STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228156
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/44955722?noj=FRM44955722-21DC" width="1" height="1"></div>

Cyborg.swf

This is the info page for
Flash #42660

(Click the ID number above for more basic data on this flash file.)


Text
12%

loAding...

<p align="left"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">THIS GAME IS CURRENTLY NOT <sbr />AVAILABLE FOR DISTRIBUTION. &nbsp;</font></p><p align="left"></p><p align="left"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">If you would like to play, please visit :</font></p><p align="left"></p><p align="left"><font face="Times New Roman" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1"><a href="http://www.freeworldgroup.com" target = "_blank">www.freeworldgroup.com</a></font></p><p align="left"></p><p align="left"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">For licensing information please contact us <sbr />via the freeworldgroup.com <font color="#ffff00"><a href="http://www.freeworldgroup.com/emailform.html" target = "_blank">contact form</a></font>.</font></p><p align="left"></p><p align="left"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Thanks!</font></p><p align="left"></p>

SUBMIT SCORE

X

Score:

25000

nAme:

Submit

Sending...

Highscore Received

View Highscores

000/000

000/000

000/000

00:00:00

stAge: 0--0

score :000000

c

clothes

c

c

q

q

QUALITY

q

MENU

MENU

MAIN MENU

MENU

enemy no. 00

M

music

M

M

x

s

sound

s

s

mAIN MENU

SAVE  GAME

low

Medium

high

best

NAME

NAME

NAME

NAME

NAME

SAVE

BACK

start

MISSION

You must destroy all
enemy robots.

You must survive this
level for a total
time of 1 minute.

Protect the mobile
helper unit.

hold w key to fly.
Double click And hold
A/D keys to move quickly.

training

PLAY GAME

MAIN MENU

w

A

s

d

q

E

rocket BootS energy

Life bar

Weapon energy

ghjdgbfgh

ghjdgbfghgdfs gfg    dgsdfgsf

fgg g

thg

thgh  fdfgfdr   hhg

level complete

SCORE 100000

NEXT

SAVE

NAME

NAME

NAME

NAME

NAME

SCORE 100000

GAME OVER

continue

VIEW HIGHSCORES

SCORE 100000

congrAtulAtion

hair

clothes

skin

RED

BluE

GREEN

wArning

asdfasdfadf

EXIT

training

SETTINGS

MORE ONLINE GAMES

DOWNLOAD GAMES

ADD GAMES TO YOUR SITE

yborg

V.0.9

Copyright 2007 freeworldgroup.com

Credits

LOAD

LoAd

NAME

NAME

NAME

NAME

NAME

seting

bAckground

on

off

mouse

Space

Esc

F12

F11

F9

F6

F5

F7

F8

F1

F4

F2

F3

1

2

3

4

5

6

7

8

9

0

`

-

=

\

Q

W

E

R

T

Y

U

I

O

P

[

]

A

S

D

F

G

H

J

K

L

;

'

Z

X

C

V

B

N

M

,

.

/

*

+

F-Zero - Big Blue MetAlized!

by GoreBAstArd

music

difficulty

EASY

normAl

hArd

crAzy

You're a scientific experiment that has gone wrong.
You were conceived in a lab to be the perfect woman for any man.

Unfortunately for your creator, you had different ideas and intend to show the
world your only purpose is to kill kill kill.

Your goal as a very hot cyborg chick is to go out on a killing rampage which leads
you to the White House and the ultimate man you crave to terminate - good old
George W Bush!

skip

skip

BACK

ActionScript [AS1/AS2]

