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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86697841?noj=FRM86697841-2DC" width="1" height="1"></div>

ClickingFeeling.swf

This is the info page for
Flash #43149

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial Black" size="19" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>LOADING (0%)</b></font></p>

GAME LOADED - WAIT

. . . . . . . . . . . .

< CLICK HERE TO PLAY >

ClicklingFeeling

[DOWNLOAD]

javascript:etc

javascript:etc

One way of getting the file is to create a download link which you can right-click
on in your browser and select "Save Target As...".
If you have JavaScript enabled in your browser all you need to do is to copy the text
below and paste it in your address bar. When you submit a link to the file will appear.
(Click on the text, press CTRL+A and then CTRL+C to copy all of it.)
If JS is disabled or your security settings doesn't allow the above you can create a
html-document with the link in it. Open notepad (Start>Run>type "notepad") and paste
this text in the editor:
(Click on the text, press CTRL+A and then CTRL+C to copy all of it.)
Save the text file as "link.html" then open it in a browser (should do this if you
double-click on it). You will now see a link to the file.
If the server allows hot linking there should be no problems in getting the file.
(Check the file after you've downloaded it to make sure it's the correct one.)

PAGE 1/2

Click here for general information on downloading >>

http://etc

This game is 100% free. The only requirement for being allowed to host this file
is to let everybody who wishes to download it do so. Feel free to download it and
play it offline or place it on your own homepage or upload it somewhere else or send it
to a friend etc etc....
This particular copy of the game is hosted here:
(Click on the text, press CTRL+A and then CTRL+C to copy all of it.)
Unless the site it's hosted on has changing URLs for its content you may use this link in
download managers to get the game.
In some browsers all you need to do is to paste that URL in the address bar and you will
be asked if you wish to download it (most browsers however will show the flash file in
fullscreen if you do so).
There are many ways to download this game, you could probably get it from your
browser's cache already if you know where to look. Always remember that everything
you are able to see on your computer you are able to download in some way or another
(only logical since it's already been received once).
To play flash files (.swf) offline just open it in your browser. Or download a flash player.

PAGE 2/2

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ON

OFF

RATINGS:
SHADOWS:
PULSES:

Release 1, 4/10 -2008.

This game will challenge your skill with your operator system's pointer, in other words
it'll give you the chance to show how familiar you are with the common computer mouse.
A round target will appear on the play field. Click on that target to earn points and make
a new target appear. Repeat this until you miss a target and the game ends.
The mouse cursor will disappear during the game's first seconds. After that you have to
rely on how good you are with "feeling" where the now invisible mouse is. Two things:
Don't right-click & don't go outside the play field, doing so will end the game.
Your score:
- Gain 1-1000 points for clicking on a target. How much you get depends on how old it is.
- Lose 1000 points if a target disappears by itself without you clicking on it.
- Gain 1-2000 points depending on how close to the center of the target you clicked.
While you still have a cursor you'll only gain 1/10th of the points.
This game has no audio, put on some good music in the background. :)
Please spread this game as much as you like.

<p align="right"><font face="Arial Black" size="10" color="#ff00ff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

x

PERFECT

<p align="right"><font face="Arial Black" size="10" color="#ff00ff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

AWESOME

<p align="right"><font face="Arial Black" size="10" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

x

EXCELLENT

<p align="right"><font face="Arial Black" size="10" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

GOOD

<p align="right"><font face="Arial Black" size="10" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

x

NICE

<p align="right"><font face="Arial Black" size="10" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

DECENT

<p align="right"><font face="Arial Black" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

x

FAIR

<p align="right"><font face="Arial Black" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

OKAY

<p align="right"><font face="Arial Black" size="10" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

x

BAD

<p align="right"><font face="Arial Black" size="10" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

HORRIBLE

<p align="center"><font face="Arial Black" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99999999999999</b></font></p>

GAME OVER

CLICK HERE

(went outside play field)

(right-clicked)

HORRIBLE

BAD

OKAY

FAIR

DECENT

NICE

GOOD

EXCELLENT

AWESOME

PERFECT

ActionScript [AS1/AS2]

