STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228126
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82120620?noj=FRM82120620-13DC" width="1" height="1"></div>

Sports Smash.swf

This is the info page for
Flash #42291

(Click the ID number above for more basic data on this flash file.)


Text
p

r

e

s

n

t

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="11" COLOR="#000000"><A HREF="http://www.ultimatearcade.com" target = "_blank"><B>Game Created by: UltimateArcade.com</B></A></FONT></P>

SPORTS SMASH

LOADING...

11%

0

+100

Instructions

Instructions

The object of this game is to quickly align 3
or more objects horizontally or vertically by
simply clicking with your mouse.
You have 5 minutes to collect as many
points as you can.  Think fast!

PLAY

PLAY

PLAY

888888

888888

00

time:

Play again

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); stop();
Frame 2
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); current_bytes = this.getBytesLoaded(); tot_bytes = this.getBytesTotal(); percent = int((current_bytes / tot_bytes) * 100) + "% "; if (current_bytes >= tot_bytes) { gotoAndStop (24); }
Frame 3
this.gotoAndPlay("loader");
Frame 24
score = 0; stop();
Frame 25
timeForLevel = 300000 /* 0x0493E0 */; checkscore = 1; _root.realscore.realscore = 0; cell._visible = false; game = {}; game.board = _root.gameBoard; game.board.game = game; game.width = 8; game.height = 8; game.middle = Math.ceil(game.width / 2); game.pixelwidth = 350; game.pixelheight = 350; game.xspacing = game.pixelwidth / game.width; game.yspacing = game.pixelheight / game.height; game.types = 5; game.depth = 100; game.speed = 8; game.selected = []; game.selectItem = function (xm, ym) { var x = Math.ceil(xm / this.xspacing); var y = Math.ceil(ym / this.yspacing); var cellClicked = ((("cell" + x) + "_") + y); var cell = this[cellClicked]; if (!this.locked) { if ((this.selected[0].x == x) && (this.selected[0].y == y)) { this.selected[0].clip.select._visible = false; this.selected = []; return(undefined); } cell.clip.select._visible = true; this.selected.push(cell); if (this.selected.length == 2) { this.locked = true; this.swapPlaces(); } } }; game.doneSlidingBack = function () { this.slid++; if (this.slid == 2) { this.locked = false; } }; game.addNewItems = function () { delete this.matched; this.totalMoving = 0; this.totalDoneMoving = 0; var tempFunction = function () { if (!this.game.pause) { this._x = this._x + this.speed; this.x = (this.me.x - 0.5) * this.game.xspacing; if (Math.abs(this._x - this.x) <= Math.abs(this.speed)) { this._x = this.x; this.game.doneMoving(); this.onEnterFrame = null; } } }; if (this.left.length > 0) { this.left.sortOn("x"); var temp = []; var i = 0; while (i < this.left.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((this.left[i].y == temp[j][0].y) || (temp[j] == undefined)) { if (temp[j][0] == undefined) { temp[j] = []; } this.totalmoving++; temp[j].push(this.left[i]); var keepGoing = false; } j++; } i++; } var i = 0; while (i < temp.length) { var xshift = 1; var stayHere = true; var rowTotal = temp[i].length; var tempOb = {}; while ((temp[i].length > 0) && (stayHere)) { var ob = temp[i].pop(); var nextHole = temp[i][temp[i].length - xshift]; var beginX = (ob.x - 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { var tempName = ((("cell" + x) + "_") + y); if (this[tempName].name != nextHole.name) { var holename = ob.name; delete this[holename]; this[holename] = {}; newCell = this[holename]; newCell.x = x + xshift; newCell.y = y; newCell.name = holename; newCell.clip = this[tempName].clip; newCell.type = this[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = this.speed; newCell.clip.game = this; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * this.xspacing; newCell.clip.y = (newCell.y - 