'hair', 2); } }; updateAvs = function () { i = 0; while (i < 6) { this['fa' + i].borderFrame._visible = false; if (i == _root.Krin.MenuPlayerSelect) { this['fa' + i].borderFrame._visible = true; } ++i; } }; updateStatus = function () { yut_name = _root.Krin.NameSets[_root.Krin.MenuPlayerSelect]; yut_per = _root.KrinLang[_root.KLangChoosen].SYSTEM[5]; yut_def = _root.KrinLang[_root.KLangChoosen].SYSTEM[6]; yut_info = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect] + ' ' + _root.KrinLang[_root.KLangChoosen].CLASS[_root.Krin.ClassStats[_root.Krin.MenuPlayerSelect] - 1]; yut_def2 = new Array(); yut_per2 = new Array(); yut_lif2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][0] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][1] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][2] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_str2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][1] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][3] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][4] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_mag2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][2] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][5] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][6] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_spd2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][3] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][7] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][8] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_foc2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][4] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][9]); wefjnew = 0; while (wefjnew < 8) { yut_per2[wefjnew] = _root.Krin['PerSets' + _root.Krin.MenuPlayerSelect][wefjnew] + Math.ceil(25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_def2[wefjnew] = _root.Krin['DefSets' + _root.Krin.MenuPlayerSelect][wefjnew] + Math.ceil(25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); perBarShow['bar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH * ((1 - (25 - (yut_per2[wefjnew] / (25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect])) * 25) / 100 - 0.78125) / 0.78125); perBarShow['gbar' + wefjnew]._height = perBarShow['gbar' + wefjnew].saveH * (15 * (yut_per2[wefjnew] / (25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]))); perBarShow['xbar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH * ((1 - 25 * (1 - 25 * (yut_per2[wefjnew] / (25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect])) / 200) / 100 - 0.78125) / 0.78125); if (perBarShow['bar' + wefjnew]._height > perBarShow['bar' + wefjnew].saveH) { perBarShow['bar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH; } if (perBarShow['gbar' + wefjnew]._height > perBarShow['bar' + wefjnew].saveH) { perBarShow['gbar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH; } defBarShow['bar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH * ((yut_def2[wefjnew] - (25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect])) / 100); defBarShow['gbar' + wefjnew]._height = perBarShow['gbar' + wefjnew].saveH * ((yut_def2[wefjnew] / (25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect])) * 25 * 0.875 - 21.80000000000001); defBarShow['xbar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH * (0.15 - ((25 + 5 * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]) / yut_def2[wefjnew]) * 0.15); if (defBarShow['bar' + wefjnew]._height > perBarShow['bar' + wefjnew].saveH) { defBarShow['bar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH; } if (defBarShow['gbar' + wefjnew]._height > perBarShow['bar' + wefjnew].saveH) { defBarShow['gbar' + wefjnew]._height = perBarShow['bar' + wefjnew].saveH; } ++wefjnew; } if (_root.Krin.MenuPlayerSelect == 0) { _root.Krin.LIFE = yut_lif2; _root.Krin.STRENGTH = yut_str2; _root.Krin.MAGIC = yut_mag2; _root.Krin.SPEED = yut_spd2; _root.Krin.FOCUS = yut_foc2; wefjnew = 0; while (wefjnew < 8) { _root.Krin.PER[_root.elementMainArray[wefjnew]] = yut_per2[wefjnew]; _root.Krin.DEF[_root.elementMainArray[wefjnew]] = yut_def2[wefjnew]; ++wefjnew; } } }; updateEquip(); updateDoll(); updateAvs(); updateStatus(); dumbEuro = _root.Krin.Euro; dumbEuro = _root.Krin.Euro; _root.krinSetShop(_root.Krin.shopId); for (w in _root.Krin.itemArray) { this['itemSlot' + w].inner.gotoAndStop(_root.KrinLang[_root.KLangChoosen].ITEMNAME[_root.Krin.itemArray[w]]); this['itemSlot' + w].id = w; this['itemSlot' + w].slotType = 'itemSlot'; } w = 0; while (w < 15) { this['dropSlot' + w].inner.gotoAndStop(_root.KrinLang[_root.KLangChoosen].ITEMNAME[_root.Krin.dropArray[w]]); this['dropSlot' + w].id = w; this['dropSlot' + w].slotType = 'buy'; if (_root.Krin.dropArray[w] == 0) { this['dropSlot' + w]._visible = false; } else { this['dropSlot' + w]._visible = true; } ++w; } vb1 = _root.KrinLang[_root.KLangChoosen].MENU[6]; vb2 = _root.KrinLang[_root.KLangChoosen].SHOP[_root.Krin.shopId]; } instance of movieClip 1407 { onClipEvent (load) { this.gotoAndStop(_root.Krin.shopId + 1); } } instance playerSlot2 of movieClip 1299 { onClipEvent (load) { IPS = 4; } } instance playerSlot5 of movieClip 1299 { onClipEvent (load) { IPS = 7; } } instance playerSlot0 of movieClip 1299 { onClipEvent (load) { IPS = 2; } } instance playerSlot3 of movieClip 1299 { onClipEvent (load) { IPS = 5; } } instance playerSlot4 of movieClip 1299 { onClipEvent (load) { IPS = 6; } } instance playerSlot1 of movieClip 1299 { onClipEvent (load) { IPS = 3; } } instance playerSlot6 of movieClip 1299 { onClipEvent (load) { IPS = 8; } } frame 25 { _root.UITmouseHold = 0; yut_lif = _root.KrinLang[_root.KLangChoosen].SYSTEM[0] + ':'; yut_str = _root.KrinLang[_root.KLangChoosen].SYSTEM[1] + ':'; yut_mag = _root.KrinLang[_root.KLangChoosen].SYSTEM[2] + ':'; yut_spd = _root.KrinLang[_root.KLangChoosen].SYSTEM[3] + ':'; yut_foc = _root.KrinLang[_root.KLangChoosen].SYSTEM[4] + ':'; _root.Krin.MenuPlayerSelect = 0; skillPoints = _root.Krin.skillPoints; statPoints = _root.Krin.statPoints; k_title1 = _root.KrinLang[_root.KLangChoosen].K_TITLE1; k_title2 = _root.KrinLang[_root.KLangChoosen].K_TITLE2; k_title3 = _root.KrinLang[_root.KLangChoosen].K_TITLE3; k_title4 = _root.KrinLang[_root.KLangChoosen].MENU[16]; skLoadKrin = _root.KrinLang[_root.KLangChoosen].SKLOAD + ':'; spLoadKrin = _root.KrinLang[_root.KLangChoosen].SPLOAD + ':'; yut_name = _root.Krin.NameSets[_root.Krin.MenuPlayerSelect]; yut_info = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect] + ' ' + _root.KrinLang[_root.KLangChoosen].CLASS[_root.Krin.ClassStats[_root.Krin.MenuPlayerSelect] - 1]; yut_lif2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][0] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][1] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][2] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_str2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][1] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][3] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][4] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_mag2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][2] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][5] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][6] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_spd2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][3] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][7] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][8] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); yut_foc2 = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][4] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][9]); talentPool.talentPool2._y = 0; KrinCreateAbilityMatrix = function () { now = 0; now2 = 0; spacey = 35; starty = 25; talentPool.talentPool2.maxH = starty - 140; krinv = 0; while (krinv < 70) { removeMovieClip(talentPool.talentPool2['t' + krinv]); ++krinv; } for (krini in _root.Krin.moveMatrix2) { talentPool.talentPool2.attachMovie('talenter', 't' + now, now); talentPool.talentPool2['t' + now]._y = now2 * spacey + starty; talentPool.talentPool2['t' + now]._x = Math.pow(-1, now) * -40 + 45; talentPool.talentPool2['t' + now].talent = _root.Krin.moveMatrix2[krini]; talentPool.talentPool2['t' + now].inner.gotoAndStop(_root['KRINABILITY' + _root.Krin.moveMatrix2[krini]][0]); if (_root.Krin.abilityXer[_root.Krin.moveMatrix2[krini]].CLASSIFY == 1) { talentPool.talentPool2['t' + now].inner.gotoAndStop(_root.Krin.abilityXer[krink].BUFFNAME); } talentPool.talentPool2['t' + now].inner.toolTipTitle = _root['KRINABILITY' + _root.Krin.moveMatrix2[krini]][17]; talentPool.talentPool2['t' + now].inner.toolTip = _root['KRINABILITYB' + _root.Krin.moveMatrix2[krini]][17] + _root.KrinLang[_root.KLangChoosen].SKILLTHRS1 + _root['KRINABILITY' + _root.Krin.moveMatrix2[krini]][8] + _root.KrinLang[_root.KLangChoosen].SKILLTHRS2; talentPool.talentPool2['t' + now].inner.toolTip3 = _root['KRINABILITYB' + _root.Krin.moveMatrix2[krini]][18]; talentPool.talentPool2['t' + now].useNum = _root['KRINABILITY' + _root.Krin.moveMatrix2[krini]][8]; for (u in _root.elementMainArray) { if (_root.elementMainArray[u] == _root['KRINABILITYB' + _root.Krin.moveMatrix2[krini]][0]) { talentPool.talentPool2['t' + now].inner.KNcolor2 = _root.elementColorArray[u]; } } ++now; if (Math.pow(-1, now) > 0) { ++now2; } else { talentPool.talentPool2.maxH += spacey; } } i = 0; while (i < 8) { selector['thing' + i].gotoAndStop(_root['KRINABILITY' + _root.Krin.moveMatrix[i]][0]); selector['thing' + i].toolTipTitle = _root['KRINABILITY' + _root.Krin.moveMatrix[i]][17]; selector['thing' + i].toolTip = _root['KRINABILITYB' + _root.Krin.moveMatrix[i]][17]; selector['thing' + i].toolTip3 = _root['KRINABILITYB' + _root.Krin.moveMatrix[i]][18]; for (u in _root.elementMainArray) { if (_root.elementMainArray[u] == _root['KRINABILITYB' + _root.Krin.moveMatrix[i]][0]) { selector['thing' + i].KNcolor2 = _root.elementColorArray[u]; } } if (_root['KRINABILITY' + _root.Krin.moveMatrix[i]][0] == 'None') { selector['thing' + i].gotoAndStop('Empty'); selector['thing' + i].toolTipTitle = _root.KrinLang[_root.KLangChoosen].SKILLNONE; selector['thing' + i].toolTip = _root.KrinLang[_root.KLangChoosen].SKILLTUT; selector['thing' + i].toolTip3 = _root.KrinLang[_root.KLangChoosen].SKILLTUT2; } selector['thing' + i].assignedThing = i; selector['thing' + i].ACD = ''; ++i; } }; KrinCreateAbilityMatrix(); } instance talenttreefull of movieClip 1443 { onClipEvent (load) { this.gotoAndStop(_root.krinClassArray[_root.Krin.Class]); krinRemakeTree = function () { thingerDepthK = 0; krink = 0; while (krink < 40) { this['st' + krink].id = krink; this['st' + krink].thingoShow.numShow = _root.Krin.talentMainArray[krink]; this['st' + krink].thingoShow.numShow2 = _root.Krin.abilityXer[krink].TIER; if (!Key.isDown(32)) { this['st' + krink].thingoShow._visible = false; } this['st' + krink].thing2.ACD = ''; this['st' + krink].OKAY = true; this['st' + krink].guessLevel = _root.Krin.abilityXer[krink].LEVELMIN + _root.Krin.abilityXer[krink].LEVELSCALE * _root.Krin.talentMainArray[krink]; this['st' + krink].thing2.dontHide = true; this['st' + krink].thing2.gotoAndStop(_root['KRINABILITY' + _root.Krin.abilityXer[krink].ID][0]); this['st' + krink].thing2.toolTipTitle = '(' + _root.Krin.talentMainArray[krink] + '/' + _root.Krin.abilityXer[krink].TIER + ') ' + _root['KRINABILITY' + _root.Krin.abilityXer[krink].ID][17]; bobJimJohn = _root.Krin.talentMainArray[krink] - 1; if (bobJimJohn < 0) { bobJimJohn = 0; } this['st' + krink].thing2.toolTip = _root['KRINABILITYB' + (_root.Krin.abilityXer[krink].ID + bobJimJohn)][17]; if (_root.Krin.talentMainArray[krink] < _root.Krin.abilityXer[krink].TIER) { if (_root.Krin.abilityXer[krink].CLASSIFY == 1) { this['st' + krink].thing2.toolTip4 = _root.KrinLang[_root.KLangChoosen].SKILLTALENTTIP + this['st' + krink].guessLevel + '): ' + _root.KrinLang[_root.KLangChoosen].BUFFSAY[_root.Krin.abilityXer[krink].BUFFNAME + _root.Krin.talentMainArray[krink]]; } else { this['st' + krink].thing2.toolTip4 = _root.KrinLang[_root.KLangChoosen].SKILLTALENTTIP + this['st' + krink].guessLevel + '): ' + _root['KRINABILITYB' + (_root.Krin.abilityXer[krink].ID + _root.Krin.talentMainArray[krink])][17]; } } else { this['st' + krink].thing2.toolTip4 = _root.KrinLang[_root.KLangChoosen].SKILLTALENTTIP3; } this['st' + krink].thing2.toolTip3 = _root['KRINABILITYB' + (_root.Krin.abilityXer[krink].ID + bobJimJohn)][18]; if (_root.Krin.abilityXer[krink].CLASSIFY == 1) { this['st' + krink].thing2.gotoAndStop(_root.Krin.abilityXer[krink].BUFFNAME); this['st' + krink].thing2.toolTipTitle = '(' + _root.Krin.talentMainArray[krink] + '/' + _root.Krin.abilityXer[krink].TIER + ') ' + _root.KrinLang[_root.KLangChoosen].BUFFSAY[_root.Krin.abilityXer[krink].BUFFNAME]; this['st' + krink].thing2.toolTip = _root.KrinLang[_root.KLangChoosen].BUFFSAY[_root.Krin.abilityXer[krink].BUFFNAME + bobJimJohn]; this['st' + krink].thing2.toolTip3 = _root.KrinLang[_root.KLangChoosen].SKILLAURA; } for (u in _root.elementMainArray) { if (_root.elementMainArray[u] == _root['KRINABILITYB' + _root.Krin.abilityXer[krink].ID][0]) { this['st' + krink].thing2.KNcolor2 = _root.elementColorArray[u]; } } if (_root.Krin.talentMainArray[krink] == 0) { this['st' + krink].thing2.bfilter._visible = true; this['st' + krink].thing2.bfilter._alpha = 80; this['st' + krink].thing2.toolTip = _root.KrinLang[_root.KLangChoosen].SKILLTALENTTIP2; } else { this['st' + krink].thing2.bfilter._visible = false; } for (krinRE in _root.Krin.abilityXer[krink].PRESKILL) { if (_root.Krin.abilityXer[krink].PRESKILL.length > 0) { if (_root.Krin.abilityXer[krink].PRESKILL[krinRE] != -1) { lineMC.createEmptyMovieClip('line_mc' + thingerDepthK, thingerDepthK); lineMC['line_mc' + thingerDepthK].lineStyle(6, 0, 100); lineMC['line_mc' + thingerDepthK].moveTo(this['st' + krink]._x, this['st' + krink]._y); lineMC['line_mc' + thingerDepthK].lineTo(this['st' + _root.Krin.abilityXer[krink].PRESKILL[krinRE]]._x, this['st' + _root.Krin.abilityXer[krink].PRESKILL[krinRE]]._y); ++thingerDepthK; lineMC.createEmptyMovieClip('line_mc' + thingerDepthK, thingerDepthK); if (_root.Krin.talentMainArray[_root.Krin.abilityXer[krink].PRESKILL[krinRE]] > 0) { lineMC['line_mc' + thingerDepthK].lineStyle(2, 16763904, 100); } else { lineMC['line_mc' + thingerDepthK].lineStyle(2, 2829099, 100); } lineMC['line_mc' + thingerDepthK].moveTo(this['st' + krink]._x, this['st' + krink]._y); lineMC['line_mc' + thingerDepthK].lineTo(this['st' + _root.Krin.abilityXer[krink].PRESKILL[krinRE]]._x, this['st' + _root.Krin.abilityXer[krink].PRESKILL[krinRE]]._y); ++thingerDepthK; } } } ++krink; } }; krinRemakeTree(); _parent.KrinCreateAbilityMatrix(); } } instance statColor of movieClip 1461 { onClipEvent (enterFrame) { if (_root.Krin.statPoints == 0) { this.gotoAndStop('dead'); } else { this.gotoAndStop(1); } } } instance of movieClip 1496 { onClipEvent (load) { if (_root.Krin.skillPoints + _root.Krin.statPoints > 0) { gotoAndStop('level'); } } } frame 39 { tit_1 = _root.KrinLang[_root.KLangChoosen].MENU[27]; tit_2 = _root.KrinLang[_root.KLangChoosen].MENU[28]; tit_8 = _root.KrinLang[_root.KLangChoosen].MENU[35]; tit_9 = _root.KrinLang[_root.KLangChoosen].MENU[38]; if (_root.Krin.sound) { tit_3 = _root.KrinLang[_root.KLangChoosen].MENU[29]; } else { tit_3 = _root.KrinLang[_root.KLangChoosen].MENU[30]; } if (_root.Krin.graphics) { tit_4 = _root.KrinLang[_root.KLangChoosen].MENU[31]; } else { tit_4 = _root.KrinLang[_root.KLangChoosen].MENU[32]; } if (_root.Krin.qual == 'LOW') { tit_11 = _root.KrinLang[_root.KLangChoosen].MENU[32]; } else { tit_11 = _root.KrinLang[_root.KLangChoosen].MENU[31]; } if (_root.Krin.autoSaver) { tit_7 = _root.KrinLang[_root.KLangChoosen].MENU[29]; } else { tit_7 = _root.KrinLang[_root.KLangChoosen].MENU[30]; } TitLOL1 = _root.KrinLang[_root.KLangChoosen].MENU[33]; TitLOL2 = _root.KrinLang[_root.KLangChoosen].MENU[34]; whatToSayY = _root.KrinLang[_root.KLangChoosen].MENU[36]; } } instance KRINMENU of movieClip 1511 { onClipEvent (load) { vbbc0 = _root.KrinLang[_root.KLangChoosen].MENU[14]; if (_root.winCondition == 1) { _root.winCondition = -1; this.gotoAndStop('win'); _root.Krin.Pause = true; } else { this.gotoAndStop('hide'); } } } movieClip 1514 { } movieClip 1515 { frame 1 { stop(); } frame 2 { inner.combatText = combatTexter; } frame 125 { inner.combatText = ''; } } instance KrinToolTipper of movieClip 1158 { onClipEvent (enterFrame) { this.startDrag(true); } } movieClip 1518 { } button 1520 { on (press) { _root.krinNavHideUI(); } } movieClip 1521 { frame 1 { texter = _root.KrinLang[_root.KLangChoosen].SYSTEM[8]; } } instance krinNavFadeSpeech of movieClip 1521 { onClipEvent (load) { _visible = false; } } movieClip 1525 { } instance of movieClip 1525 { onClipEvent (load) { _alpha = 99; frameGo = undefined; } onClipEvent (enterFrame) { if (frameGo == undefined) { if (_alpha > 0) { _alpha = _alpha - 15; } } else { if (_alpha < 100) { _alpha = _alpha + 15; } else { _root.gotoAndStop(frameGo); } } } } frame 194 { stop(); } // unknown tag 88 length 79 button 1531 { on (release) { Krin.singlePlayer = true; Krin.playerNumber = 1; turnBasedKrin = true; Krin.BattlePick = 1; gotoAndPlay('LOADBATTLESCENE'); } } button 1533 { on (release) { Krin.singlePlayer = false; turnBasedKrin = false; gotoAndPlay('LOADBATTLESCENE'); } } frame 195 { if (Krin.playerNumber == 1) { SerninConditionA = true; } else { SerninConditionA = false; } if (Krin.singlePlayer == true || SerninConditionA) { KRS = new Array(); r = 0; while (r < 100) { KRS[r] = random(100); ++r; } KRSC = 0; } if (!SerninConditionA) { } } frame 196 { addSound('Music', 2); if (Krin.graphics) { KrinSettings.SFX = true; KrinSettings.SFX2 = false; KrinSettings.SFX3 = true; KrinSettings.QUALITY = 'HIGH'; } else { KrinSettings.SFX = false; KrinSettings.SFX2 = false; KrinSettings.SFX3 = true; KrinSettings.QUALITY = 'HIGH'; } turnBasedKrin = true; i = 1; while (i < 7) { _root['playerKrin' + i] = new Object(); _root['playerKrin' + i].active = false; _root['playerKrin' + i].AION = false; _root['playerKrin' + i].playerID = i; _root['playerKrin' + i].playerName = 'John Dead'; _root['playerKrin' + i].SPEEDU = 0; ++i; } playerKrin0 = new Object(); playerKrin0.active = true; playerKrin0.playerName = 'Information'; Krin.friendlySlotsFFTT = new Array(); _root.Krin.MenuPlayerSelect = 0; Krin.LIFE = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][0] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][1] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][2] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); Krin.STRENGTH = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][1] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][3] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][4] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); Krin.MAGIC = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][2] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][5] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][6] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); Krin.SPEED = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][3] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][7] + _root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][8] * _root.Krin.LevelStats[_root.Krin.MenuPlayerSelect]); Krin.FOCUS = _root.Krin['StatSets' + _root.Krin.MenuPlayerSelect][4] + Math.ceil(_root['KNU' + _root.Krin.ClassStats[_root.Krin.MenuPlayerSelect]][9]); i = 1; while (i < 7) { _root['playerKrin' + i] = new Object(); shtName = _root['playerKrin' + i]; shtName.active = false; shtName.playerID = i; shtName.plevel = 1; shtName.model = new Array(); shtName.equip = new Array(); shtName.model = ['MODEL1', 'ONE', 'ONE', 'M']; shtName.equip = ['NINJA', 'NINJA', 'NINJA', 'NINJA', 'NINJA', 'SWORD1', 'SWORD1']; shtName.characterColorState = 'Normal'; shtName.characterFilterState = KrinFilterNone; shtName.changeArray = new Array(); shtName.changeArrayEP = new Array(); shtName.changeArrayEP2 = new Array(); shtName.changeArrayED = new Array(); shtName.changeArrayED2 = new Array(); shtName.BUFFARRAYK = new Array(); e = 0; while (e < _root.maxBuffLimit) { shtName.BUFFARRAYK.push({'buffId': 'None', 'CD': 0, 'buffValue': 0}); ++e; } shtName.FILTERSBUFFARRAY = new Array(); shtName.FILTERSBUFFARRAY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; shtName.DOTTICKERARRAY = new Array(); shtName.DOTTICKERARRAY = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; shtName.changeArray = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; shtName.changeArrayEP = [0, 0, 0, 0, 0, 0, 0, 0]; shtName.changeArrayEP2 = [0, 0, 0, 0, 0, 0, 0, 0]; shtName.changeArrayED = [0, 0, 0, 0, 0, 0, 0, 0]; shtName.changeArrayED2 = [0, 0, 0, 0, 0, 0, 0, 0]; shtName.playerName = 'John Doe'; shtName.changeArray = new Array(); shtName.changeArray = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; shtName.passiveBuffs = new Array(); shtName.SPEEDU = 0; shtName.DMG = 0; shtName.DMG2 = 0; shtName.IDMG = 0; shtName.IDMG2 = 0; shtName.SSWITCH = 0; shtName.STUN = 0; shtName.STUNP = 0; shtName.REFLECT = 0; shtName.SHIELD = 0; shtName.SHIELDCOUNTER = 0; if (Math.pow(-1, i) < 0) { shtName.teamSide = 1; } else { shtName.teamSide = 2; } shtName.PER = new Object(); shtName.DEF = new Object(); shtName.PERU = new Object(); shtName.DEFU = new Object(); randomGo = 1; if (Krin.playerNumber == i) { Krin.abilityCoolDown = [0, 0, 0, 0, 0, 0, 0, 0]; shtName.playerName = 'Sonny'; shtName.active = true; for (krinyt in Krin.buffAdderMatrix) { if (Krin.buffAdderMatrix[krinyt] != 0) { shtName.passiveBuffs.push(Krin.buffAdderMatrix[krinyt]); } } shtName.STRENGTH = Krin.STRENGTH; shtName.STRENGTHU = shtName.STRENGTH; shtName.SPEED = Krin.SPEED; shtName.SPEEDU = shtName.SPEED; shtName.LIFE = Krin.LIFE * 8; shtName.LIFEU = Math.round(shtName.LIFE); shtName.MAGIC = Krin.MAGIC; shtName.MAGICU = shtName.MAGIC; shtName.FOCUS = Krin.FOCUS; shtName.FOCUSU = shtName.FOCUS; shtName.FOCUSN = shtName.FOCUSU; shtName.LIFEN = shtName.LIFEU; shtName.plevel = Krin.LevelStats[0]; shtName.voiceHit = new Array(); shtName.voiceHit[0] = 'SonnyHit1'; shtName.voiceHit[1] = 'SonnyHit2'; shtName.voiceHit[2] = 'SonnyHit3'; shtName.voiceDie = 'SonnyDie'; shtName.model = ['MODEL1', Krin.skinArray[Krin.SkinSet[0]], Krin.hairArray[Krin.HairSet[0]], Krin.gArray[Krin.GSet[0]]]; thte = 0; while (thte < 7) { if (_root.Krin.equipArray0[thte] != 0) { shtName.equip[thte] = _root['KRINITEM' + _root.Krin.equipArray0[thte]].looks; } else { shtName.equip[thte] = 0; } ++thte; } wefjnew = 0; while (wefjnew < 8) { shtName.PERU[_root.elementMainArray[wefjnew]] = _root.Krin.PER[_root.elementMainArray[wefjnew]]; shtName.PER[_root.elementMainArray[wefjnew]] = shtName.PERU[_root.elementMainArray[wefjnew]]; shtName.DEFU[_root.elementMainArray[wefjnew]] = _root.Krin.DEF[_root.elementMainArray[wefjnew]]; shtName.DEF[_root.elementMainArray[wefjnew]] = shtName.DEFU[_root.elementMainArray[wefjnew]]; ++wefjnew; } } else { if (Krin.singlePlayer == true) { krinAddNewUnit(i); } else { shtName.active = true; shtName.active = false; shtName.STRENGTH = 10 + random(50); shtName.STRENGTHU = shtName.STRENGTH; shtName.SPEED = 10 + random(50); shtName.SPEEDU = shtName.SPEED; shtName.LIFE = 100 + random(50); shtName.LIFEU = shtName.LIFE; shtName.MAGIC = 10 + random(50); shtName.MAGICU = shtName.MAGIC; shtName.FOCUS = 100; shtName.FOCUSU = 100; shtName.FOCUSN = shtName.FOCUSU; shtName.LIFEN = shtName.LIFEU; shtName.PER.Physical = 25; shtName.PER.Magic = 25; shtName.PER.Ice = 25; shtName.PER.Fire = 25; shtName.PER.Lightning = 25; shtName.PER.Earth = 25; shtName.PER.Shadow = 25; shtName.PER.Poison = 25; shtName.PERU.Physical = 25; shtName.PERU.Magic = 25; shtName.PERU.Ice = 25; shtName.PERU.Fire = 25; shtName.PERU.Lightning = 25; shtName.PERU.Earth = 25; shtName.PERU.Shadow = 25; shtName.PERU.Poison = 25; shtName.DEF.Physical = 25; shtName.DEF.Magic = 25; shtName.DEF.Ice = 25; shtName.DEF.Fire = 25; shtName.DEF.Lightning = 25; shtName.DEF.Earth = 25; shtName.DEF.Shadow = 25; shtName.DEF.Poison = 25; shtName.DEFU.Physical = 25; shtName.DEFU.Magic = 25; shtName.DEFU.Ice = 25; shtName.DEFU.Fire = 25; shtName.DEFU.Lightning = 25; shtName.DEFU.Earth = 25; shtName.DEFU.Shadow = 25; shtName.DEFU.Poison = 25; } } ++i; } winCondition = -1; winDate = _root['KBR' + Krin.BattlePick].winDate; winDateCondition = _root['KBR' + Krin.BattlePick].winDateCondition; GOTIPPER = Krin.BattlePick; Krin.dropArray = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; pewPewItemDrop = 0; Krin.ZoneBG = _root['KBR' + Krin.BattlePick].ZoneBG; Krin.SkyBG = _root['KBR' + Krin.BattlePick].SkyBG; absoluteStart = _root['KBR' + Krin.BattlePick].absoluteStart; for (krinj in _root['KBR' + Krin.BattlePick].itemDrops) { Krin.randomerItemDrop = random(100); if (_root['KBR' + Krin.BattlePick].itemDrops[krinj].CHANCE > Krin.randomerItemDrop) { Krin.dropArray[pewPewItemDrop] = _root['KBR' + Krin.BattlePick].itemDrops[krinj].ID; ++pewPewItemDrop; } } Krin.itemRareDropCheck = _root['KBR' + Krin.BattlePick].itemRareDropper; while (Krin.itemRareDropCheck > 0) { doppelGangerRandom = Math.floor(random(_root['KBR' + Krin.BattlePick].itemRare.length * 100) / 100); Krin.dropArray[pewPewItemDrop] = _root['KBR' + Krin.BattlePick].itemRare[doppelGangerRandom]; --Krin.itemRareDropCheck; ++pewPewItemDrop; } Krin.timeLock = _root['KBR' + Krin.BattlePick].timeLock; } frame 211 { gotoAndStop('KRINBATTLESCENE'); } frame 212 { BattleTime = 120; BattleTimeLimit = 120; BattleTimeNow = 0; InBattle = false; CurrentMoveID = 0; MoveArrayFINAL = new Array(); i = 0; while (i < 9) { MoveArrayFINAL[i] = 0; ++i; } autoMoveK = false; speechOn = 0; var someListenerKrin = new Object(); someListenerKrin.onMouseDown = function () { if (_root.InBattle == false && battleClocker.timerWait == 0 && _root.winCondition < 0 && _root.speechDone == true) { } else { _root.KrinCombatText.combatTexter = _root.KrinLang[KLangChoosen].MENU[37]; _root.KrinCombatText.play(); } }; Mouse.addListener(someListenerKrin); } frame 212 { function TeamSelect() { Team1Speed = 0; Team2Speed = 0; Team1Div = 0; Team2Div = 0; i = 1; while (i < 7) { if (_root['playerKrin' + i].active == true) { if (Math.pow(-1, i) < 0) { Team1Speed += _root['playerKrin' + i].SPEEDU; ++Team1Div; } else { Team2Speed += _root['playerKrin' + i].SPEEDU; ++Team2Div; } } ++i; } Team1Speed /= Team1Div; Team2Speed /= Team2Div; if (absoluteStart != 0) { if (absoluteStart == 1) { Team1Speed = 10000000000000.0; } if (absoluteStart == 2) { Team2Speed = 10000000000000.0; } if (Krin.timeLock != true) { absoluteStart = 0; } } if (Team1Speed > Team2Speed) { TeamMove = 1; s1tm = 0; s2tm = 3; } if (Team2Speed > Team1Speed) { TeamMove = 2; s1tm = 3; s2tm = 0; } if (Team1Speed == Team2Speed) { if (Krin.singlePlayer) { TeamMove = 1; s1tm = 0; s2tm = 3; } else {} } TurnTime = 2; TeamMoveNow = TeamMove; TeamSpeedAdder(); i = 1; while (i < 7) { if (_root['playerKrin' + i].active == true) { if (_root['playerKrin' + i].teamSide == TeamMoveNow) { _root['playerKrin' + i].AIGoER = 1; } else { _root['playerKrin' + i].AIGoER = 0; } } ++i; } } stop(); Krin.player = _root['playerKrin' + Krin.playerNumber]; i = 1; while (i < 7) { if (_root['playerKrin' + i].active == false) { BATTLESCREEN['player' + i]._visible = false; } else { dollPartsArray = new Array(); dollPartsArray = ['head', 'chest', 'arm1', 'arm2', 'hand1', 'hand2', 'leg1', 'leg2', 'leg3', 'leg4', 'foot1', 'foot2', 'weapon1', 'weapon2', 'shoulder']; dollPartsCores = new Array(); dollPartsCores = [0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 5, 6, 1]; dollPartsCores2 = new Array(); dollPartsCores2 = ['HEAD', 'CHEST', 'ARM', 'ARM', 'HAND', 'HAND', 'ARM', 'ARM', 'LEG2', 'LEG2', 'FOOT', 'FOOT', 'WEAPON', 'WEAPON', 'SHOULDER']; BATTLESCREEN['player' + i].attachMovie(_root['playerKrin' + i].model[0], 'inner', 0); for (h in dollPartsArray) { BATTLESCREEN['player' + i].inner[dollPartsArray[h]].attachMovie(_root['playerKrin' + i].model[3] + '_S' + dollPartsCores2[h] + '_' + _root['playerKrin' + i].model[1], 'innerX', -1); if (_root['playerKrin' + i].equip[dollPartsCores[h]] != 0) { BATTLESCREEN['player' + i].inner[dollPartsArray[h]].attachMovie(_root['playerKrin' + i].model[3] + '_' + dollPartsCores2[h] + '_' + _root['playerKrin' + i].equip[dollPartsCores[h]], 'inner', 0); } if (h == 12 || h == 13) { BATTLESCREEN['player' + i].inner[dollPartsArray[h]].attachMovie('M_' + dollPartsCores2[h] + '_' + _root['playerKrin' + i].equip[dollPartsCores[h]], 'inner', 0); } } if (_root['playerKrin' + i].equip[0] == 0 || _root['playerKrin' + i].model[3] == 'F') { BATTLESCREEN['player' + i].inner.head.attachMovie('HAIR_' + _root['playerKrin' + i].model[2], 'hair', 2); } } ++i; } _root.healedThisTurn = new Array(); i = 1; while (i < 7) { _root.healedThisTurn[i] = 0; ++i; } Krin.EnemyXP = 0; Krin.EnemyXP2 = 1; Krin.EnemyXP3 = 0; goodSelect = 3; badSelect = 2; i = 1; while (i < 7) { if (_root['playerKrin' + i].active == true) { if (_root['playerKrin' + i].teamSide == Krin.player.teamSide) { if (_root['playerKrin' + i] == Krin.player) { KrinSelector1._x = _root.BATTLESCREEN['player' + i]._x + _root.BATTLESCREEN._x; KrinSelector1._y = _root.BATTLESCREEN['player' + i]._y + _root.BATTLESCREEN._y; KrinSelector1.TargetEr = i; KrinSelector1.TargetType = 2; KrinSelector1.TargetName = _root['playerKrin' + i].playerName; KrinSelector1.TargetLevel = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root['playerKrin' + i].plevel; } else { _root['KrinSelector' + goodSelect]._x = _root.BATTLESCREEN['player' + i]._x + _root.BATTLESCREEN._x; _root['KrinSelector' + goodSelect]._y = _root.BATTLESCREEN['player' + i]._y + _root.BATTLESCREEN._y; _root['KrinSelector' + goodSelect].TargetEr = i; _root['KrinSelector' + goodSelect].TargetType = 4; _root['KrinSelector' + goodSelect].TargetName = _root['playerKrin' + i].playerName; _root['KrinSelector' + goodSelect].TargetLevel = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root['playerKrin' + i].plevel; goodSelect += 2; } } else { _root['KrinSelector' + badSelect]._x = _root.BATTLESCREEN['player' + i]._x + _root.BATTLESCREEN._x; _root['KrinSelector' + badSelect]._y = _root.BATTLESCREEN['player' + i]._y + _root.BATTLESCREEN._y; Krin.EnemyXP += _root['playerKrin' + i].plevel; Krin.EnemyXP2 += 0.2; Krin.EnemyXP3 += 1; _root['KrinSelector' + badSelect].TargetEr = i; _root['KrinSelector' + badSelect].TargetType = 3; _root['KrinSelector' + badSelect].TargetName = _root['playerKrin' + i].playerName; _root['KrinSelector' + badSelect].TargetLevel = _root.KrinLang[_root.KLangChoosen].MENU[0] + _root['playerKrin' + i].plevel; badSelect += 2; } } ++i; } PlayerToMove = 0; NextPlayer = false; MoveEnd = true; AIGoERSwitch = function () { i = 1; while (i < 7) { if (_root['playerKrin' + i].AIGoER == 0) { _root['playerKrin' + i].AIGoER = 1; } else { _root['playerKrin' + i].AIGoER = 0; } ++i; } }; TeamSpeedAdder = function () { var v2 = new Array(); v2.push({'id': 1, 'speed': _root.playerKrin1.SPEEDU}); v2.push({'id': 3, 'speed': _root.playerKrin3.SPEEDU}); v2.push({'id': 5, 'speed': _root.playerKrin5.SPEEDU}); v2.sortOn(['speed', 'id'], [Array.DESCENDING | Array.NUMERIC, Array.DESCENDING | Array.NUMERIC]); _root['playerKrin' + v2[0].id].teamAdder = 0; _root['playerKrin' + v2[1].id].teamAdder = 1; _root['playerKrin' + v2[2].id].teamAdder = 2; var v3 = new Array(); v3.push({'id': 2, 'speed': _root.playerKrin2.SPEEDU}); v3.push({'id': 4, 'speed': _root.playerKrin4.SPEEDU}); v3.push({'id': 6, 'speed': _root.playerKrin6.SPEEDU}); v3.sortOn(['speed', 'id'], [Array.DESCENDING | Array.NUMERIC, Array.DESCENDING | Array.NUMERIC]); _root['playerKrin' + v3[0].id].teamAdder = 0; _root['playerKrin' + v3[1].id].teamAdder = 1; _root['playerKrin' + v3[2].id].teamAdder = 2; _root.AITeamMoveOrder = new Array(); i = 0; while (i < 3) { _root.AITeamMoveOrder[i + s1tm] = v2[i].id; _root.AITeamMoveOrder[i + s2tm] = v3[i].id; ++i; } }; TeamSelect(); PrevTeam = TeamMove; i = 1; while (i < 7) { krinAddMove(i, i, 0); ++i; } } frame 212 { menuMode = false; hitTarget = new Array(); i = 0; while (i < 6) { hitTarget[i] = 0; ++i; } _root.moveToMakeGGTT = 0; if (!turnBasedKrin) { _root.krinToMove2._visible = false; } turnTimeKKK = 0; nextSpeechKKK = true; onMouseDown = function () { if (_root.InBattle == false && battleClocker.timerWait == 0 && _root.winCondition < 0 && _root.speechDone == true) { hitTargetX = 0; i = 0; while (i < 6) { if (hitTarget[i]) { hitTargetX = 1; _root.theEnemyToMoveVS = _root['KrinSelector' + (i + 1)].TargetEr; _root.theEnemyToMoveVS2 = _root['KrinSelector' + (i + 1)].TargetType; } ++i; } if (hitTargetX) { selector._alpha = 0; selector._visible = true; selector.clicker = true; selector._x = HTX; selector._y = HTY; } } }; } frame 212 { thtk = 1; while (thtk < 7) { if (_root['playerKrin' + thtk].active == true) { if (_root['playerKrin' + thtk].passiveBuffs.length > 0) { for (krinb in _root['playerKrin' + thtk].passiveBuffs) { trace(_root['playerKrin' + thtk].passiveBuffs[krinb]); _root.applyBuffKrin(_root['playerKrin' + thtk], _root['playerKrin' + thtk].passiveBuffs[krinb], 1, _root['playerKrin' + thtk]); } _root.firstUpdate = true; _root.applyChangesKrin(_root['playerKrin' + thtk]); _root.firstUpdate = false; } } ++thtk; } } movieClip 1540 { } movieClip 1543 { } movieClip 1545 { } movieClip 1546 { } movieClip 1549 { } movieClip 1551 { } movieClip 1558 { } movieClip 1561 { } movieClip 1562 { instance of movieClip 1549 { onClipEvent (enterFrame) { _x = _x - 0.2; if (_x < -600) { _x = 600; } } } instance of movieClip 1549 { onClipEvent (enterFrame) { _x = _x - 0.2; if (_x < -600) { _x = 600; } } } instance of movieClip 1551 { onClipEvent (enterFrame) { _x = _x - 0.5; if (_x < -600) { _x = 600; } } } instance of movieClip 1551 { onClipEvent (enterFrame) { _x = _x - 0.5; if (_x < -600) { _x = 600; } } } instance of movieClip 1551 { onClipEvent (enterFrame) { _x = _x - 0.5; if (_x < -600) { _x = 600; } } } instance of movieClip 1549 { onClipEvent (enterFrame) { _x = _x - 0.2; if (_x < -600) { _x = 600; } } } instance of movieClip 1558 { onClipEvent (enterFrame) { _x = _x - 0.2; if (_x < -600) { _x = 600; } } } instance of movieClip 1558 { onClipEvent (enterFrame) { _x = _x - 0.2; if (_x < -600) { _x = 600; } } } instance of movieClip 1558 { onClipEvent (enterFrame) { _x = _x - 0.2; if (_x < -600) { _x = 600; } } } instance of movieClip 1561 { onClipEvent (enterFrame) { _x = _x - 0.5; if (_x < -600) { _x = 600; } } } instance of movieClip 1561 { onClipEvent (enterFrame) { _x = _x - 0.5; if (_x < -600) { _x = 600; } } } instance of movieClip 1561 { onClipEvent (enterFrame) { _x = _x - 0.5; if (_x < -600) { _x = 600; } } } } instance of movieClip 1562 { onClipEvent (load) { this.gotoAndStop(_root.Krin.SkyBG); } } movieClip 1568 { frame 1 { stop(); } } instance BATTLESCREEN of movieClip 1568 { onClipEvent (load) { saverX = _x; saverY = _y; this.gotoAndStop(_root.Krin.ZoneBG); } } movieClip 1569 { frame 1 { stop(); } frame 2 { _root.BATTLESCREEN._y += shakeValue / 2; } frame 4 { _root.BATTLESCREEN._y -= shakeValue; shakeValue -= shakeMinus; } frame 5 { _root.BATTLESCREEN._y += shakeValue; shakeValue -= shakeMinus; if (shakeValue > 0) { gotoAndPlay('KrinShakeplayHere'); } else { shakeValue = shakeOriginal; _root.BATTLESCREEN._y += 0.9000000000000002; gotoAndStop('KrinShakestopHere'); } } } instance GridShaker of movieClip 1569 { onClipEvent (load) { shakeOriginal = 8; shakeValue = shakeOriginal; shakeMinus = shakeValue / 10; } } movieClip 1570 { frame 1 { stop(); } frame 2 { zoomPointX = (_root.zoomPointX - _root.BATTLESCREEN.saverX) / zoomFactor; zoomPointY = (_root.zoomPointY - _root.BATTLESCREEN.saverY) / zoomFactor; zoomScaleX = scaleChange / zoomFactor; zoomScaleY = scaleChange / zoomFactor; zoomPoint = zoomTime; zoomReverse = 1; if (_root.KrinSettings.SFX2) { _root.BATTLEBLUR.gotoAndPlay(2); } if (_root.KrinSettings.SFX3 == false) { _root._quality = 'LOW'; } } frame 4 { zoomXGo = zoomPointX * zoomPoint; zoomYGo = zoomPointY * zoomPoint; scaleXGo = zoomScaleX * zoomPoint; scaleYGo = zoomScaleY * zoomPoint; _root.BATTLESCREEN._x += zoomXGo * zoomReverse; _root.BATTLESCREEN._y += zoomYGo * zoomReverse; _root.BATTLESCREEN._xscale += scaleXGo * zoomReverse; _root.BATTLESCREEN._yscale += scaleYGo * zoomReverse; --zoomPoint; if (zoomPoint == zoomTime + 1) { zoomPoint = 0; } if (zoomPoint > 0) { gotoAndPlay('KrinZoomPlay'); } else { if (zoomReverse == 1) { zoomReverse = -1; zoomPoint = zoomTime; zoomPauseCounter = 0; gotoAndPlay('KrinZoomPause'); } else { _root.BATTLESCREEN._x = _root.BATTLESCREEN.saverX; _root.BATTLESCREEN._y = _root.BATTLESCREEN.saverY; if (_root.KrinSettings.SFX3 == false) { _root._quality = _root.KrinSettings.QUALITY; } gotoAndStop('KrinZoomStop'); } } } frame 6 { ++zoomPauseCounter; if (_root.KrinSettings.SFX3 == false) { _root._quality = _root.KrinSettings.QUALITY; } if (zoomPauseCounter == _root.zoomPause) { gotoAndPlay('KrinZoomPlay'); if (_root.KrinSettings.SFX3 == false) { _root._quality = 'LOW'; } } else { gotoAndPlay('KrinZoomPause'); } } } instance GridZoomer of movieClip 1570 { onClipEvent (load) { zoomTime = 10; zoomRatio = 10; scaleChange = 13; zoomStep = zoomRatio / zoomTime; zoomFactor = zoomTime * (zoomStep + zoomRatio) / 2; zoomPoint = 0; } } movieClip 1571 { } movieClip 1572 { frame 1 { stop(); } frame 5 { _root.BATTLESCREEN.filters = _root.KrinFilterBlur0; } frame 7 { _root.BATTLESCREEN.filters = _root.KrinFilterBlur1; } frame 9 { _root.BATTLESCREEN.filters = _root.KrinFilterBlur2; } frame 11 { _root.BATTLESCREEN.filters = _root.KrinFilterBlur3; } frame 14 { _root.BATTLESCREEN.filters = _root.KrinFilterBlur2; } frame 16 { _root.BATTLESCREEN.filters = _root.KrinFilterBlur1; } frame 18 { _root.BATTLESCREEN.filters = _root.KrinFilterBlur0; } frame 20 { _root.BATTLESCREEN.filters = _root.KrinFilterNone; gotoAndStop(1); } } movieClip 1573 { frame 1 { stop(); } frame 2 { _root.krinChangeColor(hitTarget.inner, 'Hit'); hitTarget.inner.filters = _root.KrinFilterHit; } frame 4 { _root.krinChangeColor(hitTarget.inner, DFTC); hitTarget.inner.filters = DFTF; } frame 6 { _root.krinChangeColor(hitTarget.inner, 'Hit'); hitTarget.inner.filters = _root.KrinFilterHit; } frame 8 { _root.krinChangeColor(hitTarget.inner, DFTC); hitTarget.inner.filters = DFTF; } frame 10 { _root.krinChangeColor(hitTarget.inner, 'Hit'); hitTarget.inner.filters = _root.KrinFilterHit; } frame 12 { _root.krinChangeColor(hitTarget.inner, DFTC); hitTarget.inner.filters = DFTF; } frame 14 { _root.krinChangeColor(hitTarget.inner, 'Hit'); hitTarget.inner.filters = _root.KrinFilterHit; } frame 16 { _root.krinChangeColor(hitTarget.inner, DFTC); hitTarget.inner.filters = DFTF; gotoAndStop('none'); } frame 17 { _root.krinChangeColor(hitTarget.inner, 'Hit'); hitTarget.inner.filters = _root.KrinFilterHeal; } frame 19 { _root.krinChangeColor(hitTarget.inner, DFTC); hitTarget.inner.filters = DFTF; } frame 21 { _root.krinChangeColor(hitTarget.inner, 'Hit'); hitTarget.inner.filters = _root.KrinFilterHeal; } frame 23 { _root.krinChangeColor(hitTarget.inner, DFTC); hitTarget.inner.filters = DFTF; } frame 25 { _root.krinChangeColor(hitTarget.inner, 'Hit'); hitTarget.inner.filters = _root.KrinFilterHeal; } frame 27 { _root.krinChangeColor(hitTarget.inner, DFTC); hitTarget.inner.filters = DFTF; } frame 29 { _root.krinChangeColor(hitTarget.inner, 'Hit'); hitTarget.inner.filters = _root.KrinFilterHeal; } frame 31 { _root.krinChangeColor(hitTarget.inner, DFTC); hitTarget.inner.filters = DFTF; gotoAndStop('none'); } } instance BATTLEFLASH of movieClip 1573 { onClipEvent (load) { hitTarget = 0; } } movieClip 1576 { } movieClip 1577 { } movieClip 1578 { } movieClip 1580 { instance fB2 of movieClip 1576 { onClipEvent (load) { wsaver = _width; } } instance lB2 of movieClip 1577 { onClipEvent (load) { wsaver = _width; } } instance fB of movieClip 1576 { onClipEvent (load) { wsaver = _width; } } instance fB3 of movieClip 1578 { onClipEvent (load) { wsaver = _width; } } instance lB of movieClip 1577 { onClipEvent (load) { wsaver = _width; } } instance lB3 of movieClip 1578 { onClipEvent (load) { wsaver = _width; } } } movieClip 1593 { frame 1 { stop(); } } movieClip 1594 { } instance p6BAR of movieClip 1594 { onClipEvent (load) { this.inner.gotoAndStop('second'); this.inner2._xscale = -100; } } instance p2BAR of movieClip 1594 { onClipEvent (load) { this.inner.gotoAndStop('second'); this.inner2._xscale = -100; } } instance p4BAR of movieClip 1594 { onClipEvent (load) { this.inner.gotoAndStop('second'); this.inner2._xscale = -100; } } movieClip 1596 { } movieClip 1599 { } instance KrinSelector3 of movieClip 1599 { onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (this.hitter.hitTest(_root._xmouse, _root._ymouse)) { if (_alpha < 100 && _root.InBattle == false) { _alpha = _alpha + 20; } _root.hitTarget[2] = 1; _root.HTX = _x; _root.HTY = _y; } else { if (_alpha > 0) { _alpha = _alpha - 5; } _root.hitTarget[2] = 0; } } } instance KrinSelector5 of movieClip 1599 { onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (this.hitter.hitTest(_root._xmouse, _root._ymouse)) { if (_alpha < 100 && _root.InBattle == false) { _alpha = _alpha + 20; } _root.hitTarget[4] = 1; _root.HTX = _x; _root.HTY = _y; } else { if (_alpha > 0) { _alpha = _alpha - 5; } _root.hitTarget[4] = 0; } } } instance KrinSelector6 of movieClip 1599 { onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (this.hitter.hitTest(_root._xmouse, _root._ymouse)) { if (_alpha < 100 && _root.InBattle == false) { _alpha = _alpha + 20; } _root.hitTarget[5] = 1; _root.HTX = _x; _root.HTY = _y; } else { if (_alpha > 0) { _alpha = _alpha - 5; } _root.hitTarget[5] = 0; } } } instance KrinSelector4 of movieClip 1599 { onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (this.hitter.hitTest(_root._xmouse, _root._ymouse)) { if (_alpha < 100 && _root.InBattle == false) { _alpha = _alpha + 20; } _root.hitTarget[3] = 1; _root.HTX = _x; _root.HTY = _y; } else { if (_alpha > 0) { _alpha = _alpha - 5; } _root.hitTarget[3] = 0; } } } instance KrinSelector2 of movieClip 1599 { onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (this.hitter.hitTest(_root._xmouse, _root._ymouse)) { if (_alpha < 100 && _root.InBattle == false) { _alpha = _alpha + 20; } _root.hitTarget[1] = 1; _root.HTX = _x; _root.HTY = _y; } else { if (_alpha > 0) { _alpha = _alpha - 5; } _root.hitTarget[1] = 0; } } } instance KrinSelector1 of movieClip 1599 { onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (this.hitter.hitTest(_root._xmouse, _root._ymouse)) { if (_alpha < 100 && _root.InBattle == false) { _alpha = _alpha + 20; } _root.hitTarget[0] = 1; _root.HTX = _x; _root.HTY = _y; } else { if (_alpha > 0) { _alpha = _alpha - 5; } _root.hitTarget[0] = 0; } } } movieClip 1602 { } movieClip 1603 { instance of movieClip 1602 { onClipEvent (enterFrame) { this._rotation = -180 + 180 * (_root.BattleTimeNow / (_root.BattleTimeLimit / 2)); if (this._rotation >= 0) { _rotation = 0; } } } instance of movieClip 1602 { onClipEvent (enterFrame) { this._rotation = 180 * (_root.BattleTimeNow / (_root.BattleTimeLimit / 2)) - 180; if (_rotation < 0) { _rotation = 0; } } } } movieClip 1604 { } movieClip 1605 { } instance battleClocker of movieClip 1605 { onClipEvent (load) { moveStart = false; _root.BAMBAMBAM = false; turnTime = 0; timerWait = 30; AttackEndCounterLimit = 25; AttackEndCounter = AttackEndCounterLimit + 1; if (_root['playerKrin' + _root.Krin.playerNumber].teamSide == _root.TeamMoveNow) { this.thingerClock.gotoAndStop('friend'); } else { this.thingerClock.gotoAndStop('enemy'); } _root.firstUpdate = true; i = 1; while (i < 7) { if (_root['playerKrin' + i].active) { _root.lifeBarUpdate(i); } else { _root['p' + i + 'BAR']._visible = false; } ++i; } _root.firstUpdate = false; } onClipEvent (enterFrame) { if (tKrin != true) { timer = int(1000 / (getTimer() - time)); } else { time = getTimer(); } timer; tKrin = !tKrin; _root.frameRateNowKrin = timer; if (timerWait > 0) { --timerWait; } _root.KrinToolTipper.play(); if (_root.InBattle) { if (_root.BAMBAMBAM) { _root.BAMBAMBAM = false; AttackEndCounter = 0; if (moveBammer == false) { moveBammer = true; if (_root.strikeSuccess) { _root.addSound('Effects', _root.Krin.soundToMake); if (mAry2[16] > 0) { dispelCounterXYUX = mAry2[16]; eged = 0; while (eged < _root.maxBuffLimit) { for (neinh in mAry2[15]) { if (mTarget.BUFFARRAYK[eged].CD > 0 && mAry2[15][neinh] == _root['KRINBUFF' + mTarget.BUFFARRAYK[eged].buffId][1]) { if (dispelCounterXYUX > 0) { if (mAry2[19] == _root['KRINBUFF' + mTarget.BUFFARRAYK[eged].buffId][20]) { --dispelCounterXYUX; mTarget.BUFFARRAYK[eged].CD = 0; _root.applyBuffKrin(mTarget, mTarget.BUFFARRAYK[eged].buffId, -1, 0, mTarget.BUFFARRAYK[eged].buffValue); } } } } ++eged; } } if (mAry2[13] != 0) { buffUniqueCheck = true; e = 0; while (e < _root.maxBuffLimit) { if (_root['KRINBUFF' + mAry2[13]][27]) { if (mTarget.BUFFARRAYK[e].buffId == mAry2[13] && mTarget.BUFFARRAYK[e].CD != 0) { buffUniqueCheck = false; mTarget.BUFFARRAYK[e].CD = _root['KRINBUFF' + mAry2[13]][16]; } } ++e; } if (!