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Space Blaster.swf

This is the info page for
Flash #42694

(Click the ID number above for more basic data on this flash file.)


Text
THE ENEMY

FIGHTER

ONE PLAYER

ONE PLAYER

TWO PLAYERS

TWO PLAYERS

(you V's the machine)

(you V's your friend)

THE FIRST SHIP TO SCORE TEN HITS WINS

BLASTER

INSTRUCTIONS:
Use the up, left, and right arrows to
control your ship.
Use the down arrow to shoot at the
enemy ship.

YOUR SHIELDS

EMEMY SHIELDS

PLAY NOW

PLAY NOW

PLAYER 1

PLAYER 2

W

A

D

S

1.SHIELDS

2.SHIELDS

Revenge is Sweet...

Revenge is Sweet...

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (40) { gotoAndPlay (2); }
Frame 2
playermode = 0; fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); stop();
Instance of Symbol 25 MovieClip "rocket" in Frame 2
/* no clip actions */
Frame 3
function shipparent() { this.rotation = 0; this.xpos = 461; this.ypos = 58; this.xlration = 0; this.rockets = 1; this.xspeed = 0; this.yspeed = 0; this.hitstatus = 0; } function rocketparent() { this.rotation = 0; this.xpos = -50; this.ypos = -50; this.xlration = 0; this.distancetravelled = 0; this.xspeedship = 0; this.yspeedship = 0; this.xspeed = 0; this.yspeed = 0; } function rightturn() { ship.rotation = ship.rotation + 5; } function leftturn() { ship.rotation = ship.rotation - 5; } function forward() { tellTarget (car) { gotoAndPlay (5); }; if (7 >= ship.xlration) { ship.xlration = ship.xlration + 0.2; } } function slowdown() { if (0 < ship.xlration) { ship.xlration = ship.xlration - 0.1; } } function fire() { if (counter >= 30) { counter = 0; if (ship.rockets < 100) { rocketarray.unshift(ship.rockets); rocket[ship.rockets].xspeedship = ship.xspeed; rocket[ship.rockets].yspeedship = ship.yspeed; setProperty(rocket add ship.rockets, _rotation , ship.rotation); setProperty(rocket add ship.rockets, _x , ship.xpos); setProperty(rocket add ship.rockets, _y , ship.ypos); rocket[ship.rockets].rotation = ship.rotation; ship.rockets = ship.rockets + 1; rocketsleft = rocketsleft - 1; tellTarget (_root.firesound) { gotoAndPlay (2); }; } } } function moverockets() { x = 0; while (rocketarray.length >= x) { i = rocketarray[x]; if (eval (rocket add i).hitTest(_root.enemy)) { blah = rocketarray.pop(); tellTarget (rocket add i) { play(); }; } rocket[i].xpos = getProperty(rocket add i, _x); rocket[i].ypos = getProperty(rocket add i, _y); rocket[i].xlration = rocket[i].xlration + 0.5; rocket[i].xspeed = Math.sin((Math.PI/180) * rocket[i].rotation) + rocket[i].xspeedship; rocket[i].yspeed = (-Math.cos((Math.PI/180) * rocket[i].rotation)) + rocket[i].yspeedship; rocket[i].xpos = rocket[i].xpos + (rocket[i].xspeed * rocket[i].xlration); rocket[i].ypos = rocket[i].ypos + (rocket[i].yspeed * rocket[i].xlration); setProperty(rocket add i, _x , rocket[i].xpos); setProperty(rocket add i, _y , rocket[i].ypos); rocket[i].distancetravelled = rocket[i].distancetravelled + 1; if (140 < rocket[i].distancetravelled) { blah = rocketarray.pop(); tellTarget (rocket add i) { gotoAndStop (50); }; } x++; } } function moveship() { dir = car._rotation + 180; ship.xspeed = newsin[dir] * (-ship.xlration); ship.yspeed = newcos[dir] * ship.xlration; ship.xpos = ship.xpos + ship.xspeed; ship.ypos = ship.ypos + ship.yspeed; if (ship.xpos >= 650) { ship.xpos = -40; } else if (-40 >= ship.xpos) { ship.xpos = 650; } if (ship.ypos >= 400) { ship.ypos = -40; } else if (-40 >= ship.ypos) { ship.ypos = 400; } setProperty(car, _rotation , ship.rotation); setProperty(car, _x , ship.xpos); setProperty(car, _y , ship.ypos); } ship = new shipparent(); i = 1; while (100 >= i) { rocket[i] = new rocketparent(); duplicateMovieClip (rocket, "rocket" add i, i); i++; } shipscore = 0; rocketsleft = 49; rocketarray = []; counter = 0; statecounter = 0; statelength = 0; newsin = []; newcos = []; i = 1; while (360 >= i) { newsin[i] = Math.sin((Math.PI/180) * i); newcos[i] = Math.cos((Math.PI/180) * i); i++; }
