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Braineaters from mars.swf

This is the info page for
Flash #42390

(Click the ID number above for more basic data on this flash file.)


Text
650k Preload

eerie

boing

bang

GAME OVER

soundtrack2

Start

Start

Instructions/Story

Instructions/Story

Credits

Credits

Enter Clearance Code:

Enter code

Level Select

To get level 1 Clearance code, complete the game using one or no continues or with an end score or more than 600,000
To get level 2 Clearance code, complete the game using three continues or less or with an end score or more than
350,000
You will not get a code if you use a cheat.

OFF

Level 2 Clearance required

Olympic Athlete

OFF

Olympic Athlete

ON

Super Strength

Super Strength

99 Lives

99 Lives

Permentent Chainsaw

Permentent Chainsaw

Level 1 Clearance required

Level 2

Level Not Loaded

Level 2

buzz

Level 3

Level 3

Level 4

Level 4

Level 5

Level 5

Level 6

Level 6

Level 8

Level 8

Level 9

Level 9

Level 10

Level 10

Level 11

Level 11

Level 12

Level 12

Clock
Massacre

Clock
Massacre

Pico's
Revenge

Pico's
Revenge

Level 7

Level 7

Level 13

Level 13

Newgrounds bonus levels

Story

Drawing to the end of another day of  tedium and humiliation, Gary, the HappyWorld
tm
mascot came upon the realisation that the visitors to the theme park were indeed
shapeshifting braineaters from Mars.
He immediately took it upon himself to rid the world of this menace...

Instructions

You must defeat the aliens by gathering up their source of power -  HappyWorld
tm
slushies. This is how you complete the levels.
You should also do you best to maim and kill as many of them as possible as there is a
bonus at the end of each level for killing all the aliens on that level.

Keys

Left- left arrow key, o

Right- right arrow key, p

Up ladder- up arrow key, q

Down ladder- down arrow key, a

Jump- space bar

Attack - z, [, alt key

5'10

5'5

XEF3-FHBF-G_bUN

soundtrack1

phaser

CONTINUE

CONTINUE

QUIT

QUIT

This is to certify that Dr.
Bunny T Freud is eminently
qualified to practise Psychiatry
on other rabbits, hares or
weasels.

The head rabbit.

The Lapine Psyche:-

fsd fdf ff  fsdfssfs
fdfsfdf fsdff fdfs
fsdfdf fffd fsffs

The first thing that comes to mid id fur!
Then the unmistakable stench of blood
and the sick sweaty feeling that it can
only get worse.

Tell me about
The Credits

Music lifted from:

Hawkwind -
"Orgone Accumulator"

Hawkwind -
"Orgone Accumulator"

Shonen Knife -
"Flying Jelly Attack"

Shonen Knife -
"Flying Jelly Attack"

Pizzicato Five -
"Baby Portable Rock"

The Misfits -
"Braineaters"

The Misfits -
"Braineaters"

Vangelis -
"Bladerunner (End Titles)"

Vangelis -
"Bladerunner (End Titles)"

ID Software -
"Doom1E1[1]"

Bomb the Bass -
"Megablast"

Bomb the Bass -
"Megablast"

Art Garfunkel -
"Bright Eyes"

Art Garfunkel -
"Bright Eyes"

Sound Effects

www.flashkit.com

www.flashkit.com

Fun with sound FX 100
sound effects

Everything else -
Sam Bellman

Comment, bugs,
suggestions, etc.

HappinessSam@hotmail.com

HappinessSam@hotmail.com

MMmm...
yes. I see.

Interesting,
very Interesting.

Of course...
now we begin to see
the root of you
problems.

Now tell me
about your mother.

Ah...
You need to learn
how to let go.

And still it
affects you after all
this time?

Exit from your
problems.

Exit from your
problems.

congrat

soundtrack3

Score:

4444444

Energy:

Lives:

44

Carnage:

Time

Time

Fuel

bossSoundtrack

*We have discoverd a new species! The high potentate will be most pleased!

*I'm not so sure...

*Look at the size of his head! His brain will be both hugh and delicious!

*He looks like a human in a rabbit suit..

*Do you see the size of my cerebrum? If your brain was as huge as mine,

* you too would be able to make these leaps of judgement!

* Whatever... we have to probe him first anyway.

Tri-Probulator
tm
Three different Probes
in one device!
Patent pending.

Clones......of evil!

Adolf Hitler

Joseph Stalin

Pol Pot

Freddy

Prince

Jnr

I've got to stop them!

bossSoundtrack2

40

X

Weak Point

Weak Point

4444444

44

Cheats Page

Cheats Page

Your end score is:1444400

You used 44 continues

Congratulations

You saved the earth!

Level 1 Clearance code : Space Ritual

Level 2 Clearance code : PXR5

Cheaters may prosper, but they don't get clearance codes!

Newgrounds

4444444

44

Later...

Later...

20 (rabbit) years
later.

20 (rabbit) years
later.

