STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228049
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67935162?noj=FRM67935162-24DC" width="1" height="1"></div>

warfare-1917-2267.swf

This is the info page for
Flash #42981

(Click the ID number above for more basic data on this flash file.)


Text
00

versionNumber

PLAY

NEXT TRANSMISSION

HINT: A hint!

WARFARE:1917
IS NOT AVAILABLE HERE

PERHAPS TRY PLAYING AT

ARMORGAMES.COM

SOUND CONTROLLER

ASSET CONTROLLER

A

XP

2

C40

X

Developed by:  Armor Games

v1.01

© Armor Games 2008

MUSIC

OPTIONS

VISUAL QUALITY

SOUND EFFECTS

SELECT CAMPAIGN

GERMAN CAMPAIGN - HARD

Known for their hardy infantry and Sturmtruppen the German Army of 1917 were a fierce fighting force.
Taking a defensive stance on lands that they had gained through occupation, the German Army's strategy
was much more suited to trench warfare.

GERMAN CAMPAIGN - ONLY AVAILABLE AT ARMORGAMES.COM

BRITISH CAMPAIGN - NORMAL

During the first world war, the British Army was known for it's keen use of Artillery and pioneering of the
Tank. Always pushing forward the British Army took on an offensive doctrine, while this lead to the deaths
of many, ground gained was the all important goal.

CHOOSE YOUR CAMPAIGN

Select a side to lead into your Warfare campaign!
Each army has it's own strengths and weaknesses as well as specialty units available.

LAUNCH BATTLE

UPGRADE UNITS

00

<p align="center"><font face="DIN-Bold" size="9" color="#d2d1c6" letterSpacing="0.000000" kerning="0">10000 / 25 XP</font></p>

Text

Text

MAIN MENU

CREDITS

DESIGNED / PROGRAMMED / ANIMATED

CHRIS "CON" CONDON

MUSIC BY

JAMES CUSSEN

VOICE ACTORS

TOTALBISCUIT (wcradio.com)  as  BRITISH SOLDIER

BRIAN JAMES SMITH   as  BRITISH SOLDIER

DAVID WEINBERGER  as  BRITISH SOLDIER

FRANK 'DINICTUS' WEHRMEIJER  as  GERMAN SOLDIER

SCOTT LATHAM  as  GERMAN SOLDIER

CON@ARMORGAMES.COM

CON@ARMORGAMES.COM

INSTRUCTIONS

HOW TO PLAY

Win each battle by taking over
the ENEMY GROUND or by
forcing the enemy into
surrender by wearing down
their  MORALE.
The bars at the top of screen
show GROUND TAKEN and
the MORALE of your men.

TRENCHES

Each trench can fit up to 3
squads. Once in the trench,
these squads can be forced
out using the UNIT
CONTROLS.
Trenches can also be
LOCKED. This stops any
units entering the trench.

BONUSES

Trenches, Officers and
Upgrades all provide both
offensive and defensive
bonuses  to your men.
Earn experience (XP) by
killing enemies and
winning battles effectively
and you'll earn UPGRADE
POINTS. Spend these to
buy bonuses.

SUPPORT

Fire support weapons are
your best bet against
entrenched troops.
To use  support weapons
select them from the menu,
then click on the red target
on the battlefield for where
you'd like it deployed.

0

0

DEFENSIVE

AGGRESSIVE

BALANCED

RIFLEMEN

ASSAULT

MG

SNIPER

OFFICER

TANK

MORTAR

ARTILLERY

GAS

ANTI-TANK

EASY

MEDIUM

HARD

SHORT

LONG

FEW

MED.

MANY

DONE

00

ARTILLERY ACCURACY

Makes artillery strikes long and intense barrages that will decimate the enemy.

Effect: Additional rounds.

Cost: 3

00

NEW UNIT AVAILABLE

TEAMTYPE

CLOSE

ON

WHAT

VISUAL QUALITY

SOUND EFFECTS

BATTLENAME

DEPLOYING TO BATTLEFIELD

HINT: A hint!

TEAM VICTORY!

BRITISH

GERMAN

ENEMIES KILLED

SQUADS DEPLOYED

TRENCHES TAKEN

SUPPORT USED

SQUADS  LOST

000

000

000

000

000

000

000

000

000

000

BONUS XP: 0

BONUS EXPERIENCE BASED ON PERFORMANCE.

CAMPAIGN STATISTICS

UNITS DEPLOYED

ENEMIES KILLED

SOLDIERS LOST

WINS

LOSSES

MORALE WINS

CONQUER WINS

MORALE LOSSES

CONQUER LOSSES

RIFLEMEN

ASSAULT

MACHINE GUN

SNIPER

OFFICER

TANK

TRENCHES TAKEN

FIRE SUPPORT USED

XP GAINED

BONUS XP GAINED

WINS / LOSSES

OVERVIEW

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

FISH ARMY  LED TO GLORIOUS VICTORY

CAMPAIGN COMPLETED!

Congratulations you have completed the campaign for this
army. Continue on to view your campaign statistics.

EMPTY

00

MORALE

BRITISH

10%

GERMAN

GROUND TAKEN

MORALE

30%

10%

30%

Header

Desc

TIP: CREATE UNITS HERE

Click the portraits to create units. Deploying a unit will reset ALL timers.

FPS:

ActionScript [AS1/AS2]