Frame 1
var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); this.menu = my_cm; _root.DRScore = 0; _global.ipb_get_gname = function () { var _local4 = _root._url; var _local5 = ""; var _local3 = ""; var _local6 = (_local4.lastIndexOf("\\") + 1); if ((_local6 == -1) || (_local6 == 0)) { _local6 = _local4.lastIndexOf("/") + 1; } var _local2 = _local6; var _local7 = String(_local4).length; while (_local2 < String(_local4).length) { _local3 = _local4.charAt(_local2); if (_local3 == ".") { break; } _local5 = _local5 + _local3; _local2++; } return(_local5); }; ipb_gname = _global.ipb_get_gname(); xx = new LoadVars(); xx.onLoad = function (success) { if (success) { _global.ipb_scoreVar = this.scoreVar; } }; fname = ((("arcade/gamedata/" + ipb_gname) + "/") + ipb_gname) + ".txt"; xx.load(fname);
Frame 3
if (_root.getBytesLoaded() < _root.getBytesTotal()) { gotoAndStop ("loading"); }
Frame 5
_global.Q = true; _global.M = true; var key = new Array(87, 83, 65, 68, 69, 81); _root._quality = "MEDIUM"; stop();
Instance of Symbol 34 MovieClip in Frame 5
//component parameters onClipEvent (construct) { _game_name = "cyborg"; score_var = ""; }
Frame 7
thisgame.mygame.changemap(); delete thisgame.mygame; removeMovieClip("thisgame"); var level_new = new Array(1000, 1000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, true, false, false, false, false, false, false, 0, 0, 1); if (first == undefined) { level_new[18] = 30; first = true; } stop();
Instance of Symbol 3 MovieClip in Frame 7
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Frame 8
function load(datanum) { if (this["data_" + datanum].text == "none") { _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"no data!"}); } else { var _local3 = 1; while (_local3 < so.data["data" + datanum].length) { _root.level_new[_local3 - 1] = so.data["data" + datanum][_local3]; _local3++; } _root.gotoAndStop(14); } } var so = SharedObject.getLocal("cyborg_info"); var i = 0; while (i < 5) { this["data_" + i].restrict = "A-Z a-z 0-9"; this["data_" + i].maxChars = 6; if (so.data["data" + i][0] == undefined) { this["data_" + i].text = "none"; } else { this["data_" + i].text = so.data["data" + i][0]; } i++; }
Frame 13
stop();
Frame 14
if (M) { (mouse == undefined) && (attachMovie("mouse", "mouse", 100)); } else { removeMovieClip(mouse); Mouse.show(); } attachMovie("thisgame", "thisgame", 0); stop();
Symbol 6 MovieClip Frame 1
onEnterFrame = function () { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); var _local5 = int((_local4 / _local3) * 100); num_txt.text = _local5 + "%"; if (_local4 == _local3) { delete this.onEnterFrame; if ((_root._mochiad instanceof MovieClip) != true) { _root.play(); } } };
Symbol 10 MovieClip Frame 1
this._visible = false;
Symbol 10 MovieClip Frame 2
this._visible = true;
Symbol 10 MovieClip Frame 39
stop();
Instance of Symbol 3 MovieClip in Symbol 10 MovieClip Frame 39
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 1054 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 1055 MovieClip [__Packages.clipgame.util.Vector] Frame 0
class clipgame.util.Vector { var x, y; function Vector (px, py) { x = ((px != undefined) ? (px) : 0); y = ((py != undefined) ? (py) : 0); } static function polar(l, r) { var _local1 = new clipgame.util.Vector(); _local1.x = l * Math.cos(r); _local1.y = l * Math.sin(r); return(_local1); } function setTo(px, py) { x = px; y = py; } function copy(v) { x = v.x; y = v.y; } function dot(v) { return((x * v.x) + (y * v.y)); } function cross(v) { return((x * v.y) - (y * v.x)); } function plus(v) { x = x + v.x; y = y + v.y; return(this); } function plusNew(v) { return(new clipgame.util.Vector(x + v.x, y + v.y)); } function minus(v) { x = x - v.x; y = y - v.y; return(this); } function minusNew(v) { return(new clipgame.util.Vector(x - v.x, y - v.y)); } function mult(s) { x = x * s; y = y * s; return(this); } function multNew(s) { return(new clipgame.util.Vector(x * s, y * s)); } function distance(v) { var _local3 = x - v.x; var _local2 = y - v.y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function magnitude() { return(Math.sqrt((x * x) + (y * y))); } function normalize(n) { var _local2 = Math.sqrt((x * x) + (y * y)); x = x * ((x != 0) ? (n / _local2) : 0); y = y * ((y != 0) ? (n / _local2) : 0); return(this); } function vertical(n) { if (n > 0) { var _local2 = new clipgame.util.Vector(-y, x); } else { var _local2 = new clipgame.util.Vector(y, -x); } return(_local2.normalize(Math.abs(n))); } function unzero() { if ((x != 0) && (y != 0)) { return(true); } return(false); } function project(b) { var _local5 = dot(b); var _local4 = (b.x * b.x) + (b.y * b.y); var _local3 = new clipgame.util.Vector(0, 0); _local3.x = (_local5 / _local4) * b.x; _local3.y = (_local5 / _local4) * b.y; return(_local3); } function toString(b) { var _local2 = ((("(x=" + x) + ",y=") + y) + ")"; b && (trace(_local2)); return(_local2); } }
Symbol 1056 MovieClip [__Packages.clipgame.Gamess] Frame 0
class clipgame.Gamess { var vx, vy, halfvx, halfvy, centerx, centery, a_gravity, obj1, obj2, obj3, camera, score, leveltime, level, pause, over, dif, Q, clip, walkary, timeid, maph, mapw, map, b_mid, b_mid2; function Gamess (dx, dy, mc, q, d, l) { vx = dx; vy = dy; halfvx = Math.floor(vx); halfvy = Math.floor(vy); centerx = win_w / 2; centery = win_h / 2; a_gravity = 1.5; obj1 = new Array(); obj2 = new Array(); obj3 = new Array(); camera = new clipgame.util.Vector(); score = 0; leveltime = 0; level = l; pause = 0; over = false; dif = d; Q = ((q == undefined) ? true : (q)); if (mc != undefined) { clip = mc; installclip(); } var _local2; walkary = new Array([_local2, _local2], [_local2, -1], [_local2, 0], [_local2, 1], [-1, _local2], [-1, -1], [-1, 0], [-1, 1], [0, _local2], [0, -1], [0, 0], [0, 1], [1, _local2], [1, -1], [1, 0], [1, 1]); timeid = setInterval(this, "timekeeping", 1000); } function installclip() { clip.attachMovie("background", "background", 11); if (Q) { clip.attachMovie("midground", "midground", 12); clip.attachMovie("midground_2", "midground_2", 13); clip.midground.filters = [new flash.filters.BlurFilter(4, 4)]; clip.midground_2.filters = [new flash.filters.BlurFilter(2, 2)]; } clip.createEmptyMovieClip("ground", 14); clip.createEmptyMovieClip("obj", 15); clip.attachMovie("foreground", "foreground", 16); clip.ground.cacheAsBitmap = true; clip.background.filters = [new flash.filters.BlurFilter(8, 8)]; } function uninstall() { for (var _local2 in clip.foreground) { removeMovieClip(clip.foreground[_local2]); } } function changemap() { for (var _local3 in clip.ground) { removeMovieClip(clip.ground[_local3]); } for (var _local3 in clip.obj) { if (clip.obj[_local3]._name.charAt(0) != "z") { removeMovieClip(clip.obj[_local3]); } } var _local4 = 0; while (_local4 < maph) { var _local2 = 0; while (_local2 < mapw) { var _local3 = (("t_" + _local4) + "_") + _local2; delete this[_local3]; _local2++; } _local4++; } obj1.splice(1); obj2.splice(0); obj3.splice(0); } function mapping(_map) { map = _map; mapw = map[0].length; maph = map.length; var _local3 = 0; while (_local3 < maph) { var _local2 = 0; while (_local2 < mapw) { var _local4 = (("t_" + _local3) + "_") + _local2; var _local5 = map[_local3][_local2]; var _local8 = _local5 >> 4; var _local6 = _local5 % 16; var _local7 = clip.ground.attachMovie("tile", _local4, clip.ground.getNextHighestDepth(), {_x:_local2 * clipgame.tiles.Tile.W, _y:_local3 * clipgame.tiles.Tile.H}); this[_local4] = new clipgame.tiles.Tile(_local7, _local8, walkary[_local6][0], walkary[_local6][1]); _local2++; } _local3++; } b_mid = new clipgame.util.Vector(); b_mid2 = new clipgame.util.Vector(); b_mid.x = (clip.midground.w - win_w) / ((clipgame.tiles.Tile.W * mapw) - win_w); b_mid.y = (clip.midground.h - win_h) / ((clipgame.tiles.Tile.H * maph) - win_h); b_mid2.x = (clip.midground_2.w - win_w) / ((clipgame.tiles.Tile.W * mapw) - win_w); b_mid2.y = (clip.midground_2.h - win_h) / ((clipgame.tiles.Tile.H * maph) - win_h); } function add_obj1(ob) { obj1.push(ob); } function add_obj2(ob) { obj2.push(ob); } function add_obj3(ob) { obj3.push(ob); } function add_obclip(id, name, depth) { if (id != undefined) { depth = ((depth != undefined) ? (depth) : (clip.obj.getNextHighestDepth())); return(clip.obj.attachMovie(id, name + depth, depth)); } } function move_obj() { for (var _local2 in obj1) { obj1[_local2].move(); } for (var _local2 in obj2) { obj2[_local2].move(); } for (var _local2 in obj3) { obj3[_local2].move(); } } function move_clip() { var _local3 = centerx - camera.x; var _local2 = centery - camera.y; if (_local3 > 0) { _local3 = 0; } else if (_local3 < (((-mapw) * clipgame.tiles.Tile.W) + win_w)) { _local3 = ((-mapw) * clipgame.tiles.Tile.W) + win_w; } if (_local2 > 0) { _local2 = 0; } else if (_local2 < (((-maph) * clipgame.tiles.Tile.H) + win_h)) { _local2 = ((-maph) * clipgame.tiles.Tile.H) + win_h; } clip.obj._x = (clip.ground._x = Math.round(_local3)); clip.obj._y = (clip.ground._y = Math.round(_local2)); if (Q) { clip.midground._x = clip.obj._x * b_mid.x; clip.midground._y = clip.obj._y * b_mid.y; clip.midground_2._x = clip.obj._x * b_mid2.x; clip.midground_2._y = clip.obj._y * b_mid2.y; } } function stepper() { if (pause == 0) { move_obj(); move_clip(); } } function timekeeping() { if (pause == 0) { leveltime++; ontime(); } } function ontime() { } var win_w = 650; var win_h = 400; }
Symbol 1057 MovieClip [__Packages.clipgame.tiles.Tile] Frame 0
class clipgame.tiles.Tile { var clip, frame, walkvx, walkvy, walkable; function Tile (mc, f, vx, vy) { clip = mc; setframe(f); setwalkable(vx, vy); } function setframe(f) { frame = f; if (f > 0) { clip.gotoAndStop(f); } else { clip.gotoAndStop(clip._totalframes); } } function setwalkable(vx, vy) { walkvx = vx; walkvy = vy; walkable = (walkvx != undefined) || (walkvy != undefined); } static var W = 48; static var H = 48; static var WALKF = 50; }
Symbol 1058 MovieClip [__Packages.clipgame.obj.Obj] Frame 0
class clipgame.obj.Obj { var name, W, H, speed, speed_a, dir, curr, barrier, onground, xp, yp, game, speed_rx, speed_ry, clip; function Obj (px, py, w, h, n) { name = n; W = w; H = h; speed = new clipgame.util.Vector(); speed_a = new clipgame.util.Vector(); dir = new clipgame.util.Vector(1, 0); curr = new clipgame.util.Vector(px, py); barrier = new clipgame.util.Vector(); setCorners(); onground == 0; } function setCorners() { xp = new Array(); var _local3 = Math.ceil((2 * W) / clipgame.tiles.Tile.W); var _local2 = 0; while (_local2 < (_local3 + 1)) { xp[_local2] = (2 * W) * ((_local2 / _local3) - 0.5); _local2++; } xp[xp.length - 1]--; yp = new Array(); var _local4 = Math.ceil((2 * H) / clipgame.tiles.Tile.H); _local2 = 0; while (_local2 < (_local4 + 1)) { yp[_local2] = (2 * H) * ((_local2 / _local4) - 0.5); _local2++; } yp[yp.length - 1]--; } function getCorners(x, y) { var _local3 = Math.floor(x / clipgame.tiles.Tile.W); var _local2 = Math.floor(y / clipgame.tiles.Tile.H); if (game[(("t_" + _local2) + "_") + _local3].walkvy == 0) { return(true); } return(false); } function getxCorners() { var _local5 = Msf.dnum(speed_rx); var _local4 = Math.floor(((curr.x + (_local5 * W)) + speed_rx) / clipgame.tiles.Tile.W); var _local2 = 0; while (_local2 < yp.length) { var _local3 = Math.floor((curr.y + yp[_local2]) / clipgame.tiles.Tile.H); if (game[(("t_" + _local3) + "_") + _local4].walkvx == undefined) { return(false); } if ((_local5 + game[(("t_" + _local3) + "_") + _local4].walkvx) == 0) { if (_local4 == Math.floor((curr.x + (_local5 * (W - 1))) / clipgame.tiles.Tile.W)) { return(true); } return(false); } _local2++; } return(true); } function getyCorners() { var _local5 = Msf.dnum(speed_ry); var _local4 = Math.floor(((curr.y + (_local5 * H)) + speed_ry) / clipgame.tiles.Tile.H); var _local2 = 0; while (_local2 < xp.length) { var _local3 = Math.floor((curr.x + xp[_local2]) / clipgame.tiles.Tile.W); if (game[(("t_" + _local4) + "_") + _local3].walkvx == undefined) { return(false); } if ((_local5 + game[(("t_" + _local4) + "_") + _local3].walkvy) == 0) { if (_local4 == Math.floor((curr.y + (_local5 * (H - 1))) / clipgame.tiles.Tile.H)) { return(true); } return(false); } _local2++; } return(true); } function move() { speed_a.y = speed_a.y + game.a_gravity; speed_a.x = speed_a.x - Msf.dnum(speed_a.x); speed_rx = speed.x + speed_a.x; speed_ry = speed.y + speed_a.y; if (speed_rx != 0) { if (getxCorners(game)) { curr.x = curr.x + speed_rx; barrier.x = 0; } else if (speed_rx > 0) { curr.x = (Math.ceil(curr.x / clipgame.tiles.Tile.W) * clipgame.tiles.Tile.W) - (W % clipgame.tiles.Tile.W); barrier.x = 1; } else { curr.x = (Math.floor(curr.x / clipgame.tiles.Tile.W) * clipgame.tiles.Tile.W) + (W % clipgame.tiles.Tile.W); barrier.x = -1; } } else { barrier.x = 0; } if (getyCorners(game)) { curr.y = curr.y + speed_ry; barrier.y = 0; onground = 0; } else { if (speed_ry > 0) { curr.y = (Math.ceil(curr.y / clipgame.tiles.Tile.H) * clipgame.tiles.Tile.H) - (H % clipgame.tiles.Tile.H); if (onground == 0) { onground = 1; } barrier.y = 1; } else { curr.y = (Math.floor(curr.y / clipgame.tiles.Tile.H) * clipgame.tiles.Tile.H) + (H % clipgame.tiles.Tile.H); barrier.y = -1; } speed_a.y = 1; } moveclip(); } function moveclip() { clip._x = curr.x; clip._y = curr.y; clip._xscale = dir.x * 100; } function remove() { } }
Symbol 1059 MovieClip [__Packages.Msf] Frame 0
class Msf { function Msf () { } static function rdm_2(a, b) { return(Math.round((Math.random() * (b - a)) + a)); } static function rdm_0(a, l) { return(Math.round((a - (Math.random() * l)) + (l / 2))); } static function s_b_in(n, s, b) { if ((s < n) && (n < b)) { return(true); } return(false); } static function s_b_out(n, s, b) { if ((n < s) || (b < n)) { return(true); } return(false); } static function dnum(n, t) { if (n == 0) { return(0); } if (n > 0) { return(((t != undefined) ? (t) : 1)); } return(((t != undefined) ? (-t) : -1)); } static function coordinateConvert(mc1, mc2, x, y) { var _local1 = new Object({x:((x != undefined) ? (x) : 0), y:((y != undefined) ? (y) : 0)}); mc1.localToGlobal(_local1); mc2.globalToLocal(_local1); return(new Array(_local1.x, _local1.y)); } static function format_time(n, l) { var _local3; var _local4; var _local2; if (n < 60) { _local3 = 0; _local4 = _local3; _local2 = n; } else if (n < 3600) { _local3 = 0; _local4 = Math.floor(n / 60); _local2 = n % 60; } else { _local3 = Math.floor(n / 3600); _local4 = Math.floor(n / 60) % 60; _local2 = n % 60; } var _local7 = ((_local3 < 10) ? ("0" + _local3) : (_local3)); var _local6 = ((_local4 < 10) ? ("0" + _local4) : (_local4)); var _local5 = ((_local2 < 10) ? ("0" + _local2) : (_local2)); return((((_local7 + ":") + _local6) + ":") + _local5); } static function format_n(n, l) { var _local1; var _local3; if (l != 0) { if (l > 0) { } } return(_local1); } static var R_PI = 57.3; }
Symbol 1060 MovieClip [__Packages.clipgame.obj.Player] Frame 0
class clipgame.obj.Player extends clipgame.obj.Obj { var game, run, squat, ready, r, health, health_max, physique, physique_max, energy_max, clip, name, gun_trigger, gun_ary, gun_now, gun_mouse, up, down, left, right, en, qp, info_bk, onground, speed, speed_a, dir, curr; function Player (px, py, n, g, key_ary) { super(px, py, 15, 48, n); game = g; run = false; squat = false; ready = false; r = 0; health = (health_max = 1000 * game.dif); physique = (physique_max = 1000); energy_max = 2000; clip = game.add_obclip(name, name); clip.owner = this; gun_trigger = false; gun_ary = new Array(); gun_ary[0] = [110, -3, true, 20, energy_max, 0, -5, 40, 0, 0, 0, 50, 10, false, 200, 0, 1]; gun_ary[1] = [135, 35, false, 25, energy_max, 0, -20, 20, 0, 0, 0, 20, 25, false, 200, 0, 1]; gun_ary[2] = [150, -4, false, 5, energy_max, 0, -2, 40, 0, 0, 0, 30, 4, false, 200, -1, 1]; gun_ary[3] = [135, 35, false, 10, energy_max, 0, 0, 50, 0, 0, 0, 10, 4, false, 200, 0, 1]; gun_ary[4] = [120, 30, false, 25, energy_max, 0, -20, 30, 0, 0, 0, 80, 25, false, 200, 0, 1]; gun_ary[5] = [140, -1, false, 150, energy_max, 0, 0, 15, 0, 0, 0, 200, 45, false, 200, 0, 1]; gun_ary[6] = [210, 25, false, 20, energy_max, 0, 0, 50, 0, 0, 0, 60, 5, false, 200, 0, 1]; gun_now = new Array(0, gun_ary[0]); gun_mouse = new Object(); gun_mouse.pat = this; gun_mouse.onMouseDown = function () { this.pat.gun_trigger = true; }; gun_mouse.onMouseUp = function () { this.pat.gun_trigger = false; }; Mouse.addListener(gun_mouse); up = new Mkey(key_ary[0], 200); down = new Mkey(key_ary[1], 200); left = new Mkey(key_ary[2], 300); right = new Mkey(key_ary[3], 300); en = new Mkey(key_ary[4], 200); qp = new Mkey(key_ary[5], 200); info_bk = new Array(); } function now_bk() { info_bk[0] = health_max; info_bk[1] = physique_max; info_bk[2] = energy_max; var _local2 = 0; while (_local2 < 7) { info_bk[_local2 + 3] = gun_ary[_local2][4]; info_bk[_local2 + 10] = gun_ary[_local2][2]; _local2++; } info_bk[17] = game.score; info_bk[18] = game.level; info_bk[19] = game.dif; } function bk_now() { health_max = info_bk[0]; physique_max = info_bk[1]; energy_max = info_bk[2]; var _local2 = 0; while (_local2 < 7) { gun_ary[_local2][4] = info_bk[_local2 + 3]; gun_ary[_local2][2] = info_bk[_local2 + 10]; _local2++; } game.score = info_bk[17]; game.level = info_bk[18]; game.dif = info_bk[19]; } function moveclip() { super.moveclip(); if (ready) { if (onground == 2) { if (left.press() == 2) { speed.x = -12; run = true; } else if (right.press() == 2) { speed.x = 12; run = true; } else { run = false; if (down.press() > 0) { squat = true; speed.x = 0; } else { squat = false; if (left.press() == 1) { speed.x = -keyspeed; } else if (right.press() == 1) { speed.x = keyspeed; } else { speed.x = 0; } } } } else if (onground == 0) { if (left.press() > 0) { speed.x = (run ? -12 : -8); } else if (right.press() > 0) { speed.x = (run ? 12 : 8); } else { speed.x = 0; } } if (up.press() > 0) { if (onground == 0) { if (!jumpkey) { if (physique > 0) { physique = physique - 10; if (up.press() > 0) { speed_a.y = -7.5; } else { speed_a.y = -1.5; } run = false; } } if (speed_a.y > -2) { jumpkey = false; } } else if (!jumpkey) { physique = physique - 150; (physique < 0) && ((physique = 0)); speed_a.y = -22; jumpkey = true; } } else { jumpkey = false; } if (en.press() > 0) { if (!cgkey) { changegun(1); } cgkey = true; } else if (qp.press() > 0) { if (!cgkey) { changegun(-1); } cgkey = true; } else { cgkey = false; } if (onground == 2) { if (run) { clip.gotoAndStop(9 - Msf.dnum(speed.x, dir.x)); } else if (squat) { clip.gotoAndStop(9); } else { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } if (run) { clip.body.head.hair_1._xscale = Msf.dnum(dir.x * speed.x, 100); clip.body.head.hair_1.play(); } else { clip.body.head.hair_1._xscale = (clip.body.head.hair_1._yscale = 100); clip.body.head.hair_1.gotoAndStop(8 - Math.round(clip.body.head.hair_1._rotation / 8)); } } else if (onground == 0) { clip.gotoAndStop(6 + Msf.dnum(speed_a.y)); clip.body.head.hair_1._yscale = -Msf.dnum(speed_a.y, 100); clip.body.head.hair_1.play(); } else { if (clip.leg._currentframe == 6) { onground = 2; } else { clip.gotoAndStop(6); } speed.x = 0; run = false; clip.body.head.hair_1._yscale = 100; } if (gun_now == undefined) { changegun_2(1); } if ((gun_trigger && (gun_now[1][5] == 0)) && (gun_now[1][4] > gun_now[1][3])) { gun_fire(); } recover(); mouse_ro(); gamebar(); } } function death() { game.add_obj3(new clipgame.obj.Boom(curr.x, curr.y, "boom_1", game)); clip.gotoAndPlay("destory"); game.pause = 3; } function remove() { for (var _local2 in game.obj1) { if (game.obj1[_local2] == this) { game.obj1.splice(Number(_local2), 1); } } } function changegun(n) { var _local2 = ((gun_now[0] != undefined) ? (gun_now[0]) : 0); do { _local2 = _local2 + n; if (_local2 < 0) { _local2 = 6; } else if (_local2 > 6) { _local2 = 0; } } while (!gun_ary[_local2][2]); clip.body.gun.gotoAndStop(_local2 + 1); gun_now = [_local2, gun_ary[_local2]]; } function changegun_2(n) { clip.body.gun.gotoAndStop(n); gun_now = [n - 1, gun_ary[n - 1]]; } function setnew() { speed.setTo(0, 0); health = health_max; var _local2 = 0; while (_local2 < 7) { gun_ary[_local2][4] = gun_ary[_local2][4] + (energy_max / 2); gun_ary[_local2][5] = 0; _local2++; } } function gun_fire() { var _local3 = Msf.coordinateConvert(clip.body.gun, game.clip.obj, gun_now[1][0], gun_now[1][1]); var _local4; switch (gun_now[0]) { case 0 : game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), gun_now[1][7], "bullet_7", game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire", "gun_fire"); game.clip.foreground.shoot_17.start(); break; case 1 : var _local6 = 8; var _local2 = 0; while (_local2 < _local6) { var _local7 = r + (6 * (_local2 - (_local6 / 2))); var _local5 = (gun_now[1][7] + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local7) : (180 - _local7)), _local5, "bullet_1", game.obj2, gun_now[1][11], game)); _local2++; } _local4 = game.add_obclip("gun_fire_4", "gun_fire_4"); _local4._xscale = (_local4._yscale = 200); game.clip.foreground.shoot_03.start(); break; case 2 : var _local7 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local7) : (180 - _local7)), gun_now[1][7], "bullet_2", game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire", "gun_fire"); _local4._xscale = (_local4._yscale = 150); game.clip.foreground.shoot_16.start(); break; case 3 : game.add_obj3(new clipgame.obj.Bullet_d(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), gun_now[1][7], game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local4._xscale = 400; if (sdt) { game.clip.foreground.shoot_18.start(); sdt = false; game.clip.foreground.shoot_18.xx = this; game.clip.foreground.shoot_18.onSoundComplete = function () { this.xx.sdt = true; }; } break; case 4 : game.add_obj3(new clipgame.obj.Bullet_t(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), gun_now[1][7], "bullet_5", game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire", "gun_fire"); _local4._xscale = (_local4._yscale = 200); game.clip.foreground.shoot_07.start(); break; case 5 : game.add_obj3(new clipgame.obj.Missile(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), gun_now[1][7], "missile_1", game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire_2", "gun_fire_2"); game.clip.foreground.shoot_04.start(); speed_a.x = speed_a.x - Math.round((Math.cos(r / Msf.R_PI) * gun_now[1][7]) * dir.x); speed_a.y = speed_a.y - Math.round(Math.sin(r / Msf.R_PI) * gun_now[1][7]); break; case 6 : game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), gun_now[1][7], "bullet_3", game.obj2, gun_now[1][11], game)); _local4 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local4._xscale = (_local4._yscale = 200); game.clip.foreground.shoot_06.start(); } _local4._x = _local3[0]; _local4._y = _local3[1]; _local4._rotation = ((dir.x > 0) ? (r) : (180 - r)); clip.body.gun.gun_mc.gotoAndPlay("fire"); r = r + gun_now[1][6]; gun_now[1][5] = gun_now[1][5] + gun_now[1][12]; gun_now[1][4] = gun_now[1][4] - gun_now[1][3]; } function recover() { if (onground != 0) { if (run) { if (physique > 0) { physique = physique - 5; } else { physique = 0; run = false; left.interrupt(); right.interrupt(); } } else if (physique < physique_max) { physique = physique + 20; } else { physique = physique_max; } } var _local2 = 0; while (_local2 < 7) { if (gun_ary[_local2][5] > 0) { gun_ary[_local2][5] = gun_ary[_local2][5] - 1; } if (gun_ary[_local2][4] < energy_max) { gun_ary[_local2][4] = gun_ary[_local2][4] + 0.1; } else { gun_ary[_local2][4] = energy_max; } _local2++; } if (health < health_max) { } else { health = health_max; } } function mouse_ro() { if (curr.x > game.clip.obj._xmouse) { dir.x = -1; } else { dir.x = 1; } r = Math.atan2((clip._ymouse - clip.body._y) + 15, clip._xmouse - clip.body._x) * Msf.R_PI; if (clip._currentframe == 8) { clip.body._rotation = (r * 0.2) + 30; clip.body.head._rotation = (clip.body.gun._rotation = r - clip.body._rotation); clip.body.head.hair_1._rotation = -clip.body.head._rotation; } else { clip.body._rotation = r * 0.2; clip.body.gun._rotation = r - clip.body._rotation; clip.body.head._rotation = clip.body.gun._rotation * 0.5; clip.body.head.hair_1._rotation = -clip.body.head._rotation; } } function gamebar() { game.clip.foreground.bar.health.mask._xscale = (health / health_max) * 100; game.clip.foreground.bar.physique._xscale = (physique / physique_max) * 100; game.clip.foreground.bar.energy._xscale = (gun_now[1][4] / energy_max) * 100; game.clip.foreground.bar.energy_t.text = (Math.round(gun_now[1][4] / 10) + "/") + Math.round(energy_max / 10); game.clip.foreground.bar.physique_t.text = (Math.round(physique / 10) + "/") + Math.round(physique_max / 10); game.clip.foreground.bar.health_t.text = (Math.round(health / 10) + "/") + Math.round(health_max / 10); } var jumpkey = false; var cgkey = false; var keyspeed = 8; var sdt = true; }
Symbol 1061 MovieClip [__Packages.Mkey] Frame 0
class Mkey { var key, dtime, timer, keynow; function Mkey (k_n, dt) { key = k_n; dtime = dt; timer = (-dt) - 1; keynow = 0; } function press() { if (hold(key)) { if (keynow == 0) { if ((getTimer() - timer) < dtime) { keynow = 2; timer = (-dtime) - 1; } else { timer = getTimer(); keynow = 1; } } } else { keynow = 0; } return(keynow); } function interrupt() { keynow = 0; } static function hold(k_n) { if (Key.isDown(k_n)) { return(true); } return(false); } }
Symbol 1062 MovieClip [__Packages.clipgame.obj.Boom] Frame 0
class clipgame.obj.Boom { var name, curr, targets, power, game, clip; function Boom (px, py, n, g, tary, p) { name = n; curr = new clipgame.util.Vector(px, py); targets = tary; power = p; game = g; clip = game.add_obclip(name, name); clip.owner = this; } function move() { clip._x = curr.x; clip._y = curr.y; game.clip.foreground.boom.start(); remove(); } function remove() { for (var _local2 in game.obj3) { if (game.obj3[_local2] == this) { game.obj3.splice(Number(_local2), 1); } } } }
Symbol 1063 MovieClip [__Packages.clipgame.obj.Bullet] Frame 0
class clipgame.obj.Bullet { var name, r, speed_k, speed, curr, hitdir, targets, power, hittimes, game, clip, roll; function Bullet (px, py, _r, sp, n, tary, p, g) { name = n; r = _r; speed_k = sp; speed = new clipgame.util.Vector(Math.cos(r / Msf.R_PI) * speed_k, Math.sin(r / Msf.R_PI) * speed_k); curr = new clipgame.util.Vector(px, py); hitdir = new clipgame.util.Vector(); targets = tary; power = p; hittimes = speed_k / 10; game = g; clip = game.add_obclip(name, name); clip.owner = this; } function getCorners(x, y) { var _local3 = Math.floor(x / clipgame.tiles.Tile.W); var _local2 = Math.floor(y / clipgame.tiles.Tile.H); if (game[(("t_" + _local2) + "_") + _local3].walkable) { return(true); } gethitdir(_local3, _local2); return(false); } function hitTest() { for (var _local4 in targets) { if ((Math.abs(curr.x - targets[_local4].curr.x) < (targets[_local4].W + 50)) && (Math.abs(curr.y - targets[_local4].curr.y) < (targets[_local4].H + 50))) { var _local3 = Msf.coordinateConvert(clip, _root); if (targets[_local4].clip.hitTest(_local3[0], _local3[1], true)) { targets[_local4].health = targets[_local4].health - power; if (targets[_local4].health <= 0) { targets[_local4].death(); } return(true); } } } return(false); } function move() { var _local2 = 1; while (_local2 < (hittimes + 1)) { if (getCorners(curr.x + (speed.x / hittimes), curr.y + (speed.y / hittimes))) { curr.x = curr.x + (speed.x / hittimes); curr.y = curr.y + (speed.y / hittimes); moveclip(); if (hitTest()) { remove(); break; } } else { if (hitdir.x != 0) { var _local3 = curr.x; if (hitdir.x > 0) { curr.x = Math.ceil(curr.x / clipgame.tiles.Tile.W) * clipgame.tiles.Tile.W; } else { curr.x = Math.floor(curr.x / clipgame.tiles.Tile.W) * clipgame.tiles.Tile.W; } curr.y = curr.y + (((curr.x - _local3) / speed.x) * speed.y); } else { var _local4 = curr.y; if (hitdir.y > 0) { curr.y = Math.ceil(curr.y / clipgame.tiles.Tile.H) * clipgame.tiles.Tile.H; } else { curr.y = Math.floor(curr.y / clipgame.tiles.Tile.H) * clipgame.tiles.Tile.H; } curr.x = curr.x + (((curr.y - _local4) / speed.y) * speed.x); } moveclip(); remove(); break; } _local2++; } } function moveclip() { clip._x = curr.x; clip._y = curr.y; if (roll != false) { clip._rotation = r; roll = false; } } function remove() { addboom(); for (var _local2 in game.obj3) { if (game.obj3[_local2] == this) { game.obj3.splice(Number(_local2), 1); } } } function gethitdir(x, y) { x = x * clipgame.tiles.Tile.W; y = y * clipgame.tiles.Tile.H; var _local3 = Msf.dnum(speed.x); var _local2 = Msf.dnum(speed.y); if (_local3 != 0) { var _local9 = x + ((_local3 < 0) * clipgame.tiles.Tile.W); var _local4 = (((speed.y / speed.x) * (_local9 - curr.x)) + curr.y) - y; if ((_local4 > 0) && (_local4 < clipgame.tiles.Tile.H)) { hitdir.x = _local3; } else { hitdir.x = 0; } } else { hitdir.x = 0; } if (_local2 != 0) { var _local8 = y + ((_local2 < 0) * clipgame.tiles.Tile.H); var _local5 = (((speed.x / speed.y) * (_local8 - curr.y)) + curr.x) - x; if ((_local5 > 0) && (_local5 < clipgame.tiles.Tile.W)) { hitdir.y = _local2; } else { hitdir.y = 0; } } else { hitdir.y = 0; } } function hittargets() { } function addboom() { var _local2 = clipgame.util.Vector.polar(10, Math.random() * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); _local2 = clipgame.util.Vector.polar(10, (-Math.random()) * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); clip.gotoAndPlay((clip._totalframes - clip._currentframe) + 1); } }
Symbol 1064 MovieClip [__Packages.clipgame.obj.Spark] Frame 0
class clipgame.obj.Spark { var name, speed, curr, game, clip; function Spark (px, py, sx, sy, n, g) { name = n; speed = new clipgame.util.Vector(sx, sy); curr = new clipgame.util.Vector(px, py); game = g; clip = game.add_obclip(name, name); clip.owner = this; } function move() { speed.y = speed.y + game.a_gravity; curr.x = curr.x + speed.x; curr.y = curr.y + speed.y; moveclip(); } function moveclip() { clip._x = curr.x; clip._y = curr.y; clip._rotation = Math.atan2(speed.y, speed.x) * Msf.R_PI; clip.mc._xscale = speed.magnitude() * 10; } function remove() { for (var _local2 in game.obj3) { if (game.obj3[_local2] == this) { game.obj3.splice(Number(_local2), 1); } } } }
Symbol 1065 MovieClip [__Packages.clipgame.obj.Bullet_d] Frame 0
class clipgame.obj.Bullet_d extends clipgame.obj.Bullet { var r, speed_k, speed, curr, targets, power, distance, hittimes, game, clip, name; function Bullet_d (px, py, _r, sp, tary, p, g) { super(); r = _r; speed_k = sp; speed = new clipgame.util.Vector(Math.cos(r / Msf.R_PI) * speed_k, Math.sin(r / Msf.R_PI) * speed_k); curr = new clipgame.util.Vector(px, py); targets = tary; power = p; distance = 4; hittimes = speed_k / 5; game = g; clip = game.add_obclip(name, name); clip.owner = this; } function hitTest() { for (var _local4 in targets) { if ((Math.abs(curr.x - targets[_local4].curr.x) < (targets[_local4].W + 50)) && (Math.abs(curr.y - targets[_local4].curr.y) < (targets[_local4].H + 50))) { var _local3 = Msf.coordinateConvert(game.clip.obj, _root, curr.x, curr.y); if (targets[_local4].clip.hitTest(_local3[0], _local3[1], true)) { targets[_local4].health = targets[_local4].health - power; if (targets[_local4].health <= 0) { targets[_local4].death(); } return(true); } } } return(false); } function move() { if (distance != 0) { var _local2 = 1; while (_local2 < (hittimes + 1)) { curr.x = curr.x + (speed.x / hittimes); curr.y = curr.y + (speed.y / hittimes); if (hitTest()) { hittargets(); break; } _local2++; } distance--; } else { remove(); } } function remove() { for (var _local2 in game.obj3) { if (game.obj3[_local2] == this) { game.obj3.splice(Number(_local2), 1); } } } function hittargets() { var _local2 = clipgame.util.Vector.polar(10, Math.random() * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); _local2 = clipgame.util.Vector.polar(10, (-Math.random()) * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); } function addboom() { } }
Symbol 1066 MovieClip [__Packages.clipgame.obj.Bullet_t] Frame 0
class clipgame.obj.Bullet_t extends clipgame.obj.Bullet { var hitnum, hitdir, speed, roll, game, curr, clip; function Bullet_t (px, py, sx, sy, n, tary, p, g) { super(px, py, sx, sy, n, tary, p, g); hitnum = 2; } function remove() { if (hitnum == 0) { super.remove(); } else { addboom(); if (hitdir.x != 0) { speed.x = -speed.x; } else { speed.y = -speed.y; } hitnum--; roll = undefined; } } function addboom() { var _local2 = clipgame.util.Vector.polar(10, Math.random() * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); _local2 = clipgame.util.Vector.polar(10, (-Math.random()) * Math.PI); game.add_obj3(new clipgame.obj.Spark(curr.x, curr.y, _local2.x, _local2.y, "spark", game)); if (hitnum == 0) { clip.gotoAndPlay((clip._totalframes - clip._currentframe) + 1); } } }
Symbol 1067 MovieClip [__Packages.clipgame.obj.Missile] Frame 0
class clipgame.obj.Missile extends clipgame.obj.Bullet { var clip, game, curr; function Missile (px, py, sx, sy, n, tary, p, g) { super(px, py, sx, sy, n, tary, p, g); } function moveclip() { super.moveclip(); addsmoke(); } function addboom() { clip.gotoAndPlay("destory"); game.add_obj3(new clipgame.obj.Boom(curr.x, curr.y, "boom_1", game)); } function addsmoke() { var _local2 = game.add_obclip("smoke", "smoke"); _local2._x = (curr.x + 4) - (Math.random() * 8); _local2._y = (curr.y + 4) - (Math.random() * 8); } }
Symbol 1068 MovieClip [__Packages.clipgame.obj.E_0] Frame 0
class clipgame.obj.E_0 extends clipgame.obj.Obj { var game, targets, targets_n, distance, health_max, health, r, action, experience, cooldown_1, cooldown_1n, cooldown_2, cooldown_2n, clip, name, curr, dir, barrier, getCorners, speed, H, onground; function E_0 (px, py, w, h, n, g, a) { super(px, py, w, h, n); game = g; targets = game.obj1; targets_n = Math.round(Math.random() * (targets.length - 1)); distance = new clipgame.util.Vector(); health_max = (health = 100); r = 0; action = a; experience = 10; cooldown_1 = 0; cooldown_1n = 20; cooldown_2 = 30; cooldown_2n = 100; clip = game.add_obclip(name, name); clip.owner = this; } function moveclip() { distance = curr.minusNew(targets[targets_n].curr); var _local3 = Msf.dnum(distance.x); (_local3 != 0) && ((dir.x = -_local3)); super.moveclip(); hitplayer(); action_f(); clip.health._xscale = (health / health_max) * 100; } function remove() { if (game.pause == 0) { if (game.leveltime < 300) { game.score = game.score + Math.round(experience / game.dif); } if ((Math.random() * 10) > 7.5) { var _local3; if ((Math.random() * 10) > 6) { _local3 = Math.round(Math.random() * 2); } else { _local3 = Math.round(Math.random() + 3); } var _local4; if (_local3 > 2) { _local4 = Math.round((Math.random() * 300) + 300); } else { _local4 = Math.round((Math.random() * 50) + 50); } game.add_obj3(new clipgame.obj.Items(curr.x, curr.y, _local3, _local4, game)); } } game.add_obj3(new clipgame.obj.Boom(curr.x, curr.y, "boom_1", game)); clip.gotoAndPlay("destory"); for (var _local2 in game.obj2) { if (game.obj2[_local2] == this) { game.obj2.splice(Number(_local2), 1); } } } function hide(n) { if (((((curr.x + game.clip.obj._x) < (game.win_w + 50)) && ((curr.x + game.clip.obj._x) > -50)) && ((curr.y + game.clip.obj._y) < (game.win_h + 30))) && ((curr.y + game.clip.obj._y) > -30)) { return(false); } return(true); } function getway() { if (barrier.x != 0) { return(true); } if (getCorners(curr.x + speed.x, curr.y + H) && (onground == 1)) { return(true); } return(false); } function hitplayer() { if ((Math.abs(distance.x) < 50) && (Math.abs(distance.y) < 50)) { if (targets[targets_n].health > 0) { targets[targets_n].health = targets[targets_n].health - (1 / game.dif); var _local2 = game.add_obclip("elc", "elc"); _local2._x = targets[targets_n].curr.x; _local2._y = targets[targets_n].curr.y; } else { targets[targets_n].death(); } } } function action_f() { } function recover() { if (cooldown_1 > 0) { cooldown_1 = cooldown_1 - 1; } if (cooldown_2 > 0) { cooldown_2 = cooldown_2 - 1; } else { cooldown_2 = cooldown_2n; } } }
Symbol 1069 MovieClip [__Packages.clipgame.obj.Items] Frame 0
class clipgame.obj.Items { var type, amount, name, speed, curr, game, clip, tx, ty; function Items (px, py, t, a, g) { type = t; amount = a; if (type != 5) { name = name_ary[type]; } else { name = name_ary[type] + a; } speed = new clipgame.util.Vector(); curr = new clipgame.util.Vector(px, py); game = g; clip = game.add_obclip(name, name); clip.owner = this; var _local2 = clip.getRect(clip); tx = (clip._width / 2) - _local2.xMax; ty = ((-clip._height) - _local2.yMin) - 15; } function getCorners() { var _local3 = Math.floor(curr.x / clipgame.tiles.Tile.W); var _local2 = Math.floor(curr.y / clipgame.tiles.Tile.H); if (game[(("t_" + _local2) + "_") + _local3].walkvy == 0) { return(true); } return(false); } function move() { speed.y = speed.y + game.a_gravity; if (getCorners()) { curr.y = curr.y + speed.y; } else { curr.y = Math.floor(curr.y / clipgame.tiles.Tile.H) * clipgame.tiles.Tile.H; } moveclip(); } function moveclip() { clip._x = curr.x + tx; clip._y = curr.y + ty; if ((Math.abs(game.obj1[0].curr.x - curr.x) < 50) && (Math.abs(game.obj1[0].curr.y - curr.y) < 80)) { add_p(); } } function remove() { clip.gotoAndPlay("destory"); for (var _local2 in game.obj3) { if (game.obj3[_local2] == this) { game.obj3.splice(Number(_local2), 1); } } } function add_p() { switch (type) { case 0 : game.obj1[0].health_max = game.obj1[0].health_max + Math.round(amount * game.dif); break; case 1 : game.obj1[0].physique_max = game.obj1[0].physique_max + Math.round(amount * game.dif); break; case 2 : game.obj1[0].energy_max = game.obj1[0].energy_max + Math.round(amount * game.dif); break; case 3 : game.obj1[0].health = game.obj1[0].health + amount; break; case 4 : game.obj1[0].gun_now[1][4] = game.obj1[0].gun_now[1][4] + amount; break; case 5 : game.obj1[0].gun_ary[amount - 1][2] = true; game.obj1[0].changegun_2(amount); } remove(); } static var name_ary = new Array("health_m", "physique_m", "energy_m", "health_i", "energy_i", "gun_"); }
Symbol 1070 MovieClip [__Packages.clipgame.obj.E_6] Frame 0