_root['KRINBUFF' + mAry2[13]][27] || buffUniqueCheck == true) { _root.applyBuffKrin(mTarget, mAry2[13], 1, mCaster); } } _root.applyChangesKrin(mTarget); if (!mAry2[20]) { _root.executeMove(mAry1, mAry2, mCaster, mTarget); } else { owegwe = 0; while (owegwe < 3) { if (_root['playerKrin' + (7 - (mCaster.teamSide + owegwe * 2))].active) { _root.executeMove(mAry1, mAry2, mCaster, _root['playerKrin' + (7 - (mCaster.teamSide + owegwe * 2))]); } ++owegwe; } } } else { _root.addSound('Effects', _root.Krin.missToMake); _root.KrinNumberShow('miss', mTarget2, mAry2[0]); } } } if (AttackEndCounter < AttackEndCounterLimit) { ++AttackEndCounter; } else { if (AttackEndCounter == AttackEndCounterLimit) { if (usedBuff == false && mCaster.active == true) { _root.buffTicker(mCaster); usedBuff = true; if (_root.buffTickChecker) { AttackEndCounter = 0; _root.BAMBAMBAM = true; _root.moveBammer = true; } } else { ++AttackEndCounter; _root.nextPlayer = true; ++_root.PlayerToMove; --Cycler; moveStart = false; cycleAss = false; } } } if (_root.nextPlayer) { if (Cycler == 0) { _root.BattleTimeNow = 0; _root.InBattle = false; _root.speechDone = false; turnTime = 0; --_root.TurnTime; ++_root.turnTimeKKK; if (_root.winDate == _root.turnTimeKKK) { _root.winCondition = _root.winDateCondition; } winCon = 0; loseCon = 0; if (_root.playerKrin1.active == false) { if (_root.Krin.sectionIn == 0) { ++loseCon; } } if (_root.playerKrin1.active == false) { if (_root.playerKrin3.active == false) { if (_root.playerKrin5.active == false) { if (_root['playerKrin' + _root.Krin.playerNumber].teamSide == 1) { ++loseCon; } else { ++winCon; } } } } if (_root.playerKrin2.active == false) { if (_root.playerKrin4.active == false) { if (_root.playerKrin6.active == false) { if (_root['playerKrin' + _root.Krin.playerNumber].teamSide == 2) { ++loseCon; } else { ++winCon; } } } } if (winCon) { _root.winCondition = 1; } if (loseCon) { _root.winCondition = 0; } if (winCon + loseCon == 2) { _root.winCondition = 2; } if (_root.winCondition >= 0) { _root.blacker5.play(); } if (_root.TurnTime == 0) { _root.TeamSelect(); if (_root.TeamMove == _root.PrevTeam) { _root.MoveArrayFINAL[0] = _root.MoveArrayFINAL[6]; _root.MoveArrayFINAL[1] = _root.MoveArrayFINAL[7]; _root.MoveArrayFINAL[2] = _root.MoveArrayFINAL[8]; } else { _root.MoveArrayFINAL[0] = _root.MoveArrayFINAL[3]; _root.MoveArrayFINAL[1] = _root.MoveArrayFINAL[4]; _root.MoveArrayFINAL[2] = _root.MoveArrayFINAL[5]; _root.MoveArrayFINAL[3] = _root.MoveArrayFINAL[6]; _root.MoveArrayFINAL[4] = _root.MoveArrayFINAL[7]; _root.MoveArrayFINAL[5] = _root.MoveArrayFINAL[8]; } _root.PrevTeam = _root.TeamMove; _root.PlayerToMove = 0; } else { if (_root.TeamMove == 1) { _root.TeamMoveNow = 2; } else { _root.TeamMoveNow = 1; } if (_root['playerKrin' + _root.Krin.playerNumber].teamSide == _root.TeamMoveNow) { this.thingerClock.gotoAndStop('friend'); } else { this.thingerClock.gotoAndStop('enemy'); } } } else { _root.nextPlayer = false; if (_root.PlayerToMove == 6) { _root.PlayerToMove = 0; } mAry1 = _root['KRINABILITY' + _root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][3]]; mAry2 = _root['KRINABILITYB' + _root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][3]]; mCaster = _root['playerKrin' + _root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][1]]; mTarget = _root['playerKrin' + _root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][2]]; mCaster2 = 'player' + _root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][1]; mTarget2 = 'player' + _root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][2]; if (mCaster.active) { usedBuff = false; } else { usedBuff = true; } if (mCaster.playerID == _root.Krin.playerNumber) { m = 0; while (m < 8) { if (_root.Krin.abilityCoolDown[m] > 0) { --_root.Krin.abilityCoolDown[m]; } ++m; } } if (_root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][3] != 0 && mTarget.active == true && mCaster.STUN == 0) { if (moveStart != true) { moveBammer = false; if (mCaster.FOCUSN >= mAry1[5] && mCaster.LIFEN > mAry1[6] + Math.round(mCaster.LIFEU * mAry1[16])) { mCaster.FOCUSN -= mAry1[5]; mCaster.LIFEN -= mAry1[6] + Math.round(mCaster.LIFEU * mAry1[16]); _root.lifeBarUpdate(mCaster.playerID); if (mAry1[10] != 'Shock' && mTarget.STUN == 0) { spdVar1 = mTarget.SPEEDU / mCaster.SPEEDU * mAry1[9]; spdVar2 = spdVar1 * 3 + 3; spdVar3 = spdVar1 * spdVar2; if (spdVar3 > 75) { spdVar3 = 75; } if (spdVar3 < 1) { spdVar3 = 0; } _root.KRRR(); if (_root.KRSO > spdVar3) { _root.strikeSuccess = true; } else { _root.strikeSuccess = false; } } else { _root.strikeSuccess = true; } moveStart = true; if (mCaster.playerID == _root.Krin.playerNumber) { if (_root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][3] != 0) { _root.Krin.abilityCoolDown[_root.moveCoolDownBreaker] = mAry1[7]; _root.krinToMove._visible = false; if (!_root.turnBasedKrin) { _root.krinToMove2._visible = false; } } _root.krinToMove.toolTipTitle = _root.krinToMove.thinger1; _root.krinToMove.toolTip = _root.krinToMove.thinger2; } if (mAry1[10] == 'Melee') { _root.Krin.missToMake = undefined; _root.Krin.soundToMake = mAry1[18]; _root.BATTLESCREEN[mCaster2].inner.gotoAndPlay('run'); _root.krinMelee(_root.BATTLESCREEN[mCaster2], _root.BATTLESCREEN[mTarget2], mAry1[11], mAry1[12], mAry1[13]); } if (mAry1[10] == 'Missile') { _root.addSound('Effects', 'MagicCast'); _root.Krin.missToMake = 'MagicMiss'; _root.Krin.soundToMake = mAry1[18]; _root.BATTLESCREEN[mCaster2].inner.colortobe = mAry1[11]; _root.BATTLESCREEN[mCaster2].inner.gotoAndPlay('cast'); if (!mAry2[20]) { if (_root.KrinSettings.SFX) { _root.xPoint1 = _root.BATTLESCREEN[mTarget2]._x + _root.BATTLESCREEN[mTarget2]._width / 2; _root.yPoint1 = _root.BATTLESCREEN[mTarget2]._y + _root.BATTLESCREEN[mTarget2]._height / 2; _root.zoomPointX = _root.xPoint1 * -_root.zoomRatioNEW + 400; _root.zoomPointY = _root.yPoint1 * -_root.zoomRatioNEW + 300; _root.GridZoomer.gotoAndPlay('KrinZoomGo'); _root.zoomPause = 5; } _root.krinBoltMake(_root.BATTLESCREEN[mCaster2], _root.BATTLESCREEN[mTarget2], mAry1[11], mAry1[12], mAry1[13]); } else { owegwe = 0; while (owegwe < 3) { if (_root['playerKrin' + (7 - (mCaster.teamSide + owegwe * 2))].active) { _root.krinBoltMake(_root.BATTLESCREEN[mCaster2], _root.BATTLESCREEN['player' + _root['playerKrin' + (7 - (mCaster.teamSide + owegwe * 2))].playerID], mAry1[11], mAry1[12], mAry1[13]); } ++owegwe; } } } if (mAry1[10] == 'Shock') { _root.Krin.missToMake = undefined; _root.Krin.soundToMake = undefined; _root.addSound('Effects', mAry1[18]); _root.BATTLESCREEN[mCaster2].inner.colortobe = mAry1[11]; _root.BATTLESCREEN[mCaster2].inner.gotoAndPlay('cast'); _root.BATTLESCREEN.attachMovie(mAry1[13], 'b1', -9); _root.BATTLESCREEN.b1._x = _root.BATTLESCREEN[mTarget2]._x; _root.BATTLESCREEN.b1._y = _root.BATTLESCREEN[mTarget2]._y; if (_root.KrinSettings.SFX) { _root.xPoint1 = _root.BATTLESCREEN[mTarget2]._x + _root.BATTLESCREEN[mTarget2]._width / 2; _root.yPoint1 = _root.BATTLESCREEN[mTarget2]._y + _root.BATTLESCREEN[mTarget2]._height / 2; _root.zoomPointX = _root.xPoint1 * -0.3 + 400; _root.zoomPointY = _root.yPoint1 * -0.3 + 300; _root.GridZoomer.gotoAndPlay('KrinZoomGo'); _root.zoomPause = 1; } if (_root.KrinSettings.SFX && mAry1[9] >= 0) { _root.GridShaker.play(); } _root.BAMBAMBAM = true; } KrinPVar01 = _root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][1]; _root.autoMoveK = true; _root.krinAddMove(KrinPVar01, KrinPVar01, 0); _root.autoMoveK = false; } else { if (mCaster.playerID == _root.Krin.playerNumber) { if (mCaster.FOCUSN < mAry1[5]) { _root.KrinCombatText.combatTexter = 'You failed to use your ability because you don\'t have enough Focus.'; _root.KrinCombatText.gotoAndPlay('GO'); } if (mCaster.LIFEN <= mAry1[6] + Math.round(mCaster.LIFEU * mAry1[16])) { _root.KrinCombatText.combatTexter = 'You failed to use your ability because you don\'t have enough Health.'; _root.KrinCombatText.gotoAndPlay('GO'); } } KrinPVar01 = _root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][1]; _root.autoMoveK = true; _root.krinAddMove(KrinPVar01, KrinPVar01, 0); _root.autoMoveK = false; if (mCaster.playerID == _root.Krin.playerNumber) { _root.krinToMove.toolTipTitle = _root.krinToMove.thinger1; _root.krinToMove.toolTip = _root.krinToMove.thinger2; _root.krinToMove._visible = false; if (!_root.turnBasedKrin) { _root.krinToMove2._visible = false; } } if (mCaster.active == false) { _root.nextPlayer = true; ++_root.PlayerToMove; --Cycler; moveStart = false; cycleAss = false; } if (usedBuff == false) { _root.buffTicker(mCaster); usedBuff = true; if (_root.buffTickChecker && mCaster.active == true) { moveStart = true; AttackEndCounter = 0; _root.BAMBAMBAM = true; _root.moveBammer = true; } else { _root.nextPlayer = true; ++_root.PlayerToMove; --Cycler; moveStart = false; cycleAss = false; } } } } } else { if (mCaster.STUN != 0 && _root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][3] != 0) { if (mCaster.playerID == _root.Krin.playerNumber) { _root.KrinCombatText.combatTexter = 'You failed to use your ability because you are stunned this round.'; _root.KrinCombatText.gotoAndPlay('GO'); } } if (mCaster.playerID == _root.Krin.playerNumber) { _root.krinToMove.toolTipTitle = _root.krinToMove.thinger1; _root.krinToMove.toolTip = _root.krinToMove.thinger2; _root.krinToMove._visible = false; if (!