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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78562943?noj=FRM78562943-29DC" width="1" height="1"></div>

Gecko Punk.swf

This is the info page for
Flash #42425

(Click the ID number above for more basic data on this flash file.)


Text
SCORE:

SCORE:

FLY - POWER

FLY - POWER

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TOTAL BONUS

TOTAL SCORE

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0%

GECKO

Game Over!!

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CONGRATULATONS

CONGRATULATONS

FINAL SCORE:

FINAL SCORE:

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You can move the PUKE by using the left or the right
key on the keyboard, and using the "UP" key make
the PUKE jump. if you want the PUKE fly, you could
use the "space" key and at this moment you should
also pay attention to the flying force at the top,if which
empty the PUKE will fall to the ground.If you collect the
stones,you can add the life and when the score reaches
a certain value,the life can also be added.

BONUS POINTS

COLLECT 100
FOR AN EXTRA LIFE

EXTRA LIFE

FIND THIS TO
ADD FLIGHT
POWER

FIND TREASURES

FIND THIS TO
CLEAR THE AREA

ActionScript [AS3]

Section 1
//GOGOGO (com.A25swf.Control.GOGOGO) package com.A25swf.Control { import flash.events.*; import flash.display.*; import com.A25swf.*; public class GOGOGO extends SimpleButton { public function GOGOGO(_arg1:DisplayObject=null, _arg2:DisplayObject=null, _arg3:DisplayObject=null, _arg4:DisplayObject=null){ super(_arg1, _arg2, _arg3, _arg4); this.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ GameEngine.startGame(); } } }//package com.A25swf.Control
Section 2
//HowToPlay (com.A25swf.Control.HowToPlay) package com.A25swf.Control { import flash.events.*; import flash.display.*; import com.A25swf.*; public class HowToPlay extends SimpleButton { public function HowToPlay(_arg1:DisplayObject=null, _arg2:DisplayObject=null, _arg3:DisplayObject=null, _arg4:DisplayObject=null){ super(_arg1, _arg2, _arg3, _arg4); this.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ GameEngine.gotoHowToPlay(); } } }//package com.A25swf.Control
Section 3
//ViewHigh (com.A25swf.Control.ViewHigh) package com.A25swf.Control { import flash.events.*; import flash.display.*; import com.A25swf.*; public class ViewHigh extends SimpleButton { public function ViewHigh(_arg1:DisplayObject=null, _arg2:DisplayObject=null, _arg3:DisplayObject=null, _arg4:DisplayObject=null){ super(_arg1, _arg2, _arg3, _arg4); this.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ GameEngine.gotoHighSc(); } } }//package com.A25swf.Control
Section 4
//KeyInput (com.A25swf.GameEngine.Control.KeyInput) package com.A25swf.GameEngine.Control { import flash.events.*; import flash.display.*; public class KeyInput extends Sprite { public static var MyStage:Stage; private static var _nowPressing:Array = new Array(300); public function KeyInput(){ if (MyStage == null){ trace("MyStage 没有初始化"); } else { addListener(MyStage); }; } private function keyIsUp(_arg1:KeyboardEvent):void{ this.dispatchEvent(_arg1); _nowPressing[_arg1.keyCode] = false; } private function addListener(_arg1:Stage):void{ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyIsPress); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyIsUp); } private function keyIsPress(_arg1:KeyboardEvent):void{ if (!_nowPressing[_arg1.keyCode]){ this.dispatchEvent(_arg1); _nowPressing[_arg1.keyCode] = true; }; } } }//package com.A25swf.GameEngine.Control
Section 5
//ControlRole (com.A25swf.GameEngine.Roles.ControlRole) package com.A25swf.GameEngine.Roles { import flash.events.*; import com.A25swf.GameEngine.Control.*; import flash.ui.*; public class ControlRole extends Role { public var LeftKeyCode:int;// = 37 public var RightKeyCode:int;// = 39 public var UpKeyCode:int;// = 38 public function ControlRole(){ var _local1:KeyInput; LeftKeyCode = Keyboard.LEFT; RightKeyCode = Keyboard.RIGHT; UpKeyCode = Keyboard.UP; super(); _local1 = new KeyInput(); _local1.addEventListener(KeyboardEvent.KEY_DOWN, onPressKey); _local1.addEventListener(KeyboardEvent.KEY_UP, onUpKey); } private function onPressKey(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case RightKeyCode: this.MoveRight(); break; case LeftKeyCode: this.MoveLeft(); break; case UpKeyCode: this.MoveUp(); break; }; OnPressKey(_arg1); } public function OnPressKey(_arg1:KeyboardEvent):void{ } public function OnKeyUp(_arg1:KeyboardEvent):void{ } private function onUpKey(_arg1:KeyboardEvent):void{ trace("un press a key", _arg1.keyCode); switch (_arg1.keyCode){ case LeftKeyCode: this.StopMoveLeft(); break; case RightKeyCode: this.StopMoveRight(); break; }; OnKeyUp(_arg1); } } }//package com.A25swf.GameEngine.Roles
Section 6
//Role (com.A25swf.GameEngine.Roles.Role) package com.A25swf.GameEngine.Roles { import com.A25swf.GameEngine.WorldEngine.*; public class Role extends MoveObject { protected var rightPower:Power; protected var upPower:Power; protected var leftPower:Power; protected var downPower:Power; public function Role(){ rightPower = new Power(3, 0); leftPower = new Power(3, 180); upPower = new Power(14, 90); } public function StopMoveDown():void{ this.DelWorldPower(downPower); } public function MoveUp():void{ this.AddWorldPower(upPower); } public function MoveDown():void{ this.AddWorldPower(downPower); } public function MoveRight():void{ this.AddWorldPower(rightPower); } public function StopMoveRight():void{ this.DelWorldPower(rightPower); } public function StopMoveUp():void{ this.DelWorldPower(upPower); } public function MoveLeft():void{ this.AddWorldPower(leftPower); } public function StopMoveLeft():void{ this.DelWorldPower(leftPower); } } }//package com.A25swf.GameEngine.Roles
Section 7
//HittestObject (com.A25swf.GameEngine.WorldEngine.HittestObject) package com.A25swf.GameEngine.WorldEngine { public class HittestObject extends WorldObject { public var hitings:Array; public var userPixHitTest:Boolean;// = false public function HittestObject(){ hitings = new Array(); userPixHitTest = false; super(); } public function findHittingsWithOutCheckingIshittest():void{ var _local1:WorldObject; var _local2:String; hitings = new Array(); for (_local2 in WorldObject.WorldItems) { _local1 = WorldObject.WorldItems[_local2]; if (((((_local1.isshow) && (this.hitTestWithOutCheckingisHittest(_local1)))) && (!((_local1 == this))))){ hitings.push(_local1); }; }; } public function findHittings():void{ var _local1:WorldObject; var _local2:String; hitings = new Array(); for (_local2 in WorldObject.WorldItems) { _local1 = WorldObject.WorldItems[_local2]; if (((((_local1.isshow) && (this.hitTest(_local1)))) && (!((_local1 == this))))){ hitings.push(_local1); }; }; } public function hitTestWithOutCheckingisHittest(_arg1:WorldObject):Boolean{ return (this.foot.hitTestObject(_arg1.foot)); } public function hitTest(_arg1:WorldObject):Boolean{ if ((((this.stage == null)) || ((_arg1.stage == null)))){ return (false); }; if (((((((((_arg1.ishittest) && ((((this.hittype == 0)) || (!((this.hittype == _arg1.hittype))))))) && (this.ishittest))) && (!((this.foot == null))))) && (!((_arg1 == null))))){ return (hitTestWithOutCheckingisHittest(_arg1)); }; return (false); } override public function update():void{ if (this.isshow){ findHittingsWithOutCheckingIshittest(); }; } } }//package com.A25swf.GameEngine.WorldEngine
Section 8
//MoveObject (com.A25swf.GameEngine.WorldEngine.MoveObject) package com.A25swf.GameEngine.WorldEngine { import flash.events.*; import flash.display.*; import flash.geom.*; public class MoveObject extends HittestObject { var m_direction:Number;// = 0 protected var m_yworldSpeed:Number;// = 0 protected var m_xworldSpeed:Number;// = 0 var m_attritionper:Number;// = 0.8 protected var m_yspeed:Number;// = 0 var m_weight:Number; var m_xattrition:Number;// = 0 protected var m_worldPowerArray:Array; var m_attrition:Array; protected var isInAir:Boolean;// = false protected var m_xspeed:Number;// = 0 var m_yattrition:Number;// = 0 public static const ON_HIT:String = "on_hit"; public function MoveObject(){ m_xspeed = 0; m_yspeed = 0; m_xworldSpeed = 0; m_yworldSpeed = 0; m_xattrition = 0; m_yattrition = 0; m_attritionper = 0.8; m_direction = 0; m_worldPowerArray = new Array(); m_attrition = new Array(); isInAir = false; super(); this.ismove = true; } public function set Arrti(_arg1:Number):void{ m_attritionper = (1 - _arg1); } public function hitTest2(_arg1:WorldObject):Boolean{ var _local2:Rectangle; var _local3:Rectangle; if (((this.checkY) && (_arg1.checkY))){ _local2 = _arg1.getRect(stage); _local3 = this.getRect(stage); trace(_local3.bottom, _local2.top, (_local3.bottom >= _local2.top)); if (_local3.bottom >= _local2.top){ return (false); }; }; return (super.hitTest(_arg1)); } private function updateAttrition():void{ var _local1:String; m_xattrition = 0; m_yattrition = 0; for (_local1 in m_attrition) { m_xattrition = (m_xattrition + m_attrition[_local1].xs); m_yattrition = (m_yattrition + m_attrition[_local1].ys); }; m_xattrition = Math.abs(m_xattrition); m_yattrition = Math.abs(m_yattrition); } private function getTruey(_arg1:WorldObject):Number{ var _local2:DisplayObject; var _local3:Number; _local2 = _arg1.parent; _local3 = _arg1.y; while (((!((_local2 == null))) && (!((_local2 == stage))))) { _local3 = (_local3 + _local2.y); _local2 = _local2.parent; }; return (_local3); } private function setToMaxPos(_arg1:Number, _arg2:Number):Point{ var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:Number; var _local10:Number; var _local11:Boolean; var _local12:Boolean; _local3 = 0; _local4 = 0; _local5 = Math.abs(_arg1); _local6 = Math.abs(_arg2); _local7 = ((_local5)!=0) ? (_arg1 / _local5) : 0; _local8 = ((_local6)!=0) ? (_arg2 / _local6) : 0; _local9 = this.x; _local10 = this.y; _local11 = ((_local7 == 0)) ? true : false; _local12 = ((_local8 == 0)) ? true : false; while (((!(_local11)) || (!(_local12)))) { if (!_local11){ this.x = (this.x + _local7); _local3++; if (_local3 >= _local5){ _local11 = true; }; if (this.checkHitTestHittest()){ this.y = (this.y - 5); if (this.checkHitTestHittest()){ this.y = (this.y + 5); _local11 = true; this.x = (this.x - _local7); XStop(); }; }; }; if (!