0.5) * this.yspacing; temp[i].unshift(this[tempname]); if (!tempOb[holename].moving) { tempOb[holename].moving = true; } var xshift = 1; var keepGoing = false; } else if (this[tempName].name == nextHole.name) { if (x > 1) { x--; xshift++; var nextHole = temp[i][temp[i].length - xshift]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(this.types) + 1); var x = n; var name = ((("cell" + x) + "_") + y); this[name] = {x:x, y:y, name:name, type:type}; this.addNewLeftClip(this[name], numToAdd); this[name].clip.onEnterFrame = tempFunction; this[name].clip.gotoAndStop(type); n++; } } } } } i++; } } if (this.right.length > 0) { this.right.sortOn("x"); var temp = []; var i = 0; while (i < this.right.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((this.right[i].y == temp[j][0].y) || (temp[j] == undefined)) { if (temp[j][0] == undefined) { temp[j] = []; } temp[j].push(this.right[i]); this.totalmoving++; var keepGoing = false; } j++; } i++; } now = getTimer(); var i = 0; while (i < temp.length) { if ((getTimer() - now) > 2000) { trace("break 1"); break; } var xshift = 1; var stayHere = true; var rowTotal = temp[i].length; var tempOb = {}; while ((temp[i].length > 0) && (stayHere)) { if ((getTimer() - now) > 2000) { trace("break 2"); break; } var ob = temp[i].shift(); var nextHole = temp[i][xshift - 1]; var beginX = (ob.x + 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { if ((getTimer() - now) > 2000) { trace("break 3"); break; } var tempName = ((("cell" + x) + "_") + y); if (this[tempName].name != nextHole.name) { var holename = ob.name; delete this[holename]; this[holename] = {}; newCell = this[holename]; newCell.x = x - xshift; newCell.y = y; newCell.name = holename; newCell.clip = this[tempName].clip; newCell.type = this[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = -this.speed; newCell.clip.game = this; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * this.xspacing; newCell.clip.y = (newCell.y - 0.5) * this.yspacing; temp[i].push(this[tempname]); if (!tempOb[holename].moving) { tempOb[holename].moving = true; } var xshift = 1; var keepGoing = false; } else if (this[tempName].name == nextHole.name) { if (x < this.width) { x++; xshift++; var nextHole = temp[i][xshift - 1]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(this.types) + 1); var x = ((this.width - n) + 1); var name = ((("cell" + x) + "_") + y); this[name] = {x:x, y:y, name:name, type:type}; this.addNewRightClip(this[name], (rowTotal - n) + 0.5); this[name].clip.onEnterFrame = tempFunction; this[name].clip.gotoAndStop(type); n++; } } } } } i++; } } delete this.right; delete this.left; }; game.doneMoving = function () { this.totalDoneMoving++; if (this.totalDoneMoving == this.totalMoving) { var valid = this.checkForMatches(); if (valid) { this.playSquish(); this.removeItems(); } else { this.selected = []; this.locked = false; this.displayPatch(); } } }; game.displayPatch = function () { var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var name = ((("cell" + i) + "_") + j); var ob = this[name]; ob.clip._x = (ob.x - 0.5) * this.xspacing; ob.clip._y = (ob.y - 0.5) * this.yspacing; ob.clip.onEnterFrame = null; j++; } i++; } }; game.addNewRightClip = function (who, num) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); var tempx = ((who.x - 0.5) * this.xspacing); var tempy = ((who.y - 0.5) * this.yspacing); who.clip = this.board[clip]; var a = (this.width + num); var placex = (a * this.xspacing); who.clip.me = who; who.clip.dir = "right"; who.clip.x = tempx; who.clip.y = tempy; who.clip._x = placex; who.clip._y = tempy; who.clip.speed = -this.speed; who.clip.game = this; who.clip.gotoAndStop(who.type); }; game.addNewLeftClip = function (who, num) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); var tempx = ((who.x - 0.5) * this.xspacing); var placex = ((((num + 1) - who.x) - 