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RPG Tower Defense.swf

This is the info page for
Flash #42601

(Click the ID number above for more basic data on this flash file.)


Text
Loading....

Play More Games!

Normal - 50
Hard - 40
Insane - 30
Sandbox - 500

Max Tower Levels

Next Song

Previous Song

Mute Audio

U             Upgrades tower to max level
that you can afford

S             Sell Tower

1-5          Select tower type

Controls

Are you sure you want to reset?

NO

YES

Prayer points

0

120

Next Enemy Type : Normal

120

Sell Value - 000

Range - 000

Damage - 000

Level - 000

Normal

Tower Info Goes Here

Type of tower

00

Enemy HP

60

25

Lives

300

0000

Gold

Score

0

Level

Score = 211

Thanks for playing Normal Mode.
Was this too easy for you? Try a harder mode!

0

120

Next Enemy Type : Normal

120

Sell Value - 000

Range - 000

Damage - 000

Level - 000

Hard

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing Hard Mode
Ready for insane?

0

120

Next Enemy Type : Normal

120

Sell Value - 000

Range - 000

Damage - 000

Level - 000

Insane

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing Insane Mode.

99999

120

Next Enemy Type : Normal

120

Sell Value - 000

Range - 000

Damage - 000

Level - 000

Sandbox

Tower Info Goes Here

Type of tower

00

60

25

999999

0000

0

Score = 211

Thanks for playing "Sandbox Mode".
I hope you had fun practicing your strategies :)

ActionScript [AS3]

