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Alien Commander.swf

This is the info page for
Flash #42702

(Click the ID number above for more basic data on this flash file.)


Text
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S C O R E :

B O M B S :

L I V E S :

G A M E   O V E R
S U B M I T   S C O R E

~ G A M E   P A U S E D ~

WAVE 1

A l i e n   C O M M A N D E R

A l i e n   C O M M A N D E R

END OF WAVE 1

TARGET  DESTROYED

F I G H T   Y O U R   W A Y   P A S T   E A C H   W A V E
O F   A L I E N S   T O   D E S T R O Y   T H E
T A R G E T .   C O L L E C T   W E A P O N
U P G R A D E S   T O   I M P R O V E   Y O U R
F I R E P O W E R

A

=   U P
=   D O W N
=   F O R W A R D
=   B A C K
=   F I R E
=   S M A R T   B O M B
=   P A U S E

Z

E N T E R

S P A C E

=   1 0   p t s
=   2 0   p t s
=   3 0   p t s
=   4 0   p t s

P

< -

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ActionScript [AS1/AS2]

Frame 1
checkloader = function () { if (_root.getBytesLoaded() < _root.getBytesTotal()) { _root.loadedtext.text = ("Loaded " + Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)) + "%"; _root.preloadbar._width = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _root.preloadbar._x = 225 + (_root.preloadbar._width / 2); } else { clearInterval(checkProgress); _root.gotoAndStop("start"); } }; checkProgress = setInterval(checkloader, 100); stop(); Stage.showMenu = false;
Instance of Symbol 62 MovieClip [ship] "ship" in Frame 3
onClipEvent (keyDown) { if ((_root.disableship == false) && (_root.gamepaused == false)) { if ((Key.getCode() == 13) || (Key.getCode() == 17)) { if (_root.disablefire == false) { _root.fireBullet(_root.ship._y); _root.disablekey(); } } if (Key.getCode() == 32) { if (_root.bombs > 0) { _root.smartbomb(); } } } if (Key.getCode() == 80) { if (_root.gamepaused == false) { _root.pausegame(); } else { _root.unpausegame(); } } }
Frame 5
_root.smartoverlay._visible = false; _root.endofwave._visible = false; _root.startwavetext._visible = false; _root.attachMovie("gameinterface", "gameborder", 1000); _root.pausetext._visible = false; startgame = function () { _root.sfire = new Sound("shipfire"); _root.ssmart = new Sound("smartbomb"); _root.skillalien = new Sound("alienkill"); _root.sshipexplodenormal = new Sound("sexplodenormal"); _root.sshipexplodefinal = new Sound("sexplodefinal"); _root.totalBullets = 0; _root.shipsafe = false; _root.disableship = false; _root.bombs = 2; _root.lives = 3; _root.score = 0; _root.alienfrequency = 48; _root.aliencounter = alienfrequency + Math.floor(Math.random() * alienfrequency); _root.eventtimer = 0; _root.weaponuptime = 1500; _root.targettime = 1000; _root.endwavetime = 1050; _root.maxbullets = 20; _root.currentweapon = 0; _root.whichbulletclip = "bullet1"; _root.nextlifeup = 500; _root.nextbombup = 1000; _root.wave = 0; _root.alienList = new Array(40); _root.bulletList = new Array(40); _root.alienBulletList = new Array(40); _root.smarttimer = 0; _root.targetdestroyed = false; _root.maxaliens = 20; _root.gamepaused = false; _root.gameborder.gotoAndStop(2); _root.disablefire = false; shownewwave(); i = 0; while (i < 40) { alienList[i] = ""; i++; } i = 0; while (i < 40) { bulletList[i] = ""; i++; } i = 0; while (i < 40) { alienBulletList[i] = ""; i++; } _root.terrain1._x = 0; _root.terrain2._x = 550; _root.terrain1._y = 310; _root.terrain2._y = 310; _root.ship._y = 250; _root.ship._x = 50; _root.ship.gotoAndStop(1); _root.gameborder.myscore.text = 0; _root.gameborder.mybombs.text = 2; _root.gameborder.mylives.text = 2; _root.terrain1._visible = true; _root.terrain2._visible = true; _root.stars1._x = 0; _root.stars2._x = 550; _root.stars1._y = 0; _root.stars2._y = 0; _root.ship._visible = true; _root.myscore._visible = true; _root.mylives._visible = true; _root.mybombs._visible = true; _root.gameover._visible = false; }; MovieClip.prototype.shipbullet = function (sx, ex, y, xs) { this._x = sx; this._y = y; this.speed = s; this.endx = ex; this.removebullet = function () { i = 0; while (i < maxbullets) { if (_root.bulletList[i] == this._name) { _root.bulletList[i] = ""; removeMovieClip(this); return; } i++; } }; this.onEnterFrame = function () { if (_root.gamepaused == false) { if (this._x > this.endx) { this.removebullet(); } this._x = this._x + xs; i = 0; while (i < maxaliens) { if (this.hitTest(_root[alienList[i]]) && (_root[alienList[i]].ishit == false)) { if (_root[alienList[i]].alientype != "weaponup") { _root[alienList[i]].killAlien(); _root.addscore(_root[alienList[i]].alientype); this.removebullet(); return; } } i++; } } }; }; fireBullet = function (ypos) { i = 0; while (i < _root.maxbullets) { if (_root.bulletList[i] == "") { thisName = "bullet" + i.toString(); _root.bulletList[i] = thisName; _root.attachMovie(_root.whichbulletclip, thisName, i); _root[thisName].shipbullet(_root.ship._x + 10, 550, ypos - 15, 10); _root.playsound("sfire"); return; } i++; } }; MovieClip.prototype.alien = function (placeinlist, mytype) { this._x = 580; if ((mytype == "turret") || (mytype == "target")) { this.speed = -10; this._y = 355; } else { this.speed = -5; this._y = Math.floor(Math.random() * 325) + 30; } this.alientype = mytype; this.ishit = false; this.removetimer = 48; this.listslot = placeinlist; this.myframe = 0; if ((this.alientype == "buzzer") || (this.alientype == "turret")) { this.firecounter = 1 + Math.floor(Math.random() * 48); } this.killAlien = function () { if (this.ishit == false) { if (_root[alienList[i]].alientype == "target") { _root.targetdestroyed = true; } this.ishit = true; if (this.alientype != "weaponup") { playsound("skillalien"); } this.gotoAndPlay(2); } }; this.removeAlien = function () { _root.alienList[this.listslot] = ""; removeMovieClip(this); }; this.onEnterFrame = function () { if (_root.gamepaused == false) { if (this.ishit == true) { if (this.removetimer > 0) { this.removetimer = this.removetimer - 1; } if (this.removetimer == 0) { this.removeAlien(); } } if (this._x < -50) { i = 0; while (i < 20) { if (_root.alienList[i] == this._name) { _root.alienList[i] = ""; removeMovieClip(this); break; } i++; } } if ((this.ishit == false) || (this.alientype == "turret")) { switch (this.alientype) { case "drone" : this._x = this._x + this.speed; break; case "buzzer" : this._x = this._x + this.speed; this._y = this._y + (5 * (Math.floor(Math.random() * 3) - 1)); if (this._y > 355) { this._y = 355; } if (this._y <= 30) { this._y = 30; } this.firecounter = this.firecounter - 1; if (this.firecounter == 0) { this.firecounter = -1; firealienbullet(this._name, this._y); } break; case "attacker" : this._x = this._x + (2 * this.speed); if ((this._y + 5) > _root.ship._y) { this._y = this._y - (2 + Math.floor(Math.random() * 3)); } if ((this._y - 5) < _root.ship._y) { this._y = this._y + (2 + Math.floor(Math.random() * 3)); } break; case "turret" : this._x = this._x + this.speed; this.firecounter = this.firecounter - 1; if (this.firecounter == 0) { this.firecounter = -1; firealienbullet(this._name, this._y - 40); } break; case "weaponup" : this._x = this._x + this.speed; break; case "target" : this._x = this._x + this.speed; } } if (this.hitTest(_root.ship) && (this.ishit == false)) { if (_root.shipsafe == false) { switch (this.alientype) { case "drone" : killship(); this.removeAlien(); break; case "buzzer" : killship(); this.removeAlien(); break; case "attacker" : killship(); this.removeAlien(); break; case "turret" : killship(); this.removeAlien(); break; case "target" : _root.targetdestroyed = true; killship(); this.removealien(); } } if (this.alientype == "weaponup") { doweaponup(); this.killalien(); } } } }; }; newalien = function (aliennum) { switch (aliennum) { case 0 : myalientype = "drone"; break; case 1 : myalientype = "buzzer"; break; case 2 : myalientype = "attacker"; break; case 3 : myalientype = "turret"; break; case 5 : myalientype = "weaponup"; break; case 6 : myalientype = "target"; } i = 0; while (i < _root.maxaliens) { if (_root.alienList[i] == "") { thisName = "alien" + i.toString(); _root.alienList[i] = thisName; _root.attachMovie(myalientype, thisName, 