Frame 4
function enemyparent() { this.rotation = 0; this.xpos = 151; this.ypos = 57; this.speed = 0; this.xlration = 0; this.rockets = 1; this.xspeed = 0; this.yspeed = 0; } function enemyrocketparent() { this.rotation = 0; this.xpos = 200; this.ypos = 200; this.speed = 0; this.xlration = 0; this.hitstatus = 0; this.distancetravelled = 0; this.xspeed = 0; this.yspeed = 0; this.xspeedship = 0; this.yspeedship = 0; } function enemyrightturn() { enemyship.rotation = enemyship.rotation + 5; } function enemyleftturn() { enemyship.rotation = enemyship.rotation - 5; } function enemyforward() { tellTarget (enemy) { gotoAndPlay (5); }; if (7 >= enemyship.xlration) { enemyship.xlration = enemyship.xlration + 0.2; } } function enemyslowdown() { if (0 < enemyship.xlration) { enemyship.xlration = enemyship.xlration - 0.1; } } function enemyfire() { if (enemycounter >= 30) { enemycounter = 0; if (enemyship.rockets < 100) { enemyrocketarray.unshift(enemyship.rockets); enemyrocket[enemyship.rockets].xspeedship = enemyship.xspeed; enemyrocket[enemyship.rockets].yspeedship = enemyship.yspeed; setProperty(enemyrocket add enemyship.rockets, _rotation , enemyship.rotation); setProperty(enemyrocket add enemyship.rockets, _x , enemyship.xpos); setProperty(enemyrocket add enemyship.rockets, _y , enemyship.ypos); enemyrocket[enemyship.rockets].rotation = enemyship.rotation; enemyship.rockets = enemyship.rockets + 1; tellTarget (_root.firesound) { gotoAndPlay (2); }; } } } function enemymoverockets() { x = 0; while (enemyrocketarray.length >= x) { i = enemyrocketarray[x]; if (eval (enemyrocket add i).hitTest(_root.car)) { enemyblah = enemyrocketarray.pop(); tellTarget (enemyrocket add i) { play(); }; } enemyrocket[i].xpos = getProperty(enemyrocket add i, _x); enemyrocket[i].ypos = getProperty(enemyrocket add i, _y); enemyrocket[i].xlration = enemyrocket[i].xlration + 0.5; enemyrocket[i].xspeed = Math.sin((Math.PI/180) * enemyrocket[i].rotation) + enemyrocket[i].xspeedship; enemyrocket[i].yspeed = (-Math.cos((Math.PI/180) * enemyrocket[i].rotation)) + enemyrocket[i].yspeedship; enemyrocket[i].xpos = enemyrocket[i].xpos + (enemyrocket[i].xspeed * enemyrocket[i].xlration); enemyrocket[i].ypos = enemyrocket[i].ypos + (enemyrocket[i].yspeed * enemyrocket[i].xlration); setProperty(enemyrocket add i, _x , enemyrocket[i].xpos); setProperty(enemyrocket add i, _y , enemyrocket[i].ypos); enemyrocket[i].distancetravelled = enemyrocket[i].distancetravelled + 1; if (140 < enemyrocket[i].distancetravelled) { enemyblah = enemyrocketarray.pop(); } x++; } } function enemymoveship() { enemydir = enemy._rotation + 180; enemyship.xspeed = newsin[enemydir] * (-enemyship.xlration); enemyship.yspeed = newcos[enemydir] * enemyship.xlration; enemyship.xpos = enemyship.xpos + enemyship.xspeed; enemyship.ypos = enemyship.ypos + enemyship.yspeed; if (enemyship.xpos >= 650) { enemyship.xpos = -40; } else if (-40 >= enemyship.xpos) { enemyship.xpos = 650; } if (enemyship.ypos >= 400) { enemyship.ypos = -40; } else if (-40 >= enemyship.ypos) { enemyship.ypos = 400; } setProperty(enemy, _rotation , enemyship.rotation); setProperty(enemy, _x , enemyship.xpos); setProperty(enemy, _y , enemyship.ypos); } enemyship = new enemyparent(); i = 1; while (100 >= i) { enemyrocket[i] = new enemyrocketparent(); duplicateMovieClip (enemyrocket, "enemyrocket" add i, i + 100); i++; } enemyscore = 0; enemyrocketarray = []; enemycounter = 0;
Frame 5