Section 1
//MainTimeline (Flash_RPG_TD_fla.MainTimeline) package Flash_RPG_TD_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var NPH_AngelsOfDeath:Array; public var NPS_Bullets:Array; public var NPH_MouseEvent:MouseEvent; public var NP_Lives:int; public var text_gold:TextField; public var tower_select_arcane:MovieClip; public var NPH_Map:Array; public var restart_sure:MovieClip; public var NP_GameLevel:Number; public var NPH_GameLevel:Number; public var end_nopath_hard_score:TextField; public var pagedelay:int; public var NPH_selectedtowertype:String; public var text_tower_range:TextField; public var tower_select_arrow:MovieClip; public var NPS_LastWave:Number; public var NPS_PlacedMine:Boolean; public var NP_Path:Array; public var play_game_np_insane:MovieClip; public var NPI_Buildings:Array; public var play_game_np_sandbox:MovieClip; public var restart_yes:MovieClip; public var NPS_AngelsOfDeath:Array; public var end_nopath_sandbox_score:TextField; public var NPS_Judgement:Array; public var NPS_ButtonClick:buttonclick; public var NPH_GoldUpdateSpeed:Number; public var text_score:TextField; public var text_tower_sell:TextField; public var NP_Prayer:Number; public var play_game_np_hard:MovieClip; public var NPS_Gold:Number; public var NPH_PrayerUpdateSpeed:Number; public var NPH_ButtonClick:buttonclick; public var text_next_level:TextField; public var NPS_channel:SoundChannel; public var text_next_gold:TextField; public var NPS_EnemyDie:Sound; public var NPS_GameScore:int; public var play_game_hard:MovieClip; public var NPI_Muted:Boolean; public var NPS_Blizzards:Array; public var NP_HealthBars:Array; public var NPS_WaveDelay:Number; public var NP_AngelsOfDeath:Array; public var NPI_selectedtowertype:String; public var NP_Bullets:Array; public var NPI_Bullets:Array; public var play_game:MovieClip; public var lastpage:int; public var play_game_30min:MovieClip; public var NPH_Lives:int; public var NPS_MapStart; public var NP_LastPrayerUpdate:Number; public var NPH_Towers:Array; public var NPS_gamemode:String; public var NPI_AngelsOfDeath:Array; public var NP_ButtonClick:buttonclick; public var sponsor_mini:MovieClip; public var NPS_Muted:Boolean; public var NPH_Gold:Number; public var NPS_Ambient1:ambient_1; public var NPS_Ambient2:ambient_2; public var play_game_np_normal:MovieClip; public var NPS_Ambient5:ambient_5; public var NPS_Ambient4:ambient_4; public var NPH_HealthBars:Array; public var NPI_MapEnd; public var NPS_Ambient3:ambient_3; public var buy_judgement:MovieClip; public var NP_Judgement:Array; public var NPS_Enemies:Array; public var text_next_prayer:TextField; public var NPH_Judgement:Array; public var text_towerinfo:TextField; public var play_game_sandbox:MovieClip; public var buy_blizzard:MovieClip; public var text_tower_level:TextField; public var NPI_PlacedMine:Boolean; public var NPS_Map:Array; public var tower_select_cannon:MovieClip; public var NPS_GoldUpdateSpeed:Number; public var NPI_Gold:Number; public var drawonme:MovieClip; public var NPI_PrayerUpdateSpeed:Number; public var NPH_LastEnemyType:Number; public var musicright:MovieClip; public var NPH_Bullets:Array; public var NPI_GameLevel:Number; public var NPS_MapEnd; public var play_game_10min:MovieClip; public var text_tower_damage:TextField; public var text_prayer:TextField; public var NPS_MouseEvent:MouseEvent; public var NPH_SelectedTower:Number; public var end_nopath_score:TextField; public var NP_GameScore:int; public var playbutton:MovieClip; public var NPH_GameScore:int; public var menu_playmore:MovieClip; public var NP_Blizzards:Array; public var NP_channel:SoundChannel; public var NPI_channel:SoundChannel; public var NPH_Blizzards:Array; public var play_game_insane:MovieClip; public var NPS_selectedtowertype:String; public var musicleft:MovieClip; public var NP_WaveDelay:Number; public var NPH_WaveDelay:Number; public var tower_select_ice:MovieClip; public var NP_PlacedChurch:Boolean; public var sponsorlogo:MovieClip; public var NP_Towers:Array; public var NP_PausedTimer1:Number; public var sell_tower:MovieClip; public var NPS_LastEnemyType:Number; public var NP_PausedTimer2:Number; public var NP_GoldUpdateSpeed:Number; public var text_enemy_hp:TextField; public var NPH_LastWave:Number; public var NPS_Buildings:Array; public var NPS_SelectedTower:Number; public var NP_selectedtowertype:String; public var buy_angel_death:MovieClip; public var NPI_Prayer:Number; public var NP_Enemies:Array; public var NPH_channel:SoundChannel; public var NP_Muted:Boolean; public var NPS_PrayerUpdateSpeed:Number; public var NPI_CurrentSong:int; public var NPI_Enemies:Array; public var pausebutton:MovieClip; public var NP_LastWave:Number; public var NP_LastGoldUpdate:Number; public var NP_Gold:Number; public var NP_PlacedMine:Boolean; public var NPS_Path:Array; public var NP_LastEnemyType:Number; public var NPS_LastPrayerUpdate:Number; public var NPI_LastGoldUpdate:Number; public var text_towertype:TextField; public var NPS_Prayer:Number; public var NP_PrayerUpdateSpeed:Number; public var NPH_PlacedChurch:Boolean; public var NP_Map:Array; public var NPI_LastWave:Number; public var play_game_normal:MovieClip; public var NPH_PausedTimer1:Number; public var NPH_PausedTimer2:Number; public var NP_SelectedTower:Number; public var NPI_LastEnemyType:Number; public var NPI_Judgement:Array; public var NPH_PlacedMine:Boolean; public var NPI_Lives:int; public var NPH_EnemyDie:Sound; public var buy_church:MovieClip; public var NPS_HealthBars:Array; public var NPI_SelectedTower:Number; public var NPH_MapEnd; public var NPS_CurrentSong:int; public var NPH_Enemies:Array; public var NPI_MouseEvent:MouseEvent; public var select_mine:MovieClip; public var musicmute:MovieClip; public var NPH_LastPrayerUpdate:Number; public var NP_EnemyDie:Sound; public var NPH_MapStart; public var NP_Buildings:Array; public var NPH_Buildings:Array; public var NPH_gamemode:String; public var restart_no:MovieClip; public var text_level:TextField; public var NPS_Lives:int; public var end_nopath_insane_score:TextField; public var NPH_CurrentSong:int; public var NPH_Ambient5:ambient_5; public var NPH_Ambient2:ambient_2; public var NPH_Ambient3:ambient_3; public var NPH_Ambient4:ambient_4; public var NPH_Path:Array; public var NPH_Ambient1:ambient_1; public var NPI_GameScore:int; public var NPI_Blizzards:Array; public var NP_MapStart; public var NPI_EnemyDie:Sound; public var NP_gamemode:String; public var NPI_WaveDelay:Number; public var NPH_Muted:Boolean; public var NP_Ambient1:ambient_1; public var NP_Ambient2:ambient_2; public var NP_Ambient3:ambient_3; public var NP_Ambient4:ambient_4; public var NP_Ambient5:ambient_5; public var NPS_GameLevel:Number; public var NPI_Path:Array; public var play_game_5min:MovieClip; public var nextlevelbutton:MovieClip; public var NPI_GoldUpdateSpeed:Number; public var NPI_PlacedChurch:Boolean; public var NPI_PausedTimer1:Number; public var NPI_PausedTimer2:Number; public var NPI_MapStart; public var NPI_gamemode:String; public var NP_CurrentSong:int; public var NPS_PlacedChurch:Boolean; public var NP_MapEnd; public var NPI_Towers:Array; public var upgrade_tower:MovieClip; public var NPS_PausedTimer1:Number; public var NPS_PausedTimer2:Number; public var NPI_Ambient2:ambient_2; public var NPI_Ambient3:ambient_3; public var NPI_Ambient4:ambient_4; public var NPI_Ambient5:ambient_5; public var NPH_LastGoldUpdate:Number; public var NPI_Ambient1:ambient_1; public var restart_button:MovieClip; public var tower_select_fire:MovieClip; public var text_lives:TextField; public var text_nexttype:TextField; public var NPH_Prayer:Number; public var NP_MouseEvent:MouseEvent; public var NPI_Map:Array; public var NPS_LastGoldUpdate:Number; public var NPI_HealthBars:Array; public var NPS_Towers:Array; public var TheGrid1:MovieClip; public var NPI_LastPrayerUpdate:Number; public var NPI_ButtonClick:buttonclick; public function MainTimeline(){ addFrameScript(0, frame1, 4, frame5, 9, frame10, 94, frame95, 99, frame100, 104, frame105, 109, frame110, 114, frame115, 119, frame120, 124, frame125, 129, frame130, 134, frame135, 139, frame140, 199, frame200); } public function NPS_buy_judgement_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:judgement; if (NPS_gamemode != "paused"){ if (NPS_Prayer >= 15){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Prayer = (NPS_Prayer - 15); text_prayer.text = String(NPS_Prayer); _local2 = 0; while (_local2 < (NPS_Enemies.length - 1)) { _local3 = new judgement(); _local3.x = NPS_Enemies[_local2].x; _local3.y = NPS_Enemies[_local2].y; NPS_Enemies[_local2].GotHit(999999, 1); drawonme.addChild(_local3); NPS_Judgement.push(_local3); _local2++; }; }; }; } public function NPS_restart_no(_arg1:MouseEvent):void{ restart_sure.x = 1000; restart_yes.x = 1000; restart_no.x = 1000; } public function NPH_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NPI_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 2% Of Your Gold Every 5 mins. Limit 1."; } public function NPH_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; var _local13:building_church; if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) >= 2)) && ((int((root.mouseY / 32)) <= 13)))){ if (NPH_selectedtowertype == "Arrow"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NPH_Towers.push(_local7); NPH_Gold = (NPH_Gold - 30); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Arcane"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NPH_Towers.push(_local8); NPH_Gold = (NPH_Gold - 125); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Cannon"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NPH_Towers.push(_local9); NPH_Gold = (NPH_Gold - 75); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Ice"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NPH_Towers.push(_local10); NPH_Gold = (NPH_Gold - 25); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Fire"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NPH_Towers.push(_local11); NPH_Gold = (NPH_Gold - 100); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Mine"){ if (NPH_PlacedMine == false){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NPH_Towers.push(_local12); text_next_gold.x = (_local12.x + 3); text_next_gold.y = (_local12.y + 18); addChild(text_next_gold); NPH_Gold = (NPH_Gold - 750); text_gold.text = String(NPH_Gold); NPH_PlacedMine = true; NPH_LastGoldUpdate = getTimer(); NPH_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; if (NPH_selectedtowertype == "Church"){ if (NPH_PlacedChurch == false){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 750)) && ((_local3 == true)))){ _local13 = new building_church(); _local13.x = (int((root.mouseX / 32)) * 32); _local13.y = (int((root.mouseY / 32)) * 32); addChild(_local13); NPH_Towers.push(_local13); text_next_prayer.x = (_local13.x + 5); text_next_prayer.y = (_local13.y + 18); addChild(text_next_prayer); NPH_Gold = (NPH_Gold - 750); text_gold.text = String(NPH_Gold); NPH_PlacedChurch = true; NPH_LastPrayerUpdate = getTimer(); NPH_Map[Math.round((_local13.y / 32))][Math.round((_local13.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { if (NPH_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NPH_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } function frame10(){ stop(); play_game_normal.addEventListener(MouseEvent.MOUSE_UP, playnormal); play_game_sandbox.addEventListener(MouseEvent.MOUSE_UP, playsandbox); play_game_hard.addEventListener(MouseEvent.MOUSE_UP, playhard); play_game_insane.addEventListener(MouseEvent.MOUSE_UP, playinsane); play_game_5min.addEventListener(MouseEvent.MOUSE_UP, play5min); play_game_10min.addEventListener(MouseEvent.MOUSE_UP, play10min); play_game_30min.addEventListener(MouseEvent.MOUSE_UP, play30min); play_game_np_normal.addEventListener(MouseEvent.MOUSE_UP, playnopathsnormal); play_game_np_hard.addEventListener(MouseEvent.MOUSE_UP, playnopathshard); play_game_np_insane.addEventListener(MouseEvent.MOUSE_UP, playnopathsinsane); play_game_np_sandbox.addEventListener(MouseEvent.MOUSE_UP, playnopathssandbox); menu_playmore.addEventListener(MouseEvent.MOUSE_UP, sponsor); } public function NPI_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Ice"){ NPI_gamemode = "off"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Ice"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Ice"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Ice"; }; }; }; } public function NPI_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NPS_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NPS_Enemies.length - 1); while (_local2 >= 0) { if (NPS_Enemies[_local2].hitTestObject(NPS_Blizzards[_local1])){ NPS_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NPS_Blizzards[_local1].y < -128){ drawonme.removeChild(NPS_Blizzards[_local1]); NPS_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPS_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NPS_gamemode != "paused"){ NPS_CheckEnemiesForDirections(); NPS_CheckTowerFireBullet(); NPS_MoveBullets(); NPS_CheckEnemiesForHit(); NPS_CheckEnemyHealth(); NPS_UpdateEnemyHealthBar(); NPS_CheckSelectedTower(); NPS_MoveAndCheckAngelsOfDeath(); NPS_MoveAndCheckBlizzard(); NPS_MoveAndCheckJudgement(); if (getTimer() > (NPS_LastWave + NPS_WaveDelay)){ NPS_placeenemies(); }; text_next_level.text = String(Math.round((((NPS_WaveDelay + NPS_LastWave) - getTimer()) / 1000))); if (NPS_PlacedMine == true){ text_next_gold.text = String(Math.round((((NPS_GoldUpdateSpeed + NPS_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NPS_LastGoldUpdate + NPS_GoldUpdateSpeed)){ NPS_Gold = (NPS_Gold + (NPS_Gold * 0.02)); NPS_Gold = Math.round(NPS_Gold); text_gold.text = String(NPS_Gold); NPS_LastGoldUpdate = getTimer(); }; }; if (NPS_PlacedChurch == true){ text_next_prayer.text = String(Math.round((((NPS_PrayerUpdateSpeed + NPS_LastPrayerUpdate) - getTimer()) / 1000))); if (getTimer() > (NPS_LastPrayerUpdate + NPS_PrayerUpdateSpeed)){ NPS_Prayer = (NPS_Prayer + 1); text_prayer.text = String(NPS_Prayer); NPS_LastPrayerUpdate = getTimer(); }; }; if (NPS_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; }; }; if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ if (NPS_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 124); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 123); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 100); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 99); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 98); TheGrid1.graphics.endFill(); }; }; }; }; b = (NPS_Towers.length - 1); while (b >= 0) { NPS_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NPS_SelectedTower != -1){ mX = 0; mY = 0; NPS_Towers[NPS_SelectedTower].graphics.clear(); NPS_Towers[NPS_SelectedTower].graphics.moveTo(mX, mY); NPS_Towers[NPS_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NPS_Towers[NPS_SelectedTower].graphics.lineTo(mX, mY); NPS_Towers[NPS_SelectedTower].graphics.lineTo((mX + 32), mY); NPS_Towers[NPS_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NPS_Towers[NPS_SelectedTower].graphics.lineTo(mX, (mY + 32)); NPS_Towers[NPS_SelectedTower].graphics.endFill(); if (NPS_Towers[NPS_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NPS_Towers[NPS_SelectedTower].x + 16), (NPS_Towers[NPS_SelectedTower].y + 16), NPS_Towers[NPS_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function NPI_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(10 PP)"; text_towerinfo.text = "Calls forth the Angel of Death."; } public function NP_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; NP_gamemode = "paused"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; playbutton.x = 99; pausebutton.x = 900; NP_PausedTimer1 = getTimer(); _local2 = (NP_Enemies.length - 1); while (_local2 >= 0) { NP_Enemies[_local2].pPaused = true; _local2--; }; _local3 = (NP_AngelsOfDeath.length - 1); while (_local3 >= 0) { NP_AngelsOfDeath[_local3].pPaused = true; _local3--; }; _local4 = (NP_Blizzards.length - 1); while (_local4 >= 0) { NP_Blizzards[_local4].pPaused = true; _local4--; }; } public function NP_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; if (NP_gamemode != "paused"){ if (NP_Towers[NP_SelectedTower].pLevel < 51){ if (NP_Gold >= (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))){ NP_Gold = (NP_Gold - (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))); NP_Gold = Math.round(NP_Gold); text_gold.text = String(NP_Gold); if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Towers[NP_SelectedTower].pLevel = (NP_Towers[NP_SelectedTower].pLevel + 1); NP_Towers[NP_SelectedTower].pDamage = (NP_Towers[NP_SelectedTower].pOrigDamage * ((NP_Towers[NP_SelectedTower].pLevel / 1.1) * ((NP_Towers[NP_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; _local2 = (NP_Towers[NP_SelectedTower].pOrigDamage * (((NP_Towers[NP_SelectedTower].pLevel + 1) / 1.1) * (((NP_Towers[NP_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NP_Towers[NP_SelectedTower].pLevel) + "(") + (NP_Towers[NP_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NP_Towers[NP_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); text_tower_range.text = ("Range - " + NP_Towers[NP_SelectedTower].pRange); text_tower_sell.text = ("Sell Value - " + String(int(((NP_Towers[NP_SelectedTower].pLevel * NP_Towers[NP_SelectedTower].pCost) * 0.7)))); }; }; }; } public function NPI_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; NPI_gamemode = "paused"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; playbutton.x = 99; pausebutton.x = 900; NPI_PausedTimer1 = getTimer(); _local2 = (NPI_Enemies.length - 1); while (_local2 >= 0) { NPI_Enemies[_local2].pPaused = true; _local2--; }; _local3 = (NPI_AngelsOfDeath.length - 1); while (_local3 >= 0) { NPI_AngelsOfDeath[_local3].pPaused = true; _local3--; }; _local4 = (NPI_Blizzards.length - 1); while (_local4 >= 0) { NPI_Blizzards[_local4].pPaused = true; _local4--; }; } public function NP_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPS_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function NPS_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Cannon"){ NPS_gamemode = "off"; TheGrid1.alpha = 0; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Cannon"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Cannon"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "Cannon"; }; }; }; } public function NPH_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NPH_gamemode != "paused"){ if (NPH_Prayer >= 3){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Prayer = (NPH_Prayer - 3); text_prayer.text = String(NPH_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NPH_Blizzards.push(_local3); _local2++; }; }; }; } public function playsandbox(_arg1:MouseEvent):void{ gotoAndStop(20); } public function NP_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NP_gamemode != "paused"){ _local3 = (NP_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NP_Enemies[NP_HealthBars[_local3].pEnemy].pHealth / NP_Enemies[NP_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NP_HealthBars[_local3].x = (NP_Enemies[NP_HealthBars[_local3].pEnemy].x - 13); NP_HealthBars[_local3].y = (NP_Enemies[NP_HealthBars[_local3].pEnemy].y - 16); NP_HealthBars[_local3].pWidth = _local2; NP_HealthBars[_local3].width = _local2; _local3--; }; }; } public function playnormal(_arg1:MouseEvent):void{ gotoAndStop(35); } public function NPI_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function NPH_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Cannon"){ NPH_gamemode = "off"; TheGrid1.alpha = 0; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Cannon"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Cannon"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "Cannon"; }; }; }; } public function NPI_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NPI_gamemode != "paused"){ _local3 = (NPI_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NPI_Enemies[NPI_HealthBars[_local3].pEnemy].pHealth / NPI_Enemies[NPI_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NPI_HealthBars[_local3].x = (NPI_Enemies[NPI_HealthBars[_local3].pEnemy].x - 13); NPI_HealthBars[_local3].y = (NPI_Enemies[NPI_HealthBars[_local3].pEnemy].y - 16); NPI_HealthBars[_local3].pWidth = _local2; NPI_HealthBars[_local3].width = _local2; _local3--; }; }; } public function NP_buy_judgement_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Judgement Day(15 PP)"; text_towerinfo.text = "Calls forth Judgement Day upon your enemies."; } public function NPH_buy_judgement_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Judgement Day(15 PP)"; text_towerinfo.text = "Calls forth Judgement Day upon your enemies."; } public function NPH_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NPH_gamemode = "none"; NPH_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function NP_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NP_Muted == false){ NP_CurrentSong--; if (NP_CurrentSong == 0){ NP_CurrentSong = 5; }; NP_channel.stop(); if (NP_CurrentSong == 1){ NP_channel = NP_Ambient1.play(0, 99999); }; if (NP_CurrentSong == 2){ NP_channel = NP_Ambient2.play(0, 99999); }; if (NP_CurrentSong == 3){ NP_channel = NP_Ambient3.play(0, 99999); }; if (NP_CurrentSong == 4){ NP_channel = NP_Ambient4.play(0, 99999); }; if (NP_CurrentSong == 5){ NP_channel = NP_Ambient5.play(0, 99999); }; }; } function frame95(){ MochiAd.showTimedAd({clip:this.root, id:"d8d892ac1120ac68", res:"640x480"}); } public function NPH_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NPH_gamemode != "paused"){ if (NPH_Prayer >= 10){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Prayer = (NPH_Prayer - 10); text_prayer.text = String(NPH_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NPH_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NPH_buy_church_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Church"){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_gamemode = "off"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Church"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Church"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Church"; }; }; }; } function frame100(){ gotoAndStop(10); } public function NP_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NP_gamemode != "paused"){ try { i = (NP_Enemies.length - 1); while (i >= 0) { k = (NP_Bullets.length - 1); while (k >= 0) { if (NP_Enemies[i].hitTestObject(NP_Bullets[k])){ NP_Enemies[i].GotHit(NP_Bullets[k].pDamage, NP_Bullets[k].pBulletType); if (NP_Bullets[k].pBulletType == 2){ if (NP_Enemies[i].pSpeed > 0.3){ NP_Enemies[i].pSpeed = (NP_Enemies[i].pSpeed - 0.2); }; }; if (NP_Bullets[k].pBulletType == 4){ a = (NP_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NP_Bullets[k].x - NP_Enemies[a].x)); ydist = Math.round((NP_Bullets[k].y - NP_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NP_Bullets[k].pTarget){ NP_Enemies[a].GotHit(((5 * NP_Towers[NP_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NP_Bullets[k].x = -100; NP_Bullets[k].y = -100; if (NP_Bullets[k].pVisible == true){ removeChild(NP_Bullets[k].pBullet); }; NP_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } function frame105(){ stop(); NP_LastWave = getTimer(); NP_WaveDelay = 60000; NP_GameLevel = 0; NP_SelectedTower = -1; NP_GameScore = 0; NP_Gold = 300; NP_Lives = 25; NP_PlacedMine = false; NP_PlacedChurch = false; NP_LastGoldUpdate = 0; NP_LastPrayerUpdate = 0; NP_PrayerUpdateSpeed = 60000; NP_GoldUpdateSpeed = 300000; NP_LastEnemyType = 1; NP_Map = []; NP_MapStart = new Point(2, 1); NP_MapEnd = new Point(14, 14); NP_CurrentSong = 1; NP_Muted = false; NP_Prayer = 0; NP_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NP_ButtonClick = new buttonclick(); NP_Ambient1 = new ambient_1(); NP_Ambient2 = new ambient_2(); NP_Ambient3 = new ambient_3(); NP_Ambient4 = new ambient_4(); NP_Ambient5 = new ambient_5(); NP_channel = NP_Ambient1.play(0, 99999); NP_Enemies = new Array(); NP_Buildings = new Array(); NP_Judgement = new Array(); NP_Blizzards = new Array(); NP_HealthBars = new Array(); NP_Towers = new Array(); NP_Bullets = new Array(); NP_AngelsOfDeath = new Array(); NP_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NP_everytime); sponsor_mini.addEventListener(MouseEvent.MOUSE_UP, sponsor); stage.addEventListener(KeyboardEvent.KEY_UP, NP_reportKeyUp); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NP_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NP_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NP_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NP_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NP_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NP_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NP_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NP_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NP_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NP_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NP_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NP_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NP_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); buy_church.addEventListener(MouseEvent.MOUSE_OVER, NP_buy_church_mouse_enter); buy_church.addEventListener(MouseEvent.MOUSE_UP, NP_buy_church_mouse_up); buy_church.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NP_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NP_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); buy_judgement.addEventListener(MouseEvent.MOUSE_OVER, NP_buy_judgement_mouse_enter); buy_judgement.addEventListener(MouseEvent.MOUSE_UP, NP_buy_judgement_mouse_up); buy_judgement.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NP_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NP_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NP_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NP_the_grid_place_tower); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game9); restart_yes.addEventListener(MouseEvent.MOUSE_UP, NP_restart_yes); restart_no.addEventListener(MouseEvent.MOUSE_UP, NP_restart_no); } public function NPS_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NPS_gamemode != "paused"){ try { i = (NPS_Towers.length - 1); while (i >= 0) { if (NPS_Towers[i].pTowerType <= 5){ closest = 5000; NPS_Towers[i].pTarget = -1; k = (NPS_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NPS_Towers[i].x + 16) - NPS_Enemies[k].x)); ydist = Math.round(((NPS_Towers[i].y + 16) - NPS_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPS_Towers[i].pRange){ if (NPS_Enemies[k].pType == 4){ if (NPS_Towers[i].pTowerType != 2){ if (NPS_Towers[i].pTowerType != 3){ if (NPS_Towers[i].pTowerType != 5){ NPS_Towers[i].pTarget = k; }; }; }; }; if (NPS_Enemies[k].pType != 4){ NPS_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NPS_Towers.length - 1); while (a >= 0) { if (NPS_Towers[a].pTowerType <= 5){ if (NPS_Enemies.length > 0){ if (NPS_Towers[a].pTarget != -1){ if (NPS_Enemies[NPS_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NPS_Towers[a].x + 16) - NPS_Enemies[NPS_Towers[a].pTarget].x)); ydist = Math.round(((NPS_Towers[a].y + 16) - NPS_Enemies[NPS_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPS_Towers[a].pRange){ if (NPS_Enemies[NPS_Towers[a].pTarget].y > 0){ if (getTimer() > (NPS_Towers[a].pLastFire + NPS_Towers[a].pSpeed)){ NPS_Towers[a].pLastFire = getTimer(); if (NPS_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 1){ Bullet1.x = (NPS_Towers[a].x + 16); Bullet1.y = (NPS_Towers[a].y + 16); Bullet1.pDamage = NPS_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NPS_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NPS_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NPS_Towers[a].pTowerType == 2){ Bullet2.x = (NPS_Towers[a].x + 16); Bullet2.y = (NPS_Towers[a].y + 16); Bullet2.pDamage = NPS_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NPS_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NPS_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NPS_Towers[a].pTowerType == 3){ Bullet3.x = (NPS_Towers[a].x + 16); Bullet3.y = (NPS_Towers[a].y + 16); Bullet3.pDamage = NPS_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NPS_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NPS_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NPS_Towers[a].pTowerType == 4){ Bullet4.x = (NPS_Towers[a].x + 16); Bullet4.y = (NPS_Towers[a].y + 16); Bullet4.pDamage = NPS_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NPS_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NPS_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NPS_Towers[a].pTowerType == 5){ Bullet5.x = (NPS_Towers[a].x + 16); Bullet5.y = (NPS_Towers[a].y + 16); Bullet5.pDamage = NPS_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NPS_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NPS_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPI_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Arcane"){ NPI_gamemode = "off"; TheGrid1.alpha = 0; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Arcane"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arcane"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arcane"; }; }; }; } function frame110(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame9); menu_playmore.addEventListener(MouseEvent.MOUSE_UP, sponsor); end_nopath_score.text = ("Score - " + String(NP_GameScore)); } function frame115(){ stop(); NPH_LastWave = getTimer(); NPH_WaveDelay = 60000; NPH_GameLevel = 0; NPH_SelectedTower = -1; NPH_GameScore = 0; NPH_Gold = 300; NPH_Lives = 25; NPH_PlacedMine = false; NPH_PlacedChurch = false; NPH_LastGoldUpdate = 0; NPH_LastPrayerUpdate = 0; NPH_PrayerUpdateSpeed = 120000; NPH_GoldUpdateSpeed = 300000; NPH_LastEnemyType = 1; NPH_Map = []; NPH_MapStart = new Point(2, 1); NPH_MapEnd = new Point(14, 14); NPH_CurrentSong = 1; NPH_Muted = false; NPH_Prayer = 0; NPH_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NPH_ButtonClick = new buttonclick(); NPH_Ambient1 = new ambient_1(); NPH_Ambient2 = new ambient_2(); NPH_Ambient3 = new ambient_3(); NPH_Ambient4 = new ambient_4(); NPH_Ambient5 = new ambient_5(); NPH_channel = NPH_Ambient1.play(0, 99999); NPH_Enemies = new Array(); NPH_Buildings = new Array(); NPH_Judgement = new Array(); NPH_Blizzards = new Array(); NPH_HealthBars = new Array(); NPH_Towers = new Array(); NPH_Bullets = new Array(); NPH_AngelsOfDeath = new Array(); NPH_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NPH_everytime); stage.addEventListener(KeyboardEvent.KEY_UP, NPH_reportKeyUp); sponsor_mini.addEventListener(MouseEvent.MOUSE_UP, sponsor); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NPH_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NPH_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NPH_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NPH_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NPH_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NPH_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NPH_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NPH_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NPH_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NPH_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NPH_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NPH_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NPH_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); buy_church.addEventListener(MouseEvent.MOUSE_OVER, NPH_buy_church_mouse_enter); buy_church.addEventListener(MouseEvent.MOUSE_UP, NPH_buy_church_mouse_up); buy_church.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NPH_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NPH_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); buy_judgement.addEventListener(MouseEvent.MOUSE_OVER, NPH_buy_judgement_mouse_enter); buy_judgement.addEventListener(MouseEvent.MOUSE_UP, NPH_buy_judgement_mouse_up); buy_judgement.