0.5) * this.xspacing); var tempy = ((who.y - 0.5) * this.yspacing); who.clip = this.board[clip]; who.clip.me = who; who.clip.dir = "left"; who.clip.x = tempx; who.clip.y = tempy; who.clip._x = -placex; who.clip._y = tempy; who.clip.speed = this.speed; who.clip.game = this; who.clip.gotoAndStop(who.type); }; game.premove = function () { this.left = []; this.right = []; var i = 0; while (i < this.matched.length) { if (this.matched[i].x <= this.middle) { this.left.push(this.matched[i]); } else { this.right.push(this.matched[i]); } i++; } this.addNewItems(); }; game.removed = function (who) { who.removeMovieClip(); this.removedSoFar++; if (this.removedSoFar == this.itemsToRemove) { this.premove(); } }; game.removeItems = function () { this.itemsToRemove = this.matched.length; this.removedSoFar = 0; var i = 0; while (i < this.matched.length) { this.matched[i].clip.fruit.game = this; this.matched[i].clip.fruit.play(); i++; } }; game.playSquish = function () { _root.squish = new Sound(); _root.squish.attachSound("squish"); _root.squish.setVolume(100); _root.squish.start(); }; game.playNo = function () { _root.No = new Sound(); _root.No.attachSound("No"); _root.No.setVolume(100); _root.No.start(); }; game.doneSliding = function () { this.slid++; if (this.slid == 2) { var valid = this.verifySelections(); if (valid) { this.playSquish(); this.removeItems(); } else { this.swapBack(); this.selected = []; this.playNo(); } } }; game.swapBack = function () { this.slid = 0; var cell1 = this.selected[0]; var cell2 = this.selected[1]; var tempFunction = function () { this.xmov = (this.homex - this._x) * this.k; this.ymov = (this.homey - this._y) * this.k; this._x = this._x + this.xmov; this._y = this._y + this.ymov; if ((Math.abs(this.xmov) < 1) && (Math.abs(this.ymov) < 1)) { this._x = this.homex; this._y = this.homey; this.game.doneSlidingBack(); this.onEnterFrame = null; } }; cell1.clip.onEnterFrame = tempFunction; cell2.clip.onEnterFrame = tempFunction; }; game.swapPlaces = function () { this.slid = 0; var cell1 = this.selected[0]; var cell2 = this.selected[1]; cell1.clip.select._visible = false; cell2.clip.select._visible = false; cell1.clip.x = cell2.clip._x; cell1.clip.homex = cell1.clip._x; cell2.clip.homex = cell2.clip._x; cell1.clip.homey = cell1.clip._y; cell2.clip.homey = cell2.clip._y; cell1.clip.y = cell2.clip._y; cell1.clip.k = 0.3; cell2.clip.k = 0.3; cell2.clip.x = cell1.clip._x; cell2.clip.y = cell1.clip._y; cell1.clip.go = true; cell2.clip.go = true; cell1.clip.game = this; cell2.clip.game = this; var tempFunction = function () { if (this.go) { this.xmov = (this.x - this._x) * this.k; this.ymov = (this.y - this._y) * this.k; this._x = this._x + this.xmov; this._y = this._y + this.ymov; if ((Math.abs(this.xmov) < 1) && (Math.abs(this.ymov) < 1)) { this._x = this.x; this._y = this.y; this.game.doneSliding(); this.go = false; } } }; cell1.clip.onEnterFrame = tempFunction; cell2.clip.onEnterFrame = tempFunction; }; game.addToMatch = function (which) { var okToInsert = true; var tempCell = which; var n = 0; while (n < this.matched.length) { if ((this.matched[n].x == tempCell.x) && (this.matched[n].y == tempCell.y)) { var okToInsert = false; } n++; } if (okToInsert) { this.matched.push(which); } }; game.checkForMatches = function () { var returnVal = false; this.matched = []; var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var matchFound = false; var cell = this[(("cell" + i) + "_") + j]; var rightCell1 = this[(("cell" + (i + 1)) + "_") + j]; var rightCell2 = this[(("cell" + (i + 2)) + "_") + j]; var rightCell3 = this[(("cell" + (i + 3)) + "_") + j]; var rightCell4 = this[(("cell" + (i + 4)) + "_") + j]; var bottomCell1 = this[(("cell" + i) + "_") + (j + 1)]; var bottomCell2 = this[(("cell" + i) + "_") + (j + 2)]; var bottomCell3 = this[(("cell" + i) + "_") + (j + 3)]; var bottomCell4 = this[(("cell" + i) + "_") + (j + 4)]; if ((cell.type == rightCell1.type) && (cell.type == rightCell2.type)) { var matchFound = true; this.addToMatch(cell); this.addToMatch(rightCell1); this.addToMatch(rightCell2); if (cell.type == rightCell3.type) { this.addToMatch(rightCell3); } if ((cell.type == rightCell3.type) && (cell.type == rightCell4.type)) { this.addToMatch(rightCell4); } returnVal = true; } if ((cell.type == bottomCell1.type) && (cell.type == bottomCell2.type)) { var matchFound = true; this.addToMatch(cell); this.addToMatch(bottomCell1); this.addToMatch(bottomCell2); if (cell.type == bottomCell3.type) { this.addToMatch(bottomCell3); } if ((cell.type == bottomCell3.type) && (cell.type == bottomCell4.type)) { this.addToMatch(bottomCell4); } returnVal = true; } j++; } i++; } return(returnVal); }; game.areThereMatches = function () { var valid = false; var b = 0; while (b < 2) { var m = 1; while (m <= this.height) { var n = 1; while (n <= this.width) { if (b == 0) { var tempx1 = n; var tempy1 = m; var tempx2 = (tempx1 + 1); var tempy2 = tempy1; } else { var tempx1 = n; var tempy1 = m; var tempx2 = tempx1; var tempy2 = (tempy1 + 1); } var cell1 = this[(("cell" + tempx1) + "_") + tempy1]; var cell2 = this[(("cell" + tempx2) + "_") + tempy2]; var valid = false; var oldCell1 = cell1; var oldCell2 = cell2; var cell1Name = cell1.name; var cell2Name = cell2.name; if ((cell1.x == cell2.x) && (((cell1.y - 1) == cell2.y) || ((cell1.y + 1) == cell2.y))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if ((cell1.y == cell2.y) && (((cell1.x - 1) == cell2.x) || ((cell1.x + 1) == cell2.x))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } this[oldCell1.name] = oldCell1; this[oldCell2.name] = oldCell2; if (valid) { break; } n++; } if (valid) { break; } m++; } if (valid) { break; } b++; } trace(valid); if (valid) { trace("x1=" + tempx1); trace("y1=" + tempy1); trace("x2=" + tempx2); trace("y2=" + tempy2); } }; game.verifySelections = function () { var cell1 = this.selected[0]; var cell2 = this.selected[1]; var valid = false; var oldCell1 = cell1; var oldCell2 = cell2; var cell1Name = cell1.name; var cell2Name = cell2.name; if ((cell1.x == cell2.x) && (((cell1.y - 1) == cell2.y) || ((cell1.y + 1) == cell2.y))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if ((cell1.y == cell2.y) && (((cell1.x - 1) == cell2.x) || ((cell1.x + 1) == cell2.x))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if (!valid) { this[oldCell1.name] = oldCell1; this[oldCell2.name] = oldCell2; cell1.clip.select._visible = false; cell2.clip.select._visible = false; } else { var x1 = this[cell1Name].x; var y1 = this[cell1Name].y; var x2 = this[cell2Name].x; var y2 = this[cell2Name].y; this[cell1Name].x = x2; this[cell1Name].y = y2; this[cell2Name].x = x1; this[cell2Name].y = y1; this[cell1Name].name = cell1Name; this[cell2Name].name = cell2Name; } return(valid); }; game.board.onMouseDown = function () { if (this.hitTest(this._parent._xmouse, this._parent._ymouse)) { this.game.selectItem(this._xmouse, this._ymouse); } }; game.addClip = function (who) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); who.clip = this.board[clip]; who.clip._x = (who.x - 0.5) * this.xspacing; who.clip._y = (who.y - 0.5) * this.yspacing; who.clip.gotoAndStop(who.type); }; game.generateBoard = function () { var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var name = ((("cell" + i) + "_") + j); var leftCell = ((("cell" + (i - 1)) + "_") + j); var farLeftCell = ((("cell" + (i - 2)) + "_") + j); var topCell = ((("cell" + i) + "_") + (j - 1)); var farTopCell = ((("cell" + i) + "_") + (j - 2)); var keepLooking = true; while (keepLooking) { var keepLooking = false; var type = (random(this.types) + 1); if (((this[leftCell].type == type) && (this[farLeftCell].type == type)) || ((this[topCell].type == type) && (this[farTopCell].type == type))) { var keepLooking = true; } } this[name] = {x:i, y:j, name:name, type:type}; this.addClip(this[name]); j++; } i++; } }; game.generateBoard();
