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D Star.swf

This is the info page for
Flash #42397

(Click the ID number above for more basic data on this flash file.)


Text
2005 Nick Kouvaris

Move using arrows to collect yellow diamonts
Use space to switch position with blue diamond
You have 1024 moves to complete ten levels
Hit control to reset if mess

Moves:

Level:

You made it !

You made more than 1024 moves...

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", false); playing = 0; stop();
Instance of Symbol 12 MovieClip in Frame 1
onClipEvent (enterFrame) { text = ((int(_parent.getBytesLoaded() / 1000) add " OF ") add int(_parent.getBytesTotal() / 1000)) add " D-STAR LOADED ..."; if (_parent.getBytesTotal() == _parent.getBytesLoaded()) { _parent.gotoAndPlay(2); } }
Frame 2
level = 1; moves = 0; collect = new Sound(_root.mySound); collect.attachSound("collect"); space = new Sound(_root.mySound); space.attachSound("space"); stop();
Frame 3
function buildMap(map) { var _local3 = this; mapWidth = map[0].length; mapHeight = map.length; var _local2 = 0; while (_local2 < mapHeight) { var _local1 = 0; while (_local1 < mapWidth) { _local3.attachMovie("tile", (("t_" + _local2) + "_") + _local1, ++d); _local3[(("t_" + _local2) + "_") + _local1]._x = _local1 * tileW; _local3[(("t_" + _local2) + "_") + _local1]._y = _local2 * tileH; _local3[(("t_" + _local2) + "_") + _local1].gotoAndStop(map[_local2][_local1]); if (map[_local2][_local1] == 3) { ex++; } if (map[_local2][_local1] == 4) { bY = _local2; bX = _local1; } _local1++; } _local2++; } } function createChar(px, py) { attachMovie("char", "char", ++d); var _local1 = char.getBounds(this); var _local3 = (tileW * px) + _local1.xMax; var _local2 = (tileH * py) + _local1.yMax; char._x = _local3; char._y = _local2; } function charControl() { var dy = Math.floor((char._y + char._height) / tileH); var _local3 = Math.floor((char._y - char._height) / tileH); var lx = Math.floor((char._x - char._width) / tileW); var rx = Math.floor((char._x + char._width) / tileW); var _local2 = Math.floor(char._x / tileW); var _local1 = Math.floor(char._y / tileH); if (playGame) { if (Key.isDown(38)) { up = true; } else if (Key.isDown(40)) { down = true; } else if (Key.isDown(37)) { left = true; } else if (Key.isDown(39)) { right = true; } } if (up == true) { playGame = false; if ((myMap[_local3][_local2] == M) or (myMap[_local3][_local2] == E)) { if (mov) { mov = false; moves++; } if (myMap[_local3][_local2] == E) { _root[(("t_" + _local3) + "_") + _local2].gotoAndStop(2); myMap[_local3][_local2] = M; collect.start(0, 1); exitCounter++; } char._y = char._y - 16; } else { up = false; playGame = true; mov = true; } } if (down == true) { playGame = false; if ((myMap[dy][_local2] == M) or (myMap[dy][_local2] == E)) { if (mov) { mov = false; moves++; } if (myMap[dy][_local2] == E) { _root[(("t_" + dy) + "_") + _local2].gotoAndStop(2); myMap[dy][_local2] = M; collect.start(0, 1); exitCounter++; } char._y = char._y + 16; } else { down = false; playGame = true; mov = true; } } if (left == true) { playGame = false; if ((myMap[_local1][lx] == M) or (myMap[_local1][lx] == E)) { if (mov) { mov = false; moves++; } if (myMap[_local1][lx] == E) { _root[(("t_" + _local1) + "_") + lx].gotoAndStop(2); myMap[_local1][lx] = M; collect.start(0, 1); exitCounter++; } char._x = char._x - 16; } else { left = false; playGame = true; mov = true; } } if (right == true) { playGame = false; if ((myMap[_local1][rx] == M) or (myMap[_local1][rx] == E)) { if (mov) { mov = false; moves++; } if (myMap[_local1][rx] == E) { _root[(("t_" + _local1) + "_") + rx].gotoAndStop(2); myMap[_local1][rx] = M; collect.start(0, 1); exitCounter++; } char._x = char._x + 16; } else { right = false; playGame = true; mov = true; } } if ((Key.isDown(32) and playGame) and hit) { hit = false; moves++; removeMovieClip(char); createChar(bX, bY); _root[(("t_" + bY) + "_") + bX].gotoAndStop(2); myMap[bY][bX] = 2; _root[(("t_" + _local1) + "_") + _local2].gotoAndStop(4); myMap[_local1][_local2] = 4; bX = _local2; bY = _local1; space.start(0, 1); } if (ex == exitCounter) { playGame = false; level++; nextFrame(); } if (Key.isDown(17)) { playGame = false; nextFrame(); } if (moves >= 1024) { gotoAndStop (6); } } function removeTiles() { var _local3 = _root; up = false; down = false; left = false; right = false; var _local2 = 0; while (_local2 < mapHeight) { var _local1 = 0; while (_local1 < mapWidth) { removeMovieClip(_local3[(("t_" + _local2) + "_") + _local1]); removeMovieClip(char); _local1++; } _local2++; } } myMap1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1], [1, 2, 1, 2, 2, 2, 2, 2, 3, 2, 1, 1], [1, 2, 1, 1, 2, 2, 3, 2, 2, 2, 2, 1], [1, 2, 2, 1, 3, 2, 2, 2, 2, 2, 2, 1], [1, 2, 2, 1, 2, 2, 2, 1, 1, 1, 2, 1], [1, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 2, 2, 2, 2, 2, 4, 2, 2, 3, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1], [1, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 1, 3, 1, 2, 1, 2, 2, 1, 2, 1, 1], [1, 2, 1, 3, 1, 2, 2, 1, 3, 1, 2, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap3 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1], [1, 2, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1], [1, 2, 3, 1, 3, 2, 2, 2, 2, 2, 2, 1], [1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1], [1, 2, 2, 2, 2, 2, 3, 1, 2, 3, 2, 1], [1, 2, 1, 3, 2, 2, 2, 2, 2, 2, 2, 1], [1, 2, 1, 1, 2, 1, 4, 2, 2, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap4 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 1, 2, 2, 2, 1, 3, 2, 2, 2, 2, 1], [1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1], [1, 2, 1, 2, 3, 1, 2, 2, 1, 3, 2, 1], [1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 1], [1, 2, 1, 3, 2, 2, 2, 2, 1, 3, 2, 1], [1, 2, 2, 2, 2, 2, 4, 2, 2, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap5 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1], [1, 1, 1, 2, 2, 1, 3, 1, 2, 2, 2, 1], [1, 1, 2, 2, 2, 3, 1, 3, 2, 2, 2, 1], [1, 2, 2, 2, 2, 1, 3, 1, 3, 2, 2, 1], [1, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1], [1, 2, 2, 2, 2, 2, 4, 2, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap6 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1], [1, 2, 2, 2, 2, 2, 2, 1, 3, 1, 2, 1], [1, 2, 1, 2, 1, 2, 2, 3, 1, 2, 2, 1], [1, 2, 3, 1, 3, 2, 2, 1, 3, 1, 2, 1], [1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 2, 2, 2, 2, 2, 4, 2, 2, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap7 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1], [1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1], [1, 1, 1, 3, 2, 1, 3, 2, 2, 2, 2, 1], [1, 1, 3, 2, 1, 1, 1, 2, 2, 3, 1, 1], [1, 2, 2, 2, 2, 1, 2, 2, 3, 1, 1, 1], [1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1], [1, 2, 2, 2, 2, 2, 4, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap8 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 2, 2, 1, 3, 2, 2, 1, 1, 2, 2, 1], [1, 2, 2, 1, 1, 1, 2, 3, 1, 3, 2, 1], [1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1], [1, 1, 1, 1, 2, 3, 2, 2, 2, 2, 2, 1], [1, 1, 1, 3, 2, 2, 1, 1, 1, 2, 2, 1], [1, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap9 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 2, 1, 1, 3, 2, 2, 1, 1, 2, 2, 1], [1, 2, 1, 2, 1, 2, 1, 3, 2, 2, 2, 1], [1, 2, 1, 2, 1, 2, 3, 1, 3, 2, 2, 1], [1, 2, 1, 2, 1, 2, 2, 3, 1, 2, 2, 1], [1, 2, 1, 1, 2, 2, 1, 1, 2, 2, 2, 1], [1, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap10 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 2, 2, 1, 2, 2, 1, 1, 2, 2, 2, 1], [1, 2, 1, 2, 1, 2, 2, 3, 1, 2, 2, 1], [1, 2, 3, 1, 3, 2, 2, 1, 3, 2, 2, 1], [1, 2, 1, 2, 1, 2, 2, 3, 1, 2, 2, 1], [1, 2, 2, 1, 2, 2, 1, 1, 2, 2, 2, 1], [1, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; tileW = 32; tileH = 32; s = 32; M = 2; E = 3; ex = 0; exitCounter = 0; myMap = _root["myMap" + level]; buildMap(myMap); createChar(4, 7); playGame = true; hit = true; mov = true; stop();
Instance of Symbol 21 MovieClip in Frame 3
onClipEvent (enterFrame) { _root.charControl(); } onClipEvent (keyUp) { _root.hit = true; }
Frame 4
if (level == 11) { nextFrame(); } else { removeTiles(); prevFrame(); }
Frame 5
removeTiles(); finalMoves = ("You made it with " + moves) + " moves !"; stop();
Frame 6
removeTiles(); stop();
Symbol 5 MovieClip Frame 1
stop();
Symbol 15 Button
on (press) { nextFrame(); }
Symbol 18 Button
on (press) { getURL ("http://www.freestuff.gr/lightforce", "_blank"); }
Symbol 29 Button
on (release) { if (_root.playing == 1) { stopAllSounds(); loopSound.gotoAndStop("Stop"); playing = 0; } else { loopSound.gotoAndStop("Play"); playing = 1; } }
Symbol 31 MovieClip Frame 1
stop();
Symbol 34 Button
on (press) { gotoAndPlay (2); }