_local12){ this.y = (this.y + _local8); _local4++; if (_local4 >= _local6){ _local12 = true; }; if (this.checkHitTestHittest()){ _local12 = true; this.y = (this.y - _local8); YStop(); }; }; }; return (new Point(_local9, _local10)); } public function AddWorldPower(_arg1:Power, _arg2:Boolean=false):void{ if (_arg2){ m_attrition.push(_arg1); updateAttrition(); } else { m_worldPowerArray.push(_arg1); updateWorldPower(); }; } public function checkHitTestHittest():Boolean{ var _local1:String; for (_local1 in this.hitings) { if (((this.hitTest(this.hitings[_local1])) && (this.hitings[_local1].isObstructions))){ return (true); }; }; return (false); } public function clearAllPower():void{ m_xspeed = 0; m_yspeed = 0; m_xworldSpeed = 0; m_yworldSpeed = 0; m_xattrition = 0; m_yattrition = 0; m_worldPowerArray = new Array(); m_attrition = new Array(); } public function Push(_arg1:Power):void{ m_xspeed = (m_xspeed + _arg1.xs); m_yspeed = (m_yspeed + _arg1.ys); } private function updateWorldPower():void{ var _local1:String; m_xworldSpeed = 0; m_yworldSpeed = 0; for (_local1 in m_worldPowerArray) { m_xworldSpeed = (m_xworldSpeed + m_worldPowerArray[_local1].xs); m_yworldSpeed = (m_yworldSpeed + m_worldPowerArray[_local1].ys); }; } public function XStop():void{ this.m_xspeed = 0; } override public function hitTest(_arg1:WorldObject):Boolean{ if (((((this.checkY) && (_arg1.checkY))) && ((m_yspeed < 0)))){ return (false); }; return (super.hitTest(_arg1)); } override public function update():void{ if (this.isshow){ m_yspeed = (m_yspeed + m_yworldSpeed); m_xspeed = (m_xspeed + m_xworldSpeed); this.x = (this.x + m_xspeed); this.y = (this.y + m_yspeed); hitings = new Array(); findHittings(); if (hitings.length > 0){ isInAir = false; this.x = (this.x - m_xspeed); this.y = (this.y - m_yspeed); this.setToMaxPos(m_xspeed, m_yspeed); this.dispatchEvent(new Event(ON_HIT)); m_yspeed = (m_yspeed * m_attritionper); m_xspeed = (m_xspeed * m_attritionper); } else { isInAir = true; m_xspeed = (m_xspeed * m_attritionper); }; }; } public function YStop():void{ this.m_yspeed = 0; } public function get XSpeed():Number{ return (this.m_xspeed); } public function DelWorldPower(_arg1:Power, _arg2:Boolean=false):void{ var _local3:String; if (_arg2){ for (_local3 in m_attrition) { if (m_attrition[_local3] == _arg1){ m_attrition.splice(_local3, 1); updateAttrition(); break; }; }; } else { for (_local3 in m_worldPowerArray) { if (m_worldPowerArray[_local3] == _arg1){ m_worldPowerArray.splice(_local3, 1); updateWorldPower(); break; }; }; }; } public function getArrti():Number{ return ((1 - m_attritionper)); } private function tryup():Boolean{ var _local1:Number; _local1 = this.y; this.y = (this.y - 5); findHittings(); if (hitings.length > 0){ this.y = _local1; findHittings(); return (true); }; return (false); } } }//package com.A25swf.GameEngine.WorldEngine
Section 9
//Power (com.A25swf.GameEngine.WorldEngine.Power) package com.A25swf.GameEngine.WorldEngine { public class Power { public var ys:Number;// = 0 private var m_direction:Number;// = 0 private var m_power:Number;// = 0 public var xs:Number;// = 0 public function Power(_arg1:Number, _arg2:Number){ xs = 0; ys = 0; m_power = 0; m_direction = 0; super(); m_power = _arg1; m_direction = _arg2; bulid(); } private function bulid():void{ var _local1:Number; _local1 = ((-(m_direction) * Math.PI) / 180); ys = (Math.sin(_local1) * m_power); xs = (Math.cos(_local1) * m_power); } public function get power():Number{ return (m_power); } public function set direction(_arg1:Number):void{ m_direction = _arg1; bulid(); } public function get direction():Number{ return (m_direction); } } }//package com.A25swf.GameEngine.WorldEngine
Section 10
//World (com.A25swf.GameEngine.WorldEngine.World) package com.A25swf.GameEngine.WorldEngine { import flash.events.*; import flash.display.*; import com.A25swf.GameEngine.WorldItem.*; public class World extends MovieClip { private var m_height:Number;// = 400 private var m_width:Number;// = 1300 private var m_back:MovieClip; public var showin:Array; public static var CurrentWorld:World; public function World(){ showin = new Array(); m_width = 1300; m_height = 400; super(); CurrentWorld = this; m_back = new MovieClip(); this.addEventListener(Event.ADDED_TO_STAGE, onAdd); this.addEventListener(Event.ENTER_FRAME, update); redarwScreen(); } public function redarwScreen():void{ m_back.x = -400; m_back.graphics.drawRect(0, 0, this.m_width, this.m_height); } public function addItem(_arg1:WorldObject):void{ var _item = _arg1; if (_item.ismove){ try { MoveObject(_item).AddWorldPower(new Power(2, 270)); } catch(e:Error) { }; }; this.addChild(_item); } public function updateScreen():void{ var _local1:WorldObject; var _local2:String; for (_local2 in WorldObject.WorldItems) { _local1 = WorldObject.WorldItems[_local2]; if ((((_local1 is Ground)) || (_local1.awaysshow))){ _local1.isshow = true; } else { if (m_back.hitTestObject(_local1)){ _local1.isshow = true; } else { if (_local1.checkShow){ _local1.isshow = false; }; }; }; }; } public function set WorldHeight(_arg1:Number):void{ if (_arg1 < 0){ _arg1 = 0; }; m_height = _arg1; redarwScreen(); } public function clear():void{ if (this.parent != null){ this.parent.removeChild(this.m_back); }; } private function onAdd(_arg1:Event):void{ stage.addChildAt(m_back, 0); } public function update(_arg1:Event):void{ var _local2:WorldObject; var _local3:int; _local3 = 0; while (_local3 < this.numChildren) { _local2 = (this.getChildAt(_local3) as WorldObject); if (((_local2.ismove) && (_local2.autoUpdate))){ _local2.update(); }; _local3++; }; } public function set WorldWidth(_arg1:Number):void{ if (_arg1 < 0){ _arg1 = 0; }; m_width = _arg1; redarwScreen(); } } }//package com.A25swf.GameEngine.WorldEngine
Section 11
//WorldObject (com.A25swf.GameEngine.WorldEngine.WorldObject) package com.A25swf.GameEngine.WorldEngine { import flash.display.*; public class WorldObject extends MovieClip { public var outattrition:Number;// = 1 public var checkShow:Boolean;// = true public var isObstructions:Boolean;// = true public var isshow:Boolean;// = true public var ishittest:Boolean;// = true public var autoUpdate:Boolean;// = true public var checkY:Boolean;// = false public var foot:DisplayObject; public var ismove:Boolean;// = false public var hittype:int;// = 0 public var awaysshow:Boolean;// = false public static var WorldItems:Array = new Array(); public function WorldObject(){ ismove = false; isshow = true; ishittest = true; outattrition = 1; checkY = false; autoUpdate = true; checkShow = true; hittype = 0; isObstructions = true; awaysshow = false; super(); foot = this; WorldItems.push(this); } public function update():void{ } } }//package com.A25swf.GameEngine.WorldEngine
Section 12
//Ground (com.A25swf.GameEngine.WorldItem.Ground) package com.A25swf.GameEngine.WorldItem { import com.A25swf.GameEngine.WorldEngine.*; public class Ground extends HittestObject { public function Ground(){ this.alpha = 0; this.outattrition = 0.5; this.checkY = false; } override public function update():void{ super.update(); } } }//package com.A25swf.GameEngine.WorldItem
Section 13
//BianFu (com.A25swf.GuaiWu.BianFu) package com.A25swf.GuaiWu { import com.A25swf.GameEngine.WorldEngine.*; import com.A25swf.*; public class BianFu extends MyEnemy { private var myoldX:Number;// = 0 private var lockmove:Boolean;// = false public function BianFu(){ myoldX = 0; lockmove = false; super(); myoldX = this.x; } override protected function isHitGround():Boolean{ this.isInAir = false; if (myoldX == 0){ myoldX = this.x; }; if (Math.abs((this.x - myoldX)) < 100){ lockmove = true; return (true); }; if ((((Math.abs((this.x - myoldX)) > 200)) && (lockmove))){ lockmove = false; return (false); }; return (true); } private function onInFirstFrame():void{ this.stop(); } override public function AddWorldPower(_arg1:Power, _arg2:Boolean=false):void{ if ((((_arg1.direction == 0)) || ((_arg1.direction == 180)))){ super.AddWorldPower.apply(null, arguments); }; } } }//package com.A25swf.GuaiWu
Section 14
//DuJiao (com.A25swf.GuaiWu.DuJiao) package com.A25swf.GuaiWu { import com.A25swf.*; public class DuJiao extends MyEnemy { } }//package com.A25swf.GuaiWu
Section 15
//FengYang (com.A25swf.GuaiWu.FengYang) package com.A25swf.GuaiWu { import com.A25swf.*; public class FengYang extends MyEnemy { } }//package com.A25swf.GuaiWu
Section 16
//mogu (com.A25swf.GuaiWu.mogu) package com.A25swf.GuaiWu { import com.A25swf.*; public class mogu extends MyEnemy { } }//package com.A25swf.GuaiWu
Section 17
//ShiRenHua (com.A25swf.GuaiWu.ShiRenHua) package com.A25swf.GuaiWu { import flash.events.*; import com.A25swf.GameEngine.WorldEngine.*; import flash.utils.*; import com.A25swf.*; public class ShiRenHua extends MyEnemy { private var myTimer:Timer; public function ShiRenHua(){ this.isObstructions = false; this.addFrameScript(1, onInFirstFrame); this.addFrameScript(24, attack); this.clearAllPower(); stop(); if (myTimer != null){ myTimer.stop(); }; myTimer = new Timer(3000, 1); myTimer.addEventListener(TimerEvent.TIMER, GOGO); myTimer.start(); } private function attack():void{ var _local1:ZiDan; if ((((this.parent == null)) || (isDead))){ myTimer.stop(); } else { if (((!(isDead)) && (this.isshow))){ _local1 = new ZiDan(this); _local1.x = (this.x - 50); _local1.y = (this.y - 15); GameEngine.currentGame.currentWorld.addChild(_local1); }; }; } override protected function turn():void{ } private function onInFirstFrame():void{ this.stop(); } private function GOGO(_arg1:TimerEvent):void{ this.play(); myTimer = new Timer(3000, 1); myTimer.addEventListener(TimerEvent.TIMER, GOGO); myTimer.start(); } override public function YouAreDead():void{ super.YouAreDead(); myTimer.stop(); this.stop(); this.addFrameScript(1, null); this.addFrameScript(24, null); } override public function AddWorldPower(_arg1:Power, _arg2:Boolean=false):void{ } } }//package com.A25swf.GuaiWu
Section 18
//tuzi (com.A25swf.GuaiWu.tuzi) package com.A25swf.GuaiWu { import com.A25swf.*; public class tuzi extends MyEnemy { public function tuzi(){ this.scaleX = -(this.scaleX); } } }//package com.A25swf.GuaiWu
Section 19
//WoNit (com.A25swf.GuaiWu.WoNit) package com.A25swf.GuaiWu { import com.A25swf.*; public class WoNit extends MyEnemy { } }//package com.A25swf.GuaiWu
Section 20
//XianRenZhang (com.A25swf.GuaiWu.XianRenZhang) package com.A25swf.GuaiWu { import com.A25swf.GameEngine.WorldEngine.*; import com.A25swf.*; public class XianRenZhang extends MyEnemy { override protected function turn():void{ } override public function AddWorldPower(_arg1:Power, _arg2:Boolean=false):void{ } } }//package com.A25swf.GuaiWu
Section 21
