STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228158
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/70350201?noj=FRM70350201-21DC" width="1" height="1"></div>

Mayan Mask Mayhem.swf

This is the info page for
Flash #42738

(Click the ID number above for more basic data on this flash file.)


Text
Score

Last Collapse Score

0

0

Selected Score

0

Time till next piece

0

0

Menu

Play More Games

Add This Game To Your Site

Flash Game Contest

Remove all the Mayan masks to find the
golden mask! Click three or more
adjacent masks to remove them. You will
get more time (and points) the more
masks you remove. Rocks can only be
removed by bombs. You can remove 2
masks at a time, but 2 new pieces will be
added as a result. Have fun!  

ActionScript [AS1/AS2]

Instance of Symbol 95 MovieClip in Frame 1
//component parameters onClipEvent (initialize) { xin_motion_val = "Toward"; xin_alphatype_val = "No"; xout_motion_val = "None"; xout_alphatype_val = "No"; perc_req_val = 100; show_perc_val = "Yes"; slow_factor_val = 0.2; init_action_val = "_root.stop();"; play_action_val = "_root.play();"; }
Frame 182
this.stop();
Instance of Symbol 78 MovieClip [CollapseGameSymbol] in Frame 183
//component parameters onClipEvent (initialize) { num_rows = 9; num_columns = 11; points_per_block = 10; num_blocks_bonus = 3; bonus_points = 200; num_levels = 999; num_pieces = 6; special_piece_points = 50000; select_sound = "select_sound"; collapse_sound = "collapse_sound"; next_piece_time = 5000; next_piece_time_decrease = 250; next_piece_time_min = 3000; special_piece_probability = 0.5; level_time = 120000 /* 0x01D4C0 */; block_increase_time = 1000; special_piece_prob_decrease = 0.05; special_piece_prob_min = 0.15; }
Symbol 18 MovieClip [explode_cloud] Frame 1
this.gotoAndPlay(Math.randi(1, 6));
Symbol 18 MovieClip [explode_cloud] Frame 15
this.removeMovieClip();
Symbol 21 MovieClip Frame 1
this.stop();
Symbol 21 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 23 MovieClip Frame 1
this.stop();
Symbol 23 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 25 MovieClip Frame 1
this.stop();
Symbol 25 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 27 MovieClip Frame 1
this.stop();
Symbol 27 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 29 MovieClip Frame 1
this.stop();
Symbol 29 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 31 MovieClip Frame 1
this.stop();
Symbol 31 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 35 MovieClip Frame 1
this.stop();
Symbol 35 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 36 MovieClip [selected_piece] Frame 1
this.stop();
Symbol 37 MovieClip [piece] Frame 1
this.stop();
Symbol 42 MovieClip Frame 1
this.gotoAndPlay(Math.randi(1, 300));
Symbol 42 MovieClip Frame 733
this.gotoAndStop(1);
Symbol 51 Button
on (press) { trace(this); trace(this._parent); trace(this._parent.paused); trace(this._parent.initialize_level); this._parent.paused = false; this._parent.initialize_level(); this._visible = false; }
Symbol 68 MovieClip Frame 1
this.stop();
Symbol 73 Button
on (press) { _root.gotoAndStop("Starting Screen"); }
Symbol 78 MovieClip [CollapseGameSymbol] Frame 1
#initclip 1 Math.randi = function (a, b) { return(Math.floor(Math.random() * (b - a)) + Math.floor(a)); }; String.prototype.searchReplace = function (find, replace) { var _local1 = this.split(find); return(_local1.join(replace)); }; Array.get_indices = function (n) { var _local3 = n; var _local2 = []; var _local1 = 0; while (_local1 < _local3) { _local2[_local1] = _local1; _local1++; } return(_local2); }; Array.get_randomized_indices = function (n) { var _local1 = this.get_indices(n); _local1.shuffle(); return(_local1); }; Array.prototype.swap = function (a, b) { var _local1 = this; var _local2 = _local1[a]; _local1[a] = _local1[b]; _local1[b] = _local2; }; Array.prototype.shuffle = function () { var _local2 = this; var _local1 = 0; while (_local1 < _local2.length) { _local2.swap(_local1, Math.randi(0, _local2.length)); _local1++; } }; CollapseGame = function () { var _local1 = this; _local1._x = (_local1._y = 0); _local1.initialize(); }; CollapseGame.prototype = new MovieClip(); Object.registerClass("CollapseGameSymbol", CollapseGame); CollapseGame.prototype.initialize = function () { var _local1 = this; _local1.initialize_variables(); _local1.initialize_graphics(); _local1.initialize_level(); }; CollapseGame.prototype.initialize_variables = function () { var _local1 = this; _local1.current_level = 0; _local1.depth = 0; _local1.game_start_time = getTimer(); }; CollapseGame.prototype.initialize_graphics = function () { var _local1 = this; _local1.grid_mcs = []; var j = 0; while (j < _local1.num_rows) { _local1.grid_mcs[j] = []; var k = 0; while (k < _local1.num_columns) { _local1.grid_mcs[j][k] = {p:_local1.attachMovie("piece", "pcell" + _local1.depth, _local1.depth++), s:_local1.attachMovie("selected_piece", "scell" + _local1.depth, _local1.depth++)}; var _local2 = _local1.grid_mcs[j][k].p; var _local3 = _local1.grid_mcs[j][k].s; _local2._width = _local1.playing_area._width / _local1.num_columns; _local2._height = _local1.playing_area._height / _local1.num_rows; _local2._x = _local1.playing_area._x + (k * _local2._width); _local2._y = _local1.playing_area._y + (j * _local2._height); _local3._width = _local1.playing_area._width / _local1.num_columns; _local3._height = _local1.playing_area._height / _local1.num_rows; _local3._x = _local1.playing_area._x + (k * _local3._width); _local3._y = _local1.playing_area._y + (j * _local3._height); _local2.type = "piece"; _local3.type = "selected"; _local2._visible = false; _local3._visible = false; _local2.j = (_local3.j = j); _local2.k = (_local3.k = k); _local2.onMouseDown = (_local3.onMouseDown = _local1.press_piece); _local2.useHandCursor = (_local3.useHandCursor = false); k++; } j++; } }; CollapseGame.prototype.press_piece = function () { var _local1 = this; if (_local1._parent.paused == true) { } else if (_local1._currentframe == 1) { } else if (_local1._parent.prompt._visible) { } else if ((!_local1.hitTest(_root._xmouse, _root._ymouse, true)) || (!_local1._visible)) { } else if ((getTimer() - _local1._parent.last_time_called) < 100) { } else { _local1._parent.last_time_called = getTimer(); if (_local1.type == "selected") { if ((((_local1._parent.grid_mcs[_local1.j][_local1.k + 1].s._visible || (_local1._parent.grid_mcs[_local1.j][_local1.k - 1].s._visible)) || (_local1._parent.grid_mcs[_local1.j + 1][_local1.k].s._visible)) || (_local1._parent.grid_mcs[_local1.j - 1][_local1.k].s._visible)) || (_local1._parent.grid_mcs[_local1.j][_local1.k].s._currentframe == _local1._parent.grid_mcs[_local1.j][_local1.k].s._totalframes)) { if (_local1._parent.selected_special_piece) { _local1._parent.explode_pieces(); _local1._parent.collapse_overhangs(); _local1._parent.check_shift_columns(); _local1._parent.render_grid(); } else { _local1._parent.collapse_pieces(); } } } else if (_local1._currentframe != (_local1._totalframes - 1)) { _local1._parent.select_adjacents(_local1.j, _local1.k); _local1._parent.count_selected(); if (_local1._parent.__currently_selected__ >= 2) { _local1._parent.play_sound("bonk"); } } } }; CollapseGame.prototype.explode_pieces = function () { var _local1 = this; var exploders = _local1.get_exploders(); var count = 0; var j = 0; while (j < _local1.num_rows) { var _local2 = 0; while (_local2 < _local1.num_columns) { var p_mc = _local1.grid_mcs[j][_local2].p; var s_mc = _local1.grid_mcs[j][_local2].s; var cell = _local1.grid_cells[j][_local2]; var _local3 = 0; while (_local3 < exploders.length) { var ej = exploders[_local3].j; var ek = exploders[_local3].k; if ((Math.abs(ej - j) <= 1) && (Math.abs(ek - _local2) <= 1)) { p_mc._visible = false; s_mc._visible = false; cell.icon = -1; count++; var expl_mc = _local1.attachMovie("explode_cloud", "cloud" + _local1.depth, _local1.depth++); expl_mc._x = (_local1.playing_area._x + ((_local2 * _local1.playing_area._width) / _local1.num_columns)) + (_local1.playing_area._width / (2 * _local1.num_columns)); expl_mc._y = (_local1.playing_area._y + ((j * _local1.playing_area._height) / _local1.num_rows)) + (_local1.playing_area._height / (2 * _local1.num_rows)); } _local3++; } _local2++; } j++; } _local1.remove_redundant_indices(_local1.collapsing); if (count != 0) { _local1.play_sound("bomb_explode"); } var sc = _local1.get_possible_score(count); _local1.last_collapse_score.text = sc; _local1.score.text = Number(_local1.score.text) + sc; }; CollapseGame.prototype.remove_redundant_indices = function (indices) { var j = 0; while (j < this.length) { var _local1 = j + 1; while (_local1 < this.length) { var _local3 = indices[j]; var _local2 = indices[_local1]; if ((_local3.j == _local2.j) && (_local3.k == _local2.k)) { indices.splice(_local1, 1); _local1--; } _local1++; } j++; } }; CollapseGame.prototype.get_exploders = function () { var _local1 = this; var exploders = []; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var _local2 = _local1.grid_mcs[j][k].p; var _local3 = _local1.grid_mcs[j][k].s; var cell = _local1.grid_cells[j][k]; if (_local3._visible && (!