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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/84581241?noj=FRM84581241-21DC" width="1" height="1"></div>

Enemy Shooting 1.swf

This is the info page for
Flash #42692

(Click the ID number above for more basic data on this flash file.)


Text
100

Loading

Instructions:
To shoot an enemy, use the mouse to position the crosshair over the enemy and
the left mouse button to fire.  For each enemy you shoot, you will be awarded 15
points, but watch out!  The enemy shoots back.  For each time you're hit by enemy
fire, your health meter will decrease.  Every 30 enemies killed will progress you to
the next level, but be careful!  Every time the level progresses, the enemies get a
little smarter and their weapons a little stronger.
As you play, you will encounter powerup items:
- Healthpak: increases your health 25 points.
- Sheild:  absorbs 75% of enemy fire.
Enjoy!

Play

score:

0

Level 1

Level 2

Level 3

Level 4

Level 5

Game Over

You killed

enemy soldiers

transmitting data...

ActionScript [AS1/AS2]

Frame 1
stage.showMenu = false; Mouse.show(); loadStatus = Math.round((_level0.getBytesLoaded() / _level0.getBytesTotal()) * 100); loader._xscale = loadStatus; loader._yscale = loadStatus; if (loadStatus == 100) { gotoAndStop (3); }
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 4
fscommand ("showmenu", "false"); Mouse.hide(); armorIcon._visible = 0; target = 15; powerup = 33; life = 100; enemyFire = 1; score = 0; bodyCount = 0; shooting = 0; invinc = 0; varSoldier1a = 0; duration = 0; armor = 0; levelUp = 1; level = 1; gotoAndPlay (8);
Instance of Symbol 87 MovieClip "crosshair" in Frame 4
onClipEvent (mouseDown) { _root.crosshair.hit.play(); _root.ammo.nextFrame(); }
Frame 5
stop();
Frame 8
if (_root.armor == 1) { _root.controller.armorOff(); }
Frame 23
gotoAndStop (5);
Frame 24
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 43
gotoAndStop (5);
Frame 44
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 63
gotoAndStop (5);
Frame 64
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 83
gotoAndStop (5);
Frame 84
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 103
gotoAndStop (5);
Frame 104
stop(); _root.gameover = 1;
Symbol 11 Button
on (release) { gotoAndPlay (4); }
Symbol 18 Button
on (press) { _root.score = _root.score + 25; play(); }
Symbol 21 MovieClip Frame 1
stop();
Symbol 21 MovieClip Frame 11
stop();
Symbol 27 Button
on (press) { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay (14); } else { gotoAndPlay (56); } }
Symbol 31 MovieClip Frame 1
play();
Symbol 31 MovieClip Frame 2
_root.life = _root.life - _root.enemyFire;
Symbol 31 MovieClip Frame 4
_root.life = _root.life - _root.enemyFire;
Symbol 31 MovieClip Frame 6
_root.life = _root.life - _root.enemyFire;
Symbol 31 MovieClip Frame 7
gotoAndStop (1);
Symbol 48 MovieClip Frame 1
gambler = 0; gotoAndPlay (54);
Symbol 48 MovieClip Frame 6
gambler = random(20); if (gambler == 10) { gotoAndPlay (9); }
Symbol 48 MovieClip Frame 7
gotoAndPlay (6);
Symbol 48 MovieClip Frame 13
gotoAndPlay (6);
Symbol 48 MovieClip Frame 14
_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;
Symbol 48 MovieClip Frame 18
Symbol 48 MovieClip Frame 54
gambler = random(200); if (gambler == 100) { gotoAndPlay (2); }
Symbol 48 MovieClip Frame 55
gotoAndPlay (54);
Symbol 48 MovieClip Frame 56
_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;
Symbol 48 MovieClip Frame 60
Symbol 48 MovieClip Frame 96
gambler = random(200); if (gambler == 100) { gotoAndPlay (2); }
Symbol 48 MovieClip Frame 97
gotoAndPlay (96);
Symbol 52 Button
on (press) { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay (14); } else { gotoAndPlay (21); } }
Symbol 66 MovieClip Frame 1
gambler = 0; gotoAndPlay (19);
Symbol 66 MovieClip Frame 6
gambler = random(20); if (gambler == 10) { gotoAndPlay (9); }
Symbol 66 MovieClip Frame 7
gotoAndPlay (6);
Symbol 66 MovieClip Frame 13
gotoAndPlay (6);
Symbol 66 MovieClip Frame 14
_root.score = _root.score + (_root.target * 2); _root.bodyCount = _root.bodyCount + 1;
Symbol 66 MovieClip Frame 18
Symbol 66 MovieClip Frame 19
gambler = random(400); if (gambler == 200) { gotoAndPlay (2); }
Symbol 66 MovieClip Frame 20
gotoAndPlay (19);
Symbol 66 MovieClip Frame 21
_root.score = _root.score + (_root.target * 2); _root.bodyCount = _root.bodyCount + 1;
Symbol 66 MovieClip Frame 53
Symbol 66 MovieClip Frame 54
