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Blox 1.swf

This is the info page for
Flash #42526

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#000000"> </FONT></P>

Menu

Menu

Menu

Retry

Retry

Retry

100

10

10

100

x2

N

S

OFF

ON

150

Only in BLOX Deluxe
Buy now for all 60 levels!
Try the free levels 1 - 10.

Only in BLOX Deluxe
Buy now for all 60 levels!
Try the free levels 1 - 10.

Only in BLOX Deluxe
Buy now for all 60 levels!
Try the free levels 1 - 10.

<P ALIGN="CENTER"><FONT FACE="VAG Rounded Black SSi" SIZE="14" COLOR="#FFFFFF"><A HREF="http://www.4gameplay.com" target = "_blank">v1.1b © 2003 4GamePlay</A></FONT></P>

TUTORIAL

An incredibe challenge
in levels 41 - 60.
BLOX Deluxe Only.

Start

Start

Start

MIND
BENDERS

MIND
BENDERS

Exit

Exit

Exit

Download

Download

Download

Options

Options

Options

Buy Now

Buy Now

Buy Now

High Scores

High Scores

High Scores

More Games

More Games

More Games

Help

Help

Help

BRAIN
TEASERS

BRAIN
TEASERS

Tease your brian with
levels 11 - 40.
BLOX Deluxe Only.

Play the awesome
free levels 3 - 10.
Buy BLOX Deluxe for
all 60 levels!

FREE LEVELS

FREE LEVELS

Play the free tutorial
levels 1 & 2.
For beginner players.

TUTORIAL

Back

Back

Back

High Quality
(uncheck if slow computer)

Music

Sound Effects

Options

Options

Avoid getting blox stuck.

Move other blox first.

Level

10

Game hint    Game hint    Game hint
Game hint    Game hint    Game hint
Game hint    Game hint    Game hint

Get Ready !

Get Ready !

Continue

Continue

Continue

Score

Bonus

Total

123456

123456

123456

Congratulations
Level Completed !

Congratulations
Level Completed !

Level Incomplete

Level Incomplete

Sorry, the level
is incomplete.
Retry the level?

Quit Game

Quit Game

Quit Game

Quit Game

Skip Level

Skip Level

Skip Level

36 - 40

36 - 40

36 - 40

31 - 35

31 - 35

31 - 35

26 - 30

26 - 30

26 - 30

21 - 25

21 - 25

21 - 25

7 - 10

7 - 10

7 - 10

3 - 6

3 - 6

3 - 6

Select Level

Select Level

16 - 20

16 - 20

16 - 20

11 - 15

11 - 15

11 - 15

56 - 60

56 - 60

56 - 60

51 - 55

51 - 55

51 - 55

46 - 50

46 - 50

46 - 50

41 - 45

41 - 45

41 - 45

More Help

More Help

More Help

Instructions
Place similar colored blox together to remove them
from the board.
The goal is to remove all blox from the board to
solve the puzzle and get to the next level.
Click More Help for more instructions.

Help

Help

How To Move And Remove Blox
Click a blox, hold down the mouse button, and drag
to left or right.  Blox cannot be moved upwards.
Place similar blox together to remove them.

Avoid Getting Stuck
Move blox in correct order to avoid getting stuck.  If stuck click
the Retry button.

Removing 3 Similar Blox
Place 3 similar blox together carefully so that you do not
end up with 1 blox left.

Elevators
Place a blox on an elevator to move it upwards.

Damaged Break Apart Blox
Damaged blox slowly break apart when a blox is placed
on top of it.

Bombs
Drop a blox on top a bomb to blow it up along with all
surrounding blox.

Lava And Water
Drop blox in water to safely remove them however do
not drop blox in lava.

Warp Gates
Move a blox into a warp gate to transport it across the
board.

Lasers
Do not let a blox be destroyed by a laser.

Magnets And Switches
Magnets pull blox upwards. Place a blox over a switch to
turn on the magnet.

No Thanks

No Thanks

No Thanks

Ok

Ok

Ok

Enter your name
for the high score list

Enter your name
for the high score list

Qualifying scores will show
on the high score list

Maybe Later

Maybe Later

Maybe Later

Nag
Text here

Destructive Lasers

Destructive Lasers

Magnets

Magnets

Warp Gates

Warp Gates

The Incredibly
challenging
"Mind Bender" levels.

The Incredibly
challenging
"Mind Bender" levels.

Buy Blox Deluxe!

Buy Blox Deluxe!

ActionScript [AS1/AS2]

