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swfchan turned sixteen years old the day before yesterday! (5may2024)

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1225399870297.swf

This is the info page for
Flash #43594

(Click the ID number above for more basic data on this flash file.)


Text
GAME
OVER

GAME OVER

GO TO TITLE

GO TO TITLE

CLEAR
DIS

GOOD!

GOOD!

FPS=

9999

100.0

%

0.0

INTERNET

HOST PC

SERVER

NOW LOADING.....

INTERNET

HOST PC

SERVER

NOW LOADING.....

BGM・効果音が再生されます。
音量に注意してください。

Music is played.
Be careful of volume.

Copyright 2003-2005 TANAKA U. All rights reserved.
Never reproduce or republicate without written permission.

KADANMAKU 2

NEXTFRAME(!) 600万HIT記念ミニゲーム

NORMAL

EASY

HARD

難度

LV1 開始

LV1 開始

LV2 開始

LV2 開始

LV3 開始

LV3 開始

LV4 開始

LV4 開始

LV5 開始

LV5 開始

LV6 開始

LV6 開始

LV7 開始

LV7 開始

LV8 開始

LV8 開始

LV9 開始

LV9 開始

LV10 開始

LV10 開始

制作者

制作者

WEBSITE

WEBSITE

操作説明

操作説明

戻る

戻る

クレジット

<p align="center"><font face="HG行書体" size="30" color="#ff3300"><a href="http://www12.plala.or.jp/nextframe"><b><i>TANAKA U</i></b></a></font></p>

効果音提供

<p align="center"><font face="HG行書体" size="30" color="#ff3300"><a href="http://kikyou.sakura.ne.jp/%7Eosabisi/"><b><i>ザ・マッチメイカァズ</i></b></a></font></p>

プログラム
グラフィック

操作説明

Zキー

Xキー

移動

射撃

ボム

MOVE

SHOT

BOMB

・射撃中は機動力が低下します。

DELETE

タイトルへ戻る

BACK TO TITLE

ActionScript [AS1/AS2]