bomb

40

4444444

44

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (239) { gotoAndPlay (63); _root.clearance = 0; }
Frame 3
gotoAndPlay (2); _root.preloaderBar._xscale = (_framesloaded / 240) * 100;
Frame 63
function removeShit() { lettersGot = 0; numFlower = 1; numFlowers = new Array(); numBaby = 1; numBabys = new Array(); numBeer = 1; numBeers = new Array(); numClock = 1; numClocks = new Array(); numRabbit = 1; numRabbits = new Array(); carnage = 0; i = 1; while (i < 6) { numBabys[i] = false; eval ("_root.baby" + i)._x = -100; eval ("_root.baby" + i).num = i; eval ("_root.baby" + i).gotoAndStop(1); i++; } i = 1; while (i < 7) { numRabbits[i] = false; eval ("_root.rabbit" + i)._x = -100; eval ("_root.rabbit" + i).num = i; eval ("_root.rabbit" + i).gotoAndStop(1); i++; } i = 1; while (i < 7) { numBeers[i] = false; eval ("_root.beer" + i)._x = -100; eval ("_root.beer" + i).num = i; eval ("_root.beer" + i).gotoAndStop(1); i++; } i = 1; while (i < 4) { numClocks[i] = false; eval ("_root.clock" + i)._x = -100; eval ("_root.clock" + i).num = i; eval ("_root.clock" + i).gotoAndStop(1); i++; } i = 1; while (i < 7) { numFlowers[i] = false; eval ("_root.flower" + i)._x = -100; eval ("_root.flower" + i).num = i; eval ("_root.flower" + i).gotoAndStop(1); i++; } i = 1; while (i <= _root.numEnemyA) { eval ("_root.enemyA" + i)._x = -100; eval ("_root.enemyA" + i).gotoAndStop(1); i++; } i = 1; while (i <= _root.numEnemyB) { eval ("_root.enemyB" + i)._x = -100; eval ("_root.enemyB" + i).gotoAndStop(1); i++; } } function gameover() { if (gameOvered == false) { gameOvered = true; gameOverTimer = getTimer(); } if ((getTimer() - gameOverTimer) > 1000) { gotoAndPlay (105); stopAllSounds(); } } function goLevel() { if (_root.level <= 13) { gotoAndPlay (221); } else if (_root.level == 14) { gotoAndPlay (3975); } else if (_root.level == 15) { gotoAndPlay (3983); } }
Frame 64
startPos = 1; gameOvered = false; startDif = 1; difficulty = 1; _root.lives = 3; _root.energyMax = 8; _root.fuelMax = 30; _root.fuel = 0; _root.energy = 8; guy.isDead = 0; _root.girlscale = 14; _root.boyscale = 13; _root.binscale = 27; _root.changeScreen = 1; _root.guy.gone = 0; _root.guy.scale = 65; _root.gravity = 10; _root.jumpHeight = 80; _root.runSpeed = 7; _root.weapon = 0; _root.weapons = new Array(); _root.weapons[0] = ""; _root.weapons[1] = "chainsaw"; _root.weapons[2] = ""; _root.newgrounds = false;
Frame 65
stop();
Frame 71
_root.continued = false; _root.code = ""; score = 0; _root.levelBox = "1"; stop();
Frame 82
stop();
Frame 207
stop();
Frame 216
_root.rabbits.gotoAndPlay(2);
Frame 217
stop();
Frame 218
prevFrame();
Instance of Symbol 156 MovieClip "guy" in Frame 222
onClipEvent (load) { free = 1; isDead = 0; jumping = 0; onLadder = 0; back = 1; usingLadder = 0; direction = 0; killed = 0; canHit = 1; _root.guy.scale = 65; } onClipEvent (enterFrame) { if (_root.pause == false) { _root.manHitDamage = 3 + (5 * _root.weapon); if (isDead == 0) { x = this._x; y = this._y; onLadder = 0; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { _root.boing.gotoAndPlay(2); busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (_root.guy.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 5; } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if ((getTimer() - _root.guy.backTimer) < 400) { this._y = this._y - 5; if (facing == 1) { this._x = this._x + 5; } else { this._x = this._x - 5; } } else if (_root.energy > 0) { _root.changeScreen = 1; if ((getTimer() - _root.guy.backTimer) > 2000) { this._alpha = 100; isDead = 0; killed = 0; busy = 0; action = -1; jumping = 0; } x = this._x; y = this._y; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if (killed == 0) { _root.guy.bunny.gotoAndPlay("dead"); killed = 1; } else if (gone == 0) { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); falling = 0; } i++; } if (falling == 1) { this._y = this._y + 4; } } else if (_root.lives > 0) { _root.guy.gone = 0; this._alpha = 60; _root.guy.bunny.gotoAndPlay("appear"); _root.energy = 8; _root.changeScreen = 1; _root.lives--; this.jumping = 0; this._y = (eval ("_root.s" + _root.startPos)._y + (eval ("_root.s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { this._x = (eval ("_root.s" + _root.startPos)._x + (eval ("_root.s" + _root.startPos)._width / 2)) + 20; this.facing = 2; } else { this.facing = 1; this._x = (eval ("_root.s" + _root.startPos)._x - (eval ("_root.s" + _root.startPos)._width / 2)) - 20; } } else { _root.gameover(); } _root.energyBar.gotoAndStop(int((20 / _root.energyMax) * _root.energy)); _root.carnageInd.gotoAndStop(int((19 / _root.carnageMax) * _root.carnage) + 1); _root.timer.gotoAndStop(int((45 / _root.timeAllowed) * ((getTimer() - _root.startTimer) / 1000)) + 1); if (_root.weapon == 1) { _root.fuelBar.gotoAndStop(int((20 / _root.fuelMax) * _root.fuel)); if (_root.fuel <= 0) { _root.weapon = 0; action = -1; } } else { _root.fuelBar.gotoAndStop(1); } } else { this.gotoAndStop("stop"); } }
Frame 223
_root.gotoAndPlay("level" + _root.level);
Frame 224
removeShit(); music = random(2) + 1; eval ("_root.soundtrack" + music).gotoAndPlay(2); startTimer = getTimer(); pause = false; timeAllowed = 60; numLetters = 12; numPlat = 4; numObs = 2; numladders = 1; gravity = 8; numEnemyB = 4; numEnemyA = 4; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.coinNum = 1; _root.guy.jumping = 0; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 9; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 3 + random(2); eval ("enemyA" + i).platformNum = i; eval ("enemyA" + i).energy = 6; eval ("enemyA" + i).gotoAndPlay(2); i++; }
Instance of Symbol 72 MovieClip in Frame 224
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 226
stop();
Frame 227
prevFrame();
Frame 229
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 230
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 231
prevFrame();
Frame 234
removeShit(); music = random(2) + 1; eval ("_root.soundtrack" + music).gotoAndPlay(2); startTimer = getTimer(); timeAllowed = 60; pause = false; numLetters = 12; numPlat = 4; numObs = 2; numladders = 2; gravity = 8; numEnemyB = 4; numEnemyA = 4; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.guy.jumping = 0; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 9; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 3 + random(2); eval ("enemyA" + i).platformNum = i; eval ("enemyA" + i).energy = 6; eval ("enemyA" + i).gotoAndPlay(2); i++; }
Instance of Symbol 72 MovieClip in Frame 234
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 236
stop();
Frame 237
prevFrame();
Frame 239
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 240
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 241
prevFrame();
Frame 244
removeShit(); music = random(2) + 1; eval ("_root.soundtrack" + music).gotoAndPlay(2); startTimer = getTimer(); pause = false; timeAllowed = 60; numLetters = 12; numPlat = 5; numObs = 2; numladders = 2; gravity = 8; numEnemyB = 4; numEnemyA = 4; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.guy.jumping = 0; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 9; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 3 + random(2); eval ("enemyA" + i).platformNum = i; eval ("enemyA" + i).energy = 9; eval ("enemyA" + i).gotoAndPlay(2); i++; }
Instance of Symbol 72 MovieClip in Frame 244
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 246
stop();
Frame 247
prevFrame();
Frame 249
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 250
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 251
prevFrame();
Frame 254
removeShit(); music = random(2) + 1; eval ("_root.soundtrack" + music).gotoAndPlay(2); startTimer = getTimer(); pause = false; timeAllowed = 60; numLetters = 12; numPlat = 6; numObs = 2; numladders = 2; gravity = 8; numEnemyB = 4; numEnemyA = 4; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.guy.jumping = 0; _root.p6.direction = 4; _root.p6.distance = 190; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 10; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 3 + random(2); eval ("enemyA" + i).platformNum = i; eval ("enemyA" + i).energy = 9; eval ("enemyA" + i).gotoAndPlay(2); i++; }
Instance of Symbol 72 MovieClip in Frame 254
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 256
stop();
Frame 257
prevFrame();
Frame 259
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 260
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 261
prevFrame();
Frame 264
removeShit(); music = random(2) + 1; eval ("_root.soundtrack" + music).gotoAndPlay(2); startTimer = getTimer(); timeAllowed = 60; pause = false; numLetters = 12; numPlat = 3; numObs = 2; numladders = 2; gravity = 8; numEnemyB = 4; numEnemyA = 4; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.guy.jumping = 0; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; guy.facing = 1; _root.guy._xscale = -_root.guy.scale; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 10; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 3 + random(2); eval ("enemyA" + i).platformNum = i; eval ("enemyA" + i).energy = 10; eval ("enemyA" + i).gotoAndPlay(2); i++; }
Instance of Symbol 72 MovieClip in Frame 264
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 266
stop();
Frame 267
prevFrame();
Frame 269
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 270
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 271
prevFrame();
Frame 275
removeShit(); _root.bossSoundTrack.gotoAndPlay(2); startTimer = getTimer(); pause = false; numLetters = 12; numPlat = 2; numObs = 2; numladders = 2; _root.stage = 1; timeAllowed = 120; gravity = 8; numEnemyB = 0; numEnemyA = 6; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.guy.jumping = 0; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 10; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i)._y = _root.p1._y - (eval ("enemyA" + i)._height / 2); eval ("enemyA" + i)._x = 600 + (50 * i); eval ("enemyA" + i).num = i; eval ("enemyA" + i).direction = 2 + random(2); eval ("enemyA" + i).energy = 10; eval ("enemyA" + i).gotoAndPlay(2); i++; }
Instance of Symbol 602 MovieClip "bunnyBlimp" in Frame 275
onClipEvent (load) { xSpeed = 0; ySpeed = 0; direction = -1; shootTimer = getTimer(); _root.stage = 1; } onClipEvent (enterFrame) { }
Instance of Symbol 156 MovieClip "guy" in Frame 275
onClipEvent (load) { free = 1; isDead = 0; jumping = 0; onLadder = 0; back = 1; usingLadder = 0; direction = 0; killed = 0; canHit = 1; _root.guy.scale = 65; } onClipEvent (enterFrame) { if (_root.pause == false) { _root.manHitDamage = 3 + (5 * _root.weapon); if (isDead == 0) { x = this._x; y = this._y; onLadder = 0; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { _root.boing.gotoAndPlay(2); busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (_root.guy.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 5; } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if ((getTimer() - _root.guy.backTimer) < 400) { this._y = this._y - 5; if (facing == 1) { this._x = this._x + 5; } else { this._x = this._x - 5; } } else if (_root.energy > 0) { _root.changeScreen = 1; if ((getTimer() - _root.guy.backTimer) > 2000) { this._alpha = 100; isDead = 0; killed = 0; busy = 0; action = -1; jumping = 0; } x = this._x; y = this._y; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if (killed == 0) { _root.guy.bunny.gotoAndPlay("dead"); killed = 1; } else if (gone == 0) { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); falling = 0; } i++; } if (falling == 1) { this._y = this._y + 4; } } else if (_root.lives > 0) { _root.guy.gone = 0; this._alpha = 60; _root.guy.bunny.gotoAndPlay("appear"); _root.energy = 8; _root.changeScreen = 1; _root.lives--; this.jumping = 0; this._y = (eval ("_root.s" + _root.startPos)._y + (eval ("_root.s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { this._x = (eval ("_root.s" + _root.startPos)._x + (eval ("_root.s" + _root.startPos)._width / 2)) + 20; this.facing = 2; } else { this.facing = 1; this._x = (eval ("_root.s" + _root.startPos)._x - (eval ("_root.s" + _root.startPos)._width / 2)) - 20; } } else { _root.gameover(); } _root.energyBar.gotoAndStop(int((20 / _root.energyMax) * _root.energy)); _root.carnageInd.gotoAndStop(int((19 / _root.carnageMax) * _root.carnage) + 1); _root.timer.gotoAndStop(int((45 / _root.timeAllowed) * ((getTimer() - _root.startTimer) / 1000)) + 1); if (_root.weapon == 1) { _root.fuelBar.gotoAndStop(int((20 / _root.fuelMax) * _root.fuel)); if (_root.fuel <= 0) { _root.weapon = 0; action = -1; } } else { _root.fuelBar.gotoAndStop(1); } } else { this.gotoAndStop("stop"); } }
Instance of Symbol 72 MovieClip in Frame 275
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 277
stop();
Frame 278
prevFrame();
Frame 280
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; if (timeBonus < 0) { timeBonus = 0; } if (timeBonus > 99999) { timeBonus = 99999 /* 0x01869F */; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 281
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 282
prevFrame();
Frame 287
removeShit(); _root.eerie.gotoAndPlay(2); _root.guy.bunny.gotoAndStop("run");
Frame 399
_root.guy.bunny.gotoAndStop("run");
Frame 428
_root.guy.bunny.gotoAndStop("beingHit");
Frame 1314
removeShit(); stopAllSounds(); _root.soundtrack3.gotoAndPlay(2); startTimer = getTimer(); pause = false; numLetters = 12; numPlat = 4; numObs = 2; numladders = 2; numEnemyB = 4; numEnemyA = 4; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.coinNum = 1; _root.guy.jumping = 0; timeAllowed = 60; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 12; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 3 + random(2); eval ("enemyA" + i).platformNum = i; eval ("enemyA" + i).energy = 11; eval ("enemyA" + i).gotoAndPlay(2); i++; } enemyA2.direction = enemyA2.direction * -1;
Instance of Symbol 156 MovieClip "guy" in Frame 1314
onClipEvent (load) { free = 1; isDead = 0; jumping = 0; onLadder = 0; back = 1; usingLadder = 0; direction = 0; killed = 0; canHit = 1; _root.guy.scale = 65; } onClipEvent (enterFrame) { if (_root.pause == false) { _root.manHitDamage = 3 + (5 * _root.weapon); if (isDead == 0) { x = this._x; y = this._y; onLadder = 0; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { _root.boing.gotoAndPlay(2); busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (_root.guy.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 5; } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if ((getTimer() - _root.guy.backTimer) < 400) { this._y = this._y - 5; if (facing == 1) { this._x = this._x + 5; } else { this._x = this._x - 5; } } else if (_root.energy > 0) { _root.changeScreen = 1; if ((getTimer() - _root.guy.backTimer) > 2000) { this._alpha = 100; isDead = 0; killed = 0; busy = 0; action = -1; jumping = 0; } x = this._x; y = this._y; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if (killed == 0) { _root.guy.bunny.gotoAndPlay("dead"); killed = 1; } else if (gone == 0) { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); falling = 0; } i++; } if (falling == 1) { this._y = this._y + 4; } } else if (_root.lives > 0) { _root.guy.gone = 0; this._alpha = 60; _root.guy.bunny.gotoAndPlay("appear"); _root.energy = 8; _root.changeScreen = 1; _root.lives--; this.jumping = 0; this._y = (eval ("_root.s" + _root.startPos)._y + (eval ("_root.s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { this._x = (eval ("_root.s" + _root.startPos)._x + (eval ("_root.s" + _root.startPos)._width / 2)) + 20; this.facing = 2; } else { this.facing = 1; this._x = (eval ("_root.s" + _root.startPos)._x - (eval ("_root.s" + _root.startPos)._width / 2)) - 20; } } else { _root.gameover(); } _root.energyBar.gotoAndStop(int((20 / _root.energyMax) * _root.energy)); _root.carnageInd.gotoAndStop(int((19 / _root.carnageMax) * _root.carnage) + 1); _root.timer.gotoAndStop(int((45 / _root.timeAllowed) * ((getTimer() - _root.startTimer) / 1000)) + 1); if (_root.weapon == 1) { _root.fuelBar.gotoAndStop(int((20 / _root.fuelMax) * _root.fuel)); if (_root.fuel <= 0) { _root.weapon = 0; action = -1; } } else { _root.fuelBar.gotoAndStop(1); } } else { this.gotoAndStop("stop"); } }
Instance of Symbol 72 MovieClip in Frame 1314
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 1317
stop();
Frame 1318
prevFrame();
Frame 1320
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 1321
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 1322
prevFrame();
Frame 1325
removeShit(); _root.soundtrack1.gotoAndPlay(2); startTimer = getTimer(); pause = false; numLetters = 12; numPlat = 7; numObs = 2; timeAllowed = 60; numladders = 2; numEnemyB = 4; numEnemyA = 4; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.p6.direction = 4; _root.p6.distance = 190; _root.p7.direction = 5; _root.p7.distance = 200; _root.coinNum = 1; _root.guy.jumping = 0; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 12; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 3 + random(2); eval ("enemyA" + i).platformNum = i; eval ("enemyA" + i).energy = 11; eval ("enemyA" + i).gotoAndPlay(2); i++; }
Instance of Symbol 72 MovieClip in Frame 1325
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 1328
stop();
Frame 1329
prevFrame();
Frame 1331
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 1332
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 1333
prevFrame();
Frame 1336
removeShit(); startTimer = getTimer(); pause = false; numLetters = 12; numPlat = 6; numObs = 2; timeAllowed = 60; numladders = 2; numEnemyB = 4; numEnemyA = 4; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.p6.direction = 5; _root.p6.distance = 200; _root.guy.jumping = 0; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 13; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 3 + random(2); eval ("enemyA" + i).platformNum = i; eval ("enemyA" + i).energy = 11; eval ("enemyA" + i).gotoAndPlay(2); i++; } _root.soundtrack2.gotoAndPlay(2);
Instance of Symbol 546 MovieClip "s4" in Frame 1336
onClipEvent (enterFrame) { if (this.hitTest(_root.guy.hitArea) == true) { _root.guy.bunny.gotoAndPlay("dead"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy = -1; } }
Instance of Symbol 72 MovieClip in Frame 1336
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 1339
stop();
Frame 1340
prevFrame();
Frame 1342
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 1343
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 1344
prevFrame();
Frame 1347
removeShit(); startTimer = getTimer(); pause = false; numLetters = 11; numPlat = 9; numObs = 2; timeAllowed = 80; numladders = 2; numEnemyB = 4; numEnemyA = 4; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.p7.direction = 4.5; _root.p7.distance = 120; _root.p9.direction = 4; _root.p9.distance = 130; _root.p8.direction = 5; _root.p8.distance = 120; _root.coinNum = 1; _root.guy.jumping = 0; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 13; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 3 + random(2); eval ("enemyA" + i).platformNum = i; eval ("enemyA" + i).energy = 13; eval ("enemyA" + i).gotoAndPlay(2); i++; } _root.soundtrack1.gotoAndPlay(2);
Instance of Symbol 546 MovieClip "s4" in Frame 1347
onClipEvent (enterFrame) { if (this.hitTest(_root.guy.hitArea) == true) { _root.guy.bunny.gotoAndPlay("dead"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy = -1; } }
Instance of Symbol 72 MovieClip in Frame 1347
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 1350
stop();
Frame 1351
prevFrame();
Frame 1353
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 1354
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 1355
prevFrame();
Frame 1358