//XiaoYL (com.A25swf.GuaiWu.XiaoYL) package com.A25swf.GuaiWu { import com.A25swf.GameEngine.WorldEngine.*; import flash.utils.*; import com.A25swf.*; public class XiaoYL extends MyEnemy { private var myoldX:Number;// = 0 private var myTimer:Timer; private var myjupmPower:Power; private var lockmove:Boolean;// = false public function XiaoYL(){ myoldX = 0; lockmove = false; super(); stop(); this.addFrameScript(1, onInFirstFrame); myoldX = this.x; } override protected function isHitGround():Boolean{ this.isInAir = false; if (myoldX == 0){ myoldX = this.x; }; if (Math.abs((this.x - myoldX)) < 100){ lockmove = true; return (true); }; if ((((Math.abs((this.x - myoldX)) > 200)) && (lockmove))){ lockmove = false; return (false); }; return (true); } private function onInFirstFrame():void{ this.stop(); } override public function AddWorldPower(_arg1:Power, _arg2:Boolean=false):void{ if ((((_arg1.direction == 0)) || ((_arg1.direction == 180)))){ super.AddWorldPower.apply(null, arguments); }; } } }//package com.A25swf.GuaiWu
Section 22
//YL (com.A25swf.GuaiWu.YL) package com.A25swf.GuaiWu { public class YL extends XiaoYL { } }//package com.A25swf.GuaiWu
Section 23
//Yu (com.A25swf.GuaiWu.Yu) package com.A25swf.GuaiWu { import flash.events.*; import com.A25swf.GameEngine.WorldEngine.*; import flash.utils.*; import com.A25swf.*; public class Yu extends MyEnemy { private var myTimer:Timer; private var myjupmPower:Power; public function Yu(){ this.addFrameScript(1, onInFirstFrame); this.DelWorldPower(movePower); this.clearAllPower(); myjupmPower = new Power(5, 180); movePower = new Power(0, 180); myTimer = new Timer(3000); myTimer.addEventListener(TimerEvent.TIMER, GOGO); } override protected function turn():void{ this.DelWorldPower(myjupmPower); if (myjupmPower.direction == 180){ myjupmPower = new Power(5, 0); this.scaleX = -(this.scaleX); } else { this.scaleX = -(this.scaleX); myjupmPower = new Power(5, 180); }; } private function onInFirstFrame():void{ this.DelWorldPower(myjupmPower); } private function GOGO(_arg1:TimerEvent):void{ this.play(); this.AddWorldPower(myjupmPower); } override public function AddWorldPower(_arg1:Power, _arg2:Boolean=false):void{ } } }//package com.A25swf.GuaiWu
Section 24
//YunShi (com.A25swf.GuaiWu.YunShi) package com.A25swf.GuaiWu { import com.A25swf.GameEngine.WorldEngine.*; import com.A25swf.*; public class YunShi extends MyEnemy { override protected function turn():void{ } override public function AddWorldPower(_arg1:Power, _arg2:Boolean=false):void{ } } }//package com.A25swf.GuaiWu
Section 25
//ZiDan (com.A25swf.GuaiWu.ZiDan) package com.A25swf.GuaiWu { import com.A25swf.GameEngine.WorldEngine.*; import com.A25swf.*; public class ZiDan extends MyEnemy { public function ZiDan(_arg1:Object=null){ var _local2:Number; var _local3:Number; var _local4:Power; super(); trace("ZiDan", _arg1); _local2 = ((this.x - GameEngine.currentGame.currentRole.x) - GameEngine.currentGame.currentRole.parent.x); _local3 = ((this.y - GameEngine.currentGame.currentRole.y) - GameEngine.currentGame.currentRole.parent.y); _local4 = new Power(1, 180); super.AddWorldPower(_local4); } override protected function turn():void{ } override public function update():void{ super.update(); if (!this.isshow){ this.parent.removeChild(this); }; } } }//package com.A25swf.GuaiWu
Section 26
//click (com.A25swf.Sound.click) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class click extends Sound { public function click(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 27
//Level1 (com.A25swf.Sound.Level1) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class Level1 extends Sound { public function Level1(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 28
//Level2 (com.A25swf.Sound.Level2) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class Level2 extends Sound { public function Level2(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 29
//Level3 (com.A25swf.Sound.Level3) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class Level3 extends Sound { public function Level3(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 30
//Level4 (com.A25swf.Sound.Level4) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class Level4 extends Sound { public function Level4(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 31
//Level5 (com.A25swf.Sound.Level5) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class Level5 extends Sound { public function Level5(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 32
//musicMainMenu (com.A25swf.Sound.musicMainMenu) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class musicMainMenu extends Sound { public function musicMainMenu(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 33
//musicWinGame (com.A25swf.Sound.musicWinGame) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class musicWinGame extends Sound { public function musicWinGame(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 34
//sndBonusPoints (com.A25swf.Sound.sndBonusPoints) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class sndBonusPoints extends Sound { public function sndBonusPoints(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 35
//sndEnemyDie (com.A25swf.Sound.sndEnemyDie) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class sndEnemyDie extends Sound { public function sndEnemyDie(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 36
//sndExtraLife (com.A25swf.Sound.sndExtraLife) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class sndExtraLife extends Sound { public function sndExtraLife(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 37
//sndFlightPower (com.A25swf.Sound.sndFlightPower) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class sndFlightPower extends Sound { public function sndFlightPower(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 38
//sndJump (com.A25swf.Sound.sndJump) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class sndJump extends Sound { public function sndJump(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 39
//sndLevelKey (com.A25swf.Sound.sndLevelKey) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class sndLevelKey extends Sound { public function sndLevelKey(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 40
//sndPlayerStunned (com.A25swf.Sound.sndPlayerStunned) package com.A25swf.Sound { import flash.net.*; import flash.media.*; public class sndPlayerStunned extends Sound { public function sndPlayerStunned(_arg1:URLRequest=null, _arg2:SoundLoaderContext=null){ super(_arg1, _arg2); } } }//package com.A25swf.Sound
Section 41
//SoundCenter (com.A25swf.Sound.SoundCenter) package com.A25swf.Sound { import flash.media.*; public class SoundCenter { public static var Level7Sound:Sound = new Level2(); public static var Level5Sound:Sound = new Level5(); public static var ClickSound:Sound = new click(); public static var Level1Sound:Sound = new Level1(); public static var Level3Sound:Sound = new Level3(); public static var MenuSound:Sound = new musicMainMenu(); public static var Level8Sound:Sound = new Level3(); public static var PlayerStunnedSound:Sound = new sndPlayerStunned(); public static var Level4Sound:Sound = new Level4(); public static var JumpSound:Sound = new sndJump(); public static var ExtraLifeSound:Sound = new sndExtraLife(); public static var RunSound:Sound = new runingSound(); public static var Level6Sound:Sound = new Level1(); public static var BonusPointsSound:Sound = new sndBonusPoints(); public static var Level2Sound:Sound = new Level2(); public static var WinSound:Sound = new musicWinGame(); public static var EnemyDieSound:Sound = new sndEnemyDie(); public static var FlightPowerSound:Sound = new sndFlightPower(); public static var LevelKeySound:Sound = new sndLevelKey(); } }//package com.A25swf.Sound
Section 42
//ADDUP (com.A25swf.ADDUP) package com.A25swf { import flash.events.*; import flash.display.*; import com.A25swf.Sound.*; public class ADDUP extends MovieClip { private var inxi:int;// = 0 public function ADDUP(){ inxi = 0; super(); this.scaleX = 0.5; this.scaleY = 0.5; this.y = -140; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); SoundCenter.ExtraLifeSound.play(0, 1); } private function onEnterFrame(_arg1:Event):void{ inxi++; if (inxi >= 25){ this.removeEventListener(Event.ENTER_FRAME, onEnterFrame); if (this.parent != null){ this.parent.removeChild(this); }; }; } } }//package com.A25swf
Section 43
//flyHat (com.A25swf.flyHat) package com.A25swf { import com.A25swf.Sound.*; public class flyHat extends MyItem { override public function hit():void{ GameEngine.currentGame.currentRole.flyPowerNumber = (GameEngine.currentGame.currentRole.flyPowerNumber + 20); GameEngine.currentGame.currentShow.update(); this.parent.removeChild(this); SoundCenter.FlightPowerSound.play(0, 1); } } }//package com.A25swf
Section 44
//GameEngine (com.A25swf.GameEngine) package com.A25swf { import flash.events.*; import flash.net.*; import flash.media.*; import flash.display.*; import com.A25swf.GameEngine.WorldEngine.*; import com.A25swf.Sound.*; import flash.utils.*; import com.A25swf.GameEngine.Control.*; import flash.text.*; public class GameEngine extends MovieClip { public var currentShow:MyShowBar; public var leftButton:SimpleButton; public var tes:TextField; public var aaa:MovieClip; public var worldMap:WorldObject; public var rightButton:SimpleButton; public var preloader:MovieClip; private var m_nextLiveMark:int;// = 50000 private var m_stonte:Number;// = 0 public var leveltext:TextField; public var finalScore:TextField; private var gotoScene:String;// = "map" private var tempString:String;// = "" private var m_startper:int;// = 0 private var m_Mark:Number;// = 0 public var 连接:SimpleButton; public var currentLevel:int;// = 1 public var currentRole:MyRole; public var currentWorld:World; private var m_Life:Number;// = 7 public var myBonus:int;// = 0 public static var currentGame:GameEngine; private static var currentSound:SoundChannel = new SoundChannel(); public function GameEngine(){ var ti:Timer; var addFun:Function; m_Mark = 0; m_stonte = 0; m_Life = 7; m_nextLiveMark = 50000; m_startper = 0; gotoScene = "map"; currentLevel = 1; myBonus = 0; tempString = ""; super(); addFrameScript(4, frame5, 13, frame14, 14, frame15, 41, frame42, 65, frame66, 84, frame85, 123, frame124, 159, frame160, 198, frame199, 241, frame242, 272, frame273, 298, frame299, 308, frame309, 309, frame310, 310, frame311, 340, frame341); tes.text = (tes.text + (tempString + "======\r")); tes.text = (tes.text + ("GameEngine" + "\r")); tes.text = (tes.text + (this.root.loaderInfo.bytesLoaded + "\r")); tes.text = (tes.text + (this.root.loaderInfo.bytesTotal + "\r")); this.root.loaderInfo.addEventListener(Event.INIT, onshow); 连接.addEventListener(MouseEvent.CLICK, function (){ navigateToURL(new URLRequest("http://sillybull.com")); }); ti = new Timer(100); addFun = function (_arg1:TimerEvent):void{ var _local2:int; m_startper++; if (preloader.infoMC != null){ _local2 = Math.round(((root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal) * 100)); if (_local2 > m_startper){ _local2 = m_startper; }; preloader.infoMC.text = (_local2.toString() + "%"); preloader.line.scaleX = (0.01 * _local2); if (_local2 == 100){ ti.stop(); onCom(); play(); }; }; }; ti.addEventListener(TimerEvent.TIMER, addFun); ti.start(); preloader.line.scaleX = 0.01; preloader.infoMC.text = "0%"; this.stop(); } function frame273(){ stop(); } function frame160(){ stop(); } private function onBackButtonClick(_arg1:Event):void{ SoundCenter.ClickSound.play(0, 1); currentSound.stop(); currentSound = SoundCenter.MenuSound.play(); this.gotoAndStop(1, "selected"); } public function initMap(_arg1:Event):void{ if (((!