Frame 1
function checkGoodUrl(myUrl) { var currUrl; var urlParts; var numParts; var i; if (myUrl.length() == 0) { return(1); } currUrl = _url.toLowerCase(); i = currUrl.indexOf(currUrl, "/", 7); if (i > 0) { currUrl = currUrl.substr(0, i); } urlParts = myUrl.split("|"); numParts = urlParts.length; i = 0; while (i < numParts) { if (currUrl.indexOf(urlParts[i]) >= 0) { return(1); } i++; } return(0); } HiScoreEnabled = 1; HiScoreSaveURL = "http://www.arcadetown.com/blox/hs.asp"; HiScoreOpenURL = "http://www.arcadetown.com/scripts/show_hiscore.asp?gameid=blox"; LinkDownload = "http://www.arcadetown.com/blox/download.asp"; RegisteredVersion = 0; EnableEscSkipLevel = 0; LinkBuyMe = "http://www.arcadetown.com/order/choosemethod.asp?gameid=blox"; LinkMoreGames = "http://www.arcadetown.com/index.asp?gameid=blox"; if (RegisteredVersion == 0) { LockdownUrl = ""; } else { LockdownUrl = "arcadetown.com|freewebgames.com"; HiScoreOpenURL = "http://www.arcadetown.com/scripts/show_hiscore.asp?gameid=blox_deluxe"; } VendorType = 1; IsRunFS = 0; if (VendorType == 2) { LinkBuyMe = "http://www.altoparc.com/blox/buynow.htm"; LinkMoreGames = "http://www.altoparc.com/blox/moregames.htm"; LockdownUrl = "altoparc.com"; } else if (VendorType == 3) { LinkBuyMe = AppendUrlParam(LinkBuyMe, "aid=647057"); LinkMoreGames = AppendUrlParam(LinkMoreGames, "aid=647057"); LinkDownload = AppendUrlParam(LinkDownload, "aid=647057"); LockdownUrl = "newgrounds.com"; } else if (VendorType == 4) { LinkBuyMe = "http://www.4gameplay.com/order/choosemethod.asp?gameid=blox&aid=647063"; LinkMoreGames = "http://www.freearcade.com"; LinkDownload = "http://www.4gameplay.com/blox/download.asp?aid=647063"; HiScoreEnabled = 0; LockdownUrl = "freearcade.com|javaarcade.com"; } else if (VendorType == 5) { LinkBuyMe = AppendUrlParam(LinkBuyMe, "aid=647415"); LinkMoreGames = AppendUrlParam(LinkMoreGames, "aid=647415"); LinkDownload = AppendUrlParam(LinkDownload, "aid=647415"); LockdownUrl = "entertainmail.net"; } else if (VendorType == 6) { LinkBuyMe = "http://www.4gameplay.com/order/choosemethod.asp?gameid=blox"; LinkMoreGames = "http://www.4gameplay.com/index.asp?gameid=blox"; LinkDownload = "http://www.4gameplay.com/blox/download.asp"; HiScoreEnabled = 0; } else if (VendorType == 8) { LinkBuyMe = AppendUrlParam(LinkBuyMe, "aid=654087"); LinkMoreGames = AppendUrlParam(LinkMoreGames, "aid=654087"); LinkDownload = AppendUrlParam(LinkDownload, "aid=654087"); HiScoreEnabled = 0; LockdownUrl = ""; } if (IsRunFS == 1) { LinkDownload = ""; } var isGoodUrl = 1; if (_url.toLowerCase().substr(0, 4) == "http") { if (checkGoodUrl(_root.LockdownUrl) == 1) { isGoodUrl = 1; } else { isGoodUrl = 0; } } if (isGoodUrl == 1) { if (_framesloaded >= _totalframes) { gotoAndPlay (3); stop(); } else { ProgressBar._xscale = int((getBytesLoaded() / getBytesTotal()) * 100); } } else { ProgressBar._xscale = 0; }
Frame 2
gotoAndPlay (1);
Frame 3
function UpdateDieTimer() { var objBrk; var i = 1; while (i <= num_death_bricks) { objBrk = this["brcik" + array_death_bricks[i]]; if ((objBrk._DieTimer < 100) && (objBrk._DieTimer > 1)) { objBrk._DieTimer = objBrk._DieTimer - 10; objBrk._Alpha = 30 + (objBrk._DieTimer * 0.7); if (objBrk._DieTimer < 1) { objBrk._visible = false; } } else { DeleteFromDeathArray(array_death_bricks[i]); } i++; } } function FillArrayNet() { var objBrk; var nMax = (field_sizeX * field_sizeY); var i = 1; while (i <= nMax) { ArrayNet[i] = 9999; i++; } var i = 1; while (i <= num_bricks) { objBrk = this["brcik" + i]; if (objBrk._DieTimer == 100) { objBrk._NetPosX = ConvXtoNetXround(objBrk._x); objBrk._NetPosY = ConvYtoNetYround(objBrk._y); } i++; } var i = 1; while (i <= num_hard_bricks) { objBrk = this["brcik" + array_hard_bricks[i]]; ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = array_hard_bricks[i]; i++; } } function FillMustDieArray() { var nMax = (field_sizeX * field_sizeY); total_num_must_die_bricks = 0; var i = 1; while (i <= nMax) { array_must_die_bricks[i] = 9999; i++; } var j = 1; while (j <= num_bricks) { if (this["brcik" + j]._MustDie) { total_num_must_die_bricks++; array_must_die_bricks[total_num_must_die_bricks] = j; } j++; } } function DeleteFromMustDieArray(n) { var j = 1; while (j <= total_num_must_die_bricks) { if (array_must_die_bricks[j] == n) { if (j < total_num_must_die_bricks) { array_must_die_bricks[j] = array_must_die_bricks[total_num_must_die_bricks]; } total_num_must_die_bricks--; } j++; } } function DeleteFromCanMoveArray(n) { var j = 1; while (j <= num_can_move_bricks) { if (array_can_move_bricks[j] == n) { if (j < num_can_move_bricks) { array_can_move_bricks[j] = array_can_move_bricks[num_can_move_bricks]; } num_can_move_bricks--; } j++; } } function SetRightPosition(n) { var objBrk = this["brcik" + n]; objBrk._x = ConvNetXtoX(objBrk._NetPosX); objBrk._y = ConvNetYtoY(objBrk._NetPosY); } function SetRightPositionX(n) { var objBrk = this["brcik" + n]; objBrk._x = ConvNetXtoX(objBrk._NetPosX); } function SetRightPositionY(n) { var objBrk = this["brcik" + n]; objBrk._y = ConvNetYtoY(objBrk._NetPosY); } function ConvNetXtoX(val) { return(Math.round(val * brick_size) + otstupX); } function ConvNetYtoY(val) { return(Math.round(val * brick_size) + otstupY); } function ConvXtoNetX(val) { return(Math.floor((val - otstupX) / brick_size)); } function ConvYtoNetY(val) { return(Math.floor((val - otstupY) / brick_size)); } function ConvXtoNetXround(val) { return(Math.round((val - otstupX) / brick_size)); } function ConvYtoNetYround(val) { return(Math.round((val - otstupY) / brick_size)); } function GetDifferenParentLastChild(index) { var CurIndex = index; var result = -1; var objBrk = this["brcik" + CurIndex]; while (objBrk._Child != 9999) { CurIndex = objBrk._Child; objBrk = this["brcik" + CurIndex]; result--; } return(result); } function DeleteFromMovingArray(n) { var j = 1; while (j <= num_moving_bricks) { if (array_moving_bricks[j] == n) { if (j < num_moving_bricks) { array_moving_bricks[j] = array_moving_bricks[num_moving_bricks]; } num_moving_bricks--; } j++; } } function UpdateFalling() { var objBrk; var objBrk2; var i = 1; while (i <= total_num_must_die_bricks) { objBrk = this["brcik" + array_must_die_bricks[i]]; if (objBrk._Parent == 9999) { if (objBrk._BelongMagnet == 9999) { k = 9999; if (objBrk._NetPosY < field_sizeY) { k = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 1); } if ((k == 9999) && (objBrk._NetPosY < (field_sizeY - 1))) { k = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 2); } objBrk._OldFalling = objBrk._Falling; objBrk._Falling = false; objBrk2 = this["brcik" + k]; if ((k == 9999) || ((objBrk2._y - objBrk._y) > (brick_size + 6))) { if (objBrk._NetPosY < field_sizeY) { ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999; objBrk._Falling = true; objBrk._y = objBrk._y + 6; objBrk._NetPosY = ConvYtoNetY(objBrk._y); ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = objBrk._Number; } else { objBrk._NetPosY = ConvYtoNetY(objBrk._y); objBrk._y = ConvNetYtoY(objBrk._NetPosY); if (objBrk._OldFalling == true) { AddToNextStepArray(objBrk._Number); } } } else if (objBrk._Falling != objBrk._OldFalling) { ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999; if (k != 9999) { objBrk._y = objBrk2._y - brick_size; objBrk._NetPosY = ConvYtoNetY(objBrk._y); if (objBrk2._Type != 11) { SetRightPosition(array_must_die_bricks[i]); } } ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = objBrk._Number; AddToNextStepArray(objBrk._Number); } } } i++; } } function UpdateMoving() { var i; var j; var k; var objBrk; var objBrk2; var xConv; var yConv; var d_x; var d_y; var mustY; i = 1; while (i <= num_moving_bricks) { objBrk = this["brcik" + array_moving_bricks[i]]; objBrk._LiftStopTime = objBrk._LiftStopTime - 1; d_x = 0; d_y = 0; if (objBrk._MoveX > 0) { d_x = 1; } else if (objBrk._MoveX < 0) { d_x = -1; } if (objBrk._MoveY > 0) { d_y = 1; } else if (objBrk._MoveY < 0) { d_y = -1; } if (d_y == -1) { d_y = GetDifferenParentLastChild(array_moving_bricks[i]); } if (d_x == 1) { if (objBrk._NetPosX >= field_sizeX) { xConv = ConvNetXtoX(objBrk._NetPosX); if (objBrk._x > xConv) { objBrk._x = xConv; objBrk._MoveX = objBrk._MoveX * -1; objBrk._LiftStopTime = 25; } } } else if (d_x == -1) { if (objBrk._NetPosX <= 0) { if (objBrk._x < ConvNetXtoX(objBrk._NetPosX)) { objBrk._x = ConvNetXtoX(objBrk._NetPosX + 1); objBrk._MoveX = objBrk._MoveX * -1; objBrk._LiftStopTime = 25; } } } if (d_y == 1) { if (objBrk._NetPosY > (field_sizeY - 1)) { if (objBrk._y > ConvNetYtoY(objBrk._NetPosY)) { SetrightPositionY(array_moving_bricks[i]); objBrk._MoveY = objBrk._MoveY * -1; objBrk._LiftStopTime = 25; } } } else if (d_y < 0) { if ((objBrk._NetPosY + d_y) <= 0) { if (objBrk._y < ConvNetYtoY(objBrk._NetPosY)) { SetrightPositionY(array_moving_bricks[i]); objBrk._MoveY = objBrk._MoveY * -1; objBrk._LiftStopTime = 25; } } } if (objBrk._MoveX > 0) { d_x = 1; } else if (objBrk._MoveX < 0) { d_x = -1; } if (objBrk._MoveY > 0) { d_y = 1; } else if (objBrk._MoveY < 0) { d_y = GetDifferenParentLastChild(array_moving_bricks[i]); } if (objBrk._LiftStopTime < 0) { j = objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX); ArrayNet[j] = 9999; objBrk._x = objBrk._x + objBrk._MoveX; objBrk._y = objBrk._y + objBrk._MoveY; ArrayNet[j] = array_moving_bricks[i]; } if ((objBrk._NetPosY + d_y) <= field_sizeY) { if ((objBrk._NetPosY + d_y) >= 1) { if (FindBrick(objBrk._NetPosX + d_x, objBrk._NetPosY + d_y) != 9999) { xConv = ConvNetXtoX(objBrk._NetPosX); yConv = ConvNetYtoY(objBrk._NetPosY); if (((((d_x < 0) && (objBrk._x < xConv)) || ((d_x > 0) && (objBrk._x > xConv))) || ((d_y < 0) && (objBrk._y < yConv))) || ((d_y > 0) && (objBrk._y > yConv))) { objBrk._LiftStopTime = 25; objBrk._MoveX = objBrk._MoveX * -1; objBrk._MoveY = objBrk._MoveY * -1; SetrightPosition(array_moving_bricks[i]); } } } } j = objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX); ArrayNet[j] = 9999; objBrk._NetPosX = ConvXtoNetXround(objBrk._x); objBrk._NetPosY = ConvYtoNetYround(objBrk._y); j = objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX); ArrayNet[j] = array_moving_bricks[i]; var s = array_moving_bricks[i]; objBrk = this["brcik" + s]; while (objBrk._Child != 9999) { objBrk2 = this["brcik" + objBrk._Child]; j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = 9999; mustY = 9999; k = (objBrk._y - brick_size) - objBrk2._y; if (k > 10) { mustY = objBrk2._y + Math.round(k * 0.75); } objBrk2._x = objBrk._x; objBrk2._y = objBrk._y - brick_size; objBrk2._NetPosX = ConvXtoNetXround(objBrk2._x); if (MustY != 9999) { objBrk2._y = mustY; } objBrk2._NetPosY = ConvYtoNetYround(objBrk2._y); j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = objBrk._Child; s = objBrk._Child; objBrk = this["brcik" + s]; } i++; } } function UpdateParentChild() { var objBrk; var objBrk2; var i; var k; i = 1; while (i <= num_can_move_bricks) { objBrk = this["brcik" + array_can_move_bricks[i]]; if (((objBrk._Parent != 9999) || (objBrk._MoveY != 0)) || (objBrk._MoveX != 0)) { if (objBrk._Child == 9999) { k = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1); if (k != 9999) { objBrk2 = this["brcik" + k]; if (objBrk2._Parent == 9999) { if (objBrk2._MustDie == 1) { objBrk._Child = k; objBrk2._Parent = array_can_move_bricks[i]; objBrk2._Falling = false; } } } } } i++; } i = 1; while (i <= num_can_move_bricks) { objBrk = this["brcik" + array_can_move_bricks[i]]; if (objBrk._Child != 9999) { MarkBrickToDelete(objBrk._Child); } i++; } } function LoadBricks(n, m) { var strBrkName; var nBrkType; var objBrk; var nBrkTypeTop; var nBrkTypeLeft; var nBrkTypeRight; var nBrkTypeBottom; var i = 1; while (i <= num_bricks) { removeMovieClip(this["brcik" + i]); i++; } DeleteLaserLines(); num_bricks = 0; belong_brick = 9999; took_brick = false; num_can_move_bricks = 0; num_moving_bricks = 0; num_lava_bricks = 0; num_teleport_bricks = 0; num_hard_bricks = 0; num_bomb_bricks = 0; num_break_bricks = 0; num_laser_bricks = 0; num_magnet_bricks = 0; num_magnetswitch_bricks = 0; num_death_bricks = 0; level_failed = false; LastScore = Score; FinishLevelTimer = 100; dialog_mode = false; demo_mode = false; this.ScoreOnBoardText1._DieTimer = -1; this.ScoreOnBoardText1._visible = false; LevelNet = this["LevelNet" + level_number]; var i = 1; while (i <= m) { var j = 1; while (j <= n) { nBrkType = LevelNet[(j - 1) + ((i - 1) * field_sizeX)]; if (nBrkType != 1) { num_bricks++; strBrkName = "brcik" + num_bricks; if (nBrkType == 2) { nBrkTypeTop = 1; nBrkTypeLeft = 1; nBrkTypeRight = 1; nBrkTypeBottom = 1; if (j >= 2) { nBrkTypeLeft = LevelNet[(j - 2) + ((i - 1) * field_sizeX)]; } if (j < n) { nBrkTypeRight = LevelNet[j + ((i - 1) * field_sizeX)]; } if (i >= 2) { nBrkTypeTop = LevelNet[(j - 1) + ((i - 2) * field_sizeX)]; } if (i < m) { nBrkTypeBottom = LevelNet[(j - 1) + (i * field_sizeX)]; } if ((((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) && (nBrkTypeTop == 2)) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickCross, strBrkName, num_bricks + 0); } else if (((nBrkTypeRight == 2) && (nBrkTypeTop == 2)) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickLTee, strBrkName, num_bricks + 0); } else if (((nBrkTypeLeft == 2) && (nBrkTypeTop == 2)) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickRTee, strBrkName, num_bricks + 0); } else if (((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) && (nBrkTypeTop == 2)) { duplicateMovieClip (LibraryBrickBTee, strBrkName, num_bricks + 0); } else if (((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickTTee, strBrkName, num_bricks + 0); } else if ((nBrkTypeRight == 2) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickUL, strBrkName, num_bricks + 0); } else if ((nBrkTypeLeft == 2) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickUR, strBrkName, num_bricks + 0); } else if ((nBrkTypeRight == 2) && (nBrkTypeTop == 2)) { duplicateMovieClip (LibraryBrickLL, strBrkName, num_bricks + 0); } else if ((nBrkTypeLeft == 2) && (nBrkTypeTop == 2)) { duplicateMovieClip (LibraryBrickLR, strBrkName, num_bricks + 0); } else if ((nBrkTypeTop == 2) && (nBrkTypeBottom == 2)) { duplicateMovieClip (LibraryBrickLeft, strBrkName, num_bricks + 0); } else if ((nBrkTypeLeft == 2) && (nBrkTypeRight == 2)) { duplicateMovieClip (LibraryBrickTop, strBrkName, num_bricks + 0); } else if (nBrkTypeBottom == 2) { duplicateMovieClip (LibraryBrickTCap, strBrkName, num_bricks + 0); } else if (nBrkTypeTop == 2) { duplicateMovieClip (LibraryBrickBCap, strBrkName, num_bricks + 0); } else if (nBrkTypeRight == 2) { duplicateMovieClip (LibraryBrickLCap, strBrkName, num_bricks + 0); } else if (nBrkTypeLeft == 2) { duplicateMovieClip (LibraryBrickRCap, strBrkName, num_bricks + 0); } else { duplicateMovieClip (LibraryBrickCap, strBrkName, num_bricks + 0); } } else if (nBrkType == 3) { duplicateMovieClip (LibraryBrick1, strBrkName, num_bricks + 150); } else if (nBrkType == 4) { duplicateMovieClip (LibraryBrick2, strBrkName, num_bricks + 150); } else if (nBrkType == 5) { duplicateMovieClip (LibraryBrick3, strBrkName, num_bricks + 150); } else if (nBrkType == 6) { duplicateMovieClip (LibraryBrick4, strBrkName, num_bricks + 150); } else if (nBrkType == 7) { duplicateMovieClip (LibraryBrick5, strBrkName, num_bricks + 150); } else if (nBrkType == 8) { duplicateMovieClip (LibraryBrick6, strBrkName, num_bricks + 150); } else if (nBrkType == 9) { duplicateMovieClip (LibraryBrick7, strBrkName, num_bricks + 150); } else if (nBrkType == 10) { duplicateMovieClip (LibraryBrick8, strBrkName, num_bricks + 150); } else if (nBrkType == 11) { duplicateMovieClip (LibraryBrickLift, strBrkName, num_bricks + 150); } else if (nBrkType == 12) { duplicateMovieClip (LibraryBrickWater, strBrkName, num_bricks + 150); } else if (nBrkType == 13) { duplicateMovieClip (LibraryBrickLava, strBrkName, num_bricks + 150); } else if (nBrkType == 14) { duplicateMovieClip (LibraryBrickBomb, strBrkName, num_bricks); } else if (nBrkType == 15) { duplicateMovieClip (LibraryBrickBreak, strBrkName, num_bricks); } else if (nBrkType == 16) { duplicateMovieClip (LibraryBrickLift, strBrkName, num_bricks + 150); } else if ((((nBrkType == 21) || (nBrkType == 23)) || (nBrkType == 25)) || (nBrkType == 27)) { duplicateMovieClip (LibraryBrickTeleport, strBrkName, num_bricks + 150); } else if ((((nBrkType == 22) || (nBrkType == 24)) || (nBrkType == 26)) || (nBrkType == 28)) { duplicateMovieClip (LibraryBrickTeleport2, strBrkName, num_bricks + 150); } else if ((nBrkType >= 31) && (nBrkType <= 34)) { duplicateMovieClip (LibraryBrickMagnet, strBrkName, num_bricks + 150); } else if ((nBrkType >= 41) && (nBrkType <= 49)) { duplicateMovieClip (LibraryBrickSwitch, strBrkName, num_bricks + 150); } else if ((nBrkType >= 51) && (nBrkType <= 99)) { duplicateMovieClip (LibraryBrickLaser, strBrkName, num_bricks + 0); } objBrk = this[strBrkName]; objBrk._x = ConvNetXtoX(j) + 1; objBrk._y = ConvNetYtoY(i) + 1; objBrk._NetPosX = j; objBrk._NetPosY = i; objBrk._MustDie = 0; objBrk._Health = 100; objBrk._Falling = false; objBrk._DeleteMark = false; objBrk._visible = true; objBrk._Parent = 9999; objBrk._Child = 9999; objBrk._MoveX = 0; objBrk._MoveY = 0; objBrk._Number = num_bricks; objBrk._DieTimer = 100; objBrk._LiftStopTime = 0; objBrk._MagnetOn = 2; objBrk._BelongMagnet = 9999; objBrk._SwitchNumber = 9999; objBrk._MustDie = 0; objBrk._Type = nBrkType; if ((nBrkType >= 3) && (nBrkType <= 10)) { objBrk._MustDie = 1; } if (nBrkType == 11) { objBrk._MoveY = 4; } else if (nBrkType == 16) { objBrk._MoveX = 4; } if (((nBrkType >= 3) && (nBrkType <= 11)) || (nBrkType == 16)) { num_can_move_bricks++; array_can_move_bricks[num_can_move_bricks] = num_bricks; } if ((nBrkType == 11) || (nBrkType == 16)) { num_moving_bricks++; array_moving_bricks[num_moving_bricks] = num_bricks; } else if ((nBrkType == 12) || (nBrkType == 13)) { num_lava_bricks++; array_lava_bricks[num_lava_bricks] = num_bricks; } else if (nBrkType == 14) { num_bomb_bricks++; array_bomb_bricks[num_bomb_bricks] = num_bricks; } else if (nBrkType == 15) { num_break_bricks++; array_break_bricks[num_break_bricks] = num_bricks; } else if ((nBrkType >= 21) && (nBrkType <= 30)) { num_teleport_bricks++; array_teleport_bricks[num_teleport_bricks] = num_bricks; } if ((((((nBrkType >= 1) && (nBrkType <= 11)) || ((nBrkType >= 14) && (nBrkType <= 16))) || ((nBrkType >= 31) && (nBrkType <= 34))) || ((nBrkType >= 41) && (nBrkType <= 49))) || ((nBrkType >= 