20 + i); _root[thisName].alien(i, myalientype); return; } i++; } }; MovieClip.prototype.alienbullet = function (sx, ex, y, xs, ys) { this._x = sx; this._y = y; this.xspeed = xs; this.yspeed = ys; this.endx = ex; this.removebullet = function () { i = 0; while (i < 40) { if (_root.alienBulletList[i] == this._name) { _root.alienBulletList[i] = ""; removeMovieClip(this); return; } i++; } }; this.onEnterFrame = function () { if (_root.gamepaused == false) { if (this._x < this.endx) { this.removebullet(); } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (this.hitTest(_root.ship) && (_root.shipsafe == false)) { killship(); this.removebullet(); } } }; }; firealienbullet = function (whichalien, ypos) { xdirection = Math.floor(_root[whichalien]._x - _root.ship._x); ydirection = Math.floor(_root[whichalien]._y - _root.ship._y); ydirection = 0 + ((ydirection < 0) ? 1 : -1); i = 0; while (i < 40) { if (_root.alienBulletList[i] == "") { thisName = "alienbullet" + i.toString(); _root.alienBulletList[i] = thisName; _root.attachMovie("bullet1", thisName, i + 100); _root[thisName].alienbullet(_root[whichalien]._x, 0, ypos, -5, ydirection); return; } i++; } }; killship = function () { _root.ship.gotoAndPlay(2); _root.shipsafe = true; _root.disableship = true; _root.restartcounter = 60; _root.aliencounter = _root.aliencounter + 12; _root.lives = _root.lives - 1; _root.currentweapon = -1; doweaponup(); sound4.stop(); sound4.attachSound("shipexplode"); sound4.play(0, 0); if (_root.lives > 0) { _root.playsound("sshipexplodenormal"); _root.gameborder.mylives.text = _root.lives - 1; } clearall(true); if (_root.lives == 0) { _root.playsound("sshipexplodefinal"); _root.restartcounter = -1; gameover(); } }; replaceship = function () { _root.ship._y = 250; _root.ship.gotoAndPlay(3); _root.disableship = false; }; restartship = function () { _root.ship.gotoAndPlay(1); _root.shipsafe = false; }; gameover = function () { gotoAndStop (7); }; addscore = function (whichtype) { switch (whichtype) { case "drone" : _root.score = _root.score + 10; break; case "buzzer" : _root.score = _root.score + 30; break; case "attacker" : _root.score = _root.score + 20; break; case "turret" : _root.score = _root.score + 40; break; case "target" : _root.score = _root.score + 250; } _root.gameborder.myscore.text = _root.score; }; clearall = function (addtoscore) { i = 0; while (i < 20) { if (_root.bulletList[i] != "") { _root[_root.bulletList[i]].removebullet(); } i++; } i = 0; while (i < _root.maxaliens) { if (_root.alienList[i] != "") { if (_root[alienlist[i]].alientype != "target") { if (_root[alienList[i]].alientype != "weaponup") { _root[_root.alienList[i]].removealien(); if ((addtoscore = true)) { addscore(_root[alienList[i]].alientype); } } } } i++; } i = 0; while (i < 40) { if (_root.alienBulletList[i] != "") { _root[_root.alienBulletList[i]].removebullet(); } i++; } }; smartbomb = function () { playsound("ssmart"); _root.smarttimer = 6; _root.bombs = _root.bombs - 1; _root.gameborder.mybombs.text = _root.bombs.toString(); i = 0; while (i < _root.maxaliens) { if (_root.alienList[i] != "") { if (_root[alienList[i]].alientype != "weaponup") { _root[_root.alienList[i]].killAlien(); } } i++; } }; playsound = function (whichtype) { switch (whichtype) { case "ssmart" : thissound = "smart.wav"; break; case "sfire" : thissound = "bullet.wav"; break; case "sshipexplodenormal" : thissound = "shipexplodenormal.wav"; break; case "sshipexplodefinal" : thissound = "shipexplodefinal.wav"; break; case "skillalien" : randvar = Math.floor(Math.random() * 4); switch (randvar) { case 1 : thissound = "killalien1.wav"; break; case 2 : thissound = "killalien2.wav"; break; case 3 : thissound = "killalien3.wav"; break; case 4 : thissound = "killalien4.wav"; } } _root[whichtype].stop(); _root[whichtype].attachSound(thissound); _root[whichtype].start(); }; doweaponup = function () { switch (_root.currentweapon) { case -1 : _root.whichbulletclip = "bullet1"; break; case 0 : _root.whichbulletclip = "bullet2"; break; case 