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Urban Wizard Bling.swf

This is the info page for
Flash #42673

(Click the ID number above for more basic data on this flash file.)


Text
L

M

H

Controls
Click - Shoot
Move Right - Right
Move Left - Left
Change gun - Control
Sword Attack - Down
Jump - Up

GAMES

ARMOR

Now Loading

Press Space to play

Press Space to play

Gun - TAC - S

Ammo

level

1

150

/

150

Gun - MAK - 10

1

250

250

Gun - Shot Gun

1

60

60

Gun - UZI

1

350

350

Gun - F 50 Grenade Launcher

FULL

10

10

Melee Level -

Vitality

/

25000

25000

armorClass -

Score

Kills

Cash

Day

The One Game Site To Rule Them all

Opening Music - Soil (Halo)

999999999

999999999

0

Tutorial - Heres How the game works , play as the urban
wizard , who rather than casting geeky spells , shots his enemies up.
Toggle Guns - Control         Sword Melee - Down
Jump - Up                         Shoot - Click
To complete the tutorial , killl 11 enemies.

Tutorial - Notice how your ammunition drops when shooting
once your gun runs out of ammo , you cannot use it , Try switching
guns    ( the stronger the gun the less ammo it holds )
TAC - S - Basic gun .                  Mak 10 - Strong rapid fire
Shot Gun - Powerful Shot            Uzi - Weak rapid fire

Tutorial - Charging up powerful melee strikes can be done
by holding the down key for long periods of time. The longer
you hold it the stronger the strike is
Melee Strike - Down    Charge melee - hold Down

Tutorial - Upgrading your guns levels is done by buying gun mods
making your guns stronger. You can also buy new armor , giving you
better health (vitality) along with stronger swords.

You are Dead

Game over

Tac-S - Standard weapon and  all around good gun
To give Stronger shots upgrade

UZI - Fastest fiering gun , has weaker smaller bullets
To Give stronger shots Upgrade

MAK - 10  - Faster fiering gun , has medium sized bullets
To Give stronger shots Upgrade

Shot Gun  - Strongest gun , Shorter range
and less ammunition compacity.
To Give stronger shots Upgrade

Sword/melee level  -upgrade your sword
and your armor class

Artillery Shop

350

500

700

700

Cost

$ Cash $

350

350

350

350

350

350

Melee Level

armor Level

1000

1000

press space
to continue

UPGRADE

UPGRADE

The One Bling to Rule Them All

A long time ago in the middle coast , lived a wise wizard .
He created the most powerful blingage known to man , including the one bling.
The One bling had no real power but was really pimp , and shiney .
One Day in the night of middle coast , some thug monks stole the one bling.
And it was retrieved by The "Urban Wizard" He pwned the thugs with pure
skizzles and poped a cap in the ass of evil.
Now The monks are back and its up to you to guard the One Bling.
I know you can do it Urban Wizard
Also , while your out can you get some more Kraff dinner , we appear to be out
your  main dawg gandolf.                                     Press Space to continue