_local2._visible)) { exploders.push({j:j, k:k}); } k++; } j++; } return(exploders); }; CollapseGame.prototype.count_selected = function () { var count = 0; var _local2 = 0; while (_local2 < this.num_rows) { var _local1 = 0; while (_local1 < this.num_columns) { var _local3 = this.grid_mcs[_local2][_local1].s; if (_local3._visible) { count++; } _local1++; } _local2++; } this.__currently_selected__ = count; this.selected_score.text = this.get_possible_score(count); }; CollapseGame.prototype.check_shift_columns = function () { var _local2 = this; var middle = Math.floor(_local2.num_columns / 2); var left = (middle - 1); var right = (middle + (((_local2.num_columns % 2) == 0) ? 0 : 1)); var _local3 = _local2.num_rows - 1; var _local1 = 0; while (_local1 < _local2.num_columns) { if ((!_local2.grid_mcs[_local3][_local1].p._visible) && (!_local2.grid_mcs[_local3][_local1].s._visible)) { _local2.shift_columns_direction(_local1, -1); } _local1++; } }; CollapseGame.prototype.collapse_pieces = function () { var _local1 = this; _local1.collapsing = []; _local1.num_checked_in = 0; if (_local1.initial_collapse != undefined) { _local1.num_checked_in = _local1.initial_collapse.length; var j = 0; while (j < _local1.initial_collapse.length) { _local1.collapsing.push({j:_local1.initial_collapse[j].j, k:_local1.initial_collapse[j].k}); j++; } _local1.initial_collapse = undefined; } var count = 0; var sc = 0; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var _local3 = _local1.grid_mcs[j][k].p; var _local2 = _local1.grid_mcs[j][k].s; var cell = _local1.grid_cells[j][k]; if (_local2._visible && (!_local3._visible)) { _local2.j = j; _local2.k = k; _local3._visible = false; cell.icon = -1; _local2._mc.play(); _local1.collapsing.push({j:j, k:k}); sc = sc + _local1.points_per_block; count++; } k++; } j++; } sc = _local1.get_possible_score(count); _local1.last_collapse_score.text = sc; _local1.score.text = Number(_local1.score.text) + sc; _local1.add_pieces_from_under_collapse(count); _local1.play_sound("multiple_rocks_fall" + Math.randi(1, 4)); _local1.game_start_time = _local1.game_start_time + (count * _local1.block_increase_time); if (count > 0) { _local1.play_sound(_local1.collapse_sound); } if (count > 0) { return(true); } return(false); }; CollapseGame.prototype.add_pieces_from_under_collapse = function (count) { var _local1 = this; if (count == 2) { _local1.play_sound("rock_slides_over"); var _local2 = Array.get_randomized_indices(_local1.num_columns); _local1.add_piece(_local2[0]); _local1.add_piece(_local2[1]); if (_local1.add_sound == undefined) { _local1.add_sound = "rock_impact1"; } } }; CollapseGame.prototype.check_in_collapsee = function (j, k) { var _local1 = j; var _local2 = this; _local2.num_checked_in++; if (_local2.num_checked_in == _local2.collapsing.length) { _local1 = 0; while (_local1 < _local2.collapsing.length) { _local2.move_above_pieces_down(_local2.collapsing[_local1].j, _local2.collapsing[_local1].k); _local1++; } _local2.check_shift_columns(); } }; CollapseGame.prototype.move_above_pieces_down = function (j, k) { var _local2 = this; var _local3 = k; var _local1 = j; while (_local1 >= 0) { _local2.grid_cells[_local1][_local3].icon = _local2.grid_cells[_local1 - 1][_local3].icon; _local2.grid_mcs[_local1][_local3].s._visible = _local2.grid_mcs[_local1 - 1][_local3].s._visible; _local2.grid_mcs[_local1][_local3].p._visible = _local2.grid_mcs[_local1 - 1][_local3].p._visible; _local2.grid_mcs[_local1][_local3].s.gotoAndStop(_local2.grid_cells[_local1 - 1][_local3].icon + 2); _local2.grid_mcs[_local1][_local3].p.gotoAndStop(_local2.grid_cells[_local1 - 1][_local3].icon + 2); if (_local1 == 0) { _local2.grid_cells[_local1][_local3].icon = -1; _local2.grid_mcs[_local1][_local3].s._visible = false; _local2.grid_mcs[_local1][_local3].p._visible = false; } _local1--; } }; CollapseGame.prototype.select_adjacents = function (pj, pk) { this.unselect_all(); var cp_mc = this.grid_mcs[pj][pk].p; var cs_mc = this.grid_mcs[pj][pk].s; var ccell = this.grid_cells[pj][pk]; if (ccell.icon == (this.num_pieces + 1)) { this.selected_special_piece = true; } else { this.selected_special_piece = false; } cp_mc._visible = false; cs_mc._visible = true; var _local3 = 3; var found_adjacents = true; while (found_adjacents) { found_adjacents = false; var j = 0; while (j < _local3) { var _local2 = 0; while (_local2 < _local3) { var index_j = ((pj - ((_local3 - 1) / 2)) + j); var index_k = ((pk - ((_local3 - 1) / 2)) + _local2); var _local1 = this.grid_mcs[index_j][index_k]; var cell = this.grid_cells[index_j][index_k]; if (this.is_adjacent_to_selected(_local1, cell, ccell)) { _local1.s._visible = true; _local1.p._visible = false; found_adjacents = true; } _local2++; } j++; } _local3 = _local3 + 2; } }; CollapseGame.prototype.is_adjacent_to_selected = function (_mcs, cell, ccell) { var _local3 = this; if (_mcs.s._visible && (!