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Galactic Conquest.swf

This is the info page for
Flash #42585

(Click the ID number above for more basic data on this flash file.)


Text
Game Over

Galactic Conquest

Controls
move  = arrows
jump  = up
shoot  = ctrl
exit vehicle = space

You Died

Play Again

You have Conquered this planet.

... and the conquest continues.

Game Sloth.com

presents...

ActionScript [AS1/AS2]

Frame 1
_root.stop(); this.onload(); timer = 0; this.onEnterFrame = function () { if (timer >= 350) { _root.gotoAndStop(2); } timer++; };
Frame 2
_root.stop(); bgsound = new Sound(this); bgsound.stop(); bgsound.attachSound("bg_s"); bgsound.start(0, 100); mute = false; curlev = 1; lives = 8; diff = 2000; score = 0; _root.attachMovie("blank_mc", "blank_mc", 10000);
Frame 3
function movestuff() { moving = false; if ((Key.isDown(17) && (bulletcount < 2)) && (bslow == 1)) { if (bup == 0) { _root.attachMovie("bullet_mc", "bullet_mc" + bulletcount, bullets); } else { _root.attachMovie("bullet_mc2", "bullet_mc" + bulletcount, bullets); } if (bup == 1) { if (bupcount > 20) { bup = 0; bupcount = 0; } bupcount++; } bullets++; bulletcount++; } if (Key.isDown(38)) { if (jump == 0) { origy = man_mc._y - 100; man_mc._y = man_mc._y - speed; jump = 1; } else if (jump == 1) { man_mc._y = man_mc._y - (2 * speed); if (man_mc._y <= origy) { jump = 2; } } } else { jump = 2; } if (Key.isDown(37)) { dir = "left"; moving = true; } if (Key.isDown(39)) { dir = "right"; moving = true; } if (dead) { moving = false; } } function loadnewlev() { display(); _root._x = 0; bup = 0; bupcount = 0; bslow = 0; bullets = 20000; bulletcount = 0; enum = 5000; fireballs = 0; fstart = 0; i = savei; dir = "right"; jump = 2; origy = 0; enemies = new Array(1000); numenem = 0; bi = i; startbi = bi; istart = i; levdx = 176; levdy = 11; newlev = 0; man_mc._x = 50; man_mc._y = 100; if (curlev == 1) { _root.attachMovie("level1", "level1", 30000); } else if (curlev == 2) { _root.attachMovie("level2", "level2", 30000); } else if (curlev == 3) { _root.attachMovie("level3", "level3", 30000); } else if (curlev == 4) { _root.attachMovie("level4", "level4", 30000); } else if (curlev == 5) { _root.attachMovie("level5", "level5", 30000); } else if (curlev == 6) { _root.attachMovie("level6", "level6", 30000); } else if (curlev == 7) { _root.attachMovie("over_mc", "over_mc", 1); } } function drawman() { if ((dir == "right") && (jump == 0)) { man_mc._xscale = 100; man_mc.gotoAndStop(1); } else if (dir == "right") { man_mc._xscale = 100; man_mc.gotoAndStop(4); } else if ((dir == "left") && (jump == 0)) { man_mc._xscale = -100; man_mc.gotoAndStop(1); } else if (dir == "left") { man_mc._xscale = -100; man_mc.gotoAndStop(4); } } function testdie() { if ((_root._currentframe == 4) || (_root._currentframe == 5)) { if (_root._x < 0) { _root._x = _root._x + (8 * speed); } man_mc._y = man_mc._y - speed; if (man_mc._x > 50) { man_mc._x = man_mc._x - (8 * speed); } else { man_mc._width = man_mc._width - 0.1; man_mc._height = man_mc._height - 0.1; } man_mc._rotation = man_mc._rotation + 5; } if (((man_mc._y > 400) || (ehit == true)) && (!dead)) { died(); } } function rand(min, max) { return(min + random(max - min)); } function display() { display_mc.lives.text = (("level: " + curlev) + "\nlives: ") + lives; } function died() { if (!dead) { if (!_root.mute) { esound = new Sound(); esound.attachSound("mandie_s"); esound.start(0, 0); } dead = true; lives--; display(); fstart = 0; fireballs = 0; if (lives > 0) { _root.gotoAndStop(4); } else { _root.gotoAndStop(5); } } } this.onload(); bup = 0; bupcount = 0; bslow = 0; bullets = 20000; bulletcount = 0; fireballs = 0; fstart = 0; dead = false; speed = 5; i = 0; dir = "right"; moving = false; jump = 2; origy = 0; enemies = new Array(1000); numenem = 0; bi = i; startbi = bi; istart = i; levdx = 56; levdy = 11; newlev = 0; _root.attachMovie("bg_mc", "bg_mc", i++); _root.attachMovie("man_mc", "man_mc", i++); _root.attachMovie("man_mc", "manh_mc", i++); _root.attachMovie("mancol_mc", "manj_mc", i++); _root.attachMovie("display_mc", "display_mc", i++); _root.stop(); savei = i; man_mc.stop(); manh_mc._visible = false; manj_mc._visible = false; man_mc._x = 50; man_mc._y = 100; loadnewlev(); this.onEnterFrame = function () { if (dir == "left") { manh_mc._x = man_mc._x - 8; } if (dir == "right") { manh_mc._x = man_mc._x + 8; } hit = false; hit2 = false; a = istart; while (a < i) { n = getProperty("brick_mc" + a, _target); qx = getProperty("brick_mc" + a, _x); if ((qx < (400 - _root._x)) && (qx > (-100 + _root._x))) { if (man_mc.hitTest(n)) { ty = getProperty("brick_mc" + a, _y); hit = true; } if (manh_mc.hitTest(n)) { hit2 = true; } if (manj_mc.hitTest(n)) { jump = 2; } } a++; } manh_mc._x = man_mc._x; testdie(); if (hit2 == false) { if (moving == true) { if (dir == "left") { if (man_mc._x >= (100 - _root._x)) { man_mc._x = man_mc._x - speed; } else { _root._x = _root._x + speed; bg_mc._x = -_root._x; display_mc._x = -_root._x; man_mc._x = man_mc._x - speed; } } if (dir == "right") { if (man_mc._x <= (270 - _root._x)) { man_mc._x = man_mc._x + speed; } else { _root._x = _root._x - speed; bg_mc._x = -_root._x; display_mc._x = -_root._x; man_mc._x = man_mc._x + speed; } } } } if (hit == false) { man_mc._y = man_mc._y + speed; } else { man_mc._y = ty - 16; jump = 0; } manh_mc._x = man_mc._x; manh_mc._y = man_mc._y - 2; manj_mc._x = man_mc._x; manj_mc._y = man_mc._y - 20; drawman(); movestuff(); if (bslow > 3) { bslow = 0; } bslow++; }; StageWidth = 550; StageHeight = 400;
Frame 4
_root.attachMovie("continue_mc", "continue_mc", 9000);
Frame 5
_root.attachMovie("gameover_mc", "gameover_mc", 9000);
Symbol 14 MovieClip [brick_mc] Frame 1
this.onload(); slev = _root.curlev; this.onEnterFrame = function () { if (slev != _root.curlev) { this.removeMovieClip(); } };
Symbol 22 MovieClip [manwalk_mc] Frame 1
this.onEnterFrame = function () { if (_root.moving == false) { this.gotoAndStop(1); } else { this.play(); } if (this._currentframe == this._totalframes) { this.gotoAndPlay(2); } };
Symbol 30 MovieClip [fireball_mc] Frame 1
this.onload(); tvx = 0; if (this._x < _root.man_mc._x) { tvx = tvx + (_root.speed / 2); } else { tvx = tvx - (_root.speed / 2); } tvy = 0; if (this._y < _root.man_mc._y) { tvy = tvy + (_root.speed / 2); } else { tvy = tvy - (_root.speed / 2); } if (Math.abs(this._y - _root.man_mc._y) <= 15) { tvy = 0; } slev = _root.curlev; if (!_root.mute) { esound = new Sound(this); esound.attachSound("fireball_s"); esound.start(0, 0); } this.onEnterFrame = function () { if ((this._y > -10) && (this._y < 500)) { this._x = this._x + tvx; this._y = this._y + tvy; this._rotation = this._rotation - 15; } else { this.removeMovieClip(); } if (this.hitTest(_root.man_mc)) { _root.died(); } if (slev != _root.curlev) { this.removeMovieClip(); } if (_root.dead) { this.removeMovieClip(); } };
Symbol 32 MovieClip [water_mc] Frame 1
this.onload(); slev = _root.curlev; this.onEnterFrame = function () { if (this.hitTest(_root.man_mc)) { _root.died(); } if (((this._x + _root._x) < 550) && ((this._x + _root._x) > 0)) { tr = _root.rand(0, _root.diff * 4); if (tr == 10) { er = _root.fireballs; ei = _root.i; _root.attachMovie("lava_mc", "lava_mc" + er, ei + er); setProperty("_root.lava_mc" + er, _x , this._x); setProperty("_root.lava_mc" + er, _y , this._y); _root.fireballs++; } } if (slev != _root.curlev) { this.removeMovieClip(); } };
Symbol 38 MovieClip [newlev_mc] Frame 1
this.onload(); slev = _root.curlev; this.onEnterFrame = function () { if (this.hitTest(_root.man_mc)) { if (!_root.mute) { esound = new Sound(this); esound.attachSound("warp_s"); esound.start(0, 0); } _root.curlev++; _root.loadnewlev(); } if (slev != _root.curlev) { this.removeMovieClip(); } };
Symbol 40 Button [newgame_b]
on (release) { _root._x = 0; _root.gotoAndStop(2); _root.gameover_mc.removeMovieClip(); }
Symbol 57 MovieClip [enemy2_mc] Frame 1
this.onload(); ybound = this._y - 110; eoy = this._y; ev = -1; slev = _root.curlev; speed = 2; this.onEnterFrame = function () { if (Math.abs(this._x - _root.man_mc._x) < 150) { if (this._x < _root.man_mc._x) { this._x = this._x + speed; } else { this._x = this._x - speed; } if (this._y < (_root.man_mc._y - 10)) { this._y = this._y + (speed * 1.5); } else { this._y = this._y - (speed * 1.5); } } else { if (this._y <= ybound) { ev = 1; } else if (this._y > eoy) { ev = -1; } this._y = this._y + ev; } if (((this._x + _root._x) < 550) && ((this._x + _root._x) > 0)) { tr = _root.rand(0, _root.diff); if (tr == 10) { er = _root.fireballs; ei = _root.i; _root.attachMovie("fireball_mc", "fireball_mc" + er, ei + er); setProperty("_root.fireball_mc" + er, _x , this._x); setProperty("_root.fireball_mc" + er, _y , this._y); _root.fireballs++; } } if (this.hitTest(_root.man_mc)) { _root.died(); } if (this.hitTest(_root.bullet_mc0) || (this.hitTest(_root.bullet_mc1))) { if (!_root.mute) { esound = new Sound(this); esound.attachSound("enemydie_s"); esound.start(0, 0); } this.removeMovieClip(); } if (slev != _root.curlev) { this.removeMovieClip(); } if (this._x < _root.man_mc._x) { this._xscale = -100; } else { this._xscale = 100; } };