Current Track

toggle - Shift

Artist                               Song

Turmion katilot             VolvotUlvooKuunSavuun

Turmion katilot             Verta ja Lihaa

SoilWork                       Follow the Hollow

Franz ferdinand             take me out

Dope                          Motivation

2

End Of

DAY

350

500

700

700

350

350

350

350

350

350

1000

1000

Total Results

Kills
Score
Days alive

342

342

342

High Scores

gameover

press Enter to restart

You Lose

enter here dawg

Submit Yo

Submit Yo

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.ShowMenu = eval (false)(); _root.ammunition._visible = false; _root.Health._visible = false;
Instance of Symbol 110 MovieClip "ammunition" in Frame 1
onClipEvent (load) { this.level1 = 1; this.level2 = 1; this.level3 = 1; this.level4 = 1; _root.Health.swordlevel = 1; _root.Health.armor = 1; } onClipEvent (enterFrame) { _root.gunlevel = this.level1; _root.gunlevel2 = this.level2; _root.gunlevel3 = this.level3; _root.gunlevel4 = this.level4; _root.Swordlevel = _root.Health.SwordLevel; _root.armorlevel = _root.Health.armor; }
Frame 2
stop(); Stage.ShowMenu = eval (false)(); _root.ammunition._visible = true; _root.Health._visible = true;
Frame 3
stop(); Stage.ShowMenu = eval (false)(); _root.ammunition._visible = true; _root.Health._visible = true;
Instance of Symbol 204 MovieClip "player" in Frame 3
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; friction = 0; motion = 8; _root.score = 0; _root.ammunition.AMMO1 = 150; _root.ammunition.AMMO2 = 250; _root.ammunition.AMMO3 = 60; _root.ammunition.AMMO4 = 350; _root.ammunition.AMMO5 = 10; _root.kills = 0; _root.power = 0; _root.Health.vitality = 300 + (100 * _root.Health.armor); _root.Health.VPFULL = 300 + (100 * _root.Health.armor); } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; jump == 0; } this._y = this._y - jump; this._y = this._y + falling; falling = falling + hangtime; damage = damage - friction; this.power._alpha = _root.power; } onClipEvent (enterFrame) { if ((this._y > 360) && (falling > 2)) { falling = 0; hangtime = 0; jump = 0; this._y = 355; } if (damage < 0) { damage = 0; friction = 0; } } onClipEvent (enterFrame) { if (key.IsDown(38) && (jump == 0)) { jump = 30; hangtime = 2; } } onClipEvent (enterFrame) { if (key.IsDown(39) && (_root.Health.vitality > 0)) { this._x = this._x + motion; _xscale = 100; _root.guns._xscale = 100; aim = 1; this.play(); } else if (key.IsDown(37) && (_root.Health.vitality > 0)) { this._x = this._x - motion; _xscale = -100; aim = -1; _root.guns._xscale = -100; this.play(); } if (key.IsDown(17) && (_root.Health.vitality > 0)) { _root.ammunition.play(); } else if (key.IsDown(40) && (_root.Health.vitality > 0)) { this.gotoAndPlay("sword"); _root.power = _root.power + 1.5; } } onClipEvent (enterFrame) { if (aim > 0) { _root.guns._x = this._x + 10; _root.guns._y = this._y; } else if (aim < 0) { _root.guns._x = this._x - 10; _root.guns._y = this._y; } } onClipEvent (mouseDown) { _root.guns.GUN.play(); _root.guns.GUN2.play(); _root.guns.GUN3.play(); _root.guns.GUN4.play(); _root.guns.GUN5.play(); } onClipEvent (mouseMove) { _root.guns.sword.play(); } onClipEvent (enterFrame) { if (_root.ammunition.AMMO1 == 0) { _root.ammunition.AMMO1 = 0; _root.guns.GUN.gotoAndStop("disable"); } else if (_root.ammunition.AMMO2 == 0) { _root.ammunition.AMMO2 = 0; _root.guns.GUN2.gotoAndStop("disable"); } else if (_root.ammunition.AMMO3 == 0) { _root.ammunition.AMMO3 = 0; _root.guns.GUN3.gotoAndStop("disable"); } else if (_root.ammunition.AMMO4 == 0) { _root.ammunition.AMMO4 = 0; _root.guns.GUN4.gotoAndStop("disable"); } else if (_root.ammunition.AMMO5 == 0) { _root.ammunition.AMMO5 = 0; _root.guns.GUN5.gotoAndStop("disable"); } } onClipEvent (enterFrame) { if (_root.Health.swordlevel == 1) { _root.ammunition.sword.gotoAndStop(1); this.sword.gotoAndStop(1); _root.Health.sword.gotoAndStop(1); } else if (_root.meter.swordlevel == 2) { _root.ammunition.sword.gotoAndStop(2); this.sword.gotoAndStop(2); _root.Health.sword.gotoAndStop(2); } else if (_root.meter.swordlevel == 3) { _root.ammunition.sword.gotoAndStop(3); this.sword.gotoAndStop(3); _root.Health.sword.gotoAndStop(3); } else if (_root.meter.swordlevel == 4) { _root.ammunition.sword.gotoAndStop(4); this.sword.gotoAndStop(4); _root.Health.sword.gotoAndStop(4); } else if (_root.meter.swordlevel == 5) { _root.ammunition.sword.gotoAndStop(5); this.sword.gotoAndStop(5); _root.Health.sword.gotoAndStop(5); } if (_root.Health.vitality < 0) { this.gotoAndStop("dead"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.SWORD.blade.hitBox)) { this.gotoAndPlay("hurt"); damage = 15; friction = 2; motion = 0; _root.Health.vitality = _root.Health.vitality - 40; _root.Health.vitality = _root.Health.vitality - (_root.date * 20); } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.GUN.shoot.hitBox)) { this.gotoAndPlay("hurt"); jump = 8; hangtime = 1; damage = 2; friction = 1; _root.Health.vitality = _root.Health.vitality - 1; _root.Health.vitality = _root.Health.vitality - _root.date; } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; motion = 0; } if (_root.Health.vitality < 1) { this.motion = 0; this.gotoAndStop("dead"); _root.Health.vitality = 0; _y = 355; _root.guns._visible = false; _root.ENEMY.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY.GUN.gotoAndStop(1); motion = 0; } if (damage < 0) { damage = 0; } if (damage == 0) { motion = 8; } if (_root.kills == 1) { _root.tutorial.gotoAndStop(2); } if (_root.kills == 2) { _root.tutorial.gotoAndStop(3); } if (_root.kills == 3) { _root.tutorial.gotoAndStop(4); } if (_root.kills > 3) { _root.tutorial.gotoAndStop(5); _root.tutorial._visible = false; } if (_root.kills > 10) { _root.tutorial.gotoAndStop(6); _root.tutorial._visible = false; } if (this._x > 595) { this._x = 594; } else if (this._x < 5) { this._x = 4; } } onClipEvent (keyUp) { _root.pause._visible = false; }