1 : _root.whichbulletclip = "bullet3"; break; case 2 : _root.whichbulletclip = "bullet4"; } if (_root.currentweapon < 3) { _root.currentweapon = _root.currentweapon + 1; } }; endwave = function () { clearall(false); _root.endofwave.endwavetextfield.text = "END OF WAVE " + _root.wave.tostring(); if (_root.targetdestroyed == true) { _root.endofwave.endwavetargetfield.text = "TARGET DESTROYED BONUS x 250"; addscore("target"); } else if (_root.targetdestroyed == false) { _root.endofwave.endwavetargetfield.text = "TARGET INTACT"; } _root.endofwave._visible = true; doshownewwave = setInterval(shownewwave, 2000); }; shownewwave = function () { _root.endofwave._visible = false; clearInterval(doshownewwave); _root.wave = _root.wave + 1; _root.startwavetext.newwavetextfield.text = "WAVE " + _root.wave.toString(); _root.startwavetext._visible = true; donextwave = setInterval(startnewwave, 2000); }; startnewwave = function () { _root.startwavetext._visible = false; clearInterval(donextwave); _root.alienfrequency = 48; _root.aliencounter = alienfrequency + Math.floor(Math.random() * alienfrequency); _root.eventtimer = 0; _root.targettime = _root.targettime + 480; _root.endwavetime = _root.endwavetime + 480; _root.weaponuptime = _root.endwavetime / 2; _root.targetdestroyed = false; if (_root.maxaliens < 40) { _root.maxaliens = _root.maxaliens + 5; } }; pausegame = function () { _root.gamepaused = true; _root.ship.shipunhit.stop(); _root.ship.shipexplode.stop(); _root.ship.shipsafe.stop(); _root.pausetext._visible = true; i = 0; while (i < _root.maxaliens) { if (_root.alienList[i] != "") { _root[alienList[i]].myframe = _root[alienList[i]]._currentframe; _root[alienList[i]].stop(); } i++; } }; unpausegame = function () { _root.gamepaused = false; _root.ship.shipunhit.play(); _root.ship.shipexplode.play(); _root.ship.shipsafe.play(); _root.pausetext._visible = false; i = 0; while (i < _root.maxaliens) { if (_root.alienList[i] != "") { if (_root[alienList[i]].myframe == 1) { _root[alienList[i]].gotoAndStop(1); } else { _root[alienList[i]].gotoAndPlay(_root[alienList[i]].myframe); } } i++; } }; _root.onEnterFrame = function () { if (_root.lives > 0) { if (_root.gamepaused == false) { with (_root.ship) { if (_root.disableship == false) { if (key.isDown(65) || (key.isDown(38))) { if (_root.ship._y > 45) { _y = _y - 5; } } if (key.isDown(90) || (key.isDown(40))) { if (_root.ship._y < 350) { _y = _y + 5; } } if (key.isDown(39) || (key.isDown(191))) { if (_root.ship._x < 550) { _x = _x + 5; } } if (key.isDown(37) || (key.isDown(190))) { if (_root.ship._x > 50) { _x = _x - 5; } } } } _root.terrain1._x = _root.terrain1._x - 10; _root.terrain2._x = _root.terrain2._x - 10; if (_root.terrain1._x <= -550) { _root.terrain1._x = 550; _root.terrain1.gotoAndPlay(Math.floor(Math.random() * 4)); } if (_root.terrain2._x <= -550) { _root.terrain2._x = 550; _root.terrain2.gotoAndPlay(Math.floor(Math.random() * 4)); } _root.stars1._x = _root.stars1._x - 2; _root.stars2._x = _root.stars2._x - 2; if (_root.stars1._x <= -550) { _root.stars1._x = 550; } if (_root.stars2._x <= -550) { _root.stars2._x = 550; } if (_root.restartcounter > 0) { _root.restartcounter = _root.restartcounter - 1; if (_root.restartcounter == 36) { replaceship(); } if (_root.restartcounter == 0) { restartship(); } } _root.eventtimer = _root.eventtimer + 1; if (_root.eventtimer < _root.endwavetime) { _root.aliencounter = _root.aliencounter - 1; if (_root.aliencounter == 0) { newalien(Math.floor(Math.random() * 4)); _root.aliencounter = (6 + _root.alienfrequency) + Math.floor(Math.random() * _root.alienfrequency); } if (((eventtimer / 100) - Math.floor(eventtimer / 100)) == 0) { if (_root.alienfrequency > 6) { _root.alienfrequency = _root.alienfrequency - _root.wave; } } switch (_root.eventtimer) { case _root.weaponuptime : newalien(5); break; case _root.targettime : newalien(6); break; case _root.endofwavetime : endofwave(); } } else if (_root.eventtimer == _root.endwavetime) { endwave(); } if (_root.smarttimer > 0) { if (_root.smartoverlay._visible == false) { _root.smartoverlay._visible = true; } else { _root.smartoverlay._visible = false; } _root.smarttimer = _root.smarttimer - 1; } if (_root.score > _root.nextlifeup) { _root.nextlifeup = _root.nextlifeup + _root.nextlifeup; _root.lives = _root.lives + 1; _root.gameborder.mylives.text = _root.lives - 1; } if (_root.score > _root.nextbombup) { _root.nextbombup = _root.nextbombup + _root.nextbombup; _root.bombs = _root.bombs + 1; _root.gameborder.mybombs.text = _root.bombs; } } gotoAndPlay (3); } else if (lives == 0) { gameover(); } }; disablekey = function () { _root.disablefire = true; enablefire = setInterval(enablekey, 125); }; enablekey = function () { _root.disablefire = false; clearInterval(enablefire); }; stop();
Frame 7
stop();
Symbol 20 MovieClip [attacker] Frame 1
stop();
Symbol 20 MovieClip [attacker] Frame 50
stop();
Symbol 27 MovieClip [bullet2] Frame 96
stop();
Symbol 29 MovieClip [bullet4] Frame 96
stop();
Symbol 30 MovieClip [buzzer] Frame 1
stop();
Symbol 30 MovieClip [buzzer] Frame 49
stop();
Symbol 32 MovieClip [drone] Frame 1
stop();
Symbol 32 MovieClip [drone] Frame 49
stop();
Symbol 33 MovieClip [explosionloop] Frame 24
stop();
Symbol 34 MovieClip [gameinterface] Frame 1
stop();
Symbol 34 MovieClip [gameinterface] Frame 2
stop();
Symbol 49 Button [gameover]
on (rollOver, release, dragOut, dragOver) { }
Symbol 62 MovieClip [ship] Frame 1
stop();
Symbol 62 MovieClip [ship] Frame 2
stop();
Symbol 62 MovieClip [ship] Frame 3
stop();
Symbol 65 MovieClip [target] Frame 1
stop();
Symbol 65 MovieClip [target] Frame 35
stop();
Symbol 67 MovieClip [terrain] Frame 1
stop();
Symbol 67 MovieClip [terrain] Frame 2
stop();
Symbol 67 MovieClip [terrain] Frame 3
stop();
Symbol 67 MovieClip [terrain] Frame 4
stop();
Symbol 67 MovieClip [terrain] Frame 5
stop();
Symbol 73 MovieClip [turret] Frame 1
stop();
Symbol 73 MovieClip [turret] Frame 49
stop();
Symbol 75 MovieClip [weaponup] Frame 1
stop();
Symbol 75 MovieClip [weaponup] Frame 48
stop();
Symbol 86 MovieClip Frame 1
if (this.sessionstarted != 1) { this.arcade = new LoadVars(); this.sessionvars = new LoadVars(); this.arcade.gamename = "commanderalien"; this.arcade.sessdo = "sessionstart"; this.arcade.sendAndLoad("arcade.php", sessionvars, "POST"); if (this.sessionvars.sessiontype != 2) { _root.is_a_challenge = 0; } else { _root.is_a_challenge = 1; } this.sessionstarted = 1; } if (_root.gameover == 1) { if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) { this.prequestvars = new LoadVars(); this.pranswer = new LoadVars(); this.prequestvars.gametime = this.sessionvars.gametime; this.prequestvars.fakekey = this.sessionvars.initbar; _root.score = int(Number(_root.score)); if (_root.score != 0) { this.prequestvars.score = _root.score; } else { this.prequestvars.score = -1; } this.prequestvars.id = this.sessionvars.lastid; this.prequestvars.sessdo = "permrequest"; this.prequestvars.note = (this.prequestvars.id * this.prequestvars.score) * this.prequestvars.fakekey; this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST"); this.askpermission = 1; } if ((this.pranswer.validate == 1) && (this.finalsent != 1)) { this.burnscore = new LoadVars(); this.burnscore.microone = this.pranswer.microone; this.burnscore.gametime = this.prequestvars.gametime; this.burnscore.id = this.prequestvars.id; if (_root.score == 0) { this.burnscore.noscore = 1; } this.burnscore.sessdo = "burn"; this.burnscore.send("./arcade.php", "_self", "POST"); this.finalsent = 1; } }
Symbol 97 Button
on (release) { _root.gameover = 1; }
Symbol 99 Button
on (release) { _root.gameover = 1; }
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 2
stop();
Symbol 108 Button
on (release) { _root.gameover = 1; }
Symbol 109 Button
on (release) { _root.gameover = 1; }
Symbol 123 Button
on (release) { _root.startgame(); _root.gotoAndPlay(5); }
Symbol 124 Button
on (release) { _root.startgame(); _root.gotoAndPlay(5); }
Symbol 125 Button
on (release) { _root.gameover = 1; }
Symbol 126 Button
on (release) { _root.gameover = 1; }