51) && (nBrkType <= 99))) { num_hard_bricks++; array_hard_bricks[num_hard_bricks] = num_bricks; } if ((nBrkType >= 51) && (nBrkType <= 99)) { num_laser_bricks++; array_laser_bricks[num_laser_bricks] = num_bricks; objBrk._LaserMaxTime = 80; if (nBrkType > 60) { objBrk._LaserMaxTime = 100; } if (nBrkType > 70) { objBrk._LaserMaxTime = 120; } if (nBrkType > 80) { objBrk._LaserMaxTime = 140; } if (nBrkType > 90) { objBrk._LaserMaxTime = 160; } objBrk._LaserTimer = objBrk._LaserMaxTime; objBrk._LaserType = 1; objBrk._LaserType = nBrkType - (Math.round(nBrkType / 10) * 10); if (objBrk._LaserType == 2) { objBrk._rotation = 90; } if (objBrk._LaserType == 3) { objBrk._rotation = 180; } if (objBrk._LaserType == 4) { objBrk._rotation = 270; } } if ((nBrkType >= 31) && (nBrkType <= 34)) { num_magnet_bricks++; array_magnet_bricks[num_magnet_bricks] = num_bricks; objBrk._LaserType = nBrkType - 30; if (objBrk._LaserType == 2) { objBrk._rotation = 90; } if (objBrk._LaserType == 3) { objBrk._rotation = 180; } if (objBrk._LaserType == 4) { objBrk._rotation = 270; } } if ((nBrkType >= 41) && (nBrkType <= 49)) { num_magnetswitch_bricks++; array_magnetswitch_bricks[num_magnetswitch_bricks] = num_bricks; objBrk._SwitchNumber = nBrkType - 40; } } j++; } i++; } FillMustDieArray(); NumberMustDieBricks = GetNumberMustDieBricks(); SetVisiblePanelBricks(); CreateLaserLines(); FillArrayNet(); SetSwitchMagnetValues(); ShowStartMessage(level_number); delete myDate; myDate = new Date(); CurrentTime = myDate.getTime(); ElapsedTime = CurrentTime - LastTime; LastTime = CurrentTime; if ((level_number > 10) && (RegisteredVersion == 0)) { ShowDemoLabel(); } } function FindBrick(x, y) { return(ArrayNet[x + ((y - 1) * field_sizeX)]); } function FindBrickByType(n) { var i = 1; while (i <= num_bricks) { if (this["brcik" + i]._DieTimer == 100) { if (this["brcik" + i]._Type == n) { return(i); } } i++; } return(9999); } function DeleteBrick(n) { var objBrk = this["brcik" + n]; ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999; DeleteFromMustDieArray(n); DeleteFromCanMoveArray(n); DeleteFromLavaArray(n); DeleteFromHardArray(n); DeleteFromBombArray(n); DeleteFromBreakArray(n); DeleteFromLaserArray(n); DeleteFromMagnetArray(n); DeleteFromSwitchArray(n); DeleteFromMovingArray(n); AddToDeathArray(n); if (belong_brick == n) { belong_brick = 9999; } objBrk._DieTimer = 99; objBrk.GotoAndPlay(2); if (objBrk._Child != 9999) { this["brcik" + objBrk._Child]._Parent = 9999; objBrk._Child = 9999; } if (objBrk._Parent != 9999) { this["brcik" + objBrk._Parent]._Child = 9999; objBrk._Parent = 9999; } } function MarkBrickToDelete(n) { var objBrk = this["brcik" + n]; var objBrk2; var i; var j; var k; if (Math.abs(objBrk._x - ConvNetXtoX(objBrk._NetPosX)) > 6) { return(undefined); } if (Math.abs(objBrk._y - ConvNetYtoY(objBrk._NetPosY)) > 6) { return(undefined); } if (objBrk._MustDie == 0) { return(undefined); } if (objBrk._Falling) { return(undefined); } if (objBrk._DieTimer != 100) { return(undefined); } if (objBrk._Parent != 9999) { if ((this["brcik" + objBrk._Parent]._y - objBrk._y) > (brick_size + 6)) { return(undefined); } } Marked = false; j = 1; while (j <= 4) { k = 9999; if (j == 1) { if (objBrk._NetPosX > 1) { k = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY); } } else if (j == 2) { if (objBrk._NetPosX < field_sizeX) { k = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY); } } else if (j == 3) { if (objBrk._NetPosY > 1) { k = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1); } } else if (j == 4) { if (objBrk._NetPosY < field_sizeX) { k = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 1); } } if (k != 9999) { objBrk2 = this["brcik" + k]; if (objBrk2._DieTimer == 100) { if (objBrk._Type == objBrk2._Type) { if (Math.abs(objBrk2._y - ConvNetYtoY(objBrk2._NetPosY)) < 5) { if (Math.abs(objBrk2._x - ConvNetXtoX(objBrk2._NetPosX)) < 5) { if (!objBrk2._Falling) { if (!((objBrk2._Parent != 9999) && ((this["brcik" + objBrk2._Parent]._y - objBrk2._y) > (brick_size + 6)))) { difX = objBrk._NetPosX - objBrk2._NetPosX; difY = objBrk._NetPosY - objBrk2._NetPosY; if (((((difX == 1) && (difY == 0)) || ((difX == -1) && (difY == 0))) || ((difX == 0) && (difY == 1))) || ((difX == 0) && (difY == -1))) { SetrightPosition(n); SetrightPosition(k); objBrk._DeleteMark = true; objBrk2._DeleteMark = true; if ((belong_brick == n) || (belong_brick == k)) { belong_brick = 9999; } Marked = true; } } } } } } } } j++; } if (Marked) { i = 1; while (i <= num_bricks) { objBrk2 = this["brcik" + i]; if (objBrk2._visible && (objBrk2._DeleteMark)) { if (this.ScoreOnBoardText1._DieTimer != 100) { this.ScoreOnBoardText1._ScoreMultiplier = 1; ScoreTextSetProperty(objBrk._x, objBrk._y - (brick_size * 1.5), "50"); } else { this.ScoreOnBoardText1._ScoreMultiplier++; if ((objBrk._y < (this.ScoreOnBoardText1._y + (brick_size * 1.5))) || (this.ScoreOnBoardText1._DieTimer < 100)) { ScoreTextSetProperty(objBrk._x, objBrk._y - (brick_size * 1.5), "50"); } this.ScoreOnBoardText1._DieTimer = 100; } Score = Score + 100; DeleteBrick(i); } i++; } SetVisiblePanelBricks(); if (this.ScoreOnBoardText1._ScoreMultiplier > 2) { PlayElimateBonusSound(); } else { PlayElimateSound(); } } } function GetNumberMustDieBricks() { return(total_num_must_die_bricks); } function DeleteFromLavaArray(n) { var j = 1; while (j <= num_lava_bricks) { if (array_lava_bricks[j] == n) { if (j < num_lava_bricks) { array_lava_bricks[j] = array_lava_bricks[num_lava_bricks]; } num_lava_bricks--; } j++; } } function UpdateLavaBricks() { var objBrk; var i; var n; i = 1; while (i <= num_lava_bricks) { objBrk = this["brcik" + array_lava_bricks[i]]; n = FindBrick(objBrk._NetPosX, objBrk._NetPosY); if (n != 9999) { if (objBrk._Type == 12) { DeleteBrick(n); SetVisiblePanelBricks(); } else if (objBrk._Type == 13) { level_failed = true; DeleteBrick(n); SetVisiblePanelBricks(); } } i++; } } function UpdateTeleportBricks() { var i; var j; var n; var objBrk; var objBrk2; i = 1; while (i <= num_teleport_bricks) { objBrk = this["brcik" + array_teleport_bricks[i]]; n = FindBrick(objBrk._NetPosX, objBrk._NetPosY); if (n != 9999) { if (Math.ceil(objBrk._Type / 2) != Math.floor(objBrk._Type / 2)) { if (FindBrickByType(objBrk._Type + 1) != 9999) { objBrk2 = this["brcik" + n]; j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = 9999; objBrk2._x = this["brcik" + FindBrickByType(objBrk._Type + 1)]._x; objBrk2._y = this["brcik" + FindBrickByType(objBrk._Type + 1)]._y; objBrk2._NetPosX = ConvXtoNetXround(objBrk2._x); objBrk2._NetPosY = ConvYtoNetYround(objBrk2._y); j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = n; objBrk2._Falling = true; } } } i++; } } function DeleteFromHardArray(n) { var j = 1; while (j <= num_hard_bricks) { if (array_hard_bricks[j] == n) { if (j < num_hard_bricks) { array_hard_bricks[j] = array_hard_bricks[num_hard_bricks]; } hard_bricks--; } j++; } } function DeleteFromBombArray(n) { var j = 1; while (j <= num_bomb_bricks) { if (array_bomb_bricks[j] == n) { if (j < num_bomb_bricks) { array_bomb_bricks[j] = array_bomb_bricks[num_bomb_bricks]; } num_bomb_bricks--; } j++; } } function UpdateBombBricks() { var objBrk; var i; var n; var j; i = 1; while (i <= num_bomb_bricks) { objBrk = this["brcik" + array_bomb_bricks[i]]; if (objBrk._NetPosY > 1) { n = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1); if (n != 9999) { PlayBombSound(); DeleteBrick(n); n = FindBrick(objBrk._NetPosX, objBrk._NetPosY + 1); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY - 1); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX + 1, objBrk._NetPosY + 1); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY - 1); if (n != 9999) { DeleteBrick(n); } n = FindBrick(objBrk._NetPosX - 1, objBrk._NetPosY + 1); if (n != 9999) { DeleteBrick(n); } objBrk.GotoAndPlay(3); j = 1; while (j <= num_lava_bricks) { objBrk2 = this["brcik" + array_lava_bricks[j]]; if ((Math.abs(objBrk2._NetPosX - objBrk._NetPosX) <= 1) && (Math.abs(objBrk2._NetPosY - objBrk._NetPosY) <= 1)) { DeleteBrick(objBrk2._Number); } j++; } SetVisiblePanelBricks(); } } i++; } } function DeleteFromBreakArray(n) { var j = 1; while (j <= num_break_bricks) { if (array_break_bricks[j] == n) { if (j < num_break_bricks) { array_break_bricks[j] = array_break_bricks[num_break_bricks]; } num_break_bricks--; } j++; } } function UpdateBreakBricks() { var objBrk; var objBrk2; var i; var n; i = 1; while (i <= num_break_bricks) { objBrk = this["brcik" + array_break_bricks[i]]; if (objBrk._NetPosY > 1) { n = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1); objBrk2 = this["brcik" + n]; if (n != 9999) { if (objBrk2._MustDie == 1) { objBrk.GotoAndStop(5 - Math.round(objBrk._Health / 20)); objBrk._Health = objBrk._Health - 3; if (objBrk._Health <= 0) { DeleteBrick(FindBrick(objBrk._NetPosX, objBrk._NetPosY)); } } } } i++; } } function DeleteFromLaserArray(n) { var j = 1; while (j <= num_laser_bricks) { if (array_laser_bricks[j] == n) { if (j < num_laser_bricks) { array_laser_bricks[j] = array_laser_bricks[num_laser_bricks]; } num_laser_bricks--; } j++; } } function UpdateLaserBricks() { var objBrk; var i; i = 1; while (i <= num_laser_bricks) { objBrk = this["brcik" + array_laser_bricks[i]]; objBrk._LaserTimer = objBrk._LaserTimer - 1; if (objBrk._LaserTimer < 1) { objBrk._LaserTimer = objBrk._LaserMaxTime; } GetLaserTarget(array_laser_bricks[i]); if (objBrk._LaserTimer < (objBrk._LaserMaxTime / 4)) { LaserFire(array_laser_bricks[i]); } UpdateLaserLines(i); i++; } } function GetLaserTarget(n) { var objBrk = this["brcik" + n]; var temp_i; var add_x = -1; var add_y = 0; objBrk._LaserEndNetX = 9999; if (objBrk._LaserType == 1) { add_x = -1; add_y = 0; } else if (objBrk._LaserType == 2) { add_x = 0; add_y = -1; } else if (objBrk._LaserType == 3) { add_x = 1; add_y = 0; } else if (objBrk._LaserType == 4) { add_x = 0; add_y = 1; } var b = false; var cur_x = (objBrk._NetPosX + add_x); var cur_y = (objBrk._NetPosY + add_y); objBrk._LaserStartNetX = cur_x; objBrk._LaserStartNetY = cur_y; do { if (!((FindBrick(cur_x, cur_y) == 9999) || (this["brcik" + FindBrick(cur_x, cur_y)]._MustDie == 1))) { break; } b = true; cur_x = cur_x + add_x; cur_y = cur_y + add_y; if (cur_x < 1) { break; } if (cur_y < 1) { break; } if (cur_x > field_sizeX) { break; } } while (cur_y <= field_sizeY); if (b) { objBrk._LaserEndNetX = cur_x - add_x; objBrk._LaserEndNetY = cur_y - add_y; if (objBrk._LaserEndNetX < objBrk._LaserStartNetX) { temp_i = objBrk._LaserEndNetX; objBrk._LaserEndNetX = objBrk._LaserStartNetX; objBrk._LaserStartNetX = temp_i; } if (objBrk._LaserEndNetY < objBrk._LaserStartNetY) { temp_i = objBrk._LaserEndNetY; objBrk._LaserEndNetY = objBrk._LaserStartNetY; objBrk._LaserStartNetY = temp_i; } } } function LaserFire(n) { var objBrk = this["brcik" + n]; var objBrk2; var i; var j; var add_x = 0; var add_y = 0; if (objBrk._LaserEndNetX == 9999) { return(undefined); } i = objBrk._LaserStartNetX; while (i <= objBrk._LaserEndNetX) { j = objBrk._LaserStartNetY; while (j <= objBrk._LaserEndNetY) { objBrk2 = FindBrick(i, j); if (objBrk2 != 9999) { if (this["brcik" + objBrk2]._MustDie == 1) { level_failed = true; DeleteBrick(objBrk2); } } j++; } i++; } } function CreateLaserLines() { var i; var j; var strName; var objBrk; var objBrk2; i = 1; while (i <= num_laser_bricks) { j = 1; while (j <= 14) { strName = (("laser" + i) + "_") + j; duplicateMovieClip (LibraryLaser, strName, (500 + (i * 15)) + j); objBrk = this[strName]; objBrk2 = this["brcik" + array_laser_bricks[i]]; objBrk._visible = false; if ((objBrk2._LaserType == 2) || (objBrk2._LaserType == 4)) { objBrk._rotation = 90; } j++; } i++; } } function DeleteLaserLines() { var i; var j; i = 1; while (i <= 20) { j = 1; while (j <= 14) { removeMovieClip(this[(("laser" + i) + "_") + j]); j++; } i++; } } function UpdateLaserLines(n) { var objBrk; var objBrk2; var j = 1; while (j <= 14) { this[(("laser" + n) + "_") + j]._visible = false; j++; } objBrk = this["brcik" + array_laser_bricks[n]]; if (objBrk._LaserTimer >= (objBrk._LaserMaxTime / 4)) { return(undefined); } if (objBrk._LaserEndNetX == 9999) { return(undefined); } var cur = 1; var i; var j; i = objBrk._LaserStartNetX; while (i <= objBrk._LaserEndNetX) { j = objBrk._LaserStartNetY; while (j <= objBrk._LaserEndNetY) { objBrk2 = this[(("laser" + n) + "_") + cur]; objBrk2._visible = true; objBrk2._x = ConvNetXtoX(i); objBrk2._y = ConvNetYtoY(j); cur++; j++; } i++; } } function DeleteFromMagnetArray(n) { var j = 1; while (j <= num_magnet_bricks) { if (array_magnet_bricks[j] == n) { if (j < num_magnet_bricks) { array_magnet_bricks[j] = array_magnet_bricks[num_magnet_bricks]; } num_magnet_bricks--; } j++; } } function UpdateMagnetBricks() { var j; var objBrk; var objBrk2; var n; var add_x; var add_y; var i = 1; while (i <= num_magnetswitch_bricks) { objBrk = this["brcik" + array_magnetswitch_bricks[i]]; m = FindBrick(objBrk._NetPosX, objBrk._NetPosY - 1); n = objBrk._SwitchNumber; objBrk2 = this["brcik" + n]; if (m == 9999) { if (objBrk2._MagnetOn == 1) { ChangeMagnetValue(n, array_magnetswitch_bricks[i]); } } else if (objBrk2._MagnetOn == 2) { ChangeMagnetValue(n, array_magnetswitch_bricks[i]); } i++; } var i = 1; while (i <= num_magnet_bricks) { objBrk = this["brcik" + array_magnet_bricks[i]]; if (objBrk._MagnetOn == 1) { n = FindMagnetTarget(array_magnet_bricks[i]); if (n != 9999) { objBrk2 = this["brcik" + n]; if (belong_brick == n) { belong_brick = 9999; } objBrk2._BelongMagnet = array_magnet_bricks[i]; objBrk2._Falling = false; add_x = 0; add_y = 0; if (objBrk._LaserType == 1) { add_y = 1; } else if (objBrk._LaserType == 2) { add_x = -1; } else if (objBrk._LaserType == 3) { add_y = -1; } else if (objBrk._LaserType == 4) { add_x = 1; } if (((FindBrick(objBrk._NetPosX + add_x, objBrk._NetPosY + add_y) == 9999) || ((add_y != 0) && ((objBrk2._y - ConvNetYtoY(ConvYtoNetY(objBrk2._y))) > (Math.abs(objBrk2._MoveY) + add_y)))) || ((add_x != 0) && ((objBrk2._x - ConvNetXtoX(ConvXtoNetX(objBrk2._x))) > (Math.abs(objBrk2._MoveX) + add_x)))) { j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = 9999; if (objBrk._LaserType == 1) { if (objBrk2._y > ((objBrk._y + brick_size) + 2)) { objBrk2._y = objBrk2._y - 4; MarkBrickToDelete(n); } } else if (objBrk._LaserType == 2) { objBrk2._x = objBrk2._x + 4; } else if (objBrk._LaserType == 3) { objBrk2._y = objBrk2._y + 4; } else if (objBrk._LaserType == 4) { objBrk2._x = objBrk2._x - 4; } objBrk2._NetPosX = ConvXtoNetX(objBrk2._x); objBrk2._NetPosY = ConvYtoNetY(objBrk2._y); j = objBrk2._NetPosX + ((objBrk2._NetPosY - 1) * field_sizeX); ArrayNet[j] = n; if ((objBrk._LaserType == 1) || (objBrk._LaserType == 3)) { objBrk2._x = ConvNetXtoX(objBrk2._NetPosX); } if ((objBrk._LaserType == 2) || (objBrk._LaserType == 4)) { objBrk2._y = ConvNetYtoY(objBrk2._NetPosY); } } else { SetrightPosition(n); } } } i++; } } function FindMagnetTarget(n) { var objBrk = this["brcik" + n]; var objBrk2; var add_x = 0; var add_y = 0; if (objBrk._LaserType == 1) { add_y = 1; } else if (objBrk._LaserType == 2) { add_x = -1; } else if (objBrk._LaserType == 3) { add_y = -1; } else if (objBrk._LaserType == 4) { add_x = 1; } var b = false; var cur_x = (objBrk._NetPosX + (1 * add_x)); var cur_y = (objBrk._NetPosY + (1 * add_y)); do { if (FindBrick(cur_x, cur_y) != 9999) { break; } b = true; cur_x = cur_x + add_x; cur_y = cur_y + add_y; if (cur_x < 1) { break; } if (cur_y < 1) { break; } if (cur_x > field_sizeX) { break; } } while (cur_y <= field_sizeY); if ((((cur_x >= 1) && (cur_y >= 1)) && (cur_x <= field_sizeX)) && (cur_y <= field_sizeY)) { if (FindBrick(cur_x, cur_y) != 9999) { objBrk2 = this["brcik" + FindBrick(cur_x, cur_y)]; if (objBrk2._MustDie == 1) { if (objBrk2._Parent == 9999) { return(FindBrick(cur_x, cur_y)); } } } } return(9999); } function ChangeMagnetValue(n, m) { var objBrk = this["brcik" + n]; if (objBrk._MagnetOn == 1) { objBrk._MagnetOn = 2; } else { objBrk._MagnetOn = 1; } if (objBrk._MagnetOn == 1) { this["brcik" + m].GotoAndStop(3); } else if (objBrk._MagnetOn == 2) { this["brcik" + m].GotoAndStop(1); } } function SetSwitchMagnetValues() { var objBrk; var j = 1; while (j <= num_magnetswitch_bricks) { objBrk = this["brcik" + array_magnetswitch_bricks[j]]; objBrk._SwitchNumber = this["brcik" + array_magnet_bricks[objBrk._SwitchNumber]]._Number; j++; } } function DeleteFromSwitchArray(n) { var j = 1; while (j <= num_magnetswitch_bricks) { if (array_magnetswitch_bricks[j] == n) { if (j < num_magnetswitch_bricks) { array_magnetswitch_bricks[j] = array_magnetswitch_bricks[num_magnetswitch_bricks]; } num_magnetswitch_bricks--; } j++; } } function DeleteFromDeathArray(n) { var j = 1; while (j <= num_death_bricks) { if (array_death_bricks[j] == n) { if (j < num_death_bricks) { array_death_bricks[j] = array_death_bricks[num_death_bricks]; } num_death_bricks--; } j++; } } function AddToDeathArray(n) { num_death_bricks++; array_death_bricks[num_death_bricks] = n; } function AddToNextStepArray(n) { num_next_step_array++; mark_next_step_array[num_next_step_array] = n; } function UpdateNextStepArray() { var i = 1; while (i <= num_next_step_array) { MarkBrickToDelete(mark_next_step_array[i]); i++; } num_next_step_array = 0; } function UpdateGame() { var objBrk; var d_x; var d_y; var k; if (demo_mode) { demo_timer--; if (demo_timer <= 0) { demo_mode = false; demo_timer = 0; PlayMainMenuMusic(); ShowBuyMeWindow(1); return(undefined); } } UpdateNextStepArray(); var n_x = ConvXtoNetXround(_xmouse); var n_y = ConvYtoNetYround(_ymouse); MovePause--; if (MovePause <= 0) { if ((((n_x >= 1) && (n_x <= field_sizeX)) && (n_y >= 1)) && (n_y <= field_sizeY)) { MovePause = 2; if (n_x > arrow1._NetPosX) { d_x = 1; } if (n_x < arrow1._NetPosX) { d_x = -1; } if (belong_brick == 9999) { arrow1._NetPosX = n_x; arrow1._NetPosY = n_y; arrow1._x = ConvNetXtoX(arrow1._NetPosX); arrow1._y = ConvNetYtoY(arrow1._NetPosY); } else if (n_x != arrow1._NetPosX) { if (FindBrick(arrow1._NetPosX + d_x, arrow1._NetPosY) == 9999) { objBrk = this["brcik" + belong_brick]; if (!objBrk._Falling) { if (!