((this.rightButton == null))) && (!((this.leftButton == null))))){ this.removeEventListener(Event.ENTER_FRAME, initMap); trace("this.currentLevel222", this.currentLevel); this.gotoAndPlay(("s" + (this.currentLevel - 1).toString())); this.addEventListener(Event.ENTER_FRAME, myplay); this.rightButton.addEventListener(MouseEvent.CLICK, onBackButtonClick); this.leftButton.addEventListener(MouseEvent.CLICK, onGOButtonClick); }; } function frame299(){ stop(); this.finalScore.text = GameEngine.currentGame.myMark.toString(); stage.addEventListener(MouseEvent.CLICK, function (){ navigateToURL(new URLRequest("http://sillybull.com")); }); } function frame14(){ trace(222222222222); } function frame15(){ stop(); } public function initWorld(_arg1:Event=null):void{ var _local2:World; var _local3:Number; var _local4:String; var _local5:MyRole; if (worldMap == null){ WorldObject.WorldItems = new Array(); return; }; this.removeEventListener(Event.ENTER_FRAME, initWorld); _local2 = new World(); _local2.x = -50; worldMap.cacheAsBitmap = true; _local3 = (WorldObject.WorldItems.length - 1); while (_local3 > 0) { if (!worldMap.contains(WorldObject.WorldItems[_local3])){ WorldObject.WorldItems.splice(_local3, 1); }; _local3--; }; for (_local4 in WorldObject.WorldItems) { if (WorldObject.WorldItems[_local4].ismove){ WorldObject.WorldItems[_local4].x = (WorldObject.WorldItems[_local4].x + WorldObject.WorldItems[_local4].parent.x); WorldObject.WorldItems[_local4].y = (WorldObject.WorldItems[_local4].y + WorldObject.WorldItems[_local4].parent.y); _local2.addItem(WorldObject.WorldItems[_local4]); }; }; _local2.addChildAt(worldMap, 0); if (currentRole == null){ _local5 = new MyRole(); currentRole = _local5; }; currentRole.clearAllPower(); currentRole.x = 275; currentRole.y = 200; _local2.addItem(currentRole); currentWorld = _local2; MyEnemy.myTarget = _local5; stage.addChild(_local2); currentShow = new MyShowBar(); stage.addChild(currentShow); } function frame5(){ stop(); } public function gotoGameOver():void{ currentSound.stop(); currentSound = SoundCenter.WinSound.play(0, 999); this.gotoAndStop(1, "GameIsOver"); this.addEventListener(Event.ENTER_FRAME, initGameOver); this.currentRole.parent.removeChild(this.currentRole); this.currentWorld.clear(); this.currentShow.parent.removeChild(this.currentShow); this.currentWorld.parent.removeChild(this.currentWorld); m_Life = 7; currentLevel = 1; } public function set StonteNum(_arg1:Number):void{ m_stonte = _arg1; if ((m_stonte % 100) == 0){ this.myLife++; this.currentRole.addChild(new ADDUP()); }; } function frame199(){ stop(); } public function get myMark():Number{ return (this.m_Mark); } function frame42(){ stop(); } public function initHighSc(_arg1:Event=null):void{ if (this.rightButton != null){ this.removeEventListener(Event.ENTER_FRAME, initHowToPlay); this.rightButton.addEventListener(MouseEvent.CLICK, onRightButtonClick); }; } public function get myLife():Number{ return (this.m_Life); } private function myplay(_arg1:Event):void{ this.removeEventListener(Event.ENTER_FRAME, myplay); this.play(); } function frame66(){ stop(); } function frame309(){ stop(); stage.addEventListener(MouseEvent.CLICK, function (){ navigateToURL(new URLRequest("http://sillybull.com")); }); } private function onLeftButtonClick(_arg1:MouseEvent):void{ SoundCenter.ClickSound.play(0, 1); this.gotoAndStop(2); } private function onProgess(_arg1:ProgressEvent):void{ tes.text = (tes.text + ("onProgess" + "\r")); tempString = (tempString + ("onProgess" + "\r")); if (preloader.infoMC != null){ }; } function frame310(){ stop(); } function frame311(){ stop(); } private function onCom(_arg1:Event=null):void{ tes.text = (tes.text + ("onCom" + "\r")); preloader.infoMC.text = "100%"; preloader.line.scaleX = 1; currentGame = this; KeyInput.MyStage = stage; currentSound = SoundCenter.MenuSound.play(); stage.quality = StageQuality.MEDIUM; } function frame85(){ stop(); } private function initGameOver(_arg1:Event):void{ if (this.finalScore != null){ this.removeEventListener(Event.ENTER_FRAME, initGameOver); this.finalScore.text = this.myMark.toString(); this.rightButton.addEventListener(MouseEvent.CLICK, onRightButtonClick); }; } public function set myMark(_arg1:Number):void{ m_Mark = _arg1; if (this.currentShow != null){ this.currentShow.update(); if (m_Mark >= m_nextLiveMark){ this.myLife++; m_nextLiveMark = (m_nextLiveMark * 2); this.currentRole.addChild(new ADDUP()); }; }; } public function get StonteNum():Number{ return (m_stonte); } function frame341(){ stop(); } private function onshow(_arg1:Event=null):void{ tes.text = (tes.text + ("onshow" + "\r")); tempString = (tempString + ("onshow" + "\r")); } public function set myLife(_arg1:Number):void{ m_Life = _arg1; if (this.currentShow != null){ this.currentShow.update(); }; } public function initHowToPlay(_arg1:Event=null):void{ if (this.rightButton != null){ this.removeEventListener(Event.ENTER_FRAME, initHowToPlay); this.rightButton.addEventListener(MouseEvent.CLICK, onRightButtonClick); this.leftButton.addEventListener(MouseEvent.CLICK, onLeftButtonClick); }; } function frame242(){ stop(); } function frame124(){ stop(); } private function onRightButtonClick(_arg1:MouseEvent):void{ trace("this.currentFrame ", this.currentFrame); SoundCenter.ClickSound.play(0, 1); if (this.currentFrame == 1){ currentSound.stop(); currentSound = SoundCenter.MenuSound.play(); this.gotoAndStop(1, "selected"); } else { this.gotoAndStop(1); }; } private function onGOButtonClick(_arg1:Event):void{ SoundCenter.ClickSound.play(0, 1); currentSound.stop(); worldMap = null; gotoScene = ("Scene_" + this.currentLevel.toString()); switch (this.currentLevel){ case 1: currentSound = SoundCenter.Level1Sound.play(0, 999); break; case 2: currentSound = SoundCenter.Level2Sound.play(0, 999); break; case 3: currentSound = SoundCenter.Level3Sound.play(0, 999); break; case 4: currentSound = SoundCenter.Level4Sound.play(0, 999); break; case 5: currentSound = SoundCenter.Level5Sound.play(0, 999); break; case 6: currentSound = SoundCenter.Level6Sound.play(0, 999); break; case 7: currentSound = SoundCenter.Level7Sound.play(0, 999); break; case 8: currentSound = SoundCenter.Level8Sound.play(0, 999); break; }; this.gotoAndStop(1, gotoScene); this.addEventListener(Event.ENTER_FRAME, initWorld); } public static function startGame():void{ if (((!((currentGame.leveltext == null))) && (!((currentGame.leveltext.text == ""))))){ trace("currentGame.currentLevel", currentGame.currentLevel, currentGame.leveltext.text); }; currentSound.stop(); if (((!((currentGame.currentWorld == null))) && (!((currentGame.currentWorld.parent == null))))){ currentGame.currentWorld.clear(); currentGame.currentWorld.parent.removeChild(currentGame.currentWorld); currentGame.currentWorld = null; }; if (((!((currentGame.currentShow == null))) && (!((currentGame.currentShow.parent == null))))){ currentGame.currentShow.parent.removeChild(currentGame.currentShow); }; currentGame.rightButton = null; currentGame.leftButton = null; currentGame.gotoScene = "map"; currentGame.gotoAndStop(1, "map"); currentGame.addEventListener(Event.ENTER_FRAME, currentGame.initMap); } public static function gotoHighSc():void{ currentSound.stop(); currentGame.gotoScene = "HighSc"; currentGame.gotoAndStop(1, "HighSc"); currentGame.addEventListener(Event.ENTER_FRAME, currentGame.initHighSc); } public static function gotoHowToPlay():void{ currentSound.stop(); currentGame.rightButton = null; currentGame.leftButton = null; currentGame.gotoScene = "HowToPlay"; currentGame.gotoAndStop(1, "HowToPlay"); currentGame.addEventListener(Event.ENTER_FRAME, currentGame.initHowToPlay); } } }//package com.A25swf
Section 45
//LevelUp (com.A25swf.LevelUp) package com.A25swf { import flash.events.*; import flash.display.*; import com.A25swf.Sound.*; import flash.text.*; public class LevelUp extends MovieClip { public var leftButton:SimpleButton; public var total_bonus:TextField; public var total_score:TextField; public var onClick:Function; public function LevelUp(){ SoundCenter.LevelKeySound.play(0, 1); total_score.text = String(GameEngine.currentGame.myMark); total_bonus.text = String(GameEngine.currentGame.myBonus); leftButton.addEventListener(MouseEvent.CLICK, onMouseClick); } private function onMouseClick(_arg1:MouseEvent):void{ if (onClick != null){ onClick(); }; } } }//package com.A25swf
Section 46
//LuBiao (com.A25swf.LuBiao) package com.A25swf { import flash.display.*; public class LuBiao extends MovieClip { private static var NowLuBiao:Array = new Array(); public static var StartLuBiao:LuBiao; public static var LuBiaoNum:int = 0; public static var EndLuBiao:LuBiao; public function LuBiao(){ LuBiaoNum++; NowLuBiao.push(this); if (LuBiaoNum == 2){ if (NowLuBiao[0].x > NowLuBiao[1].x){ EndLuBiao = NowLuBiao[0]; StartLuBiao = NowLuBiao[1]; } else { EndLuBiao = NowLuBiao[1]; StartLuBiao = NowLuBiao[0]; }; LuBiaoNum = 0; NowLuBiao = new Array(); }; } } }//package com.A25swf
Section 47
//MianBao (com.A25swf.MianBao) package com.A25swf { import flash.display.*; public class MianBao extends MovieClip { public function MianBao(){ this.x = 10; this.y = -149; this.gotoAndStop((Math.floor((Math.random() * 10)) % this.totalFrames)); GameEngine.currentGame.myMark = (GameEngine.currentGame.myMark + 2000); } } }//package com.A25swf
Section 48
//MyBox (com.A25swf.MyBox) package com.A25swf { public class MyBox extends MyItem { private var isplay:Boolean;// = false public function MyBox(){ isplay = false; super(); this.addFrameScript((this.totalFrames - 1), removeMe); } private function removeMe():void{ try { this.parent.removeChild(this); } catch(e:Error) { }; } override public function hit():void{ if (isplay){ return; }; this.play(); isplay = true; this.addChild(new MianBao()); } } }//package com.A25swf
Section 49