Frame 2
function getDeep() { deep++; if (deep > 500) { deep = 0; } return(deep); } debug = 0; _global.gameDif = 2; this.stop();
Frame 10
function updateSave(s, g) { so.data["clearAry" + _global.gameDif][s] = g; } function changeScene(scene, bgm) { if (bgm == 0) { theSound.stop(); } this.gotoAndStop(scene); } so = SharedObject.getLocal("myCas"); clearAry1 = new Array(); clearAry2 = new Array(); clearAry3 = new Array(); so.data = null; if (so.data.clearAry1 != null) { clearAry1 = so.data.clearAry1; clearAry2 = so.data.clearAry2; clearAry3 = so.data.clearAry3; } else { so.data.clearAry1 = new Array(); so.data.clearAry2 = new Array(); so.data.clearAry3 = new Array(); clearAry1 = (so.data.clearAry1 = [99, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); clearAry2 = (so.data.clearAry2 = [99, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); clearAry3 = (so.data.clearAry3 = [99, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); } _root.char.removeMovieClip(); _root.area_Shot.removeMovieClip(); _root.en2.removeMovieClip(); _root.en3.removeMovieClip(); _root.en4.removeMovieClip(); _root.en5.removeMovieClip(); _root.disClear.removeMovieClip(); _root.disGameover.removeMovieClip(); theSound = new Sound(); _quality = "HIGH"; this.stop();
Frame 21
function setEnemy() { var _local2 = _root; i = 1; while (i < stageAry[gameLv].length) { var _local3 = stageAry[gameLv][i]; var _local1 = "en" + ed; _local2.attachMovie(_local3, _local1, ed); _local2[_local1]._x = 228; _local2[_local1]._y = 65; ed++; totalEnemy = i; i++; } } function deleteShot() { _root.attachMovie("AREA_enemyShot", "area_Shot", 9); } function deadEnemy() { var _local1 = _root; totalEnemy--; if (totalEnemy == 0) { _local1.char.hitMode = 0; if (_local1.display.nFlag && (_local1.display.bFlag)) { g = 3; } else if (_local1.display.nFlag) { g = 2; } else { g = 1; } if (_local1["clearAry" + gameDif][gameLv] < g) { _local1.updateSave(gameLv, g); } _local1.disClear.play(); } } stageAry = new Array(); stageAry[1] = ["bgm02", "enemy_bit1"]; stageAry[2] = ["bgm01", "enemy_BOSSX0.5"]; stageAry[3] = ["bgm04", "enemy_BOSSX1"]; stageAry[4] = ["bgm02", "enemy_bit2", "enemy_bit2.5"]; stageAry[5] = ["bgm03", "enemy_BOSSX2"]; stageAry[6] = ["bgm02", "enemy_BOSSX1", "enemy_bit3", "enemy_bit3"]; stageAry[7] = ["bgm01", "enemy_BOSSX2.5"]; stageAry[8] = ["bgm03", "enemy_BOSSX3"]; stageAry[9] = ["bgm04", "enemy_BOSSX3.5", "enemy_bit4", "enemy_bit4"]; stageAry[10] = ["bgm05", "enemy_BOSSX4"]; ed = 2; bgm = new Sound(); bgm.attachSound(stageAry[gameLv][0]); bgm.start(0, 999); _root.attachMovie("dis_CLEAR", "disClear", 6000); _root.disClear._x = 225; _root.disClear._y = 250; _root.attachMovie("dis_GAMEOVER", "disGameover", 6001); _root.disGameover._x = 225; _root.disGameover._y = 250; _root.attachMovie("mainChar", "char", 10); _root.char._x = 225; _root.char._y = 450; _root.attachMovie("AREA_enemyShot", "area_Shot", 9); this.setEnemy(); this.onEnterFrame = function () { if (Key.isDown(46)) { this.changeScene("title", 0); this.onEnterFrame = null; } }; _quality = "MEDIUM";
Frame 25
this.gotoAndPlay(_currentframe - 2);
Frame 30
this.stop();
Frame 39
this.stop();
Symbol 5 MovieClip [AREA_enemyShot] Frame 1
function getDeep() { deep++; if (deep > 500) { deep = 0; } return(deep); } function bom() { _name = null; this.gotoAndPlay("bom"); } function deleteShot() { _name = null; this.gotoAndPlay("del"); } deep = 50; this.stop();
Symbol 5 MovieClip [AREA_enemyShot] Frame 5
speed = 300; this.onEnterFrame = function () { this._y = this._y - 5; this._yscale = this._yscale - (_yscale / 3); };
Symbol 5 MovieClip [AREA_enemyShot] Frame 15
_root.attachMovie("AREA_enemyShot", "area_Shot", 9);
Symbol 5 MovieClip [AREA_enemyShot] Frame 23
_root.attachMovie("AREA_enemyShot", "area_Shot", 9);
Symbol 7 MovieClip [enemyShot] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + speedX; _local1._y = _local1._y + speedY; if (_local1._x < -10) { _local1.removeMovieClip(); } };
Instance of Symbol 9 MovieClip in Symbol 10 MovieClip [l2] Frame 1
onClipEvent (enterFrame) { this._x = this._x + _parent.speedX; }
Symbol 10 MovieClip [l2] Frame 120
this.removeMovieClip();
Instance of Symbol 11 MovieClip in Symbol 12 MovieClip [b1] Frame 1
onClipEvent (enterFrame) { this._x = this._x + _parent.speedX; }
Symbol 12 MovieClip [b1] Frame 120
this.removeMovieClip();
Instance of Symbol 13 MovieClip in Symbol 14 MovieClip [l1] Frame 1
onClipEvent (enterFrame) { this._x = this._x + _parent.speedX; }
Symbol 14 MovieClip [l1] Frame 120
this.removeMovieClip();
Instance of Symbol 15 MovieClip in Symbol 16 MovieClip [enemyShot3] Frame 1
onClipEvent (enterFrame) { this._x = this._x + _parent.speedX; }
Symbol 16 MovieClip [enemyShot3] Frame 120
this.removeMovieClip();