class clipgame.obj.E_6 extends clipgame.obj.E_0 { var speed_k, experience, health_max, health, cooldown_1n, cooldown_2n, patrol, pt, speed_a, speed, curr, moveclip, action, barrier, remove, game, hide, clip, r, distance, recover, targets_n, targets, cooldown_1, cooldown_2, dir; function E_6 (px, py, g, a) { super(px, py, 48, 30, "e6", g, a); speed_k = 5; experience = 100; health_max = (health = 2000); cooldown_1n = 15; cooldown_2n = 100; patrol = new clipgame.util.Vector(300, 200); pt = new clipgame.util.Vector(); if (a == 0) { pt.setTo(px, py); } else if (a == 1) { pt.setTo(px + patrol.x, py); } else if (a == 2) { pt.setTo(px, py + patrol.y); } else { changept(); } } function move() { if (health <= 0) { super.move(); death(); } else { speed_a.y = speed_a.y - Msf.dnum(speed_a.y); speed_a.x = speed_a.x - Msf.dnum(speed_a.x); curr.x = curr.x + (speed.x + speed_a.x); curr.y = curr.y + (speed.y + speed_a.y); moveclip(); } } function death() { action = 4; speed.setTo(0, 0); addsmoke(); if (barrier.y == 1) { remove(); } } function addsmoke() { var _local2 = game.add_obclip("smoke", "smoke"); _local2._x = (curr.x + 5) - (Math.random() * 10); _local2._y = (curr.y + 5) - (Math.random() * 10); } function action_f() { var _local3 = pt.x - curr.x; var _local2 = pt.y - curr.y; switch (action) { case 0 : if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 1 : if (Math.abs(_local3) < speed_k) { pt.x = pt.x - (Msf.dnum(speed.x) * patrol.x); } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 2 : if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { pt.y = pt.y - (Msf.dnum(speed.y) * patrol.y); } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 3 : if ((Math.abs(_local3) < speed_k) && (Math.abs(_local2) < speed_k)) { changept(); } else { if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } } movement(); break; case 4 : } } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r * 0.5; clip.body.head._rotation = clip.body._rotation; gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function changept() { pt.x = Msf.rdm_0(targets[targets_n].curr.x, game.win_w); pt.y = Msf.rdm_0(targets[targets_n].curr.y - 100, game.win_h / 2); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 30)) { var _local5 = Msf.coordinateConvert(clip.body.head, game.clip.obj, 95, 10); var _local2 = 0; while (_local2 < 7) { var _local3 = r + (5 * (_local2 - 4)); var _local4 = 17 - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local5[0], _local5[1], ((dir.x > 0) ? (_local3) : (180 - _local3)), _local4, "bullet_1", game.obj1, 20 / game.dif, game)); _local2++; } var _local6 = game.add_obclip("gun_fire_4", "gun_fire_4"); _local6._xscale = (_local6._yscale = 200); _local6._x = _local5[0]; _local6._y = _local5[1]; _local6._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_07.start(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1071 MovieClip [__Packages.clipgame.obj.E_4] Frame 0
class clipgame.obj.E_4 extends clipgame.obj.E_0 { var speed_k, speed, experience, health_max, health, cooldown_1n, dfx, remove, action, getway, distance, dir, hide, clip, r, recover, cooldown_1, game; function E_4 (px, py, g, a) { super(px, py, 30, 50, "e4", g, a); speed.x = (speed_k = 5); experience = 20; health_max = (health = 200); cooldown_1n = 40; dfx = Msf.rdm_2(150, 300); } function death() { remove(); } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { speed.x = -speed.x; } movement(); break; case 2 : break; case 3 : if (Math.abs(distance.x) > dfx) { speed.x = dir.x * speed_k; } movement(); } } function movement() { if ((action == 3) || (!hide(100))) { if (speed.x == 0) { clip.gotoAndStop(3); } else { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } r = (-Math.atan2(distance.y + clip.head._y, Math.abs(distance.x))) * Msf.R_PI; clip.head._rotation = r; clip.head._x = r * 0.5; clip.mc.clear(); clip.mc.lineStyle(5, 3355443, 100); clip.mc.curveTo(0, -30, clip.head._x, clip.head._y + 15); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if (cooldown_1 == 0) { var _local2 = Msf.coordinateConvert(clip.head, game.clip.obj, 30, -10); game.add_obj3(new clipgame.obj.Bullet(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 30, "bullet_4", game.obj1, 25 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); _local3._x = _local2[0]; _local3._y = _local2[1]; game.clip.foreground.shoot_01.start(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1072 MovieClip [__Packages.clipgame.obj.E_4_2] Frame 0
class clipgame.obj.E_4_2 extends clipgame.obj.E_4 { var cooldown_1n, cooldown_2n, experience, action, hide, speed, clip, dir, r, distance, recover, cooldown_1, cooldown_2, game, speed_a; function E_4_2 (px, py, g, a) { super(px, py, g, a); cooldown_1n = 10; cooldown_2n = 120; experience = 40; } function movement() { if ((action == 3) || (!hide(100))) { if (speed.x == 0) { clip.gotoAndStop(3); } else { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.gun._rotation = (clip.head._rotation = r); clip.head._x = r * 0.5; clip.mc.clear(); clip.mc.lineStyle(5, 3355443, 100); clip.mc.curveTo(0, -30, clip.head._x, clip.head._y + 15); clip.gun.gotoAndStop(2); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 11)) { var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 90, 0); game.add_obj3(new clipgame.obj.Missile(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 15, "missile_1", game.obj1, 40 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_2", "gun_fire_2"); _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); _local3._x = _local2[0]; _local3._y = _local2[1]; game.clip.foreground.shoot_04.start(); cooldown_1 = cooldown_1 + cooldown_1n; speed_a.x = speed_a.x - Math.round((Math.cos(r / Msf.R_PI) * 10) * dir.x); speed_a.y = speed_a.y - Math.round(Math.sin(r / Msf.R_PI) * 10); } } }
Symbol 1073 MovieClip [__Packages.clipgame.obj.E_5] Frame 0
class clipgame.obj.E_5 extends clipgame.obj.E_0 { var speed_k, health, experience, distance, curr, targets_n, targets, clip, dir, remove, action, speed, getway, hide, game; function E_5 (px, py, g, a, h_k) { super(px, py, 24, 24, "e5", g, a); speed_k = 8; (h_k == undefined) && (h_k = 1); health = h_k * health; experience = 5; } function moveclip() { distance = curr.minusNew(targets[targets_n].curr); clip._x = curr.x; clip._y = curr.y; clip._xscale = dir.x * 100; action_f(); } function death() { remove(); } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { dir.x = -dir.x; } speed.x = speed_k * dir.x; movement(); break; case 2 : break; case 3 : if (Math.abs(distance.x) > 50) { dir.x = -Msf.dnum(distance.x + 0.5); speed.x = dir.x * speed_k; } movement(); } } function movement() { if (!hide(100)) { if (speed.x != 0) { clip.gotoAndStop(2); } else { clip.gotoAndStop(3); } } else { clip.gotoAndStop(1); } if ((Math.abs(distance.x) < 50) && (Math.abs(distance.y) < 50)) { if (targets[targets_n].health > 0) { targets[targets_n].health = targets[targets_n].health - (50 / game.dif); var _local2 = game.add_obclip("elc", "elc"); _local2._x = targets[targets_n].curr.x; _local2._y = targets[targets_n].curr.y; } else { targets[targets_n].death(); } death(); } } }
Symbol 1074 MovieClip [__Packages.clipgame.obj.E_4_1] Frame 0
class clipgame.obj.E_4_1 extends clipgame.obj.E_4 { var cooldown_1n, cooldown_2n, experience, action, hide, speed, clip, dir, r, distance, recover, cooldown_1, cooldown_2, game; function E_4_1 (px, py, g, a) { super(px, py, g, a); cooldown_1n = 5; cooldown_2n = 80; experience = 40; } function movement() { if ((action == 3) || (!hide(100))) { if (speed.x == 0) { clip.gotoAndStop(3); } else { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.gun._rotation = (clip.head._rotation = r); clip.head._x = r * 0.5; clip.mc.clear(); clip.mc.lineStyle(5, 3355443, 100); clip.mc.curveTo(0, -30, clip.head._x, clip.head._y + 15); clip.gun.gotoAndStop(3); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 50)) { var _local3 = Msf.coordinateConvert(clip.gun, game.clip.obj, 70, -5); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 40, "bullet_2", game.obj1, 20 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); _local2._xscale = (_local2._yscale = 150); _local2._x = _local3[0]; _local2._y = _local3[1]; game.clip.foreground.shoot_15.start(); clip.gun.gun_mc.play(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1075 MovieClip [__Packages.clipgame.obj.E_2] Frame 0
class clipgame.obj.E_2 extends clipgame.obj.E_0 { var speed_k, experience, cooldown_1n, patrol, pt, health, speed_a, speed, curr, moveclip, action, barrier, remove, game, hide, r, distance, clip, recover, targets_n, targets, cooldown_1, dir; function E_2 (px, py, g, a) { super(px, py, 35, 35, "e2", g, a); speed_k = 6; experience = 10; cooldown_1n = 50; patrol = new clipgame.util.Vector(300, 200); pt = new clipgame.util.Vector(); if (a == 0) { pt.setTo(px, py); } else if (a == 1) { pt.setTo(px + patrol.x, py); } else if (a == 2) { pt.setTo(px, py + patrol.y); } else { changept(); } } function move() { if (health <= 0) { super.move(); death(); } else { speed_a.y = speed_a.y - Msf.dnum(speed_a.y); speed_a.x = speed_a.x - Msf.dnum(speed_a.x); curr.x = curr.x + (speed.x + speed_a.x); curr.y = curr.y + (speed.y + speed_a.y); moveclip(); } } function death() { speed.setTo(0, 0); action = 4; addsmoke(); if (barrier.y == 1) { remove(); } } function addsmoke() { var _local2 = game.add_obclip("smoke", "smoke"); _local2._x = (curr.x + 5) - (Math.random() * 10); _local2._y = (curr.y + 5) - (Math.random() * 10); } function action_f() { var _local3 = pt.x - curr.x; var _local2 = pt.y - curr.y; switch (action) { case 0 : if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 1 : if (Math.abs(_local3) < speed_k) { pt.x = pt.x - (Msf.dnum(speed.x) * patrol.x); } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 2 : if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { pt.y = pt.y - (Msf.dnum(speed.y) * patrol.y); } else { speed.y = Msf.dnum(_local2) * speed_k; } movement(); break; case 3 : if ((Math.abs(_local3) < speed_k) && (Math.abs(_local2) < speed_k)) { changept(); } else { if (Math.abs(_local3) < speed_k) { speed.x = 0; } else { speed.x = Msf.dnum(_local3) * speed_k; } if (Math.abs(_local2) < speed_k) { speed.y = 0; } else { speed.y = Msf.dnum(_local2) * speed_k; } } movement(); break; case 4 : } } function movement() { if ((action == 3) || (!hide(100))) { r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.gotoAndStop(2); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function changept() { pt.x = Msf.rdm_0(targets[targets_n].curr.x, game.win_w); pt.y = Msf.rdm_0(targets[targets_n].curr.y - 100, game.win_h / 2); } function gun_fire() { if (cooldown_1 == 0) { var _local2 = Msf.coordinateConvert(clip.body, game.clip.obj, 30, 20); game.add_obj3(new clipgame.obj.Bullet(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 10, "bullet_0", game.obj1, 10 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_1", "gun_fire_1"); _local3._x = _local2[0]; _local3._y = _local2[1]; game.clip.foreground.shoot_01.start(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1076 MovieClip [__Packages.clipgame.obj.E_3] Frame 0
class clipgame.obj.E_3 extends clipgame.obj.E_0 { var speed_k, speed, experience, health_max, health, cooldown_1n, cooldown_2n, remove, action, getway, distance, dir, hide, clip, r, recover, cooldown_1, cooldown_2, game; function E_3 (px, py, g, a) { super(px, py, 40, 52, "e3", g, a); speed.x = (speed_k = 5); experience = 150; health_max = (health = 3000); cooldown_1n = 6; cooldown_2n = 120; } function death() { remove(); } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { speed.x = -speed.x; } movement(); break; case 2 : break; case 3 : if (Math.abs(distance.x) > 200) { speed.x = dir.x * speed_k; } movement(); } } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); clip.gun.gotoAndStop(2); r = (-Math.atan2(distance.y + clip.body._y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r * 0.5; clip.body.head._rotation = r - clip.body._rotation; clip.gun._rotation = r; gun_fire(); if ((dir.x * speed.x) > 0) { clip.wheel.play(); } else if ((dir.x * speed.x) < 0) { clip.wheel.prevFrame(); if (clip.wheel._currentframe == 1) { clip.wheel.gotoAndStop(clip.wheel._totalframes); } } else { clip.wheel.stop(); } } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if (cooldown_1 == 0) { if (cooldown_2 < 40) { var _local2 = Msf.coordinateConvert(clip.body.head, game.clip.obj, 55, 18); game.add_obj3(new clipgame.obj.Bullet(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 30, "bullet_4", game.obj1, 30 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_01.start(); cooldown_1 = cooldown_1 + cooldown_1n; } if ((cooldown_2 < 100) && (cooldown_2 > 50)) { var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 90, 0); game.add_obj2(new clipgame.obj.Missile_auto(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 10, "missile_1", game.obj1, 50 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_2", "gun_fire_2"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_04.start(); cooldown_1 = cooldown_1 + 10; } } } }
Symbol 1077 MovieClip [__Packages.clipgame.obj.Missile_auto] Frame 0
class clipgame.obj.Missile_auto extends clipgame.obj.Bullet { var targets_n, targets, game, clip, name, r, curr, speed, speed_k, roll; function Missile_auto (px, py, _r, sp, n, tary, p, g) { super(px, py, _r, sp, n, tary, p); targets_n = Math.round(Math.random() * (targets.length - 1)); game = g; clip = game.add_obclip(name, name); clip.owner = this; } function moveclip() { super.moveclip(); var _local3 = (Math.atan2(targets[targets_n].curr.y - curr.y, targets[targets_n].curr.x - curr.x) * Msf.R_PI) - r; if (_local3 >= 180) { _local3 = _local3 - 360; } else if (_local3 <= -180) { _local3 = _local3 + 360; } r = r + (_local3 * 0.1); speed.setTo(Math.cos(r / Msf.R_PI) * speed_k, Math.sin(r / Msf.R_PI) * speed_k); roll = true; } function death() { game.score = game.score + 1; remove(); } function remove() { addboom(); for (var _local2 in game.obj2) { if (game.obj2[_local2] == this) { game.obj2.splice(Number(_local2), 1); } } } function addboom() { clip.gotoAndPlay("destory"); game.add_obj3(new clipgame.obj.Boom(curr.x, curr.y, "boom_1", game)); } function addsmoke() { var _local2 = game.add_obclip("smoke", "smoke"); _local2._x = (curr.x + 4) - (Math.random() * 8); _local2._y = (curr.y + 4) - (Math.random() * 8); } var W = 20; var H = 20; var health = 20; }
Symbol 1078 MovieClip [__Packages.clipgame.obj.Boss] Frame 0
class clipgame.obj.Boss extends clipgame.obj.E_0 { var speed_k, speed, health_max, health, cooldown_1n, cooldown_2n, experience, remove, action, getway, hide, r, distance, clip, recover, cooldown_1, cooldown_2, game, dir; function Boss (px, py, g, a) { super(px, py, 48, 90, "boss", g, a); speed.x = (speed_k = 13); health_max = (health = 6000); cooldown_1n = 10; cooldown_2n = 100; experience = 1000; } function death() { remove(); } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { speed.x = -speed.x; } movement(); break; case 2 : break; case 3 : movement(); } } function movement() { if ((action == 3) || (!hide(100))) { r = (-Math.atan2(distance.y - 55, Math.abs(distance.x))) * Msf.R_PI; clip.gotoAndStop(2); clip.body.gun.gotoAndStop(5); clip.body.gun._rotation = r; gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if (cooldown_1 == 0) { if (cooldown_2 < 60) { var _local3 = Msf.coordinateConvert(clip.body, game.clip.obj, 5, 30); game.add_obj2(new clipgame.obj.Missile_auto(_local3[0], _local3[1], ((dir.x > 0) ? -140 : -40), 10, "missile_1", game.obj1, 70 / game.dif, game)); var _local2 = game.add_obclip("gun_fire_2", "gun_fire_2"); _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); _local2._xscale = (_local2._yscale = 200); _local2._x = _local3[0]; _local2._y = _local3[1]; game.clip.foreground.shoot_05.start(); cooldown_1 = cooldown_1 + cooldown_1n; } if ((cooldown_2 < 100) && (cooldown_2 > 65)) { var _local3 = Msf.coordinateConvert(clip.body.gun, game.clip.obj, 120, -10); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 35, "bullet_6", game.obj1, 25 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._xscale = (_local2._yscale = 200); _local2._x = _local3[0]; _local2._y = _local3[1]; _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_16.start(); cooldown_1 = cooldown_1 + 4; clip.gun.gun_mc.play(); } } } }
Symbol 1079 MovieClip [__Packages.clipgame.obj.E_6_1] Frame 0
class clipgame.obj.E_6_1 extends clipgame.obj.E_6 { var health_max, health, cooldown_1n, cooldown_2n, action, hide, clip, r, distance, recover, cooldown_1, cooldown_2, game, dir; function E_6_1 (px, py, g, a) { super(px, py, g, a); health_max = (health = 2500); cooldown_1n = 5; cooldown_2n = 150; } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); clip.body.gun.gotoAndStop(3); r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r * 0.5; clip.body.gun._rotation = r - clip.body._rotation; clip.body.head._rotation = clip.body._rotation; gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 50)) { var _local3 = Msf.coordinateConvert(clip.body.gun, game.clip.obj, 70, -5); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 40, "bullet_2", game.obj1, 20 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._xscale = (_local2._yscale = 150); _local2._x = _local3[0]; _local2._y = _local3[1]; _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_15.start(); cooldown_1 = cooldown_1 + cooldown_1n; clip.gun.gun_mc.play(); } } }
Symbol 1080 MovieClip [__Packages.clipgame.obj.E_1] Frame 0
class clipgame.obj.E_1 extends clipgame.obj.E_0 { var speed_k, speed, experience, health_max, health, cooldown_1n, cooldown_2n, remove, action, getway, onground, distance, dir, hide, clip, speed_a, r, recover, cooldown_1, cooldown_2, game; function E_1 (px, py, g, a) { super(px, py, 40, 80, "e1", g, a); speed.x = (speed_k = 6); experience = 200; health_max = (health = 3000); cooldown_1n = 5; cooldown_2n = 100; } function death() { remove(); } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { speed.x = -speed.x; } movement(); break; case 2 : break; case 3 : if (getway()) { if (onground == 2) { onground = 3; } } if (Math.abs(distance.x) > 200) { speed.x = dir.x * speed_k; } movement(); } } function movement() { if ((action == 3) || (!hide(100))) { if (onground == 2) { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } else if (onground == 0) { clip.gotoAndStop(6); } else if (onground == 1) { if (clip.leg._currentframe == 4) { onground = 2; speed.x = dir.x * speed_k; } else { speed.x = 0; clip.gotoAndStop(7); } } else if (clip.leg._currentframe == 17) { speed_a.y = -25; } else { clip.gotoAndStop(5); speed.x = 0; } r = (-Math.atan2(distance.y + clip.body._y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r; clip.body.gun.gotoAndStop(3); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 60)) { var _local3 = Msf.coordinateConvert(clip.body, game.clip.obj, 100, 20); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 40, "bullet_2", game.obj1, 30 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); _local2._xscale = (_local2._yscale = 150); _local2._x = _local3[0]; _local2._y = _local3[1]; game.clip.foreground.shoot_15.start(); clip.body.gun.gun_mc.play(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1081 MovieClip [__Packages.clipgame.obj.E_2_1] Frame 0
class clipgame.obj.E_2_1 extends clipgame.obj.E_2 { var experience, health_max, health, cooldown_1n, cooldown_2n, action, hide, clip, r, distance, recover, cooldown_1, cooldown_2, game, dir, speed_a; function E_2_1 (px, py, g, a) { super(px, py, g, a); experience = 30; health_max = (health = 200); cooldown_1n = 10; cooldown_2n = 100; } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.gun.gotoAndStop(2); clip.gun._rotation = r; gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 20)) { var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 90, 0); game.add_obj2(new clipgame.obj.Missile_auto(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 10, "missile_1", game.obj1, 40 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_2", "gun_fire_2"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_05.start(); cooldown_1 = cooldown_1 + cooldown_1n; speed_a.x = speed_a.x - Math.round((Math.cos(r / Msf.R_PI) * 15) * dir.x); speed_a.y = speed_a.y - Math.round(Math.sin(r / Msf.R_PI) * 15); } } }
Symbol 1082 MovieClip [__Packages.clipgame.obj.E_2_3] Frame 0
class clipgame.obj.E_2_3 extends clipgame.obj.E_2_1 { var health_max, health, cooldown_1n, cooldown_1, cooldown_2, clip, game, dir, r; function E_2_3 (px, py, g, a) { super(px, py, g, a); health_max = (health = 300); cooldown_1n = 10; } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 30)) { var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 90, 0); game.add_obj3(new clipgame.obj.Bullet(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 60, "bullet_8", game.obj1, 60 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_07.start(); cooldown_1 = cooldown_1 + cooldown_1n; } } }
Symbol 1083 MovieClip [__Packages.clipgame.obj.E_1_1] Frame 0
class clipgame.obj.E_1_1 extends clipgame.obj.E_1 { var health_max, health, cooldown_1n, cooldown_2n, action, hide, onground, clip, speed, dir, speed_k, speed_a, r, distance, recover, cooldown_1, cooldown_2, game; function E_1_1 (px, py, g, a) { super(px, py, g, a); health_max = (health = 4500); cooldown_1n = 10; cooldown_2n = 90; } function movement() { if ((action == 3) || (!hide(100))) { if (onground == 2) { clip.gotoAndStop(3 - Msf.dnum(speed.x, dir.x)); } else if (onground == 0) { clip.gotoAndStop(6); speed.x = dir.x * speed_k; } else if (onground == 1) { if (clip.leg._currentframe == 4) { onground = 2; speed.x = dir.x * speed_k; } else { speed.x = 0; clip.gotoAndStop(7); } } else if (clip.leg._currentframe == 17) { speed_a.y = -25; } else { clip.gotoAndStop(5); speed.x = 0; } r = (-Math.atan2(distance.y + clip.body._y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r * 0.5; clip.gun._rotation = r; clip.gun._y = clip.body._y; clip.gun.gotoAndStop(4); gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if (cooldown_1 == 0) { if (cooldown_2 < 31) { var _local4 = (cooldown_2 / 10) - 1; if (_local4 > 2) { _local4 = _local4 - 4; } var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 39, _local4 * 14); game.add_obj2(new clipgame.obj.Missile_auto(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 10, "missile_1", game.obj1, 50 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_2", "gun_fire_2"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_04.start(); cooldown_1 = cooldown_1 + cooldown_1n; } if ((cooldown_2 < 80) && (cooldown_2 > 40)) { var _local2 = Msf.coordinateConvert(clip.gun, game.clip.obj, 15, 22); game.add_obj3(new clipgame.obj.Bullet(_local2[0], _local2[1], ((dir.x > 0) ? (r) : (180 - r)), 60, "bullet_8", game.obj1, 70 / game.dif, game)); var _local3 = game.add_obclip("gun_fire_3", "gun_fire_3"); _local3._x = _local2[0]; _local3._y = _local2[1]; _local3._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_08.start(); cooldown_1 = cooldown_1 + cooldown_1n; } } } }
Symbol 1084 MovieClip [__Packages.clipgame.obj.E_2_2] Frame 0
class clipgame.obj.E_2_2 extends clipgame.obj.E_2 { var experience, health_max, health, cooldown_1n, cooldown_2n, action, hide, clip, r, distance, recover, cooldown_1, cooldown_2, game, dir; function E_2_2 (px, py, g, a) { super(px, py, g, a); experience = 30; health_max = (health = 200); cooldown_1n = 5; cooldown_2n = 100; } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); r = (-Math.atan2(distance.y, Math.abs(distance.x))) * Msf.R_PI; clip.gun.gotoAndStop(3); clip.gun._rotation = r; gun_fire(); } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if ((cooldown_1 == 0) && (cooldown_2 < 20)) { var _local3 = Msf.coordinateConvert(clip.gun, game.clip.obj, 70, -5); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 40, "bullet_2", game.obj1, 20 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._xscale = (_local2._yscale = 150); _local2._x = _local3[0]; _local2._y = _local3[1]; _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_15.start(); cooldown_1 = cooldown_1 + cooldown_1n; clip.gun.gun_mc.play(); } } }
Symbol 1085 MovieClip [__Packages.clipgame.obj.Car_0] Frame 0
class clipgame.obj.Car_0 extends clipgame.obj.Obj { var speed_k, speed, game, health_max, health, action, clip, name, curr, barrier, dir; function Car_0 (px, py, g, h_k) { super(px, py, 48, 48, "car_0"); speed.x = (speed_k = 2); game = g; (h_k == undefined) && (h_k = 1); health_max = (health = (2000 * h_k) / game.dif); action = 1; clip = game.add_obclip(name, name); clip.owner = this; } function moveclip() { super.moveclip(); clip.health._xscale = (health / health_max) * 100; action_f(); } function death() { remove(); } function remove() { game.add_obj3(new clipgame.obj.Boom(curr.x, curr.y, "boom_1")); clip.gotoAndPlay("destory"); for (var _local2 in game.obj2) { if (game.obj1[_local2] == this) { game.obj1.splice(Number(_local2), 1); } } } function action_f() { switch (action) { case 0 : speed.x = 0; movement(); break; case 1 : if (getway()) { speed.x = -speed.x; } movement(); break; case 2 : break; case 3 : } } function getway() { if (barrier.x != 0) { return(true); } return(false); } function movement() { if (speed.x != 0) { dir.x = Msf.dnum(speed.x); } } }
Symbol 1086 MovieClip [__Packages.clipgame.obj.E_3_1] Frame 0
class clipgame.obj.E_3_1 extends clipgame.obj.E_3 { var health_max, health, cooldown_1n, cooldown_2n, remove, action, hide, clip, r, distance, speed, dir, recover, cooldown_1, cooldown_2, game; function E_3_1 (px, py, g, a) { super(px, py, g, a); health_max = (health = 3500); cooldown_1n = 6; cooldown_2n = 120; } function death() { remove(); } function movement() { if ((action == 3) || (!hide(100))) { clip.gotoAndStop(2); clip.gun.gotoAndStop(3); r = (-Math.atan2(distance.y + clip.body._y, Math.abs(distance.x))) * Msf.R_PI; clip.body._rotation = r * 0.5; clip.body.head._rotation = r - clip.body._rotation; clip.gun._rotation = r; gun_fire(); if ((dir.x * speed.x) > 0) { clip.wheel.play(); } else if ((dir.x * speed.x) < 0) { clip.wheel.prevFrame(); if (clip.wheel._currentframe == 1) { clip.wheel.gotoAndStop(clip.wheel._totalframes); } } else { clip.wheel.stop(); } } else { clip.gotoAndStop(1); } recover(); } function gun_fire() { if (cooldown_1 == 0) { if (cooldown_2 < 30) { var _local3 = Msf.coordinateConvert(clip.body.head, game.clip.obj, 55, 18); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (r) : (180 - r)), 30, "bullet_4", game.obj1, 25, game)); var _local2 = game.add_obclip("gun_fire_3", "gun_fire"); _local2._x = _local3[0]; _local2._y = _local3[1]; _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_01.start(); cooldown_1 = cooldown_1 + cooldown_1n; } if ((cooldown_2 < 100) && (cooldown_2 > 50)) { var _local3 = Msf.coordinateConvert(clip.gun, game.clip.obj, 70, -5); var _local4 = (r + 2) - (Math.random() * 4); game.add_obj3(new clipgame.obj.Bullet(_local3[0], _local3[1], ((dir.x > 0) ? (_local4) : (180 - _local4)), 40, "bullet_2", game.obj1, 20 / game.dif, game)); var _local2 = game.add_obclip("gun_fire", "gun_fire"); _local2._xscale = (_local2._yscale = 150); _local2._x = _local3[0]; _local2._y = _local3[1]; _local2._rotation = ((dir.x > 0) ? (r) : (180 - r)); game.clip.foreground.shoot_15.start(); cooldown_1 = cooldown_1 + cooldown_1n; clip.gun.gun_mc.play(); } } } }
Symbol 13 MovieClip Frame 1
stop(); if (_root._url.indexOf("freeworldgroup.com") != -1) { this._visible = false; } else { this._visible = false; }
Symbol 17 Button
on (press) { gotoAndStop ("submit"); }
Symbol 33 Button
on (release) { viewHighscore(); }
Symbol 34 MovieClip Frame 1
stop(); _global.game_name = _game_name; var highscore = eval (score_var); _global.viewHighscore = function () { getURL ("http://www.freeworldgroup.com/score/index.asp?game=" + game_name, "_blank"); }; if (highscore == 0) { this._visible = false; } trace(game_name); trace(highscore); trace("http://www.freeworldgroup.com/score/index.asp?game=" + game_name);
Symbol 34 MovieClip Frame 3
function sendData() { send_var.game = game_name; send_var.score = highscore; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = highscore; gold_txt.backgroundColor = 16777215 /* 0xFFFFFF */; name_txt.backgroundColor = 16777215 /* 0xFFFFFF */; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 22 MovieClip in Symbol 34 MovieClip Frame 3
on (press) { _parent.gotoAndStop("submited"); }
Symbol 144 MovieClip Frame 1
_parent.body._y = -19;
Symbol 144 MovieClip Frame 3
_parent.body._y = -20;
Symbol 144 MovieClip Frame 5
_parent.body._y = -19;
Symbol 144 MovieClip Frame 7
_parent.body._y = -16;
Symbol 144 MovieClip Frame 9
_parent.body._y = -19;
Symbol 144 MovieClip Frame 11
_parent.body._y = -20;
Symbol 144 MovieClip Frame 13
_parent.body._y = -19;
Symbol 144 MovieClip Frame 15
_parent.body._y = -16;
Symbol 207 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 221 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 1
_parent.haircolor(); if (!_parent.owner.gun_ary[_parent.owner.gun_now[0]][2]) { _parent.owner.gun_now = [0][_parent.owner.gun_ary[0]]; } gun.gotoAndStop(_parent.owner.gun_now[0] + 1);
Symbol 223 MovieClip Frame 1
_parent.body._y = -17;
Symbol 224 MovieClip Frame 1
_parent.body._y = -19;
Symbol 224 MovieClip Frame 3
_parent.body._y = -20;
Symbol 224 MovieClip Frame 5
_parent.body._y = -19;
Symbol 224 MovieClip Frame 7
_parent.body._y = -16;
Symbol 224 MovieClip Frame 9
_parent.body._y = -19;
Symbol 224 MovieClip Frame 11
_parent.body._y = -20;
Symbol 224 MovieClip Frame 13
_parent.body._y = -19;
Symbol 224 MovieClip Frame 15
_parent.body._y = -16;
Symbol 230 MovieClip Frame 1
_parent.body._y = -18;
Symbol 230 MovieClip Frame 5
stop();
Symbol 231 MovieClip Frame 1
_parent.body._y = 1;
Symbol 231 MovieClip Frame 3
_parent.body._y = -7;
Symbol 231 MovieClip Frame 5
_parent.body._y = -13;
Symbol 231 MovieClip Frame 6
stop();
Symbol 232 MovieClip Frame 1
_parent.body._y = -18;
Symbol 232 MovieClip Frame 5
stop();
Symbol 233 MovieClip Frame 1
_parent.body._y = -19;
Symbol 233 MovieClip Frame 3
_parent.body._x = 6; _parent.body._y = -3;
Symbol 233 MovieClip Frame 5
_parent.body._x = 8; _parent.body._y = 3; stop();
Symbol 234 MovieClip Frame 1
_parent.body._y = 1;
Symbol 234 MovieClip Frame 3
_parent.body._y = 15; stop();
Symbol 235 MovieClip Frame 1
_parent.body._y = -18;
Symbol 235 MovieClip Frame 3
_parent.body._x = 2; _parent.body._y = -10;
Symbol 235 MovieClip Frame 5
_parent.body._x = -1; _parent.body._y = -1; stop();
Symbol 238 MovieClip Frame 30
_parent.owner.ready = false; stop();
Symbol 239 MovieClip Frame 29
_parent.owner.ready = true; _parent.gotoAndStop(3);
Symbol 240 MovieClip [zplayer] Frame 1
function changeClothes() { for (var _local1 in leg) { if ((leg[_local1]._name == "shoot_1") || (leg[_local1]._name == "shoot_2")) { leg[_local1].gotoAndStop(clothes); continue; } leg[_local1].gotoAndStop(skin); leg[_local1].clothes.gotoAndStop(clothes); } body.body_mc.gotoAndStop(skin); body.gun.arm.gotoAndStop(skin); body.head.face.gotoAndStop(skin); body.body_mc.clothes.gotoAndStop(clothes); body.gun.arm.clothes.gotoAndStop(clothes); } function haircolor() { var _local1 = new flash.geom.ColorTransform(1, 1, 1, 1, R, G, B, 0); var _local2 = new flash.geom.Transform(body.head.hair_1); _local2.colorTransform = _local1; _local2 = new flash.geom.Transform(body.head.hair_2); _local2.colorTransform = _local1; }
Symbol 240 MovieClip [zplayer] Frame 2
changeClothes(); body._x = 4;
Symbol 240 MovieClip [zplayer] Frame 3
changeClothes(); body._x = 4;
Symbol 240 MovieClip [zplayer] Frame 4
changeClothes(); body._x = 4;
Symbol 240 MovieClip [zplayer] Frame 5
changeClothes(); body._x = 4;
Symbol 240 MovieClip [zplayer] Frame 6
changeClothes(); body._x = 4;
Symbol 240 MovieClip [zplayer] Frame 7
changeClothes(); body._x = 4;
Symbol 240 MovieClip [zplayer] Frame 8
changeClothes(); body._x = 4;
Symbol 240 MovieClip [zplayer] Frame 9
changeClothes(); body._x = 4;
Symbol 240 MovieClip [zplayer] Frame 10
changeClothes(); body._x = 4;
Symbol 240 MovieClip [zplayer] Frame 13
stop();
Instance of Symbol 254 MovieClip [background] in Symbol 274 MovieClip Frame 50
onClipEvent (load) { this.gotoAndStop(5); }
Instance of Symbol 254 MovieClip [background] in Symbol 274 MovieClip Frame 426
onClipEvent (load) { gotoAndStop (5); }
Symbol 274 MovieClip Frame 580
_parent._parent.gotoAndPlay("changeground"); stop();
Symbol 277 MovieClip Frame 40
stop();
Symbol 279 MovieClip Frame 30
stop();
Symbol 280 MovieClip Frame 40
stop();
Symbol 282 MovieClip Frame 25
stop();
Symbol 283 MovieClip Frame 40
stop();
Symbol 284 MovieClip Frame 45
stop();
Symbol 285 MovieClip Frame 45
stop();
Symbol 286 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 1
var Width = 650; var Height = 400; var num_x = 13; var num_y = 8; var timer = 1; var action = Math.round(Math.random() * 5); var md = Math.round((Math.random() * 2) + 1); var ff = Boolean(Math.round(Math.random())); var fx = Boolean(Math.round(Math.random())); var fy = Boolean(Math.round(Math.random())); var b_x = 10; var b_y = 10; i = 1; while (this["mc" + i] != undefined) { removeMovieClip(this["mc" + i]); i++; } clearInterval(intervalId);
Symbol 287 MovieClip Frame 2
function fun_mask() { if (i < num_sum) { i && (mc0.duplicateMovieClip("mc" + i, i)); this["mc" + i].gotoAndStop(md); switch (action) { case 0 : if (ff) { this["mc" + i]._x = (fx ? (i % num_x) : ((num_x - (i % num_x)) - 1)) * dw; this["mc" + i]._y = (fy ? (Math.floor(i / num_x)) : ((num_y - Math.floor(i / num_x)) - 1)) * dh; } else { this["mc" + i]._x = (fx ? (Math.floor(i / num_y)) : ((num_x - Math.floor(i / num_y)) - 1)) * dw; this["mc" + i]._y = (fy ? (i % num_y) : ((num_y - (i % num_y)) - 1)) * dh; } break; case 1 : if (ff) { this["mc" + i]._x = ((Math.floor((i / num_x) + fx) % 2) ? (i % num_x) : ((num_x - (i % num_x)) - 1)) * dw; this["mc" + i]._y = (fy ? (Math.floor(i / num_x)) : ((num_y - Math.floor(i / num_x)) - 1)) * dh; } else { this["mc" + i]._x = (fx ? (Math.floor(i / num_y)) : ((num_x - Math.floor(i / num_y)) - 1)) * dw; this["mc" + i]._y = ((Math.floor((i / num_y) + fy) % 2) ? (i % num_y) : ((num_y - (i % num_y)) - 1)) * dh; } break; case 2 : if (ff) { this["mc" + i]._x = ((Math.floor((i / num_x) + fx) % 2) ? (i % num_x) : ((num_x - (i % num_x)) - 1)) * dw; this["mc" + i]._y = ((Math.floor((i / num_x) + fx) % 2) ? (Math.floor((i / num_x) / 2)) : ((num_y - Math.floor((i / num_x) / 2)) - 1)) * dh; } else { this["mc" + i]._x = ((Math.floor((i / num_y) + fy) % 2) ? (Math.floor((i / num_y) / 2)) : ((num_x - Math.floor((i / num_y) / 2)) - 1)) * dw; this["mc" + i]._y = ((Math.floor((i / num_y) + fy) % 2) ? (i % num_y) : ((num_y - (i % num_y)) - 1)) * dh; } break; case 3 : if (i < ((s + num_x) - ((2 * n) + 1))) { this["mc" + i]._x = ((num_x - ((((n + s) + num_x) - ((2 * n) + 1)) - i)) - 1) * dw; this["mc" + i]._y = (ff ? ((num_y - n) - 1) : (n)) * dh; } else if (i < (((s + num_x) + num_y) - (2 * ((2 * n) + 1)))) { this["mc" + i]._x = ((num_x - n) - 1) * dw; this["mc" + i]._y = (ff ? (((((n + s) + num_x) + num_y) - (2 * ((2 * n) + 1))) - i) : ((num_y - (((((n + s) + num_x) + num_y) - (2 * ((2 * n) + 1))) - i)) - 1)) * dh; } else if (i < (((s + (2 * (num_x - ((2 * n) + 1)))) + num_y) - ((2 * n) + 1))) { this["mc" + i]._x = (((((n + s) + (2 * (num_x - ((2 * n) + 1)))) + num_y) - ((2 * n) + 1)) - i) * dw; this["mc" + i]._y = (ff ? (n) : ((num_y - n) - 1)) * dh; } else { this["mc" + i]._x = n * dw; this["mc" + i]._y = (ff ? ((num_y - (((n + s) + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - i)) - 1) : (((n + s) + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - i)) * dh; if (i == ((s + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - 1)) { s = s + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1)))); n++; } } break; case 4 : if (i < ((s + num_x) - ((2 * n) + 1))) { this["mc" + i]._x = (num_x - ((((n + s) + num_x) - ((2 * n) + 1)) - i)) * dw; this["mc" + i]._y = (ff ? ((num_y - n) - 1) : (n)) * dh; } else if (i < (((s + num_x) + num_y) - (2 * ((2 * n) + 1)))) { this["mc" + i]._x = ((num_x - n) - 1) * dw; this["mc" + i]._y = (ff ? ((((((n + s) + num_x) + num_y) - (2 * ((2 * n) + 1))) - i) - 1) : (num_y - (((((n + s) + num_x) + num_y) - (2 * ((2 * n) + 1))) - i))) * dh; } else if (i < (((s + (2 * (num_x - ((2 * n) + 1)))) + num_y) - ((2 * n) + 1))) { this["mc" + i]._x = ((((((n + s) + (2 * (num_x - ((2 * n) + 1)))) + num_y) - ((2 * n) + 1)) - i) - 1) * dw; this["mc" + i]._y = (ff ? (n) : ((num_y - n) - 1)) * dh; } else { this["mc" + i]._x = n * dw; this["mc" + i]._y = (ff ? (num_y - (((n + s) + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - i)) : ((((n + s) + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - i) - 1)) * dh; if (i == ((s + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1))))) - 1)) { s = s + (2 * ((num_x + num_y) - (2 * ((2 * n) + 1)))); n--; } } break; case 5 : tp = Math.round(Math.random() * (num_ary.length - 1)); num_ary[tp]; if (ff) { this["mc" + i]._x = (fx ? (num_ary[tp] % num_x) : ((num_x - (num_ary[tp] % num_x)) - 1)) * dw; this["mc" + i]._y = (fy ? (Math.floor(num_ary[tp] / num_x)) : ((num_y - Math.floor(num_ary[tp] / num_x)) - 1)) * dh; } else { this["mc" + i]._x = (fx ? (Math.floor(num_ary[tp] / num_y)) : ((num_x - Math.floor(num_ary[tp] / num_y)) - 1)) * dw; this["mc" + i]._y = (fy ? (num_ary[tp] % num_y) : ((num_y - (num_ary[tp] % num_y)) - 1)) * dh; } num_ary.splice(tp, 1); break; } this["mc" + i]._xscale = dw * b_x; this["mc" + i]._yscale = dh * b_y; i++; } else { clearInterval(intervalId); } } var i = 0; var dw = (Width / num_x); var dh = (Height / num_y); var num_sum = (num_x * num_y); if (action == 3) { var n = 0; var s = 0; } else if (action == 4) { var n = (Math.ceil((2 * num_sum) / (((Math.abs(num_x - num_y) + 2) * 2) + (2 * ((num_x + num_y) - 2)))) - 1); var s = 0; } else if (action == 5) { var num_ary = new Array(); while (i < num_sum) { num_ary[i] = i; i++; } } this._x = dw / 2; this._y = dh / 2; i = 0; var intervalId = setInterval(this, "fun_mask", timer); stop();
Symbol 323 MovieClip Frame 18
removeMovieClip(this); stop();
Instance of Symbol 254 MovieClip [background] in Symbol 362 MovieClip Frame 59
onClipEvent (load) { gotoAndStop (5); }
Symbol 362 MovieClip Frame 828
_parent.gotoAndStop("gameend"); stop();
Symbol 389 Button
on (release) { ((clothes < cmax) ? (_global.clothes++) : ((_global.clothes = 1))); _parent._parent.o1.clip.changeClothes(); }
Symbol 398 Button
on (release) { if (_currentframe != 3) { gotoAndStop (3); _parent._parent._parent.mygame.pause = 1; } else { _parent._parent._parent.mygame.pause = 0; gotoAndStop (1); } }
Symbol 404 Button
on (release) { if (_currentframe != 2) { gotoAndStop (2); _parent._parent.mygame.pause = 1; } else { _parent._parent.mygame.pause = 0; gotoAndStop (1); } }
Symbol 413 MovieClip Frame 1
if (_root.sd.sd.getVolume() == 0) { gotoAndStop (2); } else { gotoAndStop (1); } btn.onPress = function () { if (_root.sd.sd.getVolume() == 0) { _root.sd.sd.setVolume(35); gotoAndStop (1); } else { _root.sd.sd.setVolume(0); gotoAndStop (2); } };
Symbol 420 MovieClip Frame 1
if (_parent._parent.sd.getVolume() == 0) { gotoAndStop (2); } else { gotoAndStop (1); } btn.onPress = function () { if (_parent._parent.sd.getVolume() == 0) { _parent._parent.sd.setVolume(60); gotoAndStop (1); } else { _parent._parent.sd.setVolume(0); gotoAndStop (2); } };
