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Brick Hole.swf

This is the info page for
Flash #41280

(Click the ID number above for more basic data on this flash file.)


Text
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PLAY

HB Games 2008
Design and Programming:
Arthur "Tuba" Canzi Zeferino

Original Tetris game
developed by
Alexey Pajitnov

www.homembarata.com.br

move clockwise
move counter-clockwise
move to center
rotate

controls

Ctrl

<p align="right"></p>

<p align="left"></p>

level

points

next

ActionScript [AS3]

Section 1
//MainTimeline (brick_fla.MainTimeline) package brick_fla { import flash.display.*; import flash.events.*; import flash.text.*; import tetris.*; public dynamic class MainTimeline extends MovieClip { public var next:MovieClip; public var Tet:Game; public var level:TextField; public var playbt:SimpleButton; public var M:MovieClip; public var cores:Array; public var pontuacao:TextField; public var pecas:Array; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } public function playgame(_arg1:MouseEvent){ play(); } function frame3(){ playbt.addEventListener("click", playgame); stop(); } function frame1(){ if (framesLoaded == totalFrames){ gotoAndPlay(1, "menu"); }; } function frame4(){ M = new MovieClip(); addChild(M); pecas = [[[[1, 1], [1, 1]]], [[[0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0]], [[0, 0, 0, 0], [0, 0, 0, 0], [1, 1, 1, 1]]], [[[1, 0], [1, 1], [0, 1]], [[0, 0, 0], [0, 1, 1], [1, 1, 0]]], [[[0, 1], [1, 1], [1, 0]], [[0, 0, 0], [1, 1, 0], [0, 1, 1]]], [[[0, 1, 0], [0, 1, 0], [0, 1, 1]], [[0, 0, 0], [1, 1, 1], [1, 0, 0]], [[1, 1, 0], [0, 1, 0], [0, 1, 0]], [[0, 0, 1], [1, 1, 1]]], [[[0, 1, 0], [0, 1, 0], [1, 1, 0]], [[1, 0, 0], [1, 1, 1]], [[0, 1, 1], [0, 1, 0], [0, 1, 0]], [[0, 0, 0], [1, 1, 1], [0, 0, 1]]], [[[0, 1, 0], [0, 1, 1], [0, 1, 0]], [[0, 0, 0], [1, 1, 1], [0, 1, 0]], [[0, 1, 0], [1, 1, 0], [0, 1, 0]], [[0, 1, 0], [1, 1, 1]]]]; cores = [65331, 16777062, 13395711, 0xFF0000]; Tet = new Game(M, pecas, cores); Tet.setDisplays(pontuacao, level, next); Tet.init(); stop(); } function frame2(){ gotoAndPlay(1); } } }//package brick_fla
Section 2
//next_6 (brick_fla.next_6) package brick_fla { import flash.display.*; public dynamic class next_6 extends MovieClip { public function next_6(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package brick_fla
Section 3
//againbtn (tetris.againbtn) package tetris { import flash.display.*; import flash.events.*; public class againbtn extends SimpleButton { private var reference:Game; public function againbtn(_arg1:Game){ this.addEventListener("click", replay); reference = _arg1; } private function replay(_arg1:MouseEvent):void{ reference.retry(); } } }//package tetris
Section 4
//Controller (tetris.Controller) package tetris { import flash.display.*; import flash.events.*; public class Controller extends Sprite { public var pressed:uint; public function Controller(){ pressed = 0; addEventListener(KeyboardEvent.KEY_DOWN, setPressed); addEventListener(KeyboardEvent.KEY_UP, unpress); } public function unpress(_arg1:KeyboardEvent):void{ pressed = 0; } public function setPressed(_arg1:KeyboardEvent):void{ pressed = _arg1.keyCode; } public function update():uint{ return (pressed); } } }//package tetris
Section 5