_mcs.p._visible)) { } else { if (cell.icon == ccell.icon) { var _local2 = _mcs.s.j; var _local1 = _mcs.s.k; if (_local3.grid_mcs[_local2 + 1][_local1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2][_local1 + 1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2][_local1 - 1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2 - 1][_local1].s._visible == true) { return(true); } } return(false); } return(undefined); }; CollapseGame.prototype.unselect_all = function () { var _local2 = 0; while (_local2 < this.num_rows) { var _local1 = 0; while (_local1 < this.num_columns) { var _local3 = this.grid_mcs[_local2][_local1].p; var s_mc = this.grid_mcs[_local2][_local1].s; if (_local3._visible || (s_mc._visible)) { _local3._visible = true; s_mc._visible = false; } _local1++; } _local2++; } }; CollapseGame.prototype.onEnterFrame = function () { var _local1 = this; if (_local1.paused == true) { } else { _local1.update_timer(); _local1.check_level_over(); } }; CollapseGame.prototype.update_timer = function () { var _local1 = this; if (_local1.game_is_over == true) { } else if (_local1.paused == true) { } else { var _local3 = _local1.level_next_piece_delay - (getTimer() - _local1.last_piece_created); var _local2 = Math.floor(_local3 / 1000) + 1; var sec_str = new String(_local2).searchReplace(".", ":"); _local1.timer.text = sec_str; if (_local3 <= 0) { _local1.last_piece_created = getTimer(); _local1.play_sound("rock_slides_over"); _local1.add_piece(Math.randi(0, _local1.num_columns)); if (_local1.add_sound == undefined) { _local1.add_sound = "rock_impact2"; } } _local3 = _local1.level_time - (getTimer() - _local1.game_start_time); _local2 = Math.floor(_local3 / 1000) + 1; _local1.game_time.text = _local2; var ratio = (_local2 / (_local1.level_time / 1000)); _local1.game_timer_display.gotoAndStop(Math.floor(_local1.game_timer_display._totalframes - (ratio * _local1.game_timer_display._totalframes))); if (_local2 <= 0) { _local1.game_over(); } } }; CollapseGame.prototype.add_piece = function (col) { var _local1 = this; _local1.new_piece = _local1.attachMovie("piece", "piece" + _local1.depth, _local1.depth++); var _local2 = _local1.special_piece_probability - (_local1.special_piece_prob_decrease * _local1.current_level); _local2 = Math.max(_local2, _local1.special_piece_prob_min); trace(_local2); if (Math.random() < _local1.special_piece_probability) { var _local3 = _local1.num_pieces + 1; } else if (Math.random() < (3 / (_local1.num_rows * _local1.num_columns))) { var _local3 = _local1.num_pieces; } else { var _local3 = Math.randi(0, _local1.num_pieces); } if (_local3 == (_local1.num_pieces + 1)) { _local1.play_sound("bomb_appears"); } _local1.new_piece.gotoAndStop(_local3 + 2); _local1.new_piece.icon = _local3; _local1.new_piece.next_fall_column = col; _local1.new_piece.final_x = ((col * _local1.playing_area._width) / _local1.num_columns) + _local1.playing_area._x; _local1.new_piece._width = _local1.playing_area._width / _local1.num_columns; _local1.new_piece._height = _local1.playing_area._height / _local1.num_rows; _local1.new_piece._x = -_local1.new_piece._width; _local1.new_piece._y = _local1.playing_area._y - _local1.new_piece._height; _local1.new_piece.onEnterFrame = _local1.move_new_piece; }; CollapseGame.prototype.move_new_piece = function () { var _local1 = this; _local1._x = _local1._x + ((_local1.final_x - _local1._x) / 4); if (Math.abs(_local1._x - _local1.final_x) < 2) { _local1._x = _local1.final_x; if (_local1.placed_start_time == undefined) { _local1.placed_start_time = getTimer(); } if ((getTimer() - _local1.placed_start_time) >= 500) { _local1._parent.add_piece_to_grid(_local1.next_fall_column, _local1.icon); if (_local1._parent.add_sound != undefined) { _local1._parent.play_sound(_local1._parent.add_sound); _local1._parent.add_sound = undefined; } _local1._parent.collapse_overhangs(); _local1._parent.check_shift_columns(); _local1._parent.render_grid(); _local1.onEnterFrame = undefined; _local1.removeMovieClip(); } } }; CollapseGame.prototype.add_piece_to_grid = function (col, icon) { var _local2 = this; var found = false; var _local1 = _local2.num_rows - 1; while (_local1 >= 0) { var cell = _local2.grid_cells[_local1][col]; var _local3 = _local2.grid_mcs[_local1][col].p; var s_mc = _local2.grid_mcs[_local1][col].s; if ((!