gambler = random(400); if (gambler == 200) { gotoAndPlay (2); }
Symbol 66 MovieClip Frame 55
gotoAndPlay (54);
Symbol 70 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (122); }
Symbol 71 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (122); }
Symbol 72 Button
on (press) { _root.life = _root.life + _root.powerup; gotoAndPlay (122); }
Symbol 73 MovieClip Frame 1
gambler = 1;
Symbol 73 MovieClip Frame 2
gambler = random(100); if (gambler == 50) { gotoAndPlay (4); }
Symbol 73 MovieClip Frame 3
gotoAndPlay (2);
Symbol 73 MovieClip Frame 4
_root.medpak._x = random(200) + 300; scale = random(25) + 75; _root.medpak._xscale = scale; _root.medpak._yscale = scale;
Symbol 73 MovieClip Frame 122
Symbol 75 Button
on (press) { _root.score = _root.score + 30; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 76 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 77 Button
on (press) { _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 78 MovieClip Frame 1
gambler = 1;
Symbol 78 MovieClip Frame 2
gambler = random(400); if (gambler == 200) { if (_root.armor != 1) { gotoAndPlay (4); } }
Symbol 78 MovieClip Frame 3
gotoAndPlay (2);
Symbol 78 MovieClip Frame 4
_root.armorpak._x = random(200) + 300; scale = random(25) + 75; _root.armorpak._xscale = scale; _root.armorpak._yscale = scale;
Symbol 78 MovieClip Frame 122
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
Symbol 85 MovieClip Frame 3
stop();
Symbol 85 MovieClip Frame 5
stop();
Symbol 85 MovieClip Frame 7
stop();
Symbol 85 MovieClip Frame 9
stop();
Symbol 85 MovieClip Frame 11
stop();
Symbol 85 MovieClip Frame 13
gotoAndStop (1);
Symbol 87 MovieClip Frame 1
hit._rotation = hit._rotation + 20;
Symbol 87 MovieClip Frame 2
gotoAndPlay (1);
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 9
play();
Symbol 97 MovieClip Frame 12
if (_root.clips != 0) { gotoAndStop (1); }
Symbol 109 MovieClip Frame 1
function armorOff() { _root.duration = 0; _root.armor = 0; _root.armorIcon._visible = 0; _root.enemyfire = _root.enemyfire * 4; } function durationCount() { _root.duration = _root.duration + 1; if (_root.duration == 240) { armorOff(); } } _root.crosshair._x = _root._xmouse; _root.crosshair._y = _root._ymouse; if (_root.life >= 0) { _root.lifebar.statusbar._xscale = _root.life; } if (_root.life >= 100) { if (_root.invinc != 1) { _root.life = 100; } } if (_root.life < 1) { Mouse.show(); _root.crosshair._visible = 0; _root.gotoAndStop("gameOver"); stop(); } _root.varSoldier1a = random(50); if (_root.varSoldier1a == 25) { _root.soldier1a.duplicateMovieClip(soldier1a, i); } if (_root.armor == 1) { _root.armorIcon._visible = 1; durationCount(); } if (_root.bodyCount == 30) { if (_root.level != 2) { _root.gotoAndPlay("level2"); } } else if (_root.bodyCount == 60) { if (_root.level != 3) { _root.gotoAndPlay("level3"); } } else if (_root.bodyCount == 90) { if (_root.level != 4) { _root.gotoAndPlay("level4"); } } else if (_root.bodyCount == 120) { if (_root.level != 5) { _root.gotoAndPlay("level5"); } }
Symbol 109 MovieClip Frame 2
gotoAndPlay (1);
Symbol 110 MovieClip Frame 1
if (this.sessionstarted != 1) { this.arcade = new LoadVars(); this.sessionvars = new LoadVars(); this.arcade.gamename = "enemyshooting"; this.arcade.sessdo = "sessionstart"; this.arcade.sendAndLoad("arcade.php", sessionvars, "POST"); this.sessionstarted = 1; } if (_root.gameover == 1) { if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) { this.prequestvars = new LoadVars(); this.pranswer = new LoadVars(); this.prequestvars.gametime = this.sessionvars.gametime; this.prequestvars.fakekey = this.sessionvars.initbar; if (_root.score == 0) { this.prequestvars.score = -1; } else { this.prequestvars.score = _root.score; } this.prequestvars.id = this.sessionvars.lastid; this.prequestvars.sessdo = "permrequest"; this.prequestvars.note = (this.prequestvars.id * this.prequestvars.score) * this.prequestvars.fakekey; this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST"); this.askpermission = 1; } if ((this.pranswer.validate == 1) && (this.finalsent != 1)) { this.burnscore = new LoadVars(); this.burnscore.microone = this.pranswer.microone; this.burnscore.gametime = this.prequestvars.gametime; this.burnscore.id = this.prequestvars.id; if (_root.score == 0) { this.burnscore.noscore = 1; } this.burnscore.sessdo = "burn"; this.burnscore.send("./arcade.php", "_self", "POST"); this.finalsent = 1; } }