Instance of Symbol 128 MovieClip "realscore" in Frame 25
onClipEvent (load) { bonus = new sound(); bonus.attachSound("bonus"); } onClipEvent (enterFrame) { if (_root.score != _root.realscore.realscore) { _root.realscore.realscore = _root.realscore.realscore + 50; bonus.setVolume(20); bonus.start(); } }
Instance of Symbol 134 MovieClip in Frame 25
onClipEvent (load) { maxTime = _root.timeForLevel; timeStart = getTimer(); } onClipEvent (enterFrame) { timeElapsed = maxTime - (getTimer() - timeStart); timeRealSeconds = Math.floor(timeElapsed / 1000); timeMinutes = Math.floor(timeRealSeconds / 60); trace(timeMinutes); timeSeconds = timeRealSeconds - (timeMinutes * 60); if (timeSeconds < 10) { timeseconds = String("0" + timeseconds); } _root.timer = (timeMinutes + ":") + timeSeconds; _root.timeScore = timeRealSeconds; if ((timeSeconds <= 0) && (timeMinutes <= 0)) { _root.gotoAndStop("label_gameover"); } if ((timeSeconds == 10) && (timeMinutes <= 0)) { _root.count.gotoAndStop(2); } if ((timeSeconds == 9) && (timeMinutes <= 0)) { _root.count.gotoAndStop(5); } if ((timeSeconds == 8) && (timeMinutes <= 0)) { _root.count.gotoAndStop(10); } if ((timeSeconds == 7) && (timeMinutes <= 0)) { _root.count.gotoAndStop(15); } if ((timeSeconds == 6) && (timeMinutes <= 0)) { _root.count.gotoAndStop(20); } if ((timeSeconds == 5) && (timeMinutes <= 0)) { _root.count.gotoAndStop(25); } if ((timeSeconds == 4) && (timeMinutes <= 0)) { _root.count.gotoAndStop(30); } if ((timeSeconds == 3) && (timeMinutes <= 0)) { _root.count.gotoAndStop(35); } if ((timeSeconds == 2) && (timeMinutes <= 0)) { _root.count.gotoAndStop(40); } if ((timeSeconds == 1) && (timeMinutes <= 0)) { _root.count.gotoAndStop(45); } }
Frame 29
for (var x in this.gameBoard) { if (typeof(this.gameBoard[x]) == "movieclip") { this.gameBoard[x].removeMovieClip(); } } stop(); game.doneMoving = function () { this.totalDoneMoving++; if (this.totalDoneMoving == this.totalMoving) { var valid = this.checkForMatches(); if (valid) { this.locked = true; } else { this.locked = true; } } };
Instance of Symbol 139 MovieClip in Frame 29
onClipEvent (enterFrame) { _root.checkscore = 2; }
Symbol 26 MovieClip Frame 112
_root.gotoAndPlay("loader");
Symbol 30 MovieClip Frame 120
stop();
Symbol 60 MovieClip Frame 10
stop();
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 45
stop();
Symbol 68 MovieClip Frame 9
stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 98 MovieClip [fruit] Frame 1
stop(); select._visible = false;
Symbol 110 Button
on (release) { nextFrame(); }
Symbol 115 Button
on (release) { getURL ("http://www.ultimatearcade.com", "_blank"); }
Symbol 119 Button
on (release) { getURL ("http://www.ultimatearcade.com/downloads/", "_blank"); }
Symbol 121 Button
on (release) { game.areThereMatches(); }
Symbol 135 MovieClip Frame 19
stop();
Instance of Symbol 141 MovieClip in Symbol 142 MovieClip Frame 1
onClipEvent (enterFrame) { this.depth = 125; }
Symbol 146 Button
on (release) { _root.gotoAndStop("good"); }
Symbol 149 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [squish]
Symbol 2 Sound [bonus]Used by:115
Symbol 3 Sound [No]Used by:110 119
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:26
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:26
Symbol 9 FontUsed by:10 13 15 17 20 22
Symbol 10 TextUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:25
Symbol 13 TextUses:9Used by:14
Symbol 14 MovieClipUses:13Used by:25
Symbol 15 TextUses:9Used by:16 19
Symbol 16 MovieClipUses:15Used by:25
Symbol 17 TextUses:9Used by:18 24
Symbol 18 MovieClipUses:17Used by:25
Symbol 19 MovieClipUses:15Used by:25