//Game (tetris.Game) package tetris { import flash.display.*; import flash.events.*; import flash.text.*; import flash.geom.*; import Tiles.*; import flash.utils.*; import flash.media.*; import flash.ui.*; public class Game { private var current:piece; public var level:uint; private var Colors:Array; private var Keys:Controller; private var clear_count:uint; private var Display:CircleMap; private var next_x:uint; private var NextDisplay:MovieClip; private var PointDisplay:TextField; private var cur_x; private var cur_y:uint; private var LevelDisplay:TextField; private var endClip:over; private var Holder:MovieClip; private var clock1; private var clock2:Timer; private var Pieces:Array; public var points:uint; private var SFX:Sound; public var next:piece; public function Game(_arg1:MovieClip, _arg2:Array, _arg3:Array){ var _local4:Point; super(); Pieces = _arg2; this.Colors = _arg3; Holder = _arg1; _local4 = new Point(264, 264); Display = new CircleMap(_local4, 15, 20, 250, _arg1); Keys = new Controller(); } public function init(){ points = 0; level = 0; clear_count = 0; setNext(); addpiece(); clock1 = new Timer(100, 0); clock2 = new Timer(600, 0); clock1.addEventListener("timer", update); clock2.addEventListener("timer", down); clock1.start(); clock2.start(); Holder.addChild(Keys); } private function finishGame():void{ clock1.stop(); clock2.stop(); endClip = new over(); endClip.x = 168; endClip.y = 233; Holder.addChild(endClip); clock1.delay = 3900; clock1.addEventListener("timer", addAgainbtn); clock1.start(); } private function down(_arg1:TimerEvent):void{ var _local2:uint; if (Display.end()){ SFX = new sfx_exp(); SFX.play(); finishGame(); } else { if (!Display.hit(current, cur_x, cur_y, 0)){ Display.clear(current, cur_x, cur_y); cur_y++; Display.print(current, cur_x, cur_y); } else { SFX = new sfx_hit(); SFX.play(0, 0); _local2 = 0; Display.print(current, cur_x, cur_y); Display.update_top(cur_y); _local2 = Display.check_clear(); points = (points + ((_local2 * 50) * (level + 1))); clear_count = (clear_count + _local2); if ((((clock2.delay >= 100)) && ((clear_count >= 6)))){ level++; SFX = new sfx_levelup(); SFX.play(0, 0); LevelDisplay.text = level.toString(10); clear_count = (clear_count - 6); clock2.delay = (clock2.delay - 30); }; PointDisplay.text = points.toString(10); addpiece(); }; Display.draw(); }; } public function retry():void{ Display.destroy(); Holder.removeChild(endClip); init(); PointDisplay.text = points.toString(10); LevelDisplay.text = level.toString(10); } private function addAgainbtn(_arg1:TimerEvent):void{ var _local2:againbtn; clock1.stop(); _local2 = new againbtn(this); _local2.x = 145; _local2.y = 122; endClip.addChild(_local2); } public function update(_arg1:TimerEvent):void{ Holder.stage.focus = Keys; switch (Keys.pressed){ case Keyboard.DOWN: if (!Display.hit(current, cur_x, cur_y, 0)){ SFX = new sfx_move(); SFX.play(0, 0); Display.clear(current, cur_x, cur_y); cur_y++; Display.print(current, cur_x, cur_y); Display.draw(); points++; }; break; case Keyboard.LEFT: if (!Display.hit(current, cur_x, cur_y, 1)){ SFX = new sfx_move(); SFX.play(0, 0); Display.clear(current, cur_x, cur_y); cur_x = Display.move(cur_x, -1); Display.print(current, cur_x, cur_y); Display.draw(); }; break; case Keyboard.RIGHT: if (!Display.hit(current, cur_x, cur_y, 2)){ SFX = new sfx_move(); SFX.play(0, 0); Display.clear(current, cur_x, cur_y); cur_x = Display.move(cur_x, 1); Display.print(current, cur_x, cur_y); Display.draw(); }; break; case Keyboard.CONTROL: if (!Display.hitroll(current, cur_x, cur_y)){ SFX = new sfx_rot(); SFX.play(0, 0); Display.clear(current, cur_x, cur_y); current.rotate(); Display.print(current, cur_x, cur_y); Display.draw(); }; }; } private function addpiece():void{ current = next; cur_x = next_x; cur_y = 0; setNext(); } public function setDisplays(_arg1:TextField, _arg2:TextField, _arg3:MovieClip){ this.PointDisplay = _arg1; this.LevelDisplay = _arg2; this.NextDisplay = _arg3; PointDisplay.text = points.toString(10); LevelDisplay.text = level.toString(10); } private function setNext():void{ var _local1:uint; var _local2:uint; var _local3:piece; _local1 = Math.floor((Pieces.length * Math.random())); _local2 = Math.floor((Colors.length * Math.random())); _local3 = new piece(Pieces[_local1], Colors[_local2]); next = _local3; switch (Math.floor((4 * Math.random()))){ case 0: next_x = 0; break; case 1: cur_x = 5; break; case 2: cur_x = 10; break; case 3: cur_x = 15; }; NextDisplay.gotoAndStop((_local1 + 1)); } } }//package tetris
