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Dead Frontier Night Three.swf

This is the info page for
Flash #41250

(Click the ID number above for more basic data on this flash file.)


Text
The helicopter left without you...

100

121

50%

Mossberg 500

22

dggddgdfgdfdgfdgdg

1. Combat Knife

2. Glock 19C

3. Colt 45

5. Mossberg 500

6. G94  Launcher

3. Colt 45

65

5:42

deadfrontier.com

Total Score:

10000

Enter Your Name

Your Name:

Rank:

A+

234

Damage Taken:

Accuracy:

87%

Zombies Killed:

Survived:

34

4:34

Add this game to your site

Add this game to your site

Copyright Jagged Blade Software 2007

Click to Continue

Game Paused

Knife and Steyr TMP

Knife and Mossberg 500

Chainsaw and Colt 45

Chainsaw and Glock 19C

10 minutes until the helicopter leaves. Let's move!

10000

Enter Your Name

A+

234

87%

Time Remaining:

34

4:34

ActionScript [AS1/AS2]

Frame 1
function BlackOut() { fade = _root.attachMovie("BlackOut", "BlackOut", 3000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { gotoAndStop (4); fade.swapDepths(0); fade.removeMovieClip(); }; } loader = _root.attachMovie("PreloaderMain", "main", 2000); blackout = 0;
Frame 3
main.loadbar._height = 0; if ((_root != undefined) && (_root.getBytesTotal() != 0)) { main.loadbar._height = (Math.round(_root.getBytesLoaded()) / Math.round(_root.getBytesTotal())) * 218; if ((Math.round(_root.getBytesLoaded()) == Math.round(_root.getBytesTotal())) && (blackout == 0)) { BlackOut(); blackout = 1; gotoAndStop (2); } else { gotoAndPlay (2); } } else { gotoAndPlay (2); }
Frame 4
main.swapDepths(0); main.removeMovieClip(); bkg.swapDepths(0); bkg.removeMovieClip(); gotoAndStop (5);
Frame 5
gotoAndStop (6);
Frame 6
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("db785ca1", this, 10301, true); function searchandreplace(the_string, search_string, replace_string, occurrences, backward) { if (search_string == replace_string) { return(the_string); } var _local4 = 0; if (backward == true) { var _local2 = the_string.lastIndexOf(search_string); while (_local2 >= 0) { _local4++; var _local6 = the_string.substr(0, _local2); var _local7 = the_string.substr(_local2 + search_string.length); the_string = (_local6 + replace_string) + _local7; _local2 = the_string.lastIndexOf(search_string, _local6.length); if (_local4 == occurrences) { _local2 = -1; } } } else { var _local2 = the_string.indexOf(search_string); while (_local2 >= 0) { _local4++; var _local6 = the_string.substr(0, _local2); var _local7 = the_string.substr(_local2 + search_string.length); the_string = (_local6 + replace_string) + _local7; _local2 = the_string.indexOf(search_string, _local2 + replace_string.length); if (_local4 == occurrences) { _local2 = -1; } } } return(the_string); } function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local4 = strUrl.toLowerCase(); var _local1 = _local4.indexOf(strParam); var _local5 = strParam.length; if (_local1 > 0) { var _local3; var _local2 = _local4.indexOf("&", _local1 + _local5); if (_local2 > 0) { _local3 = _local2 - _local1; } else { _local3 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local5, _local3)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local2 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local2 = _local3; } var _local4 = "download"; if (_local1.substr(0, 4) == "http") { _local4 = strUrl.substr(7, _local2 - 7); } return(_local4); } function updateFrameRate() { if (counter == updateRate) { var _local4 = getTimer(); var _local7 = (_local4 - startTime) / 1000; var _local3 = updateRate / _local7; speedFactor = 60 / _local3; if (speedFactor > 6) { speedFactor = 6; } if (_root.GamePaused > 0) { speedFactor = 0; } if (_local3 < 1) { lowfpstime = lowfpstime + _root.speedFactor; if ((lowfpstime > 180) && (_root.slowdown != 1)) { _root.slowdown = 1; _root.MainGame.player1.biglight.swapDepths(0); _root.MainGame.player1.biglight.removeMovieClip(); var _local6 = new flash.geom.Transform(_root.MainGame); var _local2 = _local6.colorTransform; _local2.redMultiplier = 0.75; _local2.greenMultiplier = 0.75; _local2.blueMultiplier = 0.75; _local6.colorTransform = _local2; } } else { lowfpstime = 0; } var _local5 = new TextFormat(); _local5.color = 16777215 /* 0xFFFFFF */; fps_txt.text = (((("FPS: " + _local3) + " X: ") + _root._xmouse) + " Y: ") + _root._ymouse; fps_txt.selectable = false; fps_txt.setTextFormat(_local5); startTime = _local4; counter = 1; } else { counter++; } } function frameAdvancer(actor, target, delay) { if (_root.GamePaused > 0) { actor.gotoAndStop(actor._currentframe); return(undefined); } if (target == 0) { target = actor._currentframe + 1; } actor.ttime = actor.ttime + _root.speedFactor; if (actor.ttime < delay) { actor.gotoAndStop(actor._currentframe); } else { actor.ttime = 0; actor.gotoAndPlay(target); } } function IsMouseOver(hotspot) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } function CreateItemDataBase() { weapon_data = _root.attachMovie("blank", "weapon_data", 89); weapon_data.gun_shot_time = new Array(50); weapon_data.gun_type = new Array(50); weapon_data.gun_shots_fired = new Array(50); weapon_data.gun_spread = new Array(50); weapon_data.gun_shot_size = new Array(50); weapon_data.gun_calliber_type = new Array(50); weapon_data.gun_ammo_type = new Array(50); weapon_data.gun_bullet_capacity = new Array(50); weapon_data.gun_reload_time = new Array(50); weapon_data.gun_code = new Array(50); weapon_data.gun_name = new Array(50); weapon_data.gun_pic = new Array(50); weapon_data.gun_melee = new Array(50); weapon_data.gun_chainsaw = new Array(50); weapon_data.gun_explosive = new Array(50); weapon_data.gun_flamethrower = new Array(50); weapon_data.gun_preference = new Array(50); weapon_data.gun_critical = new Array(50); weapon_data.gun_shot_time[1] = 40; weapon_data.gun_type[1] = "revolver"; weapon_data.gun_shots_fired[1] = 1; weapon_data.gun_spread[1] = 0; weapon_data.gun_shot_size[1] = 20; weapon_data.gun_calliber_type[1] = 6; weapon_data.gun_ammo_type[1] = "45_ammo"; weapon_data.gun_bullet_capacity[1] = 6; weapon_data.gun_reload_time[1] = 180; weapon_data.gun_code[1] = "colt45"; weapon_data.gun_name[1] = "Colt 45"; weapon_data.gun_pic[1] = 1; weapon_data.gun_melee[1] = 0; weapon_data.gun_chainsaw[1] = 0; weapon_data.gun_explosive[1] = 0; weapon_data.gun_flamethrower[1] = 0; weapon_data.gun_preference[1] = 20; weapon_data.gun_critical[1] = 1.75; weapon_data.gun_shot_time[2] = 30; weapon_data.gun_type[2] = "autopistol"; weapon_data.gun_shots_fired[2] = 1; weapon_data.gun_spread[2] = 0; weapon_data.gun_shot_size[2] = 20; weapon_data.gun_calliber_type[2] = 2; weapon_data.gun_ammo_type[2] = "35_ammo"; weapon_data.gun_bullet_capacity[2] = 15; weapon_data.gun_reload_time[2] = 120; weapon_data.gun_code[2] = "glock19c"; weapon_data.gun_name[2] = "Glock 19C"; weapon_data.gun_pic[2] = 1; weapon_data.gun_melee[2] = 0; weapon_data.gun_chainsaw[2] = 0; weapon_data.gun_explosive[2] = 0; weapon_data.gun_flamethrower[2] = 0; weapon_data.gun_preference[2] = 5; weapon_data.gun_critical[2] = 1; weapon_data.gun_shot_time[3] = 60; weapon_data.gun_type[3] = "shotgun"; weapon_data.gun_shots_fired[3] = 5; weapon_data.gun_spread[3] = 12; weapon_data.gun_shot_size[3] = 20; weapon_data.gun_calliber_type[3] = 3; weapon_data.gun_ammo_type[3] = "12gauge_ammo"; weapon_data.gun_bullet_capacity[3] = 7; weapon_data.gun_reload_time[3] = 180; weapon_data.gun_code[3] = "mossberg500"; weapon_data.gun_name[3] = "Mossberg 500"; weapon_data.gun_pic[3] = 1; weapon_data.gun_melee[3] = 0; weapon_data.gun_chainsaw[3] = 0; weapon_data.gun_explosive[3] = 0; weapon_data.gun_flamethrower[3] = 0; weapon_data.gun_preference[3] = 50; weapon_data.gun_critical[3] = 0; weapon_data.gun_shot_time[4] = 7; weapon_data.gun_type[4] = "machinegun"; weapon_data.gun_shots_fired[4] = 1; weapon_data.gun_spread[4] = 0; weapon_data.gun_shot_size[4] = 20; weapon_data.gun_calliber_type[4] = 2; weapon_data.gun_ammo_type[4] = "35_ammo"; weapon_data.gun_bullet_capacity[4] = 30; weapon_data.gun_reload_time[4] = 120; weapon_data.gun_code[4] = "steyrtmp"; weapon_data.gun_name[4] = "Steyr TMP"; weapon_data.gun_pic[4] = 1; weapon_data.gun_melee[4] = 0; weapon_data.gun_chainsaw[4] = 0; weapon_data.gun_explosive[4] = 0; weapon_data.gun_flamethrower[4] = 0; weapon_data.gun_preference[4] = 40; weapon_data.gun_critical[4] = 0.5; weapon_data.gun_shot_time[5] = 40; weapon_data.gun_type[5] = "knife"; weapon_data.gun_shots_fired[5] = 0; weapon_data.gun_spread[5] = 0; weapon_data.gun_shot_size[5] = 20; weapon_data.gun_calliber_type[5] = 1; weapon_data.gun_ammo_type[5] = "nonammo"; weapon_data.gun_bullet_capacity[5] = 0; weapon_data.gun_reload_time[5] = 0; weapon_data.gun_code[5] = "combatknife"; weapon_data.gun_name[5] = "Combat Knife"; weapon_data.gun_pic[5] = 1; weapon_data.gun_melee[5] = 1; weapon_data.gun_chainsaw[5] = 0; weapon_data.gun_explosive[5] = 0; weapon_data.gun_flamethrower[5] = 0; weapon_data.gun_preference[5] = 1; weapon_data.gun_critical[5] = 2.5; weapon_data.gun_shot_time[6] = 60; weapon_data.gun_type[6] = "grenadelauncher"; weapon_data.gun_shots_fired[6] = 1; weapon_data.gun_spread[6] = 0; weapon_data.gun_shot_size[6] = 100; weapon_data.gun_calliber_type[6] = 30; weapon_data.gun_ammo_type[6] = "grenade_ammo"; weapon_data.gun_bullet_capacity[6] = 3; weapon_data.gun_reload_time[6] = 180; weapon_data.gun_code[6] = "gm94launcher"; weapon_data.gun_name[6] = "GM94 Launcher"; weapon_data.gun_pic[6] = 1; weapon_data.gun_melee[6] = 0; weapon_data.gun_chainsaw[6] = 0; weapon_data.gun_explosive[6] = 30; weapon_data.gun_flamethrower[6] = 0; weapon_data.gun_preference[6] = 99; weapon_data.gun_critical[6] = 0; weapon_data.gun_shot_time[7] = 5; weapon_data.gun_type[7] = "chainsaw"; weapon_data.gun_shots_fired[7] = 0; weapon_data.gun_spread[7] = 0; weapon_data.gun_shot_size[7] = 20; weapon_data.gun_calliber_type[7] = -0.5; weapon_data.gun_ammo_type[7] = "nonammo"; weapon_data.gun_bullet_capacity[5] = 0; weapon_data.gun_reload_time[5] = 0; weapon_data.gun_code[7] = "chainsaw"; weapon_data.gun_name[7] = "Chainsaw"; weapon_data.gun_pic[7] = 1; weapon_data.gun_melee[7] = 1; weapon_data.gun_chainsaw[7] = 0; weapon_data.gun_explosive[7] = 0; weapon_data.gun_flamethrower[7] = 0; weapon_data.gun_preference[7] = 1; weapon_data.gun_critical[7] = 1.75; weapon_data.gun_shot_time[8] = 60; weapon_data.gun_type[8] = "shotgun"; weapon_data.gun_shots_fired[8] = 5; weapon_data.gun_spread[8] = 12; weapon_data.gun_shot_size[8] = 20; weapon_data.gun_calliber_type[8] = 1; weapon_data.gun_ammo_type[8] = "20gauge_ammo"; weapon_data.gun_bullet_capacity[8] = 7; weapon_data.gun_reload_time[8] = 180; weapon_data.gun_code[8] = "mossberg5002"; weapon_data.gun_name[8] = "Mossberg 500"; weapon_data.gun_pic[8] = 1; weapon_data.gun_melee[8] = 0; weapon_data.gun_chainsaw[8] = 0; weapon_data.gun_explosive[8] = 0; weapon_data.gun_flamethrower[8] = 0; weapon_data.gun_preference[8] = 50; weapon_data.gun_critical[8] = 0; } function StartAction() { _root.ScoreVal = 0; DeleteActor(_root.MainGame); ResetProfile(); game = _root.attachMovie("MainGame", "MainGame", 1); game.onEnterFrame = function () { this.ActionLoop(); }; game.game_started = 0; } function StartGame() { splash = _root.attachMovie("arcadetown_splash", "splash", 1); temp = _root.attachMovie("BorderOverlay", "BorderOverlay", 100000); temp._x = -125; temp._y = -100; splash.timeon = 0; splash.blackout = 0; splash.onEnterFrame = function () { this.timeon = this.timeon + _root.speedFactor; if ((this.timeon > 360) && (this.blackout == 0)) { this.blackout = 1; _root.BlackOut("MainMenu_Scene", 0); } }; BlackIn2(); } function ChangeMenu(menuname) { _root.chainsaw_idle.stop("chainsaw_idle"); _root.chainsaw_fire.stop("chainsaw_fire"); _root.reloading_sound.stop("reloading"); _root.DeleteActor(_root.MenuScreen); if (menuname != "none") { if (menuname == "GameOver_Scene2") { _root.soundon = 0; } menu = _root.attachMovie(menuname, "MenuScreen", 900); _root.current_menu = menuname; } else { _root.soundon = _root.basesoundon; _root.MainGame.UpdateChainsawSounds(); _root.MainGame.UpdateReloadingSounds(); _root.current_menu = ""; } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function PlayFootstepSound(player) { if (player.mainplayer == 0) { PlayEnemyFootstepSound(1); } if (_root.GamePaused > 0) { return(undefined); } if (random(2) == 1) { sound = _root.footstep1_sound; } else { sound = _root.footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayEnemyFootstepSound(type) { if (type != 2) { return(undefined); } if (_root.GamePaused > 0) { return(undefined); } if (type == 2) { sound = _root.rumblehit_sound; } else if (random(2) == 1) { sound = _root.enemy_footstep1_sound; } else { sound = _root.enemy_footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanDeathSound(gender) { if (gender == "female") { sound = _root.female_death1; } else { sound = _root.male_death2; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanPainSound(gender) { if (gender == "female") { rnd = random(3); if (rnd == 0) { sound = _root.female_hurt1; } if (rnd == 1) { sound = _root.female_hurt2; } if (rnd == 2) { sound = _root.female_hurt3; } } else { rnd = random(4); if (rnd == 0) { sound = _root.male_hurt1; } if (rnd == 1) { sound = _root.male_hurt2; } if (rnd == 2) { sound = _root.male_hurt3; } if (rnd == 3) { sound = _root.male_hurt4; } } if (_root.soundon > 0) { sound.start(); } } function WhiteOut(toscene) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 0; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); WhiteIn(); } }; } function WhiteIn() { _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 100; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackOut(toscene, startaction, time) { if (_root.BlackOut.inplay == 1) { return(undefined); } if (time == undefined) { time = 1; } _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); _root.BlackOut._alpha = 0; _root.BlackOut.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, time, true); toscene = toscene; _local2.onMotionFinished = function () { _root.BlackOut.inplay = 0; _root.soundon = _root.basesoundon; DeleteActor(_root.splash); _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); if (startaction > 0) { StartAction(); } else { BlackIn(time); } } }; } function ChangeArea(movedirection) { if (_root.BlackOut.inplay == 1) { return(undefined); } if (movedirection == "north") { x = 0; y = 1; arrivedirection = "south"; } if (movedirection == "south") { x = 0; y = -1; arrivedirection = "north"; } if (movedirection == "east") { x = 1; y = 0; arrivedirection = "west"; } if (movedirection == "west") { x = -1; y = 0; arrivedirection = "east"; } _root.menu_interact = 0; _root.MainGame.map_posx = _root.MainGame.map_posx + x; _root.MainGame.map_posy = _root.MainGame.map_posy + y; entrance = arrivedirection + "entrance"; if (movedirection == "helipad") { _root.MainGame.map_posx = 10000; _root.MainGame.map_posy = 10000; entrance = "playerspawn1"; _root.music3.start(0, 99999); } fade = _root.attachMovie("BlackOut", "BlackOut", 1000); _root.BlackOut._alpha = 0; _root.BlackOut.inplay = 1; _root.BlackOut.had_boss = 0; if (entrance == "playerspawn1") { _root.BlackOut.had_boss = 1; } _root.BlackOut.entrance = entrance; _root.BlackOut.targetarea = 0; if ((_root.MainGame.map_posx == _root.MainGame.map_objectivex) && (_root.MainGame.map_posy == _root.MainGame.map_objectivey)) { _root.BlackOut.targetarea = 1; } var tween = (new mx.transitions.Tween(fade, "_alpha", 0, 0, 120, 0.5, true)); tween.onMotionFinished = function () { _root.BlackOut._alpha = 100; _root.BlackOut.inplay = 0; DeleteActor(_root.MainGame.Background); _root.MainGame.CreateBackground(); i = 1; while (i <= (_root.MainGame.MaxEnemies + _root.MainGame.MaxBarrels)) { DeleteActor(eval ("_root.MainGame.enemy" + i)); i++; } _root.MainGame.EnemiesInplay = 0; if (_root.BlackOut.had_boss == 1) { _root.MainGame.had_boss = 0; _root.MainGame.player1.pointer._visible = false; } _root.MainGame.CountHitBoxes(); _root.MainGame.Background._x = 0; _root.MainGame.Background._y = 0; _root.MainGame.player1._x = _root.MainGame.Background[_root.BlackOut.entrance]._x; _root.MainGame.player1._y = _root.MainGame.Background[_root.BlackOut.entrance]._y; _root.MainGame.player2._x = _root.MainGame.player1._x + 30; _root.MainGame.player2._y = _root.MainGame.player1._y; _root.MainGame.player3._x = _root.MainGame.player1._x - 30; _root.MainGame.player3._y = _root.MainGame.player1._y; i = 1; while (i <= _root.MainGame.MaxPlayers) { player = eval ("_root.MainGame.player" + i); _root.MainGame["playerchat" + player.profilenum]._alpha = 0; _root.MainGame["playerchat" + player.profilenum].chatbox.text = ""; player.chattime = 0; i++; } if (_root.MainGame.Background.addobjects == 1) { _root.MainGame.AddObjectsToBkg(); } if (_root.BlackOut.targetarea > 0) { temp = _root.MainGame.Background.attachMovie("Extraction", "helipadexit", _root.MainGame.Background.getNextHighestDepth()); temp._x = _root.MainGame.extraction_x; temp._y = _root.MainGame.extraction_y; } _root.MainGame.DoBackground(); _root.menu_interact = 1; BlackIn(0.5); }; } function BlackIn() { if (_root.BlackOut.inplay == 1) { return(undefined); } _root.chainsaw_idle.stop("chainsaw_idle"); _root.chainsaw_fire.stop("chainsaw_fire"); _root.reloading_sound.stop("reloading"); if (time == undefined) { time = 1; } _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); _root.BlackOut._alpha = 100; _root.BlackOut.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, time, true); _local2.onMotionFinished = function () { _root.BlackOut.inplay = 0; _root.menu_interact = 1; }; } function BlackIn2() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 200; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 200, 0, 2, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function HotSpotClick(hotspot, interact_not_matter) { if (interact_not_matter == 1) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } else if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1) && (_root.menu_interact > 0)) { return(true); } } function FindInventory(player, find_item) { inv_num = -1; var i; i = 0; while (i < 51) { if (eval ("_root.current_profile" + player.profilenum).inventory[i][1] == find_item) { inv_num = i; } i++; } return(inv_num); } function CalculateScore() { if (_root.current_profile1.shots_fired > 0) { _root.current_profile1.score_accuracy = Math.round((_root.current_profile1.shots_hit / _root.current_profile1.shots_fired) * 100); if (_root.current_profile1.score_accuracy > 99) { _root.current_profile1.score_accuracy = 99; } if (_root.current_profile1.score_accuracy < 0) { _root.current_profile1.score_accuracy = 0; } } else { _root.current_profile1.score_accuracy = 0; } if (_root.current_profile1.survived_time < 40000) { _root.time_remaining = 0; } if ((_root.current_profile1.survived > 0) && (_root.current_profile1.survived_time < 40000)) { _root.time_remaining = 36000 - _root.current_profile1.survived_time; _root.current_profile1.survived_time = 40000; } _root.current_profile1.total_score = 0; _root.current_profile1.total_score = _root.current_profile1.total_score + (_root.current_profile1.score_accuracy * 50); _root.current_profile1.total_score = _root.current_profile1.total_score + (_root.current_profile1.enemies_killed * 50); _root.current_profile1.total_score = _root.current_profile1.total_score + (_root.current_profile1.survived_time / 4); _root.current_profile1.total_score = _root.current_profile1.total_score + Math.round(_root.time_remaining * 1.2); _root.current_profile1.total_score = _root.current_profile1.total_score - (_root.current_profile1.damage_taken * 7); if (_root.current_profile1.total_score < 0) { _root.current_profile1.total_score = 0; } _root.current_profile1.total_score = Math.round(_root.current_profile1.total_score); if (_root.skill == 1) { _root.current_profile1.total_score = Math.round(_root.current_profile1.total_score * 0.75); } if (_root.skill == 3) { _root.current_profile1.total_score = (_root.current_profile1.total_score = _root.current_profile1.total_score + 5000); } if (_root.skill == 4) { _root.current_profile1.total_score = _root.current_profile1.total_score + 10000; } _root.current_profile1.rank = "A+"; if (_root.current_profile1.total_score < 34000) { _root.current_profile1.rank = "A"; } if (_root.current_profile1.total_score < 30000) { _root.current_profile1.rank = "B"; } if (_root.current_profile1.total_score < 26000) { _root.current_profile1.rank = "C"; } if (_root.current_profile1.total_score < 20000) { _root.current_profile1.rank = "D"; } if (_root.current_profile1.total_score < 15000) { _root.current_profile1.rank = "E"; } if (_root.current_profile1.total_score < 10000) { _root.current_profile1.rank = "F"; } _root.ScoreVal = _root.current_profile1.total_score; } function intersect(x1, y1, x2, y2, x3, y3, x4, y4) { var _local9; var _local7; var _local8; var _local5; var _local6; var _local4; var _local13; var _local12; var _local11; var _local10; var _local1; var _local3; var _local2; _local9 = y2 - y1; _local8 = x1 - x2; _local6 = (x2 * y1) - (x1 * y2); _local11 = ((_local9 * x3) + (_local8 * y3)) + _local6; _local10 = ((_local9 * x4) + (_local8 * y4)) + _local6; if (((_local11 != 0) && (_local10 != 0)) && (same_sign(_local11, _local10))) { return(0); } _local7 = y4 - y3; _local5 = x3 - x4; _local4 = (x4 * y3) - (x3 * y4); _local13 = ((_local7 * x1) + (_local5 * y1)) + _local4; _local12 = ((_local7 * x2) + (_local5 * y2)) + _local4; if (((_local13 != 0) && (_local12 != 0)) && (same_sign(_local13, _local12))) { return(0); } _local1 = (_local9 * _local5) - (_local7 * _local8); if (_local1 == 0) { return(1); } if (_local1 < 0) { _local3 = (-_local1) / 2; } else { _local3 = _local1 / 2; } _local2 = (_local8 * _local4) - (_local5 * _local6); if (_local2 < 0) { x = (_local2 - _local3) / _local1; } else { x = (_local2 + _local3) / _local1; } _local2 = (_local7 * _local6) - (_local9 * _local4); if (_local2 < 0) { y = (_local2 - _local3) / _local1; } else { y = (_local2 + _local3) / _local1; } intersect_y = y; intersect_x = x; return(2); } function same_sign(a, b) { return((a * b) >= 0); } function GetDist(ax, ay, bx, by) { theDistance = Math.abs(bx - ax) + Math.abs(by - ay); return(theDistance); } function ResetProfile() { var j; j = 1; while (j <= 10) { eval ("_root.current_profile" + j).enemies_killed = 0; eval ("_root.current_profile" + j).shots_fired = 0; eval ("_root.current_profile" + j).shots_hit = 0; eval ("_root.current_profile" + j).score_accuracy = 0; eval ("_root.current_profile" + j).survived = 0; eval ("_root.current_profile" + j).survived_time = 0; eval ("_root.current_profile" + j).rank = "F"; eval ("_root.current_profile" + j).damage_taken = 0; var i; i = 0; while (i < 51) { eval ("_root.current_profile" + j).inventory[i][1] = ""; eval ("_root.current_profile" + j).inventory[i][2] = 0; eval ("_root.current_profile" + j).inventory[i][3] = 0; eval ("_root.current_profile" + j).inventory[i][4] = 0; eval ("_root.current_profile" + j).inventory[i][5] = 0; i++; } i = 1; while (i < 3) { eval ("_root.current_profile" + j).hurtspeech[i] = ""; eval ("_root.current_profile" + j).killspeech[i] = ""; i++; } j++; } if (_root.skill == 1) { current_profile1.inventory[41][1] = "combatknife"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "steyrtmp"; current_profile1.inventory[42][2] = 30; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "35_ammo"; current_profile1.inventory[1][2] = 2000; } if (_root.skill == 2) { current_profile1.inventory[41][1] = "combatknife"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "mossberg500"; current_profile1.inventory[42][2] = 7; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "12gauge_ammo"; current_profile1.inventory[1][2] = 175; } if (_root.skill == 3) { current_profile1.inventory[41][1] = "chainsaw"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "colt45"; current_profile1.inventory[42][2] = 6; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "45_ammo"; current_profile1.inventory[1][2] = 180; } if (_root.skill == 4) { current_profile1.inventory[41][1] = "chainsaw"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "glock19c"; current_profile1.inventory[42][2] = 15; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "35_ammo"; current_profile1.inventory[1][2] = 250; } current_profile1.score = 0; current_profile1.max_inventory_slots = 20; current_profile1.max_health = 100; if (_root.cheat > 0) { current_profile1.max_health = 100000 /* 0x0186A0 */; } current_profile1.armour_max_health = 50; current_profile1.armour_protect = 35; current_profile1.gender = "male"; current_profile1.gun_limit = 3; current_profile1.walk_speed = 1.3; current_profile1.base_accuracy = 0; current_profile1.critical = 15; current_profile2.score = 0; current_profile2.max_inventory_slots = 20; current_profile2.max_health = 100; current_profile2.armour_max_health = 50; current_profile2.armour_protect = 35; current_profile2.gender = "male"; current_profile2.gun_limit = 6; current_profile2.walk_speed = 1.25; current_profile2.base_accuracy = 20; current_profile2.critical = 15; current_profile2.inventory[41][1] = "mossberg5002"; current_profile2.inventory[41][2] = 7; current_profile2.inventory[41][3] = 1; current_profile2.inventory[1][1] = "20gauge_ammo"; current_profile2.inventory[1][2] = 30000; current_profile2.killspeech[1] = "Eat lead maggots!"; current_profile2.killspeech[2] = "That will teach you to go after my daughter!"; current_profile2.killspeech[3] = "Die you bastards!"; current_profile2.killspeech[4] = "Get back you scum!"; current_profile2.killspeech[5] = "I'll blow you all to pieces!"; current_profile2.killspeech[6] = "Get away from her you piece of crap!"; current_profile2.killspeech[7] = "Haha! Another dead zombie."; current_profile2.killspeech[8] = "I'm gonna kill every one of you freaks."; current_profile2.hurtspeech[1] = "Damn, I'm bleedin!"; current_profile2.hurtspeech[2] = "Argh, get off me!"; current_profile2.hurtspeech[3] = "Could use a hand here!"; current_profile3.score = 0; current_profile3.max_inventory_slots = 0; current_profile3.max_health = 80; current_profile3.armour_max_health = 0; current_profile3.armour_protect = 0; current_profile3.gender = "female"; current_profile3.gun_limit = 1; current_profile3.walk_speed = 1.25; current_profile3.base_accuracy = 20; current_profile3.critical = 15; current_profile3.hurtspeech[1] = "Daddy help!!!"; current_profile3.hurtspeech[2] = "Nooo! Get away from me!!!"; current_profile3.hurtspeech[3] = "Please don't hurt me!!!"; current_profile3.inventory[41][1] = "mossberg5002"; current_profile3.inventory[41][2] = 7; current_profile3.inventory[41][3] = 1; current_profile3.inventory[1][1] = "20gauge_ammo"; current_profile3.inventory[1][2] = 0; } function CreateProfile() { var _local2; _local2 = 1; while (_local2 < 10) { c = _root.attachMovie("blank", "current_profile" + _local2, 90 + _local2); _root["current_profile" + _local2].killspeech = new Array(8); _root["current_profile" + _local2].hurtspeech = new Array(3); _root["current_profile" + _local2].inventory = new Array(50); i = 0; while (i < 51) { _root["current_profile" + _local2].inventory[i] = new Array(10); _root["current_profile" + _local2].inventory[i][1] = ""; _root["current_profile" + _local2].inventory[i][2] = 0; _root["current_profile" + _local2].inventory[i][3] = 0; _root["current_profile" + _local2].inventory[i][4] = 0; _root["current_profile" + _local2].inventory[i][5] = 0; i++; } _local2++; } } function LoadMapData() { _root.MapData = new Array(11); var _local3; _local3 = 0; while (_local3 <= 11) { _root.MapData[_local3] = new Array(11); var _local2; _local2 = 0; while (_local2 <= 11) { _root.MapData[_local3][_local2] = 0; _local2++; } _local3++; } x = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; x = 2; _root.MapData[x][1] = 1; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][5] = 1; _root.MapData[x][8] = 1; x = 3; _root.MapData[x][1] = 1; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][8] = 1; x = 4; _root.MapData[x][1] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; x = 5; _root.MapData[x][1] = 1; _root.MapData[x][6] = 1; _root.MapData[x][10] = 1; x = 6; _root.MapData[x][1] = 1; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; x = 7; _root.MapData[x][5] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; x = 8; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][10] = 1; x = 9; _root.MapData[x][2] = 1; _root.MapData[x][5] = 1; _root.MapData[x][9] = 1; _root.MapData[x][8] = 1; _root.MapData[x][10] = 1; x = 10; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; } resX = 550; resY = 400; _root._quality = "LOW"; stop(); stopAllSounds(); Mouse.hide(); stop(); var ScoreVal = 0; var basesoundon = 1; var soundon = basesoundon; var music1 = new Sound(this); music1.attachSound("music1"); var music2 = new Sound(this); music2.attachSound("music2"); var music3 = new Sound(this); music3.attachSound("music3"); if (_root.soundon > 0) { _root.music1.start(0, 99999); } var current_menu = ""; var counter = 1; var startTime = getTimer(); var updateRate = 6; var precision = 1; var speedFactor = 1; var frameDelay = 6; var GamePaused = -1; lowfpstime = 0; menu_interact = 1; speedFactor = 1; precision = Math.pow(10, precision); Mouse.hide(); LoadMapData(); CreateItemDataBase(); CreateProfile(); StartGame(); var footstep1_sound = new Sound(this); footstep1_sound.attachSound("footstep1_sound"); var footstep2_sound = new Sound(this); footstep2_sound.attachSound("footstep2_sound"); var footstep3_sound = new Sound(this); footstep3_sound.attachSound("footstep3_sound"); var footstep4_sound = new Sound(this); footstep4_sound.attachSound("footstep4_sound"); var enemy_footstep1_sound = new Sound(this); enemy_footstep1_sound.attachSound("enemy_footstep1_sound"); var enemy_footstep3_sound = new Sound(this); enemy_footstep3_sound.attachSound("enemy_footstep3_sound"); var chainsaw_fire = new Sound(this); chainsaw_fire.attachSound("chainsaw_fire"); var chainsaw_idle = new Sound(this); chainsaw_idle.attachSound("chainsaw_idle"); var Glock_shot = new Sound(this); Glock_shot.attachSound("Glock_shot"); var s12gauge_shot = new Sound(this); s12gauge_shot.attachSound("s12gauge_shot"); var s16gauge_shot = new Sound(this); s16gauge_shot.attachSound("s16gauge_shot"); var s20gauge_shot = new Sound(this); s20gauge_shot.attachSound("s20gauge_shot"); var s38_shot = new Sound(this); s38_shot.attachSound("s38_shot"); var s40_shot = new Sound(this); s40_shot.attachSound("s40_shot"); var s45_shot = new Sound(this); s45_shot.attachSound("s45_shot"); var s357_shot = new Sound(this); s357_shot.attachSound("s357_shot"); var DesertEagle_shot = new Sound(this); DesertEagle_shot.attachSound("DesertEagle_shot"); var Tomcat_shot = new Sound(this); Tomcat_shot.attachSound("Tomcat_shot"); var knife_shot = new Sound(this); knife_shot.attachSound("knife_shot"); var grenadelauncher_shot = new Sound(this); grenadelauncher_shot.attachSound("grenadelauncher_shot"); var reloading_sound = new Sound(this); reloading_sound.attachSound("reloading"); var reload_start_sound = new Sound(this); reload_start_sound.attachSound("reload_start"); var reload_finish_sound = new Sound(this); reload_finish_sound.attachSound("reload_finish"); var no_ammo_sound = new Sound(this); no_ammo_sound.attachSound("no_ammo"); var rumblehit_sound = new Sound(this); rumblehit_sound.attachSound("rumblehit"); var explosion1_sound = new Sound(this); explosion1_sound.attachSound("explosion1_sound"); var ammobonus_sound = new Sound(this); ammobonus_sound.attachSound("reload_start"); var armourbonus_sound = new Sound(this); armourbonus_sound.attachSound("reload_start"); var healthbonus_sound = new Sound(this); healthbonus_sound.attachSound("health_bonus"); var gunbonus_sound = new Sound(this); gunbonus_sound.attachSound("reload_finish"); var blood1_sound = new Sound(this); blood1_sound.attachSound("blood1_sound"); var blood2_sound = new Sound(this); blood2_sound.attachSound("blood2_sound"); var blood3_sound = new Sound(this); blood3_sound.attachSound("blood2_sound"); var zombie_pain1 = new Sound(this); zombie_pain1.attachSound("zombie_pain1"); var zombie_pain2 = new Sound(this); zombie_pain2.attachSound("zombie_pain2"); var zombie_pain3 = new Sound(this); zombie_pain3.attachSound("zombie_pain3"); var zombiedead1 = new Sound(this); zombiedead1.attachSound("zombiedead1"); var zombiedead2 = new Sound(this); zombiedead2.attachSound("zombiedead2"); var zombieidle1 = new Sound(this); zombieidle1.attachSound("zombieidle1"); var zombieidle2 = new Sound(this); zombieidle2.attachSound("zombieidle2"); var zombiedogidle1 = new Sound(this); zombiedogidle1.attachSound("zombiedogidle1"); var zombiedogidle2 = new Sound(this); zombiedogidle2.attachSound("zombiedogidle2"); var zombiedogpain1 = new Sound(this); zombiedogpain1.attachSound("zombiedogpain1"); var zombiedogpain2 = new Sound(this); zombiedogpain2.attachSound("zombiedogpain2"); var zombiedogdeath1 = new Sound(this); zombiedogdeath1.attachSound("zombiedogdeath1"); var zombiedogattack1 = new Sound(this); zombiedogattack1.attachSound("zombiedogattack1"); var zombiedogattack2 = new Sound(this); zombiedogattack2.attachSound("zombiedogattack2"); var crowattack1 = new Sound(this); crowattack1.attachSound("crowattack1"); var crowpain1 = new Sound(this); crowpain1.attachSound("crowpain1"); var crowidle1 = new Sound(this); crowidle1.attachSound("crowidle1"); var crowidle2 = new Sound(this); crowidle2.attachSound("crowidle2"); var crowdeath1 = new Sound(this); crowdeath1.attachSound("crowdeath1"); var male_death1 = new Sound(this); male_death1.attachSound("male_death1"); var male_death2 = new Sound(this); male_death2.attachSound("male_death2"); var male_hurt1 = new Sound(this); male_hurt1.attachSound("male_hurt1"); var male_hurt2 = new Sound(this); male_hurt2.attachSound("male_hurt2"); var male_hurt3 = new Sound(this); male_hurt3.attachSound("male_hurt3"); var male_hurt4 = new Sound(this); male_hurt4.attachSound("male_hurt4"); var female_death1 = new Sound(this); female_death1.attachSound("female_death1"); var female_hurt1 = new Sound(this); female_hurt1.attachSound("female_hurt1"); var female_hurt2 = new Sound(this); female_hurt2.attachSound("female_hurt2"); var female_hurt3 = new Sound(this); female_hurt3.attachSound("female_hurt3"); var metal_hit_sound = new Sound(this); metal_hit_sound.attachSound("metal_hit_sound"); var intersect_x; var intersect_y;
Instance of Symbol 1695 MovieClip [blank] in Frame 6
/* no clip actions */
Instance of Symbol 15 MovieClip [Hitbox] in Symbol 16 MovieClip [GameOver_Scene2] Frame 1
onClipEvent (mouseUp) { _root.BlackOut("Stats_Scene", 0); }
Symbol 27 MovieClip [DownloadGame_Menu] Frame 1
stop();
Symbol 27 MovieClip [DownloadGame_Menu] Frame 2
stop();
Symbol 32 MovieClip [HighScores_Menu] Frame 1
stop();
Symbol 32 MovieClip [HighScores_Menu] Frame 2
stop();
Symbol 2588 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 2589 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 2590 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 2591 MovieClip [__Packages.PM_PRNG] Frame 0
class PM_PRNG { var seed; function PM_PRNG () { seed = 1; } function nextInt() { return(gen()); } function nextDouble() { return(gen() / 2147483647); } function nextIntRange(min, max) { min = min - 0.4999; max = max + 0.4999; return(Math.round(min + ((max - min) * nextDouble()))); } function rand(num) { var _local2 = 0; var _local3 = num - 1; _local2 = _local2 - 0.4999; _local3 = _local3 + 0.4999; return(Math.round(_local2 + ((_local3 - _local2) * nextDouble()))); } function nextDoubleRange(min, max) { return(min + ((max - min) * nextDouble())); } function gen() { return((seed = (seed * 16807) % 2147483647)); } }
Symbol 37 MovieClip [arcadetown_splash] Frame 1
cursor = this.attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Instance of Symbol 15 MovieClip [Hitbox] in Symbol 37 MovieClip [arcadetown_splash] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this, 1)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightthree&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } else if (_root.menu_interact > 0) { this._parent.timeon = 361; } } onClipEvent (keyUp) { if (_root.menu_interact > 0) { this._parent.timeon = 361; } }
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 2
stop();
Symbol 60 MovieClip Frame 3
stop();
Symbol 60 MovieClip Frame 4
stop();
Symbol 60 MovieClip Frame 5
stop();
Symbol 60 MovieClip Frame 6
stop();
Symbol 60 MovieClip Frame 7
stop();
Symbol 60 MovieClip Frame 8
stop();
Symbol 80 MovieClip [MainGame] Frame 1
function CreatePlayer(x, y, type, mainplayer, nogun) { if (!type) { type = "Actor_Player"; } pnum = 0; if (mainplayer == 1) { player = _root.MainGame.attachMovie(type, "player1", 100 + MaxPlayers); player.onMouseDown = function () { _root.MouseDown = true; }; player.onMouseUp = function () { _root.MouseDown = false; }; player.profilenum = 1; cross = _root.MainGame.attachMovie("Crosshair", "Crosshair", 600); var _local5 = new mx.transitions.Tween(player.pointer, "_width", 0, 40, 65, 0.35, true); _local5.onMotionFinished = function () { this.yoyo(); }; } else { i = 2; while (i <= MaxPlayers) { if ((!_root.MainGame["player" + i].inplay) > 0) { pnum = i; break; } i++; } if (pnum == 0) { return(0); } player.mainplayer = 0; player = _root.MainGame.attachMovie(type, "player" + pnum, 100 + (MaxPlayers - (pnum - 1))); player.profilenum = pnum; player.biglight.swapDepths(0); player.biglight.removeMovieClip(); } chat = _root.MainGame.attachMovie("playerchat", "playerchat" + player.profilenum, (780 + MaxPlayers) - player.profilenum); chat._alpha = 0; player._x = x; player._y = y; player.nogun = 0; if (nogun != undefined) { player.nogun = nogun; } player.inplay = 1; player.aion = 1; player.chattime = 0; player.mainplayer = mainplayer; player.moving = 0; player.lightalpha = 75; player.walk = 0; player.walk_speed = _root["current_profile" + player.profilenum].walk_speed; player.diag_speed = Math.sqrt((player.walk_speed * player.walk_speed) / 2); player.base_accuracy = _root["current_profile" + player.profilenum].base_accuracy; player.accuracy = player.base_accuracy; player.target_accuracy = player.base_accuracy; player.base_critical = _root["current_profile" + player.profilenum].critical; player.chainsaw_fire_playing = 0; player.chainsaw_idle_playing = 0; player.armour_protect = _root["current_profile" + player.profilenum].armour_protect; player.armour_max_health = _root["current_profile" + player.profilenum].armour_max_health; player.armour_health = player.armour_max_health; player.max_health = _root["current_profile" + player.profilenum].max_health; player.health = player.max_health; player.dying = 0; player.cycled = 0; player.gender = _root["current_profile" + player.profilenum].gender; player.hurtspeech = Array(3); player.killspeech = Array(8); var i; i = 1; while (i <= 8) { if (i < 4) { player.hurtspeech[i] = _root["current_profile" + player.profilenum].hurtspeech[i]; } player.killspeech[i] = _root["current_profile" + player.profilenum].killspeech[i]; i++; } player.current_shot_time = 0; player.max_guns = 0; player.gun_limit = _root["current_profile" + player.profilenum].gun_limit; player.gun_shot_time = new Array(20); player.gun_type = new Array(20); player.gun_shots_fired = new Array(20); player.gun_spread = new Array(20); player.gun_shot_size = new Array(20); player.gun_calliber_type = new Array(20); player.gun_ammo_type = new Array(20); player.gun_bullet_capacity = new Array(20); player.gun_bullets_loaded = new Array(20); player.gun_reload_time = new Array(20); player.gun_inventory_place = new Array(20); player.gun_name = new Array(20); player.gun_pic = new Array(20); player.gun_melee = new Array(20); player.gun_chainsaw = new Array(20); player.gun_flamethrower = new Array(20); player.gun_explosive = new Array(20); player.gun_preference = new Array(20); player.gun_critical = new Array(20); var i; i = 1; while (i < 21) { player.gun_shot_time[i] = 0; player.gun_type[i] = ""; player.gun_shots_fired[i] = 0; player.gun_spread[i] = 0; player.gun_shot_size[i] = 0; player.gun_calliber_type[i] = 0; player.gun_ammo_type[i] = ""; player.gun_bullet_capacity[i] = 0; player.gun_bullets_loaded[i] = 0; player.gun_reload_time[i] = 0; player.gun_inventory_place[i] = 0; player.gun_name[i] = ""; player.gun_pic[i] = 0; player.gun_melee[i] = 0; player.gun_chainsaw[i] = 0; player.gun_flamethrower[i] = 0; player.gun_explosive[i] = 0; player.gun_preference[i] = 0; player.gun_critical[i] = 0; i++; } player.reload_time = 0; player.reload_multi = 0.67; player.current_gun = 0; player.bloodspeed = 0; var _local3; _local3 = 0; while (_local3 < 51) { if (_root["current_profile" + player.profilenum].inventory[_local3][3] > 0) { added = AddWeapon(player, _root["current_profile" + player.profilenum].inventory[_local3][1], _root["current_profile" + player.profilenum].inventory[_local3][2], _local3); } _local3++; } pref = 0; num = 1; _local3 = 1; while (_local3 <= player.gun_limit) { if (player.gun_preference[_local3] > pref) { pref = player.gun_preference[_local3]; num = _local3; } _local3++; } num--; if (num < 1) { num = player.max_guns; } player.current_gun = num; CycleWeapon(player); DoPlayer(player); } function RemoveWeapon(player, num) { mustcycle = 0; if (player.current_gun == num) { mustcycle = 1; } player.gun_inventory_place[num] = 0; player.gun_shot_time[num] = 0; player.gun_type[num] = ""; player.gun_shots_fired[num] = 0; player.gun_spread[num] = 0; player.gun_shot_size[num] = 0; player.gun_calliber_type[num] = 0; player.gun_ammo_type[num] = 0; player.gun_bullet_capacity[num] = 0; player.gun_reload_time[num] = 0; player.gun_name[num] = ""; player.gun_pic[num] = ""; player.gun_melee[num] = 0; player.gun_bullets_loaded[num] = 0; player.gun_chainsaw[num] = 0; player.gun_flamethrower[num] = 0; player.gun_explosive[num] = 0; player.gun_preference[num] = 0; player.gun_critical[num] = 0; if (num < player.max_guns) { var _local3; _local3 = num + 1; while (_local3 <= player.max_guns) { player.gun_inventory_place[_local3 - 1] = player.gun_inventory_place[_local3]; player.gun_shot_time[_local3 - 1] = player.gun_shot_time[_local3]; player.gun_type[_local3 - 1] = player.gun_type[_local3]; player.gun_shots_fired[_local3 - 1] = player.gun_shots_fired[_local3]; player.gun_spread[_local3 - 1] = player.gun_spread[_local3]; player.gun_shot_size[_local3 - 1] = player.gun_shot_size[_local3]; player.gun_calliber_type[_local3 - 1] = player.gun_calliber_type[_local3]; player.gun_ammo_type[_local3 - 1] = player.gun_ammo_type[_local3]; player.gun_bullet_capacity[_local3 - 1] = player.gun_bullet_capacity[_local3]; player.gun_reload_time[_local3 - 1] = player.gun_reload_time[_local3]; player.gun_name[_local3 - 1] = player.gun_name[_local3]; player.gun_pic[_local3 - 1] = player.gun_pic[_local3]; player.gun_bullets_loaded[_local3 - 1] = player.gun_bullets_loaded[_local3]; player.gun_melee[_local3 - 1] = player.gun_melee[_local3]; player.gun_chainsaw[_local3 - 1] = player.gun_chainsaw[_local3]; player.gun_explosive[_local3 - 1] = player.gun_explosive[_local3]; player.gun_flamethrower[_local3 - 1] = player.gun_flamethrower[_local3]; player.gun_preference[_local3 - 1] = player.gun_preference[_local3]; player.gun_critical[_local3 - 1] = player.gun_critical[_local3]; if (player.current_gun == _local3) { player.current_gun--; } _local3++; } } player.max_guns--; if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); UpdateReloadSounds(); } if (mustcycle > 0) { CycleWeapon(player); } } function AddWeapon(player, code, ammoloaded, invplace) { added = 0; if (player.max_guns < player.gun_limit) { num = 0; var _local3; _local3 = 1; while (_local3 < 50) { if (_root.weapon_data.gun_code[_local3] == code) { num = _local3; } _local3++; } if (num > 0) { added = 1; player.max_guns++; player.gun_inventory_place[player.max_guns] = invplace; player.gun_shot_time[player.max_guns] = _root.weapon_data.gun_shot_time[num]; player.gun_type[player.max_guns] = _root.weapon_data.gun_type[num]; player.gun_shots_fired[player.max_guns] = _root.weapon_data.gun_shots_fired[num]; player.gun_spread[player.max_guns] = _root.weapon_data.gun_spread[num]; player.gun_shot_size[player.max_guns] = _root.weapon_data.gun_shot_size[num]; player.gun_calliber_type[player.max_guns] = _root.weapon_data.gun_calliber_type[num]; player.gun_ammo_type[player.max_guns] = _root.weapon_data.gun_ammo_type[num]; player.gun_bullet_capacity[player.max_guns] = _root.weapon_data.gun_bullet_capacity[num]; player.gun_reload_time[player.max_guns] = _root.weapon_data.gun_reload_time[num]; player.gun_name[player.max_guns] = _root.weapon_data.gun_name[num]; player.gun_pic[player.max_guns] = _root.weapon_data.gun_pic[num]; player.gun_bullets_loaded[player.max_guns] = ammoloaded; player.gun_melee[player.max_guns] = _root.weapon_data.gun_melee[num]; player.gun_chainsaw[player.max_guns] = _root.weapon_data.gun_chainsaw[num]; player.gun_explosive[player.max_guns] = _root.weapon_data.gun_explosive[num]; player.gun_flamethrower[player.max_guns] = _root.weapon_data.gun_flamethrower[num]; player.gun_preference[player.max_guns] = _root.weapon_data.gun_preference[num]; player.gun_critical[player.max_guns] = _root.weapon_data.gun_critical[num]; } } if ((added > 0) && (player.gun_preference[player.max_guns] > player.gun_preference[player.current_gun])) { player.current_gun = player.max_guns; player.torso.gotoAndStop(player.gun_type[player.current_gun]); if (player.mainplayer) { _root.MainHud.HUDGun.gotoAndStop(_root["current_profile" + player.profilenum].inventory[invplace][1]); } } return(added); } function CycleWeapon(player) { if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } player.current_gun++; if (player.current_gun > player.max_guns) { player.current_gun = 1; } player.torso.gotoAndStop(player.gun_type[player.current_gun]); if (player.mainplayer == 1) { _root.MainHud.HUDGun.gotoAndStop(_root.current_profile1.inventory[player.gun_inventory_place[player.current_gun]][1]); _root.MainHud.GunNameText.text = player.gun_name[player.current_gun]; player.current_unloaded_bullets = 0; inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { player.current_unloaded_bullets = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } } var _local3 = new TextFormat(); _local3.bold = true; _root.MainHud.GunNameText.setTextFormat(_local3); } function MovePlayer(player, x, y) { if (_root.GamePaused > 0) { return(undefined); } if ((x != 0) || (y != 0)) { speed = player.walk_speed * _root.speedFactor; diag = 0; if ((x != 0) && (y != 0)) { speed = player.diag_speed * _root.speedFactor; diag = 1; } backx = player._x; backy = player._y; player._y = player._y + ((y * speed) * 1); player._x = player._x + ((x * speed) * 1); player.moving = 1; speed = player.walk_speed * _root.speedFactor; nogood = 1; if (SceneCollide(player.hitbox, 0, nogood)) { player._x = backx; player._y = backy; if (diag == 1) { player._y = player._y + ((y * speed) * 1); if (SceneCollide(player.hitbox, 0, nogood)) { y = 0; player._y = backy; } if (y == 0) { player._x = player._x + ((x * speed) * 1); if (SceneCollide(player.hitbox, 0, nogood)) { x = 0; player._x = backx; } } else { x = 0; } } else { x = 0; y = 0; } } if ((x == 0) && (y == 0)) { player.moving = 0; } if ((x > 0) && (y == 0)) { player.legs.target_rotation = 270; } if ((x < 0) && (y == 0)) { player.legs.target_rotation = 90; } if ((x == 0) && (y > 0)) { player.legs.target_rotation = 0; } if ((x == 0) && (y < 0)) { player.legs.target_rotation = 180; } if ((x > 0) && (y > 0)) { player.legs.target_rotation = 315; } if ((x > 0) && (y < 0)) { player.legs.target_rotation = 225; } if ((x < 0) && (y > 0)) { player.legs.target_rotation = 45; } if ((x < 0) && (y < 0)) { player.legs.target_rotation = 135; } if ((x == 0) && (y == 0)) { player.moving = 0; } player.legs.target_rotation = player.legs.target_rotation - 180; } } function FireGun(player) { critchance = player.base_critical * player.gun_critical[player.current_gun]; crit = 0; if ((random(100) + 1) <= critchance) { crit = 1; } if (player.gun_melee[player.current_gun] == 1) { if ((!player.fire) == 1) { player.fire = 1; if ((_root.soundon > 0) && (player.gun_type[player.current_gun] == "knife")) { _root.knife_shot.start(); } player.torso.gotoAndPlay(player.gun_type[player.current_gun] + "fire"); player.current_shot_time = 0; actor = player.torso.meleehb; var i; hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { enemy = eval ("_root.MainGame.enemy" + i); hit = i; break; } } i++; } if (hit > 0) { MakeShot(player, player.torso._rotation, enemy._x, enemy._y, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); if (crit == 1) { if (player.mainplayer == 1) { ScreenShake(); } MakeShot(player, player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); MakeShot(player, player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); MakeShot(player, player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1, 0, 1); } } } } else if ((player.gun_bullets_loaded[player.current_gun] > 0) && (player.reload_time == 0)) { if ((player.gun_explosive[player.current_gun] == 0) && (player.mainplayer == 1)) { ScreenShake(-9.5 + (player.gun_calliber_type[player.current_gun] / 2)); } player.gun_bullets_loaded[player.current_gun]--; player.fire = 1; soundplayed = 0; if (_root.soundon > 0) { if (player.gun_type[player.current_gun] == "shotgun") { soundplayed = 1; if (player.gun_calliber_type[player.current_gun] == 1) { _root.s20gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.s16gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s12gauge_shot.start(); } } if (player.gun_type[player.current_gun] == "grenadelauncher") { soundplayed = 1; _root.grenadelauncher_shot.start(); } if (soundplayed == 0) { if (player.gun_calliber_type[player.current_gun] == 1) { _root.Tomcat_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.Glock_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s357_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 4) { _root.s38_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 5) { _root.s40_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 6) { _root.s45_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 7) { _root.DesertEagle_shot.start(); } } } player.torso.gotoAndPlay(player.gun_type[player.current_gun] + "fire"); player.current_shot_time = 0; if (player.gun_explosive[player.current_gun] > 0) { x = _root.MainGame.Crosshair._x + (random(player.accuracy * 10) - (player.accuracy * 5)); y = _root.MainGame.Crosshair._y + (random(player.accuracy * 10) - (player.accuracy * 5)); MakeShot(player, player.torso._rotation, x, y, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 2, 0, 0, player.gun_explosive[player.current_gun]); } else { FireWeapon(player, player._x, player._y, player.torso._rotation, player.gun_shots_fired[player.current_gun], player.gun_spread[player.current_gun], player.accuracy, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 1, player.gun_explosive[player.current_gun], crit); } if ((player.gun_bullets_loaded[player.current_gun] == 0) && (player.gun_melee[player.current_gun] == 0)) { ReloadGun(player, 1); } } else { ReloadGun(player, 0); } } function TestShot(startx, starty, angle) { rads = (Math.PI/180); stepx = Math.sin(angle * rads); stepy = -Math.cos(angle * rads); best_dist = 3000; best_x = 3000; best_y = 3000; x1 = startx; y1 = starty; x2 = startx + (stepx * 450); y2 = starty + (stepy * 450); var i; i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if ((!hb.low) == 1) { k = 1; while (k <= 4) { if (((((k == 1) && ((angle > 90) || (angle <= -90))) || ((k == 2) && (angle <= 0))) || ((k == 3) && ((angle > -90) && (angle <= 90)))) || ((k == 4) && (angle > 0))) { if (k == 1) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); } if (k == 2) { x3 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 3) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 4) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; } } } k++; } } } i++; } hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if (hb._parent.current_state == "death") { hb = undefined; } if (hb != undefined) { k = 1; while (k <= 2) { if (k == 1) { x3 = hb._parent._x + 0; y3 = (hb._parent._y + 0) - hb._height; x4 = hb._parent._x + 0; y4 = (hb._parent._y + 0) + hb._height; } if (k == 2) { x3 = (hb._parent._x + 0) - hb._width; y3 = hb._parent._y + 0; x4 = (hb._parent._x + 0) + hb._width; y4 = hb._parent._y + 0; } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; hit = i; } } k++; } } } i++; } return(hit); } function FireWeapon(player, startx, starty, angle, shots, spread, accuracy, size, calliber, addshot, explosive, crit) { angle = (angle = angle + (random(accuracy * 2) - accuracy)); if ((shots > 3) && (player.mainplayer == 1)) { ScreenShake(-6); } if (shots > 1) { var e; e = 1; while (e <= shots) { FireWeapon(player, startx, starty, angle, 1, spread, spread, size, calliber, addshot, 0, explosive, crit); e++; } return(undefined); } rads = (Math.PI/180); stepx = Math.sin(angle * rads); stepy = -Math.cos(angle * rads); best_dist = 3000; best_x = 3000; best_y = 3000; x1 = startx; y1 = starty; x2 = startx + (stepx * 550); y2 = starty + (stepy * 550); hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if (hb._parent.current_state == "death") { hb = undefined; } if (hb != undefined) { k = 1; while (k <= 2) { if (k == 1) { x3 = hb._parent._x + 0; y3 = (hb._parent._y + 0) - hb._height; x4 = hb._parent._x + 0; y4 = (hb._parent._y + 0) + hb._height; } if (k == 2) { x3 = (hb._parent._x + 0) - hb._width; y3 = hb._parent._y + 0; x4 = (hb._parent._x + 0) + hb._width; y4 = hb._parent._y + 0; } dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; best_dist = dist; best_x = tx; best_y = ty; hit = i; } } k++; } } } i++; } basex = best_x; basey = best_y; MakeShot(player, angle, basex, basey, size, calliber, addshot, hit, 0, explosive); if ((crit == 1) && (hit > 0)) { if (player.mainplayer == 1) { ScreenShake(); } MakeShot(player, angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive); MakeShot(player, angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive); MakeShot(player, angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive, 1); } } function ReloadGun(player, no_sound) { player.current_shot_time = 0; if ((player.reload_time > 0) || (player.gun_bullets_loaded[player.current_gun] == player.gun_bullet_capacity[player.current_gun])) { return(undefined); } ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } if (ammo_remaining > 0) { player.reload_time = player.gun_reload_time[player.current_gun] * player.reload_multi; if (_root.soundon > 0) { _root.reload_start_sound.start(); UpdateReloadSounds(); } } else { if (player.gun_bullets_loaded[player.current_gun] > 0) { return(undefined); } if ((_root.soundon > 0) && (no_sound == 0)) { _root.no_ammo_sound.start(); } gunwithammo = 0; preference = -10000; var _local3; _local3 = 1; while (_local3 <= player.max_guns) { ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[_local3]); if (inv_place > -1) { ammo_remaining = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } ammo_remaining = ammo_remaining + player.gun_bullets_loaded[_local3]; if (((ammo_remaining > 0) || (player.gun_melee[_local3] > 0)) && ((player.gun_preference[_local3] - (100 * player.gun_explosive[_local3])) > preference)) { gunwithammo = _local3; preference = player.gun_preference[gunwithammo]; } _local3++; } if (gunwithammo > 0) { player.current_gun = gunwithammo; player.current_gun--; if (player.current_gun < 1) { player.current_gun = player.max_guns; } CycleWeapon(player); } } } function MakeShot(player, angle, x, y, size, calliber, addshot, hit, melee, explosive, noknockback) { _root["current_profile" + player.profilenum].shots_fired = _root["current_profile" + player.profilenum].shots_fired + addshot; if ((explosive != undefined) && (explosive > 0)) { MakeExplosion(x, y, size, calliber, explosive, player); return(undefined); } if (hit == 0) { if ((!melee) == 1) { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 1); } } else { addshot2 = 0; if (addshot > 0) { addshot2 = 1; } _root["current_profile" + player.profilenum].shots_hit = _root["current_profile" + player.profilenum].shots_hit + addshot2; knockback = 1 + (calliber * 0.5); if (noknockback == 1) { knockback = 0; } EnemyHit(eval ("_root.MainGame.enemy" + hit), 1 + calliber, angle, knockback, player); if (eval ("_root.MainGame.enemy" + hit).metallic == 0) { MakeBlood(x, y, angle); size = random(20) + 40; CreateEffect("BloodHitEffect1Holder", x, y, angle, size, size, _root.frameDelay / 2); } else { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 1); if (_root.soundon > 0) { _root.metal_hit_sound.start(); } } } } function PlayerChat(player, chattext) { _root.MainGame["playerchat" + player.profilenum]._alpha = 100; _root.MainGame["playerchat" + player.profilenum].chatbox.text = chattext; player.chattime = 100 + (chattext.length * 10); } function DoPlayerAI(player) { if (player.caimx == undefined) { player.caimx = player._x + 50; player.caimy = player._y + 25; } found = 0; fdist = 800; var _local3; speed = 1; _local3 = 1; while (_local3 <= MaxEnemies) { enemy = _root.MainGame["enemy" + _local3]; if ((enemy != undefined) && (enemy.current_state != "death")) { xdist = enemy._x - player._x; ydist = enemy._y - player._y; dist = Math.abs(xdist) + Math.abs(ydist); if (dist < fdist) { fdist = dist; found = enemy; } } _local3++; } if (player.ai_target_x == undefined) { player.ai_target_time = 120; player.ai_target_x = _root.MainGame.player1._x + (random(300) - 150); player.ai_target_y = _root.MainGame.player1._y + (random(300) - 150); } if ((found == 0) || (fdist > 300)) { player.fire_button = 0; aimx = player.ai_target_x; aimy = player.ai_target_y; } else { target = found; aimx = target._x; aimy = target._y; if (player.nogun != 1) { player.fire_button = 1; } } if (player.caimx < aimx) { player.caimx = player.caimx + ((3 * _root.speedFactor) * speed); if (player.caimx > aimx) { player.caimx = aimx; } } if (player.caimx > aimx) { player.caimx = player.caimx - ((3 * _root.speedFactor) * speed); if (player.caimx < aimx) { player.caimx = aimx; } } if (player.caimy < aimy) { player.caimy = player.caimy + ((3 * _root.speedFactor) * speed); if (player.caimy > aimy) { player.caimy = aimy; } } if (player.caimy > aimy) { player.caimy = player.caimy - ((3 * _root.speedFactor) * speed); if (player.caimy < aimy) { player.caimy = aimy; } } player.torso.target_rotation = _root.MainGame.GetAngle(player._x, player._y, player.caimx, player.caimy); dirx = 0; diry = 0; player.ai_target_time = player.ai_target_time - _root.speedFactor; if (player._x < (player.ai_target_x - 10)) { dirx = 1; } if (player._x > (player.ai_target_x + 10)) { dirx = -1; } if (player._y < (player.ai_target_y - 10)) { diry = 1; } if (player._y > (player.ai_target_y + 10)) { diry = -1; } if ((((dirx == 0) && (diry == 0)) || (player.ai_target_time == undefined)) || (player.ai_target_time <= -60)) { player.ai_target_time = 120; player.ai_target_x = _root.MainGame.player1._x + (random(200) - 100); player.ai_target_y = _root.MainGame.player1._y + (random(200) - 100); } player.moving = 0; if (player.ai_runawaytime > 0) { player.ai_runawaytime = player.ai_runawaytime - _root.speedFactor; if (player.torso.target_rotation < 91) { dirx = -1; diry = 1; } if ((player.torso.target_rotation > 90) && (player.torso.target_rotation < 181)) { dirx = -1; diry = -1; } if ((player.torso.target_rotation > 180) && (player.torso.target_rotation < 271)) { dirx = 1; diry = -1; } if (player.torso.target_rotation > 270) { dirx = 1; diry = 1; } } MovePlayer(player, dirx, diry); if ((player.moving == 0) && ((dirx != 0) || (diry != 0))) { player.ai_target_time = 120; player.ai_target_x = _root.MainGame.player1._x + (random(200) - 100); player.ai_target_y = _root.MainGame.player1._y + (random(200) - 100); } } function DoPlayerControls(player) { player.fire_button = _root.MouseDown; if (Key.isDown(80) || (Key.isDown(27))) { _root.ChangeMenu("Paused_Scene"); } if (Key.isDown(82)) { ReloadGun(player, 1); } if (Key.isDown(32) && (player.cycled == 0)) { CycleWeapon(player); player.cycled = 1; } if (Key.isDown(49) && (player.cycled == 0)) { if (player.gun_type[1] != "") { player.current_gun = 0; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(50) && (player.cycled == 0)) { if (player.gun_type[2] != "") { player.current_gun = 1; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(51) && (player.cycled == 0)) { if (player.gun_type[3] != "") { player.current_gun = 2; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(52) && (player.cycled == 0)) { if (player.gun_type[4] != "") { player.current_gun = 3; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(53) && (player.cycled == 0)) { if (player.gun_type[5] != "") { player.current_gun = 4; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(54) && (player.cycled == 0)) { if (player.gun_type[6] != "") { player.current_gun = 5; CycleWeapon(player); player.cycled = 1; } } if ((((((((!Key.isDown(32)) && (!Key.isDown(49))) && (!Key.isDown(50))) && (!Key.isDown(51))) && (!Key.isDown(52))) && (!Key.isDown(53))) && (!Key.isDown(54))) && (!Key.isDown(55))) { player.cycled = 0; } player.torso.target_rotation = _root.MainGame.GetAngle(player._x, player._y, _root._xmouse, _root._ymouse); player.moving = 0; if ((((Key.isDown(37) || (Key.isDown(65))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, 0); } if ((((Key.isDown(39) || (Key.isDown(68))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(37) || (Key.isDown(65))))) { MovePlayer(player, 1, 0); } if ((((Key.isDown(38) || (Key.isDown(87))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 0, -1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 0, 1); } amount = Math.sqrt((player.walk_speed * player.walk_speed) / 2); if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 1, 1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, -1, 1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 1, -1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, -1); } } function DoPlayer(player) { if (player.walk > 0) { _root.frameAdvancer(player.legs, 0, _root.frameDelay); } fd = _root.frameDelay / 2; if (player.gun_melee[player.current_gun] > 0) { fd = _root.frameDelay / 1.5; } if (player.fire > 0) { _root.frameAdvancer(player.torso, 0, fd); } if (_root.GamePaused > 0) { return(undefined); } if ((player.gun_type[player.current_gun] == "chainsaw") && (_root.soundon > 0)) { if (_root.MouseDown) { if (player.chainsaw_idle_playing > 0) { player.chainsaw_idle_playing = 0; UpdateChainsawSounds(); } if (player.chainsaw_fire_playing == 0) { player.chainsaw_fire_playing = 1; UpdateChainsawSounds(); } } else { if (player.chainsaw_fire_playing > 0) { player.chainsaw_fire_playing = 0; UpdateChainsawSounds(); } if (player.chainsaw_idle_playing == 0) { player.chainsaw_idle_playing = 1; UpdateChainsawSounds(); } } } else if ((player.chainsaw_idle_playing == 1) || (player.chainsaw_fire_playing == 1)) { player.chainsaw_fire_playing = 0; player.chainsaw_idle_playing = 0; UpdateChainsawSounds(); } if (player.mainplayer == 1) { if (_root.BlackOut.inplay != 1) { px = (player._x - _root.MainGame.Background._x) + (map_posx * 1800); py = (player._y - _root.MainGame.Background._y) + ((11 - map_posy) * 1800); ex = extraction_x + (map_objectivex * 1800); ey = (extraction_y + 20) + ((11 - map_objectivey) * 1800); angle = _root.MainGame.GetAngle(px, py, ex, ey); player.pointer._rotation = angle; } dist1 = Math.abs(player2._x - player._x) + Math.abs(player2._y - player._y); dist2 = Math.abs(player3._x - player._x) + Math.abs(player3._y - player._y); if (player.hitbox.hitTest(_root.MainGame.Background.helipadexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("helipad"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.northexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("north"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.southexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("south"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.eastexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("east"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.westexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("west"); } else { PlayerChat(player, "I won't leave them behind..."); } } } _root.MainGame["playerchat" + player.profilenum]._x = player._x - (_root.MainGame["playerchat" + player.profilenum]._width / 2); _root.MainGame["playerchat" + player.profilenum]._y = (player._y - _root.MainGame["playerchat" + player.profilenum]._height) - 20; if (player.chattime > 0) { player.aion = 1; player.chattime = player.chattime - (_root.speedFactor * 2); _root.MainGame["playerchat" + player.profilenum]._alpha = player.chattime; } if (player.mainplayer == 1) { if (player.biglight._alpha != player.lightalpha) { player.biglight._alpha = player.lightalpha; } var i; i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).biglightalpha == 0) { player.biglight._alpha = 0; } i++; } i = 1; while (i < 20) { if ((eval ("_root.MainGame.effect" + i).inplay > 0) && (eval ("_root.MainGame.effect" + i).light > 0)) { player.biglight._alpha = 0; } i++; } } if (player.reload_time > 0) { player.reload_time = player.reload_time - (1 * _root.speedFactor); if (player.reload_time <= 0) { inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } amount = player.gun_bullet_capacity[player.current_gun] - player.gun_bullets_loaded[player.current_gun]; if (ammo_remaining < amount) { amount = ammo_remaining; } player.gun_bullets_loaded[player.current_gun] = player.gun_bullets_loaded[player.current_gun] + amount; ammo_remaining = ammo_remaining - amount; if (inv_place > -1) { _root["current_profile" + player.profilenum].inventory[inv_place][2] = ammo_remaining; } if (_root["current_profile" + player.profilenum].inventory[inv_place][2] == 0) { ClearInventory(player, inv_place); } player.current_unloaded_bullets = ammo_remaining; player.reload_time = 0; _root.reload_finish_sound.start(); UpdateReloadSounds(); } } player.current_shot_time = player.current_shot_time + _root.speedFactor; if (player.mainplayer == 1) { DoPlayerControls(player); } else if (player.aion == 1) { DoPlayerAI(player); } if ((player.current_shot_time >= player.gun_shot_time[player.current_gun]) && (player.fire_button == 1)) { FireGun(player); } if (player.moving == 0) { tempangle = 180 + player.torso._rotation; if ((Math.abs(tempangle - 0) < 45) || (tempangle > 315)) { player.legs.target_rotation = 0; } if (Math.abs(tempangle - 90) < 45) { player.legs.target_rotation = 90; } if (Math.abs(tempangle - 180) < 45) { player.legs.target_rotation = 180; } if (Math.abs(tempangle - 270) < 45) { player.legs.target_rotation = 270; } player.legs.target_rotation = player.legs.target_rotation - 180; if ((player.legs._rotation != player.legs.target_rotation) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } if ((player.legs._rotation == player.legs.target_rotation) && (player.walk == 1)) { player.walk = 0; player.legs.gotoAndStop("stand"); } } if ((player.moving == 1) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } player.torso._rotation = _root.MainGame.ReachAngle(player.torso._rotation, player.torso.target_rotation, 10 * _root.speedFactor, 1, 0); player.legs._rotation = _root.MainGame.ReachAngle(player.legs._rotation, player.legs.target_rotation, 7 * _root.speedFactor, 1, 0); if (player.health < 0) { player.health = 0; } if ((player.health <= 0) && (player.dying == 0)) { player.health = 0; player.dying = 1; _root.CalculateScore(); _root.reloading_sound.stop("reloading"); _root.PlayHumanDeathSound(player.gender); player.gotoAndPlay("gibb"); var gh = 0; gh = 1; while (gh < 8) { x = (player._x + random((amount * 2) + 1)) - amount; y = (player._y + random((amount * 2) + 1)) - amount; size = random(20) + 40; CreateEffect("BloodHitEffect1Holder", x, y, player.torso._rotation - 180, size, size, _root.frameDelay / 2); if (gh < 5) { MakeBlood(x, y, random(360)); } gh++; } if ((player == _root.MainGame.player1) && (_root.BlackOut.inplay == 0)) { _root.CalculateScore(); _root.WhiteOut("GameOver_Scene"); } if ((player == _root.MainGame.player2) && (_root.BlackOut.inplay == 0)) { _root.CalculateScore(); _root.losetext = "Nicholas was torn to pieces"; _root.BlackOut("GameOver_Scene2", 0, 3); } if ((player == _root.MainGame.player3) && (_root.BlackOut.inplay == 0)) { _root.CalculateScore(); _root.losetext = "Stephany was eaten alive"; _root.BlackOut("GameOver_Scene2", 0, 3); } } if (player.mainplayer == 1) { UpdateHUD(player); } } function ClearInventory(player, inv_place) { _root["current_profile" + player.profilenum].inventory[inv_place][1] = ""; _root["current_profile" + player.profilenum].inventory[inv_place][2] = 0; _root["current_profile" + player.profilenum].inventory[inv_place][3] = 0; _root["current_profile" + player.profilenum].inventory[inv_place][4] = 0; _root["current_profile" + player.profilenum].inventory[inv_place][5] = 0; var _local2; _local2 = 1; while (_local2 <= player.max_guns) { if (player.gun_inventory_place[_local2] == inv_place) { RemoveWeapon(player, _local2); } _local2++; } } function AddInventory(player, type, ammo, isweapon) { foundspace = 0; foundblankspace = 0; if (isweapon > 0) { var _local2; _local2 = 41; while (_local2 <= 50) { if (_root["current_profile" + player.profilenum].inventory[_local2][1] == "") { foundspace = _local2; break; } _local2++; } if (foundspace == 0) { foundspace = -10; } else { _root["current_profile" + player.profilenum].inventory[foundspace][1] = type; if (AddWeapon(player, type, ammo, foundspace) == 0) { _root["current_profile" + player.profilenum].inventory[foundspace][1] = ""; foundspace = -10; } } } else { var _local2 = 1; while (_local2 <= _root["current_profile" + player.profilenum].max_inventory_slots) { if (_root["current_profile" + player.profilenum].inventory[_local2][1] == "") { foundblankspace = _local2; } if (((_root["current_profile" + player.profilenum].inventory[_local2][1] == type) && (ammo > 0)) && (isweapon == 0)) { foundspace = _local2; } _local2++; } if (foundspace < 1) { foundspace = foundblankspace; } } if (foundspace > 0) { _root["current_profile" + player.profilenum].inventory[foundspace][1] = type; _root["current_profile" + player.profilenum].inventory[foundspace][2] = _root["current_profile" + player.profilenum].inventory[foundspace][2] + ammo; _root["current_profile" + player.profilenum].inventory[foundspace][3] = isweapon; } return(foundspace); } function DamageHuman(target, health_dam, enemy) { armour_dam = 0; health_dam = Math.round(health_dam); armour_dam = Math.round((health_dam / 100) * target.armour_protect); health_dam = health_dam - armour_dam; target.armour_health = target.armour_health - armour_dam; if (target.armour_health < 0) { health_dam = health_dam - target.armour_health; target.armour_health = 0; } target.health = target.health - health_dam; _root.current_profile1.damage_taken = _root.current_profile1.damage_taken + health_dam; if ((target.mainplayer == 0) && (target.hurtspeech[1].length > 0)) { rand = random(3) + 1; PlayerChat(target, target.hurtspeech[rand]); } target.bloodspeed = 10; CreateEffect("BloodHitEffect1Holder", target._x, target._y, enemy.main._rotation - 180, 40, 40, _root.frameDelay / 2); MakeBlood(target._x, target._y, random(360)); _root.PlayHumanPainSound(target.gender); } function ActionLoop() { _root.updateFrameRate(); _root.MainGame.Crosshair._x = _root._xmouse; _root.MainGame.Crosshair._y = _root._ymouse; var i; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { DoEnemy(eval ("_root.MainGame.enemy" + i)); } i++; } i = 1; while (i <= 20) { if (eval ("_root.MainGame.effect" + i).inplay == 1) { DoEffect(eval ("_root.MainGame.effect" + i)); } i++; } i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).inplay > 0) { DoPlayer(eval ("_root.MainGame.player" + i)); } i++; } game_time = game_time + (_root.speedFactor * 1); if (_root.cheat > 0) { game_time = game_time + (_root.speedFactor * 4); } _root.GamePaused = 0; if ((_root.current_menu != "") || (_root.MainGame.player1.dying > 0)) { _root.GamePaused = 1; } if (_root.GamePaused > 0) { return(undefined); } if (game_started == 0) { StartGame(); _root.BlackIn(); } DoBackground(); DoLevel(); DoScreenShake(); if (wait_for_end < 1) { zombietime = zombietime + _root.speedFactor; } if ((wait_for_end == 1) && (EnemiesInplay == 0)) { wait_for_end = 1; _root.CalculateScore(); _root.current_profile1.survived = 1; _root.BlackOut("Stats_Scene2", 0, 3); } _root.current_profile1.survived_time = _root.current_profile1.survived_time + _root.speedFactor; if (zombietime > next_zombietime) { zombietime = 0; temp = random(3) + 1; zombie_type = zombie_types[random(5) + 1]; if ((!