Symbol 20 TextUses:9Used by:21
Symbol 21 MovieClipUses:20Used by:25
Symbol 22 TextUses:9Used by:23
Symbol 23 MovieClipUses:22Used by:25
Symbol 24 MovieClipUses:17Used by:25
Symbol 25 MovieClipUses:12 14 16 18 19 21 23 24Used by:26
Symbol 26 MovieClipUses:5 8 25Used by:Timeline
Symbol 27 GraphicUsed by:30
Symbol 28 FontUsed by:29 45
Symbol 29 EditableTextUses:28Used by:30
Symbol 30 MovieClipUses:27 29Used by:Timeline
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 GraphicUsed by:37
Symbol 35 FontUsed by:36 100 102 106 107 108
Symbol 36 TextUses:35Used by:37
Symbol 37 MovieClipUses:34 36Used by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 FontUsed by:40 126 127
Symbol 40 TextUses:39Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 FontUsed by:44
Symbol 44 EditableTextUses:43Used by:Timeline
Symbol 45 EditableTextUses:28Used by:Timeline
Symbol 46 GraphicUsed by:61
Symbol 47 GraphicUsed by:60 61
Symbol 48 GraphicUsed by:61
Symbol 49 SoundUsed by:61
Symbol 50 GraphicUsed by:61
Symbol 51 GraphicUsed by:61
Symbol 52 GraphicUsed by:61
Symbol 53 GraphicUsed by:61
Symbol 54 GraphicUsed by:61
Symbol 55 GraphicUsed by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClipUses:47 59Used by:61
Symbol 61 MovieClipUses:46 47 48 49 50 51 52 53 54 55 56 57 60Used by:Timeline
Symbol 62 GraphicUsed by:71 79 84 91
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:71 135  Timeline
Symbol 65 FontUsed by:66
Symbol 66 TextUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClipUses:67Used by:71 79 84 91 97
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:62 64 68 69 70Used by:98
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClipUses:73Used by:98
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:79 136  Timeline
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:62 76 68 77 78Used by:98
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:84 136  Timeline
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:62 81 68 82 83Used by:98
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:85 86 87Used by:91 136  Timeline
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:62 88 68 89 90Used by:98
Symbol 92 GraphicUsed by:97
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:92 94 68 95 96Used by:98
Symbol 98 MovieClip [fruit]Uses:71 74 79 84 91 97Used by:Timeline
Symbol 99 GraphicUsed by:105
Symbol 100 TextUses:35Used by:105
Symbol 101 GraphicUsed by:105
Symbol 102 TextUses:35Used by:105
Symbol 103 FontUsed by:104
Symbol 104 TextUses:103Used by:105
Symbol 105 MovieClipUses:99 100 101 102 104Used by:Timeline
Symbol 106 TextUses:35Used by:110
Symbol 107 TextUses:35Used by:110
Symbol 108 TextUses:35Used by:110
Symbol 109 GraphicUsed by:110
Symbol 110 ButtonUses:106 107 108 109 3Used by:Timeline
Symbol 111 GraphicUsed by:Timeline
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 ButtonUses:112 113 114 2Used by:Timeline
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 ButtonUses:116 117 118 3Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 ButtonUses:120Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:Timeline
Symbol 126 EditableTextUses:39Used by:Timeline
Symbol 127 EditableTextUses:39Used by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 FontUsed by:131 132
Symbol 131 EditableTextUses:130Used by:Timeline
Symbol 132 TextUses:130Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 MovieClipUses:64Used by:136
Symbol 136 MovieClipUses:81 88 76 135Used by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:Timeline
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 SoundUsed by:146
Symbol 146 ButtonUses:143 144 145Used by:149
Symbol 147 FontUsed by:148
Symbol 148 TextUses:147Used by:149
Symbol 149 MovieClipUses:146 148Used by:Timeline
Symbol 150 GraphicUsed by:Timeline
Symbol 151 SoundUsed by:Timeline