Symbol 59 MovieClip [enemy1_mc] Frame 1
this.onload(); xbound = this._x - 150; eox = this._x; ev = -1; slev = _root.curlev; speed = 2; this.onEnterFrame = function () { if (Math.abs(this._x - _root.man_mc._x) < 150) { if (this._x < _root.man_mc._x) { this._x = this._x + speed; } else { this._x = this._x - speed; } if (this._y < (_root.man_mc._y - 10)) { this._y = this._y + (speed * 1.5); } else { this._y = this._y - (speed * 1.5); } } else { if (this._x <= xbound) { ev = 1; } else if (this._x > eox) { ev = -1; } this._x = this._x + ev; } if (((this._x + _root._x) < 550) && ((this._x + _root._x) > 0)) { tr = _root.rand(0, _root.diff); if (tr == 10) { er = _root.fireballs; ei = _root.i; _root.attachMovie("fireball_mc", "fireball_mc" + er, ei + er); setProperty("_root.fireball_mc" + er, _x , this._x); setProperty("_root.fireball_mc" + er, _y , this._y); _root.fireballs++; } } if (this.hitTest(_root.man_mc)) { _root.died(); } if (slev != _root.curlev) { this.removeMovieClip(); } if (this.hitTest(_root.bullet_mc0) || (this.hitTest(_root.bullet_mc1))) { if (!_root.mute) { esound = new Sound(this); esound.attachSound("enemydie_s"); esound.start(0, 0); } this.removeMovieClip(); } if (this._x < _root.man_mc._x) { this._xscale = -100; } else { this._xscale = 100; } };
Symbol 61 MovieClip [enemy3_mc] Frame 1
this.onload(); xbound = this._x - 50; eox = this._x; ev = -1; ybound = this._y - 80; eoy = this._y; ev2 = -1; slev = _root.curlev; speed = 2; this.onEnterFrame = function () { if (Math.abs(this._x - _root.man_mc._x) < 150) { if (this._x < _root.man_mc._x) { this._x = this._x + speed; } else { this._x = this._x - speed; } if (this._y < (_root.man_mc._y - 10)) { this._y = this._y + (speed * 1.5); } else { this._y = this._y - (speed * 1.5); } } else { if (this._x <= xbound) { ev = 1; } else if (this._x > eox) { ev = -1; } this._x = this._x + ev; if (this._y <= ybound) { ev2 = 1; } else if (this._y > eoy) { ev2 = -1; } this._y = this._y + ev2; } if (((this._x + _root._x) < 550) && ((this._x + _root._x) > 0)) { tr = _root.rand(0, _root.diff); if (tr == 10) { er = _root.fireballs; ei = _root.i; _root.attachMovie("fireball_mc", "fireball_mc" + er, ei + er); setProperty("_root.fireball_mc" + er, _x , this._x); setProperty("_root.fireball_mc" + er, _y , this._y); _root.fireballs++; } } if (this.hitTest(_root.man_mc)) { _root.died(); } if (this.hitTest(_root.bullet_mc0) || (this.hitTest(_root.bullet_mc1))) { if (!_root.mute) { esound = new Sound(this); esound.attachSound("enemydie_s"); esound.start(0, 0); } this.removeMovieClip(); } if (slev != _root.curlev) { this.removeMovieClip(); } if (this._x < _root.man_mc._x) { this._xscale = -100; } else { this._xscale = 100; } };
Symbol 63 MovieClip [ferry_mc] Frame 1
this.onload(); xbound = this._x - 550; eox = this._x; ev = -3; slev = _root.curlev; this.onEnterFrame = function () { if (this.hitTest(_root.man_mc)) { _root.man_mc._x = _root.man_mc._x + ev; _root._x = _root._x - ev; } if (this._x <= xbound) { ev = 3; } else if (this._x > eox) { ev = -3; } this._x = this._x + ev; if (slev != _root.curlev) { this.removeMovieClip(); } };
Symbol 65 Button [mute_b]
on (release) { if (_root.mute) { _root.mute = false; this._alpha = 100; _root.bgsound.start(0, 100); } else { _root.mute = true; this._alpha = 50; _root.bgsound.stop(); } }
Symbol 67 MovieClip [display_mc] Frame 1
this.onEnterFrame = function () { this._x = -_root._x; };
Symbol 71 Button [hard_b]
on (release) { _root.diff = 320; _root.curlev = 1; _root.gotoAndStop(3); this.removeMovieClip(); }
Symbol 73 Button [medium_b]
on (release) { _root.diff = 1000; _root.curlev = 1; _root.gotoAndStop(3); this.removeMovieClip(); }
Symbol 75 Button [easy_b]
on (release) { _root.diff = 1900; _root.curlev = 1; _root.gotoAndStop(3); this.removeMovieClip(); }
Symbol 76 Button [play_b]
on (release) { _root.curlev = 1; _root.gotoAndStop(3); this.removeMovieClip(); }
Symbol 79 Button [gamesloth_b]
on (release) { getURL ("http://www.gamesloth.com", self, "POST"); }
Symbol 85 MovieClip [blank_mc] Frame 1
function brand(min, max) { return(min + random(max - min)); } this.onload(); _root.curlev = -1; this.onEnterFrame(); c = 0; while (c < 50) { sx = brand(10, 540); sy = brand(10, 300); this.attachMovie("star_mc", "star_mc" + c, c); setProperty("star_mc" + c, _x , sx); setProperty("star_mc" + c, _y , sy); c++; }
Symbol 87 MovieClip [coin_mc] Frame 1
this.onload(); t = 1; this.onEnterFrame = function () { if (this._xscale > 100) { t = 1; } this._xscale = this._xscale - t; if (this._xscale < -99) { t = -1; } if (this.hitTest(_root.man_mc)) { _root.score++; _root.display(); this.removeMovieClip(); } };
Symbol 89 MovieClip [bullet_mc] Frame 1
this.onload(); this._x = _root.man_mc._x + 10; this._y = _root.man_mc._y - 5; speed = 10; slev = _root.curlev; if (_root.dir == "left") { speed = speed * -1; this._x = this._x - 20; this._xscale = -100; } lasersound = new Sound(this); if (!_root.mute) { lasersound.attachSound("lasersound"); lasersound.start(0, 0); } this.onEnterFrame = function () { if ((this._x < (600 - _root._x)) && (this._x > (-100 - _root._x))) { this._x = this._x + speed; } else { if (_root.bulletcount > 0) { _root.bulletcount--; } this.removeMovieClip(); } if (slev != _root.curlev) { if (_root.bulletcount > 0) { _root.bulletcount--; } this.removeMovieClip(); } };
Symbol 95 MovieClip [enemy4_mc] Frame 1
this.onload(); speed = 2; slev = _root.curlev; this.onEnterFrame = function () { if (((this._x + _root._x) < 450) && ((this._x + _root._x) > 0)) { if (this._x < _root.man_mc._x) { this._x = this._x + speed; } else { this._x = this._x - speed; } if (this._y < (_root.man_mc._y - 10)) { this._y = this._y + speed; } else { this._y = this._y - speed; } } if (((this._x + _root._x) < 550) && ((this._x + _root._x) > 0)) { tr = _root.rand(0, _root.diff / 2); if (tr == 10) { er = _root.fireballs; ei = _root.i; _root.attachMovie("fireball_mc", "fireball_mc" + er, ei + er); setProperty("_root.fireball_mc" + er, _x , this._x); setProperty("_root.fireball_mc" + er, _y , this._y); _root.fireballs++; } } if (this.hitTest(_root.man_mc)) { _root.died(); } if (slev != _root.curlev) { this.removeMovieClip(); } if (this.hitTest(_root.bullet_mc0) || (this.hitTest(_root.bullet_mc1))) { if (!_root.mute) { esound = new Sound(this); esound.attachSound("enemydie_s"); esound.start(0, 0); } this.removeMovieClip(); } if (this._x < _root.man_mc._x) { this._xscale = -100; } else { this._xscale = 100; } };
Symbol 97 MovieClip [lava_mc] Frame 1
this.onload(); tvx = 0; if (this._x < _root.man_mc._x) { tvx = tvx + (_root.speed / 2); } else { tvx = tvx - (_root.speed / 2); } tvy = 0; if (this._y < _root.man_mc._y) { tvy = tvy - (_root.speed / 2); } else { tvy = tvy - (_root.speed / 2); } tvyo = tvy; th = this._y - _root.rand(50, 250); oy = this._y; go = false; s = _root.rand(2, 15); slev = _root.curlev; if (!_root.mute) { esound = new Sound(this); esound.attachSound("lava_s"); esound.start(0, 0); } this.onEnterFrame = function () { if ((this._y > -10) && (this._y < 500)) { this._x = this._x + tvx; this._y = this._y + tvy; this._rotation = this._rotation - 15; } else { this.removeMovieClip(); } if (go) { th = th + (s / 4); } tvy = tvyo * (s * ((this._y - th) / th)); if (tvy == 0) { go = true; } if (this.hitTest(_root.man_mc)) { _root.died(); } if (slev != _root.curlev) { this.removeMovieClip(); } if (_root.dead) { this.removeMovieClip(); } };
Symbol 98 MovieClip [elevator_mc] Frame 1
this.onload(); speed = 1; ybound = this._y - 180; eoy = this._y; ev = -speed; slev = _root.curlev; this.onEnterFrame = function () { if (this._y <= ybound) { ev = speed; } else if (this._y > eoy) { ev = -speed; } this._y = this._y + ev; if (slev != _root.curlev) { this.removeMovieClip(); } };
Symbol 100 MovieClip [ship_mc] Frame 1
this.onload(); speed = _root.speed; counter = 0; cmax = 800; ox = this._x; oy = this._y; goback = false; slev = _root.curlev; this.onEnterFrame = function () { if (this.hitTest(_root.man_mc) && (!_root.dead)) { goback = false; if (Key.isDown(38) && (this._y >= 50)) { this._y = this._y - speed; counter++; } if (Key.isDown(40)) { this._y = this._y + speed; counter++; } if (Key.isDown(37)) { this._x = this._x - speed; counter++; this._xscale = -100; } if (Key.isDown(39)) { this._x = this._x + speed; counter++; this._xscale = 100; } this._alpha = (1 - (counter / cmax)) * 100; if (counter > cmax) { this.removeMovieClip(); } _root.man_mc._x = this._x; _root.man_mc._y = this._y; if (Key.isDown(32)) { _root.man_mc._x = _root.man_mc._x + (this._width * (this._xscale / 100)); _root.man_mc._y = _root.man_mc._y - 40; goback = true; } } else { if (this._x < ox) { this._x++; } else if (this._x > ox) { this._x--; } if (this._y < oy) { this._y++; } else if (this._y > oy) { this._y--; } } if (slev != _root.curlev) { this.removeMovieClip(); } };
Symbol 102 MovieClip [enemyship_mc] Frame 1