((objBrk._Parent != 9999) && (((this["brcik" + objBrk._Parent]._y - brick_size) - objBrk._y) > 10))) { PlayBloxMovingSound(); ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = 9999; arrow1._NetPosX = arrow1._NetPosX + d_x; arrow1._x = ConvNetXtoX(arrow1._NetPosX); arrow1._y = ConvNetYtoY(arrow1._NetPosY); objBrk._x = arrow1._x; objBrk._y = arrow1._y; objBrk._NetPosX = arrow1._NetPosX; objBrk._NetPosY = arrow1._NetPosY; ArrayNet[objBrk._NetPosX + ((objBrk._NetPosY - 1) * field_sizeX)] = belong_brick; if (objBrk._Child != 9999) { this["brcik" + objBrk._Child]._Parent = 9999; objBrk._Child = 9999; } if (objBrk._Parent != 9999) { this["brcik" + objBrk._Parent]._Child = 9999; objBrk._Parent = 9999; } AddToNextStepArray(belong_brick); } } } if (belong_brick != 9999) { if (objBrk._Parent == 9999) { if (!objBrk._Falling) { objBrk._x = ConvNetXtoX(objBrk._NetPosX); objBrk._y = ConvNetYtoY(objBrk._NetPosY); arrow1._x = this["brcik" + belong_brick]._x; arrow1._y = this["brcik" + belong_brick]._y; arrow1._NetPosX = this["brcik" + belong_brick]._NetPosX; arrow1._NetPosY = this["brcik" + belong_brick]._NetPosY; } } } } } } UpdateParentChild(); UpdateMoving(); UpdateFalling(); if (num_magnet_bricks > 0) { var i = 1; while (i <= total_num_must_die_bricks) { objBrk = this["brcik" + array_must_die_bricks[i]]; objBrk._BelongMagnet = 9999; i++; } } UpdateMoveArrows(); ScoreTextUpdate(); ScoreBonusTextUpdate(); UpdateMagnetBricks(); UpdateLaserBricks(); UpdateDieTimer(); UpdateBreakBricks(); UpdateBombBricks(); UpdateTeleportBricks(); UpdateLavaBricks(); objBrk = this["brcik" + belong_brick]; arrow1._x = objBrk._x; arrow1._y = objBrk._y; arrow1._NetPosX = objBrk._NetPosX; arrow1._NetPosY = objBrk._NetPosY; NumberMustDieBricks = GetNumberMustDieBricks(); if ((NumberMustDieBricks == 0) || (level_failed)) { FinishLevelTimer = FinishLevelTimer - 10; } if (EnableEscSkipLevel == 1) { if (Key.isDown(27) || (Key.isDown(39))) { ShowLevelFinishedWindow(); } } else if (Key.isDown(27)) { PlayButtonSound(); ShowGameMenuWindow(); } if (FinishLevelTimer < 0) { if (!level_failed) { PlayLevelCompleteSound(); ShowLevelFinishedWindow(); } } if (FinishLevelTimer < 0) { if (level_failed) { PlayLevelInCompleteSound(); ShowLevelFailedWindow(); } } if (took_brick) { if (this.arrow1._currentframe < 35) { this.arrow1.GotoAndPlay(35); } } if (!took_brick) { if (this.arrow1._currentframe >= 35) { this.arrow1.GotoAndPlay(1); } } delete myDate; myDate = new Date(); CurrentTime = myDate.getTime(); ElapsedTime = (CurrentTime - LastTime) / 250; LastTime = CurrentTime; Time = Time - ElapsedTime; if (Time < 0) { Time = 0; } TimeRound = Math.Round(Time / 10) * 10; } function InitPanelBricks() { var objBrk; var i = 1; while (i <= 8) { duplicateMovieClip ("LibraryBrick" + i, "panel_brick" + i, 350 + i); i++; } var i = 1; while (i <= 8) { objBrk = this["panel_brick" + i]; objBrk._width = 29; objBrk._height = 29; i++; } array_panel_bricks = new array(10); var i = 2; while (i <= 8) { duplicateMovieClip ("left_panel_text1", "left_panel_text" + i, 420 + i); i++; } } function CalculateNumBricksEachColor() { var objBrk; num_panel_bricks = 0; var i = 1; while (i <= 8) { array_panel_bricks[i] = 0; var j = 1; while (j <= num_bricks) { objBrk = this["brcik" + j]; if (objBrk._DieTimer == 100) { if (objBrk._Type == (i + 2)) { array_panel_bricks[i]++; } } j++; } i++; } } function GetBrXCoordFromPlace(place) { var leftPanelXCoord = 26; if (place == 1) { return(leftPanelXCoord); } if (place == 2) { return(leftPanelXCoord); } if (place == 3) { return(leftPanelXCoord); } if (place == 4) { return(leftPanelXCoord); } if (place == 5) { return(leftPanelXCoord + 57); } if (place == 6) { return(leftPanelXCoord + 57); } if (place == 7) { return(leftPanelXCoord + 57); } if (place == 8) { return(leftPanelXCoord + 57); } } function GetBrYCoordFromPlace(place) { var leftPanelYCoord = 258; if (place == 1) { return(leftPanelYCoord); } if (place == 2) { return(leftPanelYCoord + 36); } if (place == 3) { return(leftPanelYCoord + 72); } if (place == 4) { return(leftPanelYCoord + 108); } if (place == 5) { return(leftPanelYCoord); } if (place == 6) { return(leftPanelYCoord + 36); } if (place == 7) { return(leftPanelYCoord + 72); } if (place == 8) { return(leftPanelYCoord + 108); } } function SetVisiblePanelBricks() { var objBrk; var i = 1; while (i <= 8) { this["panel_brick" + i]._visible = false; i++; } var i = 1; while (i <= 8) { this["left_panel_text" + i]._visible = false; i++; } CalculateNumBricksEachColor(); cur_place = 0; var i = 1; while (i <= 8) { if (array_panel_bricks[i] != 0) { cur_place++; objBrk = this["panel_brick" + i]; objBrk2 = this["left_panel_text" + i]; objBrk._visible = true; objBrk2._visible = true; objBrk2.text = "x" + array_panel_bricks[i]; objBrk._x = GetBrXCoordFromPlace(cur_place); objBrk._y = GetBrYCoordFromPlace(cur_place); objBrk2._x = GetBrXCoordFromPlace(cur_place) + 12; objBrk2._y = GetBrYCoordFromPlace(cur_place) - 10; } i++; } } function ShowStartMessage(n) { LevelStart1.hint1_clip._visible = false; LevelStart1.hint2_clip._visible = false; LevelStart1.hint3_clip._visible = false; LevelStart1.hint4_clip._visible = false; LevelStart1.hint5_clip._visible = false; LevelStart1.hint6_clip._visible = false; LevelStart1.hint7_clip._visible = false; LevelStart1.hint8_clip._visible = false; LevelStart1.hint9_clip._visible = false; LevelStart1.hint10_clip._visible = false; if (n == 1) { LevelStart1.hint1_clip._visible = true; LevelStart1.hint1_clip.gotoandplay(1); LevelStart1.Hint.text = "Click a blox then move mouse to drag it. Blox are pulled down by gravity and cannot be dragged up.\n\nRemove similar colored blox by dragging them together. Remove all colored blox to beat the level."; ShowLevelStartWindow(); } else if (n == 2) { LevelStart1.hint9_clip._visible = true; LevelStart1.hint9_clip.gotoandplay(1); LevelStart1.Hint.text = "Move blox in correct order to avoid getting stuck.\nIf stuck click the retry button."; ShowLevelStartWindow(); } else if (n == 3) { LevelStart1.hint7_clip._visible = true; LevelStart1.hint7_clip.gotoandplay(1); LevelStart1.Hint.text = "Use the elevator to move a blox upwards."; ShowLevelStartWindow(); } else if (n == 4) { LevelStart1.hint10_clip._visible = true; LevelStart1.hint10_clip.gotoandplay(1); LevelStart1.Hint.text = "Place 3 similar blox together carefully\nso that you do not end up with 1 blox left."; ShowLevelStartWindow(); } else if (n == 6) { LevelStart1.hint3_clip._visible = true; LevelStart1.hint3_clip.gotoandplay(1); LevelStart1.Hint.text = "Damaged blox slowly break apart\nwhen a blox is placed on top of it."; ShowLevelStartWindow(); } else if (n == 8) { LevelStart1.hint2_clip._visible = true; LevelStart1.hint2_clip.gotoandplay(1); LevelStart1.Hint.text = "Drop a blox on a bomb to destroy the surrounding blox.\n\nHint: Use the bomb to remove single blox."; ShowLevelStartWindow(); } else if (n == 9) { LevelStart1.hint4_clip._visible = true; LevelStart1.hint4_clip.gotoandplay(1); LevelStart1.Hint.text = "Drop blox in water to safely remove them.\nDo not drop in lava (lava in later levels)."; ShowLevelStartWindow(); } else if (n == 13) { LevelStart1.hint6_clip._visible = true; LevelStart1.hint6_clip.gotoandplay(1); LevelStart1.Hint.text = "Use the warp gate to\ntransport a blox."; ShowLevelStartWindow(); } else if (n == 22) { LevelStart1.hint8_clip._visible = true; LevelStart1.hint8_clip.gotoandplay(1); LevelStart1.Hint.text = "Avoid the laser beams."; ShowLevelStartWindow(); } else if (n == 27) { LevelStart1.hint5_clip._visible = true; LevelStart1.hint5_clip.gotoandplay(1); LevelStart1.Hint.text = "Use a magnet to lift a blox.\n\nActivate a magnet using the switches."; ShowLevelStartWindow(); } else { ShowPlayArea(); } } function ScoreTextSetProperty(x1, y1, p_value) { var objScoreText = this.ScoreOnBoardText1; objScoreText._ScoreValue = 100; objScoreText._NetPosX = x1; objScoreText._y = y1; objScoreText.text = p_value; objScoreText._DieTimer = 100; } function ScoreTextUpdate() { var objScoreText = this.ScoreOnBoardText1; objScoreText._DieTimer = objScoreText._DieTimer - 5; if (objScoreText._DieTimer < 1) { objScoreText._visible = false; return(undefined); } objScoreText._visible = true; if (objScoreText._ScoreMultiplier > 2) { objScoreText.text = ((objScoreText._ScoreValue * objScoreText._ScoreMultiplier) + " bonus x") + objScoreText._ScoreMultiplier; } else { objScoreText.text = objScoreText._ScoreValue * objScoreText._ScoreMultiplier; } if (objScoreText._DieTimer > 50) { objScoreText._Alpha = 150 - objScoreText._DieTimer; } else { objScoreText._Alpha = objScoreText._DieTimer * 2; } if (objScoreText._ScoreMultiplier > 2) { if (objScoreText._DieTimer > 80) { objScoreText._xscale = 100 + ((objScoreText._DieTimer - 80) * 50); } else { objScoreText._xscale = 100; } } else { objScoreText._xscale = 100; objScoreText._y = objScoreText._y - 3; } objScoreText._x = objScoreText._NetPosX - (objScoreText._width / 2); } function InitMoveArrows() { movementarrow_right._rotation = 180; movementarrow_left._visible = true; movementarrow_right._visible = true; movementarrow_left._alpha = 0; movementarrow_right._alpha = 0; } function UpdateMoveArrows() { var objBrk = this["brcik" + belong_brick]; r_a = false; l_a = false; if ((belong_brick != 9999) && (took_brick)) { if (!objBrk._Falling) { if (FindBrick(arrow1._NetPosX + 1, arrow1._NetPosY) == 9999) { r_a = true; } } } if ((belong_brick != 9999) && (took_brick)) { if (!objBrk._Falling) { if (FindBrick(arrow1._NetPosX - 1, arrow1._NetPosY) == 9999) { l_a = true; } } } if (r_a) { movementarrow_right._x = arrow1._x + 30; movementarrow_right._y = arrow1._y; if (movementarrow_right._alpha < 100) { movementarrow_right._alpha = movementarrow_right._alpha + 30; } } else if (movementarrow_right._alpha > 0) { movementarrow_right._alpha = movementarrow_right._alpha - 30; } if (l_a) { movementarrow_left._x = arrow1._x - 30; movementarrow_left._y = arrow1._y; if (movementarrow_left._alpha < 100) { movementarrow_left._alpha = movementarrow_left._alpha + 30; } } else if (movementarrow_left._alpha > 0) { movementarrow_left._alpha = movementarrow_left._alpha - 30; } if (movementarrow_left._alpha > 100) { movementarrow_left._alpha = 100; } else if (movementarrow_left._alpha < 0) { movementarrow_left._alpha = 0; } if (movementarrow_right._alpha > 100) { movementarrow_right._alpha = 100; } else if (movementarrow_right._alpha < 0) { movementarrow_right._alpha = 0; } movementarrow_left._height = movementarrow_left._alpha / 8; movementarrow_left._width = movementarrow_left._alpha / 8; movementarrow_right._height = movementarrow_right._alpha / 8; movementarrow_right._width = movementarrow_right._alpha / 8; } function HideAllWindows() { PlayArea._visible = false; MainMenu1._visible = false; MainMenuMode = false; Help1._visible = false; GameMenu1._visible = false; dialog_level_finished1._visible = false; LevelStart1._visible = false; LevelFailed1._visible = false; EnterYourName1._visible = false; BuyMeWindow1._visible = false; LibraryDemoLabel1._visible = false; SelectLevelFree1._visible = false; SelectLevelBlue1._visible = false; SelectLevelPurple1._visible = false; OptionsMenu1._visible = false; } function ShowPlayArea() { HideAllWindows(); PlayArea._visible = true; PlayArea.gotoandplay(1); dialog_mode = false; level_complete_mode = false; } function ShowDemoLabel() { HideAllWindows(); dialog_mode = true; demo_mode = true; demo_timer = 80; PlayArea._visible = true; LibraryDemoLabel1._visible = true; LibraryDemoLabel1.gotoandplay(1); } function ShowMainMenu() { HideAllWindows(); MainMenu1._visible = true; MainMenu1.gotoandplay(1); MainMenuMode = true; dialog_mode = true; if (HiScoreEnabled == 0) { MainMenu1.Button_HighScores._visible = false; } if (RegisteredVersion == 1) { MainMenu1.Button_Buy._visible = false; } if ((RegisteredVersion == 1) || (LinkDownload.length == 0)) { MainMenu1.Button_Download._visible = false; } } function ShowSelectLevelFreeWindow() { HideAllWindows(); MainMenu1._visible = true; SelectLevelFree1._visible = true; SelectLevelFree1.gotoandplay(1); dialog_mode = true; } function ShowSelectLevelBlueWindow() { HideAllWindows(); MainMenu1._visible = true; SelectLevelBlue1._visible = true; SelectLevelBlue1.gotoandplay(1); dialog_mode = true; } function ShowSelectLevelPurpleWindow() { HideAllWindows(); MainMenu1._visible = true; SelectLevelPurple1._visible = true; SelectLevelPurple1.gotoandplay(1); dialog_mode = true; } function ShowOptionsMenu(menuMode) { HideAllWindows(); if (menuMode == 2) { PlayArea._visible = true; } else { MainMenu1._visible = true; } OptionsMenu1._visible = true; OptionsMenu1.gotoandplay(1); dialog_mode = true; optionsMenuMode = menuMode; OptionsMenu1.sound_check._visible = SoundOn; OptionsMenu1.music_check._visible = MusicOn; if (OptionsMenu1._highquality) { OptionsMenu1.quality_check._visible = true; } else { OptionsMenu1.quality_check._visible = false; } } function ShowEnterYourNameWindow() { HideAllWindows(); PlayArea._visible = true; EnterYourName1._visible = true; EnterYourName1.gotoandplay(1); dialog_mode = true; } function ShowBuyMeWindow(buyMeMode) { HideAllWindows(); BuyMeWindowMode = buyMeMode; BuyMeWindow1._visible = true; BuyMeWindow1.gotoandplay(1); BuyMeWindow1.BuyMe_Hint1_clip.gotoandplay(1); dialog_mode = true; } function ShowHelpWindow(helpMode) { HideAllWindows(); helpWindowMode = helpMode; HelpWindowFrameNum = 0; Help1._visible = true; Help1.gotoandplay(1); dialog_mode = true; } function ShowLevelStartWindow() { HideAllWindows(); LevelStart1._visible = true; LevelStart1.gotoandplay(1); dialog_mode = true; } function ShowLevelFinishedWindow() { HideAllWindows(); dialog_mode = true; level_complete_mode = true; PlayArea._visible = true; dialog_level_finished1._visible = true; dialog_level_finished1.gotoandplay(1); } function ShowLevelFailedWindow() { HideAllWindows(); dialog_mode = true; PlayArea._visible = true; LevelFailed1._visible = true; LevelFailed1.gotoandplay(1); } function ShowGameMenuWindow() { HideAllWindows(); dialog_mode = true; PlayArea._visible = true; GameMenu1._visible = true; GameMenu1.gotoandplay(1); } function PlayButtonSound() { if (SoundOn) { SoundPushButton.start(); } } function PlayBonusCountSound() { if (SoundOn) { SoundBonusCount.start(); } } function PlayElimateSound() { if (SoundOn) { SoundElimenateBlox.start(); } } function PlayElimateBonusSound() { if (SoundOn) { SoundBonus.start(); } } function PlayBombSound() { if (SoundOn) { SoundBombExplode.start(); } } function PlayBloxMovingSound() { if (SoundOn) { SoundBloxMoving.start(); } } function PlayLevelCompleteSound() { if (SoundOn) { SoundLevelComplete.start(); } } function PlayLevelInCompleteSound() { if (SoundOn) { SoundLevelInComplete.start(); } } function PlayGetBloxSound() { if (SoundOn) { SoundGetBlox.start(); } } function StopMusic() { MainMenuMusic.stop(); GamePlayMusic1.stop(); GamePlayMusic2.stop(); } function PlayMainMenuMusic() { StopMusic(); if (MusicOn) { MainMenuMusic.start(0, 1000000); } } function PlayGamePlayMusic() { StopMusic(); } function SelectLevel_StartGame(levelNum, isFreePeek) { PlayButtonSound(); StopMusic(); Score = 0; retry = 1; level_number = levelNum; LoadBricks(field_sizeX, field_sizeY); PlayGamePlayMusic(); Time = 990; } function GotoNextLevel() { level_number++; if (level_number > total_num_levels) { if (HiScoreEnabled == 1) { ShowEnterYourNameWindow(); } else { PlayMainMenuMusic(); ShowMainMenu(); } level_complete_mode = false; } else if ((level_number > 10) && (RegisteredVersion == 0)) { if ((level_number <= 11) && (HiScoreEnabled == 1)) { ShowEnterYourNameWindow(); } else { PlayMainMenuMusic(); ShowBuyMeWindow(1); } } else { ShowPlayArea(); LoadBricks(field_sizeX, field_sizeY); retry = 1; level_complete_mode = false; Time = 990; PlayGamePlayMusic(); } } function EncrpytString(strVal) { var strKey = "aHfEjcDebChGiAfIjDbEjacD"; var nLenKey = strKey.length; var strZero = "0"; var strOut = ""; var nTot = strVal.length; var nCntKey = 0; var strOut = ""; var nCodeVal; var nCodeKey; var nTemp; var nChecksum = 0; nCnt = 0; while (nCnt < nTot) { nCodeVal = strVal.charCodeAt(nCnt); if (nCodeVal >= 128) { nCodeVal = "X"; } nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = (nCodeVal % 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); nChecksum = nChecksum + nTemp; nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = Math.floor(nCodeVal / 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); nChecksum = nChecksum + nTemp; nCnt++; } nChecksum = nChecksum % 256; nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = (nChecksum % 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = Math.floor(nChecksum / 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); return(strOut); } function AppendUrlParam(strUrl, strParam) { if (strUrl.indexOf("?") > 0) { return((strUrl + "&") + strParam); } return((strUrl + "?") + strParam); } function GetUrlParam(strUrl, strParam) { var strUrlLC = strUrl.toLowerCase(); var nPos = strUrlLC.indexOf(strParam); var nParamLen = strParam.length; if (nPos > 0) { var nNumChars; var nPosEnd = strUrlLC.indexOf("&", nPos + nParamLen); if (nPosEnd > 0) { nNumChars = nPosEnd - nPos; } else { nNumChars = strUrl.length - nPos; } return(strUrl.substr(nPos + nParamLen, nNumChars)); } return(""); } function GetBaseUrl(strUrl) { var nNumChars = strUrl.length; var nPos = strUrl.indexOf("?", 0); if (nPos > 0) { nNumChars = nPos; } return(strUrl.substr(0, nNumChars)); } function DoStartupInit() { strAffilateID = _root.GetUrlParam(_url, "aid="); level_failed = false; level_complete_mode = false; retry = 1; dialog_mode = false; demo_mode = false; demo_timer = 0; brick_size = 36; num_bricks = 0; belong_brick = 9999; field_sizeX = 14; field_sizeY = 12; FinishLevelTimer = 100; level_number = 1; otstupX = 109; otstupY = 6; NumberMustDieBricks = 10; took_brick = false; total_num_must_die_bricks = 0; array_must_die_bricks = new array((field_sizeX * field_sizeY) + 1); ArrayNet = new array((field_sizeX * field_sizeY) + 1); array_can_move_bricks = new array((field_sizeX * field_sizeY) + 1); num_can_move_bricks = 0; array_moving_bricks = new array(20); num_moving_bricks = 0; array_lava_bricks = new array(20); num_lava_bricks = 0; array_teleport_bricks = new array(10); num_teleport_bricks = 0; array_hard_bricks = new array((field_sizeX * field_sizeY) + 1); num_hard_bricks = 0; array_bomb_bricks = new array(20); num_bomb_bricks = 0; array_break_bricks = new array(100); num_break_bricks = 0; array_laser_bricks = new array(100); num_laser_bricks = 0; array_magnet_bricks = new array(100); num_magnet_bricks = 0; array_death_bricks = new array(100); num_death_bricks = 0; array_magnetswitch_bricks = new