Frame 1
var versionNumber = "v1.01"; function loadAd() { System.security.allowDomain("server.cpmstar.com"); _root.attachMovie("adBox", "adBox", 12); adBox._x = 453; adBox._y = 62.5; adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); } function removeAd() { unloadMovie ("adBox"); removeMovieClip(adBox); } var CPMStarPoolID = 1052; var CPMStarSubPoolID = 24; loadAd(); function urlChecker() { if (urlCheckerOn == true) { mainAd.gotoAndStop("ad"); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; pfixEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(pfixEnd, domain.length); if ((domain == "armorgames.com") || (domain == "")) { armorGamesVersion = true; mainAd.gotoAndStop("hints"); mainAd.hintText.text = "HINT:\r" + hints[random(hints.length)]; } if ((domain != "") && (domain != "armorgames.com")) { securityImage._visible = true; securityImage.domainName.text = _url; preloaderPlayButton._x = -30000; preloaderPlayButton._y = -30000; } else { securityImage._visible = false; init(); } } else { securityImage._visible = false; init(); } } function init() { this.onEnterFrame = function () { update(); }; } function update() { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.round((_local3 / _local4) * 100); percentage = _local2 + "%"; preLoaderCombo.percentageTotal.text = percentage; preLoaderCombo.preloader.loadBar._xscale = _local2; if (_local2 >= 100) { onLoadComplete(); delete this.onEnterFrame; } } function onLoadComplete() { preloaderPlayButton.playText._alpha = 100; preloaderPlayButton.backing.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); preloaderPlayButton.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine", 0.5); preloaderPlayButton.onRelease = function () { _root.gotoAndStop("logo"); _root.removeAd(); }; preloaderPlayButton.onRollOver = function () { this.backing.colorTransformTo(180, 0, 180, 0, 180, 0, 100, 0, 0.5); }; preloaderPlayButton.onRollOut = function () { this.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.5); }; } stop(); _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); _local3--; mtarget.$_tweenCount--; } } _local3++; } } _local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))}); mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? (mtarget.$_tweenCount + 1) : 1); _local12 = true; } } ASSetPropFlags(mtarget, "$_tweenCount", 1, 0); }; ASSetPropFlags(_global, "$addTween", 1, 0); _global.$updateTweens = function () { var _local8 = (this.$_tTime = getTimer()); var _local6 = 0; while (_local6 < this.$_tweenPropList.length) { var _local3 = this.$_tweenPropList[_local6]; if (_local3._targ.toString() == undefined) { this.$_tweenPropList.splice(_local6, 1); _local6--; } else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) { if (_local3._propStart == undefined) { if (_local3._prop.substr(0, 10) == "__special_") { if (_local3._prop == "__special_mc_frame__") { _local3._propStart = _local3._targ._currentframe; } else if (_local3._prop == "__special_mc_ra__") { _local3._propStart = new Color(_local3._targ).getTransform().ra; } else if (_local3._prop == "__special_mc_rb__") { _local3._propStart = new Color(_local3._targ).getTransform().rb; } else if (_local3._prop == "__special_mc_ga__") { _local3._propStart = new Color(_local3._targ).getTransform().ga; } else if (_local3._prop == "__special_mc_gb__") { _local3._propStart = new Color(_local3._targ).getTransform().gb; } else if (_local3._prop == "__special_mc_ba__") { _local3._propStart = new Color(_local3._targ).getTransform().ba; } else if (_local3._prop == "__special_mc_bb__") { _local3._propStart = new Color(_local3._targ).getTransform().bb; } else if (_local3._prop == "__special_mc_aa__") { _local3._propStart = new Color(_local3._targ).getTransform().aa; } else if (_local3._prop == "__special_mc_ab__") { _local3._propStart = new Color(_local3._targ).getTransform().ab; } else if (_local3._prop == "__special_text_r__") { _local3._propStart = _local3._targ.textColor >> 16; } else if (_local3._prop == "__special_text_g__") { _local3._propStart = (_local3._targ.textColor & 65280) >> 8; } else if (_local3._prop == "__special_text_b__") { _local3._propStart = _local3._targ.textColor & 255; } else if (_local3._prop == "__special_sound_volume__") { _local3._propStart = _local3._targ.getVolume(); } else if (_local3._prop == "__special_sound_pan__") { _local3._propStart = _local3._targ.getPan(); } else if (_local3._prop == "__special_bst_t__") { _local3._propStart = 0; _local3._extras.__special_bst_ix__ = _local3._targ._x; _local3._extras.__special_bst_iy__ = _local3._targ._y; } else if (_local3._prop == "__special_blur_x__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_blur_y__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_color__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].color; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_glow_alpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].alpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_glow_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_distance__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].distance; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_angle__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].angle; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 45; } } else if (_local3._prop == "__special_bevel_highlightColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_bevel_highlightAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_shadowColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_shadowAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } var _local10 = _local3._timeDest + (_local3._delay * 1000); if (_local10 <= _local8) { var _local4 = _local3._propDest; } else { var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2); } _local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4)); if (_local3._prop == "__special_mc_frame__") { _local3._targ.gotoAndStop(Math.round(_local4)); } else if (_local3._prop == "__special_mc_ra__") { new Color(_local3._targ).setTransform({ra:_local4}); } else if (_local3._prop == "__special_mc_rb__") { new Color(_local3._targ).setTransform({rb:_local4}); } else if (_local3._prop == "__special_mc_ga__") { new Color(_local3._targ).setTransform({ga:_local4}); } else if (_local3._prop == "__special_mc_gb__") { new Color(_local3._targ).setTransform({gb:_local4}); } else if (_local3._prop == "__special_mc_ba__") { new Color(_local3._targ).setTransform({ba:_local4}); } else if (_local3._prop == "__special_mc_bb__") { new Color(_local3._targ).setTransform({bb:_local4}); } else if (_local3._prop == "__special_mc_aa__") { new Color(_local3._targ).setTransform({aa:_local4}); } else if (_local3._prop == "__special_mc_ab__") { new Color(_local3._targ).setTransform({ab:_local4}); } if (_local3._prop == "__special_bst_t__") { var _local7 = _local3._extras; var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4); if (_local3._extras.mustRound) { _local3._targ._x = Math.round(_local9.x); _local3._targ._y = Math.round(_local9.y); } else { _local3._targ._x = _local9.x; _local3._targ._y = _local9.y; } } if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) { _local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__; } if (_local3._prop == "__special_sound_volume__") { _local3._targ.setVolume(_local4); } if (_local3._prop == "__special_sound_pan__") { _local3._targ.setPan(_local4); } if (_local3._prop == "__special_blur_x__") { _global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_blur_y__") { _global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.resizeTo = (TextField.prototype.resizeTo = function (propDest_width, propDest_height, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_width", "_height"], [propDest_width, propDest_height], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "resizeTo", 1, 0); ASSetPropFlags(TextField.prototype, "resizeTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); var hints = new Array("Assault troops will throw grenades at tanks in an attempt to disable them.", "Experience is earned by killing enemy units, taking control of trenches and winning battles.", "Keep an eye on the grey Morale Bar at the top of screen, depletion of morale will lead to your men surrendering.", "Killing enemies, deploying Officers and bringing Tanks to the battlefield will boost the Morale of your men.", "The destruction of Tanks and the death of Officers will greatly affect the morale of the men.", "Upgrade your units via the upgrades button on the HUD or in the Campaign Map menu.", "Gas is best used against entrenched infantry or to block movement to an area.", "Officers provide a damage bonus to any infantry near them.", "Be cautious when moving over open ground. Listen in the distance for artillery guns before sending your men over the top.", "Upgrades carry over between battles.", "Your game is saved automatically each time you start and finish a battle.", "Deploy weaker units such as Machine Gunners and Sharpshooters behind other Infantry for protection.", "Use Assault Teams to charge trenches and gain ground on long range infantry.", "Mortar strikes do a great deal of damage to infantry in the open but are less effective against entrenched troops.", "Artillery strikes take a long time to reload, use them wisely.", "Machine Gunners and Sharpshooters are weak in the open, try to get them to entrenched positions quickly.", "Tanks are almost invulnerable against small arms fire. Use your fire support to knock them out.", "Take notice of the 'Ground Taken' progress bar at the top of screen. It shows your units front most position.", "You can lock trenches via each trench's interface. This tells your units to ignore that trench and keep advancing."); var goodURL = false; var armorGamesVersion = false; var urlCheckerOn = true; urlChecker(); preLoaderCombo.versionNumber.text = versionNumber;
Instance of Symbol 316 MovieClip in Frame 1
onClipEvent (load) { this.onRollOver = function () { this.backing.colorTransformTo(180, 0, 180, 0, 180, 0, 100, 0, 0.5); }; this.onRollOut = function () { this.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.5); }; this.onRelease = function () { _root.removeAd(); _root.loadAd(); }; }
Frame 2
armorAnim.alphaTo(100, 2, "easeOutSine", 0, function () { this.play(); });
Instance of Symbol 368 MovieClip "armorAnim" in Frame 2
onClipEvent (load) { this.onEnterFrame = function () { removeAd(); }; }
Frame 3
stop();
Instance of Symbol 401 MovieClip in Frame 3
onClipEvent (load) { this.onEnterFrame = function () { removeAd(); }; }
Frame 5
function checkForSaveGame() { if (saveGameData.data.gameName != undefined) { saveGameExists = true; } else { saveGameExists = false; } } function saveGameSettings() { saveGameData.data.qualitySetting = _quality; saveGameData.data.soundEffectsOn = soundEffectsOn; saveGameData.data.musicOn = musicOn; saveGameData.data.helpEnabled = helpEnabled; saveGameData.data.helpArrayIndex = helpArrayIndex; } function loadGameSettings() { if (saveGameData.data.qualitySetting != undefined) { _quality = saveGameData.data.qualitySetting; soundEffectsOn = saveGameData.data.soundEffectsOn; musicOn = saveGameData.data.musicOn; if (saveGameData.data.helpEnabled != undefined) { helpEnabled = saveGameData.data.helpEnabled; helpArrayIndex = saveGameData.data.helpArrayIndex; } } } function saveGame() { saveGameData.data.gameName = "Warfare1917"; saveGameData.data.teamName = playerTeam.team; saveGameData.data.enemyTeamName = compTeam.team; saveGameData.data.currentMapName = currentMap.name; saveGameData.data.missionNumber = currentMap.mission; saveGameData.data.experiencePoints = experiencePoints; saveGameData.data.experienceLevel = experienceLevel; saveGameData.data.upgradePoints = upgradePoints; x = 1; while (x <= 22) { saveGameData.data["upgrade" + x] = _root[((playerTeam.team + "_slot") + x) + "_upgrade"]; x++; } saveGameData.data.career_soldiersKilled = career_soldiersKilled; saveGameData.data.career_soldiersLost = career_soldiersLost; saveGameData.data.career_trenchesTaken = career_trenchesTaken; saveGameData.data.career_supportUsed = career_supportUsed; saveGameData.data.career_wins = career_wins; saveGameData.data.career_losses = career_losses; saveGameData.data.career_moraleWins = career_moraleWins; saveGameData.data.career_moraleLosses = career_moraleLosses; saveGameData.data.career_conquerWins = career_conquerWins; saveGameData.data.career_conquerLosses = career_conquerLosses; saveGameData.data.career_moraleGained = career_moraleGained; saveGameData.data.career_moraleLost = career_moraleLost; saveGameData.data.career_experienceGained = career_experienceGained; saveGameData.data.career_bonusExpGained = career_bonusExpGained; saveGameData.data.career_riflemenDeployed = career_riflemenDeployed; saveGameData.data.career_assaultDeployed = career_assaultDeployed; saveGameData.data.career_machineGunDeployed = career_machineGunDeployed; saveGameData.data.career_sniperDeployed = career_sniperDeployed; saveGameData.data.career_officerDeployed = career_officerDeployed; saveGameData.data.career_tankDeployed = career_tankDeployed; } function loadGameInfo() { playerTeam.team = saveGameData.data.teamName; compTeam.team = saveGameData.data.enemyTeamName; currentMapName = saveGameData.data.currentMapName; currentMap = _root[currentMapName]; } function loadGame() { playerTeam.team = saveGameData.data.teamName; compTeam.team = saveGameData.data.enemyTeamName; currentMapName = saveGameData.data.currentMapName; currentMap = _root[currentMapName]; battleNum = _root[currentMapName].mission; experiencePoints = saveGameData.data.experiencePoints; experienceLevel = saveGameData.data.experienceLevel; upgradePoints = saveGameData.data.upgradePoints; lastMapPlayed = saveGameData.data.lastMapPlayed; x = 1; while (x <= 22) { _root[((playerTeam.team + "_slot") + x) + "_upgrade"] = saveGameData.data["upgrade" + x]; x++; } career_soldiersKilled = saveGameData.data.career_soldiersKilled; career_soldiersLost = saveGameData.data.career_soldiersLost; career_trenchesTaken = saveGameData.data.career_trenchesTaken; career_supportUsed = saveGameData.data.career_supportUsed; career_wins = saveGameData.data.career_wins; career_losses = saveGameData.data.career_losses; career_moraleWins = saveGameData.data.career_moraleWins; career_moraleLosses = saveGameData.data.career_moraleLosses; career_conquerWins = saveGameData.data.career_conquerWins; career_conquerLosses = saveGameData.data.career_conquerLosses; career_experienceGained = saveGameData.data.career_experienceGained; career_bonusExpGained = saveGameData.data.career_bonusExpGained; career_riflemenDeployed = saveGameData.data.career_riflemenDeployed; career_assaultDeployed = saveGameData.data.career_assaultDeployed; career_machineGunDeployed = saveGameData.data.career_machineGunDeployed; career_sniperDeployed = saveGameData.data.career_sniperDeployed; career_officerDeployed = saveGameData.data.career_officerDeployed; career_tankDeployed = saveGameData.data.career_tankDeployed; } function showDialogBox(contents) { _root.attachMovie("dialogBox", "dialogBox", depth_dialog); dialogBox.blackOut._alpha = 0; dialogBox.backing._alpha = 0; dialogBox.button1._alpha = 0; dialogBox.button2._alpha = 0; dialogBox.backing._visible = true; dialogBox.textBoxes._alpha = 0; dialogBox.textBoxes.headingText.autoSize = "center"; dialogBox.textBoxes.bodyText.autoSize = "center"; dialogBox.textBoxes.headingText.text = contents.heading; dialogBox.textBoxes.bodyText.text = contents.body; dialogBox.backing._width = dialogBox.textBoxes.bodyText._width + 30; dialogBox.backing._height = (dialogBox.textBoxes.headingText._height + dialogBox.textBoxes.bodyText._height) + 20; if (contents.button1Active == true) { dialogBox.backing._height = dialogBox.backing._height + 40; } if (contents.button1Active == true) { dialogBox.button1.buttonText.text = contents.button1Desc; dialogBox.button1._y = dialogBox.backing._height - 45; dialogBox.button1.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button1.onRelease = contents.button1Action; dialogBox.button1.onRollOver = playRollOverSound; } if ((contents.button1Active == true) && (contents.button2Active == true)) { dialogBox.button1.buttonText.text = contents.button1Desc; dialogBox.button2.buttonText.text = contents.button2Desc; dialogBox.button1._x = -50; dialogBox.button2._x = 50; dialogBox.button1._y = (dialogBox.button2._y = dialogBox.backing._height - 45); dialogBox.button1.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button2.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button1.onRelease = contents.button1Action; dialogBox.button2.onRelease = contents.button2Action; dialogBox.button1.onRollOver = playRollOverSound; dialogBox.button2.onRollOver = playRollOverSound; } dialogBox._x = 400; dialogBox._y = 150; dialogBox.blackOut.alphaTo(60, 0.8, "easeOutSine"); dialogBox.backing.alphaTo(100, 0.6, "easeOutSine"); dialogBox.textBoxes.alphaTo(100, 0.6, "easeOutSine", 0.4); } function closeDialogBox() { dialogBox.alphaTo(0, 0.1, "easeOutSine", 0, function () { removeMovieClip(this); }); } function initDialogBoxes() { dialog_startNewCampaign = new Object(); dialog_startNewCampaign.heading = "START A NEW CAMPAIGN?"; dialog_startNewCampaign.body = ((("Starting a new campaign will overwrite\ryour previous save game:\r\r" + saveGameData.data.teamName.toUpperCase()) + " CAMPAIGN - MISSION ") + saveGameData.data.missionNumber) + "\r\rAre you sure?"; dialog_startNewCampaign.button1Active = true; dialog_startNewCampaign.button2Active = true; dialog_startNewCampaign.button1Desc = "ACCEPT"; dialog_startNewCampaign.button2Desc = "CANCEL"; dialog_startNewCampaign.button1Action = function () { playClickSound(); loadCampaignSelect(); closeDialogBox(); }; dialog_startNewCampaign.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_continueCampaign = new Object(); dialog_continueCampaign.heading = "CONTINUE CAMPAIGN?"; dialog_continueCampaign.body = ((("Continue playing:\r\r" + saveGameData.data.teamName.toUpperCase()) + " CAMPAIGN - MISSION ") + saveGameData.data.missionNumber) + "\r\rAre you sure?"; dialog_continueCampaign.button1Active = true; dialog_continueCampaign.button2Active = true; dialog_continueCampaign.button1Desc = "ACCEPT"; dialog_continueCampaign.button2Desc = "CANCEL"; dialog_continueCampaign.button1Action = function () { playingSkirmish = false; playingContinue = true; playClickSound(); loadGame(); loadMapScreen(); closeDialogBox(); }; dialog_continueCampaign.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_newGameSaved = new Object(); dialog_newGameSaved.heading = "NEW CAMPAIGN"; dialog_newGameSaved.body = "A new save game has been created.\r\rProgress will be saved for you\rautomatically during the campaign."; dialog_newGameSaved.button1Active = true; dialog_newGameSaved.button2Active = false; dialog_newGameSaved.button1Desc = "OK"; dialog_newGameSaved.button1Action = function () { playClickSound(); closeDialogBox(); }; } function showQuickMessage(contents, position) { _root.hud.attachMovie("dialog_quickMessage", "quickMessage", depth_hud_quickMessage); hud.quickMessage.stopTween(); hud.quickMessage._xscale = 100; hud.quickMessage._yscale = 100; hud.quickMessage._alpha = 0; hud.quickMessage._x = Stage.width / 2; if (position == "center") { hud.quickMessage._y = 210; hud.quickMessage._xscale = 125; hud.quickMessage._yscale = 125; } else { hud.quickMessage._y = 60; } hud.quickMessage.messageText.autoSize = "center"; hud.quickMessage.messageText.text = contents; hud.quickMessage.backing._width = hud.quickMessage.messageText._width + 30; hud.quickMessage.alphaTo(100, 0.6); quickMessageTime = contents.length * 0.25; hud.quickMessage.alphaTo(0, 1, "easeOutSine", quickMessageTime); } function setupSound() { _root.attachMovie("blankMovie", "sound_effects", 50); _root.attachMovie("blankMovie", "sound_music", 51); _root.attachMovie("blankMovie", "sound_loops", 52); } function playSound(soundName) { if (soundEffectsOn) { _root["effect" + soundEffects] = new Sound(sound_effects); _root["effect" + soundEffects].attachSound(soundName); _root["effect" + soundEffects].setVolume(100); _root["effect" + soundEffects].start(); } } function playSoundLoop(soundName, loops, loopID) { if (soundEffectsOn) { soundEffects++; _root.attachMovie("blankMovie", "soundLoop" + loopID, depth_sound_tanks + soundEffects); _root["loop" + loopID] = new Sound("soundLoop" + loopID); _root["loop" + loopID].attachSound(soundName); _root["loop" + loopID].setVolume(100); _root["loop" + loopID].start(0, loops); } } function playMusicLoop(soundName, loops, loopID) { if (musicOn) { _root["music_" + loopID] = new Sound(sound_music); _root["music_" + loopID].attachSound(soundName); _root["music_" + loopID].setVolume(0); _root["music_" + loopID].start(0, loops); } } function playRollOverSound() { playSound("sound_interface_rollOver"); } function playClickSound() { playSound("sound_interface_click"); } function loadMenu() { initDialogBoxes(); checkForSaveGame(); loadGameInfo(); playMusicLoop("sound_menuMusic", 1, "menuMusic"); music_menuMusic.volumeTo(100, 3); _root.attachMovie("menu", "menu", depth_menu); menu.mainMenu.versionNumber.text = _root.versionNumber; menu.skirmish._visible = false; menu.instructions._visible = false; menu.mapScreen._visible = false; menu.upgrades._visible = false; menu.mainMenu._alpha = 0; menu.mainMenu.alphaTo(100, 0.2, "easeOutSine"); menu.mainMenu.logo._alpha = 0; menu.mainMenu.logo.colorTo(16777215); menu.mainMenu.logo.alphaTo(100, 0.2, "easeOutSine"); menu.mainMenu.logo.colorTo(null, 0.8, "easeOutSine"); } function hideMenu() { music_menuMusic.volumeTo(0, 5, "easeOutSine", 0, function () { this.stop(); }); menu.alphaTo(0, 1, "easeOutSine", 2, function () { removeMovieClip(this); }); } function moveMenu() { music_menuMusic.volumeTo(0, 5, "easeOutSine", 0, function () { this.stop(); }); menu.alphaTo(0, 1, "easeOutSine", 2, function () { this._visible = false; }); } function mapScreenToMainMenu() { loadGameInfo(); menu.mapScreen.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadCredits() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.credits._alpha = 0; menu.credits._visible = true; menu.credits.alphaTo(100, 0.6, "easeOutSine", 0.8); } function hideCredits() { menu.credits.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadInstructions() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.instructions._alpha = 0; menu.instructions._visible = true; menu.instructions.alphaTo(100, 0.6, "easeOutSine", 0.8); } function hideInstructions() { menu.instructions.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadOptions() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.options._alpha = 0; menu.options._visible = true; menu.options.alphaTo(100, 0.6, "easeOutSine", 0.8); } function optionsToMainMenu() { menu.options.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadCampaignSelect() { playingSkirmish = false; playingContinue = false; resetCareerStats(); battleNum = 1; upgradePoints = 0; retry = false; resetExperience(); menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.teamSelect._alpha = 0; menu.teamSelect._visible = true; menu.teamSelect.alphaTo(100, 0.6, "easeOutSine", 0.8); } function loadSkirmish() { setupSkirmishMapDefaults(); menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.skirmish._alpha = 0; menu.skirmish._visible = true; menu.skirmish.alphaTo(100, 0.6, "easeOutSine", 0.8); } function skirmishToMainMenu() { menu.skirmish.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadSkirmishEndBattle() { _root.menu._visible = true; _root.menu._alpha = 100; menu.mainMenu.versionNumber.text = _root.versionNumber; _root.menu.mainMenu._visible = false; _root.menu.mapScreen._visible = false; _root.menu.skirmish._visible = true; _root.menu.skirmish._alpha = 100; _root.menu.skirmish.alphaTo(100, 0.8, "easeOutSine", 0.5); } function loadMapScreen() { rainSetup = false; resetDepthVariables(); _root.menu.mapScreen.upgradePointsText.text = upgradePoints; setupUpgradeInterface(playerTeam.team); _root.menu.skirmish._visible = false; _root.menu.instructions._visible = false; _root.menu.upgrades._visible = false; if (experienceLevel > 0) { prevExpLevel = experienceLevel - 1; xpSoFar = experiencePoints - experienceIntervals[prevExpLevel]; nextXPLevel = experienceIntervals[experienceLevel] - experienceIntervals[prevExpLevel]; xpBarText = ((("" + xpSoFar) + " / ") + nextXPLevel) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((xpSoFar / nextXPLevel) * 100); } else { xpBarText = ((("" + experiencePoints) + " / ") + experienceIntervals[experienceLevel]) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((experiencePoints / experienceIntervals[experienceLevel]) * 100); } _root.menu.mapScreen.xpText.htmlText = xpBarText.split("").join("<font size='5'> </font>"); checkForUnlocks(); if (unlocksInQueue) { displayUnlockDialog(); } campaignMapSetup(currentMap); menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); _root.menu.mapScreen._visible = true; _root.menu.mapScreen._alpha = 0; _root.menu.mapScreen.alphaTo(100, 0.8, "easeOutSine", 0.5); } function loadMapScreenEndBattle() { rainSetup = false; _root.attachMovie("menu", "menu", depth_menu); _root.menu.instructions._visible = false; menu.mainMenu.versionNumber.text = _root.versionNumber; if (experienceLevel > 0) { prevExpLevel = experienceLevel - 1; xpSoFar = experiencePoints - experienceIntervals[prevExpLevel]; nextXPLevel = experienceIntervals[experienceLevel] - experienceIntervals[prevExpLevel]; xpBarText = ((("" + xpSoFar) + " / ") + nextXPLevel) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((xpSoFar / nextXPLevel) * 100); } else { xpBarText = ((("" + experiencePoints) + " / ") + experienceIntervals[experienceLevel]) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((experiencePoints / experienceIntervals[experienceLevel]) * 100); } _root.menu.mapScreen.xpText.htmlText = xpBarText.split("").join("<font size='5'> </font>"); checkForUnlocks(); if (unlocksInQueue) { displayUnlockDialog(); } saveGame(); _root.menu.mapScreen.upgradePointsText.text = upgradePoints; _root.menu.upgrades._visible = false; _root.menu.skirmish._visible = false; campaignMapSetup(currentMap); _root.menu.mainMenu._visible = false; _root.menu.mapScreen._visible = true; _root.menu.mapScreen._alpha = 100; _root.menu.mapScreen.alphaTo(100, 0.8, "easeOutSine", 0.5); } function loadUpgradeScreen() { _root.menu.attachMovie("upgrades", "upgrades", depth_menu_upgrades); _root.menu.upgrades.gotoAndStop(playerTeam.team); checkUpgrades(playerTeam.team); _root.menu.upgrades.upgradePointsText.text = upgradePoints; _root.menu.upgrades._visible = true; _root.menu.mapScreen.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); _root.menu.upgrades.alphaTo(100, 0.8, "easeOutSine", 0.5); _root.menu.upgrades.doneButton.onRelease = function () { saveGame(); backToMapScreen(); }; } function loadUpgradeScreenInGame() { _root.attachMovie("blankMovie", "menu", depth_HUD_upgrades); _root.menu.attachMovie("upgrades", "upgrades", depth_menu_upgrades); _root.menu.upgrades.gotoAndStop(playerTeam.team); game.state = "paused"; stopAllSoldiers(); _root.menu.upgrades.backing.alphaTo(60, 1); checkUpgrades(playerTeam.team); _root.menu.upgrades.upgradePointsText.text = upgradePoints; _root.menu.upgrades._visible = true; _root.menu.upgrades.alphaTo(100, 0.8, "easeOutSine", 0.5); _root.menu.upgrades.doneButton.onRelease = function () { _root.menu.alphaTo(0, 0.6, "easeOutSine", 0.1, function () { removeMovieClip(this); game.state = "unpaused"; startAllSoldiers(); }); }; } function backToMapScreen() { _root.menu.mapScreen.upgradePointsText.text = upgradePoints; _root.menu.mapScreen._visible = true; _root.menu.mapScreen.alphaTo(100, 0.8, "easeOutSine", 0.5); _root.menu.upgrades.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); } function showLoadScreen() { _root.attachMovie("loadScreen", "loadScreen", depth_blackOut); loadScreen._alpha = 0; loadScreen.bg.gotoAndStop(playerTeam.team); loadScreen.battleTitle.autoSize = "center"; loadScreen.hintText.autoSize = "center"; loadScreen.battleHeading.text = currentMap.battleTitle; loadScreen.hintText.text = "HINT: " + hints[random(hints.length)]; loadScreen.alphaTo(100, 1.8, "easeOutSine", 0, buildGameInterface); } function buttonSetup_hudMenuButton(btnName) { _root.hud[btnName].onRollOver = function () { playRollOverSound(); _root.hud[btnName].colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root.hud[btnName].onRollOut = function () { _root.hud[btnName].colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); }; _root.hud[btnName].onRelease = function () { playClickSound(); loadInGameMenu(); }; } function buttonSetup_mainMenu(btnName) { checkForSaveGame(); _root.menu.mainMenu[btnName].activated = true; _root.menu.mainMenu[btnName].textClip.btnText.autoSize = "center"; if ((saveGameExists == false) && (btnName == "continueCampaign")) { _root.menu.mainMenu[btnName].activated = false; _root.menu.mainMenu[btnName].textClip.colorTo(1973778, 0); _root.menu.mainMenu[btnName].textClip.btnText.text = "CONTINUE CAMPAIGN"; } if (_root.menu.mainMenu[btnName].activated == true) { _root.menu.mainMenu[btnName].onRollOver = function () { playRollOverSound(); if (this.activated == true) { this.textClip.colorTo(15461097, 0.4, "easeOutSine"); this.textClip.scaleTo(110, 0.5); } }; _root.menu.mainMenu[btnName].onRollOut = function () { if (this.activated == true) { this.textClip.colorTo(null, 0.8, "easeOutSine"); this.textClip.scaleTo(100, 0.6); } }; switch (btnName) { case "continueCampaign" : _root.menu.mainMenu[btnName].textClip.btnText.text = "CONTINUE CAMPAIGN"; _root.menu.mainMenu[btnName].onRelease = function () { showDialogBox(dialog_continueCampaign); }; break; case "newCampaign" : _root.menu.mainMenu[btnName].textClip.btnText.text = "NEW CAMPAIGN"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); if (saveGameExists == true) { showDialogBox(dialog_startNewCampaign); } else { showDialogBox(dialog_newGameSaved); loadCampaignSelect(); } }; break; case "skirmish" : _root.menu.mainMenu[btnName].textClip.btnText.text = "CUSTOM BATTLE"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadSkirmish(); }; break; case "options" : _root.menu.mainMenu[btnName].textClip.btnText.text = "OPTIONS"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadOptions(); }; break; case "credits" : _root.menu.mainMenu[btnName].textClip.btnText.text = "CREDITS"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadCredits(); }; break; case "howToPlay" : _root.menu.mainMenu[btnName].textClip.btnText.text = "INSTRUCTIONS"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadInstructions(); }; break; case "playMoreGames" : _root.menu.mainMenu[btnName].textClip.btnText.text = "PLAY MORE GAMES"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); getURL ("http://armorGames.com", "_blank"); }; break; } } } function buttonSetup_campaignSelect(btnName) { if (armorGamesVersion == false) { _root.menu.teamSelect.german.gotoAndStop("bw"); } _root.menu.teamSelect[btnName].onRollOver = function () { playRollOverSound(); if (btnName == "british") { this.flag.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); this.nameTag.glowTo(5, 5); } if ((btnName == "german") && (armorGamesVersion)) { this.flag.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); this.nameTag.glowTo(5, 5); } if ((armorGamesVersion == false) && (btnName == "german")) { _root.menu.teamSelect.descriptions[btnName + "Desc"].gotoAndStop(2); } _root.menu.teamSelect.descriptions[btnName + "Desc"].alphaTo(100, 0.8); _root.menu.teamSelect.descriptions.generalDesc.alphaTo(0, 0.4); }; _root.menu.teamSelect[btnName].onRollOut = (_root.menu.teamSelect[btnName].onDragOut = function () { this.flag.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); this.nameTag.glowTo(0, 0); _root.menu.teamSelect.descriptions[btnName + "Desc"].alphaTo(0, 0.4); _root.menu.teamSelect.descriptions.generalDesc.alphaTo(100, 0.8, "easeOutSine", 0.5); }); _root.menu.teamSelect[btnName].onRelease = function () { playClickSound(); if (btnName == "british") { playerTeam.team = "british"; compTeam.team = "german"; _root.menu.teamSelect.alphaTo(0, 0.4, "easeOutSine", 0, function () { this._visible = false; }); _root.currentMap = _root[(playerTeam.team + "_map") + battleNum]; loadMapScreen(); } else if ((armorGamesVersion == true) && (btnName == "german")) { playerTeam.team = "german"; compTeam.team = "british"; _root.menu.teamSelect.alphaTo(0, 0.4, "easeOutSine", 0, function () { this._visible = false; }); _root.currentMap = _root[(playerTeam.team + "_map") + battleNum]; loadMapScreen(); } }; } function buttonSetup_mapScreen(btnName) { _root.menu.mapScreen[btnName].onRollOver = function () { playRollOverSound(); this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root.menu.mapScreen[btnName].onRollOut = (_root.menu.mapScreen[btnName].onDragOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }); _root.menu.mapScreen[btnName].onRelease = function () { playClickSound(); switch (btnName) { case "launch" : hideMenu(); buildMap(currentMap); showLoadScreen(); saveGame(); return; case "backToMainButt" : mapScreenToMainMenu(); return; case "upgrades" : loadUpgradeScreen(); return; } }; } function buttonSetup_options(btnName) { _root.menu.options[btnName].textClip.btnText.autoSize = "center"; switch (btnName) { case "low" : _root.menu.options[btnName].textClip.btnText.text = "LOW"; if (_quality == "LOW") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.medium.textClip.colorTo(null, 0); _root.menu.options.high.textClip.colorTo(null, 0); _quality = "LOW"; }; break; case "medium" : _root.menu.options[btnName].textClip.btnText.text = "MEDIUM"; if (_quality == "MEDIUM") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.low.textClip.colorTo(null, 0); _root.menu.options.high.textClip.colorTo(null, 0); _quality = "MEDIUM"; }; break; case "high" : _root.menu.options[btnName].textClip.btnText.text = "HIGH"; if (_quality == "HIGH") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.medium.textClip.colorTo(null, 0); _root.menu.options.low.textClip.colorTo(null, 0); _quality = "HIGH"; }; break; case "effectsOn" : _root.menu.options[btnName].textClip.btnText.text = "ON"; if (soundEffectsOn == true) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.effectsOff.textClip.colorTo(null, 0); soundEffectsOn = true; }; break; case "effectsOff" : _root.menu.options[btnName].textClip.btnText.text = "OFF"; if (soundEffectsOn == false) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.effectsOn.textClip.colorTo(null, 0); soundEffectsOn = false; }; break; case "musicOn" : _root.menu.options[btnName].textClip.btnText.text = "ON"; if (musicOn == true) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.musicOff.textClip.colorTo(null, 0); music_menuMusic.setVolume(100); music_menuMusic.start(); musicOn = true; }; break; case "musicOff" : _root.menu.options[btnName].textClip.btnText.text = "OFF"; if (musicOn == false) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.musicOn.textClip.colorTo(null, 0); musicOn = false; music_menuMusic.stop(); }; break; } _root.menu.options[btnName].onRollOver = function () { playRollOverSound(); this.textClip.scaleTo(110, 0.5); }; _root.menu.options[btnName].onRollOut = (_root.menu.options[btnName].onDragOut = function () { this.textClip.scaleTo(100, 0.6); }); } function buttonSetup_optionsBack(btnName) { _root.menu.options[btnName].buttonText.text = "DONE"; _root.menu.options[btnName].onRelease = function () { playClickSound(); saveGameSettings(); optionsToMainMenu(); }; } function debugTools() { if (debugMode == true) { setupConsole(); hud.attachMovie("fpsChecker", "fpsCheck", depth_HUD_fps); hud.fpsCheck._x = Stage.width - 5; hud.fpsCheck._y = 25; hud.fpsCheck._alpha = 70; hud.fpsCheck.onEnterFrame = function () { fpsTime = getTimer(); framerate = Math.round(1000 / (fpsTime - oldTime)); updateFPScount--; if (updateFPScount < 0) { this.fpsText.text = "FPS: " + framerate; updateFPScount = updateFPScountMax; if (framerate <= 20) { this.fpsText.colorTo(10027008); } else { this.fpsText.colorTo(16777215); } } oldTime = fpsTime; }; } } function cameraSetup() { if (playerTeam.team == "german") { world._x = ((-world.bg._width) + Stage.width) + 100; } } function cameraControl() { if ((game.state != "paused") && (camera.state != "locked")) { Mouse.show(); hud.panArrow._visible = false; gameCursor._visible = true; if (((_xmouse <= panBuffer) && (_ymouse <= panInterfaceBlock)) && (world._x <= (-panBuffer))) { Mouse.hide(); world._x = world._x + panSpeed; gameCursor._visible = false; hud.panArrow._xscale = -100; hud.panArrow._visible = true; hud.panArrow._x = _xmouse - (hud.panArrow._width / 2); hud.panArrow._y = _ymouse; if (_xmouse <= (panBuffer / 3)) { hud.panArrow._x = 0; } } if (((_xmouse >= (Stage.width - panBuffer)) && (_ymouse <= panInterfaceBlock)) && (world._x > (((-world.bg._width) + Stage.width) + panBuffer))) { Mouse.hide(); world._x = world._x - panSpeed; gameCursor._visible = false; hud.panArrow._xscale = 100; hud.panArrow._visible = true; hud.panArrow._x = _xmouse + (hud.panArrow._width / 2); hud.panArrow._y = _ymouse; if (_xmouse >= (Stage.width - (panBuffer / 2))) { hud.panArrow._x = Stage.width; } } } } function createSquad(team, squadType) { squadNumber++; if (team == playerTeam.team) { _root[("career_" + squadType) + "Deployed"]++; } adjustStats("unitDeployed", team); currentSquad = (team + squadType) + squadNumber; _root[team].currentSquad = new Object(); _root[team].currentSquad.members = new Array(); _root[team].currentSquad.leader = new Object(); _root[team].currentSquad.isVisible = false; _root[team].currentSquad.ref = currentSquad; _root[team].currentSquad.team = team; _root[team].currentSquad.squadID = _root[team + "SquadsOnScreen"].length; _root[team].currentSquad.type = squadType; _root[team].currentSquad.name = (team + squadType) + squadNumber; _root[team].currentSquad.range = _root[team][squadType].range; _root[team].currentSquad.lastState = "moving"; _root[team].currentSquad.enemyTarget = undefined; _root[team].currentSquad.targetProx = 999999 /* 0x0F423F */; _root[team].currentSquad.hit = false; _root[team].currentSquad.accuracy = _root[team][squadType].accuracy; _root[team].currentSquad.damage = _root[team][squadType].damage; _root[team].currentSquad.speed = _root[team][squadType].speed; _root[team].currentSquad.health = _root[team][squadType].health; _root[team].currentSquad.minHealth = _root[team][squadType].soldierHealth; _root[team].currentSquad.totalHealth = 0; _root[team].currentSquad.morale = _root[team][squadType].morale; _root[team].currentSquad.nearTrench = false; _root[team].currentSquad.inTrench = false; _root[team].currentSquad.passingTrench = false; _root[team].currentSquad.allMembersInTrench = false; _root[team].currentSquad.trenchRef = null; _root[team].currentSquad.trenchSlotRef = null; _root[team].currentSquad.inWire = false; _root[team].currentSquad.nearGas = false; _root[team].currentSquad.gasMasksOn = false; _root[team].currentSquad.allMasksOn = false; _root[team].currentSquad.allMasksOff = false; _root[team].currentSquad.nearOfficer = false; _root[team].currentSquad.officerRef = null; if (squadType == "tank") { _root[team].currentSquad.state = "tankMoving"; if (team == playerTeam.team) { playerMorale = playerMorale + moraleCost.tankBonus; } else if (team == compTeam.team) { compMorale = compMorale + moraleCost.tankBonus; } } else { _root[team].currentSquad.state = "moving"; } if (squadType == "officer") { _root[team + "Officers"].push(_root[team].currentSquad); if (team == playerTeam.team) { playerMorale = playerMorale + moraleCost.officerBonus; } else if (team == compTeam.team) { compMorale = compMorale + moraleCost.officerBonus; } } for (unitAdd in _root[team][squadType].units) { setTimeout(createSoldier, 300 * unitAdd, _root[team][squadType].units[unitAdd], team, squadType); } _root[team + "SquadsOnScreen"].push(_root[team].currentSquad); } function decorateSoldier(team, soldierRef, soldierType) { soldierRef.helmet.gotoAndStop((team + "_") + soldierType); soldierRef.torso.gotoAndStop((team + "_") + soldierType); soldierRef.front_upperArm.gotoAndStop((team + "_") + soldierType); soldierRef.front_lowerArm.gotoAndStop((team + "_") + soldierType); soldierRef.front_upperLeg.gotoAndStop((team + "_") + soldierType); soldierRef.front_lowerLeg.gotoAndStop((team + "_") + soldierType); soldierRef.back_upperArm.gotoAndStop((team + "_") + soldierType); soldierRef.back_lowerArm.gotoAndStop((team + "_") + soldierType); soldierRef.back_upperLeg.gotoAndStop((team + "_") + soldierType); soldierRef.back_lowerLeg.gotoAndStop((team + "_") + soldierType); } function createSoldier(soldierType, team, squadType) { soldierNumber++; if (squadType != "tank") { world.attachMovie("soldier", "soldier" + soldierNumber, soldierNumber + _root.depth_world_soldiers); } else { world.attachMovie("tank", "soldier" + soldierNumber, soldierNumber + _root.depth_world_soldiers); world["soldier" + soldierNumber].gotoAndStop(team); } world["soldier" + soldierNumber]._visible = true; world["soldier" + soldierNumber]._xscale = (world["soldier" + soldierNumber]._yscale = random(7) + 105); world["soldier" + soldierNumber].cacheAsBitmap = false; world["soldier" + soldierNumber].squadRef = _root[team].currentSquad.name; world["soldier" + soldierNumber].squadObjRef = _root[team].currentSquad; world["soldier" + soldierNumber].unitID = v; world["soldier" + soldierNumber].team = team; _root[team].currentSquad.totalHealth = _root[team].currentSquad.totalHealth + _root[team][squadType].soldierHealth; world["soldier" + soldierNumber].health = _root[team].currentSquad.totalHealth; world["soldier" + soldierNumber].alive = true; world["soldier" + soldierNumber].ref = world["soldier" + soldierNumber]; world["soldier" + soldierNumber].leader = false; world["soldier" + soldierNumber].name = "soldier" + soldierNumber; world["soldier" + soldierNumber].type = soldierType; world["soldier" + soldierNumber].squadType = squadType; world["soldier" + soldierNumber].position = "standing"; world["soldier" + soldierNumber].inPosition = false; world["soldier" + soldierNumber].wayPoint = null; world["soldier" + soldierNumber].wayPointSet = false; world["soldier" + soldierNumber].wayPointReached = false; world["soldier" + soldierNumber].changingPosition = false; world["soldier" + soldierNumber].inMovingPosition = true; world["soldier" + soldierNumber].animating = true; world["soldier" + soldierNumber].moveAnim = true; world["soldier" + soldierNumber].weaponType = "rifle"; world["soldier" + soldierNumber].mainWeapon = _root[team][soldierType].mainWeapon; world["soldier" + soldierNumber].secondaryWeapon = _root[team][soldierType].secondaryWeapon; world["soldier" + soldierNumber].damage = _root[team][soldierType].damage; world["soldier" + soldierNumber].firePose = _root[team][soldierType].firePose; world["soldier" + soldierNumber].maxAmmo = _root[team][squadType].maxAmmo; world["soldier" + soldierNumber].ammo = world["soldier" + soldierNumber].maxAmmo; world["soldier" + soldierNumber].firing = false; world["soldier" + soldierNumber].startFiring = false; world["soldier" + soldierNumber].squadState.text = ""; world["soldier" + soldierNumber].firingSecondary = false; world["soldier" + soldierNumber].throwingGrenade = false; world["soldier" + soldierNumber].puttingOnMask = false; world["soldier" + soldierNumber].takingOffMask = false; world["soldier" + soldierNumber].gasMaskOn = false; world["soldier" + soldierNumber].gasMaskOff = false; world["soldier" + soldierNumber].directionCountMax = 100; world["soldier" + soldierNumber].directionCount = world["soldier" + soldierNumber].directionCountMax - random(world["soldier" + soldierNumber].directionCountMax); world["soldier" + soldierNumber].movingUp = false; world["soldier" + soldierNumber].movingDown = false; world["soldier" + soldierNumber].burstCounter = 1; world["soldier" + soldierNumber].waitCounter = 0; world["soldier" + soldierNumber].mgBurstCounter = 0; world["soldier" + soldierNumber].mgWaitCounter = 0; world["soldier" + soldierNumber].endBattleAnim = false; world["soldier" + soldierNumber].trenchWayPoint = null; world["soldier" + soldierNumber].trenchWayPointSet = false; world["soldier" + soldierNumber].trenchWayPointReached = false; world["soldier" + soldierNumber].inTrench = false; world["soldier" + soldierNumber].inTrenchPosition = false; world["soldier" + soldierNumber].enteringTrench = false; world["soldier" + soldierNumber].exitingTrench = false; world["soldier" + soldierNumber].exitedTrench = false; world["soldier" + soldierNumber]._y = world.ground + random(110); if (squadType == "tank") { world["soldier" + soldierNumber]._y = 230 + (random(80) - 40); world["soldier" + soldierNumber].tag.tagNumber.text = "C" + (random(40) + 10); } world["soldier" + soldierNumber].depth = world["soldier" + soldierNumber]._y; world["soldier" + soldierNumber].ground = world["soldier" + soldierNumber]._y; _root[team].currentSquad.members.push(world["soldier" + soldierNumber]); if (team == british.name) { world["soldier" + soldierNumber]._x = british.spawnPoint; } else if (team == german.name) { world["soldier" + soldierNumber]._x = german.spawnPoint; world["soldier" + soldierNumber]._xscale = -100; } if (squadType != "officer") { world["soldier" + soldierNumber].officerStar._visible = false; } if ((squadType == "officer") && (team == "german")) { world["soldier" + soldierNumber].officerStar.gotoAndStop("german_officer"); } if (squadType != "tank") { world["soldier" + soldierNumber].gotoAndPlay(20 + random(15)); world["soldier" + soldierNumber].weapon.gotoAndStop(world["soldier" + soldierNumber].mainWeapon); decorateSoldier(team, world["soldier" + soldierNumber], soldierType); } soldierRollOvers(world["soldier" + soldierNumber]); } function squadAI(teamName) { for (s in _root[teamName + "SquadsOnScreen"]) { var _local6 = _root[teamName + "SquadsOnScreen"][s].members[0]; squadLocalX = _root[teamName + "SquadsOnScreen"][s].members[0]._x; squadLocalPoint = new Object(); squadLocalPoint.x = squadLocalX; squadLocalPoint.y = squadLocalX; world.localToGlobal(squadLocalPoint); squadGlobalX = squadLocalPoint.x; if ((squadGlobalX > -100) && (squadGlobalX < 900)) { for (v in _root[teamName + "SquadsOnScreen"][s].members) { _root[teamName + "SquadsOnScreen"][s].members[v]._visible = true; } } else { for (v in _root[teamName + "SquadsOnScreen"][s].members) { _root[teamName + "SquadsOnScreen"][s].members[v]._visible = false; } } if (teamName == german.name) { _root[teamName + "SquadsOnScreen"][s].members[0].debug._xscale = -100; } _root[teamName + "SquadsOnScreen"][s].members[0].debug.squadName.text = _root[teamName + "SquadsOnScreen"][s].name; _root[teamName + "SquadsOnScreen"][s].members[0].debug.squadState.text = _root[teamName + "SquadsOnScreen"][s].state; _root[teamName + "SquadsOnScreen"][s].members[0].debug.soldierPosition.text = movingSoldierRef.position; _root[teamName + "SquadsOnScreen"][s].members[0].debug.changePosition.text = movingSoldierRef.changingPosition; _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale = Math.round((_root[teamName + "SquadsOnScreen"][s].members.length / (_root[teamName + "SquadsOnScreen"][s].totalHealth / _root[teamName + "SquadsOnScreen"][s].minHealth)) * 100); if (_root[teamName + "SquadsOnScreen"][s].type == "tank") { _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale = Math.round((_root[teamName + "SquadsOnScreen"][s].health / _root[teamName + "SquadsOnScreen"][s].totalHealth) * 100); _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.healthNumber.text = _root[teamName + "SquadsOnScreen"][s].health; } if (_root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale < 60) { _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar.colorTo(16763904, 0.4); } if (_root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale < 30) { _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar.colorTo(10027008, 0.4); } if (_local6.inTrench) { _local6.officerStar._x = 32; _local6.officerStar._y = -26; } else { _local6.officerStar._x = 0; _local6.officerStar._y = -48; } if (game.state != "endBattle") { findEnemy(british.name, german.name); findEnemy(german.name, british.name); findTrenches(british.name); findTrenches(german.name); } switch (_root[teamName + "SquadsOnScreen"][s].state) { case "moving" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { movingSoldierRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (movingSoldierRef.cacheAsBitmap == true) { movingSoldierRef.cacheAsBitmap = false; } _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name] = _root[teamName + "SquadsOnScreen"][s].members[m]; movingSoldierRef.firing = false; movingSoldierRef.inPosition = false; movingSoldierRef.inTrench = false; _root[teamName + "SquadsOnScreen"][s].inTrench = false; movingSoldierRef.directionCount--; if (movingSoldierRef.directionCount < 0) { movingSoldierRef.directionCount = movingSoldierRef.directionCountMax; var _local4 = random(10); if (_local4 == 0) { movingSoldierRef.movingUp = true; } if (_local4 == 1) { movingSoldierRef.movingDown = true; } if (_local4 > 1) { movingSoldierRef.movingUp = false; movingSoldierRef.movingDown = false; } } if ((movingSoldierRef.alive == true) && (game.state != "endBattle")) { if ((movingSoldierRef.changingPosition == false) && (movingSoldierRef.inMovingPosition == false)) { movingSoldierRef.changingPosition = true; setTimeout(soldierMovements, random(400) + 100, _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].position + "ToStand", _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name]); } if (((movingSoldierRef.changingPosition == false) && (movingSoldierRef.inMovingPosition == true)) && (movingSoldierRef.alive == true)) { if ((movingSoldierRef.moveAnim == false) && (movingSoldierRef.alive == true)) { movingSoldierRef.moveAnim = true; playVoice("advance", teamName); soldierMovements("run", movingSoldierRef); } if ((teamName == british.name) && (movingSoldierRef.alive == true)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { movingSoldierRef._x = movingSoldierRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { movingSoldierRef._x = movingSoldierRef._x + _root[teamName + "SquadsOnScreen"][s].speed; } if (movingSoldierRef.movingUp && (movingSoldierRef._y > world.ground)) { movingSoldierRef._y = movingSoldierRef._y - (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef.movingDown && (movingSoldierRef._y < (world.ground + 100))) { movingSoldierRef._y = movingSoldierRef._y + (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef._x > (world.bg._width - conquerWinArea)) { endBattle("british", "conquer"); } } if ((teamName == german.name) && (movingSoldierRef.alive == true)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { movingSoldierRef._x = movingSoldierRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { movingSoldierRef._x = movingSoldierRef._x - _root[teamName + "SquadsOnScreen"][s].speed; } if (movingSoldierRef.movingUp && (movingSoldierRef._y > world.ground)) { movingSoldierRef._y = movingSoldierRef._y - (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef.movingDown && (movingSoldierRef._y < (world.ground + 100))) { movingSoldierRef._y = movingSoldierRef._y + (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef._x < conquerWinArea) { endBattle("german", "conquer"); } } } } } break; case "engaging" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { soldierRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (soldierRef.cacheAsBitmap == true) { soldierRef.cacheAsBitmap = false; } _root["soldierRef" + m] = _root[teamName + "SquadsOnScreen"][s].members[m]; squadRef = _root[teamName + "SquadsOnScreen"][s]; if (soldierRef.alive == true) { if (soldierRef.wayPointSet == false) { if (teamName == british.name) { if (squadRef.nearTrench == false) { if (soldierRef._x > -50) { soldierRef.wayPoint = soldierRef._x + random(50); soldierRef.wayPointSet = true; } else { soldierRef.wayPoint = 100 + random(50); soldierRef.wayPointSet = true; } } else { soldierRef.wayPoint = soldierRef._x + 1; soldierRef.wayPointSet = true; } } if (teamName == german.name) { if (squadRef.nearTrench == false) { if (soldierRef._x < world.bg._width) { soldierRef.wayPoint = soldierRef._x - random(50); soldierRef.wayPointSet = true; } else { soldierRef.wayPoint = (world.bg._width - 100) - random(50); soldierRef.wayPointSet = true; } } else { soldierRef.wayPoint = soldierRef._x - 1; soldierRef.wayPointSet = true; } } } if ((teamName == british.name) && (soldierRef._x <= soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x + _root[teamName + "SquadsOnScreen"][s].speed; } } else if ((teamName == british.name) && (soldierRef._x >= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((teamName == german.name) && (soldierRef._x >= soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x - _root[teamName + "SquadsOnScreen"][s].speed; } } else if ((teamName == german.name) && (soldierRef._x <= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((((soldierRef.wayPointReached == true) && (soldierRef.inPosition == false)) && (soldierRef.changingPosition == false)) && (soldierRef.alive == true)) { soldierRef.changingPosition = true; soldierRef.inMovingPosition = false; soldierRef.gotoAndStop(soldierRef.weaponType + "_stop_standing"); var _local5 = random(3) + 1; if (soldierRef.type == "lieutenant") { _local5 = 1; } if (soldierRef.type == "machineGunner") { _local5 = random(2) + 2; } if (_local5 == 1) { setTimeout(soldierMovements, random(400) + 100, "stand", _root["soldierRef" + m]); } else if (_local5 == 2) { setTimeout(soldierMovements, random(400) + 100, "crouch", _root["soldierRef" + m]); } else if (_local5 == 3) { setTimeout(soldierMovements, random(400) + 100, "prone", _root["soldierRef" + m]); } } if (game.state != "endBattle") { if (((squadRef.enemyTarget.members[0].alive == undefined) && (squadRef.inTrench == false)) || (((squadRef.enemyTarget.type == "tank") && (squadRef.enemyTarget.members[0].alive == false)) && (squadRef.inTrench == false))) { squadRef.state = "moving"; } } if (((((squadRef.enemyTarget.members[0].alive != undefined) && (soldierRef.changingPosition == false)) && (soldierRef.inPosition == true)) && (soldierRef.firing == false)) && (soldierRef.alive == true)) { soldierRef.inMovingPosition = false; if (((soldierRef.throwingGrenade == false) && (squadRef.type == "assault")) && (squadRef.enemyTarget.type == "tank")) { if (random(2) == 0) { soldierRef.throwingGrenade = true; soldierRef.gotoAndPlay("standing_throwGrenade"); } } if (soldierRef.type == "machineGunner") { if (soldierRef.burstCounter <= (random(8) + 8)) { soldierRef.burstCounter++; playSound((("sound_" + _root[teamName][soldierRef.type].mainWeapon) + "_fire") + (random(2) + 1)); soldierRef.gotoAndPlay((_root[teamName][soldierRef.type].firePose + "_fire_") + soldierRef.position); if (teamName == british.name) { hitEnemy(british.name, german.name, soldierRef, squadRef); } else { hitEnemy(german.name, british.name, soldierRef, squadRef); } } else { soldierRef.waitCounter++; } if (soldierRef.waitCounter >= (random(30) + 15)) { soldierRef.waitCounter = 0; soldierRef.burstCounter = 0; } } else if (soldierRef.throwingGrenade == false) { playVoice("attack", teamName); playSound((("sound_" + _root[teamName][soldierRef.type].mainWeapon) + "_fire") + (random(2) + 1)); soldierRef.gotoAndPlay((_root[teamName][soldierRef.type].firePose + "_fire_") + soldierRef.position); if (teamName == british.name) { hitEnemy(british.name, german.name, soldierRef, squadRef); } else { hitEnemy(german.name, british.name, soldierRef, squadRef); } } } } } break; case "assaultTrench" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { soldierRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (soldierRef.cacheAsBitmap == true) { soldierRef.cacheAsBitmap = false; } _root["soldierRef" + m] = _root[teamName + "SquadsOnScreen"][s].members[m]; squadRef = _root[teamName + "SquadsOnScreen"][s]; if (soldierRef.alive == true) { if (soldierRef.wayPointSet == false) { if (teamName == british.name) { soldierRef.wayPoint = (squadRef.enemyTarget.trenchRef._x - 150) - random(60); soldierRef.wayPointSet = true; } if (teamName == german.name) { soldierRef.wayPoint = (squadRef.enemyTarget.trenchRef._x + 150) + random(60); soldierRef.wayPointSet = true; } } if ((teamName == british.name) && (soldierRef._x <= soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x + _root[teamName + "SquadsOnScreen"][s].speed; } } else if ((teamName == british.name) && (soldierRef._x >= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((teamName == german.name) && (soldierRef._x >= soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x - _root[teamName + "SquadsOnScreen"][s].speed; } } else if ((teamName == german.name) && (soldierRef._x <= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((((soldierRef.wayPointReached == true) && (soldierRef.inPosition == false)) && (soldierRef.changingPosition == false)) && (soldierRef.alive == true)) { soldierRef.changingPosition = true; soldierRef.inMovingPosition = false; soldierRef.gotoAndStop(soldierRef.weaponType + "_stop_standing"); var _local5 = random(2) + 1; if (_local5 == 1) { setTimeout(soldierMovements, random(400) + 100, "crouch", _root["soldierRef" + m]); } else if (_local5 == 2) { setTimeout(soldierMovements, random(400) + 100, "stand", _root["soldierRef" + m]); } } if (game.state != "endBattle") { if (((squadRef.enemyTarget.members[0].alive == undefined) && (squadRef.inTrench == false)) || (((squadRef.enemyTarget.type == "tank") && (squadRef.enemyTarget.members[0].alive == false)) && (squadRef.inTrench == false))) { squadRef.state = "moving"; } } if (((((squadRef.enemyTarget.members[0].alive != undefined) && (soldierRef.changingPosition == false)) && (soldierRef.inPosition == true)) && (soldierRef.firing == false)) && (soldierRef.alive == true)) { soldierRef.inMovingPosition = false; if ((soldierRef.throwingGrenade == false) && (squadRef.type == "assault")) { if (random(6) == 0) { soldierRef.throwingGrenade = true; soldierRef.gotoAndPlay("standing_throwGrenade"); } } if (soldierRef.throwingGrenade == false) { playSound((("sound_" + _root[teamName][soldierRef.type].mainWeapon) + "_fire") + (random(2) + 1)); soldierRef.gotoAndPlay((_root[teamName][soldierRef.type].firePose + "_fire_") + soldierRef.position); if (teamName == british.name) { hitEnemy(british.name, german.name, soldierRef, squadRef); } else { hitEnemy(german.name, british.name, soldierRef, squadRef); } } } } } break; case "stopped" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { _root[teamName + "SquadsOnScreen"][s].members[m].gotoAndStop(1); } break; case "entrench" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { entrenchedSoldier = _root[teamName + "SquadsOnScreen"][s].members[m]; if (entrenchedSoldier.cacheAsBitmap == true) { entrenchedSoldier.cacheAsBitmap = false; } entrenchedSquad = _root[teamName + "SquadsOnScreen"][s]; if (entrenchedSoldier.alive == true) { if (entrenchedSoldier.trenchWayPointSet == false) { if (teamName == "british") { entrenchedSoldier.trenchWayPoint = (entrenchedSquad.trenchRef._x - (entrenchedSquad.trenchRef._width / 2)) + (random(15) + 37); entrenchedSoldier.trenchWayPointSet = true; } if (teamName == "german") { entrenchedSoldier.trenchWayPoint = (entrenchedSquad.trenchRef._x + (entrenchedSquad.trenchRef._width / 2)) - (random(15) + 32); entrenchedSoldier.trenchWayPointSet = true; } } if ((teamName == "british") && (entrenchedSoldier._x <= entrenchedSoldier.trenchWayPoint)) { if ((entrenchedSoldier.moveAnim == false) && (entrenchedSoldier.alive == true)) { entrenchedSoldier.moveAnim = true; soldierMovements("run", entrenchedSoldier); } if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { entrenchedSoldier._x = entrenchedSoldier._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { entrenchedSoldier._x = entrenchedSoldier._x + _root[teamName + "SquadsOnScreen"][s].speed; } } else if ((teamName == "british") && (entrenchedSoldier._x >= entrenchedSoldier.trenchWayPoint)) { entrenchedSoldier.trenchWayPointReached = true; entrenchedSoldier.inTrenchPosition = true; } if ((teamName == "german") && (entrenchedSoldier._x >= entrenchedSoldier.trenchWayPoint)) { if ((entrenchedSoldier.moveAnim == false) && (entrenchedSoldier.alive == true)) { entrenchedSoldier.moveAnim = true; soldierMovements("run", entrenchedSoldier); } if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { entrenchedSoldier._x = entrenchedSoldier._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { entrenchedSoldier._x = entrenchedSoldier._x - _root[teamName + "SquadsOnScreen"][s].speed; } } else if ((teamName == "german") && (entrenchedSoldier._x <= entrenchedSoldier.trenchWayPoint)) { entrenchedSoldier.trenchWayPointReached = true; entrenchedSoldier.inTrenchPosition = true; } if (((((entrenchedSoldier.trenchWayPointReached == true) && (entrenchedSoldier.inTrenchPosition == true)) && (entrenchedSoldier.inTrench == false)) && (entrenchedSoldier.changingPosition == false)) && (entrenchedSoldier.enteringTrench == false)) { if (entrenchedSoldier.type != "lieutenant") { entrenchedSoldier.gotoAndPlay("enterTrench"); } else { entrenchedSoldier.gotoAndPlay("enterTrench_officer"); } } if (entrenchedSoldier.inTrench) { entrenchedSquad.trenchRef.ownerTeam = teamName; } if (entrenchedSquad.passingTrench == true) { entrenchedSquad.allMembersInTrench = true; for (m in entrenchedSquad.members) { if (entrenchedSquad.members[m].inTrench == false) { entrenchedSquad.allMembersInTrench = false; } } if (entrenchedSquad.allMembersInTrench == true) { entrenchedSquad.state = "exitTrench"; entrenchedSquad.passingTrench = false; } } else { entrenchedSquad.allMembersInTrench = true; for (m in entrenchedSquad.members) { if (entrenchedSquad.members[m].inTrench == false) { entrenchedSquad.allMembersInTrench = false; } } } if ((((entrenchedSquad.enemyTarget.members[0].alive != undefined) && (entrenchedSoldier.inTrench == true)) && (entrenchedSquad.enemyTarget.members[0].alive != undefined)) && (entrenchedSoldier.firing == false)) { setTimeout(startFiringDelay, random(3000) + 500, entrenchedSoldier); entrenchedSoldier.cacheAsBitmap = true; if (entrenchedSoldier.startFiring == true) { if (entrenchedSoldier.type == "machineGunner") { if (entrenchedSoldier.burstCounter <= (random(8) + 8)) { entrenchedSoldier.cacheAsBitmap = false; entrenchedSoldier.burstCounter++; playSound((("sound_" + _root[teamName][entrenchedSoldier.type].mainWeapon) + "_fire") + (random(2) + 1)); entrenchedSoldier.gotoAndPlay((_root[teamName][entrenchedSoldier.type].firePose + "_fire_") + entrenchedSoldier.position); if (teamName == british.name) { hitEnemy(british.name, german.name, entrenchedSoldier, entrenchedSquad); } else { hitEnemy(german.name, british.name, entrenchedSoldier, entrenchedSquad); } } else { entrenchedSoldier.waitCounter++; } if (entrenchedSoldier.waitCounter >= (random(30) + 15)) { entrenchedSoldier.waitCounter = 0; entrenchedSoldier.burstCounter = 0; } } else { entrenchedSoldier.cacheAsBitmap = false; playSound((("sound_" + _root[teamName][entrenchedSoldier.type].mainWeapon) + "_fire") + (random(2) + 1)); entrenchedSoldier.gotoAndPlay((_root[teamName][entrenchedSoldier.type].firePose + "_fire_") + entrenchedSoldier.position); if (teamName == british.name) { hitEnemy(british.name, german.name, entrenchedSoldier, entrenchedSquad); } else { hitEnemy(german.name, british.name, entrenchedSoldier, entrenchedSquad); } } } } } } break; case "exitTrench" : _root[teamName + "SquadsOnScreen"][s].enemyTarget = undefined; if (teamName != playerTeam.team) { _root[teamName + "SquadsOnScreen"][s].trenchRef["slot" + _root[teamName + "SquadsOnScreen"][s].trenchSlotRef] = "empty"; } for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (memberRef.cacheAsBitmap == true) { memberRef.cacheAsBitmap = false; } if (memberRef.exitingTrench == false) { memberRef.exitingTrench = true; memberRef.gotoAndPlay("exitTrench"); playVoice("advance", teamName); } if (memberRef.exitedTrench == true) { memberRef.exitedTrench = false; if (teamName == "british") { memberRef._x = memberRef._x + 60; } else { memberRef._x = memberRef._x - 60; } memberRef.gotoAndPlay("rifle_run"); memberRef.trenchWayPointSet = false; memberRef.inTrenchPosition = false; memberRef.enteringTrench = false; memberRef.firing = false; memberRef.inTrench = false; memberRef.squadObjRef.trenchRef = null; memberRef.squadObjRef.trenchNumRef = null; memberRef.squadObjRef.trenchSlotRef = null; memberRef.squadObjRef.state = "moving"; memberRef.squadObjRef.inTrench = false; memberRef.squadObjRef.nearTrench = false; memberRef.squadObjRef.allMembersInTrench = false; memberRef.exitingTrench = false; } } break; case "gasMasksOn" : _root[teamName + "SquadsOnScreen"][s].allMasksOn = true; _root[teamName + "SquadsOnScreen"][s].gasMasksOn = true; for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.cacheAsBitmap = false; if ((memberRef.gasMaskOn == false) && (memberRef.puttingOnMask == false)) { memberRef.puttingOnMask = true; memberRef.moveAnim = false; memberRef.firing = false; memberRef.gotoAndPlay("gasMaskOn_standing"); } if (memberRef.gasMaskOn == false) { _root[teamName + "SquadsOnScreen"][s].allMasksOn = false; } } if (_root[teamName + "SquadsOnScreen"][s].allMasksOn == true) { for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.puttingOnMask = false; } _root[teamName + "SquadsOnScreen"][s].state = _root[teamName + "SquadsOnScreen"][s].lastState; } break; case "gasMasksOff" : _root[teamName + "SquadsOnScreen"][s].allMasksOff = true; _root[teamName + "SquadsOnScreen"][s].gasMasksOn = false; for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.cacheAsBitmap = false; if ((memberRef.gasMaskOff == false) && (memberRef.takingOffMask == false)) { memberRef.takingOffMask = true; memberRef.moveAnim = false; memberRef.firing = false; memberRef.gotoAndPlay("gasMaskOff_standing"); } if (memberRef.gasMaskOff == false) { _root[teamName + "SquadsOnScreen"][s].allMasksOff = false; } } if (_root[teamName + "SquadsOnScreen"][s].allMasksOff == true) { for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.takingOffMask = false; } _root[teamName + "SquadsOnScreen"][s].state = _root[teamName + "SquadsOnScreen"][s].lastState; if ((_root[teamName + "SquadsOnScreen"][s].lastState = "gasMasksOn")) { if (_root[teamName + "SquadsOnScreen"][s].members[0].position == "trench") { _root[teamName + "SquadsOnScreen"][s].state = "entrench"; } else { _root[teamName + "SquadsOnScreen"][s].state = "moving"; } } } break; case "tankMoving" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { movingTankRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (movingTankRef.alive == true) { if (movingTankRef.engineSoundPlaying != true) { movingTankRef.engineSoundPlaying = true; playSoundLoop("sound_tankMoving", 9999, movingTankRef.name); } if ((teamName == british.name) && (movingTankRef.alive == true)) { movingTankRef._x = movingTankRef._x + _root[teamName + "SquadsOnScreen"][s].speed; if (movingTankRef._x >= (world.bg._width - conquerWinArea)) { endBattle("british", "conquer"); } } if ((teamName == german.name) && (movingTankRef.alive == true)) { movingTankRef._x = movingTankRef._x - _root[teamName + "SquadsOnScreen"][s].speed; if (movingTankRef._x <= conquerWinArea) { endBattle("german", "conquer"); } } } } break; case "tankDead" : break; case "tankEngaging" : squadRef = _root[teamName + "SquadsOnScreen"][s]; for (m in _root[teamName + "SquadsOnScreen"][s].members) { tankRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (((teamName == british.name) && (tankRef.alive == true)) && (squadRef.enemyTarget.type != "tank")) { tankRef._x = tankRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / 2); if (tankRef._x >= (world.bg._width - conquerWinArea)) { endBattle("british", "conquer"); } } if (((teamName == german.name) && (tankRef.alive == true)) && (squadRef.enemyTarget.type != "tank")) { tankRef._x = tankRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / 2); if (tankRef._x <= conquerWinArea) { endBattle("german", "conquer"); } } tankRef.mainGun.disabled = false; tankRef.secondGun.disabled = false; if ((((((squadRef.enemyTarget.members[0].alive != undefined) && (tankRef.alive == true)) && (tankRef.mainGun.disabled == false)) && (tankRef.burstCounter < 1)) && (tankRef.firing == false)) && (_root[teamName + "SquadsOnScreen"][s].enemyTarget != undefined)) { tankRef.burstCounter++; tankRef.mainGun.gotoAndPlay("firing"); tankRound((_root[teamName + "SquadsOnScreen"][s].enemyTarget.members[0]._x + random(200)) - 100, (_root[teamName + "SquadsOnScreen"][s].enemyTarget.members[0]._y + random(50)) - 25, teamName); playSound("sound_tankMainGunFire"); } else { tankRef.waitCounter++; } if (tankRef.waitCounter >= (random(20) + 10)) { tankRef.waitCounter = 0; tankRef.burstCounter = 0; } if (((((tankRef.alive == true) && (tankRef.secondGun.disabled == false)) && (tankRef.mgBurstCounter <= (random(5) + 3))) && (tankRef.firingSecondary == false)) && (_root[teamName + "SquadsOnScreen"][s].enemyTarget != undefined)) { tankRef.mgBurstCounter++; tankRef.secondGun.gotoAndPlay("firing"); tankRef.tracer.play(); playSound("sound_lewis_fire" + (random(2) + 1)); if (teamName == british.name) { hitEnemy(british.name, german.name, tankRef, squadRef); } else { hitEnemy(german.name, british.name, tankRef, squadRef); } } else { tankRef.mgWaitCounter++; } if (tankRef.mgWaitCounter >= (random(60) + 30)) { tankRef.mgWaitCounter = 0; tankRef.mgBurstCounter = 0; } } break; case "victory" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { victoryMemberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (victoryMemberRef.endBattleAnim == false) { victoryMemberRef.endBattleAnim = true; _root["loop" + victoryMemberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); setTimeout(soldierMovements, random(400) + 100, "victory", victoryMemberRef); } } break; case "defeated" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { victoryMemberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if ((victoryMemberRef.endBattleAnim == false) && (victoryMemberRef.inTrench)) { victoryMemberRef.endBattleAnim = true; _root["loop" + victoryMemberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); setTimeout(soldierMovements, random(400) + 100, "defeatTrench", victoryMemberRef); } if ((victoryMemberRef.endBattleAnim == false) && (victoryMemberRef.inTrench == false)) { victoryMemberRef.endBattleAnim = true; _root["loop" + victoryMemberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); setTimeout(soldierMovements, random(400) + 100, "defeatGround", victoryMemberRef); } } break; } } } function soldierMovements(moveType, soldier) { if (soldier.alive == true) { switch (moveType) { case "victory" : soldier.gotoAndPlay("victory_" + soldier.position); break; case "defeatTrench" : soldier.gotoAndPlay("defeat_trench"); break; case "defeatGround" : soldier.gotoAndPlay("defeat_standing"); break; case "crouch" : soldier.gotoAndPlay(soldier.weaponType + "_stop_crouch"); break; case "stand" : soldier.gotoAndPlay(soldier.weaponType + "_stop_standing"); break; case "prone" : soldier.gotoAndPlay(soldier.weaponType + "_stop_prone"); break; case "proneToStand" : soldier.gotoAndPlay(soldier.weaponType + "_start_prone"); break; case "crouchToStand" : soldier.gotoAndPlay(soldier.weaponType + "_start_crouch"); break; case "standingToStand" : soldier.gotoAndPlay(soldier.weaponType + "_start_standing"); break; case "run" : if (soldier.changingPosition == false) { soldier.gotoAndPlay(soldier.weaponType + "_run"); } break; } } } function startFiringDelay(firingSoldierRef) { firingSoldierRef.startFiring = true; } function findEnemy(friendlyTeam, enemyTeam) { for (v in _root[friendlyTeam + "SquadsOnScreen"]) { friendlySquad = _root[friendlyTeam + "SquadsOnScreen"][v]; if ((_root[enemyTeam + "SquadsOnScreen"].length > 0) && (friendlySquad.members[0].alive == true)) { for (e in _root[enemyTeam + "SquadsOnScreen"]) { enemySquad = _root[enemyTeam + "SquadsOnScreen"][e]; if (enemySquad.members[0].alive == true) { currentSquadProx = enemySquad.members[0]._x - friendlySquad.members[0]._x; if (friendlyTeam == german.name) { currentSquadProx = -currentSquadProx; } if ((((((((enemySquad != friendlySquad.enemyTarget) && (currentSquadProx < friendlySquad.targetProx)) && (currentSquadProx < friendlySquad.range)) && (enemySquad.members.length > 0)) && (friendlySquad.members[0]._x > targetingBuffer)) && (friendlySquad.members[0]._x < (world.bg._width - targetingBuffer))) && (enemySquad.members[0]._x > targetingBuffer)) && (enemySquad.members[0]._x < (world.bg._width - targetingBuffer))) { friendlySquad.enemyTarget = enemySquad; friendlySquad.targetProx = currentSquadProx; if ((((friendlySquad.state != "entrench") && (friendlySquad.state != "exitTrench")) && (friendlySquad.state != "gasMasksOn")) && (friendlySquad.state != "gasMasksOff")) { if (((friendlySquad.nearTrench == false) && (friendlySquad.enemyTarget.state == "entrench")) && (friendlySquad.type == "assault")) { friendlySquad.state = "assaultTrench"; } else { friendlySquad.state = "engaging"; } } if (friendlySquad.type == "tank") { friendlySquad.state = "tankEngaging"; } } if (((friendlySquad.enemyTarget.members.length == 0) || (friendlySquad.enemyTarget.members[0].alive == undefined)) || (friendlySquad.enemyTarget.members[0].alive == false)) { friendlySquad.enemyTarget = undefined; friendlySquad.targetProx = 999999 /* 0x0F423F */; for (f in friendlySquad.members) { friendlySquad.members[f].startFiring = false; } if ((((((friendlySquad.type != "tank") && (friendlySquad.state != "stopped")) && (friendlySquad.state != "entrench")) && (friendlySquad.state != "exitTrench")) && (friendlySquad.state != "gasMasksOn")) && (friendlySquad.state != "gasMasksOff")) { friendlySquad.state = "moving"; } if (friendlySquad.type == "tank") { friendlySquad.state = "tankMoving"; } } } } } else { friendlySquad.enemyTarget = undefined; friendlySquad.targetProx = 999999 /* 0x0F423F */; for (f in friendlySquad.members) { friendlySquad.members[f].startFiring = false; } if ((((((friendlySquad.type != "tank") && (friendlySquad.state != "stopped")) && (friendlySquad.state != "entrench")) && (friendlySquad.state != "exitTrench")) && (friendlySquad.state != "gasMasksOn")) && (friendlySquad.state != "gasMasksOff")) { friendlySquad.state = "moving"; } if (friendlySquad.type == "tank") { friendlySquad.state = "tankMoving"; } } } } function findOfficer(teamName) { if ((teamName == "british") && (british_slot8_upgrade.active == true)) { officerInfluence = 250; } for (x in _root[teamName + "Officers"]) { officerUnitRef = _root[teamName + "Officers"][x]; officerRef = _root[teamName + "Officers"][x].members[0]; for (v in _root[teamName + "SquadsOnScreen"]) { unitRef = _root[teamName + "SquadsOnScreen"][v]; unitLeaderRef = _root[teamName + "SquadsOnScreen"][v].members[0]; if (unitRef.type != "officer") { if ((((unitRef.nearOfficer == false) && (unitRef.officerRef.name != officerUnitRef.name)) && ((unitLeaderRef._x - officerRef._x) > (-officerInfluence))) && ((unitLeaderRef._x - officerRef._x) < officerInfluence)) { unitRef.nearOfficer = true; unitRef.officerUnitRef = officerUnitRef; unitLeaderRef.officerStar._visible = true; unitLeaderRef.officerStar.gotoAndStop("silver"); unitLeaderRef.officerStar._alpha = 0; unitLeaderRef.officerStar.alphaTo(100, 0.3); } if ((unitRef.officerUnitRef.name == officerUnitRef.name) && (((unitLeaderRef._x - officerRef._x) < (-officerInfluence)) || ((unitLeaderRef._x - officerRef._x) > officerInfluence))) { unitRef.nearOfficer = false; unitLeaderRef.officerStar.alphaTo(0, 0.3); } if (unitRef.officerUnitRef.members.length < 1) { unitRef.officerUnitRef = null; unitRef.nearOfficer = false; unitLeaderRef.officerStar.alphaTo(0, 0.3); } } } } } function findTrenches(teamName) { for (w in _root[teamName + "SquadsOnScreen"]) { squadTrenchRef = _root[teamName + "SquadsOnScreen"][w]; leaderTrenchRef = _root[teamName + "SquadsOnScreen"][w].members[0]; if (leaderTrenchRef.type != "tankMarkIV") { for (p in trenches) { if (teamName == "british") { if (((trenches[p]._x - leaderTrenchRef._x) <= trenchBoundary) && ((trenches[p]._x - leaderTrenchRef._x) > 0)) { if (((trenches[p].slot1.team != "german") && (trenches[p].slot2.team != "german")) && (trenches[p].slot3.team != "german")) { squadTrenchRef.nearTrench = true; } } else { squadTrenchRef.nearTrench = false; } } else if (teamName == "german") { if (((leaderTrenchRef._x - trenches[p]._x) <= trenchBoundary) && ((leaderTrenchRef._x - trenches[p]._x) > 0)) { if (((trenches[p].slot1.team != "british") && (trenches[p].slot2.team != "british")) && (trenches[p].slot3.team != "british")) { squadTrenchRef.nearTrench = true; } } else { squadTrenchRef.nearTrench = false; } } if ((((squadTrenchRef.nearTrench == true) && (squadTrenchRef.state != "exitTrench")) && (squadTrenchRef.state != "gasMasksOn")) && (squadTrenchRef.state != "gasMasksOff")) { if ((trenches[p].owner == teamName) || (trenches[p].owner == undefined)) { if ((((((trenches[p].slot1 != "empty") && (trenches[p].slot1 != squadTrenchRef)) && (trenches[p].slot1 != undefined)) && (((trenches[p].slot2 != "empty") && (trenches[p].slot2 != squadTrenchRef)) && (trenches[p].slot2 != undefined))) && (((trenches[p].slot3 != "empty") && (trenches[p].slot3 != squadTrenchRef)) && (trenches[p].slot3 != undefined))) || (trenches[p].locked == true)) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.inTrench = true; squadTrenchRef.passingTrench = true; squadTrenchRef.enemyTarget = undefined; } } r = 1; while (r <= 3) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; if (((((trenches[p]["slot" + r] == "empty") || (trenches[p]["slot" + r] == undefined)) && (squadTrenchRef.state != "exitTrench")) && (squadTrenchRef.state != "gasMasksOn")) && (squadTrenchRef.state != "gasMasksOff")) { if ((trenches[p].locked != true) && ((trenches[p].owner == teamName) || (trenches[p].owner == undefined))) { trenches[p].owner = teamName; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.trenchNumRef = p; squadTrenchRef.trenchSlotRef = r; squadTrenchRef.inTrench = true; trenches[p]["slot" + r] = squadTrenchRef; squadTrenchRef.passingTrench = false; squadTrenchRef.enemyTarget = undefined; if ((teamName == playerTeam.team) && (trenches[p].controlVisible == false)) { showTrenchButton(trenches[p]); } else if (teamName == compTeam.team) { hideTrenchButton(trenches[p]); } if (trenches[p].controlVisible) { updateTrenchInterface(trenches[p]); } } } } r++; } } else if ((trenches[p].owner != teamName) && (trenches[p].owner != undefined)) { if (((((trenches[p].slot1 != "empty") && (trenches[p].slot1 != squadTrenchRef)) && (trenches[p].slot1 != undefined)) && (((trenches[p].slot2 != "empty") && (trenches[p].slot2 != squadTrenchRef)) && (trenches[p].slot2 != undefined))) && (((trenches[p].slot3 != "empty") && (trenches[p].slot3 != squadTrenchRef)) && (trenches[p].slot3 != undefined))) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.inTrench = true; squadTrenchRef.passingTrench = true; squadTrenchRef.enemyTarget = undefined; } } r = 1; while (r <= 3) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; if (((((trenches[p]["slot" + r] == "empty") || (trenches[p]["slot" + r] == undefined)) && (squadTrenchRef.state != "exitTrench")) && (squadTrenchRef.state != "gasMasksOn")) && (squadTrenchRef.state != "gasMasksOff")) { if (teamName != playerTeam.team) { trenches[p].locked = false; } trenches[p].owner = teamName; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.trenchNumRef = p; squadTrenchRef.trenchSlotRef = r; squadTrenchRef.inTrench = true; trenches[p]["slot" + r] = squadTrenchRef; squadTrenchRef.passingTrench = false; squadTrenchRef.enemyTarget = undefined; if ((teamName == playerTeam.team) && (trenches[p].controlVisible == false)) { showTrenchButton(trenches[p]); } else if (teamName == compTeam.team) { hideTrenchButton(trenches[p]); } if (trenches[p].controlVisible) { updateTrenchInterface(trenches[p]); } } } r++; } } } } } } } function findWire(teamName) { for (w in _root[teamName + "SquadsOnScreen"]) { squadWireRef = _root[teamName + "SquadsOnScreen"][w]; leaderWireRef = _root[teamName + "SquadsOnScreen"][w].members[0]; squadWireRef.inWire = false; x = 1; while (x <= currentMap.wire) { if (((currentMap[("wire" + x) + "Pos"] - leaderWireRef._x) > -50) && ((currentMap[("wire" + x) + "Pos"] - leaderWireRef._x) < 50)) { squadWireRef.inWire = true; } x++; } } } function findMines(teamName) { if (teamName == "british") { mineEnemyName = "german"; } if (teamName == "german") { mineEnemyName = "british"; } if (_root["currentMapMines_" + mineEnemyName] > 0) { for (v in _root[teamName + "SquadsOnScreen"]) { currentMineLeader = _root[teamName + "SquadsOnScreen"][v].members[0]; for (x in _root.currentMap[mineEnemyName + "Mines"]) { if (((_root[teamName + "SquadsOnScreen"][v].state == "moving") && ((_root.currentMap[mineEnemyName + "Mines"][x] - currentMineLeader._x) > (-mineBoundary))) && ((_root.currentMap[mineEnemyName + "Mines"][x] - currentMineLeader._x) < mineBoundary)) { if (random(mineDeathChance) == 0) { _root["currentMapMines_" + mineEnemyName]--; mineVictim = random(_root[teamName + "SquadsOnScreen"][v].members[0].length); specialRounds++; world.attachMovie("mineStrike", "mineRound" + specialRounds, depth_world_artillery + specialRounds); world["mineRound" + specialRounds]._x = _root[teamName + "SquadsOnScreen"][v].members[mineVictim]._x; world["mineRound" + specialRounds]._y = _root[teamName + "SquadsOnScreen"][v].members[mineVictim]._y; world["mineRound" + specialRounds].ownerTeam = ownerTeam; } } } } } } function enemyUnitAI() { for (t in trenches) { if (trenches[t].owner == compTeam.team) { if (((trenches[t].slot1 != "empty") && (trenches[t].slot2 != "empty")) && (trenches[t].slot3 != "empty")) { if (((_root.currentMap.enemyMood == "aggressive") && (random(15) == 0)) || ((_root.currentMap.enemyMood == "balanced") && (random(30) == 0))) { setTimeout(enemyCharge, 4000, trenches[t]); } } } } for (v in _root[compTeam.team + "SquadsOnScreen"]) { enemySquadAIRef = _root[compTeam.team + "SquadsOnScreen"][v]; switch (_root.currentMap.enemyMood) { case "aggressive" : if (((enemySquadAIRef.state == "entrench") && (enemySquadAIRef.allMembersInTrench == true)) && (enemySquadAIRef.enemyTarget == undefined)) { if ((random(5) == 0) && ((enemySquadAIRef.type == "riflemen") || (enemySquadAIRef.type == "assault"))) { enemySquadAIRef.state = "exitTrench"; } if ((random(10) == 0) && (enemySquadAIRef.type == "sniper")) { enemySquadAIRef.state = "exitTrench"; } if ((random(20) == 0) && ((enemySquadAIRef.type == "officer") || (enemySquadAIRef.type == "machineGun"))) { enemySquadAIRef.state = "exitTrench"; } } break; case "defensive" : if (((enemySquadAIRef.state == "entrench") && (enemySquadAIRef.allMembersInTrench == true)) && (enemySquadAIRef.enemyTarget == undefined)) { if ((random(20) == 0) && ((enemySquadAIRef.type == "riflemen") || (enemySquadAIRef.type == "assault"))) { enemySquadAIRef.state = "exitTrench"; } if ((random(35) == 0) && (enemySquadAIRef.type == "sniper")) { enemySquadAIRef.state = "exitTrench"; } if ((random(60) == 0) && ((enemySquadAIRef.type == "officer") || (enemySquadAIRef.type == "machineGun"))) { enemySquadAIRef.state = "exitTrench"; } } break; case "balanced" : if (!(((enemySquadAIRef.state == "entrench") && (enemySquadAIRef.allMembersInTrench == true)) && (enemySquadAIRef.enemyTarget == undefined))) { break; } if ((random(10) == 0) && ((enemySquadAIRef.type == "riflemen") || (enemySquadAIRef.type == "assault"))) { enemySquadAIRef.state = "exitTrench"; } if ((random(20) == 0) && (enemySquadAIRef.type == "sniper")) { enemySquadAIRef.state = "exitTrench"; } if (!((random(30) == 0) && ((enemySquadAIRef.type == "officer") || (enemySquadAIRef.type == "machineGun")))) { break; } enemySquadAIRef.state = "exitTrench"; } break; } } function enemyCharge(trenchName) { trenchName.slot1.state = "exitTrench"; trenchName.slot2.state = "exitTrench"; trenchName.slot3.state = "exitTrench"; } function setupEnemyUnitGenerator() { enemyUnitRateMax = currentMap.enemyRate; enemyUnitRate = enemyUnitRateMax; enemyUnitWave = 0; } function enemyUnitGenerator() { enemyUnitRate--; if ((firstEnemyUnit == true) && (enemyUnitRate <= 10)) { firstEnemyUnit = false; enemyUnitRate = enemyUnitRateMax; createSquad(compTeam.team, currentMap.enemyUnits[enemyUnitWave]); enemyUnitWave++; } if (createEnemyUnits && (enemyUnitRate < 0)) { enemyUnitRate = enemyUnitRateMax; createSquad(compTeam.team, currentMap.enemyUnits[enemyUnitWave]); enemyUnitWave++; if (enemyUnitWave > currentMap.enemyUnits.length) { enemyUnitWave = 0; } } if ((createEnemyUnits && (AIpanicMode == true)) && (enemyUnitRate <= (enemyUnitRate / 2))) { enemyUnitRate = enemyUnitRateMax; createSquad(compTeam.team, currentMap.enemyUnits[enemyUnitWave]); enemyUnitWave++; if (enemyUnitWave > currentMap.enemyUnits.length) { enemyUnitWave = 0; } } } function setupEnemySupportGenerator() { enemySupportRateMax = currentMap.enemySupportRate; enemySupportRate = enemySupportRateMax; enemySupportWave = 0; } function enemySupportGenerator() { enemySupportRate--; if (enemySupportRate < 0) { enemySupportRate = enemySupportRateMax; closestSupportTargetX = _root[playerTeam.team + "SquadsOnScreen"][x].members[0]._x; for (x in _root[playerTeam.team + "SquadsOnScreen"]) { if (playerTeam.team == "british") { if (_root[playerTeam.team + "SquadsOnScreen"][x].members[0]._x > closestSupportTargetX) { enemySupportTarget = _root[playerTeam.team + "SquadsOnScreen"][x].members[0]; } } if (playerTeam.team == "german") { if (_root[playerTeam.team + "SquadsOnScreen"][x].members[0]._x < closestSupportTargetX) { enemySupportTarget = _root[playerTeam.team + "SquadsOnScreen"][x].members[0]; } } if (random(5) == 0) { if ((_root[playerTeam.team + "SquadsOnScreen"][random(_root[playerTeam.team + "SquadsOnScreen"].length)].members[0]._x > 100) && (_root[playerTeam.team + "SquadsOnScreen"][random(_root[playerTeam.team + "SquadsOnScreen"].length)].members[0]._x < (world.bg._width - 150))) { enemySupportTarget = _root[playerTeam.team + "SquadsOnScreen"][random(_root[playerTeam.team + "SquadsOnScreen"].length)].members[0]; } } } if (enemySupportTarget != null) { launchSpecialAttack(currentMap.enemySupport[enemySupportWave], enemySupportTarget._x, enemySupportTarget._y, compTeam.team); enemySupportTarget = null; enemySupportWave++; } if (enemySupportWave > currentMap.enemySupport.length) { enemySupportWave = 0; } } } function hitEnemy(friendTeam, targetTeam, attacker, attackingSquad) { e = 0; while (e <= _root[targetTeam + "SquadsOnScreen"].length) { currentTargetSquad = _root[targetTeam + "SquadsOnScreen"][e]; currentDamage = attacker.damage; if (currentTargetSquad.name == attackingSquad.enemyTarget.name) { if (currentTargetSquad.type == "tank") { currentTargetSquad.health = currentTargetSquad.health - (currentDamage / 20); } else { if (attacker.inTrench == true) { currentDamage = currentDamage * trenchBonus; if (friendTeam == "german") { if (german_slot5_upgrade.active && (attacker.type == "machineGun")) { currentDamage = currentDamage * german_slot5_upgrade.bonus; } } } if (currentTargetSquad.state == "entrench") { currentDamage = currentDamage * trenchDefence; if (friendTeam == "british") { if (british_slot7_upgrade.active) { currentDamage = currentDamage * british_slot7_upgrade.bonus; } } if (friendTeam == "german") { if (german_slot2_upgrade.active) { currentDamage = currentDamage * german_slot2_upgrade.bonus; } if (german_slot6_upgrade.active) { currentDamage = currentDamage * german_slot6_upgrade.bonus; } } } if (attacker.nearOfficer == true) { currentDamage = currentDamage * officerBonus; if (german_slot11_upgrade.active == true) { currentDamage = currentDamage * german_slot11_upgrade.bonus; } } if (friendTeam == "british") { if (british_slot2_upgrade.active) { currentDamage = currentDamage * british_slot2_upgrade.bonus; } if ((british_slot9_upgrade.active == true) && (attacker.type == "sharpShooter")) { currentDamage = currentDamage * british_slot9_upgrade.bonus; } if ((british_slot10_upgrade.active == true) && (attacker.type == "machineGunner")) { currentDamage = currentDamage * british_slot10_upgrade.bonus; } if ((british_slot11_upgrade.active == true) && (attacker.type == "tank")) { currentDamage = currentDamage * british_slot11_upgrade.bonus; } } if (friendTeam == "german") { if (german_slot1_upgrade.active) { currentDamage = currentDamage * german_slot1_upgrade.bonus; } if (german_slot9_upgrade.active) { currentDamage = currentDamage * german_slot9_upgrade.bonus; } if (british_slot3_upgrade.active) { currentDamage = currentDamage * british_slot3_upgrade.bonus; } } currentTargetSquad.health = currentTargetSquad.health - currentDamage; } m = 0; while (m <= currentTargetSquad.members.length) { if ((currentTargetSquad.type == "tank") && (currentTargetSquad.members[m].alive == true)) { if (random(10) <= showBulletDustChance) { playSound("sound_ricochetMetal" + (random(2) + 1)); currentTargetSquad.members[m]["ricochet" + (random(11) + 1)].play(); } if (random(100) <= showBulletDustChance) { bulletDust(currentTargetSquad.members[m]._x + (random(120) - 60), currentTargetSquad.members[m]._y); break; } } if (((currentTargetSquad.type != "tank") && (currentTargetSquad.health <= currentTargetSquad.members[m].health)) && (currentTargetSquad.members[m].alive == true)) { currentTargetSquad.members[m].alive = false; updateTrenchInterface(currentTargetSquad.trenchRef); adjustMorale(targetTeam, currentTargetSquad.type, "normal"); if (friendTeam == playerTeam.team) { updateExperience(currentTargetSquad.type, currentTargetSquad.members[m]); career_soldiersKilled++; } else { career_soldiersLost++; } adjustStats("kill", friendTeam); if (random(10) == 0) { currentTargetSquad.members[m].torso.bloodSplat._visible = true; } if (random(10) == 0) { currentTargetSquad.members[m].head.bloodSplat._visible = true; } currentTargetSquad.members[m].gotoAndPlay(currentTargetSquad.members[m].position + "_death"); setTimeout(fadeDeadSoldier, clearDeadSoldierTime, currentTargetSquad.members[m]); sortDeadSoldiers(currentTargetSquad.members[m]); currentTargetSquad.members[m].selectedRing.alphaTo(0, 0.3); currentTargetSquad.members[m].healthBar.alphaTo(0, 0.3); currentTargetSquad.members[m].officerStar.alphaTo(0, 0.3); if ((attackingSquad.type == "sniper") && (m != 0)) { playVoice("sniper", targetTeam); if (((currentTargetSquad.team != playerTeam.team) && (currentTargetSquad.enemyTarget == undefined)) && (currentTargetSquad.inTrench == true)) { if (random(2) == 0) { currentTargetSquad.state = "exitTrench"; } } } if ((attackingSquad.type == "machineGun") && (m != 0)) { playVoice("machineGun", targetTeam); } if ((attackingSquad.type == "tank") && (m != 0)) { playVoice("tank", targetTeam); } currentTargetSquad.members.splice(m, 1); playSound("sound_soldierDeath" + (random(10) + 1)); } else if (random(100) <= showBulletDustChance) { bulletDust(currentTargetSquad.members[m]._x + (random(120) - 60), currentTargetSquad.members[m]._y); break; } if (currentTargetSquad.members.length == 0) { for (s in _root[targetTeam + "SquadsOnScreen"]) { if (_root[targetTeam + "SquadsOnScreen"][s].name == currentTargetSquad.name) { _root["loop" + currentTargetSquad.name].stop(); _root.trenches[currentTargetSquad.trenchNumRef]["slot" + currentTargetSquad.trenchSlotRef] = "empty"; _root[targetTeam + "SquadsOnScreen"].splice(s, 1); adjustStats("unitLost", targetTeam); break; } } } m++; } } e++; } } function explosiveHit(explosionName, teamName, ownerTeam, explosionType) { for (s in _root[teamName + "SquadsOnScreen"]) { currentTargetSquad = _root[teamName + "SquadsOnScreen"][s]; var _local7 = currentTargetSquad.members[0]._x - explosionName._x; if (((_local7 < 60) && (_local7 >= 0)) || ((_local7 > -60) && (_local7 <= 0))) { if (random(explosionSurvivalChance) != 0) { for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (teamName != ownerTeam) { playVoice("incoming", teamName); } _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name] = _root[teamName + "SquadsOnScreen"][s].members[m]; if (memberRef.alive == true) { if ((explosionName.collision.hitTest(memberRef.collision) == true) && (memberRef.alive == true)) { if (memberRef.squadType == "tank") { explosiveDamage = 0; explosiveDamage = _root[ownerTeam][explosionType].damage; if ((ownerTeam == "british") && (british_slot11_upgrade.active)) { explosiveDamage = explosiveDamage * british_slot11_upgrade.bonus; } if (((ownerTeam == "british") && (british_slot14_upgrade.active)) && (explosionType == "mortar")) { explosiveDamage = explosiveDamage * british_slot14_upgrade.bonus; } if (((ownerTeam == "british") && (british_slot18_upgrade.active)) && ((explosionType == "artillery") || (explosionType == "antiTank"))) { explosiveDamage = explosiveDamage * british_slot18_upgrade.bonus; } _root[teamName + "SquadsOnScreen"][s].health = _root[teamName + "SquadsOnScreen"][s].health - explosiveDamage; particleCount++; world.attachMovie("particle_fireball_tank", "tankPart" + particleCount, particleCount); world["tankPart" + particleCount]._x = explosionName._x + (random(10) - 5); world["tankPart" + particleCount]._y = explosionName._y - (random(15) + 15); metalFragmentParticle(explosionName._x, explosionName._y); playSound("sound_metalImpact"); if (_root[teamName + "SquadsOnScreen"][s].health <= 0) { memberRef.alive = false; _root[teamName + "SquadsOnScreen"][s].state = "tankDead"; memberRef.damageClip._alpha = 0; memberRef.damageClip._visible = true; memberRef.damageClip.alphaTo(100, 3); memberRef.damageClip.fireAnim1.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim2.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim3.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim4.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim1.fireAnim.gotoAndPlay(random(45) + 1); memberRef.damageClip.fireAnim2.fireAnim.gotoAndPlay(random(45) + 1); memberRef.tankBody.gotoAndStop("destroyed"); if (random(2) > 0) { memberRef.damageClip.fireAnim3.fireAnim.gotoAndPlay(random(45) + 1); } else { memberRef.damageClip.fireAnim3._visible = false; } if (random(2) > 0) { memberRef.damageClip.fireAnim4.fireAnim.gotoAndPlay(random(45) + 1); } else { memberRef.damageClip.fireAnim4._visible = false; } _root["loop" + memberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); adjustStats("kill", ownerTeam); adjustStats("unitLost", memberRef.squadObjRef.team); _root.deadTanks.push(memberRef); _root[teamName + "SquadsOnScreen"][s].members.splice(m, 1); if (_root[teamName + "SquadsOnScreen"][s].members.length == 0) { _root[teamName + "SquadsOnScreen"].splice(s, 1); } } } if (memberRef.squadType != "tank") { memberRef.alive = false; updateTrenchInterface(currentTargetSquad.trenchRef); if (teamName != ownerTeam) { adjustStats("kill", ownerTeam); } adjustMorale(teamName, _root[teamName + "SquadsOnScreen"][s].type, "explosive", ownerTeam); if (ownerTeam == playerTeam.team) { updateExperience(_root[teamName + "SquadsOnScreen"][s].type, memberRef); } _root[teamName + "SquadsOnScreen"][s].health = _root[teamName + "SquadsOnScreen"][s].health - _root[teamName + "SquadsOnScreen"][s].minHealth; if (random(2) > 0) { bodyRagdoll(memberRef); _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].gotoAndPlay("exploded_death"); } else { if (random(10) == 0) { currentTargetSquad.members[m].head.bloodSplat._visible = true; } if (random(10) == 0) { currentTargetSquad.members[m].torso.bloodSplat._visible = true; } _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].gotoAndPlay(_root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].position + "_death"); } setTimeout(fadeDeadSoldier, clearDeadSoldierTime, _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name]); playSound("sound_soldierDeath" + (random(10) + 1)); bldCloud = new Object(); bldCloud.x = memberRef._x; bldCloud.y = memberRef._y; bloodCloudParticle(bldCloud.x, bldCloud.y - random(15)); _root[teamName + "SquadsOnScreen"][s].members[m].selectedRing.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].healthBar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].officerStar.alphaTo(0, 0.3); sortDeadSoldiers(_root[teamName + "SquadsOnScreen"][s].members[m]); _root[teamName + "SquadsOnScreen"][s].members.splice(m, 1); if (_root[teamName + "SquadsOnScreen"][s].members.length == 0) { _root.trenches[currentTargetSquad.trenchNumRef]["slot" + currentTargetSquad.trenchSlotRef] = "empty"; _root[teamName + "SquadsOnScreen"].splice(s, 1); } } } } } } } } } function playExplodedDeath(deadSoldierRef) { deadSoldierRef.gotoAndPlay("exploded_death"); } function fadeDeadSoldier(soldierRef) { soldierRef.alphaTo(0, 1, "linear"); setTimeout(removeDeadSoldier, 1000, soldierRef); } function removeDeadSoldier(soldierRef) { removeMovieClip(soldierRef); } function particleEmitter(particleType, particleName, particleDepth, particleX, particleY, particleGravity, particleQuantity, particleHorizontalEnergy, particleVerticalEnergy, particleFade, particleRotationRate, particleScaling, particleChangeAngle) { i = 0; while (i <= particleQuantity) { particleCount++; var _local2 = world.attachMovie(particleType, particleName + i, particleCount); _local2.ref = particleName + i; _local2.partType = particleType; _local2.gravity = particleGravity; if (random(2) > 0) { _local2.HorzEnergy = Math.random() * particleHorizontalEnergy; } else { _local2.HorzEnergy = Math.random() * (-particleHorizontalEnergy); } _local2.VertEnergy = (-particleVerticalEnergy) + ((Math.random() * particleVerticalEnergy) / 2); if (particleScaling == true) { _local2._xscale = (_local2._yscale = random(50) + 50); } _local2._x = particleX; _local2._y = particleY; _local2.originY = particleY; if (particleChangeAngle == true) { if (random(2) > 0) { _local2.angle = random(60); } else { _local2.angle = random(60) + 300; } } _local2._alpha = random(30) + 70; _local2._rotation = _local2.angle; _local2.rotation = particleRotationRate; _local2.acceleration = 5; _local2.particleFade = particleFade; _local2.splash = particleSplash; _local2.onEnterFrame = _root.moveParticle; i++; } } function moveParticle() { with (this) { _alpha = _alpha - particleFade; if ((_alpha < 15) || (this._y > (this.originY + 10))) { removeMovieClip(this); } this._rotation = this._rotation + rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * HorzEnergy; _x = _x - this.x; _y = _y + ((VertEnergy = VertEnergy + gravity)); } } function artilleryExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.01, true, true); particleEmitter("particle_dustShaft", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.01, true, false); particleEmitter("particle_cloudDust", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_cloudDust_white", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1, 0.05, true, true); particleEmitter("particle_fireball", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 3, 0, true, false); particleEmitter("particle_cloudDust", "dustPart", 100, targetX, targetY, 0.01, 0, 1.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_sparks", "sparkPart", 100, targetX + (random(50) - 25), targetY - 20, 0.4, 0, 4, 10, 6, 1.5, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX + (random(50) - 25), targetY - 20, 0.4, 1, 4, 10, 2, 1.5, true, true); particleEmitter("particle_dirt2", "dirtPart", 100, targetX + (random(50) - 25), targetY - 20, 0.35, 1, 4, 10, 2, 0, true, true); } function mortarExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft_mortar", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.4, 0, 2, 10, 2, 1.5, true, true); particleEmitter("particle_fireball_mortar", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 2, 0, true, false); particleEmitter("particle_dirt2_mortar", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.35, 0, 3, 8, 2, 0, true, true); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX + (random(20) - 10), targetY, 0.01, 0, 4, 0.5, 2, 0.05, true, false); } function bulletDustParticle(targetX, targetY) { particleEmitter("particle_dustShaft_bullet", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_bullet", "dustPart", 100, targetX, targetY, 0.01, 1, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt2_bullet", "dirtPart", 100, targetX + (random(50) - 25), targetY - 20, 0.4, 1, 1, 1, 6, 1.5, true, true); } function bloodCloudParticle(targetX, targetY) { particleEmitter("particle_bloodCloud", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 3, 0.05, true, true); } function grenadeExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft_grenade", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_grenade", "dustPart", 100, targetX, targetY, 0.01, 1, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX, targetY - 10, 0.4, 1, 2, 10, 2, 1.5, true, true); particleEmitter("particle_fireball_grenade", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 2, 0, true, false); particleEmitter("particle_dirt2_grenade", "dirtPart", 100, targetX, targetY - 10, 0.35, 1, 3, 8, 2, 0, true, true); particleEmitter("particle_cloudDust_grenade", "dustPart", 100, targetX, targetY, 0.01, 1, 4, 0.5, 2, 0.05, true, false); } function mineExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft_mortar", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.4, 3, 2, 10, 2, 1.5, true, true); particleEmitter("particle_fireball_mortar", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 2, 0, true, false); particleEmitter("particle_dirt2_mortar", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.35, 2, 3, 8, 2, 0, true, true); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX + (random(20) - 10), targetY, 0.01, 1, 4, 0.5, 2, 0.05, true, false); } function metalFragmentParticle(targetX, targetY) { particleEmitter("particle_metalFragment", "metalFrag", 100, targetX + (random(10) - 5), targetY - 10, 0.4, 6, 2, 8, 0, 1.5, true, true); } function bodyRagdoll(soldierRef) { if (soldierRef.inTrench == true) { if (soldierRef.squadObjRef.team == "british") { soldierRef._x = soldierRef._x + 60; } if (soldierRef.squadObjRef.team == "german") { soldierRef._x = soldierRef._x - 60; } } randomLimb = random(10); switch (randomLimb) { case 0 : soldierRef.torso.bloodSplat._visible = true; break; case 1 : soldierRef.front_upperArm.gotoAndStop("gone"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; soldierRef.head.bloodSplat._visible = true; break; case 2 : soldierRef.back_upperArm.gotoAndStop("gone"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; break; case 3 : soldierRef.front_upperLeg.gotoAndStop("gone"); soldierRef.front_lowerLeg.gotoAndStop("gone"); soldierRef.front_foot.gotoAndStop("gone"); break; case 4 : soldierRef.back_upperLeg.gotoAndStop("gone"); soldierRef.back_lowerLeg.gotoAndStop("gone"); soldierRef.back_foot.gotoAndStop("gone"); break; case 5 : soldierRef.front_upperLeg.gotoAndStop("gone"); soldierRef.front_lowerLeg.gotoAndStop("gone"); soldierRef.front_foot.gotoAndStop("gone"); soldierRef.back_upperLeg.gotoAndStop("gone"); soldierRef.back_lowerLeg.gotoAndStop("gone"); soldierRef.back_foot.gotoAndStop("gone"); break; case 6 : soldierRef.front_upperArm.gotoAndStop("gone"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.back_upperArm.gotoAndStop("gone"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; soldierRef.head.bloodSplat._visible = true; break; case 7 : soldierRef.head.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; break; case 8 : soldierRef.head.gotoAndStop("off"); soldierRef.front_upperArm.gotoAndStop("off"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.back_upperArm.gotoAndStop("off"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.gotoAndStop("gone"); break; case 9 : break; } soldierRef.particleHorizontalEnergy = 6; soldierRef.particleVerticalEnergy = 11; if (random(2) > 0) { soldierRef.HorzEnergy = Math.random() * soldierRef.particleHorizontalEnergy; } else { soldierRef.HorzEnergy = Math.random() * (-soldierRef.particleHorizontalEnergy); } soldierRef.VertEnergy = (-soldierRef.particleVerticalEnergy) + ((Math.random() * soldierRef.particleVerticalEnergy) / 2); if (random(2) > 0) { soldierRef.angle = random(60); soldierRef.rotation = random(8) + 4; } else { soldierRef.angle = random(60) + 300; soldierRef.rotation = (-random(8)) + 4; } soldierRef.gravity = 0.45; soldierRef.onEnterFrame = function () { this._rotation = this._rotation + this.rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * this.HorzEnergy; this._x = this._x - this.x; this._y = this._y + ((this.VertEnergy = this.VertEnergy + this.gravity)); if (this._y > (this.ground - 5)) { this._y = this.ground - 2; this.onEnterFrame = null; if (random(2) > 0) { this._rotation = 0; } else { this._rotation = 180; } this.gotoAndPlay("flatDead"); setTimeout(_root.fadeDeadSoldier, _root.clearDeadSoldierTime, this); } }; } function mortarExplosion(targetX, targetY) { mortarExplosionParticle(targetX, targetY); randomSound = "sound_mortar_explosion" + (random(2) + 1); playSound(randomSound); } function mineExplosion(targetX, targetY) { mineExplosionParticle(targetX, targetY); randomSound = "sound_mine_explosion" + (random(2) + 1); playSound(randomSound); } function artilleryExplosion(targetX, targetY) { artilleryExplosionParticle(targetX, targetY); randomSound = "sound_artillery_explosion" + (random(3) + 1); playSound(randomSound); } function grenadeExplosion(targetX, targetY) { grenadeExplosionParticle(targetX, targetY); randomSound = "sound_grenade_explosion" + (random(2) + 1); playSound(randomSound); } function bulletDust(targetX, targetY) { bulletDustParticle(targetX, targetY); randomSound = "sound_bulletHit" + (random(2) + 1); setTimeout(playSound, random(100), randomSound); } function gasExplosion(targetX, targetY, strikeName, collisionName, ownerTeam) { showGasMask(); specialRounds++; world.attachMovie("gasCloud", "gasCloud" + specialRounds, depth_world_artillery + specialRounds); world["gasCloud" + specialRounds]._rotation = random(360); world["gasCloud" + specialRounds]._x = targetX; world["gasCloud" + specialRounds]._y = targetY; world["gasCloud" + specialRounds].collisionName = collisionName; world["gasCloud" + specialRounds].strikeName = strikeName; world["gasCloud" + specialRounds].ownerTeam = ownerTeam; world["gasCloud" + specialRounds].timer = _root[ownerTeam].gas.duration; world["gasCloud" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.timer--; if (this.timer < 0) { this.alphaTo(0, 2, "easeOutSine"); if (this._alpha == 0) { _root.clearGas(this.collisionName, this.strikeName); this.onEnterFrame = null; } } } }; randomSound = "sound_mortar_explosion" + (random(2) + 1); playSound(randomSound); } function rainEffect() { if (currentMap.rainOn == true) { if (rainSetup == false) { rainSetup = true; world.attachMovie("blankMovie", "rainHolder", depth_world_rainHolder); playSoundLoop("sound_ambienceRain", 9999, "ambienceRain"); x = 1; while (x < rainDrops) { numRainDrops++; numRainSplash++; world.rainHolder.attachMovie("rainDrop", "rainDrop" + numRainDrops, 50 + numRainDrops); world.rainHolder.attachMovie("rainSplash", "rainSplash" + numRainSplash, 500 + numRainSplash); world.rainHolder["rainDrop" + numRainDrops]._x = random(world.bg._width); world.rainHolder["rainDrop" + numRainDrops]._y = random(200) - 500; world.rainHolder["rainDrop" + numRainDrops].rainSplash = world.rainHolder["rainSplash" + numRainSplash]; world.rainHolder["rainDrop" + numRainDrops].onEnterFrame = function () { this._x = this._x + 2; this._y = this._y + 30; if (this._y > (random(250) + 170)) { this.rainSplash._x = this._x; this.rainSplash._y = this._y; this.rainSplash.gotoAndPlay(1); this._y = random(200) - 500; this._x = random(world.bg._width); } }; x++; } } } } function launchSpecialAttack(type, targetX, targetY, owner) { switch (type) { case "artillery" : artilleryStrike(targetX, targetY, owner); break; case "mortar" : mortarStrike(targetX, targetY, owner); break; case "gas" : if (owner == playerTeam.team) { playVoice("gas", compTeam.team); } else { playVoice("gas", playerTeam.team); } gasStrike(targetX, targetY, owner); break; case "antiTank" : antiTankStrike(targetX, targetY, owner); break; } } function playIncomingSound(soundType) { if (random(6) == 0) { playSound(("sound_incoming_" + soundType) + (random(3) + 1)); } } function artilleryStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); tempNumArtilleryRounds = numArtilleryRounds; if (british_slot17_upgrade.active) { tempNumArtilleryRounds = tempNumArtilleryRounds + british_slot17_upgrade.bonus; } if (british_slot21_upgrade.active) { tempNumArtilleryRounds = tempNumArtilleryRounds + british_slot21_upgrade.bonus; } v = 0; while (v < tempNumArtilleryRounds) { artilleryRound(targetX, targetY, ownerTeam, random(30) + (v * 90)); v++; } } function artilleryRound(targetX, targetY, ownerTeam, delay) { specialRounds++; world.attachMovie("artilleryStrike", "artyRound" + specialRounds, depth_world_artillery + specialRounds); world["artyRound" + specialRounds].delayCount = delay; world["artyRound" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.delayCount--; if (this.delayCount < 0) { this.play(); if (british_slot16_upgrade.active) { this._x = targetX + ((random(250) - 125) * british_slot16_upgrade.bonus); } else { this._x = (targetX + random(250)) - 125; } this._y = world.ground + random(120); this.ownerTeam = ownerTeam; delete this.onEnterFrame; } } }; } function artilleryScorchDecal(targetX, targetY) { decals++; world.attachMovie("decal_artilleryScorch", "decal" + decals, depth_world_decals + decals); world["decal" + decals]._xscale = (world["decal" + decals]._yscale = random(40) + 90); world["decal" + decals]._alpha = random(30) + 70; world["decal" + decals]._x = targetX; world["decal" + decals]._y = targetY; world["decal" + decals].alphaTo(0, 6, "easeOutSine", decalRemoveDelay, function () { removeMovieClip(this); }); } function mortarStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); tempNumMortarRounds = numMortarRounds; if (british_slot13_upgrade.active) { tempNumMortarRounds = tempNumMortarRounds + british_slot13_upgrade.bonus; } v = 0; while (v < tempNumMortarRounds) { mortarRound(targetX, targetY, ownerTeam, random(20) + (v * 70)); v++; } } function mortarRound(targetX, targetY, ownerTeam, delay) { specialRounds++; world.attachMovie("mortarStrike", "mortyRound" + specialRounds, depth_world_artillery + specialRounds); world["mortyRound" + specialRounds].delayCount = delay; world["mortyRound" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.delayCount--; if (this.delayCount < 0) { this.play(); if (british_slot12_upgrade.active) { this._x = targetX + ((random(250) - 125) * british_slot12_upgrade.bonus); } else { this._x = (targetX + random(250)) - 125; } this._y = world.ground + random(120); this.ownerTeam = ownerTeam; delete this.onEnterFrame; } } }; } function mortarScorchDecal(targetX, targetY) { decals++; world.attachMovie("decal_artilleryScorch", "decal" + decals, depth_world_decals + decals); world["decal" + decals]._xscale = (world["decal" + decals]._yscale = random(20) + 50); world["decal" + decals]._alpha = random(20) + 80; world["decal" + decals]._x = targetX; world["decal" + decals]._y = targetY; world["decal" + decals].alphaTo(0, 6, "easeOutSine", decalRemoveDelay, function () { removeMovieClip(this); }); } function antiTankStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); v = 0; while (v < numAntiTankRounds) { antiTankRound(targetX, targetY, ownerTeam, random(20) + (v * 70)); v++; } } function antiTankRound(targetX, targetY, ownerTeam, delay) { specialRounds++; world.attachMovie("antiTankStrike", "antiTank" + specialRounds, depth_world_artillery + specialRounds); if (ownerTeam == "german") { world["antiTank" + specialRounds]._xscale = -100; } world["antiTank" + specialRounds].delayCount = delay; world["antiTank" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.delayCount--; if (this.delayCount < 0) { this.play(); if (british_slot12_upgrade.active) { this._x = targetX + ((random(250) - 125) * british_slot12_upgrade.bonus); } else { this._x = (targetX + random(250)) - 125; } this._y = world.ground + random(120); this.ownerTeam = ownerTeam; delete this.onEnterFrame; } } }; } function gasStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); v = 0; while (v < numGasRounds) { setTimeout(gasRound, random(800) + (v * 1100), targetX, targetY, ownerTeam); v++; } } function gasRound(targetX, targetY, ownerTeam) { specialRounds++; world.attachMovie("gasStrikeAnim", "gasRound" + specialRounds, depth_world_artillery + specialRounds); world["gasRound" + specialRounds]._x = (targetX + random(250)) - 125; world["gasRound" + specialRounds]._y = world.ground + random(120); world["gasRound" + specialRounds].ownerTeam = ownerTeam; } function gasCloudCollisions(teamName) { if (activeGas.length > 0) { for (v in activeGas) { for (s in _root[teamName + "SquadsOnScreen"]) { if (((activeGas[v].xTarget - _root[teamName + "SquadsOnScreen"][s].members[0]._x) > (-gasDetectRange)) && ((activeGas[v].xTarget - _root[teamName + "SquadsOnScreen"][s].members[0]._x) < gasDetectRange)) { _root[teamName + "SquadsOnScreen"][s].nearGas = true; } if (_root[teamName + "SquadsOnScreen"][s].nearGas == true) { if (((activeGas[v].hitTest(_root[teamName + "SquadsOnScreen"][s].members[0].collision) == true) && (_root[teamName + "SquadsOnScreen"][s].allMasksOn == false)) && (_root[teamName + "SquadsOnScreen"][s].type != "tank")) { gasDamage = gasDamage; if ((british_slot15_upgrade.active == true) || (german_slot15_upgrade.active == true)) { gasDamage = gasDamage * british_slot15_upgrade.bonus; } _root[teamName + "SquadsOnScreen"][s].health = _root[teamName + "SquadsOnScreen"][s].health - gasDamage; for (m in _root[teamName + "SquadsOnScreen"][s].members) { if ((_root[teamName + "SquadsOnScreen"][s].health <= _root[teamName + "SquadsOnScreen"][s].members[m].health) && (_root[teamName + "SquadsOnScreen"][s].members[m].alive == true)) { _root[teamName + "SquadsOnScreen"][s].members[m].alive = false; adjustMorale(teamName, _root[teamName + "SquadsOnScreen"][s].type, "normal"); if (_root[teamName + "SquadsOnScreen"][s].members[m].position != "trench") { _root[teamName + "SquadsOnScreen"][s].members[m].gotoAndPlay("standing_collapse"); } else { _root[teamName + "SquadsOnScreen"][s].members[m].gotoAndPlay("trench_collapse"); } setTimeout(fadeDeadSoldier, clearDeadSoldierTime, _root[teamName + "SquadsOnScreen"][s].members[m]); sortDeadSoldiers(_root[teamName + "SquadsOnScreen"][s].members[m]); _root[teamName + "SquadsOnScreen"][s].members[m].selectedRing.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].healthBar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].officerStar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members.splice(m, 1); playSound("sound_soldierCough" + (random(5) + 1)); if (_root[teamName + "SquadsOnScreen"][s].members.length == 0) { _root.trenches[_root[teamName + "SquadsOnScreen"][s].trenchNumRef]["slot" + _root[teamName + "SquadsOnScreen"][s].trenchSlotRef] = "empty"; _root[teamName + "SquadsOnScreen"].splice(s, 1); adjustStats("unitLost", teamName); } } } } } } } } } function clearGas(parentName, gasCloudName) { for (v in activeGas) { if (parentName._name == activeGas[v]._name) { activeGas.splice(v, 1); break; } } removeMovieClip(gasCloudName); removeMovieClip(parentName); if (activeGas[0]._name == undefined) { hideGasMask(); for (v in _root[playerTeam.team + "SquadsOnScreen"]) { _root[playerTeam.team + "SquadsOnScreen"][v].nearGas = false; if (_root[playerTeam.team + "SquadsOnScreen"][v].gasMasksOn == true) { _root[playerTeam.team + "SquadsOnScreen"][v].lastState = _root[playerTeam.team + "SquadsOnScreen"][v].state; _root[playerTeam.team + "SquadsOnScreen"][v].state = "gasMasksOff"; } } } } function tankRound(targetX, targetY, ownerTeam) { specialRounds++; world.attachMovie("tankRound", "tankRound" + specialRounds, depth_world_artillery + specialRounds); world["tankRound" + specialRounds]._x = targetX; world["tankRound" + specialRounds]._y = targetY; world["tankRound" + specialRounds].ownerTeam = ownerTeam; } function buildGameInterface() { _root.attachMovie("hud", "hud", depth_HUD); setupInterfaceExperience(); setupProgressBar(); setupHelp(); hud.experience.text = "XP: " + experiencePoints; hud.level.text = "LEVEL: " + experienceLevel; checkUnitNames(); hud.attachMovie("panArrow", "panArrow", depth_HUD_panArrow); debugTools(); startBattle(); } function setupCursor() { _root.attachMovie("gameCursor", "gameCursor", depth_cursor); Mouse.hide(); gameCursor.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; } function showHand() { gameCursor.gotoAndStop("hand"); } function showArrow() { gameCursor._visible = true; gameCursor.gotoAndStop("arrow"); } function showGasMask() { if (hud.gasMask._visible == false) { if (_root[playerTeam.team].gasMasksOn == true) { hud.gasMask.mainButton.buttonText.text = "ON"; } if (_root[playerTeam.team].gasMasksOn == false) { hud.gasMask.mainButton.buttonText.text = "OFF"; } hud.gasMask._alpha = 0; hud.gasMask._visible = true; hud.gasMask.alphaTo(100, 0.3); hud.gasMask.mainButton.onRelease = (hud.gasMask.maskButton.onRelease = function () { playClickSound(); for (g in _root[playerTeam.team + "SquadsOnScreen"]) { if (_root[playerTeam.team + "SquadsOnScreen"][g].nearGas == true) { _root[playerTeam.team + "SquadsOnScreen"][g].lastState = _root[playerTeam.team + "SquadsOnScreen"][g].state; _root[playerTeam.team + "SquadsOnScreen"][g].state = "gasMasksOn"; } } }); } } function hideGasMask() { hud.gasMask.alphaTo(0, 0.3, "linear", 0, function () { this._visible = false; }); } function setupProgressBar() { hud.progressBar.onRollOver = function () { hud.progressBarToolTip._alpha = 0; hud.progressBarToolTip._visible = true; hud.progressBarToolTip.alphaTo(100, 0.6); }; hud.progressBar.onRollOut = function () { hud.progressBarToolTip.