Frame 1
mod28 = Math.round((_root.getBytesTotal() / 1024) / 3) + "s for 28.8K Modem";
mod56 = Math.round((_root.getBytesTotal() / 1024) / 6.8) + "s for 56K Modem";
if (_root.getBytesLoaded() != _root.getBytesTotal()) {
gotoAndPlay (1);
}
Frame 3
mod28 = "";
mod56 = "";
stop();
Frame 11
stop();
Symbol 16 Button
on (release) {
play();
}
Symbol 24 Button
on (release) {
stopAllSounds();
}
Symbol 26 Button
on (rollOver) {
if (selPlay == 1) {
left = "Track #1\nSelected";
}
if (selPlay == 2) {
left = "Track #2\nSelected";
}
if (selPlay == 3) {
left = "Track #3\nSelected";
}
if (selPlay == 4) {
left = "Track #4\nSelected";
}
if (selPlay == 5) {
left = "Track #5\nSelected";
}
if (selPlay == 6) {
left = "Track #6\nSelected";
}
if (selPlay == 7) {
left = "Track #7\nSelected";
}
if (selPlay == 8) {
left = "Track #8\nSelected";
}
if (selPlay == 9) {
left = "Track #9\nSelected";
}
if (selPlay == 0) {
left = "Track #0\nSelected";
}
}
on (release) {
if (selPlay == 1) {
play1.gotoAndPlay(100);
}
if (selPlay == 2) {
play1.gotoAndPlay(200);
}
if (selPlay == 3) {
play1.gotoAndPlay(300);
}
if (selPlay == 4) {
play1.gotoAndPlay(400);
}
if (selPlay == 5) {
play1.gotoAndPlay(500);
}
if (selPlay == 6) {
play1.gotoAndPlay(600);
}
if (selPlay == 7) {
play1.gotoAndPlay(700);
}
if (selPlay == 8) {
play1.gotoAndPlay(800);
}
if (selPlay == 9) {
play1.gotoAndPlay(900);
}
if (selPlay == 0) {
play1.gotoAndPlay(1020);
}
}
Symbol 34 Button
on (rollOver) {
left = "Click #0 and\nPress Play to\nhear #0";
}
on (release) {
stopAllSounds();
top = "Answer the phone please,";
bot = "Hal...";
selPlay = 0;
}
Symbol 38 Button
on (rollOver) {
left = "Click #5 and\nPress Play to\nhear #5";
}
on (release) {
stopAllSounds();
top = "Answering Machine";
bot = "Broadcast System Test...";
selPlay = 5;
}
Symbol 42 Button
on (rollOver) {
left = "Click #9 and\nPress Play to\nhear #9";
}
on (release) {
stopAllSounds();
top = "A message to end";
bot = "telemarketer calls...";
selPlay = 9;
}
Symbol 46 Button
on (rollOver) {
left = "Click #4 and\nPress Play to\nhear #4";
}
on (release) {
stopAllSounds();
top = "Please don't be a creep...";
bot = "";
selPlay = 4;
}
Symbol 50 Button
on (rollOver) {
left = "Click #8 and\nPress Play to\nhear #8";
}
on (release) {
stopAllSounds();
top = "I'll send 30,000 volts";
bot = "through your phone...";
selPlay = 8;
}
Symbol 54 Button
on (rollOver) {
left = "Click #3 and\nPress Play to\nhear #3";
}
on (release) {
stopAllSounds();
top = "Nuclear Missile Storage";
bot = "Facility...";
selPlay = 3;
}
Symbol 57 Button
on (rollOver) {
left = "Click #7 and\nPress Play to\nhear #7";
}
on (release) {
stopAllSounds();
top = "Hi. Now you say";
bot = "something...";
selPlay = 7;
}
Symbol 61 Button
on (rollOver) {
left = "Click #2 and\nPress Play to\nhear #2";
}
on (release) {
stopAllSounds();
top = "We are the borg..";
bot = "resistance is futile...";
selPlay = 2;
}
Symbol 64 Button
on (rollOver) {
left = "Click #1 and\nPress Play to\nhear #1";
}
on (release) {
stopAllSounds();
top = "The answering machine is";
bot = "broken... ";
selPlay = 1;
}
Symbol 68 Button
on (rollOver) {
left = "Click #6 and\nPress Play to\nhear #6";
}
on (release) {
stopAllSounds();
top = "We can not come to the";
bot = "phone right now...";
selPlay = 6;
}
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 174
stop();
Symbol 70 MovieClip Frame 268
stop();
Symbol 70 MovieClip Frame 396
stop();
Symbol 70 MovieClip Frame 464
stop();
Symbol 70 MovieClip Frame 539
stop();
Symbol 70 MovieClip Frame 652
stop();
Symbol 70 MovieClip Frame 716
stop();
Symbol 70 MovieClip Frame 840
stop();
Symbol 70 MovieClip Frame 1013
stop();
Symbol 70 MovieClip Frame 1054
stop();
Symbol 72 Button
on (release) {
play1.stop();
}
Symbol 74 Button
on (rollOver) {
left = "Click #0 and\nPress Play to\nhear #0";
}
on (release) {
play1.stop();
top = "Answer the phone please,";
bot = "Hal...";
selPlay = 0;
}
Symbol 75 Button
on (rollOver) {
left = "Click #5 and\nPress Play to\nhear #5";
}
on (release) {
play1.stop();
top = "Answering Machine";
bot = "Broadcast System Test...";
selPlay = 5;
}
Symbol 76 Button
on (rollOver) {
left = "Click #9 and\nPress Play to\nhear #9";
}
on (release) {
play1.stop();
top = "A message to end";
bot = "telemarketer calls...";
selPlay = 9;
}
Symbol 77 Button
on (rollOver) {
left = "Click #4 and\nPress Play to\nhear #4";
}
on (release) {
play1.stop();
top = "Please don't be a creep...";
bot = "";
selPlay = 4;
}
Symbol 78 Button
on (rollOver) {
left = "Click #8 and\nPress Play to\nhear #8";
}
on (release) {
play1.stop();
top = "I'll send 30,000 volts";
bot = "through your phone...";
selPlay = 8;
}
Symbol 79 Button
on (rollOver) {
left = "Click #3 and\nPress Play to\nhear #3";
}
on (release) {
play1.stop();
top = "Nuclear Missile Storage";
bot = "Facility...";
selPlay = 3;
}
Symbol 80 Button
on (rollOver) {
left = "Click #7 and\nPress Play to\nhear #7";
}
on (release) {
play1.stop();
top = "Hi. Now you say";
bot = "something...";
selPlay = 7;
}
Symbol 81 Button
on (rollOver) {
left = "Click #2 and\nPress Play to\nhear #2";
}
on (release) {
play1.stop();
top = "We are the borg..";
bot = "resistance is futile...";
selPlay = 2;
}
Symbol 82 Button
on (rollOver) {
left = "Click #1 and\nPress Play to\nhear #1";
}
on (release) {
play1.stop();
top = "The answering machine is";
bot = "broken... ";
selPlay = 1;
}
Symbol 83 Button
on (rollOver) {
left = "Click #6 and\nPress Play to\nhear #6";
}
on (release) {
play1.stop();
top = "We can not come to the";
bot = "phone right now...";
selPlay = 6;
}