_root.MainGame.Background.exterior) == 1) { temp = random(3) + 1; if (temp == 1) { if (CreateEnemy(Background.spawn1._x + Background._x, Background.spawn1._y + Background._y, Background.spawn1.angle, zombie_type) == 0) { temp = 2; } else { temp = 0; } } if (temp == 2) { if (CreateEnemy(Background.spawn2._x + Background._x, Background.spawn2._y + Background._y, Background.spawn2.angle, zombie_type) == 0) { temp = 3; } } if (temp == 3) { if (CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type) == 0) { temp = 1; } } if (temp == 1) { CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type); } } else { ExteriorEnemySpawn(zombie_type, 0, 0, 0); } } } function LoadDecals() { BloodDecal1 = flash.display.BitmapData.loadBitmap("blood_decal1"); BloodDecal2 = flash.display.BitmapData.loadBitmap("blood_decal2"); BloodDecal3 = flash.display.BitmapData.loadBitmap("blood_decal3"); BloodDecal4 = flash.display.BitmapData.loadBitmap("blood_decal4"); Scorch = flash.display.BitmapData.loadBitmap("scorch"); } function StartGame() { if (_root.soundon > 0) { stopAllSounds(); _root.music2.start(0, 99999); } game_started = 1; game_time = 0; had_steyr = 0; had_gm94launcher = 0; had_boss = -1; LoadDecals(); CreateBackground(); CountHitBoxes(); CreateHUD(); CreatePlayer(_root.MainGame.Background.playerspawn1._x - 30, _root.MainGame.Background.playerspawn1._y, "Actor_Civilian1"); CreatePlayer(_root.MainGame.Background.playerspawn1._x + 30, _root.MainGame.Background.playerspawn1._y, "Actor_Girl1", 0, 1); CreatePlayer(_root.MainGame.Background.playerspawn1._x, _root.MainGame.Background.playerspawn1._y, "Actor_Player", 1); _root.MainGame.player2.aion = 0; PlayerChat(_root.MainGame.player2, "10 minutes until the helicopter leaves. Let's move!"); if (_root.MainGame.Background.addobjects == 1) { AddObjectsToBkg(); } DoBackground(); } function CreateBackground() { clipname = "Cross1Bkg"; bmpname = "Cross1Bkg_Image"; bmprotation = 0; up = _root.MapData[map_posx][map_posy + 1]; down = _root.MapData[map_posx][map_posy - 1]; left = _root.MapData[map_posx - 1][map_posy]; right = _root.MapData[map_posx + 1][map_posy]; if ((((up == 1) && (down == 1)) && (left == 0)) && (right == 0)) { clipname = "Street1Bkg"; bmpname = "Street1Bkg_Image"; bmprotation = 0; } if ((((up == 0) && (down == 0)) && (left == 1)) && (right == 1)) { clipname = "Street2Bkg"; bmpname = "Street1Bkg_Image"; bmprotation = 90; } if ((((up == 1) && (down == 0)) && (left == 0)) && (right == 1)) { clipname = "Corner1Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 0; } if ((((up == 0) && (down == 1)) && (left == 0)) && (right == 1)) { clipname = "Corner2Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 90; } if ((((up == 0) && (down == 1)) && (left == 1)) && (right == 0)) { clipname = "Corner3Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 180; } if ((((up == 1) && (down == 0)) && (left == 1)) && (right == 0)) { clipname = "Corner4Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 270; } if ((((up == 1) && (down == 0)) && (left == 1)) && (right == 1)) { clipname = "Tjunc1Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 0; } if ((((up == 1) && (down == 1)) && (left == 0)) && (right == 1)) { clipname = "Tjunc2Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 90; } if ((((up == 0) && (down == 1)) && (left == 1)) && (right == 1)) { clipname = "Tjunc3Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 180; } if ((((up == 1) && (down == 1)) && (left == 1)) && (right == 0)) { clipname = "Tjunc4Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 270; } addobjects = 1; if ((map_posx == 10000) && (map_posy == 10000)) { clipname = "Rooftop1Bkg"; bmpname = "Rooftop1Bkg_Image"; bmprotation = 0; addobjects = 0; } BackgroundBMP2 = flash.display.BitmapData.loadBitmap(bmpname); w = BackgroundBMP2.width; h = BackgroundBMP2.height; bkg = _root.MainGame.attachMovie(clipname, "Background", 2); bkg._x = 0; bkg._y = 0; bkg.addobjects = addobjects; bkg.seed = (map_posx * 11) + map_posy; prbkg.seed = bkg.seed; BackgroundBMP = rotateBitmap(BackgroundBMP2, bmprotation, w, h, false); BackgroundBMP2.dispose; bkg.attachBitmap(BackgroundBMP, bkg.getNextHighestDepth()); } function CountHitBoxes() { i = 1; while (i < MaxHitBoxes) { if (eval ("Background.hb" + i) != undefined) { eval ("Background.hb" + i).inplay = 1; eval ("Background.hb" + i)._x = Math.round(eval ("Background.hb" + i)._x); eval ("Background.hb" + i)._y = Math.round(eval ("Badddddddckground.hb" + i)._y); eval ("Background.hb" + i)._width = Math.round(eval ("Background.hb" + i)._width); eval ("Background.hb" + i)._height = Math.round(eval ("Background.hb" + i)._height); Background.num_hitboxes = i; } i++; } hbplaces = MaxHitBoxes - Background.num_hitboxes; } function AddObjectsToBkg() { var i; i = 1; while (i < MaxHitBoxes) { if (eval ("Background.hb" + i) != undefined) { eval ("Background.hb" + i).inplay = 1; eval ("Background.hb" + i)._x = Math.round(eval ("Background.hb" + i)._x); eval ("Background.hb" + i)._y = Math.round(eval ("Badddddddckground.hb" + i)._y); eval ("Background.hb" + i)._width = Math.round(eval ("Background.hb" + i)._width); eval ("Background.hb" + i)._height = Math.round(eval ("Background.hb" + i)._height); Background.num_hitboxes = i; } i++; } hbplaces = MaxHitBoxes - Background.num_hitboxes; size = (Background._x + Background._y) / 2; amount = 30; i = 1; while (i < amount) { ID = "paper_rubbish"; RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); i++; } amount = 30; i = 1; while (i < amount) { RandomPlaceObject("blood_decal", "blood_decal1", 0, 0); i++; } amount = 15; i = 1; while (i < amount) { rand = prbkg.rand(14) + 1; if (rand > 10) { ID = "bigblood"; } if (rand == 1) { ID = "deadoutline1"; } if (rand == 2) { ID = "deadoutline2"; } if (rand == 3) { ID = "deadoutline3"; } if (rand == 4) { ID = "deadperson1"; } if (rand == 5) { ID = "deadperson2"; } if (rand == 6) { ID = "deadperson3"; } if (rand == 7) { ID = "deadperson4"; } if (rand == 8) { ID = "deadperson5"; } if (rand == 9) { ID = "deadperson6"; } RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); i++; } ID = "mmo"; RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); amount = 3; i = 1; while (i < amount) { ID = "car" + (prbkg.rand(10) + 1); low = 0; if (ID == "car5") { low = 0; } if (ID == "car6") { low = 0; } if (ID == "car9") { low = 0; } if (ID == "car10") { low = 0; } RandomPlaceObject(ID + "_decal", ID + ".png", 1, low); i++; } amount = 5; i = 1; while (i < amount) { low = 1; rand = prbkg.rand(11) + 1; if ((rand == 1) || (rand == 8)) { ID = "barrier"; } if ((rand == 2) || (rand == 9)) { ID = "cones"; } if ((rand == 3) || (rand == 10)) { ID = "trashcans"; } if (rand == 4) { ID = "crates1"; low = 0; } if ((rand == 5) || (rand == 12)) { ID = "crates2"; low = 0; } if (rand == 6) { ID = "dumpster"; low = 0; } if (rand == 7) { ID = "container"; low = 0; } RandomPlaceObject(ID + "_decal", ID + ".png", 1, low); i++; } amount = 0; i = 1; while (i < amount) { CreateEnemy(100 + prbkg.rand(Background._width - 250), 100 + prbkg.rand(Background._height - 250), prbkg.rand(360), "Barrel" + (prbkg.rand(3) + 1), 1, 0); i++; } } function RandomPlaceObject(movieID, picID, addhitbox, low, forceplace) { var _local1; _local1 = 1; while (_local1 < 30) { if (PlaceObject(100 + prbkg.rand(Background._width - 250), 100 + prbkg.rand(Background._height - 250), prbkg.rand(4) * 90, movieID, picID, addhitbox, low, forceplace) == 1) { _local1 = 100; } _local1++; } } function PlaceObject(x, y, angle, movieID, picID, addhitbox, low, forceplace) { hbplaces = MaxHitBoxes - Background.num_hitboxes; if ((addhitbox > 0) && (hbplaces < 1)) { return(1); } object = _root.MainGame.attachMovie(movieID, "placeobjectcollider", 5676); object._rotation = angle; w = object._width; h = object._height; xmod = 0; ymod = 0; object._x = x + xmod; object._y = y + ymod; if (forceplace != 1) { if (SceneCollide(object.hb1, 0, 1 - addhitboxes)) { DeleteActor(object); return(0); } } tx = object.hb1._x; ty = object.hb1._y; if (angle == 90) { tx = -object.hb1._y; ty = object.hb1._x; } if (angle == 180) { tx = -object.hb1._x; ty = -object.hb1._y; } if (angle == 270) { tx = object.hb1._y; ty = -object.hb1._x; } hb_x = tx + object._x; hb_y = ty + object._y; hb_w = object.hb1._width; hb_h = object.hb1._height; DeleteActor(object); if (addhitbox > 0) { Background.num_hitboxes++; num = Background.num_hitboxes; temphb = _root.MainGame.Background.attachMovie("Hitbox", "hb" + num, _root.MainGame.Background.getNextHighestDepth()); temphb._width = hb_w; temphb._height = hb_h; if ((angle == 90) || (angle == 270)) { temphb._width = hb_h; temphb._height = hb_w; } temphb._x = hb_x; temphb._y = hb_y; temphb.low = low; temphb.inplay = 1; if (forceplace != 1) { if (SceneCollide(temphb, 0, 0)) { DeleteActor(temphb); Background.num_hitboxes--; return(undefined); } } } MakeDecal(x, y, angle, picID, w, h); return(1); } function CreateHUD() { HUD = _root.attachMovie("MainHud", "MainHud", 500); HUD._x = 0; HUD._y = 0; HUD.HUDBloodHit._alpha = 0; _root.MainHud.bonustext._alpha = 0; } function UpdateHUD(player) { if (_root.GamePaused > 0) { return(undefined); } _root.MainHud.bonustext._alpha = _root.MainHud.bonustext._alpha - (1 * _root.speedFactor); if (_root.MainHud.bonustext._alpha < 0) { _root.MainHud.bonustext._alpha = 0; } if (player.bloodspeed != 0) { _root.MainHud.HUDBloodHit._alpha = _root.MainHud.HUDBloodHit._alpha + (player.bloodspeed * _root.speedFactor); if (_root.MainHud.HUDBloodHit._alpha <= 0) { _root.MainHud.HUDBloodHit._alpha = 0; player.bloodspeed = 0; } if (_root.MainHud.HUDBloodHit._alpha >= 100) { _root.MainHud.HUDBloodHit._alpha = 100; player.bloodspeed = player.bloodspeed * -1; } } if (player.health != _root.MainHud.HealthText.text) { _root.MainHud.HealthText.text = player.health; } if (player.armour_health != _root.MainHud.ArmourText.text) { _root.MainHud.ArmourText.text = player.armour_health; } if (player.armour_protect != _root.MainHud.ArmourPercentText.text) { _root.MainHud.ArmourPercentText.text = ("" + player.armour_protect) + "%"; } ammo_remaining = 0; ammo_remaining = player.current_unloaded_bullets; bloadedtext = (player.gun_bullets_loaded[player.current_gun] + "|") + ammo_remaining; if (player.gun_melee[player.current_gun] > 0) { bloadedtext = ""; } if (bloadedtext != _root.MainHud.BulletsLoadedText.text) { _root.MainHud.BulletsLoadedText.text = bloadedtext; } _root.MainHud.ScoreText.text = _root.current_profile1.score; reloadingtext = ""; if (player.reload_time > 0) { reloadingtext = " - Reloading"; } if ((player.gun_name[player.current_gun] + reloadingtext) != _root.MainHud.GunNameText.text) { _root.MainHud.GunNameText.text = player.gun_name[player.current_gun] + reloadingtext; } var my_fmt = new TextFormat(); my_fmt.bold = true; time = time_limit - game_time; if ((time <= 0) && (_root.timeout != 1)) { time == 0; _root.timeout = 1; _root.CalculateScore(); _root.losetext = "The helicopter left without you"; _root.BlackOut("GameOver_Scene2"); } if (time <= 0) { time = 0; } seconds = Math.floor(time / 60); minutes = Math.floor(seconds / 60); milli = Math.round((Math.round(time) % 60) * 1.666); if (milli < 10) { milli = "0" + milli; } true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } timestring = (minutes + ":") + true_seconds; _root.MainHud.TimerText.text = timestring; _root.MainHud.MilliText.text = milli; if (minutes < 1) { var my_fmt_timer = new TextFormat(); my_fmt_timer.color = 16711680 /* 0xFF0000 */; _root.MainHud.TimerText.setTextFormat(my_fmt_timer); _root.MainHud.MilliText.setTextFormat(my_fmt_timer); } if (_root.MainHud.WeaponSlot1.text != "") { _root.MainHud.WeaponSlot1.text = ""; } if (_root.MainHud.WeaponSlot2.text != "") { _root.MainHud.WeaponSlot2.text = ""; } if (_root.MainHud.WeaponSlot3.text != "") { _root.MainHud.WeaponSlot3.text = ""; } if (_root.MainHud.WeaponSlot4.text != "") { _root.MainHud.WeaponSlot4.text = ""; } if (_root.MainHud.WeaponSlot5.text != "") { _root.MainHud.WeaponSlot5.text = ""; } if (_root.MainHud.WeaponSlot6.text != "") { _root.MainHud.WeaponSlot6.text = ""; } if (player.gun_name[1] != "") { _root.MainHud.WeaponSlot1.text = "1. " + player.gun_name[1]; } if (player.gun_name[2] != "") { _root.MainHud.WeaponSlot2.text = "2. " + player.gun_name[2]; } if (player.gun_name[3] != "") { _root.MainHud.WeaponSlot3.text = "3. " + player.gun_name[3]; } if (player.gun_name[4] != "") { _root.MainHud.WeaponSlot4.text = "4. " + player.gun_name[4]; } if (player.gun_name[5] != "") { _root.MainHud.WeaponSlot5.text = "5. " + player.gun_name[5]; } if (player.gun_name[6] != "") { _root.MainHud.WeaponSlot6.text = "6. " + player.gun_name[6]; } var my_fmt2 = new TextFormat(); my_fmt2.bold = true; var my_fmt_nb = new TextFormat(); my_fmt_nb.bold = false; eval ("_root.MainHud.WeaponSlot" + player.current_gun).setTextFormat(my_fmt2); } function DoBackground() { if (_root.GamePaused > 0) { return(undefined); } oldbkgx = Background._x; oldbkgy = Background._y; player = _root.MainGame.player1; if ((player._x > (_root.resX / 2)) && (Background._x > (-(Background._width - _root.resX)))) { Background._x = Background._x - (player._x - (_root.resX / 2)); diff = 0; if (Background._x < (-(Background._width - _root.resX))) { diff = (-(Background._width - _root.resX)) - Background._x; Background._x = -(Background._width - _root.resX); } player._x = (_root.resX / 2) + diff; } if ((player._x < (_root.resX / 2)) && (Background._x < 0)) { diff = 0; Background._x = Background._x - (player._x - (_root.resX / 2)); if (Background._x > 0) { diff = -Background._x; Background._x = 0; } player._x = (_root.resX / 2) + diff; } if ((player._y > (_root.resY / 2)) && (Background._y > (-(Background._height - _root.resY)))) { diff = 0; Background._y = Background._y - (player._y - (_root.resY / 2)); if (Background._y < (-(Background._height - _root.resY))) { diff = (-(Background._height - _root.resY)) - Background._y; Background._y = -(Background._height - _root.resY); } player._y = (_root.resY / 2) + diff; } if ((player._y < (_root.resY / 2)) && (Background._y < 0)) { diff = 0; Background._y = Background._y - (player._y - (_root.resY / 2)); if (Background._y > 0) { diff = -Background._y; Background._y = 0; } player._y = (_root.resY / 2) + diff; } bkgXmove = Background._x - oldbkgx; bkgYmove = Background._y - oldbkgy; BackgroundOver._x = Background._x; BackgroundOver._y = Background._y; i = 1; while (i <= 20) { effect = eval ("_root.MainGame.effect" + i); effect._x = effect._x + bkgXmove; effect._y = effect._y + bkgYmove; i++; } var ps; ps = 2; while (ps <= _root.MainGame.MaxPlayers) { pl = eval ("_root.MainGame.player" + ps); pl._x = pl._x + bkgXmove; pl._y = pl._y + bkgYmove; ps++; } i = 1; while (i <= 5) { explodelay = eval ("_root.MainGame.explodelay" + i); explodelay._x = explodelay._x + bkgXmove; explodelay._y = explodelay._y + bkgYmove; i++; } i = 1; while (i <= (MaxEnemies + MaxBarrels)) { enemy = eval ("_root.MainGame.enemy" + i); enemy._x = enemy._x + bkgXmove; enemy._y = enemy._y + bkgYmove; i++; } i = 1; while (i <= 16) { bonus = eval ("_root.MainGame.bonus" + i); bonus._x = bonus._x + bkgXmove; bonus._y = bonus._y + bkgYmove; i++; } } function GetAngle(px1, py1, px2, py2) { angle = Math.atan2(px1 - px2, py1 - py2); angle = (angle / 3.14) * 180; return(angle * -1); } function ReachAngle(currentAngle, targetAngle, amount, locking, forcedirection) { currentAngle = currentAngle + 180; targetAngle = targetAngle + 180; TurnedDirection = 0; CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } if ((CA > (TA - amount)) && (CA < (TA + amount))) { if (CA < TA) { TurnedDirection = 1; } if (CA > TA) { TurnedDirection = -1; } if (CA == TA) { TurnedDirection = 0; } CA = TA; NewAngle = CA; } else { CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } Dist = CA - TA; if (forcedirection == 0) { if (((Dist > 0) && (Dist < 180)) || (Dist < -180)) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } } else if (forcedirection == -1) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } if ((NewAngle > (TA - amount)) && (NewAngle < (TA + amount))) { NewAngle = TA; } } return(NewAngle - 180); } function CreateEffect(type, x, y, angle, sx, sy, delay, light, reserve) { i = 1; while (i < 20) { if (eval ("_root.MainGame.effect" + effectnum).reserve > 0) { effectnum = effectnum + 1; if (effectnum > 20) { effectnum = 1; } } else { break; } i++; } effect = _root.MainGame.attachMovie(type, "effect" + effectnum, 150 + effectnum); effect._x = x; effect._y = y; if ((sx != 0) && (sy != 0)) { effect._xscale = sx; effect._yscale = sy; } effect._rotation = angle; effect.inplay = 1; effect.reserve = reserve; effect.delay = delay; effect.light = light; effectnum = effectnum + 1; if (effectnum > 20) { effectnum = 1; } return(effect); } function DoEffect(effect) { if ((!effect.inplay) > 0) { return(undefined); } _root.frameAdvancer(effect.main, 0, effect.delay); } function SceneCollide(actor, noenemy, nogood, enemy) { noenemy = 0; if (nogood == 0) { i = 1; while (i <= MaxPlayers) { hb = eval (("_root.MainGame.player" + i) + ".hitbox"); if (hb._parent.inplay > 0) { if (hb != actor) { if (hb.hitTest(actor)) { return(2); } } } i++; } } i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if ((hb != actor) && (((!enemy) == 1) || ((!hb.enemypass) == 1))) { if (hb.hitTest(actor)) { return(1); } } } i++; } if (noenemy == 0) { i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { return(2); } } } i++; } } return(0); } function SceneCollideX(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._width + actor._width; if ((hb._x > (actor._x - amount)) || (hb._x < (actor._x + amount))) { return(true); } i++; } return(false); } function SceneCollideY(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._height + actor._height; if ((hb._y > (actor._y - amount)) || (hb._y < (actor._y + amount))) { return(true); } i++; } return(false); } function CreateEnemy(x, y, angle, type, noalpha, boss, life) { enum = 0; if (((type == "Barrel1") || (type == "Barrel2")) || (type == "Barrel3")) { i = 1; while (i <= MaxBarrels) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } } else { i = MaxBarrels + 1; while (i <= (MaxEnemies + MaxBarrels)) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } } if (enum == 0) { return(0); } baselevel = 70; if ((type == "ZombieGiant") || (type == "Crow")) { baselevel = 105; } enemy = _root.MainGame.attachMovie(type, "enemy" + enum, baselevel + enum); if (enemy.no_ai == 0) { } enemy.weight = 1; enemy.explode = 0; enemy.explode_dam = 0; enemy.metallic = 0; enemy.no_ai = 0; enemy.dog = 0; enemy.can_run = 0; enemy.fly = 0; if (type == "Zombie") { enemy.melee_damage = 10; enemy.health = 14; enemy.walk_speed = 0.7; enemy.score = 5; } if (type == "ZombieCrawler") { enemy.melee_damage = 10; enemy.health = 14; enemy.walk_speed = 0.5; enemy.score = 7; } if (type == "ZombieSlowRunner") { enemy.melee_damage = 12; enemy.health = 16; enemy.walk_speed = 1.2; enemy.score = 10; } if (type == "ZombieRunner") { enemy.melee_damage = 12; enemy.health = 16; enemy.walk_speed = 1.6; enemy.score = 15; } if (type == "ZombieGiant") { enemy.melee_damage = 20; enemy.health = 150; enemy.walk_speed = 1.2; enemy.score = 400; enemy.weight = 2; } if (type == "ZombieDogWalk") { enemy.melee_damage = 8; enemy.health = 16; enemy.walk_speed = 0.9; enemy.score = 15; enemy.dog = 1; } if (type == "ZombieDogRun") { enemy.melee_damage = 8; enemy.health = 19; enemy.walk_speed = 1.8; enemy.score = 15; enemy.dog = 1; } if (type == "ZombieBigDog") { enemy.melee_damage = 12; enemy.health = 300; enemy.walk_speed = 1.2; enemy.score = 15; enemy.dog = 1; enemy.can_run = 1; } if (type == "Crow") { enemy.melee_damage = 3; enemy.health = 5; enemy.walk_speed = 1.8; enemy.score = 5; enemy.fly = 1; } if (((type == "Barrel1") || (type == "Barrel2")) || (type == "Barrel3")) { enemy.melee_damage = 0; enemy.health = 4; enemy.walk_speed = 0; enemy.score = 400; enemy.weight = 1; enemy.no_ai = 1; enemy.metallic = 1; enemy.explode = 120; enemy.explode_dam = 60; } if (life > 0) { enemy.health = life; } enemy.etype = type; if (Background.exterior == 1) { enemy.walk_speed = enemy.walk_speed * 1.1; } enemy.enum = enum; enemy.inplay = 1; if ((!noalpha) == 1) { enemy._alpha = 0; } enemy._x = x; enemy._y = y; if (SceneCollide(enemy.hitbox, 1, 0, 1)) { enemy.swapDepths(0); enemy.removeMovieClip(); return(0); } enemy.force_x = 0; enemy.force_y = 0; if (enemy.no_ai == 0) { enemy.main._rotation = angle; } enemy.target_rotation = angle; enemy.stuck_time = 0; enemy.node = 0; enemy.running = -1; enemy.boss = 0; if (boss == 1) { enemy.boss = boss; } enemy.animating = 0; if (enemy.no_ai == 0) { EnemiesInplay++; } enemy.current_state = "stand"; enemy.diag_speed = Math.sqrt((enemy.walk_speed * enemy.walk_speed) / 