removeShit(); _root.soundtrack2.gotoAndPlay(2); startTimer = getTimer(); pause = false; numLetters = 12; numPlat = 7; numObs = 2; timeAllowed = 70; numladders = 1; numEnemyB = 4; numEnemyA = 4; carnageMax = numEnemyB + numEnemyA; manHitDamage = 3 + (5 * _guy.weapon); _root.p7.direction = 4.2; _root.p7.distance = 200; _root.p6.direction = 4; _root.p6.distance = 110; _root.coinNum = 1; _root.guy.jumping = 0; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyB) { eval ("enemyB" + i).direction = 5 + random(2); eval ("enemyB" + i).energy = 13; if (random(2) == 1) { eval ("enemyB" + i).direction = eval ("enemyB" + i).direction * -1; } eval ("enemyB" + i).spawnTime = 3000; eval ("enemyB" + i).goTimer = getTimer() + (5000 * i); eval ("enemyB" + i).gotoAndPlay(2); i++; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 3 + random(2); eval ("enemyA" + i).platformNum = i; eval ("enemyA" + i).energy = 13; eval ("enemyA" + i).gotoAndPlay(2); i++; } enemyA2.direction = enemyA2.direction * -1;
Instance of Symbol 546 MovieClip "s4" in Frame 1358
onClipEvent (enterFrame) { if (this.hitTest(_root.guy.hitArea) == true) { _root.guy.bunny.gotoAndPlay("dead"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy = -1; } }
Instance of Symbol 72 MovieClip in Frame 1358
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 1361
stop();
Frame 1362
prevFrame();
Frame 1364
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; carnageBonus = carnage * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 1365
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; if (carnage >= carnageMax) { _root.scoreboard.totalCarnage.gotoAndPlay(2); } else { _root.scoreboard.totalCarnage.gotoAndStop(1); } } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 1366
prevFrame();
Frame 1369
removeShit();
Frame 1762
removeShit(); _root.bossSoundTrack2.gotoAndPlay(2); startTimer = getTimer(); pause = false; numLetters = 12; numPlat = 6; numOsamas = 42; numObs = 2; numladders = 3; numEnemyA = 8; numEnemyB = 0; _root.numOsamasI = 50; carnageMax = 49; manHitDamage = 3 + (5 * _guy.weapon); _root.coinNum = 1; _root.guy.jumping = 0; timeAllowed = 120; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 5 + random(2); eval ("enemyA" + i).energy = 9; if (random(2) == 1) { eval ("enemyA" + i).direction = eval ("enemyA" + i).direction * -1; } eval ("enemyA" + i).spawnTime = 5000; eval ("enemyA" + i).goTimer = getTimer() + (2500 * i); eval ("enemyA" + i).gotoAndPlay(2); i++; } _root.baby1.gotoAndPlay(2); _root.numBabys[1] = true; _root.baby1._x = 60; _root.baby1._y = 90; _root.baby2.gotoAndPlay(2); _root.numBabys[2] = true; _root.baby2._x = 530; _root.baby2._y = 90; _root.beer1.gotoAndPlay(2); _root.numBeers[1] = true; _root.beer1._x = 140; _root.beer1._y = 230; _root.beer2.gotoAndPlay(2); _root.numBeers[2] = true; _root.beer2._x = 450; _root.beer2._y = 230; _root.beer3.gotoAndPlay(2); _root.numBeers[3] = true; _root.beer3._x = 260; _root.beer3._y = 325;
Instance of Symbol 94 MovieClip in Frame 1762
onClipEvent (load) { done = false; } onClipEvent (enterFrame) { if ((_root.numOsamasI <= 25) && (done == false)) { this._x = 301.1; this._y = 50.8; this.gotoAndPlay(2); done = true; } }
Instance of Symbol 156 MovieClip "guy" in Frame 1762
onClipEvent (load) { free = 1; isDead = 0; jumping = 0; onLadder = 0; back = 1; usingLadder = 0; direction = 0; killed = 0; canHit = 1; _root.guy.scale = 65; } onClipEvent (enterFrame) { if (_root.pause == false) { _root.manHitDamage = 3 + (5 * _root.weapon); if (isDead == 0) { x = this._x; y = this._y; onLadder = 0; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { _root.boing.gotoAndPlay(2); busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (_root.guy.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 5; } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if ((getTimer() - _root.guy.backTimer) < 400) { this._y = this._y - 5; if (facing == 1) { this._x = this._x + 5; } else { this._x = this._x - 5; } } else if (_root.energy > 0) { _root.changeScreen = 1; if ((getTimer() - _root.guy.backTimer) > 2000) { this._alpha = 100; isDead = 0; killed = 0; busy = 0; action = -1; jumping = 0; } x = this._x; y = this._y; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if (killed == 0) { _root.guy.bunny.gotoAndPlay("dead"); killed = 1; } else if (gone == 0) { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); falling = 0; } i++; } if (falling == 1) { this._y = this._y + 4; } } else if (_root.lives > 0) { _root.guy.gone = 0; this._alpha = 60; _root.guy.bunny.gotoAndPlay("appear"); _root.energy = 8; _root.changeScreen = 1; _root.lives--; this.jumping = 0; this._y = (eval ("_root.s" + _root.startPos)._y + (eval ("_root.s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { this._x = (eval ("_root.s" + _root.startPos)._x + (eval ("_root.s" + _root.startPos)._width / 2)) + 20; this.facing = 2; } else { this.facing = 1; this._x = (eval ("_root.s" + _root.startPos)._x - (eval ("_root.s" + _root.startPos)._width / 2)) - 20; } } else { _root.gameover(); } _root.energyBar.gotoAndStop(int((20 / _root.energyMax) * _root.energy)); _root.carnageInd.gotoAndStop(int((19 / _root.carnageMax) * _root.carnage) + 1); _root.timer.gotoAndStop(int((45 / _root.timeAllowed) * ((getTimer() - _root.startTimer) / 1000)) + 1); if (_root.weapon == 1) { _root.fuelBar.gotoAndStop(int((20 / _root.fuelMax) * _root.fuel)); if (_root.fuel <= 0) { _root.weapon = 0; action = -1; } } else { _root.fuelBar.gotoAndStop(1); } } else { this.gotoAndStop("stop"); } }
Instance of Symbol 72 MovieClip in Frame 1762
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 1765
stop();
Frame 1766
prevFrame();
Frame 1768
if (level < 10) { _root.scoreboard.number2.gotoAndStop(11); _root.scoreboard.number1.gotoAndStop(level + 1); } else { _root.scoreboard.number2.gotoAndStop((level % 10) + 1); _root.scoreboard.number1.gotoAndStop(int(level / 10) + 1); } carnageBonus = 9000; if (difficulty == 1) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 1000; } else if (difficulty == 2) { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 500; carnageBonus = carnage * 500; } else { timeBonus = (timeAllowed - int((getTimer() - _root.startTimer) / 1000)) * 200; carnageBonus = carnage * 200; } if (timeBonus < 0) { timeBonus = 0; } if (timeBonus < 1000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 100) + 1); _root.scoreboard.number4.gotoAndStop(1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(11); _root.scoreboard.number7.gotoAndStop(11); } else if (timeBonus < 10000) { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 1000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number5.gotoAndStop(1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(11); } else { _root.scoreboard.number3.gotoAndStop(int(timeBonus / 10000) + 1); _root.scoreboard.number4.gotoAndStop(int((timeBonus % 10000) / 1000) + 1); _root.scoreboard.number5.gotoAndStop(int((timeBonus % 1000) / 100) + 1); _root.scoreboard.number6.gotoAndStop(1); _root.scoreboard.number7.gotoAndStop(1); } if (carnageBonus < 1000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 100) + 1); _root.scoreboard.number9.gotoAndStop(1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(11); } else if (carnageBonus < 10000) { _root.scoreboard.number8.gotoAndStop(int(carnageBonus / 1000) + 1); _root.scoreboard.number9.gotoAndStop(int((carnageBonus % 1000) / 100) + 1); _root.scoreboard.number10.gotoAndStop(1); _root.scoreboard.number11.gotoAndStop(1); } _root.scoreboard.totalCarnage.gotoAndStop(1); scoreDone = false;
Frame 1769
play(); if (scoreDone == false) { if (scoreboard._y > 163) { scoreboard._y = scoreboard._y - 10; scoreboard._x = scoreboard._x + 10; } else { scoreTime = getTimer(); scoreDone = true; score = (score + timeBonus) + carnageBonus; _root.scoreboard.totalCarnage.gotoAndPlay(2); } } else if ((getTimer() - scoreTime) > 3000) { level++; scoreboard.gotoAndPlay("explode"); stop(); }
Frame 1770
prevFrame();
Instance of Symbol 156 MovieClip "guy" in Frame 1772
onClipEvent (load) { free = 1; isDead = 0; jumping = 0; onLadder = 0; back = 1; usingLadder = 0; direction = 0; killed = 0; canHit = 1; _root.guy.scale = 65; } onClipEvent (enterFrame) { if (_root.pause == false) { _root.manHitDamage = 3 + (5 * _root.weapon); if (isDead == 0) { x = this._x; y = this._y; onLadder = 0; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { _root.boing.gotoAndPlay(2); busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (_root.guy.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 5; } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if ((getTimer() - _root.guy.backTimer) < 400) { this._y = this._y - 5; if (facing == 1) { this._x = this._x + 5; } else { this._x = this._x - 5; } } else if (_root.energy > 0) { _root.changeScreen = 1; if ((getTimer() - _root.guy.backTimer) > 2000) { this._alpha = 100; isDead = 0; killed = 0; busy = 0; action = -1; jumping = 0; } x = this._x; y = this._y; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if (killed == 0) { _root.guy.bunny.gotoAndPlay("dead"); killed = 1; } else if (gone == 0) { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); falling = 0; } i++; } if (falling == 1) { this._y = this._y + 4; } } else if (_root.lives > 0) { _root.guy.gone = 0; this._alpha = 60; _root.guy.bunny.gotoAndPlay("appear"); _root.energy = 8; _root.changeScreen = 1; _root.lives--; this.jumping = 0; this._y = (eval ("_root.s" + _root.startPos)._y + (eval ("_root.s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { this._x = (eval ("_root.s" + _root.startPos)._x + (eval ("_root.s" + _root.startPos)._width / 2)) + 20; this.facing = 2; } else { this.facing = 1; this._x = (eval ("_root.s" + _root.startPos)._x - (eval ("_root.s" + _root.startPos)._width / 2)) - 20; } } else { _root.gameover(); } _root.energyBar.gotoAndStop(int((20 / _root.energyMax) * _root.energy)); if (_root.endBoss.energy <= 0) { _root.bossEnergyBar.gotoAndStop(1); } else { _root.bossEnergyBar.gotoAndStop(int(0.75 * _root.endBoss.energy)); } _root.carnageInd.gotoAndStop(int((19 / _root.carnageMax) * _root.carnage) + 1); _root.timer.gotoAndStop(int((45 / _root.timeAllowed) * ((getTimer() - _root.startTimer) / 1000)) + 1); if (_root.weapon == 1) { _root.fuelBar.gotoAndStop(int((20 / _root.fuelMax) * _root.fuel)); if (_root.fuel <= 0) { _root.weapon = 0; action = -1; } } else { _root.fuelBar.gotoAndStop(1); } } else { this.gotoAndStop("stop"); } }
Frame 1773
removeShit(); startTimer = getTimer(); pause = false; numLetters = 12; numPlat = 8; numObs = 2; numladders = 3; carnageMax = 1; manHitDamage = 3 + (5 * _guy.weapon); _root.guy.jumping = 0; timeAllowed = 120; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } _root.bossSoundTrack2.gotoAndPlay(2);
Instance of Symbol 72 MovieClip in Frame 1773
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 1776
stop();
Frame 1777
prevFrame();
Frame 1779
_root.explosion1._x = _root.endBoss._x - 50; _root.explosion1.gotoAndPlay(2);
Frame 1784
_root.explosion2._x = _root.endBoss._x + 50; _root.explosion2.gotoAndPlay(2);
Frame 1790
_root.explosion3._x = _root.endBoss._x; _root.explosion3.gotoAndPlay(2);
Frame 1796
_root.explosion4._x = _root.endBoss._x + 150; _root.explosion4.gotoAndPlay(2);
Frame 1840
stopAllSounds(); gotoAndPlay (1842);
Frame 1842
stopAllSounds();
Instance of Symbol 907 MovieClip in Frame 2290
onClipEvent (enterFrame) { if ((this._y > 150) && ((getTimer() - goTimer) > 6000)) { this._y--; this._yscale = this._yscale + 0.118; this._xscale = this._xscale + 0.118; } } onClipEvent (load) { goTimer = getTimer(); endScore = "Your end score is:" + _root.score; }
Instance of Symbol 909 MovieClip in Frame 2290
onClipEvent (enterFrame) { if ((this._y > 192) && ((getTimer() - goTimer) > 9000)) { this._y--; this._yscale = this._yscale + 0.1639; this._xscale = this._xscale + 0.1639; } } onClipEvent (load) { goTimer = getTimer(); continuesUsed = ("You used " + _root.continues) + " continues"; }
Instance of Symbol 911 MovieClip "congratulations" in Frame 2290
onClipEvent (enterFrame) { if (this._y > 46.3) { this._y--; this._yscale = this._yscale + 0.07; this._xscale = this._xscale + 0.07; } }
Instance of Symbol 913 MovieClip "yousavedtheearth" in Frame 2290
onClipEvent (enterFrame) { if (((this._y > 103.5) && ((getTimer() - goTimer) > 3000)) && (_root.newgrounds == false)) { this._y--; this._yscale = this._yscale + 0.08984; this._xscale = this._xscale + 0.08984; } } onClipEvent (load) { goTimer = getTimer(); }
Instance of Symbol 915 MovieClip "clearance1" in Frame 2290
onClipEvent (load) { goTimer = getTimer(); } onClipEvent (enterFrame) { if ((_root.continues <= 1) || (_root.score >= 600000)) { if (((this._y > 232) && ((getTimer() - goTimer) > 12000)) && (_root.cheated == false)) { this._y--; this._yscale = this._yscale + 0.2603; this._xscale = this._xscale + 0.2603; } } }
Instance of Symbol 917 MovieClip "clearance2" in Frame 2290
onClipEvent (enterFrame) { if ((((_root.continues > 1) && (_root.continues <= 3)) && (_root.score < 600000)) || (((_root.score > 350000) && (_root.score < 600000)) && (_root.continues > 1))) { if (((this._y > 232) && ((getTimer() - goTimer) > 12000)) && (_root.cheated == false)) { this._y--; this._yscale = this._yscale + 0.2603; this._xscale = this._xscale + 0.2603; } } } onClipEvent (load) { goTimer = getTimer(); }
Instance of Symbol 919 MovieClip "clearance3" in Frame 2290
onClipEvent (enterFrame) { if ((_root.cheated == true) && (_root.newgrounds == false)) { if ((this._y > 232) && ((getTimer() - goTimer) > 11000)) { this._y--; this._yscale = this._yscale + 0.0603; this._xscale = this._xscale + 0.0603; } } } onClipEvent (load) { goTimer = getTimer(); }
Instance of Symbol 922 MovieClip "yousavedthenewgrounds" in Frame 2290
onClipEvent (enterFrame) { if (((this._y > 103.5) && ((getTimer() - goTimer) > 2300)) && (_root.newgrounds == true)) { this._y--; this._yscale = this._yscale + 0.08984; this._xscale = this._xscale + 0.08984; } } onClipEvent (load) { goTimer = getTimer(); }
Frame 3539
gotoAndStop (208);
Instance of Symbol 94 MovieClip in Frame 3975
onClipEvent (load) { done = false; } onClipEvent (enterFrame) { if ((_root.numOsamasI <= 25) && (done == false)) { this._x = 301.1; this._y = 50.8; this.gotoAndPlay(2); done = true; } }
Instance of Symbol 156 MovieClip "guy" in Frame 3975
onClipEvent (load) { free = 1; isDead = 0; jumping = 0; onLadder = 0; back = 1; usingLadder = 0; direction = 0; killed = 0; canHit = 1; _root.guy.scale = 65; } onClipEvent (enterFrame) { if (_root.pause == false) { _root.manHitDamage = 3 + (5 * _root.weapon); if (isDead == 0) { x = this._x; y = this._y; onLadder = 0; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { _root.boing.gotoAndPlay(2); busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (_root.guy.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 5; } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if ((getTimer() - _root.guy.backTimer) < 400) { this._y = this._y - 5; if (facing == 1) { this._x = this._x + 5; } else { this._x = this._x - 5; } } else if (_root.energy > 0) { _root.changeScreen = 1; if ((getTimer() - _root.guy.backTimer) > 2000) { this._alpha = 100; isDead = 0; killed = 0; busy = 0; action = -1; jumping = 0; } x = this._x; y = this._y; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if (killed == 0) { _root.guy.bunny.gotoAndPlay("dead"); killed = 1; } else if (gone == 0) { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); falling = 0; } i++; } if (falling == 1) { this._y = this._y + 4; } } else if (_root.lives > 0) { _root.guy.gone = 0; this._alpha = 60; _root.guy.bunny.gotoAndPlay("appear"); _root.energy = 8; _root.changeScreen = 1; _root.lives--; this.jumping = 0; this._y = (eval ("_root.s" + _root.startPos)._y + (eval ("_root.s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { this._x = (eval ("_root.s" + _root.startPos)._x + (eval ("_root.s" + _root.startPos)._width / 2)) + 20; this.facing = 2; } else { this.facing = 1; this._x = (eval ("_root.s" + _root.startPos)._x - (eval ("_root.s" + _root.startPos)._width / 2)) - 20; } } else { _root.gameover(); } _root.energyBar.gotoAndStop(int((20 / _root.energyMax) * _root.energy)); _root.carnageInd.gotoAndStop(int((19 / _root.carnageMax) * _root.carnage) + 1); _root.timer.gotoAndStop(int((45 / _root.timeAllowed) * ((getTimer() - _root.startTimer) / 1000)) + 1); if (_root.weapon == 1) { _root.fuelBar.gotoAndStop(int((20 / _root.fuelMax) * _root.fuel)); if (_root.fuel <= 0) { _root.weapon = 0; action = -1; } } else { _root.fuelBar.gotoAndStop(1); } } else { this.gotoAndStop("stop"); } }
Instance of Symbol 1050 MovieClip in Frame 3975
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 3976
_root.bomb.gotoAndPlay(2); startTimer = getTimer(); pause = false; numLetters = 12; numPlat = 6; numOsamas = 42; numObs = 2; numladders = 3; numEnemyA = 8; numEnemyB = 0; _root.numOsamasI = 50; carnageMax = 49; manHitDamage = 3 + (5 * _guy.weapon); _root.guy.jumping = 0; timeAllowed = 120; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } i = 1; while (i <= numEnemyA) { eval ("enemyA" + i).direction = 5 + random(2); eval ("enemyA" + i).energy = 9; if (random(2) == 1) { eval ("enemyA" + i).direction = eval ("enemyA" + i).direction * -1; } eval ("enemyA" + i).spawnTime = 5000; eval ("enemyA" + i).goTimer = getTimer() + (2500 * i); eval ("enemyA" + i).gotoAndPlay(2); i++; } _root.baby1.gotoAndPlay(2); _root.numBabys[1] = true; _root.baby1._x = 60; _root.baby1._y = 90; _root.baby2.gotoAndPlay(2); _root.numBabys[2] = true; _root.baby2._x = 530; _root.baby2._y = 90; _root.beer1.gotoAndPlay(2); _root.numBeers[1] = true; _root.beer1._x = 140; _root.beer1._y = 230; _root.beer2.gotoAndPlay(2); _root.numBeers[2] = true; _root.beer2._x = 450; _root.beer2._y = 230; _root.beer3.gotoAndPlay(2); _root.numBeers[3] = true; _root.beer3._x = 260; _root.beer3._y = 325; oScale = 17.8; rscale = 19; sScale = 17.3;
Frame 3979
stop();
Frame 3980
prevFrame();
Frame 3983
removeShit(); startTimer = getTimer(); pause = false; numLetters = 12; numPlat = 8; numObs = 2; numladders = 3; carnageMax = 1; manHitDamage = 3 + (5 * _guy.weapon); _root.guy.jumping = 0; timeAllowed = 120; guy._y = (eval ("s" + _root.startPos)._y + (eval ("s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { guy._x = (eval ("s" + _root.startPos)._x + (eval ("s" + _root.startPos)._width / 2)) + 20; guy.facing = 2; } else { guy.facing = 1; guy._x = (eval ("s" + _root.startPos)._x - (eval ("s" + _root.startPos)._width / 2)) - 20; } stopAllSounds(); _root.bomb.gotoAndPlay(2);
Instance of Symbol 156 MovieClip "guy" in Frame 3983