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NPH_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NPH_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NPH_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NPH_the_grid_place_tower); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game10); restart_yes.addEventListener(MouseEvent.MOUSE_UP, NPH_restart_yes); restart_no.addEventListener(MouseEvent.MOUSE_UP, NPH_restart_no); } public function NPS_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Mine"){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_gamemode = "off"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Mine"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Mine"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Mine"; }; }; }; } public function NPS_buy_judgement_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Judgement Day(15 PP)"; text_towerinfo.text = "Calls forth Judgement Day upon your enemies."; } public function NP_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } function frame120(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame10); menu_playmore.addEventListener(MouseEvent.MOUSE_UP, sponsor); end_nopath_hard_score.text = ("Score - " + String(NPH_GameScore)); } function frame125(){ stop(); NPI_LastWave = getTimer(); NPI_WaveDelay = 60000; NPI_GameLevel = 0; NPI_SelectedTower = -1; NPI_GameScore = 0; NPI_Gold = 300; NPI_Lives = 25; NPI_PlacedMine = false; NPI_PlacedChurch = false; NPI_LastGoldUpdate = 0; NPI_LastPrayerUpdate = 0; NPI_PrayerUpdateSpeed = 120000; NPI_GoldUpdateSpeed = 300000; NPI_LastEnemyType = 1; NPI_Map = []; NPI_MapStart = new Point(2, 1); NPI_MapEnd = new Point(14, 14); NPI_CurrentSong = 1; NPI_Muted = false; NPI_Prayer = 0; NPI_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NPI_ButtonClick = new buttonclick(); NPI_Ambient1 = new ambient_1(); NPI_Ambient2 = new ambient_2(); NPI_Ambient3 = new ambient_3(); NPI_Ambient4 = new ambient_4(); NPI_Ambient5 = new ambient_5(); NPI_channel = NPI_Ambient1.play(0, 99999); NPI_Enemies = new Array(); NPI_Buildings = new Array(); NPI_Judgement = new Array(); NPI_Blizzards = new Array(); NPI_HealthBars = new Array(); NPI_Towers = new Array(); NPI_Bullets = new Array(); NPI_AngelsOfDeath = new Array(); NPI_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NPI_everytime); stage.addEventListener(KeyboardEvent.KEY_UP, NPI_reportKeyUp); sponsor_mini.addEventListener(MouseEvent.MOUSE_UP, sponsor); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NPI_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NPI_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NPI_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NPI_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NPI_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NPI_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NPI_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NPI_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NPI_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NPI_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NPI_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NPI_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NPI_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); buy_church.addEventListener(MouseEvent.MOUSE_OVER, NPI_buy_church_mouse_enter); buy_church.addEventListener(MouseEvent.MOUSE_UP, NPI_buy_church_mouse_up); buy_church.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NPI_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NPI_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); buy_judgement.addEventListener(MouseEvent.MOUSE_OVER, NPI_buy_judgement_mouse_enter); buy_judgement.addEventListener(MouseEvent.MOUSE_UP, NPI_buy_judgement_mouse_up); buy_judgement.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NPI_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NPI_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NPI_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NPI_the_grid_place_tower); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game11); restart_yes.addEventListener(MouseEvent.MOUSE_UP, NPI_restart_yes); restart_no.addEventListener(MouseEvent.MOUSE_UP, NPI_restart_no); } public function NPH_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_Enemies.length < 51){ if (NPH_GameLevel != 0){ NPH_GameScore = (NPH_GameScore + Math.round((((NPH_WaveDelay + NPH_LastWave) - getTimer()) / 1000))); text_score.text = String(NPH_GameScore); }; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_placeenemies(); }; }; } public function NPS_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NPS_gamemode != "paused"){ try { i = (NPS_Enemies.length - 1); while (i >= 0) { if (NPS_Enemies[i].pHealth <= 0){ NPS_Enemies[i].x = -500; NPS_Enemies[i].y = -500; if (NPS_Enemies[i].pType == 5){ NPS_Gold = (NPS_Gold + Math.round(((1.75 * NPS_GameLevel) + 0.5))); NPS_GameScore = (NPS_GameScore + 50); } else { NPS_Gold = (NPS_Gold + Math.round(((0.25 * NPS_GameLevel) + 0.5))); NPS_GameScore = (NPS_GameScore + 10); }; removeChild(NPS_Enemies[i]); NPS_Enemies.splice(i, 1); text_gold.text = String(NPS_Gold); text_score.text = String(NPS_GameScore); h = (NPS_HealthBars.length - 1); while (h >= 0) { if (NPS_HealthBars[h].pEnemy == i){ NPS_HealthBars[h].x = -900; removeChild(NPS_HealthBars[h]); NPS_HealthBars.splice(h, 1); }; if (NPS_HealthBars[h].pEnemy > i){ NPS_HealthBars[h].pEnemy = (NPS_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NPS_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NPS_Bullets[k].pTarget > i){ NPS_Bullets[k].pTarget = (NPS_Bullets[k].pTarget - 1); }; }; if (NPS_Bullets[k].pTarget == i){ NPS_Bullets[k].x = -100; NPS_Bullets[k].y = -100; if (NPS_Bullets[k].pVisible == true){ removeChild(NPS_Bullets[k].pBullet); }; NPS_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NPS_Towers.length - 1); while (a >= 0) { if (NPS_Towers[a].pTarget == i){ NPS_Towers[a].pTarget = -1; }; if (NPS_Towers[a].pTarget > i){ NPS_Towers[a].pTarget = (NPS_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } function frame135(){ stop(); NPS_LastWave = getTimer(); NPS_WaveDelay = 60000; NPS_GameLevel = 0; NPS_SelectedTower = -1; NPS_GameScore = 0; NPS_Gold = 999999; NPS_Lives = 25; NPS_PlacedMine = false; NPS_PlacedChurch = false; NPS_LastGoldUpdate = 0; NPS_LastPrayerUpdate = 0; NPS_PrayerUpdateSpeed = 120000; NPS_GoldUpdateSpeed = 300000; NPS_LastEnemyType = 1; NPS_Map = []; NPS_MapStart = new Point(2, 1); NPS_MapEnd = new Point(14, 14); NPS_CurrentSong = 1; NPS_Muted = false; NPS_Prayer = 99999; NPS_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NPS_ButtonClick = new buttonclick(); NPS_Ambient1 = new ambient_1(); NPS_Ambient2 = new ambient_2(); NPS_Ambient3 = new ambient_3(); NPS_Ambient4 = new ambient_4(); NPS_Ambient5 = new ambient_5(); NPS_channel = NPS_Ambient1.play(0, 99999); NPS_Enemies = new Array(); NPS_Buildings = new Array(); NPS_Judgement = new Array(); NPS_Blizzards = new Array(); NPS_HealthBars = new Array(); NPS_Towers = new Array(); NPS_Bullets = new Array(); NPS_AngelsOfDeath = new Array(); NPS_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NPS_everytime); stage.addEventListener(KeyboardEvent.KEY_UP, NPS_reportKeyUp); sponsor_mini.addEventListener(MouseEvent.MOUSE_UP, sponsor); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NPS_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NPS_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NPS_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NPS_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NPS_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NPS_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NPS_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NPS_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NPS_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NPS_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NPS_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NPS_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NPS_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); buy_church.addEventListener(MouseEvent.MOUSE_OVER, NPS_buy_church_mouse_enter); buy_church.addEventListener(MouseEvent.MOUSE_UP, NPS_buy_church_mouse_up); buy_church.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NPS_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NPS_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); buy_judgement.addEventListener(MouseEvent.MOUSE_OVER, NPS_buy_judgement_mouse_enter); buy_judgement.addEventListener(MouseEvent.MOUSE_UP, NPS_buy_judgement_mouse_up); buy_judgement.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NPS_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NPS_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NPS_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NPS_the_grid_place_tower); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game12); restart_yes.addEventListener(MouseEvent.MOUSE_UP, NPS_restart_yes); restart_no.addEventListener(MouseEvent.MOUSE_UP, NPS_restart_no); } function frame130(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame11); menu_playmore.addEventListener(MouseEvent.MOUSE_UP, sponsor); end_nopath_insane_score.text = ("Score - " + String(NPI_GameScore)); } public function NP_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NP_gamemode != "paused"){ if (NP_Prayer >= 10){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Prayer = (NP_Prayer - 10); text_prayer.text = String(NP_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NP_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NPI_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NPI_gamemode != "paused"){ if (NPI_SelectedTower != -1){ if (NPI_Towers[NPI_SelectedTower].pTowerType == 10){ NPI_PlacedMine = false; text_next_gold.x = 1000; }; if (NPI_Towers[NPI_SelectedTower].pTowerType == 11){ NPI_PlacedChurch = false; text_next_prayer.x = 1000; }; NPI_Map[Math.round((NPI_Towers[NPI_SelectedTower].y / 32))][Math.round((NPI_Towers[NPI_SelectedTower].x / 32))] = 1; _local4 = (NPI_Enemies.length - 1); while (_local4 >= 0) { if (NPI_Enemies[_local4].y < 45){ _local2 = new Point(Math.round(NPI_Enemies[_local4].pPath[NPI_Enemies[_local4].pPathIndex][1]), Math.round(NPI_Enemies[_local4].pPath[NPI_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); NPI_Enemies[_local4].pPath = NPI_Path; NPI_Enemies[_local4].mapchange(); }; _local4--; }; NPI_Gold = (NPI_Gold + int((0.95 * (NPI_Towers[NPI_SelectedTower].pCost * NPI_Towers[NPI_SelectedTower].pLevel)))); NPI_Gold = Math.round(NPI_Gold); text_gold.text = String(NPI_Gold); removeChild(NPI_Towers[NPI_SelectedTower]); NPI_Towers.splice(NPI_SelectedTower, 1); NPI_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } function frame140(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame12); menu_playmore.addEventListener(MouseEvent.MOUSE_UP, sponsor); end_nopath_sandbox_score.text = ("Score - " + String(NPS_GameScore)); } public function backtomenu(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NPI_buy_judgement_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Judgement Day(15 PP)"; text_towerinfo.text = "Calls forth Judgement Day upon your enemies."; } public function NPS_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NPS_gamemode = "none"; NPS_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function playhard(_arg1:MouseEvent):void{ gotoAndStop(45); } public function NP_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NP_gamemode != "paused"){ NP_CheckEnemiesForDirections(); NP_CheckTowerFireBullet(); NP_MoveBullets(); NP_CheckEnemiesForHit(); NP_CheckEnemyHealth(); NP_UpdateEnemyHealthBar(); NP_CheckSelectedTower(); NP_MoveAndCheckAngelsOfDeath(); NP_MoveAndCheckBlizzard(); NP_MoveAndCheckJudgement(); if (getTimer() > (NP_LastWave + NP_WaveDelay)){ NP_placeenemies(); }; text_next_level.text = String(Math.round((((NP_WaveDelay + NP_LastWave) - getTimer()) / 1000))); if (NP_PlacedMine == true){ text_next_gold.text = String(Math.round((((NP_GoldUpdateSpeed + NP_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NP_LastGoldUpdate + NP_GoldUpdateSpeed)){ NP_Gold = (NP_Gold + (NP_Gold * 0.02)); NP_Gold = Math.round(NP_Gold); text_gold.text = String(NP_Gold); NP_LastGoldUpdate = getTimer(); }; }; if (NP_PlacedChurch == true){ text_next_prayer.text = String(Math.round((((NP_PrayerUpdateSpeed + NP_LastPrayerUpdate) - getTimer()) / 1000))); if (getTimer() > (NP_LastPrayerUpdate + NP_PrayerUpdateSpeed)){ NP_Prayer = (NP_Prayer + 1); text_prayer.text = String(NP_Prayer); NP_LastPrayerUpdate = getTimer(); }; }; if (NP_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; }; }; if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ if (NP_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 124); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 123); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 100); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 99); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 98); TheGrid1.graphics.endFill(); }; }; }; }; b = (NP_Towers.length - 1); while (b >= 0) { NP_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NP_SelectedTower != -1){ mX = 0; mY = 0; NP_Towers[NP_SelectedTower].graphics.clear(); NP_Towers[NP_SelectedTower].graphics.moveTo(mX, mY); NP_Towers[NP_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NP_Towers[NP_SelectedTower].graphics.lineTo(mX, mY); NP_Towers[NP_SelectedTower].graphics.lineTo((mX + 32), mY); NP_Towers[NP_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NP_Towers[NP_SelectedTower].graphics.lineTo(mX, (mY + 32)); NP_Towers[NP_SelectedTower].graphics.endFill(); if (NP_Towers[NP_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NP_Towers[NP_SelectedTower].x + 16), (NP_Towers[NP_SelectedTower].y + 16), NP_Towers[NP_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function NP_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NP_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_Enemies.length < 51){ if (NP_GameLevel != 0){ NP_GameScore = (NP_GameScore + Math.round((((NP_WaveDelay + NP_LastWave) - getTimer()) / 1000))); text_score.text = String(NP_GameScore); }; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_placeenemies(); }; }; } public function NPH_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NPH_gamemode != "paused"){ NPH_CheckEnemiesForDirections(); NPH_CheckTowerFireBullet(); NPH_MoveBullets(); NPH_CheckEnemiesForHit(); NPH_CheckEnemyHealth(); NPH_UpdateEnemyHealthBar(); NPH_CheckSelectedTower(); NPH_MoveAndCheckAngelsOfDeath(); NPH_MoveAndCheckBlizzard(); NPH_MoveAndCheckJudgement(); if (getTimer() > (NPH_LastWave + NPH_WaveDelay)){ NPH_placeenemies(); }; text_next_level.text = String(Math.round((((NPH_WaveDelay + NPH_LastWave) - getTimer()) / 1000))); if (NPH_PlacedMine == true){ text_next_gold.text = String(Math.round((((NPH_GoldUpdateSpeed + NPH_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NPH_LastGoldUpdate + NPH_GoldUpdateSpeed)){ NPH_Gold = (NPH_Gold + (NPH_Gold * 0.02)); NPH_Gold = Math.round(NPH_Gold); text_gold.text = String(NPH_Gold); NPH_LastGoldUpdate = getTimer(); }; }; if (NPH_PlacedChurch == true){ text_next_prayer.text = String(Math.round((((NPH_PrayerUpdateSpeed + NPH_LastPrayerUpdate) - getTimer()) / 1000))); if (getTimer() > (NPH_LastPrayerUpdate + NPH_PrayerUpdateSpeed)){ NPH_Prayer = (NPH_Prayer + 1); text_prayer.text = String(NPH_Prayer); NPH_LastPrayerUpdate = getTimer(); }; }; if (NPH_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; }; }; if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ if (NPH_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 124); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 123); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 100); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 99); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 98); TheGrid1.graphics.endFill(); }; }; }; }; b = (NPH_Towers.length - 1); while (b >= 0) { NPH_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NPH_SelectedTower != -1){ mX = 0; mY = 0; NPH_Towers[NPH_SelectedTower].graphics.clear(); NPH_Towers[NPH_SelectedTower].graphics.moveTo(mX, mY); NPH_Towers[NPH_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NPH_Towers[NPH_SelectedTower].graphics.lineTo(mX, mY); NPH_Towers[NPH_SelectedTower].graphics.lineTo((mX + 32), mY); NPH_Towers[NPH_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NPH_Towers[NPH_SelectedTower].graphics.lineTo(mX, (mY + 32)); NPH_Towers[NPH_SelectedTower].graphics.endFill(); if (NPH_Towers[NPH_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NPH_Towers[NPH_SelectedTower].x + 16), (NPH_Towers[NPH_SelectedTower].y + 16), NPH_Towers[NPH_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function NPS_musicright_mouse_up(_arg1:MouseEvent):void{ if (NPS_Muted == false){ NPS_CurrentSong++; if (NPS_CurrentSong == 6){ NPS_CurrentSong = 1; }; NPS_channel.stop(); if (NPS_CurrentSong == 1){ NPS_channel = NPS_Ambient1.play(0, 99999); }; if (NPS_CurrentSong == 2){ NPS_channel = NPS_Ambient2.play(0, 99999); }; if (NPS_CurrentSong == 3){ NPS_channel = NPS_Ambient3.play(0, 99999); }; if (NPS_CurrentSong == 4){ NPS_channel = NPS_Ambient4.play(0, 99999); }; if (NPS_CurrentSong == 5){ NPS_channel = NPS_Ambient5.play(0, 99999); }; }; } public function NP_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 2% Of Your Gold Every 5 mins. Limit 1."; } public function NPI_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NPI_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NPI_gamemode != "paused"){ if (NPI_Prayer >= 3){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Prayer = (NPI_Prayer - 3); text_prayer.text = String(NPI_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NPI_Blizzards.push(_local3); _local2++; }; }; }; } public function NPH_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NPH_gamemode != "paused"){ try { i = (NPH_Enemies.length - 1); while (i >= 0) { if (NPH_Enemies[i].pHealth <= 0){ NPH_Enemies[i].x = -500; NPH_Enemies[i].y = -500; if (NPH_Enemies[i].pType == 5){ NPH_Gold = (NPH_Gold + Math.round(((1.75 * NPH_GameLevel) + 0.5))); NPH_GameScore = (NPH_GameScore + 50); } else { NPH_Gold = (NPH_Gold + Math.round(((0.25 * NPH_GameLevel) + 0.5))); NPH_GameScore = (NPH_GameScore + 10); }; removeChild(NPH_Enemies[i]); NPH_Enemies.splice(i, 1); text_gold.text = String(NPH_Gold); text_score.text = String(NPH_GameScore); h = (NPH_HealthBars.length - 1); while (h >= 0) { if (NPH_HealthBars[h].pEnemy == i){ NPH_HealthBars[h].x = -900; removeChild(NPH_HealthBars[h]); NPH_HealthBars.splice(h, 1); }; if (NPH_HealthBars[h].pEnemy > i){ NPH_HealthBars[h].pEnemy = (NPH_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NPH_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NPH_Bullets[k].pTarget > i){ NPH_Bullets[k].pTarget = (NPH_Bullets[k].pTarget - 1); }; }; if (NPH_Bullets[k].pTarget == i){ NPH_Bullets[k].x = -100; NPH_Bullets[k].y = -100; if (NPH_Bullets[k].pVisible == true){ removeChild(NPH_Bullets[k].pBullet); }; NPH_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NPH_Towers.length - 1); while (a >= 0) { if (NPH_Towers[a].pTarget == i){ NPH_Towers[a].pTarget = -1; }; if (NPH_Towers[a].pTarget > i){ NPH_Towers[a].pTarget = (NPH_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPS_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 2% Of Your Gold Every 5 mins. Limit 1."; } public function NPI_restart_no(_arg1:MouseEvent):void{ restart_sure.x = 1000; restart_yes.x = 1000; restart_no.x = 1000; } public function playnopathsinsane(_arg1:MouseEvent):void{ gotoAndStop(125); } public function playnopathshard(_arg1:MouseEvent):void{ gotoAndStop(115); } public function playnopathssandbox(_arg1:MouseEvent):void{ gotoAndStop(135); } public function NP_placeenemies():void{ var _local1:*; var _local2:script_enemy_orc; var _local3:enemy_health_bar; var _local4:script_enemy_armororc; var _local5:enemy_health_bar; var _local6:script_enemy_goblin; var _local7:enemy_health_bar; var _local8:script_enemy_fasttroll; var _local9:enemy_health_bar; var _local10:script_enemy_tauren; var _local11:enemy_health_bar; var _local12:script_enemy_armortroll; var _local13:enemy_health_bar; var _local14:script_enemy_lion; var _local15:enemy_health_bar; var _local16:script_enemy_undead; var _local17:enemy_health_bar; var _local18:script_enemy_clothundead; var _local19:enemy_health_bar; var _local20:script_enemy_demon; var _local21:enemy_health_bar; var _local22:script_enemy_boss1; var _local23:enemy_health_bar; if (NP_gamemode != "paused"){ NP_WaveDelay = (NP_WaveDelay - 500); if (NP_WaveDelay < 10000){ NP_WaveDelay = 10000; }; NP_GameLevel = (NP_GameLevel + 1); NP_Path = Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NP_LastEnemyType == 1){ _local2 = new script_enemy_orc(_local1, NP_GameLevel, "normal"); addChild(_local2); NP_Enemies.push(_local2); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NP_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NP_HealthBars.push(_local3); _local2.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NP_LastEnemyType == 2){ _local4 = new script_enemy_armororc(_local1, NP_GameLevel, "normal"); addChild(_local4); NP_Enemies.push(_local4); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NP_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NP_HealthBars.push(_local5); _local4.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NP_LastEnemyType == 3){ _local6 = new script_enemy_goblin(_local1, NP_GameLevel, "normal"); addChild(_local6); NP_Enemies.push(_local6); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NP_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NP_HealthBars.push(_local7); _local6.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NP_LastEnemyType == 4){ _local8 = new script_enemy_fasttroll(_local1, NP_GameLevel, "normal"); addChild(_local8); NP_Enemies.push(_local8); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NP_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NP_HealthBars.push(_local9); _local8.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NP_LastEnemyType == 5){ _local10 = new script_enemy_tauren(_local1, NP_GameLevel, "normal"); addChild(_local10); NP_Enemies.push(_local10); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NP_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NP_HealthBars.push(_local11); _local10.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NP_LastEnemyType == 6){ _local12 = new script_enemy_armortroll(_local1, NP_GameLevel, "normal"); addChild(_local12); NP_Enemies.push(_local12); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NP_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NP_HealthBars.push(_local13); _local12.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NP_LastEnemyType == 7){ _local14 = new script_enemy_lion(_local1, NP_GameLevel, "normal"); addChild(_local14); NP_Enemies.push(_local14); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local15 = new enemy_health_bar(); _local15.pEnemy = (NP_Enemies.length - 1); _local15.x = (_local14.x - 13); _local15.y = (_local14.y - 16); _local15.pWidth = 32; text_enemy_hp.text = String(Math.round(_local14.pStartHealth)); addChild(_local15); NP_HealthBars.push(_local15); _local14.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NP_LastEnemyType == 8){ _local16 = new script_enemy_undead(_local1, NP_GameLevel, "normal"); addChild(_local16); NP_Enemies.push(_local16); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local17 = new enemy_health_bar(); _local17.pEnemy = (NP_Enemies.length - 1); _local17.x = (_local16.x - 13); _local17.y = (_local16.y - 16); _local17.pWidth = 32; text_enemy_hp.text = String(Math.round(_local16.pStartHealth)); addChild(_local17); NP_HealthBars.push(_local17); _local16.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NP_LastEnemyType == 9){ _local18 = new script_enemy_clothundead(_local1, NP_GameLevel, "normal"); addChild(_local18); NP_Enemies.push(_local18); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local19 = new enemy_health_bar(); _local19.pEnemy = (NP_Enemies.length - 1); _local19.x = (_local18.x - 13); _local19.y = (_local18.y - 16); _local19.pWidth = 32; text_enemy_hp.text = String(Math.round(_local18.pStartHealth)); addChild(_local19); NP_HealthBars.push(_local19); _local18.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NP_LastEnemyType == 10){ _local20 = new script_enemy_demon(_local1, NP_GameLevel, "normal"); addChild(_local20); NP_Enemies.push(_local20); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local21 = new enemy_health_bar(); _local21.pEnemy = (NP_Enemies.length - 1); _local21.x = (_local20.x - 13); _local21.y = (_local20.y - 16); _local21.pWidth = 32; text_enemy_hp.text = String(Math.round(_local20.pStartHealth)); addChild(_local21); NP_HealthBars.push(_local21); _local20.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Boss Round"; }; }; }; }; }; }; }; }; }; }; _local1++; }; if (NP_LastEnemyType == 11){ _local22 = new script_enemy_boss1(0, NP_GameLevel, "normal"); addChild(_local22); NP_Enemies.push(_local22); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local23 = new enemy_health_bar(); _local23.pEnemy = (NP_Enemies.length - 1); _local23.x = (_local22.x - 13); _local23.y = (_local22.y - 16); _local23.pWidth = 32; text_enemy_hp.text = String(Math.round(_local22.pStartHealth)); addChild(_local23); NP_HealthBars.push(_local23); _local22.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NP_LastEnemyType = (NP_LastEnemyType + 1); if (NP_LastEnemyType == 12){ NP_LastEnemyType = 1; }; }; } public function NP_musicright_mouse_up(_arg1:MouseEvent):void{ if (NP_Muted == false){ NP_CurrentSong++; if (NP_CurrentSong == 6){ NP_CurrentSong = 1; }; NP_channel.stop(); if (NP_CurrentSong == 1){ NP_channel = NP_Ambient1.play(0, 99999); }; if (NP_CurrentSong == 2){ NP_channel = NP_Ambient2.play(0, 99999); }; if (NP_CurrentSong == 3){ NP_channel = NP_Ambient3.play(0, 99999); }; if (NP_CurrentSong == 4){ NP_channel = NP_Ambient4.play(0, 99999); }; if (NP_CurrentSong == 5){ NP_channel = NP_Ambient5.play(0, 99999); }; }; } public function NPS_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; if (NPS_gamemode != "paused"){ if (NPS_Gold >= (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))){ NPS_Gold = (NPS_Gold - (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))); NPS_Gold = Math.round(NPS_Gold); text_gold.text = String(NPS_Gold); if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Towers[NPS_SelectedTower].pLevel = (NPS_Towers[NPS_SelectedTower].pLevel + 1); NPS_Towers[NPS_SelectedTower].pDamage = (NPS_Towers[NPS_SelectedTower].pOrigDamage * ((NPS_Towers[NPS_SelectedTower].pLevel / 1.1) * ((NPS_Towers[NPS_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; _local2 = (NPS_Towers[NPS_SelectedTower].pOrigDamage * (((NPS_Towers[NPS_SelectedTower].pLevel + 1) / 1.1) * (((NPS_Towers[NPS_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPS_Towers[NPS_SelectedTower].pLevel) + "(") + (NPS_Towers[NPS_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPS_Towers[NPS_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); text_tower_range.text = ("Range - " + NPS_Towers[NPS_SelectedTower].pRange); text_tower_sell.text = ("Sell Value - " + String(int(((NPS_Towers[NPS_SelectedTower].pLevel * NPS_Towers[NPS_SelectedTower].pCost) * 0.7)))); }; }; } public function NPS_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function NPH_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function NPS_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:int; var _local6:int; NPS_gamemode = "none"; playbutton.x = 900; pausebutton.x = 99; NPS_PausedTimer2 = getTimer(); _local2 = (NPS_PausedTimer2 - NPS_PausedTimer1); _local3 = (NPS_Towers.length - 1); while (_local3 >= 0) { NPS_Towers[_local3].pLastFire = (NPS_Towers[_local3].pLastFire + _local2); _local3--; }; NPS_LastPrayerUpdate = (NPS_LastPrayerUpdate + _local2); NPS_LastGoldUpdate = (NPS_LastGoldUpdate + _local2); NPS_LastWave = (NPS_LastWave + _local2); if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; _local4 = (NPS_Enemies.length - 1); while (_local4 >= 0) { NPS_Enemies[_local4].pPaused = false; _local4--; }; _local5 = (NPS_AngelsOfDeath.length - 1); while (_local5 >= 0) { NPS_AngelsOfDeath[_local5].pPaused = false; _local5--; }; _local6 = (NPS_Blizzards.length - 1); while (_local6 >= 0) { NPS_Blizzards[_local6].pPaused = false; _local6--; }; } public function NP_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NP_gamemode != "paused"){ _local1 = (NP_Enemies.length - 1); while (_local1 >= 0) { if (NP_Enemies[_local1].y > 500){ NP_Lives = (NP_Lives - 1); text_lives.text = String(NP_Lives); if (NP_Lives < 1){ _local5 = (NP_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NP_HealthBars[_local5]); NP_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NP_Bullets.length - 1); while (_local6 >= 0) { if (NP_Bullets[_local6].pVisible == true){ removeChild(NP_Bullets[_local6]); }; NP_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NP_Towers.length - 1); while (_local7 >= 0) { removeChild(NP_Towers[_local7]); NP_Towers.splice(_local7, 1); _local7--; }; _local8 = (NP_Enemies.length - 1); while (_local8 >= 0) { removeChild(NP_Enemies[_local8]); NP_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NP_everytime); removeEventListener(KeyboardEvent.KEY_UP, NP_reportKeyUp); NP_channel.stop(); gotoAndStop(110); }; removeChild(NP_Enemies[_local1]); NP_Enemies.splice(_local1, 1); _local2 = (NP_HealthBars.length - 1); while (_local2 >= 0) { if (NP_HealthBars[_local2].pEnemy == _local1){ NP_HealthBars[_local2].x = -900; removeChild(NP_HealthBars[_local2]); NP_HealthBars.splice(_local2, 1); }; if (NP_HealthBars[_local2].pEnemy > _local1){ NP_HealthBars[_local2].pEnemy = (NP_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NP_Bullets.length - 1); while (_local3 >= 0) { if (NP_Bullets[_local3].pTarget > _local1){ NP_Bullets[_local3].pTarget = (NP_Bullets[_local3].pTarget - 1); }; if (NP_Bullets[_local3].pTarget == _local1){ NP_Bullets[_local3].x = -100; NP_Bullets[_local3].y = -100; removeChild(NP_Bullets[_local3].pBullet); NP_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NP_Towers.length - 1); while (_local4 >= 0) { if (NP_Towers[_local4].pTarget == _local1){ NP_Towers[_local4].pTarget = -1; }; if (NP_Towers[_local4].pTarget > _local1){ NP_Towers[_local4].pTarget = (NP_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function NPS_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPH_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Enemies.length - 1); while (_local1 >= 0) { if (NPH_Enemies[_local1].y > 500){ NPH_Lives = (NPH_Lives - 1); text_lives.text = String(NPH_Lives); if (NPH_Lives < 1){ _local5 = (NPH_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NPH_HealthBars[_local5]); NPH_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NPH_Bullets.length - 1); while (_local6 >= 0) { if (NPH_Bullets[_local6].pVisible == true){ removeChild(NPH_Bullets[_local6]); }; NPH_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NPH_Towers.length - 1); while (_local7 >= 0) { removeChild(NPH_Towers[_local7]); NPH_Towers.splice(_local7, 1); _local7--; }; _local8 = (NPH_Enemies.length - 1); while (_local8 >= 0) { removeChild(NPH_Enemies[_local8]); NPH_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NPH_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPH_reportKeyUp); NPH_channel.stop(); gotoAndStop(120); }; removeChild(NPH_Enemies[_local1]); NPH_Enemies.splice(_local1, 1); _local2 = (NPH_HealthBars.length - 1); while (_local2 >= 0) { if (NPH_HealthBars[_local2].pEnemy == _local1){ NPH_HealthBars[_local2].x = -900; removeChild(NPH_HealthBars[_local2]); NPH_HealthBars.splice(_local2, 1); }; if (NPH_HealthBars[_local2].pEnemy > _local1){ NPH_HealthBars[_local2].pEnemy = (NPH_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NPH_Bullets.length - 1); while (_local3 >= 0) { if (NPH_Bullets[_local3].pTarget > _local1){ NPH_Bullets[_local3].pTarget = (NPH_Bullets[_local3].pTarget - 1); }; if (NPH_Bullets[_local3].pTarget == _local1){ NPH_Bullets[_local3].x = -100; NPH_Bullets[_local3].y = -100; removeChild(NPH_Bullets[_local3].pBullet); NPH_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NPH_Towers.length - 1); while (_local4 >= 0) { if (NPH_Towers[_local4].pTarget == _local1){ NPH_Towers[_local4].pTarget = -1; }; if (NPH_Towers[_local4].pTarget > _local1){ NPH_Towers[_local4].pTarget = (NPH_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function NP_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; var _local13:building_church; if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) >= 2)) && ((int((root.mouseY / 32)) <= 13)))){ if (NP_selectedtowertype == "Arrow"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NP_Towers.push(_local7); NP_Gold = (NP_Gold - 30); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Arcane"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NP_Towers.push(_local8); NP_Gold = (NP_Gold - 125); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Cannon"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NP_Towers.push(_local9); NP_Gold = (NP_Gold - 75); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Ice"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NP_Towers.push(_local10); NP_Gold = (NP_Gold - 25); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Fire"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NP_Towers.push(_local11); NP_Gold = (NP_Gold - 100); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Mine"){ if (NP_PlacedMine == false){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NP_Towers.push(_local12); text_next_gold.x = (_local12.x + 3); text_next_gold.y = (_local12.y + 18); addChild(text_next_gold); NP_Gold = (NP_Gold - 750); text_gold.text = String(NP_Gold); NP_PlacedMine = true; NP_LastGoldUpdate = getTimer(); NP_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; if (NP_selectedtowertype == "Church"){ if (NP_PlacedChurch == false){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 500)) && ((_local3 == true)))){ _local13 = new building_church(); _local13.x = (int((root.mouseX / 32)) * 32); _local13.y = (int((root.mouseY / 32)) * 32); addChild(_local13); NP_Towers.push(_local13); text_next_prayer.x = (_local13.x + 5); text_next_prayer.y = (_local13.y + 18); addChild(text_next_prayer); NP_Gold = (NP_Gold - 500); text_gold.text = String(NP_Gold); NP_PlacedChurch = true; NP_LastPrayerUpdate = getTimer(); NP_Map[Math.round((_local13.y / 32))][Math.round((_local13.