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Energon Within.swf

This is the info page for
Flash #42563

(Click the ID number above for more basic data on this flash file.)


Text
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m u s i c

E n e r g o n ,   t h e   l i f e - b l o o d
o f   a l l   T r a n s f o r m e r s .
G o o d   a n d …

… E v i l .

W h e r e   i s   i t ?
W h e r e ' s   m y
E n e r g o n ? !

W e ' r e   d o i n g   o u r   b e s t ,
m e g a t r o n ,   b u t   i t   w i l l   t a k e
o u r   D e c e p t i c o n s   w e e k s   t o
m i n e   t h a t   m u c h   E n e r g o n .

T h e n   d o n ' t
m i n e   i t …

… S T E A L   I T !
B r i n g   m e   1 0 0   c u b e s   o f
E n e r g o n   b e f o r e   d U S K
… o r   e l s e .

n o t   a   b a d   h a u l ,   h o t   s h o t .
l e t ' s   s e c u r e   t h e   m i n e
a n d   h e a d   o u t .

. . . o r   n o t .

p r i m e ,   L o o k   - -   A
D e c e p t i c o n   S c o u t !

O n l y   o n e   t h i n g
I   h a t e   m o r e   t h a n   a n
E n e r g o n - s n a t c h i n g
D e c e p t i - C R E E P …

… a   w h o l e   s w a r m
o f   e m !

S k i p   I n t r o

i n f a n t r y O r i g i n a l

i n f a n t r y E x p l o d e

a i r E x p l o d e

h o v e r E x p l o d e O r i g i n a l

h e l p C l i p

U s e   y o u r   m o u s e   t o
p o s I t i o n   a n d   f i r e   t h e
m i s s i l e   l a u n c h e r .

p r o t e c t   t h e   m i n e   a s   l o n g   a s   y o u   c a n   - -   i f   t h e
d e c e p t i c o n s   s t e a l   1 0 0   u n i t s   o f   e n e r g o n ,   t h e
g a m e   i s   o v e r .

m o v e   t h e   s l i d e r   t o   c h a n g e
t h e   v e l o c i t y   o f   t h e   m i s s i l e s .

D e c e p t i c o n
t a r g e t s

Y o u ' r e   u n d e r   a t t a c k !

W a t c h   y o u r   a i m   - -   b l o w   u p   t h e
E n e r g o n   a n d   t h e   g a m e   i s   o v e r .

s

e

l

i

m

b

a

v

h i t t r u c k a n i m

b o o m E n d i n g

I t ' s   o v e r ,   H O T   S H O T .   W e   h i t
t h e   E n e r g o n .   N o t h i n g   t o   d o   n o w
b u t   f i n d   a   n e w   m i n e   a n d . . .

W a t c h   y o u r   a i m   - -
y o u ' r e   d e s t r o y i n g
t h e   m i n e !

B e   c a r e f u l !   H i t   t h e
m i n e   a g a i n   a n d   y o u ' l l
b l o w   t h a t   E n e r g o n
s k y   h i g h .

e n e m y L a u n c h e r

d r i l l D M o v e r

C a n n o n T i c

C u b e S t o l e n

S u c c e s s ,   M e g a t r o n !
W e   h a v e   s t o l e n   t h e   1 0 0
c u b e s   o f   E n e r g o n .

S u c c e s s ?   Y o u   c a l l
t h a t   s u c c e s s ? !

T h i n k   t h e   D e c e p t i c o n s
w i l l   b e   c o m i n g   b a c k ,
P r i m e ?

G o o d   w o r k ,   A u t o b o t s .
T h e   E n e r g o n   m i n e   i s   s t i l l
u n d e r   o u r   c o n t r o l .

C o u n t   o n   i t .   O n l y   n e x t
t i m e   t h e r e   w i l l   b e

l e s s   o f   t h e m .


ActionScript [AS1/AS2]