Instance of Symbol 17 MovieClip in Symbol 18 MovieClip [enemyShotS_10] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 14; }
Symbol 18 MovieClip [enemyShotS_10] Frame 70
this.removeMovieClip();
Instance of Symbol 17 MovieClip in Symbol 19 MovieClip [enemyShotS_9] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 12; }
Symbol 19 MovieClip [enemyShotS_9] Frame 70
this.removeMovieClip();
Instance of Symbol 17 MovieClip in Symbol 20 MovieClip [enemyShotS_8] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 10; }
Symbol 20 MovieClip [enemyShotS_8] Frame 90
this.removeMovieClip();
Instance of Symbol 17 MovieClip in Symbol 21 MovieClip [enemyShotS_7] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 8; }
Symbol 21 MovieClip [enemyShotS_7] Frame 100
this.removeMovieClip();
Instance of Symbol 17 MovieClip in Symbol 22 MovieClip [enemyShotS_6] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 6; }
Symbol 22 MovieClip [enemyShotS_6] Frame 110
this.removeMovieClip();
Instance of Symbol 17 MovieClip in Symbol 23 MovieClip [enemyShotS_1] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 6; }
Symbol 23 MovieClip [enemyShotS_1] Frame 101
this.removeMovieClip();
Instance of Symbol 24 MovieClip in Symbol 25 MovieClip [enemyShot_target1] Frame 1
onClipEvent (enterFrame) { this._x = this._x + _parent.speedX; }
Symbol 25 MovieClip [enemyShot_target1] Frame 120
this.removeMovieClip();
Instance of Symbol 17 MovieClip in Symbol 26 MovieClip [enemyShot2] Frame 1
onClipEvent (enterFrame) { this._x = this._x + _parent.speedX; }
Symbol 26 MovieClip [enemyShot2] Frame 120
this.removeMovieClip();
Symbol 30 MovieClip [mainChar_effect] Frame 1
this.onEnterFrame = function () { this._x = this._x + speedX; this._y = this._y + speedY; speedX = speedX / 1.1; speedY = speedY + 1; };
Symbol 30 MovieClip [mainChar_effect] Frame 30
this.removeMovieClip();
Symbol 33 MovieClip [bombMini] Frame 1
this.onEnterFrame = function () { this._x = this._x + speedX; this._y = this._y + speedY; speedX = speedX / 1.5; speedY = speedY / 1.5; };
Symbol 33 MovieClip [bombMini] Frame 25
this.removeMovieClip();
Symbol 34 MovieClip [bomb] Frame 1
this.onEnterFrame = function () { this._x = this._x + speedX; this._y = this._y + speedY; };
Symbol 34 MovieClip [bomb] Frame 20
this.removeMovieClip();
Symbol 49 Button
on (release) { _root.changeScene("title", 0); this.removeMovieClip(); }
Symbol 50 MovieClip [dis_GAMEOVER] Frame 1
this.stop();
Symbol 50 MovieClip [dis_GAMEOVER] Frame 34
this.stop();
Symbol 57 MovieClip Frame 1
switch (_root.eName) { case 1 : mes = "GOOD!"; break; case 2 : mes = "NICE FIGHT!"; break; case 3 : mes = "EXCELLENT!!"; break; case 4 : mes = "MIRAGE!!!"; break; case 5 : mes = "SUGEEEEEEEEE!!!"; }
Symbol 57 MovieClip Frame 4
this.gotoAndPlay(2);
Symbol 58 MovieClip [dis_CLEAR] Frame 1
this.stop();
Symbol 58 MovieClip [dis_CLEAR] Frame 26
this.stop();
Instance of Symbol 60 MovieClip in Symbol 61 MovieClip [r1] Frame 8
onClipEvent (enterFrame) { this._rotation = this._rotation + _parent.rSpeed; this._x = this._x + _parent.speedX; }
Symbol 61 MovieClip [r1] Frame 170
this.removeMovieClip();
Symbol 63 MovieClip [dis_hpGage] Frame 1
function upDateHp(per) { this.hp._xscale = per * 100; }
Symbol 67 MovieClip [help] Frame 1
function getFps() { time_count = time_count + 1; if ((getTimer() - old_timer) >= time) { tFps = Math.floor((time_count * 1000) / (getTimer() - old_timer)); fps = (tFps + "/") + fr; old_timer = getTimer(); time_count = 0; avFps = Math.floor(((avFps + tFps) / 2) * 10) / 10; } } fr = 30; time = 1000; time_count = 0; avFps = fr; old_timer = getTimer(); this.onEnterFrame = function () { this.getFps(); };
Symbol 84 MovieClip Frame 1
this.stop();
Symbol 87 MovieClip Frame 1
this.stop();
Symbol 88 MovieClip Frame 3
this.sv.play();
Symbol 88 MovieClip Frame 22
this.pc.play();
Symbol 109 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 110 MovieClip Frame 1
loadedSize = 0; totalSize = _root.getBytesTotal(); this.onEnterFrame = function () { var _local1 = this; loadedSize = _root.getBytesLoaded(); if (loadedSize >= totalSize) { _local1.gotoAndStop(10); _local1.onEnterFrame = null; } else { downloadParcent = Math.round((loadedSize / totalSize) * 1000) / 10; if (String(downloadParcent).indexOf(".", 0) == -1) { downloadParcent = downloadParcent + ".0"; } _local1.gage.bar._xscale = downloadParcent; } }; this.stop();
Symbol 117 MovieClip Frame 1
this.stop();
Symbol 126 MovieClip Frame 1
function moveAction(muki) { if (aMode == 1) { aMode = 0; this.gotoAndPlay(muki); } } aMode = 1;
Symbol 126 MovieClip Frame 2
_root.area_Shot.deleteShot();
Symbol 126 MovieClip Frame 54
_parent.hitMode = 1; this._name = "c";
Symbol 126 MovieClip Frame 55
aMode = 1; this.stop();
Symbol 126 MovieClip Frame 72
this.onEnterFrame = function () { if (!Key.isDown(_parent.keyMoveLeft)) { aMode = 1; this.play(); this.onEnterFrame = null; } }; this.stop();