_local3._visible) && (!s_mc._visible)) { _local3._visible = true; cell.icon = icon; found = true; break; } _local1--; } if (found) { _local2.render_grid(); } else { _local2.game_over(); } }; CollapseGame.prototype.initialize_level = function () { var _local1 = this; trace("?!?!?!"); if (_local1.current_level < _local1.num_levels) { _local1.level_next_piece_delay = Math.max(_local1.next_piece_time_min, _local1.next_piece_time - (_local1.level * _local1.next_piece_time_decrease)); _local1.last_piece_created = getTimer(); _local1.game_start_time = getTimer(); _local1.create_random_grid(); } else { _local1.game_over(); } }; CollapseGame.prototype.create_random_grid = function () { var _local1 = this; _local1.grid_cells = []; _local1.initial_collapse = []; var _local3 = 0; while (_local3 < _local1.num_rows) { _local1.grid_cells[_local3] = []; var _local2 = 0; while (_local2 < _local1.num_columns) { _local1.grid_cells[_local3][_local2] = {}; _local1.grid_cells[_local3][_local2].icon = Math.randi(0, _local1.num_pieces); if (Math.random() < (3 / (_local1.num_rows * _local1.num_columns))) { _local1.grid_cells[_local3][_local2].icon = _local1.num_pieces; } if (_local3 == 0) { _local1.grid_cells[_local3][_local2].icon = -1; } _local1.grid_cells[_local3][_local2].selected = false; _local2++; } _local3++; } _local1.render_grid(); }; CollapseGame.prototype.render_grid = function () { var j = 0; while (j < this.num_rows) { var k = 0; while (k < this.num_columns) { var _local1 = this.grid_cells[j][k]; var _local2 = this.grid_mcs[j][k].p; var _local3 = this.grid_mcs[j][k].s; _local2.cell = _local1; _local3.cell = _local1; if (_local1.icon >= 0) { _local3._visible = false; _local2._visible = false; if (_local1.selected) { _local3._visible = true; } else { _local2._visible = true; } _local2.gotoAndStop(_local1.icon + 2); _local3.gotoAndStop(_local1.icon + 2); } else { _local3._visible = false; _local2._visible = false; _local3.gotoAndStop(1); _local2.gotoAndStop(1); } k++; } j++; } }; CollapseGame.prototype.shift_columns_direction = function (k, dir) { var _local3 = this; if ((k == 0) || (k == (_local3.num_columns - 1))) { } else { var num_affected_columns = ((dir == -1) ? (k + 1) : (_local3.num_columns - k)); var n = 0; while (n < num_affected_columns) { var _local2 = k + (n * dir); var _local1 = 0; while (_local1 < _local3.num_rows) { _local3.grid_cells[_local1][_local2].icon = _local3.grid_cells[_local1][_local2 + dir].icon; _local3.grid_mcs[_local1][_local2].s._visible = _local3.grid_mcs[_local1][_local2 + dir].s._visible; _local3.grid_mcs[_local1][_local2].p._visible = _local3.grid_mcs[_local1][_local2 + dir].p._visible; _local3.grid_mcs[_local1][_local2].s.gotoAndStop(_local3.grid_cells[_local1][_local2].icon + 2); _local3.grid_mcs[_local1][_local2].p.gotoAndStop(_local3.grid_cells[_local1][_local2].icon + 2); if ((_local2 == (_local3.num_columns - 1)) || (_local2 == 0)) { _local3.grid_cells[_local1][_local2].icon = -1; _local3.grid_mcs[_local1][_local2].s._visible = false; _local3.grid_mcs[_local1][_local2].p._visible = false; } _local1++; } n++; } } }; CollapseGame.prototype.check_level_over = function () { var _local2 = this; var _local3 = _local2.num_rows - 1; var _local1 = 0; while (_local1 < _local2.num_columns) { if (_local2.grid_cells[_local3][_local1].icon != -1) { return; } _local1++; } _local2.level_over(); }; CollapseGame.prototype.check_special_piece = function () { return(false); }; CollapseGame.prototype.check_nomore_pieces = function () { var _local2 = this; var _local3 = _local2.num_rows - 1; var _local1 = 0; while (_local1 < _local2.num_columns) { if (_local2.grid_mcs[_local3][_local1].s._visible || (_local2.grid_mcs[_local3][_local1].p._visible)) { return(false); } _local1++; } _local2.current_level++; _local2.initialize_level(); return(true); }; CollapseGame.prototype.check_nomore_moves = function () { var _local2 = this; var bottom = (_local2.num_rows - 1); var _local3 = 0; while (_local3 < _local2.num_columns) { if (_local2.grid_mcs[bottom][_local3].s._visible || (_local2.grid_mcs[bottom][_local3].p._visible)) { var _local1 = 0; while (_local1 < _local2.num_rows) { if (((_local2.grid_mcs[_local1][_local3].p._visible || (_local2.grid_mcs[_local1][_local3].s._visible)) && ((((_local2.grid_cells[_local1][_local3].icon == _local2.grid_cells[_local1 + 1][_local3].icon) || (_local2.grid_cells[_local1][_local3].icon == _local2.grid_cells[_local1 - 1][_local3].icon)) || (_local2.grid_cells[_local1][_local3].icon == _local2.grid_cells[_local1][_local3 + 1].icon)) || (_local2.grid_cells[_local1][_local3].icon == _local2.grid_cells[_local1][_local3 - 1].icon))) && (_local2.grid_cells[_local1][_local3].icon != -1)) { return(false); } _local1++; } } _local3++; } if (((_local2.grid_cells[_local2.num_rows - 1][_local2.num_columns - 1].icon == 5) && (!