Section 6
//piece (tetris.piece) package tetris { public class piece { private var cur:uint; public var width:uint; public var left; private var rot:Array; public var right:Array; public var shape:Array; public var color:uint; public var height:uint; public var bottom:Array; public function piece(_arg1:Array, _arg2:uint){ rot = _arg1; cur = 0; color = _arg2; shape = rot[0]; height = shape.length; width = shape[0].length; bottom = new Array(width); left = new Array(height); right = new Array(height); calc_bounds(); } public function extend():Boolean{ var _local1:uint; _local1 = cur; if (cur == (rot.length - 1)){ _local1 = 0; } else { _local1++; }; return ((rot[_local1].length > rot[cur].length)); } public function rotate():void{ cur++; if (cur == rot.length){ cur = 0; }; shape = rot[cur]; height = shape.length; width = shape[0].length; calc_bounds(); } private function calc_bounds():void{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < width) { bottom[_local1] = -1; _local1++; }; _local1 = 0; while (_local1 < height) { left[_local1] = width; right[_local1] = -1; _local2 = 0; while (_local2 < width) { if (shape[_local1][_local2] == 1){ if (bottom[_local2] < _local1){ bottom[_local2] = _local1; }; if (left[_local1] > _local2){ left[_local1] = _local2; }; if (right[_local1] < _local2){ right[_local1] = _local2; }; }; _local2++; }; if (left[_local1] == width){ left[_local1] = -1; }; _local1++; }; } public function rotateBack():void{ if (cur == 0){ cur = (rot.length - 1); } else { cur--; }; shape = rot[cur]; height = shape.length; width = shape[0].length; calc_bounds(); } } }//package tetris
Section 7
//CircleMap (Tiles.CircleMap) package Tiles { import flash.display.*; import flash.events.*; import flash.geom.*; import tetris.*; import flash.utils.*; import flash.media.*; public class CircleMap { private var width:uint; private var Holder:MovieClip; private var Background:Shape; private var ClearSound:Sound; private var top:int; private var height:uint; private var lock:Boolean; private var animations:Array; private var Map:Array; public function CircleMap(_arg1:Point, _arg2:uint, _arg3:uint, _arg4:int, _arg5:MovieClip){ var _local6:Number; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:Number; var _local11:Number; var _local12:uint; var _local13:uint; var _local14:Number; var _local15:Number; var _local16:uint; super(); _local6 = ((Math.PI * 2) / _arg3); _local7 = _arg4; _local8 = (_local7 / _arg2); height = _arg2; width = _arg3; Background = new Shape(); Map = new Array(_arg2); _local9 = 0; while (_local9 < _arg2) { _local15 = 0; Map[_local9] = new Array(_arg3); _local14 = (_local7 * (Math.sin(_local6) / Math.cos((_local6 / 2)))); _local16 = 0; while (_local16 < _arg3) { _local10 = ((_local7 * Math.cos(_local15)) + _arg1.x); _local11 = ((_local7 * Math.sin(_local15)) + _arg1.y); Map[_local9][_local16] = new Tile(_local10, _local11, _local15, _local14); Map[_local9][_local16].left = Map[_local9][(_local16 - 1)]; if (_local16 > 0){ Map[_local9][(_local16 - 1)].right = Map[_local9][_local16]; }; if (_local9 > 0){ Map[(_local9 - 1)][_local16].down = Map[_local9][_local16]; }; Background.graphics.lineStyle(1, 0xFFFF, 1); Background.graphics.drawCircle(_arg1.x, _arg1.y, _local7); _local15 = (_local15 + _local6); _local16++; }; Map[_local9][0].left = Map[_local9][(width - 1)]; Map[_local9][(width - 1)].right = Map[_local9][0]; _local7 = (_local7 - _local8); _local9++; }; Holder = _arg5; top = (_arg2 - 1); _local9 = 0; while (_local9 < Map[0].length) { Background.graphics.moveTo(Map[0][_local9].xp, Map[0][_local9].yp); Background.graphics.lineTo(Map[(height - 1)][_local9].xp, Map[(height - 1)][_local9].yp); _local9++; }; Holder.addChild(Background); animations = new Array(); ClearSound = new sfx_clear(); lock = false; } private function adjust_rows(_arg1:uint){ var _local2:uint; var _local3:uint; _local2 = _arg1; while (_local2 >= top) { _local3 = 0; while (_local3 < width) { Map[_local2][_local3].type = Map[(_local2 - 1)][_local3].type; Map[_local2][_local3].color = Map[(_local2 - 1)][_local3].color; _local3++; }; _local2--; }; top++; } public function draw():void{ var _local1:uint; var _local2:uint; if (!lock){ _local1 = 0; while (_local1 < height) { _local2 = 0; while (_local2 < width) { if (Map[_local1][_local2].type == 1){ Map[_local1][_local2].draw(Holder); } else { Map[_local1][_local2].erase(Holder); }; _local2++; }; _local1++; }; }; } public function clear(_arg1:piece, _arg2:uint, _arg3:uint):void{ var _local4:uint; var _local5:uint; var _local6:uint; if (!lock){ _local5 = _arg3; while (_local5 < (_arg1.shape.length + _arg3)) { _local6 = _arg2; while (_local6 < (_arg1.shape[0].length + _arg2)) { _local4 = _local6; if (_local4 >= width){ _local4 = (_local4 - width); }; if ((((_arg1.shape[(_local5 - _arg3)][(_local6 - _arg2)] == 1)) && ((Map[_local5][_local4].type == 1)))){ Map[_local5][_local4].type = 0; Map[_local5][_local4].erase(Holder); }; _local6++; }; _local5++; }; }; } public function hitroll(_arg1:piece, _arg2:uint, _arg3:uint):Boolean{ var _local4:uint; var _local5:uint; var _local6:Tile; _local4 = 0; while (_local4 < _arg1.height) { _local6 = Map[(_arg3 + _local4)][_arg2]; _local5 = 0; while (_local5 < _arg1.width) { if ((((_arg1.shape[_local4][_local5] == 0)) && ((_local6.type == 1)))){ return (true); }; _local6 = _local6.right; _local5++; }; _local4++; }; if (_arg1.extend()){ _local6 = Map[((_arg3 + _arg1.height) + 1)][_arg2]; _local4 = 0; while (_local4 < _arg1.width) { if (_local6.type == 1){ return (true); }; _local6 = _local6.right; _local4++; }; }; return (false); } public function move(_arg1:int, _arg2:int):uint{ _arg1 = (_arg1 + _arg2); if (_arg1 < 0){ return ((width - 1)); }; if (_arg1 >= width){ return (0); }; return (_arg1); } public function destroy():void{ var _local1:uint; var _local2:uint; lock = false; top = (height - 1); _local1 = 0; while (_local1 < Map.length) { _local2 = 0; while (_local2 < Map[_local1].length) { Map[_local1][_local2].type = 0; Map[_local1][_local2].erase(Holder); _local2++; }; _local1++; }; draw(); } public function hit(_arg1:piece, _arg2:uint, _arg3:uint, _arg4:uint):Boolean{ var _local5:uint; var _local6:uint; switch (_arg4){ case 0: if ((_arg3 + _arg1.height) == (height - 1)){ return (true); }; _local5 = 0; while (_local5 < _arg1.width) { if (_arg1.bottom[_local5] < 0){ } else { _local6 = (_arg2 + _local5); if (_local6 >= width){ _local6 = (_local6 - width); }; if (Map[((_arg3 + _arg1.bottom[_local5]) + 1)][_local6].type != 0){ return (true); }; }; _local5++; }; return (false); case 1: _local5 = 0; while (_local5 < _arg1.height) { if (_arg1.left[_local5] < 0){ } else { _local6 = (_arg2 + _arg1.left[_local5]); if (_local6 >= width){ _local6 = (_local6 - width); }; if (Map[(_arg3 + _local5)][_local6].left.type != 0){ return (true); }; }; _local5++; }; return (false); case 2: _local5 = 0; while (_local5 < _arg1.height) { if (_arg1.right[_local5] < 0){ } else { _local6 = (_arg2 + _arg1.right[_local5]); if (_local6 >= width){ _local6 = (_local6 - width); }; if (Map[(_arg3 + _local5)][_local6].right.type != 0){ return (true); }; }; _local5++; }; return (false); }; return (false); } public function end():Boolean{ return ((top <= 1)); } public function check_clear():uint{ var _local1:uint; var _local2:uint; var _local3:int; _local2 = 0; _local3 = (Map.length - 1); while (_local3 > top) { _local1 = 0; while (_local1 < Map[_local3].length) { if (Map[_local3][_local1].type == 0){ break; }; _local1++; }; if (_local1 == Map[_local3].length){ white_row(_local3); _local2++; }; _local3--; }; return (_local2); } public function update_top(_arg1:uint):void{ if (_arg1 < top){ top = _arg1; }; } private function white_row(_arg1:uint){ var _local2:Object; var _local3:Timer; var _local4:uint; _local2 = new Object(); _local3 = new Timer(100, 1); _local4 = 0; while (_local4 < Map[_arg1].length) { Map[_arg1][_local4].erase(Holder); Map[_arg1][_local4].color = 0xFFFFFF; _local4++; }; this.draw(); _local3.addEventListener("timer", clear_adj); _local3.start(); _local2.clock = _local3; _local2.id = _arg1; animations.push(_local2); lock = true; } private function clear_row(_arg1:uint){ var _local2:uint; _local2 = 0; while (_local2 < Map[_arg1].length) { Map[_arg1][_local2].type = 0; Map[_arg1][_local2].erase(Holder); _local2++; }; } public function print(_arg1:piece, _arg2:uint, _arg3:uint):void{ var _local4:uint; var _local5:uint; var _local6:uint; var _local7:uint; _local4 = 0; _local5 = 0; if (!lock){ _local6 = _arg3; while (_local6 < (_arg1.shape.length + _arg3)) { _local7 = _arg2; while (_local7 < (_arg1.shape[0].length + _arg2)) { if (_arg1.shape[_local4][_local5] == 1){ if (_local7 >= width){ Map[_local6][(_local7 - width)].type = _arg1.shape[_local4][_local5]; Map[_local6][(_local7 - width)].color = _arg1.color; } else { Map[_local6][_local7].type = _arg1.shape[_local4][_local5]; Map[_local6][_local7].color = _arg1.color; }; }; _local5++; _local7++; }; _local4++; _local5 = 0; _local6++; }; }; } private function clear_adj(_arg1:TimerEvent):void{ var _local2:Object; _local2 = animations.pop(); clear_row(_local2.id); ClearSound.play(0, 0); adjust_rows(_local2.id); if (animations.length == 0){ lock = false; }; } } }//package Tiles
Section 8
//Tile (Tiles.Tile) package Tiles { import flash.display.*; public class Tile extends MovieClip { public var left; public var yp:Number; public var right; public var color:uint; public var type:uint; public var down:Tile; private var drawn:Boolean; public var xp; public function Tile(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ this.type = 0; this.drawn = false; xp = _arg1; yp = _arg2; } public function set_type(_arg1:uint):void{ this.type = _arg1; } public function draw(_arg1:MovieClip){ if (!drawn){ this.graphics.lineStyle(1, 0, 1); this.graphics.moveTo(xp, yp); this.graphics.beginFill(color); this.graphics.lineTo(right.xp, right.yp); this.graphics.lineTo(right.down.xp, right.down.yp); this.graphics.lineTo(down.xp, down.yp); this.graphics.lineTo(xp, yp); _arg1.addChild(this); drawn = true; }; } public function erase(_arg1:MovieClip){ if (drawn){ _arg1.removeChild(this); drawn = false; }; } } }//package Tiles
Section 9
//background (background) package { import flash.display.*; public dynamic class background extends MovieClip { } }//package
Section 10
//over (over) package { import flash.display.*; public dynamic class over extends MovieClip { public function over(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package
Section 11
//ponto (ponto) package { import flash.display.*; public dynamic class ponto extends MovieClip { } }//package
Section 12
//sfx_clear (sfx_clear) package { import flash.media.*; public dynamic class sfx_clear extends Sound { } }//package
Section 13
//sfx_exp (sfx_exp) package { import flash.media.*; public dynamic class sfx_exp extends Sound { } }//package
Section 14
//sfx_hit (sfx_hit) package { import flash.media.*; public dynamic class sfx_hit extends Sound { } }//package
Section 15
//sfx_levelup (sfx_levelup) package { import flash.media.*; public dynamic class sfx_levelup extends Sound { } }//package
Section 16
//sfx_move (sfx_move) package { import flash.media.*; public dynamic class sfx_move extends Sound { } }//package
Section 17
//sfx_rot (sfx_rot) package { import flash.media.*; public dynamic class sfx_rot extends Sound { } }//package