Instance Names

"gameBoard"Frame 2Symbol 32 MovieClip
"count"Frame 24Symbol 61 MovieClip
"cell"Frame 24Symbol 98 MovieClip [fruit]
"realscore"Frame 25Symbol 128 MovieClip
"fruit"Symbol 98 MovieClip [fruit] Frame 1Symbol 71 MovieClip
"select"Symbol 98 MovieClip [fruit] Frame 1Symbol 74 MovieClip
"fruit"Symbol 98 MovieClip [fruit] Frame 2Symbol 79 MovieClip
"fruit"Symbol 98 MovieClip [fruit] Frame 3Symbol 84 MovieClip
"fruit"Symbol 98 MovieClip [fruit] Frame 4Symbol 91 MovieClip
"fruit"Symbol 98 MovieClip [fruit] Frame 5Symbol 97 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "squish"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 3 as "No"
ExportAssets (56)Timeline Frame 24Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 24Symbol 3 as "No"
ExportAssets (56)Timeline Frame 24Symbol 2 as "bonus"
ExportAssets (56)Timeline Frame 24Symbol 3 as "No"
ExportAssets (56)Timeline Frame 25Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 26Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 27Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 28Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 29Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 30Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 31Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 32Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 33Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 34Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 35Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 36Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 37Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 38Symbol 98 as "fruit"
ExportAssets (56)Timeline Frame 39Symbol 98 as "fruit"
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"loader"Frame 2
"good"Frame 24
"play"Frame 25
"label_gameover"Frame 29

Dynamic Text Variables

percentSymbol 44 EditableText"11%"
checkscoreSymbol 45 EditableText"0"
scoreSymbol 126 EditableText"888888"
realscoreSymbol 127 EditableText"888888"
timerSymbol 131 EditableText"00"




http://swfchan.com/9/42291/info.shtml
Created: 10/5 -2019 00:36:49 Last modified: 10/5 -2019 00:36:49 Server time: 13/05 -2024 08:50:49