array(100); num_magnetswitch_bricks = 0; mark_next_step_array = new array(10); num_next_step_array = 0; LevelScore = 0; LastScore = 0; Score = 0; Time = 0; TimeRound = 0; MovePause = 2; SoundOn = true; MusicOn = true; HighQualityOn = false; myDate = new Date(); CurrentTime = myDate.getTime(); ElapsedTime = CurrentTime - LastTime; LastTime = CurrentTime; InitPanelBricks(); MainMenuMusic = new Sound(); MainMenuMusic.attachSound("mainmenumusic"); PlayMainMenuMusic(); SoundGetBlox = new Sound(); SoundGetBlox.attachSound("getblox"); SoundBloxMoving = new Sound(); SoundBloxMoving.attachSound("bloxmoving"); SoundElimenateBlox = new Sound(); SoundElimenateBlox.attachSound("elimenateblox"); SoundBombExplode = new Sound(); SoundBombExplode.attachSound("bombexplode"); SoundPushButton = new Sound(); SoundPushButton.attachSound("pushbutton"); SoundLevelComplete = new Sound(); SoundLevelComplete.attachSound("s_levelcomplete"); SoundLevelInComplete = new Sound(); SoundLevelInComplete.attachSound("s_levelincomplete"); SoundBonusCount = new Sound(); SoundBonusCount.attachSound("s_bonuscount"); SoundBonus = new Sound(); SoundBonus.attachSound("s_bonus"); ScoreOnBoardText._visible = false; duplicateMovieClip (ScoreOnBoardText, "ScoreOnBoardText1", 502); duplicateMovieClip (ScoreOnBoardText, "ScoreOnBoardText2", 503); this.ScoreOnBoardText2._visible = false; arrow._visible = false; duplicateMovieClip (arrow, "arrow1", 500); this.arrow1._y = brick_size + otstupX; this.arrow1._x = brick_size + otstupY; movementarrow._visible = false; duplicateMovieClip (movementarrow, "movementarrow_left", 504); duplicateMovieClip (movementarrow, "movementarrow_right", 505); InitMoveArrows(); PlayArea._visible = false; duplicateMovieClip (dialog_level_finished, "dialog_level_finished1", 1001); dialog_level_finished._visible = false; dialog_level_finished1._visible = false; duplicateMovieClip (MainMenu, "MainMenu1", 1002); MainMenu._visible = false; MainMenu1._visible = false; duplicateMovieClip (SelectLevelFree, "SelectLevelFree1", 1003); SelectLevelFree._visible = false; SelectLevelFree1._visible = false; duplicateMovieClip (SelectLevelBlue, "SelectLevelBlue1", 1004); SelectLevelBlue._visible = false; SelectLevelBlue1._visible = false; duplicateMovieClip (SelectLevelPurple, "SelectLevelPurple1", 1005); SelectLevelPurple._visible = false; SelectLevelPurple1._visible = false; duplicateMovieClip (OptionsMenu, "OptionsMenu1", 1006); OptionsMenu._visible = false; OptionsMenu1._visible = false; duplicateMovieClip (Help, "Help1", 1007); Help._visible = false; Help1._visible = false; HelpWindowMode = 1; HelpWindowFrameNum = 0; duplicateMovieClip (GameMenu, "GameMenu1", 1008); GameMenu._visible = false; GameMenu1._visible = false; duplicateMovieClip (LevelStart, "LevelStart1", 1010); LevelStart._visible = false; LevelStart1._visible = false; duplicateMovieClip (LevelFailed, "LevelFailed1", 1011); LevelFailed._visible = false; LevelFailed1._visible = false; duplicateMovieClip (EnterYourName, "EnterYourName1", 1012); EnterYourName._visible = false; EnterYourName1._visible = false; duplicateMovieClip (BuyMeWindow, "BuyMeWindow1", 1013); BuyMeWindow._visible = false; BuyMeWindow1._visible = false; BuyMeWindowMode = 1; duplicateMovieClip (LibraryDemoLabel, "LibraryDemoLabel1", 1014); LibraryDemoLabel._visible = false; LibraryDemoLabel1._visible = false; LibraryBrick1._visible = false; LibraryBrick2._visible = false; LibraryBrick3._visible = false; LibraryBrick4._visible = false; LibraryBrick5._visible = false; LibraryBrick6._visible = false; LibraryBrick7._visible = false; LibraryBrick8._visible = false; LibraryBrickEmpty._visible = false; LibraryBrickCross._visible = false; LibraryBrickUL._visible = false; LibraryBrickUR._visible = false; LibraryBrickLL._visible = false; LibraryBrickLR._visible = false; LibraryBrickLCap._visible = false; LibraryBrickRCap._visible = false; LibraryBrickTCap._visible = false; LibraryBrickBCap._visible = false; LibraryBrickCap._visible = false; LibraryBrickLTee._visible = false; LibraryBrickRTee._visible = false; LibraryBrickTTee._visible = false; LibraryBrickBTee._visible = false; LibraryBrickLeft._visible = false; LibraryBrickTop._visible = false; LibraryBrickLava._visible = false; LibraryBrickWater._visible = false; LibraryBrickLift._visible = false; LibraryBrickBomb._visible = false; LibraryBrickTeleport._visible = false; LibraryBrickTeleport2._visible = false; LibraryBrickBreak._visible = false; LibraryBrickLaser._visible = false; LibraryLaser._visible = false; LibraryBrickMagnet._visible = false; LibraryBrickSwitch._visible = false; LoadBricks(field_sizeX, field_sizeY); ShowMainMenu(); } function OnMdown() { if (dialog_mode) { return(undefined); } if (NumberMustDieBricks == 0) { return(undefined); } n_x = ConvXtoNetXround(_root._xmouse); n_y = ConvYtoNetYround(_root._ymouse); if (FindBrick(n_x, n_y) == 9999) { return(undefined); } if (this["brcik" + FindBrick(n_x, n_y)]._MustDie == 0) { return(undefined); } if (this["brcik" + FindBrick(n_x, n_y)]._BelongMagnet == 9999) { belong_brick = FindBrick(n_x, n_y); } took_brick = true; PlayGetBloxSound(); } movieClip.prototype.NetPosX = 20; movieClip.prototype.NetPosY = 1; movieClip.prototype.MustDie; movieClip.prototype.Falling; movieClip.prototype.OldFalling; movieClip.prototype.Type; movieClip.prototype.DeleteMark; movieClip.prototype.MoveX = 0; movieClip.prototype.MoveY = 0; movieClip.prototype.Health = 100; movieClip.prototype.Child = 9999; movieClip.prototype.Parent = 9999; movieClip.prototype.Number = 1; movieClip.prototype.DieTimer = 100; movieClip.prototype.LaserStartNetX = 9999; movieClip.prototype.LaserStartNetY = 9999; movieClip.prototype.LaserEndNetX = 9999; movieClip.prototype.LaserEndNetY = 9999; movieClip.prototype.LaserTimer = 1; movieClip.prototype.LaserMaxTime = 1; movieClip.prototype.LaserType = 1; movieClip.prototype.LiftStopTime; movieClip.prototype.MagnetOn; movieClip.prototype.BelongMagnet; movieClip.prototype.SwitchNumber; movieClip.prototype.ScoreValue; movieClip.prototype.ScoreMultiplier; HiScoreEnabled = 1; HiScoreSaveURL = "http://www.arcadetown.com/blox/hs.asp"; HiScoreOpenURL = "http://www.arcadetown.com/scripts/show_hiscore.asp?gameid=blox"; LinkDownload = "http://www.arcadetown.com/blox/download.asp"; RegisteredVersion = 0; EnableEscSkipLevel = 0; LinkBuyMe = "http://www.arcadetown.com/order/choosemethod.asp?gameid=blox"; LinkMoreGames = "http://www.arcadetown.com/index.asp?gameid=blox"; if (RegisteredVersion == 0) { LockdownUrl = ""; } else { LockdownUrl = "arcadetown.com|freewebgames.com"; HiScoreOpenURL = "http://www.arcadetown.com/scripts/show_hiscore.asp?gameid=blox_deluxe"; } VendorType = 1; IsRunFS = 0; if (VendorType == 2) { LinkBuyMe = "http://www.altoparc.com/blox/buynow.htm"; LinkMoreGames = "http://www.altoparc.com/blox/moregames.htm"; LockdownUrl = "altoparc.com"; } else if (VendorType == 3) { LinkBuyMe = AppendUrlParam(LinkBuyMe, "aid=647057"); LinkMoreGames = AppendUrlParam(LinkMoreGames, "aid=647057"); LinkDownload = AppendUrlParam(LinkDownload, "aid=647057"); LockdownUrl = "newgrounds.com"; } else if (VendorType == 4) { LinkBuyMe = "http://www.4gameplay.com/order/choosemethod.asp?gameid=blox&aid=647063"; LinkMoreGames = "http://www.freearcade.com"; LinkDownload = "http://www.4gameplay.com/blox/download.asp?aid=647063"; HiScoreEnabled = 0; LockdownUrl = "freearcade.com|javaarcade.com"; } else if (VendorType == 5) { LinkBuyMe = AppendUrlParam(LinkBuyMe, "aid=647415"); LinkMoreGames = AppendUrlParam(LinkMoreGames, "aid=647415"); LinkDownload = AppendUrlParam(LinkDownload, "aid=647415"); LockdownUrl = "entertainmail.net"; } else if (VendorType == 6) { LinkBuyMe = "http://www.4gameplay.com/order/choosemethod.asp?gameid=blox"; LinkMoreGames = "http://www.4gameplay.com/index.asp?gameid=blox"; LinkDownload = "http://www.4gameplay.com/blox/download.asp"; HiScoreEnabled = 0; } else if (VendorType == 8) { LinkBuyMe = AppendUrlParam(LinkBuyMe, "aid=654087"); LinkMoreGames = AppendUrlParam(LinkMoreGames, "aid=654087"); LinkDownload = AppendUrlParam(LinkDownload, "aid=654087"); HiScoreEnabled = 0; LockdownUrl = ""; } if (IsRunFS == 1) { LinkDownload = ""; } total_num_levels = 60; LevelNet1 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 10, 1, 5, 4, 1, 4, 6, 5, 6, 10, 2, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet2 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 4, 10, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 9, 1, 8, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 6, 9, 6, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 8, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 10, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet3 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 8, 6, 2, 1, 1, 1, 2, 7, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2, 6, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 8, 7, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet4 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 2, 1, 1, 2, 7, 1, 1, 1, 9, 1, 1, 1, 1, 8, 2, 1, 1, 2, 2, 2, 1, 1, 5, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 4, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 7, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 9, 8, 10, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 7, 2, 2, 2, 8, 2, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 1, 2, 5, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet5 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 3, 2, 1, 6, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 8, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 9, 5, 1, 2, 2, 3, 7, 4, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 10, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet6 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 10, 4, 6, 3, 5, 7, 9, 8, 2, 2, 1, 2, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 15, 2, 2, 2, 1, 2, 2, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 15, 2, 2, 15, 2, 2, 15, 2, 2, 3, 5, 8, 4, 6, 10, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 9, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2); LevelNet7 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 6, 3, 4, 1, 4, 1, 5, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 2, 6, 1, 1, 1, 1, 5, 1, 1, 4, 2, 1, 1, 1, 2, 3, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 5, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet8 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 7, 2, 1, 4, 5, 6, 3, 7, 1, 6, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 14, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 2, 2, 11, 2, 2, 2, 1, 1, 1, 4, 5, 2, 1, 5, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet9 = new array(1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 4, 5, 7, 1, 1, 2, 2, 2, 1, 1, 6, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 4, 5, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 12, 12, 12, 12, 12, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 8, 6, 1, 1, 8, 1, 5, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1); LevelNet10 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 4, 1, 1, 1, 9, 1, 2, 1, 1, 1, 1, 1, 2, 6, 2, 1, 1, 1, 2, 8, 2, 1, 1, 1, 1, 1, 2, 7, 3, 4, 2, 5, 3, 4, 2, 1, 1, 1, 1, 1, 2, 3, 2, 9, 1, 3, 8, 2, 2, 1, 1, 1, 1, 1, 2, 5, 8, 7, 1, 7, 6, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet11 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 4, 1, 4, 1, 1, 10, 7, 1, 1, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 2, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 10, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 4, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 5, 2, 2, 2, 2, 1, 2, 2, 7, 10, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1); LevelNet12 = new array(1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 3, 6, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 6, 5, 7, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 8, 4, 3, 1, 1, 8, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 4, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 3, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 4, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet13 = new array(1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 22, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 5, 2, 2, 1, 6, 1, 1, 1, 1, 1, 2, 3, 2, 1, 2, 2, 2, 1, 2, 1, 7, 5, 1, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 7, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 21, 6, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1); LevelNet14 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 5, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 5, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 4, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1); LevelNet15 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 5, 1, 1, 3, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 6, 1, 1, 6, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 3, 1, 4, 7, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 6, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 1, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1); LevelNet16 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 9, 4, 2, 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 9, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 9, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 4, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet17 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 1, 5, 1, 7, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 1, 2, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 2, 2, 1, 2, 1, 4, 2, 11, 5, 1, 4, 1, 7, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet18 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 5, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 4, 22, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 4, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 4, 5, 3, 2, 1, 1, 1, 1, 1, 1, 1, 2, 21, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet19 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 3, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 11, 2, 1, 7, 2, 1, 1, 1, 1, 1, 1, 1, 2, 8, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet20 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 3, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 8, 1, 6, 1, 2, 2, 1, 1, 3, 2, 1, 7, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 4, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 8, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 2, 2, 1, 6, 5, 4, 1, 3, 8, 1, 1, 4, 7, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet21 = new array(2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 8, 1, 2, 2, 2, 9, 11, 1, 1, 10, 2, 2, 1, 2, 2, 1, 1, 3, 2, 4, 1, 1, 1, 2, 2, 2, 1, 7, 1, 1, 3, 7, 8, 2, 1, 1, 1, 4, 2, 2, 1, 2, 3, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 5, 7, 1, 8, 2, 2, 10, 1, 4, 9, 10, 2, 1, 2, 2, 2, 1, 2, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 2, 1, 11, 5, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1); LevelNet22 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 4, 10, 7, 1, 10, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 93, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 10, 1, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 91, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1); LevelNet23 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 8, 4, 1, 1, 1, 1, 5, 6, 7, 3, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 10, 4, 10, 1, 1, 1, 1, 3, 5, 6, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 9, 4, 9, 8, 1, 1, 1, 1, 3, 7, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet24 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 5, 9, 5, 9, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 5, 9, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 5, 1, 5, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1); LevelNet25 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 64, 2, 2, 64, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 2, 1, 6, 1, 1, 5, 4, 1, 1, 9, 1, 2, 2, 2, 1, 1, 2, 1, 1, 4, 8, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 63, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 2, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 5, 1, 6, 1, 1, 5, 8, 1, 1, 4, 1, 9, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet26 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 2, 2, 1, 1, 1, 9, 5, 1, 1, 1, 15, 7, 1, 1, 2, 2, 1, 8, 1, 2, 2, 1, 1, 1, 1, 2, 5, 1, 2, 2, 1, 9, 1, 1, 4, 1, 1, 2, 1, 2, 7, 5, 2, 2, 1, 2, 2, 2, 2, 1, 1, 2, 12, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 4, 3, 1, 6, 1, 9, 2, 2, 1, 1, 1, 6, 1, 2, 2, 2, 2, 2, 15, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 3, 1, 1, 2, 1, 1, 2, 2, 1, 1, 9, 2, 2, 4, 5, 9, 8, 2, 1, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet27 = new array(2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 31, 2, 31, 2, 31, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 3, 4, 3, 4, 3, 4, 3, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 42, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1); LevelNet28 = new array(2, 2, 2, 2, 5, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 5, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 8, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 7, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1, 14, 1, 1, 2); LevelNet29 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 9, 1, 15, 15, 31, 15, 15, 31, 15, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 2, 1, 4, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 15, 2, 2, 3, 2, 2, 1, 2, 1, 2, 2, 1, 1, 2, 12, 2, 2, 41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 6, 1, 2, 2, 1, 2, 2, 2, 14, 42, 2, 2, 2, 1, 7, 2, 1, 2, 11, 1, 1, 2, 2, 1, 1, 3, 2, 1, 6, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 7, 1, 1, 7, 1, 1, 2); LevelNet30 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 5, 3, 1, 8, 7, 4, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 2, 2, 1, 2, 12, 12, 12, 2, 1, 2, 1, 2, 13, 13, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 3, 2, 7, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 10, 1, 1, 2, 2, 7, 5, 3, 1, 5, 2, 2, 1, 2, 2, 10, 7, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2); LevelNet31 