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); }; } function updateProgressBar() { for (s in britishSquadsOnScreen) { if (britishSquadsOnScreen[s].members[0]._x > closestPlayerTeamSquadX) { closestPlayerTeamSquad = britishSquadsOnScreen[s]; closestPlayerTeamSquadX = britishSquadsOnScreen[s].members[0]._x; groundMoraleCheck(closestPlayerTeamSquadX, "british"); } } for (c in germanSquadsOnScreen) { if (germanSquadsOnScreen[c].members[0]._x < closestCompTeamSquadX) { closestCompTeamSquad = germanSquadsOnScreen[c]; closestCompTeamSquadX = germanSquadsOnScreen[c].members[0]._x; groundMoraleCheck(closestCompTeamSquadX, "german"); } } if ((britishSquadsOnScreen == undefined) || (closestPlayerTeamSquad.members[0].alive == undefined)) { hud.progressBar.playerTeamProgBar.colorTo(3342336, 0.2); hud.progressBar.playerTeamProgBar.colorTo(null, 2, "easeOutSine", 1); closestPlayerTeamSquad = undefined; closestPlayerTeamSquadX = -1; } if ((germanSquadsOnScreen == undefined) || (closestCompTeamSquad.members[0].alive == undefined)) { hud.progressBar.compTeamProgBar.colorTo(3342336, 0.2); hud.progressBar.compTeamProgBar.colorTo(null, 2, "easeOutSine", 1); closestCompTeamSquad = undefined; closestCompTeamSquadX = world.bg._width; } progressBarPlayerScale = Math.round((closestPlayerTeamSquadX / (world.bg._width - 60)) * 100); progressBarCompScale = Math.round(((closestCompTeamSquadX - 60) / world.bg._width) * 100); progressBarCompScale = 100 - progressBarCompScale; if ((playerTeam.team == "british") && (progressBarPlayerScale >= 50)) { AIpanicMode = true; } if ((playerTeam.team == "british") && (progressBarPlayerScale < 50)) { AIpanicMode = false; } if ((compTeam.team == "british") && (progressBarCompScale >= 50)) { AIpanicMode = true; } if ((compTeam.team == "british") && (progressBarCompScale < 50)) { AIpanicMode = false; } hud.progressBarToolTip.britishGroundTaken.text = progressBarPlayerScale + "%"; hud.progressBarToolTip.germanGroundTaken.text = progressBarCompScale + "%"; if ((progressBarPlayerScale != lastProgPlayerScale) || (progressBarCompScale != lastProgCompScale)) { lastProgPlayerScale = progressBarPlayerScale; lastProgCompScale = progressBarCompScale; hud.progressBar.playerTeamProgBar.xScaleTo(progressBarPlayerScale, 5, "easeOutSine"); hud.progressBar.compTeamProgBar.xScaleTo(progressBarCompScale, 5, "easeOutSine"); } } function checkUnitNames() { if (playerTeam.team == "german") { slot2_unit.unitType = "Sturmtruppen"; slot3_unit.unitType = "Machine Gun Team"; slot6_unit.unitType = "A7V Tank"; } } function buttonSetup(btnName) { hud["icon_" + btnName].gotoAndStop(playerTeam.team); hud.hudBG.gotoAndStop(playerTeam.team); hud.progressBar.casing.gotoAndStop(playerTeam.team); hud["icon_" + btnName].icon._alpha = 0; hud[btnName].rightDial._rotation = -180; hud[btnName]._alpha = 0; hud[btnName].unlocked = false; for (v in currentMap.availableUnits) { if (currentMap.availableUnits[v] == _root[btnName + "_unit"].name) { hud[btnName].unlocked = true; hud["lock_" + btnName]._alpha = 0; hud["icon_" + btnName].icon._alpha = 100; hud["icon_" + btnName].icon.gotoAndStop("colour"); hud[btnName].activated = true; hud["highlight_" + btnName].alphaTo(55, 0); hud[btnName].colorTo(12566199, 0.5, "linear"); hud[btnName].alphaTo(0, 0.3, "linear", 0.4); } } allSlots.push(hud[btnName]); hud[btnName].onRollOver = function () { hud[btnName].useHandCursor = false; if (hud[btnName].unlocked == true) { hud.toolTip.backing._width = 10; hud.toolTip.backing._height = 10; hud.toolTip.desc._width = 10; hud.toolTip.header.autoSize = "left"; hud.toolTip.header.text = _root[btnName + "_unit"].unitType; hud.toolTip.desc.autoSize = "left"; hud.toolTip.desc.text = _root[btnName + "_unit"].description; hud.toolTip.backing._width = hud.toolTip.desc._width + 20; hud.toolTip.backing._height = hud.toolTip.desc._height + 20; if (hud.toolTip.desc._width <= hud.toolTip.header._width) { hud.toolTip.backing._width = hud.toolTip.header._width + 10; } hud.toolTip._alpha = 0; hud.toolTip._visible = true; hud.toolTip.alphaTo(100, 0.4, "easeOutSine", 0.5); } if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud[btnName].useHandCursor = true; hud["highlight_" + btnName].alphaTo(95, 0.8); } }; hud[btnName].onRollOut = (hud[btnName].onDragOut = function () { hud.toolTip.stopTween(); hud.toolTip.alphaTo(0, 0.2); if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud["highlight_" + btnName].alphaTo(55, 0.8); } }); hud[btnName].onPress = (hud[btnName].onRelease = (hud[btnName].onReleaseOutside = function () { if ((this.activated == true) && (this.unlocked == true)) { this.activated = false; _root.createSquad(playerTeam.team, _root[btnName + "_unit"].name); _root.resetButtonTimers(); _root.showHelp(); } })); hud[btnName].onEnterFrame = function () { if (((this.activated == false) && (this.unlocked == true)) && (game.state == "unpaused")) { buttonTimer(btnName); } }; } function buttonTimer(btnName) { currentReinforceTime = _root[btnName + "_unit"].timer; if (british_slot1_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * british_slot1_upgrade.bonus; } if (british_slot5_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * british_slot5_upgrade.bonus; } if (german_slot3_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * german_slot3_upgrade.bonus; } if (german_slot7_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * german_slot7_upgrade.bonus; } if (german_slot10_upgrade.active && (btnName == "slot6")) { currentReinforceTime = currentReinforceTime * german_slot10_upgrade.bonus; } if (hud[btnName].unlocked == true) { if ((hud[btnName].rightDial._rotation < 0) && (hud[btnName].activated == false)) { hud[btnName].rightDial._rotation = hud[btnName].rightDial._rotation + (180 / (currentReinforceTime / 2)); } if (((hud[btnName].rightDial._rotation >= 0) && (hud[btnName].leftDial._rotation > -180)) && (hud[btnName].activated == false)) { hud[btnName].leftDial._rotation = hud[btnName].leftDial._rotation + (180 / (currentReinforceTime / 2)); } if (((hud[btnName].leftDial._rotation < 0) && (hud[btnName].rightDial._rotation >= 0)) && (hud[btnName].activated == false)) { hud[btnName].activated = true; hud[btnName].rightDial._rotation = 0; hud[btnName].leftDial._rotation = 180; hud["icon_" + btnName].icon.gotoAndStop("colour"); hud["highlight_" + btnName].alphaTo(55, 0.3, "linear", 0.5); hud[btnName].colorTo(10460563, 0.5, "linear"); hud[btnName].alphaTo(0, 0.3, "linear", 0.4); } } } function resetButtonTimers() { for (bSlot in allSlots) { if (allSlots[bSlot].unlocked == true) { allSlots[bSlot].activated = false; allSlots[bSlot].stopTween(); hud["icon_" + allSlots[bSlot]._name].icon.gotoAndStop("bw"); hud["highlight_" + allSlots[bSlot]._name].alphaTo(0, 0.8); allSlots[bSlot].alphaTo(100, 0.1, "linear"); allSlots[bSlot].colorTo(null, 0.1, "linear"); allSlots[bSlot].rightDial._rotation = -179; allSlots[bSlot].leftDial._rotation = 0; } } } function buttonSetup_fireSupport(btnName) { hud[btnName].activated = false; hud[btnName].rightDial._rotation = -180; hud[btnName].useHandCursor = false; supportSlots.push(hud[btnName]); hud["icon_" + btnName]._visible = false; hud[btnName].unlocked = false; for (v in currentMap.availableUnits) { if (currentMap.availableUnits[v] == _root[btnName + "_special"].name) { hud["lock_" + btnName]._alpha = 0; hud["icon_" + btnName]._visible = true; hud[btnName]._visible = true; hud[btnName].unlocked = true; } } hud[btnName].onRollOver = function () { if (hud[btnName].unlocked == true) { hud.toolTip.backing._width = 10; hud.toolTip.backing._height = 10; hud.toolTip.desc._width = 10; hud.toolTip.header.autoSize = "left"; hud.toolTip.header.text = _root[btnName + "_special"].unitType; hud.toolTip.desc.autoSize = "left"; hud.toolTip.desc.text = _root[btnName + "_special"].description; hud.toolTip.backing._width = hud.toolTip.desc._width + 20; hud.toolTip.backing._height = hud.toolTip.desc._height + 20; if (hud.toolTip.desc._width <= hud.toolTip.header._width) { hud.toolTip.backing._width = hud.toolTip.header._width + 10; } hud.toolTip._alpha = 0; hud.toolTip._visible = true; hud.toolTip.alphaTo(100, 0.4, "easeOutSine", 0.5); } if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud[btnName].useHandCursor = true; hud["highlight_" + btnName].alphaTo(95, 0.8); } }; hud[btnName].onRollOut = (hud[btnName].onDragOut = function () { hud.toolTip.stopTween(); hud.toolTip.alphaTo(0, 0.2); if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud["highlight_" + btnName].alphaTo(55, 0.8); } }); hud[btnName].onPress = (hud[btnName].onRelease = (hud[btnName].onReleaseOutside = function () { if ((this.activated == true) && (hud[btnName].unlocked == true)) { this.activated = false; supportTargets++; _root.world.attachMovie("interface_groundTarget", "supportTarget" + supportTargets, depth_world_target); _root.world["supportTarget" + supportTargets]._y = _root.world.ground + 60; _root.world["supportTarget" + supportTargets].onEnterFrame = function () { _root.world["supportTarget" + supportTargets]._x = _root.world._xmouse; }; _root.world["supportTarget" + supportTargets].onRelease = function () { launchSpecialAttack(_root[btnName + "_special"].name, _root.world["supportTarget" + supportTargets]._x, _root.world.ground, playerTeam.team); _root.world["supportTarget" + supportTargets].colorTo(16777215, 0.5, "linear"); _root.world["supportTarget" + supportTargets].colorTo(null, 0.5, "linear", 0.5); _root.world["supportTarget" + supportTargets].alphaTo(0, 8, "linear", 0, function () { removeMovieClip(this); }); _root.world["supportTarget" + supportTargets].onRelease = null; _root.world["supportTarget" + supportTargets].onEnterFrame = null; resetSupportButtonTimers(btnName); }; } })); hud[btnName].onEnterFrame = function () { if ((this.activated == false) && (game.state == "unpaused")) { _root.buttonTimer_supportButtons(btnName); } }; } function buttonTimer_supportButtons(btnName) { currentFireSupportTime = _root[btnName + "_special"].timer; if (british_slot20_upgrade.active) { currentFireSupportTime = currentFireSupportTime * british_slot20_upgrade.bonus; } if (hud[btnName].unlocked == true) { if ((hud[btnName].rightDial._rotation < 0) && (hud[btnName].activated == false)) { hud[btnName].rightDial._rotation = hud[btnName].rightDial._rotation + (180 / (currentFireSupportTime / 2)); } if (((hud[btnName].rightDial._rotation >= 0) && (hud[btnName].leftDial._rotation > -180)) && (hud[btnName].activated == false)) { hud[btnName].leftDial._rotation = hud[btnName].leftDial._rotation + (180 / (currentFireSupportTime / 2)); } if (((hud[btnName].leftDial._rotation < 0) && (hud[btnName].rightDial._rotation >= 0)) && (hud[btnName].activated == false)) { hud[btnName].activated = true; hud[btnName].rightDial._rotation = 0; hud[btnName].leftDial._rotation = 180; hud["icon_" + btnName].gotoAndStop("colour"); hud[btnName].colorTo(10460563, 0.5, "linear"); hud[btnName].alphaTo(0, 0.3, "linear", 0.4); } } } function resetSupportButtonTimers(btnName) { hud[btnName].activated = false; hud[btnName].stopTween(); hud["icon_" + btnName].gotoAndStop("bw"); hud["highlight_" + btnName].alphaTo(0, 0.8); hud[btnName].alphaTo(100, 0.1, "linear"); hud[btnName].colorTo(null, 0.1, "linear"); hud[btnName].rightDial._rotation = -179; hud[btnName].leftDial._rotation = 0; } function soldierRollOvers(soldierRef) { if (soldierRef.squadObjRef.team == playerTeam.team) { soldierRef.useHandCursor = false; soldierRef.onRollOver = function () { for (m in soldierRef.squadObjRef.members) { if (m == 0) { soldierRef.squadObjRef.members[m].healthBar._visible = true; soldierRef.squadObjRef.members[m].healthBar.alphaTo(100, 0.2); if (soldierRef.squadObjRef.team == compTeam.team) { } } soldierRef.squadObjRef.members[m].selectedRing._visible = true; soldierRef.squadObjRef.members[m].selectedRing.alphaTo(30, 0.2); } }; soldierRef.onRollOut = function () { for (m in soldierRef.squadObjRef.members) { if (m == 0) { soldierRef.squadObjRef.members[m].healthBar.alphaTo(0, 0.5, "linear", 1); } soldierRef.squadObjRef.members[m].selectedRing.alphaTo(0, 0.5, "linear", 1); } }; } } function initBattleStats() { britishEnemiesKilled = 0; germanEnemiesKilled = 0; britishUnitsLost = 0; germanUnitsLost = 0; britishUnitsDeployed = 0; germanUnitsDeployed = 0; britishTrenchesTaken = 0; germanTrenchesTaken = 0; britishSupportUsed = 0; germanSupportUsed = 0; } function winBattle() { endBattle(playerTeam.team); } function startBattle() { if (retry == true) { } if (retry == false) { } endOfBattle = false; firstEnemyUnit = true; experienceForMap = 0; britishSquadsOnScreen = new Array(); germanSquadsOnScreen = new Array(); britishOfficers = new Array(); germanOfficers = new Array(); deadTanks = new Array(); groundMoraleIndexBritish = 0; groundMoraleIndexGerman = 0; cameraSetup(); assignMorale(); setupEnemyUnitGenerator(); setupEnemySupportGenerator(); loadScreen.alphaTo(0, 2, "easeOutSine", 4, function () { playSoundLoop("sound_ambienceBattle", 9999, "ambience"); removeMovieClip(this); }); game.state = "unpaused"; } function endBattle(winner, winType) { endOfBattle = true; game.state = "endBattle"; playSound("sound_cheer"); if (winner == playerTeam.team) { career_wins++; if (winType == "conquer") { career_conquerWins++; } else { career_moraleWins++; } } else { career_losses++; if (winType == "conquer") { career_conquerLosses++; } else { career_moraleLosses++; } } if (winner == "british") { for (b in britishSquadsOnScreen) { britishSquadsOnScreen[b].state = "victory"; } for (g in germanSquadsOnScreen) { germanSquadsOnScreen[g].state = "defeated"; } } else { for (g in germanSquadsOnScreen) { germanSquadsOnScreen[g].state = "victory"; } for (b in britishSquadsOnScreen) { britishSquadsOnScreen[b].state = "defeated"; } } setTimeout(postBattleScreen, 6000, winner); if (winner == playerTeam.team) { if (winType == "conquer") { showQuickMessage("ENEMY GROUND TAKEN, YOU WIN!", "center"); } if (winType == "morale") { showQuickMessage("THE ENEMY HAS SURRENDERED, YOU WIN!", "center"); } playMusicLoop("music_winMusic", 30, "endBattleMusic"); music_endBattleMusic.volumeTo(100, 10); } else { if (winType == "conquer") { showQuickMessage("GROUND LOST, YOU HAVE BEEN DEFEATED.", "center"); } if (winType == "morale") { showQuickMessage("MORALE DEPLETED, OUR MEN SURRENDERED.", "center"); } playMusicLoop("music_lossMusic", 30, "endBattleMusic"); music_endBattleMusic.volumeTo(100, 10); } } function unloadBattle() { unloadMap(); removeMovieClip(hud); showArrow(); } function loadNextBattle(winner) { if (winner == playerTeam.team) { battleNum++; retry = false; } else { retry = true; } currentMap = _root[(playerTeam.team + "_map") + battleNum]; } function adjustStats(stat, targetTeam) { switch (stat) { case "kill" : _root[targetTeam + "EnemiesKilled"]++; break; case "unitLost" : _root[targetTeam + "UnitsLost"]++; break; case "unitDeployed" : _root[targetTeam + "UnitsDeployed"]++; break; case "supportUsed" : _root[targetTeam + "SupportUsed"]++; } } function postBattleScreen(winner) { if (playingSkirmish == false) { removeMovieClip(_root.menu); } for (x in trenches) { if (trenches[x].ownerTeam == "british") { britishTrenchesTaken++; } if (trenches[x].ownerTeam == "german") { germanTrenchesTaken++; } } if (playerTeam.team == "british") { career_trenchesTaken = career_trenchesTaken + britishTrenchesTaken; } else { career_trenchesTaken = career_trenchesTaken + germanTrenchesTaken; } _root.attachMovie("loadScreen", "loadScreen", depth_blackOut); loadScreen._alpha = 0; loadScreen.gotoAndStop("postBattle"); loadScreen.bg.gotoAndStop(playerTeam.team); loadScreen.alphaTo(100, 2, "easeOutSine", 0.5, unloadBattle); loadScreen.continueButton.buttonText.text = "CONTINUE"; loadScreen.continueButton.onRollOver = function () { playRollOverSound(); this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; loadScreen.continueButton.onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }; loadScreen.continueButton.onRelease = function () { playClickSound(); music_endBattleMusic.volumeTo(0, 5, "easeOutSine", 0, function () { loopambience.stop(); loopambienceRain.stop(); this.stop(); }); loadScreen.alphaTo(0, 1.2, "easeOutSine", 0, function () { removeMovieClip(this); }); if (playingSkirmish == false) { loadNextBattle(winner); loadMapScreenEndBattle(); game.state = "paused"; } else { loadSkirmishEndBattle(); game.state = "paused"; } initBattleStats(); }; playerBonusXP = 0; if (winner == playerTeam.team) { if (playerTeam.team == "british") { killDifference = britishEnemiesKilled - germanEnemiesKilled; if (killDifference <= 0) { killDifference = 0; } playerBonusXP = Math.round(((britishTrenchesTaken + killDifference) + currentMap.mission) * 10); if (playerBonusXP <= 0) { playerBonusXP = 0; } } if (playerTeam.team == "german") { killDifference = germanEnemiesKilled - britishEnemiesKilled; if (killDifference <= 0) { killDifference = 0; } playerBonusXP = Math.round(((germanTrenchesTaken + killDifference) - germanSupportUsed) * 10); if (playerBonusXP <= 0) { playerBonusXP = 0; } } career_bonusExpGained = career_bonusExpGained + playerBonusXP; if ((currentMap.mission == 9) && (winner == playerTeam.team)) { loadScreen.gotoAndStop("endGame"); game.state = "paused"; showEnding(); } loadScreen.teamVictory.text = playerTeam.team.toUpperCase() + " VICTORY!"; loadScreen.bonusXP.text = "BONUS XP: " + playerBonusXP; updateExperience("bonus", null); } else { loadScreen.teamVictory.text = playerTeam.team.toUpperCase() + " DEFEAT!"; loadScreen.bonusXP.text = "BONUS XP: 0"; } if (playingSkirmish) { loadScreen.bonusXP.text = ""; loadScreen.XPnote._visible = false; } loadScreen.brit_enemiesKilled.text = britishEnemiesKilled; loadScreen.german_enemiesKilled.text = germanEnemiesKilled; loadScreen.brit_unitsLost.text = britishUnitsLost; loadScreen.german_unitsLost.text = germanUnitsLost; loadScreen.brit_unitsDeployed.text = britishUnitsDeployed; loadScreen.german_unitsDeployed.text = germanUnitsDeployed; loadScreen.brit_trenchesTaken.text = britishTrenchesTaken; loadScreen.german_trenchesTaken.text = germanTrenchesTaken; loadScreen.brit_supportUsed.text = britishSupportUsed; loadScreen.german_supportUsed.text = germanSupportUsed; if (playerTeam.team == "british") { career_supportUsed = career_supportUsed + britishSupportUsed; } else { career_supportUsed = career_supportUsed + germanSupportUsed; } if (britishEnemiesKilled > germanEnemiesKilled) { loadScreen.brit_enemiesKilled.colorTo(10667612); loadScreen.german_enemiesKilled.colorTo(9323331); } else if (britishEnemiesKilled == germanEnemiesKilled) { } else { loadScreen.brit_enemiesKilled.colorTo(9323331); loadScreen.german_enemiesKilled.colorTo(10667612); } if (britishUnitsLost > germanUnitsLost) { loadScreen.brit_unitsLost.colorTo(9323331); loadScreen.german_unitsLost.colorTo(10667612); } else if (britishUnitsLost == germanUnitsLost) { } else { loadScreen.brit_unitsLost.colorTo(10667612); loadScreen.german_unitsLost.colorTo(9323331); } if (britishUnitsDeployed > germanUnitsDeployed) { loadScreen.brit_unitsDeployed.colorTo(10667612); loadScreen.german_unitsDeployed.colorTo(9323331); } else if (britishUnitsDeployed == germanUnitsDeployed) { } else { loadScreen.brit_unitsDeployed.colorTo(9323331); loadScreen.german_unitsDeployed.colorTo(10667612); } if (britishTrenchesTaken > germanTrenchesTaken) { loadScreen.brit_trenchesTaken.colorTo(10667612); loadScreen.german_trenchesTaken.colorTo(9323331); } else if (britishTrenchesTaken == germanTrenchesTaken) { } else { loadScreen.brit_trenchesTaken.colorTo(9323331); loadScreen.german_trenchesTaken.colorTo(10667612); } if (britishSupportUsed > germanSupportUsed) { loadScreen.brit_supportUsed.colorTo(9323331); loadScreen.german_supportUsed.colorTo(10667612); } else if (britishSupportUsed == germanSupportUsed) { } else { loadScreen.brit_supportUsed.colorTo(10667612); loadScreen.german_supportUsed.colorTo(9323331); } } function enemyMortar() { AImortarTarget = random(britishSquadsOnScreen.length); artStrike = new Object(); artStrike.x = britishSquadsOnScreen[AImortarTarget].members[0]._x + random(50); _root.world.globalToLocal(artStrike); setTimeout(mortarStrike, random(2000) + 5000, artStrike.x, world.ground, compTeam.team); } function campaignMapSetup(currentMapLoc) { mapSectionFound = false; _root.menu.mapScreen.header.autoSize = "center"; _root.menu.mapScreen.desc.autoSize = "center"; _root.menu.mapScreen.header.text = currentMapLoc.battleTitle; _root.menu.mapScreen.desc.text = currentMapLoc.description; if (playerTeam.team == "british") { i = 0; while (i < campaignMapSections.length) { _root.menu.mapScreen.map[campaignMapSections[i]].backing._alpha = campaignMapSectionAlpha; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons_german"]._visible = false; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons"]._visible = false; if ((currentMapLoc.mapSection == campaignMapSections[i]) && (mapSectionFound == false)) { mapSectionFound = true; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons"]._visible = true; _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(10027008); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } if (mapSectionFound == false) { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(16777215); _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(british.teamColour, 2, "easeOutSine", 1); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } else { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(german.teamColour); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } i++; } } if (playerTeam.team == "german") { for (i in campaignMapSections) { _root.menu.mapScreen.map[campaignMapSections[i]].backing._alpha = campaignMapSectionAlpha; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons_german"]._visible = false; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons"]._visible = false; if ((currentMapLoc.mapSection == campaignMapSections[i]) && (mapSectionFound == false)) { mapSectionFound = true; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons_german"]._visible = true; _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(10027008); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } if (mapSectionFound == false) { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(16777215); _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(german.teamColour, 2, "easeOutSine", 1); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } else { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(british.teamColour); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } } } } function playMap() { currentMap = german_map9; hideMenu(); buildMap(currentMap); showLoadScreen(); } function buildMap(mapName) { _root.trenches = new Array(); _root.attachMovie(mapName.file, "world", depth_testMap); world.ground = 170; for (v in mapName.trenchPos) { world.bg.attachMovie("trench", "trench" + v, depth_bg_trenches + v); world.bg["trench" + v]._y = 135; world.bg["trench" + v]._x = mapName.trenchPos[v]; world.bg["trench" + v].slot1 = "empty"; world.bg["trench" + v].slot2 = "empty"; world.bg["trench" + v].slot3 = "empty"; world.bg["trench" + v].locked = false; world.bg["trench" + v].controlVisible = false; world.bg["trench" + v].controlClipVisible = false; world.bg["trench" + v].ownerTeam = undefined; _root.trenches.push(world.bg["trench" + v]); _root.trenchButtons(world.bg["trench" + v]); } _root.wire = new Array(); if (mapName.wire != undefined) { x = 1; while (x <= mapName.wire) { w = 0; while (w < 6) { wireCount++; world.attachMovie("wireFence", "wire" + wireCount, depth_world_wire + wireCount); if (random(2) == 0) { world["wire" + wireCount]._xscale = -100; } var _local3 = random(2) + 1; world["wire" + wireCount].gotoAndStop(2); world["wire" + wireCount]._x = ((mapName[("wire" + x) + "Pos"] + (w * 5)) + random(22)) - 11; world["wire" + wireCount]._y = 180 + (w * 30); world["wire" + wireCount].depth = world["wire" + wireCount]._y; world["wire" + wireCount].ref = world["wire" + wireCount]; _root.wire.push(world["wire" + wireCount]); w++; } x++; } } currentMapMines_british = currentMap.britishMinesMax; currentMapMines_german = currentMap.germanMinesMax; rainEffect(); british.spawnPoint = -100; german.spawnPoint = world.bg._width + 100; currentMap = mapName; } function unloadMap() { removeMovieClip(world); } function setUpgradesInfantry() { british_slot1_upgrade.name = "RALLY"; british_slot1_upgrade.desc = "Reinforcements will arrive quicker for all infantry."; british_slot1_upgrade.effect = "10% faster reinforcement"; british_slot1_upgrade.cost = 1; british_slot1_upgrade.bonus = 0.9; british_slot1_upgrade.unlocked = true; british_slot1_upgrade.active = false; british_slot2_upgrade.name = "BALLISTICS"; british_slot2_upgrade.desc = "All Infantry armed with rifles will inflict more damage."; british_slot2_upgrade.effect = "+15% Damage to Rifles"; british_slot2_upgrade.cost = 1; british_slot2_upgrade.bonus = 1.15; british_slot2_upgrade.unlocked = true; british_slot2_upgrade.active = false; british_slot3_upgrade.name = "HARD HEADED"; british_slot3_upgrade.desc = "All Infantry soldiers gain a slight defensive bonus."; british_slot3_upgrade.effect = "+10% to Defence"; british_slot3_upgrade.cost = 1; british_slot3_upgrade.bonus = 0.9; british_slot3_upgrade.unlocked = true; british_slot3_upgrade.active = false; british_slot4_upgrade.name = "MORALE BOOST"; british_slot4_upgrade.desc = "Your men recieve an extra ration of rum before each fight."; british_slot4_upgrade.effect = "15% boost to Morale"; british_slot4_upgrade.cost = 1; british_slot4_upgrade.bonus = 1.15; british_slot4_upgrade.unlocked = true; british_slot4_upgrade.active = false; british_slot5_upgrade.name = "POST HASTE"; british_slot5_upgrade.desc = "Decreases the reinforcment time for all units even further."; british_slot5_upgrade.effect = "15% faster reinforcement"; british_slot5_upgrade.cost = 2; british_slot5_upgrade.bonus = 0.85; british_slot5_upgrade.unlocked = false; british_slot5_upgrade.active = false; british_slot6_upgrade.name = "HIGH EXPLOSIVE"; british_slot6_upgrade.desc = "Our engineers have tweaked the Mills bomb to pack more of a punch."; british_slot6_upgrade.effect = "Larger area of effect for grenades."; british_slot6_upgrade.cost = 2; british_slot6_upgrade.bonus = "larger explosive area"; british_slot6_upgrade.unlocked = false; british_slot6_upgrade.active = false; british_slot7_upgrade.name = "ENTRENCHED"; british_slot7_upgrade.desc = "Infantry have been trained in defending themselves better in the trenches."; british_slot7_upgrade.effect = "+10% Defence when Entrenched"; british_slot7_upgrade.cost = 2; british_slot7_upgrade.bonus = 0.9; british_slot7_upgrade.unlocked = false; british_slot7_upgrade.active = false; british_slot8_upgrade.name = "OFFICER RALLY"; british_slot8_upgrade.desc = "Your officers will take command over larger numbers of men."; british_slot8_upgrade.effect = "Larger bonus area"; british_slot8_upgrade.cost = 2; british_slot8_upgrade.bonus = 1.15; british_slot8_upgrade.unlocked = false; british_slot8_upgrade.active = false; british_slot9_upgrade.name = "RANGE TRAINING"; british_slot9_upgrade.desc = "Your Sharpshooters have spent time training on the range."; british_slot9_upgrade.effect = "+50% Damage for Sharpshooters"; british_slot9_upgrade.cost = 3; british_slot9_upgrade.bonus = 1.5; british_slot9_upgrade.unlocked = false; british_slot9_upgrade.active = false; british_slot10_upgrade.name = "FIRE SUPPORT"; british_slot10_upgrade.desc = "Gunner crews are trained together to provide more deadly fire support."; british_slot10_upgrade.effect = "+30% Damage for Lewis Gunners"; british_slot10_upgrade.cost = 3; british_slot10_upgrade.bonus = 1.3; british_slot10_upgrade.unlocked = false; british_slot10_upgrade.active = false; british_slot11_upgrade.name = "TANK COMMAND"; british_slot11_upgrade.desc = "Tanks deal more damage and take less."; british_slot11_upgrade.effect = "+25% Damage and Defence"; british_slot11_upgrade.cost = 3; british_slot11_upgrade.bonus = 1.25; british_slot11_upgrade.unlocked = false; british_slot11_upgrade.active = false; } function setUpgradesSupport() { british_slot12_upgrade.name = "MORTAR ACCURACY"; british_slot12_upgrade.desc = "Mortar crews will fire far more accurately at designated targets."; british_slot12_upgrade.effect = "+25% more Accurate"; british_slot12_upgrade.cost = 1; british_slot12_upgrade.bonus = 0.75; british_slot12_upgrade.unlocked = true; british_slot12_upgrade.active = false; british_slot13_upgrade.name = "MORTAR BARRAGE"; british_slot13_upgrade.desc = "Increases the amount of rounds fired in a single mortar strike."; british_slot13_upgrade.effect = "Additional Rounds"; british_slot13_upgrade.cost = 1; british_slot13_upgrade.bonus = 5; british_slot13_upgrade.unlocked = true; british_slot13_upgrade.active = false; british_slot14_upgrade.name = "HEAVY MORTAR"; british_slot14_upgrade.desc = "Mortar shells are far more effective against tanks."; british_slot14_upgrade.effect = "+30% Damage to Tanks"; british_slot14_upgrade.cost = 1; british_slot14_upgrade.bonus = 1.3; british_slot14_upgrade.unlocked = true; british_slot14_upgrade.active = false; british_slot15_upgrade.name = "TOXIC GAS"; british_slot15_upgrade.desc = "Our gas make up has been altered to be more effective."; british_slot15_upgrade.effect = "+25% Damage"; british_slot15_upgrade.cost = 1; british_slot15_upgrade.bonus = 1.25; british_slot15_upgrade.unlocked = true; british_slot15_upgrade.active = false; british_slot16_upgrade.name = "ARTILLERY ACCURACY"; british_slot16_upgrade.desc = "Artillery crews fire more accurately on designated targets."; british_slot16_upgrade.effect = "+25% more Accurate"; british_slot16_upgrade.cost = 2; british_slot16_upgrade.bonus = 0.75; british_slot16_upgrade.unlocked = false; british_slot16_upgrade.active = false; british_slot17_upgrade.name = "ARTILLERY BARRAGE"; british_slot17_upgrade.desc = "Increases the amount of rounds fired in a single artillery strike."; british_slot17_upgrade.effect = "Additional Rounds"; british_slot17_upgrade.cost = 2; british_slot17_upgrade.bonus = 3; british_slot17_upgrade.unlocked = false; british_slot17_upgrade.active = false; british_slot18_upgrade.name = "HEAVY ARTILLERY"; british_slot18_upgrade.desc = "Artillery and Anti-Tank shells are more effective against hard targets."; british_slot18_upgrade.effect = "+30% Damage to Tanks"; british_slot18_upgrade.cost = 2; british_slot18_upgrade.bonus = 1.3; british_slot18_upgrade.unlocked = false; british_slot18_upgrade.active = false; british_slot19_upgrade.name = "LINGERING GAS"; british_slot19_upgrade.desc = "Our gas has been reformulated to hang longer in the air."; british_slot19_upgrade.effect = "+30% Duration"; british_slot19_upgrade.cost = 2; british_slot19_upgrade.bonus = 1.3; british_slot19_upgrade.unlocked = false; british_slot19_upgrade.active = false; british_slot20_upgrade.name = "RESUPPLY"; british_slot20_upgrade.desc = "All types of fire support resupply are shortened significantly."; british_slot20_upgrade.effect = "+40% faster Resupply"; british_slot20_upgrade.cost = 3; british_slot20_upgrade.bonus = 0.6; british_slot20_upgrade.unlocked = false; british_slot20_upgrade.active = false; british_slot21_upgrade.name = "BARRAGE OF FIRE"; british_slot21_upgrade.desc = "Makes artillery strikes long and intense barrages which will decimate the enemy."; british_slot21_upgrade.effect = "Additional Rounds"; british_slot21_upgrade.cost = 3; british_slot21_upgrade.bonus = 10; british_slot21_upgrade.unlocked = false; british_slot21_upgrade.active = false; british_slot22_upgrade.name = "ANTI-TANK BARRAGE"; british_slot22_upgrade.desc = "Anti-tank batteries will fire more rounds at enemy tanks."; british_slot22_upgrade.effect = "Additional Rounds"; british_slot22_upgrade.cost = 3; british_slot22_upgrade.bonus = 5; british_slot22_upgrade.unlocked = false; british_slot22_upgrade.active = false; } function setUpgradesInfantryGerman() { german_slot1_upgrade.name = "BALLISTICS"; german_slot1_upgrade.desc = "All Infantry armed with rifles will inflict more damage."; german_slot1_upgrade.effect = "+15% Damage to Rifles"; german_slot1_upgrade.cost = 1; german_slot1_upgrade.bonus = 1.15; german_slot1_upgrade.unlocked = true; german_slot1_upgrade.active = false; german_slot2_upgrade.name = "TRENCH ARMOUR"; german_slot2_upgrade.desc = "Our engineers have designed armor to protect our men better."; german_slot2_upgrade.effect = "+10% to Defence"; german_slot2_upgrade.cost = 1; german_slot2_upgrade.bonus = 0.9; german_slot2_upgrade.unlocked = true; german_slot2_upgrade.active = false; german_slot3_upgrade.name = "REINFORCEMENTS"; german_slot3_upgrade.desc = "Additional reinforcements have been allotted to our fight"; german_slot3_upgrade.effect = "15% faster reinforcement"; german_slot3_upgrade.cost = 1; german_slot3_upgrade.bonus = 0.85; german_slot3_upgrade.unlocked = true; german_slot3_upgrade.active = false; german_slot4_upgrade.name = "FOR THE KAISER"; german_slot4_upgrade.desc = "Our men are inspired by the Kaiser."; german_slot4_upgrade.effect = "15% boost to Morale"; german_slot4_upgrade.cost = 1; german_slot4_upgrade.bonus = 1.15; german_slot4_upgrade.unlocked = true; german_slot4_upgrade.active = false; german_slot5_upgrade.name = "MACHINE GUN TRENCH"; german_slot5_upgrade.desc = "Our Machine Gun teams have been training in operating in trenches."; german_slot5_upgrade.effect = "+15% Damage when Entrenched"; german_slot5_upgrade.cost = 2; german_slot5_upgrade.bonus = 1.15; german_slot5_upgrade.unlocked = false; german_slot5_upgrade.active = false; german_slot6_upgrade.name = "ENTRENCH"; german_slot6_upgrade.desc = "Trenches are more secure now providing better cover."; german_slot6_upgrade.effect = "+10% Defence when Entrenched"; german_slot6_upgrade.cost = 2; german_slot6_upgrade.bonus = 0.9; german_slot6_upgrade.unlocked = false; german_slot6_upgrade.active = false; german_slot7_upgrade.name = "RAPID DEPLOYMENT"; german_slot7_upgrade.desc = "Reinforcements arrive even faster."; german_slot7_upgrade.effect = "15% faster reinforcement"; german_slot7_upgrade.cost = 2; german_slot7_upgrade.bonus = 0.85; german_slot7_upgrade.unlocked = false; german_slot7_upgrade.active = false; german_slot8_upgrade.name = "FOR THE FATHERLAND"; german_slot8_upgrade.desc = "Our men will die for our country."; german_slot8_upgrade.effect = "20% boost to Morale"; german_slot8_upgrade.cost = 2; german_slot8_upgrade.bonus = 1.2; german_slot8_upgrade.unlocked = false; german_slot8_upgrade.active = false; german_slot9_upgrade.name = "STURMTRUPPEN"; german_slot9_upgrade.desc = "Our Sturmtruppen are a tool of destruction."; german_slot9_upgrade.effect = "+30% Damage for Sturmtruppen"; german_slot9_upgrade.cost = 3; german_slot9_upgrade.bonus = 1.3; german_slot9_upgrade.unlocked = false; german_slot9_upgrade.active = false; german_slot10_upgrade.name = "INDUSTRIAL ACTION"; german_slot10_upgrade.desc = "Our engineers are able to supply us with Tanks much faster."; german_slot10_upgrade.effect = "+25% faster reinforcement of Tanks"; german_slot10_upgrade.cost = 3; german_slot10_upgrade.bonus = 0.75; german_slot10_upgrade.unlocked = false; german_slot10_upgrade.active = false; german_slot11_upgrade.name = "GREAT LEADER"; german_slot11_upgrade.desc = "Our Officers provide great leadership to our men."; german_slot11_upgrade.effect = "+30% Damage bonus to surrounding men"; german_slot11_upgrade.cost = 3; german_slot11_upgrade.bonus = 1.3; german_slot11_upgrade.unlocked = false; german_slot11_upgrade.active = false; } function setUpgradesSupportGerman() { german_slot12_upgrade.name = "MORTAR ACCURACY"; german_slot12_upgrade.desc = "Mortar crews will fire far more accurately at designated targets."; german_slot12_upgrade.effect = "+25% more Accurate"; german_slot12_upgrade.cost = 1; german_slot12_upgrade.bonus = 0.75; german_slot12_upgrade.unlocked = true; german_slot12_upgrade.active = false; german_slot13_upgrade.name = "MORTAR BARRAGE"; german_slot13_upgrade.desc = "Increases the amount of rounds fired in a single mortar strike."; german_slot13_upgrade.effect = "Additional Rounds"; german_slot13_upgrade.cost = 1; german_slot13_upgrade.bonus = 5; german_slot13_upgrade.unlocked = true; german_slot13_upgrade.active = false; german_slot14_upgrade.name = "HEAVY MORTAR"; german_slot14_upgrade.desc = "Mortar shells are far more effective against tanks."; german_slot14_upgrade.effect = "+30% Damage to Tanks"; german_slot14_upgrade.cost = 1; german_slot14_upgrade.bonus = 1.3; german_slot14_upgrade.unlocked = true; german_slot14_upgrade.active = false; german_slot15_upgrade.name = "TOXIC GAS"; german_slot15_upgrade.desc = "Our gas make up has been altered to be more effective."; german_slot15_upgrade.effect = "+25% Damage"; german_slot15_upgrade.cost = 1; german_slot15_upgrade.bonus = 1.25; german_slot15_upgrade.unlocked = true; german_slot15_upgrade.active = false; german_slot16_upgrade.name = "ARTILLERY ACCURACY"; german_slot16_upgrade.desc = "Artillery crews fire more accurately on designated targets."; german_slot16_upgrade.effect = "+25% more Accurate"; german_slot16_upgrade.cost = 2; german_slot16_upgrade.bonus = 0.75; german_slot16_upgrade.unlocked = false; german_slot16_upgrade.active = false; german_slot17_upgrade.name = "ARTILLERY BARRAGE"; german_slot17_upgrade.desc = "Increases the amount of rounds fired in a single artillery strike."; german_slot17_upgrade.effect = "Additional Rounds"; german_slot17_upgrade.cost = 2; german_slot17_upgrade.bonus = 3; german_slot17_upgrade.unlocked = false; german_slot17_upgrade.active = false; german_slot18_upgrade.name = "HEAVY ARTILLERY"; german_slot18_upgrade.desc = "Artillery and Anti-Tank shells are more effective against hard targets."; german_slot18_upgrade.effect = "+30% Damage to Tanks"; german_slot18_upgrade.cost = 2; german_slot18_upgrade.bonus = 1.3; german_slot18_upgrade.unlocked = false; german_slot18_upgrade.active = false; german_slot19_upgrade.name = "LINGERING GAS"; german_slot19_upgrade.desc = "Our gas has been reformulated to hang longer in the air."; german_slot19_upgrade.effect = "+30% Duration"; german_slot19_upgrade.cost = 2; german_slot19_upgrade.bonus = 1.3; german_slot19_upgrade.unlocked = false; german_slot19_upgrade.active = false; german_slot20_upgrade.name = "RESUPPLY"; german_slot20_upgrade.desc = "All types of fire support resupply are shortened significantly."; german_slot20_upgrade.effect = "+40% faster Resupply"; german_slot20_upgrade.cost = 3; german_slot20_upgrade.bonus = 0.6; german_slot20_upgrade.unlocked = false; german_slot20_upgrade.active = false; german_slot21_upgrade.name = "BARRAGE OF FIRE"; german_slot21_upgrade.desc = "Makes artillery strikes long and intense barrages which will decimate the enemy."; german_slot21_upgrade.effect = "Additional Rounds"; german_slot21_upgrade.cost = 3; german_slot21_upgrade.bonus = 10; german_slot21_upgrade.unlocked = false; german_slot21_upgrade.active = false; german_slot22_upgrade.name = "ANTI-TANK BARRAGE"; german_slot22_upgrade.desc = "Anti-tank batteries will fire more rounds at enemy tanks."; german_slot22_upgrade.effect = "Additional Rounds"; german_slot22_upgrade.cost = 3; german_slot22_upgrade.bonus = 5; german_slot22_upgrade.unlocked = false; german_slot22_upgrade.active = false; } function setupUpgradeInterface(team) { if (playingContinue == false) { setUpgradesInfantry(); setUpgradesSupport(); setUpgradesInfantryGerman(); setUpgradesSupportGerman(); resetUpgrades(); } checkUpgrades(team); _root.menu.upgrades.details._visible = false; } function updateUpgradeButtons() { v = 1; while (v <= numUpgradeButtons) { _root.menu.upgrades["slot" + v].slotNumber.text = v; _root.menu.upgrades["slot" + v].objectRef = _root[((playerTeam.team + "_slot") + v) + "_upgrade"]; if (_root.menu.upgrades["slot" + v].objectRef.active) { _root.menu.upgrades["slot" + v].colorTransformTo(235, 0, 218, 0, 156, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.upgrades["icon_slot" + v].gotoAndStop("colour"); } if (_root.menu.upgrades["slot" + v].objectRef.unlocked && (_root.menu.upgrades["slot" + v].objectRef.active == false)) { _root.menu.upgrades["slot" + v].colorTransformTo(245, 0, 250, 0, 235, 0, 100, 0, 0.4, "easeOutSine"); } _root.menu.upgrades["slot" + v].onRollOver = function () { _root.menu.upgrades.details._visible = true; _root.menu.upgrades.details.upgradeName.text = this.objectRef.name; _root.menu.upgrades.details.upgradeCost.text = "Cost: " + this.objectRef.cost; _root.menu.upgrades.details.upgradeDesc.text = this.objectRef.desc; _root.menu.upgrades.details.upgradeEffect.text = "Effect: " + this.objectRef.effect; _root.menu.upgrades.details._x = this._x; if (this._x <= -320) { _root.menu.upgrades.details._x = this._x + 75; } if (this._x >= 320) { _root.menu.upgrades.details._x = this._x - 75; } _root.menu.upgrades.details._y = this._y; _root.menu.upgrades.details.alphaTo(100, 0.3, "easeOutSine"); if ((this.objectRef.unlocked == true) && (this.objectRef.active == false)) { this.colorTransformTo(250, 0, 250, 0, 250, 0, 100, 0, 0.4, "easeOutSine"); } }; _root.menu.upgrades["slot" + v].onRollOut = function () { _root.menu.upgrades.details.alphaTo(0, 0.3, "easeOutSine", 0, function () { this._visible = false; }); if ((this.objectRef.unlocked == true) && (this.objectRef.active == false)) { this.colorTransformTo(245, 0, 250, 0, 235, 0, 100, 0, 0.4, "easeOutSine"); } }; _root.menu.upgrades["slot" + v].onRelease = function () { buyUpgrade(this); }; v++; } } function checkUpgrades(teamName) { if (_root[teamName + "_slot1_upgrade"].active) { _root[teamName + "_slot5_upgrade"].unlocked = true; } if (_root[teamName + "_slot2_upgrade"].active) { _root[teamName + "_slot6_upgrade"].unlocked = true; } if (_root[teamName + "_slot3_upgrade"].active) { _root[teamName + "_slot7_upgrade"].unlocked = true; } if (_root[teamName + "_slot4_upgrade"].active) { _root[teamName + "_slot8_upgrade"].unlocked = true; } if (_root[teamName + "_slot1_upgrade"].active && (_root[teamName + "_slot5_upgrade"].active)) { _root[teamName + "_slot9_upgrade"].unlocked = true; } if (_root[teamName + "_slot2_upgrade"].active && (_root[teamName + "_slot6_upgrade"].active)) { _root[teamName + "_slot9_upgrade"].unlocked = true; _root[teamName + "_slot10_upgrade"].unlocked = true; } if (_root[teamName + "_slot3_upgrade"].active && (_root[teamName + "_slot7_upgrade"].active)) { _root[teamName + "_slot10_upgrade"].unlocked = true; _root[teamName + "_slot11_upgrade"].unlocked = true; } if (_root[teamName + "_slot4_upgrade"].active && (_root[teamName + "_slot8_upgrade"].active)) { _root[teamName + "_slot11_upgrade"].unlocked = true; } if (_root[teamName + "_slot12_upgrade"].active) { _root[teamName + "_slot16_upgrade"].unlocked = true; } if (_root[teamName + "_slot13_upgrade"].active) { _root[teamName + "_slot17_upgrade"].unlocked = true; } if (_root[teamName + "_slot14_upgrade"].active) { _root[teamName + "_slot18_upgrade"].unlocked = true; } if (_root[teamName + "_slot15_upgrade"].active) { _root[teamName + "_slot19_upgrade"].unlocked = true; } if (_root[teamName + "_slot12_upgrade"].active && (_root[teamName + "_slot16_upgrade"].active)) { _root[teamName + "_slot20_upgrade"].unlocked = true; } if (_root[teamName + "_slot13_upgrade"].active && (_root[teamName + "_slot17_upgrade"].active)) { _root[teamName + "_slot20_upgrade"].unlocked = true; _root[teamName + "_slot21_upgrade"].unlocked = true; } if (_root[teamName + "_slot14_upgrade"].active && (_root[teamName + "_slot18_upgrade"].active)) { _root[teamName + "_slot21_upgrade"].unlocked = true; _root[teamName + "_slot22_upgrade"].unlocked = true; } if (_root[teamName + "_slot15_upgrade"].active && (_root[teamName + "_slot19_upgrade"].active)) { _root[teamName + "_slot22_upgrade"].unlocked = true; } updateUpgradeButtons(); } function buyUpgrade(upgradeSlot) { if ((upgradeSlot.objectRef.unlocked && (upgradeSlot.objectRef.active == false)) && (upgradePoints >= upgradeSlot.objectRef.cost)) { upgradePoints = upgradePoints - upgradeSlot.objectRef.cost; upgradeSlot.objectRef.active = true; checkUpgrades(playerTeam.team); hud.upgrades.upgradePointsText.text = upgradePoints; _root.menu.upgrades.upgradePointsText.text = upgradePoints; showQuickMessage("UPGRADE PURCHASED"); } } function resetUpgrades() { x = 1; while (x <= 22) { _root[("british_slot" + x) + "_upgrade"].active = false; _root[("german_slot" + x) + "_upgrade"].active = false; x++; } } function sortSoldierDepths() { var _local4; var _local1 = new Array(); for (v in britishSquadsOnScreen) { for (m in britishSquadsOnScreen[v].members) { britishSquadsOnScreen[v].members[m].depth = britishSquadsOnScreen[v].members[m]._y; _local1.push(britishSquadsOnScreen[v].members[m]); } } for (v in germanSquadsOnScreen) { for (m in germanSquadsOnScreen[v].members) { germanSquadsOnScreen[v].members[m].depth = germanSquadsOnScreen[v].members[m]._y; _local1.push(germanSquadsOnScreen[v].members[m]); } } for (v in wire) { _local1.push(wire[v]); } for (v in deadTanks) { deadTanks[v].members[0].depth = deadTanks[v].members[0]._y; _local1.push(deadTanks[v]); } do { _local4 = false; var _local3 = 1; while (_local3 < _local1.length) { if (_local1[_local3 - 1].depth > _local1[_local3].depth) { var _local2 = _local1[_local3 - 1]; _local1[_local3 - 1] = _local1[_local3]; _local1[_local3] = _local2; _local4 = true; } _local3++; } } while (_local4); _local3 = 0; while (_local3 < _local1.length) { _local1[_local3].ref.swapDepths(_local3 + depth_world_soldiersSorted); _local3++; } } function sortDeadSoldiers(soldierRef) { soldierRef.swapDepths(soldierRef.depth + _root.depth_world_deadSoldiers); } function showTrenchButton(trenchName) { if (trenchName.controlClipVisible == false) { trenchName.mainTrenchButton._visible = true; } trenchName.controlVisible = true; trenchName.mainTrenchButton.unitIcon._visible = false; trenchName.mainTrenchButton.healthBar._visible = false; trenchName.mainTrenchButton.lockedIcon._visible = false; trenchName.mainTrenchButton.onSwitch._visible = true; if (trenchName.locked == true) { trenchName.mainTrenchButton.gotoAndStop("locked"); trenchName.mainTrenchButton.lockedIcon._visible = true; } if (trenchName.locked == false) { trenchName.mainTrenchButton.gotoAndStop("on"); } trenchName.mainTrenchButton.onRelease = function () { showTrenchControls(trenchName); hideTrenchButton(trenchName); }; trenchName.mainTrenchButton.onRollOver = function () { if (trenchName.locked == false) { this.gotoAndStop("on"); } this.backing.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; trenchName.mainTrenchButton.onRollOut = function () { if (trenchName.locked == false) { this.gotoAndStop("off"); } this.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }; } function hideTrenchButton(trenchName) { trenchButtonVisible = false; trenchName.controlVisible = false; trenchName.mainTrenchButton._visible = false; } function updateTrenchInterface(trenchName) { updateTrenchHealthBars(); trenchName.controlClip.button1.unitIcon.gotoAndStop(trenchName.slot1.type); trenchName.controlClip.button2.unitIcon.gotoAndStop(trenchName.slot2.type); trenchName.controlClip.button3.unitIcon.gotoAndStop(trenchName.slot3.type); if (trenchName.slot1 == "empty") { trenchName.controlClip.button1.unitIcon.gotoAndStop("empty"); } if (trenchName.slot2 == "empty") { trenchName.controlClip.button2.unitIcon.gotoAndStop("empty"); } if (trenchName.slot3 == "empty") { trenchName.controlClip.button3.unitIcon.gotoAndStop("empty"); } } function updateTrenchHealthBars() { for (t in trenches) { trenches[t].controlClip.button1.healthBar.bar._xscale = Math.round((trenches[t].slot1.members.length / (trenches[t].slot1.totalHealth / trenches[t].slot1.minHealth)) * 100); trenches[t].controlClip.button2.healthBar.bar._xscale = Math.round((trenches[t].slot2.members.length / (trenches[t].slot2.totalHealth / trenches[t].slot2.minHealth)) * 100); trenches[t].controlClip.button3.healthBar.bar._xscale = Math.round((trenches[t].slot3.members.length / (trenches[t].slot3.totalHealth / trenches[t].slot3.minHealth)) * 100); if (trenches[t].slot1.totalHealth == undefined) { trenches[t].controlClip.button1.healthBar.bar._xscale = 1; } if (trenches[t].slot2.totalHealth == undefined) { trenches[t].controlClip.button2.healthBar.bar._xscale = 1; } if (trenches[t].slot3.totalHealth == undefined) { trenches[t].controlClip.button3.healthBar.bar._xscale = 1; } } } function showTrenchControls(trenchName) { if (((trenchName.slot1.team != compTeam.team) && (trenchName.slot2.team != compTeam.team)) && (trenchName.slot3.team != compTeam.team)) { trenchName.controlClipVisible = true; trenchInterfaceVisible = true; tcc++; world.attachMovie("trenchInterface", "trenchControls" + tcc, depth_world_trenchHUD + tcc); trenchName.controlClip = world["trenchControls" + tcc]; world["trenchControls" + tcc].gotoAndStop(playerTeam.team); world["trenchControls" + tcc]._x = trenchName._x; world["trenchControls" + tcc]._y = trenchName._y + 145; world["trenchControls" + tcc]._alpha = 0; world["trenchControls" + tcc].alphaTo(100, 0.1); world["trenchControls" + tcc].button1.unitIcon.gotoAndStop(trenchName.slot1.type); world["trenchControls" + tcc].button1.unitIcon._visible = true; world["trenchControls" + tcc].button1.lockedIcon._visible = false; world["trenchControls" + tcc].button1.onSwitch._visible = false; world["trenchControls" + tcc].button2.unitIcon.gotoAndStop(trenchName.slot2.type); world["trenchControls" + tcc].button2.unitIcon._visible = true; world["trenchControls" + tcc].button2.lockedIcon._visible = false; world["trenchControls" + tcc].button2.onSwitch._visible = false; world["trenchControls" + tcc].button3.unitIcon.gotoAndStop(trenchName.slot3.type); world["trenchControls" + tcc].button3.unitIcon._visible = true; world["trenchControls" + tcc].button3.lockedIcon._visible = false; world["trenchControls" + tcc].button3.onSwitch._visible = false; world["trenchControls" + tcc].button4.unitIcon._visible = false; world["trenchControls" + tcc].button4.healthBar._visible = false; world["trenchControls" + tcc].button4.onSwitch._visible = false; if (trenchName.locked) { world["trenchControls" + tcc].button4.lockedIcon.gotoAndStop("lock"); } else { world["trenchControls" + tcc].button4.lockedIcon.gotoAndStop("unlock"); } world["trenchControls" + tcc].button5.unitIcon._visible = false; world["trenchControls" + tcc].button5.healthBar._visible = false; world["trenchControls" + tcc].button5.lockedIcon.gotoAndStop("cancel"); world["trenchControls" + tcc].button5.lockedIcon._visible = true; world["trenchControls" + tcc].button5.onSwitch._visible = false; world["trenchControls" + tcc].button1.onRollOver = (world["trenchControls" + tcc].button2.onRollOver = (world["trenchControls" + tcc].button3.onRollOver = (world["trenchControls" + tcc].button4.onRollOver = (world["trenchControls" + tcc].button5.onRollOver = function () { this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); })))); world["trenchControls" + tcc].button1.onRollOut = (world["trenchControls" + tcc].button2.onRollOut = (world["trenchControls" + tcc].button3.onRollOut = (world["trenchControls" + tcc].button4.onRollOut = (world["trenchControls" + tcc].button5.onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); })))); world["trenchControls" + tcc].button5.onRelease = function () { hideTrenchControls(trenchName); }; world["trenchControls" + tcc].button4.onRelease = function () { if (trenchName.locked == false) { showQuickMessage("LOCKED TRENCH"); trenchName.locked = true; trenchName.controlClip.button4.lockedIcon.gotoAndStop("lock"); } else { showQuickMessage("UNLOCKED TRENCH"); trenchName.locked = false; trenchName.controlClip.button4.lockedIcon.gotoAndStop("unlock"); } }; world["trenchControls" + tcc].button1.onRelease = function () { allInTrench = true; if (trenchName.slot1.state == "entrench") { for (m in trenchName.slot1.members) { if (trenchName.slot1.members[m].inTrench == false) { allInTrench = false; trenchName.slot1.passingTrench = true; trenchName.slot1 = "empty"; _root.updateTrenchInterface(trenchName); } } if (allInTrench && (trenchName.slot1.state != "exitTrench")) { trenchName.slot1.state = "exitTrench"; trenchName.slot1.inTrench = false; trenchName.slot1 = "empty"; _root.updateTrenchInterface(trenchName); _root.checkForEmptyTrench(trenchName); } } }; world["trenchControls" + tcc].button2.onRelease = function () { allInTrench = true; if (trenchName.slot2.state == "entrench") { for (m in trenchName.slot2.members) { if (trenchName.slot2.members[m].inTrench == false) { allInTrench = false; trenchName.slot2.passingTrench = true; trenchName.slot2 = "empty"; _root.updateTrenchInterface(trenchName); } } if (allInTrench && (trenchName.slot2.state != "exitTrench")) { trenchName.slot2.state = "exitTrench"; trenchName.slot2.inTrench = false; trenchName.slot2 = "empty"; _root.updateTrenchInterface(trenchName); _root.checkForEmptyTrench(trenchName); } } }; world["trenchControls" + tcc].button3.onRelease = function () { allInTrench = true; if (trenchName.slot3.state == "entrench") { for (m in trenchName.slot3.members) { if (trenchName.slot3.members[m].inTrench == false) { allInTrench = false; trenchName.slot3.passingTrench = true; trenchName.slot3 = "empty"; _root.updateTrenchInterface(trenchName); } } if (allInTrench && (trenchName.slot3.state != "exitTrench")) { trenchName.slot3.state = "exitTrench"; trenchName.slot3.inTrench = false; trenchName.slot3 = "empty"; playVoice("advance", playerTeam.team); _root.updateTrenchInterface(trenchName); _root.checkForEmptyTrench(trenchName); } } }; } } function hideTrenchControls(trenchName) { trenchName.controlClipVisible = false; trenchName.controlClip.alphaTo(0, 0.2, "easeOutSine", 0, function () { removeMovieClip(this); }); showTrenchButton(trenchName); } function checkForEmptyTrench(trenchName) { if (((trenchName.slot1 == "empty") && (trenchName.slot2 == "empty")) && (trenchName.slot3 == "empty")) { trenchName.controlClipVisible = false; hideTrenchButton(trenchName); } } function assignMorale() { playerMorale = currentMap.friendlyMorale; playerMoraleMax = currentMap.friendlyMorale; if ((playerTeam.team == "british") && (british_slot4_upgrade.active == true)) { playerMoraleMax = playerMoraleMax * british_slot4_upgrade.bonus; playerMorale = playerMoraleMax; } if ((playerTeam.team == "german") && (german_slot4_upgrade.active == true)) { playerMoraleMax = playerMoraleMax * german_slot4_upgrade.bonus; playerMorale = playerMoraleMax; } if ((playerTeam.team == "german") && (german_slot8_upgrade.active == true)) { playerMoraleMax = playerMoraleMax * german_slot8_upgrade.bonus; playerMorale = playerMoraleMax; } compMorale = currentMap.enemyMorale; compMoraleMax = currentMap.enemyMorale; } function adjustMorale(teamName, squadType, attackType, attackOwner) { if (attackOwner == teamName) { if (teamName == playerTeam.team) { playerMorale = playerMorale - moraleCost.friendlyFire; } else if (teamName == compTeam.team) { compMorale = compMorale - moraleCost.friendlyFire; } } switch (squadType) { case "officer" : if ((teamName == playerTeam.team) && (attackType == "normal")) { playerMorale = playerMorale - moraleCost.officer; career_moraleLost = career_moraleLost + moraleCost.officer; } else if ((teamName == compTeam.team) && (attackType == "normal")) { compMorale = compMorale - moraleCost.officer; } if ((teamName == playerTeam.team) && (attackType == "explosive")) { playerMorale = playerMorale - (moraleCost.officer * 2); career_moraleLost = career_moraleLost + (moraleCost.officer * 2); } else if ((teamName == compTeam.team) && (attackType == "explosive")) { compMorale = compMorale - (moraleCost.officer * 2); } break; case "tank" : if (teamName == playerTeam.team) { playerMorale = playerMorale - moraleCost.tank; compMorale = compMorale + moraleCost.tankKilled; career_moraleLost = career_moraleLost + moraleCost.tank; } else if (teamName == compTeam.team) { compMorale = compMorale - moraleCost.tank; playerMorale = playerMorale + moraleCost.tankKilled; career_moraleGained = career_moraleGained + moraleCost.tankKilled; } break; case "ground" : if (teamName == playerTeam.team) { playerMorale = playerMorale * 1.05; } else if (teamName == compTeam.team) { compMorale = compMorale * 1.05; } break; case "regen" : if (teamName == playerTeam.team) { playerMorale = playerMorale * _root["moraleRegen_" + teamName]; } else if (teamName == compTeam.team) { compMorale = compMorale * _root["moraleRegen_" + teamName]; } break; default : if ((teamName == playerTeam.team) && (attackType == "normal")) { playerMorale = playerMorale - moraleCost.soldier; compMorale = compMorale + (moraleCost.soldier / 2); career_moraleLost = career_moraleLost + moraleCost.soldier; } else if ((teamName == compTeam.team) && (attackType == "normal")) { compMorale = compMorale - moraleCost.soldier; playerMorale = playerMorale + (moraleCost.soldier / 2); career_moraleGained = career_moraleGained + (moraleCost.soldier / 2); } if ((teamName == playerTeam.team) && (attackType == "explosive")) { playerMorale = playerMorale - (moraleCost.soldier * 2); compMorale = compMorale + moraleCost.soldier; career_moraleLost = career_moraleLost + (moraleCost.soldier * 2); } else { if (!((teamName == compTeam.team) && (attackType == "explosive"))) { break; } compMorale = compMorale - (moraleCost.soldier * 2); playerMorale = playerMorale + moraleCost.soldier; career_moraleGained = career_moraleGained + moraleCost.soldier; } } if (playerMorale > playerMoraleMax) { playerMorale = playerMoraleMax; } if (compMorale > compMoraleMax) { compMorale = compMoraleMax; } if ((((compMorale / compMoraleMax) * 100) <= 30) && (((compMorale / compMoraleMax) * 100) >= 25)) { showQuickMessage("ENEMY MORALE IS LOW!"); } if ((((compMorale / compMoraleMax) * 100) <= 10) && (((compMorale / compMoraleMax) * 100) >= 5)) { showQuickMessage("ENEMY IS AT BREAKING POINT!"); } if ((((playerMorale / playerMoraleMax) * 100) <= 30) && (((playerMorale / playerMoraleMax) * 100) >= 25)) { showQuickMessage("MORALE IS LOW!"); } if ((((playerMorale / playerMoraleMax) * 100) <= 10) && (((playerMorale / playerMoraleMax) * 100) >= 5)) { showQuickMessage("OUR UNITS ARE AT BREAKING POINT!"); } } function moraleRegen(teamName) { if (teamName == "german") { currentGroundMade = hud.progressBar.compTeamProgBar._xscale; } else { currentGroundMade = hud.progressBar.playerTeamProgBar._xscale; } if ((currentGroundMade >= 0) && (currentGroundMade < 10)) { _root["moraleRegen_" + teamName] = 1.005; } if ((currentGroundMade >= 11) && (currentGroundMade < 20)) { _root["moraleRegen_" + teamName] = 1.0075; } if ((currentGroundMade >= 21) && (currentGroundMade < 30)) { _root["moraleRegen_" + teamName] = 1.01; } if ((currentGroundMade >= 31) && (currentGroundMade < 40)) { _root["moraleRegen_" + teamName] = 1.0125; } if ((currentGroundMade >= 41) && (currentGroundMade < 50)) { _root["moraleRegen_" + teamName] = 1.015; } if ((currentGroundMade >= 51) && (currentGroundMade < 60)) { _root["moraleRegen_" + teamName] = 1.02; } if ((currentGroundMade >= 61) && (currentGroundMade < 70)) { _root["moraleRegen_" + teamName] = 1.025; } if ((currentGroundMade >= 71) && (currentGroundMade < 80)) { _root["moraleRegen_" + teamName] = 1.03; } if ((currentGroundMade >= 81) && (currentGroundMade < 100)) { _root["moraleRegen_" + teamName] = 1.035; } adjustMorale(teamName, "regen", null, null); } function updateMoraleBar() { if (playerMorale >= playerMoraleMax) { playerMorale = playerMoraleMax; } if (compMorale >= compMoraleMax) { compMorale = compMoraleMax; } if (playerMorale <= 0) { endBattle(compTeam.team, "morale"); } if (compMorale <= 0) { endBattle(playerTeam.team, "morale"); } if (playerTeam.team == "british") { moraleBarBritishScale = Math.round((playerMorale / playerMoraleMax) * 100); moraleBarGermanScale = Math.round((compMorale / compMoraleMax) * 100); } if (playerTeam.team == "german") { moraleBarBritishScale = Math.round((compMorale / compMoraleMax) * 100); moraleBarGermanScale = Math.round((playerMorale / playerMoraleMax) * 100); } hud.progressBarToolTip.britishMorale.text = moraleBarBritishScale + "%"; hud.progressBarToolTip.germanMorale.text = moraleBarGermanScale + "%"; if ((moraleBarBritishScale != lastmoraleBarBritishScale) || (moraleBarGermanScale != lastmoraleBarGermanScale)) { lastmoraleBarBritishScale = moraleBarBritishScale; lastmoraleBarGermanScale = moraleBarGermanScale; hud.progressBar.britishMoraleBar.xScaleTo(moraleBarBritishScale, 5, "linear"); hud.progressBar.germanMoraleBar.xScaleTo(moraleBarGermanScale, 5, "linear"); if (lastmoraleBarBritishScale <= 35) { hud.progressBar.britishMoraleBar.colorTo(3342336, 2); } if (lastmoraleBarGermanScale <= 35) { hud.progressBar.germanMoraleBar.colorTo(3342336, 2); } if (lastmoraleBarBritishScale <= 15) { hud.progressBar.britishMoraleBar.colorTo(10027008, 2); } if (lastmoraleBarGermanScale <= 15) { hud.progressBar.germanMoraleBar.colorTo(10027008, 2); } if (lastmoraleBarBritishScale > 30) { hud.progressBar.britishMoraleBar.colorTo(null, 2); } if (lastmoraleBarGermanScale > 30) { hud.progressBar.germanMoraleBar.colorTo(null, 2); } } } function groundMoraleCheck(forwardTeamX, teamName) { if (teamName == "british") { var _local1 = (forwardTeamX / world.bg._width) * 100; } if (teamName == "german") { var _local1 = (forwardTeamX / world.bg._width) * 100; _local1 = 100 - _local1; } if ((teamName == "british") && (_local1 > groundMorale[groundMoraleIndexBritish])) { groundMoraleIndexBritish++; adjustMorale(teamName, "ground", null, null); } if ((teamName == "german") && (_local1 > groundMorale[groundMoraleIndexGerman])) { groundMoraleIndexGerman++; adjustMorale(teamName, "ground", null, null); } } function throwGrenade(targetSquad, owner, ourTeam) { grenNumber++; world.attachMovie("handGrenade", "gren" + grenNumber, depth_world_grenade + grenNumber); if (ourTeam == "british") { world["gren" + grenNumber]._x = (targetSquad._x - 30) + (random(40) - 20); } else { world["gren" + grenNumber]._x = (targetSquad._x + 30) + (random(40) - 20); } world["gren" + grenNumber]._y = targetSquad._y + (random(50) - 30); world["gren" + grenNumber].ownerTeam = ourTeam; grenAdj = owner._x - targetSquad._x; grenOpp = -1 * (owner._y - targetSquad._y); grenadeAngle = Math.atan2(grenOpp, grenAdj); grenadeAngle = Math.round((grenadeAngle / Math.PI) * 180); world["gren" + grenNumber]._rotation = -1 * grenadeAngle; if (ourTeam == "british") { world["gren" + grenNumber]._yscale = -100; } var _local3 = "throw" + (random(2) + 1); world["gren" + grenNumber].gotoAndPlay(_local3); } function playVoice(voiceType, teamName) { switch (voiceType) { case "advance" : if (random(6) == 0) { setTimeout(playSound, random(600) + 100, (("sound_voice_" + teamName) + "_advance") + (random(sounds_advance) + 1)); } break; case "attack" : if (random(20) == 0) { setTimeout(playSound, random(600) + 100, (("sound_voice_" + teamName) + "_attack") + (random(sounds_attack) + 1)); } break; case "sniper" : if (random(3) == 0) { setTimeout(playSound, random(600) + 100, (("sound_voice_" + teamName) + "_sniper") + (random(sounds_sniper) + 1)); } break; case "incoming" : if (random(20) == 0) { setTimeout(playSound, random(600) + 400, (("sound_voice_" + teamName) + "_incoming") + (random(sounds_incoming) + 1)); } break; case "machineGun" : if (random(20) == 0) { setTimeout(playSound, random(10) + 100, (("sound_voice_" + teamName) + "_machineGun") + (random(sounds_MG) + 1)); } break; case "gas" : if (random(4) == 0) { setTimeout(playSound, random(10) + 100, ("sound_voice_" + teamName) + "_gas1"); } break; case "tank" : if (random(10) != 0) { break; } setTimeout(playSound, random(900) + 100, (("sound_voice_" + teamName) + "_tank") + (random(sounds_tank) + 1)); } } function checkForUnlocks() { unlocksInQueue = false; unlockQueue = new Array(); if (currentMap.unlocks != undefined) { for (v in currentMap.unlocks) { unlocksInQueue = true; unlockQueue.push(currentMap.unlocks[v]); } } } function displayUnlockDialog() { udc++; _root.attachMovie("unlockDialog", "unlockDialog" + udc, depth_unlockDialog + udc); _root["unlockDialog" + udc].blackOut._alpha = 8; _root["unlockDialog" + udc].backing._alpha = 8; _root["unlockDialog" + udc].icon._alpha = 0; _root["unlockDialog" + udc].textBoxes._alpha = 0; _root["unlockDialog" + udc].mainButton._alpha = 0; _root["unlockDialog" + udc].blackOut.alphaTo(60, 0.8, "easeOutSine"); _root["unlockDialog" + udc].backing.alphaTo(100, 0.6, "easeOutSine"); _root["unlockDialog" + udc].icon.alphaTo(100, 0.6, "easeOutSine", 0.4); _root["unlockDialog" + udc].textBoxes.alphaTo(100, 0.6, "easeOutSine", 0.4); _root["unlockDialog" + udc].mainButton.alphaTo(100, 0.6, "easeOutSine", 0.6); _root["unlockDialog" + udc]._x = Stage.width / 2; _root["unlockDialog" + udc]._y = Stage.height / 2; if ((((unlockQueue[0] == "mortar") || (unlockQueue[0] == "artillery")) || (unlockQueue[0] == "gas")) || (unlockQueue[0] == "antiTank")) { _root["unlockDialog" + udc].textBoxes.headerText.text = "NEW SUPPORT AVAILABLE"; } _root["unlockDialog" + udc].textBoxes.unitHeader.text = unlockQueue[0].toUpperCase(); _root["unlockDialog" + udc].icon.gotoAndStop(playerTeam.team); _root["unlockDialog" + udc].icon.icons.gotoAndStop(unlockQueue[0]); _root["unlockDialog" + udc].textBoxes.description.text = _root[playerTeam.team][unlockQueue[0]].unlockDescription; unlockQueue.splice(0, 1); _root["unlockDialog" + udc].mainButton.buttonText.text = "OK"; _root["unlockDialog" + udc].mainButton.onRelease = function () { playClickSound(); hideUnlockDialog(_root["unlockDialog" + udc]); if (unlockQueue.length >= 1) { displayUnlockDialog(); } }; _root["unlockDialog" + udc].mainButton.onRollOver = function () { this.backing.