Frame 1
_global.gameMain = this; gGameFrame = 27; gRestarted = false; play(); function fnSetConstants() { LAUNCHER_ROTATION_FLOOR = -89; LAUNCHER_ROTATION_CEIL = 0; GRAVITY_ACCEL = 9.8; ELEVATOR_SPEED = 3; ELEVATOR_MIDDLE_X = markerElevMid._x; DRILL_BEGIN_X = markerDrillBegin._x; DRILL_END_Y = markerDrillEnd._y; ENEMY_LIMIT = 12; TOTAL_IN_CLIP = 6; STOLEN_CUBE_MAX = 20; POINTS_PER_CUBE = 5; POINTS_PER_HIT = 5; HILL_HIT_MAX = 3; PASS_POINT_1 = Number(1); PASS_POINT_2 = 4; PASS_POINT_3 = 9; fnInitializeVars(); } function fnInitializeVars() { gGameEnded = false; gShotsLeft = TOTAL_IN_CLIP; gCopyLevel = 1; gElevatorStatus = "readyleftdown"; gTunnelDrilled = false; gGuyInMiddle = false; gStolenCubes = Number(0); gEnemyScore = gStolenCubes * POINTS_PER_CUBE; gMyScore = Number(0); gHillHitCount = Number(0); gGamePaused = false; var gInitVelocity; var gInitAngle; var gUserDeterminedVelocity; activeEnemies_arr = new Array(); surfaceDs_arr = new Array(); tunnelDs_arr = new Array(); }
Instance of Symbol 10 MovieClip in Frame 1
onClipEvent (enterFrame) { if (Math.round(Number(Number(_global.gameMain.getBytesLoaded() / _global.gameMain.getBytesTotal()) * 10)) == 0) { this.gotoAndStop(1); } else { this.gotoAndStop(Number(Math.round(Number(Number(_global.gameMain.getBytesLoaded() / _global.gameMain.getBytesTotal()) * 10)) + Number(1))); } }
Frame 2
play();
Frame 3
if (_framesloaded >= gGameFrame) { gotoAndStop (4); } else { gotoAndPlay (2); }
Frame 4
stop();
Frame 6
fnRestartGame();
Frame 9
maskButton.useHandCursor = false; fnSetConstants(); stop(); function fnSetMoreVars() { ELEVATOR_TOP = rightElevator._y; ELEVATOR_BOTTOM = leftElevator._y; gSurfaceLevelY = drillOriginal._y; gTunnelLevelY = markerDrillBegin._y; leftStopPointSurface = markerStopLeftSurface._x; leftStopPointTunnel = markerStopLeftTunnel._x; rightStopPointSurface = drillOriginal._x; rightStopPointTunnel = markerStopRightTunnel._x; fnStartGame(); } function fnStartGame() { LAUNCHER_ORIGIN_X = launcher._x; LAUNCHER_ORIGIN_Y = launcher._y; myLauncherObject = launcher.getBounds(); LAUNCHER_BARREL_LENGTH = Number(Math.abs(Number(Number(myLauncherObject.xMax) - Number(launcher._x))) + Number(missileOrig._width)) - Number(launcher.redline._width * 1.5); delete myLauncherObject; myOutlineObject = interfaceOutlines.getBounds(); gInterfaceFloor = Number(Number(interfaceOutlines._y) + Number(myOutlineObject.yMax)); delete myOutlineObject; enemyLauncher.gotoAndPlay("launch1"); drillDMover.gotoAndPlay("check"); miningOp.gotoAndPlay("loop"); gInitVelocity = 60; powerMeter.gotoAndStop("power" + gInitVelocity); powerMeter.arrowButtonClip._x = eval (("powerMeter.marker" + gInitVelocity) + "._x"); duplicateMovieClip ("bordermask", "mask", 1000000); setProperty("bordermask", _visible , 0); duplicateMovieClip ("overlayOrig", "overlay", 999999); setProperty("overlayOrig", _visible , 0); }
Instance of Symbol 146 MovieClip "leftElevator" in Frame 9
onClipEvent (load) { var vNextStatus; leftUpPassenger = null; leftDownPassenger = null; rightUpPassenger = null; rightDownPassenger = null; } onClipEvent (enterFrame) { if (gameMain.gGamePaused == false) { if (_global.gameMain.gElevatorStatus == "movingleftup") { if ((this._y - Number(_global.gameMain.ELEVATOR_SPEED)) < _global.gameMain.ELEVATOR_TOP) { setProperty(this, _y , _global.gameMain.ELEVATOR_TOP); setProperty(_global.gameMain.rightElevator, _y , _global.gameMain.ELEVATOR_BOTTOM); if (leftUpPassenger != null) { if (eval (("_global.gameMain." + leftUpPassenger) + ".vBlownUp") == false) { eval ("_global.gameMain." + leftUpPassenger).gotoAndPlay("getoffright"); } else { eval ("_global.gameMain." + leftUpPassenger).gotoAndPlay("blowup"); } } if (rightDownPassenger != null) { if (eval (("_global.gameMain." + rightDownPassenger) + ".vBlownUp") == false) { eval ("_global.gameMain." + rightDownPassenger).gotoAndPlay("getoffleft"); } else { eval ("_global.gameMain." + rightDownPassenger).gotoAndPlay("blowup"); } } vNextStatus = "readyleftup"; _global.gameMain.gElevatorStatus = "stalled"; } else { setProperty(this, _y , Number(this._y - Number(_global.gameMain.ELEVATOR_SPEED))); setProperty(_global.gameMain.rightElevator, _y , Number(Number(_global.gameMain.rightElevator._y) + Number(_global.gameMain.ELEVATOR_SPEED))); if (leftUpPassenger != null) { setProperty("_global.gameMain." + leftUpPassenger, _y , Number(Number(eval (("_global.gameMain." + leftUpPassenger) + "._y")) - Number(_global.gameMain.ELEVATOR_SPEED))); } if (rightDownPassenger != null) { setProperty("_global.gameMain." + rightDownPassenger, _y , Number(Number(eval (("_global.gameMain." + rightDownPassenger) + "._y")) + Number(_global.gameMain.ELEVATOR_SPEED))); } } } else if (_global.gameMain.gElevatorStatus == "movingleftdown") { if (Number(Number(this._y) + Number(_global.gameMain.ELEVATOR_SPEED)) > _global.gameMain.ELEVATOR_BOTTOM) { setProperty(this, _y , _global.gameMain.ELEVATOR_BOTTOM); setProperty(_global.gameMain.rightElevator, _y , _global.gameMain.ELEVATOR_TOP); if (leftDownPassenger != null) { if (eval (("_global.gameMain." + leftDownPassenger) + ".vBlownUp") == false) { eval ("_global.gameMain." + leftDownPassenger).gotoAndPlay("getoffleft"); } else { eval ("_global.gameMain." + leftDownPassenger).gotoAndPlay("blowup"); } } if (rightUpPassenger != null) { if (eval (("_global.gameMain." + rightUpPassenger) + ".vBlownUp") == false) { eval ("_global.gameMain." + rightUpPassenger).gotoAndPlay("getoffright"); } else { eval ("_global.gameMain." + rightUpPassenger).gotoAndPlay("blowup"); } } vNextStatus = "readyleftdown"; _global.gameMain.gElevatorStatus = "stalled"; } else { setProperty(this, _y , Number(Number(this._y) + Number(_global.gameMain.ELEVATOR_SPEED))); setProperty(_global.gameMain.rightElevator, _y , Number(Number(_global.gameMain.rightElevator._y) - Number(_global.gameMain.ELEVATOR_SPEED))); if (leftDownPassenger != null) { setProperty("_global.gameMain." + leftDownPassenger, _y , Number(Number(eval (("_global.gameMain." + leftDownPassenger) + "._y")) + Number(_global.gameMain.ELEVATOR_SPEED))); } if (rightUpPassenger != null) { setProperty("_global.gameMain." + rightUpPassenger, _y , Number(Number(eval (("_global.gameMain." + rightUpPassenger) + "._y")) - Number(_global.gameMain.ELEVATOR_SPEED))); } } } else if (_global.gameMain.gElevatorStatus == "stalled") { if (vNextStatus == "readyleftdown") { if ((rightUpPassenger == null) && (leftDownPassenger == null)) { _global.gameMain.gElevatorStatus = vNextStatus; } } else if (vNextStatus == "readyleftup") { if ((rightDownPassenger == null) && (leftUpPassenger == null)) { _global.gameMain.gElevatorStatus = vNextStatus; } } } } }
Instance of Symbol 153 MovieClip "infantryOriginal" in Frame 9
onClipEvent (load) { vBlownUp = false; }
Instance of Symbol 250 MovieClip "drillOriginal" in Frame 9
onClipEvent (load) { vAction = "still"; vBlownUp = false; }
Instance of Symbol 254 MovieClip "airOriginal" in Frame 9
onClipEvent (load) { vBlownUp = false; }
Instance of Symbol 268 MovieClip "hoverOriginal" in Frame 9
onClipEvent (load) { vBlownUp = false; }
Instance of Symbol 370 MovieClip in Frame 9
onClipEvent (load) { this.bigButton.useHandCursor = false; } onClipEvent (enterFrame) { if ((this.hitTest(gameMain._xmouse, gameMain._ymouse, true) == true) && (gameMain.gGameEnded == false)) { gameMain.fnUpdateLauncher(); } }
Instance of Symbol 387 MovieClip "enemyLauncher" in Frame 9
onClipEvent (load) { vCopyLevel = 30000; }
Frame 13
fnSetMoreVars(); stop(); function fnFireMissile() { if (launcherHelp._visible == 1) { setProperty("launcherHelp", _visible , 0); } i = TOTAL_IN_CLIP; while (0 < i) { if (eval (("charge" + i) + ".vCharged") == true) { Set(("charge" + i) + ".vCharged", false); eval ("charge" + i).gotoandplay("recharge"); gInitAngle = Math.abs(launcher._rotation); var vXVelocityComponent; vXVelocityComponent = gInitVelocity * Math.cos(Number(0.017453 * gInitAngle)); var vYVelocityComponent; vYVelocityComponent = gInitVelocity * Math.sin(Number(0.017453 * gInitAngle)); var vHalfFlightTime; vHalfFlightTime = vYVelocityComponent / GRAVITY_ACCEL; var vTotalFlightTime; vTotalFlightTime = vHalfFlightTime * 2; var vYDisplacement; vYDisplacement = Number(vYVelocityComponent * vHalfFlightTime) + Number(Number(Number(0.5) * Number(GRAVITY_ACCEL * -1)) * Number(vHalfFlightTime * vHalfFlightTime)); var vTrajectoryRange; vTrajectoryRange = vXVelocityComponent * vTotalFlightTime; duplicateMovieClip ("missileOrig", "missile" + gCopyLevel, gCopyLevel + 16384); var vThirdAngle; vThirdAngle = 90 - Number(gInitAngle); var vSineProportion; vSineProportion = Math.sin(Number(1.570796)) / LAUNCHER_BARREL_LENGTH; var vHorizDistance; vHorizDistance = Math.sin(Number(0.017453 * vThirdAngle)) / vSineProportion; var vVertDistance; vVertDistance = Math.sin(Number(0.017453 * gInitAngle)) / vSineProportion; Set(("missile" + gCopyLevel) + ".vBeginX", Number(Number(LAUNCHER_ORIGIN_X) + Number(vHorizDistance))); Set(("missile" + gCopyLevel) + ".vBeginY", Number(Number(LAUNCHER_ORIGIN_Y) - Number(vVertDistance))); setProperty("missile" + gCopyLevel, _x , eval (("missile" + gCopyLevel) + ".vBeginX")); setProperty("missile" + gCopyLevel, _y , eval (("missile" + gCopyLevel) + ".vBeginY")); setProperty("missile" + gCopyLevel, _rotation , gInitAngle * -1); Set(("missile" + gCopyLevel) + ".vLastX", eval (("missile" + gCopyLevel) + ".vBeginX")); Set(("missile" + gCopyLevel) + ".vLastY", eval (("missile" + gCopyLevel) + ".vBeginY")); if (gInitVelocity >= 95) { Set(("missile" + gCopyLevel) + ".vElapsedTime", 0.2); } else if ((gInitVelocity >= 80) && (90 >= gInitVelocity)) { Set(("missile" + gCopyLevel) + ".vElapsedTime", 0.24); } else if ((gInitVelocity >= 60) && (75 >= gInitVelocity)) { Set(("missile" + gCopyLevel) + ".vElapsedTime", 0.29); } else if ((gInitVelocity >= 50) && (55 >= gInitVelocity)) { Set(("missile" + gCopyLevel) + ".vElapsedTime", 0.38); } else if ((gInitVelocity >= 35) && (45 >= gInitVelocity)) { Set(("missile" + gCopyLevel) + ".vElapsedTime", 0.52); } else if ((gInitVelocity >= 25) && (30 >= gInitVelocity)) { Set(("missile" + gCopyLevel) + ".vElapsedTime", 0.74); } else if (gInitVelocity == 20) { Set(("missile" + gCopyLevel) + ".vElapsedTime", 1.2); } Set(("missile" + gCopyLevel) + ".vOrigVelocity", gInitVelocity); Set(("missile" + gCopyLevel) + ".vTimeMax", vTotalFlightTime); Set(("missile" + gCopyLevel) + ".vXVelocity", vXVelocityComponent); Set(("missile" + gCopyLevel) + ".vYVelocityComp", vYVelocityComponent); eval ("missile" + gCopyLevel).gotoandplay("flying"); gCopyLevel++; launcher.burst.gotoandplay("go"); i = Number(0); } i--; } } function fnUpdateLauncher() { var vRotationVal; vRotationVal = (Number(Math.atan(Number(Math.abs(Number(LAUNCHER_ORIGIN_Y - Number(_ymouse)))) / Number(Math.abs(Number(Number(_xmouse) - Number(LAUNCHER_ORIGIN_X)))))) * -1) / Number(0.017453); if (vRotationVal != lastRotationalVal) { s = new Sound(CannonTic); s.attachSound("LauncherTic"); s.setVolume(20); s.start(); } lastRotationalVal = vRotationVal; if (vRotationVal < LAUNCHER_ROTATION_FLOOR) { vRotationVal = LAUNCHER_ROTATION_FLOOR; } else if (LAUNCHER_ORIGIN_Y < _ymouse) { vRotationVal = LAUNCHER_ROTATION_CEIL; } if (gGamePaused == false) { launcher._rotation = vRotationVal; } else if (gGamePaused == true) { launcher._rotation = 0; } } function fnEnemyGetsCube() { gStolenCubes++; gEnemyScore = gStolenCubes * POINTS_PER_CUBE; if (gStolenCubes >= STOLEN_CUBE_MAX) { fnStopGame(); } } function fnUpdateMyScore() { gMyScore = Number(Number(gMyScore) + Number(POINTS_PER_HIT)); _root.score = Number(Number(gMyScore) + Number(POINTS_PER_HIT)); } function fnCheckHillHit(missileX) { if ((eval (("markerHit" + String(Number(Number(gHillHitCount) + Number(1)))) + "Left._x") < missileX) && (missileX < eval (("markerHit" + String(Number(Number(gHillHitCount) + Number(1)))) + "Right._x"))) { if (gHillHitCount < Number(Number(HILL_HIT_MAX) + Number(1))) { gHillHitCount++; overlay.gotoandplay("hit" + gHillHitCount); interfaceOutlines.gotoandstop("hit" + gHillHitCount); } } } function fnStopGame(energonhit) { musicClip.gotoandplay("musicstop"); gGameEnded = true; enemyLauncher.gotoandstop("base"); i = 0; while (i < activeEnemies_arr.length) { removeMovieClip(activeEnemies_arr[i]); i++; } removeMovieClip(gDriller); setProperty("overlayOrig", _visible , 1); delete eval (activeEnemies_arr); delete eval (surfaceDs_arr); delete eval (tunnelDs_arr); if (energonhit == true) { overlay.boomEnding.gotoandplay("go"); overlay.message1._visible = 0; overlay.message2._visible = 0; } else { removeMovieClip("overlay"); gotoAndPlay (18); } } function fnRestartGame() { gRestarted = true; setProperty("rightElevator", _y , ELEVATOR_TOP); setProperty("leftElevator", _y , ELEVATOR_BOTTOM); fnInitializeVars(); gotoAndStop (13); } function fnGetHelp() { gGamePaused = true; activeMissiles_arr = new Array(); fnUpdateLauncher(); drillDMover.gotoandstop("base"); enemyLauncher.gotoandstop("base"); musicClip.gotoandplay("musicstop"); i = 0; while (i < activeEnemies_arr.length) { Set(("v" + i) + "ResumeFrame", eval (activeEnemies_arr[i] + "._currentframe")); activeEnemies_arr[i].stop(); i++; } if (gDriller != eval("undefined")) { vDrillerResumeFrame = eval (gDriller + "._currentframe"); gDriller.stop(); } i = 1; while (TOTAL_IN_CLIP >= i) { if (eval (("charge" + i) + ".vCharged") == false) { Set(("vCharge" + i) + "ResumeFrame", eval (("charge" + i) + "._currentframe")); eval ("charge" + i).stop(); } i++; } overlay.message1._visible = 0; overlay.message2._visible = 0; overlay.helpClip.gotoandstop("show"); } function fnCloseHelp() { gGamePaused = false; drillDMover.gotoandplay("check"); i = 1; while (TOTAL_IN_CLIP >= i) { if (eval (("charge" + i) + ".vCharged") == false) { eval ("charge" + i).gotoandplay(Number(eval (("vCharge" + i) + "ResumeFrame"))); } i++; } if (Number(gMyScore / POINTS_PER_HIT) < PASS_POINT_1) { enemyLauncher.gotoandplay("launch1"); } else if ((Number(gMyScore / POINTS_PER_HIT) >= PASS_POINT_1) && (Number(gMyScore / POINTS_PER_HIT) < PASS_POINT_2)) { enemyLauncher.gotoandplay("launch2"); } else if ((Number(gMyScore / POINTS_PER_HIT) >= PASS_POINT_2) && (Number(gMyScore / POINTS_PER_HIT) < PASS_POINT_3)) { enemyLauncher.gotoandplay("launch3"); } else { enemyLauncher.gotoandplay("launch4"); } i = 0; while (i < activeMissiles_arr.length) { activeMissiles_arr[i].gotoandplay("flying"); i++; } delete eval (activeMissiles_arr); i = 0; while (i < activeEnemies_arr.length) { activeEnemies_arr[i].gotoandplay(Number(eval (("v" + i) + "ResumeFrame"))); i++; } if (gDriller != eval("undefined")) { gDriller.gotoandplay(Number(vDrillerResumeFrame)); } musicClip.gotoandplay("musicplay"); overlay.message1._visible = 1; overlay.message2._visible = 1; overlay.helpClip.gotoandstop("hide"); } var lastRotationalVal;
Instance of Symbol 411 MovieClip "launcherHelp" in Frame 13
onClipEvent (load) { if (gameMain.gRestarted == true) { setProperty(this, _visible , 0); } } onClipEvent (enterFrame) { if (this.hitTest(gameMain._xmouse, gameMain._ymouse, true) == true) { setProperty(this, _visible , 0); } }
Instance of Symbol 434 MovieClip "missileOrig" in Frame 13
onClipEvent (enterFrame) { if ((this._currentframe > 1) && (this._currentframe < 6)) { i = 0; while (i < _global.gameMain.activeEnemies_arr.length) { if (eval ("_global.gameMain." + _global.gameMain.activeEnemies_arr[i]).hitTest(this) == true) { if (eval (("_global.gameMain." + _global.gameMain.activeEnemies_arr[i]) + ".vBlownUp") == false) { Set(("_global.gameMain." + _global.gameMain.activeEnemies_arr[i]) + ".vBlownUp", true); if (String(_global.gameMain.activeEnemies_arr[i]).substr(0, 5) == "drill") { _global.gameMain.fnUpdateMyScore(); eval ("_global.gameMain." + _global.gameMain.activeEnemies_arr[i]).gotoAndPlay("blowup"); if ((this._currentframe < 6) && (vExploded == false)) { if (_global.gameMain.leftElevator.leftUpPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.leftUpPassenger = null; } else if (_global.gameMain.leftElevator.rightUpPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.rightUpPassenger = null; } else if (_global.gameMain.leftElevator.leftDownPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.leftDownPassenger = null; } else if (_global.gameMain.leftElevator.rightDownPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.rightDownPassenger = null; } vExploded = true; this.gotoAndPlay("explode"); } } else if (String(_global.gameMain.activeEnemies_arr[i]).substr(0, 8) == "infantry") { _global.gameMain.fnUpdateMyScore(); var vName; var vDepth; vName = _global.gameMain.activeEnemies_arr[i]; vDepth = eval ("_global.gameMain." + _global.gameMain.activeEnemies_arr[i]).getDepth(); removeMovieClip(eval ("_global.gameMain." + _global.gameMain.activeEnemies_arr[i])); duplicateMovieClip ("_global.gameMain.infantryExplodeOriginal", vName, vDepth); setProperty("_global.gameMain." + vName, _x , this._x); setProperty("_global.gameMain." + vName, _y , this._y); eval ("_global.gameMain." + vName).gotoAndPlay("explode"); if ((this._currentframe < 6) && (vExploded == false)) { if (_global.gameMain.leftElevator.leftUpPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.leftUpPassenger = null; } else if (_global.gameMain.leftElevator.rightUpPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.rightUpPassenger = null; } else if (_global.gameMain.leftElevator.leftDownPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.leftDownPassenger = null; } else if (_global.gameMain.leftElevator.rightDownPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.rightDownPassenger = null; } vExploded = true; this.gotoAndPlay("explode"); } } else if (String(_global.gameMain.activeEnemies_arr[i]).substr(0, 5) == "hover") { _global.gameMain.fnUpdateMyScore(); var vName; var vDepth; vName = _global.gameMain.activeEnemies_arr[i]; vDepth = eval ("_global.gameMain." + _global.gameMain.activeEnemies_arr[i]).getDepth(); removeMovieClip(eval ("_global.gameMain." + _global.gameMain.activeEnemies_arr[i])); duplicateMovieClip ("_global.gameMain.hoverExplodeOriginal", vName, vDepth); setProperty("_global.gameMain." + vName, _x , this._x); setProperty("_global.gameMain." + vName, _y , this._y); eval ("_global.gameMain." + vName).gotoAndPlay("explode"); if ((this._currentframe < 6) && (vExploded == false)) { if (_global.gameMain.leftElevator.leftUpPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.leftUpPassenger = null; } else if (_global.gameMain.leftElevator.rightUpPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.rightUpPassenger = null; } else if (_global.gameMain.leftElevator.leftDownPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.leftDownPassenger = null; } else if (_global.gameMain.leftElevator.rightDownPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.rightDownPassenger = null; } vExploded = true; this.gotoAndPlay("explode"); } } else if (String(_global.gameMain.activeEnemies_arr[i]).substr(0, 3) == "air") { if (Number(Number(this._y) - Number(eval (("_global.gameMain." + _global.gameMain.activeEnemies_arr[i]) + "._y"))) < 5) { _global.gameMain.fnUpdateMyScore(); var vName; var vDepth; vName = _global.gameMain.activeEnemies_arr[i]; vDepth = eval ("_global.gameMain." + _global.gameMain.activeEnemies_arr[i]).getDepth(); removeMovieClip(eval ("_global.gameMain." + _global.gameMain.activeEnemies_arr[i])); duplicateMovieClip ("_global.gameMain.airExplodeOriginal", vName, vDepth); setProperty("_global.gameMain." + vName, _x , this._x); eval ("_global.gameMain." + vName).gotoAndPlay("explode"); if ((this._currentframe < 6) && (vExploded == false)) { if (_global.gameMain.leftElevator.leftUpPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.leftUpPassenger = null; } else if (_global.gameMain.leftElevator.rightUpPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.rightUpPassenger = null; } else if (_global.gameMain.leftElevator.leftDownPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.leftDownPassenger = null; } else if (_global.gameMain.leftElevator.rightDownPassenger == _global.gameMain.activeEnemies[i]) { _global.gameMain.leftElevator.rightDownPassenger = null; } vExploded = true; this.gotoAndPlay("explode"); } } else { Set(("_global.gameMain." + _global.gameMain.activeEnemies_arr[i]) + ".vBlownUp", false); } } } } i++; } } } onClipEvent (load) { vExploded = false; }
Frame 18
helpMaskButton.useHandCursor = false; play();
Frame 56
stop();
Symbol 10 MovieClip Frame 1
stop();
Symbol 10 MovieClip Frame 2
stop();
Symbol 10 MovieClip Frame 3
stop();
Symbol 10 MovieClip Frame 4
stop();
Symbol 10 MovieClip Frame 5
stop();
Symbol 10 MovieClip Frame 6
stop();
Symbol 10 MovieClip Frame 7
stop();
Symbol 10 MovieClip Frame 8
stop();
Symbol 10 MovieClip Frame 9