Instance of Symbol 220 MovieClip "Guns" in Frame 3
onClipEvent (enterFrame) { _root.ANGLE._visible = false; ANGLE_x = int(_root.ANGLE._x - this._x); ANGLE_y = int(_root.ANGLE._y - this._y); if ((ANGLE_x > 0) && (ANGLE_y > 0)) { quadrante = Number(4); } if ((ANGLE_x < 0) && (ANGLE_y > 0)) { quadrante = Number(1); } if ((ANGLE_x < 0) && (ANGLE_y < 0)) { quadrante = Number(2); } if ((ANGLE_x > 0) && (ANGLE_y < 0)) { quadrante = Number(3); } abs_x = Math.abs(ANGLE_x); abs_y = Math.abs(ANGLE_y); tg = abs_y / abs_x; _root.navy2 = (Math.atan(tg) * Number(180)) / Math.PI; if (quadrante == 1) { ANGLE = Number(90) - Number(_root.navy2); } if (quadrante == 2) { ANGLE = Number(90) + Number(_root.navy2); } if (quadrante == 3) { ANGLE = Number(270) - Number(_root.navy2); } if (quadrante == 4) { ANGLE = Number(270) + Number(_root.navy2); } setProperty(_navy, _rotation , ANGLE); }
Instance of Symbol 222 MovieClip "ANGLE" in Frame 3
onClipEvent (load) { startDrag ("", true); }
Instance of Symbol 323 MovieClip "ENEMY" in Frame 3
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; blast = 0; friction = 0; Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; } this._y = this._y + falling; falling = falling + hangtime; this._y = this._y - blast; damage = damage - friction; this.core._visible = false; } onClipEvent (enterFrame) { if ((this._y > 370) && (falling > 2)) { falling = 0; hangtime = 0; blast = 0; _rotation = 0; this._y = 365; } if (this._y > 345) { _rotation = 0; } } onClipEvent (enterFrame) { if (_root.player._x > (_x + 80)) { this._x = this._x + 4; this.SWORD.gotoAndStop(2); this._xscale = -100; } if (_root.player._x > (_x + 130)) { this._x = this._x - 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = -100; } else if (_root.player._x > _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x > _x) { this._x = this._x - damage; this._rotation = this._rotation + (damage / 5); } } onClipEvent (enterFrame) { if (_root.player._x < (_x - 80)) { this._x = this._x - 4; this.SWORD.gotoAndStop(2); this._xscale = 100; } if (_root.player._x < (_x - 130)) { this._x = this._x + 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = 100; } else if (_root.player._x < _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x < _x) { this._x = this._x + damage; this._rotation = this._rotation - (damage / 5); } } onClipEvent (enterFrame) { if (this.core.hitTest(_root.guns.GUN.hitbox)) { this.gotoAndPlay("shot"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 3; Health = Health - (20 * _root.ammunition.level1); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN2.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (20 * _root.ammunition.level2); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN3.hitbox)) { this.gotoAndPlay("bam"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 1; Health = Health - (100 * _root.ammunition.level3); _root.score = _root.score + 50; _root.cash = _root.cash + 50; } else if (this.core.hitTest(_root.guns.GUN4.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 1; _root.cash = _root.cash + 1; } else if (this.core.hitTest(_root.guns.GUN5.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 300; _root.cash = _root.cash + 500; autospawn = 0; _root.kills = _root.kills + 1; rebirth = 2; Health = Health - 3000; this.gotoAndPlay("death3"); } else if (this.core.hitTest(_root.player.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; damage = 0.7 * _root.power; falling = 2; friction = 0.05 * _root.power; Health = Health - (HELL * _root.Health.swordlevel); _root.score = _root.score + 200; _root.cash = _root.cash + 100; } if (damage < 0) { damage = 0; friction = 0; } else if (this.core.hitTest(_root.player.hitbox) && (Health < 0)) { this.gotoAndPlay("death1"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1100; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN4.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN3.hitbox) && (Health < 0)) { this.gotoAndPlay("death3"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1000; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN2.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } if (autospawn > 150) { this.Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; hangtime = 3; this.gotoAndStop(1); } autospawn = autospawn + rebirth; } onClipEvent (enterFrame) { if (autospawn > 100) { _y = -100; } _root.Auto = this.Autospawn; _root.Healther = this.Health; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (this._x > 701) { this._x = 700; } else if (this._x < -141) { this._x = -140; } _root.overkill._x = _x; _root.overkill._y = _y; if (Health < -40) { _root.overkill.play(); } else { _root.overkill.gotoAndStop(1); } }
Frame 4
stop(); Stage.ShowMenu = eval (false)();
Frame 5
stop(); Stage.ShowMenu = eval (false)();
Instance of Symbol 396 MovieClip in Frame 5
onClipEvent (enterFrame) { if (key.IsDown(32)) { _root.exit.play(); } }
Frame 6
stop(); Stage.ShowMenu = eval (false)();
Instance of Symbol 204 MovieClip "player" in Frame 6