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root["unlockDialog" + udc].mainButton.onRollOut = function () { this.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }; } function hideUnlockDialog(unlockDialogName) { unlockDialogName.alphaTo(0, 0.1, "easeOutSine", 0, function () { removeMovieClip(this); }); } function setupConsole() { _root.attachMovie("systemConsole", "systemConsole", depth_console); systemConsole._x = Stage.width / 2; systemConsole._y = -480; systemConsole.opened = false; systemConsole.consoleHistory.autoSize = true; var _local2 = new Object(); _local2.onKeyUp = function () { switch (Key.getCode()) { case 192 : openCloseConsole(); return; case 13 : executeCommand(); } }; Key.addListener(_local2); } function openCloseConsole() { if (systemConsole._y > -100) { systemConsole.consoleInput.text = ""; systemConsole.ySlideTo(-480, 0.5, "easeOutSine", 0); systemConsole.opened = false; } if (systemConsole._y <= -100) { systemConsole.opened = true; systemConsole.ySlideTo(-90, 0.5); systemConsole.consoleInput.text = ""; Selection.setFocus("_root.systemConsole.consoleInput"); systemConsole.consoleInput.text = ""; } } function executeCommand(funcName) { _root[_root.systemConsole.consoleInput.text](); if (_root[_root.systemConsole.consoleInput.text] == undefined) { _root.systemConsole.consoleHistory.text = _root.systemConsole.consoleHistory.text + "Undefined Function\r"; } else { _root.systemConsole.consoleHistory.text = _root.systemConsole.consoleHistory.text + (_root.systemConsole.consoleInput.text + "\r"); } _root.systemConsole.consoleHistory._y = _root.systemConsole.consoleHistory._y - 16; _root.systemConsole.consoleInput.text = ""; } function resetExperience() { experiencePoints = 0; experienceLevel = 0; experienceGained = 0; } function updateExperience(unitType, soldier) { if ((retry == false) && (playingSkirmish == false)) { hudRef = hud.upgrades.experience; experienceGained = 0; switch (unitType) { case "bonus" : experiencePoints = experiencePoints + playerBonusXP; experienceGained = playerBonusXP; break; case "riflemen" : experiencePoints = experiencePoints + 1; experienceGained = 1; break; case "assault" : experiencePoints = experiencePoints + 2; experienceGained = 2; break; case "machineGun" : experiencePoints = experiencePoints + 5; experienceGained = 5; break; case "sniper" : experiencePoints = experiencePoints + 5; experienceGained = 5; break; case "officer" : experiencePoints = experiencePoints + 10; experienceGained = 10; break; case "tank" : experiencePoints = experiencePoints + 15; experienceGained = 15; } career_experienceGained = career_experienceGained + experienceGained; xpCount++; world.attachMovie("xpIcon", "xpIcon" + xpCount, depth_world_xpIcons + xpCount); world["xpIcon" + xpCount].exp.text = experienceGained; world["xpIcon" + xpCount]._alpha = 0; if (soldier.inTrench == true) { if (playerTeam.team == "british") { world["xpIcon" + xpCount]._x = soldier._x - 30; } else { world["xpIcon" + xpCount]._x = soldier._x + 30; } } else { world["xpIcon" + xpCount]._x = soldier._x; } world["xpIcon" + xpCount]._y = soldier._y - 30; var _local3 = soldier._y - 60; world["xpIcon" + xpCount].ySlideTo(_local3, 4, "easeOutSine"); world["xpIcon" + xpCount].alphaTo(100, 1, "easeOutSine"); world["xpIcon" + xpCount].alphaTo(0, 1, "easeOutSine", 1, function () { removeMovieClip(this); }); while (experiencePoints > experienceIntervals[experienceLevel]) { if (experienceLevel < experienceIntervals.length) { experienceLevel++; upgradePoints++; hud.upgrades.upgradePointsText.text = upgradePoints; hud.upgrades.experience.whiteOut.colorTo(13030847, 0); hud.upgrades.experience.whiteOut.alphaTo(100, 1, "easeOutSine"); hud.upgrades.experience.whiteOut.alphaTo(0, 2, "easeOutSine", 3); hud.upgrades.upgradeButton.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 1); hud.upgrades.upgradeButton.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 1, "easeOutSine", 2); hud.upgrades.experience.rightDial._rotation = -180; hud.upgrades.experience.leftDial._rotation = 0; } else { hud.upgrades.upgradePointsText.text = "X"; showQuickMessage("MAXIMUM UPGRADE POINTS ACHIEVED"); } } hud.experience.text = "XP: " + experiencePoints; hud.level.text = "LEVEL: " + experienceLevel; hud.upgrades.upgradePointsText.text = upgradePoints; if (hudRef.rightDial._rotation < 0) { hudRef.rightDial._rotation = hudRef.rightDial._rotation + Math.round((180 / (experienceIntervals[experienceLevel] / 2)) * experienceGained); } if ((hudRef.rightDial._rotation >= 0) && (hudRef.leftDial._rotation > -180)) { hudRef.leftDial._rotation = hudRef.leftDial._rotation + Math.round((180 / (experienceIntervals[experienceLevel] / 2)) * experienceGained); } if ((hudRef.leftDial._rotation < 0) && (hudRef.rightDial._rotation >= 0)) { } hud.upgrades.upgradePointsText.text = upgradePoints; } } function setupInterfaceExperience() { if (playingSkirmish == true) { hud.upgrades._visible = false; } hudRef = hud.upgrades.experience; hud.upgrades.upgradePointsText.text = upgradePoints; hud.upgrades.experience.rightDial._rotation = -180; hudRef.rightDial._rotation = hudRef.rightDial._rotation + ((180 / (experienceIntervals[experienceLevel] / 2)) * experiencePoints); if ((hudRef.rightDial._rotation >= 0) && (hudRef.leftDial._rotation > -180)) { hudRef.rightDial._rotation = 0; hudRef.leftDial._rotation = hudRef.leftDial._rotation + ((180 / (experienceIntervals[experienceLevel] / 2)) * (experiencePoints - (experienceIntervals[experienceLevel] / 2))); } hud.upgrades.upgradeButton.onRelease = function () { loadUpgradeScreenInGame(); }; } function setupSkirmishMapDefaults() { skirmishMap.name = "skirmish"; skirmishMap.mission = 1; skirmishMap.battleTitle = "SKIRMISH"; skirmishMap.description = ""; skirmishMap.mapSection = "section1"; skirmishMap.sectionNumber = 1; skirmishMap.friendlyMorale = 1000; skirmishMap.enemyMorale = 1000; skirmishMap.file = "skirmishMap_medium"; skirmishMap.mapWidth = 1300; skirmishMap.trenchPos = new Array(); skirmishMap.wire = 0; skirmishMap.wire1Pos = 0; skirmishMap.wire2Pos = 0; skirmishMap.wire3Pos = 0; skirmishMap.wire4Pos = 0; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMinesMax = 0; skirmishMap.germanMinesMax = 0; skirmishMap.unlocks = new Array(); skirmishMap.availableUnits = new Array("riflemen"); skirmishMap.enemyRate = 15; skirmishMap.enemyUnits = new Array(); skirmishMap.enemySupport = new Array(); skirmishMap.enemySupportRate = 30; skirmishMap.enemyMood = "balanced"; } function buttonSetup_skirmish(btnName) { menu.skirmish[btnName].buttonSelected = false; if (((((btnName == "british") || (btnName == "medium")) || (btnName == "riflemen")) || (btnName == "AI_balanced")) || (btnName == "map_medium")) { menu.skirmish[btnName].buttonSelected = true; _root.menu.skirmish[btnName].colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } menu.skirmish[btnName].onRollOver = function () { if (menu.skirmish[btnName].buttonSelected == false) { this.colorTransformTo(140, 0, 140, 0, 140, 0, 100, 0, 0.4, "easeOutSine"); } }; menu.skirmish[btnName].onRollOut = function () { if (menu.skirmish[btnName].buttonSelected == false) { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); } }; menu.skirmish[btnName].onRelease = function () { playClickSound(); switch (btnName) { case "launch" : skirmishMapSettings(); currentMap = skirmishMap; moveMenu(); buildMap(currentMap); showLoadScreen(); _root.playingSkirmish = true; break; case "backToMainButt" : _root.skirmishToMainMenu(); break; case "british" : _root.menu.skirmish.british.buttonSelected = true; _root.menu.skirmish.german.buttonSelected = false; _root.menu.skirmish.british.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.german.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "german" : _root.menu.skirmish.british.buttonSelected = false; _root.menu.skirmish.german.buttonSelected = true; _root.menu.skirmish.german.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.british.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "easy" : _root.menu.skirmish.easy.buttonSelected = true; _root.menu.skirmish.medium.buttonSelected = false; _root.menu.skirmish.hard.buttonSelected = false; _root.menu.skirmish.easy.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.hard.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "medium" : _root.menu.skirmish.easy.buttonSelected = false; _root.menu.skirmish.medium.buttonSelected = true; _root.menu.skirmish.hard.buttonSelected = false; _root.menu.skirmish.medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.easy.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.hard.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "hard" : _root.menu.skirmish.easy.buttonSelected = false; _root.menu.skirmish.medium.buttonSelected = false; _root.menu.skirmish.hard.buttonSelected = true; _root.menu.skirmish.hard.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.easy.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "riflemen" : addRemoveSkirmishUnits(btnName, "riflemen"); break; case "assault" : addRemoveSkirmishUnits(btnName, "assault"); break; case "machineGun" : addRemoveSkirmishUnits(btnName, "machineGun"); break; case "sniper" : addRemoveSkirmishUnits(btnName, "sniper"); break; case "officer" : addRemoveSkirmishUnits(btnName, "officer"); break; case "tank" : addRemoveSkirmishUnits(btnName, "tank"); break; case "mortar" : addRemoveSkirmishUnits(btnName, "mortar"); break; case "artillery" : addRemoveSkirmishUnits(btnName, "artillery"); break; case "gas" : addRemoveSkirmishUnits(btnName, "gas"); break; case "antiTank" : addRemoveSkirmishUnits(btnName, "antiTank"); break; case "AI_aggressive" : _root.skirmishMap.enemyMood = "aggressive"; _root.menu.skirmish.AI_aggressive.buttonSelected = true; _root.menu.skirmish.AI_defensive.buttonSelected = false; _root.menu.skirmish.AI_balanced.buttonSelected = false; _root.menu.skirmish.AI_aggressive.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_defensive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_balanced.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "AI_defensive" : _root.skirmishMap.enemyMood = "defensive"; _root.menu.skirmish.AI_aggressive.buttonSelected = false; _root.menu.skirmish.AI_defensive.buttonSelected = true; _root.menu.skirmish.AI_balanced.buttonSelected = false; _root.menu.skirmish.AI_aggressive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_defensive.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_balanced.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "AI_balanced" : _root.skirmishMap.enemyMood = "balanced"; _root.menu.skirmish.AI_aggressive.buttonSelected = false; _root.menu.skirmish.AI_defensive.buttonSelected = false; _root.menu.skirmish.AI_balanced.buttonSelected = true; _root.menu.skirmish.AI_aggressive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_defensive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_balanced.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); break; case "map_short" : _root.skirmishMap.file = "skirmishMap_short"; _root.menu.skirmish.map_short.buttonSelected = true; _root.menu.skirmish.map_medium.buttonSelected = false; _root.menu.skirmish.map_long.buttonSelected = false; _root.menu.skirmish.map_short.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_long.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "map_medium" : _root.skirmishMap.file = "skirmishMap_medium"; _root.menu.skirmish.map_short.buttonSelected = false; _root.menu.skirmish.map_medium.buttonSelected = true; _root.menu.skirmish.map_long.buttonSelected = false; _root.menu.skirmish.map_short.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_long.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "map_long" : _root.skirmishMap.file = "skirmishMap_long"; _root.menu.skirmish.map_short.buttonSelected = false; _root.menu.skirmish.map_medium.buttonSelected = false; _root.menu.skirmish.map_long.buttonSelected = true; _root.menu.skirmish.map_short.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_long.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); break; case "mines_few" : _root.menu.skirmish.mines_few.buttonSelected = true; _root.menu.skirmish.mines_medium.buttonSelected = false; _root.menu.skirmish.mines_many.buttonSelected = false; _root.menu.skirmish.mines_few.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_many.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "mines_medium" : _root.menu.skirmish.mines_few.buttonSelected = false; _root.menu.skirmish.mines_medium.buttonSelected = true; _root.menu.skirmish.mines_many.buttonSelected = false; _root.menu.skirmish.mines_few.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_many.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "mines_many" : _root.menu.skirmish.mines_few.buttonSelected = false; _root.menu.skirmish.mines_medium.buttonSelected = false; _root.menu.skirmish.mines_many.buttonSelected = true; _root.menu.skirmish.mines_few.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_many.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } }; } function addRemoveSkirmishUnits(btnName, unitName) { if (menu.skirmish[btnName].buttonSelected == false) { menu.skirmish[btnName].buttonSelected = true; _root.skirmishMap.availableUnits.push(unitName); _root.menu.skirmish[unitName].colorTransformTo(220, 0, 220, 0, 220, 0, 220, 0, 0.4, "easeOutSine"); } else { menu.skirmish[btnName].buttonSelected = false; _root.menu.skirmish[unitName].colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); for (x in _root.skirmishMap.availableUnits) { if (_root.skirmishMap.availableUnits[x] == unitName) { _root.skirmishMap.availableUnits.splice(x, 1); } } } } function saveSkirmishSettings() { } function skirmishMapSettings() { initBattleStats(); if (_root.menu.skirmish.british.buttonSelected == true) { playerTeam.team = "british"; compTeam.team = "german"; } else { playerTeam.team = "german"; compTeam.team = "british"; } if (_root.menu.skirmish.easy.buttonSelected == true) { skirmishMap.enemyRate = 20; skirmishMap.enemySupportRate = 30; skirmishMap.enemyUnits = new Array("riflemen", "riflemen", "riflemen", "riflemen", "assault", "machineGun"); if (random(randomiseUnits) == 0) { skirmishMap.enemyUnits = new Array("riflemen", "riflemen", "assault", "riflemen", "machineGun", "riflemen"); } if (random(randomiseUnits) == 1) { skirmishMap.enemyUnits = new Array("riflemen", "assault", "machineGun", "riflemen", "riflemen"); } skirmishMap.enemySupport = new Array("mortar"); } if (_root.menu.skirmish.medium.buttonSelected == true) { skirmishMap.enemyRate = 15; skirmishMap.enemySupportRate = 20; skirmishMap.enemyUnits = new Array("riflemen", "riflemen", "officer", "sniper", "assault", "machineGun"); if (random(randomiseUnits) == 0) { skirmishMap.enemyUnits = new Array("assault", "riflemen", "machineGun", "sniper", "riflemen", "officer"); } if (random(randomiseUnits) == 1) { skirmishMap.enemyUnits = new Array("riflemen", "officer", "riflemen", "sniper", "assault", "assault", "machineGun"); } skirmishMap.enemySupport = new Array("mortar", "artillery"); } if (_root.menu.skirmish.hard.buttonSelected == true) { skirmishMap.enemyRate = 10; skirmishMap.enemySupportRate = 15; skirmishMap.enemyUnits = new Array("riflemen", "sniper", "riflemen", "machineGun", "officer", "assault", "tank", "machineGun"); if (random(randomiseUnits) == 0) { skirmishMap.enemyUnits = new Array("assault", "assault", "machineGun", "riflemen", "sniper", "officer", "tank"); } if (random(randomiseUnits) == 1) { skirmishMap.enemyUnits = new Array("riflemen", "riflemen", "machineGun", "officer", "sniper", "riflemen", "tank"); } skirmishMap.enemySupport = new Array("mortar", "artillery", "antiTank"); } skirmishTrenchNum = _root.menu.skirmish.trenches.text; if (((((skirmishTrenchNum != 1) && (skirmishTrenchNum != 2)) && (skirmishTrenchNum != 3)) && (skirmishTrenchNum != 4)) && (skirmishTrenchNum != 5)) { skirmishTrenchNum = 0; } skirmishWireNum = _root.menu.skirmish.wire.text; if ((((skirmishWireNum != 1) && (skirmishWireNum != 2)) && (skirmishWireNum != 3)) && (skirmishWireNum != 4)) { skirmishWireNum = 0; } skirmishMap.wire = skirmishWireNum; if (skirmishMap.file == "skirmishMap_short") { skirmishMap.mapWidth = 800; skirmishMap.trenchPos = new Array(); skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); switch (skirmishTrenchNum) { case "1" : skirmishMap.trenchPos = new Array("600"); skirmishMap.wire1Pos = 300; skirmishMap.wire2Pos = 750; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 950; break; case "2" : skirmishMap.trenchPos = new Array("300", "900"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 700; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "3" : skirmishMap.trenchPos = new Array("300", "600", "900"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 750; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "4" : skirmishMap.trenchPos = new Array("300", "500", "700", "900"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 800; skirmishMap.wire3Pos = 600; skirmishMap.wire4Pos = 1600; break; case "5" : skirmishMap.trenchPos = new Array("300", "450", "600", "750", "900"); skirmishMap.wire1Pos = 520; skirmishMap.wire2Pos = 680; skirmishMap.wire3Pos = 375; skirmishMap.wire4Pos = 825; } } if (skirmishMap.file == "skirmishMap_medium") { skirmishMap.mapWidth = 1300; skirmishMap.trenchPos = new Array(); skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); switch (skirmishTrenchNum) { case "1" : skirmishMap.trenchPos = new Array("750"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 800; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 950; break; case "2" : skirmishMap.trenchPos = new Array("300", "1100"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 700; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "3" : skirmishMap.trenchPos = new Array("300", "650", "1100"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 900; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "4" : skirmishMap.trenchPos = new Array("200", "550", "850", "1100"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 800; skirmishMap.wire3Pos = 600; skirmishMap.wire4Pos = 1600; break; case "5" : skirmishMap.trenchPos = new Array("300", "500", "700", "900", "1100"); skirmishMap.wire1Pos = 580; skirmishMap.wire2Pos = 780; skirmishMap.wire3Pos = 375; skirmishMap.wire4Pos = 825; } } if (skirmishMap.file == "skirmishMap_long") { skirmishMap.mapWidth = 1800; skirmishMap.trenchPos = new Array(); skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); switch (skirmishTrenchNum) { case "1" : skirmishMap.trenchPos = new Array("1000"); skirmishMap.wire1Pos = 800; skirmishMap.wire2Pos = 1200; skirmishMap.wire3Pos = 400; skirmishMap.wire4Pos = 1500; break; case "2" : skirmishMap.trenchPos = new Array("300", "1700"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 1300; skirmishMap.wire3Pos = 850; skirmishMap.wire4Pos = 1100; break; case "3" : skirmishMap.trenchPos = new Array("300", "1000", "1700"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 1500; skirmishMap.wire3Pos = 850; skirmishMap.wire4Pos = 1100; break; case "4" : skirmishMap.trenchPos = new Array("300", "800", "1300", "1700"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 1500; skirmishMap.wire3Pos = 900; skirmishMap.wire4Pos = 1100; break; case "5" : skirmishMap.trenchPos = new Array("300", "600", "900", "1300", "1700"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 1500; skirmishMap.wire3Pos = 800; skirmishMap.wire4Pos = 1100; } } if (_root.menu.skirmish.mines_few.buttonSelected == true) { randomMineSpot1 = random(skirmishMap.mapWidth) + 200; randomMineSpot2 = random(skirmishMap.mapWidth) + 200; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMines.push(randomMineSpot1); skirmishMap.germanMines.push(randomMineSpot2); skirmishMap.britishMinesMax = 5; skirmishMap.germanMinesMax = 5; } if (_root.menu.skirmish.mines_medium.buttonSelected == true) { randomMineSpot1 = random(skirmishMap.mapWidth) + 200; randomMineSpot2 = random(skirmishMap.mapWidth) + 200; randomMineSpot3 = random(skirmishMap.mapWidth) + 200; randomMineSpot4 = random(skirmishMap.mapWidth) + 200; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMines.push(randomMineSpot1, randomMineSpot2); skirmishMap.germanMines.push(randomMineSpot3, randomMineSpot4); skirmishMap.britishMinesMax = 12; skirmishMap.germanMinesMax = 12; } if (_root.menu.skirmish.mines_many.buttonSelected == true) { randomMineSpot1 = random(skirmishMap.mapWidth) + 200; randomMineSpot2 = random(skirmishMap.mapWidth) + 200; randomMineSpot3 = random(skirmishMap.mapWidth) + 200; randomMineSpot4 = random(skirmishMap.mapWidth) + 200; randomMineSpot5 = random(skirmishMap.mapWidth) + 200; randomMineSpot6 = random(skirmishMap.mapWidth) + 200; randomMineSpot7 = random(skirmishMap.mapWidth) + 200; randomMineSpot8 = random(skirmishMap.mapWidth) + 200; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMines.push(randomMineSpot1, randomMineSpot2, randomMineSpot3, randomMineSpot4); skirmishMap.germanMines.push(randomMineSpot5, randomMineSpot6, randomMineSpot7, randomMineSpot8); skirmishMap.britishMinesMax = 30; skirmishMap.germanMinesMax = 30; } } function loadInGameMenu() { game.state = "paused"; stopAllSoldiers(); _root.hud.attachMovie("inGameMenu", "inGameMenu", depth_HUD_inGameMenu); _root.hud.inGameMenu._x = Stage.width / 2; _root.hud.inGameMenu._y = (Stage.height / 2) - 25; _root.hud.inGameMenu.backing.alphaTo(60, 1); if (soundEffectsOn == true) { _root.hud.inGameMenu.sound_on.activated = true; _root.hud.inGameMenu.sound_on.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (soundEffectsOn == false) { _root.hud.inGameMenu.sound_off.activated = true; _root.hud.inGameMenu.sound_off.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (_quality == "LOW") { _root.hud.inGameMenu.low.activated = true; _root.hud.inGameMenu.low.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (_quality == "MEDIUM") { _root.hud.inGameMenu.medium.activated = true; _root.hud.inGameMenu.medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (_quality == "HIGH") { _root.hud.inGameMenu.high.activated = true; _root.hud.inGameMenu.high.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } } function hideInGameMenu() { _root.hud.inGameMenu.alphaTo(0, 1, "linear", 0, function () { if (game.state != "endBattle") { game.state = "unpaused"; startAllSoldiers(); } removeMovieClip(this); }); } function buttonSetup_inGameMenu(btnName) { _root.hud.inGameMenu[btnName].activated = false; _root.hud.inGameMenu[btnName].onRollOver = function () { playRollOverSound(); this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root.hud.inGameMenu[btnName].onRollOut = function () { if (this.activated == false) { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); } }; _root.hud.inGameMenu[btnName].onRelease = function () { playClickSound(); switch (btnName) { case "low" : _root._quality = "LOW"; this.activated = true; _root.hud.inGameMenu.medium.activated = false; _root.hud.inGameMenu.high.activated = false; _root.hud.inGameMenu.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.hud.inGameMenu.high.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "medium" : _root._quality = "MEDIUM"; this.activated = true; _root.hud.inGameMenu.low.activated = false; _root.hud.inGameMenu.high.activated = false; _root.hud.inGameMenu.low.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.hud.inGameMenu.high.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "high" : _root._quality = "HIGH"; this.activated = true; _root.hud.inGameMenu.medium.activated = false; _root.hud.inGameMenu.low.activated = false; _root.hud.inGameMenu.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.hud.inGameMenu.low.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "sound_on" : soundEffectsOn = true; this.activated = true; _root.hud.inGameMenu.sound_off.activated = false; _root.hud.inGameMenu.sound_off.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "sound_off" : soundEffectsOn = false; this.activated = true; _root.hud.inGameMenu.sound_on.activated = false; _root.hud.inGameMenu.sound_on.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "quitBattle" : hideInGameMenu(); endBattle(compTeam.team, "morale"); break; case "quitToMenu" : loopambienceRain.stop(); loopambience.stop(); game.state = "paused"; unloadMap(); removeMovieClip(hud); loadMenu(); break; case "close" : saveGameSettings(); hideInGameMenu(); } }; } function setupHelp() { if ((helpArrayIndex > 0) || (helpEnabled == false)) { hud.help.unitHelp._visible = false; } hud.help.unitHelp.header.text = "CREATE UNITS HERE"; hud.help.unitHelp.desc.text = "Click the portraits to create units. Deploying a unit will reset ALL timers."; hud.help.progressBar.gotoAndStop("flipped"); hud.help.progressBar.header.text = "GROUND TAKEN"; hud.help.progressBar.desc.text = "The top bar shows the ground taken by your army. Move your men to the enemy's end of the battlefield to win."; hud.help.morale.gotoAndStop("flipped"); hud.help.morale.header.text = "MORALE BAR"; hud.help.morale.desc.text = "Seeing men die around them will make your army lose morale. Lose enough morale and your army may surrender."; hud.help.upgrades.header.text = "UPGRADES"; hud.help.upgrades.desc.text = "Killing enemies and winning battles will earn you XP. Earn enough XP and you'll be awarded an upgrade point."; hud.help.support.header.text = "FIRE SUPPORT"; hud.help.support.desc.text = "To use your fire support items, click the icon, then click the red target on the map."; hud.help.progressBar._alpha = 0; hud.help.morale._visible = false; hud.help.morale._alpha = 0; hud.help.upgrades._visible = false; hud.help.upgrades._alpha = 0; hud.help.support._visible = false; hud.help.support._alpha = 0; hud.help.support.closeButton.onRelease = (hud.help.unitHelp.closeButton.onRelease = (hud.help.progressBar.closeButton.onRelease = (hud.help.morale.closeButton.onRelease = (hud.help.upgrades.closeButton.onRelease = function () { playClickSound(); this._parent.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); })))); } function showHelp() { helpCountdown--; if ((helpCountdown <= 0) && (helpEnabled == true)) { if ((helpArrayIndex < 3) || ((helpArrayIndex == 3) && (currentMap.mission >= 2))) { hud.help[helpArray[helpArrayIndex]]._visible = true; hud.help[helpArray[helpArrayIndex]].alphaTo(100, 0.8, "easeOutSine"); hud.help[helpArray[helpArrayIndex]].alphaTo(0, 0.8, "easeOutSine", 30); helpArrayIndex++; helpCountdown = helpCountdownMax; saveGameSettings(); } if (helpArrayIndex > helpArray.length) { helpEnabled = false; saveGameSettings(); } } } function resetDepthVariables() { squadNumber = 0; soldierNumber = 0; particleCount = depth_particles; xpCount = 0; grenNumber = 0; grenadeCollisions = 0; wireCount = 0; soundEffects = 0; specialRounds = 0; decals = 0; gasCollisions = 0; } function resetCareerStats() { career_soldiersKilled = 0; career_soldiersLost = 0; career_trenchesTaken = 0; career_supportUsed = 0; career_wins = 0; career_losses = 0; career_moraleWins = 0; career_moraleLosses = 0; career_conquerWins = 0; career_conquerLosses = 0; career_moraleGained = 0; career_moraleLost = 0; career_experienceGained = 0; career_bonusExpGained = 0; career_riflemenDeployed = 0; career_assaultDeployed = 0; career_machineGunDeployed = 0; career_sniperDeployed = 0; career_officerDeployed = 0; career_tankDeployed = 0; } function showEnding() { loadScreen.gotoAndStop("endGame"); switch (random(5) + 1) { case 1 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMY LED TO GLORIOUS VICTORY"; break; case 2 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMY CONQUERS ALL"; break; case 3 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " FORCES VICTORIOUS"; break; case 4 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMED FORCES SURGE TO VICTORY"; break; case 5 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " MEN LED TO VICTORY IN EUROPE"; break; default : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMY LED TO GLORIOUS VICTORY"; } loadScreen.campaignStats.end_soldiersKilled.text = career_soldiersKilled; loadScreen.campaignStats.end_soldiersLost.text = career_soldiersLost; loadScreen.campaignStats.end_trenchesTaken.text = career_trenchesTaken; loadScreen.campaignStats.end_supportUsed.text = career_supportUsed; loadScreen.campaignStats.end_wins.text = career_wins; loadScreen.campaignStats.end_losses.text = career_losses; loadScreen.campaignStats.end_moraleWins.text = career_moraleWins; loadScreen.campaignStats.end_moraleLosses.text = career_moraleLosses; loadScreen.campaignStats.end_conquerWins.text = career_conquerWins; loadScreen.campaignStats.end_conquerLosses.text = career_conquerLosses; loadScreen.campaignStats.end_xpGained.text = career_experienceGained; loadScreen.campaignStats.end_bonusXPGained.text = career_bonusExpGained; loadScreen.campaignStats.end_riflemen.text = career_riflemenDeployed; loadScreen.campaignStats.end_assault.text = career_assaultDeployed; loadScreen.campaignStats.end_machineGun.text = career_machineGunDeployed; loadScreen.campaignStats.end_sniper.text = career_sniperDeployed; loadScreen.campaignStats.end_officer.text = career_officerDeployed; loadScreen.campaignStats.end_tank.text = career_tankDeployed; } function slowEnterFrame() { slowEFcount--; if (slowEFcount <= 0) { removeAd(); enemyUnitGenerator(); enemySupportGenerator(); sortSoldierDepths(); updateProgressBar(); updateMoraleBar(); enemyUnitAI(); slowEFcount = slowEFcountMax; } } function mediumEnterFrame() { mediumEFcount--; if (mediumEFcount <= 0) { findMines("german"); findMines("british"); findWire("german"); findWire("british"); findOfficer("german"); findOfficer("british"); updateTrenchHealthBars(); mediumEFcount = mediumEFcountMax; } } function stopAllSoldiers() { for (b in britishSquadsOnScreen) { for (s in britishSquadsOnScreen[b].members) { britishSquadsOnScreen[b].members[s].stop(); } } for (g in germanSquadsOnScreen) { for (s in germanSquadsOnScreen[b].members) { germanSquadsOnScreen[b].members[s].stop(); } } } function startAllSoldiers() { for (b in britishSquadsOnScreen) { for (s in britishSquadsOnScreen[b].members) { if (britishSquadsOnScreen[b].members[s].animating == true) { britishSquadsOnScreen[b].members[s].play(); } } } for (g in germanSquadsOnScreen) { for (s in germanSquadsOnScreen[b].members) { if (germanSquadsOnScreen[b].members[s].animating == true) { germanSquadsOnScreen[b].members[s].play(); } } } } stop(); _quality = "MEDIUM"; var debugMode = false; var intoMenu = true; var slowEFcount = 0; var slowEFcountMax = 40; var mediumEFcount = 0; var mediumEFcountMax = 4; var depth_sound_tanks = 60; var depth_menu = 850000; var depth_gameMenu = 855000; var depth_menu_upgrades = 860000; var depth_dialog = 950000; var depth_unlockDialog = 960000; var depth_blackOut = 1500000; var depth_cursor = 1550000; var depth_console = 1600000; var depth_HUD = 900000; var depth_HUD_upgrades = 910000; var depth_HUD_inGameMenu = 920000; var depth_HUD_panArrow = 1000; var depth_HUD_fps = 1001; var depth_HUD_quickMessage = 1002; var depth_HUD_console = 5000; var depth_world = 1000; var depth_world_decals = 1500; var depth_world_deadSoldiers = 10000; var depth_world_wire = 15000; var depth_world_soldiers = 20000; var depth_world_soldiersSorted = 30000; var depth_world_grenade = 400000; var depth_world_artillery = 500000; var depth_world_rainHolder = 700000; var depth_world_trenchHUD = 750000; var depth_world_target = 900000; var depth_world_xpIcons = 950000; var depth_bg_trenches = 100; var depth_particles = 480000; var depth_bounceParticles = 680000; var saveGameExists = false; saveGameData = SharedObject.getLocal("ConArtists_Warfare1917"); checkForSaveGame(); initDialogBoxes(); var quickMessageTime = 0; var soundEffects = 0; var soundEffectsOn = true; var musicOn = true; var playingContinue; var xpBarText; var prevExpLevel = 0; var xpSoFar = 0; var nextXPLevel = 0; var updateFPScountMax = 20; var updateFPScount = updateFPScountMax; var panSpeed = 20; var panBuffer = 80; var panInterfaceBlock = (Stage.height - 80); var camera; camera.state = "free"; var a = 0; british = new Object(); british.name = "british"; british.teamColour = "0x666600"; british.spawnPoint = -100; british.gasMasksOn = false; german = new Object(); german.name = "german"; german.teamColour = "0x222222"; german.spawnPoint = 1700; german.gasMasksOn = false; playerTeam = new Object(); playerTeam.team = "empty"; compTeam = new Object(); compTeam.team = "empty"; british.base = new Object(); british.base.health = 0; british.base.speed = 0; british.base.units = ["base"]; british.artillery = new Object(); british.artillery.name = "Artillery"; british.artillery.description = "Artillery"; british.artillery.unlockDescription = "Devastating heavy rounds that will destroy anything in their way."; british.artillery.damage = 500; british.artillery.timer = 400; british.mortar = new Object(); british.mortar.name = "Mortar"; british.mortar.description = "Mortar"; british.mortar.unlockDescription = "Explosive rounds good for hitting large numbers of infantry in the open."; british.mortar.damage = 200; british.tankShell = new Object(); british.tankShell.name = "Riflemen"; british.tankShell.description = "Riflemen"; british.tankShell.damage = 200; british.grenade = new Object(); british.grenade.name = "Grenade"; british.grenade.description = "Grenade"; british.grenade.damage = 100; british.gas = new Object(); british.gas.name = "Gas"; british.gas.description = "Gas"; british.gas.unlockDescription = "Gas rounds are a long lasting area attack. Best used on men in entrenched positions."; british.gas.duration = 450; british.antiTank = new Object(); british.antiTank.name = "AntiTank"; british.antiTank.description = "AntiTank"; british.antiTank.unlockDescription = "Direct fire rounds for taking out tanks."; british.antiTank.damage = 650; british.mine = new Object(); british.mine.name = "Mine"; british.mine.description = "Mine"; british.mine.unlockDescription = "Gas rounds are a long lasting area attack. Best used on men in entrenched positions."; british.mine.damage = 250; british.riflemen = new Object(); british.riflemen.name = "Riflemen"; british.riflemen.description = "Riflemen"; british.riflemen.unlockDescription = "British riflemen are the core of your infantry. Good in most situations."; british.riflemen.units = ["rifleman", "rifleman", "rifleman", "rifleman", "rifleman", "rifleman"]; british.riflemen.range = 450; british.riflemen.speed = 1.8; british.riflemen.soldierHealth = 40; british.riflemen.health = (british.riflemen.units.length + 1) * british.riflemen.soldierHealth; british.rifleman = new Object(); british.rifleman.mainWeapon = "enfield"; british.rifleman.damage = 15; british.rifleman.firePose = "rifle"; british.rifleman.health = 10; british.assault = new Object(); british.assault.name = "Assault Team"; british.assault.description = "Assault Team"; british.assault.unlockDescription = "Using rush tactics and mills bombs, Assault Teams are best at clearing trenches."; british.assault.units = ["grenadier", "grenadier", "grenadier", "grenadier"]; british.assault.range = 450; british.assault.speed = 2.1; british.assault.soldierHealth = 150; british.assault.health = (british.assault.units.length + 1) * british.assault.soldierHealth; british.grenadier = new Object(); british.grenadier.mainWeapon = "enfield"; british.grenadier.secondWeapon = "grenade"; british.grenadier.damage = 12; british.grenadier.firePose = "rifle"; british.grenadier.health = 10; british.machineGun = new Object(); british.machineGun.name = "Machine Gun Team"; british.machineGun.description = "The Lewis Gunneroos"; british.machineGun.unlockDescription = "Carrying the Lewis Gun, these teams are your defensive backbone. Keep them entrenched."; british.machineGun.mainWeapon = "enfield"; british.machineGun.units = ["machineGunner", "rifleman", "rifleman"]; british.machineGun.range = 450; british.machineGun.speed = 1.5; british.machineGun.soldierHealth = 70; british.machineGun.health = (british.machineGun.units.length + 1) * british.machineGun.soldierHealth; british.machineGunner = new Object(); british.machineGunner.mainWeapon = "lewis"; british.machineGunner.firePose = "machineGun"; british.machineGunner.damage = 5; british.mgAssist = new Object(); british.mgAssist.mainWeapon = "pistol"; british.mgAssist.firePose = "pistol"; british.mgAssist.damage = 1.25; british.sniper = new Object(); british.sniper.name = "Sharpshooter"; british.sniper.description = "British Sharpshooter"; british.sniper.unlockDescription = "These men are the best shots in the company. Devastating to enemy machine gun teams."; british.sniper.mainWeapon = "enfieldSniper"; british.sniper.units = ["sharpShooter"]; british.sniper.range = 600; british.sniper.speed = 1.65; british.sniper.soldierHealth = 90; british.sniper.health = (british.sniper.units.length + 1) * british.sniper.soldierHealth; british.sharpShooter = new Object(); british.sharpShooter.mainWeapon = "enfieldSniper"; british.sharpShooter.firePose = "sniper"; british.sharpShooter.damage = 70; british.spotter = new Object(); british.spotter.mainWeapon = "pistol"; british.spotter.health = 10; british.officer = new Object(); british.officer.name = "officer"; british.officer.description = "Officer"; british.officer.unlockDescription = "Officers inspire their men, providing them with an accuracy bonus when close."; british.officer.units = ["lieutenant"]; british.officer.range = 450; british.officer.mainWeapon = "pistol"; british.officer.speed = 1.5; british.officer.soldierHealth = 115; british.officer.health = (british.officer.units.length + 1) * british.officer.soldierHealth; british.lieutenant = new Object(); british.lieutenant.mainWeapon = "pistol"; british.lieutenant.firePose = "pistol"; british.lieutenant.damage = 1.9; british.tank = new Object(); british.tank.name = "tank"; british.tank.description = "Tank Mark IV"; british.tank.unlockDescription = "'Land-ships' are a fearsome sight to the Fritz. Blazing machine guns and cannons, hurrah!"; british.tank.units = ["tankMarkIV"]; british.tank.range = 650; british.tank.mainWeapon = "mainGun"; british.tank.secondaryWeapon = "tankMG"; british.tank.speed = 0.6; british.tank.soldierHealth = 1000; british.tank.health = british.tank.units.length * british.tank.soldierHealth; british.tankMarkIV = new Object(); british.tankMarkIV.mainWeapon = "tankMG"; british.tankMarkIV.damage = 8; german.base = new Object(); german.base.health = 0; german.base.speed = 0; german.base.units = ["base"]; german.artillery = new Object(); german.artillery.name = "Artillery"; german.artillery.description = "Artillery"; german.artillery.unlockDescription = "Heavy artillery rounds for taking out all types of targets."; german.artillery.damage = 500; german.mortar = new Object(); german.mortar.name = "Mortar"; german.mortar.description = "Mortar"; german.mortar.unlockDescription = "Indirect medium explosive fire."; german.mortar.damage = 200; german.tankShell = new Object(); german.tankShell.name = "Riflemen"; german.tankShell.description = "Riflemen"; german.tankShell.damage = 200; german.grenade = new Object(); german.grenade.name = "Grenade"; german.grenade.description = "Grenade"; german.grenade.damage = 100; german.gas = new Object(); german.gas.name = "Gas"; german.gas.description = "Gas"; german.gas.unlockDescription = "Toxic gases used to disable enemies. Best used on entrenched soldiers."; german.gas.duration = 350; german.antiTank = new Object(); german.antiTank.name = "AntiTank"; german.antiTank.description = "Anti-Tank"; german.antiTank.unlockDescription = "Direct fire rounds for taking out tanks."; german.antiTank.damage = 450; german.mine = new Object(); german.mine.name = "Mine"; german.mine.description = "Mine"; german.mine.unlockDescription = "Gas rounds are a long lasting area attack. Best used on men in entrenched positions."; german.mine.damage = 250; german.riflemen = new Object(); german.riflemen.name = "Riflemen"; german.riflemen.description = "Riflemen"; german.riflemen.units = ["rifleman", "rifleman", "rifleman", "rifleman", "rifleman"]; german.riflemen.range = 450; german.riflemen.speed = 1.8; german.riflemen.morale = 100; german.riflemen.unlockDescription = "Our riflemen are excellent all round soldiers."; german.riflemen.soldierHealth = 45; german.riflemen.health = (german.riflemen.units.length + 1) * german.riflemen.soldierHealth; german.rifleman = new Object(); german.rifleman.mainWeapon = "mauser"; german.rifleman.firePose = "rifle"; german.rifleman.damage = 15; german.rifleman.health = 0; german.assault = new Object(); german.assault.name = "Assault Team"; german.assault.description = "Sturmtruppen"; german.assault.units = ["grenadier", "grenadier", "grenadier", "grenadier"]; german.assault.range = 450; german.assault.speed = 2.1; german.assault.soldierHealth = 165; german.assault.health = (german.assault.units.length + 1) * german.assault.soldierHealth; german.assault.unlockDescription = "Sturmtruppen or Assault Troops are trained in assaulting trenches."; german.grenadier = new Object(); german.grenadier.mainWeapon = "mauser"; german.grenadier.secondWeapon = "grenade"; german.grenadier.damage = 15; german.grenadier.firePose = "rifle"; german.grenadier.health = 10; german.machineGun = new Object(); german.machineGun.name = "Machine Gun Team"; german.machineGun.description = "Machine Gun Team"; german.machineGun.mainWeapon = "Lewis Gun"; german.machineGun.units = ["machineGunner", "rifleman", "rifleman"]; german.machineGun.range = 450; german.machineGun.speed = 1.5; german.machineGun.soldierHealth = 70; german.machineGun.health = (german.machineGun.units.length + 1) * german.machineGun.soldierHealth; german.machineGun.unlockDescription = "Machine gun teams are best entrenched in defensive positions."; german.machineGunner = new Object(); german.machineGunner.mainWeapon = "lewis"; german.machineGunner.firePose = "machineGun"; german.machineGunner.damage = 6; german.machineGunner.health = 10; german.mgAssist = new Object(); german.mgAssist.mainWeapon = "pistol"; german.mgAssist.health = 10; german.sniper = new Object(); german.sniper.name = "Sharpshooter"; german.sniper.description = "German Sharpshooter"; german.sniper.mainWeapon = "enfieldSniper"; german.sniper.units = ["sharpShooter"]; german.sniper.range = 600; german.sniper.speed = 1.65; german.sniper.unlockDescription = "The sharpshooter is a deadly tool against enemies at long range."; german.sniper.soldierHealth = 90; german.sniper.health = (german.sniper.units.length + 1) * german.sniper.soldierHealth; german.sharpShooter = new Object(); german.sharpShooter.mainWeapon = "mauserSniper"; german.sharpShooter.firePose = "sniper"; german.sharpShooter.damage = 70; german.spotter = new Object(); german.spotter.mainWeapon = "pistol"; german.spotter.health = 10; german.officer = new Object(); german.officer.name = "officer"; german.officer.description = "Officer"; german.officer.units = ["lieutenant"]; german.officer.range = 450; german.officer.mainWeapon = "pistol"; german.officer.speed = 1.5; german.officer.unlockDescription = "Our officers provide a boost to the morale of the men."; german.officer.soldierHealth = 115; german.officer.health = (german.officer.units.length + 1) * german.officer.soldierHealth; german.lieutenant = new Object(); german.lieutenant.mainWeapon = "pistol"; german.lieutenant.firePose = "pistol"; german.lieutenant.damage = 1.9; german.tank = new Object(); german.tank.name = "tank"; german.tank.description = "A7V Tank"; german.tank.units = ["tankMarkIV"]; german.tank.range = 650; german.tank.mainWeapon = "mainGun"; german.tank.secondaryWeapon = "tankMG"; german.tank.speed = 0.6; german.tank.unlockDescription = "Our answer to the Mark IV. Devastating to infantry."; german.tank.soldierHealth = 800; german.tank.health = german.tank.units.length * german.tank.soldierHealth; german.tankMarkIV = new Object(); german.tankMarkIV.mainWeapon = "tankMG"; german.tankMarkIV.damage = 10; var squadNumber = 0; var soldierNumber = 0; var britishSquadsOnScreen = new Array(); var germanSquadsOnScreen = new Array(); var britishOfficers = new Array(); var germanOfficers = new Array(); british.squadLeaders = new Array(); german.squadLeaders = new Array(); var conquerWinArea = 150; var squadLocalX = 0; var squadGlobalX = 0; var squadLocalPoint = new Object(); var currentSquadProx = 0; var targetingBuffer = 120; var officerInfluence = 150; var officerFound = false; var trenchBoundary = 150; var wireSpeedMod = 1.5; var mineBoundary = 60; var mineEnemyName; var mineDeathChance = 16; var mineVictim = 0; var currentMapMines_british = 0; var currentMapMines_german = 0; var firstEnemyUnit = true; var enemyUnitRate = 0; var enemyUnitRateMax = 0; var enemyUnitWave = 0; var AIpanicMode = false; var enemySupportRate = 0; var enemySupportRateMax = 0; var enemySupportWave = 0; var closestSupportTargetX = 0; var enemySupportTarget = null; var squadToHit = 0; var squadMemberNumberToHit = 0; var showBulletDustChance = 2; var trenchDefence = 0.2; var trenchBonus = 1.3; var officerBonus = 1.5; var explosiveDamage = 0; var clearDeadSoldierTime = 15000; var explosionSurvivalChance = 5; var deadTanks = new Array(); var particleCount = depth_particles; var bounceParticleCount = depth_bounceParticles; var randomLimb = 0; var randomSound = null; var flashRandomDelay = 0; var rainSetup = false; var rainDrops = 130; var numRainDrops = 0; var numRainSplash = 0; var specialRounds = 0; var decals = 0; var numArtilleryRounds = 8; var numMortarRounds = 8; var numGasRounds = 2; var numAntiTankRounds = 5; var tempNumMortarRounds = 0; var tempNumArtilleryRounds = 0; var tempNumGasRounds = 0; var tempNumAntiTankRounds = 0; var decalRemoveDelay = 15; var gasCollisions = 0; var gasDamage = 0.4; var activeGas = new Array(); var gasDetectRange = 400; var closestPlayerTeamSquadX = -1; var closestCompTeamSquadX = world.bg._width; var progressBarPlayerScale = 0; var progressBarCompScale = 0; var lastProgPlayerScale = 0; var lastProgCompScale = 0; var supportTargets = 0; var currentFireSupportTime = 0; var enemyTeamInterfaceColour = "0x888888"; slot1_unit = new Object(); slot1_unit.name = "riflemen"; slot1_unit.unitType = "Riflemen"; slot1_unit.description = "Good vs Infantry. \rWeak vs Armor."; slot1_unit.timer = 300; slot2_unit = new Object(); slot2_unit.name = "assault"; slot2_unit.unitType = "Assault Team"; slot2_unit.description = "Strong vs Entrenched.\rAvg vs Armor."; slot2_unit.timer = 420; slot3_unit = new Object(); slot3_unit.name = "machineGun"; slot3_unit.unitType = "Lewis Gunners"; slot3_unit.description = "Good vs Infantry \rwhen entrenched."; slot3_unit.timer = 600; slot4_unit = new Object(); slot4_unit.name = "sniper"; slot4_unit.unitType = "Sharpshooter"; slot4_unit.description = "Strong vs Infantry \rat long range."; slot4_unit.timer = 800; slot5_unit = new Object(); slot5_unit.name = "officer"; slot5_unit.unitType = "Officer"; slot5_unit.description = "Adds morale. \rDamage bonus to soldiers."; slot5_unit.timer = 600; slot6_unit = new Object(); slot6_unit.name = "tank"; slot6_unit.unitType = "Mark IV Tank"; slot6_unit.description = "Strong vs All. Weak vs Fire support."; slot6_unit.timer = 1500; var allSlots = new Array(); supportSlot1_special = new Object(); supportSlot1_special.name = "mortar"; supportSlot1_special.unitType = "Mortar Strike"; supportSlot1_special.description = "Medium explosive.\rGood vs exposed infantry."; supportSlot1_special.timer = 2000; supportSlot2_special = new Object(); supportSlot2_special.name = "artillery"; supportSlot2_special.unitType = "Artillery Strike"; supportSlot2_special.description = "Heavy bombardment.\rGood vs All units."; supportSlot2_special.timer = 4000; supportSlot3_special = new Object(); supportSlot3_special.name = "gas"; supportSlot3_special.unitType = "Gas"; supportSlot3_special.description = "Poison gas attack.\rGood vs Infantry."; supportSlot3_special.timer = 2500; supportSlot4_special = new Object(); supportSlot4_special.name = "antiTank"; supportSlot4_special.unitType = "Anti-Tank"; supportSlot4_special.description = "Anti-tank cannon.\rDirect fire."; supportSlot4_special.timer = 1500; var supportSlots = new Array(); var retry = false; var lastMap; var createEnemyUnits = true; var battleNum = 1; var britishEnemiesKilled = 0; var germanEnemiesKilled = 0; var britishUnitsLost = 0; var germanUnitsLost = 0; var britishUnitsDeployed = 0; var germanUnitsDeployed = 0; var britishTrenchesTaken = 0; var germanTrenchesTaken = 0; var britishSupportUsed = 0; var germanSupportUsed = 0; var endOfBattle = false; var playerBonusXP = 0; var killDifference = 0; var AImortarTarget = 0; var mapSectionFound = false; var campaignMapSectionAlpha = 35; var campaignMapSections = new Array("section1", "section2", "section3", "section4", "section5", "section6", "section7", "section8", "section9", "section10"); var currentMap; var currentMapNumber = 1; var british_map1 = new Object(); british_map1.name = "british_map1"; british_map1.mission = 1; british_map1.battleTitle = "TO THE TRENCHES"; british_map1.description = "The stretch of open ground beyond our trench should lead to a swift victory."; british_map1.mapSection = "section1"; british_map1.sectionNumber = 1; british_map1.bonusXP = 25; british_map1.rainOn = false; british_map1.friendlyMorale = 100; british_map1.enemyMorale = 100; british_map1.file = "map_british_1"; british_map1.trenchPos = new Array("200"); british_map1.wire = 0; british_map1.wire1Pos = 0; british_map1.britishMines = new Array(); british_map1.germanMines = new Array(); british_map1.britishMinesMax = 0; british_map1.germanMinesMax = 0; british_map1.unlocks = new Array(); british_map1.availableUnits = new Array("riflemen"); british_map1.enemyRate = 12; british_map1.enemyUnits = new Array("riflemen", "riflemen", "riflemen", "assault"); british_map1.enemySupport = new Array(); british_map1.enemySupportRate = 20; british_map1.enemyMood = "defensive"; var british_map2 = new Object(); british_map2.name = "british_map2"; british_map2.mission = 2; british_map2.battleTitle = "DOWNPOUR"; british_map2.description = "The enemy is dug in here, use our assault teams to drive Fritz out!"; british_map2.mapSection = "section2"; british_map2.sectionNumber = 2; british_map2.bonusXP = 50; british_map2.rainOn = true; british_map2.friendlyMorale = 80; british_map2.enemyMorale = 80; british_map2.file = "map_british_2"; british_map2.trenchPos = new Array("300", "1048"); british_map2.wire = 0; british_map2.unlocks = new Array("assault", "mortar"); british_map2.availableUnits = new Array("riflemen", "assault", "mortar"); british_map2.enemyRate = 18; british_map2.enemyUnits = new Array("riflemen", "riflemen", "riflemen", "riflemen", "machineGun"); british_map2.enemySupport = new Array(); british_map2.enemySupportRate = 15; british_map2.enemyMood = "balanced"; var british_map3 = new Object(); british_map3.name = "british_map3"; british_map3.mission = 3; british_map3.battleTitle = "TAKE COVER!"; british_map3.description = "The rain has cleared but now it's raining shells. Fritz has started bombarding us."; british_map3.mapSection = "section3"; british_map3.sectionNumber = 3; british_map3.bonusXP = 100; british_map3.friendlyMorale = 90; british_map3.enemyMorale = 90; british_map3.file = "map_british_3"; british_map3.trenchPos = new Array("290", "1360"); british_map3.wire = 1; british_map3.wire1Pos = 800; british_map3.unlocks = new Array("machineGun"); british_map3.availableUnits = new Array("riflemen", "assault", "mortar", "machineGun"); british_map3.enemyRate = 15; british_map3.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "assault", "riflemen", "riflemen", "riflemen"); british_map3.enemySupport = new Array("mortar"); british_map3.enemySupportRate = 15; british_map3.enemyMood = "balanced"; var british_map4 = new Object(); british_map4.name = "british_map4"; british_map4.mission = 4; british_map4.battleTitle = "NO MAN'S LAND"; british_map4.description = "Fritz has started entrenching heavily. Wire and mines are deadly, be careful."; british_map4.mapSection = "section4"; british_map4.sectionNumber = 4; british_map4.bonusXP = 150; british_map4.friendlyMorale = 100; british_map4.enemyMorale = 100; british_map4.file = "map_british_4"; british_map4.trenchPos = new Array("540", "1360"); british_map4.wire = 2; british_map4.wire1Pos = 1150; british_map4.wire2Pos = 850; british_map4.britishMines = new Array(); british_map4.germanMines = new Array(900, 960); british_map4.britishMinesMax = 0; british_map4.germanMinesMax = 5; british_map4.unlocks = new Array(); british_map4.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar"); british_map4.enemyRate = 15; british_map4.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "riflemen", "assault", "sniper"); british_map4.enemySupport = new Array("mortar"); british_map4.enemySupportRate = 15; british_map4.enemyMood = "balanced"; var british_map5 = new Object(); british_map5.name = "british_map5"; british_map5.mission = 5; british_map5.battleTitle = "HEAVY GUNS"; british_map5.description = "Our fire support is in place now. Hit them with everything we've got."; british_map5.mapSection = "section5"; british_map5.sectionNumber = 5; british_map5.bonusXP = 250; british_map5.friendlyMorale = 90; british_map5.enemyMorale = 90; british_map5.file = "map_british_5"; british_map5.trenchPos = new Array("230", "800", "1380"); british_map5.wire = 1; british_map5.wire1Pos = 660; british_map5.britishMines = new Array(400, 450); british_map5.germanMines = new Array(900, 1000); british_map5.britishMinesMax = 10; british_map5.germanMinesMax = 10; british_map5.unlocks = new Array("artillery", "sniper"); british_map5.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper"); british_map5.enemyRate = 12; british_map5.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "riflemen", "assault", "sniper"); british_map5.enemySupport = new Array("mortar", "artillery"); british_map5.enemySupportRate = 20; british_map5.enemyMood = "balanced"; var british_map6 = new Object(); british_map6.name = "british_map6"; british_map6.mission = 6; british_map6.battleTitle = "YELLOW CROSS"; british_map6.description = "Our fire support is in place now. Hit them with everything we've got."; british_map6.mapSection = "section6"; british_map6.sectionNumber = 6; british_map6.bonusXP = 450; british_map6.friendlyMorale = 90; british_map6.enemyMorale = 80; british_map6.file = "map_british_6"; british_map6.trenchPos = new Array("230", "950", "1380"); british_map6.wire = 2; british_map6.wire1Pos = 800; british_map6.wire2Pos = 1100; british_map6.britishMines = new Array(800, 850); british_map6.germanMines = new Array(1100, 1100); british_map6.britishMinesMax = 5; british_map6.germanMinesMax = 5; british_map6.unlocks = new Array("officer", "gas"); british_map6.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas"); british_map6.enemyRate = 13; british_map6.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "riflemen", "assault", "sniper", "officer"); british_map6.enemySupport = new Array("mortar", "artillery", "gas"); british_map6.enemySupportRate = 20; british_map6.enemyMood = "balanced"; var british_map7 = new Object(); british_map7.name = "british_map7"; british_map7.mission = 7; british_map7.battleTitle = "LAND-SHIPS"; british_map7.description = "Our fire support is in place now. Hit them with everything we've got."; british_map7.mapSection = "section7"; british_map7.sectionNumber = 7; british_map7.bonusXP = 600; british_map7.rainOn = true; british_map7.friendlyMorale = 80; british_map7.enemyMorale = 80; british_map7.file = "map_british_7"; british_map7.trenchPos = new Array(); british_map7.wire = 2; british_map7.wire1Pos = 800; british_map7.wire2Pos = 1100; british_map7.britishMines = new Array(); british_map7.germanMines = new Array(); british_map7.britishMinesMax = 0; british_map7.germanMinesMax = 0; british_map7.unlocks = new Array("tank"); british_map7.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas", "tank"); british_map7.enemyRate = 12; british_map7.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "tank", "riflemen", "assault", "sniper", "officer"); british_map7.enemySupport = new Array("mortar", "artillery", "gas"); british_map7.enemySupportRate = 20; british_map7.enemyMood = "balanced"; var british_map8 = new Object(); british_map8.name = "british_map8"; british_map8.mission = 8; british_map8.battleTitle = "EXPLODING GROUND"; british_map8.description = "There is a mess of trenches and mines between us and the German line."; british_map8.mapSection = "section8"; british_map8.sectionNumber = 8; british_map8.bonusXP = 50; british_map8.friendlyMorale = 70; british_map8.enemyMorale = 70; british_map8.file = "map_british_8"; british_map8.trenchPos = new Array("410", "800", "1150", "1505"); british_map8.wire = 4; british_map8.wire1Pos = 500; british_map8.wire2Pos = 950; british_map8.wire3Pos = 1250; british_map8.wire4Pos = 1400; british_map8.britishMines = new Array(); british_map8.germanMines = new Array(1250, 1200); british_map8.britishMinesMax = 0; british_map8.germanMinesMax = 10; british_map8.unlocks = new Array("antiTank"); british_map8.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas", "tank", "antiTank"); british_map8.enemyRate = 15; british_map8.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "tank", "riflemen", "assault", "sniper", "officer", "tank"); british_map8.enemySupport = new Array("mortar", "artillery", "gas"); british_map8.enemySupportRate = 30; british_map8.enemyMood = "balanced"; var british_map9 = new Object(); british_map9.name = "british_map9"; british_map9.mission = 9; british_map9.battleTitle = "THE LAST STAND"; british_map9.description = "Take this ground and we have won this once and for all."; british_map9.mapSection = "section9"; british_map9.sectionNumber = 9; british_map9.bonusXP = 50; british_map9.friendlyMorale = 70; british_map9.enemyMorale = 70; british_map9.file = "map_british_9"; british_map9.trenchPos = new Array("1130", "1376"); british_map9.wire = 4; british_map9.wire1Pos = 400; british_map9.wire2Pos = 550; british_map9.wire3Pos = 750; british_map9.wire4Pos = 900; british_map9.britishMines = new Array(); british_map9.germanMines = new Array(500, 800, 1000); british_map9.britishMinesMax = 0; british_map9.germanMinesMax = 20; british_map9.unlocks = new Array(); british_map9.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas", "tank", "antiTank"); british_map9.enemyRate = 10; british_map9.