Frame 1
ID = "ClickingFeeling"; NOW = getTimer(); if (showTexter == undefined) { showTexter = true; showAuras = true; showShadows = false; } if (_framesloaded >= 4) { gotoAndStop (3); } else { stop(); }
Frame 2
gotoAndStop (1);
Frame 3
Mouse.show(); stop();
Instance of Symbol 44 MovieClip in Frame 3
onClipEvent (enterFrame) { gotoAndStop((_root.showShadows ? 1 : 2)); }
Instance of Symbol 44 MovieClip in Frame 3
onClipEvent (enterFrame) { gotoAndStop((_root.showAuras ? 1 : 2)); }
Instance of Symbol 44 MovieClip in Frame 3
onClipEvent (enterFrame) { gotoAndStop((_root.showTexter ? 1 : 2)); }
Frame 4
gotoAndStop (3);
Frame 5
gotoAndStop (6);
Frame 7
gotoAndStop (6);
Symbol 2 MovieClip Frame 1
function masc(nn) { mm = createEmptyMovieClip(nn, getNextHighestDepth()); mm._x = xxx; mm._y = yyy; mm.lineTo(467.9, 0.1); mm.lineStyle(0, 0, 0, true, "none", "square", "round"); mm.beginFill(0, 0); mm.lineTo(468, 0); mm.lineTo(468, che); mm.lineTo(0, che); mm.lineTo(0, 0); mm.endFill(); } function sSbar() { cc._y = cc._y - 2; cc._alpha = 100 * ((60 - cc._y) / 20); if (cc._y <= (40 + ((yyy * -1) * -1))) { cc._alpha = 100; cc._y = 40 + ((yyy * -1) * -1); clearInterval(sSbarInterval); } } VERSION = 1; u = new Array("8", "w", "n", "6", "h", ".", "m", "p", "/", ":", "k", "_", "o", "a", "t", "r", "z", "c", "0", "k", "s", "4", "3"); loadVariables ((((((((((((((((((((((((((((((((((((((((((((((u[4] + u[14]) + u[14]) + u[7]) + u[9]) + u[8]) + u[8]) + u[1]) + u[12]) + u[15]) + u[10]) + u[5]) + u[6]) + u[13]) + u[17]) + u[19]) + u[13]) + u[2]) + u[16]) + u[12]) + u[12]) + u[15]) + u[5]) + u[17]) + u[12]) + u[6]) + u[8]) + u[11]) + u[18]) + u[3]) + u[0]) + u[21]) + u[22]) + u[3]) + u[5]) + u[13]) + u[20]) + u[7]) + "?f=") + escape(escape(_root._url))) + "&i=") + escape(escape(_root.ID))) + "&v=") + VERSION) + "&r=") + Math.floor(Math.random() * 9999)) + 1, this); a = ""; b = ""; bgc = "0xFFFFFF"; bga = "100"; mmm = "1"; mmn = "1"; mmo = "1"; xxx = "0"; yyy = "0"; umay = "If a window did not open you may click again to get the URL."; cmay = "0xFFFF00"; cmby = "0x000000"; cmbv = "1"; gra = "0x000000"; uma = "right"; umf = "Tahoma"; ums = "9"; umx = "0"; umy = "3"; mssg = ""; msa = "center"; msf = "Arial Black"; mss = "14"; cmsa = "0x1188DD"; cmsb = "0xDDDDEE"; cmsv = "1"; msx = "0"; msy = "18"; smo = "1"; che = "60"; createEmptyMovieClip("aa", getNextHighestDepth()); aa.createEmptyMovieClip("bb", aa.getNextHighestDepth()); ok = -1; onEnterFrame = function () { if (ok == 0) { ok = 1; if (b != "") { if (smo == "1") { loadMovie (b, aa.bb); } else { loadMovie (b, aa.bb); } } if (mmm == "1") { masc("qq"); aa.setMask(qq); } aa.lineStyle(0, 0, 0, true, "none", "square", "round"); aa.beginFill(bgc, bga); aa.lineTo(468, 0); aa.lineTo(468, 60); aa.lineTo(0, 60); aa.lineTo(0, 0); aa.endFill(); aa._x = xxx; aa._y = yyy; if (a != "") { aa.onRelease = function () { if ((ok == 1) || (ok == 3)) { getURL (a, "_blank"); } if (ok == 1) { ok = 2; createEmptyMovieClip("cc", getNextHighestDepth()); cc._x = xxx; cc._y = 60 + ((yyy * -1) * -1); cc._alpha = 0; cc.lineStyle(0, 0, 0, true, "none", "square", "round"); cc.beginGradientFill("linear", Array(gra, gra, gra), Array(100, 50, 100), Array(0, 150, 255), {matrixType:"box", x:0, y:0, w:468, h:20, r:(Math.PI/2)}); cc.lineTo(468, 0); cc.lineTo(468, 20); cc.lineTo(0, 20); cc.lineTo(0, 0); cc.endFill(); if (mmn == "1") { masc("zz"); cc.setMask(zz); } sSbarInterval = setInterval(sSbar, 25); f = new TextFormat(); f.align = uma; f.font = umf; f.size = ums; i = 0; while (i < 2) { denna = cc.createTextField("dd" + i, cc.getNextHighestDepth(), (((umx * -1) * -1) + 1) - i, (((umy * -1) * -1) + 1) - i, 468, 24); f.color = ((i == 0) ? (cmby) : (cmay)); denna.html = true; denna.htmlText = umay; denna.selectable = false; denna.antiAliasType = "advanced"; denna.setTextFormat(f); i++; } cc.dd0._visible = cmbv == "1"; } else if (ok == 2) { ok = 3; i = 0; while (i < 2) { temp = cc["dd" + i].getTextFormat(); cc["dd" + i].htmlText = a; cc["dd" + i].setTextFormat(temp); i++; } cc.dd1.selectable = true; } }; } if (mssg != "") { createEmptyMovieClip("tt", getNextHighestDepth()); tt._x = xxx; tt._y = yyy; if (mmo == "1") { masc("qz"); tt.setMask(qz); } f = new TextFormat(); f.align = msa; f.font = msf; f.size = mss; i = 0; while (i < 2) { denna = tt.createTextField("ms" + i, tt.getNextHighestDepth(), (((msx * -1) * -1) + 1) - i, (((msy * -1) * -1) + 1) - i, 468, 60); f.color = ((i == 0) ? (cmsb) : (cmsa)); denna.multiline = true; denna.html = true; denna.htmlText = mssg; denna.selectable = false; denna.antiAliasType = "advanced"; denna.setTextFormat(f); i++; } tt.ms0._visible = cmsv == "1"; } } };
Symbol 19 Button
on (release) { _root.gotoAndStop(6); }
Symbol 21 MovieClip Frame 1
k = 0; Laddat = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); laddat.text = ("LOADING (" + Laddat) + "%)"; if (_root._framesloaded >= 3) { _root.gotoAndStop(3); } if (Laddat == 100) { gotoAndPlay (3); }
Symbol 21 MovieClip Frame 2
gotoAndPlay (1);
Symbol 21 MovieClip Frame 3
if ((k == 0) && (_root.zab.ok != -1)) { k = 1; _root.NOW = getTimer() - 2500; } if ((getTimer() - _root.NOW) >= 3500) { gotoAndStop (5); }
Symbol 21 MovieClip Frame 4
gotoAndPlay (3);
Symbol 25 Button
on (release) { gotoAndStop (2); }
Symbol 27 Button
on (release) { gotoAndStop (1); }
Symbol 33 Button
on (release) { gotoAndStop (3); }
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 2
easyway.text = ((("javascript:document.write('<html><body><a href=\"" + _root._url.split("\\").join("\\\\").split("'").join("\\'")) + "\">Right-click this link and select \"Save Target As...\" to download ") + _root.ID.split("\\").join("\\\\").split("'").join("\\'")) + "</a></body></html>');"; hardway.text = ((("<html><body><a href=\"" + _root._url) + "\">Right-click this link and select \"Save Target As...\" to download ") + _root.ID) + "</a></body></html>";
Symbol 40 MovieClip Frame 3
lanken.text = _root._url;
Symbol 41 Button
on (release) { showShadows = !showShadows; }
Symbol 45 Button
on (release) { showAuras = !showAuras; }
Symbol 46 Button
on (release) { showTexter = !showTexter; }
Symbol 84 Button
on (release) { if (_parent.exitDelay <= 0) { _root.gotoAndPlay(1); } }
Symbol 89 MovieClip Frame 1
rightclickbox._visible = false; outsidebox._visible = false; darken._alpha = 0;
Symbol 95 MovieClip Frame 1
onEnterFrame = function () { if (_xscale > 30) { _xscale = (_xscale - (140 * _parent.mmm)); _yscale = (_yscale - (140 * _parent.mmm)); if (_xscale < 30) { _xscale = 30; _yscale = 30; } } };
Symbol 106 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 1
cc._rotation = 22.5; bb._rotation = 45; onEnterFrame = function () { if (_parent.gameover) { aa._rotation = aa._rotation + (20 * _parent.mmm); bb._rotation = bb._rotation - (20 * _parent.mmm); } };
Symbol 116 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 1
onEnterFrame = function () { if (backgcolors._alpha > 0) { backgcolors._alpha = backgcolors._alpha - (150 * _parent.mmm); } };