this.onload(); xbound = this._x - 250; eox = this._x; ev = -1; slev = _root.curlev; this.onEnterFrame = function () { if (this._x <= xbound) { ev = 1; } else if (this._x > eox) { ev = -1; } this._x = this._x + ev; if (((this._x + _root._x) < 550) && ((this._x + _root._x) > 0)) { tr = _root.rand(0, _root.diff); if (tr == 10) { er = _root.fireballs; ei = _root.i; _root.attachMovie("fireball2_mc", "fireball2_mc" + er, ei + er); setProperty("_root.fireball2_mc" + er, _x , this._x); setProperty("_root.fireball2_mc" + er, _y , this._y); _root.fireballs++; } } if (this.hitTest(_root.man_mc)) { _root.died(); } if (slev != _root.curlev) { this.removeMovieClip(); } if (this.hitTest(_root.bullet_mc0) || (this.hitTest(_root.bullet_mc1))) { this.removeMovieClip(); } if (this._x < _root.man_mc._x) { this._xscale = -100; } else { this._xscale = 100; } };
Symbol 105 MovieClip [bg_mc] Frame 1
this.onload(); c = 0; while (c < 50) { sx = _root.rand(10, 540); sy = _root.rand(10, 300); this.attachMovie("star_mc", "star_mc" + c, c); setProperty("star_mc" + c, _x , sx); setProperty("star_mc" + c, _y , sy); c++; } this.onEnterFrame = function () { this._x = -_root._x; };
Symbol 106 Button [continue_b]
on (release) { _root.gotoAndStop(3); _root.continue_mc.removeMovieClip(); }
Symbol 113 MovieClip [ground_mc] Frame 1
this.onload(); slev = _root.curlev; this.onEnterFrame = function () { if (slev != _root.curlev) { this.removeMovieClip(); } };
Symbol 116 MovieClip [newlife_mc] Frame 1
this.onload(); t = 1; slev = _root.curlev; this.onEnterFrame = function () { if (this._xscale > 100) { t = 1; } this._xscale = this._xscale - t; if (this._xscale < -99) { t = -1; } if (this.hitTest(_root.man_mc) && (!_root.dead)) { if (!_root.mute) { esound = new Sound(this); esound.attachSound("newlife_s"); esound.start(0, 0); } _root.lives++; _root.display(); this.removeMovieClip(); } if (slev != _root.curlev) { this.removeMovieClip(); } };
Symbol 117 MovieClip [fireball2_mc] Frame 1
this.onload(); tvx = 0; if (this._x < _root.man_mc._x) { tvx = tvx + (_root.speed / 5); } else { tvx = tvx - (_root.speed / 5); } tvy = 0; tvy = tvy + (_root.speed / 3); slev = _root.curlev; if (!_root.mute) { esound = new Sound(this); esound.attachSound("fireball_s"); esound.start(0, 0); } this.onEnterFrame = function () { if (((this._y > -10) && (this._y < 370)) && (this._y < (_root.man_mc._y + 20))) { this._x = this._x + tvx; this._y = this._y + tvy; this._rotation = this._rotation - 35; } else { er = _root.fireballs; ei = _root.i; _root.attachMovie("lavaexplosion_mc", "lavaexplosion_mc" + er, ei + er); setProperty("_root.lavaexplosion_mc" + er, _x , this._x); setProperty("_root.lavaexplosion_mc" + er, _y , this._y); _root.fireballs++; er = _root.fireballs; ei = _root.i; _root.attachMovie("lavaexplosion_mc", "lavaexplosion_mc" + er, ei + er); setProperty("_root.lavaexplosion_mc" + er, _x , this._x); setProperty("_root.lavaexplosion_mc" + er, _y , this._y); _root.fireballs++; er = _root.fireballs; ei = _root.i; _root.attachMovie("lavaexplosion_mc", "lavaexplosion_mc" + er, ei + er); setProperty("_root.lavaexplosion_mc" + er, _x , this._x); setProperty("_root.lavaexplosion_mc" + er, _y , this._y); _root.fireballs++; this.removeMovieClip(); } if (this.hitTest(_root.man_mc)) { _root.died(); } if (slev != _root.curlev) { this.removeMovieClip(); } if (_root.dead) { this.removeMovieClip(); } };
Symbol 119 MovieClip [lavaexplosion_mc] Frame 1
this.onload(); tvx = 0; if (this._x < _root.man_mc._x) { tvx = tvx + (_root.speed / 2); } else { tvx = tvx - (_root.speed / 2); } tvy = 0; tvy = tvy - (_root.speed / 2); tvyo = tvy; th = this._y - _root.rand(10, 80); oy = this._y; go = false; s = _root.rand(4, 15); slev = _root.curlev; if (!_root.mute) { esound = new Sound(this); esound.attachSound("lava_s"); esound.start(0, 0); } this.onEnterFrame = function () { if ((this._y > -10) && (this._y < 500)) { this._x = this._x + tvx; this._y = this._y + tvy; this._rotation = this._rotation - 15; } else { this.removeMovieClip(); } if (go) { th = th + (s / 4); } tvy = tvyo * (s * ((this._y - th) / th)); if (tvy == 0) { go = true; } if (this.hitTest(_root.man_mc)) { _root.died(); } if ((slev != _root.curlev) || (this._x > (550 - _root._x))) { this.removeMovieClip(); } if (_root.dead) { this.removeMovieClip(); } };
Symbol 121 MovieClip [bullet_mc2] Frame 1
this.onload(); this._x = _root.man_mc._x + 10; this._y = _root.man_mc._y - 5; speed = 10; slev = _root.curlev; if (_root.dir == "left") { speed = speed * -1; this._x = this._x - 20; this._xscale = -100; } lasersound = new Sound(this); if (!_root.mute) { lasersound.attachSound("lasersound2"); lasersound.start(0, 0); } this.onEnterFrame = function () { if ((this._x < (600 - _root._x)) && (this._x > (-100 - _root._x))) { this._x = this._x + speed; this._rotation = this._rotation + speed; this._height = this._height + 3; } else { if (_root.bulletcount > 0) { _root.bulletcount--; } this.removeMovieClip(); } if (slev != _root.curlev) { if (_root.bulletcount > 0) { _root.bulletcount--; } this.removeMovieClip(); } };
Symbol 123 MovieClip [bup_mc] Frame 1
this.onload(); t = 1; this.onEnterFrame = function () { if (this._xscale > 100) { t = 1; } this._xscale = this._xscale - t; if (this._xscale < -99) { t = -1; } if (this.hitTest(_root.man_mc)) { if (!_root.mute) { esound = new Sound(this); esound.attachSound("lasersound2"); esound.start(0, 0); } _root.bup = 1; _root.bupcount = 0; this.removeMovieClip(); } };
Symbol 124 MovieClip [level3] Frame 1
this.onload(); level_array = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 15, 0, 0, 15, 0, 0, 15, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 15, 0, 0, 0, 0, 15, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 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0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.istart = _root.i; a = 0; while (a < _root.levdy) { b = 0; while (b < _root.levdx) { if (level_array[a][b] == 1) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 2) { _root.attachMovie("water_mc", "brick_mc" + _root.enum, _root.enum); w = getProperty("_root.brick_mc" + _root.enum, _width); h = getProperty("_root.brick_mc" + _root.enum, _height); setProperty("_root.brick_mc" + _root.enum, _x , b * w); setProperty("_root.brick_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 3) { _root.attachMovie("newlev_mc", "newlev_mc", _root.enum); _root.newlev = _root.i; w = 35; h = 35; setProperty("_root.newlev_mc", _x , b * w); setProperty("_root.newlev_mc", _y , a * h); _root.enum++; } else if (level_array[a][b] == 4) { _root.attachMovie("enemy1_mc", "enemy1_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy1_mc" + _root.enum, _x , b * w); setProperty("_root.enemy1_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 5) { _root.attachMovie("enemy2_mc", "enemy2_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy2_mc" + _root.enum, _x , b * w); setProperty("_root.enemy2_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 6) { _root.attachMovie("enemy3_mc", "enemy3_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy3_mc" + _root.enum, _x , b * w); setProperty("_root.enemy3_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 7) { _root.attachMovie("ground_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 4760); _root.i++; } else if (level_array[a][b] == 8) { _root.attachMovie("ferry_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 9) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 5 * w); _root.i++; } else if (level_array[a][b] == 10) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _height , 5 * h); _root.i++; } else if (level_array[a][b] == 11) { _root.attachMovie("coin_mc", "coin_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.coin_mc" + _root.enum, _x , b * w); setProperty("_root.coin_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 12) { _root.attachMovie("enemy4_mc", "enemy4_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy4_mc" + _root.enum, _x , b * w); setProperty("_root.enemy4_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 13) { _root.attachMovie("elevator_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 14) { _root.attachMovie("ship_mc", "ship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.ship_mc" + _root.enum, _x , b * w); setProperty("_root.ship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 15) { _root.attachMovie("enemyship_mc", "enemyship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemyship_mc" + _root.enum, _x , b * w); setProperty("_root.enemyship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 16) { _root.attachMovie("newlife_mc", "newlife_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.newlife_mc" + _root.enum, _x , b * w); setProperty("_root.newlife_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 17) { _root.attachMovie("bup_mc", "bup_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.bup_mc" + _root.enum, _x , b * w); setProperty("_root.bup_mc" + _root.enum, _y , a * h); _root.enum++; } b++; } a++; } this.removeMovieClip();
Symbol 125 MovieClip [level1] Frame 1