Symbol 126 MovieClip Frame 78
this.gotoAndStop("normal");
Symbol 126 MovieClip Frame 91
this.onEnterFrame = function () { if (!Key.isDown(_parent.keyMoveRight)) { aMode = 1; this.play(); this.onEnterFrame = null; } }; this.stop();
Symbol 126 MovieClip Frame 97
this.gotoAndStop("normal");
Symbol 133 MovieClip Frame 1
theSound = new Sound(this); this.onUnload = function () { theSound.stop(); };
Symbol 133 MovieClip Frame 5
this.stop();
Symbol 136 MovieClip [mainChar] Frame 1
function atcEffect() { var _local2 = _root; var _local3 = this; i = 0; while (i < efNo1) { ix = _local2.getDeep(); var _local1 = "ef" + ix; _local2.attachMovie("mainChar_effect", _local1, ix + 1000); _local2[_local1]._x = _local3._x; _local2[_local1]._y = _local3._y; _local2[_local1]._xscale = (_local2[_local1]._yscale = (Math.random() * 40) + 20); _local2[_local1].speedX = (Math.random() * 30) - 15; _local2[_local1].speedY = (Math.random() * 30) - 15; i++; } } function Move() { var _local1 = this; if (Key.isDown(keyMoveUp)) { if (_local1._y > 0) { _local1._y = _local1._y + (-nMove); } } if (Key.isDown(KeyMoveDown)) { if (_local1._y < 500) { _local1._y = _local1._y + nMove; } } if (Key.isDown(KeyMoveRight)) { if (_local1._x < 450) { _local1.c.moveAction("right"); _local1._x = _local1._x + nMove; } } if (Key.isDown(KeyMoveLeft)) { if (_local1._x > 0) { _local1.c.moveAction("left"); _local1._x = _local1._x + (-nMove); } } } function hitCheck() { var _local1 = this; if (_root.area_shot.hitTest(_local1._x, _local1._y + 10, true)) { _local1.atcEffect(); _local1.c._name = null; lifeMode = 0; hitMode = 0; _local1.gotoAndPlay("hit"); } } efNo1 = 20; lifeMode = 1; hitMode = 0; mySound = new Sound(this); keyMoveUp = 38; keyMoveDown = 40; keyMoveRight = 39; keyMoveLeft = 37; baseMove = 6; this.onEnterFrame = function () { var _local1 = this; if (lifeMode == 1) { _local1.Move(); if (Key.isDown(90)) { nMove = baseMove / 2; _local1.gotoAndStop("shot"); } else { nMove = baseMove; _local1.gotoAndStop("normal"); } if (Key.isDown(88)) { _root.display.bomber(); } if ((_currentframe < 25) && (hitMode == 1)) { _local1.hitCheck(); } } };
Symbol 136 MovieClip [mainChar] Frame 5
mySound.stop(); this.stop();
Symbol 136 MovieClip [mainChar] Frame 65
if (_root.display.dead() > -1) { lifeMode = 1; this.gotoAndStop("normal"); } else { this.removeMovieClip(); }
Symbol 142 MovieClip [enemy_BOSSX0.5] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + 10); _local2.shot2(_local1, x, _local3, kakudo - 10); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 20); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + 40); _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo - 20); _local2.shot2(_local1, x, _local3, kakudo - 40); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + 45); _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); _local2.shot2(_local1, x, _local3, kakudo - 45); return; } } function shotOugi2(shotType, no, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + 10); _local3.shot(_local1, _local2, x, y, kakudo - 10); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + 20); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - 20); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + 40); _local3.shot(_local1, _local2, x, y, kakudo + 20); _local3.shot(_local1, _local2, x, y, kakudo - 20); _local3.shot(_local1, _local2, x, y, kakudo - 40); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + 30); _local3.shot(_local1, _local2, x, y, kakudo + 15); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - 15); _local3.shot(_local1, _local2, x, y, kakudo - 30); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + 45); _local3.shot(_local1, _local2, x, y, kakudo + 30); _local3.shot(_local1, _local2, x, y, kakudo + 15); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - 15); _local3.shot(_local1, _local2, x, y, kakudo - 30); _local3.shot(_local1, _local2, x, y, kakudo - 45); return; } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } function getKakudo() { var _local2 = _root.char._x - this._x; var ysa = ((_root.char._y + 10) - this._y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 150 * _global.gameDif; rx = 0; ry = 0; wait1 = 50 - ((_global.gameDif - 1) * 2); wait2 = 30 - ((_global.gameDif - 1) * 2); wait3 = 40 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; kakudo = _local1.getKakudo(); _local1.move(); _local1.hitCheck(); if (wi1 > wait1) { _local1.shotR5(_local1.getKakudo()); wi1 = 0; } if (wi3 > wait3) { _local1.shotOugi("b1", 7, 1, 0, 0); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 142 MovieClip [enemy_BOSSX0.5] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 142 MovieClip [enemy_BOSSX0.5] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 142 MovieClip [enemy_BOSSX0.5] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 142 MovieClip [enemy_BOSSX0.5] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 142 MovieClip [enemy_BOSSX0.5] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 143 MovieClip [enemy_BOSSX1] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + 10); _local2.shot2(_local1, x, _local3, kakudo - 10); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 20); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + 40); _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo - 20); _local2.shot2(_local1, x, _local3, kakudo - 40); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + 45); _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); _local2.shot2(_local1, x, _local3, kakudo - 45); return; } } function shotOugi2(shotType, no, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + 10); _local3.shot(_local1, _local2, x, y, kakudo - 10); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + 20); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - 20); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + 40); _local3.shot(_local1, _local2, x, y, kakudo + 20); _local3.shot(_local1, _local2, x, y, kakudo - 20); _local3.shot(_local1, _local2, x, y, kakudo - 40); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + 30); _local3.shot(_local1, _local2, x, y, kakudo + 15); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - 15); _local3.shot(_local1, _local2, x, y, kakudo - 30); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + 45); _local3.shot(_local1, _local2, x, y, kakudo + 30); _local3.shot(_local1, _local2, x, y, kakudo + 15); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - 15); _local3.shot(_local1, _local2, x, y, kakudo - 30); _local3.shot(_local1, _local2, x, y, kakudo - 45); return; } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } function getKakudo() { var _local2 = _root.char._x - this._x; var ysa = ((_root.char._y + 10) - this._y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 250 * _global.gameDif; rx = 0; ry = 0; wait1 = 50 - ((_global.gameDif - 1) * 2); wait2 = 30 - ((_global.gameDif - 1) * 2); wait3 = 15 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; kakudo = _local1.getKakudo(); _local1.move(); _local1.hitCheck(); if (wi1 > wait1) { r3 = r3 + rp3; _local1.shotOugi2("l1", 7, 10, 6, 0, 0); _local1.shotR5(_local1.getKakudo()); wi1 = 0; } if (wi3 > wait3) { r3 = r3 + rp3; var r = ((Math.random() * 90) + 45); _local1.shotOugi("b1", 7, 1, 0, 0); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 143 MovieClip [enemy_BOSSX1] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 143 MovieClip [enemy_BOSSX1] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 143 MovieClip [enemy_BOSSX1] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 143 MovieClip [enemy_BOSSX1] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 143 MovieClip [enemy_BOSSX1] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 144 MovieClip [enemy_BOSSX2] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + 10); _local2.shot2(_local1, x, _local3, kakudo - 10); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 20); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + 40); _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo - 20); _local2.shot2(_local1, x, _local3, kakudo - 40); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + 45); _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); _local2.shot2(_local1, x, _local3, kakudo - 45); return; } } function shotOugi2(shotType, no, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + 10); _local3.shot(_local1, _local2, x, y, kakudo - 10); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + 20); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - 20); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + 40); _local3.shot(_local1, _local2, x, y, kakudo + 20); _local3.shot(_local1, _local2, x, y, kakudo - 20); _local3.shot(_local1, _local2, x, y, kakudo - 40); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + 30); _local3.shot(_local1, _local2, x, y, kakudo + 15); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - 15); _local3.shot(_local1, _local2, x, y, kakudo - 30); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + 45); _local3.shot(_local1, _local2, x, y, kakudo + 30); _local3.shot(_local1, _local2, x, y, kakudo + 15); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - 15); _local3.shot(_local1, _local2, x, y, kakudo - 30); _local3.shot(_local1, _local2, x, y, kakudo - 45); return; } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } function getKakudo() { var _local2 = _root.char._x - this._x; var ysa = ((_root.char._y + 10) - this._y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 200 * _global.gameDif; rx = 0; ry = 0; wait1 = 1 - ((_global.gameDif - 1) * 2); wait2 = 30 - ((_global.gameDif - 1) * 2); wait3 = 15 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; kakudo = _local1.getKakudo(); _local1.move(); _local1.hitCheck(); if (wi3 > wait3) { r3 = r3 + rp3; var r = ((Math.random() * 90) + 45); _local1.shotOugi("b1", 7, 1, 0, 0); _local1.shotOugi("b1", 3, 3, 0, 0); _local1.shotOugi2("l1", 7, 8, 0, 0); _local1.shotOugi2("l1", 4, 8, 0, 0); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 144 MovieClip [enemy_BOSSX2] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 144 MovieClip [enemy_BOSSX2] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 144 MovieClip [enemy_BOSSX2] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 144 MovieClip [enemy_BOSSX2] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 144 MovieClip [enemy_BOSSX2] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 147 MovieClip [enemy_BOSSX2.5] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, ro, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo - ro); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 3)); _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo - (ro * 3)); return; } } function shotOugi2(shotType, no, ro, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 3)); _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 3)); return; } } function shotOugi3(shotType, no, ro, speed, x, y) { var _local3 = y; var _local1 = shotType; var _local2 = getKakudo(x, _local3); switch (no) { case 1 : this.shot(_local1, speed, x, _local3, _local2); case 2 : this.shot(_local1, speed, x, _local3, _local2 + ro); this.shot(_local1, speed, x, _local3, _local2 - ro); return; case 3 : this.shot(_local1, speed, x, _local3, _local2 + ro); this.shot(_local1, speed, x, _local3, _local2); this.shot(_local1, speed, x, _local3, _local2 - ro); return; case 4 : this.shot(_local1, speed, x, _local3, _local2 + (ro * 2)); this.shot(_local1, speed, x, _local3, _local2 + ro); this.shot(_local1, speed, x, _local3, _local2 - ro); this.shot(_local1, speed, x, _local3, _local2 - (ro * 2)); return; case 5 : this.shot(_local1, speed, x, _local3, _local2 + (ro * 2)); this.shot(_local1, speed, x, _local3, _local2 + ro); this.shot(_local1, speed, x, _local3, _local2); this.shot(_local1, speed, x, _local3, _local2 - ro); this.shot(_local1, speed, x, _local3, _local2 - (ro * 2)); return; case 7 : this.shot(_local1, speed, x, _local3, _local2 + (ro * 3)); this.shot(_local1, speed, x, _local3, _local2 + (ro * 2)); this.shot(_local1, speed, x, _local3, _local2 + ro); this.shot(_local1, speed, x, _local3, _local2); this.shot(_local1, speed, x, _local3, _local2 - ro); this.shot(_local1, speed, x, _local3, _local2 - (ro * 2)); this.shot(_local1, speed, x, _local3, _local2 - (ro * 3)); return; } } function shotRo(shotType, rSpeed, ro, speed, x, y) { var _local2 = _root; var _local3 = this; var kakudo = _local3.getKakudo(x, y); var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(shotType, _local1, _local1); _local2.area_shot[_local1]._x = _local3._x + x; _local2.area_shot[_local1]._y = _local3._y + y; _local2.area_shot[_local1].speedX = speed; _local2.area_shot[_local1]._rotation = kakudo; _local2.area_shot[_local1].rSpeed = rSpeed; } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r, x, y) { var _local1 = r; var _local2 = this; var _local3 = y; _local2.shot2("enemyShotS_6", x, _local3, _local1); _local2.shot2("enemyShotS_7", x, _local3, _local1); _local2.shot2("enemyShotS_8", x, _local3, _local1); _local2.shot2("enemyShotS_9", x, _local3, _local1); _local2.shot2("enemyShotS_10", x, _local3, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } function getKakudo(x, y) { var _local2 = (_root.char._x - this._x) - x; var ysa = (((_root.char._y + 10) - this._y) - y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 400 * _global.gameDif; rx = 0; ry = 0; wait1 = 30 - ((_global.gameDif - 1) * 2); wait2 = 40 - ((_global.gameDif - 1) * 2); wait3 = 35 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; kakudo = _local1.getKakudo(0, 0); _local1.move(); _local1.hitCheck(); if (wi1 > wait1) { _local1.shotOugi2("l1", 7, 10, 15, 0, 0); wi1 = 0; } if (wi3 > wait3) { r3 = r3 + rp3; _local1.shotOugi3("b1", 3, 10, 8, -40, 0); _local1.shotOugi3("b1", 3, 10, 8, 40, 0); wi3 = 0; } if (wi2 > wait2) { _local1.shotR5(_local1.getKakudo(140, 0), 140, 0); _local1.shotR5(_local1.getKakudo(-140, 0), -140, 0); wi2 = 0; } wi1++; wi2++; wi3++; };