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { if (NP_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NP_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function NPS_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NP_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NP_gamemode != "paused"){ _local1 = (NP_Towers.length - 1); while (_local1 >= 0) { if (NP_Towers[_local1].CheckSelected() == true){ NP_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 484; text_tower_level.x = 484; text_tower_range.x = 484; text_tower_sell.x = 484; text_tower_damage.text = ("Damage - " + NP_Towers[_local1].pDamage.toFixed(2)); text_tower_range.text = ("Range - " + NP_Towers[_local1].pRange); text_tower_level.text = ("Level - " + NP_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NP_Towers[_local1].pLevel * NP_Towers[_local1].pCost) * 0.95)))); NP_gamemode = "none"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; }; _local1--; }; _local2 = (NP_Towers.length - 1); while (_local2 >= 0) { NP_Towers[_local2].pSelected = false; _local2--; }; }; } public function NPS_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; NPS_gamemode = "paused"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; playbutton.x = 99; pausebutton.x = 900; NPS_PausedTimer1 = getTimer(); _local2 = (NPS_Enemies.length - 1); while (_local2 >= 0) { NPS_Enemies[_local2].pPaused = true; _local2--; }; _local3 = (NPS_AngelsOfDeath.length - 1); while (_local3 >= 0) { NPS_AngelsOfDeath[_local3].pPaused = true; _local3--; }; _local4 = (NPS_Blizzards.length - 1); while (_local4 >= 0) { NPS_Blizzards[_local4].pPaused = true; _local4--; }; } public function NPH_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Arrow"){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_gamemode = "off"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Arrow"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arrow"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arrow"; }; }; }; } public function NPI_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; var _local13:building_church; if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) >= 2)) && ((int((root.mouseY / 32)) <= 13)))){ if (NPI_selectedtowertype == "Arrow"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NPI_Towers.push(_local7); NPI_Gold = (NPI_Gold - 30); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Arcane"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NPI_Towers.push(_local8); NPI_Gold = (NPI_Gold - 125); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Cannon"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NPI_Towers.push(_local9); NPI_Gold = (NPI_Gold - 75); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Ice"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NPI_Towers.push(_local10); NPI_Gold = (NPI_Gold - 25); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Fire"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NPI_Towers.push(_local11); NPI_Gold = (NPI_Gold - 100); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Mine"){ if (NPI_PlacedMine == false){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NPI_Towers.push(_local12); text_next_gold.x = (_local12.x + 3); text_next_gold.y = (_local12.y + 18); addChild(text_next_gold); NPI_Gold = (NPI_Gold - 750); text_gold.text = String(NPI_Gold); NPI_PlacedMine = true; NPI_LastGoldUpdate = getTimer(); NPI_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; if (NPI_selectedtowertype == "Church"){ if (NPI_PlacedChurch == false){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 1000)) && ((_local3 == true)))){ _local13 = new building_church(); _local13.x = (int((root.mouseX / 32)) * 32); _local13.y = (int((root.mouseY / 32)) * 32); addChild(_local13); NPI_Towers.push(_local13); text_next_prayer.x = (_local13.x + 5); text_next_prayer.y = (_local13.y + 18); addChild(text_next_prayer); NPI_Gold = (NPI_Gold - 1000); text_gold.text = String(NPI_Gold); NPI_PlacedChurch = true; NPI_LastPrayerUpdate = getTimer(); NPI_Map[Math.round((_local13.y / 32))][Math.round((_local13.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { if (NPI_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NPI_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function NPS_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NPI_buy_church_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Church (1000g)"; text_towerinfo.text = "Adds Prayer Points. Limit 1."; } public function NPI_reportKeyUp(_arg1:KeyboardEvent):void{ var _local2:Number; var _local3:int; if (_arg1.keyCode == 49){ NPI_tower_select_arrow_mouse_up(NPI_MouseEvent); }; if (_arg1.keyCode == 50){ NPI_tower_select_cannon_mouse_up(NPI_MouseEvent); }; if (_arg1.keyCode == 51){ NPI_tower_select_arcane_mouse_up(NPI_MouseEvent); }; if (_arg1.keyCode == 52){ NPI_tower_select_fire_mouse_up(NPI_MouseEvent); }; if (_arg1.keyCode == 53){ NPI_tower_select_ice_mouse_up(NPI_MouseEvent); }; if (_arg1.keyCode == 85){ if (NPI_gamemode != "paused"){ if (NPI_SelectedTower != -1){ _local3 = 0; while (_local3 <= 31) { if (NPI_Towers[NPI_SelectedTower].pLevel < 31){ if (NPI_Gold >= (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))){ NPI_Gold = (NPI_Gold - (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))); NPI_Gold = Math.round(NPI_Gold); text_gold.text = String(NPI_Gold); if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Towers[NPI_SelectedTower].pLevel = (NPI_Towers[NPI_SelectedTower].pLevel + 1); NPI_Towers[NPI_SelectedTower].pDamage = (NPI_Towers[NPI_SelectedTower].pOrigDamage * ((NPI_Towers[NPI_SelectedTower].pLevel / 1.1) * ((NPI_Towers[NPI_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_tower_range.text = ("Range - " + NPI_Towers[NPI_SelectedTower].pRange); text_tower_damage.text = ("Damage - " + NPI_Towers[NPI_SelectedTower].pDamage.toFixed(2)); text_tower_level.text = ("Level - " + String(NPI_Towers[NPI_SelectedTower].pLevel)); text_tower_sell.text = ("Sell Value - " + String(int(((NPI_Towers[NPI_SelectedTower].pLevel * NPI_Towers[NPI_SelectedTower].pCost) * 0.7)))); }; }; _local3++; }; }; }; }; if (_arg1.keyCode == 83){ NPI_sell_tower_click(NPI_MouseEvent); }; } public function NPS_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Enemies.length - 1); while (_local1 >= 0) { if (NPS_Enemies[_local1].y > 500){ NPS_Lives = (NPS_Lives - 1); text_lives.text = String(NPS_Lives); if (NPS_Lives < 1){ _local5 = (NPS_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NPS_HealthBars[_local5]); NPS_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NPS_Bullets.length - 1); while (_local6 >= 0) { if (NPS_Bullets[_local6].pVisible == true){ removeChild(NPS_Bullets[_local6]); }; NPS_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NPS_Towers.length - 1); while (_local7 >= 0) { removeChild(NPS_Towers[_local7]); NPS_Towers.splice(_local7, 1); _local7--; }; _local8 = (NPS_Enemies.length - 1); while (_local8 >= 0) { removeChild(NPS_Enemies[_local8]); NPS_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NPS_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPS_reportKeyUp); NPS_channel.stop(); gotoAndStop(140); }; removeChild(NPS_Enemies[_local1]); NPS_Enemies.splice(_local1, 1); _local2 = (NPS_HealthBars.length - 1); while (_local2 >= 0) { if (NPS_HealthBars[_local2].pEnemy == _local1){ NPS_HealthBars[_local2].x = -900; removeChild(NPS_HealthBars[_local2]); NPS_HealthBars.splice(_local2, 1); }; if (NPS_HealthBars[_local2].pEnemy > _local1){ NPS_HealthBars[_local2].pEnemy = (NPS_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NPS_Bullets.length - 1); while (_local3 >= 0) { if (NPS_Bullets[_local3].pTarget > _local1){ NPS_Bullets[_local3].pTarget = (NPS_Bullets[_local3].pTarget - 1); }; if (NPS_Bullets[_local3].pTarget == _local1){ NPS_Bullets[_local3].x = -100; NPS_Bullets[_local3].y = -100; removeChild(NPS_Bullets[_local3].pBullet); NPS_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NPS_Towers.length - 1); while (_local4 >= 0) { if (NPS_Towers[_local4].pTarget == _local1){ NPS_Towers[_local4].pTarget = -1; }; if (NPS_Towers[_local4].pTarget > _local1){ NPS_Towers[_local4].pTarget = (NPS_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function sponsor(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.arcadereign.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function NP_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NPI_musicright_mouse_up(_arg1:MouseEvent):void{ if (NPI_Muted == false){ NPI_CurrentSong++; if (NPI_CurrentSong == 6){ NPI_CurrentSong = 1; }; NPI_channel.stop(); if (NPI_CurrentSong == 1){ NPI_channel = NPI_Ambient1.play(0, 99999); }; if (NPI_CurrentSong == 2){ NPI_channel = NPI_Ambient2.play(0, 99999); }; if (NPI_CurrentSong == 3){ NPI_channel = NPI_Ambient3.play(0, 99999); }; if (NPI_CurrentSong == 4){ NPI_channel = NPI_Ambient4.play(0, 99999); }; if (NPI_CurrentSong == 5){ NPI_channel = NPI_Ambient5.play(0, 99999); }; }; } public function NP_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:int; var _local6:int; NP_gamemode = "none"; playbutton.x = 900; pausebutton.x = 99; NP_PausedTimer2 = getTimer(); _local2 = (NP_PausedTimer2 - NP_PausedTimer1); _local3 = (NP_Towers.length - 1); while (_local3 >= 0) { NP_Towers[_local3].pLastFire = (NP_Towers[_local3].pLastFire + _local2); _local3--; }; NP_LastPrayerUpdate = (NP_LastPrayerUpdate + _local2); NP_LastGoldUpdate = (NP_LastGoldUpdate + _local2); NP_LastWave = (NP_LastWave + _local2); if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; _local4 = (NP_Enemies.length - 1); while (_local4 >= 0) { NP_Enemies[_local4].pPaused = false; _local4--; }; _local5 = (NP_AngelsOfDeath.length - 1); while (_local5 >= 0) { NP_AngelsOfDeath[_local5].pPaused = false; _local5--; }; _local6 = (NP_Blizzards.length - 1); while (_local6 >= 0) { NP_Blizzards[_local6].pPaused = false; _local6--; }; } public function NPH_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 2% Of Your Gold Every 5 mins. Limit 1."; } public function NP_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NP_gamemode = "none"; NP_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function NPH_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NPI_restart_yes(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NPI_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NPI_HealthBars[_local2]); NPI_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NPI_Bullets.length - 1); while (_local3 >= 0) { if (NPI_Bullets[_local3].pVisible == true){ removeChild(NPI_Bullets[_local3]); }; NPI_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NPI_Towers.length - 1); while (_local4 >= 0) { removeChild(NPI_Towers[_local4]); NPI_Towers.splice(_local4, 1); _local4--; }; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { removeChild(NPI_Enemies[_local5]); NPI_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NPI_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPI_reportKeyUp); NPI_channel.stop(); gotoAndStop(10); } public function NPI_buy_judgement_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:judgement; if (NPI_gamemode != "paused"){ if (NPI_Prayer >= 15){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Prayer = (NPI_Prayer - 15); text_prayer.text = String(NPI_Prayer); _local2 = 0; while (_local2 < (NPI_Enemies.length - 1)) { _local3 = new judgement(); _local3.x = NPI_Enemies[_local2].x; _local3.y = NPI_Enemies[_local2].y; NPI_Enemies[_local2].GotHit(999999, 1); drawonme.addChild(_local3); NPI_Judgement.push(_local3); _local2++; }; }; }; } public function NPS_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NPS_gamemode != "paused"){ _local3 = (NPS_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NPS_Enemies[NPS_HealthBars[_local3].pEnemy].pHealth / NPS_Enemies[NPS_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NPS_HealthBars[_local3].x = (NPS_Enemies[NPS_HealthBars[_local3].pEnemy].x - 13); NPS_HealthBars[_local3].y = (NPS_Enemies[NPS_HealthBars[_local3].pEnemy].y - 16); NPS_HealthBars[_local3].pWidth = _local2; NPS_HealthBars[_local3].width = _local2; _local3--; }; }; } public function NPH_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NP_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NP_Muted == false){ NP_channel.stop(); NP_Muted = true; } else { if (NP_CurrentSong == 1){ NP_channel = NP_Ambient1.play(0, 99999); }; if (NP_CurrentSong == 2){ NP_channel = NP_Ambient2.play(0, 99999); }; if (NP_CurrentSong == 3){ NP_channel = NP_Ambient3.play(0, 99999); }; if (NP_CurrentSong == 4){ NP_channel = NP_Ambient4.play(0, 99999); }; if (NP_CurrentSong == 5){ NP_channel = NP_Ambient5.play(0, 99999); }; NP_Muted = false; }; } public function NPI_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NPI_gamemode = "none"; NPI_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function NPH_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(3 PP)"; text_towerinfo.text = "Calls forth a Blizzard to slow your enemies."; } public function NPI_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Enemies.length - 1); while (_local1 >= 0) { if (NPI_Enemies[_local1].y > 500){ NPI_Lives = (NPI_Lives - 1); text_lives.text = String(NPI_Lives); if (NPI_Lives < 1){ _local5 = (NPI_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NPI_HealthBars[_local5]); NPI_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NPI_Bullets.length - 1); while (_local6 >= 0) { if (NPI_Bullets[_local6].pVisible == true){ removeChild(NPI_Bullets[_local6]); }; NPI_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NPI_Towers.length - 1); while (_local7 >= 0) { removeChild(NPI_Towers[_local7]); NPI_Towers.splice(_local7, 1); _local7--; }; _local8 = (NPI_Enemies.length - 1); while (_local8 >= 0) { removeChild(NPI_Enemies[_local8]); NPI_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NPI_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPI_reportKeyUp); NPI_channel.stop(); gotoAndStop(130); }; removeChild(NPI_Enemies[_local1]); NPI_Enemies.splice(_local1, 1); _local2 = (NPI_HealthBars.length - 1); while (_local2 >= 0) { if (NPI_HealthBars[_local2].pEnemy == _local1){ NPI_HealthBars[_local2].x = -900; removeChild(NPI_HealthBars[_local2]); NPI_HealthBars.splice(_local2, 1); }; if (NPI_HealthBars[_local2].pEnemy > _local1){ NPI_HealthBars[_local2].pEnemy = (NPI_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NPI_Bullets.length - 1); while (_local3 >= 0) { if (NPI_Bullets[_local3].pTarget > _local1){ NPI_Bullets[_local3].pTarget = (NPI_Bullets[_local3].pTarget - 1); }; if (NPI_Bullets[_local3].pTarget == _local1){ NPI_Bullets[_local3].x = -100; NPI_Bullets[_local3].y = -100; removeChild(NPI_Bullets[_local3].pBullet); NPI_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NPI_Towers.length - 1); while (_local4 >= 0) { if (NPI_Towers[_local4].pTarget == _local1){ NPI_Towers[_local4].pTarget = -1; }; if (NPI_Towers[_local4].pTarget > _local1){ NPI_Towers[_local4].pTarget = (NPI_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function NPH_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NPH_Enemies.length - 1); while (_local2 >= 0) { if (NPH_Enemies[_local2].hitTestObject(NPH_Blizzards[_local1])){ NPH_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NPH_Blizzards[_local1].y < -128){ drawonme.removeChild(NPH_Blizzards[_local1]); NPH_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPS_MoveAndCheckJudgement():void{ var _local1:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Judgement.length - 1); while (_local1 >= 0) { if (NPS_Judgement[_local1].y < -114){ drawonme.removeChild(NPS_Judgement[_local1]); NPS_Judgement.splice(_local1, 1); }; _local1--; }; }; } public function NPS_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NPS_gamemode != "paused"){ if (NPS_Prayer >= 10){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Prayer = (NPS_Prayer - 10); text_prayer.text = String(NPS_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NPS_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NPI_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:int; var _local6:int; NPI_gamemode = "none"; playbutton.x = 900; pausebutton.x = 99; NPI_PausedTimer2 = getTimer(); _local2 = (NPI_PausedTimer2 - NPI_PausedTimer1); _local3 = (NPI_Towers.length - 1); while (_local3 >= 0) { NPI_Towers[_local3].pLastFire = (NPI_Towers[_local3].pLastFire + _local2); _local3--; }; NPI_LastPrayerUpdate = (NPI_LastPrayerUpdate + _local2); NPI_LastGoldUpdate = (NPI_LastGoldUpdate + _local2); NPI_LastWave = (NPI_LastWave + _local2); if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; _local4 = (NPI_Enemies.length - 1); while (_local4 >= 0) { NPI_Enemies[_local4].pPaused = false; _local4--; }; _local5 = (NPI_AngelsOfDeath.length - 1); while (_local5 >= 0) { NPI_AngelsOfDeath[_local5].pPaused = false; _local5--; }; _local6 = (NPI_Blizzards.length - 1); while (_local6 >= 0) { NPI_Blizzards[_local6].pPaused = false; _local6--; }; } public function NPS_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NP_MoveAndCheckJudgement():void{ var _local1:int; if (NP_gamemode != "paused"){ _local1 = (NP_Judgement.length - 1); while (_local1 >= 0) { if (NP_Judgement[_local1].y < -114){ drawonme.removeChild(NP_Judgement[_local1]); NP_Judgement.splice(_local1, 1); }; _local1--; }; }; } public function NP_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Arrow"){ if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_gamemode = "off"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Arrow"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arrow"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arrow"; }; }; }; } public function NPS_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NPS_Muted == false){ NPS_CurrentSong--; if (NPS_CurrentSong == 0){ NPS_CurrentSong = 5; }; NPS_channel.stop(); if (NPS_CurrentSong == 1){ NPS_channel = NPS_Ambient1.play(0, 99999); }; if (NPS_CurrentSong == 2){ NPS_channel = NPS_Ambient2.play(0, 99999); }; if (NPS_CurrentSong == 3){ NPS_channel = NPS_Ambient3.play(0, 99999); }; if (NPS_CurrentSong == 4){ NPS_channel = NPS_Ambient4.play(0, 99999); }; if (NPS_CurrentSong == 5){ NPS_channel = NPS_Ambient5.play(0, 99999); }; }; } public function NP_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPI_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function NPS_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NPS_gamemode != "paused"){ try { i = (NPS_Enemies.length - 1); while (i >= 0) { k = (NPS_Bullets.length - 1); while (k >= 0) { if (NPS_Enemies[i].hitTestObject(NPS_Bullets[k])){ NPS_Enemies[i].GotHit(NPS_Bullets[k].pDamage, NPS_Bullets[k].pBulletType); if (NPS_Bullets[k].pBulletType == 2){ if (NPS_Enemies[i].pSpeed > 0.3){ NPS_Enemies[i].pSpeed = (NPS_Enemies[i].pSpeed - 0.2); }; }; if (NPS_Bullets[k].pBulletType == 4){ a = (NPS_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NPS_Bullets[k].x - NPS_Enemies[a].x)); ydist = Math.round((NPS_Bullets[k].y - NPS_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NPS_Bullets[k].pTarget){ NPS_Enemies[a].GotHit(((5 * NPS_Towers[NPS_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NPS_Bullets[k].x = -100; NPS_Bullets[k].y = -100; if (NPS_Bullets[k].pVisible == true){ removeChild(NPS_Bullets[k].pBullet); }; NPS_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPS_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_Enemies.length < 51){ if (NPS_GameLevel != 0){ NPS_GameScore = (NPS_GameScore + Math.round((((NPS_WaveDelay + NPS_LastWave) - getTimer()) / 1000))); text_score.text = String(NPS_GameScore); }; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_placeenemies(); }; }; } public function NPH_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(10 PP)"; text_towerinfo.text = "Calls forth the Angel of Death."; } public function NP_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(3 PP)"; text_towerinfo.text = "Calls forth a Blizzard to slow your enemies."; } public function NPH_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function NPH_placeenemies():void{ var _local1:*; var _local2:script_enemy_orc; var _local3:enemy_health_bar; var _local4:script_enemy_armororc; var _local5:enemy_health_bar; var _local6:script_enemy_goblin; var _local7:enemy_health_bar; var _local8:script_enemy_fasttroll; var _local9:enemy_health_bar; var _local10:script_enemy_tauren; var _local11:enemy_health_bar; var _local12:script_enemy_armortroll; var _local13:enemy_health_bar; var _local14:script_enemy_lion; var _local15:enemy_health_bar; var _local16:script_enemy_undead; var _local17:enemy_health_bar; var _local18:script_enemy_clothundead; var _local19:enemy_health_bar; var _local20:script_enemy_demon; var _local21:enemy_health_bar; var _local22:script_enemy_boss1; var _local23:enemy_health_bar; if (NPH_gamemode != "paused"){ NPH_GameLevel = (NPH_GameLevel + 1); NPH_WaveDelay = (NPH_WaveDelay - 500); if (NPH_WaveDelay < 10000){ NPH_WaveDelay = 10000; }; NPH_Path = Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NPH_LastEnemyType == 1){ _local2 = new script_enemy_orc(_local1, NPH_GameLevel, "hard"); addChild(_local2); NPH_Enemies.push(_local2); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NPH_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NPH_HealthBars.push(_local3); _local2.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPH_LastEnemyType == 2){ _local4 = new script_enemy_armororc(_local1, NPH_GameLevel, "hard"); addChild(_local4); NPH_Enemies.push(_local4); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NPH_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NPH_HealthBars.push(_local5); _local4.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPH_LastEnemyType == 3){ _local6 = new script_enemy_goblin(_local1, NPH_GameLevel, "hard"); addChild(_local6); NPH_Enemies.push(_local6); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NPH_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NPH_HealthBars.push(_local7); _local6.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPH_LastEnemyType == 4){ _local8 = new script_enemy_fasttroll(_local1, NPH_GameLevel, "hard"); addChild(_local8); NPH_Enemies.push(_local8); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NPH_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NPH_HealthBars.push(_local9); _local8.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPH_LastEnemyType == 5){ _local10 = new script_enemy_tauren(_local1, NPH_GameLevel, "hard"); addChild(_local10); NPH_Enemies.push(_local10); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NPH_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NPH_HealthBars.push(_local11); _local10.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPH_LastEnemyType == 6){ _local12 = new script_enemy_armortroll(_local1, NPH_GameLevel, "hard"); addChild(_local12); NPH_Enemies.push(_local12); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NPH_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NPH_HealthBars.push(_local13); _local12.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPH_LastEnemyType == 7){ _local14 = new script_enemy_lion(_local1, NPH_GameLevel, "hard"); addChild(_local14); NPH_Enemies.push(_local14); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local15 = new enemy_health_bar(); _local15.pEnemy = (NPH_Enemies.length - 1); _local15.x = (_local14.x - 13); _local15.y = (_local14.y - 16); _local15.pWidth = 32; text_enemy_hp.text = String(Math.round(_local14.pStartHealth)); addChild(_local15); NPH_HealthBars.push(_local15); _local14.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPH_LastEnemyType == 8){ _local16 = new script_enemy_undead(_local1, NPH_GameLevel, "hard"); addChild(_local16); NPH_Enemies.push(_local16); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local17 = new enemy_health_bar(); _local17.pEnemy = (NPH_Enemies.length - 1); _local17.x = (_local16.x - 13); _local17.y = (_local16.y - 16); _local17.pWidth = 32; text_enemy_hp.text = String(Math.round(_local16.pStartHealth)); addChild(_local17); NPH_HealthBars.push(_local17); _local16.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPH_LastEnemyType == 9){ _local18 = new script_enemy_clothundead(_local1, NPH_GameLevel, "hard"); addChild(_local18); NPH_Enemies.push(_local18); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local19 = new enemy_health_bar(); _local19.pEnemy = (NPH_Enemies.length - 1); _local19.x = (_local18.x - 13); _local19.y = (_local18.y - 16); _local19.pWidth = 32; text_enemy_hp.text = String(Math.round(_local18.pStartHealth)); addChild(_local19); NPH_HealthBars.push(_local19); _local18.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NPH_LastEnemyType == 10){ _local20 = new script_enemy_demon(_local1, NPH_GameLevel, "hard"); addChild(_local20); NPH_Enemies.push(_local20); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local21 = new enemy_health_bar(); _local21.pEnemy = (NPH_Enemies.length - 1); _local21.x = (_local20.x - 13); _local21.y = (_local20.y - 16); _local21.pWidth = 32; text_enemy_hp.text = String(Math.round(_local20.pStartHealth)); addChild(_local21); NPH_HealthBars.push(_local21); _local20.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Boss Round"; }; }; }; }; }; }; }; }; }; }; _local1++; }; if (NPH_LastEnemyType == 11){ _local22 = new script_enemy_boss1(0, NPH_GameLevel, "hard"); addChild(_local22); NPH_Enemies.push(_local22); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local23 = new enemy_health_bar(); _local23.pEnemy = (NPH_Enemies.length - 1); _local23.x = (_local22.x - 13); _local23.y = (_local22.y - 16); _local23.pWidth = 32; text_enemy_hp.text = String(Math.round(_local22.pStartHealth)); addChild(_local23); NPH_HealthBars.push(_local23); _local22.