this.onload(); level_array = [[0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0], [7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.istart = _root.i; a = 0; while (a < _root.levdy) { b = 0; while (b < _root.levdx) { if (level_array[a][b] == 1) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 2) { _root.attachMovie("water_mc", "brick_mc" + _root.enum, _root.enum); w = getProperty("_root.brick_mc" + _root.enum, _width); h = getProperty("_root.brick_mc" + _root.enum, _height); setProperty("_root.brick_mc" + _root.enum, _x , b * w); setProperty("_root.brick_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 3) { _root.attachMovie("newlev_mc", "newlev_mc", _root.enum); _root.newlev = _root.i; w = 35; h = 35; setProperty("_root.newlev_mc", _x , b * w); setProperty("_root.newlev_mc", _y , a * h); _root.enum++; } else if (level_array[a][b] == 4) { _root.attachMovie("enemy1_mc", "enemy1_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy1_mc" + _root.enum, _x , b * w); setProperty("_root.enemy1_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 5) { _root.attachMovie("enemy2_mc", "enemy2_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy2_mc" + _root.enum, _x , b * w); setProperty("_root.enemy2_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 6) { _root.attachMovie("enemy3_mc", "enemy3_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy3_mc" + _root.enum, _x , b * w); setProperty("_root.enemy3_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 7) { _root.attachMovie("ground_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 4760); _root.i++; } else if (level_array[a][b] == 8) { _root.attachMovie("ferry_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 9) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 5 * w); _root.i++; } else if (level_array[a][b] == 10) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _height , 5 * h); _root.i++; } else if (level_array[a][b] == 11) { _root.attachMovie("coin_mc", "coin_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.coin_mc" + _root.enum, _x , b * w); setProperty("_root.coin_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 12) { _root.attachMovie("enemy4_mc", "enemy4_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy4_mc" + _root.enum, _x , b * w); setProperty("_root.enemy4_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 13) { _root.attachMovie("elevator_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 14) { _root.attachMovie("ship_mc", "ship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.ship_mc" + _root.enum, _x , b * w); setProperty("_root.ship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 15) { _root.attachMovie("enemyship_mc", "enemyship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemyship_mc" + _root.enum, _x , b * w); setProperty("_root.enemyship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 16) { _root.attachMovie("newlife_mc", "newlife_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.newlife_mc" + _root.enum, _x , b * w); setProperty("_root.newlife_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 17) { _root.attachMovie("bup_mc", "bup_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.bup_mc" + _root.enum, _x , b * w); setProperty("_root.bup_mc" + _root.enum, _y , a * h); _root.enum++; } b++; } a++; } this.removeMovieClip();
Symbol 126 MovieClip [level2] Frame 1
this.onload(); level_array = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [7, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.istart = _root.i; a = 0; while (a < _root.levdy) { b = 0; while (b < _root.levdx) { if (level_array[a][b] == 1) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 2) { _root.attachMovie("water_mc", "brick_mc" + _root.enum, _root.enum); w = getProperty("_root.brick_mc" + _root.enum, _width); h = getProperty("_root.brick_mc" + _root.enum, _height); setProperty("_root.brick_mc" + _root.enum, _x , b * w); setProperty("_root.brick_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 3) { _root.attachMovie("newlev_mc", "newlev_mc", _root.enum); _root.newlev = _root.i; w = 35; h = 35; setProperty("_root.newlev_mc", _x , b * w); setProperty("_root.newlev_mc", _y , a * h); _root.enum++; } else if (level_array[a][b] == 4) { _root.attachMovie("enemy1_mc", "enemy1_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy1_mc" + _root.enum, _x , b * w); setProperty("_root.enemy1_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 5) { _root.attachMovie("enemy2_mc", "enemy2_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy2_mc" + _root.enum, _x , b * w); setProperty("_root.enemy2_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 6) { _root.attachMovie("enemy3_mc", "enemy3_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy3_mc" + _root.enum, _x , b * w); setProperty("_root.enemy3_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 7) { _root.attachMovie("ground_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 4760); _root.i++; } else if (level_array[a][b] == 8) { _root.attachMovie("ferry_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 9) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 5 * w); _root.i++; } else if (level_array[a][b] == 10) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _height , 5 * h); _root.i++; } else if (level_array[a][b] == 11) { _root.attachMovie("coin_mc", "coin_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.coin_mc" + _root.enum, _x , b * w); setProperty("_root.coin_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 12) { _root.attachMovie("enemy4_mc", "enemy4_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy4_mc" + _root.enum, _x , b * w); setProperty("_root.enemy4_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 13) { _root.attachMovie("elevator_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 14) { _root.attachMovie("ship_mc", "ship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.ship_mc" + _root.enum, _x , b * w); setProperty("_root.ship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 15) { _root.attachMovie("enemyship_mc", "enemyship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemyship_mc" + _root.enum, _x , b * w); setProperty("_root.enemyship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 16) { _root.attachMovie("newlife_mc", "newlife_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.newlife_mc" + _root.enum, _x , b * w); setProperty("_root.newlife_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 17) { _root.attachMovie("bup_mc", "bup_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.bup_mc" + _root.enum, _x , b * w); setProperty("_root.bup_mc" + _root.enum, _y , a * h); _root.enum++; } b++; } a++; } this.removeMovieClip();
Symbol 127 MovieClip [level4] Frame 1
this.onload(); level_array = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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_root.levdy) { b = 0; while (b < (_root.levdx + 1)) { if (level_array[a][b] == 1) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 2) { _root.attachMovie("water_mc", "brick_mc" + _root.enum, _root.enum); w = getProperty("_root.brick_mc" + _root.enum, _width); h = getProperty("_root.brick_mc" + _root.enum, _height); setProperty("_root.brick_mc" + _root.enum, _x , b * w); setProperty("_root.brick_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 3) { _root.attachMovie("newlev_mc", "newlev_mc", _root.enum); _root.newlev = _root.i; w = 35; h = 35; setProperty("_root.newlev_mc", _x , b * w); setProperty("_root.newlev_mc", _y , a * h); _root.enum++; } else if (level_array[a][b] == 4) { _root.attachMovie("enemy1_mc", "enemy1_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy1_mc" + _root.enum, _x , b * w); setProperty("_root.enemy1_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 5) { _root.attachMovie("enemy2_mc", "enemy2_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy2_mc" + _root.enum, _x , b * w); setProperty("_root.enemy2_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 6) { _root.attachMovie("enemy3_mc", "enemy3_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy3_mc" + _root.enum, _x , b * w); setProperty("_root.enemy3_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 7) { _root.attachMovie("ground_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 4760); _root.i++; } else if (level_array[a][b] == 8) { _root.attachMovie("ferry_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 9) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 5 * w); _root.i++; } else if (level_array[a][b] == 10) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _height , 5 * h); _root.i++; } else if (level_array[a][b] == 11) { _root.attachMovie("coin_mc", "coin_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.coin_mc" + _root.enum, _x , b * w); setProperty("_root.coin_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 12) { _root.attachMovie("enemy4_mc", "enemy4_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy4_mc" + _root.enum, _x , b * w); setProperty("_root.enemy4_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 13) { _root.attachMovie("elevator_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 14) { _root.attachMovie("ship2_mc", "ship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.ship_mc" + _root.enum, _x , b * w); setProperty("_root.ship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 15) { _root.attachMovie("enemyship_mc", "enemyship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemyship_mc" + _root.enum, _x , b * w); setProperty("_root.enemyship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 16) { _root.attachMovie("newlife_mc", "newlife_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.newlife_mc" + _root.enum, _x , b * w); setProperty("_root.newlife_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 17) { _root.attachMovie("bup_mc", "bup_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.bup_mc" + _root.enum, _x , b * w); setProperty("_root.bup_mc" + _root.enum, _y , a * h); _root.enum++; } b++; } a++; } this.removeMovieClip();