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "tank", "riflemen", "assault", "sniper", "officer", "tank"); british_map9.enemySupport = new Array("mortar", "artillery", "gas", "antiTank"); british_map9.enemySupportRate = 20; british_map9.enemyMood = "aggressive"; var german_map1 = new Object(); german_map1.name = "german_map1"; german_map1.mission = 1; german_map1.battleTitle = "FORWARD!"; german_map1.description = "Make your way across this open field and take that trench."; german_map1.rainOn = true; german_map1.mapSection = "section10"; german_map1.sectionNumber = 10; german_map1.friendlyMorale = 150; german_map1.enemyMorale = 60; german_map1.file = "map_german_1"; german_map1.trenchPos = new Array("300"); german_map1.wire = 1; german_map1.wire1Pos = 500; german_map1.britishMines = new Array(450, 455); german_map1.germanMines = new Array(1100, 1150); german_map1.britishMinesMax = 4; german_map1.germanMinesMax = 5; german_map1.unlocks = new Array("assault"); german_map1.availableUnits = new Array("riflemen", "assault"); german_map1.enemyRate = 20; german_map1.enemyUnits = new Array("riflemen", "riflemen", "riflemen", "assault"); german_map1.enemySupport = new Array(); german_map1.enemySupportRate = 10; german_map1.enemyMood = "aggressive"; var german_map2 = new Object(); german_map2.name = "german_map2"; german_map2.mission = 2; german_map2.battleTitle = "TOMMY'S LONG RUN"; german_map2.description = "Hold the line here, Tommy has a long way to come."; german_map2.rainOn = true; german_map2.mapSection = "section9"; german_map2.sectionNumber = 9; german_map2.friendlyMorale = 150; german_map2.enemyMorale = 60; german_map2.file = "map_german_2"; german_map2.trenchPos = new Array("1050"); german_map2.wire = 1; german_map2.wire1Pos = 850; german_map2.britishMines = new Array(); german_map2.germanMines = new Array(700, 750); german_map2.britishMinesMax = 1; german_map2.germanMinesMax = 10; german_map2.unlocks = new Array("machineGun"); german_map2.availableUnits = new Array("riflemen", "assault", "machineGun"); german_map2.enemyRate = 11; german_map2.enemyUnits = new Array("riflemen", "assault", "riflemen", "assault", "machineGun"); german_map2.enemySupport = new Array("mortar"); german_map2.enemySupportRate = 12; german_map2.enemyMood = "aggressive"; var german_map3 = new Object(); german_map3.name = "german_map3"; german_map3.mission = 3; german_map3.battleTitle = "HEAVY DEFENCE"; german_map3.description = "We have the advantage, stem the flow of attacks and force them to quit."; german_map3.rainOn = false; german_map3.mapSection = "section8"; german_map3.sectionNumber = 8; german_map3.friendlyMorale = 150; german_map3.enemyMorale = 60; german_map3.file = "map_german_3"; german_map3.trenchPos = new Array("220", "1130", "1360"); german_map3.wire = 2; german_map3.wire1Pos = 550; german_map3.wire1Pos = 850; german_map3.britishMines = new Array(); german_map3.germanMines = new Array(700, 750); german_map3.britishMinesMax = 1; german_map3.germanMinesMax = 5; german_map3.unlocks = new Array("officer"); german_map3.availableUnits = new Array("riflemen", "assault", "machineGun", "officer"); german_map3.enemyRate = 10; german_map3.enemyUnits = new Array("riflemen", "assault", "officer", "riflemen", "assault", "machineGun"); german_map3.enemySupport = new Array("mortar", "artillery"); german_map3.enemySupportRate = 15; german_map3.enemyMood = "aggressive"; var german_map4 = new Object(); german_map4.name = "german_map4"; german_map4.mission = 4; german_map4.battleTitle = "CLOSE LINES"; german_map4.description = "The lines here are tight. Be careful not to hit our own with mortars."; german_map4.rainOn = false; german_map4.mapSection = "section7"; german_map4.sectionNumber = 7; german_map4.friendlyMorale = 80; german_map4.enemyMorale = 100; german_map4.file = "map_german_4"; german_map4.trenchPos = new Array("625", "950"); german_map4.wire = 2; german_map4.wire1Pos = 550; german_map4.wire1Pos = 850; german_map4.britishMines = new Array(300, 350); german_map4.germanMines = new Array(700, 750); german_map4.britishMinesMax = 5; german_map4.germanMinesMax = 5; german_map4.unlocks = new Array("mortar"); german_map4.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar"); german_map4.enemyRate = 12; german_map4.enemyUnits = new Array("riflemen", "assault", "officer", "riflemen", "sniper", "assault", "machineGun"); german_map4.enemySupport = new Array("mortar", "artillery"); german_map4.enemySupportRate = 18; german_map4.enemyMood = "aggressive"; var german_map5 = new Object(); german_map5.name = "german_map5"; german_map5.mission = 5; german_map5.battleTitle = "IMPENETRABLE"; german_map5.description = "Our two lines must not be broken!"; german_map5.rainOn = false; german_map5.mapSection = "section6"; german_map5.sectionNumber = 6; german_map5.friendlyMorale = 80; german_map5.enemyMorale = 100; german_map5.file = "map_german_5"; german_map5.trenchPos = new Array("350", "1345", "1642"); german_map5.wire = 2; german_map5.wire1Pos = 500; german_map5.wire2Pos = 850; german_map5.britishMines = new Array(400, 450); german_map5.germanMines = new Array(500, 750); german_map5.britishMinesMax = 10; german_map5.germanMinesMax = 5; german_map5.unlocks = new Array("artillery"); german_map5.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery"); german_map5.enemyRate = 13; german_map5.enemyUnits = new Array("riflemen", "assault", "riflemen", "sniper", "assault", "officer", "machineGun"); german_map5.enemySupport = new Array("mortar", "artillery", "gas"); german_map5.enemySupportRate = 15; german_map5.enemyMood = "aggressive"; var german_map6 = new Object(); german_map6.name = "german_map6"; german_map6.mission = 6; german_map6.battleTitle = "GAINING GROUND"; german_map6.description = "Our command has demanded that we take more ground."; german_map6.rainOn = false; german_map6.mapSection = "section5"; german_map6.sectionNumber = 5; german_map6.friendlyMorale = 80; german_map6.enemyMorale = 80; german_map6.file = "map_german_6"; german_map6.trenchPos = new Array("220", "460", "1332"); german_map6.wire = 2; german_map6.wire1Pos = 520; german_map6.wire2Pos = 850; german_map6.britishMines = new Array(650, 850, 950); german_map6.germanMines = new Array(1500, 1550); german_map6.britishMinesMax = 10; german_map6.germanMinesMax = 5; german_map6.unlocks = new Array("sniper"); german_map6.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper"); german_map6.enemyRate = 15; german_map6.enemyUnits = new Array("riflemen", "assault", "riflemen", "sniper", "assault", "officer", "machineGun"); german_map6.enemySupport = new Array("mortar", "artillery"); german_map6.enemySupportRate = 13; german_map6.enemyMood = "aggressive"; var german_map7 = new Object(); german_map7.name = "german_map7"; german_map7.mission = 7; german_map7.battleTitle = "METAL GIANTS"; german_map7.description = "The ground shakes. Distant rumbling."; german_map7.rainOn = false; german_map7.mapSection = "section4"; german_map7.sectionNumber = 4; german_map7.friendlyMorale = 80; german_map7.enemyMorale = 100; german_map7.file = "map_german_7"; german_map7.trenchPos = new Array("1650"); german_map7.wire = 4; german_map7.wire1Pos = 500; german_map7.wire2Pos = 900; german_map7.wire3Pos = 1300; german_map7.britishMines = new Array(650, 850, 950); german_map7.germanMines = new Array(750, 1150); german_map7.britishMinesMax = 5; german_map7.germanMinesMax = 10; german_map7.unlocks = new Array("gas", "antiTank"); german_map7.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper", "gas", "antiTank"); german_map7.enemyRate = 15; german_map7.enemyUnits = new Array("assault", "tank", "riflemen", "sniper", "assault", "machineGun", "officer", "assault"); german_map7.enemySupport = new Array("mortar", "artillery"); german_map7.enemySupportRate = 12; german_map7.enemyMood = "aggressive"; var german_map8 = new Object(); german_map8.name = "german_map8"; german_map8.mission = 8; german_map8.battleTitle = "CLASH OF TITANS"; german_map8.description = "We have a response to the British Land Ships now."; german_map8.rainOn = true; german_map8.mapSection = "section3"; german_map8.sectionNumber = 3; german_map8.friendlyMorale = 80; german_map8.enemyMorale = 100; german_map8.file = "map_german_8"; german_map8.trenchPos = new Array(); german_map8.wire = 4; german_map8.wire1Pos = 500; german_map8.wire2Pos = 900; german_map8.wire3Pos = 1300; german_map8.wire4Pos = 1700; german_map8.britishMines = new Array(450, 850, 1500); german_map8.germanMines = new Array(750, 1150, 1400); german_map8.britishMinesMax = 15; german_map8.germanMinesMax = 15; german_map8.unlocks = new Array("tank"); german_map8.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper", "tank", "antiTank", "gas"); german_map8.enemyRate = 10; german_map8.enemyUnits = new Array("tank", "assault", "riflemen", "assault", "sniper", "assault", "machineGun", "assault"); german_map8.enemySupport = new Array("mortar", "artillery", "gas", "antiTank"); german_map8.enemySupportRate = 12; german_map8.enemyMood = "aggressive"; var german_map9 = new Object(); german_map9.name = "german_map9"; german_map9.mission = 9; german_map9.battleTitle = "THE LAST LINE"; german_map9.description = "Hold off the Tommies here and we will have won."; german_map9.rainOn = false; german_map9.mapSection = "section2"; german_map9.sectionNumber = 2; german_map9.friendlyMorale = 80; german_map9.enemyMorale = 80; german_map9.file = "map_german_9"; german_map9.trenchPos = new Array("1300"); german_map9.wire = 4; german_map9.wire1Pos = 500; german_map9.wire2Pos = 900; german_map9.wire3Pos = 1000; german_map9.britishMines = new Array(650, 850, 950); german_map9.germanMines = new Array(750, 1150); german_map9.britishMinesMax = 10; german_map9.germanMinesMax = 10; german_map9.unlocks = new Array(); german_map9.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper", "tank", "gas", "antiTank"); german_map9.enemyRate = 10; german_map9.enemyUnits = new Array("tank", "assault", "riflemen", "sniper", "assault", "machineGun", "officer", "assault"); german_map9.enemySupport = new Array("mortar", "artillery", "gas", "antiTank"); german_map9.enemySupportRate = 15; german_map9.enemyMood = "aggressive"; var wireCount = 0; var british_slot1_upgrade = new Object(); var british_slot2_upgrade = new Object(); var british_slot3_upgrade = new Object(); var british_slot4_upgrade = new Object(); var british_slot5_upgrade = new Object(); var british_slot6_upgrade = new Object(); var british_slot7_upgrade = new Object(); var british_slot8_upgrade = new Object(); var british_slot9_upgrade = new Object(); var british_slot10_upgrade = new Object(); var british_slot11_upgrade = new Object(); var british_slot12_upgrade = new Object(); var british_slot13_upgrade = new Object(); var british_slot14_upgrade = new Object(); var british_slot15_upgrade = new Object(); var british_slot16_upgrade = new Object(); var british_slot17_upgrade = new Object(); var british_slot18_upgrade = new Object(); var british_slot19_upgrade = new Object(); var british_slot20_upgrade = new Object(); var british_slot21_upgrade = new Object(); var british_slot22_upgrade = new Object(); var german_slot1_upgrade = new Object(); var german_slot2_upgrade = new Object(); var german_slot3_upgrade = new Object(); var german_slot4_upgrade = new Object(); var german_slot5_upgrade = new Object(); var german_slot6_upgrade = new Object(); var german_slot7_upgrade = new Object(); var german_slot8_upgrade = new Object(); var german_slot9_upgrade = new Object(); var german_slot10_upgrade = new Object(); var german_slot11_upgrade = new Object(); var german_slot12_upgrade = new Object(); var german_slot13_upgrade = new Object(); var german_slot14_upgrade = new Object(); var german_slot15_upgrade = new Object(); var german_slot16_upgrade = new Object(); var german_slot17_upgrade = new Object(); var german_slot18_upgrade = new Object(); var german_slot19_upgrade = new Object(); var german_slot20_upgrade = new Object(); var german_slot21_upgrade = new Object(); var german_slot22_upgrade = new Object(); var numUpgradeButtons = 24; var currentUpgradeSlot; var upgradeButtons = new Array(); var currentUpgradeObj = new Object(); var upgradePoints = 0; var overTrenchButtons; var overTrenchButtonBacking; var allInTrench; var trenchButtonVisible = false; var trenchInterfaceVisible = false; var tcc = 0; var playerMorale = 0; var playerMoraleMax = 0; var lastmoraleBarBritishScale = 0; var compMorale = 0; var compMoraleMax = 0; var lastmoraleBarGermanScale = 0; var moraleBarBritishScale = 2; var moraleBarGermanScale = 2; var currentGroundMoraleIndex = 0; var moraleRegen_german = 0; var moraleRegen_british = 0; var currentGroundMade = 0; var moraleCost = new Object(); moraleCost.soldier = 2; moraleCost.officer = 5; moraleCost.tank = 15; moraleCost.tankKilled = 10; moraleCost.friendlyFire = 10; moraleCost.officerBonus = 10; moraleCost.tankBonus = 10; var groundMoraleIndexBritish = 0; var groundMoraleIndexGerman = 0; var groundMorale = new Array(10, 20, 30, 40, 50, 60, 70, 80, 90, 95); var grenNumber = 0; var grenadeAngle; var grenAdj; var grenOpp; var grenadeCollisions = 0; var sounds_advance = 6; var sounds_attack = 3; var sounds_sniper = 3; var sounds_incoming = 4; var sounds_MG = 3; var sounds_tank = 2; var unlockQueue = new Array(); var unlocksInQueue = false; var udc = 0; var experiencePoints = 0; var experienceLevel = 0; var experienceGained = 0; var xpCount = 0; var experienceIntervals = new Array(15, 45, 90, 150, 225, 315, 420, 540, 675, 825, 990, 1170, 1390, 1615, 1855, 2110, 2880, 3165, 3465); var playingSkirmish = false; var skirmishMap = new Object(); setupSkirmishMapDefaults(); var randomiseUnits = 3; var randomMineSpot1 = 0; var randomMineSpot2 = 0; var randomMineSpot3 = 0; var randomMineSpot4 = 0; var randomMineSpot5 = 0; var randomMineSpot6 = 0; var randomMineSpot7 = 0; var randomMineSpot8 = 0; var helpEnabled = true; var helpArray = new Array("progressBar", "morale", "upgrades", "support"); var helpArrayIndex = 0; var helpCountdownMax = 4; var helpCountdown = helpCountdownMax; var career_soldiersKilled = 0; var career_soldiersLost = 0; var career_trenchesTaken = 0; var career_supportUsed = 0; var career_wins = 0; var career_losses = 0; var career_moraleGained = 0; var career_moraleLost = 0; var career_experienceGained = 0; var career_bonusExpGained = 0; var career_riflemenDeployed = 0; var career_assaultDeployed = 0; var career_machineGunDeployed = 0; var career_sniperDeployed = 0; var career_officerDeployed = 0; var career_tankDeployed = 0; var career_conquerWins = 0; var career_conquerLosses = 0; var career_moraleWins = 0; var career_moraleLosses = 0; game = new Object(); game.state = "paused"; if (intoMenu == true) { setupSound(); loadGameSettings(); loadGameInfo(); loadMenu(); } _root.onEnterFrame = function () { if (game.state == "unpaused") { slowEnterFrame(); mediumEnterFrame(); cameraControl(); gasCloudCollisions("german"); gasCloudCollisions("british"); squadAI("german"); squadAI("british"); } if (game.state == "endBattle") { cameraControl(); squadAI("german"); squadAI("british"); } }; Stage.showMenu = false; adBox._visible = false; mainAd._visible = false; removeAd();
Symbol 16 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 1
stop();
Instance of Symbol 68 MovieClip in Symbol 72 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Instance of Symbol 70 MovieClip "bloodSplat" in Symbol 72 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 84 MovieClip Frame 1
stop();
Instance of Symbol 70 MovieClip "bloodSplat" in Symbol 84 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 96 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 1
stop();
Instance of Symbol 99 MovieClip in Symbol 102 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 106 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 4
stop();
Symbol 177 MovieClip Frame 1
stop();
Instance of Symbol 99 MovieClip in Symbol 177 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 176 MovieClip in Symbol 177 MovieClip Frame 2
onClipEvent (load) { this._visible = false; if (random(2) == 0) { this._visible = true; this._xscale = random(90) + 130; this._rotation = this._rotation + (random(4) - 2); } }
Symbol 209 MovieClip Frame 4
stop();
Symbol 210 MovieClip Frame 1
stop();
Instance of Symbol 99 MovieClip in Symbol 210 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 209 MovieClip in Symbol 210 MovieClip Frame 2
onClipEvent (load) { this._visible = false; if (random(2) == 0) { this._visible = true; this._xscale = random(90) + 130; this._rotation = this._rotation + (random(4) - 2); } }
Symbol 257 MovieClip Frame 32
stop();
Instance of Symbol 109 MovieClip "selectedRing" in Symbol 289 MovieClip [soldier] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 111 MovieClip "collision" in Symbol 289 MovieClip [soldier] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 111 MovieClip "backing" in Symbol 289 MovieClip [soldier] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 117 MovieClip "healthBar" in Symbol 289 MovieClip [soldier] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 289 MovieClip [soldier] Frame 19
this.animating = true;
Symbol 289 MovieClip [soldier] Frame 38
if (this.alive == true) { gotoAndPlay ("rifle_run"); }
Symbol 289 MovieClip [soldier] Frame 40
play(); this.animating = true;
Symbol 289 MovieClip [soldier] Frame 61
gotoAndPlay ("victoryStandingLoop");
Symbol 289 MovieClip [soldier] Frame 63
play(); this.animating = true;
Symbol 289 MovieClip [soldier] Frame 81
this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 85
play(); this.animating = true; this.changingPosition = true; this.inPosition = false;
Symbol 289 MovieClip [soldier] Frame 116
head.gasMask._visible = true;
Symbol 289 MovieClip [soldier] Frame 128
this.animating = false; this.gasMaskOn = true; this.changingPosition = false; stop();
Symbol 289 MovieClip [soldier] Frame 132
play(); this.animating = true; this.changingPosition = true; this.inPosition = false;
Symbol 289 MovieClip [soldier] Frame 137
head.gasMask._visible = false;
Symbol 289 MovieClip [soldier] Frame 168
this.animating = false; this.gasMaskOff = true; this.changingPosition = false; stop();
Symbol 289 MovieClip [soldier] Frame 175
this.animating = true; this.changingPosition = true; this.inPosition = false; selectedRing.stopTween(); selectedRing._alpha = 0; healthBar.stopTween(); healthBar._alpha = 0;
Symbol 289 MovieClip [soldier] Frame 195
this.inTrench = true; this.changingPosition = false; this.enteringTrench = false; this.position = "trench";
Symbol 289 MovieClip [soldier] Frame 217
this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 219
this.animating = true; this.changingPosition = true; this.inPosition = false; selectedRing.stopTween(); selectedRing._alpha = 0; healthBar.stopTween(); healthBar._alpha = 0;
Symbol 289 MovieClip [soldier] Frame 239
this.inTrench = true; this.changingPosition = false; this.enteringTrench = false; this.position = "trench";
Symbol 289 MovieClip [soldier] Frame 261
this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 265
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play(); play();
Symbol 289 MovieClip [soldier] Frame 317
this.animating = false; this.firing = false; stop();
Symbol 289 MovieClip [soldier] Frame 319
this.animating = true; selectedRing.stopTween(); selectedRing._alpha = 0; healthBar.stopTween(); healthBar._alpha = 0;
Instance of Symbol 109 MovieClip "selectedRing" in Symbol 289 MovieClip [soldier] Frame 319
onClipEvent (load) { this._visible = false; }
Symbol 289 MovieClip [soldier] Frame 340
this.animating = false; this.exitedTrench = true; this.position = "standing";
Symbol 289 MovieClip [soldier] Frame 353
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play(); play();
Symbol 289 MovieClip [soldier] Frame 450
this.animating = false; this.firing = false; stop();
Symbol 289 MovieClip [soldier] Frame 451
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 544
this.firing = false; stop();
Symbol 289 MovieClip [soldier] Frame 545
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 548
this.animating = false; this.firing = false; stop();
Symbol 289 MovieClip [soldier] Frame 566
this.animating = true; play();
Symbol 289 MovieClip [soldier] Frame 596
gotoAndPlay ("victoryLoopTrench");
Symbol 289 MovieClip [soldier] Frame 600
this.animating = true; play();
Symbol 289 MovieClip [soldier] Frame 617
this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 620
this.animating = true; play();
Symbol 289 MovieClip [soldier] Frame 747
this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 750
this.animating = true; play();
Symbol 289 MovieClip [soldier] Frame 767
this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 769
this.animating = true; this.moveAnim = false; this.inMovingPosition = false; this.changingPosition = true;
Instance of Symbol 111 MovieClip "collision" in Symbol 289 MovieClip [soldier] Frame 769
onClipEvent (load) { this._visible = false; }
Symbol 289 MovieClip [soldier] Frame 784
this.animating = false; this.position = "prone"; this.inPosition = true; this.changingPosition = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 787
this.animating = true; this.changingPosition = true; play();
Symbol 289 MovieClip [soldier] Frame 816
stop(); this.animating = false; this.position = "standing"; this.inMovingPosition = true; this.changingPosition = false;
Symbol 289 MovieClip [soldier] Frame 821
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 888
this.firing = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 894
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 897
this.firing = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 914
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 984
this.firing = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 985
this.animating = true;
Instance of Symbol 111 MovieClip "rangeFinder" in Symbol 289 MovieClip [soldier] Frame 985
onClipEvent (load) { this._visible = false; }
Symbol 289 MovieClip [soldier] Frame 1001
stop(); this.animating = false;
Symbol 289 MovieClip [soldier] Frame 1003
this.animating = true; this.moveAnim = false; this.inMovingPosition = false; this.changingPosition = true;
Symbol 289 MovieClip [soldier] Frame 1011
stop(); this.animating = false; this.position = "crouch"; this.inPosition = true; this.changingPosition = false;
Symbol 289 MovieClip [soldier] Frame 1022
this.animating = true; this.changingPosition = true; play();
Symbol 289 MovieClip [soldier] Frame 1030
this.position = "standing"; this.animating = false; this.inMovingPosition = true; this.changingPosition = false; stop();
Symbol 289 MovieClip [soldier] Frame 1038
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 1119
this.firing = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 1120
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 1123
this.firing = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 1140
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 1215
this.firing = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 1216
this.animating = true; play();
Instance of Symbol 111 MovieClip "rangeFinder" in Symbol 289 MovieClip [soldier] Frame 1216
onClipEvent (load) { this._visible = false; }
Instance of Symbol 257 MovieClip in Symbol 289 MovieClip [soldier] Frame 1216
onClipEvent (load) { this._y = this._y + (random(10) - 5); }
Symbol 289 MovieClip [soldier] Frame 1248
stop(); this.animating = false;
Symbol 289 MovieClip [soldier] Frame 1249
this.animating = true; this.moveAnim = false; this.inMovingPosition = false; this.changingPosition = true;
Symbol 289 MovieClip [soldier] Frame 1254
this.position = "standing"; this.animating = false; this.inPosition = true; this.changingPosition = false; stop();
Symbol 289 MovieClip [soldier] Frame 1271
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 1339
this.firing = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 1343
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 1375
this.firing = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 1379
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 1382
this.firing = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 1402
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 289 MovieClip [soldier] Frame 1469
this.firing = false; this.animating = false; stop();
Symbol 289 MovieClip [soldier] Frame 1470
this.animating = true; this.changingPosition = true; play();
Symbol 289 MovieClip [soldier] Frame 1475
this.position = "standing"; this.animating = false; this.inMovingPosition = true; this.changingPosition = false; stop();
Symbol 289 MovieClip [soldier] Frame 1487
this.animating = true; this.throwingGrenade = true; this.firing = true; play();
Symbol 289 MovieClip [soldier] Frame 1507
_root.throwGrenade(this.squadObjRef.enemyTarget.members[0], this, this.team);
Symbol 289 MovieClip [soldier] Frame 1528
this.throwingGrenade = false; this.animating = false; this.firing = false; gotoAndPlay ("rifle_fire_standing");
Symbol 289 MovieClip [soldier] Frame 1534
this.animating = true; play();
Instance of Symbol 96 MovieClip "helmet" in Symbol 289 MovieClip [soldier] Frame 1534
onClipEvent (load) { this._visible = false; }
Instance of Symbol 106 MovieClip "weapon" in Symbol 289 MovieClip [soldier] Frame 1534
onClipEvent (load) { this._visible = false; }
Instance of Symbol 111 MovieClip "rangeFinder" in Symbol 289 MovieClip [soldier] Frame 1534
onClipEvent (load) { this._visible = false; }
Symbol 289 MovieClip [soldier] Frame 1579
stop(); this.animating = false; this.cacheAsBitmap = true;
Symbol 289 MovieClip [soldier] Frame 1581
this.animating = true; play();
Symbol 289 MovieClip [soldier] Frame 1741
stop(); this.cacheAsBitmap = true;
Symbol 289 MovieClip [soldier] Frame 1747
this.animating = true; play();
Instance of Symbol 257 MovieClip in Symbol 289 MovieClip [soldier] Frame 1747
onClipEvent (load) { this._y = this._y + (random(20) - 10); }
Symbol 289 MovieClip [soldier] Frame 1772
stop(); this.animating = false; this.cacheAsBitmap = true;
Symbol 289 MovieClip [soldier] Frame 1775
this.animating = true; play();
Instance of Symbol 96 MovieClip "helmet" in Symbol 289 MovieClip [soldier] Frame 1775
onClipEvent (load) { this._visible = false; }
Instance of Symbol 106 MovieClip "weapon" in Symbol 289 MovieClip [soldier] Frame 1775
onClipEvent (load) { this._visible = false; }
Symbol 289 MovieClip [soldier] Frame 1786
stop(); this.animating = false; this.cacheAsBitmap = true;
Symbol 322 MovieClip Frame 1
stop();
Instance of Symbol 319 MovieClip in Symbol 322 MovieClip Frame 1
onClipEvent (load) { this.onRollOver = function () { this.colorTransformTo(190, 0, 190, 0, 190, 0, 100, 0, 0.4, "easeOutSine"); }; this.onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); }; this.onRelease = function () { getURL ("http://armorgames.com/", "_blank"); }; }
Instance of Symbol 328 MovieClip in Symbol 329 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { getURL ("http://armorgames.com/", "_blank"); }; }
Symbol 363 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 368 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 225
_root.gotoAndPlay("conArtistsLogo");
Symbol 401 MovieClip Frame 333
_root.gotoAndPlay("main");
Symbol 495 MovieClip Frame 1
stop();
Symbol 503 MovieClip [particle_dustShaft] Frame 10
stop();
Symbol 578 MovieClip [particle_fireball] Frame 13
stop();
Symbol 582 MovieClip [particle_cloudDust] Frame 9
stop();
Symbol 583 MovieClip [particle_fireball_mortar] Frame 10
stop();
Symbol 584 MovieClip [particle_dustShaft_mortar] Frame 11
stop();
Symbol 587 MovieClip [particle_dirt2_mortar] Frame 6
stop();
Symbol 588 MovieClip [particle_cloudDust_mortar] Frame 9
stop();
Symbol 592 MovieClip [particle_sparks] Frame 9
stop();
Symbol 596 MovieClip [particle_cloudDust_white] Frame 15
stop();
Symbol 599 MovieClip [particle_cloudDust_bullet] Frame 9
stop();
Symbol 600 MovieClip [particle_dustShaft_bullet] Frame 2
stop();
Symbol 607 MovieClip [artilleryStrike] Frame 1
stop();
Instance of Symbol 603 MovieClip in Symbol 607 MovieClip [artilleryStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 607 MovieClip [artilleryStrike] Frame 2
_root.playSound("sound_artillery_fire");
Symbol 607 MovieClip [artilleryStrike] Frame 47
_root.playIncomingSound("artillery");
Symbol 607 MovieClip [artilleryStrike] Frame 152
this.attachMovie("artilleryStrikeCollision", "collision", 500); this.collision._visible = false; _root.artilleryExplosion(this._x, this._y); _root.artilleryScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "artillery"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "artillery");
Symbol 607 MovieClip [artilleryStrike] Frame 156
stop(); removeMovieClip(this);
Instance of Symbol 577 MovieClip in Symbol 609 MovieClip [particle_fireball_tank] Frame 1
onClipEvent (load) { this._rotation = random(360); this._xscale = (this._yscale = random(60) + 40); }
Symbol 609 MovieClip [particle_fireball_tank] Frame 50
stop(); removeMovieClip(this);
Symbol 610 MovieClip [gasStrikeAnim] Frame 1
_root.playSound("sound_mortar_fire");
Instance of Symbol 603 MovieClip in Symbol 610 MovieClip [gasStrikeAnim] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 610 MovieClip [gasStrikeAnim] Frame 152
_root.gasCollisions++; this.attachMovie("gasStrikeCollision", "collision" + _root.gasCollisions, 500 + _root.gasCollisions); this["collision" + _root.gasCollisions]._visible = false; this.xTarget = this._x; this.yTarget = this._y; _root.activeGas.push(this); _root.gasExplosion(this._x, this._y, this, this["collision" + _root.gasCollisions], this.ownerTeam);
Symbol 610 MovieClip [gasStrikeAnim] Frame 154
stop();
Symbol 610 MovieClip [gasStrikeAnim] Frame 156
removeMovieClip(this);
Symbol 614 MovieClip [gasCloud] Frame 11
stop();
Symbol 615 MovieClip [particle_dustShaft_grenade] Frame 11
stop();
Symbol 616 MovieClip [particle_cloudDust_grenade] Frame 9
stop();
Symbol 617 MovieClip [particle_fireball_grenade] Frame 10
stop();
Symbol 618 MovieClip [particle_dirt2_grenade] Frame 6
stop();
Symbol 619 MovieClip [antiTankStrike] Frame 1
stop();
Instance of Symbol 603 MovieClip in Symbol 619 MovieClip [antiTankStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 619 MovieClip [antiTankStrike] Frame 2
_root.playSound("sound_artillery_fire");
Symbol 619 MovieClip [antiTankStrike] Frame 82
this.attachMovie("antiTankStrikeCollision", "collision", 500); this.collision._visible = false; _root.mortarExplosion(this._x, this._y); _root.artilleryScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "antiTank"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "antiTank");
Symbol 619 MovieClip [antiTankStrike] Frame 86
stop(); removeMovieClip(this);
Symbol 621 MovieClip [mineStrike] Frame 1
_root.playSound("sound_mine_click");
Instance of Symbol 603 MovieClip in Symbol 621 MovieClip [mineStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 621 MovieClip [mineStrike] Frame 16
this.attachMovie("mortarStrikeCollision", "collision", 500); this.collision._visible = false; _root.mineExplosion(this._x, this._y); _root.mortarScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "mine"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "mine");
Symbol 621 MovieClip [mineStrike] Frame 20
stop(); removeMovieClip(this);
Symbol 622 MovieClip [mortarStrike] Frame 1
stop();
Instance of Symbol 603 MovieClip in Symbol 622 MovieClip [mortarStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 622 MovieClip [mortarStrike] Frame 2
_root.playSound("sound_mortar_fire");
Symbol 622 MovieClip [mortarStrike] Frame 50
_root.playIncomingSound("mortar");
Symbol 622 MovieClip [mortarStrike] Frame 101
this.attachMovie("mortarStrikeCollision", "collision", 600); this.collision._visible = false; _root.mortarExplosion(this._x, this._y); _root.mortarScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "mortar"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "mortar");
Symbol 622 MovieClip [mortarStrike] Frame 105
stop(); removeMovieClip(this);
Instance of Symbol 603 MovieClip in Symbol 623 MovieClip [tankRound] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 623 MovieClip [tankRound] Frame 6
this.attachMovie("tankStrikeCollision", "collision", 600); this.collision._visible = false; _root.mortarExplosion(this._x, this._y); _root.mortarScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "tankShell"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "tankShell");
Symbol 623 MovieClip [tankRound] Frame 10
stop(); removeMovieClip(this);
Symbol 642 MovieClip Frame 1
_root.playSound("sound_tankExplosion"); _root.playSound("sound_tankExplosion_indivExplosion");
Symbol 642 MovieClip Frame 10
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 642 MovieClip Frame 26
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 642 MovieClip Frame 53
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 642 MovieClip Frame 78
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 642 MovieClip Frame 93
stop();
Symbol 643 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 7
_parent.firingSecondary = true;
Symbol 651 MovieClip Frame 10
_parent.firingSecondary = false;
Symbol 653 MovieClip Frame 41
stop();
Symbol 654 MovieClip Frame 1
stop();
Symbol 654 MovieClip Frame 7
_parent.firing = true;
Symbol 654 MovieClip Frame 103
_parent.firing = false;
Symbol 661 MovieClip Frame 1
stop();
Instance of Symbol 603 MovieClip in Symbol 661 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 814 MovieClip Frame 1
stop();
Instance of Symbol 814 MovieClip "fireAnim3" in Symbol 815 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Instance of Symbol 814 MovieClip "fireAnim1" in Symbol 815 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Symbol 820 MovieClip Frame 1
stop();
Instance of Symbol 814 MovieClip "fireAnim3" in Symbol 823 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Instance of Symbol 814 MovieClip "fireAnim2" in Symbol 823 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Symbol 824 MovieClip [tank] Frame 1
stop(); this.animating = false;
Instance of Symbol 111 MovieClip "collision" in Symbol 824 MovieClip [tank] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 117 MovieClip "healthBar" in Symbol 824 MovieClip [tank] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 815 MovieClip "damageClip" in Symbol 824 MovieClip [tank] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 824 MovieClip [tank] Frame 18
this.animating = false;
Instance of Symbol 823 MovieClip "damageClip" in Symbol 824 MovieClip [tank] Frame 18
onClipEvent (load) { this._visible = false; }
Instance of Symbol 836 MovieClip "continueCampaign" in Symbol 840 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 836 MovieClip "newCampaign" in Symbol 840 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 836 MovieClip "options" in Symbol 840 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 836 MovieClip "playMoreGames" in Symbol 840 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 836 MovieClip "howToPlay" in Symbol 840 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 836 MovieClip "skirmish" in Symbol 840 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 836 MovieClip "credits" in Symbol 840 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 836 MovieClip "low" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 836 MovieClip "medium" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 836 MovieClip "high" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 836 MovieClip "effectsOff" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 836 MovieClip "effectsOn" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 836 MovieClip "musicOff" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 836 MovieClip "musicOn" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 846 MovieClip "backButton" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_optionsBack(this._name); }
Symbol 864 MovieClip Frame 1
stop();
Symbol 871 MovieClip Frame 1
stop();
Instance of Symbol 856 MovieClip "british" in Symbol 880 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_campaignSelect(this._name); }
Instance of Symbol 864 MovieClip "german" in Symbol 880 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_campaignSelect(this._name); }
Instance of Symbol 946 MovieClip "launch" in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mapScreen(this._name); }
Instance of Symbol 950 MovieClip "upgrades" in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mapScreen(this._name); }
Instance of Symbol 959 MovieClip "backToMainButt" in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mapScreen(this._name); }
Symbol 975 Button
on (release) { getURL ("mailto:con@armorgames.com"); }
Instance of Symbol 846 MovieClip "backButton" in Symbol 976 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; this.onRollOver = function () { _root.playRollOverSound(); }; this.onRelease = function () { _root.playClickSound(); _root.hideCredits(); }; }
Instance of Symbol 846 MovieClip "backButton" in Symbol 991 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; this.onRollOver = function () { _root.playRollOverSound(); }; this.onRelease = function () { _root.playClickSound(); _root.hideInstructions(); }; }
Instance of Symbol 959 MovieClip "backToMainButt" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 946 MovieClip "launch" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "british" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "german" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); if (_root.armorGamesVersion != true) { this._visible = false; } }
Instance of Symbol 999 MovieClip "easy" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "medium" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "hard" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "riflemen" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "assault" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "machineGun" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "sniper" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "officer" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "tank" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mortar" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "artillery" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "gas" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "antiTank" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "AI_aggressive" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "AI_defensive" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "AI_balanced" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "map_short" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "map_medium" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "map_long" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mines_few" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mines_medium" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mines_many" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 1034 MovieClip "germanFlag" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { if (_root.armorGamesVersion != true) { this._visible = false; } }
Symbol 1036 MovieClip Frame 97
stop(); removeMovieClip(this);
Instance of Symbol 830 MovieClip "bg" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 847 MovieClip "options" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 880 MovieClip "teamSelect" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 976 MovieClip "credits" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 991 MovieClip "instructions" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 111 MovieClip "blackOut" in Symbol 1042 MovieClip [dialogBox] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Symbol 1057 MovieClip Frame 1
stop();
Symbol 1061 MovieClip Frame 1
stop();
Symbol 1065 MovieClip Frame 1
stop();
Symbol 1069 MovieClip Frame 1
stop();
Symbol 1073 MovieClip Frame 1
stop();
Symbol 1077 MovieClip Frame 1
stop();
Symbol 1081 MovieClip Frame 1
stop();
Symbol 1085 MovieClip Frame 1
stop();
Symbol 1089 MovieClip Frame 1
stop();
Symbol 1099 MovieClip Frame 1
stop();
Symbol 1109 MovieClip Frame 1
stop();
Symbol 1113 MovieClip Frame 1
stop();
Symbol 1117 MovieClip Frame 1
stop();
Symbol 1121 MovieClip Frame 1
stop();
Symbol 1125 MovieClip Frame 1
stop();
Symbol 1129 MovieClip Frame 1
stop();
Symbol 1133 MovieClip Frame 1
stop();
Symbol 1137 MovieClip Frame 1
stop();
Symbol 1154 MovieClip Frame 1
stop();
Symbol 1158 MovieClip Frame 1
stop();
Symbol 1163 MovieClip Frame 1
stop();
Symbol 1167 MovieClip Frame 1
stop();
Symbol 1171 MovieClip Frame 1
stop();
Symbol 1175 MovieClip Frame 1
stop();
Symbol 1179 MovieClip Frame 1
stop();
Symbol 1180 MovieClip [upgrades] Frame 1
stop();
Instance of Symbol 111 MovieClip "backing" in Symbol 1180 MovieClip [upgrades] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Symbol 1199 MovieClip Frame 1
stop();
Symbol 1210 MovieClip Frame 1
stop();
Symbol 1211 MovieClip Frame 1
stop();
Instance of Symbol 111 MovieClip "blackOut" in Symbol 1216 MovieClip [unlockDialog] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Instance of Symbol 111 MovieClip "backing" in Symbol 1229 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Instance of Symbol 1221 MovieClip "close" in Symbol 1229 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1223 MovieClip "low" in Symbol 1229 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "LOW"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1223 MovieClip "medium" in Symbol 1229 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "MED"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1223 MovieClip "high" in Symbol 1229 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "HIGH"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1223 MovieClip "sound_on" in Symbol 1229 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "ON"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1223 MovieClip "sound_off" in Symbol 1229 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "OFF"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1226 MovieClip "quitToMenu" in Symbol 1229 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "QUIT TO MAIN MENU"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1226 MovieClip "quitBattle" in Symbol 1229 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "QUIT BATTLE"; _root.buttonSetup_inGameMenu(this._name); }
Symbol 1233 MovieClip [gameCursor] Frame 1
stop();
Symbol 1238 MovieClip Frame 1
stop();
Instance of Symbol 1272 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "PLAY MORE GAMES"; this.onRelease = function () { getURL ("http://armorgames.com", "_blank"); }; }
Instance of Symbol 1272 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "MAIN MENU"; this.onRelease = function () { _root.saveGame(); _root.loadMenu(); _root.loadScreen.alphaTo(0, 1, "linear", 0, function () { removeMovieClip(this); }); }; }
Instance of Symbol 1272 MovieClip "viewStats" in Symbol 1322 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CAMPAIGN STATS"; this.onRelease = function () { _root.music_endBattleMusic.volumeTo(0, 5, "easeOutSine", 0, function () { loopambience.stop(); loopambienceRain.stop(); this.stop(); }); _root.loadScreen.campaignStats._visible = true; _root.loadScreen.ending.alphaTo(0, 2, "easeOutSine", 0, function () { _root.loadScreen.ending._visible = false; }); }; }
Instance of Symbol 1322 MovieClip in Symbol 1323 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; this.alphaTo(100, 0.5, "linear", 4); }
Symbol 1323 MovieClip Frame 79
stop();
Symbol 1324 MovieClip [loadScreen] Frame 1
stop();
Instance of Symbol 1238 MovieClip "bg" in Symbol 1324 MovieClip [loadScreen] Frame 1
onClipEvent (load) { this.onRollOver = function () { this.useHandCursor = false; }; }
Instance of Symbol 1311 MovieClip "campaignStats" in Symbol 1324 MovieClip [loadScreen] Frame 21
onClipEvent (load) { this._visible = false; }
Symbol 1348 MovieClip Frame 1
stop();
Symbol 1357 MovieClip Frame 1
stop();
Symbol 1365 MovieClip Frame 1
stop();
Symbol 1366 MovieClip Frame 1
stop();
Symbol 1367 MovieClip Frame 1
stop();
Symbol 1368 MovieClip [trenchInterface] Frame 1
stop();
Symbol 1375 MovieClip Frame 1
stop();
Symbol 1376 MovieClip [handGrenade] Frame 1
stop();
Instance of Symbol 1375 MovieClip in Symbol 1376 MovieClip [handGrenade] Frame 1
onClipEvent (load) { if (_parent.ownerTeam == "german") { this.gotoAndStop("stick"); } }
Symbol 1376 MovieClip [handGrenade] Frame 2
play();
Symbol 1376 MovieClip [handGrenade] Frame 41
_root.grenadeCollisions++; this.attachMovie("grenadeStrikeCollision", "collision", 500 + _root.grenadeCollisions); this.collision._visible = false; if (_root[_root.playerTeam.team + "_slot6_upgrade"].active == true) { this.collision._width = this.collision._width * 3; } _root.grenadeExplosion(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "grenade"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "grenade");
Symbol 1376 MovieClip [handGrenade] Frame 46
stop(); removeMovieClip(this);
Symbol 1376 MovieClip [handGrenade] Frame 48
play();
Symbol 1376 MovieClip [handGrenade] Frame 83
_root.grenadeCollisions++; this.attachMovie("grenadeStrikeCollision", "collision", 500 + _root.grenadeCollisions); this.collision._visible = false; if (_root[_root.playerTeam.team + "_slot6_upgrade"].active == true) { this.collision._width = this.collision._width * 3; } _root.grenadeExplosion(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "grenade"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "grenade");
Symbol 1376 MovieClip [handGrenade] Frame 89
stop(); removeMovieClip(this);
Symbol 1382 MovieClip Frame 1
this.gotoAndStop(random(2) + 1);
Instance of Symbol 1400 MovieClip "fullBlock" in Symbol 1401 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1400 MovieClip "whiteOut" in Symbol 1401 MovieClip Frame 1
/* no clip actions */
Symbol 1409 MovieClip Frame 1
stop();
Symbol 1412 MovieClip Frame 1
stop();
Symbol 1415 MovieClip Frame 1
stop();
Symbol 1421 MovieClip Frame 1
stop();
Symbol 1425 MovieClip Frame 1
stop();
Symbol 1426 MovieClip Frame 1
stop();
Symbol 1430 MovieClip Frame 1
stop();
Symbol 1432 MovieClip Frame 1
stop();
Symbol 1433 MovieClip Frame 1
stop();
Symbol 1437 MovieClip Frame 1
stop();
Symbol 1439 MovieClip Frame 1
stop();
Symbol 1440 MovieClip Frame 1
stop();
Symbol 1444 MovieClip Frame 1
stop();
Symbol 1446 MovieClip Frame 1
stop();
Symbol 1447 MovieClip Frame 1
stop();
Symbol 1449 MovieClip Frame 1
stop();
Symbol 1451 MovieClip Frame 1
stop();
Symbol 1452 MovieClip Frame 1
stop();
Symbol 1454 MovieClip Frame 1
stop();
Symbol 1456 MovieClip Frame 1
stop();
Symbol 1457 MovieClip Frame 1
stop();
Symbol 1460 MovieClip Frame 1
stop();
Symbol 1469 MovieClip Frame 1
stop();
Symbol 1501 MovieClip Frame 1
stop();
Instance of Symbol 1400 MovieClip "highlight_slot1" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1400 MovieClip "highlight_slot2" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1400 MovieClip "highlight_slot3" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1400 MovieClip "highlight_slot4" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1400 MovieClip "highlight_slot5" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1400 MovieClip "highlight_slot6" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "slot1" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1401 MovieClip "slot2" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1401 MovieClip "slot3" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1401 MovieClip "slot4" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1401 MovieClip "slot5" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1401 MovieClip "slot6" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1401 MovieClip "supportSlot1" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1401 MovieClip "supportSlot2" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1401 MovieClip "supportSlot3" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1401 MovieClip "supportSlot4" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1478 MovieClip "menuButton" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_hudMenuButton(this._name); }
Instance of Symbol 1489 MovieClip "progressBarToolTip" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1492 MovieClip "toolTip" in Symbol 1503 MovieClip [hud] Frame 1
onClipEvent (load) { this._visible = false; this.onEnterFrame = function () { this._x = _root._xmouse + 10; this._y = _root._ymouse - 30; if (_root._xmouse > 750) { this._x = _root._xmouse - 100; } }; }
Instance of Symbol 1365 MovieClip "mainTrenchButton" in Symbol 1508 MovieClip [trench] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1512 MovieClip Frame 1
stop();
Symbol 1512 MovieClip Frame 41
gotoAndPlay(random(100) + 50);
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1525 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1525 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1525 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Symbol 1532 MovieClip [rainSplash] Frame 5
stop();
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash3" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1568 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1568 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash3" in Symbol 1568 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1593 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1593 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash3" in Symbol 1593 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1596 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1596 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash3" in Symbol 1596 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1601 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1601 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash3" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1611 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1615 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1615 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1512 MovieClip "flash1" in Symbol 1615 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Symbol 1690 MovieClip Frame 1
stop();
Instance of Symbol 584 MovieClip [particle_dustShaft_mortar] in Symbol 1690 MovieClip Frame 2
onClipEvent (load) { if (random(2) > 0) { this._xscale = -100; } }
Instance of Symbol 600 MovieClip [particle_dustShaft_bullet] in Symbol 1690 MovieClip Frame 2
onClipEvent (load) { if (random(2) > 0) { this._xscale = -100; } }
Instance of Symbol 615 MovieClip [particle_dustShaft_grenade] in Symbol 1690 MovieClip Frame 2
onClipEvent (load) { if (random(2) > 0) { this._xscale = -100; } }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [adBox]Uses:1
Symbol 3 GraphicUsed by:4 5 8 382 400 620 1377
Symbol 4 MovieClip [tankStrikeCollision]Uses:3
Symbol 5 MovieClip [mortarStrikeCollision]Uses:3
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [gasStrikeCollision]Uses:6
Symbol 8 MovieClip [artilleryStrikeCollision]Uses:3
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClip [panArrow]Uses:10Used by:1503
Symbol 12 MovieClip [blankMovie]Used by:1690
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:289
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:289
Symbol 17 GraphicUsed by:26
Symbol 18 GraphicUsed by:26
Symbol 19 GraphicUsed by:26
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:17 18 19 20 21 22 23 24 25Used by:289
Symbol 27 GraphicUsed by:38
Symbol 28 GraphicUsed by:38
Symbol 29 GraphicUsed by:38
Symbol 30 GraphicUsed by:38
Symbol 31 GraphicUsed by:38
Symbol 32 GraphicUsed by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:27 28 29 30 31 32 33 34 35 36 37Used by:289
Symbol 39 GraphicUsed by:49
Symbol 40 GraphicUsed by:49
Symbol 41 GraphicUsed by:49
Symbol 42 GraphicUsed by:49
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:39 40 41 42 43 44 45 46 47 48Used by:289
Symbol 50 GraphicUsed by:60
Symbol 51 GraphicUsed by:60
Symbol 52 GraphicUsed by:60
Symbol 53 GraphicUsed by:60
Symbol 54 GraphicUsed by:60
Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:50 51 52 53 54 55 56 57 58 59Used by:289
Symbol 61 GraphicUsed by:72
Symbol 62 GraphicUsed by:68
Symbol 63 GraphicUsed by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:62 63 64 65 66 67Used by:72
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:72 84
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:61 68 70 71Used by:289
Symbol 73 GraphicUsed by:84
Symbol 74 GraphicUsed by:84
Symbol 75 GraphicUsed by:84
Symbol 76 GraphicUsed by:84
Symbol 77 GraphicUsed by:84
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:73 70 74 75 76 77 78 79 80 81 82 83Used by:289
Symbol 85 GraphicUsed by:96
Symbol 86 GraphicUsed by:96
Symbol 87 GraphicUsed by:96
Symbol 88 GraphicUsed by:96
Symbol 89 GraphicUsed by:96
Symbol 90 GraphicUsed by:96
Symbol 91 GraphicUsed by:96
Symbol 92 GraphicUsed by:96
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:85 86 87 88 89 90 91 92 93 94 95Used by:289
Symbol 97 GraphicUsed by:106
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:102 177 210
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:102 651 654
Symbol 102 MovieClipUses:99 101Used by:106
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:97 102 103 104 105Used by:289
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:289
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:289 329 824 840 847 976 991 1042 1180 1216 1229 1461 1462 1463 1464
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:117 1359
Symbol 114 GraphicUsed by:117 495 1359 1690
Symbol 115 GraphicUsed by:116 1358
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:113 114 116Used by:289 824
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:122
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:119 121Used by:289
Symbol 123 GraphicUsed by:289
Symbol 124 GraphicUsed by:289
Symbol 125 GraphicUsed by:289
Symbol 126 GraphicUsed by:289
Symbol 127 GraphicUsed by:289
Symbol 128 GraphicUsed by:289
Symbol 129 GraphicUsed by:289
Symbol 130 GraphicUsed by:289
Symbol 131 GraphicUsed by:289
Symbol 132 GraphicUsed by:289
Symbol 133 GraphicUsed by:289
Symbol 134 GraphicUsed by:289
Symbol 135 GraphicUsed by:289
Symbol 136 GraphicUsed by:289
Symbol 137 GraphicUsed by:289
Symbol 138 GraphicUsed by:289
Symbol 139 GraphicUsed by:289
Symbol 140 GraphicUsed by:289
Symbol 141 GraphicUsed by:289
Symbol 142 GraphicUsed by:289
Symbol 143 GraphicUsed by:289
Symbol 144 GraphicUsed by:289
Symbol 145 GraphicUsed by:289
Symbol 146 GraphicUsed by:289
Symbol 147 GraphicUsed by:289
Symbol 148 GraphicUsed by:289
Symbol 149 GraphicUsed by:289
Symbol 150 GraphicUsed by:289
Symbol 151 GraphicUsed by:289
Symbol 152 GraphicUsed by:289
Symbol 153 GraphicUsed by:289
Symbol 154 GraphicUsed by:289
Symbol 155 GraphicUsed by:289
Symbol 156 GraphicUsed by:289
Symbol 157 GraphicUsed by:289
Symbol 158 GraphicUsed by:289
Symbol 159 GraphicUsed by:289
Symbol 160 GraphicUsed by:289
Symbol 161 GraphicUsed by:289
Symbol 162 GraphicUsed by:289
Symbol 163 GraphicUsed by:289
Symbol 164 GraphicUsed by:289
Symbol 165 GraphicUsed by:289
Symbol 166 GraphicUsed by:289
Symbol 167 GraphicUsed by:289
Symbol 168 GraphicUsed by:289
Symbol 169 GraphicUsed by:289
Symbol 170 GraphicUsed by:289
Symbol 171 GraphicUsed by:289
Symbol 172 GraphicUsed by:289
Symbol 173 GraphicUsed by:289
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:174 175Used by:177
Symbol 177 MovieClipUses:99 176Used by:289 824
Symbol 178 GraphicUsed by:289
Symbol 179 GraphicUsed by:289
Symbol 180 GraphicUsed by:289
Symbol 181 GraphicUsed by:289
Symbol 182 GraphicUsed by:289
Symbol 183 GraphicUsed by:289
Symbol 184 GraphicUsed by:289
Symbol 185 GraphicUsed by:289
Symbol 186 GraphicUsed by:289
Symbol 187 GraphicUsed by:289
Symbol 188 GraphicUsed by:289
Symbol 189 GraphicUsed by:289
Symbol 190 GraphicUsed by:289
Symbol 191 GraphicUsed by:289
Symbol 192 GraphicUsed by:289
Symbol 193 GraphicUsed by:289
Symbol 194 GraphicUsed by:289
Symbol 195 GraphicUsed by:289
Symbol 196 GraphicUsed by:289
Symbol 197 GraphicUsed by:289
Symbol 198 GraphicUsed by:289
Symbol 199 GraphicUsed by:289
Symbol 200 GraphicUsed by:289
Symbol 201 GraphicUsed by:289
Symbol 202 GraphicUsed by:289
Symbol 203 GraphicUsed by:289
Symbol 204 GraphicUsed by:289
Symbol 205 GraphicUsed by:289
Symbol 206 GraphicUsed by:289
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:207 208Used by:210
Symbol 210 MovieClipUses:99 209Used by:289
Symbol 211 GraphicUsed by:289
Symbol 212 GraphicUsed by:289
Symbol 213 GraphicUsed by:289
Symbol 214 GraphicUsed by:289
Symbol 215 GraphicUsed by:289
Symbol 216 GraphicUsed by:289
Symbol 217 GraphicUsed by:289
Symbol 218 GraphicUsed by:289
Symbol 219 GraphicUsed by:289
Symbol 220 GraphicUsed by:289
Symbol 221 GraphicUsed by:289
Symbol 222 GraphicUsed by:289
Symbol 223 GraphicUsed by:289
Symbol 224 GraphicUsed by:289
Symbol 225 GraphicUsed by:289
Symbol 226 GraphicUsed by:289
Symbol 227 GraphicUsed by:289
Symbol 228 GraphicUsed by:289
Symbol 229 GraphicUsed by:289
Symbol 230 GraphicUsed by:289
Symbol 231 GraphicUsed by:289
Symbol 232 GraphicUsed by:289
Symbol 233 GraphicUsed by:289
Symbol 234 GraphicUsed by:289
Symbol 235 GraphicUsed by:289
Symbol 236 GraphicUsed by:289
Symbol 237 GraphicUsed by:289
Symbol 238 GraphicUsed by:289
Symbol 239 GraphicUsed by:289
Symbol 240 GraphicUsed by:289
Symbol 241 GraphicUsed by:289
Symbol 242 GraphicUsed by:289
Symbol 243 GraphicUsed by:289
Symbol 244 GraphicUsed by:289
Symbol 245 GraphicUsed by:289
Symbol 246 GraphicUsed by:289
Symbol 247 GraphicUsed by:289
Symbol 248 GraphicUsed by:289
Symbol 249 GraphicUsed by:289
Symbol 250 GraphicUsed by:289
Symbol 251 GraphicUsed by:289
Symbol 252 GraphicUsed by:289
Symbol 253 GraphicUsed by:289
Symbol 254 GraphicUsed by:289
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:257 608
Symbol 257 MovieClipUses:256Used by:289
Symbol 258 GraphicUsed by:289
Symbol 259 GraphicUsed by:289
Symbol 260 GraphicUsed by:289
Symbol 261 GraphicUsed by:289
Symbol 262 GraphicUsed by:289
Symbol 263 GraphicUsed by:289
Symbol 264 GraphicUsed by:289
Symbol 265 GraphicUsed by:289
Symbol 266 GraphicUsed by:289
Symbol 267 GraphicUsed by:289
Symbol 268 GraphicUsed by:289
Symbol 269 GraphicUsed by:289
Symbol 270 GraphicUsed by:289
Symbol 271 GraphicUsed by:289
Symbol 272 GraphicUsed by:289
Symbol 273 GraphicUsed by:289
Symbol 274 GraphicUsed by:289
Symbol 275 GraphicUsed by:289
Symbol 276 GraphicUsed by:289
Symbol 277 GraphicUsed by:289
Symbol 278 GraphicUsed by:289
Symbol 279 GraphicUsed by:289
Symbol 280 GraphicUsed by:289
Symbol 281 GraphicUsed by:289
Symbol 282 GraphicUsed by:289
Symbol 283 GraphicUsed by:289
Symbol 284 GraphicUsed by:289
Symbol 285 GraphicUsed by:289
Symbol 286 GraphicUsed by:289
Symbol 287 GraphicUsed by:289
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClip [soldier]Uses:14 16 26 38 49 60 72 84 96 106 109 111 117 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288Used by:1690
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:306
Symbol 292 FontUsed by:293
Symbol 293 EditableTextUses:292Used by:306
Symbol 294 FontUsed by:295 837 838 839 954 958 1227 1228 1405
Symbol 295 EditableTextUses:294Used by:306
Symbol 296 GraphicUsed by:300
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:299
Symbol 299 MovieClipUses:298Used by:300
Symbol 300 MovieClipUses:296 299Used by:306
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:303
Symbol 303 MovieClipUses:302Used by:306
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:306
Symbol 306 MovieClipUses:291 293 295 300 303 305Used by:Timeline
Symbol 307 BitmapUsed by:308 1260 1270
Symbol 308 GraphicUses:307Used by:309
Symbol 309 MovieClipUses:308Used by:313 316 846 1221 1223 1226
Symbol 310 FontUsed by:311 324 325 327 845 868 869 870 874 876 877 955 956 1039 1040 1139 1140 1141 1214 1261 1271 1320 1321 1371 1480 1482 1490 1491 1496
Symbol 311 TextUses:310Used by:312
Symbol 312 MovieClipUses:311Used by:313
Symbol 313 MovieClipUses:309 312Used by:Timeline
Symbol 314 FontUsed by:315 1138 1212 1213 1481 1483 1484 1485 1486 1487 1495
Symbol 315 TextUses:314Used by:316
Symbol 316 MovieClipUses:309 315Used by:Timeline
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:319
Symbol 319 MovieClipUses:318Used by:322
Symbol 320 FontUsed by:321 635 636 834 841 842 843 844 865 961 962 963 964 965 966 967 968 969 970 971 972 973 982 983 984 985 986 987 988 989 990 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1263 1264 1268 1269 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1316
Symbol 321 EditableTextUses:320Used by:322
Symbol 322 MovieClipUses:319 321Used by:Timeline
Symbol 323 GraphicUsed by:329