Library Items

Symbol 1 Sound [bullet.wav]Used by:Timeline
Symbol 2 Sound [fire.wav]Used by:Timeline
Symbol 3 Sound [killalien1.wav]Used by:Timeline
Symbol 4 Sound [killalien2.wav]Used by:Timeline
Symbol 5 Sound [killalien3.wav]Used by:Timeline
Symbol 6 Sound [killalien4.wav]Used by:Timeline
Symbol 8 GraphicUsed by:7
Symbol 7 MovieClip [fire]Uses:8
Symbol 11 FontUsed by:10 12 13 14 15 118
Symbol 10 TextUses:11Used by:9 32  Timeline
Symbol 12 TextUses:11Used by:9 20
Symbol 13 TextUses:11Used by:9 30
Symbol 14 TextUses:11Used by:9 73
Symbol 15 TextUses:11Used by:9
Symbol 17 FontUsed by:16 48 51
Symbol 16 TextUses:17Used by:9 75
Symbol 9 MovieClip [points]Uses:10 12 13 14 15 16
Symbol 19 GraphicUsed by:18
Symbol 18 MovieClip [explosion]Uses:19Used by:20 30 32 33 73  Timeline
Symbol 21 GraphicUsed by:20
Symbol 23 GraphicUsed by:22
Symbol 22 MovieClipUses:23Used by:20 32
Symbol 20 MovieClip [attacker]Uses:21 22 18 12Used by:Timeline
Symbol 25 GraphicUsed by:24
Symbol 24 MovieClip [green]Uses:25Used by:26 27 28 29  Timeline
Symbol 26 MovieClip [bullet1]Uses:24Used by:Timeline
Symbol 27 MovieClip [bullet2]Uses:24Used by:Timeline
Symbol 28 MovieClip [bullet3]Uses:24Used by:Timeline
Symbol 29 MovieClip [bullet4]Uses:24Used by:Timeline
Symbol 31 GraphicUsed by:30
Symbol 30 MovieClip [buzzer]Uses:31 18 13Used by:Timeline
Symbol 32 MovieClip [drone]Uses:22 18 10Used by:Timeline
Symbol 33 MovieClip [explosionloop]Uses:18Used by:62 65  Timeline
Symbol 35 GraphicUsed by:34
Symbol 36 GraphicUsed by:34
Symbol 38 FontUsed by:37 39 40 111 112 115 116 117 119 120 121
Symbol 37 TextUses:38Used by:34
Symbol 39 TextUses:38Used by:34
Symbol 40 TextUses:38Used by:34
Symbol 41 FontUsed by:42
Symbol 42 EditableTextUses:41Used by:34
Symbol 43 FontUsed by:44
Symbol 44 EditableTextUses:43Used by:34
Symbol 45 FontUsed by:46
Symbol 46 EditableTextUses:45Used by:34
Symbol 34 MovieClip [gameinterface]Uses:35 36 37 39 40 42 44 46Used by:Timeline
Symbol 48 TextUses:17Used by:47 97 99 108 109 125 126
Symbol 47 MovieClip [gameover]Uses:48Used by:97 99 108 109 125 126
Symbol 49 Button [gameover]
Symbol 51 TextUses:17Used by:50
Symbol 50 MovieClip [gamepausetext]Uses:51Used by:Timeline
Symbol 53 FontUsed by:54
Symbol 54 EditableTextUses:53Used by:52
Symbol 52 MovieClip [newwavetext]Uses:54Used by:Timeline
Symbol 56 GraphicUsed by:55
Symbol 57 GraphicUsed by:55
Symbol 58 GraphicUsed by:55
Symbol 59 GraphicUsed by:55
Symbol 55 MovieClip [ship-unhit]Uses:56 57 58 59Used by:62  Timeline
Symbol 61 GraphicUsed by:60
Symbol 60 MovieClip [ship-safe]Uses:61Used by:62  Timeline