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 2, 2, 10, 1, 1, 2, 2, 1, 11, 2, 2, 7, 1, 3, 2, 2, 4, 1, 4, 1, 1, 1, 1, 1, 1, 5, 1, 6, 2, 2, 2, 15, 2, 2, 15, 11, 1, 15, 2, 2, 15, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 5, 15, 5, 2, 1, 7, 9, 1, 2, 1, 1, 1, 2, 2, 8, 15, 8, 2, 10, 3, 10, 6, 2, 1, 4, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet32 = new array(1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 2, 2, 16, 1, 1, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 6, 1, 1, 21, 1, 2, 1, 1, 1, 1, 1, 4, 1, 1, 5, 1, 1, 1, 1, 2, 1, 1, 4, 1, 1, 3, 1, 3, 2, 3, 1, 1, 5, 2, 1, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 1, 4, 2, 1, 1, 2, 2, 2, 1, 22, 1, 1, 1, 1, 1, 3, 2, 1, 1, 31, 54, 64, 1, 1, 1, 1, 1, 11, 2, 2, 2, 1, 1, 6, 1, 1, 1, 1, 2, 3, 1, 1, 2, 5, 1, 1, 1, 1, 1, 1, 1, 7, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 41, 2, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet33 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 3, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 5, 6, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 6, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 1, 1, 1, 1, 1, 3, 2, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 4, 1, 2, 15, 2, 1, 1, 1, 1, 2, 2, 2, 4, 1, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 1, 1, 1, 1, 1); LevelNet34 = new array(2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 41, 2, 2, 2, 1, 1, 1, 2, 2, 1, 2, 1, 1, 5, 2, 2, 1, 1, 1, 7, 1, 2, 2, 1, 2, 1, 1, 15, 2, 2, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 13, 2, 5, 1, 1, 14, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 1, 1, 7, 12, 11, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet35 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 7, 10, 8, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 9, 4, 3, 8, 2, 2, 1, 1, 1, 2, 1, 1, 16, 1, 2, 2, 2, 2, 2, 2, 12, 12, 12, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 2, 63, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 7, 1, 8, 2, 1, 1, 8, 2, 2, 1, 1, 1, 1, 2, 2, 4, 2, 2, 10, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet36 = new array(1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 4, 1, 1, 5, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 3, 14, 3, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 4, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 5, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 11, 1, 1, 3, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1); LevelNet37 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 4, 7, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 7, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 4, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 6, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 2, 2, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 6, 1, 1, 1, 1, 3, 1, 1, 2, 3, 1, 2, 2, 5, 3, 5, 1, 6, 1, 5, 1, 1, 2, 2, 41, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet38 = new array(1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 3, 2, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 1, 5, 2, 1, 1, 1, 1, 1, 1, 2, 3, 1, 7, 6, 1, 3, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 7, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 6, 5, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 5, 6, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1); LevelNet39 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 31, 2, 22, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 5, 1, 2, 1, 4, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 41, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 21, 2, 2, 2, 11, 2, 1, 1, 2, 2, 2, 1, 2); LevelNet40 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 2, 5, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 10, 2, 2, 2, 2, 15, 2, 15, 2, 2, 15, 2, 15, 2, 2, 2, 2, 1, 1, 1, 2, 6, 2, 2, 6, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 7, 2, 2, 10, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 5, 2, 2, 9, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 8, 2, 2, 7, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 9, 1, 1, 8, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 2, 3, 4, 1, 2, 2, 1, 1, 2, 2, 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet41 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 7, 1, 3, 2, 1, 1, 2, 5, 1, 6, 2, 2, 2, 1, 3, 1, 4, 1, 2, 2, 1, 4, 1, 4, 1, 2, 2, 1, 2, 1, 2, 1, 7, 6, 1, 2, 1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 4, 7, 1, 1, 1, 1, 5, 2, 2, 53, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 51, 2, 2, 2, 3, 15, 1, 2, 1, 1, 2, 1, 4, 7, 2, 2, 1, 2, 2, 3, 2, 2, 1, 1, 2, 2, 5, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet42 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 31, 1, 1, 31, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 2, 2, 31, 1, 16, 1, 1, 2, 5, 2, 1, 1, 1, 31, 2, 2, 1, 1, 1, 1, 1, 2, 10, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 6, 2, 1, 1, 1, 1, 2, 2, 1, 16, 1, 2, 2, 2, 3, 2, 1, 1, 1, 1, 2, 2, 3, 1, 1, 1, 10, 2, 2, 2, 8, 7, 2, 9, 2, 2, 4, 3, 7, 6, 5, 2, 1, 2, 3, 4, 9, 8, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 5, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 2, 2, 2, 2, 44, 2, 41, 2, 42, 2, 43, 2, 45, 2, 2); LevelNet43 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 2, 16, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 1, 1, 1, 2, 11, 6, 3, 14, 4, 5, 1, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 11, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1); LevelNet44 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 5, 16, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 54, 1, 1, 2, 1, 1, 2, 1, 1, 14, 1, 4, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 1, 1, 2, 3, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 3, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 11, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet45 = new array(2, 2, 2, 2, 2, 2, 1, 3, 2, 1, 4, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 31, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 3, 1, 1, 15, 2, 1, 2, 1, 1, 2, 2, 1, 1, 4, 5, 3, 1, 15, 1, 1, 4, 1, 1, 2, 2, 1, 41, 5, 4, 5, 1, 15, 1, 1, 3, 1, 1, 2, 2, 1, 2, 2, 2, 2, 1, 15, 11, 2, 4, 2, 1, 2, 2, 2, 2, 1, 1, 2, 1, 13, 2, 2, 2, 2, 2, 2); LevelNet46 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 16, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 4, 3, 14, 3, 4, 1, 1, 1, 2, 1, 2, 1, 11, 2, 2, 2, 2, 2, 2, 2, 11, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 13, 14, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 5, 1, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1); LevelNet47 = new array(2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 8, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 5, 1, 2, 2, 2, 2, 2, 2, 1, 1, 24, 2, 2, 1, 7, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 5, 1, 2, 1, 1, 22, 1, 1, 1, 1, 1, 2, 2, 1, 8, 1, 2, 1, 1, 1, 1, 1, 1, 5, 1, 2, 2, 1, 2, 1, 2, 1, 8, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 23, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 8, 1, 2, 1, 2, 1, 2, 2, 3, 21, 8, 2, 3, 1, 3, 1, 2, 7, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); LevelNet48 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 9, 3, 1, 1, 3, 4, 5, 8, 2, 8, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 2, 9, 2, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 4, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 2, 2, 2, 2, 2, 2, 4, 3, 5, 4, 11, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2); LevelNet49 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 7, 3, 5, 7, 3, 8, 1, 1, 1, 2, 2, 1, 1, 1, 5, 4, 9, 6, 4, 5, 1, 1, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 10, 1, 1, 2, 2, 1, 2, 5, 1, 1, 1, 1, 1, 1, 5, 2, 1, 2, 2, 1, 2, 2, 1, 2, 10, 7, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 5, 10, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 2, 9, 6, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 7, 8, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 1, 2, 2, 4, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2); LevelNet50 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 7, 1, 1, 10, 1, 1, 1, 1, 2, 2, 1, 2, 4, 7, 2, 2, 1, 2, 4, 10, 2, 1, 2, 2, 1, 2, 2, 2, 4, 1, 1, 4, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 5, 1, 5, 1, 1, 2, 1, 2, 2, 1, 2, 1, 3, 1, 3, 1, 3, 1, 1, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 5, 2, 1, 1, 1, 2, 11, 2, 1, 1, 2, 5, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2); LevelNet51 = new array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 7, 10, 8, 9, 5, 6, 4, 3, 2, 1, 2, 2, 2, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 1, 2, 15, 1, 2, 1, 1, 1, 2, 4, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 11, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 2, 8, 9, 7, 3, 4, 5, 6, 1, 10, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1); LevelNet52 = new array(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 31, 5, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 10, 2, 1, 1, 2, 10, 9, 7, 1, 8, 4, 6, 1, 2, 9, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 5, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 21, 1, 3, 4, 2, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 22, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 6, 3, 1, 2, 1, 1, 1, 2, 41, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 1); LevelNet53 = new array(1, 2, 2, 2, 2, 2, 2, 31, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 1, 2, 16, 1, 1, 1, 1, 1, 2, 2, 2, 22, 2, 1, 1, 2, 1, 1, 1, 1, 1, 4, 5, 3, 7, 1, 2, 1, 1, 2, 2, 2, 1, 13, 13, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 6, 1, 1, 1, 1, 1, 4, 3, 7, 2, 1, 1, 1, 2, 5, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 6, 1, 4, 1, 1, 21, 2, 1, 1, 1, 2, 2, 2, 2, 2, 41, 2, 2, 2, 2, 2, 1); LevelNet54 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 5, 6, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 2, 1, 7, 8, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 15, 15, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 8, 1, 1, 1, 1, 2, 2, 1, 1, 2, 1, 1, 6, 3, 6, 5, 1, 1, 2, 2, 1, 1, 1, 2, 1, 4, 3, 5, 7, 4, 1, 2, 2, 1, 1, 1, 1, 2, 11, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet55 = new array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 3, 10, 9, 1, 1, 1, 1, 10, 3, 4, 5, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 6, 1, 1, 2, 9, 10, 2, 1, 1, 5, 2, 1, 1, 2, 2, 1, 1, 1, 7, 8, 1, 1, 1, 2, 2, 1, 1, 2, 9, 1, 1, 1, 5, 6, 1, 1, 1, 8, 2, 1, 1, 2, 8, 1, 1, 1, 3, 4, 1, 1, 7, 6, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet56 = new array(1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 53, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 16, 2, 1, 2, 11, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 51, 1, 1, 2, 6, 5, 1, 1, 2, 2, 3, 6, 2, 1, 2, 1, 1, 2, 4, 3, 1, 1, 2, 2, 5, 3, 4, 1, 2, 1, 1, 2, 2, 2, 13, 13, 2, 2, 2, 2, 2, 11, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet57 = new array(1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 8, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 6, 1, 1, 1, 1, 1, 7, 8, 3, 2, 1, 1, 1, 2, 5, 1, 1, 1, 1, 8, 3, 4, 5, 2, 1, 1, 1, 2, 2, 14, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 8, 4, 6, 2, 1, 1, 1, 2, 10, 1, 14, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 5, 3, 9, 2, 1, 1, 1, 2, 1, 1, 14, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet58 = new array(1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 6, 1, 1, 7, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 7, 1, 1, 9, 1, 1, 2, 2, 1, 1, 2, 1, 1, 1, 4, 1, 1, 6, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 9, 1, 4, 7, 1, 1, 8, 1, 1, 3, 2, 1, 1, 2, 3, 1, 2, 5, 1, 1, 5, 2, 1, 8, 2, 1, 1, 2, 9, 1, 2, 2, 2, 2, 2, 2, 1, 4, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1); LevelNet59 = new array(2, 2, 2, 2, 2, 2, 2, 5, 2, 2, 2, 2, 2, 1, 2, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 1, 2, 2, 9, 5, 1, 1, 1, 1, 1, 1, 4, 2, 2, 1, 1, 2, 2, 4, 8, 10, 8, 1, 9, 8, 2, 2, 1, 1, 1, 1, 2, 2, 3, 6, 5, 9, 7, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 8, 10, 8, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 4, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 6, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1); LevelNet60 = new array(1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 9, 4, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 6, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 6, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 9, 10, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 3, 4, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 8, 3, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 6, 8, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 5, 10, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 3, 4, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 5, 7, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1); DoStartupInit(); someListener = new Object(); someListener.onMouseDown = function () { OnMdown(); }; someListener.onMouseUp = function () { belong_brick = 9999; took_brick = false; }; Mouse.addListener(someListener); _root.onEnterFrame = function () { if ((!dialog_mode) || (demo_mode)) { UpdateGame(); } };
Instance of Symbol 476 MovieClip "dialog_level_finished" in Frame 3
onClipEvent (enterFrame) { if (!_root.level_complete_mode) { return(undefined); } if (_root.Time > 1) { if (_root.Time >= 8) { _root.Time = _root.Time - 8; _root.PlayBonusCountSound(); _root.TimeRound = Math.Round(_root.Time / 10) * 10; _root.Score = _root.Score + 8; _root.LevelScore = _root.Score - _root.LastScore; } else { _root.Time = 0; _root.TimeRound = 0; } } }
Symbol 16 MovieClip [FLabelSymbol] Frame 1
#initclip 2 _global.FLabelClass = function () { if (this.hostComponent == undefined) { this.hostComponent = ((this._parent.controller == undefined) ? (this._parent) : (this._parent.controller)); } if (this.customTextStyle == undefined) { if (this.hostComponent.textStyle == undefined) { this.hostComponent.textStyle = new TextFormat(); } this.textStyle = this.hostComponent.textStyle; this.enable = true; } }; FLabelClass.prototype = new MovieClip(); Object.registerClass("FLabelSymbol", FLabelClass); FLabelClass.prototype.setLabel = function (label) { var val = this.hostComponent.styleTable.embedFonts.value; if (val != undefined) { this.labelField.embedFonts = val; } this.labelField.setNewTextFormat(this.textStyle); this.labelField.text = label; this.labelField._height = this.labelField.textHeight + 2; }; FLabelClass.prototype.setSize = function (width) { this.labelField._width = width; }; FLabelClass.prototype.setEnabled = function (enable) { this.enable = enable; var tmpColor = this.hostComponent.styleTable[(enable ? "textColor" : "textDisabled")].value; if (tmpColor == undefined) { tmpColor = (enable ? 0 : 8947848); } this.setColor(tmpColor); }; FLabelClass.prototype.getLabel = function () { return(this.labelField.text); }; FLabelClass.prototype.setColor = function (col) { this.labelField.textColor = col; }; #endinitclip
Symbol 25 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame3, "shadow"); component.registerSkinElement(frame1, "darkshadow"); component.registerSkinElement(frame4, "highlight"); component.registerSkinElement(frame2, "highlight3D");
Symbol 31 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame3, "shadow"); component.registerSkinElement(frame1, "darkshadow"); component.registerSkinElement(frame4, "highlight"); component.registerSkinElement(frame2, "highlight3D");
Symbol 37 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame4, "shadow"); component.registerSkinElement(frame2, "darkshadow"); component.registerSkinElement(frame3, "highlight"); component.registerSkinElement(frame1, "highlight3D");
Symbol 43 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame3, "shadow"); component.registerSkinElement(frame1, "darkshadow"); component.registerSkinElement(frame4, "highlight"); component.registerSkinElement(frame2, "highlight3D");
Symbol 44 MovieClip [fpb_states] Frame 1
stop();
Symbol 44 MovieClip [fpb_states] Frame 2
stop();
Symbol 44 MovieClip [fpb_states] Frame 3
stop();
Symbol 44 MovieClip [fpb_states] Frame 4
stop();
Symbol 45 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { this.enable = true; this.focused = false; this.useHandCursor = false; this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat == undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_global._focusControl); } if (this._name != undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle == undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = (this.deadPreview._height = 1); this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; this.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var i in this.styleFormat_prm) { this.setStyleProperty(i, this.styleFormat_prm[i]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { this.enable = ((arguments.length > 0) ? (enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var funct in this.methodTable) { this[funct](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var inner = this.styleTable.focusRectInner.value; var outer = this.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, outer); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, inner); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!global)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var textProp = propName.subString(4, propName.length); this.textStyle[textProp] = value; this.invalidate("setSize"); } else { for (var j in this.styleTable[propName].coloredMCs) { var myColor = new Color(this.styleTable[propName].coloredMCs[j]); if (this.styleTable[propName].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; myColor.setTransform(myTObj); } else { myColor.setRGB(value); } } } this.styleTable[propName].useGlobal = global; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var myColor = new Color(skinMCRef); myColor.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var i in arguments[0]) { this[i] = arguments[0][i]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var arg = 0; while (arg < arguments.length) { var mcRef = arguments[arg]; this.listeners[arguments[arg]] = mcRef; for (var i in this) { if (this.isAStyle(i)) { mcRef.updateStyleProperty(this, i.toString()); } } arg++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var prop in this) { if (this.isAStyle(prop)) { if (component.styleTable[prop].useGlobal == this.isGlobal) { component.styleTable[prop].useGlobal = true; var value = (this.isGlobal ? undefined : (globalStyleFormat[prop])); component.setStyleProperty(prop, value, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var count = 0; for (var i in this.listeners) { var component = this.listeners[i]; if (arguments.length > 0) { var j = 0; while (j < arguments.length) { if (this.isAStyle(arguments[j])) { component.updateStyleProperty(this, arguments[j]); } j++; } } else { for (var j in this) { if (this.isAStyle(j)) { component.updateStyleProperty(this, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 1