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; friction = 0; motion = 8; _root.ammunition.AMMO1 = 150; _root.ammunition.AMMO2 = 250; _root.ammunition.AMMO3 = 60; _root.ammunition.AMMO4 = 350; _root.ammunition.AMMO5 = 10; _root.date = _root.date + 1; _root.power = 0; _root.Health.vitality = 300 + (100 * _root.Health.armor); _root.Health.VPFULL = 300 + (100 * _root.Health.armor); } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; jump == 0; } this._y = this._y - jump; this._y = this._y + falling; falling = falling + hangtime; damage = damage - friction; this.power._alpha = _root.power; } onClipEvent (enterFrame) { if ((this._y > 360) && (falling > 2)) { falling = 0; hangtime = 0; jump = 0; this._y = 355; } if (damage < 0) { damage = 0; friction = 0; } } onClipEvent (enterFrame) { if (key.IsDown(38) && (jump == 0)) { jump = 30; hangtime = 2; } } onClipEvent (enterFrame) { if (key.IsDown(39) && (_root.Health.vitality > 0)) { this._x = this._x + motion; _xscale = 100; _root.guns._xscale = 100; aim = 1; this.play(); } else if (key.IsDown(37) && (_root.Health.vitality > 0)) { this._x = this._x - motion; _xscale = -100; aim = -1; _root.guns._xscale = -100; this.play(); } if (key.IsDown(17) && (_root.Health.vitality > 0)) { _root.ammunition.play(); } else if (key.IsDown(40) && (_root.Health.vitality > 0)) { this.gotoAndPlay("sword"); _root.power = _root.power + 1.5; } else if (key.IsDown(16) && (_root.Health.vitality > 0)) { _root.playlist.play(); } } onClipEvent (enterFrame) { if (aim > 0) { _root.guns._x = this._x + 10; _root.guns._y = this._y; } else if (aim < 0) { _root.guns._x = this._x - 10; _root.guns._y = this._y; } } onClipEvent (mouseDown) { _root.guns.GUN.play(); _root.guns.GUN2.play(); _root.guns.GUN3.play(); _root.guns.GUN4.play(); _root.guns.GUN5.play(); } onClipEvent (mouseMove) { _root.guns.sword.play(); } onClipEvent (enterFrame) { if (_root.ammunition.AMMO1 == 0) { _root.ammunition.AMMO1 = 0; _root.guns.GUN.gotoAndStop("disable"); } else if (_root.ammunition.AMMO2 == 0) { _root.ammunition.AMMO2 = 0; _root.guns.GUN2.gotoAndStop("disable"); } else if (_root.ammunition.AMMO3 == 0) { _root.ammunition.AMMO3 = 0; _root.guns.GUN3.gotoAndStop("disable"); } else if (_root.ammunition.AMMO4 == 0) { _root.ammunition.AMMO4 = 0; _root.guns.GUN4.gotoAndStop("disable"); } else if (_root.ammunition.AMMO5 == 0) { _root.ammunition.AMMO5 = 0; _root.guns.GUN5.gotoAndStop("disable"); } } onClipEvent (enterFrame) { if (_root.Health.swordlevel == 1) { _root.ammunition.sword.gotoAndStop(1); this.sword.gotoAndStop(1); _root.Health.sword.gotoAndStop(1); } else if (_root.meter.swordlevel == 2) { _root.ammunition.sword.gotoAndStop(2); this.sword.gotoAndStop(2); _root.Health.sword.gotoAndStop(2); } else if (_root.meter.swordlevel == 3) { _root.ammunition.sword.gotoAndStop(3); this.sword.gotoAndStop(3); _root.Health.sword.gotoAndStop(3); } else if (_root.meter.swordlevel == 4) { _root.ammunition.sword.gotoAndStop(4); this.sword.gotoAndStop(4); _root.Health.sword.gotoAndStop(4); } else if (_root.meter.swordlevel == 5) { _root.ammunition.sword.gotoAndStop(5); this.sword.gotoAndStop(5); _root.Health.sword.gotoAndStop(5); } if (_root.Health.vitality < 0) { this.gotoAndStop("dead"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.SWORD.blade.hitBox)) { this.gotoAndPlay("hurt"); damage = 15; friction = 2; motion = 0; _root.Health.vitality = _root.Health.vitality - 40; } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.GUN.shoot.hitBox)) { this.gotoAndPlay("hurt"); jump = 8; hangtime = 1; damage = 2; friction = 1; _root.Health.vitality = _root.Health.vitality - 1; } if (_root.ENEMY._x > _x) { this._x = this._x - damage; } else if (_root.ENEMY._x < _x) { this._x = this._x + damage; motion = 0; } if (_root.Health.vitality < 1) { this.motion = 0; this.gotoAndStop("dead"); _root.Health.vitality = 0; _y = 355; _root.guns._visible = false; _root.ENEMY.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY.GUN.gotoAndStop(1); motion = 0; } if (damage < 0) { damage = 0; } if (damage == 0) { motion = 8; } if (_root.kills == 1) { _root.tutorial.gotoAndStop(2); } if (_root.kills == 2) { _root.tutorial.gotoAndStop(3); } if (_root.kills == 3) { _root.tutorial.gotoAndStop(4); } if (_root.kills > 3) { _root.tutorial.gotoAndStop(5); _root.tutorial._visible = false; } if (_root.kills > 10) { _root.tutorial.gotoAndStop(6); _root.tutorial._visible = false; } if (this._x > 595) { this._x = 594; } else if (this._x < 5) { this._x = 4; } } onClipEvent (keyUp) { _root.pause._visible = false; }
Instance of Symbol 220 MovieClip "Guns" in Frame 6
onClipEvent (enterFrame) { _root.ANGLE._visible = false; ANGLE_x = int(_root.ANGLE._x - this._x); ANGLE_y = int(_root.ANGLE._y - this._y); if ((ANGLE_x > 0) && (ANGLE_y > 0)) { quadrante = Number(4); } if ((ANGLE_x < 0) && (ANGLE_y > 0)) { quadrante = Number(1); } if ((ANGLE_x < 0) && (ANGLE_y < 0)) { quadrante = Number(2); } if ((ANGLE_x > 0) && (ANGLE_y < 0)) { quadrante = Number(3); } abs_x = Math.abs(ANGLE_x); abs_y = Math.abs(ANGLE_y); tg = abs_y / abs_x; _root.navy2 = (Math.atan(tg) * Number(180)) / Math.PI; if (quadrante == 1) { ANGLE = Number(90) - Number(_root.navy2); } if (quadrante == 2) { ANGLE = Number(90) + Number(_root.navy2); } if (quadrante == 3) { ANGLE = Number(270) - Number(_root.navy2); } if (quadrante == 4) { ANGLE = Number(270) + Number(_root.navy2); } setProperty(_navy, _rotation , ANGLE); }
Instance of Symbol 222 MovieClip "ANGLE" in Frame 6
onClipEvent (load) { startDrag ("", true); }
Instance of Symbol 323 MovieClip "ENEMY" in Frame 6