onClipEvent (load) { free = 1; isDead = 0; jumping = 0; onLadder = 0; back = 1; usingLadder = 0; direction = 0; killed = 0; canHit = 1; _root.guy.scale = 65; } onClipEvent (enterFrame) { if (_root.pause == false) { _root.manHitDamage = 3 + (5 * _root.weapon); if (isDead == 0) { x = this._x; y = this._y; onLadder = 0; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { _root.boing.gotoAndPlay(2); busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (_root.guy.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 5; } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if ((getTimer() - _root.guy.backTimer) < 400) { this._y = this._y - 5; if (facing == 1) { this._x = this._x + 5; } else { this._x = this._x - 5; } } else if (_root.energy > 0) { _root.changeScreen = 1; if ((getTimer() - _root.guy.backTimer) > 2000) { this._alpha = 100; isDead = 0; killed = 0; busy = 0; action = -1; jumping = 0; } x = this._x; y = this._y; if (isHitting == 0) { busy = 0; } onLadder = 0; if (Key.isDown(37) || (Key.isDown(79))) { busy = 1; direction = -_root.runSpeed; facing = 1; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } if (Key.isDown(39) || (Key.isDown(80))) { busy = 1; direction = _root.runSpeed; facing = 2; if ((action != 1) && (free == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "run"); action = 1; } } i = 1; while (i <= _root.numObs) { if (this.middleHitArea.hitTest(eval ("_root.o" + i))) { direction = 0; x = x + (0.5 * (x - eval ("_root.o" + i)._x)); } i++; } if (((isHitting == 1) && (jumping == 0)) && (falling == 0)) { } else { this._x = x + direction; } if (facing == 2) { this._xscale = _root.guy.scale; } else { this._xscale = -_root.guy.scale; } direction = 0; if (Key.isDown(32)) { if (this.free == 1) { busy = 1; this.free = 0; this.jumping = 1; this.startJumpY = this._y; if (action != 2) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "jumping"); action = 2; } } } if (usingLadder == 1) { canHit = 1; usingLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + l))) { onLadder = 1; usingLadder = 1; canHit = 0; } l++; } } if (Key.isDown(38) || (Key.isDown(81))) { usingLadder = 1; if (onLadder == 1) { busy = 1; this._y = y - 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (Key.isDown(40) || (Key.isDown(65))) { usingLadder = 1; onLadder = 0; l = 1; while (l <= _root.numLadders) { if (this.bottomHitArea.hitTest(eval ("_root.l" + l))) { onLadder = 1; } l++; } if (onLadder == 1) { busy = 1; this._y = y + 6; free = 1; if (action != 3) { action = 3; _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "climbing"); } } } if (jumping == 1) { busy = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y - (this._height / 2), true)) { jumping = 0; } i++; } if ((startJumpY - y) > _root.jumpHeight) { jumping = 0; } if (jumping == 1) { this._y = y - 10; } } else { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(x, y + (this._height / 2), true)) { falling = 0; free = 1; } i++; } if ((falling == 1) && (onLadder == 0)) { busy = 1; this._y = y + _root.gravity; free = 0; } } if (usingLadder == 1) { usingLadder = 0; i = 1; while (i <= _root.numLadders) { if (this.hitTest(eval ("_root.l" + i))) { usingLadder = 1; } i++; } } i = 1; while (i <= _root.numPlat) { if ((eval ("_root.p" + i).hitTest(this.middleHitArea) == true) && (usingLadder == 0)) { if (eval ("_root.p" + i).hitTest(this.bottomHitArea)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); } } i++; } if ((Key.isDown(90) || (Key.isDown(219))) || (Key.isDown(18))) { if (canHit == 1) { busy = 1; canHit = 0; isHitting = 1; if ((falling == 1) || (jumping == 1)) { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "jumpingHit"); } else { _root.guy.bunny.gotoAndPlay(_root.weapons[_root.weapon] + "Hit"); } } } if (busy == 0) { action = 0; if (usingLadder == 1) { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "climbing"); } else { _root.guy.bunny.gotoAndStop(_root.weapons[_root.weapon] + "run"); } } } else if (killed == 0) { _root.guy.bunny.gotoAndPlay("dead"); killed = 1; } else if (gone == 0) { falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); falling = 0; } i++; } if (falling == 1) { this._y = this._y + 4; } } else if (_root.lives > 0) { _root.guy.gone = 0; this._alpha = 60; _root.guy.bunny.gotoAndPlay("appear"); _root.energy = 8; _root.changeScreen = 1; _root.lives--; this.jumping = 0; this._y = (eval ("_root.s" + _root.startPos)._y + (eval ("_root.s" + _root.startPos)._height / 2)) - 30; if (_root.startDif > 0) { this._x = (eval ("_root.s" + _root.startPos)._x + (eval ("_root.s" + _root.startPos)._width / 2)) + 20; this.facing = 2; } else { this.facing = 1; this._x = (eval ("_root.s" + _root.startPos)._x - (eval ("_root.s" + _root.startPos)._width / 2)) - 20; } } else { _root.gameover(); } if (_root.tank.pico.energy > 0) { _root.picoEnergyBar.gotoAndStop(int(1 * _root.tank.pico.energy) + 1); } else { _root.picoEnergyBar.gotoAndStop(1); } _root.energyBar.gotoAndStop(int((20 / _root.energyMax) * _root.energy)); _root.carnageInd.gotoAndStop(int((19 / _root.carnageMax) * _root.carnage) + 1); _root.timer.gotoAndStop(int((45 / _root.timeAllowed) * ((getTimer() - _root.startTimer) / 1000)) + 1); if (_root.weapon == 1) { _root.fuelBar.gotoAndStop(int((20 / _root.fuelMax) * _root.fuel)); if (_root.fuel <= 0) { _root.weapon = 0; action = -1; } } else { _root.fuelBar.gotoAndStop(1); } } else { this.gotoAndStop("stop"); } }
Instance of Symbol 1097 MovieClip in Frame 3983
onClipEvent (enterFrame) { if (this._y > -90) { this._y = this._y - 10; } }
Frame 3987
stop();
Frame 4032
stopAllSounds(); _root.newgrounds = true; _root.cheated = true; gotoAndPlay (1842);
Symbol 27 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 2
play();
Symbol 46 MovieClip Frame 4
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); timer = getTimer(); } i++; } this._y = this._y + 5;
Symbol 46 MovieClip Frame 6
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); timer = getTimer(); } i++; } this._y = this._y + 5;
Symbol 46 MovieClip Frame 8
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); timer = getTimer(); } i++; } this._y = this._y + 4;
Symbol 46 MovieClip Frame 10
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 4; if (this._y > 500) { this._x = -100; gotoAndStop (1); }
Symbol 46 MovieClip Frame 11
gotoAndPlay (10);
Symbol 46 MovieClip Frame 12
if (this.hitTest(_root.guy.hitArea)) { gotoAndPlay (14); _root.lives++; }
Symbol 46 MovieClip Frame 13
gotoAndPlay (12);
Symbol 46 MovieClip Frame 33
stop(); this._x = -100; _root.numBabys[num] = false;
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 2
play();
Symbol 55 MovieClip Frame 4
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 5;
Symbol 55 MovieClip Frame 6
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 5;
Symbol 55 MovieClip Frame 8
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 4;
Symbol 55 MovieClip Frame 10
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 4; if (this._y > 500) { this._x = -100; gotoAndStop (1); }
Symbol 55 MovieClip Frame 11
gotoAndPlay (10);
Symbol 55 MovieClip Frame 12
if (this.hitTest(_root.guy.hitArea)) { _root.score = _root.score + 2000; gotoAndPlay (14); }
Symbol 55 MovieClip Frame 13
gotoAndPlay (12);
Symbol 55 MovieClip Frame 46
stop(); this._x = -100; _root.numFlowers[num] = false;
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 2
stop();
Symbol 71 MovieClip Frame 3
stop();
Symbol 71 MovieClip Frame 4
stop();
Symbol 71 MovieClip Frame 5
stop();
Symbol 71 MovieClip Frame 6
stop();
Symbol 71 MovieClip Frame 7
stop();
Symbol 71 MovieClip Frame 8
stop();
Symbol 71 MovieClip Frame 9
stop();
Symbol 71 MovieClip Frame 10
stop();
Symbol 71 MovieClip Frame 11
stop();
Symbol 72 MovieClip Frame 1
if (_root.level < 10) { number2.gotoAndStop(11); number1.gotoAndStop(_root.level + 1); } else { number2.gotoAndStop((_root.level % 10) + 1); number1.gotoAndStop(int(_root.level / 10) + 1); }
Symbol 72 MovieClip Frame 2
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
stop();
Symbol 82 MovieClip Frame 3
stop();
Symbol 82 MovieClip Frame 4
stop();
Symbol 82 MovieClip Frame 5
stop();
Symbol 82 MovieClip Frame 6
stop();
Symbol 82 MovieClip Frame 7
stop();
Symbol 88 MovieClip Frame 1
play(); thingNum = random(7) + 1; thing.gotoAndStop(thingNum);
Symbol 88 MovieClip Frame 16
if (this.hitTest(_root.guy.hitArea)) { _root.lettersGot++; gotoAndPlay (19); _root.score = _root.score + 1000; if (_root.lettersGot >= _root.numletters) { _root.pause = true; _root.gotoAndPlay("Fin" + _root.level); stopAllSounds(); _root.congrat.gotoAndPlay(2); } } else { gotoAndPlay (15); }
Symbol 88 MovieClip Frame 19
thing.gotoAndStop(thingNum);
Symbol 88 MovieClip Frame 34
stop(); this._x = -100;
Symbol 91 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 22
if (this.hitTest(_root.guy.hitArea)) { if (_root.weapon != 2) { gotoAndPlay (24); _root.weapon = 1; _root.guy.action = -1; _root.fuel = _root.fuelMax; } }
Symbol 94 MovieClip Frame 23
gotoAndPlay (22);
Symbol 94 MovieClip Frame 36
stop(); this._x = -100;
Symbol 97 MovieClip Frame 19
if (random(4) > 0) { gotoAndPlay (1); }
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 6
gotoAndStop (1);
Symbol 155 MovieClip Frame 1
_root.guy.canHit = 1; _root.guy.busy = 0; _root.guy.isHitting = 0;
Symbol 155 MovieClip Frame 10
gotoAndPlay (1); _root.guy.busy = 0; _root.guy.canHit = 1; _root.guy.isHitting = 0;
Symbol 155 MovieClip Frame 20
gotoAndStop (11); _root.guy.busy = 0; _root.guy.isHitting = 0;
Symbol 155 MovieClip Frame 27
_root.guy.busy = 0; _root.guy.canHit = 1; _root.guy.isHitting = 0; gotoAndPlay (1);
Symbol 155 MovieClip Frame 29
_root.guy.busy = 0; _root.guy.canHit = 1; _root.guy.isHitting = 0;
Symbol 155 MovieClip Frame 38
gotoAndPlay (29); _root.guy.busy = 0; _root.guy.canHit = 1; _root.guy.isHitting = 0;
Symbol 155 MovieClip Frame 39
if (_root.chainsawCheat == true) { } else { _root.fuel--; }
Symbol 155 MovieClip Frame 45
gotoAndPlay (29); _root.guy.busy = 0; _root.guy.canHit = 1; _root.guy.isHitting = 0;
Symbol 155 MovieClip Frame 49
if (_root.chainsawCheat == true) { } else { _root.fuel--; }
Symbol 155 MovieClip Frame 54
gotoAndStop (46); _root.guy.busy = 0; _root.guy.isHitting = 0;
Symbol 155 MovieClip Frame 57
stop();
Symbol 155 MovieClip Frame 58
play();
Symbol 155 MovieClip Frame 73
_root.guy.gone = 1; stop();
Symbol 155 MovieClip Frame 84
stop();
Symbol 155 MovieClip Frame 92
gotoAndPlay (85);
Symbol 155 MovieClip Frame 100
gotoAndPlay (93);
Symbol 180 MovieClip Frame 1
free = true; go = 0; scale = 18; stop();
Symbol 180 MovieClip Frame 2
this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; play();
Symbol 180 MovieClip Frame 10
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (25); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (20); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (31); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 180 MovieClip Frame 12
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (25); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (20); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (31); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 180 MovieClip Frame 14
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (25); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (20); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (31); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 180 MovieClip Frame 16
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (25); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (20); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (31); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 180 MovieClip Frame 18
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (25); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (20); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (31); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 180 MovieClip Frame 19
gotoAndPlay (10);
Symbol 180 MovieClip Frame 24
gotoAndPlay (10);
Symbol 180 MovieClip Frame 25
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 10; gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (27); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (31); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 180 MovieClip Frame 26
gotoAndPlay (25);
Symbol 180 MovieClip Frame 27
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (31); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 180 MovieClip Frame 29
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (31); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 180 MovieClip Frame 30
gotoAndPlay (25);
Symbol 180 MovieClip Frame 31
_root.guy.bunny.blood.gotoAndPlay(2);
Symbol 180 MovieClip Frame 35
if (energy <= 0) { gotoAndPlay (36); } else { gotoAndPlay (10); } _root.score = _root.score + 100;
Symbol 180 MovieClip Frame 48
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; stop();
Symbol 183 Button
on (release) { gotoAndPlay (3983); score = 123000 /* 0x01E078 */; continues = 2; cheated = true; }
Symbol 195 Button
on (release) { bert = _quality; _quality = "HIGH"; }
Symbol 199 Button
on (release) { bert = _quality; _quality = "MEDIUM"; }
Symbol 203 Button
on (release) { bert = _quality; _quality = "LOW"; }
Symbol 211 Button
on (release) { stopAllSounds(); _root.level = 1; gotoAndPlay (221); score = 0; _root.continues = 0; _root.cheated = false; _root.newgrounds = false; _root.chainsawCheat = false; }
Symbol 216 Button
on (release) { gotoAndStop (82); }
Symbol 221 Button
on (release) { gotoAndStop (71); }
Symbol 227 Button
on (release) { stopAllSounds(); gotoAndStop (208); }
Symbol 234 Button
on (release) { gotoAndPlay (63); stopAllSounds(); }
Symbol 239 Button
on (release) { if (_root.clearance == 0) { if ((_root.code == "Space Ritual") || (_root.code == "space ritual")) { _root.clearance = 2; } else if ((_root.code == "PXR5") || (_root.code == "pxr5")) { _root.clearance = 1; } else { buzz.gotoAndPlay(2); } } else if (_root.clearance == 1) { if ((_root.code == "Space Ritual") || (_root.code == "space ritual")) { _root.clearance = 2; } else { buzz.gotoAndPlay(2); } } }
Symbol 249 Button
on (release) { gotoAndStop (7); _root.athlete = true; }
Symbol 252 Button
on (release) { gotoAndStop (4); _root.athlete = false; }
Symbol 253 MovieClip Frame 1
if (_root.clearance > 0) { gotoAndPlay (4); }
Symbol 253 MovieClip Frame 2
gotoAndPlay (1);
Symbol 253 MovieClip Frame 4
stop();
Symbol 253 MovieClip Frame 7
stop();
Symbol 256 Button
on (release) { gotoAndStop (7); _root.strength = true; _root.chainsawCh.gotoAndStop("cheatOff"); _root.chainsawCheat = false; }
Symbol 257 Button
on (release) { gotoAndStop (4); _root.strength = false; }
Symbol 258 MovieClip Frame 1
if (_root.clearance > 0) { gotoAndPlay (4); }
Symbol 258 MovieClip Frame 2
gotoAndPlay (1);
Symbol 258 MovieClip Frame 4
stop();
Symbol 258 MovieClip Frame 7
stop();
Symbol 261 Button
on (release) { gotoAndStop (7); _root.livesCheat = true; }
Symbol 262 Button
on (release) { gotoAndStop (4); _root.livesCheat = false; }
Symbol 263 MovieClip Frame 1
if (_root.clearance > 0) { gotoAndPlay (4); }
Symbol 263 MovieClip Frame 2
gotoAndPlay (1);
Symbol 263 MovieClip Frame 4
stop();
Symbol 263 MovieClip Frame 7
stop();
Symbol 266 Button
on (release) { gotoAndStop (7); _root.chainsawCheat = true; _root.strengthCh.gotoAndStop("cheatOff"); _root.strength = false; }
Symbol 267 Button
on (release) { gotoAndStop (4); _root.chainsawCheat = false; }
Symbol 268 MovieClip Frame 1
if (_root.clearance > 0) { gotoAndPlay (4); }
Symbol 268 MovieClip Frame 2
gotoAndPlay (1);
Symbol 268 MovieClip Frame 4
stop();
Symbol 268 MovieClip Frame 7
stop();
Symbol 276 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 2; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 278 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 278 MovieClip Frame 2
gotoAndPlay (1);
Symbol 278 MovieClip Frame 4
ifFrameLoaded (239) { gotoAndPlay (7); }
Symbol 278 MovieClip Frame 5
gotoAndPlay (4);
Symbol 281 MovieClip Frame 1
stop();
Symbol 283 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 3; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 285 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 285 MovieClip Frame 2
gotoAndPlay (1);
Symbol 285 MovieClip Frame 4
ifFrameLoaded (249) { gotoAndPlay (7); }
Symbol 285 MovieClip Frame 5
gotoAndPlay (4);
Symbol 287 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 4; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 289 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 289 MovieClip Frame 2
gotoAndPlay (1);
Symbol 289 MovieClip Frame 4
ifFrameLoaded (259) { gotoAndPlay (7); }
Symbol 289 MovieClip Frame 5
gotoAndPlay (4);
Symbol 291 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 5; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 293 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 293 MovieClip Frame 2
gotoAndPlay (1);
Symbol 293 MovieClip Frame 4
ifFrameLoaded (269) { gotoAndPlay (7); }
Symbol 293 MovieClip Frame 5
gotoAndPlay (4);
Symbol 295 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 6; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 297 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 297 MovieClip Frame 2
gotoAndPlay (1);
Symbol 297 MovieClip Frame 4
ifFrameLoaded (629) { gotoAndPlay (7); }
Symbol 297 MovieClip Frame 5
gotoAndPlay (4);
Symbol 299 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 8; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 301 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 301 MovieClip Frame 2
gotoAndPlay (1);
Symbol 301 MovieClip Frame 4
ifFrameLoaded (1331) { gotoAndPlay (7); }
Symbol 301 MovieClip Frame 5
gotoAndPlay (4);
Symbol 303 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 9; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 305 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 305 MovieClip Frame 2
gotoAndPlay (1);
Symbol 305 MovieClip Frame 4
ifFrameLoaded (1342) { gotoAndPlay (7); }
Symbol 305 MovieClip Frame 5
gotoAndPlay (4);
Symbol 307 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 10; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 309 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 309 MovieClip Frame 2
gotoAndPlay (1);
Symbol 309 MovieClip Frame 4
ifFrameLoaded (1353) { gotoAndPlay (7); }
Symbol 309 MovieClip Frame 5
gotoAndPlay (4);
Symbol 311 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 11; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 313 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 313 MovieClip Frame 2
gotoAndPlay (1);
Symbol 313 MovieClip Frame 4
ifFrameLoaded (1364) { gotoAndPlay (7); }
Symbol 313 MovieClip Frame 5
gotoAndPlay (4);
Symbol 315 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 12; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 317 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 317 MovieClip Frame 2
gotoAndPlay (1);
Symbol 317 MovieClip Frame 4
ifFrameLoaded (1773) { gotoAndPlay (7); }
Symbol 317 MovieClip Frame 5
gotoAndPlay (4);
Symbol 319 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 14; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = true; stopAllSounds(); _root.goLevel(); }
Symbol 321 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 321 MovieClip Frame 2
gotoAndPlay (1);
Symbol 321 MovieClip Frame 4
ifFrameLoaded (3983) { gotoAndPlay (7); }
Symbol 321 MovieClip Frame 5
gotoAndPlay (4);
Symbol 323 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 15; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = true; stopAllSounds(); _root.goLevel(); }
Symbol 325 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 325 MovieClip Frame 2
gotoAndPlay (1);
Symbol 325 MovieClip Frame 4
ifFrameLoaded (3998) { gotoAndPlay (7); }
Symbol 325 MovieClip Frame 5
gotoAndPlay (4);
Symbol 327 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 7; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 329 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 329 MovieClip Frame 2
gotoAndPlay (1);
Symbol 329 MovieClip Frame 4
ifFrameLoaded (1320) { gotoAndPlay (7); }
Symbol 329 MovieClip Frame 5
gotoAndPlay (4);
Symbol 331 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 13; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 333 MovieClip Frame 1
if (_root.clearance > 1) { gotoAndPlay (4); }
Symbol 333 MovieClip Frame 2
gotoAndPlay (1);
Symbol 333 MovieClip Frame 4
ifFrameLoaded (2337) { gotoAndPlay (7); }
Symbol 333 MovieClip Frame 5
gotoAndPlay (4);
Symbol 340 Button
on (release) { if (_root.strength == true) { _root.weapon = 2; } if (_root.chainsawCheat == true) { _root.weapon = 1; _root.fuel = 50; } if (_root.livesCheat == true) { _root.lives = 99; } if (_root.athlete == true) { _root.jumpHeight = 110; _root.runSpeed = 10; } _root.level = 1; _root.score = 0; _root.continues = 0; _root.cheated = true; _root.newgrounds = false; stopAllSounds(); _root.goLevel(); }