//MyEnemy (com.A25swf.MyEnemy) package com.A25swf { import flash.display.*; import com.A25swf.GameEngine.WorldEngine.*; import com.A25swf.Sound.*; public class MyEnemy extends MoveObject { public var myFoot:MovieClip; public var myLooker:MyEyes; public var dead:MovieClip; public var isDead:Boolean;// = false public var hityou:MovieClip; protected var movePower:Power; protected var ismoving:Boolean;// = false public static var Enemys:Array = new Array(); public static var myTarget:WorldObject; public function MyEnemy(){ isDead = false; movePower = new Power(2, 180); ismoving = false; super(); this.myFoot.visible = false; this.myLooker.visible = false; this.hityou.visible = false; this.foot = this.myFoot; if (dead != null){ dead.visible = false; dead.stop(); }; ismoving = true; this.isObstructions = false; this.AddWorldPower(movePower); this.addFrameScript(1, null); Enemys.push(this); } protected function turn():void{ ismoving = false; this.DelWorldPower(movePower); if (movePower.direction == 180){ movePower = new Power(2, 0); this.scaleX = -(this.scaleX); } else { this.scaleX = -(this.scaleX); movePower = new Power(2, 180); }; ismoving = true; this.AddWorldPower(movePower); } override public function update():void{ var a:String; if (!this.isDead){ super.update(); this.hittype = 2; myLooker.update(); if (isHitGround()){ if (!ismoving){ ismoving = true; this.AddWorldPower(movePower); }; } else { if (!isInAir){ turn(); }; }; for (a in this.hitings) { if ((this.hitings[a] is MyRole)){ this.hitings[a].ihityou(this); }; }; } else { try { if (((!((dead == null))) && (!(dead.visible)))){ while (this.numChildren > 0) { this.removeChildAt(0).visible = false; }; this.addChild(dead); dead.visible = true; dead.play(); this.stop(); dead.addFrameScript((dead.totalFrames - 1), removeMe); }; } catch(e:Error) { }; }; } protected function isHitGround():Boolean{ return ((((myLooker.hitings.toString().indexOf("Ground1") >= 0)) && ((this.hitings.length > 0)))); } private function removeMe():void{ if (parent != null){ this.parent.removeChild(this); trace("del ", this.name); }; } public function YouAreDead():void{ trace("is in...."); isDead = true; SoundCenter.EnemyDieSound.play(0, 1); if (dead != null){ while (this.numChildren > 0) { this.removeChildAt(0).visible = false; }; this.graphics.clear(); this.addChild(dead); dead.visible = true; dead.gotoAndPlay(1); dead.addFrameScript((dead.totalFrames - 1), removeMe); this.stop(); }; } } }//package com.A25swf
Section 50
//MyEyes (com.A25swf.MyEyes) package com.A25swf { import com.A25swf.GameEngine.WorldEngine.*; public class MyEyes extends HittestObject { public function MyEyes(){ this.awaysshow = true; this.ishittest = false; } } }//package com.A25swf
Section 51
//MyGround (com.A25swf.MyGround) package com.A25swf { import flash.events.*; import flash.geom.*; import com.A25swf.GameEngine.WorldItem.*; import com.A25swf.GameEngine.Roles.*; public class MyGround extends Ground { private var oldx:Number; private var oldy:Number; private var incx:Number; public function MyGround(){ oldx = this.parent.x; oldy = this.parent.y; this.checkY = true; this.addEventListener(Event.ENTER_FRAME, moveItem); } public function moveItem(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:String; var _local5:Rectangle; if (this.isshow){ _local2 = (this.parent.x - oldx); _local3 = (this.parent.y - oldy); for (_local4 in this.hitings) { if ((this.hitings[_local4] is MyRole)){ this.hitings[_local4].incX(_local2); }; this.hitings[_local4].incY(_local3); this.hitings[_local4].y = this.getRect(this.hitings[_local4].parent).top; }; oldx = this.parent.x; oldy = this.parent.y; for (_local4 in this.hitings) { if ((this.hitings[_local4] is Role)){ trace("11111111111111111111111111"); _local5 = this.getRect(this.hitings[_local4].parent); this.hitings[_local4].y = _local5.top; }; }; this.hitings = new Array(); }; } } }//package com.A25swf
Section 52
//MyGround2 (com.A25swf.MyGround2) package com.A25swf { import flash.events.*; import flash.display.*; public class MyGround2 extends MyGround { public function MyGround2(){ MovieClip(parent.parent).stop(); MovieClip(parent.parent).addFrameScript(39, stopme); } private function stopme():void{ try { this.parent.parent.parent.removeChild(this.parent.parent); MovieClip(parent.parent).stop(); } catch(e:Error) { }; } override public function moveItem(_arg1:Event):void{ var _local2:String; if (this.isshow){ for (_local2 in this.hitings) { if ((this.hitings[_local2] is MyRole)){ MovieClip(parent.parent).play(); }; }; }; } } }//package com.A25swf
Section 53
//MyItem (com.A25swf.MyItem) package com.A25swf { import com.A25swf.GameEngine.WorldEngine.*; import com.A25swf.Sound.*; public class MyItem extends HittestObject { public var mark:Number;// = 1000 public function MyItem(){ mark = 1000; super(); stop(); this.checkY = false; this.isObstructions = false; } public function hit():void{ if (parent){ SoundCenter.BonusPointsSound.play(0, 1); GameEngine.currentGame.myBonus++; GameEngine.currentGame.myMark = (GameEngine.currentGame.myMark + 100); GameEngine.currentGame.currentShow.update(); if (this.parent.removeChild(this)){ }; }; } override public function update():void{ var _local1:String; super.update(); for (_local1 in this.hitings) { if ((this.hitings[_local1] is MyRole)){ this.hitings[_local1].ihityou(this); }; }; } } }//package com.A25swf
Section 54
//MyRole (com.A25swf.MyRole) package com.A25swf { import flash.events.*; import flash.media.*; import flash.display.*; import com.A25swf.GameEngine.WorldEngine.*; import flash.geom.*; import com.A25swf.Sound.*; import fl.transitions.easing.*; import fl.transitions.*; import flash.utils.*; import com.A25swf.GameEngine.Roles.*; public class MyRole extends ControlRole { public var myfoot:MovieClip; private var flyPower:Power; public var flyPowerNumber:Number;// = 100 private var isMoveingRight:Boolean;// = false public var isJump:Boolean;// = false private var isMoveingLeft:Boolean;// = false private var hasChangeX:Number;// = 80 private var writeFrame:int;// = 0 public var player:MovieClip; private var ishiting:int;// = 0 private var myScale:Number;// = 0.7 private var nowPlay:String;// = "" private var lockWX:Boolean;// = false private var changePer:Number;// = 80 private var backhall:Boolean; private var nowSound:SoundChannel; private var isUpPress:Boolean;// = false public function MyRole(){ hasChangeX = 80; changePer = 80; ishiting = 0; isJump = false; isMoveingLeft = false; isMoveingRight = false; isUpPress = false; flyPowerNumber = 100; myScale = 0.7; lockWX = false; nowSound = new SoundChannel(); nowPlay = ""; writeFrame = 0; super(); this.foot = this.myfoot; this.foot.visible = false; this.checkShow = false; flyPower = new Power(5, 90); this.upPower = new Power(25, 90); this.checkY = true; this.scaleX = myScale; this.scaleY = myScale; } private function setWorldX():void{ var _local1:Number; _local1 = World.CurrentWorld.x; if (_local1 > -50){ }; if (_local1 < (650 - World.CurrentWorld.width)){ }; } private function myGotoAndStop(_arg1:String):void{ if (this.player.currentLabel != _arg1){ this.player.gotoAndStop(_arg1); }; } public function incX(_arg1:Number):void{ var _local2:Number; var _local3:Point; _local2 = this.x; this.x = (this.x + _arg1); _local3 = new Point(this.x, this.y); _local3 = this.localToGlobal(_local3); World.CurrentWorld.x = (World.CurrentWorld.x + (_local2 - this.x)); } override public function OnPressKey(_arg1:KeyboardEvent):void{ if (ishiting > 20){ return; }; if (_arg1.keyCode == 32){ if (((!(this.isUpPress)) && ((this.flyPowerNumber > 0)))){ this.isUpPress = true; this.isJump = true; this.AddWorldPower(flyPower); SetActionStyle(); }; }; } override public function MoveUp():void{ if (ishiting > 20){ return; }; if (((!(isJump)) && ((this.m_yspeed == 0)))){ isJump = true; this.Push(upPower); playSound("jump"); }; SetActionStyle(); } private function playSound(_arg1:String):void{ if (nowPlay != _arg1){ nowSound.stop(); nowPlay = _arg1; switch (_arg1){ case "run": nowSound = SoundCenter.RunSound.play(0, 9999); break; case "stand": break; case "yun": nowSound = SoundCenter.PlayerStunnedSound.play(0, 1); break; case "jump": nowSound = SoundCenter.JumpSound.play(0, 1); break; case "hit": break; }; }; } override public function OnKeyUp(_arg1:KeyboardEvent):void{ if (ishiting > 20){ return; }; if (_arg1.keyCode == 32){ this.isUpPress = false; this.DelWorldPower(flyPower); SetActionStyle(); }; } override public function MoveRight():void{ super.MoveRight(); isMoveingRight = true; this.scaleX = myScale; SetActionStyle(); } public function incY(_arg1:Number):void{ this.y = (this.y + _arg1); } override public function StopMoveRight():void{ super.StopMoveRight(); isMoveingRight = false; } override public function update():void{ var oldX:Number; var _p:Number; var a:String; var mylv:LevelUp; var baclhall:MovieClip; var tempTween:Tween; var thifunction:Function; var newTimer:Timer; if (ishiting > 0){ ishiting--; if (ishiting <= 30){ if ((ishiting % 3) == 0){ this.visible = !(this.visible); }; }; } else { this.visible = true; this.hittype = 1; }; oldX = this.x; if (ishiting > 20){ this.m_xspeed = -(this.m_xworldSpeed); }; super.update(); _p = (this.x + World.CurrentWorld.x); if (((((((oldX - this.x) < 0)) && ((_p > 265)))) && (!(lockWX)))){ World.CurrentWorld.x = (World.CurrentWorld.x + (oldX - this.x)); setWorldX(); } else { if (((((((oldX - this.x) > 0)) && ((_p < 275)))) && (!(lockWX)))){ World.CurrentWorld.x = (World.CurrentWorld.x + (oldX - this.x)); setWorldX(); }; }; hasChangeX = (hasChangeX + (oldX - this.x)); if (Math.abs(this.hasChangeX) >= changePer){ World.CurrentWorld.updateScreen(); hasChangeX = 0; }; for (a in this.hitings) { if ((((this.hitings[a] is MyEnemy)) && (!(this.hitings[a].isDead)))){ if (!this.hitTestObject(this.hitings[a].hityou)){ if (this.hitings[a].parent != null){ try { this.hitings[a].YouAreDead(); } catch(e:Error) { trace(e.message); }; isJump = true; this.Push(new Power(20, 90)); this.myGotoAndStop("hit"); } else { delete this.hitings[a]; }; } else { ihityou(this.hitings[a]); }; } else { if ((this.hitings[a] is MyGround)){ MyGround(this.hitings[a]).hitings.push(this); } else { if ((this.hitings[a] is MyItem)){ MyItem(this.hitings[a]).hit(); }; }; }; }; if (this.isUpPress){ this.flyPowerNumber--; GameEngine.currentGame.currentShow.update(); if (this.flyPowerNumber == 0){ this.isUpPress = false; this.isJump = false; this.DelWorldPower(flyPower); SetActionStyle(); }; }; if (this.y < 20){ this.y = 20; this.m_yspeed = 0; }; if ((((this.x < (LuBiao.EndLuBiao.x + LuBiao.EndLuBiao.parent.x))) && ((this.x > (LuBiao.StartLuBiao.x + LuBiao.StartLuBiao.parent.x))))){ lockWX = false; } else { lockWX = true; if (this.x > (LuBiao.EndLuBiao.x + LuBiao.EndLuBiao.parent.x)){ try { if (this.currentLabel == "run"){ this.gotoAndStop("stand"); }; for (a in MyEnemy.Enemys) { if (MyEnemy.Enemys[a].isshow){ MyEnemy(MyEnemy.Enemys[a]).YouAreDead(); }; }; } catch(e:Error) { }; writeFrame++; if (writeFrame >= 3){ GameEngine.currentGame.currentLevel++; GameEngine.currentGame.currentWorld.removeEventListener(Event.ENTER_FRAME, GameEngine.currentGame.currentWorld.update); writeFrame = 0; mylv = new LevelUp(); mylv.x = 16; mylv.y = 60; stage.addChild(mylv); mylv.onClick = function (){ isUpPress = false; isJump = false; DelWorldPower(flyPower); SetActionStyle(); mylv.parent.removeChild(mylv); GameEngine.startGame(); }; }; }; }; if ((((this.y >= 500)) && (!