onClipEvent (load) { falling = 10; jump = 0; hangtime = 2; aim = 1; damage = 0; blast = 0; friction = 0; Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (falling > 30) { falling == 30; } this._y = this._y + falling; falling = falling + hangtime; this._y = this._y - blast; damage = damage - friction; this.core._visible = false; } onClipEvent (enterFrame) { if ((this._y > 370) && (falling > 2)) { falling = 0; hangtime = 0; blast = 0; _rotation = 0; this._y = 365; } if (this._y > 345) { _rotation = 0; } } onClipEvent (enterFrame) { if (_root.player._x > (_x + 80)) { this._x = this._x + 4; this.SWORD.gotoAndStop(2); this._xscale = -100; } if (_root.player._x > (_x + 130)) { this._x = this._x - 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = -100; } else if (_root.player._x > _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x > _x) { this._x = this._x - damage; this._rotation = this._rotation + (damage / 5); } } onClipEvent (enterFrame) { if (_root.player._x < (_x - 80)) { this._x = this._x - 4; this.SWORD.gotoAndStop(2); this._xscale = 100; } if (_root.player._x < (_x - 130)) { this._x = this._x + 2; this.GUN.gotoAndStop(2); this.SWORD.gotoAndStop(1); this._xscale = 100; } else if (_root.player._x < _x) { this.SWORD.gotoAndStop(2); this.GUN.gotoAndStop(1); } if (_root.player._x < _x) { this._x = this._x + damage; this._rotation = this._rotation - (damage / 5); } } onClipEvent (enterFrame) { if (this.core.hitTest(_root.guns.GUN.hitbox)) { this.gotoAndPlay("shot"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 3; Health = Health - (20 * _root.ammunition.level1); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN2.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (20 * _root.ammunition.level2); _root.score = _root.score + 20; _root.cash = _root.cash + 10; } else if (this.core.hitTest(_root.guns.GUN3.hitbox)) { this.gotoAndPlay("bam"); blast = 0; hangtime = 2; damage = 10; falling = 0; friction = 1; Health = Health - (100 * _root.ammunition.level3); _root.score = _root.score + 50; _root.cash = _root.cash + 50; } else if (this.core.hitTest(_root.guns.GUN4.hitbox)) { this.gotoAndPlay("shot"); blast = 3; hangtime = 1; damage = 4; falling = 0; friction = 1; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 1; _root.cash = _root.cash + 1; } else if (this.core.hitTest(_root.guns.GUN5.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; Health = Health - (8 * _root.ammunition.level4); _root.score = _root.score + 300; _root.cash = _root.cash + 500; autospawn = 0; _root.kills = _root.kills + 1; rebirth = 2; Health = Health - 3000; this.gotoAndPlay("death3"); } else if (this.core.hitTest(_root.player.hitbox)) { this.gotoAndPlay("shot"); hangtime = 2; damage = 0.7 * _root.power; falling = 2; friction = 0.05 * _root.power; Health = Health - (HELL * _root.Health.swordlevel); _root.score = _root.score + 200; _root.cash = _root.cash + 100; } if (damage < 0) { damage = 0; friction = 0; } else if (this.core.hitTest(_root.player.hitbox) && (Health < 0)) { this.gotoAndPlay("death1"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1100; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN4.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN3.hitbox) && (Health < 0)) { this.gotoAndPlay("death3"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 1000; _root.kills = _root.kills + 1; _root.cash = _root.cash + 200; } else if (this.core.hitTest(_root.guns.GUN2.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } else if (this.core.hitTest(_root.guns.GUN.hitbox) && (Health < 0)) { this.gotoAndPlay("death2"); hangtime = 4; autospawn = 0; rebirth = 2; _root.score = _root.score + 500; _root.kills = _root.kills + 1; _root.cash = _root.cash + 100; } if (autospawn > 150) { this.Health = (_root.date * 200) + 200; autospawn = 0; rebirth = 0; hangtime = 3; this.gotoAndStop(1); } autospawn = autospawn + rebirth; } onClipEvent (enterFrame) { if (autospawn > 100) { _y = -100; } _root.Auto = this.Autospawn; _root.Healther = this.Health; HELL = _root.power * 2; } onClipEvent (enterFrame) { if (this._x > 701) { this._x = 700; } else if (this._x < -141) { this._x = -140; } _root.overkill._x = _x; _root.overkill._y = _y; if (Health < -40) { _root.overkill.play(); } else { _root.overkill.gotoAndStop(1); } }
Frame 7
stop(); Stage.ShowMenu = eval (false)();
Frame 8
stop(); Stage.ShowMenu = eval (false)();
Frame 9
gotoAndStop (6); stop(); Stage.ShowMenu = eval (false)();
Frame 10
stop(); Stage.ShowMenu = eval (false)();
Instance of Symbol 451 MovieClip in Frame 10
onClipEvent (enterFrame) { if (key.IsDown(13)) { _root.exit.play(); } }
Symbol 7 Button
on (release) { _quality = "Low"; }
Symbol 8 Button
on (release) { _quality = "Medium"; }
Symbol 9 Button
on (release) { _quality = "High"; }
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 2
_root.ammunition.AMMO2 = _root.ammunition.AMMO2 - 1;
Symbol 22 MovieClip Frame 3
gotoAndStop (1); gotoAndStop (1);
Symbol 64 Button
on (release) { getURL ("http://www.ArmorGames.com"); }
Symbol 71 Button
on (release) { getURL ("http://www.dizimz.net/", "_blank"); }
Symbol 76 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { } else { gotoAndPlay (3); }
Symbol 76 MovieClip Frame 2
gotoAndPlay (1);
Symbol 76 MovieClip Frame 90
stop();
Instance of Symbol 75 MovieClip in Symbol 76 MovieClip Frame 90
onClipEvent (enterFrame) { if (key.IsDown(32)) { _root.play(); } }
Symbol 110 MovieClip Frame 1
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 110 MovieClip Frame 1
onClipEvent (enterFrame) { _root.guns.gotoAndStop(1); }
Symbol 110 MovieClip Frame 6
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 110 MovieClip Frame 6
onClipEvent (enterFrame) { _root.guns.gotoAndStop(2); }