Library Items

Symbol 1 Sound {sfx_rot}
Symbol 2 Sound {sfx_move}
Symbol 3 Sound {sfx_levelup}
Symbol 4 Sound {sfx_hit}
Symbol 5 Sound {sfx_exp}
Symbol 6 Sound {sfx_clear}
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip {background}Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip {ponto}Uses:9
Symbol 11 MovieClip {Tiles.Tile}
Symbol 12 GraphicUsed by:13 29
Symbol 13 MovieClipUses:12Used by:25 29  Timeline
Symbol 14 GraphicUsed by:25
Symbol 15 GraphicUsed by:25
Symbol 16 GraphicUsed by:25
Symbol 17 GraphicUsed by:25
Symbol 18 GraphicUsed by:25
Symbol 19 GraphicUsed by:25
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip {over}Uses:13 14 15 16 17 18 19 20 21 22 23 24
Symbol 26 GraphicUsed by:29
Symbol 27 FontUsed by:28 30 32 34 35 36 41 42 44
Symbol 28 TextUses:27Used by:29
Symbol 29 Button {tetris.againbtn}Uses:13 26 28 12
Symbol 30 TextUses:27Used by:Timeline
Symbol 31 GraphicUsed by:33
Symbol 32 TextUses:27Used by:33
Symbol 33 ButtonUses:31 32Used by:Timeline
Symbol 34 TextUses:27Used by:Timeline
Symbol 35 TextUses:27Used by:Timeline
Symbol 36 TextUses:27Used by:Timeline
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:37 38 39Used by:Timeline
Symbol 41 TextUses:27Used by:45
Symbol 42 TextUses:27Used by:45
Symbol 43 GraphicUsed by:45
Symbol 44 TextUses:27Used by:45
Symbol 45 MovieClipUses:41 42 43 44Used by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 FontUsed by:50 51 52 53 54
Symbol 50 EditableTextUses:49Used by:Timeline
Symbol 51 EditableTextUses:49Used by:Timeline
Symbol 52 TextUses:49Used by:Timeline
Symbol 53 TextUses:49Used by:Timeline
Symbol 54 TextUses:49Used by:57
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClip {brick_fla.next_6}Uses:54 56Used by:Timeline

Instance Names

"playbt"Frame 3Symbol 33 Button
"pontuacao"Frame 4Symbol 50 EditableText
"level"Frame 4Symbol 51 EditableText
"next"Frame 4Symbol 57 MovieClip {brick_fla.next_6}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

#"gamestart"Frame 3




http://swfchan.com/9/41280/info.shtml
Created: 10/5 -2019 09:53:00 Last modified: 10/5 -2019 09:53:00 Server time: 05/05 -2024 16:25:40