(this.backhall)))){ this.backhall = true; baclhall = new MovieClip(); baclhall.graphics.beginFill(0); baclhall.graphics.drawRect(0, 0, 550, 400); baclhall.graphics.endFill(); stage.addChild(baclhall); tempTween = new Tween(baclhall, "alpha", None.easeNone, 0.01, 1, 1, true); thifunction = function (_arg1:TimerEvent):void{ trace("ininin", baclhall); stage.removeChild(baclhall); whenhitaenmy(false); x = ((LuBiao.StartLuBiao.x + 100) + LuBiao.StartLuBiao.parent.x); y = 200; m_xspeed = 0; m_yspeed = 0; World.CurrentWorld.x = ((0 - LuBiao.StartLuBiao.x) - LuBiao.StartLuBiao.parent.x); World.CurrentWorld.updateScreen(); backhall = false; }; newTimer = new Timer(1000, 1); newTimer.addEventListener(TimerEvent.TIMER, thifunction); newTimer.start(); }; } public function ihityou(_arg1:WorldObject):void{ if ((_arg1 is MyEnemy)){ if (ishiting <= 0){ if (MyEnemy(_arg1).x < this.x){ new Tween(this, "x", None.easeOut, this.x, (this.x + 20), 0.2, true); } else { new Tween(this, "x", None.easeOut, this.x, (this.x - 20), 0.2, true); }; this.hittype = 2; ishiting = 70; playSound("yun"); whenhitaenmy(); }; } else { if ((_arg1 is MyItem)){ GameEngine.currentGame.myMark = (GameEngine.currentGame.myMark + MyItem(_arg1).mark); if (_arg1.parent != null){ _arg1.parent.removeChild(_arg1); }; }; }; SetActionStyle(); } private function SetActionStyle():void{ if (ishiting > 20){ this.myGotoAndStop("yun"); } else { if (isUpPress){ playSound(""); this.myGotoAndStop("fly"); } else { if (((isMoveingLeft) || (isMoveingRight))){ if (isJump){ this.myGotoAndStop("jump"); } else { playSound("run"); this.myGotoAndStop("run"); }; } else { if (isJump){ playSound(""); this.myGotoAndStop("jump"); } else { playSound("stand"); this.myGotoAndStop("stand"); }; }; }; }; } private function whenhitaenmy(_arg1:Boolean=true):void{ isUpPress = false; this.DelWorldPower(flyPower); this.m_yspeed = 0; GameEngine.currentGame.myLife--; if (GameEngine.currentGame.myLife < 0){ ishiting = 0; GameEngine.currentGame.gotoGameOver(); }; } override public function MoveLeft():void{ super.MoveLeft(); isMoveingLeft = true; this.scaleX = -(myScale); SetActionStyle(); } override public function StopMoveLeft():void{ super.StopMoveLeft(); isMoveingLeft = false; } override public function YStop():void{ super.YStop(); isJump = false; SetActionStyle(); } } }//package com.A25swf
Section 55
//MyShowBar (com.A25swf.MyShowBar) package com.A25swf { import flash.display.*; import flash.text.*; public class MyShowBar extends MovieClip { public var mystone:TextField; public var flyingpoint:MovieClip; public var mymark:TextField; public var mylifes:TextField; public function MyShowBar(){ update(); } public function update():void{ mymark.text = GameEngine.currentGame.myMark.toString(); mylifes.text = GameEngine.currentGame.myLife.toString(); mystone.text = GameEngine.currentGame.StonteNum.toString(); if (GameEngine.currentGame.currentRole.flyPowerNumber >= 100){ flyingpoint.scaleX = 1; } else { flyingpoint.scaleX = (GameEngine.currentGame.currentRole.flyPowerNumber / 100); }; } } }//package com.A25swf
Section 56
//MyStone (com.A25swf.MyStone) package com.A25swf { public class MyStone extends MyItem { override public function hit():void{ super.hit(); if ((this is MyStone)){ GameEngine.currentGame.StonteNum++; GameEngine.currentGame.currentShow.update(); }; } } }//package com.A25swf
Section 57
//MyWorld (com.A25swf.MyWorld) package com.A25swf { import com.A25swf.GameEngine.WorldEngine.*; public class MyWorld extends WorldObject { public function MyWorld(){ this.ishittest = false; } } }//package com.A25swf
Section 58
//RongJiang (com.A25swf.RongJiang) package com.A25swf { import flash.display.*; public class RongJiang extends MyItem { private var myShiu:ShuiHua; public var myFoot:MovieClip; private var hasshuihua:Boolean;// = false public function RongJiang(){ hasshuihua = false; super(); this.play(); this.foot = myFoot; this.isObstructions = false; } private function removeShui():void{ try { hasshuihua = false; this.removeChild(myShiu); } catch(e:Error) { }; } override public function hit():void{ if (!this.hasshuihua){ this.hasshuihua = true; myShiu = new ShuiHua(); myShiu.addFrameScript((myShiu.totalFrames - 1), removeShui); myShiu.x = (275 - (this.x + GameEngine.currentGame.currentWorld.x)); this.addChildAt(myShiu, 0); }; } } }//package com.A25swf
Section 59
//ShuiHua (com.A25swf.ShuiHua) package com.A25swf { import flash.display.*; public class ShuiHua extends MovieClip { public function ShuiHua(){ this.y = 30; } } }//package com.A25swf
Section 60
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 61
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 62
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 63
//RoleAction_211 (GameEngine_fla.RoleAction_211) package GameEngine_fla { import flash.display.*; public dynamic class RoleAction_211 extends MovieClip { public function RoleAction_211(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GameEngine_fla
Section 64
//selected_182 (GameEngine_fla.selected_182) package GameEngine_fla { import flash.display.*; public dynamic class selected_182 extends MovieClip { public function selected_182(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package GameEngine_fla
Section 65
//Symbol43a_1 (GameEngine_fla.Symbol43a_1) package GameEngine_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol43a_1 extends MovieClip { public var bull:MovieClip; public var line:MovieClip; public var infoMC:TextField; } }//package GameEngine_fla
Section 66
//Symbol56_196 (GameEngine_fla.Symbol56_196) package GameEngine_fla { import flash.display.*; public dynamic class Symbol56_196 extends MovieClip { public function Symbol56_196(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package GameEngine_fla
Section 67
//Symbol59_17 (GameEngine_fla.Symbol59_17) package GameEngine_fla { import flash.events.*; import flash.net.*; import flash.display.*; public dynamic class Symbol59_17 extends MovieClip { public var bull:SimpleButton; public function Symbol59_17(){ addFrameScript(0, frame1); } function frame1(){ bull.addEventListener(MouseEvent.CLICK, function (){ navigateToURL(new URLRequest("http://sillybull.com")); }); } } }//package GameEngine_fla
Section 68
//Timeline_188 (GameEngine_fla.Timeline_188) package GameEngine_fla { import flash.display.*; public dynamic class Timeline_188 extends MovieClip { public function Timeline_188(){ addFrameScript(18, frame19); } function frame19(){ stop(); } } }//package GameEngine_fla
Section 69
//Timeline_189 (GameEngine_fla.Timeline_189) package GameEngine_fla { import flash.display.*; public dynamic class Timeline_189 extends MovieClip { public function Timeline_189(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package GameEngine_fla
Section 70
//Timeline_197 (GameEngine_fla.Timeline_197) package GameEngine_fla { import flash.display.*; public dynamic class Timeline_197 extends MovieClip { public function Timeline_197(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package GameEngine_fla
Section 71
//Timeline_201 (GameEngine_fla.Timeline_201) package GameEngine_fla { import flash.display.*; public dynamic class Timeline_201 extends MovieClip { public function Timeline_201(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package GameEngine_fla
Section 72
//Timeline_36 (GameEngine_fla.Timeline_36) package GameEngine_fla { import flash.display.*; public dynamic class Timeline_36 extends MovieClip { public function Timeline_36(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package GameEngine_fla
Section 73
//Ground1 (Ground1) package { import com.A25swf.GameEngine.WorldItem.*; public dynamic class Ground1 extends Ground { } }//package
Section 74
//Ground2 (Ground2) package { import com.A25swf.*; public dynamic class Ground2 extends MyGround { } }//package
Section 75
//item1 (item1) package { import com.A25swf.*; public dynamic class item1 extends MyStone { } }//package
Section 76
//item2 (item2) package { import com.A25swf.*; public dynamic class item2 extends MyStone { } }//package
Section 77
//item3 (item3) package { import com.A25swf.*; public dynamic class item3 extends MyStone { } }//package
Section 78
//item4 (item4) package { import com.A25swf.*; public dynamic class item4 extends MyStone { } }//package
Section 79
//item5 (item5) package { import com.A25swf.*; public dynamic class item5 extends MyStone { } }//package
Section 80
//MyWorld1 (MyWorld1) package { import com.A25swf.*; public dynamic class MyWorld1 extends MyWorld { } }//package
Section 81
//MyWorld2 (MyWorld2) package { import com.A25swf.*; public dynamic class MyWorld2 extends MyWorld { } }//package
Section 82
//MyWorld3 (MyWorld3) package { import com.A25swf.*; public dynamic class MyWorld3 extends MyWorld { } }//package
Section 83
//MyWorld4 (MyWorld4) package { import com.A25swf.*; public dynamic class MyWorld4 extends MyWorld { } }//package
Section 84
//MyWorld5 (MyWorld5) package { import com.A25swf.*; public dynamic class MyWorld5 extends MyWorld { } }//package
Section 85
//MyWorld6 (MyWorld6) package { import com.A25swf.*; public dynamic class MyWorld6 extends MyWorld { } }//package
Section 86
//MyWorld7 (MyWorld7) package { import com.A25swf.*; public dynamic class MyWorld7 extends MyWorld { } }//package
Section 87
//MyWorld8 (MyWorld8) package { import com.A25swf.*; public dynamic class MyWorld8 extends MyWorld { } }//package
Section 88
//RongJiang2 (RongJiang2) package { import com.A25swf.*; public dynamic class RongJiang2 extends RongJiang { } }//package
Section 89
//runingSound (runingSound) package { import flash.media.*; public dynamic class runingSound extends Sound { } }//package
Section 90
//XianRenZhang (XianRenZhang) package { import com.A25swf.GuaiWu.*; public dynamic class XianRenZhang extends XianRenZhang { } }//package