_root.turnBasedKrin) { _root.krinToMove2._visible = false; } } KrinPVar01 = _root[_root.MoveArrayFINAL[_root.PlayerToMove] + 'MOVE'][1]; _root.autoMoveK = true; _root.krinAddMove(KrinPVar01, KrinPVar01, 0); _root.autoMoveK = false; if (mCaster.active == false) { _root.nextPlayer = true; ++_root.PlayerToMove; --Cycler; moveStart = false; cycleAss = false; } if (usedBuff == false) { _root.buffTicker(mCaster); usedBuff = true; if (_root.buffTickChecker && mCaster.active == true) { AttackEndCounter = 0; moveStart = true; _root.BAMBAMBAM = true; _root.moveBammer = true; } else { _root.nextPlayer = true; ++_root.PlayerToMove; --Cycler; moveStart = false; cycleAss = false; } } } } } } if (_root.InBattle == false && timerWait == 0 && _root.winCondition < 0) { if (_root.speechDone == true) { if (!_root.turnBasedKrin) { ++_root.BattleTimeNow; } else { if (_root.TeamMoveNow != _root['playerKrin' + _root.Krin.playerNumber].teamSide) { _root.BattleTimeNow = _root.BattleTimeLimit; i = 0; while (i < 6) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].AIGoER) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].AION == true && _root['playerKrin' + _root.AITeamMoveOrder[i]].active == true) { k = 0; while (k < 15) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayD[k] != 0) { --_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayD[k]; } ++k; } j = 0; while (j < 15) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayA[j] != 0) { --_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayA[j]; } ++j; } _root.AImoveAdder(_root.AITeamMoveOrder[i]); } } ++i; } _root.AIGoERSwitch(); } else { if (_root['playerKrin' + _root.Krin.playerNumber].active == false) { if (_root.InBattle == false) { _root.krinAddMove(_root.Krin.playerNumber, _root.Krin.playerNumber, 0); if (_root.turnBasedKrin) { if (_root.InBattle == false && timerWait == 0 && _root.winCondition < 0 && _root.speechDone == true) { _root.moveChoosen = true; } } } } if (!_root.moveChoosen) { _root.BattleTimeNow = _root.BattleTimeLimit - 1.0e-006; } else { i = 0; while (i < 6) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].AIGoER) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].AION == true && _root['playerKrin' + _root.AITeamMoveOrder[i]].active == true) { k = 0; while (k < 15) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayD[k] != 0) { --_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayD[k]; } ++k; } j = 0; while (j < 15) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayA[j] != 0) { --_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayA[j]; } ++j; } _root.AImoveAdder(_root.AITeamMoveOrder[i]); } } ++i; } _root.AIGoERSwitch(); _root.BattleTimeNow = _root.BattleTimeLimit; _root.moveChoosen = false; } } } if (_root.BattleTimeNow == _root.BattleTimeLimit - 1) { i = 0; while (i < 6) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].AIGoER) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].AION == true && _root['playerKrin' + _root.AITeamMoveOrder[i]].active == true) { k = 0; while (k < 15) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayD[k] != 0) { --_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayD[k]; } ++k; } j = 0; while (j < 15) { if (_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayA[j] != 0) { --_root['playerKrin' + _root.AITeamMoveOrder[i]].CDArrayA[j]; } ++j; } _root.AImoveAdder(_root.AITeamMoveOrder[i]); } } ++i; } _root.AIGoERSwitch(); } if (cycleAss != true) { _root.hardSkip = false; if (_root['playerKrin' + _root.Krin.playerNumber].teamSide == _root.TeamMoveNow) { this.thingerClock.gotoAndStop('friend'); } else { this.thingerClock.gotoAndStop('enemy'); } if (_root.krinToMove.toolTip != _root.krinToMove.thinger2) { _root.krinToMove.toolTip = _root.krinToMove.thinger4; } u = 0; while (u < 6) { _root['KrinSelector' + (u + 1)]._visible = true; ++u; } cycleAss = true; } BattleTime = _root.BattleTimeNow; if (_root.BattleTimeNow == _root.BattleTimeLimit) { w = 1; while (w < 7) { _root.healedThisTurn[w] = 0; ++w; } if (_root.krinToMove.toolTip != _root.krinToMove.thinger2) { _root.krinToMove.thinger4 = _root.krinToMove.toolTip; _root.krinToMove.toolTip = _root.krinToMove.thinger3; } _root.InBattle = true; _root.nextPlayer = true; _root.selector._visible = false; i = 0; while (i < 6) { _root['KrinSelector' + (i + 1)]._visible = false; ++i; } Cycler = 3; } } else { if (_root['KBR' + _root.Krin.BattlePick].speeches.length == 0) { _root.speechDone = true; } else { if (_root.nextSpeechKKK == true) { _root.speechAdds = 0; for (xyz in _root['KBR' + _root.Krin.BattlePick].speeches) { if (_root.nextSpeechKKK == true) { if (_root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].guyShow != undefined) { if (_root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].guyShow != undefined && _root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].guyShow != _root['playerKrin' + _root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].player].playerName) { _root.hardSkip = true; } } if (_root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].turnTime == _root.turnTimeKKK) { if (_root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].turnTime2 == turnTime) { if (_root['playerKrin' + _root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].player].active && _root.hardSkip != true) { kebabBurn = true; ++turnTime; if (_root['playerKrin' + _root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].player].teamSide == 2) { _root.combatScript._x = 473.3000000000001; _root.combatScript._y = 460.7; } else { _root.combatScript._x = 21.80000000000001; _root.combatScript._y = 460.7; } _root.combatScript.inner.combatText = _root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].say; _root.combatScript.inner.combatTextName = _root['playerKrin' + _root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].player].playerName; _root.combatScript.inner.inner2.gotoAndStop(_root.combatScript.inner.combatTextName); if (_root.Krin.qual == 'LOW' || _root.Krin.graphics == false) { benderADJ = 30; } else { benderADJ = 30; } benderADJ = 30; _root.timeSpeechKKKUP = _root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].timeToSay * benderADJ; _root.BATTLESCREEN['player' + _root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].player].speech.play(); _root.addSound('Effects', _root['KBR' + _root.Krin.BattlePick].speeches[_root.speechOn].voiceOver); ++_root.speechOn; ++_root.speechAdds; _root.nextSpeechKKK = false; _root.combatScript.timeX = 0; } else { ++_root.speechOn; _root.nextSpeechKKK = true; } } } } } if (_root.speechAdds == 0) { _root.speechDone = true; } } } } } } } instance krinToMove of movieClip 379 { onClipEvent (load) { this.gotoAndStop('None'); this.ACD = ''; if (!_root.turnBasedKrin) { thinger1 = 'No ability selected!'; thinger2 = 'First select your target then choose an ability to use.'; thinger3 = 'Cannot cancel during action.'; } else { thinger1 = 'No ability selected!'; thinger2 = 'You may click here to skip your turn.'; thinger3 = 'Cannot skip during action.'; } this.toolTipTitle = thinger1; this.toolTip = thinger2; chimney = true; } } button 1606 { on (release) { if (_root.InBattle == false) { _root.krinAddMove(Krin.playerNumber, Krin.playerNumber, 0); if (turnBasedKrin) { if (_root.InBattle == false && battleClocker.timerWait == 0 && _root.winCondition < 0 && _root.speechDone == true) { _root.moveChoosen = true; } } else { this.krinToMove2._visible = false; this.krinToMove._visible = false; this.krinToMove.toolTipTitle = this.krinToMove.thinger1; this.krinToMove.toolTip = this.krinToMove.thinger2; } } } } button 1607 { on (release) { _root.addMoveForPlayer(thing2.assignedThing); } } button 1608 { on (release) { _root.addMoveForPlayer(thing6.assignedThing); } } button 1609 { on (release) { _root.addMoveForPlayer(thing0.assignedThing); } } button 1610 { on (release) { _root.addMoveForPlayer(thing4.assignedThing); } } button 1611 { on (release) { _root.addMoveForPlayer(thing3.assignedThing); } } button 1612 { on (release) { _root.addMoveForPlayer(thing7.assignedThing); } } button 1613 { on (release) { _root.addMoveForPlayer(thing1.assignedThing); } } button 1614 { on (release) { _root.addMoveForPlayer(thing5.assignedThing); } } movieClip 1615 { } instance selector of movieClip 1615 { onClipEvent (load) { clicker = false; _visible = false; i = 0; while (i < 8) { this['thing' + i].gotoAndStop(_root['KRINABILITY' + _root.Krin.moveMatrix[i]][0]); this['thing' + i].toolTipTitle = _root['KRINABILITY' + _root.Krin.moveMatrix[i]][17]; this['thing' + i].toolTip = _root['KRINABILITYB' + _root.Krin.moveMatrix[i]][17]; this['thing' + i].toolTip3 = _root['KRINABILITYB' + _root.Krin.moveMatrix[i]][18]; for (u in _root.elementMainArray) { if (_root.elementMainArray[u] == _root['KRINABILITYB' + _root.Krin.moveMatrix[i]][0]) { this['thing' + i].KNcolor2 = _root.elementColorArray[u]; } } if (_root['KRINABILITY' + _root.Krin.moveMatrix[i]][0] == 'None') { this['thingo' + i]._visible = false; this['thing' + i].zero = true; } this['thing' + i].assignedThing = i; this['thing' + i].ACD = ''; ++i; } } onClipEvent (enterFrame) { if (clicker) { i = 0; while (i < 8) { _root.selector['thing' + i].bfilter._visible = false; this['thing' + i].bfilter._alpha = 75; if (_root['KRINABILITY' + _root.Krin.moveMatrix[i]][_root.theEnemyToMoveVS2] == 0) { _root.selector['thing' + i].bfilter._visible = true; } if (_root.Krin.abilityCoolDown[i] > 0) { this['thing' + i].ACD = _root.Krin.abilityCoolDown[i]; _root.selector['thing' + i].bfilter._visible = true; } else { this['thing' + i].ACD = ''; } ++i; } if (_alpha < 100) { _alpha = _alpha + 50; } else { _alpha = 100; i = 0; while (i < 8) { this['thing' + i].bfilter._alpha = 85; ++i; } clicker = false; } } else { if (!this.hitTest(_root._xmouse, _root._ymouse)) { _alpha = _alpha - 10; i = 0; while (i < 8) { this['thing' + i].ACD = ''; ++i; } if (_alpha <= 0) { _visible = false; } } else { _alpha = 100; i = 0; while (i < 8) { _root.selector['thing' + i].bfilter._visible = false; this['thing' + i].bfilter._alpha = 85; if (_root['KRINABILITY' + _root.Krin.moveMatrix[i]][_root.theEnemyToMoveVS2] == 0) { _root.selector['thing' + i].bfilter._visible = true; } if (_root.Krin.abilityCoolDown[i] > 0) { this['thing' + i].ACD = _root.Krin.abilityCoolDown[i]; _root.selector['thing' + i].bfilter._visible = true; } else { this['thing' + i].ACD = ''; } ++i; } } } } } movieClip 1617 { } movieClip 1618 { frame 21 { stop(); } } movieClip 1619 { frame 1 { stop(); } } movieClip 1641 { } instance of movieClip 1641 { onClipEvent (enterFrame) { if (eivwienviwenvie) { if (Key.isDown(32)) { _visible = true; } else { _visible = false; } i = 0; while (i < 9) { this['v' + i] = _root[_root.MoveArrayFINAL[i] + 'MOVE'][1] + ' > ' + _root[_root.MoveArrayFINAL[i] + 'MOVE'][2] + ' with ' + _root[_root.MoveArrayFINAL[i] + 'MOVE'][3]; ++i; } i = 0; while (i < 9) { this['b' + i] = ''; ++i; } this['b' + _root.PlayerToMove] = this['v' + _root.PlayerToMove]; } _visible = false; } } movieClip 1643 { } movieClip 1646 { } movieClip 1648 { } movieClip 1649 { } instance combatScript of movieClip 1649 { onClipEvent (load) { _alpha = 0; timeX = 0; } onClipEvent (enterFrame) { _root['music' + _root.musicCounter2].setVolume(100 - _alpha / 1.2); if (_root.nextSpeechKKK == false) { if (_alpha < 100) { _alpha = _alpha + 5; } else { _alpha = 100; } timeX += 30 / _root.frameRateNowKrin; if (timeX >= _root.timeSpeechKKKUP) { _root.nextSpeechKKK = true; } } else { if (_alpha > 0) { _alpha = _alpha - 5; } else { _root.hardSkip = false; } } } onClipEvent (keyDown) { if (Key.isDown(32)) { _root.nextSpeechKKK = true; _root.hardSkip = true; _root.my_sound1.stop(); _root.my_sound2.stop(); _root.my_sound3.stop(); } } } instance of movieClip 1264 { onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].SYSTEM[25]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].SYSTEM[26]; _root.KrinToolTipper.gotoAndPlay('GO'); } } } button 1650 { on (release) { if (_root.winCondition == -1) { if (_root.Krin.PauseForScreen != true) { Mouse.removeListener(someListenerKrin); gotoAndPlay('resetHere'); } } } } instance KrinToolTipper of movieClip 1158 { onClipEvent (enterFrame) { this.startDrag(true); loadMovie('', this.inner); loadMovie('', this.inner2); } } movieClip 1651 { frame 31 { stop(); } frame 85 { if (_root.winCondition == 0) { _root.gotoAndStop('loseCombat'); } if (_root.winCondition == 1) { _root.gotoAndStop('winCombat'); } if (_root.winCondition == 2) { _root.gotoAndStop('drawCombat'); } } } frame 213 { if (Krin.bossFight == true && Krin.progressFight == true) { Krin.bossJustPwned = true; } else { Krin.bossJustPwned = false; } Krin.bossFight = false; if (Krin.progressFight) { ++Krin.progressLevelOn; Krin.progressFight = false; } Krin.tutSpeecher = false; Mouse.removeListener(someListenerKrin); gotoAndStop('Navigation'); } frame 224 { gameoverKrin = true; _root.slotSaveGO = _root.Krin.slotInUse; Mouse.removeListener(someListenerKrin); gotoAndPlay('resetHere'); } frame 235 { gotoAndStop('loseCombat'); } frame 247 { stop(); _quality = 'HIGH'; } movieClip 1666 { } movieClip 1668 { } movieClip 1673 { } movieClip 1685 { } movieClip 1691 { } movieClip 1694 { } movieClip 1697 { } movieClip 1704 { frame 1 { dooder = 0; } frame 1 { if (_root.Krin.sound == false) { stopAllSounds(); } } frame 2 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 50 { _root.subText = ''; } frame 66 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 176 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 234 { _root.subText = ''; } frame 244 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 370 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 424 { _root.subText = ''; } frame 443 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 499 { _root.subText = ''; } frame 518 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 563 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 646 { _root.subText = ''; } frame 699 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 718 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 798 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 863 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 893 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 966 { _root.subText = ''; } frame 988 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 1009 { _root.subText = ''; } frame 1022 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 1075 { _root.subText = ''; } frame 1100 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 1164 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 1254 { _root.subText = ''; } frame 1306 { _root.cutSceneEnd = true; stop(); } } button 1706 { on (release) { stopAllSounds(); _root.cutSceneEnd = true; } } movieClip 1708 { } instance of movieClip 1708 { onClipEvent (load) { _root.cutSceneEnd = false; } onClipEvent (enterFrame) { if (_root.cutSceneEnd == false) { if (_alpha > 0) { _alpha = _alpha - 5; } } else { _alpha = _alpha + 5; if (_alpha >= 100) { _quality = _root.Krin.qual; if (_root.gotoSceneKrin == 'endMenu') { _root.soundModeKrin = 0; _root.soundPlayCounter = 0; } if (_root.gotoSceneKrin == 'overMap') { _root.soundPlayCounter = 0; _root.soundModeKrin = 0; _root.addSound('Music', 1); } _root.gotoAndPlay(_root.gotoSceneKrin); } } } } frame 278 { stop(); _quality = 'HIGH'; } movieClip 1712 { } movieClip 1713 { } movieClip 1719 { frame 1 { dooder = 17; } frame 1 { if (_root.Krin.sound == false) { stopAllSounds(); } } frame 2 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 102 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 232 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 288 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 308 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 392 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 570 { _root.subText = ''; } frame 1074 { _root.cutSceneEnd = true; stop(); } } frame 304 { stop(); _quality = 'HIGH'; } // unknown tag 88 length 78 movieClip 1728 { frame 1 { dooder = 23; } frame 1 { if (_root.Krin.sound == false) { stopAllSounds(); } } frame 2 { _root.subText = ''; } frame 41 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 137 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 198 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 266 { _root.subText = _root.KrinLang[_root.KLangChoosen].CUTSUB[dooder]; ++dooder; } frame 441 { _root.subText = ''; } frame 742 { _root.cutSceneEnd = true; stop(); } } frame 329 { thingerDepthK = 0; stop(); i = 0; while (i < 40) { if (_root.Krin.progressLevelOn >= Krin.progressArray[i][0] - 1) { krinMapper['mb' + i].sectionID = i; if (i > 0) { if (Krin.progressArray[i][0] != undefined) { krinMapper.lineMC.createEmptyMovieClip('line_mc' + thingerDepthK, thingerDepthK); krinMapper.lineMC['line_mc' + thingerDepthK].lineStyle(2, 0, 30); krinMapper.lineMC['line_mc' + thingerDepthK].moveTo(krinMapper['mb' + i]._x, krinMapper['mb' + i]._y); krinMapper.lineMC['line_mc' + thingerDepthK].lineTo(krinMapper['mb' + (i - 1)]._x, krinMapper['mb' + (i - 1)]._y); ++thingerDepthK; } } } else { krinMapper['mb' + i]._visible = false; } ++i; } if (_root.Krin.progressLevelOn >= 38) { _root.Krin.friendArray = [0, 1, 2, 3, 4, 5]; } } movieClip 1731 { } button 1733 { on (release) { _root.Krin.sectionIn = sectionID; _root.gotoAndStop('Navigation'); } on (rollOver) { _root.thereIsASlotSelected = true; _root.KrinToolTipper.tt = _root.KrinLang[_root.KLangChoosen].ZONES[sectionID]; _root.KrinToolTipper.t = _root.KrinLang[_root.KLangChoosen].ZONES2[sectionID]; _root.KrinToolTipper.gotoAndStop('GO'); } on (rollOut) { _root.thereIsASlotSelected = false; _root.KrinToolTipper.tt = ''; _root.KrinToolTipper.t = ''; _root.KrinToolTipper.gotoAndStop(1); } } movieClip 1734 { } movieClip 1735 { } instance KrinToolTipper of movieClip 1158 { onClipEvent (enterFrame) { this.startDrag(true); loadMovie('', this.inner); loadMovie('', this.inner2); } }




http://swfchan.com/9/41079/info.shtml
Created: 10/5 -2019 13:37:09 Last modified: 10/5 -2019 13:37:09 Server time: 25/04 -2024 15:41:57