Symbol 110 MovieClip Frame 11
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 110 MovieClip Frame 11
onClipEvent (enterFrame) { _root.guns.gotoAndStop(3); }
Symbol 110 MovieClip Frame 16
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 110 MovieClip Frame 16
onClipEvent (enterFrame) { _root.guns.gotoAndStop(4); }
Symbol 110 MovieClip Frame 22
stop();
Instance of Symbol 15 MovieClip "sword" in Symbol 110 MovieClip Frame 22
onClipEvent (enterFrame) { _root.guns.gotoAndStop(5); }
Symbol 131 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 35
stopAllSounds();
Symbol 134 MovieClip Frame 36
_root.play();
Symbol 148 Button
on (release) { getURL ("http://www.gamesofgondor.com/", "_blank"); }
Symbol 176 MovieClip Frame 1
stopAllSounds();
Symbol 176 MovieClip Frame 224
stop(); _root.play();
Symbol 203 MovieClip Frame 49
_root.death.play();
Symbol 203 MovieClip Frame 50
stop();
Symbol 204 MovieClip Frame 2
_root.power = 0;
Symbol 204 MovieClip Frame 20
gotoAndPlay (2);
Symbol 204 MovieClip Frame 31
_root.power = 0;
Symbol 204 MovieClip Frame 32
gotoAndPlay (2);
Symbol 204 MovieClip Frame 39
gotoAndPlay (2);
Symbol 204 MovieClip Frame 40
stop();
Symbol 209 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 2
_root.ammunition.AMMO1 = _root.ammunition.AMMO1 - 1;
Symbol 209 MovieClip Frame 8
gotoAndStop (1);
Symbol 212 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 2
_root.ammunition.AMMO3 = _root.ammunition.AMMO3 - 1;
Symbol 212 MovieClip Frame 19
gotoAndStop (1);
Symbol 216 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 2
_root.ammunition.AMMO4 = _root.ammunition.AMMO4 - 1;
Symbol 216 MovieClip Frame 3
gotoAndStop (1);
Symbol 219 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 2
_root.ammunition.AMMO5 = _root.ammunition.AMMO5 - 1;
Symbol 219 MovieClip Frame 28
gotoAndStop (1);
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 2
stop();
Symbol 220 MovieClip Frame 3
stop();
Symbol 220 MovieClip Frame 4
stop();
Symbol 220 MovieClip Frame 5
stop();
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 2
stop();
Symbol 267 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 2
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 6
gotoAndStop (1);
Symbol 323 MovieClip Frame 29
gotoAndStop (1);
Symbol 323 MovieClip Frame 73
gotoAndStop (149); stop();
Symbol 323 MovieClip Frame 118
gotoAndStop (149); stop();
Symbol 323 MovieClip Frame 148
gotoAndStop (149); stop();
Symbol 323 MovieClip Frame 149
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 2
stop();
Symbol 339 MovieClip Frame 3
stop();
Symbol 339 MovieClip Frame 4
stop();
Symbol 339 MovieClip Frame 5
stop();
Symbol 339 MovieClip Frame 6
stop(); _root.exit.play();
Symbol 342 MovieClip Frame 25
stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 2
stopAllSounds();
Symbol 349 MovieClip Frame 150
stop(); _root.gotoAndStop("result");
Symbol 355 MovieClip Frame 1
stopAllSounds();
Symbol 355 MovieClip Frame 2
stop();
Symbol 386 Button
on (release) { if (_root.cash > _root.UPGRADE1) { _root.cashsound.play(); _root.ammunition.level1 = _root.ammunition.level1 + 1; _root.cash = _root.cash - UPGRADE1; _root.UPGRADE1 = _root.UPGRADE1 * 2; } }
Symbol 387 Button
on (release) { if (_root.cash > _root.UPGRADE2) { _root.cashsound.play(); _root.ammunition.level2 = _root.ammunition.level2 + 1; _root.cash = _root.cash - UPGRADE2; _root.UPGRADE2 = _root.UPGRADE2 * 2; } }
Symbol 388 Button
on (release) { if (_root.cash > _root.UPGRADE3) { _root.cashsound.play(); _root.ammunition.level3 = _root.ammunition.level3 + 1; _root.cash = _root.cash - UPGRADE3; _root.UPGRADE3 = _root.UPGRADE3 * 2; } }
Symbol 389 Button
on (release) { if (_root.cash > _root.UPGRADE4) { _root.cashsound.play(); _root.ammunition.level4 = _root.ammunition.level4 + 1; _root.cash = _root.cash - UPGRADE4; _root.UPGRADE4 = _root.UPGRADE4 * 2; } }
Symbol 390 Button
on (release) { if (_root.cash > _root.UPGRADE6) { _root.cashsound.play(); _root.Health.armor = _root.Health.armor + 1; _root.cash = _root.cash - UPGRADE6; _root.UPGRADE6 = _root.UPGRADE6 * 2; _root.Health.VPfull = _root.Health.VPfull + 100; _root.Health.vitality = _root.Health.vitality + 100; } }
Symbol 391 Button
on (release) { if (_root.cash > _root.UPGRADE5) { _root.cashsound.play(); _root.Health.Swordlevel = _root.Health.Swordlevel + 1; _root.cash = _root.cash - UPGRADE5; _root.UPGRADE5 = _root.UPGRADE5 * 2; } }
Symbol 392 Button
on (release) { getURL ("http://www.dizimz.net/", "_blank"); } on (keyPress "<Space>") { _root.exit.play(); }
Symbol 399 MovieClip Frame 51
stop();
Symbol 408 MovieClip Frame 3145
stop(); _root.exit.play();
Symbol 422 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 2
stopAllSounds();
Symbol 422 MovieClip Frame 6
stop();
Symbol 422 MovieClip Frame 7
stopAllSounds();
Symbol 422 MovieClip Frame 11
stop();
Symbol 422 MovieClip Frame 12
stopAllSounds();
Symbol 422 MovieClip Frame 16
stop();
Symbol 422 MovieClip Frame 17
stopAllSounds();
Symbol 422 MovieClip Frame 21
stop();
Symbol 422 MovieClip Frame 22
stopAllSounds();
Symbol 427 MovieClip Frame 45
stop(); _root.play();
Symbol 459 Button
on (release) { var sendvars = new LoadVars(); sendvars.pname = _root.name; sendvars.pkills = _root.kills; sendvars.pscore = _root.Score; sendvars.send("http://www.phrozenflame.com/games/urbanwizard/postscore.php", "_self", "GET"); }
Symbol 463 MovieClip Frame 1
stopAllSounds();
Symbol 463 MovieClip Frame 2
stopAllSounds();
Symbol 463 MovieClip Frame 3
stopAllSounds();
Symbol 463 MovieClip Frame 4
stopAllSounds();
Symbol 463 MovieClip Frame 31
stop();