Library Items

Symbol 1 Sound {com.A25swf.Sound.sndLevelKey}
Symbol 2 Sound {com.A25swf.Sound.sndPlayerStunned}
Symbol 3 Sound {com.A25swf.Sound.sndBonusPoints}
Symbol 4 Sound {com.A25swf.Sound.sndJump}
Symbol 5 Sound {com.A25swf.Sound.sndFlightPower}
Symbol 6 Sound {com.A25swf.Sound.sndExtraLife}
Symbol 7 Sound {com.A25swf.Sound.sndEnemyDie}
Symbol 8 Sound {com.A25swf.Sound.click}
Symbol 9 Sound {com.A25swf.Sound.musicWinGame}
Symbol 10 Sound {com.A25swf.Sound.musicMainMenu}
Symbol 11 Sound {com.A25swf.Sound.Level5}
Symbol 12 Sound {com.A25swf.Sound.Level4}
Symbol 13 Sound {com.A25swf.Sound.Level3}
Symbol 14 Sound {com.A25swf.Sound.Level1}
Symbol 15 Sound {com.A25swf.Sound.Level2}
Symbol 16 Sound {runingSound}
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip {com.A25swf.ShuiHua}Uses:17 18 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip {com.A25swf.ADDUP}Uses:21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:29 206 230 255 262 294 310 318 323 356 369 770
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip {com.A25swf.MyEyes}Uses:25Used by:29 206 230 255 262 294 310 318 323 356 369 394 419 422 770
Symbol 27 GraphicUsed by:28 315 424
Symbol 28 MovieClipUses:27Used by:29 206 230 255 262 294 310 323 770
Symbol 29 MovieClip {com.A25swf.MyEnemy}Uses:24 26 28
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip {com.A25swf.MianBao}Uses:30 31 32 33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:185
Symbol 37 GraphicUsed by:52
Symbol 38 GraphicUsed by:52
Symbol 39 GraphicUsed by:52
Symbol 40 GraphicUsed by:52
Symbol 41 GraphicUsed by:52
Symbol 42 GraphicUsed by:52
Symbol 43 GraphicUsed by:52
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Symbol 800 GraphicUsed by:804
Symbol 801 GraphicUsed by:804
Symbol 802 GraphicUsed by:804
Symbol 803 GraphicUsed by:804
Symbol 804 Button {com.A25swf.Control.GOGOGO}Uses:800 801 802 803Used by:812
Symbol 805 GraphicUsed by:809
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Symbol 808 GraphicUsed by:809
Symbol 809 Button {com.A25swf.Control.HowToPlay}Uses:805 806 807 808Used by:812
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Symbol 812 MovieClip {GameEngine_fla.selected_182}Uses:782 783 784 786 787 788 789 790 791 792 793 794 795 796 797 798 799 222 804 809 810 811Used by:Timeline
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Symbol 839 ButtonUses:211 212 213Used by:Timeline
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Symbol 845 GraphicUsed by:848
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Symbol 847 GraphicUsed by:848
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Symbol 921 GraphicUsed by:Timeline
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Instance Names