Symbol 324 TextUses:310Used by:329
Symbol 325 TextUses:310Used by:329
Symbol 326 GraphicUsed by:328
Symbol 327 TextUses:310Used by:328
Symbol 328 MovieClipUses:326 327Used by:329
Symbol 329 MovieClipUses:323 111 324 325 328Used by:Timeline
Symbol 330 GraphicUsed by:333
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:333 368 401 1036 1323
Symbol 333 MovieClipUses:330 332Used by:368 401 1036 1323
Symbol 334 GraphicUsed by:336
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:334 335Used by:368 401 1036 1323
Symbol 337 GraphicUsed by:343
Symbol 338 GraphicUsed by:343
Symbol 339 GraphicUsed by:343
Symbol 340 GraphicUsed by:343
Symbol 341 GraphicUsed by:343
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:337 338 339 340 341 342Used by:368 401 1036 1323
Symbol 344 BitmapUsed by:345 346 347
Symbol 345 GraphicUses:344Used by:348
Symbol 346 GraphicUses:344Used by:348
Symbol 347 GraphicUses:344Used by:348
Symbol 348 MovieClipUses:345 346 347Used by:368 401 1036 1323
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:351
Symbol 351 MovieClipUses:350Used by:368
Symbol 352 SoundUsed by:368
Symbol 353 SoundUsed by:368
Symbol 354 GraphicUsed by:368
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:368
Symbol 357 SoundUsed by:368
Symbol 358 SoundUsed by:368
Symbol 359 SoundUsed by:368
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:368
Symbol 362 GraphicUsed by:363
Symbol 363 ButtonUses:362Used by:368
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:368
Symbol 366 SoundUsed by:368
Symbol 367 SoundUsed by:368
Symbol 368 MovieClipUses:333 336 343 348 332 351 352 353 354 356 357 358 359 361 363 365 366 367 SS1Used by:Timeline
Symbol 369 GraphicUsed by:401
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:372
Symbol 372 MovieClipUses:371Used by:401
Symbol 373 GraphicUsed by:401
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:376
Symbol 376 MovieClipUses:375Used by:401
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:379
Symbol 379 MovieClipUses:378Used by:401
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:382 400
Symbol 382 MovieClipUses:3 381Used by:401
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:399
Symbol 385 GraphicUsed by:398
Symbol 386 GraphicUsed by:398
Symbol 387 GraphicUsed by:398
Symbol 388 GraphicUsed by:398
Symbol 389 GraphicUsed by:398
Symbol 390 GraphicUsed by:398
Symbol 391 GraphicUsed by:398
Symbol 392 GraphicUsed by:398
Symbol 393 GraphicUsed by:398
Symbol 394 GraphicUsed by:398
Symbol 395 GraphicUsed by:398
Symbol 396 GraphicUsed by:398
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:385 386 387 388 389 390 391 392 393 394 395 396 397Used by:399
Symbol 399 MovieClipUses:384 398Used by:401
Symbol 400 MovieClipUses:3 381Used by:401
Symbol 401 MovieClipUses:333 369 372 373 376 336 343 348 332 379 382 399 400 SS2Used by:Timeline
Symbol 402 FontUsed by:403 496 602 1385 1386 1691
Symbol 403 EditableTextUses:402Used by:495
Symbol 404 Sound [music_lossMusic]Used by:495
Symbol 405 Sound [music_winMusic]Used by:495
Symbol 406 Sound [sound_menuMusic]Used by:495
Symbol 407 Sound [sound_mine_explosion2]Used by:495
Symbol 408 Sound [sound_mine_explosion1]Used by:495
Symbol 409 Sound [sound_tankExplosion_indivExplosion]Used by:495
Symbol 410 Sound [sound_tankExplosion]Used by:495
Symbol 411 Sound [sound_metalImpact]Used by:495
Symbol 412 Sound [sound_ambienceRain]Used by:495
Symbol 413 Sound [sound_incoming_artillery3]Used by:495
Symbol 414 Sound [sound_incoming_artillery2]Used by:495
Symbol 415 Sound [sound_incoming_artillery1]Used by:495
Symbol 416 Sound [sound_incoming_mortar3]Used by:495
Symbol 417 Sound [sound_incoming_mortar2]Used by:495
Symbol 418 Sound [sound_incoming_mortar1]Used by:495
Symbol 419 Sound [sound_voice_german_gas1]Used by:495
Symbol 420 Sound [sound_voice_british_gas1]Used by:495
Symbol 421 Sound [sound_soldierCough4]Used by:495
Symbol 422 Sound [sound_soldierCough3]Used by:495
Symbol 423 Sound [sound_soldierCough2]Used by:495
Symbol 424 Sound [sound_soldierCough1]Used by:495
Symbol 425 Sound [sound_cheer]Used by:495
Symbol 426 Sound [sound_voice_german_tank1]Used by:495
Symbol 427 Sound [sound_voice_british_tank2]Used by:495
Symbol 428 Sound [sound_voice_british_tank1]Used by:495
Symbol 429 Sound [sound_mine_click]Used by:495
Symbol 430 Sound [sound_voice_british_attack1]Used by:495
Symbol 431 Sound [sound_voice_british_machineGun2]Used by:495
Symbol 432 Sound [sound_voice_british_machineGun1]Used by:495
Symbol 433 Sound [sound_voice_german_machineGun2]Used by:495
Symbol 434 Sound [sound_voice_german_machineGun1]Used by:495
Symbol 435 Sound [sound_pistol_fire2]Used by:495
Symbol 436 Sound [sound_pistol_fire1]Used by:495
Symbol 437 Sound [sound_soldierDeath5]Used by:495
Symbol 438 Sound [sound_soldierDeath6]Used by:495
Symbol 439 Sound [sound_voice_german_incoming4]Used by:495
Symbol 440 Sound [sound_voice_british_sniper3]Used by:495
Symbol 441 Sound [sound_voice_british_sniper2]Used by:495
Symbol 442 Sound [sound_voice_british_incoming3]Used by:495
Symbol 443 Sound [sound_voice_british_incoming2]Used by:495
Symbol 444 Sound [sound_voice_british_incoming1]Used by:495
Symbol 445 Sound [sound_voice_german_incoming3]Used by:495
Symbol 446 Sound [sound_voice_german_advance5]Used by:495
Symbol 447 Sound [sound_voice_german_incoming1]Used by:495
Symbol 448 Sound [sound_voice_german_incoming2]Used by:495
Symbol 449 Sound [sound_voice_german_advance2]Used by:495
Symbol 450 Sound [sound_voice_german_advance3]Used by:495
Symbol 451 Sound [sound_voice_german_advance4]Used by:495
Symbol 452 Sound [sound_voice_german_sniper1]Used by:495
Symbol 453 Sound [sound_voice_german_sniper2]Used by:495
Symbol 454 Sound [sound_voice_british_sniper1]Used by:495
Symbol 455 Sound [sound_voice_german_advance1]Used by:495
Symbol 456 Sound [sound_voice_british_advance6]Used by:495
Symbol 457 Sound [sound_voice_british_advance5]Used by:495
Symbol 458 Sound [sound_voice_british_advance4]Used by:495
Symbol 459 Sound [sound_voice_british_advance3]Used by:495
Symbol 460 Sound [sound_voice_british_advance2]Used by:495
Symbol 461 Sound [sound_voice_british_advance1]Used by:495
Symbol 462 Sound [sound_testVoice]Used by:495
Symbol 463 Sound [sound_grenade_explosion2]Used by:495
Symbol 464 Sound [sound_grenade_explosion1]Used by:495
Symbol 465 Sound [sound_interface_rollOver]Used by:495
Symbol 466 Sound [sound_interface_click]Used by:495
Symbol 467 Sound [sound_tankMainGunFire]Used by:495
Symbol 468 Sound [sound_tankMoving]Used by:495
Symbol 469 Sound [sound_ricochetMetal2]Used by:495
Symbol 470 Sound [sound_ricochetMetal1]Used by:495
Symbol 471 Sound [sound_ambienceBattle]Used by:495
Symbol 472 Sound [sound_soldierDeath4]Used by:495
Symbol 473 Sound [sound_soldierDeath3]Used by:495
Symbol 474 Sound [sound_soldierDeath2]Used by:495
Symbol 475 Sound [sound_soldierDeath1]Used by:495
Symbol 476 Sound [sound_mortar_fire]Used by:495
Symbol 477 Sound [sound_artillery_fire]Used by:495
Symbol 478 Sound [sound_artillery_explosion1]Used by:495
Symbol 479 Sound [sound_artillery_explosion2]Used by:495
Symbol 480 Sound [sound_artillery_explosion3]Used by:495
Symbol 481 Sound [sound_bulletHit1]Used by:495
Symbol 482 Sound [sound_bulletHit2]Used by:495
Symbol 483 Sound [sound_enfield_fire1]Used by:495
Symbol 484 Sound [sound_enfield_fire2]Used by:495
Symbol 485 Sound [sound_enfieldSniper_fire1]Used by:495
Symbol 486 Sound [sound_enfieldSniper_fire2]Used by:495
Symbol 487 Sound [sound_lewis_fire1]Used by:495
Symbol 488 Sound [sound_lewis_fire2]Used by:495
Symbol 489 Sound [sound_mauser_fire1]Used by:495
Symbol 490 Sound [sound_mauser_fire2]Used by:495
Symbol 491 Sound [sound_mauserSniper_fire1]Used by:495
Symbol 492 Sound [sound_mauserSniper_fire2]Used by:495
Symbol 493 Sound [sound_mortar_explosion1]Used by:495
Symbol 494 Sound [sound_mortar_explosion2]Used by:495
Symbol 495 MovieClipUses:114 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494Used by:Timeline
Symbol 496 EditableTextUses:402Used by:1690
Symbol 497 BitmapUsed by:498 597
Symbol 498 GraphicUses:497Used by:499
Symbol 499 MovieClip [particle_dirt]Uses:498Used by:1690
Symbol 500 BitmapUsed by:501
Symbol 501 GraphicUses:500Used by:502
Symbol 502 MovieClipUses:501Used by:503 584 600 615
Symbol 503 MovieClip [particle_dustShaft]Uses:502Used by:1690
Symbol 504 BitmapUsed by:505 585
Symbol 505 GraphicUses:504Used by:506
Symbol 506 MovieClip [particle_dirt2]Uses:505Used by:1690
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:509
Symbol 509 MovieClipUses:508Used by:578 583 617
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:577
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:577
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:577
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:577
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:577
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:577
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:577
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:577
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:577
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:577
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:577
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:577
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:577
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:577
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:577
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:577
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:577
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:577
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:577
Symbol 548 BitmapUsed by:549
Symbol 549 GraphicUses:548Used by:577
Symbol 550 BitmapUsed by:551
Symbol 551 GraphicUses:550Used by:577
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:577
Symbol 554 BitmapUsed by:555
Symbol 555 GraphicUses:554Used by:577
Symbol 556 BitmapUsed by:557
Symbol 557 GraphicUses:556Used by:577
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:577
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:577
Symbol 562 BitmapUsed by:563
Symbol 563 GraphicUses:562Used by:577
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:577
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:577
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:577
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:577
Symbol 572 BitmapUsed by:573
Symbol 573 GraphicUses:572Used by:577
Symbol 574 BitmapUsed by:575
Symbol 575 GraphicUses:574Used by:576
Symbol 576 MovieClipUses:575Used by:577
Symbol 577 MovieClipUses:511 513 515 517 519 521 523 525 527 529 531 533 535 537 539 541 543 545 547 549 551 553 555 557 559 561 563 565 567 569 571 573 576Used by:578 583 609 617
Symbol 578 MovieClip [particle_fireball]Uses:509 577Used by:1690
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:581
Symbol 581 MovieClipUses:580Used by:582 588 599 616
Symbol 582 MovieClip [particle_cloudDust]Uses:581Used by:1690
Symbol 583 MovieClip [particle_fireball_mortar]Uses:577 509Used by:1690
Symbol 584 MovieClip [particle_dustShaft_mortar]Uses:502Used by:1690
Symbol 585 GraphicUses:504Used by:586
Symbol 586 MovieClipUses:585Used by:587 618
Symbol 587 MovieClip [particle_dirt2_mortar]Uses:586Used by:1690
Symbol 588 MovieClip [particle_cloudDust_mortar]Uses:581Used by:1690
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:591
Symbol 591 MovieClipUses:590Used by:592
Symbol 592 MovieClip [particle_sparks]Uses:591Used by:1690
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:595
Symbol 595 MovieClipUses:594Used by:596
Symbol 596 MovieClip [particle_cloudDust_white]Uses:595Used by:1690
Symbol 597 GraphicUses:497Used by:598
Symbol 598 MovieClip [particle_dirt2_bullet]Uses:597Used by:1690
Symbol 599 MovieClip [particle_cloudDust_bullet]Uses:581Used by:1690
Symbol 600 MovieClip [particle_dustShaft_bullet]Uses:502Used by:1690
Symbol 601 GraphicUsed by:603
Symbol 602 EditableTextUses:402Used by:603
Symbol 603 MovieClipUses:601 602Used by:607 610 619 621 622 623 661
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:606
Symbol 606 MovieClipUses:605Used by:607 610 619 622
Symbol 607 MovieClip [artilleryStrike]Uses:603 606Used by:1690
Symbol 608 MovieClip [particle_bloodCloud]Uses:256Used by:1690
Symbol 609 MovieClip [particle_fireball_tank]Uses:577Used by:642 1690
Symbol 610 MovieClip [gasStrikeAnim]Uses:603 606Used by:1690
Symbol 611 BitmapUsed by:612
Symbol 612 GraphicUses:611Used by:613
Symbol 613 MovieClipUses:612Used by:614
Symbol 614 MovieClip [gasCloud]Uses:613Used by:1690
Symbol 615 MovieClip [particle_dustShaft_grenade]Uses:502Used by:1690
Symbol 616 MovieClip [particle_cloudDust_grenade]Uses:581Used by:1690
Symbol 617 MovieClip [particle_fireball_grenade]Uses:577 509Used by:1690
Symbol 618 MovieClip [particle_dirt2_grenade]Uses:586Used by:1690
Symbol 619 MovieClip [antiTankStrike]Uses:603 606Used by:1690
Symbol 620 MovieClip [antiTankStrikeCollision]Uses:3Used by:1690
Symbol 621 MovieClip [mineStrike]Uses:603Used by:1690
Symbol 622 MovieClip [mortarStrike]Uses:603 606Used by:1690
Symbol 623 MovieClip [tankRound]Uses:603Used by:1690
Symbol 624 GraphicUsed by:631
Symbol 625 GraphicUsed by:631
Symbol 626 GraphicUsed by:631
Symbol 627 GraphicUsed by:631
Symbol 628 GraphicUsed by:631
Symbol 629 GraphicUsed by:631
Symbol 630 GraphicUsed by:631
Symbol 631 MovieClip [particle_metalFragment]Uses:624 625 626 627 628 629 630Used by:1690
Symbol 632 BitmapUsed by:633
Symbol 633 GraphicUses:632Used by:634
Symbol 634 MovieClip [decal_artilleryScorch]Uses:633Used by:1690
Symbol 635 TextUses:320Used by:637
Symbol 636 EditableTextUses:320Used by:637
Symbol 637 MovieClip [xpIcon]Uses:635 636Used by:1690
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:643
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:643
Symbol 642 MovieClipUses:609Used by:643 820
Symbol 643 MovieClipUses:639 641 642Used by:824
Symbol 644 GraphicUsed by:647
Symbol 645 FontUsed by:646
Symbol 646 EditableTextUses:645Used by:647
Symbol 647 MovieClipUses:644 646Used by:824
Symbol 648 GraphicUsed by:651 654
Symbol 649 GraphicUsed by:650
Symbol 650 MovieClipUses:649Used by:651 654
Symbol 651 MovieClipUses:648 650 101Used by:824
Symbol 652 GraphicUsed by:653
Symbol 653 MovieClipUses:652Used by:654
Symbol 654 MovieClipUses:648 650 101 653Used by:824
Symbol 655 GraphicUsed by:661
Symbol 656 GraphicUsed by:661
Symbol 657 GraphicUsed by:661
Symbol 658 GraphicUsed by:661
Symbol 659 GraphicUsed by:661
Symbol 660 GraphicUsed by:661
Symbol 661 MovieClipUses:603 655 656 657 658 659 660Used by:824
Symbol 662 GraphicUsed by:815 823
Symbol 663 BitmapUsed by:664
Symbol 664 GraphicUses:663Used by:813
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:813
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:813
Symbol 669 BitmapUsed by:670
Symbol 670 GraphicUses:669Used by:813
Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:813
Symbol 673 BitmapUsed by:674
Symbol 674 GraphicUses:673Used by:813
Symbol 675 BitmapUsed by:676
Symbol 676 GraphicUses:675Used by:813
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:813
Symbol 679 BitmapUsed by:680
Symbol 680 GraphicUses:679Used by:813
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:813
Symbol 683 BitmapUsed by:684
Symbol 684 GraphicUses:683Used by:813
Symbol 685 BitmapUsed by:686
Symbol 686 GraphicUses:685Used by:813
Symbol 687 BitmapUsed by:688
Symbol 688 GraphicUses:687Used by:813
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689Used by:813
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691Used by:813
Symbol 693 BitmapUsed by:694
Symbol 694 GraphicUses:693Used by:813
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:813
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697Used by:813
Symbol 699 BitmapUsed by:700
Symbol 700 GraphicUses:699Used by:813
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701Used by:813
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:813
Symbol 705 BitmapUsed by:706
Symbol 706 GraphicUses:705Used by:813
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:813
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:813
Symbol 711 BitmapUsed by:712
Symbol 712 GraphicUses:711Used by:813
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:813
Symbol 715 BitmapUsed by:716
Symbol 716 GraphicUses:715Used by:813
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:813
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:813
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:813
Symbol 723 BitmapUsed by:724
Symbol 724 GraphicUses:723Used by:813
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725Used by:813
Symbol 727 BitmapUsed by:728
Symbol 728 GraphicUses:727Used by:813
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:813
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:813
Symbol 733 BitmapUsed by:734
Symbol 734 GraphicUses:733Used by:813
Symbol 735 BitmapUsed by:736
Symbol 736 GraphicUses:735Used by:813
Symbol 737 BitmapUsed by:738
Symbol 738 GraphicUses:737Used by:813
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:813
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:741Used by:813
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:813
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:813
Symbol 747 BitmapUsed by:748
Symbol 748 GraphicUses:747Used by:813
Symbol 749 BitmapUsed by:750
Symbol 750 GraphicUses:749Used by:813
Symbol 751 BitmapUsed by:752
Symbol 752 GraphicUses:751Used by:813
Symbol 753 BitmapUsed by:754
Symbol 754 GraphicUses:753Used by:813
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:813
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:813
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:813
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:813
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:813
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:813
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:813
Symbol 769 BitmapUsed by:770
Symbol 770 GraphicUses:769Used by:813
Symbol 771 BitmapUsed by:772
Symbol 772 GraphicUses:771Used by:813
Symbol 773 BitmapUsed by:774
Symbol 774 GraphicUses:773Used by:813
Symbol 775 BitmapUsed by:776
Symbol 776 GraphicUses:775Used by:813
Symbol 777 BitmapUsed by:778
Symbol 778 GraphicUses:777Used by:813
Symbol 779 BitmapUsed by:780
Symbol 780 GraphicUses:779Used by:813
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:813
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:813
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:813
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:813
Symbol 789 BitmapUsed by:790
Symbol 790 GraphicUses:789Used by:813
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:813
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:813
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:813
Symbol 797 BitmapUsed by:798
Symbol 798 GraphicUses:797Used by:813
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:813
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:813
Symbol 803 BitmapUsed by:804
Symbol 804 GraphicUses:803Used by:813
Symbol 805 BitmapUsed by:806
Symbol 806 GraphicUses:805Used by:813
Symbol 807 BitmapUsed by:808
Symbol 808 GraphicUses:807Used by:813
Symbol 809 BitmapUsed by:810
Symbol 810 GraphicUses:809Used by:813
Symbol 811 BitmapUsed by:812
Symbol 812 GraphicUses:811Used by:813
Symbol 813 MovieClipUses:664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 698 700 702 704 706 708 710 712 714 716 718 720 722 724 726 728 730 732 734 736 738 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 772 774 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812Used by:814
Symbol 814 MovieClipUses:813Used by:815 823 1525
Symbol 815 MovieClipUses:662 814Used by:824
Symbol 816 BitmapUsed by:817
Symbol 817 GraphicUses:816Used by:820
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:820
Symbol 820 MovieClipUses:817 819 642Used by:824
Symbol 821 GraphicUsed by:824
Symbol 822 GraphicUsed by:824
Symbol 823 MovieClipUses:662 814Used by:824
Symbol 824 MovieClip [tank]Uses:643 647 651 177 654 111 117 661 815 820 821 822 823Used by:1690
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:827
Symbol 827 MovieClip [interface_groundTarget]Uses:826Used by:1690
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:830
Symbol 830 MovieClipUses:829Used by:1037
Symbol 831 BitmapUsed by:832
Symbol 832 GraphicUses:831Used by:833
Symbol 833 MovieClipUses:832Used by:840
Symbol 834 EditableTextUses:320Used by:835
Symbol 835 MovieClipUses:834Used by:836
Symbol 836 MovieClipUses:835Used by:840 847
Symbol 837 TextUses:294Used by:840
Symbol 838 EditableTextUses:294Used by:840
Symbol 839 TextUses:294Used by:840
Symbol 840 MovieClipUses:111 833 836 837 838 839Used by:1037
Symbol 841 TextUses:320Used by:847
Symbol 842 TextUses:320Used by:847
Symbol 843 TextUses:320Used by:847
Symbol 844 TextUses:320Used by:847
Symbol 845 EditableTextUses:310Used by:846
Symbol 846 MovieClipUses:309 845Used by:847 976 991 1042 1216
Symbol 847 MovieClipUses:111 836 841 842 843 844 846Used by:1037
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:856 857
Symbol 850 BitmapUsed by:851
Symbol 851 GraphicUses:850Used by:852
Symbol 852 MovieClipUses:851Used by:856
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:853Used by:855
Symbol 855 MovieClipUses:854Used by:856
Symbol 856 MovieClipUses:849 852 855Used by:880
Symbol 857 MovieClipUses:849Used by:864
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:860
Symbol 860 MovieClipUses:859Used by:864
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:863
Symbol 863 MovieClipUses:862Used by:864
Symbol 864 MovieClipUses:857 860 863Used by:880
Symbol 865 TextUses:320Used by:880
Symbol 866 GraphicUsed by:867 1038 1479
Symbol 867 MovieClipUses:866Used by:879 960
Symbol 868 TextUses:310Used by:871
Symbol 869 TextUses:310Used by:871
Symbol 870 EditableTextUses:310Used by:871
Symbol 871 MovieClipUses:868 869 870Used by:879
Symbol 872 FontUsed by:873
Symbol 873 TextUses:872Used by:875
Symbol 874 TextUses:310Used by:875
Symbol 875 MovieClipUses:873 874Used by:879
Symbol 876 TextUses:310Used by:878
Symbol 877 TextUses:310Used by:878
Symbol 878 MovieClipUses:876 877Used by:879
Symbol 879 MovieClipUses:867 871 875 878Used by:880
Symbol 880 MovieClipUses:856 864 865 879Used by:1037
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:960
Symbol 883 GraphicUsed by:884
Symbol 884 MovieClipUses:883Used by:885
Symbol 885 MovieClipUses:884Used by:941
Symbol 886 GraphicUsed by:887
Symbol 887 MovieClipUses:886Used by:888
Symbol 888 MovieClipUses:887Used by:941
Symbol 889 GraphicUsed by:890
Symbol 890 MovieClipUses:889Used by:891
Symbol 891 MovieClipUses:890Used by:941
Symbol 892 GraphicUsed by:893
Symbol 893 MovieClipUses:892Used by:894
Symbol 894 MovieClipUses:893Used by:941
Symbol 895 GraphicUsed by:896
Symbol 896 MovieClipUses:895Used by:897
Symbol 897 MovieClipUses:896Used by:941
Symbol 898 GraphicUsed by:899
Symbol 899 MovieClipUses:898Used by:900
Symbol 900 MovieClipUses:899Used by:941
Symbol 901 GraphicUsed by:902
Symbol 902 MovieClipUses:901Used by:903
Symbol 903 MovieClipUses:902Used by:941
Symbol 904 GraphicUsed by:905
Symbol 905 MovieClipUses:904Used by:906
Symbol 906 MovieClipUses:905Used by:941
Symbol 907 GraphicUsed by:908
Symbol 908 MovieClipUses:907Used by:909
Symbol 909 MovieClipUses:908Used by:941
Symbol 910 GraphicUsed by:911
Symbol 911 MovieClipUses:910Used by:912
Symbol 912 MovieClipUses:911Used by:941
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:915
Symbol 915 MovieClipUses:914Used by:923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940
Symbol 916 BitmapUsed by:917
Symbol 917 GraphicUses:916Used by:918
Symbol 918 MovieClipUses:917Used by:919
Symbol 919 MovieClipUses:918Used by:923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940
Symbol 920 BitmapUsed by:921
Symbol 921 GraphicUses:920Used by:922
Symbol 922 MovieClipUses:921Used by:923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940
Symbol 923 MovieClipUses:915 919 922Used by:941
Symbol 924 MovieClipUses:915 919 922Used by:941
Symbol 925 MovieClipUses:915 919 922Used by:941
Symbol 926 MovieClipUses:915 919 922Used by:941
Symbol 927 MovieClipUses:915 919 922Used by:941
Symbol 928 MovieClipUses:915 919 922Used by:941
Symbol 929 MovieClipUses:915 919 922Used by:941
Symbol 930 MovieClipUses:915 919 922Used by:941
Symbol 931 MovieClipUses:915 919 922Used by:941
Symbol 932 MovieClipUses:922 919 915Used by:941
Symbol 933 MovieClipUses:922 919 915Used by:941
Symbol 934 MovieClipUses:922 919 915Used by:941
Symbol 935 MovieClipUses:922 919 915Used by:941
Symbol 936 MovieClipUses:922 919 915Used by:941
Symbol 937 MovieClipUses:922 919 915Used by:941
Symbol 938 MovieClipUses:922 919 915Used by:941
Symbol 939 MovieClipUses:922 919 915Used by:941
Symbol 940 MovieClipUses:922 919 915Used by:941
Symbol 941 MovieClipUses:885 888 891 894 897 900 903 906 909 912 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940Used by:960
Symbol 942 BitmapUsed by:943 1047
Symbol 943 GraphicUses:942Used by:946
Symbol 944 FontUsed by:945 949 951 954 1048 1050 1150
Symbol 945 TextUses:944Used by:946
Symbol 946 MovieClipUses:943 945Used by:960 1035
Symbol 947 BitmapUsed by:948
Symbol 948 GraphicUses:947Used by:950
Symbol 949 TextUses:944Used by:950
Symbol 950 MovieClipUses:948 949Used by:960
Symbol 951 EditableTextUses:944Used by:960
Symbol 952 GraphicUsed by:953
Symbol 953 MovieClipUses:952Used by:960
Symbol 954 EditableTextUses:294 944Used by:960
Symbol 955 EditableTextUses:310Used by:960
Symbol 956 EditableTextUses:310Used by:960
Symbol 957 GraphicUsed by:959
Symbol 958 EditableTextUses:294Used by:959
Symbol 959 MovieClipUses:957 958Used by:960 1035
Symbol 960 MovieClipUses:882 941 946 950 951 953 954 867 955 956 959Used by:1037
Symbol 961 TextUses:320Used by:976
Symbol 962 TextUses:320Used by:976
Symbol 963 TextUses:320Used by:976
Symbol 964 TextUses:320Used by:976
Symbol 965 TextUses:320Used by:976
Symbol 966 TextUses:320Used by:976
Symbol 967 TextUses:320Used by:976
Symbol 968 TextUses:320Used by:976
Symbol 969 TextUses:320Used by:976
Symbol 970 TextUses:320Used by:976
Symbol 971 TextUses:320Used by:976
Symbol 972 TextUses:320Used by:975
Symbol 973 TextUses:320Used by:975
Symbol 974 GraphicUsed by:975
Symbol 975 ButtonUses:972 973 974Used by:976
Symbol 976 MovieClipUses:111 961 962 846 963 964 965 966 967 968 969 970 971 975Used by:1037
Symbol 977 BitmapUsed by:981
Symbol 978 BitmapUsed by:981
Symbol 979 BitmapUsed by:981
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:977 978 979 980Used by:991
Symbol 982 TextUses:320Used by:991
Symbol 983 TextUses:320Used by:991
Symbol 984 TextUses:320Used by:991
Symbol 985 TextUses:320Used by:991
Symbol 986 TextUses:320Used by:991
Symbol 987 TextUses:320Used by:991
Symbol 988 TextUses:320Used by:991
Symbol 989 TextUses:320Used by:991
Symbol 990 TextUses:320Used by:991
Symbol 991 MovieClipUses:111 981 982 983 846 984 985 986 987 988 989 990Used by:1037
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:1035
Symbol 994 GraphicUsed by:995
Symbol 995 MovieClipUses:994Used by:996
Symbol 996 MovieClipUses:995Used by:1035 1503
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:999
Symbol 999 MovieClipUses:998Used by:1035
Symbol 1000 FontUsed by:1001 1002 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029
Symbol 1001 EditableTextUses:1000Used by:1035
Symbol 1002 EditableTextUses:1000Used by:1035
Symbol 1003 BitmapUsed by:1008
Symbol 1004 BitmapUsed by:1008
Symbol 1005 BitmapUsed by:1008
Symbol 1006 BitmapUsed by:1008
Symbol 1007 BitmapUsed by:1008
Symbol 1008 GraphicUses:1003 1004 1005 1006 1007Used by:1035
Symbol 1009 TextUses:1000Used by:1035
Symbol 1010 TextUses:1000Used by:1035
Symbol 1011 TextUses:1000Used by:1035
Symbol 1012 TextUses:1000Used by:1035
Symbol 1013 TextUses:1000Used by:1035
Symbol 1014 TextUses:1000Used by:1035
Symbol 1015 TextUses:1000Used by:1035
Symbol 1016 TextUses:1000Used by:1035
Symbol 1017 TextUses:1000Used by:1035
Symbol 1018 TextUses:1000Used by:1035
Symbol 1019 TextUses:1000Used by:1035
Symbol 1020 TextUses:1000Used by:1035
Symbol 1021 TextUses:1000Used by:1035
Symbol 1022 TextUses:1000Used by:1035
Symbol 1023 TextUses:1000Used by:1035
Symbol 1024 TextUses:1000Used by:1035
Symbol 1025 TextUses:1000Used by:1035
Symbol 1026 TextUses:1000Used by:1035
Symbol 1027 TextUses:1000Used by:1035
Symbol 1028 TextUses:1000Used by:1035
Symbol 1029 TextUses:1000Used by:1035
Symbol 1030 BitmapUsed by:1031 1468
Symbol 1031 GraphicUses:1030Used by:1035
Symbol 1032 BitmapUsed by:1033 1468
Symbol 1033 GraphicUses:1032Used by:1034
Symbol 1034 MovieClipUses:1033Used by:1035
Symbol 1035 MovieClipUses:993 959 996 946 999 1001 1002 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1031 1034Used by:1037
Symbol 1036 MovieClipUses:333 336 343 348 332 SS3Used by:1037
Symbol 1037 MovieClip [menu]Uses:830 840 847 880 960 976 991 1035 1036Used by:1690
Symbol 1038 MovieClipUses:866Used by:1042 1143 1216 1311 1322 1324
Symbol 1039 EditableTextUses:310Used by:1041
Symbol 1040 EditableTextUses:310Used by:1041
Symbol 1041 MovieClipUses:1039 1040Used by:1042
Symbol 1042 MovieClip [dialogBox]Uses:111 1038 846 1041Used by:1690
Symbol 1043 BitmapUsed by:1046 1148
Symbol 1044 BitmapUsed by:1046 1146
Symbol 1045 BitmapUsed by:1046 1144
Symbol 1046 GraphicUses:1043 1044 1045Used by:1180
Symbol 1047 GraphicUses:942Used by:1049
Symbol 1048 TextUses:944Used by:1049
Symbol 1049 MovieClipUses:1047 1048Used by:1180
Symbol 1050 EditableTextUses:944Used by:1180
Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1053
Symbol 1053 MovieClipUses:1052Used by:1180
Symbol 1054 BitmapUsed by:1055
Symbol 1055 GraphicUses:1054Used by:1056
Symbol 1056 MovieClipUses:1055Used by:1057
Symbol 1057 MovieClipUses:1056Used by:1180
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1060
Symbol 1060 MovieClipUses:1059Used by:1061
Symbol 1061 MovieClipUses:1060Used by:1180
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1064
Symbol 1064 MovieClipUses:1063Used by:1065
Symbol 1065 MovieClipUses:1064Used by:1180
Symbol 1066 BitmapUsed by:1067
Symbol 1067 GraphicUses:1066Used by:1068
Symbol 1068 MovieClipUses:1067Used by:1069
Symbol 1069 MovieClipUses:1068Used by:1180
Symbol 1070 BitmapUsed by:1071
Symbol 1071 GraphicUses:1070Used by:1072
Symbol 1072 MovieClipUses:1071Used by:1073
Symbol 1073 MovieClipUses:1072Used by:1180
Symbol 1074 BitmapUsed by:1075
Symbol 1075 GraphicUses:1074Used by:1076
Symbol 1076 MovieClipUses:1075Used by:1077
Symbol 1077 MovieClipUses:1076Used by:1180
Symbol 1078 BitmapUsed by:1079
Symbol 1079 GraphicUses:1078Used by:1080
Symbol 1080 MovieClipUses:1079Used by:1081
Symbol 1081 MovieClipUses:1080Used by:1180
Symbol 1082 BitmapUsed by:1083
Symbol 1083 GraphicUses:1082Used by:1084
Symbol 1084 MovieClipUses:1083Used by:1085
Symbol 1085 MovieClipUses:1084Used by:1180
Symbol 1086 BitmapUsed by:1087
Symbol 1087 GraphicUses:1086Used by:1088
Symbol 1088 MovieClipUses:1087Used by:1089
Symbol 1089 MovieClipUses:1088Used by:1180
Symbol 1090 BitmapUsed by:1091
Symbol 1091 GraphicUses:1090Used by:1092
Symbol 1092 MovieClipUses:1091Used by:1180
Symbol 1093 BitmapUsed by:1094
Symbol 1094 GraphicUses:1093Used by:1095
Symbol 1095 MovieClipUses:1094Used by:1180
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1098
Symbol 1098 MovieClipUses:1097Used by:1099
Symbol 1099 MovieClipUses:1098Used by:1180
Symbol 1100 BitmapUsed by:1101
Symbol 1101 GraphicUses:1100Used by:1102
Symbol 1102 MovieClipUses:1101Used by:1180
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1105
Symbol 1105 MovieClipUses:1104Used by:1180
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1108
Symbol 1108 MovieClipUses:1107Used by:1109
Symbol 1109 MovieClipUses:1108Used by:1180
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1112
Symbol 1112 MovieClipUses:1111Used by:1113
Symbol 1113 MovieClipUses:1112Used by:1180
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1116
Symbol 1116 MovieClipUses:1115Used by:1117
Symbol 1117 MovieClipUses:1116Used by:1180
Symbol 1118 BitmapUsed by:1119
Symbol 1119 GraphicUses:1118Used by:1120
Symbol 1120 MovieClipUses:1119Used by:1121
Symbol 1121 MovieClipUses:1120Used by:1180
Symbol 1122 BitmapUsed by:1123
Symbol 1123 GraphicUses:1122Used by:1124
Symbol 1124 MovieClipUses:1123Used by:1125
Symbol 1125 MovieClipUses:1124Used by:1180
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1128
Symbol 1128 MovieClipUses:1127Used by:1129
Symbol 1129 MovieClipUses:1128Used by:1180
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1132
Symbol 1132 MovieClipUses:1131Used by:1133
Symbol 1133 MovieClipUses:1132Used by:1180
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1136
Symbol 1136 MovieClipUses:1135Used by:1137
Symbol 1137 MovieClipUses:1136Used by:1180
Symbol 1138 EditableTextUses:314Used by:1143
Symbol 1139 EditableTextUses:310Used by:1143
Symbol 1140 EditableTextUses:310Used by:1143
Symbol 1141 EditableTextUses:310Used by:1143
Symbol 1142 GraphicUsed by:1143
Symbol 1143 MovieClipUses:1038 1138 1139 1140 1141 1142Used by:1180
Symbol 1144 GraphicUses:1045Used by:1145
Symbol 1145 MovieClipUses:1144Used by:1180
Symbol 1146 GraphicUses:1044Used by:1147
Symbol 1147 MovieClipUses:1146Used by:1180
Symbol 1148 GraphicUses:1043Used by:1149
Symbol 1149 MovieClipUses:1148Used by:1180
Symbol 1150 EditableTextUses:944Used by:1180
Symbol 1151 BitmapUsed by:1152
Symbol 1152 GraphicUses:1151Used by:1153
Symbol 1153 MovieClipUses:1152Used by:1154
Symbol 1154 MovieClipUses:1153Used by:1180
Symbol 1155 BitmapUsed by:1156
Symbol 1156 GraphicUses:1155Used by:1157
Symbol 1157 MovieClipUses:1156Used by:1158
Symbol 1158 MovieClipUses:1157Used by:1180
Symbol 1159 GraphicUsed by:1162
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1162
Symbol 1162 MovieClipUses:1159 1161Used by:1163
Symbol 1163 MovieClipUses:1162Used by:1180
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1166
Symbol 1166 MovieClipUses:1165Used by:1167
Symbol 1167 MovieClipUses:1166Used by:1180
Symbol 1168 BitmapUsed by:1169
Symbol 1169 GraphicUses:1168Used by:1170
Symbol 1170 MovieClipUses:1169Used by:1171
Symbol 1171 MovieClipUses:1170Used by:1180
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1174
Symbol 1174 MovieClipUses:1173Used by:1175
Symbol 1175 MovieClipUses:1174Used by:1180
Symbol 1176 BitmapUsed by:1177
Symbol 1177 GraphicUses:1176Used by:1178
Symbol 1178 MovieClipUses:1177Used by:1179
Symbol 1179 MovieClipUses:1178Used by:1180
Symbol 1180 MovieClip [upgrades]Uses:111 1046 1049 1050 1053 1057 1061 1065 1069 1073 1077 1081 1085 1089 1092 1095 1099 1102 1105 1109 1113 1117 1121 1125 1129 1133 1137 1143 1145 1147 1149 1150 1154 1158 1163 1167 1171 1175 1179Used by:1690
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1199 1430
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1199 1444
Symbol 1185 BitmapUsed by:1186
Symbol 1186 GraphicUses:1185Used by:1199 1437
Symbol 1187 BitmapUsed by:1188
Symbol 1188 GraphicUses:1187Used by:1199 1448
Symbol 1189 BitmapUsed by:1190
Symbol 1190 GraphicUses:1189Used by:1199 1453
Symbol 1191 BitmapUsed by:1192 1413
Symbol 1192 GraphicUses:1191Used by:1199 1210
Symbol 1193 BitmapUsed by:1194 1410
Symbol 1194 GraphicUses:1193Used by:1199 1210
Symbol 1195 BitmapUsed by:1196 1407
Symbol 1196 GraphicUses:1195Used by:1199 1210
Symbol 1197 BitmapUsed by:1198 1458
Symbol 1198 GraphicUses:1197Used by:1199 1210
Symbol 1199 MovieClipUses:1182 1184 1186 1188 1190 1192 1194 1196 1198Used by:1211
Symbol 1200 BitmapUsed by:1201
Symbol 1201 GraphicUses:1200Used by:1210 1431
Symbol 1202 BitmapUsed by:1203
Symbol 1203 GraphicUses:1202Used by:1210 1445
Symbol 1204 BitmapUsed by:1205
Symbol 1205 GraphicUses:1204Used by:1210 1438
Symbol 1206 BitmapUsed by:1207
Symbol 1207 GraphicUses:1206Used by:1210 1450
Symbol 1208 BitmapUsed by:1209
Symbol 1209 GraphicUses:1208Used by:1210 1455
Symbol 1210 MovieClipUses:1201 1203 1205 1207 1209 1192 1194 1196 1198Used by:1211
Symbol 1211 MovieClipUses:1199 1210Used by:1216
Symbol 1212 EditableTextUses:314Used by:1215
Symbol 1213 EditableTextUses:314Used by:1215
Symbol 1214 EditableTextUses:310Used by:1215
Symbol 1215 MovieClipUses:1212 1213 1214Used by:1216
Symbol 1216 MovieClip [unlockDialog]Uses:111 1038 1211 846 1215Used by:1690
Symbol 1217 BitmapUsed by:1218
Symbol 1218 GraphicUses:1217Used by:1229
Symbol 1219 FontUsed by:1220 1222
Symbol 1220 EditableTextUses:1219Used by:1221
Symbol 1221 MovieClipUses:309 1220Used by:1229
Symbol 1222 EditableTextUses:1219Used by:1223
Symbol 1223 MovieClipUses:309 1222Used by:1229
Symbol 1224 FontUsed by:1225
Symbol 1225 EditableTextUses:1224Used by:1226
Symbol 1226 MovieClipUses:309 1225Used by:1229
Symbol 1227 TextUses:294Used by:1229
Symbol 1228 TextUses:294Used by:1229
Symbol 1229 MovieClip [inGameMenu]Uses:111 1218 1221 1223 1226 1227 1228Used by:1690
Symbol 1230 BitmapUsed by:1231
Symbol 1231 GraphicUses:1230Used by:1232
Symbol 1232 MovieClipUses:1231Used by:1233
Symbol 1233 MovieClip [gameCursor]Uses:1232Used by:1690
Symbol 1234 BitmapUsed by:1235
Symbol 1235 GraphicUses:1234Used by:1238
Symbol 1236 BitmapUsed by:1237
Symbol 1237 GraphicUses:1236Used by:1238
Symbol 1238 MovieClipUses:1235 1237Used by:1324
Symbol 1239 EditableTextUses:320Used by:1324
Symbol 1240 TextUses:320Used by:1324
Symbol 1241 EditableTextUses:320Used by:1324
Symbol 1242 EditableTextUses:320Used by:1324
Symbol 1243 TextUses:320Used by:1324
Symbol 1244 TextUses:320Used by:1324
Symbol 1245 TextUses:320Used by:1324
Symbol 1246 TextUses:320Used by:1324
Symbol 1247 TextUses:320Used by:1324
Symbol 1248 TextUses:320Used by:1324
Symbol 1249 TextUses:320Used by:1324
Symbol 1250 EditableTextUses:320Used by:1324
Symbol 1251 EditableTextUses:320Used by:1324
Symbol 1252 EditableTextUses:320Used by:1324
Symbol 1253 EditableTextUses:320Used by:1324
Symbol 1254 EditableTextUses:320Used by:1324
Symbol 1255 EditableTextUses:320Used by:1324
Symbol 1256 EditableTextUses:320Used by:1324
Symbol 1257 EditableTextUses:320Used by:1324
Symbol 1258 EditableTextUses:320Used by:1324
Symbol 1259 EditableTextUses:320Used by:1324
Symbol 1260 GraphicUses:307Used by:1262
Symbol 1261 EditableTextUses:310Used by:1262
Symbol 1262 MovieClipUses:1260 1261Used by:1324
Symbol 1263 EditableTextUses:320Used by:1324
Symbol 1264 TextUses:320Used by:1265
Symbol 1265 MovieClipUses:1264Used by:1324
Symbol 1266 GraphicUsed by:1324
Symbol 1267 GraphicUsed by:1311
Symbol 1268 TextUses:320Used by:1311
Symbol 1269 TextUses:320Used by:1311
Symbol 1270 GraphicUses:307Used by:1272
Symbol 1271 EditableTextUses:310Used by:1272
Symbol 1272 MovieClipUses:1270 1271Used by:1311 1322
Symbol 1273 TextUses:320Used by:1311
Symbol 1274 TextUses:320Used by:1311
Symbol 1275 TextUses:320Used by:1311
Symbol 1276 TextUses:320Used by:1311
Symbol 1277 TextUses:320Used by:1311
Symbol 1278 TextUses:320Used by:1311
Symbol 1279 TextUses:320Used by:1311
Symbol 1280 TextUses:320Used by:1311
Symbol 1281 TextUses:320Used by:1311
Symbol 1282 TextUses:320Used by:1311
Symbol 1283 TextUses:320Used by:1311
Symbol 1284 TextUses:320Used by:1311
Symbol 1285 TextUses:320Used by:1311
Symbol 1286 TextUses:320Used by:1311
Symbol 1287 TextUses:320Used by:1311
Symbol 1288 TextUses:320Used by:1311
Symbol 1289 TextUses:320Used by:1311
Symbol 1290 TextUses:320Used by:1311
Symbol 1291 TextUses:320Used by:1311
Symbol 1292 TextUses:320Used by:1311
Symbol 1293 EditableTextUses:320Used by:1311
Symbol 1294 EditableTextUses:320Used by:1311
Symbol 1295 EditableTextUses:320Used by:1311
Symbol 1296 EditableTextUses:320Used by:1311
Symbol 1297 EditableTextUses:320Used by:1311
Symbol 1298 EditableTextUses:320Used by:1311
Symbol 1299 EditableTextUses:320Used by:1311
Symbol 1300 EditableTextUses:320Used by:1311
Symbol 1301 EditableTextUses:320Used by:1311
Symbol 1302 EditableTextUses:320Used by:1311
Symbol 1303 EditableTextUses:320Used by:1311
Symbol 1304 EditableTextUses:320Used by:1311
Symbol 1305 EditableTextUses:320Used by:1311
Symbol 1306 EditableTextUses:320Used by:1311
Symbol 1307 EditableTextUses:320Used by:1311
Symbol 1308 EditableTextUses:320Used by:1311
Symbol 1309 EditableTextUses:320Used by:1311
Symbol 1310 EditableTextUses:320Used by:1311
Symbol 1311 MovieClipUses:1038 1267 1268 1269 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310Used by:1324
Symbol 1312 BitmapUsed by:1313
Symbol 1313 GraphicUses:1312Used by:1323
Symbol 1314 BitmapUsed by:1315
Symbol 1315 GraphicUses:1314Used by:1317
Symbol 1316 EditableTextUses:320Used by:1317
Symbol 1317 MovieClipUses:1315 1316Used by:1323
Symbol 1318 TextUsed by:1322
Symbol 1319 TextUsed by:1322
Symbol 1320 TextUses:310Used by:1322
Symbol 1321 TextUses:310Used by:1322
Symbol 1322 MovieClipUses:1038 1318 1319 1272 1320 1321Used by:1323
Symbol 1323 MovieClipUses:1313 1317 333 336 343 348 332 1322Used by:1324
Symbol 1324 MovieClip [loadScreen]Uses:1238 1239 1240 1241 1038 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1262 1263 1265 1266 1311 1323Used by:1690
Symbol 1325 BitmapUsed by:1326
Symbol 1326 GraphicUses:1325Used by:1327
Symbol 1327 MovieClipUses:1326Used by:1365 1367
Symbol 1328 FontUsed by:1329
Symbol 1329 TextUses:1328Used by:1348 1366
Symbol 1330 BitmapUsed by:1331
Symbol 1331 GraphicUses:1330Used by:1332
Symbol 1332 MovieClipUses:1331Used by:1348 1366
Symbol 1333 BitmapUsed by:1334
Symbol 1334 GraphicUses:1333Used by:1335
Symbol 1335 MovieClipUses:1334Used by:1348 1366
Symbol 1336 BitmapUsed by:1337
Symbol 1337 GraphicUses:1336Used by:1338
Symbol 1338 MovieClipUses:1337Used by:1348 1366
Symbol 1339 BitmapUsed by:1340
Symbol 1340 GraphicUses:1339Used by:1341
Symbol 1341 MovieClipUses:1340Used by:1348 1366
Symbol 1342 BitmapUsed by:1343
Symbol 1343 GraphicUses:1342Used by:1344
Symbol 1344 MovieClipUses:1343Used by:1348 1366
Symbol 1345 BitmapUsed by:1346
Symbol 1346 GraphicUses:1345Used by:1347
Symbol 1347 MovieClipUses:1346Used by:1348 1366 1448 1450
Symbol 1348 MovieClipUses:1329 1332 1335 1338 1341 1344 1347Used by:1365
Symbol 1349 BitmapUsed by:1350
Symbol 1350 GraphicUses:1349Used by:1351
Symbol 1351 MovieClipUses:1350Used by:1357
Symbol 1352 BitmapUsed by:1353
Symbol 1353 GraphicUses:1352Used by:1354
Symbol 1354 MovieClipUses:1353Used by:1357
Symbol 1355 GraphicUsed by:1356
Symbol 1356 MovieClipUses:1355Used by:1357
Symbol 1357 MovieClipUses:1351 1354 1356Used by:1365 1367
Symbol 1358 MovieClipUses:115Used by:1359
Symbol 1359 MovieClipUses:113 114 1358Used by:1365 1367
Symbol 1360 BitmapUsed by:1361
Symbol 1361 GraphicUses:1360Used by:1362
Symbol 1362 MovieClipUses:1361Used by:1365 1367
Symbol 1363 BitmapUsed by:1364
Symbol 1364 GraphicUses:1363Used by:1365 1367
Symbol 1365 MovieClipUses:1327 1348 1357 1359 1362 1364Used by:1368 1508
Symbol 1366 MovieClipUses:1329 1332 1335 1338 1341 1344 1347Used by:1367
Symbol 1367 MovieClipUses:1327 1366 1357 1359 1362 1364Used by:1368
Symbol 1368 MovieClip [trenchInterface]Uses:1365 1367Used by:1690
Symbol 1369 GraphicUsed by:1370
Symbol 1370 MovieClipUses:1369Used by:1372
Symbol 1371 EditableTextUses:310Used by:1372
Symbol 1372 MovieClip [dialog_quickMessage]Uses:1370 1371Used by:1690
Symbol 1373 GraphicUsed by:1375
Symbol 1374 GraphicUsed by:1375
Symbol 1375 MovieClipUses:1373 1374Used by:1376
Symbol 1376 MovieClip [handGrenade]Uses:1375Used by:1690
Symbol 1377 MovieClip [grenadeStrikeCollision]Uses:3Used by:1690
Symbol 1378 BitmapUsed by:1379
Symbol 1379 GraphicUses:1378Used by:1382
Symbol 1380 BitmapUsed by:1381
Symbol 1381 GraphicUses:1380Used by:1382
Symbol 1382 MovieClipUses:1379 1381Used by:1383
Symbol 1383 MovieClip [wireFence]Uses:1382Used by:1690
Symbol 1384 GraphicUsed by:1387
Symbol 1385 EditableTextUses:402Used by:1387
Symbol 1386 EditableTextUses:402Used by:1387
Symbol 1387 MovieClip [systemConsole]Uses:1384 1385 1386Used by:1690
Symbol 1388 BitmapUsed by:1389
Symbol 1389 GraphicUses:1388Used by:1390
Symbol 1390 MovieClipUses:1389Used by:1391
Symbol 1391 MovieClipUses:1390Used by:1503
Symbol 1392 BitmapUsed by:1393
Symbol 1393 GraphicUses:1392Used by:1406
Symbol 1394 GraphicUsed by:1406
Symbol 1395 GraphicUsed by:1401
Symbol 1396 GraphicUsed by:1397
Symbol 1397 MovieClipUses:1396Used by:1401
Symbol 1398 GraphicUsed by:1401
Symbol 1399 GraphicUsed by:1400
Symbol 1400 MovieClipUses:1399Used by:1401 1503
Symbol 1401 MovieClipUses:1395 1397 1398 1400Used by:1406 1503
Symbol 1402 BitmapUsed by:1403
Symbol 1403 GraphicUses:1402Used by:1404
Symbol 1404 MovieClipUses:1403Used by:1406
Symbol 1405 EditableTextUses:294Used by:1406
Symbol 1406 MovieClipUses:1393 1394 1401 1404 1405Used by:1503
Symbol 1407 GraphicUses:1195Used by:1408
Symbol 1408 MovieClipUses:1407Used by:1409
Symbol 1409 MovieClipUses:1408Used by:1503
Symbol 1410 GraphicUses:1193Used by:1411
Symbol 1411 MovieClipUses:1410Used by:1412
Symbol 1412 MovieClipUses:1411Used by:1503
Symbol 1413 GraphicUses:1191Used by:1414
Symbol 1414 MovieClipUses:1413Used by:1415
Symbol 1415 MovieClipUses:1414Used by:1503
Symbol 1416 BitmapUsed by:1417
Symbol 1417 GraphicUses:1416Used by:1418
Symbol 1418 MovieClipUses:1417Used by:1421
Symbol 1419 BitmapUsed by:1420
Symbol 1420 GraphicUses:1419Used by:1421
Symbol 1421 MovieClipUses:1418 1420Used by:1426
Symbol 1422 BitmapUsed by:1423
Symbol 1423 GraphicUses:1422Used by:1424
Symbol 1424 MovieClipUses:1423Used by:1425
Symbol 1425 MovieClipUses:1424Used by:1426
Symbol 1426 MovieClipUses:1421 1425Used by:1503
Symbol 1427 BitmapUsed by:1428
Symbol 1428 GraphicUses:1427Used by:1429
Symbol 1429 MovieClipUses:1428Used by:1430
Symbol 1430 MovieClipUses:1429 1182Used by:1433
Symbol 1431 MovieClipUses:1201Used by:1432
Symbol 1432 MovieClipUses:1431Used by:1433
Symbol 1433 MovieClipUses:1430 1432Used by:1503
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434Used by:1436
Symbol 1436 MovieClipUses:1435Used by:1437
Symbol 1437 MovieClipUses:1436 1186Used by:1440
Symbol 1438 MovieClipUses:1205Used by:1439
Symbol 1439 MovieClipUses:1438Used by:1440
Symbol 1440 MovieClipUses:1437 1439Used by:1503
Symbol 1441 BitmapUsed by:1442
Symbol 1442 GraphicUses:1441Used by:1443
Symbol 1443 MovieClipUses:1442Used by:1444
Symbol 1444 MovieClipUses:1443 1184Used by:1447
Symbol 1445 MovieClipUses:1203Used by:1446
Symbol 1446 MovieClipUses:1445Used by:1447
Symbol 1447 MovieClipUses:1444 1446Used by:1503
Symbol 1448 MovieClipUses:1188 1347Used by:1449
Symbol 1449 MovieClipUses:1448Used by:1452
Symbol 1450 MovieClipUses:1207 1347Used by:1451
Symbol 1451 MovieClipUses:1450Used by:1452
Symbol 1452 MovieClipUses:1449 1451Used by:1503
Symbol 1453 MovieClipUses:1190Used by:1454
Symbol 1454 MovieClipUses:1453Used by:1457
Symbol 1455 MovieClipUses:1209Used by:1456
Symbol 1456 MovieClipUses:1455Used by:1457
Symbol 1457 MovieClipUses:1454 1456Used by:1503
Symbol 1458 GraphicUses:1197Used by:1459
Symbol 1459 MovieClipUses:1458Used by:1460
Symbol 1460 MovieClipUses:1459Used by:1503
Symbol 1461 MovieClipUses:111Used by:1473
Symbol 1462 MovieClipUses:111Used by:1473
Symbol 1463 MovieClipUses:111Used by:1473
Symbol 1464 MovieClipUses:111Used by:1473
Symbol 1465 BitmapUsed by:1466
Symbol 1466 GraphicUses:1465Used by:1467
Symbol 1467 MovieClipUses:1466Used by:1469
Symbol 1468 GraphicUses:1032 1030Used by:1469
Symbol 1469 MovieClipUses:1467 1468Used by:1473
Symbol 1470 GraphicUsed by:1473
Symbol 1471 FontUsed by:1472
Symbol 1472 TextUses:1471Used by:1473
Symbol 1473 MovieClipUses:1461 1462 1463 1464 1469 1470 1472Used by:1503
Symbol 1474 BitmapUsed by:1475
Symbol 1475 GraphicUses:1474Used by:1503
Symbol 1476 BitmapUsed by:1477
Symbol 1477 GraphicUses:1476Used by:1478
Symbol 1478 MovieClipUses:1477Used by:1503
Symbol 1479 MovieClipUses:866Used by:1489 1492
Symbol 1480 TextUses:310Used by:1489
Symbol 1481 EditableTextUses:314Used by:1489
Symbol 1482 TextUses:310Used by:1489
Symbol 1483 TextUses:314Used by:1489
Symbol 1484 TextUses:314Used by:1489
Symbol 1485 EditableTextUses:314Used by:1489
Symbol 1486 EditableTextUses:314Used by:1489
Symbol 1487 EditableTextUses:314Used by:1489
Symbol 1488 GraphicUsed by:1489
Symbol 1489 MovieClipUses:1479 1480 1481 1482 1483 1484 1485 1486 1487 1488Used by:1503
Symbol 1490 EditableTextUses:310Used by:1492
Symbol 1491 EditableTextUses:310Used by:1492
Symbol 1492 MovieClipUses:1479 1490 1491Used by:1503
Symbol 1493 GraphicUsed by:1494
Symbol 1494 MovieClipUses:1493Used by:1501
Symbol 1495 EditableTextUses:314Used by:1501
Symbol 1496 EditableTextUses:310Used by:1501
Symbol 1497 GraphicUsed by:1500
Symbol 1498 GraphicUsed by:1500
Symbol 1499 GraphicUsed by:1500
Symbol 1500 ButtonUses:1497 1498 1499Used by:1501
Symbol 1501 MovieClipUses:1494 1495 1496 1500Used by:1502
Symbol 1502 MovieClipUses:1501Used by:1503
Symbol 1503 MovieClip [hud]Uses:1391 1406 1400 996 1409 1412 1415 11 1426 1433 1440 1447 1452 1457 1460 1401 1473 1475 1478 1489 1492 1502Used by:1690
Symbol 1504 BitmapUsed by:1505 1533 1565 1570 1582 1607 1613 1617 1629 1645 1665 1674 1684
Symbol 1505 GraphicUses:1504Used by:1525
Symbol 1506 BitmapUsed by:1507
Symbol 1507 GraphicUses:1506Used by:1508
Symbol 1508 MovieClip [trench]Uses:1507 1365Used by:1525 1690
Symbol 1509 GraphicUsed by:1525
Symbol 1510 GraphicUsed by:1511
Symbol 1511 MovieClipUses:1510Used by:1512
Symbol 1512 MovieClipUses:1511Used by:1525 1563 1568 1580 1593 1596 1601 1605 1611 1615
Symbol 1513 BitmapUsed by:1514 1619 1623 1631 1632 1638 1641 1647 1648 1653 1658 1662
Symbol 1514 GraphicUses:1513Used by:1515 1668
Symbol 1515 MovieClipUses:1514Used by:1525 1563 1568 1580 1593 1596 1601 1605 1611
Symbol 1516 BitmapUsed by:1517
Symbol 1517 GraphicUses:1516Used by:1518
Symbol 1518 MovieClipUses:1517Used by:1525 1563 1568 1580 1593 1596 1601 1605 1611 1615 1627 1636 1643 1650 1654 1659 1663 1668 1672 1678 1682 1688
Symbol 1519 BitmapUsed by:1520
Symbol 1520 GraphicUses:1519Used by:1521
Symbol 1521 MovieClipUses:1520Used by:1525 1563 1568 1580 1593 1596 1601 1605 1611 1615 1627 1636 1643 1650 1654 1659 1663 1668 1672 1678 1682 1688
Symbol 1522 BitmapUsed by:1523
Symbol 1523 GraphicUses:1522Used by:1524
Symbol 1524 MovieClipUses:1523Used by:1525 1563 1568 1580 1593 1596 1601 1605 1611 1615 1627 1636 1643 1650 1654 1659 1663 1668 1672 1678 1682 1688
Symbol 1525 MovieClipUses:1505 1508 1509 1512 1515 1518 814 1521 1524Used by:1526
Symbol 1526 MovieClip [testMap]Uses:1525Used by:1690
Symbol 1527 GraphicUsed by:1528
Symbol 1528 MovieClipUses:1527Used by:1529
Symbol 1529 MovieClip [rainDrop]Uses:1528Used by:1690
Symbol 1530 GraphicUsed by:1531
Symbol 1531 MovieClipUses:1530Used by:1532
Symbol 1532 MovieClip [rainSplash]Uses:1531Used by:1690
Symbol 1533 GraphicUses:1504Used by:1563
Symbol 1534 GraphicUsed by:1563
Symbol 1535 BitmapUsed by:1536 1567 1573 1603 1604 1610 1620 1621 1622 1623 1632 1634 1635 1638 1640 1642 1647 1652 1657 1658 1661 1667 1671 1676 1677 1681 1686 1687
Symbol 1536 GraphicUses:1535Used by:1563 1568 1593 1596 1601 1615 1672 1688
Symbol 1537 BitmapUsed by:1538 1572 1609 1619 1624 1633 1639 1641 1648 1649 1653
Symbol 1538 GraphicUses:1537Used by:1563 1580 1596 1601 1654
Symbol 1539 BitmapUsed by:1540
Symbol 1540 GraphicUses:1539Used by:1541
Symbol 1541 MovieClipUses:1540Used by:1563 1568 1580 1593 1596 1605 1611 1627 1643 1650 1654 1659 1663 1668 1682
Symbol 1542 BitmapUsed by:1543
Symbol 1543 GraphicUses:1542Used by:1544
Symbol 1544 MovieClipUses:1543Used by:1563 1568 1580 1593 1596 1601 1605 1611 1643 1650 1654 1659 1663 1668 1672
Symbol 1545 BitmapUsed by:1546
Symbol 1546 GraphicUses:1545Used by:1547
Symbol 1547 MovieClipUses:1546Used by:1563 1568 1580 1593 1596 1605 1611 1627 1636 1643 1650 1654 1659 1663 1668
Symbol 1548 BitmapUsed by:1549
Symbol 1549 GraphicUses:1548Used by:1550
Symbol 1550 MovieClipUses:1549Used by:1563 1568 1580 1593 1596 1601 1605 1636 1643 1650 1654 1659 1663 1668 1672
Symbol 1551 BitmapUsed by:1552
Symbol 1552 GraphicUses:1551Used by:1553
Symbol 1553 MovieClipUses:1552Used by:1563 1568 1580 1593 1596 1601 1611 1627 1643 1650 1659 1663 1668 1672
Symbol 1554 BitmapUsed by:1555
Symbol 1555 GraphicUses:1554Used by:1556
Symbol 1556 MovieClipUses:1555Used by:1563 1568 1580 1593 1601 1605 1611 1627 1636 1643 1650 1654 1659 1663 1668 1672 1682 1688
Symbol 1557 BitmapUsed by:1558
Symbol 1558 GraphicUses:1557Used by:1559
Symbol 1559 MovieClipUses:1558Used by:1563 1568 1580 1593 1596 1601 1605 1611 1615 1636 1643 1650 1654 1659 1663 1668 1678 1682 1688
Symbol 1560 BitmapUsed by:1561
Symbol 1561 GraphicUses:1560Used by:1562
Symbol 1562 MovieClipUses:1561Used by:1563 1568 1580 1593 1605 1611 1615 1627 1636 1643 1650 1654 1659 1663 1668 1672 1678 1682 1688
Symbol 1563 MovieClipUses:1533 1534 1512 1518 1521 1524 1536 1538 1515 1541 1544 1547 1550 1553 1556 1559 1562Used by:1564
Symbol 1564 MovieClip [map_british_9]Uses:1563Used by:1690
Symbol 1565 GraphicUses:1504Used by:1568
Symbol 1566 GraphicUsed by:1568
Symbol 1567 GraphicUses:1535Used by:1568
Symbol 1568 MovieClipUses:1565 1566 1512 1521 1515 1524 1518 1536 1567 1541 1544 1547 1550 1553 1556 1559 1562Used by:1569
Symbol 1569 MovieClip [map_british_8]Uses:1568Used by:1690
Symbol 1570 GraphicUses:1504Used by:1580
Symbol 1571 GraphicUsed by:1580
Symbol 1572 GraphicUses:1537Used by:1580 1654
Symbol 1573 GraphicUses:1535Used by:1580 1593 1596
Symbol 1574 BitmapUsed by:1575
Symbol 1575 GraphicUses:1574Used by:1576
Symbol 1576 MovieClipUses:1575Used by:1580 1593 1601 1605 1611 1615 1627 1636 1654 1663 1668 1678 1682 1688
Symbol 1577 BitmapUsed by:1578
Symbol 1578 GraphicUses:1577Used by:1579
Symbol 1579 MovieClipUses:1578Used by:1580 1593 1601 1611 1615 1627 1654 1668 1672 1678
Symbol 1580 MovieClipUses:1570 1571 1512 1521 1518 1572 1538 1515 1573 1524 1576 1541 1544 1547 1550 1553 1556 1579 1559 1562Used by:1581
Symbol 1581 MovieClip [map_british_7]Uses:1580Used by:1690
Symbol 1582 GraphicUses:1504Used by:1593 1596 1601 1605 1682
Symbol 1583 GraphicUsed by:1593
Symbol 1584 BitmapUsed by:1585
Symbol 1585 GraphicUses:1584Used by:1586
Symbol 1586 MovieClipUses:1585Used by:1593 1611 1615 1627 1654 1668 1672
Symbol 1587 BitmapUsed by:1588
Symbol 1588 GraphicUses:1587Used by:1589
Symbol 1589 MovieClipUses:1588Used by:1593 1654 1659 1663 1668
Symbol 1590 BitmapUsed by:1591
Symbol 1591 GraphicUses:1590Used by:1592
Symbol 1592 MovieClipUses:1591Used by:1593 1596 1605 1615 1627 1668 1682
Symbol 1593 MovieClipUses:1582 1583 1512 1518 1521 1536 1524 1515 1573 1556 1541 1544 1579 1586 1547 1550 1589 1576 1592 1559 1562 1553Used by:1594
Symbol 1594 MovieClip [map_british_6]Uses:1593Used by:1690
Symbol 1595 GraphicUsed by:1596
Symbol 1596 MovieClipUses:1582 1595 1512 1573 1518 1538 1521 1536 1515 1524 1550 1541 1559 1547 1544 1553 1592Used by:1597
Symbol 1597 MovieClip [map_british_5]Uses:1596Used by:1690
Symbol 1598 GraphicUsed by:1601 1605
Symbol 1599 BitmapUsed by:1600 1671
Symbol 1600 GraphicUses:1599Used by:1601
Symbol 1601 MovieClipUses:1582 1598 1512 1521 1536 1518 1538 1600 1515 1524 1550 1579 1544 1556 1559 1576 1553Used by:1602
Symbol 1602 MovieClip [map_british_4]Uses:1601Used by:1690
Symbol 1603 GraphicUses:1535Used by:1605
Symbol 1604 GraphicUses:1535Used by:1605
Symbol 1605 MovieClipUses:1582 1598 1512 1603 1521 1518 1604 1515 1524 1541 1576 1547 1559 1544 1562 1550 1556 1592Used by:1606
Symbol 1606 MovieClip [map_british_3]Uses:1605Used by:1690
Symbol 1607 GraphicUses:1504Used by:1611
Symbol 1608 GraphicUsed by:1611
Symbol 1609 GraphicUses:1537Used by:1611
Symbol 1610 GraphicUses:1535Used by:1611
Symbol 1611 MovieClipUses:1607 1608 1512 1521 1518 1609 1610 1515 1524 1547 1556 1544 1579 1586 1553 1559 1576 1562 1541Used by:1612
Symbol 1612 MovieClip [map_british_2]Uses:1611Used by:1690
Symbol 1613 GraphicUses:1504Used by:1615 1672
Symbol 1614 GraphicUsed by:1615 1678
Symbol 1615 MovieClipUses:1613 1614 1512 1536 1518 1521 1524 1579 1576 1592 1559 1586 1562Used by:1616
Symbol 1616 MovieClip [map_british_1]Uses:1615Used by:1690
Symbol 1617 GraphicUses:1504Used by:1627 1659 1663
Symbol 1618 GraphicUsed by:1627
Symbol 1619 GraphicUses:1537 1513Used by:1627
Symbol 1620 GraphicUses:1535Used by:1627 1636 1650 1659
Symbol 1621 GraphicUses:1535Used by:1627
Symbol 1622 GraphicUses:1535Used by:1627
Symbol 1623 GraphicUses:1535 1513Used by:1627
Symbol 1624 GraphicUses:1537Used by:1627 1636
Symbol 1625 GraphicUsed by:1626
Symbol 1626 MovieClipUses:1625Used by:1627 1636 1643 1650 1678
Symbol 1627 MovieClipUses:1617 1618 1521 1619 1518 1620 1621 1622 1623 1624 1524 1626 1541 1547 1553 1576 1556 1592 1579 1586 1562Used by:1628
Symbol 1628 MovieClip [map_german_9]Uses:1627Used by:1690
Symbol 1629 GraphicUses:1504Used by:1636 1643 1654
Symbol 1630 GraphicUsed by:1636 1643 1654
Symbol 1631 GraphicUses:1513Used by:1636
Symbol 1632 GraphicUses:1535 1513Used by:1636
Symbol 1633 GraphicUses:1537Used by:1636 1650
Symbol 1634 GraphicUses:1535Used by:1636
Symbol 1635 GraphicUses:1535Used by:1636 1650 1659
Symbol 1636 MovieClipUses:1629 1630 1518 1521 1631 1632 1633 1634 1635 1624 1620 1524 1626 1547 1550 1576 1556 1559 1562Used by:1637
Symbol 1637 MovieClip [map_german_8]Uses:1636Used by:1690
Symbol 1638 GraphicUses:1535 1513Used by:1643
Symbol 1639 GraphicUses:1537Used by:1643
Symbol 1640 GraphicUses:1535Used by:1643 1654 1663
Symbol 1641 GraphicUses:1513 1537Used by:1643
Symbol 1642 GraphicUses:1535Used by:1643 1654 1663 1668
Symbol 1643 MovieClipUses:1629 1630 1518 1521 1638 1639 1640 1641 1642 1524 1626 1541 1547 1550 1553 1556 1559 1562 1544Used by:1644
Symbol 1644 MovieClip [map_german_7]Uses:1643Used by:1690
Symbol 1645 GraphicUses:1504Used by:1650
Symbol 1646 GraphicUsed by:1650
Symbol 1647 GraphicUses:1535 1513Used by:1650
Symbol 1648 GraphicUses:1513 1537Used by:1650
Symbol 1649 GraphicUses:1537Used by:1650
Symbol 1650 MovieClipUses:1645 1646 1518 1521 1647 1633 1635 1648 1620 1649 1524 1626 1541 1547 1550 1553 1556 1559 1562 1544Used by:1651
Symbol 1651 MovieClip [map_german_6]Uses:1650Used by:1690
Symbol 1652 GraphicUses:1535Used by:1654
Symbol 1653 GraphicUses:1537 1513Used by:1654
Symbol 1654 MovieClipUses:1629 1630 1518 1521 1652 1640 1572 1642 1538 1524 1653 1541 1547 1550 1544 1589 1576 1556 1579 1586 1559 1562Used by:1655
Symbol 1655 MovieClip [map_german_5]Uses:1654Used by:1690
Symbol 1656 GraphicUsed by:1659 1663
Symbol 1657 GraphicUses:1535Used by:1659
Symbol 1658 GraphicUses:1513 1535Used by:1659
Symbol 1659 MovieClipUses:1617 1656 1518 1521 1657 1524 1658 1635 1620 1541 1547 1550 1589 1553 1544 1556 1559 1562Used by:1660
Symbol 1660 MovieClip [map_german_4]Uses:1659Used by:1690
Symbol 1661 GraphicUses:1535Used by:1663
Symbol 1662 GraphicUses:1513Used by:1663
Symbol 1663 MovieClipUses:1617 1656 1518 1661 1521 1640 1524 1662 1642 1541 1547 1550 1589 1553 1576 1556 1559 1562 1544Used by:1664
Symbol 1664 MovieClip [map_german_3]Uses:1663Used by:1690
Symbol 1665 GraphicUses:1504Used by:1668
Symbol 1666 GraphicUsed by:1668
Symbol 1667 GraphicUses:1535Used by:1668
Symbol 1668 MovieClipUses:1665 1666 1667 1521 1642 1518 1524 1514 1592 1541 1547 1550 1589 1553 1576 1579 1586 1556 1559 1562 1544Used by:1669
Symbol 1669 MovieClip [map_german_2]Uses:1668Used by:1690
Symbol 1670 GraphicUsed by:1672
Symbol 1671 GraphicUses:1535 1599Used by:1672
Symbol 1672 MovieClipUses:1613 1670 1536 1518 1524 1521 1671 1544 1586 1556 1550 1562 1579 1553Used by:1673
Symbol 1673 MovieClip [map_german_1]Uses:1672Used by:1690
Symbol 1674 GraphicUses:1504Used by:1675
Symbol 1675 MovieClipUses:1674Used by:1678
Symbol 1676 GraphicUses:1535Used by:1678
Symbol 1677 GraphicUses:1535Used by:1678
Symbol 1678 MovieClipUses:1675 1614 1518 1676 1521 1524 1677 1579 1576 1559 1562 1626Used by:1679
Symbol 1679 MovieClip [skirmishMap_short]Uses:1678Used by:1690
Symbol 1680 GraphicUsed by:1682
Symbol 1681 GraphicUses:1535Used by:1682
Symbol 1682 MovieClipUses:1582 1680 1681 1521 1518 1524 1576 1559 1562 1541 1556 1592Used by:1683
Symbol 1683 MovieClip [skirmishMap_medium]Uses:1682Used by:1690
Symbol 1684 GraphicUses:1504Used by:1688
Symbol 1685 GraphicUsed by:1688
Symbol 1686 GraphicUses:1535Used by:1688
Symbol 1687 GraphicUses:1535Used by:1688
Symbol 1688 MovieClipUses:1684 1685 1686 1521 1518 1687 1524 1536 1576 1559 1562 1556Used by:1689
Symbol 1689 MovieClip [skirmishMap_long]Uses:1688Used by:1690
Symbol 1690 MovieClipUses:114 496 499 503 506 578 582 583 584 587 588 592 596 598 599 600 607 608 609 610 614 615 616 617 618 619 620 621 622 623 631 289 634 637 824 827 1037 1042 1180 12 1216 1229 1233 1324 1368 1372 1376 1377 1383 1387 1503 1526 1508 1529 1532 1564 1569 1581 1594 1597 1602 1606 1612 1616 1628 1637 1644 1651 1655 1660 1664 1669 1673 1679 1683 1689Used by:Timeline
Symbol 1691 EditableTextUses:402Used by:1692
Symbol 1692 MovieClip [fpsChecker]Uses:1691Used by:Timeline
Streaming Sound 1Used by:Symbol 368 MovieClip
Streaming Sound 2Used by:Symbol 401 MovieClip
Streaming Sound 3Used by:Symbol 1036 MovieClip