Symbol 424 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 426 Button
on (release) { gotoAndStop (4); }
Symbol 431 Button
on (press) { _root._quality = "LOW"; gotoAndStop (1); }
Symbol 432 Button
on (press) { _root._quality = "MEDIUM"; gotoAndStop (1); }
Symbol 433 Button
on (press) { _root._quality = "HIGH"; gotoAndStop (1); }
Symbol 434 Button
on (press) { _root._quality = "BEST"; gotoAndStop (1); }
Symbol 442 Button
on (press) { if (save(n)) { _parent._parent.mygame.pause = 0; gotoAndStop (1); } }
Symbol 443 Button
on (press) { _parent._parent.mygame.pause = 0; gotoAndStop (1); }
Symbol 456 MovieClip [car_0] Frame 1
stop();
Symbol 456 MovieClip [car_0] Frame 2
removeMovieClip(this);
Symbol 457 MovieClip Frame 1
if (_parent._parent.mission != 0) { trace(_parent._parent.mission); _parent._parent.mygame.pause = 1; gotoAndStop(_parent._parent.mission); } else { stop(); }
Symbol 457 MovieClip Frame 4
function save(datanum) { if (_root.word == undefined) { if (datanum != undefined) { if (this["data_" + datanum].text == "none") { _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"Change a name!"}); return(false); } _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"Saved"}); so.data["data" + datanum] = new Array(); so.data["data" + datanum][0] = this["data_" + datanum].text; var _local4 = 0; while (_local4 < _parent._parent.o1.info_bk.length) { so.data["data" + datanum][_local4 + 1] = _parent._parent.o1.info_bk[_local4]; _local4++; } so.flush(); trace(so.data["data" + datanum]); return(true); } _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"select a data!"}); return(false); } return(false); } var so = SharedObject.getLocal("cyborg_info"); var n; var i = 0; while (i < 5) { this["data_" + i].type = "input"; this["data_" + i].restrict = "A-Z a-z 0-9"; this["data_" + i].maxChars = 6; if (so.data["data" + i][0] == undefined) { this["data_" + i].text = "none"; } else { this["data_" + i].text = so.data["data" + i][0]; } this["data_" + i].n = i; this["data_" + i].rem = this; this["data_" + i].onSetFocus = function (oldFocus) { this.rem.n = this.n; }; i++; }
Symbol 457 MovieClip Frame 5
_parent._parent.mission = 0;
Symbol 457 MovieClip Frame 6
_parent._parent.mission = 0;
Symbol 457 MovieClip Frame 7
_parent._parent.mission = 0;
Symbol 459 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 1
var player = _parent._parent.o1; onEnterFrame = function () { if (player.up.press() < 1) { _parent.w.gotoAndStop(1); } else { _parent.w.gotoAndStop(2); } if (player.down.press() < 1) { _parent.s.gotoAndStop(1); } else { _parent.s.gotoAndStop(2); } if (player.left.press() < 1) { _parent.a.gotoAndStop(1); } else if (player.left.press() < 2) { _parent.a.gotoAndStop(2); } else { _parent.a.gotoAndStop(3); } if (player.right.press() < 1) { _parent.d.gotoAndStop(1); } else if (player.right.press() < 2) { _parent.d.gotoAndStop(2); } else { _parent.d.gotoAndStop(3); } if (player.qp.press() < 1) { _parent.q.gotoAndStop(1); } else { _parent.q.gotoAndStop(2); } if (player.en.press() < 1) { _parent.e.gotoAndStop(1); } else { _parent.e.gotoAndStop(2); } };
Symbol 465 Button
on (release) { _parent.mygame.pause = 10; _parent.mygame.changemap(); var i = 1; while (i < 7) { _parent.o1.gun_ary[i][2] = false; i++; } _parent.mygame.level = 0; _parent.o1.now_bk(); _parent.gotoAndPlay("changeground"); }
Symbol 467 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 484 MovieClip Frame 1
cacheAsBitmap = true;
Symbol 485 MovieClip Frame 1
cacheAsBitmap = true;
Symbol 486 MovieClip Frame 1
cacheAsBitmap = true;
Symbol 487 MovieClip Frame 1
cacheAsBitmap = true;
Symbol 488 MovieClip Frame 1
function time() { camera_x = Math.random() * 650; camera_y = Math.random() * 400; boo = 20; } back._xscale = (back._yscale = 65); mid._xscale = (mid._yscale = 90); mid_2._xscale = (mid_2._yscale = 115); fround._xscale = (fround._yscale = 140); var v0 = (new clipgame.util.Vector()); var v1 = (new clipgame.util.Vector()); var v2 = (new clipgame.util.Vector()); var v3 = (new clipgame.util.Vector()); v0.x = (back._width - 650) / 650; v0.y = (back._height - 400) / 400; v1.x = (mid._width - 650) / (back._width - 650); v1.y = (mid._height - 400) / (back._height - 400); v2.x = (mid_2._width - 650) / (back._width - 650); v2.y = (mid_2._height - 400) / (back._height - 400); v3.x = (fround._width - 650) / (back._width - 650); v3.y = (fround._height - 400) / (back._height - 400); var camera_x = 0; var camera_y = 0; var boo = 30; back.filters = [new flash.filters.BlurFilter(2, 2)]; mid.filters = [new flash.filters.BlurFilter(4, 4)]; mid_2.filters = [new flash.filters.BlurFilter(6, 6)]; fround.filters = [new flash.filters.BlurFilter(8, 8)]; onMouseMove = function () { camera_x = _root._xmouse; camera_y = _root._ymouse; boo = 20; updateAfterEvent(); }; onEnterFrame = function () { var _local2 = (camera_x * v0.x) + back._x; var _local1 = (camera_y * v0.y) + back._y; if ((Math.abs(_local2) < 0.5) && (Math.abs(_local1) < 0.5)) { time(); } back._x = back._x - (_local2 * 0.1); back._y = back._y - (_local1 * 0.1); mid._x = back._x * v1.x; mid._y = back._y * v1.y; mid_2._x = back._x * v2.x; mid_2._y = back._y * v2.y; fround._x = back._x * v3.x; fround._y = back._y * v3.y; };
Symbol 493 MovieClip Frame 1
txt.text = "score " + _parent._parent._parent.mygame.score;
Symbol 496 Button
on (release) { _parent._parent.mygame.level++; _parent._parent.mygame.score = _parent._parent.mygame.score + (Math.round((_parent._parent.o1.health / _parent._parent.o1.health_max) / _root.level_new[19]) * 500); _parent._parent.mygame.score = _parent._parent.mygame.score + Math.round((6000 / _parent._parent.mygame.leveltime) / _root.level_new[19]); _parent._parent.mygame.changemap(); _parent._parent.o1.now_bk(); if (_parent._parent.mygame.level != 29) { _parent._parent.gotoAndPlay("changeground"); } else { _parent._parent.mygame.pause = 10; _parent.gotoAndStop("a_1"); } }
Symbol 497 Button
on (release) { nextFrame(); }
Symbol 498 Button
on (release) { if (save(n)) { prevFrame(); } }
Symbol 504 MovieClip Frame 35
_parent._parent.o1.setnew(); stop();
Symbol 504 MovieClip Frame 36
function save(datanum) { if (_root.word == undefined) { if (datanum != undefined) { if (this["data_" + datanum].text == "none") { _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"Change a name!"}); return(false); } _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"Saved"}); so.data["data" + datanum] = new Array(); so.data["data" + datanum][0] = this["data_" + datanum].text; var _local4 = 0; while (_local4 < _parent._parent.o1.info_bk.length) { so.data["data" + datanum][_local4 + 1] = _parent._parent.o1.info_bk[_local4]; _local4++; } so.data["data" + datanum][19]++; so.flush(); trace(so.data["data" + datanum]); return(true); } _root.attachMovie("word", "word", 500, {_x:325, _y:200, st:"select a data!"}); return(false); } return(false); } var so = SharedObject.getLocal("cyborg_info"); var n; var i = 0; while (i < 5) { this["data_" + i].type = "input"; this["data_" + i].restrict = "A-Z a-z 0-9"; this["data_" + i].maxChars = 6; if (so.data["data" + i][0] == undefined) { this["data_" + i].text = "none"; } else { this["data_" + i].text = so.data["data" + i][0]; } this["data_" + i].n = i; this["data_" + i].rem = this; this["data_" + i].onSetFocus = function (oldFocus) { this.rem.n = this.n; }; i++; }
Symbol 507 MovieClip Frame 1
txt.text = "score " + _parent._parent._parent.mygame.score;
Symbol 510 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 513 Button
on (press) { viewHighscore(); }
Symbol 514 Button
on (release) { _parent._parent.mygame.changemap(); _parent._parent.mygame.score = Math.floor(_parent._parent.mygame.score); trace(_parent._parent.o1.info_bk); _parent._parent.o1.bk_now(); _parent._parent.mygame.score = _parent._parent.mygame.score * 0.7; _parent._parent.mygame.score = Math.round(_parent._parent.mygame.score); _parent._parent.gotoAndPlay("changeground"); }
Instance of Symbol 34 MovieClip in Symbol 515 MovieClip Frame 28
//component parameters onClipEvent (construct) { gname = "CyborgDR_v2"; _root.DRScore = _parent._parent._parent.mygame.score; gscore = _root.DRScore; getURL ("index.php?act=Arcade&do=newscore", "_self", "POST"); }
Symbol 515 MovieClip Frame 55
_parent._parent.o1.setnew(); stop();
Symbol 518 MovieClip Frame 1
txt.text = "score " + _parent._parent._parent.mygame.score;
Instance of Symbol 34 MovieClip in Symbol 519 MovieClip Frame 19
//component parameters onClipEvent (construct) { gname = "CyborgDR_v2"; _root.DRScore = _parent._parent._parent.mygame.score; gscore = _root.DRScore; getURL ("index.php?act=Arcade&do=newscore", "_self", "POST"); }
Symbol 519 MovieClip Frame 46
stop();
Symbol 529 Button
on (press) { roll = true; if (mc._x > roll_min) { mc._x = mc._x - 1; } } on (release, releaseOutside) { roll = false; }
Symbol 530 Button
on (press) { roll = true; if (mc._x < roll_max) { mc._x = mc._x + 1; } } on (release, releaseOutside) { roll = false; }
Symbol 533 MovieClip Frame 1
function move() { return(mc._x); } var roll_min = 0; var roll_max = 100; var roll = false;
Instance of Symbol 532 MovieClip "mc" in Symbol 533 MovieClip Frame 1
on (press) { _parent.roll = true; startDrag (this, false, _parent.roll_min, 0, _parent.roll_max, 0); } on (release, releaseOutside) { _parent.roll = false; stopDrag(); }
Symbol 537 MovieClip Frame 1
player.gotoAndStop(2); r.mc._x = Math.round((R + 255) / 5); g.mc._x = Math.round((G + 255) / 5); b.mc._x = Math.round((B + 255) / 5); c.mc._x = Math.round(((cmax - 1) * 100) / cmax); s.mc._x = Math.round(((skin - 1) * 100) / 5); onEnterFrame = function () { if (r.roll == true) { _global.R = Math.round((r.move() * 5) - 255); player.haircolor(); } if (g.roll == true) { _global.G = Math.round((g.move() * 5) - 255); player.haircolor(); } if (b.roll == true) { _global.B = Math.round((b.move() * 5) - 255); player.haircolor(); } if (c.roll == true) { _global.clothes = Math.round(((c.move() * cmax) / 100) + 1); player.changeClothes(); } if (s.roll == true) { _global.skin = Math.round((s.move() * 0.04) + 1); player.changeClothes(); } };
Symbol 539 Button
on (release) { _parent._parent.o1.now_bk(); _parent._parent.o1.health = _parent._parent.o1.health_max; _parent._parent.gotoAndPlay("changeground"); }
Symbol 540 MovieClip Frame 18
stop();
Symbol 541 MovieClip [foreground] Frame 1
var sd = new Sound(this); var boom = new Sound(this); boom.attachSound("boom"); var shoot_00 = new Sound(this); shoot_00.attachSound("shoot_00"); var shoot_01 = new Sound(this); shoot_01.attachSound("shoot_01"); var shoot_03 = new Sound(this); shoot_03.attachSound("shoot_03"); var shoot_04 = new Sound(this); shoot_04.attachSound("shoot_04"); var shoot_05 = new Sound(this); shoot_05.attachSound("shoot_05"); var shoot_06 = new Sound(this); shoot_06.attachSound("shoot_06"); var shoot_07 = new Sound(this); shoot_07.attachSound("shoot_07"); var shoot_08 = new Sound(this); shoot_08.attachSound("shoot_08"); var shoot_10 = new Sound(this); shoot_10.attachSound("shoot_10"); var shoot_15 = new Sound(this); shoot_15.attachSound("shoot_15"); var shoot_16 = new Sound(this); shoot_16.attachSound("shoot_16"); var shoot_17 = new Sound(this); shoot_17.attachSound("shoot_17"); var shoot_18 = new Sound(this); shoot_18.attachSound("shoot_18"); var ric_metal_1 = new Sound(this); ric_metal_1.attachSound("ric_metal_1"); var ric_metal_2 = new Sound(this); ric_metal_2.attachSound("ric_metal_2"); var ric_metal_3 = new Sound(this); ric_metal_3.attachSound("ric_metal_3");
Symbol 541 MovieClip [foreground] Frame 4
var i = 1; while (i < 7) { _parent.o1.gun_ary[i][2] = true; i++; } bar_2._y = 500;
Symbol 541 MovieClip [foreground] Frame 5
bar_2._y = 336;
Symbol 544 MovieClip [mouse] Frame 1
_x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); onMouseMove = function () { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); updateAfterEvent(); };
Symbol 546 MovieClip [warning] Frame 1
if (times == undefined) { var times = 5; }
Symbol 546 MovieClip [warning] Frame 15
if (times != 0) { times--; } else { removeMovieClip(this); }
Symbol 549 MovieClip [word] Frame 1
var st; var hide; tmc.txt.text = st; var time = 100; onEnterFrame = function () { if (time != 0) { time--; } else if (hide != true) { removeMovieClip(this); } else { gotoAndStop (9); } };
Symbol 549 MovieClip [word] Frame 8
stop();
Symbol 559 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 1
stop();
Symbol 565 MovieClip Frame 1
_parent.body._y = -140; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 565 MovieClip Frame 2
_parent.owner.speed.x = 0;
Symbol 565 MovieClip Frame 4
_parent.body._y = -143; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 565 MovieClip Frame 5
_parent.owner.speed.x = 0;
Symbol 565 MovieClip Frame 7
_parent.body._y = -140; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 565 MovieClip Frame 8
_parent.owner.speed.x = 0;
Symbol 565 MovieClip Frame 10
_parent.body._y = -137; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 565 MovieClip Frame 11
_parent.owner.speed.x = 0;
Symbol 565 MovieClip Frame 13
_parent.body._y = -140; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 565 MovieClip Frame 14
_parent.owner.speed.x = 0;
Symbol 565 MovieClip Frame 16
_parent.body._y = -143; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 565 MovieClip Frame 17
_parent.owner.speed.x = 0;
Symbol 565 MovieClip Frame 19
_parent.body._y = -140; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 565 MovieClip Frame 20
_parent.owner.speed.x = 0;
Symbol 565 MovieClip Frame 22
_parent.body._y = -137; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 565 MovieClip Frame 23
_parent.owner.speed.x = 0;
Symbol 567 MovieClip Frame 1
_parent.body._y = -137; _parent.owner.speed.x = _parent.owner.dir.x * _parent.owner.speed_k;
Symbol 568 MovieClip [boss] Frame 4
removeMovieClip(this);
Symbol 576 MovieClip Frame 1
_parent.body._y = -54;
Symbol 576 MovieClip Frame 4
_parent.body._y = -52;
Symbol 576 MovieClip Frame 7
_parent.body._y = -50;
Symbol 576 MovieClip Frame 10
_parent.body._y = -52;
Symbol 576 MovieClip Frame 13
_parent.body._y = -54;
Symbol 576 MovieClip Frame 16
_parent.body._y = -56;
Symbol 576 MovieClip Frame 19
_parent.body._y = -54;
Symbol 576 MovieClip Frame 22
_parent.body._y = -52;
Symbol 576 MovieClip Frame 25
_parent.body._y = -50;
Symbol 576 MovieClip Frame 28
_parent.body._y = -52;
Symbol 576 MovieClip Frame 31
_parent.body._y = -54;
Symbol 576 MovieClip Frame 34
_parent.body._y = -56;
Symbol 578 MovieClip Frame 1
_parent.body._y = -54;
Symbol 578 MovieClip Frame 4
_parent.body._y = -52;
Symbol 578 MovieClip Frame 7
_parent.body._y = -50;
Symbol 578 MovieClip Frame 10
_parent.body._y = -52;
Symbol 578 MovieClip Frame 13
_parent.body._y = -54;
Symbol 578 MovieClip Frame 16
_parent.body._y = -56;
Symbol 578 MovieClip Frame 19
_parent.body._y = -54;
Symbol 578 MovieClip Frame 22
_parent.body._y = -52;
Symbol 578 MovieClip Frame 25
_parent.body._y = -50;
Symbol 578 MovieClip Frame 28
_parent.body._y = -52;
Symbol 578 MovieClip Frame 31
_parent.body._y = -54;
Symbol 578 MovieClip Frame 34
_parent.body._y = -56;
Symbol 579 MovieClip Frame 1
_parent.body._y = -42;
Symbol 579 MovieClip Frame 9
_parent.body._y = -20;
Symbol 579 MovieClip Frame 17
_parent.body._y = -56; stop();
Symbol 580 MovieClip Frame 1
_parent.body._y = -56;
Symbol 581 MovieClip Frame 1
_parent.body._y = -42;
Symbol 581 MovieClip Frame 3
_parent.body._y = -20;
Symbol 581 MovieClip Frame 4
stop();
Symbol 582 MovieClip [e1] Frame 1
stop();
Symbol 582 MovieClip [e1] Frame 3
body._y = -56; stop();
Symbol 582 MovieClip [e1] Frame 8
removeMovieClip(this);
Symbol 589 MovieClip [e2] Frame 1
stop();
Symbol 589 MovieClip [e2] Frame 3
removeMovieClip(this);
Symbol 595 MovieClip [e3] Frame 1
stop();
Symbol 595 MovieClip [e3] Frame 3
removeMovieClip(this);
Symbol 616 MovieClip [e4] Frame 1
stop();
Symbol 616 MovieClip [e4] Frame 5
removeMovieClip(this);
Symbol 623 MovieClip [e5] Frame 1
stop();
Symbol 623 MovieClip [e5] Frame 4
removeMovieClip(this);
Symbol 628 MovieClip [e6] Frame 1
stop();
Symbol 628 MovieClip [e6] Frame 3
removeMovieClip(this);
Symbol 629 MovieClip [thisgame] Frame 2
_global.skin = 1; _global.clothes = 6; _global.R = -100; _global.G = -100; _global.B = -100; _global.cmax = 11; var mygame = (new clipgame.Gamess(6, 6, this, Q, _root.level_new[19], _root.level_new[18])); var o1 = (new clipgame.obj.Player(0, 0, "zplayer", mygame, _root.key)); o1.info_bk = _root.level_new; o1.bk_now(); if (_root.level_new[18] == 0) { o1.health = (o1.health_max = 1000 * mygame.dif); } mygame.add_obj1(o1); o1.clip._visible = false; mygame.clip.background.gotoAndStop(31); mygame.clip.midground.gotoAndStop(31); mygame.clip.midground_2.gotoAndStop(31); mygame.clip.foreground.gotoAndStop("gamechange"); stop();
Symbol 629 MovieClip [thisgame] Frame 3
mygame.clip._visible = false; mygame.clip.background.gotoAndStop(Math.floor(mygame.level / 6) + 1); mygame.clip.midground.gotoAndStop(mygame.level + 1); mygame.clip.midground_2.gotoAndStop(mygame.level + 1); o1.clip._visible = true;
Symbol 629 MovieClip [thisgame] Frame 6
function set_0() { setplayer(80, 300, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1370, 190, 1, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_5(144, 144, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(432, 336, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(720, 192, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(624, 480, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(1152, 96, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(1152, 432, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(1104, 720, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(720, 660, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(336, 624, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(1152, 864, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_5(240, 864, mygame, 1, 0.5)); mygame.add_obj2(new clipgame.obj.E_2(1030, 300, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(170, 840, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(600, 170, mygame, 2)); } function set_1() { setplayer(2040, 100, -1, 5); mygame.add_obj3(new clipgame.obj.Items(290, 330, 5, 2, mygame)); mygame.add_obj2(new clipgame.obj.E_5(1550, 110, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(1400, 300, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(780, 110, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(1030, 300, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(1740, 500, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(1130, 500, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(600, 500, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(310, 630, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(64, 490, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(1400, 120, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(1200, 20, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(1000, 300, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(800, 300, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(600, 300, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(80, 200, mygame, 2)); } function set_2() { setplayer(215, 210, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1910, 310, 0, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_5(540, 100, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(500, 350, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(650, 640, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(120, 490, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(120, 730, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(540, 1935, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(590, 2055, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_5(360, 2200, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(880, 450, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(830, 20, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(70, 690, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2(650, 830, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(500, 650, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2(80, 1365, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_4(120, 1050, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(700, 1260, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(110, 1520, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(800, 1700, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(400, 2330, mygame, 1)); } function set_3() { setplayer(120, 260, 1, 7); mygame.add_obj1(new clipgame.obj.Car_0(100, 350, mygame, 0.35)); o1.clip.swapDepths(2); mygame.add_obj2(new clipgame.obj.E_4(1030, 450, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(1670, 450, mygame, 1)); mygame.ontime = function () { if (mygame.obj1[1].curr.x > 2500) { mygame.obj1[1].action = 0; } if (mygame.obj2.length < 4) { if (o1.curr.x > 300) { mygame.add_obj2(new clipgame.obj.E_2(o1.curr.x - 700, 100, mygame, 3)); } else if (o1.curr.x < (mygame.mapw * clipgame.tiles.Tile.W)) { mygame.add_obj2(new clipgame.obj.E_2(o1.curr.x + 700, 100, mygame, 3)); } } }; } function set_4() { setplayer(480, 480, 1, 6); mygame.add_obj3(new clipgame.obj.Items(300, 350, 5, 3, mygame)); mygame.ontime = function () { if (mygame.obj2.length < 4) { var _local1 = Math.round(Math.random()); if (_local1 == 0) { mygame.add_obj2(new clipgame.obj.E_2(790, 150, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_4(790, 150, mygame, 3)); } } }; } function set_5() { setplayer(70, 840, 1, 0); mygame.add_obj2(new clipgame.obj.E_6(1300, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_1(1300, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_2(1300, 20, mygame, 3)); } function set_6() { setplayer(100, 200, 1, 7); mygame.add_obj1(new clipgame.obj.Car_0(100, 380, mygame, 0.6)); o1.clip.swapDepths(2); mygame.add_obj3(new clipgame.obj.Items(1700, 180, 0, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_2_1(835, 70, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_2(1260, 70, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_1(1550, 120, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_2(2040, 110, mygame, 2)); mygame.ontime = function () { if (mygame.obj1[1].curr.x > 2500) { mygame.obj1[1].action = 0; } if (mygame.obj2.length < 6) { if (o1.curr.x > 300) { mygame.add_obj2(new clipgame.obj.E_4(o1.curr.x - 700, 300, mygame, 3)); } else if (o1.curr.x < (mygame.mapw * clipgame.tiles.Tile.W)) { mygame.add_obj2(new clipgame.obj.E_4(o1.curr.x + 700, 300, mygame, 3)); } } }; } function set_7() { setplayer(500, 590, 1, 6); mygame.ontime = function () { if (mygame.obj2.length < 2) { var _local1 = Math.round(Math.random()); if (_local1 == 0) { mygame.add_obj2(new clipgame.obj.E_2_1(505, 190, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_2_2(505, 190, mygame, 3)); } } }; } function set_8() { setplayer(100, 1450, 1, 5); mygame.add_obj3(new clipgame.obj.Items(910, 1150, 5, 4, mygame)); mygame.add_obj2(new clipgame.obj.E_5(580, 1460, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4(110, 1160, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(510, 1000, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(40, 830, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_5(40, 680, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(500, 410, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(500, 250, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1160, 1435, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(1650, 1435, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_5(550, 100, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1630, 1090, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(1960, 855, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(1330, 190, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1860, 190, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_6(1345, 570, mygame, 0)); } function set_9() { setplayer(715, 1240, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1340, 910, 2, 200, mygame)); mygame.add_obj3(new clipgame.obj.Items(975, 750, 3, 300, mygame)); mygame.add_obj2(new clipgame.obj.E_2_2(144, 1100, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(1140, 1100, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(715, 560, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(715, 870, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(200, 560, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1200, 560, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_6(1290, 144, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_4_2(230, 160, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(240, 110, mygame, 1)); } function set_10() { setplayer(145, 130, 1, 7); mygame.add_obj1(new clipgame.obj.Car_0(150, 180, mygame, 0.5)); o1.clip.swapDepths(2); mygame.add_obj3(new clipgame.obj.Items(2510, 430, 1, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_4_1(1400, 120, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(2200, 120, mygame, 0)); mygame.ontime = function () { if ((mygame.obj1[1].curr.x < 400) && (mygame.obj1[1].curr.y > 300)) { mygame.obj1[1].action = 0; } if (mygame.obj2.length < 4) { if ((o1.curr.x > 400) && (o1.curr.x < (mygame.mapw * clipgame.tiles.Tile.W))) { if ((mygame.leveltime % 4) == 0) { if (o1.curr.y > 300) { mygame.add_obj2(new clipgame.obj.E_5(o1.curr.x + 400, o1.curr.y, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_2(o1.curr.x + 400, o1.curr.y, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_5(o1.curr.x - 400, o1.curr.y, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_1(o1.curr.x - 400, o1.curr.y, mygame, 3)); } } } } }; } function set_11() { setplayer(95, 345, 1, 0); mygame.add_obj2(new clipgame.obj.E_4_1(900, 180, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(340, 180, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_3(1290, 350, mygame, 3)); } function set_12() { setplayer(60, 500, 1, 5); mygame.add_obj3(new clipgame.obj.Items(520, 420, 5, 5, mygame)); mygame.add_obj2(new clipgame.obj.E_4_2(420, 600, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(390, 375, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(325, 890, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1590, 290, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1760, 660, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(575, 790, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(765, 520, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(960, 235, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(1150, 240, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(1340, 520, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(1535, 820, mygame, 0)); } function set_13() { setplayer(480, 2180, 1, 5); mygame.add_obj3(new clipgame.obj.Items(900, 230, 2, 200, mygame)); mygame.add_obj2(new clipgame.obj.E_4_1(140, 2060, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(90, 1880, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_4_1(580, 1770, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(70, 1610, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(800, 1050, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(760, 1480, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(140, 880, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(370, 600, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_2(830, 525, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(810, 145, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(180, 145, mygame, 1)); } function set_14() { setplayer(835, 80, 1, 6); mygame.add_obj3(new clipgame.obj.Items(60, 380, 0, 100, mygame)); mygame.ontime = function () { if (mygame.obj2.length < 2) { var _local1 = Math.round(Math.random()); if (_local1 == 0) { mygame.add_obj2(new clipgame.obj.E_4_2(120, 50, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_2_2(120, 50, mygame, 3)); } } }; } function set_15() { setplayer(50, 80, 1, 5); mygame.add_obj3(new clipgame.obj.Items(60, 1770, 3, 1000, mygame)); mygame.add_obj2(new clipgame.obj.E_2_1(1824, 1100, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_1(1728, 815, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_1(720, 820, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_2(48, 290, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(144, 530, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(48, 770, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(48, 1250, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_2(432, 528, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(432, 1100, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_4_1(860, 1730, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(576, 144, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1488, 1440, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(96, 1730, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(1770, 1730, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(1080, 440, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_3(1200, 1150, mygame, 0)); } function set_16() { setplayer(2560, 70, 1, 7); mygame.add_obj1(new clipgame.obj.Car_0(2550, 70, mygame)); o1.clip.swapDepths(2); mygame.add_obj3(new clipgame.obj.Items(2440, 370, 5, 6, mygame)); mygame.ontime = function () { if ((mygame.obj1[1].curr.x > 2250) && (mygame.obj1[1].curr.y > 500)) { mygame.obj1[1].action = 0; } if (mygame.obj2.length < 4) { if ((o1.curr.x > 300) && (o1.curr.x < (mygame.mapw * clipgame.tiles.Tile.W))) { if ((mygame.leveltime % 4) == 0) { if (o1.curr.y > 300) { mygame.add_obj2(new clipgame.obj.E_2_2(o1.curr.x + 400, o1.curr.y, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_1(o1.curr.x + 400, o1.curr.y, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_2_2(o1.curr.x - 400, o1.curr.y, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_1(o1.curr.x - 400, o1.curr.y, mygame, 3)); } } } } }; } function set_17() { setplayer(50, 530, 1, 0); mygame.add_obj2(new clipgame.obj.E_1(1360, 490, mygame, 3)); } function set_18() { setplayer(1120, 110, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1440, 140, 1, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_4_1(630, 480, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1056, 480, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_3(1250, 860, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_4_2(288, 95, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1390, 95, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_3(470, 860, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(120, 620, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(1560, 620, mygame, 3)); } function set_19() { setplayer(50, 95, 1, 5); mygame.add_obj3(new clipgame.obj.Items(2060, 720, 0, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_4_1(336, 650, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1820, 670, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(2250, 360, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(760, 650, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1340, 90, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1250, 670, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(336, 96, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_1(720, 380, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(912, 380, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(1776, 380, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_2(336, 380, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_2(720, 96, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_2(912, 96, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(1248, 330, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(1776, 96, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_3(2350, 670, mygame, 0)); } function set_20() { setplayer(930, 2450, 1, 5); mygame.add_obj3(new clipgame.obj.Items(80, 660, 3, 900, mygame)); mygame.add_obj2(new clipgame.obj.E_2_2(720, 2015, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(48, 575, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1340, 520, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1055, 910, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(430, 95, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(720, 1150, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(425, 575, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(958, 1105, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(955, 95, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(48, 2440, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1340, 2450, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(42, 1780, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(62, 1430, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(390, 1390, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(960, 1775, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(90, 180, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(48, 2020, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(350, 2200, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1000, 2010, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1320, 2210, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(1200, 1775, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1000, 1290, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(920, 220, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_6_1(240, 575, mygame, 0)); } function set_21() { setplayer(260, 100, 1, 5); mygame.add_obj3(new clipgame.obj.Items(930, 140, 5, 7, mygame)); mygame.add_obj2(new clipgame.obj.E_2_2(48, 580, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(380, 1100, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(815, 770, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1295, 2060, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_2(1455, 920, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(48, 915, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(48, 1680, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(430, 675, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_2_1(1050, 920, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_2_1(1295, 380, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(1390, 70, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(365, 2150, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(520, 1485, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(950, 375, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(990, 1900, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1775, 2015, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(385, 2440, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(385, 1775, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(910, 95, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_2(990, 1370, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1020, 2190, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1050, 1630, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1330, 1720, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_2(1020, 610, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_3(1630, 2390, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_6(1430, 1215, mygame, 1)); } function set_22() { setplayer(650, 70, 1, 6); mygame.ontime = function () { if (mygame.obj2.length < 3) { var _local1 = Math.round(Math.random() * 2); if (_local1 < 1) { mygame.add_obj2(new clipgame.obj.E_4_1(650, 380, mygame, 3)); } else if (_local1 < 2) { mygame.add_obj2(new clipgame.obj.E_2_1(650, 380, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_2_2(650, 380, mygame, 3)); } } }; } function set_23() { setplayer(690, 720, 1, 0); mygame.add_obj3(new clipgame.obj.Items(120, 540, 3, 500, mygame)); mygame.add_obj3(new clipgame.obj.Items(1200, 540, 3, 500, mygame)); mygame.add_obj2(new clipgame.obj.E_6(20, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_6_1(1360, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_3(1320, 720, mygame, 3)); } function set_24() { setplayer(890, 410, 1, 6); mygame.add_obj3(new clipgame.obj.Items(890, 130, 3, 500, mygame)); mygame.add_obj2(new clipgame.obj.E_2_3(0, 0, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(0, 0, mygame, 3)); mygame.ontime = function () { if ((mygame.leveltime % 4) == 0) { if (mygame.obj2.length < 6) { var _local1 = Math.round(Math.random() * 2); if (_local1 < 1) { mygame.add_obj2(new clipgame.obj.E_4_1(890, 90, mygame, 3)); } else if (_local1 < 2) { mygame.add_obj2(new clipgame.obj.E_2_1(890, 90, mygame, 3)); } else { mygame.add_obj2(new clipgame.obj.E_2_3(890, 90, mygame, 3)); } } } }; } function set_25() { setplayer(310, 300, 1, 5); mygame.add_obj3(new clipgame.obj.Items(960, 330, 1, 100, mygame)); mygame.add_obj2(new clipgame.obj.E_2_3(645, 310, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(335, 575, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(48, 48, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_4_1(215, 815, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1295, 785, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(960, 190, mygame, 0)); mygame.add_obj2(new clipgame.obj.E_4_1(320, 40, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_4_1(1480, 40, mygame, 1)); mygame.add_obj2(new clipgame.obj.E_6_1(1485, 380, mygame, 3)); } function set_26() { setplayer(1030, 280, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1730, 330, 3, 500, mygame)); mygame.add_obj3(new clipgame.obj.Items(330, 330, 3, 500, mygame)); mygame.add_obj2(new clipgame.obj.E_6(144, 144, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_6_1(1920, 144, mygame, 2)); mygame.add_obj2(new clipgame.obj.E_2_3(336, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(672, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(1390, 20, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_2_3(1720, 20, mygame, 3)); } function set_27() { setplayer(740, 360, 1, 5); mygame.add_obj3(new clipgame.obj.Items(1430, 230, 3, 300, mygame)); mygame.add_obj3(new clipgame.obj.Items(70, 230, 3, 300, mygame)); mygame.add_obj2(new clipgame.obj.E_3(192, 192, mygame, 3)); mygame.add_obj2(new clipgame.obj.E_3_1(1295, 192, mygame, 3)); } function set_28() { setplayer(740, 340, 1, 5); mygame.add_obj2(new clipgame.obj.E_1_1(1370, 430, mygame, 3)); } function set_29() { setplayer(70, 420, 1, 0); mygame.add_obj3(new clipgame.obj.Items(480, 530, 3, 400, mygame)); mygame.add_obj3(new clipgame.obj.Items(1200, 530, 3, 400, mygame)); mygame.add_obj2(new clipgame.obj.Boss(1560, 410, mygame, 3)); } function set_30() { setplayer(400, 480, 1, 0); } function level_0() { killall_p(); } function level_1() { killall_p(); } function level_2() { killall_p(); } function level_3() { playerdf(1); } function level_4() { gettime(60); } function level_5() { killall_p(); } function level_6() { playerdf(1); } function level_7() { gettime(60); } function level_8() { killall_p(); } function level_9() { killall_p(); } function level_10() { playerdf(1); } function level_11() { killall_p(); } function level_12() { killall_p(); } function level_13() { killall_p(); } function level_14() { gettime(60); } function level_15() { killall_p(); } function level_16() { playerdf(1); } function level_17() { killall_p(); } function level_18() { killall_p(); } function level_19() { killall_p(); } function level_20() { killall_p(); } function level_21() { killall_p(); } function level_22() { gettime(60); } function level_23() { killall_p(); } function level_24() { gettime(60); } function level_25() { killall_p(); } function level_26() { killall_p(); } function level_27() { killall_p(); } function level_28() { killall_p(); } function level_29() { if (mygame.obj2.length == 0) { if (getlocation(32)) { mygame.pause = 10; o1.clip.gotoAndStop("level"); mygame.clip.foreground.gotoAndStop("a_2"); } else if (mygame.clip.foreground.word == undefined) { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"George W Bush killed!