Symbol 147 MovieClip [enemy_BOSSX2.5] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 147 MovieClip [enemy_BOSSX2.5] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 147 MovieClip [enemy_BOSSX2.5] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 147 MovieClip [enemy_BOSSX2.5] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 147 MovieClip [enemy_BOSSX2.5] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 148 MovieClip [enemy_BOSSX3] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, ro, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo - ro); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 3)); _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo - (ro * 3)); return; } } function shotOugi2(shotType, no, ro, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 3)); _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 3)); return; } } function shotOugi3(shotType, no, ro, speed, x, y) { var _local3 = y; var _local1 = shotType; var _local2 = getKakudo(x, _local3); switch (no) { case 1 : this.shot(_local1, speed, x, _local3, _local2); case 2 : this.shot(_local1, speed, x, _local3, _local2 + ro); this.shot(_local1, speed, x, _local3, _local2 - ro); return; case 3 : this.shot(_local1, speed, x, _local3, _local2 + ro); this.shot(_local1, speed, x, _local3, _local2); this.shot(_local1, speed, x, _local3, _local2 - ro); return; case 4 : this.shot(_local1, speed, x, _local3, _local2 + (ro * 2)); this.shot(_local1, speed, x, _local3, _local2 + ro); this.shot(_local1, speed, x, _local3, _local2 - ro); this.shot(_local1, speed, x, _local3, _local2 - (ro * 2)); return; case 5 : this.shot(_local1, speed, x, _local3, _local2 + (ro * 2)); this.shot(_local1, speed, x, _local3, _local2 + ro); this.shot(_local1, speed, x, _local3, _local2); this.shot(_local1, speed, x, _local3, _local2 - ro); this.shot(_local1, speed, x, _local3, _local2 - (ro * 2)); return; case 7 : this.shot(_local1, speed, x, _local3, _local2 + (ro * 3)); this.shot(_local1, speed, x, _local3, _local2 + (ro * 2)); this.shot(_local1, speed, x, _local3, _local2 + ro); this.shot(_local1, speed, x, _local3, _local2); this.shot(_local1, speed, x, _local3, _local2 - ro); this.shot(_local1, speed, x, _local3, _local2 - (ro * 2)); this.shot(_local1, speed, x, _local3, _local2 - (ro * 3)); return; } } function shotRo(shotType, rSpeed, ro, speed, x, y) { var _local2 = _root; var _local3 = this; var kakudo = _local3.getKakudo(x, y); var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(shotType, _local1, _local1); _local2.area_shot[_local1]._x = _local3._x + x; _local2.area_shot[_local1]._y = _local3._y + y; _local2.area_shot[_local1].speedX = speed; _local2.area_shot[_local1]._rotation = kakudo; _local2.area_shot[_local1].rSpeed = rSpeed; } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } function getKakudo(x, y) { var _local2 = (_root.char._x - this._x) - x; var ysa = (((_root.char._y + 10) - this._y) - y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 400 * _global.gameDif; rx = 0; ry = 0; wait1 = 45 - ((_global.gameDif - 1) * 2); wait2 = 60 - ((_global.gameDif - 1) * 2); wait3 = 10 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; kakudo = _local1.getKakudo(0, 0); _local1.move(); _local1.hitCheck(); if (wi1 > wait1) { _local1.shotOugi2("l1", 7, 10, 15, 0, 0); wi1 = 0; } if (wi3 > wait3) { r3 = r3 + rp3; _local1.shotOugi3("l1", 3, 10, 14, -140, 0); _local1.shotOugi3("l1", 3, 10, 14, 140, 0); wi3 = 0; } if (wi2 > wait2) { wi2 = 0; } wi1++; wi2++; wi3++; };
Symbol 148 MovieClip [enemy_BOSSX3] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 148 MovieClip [enemy_BOSSX3] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 148 MovieClip [enemy_BOSSX3] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 148 MovieClip [enemy_BOSSX3] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 148 MovieClip [enemy_BOSSX3] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 149 MovieClip [enemy_BOSSX3.5] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, ro, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo - ro); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 3)); _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo - (ro * 3)); return; } } function shotOugi2(shotType, no, ro, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 3)); _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 3)); return; } } function shotRo(shotType, rSpeed, ro, speed, x, y) { var _local2 = _root; var _local3 = this; var kakudo = _local3.getKakudo(x, y); var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(shotType, _local1, _local1); _local2.area_shot[_local1]._x = _local3._x + x; _local2.area_shot[_local1]._y = _local3._y + y; _local2.area_shot[_local1].speedX = speed; _local2.area_shot[_local1]._rotation = kakudo; _local2.area_shot[_local1].rSpeed = rSpeed; } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } function getKakudo(x, y) { var _local2 = (_root.char._x - this._x) - x; var ysa = (((_root.char._y + 10) - this._y) - y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 400 * _global.gameDif; rx = 0; ry = 0; wait1 = 45 - ((_global.gameDif - 1) * 2); wait2 = 60 - ((_global.gameDif - 1) * 2); wait3 = 15 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; kakudo = _local1.getKakudo(0, 0); _local1.move(); _local1.hitCheck(); if (wi3 > wait3) { r3 = r3 + rp3; _local1.shotOugi2("l1", 7, 10, 8, 0, 0); wi3 = 0; } if (wi2 > wait2) { _local1.shotRo("r1", 2, 0, 6, 0, 0); wi2 = 0; } wi2++; wi3++; };
