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dresspheresv4.swf

This is the info page for
Flash #43361

(Click the ID number above for more basic data on this flash file.)


Text
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Drag the spheres onto this image area to see
costumes and character class information.

ALCHEMIST: The Alchemist class is good with potions: they can
spend MP to draw on an infinite supply of them, they can mix
two together for more powerful items, and they can use items
with no wait time. The long-range attacks help, too.

BERSERKER: Strong and hardy, the Berserker class is great for
raw power. Probably the best class of all the warrior jobs to
choose from if you don’t want to do anything but hold down X
and still win.

BLACK MAGE: The classic offensive spell class. Black Mages
can learn all the standard Final Fantasy black magic, as well
as use their Focus command to increase the damage done by
spells.

DARK KNIGHT: The class Cecil made famous in FFIV, this job
allows you to strike hard normally and sacrifice some HP to
strike even harder.

GUNNER: The Gunner’s attacks are long range, so no need to
run up to an enemy to deliver the hit. The Trigger Happy
ability also creates very long chains, enabling the other
two characters to hit harder at the end.

GUN MAGE: FFX-2’s version of the Blue Mage, which learn
certain enemy attacks by getting hit with them. Sadly, learning
these spells is as luck-based as ever, but the Fiend Hunter
abilities make them more useful than your average Blue Mage.

LADY LUCK: Only this class lets you kill enemies by rolling dice
or playing the slots. Be careful with the latter option, though:
a complete bust after pulling the handle will result in damage
to your party.

SAMURAI: The samurai class can be deceptive: at first they
don’t seem especially powerful, but they have a way of getting
revved up during battle for increasingly strong hits. Best in
long fights against bosses.

SONGSTRESS:Absolutely no attacking power (they don’t even
get a Fight command) but effective and free status attacks.
Good for blinding enemies or putting them to sleep when you
need an opening.

THIEF: You won’t get much offense out of a Thief, but there
aren’t a lot of better support classes: the Thief’s extremely
quick reaction times means fast delivery of items when you’re
low on HP or MP.

TRAINER: All of the Trainer’s attacks (which, unlike all the
other job abilities, are unique to each character) do double
duty: elemental damage with added status attacks, or healing
with added status bonuses.

WARRIOR: The simplest class for when you just want to fight,
Warriors have high attack power though they don’t move
especially fast. Special abilities include elemental attacks and
the extremely useful Stat Breaks.

WHITE MAGE: Always one of the most vital classes to have
around in an FF game, the White Mages have healing spells for
everything that ails you. Their Pray command restores a little
bit of HP in a hurry, with no MP cost.