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 2
this._y = eval ("_root.e" + platformNum)._y - (this._height / 2); this._x = eval ("_root.e" + platformNum)._x; play();
Symbol 359 MovieClip Frame 7
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (15); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (19); } if (direction > 0) { this._xscale = _root.boyscale; } else { this._xscale = -_root.boyscale; } }
Symbol 359 MovieClip Frame 9
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (15); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (19); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.boyscale; } else { this._xscale = -_root.boyscale; } }
Symbol 359 MovieClip Frame 11
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (15); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (19); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.boyscale; } else { this._xscale = -_root.boyscale; } }
Symbol 359 MovieClip Frame 13
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (15); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (19); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.boyscale; } else { this._xscale = -_root.boyscale; } }
Symbol 359 MovieClip Frame 14
gotoAndPlay (7);
Symbol 359 MovieClip Frame 18
gotoAndPlay (7);
Symbol 359 MovieClip Frame 19
if (energy <= 0) { gotoAndPlay (24); } _root.guy.bunny.blood.gotoAndPlay(2);
Symbol 359 MovieClip Frame 23
gotoAndPlay (7); _root.score = _root.score + 100;
Symbol 359 MovieClip Frame 38
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; stop();
Symbol 372 MovieClip Frame 1
free = true; go = 0; scale = 16.5; stop();
Symbol 372 MovieClip Frame 2
this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; play();
Symbol 372 MovieClip Frame 10
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 372 MovieClip Frame 12
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 372 MovieClip Frame 14
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 372 MovieClip Frame 16
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 372 MovieClip Frame 17
gotoAndPlay (10);
Symbol 372 MovieClip Frame 18
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 10; gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (20); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 372 MovieClip Frame 19
gotoAndPlay (18);
Symbol 372 MovieClip Frame 20
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 372 MovieClip Frame 22
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 372 MovieClip Frame 23
gotoAndPlay (18);
Symbol 372 MovieClip Frame 27
gotoAndPlay (10);
Symbol 372 MovieClip Frame 28
_root.guy.bunny.blood.gotoAndPlay(2);
Symbol 372 MovieClip Frame 32
if (energy <= 0) { gotoAndPlay (33); } else { gotoAndPlay (10); } _root.score = _root.score + 100;
Symbol 372 MovieClip Frame 43
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 2
this._y = eval ("_root.e" + platformNum)._y - (this._height / 2); this._x = eval ("_root.e" + platformNum)._x; play();
Symbol 392 MovieClip Frame 7
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.girlscale; } else { this._xscale = -_root.girlscale; } }
Symbol 392 MovieClip Frame 9
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.girlscale; } else { this._xscale = -_root.girlscale; } }
Symbol 392 MovieClip Frame 11
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.girlscale; } else { this._xscale = -_root.girlscale; } }
Symbol 392 MovieClip Frame 13
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.girlscale; } else { this._xscale = -_root.girlscale; } }
Symbol 392 MovieClip Frame 15
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.girlscale; } else { this._xscale = -_root.girlscale; } }
Symbol 392 MovieClip Frame 16
gotoAndPlay (7);
Symbol 392 MovieClip Frame 20
gotoAndPlay (7);
Symbol 392 MovieClip Frame 21
if (energy <= 0) { gotoAndPlay (26); } _root.guy.bunny.blood.gotoAndPlay(2);
Symbol 392 MovieClip Frame 25
gotoAndPlay (7); _root.score = _root.score + 100;
Symbol 392 MovieClip Frame 39
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; stop();
Symbol 395 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 2
stop();
Symbol 411 MovieClip Frame 3
stop();
Symbol 411 MovieClip Frame 4
stop();
Symbol 411 MovieClip Frame 5
stop();
Symbol 411 MovieClip Frame 6
stop();
Symbol 411 MovieClip Frame 7
stop();
Symbol 411 MovieClip Frame 8
stop();
Symbol 411 MovieClip Frame 9
stop();
Symbol 411 MovieClip Frame 10
stop();
Symbol 411 MovieClip Frame 11
stop();
Symbol 417 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 8
burp = random(10); if (burp < 5) { _root.score = _root.score + 5000; gotoAndStop (9); } else if (burp < 9) { _root.energy = _root.energyMax; _root.energyBar.gotoAndStop(int((20 / _root.energyMax) * _root.energy)); gotoAndStop (10); } else { _root.lives++; gotoAndStop (11); }
Symbol 417 MovieClip Frame 9
stop();
Symbol 417 MovieClip Frame 10
stop();
Symbol 417 MovieClip Frame 11
stop();
Symbol 417 MovieClip Frame 12
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 5
_root.gotoAndPlay("level" + _root.level); _root.bang.gotoAndPlay(2);
Symbol 424 MovieClip Frame 8
this._x = -90; this._y = 563;
Symbol 427 MovieClip Frame 1
gscore = _root.score; gname = "braineaterJS"; getURL ("index.php?act=Arcade&do=newscore", "_self", "POST"); stop();
Symbol 432 Button
on (release) { gotoAndPlay (1); }
Symbol 437 Button
on (release) { _root.continued = true; _root.continues++; _root.score = 0; _root.lives = 3; _root.goLevel(); }
Symbol 438 Button
on (release) { stopAllSounds(); gotoAndPlay (63); }
Symbol 479 Button
on (release) { getURL ("http://www.hawkwind.com", "_blank"); }
Symbol 482 Button
on (release) { getURL ("http://www.shonenknife.com", "_blank"); }
Symbol 485 Button
on (release) { nextFrame(); frank = random(6) + 2; _root.speech.gotoAndStop(frank); }
Symbol 490 Button
on (release) { getURL ("http://www.misfits.com", "_blank"); }
Symbol 493 Button
on (release) { getURL ("http://www.vangelisworld.com", "_blank"); }
Symbol 494 Button
on (release) { prevFrame(); frank = random(6) + 2; _root.speech.gotoAndStop(frank); }
Symbol 498 Button
on (release) { getURL ("http://www.bombthebass.com", "_blank"); }
Symbol 501 Button
on (release) { getURL ("http://www.artgarfunkel.com", "_blank"); }
Symbol 511 Button
on (release) { getURL ("mailto:happinesssam@hotmail.com"); }
Symbol 512 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 2
stop();
Symbol 512 MovieClip Frame 3
stop();
Symbol 512 MovieClip Frame 5
stop();
Symbol 525 MovieClip Frame 1
stop();
Symbol 525 MovieClip Frame 2
stop();
Symbol 525 MovieClip Frame 3
stop();
Symbol 525 MovieClip Frame 4
stop();
Symbol 525 MovieClip Frame 5
stop();
Symbol 525 MovieClip Frame 6
stop();
Symbol 525 MovieClip Frame 7
stop();
Symbol 532 Button
on (release) { gotoAndPlay (63); stopAllSounds(); }
Symbol 535 MovieClip Frame 1
stop();
Symbol 538 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 2
play();
Symbol 562 MovieClip Frame 4
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 5;
Symbol 562 MovieClip Frame 6
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 5;
Symbol 562 MovieClip Frame 8
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 4;
Symbol 562 MovieClip Frame 10
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 4; if (this._y > 500) { this._x = -100; gotoAndStop (1); }
Symbol 562 MovieClip Frame 11
gotoAndPlay (10);
Symbol 562 MovieClip Frame 12
if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { gotoAndPlay (14); _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; }
Symbol 562 MovieClip Frame 13
gotoAndPlay (12);
Symbol 562 MovieClip Frame 32
stop(); this._x = -100; _root.numRabbits[num] = false;
Symbol 569 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 2
play();
Symbol 569 MovieClip Frame 4
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 5;
Symbol 569 MovieClip Frame 6
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 5;
Symbol 569 MovieClip Frame 8
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 4;
Symbol 569 MovieClip Frame 10
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 4; if (this._y > 500) { this._x = -100; gotoAndStop (1); }
Symbol 569 MovieClip Frame 11
gotoAndPlay (10);
Symbol 569 MovieClip Frame 12
if (this.hitTest(_root.guy.hitArea)) { gotoAndPlay (14); if (_root.energy < _root.energyMax) { _root.energy++; } }
Symbol 569 MovieClip Frame 13
gotoAndPlay (12);
Symbol 569 MovieClip Frame 35
stop(); this._x = -100; _root.numBeers[num] = false;
Symbol 570 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 2
play();
Symbol 570 MovieClip Frame 4
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); timer = getTimer(); } i++; } this._y = this._y + 5;
Symbol 570 MovieClip Frame 6
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); timer = getTimer(); } i++; } this._y = this._y + 5;
Symbol 570 MovieClip Frame 8
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); timer = getTimer(); } i++; } this._y = this._y + 4;
Symbol 570 MovieClip Frame 10
i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (12); } i++; } this._y = this._y + 4; if (this._y > 500) { this._x = -100; gotoAndStop (1); }
Symbol 570 MovieClip Frame 11
gotoAndPlay (10);
Symbol 570 MovieClip Frame 12
if (this.hitTest(_root.guy.hitArea)) { gotoAndPlay (14); _root.startTimer = _root.startTimer + 5000; }
Symbol 570 MovieClip Frame 13
gotoAndPlay (12);
Symbol 570 MovieClip Frame 29
stop(); this._x = -100; _root.numClocks[num] = false;
Symbol 577 MovieClip Frame 1
stop();
Symbol 581 MovieClip Frame 1
stop();
Symbol 586 MovieClip Frame 1
stop();
Symbol 589 MovieClip Frame 1
startX = this._x;
Symbol 589 MovieClip Frame 3
this._x = this._x + direction; if ((direction > 0) && ((this._x - startX) > distance)) { direction = direction * -1; } if ((direction < 0) && (this._x < startX)) { direction = direction * -1; } gotoAndPlay (2);
Symbol 594 MovieClip Frame 1
if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { gotoAndPlay (3); _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; }
Symbol 594 MovieClip Frame 2
gotoAndPlay (1);
Symbol 594 MovieClip Frame 21
stop(); this._x = -100;
Symbol 601 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 7
_root.fireball1._x = _root.bunnyBlimp._x - 211; _root.fireball1._y = _root.bunnyBlimp._y - 35; angle = (Math.atan((_root.guy._x - _root.fireball1._x) / (_root.guy._y - _root.fireball1._y)) * 180) / Math.PI; _root.fireball1.xdirection = 15 * Math.sin((Math.PI/180) * angle); _root.fireball1.ydirection = 15 * Math.cos((Math.PI/180) * angle); _root.fireball1.gotoAndPlay(2); _root.phaser.gotoAndPlay(2);
Symbol 601 MovieClip Frame 13
_root.fireball2._x = _root.bunnyBlimp._x - 246; _root.fireball2._y = _root.bunnyBlimp._y - 22; angle = (Math.atan((_root.guy._x - _root.fireball2._x) / (_root.guy._y - _root.fireball2._y)) * 180) / Math.PI; _root.fireball2.xdirection = 15 * Math.sin((Math.PI/180) * angle); _root.fireball2.ydirection = 15 * Math.cos((Math.PI/180) * angle); _root.fireball2.gotoAndPlay(2); _root.phaser.gotoAndPlay(2);
Symbol 601 MovieClip Frame 19
_root.fireball3._x = _root.bunnyBlimp._x - 211; _root.fireball3._y = _root.bunnyBlimp._y - 35; angle = (Math.atan((_root.guy._x - _root.fireball3._x) / (_root.guy._y - _root.fireball3._y)) * 180) / Math.PI; _root.fireball3.xdirection = 15 * Math.sin((Math.PI/180) * angle); _root.fireball3.ydirection = 15 * Math.cos((Math.PI/180) * angle); _root.fireball3.gotoAndPlay(2); _root.phaser.gotoAndPlay(2);
Symbol 601 MovieClip Frame 25
_root.fireball4._x = _root.bunnyBlimp._x - 246; _root.fireball4._y = _root.bunnyBlimp._y - 22; angle = (Math.atan((_root.guy._x - _root.fireball4._x) / (_root.guy._y - _root.fireball4._y)) * 180) / Math.PI; _root.fireball4.xdirection = 15 * Math.sin((Math.PI/180) * angle); _root.fireball4.ydirection = 15 * Math.cos((Math.PI/180) * angle); _root.fireball4.gotoAndPlay(2); _root.phaser.gotoAndPlay(2);
Symbol 602 MovieClip Frame 1
xSpeed = 0; ySpeed = 0; direction = -1; shootTimer = getTimer(); _root.stage = 1;
Symbol 602 MovieClip Frame 2
y = this._y; x = this._x; if ((getTimer() - shootTimer) > 4000) { eyes.gotoAndPlay(2); shootTimer = getTimer(); } this._y = y + ySpeed; this._x = x + xSpeed; _root.anchorPoint1x = x - 230; _root.anchorPoint2x = x - 164; _root.anchorPoint3x = x - 98; _root.anchorPoint4x = x - 32; _root.anchorPoint5x = x + 34; _root.anchorPoint6x = x + 100; _root.anchorPointy = y; if (x > 450) { if (xSpeed > -2.5) { xSpeed = xSpeed - 0.1; } } else { gotoAndPlay (6); }
Symbol 602 MovieClip Frame 3
gotoAndPlay (2);
Symbol 602 MovieClip Frame 6
if (direction < 0) { if (xSpeed < -1) { direction = 1; } else { xSpeed = xSpeed - 0.1; } } else if (xSpeed > 1) { direction = -1; } else { xSpeed = xSpeed + 0.1; } this._y = y + ySpeed; this._x = x + xSpeed; _root.anchorPoint1x = x - 230; _root.anchorPoint2x = x - 164; _root.anchorPoint3x = x - 98; _root.anchorPoint4x = x - 32; _root.anchorPoint5x = x + 34; _root.anchorPoint6x = x + 100; _root.anchorPointy = y; if ((getTimer() - shootTimer) > 6500) { eyes.gotoAndPlay(2); shootTimer = getTimer(); } if (_root.carnage > 3) { gotoAndPlay (9); }
Symbol 602 MovieClip Frame 7
gotoAndPlay (6);
Symbol 602 MovieClip Frame 9
if (direction < 0) { if (xSpeed < -1) { direction = 1; } else { xSpeed = xSpeed - 0.1; } } else if (xSpeed > 1) { direction = -1; } else { xSpeed = xSpeed + 0.1; } this._y = y + ySpeed; this._x = x + xSpeed; _root.anchorPoint1x = x - 230; _root.anchorPoint2x = x - 164; _root.anchorPoint3x = x - 98; _root.anchorPoint4x = x - 32; _root.anchorPoint5x = x + 34; _root.anchorPoint6x = x + 100; _root.anchorPointy = y; if ((getTimer() - shootTimer) > 4000) { eyes.gotoAndPlay(2); shootTimer = getTimer(); } if (_root.carnage >= _root.carnageMax) { gotoAndPlay (13); }
Symbol 602 MovieClip Frame 10
gotoAndPlay (9);
Symbol 602 MovieClip Frame 13
_root.anchorPoint1x = x - 230; _root.anchorPoint2x = x - 164; _root.anchorPoint3x = x - 98; _root.anchorPoint4x = x - 32; _root.anchorPoint5x = x + 34; _root.anchorPoint6x = x + 100; stopAllSounds(); _root.congrat.gotoAndPlay(2); _root.anchorPointy = y; if (direction < 0) { if (xSpeed < -1) { direction = 1; } else { xSpeed = xSpeed - 0.1; } } else if (xSpeed > 1) { direction = -1; } else { xSpeed = xSpeed + 0.1; } if (ySpeed > -2.5) { ySpeed = ySpeed - 0.1; } i = 1; while (i <= 6) { eval ("_root.rabbit" + i).gotoAndPlay("thing2"); i++; } i = 1; while (i <= 4) { eval ("_root.fireball" + i).gotoAndPlay("hit"); i++; } eyes.gotoAndStop(1); this._y = y + ySpeed; this._x = x + xSpeed; i = 1; while (i <= 3) { eval ("_root.flower" + i)._x = eval (("_root.anchorPoint" + i) + "x") - 40; eval ("_root.flower" + i)._y = this._y + 100; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlower++; i++; } _root.beer1._x = _root.anchorPoint6x - 40; _root.beer1._y = this._y + 100; _root.beer1.gotoAndPlay(2); _root.beer2._x = _root.anchorPoint5x - 40; _root.beer2._y = this._y + 100; _root.beer2.gotoAndPlay(2); _root.numBeer = _root.numBeer + 2; _root.baby1._x = _root.anchorPoint4x - 40; _root.baby1._y = this._y + 100; _root.baby1.gotoAndPlay(2); _root.numBaby++; play();
Symbol 602 MovieClip Frame 15
if (direction < 0) { if (xSpeed < -1) { direction = 1; } else { xSpeed = xSpeed - 0.1; } } else if (xSpeed > 1) { direction = -1; } else { xSpeed = xSpeed + 0.1; } this._y = this._y + -2; this._x = x + xSpeed; if (this._y < -50) { _root.pause = true; _root.gotoAndPlay("Fin6"); stopAllSounds(); gotoAndPlay (19); }
Symbol 602 MovieClip Frame 16
gotoAndPlay (15);
Symbol 602 MovieClip Frame 19
if (direction < 0) { if (xSpeed < -1) { direction = 1; } else { xSpeed = xSpeed - 0.1; } } else if (xSpeed > 1) { direction = -1; } else { xSpeed = xSpeed + 0.1; } this._y = this._y + -2; this._x = x + xSpeed; if (this._y < -150) { stop(); }
Symbol 602 MovieClip Frame 20
gotoAndPlay (19);
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 2
play(); scale = 100;
Symbol 614 MovieClip Frame 5
if (this._x > eval (("_root.anchorPoint" + num) + "x")) { this._xscale = -scale; if ((this._x - eval (("_root.anchorPoint" + num) + "x")) > 70) { if (direction > 0) { direction = direction * -1; } } } else { this._xscale = scale; if ((this._x - eval (("_root.anchorPoint" + num) + "x")) < -70) { if (direction < 0) { direction = direction * -1; } } } this._x = this._x + direction; if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (13); } eval ("_root.elastic" + num)._x = eval (("_root.anchorPoint" + num) + "x"); eval ("_root.elastic" + num)._y = _root.anchorPointy; eval ("_root.elastic" + num)._xscale = this._x - eval (("_root.anchorPoint" + num) + "x"); eval ("_root.elastic" + num)._yscale = (this._y - 20) - _root.anchorPointy;
Symbol 614 MovieClip Frame 7
if (this._x > eval (("_root.anchorPoint" + num) + "x")) { this._xscale = -scale; if ((this._x - eval (("_root.anchorPoint" + num) + "x")) > 70) { if (direction > 0) { direction = direction * -1; } } } else { this._xscale = scale; if ((this._x - eval (("_root.anchorPoint" + num) + "x")) < -70) { if (direction < 0) { direction = direction * -1; } } } this._x = this._x + direction; if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (13); } eval ("_root.elastic" + num)._x = eval (("_root.anchorPoint" + num) + "x"); eval ("_root.elastic" + num)._y = _root.anchorPointy; eval ("_root.elastic" + num)._xscale = this._x - eval (("_root.anchorPoint" + num) + "x"); eval ("_root.elastic" + num)._yscale = (this._y - 20) - _root.anchorPointy;
Symbol 614 MovieClip Frame 9
if (this._x > eval (("_root.anchorPoint" + num) + "x")) { this._xscale = -scale; if ((this._x - eval (("_root.anchorPoint" + num) + "x")) > 70) { if (direction > 0) { direction = direction * -1; } } } else { this._xscale = scale; if ((this._x - eval (("_root.anchorPoint" + num) + "x")) < -70) { if (direction < 0) { direction = direction * -1; } } } this._x = this._x + direction; if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (13); } eval ("_root.elastic" + num)._x = eval (("_root.anchorPoint" + num) + "x"); eval ("_root.elastic" + num)._y = _root.anchorPointy; eval ("_root.elastic" + num)._xscale = this._x - eval (("_root.anchorPoint" + num) + "x"); eval ("_root.elastic" + num)._yscale = (this._y - 20) - _root.anchorPointy;
Symbol 614 MovieClip Frame 11
if (this._x > eval (("_root.anchorPoint" + num) + "x")) { this._xscale = -scale; if ((this._x - eval (("_root.anchorPoint" + num) + "x")) > 70) { if (direction > 0) { direction = direction * -1; } } } else { this._xscale = scale; if ((this._x - eval (("_root.anchorPoint" + num) + "x")) < -70) { if (direction < 0) { direction = direction * -1; } } } this._x = this._x + direction; if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (13); } eval ("_root.elastic" + num)._x = eval (("_root.anchorPoint" + num) + "x"); eval ("_root.elastic" + num)._y = _root.anchorPointy; eval ("_root.elastic" + num)._xscale = this._x - eval (("_root.anchorPoint" + num) + "x"); eval ("_root.elastic" + num)._yscale = (this._y - 20) - _root.anchorPointy;
Symbol 614 MovieClip Frame 12
gotoAndPlay (5);
Symbol 614 MovieClip Frame 13
_root.guy.bunny.blood.gotoAndPlay(2);
Symbol 614 MovieClip Frame 17
if (energy <= 0) { gotoAndPlay (18); } else { gotoAndPlay (5); } _root.score = _root.score + 100;
Symbol 614 MovieClip Frame 18
eval ("_root.elastic" + num)._y = 500;
Symbol 614 MovieClip Frame 32
_root.score = _root.score + 1000; _root.carnage++; eval ("_root.rabbit" + _root.numRabbit)._x = this._x; eval ("_root.rabbit" + _root.numRabbit)._y = this._y - 30; eval ("_root.rabbit" + _root.numRabbit).gotoAndPlay(2); _root.numRabbit++; gotoAndStop (1); this._x = -100;
Symbol 616 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 2