var component = _parent; component.registerSkinElement(boundingBox, "background"); stop();
Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 2
component.registerSkinElement(boundingBox2, "backgroundDisabled"); stop();
Symbol 52 MovieClip [FPushButtonSymbol] Frame 1
#initclip 3 function FPushButtonClass() { this.init(); } FPushButtonClass.prototype = new FUIComponentClass(); Object.registerClass("FPushButtonSymbol", FPushButtonClass); FPushButtonClass.prototype.init = function () { super.setSize(this._width, this._height); this.boundingBox_mc.unloadMovie(); this.attachMovie("fpb_states", "fpbState_mc", 1); this.attachMovie("FLabelSymbol", "fLabel_mc", 2); this.attachMovie("fpb_hitArea", "fpb_hitArea_mc", 3); super.init(); this.btnState = false; this.setClickHandler(this.clickHandler); this._xscale = 100; this._yscale = 100; this.setSize(this.width, this.height); if (this.label != undefined) { this.setLabel(this.label); } this.ROLE_SYSTEM_PUSHBUTTON = 43; this.STATE_SYSTEM_PRESSED = 8; this.EVENT_OBJECT_STATECHANGE = 32778; this.EVENT_OBJECT_NAMECHANGE = 32780; this._accImpl.master = this; this._accImpl.stub = false; this._accImpl.get_accRole = this.get_accRole; this._accImpl.get_accName = this.get_accName; this._accImpl.get_accState = this.get_accState; this._accImpl.get_accDefaultAction = this.get_accDefaultAction; this._accImpl.accDoDefaultAction = this.accDoDefaultAction; }; FPushButtonClass.prototype.setHitArea = function (w, h) { var hit = this.fpb_hitArea_mc; this.hitArea = hit; hit._visible = false; hit._width = w; hit._height = ((arguments.length > 1) ? (h) : (hit._height)); }; FPushButtonClass.prototype.setSize = function (w, h) { w = ((w < 6) ? 6 : (w)); if (arguments.length > 1) { if (h < 6) { h = 6; } } super.setSize(w, h); this.setLabel(this.getLabel()); this.arrangeLabel(); this.setHitArea(w, h); this.boundingBox_mc._width = w; this.boundingBox_mc._height = h; this.drawFrame(); if (this.focused) { super.myOnSetFocus(); } this.initContentPos("fLabel_mc"); }; FPushButtonClass.prototype.arrangeLabel = function () { var label = this.fLabel_mc; var h = this.height; var w = (this.width - 2); var b = 1; this.fLabel_mc.setSize(w - (b * 4)); label._x = b * 3; label._y = (h / 2) - (label._height / 2); }; FPushButtonClass.prototype.getLabel = function () { return(this.fLabel_mc.labelField.text); }; FPushButtonClass.prototype.setLabel = function (label) { this.fLabel_mc.setLabel(label); this.txtFormat(); this.arrangeLabel(); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_NAMECHANGE); } }; FPushButtonClass.prototype.getEnabled = function () { return(this.enabled); }; FPushButtonClass.prototype.setEnabled = function (enable) { if (enable || (enable == undefined)) { this.gotoFrame(1); this.drawFrame(); this.flabel_mc.setEnabled(true); this.enabled = true; super.setEnabled(true); } else { this.gotoFrame(4); this.drawFrame(); this.flabel_mc.setEnabled(false); this.enabled = false; super.setEnabled(false); } }; FPushButtonClass.prototype.txtFormat = function () { var txtS = this.textStyle; var sTbl = this.styleTable; txtS.align = ((sTbl.textAlign.value == undefined) ? ((txtS.align = "center")) : undefined); txtS.leftMargin = ((sTbl.textLeftMargin.value == undefined) ? ((txtS.leftMargin = 1)) : undefined); txtS.rightMargin = ((sTbl.textRightMargin.value == undefined) ? ((txtS.rightMargin = 1)) : undefined); if (this.fLabel_mc._height > this.height) { super.setSize(this.width, this.fLabel_mc._height); } else { super.setSize(this.width, this.height); } this.fLabel_mc.labelField.setTextFormat(this.textStyle); this.setEnabled(this.enable); }; FPushButtonClass.prototype.drawFrame = function () { var b = 1; var x1 = 0; var y1 = 0; var x2 = this.width; var y2 = this.height; var mc_array = ["up_mc", "over_mc", "down_mc", "disabled_mc"]; var frame = mc_array[this.fpbState_mc._currentframe - 1]; var mc = "frame"; var i = 0; while (i < 6) { x1 = x1 + ((i % 2) * b); y1 = y1 + ((i % 2) * b); x2 = x2 - (((i + 1) % 2) * b); y2 = y2 - (((i + 1) % 2) * b); var w = (Math.abs(x1 - x2) + (2 * b)); var h = (Math.abs(y1 - y2) + (2 * b)); this.fpbState_mc[frame][mc + i]._width = w; this.fpbState_mc[frame][mc + i]._height = h; this.fpbState_mc[frame][mc + i]._x = x1 - b; this.fpbState_mc[frame][mc + i]._y = y1 - b; i++; } }; FPushButtonClass.prototype.setClickHandler = function (chng, obj) { this.handlerObj = ((arguments.length < 2) ? (this._parent) : (obj)); this.clickHandler = chng; }; FPushButtonClass.prototype.executeCallBack = function () { this.handlerObj[this.clickHandler](this); }; FPushButtonClass.prototype.initContentPos = function (mc) { this.incrVal = 1; this.initx = this[mc]._x - (this.getBtnState() * this.incrVal); this.inity = this[mc]._y - (this.getBtnState() * this.incrVal); this.togx = this.initx + this.incrVal; this.togy = this.inity + this.incrVal; }; FPushButtonClass.prototype.setBtnState = function (state) { this.btnState = state; if (state) { this.fLabel_mc._x = this.togx; this.fLabel_mc._y = this.togy; } else { this.fLabel_mc._x = this.initx; this.fLabel_mc._y = this.inity; } }; FPushButtonClass.prototype.getBtnState = function () { return(this.btnState); }; FPushButtonClass.prototype.myOnSetFocus = function () { this.focused = true; super.myOnSetFocus(); }; FPushButtonClass.prototype.onPress = function () { this.pressFocus(); this.fpbState_mc.gotoAndStop(3); this.drawFrame(); this.setBtnState(true); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_STATECHANGE, true); } }; FPushButtonClass.prototype.onRelease = function () { this.fpbState_mc.gotoAndStop(2); this.drawFrame(); this.executeCallBack(); this.setBtnState(false); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_STATECHANGE, true); } }; FPushButtonClass.prototype.onRollOver = function () { this.fpbState_mc.gotoAndStop(2); this.drawFrame(); }; FPushButtonClass.prototype.onRollOut = function () { this.fpbState_mc.gotoAndStop(1); this.drawFrame(); }; FPushButtonClass.prototype.onReleaseOutside = function () { this.setBtnState(false); this.fpbState_mc.gotoAndStop(1); this.drawFrame(); }; FPushButtonClass.prototype.onDragOut = function () { this.setBtnState(false); this.fpbState_mc.gotoAndStop(1); this.drawFrame(); }; FPushButtonClass.prototype.onDragOver = function () { this.setBtnState(true); this.fpbState_mc.gotoAndStop(3); this.drawFrame(); }; FPushButtonClass.prototype.myOnKeyDown = function () { if ((Key.getCode() == 32) && (this.pressOnce == undefined)) { this.onPress(); this.pressOnce = 1; } }; FPushButtonClass.prototype.myOnKeyUp = function () { if (Key.getCode() == 32) { this.onRelease(); this.pressOnce = undefined; } }; FPushButtonClass.prototype.get_accRole = function (childId) { return(this.master.ROLE_SYSTEM_PUSHBUTTON); }; FPushButtonClass.prototype.get_accName = function (childId) { return(this.master.getLabel()); }; FPushButtonClass.prototype.get_accState = function (childId) { if (this.pressOnce) { return(this.master.STATE_SYSTEM_PRESSED); } return(this.master.STATE_SYSTEM_DEFAULT); }; FPushButtonClass.prototype.get_accDefaultAction = function (childId) { return("Press"); }; FPushButtonClass.prototype.accDoDefaultAction = function (childId) { this.master.onPress(); this.master.onRelease(); }; #endinitclip boundingBox_mc._visible = false; deadPreview._visible = false;
Symbol 75 Button
on (release) { if (_root.dialog_mode) { return(undefined); } _root.PlayButtonSound(); _root.ShowGameMenuWindow(); }
Symbol 76 Button
on (release) { if (_root.dialog_mode) { return(undefined); } _root.PlayButtonSound(); _root.Score = _root.LastScore; _root.LoadBricks(_root.field_sizeX, _root.field_sizeY); _root.retry++; }
Symbol 77 MovieClip Frame 14
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 2
stop();
Symbol 86 MovieClip Frame 3
stop();
Symbol 86 MovieClip Frame 4
stop();
Symbol 86 MovieClip Frame 5
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 9
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 2
stop();
Symbol 162 MovieClip Frame 9
stop(); _root.DeleteBrick(this._Number); _visible = false;
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 9
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 9
stop();
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 9
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 9
stop();
Symbol 234 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 9
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 9
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 9
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 2
stop();
Symbol 271 MovieClip Frame 3
stop();
Symbol 277 MovieClip Frame 34
gotoAndPlay (1);
Symbol 277 MovieClip Frame 70
gotoAndPlay (35);
Symbol 337 MovieClip Frame 23
gotoAndPlay (1);
Symbol 351 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.PlayButtonSound(); _root.ShowSelectLevelPurpleWindow(); }
Symbol 357 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.PlayButtonSound(); if (_root.RegisteredVersion == 1) { fscommand ("quit"); fscommand ("close"); } else { _root.ShowBuyMeWindow(2); } }
Symbol 362 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.PlayButtonSound(); var strParam; var strUrl = _root.LinkDownload; if (_root.strAffilateID.length > 0) { strParam = "aid=" + _root.strAffilateID; strUrl = _root.AppendUrlParam(strUrl, strParam); } strParam = "refer=" + _root.GetBaseUrl(_url); strUrl = _root.AppendUrlParam(strUrl, strParam); getURL (strUrl, "_blank"); }
Symbol 366 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.PlayButtonSound(); _root.ShowOptionsMenu(1); }
Symbol 370 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.PlayButtonSound(); _root.ShowBuyMeWindow(1); }
Symbol 374 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.PlayButtonSound(); getURL (_root.HiScoreOpenURL, "_blank"); }
Symbol 378 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.PlayButtonSound(); var strParam; var strUrl = _root.LinkMoreGames; if (_root.strAffilateID.length > 0) { strParam = "aid=" + _root.strAffilateID; strUrl = _root.AppendUrlParam(strUrl, strParam); } strParam = "refer=" + _root.GetBaseUrl(_url); strUrl = _root.AppendUrlParam(strUrl, strParam); getURL (strUrl, "_blank"); }
Symbol 382 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.PlayButtonSound(); _root.ShowHelpWindow(1); }
Symbol 386 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.PlayButtonSound(); _root.ShowSelectLevelBlueWindow(); }
Symbol 388 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.PlayButtonSound(); _root.ShowSelectLevelFreeWindow(); }
Symbol 394 Button
on (release) { if (!_root.MainMenuMode) { return(undefined); } _root.SelectLevel_StartGame(1, 0); _root.PlayButtonSound(); }
Symbol 395 MovieClip Frame 25
if (_root.HiScoreEnabled == 0) { Button_HighScores._visible = false; } if (_root.RegisteredVersion == 1) { Button_Buy._visible = false; } if ((_root.RegisteredVersion == 1) || (_root.LinkDownload.length == 0)) { Button_Download._visible = false; } stop();
Symbol 406 Button
on (release) { _root.PlayButtonSound(); if (_highquality) { _quality = "MEDIUM"; _root.OptionsMenu1.quality_check._visible = false; } else { _quality = "HIGH"; _root.OptionsMenu1.quality_check._visible = true; } }
Symbol 408 MovieClip Frame 1
stop();
Symbol 410 Button
on (release) { if (_root.MusicOn) { _root.MusicOn = false; _root.StopMusic(); } else { _root.MusicOn = true; if (_root.optionsMenuMode == 2) { _root.PlayGamePlayMusic(); } else { _root.PlayMainMenuMusic(); } } _root.OptionsMenu1.music_check._visible = _root.MusicOn; _root.PlayButtonSound(); }
Symbol 412 Button
on (release) { if (_root.SoundOn) { _root.SoundOn = false; } else { _root.SoundOn = true; } _root.OptionsMenu1.sound_check._visible = _root.SoundOn; _root.PlayButtonSound(); }
Symbol 415 Button
on (release) { _root.PlayButtonSound(); if (_root.optionsMenuMode == 2) { _root.OptionsMenu1._visible = false; } else { _root.OptionsMenu1._visible = false; } _root.ShowMainMenu(); }
Symbol 417 MovieClip Frame 12
gotoAndPlay (1);
Symbol 418 MovieClip Frame 12
stop();
Symbol 447 MovieClip Frame 1
bApart_brix.gotoandstop(1);
Symbol 447 MovieClip Frame 21
bApart_brix.gotoandstop(2);
Symbol 447 MovieClip Frame 23
bApart_brix.gotoandstop(3);
Symbol 447 MovieClip Frame 25
bApart_brix.gotoandstop(4);
Symbol 447 MovieClip Frame 27
bApart_brix.gotoandstop(5);
Symbol 461 Button
on (release) { _root.PlayButtonSound(); _root.ShowPlayArea(); }
Symbol 462 MovieClip Frame 15
stop();
Symbol 475 Button
on (release) { if (_root.Time > 1) { _root.TimeRound = 0; _root.Score = _root.Score + (Math.Round(_root.Time / 10) * 10); _root.LevelScore = _root.Score - _root.LastScore; _root.Time = 0; } _root.SoundLevelComplete.stop(); _root.SoundBonusCount.stop(); _root.PlayButtonSound(); _root.Score = _root.Score + Math.round(_root.Time); _root.GotoNextLevel(); }
Symbol 476 MovieClip Frame 15
stop();
Symbol 477 Button
on (release) { _root.PlayButtonSound(); _root.Score = _root.LastScore; _root.LoadBricks(_root.field_sizeX, _root.field_sizeY); _root.retry++; }
Symbol 494 Button
on (release) { _root.PlayButtonSound(); _root.GameMenu1._visible = false; if ((_root.HiScoreEnabled == 1) && (_root.Score > 1000)) { _root.ShowEnterYourNameWindow(); } else { _root.PlayMainMenuMusic(); if (_root.RegisteredVersion == 0) { _root.ShowBuyMeWindow(1); } else { _root.ShowMainMenu(); } } }
Symbol 495 Button
on (release) { if (_root.RegisteredVersion == 0) { _root.PlayMainMenuMusic(); _root.PlayButtonSound(); _root.ShowBuyMeWindow(4); } else { _root.GotoNextLevel(); } }
Symbol 496 Button
on (release) { _root.PlayButtonSound(); _root.ShowHelpWindow(2); }
Symbol 497 Button
on (release) { _root.PlayButtonSound(); _root.ShowOptionsMenu(2); }
Symbol 498 Button
on (release) { _root.PlayButtonSound(); _root.GameMenu1._visible = false; _root.dialog_mode = false; }
Symbol 499 MovieClip Frame 15
stop();
Symbol 527 Button
on (release) { _root.PlayButtonSound(); _root.ShowMainMenu(); }
Symbol 528 Button
on (release) { _root.SelectLevel_StartGame(36, 0); }
Symbol 529 Button
on (release) { _root.SelectLevel_StartGame(31, 0); }
Symbol 530 Button
on (release) { _root.SelectLevel_StartGame(26, 0); }
Symbol 531 Button
on (release) { _root.SelectLevel_StartGame(21, 0); }
Symbol 535 Button
on (release) { _root.SelectLevel_StartGame(16, 0); }
Symbol 539 Button
on (release) { _root.SelectLevel_StartGame(11, 0); }
Symbol 540 MovieClip Frame 12
stop();
Symbol 557 Button
on (release) { _root.SelectLevel_StartGame(56, 0); }
Symbol 558 Button
on (release) { _root.SelectLevel_StartGame(51, 0); }
Symbol 559 Button
on (release) { _root.SelectLevel_StartGame(46, 0); }
Symbol 560 Button
on (release) { _root.SelectLevel_StartGame(41, 0); }
Symbol 561 MovieClip Frame 12
stop();
Symbol 562 Button
on (release) { _root.SelectLevel_StartGame(7, 0); }
Symbol 563 Button
on (release) { _root.SelectLevel_StartGame(3, 0); }
Symbol 564 MovieClip Frame 12
stop();
Symbol 572 Button
on (release) { _root.PlayButtonSound(); if (_root.helpWindowMode == 2) { _root.ShowPlayArea(); } else { _root.ShowMainMenu(); } }
Symbol 573 Button
on (release) { HelpWindowFrameNum = HelpWindowFrameNum + 1; if (HelpWindowFrameNum > 10) { HelpWindowFrameNum = 0; } _root.Help1.gotoAndStop(15 + HelpWindowFrameNum); _root.Help1.hintArea.gotoAndPlay(1); _root.PlayButtonSound(); }
Symbol 584 MovieClip Frame 1
hint1_clip.gotoandplay(1);
Symbol 584 MovieClip Frame 15
stop();
Symbol 589 Button
on (release) { _root.PlayMainMenuMusic(); if (_root.RegisteredVersion == 0) { _root.ShowBuyMeWindow(1); } else { _root.ShowMainMenu(); } _root.PlayButtonSound(); }
Symbol 593 Button
on (release) { var strOut = ((((EnterField.text + "|") + _root.Score) + "|") + _root.RegisteredVersion); var strOut2 = _root.EncrpytString(strOut); getURL ((_root.HiScoreSaveURL + "?") + strOut2, "_blank"); _root.PlayMainMenuMusic(); if (_root.RegisteredVersion == 0) { _root.ShowBuyMeWindow(1); } else { _root.ShowMainMenu(); } _root.PlayButtonSound(); }
Symbol 621 Button
on (release) { _root.PlayButtonSound(); var strParam; var strUrl = _root.LinkBuyMe; if (_root.strAffilateID.length > 0) { strParam = "aid=" + _root.strAffilateID; strUrl = _root.AppendUrlParam(strUrl, strParam); } strParam = "refer=" + _root.GetBaseUrl(_url); strUrl = _root.AppendUrlParam(strUrl, strParam); getURL (strUrl, "_blank"); if (_root.BuyMeWindowMode == 2) { fscommand ("quit"); fscommand ("close"); } else if (_root.BuyMeWindowMode == 3) { _root.ShowSelectLevelWindow(); } else if (_root.BuyMeWindowMode == 4) { _root.MainMenuMusic.stop(); _root.ShowPlayArea(); } else { _root.ShowMainMenu(); } }
Symbol 622 Button
on (release) { _root.PlayButtonSound(); if (_root.BuyMeWindowMode == 2) { fscommand ("quit"); fscommand ("close"); } else if (_root.BuyMeWindowMode == 3) { _root.ShowSelectLevelWindow(); } else if (_root.BuyMeWindowMode == 4) { _root.MainMenuMusic.stop(); _root.ShowPlayArea(); } else { _root.ShowMainMenu(); } }
Symbol 623 MovieClip Frame 1
SpecialText.text = "Special: Try advanced level 31 for free!"; if (_root.BuyMeWindowMode == 4) { nagText.text = "Skip Level only available in BLOX Deluxe.\nBuy now to enjoy all 60 levels!"; } else if (_root.BuyMeWindowMode == 3) { nagText.text = "Selected level only available in BLOX Deluxe.\nBuy now to enjoy all 60 levels!"; SpecialText._visible = false; FreeTryBtn._visible = false; } else { nagText.text = "Incredible new challenges ahead.\nBuy now to enjoy all 60 levels!"; }
Symbol 623 MovieClip Frame 15
if (_root.BuyMeWindowMode == 3) { SpecialText._visible = false; FreeTryBtn._visible = false; } stop();