Symbol 62 MovieClip [ship]Uses:55 33 60Used by:Timeline
Symbol 64 GraphicUsed by:63
Symbol 63 MovieClip [smartwhiteout]Uses:64Used by:Timeline
Symbol 66 GraphicUsed by:65
Symbol 65 MovieClip [target]Uses:66 33Used by:Timeline
Symbol 68 GraphicUsed by:67
Symbol 69 GraphicUsed by:67
Symbol 70 GraphicUsed by:67
Symbol 71 GraphicUsed by:67
Symbol 72 GraphicUsed by:67
Symbol 67 MovieClip [terrain]Uses:68 69 70 71 72Used by:Timeline
Symbol 74 GraphicUsed by:73
Symbol 73 MovieClip [turret]Uses:74 18 14Used by:Timeline
Symbol 76 GraphicUsed by:75
Symbol 77 GraphicUsed by:75
Symbol 78 GraphicUsed by:75
Symbol 75 MovieClip [weaponup]Uses:76 16 77 78Used by:Timeline
Symbol 79 Sound [shipexplodenormal.wav]Used by:Timeline
Symbol 80 Sound [shipexplodefinal.wav]Used by:Timeline
Symbol 81 Sound [smart.wav]Used by:Timeline
Symbol 83 GraphicUsed by:82
Symbol 82 MovieClipUses:83Used by:Timeline
Symbol 84 FontUsed by:85
Symbol 85 EditableTextUses:84Used by:Timeline
Symbol 86 MovieClipUsed by:Timeline
Symbol 89 FontUsed by:88 90
Symbol 88 TextUses:89Used by:87
Symbol 90 TextUses:89Used by:87
Symbol 91 GraphicUsed by:87  Timeline
Symbol 87 MovieClipUses:88 90 91Used by:Timeline
Symbol 93 FontUsed by:94
Symbol 94 EditableTextUses:93Used by:92
Symbol 95 FontUsed by:96
Symbol 96 EditableTextUses:95Used by:92
Symbol 92 MovieClipUses:94 96Used by:Timeline
Symbol 98 GraphicUsed by:97 99 108 109 125 126
Symbol 97 ButtonUses:47 48 98Used by:Timeline
Symbol 99 ButtonUses:47 48 98Used by:Timeline
Symbol 101 GraphicUsed by:100
Symbol 100 MovieClipUses:101Used by:Timeline
Symbol 103 GraphicUsed by:102
Symbol 102 MovieClipUses:103Used by:105  Timeline
Symbol 105 MovieClipUses:102Used by:104  Timeline
Symbol 104 MovieClipUses:105Used by:Timeline
Symbol 107 GraphicUsed by:106 123 124
Symbol 106 ButtonUses:107Used by:Timeline
Symbol 108 ButtonUses:47 48 98
Symbol 109 ButtonUses:47 48 98
Symbol 110 GraphicUsed by:Timeline
Symbol 111 TextUses:38Used by:Timeline
Symbol 112 TextUses:38Used by:Timeline
Symbol 114 FontUsed by:113
Symbol 113 TextUses:114Used by:Timeline
Symbol 115 TextUses:38Used by:Timeline
Symbol 116 TextUses:38Used by:Timeline
Symbol 117 TextUses:38Used by:Timeline
Symbol 118 TextUses:11Used by:Timeline
Symbol 119 TextUses:38Used by:Timeline
Symbol 120 TextUses:38Used by:Timeline
Symbol 121 TextUses:38Used by:Timeline
Symbol 122 GraphicUsed by:Timeline
Symbol 123 ButtonUses:107Used by:Timeline
Symbol 124 ButtonUses:107
Symbol 125 ButtonUses:47 48 98Used by:Timeline
Symbol 126 ButtonUses:47 48 98