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Symbol 292 GraphicUsed by:323
Symbol 293 GraphicUsed by:323
Symbol 294 SoundUsed by:323
Symbol 295 GraphicUsed by:323
Symbol 296 GraphicUsed by:323
Symbol 297 GraphicUsed by:323
Symbol 298 GraphicUsed by:323
Symbol 299 GraphicUsed by:323
Symbol 300 ShapeTweeningUsed by:323
Symbol 301 GraphicUsed by:323
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:323
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:323
Symbol 306 ShapeTweeningUsed by:323
Symbol 307 GraphicUsed by:323
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:323
Symbol 310 GraphicUsed by:323
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:323
Symbol 313 SoundUsed by:323
Symbol 314 GraphicUsed by:323
Symbol 315 GraphicUsed by:323
Symbol 316 GraphicUsed by:323
Symbol 317 GraphicUsed by:323
Symbol 318 GraphicUsed by:323
Symbol 319 GraphicUsed by:323
Symbol 320 GraphicUsed by:323
Symbol 321 GraphicUsed by:323
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:237 239 267 269 271 272 273 274 275 277 278 279 280 281 282 283 284 285 287 288 290 291 292 293 294 295 296 297 298 299 300 301 303 305 306 307 309 310 312 313 314 315 316 317 318 319 320 321 322Used by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:326
Symbol 326 MovieClipUses:325Used by:Timeline
Symbol 327 EditableTextUses:33Used by:Timeline
Symbol 328 EditableTextUses:33Used by:Timeline
Symbol 329 EditableTextUses:33Used by:Timeline
Symbol 330 EditableTextUses:33Used by:Timeline
Symbol 331 EditableTextUses:33Used by:Timeline
Symbol 332 EditableTextUses:33Used by:Timeline
Symbol 333 EditableTextUses:33Used by:Timeline
Symbol 334 GraphicUsed by:339
Symbol 335 TextUses:10 33Used by:339
Symbol 336 TextUses:10 33Used by:339
Symbol 337 TextUses:10 33Used by:339
Symbol 338 TextUses:10 33Used by:339
Symbol 339 MovieClipUses:334 335 336 337 338Used by:Timeline
Symbol 340 ShapeTweeningUsed by:342
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:340 341Used by:Timeline
Symbol 343 ShapeTweeningUsed by:349
Symbol 344 SoundUsed by:349
Symbol 345 GraphicUsed by:349
Symbol 346 TextUses:10Used by:348
Symbol 347 TextUses:33Used by:348
Symbol 348 MovieClipUses:346 347Used by:349
Symbol 349 MovieClipUses:343 344 345 348Used by:Timeline
Symbol 350 SoundUsed by:422  Timeline
Symbol 351 EditableTextUses:33Used by:Timeline
Symbol 352 GraphicUsed by:355
Symbol 353 GraphicUsed by:355
Symbol 354 SoundUsed by:355
Symbol 355 MovieClipUses:352 30 353 354Used by:Timeline
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:356Used by:Timeline
Symbol 358 GraphicUsed by:Timeline
Symbol 359 TextUses:10 33Used by:Timeline
Symbol 360 TextUses:10 33Used by:Timeline
Symbol 361 TextUses:10 33Used by:Timeline
Symbol 362 TextUses:10 33Used by:Timeline
Symbol 363 TextUses:10 33Used by:Timeline
Symbol 364 TextUses:10Used by:Timeline
Symbol 365 EditableTextUses:33Used by:Timeline
Symbol 366 EditableTextUses:33Used by:Timeline
Symbol 367 EditableTextUses:33Used by:Timeline
Symbol 368 EditableTextUses:33Used by:Timeline
Symbol 369 TextUses:10Used by:Timeline
Symbol 370 EditableTextUses:33Used by:Timeline
Symbol 371 TextUses:10Used by:Timeline
Symbol 372 EditableTextUses:33Used by:Timeline
Symbol 373 EditableTextUses:33Used by:Timeline
Symbol 374 EditableTextUses:33Used by:Timeline
Symbol 375 EditableTextUses:33Used by:Timeline
Symbol 376 EditableTextUses:33Used by:Timeline
Symbol 377 EditableTextUses:33Used by:Timeline
Symbol 378 TextUses:10Used by:Timeline
Symbol 379 TextUses:10Used by:Timeline
Symbol 380 EditableTextUses:33Used by:Timeline
Symbol 381 EditableTextUses:33Used by:Timeline
Symbol 382 TextUses:10Used by:Timeline
Symbol 383 GraphicUsed by:386 387 388 389 390 391
Symbol 384 TextUses:10Used by:386 387 388 389 390 391
Symbol 385 TextUses:10Used by:386 387 388 389 390 391
Symbol 386 ButtonUses:383 384 385Used by:Timeline
Symbol 387 ButtonUses:383 384 385Used by:Timeline
Symbol 388 ButtonUses:383 384 385Used by:Timeline
Symbol 389 ButtonUses:383 384 385Used by:Timeline
Symbol 390 ButtonUses:383 384 385Used by:Timeline
Symbol 391 ButtonUses:383 384 385Used by:Timeline
Symbol 392 ButtonUses:70 65 67 69Used by:Timeline
Symbol 393 GraphicUsed by:396
Symbol 394 TextUses:10Used by:396
Symbol 395 TextUses:33Used by:396
Symbol 396 MovieClipUses:393 394 395Used by:Timeline
Symbol 397 ShapeTweeningUsed by:399
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:397 398Used by:Timeline
Symbol 400 SoundUsed by:Timeline
Symbol 401 ShapeTweeningUsed by:408
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:408
Symbol 404 ShapeTweeningUsed by:408
Symbol 405 ShapeTweeningUsed by:408
Symbol 406 ShapeTweeningUsed by:408
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:401 403 404 405 406 407Used by:Timeline
Symbol 409 GraphicUsed by:422
Symbol 410 TextUses:10Used by:422
Symbol 411 TextUses:10Used by:422
Symbol 412 TextUses:10Used by:422
Symbol 413 TextUses:33Used by:422
Symbol 414 SoundUsed by:422
Symbol 415 TextUses:33Used by:422
Symbol 416 TextUses:33Used by:422
Symbol 417 SoundUsed by:422
Symbol 418 TextUses:33Used by:422
Symbol 419 SoundUsed by:422
Symbol 420 TextUses:33Used by:422
Symbol 421 SoundUsed by:422
Symbol 422 MovieClipUses:409 410 411 412 413 414 415 350 416 417 418 419 420 421Used by:Timeline
Symbol 423 GraphicUsed by:Timeline
Symbol 424 EditableTextUses:33Used by:Timeline
Symbol 425 TextUses:33Used by:Timeline
Symbol 426 TextUses:10Used by:427
Symbol 427 MovieClipUses:426Used by:Timeline
Symbol 428 GraphicUsed by:Timeline
Symbol 429 EditableTextUses:33Used by:Timeline
Symbol 430 EditableTextUses:33Used by:Timeline
Symbol 431 EditableTextUses:33Used by:Timeline
Symbol 432 EditableTextUses:33Used by:Timeline
Symbol 433 EditableTextUses:33Used by:Timeline
Symbol 434 EditableTextUses:33Used by:Timeline
Symbol 435 EditableTextUses:33Used by:Timeline
Symbol 436 EditableTextUses:33Used by:Timeline
Symbol 437 EditableTextUses:33Used by:Timeline
Symbol 438 EditableTextUses:33Used by:Timeline
Symbol 439 EditableTextUses:33Used by:Timeline
Symbol 440 EditableTextUses:33Used by:Timeline
Symbol 441 EditableTextUses:33Used by:Timeline
Symbol 442 GraphicUses:29Used by:Timeline
Symbol 443 TextUses:10Used by:Timeline
Symbol 444 TextUses:10Used by:Timeline
Symbol 445 EditableTextUses:33Used by:Timeline
Symbol 446 EditableTextUses:33Used by:Timeline
Symbol 447 EditableTextUses:33Used by:Timeline
Symbol 448 TextUses:33Used by:Timeline
Symbol 449 TextUses:33Used by:Timeline
Symbol 450 TextUses:33Used by:451
Symbol 451 MovieClipUses:450Used by:Timeline
Symbol 452 TextUses:10Used by:453
Symbol 453 MovieClipUses:452Used by:Timeline
Symbol 454 GraphicUsed by:Timeline
Symbol 455 EditableTextUses:33Used by:Timeline
Symbol 456 GraphicUsed by:459
Symbol 457 TextUses:33Used by:459
Symbol 458 TextUses:33Used by:459
Symbol 459 ButtonUses:456 457 458Used by:Timeline
Symbol 460 ShapeTweeningUsed by:463
Symbol 461 GraphicUsed by:463
Symbol 462 SoundUsed by:463
Symbol 463 MovieClipUses:460 461 462Used by:Timeline
Streaming Sound 1Used by:Symbol 176 MovieClip
Streaming Sound 2Used by:Symbol 204 MovieClip