Library Items

Symbol 1 Sound [space]
Symbol 2 Sound [collect]
Symbol 3 GraphicUsed by:6
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClip [tile]Uses:3 5
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [char]Uses:8
Symbol 10 FontUsed by:11
Symbol 11 EditableTextUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:15 18 34
Symbol 15 ButtonUses:14Used by:Timeline
Symbol 16 FontUsed by:17 19 22 23 24 25 35 37
Symbol 17 TextUses:16Used by:Timeline
Symbol 18 ButtonUses:14Used by:Timeline
Symbol 19 TextUses:16Used by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 MovieClipUsed by:Timeline
Symbol 22 TextUses:16Used by:Timeline
Symbol 23 EditableTextUses:16Used by:Timeline
Symbol 24 TextUses:16Used by:Timeline
Symbol 25 EditableTextUses:16Used by:Timeline
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 ButtonUses:26 27 28Used by:Timeline
Symbol 30 SoundUsed by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 MovieClipUsed by:Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 ButtonUses:14Used by:Timeline
Symbol 35 EditableTextUses:16Used by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 TextUses:16Used by:Timeline

Instance Names

"loopSound"Frame 3Symbol 31 MovieClip
"mySound"Frame 3Symbol 32 MovieClip
"gem"Symbol 6 MovieClip [tile] Frame 3Symbol 5 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$W3$XWvntY6F28hR2p6VWkcoY1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "space"
ExportAssets (56)Timeline Frame 1Symbol 2 as "collect"
ExportAssets (56)Timeline Frame 1Symbol 6 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 9 as "char"

Labels

"Stop"Symbol 31 MovieClip Frame 1
"Play"Symbol 31 MovieClip Frame 3

Dynamic Text Variables

textSymbol 11 EditableText""
movesSymbol 23 EditableText""
levelSymbol 25 EditableText""
finalMovesSymbol 35 EditableText"You made it !"




http://swfchan.com/9/42397/info.shtml
Created: 9/5 -2019 23:24:53 Last modified: 9/5 -2019 23:24:53 Server time: 16/05 -2024 07:41:28