\nHead to exit!", hide:true}); } } } function level_30() { if (getlocation(32)) { if (mygame.clip.foreground.word == undefined) { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"to complete each level kill everything and get to the exit."}); } } } function killall_p() { if (mygame.obj2.length == 0) { if (getlocation(32)) { mygame.pause = 2; o1.clip.gotoAndStop("level"); } else if (mygame.clip.foreground.word == undefined) { if (((((mygame.level == 5) || (mygame.level == 11)) || (mygame.level == 17)) || (mygame.level == 23)) || (mygame.level == 29)) { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"boss killed!\nHead to exit!", hide:true}); } else { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"All enemies killed!\nHead to exit!", hide:true}); } } } } function gettime(t) { if (mygame.leveltime > t) { if (getlocation(32)) { mygame.pause = 2; o1.clip.gotoAndStop("level"); } else if (mygame.clip.foreground.word == undefined) { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"you can exit the level now!", hide:true}); } } } function playerdf(n) { if (mygame.obj1.length < (n + 1)) { o1.death(); } else { var _local2 = 0; var _local1 = 0; while (_local1 < n) { _local2 = _local2 + mygame.obj1[_local1 + 1].action; _local1++; } if (_local2 == 0) { if (getlocation(32)) { mygame.pause = 2; o1.clip.gotoAndStop("level"); } else if (mygame.clip.foreground.word == undefined) { mygame.clip.foreground.attachMovie("word", "word", 10000, {_x:325, _y:200, st:"Objective achieved, mobile helper safe.\nNow get to the exit!", hide:true}); } } } } function getlocation(n) { if (o1.onground == 2) { var _local2 = Math.floor(o1.curr.x / clipgame.tiles.Tile.W); var _local1 = Math.floor((o1.curr.y + o1.H) / clipgame.tiles.Tile.H); if (mygame[(("t_" + _local1) + "_") + _local2].frame == n) { return(true); } } return(false); } function setplayer(x, y, d, m) { o1.curr.setTo(x, y); o1.dir.x = d; o1.clip.swapDepths(0); mission = m; mygame.camera = o1.curr; mygame.ontime = function () { }; mygame.leveltime = 0; o1.clip.gotoAndStop("appear"); if (((mygame.level + 1) % 6) == 0) { mygame.clip.foreground.attachMovie("warning", "warning", 100, {_x:325, _y:200}); } } var mission; var map0 = new Array(); map0[0] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[1] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[2] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[3] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[4] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[5] = [368, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 112, 128, 128, 128, 128, 128]; map0[6] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448]; map0[7] = [480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[8] = [10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128]; map0[11] = [128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448]; map0[12] = [448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[13] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[14] = [10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[15] = [10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 480, 10, 10, 10, 25, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[16] = [25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 105, 10, 10, 10]; map0[17] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[18] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map0[19] = [128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496, 448, 496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128]; var map1 = new Array(); map1[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 272, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[5] = [10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10]; map1[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10]; map1[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 272, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[8] = [10, 10, 10, 10, 25, 41, 41, 105, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 105, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 272, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map1[11] = [128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 192, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 192, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128]; map1[12] = [448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 496, 368, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 496, 368, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 448]; map1[13] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 496, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 208, 496, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10]; map1[14] = [10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10]; var map2 = new Array(); map2[0] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[1] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[2] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[3] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[4] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[5] = [368, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[6] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[7] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[8] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 208]; map2[9] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[10] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[11] = [496, 128, 128, 128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 25, 41, 41, 41, 105, 208]; map2[12] = [496, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[13] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[14] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[15] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[16] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 208]; map2[17] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[18] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[19] = [368, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[20] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[21] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[22] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 105, 10, 10, 208]; map2[23] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[24] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[25] = [368, 25, 41, 41, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[26] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[27] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[28] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; map2[29] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; map2[30] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[31] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[32] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[33] = [368, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 10, 10, 208]; map2[34] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[35] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[36] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[37] = [368, 10, 10, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 208]; map2[38] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[39] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[40] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[41] = [368, 10, 10, 25, 41, 41, 41, 105, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 208]; map2[42] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[43] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[44] = [368, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 208]; map2[45] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[46] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[47] = [368, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 208]; map2[48] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map2[49] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 208]; map2[50] = [496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 208]; var map3 = new Array(); map3[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10]; map3[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[9] = [128, 128, 128, 128, 128, 192, 25, 41, 41, 41, 105, 112, 128, 128, 128, 128, 128, 128, 192, 25, 41, 41, 41, 105, 112, 128, 128, 128, 128, 128, 128, 192, 25, 41, 41, 41, 105, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128]; map3[10] = [448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448]; map3[11] = [10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map3[12] = [10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; var map4 = new Array(); map4[0] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[1] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[2] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[3] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[4] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[5] = [368, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 537, 105, 10, 208]; map4[6] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[7] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[8] = [368, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 208]; map4[9] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[10] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map4[11] = [496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; map4[12] = [496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; var map5 = new Array(); map5[0] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[1] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[2] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[3] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[4] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[5] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[6] = [368, 10, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10, 10, 10, 208]; map5[7] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[8] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[9] = [368, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 208]; map5[10] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[11] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[12] = [368, 25, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 105, 208]; map5[13] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[14] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[15] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 105, 10, 10, 10, 25, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[16] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[17] = [368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map5[18] = [368, 10, 10, 10, 112, 128, 192, 10, 10, 10, 112, 128, 192, 10, 10, 10, 112, 128, 192, 10, 10, 10, 112, 128, 192, 10, 10, 10, 208]; map5[19] = [496, 128, 128, 128, 496, 448, 496, 128, 128, 128, 496, 448, 496, 128, 128, 128, 496, 448, 496, 128, 128, 128, 496, 448, 496, 128, 128, 128, 496]; var map6 = new Array(); map6[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10]; map6[6] = [10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map6[9] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; var map7 = new Array(); map7[0] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[1] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[2] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[3] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[4] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[5] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 25, 537, 105, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[6] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[7] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[8] = [656, 10, 10, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 10, 10, 656]; map7[9] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[10] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[11] = [656, 10, 10, 10, 10, 10, 825, 825, 825, 10, 10, 10, 825, 825, 825, 10, 10, 10, 10, 10, 656]; map7[12] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[13] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[14] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[15] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[16] = [656, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 656]; map7[17] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[18] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map7[19] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; var map8 = new Array(); map8[0] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 432, 448, 448, 496, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; map8[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[4] = [10, 10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 825, 656, 496, 192, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 10, 208]; map8[7] = [10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 208]; map8[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 10, 10, 656, 368, 10, 112, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 432, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[12] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 208]; map8[13] = [10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[15] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 208]; map8[16] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 208]; map8[17] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 112, 496, 368, 10, 10, 10, 10, 112, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[18] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 432, 496, 368, 10, 10, 10, 10, 432, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[19] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[20] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 656, 656, 656, 656, 656, 656, 656, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 112, 128, 128, 128, 128, 128, 128, 496]; map8[21] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 496, 448, 448, 448, 448, 448, 448, 480, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 432, 448, 448, 448, 448, 448, 448, 496]; map8[22] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[23] = [10, 10, 10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 25, 521, 105, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[24] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[25] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 112, 128, 128, 128, 128, 128, 128, 496, 496, 128, 128, 128, 128, 128, 496, 496, 128, 128, 128, 128, 128, 128, 192, 10, 10, 208]; map8[26] = [825, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 208]; map8[27] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[28] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[29] = [10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[30] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[31] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map8[32] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; var map9 = new Array(); map9[0] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; map9[1] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[2] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[3] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[4] = [656, 10, 10, 10, 825, 825, 825, 825, 825, 825, 825, 825, 825, 656, 825, 825, 825, 825, 10, 10, 10, 825, 825, 825, 825, 825, 10, 10, 10, 656]; map9[5] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[6] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[7] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[8] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 25, 521, 105, 656, 10, 10, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; map9[9] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 656, 656, 656, 656, 656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[10] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[11] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[12] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[13] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[14] = [656, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 656]; map9[15] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[16] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[17] = [656, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 656]; map9[18] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[19] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[20] = [656, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 656]; map9[21] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[22] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[23] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[24] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[25] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[26] = [656, 10, 10, 10, 825, 825, 825, 825, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 825, 825, 825, 825, 10, 10, 10, 656]; map9[27] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[28] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map9[29] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; var map10 = new Array(); map10[0] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; map10[1] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[2] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[3] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[4] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[5] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 10, 10, 10, 10, 656]; map10[6] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[7] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[8] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[9] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map10[10] = [656, 25, 521, 105, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; var map11 = new Array(); map11[0] = [656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656, 656]; map11[1] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[2] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[3] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[4] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[5] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[6] = [656, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 25, 41, 41, 41, 41, 41, 41, 105, 10, 10, 10, 25, 521, 105, 656]; map11[7] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[8] = [656, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 656]; map11[9] = [112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192]; var map12 = new Array(); map12[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1168, 1136, 1152, 1184, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10]; map12[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1152, 570, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10]; map12[10] = [10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 1184, 1168, 1136, 1200, 1200, 1200, 1200, 1152, 1184, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[12] = [10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[13] = [1184, 1248, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 1184, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[14] = [1136, 1200, 1152, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[15] = [1136, 1200, 1152, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 570, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[16] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 1184, 1168, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10]; map12[17] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 10]; map12[18] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[19] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 1184, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[20] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[21] = [1136, 1200, 1152, 10, 10, 570, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[22] = [1136, 1200, 1152, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[23] = [1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[24] = [1136, 1200, 1152, 570, 10, 10, 10, 10, 570, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 25, 521, 105, 10, 10, 10]; map12[25] = [1136, 1200, 1152, 1184, 1248, 1248, 1248, 1248, 1248, 1248, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[26] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map12[27] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1152, 10, 570, 10, 10, 10, 10, 10, 10, 570]; map12[28] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1152, 1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; map12[29] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map13 = new Array(); map13[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[5] = [10, 10, 570, 10, 10, 10, 10, 10, 570, 25, 521, 105, 10, 10, 10, 10, 570, 10, 10, 10]; map13[6] = [10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1113]; map13[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[8] = [10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[9] = [10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[11] = [10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10]; map13[12] = [10, 985, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1113, 10, 10, 10, 10, 10]; map13[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[14] = [10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[15] = [10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10]; map13[16] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[17] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10]; map13[18] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10]; map13[19] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[20] = [10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[21] = [985, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[22] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[23] = [10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10]; map13[24] = [10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1113]; map13[25] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[26] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10]; map13[27] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10]; map13[28] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[29] = [10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[30] = [10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[31] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[32] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[33] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1113, 10, 10, 10, 10, 10, 10, 10]; map13[34] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[35] = [10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10]; map13[36] = [985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1113]; map13[37] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[38] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10]; map13[39] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10]; map13[40] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[41] = [10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[42] = [10, 10, 10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10]; map13[43] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1113, 10]; map13[44] = [10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[45] = [10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[46] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map13[47] = [10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 570]; map13[48] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; var map14 = new Array(); map14[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[5] = [10, 25, 537, 105, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 25, 521, 105, 10]; map14[6] = [10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10]; map14[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[8] = [10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10]; map14[9] = [985, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113]; map14[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[12] = [10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map14[14] = [10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 570, 10, 10, 10]; map14[15] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; var map15 = new Array(); map15[0] = [10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; map15[1] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[2] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[3] = [10, 570, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[4] = [985, 1113, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[5] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 208]; map15[6] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 208]; map15[7] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[8] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496]; map15[9] = [10, 10, 985, 1113, 208, 368, 10, 10, 10, 432, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 432, 496]; map15[10] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[11] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[12] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[13] = [10, 570, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[14] = [985, 1113, 10, 10, 208, 496, 192, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496, 496, 192, 10, 10, 10, 208]; map15[15] = [10, 10, 10, 10, 208, 496, 480, 10, 10, 10, 208, 368, 10, 10, 10, 432, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 432, 496, 496, 480, 10, 10, 10, 208]; map15[16] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[17] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 25, 521, 105, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[18] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[19] = [10, 10, 985, 1113, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[20] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496, 496, 192, 10, 10, 10, 208, 496, 128, 128, 128, 128, 192, 10, 10, 10, 112, 496, 496, 192, 10, 10, 10, 208, 368, 10, 10, 10, 112, 496]; map15[21] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 432, 496, 496, 480, 10, 10, 10, 432, 448, 448, 448, 448, 448, 480, 10, 10, 10, 432, 496, 496, 480, 10, 10, 10, 208, 368, 10, 10, 10, 432, 496]; map15[22] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[23] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[24] = [985, 1113, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[25] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[26] = [10, 10, 10, 10, 208, 496, 192, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 112, 496, 496, 192, 10, 10, 10, 208]; map15[27] = [10, 10, 10, 10, 208, 496, 480, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 432, 496, 496, 480, 10, 10, 10, 208]; map15[28] = [10, 10, 10, 570, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[29] = [10, 10, 985, 1113, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[30] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[31] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 208]; map15[32] = [10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 112, 496]; map15[33] = [10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 432, 496]; map15[34] = [985, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[35] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[36] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[37] = [10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208]; map15[38] = [1184, 1248, 1248, 1168, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; map15[39] = [1136, 1200, 1200, 1152, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448]; var map16 = new Array(); map16[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 192]; map16[5] = [10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1017, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 496, 368]; map16[6] = [10, 985, 1017, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368]; map16[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368]; map16[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368]; map16[9] = [10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496, 368]; map16[10] = [10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 480]; map16[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[12] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map16[15] = [10, 10, 570, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 570, 570]; map16[16] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168, 10, 10, 10, 1184, 1168]; map16[17] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 25, 521, 105, 1136, 1152]; var map17 = new Array(); map17[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[9] = [10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map17[10] = [10, 10, 10, 10, 10, 1184, 1248, 1248, 1248, 1248, 1248, 1168, 10, 10, 10, 10, 10, 10, 10, 1184, 1248, 1248, 1248, 1248, 1248, 1168, 10, 10, 10, 10, 10]; map17[11] = [10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10]; map17[12] = [10, 570, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 570, 10, 10, 10, 10, 10, 570, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 570, 10, 10, 10, 10]; map17[13] = [1184, 1248, 1248, 1248, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 1248, 1248, 1248, 1248, 1248, 1248, 1168, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 1248, 1248, 1248, 1248, 1168]; map17[14] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map18 = new Array(); map18[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[4] = [10, 10, 10, 10, 112, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 192, 10, 10, 10, 10]; map18[5] = [10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10]; map18[6] = [10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10]; map18[7] = [10, 10, 10, 10, 432, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 480, 10, 10, 10, 10]; map18[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[12] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 192, 10, 10, 10, 10, 10, 112, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 208, 496, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[15] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 480, 10, 10, 10, 10, 10, 432, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[16] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map18[17] = [10, 10, 10, 10, 112, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 192, 10, 10, 10, 10]; map18[18] = [10, 10, 10, 10, 208, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 368, 10, 10, 10, 10]; map18[19] = [570, 10, 10, 10, 432, 448, 480, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 432, 448, 480, 10, 10, 570, 10]; map18[20] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; map18[21] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map19 = new Array(); map19[0] = [10, 10, 10, 10, 496, 496, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 496, 496, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 496, 496, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 496, 496, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[1] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[2] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[3] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[4] = [1305, 1321, 10, 10, 208, 368, 10, 10, 10, 10, 1184, 1168, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1184, 1168, 496, 128, 128, 128, 128, 192, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1184, 1168, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10]; map19[5] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10]; map19[6] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10]; map19[7] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 1305, 1321, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 1305, 1321, 10, 10, 10, 10, 1305, 1321, 10, 208, 368, 10, 10, 10, 10]; map19[8] = [10, 10, 1305, 1321, 208, 368, 10, 10, 1305, 1321, 1136, 1152, 1305, 1321, 10, 10, 208, 368, 10, 10, 1305, 1321, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 1305, 1321, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 1305, 1321, 10]; map19[9] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10]; map19[10] = [10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 1136, 1152, 496, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10]; map19[11] = [10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 1136, 1152, 496, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10]; map19[12] = [1305, 1321, 10, 10, 10, 10, 10, 10, 1305, 1321, 1136, 1152, 1305, 1321, 10, 10, 10, 10, 10, 10, 1305, 1321, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1321, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1321, 10]; map19[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 1305, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map19[15] = [10, 10, 570, 10, 10, 10, 10, 10, 570, 10, 1136, 1152, 10, 10, 570, 10, 10, 10, 10, 570, 10, 10, 1136, 1152, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 1136, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 570, 10, 10, 10]; map19[16] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1136, 1152, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1136, 1152, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1136, 1152, 128, 192, 10, 10, 10, 112, 128, 1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; map19[17] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 496, 368, 25, 521, 105, 208, 496, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map20 = new Array(); map20[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[6] = [10, 10, 570, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10]; map20[7] = [1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168, 10, 10, 10, 1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248]; map20[8] = [1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200]; map20[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10]; map20[12] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1305, 1184, 1248, 1168, 10, 10, 10, 10, 1184, 1248, 1168, 10, 10, 10]; map20[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 1305, 1337, 1337, 1321, 1136, 1200, 1152, 10, 10, 10]; map20[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 570, 10, 10]; map20[15] = [1305, 1337, 1321, 10, 10, 10, 10, 1305, 1337, 1321, 1136, 1200, 1152, 1321, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 1168, 10, 10]; map20[16] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1200, 1152, 10, 10]; map20[17] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 1337, 1321, 10, 10, 1136, 1200, 1152, 10, 10, 10]; map20[18] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10]; map20[19] = [10, 10, 10, 1305, 1337, 1337, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10]; map20[20] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 10, 1305, 1337]; map20[21] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1184, 1248, 1168, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1305, 1337, 1136, 1200, 1152, 10, 10, 10]; map20[22] = [10, 10, 10, 570, 10, 10, 10, 10, 10, 570, 1136, 1200, 1152, 10, 10, 1305, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10]; map20[23] = [1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 570, 10, 10]; map20[24] = [1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 1136, 1200, 1152, 1168, 10, 10]; map20[25] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 1136, 1200, 1152, 1337, 1321, 10, 10, 1136, 1200, 1200, 1152, 10, 10]; map20[26] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[27] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[28] = [1305, 1337, 1337, 1321, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1305, 1136, 1200, 1152, 10, 10, 570, 10, 10, 10, 10, 570, 10, 10]; map20[29] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248]; map20[30] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200]; map20[31] = [10, 10, 10, 10, 10, 10, 1305, 1337, 1337, 1321, 1136, 1200, 1152, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[32] = [1305, 1337, 1337, 1321, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[33] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[34] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1184, 1248, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[35] = [10, 10, 10, 10, 10, 10, 1305, 1337, 1337, 1321, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[36] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1136, 1200, 1152, 1305, 1337, 1337, 1337, 1337, 1337, 1337, 1337, 1337, 1321]; map20[37] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[38] = [10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 1136, 1200, 1152, 10, 570, 10, 10, 10, 10, 10, 10, 570, 10]; map20[39] = [1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168, 10, 10, 10, 1136, 1200, 1152, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248]; map20[40] = [1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 1305, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200]; map20[41] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[42] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[43] = [570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 