2); enemy.main.main.gotoAndPlay("stand"); return(1); } function DoEnemy(enemy) { if (_root.GamePaused > 0) { _root.frameAdvancer(enemy.main.main, 0, _root.frameDelay); return(undefined); } if ((((((enemy.dog == 0) && (enemy.fly == 0)) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(150 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombieidle" + (random(2) + 1)).start(); } if (((((enemy.dog > 0) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(100 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogidle" + (random(2) + 1)).start(); } if (((((enemy.fly > 0) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(200 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.crowidle" + (random(2) + 1)).start(); } if ((enemy.can_run > 0) && (random(300 / _root.speedFactor) == 1)) { enemy.running = enemy.running * -1; if (enemy.current_state == "move") { ChangeState(enemy, "move"); } } if ((enemy.current_state != "death") && (enemy._alpha < 100)) { enemy._alpha = enemy._alpha + (1 * _root.speedFactor); } if (enemy._alpha > 100) { enemy._alpha = 100; } if (enemy.no_ai == 0) { DoEnemyAI(enemy); DoEnemyMovement(enemy); } if (((enemy.moving == 0) && (enemy.current_state == "move")) && (enemy.stuck_time > 10)) { ChangeState(enemy, "stand"); } if ((enemy.moving == 1) && (enemy.current_state != "move")) { ChangeState(enemy, "move"); } if ((enemy._alpha < 90) && (enemy.current_state == "move")) { ChangeState(enemy, "stand"); } if ((((enemy.force_x != 0) || (enemy.force_y != 0)) && (enemy.current_state != "stun")) && (enemy.current_state != "death")) { ChangeState(enemy, "stun"); } if (((enemy.force_x == 0) && (enemy.force_y == 0)) && (enemy.current_state == "stun")) { ChangeState(enemy, "stand"); } if (enemy == undefined) { return(undefined); } if ((enemy.health <= 0) && (enemy.current_state != "death")) { ChangeState(enemy, "death"); if ((enemy.lasthitby.mainplayer == 0) && (enemy.lasthitby.hurtspeech[1].length > 0)) { rand = random(8) + 1; PlayerChat(enemy.lasthitby, enemy.lasthitby.killspeech[rand]); } if ((((enemy.health < -3) && (random(2) == 1)) || (enemy.health < -10)) || (enemy.fly > 0)) { enemy.main.main.gotoAndPlay("gibb"); amount = 15; if (enemy.fly > 0) { amount = 8; } var gh = 0; gh = 1; while (gh < 8) { x = (enemy._x + random((amount * 2) + 1)) - amount; y = (enemy._y + random((amount * 2) + 1)) - amount; size = random(20) + 40; if (enemy.fly > 0) { size = 35; } CreateEffect("BloodHitEffect1Holder", x, y, enemy.main._rotation - 180, size, size, _root.frameDelay / 2); if (gh < 5) { MakeBlood(x, y, random(360)); } gh++; } } if (enemy.no_ai == 0) { EnemiesInplay--; _root.current_profile1.enemies_killed++; } if (enemy.explode > 0) { MakeExplosion(enemy._x, enemy._y, enemy.explode, enemy.explode_dam, 0); } _root.current_profile1.score = _root.current_profile1.score + enemy.score; if (enemy.boss == 1) { _root.MainGame.wait_for_end = _root.MainGame.wait_for_end + 1; } enemy.score = 0; if (enemy.dog > 0) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { _root.zombiedogdeath1.start(); } } if (enemy.fly > 0) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { _root.crowdeath1.start(); } } if ((enemy.dog == 0) && (enemy.fly == 0)) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { eval ("_root.zombiedead" + (random(2) + 1)).start(); } } enemy.swapDepths(20 + enemy.enum); if (((random(100) + 1) < 0) || (force_next_bonus != "")) { randomnum = random(5) + 1; if (force_next_bonus != "") { CreateBonus(force_next_bonus, enemy._x, enemy._y, 1); force_next_bonus = ""; } else { if (randomnum == 1) { CreateBonus("Bonus35Bullets", enemy._x, enemy._y, 1); } if (randomnum == 2) { inv_place2 = -1; inv_place2 = _root.FindInventory(player, "colt45"); if (inv_place2 > -1) { CreateBonus("Bonus45Bullets", enemy._x, enemy._y, 1); } } if (randomnum == 3) { inv_place2 = -1; inv_place2 = _root.FindInventory(player, "mossberg500"); if (inv_place2 > -1) { CreateBonus("Bonus12GaugeShells", enemy._x, enemy._y, 1); } } if (randomnum == 4) { inv_place2 = -1; inv_place2 = _root.FindInventory(player, "gm94launcher"); if (inv_place2 > -1) { CreateBonus("BonusGrenadeAmmo", enemy._x, enemy._y, 1); } } if (randomnum == 5) { if (_root.MainGame.player1.health < _root.MainGame.player1.max_health) { CreateBonus("BonusHealth", enemy._x, enemy._y, 1); } } } } } enemydelay = _root.frameDelay; if ((enemy.etype == "ZombieSlowRunner") && (enemy.current_state == "move")) { enemydelay = enemydelay * 0.75; } if (enemy.etype == "Crow") { enemydelay = enemydelay * 1.5; } _root.frameAdvancer(enemy.main.main, 0, enemydelay); if ((((Background.exterior == 1) && (enemy.no_ai == 0)) && (enemy.current_state != "death")) && ((((enemy._x > 740) || (enemy._x < -100)) || (enemy._y > 500)) || (enemy._y < -100))) { if (enemy.no_ai == 0) { EnemiesInplay--; } etype = enemy.etype; boss = enemy.boss; health = enemy.health; DeleteActor(enemy); ExteriorEnemySpawn(etype, boss, health, 1); } } function ChangeState(enemy, newstate) { enemy.current_state = newstate; if ((newstate == "move") && (enemy.running > 0)) { newstate = "run"; } enemy.main.main.gotoAndPlay(newstate); } function DoEnemyAI(enemy) { enemy.goX = 0; enemy.goY = 0; if (enemy.no_ai > 0) { return(undefined); } found = _root.MainGame.player1; fdist = 100000 /* 0x0186A0 */; i = 1; while (i <= MaxPlayers) { player = _root.MainGame["player" + i]; xdist = player._x - enemy._x; ydist = player._y - enemy._y; dist = Math.abs(xdist) + Math.abs(ydist); if (dist < fdist) { fdist = dist; found = player; } i++; } enemy.killtarget = found; if ((enemy.killtarget.hitbox.hitTest(enemy.threatbox) || (enemy.current_state == "attack")) || (enemy.current_state == "death")) { enemy.moving = 0; if (((enemy.current_state != "stun") && (enemy.current_state != "death")) && (enemy.current_state != "attack")) { ChangeState(enemy, "attack"); } if (enemy.current_state == "attack") { enemy.target_rotation = GetAngle(enemy._x, enemy._y, enemy.killtarget._x, enemy.killtarget._y); } } else { if (enemy.stuck_time > 5) { enemy.stuck_time = 0; if ((enemy.node == 0) && ((!Background.exterior) == 1)) { enemy.node = 999; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox)) { enemy.node = i; break; } i++; } } else if ((!Background.exterior) == 1) { enemy.node = 0; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox) && (enemy.node != i)) { enemy.node = i; break; } i++; } } else if (enemy.node == 9999) { enemy.node = 0; } else { enemy.node = 9999; diffx = enemy.killtarget._x - enemy._x; diffy = enemy.killtarget._y - enemy._y; diffx = diffx * -100; diffy = diffy * -100; enemy.target_x = enemy._x + diffx; enemy.target_y = enemy._y + diffy; } } if (enemy.node > 0) { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } if (node.hitTest(enemy.hitbox)) { enemy.node = 0; } } if (enemy.node != 9999) { if (enemy.node == 0) { enemy.target_x = enemy.killtarget._x; enemy.target_y = enemy.killtarget._y; } else { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } enemy.target_x = node._x + Background._x; enemy.target_y = node._y + Background._y; } } if (enemy.target_x > (enemy._x + 5)) { enemy.goX = 1; } if (enemy.target_x < (enemy._x - 5)) { enemy.goX = -1; } if (enemy.target_y > (enemy._y + 5)) { enemy.goY = 1; } if (enemy.target_y < (enemy._y - 5)) { enemy.goY = -1; } } if (enemy._alpha < 90) { enemy.goY = 0; enemy.goX = 0; } } function DoEnemyMovement(enemy) { force = 0; stuckmod = 1; mod = 1; if (enemy.running == 1) { mod = 1.6; } x = enemy.goX; y = enemy.goY; if (enemy.current_state == "death") { x = 0; y = 0; } enemy.moving = 0; if ((enemy.force_x != 0) || (enemy.force_y != 0)) { force = 1; x = 0; y = 0; } if ((x != 0) || (y != 0)) { speed = (enemy.walk_speed * _root.speedFactor) * mod; diag = 0; if ((x != 0) && (y != 0)) { speed = (enemy.diag_speed * _root.speedFactor) * mod; diag = 1; } backx = enemy._x; backy = enemy._y; enemy._y = enemy._y + ((y * speed) * 1); enemy._x = enemy._x + ((x * speed) * 1); enemy.moving = 1; speed = (enemy.walk_speed * _root.speedFactor) * mod; if (enemy.fly > 0) { collide = 0; } else { collide = SceneCollide(enemy.hitbox, 1, 0, 1); } if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } enemy._x = backx; enemy._y = backy; if (diag == 1) { enemy._y = enemy._y + ((y * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + ((x * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } x = 0; enemy._x = backx; } } else { x = 0; } } else { y = 0; x = 0; } } if ((x == 0) && (y == 0)) { enemy.moving = 0; } if ((x > 0) && (y == 0)) { enemy.target_rotation = 270; } if ((x < 0) && (y == 0)) { enemy.target_rotation = 90; } if ((x == 0) && (y > 0)) { enemy.target_rotation = 0; } if ((x == 0) && (y < 0)) { enemy.target_rotation = 180; } if ((x > 0) && (y > 0)) { enemy.target_rotation = 315; } if ((x > 0) && (y < 0)) { enemy.target_rotation = 225; } if ((x < 0) && (y > 0)) { enemy.target_rotation = 45; } if ((x < 0) && (y < 0)) { enemy.target_rotation = 135; } if ((x == 0) && (y == 0)) { enemy.moving = 0; enemy.stuck_time = enemy.stuck_time + (stuckmod * _root.speedFactor); } else { enemy.target_rotation = enemy.target_rotation - 180; enemy.stuck_time = 0; } } if (force == 1) { if (enemy.force_x != 0) { direct = enemy.force_x / Math.abs(enemy.force_x); enemy.force_x = enemy.force_x - ((Math.abs(enemy.force_x / 10) * direct) * _root.speedFactor); if ((enemy.force_x > -0.5) && (direct < 0)) { enemy.force_x = 0; } if ((enemy.force_x < 0.5) && (direct > 0)) { enemy.force_x = 0; } } if (enemy.force_y != 0) { direct = enemy.force_y / Math.abs(enemy.force_y); enemy.force_y = enemy.force_y - ((Math.abs(enemy.force_y / 10) * direct) * _root.speedFactor); if ((enemy.force_y > -0.5) && (direct < 0)) { enemy.force_y = 0; } if ((enemy.force_y < 0.5) && (direct > 0)) { enemy.force_y = 0; } } backx = enemy._x; backy = enemy._y; enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); y = 1; x = 1; if (enemy.fly == 0) { if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; enemy._y = backy; enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; } } } } } if (enemy.no_ai == 0) { enemy.main._rotation = _root.MainGame.ReachAngle(enemy.main._rotation, enemy.target_rotation, 3 * _root.speedFactor, 1, 0); } enemy._y = Math.round(enemy._y); enemy._x = Math.round(enemy._x); } function EnemyMelee(enemy) { target = enemy.killtarget; if (target.hitbox.hitTest(enemy.meleebox)) { if (enemy.dog > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogattack" + (random(2) + 1)).start(); } } if (enemy.fly > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { _root.crowattack1.start(); } } health_dam = enemy.melee_damage; DamageHuman(target, health_dam); } } function EnemyHit(enemy, damage, angle, push, hitter) { if (enemy.current_state == "death") { return(undefined); } enemy.lasthitby = hitter; if (enemy.dog > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogpain" + (random(2) + 1)).start(); } } if (enemy.fly > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { _root.crowpain1.start(); } } if ((enemy.dog == 0) && (enemy.fly == 0)) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombie_pain" + (random(3) + 1)).start(); } } enemy.health = enemy.health - damage; push = push / enemy.weight; angle = angle - 90; pushx = Math.cos((angle * Math.PI) / 180) * push; pushy = Math.sin((angle * Math.PI) / 180) * push; enemy.force_x = enemy.force_x + pushx; enemy.force_y = enemy.force_y + pushy; if (enemy.force_x > 15) { enemy.force_x = 15; } if (enemy.force_y > 15) { enemy.force_y = 15; } if (enemy.force_x < -15) { enemy.force_x = -15; } if (enemy.force_y < -15) { enemy.force_y = -15; } } function rotateBitmap(img, angle, w, h, type) { var _local2 = new flash.geom.Matrix(); var _local5 = angle; var _local4 = (_local5 / 180) * Math.PI; w = img.width; h = img.height; _local2.translate((-w) / 2, (-h) / 2); _local2.rotate(_local4); if ((angle == 90) || (angle == 270)) { _local2.translate(h / 2, w / 2); h2 = h; h = w; w = h2; } else { _local2.translate(w / 2, h / 2); } if (type == undefined) { type = true; } img2 = new flash.display.BitmapData(w, h, type, 0); img2.draw(img, _local2, null, "normal", null, true); return(img2); } function MakeDecal(x, y, angle, decal, w, h) { x = x + (Background._x * -1); y = y + (Background._y * -1); ModX = 0; ModY = 0; x = (x - (w / 2)) + ModX; y = (y - (h / 2)) + ModY; if ((angle == 90) || (angle == 270)) { h2 = h; h = w; w = h2; } var _local1; _local1 = flash.display.BitmapData.loadBitmap(decal); if (angle != 0) { _local1 = rotateBitmap(_local1, angle, w, h); } w = _local1.width; h = _local1.height; BackgroundBMP.copyPixels(_local1, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y)); _local1.dispose(); } function MakeDecalPreloaded(x, y, angle, decal, w, h) { x = x + (Background._x * -1); y = y + (Background._y * -1); x = (x - (w / 2)) + ModX; y = (y - (h / 2)) + ModY; BackgroundBMP.copyPixels(decal, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y), null, null, true); } function FadeOut(actor) { actor._alpha = (actor._alpha = actor._alpha - (2 * _root.speedFactor)); if (actor._alpha <= 0) { if (actor.chattime != undefined) { DeleteActor(_root.MainGame["playerchat" + actor.profilenum]); } DeleteActor(actor); } } function MakeBlood(x, y, angle, nosound) { MakeDecalPreloaded(x, y, angle, eval ("BloodDecal" + (random(4) + 1)), 128, 128); if ((_root.soundon > 0) && ((!nosound) == 1)) { eval (("_root.blood" + (random(2) + 2)) + "_sound").start(); } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function CreateBonus(type, x, y, nocollide) { var i; bonusnum = 0; i = 1; while (i <= 16) { temp = eval ("_root.MainGame.bonus" + i); if ((!temp.inplay) > 0) { bonusnum = i; break; } i++; } if (bonusnum == 0) { return(0); } bonus = _root.MainGame.attachMovie(type, "bonus" + bonusnum, 50 + bonusnum); bonus.inplay = 1; bonuses_inplay++; if (bonses_inplay > 16) { bonuses_inplay = 16; } bonus._x = x; bonus._y = y; bonus.dying = 0; bonus.inplay = 1; bonus.btype = type; if ((!nocollide) == 1) { if (SceneCollide(bonus, 1, 1)) { DeleteActor(bonus); bonuses_inplay--; return(0); } } return(1); } function DoBonus(bonus) { if (_root.gamepaused > 0) { return(undefined); } if (bonus.dying > 0) { _root.frameAdvancer(bonus, 0, _root.frameDelay / 2); return(undefined); } i = 1; while (i <= MaxPlayers) { if (eval (("_root.MainGame.player" + i) + ".hitbox").hitTest(bonus.hitbox)) { if (CollectBonus(bonus.btype, eval ("_root.MainGame.player" + i)) > 0) { bonus.gotoAndPlay("death"); bonus.dying = 1; } } i++; } } function CollectBonus(type, player) { bonuses_inplay--; picked = 0; if (type == "BonusGlock19C") { inv = AddInventory(player, "glock19c", 15, 1); if (inv > 0) { picked = 1; MakeBonusText("Glock 19C"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusMossberg500") { inv = AddInventory(player, "mossberg500", 7, 1); if (inv > 0) { picked = 1; MakeBonusText("Mossberg 500"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusSteyrTMP") { inv = AddInventory(player, "steyrtmp", 30, 1); if (inv > 0) { picked = 1; MakeBonusText("Steyr TMP"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusColt45") { inv = AddInventory(player, "colt45", 6, 1); if (inv > 0) { picked = 1; MakeBonusText("Colt 45"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusGM94Launcher") { inv = AddInventory(player, "gm94launcher", 3, 1); if (inv > 0) { picked = 1; MakeBonusText("GM94 Launcher"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "Bonus12GaugeShells") { if (AddInventory(player, "12gauge_ammo", 7, 0) > 0) { picked = 1; MakeBonusText("Shotgun Shells", player); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "Bonus35Bullets") { if (AddInventory(player, "35_ammo", 25, 0) > 0) { picked = 1; MakeBonusText("9mm Bullets", player); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "Bonus45Bullets") { if (AddInventory(player, "45_ammo", 8, 0) > 0) { picked = 1; MakeBonusText(".45 Bullets", player); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusGrenadeAmmo") { if (AddInventory(player, "grenade_ammo", 3, 0) > 0) { picked = 1; MakeBonusText("Grenades"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusHealth") { if (player.health < player.max_health) { picked = 1; MakeBonusText("+25 Health", player); if (_root.soundon > 0) { _root.healthbonus_sound.start(); } player.health = player.health + 25; if (player.health > player.max_health) { player.health = player.max_health; } } else { MakeBonusText("Already at max health", player); } } if (type == "BonusArmour") { if (player.armour_health < player.armour_max_health) { picked = 1; MakeBonusText("+25 Armour", player); if (_root.soundon > 0) { _root.armourbonus_sound.start(); } player.armour_health = player.armour_health + 25; if (player.armour_health > player.armour_max_health) { player.armour_health = player.armour_max_health; } } else { MakeBonusText("Already at max armour!", player); } } return(picked); } function MakeBonusText(msg, player) { if (player != _root.MainGame.player1) { return(undefined); } _root.MainHud.bonustext._alpha = 200; _root.MainHud.bonustext.maintext.text = msg; } function DoLevel() { next_zombietime = 3000; zombie_types[1] = ""; zombie_types[2] = ""; zombie_types[3] = ""; zombie_types[4] = ""; zombie_types[5] = ""; if (game_time > 600) { next_zombietime = 300; zombie_types[1] = "Crow"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Crow"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 2000) { next_zombietime = 150; zombie_types[1] = "Crow"; zombie_types[2] = "Crow"; zombie_types[3] = "Crow"; zombie_types[4] = "Crow"; zombie_types[5] = "Crow"; } if ((game_time * 1.3) > 4000) { next_zombietime = 300; zombie_types[1] = "Zombie"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 6000) { next_zombietime = 250; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "Zombie"; zombie_types[4] = "Crow"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 8000) { next_zombietime = 150; zombie_types[1] = "ZombieDogWalk"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 10000) { next_zombietime = 50; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Crow"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 12000) { next_zombietime = 100; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "Crow"; zombie_types[4] = "Crow"; zombie_types[5] = "Crow"; } if ((game_time * 1.3) > 14000) { next_zombietime = 50; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 16000) { next_zombietime = 150; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 18000) { next_zombietime = 250; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "Crow"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 20000) { next_zombietime = 150; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 22000) { next_zombietime = 200; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 24000) { next_zombietime = 250; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieDogRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieRunner"; } if ((game_time * 1.3) > 26000) { next_zombietime = 20; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 29000) { next_zombietime = 200; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieDogRun"; } if ((game_time * 1.3) > 32000) { next_zombietime = 400; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; } if ((game_time * 1.3) > 34000) { next_zombietime = 150; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieDogRun"; zombie_types[5] = "ZombieRunner"; } max_game_time = 36000; next_zombietime = 100; if (had_boss > -1) { if (had_boss < 1) { if (ExteriorEnemySpawn("ZombieBigDog", 1, 0, 0) == 1) { had_boss = had_boss + 1; } } zombie_types[1] = "Crow"; zombie_types[2] = "Crow"; zombie_types[3] = "Crow"; zombie_types[4] = "Crow"; zombie_types[5] = "Crow"; next_zombietime = 100; } } function MakeExplosion(x, y, size, calliber, delay, player) { if (delay > 0) { explodelaynum++; if (explodelaynum > 5) { explodelaynum = 1; } temp = _root.MainGame.createEmptyMovieClip("explodelay" + explodelaynum, 34000 + explodelaynum); temp.delay = delay; temp.esize = size; temp.player = player; temp._x = x; temp._y = y; temp.calliber = calliber; temp.inplay = 1; return(undefined); } ScreenShake(2); MakeDecalPreloaded(x, y, 0, Scorch, 90, 60); if (_root.soundon > 0) { _root.explosion1_sound.start(); } effect = CreateEffect("Explosion1HitEffectHolder", x, y, 0, size, size, _root.frameDelay * 2, 1, 1); actor = effect.hb; var i; i = 1; while (i <= MaxPlayers) { hb = eval (("_root.MainGame.player" + i) + ".hitbox"); if (hb._parent.inplay > 0) { if (hb.hitTest(actor)) { DamageHuman(hb._parent, 1 + (calliber / 3)); } } i++; } var i; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if (hb._parent.current_state != "death") { if (hb.hitTest(actor)) { hit = i; enemy = eval ("_root.MainGame.enemy" + hit); angle = GetAngle(x, y, enemy._x, enemy._y); EnemyHit(enemy, 1 + calliber, angle, 1 + (calliber * 0.5), player); j = 1; while (j < Math.round(calliber / 2)) { MakeBlood(enemy._x + (random(70) - 35), enemy._y + (random(70) - 35), 90 * random(4), 1); j++; } } } i++; } } function DoExplosionDelay(explosion) { if ((!explosion.inplay) > 0) { return(undefined); } explosion.delay = explosion.delay - _root.speedFactor; if (explosion.delay < 0) { MakeExplosion(explosion._x, explosion._y, explosion.esize, explosion.calliber, 0, explosion.player); _root.DeleteActor(explosion); } } function DoScreenShake() { if (screen_shake < 0) { screen_shake = screen_shake + (_root.speedFactor * 0.3); if (screen_shake > 0) { screen_shake = 0; } } if (screen_shake > 0) { screen_shake = screen_shake - (_root.speedFactor * screen_shake_speed); if (screen_shake < 0) { screen_shake = 0; } } screen_shake = screen_shake * -1; _root.MainGame._x = screen_shake / 2; _root.MainGame._y = screen_shake / 2; } function ScreenShake(amount) { if (amount == undefined) { amount = 0; } if ((10 + amount) < Math.abs(screen_shake)) { return(undefined); } screen_shake_speed = (10 + amount) / 10; if (screen_shake > 4) { } screen_shake = 10 + amount; } function ExteriorEnemySpawn(zombie_type, boss, life, force) { if (force == undefined) { force = 0; } again = 1; do { again = 0; done = 0; temp = random(4) + 1; if (temp == 1) { if (CreateEnemy(-50, random(_root.resY), 90, zombie_type, 1, boss, life) == 0) { temp = 2; } else { done = 1; } } if (temp == 2) { if (CreateEnemy(random(_root.resX), _root.resY + 50, 180, zombie_type, 1, boss, life) == 0) { temp = 3; } else { done = 1; } } if (temp == 3) { if (CreateEnemy(_root.resX + 50, random(_root.resY), 270, zombie_type, 1, boss, life) == 0) { temp = 4; } else { done = 1; } } if (temp == 4) { if (CreateEnemy(random(_root.resX), -50, 0, zombie_type, 1, boss, life) == 0) { temp = 1; } else { done = 1; } } if ((temp == 1) && (done == 0)) { if (CreateEnemy(-50, random(_root.resY), 90, zombie_type, 1, boss, life) == 0) { again = force; } else { done = 1; } } } while (again == 1); return(done); } function UpdateChainsawSounds() { if (_root.soundon == 0) { return(undefined); } cion = 0; cfon = 0; i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).chainsaw_idle_playing == 1) { cion++; } if (eval ("_root.MainGame.player" + i).chainsaw_fire_playing == 1) { cfon++; } i++; } _root.chainsaw_idle.stop("chainsaw_idle"); _root.chainsaw_fire.stop("chainsaw_fire"); if (cion > 0) { _root.chainsaw_idle.start(0, 9999); } if (cion == 0) { _root.chainsaw_idle.stop("chainsaw_idle"); } if (cfon > 0) { _root.chainsaw_fire.start(0, 9999); } if (cfon == 0) { _root.chainsaw_fire.stop("chainsaw_fire"); } } function UpdateReloadSounds() { if (_root.soundon == 0) { return(undefined); } ron = 0; i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).reload_time > 0) { ron++; } i++; } _root.reloading_sound.stop("reloading"); if (ron > 0) { _root.reloading_sound.start(0, 9999); } } effectnum = 1; enemynum = 1; MaxPlayers = 3; MaxEnemies = 6; MaxBarrels = 0; EnemiesInplay = 0; MaxHitBoxes = 50; zombietime = 0; bonusnum = 1; bonuses_inplay = 0; game_time = 0; time_limit = 36000; max_game_time = 0; explodelaynum = 1; wait_for_end = 0; force_next_bonus = ""; screen_shake = 0; screen_shake_speed = 0; intro_time = 0; map_posx = 2; map_posy = 1; map_objectivex = 9; map_objectivey = 9; extraction_x = 611; extraction_y = 443; next_zombietime = 500; zombie_types = new Array(6); zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; force_next_bonus = ""; had_mossberg = 0; had_steyr = 0; had_gm94launcher = 0; had_boss = -1; var yScaleT; var prbkg = new PM_PRNG(); var BloodDecal1; var BloodDecal2; var BloodDecal3; var BloodDecal4; var Scorch; var BackgroundBMP;