_local2.grid_cells[_local2.num_rows - 2][_local2.num_columns - 1].p._visible)) && (!_local2.grid_cells[_local2.num_rows - 1][_local2.num_columns - 2].p._visible)) { _local2.score.text = Number(_local2.score.text) + _local2.special_piece_points; _local2.prompt.bonus._visible = true; } else { _local2.prompt.bonus._visible = false; } _root.score = _local2.score.text; _local2.prompt._visible = true; return(true); }; CollapseGame.prototype.play_sound = function (linkage) { var _local1 = new Sound(); _local1.attachSound(linkage); _local1.start(0, 1); }; CollapseGame.prototype.get_possible_score = function (num_blocks) { var _local1 = this; return((num_blocks * _local1.points_per_block) + (Math.floor(num_blocks / _local1.num_blocks_bonus) * _local1.bonus_points)); }; CollapseGame.prototype.level_over = function () { var _local1 = this; _local1.current_level++; _local1.paused = true; _local1.level_prompt._visible = true; _local1.play_sound("intro_music"); }; CollapseGame.prototype.collapse_overhangs = function () { var _local3 = this; var _local1 = 0; while (_local1 < _local3.num_columns) { var _local2 = _local3.num_rows - 1; while (_local2 >= 0) { var cell = _local3.grid_cells[_local2][_local1]; var p_mc = _local3.grid_mcs[_local2][_local1].p; var s_mc = _local3.grid_mcs[_local2][_local1].s; var keep_going = true; var index = (_local2 + 1); while (keep_going) { var ncell = _local3.grid_cells[index][_local1]; var np_mc = _local3.grid_mcs[_local2][_local1].p; var ns_mc = _local3.grid_mcs[_local2][_local1].s; if ((ncell.icon == -1) && (cell.icon != -1)) { ncell.icon = cell.icon; cell.icon = -1; p_mc._visible = (s_mc._visible = false); np_mc._visible = true; cell = _local3.grid_cells[index][_local1]; index++; } else { keep_going = false; } } _local2--; } _local1++; } }; CollapseGame.prototype.game_over = function () { var _local1 = this; _local1.play_sound("intro_music"); _local1.game_is_over = true; _root.score = _local1.score.text; _local1.prompt._visible = true; _local1.prompt.bonus._visible = true; }; #endinitclip String.prototype.to_array = function () { var _local2 = this; var _local3 = []; var _local1 = 0; while (_local1 < _local2.length) { _local3.push(_local2.charAt(_local1)); _local1++; } return(_local3); };
Instance of Symbol 52 MovieClip "level_prompt" in Symbol 78 MovieClip [CollapseGameSymbol] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 77 MovieClip "prompt" in Symbol 78 MovieClip [CollapseGameSymbol] Frame 1
onClipEvent (load) { this.swapDepths(12345); this._visible = false; }
Symbol 95 MovieClip Frame 1
stop();
Instance of Symbol 94 MovieClip "swfloader" in Symbol 95 MovieClip Frame 1
onClipEvent (load) { function strip_spaces(str) { var _local2 = str; var _local3 = new String(""); var _local1 = 0; while (_local1 < _local2.length) { if ((_local2.charAt(_local1) != " ") && (_local2.charAt(_local1) != ";")) { _local3 = _local3 + _local2.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local3 = action.split("."); var timeline_action = _local3.pop(); var first_paren = timeline_action.indexOf("("); var second_paren = timeline_action.indexOf(")"); var timeline_function = timeline_action.substr(0, first_paren); var function_parameter = timeline_action.substr(first_paren + 1, second_paren - (first_paren + 1)); var _local2 = timeline; var _local1 = 0; while (_local1 < _local3.length) { _local2 = _local2[_local3[_local1]]; _local1++; } if (function_parameter.indexOf("\"") != -1) { function_parameter = function_parameter.substr(1, function_parameter.length - 2); } _local2[timeline_function](function_parameter); } } function execute_action() { var _local1 = _parent; unloaded = true; _local1._visible = false; simple_script(_local1.play_action_val, _local1); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100) + " %"; } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }
Symbol 175 Button
on (release) { getURL ("http://www.craziness.com", "_blank"); }
Symbol 213 MovieClip Frame 27
stop();
Symbol 219 Button
on (release) { if (hiddenmenuloaded == "yes") { this.hiddenmenu_mc._visible = false; hiddenmenuloaded = "no"; } else { this.hiddenmenu_mc._visible = true; hiddenmenuloaded = "yes"; } }
Symbol 224 Button
on (press) { getURL ("http://www.craziness.com", "new"); }
Symbol 228 Button
on (press) { getURL ("http://www.gamesforyourwebsite.com", "new"); }
Symbol 232 Button
on (press) { getURL ("http://www.flashgamecontest.com", "new"); }
Instance of Symbol 234 MovieClip "hiddenmenu_mc" in Symbol 235 MovieClip Frame 1
onClipEvent (load) { var hiddenmenuloaded:String = "no"; this._visible = false; }
Symbol 242 Button
on (press) { stopAllSounds(); this.gotoAndStop("Game"); }