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NPH_LastEnemyType = (NPH_LastEnemyType + 1); if (NPH_LastEnemyType == 12){ NPH_LastEnemyType = 1; }; }; } public function NPH_buy_church_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Church (750g)"; text_towerinfo.text = "Adds Prayer Points. Limit 1."; } public function play30min(_arg1:MouseEvent):void{ gotoAndStop(85); } public function NPI_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NPI_Muted == false){ NPI_CurrentSong--; if (NPI_CurrentSong == 0){ NPI_CurrentSong = 5; }; NPI_channel.stop(); if (NPI_CurrentSong == 1){ NPI_channel = NPI_Ambient1.play(0, 99999); }; if (NPI_CurrentSong == 2){ NPI_channel = NPI_Ambient2.play(0, 99999); }; if (NPI_CurrentSong == 3){ NPI_channel = NPI_Ambient3.play(0, 99999); }; if (NPI_CurrentSong == 4){ NPI_channel = NPI_Ambient4.play(0, 99999); }; if (NPI_CurrentSong == 5){ NPI_channel = NPI_Ambient5.play(0, 99999); }; }; } public function NPS_reportKeyUp(_arg1:KeyboardEvent):void{ var _local2:Number; var _local3:int; if (_arg1.keyCode == 49){ NPS_tower_select_arrow_mouse_up(NPS_MouseEvent); }; if (_arg1.keyCode == 50){ NPS_tower_select_cannon_mouse_up(NPS_MouseEvent); }; if (_arg1.keyCode == 51){ NPS_tower_select_arcane_mouse_up(NPS_MouseEvent); }; if (_arg1.keyCode == 52){ NPS_tower_select_fire_mouse_up(NPS_MouseEvent); }; if (_arg1.keyCode == 53){ NPS_tower_select_ice_mouse_up(NPS_MouseEvent); }; if (_arg1.keyCode == 85){ if (NPS_gamemode != "paused"){ if (NPS_SelectedTower != -1){ _local3 = 0; while (_local3 <= 501) { if (NPS_Towers[NPS_SelectedTower].pLevel < 501){ if (NPS_Gold >= (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))){ NPS_Gold = (NPS_Gold - (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))); NPS_Gold = Math.round(NPS_Gold); text_gold.text = String(NPS_Gold); if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Towers[NPS_SelectedTower].pLevel = (NPS_Towers[NPS_SelectedTower].pLevel + 1); NPS_Towers[NPS_SelectedTower].pDamage = (NPS_Towers[NPS_SelectedTower].pOrigDamage * ((NPS_Towers[NPS_SelectedTower].pLevel / 1.1) * ((NPS_Towers[NPS_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_tower_range.text = ("Range - " + NPS_Towers[NPS_SelectedTower].pRange); text_tower_damage.text = ("Damage - " + NPS_Towers[NPS_SelectedTower].pDamage.toFixed(2)); text_tower_level.text = ("Level - " + String(NPS_Towers[NPS_SelectedTower].pLevel)); text_tower_sell.text = ("Sell Value - " + String(int(((NPS_Towers[NPS_SelectedTower].pLevel * NPS_Towers[NPS_SelectedTower].pCost) * 0.7)))); }; }; _local3++; }; }; }; }; if (_arg1.keyCode == 83){ NPS_sell_tower_click(NPS_MouseEvent); }; } public function playnopathsnormal(_arg1:MouseEvent):void{ gotoAndStop(105); } public function NP_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NP_gamemode != "paused"){ if (NP_SelectedTower != -1){ if (NP_Towers[NP_SelectedTower].pTowerType == 10){ NP_PlacedMine = false; text_next_gold.x = 1000; }; if (NP_Towers[NP_SelectedTower].pTowerType == 11){ NP_PlacedChurch = false; text_next_prayer.x = 1000; }; NP_Map[Math.round((NP_Towers[NP_SelectedTower].y / 32))][Math.round((NP_Towers[NP_SelectedTower].x / 32))] = 1; _local4 = (NP_Enemies.length - 1); while (_local4 >= 0) { if (NP_Enemies[_local4].y < 45){ _local2 = new Point(Math.round(NP_Enemies[_local4].pPath[NP_Enemies[_local4].pPathIndex][1]), Math.round(NP_Enemies[_local4].pPath[NP_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); NP_Enemies[_local4].pPath = NP_Path; NP_Enemies[_local4].mapchange(); }; _local4--; }; NP_Gold = (NP_Gold + int((0.95 * (NP_Towers[NP_SelectedTower].pCost * NP_Towers[NP_SelectedTower].pLevel)))); NP_Gold = Math.round(NP_Gold); text_gold.text = String(NP_Gold); removeChild(NP_Towers[NP_SelectedTower]); NP_Towers.splice(NP_SelectedTower, 1); NP_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function NPI_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NPI_gamemode != "paused"){ try { i = (NPI_Enemies.length - 1); while (i >= 0) { k = (NPI_Bullets.length - 1); while (k >= 0) { if (NPI_Enemies[i].hitTestObject(NPI_Bullets[k])){ NPI_Enemies[i].GotHit(NPI_Bullets[k].pDamage, NPI_Bullets[k].pBulletType); if (NPI_Bullets[k].pBulletType == 2){ if (NPI_Enemies[i].pSpeed > 0.3){ NPI_Enemies[i].pSpeed = (NPI_Enemies[i].pSpeed - 0.2); }; }; if (NPI_Bullets[k].pBulletType == 4){ a = (NPI_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NPI_Bullets[k].x - NPI_Enemies[a].x)); ydist = Math.round((NPI_Bullets[k].y - NPI_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NPI_Bullets[k].pTarget){ NPI_Enemies[a].GotHit(((5 * NPI_Towers[NPI_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NPI_Bullets[k].x = -100; NPI_Bullets[k].y = -100; if (NPI_Bullets[k].pVisible == true){ removeChild(NPI_Bullets[k].pBullet); }; NPI_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPS_restart_yes(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NPS_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NPS_HealthBars[_local2]); NPS_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NPS_Bullets.length - 1); while (_local3 >= 0) { if (NPS_Bullets[_local3].pVisible == true){ removeChild(NPS_Bullets[_local3]); }; NPS_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NPS_Towers.length - 1); while (_local4 >= 0) { removeChild(NPS_Towers[_local4]); NPS_Towers.splice(_local4, 1); _local4--; }; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { removeChild(NPS_Enemies[_local5]); NPS_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NPS_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPS_reportKeyUp); NPS_channel.stop(); gotoAndStop(10); } public function NP_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NP_gamemode != "paused"){ _local1 = (NP_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NP_Enemies.length - 1); while (_local2 >= 0) { if (NP_Enemies[_local2].hitTestObject(NP_AngelsOfDeath[_local1])){ NP_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NP_AngelsOfDeath[_local1].y < -64){ drawonme.removeChild(NP_AngelsOfDeath[_local1]); NP_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function NPH_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NPH_Enemies.length - 1); while (_local2 >= 0) { if (NPH_Enemies[_local2].hitTestObject(NPH_AngelsOfDeath[_local1])){ NPH_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NPH_AngelsOfDeath[_local1].y < -64){ drawonme.removeChild(NPH_AngelsOfDeath[_local1]); NPH_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function restart_game9(_arg1:MouseEvent):void{ restart_sure.x = 51; restart_yes.x = 142.9; restart_no.x = 309; } public function NP_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Arcane"){ NP_gamemode = "off"; TheGrid1.alpha = 0; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Arcane"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arcane"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arcane"; }; }; }; } function frame1(){ MochiBot.track(this, "673afdb4"); MochiAd.showPreloaderAd({clip:this.root, id:"d8d892ac1120ac68", res:"640x480"}); } public function NPS_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Arrow"){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_gamemode = "off"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Arrow"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arrow"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arrow"; }; }; }; } public function NPI_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NPI_gamemode != "paused"){ if (NPI_Prayer >= 10){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Prayer = (NPI_Prayer - 10); text_prayer.text = String(NPI_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NPI_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NPH_buy_judgement_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:judgement; if (NPH_gamemode != "paused"){ if (NPH_Prayer >= 15){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Prayer = (NPH_Prayer - 15); text_prayer.text = String(NPH_Prayer); _local2 = 0; while (_local2 < (NPH_Enemies.length - 1)) { _local3 = new judgement(); _local3.x = NPH_Enemies[_local2].x; _local3.y = NPH_Enemies[_local2].y; NPH_Enemies[_local2].GotHit(999999, 1); drawonme.addChild(_local3); NPH_Judgement.push(_local3); _local2++; }; }; }; } public function NPI_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NPI_gamemode != "paused"){ try { i = (NPI_Enemies.length - 1); while (i >= 0) { if (NPI_Enemies[i].pHealth <= 0){ NPI_Enemies[i].x = -500; NPI_Enemies[i].y = -500; if (NPI_Enemies[i].pType == 5){ NPI_Gold = (NPI_Gold + Math.round(((1.75 * NPI_GameLevel) + 0.5))); NPI_GameScore = (NPI_GameScore + 50); } else { NPI_Gold = (NPI_Gold + Math.round(((0.25 * NPI_GameLevel) + 0.5))); NPI_GameScore = (NPI_GameScore + 10); }; removeChild(NPI_Enemies[i]); NPI_Enemies.splice(i, 1); text_gold.text = String(NPI_Gold); text_score.text = String(NPI_GameScore); h = (NPI_HealthBars.length - 1); while (h >= 0) { if (NPI_HealthBars[h].pEnemy == i){ NPI_HealthBars[h].x = -900; removeChild(NPI_HealthBars[h]); NPI_HealthBars.splice(h, 1); }; if (NPI_HealthBars[h].pEnemy > i){ NPI_HealthBars[h].pEnemy = (NPI_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NPI_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NPI_Bullets[k].pTarget > i){ NPI_Bullets[k].pTarget = (NPI_Bullets[k].pTarget - 1); }; }; if (NPI_Bullets[k].pTarget == i){ NPI_Bullets[k].x = -100; NPI_Bullets[k].y = -100; if (NPI_Bullets[k].pVisible == true){ removeChild(NPI_Bullets[k].pBullet); }; NPI_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NPI_Towers.length - 1); while (a >= 0) { if (NPI_Towers[a].pTarget == i){ NPI_Towers[a].pTarget = -1; }; if (NPI_Towers[a].pTarget > i){ NPI_Towers[a].pTarget = (NPI_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } function frame5(){ stop(); pagedelay = 6000; lastpage = getTimer(); addEventListener(Event.ENTER_FRAME, everytimesponsor); sponsorlogo.addEventListener(MouseEvent.MOUSE_UP, sponsor); } public function NPS_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; text_tower_level.text = ("Level - " + NPS_Towers[NPS_SelectedTower].pLevel); text_tower_damage.text = ("Damage - " + NPS_Towers[NPS_SelectedTower].pDamage.toFixed(2)); } catch(e:TypeError) { }; } public function playthegame11(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NPH_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NPH_gamemode != "paused"){ try { i = (NPH_Towers.length - 1); while (i >= 0) { if (NPH_Towers[i].pTowerType <= 5){ closest = 5000; NPH_Towers[i].pTarget = -1; k = (NPH_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NPH_Towers[i].x + 16) - NPH_Enemies[k].x)); ydist = Math.round(((NPH_Towers[i].y + 16) - NPH_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPH_Towers[i].pRange){ if (NPH_Enemies[k].pType == 4){ if (NPH_Towers[i].pTowerType != 2){ if (NPH_Towers[i].pTowerType != 3){ if (NPH_Towers[i].pTowerType != 5){ NPH_Towers[i].pTarget = k; }; }; }; }; if (NPH_Enemies[k].pType != 4){ NPH_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NPH_Towers.length - 1); while (a >= 0) { if (NPH_Towers[a].pTowerType <= 5){ if (NPH_Enemies.length > 0){ if (NPH_Towers[a].pTarget != -1){ if (NPH_Enemies[NPH_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NPH_Towers[a].x + 16) - NPH_Enemies[NPH_Towers[a].pTarget].x)); ydist = Math.round(((NPH_Towers[a].y + 16) - NPH_Enemies[NPH_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPH_Towers[a].pRange){ if (NPH_Enemies[NPH_Towers[a].pTarget].y > 0){ if (getTimer() > (NPH_Towers[a].pLastFire + NPH_Towers[a].pSpeed)){ NPH_Towers[a].pLastFire = getTimer(); if (NPH_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 1){ Bullet1.x = (NPH_Towers[a].x + 16); Bullet1.y = (NPH_Towers[a].y + 16); Bullet1.pDamage = NPH_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NPH_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NPH_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NPH_Towers[a].pTowerType == 2){ Bullet2.x = (NPH_Towers[a].x + 16); Bullet2.y = (NPH_Towers[a].y + 16); Bullet2.pDamage = NPH_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NPH_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NPH_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NPH_Towers[a].pTowerType == 3){ Bullet3.x = (NPH_Towers[a].x + 16); Bullet3.y = (NPH_Towers[a].y + 16); Bullet3.pDamage = NPH_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NPH_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NPH_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NPH_Towers[a].pTowerType == 4){ Bullet4.x = (NPH_Towers[a].x + 16); Bullet4.y = (NPH_Towers[a].y + 16); Bullet4.pDamage = NPH_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NPH_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NPH_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NPH_Towers[a].pTowerType == 5){ Bullet5.x = (NPH_Towers[a].x + 16); Bullet5.y = (NPH_Towers[a].y + 16); Bullet5.pDamage = NPH_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NPH_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NPH_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPH_reportKeyUp(_arg1:KeyboardEvent):void{ var _local2:int; if (_arg1.keyCode == 49){ NPH_tower_select_arrow_mouse_up(NPH_MouseEvent); }; if (_arg1.keyCode == 50){ NPH_tower_select_cannon_mouse_up(NPH_MouseEvent); }; if (_arg1.keyCode == 51){ NPH_tower_select_arcane_mouse_up(NPH_MouseEvent); }; if (_arg1.keyCode == 52){ NPH_tower_select_fire_mouse_up(NPH_MouseEvent); }; if (_arg1.keyCode == 53){ NPH_tower_select_ice_mouse_up(NPH_MouseEvent); }; if (_arg1.keyCode == 85){ if (NPH_gamemode != "paused"){ if (NPH_SelectedTower != -1){ _local2 = 0; while (_local2 <= 41) { if (NPH_Towers[NPH_SelectedTower].pLevel < 41){ if (NPH_Gold >= (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))){ NPH_Gold = (NPH_Gold - (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))); NPH_Gold = Math.round(NPH_Gold); text_gold.text = String(NPH_Gold); if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Towers[NPH_SelectedTower].pLevel = (NPH_Towers[NPH_SelectedTower].pLevel + 1); NPH_Towers[NPH_SelectedTower].pDamage = (NPH_Towers[NPH_SelectedTower].pOrigDamage * ((NPH_Towers[NPH_SelectedTower].pLevel / 1.1) * ((NPH_Towers[NPH_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_tower_range.text = ("Range - " + NPH_Towers[NPH_SelectedTower].pRange); text_tower_damage.text = ("Damage - " + NPH_Towers[NPH_SelectedTower].pDamage.toFixed(2)); text_tower_level.text = ("Level - " + String(NPH_Towers[NPH_SelectedTower].pLevel)); text_tower_sell.text = ("Sell Value - " + String(int(((NPH_Towers[NPH_SelectedTower].pLevel * NPH_Towers[NPH_SelectedTower].pCost) * 0.7)))); }; }; _local2++; }; }; }; }; if (_arg1.keyCode == 83){ NPH_sell_tower_click(NPH_MouseEvent); }; } public function NP_restart_no(_arg1:MouseEvent):void{ restart_sure.x = 1000; restart_yes.x = 1000; restart_no.x = 1000; } public function playthegame12(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NPS_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NPS_Enemies.length - 1); while (_local2 >= 0) { if (NPS_Enemies[_local2].hitTestObject(NPS_AngelsOfDeath[_local1])){ NPS_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NPS_AngelsOfDeath[_local1].y < -64){ drawonme.removeChild(NPS_AngelsOfDeath[_local1]); NPS_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function playthegame10(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NPI_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Cannon"){ NPI_gamemode = "off"; TheGrid1.alpha = 0; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Cannon"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Cannon"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "Cannon"; }; }; }; } public function NP_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; text_tower_level.text = ("Level - " + NP_Towers[NP_SelectedTower].pLevel); text_tower_damage.text = ("Damage - " + NP_Towers[NP_SelectedTower].pDamage.toFixed(2)); } catch(e:TypeError) { }; } public function NPH_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Mine"){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_gamemode = "off"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Mine"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Mine"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Mine"; }; }; }; } public function NPH_restart_yes(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NPH_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NPH_HealthBars[_local2]); NPH_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NPH_Bullets.length - 1); while (_local3 >= 0) { if (NPH_Bullets[_local3].pVisible == true){ removeChild(NPH_Bullets[_local3]); }; NPH_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NPH_Towers.length - 1); while (_local4 >= 0) { removeChild(NPH_Towers[_local4]); NPH_Towers.splice(_local4, 1); _local4--; }; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { removeChild(NPH_Enemies[_local5]); NPH_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NPH_everytime); removeEventListener(KeyboardEvent.KEY_UP, NPH_reportKeyUp); NPH_channel.stop(); gotoAndStop(10); } public function NPI_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_Enemies.length < 51){ if (NPI_GameLevel != 0){ NPI_GameScore = (NPI_GameScore + Math.round((((NPI_WaveDelay + NPI_LastWave) - getTimer()) / 1000))); text_score.text = String(NPI_GameScore); }; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_placeenemies(); }; }; } public function NPI_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NPI_gamemode != "paused"){ NPI_CheckEnemiesForDirections(); NPI_CheckTowerFireBullet(); NPI_MoveBullets(); NPI_CheckEnemiesForHit(); NPI_CheckEnemyHealth(); NPI_UpdateEnemyHealthBar(); NPI_CheckSelectedTower(); NPI_MoveAndCheckAngelsOfDeath(); NPI_MoveAndCheckBlizzard(); NPI_MoveAndCheckJudgement(); if (getTimer() > (NPI_LastWave + NPI_WaveDelay)){ NPI_placeenemies(); }; text_next_level.text = String(Math.round((((NPI_WaveDelay + NPI_LastWave) - getTimer()) / 1000))); if (NPI_PlacedMine == true){ text_next_gold.text = String(Math.round((((NPI_GoldUpdateSpeed + NPI_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NPI_LastGoldUpdate + NPI_GoldUpdateSpeed)){ NPI_Gold = (NPI_Gold + (NPI_Gold * 0.02)); NPI_Gold = Math.round(NPI_Gold); text_gold.text = String(NPI_Gold); NPI_LastGoldUpdate = getTimer(); }; }; if (NPI_PlacedChurch == true){ text_next_prayer.text = String(Math.round((((NPI_PrayerUpdateSpeed + NPI_LastPrayerUpdate) - getTimer()) / 1000))); if (getTimer() > (NPI_LastPrayerUpdate + NPI_PrayerUpdateSpeed)){ NPI_Prayer = (NPI_Prayer + 1); text_prayer.text = String(NPI_Prayer); NPI_LastPrayerUpdate = getTimer(); }; }; if (NPI_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; }; }; if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) <= 13)) && ((int((root.mouseY / 32)) >= 2)))){ if (NPI_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 124); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 123); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 175); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 174); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 173); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(88193, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 100); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0, 0.5); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 99); TheGrid1.graphics.endFill(); TheGrid1.graphics.beginFill(0xFFFFFF, 1); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 98); TheGrid1.graphics.endFill(); }; }; }; }; b = (NPI_Towers.length - 1); while (b >= 0) { NPI_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NPI_SelectedTower != -1){ mX = 0; mY = 0; NPI_Towers[NPI_SelectedTower].graphics.clear(); NPI_Towers[NPI_SelectedTower].graphics.moveTo(mX, mY); NPI_Towers[NPI_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NPI_Towers[NPI_SelectedTower].graphics.lineTo(mX, mY); NPI_Towers[NPI_SelectedTower].graphics.lineTo((mX + 32), mY); NPI_Towers[NPI_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NPI_Towers[NPI_SelectedTower].graphics.lineTo(mX, (mY + 32)); NPI_Towers[NPI_SelectedTower].graphics.endFill(); if (NPI_Towers[NPI_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NPI_Towers[NPI_SelectedTower].x + 16), (NPI_Towers[NPI_SelectedTower].y + 16), NPI_Towers[NPI_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function NP_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(10 PP)"; text_towerinfo.text = "Calls forth the Angel of Death."; } public function NPH_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NPI_MoveBullets():void{ var i:int; var a:int; if (NPI_gamemode != "paused"){ try { i = (NPI_Bullets.length - 1); while (i >= 0) { NPI_Bullets[i].movebullet(NPI_Enemies[NPI_Bullets[i].pTarget].x, NPI_Enemies[NPI_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NPI_Bullets.length - 1); while (a >= 0) { NPI_Bullets[a].x = -900; NPI_Bullets[a].y = -900; NPI_Bullets[a].pTarget = -1; if (NPI_Bullets[a].pVisible == true){ removeChild(NPI_Bullets[a].pBullet); }; NPI_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NPH_restart_no(_arg1:MouseEvent):void{ restart_sure.x = 1000; restart_yes.x = 1000; restart_no.x = 1000; } public function NPI_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NPI_Enemies.length - 1); while (_local2 >= 0) { if (NPI_Enemies[_local2].hitTestObject(NPI_AngelsOfDeath[_local1])){ NPI_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NPI_AngelsOfDeath[_local1].y < -64){ drawonme.removeChild(NPI_AngelsOfDeath[_local1]); NPI_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function NP_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NPS_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; var _local13:building_church; if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if ((((int((root.mouseX / 32)) >= 1)) && ((int((root.mouseX / 32)) <= 14)))){ if ((((int((root.mouseY / 32)) >= 2)) && ((int((root.mouseY / 32)) <= 13)))){ if (NPS_selectedtowertype == "Arrow"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NPS_Towers.push(_local7); NPS_Gold = (NPS_Gold - 30); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Arcane"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NPS_Towers.push(_local8); NPS_Gold = (NPS_Gold - 125); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Cannon"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NPS_Towers.push(_local9); NPS_Gold = (NPS_Gold - 75); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Ice"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NPS_Towers.push(_local10); NPS_Gold = (NPS_Gold - 25); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Fire"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NPS_Towers.push(_local11); NPS_Gold = (NPS_Gold - 100); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Mine"){ if (NPS_PlacedMine == false){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NPS_Towers.push(_local12); text_next_gold.x = (_local12.x + 3); text_next_gold.y = (_local12.y + 18); addChild(text_next_gold); NPS_Gold = (NPS_Gold - 750); text_gold.text = String(NPS_Gold); NPS_PlacedMine = true; NPS_LastGoldUpdate = getTimer(); NPS_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; if (NPS_selectedtowertype == "Church"){ if (NPS_PlacedChurch == false){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 1000)) && ((_local3 == true)))){ _local13 = new building_church(); _local13.x = (int((root.mouseX / 32)) * 32); _local13.y = (int((root.mouseY / 32)) * 32); addChild(_local13); NPS_Towers.push(_local13); text_next_prayer.x = (_local13.x + 5); text_next_prayer.y = (_local13.y + 18); addChild(text_next_prayer); NPS_Gold = (NPS_Gold - 1000); text_gold.text = String(NPS_Gold); NPS_PlacedChurch = true; NPS_LastPrayerUpdate = getTimer(); NPS_Map[Math.round((_local13.y / 32))][Math.round((_local13.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { if (NPS_Enemies[_local5].y < 250){ _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); }; _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NPS_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function play10min(_arg1:MouseEvent):void{ gotoAndStop(75); } function frame200(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, backtomenu); } public function NPS_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Towers.length - 1); while (_local1 >= 0) { if (NPS_Towers[_local1].CheckSelected() == true){ NPS_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 484; text_tower_level.x = 484; text_tower_range.x = 484; text_tower_sell.x = 484; text_tower_damage.text = ("Damage - " + NPS_Towers[_local1].pDamage.toFixed(2)); text_tower_range.text = ("Range - " + NPS_Towers[_local1].pRange); text_tower_level.text = ("Level - " + NPS_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPS_Towers[_local1].pLevel * NPS_Towers[_local1].pCost) * 0.95)))); NPS_gamemode = "none"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; }; _local1--; }; _local2 = (NPS_Towers.length - 1); while (_local2 >= 0) { NPS_Towers[_local2].pSelected = false; _local2--; }; }; } public function NP_reportKeyUp(_arg1:KeyboardEvent):void{ var _local2:Number; var _local3:int; if (_arg1.keyCode == 49){ NP_tower_select_arrow_mouse_up(NP_MouseEvent); }; if (_arg1.keyCode == 50){ NP_tower_select_cannon_mouse_up(NP_MouseEvent); }; if (_arg1.keyCode == 51){ NP_tower_select_arcane_mouse_up(NP_MouseEvent); }; if (_arg1.keyCode == 52){ NP_tower_select_fire_mouse_up(NP_MouseEvent); }; if (_arg1.keyCode == 53){ NP_tower_select_ice_mouse_up(NP_MouseEvent); }; if (_arg1.keyCode == 85){ if (NP_gamemode != "paused"){ if (NP_SelectedTower != -1){ _local3 = 0; while (_local3 <= 51) { if (NP_Towers[NP_SelectedTower].pLevel < 51){ if (NP_Gold >= (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))){ NP_Gold = (NP_Gold - (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))); NP_Gold = Math.round(NP_Gold); text_gold.text = String(NP_Gold); if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Towers[NP_SelectedTower].pLevel = (NP_Towers[NP_SelectedTower].pLevel + 1); NP_Towers[NP_SelectedTower].pDamage = (NP_Towers[NP_SelectedTower].pOrigDamage * ((NP_Towers[NP_SelectedTower].pLevel / 1.1) * ((NP_Towers[NP_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_tower_range.text = ("Range - " + NP_Towers[NP_SelectedTower].pRange); text_tower_damage.text = ("Damage - " + NP_Towers[NP_SelectedTower].pDamage.toFixed(2)); text_tower_level.text = ("Level - " + String(NP_Towers[NP_SelectedTower].pLevel)); text_tower_sell.text = ("Sell Value - " + String(int(((NP_Towers[NP_SelectedTower].pLevel * NP_Towers[NP_SelectedTower].pCost) * 0.7)))); }; }; _local3++; }; }; }; }; if (_arg1.keyCode == 83){ NP_sell_tower_click(NP_MouseEvent); }; } public function NPS_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(10 PP)"; text_towerinfo.text = "Calls forth the Angel of Death."; } public function NP_buy_church_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Church (500g)"; text_towerinfo.text = "Adds Prayer Points. Limit 1."; } public function NPI_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Towers.length - 1); while (_local1 >= 0) { if (NPI_Towers[_local1].CheckSelected() == true){ NPI_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 484; text_tower_level.x = 484; text_tower_range.x = 484; text_tower_sell.x = 484; text_tower_damage.text = ("Damage - " + NPI_Towers[_local1].pDamage.toFixed(2)); text_tower_range.text = ("Range - " + NPI_Towers[_local1].pRange); text_tower_level.text = ("Level - " + NPI_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPI_Towers[_local1].pLevel * NPI_Towers[_local1].pCost) * 0.95)))); NPI_gamemode = "none"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; }; _local1--; }; _local2 = (NPI_Towers.length - 1); while (_local2 >= 0) { NPI_Towers[_local2].pSelected = false; _local2--; }; }; } public function NPH_musicright_mouse_up(_arg1:MouseEvent):void{ if (NPH_Muted == false){ NPH_CurrentSong++; if (NPH_CurrentSong == 6){ NPH_CurrentSong = 1; }; NPH_channel.stop(); if (NPH_CurrentSong == 1){ NPH_channel = NPH_Ambient1.play(0, 99999); }; if (NPH_CurrentSong == 2){ NPH_channel = NPH_Ambient2.play(0, 99999); }; if (NPH_CurrentSong == 3){ NPH_channel = NPH_Ambient3.play(0, 99999); }; if (NPH_CurrentSong == 4){ NPH_channel = NPH_Ambient4.play(0, 99999); }; if (NPH_CurrentSong == 5){ NPH_channel = NPH_Ambient5.play(0, 99999); }; }; } public function everytimesponsor(_arg1:Event):void{ if (getTimer() > (pagedelay + lastpage)){ gotoAndStop(10); removeEventListener(Event.ENTER_FRAME, everytimesponsor); }; } public function NPI_placeenemies():void{ var _local1:*; var _local2:script_enemy_orc; var _local3:enemy_health_bar; var _local4:script_enemy_armororc; var _local5:enemy_health_bar; var _local6:script_enemy_goblin; var _local7:enemy_health_bar; var _local8:script_enemy_fasttroll; var _local9:enemy_health_bar; var _local10:script_enemy_tauren; var _local11:enemy_health_bar; var _local12:script_enemy_armortroll; var _local13:enemy_health_bar; var _local14:script_enemy_lion; var _local15:enemy_health_bar; var _local16:script_enemy_undead; var _local17:enemy_health_bar; var _local18:script_enemy_clothundead; var _local19:enemy_health_bar; var _local20:script_enemy_demon; var _local21:enemy_health_bar; var _local22:script_enemy_boss1; var _local23:enemy_health_bar; if (NPI_gamemode != "paused"){ NPI_GameLevel = (NPI_GameLevel + 1); NPI_WaveDelay = (NPI_WaveDelay - 500); if (NPI_WaveDelay < 10000){ NPI_WaveDelay = 10000; }; NPI_Path = Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NPI_LastEnemyType == 1){ _local2 = new script_enemy_orc(_local1, NPI_GameLevel, "insane"); addChild(_local2); NPI_Enemies.push(_local2); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NPI_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NPI_HealthBars.push(_local3); _local2.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPI_LastEnemyType == 2){ _local4 = new script_enemy_armororc(_local1, NPI_GameLevel, "insane"); addChild(_local4); NPI_Enemies.push(_local4); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NPI_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NPI_HealthBars.push(_local5); _local4.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPI_LastEnemyType == 3){ _local6 = new script_enemy_goblin(_local1, NPI_GameLevel, "insane"); addChild(_local6); NPI_Enemies.push(_local6); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NPI_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NPI_HealthBars.push(_local7); _local6.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPI_LastEnemyType == 4){ _local8 = new script_enemy_fasttroll(_local1, NPI_GameLevel, "insane"); addChild(_local8); NPI_Enemies.push(_local8); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NPI_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NPI_HealthBars.push(_local9); _local8.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPI_LastEnemyType == 5){ _local10 = new script_enemy_tauren(_local1, NPI_GameLevel, "insane"); addChild(_local10); NPI_Enemies.push(_local10); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NPI_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NPI_HealthBars.push(_local11); _local10.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPI_LastEnemyType == 6){ _local12 = new script_enemy_armortroll(_local1, NPI_GameLevel, "insane"); addChild(_local12); NPI_Enemies.push(_local12); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NPI_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NPI_HealthBars.push(_local13); _local12.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPI_LastEnemyType == 7){ _local14 = new script_enemy_lion(_local1, NPI_GameLevel, "insane"); addChild(_local14); NPI_Enemies.push(_local14); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local15 = new enemy_health_bar(); _local15.pEnemy = (NPI_Enemies.length - 1); _local15.x = (_local14.x - 13); _local15.y = (_local14.y - 16); _local15.pWidth = 32; text_enemy_hp.text = String(Math.round(_local14.pStartHealth)); addChild(_local15); NPI_HealthBars.push(_local15); _local14.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPI_LastEnemyType == 8){ _local16 = new script_enemy_undead(_local1, NPI_GameLevel, "insane"); addChild(_local16); NPI_Enemies.push(_local16); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local17 = new enemy_health_bar(); _local17.pEnemy = (NPI_Enemies.length - 1); _local17.x = (_local16.x - 13); _local17.y = (_local16.y - 16); _local17.pWidth = 32; text_enemy_hp.text = String(Math.round(_local16.pStartHealth)); addChild(_local17); NPI_HealthBars.push(_local17); _local16.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPI_LastEnemyType == 9){ _local18 = new script_enemy_clothundead(_local1, NPI_GameLevel, "insane"); addChild(_local18); NPI_Enemies.push(_local18); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local19 = new enemy_health_bar(); _local19.pEnemy = (NPI_Enemies.length - 1); _local19.x = (_local18.x - 13); _local19.y = (_local18.y - 16); _local19.pWidth = 32; text_enemy_hp.text = String(Math.round(_local18.pStartHealth)); addChild(_local19); NPI_HealthBars.push(_local19); _local18.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NPI_LastEnemyType == 10){ _local20 = new script_enemy_demon(_local1, NPI_GameLevel, "insane"); addChild(_local20); NPI_Enemies.push(_local20); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local21 = new enemy_health_bar(); _local21.pEnemy = (NPI_Enemies.length - 1); _local21.x = (_local20.x - 13); _local21.y = (_local20.y - 16); _local21.pWidth = 32; text_enemy_hp.text = String(Math.round(_local20.pStartHealth)); addChild(_local21); NPI_HealthBars.push(_local21); _local20.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Boss Round"; }; }; }; }; }; }; }; }; }; }; _local1++; }; if (NPI_LastEnemyType == 11){ _local22 = new script_enemy_boss1(0, NPI_GameLevel, "insane"); addChild(_local22); NPI_Enemies.push(_local22); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local23 = new enemy_health_bar(); _local23.pEnemy = (NPI_Enemies.length - 1); _local23.x = (_local22.x - 13); _local23.y = (_local22.y - 16); _local23.pWidth = 32; text_enemy_hp.text = String(Math.round(_local22.pStartHealth)); addChild(_local23); NPI_HealthBars.push(_local23); _local22.