function choosestate() { statecounter = statecounter + 1; if (statecounter >= statelength) { changestate(); statecounter = 0; statelength = random(100); } } function changestate() { chance = random(10); if (chance >= 6) { state = "attack"; } else if (chance >= 2) { state = "defend"; } else if (chance >= 0) { state = "idle"; } } function fight() { if (state == "attack") { attack(); } else if (state == "defend") { defend(); } else if (state == "idle") { idle(); } } function idle() { enemyslowdown(); } function attack() { homein(); enemyfire(); } function defend() { enemyforward(); } function homein() { if ((ship.xpos < enemyship.xpos) and (ship.ypos < enemyship.ypos)) { angle = Math.atan(Math.abs(ship.ypos - enemyship.ypos) / Math.abs(ship.xpos - enemyship.xpos)); angletoenemy = -90 + ((angle * 180) / Math.pi); } else if ((ship.xpos < enemyship.xpos) and (enemyship.ypos < ship.ypos)) { angle = Math.atan(Math.abs(ship.ypos - enemyship.ypos) / Math.abs(ship.xpos - enemyship.xpos)); angletoenemy = -90 - ((angle * 180) / Math.pi); } else if ((enemyship.xpos < ship.xpos) and (ship.ypos < enemyship.ypos)) { angle = Math.atan(Math.abs(ship.xpos - enemyship.xpos) / Math.abs(ship.ypos - enemyship.ypos)); angletoenemy = (angle * 180) / Math.pi; } else if ((enemyship.xpos < ship.xpos) and (enemyship.ypos < ship.ypos)) { angle = Math.atan(Math.abs(ship.ypos - enemyship.ypos) / Math.abs(ship.xpos - enemyship.xpos)); angletoenemy = 90 + ((angle * 180) / Math.pi); } if (angletoenemy >= enemyship.rotation) { enemyrightturn(); } if (enemyship.rotation >= angletoenemy) { enemyleftturn(); } } if (playermode == 2) { gotoAndPlay (9); }
Frame 6
if (Key.isDown(Key.DOWN) == true) { fire(); } if (Key.isDown(Key.RIGHT) == true) { rightturn(); } if (Key.isDown(Key.LEFT) == true) { leftturn(); } if (Key.isDown(Key.UP) == true) { forward(); } else { slowdown(); } moverockets(); counter = counter + 1; moveship(); enemymoverockets(); enemycounter = enemycounter + 1; enemymoveship(); choosestate(); fight(); if (enemyscore == 10) { tellTarget ("car") { gotoAndPlay (20); }; gotoAndPlay (40); } if (shipscore == 10) { tellTarget ("enemy") { gotoAndPlay (20); }; gotoAndPlay (40); }
Frame 7
gotoAndPlay (6);
Frame 9
stop();
Frame 10
if (Key.isDown(Key.DOWN) == true) { fire(); } if (Key.isDown(Key.RIGHT) == true) { rightturn(); } if (Key.isDown(Key.LEFT) == true) { leftturn(); } if (Key.isDown(Key.UP) == true) { forward(); } else { slowdown(); } if (Key.isDown(83) == true) { enemyfire(); } if (Key.isDown(68) == true) { enemyrightturn(); } if (Key.isDown(65) == true) { enemyleftturn(); } if (Key.isDown(87) == true) { enemyforward(); } else { enemyslowdown(); } moverockets(); counter = counter + 1; moveship(); enemymoverockets(); enemycounter = enemycounter + 1; enemymoveship(); if (enemyscore == 10) { tellTarget ("car") { gotoAndPlay (20); }; gotoAndPlay (40); } if (shipscore == 10) { tellTarget ("enemy") { gotoAndPlay (20); }; gotoAndPlay (40); }
Frame 11
gotoAndPlay (10);
Frame 40
stop();
Symbol 12 MovieClip Frame 1
stop();
Symbol 12 MovieClip Frame 3
stop();
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 3
stop();
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 6
gotoAndPlay (1);
Symbol 22 MovieClip Frame 86
stop();
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 2
tellTarget (_root.rocketsound) { gotoAndPlay (2); };
Symbol 25 MovieClip Frame 13
_root.shipscore = _root.shipscore + 1; setProperty(_root.enemystatus, _xscale , (10 - _root.shipscore) * 10); stop();
Symbol 29 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 6
gotoAndPlay (1);
Symbol 29 MovieClip Frame 70
stop();
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 2
tellTarget (_root.rocketsound) { gotoAndPlay (2); };
Symbol 30 MovieClip Frame 11
_root.enemyscore = _root.enemyscore + 1; setProperty(_root.shipstatus, _xscale , (10 - _root.enemyscore) * 10); stop();
Symbol 41 Button
on (release) { gotoAndPlay (3); }
Symbol 45 Button
on (release) { playermode = 2; gotoAndPlay (3); }
Symbol 63 Button
on (release) { gotoAndPlay (10); }
Symbol 78 Button
on (release) { gotoAndPlay (1); }