Symbol 128 MovieClip [level5] Frame 1
this.onload(); level_array = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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_root.levdx) { if (level_array[a][b] == 1) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 2) { _root.attachMovie("water_mc", "brick_mc" + _root.enum, _root.enum); w = getProperty("_root.brick_mc" + _root.enum, _width); h = getProperty("_root.brick_mc" + _root.enum, _height); setProperty("_root.brick_mc" + _root.enum, _x , b * w); setProperty("_root.brick_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 3) { _root.attachMovie("newlev_mc", "newlev_mc", _root.enum); _root.newlev = _root.i; w = 35; h = 35; setProperty("_root.newlev_mc", _x , b * w); setProperty("_root.newlev_mc", _y , a * h); _root.enum++; } else if (level_array[a][b] == 4) { _root.attachMovie("enemy1_mc", "enemy1_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy1_mc" + _root.enum, _x , b * w); setProperty("_root.enemy1_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 5) { _root.attachMovie("enemy2_mc", "enemy2_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy2_mc" + _root.enum, _x , b * w); setProperty("_root.enemy2_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 6) { _root.attachMovie("enemy3_mc", "enemy3_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy3_mc" + _root.enum, _x , b * w); setProperty("_root.enemy3_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 7) { _root.attachMovie("ground_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 4760); _root.i++; } else if (level_array[a][b] == 8) { _root.attachMovie("ferry_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 9) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 5 * w); _root.i++; } else if (level_array[a][b] == 10) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _height , 5 * h); _root.i++; } else if (level_array[a][b] == 11) { _root.attachMovie("coin_mc", "coin_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.coin_mc" + _root.enum, _x , b * w); setProperty("_root.coin_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 12) { _root.attachMovie("enemy4_mc", "enemy4_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy4_mc" + _root.enum, _x , b * w); setProperty("_root.enemy4_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 13) { _root.attachMovie("elevator_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 14) { _root.attachMovie("ship_mc", "ship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.ship_mc" + _root.enum, _x , b * w); setProperty("_root.ship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 15) { _root.attachMovie("enemyship_mc", "enemyship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemyship_mc" + _root.enum, _x , b * w); setProperty("_root.enemyship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 16) { _root.attachMovie("newlife_mc", "newlife_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.newlife_mc" + _root.enum, _x , b * w); setProperty("_root.newlife_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 17) { _root.attachMovie("bup_mc", "bup_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.bup_mc" + _root.enum, _x , b * w); setProperty("_root.bup_mc" + _root.enum, _y , a * h); _root.enum++; } b++; } a++; } this.removeMovieClip();
Symbol 129 MovieClip [level6] Frame 1
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(level_array[a][b] == 1) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 2) { _root.attachMovie("water_mc", "brick_mc" + _root.enum, _root.enum); w = getProperty("_root.brick_mc" + _root.enum, _width); h = getProperty("_root.brick_mc" + _root.enum, _height); setProperty("_root.brick_mc" + _root.enum, _x , b * w); setProperty("_root.brick_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 3) { _root.attachMovie("newlev_mc", "newlev_mc", _root.enum); _root.newlev = _root.i; w = 35; h = 35; setProperty("_root.newlev_mc", _x , b * w); setProperty("_root.newlev_mc", _y , a * h); _root.enum++; } else if (level_array[a][b] == 4) { _root.attachMovie("enemy1_mc", "enemy1_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy1_mc" + _root.enum, _x , b * w); setProperty("_root.enemy1_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 5) { _root.attachMovie("enemy2_mc", "enemy2_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy2_mc" + _root.enum, _x , b * w); setProperty("_root.enemy2_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 6) { _root.attachMovie("enemy3_mc", "enemy3_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy3_mc" + _root.enum, _x , b * w); setProperty("_root.enemy3_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 7) { _root.attachMovie("ground_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 4760); _root.i++; } else if (level_array[a][b] == 8) { _root.attachMovie("ferry_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 9) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 5 * w); _root.i++; } else if (level_array[a][b] == 10) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _height , 5 * h); _root.i++; } else if (level_array[a][b] == 11) { _root.attachMovie("coin_mc", "coin_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.coin_mc" + _root.enum, _x , b * w); setProperty("_root.coin_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 12) { _root.attachMovie("enemy4_mc", "enemy4_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy4_mc" + _root.enum, _x , b * w); setProperty("_root.enemy4_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 13) { _root.attachMovie("elevator_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 14) { _root.attachMovie("ship_mc", "ship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.ship_mc" + _root.enum, _x , b * w); setProperty("_root.ship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 15) { _root.attachMovie("enemyship_mc", "enemyship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemyship_mc" + _root.enum, _x , b * w); setProperty("_root.enemyship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 16) { _root.attachMovie("newlife_mc", "newlife_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.newlife_mc" + _root.enum, _x , b * w); setProperty("_root.newlife_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 17) { _root.attachMovie("bup_mc", "bup_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.bup_mc" + _root.enum, _x , b * w); setProperty("_root.bup_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 18) { _root.attachMovie("boss_mc", "boss_mc", _root.enum); w = 35; h = 35; setProperty("_root.boss_mc", _x , b * w); setProperty("_root.boss_mc", _y , a * h); _root.enum++; } else if (level_array[a][b] == 19) { _root.attachMovie("endwall_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _height , 5 * h); _root.i++; } b++; } a++; } this.removeMovieClip();
Symbol 130 MovieClip [level7] Frame 1
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_root.levdx) { if (level_array[a][b] == 1) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 2) { _root.attachMovie("water_mc", "brick_mc" + _root.enum, _root.enum); w = getProperty("_root.brick_mc" + _root.enum, _width); h = getProperty("_root.brick_mc" + _root.enum, _height); setProperty("_root.brick_mc" + _root.enum, _x , b * w); setProperty("_root.brick_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 3) { _root.attachMovie("newlev_mc", "newlev_mc", _root.enum); _root.newlev = _root.i; w = 35; h = 35; setProperty("_root.newlev_mc", _x , b * w); setProperty("_root.newlev_mc", _y , a * h); _root.enum++; } else if (level_array[a][b] == 4) { _root.attachMovie("enemy1_mc", "enemy1_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy1_mc" + _root.enum, _x , b * w); setProperty("_root.enemy1_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 5) { _root.attachMovie("enemy2_mc", "enemy2_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy2_mc" + _root.enum, _x , b * w); setProperty("_root.enemy2_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 6) { _root.attachMovie("enemy3_mc", "enemy3_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy3_mc" + _root.enum, _x , b * w); setProperty("_root.enemy3_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 7) { _root.attachMovie("ground_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 4760); _root.i++; } else if (level_array[a][b] == 8) { _root.attachMovie("ferry_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 9) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 5 * w); _root.i++; } else