Instance of Symbol 15 MovieClip [Hitbox] in Symbol 85 MovieClip [GameOver_Scene] Frame 1
onClipEvent (mouseUp) { _root.BlackOut("Stats_Scene", 0); }
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
stop();
Symbol 93 MovieClip [Instructions_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); };
Instance of Symbol 92 MovieClip in Symbol 93 MovieClip [Instructions_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("none", 1); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 2
stop();
Symbol 123 MovieClip [Stats_Scene] Frame 1
playerName.restrict = "a-z A-Z 0-9"; cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; playerScore.text = _root.ScoreVal; var my_fmt = new TextFormat(); my_fmt.bold = true; playerRank.text = _root.current_profile1.rank; playerDamageTaken.text = _root.current_profile1.damage_taken; playerAccuracy.text = _root.current_profile1.score_accuracy + "%"; playerEnemiesKilled.text = _root.current_profile1.enemies_killed; seconds = Math.round(_root.current_profile1.survived_time / 60); minutes = Math.floor(seconds / 60); true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } survivedstring = (minutes + ":") + true_seconds; if (_root.current_profile1.survived > 0) { survivedstring = "All Night"; } playerSurvived.text = survivedstring; playerSurvived.setTextFormat(my_fmt); playerEnemiesKilled.setTextFormat(my_fmt); playerAccuracy.setTextFormat(my_fmt); playerDamageTaken.setTextFormat(my_fmt); playerRank.setTextFormat(my_fmt); playerScore.setTextFormat(my_fmt);
Instance of Symbol 105 MovieClip in Symbol 123 MovieClip [Stats_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 110 MovieClip in Symbol 123 MovieClip [Stats_Scene] Frame 1
onClipEvent (mouseUp) { if ((_root.HotSpotClick(this) && (_root.pname != "Enter Your Name")) && (_root.pname != "")) { var strOut = ((_root.pname + "|") + _root.ScoreVal); _root.pname = _root.searchandreplace(_root.pname, " ", "", 99999, false); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/deadfrontiernightthree/hs.asp?" + strOut2, "_blank"); if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if ((_root.pname != "Enter Your Name") && (_root.pname != "")) { this._alpha = 100; if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else { this._alpha = 50; } }
Symbol 154 MovieClip Frame 16
this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Symbol 184 MovieClip Frame 15
this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Symbol 188 MovieClip [Bonus12GaugeShells] Frame 1
stop();
Symbol 188 MovieClip [Bonus12GaugeShells] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 191 MovieClip [Bonus35Bullets] Frame 1
stop();
Symbol 191 MovieClip [Bonus35Bullets] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 194 MovieClip [BonusArmour] Frame 1
stop();
Symbol 194 MovieClip [BonusArmour] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 197 MovieClip [BonusGlock19C] Frame 1
stop();
Symbol 197 MovieClip [BonusGlock19C] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 200 MovieClip [BonusHealth] Frame 1
stop();
Symbol 200 MovieClip [BonusHealth] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 203 MovieClip [BonusMossberg500] Frame 1
stop();
Symbol 203 MovieClip [BonusMossberg500] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 206 MovieClip [BonusSteyrTMP] Frame 1
stop();
Symbol 206 MovieClip [BonusSteyrTMP] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 10
_root.MainGame.DeleteActor(this);
Symbol 210 MovieClip [MainBackground] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 7
_root.PlayFootstepSound(this._parent);
Symbol 251 MovieClip Frame 14
_root.PlayFootstepSound(this._parent);
Symbol 251 MovieClip Frame 17
gotoAndPlay ("walk");
Symbol 275 MovieClip Frame 1
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 2
_parent.biglightalpha = 0; stop();
Symbol 275 MovieClip Frame 3
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("autopistol");
Symbol 275 MovieClip Frame 4
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 5
_parent.biglightalpha = 0; stop();
Symbol 275 MovieClip Frame 6
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("revolver");
Symbol 275 MovieClip Frame 7
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 8
_parent.biglightalpha = 0; stop();
Symbol 275 MovieClip Frame 9
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("shotgun");
Symbol 275 MovieClip Frame 10
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 11
_parent.biglightalpha = 0; stop();
Symbol 275 MovieClip Frame 12
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("machinegun");
Symbol 275 MovieClip Frame 13
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 14
_parent.biglightalpha = 0; stop();
Symbol 275 MovieClip Frame 15
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("grenadelauncher");
Symbol 275 MovieClip Frame 16
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 17
stop();
Symbol 275 MovieClip Frame 18
stop();
Symbol 275 MovieClip Frame 19
stop();
Symbol 275 MovieClip Frame 20
stop();
Symbol 275 MovieClip Frame 21
_parent.fire = 0; gotoAndPlay ("knife");
Symbol 275 MovieClip Frame 22
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 275 MovieClip Frame 23
_parent.fire = 0; gotoAndPlay ("chainsaw");
Symbol 281 MovieClip [Actor_Player] Frame 1
stop();
Symbol 281 MovieClip [Actor_Player] Frame 2
_root.MainGame.FadeOut(this);
Symbol 281 MovieClip [Actor_Player] Frame 3
gotoAndPlay ("gibb");
Symbol 561 MovieClip Frame 7
_root.PlayEnemyFootstepSound(1);
Symbol 561 MovieClip Frame 14
_root.PlayEnemyFootstepSound(1);
Symbol 561 MovieClip Frame 22
gotoAndPlay ("move");
Symbol 561 MovieClip Frame 73
gotoAndPlay ("stand");
Symbol 561 MovieClip Frame 85
gotoAndPlay ("stun");
Symbol 561 MovieClip Frame 98
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 561 MovieClip Frame 111
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 561 MovieClip Frame 139
_root.MainGame.FadeOut(this._parent._parent);
Symbol 561 MovieClip Frame 140
gotoAndPlay ("dead1");
Symbol 561 MovieClip Frame 141
_root.MainGame.FadeOut(this._parent._parent);
Symbol 561 MovieClip Frame 142
gotoAndPlay ("gibb");
Symbol 880 MovieClip Frame 3
_root.PlayEnemyFootstepSound(2);
Symbol 880 MovieClip Frame 16
_root.PlayEnemyFootstepSound(2);
Symbol 880 MovieClip Frame 26
gotoAndPlay ("move");
Symbol 880 MovieClip Frame 77
gotoAndPlay ("stand");
Symbol 880 MovieClip Frame 103
gotoAndPlay ("stun");
Symbol 880 MovieClip Frame 116
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 880 MovieClip Frame 129
_root.MainGame.ChangeState(this._parent._parent, "stand"); stop();
Symbol 880 MovieClip Frame 157
_root.MainGame.FadeOut(this._parent._parent);
Symbol 880 MovieClip Frame 158
gotoAndPlay ("dead1");
Symbol 880 MovieClip Frame 159
_root.MainGame.FadeOut(this._parent._parent);
Symbol 880 MovieClip Frame 160
gotoAndPlay ("gibb");
Symbol 1171 MovieClip Frame 4
_root.PlayEnemyFootstepSound(1);
Symbol 1171 MovieClip Frame 9
_root.PlayEnemyFootstepSound(1);
Symbol 1171 MovieClip Frame 11
gotoAndPlay ("move");
Symbol 1171 MovieClip Frame 57
gotoAndPlay ("stand");
Symbol 1171 MovieClip Frame 83
gotoAndPlay ("stun");
Symbol 1171 MovieClip Frame 95
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1171 MovieClip Frame 114
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1171 MovieClip Frame 145
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1171 MovieClip Frame 146
gotoAndPlay ("dead1");
Symbol 1171 MovieClip Frame 147
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1171 MovieClip Frame 148
gotoAndPlay ("gibb");
Symbol 1387 MovieClip Frame 26
gotoAndPlay ("move");
Symbol 1387 MovieClip Frame 51
gotoAndPlay ("stand");
Symbol 1387 MovieClip Frame 53
gotoAndPlay ("stun");
Symbol 1387 MovieClip Frame 68
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1387 MovieClip Frame 83
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1387 MovieClip Frame 108
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1387 MovieClip Frame 109
gotoAndPlay ("dead1");
Symbol 1387 MovieClip Frame 110
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1387 MovieClip Frame 111
gotoAndPlay ("gibb");
Symbol 1692 MovieClip Frame 2
_root.PlayEnemyFootstepSound(1);
Symbol 1692 MovieClip Frame 14
_root.PlayEnemyFootstepSound(1);
Symbol 1692 MovieClip Frame 21
gotoAndPlay ("move");
Symbol 1692 MovieClip Frame 67
gotoAndPlay ("stand");
Symbol 1692 MovieClip Frame 93
gotoAndPlay ("stun");
Symbol 1692 MovieClip Frame 105
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1692 MovieClip Frame 124
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1692 MovieClip Frame 152
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1692 MovieClip Frame 153
gotoAndPlay ("dead1");
Symbol 1692 MovieClip Frame 154
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1692 MovieClip Frame 155
gotoAndPlay ("gibb");
Symbol 1704 MovieClip Frame 1
stop();
Symbol 1704 MovieClip Frame 2
stop();
Symbol 1709 MovieClip Frame 1
stop();
Symbol 1709 MovieClip Frame 2
stop();
Symbol 1714 MovieClip Frame 1
stop();
Symbol 1714 MovieClip Frame 2
stop();
Symbol 1719 MovieClip Frame 1
stop();
Symbol 1719 MovieClip Frame 2
stop();
Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); };
Instance of Symbol 1704 MovieClip in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Intro_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 32 MovieClip [HighScores_Menu] in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernightthree/view_high_scores.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 27 MovieClip [DownloadGame_Menu] in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/partner/download.asp?gameid=deadfrontiernightthree&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1709 MovieClip in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightthree&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 15 MovieClip [Hitbox] in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernighttwo&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } }
Instance of Symbol 1714 MovieClip in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernightthree/send_friend.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1719 MovieClip in Symbol 1721 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/free_content/index.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 1851 MovieClip Frame 20
_root.MainGame.Player.biglight._alpha = _root.MainGame.Player.lightalpha; this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Instance of Symbol 15 MovieClip [Hitbox] in Symbol 1856 MovieClip [Paused_Scene] Frame 1
onClipEvent (mouseUp) { _root.ChangeMenu("none"); }
Symbol 1858 MovieClip Frame 1
stop();
Symbol 1858 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1858 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1862 MovieClip Frame 1
stop();
Symbol 1862 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1862 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1866 MovieClip Frame 1
stop();
Symbol 1866 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1866 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1880 MovieClip [Intro_Scene] Frame 1
stop(); cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; var tween = (new mx.transitions.Tween(introtext, "_y", 0, 340, -600, 70, true));
Instance of Symbol 92 MovieClip in Symbol 1880 MovieClip [Intro_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Skill_Scene", 0); } } onClipEvent (enterFrame) { if ((this._parent.introtext._y < -311) && (_root.menu_interact > 0)) { _root.BlackOut("Skill_Scene", 0); } if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2067 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2067 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2067 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2067 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2067 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2067 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2067 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2067 MovieClip Frame 101
_root.PlayEnemyFootstepSound(1);
Symbol 2067 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2067 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2067 MovieClip Frame 111
_root.PlayEnemyFootstepSound(1);
Symbol 2067 MovieClip Frame 121
gotoAndPlay ("move");
Symbol 2067 MovieClip Frame 122
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2067 MovieClip Frame 123
gotoAndPlay ("gibb");
Symbol 2102 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2102 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2102 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2102 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2102 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2102 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2102 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2102 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2102 MovieClip Frame 103
_root.PlayEnemyFootstepSound(1);
Symbol 2102 MovieClip Frame 109
_root.PlayEnemyFootstepSound(1);
Symbol 2102 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2102 MovieClip Frame 116
gotoAndPlay ("move");
Symbol 2102 MovieClip Frame 117
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2102 MovieClip Frame 118
gotoAndPlay ("gibb");
Symbol 2107 MovieClip [Bonus45Bullets] Frame 1
stop();
Symbol 2107 MovieClip [Bonus45Bullets] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2110 MovieClip [BonusGM94Launcher] Frame 1
stop();
Symbol 2110 MovieClip [BonusGM94Launcher] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2113 MovieClip [BonusColt45] Frame 1
stop();
Symbol 2113 MovieClip [BonusColt45] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2116 MovieClip [BonusGrenadeAmmo] Frame 1
stop();
Symbol 2116 MovieClip [BonusGrenadeAmmo] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2335 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2335 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2335 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2335 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2335 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2335 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2335 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2335 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 103
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 109
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 116
gotoAndPlay ("move");
Symbol 2335 MovieClip Frame 118
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 119
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 127
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 128
_root.PlayEnemyFootstepSound(1);
Symbol 2335 MovieClip Frame 137
gotoAndPlay ("run");
Symbol 2335 MovieClip Frame 138
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2335 MovieClip Frame 139
gotoAndPlay ("gibb");
Symbol 2408 MovieClip Frame 35
gotoAndPlay ("move");
Symbol 2408 MovieClip Frame 70
gotoAndPlay ("stand");
Symbol 2408 MovieClip Frame 105
gotoAndPlay ("stun");
Symbol 2408 MovieClip Frame 113
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2408 MovieClip Frame 120
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2408 MovieClip Frame 128
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2408 MovieClip Frame 130
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2408 MovieClip Frame 131
gotoAndPlay ("dead1");
Symbol 2445 MovieClip Frame 1
stop();
Symbol 2445 MovieClip Frame 8
_root.PlayFootstepSound(this._parent);
Symbol 2445 MovieClip Frame 15
_root.PlayFootstepSound(this._parent);
Symbol 2445 MovieClip Frame 17
gotoAndPlay ("walk");
Symbol 2446 MovieClip [Actor_Girl1] Frame 1
stop();
Symbol 2446 MovieClip [Actor_Girl1] Frame 2
_root.MainGame.FadeOut(this);
Symbol 2446 MovieClip [Actor_Girl1] Frame 3
gotoAndPlay ("gibb");
Symbol 2449 MovieClip Frame 1
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 2
_parent.biglightalpha = 0; stop();
Symbol 2449 MovieClip Frame 3
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("autopistol");
Symbol 2449 MovieClip Frame 4
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 5
_parent.biglightalpha = 0; stop();
Symbol 2449 MovieClip Frame 6
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("revolver");
Symbol 2449 MovieClip Frame 7
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 8
_parent.biglightalpha = 0; stop();
Symbol 2449 MovieClip Frame 9
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("shotgun");
Symbol 2449 MovieClip Frame 10
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 11
_parent.biglightalpha = 0; stop();
Symbol 2449 MovieClip Frame 12
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("machinegun");
Symbol 2449 MovieClip Frame 13
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 14
_parent.biglightalpha = 0; stop();
Symbol 2449 MovieClip Frame 15
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("grenadelauncher");
Symbol 2449 MovieClip Frame 16
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 17
stop();
Symbol 2449 MovieClip Frame 18
stop();
Symbol 2449 MovieClip Frame 19
stop();
Symbol 2449 MovieClip Frame 20
stop();
Symbol 2449 MovieClip Frame 21
_parent.fire = 0; gotoAndPlay ("knife");
Symbol 2449 MovieClip Frame 22
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2449 MovieClip Frame 23
_parent.fire = 0; gotoAndPlay ("chainsaw");
Symbol 2450 MovieClip [Actor_Civilian1] Frame 1
stop();
Symbol 2450 MovieClip [Actor_Civilian1] Frame 2
_root.MainGame.FadeOut(this);
Symbol 2450 MovieClip [Actor_Civilian1] Frame 3
gotoAndPlay ("gibb");
Symbol 2455 MovieClip Frame 1
stop();
Symbol 2455 MovieClip Frame 2
stop();
Symbol 2460 MovieClip Frame 1
stop();
Symbol 2460 MovieClip Frame 2
stop();
Symbol 2465 MovieClip Frame 1
stop();
Symbol 2465 MovieClip Frame 2
stop();
Symbol 2470 MovieClip Frame 1
stop();
Symbol 2470 MovieClip Frame 2
stop();
Symbol 2475 MovieClip [Skill_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); };
Instance of Symbol 2455 MovieClip in Symbol 2475 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 1; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 2460 MovieClip in Symbol 2475 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 3; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 2465 MovieClip in Symbol 2475 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 2; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 2470 MovieClip in Symbol 2475 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 4; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2489 MovieClip [Stats_Scene2] Frame 1
if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } playerName.restrict = "a-z A-Z 0-9"; cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; playerScore.text = _root.ScoreVal; var my_fmt = new TextFormat(); my_fmt.bold = true; playerRank.text = _root.current_profile1.rank; playerDamageTaken.text = _root.current_profile1.damage_taken; playerAccuracy.text = _root.current_profile1.score_accuracy + "%"; playerEnemiesKilled.text = _root.current_profile1.enemies_killed; seconds = Math.round(_root.time_remaining / 60); minutes = Math.floor(seconds / 60); true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } survivedstring = (minutes + ":") + true_seconds; playerSurvived.text = survivedstring; playerSurvived.setTextFormat(my_fmt); playerEnemiesKilled.setTextFormat(my_fmt); playerAccuracy.setTextFormat(my_fmt); playerDamageTaken.setTextFormat(my_fmt); playerRank.setTextFormat(my_fmt); playerScore.setTextFormat(my_fmt);
Instance of Symbol 105 MovieClip in Symbol 2489 MovieClip [Stats_Scene2] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 110 MovieClip in Symbol 2489 MovieClip [Stats_Scene2] Frame 1
onClipEvent (mouseUp) { if ((_root.HotSpotClick(this) && (_root.pname != "Enter Your Name")) && (_root.pname != "")) { var strOut = ((_root.pname + "|") + _root.ScoreVal); _root.pname = _root.searchandreplace(_root.pname, " ", "", 99999, false); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/deadfrontiernightthree/hs.asp?" + strOut2, "_blank"); _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if ((_root.pname != "Enter Your Name") && (_root.pname != "")) { this._alpha = 100; if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else { this._alpha = 50; } }
Symbol 2492 MovieClip [Corner1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2492 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2494 MovieClip [Corner2Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2494 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2496 MovieClip [Corner3Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2496 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2498 MovieClip [Corner4Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2498 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2499 MovieClip [Cross1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2499 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2502 MovieClip [Rooftop1Bkg] Frame 1
this.exterior = 1;
Symbol 2505 MovieClip [Street1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2505 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2507 MovieClip [Street2Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2507 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2510 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2512 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2514 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 15 MovieClip [Hitbox] "hb5" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb6" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb7" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "hb8" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northexit" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "northentrance" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southexit" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "southentrance" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastexit" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "eastentrance" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westexit" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 15 MovieClip [Hitbox] "westentrance" in Symbol 2516 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }

Library Items

Symbol 1 GraphicUsed by:6
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:6
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 MovieClip [PreloaderMain]Uses:1 3 5
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [BorderOverlay]Uses:8
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:16
Symbol 12 FontUsed by:13 61 62 63 64 65 66 99 100 111 112 113 114 115 116 117 118 119 120 121 122 1716 1718 1720 1855 2476 2481 2482 2483 2484 2485 2486 2487 2488
Symbol 13 EditableTextUses:12Used by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [Hitbox]Uses:14Used by:16 19 22 37 85 188 191 194 197 200 203 206 207 210 275 281 563 882 1173 1389 1694 1721 1755 1757 1759 1761 1763 1765 1767 1769 1771 1773 1775 1777 1779 1781 1783 1785 1787 1789 1791 1793 1795 1797 1799 1801 1803 1805 1807 1809 1812 1852 1856 1860 1864 1868 1880 2069 2104 2107 2110 2113 2116 2337 2410 2446 2449 2450 2492 2494 2496 2498 2499 2502 2505 2507 2510 2512 2514 2516 2523  Timeline
Symbol 16 MovieClip [GameOver_Scene2]Uses:11 13 15Used by:Timeline
Symbol 17 Bitmap [cones.png]Used by:18 1753
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [cones_decal]Uses:18 15Used by:Timeline
Symbol 20 Bitmap [car8.png]Used by:21 1753
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClip [car8_decal]Uses:21 15Used by:Timeline
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:27
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip [DownloadGame_Menu]Uses:24 26Used by:1721
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:32
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClip [HighScores_Menu]Uses:29 31Used by:1721
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [BlackOut]Uses:33Used by:Timeline
Symbol 2588 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 2589 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 2590 MovieClip [__Packages.mx.transitions.Tween]
Symbol 2591 MovieClip [__Packages.PM_PRNG]
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClip [arcadetown_splash]Uses:36 15Used by:Timeline
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:79
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:79
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:79
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:60
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:60
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:60
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:60
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:60
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:60
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClipUses:47 49 51 53 55 57 59Used by:79
Symbol 61 EditableTextUses:12Used by:79
Symbol 62 EditableTextUses:12Used by:79
Symbol 63 EditableTextUses:12Used by:79
Symbol 64 EditableTextUses:12Used by:79
Symbol 65 EditableTextUses:12Used by:79
Symbol 66 EditableTextUses:12Used by:67
Symbol 67 MovieClipUses:66Used by:79
Symbol 68 FontUsed by:69 70 71 72 73 74 78 1854 2471 2472 2473 2474
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Symbol 1695 MovieClip [blank]Used by:2446  Timeline
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Symbol 2330 GraphicUses:2329Used by:2335
Symbol 2331 BitmapUsed by:2332
Symbol 2332 GraphicUses:2331Used by:2335
Symbol 2333 BitmapUsed by:2334
Symbol 2334 GraphicUses:2333Used by:2335
Symbol 2335 MovieClipUses:2118 2120 2122 2124 2126 2128 2130 2132 2134 2136 2138 2140 2142 2144 2146 2148 2150 2152 2154 2156 2158 2160 2162 2164 2166 2168 2170 2172 2174 2176 2178 2180 2182 2184 2186 2188 2190 2192 2194 2196 2198 2200 2202 2204 2206 2208 2210 2212 2214 2216 2218 2220 2222 2224 2226 2228 2230 2232 2234 2236 2238 2240 2242 2244 2246 2248 2250 2252 2254 2256 2258 2260 2262 2264 2266 2268 2270 2272 2274 2276 2278 2280 2282 2284 2286 2288 2290 2292 2294 2296 2298 2300 2302 2304 2306 2308 2310 2312 2314 2316 2318 2320 2322 2324 2326 2328 2330 2332 2334 879Used by:2336
Symbol 2336 MovieClipUses:2335Used by:2337
Symbol 2337 MovieClip [ZombieBigDog]Uses:15 2336Used by:Timeline
Symbol 2338 BitmapUsed by:2339
Symbol 2339 GraphicUses:2338Used by:2408
Symbol 2340 BitmapUsed by:2341
Symbol 2341 GraphicUses:2340Used by:2408
Symbol 2342 BitmapUsed by:2343
Symbol 2343 GraphicUses:2342Used by:2408
Symbol 2344 BitmapUsed by:2345
Symbol 2345 GraphicUses:2344Used by:2408
Symbol 2346 BitmapUsed by:2347
Symbol 2347 GraphicUses:2346Used by:2408
Symbol 2348 BitmapUsed by:2349
Symbol 2349 GraphicUses:2348Used by:2408
Symbol 2350 BitmapUsed by:2351
Symbol 2351 GraphicUses:2350Used by:2408
Symbol 2352 BitmapUsed by:2353
Symbol 2353 GraphicUses:2352Used by:2408
Symbol 2354 BitmapUsed by:2355
Symbol 2355 GraphicUses:2354Used by:2408
Symbol 2356 BitmapUsed by:2357
Symbol 2357 GraphicUses:2356Used by:2408
Symbol 2358 BitmapUsed by:2359
Symbol 2359 GraphicUses:2358Used by:2408
Symbol 2360 BitmapUsed by:2361
Symbol 2361 GraphicUses:2360Used by:2408
Symbol 2362 BitmapUsed by:2363
Symbol 2363 GraphicUses:2362Used by:2408
Symbol 2364 BitmapUsed by:2365
Symbol 2365 GraphicUses:2364Used by:2408
Symbol 2366 BitmapUsed by:2367
Symbol 2367 GraphicUses:2366Used by:2408
Symbol 2368 BitmapUsed by:2369
Symbol 2369 GraphicUses:2368Used by:2408
Symbol 2370 BitmapUsed by:2371
Symbol 2371 GraphicUses:2370Used by:2408
Symbol 2372 BitmapUsed by:2373
Symbol 2373 GraphicUses:2372Used by:2408
Symbol 2374 BitmapUsed by:2375
Symbol 2375 GraphicUses:2374Used by:2408
Symbol 2376 BitmapUsed by:2377
Symbol 2377 GraphicUses:2376Used by:2408
Symbol 2378 BitmapUsed by:2379
Symbol 2379 GraphicUses:2378Used by:2408
Symbol 2380 BitmapUsed by:2381
Symbol 2381 GraphicUses:2380Used by:2408
Symbol 2382 BitmapUsed by:2383
Symbol 2383 GraphicUses:2382Used by:2408
Symbol 2384 BitmapUsed by:2385
Symbol 2385 GraphicUses:2384Used by:2408
Symbol 2386 BitmapUsed by:2387
Symbol 2387 GraphicUses:2386Used by:2408
Symbol 2388 BitmapUsed by:2389
Symbol 2389 GraphicUses:2388Used by:2408
Symbol 2390 BitmapUsed by:2391
Symbol 2391 GraphicUses:2390Used by:2408
Symbol 2392 BitmapUsed by:2393
Symbol 2393 GraphicUses:2392Used by:2408
Symbol 2394 BitmapUsed by:2395
Symbol 2395 GraphicUses:2394Used by:2408
Symbol 2396 BitmapUsed by:2397
Symbol 2397 GraphicUses:2396Used by:2408
Symbol 2398 BitmapUsed by:2399
Symbol 2399 GraphicUses:2398Used by:2408
Symbol 2400 BitmapUsed by:2401
Symbol 2401 GraphicUses:2400Used by:2408
Symbol 2402 BitmapUsed by:2403 2406
Symbol 2403 GraphicUses:2402Used by:2408
Symbol 2404 BitmapUsed by:2405 2407
Symbol 2405 GraphicUses:2404Used by:2408
Symbol 2406 GraphicUses:2402Used by:2408
Symbol 2407 GraphicUses:2404Used by:2408
Symbol 2408 MovieClipUses:2339 2341 2343 2345 2347 2349 2351 2353 2355 2357 2359 2361 2363 2365 2367 2369 2371 2373 2375 2377 2379 2381 2383 2385 2387 2389 2391 2393 2395 2397 2399 2401 2403 2405 2406 2407Used by:2409
Symbol 2409 MovieClipUses:2408Used by:2410
Symbol 2410 MovieClip [Crow]Uses:15 2409Used by:Timeline
Symbol 2411 MovieClipUsed by:2412
Symbol 2412 MovieClip [GibbZombieEffect1Holder]Uses:2411Used by:Timeline
Symbol 2413 BitmapUsed by:2414
Symbol 2414 GraphicUses:2413Used by:2445
Symbol 2415 BitmapUsed by:2416
Symbol 2416 GraphicUses:2415Used by:2445
Symbol 2417 BitmapUsed by:2418
Symbol 2418 GraphicUses:2417Used by:2445
Symbol 2419 BitmapUsed by:2420
Symbol 2420 GraphicUses:2419Used by:2445
Symbol 2421 BitmapUsed by:2422
Symbol 2422 GraphicUses:2421Used by:2445
Symbol 2423 BitmapUsed by:2424
Symbol 2424 GraphicUses:2423Used by:2445
Symbol 2425 BitmapUsed by:2426
Symbol 2426 GraphicUses:2425Used by:2445
Symbol 2427 BitmapUsed by:2428
Symbol 2428 GraphicUses:2427Used by:2445
Symbol 2429 BitmapUsed by:2430
Symbol 2430 GraphicUses:2429Used by:2445
Symbol 2431 BitmapUsed by:2432
Symbol 2432 GraphicUses:2431Used by:2445
Symbol 2433 BitmapUsed by:2434
Symbol 2434 GraphicUses:2433Used by:2445
Symbol 2435 BitmapUsed by:2436
Symbol 2436 GraphicUses:2435Used by:2445
Symbol 2437 BitmapUsed by:2438
Symbol 2438 GraphicUses:2437Used by:2445
Symbol 2439 BitmapUsed by:2440
Symbol 2440 GraphicUses:2439Used by:2445
Symbol 2441 BitmapUsed by:2442
Symbol 2442 GraphicUses:2441Used by:2445
Symbol 2443 BitmapUsed by:2444
Symbol 2444 GraphicUses:2443Used by:2445
Symbol 2445 MovieClipUses:2414 2416 2418 2420 2422 2424 2426 2428 2430 2432 2434 2436 2438 2440 2442 2444Used by:2446
Symbol 2446 MovieClip [Actor_Girl1]Uses:15 2445 1695 280Used by:Timeline
Symbol 2447 BitmapUsed by:2448
Symbol 2448 GraphicUses:2447Used by:2449
Symbol 2449 MovieClipUses:253 15 256 258 2448 262 264 266 268 270 272 274Used by:2450
Symbol 2450 MovieClip [Actor_Civilian1]Uses:15 251 2449 280Used by:Timeline
Symbol 2451 BitmapUsed by:2452
Symbol 2452 GraphicUses:2451Used by:2455
Symbol 2453 BitmapUsed by:2454
Symbol 2454 GraphicUses:2453Used by:2455
Symbol 2455 MovieClipUses:2452 2454Used by:2475
Symbol 2456 BitmapUsed by:2457
Symbol 2457 GraphicUses:2456Used by:2460
Symbol 2458 BitmapUsed by:2459
Symbol 2459 GraphicUses:2458Used by:2460
Symbol 2460 MovieClipUses:2457 2459Used by:2475
Symbol 2461 BitmapUsed by:2462
Symbol 2462 GraphicUses:2461Used by:2465
Symbol 2463 BitmapUsed by:2464
Symbol 2464 GraphicUses:2463Used by:2465
Symbol 2465 MovieClipUses:2462 2464Used by:2475
Symbol 2466 BitmapUsed by:2467
Symbol 2467 GraphicUses:2466Used by:2470
Symbol 2468 BitmapUsed by:2469
Symbol 2469 GraphicUses:2468Used by:2470
Symbol 2470 MovieClipUses:2467 2469Used by:2475
Symbol 2471 TextUses:68Used by:2475
Symbol 2472 TextUses:68Used by:2475
Symbol 2473 TextUses:68Used by:2475
Symbol 2474 TextUses:68Used by:2475
Symbol 2475 MovieClip [Skill_Scene]Uses:98 2455 2460 2465 2470 2471 2472 2473 2474Used by:Timeline
Symbol 2476 EditableTextUses:12Used by:2477
Symbol 2477 MovieClip [playerchat]Uses:2476Used by:Timeline
Symbol 2478 BitmapUsed by:2479
Symbol 2479 GraphicUses:2478Used by:2480
Symbol 2480 MovieClipUses:2479Used by:2489
Symbol 2481 EditableTextUses:12Used by:2489
Symbol 2482 EditableTextUses:12Used by:2489
Symbol 2483 EditableTextUses:12Used by:2489
Symbol 2484 EditableTextUses:12Used by:2489
Symbol 2485 EditableTextUses:12Used by:2489
Symbol 2486 TextUses:12Used by:2489
Symbol 2487 EditableTextUses:12Used by:2489
Symbol 2488 EditableTextUses:12Used by:2489
Symbol 2489 MovieClip [Stats_Scene2]Uses:2480 105 99 2481 110 2482 112 113 2483 2484 116 117 2485 119 2486 2487 2488Used by:Timeline
Symbol 2490 Bitmap [Corner1Bkg_Image]Used by:2491 2493 2495 2497
Symbol 2491 GraphicUses:2490Used by:2492
Symbol 2492 MovieClip [Corner1Bkg]Uses:2491 15Used by:Timeline
Symbol 2493 GraphicUses:2490Used by:2494
Symbol 2494 MovieClip [Corner2Bkg]Uses:2493 15Used by:Timeline
Symbol 2495 GraphicUses:2490Used by:2496
Symbol 2496 MovieClip [Corner3Bkg]Uses:2495 15Used by:Timeline
Symbol 2497 GraphicUses:2490Used by:2498
Symbol 2498 MovieClip [Corner4Bkg]Uses:2497 15Used by:Timeline
Symbol 2499 MovieClip [Cross1Bkg]Uses:209 15Used by:Timeline
Symbol 2500 Bitmap [Rooftop1Bkg_Image]Used by:2501
Symbol 2501 GraphicUses:2500Used by:2502
Symbol 2502 MovieClip [Rooftop1Bkg]Uses:2501 15Used by:Timeline
Symbol 2503 Bitmap [Street1Bkg_Image]Used by:2504 2506
Symbol 2504 GraphicUses:2503Used by:2505
Symbol 2505 MovieClip [Street1Bkg]Uses:2504 15Used by:Timeline
Symbol 2506 GraphicUses:2503Used by:2507
Symbol 2507 MovieClip [Street2Bkg]Uses:2506 15Used by:Timeline
Symbol 2508 Bitmap [Tjunc1Bkg_Image]Used by:2509 2511 2513 2515
Symbol 2509 GraphicUses:2508Used by:2510
Symbol 2510 MovieClip [Tjunc1Bkg]Uses:2509 15Used by:Timeline
Symbol 2511 GraphicUses:2508Used by:2512
Symbol 2512 MovieClip [Tjunc2Bkg]Uses:2511 15Used by:Timeline
Symbol 2513 GraphicUses:2508Used by:2514
Symbol 2514 MovieClip [Tjunc3Bkg]Uses:2513 15Used by:Timeline
Symbol 2515 GraphicUses:2508Used by:2516
Symbol 2516 MovieClip [Tjunc4Bkg]Uses:2515 15Used by:Timeline
Symbol 2517 BitmapUsed by:2518
Symbol 2518 GraphicUses:2517Used by:2519
Symbol 2519 MovieClipUses:2518Used by:2520
Symbol 2520 MovieClip [Extraction]Uses:2519Used by:Timeline
Symbol 2521 Bitmap [mmo.png]Used by:2522 2524
Symbol 2522 GraphicUses:2521Used by:2523
Symbol 2523 MovieClip [mmo_decal]Uses:2522 15Used by:Timeline
Symbol 2524 GraphicUses:2521Used by:Timeline
Symbol 2525 Sound [s12gauge_shot]Used by:Timeline
Symbol 2526 Sound [s16gauge_shot]Used by:Timeline
Symbol 2527 Sound [s20gauge_shot]Used by:Timeline
Symbol 2528 Sound [s38_shot]Used by:Timeline
Symbol 2529 Sound [s40_shot]Used by:Timeline
Symbol 2530 Sound [s45_shot]Used by:Timeline
Symbol 2531 Sound [s357_shot]Used by:Timeline
Symbol 2532 Sound [blood1_sound]Used by:Timeline
Symbol 2533 Sound [blood2_sound]Used by:Timeline
Symbol 2534 Sound [blood3_sound]Used by:Timeline
Symbol 2535 Sound [DesertEagle_shot]Used by:Timeline
Symbol 2536 Sound [enemy_footstep1_sound]Used by:Timeline
Symbol 2537 Sound [enemy_footstep3_sound]Used by:Timeline
Symbol 2538 Sound [female_death1]Used by:Timeline
Symbol 2539 Sound [female_hurt1]Used by:Timeline
Symbol 2540 Sound [female_hurt2]Used by:Timeline
Symbol 2541 Sound [female_hurt3]Used by:Timeline
Symbol 2542 Sound [footstep2_sound]Used by:Timeline
Symbol 2543 Sound [footstep3_sound]Used by:Timeline
Symbol 2544 Sound [footstep4_sound]Used by:Timeline
Symbol 2545 Sound [Glock_shot]Used by:Timeline
Symbol 2546 Sound [health_bonus]Used by:Timeline
Symbol 2547 Sound [male_death1]Used by:Timeline
Symbol 2548 Sound [male_death2]Used by:Timeline
Symbol 2549 Sound [male_hurt1]Used by:Timeline
Symbol 2550 Sound [male_hurt2]Used by:Timeline
Symbol 2551 Sound [male_hurt3]Used by:Timeline
Symbol 2552 Sound [male_hurt4]Used by:Timeline
Symbol 2553 Sound [no_ammo]Used by:Timeline
Symbol 2554 Sound [reload_finish]Used by:Timeline
Symbol 2555 Sound [reload_start]Used by:Timeline
Symbol 2556 Sound [reloading]Used by:Timeline
Symbol 2557 Sound [rumblehit]Used by:Timeline
Symbol 2558 Sound [Tomcat_shot]Used by:Timeline
Symbol 2559 Sound [zombie_pain1]Used by:Timeline
Symbol 2560 Sound [zombie_pain2]Used by:Timeline
Symbol 2561 Sound [zombie_pain3]Used by:Timeline
Symbol 2562 Sound [zombiedead1]Used by:Timeline
Symbol 2563 Sound [zombiedead2]Used by:Timeline
Symbol 2564 Sound [zombieidle1]Used by:Timeline
Symbol 2565 Sound [zombieidle2]Used by:Timeline
Symbol 2566 Sound [footstep1_sound]Used by:Timeline
Symbol 2567 Sound [grenadelauncher_shot]Used by:Timeline
Symbol 2568 Sound [knife_shot]Used by:Timeline
Symbol 2569 Sound [metal_hit_sound]Used by:Timeline
Symbol 2570 Sound [explosion1_sound]Used by:Timeline
Symbol 2571 Sound [zombiedogattack1]Used by:Timeline
Symbol 2572 Sound [zombiedogattack2]Used by:Timeline
Symbol 2573 Sound [zombiedogdeath1]Used by:Timeline
Symbol 2574 Sound [zombiedogidle1]Used by:Timeline
Symbol 2575 Sound [zombiedogidle2]Used by:Timeline
Symbol 2576 Sound [zombiedogpain1]Used by:Timeline
Symbol 2577 Sound [zombiedogpain2]Used by:Timeline
Symbol 2578 Sound [music1]Used by:Timeline
Symbol 2579 Sound [chainsaw_fire]Used by:Timeline
Symbol 2580 Sound [chainsaw_idle]Used by:Timeline
Symbol 2581 Sound [crowpain1]Used by:Timeline
Symbol 2582 Sound [crowidle2]Used by:Timeline
Symbol 2583 Sound [crowidle1]Used by:Timeline
Symbol 2584 Sound [crowdeath1]Used by:Timeline
Symbol 2585 Sound [crowattack1]Used by:Timeline
Symbol 2586 Sound [music2]Used by:Timeline
Symbol 2587 Sound [music3]Used by:Timeline