stop();
Symbol 10 MovieClip Frame 10
stop();
Symbol 10 MovieClip Frame 11
stop();
Symbol 16 MovieClip Frame 1
if (this.sessionstarted != 1) { this.arcade = new LoadVars(); this.sessionvars = new LoadVars(); this.arcade.gamename = "energon"; this.arcade.sessdo = "sessionstart"; this.arcade.sendAndLoad("arcade.php", sessionvars, "POST"); if (this.sessionvars.sessiontype != 2) { _root.is_a_challenge = 0; } else { _root.is_a_challenge = 1; } this.sessionstarted = 1; } if (_root.gameover == 1) { if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) { this.prequestvars = new LoadVars(); this.pranswer = new LoadVars(); this.prequestvars.gametime = this.sessionvars.gametime; this.prequestvars.fakekey = this.sessionvars.initbar; _root.score = int(Number(_root.score)); if (_root.score != 0) { this.prequestvars.score = _root.score; } else { this.prequestvars.score = -1; } this.prequestvars.id = this.sessionvars.lastid; this.prequestvars.sessdo = "permrequest"; this.prequestvars.note = (this.prequestvars.id * this.prequestvars.score) * this.prequestvars.fakekey; this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST"); this.askpermission = 1; } if ((this.pranswer.validate == 1) && (this.finalsent != 1)) { this.burnscore = new LoadVars(); this.burnscore.microone = this.pranswer.microone; this.burnscore.gametime = this.prequestvars.gametime; this.burnscore.id = this.prequestvars.id; if (_root.score == 0) { this.burnscore.noscore = 1; } this.burnscore.sessdo = "burn"; this.burnscore.send("./arcade.php", "_self", "POST"); this.finalsent = 1; } }
Symbol 34 MovieClip Frame 2
stop();
Symbol 56 Button
on (release) { play(); }
Symbol 61 Button
on (release) { play(); }
Symbol 62 Button
on (release) { play(); }
Symbol 63 Button
on (release) { play(); }
Symbol 76 Button
on (release) { play(); }
Symbol 78 Button
on (release) { play(); }
Symbol 93 Button
on (release) { play(); }
Symbol 99 Button
on (release) { play(); }
Symbol 116 Button
on (release) { play(); }
Symbol 117 Button
on (release) { play(); }
Symbol 120 Button
on (release) { play(); }
Symbol 121 Button
on (release) { play(); }
Symbol 28 MovieClip Frame 168
stop();
Symbol 28 MovieClip Frame 173
stop();
Symbol 28 MovieClip Frame 187
stop();
Symbol 28 MovieClip Frame 205
stop();
Symbol 28 MovieClip Frame 245
stop();
Symbol 28 MovieClip Frame 265
stop();
Symbol 28 MovieClip Frame 274
_global.gameMain.gotoAndStop("instructions"); stop();
Symbol 122 Button
on (release) { gotoAndStop (9); }
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 5
stop();
Symbol 131 MovieClip Frame 8
stop();
Symbol 131 MovieClip Frame 11
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 4
stop();
Symbol 141 MovieClip Frame 9
stop();
Symbol 141 MovieClip Frame 14
stop();
Symbol 152 Button
on (release) { gotoAndStop (9); }
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 3
play();
Symbol 153 MovieClip Frame 176
_global.gameMain.fnEnemyGetsCube(); gameMain.CubeStolen.gotoAndPlay("play"); i = 0; while (i < _global.gameMain.activeEnemies_arr.length) { if (_global.gameMain.activeEnemies_arr[i] == this._name) { _global.gameMain.activeEnemies_arr.splice(i, 1); i = _global.gameMain.activeEnemies_arr.length; } i++; } removeMovieClip(this);
Symbol 242 MovieClip Frame 2
stop();
Symbol 242 MovieClip Frame 3
play();
Symbol 242 MovieClip Frame 16
i = 0; while (i < _global.gameMain.activeEnemies_arr.length) { if (_global.gameMain.activeEnemies_arr[i] == this._name) { _global.gameMain.activeEnemies_arr.splice(i, 1); i = _global.gameMain.activeEnemies_arr.length; } i++; } gotoAndStop (2);
Symbol 250 MovieClip Frame 1
stop(); function fnMoveLeft() { if (gameMain.gGamePaused == false) { if (vBlownUp == false) { if (vCurrentYPlane == "Tunnel") { var vSpeed; vSpeed = speed; if (_global.gameMain.gTunnelDrilled == "inprogress") { if (this._x <= _global.gameMain.DRILL_BEGIN_X) { vSpeed = speed / 2; } } if (Number(Number(this._x) - Number(speed)) > _global.gameMain.leftStopPointTunnel) { setProperty(this, _x , Number(Number(this._x) - Number(vSpeed))); } else { setProperty(this, _x , _global.gameMain.leftStopPointTunnel); gotoAndPlay (40); } play(); } } else if (vBlownUp == true) { gotoAndPlay (137); } } else if (gameMain.gGamePaused == true) { stop(); } } function fnMoveRight() { if (gameMain.gGamePaused == false) { if (vBlownUp == false) { if (vCurrentYPlane == "Surface") { if (vBlownUp == false) { if (Number(Number(this._x) + Number(speed)) < _global.gameMain.rightStopPointSurface) { setProperty(this, _x , Number(Number(this._x) + Number(speed))); } else { setProperty(this, _x , _global.gameMain.rightStopPointSurface); _global.gameMain.fnEnemyGetsCube(); gotoAndPlay (138); } } else if (vBlownUp == true) { gotoAndPlay (138); } play(); } } else if (vBlownUp == true) { gotoAndPlay (137); } } else if (gameMain.gGamePaused == true) { stop(); } } function fnDrill(dir) { if (gameMain.gGamePaused == false) { if (dir == "left") { if (Number(this._x - Number(speed)) < _global.gameMain.leftStopPointTunnel) { setProperty(this, _x , _global.gameMain.leftStopPointTunnel); _global.gameMain.tunnelDrill.gotoAndStop("drillup"); gotoAndPlay (30); } else { setProperty(this, _x , Number(this._x - Number(speed / 2))); setProperty(_global.gameMain.tunnelDrill.maskHoriz, _x , Number(Number(_global.gameMain.tunnelDrill.maskHoriz._x) - Number(speed / 2))); play(); } } else if (dir == "up") { setProperty(this, _y , Number(this._y - Number(speed / 1.5))); setProperty(_global.gameMain.tunnelDrill.maskVert, _y , Number(Number(_global.gameMain.tunnelDrill.maskVert._y) - Number(speed / 1.5))); if (_global.gameMain.flapToTunnel.hitTest(this) == true) { setProperty("ceiling", _visible , 0); _global.gameMain.flapToTunnel.gotoAndStop("open"); setProperty(this, _y , _global.gameMain.DRILL_END_Y); _global.gameMain.tunnelDrill.gotoAndStop("enddrill"); _global.gameMain.gTunnelDrilled = true; _global.gameMain.activeEnemies_arr.push(this._name); gotoAndPlay (51); } else { play(); } } } else if (gameMain.gGamePaused == true) { stop(); } } function fnClimb() { if (gameMain.gGamePaused == false) { var vSpeed; vSpeed = speed; if (_global.gameMain.gTunnelDrilled == "inprogress") { vSpeed = speed / 3; } setProperty(this, _y , Number(this._y - Number(vSpeed))); if (_global.gameMain.flapToTunnel.hitTest(this) == true) { setProperty(this, _y , _global.gameMain.DRILL_END_Y); gotoAndPlay (51); } else { play(); } } else if (gameMain.gGamePaused == true) { stop(); } } function fnFallDown() { if (gameMain.gGamePaused == false) { if (Number(Number(this._y) + Number(_global.gameMain.GRAVITY_ACCEL)) > _global.gameMain.gTunnelLevelY) { setProperty(this, _y , _global.gameMain.gTunnelLevelY); vElevator = null; vAction = "walkingright"; gotoAndPlay (127); _global.gameMain.tunnelDs_arr.push(this._name); } else { setProperty(this, _y , Number(Number(this._y) + Number(_global.gameMain.GRAVITY_ACCEL))); play(); } } else if (gameMain.gGamePaused == true) { stop(); } }
Symbol 250 MovieClip Frame 3
stop();
Symbol 250 MovieClip Frame 9
fnMoveLeft(); play();
Symbol 250 MovieClip Frame 10
fnMoveLeft(); play();
Symbol 250 MovieClip Frame 11
fnMoveLeft(); play();
Symbol 250 MovieClip Frame 12
fnMoveLeft(); play();
Symbol 250 MovieClip Frame 13
fnMoveLeft(); play();
Symbol 250 MovieClip Frame 14
fnMoveLeft(); play();
Symbol 250 MovieClip Frame 15
fnMoveLeft(); play();
Symbol 250 MovieClip Frame 16
if (vCurrentYPlane == "Tunnel") { fnMoveLeft(); } play();
Symbol 250 MovieClip Frame 17
if (vBlownUp == false) { gotoAndPlay (9); } else { gotoAndPlay (137); }
Symbol 250 MovieClip Frame 19
fnMoveLeftToDrill(); play(); function fnMoveLeftToDrill() { if (gameMain.gGamePaused == false) { if (vBlownUp == false) { if (Number(Number(this._x) - Number(speed)) < _global.gameMain.DRILL_BEGIN_X) { setProperty(this, _x , _global.gameMain.DRILL_BEGIN_X); _global.gameMain.tunneldrill.gotoAndStop("drillleft"); _global.gameMain.gTunnelDrilled = "inprogress"; i = 0; while (i < _global.gameMain.activeEnemies_arr.length) { if (_global.gameMain.activeEnemies_arr[i] == this._name) { _global.gameMain.activeEnemies_arr.splice(i, 1); i = _global.gameMain.activeEnemies_arr.length; } i++; } gotoAndPlay (24); } else { setProperty(this, _x , Number(Number(this._x) - Number(speed))); play(); } } else if (vBlownUp == true) { gotoAndPlay (137); } } else if (gameMain.gGamePaused == true) { stop(); } }
Symbol 250 MovieClip Frame 20
fnMoveLeftToDrill(); play();
Symbol 250 MovieClip Frame 21
fnMoveLeftToDrill(); play();
Symbol 250 MovieClip Frame 22
fnMoveLeftToDrill(); play();
Symbol 250 MovieClip Frame 23
gotoAndPlay (19);
Symbol 250 MovieClip Frame 24
fnDrill("left"); play();
Symbol 250 MovieClip Frame 25
fnDrill("left"); play();
Symbol 250 MovieClip Frame 26
fnDrill("left"); play();
Symbol 250 MovieClip Frame 27
fnDrill("left"); play();
Symbol 250 MovieClip Frame 28
gotoAndPlay (24);
Symbol 250 MovieClip Frame 30
fnDrill("up"); play();
Symbol 250 MovieClip Frame 32
fnDrill("up");
Symbol 250 MovieClip Frame 34
fnDrill("up");
Symbol 250 MovieClip Frame 36
fnDrill("up");
Symbol 250 MovieClip Frame 38
gotoAndPlay (30);
Symbol 250 MovieClip Frame 40
fnClimb(); play();
Symbol 250 MovieClip Frame 41
fnClimb(); play();
Symbol 250 MovieClip Frame 42
fnClimb(); play();
Symbol 250 MovieClip Frame 43
fnClimb(); play();
Symbol 250 MovieClip Frame 44
fnClimb(); play();
Symbol 250 MovieClip Frame 45
fnClimb(); play();
Symbol 250 MovieClip Frame 46
fnClimb(); play();
Symbol 250 MovieClip Frame 47
fnClimb(); play();
Symbol 250 MovieClip Frame 48
gotoAndPlay (40);
Symbol 250 MovieClip Frame 51
play();
Symbol 250 MovieClip Frame 58
setProperty(this, _y , _global.gameMain.DRILL_END_Y); gotoAndPlay (84);
Symbol 250 MovieClip Frame 61
play();
Symbol 250 MovieClip Frame 65
this._x = eval (("_global.gameMain." + vElevator) + "Elevator._x"); if (vElevator == "right") { _global.gameMain.gElevatorStatus = "movingleftup"; } else { _global.gameMain.gElevatorStatus = "movingleftdown"; } _global.gameMain.surfaceDs_arr.splice(0, 1); if (vBlownUp == false) { stop(); } else if (vBlownUp == true) { gotoAndPlay (137); }
Symbol 250 MovieClip Frame 67
vCurrentYPlane = "Tunnel"; fnMoveLeft();
Symbol 250 MovieClip Frame 68
fnMoveLeft();
Symbol 250 MovieClip Frame 69
fnMoveLeft();
Symbol 250 MovieClip Frame 70