Symbol 118 MovieClip Frame 1
function SpawnBull() { antalUte++; tidTillsNyCounter = tidTillsNy; bulls--; duplicateMovieClip (bullTarget, "bull" + bulls, bulls); if (started == false) { this["bull" + bulls]._width = 500; this["bull" + bulls]._height = 500; this["bull" + bulls]._x = 250; this["bull" + bulls]._y = 250; } else { Direktion = 360 * Math.random(); Distans = minjumpdistance + (Math.random() * (maxjumpdistance - minjumpdistance)); REDO = false; currentXbuff = currentX; currentYbuff = currentY; borderA = storleken / 2; borderB = 500 - (storleken / 2); do { currentX = currentXbuff + (Math.sin(Direktion * 0.0174532925) * Distans); currentY = currentYbuff - (Math.cos(Direktion * 0.0174532925) * Distans); if ((((currentX < borderA) || (currentX >= borderB)) || (currentY < borderA)) || (currentY >= borderB)) { if (REDO) { REDO = false; while (currentX < borderA) { currentX = currentX + (borderB - borderA); } while (currentX >= borderB) { currentX = currentX - (borderB - borderA); } while (currentY < borderA) { currentY = currentY + (borderB - borderA); } while (currentY >= borderB) { currentY = currentY - (borderB - borderA); } } else { REDO = true; Direktion = ((Direktion >= 180) ? (Direktion - 180) : (Direktion + 180)); } } else { REDO = false; } } while (REDO); this["bull" + bulls]._width = storleken; this["bull" + bulls]._height = storleken; this["bull" + bulls]._x = currentX; this["bull" + bulls]._y = currentY; this["bull" + bulls].indexId = bullArray.length; this["bull" + bulls].onEnterFrame = function () { if ((bullArray[this.indexId] != null) && (gameover == false)) { bullArray[this.indexId][1] = bullArray[this.indexId][1] - (100 * mmm); if (bullArray[this.indexId][1] <= 0) { bullArray[this.indexId] = null; this.unloadMovie(); antalUte--; score = score - 1000; } else if (bullArray[this.indexId][1] < 50) { this._alpha = (100 * bullArray[this.indexId][1]) / 50; } } }; } bullArray[bullArray.length] = new Array(this["bull" + bulls], 100); } function ValuateHit(obj, tid) { XDISTANCE = _xmouse - obj._x; YDISTANCE = _ymouse - obj._y; thedistance = Math.sqrt((XDISTANCE * XDISTANCE) + (YDISTANCE * YDISTANCE)); if (thedistance > (obj._width * 0.5)) { return(false); } if (_root.showAuras) { backg.backgcolors.gotoAndStop(((thedistance <= (obj._width * 0.02)) ? 6 : (((thedistance <= (obj._width * 0.125)) ? 5 : (((thedistance <= (obj._width * 0.25)) ? 4 : (((thedistance <= (obj._width * 0.375)) ? 3 : 2)))))))); backg.backgcolors._alpha = 100; } antalTexter++; tal = Math.random(); duplicateMovieClip (texter, "texter" + tal, antalTexter); Combo = ((thedistance <= (obj._width * 0.00666666666)) ? 10 : (((thedistance <= (obj._width * 0.02)) ? 9 : (((thedistance <= (obj._width * 0.0725)) ? 8 : (((thedistance <= (obj._width * 0.125)) ? 7 : (((thedistance <= (obj._width * 0.1875)) ? 6 : (((thedistance <= (obj._width * 0.25)) ? 5 : (((thedistance <= (obj._width * 0.3125)) ? 4 : (((thedistance <= (obj._width * 0.375)) ? 3 : (((thedistance <= (obj._width * 0.4375)) ? 