if (level_array[a][b] == 10) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _height , 5 * h); _root.i++; } else if (level_array[a][b] == 11) { _root.attachMovie("coin_mc", "coin_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.coin_mc" + _root.enum, _x , b * w); setProperty("_root.coin_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 12) { _root.attachMovie("enemy4_mc", "enemy4_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy4_mc" + _root.enum, _x , b * w); setProperty("_root.enemy4_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 13) { _root.attachMovie("elevator_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 14) { _root.attachMovie("ship_mc", "ship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.ship_mc" + _root.enum, _x , b * w); setProperty("_root.ship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 15) { _root.attachMovie("enemyship_mc", "enemyship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemyship_mc" + _root.enum, _x , b * w); setProperty("_root.enemyship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 16) { _root.attachMovie("newlife_mc", "newlife_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.newlife_mc" + _root.enum, _x , b * w); setProperty("_root.newlife_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 17) { _root.attachMovie("bup_mc", "bup_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.bup_mc" + _root.enum, _x , b * w); setProperty("_root.bup_mc" + _root.enum, _y , a * h); _root.enum++; } b++; } a++; } this.removeMovieClip();
Symbol 131 MovieClip [level8] Frame 1
this.onload(); level_array = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; _root.istart = _root.i; a = 0; while (a < _root.levdy) { b = 0; while (b < _root.levdx) { if (level_array[a][b] == 1) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 2) { _root.attachMovie("water_mc", "brick_mc" + _root.enum, _root.enum); w = getProperty("_root.brick_mc" + _root.enum, _width); h = getProperty("_root.brick_mc" + _root.enum, _height); setProperty("_root.brick_mc" + _root.enum, _x , b * w); setProperty("_root.brick_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 3) { _root.attachMovie("newlev_mc", "newlev_mc", _root.enum); _root.newlev = _root.i; w = 35; h = 35; setProperty("_root.newlev_mc", _x , b * w); setProperty("_root.newlev_mc", _y , a * h); _root.enum++; } else if (level_array[a][b] == 4) { _root.attachMovie("enemy1_mc", "enemy1_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy1_mc" + _root.enum, _x , b * w); setProperty("_root.enemy1_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 5) { _root.attachMovie("enemy2_mc", "enemy2_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy2_mc" + _root.enum, _x , b * w); setProperty("_root.enemy2_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 6) { _root.attachMovie("enemy3_mc", "enemy3_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy3_mc" + _root.enum, _x , b * w); setProperty("_root.enemy3_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 7) { _root.attachMovie("ground_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 4760); _root.i++; } else if (level_array[a][b] == 8) { _root.attachMovie("ferry_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 9) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _width , 5 * w); _root.i++; } else if (level_array[a][b] == 10) { _root.attachMovie("brick_mc", "brick_mc" + _root.i, _root.i); w = getProperty("_root.brick_mc" + _root.i, _width); h = getProperty("_root.brick_mc" + _root.i, _height); setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); setProperty("_root.brick_mc" + _root.i, _height , 5 * h); _root.i++; } else if (level_array[a][b] == 11) { _root.attachMovie("coin_mc", "coin_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.coin_mc" + _root.enum, _x , b * w); setProperty("_root.coin_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 12) { _root.attachMovie("enemy4_mc", "enemy4_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemy4_mc" + _root.enum, _x , b * w); setProperty("_root.enemy4_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 13) { _root.attachMovie("elevator_mc", "brick_mc" + _root.i, _root.i); w = 35; h = 35; setProperty("_root.brick_mc" + _root.i, _x , b * w); setProperty("_root.brick_mc" + _root.i, _y , a * h); _root.i++; } else if (level_array[a][b] == 14) { _root.attachMovie("ship_mc", "ship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.ship_mc" + _root.enum, _x , b * w); setProperty("_root.ship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 15) { _root.attachMovie("enemyship_mc", "enemyship_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.enemyship_mc" + _root.enum, _x , b * w); setProperty("_root.enemyship_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 16) { _root.attachMovie("newlife_mc", "newlife_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.newlife_mc" + _root.enum, _x , b * w); setProperty("_root.newlife_mc" + _root.enum, _y , a * h); _root.enum++; } else if (level_array[a][b] == 17) { _root.attachMovie("bup_mc", "bup_mc" + _root.enum, _root.enum); w = 35; h = 35; setProperty("_root.bup_mc" + _root.enum, _x , b * w); setProperty("_root.bup_mc" + _root.enum, _y , a * h); _root.enum++; } b++; } a++; } this.removeMovieClip();
Symbol 133 MovieClip [ship2_mc] Frame 1
this.onload(); speed = _root.speed; counter = 0; cmax = 800; ox = this._x; oy = this._y; goback = false; slev = _root.curlev; this.onEnterFrame = function () { if (this.hitTest(_root.man_mc) && (!_root.dead)) { goback = false; _root.man_mc._visible = false; if (Key.isDown(38) && (this._y >= 50)) { this._y = this._y - speed; counter++; } if (Key.isDown(40)) { this._y = this._y + speed; counter++; } if (Key.isDown(37)) { this._x = this._x - speed; counter++; this._xscale = -100; } if (Key.isDown(39)) { this._x = this._x + speed; counter++; this._xscale = 100; } _root.man_mc._x = this._x; _root.man_mc._y = this._y; if (Key.isDown(32)) { _root.man_mc._x = _root.man_mc._x + (this._width * (this._xscale / 100)); _root.man_mc._y = _root.man_mc._y - 40; goback = true; } } else { _root.man_mc._visible = true; if (this._x < ox) { this._x++; } else if (this._x > ox) { this._x--; } if (this._y < oy) { this._y++; } else if (this._y > oy) { this._y--; } } if (slev != _root.curlev) { this.removeMovieClip(); } };
Symbol 135 MovieClip [boss_mc] Frame 1
this.onload(); xbound = this._x - 250; eox = this._x; ev = -1; speed = 2; slev = _root.curlev; health = 8; this.onEnterFrame = function () { if (this._x <= xbound) { ev = 1; } else if (this._x > eox) { ev = -1; } this._x = this._x + ev; if (((this._x + _root._x) < 550) && ((this._x + _root._x) > 0)) { tr = _root.rand(0, _root.diff / 5); if (tr == 10) { er = _root.fireballs; ei = _root.i; _root.attachMovie("fireball2_mc", "fireball_mc" + er, ei + er); setProperty("_root.fireball_mc" + er, _x , this._x); setProperty("_root.fireball_mc" + er, _y , this._y); _root.fireballs++; } } if (health < 0) { if (!_root.mute) { esound = new Sound(this); esound.attachSound("bossexplode_s"); esound.start(0, 0); } this.removeMovieClip(); } if (((this._x + _root._x) < 550) && ((this._x + _root._x) > 0)) { tr = _root.rand(0, 220); if (tr == 10) { er = _root.fireballs; ei = _root.i; _root.attachMovie("enemy5_mc", "enemy5_mc" + er, ei + er); setProperty("_root.enemy5_mc" + er, _x , this._x); setProperty("_root.enemy5_mc" + er, _y , this._y + 50); _root.fireballs++; } } if (this.hitTest(_root.man_mc)) { _root.died(); } if (slev != _root.curlev) { this.removeMovieClip(); } };
Symbol 137 MovieClip [enemy5_mc] Frame 1
this.onload(); speed = 2; slev = _root.curlev; this.onEnterFrame = function () { if (((this._x + _root._x) < 550) && ((this._x + _root._x) > 0)) { if (this._x < _root.man_mc._x) { this._x = this._x + speed; } else { this._x = this._x - speed; } if (this._y < (_root.man_mc._y - 10)) { this._y = this._y + speed; } else { this._y = this._y - speed; } } if (((this._x + _root._x) < 550) && ((this._x + _root._x) > 0)) { tr = _root.rand(0, _root.diff / 2); if (tr == 10) { er = _root.fireballs; ei = _root.i; _root.attachMovie("fireball_mc", "fireball_mc" + er, ei + er); setProperty("_root.fireball_mc" + er, _x , this._x); setProperty("_root.fireball_mc" + er, _y , this._y); _root.fireballs++; } } if (this.hitTest(_root.man_mc)) { _root.died(); } if (slev != _root.curlev) { this.removeMovieClip(); } if (this.hitTest(_root.bullet_mc0) || (this.hitTest(_root.bullet_mc1))) { if (!_root.mute) { esound = new Sound(this); esound.attachSound("enemydie_s"); esound.start(0, 0); } _root.boss_mc.health--; this.removeMovieClip(); } if (this._x < _root.man_mc._x) { this._xscale = -100; } else { this._xscale = 100; } };
Symbol 138 MovieClip [endwall_mc] Frame 1
this.onload(); slev = _root.curlev; this.onEnterFrame = function () { if (slev != _root.curlev) { this.removeMovieClip(); } if (_root.boss_mc.health < 0) { this.removeMovieClip(); } };
Symbol 141 Button [playagain_b]
on (release) { _root._x = 0; _root.gotoAndStop(2); _root.over_mc.removeMovieClip(); }
Symbol 151 Button
on (release) { getURL ("http://www.gamesloth.com", self, "POST"); }