1136, 1200, 1152, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10]; map20[44] = [1248, 1168, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 1248, 1248, 1248, 1168, 10, 10, 10, 10, 10, 10]; map20[45] = [1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10]; map20[46] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1305, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[47] = [10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10]; map20[48] = [10, 10, 10, 10, 10, 1184, 1248, 1248, 1248, 1248, 1136, 1200, 1152, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 1184, 1248, 1248]; map20[49] = [10, 10, 10, 10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 1321, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1200]; map20[50] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[51] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[52] = [10, 10, 10, 570, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map20[53] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; map20[54] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map21 = new Array(); map21[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[4] = [10, 10, 10, 10, 1184, 1248, 1168, 10, 10, 10, 10, 10, 1184, 1248, 1168, 10, 10, 10, 112, 128, 128, 496, 496, 128, 128, 128, 496, 496, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10]; map21[5] = [10, 10, 570, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 272, 272, 272, 272, 272, 496, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10]; map21[6] = [10, 10, 985, 1017, 1136, 1200, 1152, 1305, 1337, 1337, 1337, 1321, 1136, 1200, 1152, 10, 10, 10, 432, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[7] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[8] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[9] = [1017, 1113, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[10] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1305, 1321, 10, 112, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10]; map21[11] = [10, 10, 10, 10, 1136, 1200, 1152, 1305, 1337, 1321, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[12] = [10, 10, 985, 1017, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[13] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[14] = [570, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[15] = [1017, 1113, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 208, 496, 128, 128, 128, 128, 192, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; map21[16] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 1305, 1321, 1136, 1200, 1152, 10, 10, 10, 208, 272, 272, 272, 272, 272, 368, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; map21[17] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[18] = [10, 10, 10, 985, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[19] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[20] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[21] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1305, 1337, 1321, 1136, 1200, 1152, 10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 192, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 496]; map21[22] = [1017, 1113, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 480, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 496]; map21[23] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[24] = [10, 10, 10, 570, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 112, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[25] = [10, 10, 985, 1017, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 432, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[26] = [10, 10, 10, 10, 1136, 1200, 1152, 1305, 1337, 1321, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 496, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[27] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 432, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[28] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[29] = [1184, 1168, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[30] = [1136, 1152, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1305, 1321, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[31] = [1136, 1152, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 112, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[32] = [1136, 1152, 10, 10, 1136, 1200, 1152, 10, 10, 10, 570, 10, 1136, 1200, 1152, 10, 10, 10, 208, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[33] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1184, 1248, 1248, 1136, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 496]; map21[34] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 1136, 1200, 1200, 1200, 1200, 1152, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 496]; map21[35] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 112, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[36] = [10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 432, 448, 496, 496, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[37] = [10, 10, 10, 570, 1136, 1200, 1152, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 272, 272, 272, 272, 272, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[38] = [10, 10, 1184, 1248, 1136, 1200, 1152, 10, 570, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 432, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[39] = [10, 10, 1136, 1200, 1200, 1200, 1152, 1248, 1248, 1168, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 496, 128, 128, 128, 128, 192, 10, 10, 10, 10, 10, 10, 10, 10]; map21[40] = [10, 10, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1152, 10, 10, 1136, 1200, 1152, 1321, 10, 10, 10, 10, 10, 10, 10, 208, 496, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10]; map21[41] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[42] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 112, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[43] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 208, 272, 272, 272, 272, 272, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[44] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 1305, 1321, 1136, 1200, 1152, 10, 10, 10, 432, 448, 448, 448, 448, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[45] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 496]; map21[46] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 208, 272, 272, 272, 272]; map21[47] = [10, 10, 1136, 1200, 1200, 1152, 1305, 1337, 1321, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 496]; map21[48] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 1305, 1321, 10, 112, 128, 128, 128, 128, 496, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[49] = [10, 10, 1136, 1200, 1200, 1152, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 432, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[50] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1321, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[51] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1136, 1200, 1152, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[52] = [10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 10, 570, 1136, 1200, 1152, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map21[53] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1136, 1200, 1152, 1248, 1248, 1248, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128]; map21[54] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272, 272]; var map22 = new Array(); map22[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[5] = [112, 192, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 25, 521, 105, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 112, 192]; map22[6] = [432, 480, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 432, 480]; map22[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[8] = [10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10]; map22[9] = [10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10]; map22[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[11] = [112, 192, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 112, 192]; map22[12] = [432, 480, 10, 10, 570, 10, 10, 10, 432, 480, 10, 10, 25, 537, 105, 10, 10, 432, 480, 10, 10, 10, 570, 10, 10, 432, 480]; map22[13] = [10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 985, 1017, 1017, 1113, 10, 10, 10]; map22[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map22[15] = [10, 10, 570, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10, 10, 570, 10, 10, 10, 10, 10]; map22[16] = [1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1168]; map22[17] = [1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1152]; var map23 = new Array(); map23[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[5] = [10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10]; map23[6] = [10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10]; map23[7] = [10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10]; map23[8] = [10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 1305, 1337, 1337, 1337, 1337, 1337, 1321, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10]; map23[9] = [10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10]; map23[10] = [10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10]; map23[11] = [10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10]; map23[12] = [10, 1305, 1337, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1337, 1321, 10]; map23[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 1305, 1337, 1321, 10, 10, 10, 10, 10, 1305, 1337, 1321, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[15] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map23[16] = [10, 10, 10, 10, 570, 10, 10, 10, 10, 570, 10, 10, 10, 10, 10, 570, 570, 10, 10, 10, 10, 10, 10, 10, 10, 10, 570, 10, 10]; map23[17] = [128, 192, 1184, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 1248, 112, 128]; map23[18] = [496, 368, 1136, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 208, 496]; var map24 = new Array(); map24[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[4] = [10, 10, 10, 10, 1465, 1497, 1497, 1481, 10, 10, 10, 10, 10, 10, 10, 10, 25, 41, 537, 41, 105, 10, 10, 10, 10, 10, 10, 10, 10, 1465, 1497, 1497, 1481, 10, 10, 10, 10]; map24[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[7] = [10, 10, 10, 10, 10, 10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10, 10, 10, 10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10, 10, 10, 10, 10, 10, 10]; map24[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1465, 1497, 1497, 1497, 1481, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[12] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[13] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[14] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[15] = [10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1481, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1481, 10, 10, 10]; map24[16] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[17] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map24[18] = [1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600]; map24[19] = [1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568]; var map25 = new Array(); map25[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[5] = [10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 192, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10, 10, 112, 128, 128, 128, 128, 192, 10, 10, 25, 521, 105]; map25[6] = [10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 448, 448, 480, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 432, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10]; map25[7] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 10]; map25[8] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 112, 192, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10]; map25[9] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[10] = [10, 10, 10, 208, 496, 128, 128, 128, 128, 128, 192, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[11] = [10, 10, 10, 208, 496, 448, 448, 448, 448, 448, 480, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[12] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 112, 128, 128, 192, 10, 10, 10]; map25[13] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 432, 448, 496, 368, 10, 10, 10]; map25[14] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 208, 368, 10, 10, 10]; map25[15] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 432, 480, 10, 10, 432, 480, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 10]; map25[16] = [10, 10, 10, 208, 368, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 112, 192, 10, 10, 112, 192, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 192, 10, 10, 1465, 1497, 1481]; map25[17] = [10, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 432, 480, 10, 10, 432, 480, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 480, 10, 10, 10, 10, 10]; map25[18] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[19] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[20] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map25[21] = [1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600]; var map26 = new Array(); map26[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map26[8] = [10, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 1616, 1696, 1600, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 1616, 1600, 10, 10, 10, 10, 10, 10]; map26[9] = [10, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1632, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 10]; map26[10] = [10, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1632, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 1536, 1568, 10, 10, 10, 10, 10, 10]; map26[11] = [1616, 1696, 1696, 1696, 1696, 1696, 1536, 1568, 1696, 1696, 1696, 1696, 1600, 1536, 1568, 1616, 1696, 1696, 1696, 1696, 1536, 1632, 1568, 1696, 1696, 1696, 1696, 1600, 1536, 1568, 1616, 1696, 1696, 1696, 1696, 1536, 1568, 1696, 1696, 1696, 1696, 1696, 1600]; map26[12] = [1536, 1632, 1632, 1632, 1632, 1632, 1536, 1568, 1632, 1632, 1632, 1632, 1568, 1536, 1568, 1536, 1632, 1632, 1632, 1632, 1536, 1632, 1568, 1632, 1632, 1632, 1632, 1568, 1536, 1568, 1536, 1632, 1632, 1632, 1632, 1536, 1568, 1632, 1632, 1632, 1632, 1632, 1568]; var map27 = new Array(); map27[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map27[6] = [1616, 1600, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 25, 521, 105, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 1616, 1600]; map27[7] = [1536, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1568]; map27[8] = [1536, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1568]; map27[9] = [1536, 1568, 1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600, 1536, 1568]; map27[10] = [1536, 1568, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1536, 1568]; var map28 = new Array(); map28[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[6] = [10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10, 10, 25, 521, 105, 10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10]; map28[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[8] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[11] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map28[12] = [1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600]; map28[13] = [1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568]; var map29 = new Array(); map29[0] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[1] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[2] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[3] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[4] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[5] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[6] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[7] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[8] = [10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10, 10, 10, 25, 521, 105, 10, 10, 10, 10, 1465, 1497, 1497, 1497, 1497, 1497, 1497, 1497, 1481, 10, 10, 10]; map29[9] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[10] = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map29[11] = [1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600, 10, 10, 1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600, 10, 10, 1616, 1696, 1696, 1696, 1696, 1696, 1696, 1696, 1600]; map29[12] = [1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1616, 1600, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568, 1616, 1600, 1536, 1632, 1632, 1632, 1632, 1632, 1632, 1632, 1568]; var map30 = new Array(); map30[0] = [544, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[1] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[2] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[3] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[4] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[5] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[6] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[7] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[8] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[9] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 25, 41, 41, 41, 41, 41, 105, 10, 10, 10, 10, 25, 521, 105, 10]; map30[10] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1386, 10, 10]; map30[11] = [10, 10, 10, 10, 10, 10, 10, 544, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; map30[12] = [10, 10, 10, 10, 10, 10, 10, 112, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 496]; map30[13] = [10, 10, 10, 10, 10, 10, 10, 432, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 496]; eval ("set_" + mygame.level)(); mygame.mapping(eval ("map" + mygame.level)); mygame.pause = 0; mygame.clip.foreground.bar_2.mc.mission.autoSize = "right"; onEnterFrame = function () { mygame.stepper(); if (mygame.pause == 3) { mygame.clip.foreground.gotoAndStop("gameover"); } else if (mygame.pause == 2) { mygame.uninstall(); mygame.clip.foreground.gotoAndStop("gamepause"); } else if (mygame.pause == 1) { } else if (mygame.pause == 0) { if (mygame.level < 30) { mygame.clip.foreground.gotoAndStop("gamenow"); } else { mygame.clip.foreground.gotoAndStop("train"); } (mygame.clip._visible != true) && ((mygame.clip._visible = true)); mygame.clip.foreground.bar_2.level.text = (("stage: " + Math.ceil((mygame.level + 1) / 6)) + "--") + ((mygame.level + 1) % 6); mygame.clip.foreground.bar_2.mission.text = Msf.format_time(mygame.leveltime); mygame.clip.foreground.bar_2.score.text = "score: " + mygame.score; mygame.clip.foreground.bar_2.enemy.text = "enemy no. " + mygame.obj2.length; eval ("level_" + mygame.level)(); } }; stop();
Symbol 637 MovieClip [midground] Frame 1
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 2
w = 1000; h = 500;
Symbol 637 MovieClip [midground] Frame 3
w = 700; h = 700;
Symbol 637 MovieClip [midground] Frame 4
w = 1000; h = 470;
Symbol 637 MovieClip [midground] Frame 5
w = 700; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 6
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 7
w = 1000; h = 420; stop();
Symbol 637 MovieClip [midground] Frame 8
w = 800; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 9
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 10
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 11
w = 1000; h = 440; stop();
Symbol 637 MovieClip [midground] Frame 12
w = 1000; h = 420; stop();
Symbol 637 MovieClip [midground] Frame 13
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 14
w = 700; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 15
w = 700; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 16
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 17
w = 1000; h = 600; stop();
Symbol 637 MovieClip [midground] Frame 18
w = 1000; h = 500; stop();
Symbol 637 MovieClip [midground] Frame 19
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 20
w = 1000; h = 600; stop();
Symbol 637 MovieClip [midground] Frame 21
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 22
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 23
w = 900; h = 600; stop();
Symbol 637 MovieClip [midground] Frame 24
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 25
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 26
w = 1000; h = 700; stop();
Symbol 637 MovieClip [midground] Frame 27
w = 1000; h = 470; stop();
Symbol 637 MovieClip [midground] Frame 28
w = 1000; h = 440; stop();
Symbol 637 MovieClip [midground] Frame 29
w = 1000; h = 480; stop();
Symbol 637 MovieClip [midground] Frame 30
w = 1000; h = 470; stop();
Symbol 645 MovieClip [midground_2] Frame 1
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 2
w = 1200; h = 600; stop();
Symbol 645 MovieClip [midground_2] Frame 3
w = 800; h = 820; stop();
Symbol 645 MovieClip [midground_2] Frame 4
w = 1200; h = 540; stop();
Symbol 645 MovieClip [midground_2] Frame 5
w = 800; h = 820;
Symbol 645 MovieClip [midground_2] Frame 6
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 7
w = 1200; h = 450;
Symbol 645 MovieClip [midground_2] Frame 8
w = 900; h = 820;
Symbol 645 MovieClip [midground_2] Frame 9
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 10
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 11
w = 1200; h = 480;
Symbol 645 MovieClip [midground_2] Frame 12
w = 1200; h = 450;
Symbol 645 MovieClip [midground_2] Frame 13
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 14
w = 800; h = 820;
Symbol 645 MovieClip [midground_2] Frame 15
w = 800; h = 820;
Symbol 645 MovieClip [midground_2] Frame 16
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 17
w = 1200; h = 700;
Symbol 645 MovieClip [midground_2] Frame 18
w = 1200; h = 600;
Symbol 645 MovieClip [midground_2] Frame 19
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 20
w = 1200; h = 700;
Symbol 645 MovieClip [midground_2] Frame 21
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 22
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 23
w = 1100; h = 700;
Symbol 645 MovieClip [midground_2] Frame 24
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 25
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 26
w = 1200; h = 820;
Symbol 645 MovieClip [midground_2] Frame 27
w = 1200; h = 540;
Symbol 645 MovieClip [midground_2] Frame 28
w = 1200; h = 480;
Symbol 645 MovieClip [midground_2] Frame 29
w = 1200; h = 560;
Symbol 645 MovieClip [midground_2] Frame 30
w = 1200; h = 540;
Symbol 699 MovieClip [tile] Frame 2
gotoAndStop(_currentframe + Math.round(Math.random() * 3));
Symbol 699 MovieClip [tile] Frame 8
gotoAndStop(_currentframe + Math.round(Math.random() * 3));
Symbol 699 MovieClip [tile] Frame 13
gotoAndStop(_currentframe + Math.round(Math.random() * 3));
Symbol 699 MovieClip [tile] Frame 17
gotoAndStop(_currentframe + Math.round(Math.random() * 5));
Symbol 699 MovieClip [tile] Frame 23
gotoAndStop(_currentframe + Math.round(Math.random() * 3));
Symbol 699 MovieClip [tile] Frame 28
gotoAndStop(_currentframe + Math.round(Math.random() * 1));
Symbol 699 MovieClip [tile] Frame 35
gotoAndStop(_currentframe + Math.round(Math.random() * 5));
Symbol 699 MovieClip [tile] Frame 41
gotoAndStop(_currentframe + Math.round(Math.random() * 9));
Symbol 699 MovieClip [tile] Frame 51
gotoAndStop(_currentframe + Math.round(Math.random() * 9));
Symbol 699 MovieClip [tile] Frame 61
gotoAndStop(_currentframe + Math.round(Math.random() * 1));
Symbol 699 MovieClip [tile] Frame 63
gotoAndStop(_currentframe + Math.round(Math.random() * 5));
Symbol 699 MovieClip [tile] Frame 69
gotoAndStop(_currentframe + Math.round(Math.random() * 1));
Symbol 699 MovieClip [tile] Frame 75
gotoAndStop(_currentframe + Math.round(Math.random() * 2));
Symbol 699 MovieClip [tile] Frame 78
gotoAndStop(_currentframe + Math.round(Math.random() * 2));
Symbol 699 MovieClip [tile] Frame 83
gotoAndStop(_currentframe + Math.round(Math.random() * 2));
Symbol 716 MovieClip [boom_1] Frame 26
removeMovieClip(this); stop();
Symbol 720 MovieClip [bullet_0] Frame 3
stop();
Symbol 720 MovieClip [bullet_0] Frame 5
removeMovieClip(this); stop();
Symbol 723 MovieClip [bullet_1] Frame 3
stop();
Symbol 723 MovieClip [bullet_1] Frame 5
removeMovieClip(this); stop();
Symbol 724 MovieClip [bullet_2] Frame 4
stop();
Symbol 724 MovieClip [bullet_2] Frame 7
removeMovieClip(this); stop();
Symbol 726 MovieClip [bullet_3] Frame 4
stop();
Symbol 726 MovieClip [bullet_3] Frame 7
removeMovieClip(this); stop();
Symbol 727 MovieClip [bullet_4] Frame 3
stop();
Symbol 727 MovieClip [bullet_4] Frame 5
removeMovieClip(this); stop();
Symbol 730 MovieClip [bullet_5] Frame 3
stop();
Symbol 730 MovieClip [bullet_5] Frame 5
removeMovieClip(this); stop();
Symbol 731 MovieClip [bullet_6] Frame 4
stop();
Symbol 731 MovieClip [bullet_6] Frame 7
removeMovieClip(this); stop();
Symbol 732 MovieClip [bullet_7] Frame 4
stop();
Symbol 732 MovieClip [bullet_7] Frame 7
removeMovieClip(this); stop();
Symbol 736 MovieClip Frame 1
gotoAndPlay(1 + Math.round(Math.random() * 2));
Symbol 736 MovieClip Frame 4
removeMovieClip(_parent);
Symbol 740 MovieClip [gun_fire] Frame 5
removeMovieClip(this);
Symbol 743 MovieClip [gun_fire_1] Frame 8
removeMovieClip(this);
Symbol 746 MovieClip [gun_fire_2] Frame 7
removeMovieClip(this);
Symbol 749 MovieClip [gun_fire_3] Frame 7
removeMovieClip(this);
Symbol 752 MovieClip [gun_fire_4] Frame 5
removeMovieClip(this);
Symbol 759 MovieClip [missile_1] Frame 6
stop();
Symbol 759 MovieClip [missile_1] Frame 7
removeMovieClip(this); stop();
Symbol 762 MovieClip [smoke] Frame 15
removeMovieClip(this);
Symbol 766 MovieClip Frame 11
_parent.owner.remove(); removeMovieClip(_parent);
Symbol 770 MovieClip [bullet_8] Frame 4
stop();
Symbol 770 MovieClip [bullet_8] Frame 7
removeMovieClip(this); stop();
Symbol 775 MovieClip [energy_i] Frame 69
gotoAndPlay (1); gotoAndPlay (1);
Symbol 775 MovieClip [energy_i] Frame 80
removeMovieClip(this);
Symbol 778 MovieClip [energy_m] Frame 69
gotoAndPlay (1);
Symbol 778 MovieClip [energy_m] Frame 80
removeMovieClip(this);
Symbol 779 MovieClip [gun_1] Frame 69
gotoAndPlay (1);
Symbol 779 MovieClip [gun_1] Frame 80
removeMovieClip(this);
Symbol 780 MovieClip [gun_2] Frame 69
gotoAndPlay (1);
Symbol 780 MovieClip [gun_2] Frame 80
removeMovieClip(this);
Symbol 781 MovieClip [gun_3] Frame 69
gotoAndPlay (1);
Symbol 781 MovieClip [gun_3] Frame 80
removeMovieClip(this);
Symbol 782 MovieClip [gun_4] Frame 69
gotoAndPlay (1);
Symbol 782 MovieClip [gun_4] Frame 80
removeMovieClip(this);
Symbol 783 MovieClip [gun_5] Frame 69
gotoAndPlay (1);
Symbol 783 MovieClip [gun_5] Frame 80
removeMovieClip(this);
Symbol 784 MovieClip [gun_6] Frame 69
gotoAndPlay (1);
Symbol 784 MovieClip [gun_6] Frame 80
removeMovieClip(this);
Symbol 785 MovieClip [gun_7] Frame 69
gotoAndPlay (1);
Symbol 785 MovieClip [gun_7] Frame 80
removeMovieClip(this);
Symbol 786 MovieClip [health_i] Frame 69
gotoAndPlay (1);
Symbol 786 MovieClip [health_i] Frame 80
removeMovieClip(this);
Symbol 789 MovieClip [health_m] Frame 69
gotoAndPlay (1);
Symbol 789 MovieClip [health_m] Frame 80
removeMovieClip(this);
Symbol 792 MovieClip [physique_m] Frame 69
gotoAndPlay (1);
Symbol 792 MovieClip [physique_m] Frame 80
removeMovieClip(this);
Symbol 793 MovieClip Frame 1
stop();
Symbol 826 MovieClip Frame 146
_root.nextFrame();
Symbol 902 MovieClip Frame 70
_root.nextFrame();
Symbol 903 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 904 MovieClip Frame 1
stopAllSounds(); var sd = new Sound(this); sd.attachSound("symphonyx"); sd.setVolume(35); sd.start(0, 999);
Symbol 905 Button
on (release) { gotoAndStop ("a_0"); }
Symbol 907 Button
on (release) { _root.level_new[18] = 30; gotoAndStop (14); }
Symbol 909 Button
on (release) { gotoAndStop ("set"); }
Symbol 911 Button
on (press) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 913 Button
on (press) { getURL ("http://www.ifungames.com", "_blank"); }
Symbol 915 Button
on (press) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 923 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 926 Button
on (release) { _root.gotoAndStop("credits"); }
Symbol 928 Button
on (release) { gotoAndStop ("load"); }
Symbol 935 Button
on (press) { load(0); }
Symbol 936 Button
on (press) { load(1); }
Symbol 937 Button
on (press) { load(2); }
Symbol 938 Button
on (press) { load(3); }
Symbol 939 Button
on (press) { load(4); }
Symbol 945 MovieClip Frame 1
if (Q) { gotoAndStop (1); } else { gotoAndStop (2); } btn.onPress = function () { _global.Q = !Q; if (Q) { gotoAndStop (1); } else { gotoAndStop (2); } };
Symbol 948 MovieClip Frame 1
if (M) { gotoAndStop (1); } else { gotoAndStop (2); } btn.onPress = function () { _global.M = !M; if (M) { gotoAndStop (1); } else { gotoAndStop (2); } };
Symbol 1016 MovieClip Frame 1
function movTo(mc) { this._x = mc._x + 10; this.clear(); this.lineStyle(1, 16777215); this.moveTo(0, 0); this.lineTo(0, mc._y - this._y); }
Symbol 1017 MovieClip Frame 1
function getCode(id) { return(keyCodeArr[id]); } function setKey(key_mc) { key_mc.isUsed = true; key_mc.info = currentKey.info; currentKey.prevFrame(); key_mc.nextFrame(); popup_mc.movTo(key_mc); popup_mc.txt = key_mc.info; save(currentKey.code, key_mc.code); var _local2 = 0; while (_local2 < 256) { key_mc = keyBoard["key_mc" + _local2]; if (typeof(key_mc) == "movieclip") { key_mc.enabled = key_mc.isUsed; if (!key_mc.enabled) { key_mc.prevFrame(); } } _local2++; } } function save(oldCode, newCode) { var _local2 = 0; while (_local2 < 11) { if (keyCodeArr[_local2] == oldCode) { keyCodeArr[_local2] = newCode; _parent.key[_local2] = newCode; } _local2++; } } key_mc27.str = "Esc"; key_mc32.str = "Space"; key_mc37.str = "Left"; key_mc38.str = "Up"; key_mc39.str = "Right"; key_mc40.str = "Down"; key_mc47.str = ""; key_mc48.str = "0"; key_mc49.str = "1"; key_mc50.str = "2"; key_mc51.str = "3"; key_mc52.str = "4"; key_mc53.str = "5"; key_mc54.str = "6"; key_mc55.str = "7"; key_mc56.str = "8"; key_mc57.str = "9"; key_mc65.str = "A"; key_mc66.str = "B"; key_mc67.str = "C"; key_mc68.str = "D"; key_mc69.str = "E"; key_mc70.str = "F"; key_mc71.str = "G"; key_mc72.str = "H"; key_mc73.str = "I"; key_mc74.str = "J"; key_mc75.str = "K"; key_mc76.str = "L"; key_mc77.str = "M"; key_mc78.str = "N"; key_mc79.str = "O"; key_mc80.str = "P"; key_mc81.str = "Q"; key_mc82.str = "R"; key_mc83.str = "S"; key_mc84.str = "T"; key_mc85.str = "U"; key_mc86.str = "V"; key_mc87.str = "W"; key_mc88.str = "X"; key_mc89.str = "Y"; key_mc90.str = "Z"; key_mc96.str = "NumPad0"; key_mc97.str = "NumPad1"; key_mc98.str = "NumPad2"; key_mc99.str = "NumPad3"; key_mc100.str = "NumPad4"; key_mc101.str = "NumPad5"; key_mc102.str = "NumPad6"; key_mc103.str = "NumPad7"; key_mc104.str = "NumPad8"; key_mc105.str = "NumPad9"; key_mc106.str = "*"; key_mc107.str = "+"; key_mc108.str = ""; key_mc109.str = "-"; key_mc110.str = "."; key_mc111.str = "/"; key_mc112.str = "F1"; key_mc113.str = "F2"; key_mc114.str = "F3"; key_mc115.str = "F4"; key_mc116.str = "F5"; key_mc117.str = "F6"; key_mc118.str = "F7"; key_mc119.str = "F8"; key_mc120.str = "F9"; key_mc122.str = "F11"; key_mc123.str = "F12"; key_mc186.str = ";"; key_mc187.str = "="; key_mc188.str = ","; key_mc189.str = "-"; key_mc190.str = "."; key_mc191.str = "/"; key_mc192.str = "`"; key_mc219.str = "["; key_mc220.str = "\\"; key_mc221.str = "]"; key_mc222.str = "'"; var keyCodeArr = new Array(); keyCodeArr = _parent.key; var keyArr = [[getCode(0), "jump"], [getCode(1), "down"], [getCode(2), "left"], [getCode(3), "right"], [getCode(4), "next weapon"], [getCode(5), "prev weapon"]]; var totalCtrl = keyArr.length; var keyBoard = this; var currentKey; popup_mc._visible = false; var i = 0; while (i < 256) { var key_mc = this["key_mc" + i]; if (typeof(key_mc) == "movieclip") { key_mc.gotoAndStop(1); key_mc.code = i; key_mc.isUsed = false; key_mc.enabled = false; key_mc.onRollOver = function () { this.nextFrame(); if (this.isUsed) { popup_mc.movTo(this); popup_mc._visible = true; popup_mc.txt = this.info; } _root.userMouse.rollOver(); }; key_mc.onRollOut = function () { if (this.isUsed) { popup_mc._visible = false; } else { this.prevFrame(); } _root.userMouse.rollOut(); }; key_mc.onPress = function () { if (this.isUsed) { currentKey = this; currentKey.isUsed = false; popup_mc.txt = "Select Any Key To Change"; var _local2 = 0; while (_local2 < 256) { var _local3 = keyBoard["key_mc" + _local2]; if (typeof(_local3) == "movieclip") { _local3.enabled = !_local3.isUsed; } _local2++; } } else { setKey(this); } }; } i++; } var i = 0; while (i < totalCtrl) { var key_mc = keyBoard["key_mc" + keyArr[i][0]]; key_mc.info = keyArr[i][1]; key_mc.isUsed = true; key_mc.enabled = true; key_mc.nextFrame(); i++; }
Symbol 1017 MovieClip Frame 2
stop();
Symbol 1023 Button
on (press) { _root.level_new[19] = 1.25; _root.nextFrame(); }
Symbol 1025 Button
on (press) { _root.level_new[19] = 1; _root.nextFrame(); }
Symbol 1027 Button
on (press) { _root.level_new[19] = 0.75; _root.nextFrame(); }
Symbol 1029 Button
on (press) { _root.level_new[19] = 0.5; _root.nextFrame(); }
Symbol 1047 MovieClip Frame 1
_parent.bb.enabled = (_parent.bb._visible = false); _parent.bs.enabled = (_parent.bs._visible = true);
Symbol 1047 MovieClip Frame 234
stop();
Symbol 1047 MovieClip Frame 235
_parent.bb.enabled = (_parent.bb._visible = true); _parent.bs.enabled = (_parent.bs._visible = true);
Symbol 1047 MovieClip Frame 381
stop();
Symbol 1047 MovieClip Frame 382
_parent.bb.enabled = (_parent.bb._visible = true); _parent.bs.enabled = (_parent.bs._visible = false);
Symbol 1047 MovieClip Frame 517
stop();
Symbol 1047 MovieClip Frame 532
_parent.play();
Symbol 1050 Button
on (release) { play(); }
Symbol 1052 Button
on (release) { if (mc._currentframe >= 382) { mc.gotoAndPlay(235); } else if (mc._currentframe >= 235) { mc.gotoAndPlay(1); } }
Symbol 1053 Button
on (release) { if (mc._currentframe <= 234) { mc.gotoAndPlay(235); } else if (mc._currentframe <= 381) { mc.gotoAndPlay(382); } else if (mc._currentframe <= 517) { mc.gotoAndPlay(518); } }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3 10
Symbol 3 MovieClipUses:2Used by:10  Timeline
Symbol 4 FontUsed by:5
Symbol 5 EditableTextUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:10
Symbol 7 FontUsed by:8 384 394 402 408 412 415 421 425 427 428 429 430 435 436 437 438 439 440 441 444 445 446 447 448 460 462 468 469 470 471 472 473 474 475 476 499 500 501 502 503 547 929 930 931 932 933 934 940 1018 1019 1020 1021 1024 1026 1028
Symbol 8 TextUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:2 3 6 9Used by:Timeline
Symbol 1054 MovieClip [__Packages.MochiAd]
Symbol 1055 MovieClip [__Packages.clipgame.util.Vector]
Symbol 1056 MovieClip [__Packages.clipgame.Gamess]
Symbol 1057 MovieClip [__Packages.clipgame.tiles.Tile]
Symbol 1058 MovieClip [__Packages.clipgame.obj.Obj]
Symbol 1059 MovieClip [__Packages.Msf]
Symbol 1060 MovieClip [__Packages.clipgame.obj.Player]
Symbol 1061 MovieClip [__Packages.Mkey]
Symbol 1062 MovieClip [__Packages.clipgame.obj.Boom]
Symbol 1063 MovieClip [__Packages.clipgame.obj.Bullet]
Symbol 1064 MovieClip [__Packages.clipgame.obj.Spark]
Symbol 1065 MovieClip [__Packages.clipgame.obj.Bullet_d]
Symbol 1066 MovieClip [__Packages.clipgame.obj.Bullet_t]
Symbol 1067 MovieClip [__Packages.clipgame.obj.Missile]
Symbol 1068 MovieClip [__Packages.clipgame.obj.E_0]
Symbol 1069 MovieClip [__Packages.clipgame.obj.Items]
Symbol 1070 MovieClip [__Packages.clipgame.obj.E_6]
Symbol 1071 MovieClip [__Packages.clipgame.obj.E_4]
Symbol 1072 MovieClip [__Packages.clipgame.obj.E_4_2]
Symbol 1073 MovieClip [__Packages.clipgame.obj.E_5]
Symbol 1074 MovieClip [__Packages.clipgame.obj.E_4_1]
Symbol 1075 MovieClip [__Packages.clipgame.obj.E_2]
Symbol 1076 MovieClip [__Packages.clipgame.obj.E_3]
Symbol 1077 MovieClip [__Packages.clipgame.obj.Missile_auto]
Symbol 1078 MovieClip [__Packages.clipgame.obj.Boss]
Symbol 1079 MovieClip [__Packages.clipgame.obj.E_6_1]
Symbol 1080 MovieClip [__Packages.clipgame.obj.E_1]
Symbol 1081 MovieClip [__Packages.clipgame.obj.E_2_1]
Symbol 1082 MovieClip [__Packages.clipgame.obj.E_2_3]
Symbol 1083 MovieClip [__Packages.clipgame.obj.E_1_1]
Symbol 1084 MovieClip [__Packages.clipgame.obj.E_2_2]
Symbol 1085 MovieClip [__Packages.clipgame.obj.Car_0]
Symbol 1086 MovieClip [__Packages.clipgame.obj.E_3_1]
Symbol 11 FontUsed by:12
Symbol 12 EditableTextUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:Timeline
Symbol 14 FontUsed by:15 23 24 25 26 27 30 31 32 382 385 387 391 393 396 399 401 403 406 409 410 414 416 418 463 466 478 479 480 481 482 489 490 491 494 505 506 508 511 516 517 521 522 523 534 535 536 545 689 906 908 910 912 914 918 927 941 943 944 946 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1015 1022 1048 1049 1051
Symbol 15 TextUses:14Used by:17
Symbol 16 GraphicUsed by:17 367 465 467 492 495 496 497 498 509 510 512 513 514 538 539 905 907 909 911 913 915 928 942 947 1023 1025 1027 1029 1052 1053
Symbol 17 ButtonUses:15 16Used by:34
Symbol 18 GraphicUsed by:34 457 459 520 541 548 699 1013 1016
Symbol 19 GraphicUsed by:22
Symbol 20 FontUsed by:21 920 922 925 1034 1035 1044
Symbol 21 TextUses:20Used by:22
Symbol 22 MovieClipUses:19 21Used by:34
Symbol 23 TextUses:14Used by:34
Symbol 24 EditableTextUses:14Used by:34
Symbol 25 TextUses:14Used by:34
Symbol 26 EditableTextUses:14Used by:34
Symbol 27 TextUses:14Used by:29
Symbol 28 GraphicUsed by:29 33 923 926
Symbol 29 ButtonUses:27 28Used by:34
Symbol 30 TextUses:14Used by:34
Symbol 31 TextUses:14Used by:34
Symbol 32 TextUses:14Used by:33
Symbol 33 ButtonUses:32 28Used by:34
Symbol 34 MovieClipUses:17 18 22 23 24 25 26 29 30 31 33Used by:515 519  Timeline
Symbol 35 Sound [boom]Used by:793
Symbol 36 Sound [symphonyx]Used by:793
Symbol 37 Sound [shoot_00]Used by:793
Symbol 38 Sound [shoot_01]Used by:793
Symbol 39 Sound [shoot_03]Used by:793
Symbol 40 Sound [shoot_04]Used by:793
Symbol 41 Sound [shoot_05]Used by:793
Symbol 42 Sound [shoot_06]Used by:793
Symbol 43 Sound [shoot_07]Used by:793
Symbol 44 Sound [shoot_08]Used by:793
Symbol 45 Sound [shoot_10]Used by:793
Symbol 46 Sound [shoot_15]Used by:793
Symbol 47 Sound [shoot_16]Used by:793
Symbol 48 Sound [shoot_17]Used by:793
Symbol 49 Sound [shoot_18]Used by:793
Symbol 50 GraphicUsed by:65 132
Symbol 51 GraphicUsed by:60 131
Symbol 52 GraphicUsed by:60
Symbol 53 GraphicUsed by:60 131
Symbol 54 GraphicUsed by:60 131
Symbol 55 GraphicUsed by:60 131
Symbol 56 GraphicUsed by:60 131
Symbol 57 GraphicUsed by:60 131
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:51 52 53 54 55 56 57 58 59Used by:65
Symbol 61 GraphicUsed by:65 132
Symbol 62 GraphicUsed by:65 132
Symbol 63 GraphicUsed by:65 132