play();
Symbol 616 MovieClip Frame 4
this._x = this._x + xDirection; this._y = this._y + yDirection; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; }
Symbol 616 MovieClip Frame 6
this._x = this._x + xDirection; this._y = this._y + yDirection; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; }
Symbol 616 MovieClip Frame 8
this._x = this._x + xDirection; this._y = this._y + yDirection; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (10); } if (this._y > 480) { gotoAndStop (1); }
Symbol 616 MovieClip Frame 9
gotoAndPlay (8);
Symbol 616 MovieClip Frame 14
this._x = -100;
Symbol 618 MovieClip Frame 1
stop();
Symbol 623 Button
on (release) { gotoAndPlay (1314); }
Symbol 689 MovieClip Frame 1
stop();
Symbol 689 MovieClip Frame 2
this._y = eval ("_root.e" + platformNum)._y - (this._height / 2); this._x = eval ("_root.e" + platformNum)._x; play();
Symbol 689 MovieClip Frame 7
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hittingArea.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (11); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (15); } if (direction > 0) { this._xscale = _root.boyscale; } else { this._xscale = -_root.boyscale; } }
Symbol 689 MovieClip Frame 9
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hittingArea.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (11); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (15); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.boyscale; } else { this._xscale = -_root.boyscale; } }
Symbol 689 MovieClip Frame 10
gotoAndPlay (7);
Symbol 689 MovieClip Frame 14
gotoAndPlay (7);
Symbol 689 MovieClip Frame 15
if (energy <= 0) { gotoAndPlay (20); } _root.guy.bunny.blood.gotoAndPlay(2);
Symbol 689 MovieClip Frame 19
gotoAndPlay (7); _root.score = _root.score + 100;
Symbol 689 MovieClip Frame 36
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; stop();
Symbol 698 MovieClip Frame 1
stop();
Symbol 698 MovieClip Frame 2
this._y = eval ("_root.e" + platformNum)._y - (this._height / 2); this._x = eval ("_root.e" + platformNum)._x; play();
Symbol 698 MovieClip Frame 7
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hittingArea.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (15); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (19); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.boyscale; } else { this._xscale = -_root.boyscale; } }
Symbol 698 MovieClip Frame 9
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hittingArea.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (15); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (19); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.boyscale; } else { this._xscale = -_root.boyscale; } }
Symbol 698 MovieClip Frame 11
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hittingArea.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (15); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (19); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.boyscale; } else { this._xscale = -_root.boyscale; } }
Symbol 698 MovieClip Frame 13
if (_root.pause == false) { x = this._x; if ((this._x >= (eval ("_root.e" + platformNum)._x + (eval ("_root.e" + platformNum)._width / 2))) || (this._x <= (eval ("_root.e" + platformNum)._x - (eval ("_root.e" + platformNum)._width / 2)))) { this._x = x - direction; direction = -direction; } this._x = x + direction; if (this.hittingArea.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (15); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (this.hitArea.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (19); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } if (direction > 0) { this._xscale = _root.boyscale; } else { this._xscale = -_root.boyscale; } }
Symbol 698 MovieClip Frame 14
gotoAndPlay (7);
Symbol 698 MovieClip Frame 18
gotoAndPlay (7);
Symbol 698 MovieClip Frame 19
if (energy <= 0) { gotoAndPlay (24); } _root.guy.bunny.blood.gotoAndPlay(2);
Symbol 698 MovieClip Frame 23
gotoAndPlay (7); _root.score = _root.score + 100;
Symbol 698 MovieClip Frame 38
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; stop();
Symbol 724 MovieClip Frame 1
free = true; go = 0; scale = 16.5; stop();
Symbol 724 MovieClip Frame 2
this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; play();
Symbol 724 MovieClip Frame 10
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 724 MovieClip Frame 12
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 724 MovieClip Frame 14
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 724 MovieClip Frame 16
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 724 MovieClip Frame 17
gotoAndPlay (10);
Symbol 724 MovieClip Frame 18
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 10; gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (20); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 724 MovieClip Frame 19
gotoAndPlay (18);
Symbol 724 MovieClip Frame 20
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 724 MovieClip Frame 22
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 724 MovieClip Frame 23
gotoAndPlay (18);
Symbol 724 MovieClip Frame 27
gotoAndPlay (10);
Symbol 724 MovieClip Frame 28
_root.guy.bunny.blood.gotoAndPlay(2);
Symbol 724 MovieClip Frame 32
if (energy <= 0) { gotoAndPlay (33); } else { gotoAndPlay (10); } _root.score = _root.score + 100;
Symbol 724 MovieClip Frame 46
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; stop();
Symbol 737 MovieClip Frame 1
free = true; go = 0; scale = 33.4; stop();
Symbol 737 MovieClip Frame 2
this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; play();
Symbol 737 MovieClip Frame 10
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 737 MovieClip Frame 12
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 737 MovieClip Frame 14
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 737 MovieClip Frame 16
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (18); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.action = -1; _root.guy.jumping = 0; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (24); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 737 MovieClip Frame 17
gotoAndPlay (10);
Symbol 737 MovieClip Frame 18
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 10; gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (20); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 737 MovieClip Frame 19
gotoAndPlay (18);
Symbol 737 MovieClip Frame 20
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 737 MovieClip Frame 22
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (10); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); this._x = _root.spawnPlace._x; this._y = _root.spawnPlace._y; } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (28); } if (direction > 0) { this._xscale = scale; } else { this._xscale = -scale; } }
Symbol 737 MovieClip Frame 23
gotoAndPlay (18);
Symbol 737 MovieClip Frame 27
gotoAndPlay (10);
Symbol 737 MovieClip Frame 28
_root.guy.bunny.blood.gotoAndPlay("sparks");
Symbol 737 MovieClip Frame 32
if (energy <= 0) { gotoAndPlay (33); } else { gotoAndPlay (10); } _root.score = _root.score + 100;
Symbol 737 MovieClip Frame 46
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; stop();
Symbol 738 MovieClip Frame 1
startY = this._y;
Symbol 738 MovieClip Frame 3
this._y = this._y + direction; if ((direction > 0) && ((this._y - startY) > distance)) { direction = direction * -1; } if ((direction < 0) && (this._y < startY)) { direction = direction * -1; } gotoAndPlay (2);
Symbol 745 Button
on (release) { gotoAndPlay (1762); }
Symbol 788 MovieClip Frame 2
if (_root.numOsamas > 8) { if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } play(); } else { gotoAndStop (1); }
Symbol 788 MovieClip Frame 5
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (27); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } if (random(2) == 0) { gotoAndPlay (33); } else { gotoAndPlay (38); } } if (direction > 0) { this._xscale = _root.binscale; } else { this._xscale = -_root.binscale; } }
Symbol 788 MovieClip Frame 7
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (27); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } if (random(2) == 0) { gotoAndPlay (33); } else { gotoAndPlay (38); } } if (direction > 0) { this._xscale = _root.binscale; } else { this._xscale = -_root.binscale; } }
Symbol 788 MovieClip Frame 9
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (27); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } if (random(2) == 0) { gotoAndPlay (33); } else { gotoAndPlay (38); } } if (direction > 0) { this._xscale = _root.binscale; } else { this._xscale = -_root.binscale; } }
Symbol 788 MovieClip Frame 11
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (27); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } if (random(2) == 0) { gotoAndPlay (33); } else { gotoAndPlay (38); } } if (direction > 0) { this._xscale = _root.binscale; } else { this._xscale = -_root.binscale; } }
Symbol 788 MovieClip Frame 13
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (27); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } if (random(2) == 0) { gotoAndPlay (33); } else { gotoAndPlay (38); } } if (direction > 0) { this._xscale = _root.binscale; } else { this._xscale = -_root.binscale; } }
Symbol 788 MovieClip Frame 15
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (27); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } if (random(2) == 0) { gotoAndPlay (33); } else { gotoAndPlay (38); } } if (direction > 0) { this._xscale = _root.binscale; } else { this._xscale = -_root.binscale; } }
Symbol 788 MovieClip Frame 16
gotoAndPlay (5);
Symbol 788 MovieClip Frame 26
gotoAndPlay (5);
Symbol 788 MovieClip Frame 27
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 10; gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (29); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (random(2) == 0) { gotoAndPlay (33); } else { gotoAndPlay (38); } } if (direction > 0) { this._xscale = _root.binscale; } else { this._xscale = -_root.binscale; } }
Symbol 788 MovieClip Frame 28
gotoAndPlay (27);
Symbol 788 MovieClip Frame 29
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (random(2) == 0) { gotoAndPlay (33); } else { gotoAndPlay (38); } } if (direction > 0) { this._xscale = 43; } else { this._xscale = -43; } }
Symbol 788 MovieClip Frame 31
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (random(2) == 0) { gotoAndPlay (33); } else { gotoAndPlay (38); } } if (direction > 0) { this._xscale = _root.binscale; } else { this._xscale = -_root.binscale; } }
Symbol 788 MovieClip Frame 32
gotoAndPlay (27);
Symbol 788 MovieClip Frame 33
if (energy <= 0) { gotoAndPlay (43); } _root.guy.bunny.blood.gotoAndPlay(2);
Symbol 788 MovieClip Frame 37
gotoAndPlay (5); _root.score = _root.score + 100;
Symbol 788 MovieClip Frame 38
if (energy <= 0) { gotoAndPlay (43); } _root.guy.bunny.blood.gotoAndPlay(2);
Symbol 788 MovieClip Frame 42
gotoAndPlay (5); _root.score = _root.score + 100;
Symbol 788 MovieClip Frame 58
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; _root.numOsamas--; _root.numOsamasI = _root.numOsamas + 7; if (_root.numOsamas > 0) { go = 0; goTimer = getTimer() + random(4000); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } gotoAndPlay (5); energy = 12; } else { gotoAndStop (1); } if (_root.numOsamasI == 0) { _root.pause = true; _root.gotoAndPlay("Fin" + _root.level); stopAllSounds(); _root.congrat.gotoAndPlay(2); }
Symbol 791 MovieClip Frame 1
stop();
Symbol 798 MovieClip Frame 1
stop();
Symbol 798 MovieClip Frame 2
this._rotation = 262.5; rotate = 262.5; timer = getTimer();
Symbol 798 MovieClip Frame 3
this._x = this._x - 15; this._y = this._y + 1; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 798 MovieClip Frame 5
this._x = this._x - 15; this._y = this._y + 1; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 798 MovieClip Frame 7
this._x = this._x - 15; this._y = this._y + 1; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 798 MovieClip Frame 9
this._x = this._x - 15; this._y = this._y + 1; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 798 MovieClip Frame 11
this._x = this._x - 15; this._y = this._y + 1; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 798 MovieClip Frame 13
this._x = this._x - 15; this._y = this._y + 1; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 798 MovieClip Frame 15
this._x = this._x - 15; this._y = this._y + 1; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 798 MovieClip Frame 17
rotate = this._rotation; if (rotate < 0) { rotate = rotate + 360; } if (rotate > 360) { rotate = rotate - 360; } angle = (Math.atan((_root.guy._x - this._x) / (_root.guy._y - this._y)) * 180) / Math.PI; if (this._y < _root.guy._y) { angle = 180 - angle; } else if (angle > 0) { angle = 360 - angle; } else { angle = -angle; } if (angle > rotate) { if (((angle - rotate) - 6) < 180) { this._rotation = rotate + 6; } else { this._rotation = rotate - 6; } } else if (((rotate - angle) - 6) < 180) { this._rotation = rotate - 6; } else if (angle < (rotate + 6)) { this._rotation = rotate + 6; } this._x = this._x + (15 * Math.sin((Math.PI/180) * rotate)); this._y = this._y - (15 * Math.cos((Math.PI/180) * rotate)); if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); } if (((getTimer() - timer) > 6000) || (end == true)) { gotoAndPlay (19); }
Symbol 798 MovieClip Frame 18
gotoAndPlay (17);
Symbol 798 MovieClip Frame 23
this._x = -100;
Symbol 813 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 10
_root.endBoss.hitable = true;
Symbol 822 MovieClip Frame 1
stop();
Symbol 858 MovieClip Frame 1
faceLeft = true; status = 0; hitable = true; energy = 80; energyMark = energy; gunY = this._y - 94.3; flameTimer = getTimer(); missileTimer = getTimer(); _root.gun._y = gunY;
Instance of Symbol 807 MovieClip "hitArea" in Symbol 858 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.endBoss.hitable == true) { if (this.hitTest(_root.guy.bunny.hittingArea)) { _root.endBoss.hitable = false; _root.endBoss.energy = _root.endBoss.energy - _root.manHitDamage; _root.endBoss.brainblood.gotoAndPlay(2); _root.guy.bunny.blood.gotoAndPlay(2); _root.score = _root.score + 1000; } } if (_root.endBoss.energy <= 0) { _root.pause = true; _root.carnage = 1; _root.endBoss.gotoAndPlay("dead"); _root.congrat.gotoAndPlay(2); _root.missile1.end = true; _root.missile2.end = true; _root.missile3.end = true; _root.missile4.end = true; } }
Symbol 858 MovieClip Frame 9
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25; _root.gun._x = -100;
Symbol 858 MovieClip Frame 11
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 13
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 15
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25; _root.guy._y = _root.guy._y - 15;
Symbol 858 MovieClip Frame 17
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 19
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 21
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 23
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 25
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 27
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25; _root.guy._y = _root.guy._y - 15;
Symbol 858 MovieClip Frame 29
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 31
this._x = this._x - 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25; if ((status == 0) && (x < 450)) { gotoAndPlay (60); status = 1; _root.endBoss.weakpoint.gotoAndPlay(2); } if (x < 90) { gotoAndPlay (60); status = 3; } else if (status == 1) { if (x < 330) { status = 2; if (random(2) == 0) { gotoAndPlay (60); } } }
Symbol 858 MovieClip Frame 32
gotoAndPlay (9);
Symbol 858 MovieClip Frame 33
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25; _root.gun._x = -100;
Symbol 858 MovieClip Frame 35
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 37
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 39
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25; _root.guy._y = _root.guy._y - 5;
Symbol 858 MovieClip Frame 41
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 43
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 45
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 47
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 49
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 51
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25; _root.guy._y = _root.guy._y - 5;
Symbol 858 MovieClip Frame 53
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25;
Symbol 858 MovieClip Frame 55
this._x = this._x + 10; x = this._x; _root.o3._x = x - 31; _root.o4._x = x + 133; _root.p8._x = x + 27; _root.p5._x = x + 49; _root.p7._x = x + 27; _root.p6._x = x + 25; if (x >= 449) { gotoAndPlay (60); status = 1; } else if (x >= 329) { status = 2; if (random(2) == 0) { gotoAndPlay (60); } }
Symbol 858 MovieClip Frame 56
gotoAndPlay (33);
Symbol 858 MovieClip Frame 60
gunRotate = gun._rotation; if (gunRotate < 0) { gunRotate = gunRotate + 360; } if (gunRotate > 360) { gunRotate = gunRotate - 360; } gunX = this._x - 31.3; angle = (Math.atan((_root.guy._x - gunX) / (_root.guy._y - gunY)) * 180) / Math.PI; if (gunY < _root.guy._y) { angle = 180 - angle; } else if (angle > 0) { angle = 360 - angle; } else { angle = -angle; } if (angle > gunRotate) { if (((angle - gunRotate) - 3) < 180) { gun._rotation = gunRotate + 3; } else { _root.endBoss.gun._rotation = gunRotate - 3; } } else if (((gunRotate - angle) - 3) < 180) { _root.endBoss.gun._rotation = gunRotate - 3; } else if (angle < (gunRotate + 3)) { _root.endBoss.gun._rotation = gunRotate + 3; } if ((energyMark - energy) >= 12) { energyMark = energy; if (status == 1) { gotoAndPlay (9); } else if (status == 2) { if (random(2) == 0) { gotoAndPlay (9); } else { gotoAndPlay (33); } } else { gotoAndPlay (33); } } else if ((getTimer() - flameTimer) > 2000) { flameNum = 1; gotoAndPlay (64); } else if ((getTimer() - missileTimer) > 8000) { gotoAndPlay (70); } _root.gun._rotation = gunRotate; _root.gun._x = gunX;
Symbol 858 MovieClip Frame 61
if (energy > 0) { gotoAndPlay (60); }
Symbol 858 MovieClip Frame 64
gunRotate = gun._rotation; if (gunRotate < 0) { gunRotate = gunRotate + 360; } if (gunRotate > 360) { gunRotate = gunRotate - 360; } gunX = this._x - 31.3; angle = (Math.atan((_root.guy._x - gunX) / (_root.guy._y - gunY)) * 180) / Math.PI; if (gunY < _root.guy._y) { angle = 180 - angle; } else if (angle > 0) { angle = 360 - angle; } else { angle = -angle; } if (angle > gunRotate) { if (((angle - gunRotate) - 3) < 180) { gun._rotation = gunRotate + 3; } else { gun._rotation = gunRotate - 3; } } else if (((gunRotate - angle) - 3) < 180) { gun._rotation = gunRotate - 3; } else if (angle < (gunRotate + 3)) { gun._rotation = gunRotate + 3; } eval ("_root.flameball" + flameNum)._y = gunY - (25 * Math.cos((Math.PI/180) * gunRotate)); eval ("_root.flameball" + flameNum)._x = gunX + (25 * Math.sin((Math.PI/180) * gunRotate)); eval ("_root.flameball" + flameNum).xdirection = 10 * Math.sin((Math.PI/180) * gunRotate); eval ("_root.flameball" + flameNum).ydirection = -10 * Math.cos((Math.PI/180) * gunRotate); eval ("_root.flameball" + flameNum).gotoAndPlay(2); flameNum++; if (flameNum > 8) { gotoAndPlay (60); flameTimer = getTimer(); } _root.gun._rotation = gunRotate;
Symbol 858 MovieClip Frame 65
if (energy > 0) { gotoAndPlay (64); }
Symbol 858 MovieClip Frame 78
_root.missile1._x = this._x - 5; _root.missile1._y = this._y - 127; _root.missile1.gotoAndPlay(2);
Symbol 858 MovieClip Frame 94
_root.missile2._x = this._x - 5; _root.missile2._y = this._y - 127; _root.missile2.gotoAndPlay(2);
Symbol 858 MovieClip Frame 110
_root.missile3._x = this._x - 5; _root.missile3._y = this._y - 127; _root.missile3.gotoAndPlay(2);