"preloader"Frame 1Symbol 467 MovieClip {GameEngine_fla.Symbol43a_1}
"tes"Frame 1Symbol 469 EditableText
"连接"Frame 1Symbol 470 Button
"leveltext"Frame 5Symbol 813 EditableText
"worldMap"Frame 6Symbol 486 MovieClip {MyWorld1}
"worldMap"Frame 7Symbol 506 MovieClip {MyWorld2}
"worldMap"Frame 8Symbol 575 MovieClip {MyWorld3}
"worldMap"Frame 9Symbol 598 MovieClip {MyWorld4}
"worldMap"Frame 10Symbol 651 MovieClip {MyWorld5}
"worldMap"Frame 11Symbol 687 MovieClip {MyWorld6}
"worldMap"Frame 12Symbol 729 MovieClip {MyWorld7}
"worldMap"Frame 13Symbol 781 MovieClip {MyWorld8}
"aaa"Frame 14Symbol 831 MovieClip {GameEngine_fla.Symbol56_196}
"finalScore"Frame 14Symbol 832 EditableText
"rightButton"Frame 14Symbol 214 Button
"leftButton"Frame 15Symbol 839 Button
"rightButton"Frame 15Symbol 839 Button
"finalScore"Frame 15Symbol 840 EditableText
"finalScore"Frame 299Symbol 909 EditableText
"rightButton"Frame 310Symbol 839 Button
"leftButton"Frame 310Symbol 214 Button
"rightButton"Frame 312Symbol 839 Button
"myFoot"Symbol 29 MovieClip {com.A25swf.MyEnemy} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 29 MovieClip {com.A25swf.MyEnemy} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 29 MovieClip {com.A25swf.MyEnemy} Frame 1Symbol 28 MovieClip
"myfoot"Symbol 185 MovieClip {com.A25swf.GameEngine.Roles.ControlRole} Frame 1Symbol 36 MovieClip
"player"Symbol 185 MovieClip {com.A25swf.GameEngine.Roles.ControlRole} Frame 1Symbol 184 MovieClip {GameEngine_fla.RoleAction_211}
"bull"Symbol 203 MovieClip {GameEngine_fla.Symbol59_17} Frame 1Symbol 202 Button
"flyingpoint"Symbol 204 MovieClip {com.A25swf.MyShowBar} Frame 1Symbol 191 MovieClip
"mylifes"Symbol 204 MovieClip {com.A25swf.MyShowBar} Frame 1Symbol 195 EditableText
"mymark"Symbol 204 MovieClip {com.A25swf.MyShowBar} Frame 1Symbol 196 EditableText
"mystone"Symbol 204 MovieClip {com.A25swf.MyShowBar} Frame 1Symbol 197 EditableText
"myLooker"Symbol 206 MovieClip {com.A25swf.GuaiWu.ZiDan} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 206 MovieClip {com.A25swf.GuaiWu.ZiDan} Frame 1Symbol 28 MovieClip
"myFoot"Symbol 206 MovieClip {com.A25swf.GuaiWu.ZiDan} Frame 1Symbol 24 MovieClip
"leftButton"Symbol 217 MovieClip {com.A25swf.LevelUp} Frame 1Symbol 214 Button
"total_bonus"Symbol 217 MovieClip {com.A25swf.LevelUp} Frame 1Symbol 215 EditableText
"total_score"Symbol 217 MovieClip {com.A25swf.LevelUp} Frame 1Symbol 216 EditableText
"myFoot"Symbol 230 MovieClip {XianRenZhang} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 230 MovieClip {XianRenZhang} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 230 MovieClip {XianRenZhang} Frame 1Symbol 28 MovieClip
"myFoot"Symbol 255 MovieClip {com.A25swf.GuaiWu.YL} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 255 MovieClip {com.A25swf.GuaiWu.YL} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 255 MovieClip {com.A25swf.GuaiWu.YL} Frame 1Symbol 28 MovieClip
"dead"Symbol 255 MovieClip {com.A25swf.GuaiWu.YL} Frame 1Symbol 254 MovieClip
"myFoot"Symbol 262 MovieClip {com.A25swf.GuaiWu.XianRenZhang} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 262 MovieClip {com.A25swf.GuaiWu.XianRenZhang} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 262 MovieClip {com.A25swf.GuaiWu.XianRenZhang} Frame 1Symbol 28 MovieClip
"myFoot"Symbol 294 MovieClip {com.A25swf.GuaiWu.ShiRenHua} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 294 MovieClip {com.A25swf.GuaiWu.ShiRenHua} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 294 MovieClip {com.A25swf.GuaiWu.ShiRenHua} Frame 1Symbol 28 MovieClip
"dead"Symbol 294 MovieClip {com.A25swf.GuaiWu.ShiRenHua} Frame 1Symbol 254 MovieClip
"myFoot"Symbol 310 MovieClip {com.A25swf.GuaiWu.XiaoYL} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 310 MovieClip {com.A25swf.GuaiWu.XiaoYL} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 310 MovieClip {com.A25swf.GuaiWu.XiaoYL} Frame 1Symbol 28 MovieClip
"dead"Symbol 310 MovieClip {com.A25swf.GuaiWu.XiaoYL} Frame 1Symbol 254 MovieClip
"hityou"Symbol 318 MovieClip {com.A25swf.GuaiWu.FengYang} Frame 1Symbol 315 MovieClip
"myFoot"Symbol 318 MovieClip {com.A25swf.GuaiWu.FengYang} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 318 MovieClip {com.A25swf.GuaiWu.FengYang} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"dead"Symbol 318 MovieClip {com.A25swf.GuaiWu.FengYang} Frame 1Symbol 254 MovieClip
"myFoot"Symbol 323 MovieClip {com.A25swf.GuaiWu.BianFu} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 323 MovieClip {com.A25swf.GuaiWu.BianFu} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 323 MovieClip {com.A25swf.GuaiWu.BianFu} Frame 1Symbol 28 MovieClip
"dead"Symbol 323 MovieClip {com.A25swf.GuaiWu.BianFu} Frame 1Symbol 254 MovieClip
"hityou"Symbol 356 MovieClip {com.A25swf.GuaiWu.DuJiao} Frame 1Symbol 315 MovieClip
"myFoot"Symbol 356 MovieClip {com.A25swf.GuaiWu.DuJiao} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 356 MovieClip {com.A25swf.GuaiWu.DuJiao} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"dead"Symbol 356 MovieClip {com.A25swf.GuaiWu.DuJiao} Frame 1Symbol 254 MovieClip
"hityou"Symbol 369 MovieClip {com.A25swf.GuaiWu.Yu} Frame 1Symbol 315 MovieClip
"myFoot"Symbol 369 MovieClip {com.A25swf.GuaiWu.Yu} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 369 MovieClip {com.A25swf.GuaiWu.Yu} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"dead"Symbol 369 MovieClip {com.A25swf.GuaiWu.Yu} Frame 1Symbol 254 MovieClip
"myFoot"Symbol 373 MovieClip {com.A25swf.RongJiang} Frame 1Symbol 371 MovieClip
"myFoot"Symbol 377 MovieClip {RongJiang2} Frame 1Symbol 375 MovieClip
"myFoot"Symbol 394 MovieClip {com.A25swf.GuaiWu.WoNit} Frame 1Symbol 379 MovieClip
"myLooker"Symbol 394 MovieClip {com.A25swf.GuaiWu.WoNit} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 394 MovieClip {com.A25swf.GuaiWu.WoNit} Frame 1Symbol 315 MovieClip
"dead"Symbol 394 MovieClip {com.A25swf.GuaiWu.WoNit} Frame 1Symbol 254 MovieClip
"myFoot"Symbol 419 MovieClip {com.A25swf.GuaiWu.tuzi} Frame 1Symbol 379 MovieClip
"myLooker"Symbol 419 MovieClip {com.A25swf.GuaiWu.tuzi} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 419 MovieClip {com.A25swf.GuaiWu.tuzi} Frame 1Symbol 315 MovieClip
"dead"Symbol 419 MovieClip {com.A25swf.GuaiWu.tuzi} Frame 1Symbol 254 MovieClip
"myFoot"Symbol 422 MovieClip {com.A25swf.GuaiWu.mogu} Frame 1Symbol 379 MovieClip
"myLooker"Symbol 422 MovieClip {com.A25swf.GuaiWu.mogu} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 422 MovieClip {com.A25swf.GuaiWu.mogu} Frame 1Symbol 315 MovieClip
"dead"Symbol 422 MovieClip {com.A25swf.GuaiWu.mogu} Frame 1Symbol 254 MovieClip
"line"Symbol 467 MovieClip {GameEngine_fla.Symbol43a_1} Frame 1Symbol 461 MovieClip
"infoMC"Symbol 467 MovieClip {GameEngine_fla.Symbol43a_1} Frame 1Symbol 463 EditableText
"bull"Symbol 467 MovieClip {GameEngine_fla.Symbol43a_1} Frame 1Symbol 465 MovieClip
"myFoot"Symbol 770 MovieClip {com.A25swf.GuaiWu.YunShi} Frame 1Symbol 24 MovieClip
"myLooker"Symbol 770 MovieClip {com.A25swf.GuaiWu.YunShi} Frame 1Symbol 26 MovieClip {com.A25swf.MyEyes}
"hityou"Symbol 770 MovieClip {com.A25swf.GuaiWu.YunShi} Frame 1Symbol 28 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"c1"Frame 6
"c2"Frame 7
"c3"Frame 8
"c4"Frame 9
"s0"Frame 15
"s1"Frame 42
"s2"Frame 66
"s3"Frame 85
"s4"Frame 124
"s5"Frame 160
"s6"Frame 199
"s7"Frame 242
"s8"Frame 273
"s9"Frame 299
"stand"Symbol 184 MovieClip {GameEngine_fla.RoleAction_211} Frame 1
"run"Symbol 184 MovieClip {GameEngine_fla.RoleAction_211} Frame 9
"jump"Symbol 184 MovieClip {GameEngine_fla.RoleAction_211} Frame 18
"hit"Symbol 184 MovieClip {GameEngine_fla.RoleAction_211} Frame 25
"fly"Symbol 184 MovieClip {GameEngine_fla.RoleAction_211} Frame 31
"yun"Symbol 184 MovieClip {GameEngine_fla.RoleAction_211} Frame 38




http://swfchan.com/9/42425/info.shtml
Created: 9/5 -2019 23:08:16 Last modified: 9/5 -2019 23:08:16 Server time: 29/04 -2024 08:18:22