Library Items

Symbol 1 Sound [warp_s]
Symbol 2 Sound [newlife_s]
Symbol 3 Sound [mandie_s]
Symbol 4 Sound [lava_s]
Symbol 5 Sound [lasersound2]
Symbol 6 Sound [lasersound]
Symbol 7 Sound [jet]
Symbol 8 Sound [fireball_s]
Symbol 9 Sound [enemydie_s]
Symbol 10 Sound [bossexplode_s]
Symbol 11 Sound [bg_s]
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14 138
Symbol 14 MovieClip [brick_mc]Uses:13
Symbol 15 GraphicUsed by:22
Symbol 16 GraphicUsed by:22
Symbol 17 GraphicUsed by:22
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [manwalk_mc]Uses:15 16 17 18 19 20 21Used by:28 36
Symbol 23 GraphicUsed by:28
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [man_mc]Uses:22 23 24 25 26 27
Symbol 29 GraphicUsed by:30 117
Symbol 30 MovieClip [fireball_mc]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [water_mc]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [man_mc2]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [manj_mc]Uses:35 22
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [newlev_mc]Uses:37
Symbol 39 GraphicUsed by:40 46
Symbol 40 Button [newgame_b]Uses:39Used by:43
Symbol 41 FontUsed by:42 66 107
Symbol 42 EditableTextUses:41Used by:43
Symbol 43 MovieClip [gameover_mc]Uses:40 42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [levbg_mc]Uses:44
Symbol 46 Button [newgame_b]Uses:39
Symbol 47 GraphicUsed by:48
Symbol 48 Button [button_b]Uses:47
Symbol 49 GraphicUsed by:50 76
Symbol 50 Button [play_b]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [mancol_mc]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [ground_mco]Uses:53
Symbol 55 MovieClip [lev]
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [enemy2_mc]Uses:56
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip [enemy1_mc]Uses:58
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [enemy3_mc]Uses:60
Symbol 62 GraphicUsed by:63 98
Symbol 63 MovieClip [ferry_mc]Uses:62
Symbol 64 GraphicUsed by:65 114
Symbol 65 Button [mute_b]Uses:64Used by:67
Symbol 66 EditableTextUses:41Used by:67
Symbol 67 MovieClip [display_mc]Uses:66 65
Symbol 68 GraphicUsed by:69 106
Symbol 69 Button [continue_b]Uses:68
Symbol 70 GraphicUsed by:71 92
Symbol 71 Button [hard_b]Uses:70Used by:85
Symbol 72 GraphicUsed by:73 91
Symbol 73 Button [medium_b]Uses:72Used by:85
Symbol 74 GraphicUsed by:75 90
Symbol 75 Button [easy_b]Uses:74Used by:85
Symbol 76 Button [play_b]Uses:49Used by:85
Symbol 77 GraphicUsed by:85
Symbol 78 GraphicUsed by:79 93
Symbol 79 Button [gamesloth_b]Uses:78Used by:85 144
Symbol 80 FontUsed by:81
Symbol 81 TextUses:80Used by:82
Symbol 82 ButtonUses:81Used by:85
Symbol 83 FontUsed by:84 140 143
Symbol 84 TextUses:83Used by:85
Symbol 85 MovieClip [blank_mc]Uses:77 76 75 73 71 79 82 84
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [coin_mc]Uses:86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [bullet_mc]Uses:88
Symbol 90 Button [easy_b]Uses:74
Symbol 91 Button [medium_b]Uses:72
Symbol 92 Button [hard_b]Uses:70
Symbol 93 Button [gamesloth_b]Uses:78
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [enemy4_mc]Uses:94
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [lava_mc]Uses:96
Symbol 98 MovieClip [elevator_mc]Uses:62
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip [ship_mc]Uses:99
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [enemyship_mc]Uses:101
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClip [bg_mc]Uses:104
Symbol 106 Button [continue_b]Uses:68Used by:108
Symbol 107 EditableTextUses:41Used by:108
Symbol 108 MovieClip [continue_mc]Uses:107 106
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [star_mc]Uses:109
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClip [ground_mc]Uses:112
Symbol 114 Button [mute_b]Uses:64
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip [newlife_mc]Uses:115
Symbol 117 MovieClip [fireball2_mc]Uses:29
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [lavaexplosion_mc]Uses:118
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [bullet_mc2]Uses:120
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [bup_mc]Uses:122
Symbol 124 MovieClip [level3]
Symbol 125 MovieClip [level1]
Symbol 126 MovieClip [level2]
Symbol 127 MovieClip [level4]
Symbol 128 MovieClip [level5]
Symbol 129 MovieClip [level6]
Symbol 130 MovieClip [level7]
Symbol 131 MovieClip [level8]
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [ship2_mc]Uses:132
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [boss_mc]Uses:134
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [enemy5_mc]Uses:136
Symbol 138 MovieClip [endwall_mc]Uses:13
Symbol 139 GraphicUsed by:141 145
Symbol 140 TextUses:83Used by:141 145
Symbol 141 Button [playagain_b]Uses:139 140Used by:144
Symbol 142 GraphicUsed by:144
Symbol 143 TextUses:83Used by:144
Symbol 144 MovieClip [over_mc]Uses:142 143 141 79
Symbol 145 Button [playagain_b]Uses:139 140
Symbol 146 GraphicUsed by:151
Symbol 147 FontUsed by:148
Symbol 148 TextUses:147Used by:151
Symbol 149 FontUsed by:150
Symbol 150 TextUses:149Used by:151
Symbol 151 ButtonUses:146 148 150Used by:Timeline