Instance Names

"loadedtext"Frame 1Symbol 85 EditableText
"preloadbar"Frame 1Symbol 82 MovieClip
"endofwave"Frame 3Symbol 92 MovieClip
"startwavetext"Frame 3Symbol 52 MovieClip [newwavetext]
"pausetext"Frame 3Symbol 50 MovieClip [gamepausetext]
"smartoverlay"Frame 3Symbol 63 MovieClip [smartwhiteout]
"stars1"Frame 3Symbol 104 MovieClip
"stars2"Frame 3Symbol 104 MovieClip
"terrain1"Frame 3Symbol 67 MovieClip [terrain]
"terrain2"Frame 3Symbol 67 MovieClip [terrain]
"smartbomb"Frame 3Symbol 100 MovieClip
"ship"Frame 3Symbol 62 MovieClip [ship]
"shipfire"Frame 3Symbol 100 MovieClip
"alienkill"Frame 3Symbol 100 MovieClip
"sexplodenormal"Frame 3Symbol 100 MovieClip
"sexplodefinal"Frame 3Symbol 100 MovieClip
"smartoverlay"Frame 5Symbol 63 MovieClip [smartwhiteout]
"gameover"Frame 7Symbol 125 Button
"myscore"Symbol 34 MovieClip [gameinterface] Frame 2Symbol 42 EditableText
"mybombs"Symbol 34 MovieClip [gameinterface] Frame 2Symbol 44 EditableText
"mylives"Symbol 34 MovieClip [gameinterface] Frame 2Symbol 46 EditableText
"newwavetextfield"Symbol 52 MovieClip [newwavetext] Frame 1Symbol 54 EditableText
"shipunhit"Symbol 62 MovieClip [ship] Frame 1Symbol 55 MovieClip [ship-unhit]
"shipexplode"Symbol 62 MovieClip [ship] Frame 2Symbol 33 MovieClip [explosionloop]
"shipsafe"Symbol 62 MovieClip [ship] Frame 3Symbol 60 MovieClip [ship-safe]
"endwavetextfield"Symbol 92 MovieClip Frame 1Symbol 94 EditableText
"endwavetargetfield"Symbol 92 MovieClip Frame 1Symbol 96 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "bullet.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "fire.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "killalien1.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "killalien2.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "killalien3.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "killalien4.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 9 as "points"
ExportAssets (56)Timeline Frame 1Symbol 18 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 20 as "attacker"
ExportAssets (56)Timeline Frame 1Symbol 24 as "green"
ExportAssets (56)Timeline Frame 1Symbol 26 as "bullet1"
ExportAssets (56)Timeline Frame 1Symbol 27 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 28 as "bullet3"
ExportAssets (56)Timeline Frame 1Symbol 29 as "bullet4"
ExportAssets (56)Timeline Frame 1Symbol 30 as "buzzer"
ExportAssets (56)Timeline Frame 1Symbol 32 as "drone"
ExportAssets (56)Timeline Frame 1Symbol 33 as "explosionloop"
ExportAssets (56)Timeline Frame 1Symbol 34 as "gameinterface"
ExportAssets (56)Timeline Frame 1Symbol 47 as "gameover"
ExportAssets (56)Timeline Frame 1Symbol 49 as "gameover"
ExportAssets (56)Timeline Frame 1Symbol 50 as "gamepausetext"
ExportAssets (56)Timeline Frame 1Symbol 52 as "newwavetext"
ExportAssets (56)Timeline Frame 1Symbol 55 as "ship-unhit"
ExportAssets (56)Timeline Frame 1Symbol 60 as "ship-safe"
ExportAssets (56)Timeline Frame 1Symbol 62 as "ship"
ExportAssets (56)Timeline Frame 1Symbol 63 as "smartwhiteout"
ExportAssets (56)Timeline Frame 1Symbol 65 as "target"
ExportAssets (56)Timeline Frame 1Symbol 67 as "terrain"
ExportAssets (56)Timeline Frame 1Symbol 73 as "turret"
ExportAssets (56)Timeline Frame 1Symbol 75 as "weaponup"
ExportAssets (56)Timeline Frame 1Symbol 79 as "shipexplodenormal.wav"
ExportAssets (56)Timeline Frame 1Symbol 80 as "shipexplodefinal.wav"
ExportAssets (56)Timeline Frame 1Symbol 81 as "smart.wav"

Labels

"start"Frame 5




http://swfchan.com/9/42702/info.shtml
Created: 9/5 -2019 19:47:17 Last modified: 9/5 -2019 19:47:17 Server time: 01/05 -2024 23:11:11