Instance Names

"preLoaderCombo"Frame 1Symbol 306 MovieClip
"preloaderPlayButton"Frame 1Symbol 313 MovieClip
"mainAd"Frame 1Symbol 322 MovieClip
"securityImage"Frame 1Symbol 329 MovieClip
"armorAnim"Frame 2Symbol 368 MovieClip
"bloodSplat"Symbol 72 MovieClip Frame 1Symbol 70 MovieClip
"bloodSplat"Symbol 84 MovieClip Frame 1Symbol 70 MovieClip
"muzzleFlash"Symbol 106 MovieClip Frame 1Symbol 102 MovieClip
"backing"Symbol 117 MovieClip Frame 1Symbol 113 MovieClip
"bar"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"back_foot"Symbol 289 MovieClip [soldier] Frame 1Symbol 16 MovieClip
"back_lowerLeg"Symbol 289 MovieClip [soldier] Frame 1Symbol 26 MovieClip
"back_upperLeg"Symbol 289 MovieClip [soldier] Frame 1Symbol 38 MovieClip
"front_foot"Symbol 289 MovieClip [soldier] Frame 1Symbol 16 MovieClip
"front_lowerLeg"Symbol 289 MovieClip [soldier] Frame 1Symbol 26 MovieClip
"front_upperLeg"Symbol 289 MovieClip [soldier] Frame 1Symbol 38 MovieClip
"back_lowerArm"Symbol 289 MovieClip [soldier] Frame 1Symbol 49 MovieClip
"back_upperArm"Symbol 289 MovieClip [soldier] Frame 1Symbol 60 MovieClip
"head"Symbol 289 MovieClip [soldier] Frame 1Symbol 72 MovieClip
"torso"Symbol 289 MovieClip [soldier] Frame 1Symbol 84 MovieClip
"helmet"Symbol 289 MovieClip [soldier] Frame 1Symbol 96 MovieClip
"weapon"Symbol 289 MovieClip [soldier] Frame 1Symbol 106 MovieClip
"front_lowerArm"Symbol 289 MovieClip [soldier] Frame 1Symbol 49 MovieClip
"front_upperArm"Symbol 289 MovieClip [soldier] Frame 1Symbol 60 MovieClip
"selectedRing"Symbol 289 MovieClip [soldier] Frame 1Symbol 109 MovieClip
"collision"Symbol 289 MovieClip [soldier] Frame 1Symbol 111 MovieClip
"backing"Symbol 289 MovieClip [soldier] Frame 1Symbol 111 MovieClip
"healthBar"Symbol 289 MovieClip [soldier] Frame 1Symbol 117 MovieClip
"officerStar"Symbol 289 MovieClip [soldier] Frame 1Symbol 122 MovieClip
"selectedRing"Symbol 289 MovieClip [soldier] Frame 175Symbol 109 MovieClip
"tracer"Symbol 289 MovieClip [soldier] Frame 265Symbol 177 MovieClip
"selectedRing"Symbol 289 MovieClip [soldier] Frame 319Symbol 109 MovieClip
"tracer"Symbol 289 MovieClip [soldier] Frame 353Symbol 177 MovieClip
"tracer"Symbol 289 MovieClip [soldier] Frame 451Symbol 210 MovieClip
"tracer"Symbol 289 MovieClip [soldier] Frame 545Symbol 177 MovieClip
"collision"Symbol 289 MovieClip [soldier] Frame 769Symbol 111 MovieClip
"tracer"Symbol 289 MovieClip [soldier] Frame 821Symbol 177 MovieClip
"tracer"Symbol 289 MovieClip [soldier] Frame 914Symbol 210 MovieClip
"rangeFinder"Symbol 289 MovieClip [soldier] Frame 985Symbol 111 MovieClip
"tracer"Symbol 289 MovieClip [soldier] Frame 1038Symbol 177 MovieClip
"tracer"Symbol 289 MovieClip [soldier] Frame 1140Symbol 210 MovieClip
"rangeFinder"Symbol 289 MovieClip [soldier] Frame 1216Symbol 111 MovieClip
"tracer"Symbol 289 MovieClip [soldier] Frame 1271Symbol 177 MovieClip
"tracer"Symbol 289 MovieClip [soldier] Frame 1402Symbol 210 MovieClip
"helmet"Symbol 289 MovieClip [soldier] Frame 1534Symbol 96 MovieClip
"weapon"Symbol 289 MovieClip [soldier] Frame 1534Symbol 106 MovieClip
"rangeFinder"Symbol 289 MovieClip [soldier] Frame 1534Symbol 111 MovieClip
"helmet"Symbol 289 MovieClip [soldier] Frame 1581Symbol 96 MovieClip
"weapon"Symbol 289 MovieClip [soldier] Frame 1581Symbol 106 MovieClip
"helmet"Symbol 289 MovieClip [soldier] Frame 1775Symbol 96 MovieClip
"weapon"Symbol 289 MovieClip [soldier] Frame 1775Symbol 106 MovieClip
"loadBar"Symbol 303 MovieClip Frame 1Symbol 302 MovieClip
"percentageTotal"Symbol 306 MovieClip Frame 1Symbol 293 EditableText
"versionNumber"Symbol 306 MovieClip Frame 1Symbol 295 EditableText
"preloader"Symbol 306 MovieClip Frame 1Symbol 303 MovieClip
"backing"Symbol 313 MovieClip Frame 1Symbol 309 MovieClip
"playText"Symbol 313 MovieClip Frame 1Symbol 312 MovieClip
"backing"Symbol 316 MovieClip Frame 1Symbol 309 MovieClip
"hintText"Symbol 322 MovieClip Frame 5Symbol 321 EditableText
"exp"Symbol 637 MovieClip [xpIcon] Frame 1Symbol 636 EditableText
"tagNumber"Symbol 647 MovieClip Frame 1Symbol 646 EditableText
"fireAnim"Symbol 814 MovieClip Frame 1Symbol 813 MovieClip
"fireAnim3"Symbol 815 MovieClip Frame 1Symbol 814 MovieClip
"fireAnim1"Symbol 815 MovieClip Frame 1Symbol 814 MovieClip
"fireAnim3"Symbol 823 MovieClip Frame 1Symbol 814 MovieClip
"fireAnim2"Symbol 823 MovieClip Frame 1Symbol 814 MovieClip
"tankBody"Symbol 824 MovieClip [tank] Frame 1Symbol 643 MovieClip
"tag"Symbol 824 MovieClip [tank] Frame 1Symbol 647 MovieClip
"secondGun"Symbol 824 MovieClip [tank] Frame 1Symbol 651 MovieClip
"tracer"Symbol 824 MovieClip [tank] Frame 1Symbol 177 MovieClip
"mainGun"Symbol 824 MovieClip [tank] Frame 1Symbol 654 MovieClip
"collision"Symbol 824 MovieClip [tank] Frame 1Symbol 111 MovieClip
"healthBar"Symbol 824 MovieClip [tank] Frame 1Symbol 117 MovieClip
"ricochet6"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"ricochet10"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"ricochet2"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"ricochet5"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"ricochet7"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"ricochet1"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"ricochet9"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"ricochet11"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"ricochet8"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"ricochet4"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"ricochet3"Symbol 824 MovieClip [tank] Frame 1Symbol 661 MovieClip
"damageClip"Symbol 824 MovieClip [tank] Frame 1Symbol 815 MovieClip
"tankBody"Symbol 824 MovieClip [tank] Frame 18Symbol 820 MovieClip
"damageClip"Symbol 824 MovieClip [tank] Frame 18Symbol 823 MovieClip
"btnText"Symbol 835 MovieClip Frame 1Symbol 834 EditableText
"textClip"Symbol 836 MovieClip Frame 1Symbol 835 MovieClip
"logo"Symbol 840 MovieClip Frame 1Symbol 833 MovieClip
"continueCampaign"Symbol 840 MovieClip Frame 1Symbol 836 MovieClip
"newCampaign"Symbol 840 MovieClip Frame 1Symbol 836 MovieClip
"options"Symbol 840 MovieClip Frame 1Symbol 836 MovieClip
"playMoreGames"Symbol 840 MovieClip Frame 1Symbol 836 MovieClip
"howToPlay"Symbol 840 MovieClip Frame 1Symbol 836 MovieClip
"skirmish"Symbol 840 MovieClip Frame 1Symbol 836 MovieClip
"credits"Symbol 840 MovieClip Frame 1Symbol 836 MovieClip
"versionNumber"Symbol 840 MovieClip Frame 1Symbol 838 EditableText
"backing"Symbol 846 MovieClip Frame 1Symbol 309 MovieClip
"buttonText"Symbol 846 MovieClip Frame 1Symbol 845 EditableText
"low"Symbol 847 MovieClip Frame 1Symbol 836 MovieClip
"medium"Symbol 847 MovieClip Frame 1Symbol 836 MovieClip
"high"Symbol 847 MovieClip Frame 1Symbol 836 MovieClip
"effectsOff"Symbol 847 MovieClip Frame 1Symbol 836 MovieClip
"effectsOn"Symbol 847 MovieClip Frame 1Symbol 836 MovieClip
"musicOff"Symbol 847 MovieClip Frame 1Symbol 836 MovieClip
"musicOn"Symbol 847 MovieClip Frame 1Symbol 836 MovieClip
"backButton"Symbol 847 MovieClip Frame 1Symbol 846 MovieClip
"flag"Symbol 856 MovieClip Frame 1Symbol 852 MovieClip
"nameTag"Symbol 856 MovieClip Frame 1Symbol 855 MovieClip
"flag"Symbol 864 MovieClip Frame 1Symbol 860 MovieClip
"nameTag"Symbol 864 MovieClip Frame 1Symbol 863 MovieClip
"backing"Symbol 879 MovieClip Frame 1Symbol 867 MovieClip
"germanDesc"Symbol 879 MovieClip Frame 1Symbol 871 MovieClip
"britishDesc"Symbol 879 MovieClip Frame 1Symbol 875 MovieClip
"generalDesc"Symbol 879 MovieClip Frame 1Symbol 878 MovieClip
"british"Symbol 880 MovieClip Frame 1Symbol 856 MovieClip
"german"Symbol 880 MovieClip Frame 1Symbol 864 MovieClip
"descriptions"Symbol 880 MovieClip Frame 1Symbol 879 MovieClip
"backing"Symbol 885 MovieClip Frame 1Symbol 884 MovieClip
"backing"Symbol 888 MovieClip Frame 1Symbol 887 MovieClip
"backing"Symbol 891 MovieClip Frame 1Symbol 890 MovieClip
"backing"Symbol 894 MovieClip Frame 1Symbol 893 MovieClip
"backing"Symbol 897 MovieClip Frame 1Symbol 896 MovieClip
"backing"Symbol 900 MovieClip Frame 1Symbol 899 MovieClip
"backing"Symbol 903 MovieClip Frame 1Symbol 902 MovieClip
"backing"Symbol 906 MovieClip Frame 1Symbol 905 MovieClip
"backing"Symbol 909 MovieClip Frame 1Symbol 908 MovieClip
"backing"Symbol 912 MovieClip Frame 1Symbol 911 MovieClip
"section1"Symbol 941 MovieClip Frame 1Symbol 885 MovieClip
"section2"Symbol 941 MovieClip Frame 1Symbol 888 MovieClip
"section3"Symbol 941 MovieClip Frame 1Symbol 891 MovieClip
"section4"Symbol 941 MovieClip Frame 1Symbol 894 MovieClip
"section5"Symbol 941 MovieClip Frame 1Symbol 897 MovieClip
"section7"Symbol 941 MovieClip Frame 1Symbol 900 MovieClip
"section8"Symbol 941 MovieClip Frame 1Symbol 903 MovieClip
"section9"Symbol 941 MovieClip Frame 1Symbol 906 MovieClip
"section6"Symbol 941 MovieClip Frame 1Symbol 909 MovieClip
"section10"Symbol 941 MovieClip Frame 1Symbol 912 MovieClip
"section1_icons"Symbol 941 MovieClip Frame 1Symbol 923 MovieClip
"section2_icons"Symbol 941 MovieClip Frame 1Symbol 924 MovieClip
"section3_icons"Symbol 941 MovieClip Frame 1Symbol 925 MovieClip
"section4_icons"Symbol 941 MovieClip Frame 1Symbol 926 MovieClip
"section5_icons"Symbol 941 MovieClip Frame 1Symbol 927 MovieClip
"section6_icons"Symbol 941 MovieClip Frame 1Symbol 928 MovieClip
"section7_icons"Symbol 941 MovieClip Frame 1Symbol 929 MovieClip
"section8_icons"Symbol 941 MovieClip Frame 1Symbol 930 MovieClip
"section9_icons"Symbol 941 MovieClip Frame 1Symbol 931 MovieClip
"section10_icons_german"Symbol 941 MovieClip Frame 1Symbol 932 MovieClip
"section9_icons_german"Symbol 941 MovieClip Frame 1Symbol 933 MovieClip
"section8_icons_german"Symbol 941 MovieClip Frame 1Symbol 934 MovieClip
"section7_icons_german"Symbol 941 MovieClip Frame 1Symbol 935 MovieClip
"section6_icons_german"Symbol 941 MovieClip Frame 1Symbol 936 MovieClip
"section5_icons_german"Symbol 941 MovieClip Frame 1Symbol 937 MovieClip
"section4_icons_german"Symbol 941 MovieClip Frame 1Symbol 938 MovieClip
"section3_icons_german"Symbol 941 MovieClip Frame 1Symbol 939 MovieClip
"section2_icons_german"Symbol 941 MovieClip Frame 1Symbol 940 MovieClip
"map"Symbol 960 MovieClip Frame 1Symbol 941 MovieClip
"launch"Symbol 960 MovieClip Frame 1Symbol 946 MovieClip
"upgrades"Symbol 960 MovieClip Frame 1Symbol 950 MovieClip
"upgradePointsText"Symbol 960 MovieClip Frame 1Symbol 951 EditableText
"expBar"Symbol 960 MovieClip Frame 1Symbol 953 MovieClip
"xpText"Symbol 960 MovieClip Frame 1Symbol 954 EditableText
"backing"Symbol 960 MovieClip Frame 1Symbol 867 MovieClip
"header"Symbol 960 MovieClip Frame 1Symbol 955 EditableText
"desc"Symbol 960 MovieClip Frame 1Symbol 956 EditableText
"backToMainButt"Symbol 960 MovieClip Frame 1Symbol 959 MovieClip
"backButton"Symbol 976 MovieClip Frame 1Symbol 846 MovieClip
"backButton"Symbol 991 MovieClip Frame 1Symbol 846 MovieClip
"backToMainButt"Symbol 1035 MovieClip Frame 1Symbol 959 MovieClip
"lock_slot6"Symbol 1035 MovieClip Frame 1Symbol 996 MovieClip
"launch"Symbol 1035 MovieClip Frame 1Symbol 946 MovieClip
"british"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"german"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"easy"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"medium"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"hard"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"riflemen"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"assault"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"machineGun"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"sniper"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"officer"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"tank"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"mortar"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"artillery"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"gas"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"antiTank"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"AI_aggressive"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"AI_defensive"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"AI_balanced"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"map_short"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"map_medium"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"map_long"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"trenches"Symbol 1035 MovieClip Frame 1Symbol 1001 EditableText
"wire"Symbol 1035 MovieClip Frame 1Symbol 1002 EditableText
"mines_few"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"mines_medium"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"mines_many"Symbol 1035 MovieClip Frame 1Symbol 999 MovieClip
"germanFlag"Symbol 1035 MovieClip Frame 1Symbol 1034 MovieClip
"bg"Symbol 1037 MovieClip [menu] Frame 1Symbol 830 MovieClip
"mainMenu"Symbol 1037 MovieClip [menu] Frame 1Symbol 840 MovieClip
"options"Symbol 1037 MovieClip [menu] Frame 1Symbol 847 MovieClip
"teamSelect"Symbol 1037 MovieClip [menu] Frame 1Symbol 880 MovieClip
"mapScreen"Symbol 1037 MovieClip [menu] Frame 1Symbol 960 MovieClip
"credits"Symbol 1037 MovieClip [menu] Frame 1Symbol 976 MovieClip
"instructions"Symbol 1037 MovieClip [menu] Frame 1Symbol 991 MovieClip
"skirmish"Symbol 1037 MovieClip [menu] Frame 1Symbol 1035 MovieClip
"cinemaEffect"Symbol 1037 MovieClip [menu] Frame 1Symbol 1036 MovieClip
"headingText"Symbol 1041 MovieClip Frame 1Symbol 1039 EditableText
"bodyText"Symbol 1041 MovieClip Frame 1Symbol 1040 EditableText
"blackOut"Symbol 1042 MovieClip [dialogBox] Frame 1Symbol 111 MovieClip
"backing"Symbol 1042 MovieClip [dialogBox] Frame 1Symbol 1038 MovieClip
"button1"Symbol 1042 MovieClip [dialogBox] Frame 1Symbol 846 MovieClip
"button2"Symbol 1042 MovieClip [dialogBox] Frame 1Symbol 846 MovieClip
"textBoxes"Symbol 1042 MovieClip [dialogBox] Frame 1Symbol 1041 MovieClip
"backing"Symbol 1143 MovieClip Frame 1Symbol 1038 MovieClip
"upgradeName"Symbol 1143 MovieClip Frame 1Symbol 1138 EditableText
"upgradeDesc"Symbol 1143 MovieClip Frame 1Symbol 1139 EditableText
"upgradeEffect"Symbol 1143 MovieClip Frame 1Symbol 1140 EditableText
"upgradeCost"Symbol 1143 MovieClip Frame 1Symbol 1141 EditableText
"backing"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 111 MovieClip
"doneButton"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1049 MovieClip
"upgradePointsText"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1050 EditableText
"slot1"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot5"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot9"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot2"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot6"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot10"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot7"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot3"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot12"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot16"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot20"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot13"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot17"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot21"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot18"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot14"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot4"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot8"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot11"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot15"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot19"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"slot22"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1053 MovieClip
"icon_slot1"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1057 MovieClip
"icon_slot2"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1061 MovieClip
"icon_slot3"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1065 MovieClip
"icon_slot5"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1069 MovieClip
"icon_slot6"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1073 MovieClip
"icon_slot7"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1077 MovieClip
"icon_slot9"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1081 MovieClip
"icon_slot10"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1085 MovieClip
"icon_slot12"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1089 MovieClip
"icon_slot13"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1092 MovieClip
"icon_slot14"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1095 MovieClip
"icon_slot16"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1099 MovieClip
"icon_slot17"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1102 MovieClip
"icon_slot18"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1105 MovieClip
"icon_slot20"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1109 MovieClip
"icon_slot21"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1113 MovieClip
"icon_slot4"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1117 MovieClip
"icon_slot8"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1121 MovieClip
"icon_slot11"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1125 MovieClip
"icon_slot15"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1129 MovieClip
"icon_slot19"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1133 MovieClip
"icon_slot22"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1137 MovieClip
"details"Symbol 1180 MovieClip [upgrades] Frame 1Symbol 1143 MovieClip
"upgradePointsText"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1150 EditableText
"icon_slot1"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1061 MovieClip
"icon_slot3"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1069 MovieClip
"icon_slot6"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1077 MovieClip
"icon_slot2"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1154 MovieClip
"icon_slot7"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1069 MovieClip
"icon_slot4"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1158 MovieClip
"icon_slot8"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1163 MovieClip
"icon_slot5"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1167 MovieClip
"icon_slot9"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1171 MovieClip
"icon_slot10"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1175 MovieClip
"icon_slot11"Symbol 1180 MovieClip [upgrades] Frame 12Symbol 1179 MovieClip
"icons"Symbol 1211 MovieClip Frame 1Symbol 1199 MovieClip
"icons"Symbol 1211 MovieClip Frame 11Symbol 1210 MovieClip
"headerText"Symbol 1215 MovieClip Frame 1Symbol 1212 EditableText
"unitHeader"Symbol 1215 MovieClip Frame 1Symbol 1213 EditableText
"description"Symbol 1215 MovieClip Frame 1Symbol 1214 EditableText
"blackOut"Symbol 1216 MovieClip [unlockDialog] Frame 1Symbol 111 MovieClip
"backing"Symbol 1216 MovieClip [unlockDialog] Frame 1Symbol 1038 MovieClip
"backing"Symbol 1216 MovieClip [unlockDialog] Frame 1Symbol 1038 MovieClip
"icon"Symbol 1216 MovieClip [unlockDialog] Frame 1Symbol 1211 MovieClip
"button1"Symbol 1216 MovieClip [unlockDialog] Frame 1Symbol 846 MovieClip
"mainButton"Symbol 1216 MovieClip [unlockDialog] Frame 1Symbol 846 MovieClip
"textBoxes"Symbol 1216 MovieClip [unlockDialog] Frame 1Symbol 1215 MovieClip
"backing"Symbol 1221 MovieClip Frame 1Symbol 309 MovieClip
"buttonText"Symbol 1221 MovieClip Frame 1Symbol 1220 EditableText
"backing"Symbol 1223 MovieClip Frame 1Symbol 309 MovieClip
"buttonText"Symbol 1223 MovieClip Frame 1Symbol 1222 EditableText
"backing"Symbol 1226 MovieClip Frame 1Symbol 309 MovieClip
"buttonText"Symbol 1226 MovieClip Frame 1Symbol 1225 EditableText
"backing"Symbol 1229 MovieClip [inGameMenu] Frame 1Symbol 111 MovieClip
"close"Symbol 1229 MovieClip [inGameMenu] Frame 1Symbol 1221 MovieClip
"low"Symbol 1229 MovieClip [inGameMenu] Frame 1Symbol 1223 MovieClip
"medium"Symbol 1229 MovieClip [inGameMenu] Frame 1Symbol 1223 MovieClip
"high"Symbol 1229 MovieClip [inGameMenu] Frame 1Symbol 1223 MovieClip
"sound_on"Symbol 1229 MovieClip [inGameMenu] Frame 1Symbol 1223 MovieClip
"sound_off"Symbol 1229 MovieClip [inGameMenu] Frame 1Symbol 1223 MovieClip
"quitToMenu"Symbol 1229 MovieClip [inGameMenu] Frame 1Symbol 1226 MovieClip
"quitBattle"Symbol 1229 MovieClip [inGameMenu] Frame 1Symbol 1226 MovieClip
"buttonText"Symbol 1262 MovieClip Frame 1Symbol 1261 EditableText
"buttonText"Symbol 1272 MovieClip Frame 1Symbol 1271 EditableText
"backing"Symbol 1311 MovieClip Frame 1Symbol 1038 MovieClip
"end_soldiersKilled"Symbol 1311 MovieClip Frame 1Symbol 1293 EditableText
"end_riflemen"Symbol 1311 MovieClip Frame 1Symbol 1294 EditableText
"end_soldiersLost"Symbol 1311 MovieClip Frame 1Symbol 1295 EditableText
"end_assault"Symbol 1311 MovieClip Frame 1Symbol 1296 EditableText
"end_machineGun"Symbol 1311 MovieClip Frame 1Symbol 1297 EditableText
"end_sniper"Symbol 1311 MovieClip Frame 1Symbol 1298 EditableText
"end_officer"Symbol 1311 MovieClip Frame 1Symbol 1299 EditableText
"end_wins"Symbol 1311 MovieClip Frame 1Symbol 1300 EditableText
"end_moraleWins"Symbol 1311 MovieClip Frame 1Symbol 1301 EditableText
"end_losses"Symbol 1311 MovieClip Frame 1Symbol 1302 EditableText
"end_conquerWins"Symbol 1311 MovieClip Frame 1Symbol 1303 EditableText
"end_moraleLosses"Symbol 1311 MovieClip Frame 1Symbol 1304 EditableText
"end_conquerLosses"Symbol 1311 MovieClip Frame 1Symbol 1305 EditableText
"end_trenchesTaken"Symbol 1311 MovieClip Frame 1Symbol 1306 EditableText
"end_xpGained"Symbol 1311 MovieClip Frame 1Symbol 1307 EditableText
"end_supportUsed"Symbol 1311 MovieClip Frame 1Symbol 1308 EditableText
"end_bonusXPGained"Symbol 1311 MovieClip Frame 1Symbol 1309 EditableText
"end_tank"Symbol 1311 MovieClip Frame 1Symbol 1310 EditableText
"headLine"Symbol 1317 MovieClip Frame 1Symbol 1316 EditableText
"backing"Symbol 1322 MovieClip Frame 1Symbol 1038 MovieClip
"viewStats"Symbol 1322 MovieClip Frame 1Symbol 1272 MovieClip
"paper"Symbol 1323 MovieClip Frame 1Symbol 1317 MovieClip
"bg"Symbol 1324 MovieClip [loadScreen] Frame 1Symbol 1238 MovieClip
"battleHeading"Symbol 1324 MovieClip [loadScreen] Frame 1Symbol 1239 EditableText
"hintText"Symbol 1324 MovieClip [loadScreen] Frame 1Symbol 1241 EditableText
"backing"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1038 MovieClip
"teamVictory"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1242 EditableText
"brit_enemiesKilled"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1250 EditableText
"brit_unitsLost"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1251 EditableText
"brit_unitsDeployed"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1252 EditableText
"brit_trenchesTaken"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1253 EditableText
"brit_supportUsed"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1254 EditableText
"german_enemiesKilled"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1255 EditableText
"german_unitsLost"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1256 EditableText
"german_unitsDeployed"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1257 EditableText
"german_trenchesTaken"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1258 EditableText
"german_supportUsed"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1259 EditableText
"continueButton"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1262 MovieClip
"bonusXP"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1263 EditableText
"XPnote"Symbol 1324 MovieClip [loadScreen] Frame 10Symbol 1265 MovieClip
"campaignStats"Symbol 1324 MovieClip [loadScreen] Frame 21Symbol 1311 MovieClip
"ending"Symbol 1324 MovieClip [loadScreen] Frame 21Symbol 1323 MovieClip
"backing"Symbol 1359 MovieClip Frame 1Symbol 113 MovieClip
"bar"Symbol 1359 MovieClip Frame 1Symbol 1358 MovieClip
"backing"Symbol 1365 MovieClip Frame 1Symbol 1327 MovieClip
"unitIcon"Symbol 1365 MovieClip Frame 1Symbol 1348 MovieClip
"lockedIcon"Symbol 1365 MovieClip Frame 1Symbol 1357 MovieClip
"healthBar"Symbol 1365 MovieClip Frame 1Symbol 1359 MovieClip
"onSwitch"Symbol 1365 MovieClip Frame 1Symbol 1362 MovieClip
"backing"Symbol 1367 MovieClip Frame 1Symbol 1327 MovieClip
"unitIcon"Symbol 1367 MovieClip Frame 1Symbol 1366 MovieClip
"lockedIcon"Symbol 1367 MovieClip Frame 1Symbol 1357 MovieClip
"healthBar"Symbol 1367 MovieClip Frame 1Symbol 1359 MovieClip
"onSwitch"Symbol 1367 MovieClip Frame 1Symbol 1362 MovieClip
"button4"Symbol 1368 MovieClip [trenchInterface] Frame 1Symbol 1365 MovieClip
"button2"Symbol 1368 MovieClip [trenchInterface] Frame 1Symbol 1365 MovieClip
"button1"Symbol 1368 MovieClip [trenchInterface] Frame 1Symbol 1365 MovieClip
"button3"Symbol 1368 MovieClip [trenchInterface] Frame 1Symbol 1365 MovieClip
"button5"Symbol 1368 MovieClip [trenchInterface] Frame 1Symbol 1365 MovieClip
"button4"Symbol 1368 MovieClip [trenchInterface] Frame 15Symbol 1367 MovieClip
"button2"Symbol 1368 MovieClip [trenchInterface] Frame 15Symbol 1367 MovieClip
"button1"Symbol 1368 MovieClip [trenchInterface] Frame 15Symbol 1367 MovieClip
"button3"Symbol 1368 MovieClip [trenchInterface] Frame 15Symbol 1367 MovieClip
"button5"Symbol 1368 MovieClip [trenchInterface] Frame 15Symbol 1367 MovieClip
"backing"Symbol 1372 MovieClip [dialog_quickMessage] Frame 1Symbol 1370 MovieClip
"messageText"Symbol 1372 MovieClip [dialog_quickMessage] Frame 1Symbol 1371 EditableText
"wirePiece3"Symbol 1383 MovieClip [wireFence] Frame 1Symbol 1382 MovieClip
"consoleInput"Symbol 1387 MovieClip [systemConsole] Frame 1Symbol 1385 EditableText
"consoleHistory"Symbol 1387 MovieClip [systemConsole] Frame 1Symbol 1386 EditableText
"leftDial"Symbol 1401 MovieClip Frame 1Symbol 1397 MovieClip
"rightDial"Symbol 1401 MovieClip Frame 1Symbol 1397 MovieClip
"fullBlock"Symbol 1401 MovieClip Frame 1Symbol 1400 MovieClip
"whiteOut"Symbol 1401 MovieClip Frame 1Symbol 1400 MovieClip
"experience"Symbol 1406 MovieClip Frame 1Symbol 1401 MovieClip
"upgradeButton"Symbol 1406 MovieClip Frame 1Symbol 1404 MovieClip
"upgradePointsText"Symbol 1406 MovieClip Frame 1Symbol 1405 EditableText
"icon"Symbol 1426 MovieClip Frame 1Symbol 1421 MovieClip
"icon"Symbol 1426 MovieClip Frame 11Symbol 1425 MovieClip
"icon"Symbol 1433 MovieClip Frame 1Symbol 1430 MovieClip
"icon"Symbol 1433 MovieClip Frame 9Symbol 1432 MovieClip
"icon"Symbol 1440 MovieClip Frame 1Symbol 1437 MovieClip
"icon"Symbol 1440 MovieClip Frame 9Symbol 1439 MovieClip
"icon"Symbol 1447 MovieClip Frame 1Symbol 1444 MovieClip
"icon"Symbol 1447 MovieClip Frame 9Symbol 1446 MovieClip
"icon"Symbol 1452 MovieClip Frame 1Symbol 1449 MovieClip
"icon"Symbol 1452 MovieClip Frame 8Symbol 1451 MovieClip
"icon"Symbol 1457 MovieClip Frame 1Symbol 1454 MovieClip
"icon"Symbol 1457 MovieClip Frame 9Symbol 1456 MovieClip
"playerTeamProgBar"Symbol 1473 MovieClip Frame 1Symbol 1461 MovieClip
"compTeamProgBar"Symbol 1473 MovieClip Frame 1Symbol 1462 MovieClip
"germanMoraleBar"Symbol 1473 MovieClip Frame 1Symbol 1463 MovieClip
"britishMoraleBar"Symbol 1473 MovieClip Frame 1Symbol 1464 MovieClip
"casing"Symbol 1473 MovieClip Frame 1Symbol 1469 MovieClip
"backing"Symbol 1489 MovieClip Frame 1Symbol 1479 MovieClip
"britishGroundTaken"Symbol 1489 MovieClip Frame 1Symbol 1481 EditableText
"britishMorale"Symbol 1489 MovieClip Frame 1Symbol 1485 EditableText
"germanGroundTaken"Symbol 1489 MovieClip Frame 1Symbol 1486 EditableText
"germanMorale"Symbol 1489 MovieClip Frame 1Symbol 1487 EditableText
"backing"Symbol 1492 MovieClip Frame 1Symbol 1479 MovieClip
"header"Symbol 1492 MovieClip Frame 1Symbol 1490 EditableText
"desc"Symbol 1492 MovieClip Frame 1Symbol 1491 EditableText
"backing"Symbol 1501 MovieClip Frame 1Symbol 1494 MovieClip
"header"Symbol 1501 MovieClip Frame 1Symbol 1495 EditableText
"desc"Symbol 1501 MovieClip Frame 1Symbol 1496 EditableText
"closeButton"Symbol 1501 MovieClip Frame 1Symbol 1500 Button
"upgrades"Symbol 1502 MovieClip Frame 1Symbol 1501 MovieClip
"progressBar"Symbol 1502 MovieClip Frame 1Symbol 1501 MovieClip
"support"Symbol 1502 MovieClip Frame 1Symbol 1501 MovieClip
"morale"Symbol 1502 MovieClip Frame 1Symbol 1501 MovieClip
"unitHelp"Symbol 1502 MovieClip Frame 1Symbol 1501 MovieClip
"hudBG"Symbol 1503 MovieClip [hud] Frame 1Symbol 1391 MovieClip
"upgrades"Symbol 1503 MovieClip [hud] Frame 1Symbol 1406 MovieClip
"highlight_slot1"Symbol 1503 MovieClip [hud] Frame 1Symbol 1400 MovieClip
"highlight_slot2"Symbol 1503 MovieClip [hud] Frame 1Symbol 1400 MovieClip
"highlight_slot3"Symbol 1503 MovieClip [hud] Frame 1Symbol 1400 MovieClip
"highlight_slot4"Symbol 1503 MovieClip [hud] Frame 1Symbol 1400 MovieClip
"highlight_slot5"Symbol 1503 MovieClip [hud] Frame 1Symbol 1400 MovieClip
"highlight_slot6"Symbol 1503 MovieClip [hud] Frame 1Symbol 1400 MovieClip
"lock_slot3"Symbol 1503 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_slot2"Symbol 1503 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_slot1"Symbol 1503 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_slot4"Symbol 1503 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_slot5"Symbol 1503 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_slot6"Symbol 1503 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_supportSlot1"Symbol 1503 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_supportSlot2"Symbol 1503 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_supportSlot3"Symbol 1503 MovieClip [hud] Frame 1Symbol 996 MovieClip
"lock_supportSlot4"Symbol 1503 MovieClip [hud] Frame 1Symbol 996 MovieClip
"icon_supportSlot1"Symbol 1503 MovieClip [hud] Frame 1Symbol 1409 MovieClip
"icon_supportSlot2"Symbol 1503 MovieClip [hud] Frame 1Symbol 1412 MovieClip
"icon_supportSlot3"Symbol 1503 MovieClip [hud] Frame 1Symbol 1415 MovieClip
"icon_slot1"Symbol 1503 MovieClip [hud] Frame 1Symbol 1426 MovieClip
"icon_slot2"Symbol 1503 MovieClip [hud] Frame 1Symbol 1433 MovieClip
"icon_slot4"Symbol 1503 MovieClip [hud] Frame 1Symbol 1440 MovieClip
"icon_slot3"Symbol 1503 MovieClip [hud] Frame 1Symbol 1447 MovieClip
"icon_slot5"Symbol 1503 MovieClip [hud] Frame 1Symbol 1452 MovieClip
"icon_slot6"Symbol 1503 MovieClip [hud] Frame 1Symbol 1457 MovieClip
"icon_supportSlot4"Symbol 1503 MovieClip [hud] Frame 1Symbol 1460 MovieClip
"slot1"Symbol 1503 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"slot2"Symbol 1503 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"slot3"Symbol 1503 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"slot4"Symbol 1503 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"slot5"Symbol 1503 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"slot6"Symbol 1503 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"supportSlot1"Symbol 1503 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"supportSlot2"Symbol 1503 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"supportSlot3"Symbol 1503 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"supportSlot4"Symbol 1503 MovieClip [hud] Frame 1Symbol 1401 MovieClip
"progressBar"Symbol 1503 MovieClip [hud] Frame 1Symbol 1473 MovieClip
"menuButton"Symbol 1503 MovieClip [hud] Frame 1Symbol 1478 MovieClip
"progressBarToolTip"Symbol 1503 MovieClip [hud] Frame 1Symbol 1489 MovieClip
"toolTip"Symbol 1503 MovieClip [hud] Frame 1Symbol 1492 MovieClip
"help"Symbol 1503 MovieClip [hud] Frame 1Symbol 1502 MovieClip
"mainTrenchButton"Symbol 1508 MovieClip [trench] Frame 1Symbol 1365 MovieClip
"trench0"Symbol 1525 MovieClip Frame 1Symbol 1508 MovieClip [trench]
"trench1"Symbol 1525 MovieClip Frame 1Symbol 1508 MovieClip [trench]
"flash1"Symbol 1525 MovieClip Frame 1Symbol 1512 MovieClip
"flash1"Symbol 1525 MovieClip Frame 1Symbol 1512 MovieClip
"flash1"Symbol 1525 MovieClip Frame 1Symbol 1512 MovieClip
"bg"Symbol 1526 MovieClip [testMap] Frame 1Symbol 1525 MovieClip
"flash1"Symbol 1563 MovieClip Frame 1Symbol 1512 MovieClip
"flash1"Symbol 1563 MovieClip Frame 1Symbol 1512 MovieClip
"flash3"Symbol 1563 MovieClip Frame 1Symbol 1512 MovieClip
"bg"Symbol 1564 MovieClip [map_british_9] Frame 1Symbol 1563 MovieClip
"flash1"Symbol 1568 MovieClip Frame 1Symbol 1512 MovieClip
"flash1"Symbol 1568 MovieClip Frame 1Symbol 1512 MovieClip
"flash3"Symbol 1568 MovieClip Frame 1Symbol 1512 MovieClip
"bg"Symbol 1569 MovieClip [map_british_8] Frame 1Symbol 1568 MovieClip
"flash1"Symbol 1580 MovieClip Frame 1Symbol 1512 MovieClip
"bg"Symbol 1581 MovieClip [map_british_7] Frame 1Symbol 1580 MovieClip
"flash1"Symbol 1593 MovieClip Frame 1Symbol 1512 MovieClip
"flash1"Symbol 1593 MovieClip Frame 1Symbol 1512 MovieClip
"flash3"Symbol 1593 MovieClip Frame 1Symbol 1512 MovieClip
"bg"Symbol 1594 MovieClip [map_british_6] Frame 1Symbol 1593 MovieClip
"flash1"Symbol 1596 MovieClip Frame 1Symbol 1512 MovieClip
"flash1"Symbol 1596 MovieClip Frame 1Symbol 1512 MovieClip
"flash3"Symbol 1596 MovieClip Frame 1Symbol 1512 MovieClip
"bg"Symbol 1597 MovieClip [map_british_5] Frame 1Symbol 1596 MovieClip
"flash1"Symbol 1601 MovieClip Frame 1Symbol 1512 MovieClip
"flash1"Symbol 1601 MovieClip Frame 1Symbol 1512 MovieClip
"bg"Symbol 1602 MovieClip [map_british_4] Frame 1Symbol 1601 MovieClip
"flash1"Symbol 1605 MovieClip Frame 1Symbol 1512 MovieClip
"flash3"Symbol 1605 MovieClip Frame 1Symbol 1512 MovieClip
"bg"Symbol 1606 MovieClip [map_british_3] Frame 1Symbol 1605 MovieClip
"flash1"Symbol 1611 MovieClip Frame 1Symbol 1512 MovieClip
"bg"Symbol 1612 MovieClip [map_british_2] Frame 1Symbol 1611 MovieClip
"flash1"Symbol 1615 MovieClip Frame 1Symbol 1512 MovieClip
"flash1"Symbol 1615 MovieClip Frame 1Symbol 1512 MovieClip
"flash1"Symbol 1615 MovieClip Frame 1Symbol 1512 MovieClip
"bg"Symbol 1616 MovieClip [map_british_1] Frame 1Symbol 1615 MovieClip
"bg"Symbol 1628 MovieClip [map_german_9] Frame 1Symbol 1627 MovieClip
"bg"Symbol 1637 MovieClip [map_german_8] Frame 1Symbol 1636 MovieClip
"bg"Symbol 1644 MovieClip [map_german_7] Frame 1Symbol 1643 MovieClip
"bg"Symbol 1651 MovieClip [map_german_6] Frame 1Symbol 1650 MovieClip
"bg"Symbol 1655 MovieClip [map_german_5] Frame 1Symbol 1654 MovieClip
"bg"Symbol 1660 MovieClip [map_german_4] Frame 1Symbol 1659 MovieClip
"bg"Symbol 1664 MovieClip [map_german_3] Frame 1Symbol 1663 MovieClip
"bg"Symbol 1669 MovieClip [map_german_2] Frame 1Symbol 1668 MovieClip
"bg"Symbol 1673 MovieClip [map_german_1] Frame 1Symbol 1672 MovieClip
"bg"Symbol 1679 MovieClip [skirmishMap_short] Frame 1Symbol 1678 MovieClip
"bg"Symbol 1683 MovieClip [skirmishMap_medium] Frame 1Symbol 1682 MovieClip
"bg"Symbol 1689 MovieClip [skirmishMap_long] Frame 1Symbol 1688 MovieClip
"upgrades"Symbol 1690 MovieClip Frame 2Symbol 1180 MovieClip [upgrades]
"trench0"Symbol 1690 MovieClip Frame 2Symbol 1508 MovieClip [trench]
"fpsText"Symbol 1692 MovieClip [fpsChecker] Frame 1Symbol 1691 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "adBox"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tankStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 5 as "mortarStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 7 as "gasStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 8 as "artilleryStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 11 as "panArrow"
ExportAssets (56)Timeline Frame 1Symbol 12 as "blankMovie"
ExportAssets (56)Timeline Frame 1Symbol 289 as "soldier"
ExportAssets (56)Timeline Frame 4Symbol 404 as "music_lossMusic"
ExportAssets (56)Timeline Frame 4Symbol 405 as "music_winMusic"
ExportAssets (56)Timeline Frame 4Symbol 406 as "sound_menuMusic"
ExportAssets (56)Timeline Frame 4Symbol 407 as "sound_mine_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 408 as "sound_mine_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 409 as "sound_tankExplosion_indivExplosion"
ExportAssets (56)Timeline Frame 4Symbol 410 as "sound_tankExplosion"
ExportAssets (56)Timeline Frame 4Symbol 411 as "sound_metalImpact"
ExportAssets (56)Timeline Frame 4Symbol 412 as "sound_ambienceRain"
ExportAssets (56)Timeline Frame 4Symbol 413 as "sound_incoming_artillery3"
ExportAssets (56)Timeline Frame 4Symbol 414 as "sound_incoming_artillery2"
ExportAssets (56)Timeline Frame 4Symbol 415 as "sound_incoming_artillery1"
ExportAssets (56)Timeline Frame 4Symbol 416 as "sound_incoming_mortar3"
ExportAssets (56)Timeline Frame 4Symbol 417 as "sound_incoming_mortar2"
ExportAssets (56)Timeline Frame 4Symbol 418 as "sound_incoming_mortar1"
ExportAssets (56)Timeline Frame 4Symbol 419 as "sound_voice_german_gas1"
ExportAssets (56)Timeline Frame 4Symbol 420 as "sound_voice_british_gas1"
ExportAssets (56)Timeline Frame 4Symbol 421 as "sound_soldierCough4"
ExportAssets (56)Timeline Frame 4Symbol 422 as "sound_soldierCough3"
ExportAssets (56)Timeline Frame 4Symbol 423 as "sound_soldierCough2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "sound_soldierCough1"
ExportAssets (56)Timeline Frame 4Symbol 425 as "sound_cheer"
ExportAssets (56)Timeline Frame 4Symbol 426 as "sound_voice_german_tank1"
ExportAssets (56)Timeline Frame 4Symbol 427 as "sound_voice_british_tank2"
ExportAssets (56)Timeline Frame 4Symbol 428 as "sound_voice_british_tank1"
ExportAssets (56)Timeline Frame 4Symbol 429 as "sound_mine_click"
ExportAssets (56)Timeline Frame 4Symbol 430 as "sound_voice_british_attack1"
ExportAssets (56)Timeline Frame 4Symbol 431 as "sound_voice_british_machineGun2"
ExportAssets (56)Timeline Frame 4Symbol 432 as "sound_voice_british_machineGun1"
ExportAssets (56)Timeline Frame 4Symbol 433 as "sound_voice_german_machineGun2"
ExportAssets (56)Timeline Frame 4Symbol 434 as "sound_voice_german_machineGun1"
ExportAssets (56)Timeline Frame 4Symbol 435 as "sound_pistol_fire2"
ExportAssets (56)Timeline Frame 4Symbol 436 as "sound_pistol_fire1"
ExportAssets (56)Timeline Frame 4Symbol 437 as "sound_soldierDeath5"
ExportAssets (56)Timeline Frame 4Symbol 438 as "sound_soldierDeath6"
ExportAssets (56)Timeline Frame 4Symbol 439 as "sound_voice_german_incoming4"
ExportAssets (56)Timeline Frame 4Symbol 440 as "sound_voice_british_sniper3"
ExportAssets (56)Timeline Frame 4Symbol 441 as "sound_voice_british_sniper2"
ExportAssets (56)Timeline Frame 4Symbol 442 as "sound_voice_british_incoming3"
ExportAssets (56)Timeline Frame 4Symbol 443 as "sound_voice_british_incoming2"
ExportAssets (56)Timeline Frame 4Symbol 444 as "sound_voice_british_incoming1"
ExportAssets (56)Timeline Frame 4Symbol 445 as "sound_voice_german_incoming3"
ExportAssets (56)Timeline Frame 4Symbol 446 as "sound_voice_german_advance5"
ExportAssets (56)Timeline Frame 4Symbol 447 as "sound_voice_german_incoming1"
ExportAssets (56)Timeline Frame 4Symbol 448 as "sound_voice_german_incoming2"
ExportAssets (56)Timeline Frame 4Symbol 449 as "sound_voice_german_advance2"
ExportAssets (56)Timeline Frame 4Symbol 450 as "sound_voice_german_advance3"
ExportAssets (56)Timeline Frame 4Symbol 451 as "sound_voice_german_advance4"
ExportAssets (56)Timeline Frame 4Symbol 452 as "sound_voice_german_sniper1"
ExportAssets (56)Timeline Frame 4Symbol 453 as "sound_voice_german_sniper2"
ExportAssets (56)Timeline Frame 4Symbol 454 as "sound_voice_british_sniper1"
ExportAssets (56)Timeline Frame 4Symbol 455 as "sound_voice_german_advance1"
ExportAssets (56)Timeline Frame 4Symbol 456 as "sound_voice_british_advance6"
ExportAssets (56)Timeline Frame 4Symbol 457 as "sound_voice_british_advance5"
ExportAssets (56)Timeline Frame 4Symbol 458 as "sound_voice_british_advance4"
ExportAssets (56)Timeline Frame 4Symbol 459 as "sound_voice_british_advance3"
ExportAssets (56)Timeline Frame 4Symbol 460 as "sound_voice_british_advance2"
ExportAssets (56)Timeline Frame 4Symbol 461 as "sound_voice_british_advance1"
ExportAssets (56)Timeline Frame 4Symbol 462 as "sound_testVoice"
ExportAssets (56)Timeline Frame 4Symbol 463 as "sound_grenade_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 464 as "sound_grenade_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 465 as "sound_interface_rollOver"
ExportAssets (56)Timeline Frame 4Symbol 466 as "sound_interface_click"
ExportAssets (56)Timeline Frame 4Symbol 467 as "sound_tankMainGunFire"
ExportAssets (56)Timeline Frame 4Symbol 468 as "sound_tankMoving"
ExportAssets (56)Timeline Frame 4Symbol 469 as "sound_ricochetMetal2"
ExportAssets (56)Timeline Frame 4Symbol 470 as "sound_ricochetMetal1"
ExportAssets (56)Timeline Frame 4Symbol 471 as "sound_ambienceBattle"
ExportAssets (56)Timeline Frame 4Symbol 472 as "sound_soldierDeath4"
ExportAssets (56)Timeline Frame 4Symbol 473 as "sound_soldierDeath3"
ExportAssets (56)Timeline Frame 4Symbol 474 as "sound_soldierDeath2"
ExportAssets (56)Timeline Frame 4Symbol 475 as "sound_soldierDeath1"
ExportAssets (56)Timeline Frame 4Symbol 476 as "sound_mortar_fire"
ExportAssets (56)Timeline Frame 4Symbol 477 as "sound_artillery_fire"
ExportAssets (56)Timeline Frame 4Symbol 478 as "sound_artillery_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 479 as "sound_artillery_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 480 as "sound_artillery_explosion3"
ExportAssets (56)Timeline Frame 4Symbol 481 as "sound_bulletHit1"
ExportAssets (56)Timeline Frame 4Symbol 482 as "sound_bulletHit2"
ExportAssets (56)Timeline Frame 4Symbol 483 as "sound_enfield_fire1"
ExportAssets (56)Timeline Frame 4Symbol 484 as "sound_enfield_fire2"
ExportAssets (56)Timeline Frame 4Symbol 485 as "sound_enfieldSniper_fire1"
ExportAssets (56)Timeline Frame 4Symbol 486 as "sound_enfieldSniper_fire2"
ExportAssets (56)Timeline Frame 4Symbol 487 as "sound_lewis_fire1"
ExportAssets (56)Timeline Frame 4Symbol 488 as "sound_lewis_fire2"
ExportAssets (56)Timeline Frame 4Symbol 489 as "sound_mauser_fire1"
ExportAssets (56)Timeline Frame 4Symbol 490 as "sound_mauser_fire2"
ExportAssets (56)Timeline Frame 4Symbol 491 as "sound_mauserSniper_fire1"
ExportAssets (56)Timeline Frame 4Symbol 492 as "sound_mauserSniper_fire2"
ExportAssets (56)Timeline Frame 4Symbol 493 as "sound_mortar_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 494 as "sound_mortar_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 499 as "particle_dirt"
ExportAssets (56)Timeline Frame 4Symbol 503 as "particle_dustShaft"
ExportAssets (56)Timeline Frame 4Symbol 506 as "particle_dirt2"
ExportAssets (56)Timeline Frame 4Symbol 578 as "particle_fireball"
ExportAssets (56)Timeline Frame 4Symbol 582 as "particle_cloudDust"
ExportAssets (56)Timeline Frame 4Symbol 583 as "particle_fireball_mortar"
ExportAssets (56)Timeline Frame 4Symbol 584 as "particle_dustShaft_mortar"
ExportAssets (56)Timeline Frame 4Symbol 587 as "particle_dirt2_mortar"
ExportAssets (56)Timeline Frame 4Symbol 588 as "particle_cloudDust_mortar"
ExportAssets (56)Timeline Frame 4Symbol 592 as "particle_sparks"
ExportAssets (56)Timeline Frame 4Symbol 596 as "particle_cloudDust_white"
ExportAssets (56)Timeline Frame 4Symbol 598 as "particle_dirt2_bullet"
ExportAssets (56)Timeline Frame 4Symbol 599 as "particle_cloudDust_bullet"
ExportAssets (56)Timeline Frame 4Symbol 600 as "particle_dustShaft_bullet"
ExportAssets (56)Timeline Frame 4Symbol 607 as "artilleryStrike"
ExportAssets (56)Timeline Frame 4Symbol 608 as "particle_bloodCloud"
ExportAssets (56)Timeline Frame 4Symbol 609 as "particle_fireball_tank"
ExportAssets (56)Timeline Frame 4Symbol 610 as "gasStrikeAnim"
ExportAssets (56)Timeline Frame 4Symbol 614 as "gasCloud"
ExportAssets (56)Timeline Frame 4Symbol 615 as "particle_dustShaft_grenade"
ExportAssets (56)Timeline Frame 4Symbol 616 as "particle_cloudDust_grenade"
ExportAssets (56)Timeline Frame 4Symbol 617 as "particle_fireball_grenade"
ExportAssets (56)Timeline Frame 4Symbol 618 as "particle_dirt2_grenade"
ExportAssets (56)Timeline Frame 4Symbol 619 as "antiTankStrike"
ExportAssets (56)Timeline Frame 4Symbol 620 as "antiTankStrikeCollision"
ExportAssets (56)Timeline Frame 4Symbol 621 as "mineStrike"
ExportAssets (56)Timeline Frame 4Symbol 622 as "mortarStrike"
ExportAssets (56)Timeline Frame 4Symbol 623 as "tankRound"
ExportAssets (56)Timeline Frame 4Symbol 631 as "particle_metalFragment"
ExportAssets (56)Timeline Frame 4Symbol 634 as "decal_artilleryScorch"
ExportAssets (56)Timeline Frame 4Symbol 637 as "xpIcon"
ExportAssets (56)Timeline Frame 4Symbol 824 as "tank"
ExportAssets (56)Timeline Frame 4Symbol 827 as "interface_groundTarget"
ExportAssets (56)Timeline Frame 4Symbol 1037 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 1042 as "dialogBox"
ExportAssets (56)Timeline Frame 4Symbol 1180 as "upgrades"
ExportAssets (56)Timeline Frame 4Symbol 1216 as "unlockDialog"
ExportAssets (56)Timeline Frame 4Symbol 1229 as "inGameMenu"
ExportAssets (56)Timeline Frame 4Symbol 1233 as "gameCursor"
ExportAssets (56)Timeline Frame 4Symbol 1324 as "loadScreen"
ExportAssets (56)Timeline Frame 4Symbol 1368 as "trenchInterface"
ExportAssets (56)Timeline Frame 4Symbol 1372 as "dialog_quickMessage"
ExportAssets (56)Timeline Frame 4Symbol 1376 as "handGrenade"
ExportAssets (56)Timeline Frame 4Symbol 1377 as "grenadeStrikeCollision"
ExportAssets (56)Timeline Frame 4Symbol 1383 as "wireFence"
ExportAssets (56)Timeline Frame 4Symbol 1387 as "systemConsole"
ExportAssets (56)Timeline Frame 4Symbol 1503 as "hud"
ExportAssets (56)Timeline Frame 4Symbol 1508 as "trench"
ExportAssets (56)Timeline Frame 4Symbol 1526 as "testMap"
ExportAssets (56)Timeline Frame 4Symbol 1529 as "rainDrop"
ExportAssets (56)Timeline Frame 4Symbol 1532 as "rainSplash"
ExportAssets (56)Timeline Frame 4Symbol 1564 as "map_british_9"
ExportAssets (56)Timeline Frame 4Symbol 1569 as "map_british_8"
ExportAssets (56)Timeline Frame 4Symbol 1581 as "map_british_7"
ExportAssets (56)Timeline Frame 4Symbol 1594 as "map_british_6"
ExportAssets (56)Timeline Frame 4Symbol 1597 as "map_british_5"
ExportAssets (56)Timeline Frame 4Symbol 1602 as "map_british_4"
ExportAssets (56)Timeline Frame 4Symbol 1606 as "map_british_3"
ExportAssets (56)Timeline Frame 4Symbol 1612 as "map_british_2"
ExportAssets (56)Timeline Frame 4Symbol 1616 as "map_british_1"
ExportAssets (56)Timeline Frame 4Symbol 1628 as "map_german_9"
ExportAssets (56)Timeline Frame 4Symbol 1637 as "map_german_8"
ExportAssets (56)Timeline Frame 4Symbol 1644 as "map_german_7"
ExportAssets (56)Timeline Frame 4Symbol 1651 as "map_german_6"
ExportAssets (56)Timeline Frame 4Symbol 1655 as "map_german_5"
ExportAssets (56)Timeline Frame 4Symbol 1660 as "map_german_4"
ExportAssets (56)Timeline Frame 4Symbol 1664 as "map_german_3"
ExportAssets (56)Timeline Frame 4Symbol 1669 as "map_german_2"
ExportAssets (56)Timeline Frame 4Symbol 1673 as "map_german_1"
ExportAssets (56)Timeline Frame 4Symbol 1679 as "skirmishMap_short"
ExportAssets (56)Timeline Frame 4Symbol 1683 as "skirmishMap_medium"
ExportAssets (56)Timeline Frame 4Symbol 1689 as "skirmishMap_long"
ExportAssets (56)Timeline Frame 4Symbol 1692 as "fpsChecker"

Labels

"logo"Frame 2
"conArtistsLogo"Frame 3
"main"Frame 5
"british_rifleman"Symbol 16 MovieClip Frame 1
"gone"Symbol 16 MovieClip Frame 30
"british_rifleman"Symbol 26 MovieClip Frame 1
"british_lieutenant"Symbol 26 MovieClip Frame 20
"british_sharpShooter"Symbol 26 MovieClip Frame 43
"british_machineGunner"Symbol 26 MovieClip Frame 57
"german_rifleman"Symbol 26 MovieClip Frame 76
"german_grenadier"Symbol 26 MovieClip Frame 91
"german_machineGunner"Symbol 26 MovieClip Frame 106
"german_sharpShooter"Symbol 26 MovieClip Frame 126
"german_lieutenant"Symbol 26 MovieClip Frame 145
"gone"Symbol 26 MovieClip Frame 168
"british_rifleman"Symbol 38 MovieClip Frame 1
"british_lieutenant"Symbol 38 MovieClip Frame 14
"british_grenadier"Symbol 38 MovieClip Frame 28
"british_sharpShooter"Symbol 38 MovieClip Frame 53
"british_machineGunner"Symbol 38 MovieClip Frame 67
"german_rifleman"Symbol 38 MovieClip Frame 85
"german_grenadier"Symbol 38 MovieClip Frame 101
"german_machineGunner"Symbol 38 MovieClip Frame 120
"german_sharpShooter"Symbol 38 MovieClip Frame 140
"german_lieutenant"Symbol 38 MovieClip Frame 160
"gone"Symbol 38 MovieClip Frame 176
"british_rifleman"Symbol 49 MovieClip Frame 1
"british_lieutenant"Symbol 49 MovieClip Frame 14
"british_grenadier"Symbol 49 MovieClip Frame 32
"british_sharpShooter"Symbol 49 MovieClip Frame 51
"british_machineGunner"Symbol 49 MovieClip Frame 65
"german_rifleman"Symbol 49 MovieClip Frame 85
"german_grenadier"Symbol 49 MovieClip Frame 99
"german_machineGunner"Symbol 49 MovieClip Frame 115
"german_sharpShooter"Symbol 49 MovieClip Frame 136
"german_lieutenant"Symbol 49 MovieClip Frame 154
"gone"Symbol 49 MovieClip Frame 171
"british_rifleman"Symbol 60 MovieClip Frame 1
"british_lieutenant"Symbol 60 MovieClip Frame 14
"british_grenadier"Symbol 60 MovieClip Frame 31
"british_sharpShooter"Symbol 60 MovieClip Frame 51
"british_machineGunner"Symbol 60 MovieClip Frame 67
"german_rifleman"Symbol 60 MovieClip Frame 83
"german_grenadier"Symbol 60 MovieClip Frame 99
"german_machineGunner"Symbol 60 MovieClip Frame 123
"german_sharpShooter"Symbol 60 MovieClip Frame 145
"german_lieutenant"Symbol 60 MovieClip Frame 163
"gone"Symbol 60 MovieClip Frame 178
"off"Symbol 60 MovieClip Frame 186
"british_rifleman"Symbol 72 MovieClip Frame 1
"gone"Symbol 72 MovieClip Frame 38
"off"Symbol 72 MovieClip Frame 48
"british_rifleman"Symbol 84 MovieClip Frame 1
"british_lieutenant"Symbol 84 MovieClip Frame 15
"british_grenadier"Symbol 84 MovieClip Frame 30
"british_sharpShooter"Symbol 84 MovieClip Frame 50
"british_machineGunner"Symbol 84 MovieClip Frame 66
"german_rifleman"Symbol 84 MovieClip Frame 83
"german_grenadier"Symbol 84 MovieClip Frame 97
"german_machineGunner"Symbol 84 MovieClip Frame 115
"german_sharpShooter"Symbol 84 MovieClip Frame 135
"german_lieutenant"Symbol 84 MovieClip Frame 154
"gone"Symbol 84 MovieClip Frame 171
"british_rifleman"Symbol 96 MovieClip Frame 1
"british_lieutenant"Symbol 96 MovieClip Frame 16
"british_grenadier"Symbol 96 MovieClip Frame 33
"british_sharpShooter"Symbol 96 MovieClip Frame 51
"british_machineGunner"Symbol 96 MovieClip Frame 67
"german_rifleman"Symbol 96 MovieClip Frame 86
"german_grenadier"Symbol 96 MovieClip Frame 101
"german_machineGunner"Symbol 96 MovieClip Frame 118
"german_sniper"Symbol 96 MovieClip Frame 138
"german_lieutenant"Symbol 96 MovieClip Frame 157
"enfield"Symbol 106 MovieClip Frame 1
"mauser"Symbol 106 MovieClip Frame 10
"lewis"Symbol 106 MovieClip Frame 19
"pistol"Symbol 106 MovieClip Frame 27
"officer"Symbol 122 MovieClip Frame 1
"silver"Symbol 122 MovieClip Frame 8
"german_officer"Symbol 122 MovieClip Frame 16
"idle"Symbol 289 MovieClip [soldier] Frame 1
"rifle_run"Symbol 289 MovieClip [soldier] Frame 19
"victory_standing"Symbol 289 MovieClip [soldier] Frame 40
"victoryStandingLoop"Symbol 289 MovieClip [soldier] Frame 47
"defeat_standing"Symbol 289 MovieClip [soldier] Frame 63
"gasMaskOn_standing"Symbol 289 MovieClip [soldier] Frame 85
"gasMaskOff_standing"Symbol 289 MovieClip [soldier] Frame 132
"enterTrench"Symbol 289 MovieClip [soldier] Frame 175
"enterTrench_officer"Symbol 289 MovieClip [soldier] Frame 219
"pistol_fire_trench"Symbol 289 MovieClip [soldier] Frame 265
"exitTrench"Symbol 289 MovieClip [soldier] Frame 319
"rifle_fire_trench"Symbol 289 MovieClip [soldier] Frame 353
"sniper_fire_trench"Symbol 289 MovieClip [soldier] Frame 451
"machineGun_fire_trench"Symbol 289 MovieClip [soldier] Frame 545
"victory_trench"Symbol 289 MovieClip [soldier] Frame 566
"victoryLoopTrench"Symbol 289 MovieClip [soldier] Frame 576
"defeat_trench"Symbol 289 MovieClip [soldier] Frame 600
"trench_collapse"Symbol 289 MovieClip [soldier] Frame 620
"trench_death"Symbol 289 MovieClip [soldier] Frame 750
"rifle_stop_prone"Symbol 289 MovieClip [soldier] Frame 769
"rifle_start_prone"Symbol 289 MovieClip [soldier] Frame 787
"rifle_fire_prone"Symbol 289 MovieClip [soldier] Frame 821
"machineGun_fire_prone"Symbol 289 MovieClip [soldier] Frame 894
"sniper_fire_prone"Symbol 289 MovieClip [soldier] Frame 914
"prone_death"Symbol 289 MovieClip [soldier] Frame 985
"rifle_stop_crouch"Symbol 289 MovieClip [soldier] Frame 1003
"rifle_start_crouch"Symbol 289 MovieClip [soldier] Frame 1022
"rifle_fire_crouch"Symbol 289 MovieClip [soldier] Frame 1038
"machineGun_fire_crouch"Symbol 289 MovieClip [soldier] Frame 1120
"sniper_fire_crouch"Symbol 289 MovieClip [soldier] Frame 1140
"crouch_death"Symbol 289 MovieClip [soldier] Frame 1216
"rifle_stop_standing"Symbol 289 MovieClip [soldier] Frame 1249
"rifle_fire_standing"Symbol 289 MovieClip [soldier] Frame 1271
"pistol_fire_standing"Symbol 289 MovieClip [soldier] Frame 1343
"machineGun_fire_standing"Symbol 289 MovieClip [soldier] Frame 1379
"sniper_fire_standing"Symbol 289 MovieClip [soldier] Frame 1402
"rifle_start_standing"Symbol 289 MovieClip [soldier] Frame 1470
"standing_throwGrenade"Symbol 289 MovieClip [soldier] Frame 1487
"exploded_death"Symbol 289 MovieClip [soldier] Frame 1534
"standing_collapse"Symbol 289 MovieClip [soldier] Frame 1581
"standing_death"Symbol 289 MovieClip [soldier] Frame 1747
"flatDead"Symbol 289 MovieClip [soldier] Frame 1775
"ad"Symbol 322 MovieClip Frame 1
"hints"Symbol 322 MovieClip Frame 5
"destroyed"Symbol 643 MovieClip Frame 4
"idle"Symbol 651 MovieClip Frame 1
"firing"Symbol 651 MovieClip Frame 7
"idle"Symbol 654 MovieClip Frame 1
"firing"Symbol 654 MovieClip Frame 7
"destroyed"Symbol 820 MovieClip Frame 7
"british"Symbol 824 MovieClip [tank] Frame 1
"german"Symbol 824 MovieClip [tank] Frame 18
"bw"Symbol 864 MovieClip Frame 5
"bw"Symbol 1057 MovieClip Frame 1
"colour"Symbol 1057 MovieClip Frame 8
"bw"Symbol 1061 MovieClip Frame 1
"colour"Symbol 1061 MovieClip Frame 8
"bw"Symbol 1065 MovieClip Frame 1
"colour"Symbol 1065 MovieClip Frame 7
"bw"Symbol 1069 MovieClip Frame 1
"colour"Symbol 1069 MovieClip Frame 6
"bw"Symbol 1073 MovieClip Frame 1
"colour"Symbol 1073 MovieClip Frame 9
"bw"Symbol 1077 MovieClip Frame 1
"colour"Symbol 1077 MovieClip Frame 8
"bw"Symbol 1081 MovieClip Frame 1
"colour"Symbol 1081 MovieClip Frame 9
"bw"Symbol 1085 MovieClip Frame 1
"colour"Symbol 1085 MovieClip Frame 9
"bw"Symbol 1089 MovieClip Frame 1
"colour"Symbol 1089 MovieClip Frame 8
"bw"Symbol 1099 MovieClip Frame 1
"colour"Symbol 1099 MovieClip Frame 7
"bw"Symbol 1109 MovieClip Frame 1
"colour"Symbol 1109 MovieClip Frame 9
"bw"Symbol 1113 MovieClip Frame 1
"colour"Symbol 1113 MovieClip Frame 7
"bw"Symbol 1117 MovieClip Frame 1
"colour"Symbol 1117 MovieClip Frame 7
"bw"Symbol 1121 MovieClip Frame 1
"colour"Symbol 1121 MovieClip Frame 7
"bw"Symbol 1125 MovieClip Frame 1
"colour"Symbol 1125 MovieClip Frame 7
"bw"Symbol 1129 MovieClip Frame 1
"colour"Symbol 1129 MovieClip Frame 8
"bw"Symbol 1133 MovieClip Frame 1
"colour"Symbol 1133 MovieClip Frame 8
"bw"Symbol 1137 MovieClip Frame 1
"colour"Symbol 1137 MovieClip Frame 8
"bw"Symbol 1154 MovieClip Frame 1
"colour"Symbol 1154 MovieClip Frame 8
"bw"Symbol 1158 MovieClip Frame 1
"colour"Symbol 1158 MovieClip Frame 6
"bw"Symbol 1163 MovieClip Frame 1
"colour"Symbol 1163 MovieClip Frame 6
"bw"Symbol 1167 MovieClip Frame 1
"colour"Symbol 1167 MovieClip Frame 8
"bw"Symbol 1171 MovieClip Frame 1
"colour"Symbol 1171 MovieClip Frame 8
"bw"Symbol 1175 MovieClip Frame 1
"colour"Symbol 1175 MovieClip Frame 8
"bw"Symbol 1179 MovieClip Frame 1
"colour"Symbol 1179 MovieClip Frame 8
"british"Symbol 1180 MovieClip [upgrades] Frame 1
"german"Symbol 1180 MovieClip [upgrades] Frame 12
"assualt"Symbol 1199 MovieClip Frame 1
"machineGun"Symbol 1199 MovieClip Frame 15
"sniper"Symbol 1199 MovieClip Frame 30
"officer"Symbol 1199 MovieClip Frame 41
"tank"Symbol 1199 MovieClip Frame 52
"gas"Symbol 1199 MovieClip Frame 62
"artillery"Symbol 1199 MovieClip Frame 71
"mortar"Symbol 1199 MovieClip Frame 81
"antiTank"Symbol 1199 MovieClip Frame 90
"assualt"Symbol 1210 MovieClip Frame 1
"machineGun"Symbol 1210 MovieClip Frame 15
"sniper"Symbol 1210 MovieClip Frame 30
"officer"Symbol 1210 MovieClip Frame 41
"tank"Symbol 1210 MovieClip Frame 52
"gas"Symbol 1210 MovieClip Frame 62
"artillery"Symbol 1210 MovieClip Frame 71
"mortar"Symbol 1210 MovieClip Frame 81
"antiTank"Symbol 1210 MovieClip Frame 90
"british"Symbol 1211 MovieClip Frame 1
"german"Symbol 1211 MovieClip Frame 11
"arrow"Symbol 1233 MovieClip [gameCursor] Frame 1
"hand"Symbol 1233 MovieClip [gameCursor] Frame 9
"british"Symbol 1238 MovieClip Frame 1
"german"Symbol 1238 MovieClip Frame 7
"loading"Symbol 1324 MovieClip [loadScreen] Frame 1
"postBattle"Symbol 1324 MovieClip [loadScreen] Frame 10
"endGame"Symbol 1324 MovieClip [loadScreen] Frame 21
"empty"Symbol 1348 MovieClip Frame 1
"riflemen"Symbol 1348 MovieClip Frame 3
"assault"Symbol 1348 MovieClip Frame 16
"machineGun"Symbol 1348 MovieClip Frame 28
"sniper"Symbol 1348 MovieClip Frame 40
"officer"Symbol 1348 MovieClip Frame 49
"lock"Symbol 1357 MovieClip Frame 1
"unlock"Symbol 1357 MovieClip Frame 11
"cancel"Symbol 1357 MovieClip Frame 21
"off"Symbol 1365 MovieClip Frame 1
"on"Symbol 1365 MovieClip Frame 6
"locked"Symbol 1365 MovieClip Frame 11
"empty"Symbol 1366 MovieClip Frame 1
"riflemen"Symbol 1366 MovieClip Frame 3
"assault"Symbol 1366 MovieClip Frame 16
"machineGun"Symbol 1366 MovieClip Frame 28
"sniper"Symbol 1366 MovieClip Frame 40
"officer"Symbol 1366 MovieClip Frame 49
"off"Symbol 1367 MovieClip Frame 1
"on"Symbol 1367 MovieClip Frame 6
"british"Symbol 1368 MovieClip [trenchInterface] Frame 1
"german"Symbol 1368 MovieClip [trenchInterface] Frame 15
"mills"Symbol 1375 MovieClip Frame 1
"stick"Symbol 1375 MovieClip Frame 7
"throw1"Symbol 1376 MovieClip [handGrenade] Frame 2
"throw2"Symbol 1376 MovieClip [handGrenade] Frame 48
"british"Symbol 1391 MovieClip Frame 1
"german"Symbol 1391 MovieClip Frame 9
"bw"Symbol 1409 MovieClip Frame 1
"colour"Symbol 1409 MovieClip Frame 7
"bw"Symbol 1412 MovieClip Frame 1
"colour"Symbol 1412 MovieClip Frame 10
"bw"Symbol 1415 MovieClip Frame 1
"colour"Symbol 1415 MovieClip Frame 8
"bw"Symbol 1421 MovieClip Frame 1
"colour"Symbol 1421 MovieClip Frame 12
"bw"Symbol 1425 MovieClip Frame 1
"colour"Symbol 1425 MovieClip Frame 12
"british"Symbol 1426 MovieClip Frame 1
"german"Symbol 1426 MovieClip Frame 11
"bw"Symbol 1430 MovieClip Frame 1
"colour"Symbol 1430 MovieClip Frame 12
"bw"Symbol 1432 MovieClip Frame 1
"colour"Symbol 1432 MovieClip Frame 12
"british"Symbol 1433 MovieClip Frame 1
"german"Symbol 1433 MovieClip Frame 9
"bw"Symbol 1437 MovieClip Frame 1
"colour"Symbol 1437 MovieClip Frame 12
"bw"Symbol 1439 MovieClip Frame 1
"colour"Symbol 1439 MovieClip Frame 12
"british"Symbol 1440 MovieClip Frame 1
"german"Symbol 1440 MovieClip Frame 9
"bw"Symbol 1444 MovieClip Frame 1
"colour"Symbol 1444 MovieClip Frame 12
"bw"Symbol 1446 MovieClip Frame 1
"colour"Symbol 1446 MovieClip Frame 12
"british"Symbol 1447 MovieClip Frame 1
"german"Symbol 1447 MovieClip Frame 9
"bw"Symbol 1449 MovieClip Frame 1
"colour"Symbol 1449 MovieClip Frame 12
"bw"Symbol 1451 MovieClip Frame 1
"colour"Symbol 1451 MovieClip Frame 12
"british"Symbol 1452 MovieClip Frame 1
"german"Symbol 1452 MovieClip Frame 8
"bw"Symbol 1454 MovieClip Frame 1
"colour"Symbol 1454 MovieClip Frame 12
"bw"Symbol 1456 MovieClip Frame 1
"colour"Symbol 1456 MovieClip Frame 12
"british"Symbol 1457 MovieClip Frame 1
"german"Symbol 1457 MovieClip Frame 9
"bw"Symbol 1460 MovieClip Frame 1
"colour"Symbol 1460 MovieClip Frame 8
"british"Symbol 1469 MovieClip Frame 1
"german"Symbol 1469 MovieClip Frame 10
"flipped"Symbol 1501 MovieClip Frame 6




http://swfchan.com/9/42981/info.shtml
Created: 9/5 -2019 16:40:50 Last modified: 9/5 -2019 16:40:50 Server time: 24/04 -2024 08:58:21