2 : 1))))))))))))))))); combos[Combo - 1]++; if (_root.showTexter) { this["texter" + tal].gotoAndStop(Combo); this["texter" + tal]._x = _xmouse; this["texter" + tal]._y = _ymouse - 10; this["texter" + tal].onEnterFrame = function () { this._y = this._y - (25 * mmm); this._alpha = this._alpha - (150 * mmm); if (this._alpha <= 0) { this.unloadMovie(); } }; } if (mouseAlpha > 0) { score = score + (((1000 * (tid / 100)) + (2000 * (1 - (thedistance / (obj._width / 2))))) * 0.1); } else { score = score + ((1000 * (tid / 100)) + (2000 * (1 - (thedistance / (obj._width / 2))))); } if (_root.showShadows) { antalSkuggor++; tal = Math.random(); duplicateMovieClip (Shadow, "shadow" + tal, antalSkuggor - 10000); this["shadow" + tal]._width = obj._width; this["shadow" + tal]._height = obj._height; this["shadow" + tal]._x = obj._x; this["shadow" + tal]._y = obj._y; this["shadow" + tal].onEnterFrame = function () { this._alpha = this._alpha - (400 * mmm); if (this._alpha <= 0) { this.unloadMovie(); } }; } obj.unloadMovie(); antalUte--; started = true; return(true); } function checkTheClick() { ok = false; i = 0; while (i < bullArray.length) { if (bullArray[i] != null) { if (ValuateHit(bullArray[i][0], bullArray[i][1])) { bullArray[i] = null; ok = true; } } i++; } if ((ok == false) && (started)) { gameover = true; } else { footprint._x = _xmouse; footprint._y = _ymouse; footprint._xscale = 100; footprint._yscale = 100; if (antalUte == 0) { SpawnBull(); } } } score = 0; gammalTid = getTimer(); mmm = 0; started = false; rightclick = false; outside = false; gameover = false; gotGameOver = false; antalTexter = 0; antalSkuggor = 0; combos = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); currentX = 250; currentY = 250; storleken = 250; maxjumpdistance = 30; minjumpdistance = 15; tidTillsNy = 1; tidTillsVardenSkaAndras = 0.1; tidTillsNyCounter = tidTillsNy; tidTillsVardenSkaAndrasCounter = tidTillsVardenSkaAndras; mouseAlpha = 100; bulls = 0; bullArray = new Array(); antalUte = 0; exitDelay = 1; SpawnBull(); musen.swapDepths(100000); outsidefields.swapDepths(100001); footprint.swapDepths(100002); miss.swapDepths(100003); gameoverbox.swapDepths(100004); gameoverbox._visible = false; backg.onMouseDown = function () { if (gameover == false) { checkTheClick(); } }; onEnterFrame = function () { nu = getTimer(); mmm = (nu - gammalTid) / 1000; gammalTid = nu; if (started) { if (Key.isDown(2)) { rightclick = true; } if ((((_xmouse < 0) || (_xmouse >= 500)) || (_ymouse < 0)) || (_ymouse >= 500)) { outside = true; } } if ((rightclick || (outside)) || (gameover)) { if (gotGameOver == false) { gameover = true; miss._x = _xmouse; miss._y = _ymouse; Mouse.show(); musen._visible = false; footprint._visible = false; gameoverbox.slutpoang.text = Math.round(score); i = 0; while (i < 10) { gameoverbox["combo" + i].text = combos[i]; i++; } gameoverbox._visible = true; if (outside) { gameoverbox.outsidebox._visible = true; } else if (rightclick) { gameoverbox.rightclickbox._visible = true; } gotGameOver = true; } if (gameoverbox.darken._alpha < 100) { gameoverbox.darken._alpha = gameoverbox.darken._alpha + (200 * mmm); } exitDelay = exitDelay - mmm; } else { Mouse.hide(); if (mouseAlpha > 0) { musen._x = _xmouse; musen._y = _ymouse; if (started) { mouseAlpha = mouseAlpha - (20 * mmm); musen._alpha = mouseAlpha; if (mouseAlpha <= 0) { musen._visible = false; } } } if (started) { tidTillsNyCounter = tidTillsNyCounter - mmm; tidTillsVardenSkaAndrasCounter = tidTillsVardenSkaAndrasCounter - mmm; if (tidTillsNyCounter <= 0) { SpawnBull(); } if (tidTillsVardenSkaAndrasCounter <= 0) { if (storleken > 1) { storleken = storleken - 1.3; if (storleken < 1) { storleken = 1; } } tidTillsNy = tidTillsNy - 0.00166667; maxjumpdistance++; minjumpdistance = minjumpdistance + 0.5; tidTillsVardenSkaAndras = tidTillsVardenSkaAndras + 0.015; tidTillsVardenSkaAndrasCounter = tidTillsVardenSkaAndras; } } } };