Library Items

Symbol 1 Sound [rock_slides_over]
Symbol 2 Sound [rock_impact2]
Symbol 3 Sound [rock_impact1]
Symbol 4 Sound [rock_falls_down]
Symbol 5 Sound [multiple_rocks_fall3]
Symbol 6 Sound [multiple_rocks_fall2]
Symbol 7 Sound [multiple_rocks_fall1]
Symbol 8 Sound [bonk]
Symbol 9 Sound [bomb_explode]
Symbol 10 Sound [bomb_appears__]
Symbol 11 Sound [intro_music]Used by:Timeline
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [explode_cloud]Uses:12 13 14 15 16 17
Symbol 19 GraphicUsed by:36 37
Symbol 20 GraphicUsed by:21 37
Symbol 21 MovieClipUses:20Used by:36
Symbol 22 GraphicUsed by:23 37
Symbol 23 MovieClipUses:22Used by:36
Symbol 24 GraphicUsed by:25 37
Symbol 25 MovieClipUses:24Used by:36
Symbol 26 GraphicUsed by:27 37
Symbol 27 MovieClipUses:26Used by:36
Symbol 28 GraphicUsed by:29 37
Symbol 29 MovieClipUses:28Used by:36
Symbol 30 GraphicUsed by:31 37
Symbol 31 MovieClipUses:30Used by:36
Symbol 32 GraphicUsed by:33 37
Symbol 33 MovieClipUses:32Used by:36
Symbol 34 GraphicUsed by:35 37
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClip [selected_piece]Uses:19 21 23 25 27 29 31 33 35
Symbol 37 MovieClip [piece]Uses:19 20 22 24 26 28 30 32 34
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:78
Symbol 40 SoundUsed by:41
Symbol 41 MovieClipUses:40Used by:78
Symbol 42 MovieClipUses:SS1Used by:78
Symbol 43 GraphicUsed by:52
Symbol 44 GraphicUsed by:52
Symbol 45 GraphicUsed by:52 77  Timeline
Symbol 46 GraphicUsed by:52
Symbol 47 GraphicUsed by:52
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:49 50Used by:52
Symbol 52 MovieClipUses:43 44 45 46 47 48 51Used by:78
Symbol 53 FontUsed by:54 55 59 61
Symbol 54 TextUses:53Used by:78
Symbol 55 TextUses:53Used by:78
Symbol 56 FontUsed by:57 58 60 62 63
Symbol 57 EditableTextUses:56Used by:78
Symbol 58 EditableTextUses:56Used by:78
Symbol 59 TextUses:53Used by:78
Symbol 60 EditableTextUses:56Used by:78
Symbol 61 TextUses:53Used by:78
Symbol 62 EditableTextUses:56Used by:78
Symbol 63 EditableTextUses:56Used by:78
Symbol 64 GraphicUsed by:68
Symbol 65 ShapeTweeningUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:64 65 66 67Used by:78
Symbol 69 GraphicUsed by:77
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 ButtonUses:70 71 72Used by:77
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:69 73 74 75 45 76Used by:78
Symbol 78 MovieClip [CollapseGameSymbol]Uses:39 41 42 52 54 55 57 58 59 60 61 62 63 68 77Used by:Timeline
Symbol 79 GraphicUsed by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:90
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:90
Symbol 84 GraphicUsed by:90
Symbol 85 ShapeTweeningUsed by:90
Symbol 86 GraphicUsed by:90
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:81 83 84 85 86 88 89Used by:95
Symbol 91 FontUsed by:92 237
Symbol 92 EditableTextUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:95
Symbol 94 MovieClipUsed by:95
Symbol 95 MovieClipUses:90 93 94Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 GraphicUsed by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:173
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:173
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:173
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:173
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:173
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:111 112 113Used by:173
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:173
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:173
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:173
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:173
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:173
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:173
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:173
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:173
Symbol 131 GraphicUsed by:173
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:173
Symbol 134 SoundUsed by:173
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:173
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:173
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:173
Symbol 141 GraphicUsed by:173
Symbol 142 SoundUsed by:173
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:173
Symbol 145 GraphicUsed by:146 191 214
Symbol 146 MovieClipUses:145Used by:173
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:173
Symbol 149 GraphicUsed by:173 211 214
Symbol 150 GraphicUsed by:173 211
Symbol 151 GraphicUsed by:173
Symbol 152 GraphicUsed by:173
Symbol 153 GraphicUsed by:173
Symbol 154 GraphicUsed by:173
Symbol 155 GraphicUsed by:173
Symbol 156 GraphicUsed by:173
Symbol 157 GraphicUsed by:173
Symbol 158 GraphicUsed by:173
Symbol 159 GraphicUsed by:173
Symbol 160 GraphicUsed by:173
Symbol 161 GraphicUsed by:173
Symbol 162 GraphicUsed by:173
Symbol 163 GraphicUsed by:173
Symbol 164 GraphicUsed by:173 211
Symbol 165 GraphicUsed by:173 211
Symbol 166 GraphicUsed by:173 211
Symbol 167 GraphicUsed by:173 211
Symbol 168 GraphicUsed by:173 211
Symbol 169 GraphicUsed by:173 211
Symbol 170 GraphicUsed by:173
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:173
Symbol 173 MovieClipUses:102 104 106 108 110 114 116 118 120 122 124 126 128 130 131 133 134 136 138 140 141 142 144 146 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 172Used by:Timeline
Symbol 174 GraphicUsed by:175
Symbol 175 ButtonUses:174Used by:Timeline
Symbol 176 GraphicUsed by:Timeline
Symbol 177 GraphicUsed by:Timeline
Symbol 178 GraphicUsed by:Timeline
Symbol 179 GraphicUsed by:Timeline
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:185 213
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:184 214
Symbol 184 MovieClipUses:183Used by:185 213
Symbol 185 MovieClipUses:181 182 184Used by:214
Symbol 186 GraphicUsed by:214
Symbol 187 GraphicUsed by:188 214
Symbol 188 MovieClipUses:187Used by:214
Symbol 189 GraphicUsed by:190 214
Symbol 190 MovieClipUses:189Used by:214
Symbol 191 MovieClipUses:145Used by:213
Symbol 192 GraphicUsed by:193 214
Symbol 193 MovieClipUses:192Used by:213
Symbol 194 GraphicUsed by:195 214
Symbol 195 MovieClipUses:194Used by:213
Symbol 196 GraphicUsed by:213 214
Symbol 197 GraphicUsed by:211
Symbol 198 GraphicUsed by:211
Symbol 199 GraphicUsed by:211
Symbol 200 GraphicUsed by:211
Symbol 201 GraphicUsed by:211
Symbol 202 GraphicUsed by:211
Symbol 203 GraphicUsed by:211
Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:149 150 197 198 199 200 201 202 203 204 205 206 207 208 209 164 165 166 167 168 169 210Used by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:191 193 195 196 184 211 181 212Used by:214
Symbol 214 ButtonUses:185 186 188 190 213 145 192 194 196 183 149 187 189Used by:Timeline
Symbol 215 GraphicUsed by:219
Symbol 216 FontUsed by:217
Symbol 217 TextUses:216Used by:219
Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:215 217 218Used by:235
Symbol 220 GraphicUsed by:224
Symbol 221 FontUsed by:222 226 230
Symbol 222 TextUses:221Used by:224
Symbol 223 GraphicUsed by:224
Symbol 224 ButtonUses:220 222 223Used by:233
Symbol 225 GraphicUsed by:228
Symbol 226 TextUses:221Used by:228
Symbol 227 GraphicUsed by:228
Symbol 228 ButtonUses:225 226 227Used by:233
Symbol 229 GraphicUsed by:232
Symbol 230 TextUses:221Used by:232
Symbol 231 GraphicUsed by:232
Symbol 232 ButtonUses:229 230 231Used by:233
Symbol 233 MovieClipUses:224 228 232Used by:234
Symbol 234 MovieClipUses:233Used by:235
Symbol 235 MovieClipUses:219 234Used by:Timeline
Symbol 236 GraphicUsed by:Timeline
Symbol 237 TextUses:91Used by:Timeline
Symbol 238 GraphicUsed by:242
Symbol 239 GraphicUsed by:242
Symbol 240 GraphicUsed by:242
Symbol 241 GraphicUsed by:242
Symbol 242 ButtonUses:238 239 240 241Used by:Timeline
Symbol 243 GraphicUsed by:Timeline
Symbol 244 GraphicUsed by:Timeline
Symbol 245 GraphicUsed by:Timeline
Symbol 246 GraphicUsed by:Timeline
Symbol 247 GraphicUsed by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 GraphicUsed by:Timeline
Symbol 250 GraphicUsed by:Timeline
Symbol 251 GraphicUsed by:Timeline
Symbol 252 GraphicUsed by:Timeline
Streaming Sound 1Used by:Symbol 42 MovieClip