Symbol 64 GraphicUsed by:65 132
Symbol 65 MovieClipUses:50 60 61 62 63 64Used by:144 223 224 230 231 232 233 234 235 237
Symbol 66 GraphicUsed by:81 136
Symbol 67 GraphicUsed by:76 135
Symbol 68 GraphicUsed by:76 135
Symbol 69 GraphicUsed by:76 135
Symbol 70 GraphicUsed by:76 135
Symbol 71 GraphicUsed by:76 135
Symbol 72 GraphicUsed by:76 135
Symbol 73 GraphicUsed by:76 135
Symbol 74 GraphicUsed by:76 135
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:67 68 69 70 71 72 73 74 75Used by:81
Symbol 77 GraphicUsed by:81 136
Symbol 78 GraphicUsed by:81 136
Symbol 79 GraphicUsed by:81 136
Symbol 80 GraphicUsed by:81 136
Symbol 81 MovieClipUses:66 76 77 78 79 80Used by:144 223 224 230 231 232 233 234 235 237
Symbol 82 GraphicUsed by:99 143
Symbol 83 GraphicUsed by:94 142
Symbol 84 GraphicUsed by:94
Symbol 85 GraphicUsed by:94 142
Symbol 86 GraphicUsed by:94 142
Symbol 87 GraphicUsed by:94 142
Symbol 88 GraphicUsed by:94
Symbol 89 GraphicUsed by:94
Symbol 90 GraphicUsed by:94 142
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:94 142
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:83 84 85 86 87 88 89 90 91 92 93Used by:99
Symbol 95 GraphicUsed by:99 143
Symbol 96 GraphicUsed by:99 143
Symbol 97 GraphicUsed by:99 143
Symbol 98 GraphicUsed by:99 143
Symbol 99 MovieClipUses:82 94 95 96 97 98Used by:144 223 224 230 231 232 233 234 235 237
Symbol 100 GraphicUsed by:108
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:100 101 102 103 104 105 106 107Used by:144 223 224 230 231 232 233 234 235 237
Symbol 109 GraphicUsed by:125
Symbol 110 GraphicUsed by:120
Symbol 111 GraphicUsed by:120
Symbol 112 GraphicUsed by:120
Symbol 113 GraphicUsed by:120
Symbol 114 GraphicUsed by:120
Symbol 115 GraphicUsed by:120
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:110 111 112 113 114 115 116 117 118 119Used by:125
Symbol 121 GraphicUsed by:125
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:109 120 121 122 123 124Used by:144 223 224 230 231 232 233 234 235 237
Symbol 126 GraphicUsed by:131
Symbol 127 GraphicUsed by:131
Symbol 128 GraphicUsed by:131
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:51 126 53 54 127 55 56 128 57 129 130Used by:132
Symbol 132 MovieClipUses:50 131 61 62 63 64Used by:144 223 224 230 231 232 233 234 235 237
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:67 68 69 70 71 72 73 74 133 134Used by:136
Symbol 136 MovieClipUses:66 135 77 78 79 80Used by:144 223 224 230 231 232 233 234 235 237
Symbol 137 GraphicUsed by:142
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:83 137 85 86 87 138 139 90 140 92 141Used by:143
Symbol 143 MovieClipUses:82 142 95 96 97 98Used by:144 223 224 230 231 232 233 234 235 237
Symbol 144 MovieClipUses:65 81 99 108 125 132 136 143Used by:240
Symbol 145 GraphicUsed by:155
Symbol 146 GraphicUsed by:155
Symbol 147 GraphicUsed by:155
Symbol 148 GraphicUsed by:155
Symbol 149 GraphicUsed by:155
Symbol 150 GraphicUsed by:155
Symbol 151 GraphicUsed by:155
Symbol 152 GraphicUsed by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:145 146 147 148 149 150 151 152 153 154Used by:165
Symbol 156 GraphicUsed by:161
Symbol 157 GraphicUsed by:161
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:156 157 158 159 160Used by:165
Symbol 162 GraphicUsed by:165
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClipUses:155 161 162 164Used by:222 237
Symbol 166 GraphicUsed by:183
Symbol 167 GraphicUsed by:178
Symbol 168 GraphicUsed by:178
Symbol 169 GraphicUsed by:178
Symbol 170 GraphicUsed by:178
Symbol 171 GraphicUsed by:178
Symbol 172 GraphicUsed by:178
Symbol 173 GraphicUsed by:178
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:167 168 169 170 171 172 173 174 175 176 177Used by:183
Symbol 179 GraphicUsed by:183
Symbol 180 GraphicUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:166 178 179 180 181 182Used by:222 237
Symbol 184 GraphicUsed by:200 236
Symbol 185 GraphicUsed by:195
Symbol 186 GraphicUsed by:195
Symbol 187 GraphicUsed by:195
Symbol 188 GraphicUsed by:195
Symbol 189 GraphicUsed by:195
Symbol 190 GraphicUsed by:195
Symbol 191 GraphicUsed by:195
Symbol 192 GraphicUsed by:195
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:185 186 187 188 189 190 191 192 193 194Used by:200 236
Symbol 196 GraphicUsed by:200 236
Symbol 197 GraphicUsed by:200 236
Symbol 198 GraphicUsed by:200 236
Symbol 199 GraphicUsed by:200 236
Symbol 200 MovieClipUses:184 195 196 197 198 199Used by:221
Symbol 201 GraphicUsed by:205 207 209 215 217 237 554 559 562 565 567 573 575 576 577 578 579 580 581 582 585 591 592 609 625 626
Symbol 202 GraphicUsed by:205 207 209 215 217 237 263 274 562 575 585 591 609 644 1050
Symbol 203 GraphicUsed by:205 217 237 562 573 575 576 577 578 579 580 581 582 585 592 609
Symbol 204 GraphicUsed by:205 237
Symbol 205 MovieClipUses:201 202 203 204Used by:221 779
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:202 201 206Used by:221 780
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:201 202 208Used by:221 781
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:221 782
Symbol 212 GraphicUsed by:215 575 585 591 625
Symbol 213 GraphicUsed by:215 263 274 362 422 1047
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:212 201 202 213 214Used by:221 783
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:201 203 202 216Used by:221 784
Symbol 218 GraphicUsed by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:218 219Used by:221 785
Symbol 221 MovieClipUses:200 205 207 209 211 215 217 220Used by:222
Symbol 222 MovieClipUses:165 183 221Used by:240
Symbol 223 MovieClipUses:65 81 99 108 125 132 136 143Used by:240
Symbol 224 MovieClipUses:65 81 99 108 125 132 136 143Used by:240
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:229
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:229
Symbol 229 MovieClipUses:226 228Used by:230 233 235
Symbol 230 MovieClipUses:65 81 99 108 125 132 136 143 229Used by:240
Symbol 231 MovieClipUses:65 81 99 108 125 132 136 143Used by:240
Symbol 232 MovieClipUses:65 81 99 108 125 132 136 143Used by:240
Symbol 233 MovieClipUses:65 81 99 108 125 132 136 143 229Used by:240
Symbol 234 MovieClipUses:65 81 99 108 125 132 136 143Used by:240
Symbol 235 MovieClipUses:65 81 99 108 125 132 136 143 229Used by:240
Symbol 236 MovieClipUses:184 195 196 197 198 199Used by:237
Symbol 237 MovieClipUses:65 81 99 108 125 132 136 143 183 165 236 201 202 203 204Used by:238 239
Symbol 238 MovieClipUses:237Used by:240
Symbol 239 MovieClipUses:237Used by:240
Symbol 240 MovieClip [zplayer]Uses:144 222 223 224 230 231 232 233 234 235 238 239Used by:537 793
Symbol 241 GraphicUsed by:274 362
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:274 362 1047
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:254
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:254
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:254
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:254
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClip [background]Uses:245 247 249 251 253Used by:274 362 793
Symbol 255 GraphicUsed by:263 643
Symbol 256 GraphicUsed by:263
Symbol 257 GraphicUsed by:263
Symbol 258 GraphicUsed by:263
Symbol 259 GraphicUsed by:263
Symbol 260 GraphicUsed by:263
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:213 202 255 256 257 258 259 260 261 262Used by:269 274 637
Symbol 264 GraphicUsed by:274 641 643 644
Symbol 265 GraphicUsed by:274 641 644
Symbol 266 GraphicUsed by:274 641 644
Symbol 267 GraphicUsed by:274 641 643 644
Symbol 268 GraphicUsed by:274
Symbol 269 MovieClipUses:263Used by:274 362
Symbol 270 GraphicUsed by:272
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:270 271Used by:274 362
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:241 243 254 263 264 265 266 267 213 202 268 269 272 273Used by:541
Symbol 275 GraphicUsed by:276 279 282 376 903
Symbol 276 MovieClipUses:275Used by:277 285
Symbol 277 MovieClipUses:276Used by:286
Symbol 278 ShapeTweeningUsed by:279
Symbol 279 MovieClipUses:278 275Used by:280
Symbol 280 MovieClipUses:279Used by:286
Symbol 281 ShapeTweeningUsed by:282
Symbol 282 MovieClipUses:281 275Used by:283 284
Symbol 283 MovieClipUses:282Used by:286
Symbol 284 MovieClipUses:282Used by:286
Symbol 285 MovieClipUses:276Used by:286
Symbol 286 MovieClipUses:277 280 283 284 285Used by:287
Symbol 287 MovieClipUses:286Used by:541
Symbol 288 GraphicUsed by:362
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:323 716
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:323 716
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:323 716
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:323 716
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:323 716
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:323 716
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:323 716
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:323 716
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:323 716
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:323 716
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:323 716
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:323 716
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:323 716
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:323 716
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:323 716
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:323 716
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:323 716
Symbol 323 MovieClipUses:290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322Used by:362
Symbol 324 GraphicUsed by:362 364 725
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:341
Symbol 327 ShapeTweeningUsed by:341
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:341
Symbol 330 GraphicUsed by:334
Symbol 331 GraphicUsed by:334
Symbol 332 GraphicUsed by:334
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:330 331 332 333Used by:341
Symbol 335 GraphicUsed by:341
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:341
Symbol 338 GraphicUsed by:341
Symbol 339 GraphicUsed by:341
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:326 327 329 334 335 337 338 339 340Used by:362
Symbol 342 GraphicUsed by:362
Symbol 343 GraphicUsed by:362
Symbol 344 GraphicUsed by:362
Symbol 345 GraphicUsed by:362
Symbol 346 GraphicUsed by:362
Symbol 347 GraphicUsed by:362
Symbol 348 GraphicUsed by:362
Symbol 349 GraphicUsed by:362
Symbol 350 GraphicUsed by:362
Symbol 351 GraphicUsed by:362
Symbol 352 GraphicUsed by:362
Symbol 353 GraphicUsed by:362
Symbol 354 GraphicUsed by:362
Symbol 355 GraphicUsed by:362
Symbol 356 GraphicUsed by:362
Symbol 357 GraphicUsed by:360
Symbol 358 GraphicUsed by:360
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:357 358 359Used by:362
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:254 269 288 272 323 213 243 324 341 241 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 360 361Used by:541
Symbol 363 GraphicUsed by:376
Symbol 364 MovieClipUses:324Used by:366
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:364 365Used by:376
Symbol 367 MovieClipUses:16Used by:376
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:368Used by:376
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:370Used by:376
Symbol 372 FontUsed by:373 374 375 378 379 380 405
Symbol 373 EditableTextUses:372Used by:376
Symbol 374 EditableTextUses:372Used by:376
Symbol 375 EditableTextUses:372Used by:376
Symbol 376 MovieClipUses:363 275 366 367 369 371 373 374 375Used by:541
Symbol 377 GraphicUsed by:457
Symbol 378 EditableTextUses:372Used by:457
Symbol 379 EditableTextUses:372Used by:457
Symbol 380 EditableTextUses:372Used by:457
Symbol 381 GraphicUsed by:389 404 411
Symbol 382 TextUses:14Used by:389
Symbol 383 GraphicUsed by:389
Symbol 384 TextUses:7Used by:389
Symbol 385 TextUses:14Used by:389
Symbol 386 GraphicUsed by:389 404 411
Symbol 387 TextUses:14Used by:389
Symbol 388 GraphicUsed by:389 404 411
Symbol 389 ButtonUses:381 382 383 384 385 386 387 388Used by:457
Symbol 390 GraphicUsed by:398 419
Symbol 391 TextUses:14Used by:398
Symbol 392 GraphicUsed by:398 419
Symbol 393 TextUses:14Used by:398
Symbol 394 TextUses:7Used by:398
Symbol 395 GraphicUsed by:398
Symbol 396 TextUses:14Used by:398
Symbol 397 GraphicUsed by:398 419
Symbol 398 ButtonUses:390 391 392 393 394 395 396 397Used by:457
Symbol 399 TextUses:14Used by:404
Symbol 400 GraphicUsed by:404
Symbol 401 TextUses:14Used by:404
Symbol 402 TextUses:7Used by:404
Symbol 403 TextUses:14Used by:404
Symbol 404 ButtonUses:381 399 400 401 402 386 403 388Used by:457
Symbol 405 EditableTextUses:372Used by:457
Symbol 406 TextUses:14Used by:411
Symbol 407 GraphicUsed by:411
Symbol 408 TextUses:7Used by:411
Symbol 409 TextUses:14Used by:411
Symbol 410 TextUses:14Used by:411
Symbol 411 ButtonUses:381 406 407 408 409 386 410 388Used by:413
Symbol 412 TextUses:7Used by:413 420
Symbol 413 MovieClipUses:411 412Used by:457
Symbol 414 TextUses:14Used by:419
Symbol 415 TextUses:7Used by:419
Symbol 416 TextUses:14Used by:419
Symbol 417 GraphicUsed by:419
Symbol 418 TextUses:14Used by:419
Symbol 419 ButtonUses:390 414 392 415 416 417 418 397Used by:420
Symbol 420 MovieClipUses:419 412Used by:457
Symbol 421 TextUses:7Used by:457
Symbol 422 MovieClipUses:213Used by:424 426 431 432 433 434 442 443 935 936 937 938 939
Symbol 423 GraphicUsed by:424 426 431 432 433 434 442 443 452 564 935 936 937 938 939
Symbol 424 ButtonUses:422 423Used by:457
Symbol 425 TextUses:7Used by:457
Symbol 426 ButtonUses:422 423Used by:457
Symbol 427 TextUses:7Used by:457
Symbol 428 TextUses:7Used by:457
Symbol 429 TextUses:7Used by:457
Symbol 430 TextUses:7Used by:457
Symbol 431 ButtonUses:422 423Used by:457
Symbol 432 ButtonUses:422 423Used by:457
Symbol 433 ButtonUses:422 423Used by:457
Symbol 434 ButtonUses:422 423Used by:457
Symbol 435 EditableTextUses:7Used by:457
Symbol 436 EditableTextUses:7Used by:457
Symbol 437 EditableTextUses:7Used by:457
Symbol 438 EditableTextUses:7Used by:457
Symbol 439 EditableTextUses:7Used by:457
Symbol 440 TextUses:7Used by:457
Symbol 441 TextUses:7Used by:457
Symbol 442 ButtonUses:422 423Used by:457
Symbol 443 ButtonUses:422 423Used by:457
Symbol 444 TextUses:7Used by:457
Symbol 445 TextUses:7Used by:457
Symbol 446 TextUses:7Used by:457
Symbol 447 TextUses:7Used by:457
Symbol 448 TextUses:7Used by:457
Symbol 449 GraphicUsed by:451
Symbol 450 GraphicUsed by:451 594
Symbol 451 MovieClipUses:449 450Used by:456
Symbol 452 MovieClipUses:423Used by:456
Symbol 453 GraphicUsed by:455
Symbol 454 GraphicUsed by:455 573 576 577 578 579 580 581 582 626
Symbol 455 MovieClipUses:453 454Used by:456 595
Symbol 456 MovieClip [car_0]Uses:451 452 455Used by:457 793
Symbol 457 MovieClipUses:377 378 379 380 389 398 404 405 413 420 18 421 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 456Used by:541
Symbol 458 GraphicUsed by:541
Symbol 459 MovieClipUses:18Used by:461 541
Symbol 460 TextUses:7Used by:461
Symbol 461 MovieClipUses:459 460Used by:541
Symbol 462 TextUses:7Used by:541
Symbol 463 TextUses:14Used by:465 905
Symbol 464 SoundUsed by:465 905 907 909 911 913 915 928 942 947
Symbol 465 ButtonUses:463 16 464Used by:541
Symbol 466 TextUses:14Used by:467 510 538
Symbol 467 ButtonUses:466 16Used by:541
Symbol 468 TextUses:7Used by:541
Symbol 469 TextUses:7Used by:541
Symbol 470 TextUses:7Used by:541
Symbol 471 TextUses:7Used by:541
Symbol 472 TextUses:7Used by:541
Symbol 473 TextUses:7Used by:541
Symbol 474 TextUses:7Used by:541
Symbol 475 TextUses:7Used by:541
Symbol 476 TextUses:7Used by:541
Symbol 477 GraphicUsed by:483
Symbol 478 TextUses:14Used by:483
Symbol 479 TextUses:14Used by:483
Symbol 480 TextUses:14Used by:483
Symbol 481 TextUses:14Used by:483
Symbol 482 TextUses:14Used by:483
Symbol 483 MovieClipUses:477 478 479 480 481 482Used by:484 485 486 487
Symbol 484 MovieClipUses:483Used by:488
Symbol 485 MovieClipUses:483Used by:488
Symbol 486 MovieClipUses:483Used by:488
Symbol 487 MovieClipUses:483Used by:488
Symbol 488 MovieClipUses:484 485 486 487Used by:541  Timeline
Symbol 489 TextUses:14Used by:493 504
Symbol 490 EditableTextUses:14Used by:493 504
Symbol 491 TextUses:14Used by:492 496 539 1053
Symbol 492 ButtonUses:491 16Used by:504 540
Symbol 493 MovieClipUses:489 490Used by:504
Symbol 494 TextUses:14Used by:495 497 498
Symbol 495 ButtonUses:494 16Used by:504
Symbol 496 ButtonUses:491 16Used by:504
Symbol 497 ButtonUses:494 16Used by:504
Symbol 498 ButtonUses:494 16Used by:504
Symbol 499 EditableTextUses:7Used by:504
Symbol 500 EditableTextUses:7Used by:504
Symbol 501 EditableTextUses:7Used by:504
Symbol 502 EditableTextUses:7Used by:504
Symbol 503 EditableTextUses:7Used by:504
Symbol 504 MovieClipUses:489 490 492 493 495 496 497 498 499 500 501 502 503Used by:541
Symbol 505 EditableTextUses:14Used by:507
Symbol 506 TextUses:14Used by:507
Symbol 507 MovieClipUses:505 506Used by:515
Symbol 508 TextUses:14Used by:509 514
Symbol 509 ButtonUses:508 16Used by:515
Symbol 510 ButtonUses:466 16Used by:515 519 540  Timeline
Symbol 511 TextUses:14Used by:512 513
Symbol 512 ButtonUses:511 16Used by:515 519
Symbol 513 ButtonUses:511 16Used by:515 519  Timeline
Symbol 514 ButtonUses:508 16Used by:515
Symbol 515 MovieClipUses:507 509 510 34 512 513 514Used by:541
Symbol 516 EditableTextUses:14Used by:518
Symbol 517 TextUses:14Used by:518
Symbol 518 MovieClipUses:516 517Used by:519
Symbol 519 MovieClipUses:518 510 34 512 513Used by:541
Symbol 520 MovieClipUses:18Used by:537
Symbol 521 TextUses:14Used by:537
Symbol 522 TextUses:14Used by:537
Symbol 523 TextUses:14Used by:537
Symbol 524 GraphicUsed by:533
Symbol 525 GraphicUsed by:529 530
Symbol 526 GraphicUsed by:529 530
Symbol 527 GraphicUsed by:529 530
Symbol 528 GraphicUsed by:529 530
Symbol 529 ButtonUses:525 526 527 528Used by:533
Symbol 530 ButtonUses:525 526 527 528Used by:533
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClipUses:531Used by:533
Symbol 533 MovieClipUses:524 529 530 532Used by:537
Symbol 534 TextUses:14Used by:537
Symbol 535 TextUses:14Used by:537
Symbol 536 TextUses:14Used by:537
Symbol 537 MovieClipUses:520 521 522 523 240 533 534 535 536Used by:540
Symbol 538 ButtonUses:466 16Used by:540
Symbol 539 ButtonUses:491 16Used by:540
Symbol 540 MovieClipUses:537 538 492 539 510Used by:541
Symbol 541 MovieClip [foreground]Uses:274 287 362 376 457 458 461 462 465 467 459 468 469 470 471 472 473 18 474 475 476 488 504 515 519 540Used by:793
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClipUses:542Used by:544
Symbol 544 MovieClip [mouse]Uses:543Used by:793
Symbol 545 TextUses:14Used by:546
Symbol 546 MovieClip [warning]Uses:545Used by:793
Symbol 547 EditableTextUses:7Used by:548
Symbol 548 MovieClipUses:18 547Used by:549
Symbol 549 MovieClip [word]Uses:548Used by:793
Symbol 550 GraphicUsed by:554 565
Symbol 551 GraphicUsed by:554 565 566 567
Symbol 552 GraphicUsed by:554 565 566 567
Symbol 553 GraphicUsed by:554 562 565 566 567
Symbol 554 MovieClipUses:201 550 551 552 553Used by:568
Symbol 555 GraphicUsed by:556
Symbol 556 MovieClipUses:555Used by:563
Symbol 557 GraphicUsed by:562
Symbol 558 GraphicUsed by:562
Symbol 559 MovieClipUses:201Used by:562
Symbol 560 GraphicUsed by:562
Symbol 561 GraphicUsed by:562 573 575 576 577 578 579 580 581 582 594 626
Symbol 562 MovieClipUses:201 202 553 557 558 559 203 560 561Used by:563 575 582 589 595 616 627
Symbol 563 MovieClipUses:556 562Used by:568
Symbol 564 MovieClipUses:423Used by:568 582 595 628
Symbol 565 MovieClipUses:201 550 551 552 553Used by:568
Symbol 566 MovieClipUses:551 552 553Used by:568
Symbol 567 MovieClipUses:201 551 552 553Used by:568
Symbol 568 MovieClip [boss]Uses:554 563 564 565 566 567Used by:793
Symbol 569 GraphicUsed by:573 575 576 577 578 579 580 581 582 592 609
Symbol 570 GraphicUsed by:573 576 577 578 579 580 581 582 585 592 626
Symbol 571 GraphicUsed by:573 576 577 578 579 580 581 582
Symbol 572 GraphicUsed by:573 576 577 578 579 580 581 582
Symbol 573 MovieClipUses:201 203 569 570 561 454 571 572Used by:582
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:212 201 203 202 569 562 574 561Used by:582
Symbol 576 MovieClipUses:201 203 569 570 561 454 571 572Used by:582
Symbol 577 MovieClipUses:201 203 569 570 561 454 571 572Used by:582
Symbol 578 MovieClipUses:201 203 569 570 561 454 571 572Used by:582
Symbol 579 MovieClipUses:201 203 569 570 561 454 571 572Used by:582
Symbol 580 MovieClipUses:201 203 569 570 561 454 571 572Used by:582
Symbol 581 MovieClipUses:201 203 569 570 561 454 571 572Used by:582
Symbol 582 MovieClip [e1]Uses:573 575 576 562 564 201 203 569 570 561 454 571 572 577 578 579 580 581Used by:793
Symbol 583 GraphicUsed by:585
Symbol 584 GraphicUsed by:585 587 645
Symbol 585 MovieClipUses:201 202 203 570 212 583 584Used by:588
Symbol 586 GraphicUsed by:587
Symbol 587 MovieClipUses:584 586Used by:588 626
Symbol 588 MovieClipUses:585 587Used by:589
Symbol 589 MovieClip [e2]Uses:588 562Used by:793
Symbol 590 GraphicUsed by:591
Symbol 591 MovieClipUses:212 202 201 590Used by:592
Symbol 592 MovieClipUses:201 203 569 570 591Used by:595
Symbol 593 GraphicUsed by:594
Symbol 594 MovieClipUses:593 450 561Used by:595
Symbol 595 MovieClip [e3]Uses:592 594 455 562 564Used by:793
Symbol 596 GraphicUsed by:606 615
Symbol 597 GraphicUsed by:606 614 615
Symbol 598 GraphicUsed by:606 615
Symbol 599 GraphicUsed by:606 615
Symbol 600 GraphicUsed by:606 615
Symbol 601 GraphicUsed by:606 615
Symbol 602 GraphicUsed by:606 615
Symbol 603 GraphicUsed by:606 615
Symbol 604 GraphicUsed by:606 615
Symbol 605 GraphicUsed by:606 614 615
Symbol 606 MovieClipUses:596 597 598 599 600 601 602 603 604 605Used by:616
Symbol 607 MovieClipUsed by:616
Symbol 608 GraphicUsed by:609
Symbol 609 MovieClipUses:201 203 202 608 569Used by:616
Symbol 610 GraphicUsed by:611
Symbol 611 MovieClipUses:610Used by:616
Symbol 612 GraphicUsed by:614
Symbol 613 GraphicUsed by:614
Symbol 614 MovieClipUses:612 597 613 605Used by:616
Symbol 615 MovieClipUses:603 597 604 605 600 601 602 596 598 599Used by:616
Symbol 616 MovieClip [e4]Uses:606 607 609 611 562 614 615Used by:793
Symbol 617 GraphicUsed by:619
Symbol 618 GraphicUsed by:619
Symbol 619 MovieClipUses:617 618Used by:623
Symbol 620 GraphicUsed by:622 623
Symbol 621 GraphicUsed by:622 623
Symbol 622 MovieClipUses:620 621Used by:623
Symbol 623 MovieClip [e5]Uses:619 622 620 621Used by:793
Symbol 624 GraphicUsed by:625
Symbol 625 MovieClipUses:212 201 624Used by:627
Symbol 626 MovieClipUses:587 201 454 570 561Used by:627
Symbol 627 MovieClipUses:625 626 562Used by:628
Symbol 628 MovieClip [e6]Uses:627 564Used by:793
Symbol 629 MovieClip [thisgame]Used by:793
Symbol 630 GraphicUsed by:637
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClipUses:631Used by:637
Symbol 633 GraphicUsed by:634
Symbol 634 MovieClipUses:633Used by:637
Symbol 635 GraphicUsed by:636
Symbol 636 MovieClipUses:635Used by:637
Symbol 637 MovieClip [midground]Uses:630 632 634 636 263Used by:793
Symbol 638 GraphicUsed by:645
Symbol 639 GraphicUsed by:645
Symbol 640 GraphicUsed by:645
Symbol 641 MovieClipUses:264 265 266 267Used by:645
Symbol 642 GraphicUsed by:643
Symbol 643 MovieClipUses:255 267 642 264Used by:645
Symbol 644 MovieClipUses:264 265 266 267 202Used by:645
Symbol 645 MovieClip [midground_2]Uses:584 638 639 640 641 643 644Used by:793
Symbol 646 GraphicUsed by:699
Symbol 647 GraphicUsed by:699
Symbol 648 GraphicUsed by:699
Symbol 649 GraphicUsed by:699
Symbol 650 GraphicUsed by:699
Symbol 651 GraphicUsed by:699
Symbol 652 GraphicUsed by:699
Symbol 653 GraphicUsed by:699
Symbol 654 GraphicUsed by:699
Symbol 655 GraphicUsed by:699
Symbol 656 GraphicUsed by:699
Symbol 657 GraphicUsed by:699
Symbol 658 GraphicUsed by:699
Symbol 659 GraphicUsed by:699
Symbol 660 GraphicUsed by:699
Symbol 661 GraphicUsed by:699
Symbol 662 GraphicUsed by:699
Symbol 663 GraphicUsed by:699
Symbol 664 GraphicUsed by:699
Symbol 665 GraphicUsed by:699
Symbol 666 GraphicUsed by:699
Symbol 667 GraphicUsed by:699
Symbol 668 GraphicUsed by:699
Symbol 669 GraphicUsed by:699
Symbol 670 GraphicUsed by:699
Symbol 671 GraphicUsed by:699
Symbol 672 GraphicUsed by:699
Symbol 673 GraphicUsed by:699
Symbol 674 GraphicUsed by:699
Symbol 675 GraphicUsed by:699
Symbol 676 GraphicUsed by:699
Symbol 677 GraphicUsed by:699
Symbol 678 GraphicUsed by:699
Symbol 679 GraphicUsed by:699
Symbol 680 GraphicUsed by:699
Symbol 681 GraphicUsed by:699
Symbol 682 GraphicUsed by:699
Symbol 683 GraphicUsed by:699
Symbol 684 GraphicUsed by:699
Symbol 685 GraphicUsed by:699
Symbol 686 GraphicUsed by:699
Symbol 687 GraphicUsed by:699
Symbol 688 GraphicUsed by:699
Symbol 689 TextUses:14Used by:699
Symbol 690 GraphicUsed by:699
Symbol 691 GraphicUsed by:699
Symbol 692 GraphicUsed by:699
Symbol 693 GraphicUsed by:699
Symbol 694 GraphicUsed by:699
Symbol 695 GraphicUsed by:699
Symbol 696 GraphicUsed by:699
Symbol 697 GraphicUsed by:699
Symbol 698 GraphicUsed by:699
Symbol 699 MovieClip [tile]Uses:646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 18 689 690 691 692 693 694 695 696 697 698Used by:793
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:716
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:716
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:716
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:716
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:716
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:716
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:716
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:716
Symbol 716 MovieClip [boom_1]Uses:290 292 294 296 298 300 302 304 306 308 701 310 703 705 312 314 707 316 318 709 320 322 711 713 715Used by:793
Symbol 717 GraphicUsed by:718
Symbol 718 MovieClipUses:717Used by:719
Symbol 719 MovieClipUses:718Used by:720
Symbol 720 MovieClip [bullet_0]Uses:719Used by:793
Symbol 721 GraphicUsed by:722
Symbol 722 MovieClipUses:721Used by:723 724 731 732
Symbol 723 MovieClip [bullet_1]Uses:722Used by:793
Symbol 724 MovieClip [bullet_2]Uses:722Used by:793
Symbol 725 MovieClipUses:324Used by:726 727
Symbol 726 MovieClip [bullet_3]Uses:725Used by:793
Symbol 727 MovieClip [bullet_4]Uses:725Used by:793
Symbol 728 GraphicUsed by:729
Symbol 729 MovieClipUses:728Used by:730
Symbol 730 MovieClip [bullet_5]Uses:729Used by:793
Symbol 731 MovieClip [bullet_6]Uses:722Used by:793
Symbol 732 MovieClip [bullet_7]Uses:722Used by:793
Symbol 733 GraphicUsed by:736
Symbol 734 GraphicUsed by:736
Symbol 735 GraphicUsed by:736
Symbol 736 MovieClipUses:733 734 735Used by:737
Symbol 737 MovieClip [elc]Uses:736Used by:793
Symbol 738 GraphicUsed by:739
Symbol 739 MovieClipUses:738Used by:740
Symbol 740 MovieClip [gun_fire]Uses:739Used by:793
Symbol 741 GraphicUsed by:742
Symbol 742 MovieClipUses:741Used by:743
Symbol 743 MovieClip [gun_fire_1]Uses:742Used by:793
Symbol 744 GraphicUsed by:745
Symbol 745 MovieClipUses:744Used by:746
Symbol 746 MovieClip [gun_fire_2]Uses:745Used by:793
Symbol 747 GraphicUsed by:748
Symbol 748 MovieClipUses:747Used by:749
Symbol 749 MovieClip [gun_fire_3]Uses:748Used by:793
Symbol 750 GraphicUsed by:751
Symbol 751 MovieClipUses:750Used by:752
Symbol 752 MovieClip [gun_fire_4]Uses:751Used by:793
Symbol 753 GraphicUsed by:759
Symbol 754 BitmapUsed by:755
Symbol 755 GraphicUses:754Used by:758
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:758
Symbol 758 MovieClipUses:755 757Used by:759
Symbol 759 MovieClip [missile_1]Uses:753 758Used by:793
Symbol 760 ShapeTweeningUsed by:762
Symbol 761 GraphicUsed by:762
Symbol 762 MovieClip [smoke]Uses:760 761Used by:793
Symbol 763 ShapeTweeningUsed by:766
Symbol 764 ShapeTweeningUsed by:766
Symbol 765 GraphicUsed by:766
Symbol 766 MovieClipUses:763 764 765Used by:767
Symbol 767 MovieClip [spark]Uses:766Used by:793
Symbol 768 GraphicUsed by:769
Symbol 769 MovieClipUses:768Used by:770
Symbol 770 MovieClip [bullet_8]Uses:769Used by:793
Symbol 771 GraphicUsed by:772 775 778 786 789 792
Symbol 772 MovieClipUses:771Used by:775 778 786 789 792
Symbol 773 GraphicUsed by:774
Symbol 774 MovieClipUses:773Used by:775 786
Symbol 775 MovieClip [energy_i]Uses:772 774 771Used by:793
Symbol 776 GraphicUsed by:777
Symbol 777 MovieClipUses:776Used by:778
Symbol 778 MovieClip [energy_m]Uses:772 777 771Used by:793
Symbol 779 MovieClip [gun_1]Uses:205Used by:793
Symbol 780 MovieClip [gun_2]Uses:207Used by:793
Symbol 781 MovieClip [gun_3]Uses:209Used by:793
Symbol 782 MovieClip [gun_4]Uses:211Used by:793
Symbol 783 MovieClip [gun_5]Uses:215Used by:793
Symbol 784 MovieClip [gun_6]Uses:217Used by:793
Symbol 785 MovieClip [gun_7]Uses:220Used by:793
Symbol 786 MovieClip [health_i]Uses:772 774 771Used by:793
Symbol 787 GraphicUsed by:788
Symbol 788 MovieClipUses:787Used by:789
Symbol 789 MovieClip [health_m]Uses:772 788 771Used by:793
Symbol 790 GraphicUsed by:791
Symbol 791 MovieClipUses:790Used by:792
Symbol 792 MovieClip [physique_m]Uses:772 791 771Used by:793
Symbol 793 MovieClipUses:35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 240 541 544 546 549 568 582 589 595 616 623 628 629 254 637 645 699 716 720 723 724 726 727 730 731 732 737 740 743 746 749 752 759 762 767 770 775 778 779 780 781 782 783 784 785 786 789 792 456Used by:Timeline
Symbol 794 GraphicUsed by:826
Symbol 795 GraphicUsed by:826
Symbol 796 GraphicUsed by:826
Symbol 797 GraphicUsed by:826
Symbol 798 GraphicUsed by:826
Symbol 799 GraphicUsed by:826
Symbol 800 GraphicUsed by:826
Symbol 801 GraphicUsed by:826
Symbol 802 GraphicUsed by:826
Symbol 803 GraphicUsed by:826
Symbol 804 GraphicUsed by:826
Symbol 805 GraphicUsed by:826
Symbol 806 GraphicUsed by:826
Symbol 807 GraphicUsed by:826
Symbol 808 GraphicUsed by:826
Symbol 809 GraphicUsed by:826
Symbol 810 GraphicUsed by:826
Symbol 811 GraphicUsed by:826
Symbol 812 GraphicUsed by:826
Symbol 813 GraphicUsed by:826
Symbol 814 GraphicUsed by:825
Symbol 815 GraphicUsed by:825
Symbol 816 GraphicUsed by:825
Symbol 817 GraphicUsed by:825
Symbol 818 GraphicUsed by:825
Symbol 819 GraphicUsed by:825
Symbol 820 GraphicUsed by:825
Symbol 821 GraphicUsed by:825
Symbol 822 GraphicUsed by:825
Symbol 823 GraphicUsed by:825
Symbol 824 GraphicUsed by:825
Symbol 825 MovieClipUses:814 815 816 817 818 819 820 821 822 823 824Used by:826
Symbol 826 MovieClipUses:794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 825Used by:Timeline
Symbol 827 GraphicUsed by:902
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:902
Symbol 830 BitmapUsed by:831 841 843 852
Symbol 831 GraphicUses:830Used by:902
Symbol 832 BitmapUsed by:833 844 845 847 849 850
Symbol 833 GraphicUses:832Used by:902
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:902
Symbol 836 BitmapUsed by:837 856 858 901
Symbol 837 GraphicUses:836Used by:902
Symbol 838 BitmapUsed by:839 840
Symbol 839 GraphicUses:838Used by:902
Symbol 840 GraphicUses:838Used by:902
Symbol 841 GraphicUses:830Used by:902
Symbol 842 GraphicUsed by:902
Symbol 843 GraphicUses:830Used by:902
Symbol 844 GraphicUses:832Used by:902
Symbol 845 GraphicUses:832Used by:902
Symbol 846 GraphicUsed by:902
Symbol 847 GraphicUses:832Used by:902
Symbol 848 GraphicUsed by:902
Symbol 849 GraphicUses:832Used by:902
Symbol 850 GraphicUses:832Used by:902
Symbol 851 GraphicUsed by:902
Symbol 852 GraphicUses:830Used by:902
Symbol 853 GraphicUsed by:902
Symbol 854 GraphicUsed by:902
Symbol 855 GraphicUsed by:902
Symbol 856 GraphicUses:836Used by:902
Symbol 857 GraphicUsed by:902
Symbol 858 GraphicUses:836Used by:902
Symbol 859 GraphicUsed by:902
Symbol 860 BitmapUsed by:861 863
Symbol 861 GraphicUses:860Used by:902
Symbol 862 GraphicUsed by:902
Symbol 863 GraphicUses:860Used by:902
Symbol 864 GraphicUsed by:902
Symbol 865 GraphicUsed by:902
Symbol 866 GraphicUsed by:902
Symbol 867 GraphicUsed by:902
Symbol 868 GraphicUsed by:902
Symbol 869 GraphicUsed by:902
Symbol 870 GraphicUsed by:902
Symbol 871 GraphicUsed by:902
Symbol 872 GraphicUsed by:902
Symbol 873 GraphicUsed by:902
Symbol 874 GraphicUsed by:902
Symbol 875 GraphicUsed by:902
Symbol 876 GraphicUsed by:902
Symbol 877 GraphicUsed by:902
Symbol 878 GraphicUsed by:902
Symbol 879 GraphicUsed by:902
Symbol 880 GraphicUsed by:902
Symbol 881 GraphicUsed by:902
Symbol 882 GraphicUsed by:902
Symbol 883 GraphicUsed by:902
Symbol 884 GraphicUsed by:902
Symbol 885 GraphicUsed by:902
Symbol 886 GraphicUsed by:902
Symbol 887 GraphicUsed by:902
Symbol 888 GraphicUsed by:902
Symbol 889 GraphicUsed by:902
Symbol 890 GraphicUsed by:902
Symbol 891 GraphicUsed by:902
Symbol 892 GraphicUsed by:902
Symbol 893 GraphicUsed by:902
Symbol 894 GraphicUsed by:902
Symbol 895 GraphicUsed by:902
Symbol 896 GraphicUsed by:902
Symbol 897 GraphicUsed by:902
Symbol 898 GraphicUsed by:902
Symbol 899 GraphicUsed by:902
Symbol 900 GraphicUsed by:902
Symbol 901 GraphicUses:836Used by:902
Symbol 902 MovieClipUses:827 829 831 833 835 837 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901Used by:Timeline
Symbol 903 ButtonUses:275Used by:Timeline
Symbol 904 MovieClipUsed by:Timeline
Symbol 905 ButtonUses:463 16 464Used by:Timeline
Symbol 906 TextUses:14Used by:907
Symbol 907 ButtonUses:906 16 464Used by:Timeline
Symbol 908 TextUses:14Used by:909
Symbol 909 ButtonUses:908 16 464Used by:Timeline
Symbol 910 TextUses:14Used by:911
Symbol 911 ButtonUses:910 16 464Used by:Timeline
Symbol 912 TextUses:14Used by:913
Symbol 913 ButtonUses:912 16 464Used by:Timeline
Symbol 914 TextUses:14Used by:915
Symbol 915 ButtonUses:914 16 464Used by:Timeline
Symbol 916 GraphicUsed by:921
Symbol 917 GraphicUsed by:921
Symbol 918 TextUses:14Used by:921
Symbol 919 GraphicUsed by:921
Symbol 920 TextUses:20Used by:921
Symbol 921 MovieClipUses:916 917 918 919 920Used by:Timeline
Symbol 922 TextUses:20Used by:923
Symbol 923 ButtonUses:922 28Used by:924
Symbol 924 MovieClipUses:923Used by:Timeline
Symbol 925 TextUses:20Used by:926
Symbol 926 ButtonUses:925 28Used by:Timeline
Symbol 927 TextUses:14Used by:928
Symbol 928 ButtonUses:927 16 464Used by:Timeline
Symbol 929 TextUses:7Used by:Timeline
Symbol 930 EditableTextUses:7Used by:Timeline
Symbol 931 EditableTextUses:7Used by:Timeline
Symbol 932 EditableTextUses:7Used by:Timeline
Symbol 933 EditableTextUses:7Used by:Timeline
Symbol 934 EditableTextUses:7Used by:Timeline
Symbol 935 ButtonUses:422 423Used by:Timeline
Symbol 936 ButtonUses:422 423Used by:Timeline
Symbol 937 ButtonUses:422 423Used by:Timeline
Symbol 938 ButtonUses:422 423Used by:Timeline
Symbol 939 ButtonUses:422 423Used by:Timeline
Symbol 940 TextUses:7Used by:Timeline
Symbol 941 TextUses:14Used by:942
Symbol 942 ButtonUses:941 16 464Used by:945
Symbol 943 TextUses:14Used by:945 948
Symbol 944 TextUses:14Used by:945 948
Symbol 945 MovieClipUses:942 943 944Used by:Timeline
Symbol 946 TextUses:14Used by:947
Symbol 947 ButtonUses:946 16 464Used by:948
Symbol 948 MovieClipUses:947 943 944Used by:Timeline
Symbol 949 TextUses:14Used by:1017
Symbol 950 TextUses:14Used by:1017
Symbol 951 TextUses:14Used by:1017
Symbol 952 TextUses:14Used by:1017
Symbol 953 TextUses:14Used by:1017
Symbol 954 TextUses:14Used by:1017
Symbol 955 TextUses:14Used by:1017
Symbol 956 TextUses:14Used by:1017
Symbol 957 TextUses:14Used by:1017
Symbol 958 TextUses:14Used by:1017
Symbol 959 TextUses:14Used by:1017
Symbol 960 TextUses:14Used by:1017
Symbol 961 TextUses:14Used by:1017
Symbol 962 TextUses:14Used by:1017
Symbol 963 TextUses:14Used by:1017
Symbol 964 TextUses:14Used by:1017
Symbol 965 TextUses:14Used by:1017
Symbol 966 TextUses:14Used by:1017
Symbol 967 TextUses:14Used by:1017
Symbol 968 TextUses:14Used by:1017
Symbol 969 TextUses:14Used by:1017
Symbol 970 TextUses:14Used by:1017
Symbol 971 TextUses:14Used by:1017
Symbol 972 TextUses:14Used by:1017
Symbol 973 TextUses:14Used by:1017
Symbol 974 TextUses:14Used by:1017
Symbol 975 TextUses:14Used by:1017
Symbol 976 TextUses:14Used by:1017
Symbol 977 TextUses:14Used by:1017
Symbol 978 TextUses:14Used by:1017
Symbol 979 TextUses:14Used by:1017
Symbol 980 TextUses:14Used by:1017
Symbol 981 TextUses:14Used by:1017
Symbol 982 TextUses:14Used by:1017
Symbol 983 TextUses:14Used by:1017
Symbol 984 TextUses:14Used by:1017
Symbol 985 TextUses:14Used by:1017
Symbol 986 TextUses:14Used by:1017
Symbol 987 TextUses:14Used by:1017
Symbol 988 TextUses:14Used by:1017
Symbol 989 TextUses:14Used by:1017
Symbol 990 TextUses:14Used by:1017
Symbol 991 TextUses:14Used by:1017
Symbol 992 TextUses:14Used by:1017
Symbol 993 TextUses:14Used by:1017
Symbol 994 TextUses:14Used by:1017
Symbol 995 TextUses:14Used by:1017
Symbol 996 TextUses:14Used by:1017
Symbol 997 TextUses:14Used by:1017
Symbol 998 TextUses:14Used by:1017
Symbol 999 TextUses:14Used by:1017
Symbol 1000 TextUses:14Used by:1017
Symbol 1001 TextUses:14Used by:1017
Symbol 1002 TextUses:14Used by:1017
Symbol 1003 TextUses:14Used by:1017
Symbol 1004 TextUses:14Used by:1017
Symbol 1005 TextUses:14Used by:1017
Symbol 1006 TextUses:14Used by:1017
Symbol 1007 TextUses:14Used by:1017
Symbol 1008 TextUses:14Used by:1017
Symbol 1009 TextUses:14Used by:1017
Symbol 1010 TextUses:14Used by:1017
Symbol 1011 GraphicUsed by:1017
Symbol 1012 GraphicUsed by:1013
Symbol 1013 MovieClipUses:18 1012Used by:1017
Symbol 1014 GraphicUsed by:1016
Symbol 1015 EditableTextUses:14Used by:1016
Symbol 1016 MovieClipUses:1014 18 1015Used by:1017
Symbol 1017 MovieClipUses:949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1013 1016Used by:Timeline
Symbol 1018 TextUses:7Used by:Timeline
Symbol 1019 TextUses:7Used by:Timeline
Symbol 1020 TextUses:7Used by:Timeline
Symbol 1021 TextUses:7Used by:Timeline
Symbol 1022 TextUses:14Used by:1023
Symbol 1023 ButtonUses:1022 16Used by:Timeline
Symbol 1024 TextUses:7Used by:1025
Symbol 1025 ButtonUses:1024 16Used by:Timeline
Symbol 1026 TextUses:7Used by:1027
Symbol 1027 ButtonUses:1026 16Used by:Timeline
Symbol 1028 TextUses:7Used by:1029
Symbol 1029 ButtonUses:1028 16Used by:Timeline
Symbol 1030 GraphicUsed by:1047
Symbol 1031 GraphicUsed by:1047
Symbol 1032 GraphicUsed by:1047
Symbol 1033 GraphicUsed by:1047
Symbol 1034 TextUses:20Used by:1047
Symbol 1035 TextUses:20Used by:1047
Symbol 1036 GraphicUsed by:1047
Symbol 1037 GraphicUsed by:1047
Symbol 1038 GraphicUsed by:1047
Symbol 1039 GraphicUsed by:1043
Symbol 1040 GraphicUsed by:1042
Symbol 1041 GraphicUsed by:1042
Symbol 1042 MovieClipUses:1040 1041Used by:1043
Symbol 1043 MovieClipUses:1039 1042Used by:1047
Symbol 1044 TextUses:20Used by:1047
Symbol 1045 ShapeTweeningUsed by:1047
Symbol 1046 GraphicUsed by:1047
Symbol 1047 MovieClipUses:243 1030 1031 1032 1033 1034 213 1035 1036 1037 1038 1043 1044 1045 1046Used by:Timeline
Symbol 1048 TextUses:14Used by:1050
Symbol 1049 TextUses:14Used by:1050
Symbol 1050 ButtonUses:1048 1049 202Used by:Timeline
Symbol 1051 TextUses:14Used by:1052
Symbol 1052 ButtonUses:1051 16Used by:Timeline
Symbol 1053 ButtonUses:491 16Used by:Timeline