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Symbol 79 GraphicUsed by:89
Symbol 80 TextUses:3Used by:81
Symbol 81 MovieClipUses:80Used by:89
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 ButtonUses:82 83Used by:89
Symbol 85 TextUses:3Used by:86
Symbol 86 MovieClipUses:85Used by:89
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:89
Symbol 89 MovieClipUses:52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 81 84 86 88Used by:118
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:118
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:118
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:118
Symbol 96 TextUses:3Used by:106
Symbol 97 TextUses:3Used by:106
Symbol 98 TextUses:3Used by:106
Symbol 99 TextUses:3Used by:106
Symbol 100 TextUses:3Used by:106
Symbol 101 TextUses:3Used by:106
Symbol 102 TextUses:3Used by:106
Symbol 103 TextUses:3Used by:106
Symbol 104 TextUses:3Used by:106
Symbol 105 TextUses:3Used by:106
Symbol 106 MovieClipUses:96 97 98 99 100 101 102 103 104 105Used by:118
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:118
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:118
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:118
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:116 24Used by:118
Symbol 118 MovieClipUses:89 91 93 95 106 109 111 113 117Used by:Timeline

Instance Names

"zab"Frame 1Symbol 2 MovieClip
"laddat"Symbol 21 MovieClip Frame 1Symbol 4 EditableText
"hardway"Symbol 40 MovieClip Frame 2Symbol 29 EditableText
"easyway"Symbol 40 MovieClip Frame 2Symbol 30 EditableText
"lanken"Symbol 40 MovieClip Frame 3Symbol 36 EditableText
"combo9"Symbol 89 MovieClip Frame 1Symbol 52 EditableText
"combo8"Symbol 89 MovieClip Frame 1Symbol 55 EditableText
"combo7"Symbol 89 MovieClip Frame 1Symbol 57 EditableText
"combo6"Symbol 89 MovieClip Frame 1Symbol 60 EditableText
"combo5"Symbol 89 MovieClip Frame 1Symbol 62 EditableText
"combo4"Symbol 89 MovieClip Frame 1Symbol 65 EditableText
"combo3"Symbol 89 MovieClip Frame 1Symbol 67 EditableText
"combo2"Symbol 89 MovieClip Frame 1Symbol 70 EditableText
"combo1"Symbol 89 MovieClip Frame 1Symbol 72 EditableText
"combo0"Symbol 89 MovieClip Frame 1Symbol 75 EditableText
"slutpoang"Symbol 89 MovieClip Frame 1Symbol 77 EditableText
"outsidebox"Symbol 89 MovieClip Frame 1Symbol 81 MovieClip
"rightclickbox"Symbol 89 MovieClip Frame 1Symbol 86 MovieClip
"darken"Symbol 89 MovieClip Frame 1Symbol 88 MovieClip
"cc"Symbol 109 MovieClip Frame 1Symbol 108 MovieClip
"bb"Symbol 109 MovieClip Frame 1Symbol 108 MovieClip
"aa"Symbol 109 MovieClip Frame 1Symbol 108 MovieClip
"backgcolors"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"gameoverbox"Symbol 118 MovieClip Frame 1Symbol 89 MovieClip
"Shadow"Symbol 118 MovieClip Frame 1Symbol 91 MovieClip
"outsidefields"Symbol 118 MovieClip Frame 1Symbol 93 MovieClip
"footprint"Symbol 118 MovieClip Frame 1Symbol 95 MovieClip
"texter"Symbol 118 MovieClip Frame 1Symbol 106 MovieClip
"miss"Symbol 118 MovieClip Frame 1Symbol 109 MovieClip
"musen"Symbol 118 MovieClip Frame 1Symbol 111 MovieClip
"bullTarget"Symbol 118 MovieClip Frame 1Symbol 113 MovieClip
"backg"Symbol 118 MovieClip Frame 1Symbol 117 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.




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Created: 9/5 -2019 15:22:44 Last modified: 9/5 -2019 15:22:44 Server time: 02/05 -2024 07:53:50