setProperty(this, _y , _global.gameMain.gTunnelLevelY); if (vElevator == "left") { _global.gameMain.leftElevator.leftDownPassenger = null; } else if (vElevator == "right") { _global.gameMain.leftElevator.rightDownPassenger = null; } if (vBlownUp == false) { if (_global.gameMain.gTunnelDrilled == false) { gameMain.gDriller = this._name; gotoAndPlay (19); } else { gotoAndPlay (9); } } else if (vBlownUp == true) { gotoAndPlay (137); }
Symbol 250 MovieClip Frame 74
play();
Symbol 250 MovieClip Frame 81
setProperty(this, _x , _global.gameMain.ELEVATOR_MIDDLE_X); vAction = "waitingleft"; if (vBlownUp == false) { gotoAndStop (3); } else if (vBlownUp == true) { gotoAndPlay (137); }
Symbol 250 MovieClip Frame 84
play();
Symbol 250 MovieClip Frame 97
fnFallDown(); play();
Symbol 250 MovieClip Frame 98
gotoAndPlay (97);
Symbol 250 MovieClip Frame 101
stop();
Symbol 250 MovieClip Frame 105
play();
Symbol 250 MovieClip Frame 109
this._x = eval (("_global.gameMain." + vElevator) + "Elevator._x"); Set(("_global.gameMain.leftElevator." + vElevator) + "UpPassenger", this._name); if (vElevator == "right") { _global.gameMain.gElevatorStatus = "movingleftdown"; } else { _global.gameMain.gElevatorStatus = "movingleftup"; } _global.gameMain.tunnelDs_arr.splice(0, 1); if (vBlownUp == false) { stop(); } else if (vBlownUp == true) { gotoAndPlay (137); }
Symbol 250 MovieClip Frame 111
vCurrentYPlane = "Surface"; fnMoveRight();
Symbol 250 MovieClip Frame 112
fnMoveRight();
Symbol 250 MovieClip Frame 113
fnMoveRight();
Symbol 250 MovieClip Frame 114
setProperty(this, _y , _global.gameMain.gSurfaceLevelY); if (vBlownUp == false) { if (vElevator == "left") { _global.gameMain.leftElevator.leftUpPassenger = null; gotoAndPlay (116); } else if (vElevator == "right") { _global.gameMain.leftElevator.rightUpPassenger = null; gotoAndPlay (127); } } else if (vBlownUp == true) { gotoAndPlay (137); }
Symbol 250 MovieClip Frame 116
play();
Symbol 250 MovieClip Frame 124
setProperty(this, _x , _global.gameMain.leftStopPointSurface); setProperty(this, _y , _global.gameMain.gSurfaceLevelY); if (vBlownUp == false) { gotoAndPlay (127); } else if (vBlownUp == true) { gotoAndPlay (137); }
Symbol 250 MovieClip Frame 127
fnMoveRight();
Symbol 250 MovieClip Frame 128
fnMoveRight();
Symbol 250 MovieClip Frame 129
fnMoveRight();
Symbol 250 MovieClip Frame 130
fnMoveRight();
Symbol 250 MovieClip Frame 131
fnMoveRight();
Symbol 250 MovieClip Frame 132
fnMoveRight();
Symbol 250 MovieClip Frame 133
fnMoveRight();
Symbol 250 MovieClip Frame 134
fnMoveRight();
Symbol 250 MovieClip Frame 135
if (vBlownUp == false) { gotoAndPlay (127); } else { gotoAndPlay (137); }
Symbol 250 MovieClip Frame 137
vBlownUp = true; play();
Symbol 250 MovieClip Frame 138
vBlownUp = true; play();
Symbol 250 MovieClip Frame 139
_global.gameMain.drillDMover.gotoAndStop("base"); gameMain.CubeStolen.gotoAndPlay("play"); i = 0; while (i < _global.gameMain.activeEnemies_arr.length) { if (_global.gameMain.activeEnemies_arr[i] == this._name) { _global.gameMain.activeEnemies_arr.splice(i, 1); i = _global.gameMain.activeEnemies_arr.length; } i++; } i = 0; while (i < _global.gameMain.surfaceDs_arr.length) { if (_global.gameMain.surfaceDs_arr[i] == this._name) { _global.gameMain.surfaceDs_arr.splice(i, 1); i = _global.gameMain.surfaceDs_arr.length; } i++; } i = 0; while (i < _global.gameMain.tunnelDs_arr.length) { if (_global.gameMain.tunnelDs_arr[i] == this._name) { _global.gameMain.tunnelDs_arr.splice(i, 1); i = _global.gameMain.tunnelDs_arr.length; } i++; } if (_global.gameMain.leftElevator.leftUpPassenger == this._name) { _global.gameMain.leftElevator.leftUpPassenger = null; } else if (_global.gameMain.leftElevator.rightUpPassenger == this._name) { _global.gameMain.leftElevator.rightUpPassenger = null; } else if (_global.gameMain.leftElevator.leftDownPassenger == this._name) { _global.gameMain.leftElevator.leftDownPassenger = null; } else if (_global.gameMain.leftElevator.rightDownPassenger == this._name) { _global.gameMain.leftElevator.rightDownPassenger = null; } _global.gameMain.drillDMover.gotoAndPlay("check"); removeMovieClip(this);
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 3
play();
Symbol 254 MovieClip Frame 78
_global.gameMain.fnEnemyGetsCube(); gameMain.CubeStolen.gotoAndPlay("play"); i = 0; while (i < _global.gameMain.activeEnemies_arr.length) { if (_global.gameMain.activeEnemies_arr[i] == this._name) { _global.gameMain.activeEnemies_arr.splice(i, 1); i = _global.gameMain.activeEnemies_arr.length; } i++; } removeMovieClip(this);
Symbol 256 MovieClip Frame 2
stop();
Symbol 256 MovieClip Frame 3
play();
Symbol 256 MovieClip Frame 19
i = 0; while (i < _global.gameMain.activeEnemies_arr.length) { if (_global.gameMain.activeEnemies_arr[i] == this._name) { _global.gameMain.activeEnemies_arr.splice(i, 1); i = _global.gameMain.activeEnemies_arr.length; } i++; } gotoAndStop (2);
Symbol 268 MovieClip Frame 2
stop();
Symbol 268 MovieClip Frame 5
var vCounter; vCounter = Number(0); var vHoverMax; vHoverMax = 1; var vWaitMax; vWaitMax = 1; play();
Symbol 268 MovieClip Frame 13
vCounter++; play();
Symbol 268 MovieClip Frame 18
if (vCounter >= vHoverMax) { gotoAndPlay (21); } else { gotoAndPlay (13); }
Symbol 268 MovieClip Frame 21
vCounter = Number(0); play();
Symbol 268 MovieClip Frame 30
vCounter++; play();
Symbol 268 MovieClip Frame 43
if (vCounter >= vWaitMax) { gotoAndPlay (46); } else { gotoAndPlay (30); }
Symbol 268 MovieClip Frame 46
play();
Symbol 268 MovieClip Frame 120
_global.gameMain.fnEnemyGetsCube(); gameMain.CubeStolen.gotoAndPlay("play"); i = 0; while (i < _global.gameMain.activeEnemies_arr.length) { if (_global.gameMain.activeEnemies_arr[i] == this._name) { _global.gameMain.activeEnemies_arr.splice(i, 1); i = _global.gameMain.activeEnemies_arr.length; } i++; } removeMovieClip(this);
Symbol 278 MovieClip Frame 2
stop();
Symbol 278 MovieClip Frame 3
play();
Symbol 278 MovieClip Frame 19
i = 0; while (i < _global.gameMain.activeEnemies_arr.length) { if (_global.gameMain.activeEnemies_arr[i] == this._name) { _global.gameMain.activeEnemies_arr.splice(i, 1); i = _global.gameMain.activeEnemies_arr.length; } i++; } gotoAndStop (2);
Symbol 294 Button
on (release) { gameMain.fnGetHelp(); }
Symbol 298 Button
on (release) { gameMain.fnCloseHelp(); }
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 2
play();
Symbol 313 MovieClip Frame 5
gotoAndStop (1);
Symbol 327 Button
on (release) { gameMain.fnCloseHelp(); }
Symbol 296 MovieClip Frame 1
stop();
Symbol 296 MovieClip Frame 3
maskButton.useHandCursor = false; stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 5
play();
Symbol 329 MovieClip Frame 8
gameMain.fnStopGame(true); stop();
Symbol 341 Button
on (release) { _root.gameover = 1; }
Symbol 331 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 2
boomMask.useHandCursor = false; play();
Symbol 331 MovieClip Frame 40
stop();
Symbol 352 MovieClip Frame 1
play();
Symbol 352 MovieClip Frame 60
stop();
Symbol 357 MovieClip Frame 1
play();
Symbol 357 MovieClip Frame 60
stop();
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 6
play();
Symbol 290 MovieClip Frame 20
stop();
Symbol 290 MovieClip Frame 22
play();
Symbol 290 MovieClip Frame 36
stop();
Symbol 290 MovieClip Frame 38
play();
Symbol 290 MovieClip Frame 40
gameMain.fnStopGame(true); stop();
Symbol 371 Button
on (press) { gameMain.fnFireMissile(); }
Symbol 373 Button
on (press) { _global.gameMain.fnFireMissile(); }
Symbol 382 MovieClip Frame 1
vCharged = true; stop();
Symbol 382 MovieClip Frame 3
play();
Symbol 382 MovieClip Frame 68
gotoAndStop (1);
Symbol 387 MovieClip Frame 1
function fnLaunchDrill() { vCopyLevel++; duplicateMovieClip ("_global.gameMain.drillOriginal", "drill" + vCopyLevel, vCopyLevel); _global.gameMain.activeEnemies_arr.push("drill" + vCopyLevel); _global.gameMain.surfaceDs_arr.push("drill" + vCopyLevel); Set(("_global.gameMain.drill" + vCopyLevel) + ".vCurrentYPlane", "Surface"); Set(("_global.gameMain.drill" + vCopyLevel) + ".speed", 5); Set(("_global.gameMain.drill" + vCopyLevel) + ".vLeftStopPointSurface", _global.gameMain.leftStopPointSurface); Set(("_global.gameMain.drill" + vCopyLevel) + ".vRightStopPointSurface", _global.gameMain.rightStopPointSurface); Set(("_global.gameMain.drill" + vCopyLevel) + ".vLeftStopPointTunnel", _global.gameMain.leftStopPointTunnel); Set(("_global.gameMain.drill" + vCopyLevel) + ".vRightStopPointTunnel", _global.gameMain.rightStopPointTunnel); Set(("_global.gameMain.drill" + vCopyLevel) + ".vAction", "walkingleft"); eval ("_global.gameMain.drill" + vCopyLevel).gotoAndPlay("walkleft"); } function fnLaunchInfantry() { vCopyLevel++; duplicateMovieClip ("_global.gameMain.infantryOriginal", "infantry" + vCopyLevel, vCopyLevel); _global.gameMain.activeEnemies_arr.push("infantry" + vCopyLevel); eval ("_global.gameMain.infantry" + vCopyLevel).gotoAndPlay("go"); } function fnLaunchAir() { vCopyLevel++; duplicateMovieClip ("_global.gameMain.airOriginal", "air" + vCopyLevel, vCopyLevel); _global.gameMain.activeEnemies_arr.push("air" + vCopyLevel); eval ("_global.gameMain.air" + vCopyLevel).gotoAndPlay("go"); } function fnLaunchHoverer() { vCopyLevel++; duplicateMovieClip ("_global.gameMain.hoverOriginal", "hover" + vCopyLevel, vCopyLevel); _global.gameMain.activeEnemies_arr.push("hover" + vCopyLevel); eval ("_global.gameMain.hover" + vCopyLevel).gotoAndPlay("go"); }
Symbol 387 MovieClip Frame 2
stop();
Symbol 387 MovieClip Frame 4
play();
Symbol 387 MovieClip Frame 11
if ((Math.random() > 0.2) && (_global.gameMain.activeEnemies_arr.length < _global.gameMain.ENEMY_LIMIT)) { fnLaunchAir(); } play();
Symbol 387 MovieClip Frame 38
if (Number(_global.gameMain.gMyScore / _global.gameMain.POINTS_PER_HIT) >= _global.gameMain.PASS_POINT_1) { gotoAndPlay (42); } else { gotoAndPlay (4); }
Symbol 387 MovieClip Frame 42
play();
Symbol 387 MovieClip Frame 49
if ((Math.random() > 0.2) && (_global.gameMain.activeEnemies_arr.length < _global.gameMain.ENEMY_LIMIT)) { fnLaunchDrill(); } play();
Symbol 387 MovieClip Frame 59
if ((Math.random() > 0.7) && (_global.gameMain.activeEnemies_arr.length < _global.gameMain.ENEMY_LIMIT)) { fnLaunchAir(); } play();
Symbol 387 MovieClip Frame 73
if (Number(_global.gameMain.gMyScore / _global.gameMain.POINTS_PER_HIT) >= _global.gameMain.PASS_POINT_2) { gotoAndPlay (77); } else { gotoAndPlay (42); }
Symbol 387 MovieClip Frame 77
play();
Symbol 387 MovieClip Frame 83