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 7 MovieClip in Frame 1
onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); percent = percent - ((percent - ((loading / total) * 100)) * 0.25); per = int(percent); percentage = per + "%"; loadBar._width = per * 3; if (99 < percent) { _parent.gotoAndPlay("Main", 1); } }
Frame 2
stop();
Instance of Symbol 138 MovieClip "warrior" in Frame 2
/* no clip actions */
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 2
stop();
Symbol 58 MovieClip Frame 3
stop();
Symbol 58 MovieClip Frame 4
stop();
Symbol 58 MovieClip Frame 5
stop();
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stop();
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stop();
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stop();
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stop();
Symbol 58 MovieClip Frame 10
stop();
Symbol 58 MovieClip Frame 11
stop();
Symbol 58 MovieClip Frame 12
stop();
Symbol 58 MovieClip Frame 13
stop();
Symbol 58 MovieClip Frame 14
stop();
Symbol 72 Button
on (press) { initx = this._x; inity = this._y; _root.trainer.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.trainer._droptarget) == _root.costume) { _root.costframe.gotoAndStop("trainer"); } this._x = initx; this._y = inity; }
Symbol 78 Button
on (press) { initx = this._x; inity = this._y; _root.gunner.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.gunner._droptarget) == _root.costume) { _root.costframe.gotoAndStop("gunner"); } this._x = initx; this._y = inity; }
Symbol 84 Button
on (press) { initx = this._x; inity = this._y; _root.samurai.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.samurai._droptarget) == _root.costume) { _root.costframe.gotoAndStop("samurai"); } this._x = initx; this._y = inity; }
Symbol 90 Button
on (press) { initx = this._x; inity = this._y; _root.ladyluck.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.ladyluck._droptarget) == _root.costume) { _root.costframe.gotoAndStop("ladyluck"); } this._x = initx; this._y = inity; }
Symbol 96 Button
on (press) { initx = this._x; inity = this._y; _root.darkknight.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.darkknight._droptarget) == _root.costume) { _root.costframe.gotoAndStop("darkknight"); } this._x = initx; this._y = inity; }
Symbol 102 Button
on (press) { initx = this._x; inity = this._y; _root.berserker.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.berserker._droptarget) == _root.costume) { _root.costframe.gotoAndStop("berserker"); } this._x = initx; this._y = inity; }
Symbol 107 Button
on (press) { initx = this._x; inity = this._y; _root.alchemist.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.alchemist._droptarget) == _root.costume) { _root.costframe.gotoAndStop("alchemist"); } this._x = initx; this._y = inity; }
Symbol 113 Button
on (press) { initx = this._x; inity = this._y; _root.gunmage.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.gunmage._droptarget) == _root.costume) { _root.costframe.gotoAndStop("gunmage"); } this._x = initx; this._y = inity; }
Symbol 119 Button
on (press) { initx = this._x; inity = this._y; _root.whitemage.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.whitemage._droptarget) == _root.costume) { _root.costframe.gotoAndStop("whitemage"); } this._x = initx; this._y = inity; }
Symbol 125 Button
on (press) { initx = this._x; inity = this._y; _root.blackmage.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.blackmage._droptarget) == _root.costume) { _root.costframe.gotoAndStop("blackmage"); } this._x = initx; this._y = inity; }
Symbol 131 Button
on (press) { initx = this._x; inity = this._y; _root.songstress.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.songstress._droptarget) == _root.costume) { _root.costframe.gotoAndStop("songstress"); } this._x = initx; this._y = inity; }
Symbol 137 Button
on (press) { initx = this._x; inity = this._y; _root.warrior.startDrag(true, 49, 49, 671, 671); } on (release) { trace((("x: " + this._x) + ", y: ") + this._y); stopDrag(); if (eval (_root.warrior._droptarget) == _root.costume) { _root.costframe.gotoAndStop("warrior"); } this._x = initx; this._y = inity; }
Symbol 143 Button
on (press) { initx = this._x; inity = this._y; _root.thief.startDrag(true, 49, 49, 671, 671); } on (release) { stopDrag(); if (eval (_root.thief._droptarget) == _root.costume) { _root.costframe.gotoAndStop("thief"); } this._x = initx; this._y = inity; }

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Instance Names

"costframe"Frame 2Symbol 58 MovieClip
"costume"Frame 2Symbol 62 MovieClip
"trainer"Frame 2Symbol 73 MovieClip
"gunner"Frame 2Symbol 79 MovieClip
"samurai"Frame 2Symbol 85 MovieClip
"ladyluck"Frame 2Symbol 91 MovieClip
"darkknight"Frame 2Symbol 97 MovieClip
"berserker"Frame 2Symbol 103 MovieClip
"alchemist"Frame 2Symbol 108 MovieClip
"gunmage"Frame 2Symbol 114 MovieClip
"whitemage"Frame 2Symbol 120 MovieClip
"blackmage"Frame 2Symbol 126 MovieClip
"songstress"Frame 2Symbol 132 MovieClip
"warrior"Frame 2Symbol 138 MovieClip
"thief"Frame 2Symbol 144 MovieClip
"loadBar"Symbol 7 MovieClip Frame 1Symbol 2 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"Main"Frame 2
"Up"Symbol 58 MovieClip Frame 1
"alchemist"Symbol 58 MovieClip Frame 2
"berserker"Symbol 58 MovieClip Frame 3
"blackmage"Symbol 58 MovieClip Frame 4
"darkknight"Symbol 58 MovieClip Frame 5
"gunner"Symbol 58 MovieClip Frame 6
"gunmage"Symbol 58 MovieClip Frame 7
"ladyluck"Symbol 58 MovieClip Frame 8
"samurai"Symbol 58 MovieClip Frame 9
"songstress"Symbol 58 MovieClip Frame 10
"thief"Symbol 58 MovieClip Frame 11
"trainer"Symbol 58 MovieClip Frame 12
"warrior"Symbol 58 MovieClip Frame 13
"whitemage"Symbol 58 MovieClip Frame 14

Dynamic Text Variables

percentageSymbol 6 EditableText""




http://swfchan.com/9/43361/info.shtml
Created: 9/5 -2019 13:37:59 Last modified: 9/5 -2019 13:37:59 Server time: 05/05 -2024 18:49:13