Instance Names

"loadbar"Symbol 6 MovieClip [PreloaderMain] Frame 1Symbol 3 MovieClip
"hb1"Symbol 19 MovieClip [cones_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 22 MovieClip [car8_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"maintext"Symbol 67 MovieClip Frame 1Symbol 66 EditableText
"HUDBloodHit"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 40 MovieClip
"HUDGun"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 60 MovieClip
"HealthText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 61 EditableText
"ArmourText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 62 EditableText
"ArmourPercentText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 63 EditableText
"GunNameText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 64 EditableText
"BulletsLoadedText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 65 EditableText
"bonustext"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 67 MovieClip
"WeaponSlot1"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 69 EditableText
"WeaponSlot2"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 70 EditableText
"WeaponSlot3"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 71 EditableText
"WeaponSlot5"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 72 EditableText
"WeaponSlot6"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 73 EditableText
"WeaponSlot4"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 74 EditableText
"MilliText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 76 EditableText
"TimerText"Symbol 79 MovieClip [MainHUD] Frame 1Symbol 77 EditableText
"playerScore"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 100 EditableText
"playerName"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 111 EditableText
"playerRank"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 114 EditableText
"playerDamageTaken"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 115 EditableText
"playerAccuracy"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 118 EditableText
"playerEnemiesKilled"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 121 EditableText
"playerSurvived"Symbol 123 MovieClip [Stats_Scene] Frame 1Symbol 122 EditableText
"main"Symbol 155 MovieClip [BloodHitEffect1Holder] Frame 1Symbol 154 MovieClip
"main"Symbol 185 MovieClip [ShotHitEffectHolder] Frame 1Symbol 184 MovieClip
"hitbox"Symbol 188 MovieClip [Bonus12GaugeShells] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 191 MovieClip [Bonus35Bullets] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 194 MovieClip [BonusArmour] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 197 MovieClip [BonusGlock19C] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 200 MovieClip [BonusHealth] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 203 MovieClip [BonusMossberg500] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 206 MovieClip [BonusSteyrTMP] Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 207 MovieClip Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb2"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb3"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb4"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb5"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb6"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb7"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"hb8"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"nodecentral"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"spawn1"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"playerspawn1"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 15 MovieClip [Hitbox]
"meleehb"Symbol 275 MovieClip Frame 1Symbol 15 MovieClip [Hitbox]
"hitbox"Symbol 281 MovieClip [Actor_Player] Frame 1Symbol 15 MovieClip [Hitbox]
"pointer"Symbol 281 MovieClip [Actor_Player] Frame 1Symbol 216 MovieClip
"legs"Symbol 281 MovieClip [Actor_Player] Frame 1Symbol 251 MovieClip
"torso"Symbol 281 MovieClip [Actor_Player] Frame 1Symbol 275 MovieClip
"biglight"Symbol 281 MovieClip [Actor_Player] Frame 1Symbol 278 MovieClip
"main"Symbol 562 MovieClip Frame 1Symbol 561 MovieClip
"hitbox"Symbol 563 MovieClip [Zombie] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 563 MovieClip [Zombie] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 563 MovieClip [Zombie] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 563 MovieClip [Zombie] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 563 MovieClip [Zombie] Frame 1Symbol 562 MovieClip
"main"Symbol 881 MovieClip Frame 1Symbol 880 MovieClip
"hitbox"Symbol 882 MovieClip [ZombieGiant] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 882 MovieClip [ZombieGiant] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 882 MovieClip [ZombieGiant] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 882 MovieClip [ZombieGiant] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 882 MovieClip [ZombieGiant] Frame 1Symbol 881 MovieClip
"main"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"hitbox"Symbol 1173 MovieClip [ZombieRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1173 MovieClip [ZombieRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1173 MovieClip [ZombieRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1173 MovieClip [ZombieRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1173 MovieClip [ZombieRunner] Frame 1Symbol 1172 MovieClip
"main"Symbol 1388 MovieClip Frame 1Symbol 1387 MovieClip
"hitbox"Symbol 1389 MovieClip [ZombieCrawler] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1389 MovieClip [ZombieCrawler] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1389 MovieClip [ZombieCrawler] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1389 MovieClip [ZombieCrawler] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1389 MovieClip [ZombieCrawler] Frame 1Symbol 1388 MovieClip
"main"Symbol 1693 MovieClip Frame 1Symbol 1692 MovieClip
"hitbox"Symbol 1694 MovieClip [ZombieSlowRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1694 MovieClip [ZombieSlowRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1694 MovieClip [ZombieSlowRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1694 MovieClip [ZombieSlowRunner] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1694 MovieClip [ZombieSlowRunner] Frame 1Symbol 1693 MovieClip
"hb1"Symbol 1755 MovieClip [bigblood_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1757 MovieClip [deadoutline1_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1759 MovieClip [deadoutline2_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1761 MovieClip [deadoutline3_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1763 MovieClip [deadperson1_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1765 MovieClip [deadperson2_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1767 MovieClip [deadperson3_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1769 MovieClip [deadperson4_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1771 MovieClip [deadperson5_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1773 MovieClip [deadperson6_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1775 MovieClip [paper_rubbish_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1777 MovieClip [barricade_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1779 MovieClip [container_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1781 MovieClip [barrier_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1783 MovieClip [car1_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1785 MovieClip [car2_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1787 MovieClip [car3_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1789 MovieClip [car4_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1791 MovieClip [car5_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1793 MovieClip [car6_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1795 MovieClip [car7_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1797 MovieClip [car9_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1799 MovieClip [car10_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1801 MovieClip [crash-bus-police_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1803 MovieClip [crates1_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1805 MovieClip [crates2_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1807 MovieClip [dumpster_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1809 MovieClip [trashcans_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb1"Symbol 1812 MovieClip [blood_decal] Frame 1Symbol 15 MovieClip [Hitbox]
"hb"Symbol 1852 MovieClip [Explosion1HitEffectHolder] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1859 MovieClip Frame 1Symbol 1858 MovieClip
"hitbox"Symbol 1860 MovieClip [Barrel1] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1860 MovieClip [Barrel1] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1860 MovieClip [Barrel1] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1860 MovieClip [Barrel1] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1860 MovieClip [Barrel1] Frame 1Symbol 1859 MovieClip
"main"Symbol 1863 MovieClip Frame 1Symbol 1862 MovieClip
"hitbox"Symbol 1864 MovieClip [Barrel3] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1864 MovieClip [Barrel3] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1864 MovieClip [Barrel3] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1864 MovieClip [Barrel3] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1864 MovieClip [Barrel3] Frame 1Symbol 1863 MovieClip
"main"Symbol 1867 MovieClip Frame 1Symbol 1866 MovieClip
"hitbox"Symbol 1868 MovieClip [Barrel2] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 1868 MovieClip [Barrel2] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 1868 MovieClip [Barrel2] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 1868 MovieClip [Barrel2] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 1868 MovieClip [Barrel2] Frame 1Symbol 1867 MovieClip
"introtext"Symbol 1880 MovieClip [Intro_Scene] Frame 1Symbol 1876 MovieClip
"main"Symbol 2068 MovieClip Frame 1Symbol 2067 MovieClip
"hitbox"Symbol 2069 MovieClip [ZombieDogRun] Frame 1Symbol 15 MovieClip [Hitbox]
"gunhitbox"Symbol 2069 MovieClip [ZombieDogRun] Frame 1Symbol 15 MovieClip [Hitbox]
"threatbox"Symbol 2069 MovieClip [ZombieDogRun] Frame 1Symbol 15 MovieClip [Hitbox]
"meleebox"Symbol 2069 MovieClip [ZombieDogRun] Frame 1Symbol 15 MovieClip [Hitbox]
"main"Symbol 2069 MovieClip [ZombieDogRun] Frame 1Symbol 2068 MovieClip
"main"Symbol 2103 MovieClip Frame 1Symbol 2102 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
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ExportAssets (56)Timeline Frame 5Symbol 197 as "BonusGlock19C"
ExportAssets (56)Timeline Frame 5Symbol 200 as "BonusHealth"
ExportAssets (56)Timeline Frame 5Symbol 203 as "BonusMossberg500"
ExportAssets (56)Timeline Frame 5Symbol 206 as "BonusSteyrTMP"
ExportAssets (56)Timeline Frame 5Symbol 208 as "Cross1Bkg_Image"
ExportAssets (56)Timeline Frame 5Symbol 210 as "MainBackground"
ExportAssets (56)Timeline Frame 5Symbol 213 as "AccCircle"
ExportAssets (56)Timeline Frame 5Symbol 281 as "Actor_Player"
ExportAssets (56)Timeline Frame 5Symbol 284 as "Crosshair"
ExportAssets (56)Timeline Frame 5Symbol 563 as "Zombie"
ExportAssets (56)Timeline Frame 5Symbol 882 as "ZombieGiant"
ExportAssets (56)Timeline Frame 5Symbol 1173 as "ZombieRunner"
ExportAssets (56)Timeline Frame 5Symbol 1389 as "ZombieCrawler"
ExportAssets (56)Timeline Frame 5Symbol 1694 as "ZombieSlowRunner"
ExportAssets (56)Timeline Frame 5Symbol 1695 as "blank"
ExportAssets (56)Timeline Frame 5Symbol 1697 as "CornerRect"
ExportAssets (56)Timeline Frame 5Symbol 1721 as "MainMenu_Scene"
ExportAssets (56)Timeline Frame 5Symbol 1722 as "trashcans.png"
ExportAssets (56)Timeline Frame 5Symbol 1723 as "paper_rubbish.png"
ExportAssets (56)Timeline Frame 5Symbol 1724 as "dumpster.png"
ExportAssets (56)Timeline Frame 5Symbol 1725 as "deadperson6.png"
ExportAssets (56)Timeline Frame 5Symbol 1726 as "deadperson5.png"
ExportAssets (56)Timeline Frame 5Symbol 1727 as "deadperson4.png"
ExportAssets (56)Timeline Frame 5Symbol 1728 as "deadperson3.png"
ExportAssets (56)Timeline Frame 5Symbol 1729 as "deadperson2.png"
ExportAssets (56)Timeline Frame 5Symbol 1730 as "deadperson1.png"
ExportAssets (56)Timeline Frame 5Symbol 1731 as "deadoutline3.png"
ExportAssets (56)Timeline Frame 5Symbol 1732 as "deadoutline2.png"
ExportAssets (56)Timeline Frame 5Symbol 1733 as "deadoutline1.png"
ExportAssets (56)Timeline Frame 5Symbol 1734 as "crates2.png"
ExportAssets (56)Timeline Frame 5Symbol 1735 as "crates1.png"
ExportAssets (56)Timeline Frame 5Symbol 1736 as "crash-bus-police.png"
ExportAssets (56)Timeline Frame 5Symbol 1737 as "container.png"
ExportAssets (56)Timeline Frame 5Symbol 1738 as "car10.png"
ExportAssets (56)Timeline Frame 5Symbol 1739 as "car9.png"
ExportAssets (56)Timeline Frame 5Symbol 1740 as "car7.png"
ExportAssets (56)Timeline Frame 5Symbol 1741 as "car6.png"
ExportAssets (56)Timeline Frame 5Symbol 1742 as "car5.png"
ExportAssets (56)Timeline Frame 5Symbol 1743 as "car4.png"
ExportAssets (56)Timeline Frame 5Symbol 1744 as "car3.png"
ExportAssets (56)Timeline Frame 5Symbol 1745 as "car2.png"
ExportAssets (56)Timeline Frame 5Symbol 1746 as "car1.png"
ExportAssets (56)Timeline Frame 5Symbol 1747 as "bigblood.png"
ExportAssets (56)Timeline Frame 5Symbol 1748 as "barrier.png"
ExportAssets (56)Timeline Frame 5Symbol 1749 as "barricade.png"
ExportAssets (56)Timeline Frame 5Symbol 1752 as "barrel_pair.png"
ExportAssets (56)Timeline Frame 5Symbol 1755 as "bigblood_decal"
ExportAssets (56)Timeline Frame 5Symbol 1757 as "deadoutline1_decal"
ExportAssets (56)Timeline Frame 5Symbol 1759 as "deadoutline2_decal"
ExportAssets (56)Timeline Frame 5Symbol 1761 as "deadoutline3_decal"
ExportAssets (56)Timeline Frame 5Symbol 1763 as "deadperson1_decal"
ExportAssets (56)Timeline Frame 5Symbol 1765 as "deadperson2_decal"
ExportAssets (56)Timeline Frame 5Symbol 1767 as "deadperson3_decal"
ExportAssets (56)Timeline Frame 5Symbol 1769 as "deadperson4_decal"
ExportAssets (56)Timeline Frame 5Symbol 1771 as "deadperson5_decal"
ExportAssets (56)Timeline Frame 5Symbol 1773 as "deadperson6_decal"
ExportAssets (56)Timeline Frame 5Symbol 1775 as "paper_rubbish_decal"
ExportAssets (56)Timeline Frame 5Symbol 1777 as "barricade_decal"
ExportAssets (56)Timeline Frame 5Symbol 1779 as "container_decal"
ExportAssets (56)Timeline Frame 5Symbol 1781 as "barrier_decal"
ExportAssets (56)Timeline Frame 5Symbol 1783 as "car1_decal"
ExportAssets (56)Timeline Frame 5Symbol 1785 as "car2_decal"
ExportAssets (56)Timeline Frame 5Symbol 1787 as "car3_decal"
ExportAssets (56)Timeline Frame 5Symbol 1789 as "car4_decal"
ExportAssets (56)Timeline Frame 5Symbol 1791 as "car5_decal"
ExportAssets (56)Timeline Frame 5Symbol 1793 as "car6_decal"
ExportAssets (56)Timeline Frame 5Symbol 1795 as "car7_decal"
ExportAssets (56)Timeline Frame 5Symbol 1797 as "car9_decal"
ExportAssets (56)Timeline Frame 5Symbol 1799 as "car10_decal"
ExportAssets (56)Timeline Frame 5Symbol 1801 as "crash-bus-police_decal"
ExportAssets (56)Timeline Frame 5Symbol 1803 as "crates1_decal"
ExportAssets (56)Timeline Frame 5Symbol 1805 as "crates2_decal"
ExportAssets (56)Timeline Frame 5Symbol 1807 as "dumpster_decal"
ExportAssets (56)Timeline Frame 5Symbol 1809 as "trashcans_decal"
ExportAssets (56)Timeline Frame 5Symbol 1810 as "blood_decal1"
ExportAssets (56)Timeline Frame 5Symbol 1812 as "blood_decal"
ExportAssets (56)Timeline Frame 5Symbol 1852 as "Explosion1HitEffectHolder"
ExportAssets (56)Timeline Frame 5Symbol 1856 as "Paused_Scene"
ExportAssets (56)Timeline Frame 5Symbol 1860 as "Barrel1"
ExportAssets (56)Timeline Frame 5Symbol 1864 as "Barrel3"
ExportAssets (56)Timeline Frame 5Symbol 1868 as "Barrel2"
ExportAssets (56)Timeline Frame 5Symbol 1869 as "blood_decal4"
ExportAssets (56)Timeline Frame 5Symbol 1870 as "blood_decal3"
ExportAssets (56)Timeline Frame 5Symbol 1871 as "blood_decal2"
ExportAssets (56)Timeline Frame 5Symbol 1872 as "scorch"
ExportAssets (56)Timeline Frame 5Symbol 1880 as "Intro_Scene"
ExportAssets (56)Timeline Frame 5Symbol 2069 as "ZombieDogRun"
ExportAssets (56)Timeline Frame 5Symbol 2104 as "ZombieDogWalk"
ExportAssets (56)Timeline Frame 5Symbol 2107 as "Bonus45Bullets"
ExportAssets (56)Timeline Frame 5Symbol 2110 as "BonusGM94Launcher"
ExportAssets (56)Timeline Frame 5Symbol 2113 as "BonusColt45"
ExportAssets (56)Timeline Frame 5Symbol 2116 as "BonusGrenadeAmmo"
ExportAssets (56)Timeline Frame 5Symbol 2337 as "ZombieBigDog"
ExportAssets (56)Timeline Frame 5Symbol 2410 as "Crow"
ExportAssets (56)Timeline Frame 5Symbol 2412 as "GibbZombieEffect1Holder"
ExportAssets (56)Timeline Frame 5Symbol 2446 as "Actor_Girl1"
ExportAssets (56)Timeline Frame 5Symbol 2450 as "Actor_Civilian1"
ExportAssets (56)Timeline Frame 5Symbol 2475 as "Skill_Scene"
ExportAssets (56)Timeline Frame 5Symbol 2477 as "playerchat"
ExportAssets (56)Timeline Frame 5Symbol 2489 as "Stats_Scene2"
ExportAssets (56)Timeline Frame 5Symbol 2490 as "Corner1Bkg_Image"
ExportAssets (56)Timeline Frame 5Symbol 2492 as "Corner1Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2494 as "Corner2Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2496 as "Corner3Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2498 as "Corner4Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2499 as "Cross1Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2500 as "Rooftop1Bkg_Image"
ExportAssets (56)Timeline Frame 5Symbol 2502 as "Rooftop1Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2503 as "Street1Bkg_Image"
ExportAssets (56)Timeline Frame 5Symbol 2505 as "Street1Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2507 as "Street2Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2508 as "Tjunc1Bkg_Image"
ExportAssets (56)Timeline Frame 5Symbol 2510 as "Tjunc1Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2512 as "Tjunc2Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2514 as "Tjunc3Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2516 as "Tjunc4Bkg"
ExportAssets (56)Timeline Frame 5Symbol 2520 as "Extraction"
ExportAssets (56)Timeline Frame 5Symbol 2521 as "mmo.png"
ExportAssets (56)Timeline Frame 5Symbol 2523 as "mmo_decal"
ExportAssets (56)Timeline Frame 5Symbol 2525 as "s12gauge_shot"
ExportAssets (56)Timeline Frame 5Symbol 2526 as "s16gauge_shot"
ExportAssets (56)Timeline Frame 5Symbol 2527 as "s20gauge_shot"
ExportAssets (56)Timeline Frame 5Symbol 2528 as "s38_shot"
ExportAssets (56)Timeline Frame 5Symbol 2529 as "s40_shot"
ExportAssets (56)Timeline Frame 5Symbol 2530 as "s45_shot"
ExportAssets (56)Timeline Frame 5Symbol 2531 as "s357_shot"
ExportAssets (56)Timeline Frame 5Symbol 2532 as "blood1_sound"
ExportAssets (56)Timeline Frame 5Symbol 2533 as "blood2_sound"
ExportAssets (56)Timeline Frame 5Symbol 2534 as "blood3_sound"
ExportAssets (56)Timeline Frame 5Symbol 2535 as "DesertEagle_shot"
ExportAssets (56)Timeline Frame 5Symbol 2536 as "enemy_footstep1_sound"
ExportAssets (56)Timeline Frame 5Symbol 2537 as "enemy_footstep3_sound"
ExportAssets (56)Timeline Frame 5Symbol 2538 as "female_death1"
ExportAssets (56)Timeline Frame 5Symbol 2539 as "female_hurt1"
ExportAssets (56)Timeline Frame 5Symbol 2540 as "female_hurt2"
ExportAssets (56)Timeline Frame 5Symbol 2541 as "female_hurt3"
ExportAssets (56)Timeline Frame 5Symbol 2542 as "footstep2_sound"
ExportAssets (56)Timeline Frame 5Symbol 2543 as "footstep3_sound"
ExportAssets (56)Timeline Frame 5Symbol 2544 as "footstep4_sound"
ExportAssets (56)Timeline Frame 5Symbol 2545 as "Glock_shot"
ExportAssets (56)Timeline Frame 5Symbol 2546 as "health_bonus"
ExportAssets (56)Timeline Frame 5Symbol 2547 as "male_death1"
ExportAssets (56)Timeline Frame 5Symbol 2548 as "male_death2"
ExportAssets (56)Timeline Frame 5Symbol 2549 as "male_hurt1"
ExportAssets (56)Timeline Frame 5Symbol 2550 as "male_hurt2"
ExportAssets (56)Timeline Frame 5Symbol 2551 as "male_hurt3"
ExportAssets (56)Timeline Frame 5Symbol 2552 as "male_hurt4"
ExportAssets (56)Timeline Frame 5Symbol 2553 as "no_ammo"
ExportAssets (56)Timeline Frame 5Symbol 2554 as "reload_finish"
ExportAssets (56)Timeline Frame 5Symbol 2555 as "reload_start"
ExportAssets (56)Timeline Frame 5Symbol 2556 as "reloading"
ExportAssets (56)Timeline Frame 5Symbol 2557 as "rumblehit"
ExportAssets (56)Timeline Frame 5Symbol 2558 as "Tomcat_shot"
ExportAssets (56)Timeline Frame 5Symbol 2559 as "zombie_pain1"
ExportAssets (56)Timeline Frame 5Symbol 2560 as "zombie_pain2"
ExportAssets (56)Timeline Frame 5Symbol 2561 as "zombie_pain3"
ExportAssets (56)Timeline Frame 5Symbol 2562 as "zombiedead1"
ExportAssets (56)Timeline Frame 5Symbol 2563 as "zombiedead2"
ExportAssets (56)Timeline Frame 5Symbol 2564 as "zombieidle1"
ExportAssets (56)Timeline Frame 5Symbol 2565 as "zombieidle2"
ExportAssets (56)Timeline Frame 5Symbol 2566 as "footstep1_sound"
ExportAssets (56)Timeline Frame 5Symbol 2567 as "grenadelauncher_shot"
ExportAssets (56)Timeline Frame 5Symbol 2568 as "knife_shot"
ExportAssets (56)Timeline Frame 5Symbol 2569 as "metal_hit_sound"
ExportAssets (56)Timeline Frame 5Symbol 2570 as "explosion1_sound"
ExportAssets (56)Timeline Frame 5Symbol 2571 as "zombiedogattack1"
ExportAssets (56)Timeline Frame 5Symbol 2572 as "zombiedogattack2"
ExportAssets (56)Timeline Frame 5Symbol 2573 as "zombiedogdeath1"
ExportAssets (56)Timeline Frame 5Symbol 2574 as "zombiedogidle1"
ExportAssets (56)Timeline Frame 5Symbol 2575 as "zombiedogidle2"
ExportAssets (56)Timeline Frame 5Symbol 2576 as "zombiedogpain1"
ExportAssets (56)Timeline Frame 5Symbol 2577 as "zombiedogpain2"
ExportAssets (56)Timeline Frame 5Symbol 2578 as "music1"
ExportAssets (56)Timeline Frame 5Symbol 2579 as "chainsaw_fire"
ExportAssets (56)Timeline Frame 5Symbol 2580 as "chainsaw_idle"
ExportAssets (56)Timeline Frame 5Symbol 2581 as "crowpain1"
ExportAssets (56)Timeline Frame 5Symbol 2582 as "crowidle2"
ExportAssets (56)Timeline Frame 5Symbol 2583 as "crowidle1"
ExportAssets (56)Timeline Frame 5Symbol 2584 as "crowdeath1"
ExportAssets (56)Timeline Frame 5Symbol 2585 as "crowattack1"
ExportAssets (56)Timeline Frame 5Symbol 2586 as "music2"
ExportAssets (56)Timeline Frame 5Symbol 2587 as "music3"

Labels

"MainGame"Frame 6
"base"Symbol 60 MovieClip Frame 1
"glock19c"Symbol 60 MovieClip Frame 2
"mossberg500"Symbol 60 MovieClip Frame 3
"steyrtmp"Symbol 60 MovieClip Frame 4
"combatknife"Symbol 60 MovieClip Frame 5
"colt45"Symbol 60 MovieClip Frame 6
"gm94launcher"Symbol 60 MovieClip Frame 7
"chainsaw"Symbol 60 MovieClip Frame 8
"death"Symbol 188 MovieClip [Bonus12GaugeShells] Frame 2
"death"Symbol 191 MovieClip [Bonus35Bullets] Frame 2
"death"Symbol 194 MovieClip [BonusArmour] Frame 2
"death"Symbol 197 MovieClip [BonusGlock19C] Frame 2
"death"Symbol 200 MovieClip [BonusHealth] Frame 2
"death"Symbol 203 MovieClip [BonusMossberg500] Frame 2
"death"Symbol 206 MovieClip [BonusSteyrTMP] Frame 2
"death"Symbol 207 MovieClip Frame 2
"stand"Symbol 251 MovieClip Frame 1
"walk"Symbol 251 MovieClip Frame 2
"autopistol"Symbol 275 MovieClip Frame 1
"autopistolfire"Symbol 275 MovieClip Frame 2
"revolver"Symbol 275 MovieClip Frame 4
"revolverfire"Symbol 275 MovieClip Frame 5
"shotgun"Symbol 275 MovieClip Frame 7
"shotgunfire"Symbol 275 MovieClip Frame 8
"machinegun"Symbol 275 MovieClip Frame 10
"machinegunfire"Symbol 275 MovieClip Frame 11
"grenadelauncher"Symbol 275 MovieClip Frame 13
"grenadelauncherfire"Symbol 275 MovieClip Frame 14
"knife"Symbol 275 MovieClip Frame 16
"knifefire"Symbol 275 MovieClip Frame 17
"chainsaw"Symbol 275 MovieClip Frame 22
"chainsawfire"Symbol 275 MovieClip Frame 23
"gibb"Symbol 281 MovieClip [Actor_Player] Frame 2
"move"Symbol 561 MovieClip Frame 1
"stand"Symbol 561 MovieClip Frame 23
"stun"Symbol 561 MovieClip Frame 74
"attack"Symbol 561 MovieClip Frame 86
"death"Symbol 561 MovieClip Frame 112
"dead1"Symbol 561 MovieClip Frame 139
"gibb"Symbol 561 MovieClip Frame 141
"move"Symbol 880 MovieClip Frame 1
"stand"Symbol 880 MovieClip Frame 27
"stun"Symbol 880 MovieClip Frame 78
"attack"Symbol 880 MovieClip Frame 104
"death"Symbol 880 MovieClip Frame 130
"dead1"Symbol 880 MovieClip Frame 157
"gibb"Symbol 880 MovieClip Frame 159
"move"Symbol 1171 MovieClip Frame 1
"stand"Symbol 1171 MovieClip Frame 12
"stun"Symbol 1171 MovieClip Frame 58
"attack"Symbol 1171 MovieClip Frame 84
"death"Symbol 1171 MovieClip Frame 115
"dead1"Symbol 1171 MovieClip Frame 145
"gibb"Symbol 1171 MovieClip Frame 147
"move"Symbol 1387 MovieClip Frame 1
"stand"Symbol 1387 MovieClip Frame 27
"stun"Symbol 1387 MovieClip Frame 52
"attack"Symbol 1387 MovieClip Frame 54
"death"Symbol 1387 MovieClip Frame 84
"dead1"Symbol 1387 MovieClip Frame 108
"gibb"Symbol 1387 MovieClip Frame 110
"move"Symbol 1692 MovieClip Frame 1
"stand"Symbol 1692 MovieClip Frame 22
"stun"Symbol 1692 MovieClip Frame 68
"attack"Symbol 1692 MovieClip Frame 94
"death"Symbol 1692 MovieClip Frame 125
"dead1"Symbol 1692 MovieClip Frame 152
"gibb"Symbol 1692 MovieClip Frame 154
"stand"Symbol 1858 MovieClip Frame 1
"death"Symbol 1858 MovieClip Frame 3
"main"Symbol 1860 MovieClip [Barrel1] Frame 1
"stand"Symbol 1862 MovieClip Frame 1
"death"Symbol 1862 MovieClip Frame 3
"main"Symbol 1864 MovieClip [Barrel3] Frame 1
"stand"Symbol 1866 MovieClip Frame 1
"death"Symbol 1866 MovieClip Frame 3
"main"Symbol 1868 MovieClip [Barrel2] Frame 1
"introtext"Symbol 1880 MovieClip [Intro_Scene] Frame 1
"stand"Symbol 2067 MovieClip Frame 1
"stun"Symbol 2067 MovieClip Frame 25
"attack"Symbol 2067 MovieClip Frame 49
"death"Symbol 2067 MovieClip Frame 73
"dead1"Symbol 2067 MovieClip Frame 98
"move"Symbol 2067 MovieClip Frame 100
"gibb"Symbol 2067 MovieClip Frame 122
"stand"Symbol 2102 MovieClip Frame 1
"stun"Symbol 2102 MovieClip Frame 25
"attack"Symbol 2102 MovieClip Frame 49
"death"Symbol 2102 MovieClip Frame 73
"dead1"Symbol 2102 MovieClip Frame 98
"move"Symbol 2102 MovieClip Frame 100
"gibb"Symbol 2102 MovieClip Frame 117
"death"Symbol 2107 MovieClip [Bonus45Bullets] Frame 2
"death"Symbol 2110 MovieClip [BonusGM94Launcher] Frame 2
"death"Symbol 2113 MovieClip [BonusColt45] Frame 2
"death"Symbol 2116 MovieClip [BonusGrenadeAmmo] Frame 2
"stand"Symbol 2335 MovieClip Frame 1
"stun"Symbol 2335 MovieClip Frame 25
"attack"Symbol 2335 MovieClip Frame 49
"death"Symbol 2335 MovieClip Frame 73
"dead1"Symbol 2335 MovieClip Frame 98
"move"Symbol 2335 MovieClip Frame 100
"run"Symbol 2335 MovieClip Frame 117
"gibb"Symbol 2335 MovieClip Frame 138
"move"Symbol 2408 MovieClip Frame 1
"stand"Symbol 2408 MovieClip Frame 36
"stun"Symbol 2408 MovieClip Frame 71
"attack"Symbol 2408 MovieClip Frame 106
"death"Symbol 2408 MovieClip Frame 129
"dead1"Symbol 2408 MovieClip Frame 130
"gibb"Symbol 2408 MovieClip Frame 131
"stand"Symbol 2445 MovieClip Frame 1
"walk"Symbol 2445 MovieClip Frame 2
"gibb"Symbol 2446 MovieClip [Actor_Girl1] Frame 2
"autopistol"Symbol 2449 MovieClip Frame 1
"autopistolfire"Symbol 2449 MovieClip Frame 2
"revolver"Symbol 2449 MovieClip Frame 4
"revolverfire"Symbol 2449 MovieClip Frame 5
"shotgun"Symbol 2449 MovieClip Frame 7
"shotgunfire"Symbol 2449 MovieClip Frame 8
"machinegun"Symbol 2449 MovieClip Frame 10
"machinegunfire"Symbol 2449 MovieClip Frame 11
"grenadelauncher"Symbol 2449 MovieClip Frame 13
"grenadelauncherfire"Symbol 2449 MovieClip Frame 14
"knife"Symbol 2449 MovieClip Frame 16
"knifefire"Symbol 2449 MovieClip Frame 17
"chainsaw"Symbol 2449 MovieClip Frame 22
"chainsawfire"Symbol 2449 MovieClip Frame 23
"gibb"Symbol 2450 MovieClip [Actor_Civilian1] Frame 2

Dynamic Text Variables

_root.losetextSymbol 13 EditableText"The helicopter left without you... "
_root.pnameSymbol 111 EditableText"Enter Your Name"
_root.pnameSymbol 2482 EditableText"Enter Your Name"




http://swfchan.com/9/41250/info.shtml
Created: 10/5 -2019 10:16:00 Last modified: 10/5 -2019 10:16:00 Server time: 09/05 -2024 08:09:08