Instance Names

"lives"Symbol 67 MovieClip [display_mc] Frame 1Symbol 66 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "warp_s"
ExportAssets (56)Timeline Frame 1Symbol 2 as "newlife_s"
ExportAssets (56)Timeline Frame 1Symbol 3 as "mandie_s"
ExportAssets (56)Timeline Frame 1Symbol 4 as "lava_s"
ExportAssets (56)Timeline Frame 1Symbol 5 as "lasersound2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "lasersound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "jet"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fireball_s"
ExportAssets (56)Timeline Frame 1Symbol 9 as "enemydie_s"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bossexplode_s"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bg_s"
ExportAssets (56)Timeline Frame 1Symbol 14 as "brick_mc"
ExportAssets (56)Timeline Frame 1Symbol 22 as "manwalk_mc"
ExportAssets (56)Timeline Frame 1Symbol 28 as "man_mc"
ExportAssets (56)Timeline Frame 1Symbol 30 as "fireball_mc"
ExportAssets (56)Timeline Frame 1Symbol 32 as "water_mc"
ExportAssets (56)Timeline Frame 1Symbol 34 as "man_mc2"
ExportAssets (56)Timeline Frame 1Symbol 22 as "manwalk_mc"
ExportAssets (56)Timeline Frame 1Symbol 36 as "manj_mc"
ExportAssets (56)Timeline Frame 1Symbol 38 as "newlev_mc"
ExportAssets (56)Timeline Frame 1Symbol 40 as "newgame_b"
ExportAssets (56)Timeline Frame 1Symbol 40 as "newgame_b"
ExportAssets (56)Timeline Frame 1Symbol 43 as "gameover_mc"
ExportAssets (56)Timeline Frame 1Symbol 45 as "levbg_mc"
ExportAssets (56)Timeline Frame 1Symbol 46 as "newgame_b"
ExportAssets (56)Timeline Frame 1Symbol 48 as "button_b"
ExportAssets (56)Timeline Frame 1Symbol 50 as "play_b"
ExportAssets (56)Timeline Frame 1Symbol 52 as "mancol_mc"
ExportAssets (56)Timeline Frame 1Symbol 54 as "ground_mco"
ExportAssets (56)Timeline Frame 1Symbol 55 as "lev"
ExportAssets (56)Timeline Frame 1Symbol 57 as "enemy2_mc"
ExportAssets (56)Timeline Frame 1Symbol 59 as "enemy1_mc"
ExportAssets (56)Timeline Frame 1Symbol 61 as "enemy3_mc"
ExportAssets (56)Timeline Frame 1Symbol 63 as "ferry_mc"
ExportAssets (56)Timeline Frame 1Symbol 65 as "mute_b"
ExportAssets (56)Timeline Frame 1Symbol 65 as "mute_b"
ExportAssets (56)Timeline Frame 1Symbol 67 as "display_mc"
ExportAssets (56)Timeline Frame 1Symbol 69 as "continue_b"
ExportAssets (56)Timeline Frame 1Symbol 71 as "hard_b"
ExportAssets (56)Timeline Frame 1Symbol 73 as "medium_b"
ExportAssets (56)Timeline Frame 1Symbol 75 as "easy_b"
ExportAssets (56)Timeline Frame 1Symbol 76 as "play_b"
ExportAssets (56)Timeline Frame 1Symbol 76 as "play_b"
ExportAssets (56)Timeline Frame 1Symbol 75 as "easy_b"
ExportAssets (56)Timeline Frame 1Symbol 73 as "medium_b"
ExportAssets (56)Timeline Frame 1Symbol 71 as "hard_b"
ExportAssets (56)Timeline Frame 1Symbol 79 as "gamesloth_b"
ExportAssets (56)Timeline Frame 1Symbol 85 as "blank_mc"
ExportAssets (56)Timeline Frame 1Symbol 22 as "manwalk_mc"
ExportAssets (56)Timeline Frame 1Symbol 87 as "coin_mc"
ExportAssets (56)Timeline Frame 1Symbol 89 as "bullet_mc"
ExportAssets (56)Timeline Frame 1Symbol 90 as "easy_b"
ExportAssets (56)Timeline Frame 1Symbol 91 as "medium_b"
ExportAssets (56)Timeline Frame 1Symbol 92 as "hard_b"
ExportAssets (56)Timeline Frame 1Symbol 93 as "gamesloth_b"
ExportAssets (56)Timeline Frame 1Symbol 95 as "enemy4_mc"
ExportAssets (56)Timeline Frame 1Symbol 97 as "lava_mc"
ExportAssets (56)Timeline Frame 1Symbol 98 as "elevator_mc"
ExportAssets (56)Timeline Frame 1Symbol 100 as "ship_mc"
ExportAssets (56)Timeline Frame 1Symbol 102 as "enemyship_mc"
ExportAssets (56)Timeline Frame 1Symbol 105 as "bg_mc"
ExportAssets (56)Timeline Frame 1Symbol 106 as "continue_b"
ExportAssets (56)Timeline Frame 1Symbol 106 as "continue_b"
ExportAssets (56)Timeline Frame 1Symbol 108 as "continue_mc"
ExportAssets (56)Timeline Frame 1Symbol 110 as "star_mc"
ExportAssets (56)Timeline Frame 1Symbol 113 as "ground_mc"
ExportAssets (56)Timeline Frame 1Symbol 114 as "mute_b"
ExportAssets (56)Timeline Frame 1Symbol 116 as "newlife_mc"
ExportAssets (56)Timeline Frame 1Symbol 117 as "fireball2_mc"
ExportAssets (56)Timeline Frame 1Symbol 119 as "lavaexplosion_mc"
ExportAssets (56)Timeline Frame 1Symbol 121 as "bullet_mc2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "bup_mc"
ExportAssets (56)Timeline Frame 1Symbol 124 as "level3"
ExportAssets (56)Timeline Frame 1Symbol 125 as "level1"
ExportAssets (56)Timeline Frame 1Symbol 126 as "level2"
ExportAssets (56)Timeline Frame 1Symbol 127 as "level4"
ExportAssets (56)Timeline Frame 1Symbol 128 as "level5"
ExportAssets (56)Timeline Frame 1Symbol 129 as "level6"
ExportAssets (56)Timeline Frame 1Symbol 130 as "level7"
ExportAssets (56)Timeline Frame 1Symbol 131 as "level8"
ExportAssets (56)Timeline Frame 1Symbol 133 as "ship2_mc"
ExportAssets (56)Timeline Frame 1Symbol 135 as "boss_mc"
ExportAssets (56)Timeline Frame 1Symbol 137 as "enemy5_mc"
ExportAssets (56)Timeline Frame 1Symbol 138 as "endwall_mc"
ExportAssets (56)Timeline Frame 1Symbol 79 as "gamesloth_b"
ExportAssets (56)Timeline Frame 1Symbol 141 as "playagain_b"
ExportAssets (56)Timeline Frame 1Symbol 141 as "playagain_b"
ExportAssets (56)Timeline Frame 1Symbol 79 as "gamesloth_b"
ExportAssets (56)Timeline Frame 1Symbol 144 as "over_mc"
ExportAssets (56)Timeline Frame 1Symbol 145 as "playagain_b"




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Created: 9/5 -2019 21:14:01 Last modified: 9/5 -2019 21:14:01 Server time: 09/05 -2024 15:58:22