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NPI_LastEnemyType = (NPI_LastEnemyType + 1); if (NPI_LastEnemyType == 12){ NPI_LastEnemyType = 1; }; }; } public function NP_restart_yes(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NP_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NP_HealthBars[_local2]); NP_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NP_Bullets.length - 1); while (_local3 >= 0) { if (NP_Bullets[_local3].pVisible == true){ removeChild(NP_Bullets[_local3]); }; NP_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NP_Towers.length - 1); while (_local4 >= 0) { removeChild(NP_Towers[_local4]); NP_Towers.splice(_local4, 1); _local4--; }; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { removeChild(NP_Enemies[_local5]); NP_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NP_everytime); removeEventListener(KeyboardEvent.KEY_UP, NP_reportKeyUp); NP_channel.stop(); gotoAndStop(10); } public function restart_game10(_arg1:MouseEvent):void{ restart_sure.x = 51; restart_yes.x = 142.9; restart_no.x = 309; } public function restart_game11(_arg1:MouseEvent):void{ restart_sure.x = 51; restart_yes.x = 142.9; restart_no.x = 309; } public function restart_game12(_arg1:MouseEvent):void{ restart_sure.x = 51; restart_yes.x = 142.9; restart_no.x = 309; } public function NPH_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NPH_Muted == false){ NPH_CurrentSong--; if (NPH_CurrentSong == 0){ NPH_CurrentSong = 5; }; NPH_channel.stop(); if (NPH_CurrentSong == 1){ NPH_channel = NPH_Ambient1.play(0, 99999); }; if (NPH_CurrentSong == 2){ NPH_channel = NPH_Ambient2.play(0, 99999); }; if (NPH_CurrentSong == 3){ NPH_channel = NPH_Ambient3.play(0, 99999); }; if (NPH_CurrentSong == 4){ NPH_channel = NPH_Ambient4.play(0, 99999); }; if (NPH_CurrentSong == 5){ NPH_channel = NPH_Ambient5.play(0, 99999); }; }; } public function NPS_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Arcane"){ NPS_gamemode = "off"; TheGrid1.alpha = 0; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Arcane"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arcane"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arcane"; }; }; }; } public function NPH_MoveAndCheckJudgement():void{ var _local1:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Judgement.length - 1); while (_local1 >= 0) { if (NPH_Judgement[_local1].y < -114){ drawonme.removeChild(NPH_Judgement[_local1]); NPH_Judgement.splice(_local1, 1); }; _local1--; }; }; } public function NPH_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NPH_gamemode != "paused"){ try { i = (NPH_Enemies.length - 1); while (i >= 0) { k = (NPH_Bullets.length - 1); while (k >= 0) { if (NPH_Enemies[i].hitTestObject(NPH_Bullets[k])){ NPH_Enemies[i].GotHit(NPH_Bullets[k].pDamage, NPH_Bullets[k].pBulletType); if (NPH_Bullets[k].pBulletType == 2){ if (NPH_Enemies[i].pSpeed > 0.3){ NPH_Enemies[i].pSpeed = (NPH_Enemies[i].pSpeed - 0.2); }; }; if (NPH_Bullets[k].pBulletType == 4){ a = (NPH_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NPH_Bullets[k].x - NPH_Enemies[a].x)); ydist = Math.round((NPH_Bullets[k].y - NPH_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NPH_Bullets[k].pTarget){ NPH_Enemies[a].GotHit(((5 * NPH_Towers[NPH_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NPH_Bullets[k].x = -100; NPH_Bullets[k].y = -100; if (NPH_Bullets[k].pVisible == true){ removeChild(NPH_Bullets[k].pBullet); }; NPH_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPS_buy_church_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Church"){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_gamemode = "off"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Church"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Church"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Church"; }; }; }; } public function NPH_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Arcane"){ NPH_gamemode = "off"; TheGrid1.alpha = 0; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Arcane"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arcane"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arcane"; }; }; }; } public function NPS_placeenemies():void{ var _local1:*; var _local2:script_enemy_orc; var _local3:enemy_health_bar; var _local4:script_enemy_armororc; var _local5:enemy_health_bar; var _local6:script_enemy_goblin; var _local7:enemy_health_bar; var _local8:script_enemy_fasttroll; var _local9:enemy_health_bar; var _local10:script_enemy_tauren; var _local11:enemy_health_bar; var _local12:script_enemy_armortroll; var _local13:enemy_health_bar; var _local14:script_enemy_lion; var _local15:enemy_health_bar; var _local16:script_enemy_undead; var _local17:enemy_health_bar; var _local18:script_enemy_clothundead; var _local19:enemy_health_bar; var _local20:script_enemy_demon; var _local21:enemy_health_bar; var _local22:script_enemy_boss1; var _local23:enemy_health_bar; if (NPS_gamemode != "paused"){ NPS_WaveDelay = (NPS_WaveDelay - 500); if (NPS_WaveDelay < 10000){ NPS_WaveDelay = 10000; }; NPS_GameLevel = (NPS_GameLevel + 1); NPS_Path = Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NPS_LastEnemyType == 1){ _local2 = new script_enemy_orc(_local1, NPS_GameLevel, "hard"); addChild(_local2); NPS_Enemies.push(_local2); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NPS_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NPS_HealthBars.push(_local3); _local2.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPS_LastEnemyType == 2){ _local4 = new script_enemy_armororc(_local1, NPS_GameLevel, "hard"); addChild(_local4); NPS_Enemies.push(_local4); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NPS_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NPS_HealthBars.push(_local5); _local4.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPS_LastEnemyType == 3){ _local6 = new script_enemy_goblin(_local1, NPS_GameLevel, "hard"); addChild(_local6); NPS_Enemies.push(_local6); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NPS_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NPS_HealthBars.push(_local7); _local6.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPS_LastEnemyType == 4){ _local8 = new script_enemy_fasttroll(_local1, NPS_GameLevel, "hard"); addChild(_local8); NPS_Enemies.push(_local8); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NPS_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NPS_HealthBars.push(_local9); _local8.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPS_LastEnemyType == 5){ _local10 = new script_enemy_tauren(_local1, NPS_GameLevel, "hard"); addChild(_local10); NPS_Enemies.push(_local10); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NPS_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NPS_HealthBars.push(_local11); _local10.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPS_LastEnemyType == 6){ _local12 = new script_enemy_armortroll(_local1, NPS_GameLevel, "hard"); addChild(_local12); NPS_Enemies.push(_local12); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NPS_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NPS_HealthBars.push(_local13); _local12.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPS_LastEnemyType == 7){ _local14 = new script_enemy_lion(_local1, NPS_GameLevel, "hard"); addChild(_local14); NPS_Enemies.push(_local14); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local15 = new enemy_health_bar(); _local15.pEnemy = (NPS_Enemies.length - 1); _local15.x = (_local14.x - 13); _local15.y = (_local14.y - 16); _local15.pWidth = 32; text_enemy_hp.text = String(Math.round(_local14.pStartHealth)); addChild(_local15); NPS_HealthBars.push(_local15); _local14.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPS_LastEnemyType == 8){ _local16 = new script_enemy_undead(_local1, NPS_GameLevel, "hard"); addChild(_local16); NPS_Enemies.push(_local16); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local17 = new enemy_health_bar(); _local17.pEnemy = (NPS_Enemies.length - 1); _local17.x = (_local16.x - 13); _local17.y = (_local16.y - 16); _local17.pWidth = 32; text_enemy_hp.text = String(Math.round(_local16.pStartHealth)); addChild(_local17); NPS_HealthBars.push(_local17); _local16.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; } else { if (NPS_LastEnemyType == 9){ _local18 = new script_enemy_clothundead(_local1, NPS_GameLevel, "hard"); addChild(_local18); NPS_Enemies.push(_local18); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local19 = new enemy_health_bar(); _local19.pEnemy = (NPS_Enemies.length - 1); _local19.x = (_local18.x - 13); _local19.y = (_local18.y - 16); _local19.pWidth = 32; text_enemy_hp.text = String(Math.round(_local18.pStartHealth)); addChild(_local19); NPS_HealthBars.push(_local19); _local18.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NPS_LastEnemyType == 10){ _local20 = new script_enemy_demon(_local1, NPS_GameLevel, "hard"); addChild(_local20); NPS_Enemies.push(_local20); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local21 = new enemy_health_bar(); _local21.pEnemy = (NPS_Enemies.length - 1); _local21.x = (_local20.x - 13); _local21.y = (_local20.y - 16); _local21.pWidth = 32; text_enemy_hp.text = String(Math.round(_local20.pStartHealth)); addChild(_local21); NPS_HealthBars.push(_local21); _local20.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Boss Round"; }; }; }; }; }; }; }; }; }; }; _local1++; }; if (NPS_LastEnemyType == 11){ _local22 = new script_enemy_boss1(0, NPS_GameLevel, "hard"); addChild(_local22); NPS_Enemies.push(_local22); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local23 = new enemy_health_bar(); _local23.pEnemy = (NPS_Enemies.length - 1); _local23.x = (_local22.x - 13); _local23.y = (_local22.y - 16); _local23.pWidth = 32; text_enemy_hp.text = String(Math.round(_local22.pStartHealth)); addChild(_local23); NPS_HealthBars.push(_local23); _local22.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NPS_LastEnemyType = (NPS_LastEnemyType + 1); if (NPS_LastEnemyType == 12){ NPS_LastEnemyType = 1; }; }; } public function NPH_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NP_buy_judgement_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:judgement; if (NP_gamemode != "paused"){ if (NP_Prayer >= 15){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Prayer = (NP_Prayer - 15); text_prayer.text = String(NP_Prayer); _local2 = 0; while (_local2 < (NP_Enemies.length - 1)) { _local3 = new judgement(); _local3.x = NP_Enemies[_local2].x; _local3.y = NP_Enemies[_local2].y; NP_Enemies[_local2].GotHit(999999, 1); drawonme.addChild(_local3); NP_Judgement.push(_local3); _local2++; }; }; }; } public function NPS_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NPS_Muted == false){ NPS_channel.stop(); NPS_Muted = true; } else { if (NPS_CurrentSong == 1){ NPS_channel = NPS_Ambient1.play(0, 99999); }; if (NPS_CurrentSong == 2){ NPS_channel = NPS_Ambient2.play(0, 99999); }; if (NPS_CurrentSong == 3){ NPS_channel = NPS_Ambient3.play(0, 99999); }; if (NPS_CurrentSong == 4){ NPS_channel = NPS_Ambient4.play(0, 99999); }; if (NPS_CurrentSong == 5){ NPS_channel = NPS_Ambient5.play(0, 99999); }; NPS_Muted = false; }; } public function NPH_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; NPH_gamemode = "paused"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; playbutton.x = 99; pausebutton.x = 900; NPH_PausedTimer1 = getTimer(); _local2 = (NPH_Enemies.length - 1); while (_local2 >= 0) { NPH_Enemies[_local2].pPaused = true; _local2--; }; _local3 = (NPH_AngelsOfDeath.length - 1); while (_local3 >= 0) { NPH_AngelsOfDeath[_local3].pPaused = true; _local3--; }; _local4 = (NPH_Blizzards.length - 1); while (_local4 >= 0) { NPH_Blizzards[_local4].pPaused = true; _local4--; }; } public function NPS_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(3 PP)"; text_towerinfo.text = "Calls forth a Blizzard to slow your enemies."; } public function NPI_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; if (NPI_gamemode != "paused"){ if (NPI_Towers[NPI_SelectedTower].pLevel < 31){ if (NPI_Gold >= (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))){ NPI_Gold = (NPI_Gold - (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))); NPI_Gold = Math.round(NPI_Gold); text_gold.text = String(NPI_Gold); if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Towers[NPI_SelectedTower].pLevel = (NPI_Towers[NPI_SelectedTower].pLevel + 1); NPI_Towers[NPI_SelectedTower].pDamage = (NPI_Towers[NPI_SelectedTower].pOrigDamage * ((NPI_Towers[NPI_SelectedTower].pLevel / 1.1) * ((NPI_Towers[NPI_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; _local2 = (NPI_Towers[NPI_SelectedTower].pOrigDamage * (((NPI_Towers[NPI_SelectedTower].pLevel + 1) / 1.1) * (((NPI_Towers[NPI_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPI_Towers[NPI_SelectedTower].pLevel) + "(") + (NPI_Towers[NPI_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPI_Towers[NPI_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); text_tower_range.text = ("Range - " + NPI_Towers[NPI_SelectedTower].pRange); text_tower_sell.text = ("Sell Value - " + String(int(((NPI_Towers[NPI_SelectedTower].pLevel * NPI_Towers[NPI_SelectedTower].pCost) * 0.7)))); }; }; }; } public function NPI_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NP_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NP_gamemode != "paused"){ _local1 = (NP_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NP_Enemies.length - 1); while (_local2 >= 0) { if (NP_Enemies[_local2].hitTestObject(NP_Blizzards[_local1])){ NP_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NP_Blizzards[_local1].y < -128){ drawonme.removeChild(NP_Blizzards[_local1]); NP_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPS_MoveBullets():void{ var i:int; var a:int; if (NPS_gamemode != "paused"){ try { i = (NPS_Bullets.length - 1); while (i >= 0) { NPS_Bullets[i].movebullet(NPS_Enemies[NPS_Bullets[i].pTarget].x, NPS_Enemies[NPS_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NPS_Bullets.length - 1); while (a >= 0) { NPS_Bullets[a].x = -900; NPS_Bullets[a].y = -900; NPS_Bullets[a].pTarget = -1; if (NPS_Bullets[a].pVisible == true){ removeChild(NPS_Bullets[a].pBullet); }; NPS_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NP_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NPH_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:int; var _local6:int; NPH_gamemode = "none"; playbutton.x = 900; pausebutton.x = 99; NPH_PausedTimer2 = getTimer(); _local2 = (NPH_PausedTimer2 - NPH_PausedTimer1); _local3 = (NPH_Towers.length - 1); while (_local3 >= 0) { NPH_Towers[_local3].pLastFire = (NPH_Towers[_local3].pLastFire + _local2); _local3--; }; NPH_LastPrayerUpdate = (NPH_LastPrayerUpdate + _local2); NPH_LastGoldUpdate = (NPH_LastGoldUpdate + _local2); NPH_LastWave = (NPH_LastWave + _local2); if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; _local4 = (NPH_Enemies.length - 1); while (_local4 >= 0) { NPH_Enemies[_local4].pPaused = false; _local4--; }; _local5 = (NPH_AngelsOfDeath.length - 1); while (_local5 >= 0) { NPH_AngelsOfDeath[_local5].pPaused = false; _local5--; }; _local6 = (NPH_Blizzards.length - 1); while (_local6 >= 0) { NPH_Blizzards[_local6].pPaused = false; _local6--; }; } public function NP_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function NPI_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NPI_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NPI_Enemies.length - 1); while (_local2 >= 0) { if (NPI_Enemies[_local2].hitTestObject(NPI_Blizzards[_local1])){ NPI_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NPI_Blizzards[_local1].y < -128){ drawonme.removeChild(NPI_Blizzards[_local1]); NPI_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPI_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Fire"){ NPI_gamemode = "off"; TheGrid1.alpha = 0; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Fire"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Fire"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "Fire"; }; }; }; } public function NPI_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NPI_Muted == false){ NPI_channel.stop(); NPI_Muted = true; } else { if (NPI_CurrentSong == 1){ NPI_channel = NPI_Ambient1.play(0, 99999); }; if (NPI_CurrentSong == 2){ NPI_channel = NPI_Ambient2.play(0, 99999); }; if (NPI_CurrentSong == 3){ NPI_channel = NPI_Ambient3.play(0, 99999); }; if (NPI_CurrentSong == 4){ NPI_channel = NPI_Ambient4.play(0, 99999); }; if (NPI_CurrentSong == 5){ NPI_channel = NPI_Ambient5.play(0, 99999); }; NPI_Muted = false; }; } public function NP_buy_church_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Church"){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_gamemode = "off"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Church"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Church"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Church"; }; }; }; } public function NPS_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NP_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NP_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Fire"){ NP_gamemode = "off"; TheGrid1.alpha = 0; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Fire"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Fire"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "Fire"; }; }; }; } public function NPH_MoveBullets():void{ var i:int; var a:int; if (NPH_gamemode != "paused"){ try { i = (NPH_Bullets.length - 1); while (i >= 0) { NPH_Bullets[i].movebullet(NPH_Enemies[NPH_Bullets[i].pTarget].x, NPH_Enemies[NPH_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NPH_Bullets.length - 1); while (a >= 0) { NPH_Bullets[a].x = -900; NPH_Bullets[a].y = -900; NPH_Bullets[a].pTarget = -1; if (NPH_Bullets[a].pVisible == true){ removeChild(NPH_Bullets[a].pBullet); }; NPH_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NPH_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NPH_gamemode != "paused"){ _local3 = (NPH_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NPH_Enemies[NPH_HealthBars[_local3].pEnemy].pHealth / NPH_Enemies[NPH_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NPH_HealthBars[_local3].x = (NPH_Enemies[NPH_HealthBars[_local3].pEnemy].x - 13); NPH_HealthBars[_local3].y = (NPH_Enemies[NPH_HealthBars[_local3].pEnemy].y - 16); NPH_HealthBars[_local3].pWidth = _local2; NPH_HealthBars[_local3].width = _local2; _local3--; }; }; } public function NPH_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NPI_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(3 PP)"; text_towerinfo.text = "Calls forth a Blizzard to slow your enemies."; } public function NPH_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; text_tower_level.text = ("Level - " + NPH_Towers[NPH_SelectedTower].pLevel); text_tower_damage.text = ("Damage - " + NPH_Towers[NPH_SelectedTower].pDamage.toFixed(2)); } catch(e:TypeError) { }; } public function NP_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NP_gamemode != "paused"){ try { i = (NP_Enemies.length - 1); while (i >= 0) { if (NP_Enemies[i].pHealth <= 0){ NP_Enemies[i].x = -500; NP_Enemies[i].y = -500; if (NP_Enemies[i].pType == 5){ NP_Gold = (NP_Gold + Math.round(((1.75 * NP_GameLevel) + 0.5))); NP_GameScore = (NP_GameScore + 50); } else { NP_Gold = (NP_Gold + Math.round(((0.25 * NP_GameLevel) + 0.5))); NP_GameScore = (NP_GameScore + 10); }; removeChild(NP_Enemies[i]); NP_Enemies.splice(i, 1); text_gold.text = String(NP_Gold); text_score.text = String(NP_GameScore); h = (NP_HealthBars.length - 1); while (h >= 0) { if (NP_HealthBars[h].pEnemy == i){ NP_HealthBars[h].x = -900; removeChild(NP_HealthBars[h]); NP_HealthBars.splice(h, 1); }; if (NP_HealthBars[h].pEnemy > i){ NP_HealthBars[h].pEnemy = (NP_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NP_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NP_Bullets[k].pTarget > i){ NP_Bullets[k].pTarget = (NP_Bullets[k].pTarget - 1); }; }; if (NP_Bullets[k].pTarget == i){ NP_Bullets[k].x = -100; NP_Bullets[k].y = -100; if (NP_Bullets[k].pVisible == true){ removeChild(NP_Bullets[k].pBullet); }; NP_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NP_Towers.length - 1); while (a >= 0) { if (NP_Towers[a].pTarget == i){ NP_Towers[a].pTarget = -1; }; if (NP_Towers[a].pTarget > i){ NP_Towers[a].pTarget = (NP_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPS_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NPS_gamemode != "paused"){ if (NPS_Prayer >= 3){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Prayer = (NPS_Prayer - 3); text_prayer.text = String(NPS_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NPS_Blizzards.push(_local3); _local2++; }; }; }; } public function NP_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ var _local2:Number; _local2 = (NP_Towers[NP_SelectedTower].pOrigDamage * (((NP_Towers[NP_SelectedTower].pLevel + 1) / 1.1) * (((NP_Towers[NP_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NP_Towers[NP_SelectedTower].pLevel) + "(") + (NP_Towers[NP_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NP_Towers[NP_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); } public function NPH_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Fire"){ NPH_gamemode = "off"; TheGrid1.alpha = 0; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Fire"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Fire"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "Fire"; }; }; }; } public function NPH_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ var _local2:Number; _local2 = (NPH_Towers[NPH_SelectedTower].pOrigDamage * (((NPH_Towers[NPH_SelectedTower].pLevel + 1) / 1.1) * (((NPH_Towers[NPH_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPH_Towers[NPH_SelectedTower].pLevel) + "(") + (NPH_Towers[NPH_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPH_Towers[NPH_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); } public function NPI_buy_church_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Church"){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_gamemode = "off"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Church"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Church"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Church"; }; }; }; } public function NPH_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; if (NPH_gamemode != "paused"){ if (NPH_Towers[NPH_SelectedTower].pLevel < 41){ if (NPH_Gold >= (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))){ NPH_Gold = (NPH_Gold - (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))); NPH_Gold = Math.round(NPH_Gold); text_gold.text = String(NPH_Gold); if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Towers[NPH_SelectedTower].pLevel = (NPH_Towers[NPH_SelectedTower].pLevel + 1); NPH_Towers[NPH_SelectedTower].pDamage = (NPH_Towers[NPH_SelectedTower].pOrigDamage * ((NPH_Towers[NPH_SelectedTower].pLevel / 1.1) * ((NPH_Towers[NPH_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; _local2 = (NPH_Towers[NPH_SelectedTower].pOrigDamage * (((NPH_Towers[NPH_SelectedTower].pLevel + 1) / 1.1) * (((NPH_Towers[NPH_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPH_Towers[NPH_SelectedTower].pLevel) + "(") + (NPH_Towers[NPH_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPH_Towers[NPH_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); text_tower_range.text = ("Range - " + NPH_Towers[NPH_SelectedTower].pRange); text_tower_sell.text = ("Sell Value - " + String(int(((NPH_Towers[NPH_SelectedTower].pLevel * NPH_Towers[NPH_SelectedTower].pCost) * 0.7)))); }; }; }; } public function NP_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NP_gamemode != "paused"){ if (NP_Prayer >= 3){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Prayer = (NP_Prayer - 3); text_prayer.text = String(NP_Prayer); _local2 = 0; while (_local2 < 10) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NP_Blizzards.push(_local3); _local2++; }; }; }; } public function NP_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NP_gamemode != "paused"){ try { i = (NP_Towers.length - 1); while (i >= 0) { if (NP_Towers[i].pTowerType <= 5){ closest = 5000; NP_Towers[i].pTarget = -1; k = (NP_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NP_Towers[i].x + 16) - NP_Enemies[k].x)); ydist = Math.round(((NP_Towers[i].y + 16) - NP_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NP_Towers[i].pRange){ if (NP_Enemies[k].pType == 4){ if (NP_Towers[i].pTowerType != 2){ if (NP_Towers[i].pTowerType != 3){ if (NP_Towers[i].pTowerType != 5){ NP_Towers[i].pTarget = k; }; }; }; }; if (NP_Enemies[k].pType != 4){ NP_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NP_Towers.length - 1); while (a >= 0) { if (NP_Towers[a].pTowerType <= 5){ if (NP_Enemies.length > 0){ if (NP_Towers[a].pTarget != -1){ if (NP_Enemies[NP_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NP_Towers[a].x + 16) - NP_Enemies[NP_Towers[a].pTarget].x)); ydist = Math.round(((NP_Towers[a].y + 16) - NP_Enemies[NP_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NP_Towers[a].pRange){ if (NP_Enemies[NP_Towers[a].pTarget].y > 0){ if (getTimer() > (NP_Towers[a].pLastFire + NP_Towers[a].pSpeed)){ NP_Towers[a].pLastFire = getTimer(); if (NP_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 1){ Bullet1.x = (NP_Towers[a].x + 16); Bullet1.y = (NP_Towers[a].y + 16); Bullet1.pDamage = NP_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NP_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NP_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NP_Towers[a].pTowerType == 2){ Bullet2.x = (NP_Towers[a].x + 16); Bullet2.y = (NP_Towers[a].y + 16); Bullet2.pDamage = NP_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NP_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NP_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NP_Towers[a].pTowerType == 3){ Bullet3.x = (NP_Towers[a].x + 16); Bullet3.y = (NP_Towers[a].y + 16); Bullet3.pDamage = NP_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NP_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NP_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NP_Towers[a].pTowerType == 4){ Bullet4.x = (NP_Towers[a].x + 16); Bullet4.y = (NP_Towers[a].y + 16); Bullet4.pDamage = NP_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NP_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NP_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NP_Towers[a].pTowerType == 5){ Bullet5.x = (NP_Towers[a].x + 16); Bullet5.y = (NP_Towers[a].y + 16); Bullet5.pDamage = NP_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NP_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NP_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPS_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NPS_gamemode != "paused"){ if (NPS_SelectedTower != -1){ if (NPS_Towers[NPS_SelectedTower].pTowerType == 10){ NPS_PlacedMine = false; text_next_gold.x = 1000; }; if (NPS_Towers[NPS_SelectedTower].pTowerType == 11){ NPS_PlacedChurch = false; text_next_prayer.x = 1000; }; NPS_Map[Math.round((NPS_Towers[NPS_SelectedTower].y / 32))][Math.round((NPS_Towers[NPS_SelectedTower].x / 32))] = 1; _local4 = (NPS_Enemies.length - 1); while (_local4 >= 0) { if (NPS_Enemies[_local4].y < 45){ _local2 = new Point(Math.round(NPS_Enemies[_local4].pPath[NPS_Enemies[_local4].pPathIndex][1]), Math.round(NPS_Enemies[_local4].pPath[NPS_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); NPS_Enemies[_local4].pPath = NPS_Path; NPS_Enemies[_local4].mapchange(); }; _local4--; }; NPS_Gold = (NPS_Gold + int((0.95 * (NPS_Towers[NPS_SelectedTower].pCost * NPS_Towers[NPS_SelectedTower].pLevel)))); NPS_Gold = Math.round(NPS_Gold); text_gold.text = String(NPS_Gold); removeChild(NPS_Towers[NPS_SelectedTower]); NPS_Towers.splice(NPS_SelectedTower, 1); NPS_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function NPI_MoveAndCheckJudgement():void{ var _local1:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Judgement.length - 1); while (_local1 >= 0) { if (NPI_Judgement[_local1].y < -114){ drawonme.removeChild(NPI_Judgement[_local1]); NPI_Judgement.splice(_local1, 1); }; _local1--; }; }; } public function NPH_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function play5min(_arg1:MouseEvent):void{ gotoAndStop(65); } public function NPS_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ var _local2:Number; _local2 = (NPS_Towers[NPS_SelectedTower].pOrigDamage * (((NPS_Towers[NPS_SelectedTower].pLevel + 1) / 1.1) * (((NPS_Towers[NPS_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPS_Towers[NPS_SelectedTower].pLevel) + "(") + (NPS_Towers[NPS_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPS_Towers[NPS_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); } public function NPI_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NP_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Mine"){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_gamemode = "off"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Mine"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Mine"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Mine"; }; }; }; } public function NPH_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Towers.length - 1); while (_local1 >= 0) { if (NPH_Towers[_local1].CheckSelected() == true){ NPH_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 484; text_tower_level.x = 484; text_tower_range.x = 484; text_tower_sell.x = 484; text_tower_damage.text = ("Damage - " + NPH_Towers[_local1].pDamage.toFixed(2)); text_tower_range.text = ("Range - " + NPH_Towers[_local1].pRange); text_tower_level.text = ("Level - " + NPH_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPH_Towers[_local1].pLevel * NPH_Towers[_local1].pCost) * 0.95)))); NPH_gamemode = "none"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; }; _local1--; }; _local2 = (NPH_Towers.length - 1); while (_local2 >= 0) { NPH_Towers[_local2].pSelected = false; _local2--; }; }; } public function NPI_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPS_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NPI_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NPI_gamemode != "paused"){ try { i = (NPI_Towers.length - 1); while (i >= 0) { if (NPI_Towers[i].pTowerType <= 5){ closest = 5000; NPI_Towers[i].pTarget = -1; k = (NPI_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NPI_Towers[i].x + 16) - NPI_Enemies[k].x)); ydist = Math.round(((NPI_Towers[i].y + 16) - NPI_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPI_Towers[i].pRange){ if (NPI_Enemies[k].pType == 4){ if (NPI_Towers[i].pTowerType != 2){ if (NPI_Towers[i].pTowerType != 3){ if (NPI_Towers[i].pTowerType != 5){ NPI_Towers[i].pTarget = k; }; }; }; }; if (NPI_Enemies[k].pType != 4){ NPI_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NPI_Towers.length - 1); while (a >= 0) { if (NPI_Towers[a].pTowerType <= 5){ if (NPI_Enemies.length > 0){ if (NPI_Towers[a].pTarget != -1){ if (NPI_Enemies[NPI_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NPI_Towers[a].x + 16) - NPI_Enemies[NPI_Towers[a].pTarget].x)); ydist = Math.round(((NPI_Towers[a].y + 16) - NPI_Enemies[NPI_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPI_Towers[a].pRange){ if (NPI_Enemies[NPI_Towers[a].pTarget].y > 0){ if (getTimer() > (NPI_Towers[a].pLastFire + NPI_Towers[a].pSpeed)){ NPI_Towers[a].pLastFire = getTimer(); if (NPI_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 1){ Bullet1.x = (NPI_Towers[a].x + 16); Bullet1.y = (NPI_Towers[a].y + 16); Bullet1.pDamage = NPI_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NPI_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NPI_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NPI_Towers[a].pTowerType == 2){ Bullet2.x = (NPI_Towers[a].x + 16); Bullet2.y = (NPI_Towers[a].y + 16); Bullet2.pDamage = NPI_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NPI_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NPI_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NPI_Towers[a].pTowerType == 3){ Bullet3.x = (NPI_Towers[a].x + 16); Bullet3.y = (NPI_Towers[a].y + 16); Bullet3.pDamage = NPI_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NPI_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NPI_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NPI_Towers[a].pTowerType == 4){ Bullet4.x = (NPI_Towers[a].x + 16); Bullet4.y = (NPI_Towers[a].y + 16); Bullet4.pDamage = NPI_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NPI_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NPI_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NPI_Towers[a].pTowerType == 5){ Bullet5.x = (NPI_Towers[a].x + 16); Bullet5.y = (NPI_Towers[a].y + 16); Bullet5.pDamage = NPI_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NPI_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NPI_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPI_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Mine"){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_gamemode = "off"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Mine"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Mine"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Mine"; }; }; }; } public function playinsane(_arg1:MouseEvent):void{ gotoAndStop(55); } public function NPI_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Arrow"){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_gamemode = "off"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Arrow"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arrow"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arrow"; }; }; }; } public function NPI_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NPS_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NP_MoveBullets():void{ var i:int; var a:int; if (NP_gamemode != "paused"){ try { i = (NP_Bullets.length - 1); while (i >= 0) { NP_Bullets[i].movebullet(NP_Enemies[NP_Bullets[i].pTarget].x, NP_Enemies[NP_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NP_Bullets.length - 1); while (a >= 0) { NP_Bullets[a].x = -900; NP_Bullets[a].y = -900; NP_Bullets[a].pTarget = -1; if (NP_Bullets[a].pVisible == true){ removeChild(NP_Bullets[a].pBullet); }; NP_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NP_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Cannon"){ NP_gamemode = "off"; TheGrid1.alpha = 0; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Cannon"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Cannon"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "Cannon"; }; }; }; } public function NP_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Ice"){ NP_gamemode = "off"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Ice"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Ice"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Ice"; }; }; }; } public function NPH_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Ice"){ NPH_gamemode = "off"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Ice"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Ice"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Ice"; }; }; }; } public function NPI_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ var _local2:Number; _local2 = (NPI_Towers[NPI_SelectedTower].pOrigDamage * (((NPI_Towers[NPI_SelectedTower].pLevel + 1) / 1.1) * (((NPI_Towers[NPI_SelectedTower].pLevel + 1) / 10) + 1))); text_towertype.text = (("Upgrade(" + (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_level.text = (((("Level - " + NPI_Towers[NPI_SelectedTower].pLevel) + "(") + (NPI_Towers[NPI_SelectedTower].pLevel + 1)) + ")"); text_tower_damage.text = (((("Damage - " + NPI_Towers[NPI_SelectedTower].pDamage.toFixed(2)) + "(") + _local2.toFixed(2)) + ")"); } public function NPH_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NPH_gamemode != "paused"){ if (NPH_SelectedTower != -1){ if (NPH_Towers[NPH_SelectedTower].pTowerType == 10){ NPH_PlacedMine = false; text_next_gold.x = 1000; }; if (NPH_Towers[NPH_SelectedTower].pTowerType == 11){ NPH_PlacedChurch = false; text_next_prayer.x = 1000; }; NPH_Map[Math.round((NPH_Towers[NPH_SelectedTower].y / 32))][Math.round((NPH_Towers[NPH_SelectedTower].x / 32))] = 1; _local4 = (NPH_Enemies.length - 1); while (_local4 >= 0) { if (NPH_Enemies[_local4].y < 45){ _local2 = new Point(Math.round(NPH_Enemies[_local4].pPath[NPH_Enemies[_local4].pPathIndex][1]), Math.round(NPH_Enemies[_local4].pPath[NPH_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); NPH_Enemies[_local4].pPath = NPH_Path; NPH_Enemies[_local4].mapchange(); }; _local4--; }; NPH_Gold = (NPH_Gold + int((0.95 * (NPH_Towers[NPH_SelectedTower].pCost * NPH_Towers[NPH_SelectedTower].pLevel)))); NPH_Gold = Math.round(NPH_Gold); text_gold.text = String(NPH_Gold); removeChild(NPH_Towers[NPH_SelectedTower]); NPH_Towers.splice(NPH_SelectedTower, 1); NPH_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function NPS_buy_church_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Church (1000g)"; text_towerinfo.text = "Adds Prayer Points. Limit 1."; } public function NPS_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Ice"){ NPS_gamemode = "off"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Ice"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Ice"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Ice"; }; }; }; } public function playthegame9(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NPH_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NPH_Muted == false){ NPH_channel.stop(); NPH_Muted = true; } else { if (NPH_CurrentSong == 1){ NPH_channel = NPH_Ambient1.play(0, 99999); }; if (NPH_CurrentSong == 2){ NPH_channel = NPH_Ambient2.play(0, 99999); }; if (NPH_CurrentSong == 3){ NPH_channel = NPH_Ambient3.play(0, 99999); }; if (NPH_CurrentSong == 4){ NPH_channel = NPH_Ambient4.play(0, 99999); }; if (NPH_CurrentSong == 5){ NPH_channel = NPH_Ambient5.play(0, 99999); }; NPH_Muted = false; }; } public function NPI_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; text_tower_level.text = ("Level - " + NPI_Towers[NPI_SelectedTower].pLevel); text_tower_damage.text = ("Damage - " + NPI_Towers[NPI_SelectedTower].pDamage.toFixed(2)); } catch(e:TypeError) { }; } public function NPS_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Fire"){ NPS_gamemode = "off"; TheGrid1.alpha = 0; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Fire"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Fire"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "Fire"; }; }; }; } } }//package Flash_RPG_TD_fla
Section 2
//ambient_1 (ambient_1) package { import flash.media.*; public dynamic class ambient_1 extends Sound { } }//package
Section 3
//ambient_2 (ambient_2) package { import flash.media.*; public dynamic class ambient_2 extends Sound { } }//package
Section 4
//ambient_3 (ambient_3) package { import flash.media.*; public dynamic class ambient_3 extends Sound { } }//package
Section 5
//ambient_4 (ambient_4) package { import flash.media.*; public dynamic class ambient_4 extends Sound { } }//package
Section 6
//ambient_5 (ambient_5) package { import flash.media.*; public dynamic class ambient_5 extends Sound { } }//package
Section 7
//angel_of_death (angel_of_death) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class angel_of_death extends MovieClip { public var pLastAnim:int;// = 0 public var pAnimDelay:int;// = 100 public var pCurrentAnim:int;// = 0 public var pPaused:Boolean;// = false public var pAnimCount:int;// = 4 public function angel_of_death():void{ pLastAnim = 0; pAnimDelay = 100; pAnimCount = 4; pCurrentAnim = 0; pPaused = false; super(); x = (Math.random() * 500); y = ((Math.random() * 500) + 500); if (x > 480){ x = (x - 200); }; addEventListener(Event.ENTER_FRAME, everytime); } public function moveenemy(){ y = (y - 2); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; if (pPaused == false){ moveenemy(); }; } } }//package
Section 8
//blizzard_graphic (blizzard_graphic) package { import flash.display.*; import flash.events.*; public class blizzard_graphic extends Sprite { public var pPaused:Boolean;// = false public function blizzard_graphic():void{ pPaused = false; super(); x = (Math.random() * 500); y = ((Math.random() * 100) + 500); if (x > 480){ x = (x - 200); }; addEventListener(Event.ENTER_FRAME, everytime); } public function moveenemy(){ y = (y - 1); rotation = (rotation + 1); } public function everytime(_arg1:Event):void{ if (pPaused == false){ moveenemy(); }; } } }//package
Section 9
//building_church (building_church) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class building_church extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 0 public var pTarget:Number;// = -1 public var pBuilding:building_church; public var pLastAnim:int;// = 0 public var pCost:Number;// = 500 public var pAddPrayer:Number;// = 1 public var pTowerType:Number;// = 11 public var pAnimDelay:int;// = 50 public var pLastFire:Number;// = 0 public var pCurrentAnim:int;// = 0 public var pLastPlay:int;// = 0 public var pRange:Number;// = 0 public var pSpeed:Number;// = 200 public var pAnimCount:int;// = 15 public var pDamage:Number;// = 0 public function building_church():void{ pAddPrayer = 1; pTowerType = 11; pDamage = 0; pCost = 500; pLevel = 1; pSpeed = 200; pRange = 0; pTarget = -1; pLastFire = 0; pSelected = false; pLastAnim = 0; pAnimDelay = 50; pAnimCount = 15; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 0; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 10
//building_mine (building_mine) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class building_mine extends MovieClip { public var pAddGold:Number;// = 1 public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 0 public var pTarget:Number;// = -1 public var pBuilding:building_mine; public var pLastAnim:int;// = 0 public var pCost:Number;// = 100 public var pTowerType:Number;// = 10 public var pAnimDelay:int;// = 75 public var pLastFire:Number;// = 0 public var pCurrentAnim:int;// = 0 public var pLastPlay:int;// = 0 public var pRange:Number;// = 0 public var pSpeed:Number;// = 200 public var pAnimCount:int;// = 25 public var pDamage:Number;// = 0 public function building_mine():void{ pAddGold = 1; pTowerType = 10; pDamage = 0; pCost = 100; pLevel = 1; pSpeed = 200; pRange = 0; pTarget = -1; pLastFire = 0; pSelected = false; pLastAnim = 0; pAnimDelay = 75; pAnimCount = 25; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 0; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 11
//buttonclick (buttonclick) package { import flash.media.*; public dynamic class buttonclick extends Sound { } }//package
Section 12
//enemy_health_bar (enemy_health_bar) package { import flash.display.*; public class enemy_health_bar extends Sprite { public var pWidth:Number;// = 32 public var pEnemy:Number;// = -1 public function enemy_health_bar():void{ pWidth = 32; pEnemy = -1; super(); } } }//package
Section 13
//judgement (judgement) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class judgement extends MovieClip { public var pLastAnim:int;// = 0 public var pAnimDelay:int;// = 100 public var pCurrentAnim:int;// = 0 public var pAnimCount:int;// = 13 public function judgement():void{ pLastAnim = 0; pAnimDelay = 100; pAnimCount = 13; pCurrentAnim = 0; super(); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ y = -900; pCurrentAnim = -1; }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; } } }//package
Section 14
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.system.*; import flash.net.*; public class MochiAd { public static function getVersion():String{ return ("2.1"); } public static function showTimedAd(_arg1:Object):void{ MochiAd.showInterLevelAd(_arg1); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var f:Function; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip._mochiad_loaded){ return (null); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; lv.lc = name; lv.st = getTimer(); loader = new Loader(); f = function (_arg1:Object):void{ mc._mochiad_ctr_failed = true; }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); g = function (_arg1:Object):void{ MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function sendHighScore(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["sendHighScore", _arg1], _arg2, _arg3); return (true); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; return (_local3); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; _arg1.removeChild(_arg1._mochiad); delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = _local1.loaderInfo.bytesTotal; if ((((_local4 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ _local3 = true; }; }; }; if ((((_local2 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _loadCommunicator(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var clipname:String; var server:String; var depth:Number; var mc:MovieClip; var lv:URLVariables; var k:String; var lc:LocalConnection; var name:String; var req:URLRequest; var loader:Loader; var options = _arg1; DEFAULTS = {com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; clipname = ("_mochiad_com_" + options.id); if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip[clipname]){ return (clip[clipname]); }; server = (options.com_server + options.id); MochiAd._allowDomains(server); delete options.id; delete options.com_server; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, clipname, depth); lv = new URLVariables(); for (k in options) { lv[k] = options[k]; }; lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.name = name; mc.lc = lc; lv.lc = name; mc._id = 0; mc._queue = []; mc.rpcResult = function (_arg1:Object):void{ var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Object; var _local7:Object; _arg1 = parseInt(_arg1.toString()); _local3 = mc._callbacks[_arg1]; if (typeof(_local3) == "undefined"){ return; }; delete mc._callbacks[_arg1]; _local4 = []; _local5 = 2; while (_local5 < _local3.length) { _local4.push(_local3[_local5]); _local5++; }; _local5 = 1; while (_local5 < arguments.length) { _local4.push(arguments[_local5]); _local5++; }; _local6 = _local3[1]; _local7 = _local3[0]; if (((_local7) && ((typeof(_local6) == "string")))){ _local6 = _local7[_local6]; }; if (typeof(_local6) == "function"){ _local6.apply(_local7, _local4); }; }; mc._didConnect = function (_arg1:String):void{ var _local2:Array; var _local3:Function; var _local4:Number; var _local5:Array; mc._endpoint = _arg1; _local2 = mc._queue; delete mc._queue; _local3 = mc.doSend; _local4 = 0; while (_local4 < _local2.length) { _local5 = _local2[_local4]; _local3.apply(this, _local5); _local4++; }; }; mc.doSend = function (_arg1:Array, _arg2:Object, _arg3:Object):void{ var _local5:Number; var _local6:LocalConnection; var _local7:Array; var _local8:Number; if (mc._endpoint == null){ _local7 = []; _local8 = 0; while (_local8 < arguments.length) { _local7.push(arguments[_local8]); _local8++; }; mc._queue.push(_local7); return; }; mc._id = (mc._id + 1); _local5 = mc._id; mc._callbacks[_local5] = [_arg2, ((_arg3) || (_arg2))]; _local6 = new LocalConnection(); _local6.send(mc._endpoint, "rpc", _local5, _arg1); }; mc._callbacks = {}; mc._callbacks[0] = [mc, "_didConnect"]; lv.st = getTimer(); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); loader.load(req); mc.addChild(loader); mc._mochiad_com = loader; return (mc); } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); bar.x = 10; bar.y = (h - 20); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (!this.parent.parent){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); if (!chk.showing){ _local11 = _local2.loaderInfo.bytesTotal; if ((((_local11 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local3 > chk.ad_timeout){ _local4 = true; }; }; }; if ((((_local3 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ MochiAd.showPreGameAd(_arg1); } public static function fetchHighScores(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["fetchHighScores", _arg1], _arg2, _arg3); return (true); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { mc.removeEventListener(Event.ENTER_FRAME, f); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 15
//MochiBot (MochiBot) package { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 16
//Pathfinding (Pathfinding) package { public class Pathfinding { var D_COST;// = 14 var ALLOW_DIAGONAL;// = true var mapStatus:Array; var openList:Array; var ALLOW_DIAGONAL_CORNERING;// = false var HV_COST;// = 10 public function Pathfinding(){ HV_COST = 10; D_COST = 14; ALLOW_DIAGONAL = true; ALLOW_DIAGONAL_CORNERING = false; super(); } function openSquare(_arg1:Number, _arg2:Number, _arg3, _arg4, _arg5, _arg6){ if (!_arg6){ openList.push([_arg1, _arg2]); mapStatus[_arg1][_arg2] = {heuristic:_arg5, open:true, closed:false}; }; mapStatus[_arg1][_arg2].parent = _arg3; mapStatus[_arg1][_arg2].movementCost = _arg4; } function nearerSquare(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = 999999; _local2 = 0; _local3 = undefined; _local4 = undefined; _local5 = openList.length; while (_local5-- > 0) { _local4 = mapStatus[openList[_local5][0]][openList[_local5][1]]; _local3 = (_local4.heuristic + _local4.movementCost); if (_local3 <= _local1){ _local1 = _local3; _local2 = _local5; }; }; return (_local2); } function isOpen(_arg1:Number, _arg2:Number){ return (mapStatus[_arg1][_arg2].open); } function closeSquare(_arg1:Number, _arg2:Number){ var _local3:*; var _local4:*; _local3 = openList.length; _local4 = 0; while (_local4 < _local3) { if (openList[_local4][0] == _arg1){ if (openList[_local4][1] == _arg2){ openList.splice(_local4, 1); break; }; }; _local4++; }; mapStatus[_arg1][_arg2].open = false; mapStatus[_arg1][_arg2].closed = true; } function findPathInternal(_arg1:Array, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:Array; var _local16:*; var _local17:*; var _local18:*; var _local19:*; _local6 = _arg1.length; _local7 = _arg1[0].length; mapStatus = new Array(); _local8 = 0; while (_local8 < _local6) { mapStatus[_local8] = new Array(); _local10 = 0; while (_local10 < _local7) { mapStatus[_local8][_local10] = new Array(); _local10++; }; _local8++; }; openList = new Array(); openSquare(_arg2, _arg3, undefined, 0, undefined, undefined); while ((((openList.length > 0)) && (!(isClosed(_arg4, _arg5))))) { _local8 = nearerSquare(); _local16 = openList[_local8][0]; _local17 = openList[_local8][1]; closeSquare(_local16, _local17); _local11 = (_local16 - 1); while (_local11 < (_local16 + 2)) { _local12 = (_local17 - 1); while (_local12 < (_local17 + 2)) { if ((((((((((((((_local11 >= 0)) && ((_local11 < _local6)))) && ((_local12 >= 0)))) && ((_local12 < _local7)))) && (!((((_local11 == _local16)) && ((_local12 == _local17))))))) && (((((ALLOW_DIAGONAL) || ((_local11 == _local16)))) || ((_local12 == _local17)))))) && (((((((ALLOW_DIAGONAL_CORNERING) || ((_local11 == _local16)))) || ((_local12 == _local17)))) || (((!((_arg1[_local11][_local17] == 0))) && (_arg1[_local16][_local12]))))))){ if (_arg1[_local11][_local12] != 0){ if (!isClosed(_local11, _local12)){ _local13 = (mapStatus[_local16][_local17].movementCost + (((((_local11 == _local16)) || ((_local12 == _local17)))) ? HV_COST : D_COST * _arg1[_local11][_local12])); if (isOpen(_local11, _local12)){ if (_local13 < mapStatus[_local11][_local12].movementCost){ openSquare(_local11, _local12, [_local16, _local17], _local13, undefined, true); }; } else { _local14 = ((Math.abs((_local11 - _arg4)) + Math.abs((_local12 - _arg5))) * 10); openSquare(_local11, _local12, [_local16, _local17], _local13, _local14, false); }; }; }; }; _local12++; }; _local11++; }; }; _local9 = isClosed(_arg4, _arg5); if (_local9){ _local15 = new Array(); _local16 = _arg4; _local17 = _arg5; while (((!((_local16 == _arg2))) || (!((_local17 == _arg3))))) { _local15.push([_local16, _local17]); _local18 = mapStatus[_local16][_local17].parent[0]; _local19 = mapStatus[_local16][_local17].parent[1]; _local16 = _local18; _local17 = _local19; }; _local15.push([_arg2, _arg3]); _local15.reverse(); return (_local15); //unresolved jump }; return (null); } function isClosed(_arg1:Number, _arg2:Number){ return (mapStatus[_arg1][_arg2].closed); } public static function findPath(_arg1:Array, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ var _local6:Pathfinding; var _local7:Array; _local6 = new (Pathfinding); _local7 = _local6.findPathInternal(_arg1, _arg2, _arg3, _arg4, _arg5); return (_local7); } } }//package
Section 17
//script_bullet_arcane (script_bullet_arcane) package { import flash.display.*; public class script_bullet_arcane extends Sprite { public var pBulletType:Number;// = 3 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_arcane; public var pSpeed:Number;// = 7 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_arcane(_arg1:Number):void{ pBulletType = 3; pDamage = 1; pSpeed = 7; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 18
//script_bullet_arrow (script_bullet_arrow) package { import flash.display.*; public class script_bullet_arrow extends Sprite { public var pBulletType:Number;// = 1 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_arrow; public var pSpeed:Number;// = 10 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_arrow(_arg1:Number):void{ pBulletType = 1; pDamage = 1; pSpeed = 10; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 19
//script_bullet_cannon (script_bullet_cannon) package { import flash.display.*; public class script_bullet_cannon extends Sprite { public var pBulletType:Number;// = 4 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_cannon; public var pSpeed:Number;// = 4 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_cannon(_arg1:Number):void{ pBulletType = 4; pDamage = 1; pSpeed = 4; pTargetX = -1; pTargetY = -1; pTarget = -1; pVisible = false; pTower = -1; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 20
//script_bullet_fire (script_bullet_fire) package { import flash.display.*; public class script_bullet_fire extends Sprite { public var pBulletType:Number;// = 5 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_fire; public var pSpeed:Number;// = 8 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_fire(_arg1:Number):void{ pBulletType = 5; pDamage = 1; pSpeed = 8; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 21
//script_bullet_ice (script_bullet_ice) package { import flash.display.*; public class script_bullet_ice extends Sprite { public var pBulletType:Number;// = 2 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_ice; public var pSpeed:Number;// = 10 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_ice(_arg1:Number):void{ pBulletType = 2; pDamage = 1; pSpeed = 10; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 22
//script_enemy_armororc (script_enemy_armororc) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_armororc extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_armororc; public function script_enemy_armororc(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.22)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.31)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.48)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 23
//script_enemy_armortroll (script_enemy_armortroll) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_armortroll extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_armortroll; public function script_enemy_armortroll(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.22)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.31)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.48)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 24
//script_enemy_boss1 (script_enemy_boss1) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_boss1 extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_boss1; public function script_enemy_boss1(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((11 * Math.pow(pLevel, 1.8)) + 80); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((12 * Math.pow(pLevel, 2)) + 100); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((13 * Math.pow(pLevel, 2.2)) + 120); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.1); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 25
//script_enemy_clothundead (script_enemy_clothundead) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_clothundead extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_clothundead; public function script_enemy_clothundead(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 26
//script_enemy_demon (script_enemy_demon) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_demon extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 4 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_demon; public function script_enemy_demon(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 4; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ if (_arg2 != 2){ if (_arg2 != 3){ if (_arg2 != 5){ pHealth = (pHealth - _arg1); }; }; }; } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 27
//script_enemy_fasttroll (script_enemy_fasttroll) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_fasttroll extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1.5 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1.5 public var pEnemy:script_enemy_fasttroll; public function script_enemy_fasttroll(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1.5; pSpeed = 1.5; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 28
//script_enemy_goblin (script_enemy_goblin) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_goblin extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_goblin; public function script_enemy_goblin(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 29
//script_enemy_lion (script_enemy_lion) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_lion extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_lion; public function script_enemy_lion(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 30
//script_enemy_orc (script_enemy_orc) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_orc extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_orc; public function script_enemy_orc(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 31
//script_enemy_tauren (script_enemy_tauren) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_tauren extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_tauren; public function script_enemy_tauren(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 32
//script_enemy_undead (script_enemy_undead) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_undead extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1.5 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1.5 public var pEnemy:script_enemy_undead; public function script_enemy_undead(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1.5; pSpeed = 1.5; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.18)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.25)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.4)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 33
//tower_arcane (tower_arcane) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class tower_arcane extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 0 public var pTarget:Number;// = -1 public var pLastAnim:int;// = 0 public var pCost:Number;// = 125 public var pTowerType:Number;// = 3 public var pAnimDelay:int;// = 25 public var pLastFire:Number;// = 0 public var pTower:tower_arcane; public var pCurrentAnim:int;// = 0 public var pOrigDamage:Number;// = 10 public var pRange:Number;// = 175 public var pLastPlay:int;// = 0 public var pSpeed:Number;// = 600 public var pAnimCount:int;// = 6 public var pDamage:Number;// = 10 public function tower_arcane():void{ pTowerType = 3; pDamage = 10; pOrigDamage = 10; pRange = 175; pCost = 125; pLevel = 1; pSpeed = 600; pLastFire = 0; pTarget = -1; pSelected = false; pLastAnim = 0; pAnimDelay = 25; pAnimCount = 6; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 0; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 34
//tower_arrow (tower_arrow) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class tower_arrow extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 3000 public var pTarget:Number;// = -1 public var pLastAnim:int;// = 0 public var pCost:Number;// = 30 public var pTowerType:Number;// = 1 public var pAnimDelay:int;// = 35 public var pLastFire:Number;// = 0 public var pTower:tower_arrow; public var pCurrentAnim:int;// = 0 public var pOrigDamage:Number;// = 2 public var pRange:Number;// = 175 public var pLastPlay:int;// = 0 public var pSpeed:Number;// = 300 public var pAnimCount:int;// = 18 public var pDamage:Number;// = 2 public function tower_arrow():void{ pTowerType = 1; pDamage = 2; pOrigDamage = 2; pRange = 175; pCost = 30; pLevel = 1; pSpeed = 300; pLastFire = 0; pTarget = -1; pSelected = false; pLastAnim = 0; pAnimDelay = 35; pAnimCount = 18; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 3000; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 35
//tower_cannon (tower_cannon) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class tower_cannon extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 10000 public var pTarget:Number;// = -1 public var pLastAnim:int;// = 0 public var pCost:Number;// = 75 public var pTowerType:Number;// = 4 public var pAnimDelay:int;// = 50 public var pLastFire:Number;// = 0 public var pTower:tower_cannon; public var pCurrentAnim:int;// = 0 public var pOrigDamage:Number;// = 15 public var pRange:Number;// = 125 public var pLastPlay:int;// = 0 public var pSpeed:Number;// = 1500 public var pAnimCount:int;// = 23 public var pDamage:Number;// = 15 public function tower_cannon():void{ pTowerType = 4; pDamage = 15; pOrigDamage = 15; pRange = 125; pCost = 75; pLevel = 1; pSpeed = 1500; pLastFire = 0; pTarget = -1; pSelected = false; pLastAnim = 0; pAnimDelay = 50; pAnimCount = 23; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 10000; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 36
//tower_fire (tower_fire) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class tower_fire extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 10 public var pTarget:Number;// = -1 public var pLastAnim:int;// = 0 public var pCost:Number;// = 100 public var pTowerType:Number;// = 5 public var pAnimDelay:int;// = 50 public var pLastFire:Number;// = 0 public var pTower:tower_fire; public var pCurrentAnim:int;// = 0 public var pOrigDamage:Number;// = 5 public var pRange:Number;// = 175 public var pLastPlay:int;// = 0 public var pSpeed:Number;// = 200 public var pAnimCount:int;// = 5 public var pDamage:Number;// = 5 public function tower_fire():void{ pTowerType = 5; pDamage = 5; pOrigDamage = 5; pRange = 175; pCost = 100; pLevel = 1; pSpeed = 200; pLastFire = 0; pTarget = -1; pSelected = false; pLastAnim = 0; pAnimDelay = 50; pAnimCount = 5; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 10; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 37
//tower_ice (tower_ice) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class tower_ice extends MovieClip { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pPlayDelay:int;// = 1000 public var pTarget:Number;// = -1 public var pLastAnim:int;// = 0 public var pCost:Number;// = 25 public var pTowerType:Number;// = 2 public var pAnimDelay:int;// = 50 public var pLastFire:Number;// = 0 public var pTower:tower_ice; public var pCurrentAnim:int;// = 0 public var pOrigDamage:Number;// = 0.2 public var pRange:Number;// = 100 public var pLastPlay:int;// = 0 public var pSpeed:Number;// = 350 public var pAnimCount:int;// = 7 public var pDamage:Number;// = 0.2 public function tower_ice():void{ pTowerType = 2; pDamage = 0.2; pOrigDamage = 0.2; pRange = 100; pCost = 25; pLevel = 1; pSpeed = 350; pLastFire = 0; pTarget = -1; pSelected = false; pLastAnim = 0; pAnimDelay = 50; pAnimCount = 7; pCurrentAnim = 0; pLastPlay = 0; pPlayDelay = 1000; super(); gotoAndStop(0); addEventListener(MouseEvent.MOUSE_UP, clickedon); addEventListener(Event.ENTER_FRAME, everytime); } public function everytime(_arg1:Event):void{ if (getTimer() > (pLastPlay + pPlayDelay)){ if (getTimer() > (pLastAnim + pAnimDelay)){ if (pCurrentAnim == pAnimCount){ pCurrentAnim = -1; pLastPlay = getTimer(); }; gotoAndStop((pCurrentAnim + 1)); pCurrentAnim++; pLastAnim = getTimer(); }; }; } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 38
//TurnPoint (TurnPoint) package { import flash.display.*; public dynamic class TurnPoint extends MovieClip { } }//package