if ((Math.random() > 0.2) && (_global.gameMain.activeEnemies_arr.length < _global.gameMain.ENEMY_LIMIT)) { fnLaunchInfantry(); } play();
Symbol 387 MovieClip Frame 99
if ((Math.random() > 0.7) && (_global.gameMain.activeEnemies_arr.length < _global.gameMain.ENEMY_LIMIT)) { fnLaunchAir(); } play();
Symbol 387 MovieClip Frame 113
if ((Math.random() > 0.7) && (_global.gameMain.activeEnemies_arr.length < _global.gameMain.ENEMY_LIMIT)) { fnLaunchDrill(); } play();
Symbol 387 MovieClip Frame 121
if (Number(_global.gameMain.gMyScore / _global.gameMain.POINTS_PER_HIT) >= _global.gameMain.PASS_POINT_3) { gotoAndPlay (126); } else { gotoAndPlay (77); }
Symbol 387 MovieClip Frame 126
play();
Symbol 387 MovieClip Frame 139
if ((Math.random() > 0.3) && (_global.gameMain.activeEnemies_arr.length < _global.gameMain.ENEMY_LIMIT)) { fnLaunchHoverer(); } play();
Symbol 387 MovieClip Frame 159
if ((Math.random() > 0.3) && (_global.gameMain.activeEnemies_arr.length < _global.gameMain.ENEMY_LIMIT)) { fnLaunchAir(); } play();
Symbol 387 MovieClip Frame 181
if ((Math.random() > 0.3) && (_global.gameMain.activeEnemies_arr.length < _global.gameMain.ENEMY_LIMIT)) { fnLaunchDrill(); } play();
Symbol 387 MovieClip Frame 202
if ((Math.random() > 0.3) && (_global.gameMain.activeEnemies_arr.length < _global.gameMain.ENEMY_LIMIT)) { fnLaunchInfantry(); } play();
Symbol 387 MovieClip Frame 227
gotoAndPlay (126);
Symbol 389 MovieClip Frame 2
stop();
Symbol 389 MovieClip Frame 5
i = 1; while (i < _global.gameMain.surfaceDs_arr.length) { var vToMove; if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + "._x") < eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[Number(Number(i) - Number(1))]) + "._x")) { vToMove = _global.gameMain.surfaceDs_arr[i]; _global.gameMain.surfaceDs_arr.splice(i, 1); _global.gameMain.surfaceDs_arr.splice(Number(Number(i) - Number(1)), 0, vToMove); } delete vToMove; i++; } vStopPoint = _global.gameMain.leftStopPointSurface; var vIndexStart; if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vElevator") == "left") { if (((((_global.gameMain.gElevatorStatus == "readyleftdown") && (_global.gameMain.leftElevator.leftUpPassenger == null)) && (_global.gameMain.leftElevator.leftDownPassenger == null)) && (_global.gameMain.leftElevator.rightUpPassenger == null)) && (_global.gameMain.leftElevator.rightDownPassenger == null)) { if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator") != "left") { _global.gameMain.gElevatorStatus = "movingleftup"; } } } if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vElevator") == "left") { vIndexStart = Number(1); } else { vIndexStart = Number(0); } i = vIndexStart; while (i < _global.gameMain.surfaceDs_arr.length) { if (Number(Number(eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + "._x")) - Number(eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + ".speed"))) > vStopPoint) { setProperty("_global.gameMain." + _global.gameMain.surfaceDs_arr[i], _x , Number(Number(eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + "._x")) - Number(eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + ".speed")))); if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + ".vAction") != "walkingleft") { if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + ".vBlownUp") == false) { Set(("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + ".vAction", "walkingleft"); eval ("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]).gotoAndPlay("walkleft"); } } } else { setProperty("_global.gameMain." + _global.gameMain.surfaceDs_arr[i], _x , vStopPoint); if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + ".vAction") == "walkingleft") { if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + ".vBlownUp") == false) { Set(("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + ".vAction", "waitingleft"); eval ("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]).gotoAndStop("waitleft"); } } } vStopPoint = Number(Number(vStopPoint) + Number(_global.gameMain.drillOriginal._width * 1.5)); i++; } if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + "._x") == _global.gameMain.ELEVATOR_MIDDLE_X) { if ((_global.gameMain.gElevatorStatus == "readyleftup") && (eval (_global.gameMain.leftElevator.leftUpPassenger) == null)) { if ((eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vBlownUp") == false) && (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vAction") != "boardingleft")) { eval ("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]).gotoAndPlay("boardleft"); Set(("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vAction", "boardingleft"); _global.gameMain.leftElevator.leftDownPassenger = _global.gameMain.surfaceDs_arr[0]; } } } else if ((eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + "._x") == _global.gameMain.leftStopPointSurface) && (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vAction") == "waitingleft")) { Set(("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vElevator", null); if (((_global.gameMain.gElevatorStatus == "readyleftup") && (_global.gameMain.leftElevator.leftUpPassenger == null)) || (_global.gameMain.gElevatorStatus == "movingleftup")) { Set(("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vElevator", "left"); } else if ((_global.gameMain.gElevatorStatus == "readyleftdown") && (_global.gameMain.leftElevator.rightUpPassenger == null)) { Set(("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vElevator", "right"); } if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vElevator") == "left") { if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vBlownUp") == false) { if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vAction") != "jumpingleft") { Set(("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vAction", "jumpingleft"); eval ("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]).gotoAndPlay("jumpleft"); } } } else if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vElevator") == "right") { if ((eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vBlownUp") == false) && (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vAction") != "boardingleft")) { if ((_global.gameMain.gElevatorStatus == "readyleftdown") && (_global.gameMain.leftElevator.rightUpPassenger == null)) { eval ("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]).gotoAndPlay("boardleft"); Set(("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vAction", "boardingleft"); _global.gameMain.leftElevator.rightDownPassenger = _global.gameMain.surfaceDs_arr[0]; } } } } play();
Symbol 389 MovieClip Frame 6
if ((eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator") == "right") && (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vAction") == "walkingright")) { if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vBlownUp") == false) { if (Number(Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + "._x")) + Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".speed"))) < _global.gameMain.ELEVATOR_MIDDLE_X) { setProperty("_global.gameMain." + _global.gameMain.tunnelDs_arr[0], _x , Number(Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + "._x")) + Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".speed")))); } else { setProperty("_global.gameMain." + _global.gameMain.tunnelDs_arr[0], _x , _global.gameMain.ELEVATOR_MIDDLE_X); if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vBlownUp") == false) { Set(("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vAction", "waitingright"); eval ("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]).gotoAndStop("waitright"); } } } } if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator") == "right") { if (((((_global.gameMain.gElevatorStatus == "readyleftdown") && (_global.gameMain.leftElevator.rightUpPassenger == null)) && (_global.gameMain.leftElevator.rightDownPassenger == null)) && (_global.gameMain.leftElevator.leftUpPassenger == null)) && (_global.gameMain.leftElevator.leftDownPassenger == null)) { if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[0]) + ".vElevator") != "right") { _global.gameMain.gElevatorStatus = "movingleftup"; } } } var vIndexStart; if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator") == "right") { vIndexStart = Number(1); } else { vIndexStart = Number(0); } vStopPoint = _global.gameMain.rightStopPointTunnel; i = vIndexStart; while (i < _global.gameMain.tunnelDs_arr.length) { if (Number(Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + "._x")) + Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + ".speed"))) < vStopPoint) { setProperty("_global.gameMain." + _global.gameMain.tunnelDs_arr[i], _x , Number(Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + "._x")) + Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + ".speed")))); if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + ".vAction") != "walkingright") { if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + ".vBlownUp") == false) { Set(("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + ".vAction", "walkingright"); eval ("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]).gotoAndPlay("walkright"); } } } else { setProperty("_global.gameMain." + _global.gameMain.tunnelDs_arr[i], _x , vStopPoint); if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + ".vAction") == "walkingright") { if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + ".vBlownUp") == false) { Set(("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + ".vAction", "waitingright"); eval ("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]).gotoAndStop("waitright"); } } } vStopPoint = Number(Number(vStopPoint) - Number(_global.gameMain.drillOriginal._width * 1.3)); i++; } if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + "._x") == _global.gameMain.ELEVATOR_MIDDLE_X) { if ((_global.gameMain.gElevatorStatus == "readyleftup") && (eval (_global.gameMain.leftElevator.rightDownPassenger) == null)) { if ((eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vBlownUp") == false) && (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vAction") != "boardingright")) { eval ("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]).gotoAndPlay("boardright"); Set(("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vAction", "boardingright"); _global.gameMain.leftElevator.rightUpPassenger = _global.gameMain.tunnelDs_arr[0]; } } } else if ((eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + "._x") == _global.gameMain.rightStopPointTunnel) && (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vAction") == "waitingright")) { Set(("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator", null); if ((((_global.gameMain.gElevatorStatus == "readyleftup") && (_global.gameMain.leftElevator.rightDownPassenger == null)) || (_global.gameMain.gElevatorStatus == "movingleftup")) || (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator") == "right")) { Set(("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator", "right"); } else if (((_global.gameMain.gElevatorStatus == "readyleftdown") || (_global.gameMain.gElevatorStatus == "movingleftdown")) || (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator") == "left")) { Set(("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator", "left"); } if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator") == "right") { if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vBlownUp") == false) { if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vAction") != "walkingright") { Set(("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vAction", "walkingright"); eval ("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]).gotoAndPlay("walkright"); setProperty("_global.gameMain." + _global.gameMain.tunnelDs_arr[0], _x , Number(Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + "._x")) + Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".speed")))); } else if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vAction") == "walkingright") { if (Number(Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + "._x")) + Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".speed"))) < _global.gameMain.ELEVATOR_MIDDILE_X) { setProperty("_global.gameMain." + _global.gameMain.tunnelDs_arr[0], _x , Number(Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + "._x")) + Number(eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".speed")))); } else { setProperty("_global.gameMain." + _global.gameMain.tunnelDs_arr[0], _x , _global.gameMain.ELEVATOR_MIDDLE_X); } } } } else if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vElevator") == "left") { if ((eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vBlownUp") == false) && (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vAction") != "boardingright")) { if ((_global.gameMain.gElevatorStatus == "readyleftdown") && (eval (_global.gameMain.leftElevator.leftDownPassenger) == null)) { eval ("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]).gotoAndPlay("boardright"); Set(("_global.gameMain." + _global.gameMain.tunnelDs_arr[0]) + ".vAction", "boardingright"); _global.gameMain.leftElevator.leftUpPassenger = _global.gameMain.tunnelDs_arr[0]; } } } } i = 0; while (i < _global.gameMain.activeEnemies_arr.length) { if (eval (("_global.gameMain." + _global.gameMain.activeEnemies_arr[i]) + ".vBlownUp") == true) { _global.gameMain.activeEnemies_arr.splice(i, 1); } i++; } i = 0; while (i < _global.gameMain.surfaceDs_arr.length) { if (eval (("_global.gameMain." + _global.gameMain.surfaceDs_arr[i]) + ".vBlownUp") == true) { _global.gameMain.surfaceDs_arr.splice(i, 1); } i++; } i = 0; while (i < _global.gameMain.tunnelDs_arr.length) { if (eval (("_global.gameMain." + _global.gameMain.tunnelDs_arr[i]) + ".vBlownUp") == true) { _global.gameMain.tunnelDs_arr.splice(i, 1); } i++; } gotoAndPlay (5);
Symbol 392 Button
on (release) { stopAllSounds(); gotoAndStop (13); }
Symbol 415 Button
on (press) { startDrag (this, false, _parent.marker20._x, this._y, _parent.marker100._x, this._y); gotoAndPlay (4); } on (release, releaseOutside) { _parent.fnSnapToGrid(); gotoAndStop (1); stopDrag(); }
Symbol 414 MovieClip Frame 1
stop();
Symbol 414 MovieClip Frame 4
myTempArray_arr = new Array(); i = Number(Number(_parent.meterVals_arr.length) - Number(1)); while (i >= 0) { if (this.hitTest(eval ("_parent.marker" + _parent.meterVals_arr[i])) == true) { myTempArray_arr.push(_parent.meterVals_arr[i]); } i--; } if (myTempArray_arr.length == 1) { _parent.gotoAndStop("power" + myTempArray_arr[0]); } else { var vClosestMarker; vClosestMarker = myTempArray_arr[0]; i = 1; while (i < myTempArray_arr.length) { if (Math.abs(Number(Number(this._x) - Number(eval (("_parent.marker" + myTempArray_arr[i]) + "._x")))) < Math.abs(Number(Number(this._x) - Number(eval (("_parent.marker" + vClosestMarker) + "._x"))))) { vClosestMarker = myTempArray_arr[i]; } i++; } _parent.gotoAndStop("power" + vClosestMarker); } play();
Symbol 414 MovieClip Frame 5
gotoAndPlay (4);
Symbol 413 MovieClip Frame 1
meterVals_arr = new Array("20", "25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90", "95", "100"); stop(); function fnSnapToGrid() { arrowButtonClip._x = eval (("marker" + _global.gameMain.gInitVelocity) + "._x"); }
Symbol 413 MovieClip Frame 5
_global.gameMain.gInitVelocity = 20;
Symbol 413 MovieClip Frame 6
_global.gameMain.gInitVelocity = 25;
Symbol 413 MovieClip Frame 7
_global.gameMain.gInitVelocity = 30;
Symbol 413 MovieClip Frame 8
_global.gameMain.gInitVelocity = 35;
Symbol 413 MovieClip Frame 9
_global.gameMain.gInitVelocity = 40;
Symbol 413 MovieClip Frame 10
_global.gameMain.gInitVelocity = 45;
Symbol 413 MovieClip Frame 11
_global.gameMain.gInitVelocity = 50;
Symbol 413 MovieClip Frame 12
_global.gameMain.gInitVelocity = 55;
Symbol 413 MovieClip Frame 13
_global.gameMain.gInitVelocity = 60;
Symbol 413 MovieClip Frame 14
_global.gameMain.gInitVelocity = 65;
Symbol 413 MovieClip Frame 15
_global.gameMain.gInitVelocity = 70;
Symbol 413 MovieClip Frame 16
_global.gameMain.gInitVelocity = 75;
Symbol 413 MovieClip Frame 17
_global.gameMain.gInitVelocity = 80;
Symbol 413 MovieClip Frame 18
_global.gameMain.gInitVelocity = 85;
Symbol 413 MovieClip Frame 19
_global.gameMain.gInitVelocity = 90;
Symbol 413 MovieClip Frame 20
_global.gameMain.gInitVelocity = 95;
Symbol 413 MovieClip Frame 21
_global.gameMain.gInitVelocity = 100; stop();
Symbol 434 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 3
if (this._y >= _global.gameMain.gInterfaceFloor) { gotoAndPlay (6); } else if ((_global.gameMain.interfaceOutlines.hitTest(Number(Number(vBeginX) + Number(vElapsedTime * vXVelocity)), Number(Number(vBeginY) - Number((vYVelocityComp * vElapsedTime) - Number((0.5 * _global.gameMain.GRAVITY_ACCEL) * (vElapsedTime * vElapsedTime)))), true) == true) && (_global.gameMain.interfaceOutlines.hitTest(this._x, this._y, true) == false)) { _global.gameMain.fnCheckHillHit(this._x); gotoAndPlay (6); } else if ((_global.gameMain.markerTruck.hitTest(this._x, this._y, true) == true) && (gameMain.overlay.hittruckanim._currentframe == 1)) { _global.gameMain.overlay.hittruckanim.gotoAndPlay("explode"); gotoAndPlay (6); } else { if (Number(Number(vBeginY) - Number((vYVelocityComp * vElapsedTime) - Number((0.5 * _global.gameMain.GRAVITY_ACCEL) * (vElapsedTime * vElapsedTime)))) < _global.gameMain.gInterfaceFloor) { setProperty(this, _x , Number(Number(vBeginX) + Number(vElapsedTime * vXVelocity))); setProperty(this, _y , Number(Number(vBeginY) - Number((vYVelocityComp * vElapsedTime) - Number((0.5 * _global.gameMain.GRAVITY_ACCEL) * (vElapsedTime * vElapsedTime))))); } else { setProperty(this, _y , _global.gameMain.gInterfaceFloor); } var vHypotenuse; var vOpposite; var vAdajacent; var vSineFactor; var vRotateFactor; vOpposite = Number(vLastY) - Number(this._y); vAdjacent = Number(Number(vLastX) - Number(this._x)); vHypotenuse = Math.sqrt(Number(Number(vOpposite * vOpposite) + Number(vAdjacent * vAdjacent))); vSineFactor = 1 / vHypotenuse; vRotateFactor = -(Math.asin(vSineFactor * vOpposite) / (Math.PI/180)); setProperty(this, _rotation , vRotateFactor); vElapsedTime = Number(Number(vElapsedTime) + Number(0.15)); vLastX = this._x; vLastY = this._y; if (gameMain.gGamePaused == false) { play(); } else if (gameMain.gGamePaused == true) { gameMain.activeMissiles_arr.push(this._name); stop(); } }
Symbol 434 MovieClip Frame 4
if (this._y >= gameMain.gInterfaceFloor) { gotoAndPlay (6); } else if ((gameMain.interfaceOutlines.hitTest(Number(Number(vBeginX) + Number(vElapsedTime * vXVelocity)), Number(Number(vBeginY) - Number((vYVelocityComp * vElapsedTime) - Number((0.5 * gameMain.GRAVITY_ACCEL) * (vElapsedTime * vElapsedTime)))), true) == true) && (gameMain.interfaceOutlines.hitTest(this._x, this._y, true) == false)) { gameMain.fnCheckHillHit(this._x); gotoAndPlay (6); } else if ((gameMain.markerTruck.hitTest(this._x, this._y, true) == true) && (gameMain.overlay.hittruckanim._currentframe == 1)) { gameMain.overlay.hittruckanim.gotoAndPlay("explode"); gotoAndPlay (6); } else { if (Number(Number(vBeginY) - Number((vYVelocityComp * vElapsedTime) - Number((0.5 * gameMain.GRAVITY_ACCEL) * (vElapsedTime * vElapsedTime)))) < gameMain.gInterfaceFloor) { setProperty(this, _x , Number(Number(vBeginX) + Number(vElapsedTime * vXVelocity))); setProperty(this, _y , Number(Number(vBeginY) - Number((vYVelocityComp * vElapsedTime) - Number((0.5 * gameMain.GRAVITY_ACCEL) * (vElapsedTime * vElapsedTime))))); } else { setProperty(this, _y , gameMain.gInterfaceFloor); } var vHypotenuse; var vOpposite; var vAdajacent; var vSineFactor; var vRotateFactor; vOpposite = Number(vLastY) - Number(this._y); vAdjacent = Number(Number(vLastX) - Number(this._x)); vHypotenuse = Math.sqrt(Number(Number(vOpposite * vOpposite) + Number(vAdjacent * vAdjacent))); vSineFactor = 1 / vHypotenuse; vRotateFactor = -(Math.asin(vSineFactor * vOpposite) / (Math.PI/180)); setProperty(this, _rotation , vRotateFactor); vElapsedTime = Number(Number(vElapsedTime) + Number(0.15)); vLastX = this._x; vLastY = this._y; if (gameMain.gGamePaused == false) { if (vExploded == false) { gotoAndPlay (3); } else { gotoAndPlay (6); } } else if (gameMain.gGamePaused == true) { gameMain.activeMissiles_arr.push(this._name); stop(); } }
Symbol 434 MovieClip Frame 6
play();
Symbol 434 MovieClip Frame 15
removeMovieClip(this);
Symbol 442 Button
on (release) { stopAllSounds(); gotoAndStop (13); }
Symbol 443 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 7
gotoAndStop (1);
Symbol 447 MovieClip Frame 1
play();
Symbol 447 MovieClip Frame 2
stop();
Symbol 447 MovieClip Frame 4
play();
Symbol 447 MovieClip Frame 5
stop();
Symbol 464 MovieClip Frame 1
vBlownEnemies = gameMain.gMyScore / gameMain.POINTS_PER_HIT;
Symbol 470 Button
on (release) { _global.gameMain.fnRestartGame(); }
Symbol 453 MovieClip Frame 150
stop();