Symbol 858 MovieClip Frame 129
_root.missile4._x = this._x - 5; _root.missile4._y = this._y - 127; _root.missile4.gotoAndPlay(2);
Symbol 858 MovieClip Frame 143
gotoAndPlay (60); missileTimer = getTimer();
Symbol 858 MovieClip Frame 144
_root.score = _root.score + 100000;
Symbol 858 MovieClip Frame 169
stop(); _root.gotoAndPlay("Fin" + _root.level); stopAllSounds(); _root.congrat.gotoAndPlay(2);
Symbol 860 MovieClip Frame 1
stop();
Symbol 860 MovieClip Frame 2
play();
Symbol 860 MovieClip Frame 4
this._x = this._x + xDirection; this._y = this._y + yDirection; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; }
Symbol 860 MovieClip Frame 6
this._x = this._x + xDirection; this._y = this._y + yDirection; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; }
Symbol 860 MovieClip Frame 8
this._x = this._x + xDirection; this._y = this._y + yDirection; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; }
Symbol 860 MovieClip Frame 10
this._x = this._x + xDirection; this._y = this._y + yDirection; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; }
Symbol 860 MovieClip Frame 12
this._x = this._x + xDirection; this._y = this._y + yDirection; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; } this._alpha = this._alpha - 2; this._xscale = this._xscale + 2; this._yscale = this._yscale + 2; if (this._alpha < 50) { gotoAndStop (1); this._xscale = 100; this._yscale = 100; this._alpha = 100; this._x = -100; }
Symbol 860 MovieClip Frame 13
gotoAndPlay (12);
Symbol 861 MovieClip Frame 1
stop();
Symbol 861 MovieClip Frame 11
this._x = -100;
Symbol 862 MovieClip Frame 1
stop();
Symbol 872 Button
on (release) { gotoAndPlay (2337); }
Symbol 897 Button
on (keyPress "<Delete>") { _root.cheated = false; _root.newgrounds = false; _root.score = 400000 /* 0x061A80 */; } on (keyPress "<End>") { _root.cheated = false; _root.newgrounds = false; _root.continues = 2; } on (keyPress "<PgDn>") { _root.cheated = false; _root.newgrounds = false; _root.continues = 2; _root.score = 700000 /* 0x0AAE60 */; }
Symbol 934 Button
on (release) { stopAllSounds(); gotoAndStop (208); }
Symbol 1016 MovieClip Frame 2
if (_root.numOsamas > 8) { if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } play(); } else { gotoAndStop (1); }
Symbol 1016 MovieClip Frame 5
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (9); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (11); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.sScale; } else { this._xscale = -_root.sScale; } }
Symbol 1016 MovieClip Frame 7
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (9); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (11); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.sScale; } else { this._xscale = -_root.sScale; } }
Symbol 1016 MovieClip Frame 8
gotoAndPlay (5);
Symbol 1016 MovieClip Frame 9
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 10; gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.sScale; } else { this._xscale = -_root.sScale; } }
Symbol 1016 MovieClip Frame 10
gotoAndPlay (9);
Symbol 1016 MovieClip Frame 16
gotoAndPlay (5);
Symbol 1016 MovieClip Frame 17
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.sScale; } else { this._xscale = -_root.sScale; } }
Symbol 1016 MovieClip Frame 19
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.sScale; } else { this._xscale = -_root.sScale; } }
Symbol 1016 MovieClip Frame 20
gotoAndPlay (9);
Symbol 1016 MovieClip Frame 21
if (energy <= 0) { gotoAndPlay (27); } _root.guy.bunny.blood.gotoAndPlay(2);
Symbol 1016 MovieClip Frame 26
gotoAndPlay (5); _root.score = _root.score + 100;
Symbol 1016 MovieClip Frame 44
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; _root.numOsamas--; _root.numOsamasI = _root.numOsamas + 7; if (_root.numOsamas > 0) { go = 0; goTimer = getTimer() + random(4000); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } gotoAndPlay (5); energy = 9; } else { gotoAndStop (1); } if (_root.numOsamasI == 0) { _root.pause = true; _root.gotoAndPlay("pico"); _root.congrat.gotoAndPlay(2); }
Symbol 1027 MovieClip Frame 2
if (_root.numOsamas > 8) { if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } play(); } else { gotoAndStop (1); }
Symbol 1027 MovieClip Frame 5
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (9); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (11); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.oScale; } else { this._xscale = -_root.oScale; } }
Symbol 1027 MovieClip Frame 7
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (9); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (11); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.oScale; } else { this._xscale = -_root.oScale; } }
Symbol 1027 MovieClip Frame 8
gotoAndPlay (5);
Symbol 1027 MovieClip Frame 9
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 10; gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.oScale; } else { this._xscale = -_root.oScale; } }
Symbol 1027 MovieClip Frame 10
gotoAndPlay (9);
Symbol 1027 MovieClip Frame 16
gotoAndPlay (5);
Symbol 1027 MovieClip Frame 17
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.oScale; } else { this._xscale = -_root.oScale; } }
Symbol 1027 MovieClip Frame 19
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.oScale; } else { this._xscale = -_root.oScale; } }
Symbol 1027 MovieClip Frame 20
gotoAndPlay (9);
Symbol 1027 MovieClip Frame 21
if (energy <= 0) { gotoAndPlay (27); } _root.guy.bunny.blood.gotoAndPlay("sparks");
Symbol 1027 MovieClip Frame 26
gotoAndPlay (5); _root.score = _root.score + 100;
Symbol 1027 MovieClip Frame 44
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; _root.numOsamas--; _root.numOsamasI = _root.numOsamas + 7; if (_root.numOsamas > 0) { go = 0; goTimer = getTimer() + random(4000); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } gotoAndPlay (5); energy = 9; } else { gotoAndStop (1); } if (_root.numOsamasI == 0) { _root.pause = true; _root.gotoAndPlay("pico"); _root.congrat.gotoAndPlay(2); }
Symbol 1036 MovieClip Frame 2
if (_root.numOsamas > 8) { if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } play(); } else { gotoAndStop (1); }
Symbol 1036 MovieClip Frame 5
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (9); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (11); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.rscale; } else { this._xscale = -_root.rscale; } }
Symbol 1036 MovieClip Frame 7
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (9); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (11); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.rscale; } else { this._xscale = -_root.rscale; } }
Symbol 1036 MovieClip Frame 8
gotoAndPlay (5);
Symbol 1036 MovieClip Frame 9
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 10; gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.rscale; } else { this._xscale = -_root.rscale; } }
Symbol 1036 MovieClip Frame 10
gotoAndPlay (9);
Symbol 1036 MovieClip Frame 16
gotoAndPlay (5);
Symbol 1036 MovieClip Frame 17
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.rscale; } else { this._xscale = -_root.rscale; } }
Symbol 1036 MovieClip Frame 19
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.rscale; } else { this._xscale = -_root.rscale; } }
Symbol 1036 MovieClip Frame 20
gotoAndPlay (9);
Symbol 1036 MovieClip Frame 21
if (energy <= 0) { gotoAndPlay (27); } _root.guy.bunny.blood.gotoAndPlay(2);
Symbol 1036 MovieClip Frame 26
gotoAndPlay (5); _root.score = _root.score + 100;
Symbol 1036 MovieClip Frame 44
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; _root.numOsamas--; _root.numOsamasI = _root.numOsamas + 7; if (_root.numOsamas > 0) { go = 0; goTimer = getTimer() + random(4000); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } gotoAndPlay (5); energy = 9; } else { gotoAndStop (1); } if (_root.numOsamasI == 0) { _root.pause = true; _root.gotoAndPlay("pico"); _root.congrat.gotoAndPlay(2); }
Symbol 1045 MovieClip Frame 2
if (_root.numOsamas > 8) { if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } play(); } else { gotoAndStop (1); }
Symbol 1045 MovieClip Frame 5
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (9); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (11); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.oScale; } else { this._xscale = -_root.oScale; } }
Symbol 1045 MovieClip Frame 7
if (_root.pause == false) { if (go == 1) { x = this._x; y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; } i++; } if (falling == 1) { this._y = y + _root.gravity; gotoAndPlay (9); } if (falling == 0) { i = 1; while (i <= _root.numObs) { if (this.hitTest(eval ("_root.o" + i))) { x = x + (0.5 * (x - eval ("_root.o" + i)._x)); direction = -direction; } i++; } this._x = x + direction; } if (this.hitTest(_root.enemyStop)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (11); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.oScale; } else { this._xscale = -_root.oScale; } }
Symbol 1045 MovieClip Frame 8
gotoAndPlay (5);
Symbol 1045 MovieClip Frame 9
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(feet)) { falling = 0; this._y = (eval ("_root.p" + i)._y - (this._height / 2)) + 10; gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (17); if (((this._x - _root.guy._x) < 0) && (direction < 0)) { direction = -direction; } if (((this._x - _root.guy._x) > 0) && (direction > 0)) { direction = -direction; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.oScale; } else { this._xscale = -_root.oScale; } }
Symbol 1045 MovieClip Frame 10
gotoAndPlay (9);
Symbol 1045 MovieClip Frame 16
gotoAndPlay (5);
Symbol 1045 MovieClip Frame 17
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.oScale; } else { this._xscale = -_root.oScale; } }
Symbol 1045 MovieClip Frame 19
if (_root.pause == false) { if (go == 1) { y = this._y; falling = 1; i = 1; while (i <= _root.numPlat) { if (eval ("_root.p" + i).hitTest(this)) { falling = 0; this._y = eval ("_root.p" + i)._y - (this._height / 2); gotoAndPlay (5); } i++; } if (falling == 1) { this._y = y + _root.gravity; } if ((this.hitTest(_root.enemyStop) == true) || (y > 600)) { go = 0; goTimer = getTimer(); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } } } else if ((getTimer() - goTimer) > spawnTime) { go = 1; } if (this.hitTest(_root.guy.bunny.hittingArea)) { energy = energy - _root.manHitDamage; gotoAndPlay (21); } if (direction > 0) { this._xscale = _root.oScale; } else { this._xscale = -_root.oScale; } }
Symbol 1045 MovieClip Frame 20
gotoAndPlay (9);
Symbol 1045 MovieClip Frame 21
if (energy <= 0) { gotoAndPlay (27); } _root.guy.bunny.blood.gotoAndPlay("sparks");
Symbol 1045 MovieClip Frame 26
gotoAndPlay (5); _root.score = _root.score + 100;
Symbol 1045 MovieClip Frame 44
_root.score = _root.score + 1000; _root.carnage++; prize = random(50); if (prize < 10) { i = 1; while ((i < 4) && (_root.numClocks[i] == true)) { i++; } if (i < 4) { eval ("_root.clock" + i)._x = this._x; eval ("_root.clock" + i)._y = this._y - 30; eval ("_root.clock" + i).gotoAndPlay(2); _root.numClocks[i] = true; } } else if (prize < 25) { i = 1; while ((i < 7) && (_root.numFlowers[i] == true)) { i++; } if (i < 7) { eval ("_root.flower" + i)._x = this._x; eval ("_root.flower" + i)._y = this._y - 30; eval ("_root.flower" + i).gotoAndPlay(2); _root.numFlowers[i] = true; } } else if (prize < 35) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 7) { eval ("_root.beer" + i)._x = this._x; eval ("_root.beer" + i)._y = this._y - 30; eval ("_root.beer" + i).gotoAndPlay(2); _root.numBeers[i] = true; } } else if (prize < 38) { i = 1; while ((i < 7) && (_root.numBeers[i] == true)) { i++; } if (i < 6) { eval ("_root.baby" + i)._x = this._x; eval ("_root.baby" + i)._y = this._y - 30; eval ("_root.baby" + i).gotoAndPlay(2); _root.numBabys[i] = true; } } else { i = 1; while ((i < 7) && (_root.numRabbits[i] == true)) { i++; } if (i < 7) { eval ("_root.rabbit" + i)._x = this._x; eval ("_root.rabbit" + i)._y = this._y - 30; eval ("_root.rabbit" + i).gotoAndPlay(2); _root.numRabbits[i] = true; } } this._x = -100; _root.numOsamas--; _root.numOsamasI = _root.numOsamas + 7; if (_root.numOsamas > 0) { go = 0; goTimer = getTimer() + random(4000); if (random(2) == 0) { this._x = _root.spawnPlace1._x; this._y = _root.spawnPlace1._y; } else { this._x = _root.spawnPlace2._x; this._y = _root.spawnPlace2._y; } gotoAndPlay (5); energy = 9; } else { gotoAndStop (1); } if (_root.numOsamasI == 0) { _root.pause = true; _root.gotoAndPlay("pico"); _root.congrat.gotoAndPlay(2); }
Symbol 1047 MovieClip Frame 1
stop();
Symbol 1056 MovieClip Frame 1
stop();
Symbol 1056 MovieClip Frame 2
this._rotation = 285.4; rotate = 285.4; timer = getTimer();
Symbol 1056 MovieClip Frame 3
this._x = this._x - 14.6; this._y = this._y - 4.6; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 1056 MovieClip Frame 5
this._x = this._x - 14.6; this._y = this._y - 4.6; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 1056 MovieClip Frame 7
this._x = this._x - 14.6; this._y = this._y - 4.6; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 1056 MovieClip Frame 9
this._x = this._x - 14.6; this._y = this._y - 4.6; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 1056 MovieClip Frame 11
this._x = this._x - 14.6; this._y = this._y - 4.6; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 1056 MovieClip Frame 13
this._x = this._x - 14.6; this._y = this._y - 4.6; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 1056 MovieClip Frame 15
this._x = this._x - 14.6; this._y = this._y - 4.6; if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); }
Symbol 1056 MovieClip Frame 17
rotate = this._rotation; if (rotate < 0) { rotate = rotate + 360; } if (rotate > 360) { rotate = rotate - 360; } angle = (Math.atan((_root.guy._x - this._x) / (_root.guy._y - this._y)) * 180) / Math.PI; if (this._y < _root.guy._y) { angle = 180 - angle; } else if (angle > 0) { angle = 360 - angle; } else { angle = -angle; } if (angle > rotate) { if (((angle - rotate) - 6) < 180) { this._rotation = rotate + 6; } else { this._rotation = rotate - 6; } } else if (((rotate - angle) - 6) < 180) { this._rotation = rotate - 6; } else if (angle < (rotate + 6)) { this._rotation = rotate + 6; } this._x = this._x + (15 * Math.sin((Math.PI/180) * rotate)); this._y = this._y - (15 * Math.cos((Math.PI/180) * rotate)); if (this.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (19); } if (((getTimer() - timer) > 6000) || (end == true)) { gotoAndPlay (19); }
Symbol 1056 MovieClip Frame 18
gotoAndPlay (17);
Symbol 1056 MovieClip Frame 23
this._x = -100;
Symbol 1080 MovieClip Frame 1
hidden = true; energy = 60; energyMarker = energy; stop(); bert = false;
Symbol 1080 MovieClip Frame 3
if (this._y > 36.8) { this._y = this._y - 4; } else { gotoAndPlay (13); }
Symbol 1080 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1080 MovieClip Frame 6
if (this._y < 72.8) { this._y = this._y + 4; bert = true; } else { gotoAndPlay (9); downTimer = getTimer(); hiddenTime = (random(7) + 5) * 1000; }
Symbol 1080 MovieClip Frame 7
gotoAndPlay (6);
Symbol 1080 MovieClip Frame 9
if ((getTimer() - downTimer) > hiddenTime) { gotoAndPlay (3); }
Symbol 1080 MovieClip Frame 10
gotoAndPlay (9);
Symbol 1080 MovieClip Frame 13
if (this.hitArea.hitTest(_root.guy.hitArea) && (_root.guy.isDead == 0)) { _root.guy.bunny.gotoAndPlay("beingHit"); _root.guy.isDead = 1; _root.guy.jumping = 0; _root.guy.action = -1; _root.guy.backTimer = getTimer(); _root.changeScreen = 0; _root.energy--; gotoAndPlay (38); if (_root.guy._x > (_root.tank._x - 17)) { this._xscale = -100; } else { this._xscale = 100; } } if (this.hitTest(_root.guy.bunny.hittingArea)) { if (_root.guy._x > (_root.tank._x - 17)) { this._xscale = -100; } else { this._xscale = 100; } energy = energy - _root.manHitDamage; gotoAndPlay (15); }
Symbol 1080 MovieClip Frame 14
gotoAndPlay (13);
Symbol 1080 MovieClip Frame 15
if (energy < 0) { gotoAndPlay (21); } _root.score = _root.score + 5000; _root.guy.bunny.blood.gotoAndPlay(2);
Symbol 1080 MovieClip Frame 20
if ((energyMarker - 10) > energy) { energyMarker = energy; gotoAndPlay (6); } else { gotoAndPlay (13); }
Symbol 1080 MovieClip Frame 37
stop(); _root.score = _root.score + 100000;
Symbol 1080 MovieClip Frame 47
gotoAndPlay (13);
Symbol 1095 MovieClip Frame 1
status = 0; energyMark = _root.tank.pico.energy; missileTimer = getTimer();
Symbol 1095 MovieClip Frame 9
this._x = this._x - 5; x = this._x; _root.o3._x = x - 87.4; _root.o4._x = x + 54.6; _root.p8._x = x - 15.4; _root.p5._x = x - 1.3; _root.p7._x = x - 84.8; _root.p6._x = x - 25.8;
Symbol 1095 MovieClip Frame 11
this._x = this._x - 5; x = this._x; _root.o3._x = x - 87.4; _root.o4._x = x + 54.6; _root.p8._x = x - 15.4; _root.p5._x = x - 1.3; _root.p7._x = x - 84.8; _root.p6._x = x - 25.8;
Symbol 1095 MovieClip Frame 13
this._x = this._x - 5; x = this._x; _root.o3._x = x - 87.4; _root.o4._x = x + 54.6; _root.p8._x = x - 15.4; _root.p5._x = x - 1.3; _root.p7._x = x - 84.8; _root.p6._x = x - 25.8;
Symbol 1095 MovieClip Frame 15
this._x = this._x - 5; x = this._x; _root.o3._x = x - 87.4; _root.o4._x = x + 54.6; _root.p8._x = x - 15.4; _root.p5._x = x - 1.3; _root.p7._x = x - 84.8; _root.p6._x = x - 25.8; if ((status == 0) && (x < 500)) { gotoAndPlay (31); status = 1; pico.gotoAndPlay(2); energyMark = _root.tank.pico.energy; } if (x < 150) { gotoAndPlay (27); status = 3; } else if (status == 1) { if (x < 330) { status = 2; if (random(8) == 0) { gotoAndPlay (27); } } }
Symbol 1095 MovieClip Frame 16
gotoAndPlay (9);
Symbol 1095 MovieClip Frame 17
this._x = this._x + 5; x = this._x; _root.o3._x = x - 87.4; _root.o4._x = x + 54.6; _root.p8._x = x - 15.4; _root.p5._x = x - 1.3; _root.p7._x = x - 84.8; _root.p6._x = x - 25.8;
Symbol 1095 MovieClip Frame 19
this._x = this._x + 5; x = this._x; _root.o3._x = x - 87.4; _root.o4._x = x + 54.6; _root.p8._x = x - 15.4; _root.p5._x = x - 1.3; _root.p7._x = x - 84.8; _root.p6._x = x - 25.8;
Symbol 1095 MovieClip Frame 21
this._x = this._x + 5; x = this._x; _root.o3._x = x - 87.4; _root.o4._x = x + 54.6; _root.p8._x = x - 15.4; _root.p5._x = x - 1.3; _root.p7._x = x - 84.8; _root.p6._x = x - 25.8;
Symbol 1095 MovieClip Frame 23
this._x = this._x + 5; x = this._x; _root.o3._x = x - 87.4; _root.o4._x = x + 54.6; _root.p8._x = x - 15.4; _root.p5._x = x - 1.3; _root.p7._x = x - 84.8; _root.p6._x = x - 25.8; if (x >= 449) { gotoAndPlay (27); status = 1; } else if (x >= 329) { status = 2; if (random(8) == 0) { gotoAndPlay (27); } }
Symbol 1095 MovieClip Frame 24
gotoAndPlay (17);
Symbol 1095 MovieClip Frame 27
if (_root.tank.pico.energy < 0) { gotoAndPlay (73); } else if ((energyMark - _root.tank.pico.energy) >= 9) { energyMark = _root.tank.pico.energy; if (status == 1) { gotoAndPlay (9); } else if (status == 2) { if (random(2) == 0) { gotoAndPlay (9); } else { gotoAndPlay (17); } } else { gotoAndPlay (17); } } else if ((getTimer() - missileTimer) > 7000) { gotoAndPlay (31); }
Symbol 1095 MovieClip Frame 28
gotoAndPlay (27);
Symbol 1095 MovieClip Frame 34
_root.missile1._x = this._x - 99.8; _root.missile1._y = this._y + 49.5; _root.missile1.gotoAndPlay(2);
Symbol 1095 MovieClip Frame 43
_root.missile2._x = this._x - 99.8; _root.missile2._y = this._y + 49.5; _root.missile2.gotoAndPlay(2);
Symbol 1095 MovieClip Frame 52
_root.missile3._x = this._x - 99.8; _root.missile3._y = this._y + 49.5; _root.missile3.gotoAndPlay(2);
Symbol 1095 MovieClip Frame 61
_root.missile4._x = this._x - 99.8; _root.missile4._y = this._y + 49.5; _root.missile4.gotoAndPlay(2);
Symbol 1095 MovieClip Frame 70
missileTimer = getTimer(); gotoAndPlay (27);
Symbol 1095 MovieClip Frame 126
stop(); _root.gotoAndPlay("end");