Library Items

Symbol 1 Font [F1]Used by:61 62 63 66 67 68 71 72 73 74 80 121 122 264 269 278 341 342 347 348 349 350 352 353 354 355 356 358 359 360 363 364 365 367 368 369 371 372 373 375 376 377 379 380 381 384 385 387 389 390 391 392 393 399 400 401 403 409 411 413 414 421 427 456 457 458 459 460 463 464 465 467 468 469 470 471 472 473 474 478 479 480 482 483 484 485 487 488 489 501 502 503 505 506 507 509 510 511 513 514 515 517 518 519 521 522 523 525 526 532 533 534 536 537 538 541 542 543 545 546 547 549 550 551 553 554 555 565 566 567 569 570 571 574 575 576 577 578 579 580 581 582 583 586 587 588 590 591 592 594 595 596 597 600 601 602 604 608 609 611 612 614 615 616 617 619 620
Symbol 2 Sound [pushbutton]
Symbol 3 Sound [mainmenumusic]
Symbol 4 Sound [s_levelincomplete]
Symbol 5 Sound [s_levelcomplete]
Symbol 6 Sound [s_bonus]
Symbol 7 Sound [bombexplode]
Symbol 8 Sound [s_bonuscount]
Symbol 9 Sound [elimenateblox]
Symbol 10 Sound [bloxmoving]
Symbol 11 Sound [getblox]
Symbol 12 GraphicUsed by:13
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Symbol 574 TextUses:1Used by:584
Symbol 575 TextUses:1Used by:584
Symbol 576 TextUses:1Used by:584
Symbol 577 TextUses:1Used by:584
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Symbol 580 TextUses:1Used by:584
Symbol 581 TextUses:1Used by:584
Symbol 582 TextUses:1Used by:584
Symbol 583 TextUses:1Used by:584
Symbol 584 MovieClipUses:340 500 568 569 570 571 417 572 573 454 574 428 575 420 576 436 577 447 578 453 579 446 580 437 581 435 582 441 583Used by:Timeline
Symbol 585 GraphicUsed by:598
Symbol 586 TextUses:1Used by:589
Symbol 587 TextUses:1Used by:589
Symbol 588 TextUses:1Used by:589
Symbol 589 ButtonUses:60 586 587 588 64Used by:598
Symbol 590 TextUses:1Used by:593
Symbol 591 TextUses:1Used by:593
Symbol 592 TextUses:1Used by:593
Symbol 593 ButtonUses:60 590 591 592 64Used by:598
Symbol 594 TextUses:1Used by:598
Symbol 595 TextUses:1Used by:598
Symbol 596 TextUses:1Used by:598
Symbol 597 EditableTextUses:1Used by:598
Symbol 598 MovieClipUses:398 585 417 589 593 594 595 596 597Used by:Timeline
Symbol 599 ButtonUses:60 367 368 369 64 361Used by:623
Symbol 600 TextUses:1Used by:603 622
Symbol 601 TextUses:1Used by:603 622
Symbol 602 TextUses:1Used by:603 622
Symbol 603 ButtonUses:60 600 601 602 64Used by:623
Symbol 604 EditableTextUses:1Used by:623
Symbol 605 GraphicUsed by:618
Symbol 606 MovieClipUses:104Used by:607
Symbol 607 MovieClipUses:207 419 291 288 101 124 235 606 236 237 238 239 240 241 242 243 244 245 246 247 208 209 210 211 212 213 214 215 216 217 218 219Used by:618
Symbol 608 TextUses:1Used by:618
Symbol 609 TextUses:1Used by:618
Symbol 610 MovieClipUses:288 419 291 330 249 120 121 122 438 264 207 221 440 269 222 223 224 225 226 227 228 229 230 231 232 233 208 209 210 211 212 213 214 215 216 217 218 219Used by:618
Symbol 611 TextUses:1Used by:618
Symbol 612 TextUses:1Used by:618
Symbol 613 MovieClipUses:419 303 297 288 291 279 280 87 88 165 193 98 89 281 90 97 91 96 92 95 93 94 282 99 194 195 196 197 198 199 200 201 202 203 204 205Used by:618
Symbol 614 TextUses:1Used by:618
Symbol 615 TextUses:1Used by:618
Symbol 616 TextUses:1Used by:618
Symbol 617 TextUses:1Used by:618
Symbol 618 MovieClipUses:605 607 608 609 610 611 612 613 614 615 616 617Used by:623
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Symbol 620 TextUses:1Used by:623
Symbol 621 ButtonUses:60 367 368 369 64 361Used by:623
Symbol 622 ButtonUses:60 600 601 602 64Used by:623
Symbol 623 MovieClipUses:340 599 603 604 618 619 620 417 621 622Used by:Timeline

Instance Names

"ProgressBar"Frame 1Symbol 54 MovieClip
"PlayArea"Frame 3Symbol 77 MovieClip
"LibraryBrickLift"Frame 3Symbol 79 MovieClip
"left_panel_text1"Frame 3Symbol 80 EditableText
"LibraryBrickBreak"Frame 3Symbol 86 MovieClip
"LibraryBrickTeleport"Frame 3Symbol 100 MovieClip
"LibraryBrickLaser"Frame 3Symbol 102 MovieClip
"LibraryLaser"Frame 3Symbol 105 MovieClip
"LibraryBrickWater"Frame 3Symbol 114 MovieClip
"LibraryBrickLava"Frame 3Symbol 119 MovieClip
"LibraryBrickMagnet"Frame 3Symbol 123 MovieClip
"LibraryBrick1"Frame 3Symbol 137 MovieClip
"LibraryBrickBomb"Frame 3Symbol 162 MovieClip
"movementarrow"Frame 3Symbol 164 MovieClip
"LibraryBrick7"Frame 3Symbol 178 MovieClip
"LibraryBrick6"Frame 3Symbol 192 MovieClip
"LibraryBrick3"Frame 3Symbol 206 MovieClip
"LibraryBrick8"Frame 3Symbol 220 MovieClip
"LibraryBrick5"Frame 3Symbol 234 MovieClip
"LibraryBrick2"Frame 3Symbol 248 MovieClip
"LibraryBrick4"Frame 3Symbol 262 MovieClip
"LibraryBrickSwitch"Frame 3Symbol 271 MovieClip
"arrow"Frame 3Symbol 277 MovieClip
"ScoreOnBoardText"Frame 3Symbol 278 EditableText
"LibraryBrickTeleport2"Frame 3Symbol 283 MovieClip
"LibraryBrickLR"Frame 3Symbol 286 MovieClip
"LibraryBrickLCap"Frame 3Symbol 289 MovieClip
"LibraryBrickRCap"Frame 3Symbol 292 MovieClip
"LibraryBrickBCap"Frame 3Symbol 295 MovieClip
"LibraryBrickTCap"Frame 3Symbol 298 MovieClip
"LibraryBrickLeft"Frame 3Symbol 301 MovieClip
"LibraryBrickLL"Frame 3Symbol 304 MovieClip
"LibraryBrickCross"Frame 3Symbol 307 MovieClip
"LibraryBrickTop"Frame 3Symbol 310 MovieClip
"LibraryBrickUL"Frame 3Symbol 313 MovieClip
"LibraryBrickUR"Frame 3Symbol 316 MovieClip
"LibraryBrickTTee"Frame 3Symbol 319 MovieClip
"LibraryBrickBTee"Frame 3Symbol 322 MovieClip
"LibraryBrickRTee"Frame 3Symbol 325 MovieClip
"LibraryBrickLTee"Frame 3Symbol 328 MovieClip
"LibraryBrickCap"Frame 3Symbol 331 MovieClip
"LibraryDemoLabel"Frame 3Symbol 337 MovieClip
"MainMenu"Frame 3Symbol 395 MovieClip
"OptionsMenu"Frame 3Symbol 418 MovieClip
"LevelStart"Frame 3Symbol 462 MovieClip
"dialog_level_finished"Frame 3Symbol 476 MovieClip
"LevelFailed"Frame 3Symbol 481 MovieClip
"GameMenu"Frame 3Symbol 499 MovieClip
"SelectLevelBlue"Frame 3Symbol 540 MovieClip
"SelectLevelPurple"Frame 3Symbol 561 MovieClip
"SelectLevelFree"Frame 3Symbol 564 MovieClip
"Help"Frame 3Symbol 584 MovieClip
"EnterYourName"Frame 3Symbol 598 MovieClip
"BuyMeWindow"Frame 3Symbol 623 MovieClip
"labelField"Symbol 16 MovieClip [FLabelSymbol] Frame 1Symbol 15 EditableText
"frame1"Symbol 25 MovieClip Frame 1Symbol 18 MovieClip
"frame2"Symbol 25 MovieClip Frame 1Symbol 19 MovieClip
"frame3"Symbol 25 MovieClip Frame 1Symbol 21 MovieClip
"frame4"Symbol 25 MovieClip Frame 1Symbol 22 MovieClip
"frame5"Symbol 25 MovieClip Frame 1Symbol 24 MovieClip
"frame1"Symbol 31 MovieClip Frame 1Symbol 26 MovieClip
"frame2"Symbol 31 MovieClip Frame 1Symbol 27 MovieClip
"frame3"Symbol 31 MovieClip Frame 1Symbol 28 MovieClip
"frame4"Symbol 31 MovieClip Frame 1Symbol 29 MovieClip
"frame5"Symbol 31 MovieClip Frame 1Symbol 30 MovieClip
"frame1"Symbol 37 MovieClip Frame 1Symbol 32 MovieClip
"frame2"Symbol 37 MovieClip Frame 1Symbol 33 MovieClip
"frame3"Symbol 37 MovieClip Frame 1Symbol 34 MovieClip
"frame4"Symbol 37 MovieClip Frame 1Symbol 35 MovieClip
"frame5"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"frame1"Symbol 43 MovieClip Frame 1Symbol 38 MovieClip
"frame2"Symbol 43 MovieClip Frame 1Symbol 39 MovieClip
"frame3"Symbol 43 MovieClip Frame 1Symbol 40 MovieClip
"frame4"Symbol 43 MovieClip Frame 1Symbol 41 MovieClip
"frame5"Symbol 43 MovieClip Frame 1Symbol 42 MovieClip
"up_mc"Symbol 44 MovieClip [fpb_states] Frame 1Symbol 25 MovieClip
"over_mc"Symbol 44 MovieClip [fpb_states] Frame 2Symbol 31 MovieClip
"down_mc"Symbol 44 MovieClip [fpb_states] Frame 3Symbol 37 MovieClip
"disabled_mc"Symbol 44 MovieClip [fpb_states] Frame 4Symbol 43 MovieClip
"boundingBox"Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 1Symbol 47 MovieClip
"boundingBox2"Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 2Symbol 47 MovieClip
"boundingBox_mc"Symbol 52 MovieClip [FPushButtonSymbol] Frame 1Symbol 49 MovieClip [FBoundingBoxSymbol]
"deadPreview"Symbol 52 MovieClip [FPushButtonSymbol] Frame 1Symbol 51 MovieClip
"Button_Exit"Symbol 395 MovieClip Frame 1Symbol 357 Button
"Button_Download"Symbol 395 MovieClip Frame 1Symbol 362 Button
"Button_Buy"Symbol 395 MovieClip Frame 1Symbol 370 Button
"Button_HighScores"Symbol 395 MovieClip Frame 1Symbol 374 Button
"Button_MoreGames"Symbol 395 MovieClip Frame 1Symbol 378 Button
"Button_Help"Symbol 395 MovieClip Frame 1Symbol 382 Button
"Button_Back"Symbol 418 MovieClip Frame 1Symbol 402 Button
"quality_check"Symbol 418 MovieClip Frame 1Symbol 408 MovieClip
"music_check"Symbol 418 MovieClip Frame 1Symbol 408 MovieClip
"sound_check"Symbol 418 MovieClip Frame 1Symbol 408 MovieClip
"Button_Back"Symbol 418 MovieClip Frame 12Symbol 415 Button
"bApart_brix"Symbol 447 MovieClip Frame 1Symbol 86 MovieClip
"hint10_clip"Symbol 462 MovieClip Frame 1Symbol 420 MovieClip
"hint9_clip"Symbol 462 MovieClip Frame 1Symbol 428 MovieClip
"hint8_clip"Symbol 462 MovieClip Frame 1Symbol 435 MovieClip
"hint7_clip"Symbol 462 MovieClip Frame 1Symbol 436 MovieClip
"hint6_clip"Symbol 462 MovieClip Frame 1Symbol 437 MovieClip
"hint5_clip"Symbol 462 MovieClip Frame 1Symbol 441 MovieClip
"hint4_clip"Symbol 462 MovieClip Frame 1Symbol 446 MovieClip
"hint3_clip"Symbol 462 MovieClip Frame 1Symbol 447 MovieClip
"hint2_clip"Symbol 462 MovieClip Frame 1Symbol 453 MovieClip
"hint1_clip"Symbol 462 MovieClip Frame 1Symbol 454 MovieClip
"Button_Start"Symbol 462 MovieClip Frame 1Symbol 455 Button
"Hint"Symbol 462 MovieClip Frame 1Symbol 458 EditableText
"Button_Start"Symbol 462 MovieClip Frame 15Symbol 461 Button
"Button_Continue"Symbol 476 MovieClip Frame 1Symbol 466 Button
"Button_Continue"Symbol 476 MovieClip Frame 15Symbol 475 Button
"Button_Exit"Symbol 499 MovieClip Frame 1Symbol 486 Button
"Button_Restart"Symbol 499 MovieClip Frame 1Symbol 491 Button
"Button_Continue"Symbol 499 MovieClip Frame 1Symbol 493 Button
"Button_Exit"Symbol 499 MovieClip Frame 15Symbol 494 Button
"Button_Restart"Symbol 499 MovieClip Frame 15Symbol 496 Button
"Button_Continue"Symbol 499 MovieClip Frame 15Symbol 498 Button
"Button_Back"Symbol 540 MovieClip Frame 1Symbol 500 Button
"Button_Continue"Symbol 540 MovieClip Frame 1Symbol 504 Button
"Button_Continue"Symbol 540 MovieClip Frame 1Symbol 508 Button
"Button_Continue"Symbol 540 MovieClip Frame 1Symbol 512 Button
"Button_Continue"Symbol 540 MovieClip Frame 1Symbol 516 Button
"Button_Restart"Symbol 540 MovieClip Frame 1Symbol 520 Button
"Button_Continue"Symbol 540 MovieClip Frame 1Symbol 524 Button
"Button_Back"Symbol 540 MovieClip Frame 12Symbol 527 Button
"Button_Continue"Symbol 540 MovieClip Frame 12Symbol 528 Button
"Button_Continue"Symbol 540 MovieClip Frame 12Symbol 529 Button
"Button_Continue"Symbol 540 MovieClip Frame 12Symbol 530 Button
"Button_Continue"Symbol 540 MovieClip Frame 12Symbol 531 Button
"Button_Restart"Symbol 540 MovieClip Frame 12Symbol 535 Button
"Button_Continue"Symbol 540 MovieClip Frame 12Symbol 539 Button
"Button_Back"Symbol 561 MovieClip Frame 1Symbol 402 Button
"Button_Continue"Symbol 561 MovieClip Frame 1Symbol 544 Button
"Button_Continue"Symbol 561 MovieClip Frame 1Symbol 548 Button
"Button_Restart"Symbol 561 MovieClip Frame 1Symbol 552 Button
"Button_Continue"Symbol 561 MovieClip Frame 1Symbol 556 Button
"Button_Back"Symbol 561 MovieClip Frame 12Symbol 527 Button
"Button_Continue"Symbol 561 MovieClip Frame 12Symbol 557 Button
"Button_Continue"Symbol 561 MovieClip Frame 12Symbol 558 Button
"Button_Restart"Symbol 561 MovieClip Frame 12Symbol 559 Button
"Button_Continue"Symbol 561 MovieClip Frame 12Symbol 560 Button
"Button_Back"Symbol 564 MovieClip Frame 1Symbol 402 Button
"Button_Restart"Symbol 564 MovieClip Frame 1Symbol 520 Button
"Button_Continue"Symbol 564 MovieClip Frame 1Symbol 524 Button
"Button_Back"Symbol 564 MovieClip Frame 12Symbol 527 Button
"Button_Restart"Symbol 564 MovieClip Frame 12Symbol 562 Button
"Button_Continue"Symbol 564 MovieClip Frame 12Symbol 563 Button
"Button_NewGame"Symbol 584 MovieClip Frame 1Symbol 500 Button
"Button_NewGame"Symbol 584 MovieClip Frame 15Symbol 572 Button
"hintArea"Symbol 584 MovieClip Frame 16Symbol 454 MovieClip
"hintArea"Symbol 584 MovieClip Frame 17Symbol 428 MovieClip
"hintArea"Symbol 584 MovieClip Frame 18Symbol 420 MovieClip
"hintArea"Symbol 584 MovieClip Frame 19Symbol 436 MovieClip
"hintArea"Symbol 584 MovieClip Frame 20Symbol 447 MovieClip
"hintArea"Symbol 584 MovieClip Frame 21Symbol 453 MovieClip
"hintArea"Symbol 584 MovieClip Frame 22Symbol 446 MovieClip
"hintArea"Symbol 584 MovieClip Frame 23Symbol 437 MovieClip
"hintArea"Symbol 584 MovieClip Frame 24Symbol 435 MovieClip
"hintArea"Symbol 584 MovieClip Frame 25Symbol 441 MovieClip
"Button_NoThanks"Symbol 598 MovieClip Frame 1Symbol 589 Button
"Button_Ok"Symbol 598 MovieClip Frame 1Symbol 593 Button
"EnterField"Symbol 598 MovieClip Frame 1Symbol 597 EditableText
"BuyMe_Hint_01"Symbol 618 MovieClip Frame 1Symbol 607 MovieClip
"BuyMe_Hint_02"Symbol 618 MovieClip Frame 51Symbol 610 MovieClip
"BuyMe_Hint_03"Symbol 618 MovieClip Frame 116Symbol 613 MovieClip
"Button_Buy"Symbol 623 MovieClip Frame 1Symbol 599 Button
"Button_Later"Symbol 623 MovieClip Frame 1Symbol 603 Button
"nagText"Symbol 623 MovieClip Frame 1Symbol 604 EditableText
"BuyMe_Hint1_clip"Symbol 623 MovieClip Frame 1Symbol 618 MovieClip
"Button_Buy"Symbol 623 MovieClip Frame 15Symbol 621 Button
"Button_Later"Symbol 623 MovieClip Frame 15Symbol 622 Button

Special Tags

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ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "F1"

Labels

"PlayArea"Frame 3
#"Symbol_10"Symbol 13 MovieClip [fpb_hitArea] Frame 1
"Symbol_32"Symbol 16 MovieClip [FLabelSymbol] Frame 1
"up"Symbol 44 MovieClip [fpb_states] Frame 1
"over"Symbol 44 MovieClip [fpb_states] Frame 2
"down"Symbol 44 MovieClip [fpb_states] Frame 3
"disabled"Symbol 44 MovieClip [fpb_states] Frame 4
"Symbol_36"Symbol 45 MovieClip [FUIComponentSymbol] Frame 1
"enabled"Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 1
"disabled"Symbol 49 MovieClip [FBoundingBoxSymbol] Frame 2

Dynamic Text Variables

_root.ScoreSymbol 71 EditableText"100"
_root.level_numberSymbol 72 EditableText"10"
_root.retrySymbol 73 EditableText"10"
_root.TimeRoundSymbol 74 EditableText"100"
_root.level_numberSymbol 457 EditableText"10"
_root.LevelScoreSymbol 470 EditableText"123456"
_root.TimeRoundSymbol 471 EditableText"123456"
_root.ScoreSymbol 472 EditableText"123456"




http://swfchan.com/9/42526/info.shtml
Created: 9/5 -2019 22:22:56 Last modified: 9/5 -2019 22:22:56 Server time: 15/05 -2024 09:00:06