Library Items

Symbol 1 GraphicUsed by:8
Symbol 2 GraphicUsed by:8
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:1 2 3 4 5 6 7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:Timeline
Symbol 11 SoundUsed by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 SoundUsed by:14
Symbol 14 MovieClipUses:13Used by:Timeline
Symbol 15 GraphicUsed by:22
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:22
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22 29
Symbol 22 MovieClipUses:15 17 18 19 20 21Used by:Timeline
Symbol 23 GraphicUsed by:25 30
Symbol 24 GraphicUsed by:25 30
Symbol 25 MovieClipUses:23 24Used by:Timeline
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:26 27 28 21Used by:Timeline
Symbol 30 MovieClipUses:23 24Used by:Timeline
Symbol 31 FontUsed by:32 33 34 35 38 39 42 43 46 47 48 53 54 55 56 57 58 59 60 61 64 65 67 68 69 70 71 72 73 74 75 76
Symbol 32 EditableTextUses:31Used by:Timeline
Symbol 33 EditableTextUses:31Used by:Timeline
Symbol 34 TextUses:31Used by:Timeline
Symbol 35 TextUses:31Used by:Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 TextUses:31Used by:41
Symbol 39 TextUses:31Used by:41
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:38 39 40Used by:Timeline
Symbol 42 TextUses:31Used by:45
Symbol 43 TextUses:31Used by:45
Symbol 44 GraphicUsed by:45
Symbol 45 ButtonUses:42 43 44Used by:Timeline
Symbol 46 TextUses:31Used by:Timeline
Symbol 47 TextUses:31Used by:Timeline
Symbol 48 TextUses:31Used by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 FontUsed by:52
Symbol 52 TextUses:51Used by:Timeline
Symbol 53 TextUses:31Used by:Timeline
Symbol 54 EditableTextUses:31Used by:Timeline
Symbol 55 EditableTextUses:31Used by:Timeline
Symbol 56 TextUses:31Used by:Timeline
Symbol 57 TextUses:31Used by:Timeline
Symbol 58 EditableTextUses:31Used by:Timeline
Symbol 59 EditableTextUses:31Used by:Timeline
Symbol 60 TextUses:31Used by:63
Symbol 61 TextUses:31Used by:63
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:60 61 62Used by:Timeline
Symbol 64 TextUses:31Used by:Timeline
Symbol 65 TextUses:31Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 TextUses:31Used by:Timeline
Symbol 68 TextUses:31Used by:Timeline
Symbol 69 TextUses:31Used by:Timeline
Symbol 70 TextUses:31Used by:Timeline
Symbol 71 EditableTextUses:31Used by:Timeline
Symbol 72 EditableTextUses:31Used by:Timeline
Symbol 73 TextUses:31Used by:Timeline
Symbol 74 TextUses:31Used by:Timeline
Symbol 75 TextUses:31Used by:78
Symbol 76 TextUses:31Used by:78
Symbol 77 GraphicUsed by:78
Symbol 78 ButtonUses:75 76 77Used by:Timeline

Instance Names

"firesound"Frame 2Symbol 12 MovieClip
"rocketsound"Frame 2Symbol 14 MovieClip
"car"Frame 2Symbol 22 MovieClip
"rocket"Frame 2Symbol 25 MovieClip
"enemy"Frame 2Symbol 29 MovieClip
"enemyrocket"Frame 2Symbol 30 MovieClip
"enemystatus"Frame 2Symbol 37 MovieClip
"shipstatus"Frame 2Symbol 37 MovieClip
"carbody"Symbol 22 MovieClip Frame 1Symbol 17 MovieClip

Labels

"Please email glenmacnab@hotmail.com if you would like to use this game."Frame 1
"1player"Frame 6
"2players"Frame 9

Dynamic Text Variables

shipscoreSymbol 32 EditableText""
enemyscoreSymbol 33 EditableText""
shipscoreSymbol 54 EditableText""
enemyscoreSymbol 55 EditableText""
shipscoreSymbol 58 EditableText""
enemyscoreSymbol 59 EditableText""
shipscoreSymbol 71 EditableText""
enemyscoreSymbol 72 EditableText""




http://swfchan.com/9/42694/info.shtml
Created: 9/5 -2019 20:07:45 Last modified: 9/5 -2019 20:07:45 Server time: 17/05 -2024 14:07:16