Library Items

Symbol 1 GraphicUsed by:2  Timeline
Symbol 2 MovieClipUses:1Used by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 FontUsed by:5 6 120
Symbol 5 EditableTextUses:4Used by:Timeline
Symbol 6 TextUses:4Used by:Timeline
Symbol 7 FontUsed by:8 12 111 112 113 114 115 116 117 118 119
Symbol 8 TextUses:7Used by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:11 18 27 52
Symbol 11 ButtonUses:10Used by:Timeline
Symbol 12 TextUses:7Used by:Timeline
Symbol 13 BitmapUsed by:15
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:13 14Used by:Timeline
Symbol 16 GraphicUsed by:21
Symbol 17 GraphicUsed by:21
Symbol 18 ButtonUses:10Used by:21
Symbol 19 ShapeTweeningUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:16 17 18 19 20Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 GraphicUsed by:48
Symbol 24 GraphicUsed by:48
Symbol 25 GraphicUsed by:48
Symbol 26 GraphicUsed by:48
Symbol 27 ButtonUses:10Used by:48
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:28 29 30Used by:48 66
Symbol 32 GraphicUsed by:48
Symbol 33 GraphicUsed by:48
Symbol 34 GraphicUsed by:48
Symbol 35 GraphicUsed by:48
Symbol 36 GraphicUsed by:48
Symbol 37 GraphicUsed by:48
Symbol 38 GraphicUsed by:48
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Symbol 40 GraphicUsed by:48
Symbol 41 GraphicUsed by:48
Symbol 42 GraphicUsed by:48
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:23 24 25 26 27 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47Used by:Timeline
Symbol 49 GraphicUsed by:66
Symbol 50 GraphicUsed by:66
Symbol 51 GraphicUsed by:66
Symbol 52 ButtonUses:10Used by:66
Symbol 53 GraphicUsed by:66
Symbol 54 GraphicUsed by:66
Symbol 55 GraphicUsed by:66
Symbol 56 GraphicUsed by:66
Symbol 57 GraphicUsed by:66
Symbol 58 GraphicUsed by:66
Symbol 59 GraphicUsed by:66
Symbol 60 GraphicUsed by:66
Symbol 61 GraphicUsed by:66
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:49 50 51 52 31 53 54 55 56 57 58 59 60 61 62 63 64 65Used by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 GraphicUsed by:70 71 72
Symbol 70 ButtonUses:69Used by:73
Symbol 71 ButtonUses:69Used by:73
Symbol 72 ButtonUses:69Used by:73
Symbol 73 MovieClipUses:70 71 72Used by:Timeline
Symbol 74 GraphicUsed by:75 76 77
Symbol 75 ButtonUses:74Used by:78
Symbol 76 ButtonUses:74Used by:78
Symbol 77 ButtonUses:74Used by:78
Symbol 78 MovieClipUses:75 76 77Used by:Timeline
Symbol 79 GraphicUsed by:85
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:79 80 81 82 83 84Used by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:85 86Used by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:97
Symbol 90 GraphicUsed by:97
Symbol 91 GraphicUsed by:97
Symbol 92 GraphicUsed by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:89 90 91 92 93 94 95 96Used by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 GraphicUsed by:100 102
Symbol 100 MovieClipUses:99Used by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:99 100 101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:Timeline
Symbol 105 FontUsed by:106
Symbol 106 TextUses:105Used by:109
Symbol 107 FontUsed by:108
Symbol 108 EditableTextUses:107Used by:109
Symbol 109 MovieClipUses:106 108Used by:Timeline
Symbol 110 MovieClipUsed by:Timeline
Symbol 111 TextUses:7Used by:Timeline
Symbol 112 TextUses:7Used by:Timeline
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Symbol 114 TextUses:7Used by:Timeline
Symbol 115 TextUses:7Used by:Timeline
Symbol 116 TextUses:7Used by:Timeline
Symbol 117 TextUses:7Used by:Timeline
Symbol 118 TextUses:7Used by:Timeline
Symbol 119 EditableTextUses:7Used by:Timeline
Symbol 120 TextUses:4Used by:Timeline