Instance Names

"_mc"Symbol 36 MovieClip [selected_piece] Frame 2Symbol 21 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 3Symbol 23 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 4Symbol 25 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 5Symbol 27 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 6Symbol 29 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 7Symbol 31 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 8Symbol 33 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 9Symbol 35 MovieClip
"playing_area"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 39 MovieClip
"level_prompt"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 52 MovieClip
"score"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 57 EditableText
"last_collapse_score"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 58 EditableText
"selected_score"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 60 EditableText
"timer"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 62 EditableText
"game_time"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 63 EditableText
"game_timer_display"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 68 MovieClip
"prompt"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 77 MovieClip
"anim"Symbol 95 MovieClip Frame 1Symbol 90 MovieClip
"perc"Symbol 95 MovieClip Frame 1Symbol 93 MovieClip
"swfloader"Symbol 95 MovieClip Frame 1Symbol 94 MovieClip
"hiddenmenu_mc"Symbol 235 MovieClip Frame 1Symbol 234 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rock_slides_over"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rock_impact2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "rock_impact1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rock_falls_down"
ExportAssets (56)Timeline Frame 1Symbol 5 as "multiple_rocks_fall3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "multiple_rocks_fall2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "multiple_rocks_fall1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bonk"
ExportAssets (56)Timeline Frame 1Symbol 9 as "bomb_explode"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bomb_appears__"
ExportAssets (56)Timeline Frame 1Symbol 11 as "intro_music"
ExportAssets (56)Timeline Frame 1Symbol 18 as "explode_cloud"
ExportAssets (56)Timeline Frame 1Symbol 36 as "selected_piece"
ExportAssets (56)Timeline Frame 1Symbol 37 as "piece"
ExportAssets (56)Timeline Frame 1Symbol 78 as "CollapseGameSymbol"
ExportAssets (56)Timeline Frame 182Symbol 11 as "intro_music"
ExportAssets (56)Timeline Frame 183Symbol 78 as "CollapseGameSymbol"

Labels

"Starting Screen"Frame 182
"Game"Frame 183

Dynamic Text Variables

textSymbol 92 EditableText""




http://swfchan.com/9/42738/info.shtml
Created: 9/5 -2019 19:10:50 Last modified: 9/5 -2019 19:10:50 Server time: 21/05 -2024 19:12:43