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Instance Names

"preloaderBar"Frame 1Symbol 5 MovieClip
"strengthCh"Frame 71Symbol 258 MovieClip
"chainsawCh"Frame 71Symbol 268 MovieClip
"buzz"Frame 71Symbol 281 MovieClip
"mainspeech"Frame 208Symbol 512 MovieClip
"speech"Frame 208Symbol 525 MovieClip
"p1"Frame 222Symbol 544 MovieClip
"p3"Frame 222Symbol 544 MovieClip
"o1"Frame 222Symbol 546 MovieClip
"spawnPlace"Frame 222Symbol 544 MovieClip
"o2"Frame 222Symbol 546 MovieClip
"e2"Frame 222Symbol 113 MovieClip
"e1"Frame 222Symbol 113 MovieClip
"l1"Frame 222Symbol 548 MovieClip
"p2"Frame 222Symbol 544 MovieClip
"p4"Frame 222Symbol 544 MovieClip
"e3"Frame 222Symbol 113 MovieClip
"e4"Frame 222Symbol 113 MovieClip
"s1"Frame 222Symbol 550 MovieClip
"enemyStop"Frame 222Symbol 546 MovieClip
"enemyA2"Frame 222Symbol 392 MovieClip
"enemyB2"Frame 222Symbol 372 MovieClip
"enemyB1"Frame 222Symbol 180 MovieClip
"enemyA1"Frame 222Symbol 359 MovieClip
"enemyA3"Frame 222Symbol 359 MovieClip
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Dynamic Text Variables

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scoreSymbol 573 EditableText"4444444"
livesSymbol 579 EditableText"44"
_root.numOsamasISymbol 792 EditableText"40"
scoreSymbol 870 EditableText"4444444"
livesSymbol 871 EditableText"44"
endScoreSymbol 906 EditableText"Your end score is:1444400"
continuesUsedSymbol 908 EditableText"You used 44 continues"
scoreSymbol 932 EditableText"4444444"
livesSymbol 933 EditableText"44"
_root.numOsamasISymbol 1051 EditableText"40"
scoreSymbol 1053 EditableText"4444444"
livesSymbol 1054 EditableText"44"




http://swfchan.com/9/42390/info.shtml
Created: 9/5 -2019 23:27:45 Last modified: 9/5 -2019 23:27:45 Server time: 16/05 -2024 23:05:36