Instance Names

"sd"Frame 7Symbol 904 MovieClip
"data_1"Frame 8Symbol 930 EditableText
"data_2"Frame 8Symbol 931 EditableText
"data_3"Frame 8Symbol 932 EditableText
"data_4"Frame 8Symbol 933 EditableText
"data_0"Frame 8Symbol 934 EditableText
"mc"Frame 13Symbol 1047 MovieClip
"bs"Frame 13Symbol 1050 Button
"bb"Frame 13Symbol 1052 Button
"bn"Frame 13Symbol 1053 Button
"num_txt"Symbol 6 MovieClip Frame 1Symbol 5 EditableText
"gold_txt"Symbol 34 MovieClip Frame 3Symbol 24 EditableText
"name_txt"Symbol 34 MovieClip Frame 3Symbol 26 EditableText
"ok_btn"Symbol 34 MovieClip Frame 3Symbol 29 Button
"clothes"Symbol 65 MovieClip Frame 1Symbol 60 MovieClip
"clothes"Symbol 81 MovieClip Frame 1Symbol 76 MovieClip
"clothes"Symbol 99 MovieClip Frame 1Symbol 94 MovieClip
"clothes"Symbol 125 MovieClip Frame 1Symbol 120 MovieClip
"clothes"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"clothes"Symbol 136 MovieClip Frame 1Symbol 135 MovieClip
"clothes"Symbol 143 MovieClip Frame 1Symbol 142 MovieClip
"shoot_1"Symbol 144 MovieClip Frame 1Symbol 108 MovieClip
"hair_1"Symbol 165 MovieClip Frame 1Symbol 155 MovieClip
"face"Symbol 165 MovieClip Frame 1Symbol 161 MovieClip
"hair_2"Symbol 165 MovieClip Frame 1Symbol 164 MovieClip
"clothes"Symbol 183 MovieClip Frame 1Symbol 178 MovieClip
"clothes"Symbol 200 MovieClip Frame 1Symbol 195 MovieClip
"arm"Symbol 221 MovieClip Frame 1Symbol 200 MovieClip
"gun_mc"Symbol 221 MovieClip Frame 1Symbol 205 MovieClip
"gun_mc"Symbol 221 MovieClip Frame 2Symbol 207 MovieClip
"gun_mc"Symbol 221 MovieClip Frame 3Symbol 209 MovieClip
"gun_mc"Symbol 221 MovieClip Frame 4Symbol 211 MovieClip
"gun_mc"Symbol 221 MovieClip Frame 5Symbol 215 MovieClip
"gun_mc"Symbol 221 MovieClip Frame 6Symbol 217 MovieClip
"gun_mc"Symbol 221 MovieClip Frame 7Symbol 220 MovieClip
"head"Symbol 222 MovieClip Frame 1Symbol 165 MovieClip
"body_mc"Symbol 222 MovieClip Frame 1Symbol 183 MovieClip
"gun"Symbol 222 MovieClip Frame 1Symbol 221 MovieClip
"shoot_2"Symbol 223 MovieClip Frame 1Symbol 108 MovieClip
"shoot_1"Symbol 223 MovieClip Frame 1Symbol 108 MovieClip
"shoot_2"Symbol 230 MovieClip Frame 1Symbol 108 MovieClip
"shoot_1"Symbol 230 MovieClip Frame 1Symbol 108 MovieClip
"shoot_2"Symbol 231 MovieClip Frame 1Symbol 108 MovieClip
"shoot_1"Symbol 231 MovieClip Frame 1Symbol 108 MovieClip
"shoot_2"Symbol 232 MovieClip Frame 1Symbol 108 MovieClip
"shoot_1"Symbol 232 MovieClip Frame 1Symbol 108 MovieClip
"shoot_2"Symbol 233 MovieClip Frame 1Symbol 108 MovieClip
"shoot_1"Symbol 233 MovieClip Frame 1Symbol 108 MovieClip
"shoot_2"Symbol 234 MovieClip Frame 1Symbol 108 MovieClip
"shoot_1"Symbol 234 MovieClip Frame 1Symbol 108 MovieClip
"shoot_2"Symbol 235 MovieClip Frame 1Symbol 108 MovieClip
"shoot_1"Symbol 235 MovieClip Frame 1Symbol 108 MovieClip
"clothes"Symbol 236 MovieClip Frame 1Symbol 195 MovieClip
"leg"Symbol 240 MovieClip [zplayer] Frame 2Symbol 144 MovieClip
"body"Symbol 240 MovieClip [zplayer] Frame 2Symbol 222 MovieClip
"leg"Symbol 240 MovieClip [zplayer] Frame 3Symbol 223 MovieClip
"leg"Symbol 240 MovieClip [zplayer] Frame 4Symbol 224 MovieClip
"leg"Symbol 240 MovieClip [zplayer] Frame 5Symbol 230 MovieClip
"leg"Symbol 240 MovieClip [zplayer] Frame 6Symbol 231 MovieClip
"leg"Symbol 240 MovieClip [zplayer] Frame 7Symbol 232 MovieClip
"leg"Symbol 240 MovieClip [zplayer] Frame 8Symbol 233 MovieClip
"leg"Symbol 240 MovieClip [zplayer] Frame 9Symbol 234 MovieClip
"leg"Symbol 240 MovieClip [zplayer] Frame 10Symbol 235 MovieClip
"mc0"Symbol 287 MovieClip Frame 2Symbol 286 MovieClip
"mask"Symbol 366 MovieClip Frame 1Symbol 364 MovieClip
"health"Symbol 376 MovieClip Frame 1Symbol 366 MovieClip
"physique"Symbol 376 MovieClip Frame 1Symbol 367 MovieClip
"energy"Symbol 376 MovieClip Frame 1Symbol 369 MovieClip
"mc"Symbol 376 MovieClip Frame 1Symbol 371 MovieClip
"physique_t"Symbol 376 MovieClip Frame 1Symbol 373 EditableText
"health_t"Symbol 376 MovieClip Frame 1Symbol 374 EditableText
"energy_t"Symbol 376 MovieClip Frame 1Symbol 375 EditableText
"btn"Symbol 413 MovieClip Frame 1Symbol 411 Button
"btn"Symbol 420 MovieClip Frame 1Symbol 419 Button
"health"Symbol 456 MovieClip [car_0] Frame 1Symbol 452 MovieClip
"mission"Symbol 457 MovieClip Frame 1Symbol 378 EditableText
"level"Symbol 457 MovieClip Frame 1Symbol 379 EditableText
"score"Symbol 457 MovieClip Frame 1Symbol 380 EditableText
"enemy"Symbol 457 MovieClip Frame 1Symbol 405 EditableText
"data_1"Symbol 457 MovieClip Frame 4Symbol 435 EditableText
"data_2"Symbol 457 MovieClip Frame 4Symbol 436 EditableText
"data_3"Symbol 457 MovieClip Frame 4Symbol 437 EditableText
"data_4"Symbol 457 MovieClip Frame 4Symbol 438 EditableText
"data_0"Symbol 457 MovieClip Frame 4Symbol 439 EditableText
"s"Symbol 461 MovieClip Frame 1Symbol 459 MovieClip
"back"Symbol 488 MovieClip Frame 1Symbol 484 MovieClip
"mid_2"Symbol 488 MovieClip Frame 1Symbol 485 MovieClip
"mid"Symbol 488 MovieClip Frame 1Symbol 486 MovieClip
"fround"Symbol 488 MovieClip Frame 1Symbol 487 MovieClip
"txt"Symbol 493 MovieClip Frame 1Symbol 490 EditableText
"txt"Symbol 504 MovieClip Frame 11Symbol 490 EditableText
"data_1"Symbol 504 MovieClip Frame 36Symbol 499 EditableText
"data_2"Symbol 504 MovieClip Frame 36Symbol 500 EditableText
"data_3"Symbol 504 MovieClip Frame 36Symbol 501 EditableText
"data_4"Symbol 504 MovieClip Frame 36Symbol 502 EditableText
"data_0"Symbol 504 MovieClip Frame 36Symbol 503 EditableText
"txt"Symbol 507 MovieClip Frame 1Symbol 505 EditableText
"txt"Symbol 518 MovieClip Frame 1Symbol 516 EditableText
"mc"Symbol 533 MovieClip Frame 1Symbol 532 MovieClip
"player"Symbol 537 MovieClip Frame 1Symbol 240 MovieClip [zplayer]
"r"Symbol 537 MovieClip Frame 1Symbol 533 MovieClip
"g"Symbol 537 MovieClip Frame 1Symbol 533 MovieClip
"b"Symbol 537 MovieClip Frame 1Symbol 533 MovieClip
"c"Symbol 537 MovieClip Frame 1Symbol 533 MovieClip
"s"Symbol 537 MovieClip Frame 1Symbol 533 MovieClip
"bar"Symbol 541 MovieClip [foreground] Frame 4Symbol 376 MovieClip
"bar_2"Symbol 541 MovieClip [foreground] Frame 4Symbol 457 MovieClip
"w"Symbol 541 MovieClip [foreground] Frame 4Symbol 459 MovieClip
"s"Symbol 541 MovieClip [foreground] Frame 4Symbol 459 MovieClip
"a"Symbol 541 MovieClip [foreground] Frame 4Symbol 459 MovieClip
"d"Symbol 541 MovieClip [foreground] Frame 4Symbol 459 MovieClip
"q"Symbol 541 MovieClip [foreground] Frame 4Symbol 459 MovieClip
"e"Symbol 541 MovieClip [foreground] Frame 4Symbol 459 MovieClip
"txt"Symbol 548 MovieClip Frame 1Symbol 547 EditableText
"tmc"Symbol 549 MovieClip [word] Frame 1Symbol 548 MovieClip
"gun_mc"Symbol 562 MovieClip Frame 3Symbol 559 MovieClip
"gun_mc"Symbol 562 MovieClip Frame 5Symbol 559 MovieClip
"gun"Symbol 563 MovieClip Frame 1Symbol 562 MovieClip
"body"Symbol 568 MovieClip [boss] Frame 2Symbol 563 MovieClip
"health"Symbol 568 MovieClip [boss] Frame 2Symbol 564 MovieClip
"gun"Symbol 575 MovieClip Frame 1Symbol 562 MovieClip
"body"Symbol 582 MovieClip [e1] Frame 2Symbol 575 MovieClip
"gun"Symbol 582 MovieClip [e1] Frame 2Symbol 562 MovieClip
"health"Symbol 582 MovieClip [e1] Frame 2Symbol 564 MovieClip
"leg"Symbol 582 MovieClip [e1] Frame 5Symbol 579 MovieClip
"leg"Symbol 582 MovieClip [e1] Frame 7Symbol 581 MovieClip
"body"Symbol 589 MovieClip [e2] Frame 2Symbol 588 MovieClip
"gun"Symbol 589 MovieClip [e2] Frame 2Symbol 562 MovieClip
"head"Symbol 592 MovieClip Frame 1Symbol 591 MovieClip
"body"Symbol 595 MovieClip [e3] Frame 2Symbol 592 MovieClip
"wheel"Symbol 595 MovieClip [e3] Frame 2Symbol 455 MovieClip
"gun"Symbol 595 MovieClip [e3] Frame 2Symbol 562 MovieClip
"health"Symbol 595 MovieClip [e3] Frame 2Symbol 564 MovieClip
"mc"Symbol 616 MovieClip [e4] Frame 2Symbol 607 MovieClip
"head"Symbol 616 MovieClip [e4] Frame 2Symbol 611 MovieClip
"gun"Symbol 616 MovieClip [e4] Frame 2Symbol 562 MovieClip
"head"Symbol 627 MovieClip Frame 1Symbol 625 MovieClip
"gun"Symbol 627 MovieClip Frame 1Symbol 562 MovieClip
"body"Symbol 628 MovieClip [e6] Frame 2Symbol 627 MovieClip
"health"Symbol 628 MovieClip [e6] Frame 2Symbol 564 MovieClip
"mc"Symbol 767 MovieClip [spark] Frame 1Symbol 766 MovieClip
"btn"Symbol 945 MovieClip Frame 1Symbol 942 Button
"btn"Symbol 948 MovieClip Frame 1Symbol 947 Button
"key_mc27"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc32"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc123"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc122"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc120"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc119"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc118"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc117"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc116"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc115"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc114"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc113"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc112"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc220"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc187"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc189"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc48"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc57"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc56"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc55"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc54"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc53"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc52"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc51"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc50"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc49"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc192"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc221"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc219"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc80"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc79"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc73"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc85"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc89"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc84"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc82"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc69"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc87"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc81"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc222"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc186"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc76"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc75"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc74"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc72"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc71"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc70"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc68"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc83"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc65"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc191"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc190"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc188"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc77"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc78"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc66"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc86"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc67"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc88"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc90"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc106"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc111"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc105"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc104"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc103"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc102"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc101"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc100"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc99"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc98"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc97"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc110"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc96"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc109"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc107"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc38"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc39"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc40"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"key_mc37"Symbol 1017 MovieClip Frame 1Symbol 1013 MovieClip
"popup_mc"Symbol 1017 MovieClip Frame 1Symbol 1016 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1054 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 1055 as "__Packages.clipgame.util.Vector"
ExportAssets (56)Timeline Frame 1Symbol 1056 as "__Packages.clipgame.Gamess"
ExportAssets (56)Timeline Frame 1Symbol 1057 as "__Packages.clipgame.tiles.Tile"
ExportAssets (56)Timeline Frame 1Symbol 1058 as "__Packages.clipgame.obj.Obj"
ExportAssets (56)Timeline Frame 1Symbol 1059 as "__Packages.Msf"
ExportAssets (56)Timeline Frame 1Symbol 1060 as "__Packages.clipgame.obj.Player"
ExportAssets (56)Timeline Frame 1Symbol 1061 as "__Packages.Mkey"
ExportAssets (56)Timeline Frame 1Symbol 1062 as "__Packages.clipgame.obj.Boom"
ExportAssets (56)Timeline Frame 1Symbol 1063 as "__Packages.clipgame.obj.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 1064 as "__Packages.clipgame.obj.Spark"
ExportAssets (56)Timeline Frame 1Symbol 1065 as "__Packages.clipgame.obj.Bullet_d"
ExportAssets (56)Timeline Frame 1Symbol 1066 as "__Packages.clipgame.obj.Bullet_t"
ExportAssets (56)Timeline Frame 1Symbol 1067 as "__Packages.clipgame.obj.Missile"
ExportAssets (56)Timeline Frame 1Symbol 1068 as "__Packages.clipgame.obj.E_0"
ExportAssets (56)Timeline Frame 1Symbol 1069 as "__Packages.clipgame.obj.Items"
ExportAssets (56)Timeline Frame 1Symbol 1070 as "__Packages.clipgame.obj.E_6"
ExportAssets (56)Timeline Frame 1Symbol 1071 as "__Packages.clipgame.obj.E_4"
ExportAssets (56)Timeline Frame 1Symbol 1072 as "__Packages.clipgame.obj.E_4_2"
ExportAssets (56)Timeline Frame 1Symbol 1073 as "__Packages.clipgame.obj.E_5"
ExportAssets (56)Timeline Frame 1Symbol 1074 as "__Packages.clipgame.obj.E_4_1"
ExportAssets (56)Timeline Frame 1Symbol 1075 as "__Packages.clipgame.obj.E_2"
ExportAssets (56)Timeline Frame 1Symbol 1076 as "__Packages.clipgame.obj.E_3"
ExportAssets (56)Timeline Frame 1Symbol 1077 as "__Packages.clipgame.obj.Missile_auto"
ExportAssets (56)Timeline Frame 1Symbol 1078 as "__Packages.clipgame.obj.Boss"
ExportAssets (56)Timeline Frame 1Symbol 1079 as "__Packages.clipgame.obj.E_6_1"
ExportAssets (56)Timeline Frame 1Symbol 1080 as "__Packages.clipgame.obj.E_1"
ExportAssets (56)Timeline Frame 1Symbol 1081 as "__Packages.clipgame.obj.E_2_1"
ExportAssets (56)Timeline Frame 1Symbol 1082 as "__Packages.clipgame.obj.E_2_3"
ExportAssets (56)Timeline Frame 1Symbol 1083 as "__Packages.clipgame.obj.E_1_1"
ExportAssets (56)Timeline Frame 1Symbol 1084 as "__Packages.clipgame.obj.E_2_2"
ExportAssets (56)Timeline Frame 1Symbol 1085 as "__Packages.clipgame.obj.Car_0"
ExportAssets (56)Timeline Frame 1Symbol 1086 as "__Packages.clipgame.obj.E_3_1"
ExportAssets (56)Timeline Frame 5Symbol 35 as "boom"
ExportAssets (56)Timeline Frame 5Symbol 36 as "symphonyx"
ExportAssets (56)Timeline Frame 5Symbol 37 as "shoot_00"
ExportAssets (56)Timeline Frame 5Symbol 38 as "shoot_01"
ExportAssets (56)Timeline Frame 5Symbol 39 as "shoot_03"
ExportAssets (56)Timeline Frame 5Symbol 40 as "shoot_04"
ExportAssets (56)Timeline Frame 5Symbol 41 as "shoot_05"
ExportAssets (56)Timeline Frame 5Symbol 42 as "shoot_06"
ExportAssets (56)Timeline Frame 5Symbol 43 as "shoot_07"
ExportAssets (56)Timeline Frame 5Symbol 44 as "shoot_08"
ExportAssets (56)Timeline Frame 5Symbol 45 as "shoot_10"
ExportAssets (56)Timeline Frame 5Symbol 46 as "shoot_15"
ExportAssets (56)Timeline Frame 5Symbol 47 as "shoot_16"
ExportAssets (56)Timeline Frame 5Symbol 48 as "shoot_17"
ExportAssets (56)Timeline Frame 5Symbol 49 as "shoot_18"
ExportAssets (56)Timeline Frame 5Symbol 240 as "zplayer"
ExportAssets (56)Timeline Frame 5Symbol 254 as "background"
ExportAssets (56)Timeline Frame 5Symbol 456 as "car_0"
ExportAssets (56)Timeline Frame 5Symbol 541 as "foreground"
ExportAssets (56)Timeline Frame 5Symbol 544 as "mouse"
ExportAssets (56)Timeline Frame 5Symbol 546 as "warning"
ExportAssets (56)Timeline Frame 5Symbol 549 as "word"
ExportAssets (56)Timeline Frame 5Symbol 568 as "boss"
ExportAssets (56)Timeline Frame 5Symbol 582 as "e1"
ExportAssets (56)Timeline Frame 5Symbol 589 as "e2"
ExportAssets (56)Timeline Frame 5Symbol 595 as "e3"
ExportAssets (56)Timeline Frame 5Symbol 616 as "e4"
ExportAssets (56)Timeline Frame 5Symbol 623 as "e5"
ExportAssets (56)Timeline Frame 5Symbol 628 as "e6"
ExportAssets (56)Timeline Frame 5Symbol 629 as "thisgame"
ExportAssets (56)Timeline Frame 5Symbol 637 as "midground"
ExportAssets (56)Timeline Frame 5Symbol 645 as "midground_2"
ExportAssets (56)Timeline Frame 5Symbol 699 as "tile"
ExportAssets (56)Timeline Frame 5Symbol 716 as "boom_1"
ExportAssets (56)Timeline Frame 5Symbol 720 as "bullet_0"
ExportAssets (56)Timeline Frame 5Symbol 723 as "bullet_1"
ExportAssets (56)Timeline Frame 5Symbol 724 as "bullet_2"
ExportAssets (56)Timeline Frame 5Symbol 726 as "bullet_3"
ExportAssets (56)Timeline Frame 5Symbol 727 as "bullet_4"
ExportAssets (56)Timeline Frame 5Symbol 730 as "bullet_5"
ExportAssets (56)Timeline Frame 5Symbol 731 as "bullet_6"
ExportAssets (56)Timeline Frame 5Symbol 732 as "bullet_7"
ExportAssets (56)Timeline Frame 5Symbol 737 as "elc"
ExportAssets (56)Timeline Frame 5Symbol 740 as "gun_fire"
ExportAssets (56)Timeline Frame 5Symbol 743 as "gun_fire_1"
ExportAssets (56)Timeline Frame 5Symbol 746 as "gun_fire_2"
ExportAssets (56)Timeline Frame 5Symbol 749 as "gun_fire_3"
ExportAssets (56)Timeline Frame 5Symbol 752 as "gun_fire_4"
ExportAssets (56)Timeline Frame 5Symbol 759 as "missile_1"
ExportAssets (56)Timeline Frame 5Symbol 762 as "smoke"
ExportAssets (56)Timeline Frame 5Symbol 767 as "spark"
ExportAssets (56)Timeline Frame 5Symbol 770 as "bullet_8"
ExportAssets (56)Timeline Frame 5Symbol 775 as "energy_i"
ExportAssets (56)Timeline Frame 5Symbol 778 as "energy_m"
ExportAssets (56)Timeline Frame 5Symbol 779 as "gun_1"
ExportAssets (56)Timeline Frame 5Symbol 780 as "gun_2"
ExportAssets (56)Timeline Frame 5Symbol 781 as "gun_3"
ExportAssets (56)Timeline Frame 5Symbol 782 as "gun_4"
ExportAssets (56)Timeline Frame 5Symbol 783 as "gun_5"
ExportAssets (56)Timeline Frame 5Symbol 784 as "gun_6"
ExportAssets (56)Timeline Frame 5Symbol 785 as "gun_7"
ExportAssets (56)Timeline Frame 5Symbol 786 as "health_i"
ExportAssets (56)Timeline Frame 5Symbol 789 as "health_m"
ExportAssets (56)Timeline Frame 5Symbol 792 as "physique_m"

Labels

"menu"Frame 7
"load"Frame 8
"set"Frame 9
"credits"Frame 10
"a_0"Frame 12
"submited"Symbol 34 MovieClip Frame 2
"submit"Symbol 34 MovieClip Frame 3
"sending"Symbol 34 MovieClip Frame 4
"done"Symbol 34 MovieClip Frame 5
"fire"Symbol 207 MovieClip Frame 2
"fire"Symbol 209 MovieClip Frame 2
"fire"Symbol 217 MovieClip Frame 2
"fire"Symbol 220 MovieClip Frame 2
"level"Symbol 240 MovieClip [zplayer] Frame 11
"appear"Symbol 240 MovieClip [zplayer] Frame 12
"destory"Symbol 240 MovieClip [zplayer] Frame 13
"destory"Symbol 456 MovieClip [car_0] Frame 2
"a_1"Symbol 541 MovieClip [foreground] Frame 2
"a_2"Symbol 541 MovieClip [foreground] Frame 3
"train"Symbol 541 MovieClip [foreground] Frame 4
"gamenow"Symbol 541 MovieClip [foreground] Frame 5
"gamepause"Symbol 541 MovieClip [foreground] Frame 6
"gameover"Symbol 541 MovieClip [foreground] Frame 7
"gameend"Symbol 541 MovieClip [foreground] Frame 8
"gamechange"Symbol 541 MovieClip [foreground] Frame 9
"destory"Symbol 568 MovieClip [boss] Frame 4
"destory"Symbol 582 MovieClip [e1] Frame 8
"destory"Symbol 589 MovieClip [e2] Frame 3
"destory"Symbol 595 MovieClip [e3] Frame 3
"destory"Symbol 616 MovieClip [e4] Frame 5
"destory"Symbol 623 MovieClip [e5] Frame 4
"destory"Symbol 628 MovieClip [e6] Frame 3
"changeground"Symbol 629 MovieClip [thisgame] Frame 3
"destory"Symbol 759 MovieClip [missile_1] Frame 7
"destory"Symbol 775 MovieClip [energy_i] Frame 70
"destory"Symbol 778 MovieClip [energy_m] Frame 70
"destory"Symbol 779 MovieClip [gun_1] Frame 70
"destory"Symbol 780 MovieClip [gun_2] Frame 70
"destory"Symbol 781 MovieClip [gun_3] Frame 70
"destory"Symbol 782 MovieClip [gun_4] Frame 70
"destory"Symbol 783 MovieClip [gun_5] Frame 70
"destory"Symbol 784 MovieClip [gun_6] Frame 70
"destory"Symbol 785 MovieClip [gun_7] Frame 70
"destory"Symbol 786 MovieClip [health_i] Frame 70
"destory"Symbol 789 MovieClip [health_m] Frame 70
"destory"Symbol 792 MovieClip [physique_m] Frame 70

Dynamic Text Variables

txtSymbol 1015 EditableText""




http://swfchan.com/9/42660/info.shtml
Created: 9/5 -2019 20:36:47 Last modified: 9/5 -2019 20:36:47 Server time: 21/05 -2024 01:14:02