Instance Names

"ammunition"Frame 1Symbol 110 MovieClip
"Health"Frame 1Symbol 128 MovieClip
"cashsound"Frame 1Symbol 131 MovieClip
"exit"Frame 1Symbol 134 MovieClip
"player"Frame 3Symbol 204 MovieClip
"Guns"Frame 3Symbol 220 MovieClip
"ANGLE"Frame 3Symbol 222 MovieClip
"ENEMY"Frame 3Symbol 323 MovieClip
"overkill"Frame 3Symbol 326 MovieClip
"tutorial"Frame 3Symbol 339 MovieClip
"exit"Frame 3Symbol 134 MovieClip
"death"Frame 3Symbol 349 MovieClip
"sword"Frame 4Symbol 15 MovieClip
"player"Frame 6Symbol 204 MovieClip
"Guns"Frame 6Symbol 220 MovieClip
"ANGLE"Frame 6Symbol 222 MovieClip
"ENEMY"Frame 6Symbol 323 MovieClip
"overkill"Frame 6Symbol 326 MovieClip
"playlist"Frame 6Symbol 422 MovieClip
"death"Frame 6Symbol 349 MovieClip
"sword"Frame 8Symbol 15 MovieClip
"exit"Frame 8Symbol 134 MovieClip
"exit"Frame 10Symbol 134 MovieClip
"hitbox"Symbol 22 MovieClip Frame 2Symbol 20 MovieClip
"bar"Symbol 76 MovieClip Frame 1Symbol 50 MovieClip
"sword"Symbol 110 MovieClip Frame 1Symbol 15 MovieClip
"sword"Symbol 110 MovieClip Frame 6Symbol 15 MovieClip
"sword"Symbol 110 MovieClip Frame 11Symbol 15 MovieClip
"sword"Symbol 110 MovieClip Frame 16Symbol 15 MovieClip
"sword"Symbol 110 MovieClip Frame 22Symbol 15 MovieClip
"sword"Symbol 128 MovieClip Frame 1Symbol 15 MovieClip
"sword"Symbol 203 MovieClip Frame 1Symbol 15 MovieClip
"sword"Symbol 204 MovieClip Frame 1Symbol 15 MovieClip
"power"Symbol 204 MovieClip Frame 22Symbol 185 MovieClip
"hitbox"Symbol 204 MovieClip Frame 25Symbol 20 MovieClip
"power"Symbol 204 MovieClip Frame 25Symbol 192 MovieClip
"hitbox"Symbol 209 MovieClip Frame 3Symbol 20 MovieClip
"hitbox"Symbol 212 MovieClip Frame 3Symbol 20 MovieClip
"hitbox"Symbol 216 MovieClip Frame 2Symbol 20 MovieClip
"hitbox"Symbol 219 MovieClip Frame 2Symbol 20 MovieClip
"GUN"Symbol 220 MovieClip Frame 1Symbol 209 MovieClip
"hand"Symbol 220 MovieClip Frame 1Symbol 182 MovieClip
"GUN2"Symbol 220 MovieClip Frame 2Symbol 22 MovieClip
"GUN3"Symbol 220 MovieClip Frame 3Symbol 212 MovieClip
"GUN4"Symbol 220 MovieClip Frame 4Symbol 216 MovieClip
"GUN5"Symbol 220 MovieClip Frame 5Symbol 219 MovieClip
"hitbox"Symbol 236 MovieClip Frame 8Symbol 229 MovieClip
"blade"Symbol 237 MovieClip Frame 2Symbol 236 MovieClip
"hitbox"Symbol 266 MovieClip Frame 25Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 27Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 29Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 31Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 33Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 35Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 37Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 39Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 41Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 43Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 45Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 47Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 49Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 51Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 53Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 55Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 57Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 59Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 61Symbol 246 MovieClip
"hitbox"Symbol 266 MovieClip Frame 63Symbol 246 MovieClip
"shoot"Symbol 267 MovieClip Frame 2Symbol 266 MovieClip
"SWORD"Symbol 271 MovieClip Frame 1Symbol 237 MovieClip
"SWORD"Symbol 287 MovieClip Frame 1Symbol 237 MovieClip
"SWORD"Symbol 323 MovieClip Frame 1Symbol 237 MovieClip
"GUN"Symbol 323 MovieClip Frame 1Symbol 267 MovieClip
"core"Symbol 323 MovieClip Frame 1Symbol 269 MovieClip
"SWORD"Symbol 323 MovieClip Frame 7Symbol 237 MovieClip

Labels

"menu"Frame 1
"tutorial"Frame 3
"levelone"Frame 6
"store"Frame 8
"result"Frame 10
"disable"Symbol 22 MovieClip Frame 4
"tacs"Symbol 110 MovieClip Frame 1
"mak10"Symbol 110 MovieClip Frame 6
"AK47"Symbol 110 MovieClip Frame 11
"uzi"Symbol 110 MovieClip Frame 16
"grenade launcher"Symbol 110 MovieClip Frame 22
"sword"Symbol 204 MovieClip Frame 22
"hurt"Symbol 204 MovieClip Frame 33
"dead"Symbol 204 MovieClip Frame 40
"disable"Symbol 209 MovieClip Frame 9
"disable"Symbol 212 MovieClip Frame 20
"disable"Symbol 216 MovieClip Frame 4
"disable"Symbol 219 MovieClip Frame 29
"shot"Symbol 323 MovieClip Frame 2
"bam"Symbol 323 MovieClip Frame 7
"death1"Symbol 323 MovieClip Frame 30
"death2"Symbol 323 MovieClip Frame 74
"death3"Symbol 323 MovieClip Frame 119
"dead"Symbol 323 MovieClip Frame 149

Dynamic Text Variables

level1Symbol 83 EditableText"1"
AMMO1Symbol 84 EditableText"150"
fullammo1Symbol 86 EditableText"150"
level2Symbol 90 EditableText"1"
AMMO2Symbol 91 EditableText"250"
fullammo2Symbol 92 EditableText"250"
level3Symbol 97 EditableText"1"
AMMO3Symbol 98 EditableText"60"
fullammo3Symbol 99 EditableText"60"
level4Symbol 102 EditableText"1"
AMMO4Symbol 103 EditableText"350"
fullammo4Symbol 104 EditableText"350"
AMMO5Symbol 108 EditableText"10"
swordlevelSymbol 117 EditableText""
VPFULLSymbol 120 EditableText"25000"
vitalitySymbol 121 EditableText"25000"
armorSymbol 123 EditableText""
scoreSymbol 327 EditableText"999999999"
killsSymbol 328 EditableText"999999999"
cashSymbol 329 EditableText""
quotaSymbol 330 EditableText""
battlesSymbol 331 EditableText""
enemieserSymbol 332 EditableText""
daySymbol 333 EditableText"0"
dateSymbol 351 EditableText""
UPGRADE1Symbol 365 EditableText"350"
UPGRADE2Symbol 366 EditableText"500"
UPGRADE3Symbol 367 EditableText"700"
UPGRADE4Symbol 368 EditableText"700"
cashSymbol 370 EditableText""
gunlevelSymbol 372 EditableText"350"
gunlevel3Symbol 373 EditableText"350"
gunlevel2Symbol 374 EditableText"350"
gunlevel4Symbol 375 EditableText"350"
swordlevelSymbol 376 EditableText"350"
armorlevelSymbol 377 EditableText"350"
UPGRADE6Symbol 380 EditableText"1000"
UPGRADE5Symbol 381 EditableText"1000"
dateSymbol 424 EditableText"2"
UPGRADE1Symbol 429 EditableText"350"
UPGRADE2Symbol 430 EditableText"500"
UPGRADE3Symbol 431 EditableText"700"
UPGRADE4Symbol 432 EditableText"700"
cashSymbol 433 EditableText""
gunlevelSymbol 434 EditableText"350"
gunlevel3Symbol 435 EditableText"350"
gunlevel2Symbol 436 EditableText"350"
gunlevel4Symbol 437 EditableText"350"
swordlevelSymbol 438 EditableText"350"
armorlevelSymbol 439 EditableText"350"
UPGRADE6Symbol 440 EditableText"1000"
UPGRADE5Symbol 441 EditableText"1000"
killsSymbol 445 EditableText"342"
scoreSymbol 446 EditableText"342"
dateSymbol 447 EditableText"342"
nameSymbol 455 EditableText"   enter here dawg"




http://swfchan.com/9/42673/info.shtml
Created: 9/5 -2019 20:30:45 Last modified: 9/5 -2019 20:30:45 Server time: 20/05 -2024 23:50:33