Library Items

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Instance Names

"bordermask"Frame 2Symbol 25 MovieClip
"flapToTunnel"Frame 9Symbol 128 MovieClip
"tunneldrill"Frame 9Symbol 131 MovieClip
"interfaceOutlines"Frame 9Symbol 141 MovieClip
"rightElevator"Frame 9Symbol 146 MovieClip
"leftElevator"Frame 9Symbol 146 MovieClip
"infantryOriginal"Frame 9Symbol 153 MovieClip
"infantryExplodeOriginal"Frame 9Symbol 242 MovieClip
"drillOriginal"Frame 9Symbol 250 MovieClip
"airOriginal"Frame 9Symbol 254 MovieClip
"airExplodeOriginal"Frame 9Symbol 256 MovieClip
"hoverOriginal"Frame 9Symbol 268 MovieClip
"hoverExplodeOriginal"Frame 9Symbol 278 MovieClip
"markerElevMid"Frame 9Symbol 288 MovieClip
"markerDrillBegin"Frame 9Symbol 288 MovieClip
"markerDrillEnd"Frame 9Symbol 288 MovieClip
"markerStopLeftSurface"Frame 9Symbol 288 MovieClip
"markerStopLeftTunnel"Frame 9Symbol 288 MovieClip
"markerStopRightTunnel"Frame 9Symbol 288 MovieClip
"markerHit1Left"Frame 9Symbol 288 MovieClip
"markerHit1Right"Frame 9Symbol 288 MovieClip
"markerHit2Left"Frame 9Symbol 288 MovieClip
"markerHit2Right"Frame 9Symbol 288 MovieClip
"markerHit3Left"Frame 9Symbol 288 MovieClip
"markerHit3Right"Frame 9Symbol 288 MovieClip
"markerTruck"Frame 9Symbol 288 MovieClip
"overlayOrig"Frame 9Symbol 290 MovieClip
"launcher"Frame 9Symbol 376 MovieClip
"marker20"Frame 9Symbol 288 MovieClip
"marker100"Frame 9Symbol 288 MovieClip
"marker25"Frame 9Symbol 288 MovieClip
"marker30"Frame 9Symbol 288 MovieClip
"marker35"Frame 9Symbol 288 MovieClip
"marker40"Frame 9Symbol 288 MovieClip
"marker45"Frame 9Symbol 288 MovieClip
"marker50"Frame 9Symbol 288 MovieClip
"marker55"Frame 9Symbol 288 MovieClip
"marker60"Frame 9Symbol 288 MovieClip
"marker65"Frame 9Symbol 288 MovieClip
"marker70"Frame 9Symbol 288 MovieClip
"marker75"Frame 9Symbol 288 MovieClip
"marker80"Frame 9Symbol 288 MovieClip
"marker85"Frame 9Symbol 288 MovieClip
"marker90"Frame 9Symbol 288 MovieClip
"marker95"Frame 9Symbol 288 MovieClip
"charge1"Frame 9Symbol 382 MovieClip
"charge6"Frame 9Symbol 382 MovieClip
"charge5"Frame 9Symbol 382 MovieClip
"charge4"Frame 9Symbol 382 MovieClip
"charge3"Frame 9Symbol 382 MovieClip
"charge2"Frame 9Symbol 382 MovieClip
"enemyLauncher"Frame 9Symbol 387 MovieClip
"drillDMover"Frame 9Symbol 389 MovieClip
"maskButton"Frame 9Symbol 391 Button
"redline"Frame 9Symbol 311 MovieClip
"burst"Frame 9Symbol 313 MovieClip
"launcherHelp"Frame 13Symbol 411 MovieClip
"powerMeter"Frame 13Symbol 413 MovieClip
"missileOrig"Frame 13Symbol 434 MovieClip
"CannonTic"Frame 13Symbol 443 MovieClip
"CubeStolen"Frame 13Symbol 445 MovieClip
"musicClip"Frame 13Symbol 447 MovieClip
"helpMaskButton"Frame 18Symbol 449 Button
"maskHoriz"Symbol 131 MovieClip Frame 5Symbol 132 MovieClip
"maskButton"Symbol 296 MovieClip Frame 3Symbol 298 Button
"redline"Symbol 296 MovieClip Frame 3Symbol 311 MovieClip
"burst"Symbol 296 MovieClip Frame 3Symbol 313 MovieClip
"boomMask"Symbol 331 MovieClip Frame 2Symbol 333 Button
"helpClip"Symbol 290 MovieClip Frame 1Symbol 296 MovieClip
"hittruckanim"Symbol 290 MovieClip Frame 1Symbol 329 MovieClip
"boomEnding"Symbol 290 MovieClip Frame 1Symbol 331 MovieClip
"message1"Symbol 290 MovieClip Frame 6Symbol 352 MovieClip
"message2"Symbol 290 MovieClip Frame 22Symbol 357 MovieClip
"bigButton"Symbol 370 MovieClip Frame 1Symbol 371 Button
"redline"Symbol 376 MovieClip Frame 1Symbol 311 MovieClip
"burst"Symbol 376 MovieClip Frame 1Symbol 313 MovieClip
"arrowButtonClip"Symbol 413 MovieClip Frame 1Symbol 414 MovieClip
"marker20"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker100"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker25"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker30"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker35"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker40"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker45"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker50"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker55"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker60"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker65"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker70"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker75"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker80"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker85"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker90"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip
"marker95"Symbol 413 MovieClip Frame 1Symbol 288 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "CubeStolen"
ExportAssets (56)Timeline Frame 1Symbol 2 as "LauncherTic"

Labels

"loadloop"Frame 2
"intro"Frame 4
"blowuprestart"Frame 6
"instructions"Frame 9
"game"Frame 13
"endgame"Frame 18
"closed"Symbol 128 MovieClip Frame 1
"open"Symbol 128 MovieClip Frame 2
"base"Symbol 131 MovieClip Frame 1
"drillleft"Symbol 131 MovieClip Frame 5
"drillup"Symbol 131 MovieClip Frame 8
"enddrill"Symbol 131 MovieClip Frame 11
"base"Symbol 141 MovieClip Frame 1
"hit1"Symbol 141 MovieClip Frame 4
"hit2"Symbol 141 MovieClip Frame 9
"hit3"Symbol 141 MovieClip Frame 14
"base"Symbol 153 MovieClip Frame 1
"go"Symbol 153 MovieClip Frame 3
"base"Symbol 242 MovieClip Frame 2
"explode"Symbol 242 MovieClip Frame 3
"base"Symbol 250 MovieClip Frame 1
"waitleft"Symbol 250 MovieClip Frame 3
"walkleft"Symbol 250 MovieClip Frame 9
"drillleft"Symbol 250 MovieClip Frame 19
"drillleftloop"Symbol 250 MovieClip Frame 24
"drillup"Symbol 250 MovieClip Frame 30
"climbup"Symbol 250 MovieClip Frame 40
"hoistup"Symbol 250 MovieClip Frame 51
"boardleft"Symbol 250 MovieClip Frame 61
"getoffleft"Symbol 250 MovieClip Frame 67
"jumpleft"Symbol 250 MovieClip Frame 74
"pickup"Symbol 250 MovieClip Frame 84
"falldown"Symbol 250 MovieClip Frame 97
"waitright"Symbol 250 MovieClip Frame 101
"boardright"Symbol 250 MovieClip Frame 105
"getoffright"Symbol 250 MovieClip Frame 111
"jumpright"Symbol 250 MovieClip Frame 116
"walkright"Symbol 250 MovieClip Frame 127
"blowup"Symbol 250 MovieClip Frame 137
"out"Symbol 250 MovieClip Frame 138
"base"Symbol 254 MovieClip Frame 1
"go"Symbol 254 MovieClip Frame 3
"base"Symbol 256 MovieClip Frame 2
"explode"Symbol 256 MovieClip Frame 3
"base"Symbol 268 MovieClip Frame 2
"go"Symbol 268 MovieClip Frame 5
"hoverloop"Symbol 268 MovieClip Frame 13
"flyup"Symbol 268 MovieClip Frame 21
"waitloop"Symbol 268 MovieClip Frame 30
"dropdown"Symbol 268 MovieClip Frame 46
"base"Symbol 278 MovieClip Frame 2
"explode"Symbol 278 MovieClip Frame 3
"base"Symbol 313 MovieClip Frame 1
"go"Symbol 313 MovieClip Frame 2
"hide"Symbol 296 MovieClip Frame 1
"show"Symbol 296 MovieClip Frame 3
"base"Symbol 329 MovieClip Frame 1
"explode"Symbol 329 MovieClip Frame 5
"go"Symbol 331 MovieClip Frame 2
"base"Symbol 290 MovieClip Frame 1
"hit1"Symbol 290 MovieClip Frame 6
"hit2"Symbol 290 MovieClip Frame 22
"hit3"Symbol 290 MovieClip Frame 38
"charged"Symbol 382 MovieClip Frame 1
"recharge"Symbol 382 MovieClip Frame 3
"base"Symbol 387 MovieClip Frame 2
"launch1"Symbol 387 MovieClip Frame 4
"launch2"Symbol 387 MovieClip Frame 42
"launch3"Symbol 387 MovieClip Frame 77
"launch4"Symbol 387 MovieClip Frame 126
"base"Symbol 389 MovieClip Frame 2
"check"Symbol 389 MovieClip Frame 5
"base"Symbol 414 MovieClip Frame 1
"loop"Symbol 414 MovieClip Frame 4
"base"Symbol 413 MovieClip Frame 1
"power20"Symbol 413 MovieClip Frame 5
"power25"Symbol 413 MovieClip Frame 6
"power30"Symbol 413 MovieClip Frame 7
"power35"Symbol 413 MovieClip Frame 8
"power40"Symbol 413 MovieClip Frame 9
"power45"Symbol 413 MovieClip Frame 10
"power50"Symbol 413 MovieClip Frame 11
"power55"Symbol 413 MovieClip Frame 12
"power60"Symbol 413 MovieClip Frame 13
"power65"Symbol 413 MovieClip Frame 14
"power70"Symbol 413 MovieClip Frame 15
"power75"Symbol 413 MovieClip Frame 16
"power80"Symbol 413 MovieClip Frame 17
"power85"Symbol 413 MovieClip Frame 18
"power90"Symbol 413 MovieClip Frame 19
"power95"Symbol 413 MovieClip Frame 20
"power100"Symbol 413 MovieClip Frame 21
"base"Symbol 434 MovieClip Frame 1
"flying"Symbol 434 MovieClip Frame 3
"explode"Symbol 434 MovieClip Frame 6
"play"Symbol 445 MovieClip Frame 6
"musicplay"Symbol 447 MovieClip Frame 1
"musicstop"Symbol 447 MovieClip Frame 4

Dynamic Text Variables

gEnemyScoreSymbol 397 EditableText""
gMyScoreSymbol 400 EditableText""
vBlownEnemiesSymbol 469 EditableText""




http://swfchan.com/9/42563/info.shtml
Created: 9/5 -2019 21:58:56 Last modified: 9/5 -2019 21:58:56 Server time: 09/05 -2024 19:48:38