Instance Names

"loader"Frame 1Symbol 2 MovieClip
"medpak"Frame 4Symbol 73 MovieClip
"armorpak"Frame 4Symbol 78 MovieClip
"crosshair"Frame 4Symbol 87 MovieClip
"ammo"Frame 4Symbol 97 MovieClip
"lifebar"Frame 4Symbol 102 MovieClip
"armorIcon"Frame 4Symbol 104 MovieClip
"controller"Frame 4Symbol 109 MovieClip
"hit"Symbol 87 MovieClip Frame 1Symbol 85 MovieClip
"statusbar"Symbol 102 MovieClip Frame 1Symbol 100 MovieClip

Special Tags

EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$yF$miI4mP55yGGPzQ4ntjW5h1."
DebugMX1 (63)Timeline Frame 1

Labels

"loop"Frame 1
"ready"Frame 3
"gamePlay"Frame 5
"level1"Frame 8
"level2"Frame 24
"level3"Frame 44
"level4"Frame 64
"level5"Frame 84
"gameOver"Frame 104
"off"Symbol 31 MovieClip Frame 1
"enter"Symbol 48 MovieClip Frame 2
"loop"Symbol 48 MovieClip Frame 6
"fire"Symbol 48 MovieClip Frame 9
"hit"Symbol 48 MovieClip Frame 14
"revive"Symbol 48 MovieClip Frame 54
"hit2"Symbol 48 MovieClip Frame 56
"revive2"Symbol 48 MovieClip Frame 96
"enter"Symbol 66 MovieClip Frame 2
"loop"Symbol 66 MovieClip Frame 6
"fire"Symbol 66 MovieClip Frame 9
"hit"Symbol 66 MovieClip Frame 14
"revive"Symbol 66 MovieClip Frame 19
"hit2"Symbol 66 MovieClip Frame 21
"revive2"Symbol 66 MovieClip Frame 54
"loop"Symbol 73 MovieClip Frame 2
"drop"Symbol 73 MovieClip Frame 4
"pickup"Symbol 73 MovieClip Frame 122
"loop"Symbol 78 MovieClip Frame 2
"drop"Symbol 78 MovieClip Frame 4
"pickup"Symbol 78 MovieClip Frame 122
"off"Symbol 85 MovieClip Frame 1
"shoot"Symbol 85 MovieClip Frame 2
"loop"Symbol 87 MovieClip Frame 1
"reload"Symbol 97 MovieClip Frame 1
"loop"Symbol 109 MovieClip Frame 1

Dynamic Text Variables

loadStatusSymbol 5 EditableText"100"
_root.scoreSymbol 108 EditableText"0"
_root.bodyCountSymbol 119 EditableText""




http://swfchan.com/9/42692/info.shtml
Created: 9/5 -2019 20:09:29 Last modified: 9/5 -2019 20:09:29 Server time: 21/05 -2024 04:14:15