Library Items

Symbol 1 Sound {buttonclick}
Symbol 2 Sound {ambient_5}
Symbol 3 Sound {ambient_4}
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Instance Names

"sponsorlogo"Frame 5Symbol 638 MovieClip
"menu_playmore"Frame 10Symbol 642 MovieClip
"play_game_np_sandbox"Frame 10Symbol 660 MovieClip
"play_game_np_normal"Frame 10Symbol 663 MovieClip
"play_game_np_insane"Frame 10Symbol 666 MovieClip
"play_game_np_hard"Frame 10Symbol 669 MovieClip
"play_game_sandbox"Frame 10Symbol 660 MovieClip
"play_game_30min"Frame 10Symbol 674 MovieClip
"play_game_10min"Frame 10Symbol 677 MovieClip
"play_game_5min"Frame 10Symbol 680 MovieClip
"play_game_insane"Frame 10Symbol 666 MovieClip
"play_game_hard"Frame 10Symbol 669 MovieClip
"play_game_normal"Frame 10Symbol 663 MovieClip
"sponsor_mini"Frame 105Symbol 685 MovieClip
"select_mine"Frame 105Symbol 686 MovieClip
"buy_church"Frame 105Symbol 687 MovieClip
"restart_sure"Frame 105Symbol 690 MovieClip
"restart_no"Frame 105Symbol 693 MovieClip
"restart_yes"Frame 105Symbol 696 MovieClip
"text_prayer"Frame 105Symbol 699 EditableText
"buy_judgement"Frame 105Symbol 701 MovieClip
"buy_blizzard"Frame 105Symbol 703 MovieClip
"buy_angel_death"Frame 105Symbol 705 MovieClip
"text_next_prayer"Frame 105Symbol 707 EditableText
"tower_select_cannon"Frame 105Symbol 708 MovieClip
"tower_select_arrow"Frame 105Symbol 709 MovieClip
"tower_select_fire"Frame 105Symbol 710 MovieClip
"tower_select_arcane"Frame 105Symbol 711 MovieClip
"tower_select_ice"Frame 105Symbol 712 MovieClip
"text_nexttype"Frame 105Symbol 714 EditableText
"musicright"Frame 105Symbol 716 MovieClip
"musicmute"Frame 105Symbol 718 MovieClip
"musicleft"Frame 105Symbol 720 MovieClip
"restart_button"Frame 105Symbol 723 MovieClip
"pausebutton"Frame 105Symbol 726 MovieClip
"playbutton"Frame 105Symbol 729 MovieClip
"upgrade_tower"Frame 105Symbol 732 MovieClip
"sell_tower"Frame 105Symbol 735 MovieClip
"nextlevelbutton"Frame 105Symbol 738 MovieClip
"text_next_gold"Frame 105Symbol 739 EditableText
"text_tower_sell"Frame 105Symbol 741 EditableText
"text_tower_range"Frame 105Symbol 742 EditableText
"text_tower_damage"Frame 105Symbol 743 EditableText
"text_tower_level"Frame 105Symbol 744 EditableText
"text_towerinfo"Frame 105Symbol 748 EditableText
"text_towertype"Frame 105Symbol 749 EditableText
"text_enemy_hp"Frame 105Symbol 750 EditableText
"text_next_level"Frame 105Symbol 752 EditableText
"text_lives"Frame 105Symbol 753 EditableText
"text_gold"Frame 105Symbol 755 EditableText
"text_score"Frame 105Symbol 756 EditableText
"text_level"Frame 105Symbol 759 EditableText
"TheGrid1"Frame 105Symbol 766 MovieClip
"drawonme"Frame 105Symbol 769 MovieClip
"menu_playmore"Frame 110Symbol 642 MovieClip
"play_game"Frame 110Symbol 774 MovieClip
"end_nopath_score"Frame 110Symbol 775 EditableText
"sponsor_mini"Frame 115Symbol 685 MovieClip
"select_mine"Frame 115Symbol 686 MovieClip
"buy_church"Frame 115Symbol 687 MovieClip
"restart_sure"Frame 115Symbol 690 MovieClip
"restart_no"Frame 115Symbol 693 MovieClip
"restart_yes"Frame 115Symbol 696 MovieClip
"text_prayer"Frame 115Symbol 780 EditableText
"buy_judgement"Frame 115Symbol 701 MovieClip
"buy_blizzard"Frame 115Symbol 703 MovieClip
"buy_angel_death"Frame 115Symbol 705 MovieClip
"text_next_prayer"Frame 115Symbol 781 EditableText
"tower_select_cannon"Frame 115Symbol 708 MovieClip
"tower_select_arrow"Frame 115Symbol 709 MovieClip
"tower_select_fire"Frame 115Symbol 710 MovieClip
"tower_select_arcane"Frame 115Symbol 711 MovieClip
"tower_select_ice"Frame 115Symbol 712 MovieClip
"text_nexttype"Frame 115Symbol 782 EditableText
"musicright"Frame 115Symbol 716 MovieClip
"musicmute"Frame 115Symbol 718 MovieClip
"musicleft"Frame 115Symbol 720 MovieClip
"restart_button"Frame 115Symbol 723 MovieClip
"pausebutton"Frame 115Symbol 726 MovieClip
"playbutton"Frame 115Symbol 729 MovieClip
"upgrade_tower"Frame 115Symbol 732 MovieClip
"sell_tower"Frame 115Symbol 735 MovieClip
"nextlevelbutton"Frame 115Symbol 738 MovieClip
"text_next_gold"Frame 115Symbol 783 EditableText
"text_tower_sell"Frame 115Symbol 784 EditableText
"text_tower_range"Frame 115Symbol 785 EditableText
"text_tower_damage"Frame 115Symbol 786 EditableText
"text_tower_level"Frame 115Symbol 787 EditableText
"text_towerinfo"Frame 115Symbol 789 EditableText
"text_towertype"Frame 115Symbol 790 EditableText
"text_enemy_hp"Frame 115Symbol 791 EditableText
"text_next_level"Frame 115Symbol 792 EditableText
"text_lives"Frame 115Symbol 793 EditableText
"text_gold"Frame 115Symbol 794 EditableText
"text_score"Frame 115Symbol 795 EditableText
"text_level"Frame 115Symbol 796 EditableText
"TheGrid1"Frame 115Symbol 766 MovieClip
"drawonme"Frame 115Symbol 769 MovieClip
"menu_playmore"Frame 120Symbol 642 MovieClip
"play_game"Frame 120Symbol 774 MovieClip
"end_nopath_hard_score"Frame 120Symbol 797 EditableText
"sponsor_mini"Frame 125Symbol 685 MovieClip
"select_mine"Frame 125Symbol 686 MovieClip
"buy_church"Frame 125Symbol 687 MovieClip
"restart_sure"Frame 125Symbol 690 MovieClip
"restart_no"Frame 125Symbol 693 MovieClip
"restart_yes"Frame 125Symbol 696 MovieClip
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"buy_judgement"Frame 125Symbol 701 MovieClip
"buy_blizzard"Frame 125Symbol 703 MovieClip
"buy_angel_death"Frame 125Symbol 705 MovieClip
"text_next_prayer"Frame 125Symbol 800 EditableText
"tower_select_cannon"Frame 125Symbol 708 MovieClip
"tower_select_arrow"Frame 125Symbol 709 MovieClip
"tower_select_fire"Frame 125Symbol 710 MovieClip
"tower_select_arcane"Frame 125Symbol 711 MovieClip
"tower_select_ice"Frame 125Symbol 712 MovieClip
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"musicright"Frame 125Symbol 716 MovieClip
"musicmute"Frame 125Symbol 718 MovieClip
"musicleft"Frame 125Symbol 720 MovieClip
"restart_button"Frame 125Symbol 723 MovieClip
"pausebutton"Frame 125Symbol 726 MovieClip
"playbutton"Frame 125Symbol 729 MovieClip
"upgrade_tower"Frame 125Symbol 732 MovieClip
"sell_tower"Frame 125Symbol 735 MovieClip
"nextlevelbutton"Frame 125Symbol 738 MovieClip
"text_next_gold"Frame 125Symbol 802 EditableText
"text_tower_sell"Frame 125Symbol 803 EditableText
"text_tower_range"Frame 125Symbol 804 EditableText
"text_tower_damage"Frame 125Symbol 805 EditableText
"text_tower_level"Frame 125Symbol 806 EditableText
"text_towerinfo"Frame 125Symbol 808 EditableText
"text_towertype"Frame 125Symbol 809 EditableText
"text_enemy_hp"Frame 125Symbol 810 EditableText
"text_next_level"Frame 125Symbol 811 EditableText
"text_lives"Frame 125Symbol 812 EditableText
"text_gold"Frame 125Symbol 813 EditableText
"text_score"Frame 125Symbol 814 EditableText
"text_level"Frame 125Symbol 815 EditableText
"TheGrid1"Frame 125Symbol 766 MovieClip
"drawonme"Frame 125Symbol 769 MovieClip
"menu_playmore"Frame 130Symbol 642 MovieClip
"play_game"Frame 130Symbol 774 MovieClip
"end_nopath_insane_score"Frame 130Symbol 816 EditableText
"sponsor_mini"Frame 135Symbol 685 MovieClip
"select_mine"Frame 135Symbol 686 MovieClip
"buy_church"Frame 135Symbol 687 MovieClip
"restart_sure"Frame 135Symbol 690 MovieClip
"restart_no"Frame 135Symbol 693 MovieClip
"restart_yes"Frame 135Symbol 696 MovieClip
"text_prayer"Frame 135Symbol 818 EditableText
"buy_judgement"Frame 135Symbol 701 MovieClip
"buy_blizzard"Frame 135Symbol 703 MovieClip
"buy_angel_death"Frame 135Symbol 705 MovieClip
"text_next_prayer"Frame 135Symbol 819 EditableText
"tower_select_cannon"Frame 135Symbol 708 MovieClip
"tower_select_arrow"Frame 135Symbol 709 MovieClip
"tower_select_fire"Frame 135Symbol 710 MovieClip
"tower_select_arcane"Frame 135Symbol 711 MovieClip
"tower_select_ice"Frame 135Symbol 712 MovieClip
"text_nexttype"Frame 135Symbol 820 EditableText
"musicright"Frame 135Symbol 716 MovieClip
"musicmute"Frame 135Symbol 718 MovieClip
"musicleft"Frame 135Symbol 720 MovieClip
"restart_button"Frame 135Symbol 723 MovieClip
"pausebutton"Frame 135Symbol 726 MovieClip
"playbutton"Frame 135Symbol 729 MovieClip
"upgrade_tower"Frame 135Symbol 732 MovieClip
"sell_tower"Frame 135Symbol 735 MovieClip
"nextlevelbutton"Frame 135Symbol 738 MovieClip
"text_next_gold"Frame 135Symbol 821 EditableText
"text_tower_sell"Frame 135Symbol 822 EditableText
"text_tower_range"Frame 135Symbol 823 EditableText
"text_tower_damage"Frame 135Symbol 824 EditableText
"text_tower_level"Frame 135Symbol 825 EditableText
"text_towerinfo"Frame 135Symbol 827 EditableText
"text_towertype"Frame 135Symbol 828 EditableText
"text_enemy_hp"Frame 135Symbol 829 EditableText
"text_next_level"Frame 135Symbol 830 EditableText
"text_lives"Frame 135Symbol 831 EditableText
"text_gold"Frame 135Symbol 832 EditableText
"text_score"Frame 135Symbol 833 EditableText
"text_level"Frame 135Symbol 834 EditableText
"TheGrid1"Frame 135Symbol 766 MovieClip
"drawonme"Frame 135Symbol 769 MovieClip
"menu_playmore"Frame 140Symbol 642 MovieClip
"play_game"Frame 140Symbol 774 MovieClip
"end_nopath_sandbox_score"Frame 140Symbol 837 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1201 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$sx$i9nLr4icMFkT/Hiw4GxwO/."

Labels

"Game"Frame 20




http://swfchan.com/9/42601/info.shtml
Created: 9/5 -2019 21:04:23 Last modified: 9/5 -2019 21:04:23 Server time: 05/05 -2024 18:32:18