Symbol 149 MovieClip [enemy_BOSSX3.5] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 149 MovieClip [enemy_BOSSX3.5] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 149 MovieClip [enemy_BOSSX3.5] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 149 MovieClip [enemy_BOSSX3.5] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 149 MovieClip [enemy_BOSSX3.5] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 150 MovieClip [enemy_BOSSX4] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _root["dis" + _name].upDateHp(hp / baseHp); _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, ro, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo - ro); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + (ro * 3)); _local2.shot2(_local1, x, _local3, kakudo + (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo + ro); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - ro); _local2.shot2(_local1, x, _local3, kakudo - (ro * 2)); _local2.shot2(_local1, x, _local3, kakudo - (ro * 3)); return; } } function shotOugi2(shotType, no, ro, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 3)); _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 3)); return; } } function shotRo(shotType, rSpeed, ro, speed, x, y) { var _local2 = _root; var _local3 = this; var kakudo = _local3.getKakudo(x, y); var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(shotType, _local1, _local1); _local2.area_shot[_local1]._x = _local3._x + x; _local2.area_shot[_local1]._y = _local3._y + y; _local2.area_shot[_local1].speedX = speed; _local2.area_shot[_local1]._rotation = kakudo; _local2.area_shot[_local1].rSpeed = rSpeed; } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } function getKakudo(x, y) { var _local2 = (_root.char._x - this._x) - x; var ysa = (((_root.char._y + 10) - this._y) - y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; baseHp = (hp = 400 * _global.gameDif); rx = 0; ry = 0; wait1 = 45 - ((_global.gameDif - 1) * 2); wait2 = 60 - ((_global.gameDif - 1) * 2); wait3 = 15 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; kakudo = _local1.getKakudo(0, 0); _local1.move(); _local1.hitCheck(); if (wi1 > wait1) { _local1.shotOugi2("l1", 1, 0, 15, 0, 0); wi1 = 0; } if (wi3 > wait3) { r3 = r3 + rp3; _local1.shotOugi2("l1", 5, 10, 8, 0, 0); wi3 = 0; } if (wi2 > wait2) { _local1.shotRo("r1", -2, 0, 6, -140, 0); _local1.shotRo("r1", 2, 0, 6, 140, 0); _local1.shotRo("r1", 2, 0, 6, 0, 0); wi2 = 0; } wi1++; wi2++; wi3++; };
Symbol 150 MovieClip [enemy_BOSSX4] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 150 MovieClip [enemy_BOSSX4] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 150 MovieClip [enemy_BOSSX4] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 150 MovieClip [enemy_BOSSX4] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 150 MovieClip [enemy_BOSSX4] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 153 MovieClip [enemy_bit0.5] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _root["dis" + _name].upDateHp(hp / baseHp); _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + 10); _local2.shot2(_local1, x, _local3, kakudo - 10); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 20); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + 40); _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo - 20); _local2.shot2(_local1, x, _local3, kakudo - 40); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + 45); _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); _local2.shot2(_local1, x, _local3, kakudo - 45); return; } } function shotOugi2(shotType, no, ro, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 3)); _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 3)); return; } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { var _local1 = this; _local1._x = _local1._x + ((tx - _local1._x) / ext); _local1._y = _local1._y + ((ty - _local1._y) / ext); } function getKakudo() { var _local2 = _root.char._x - this._x; var ysa = ((_root.char._y + 10) - this._y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; mw = 3000; mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; baseHp = (hp = 70 * _global.gameDif); rx = 0; ry = 0; ext = 5; wait1 = 1 - ((_global.gameDif - 1) * 2); wait2 = 30 - ((_global.gameDif - 1) * 2); wait3 = 50 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; if (getTimer() > mwc) { mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; } kakudo = _local1.getKakudo(); _local1._rotation = kakudo - 90; _local1.move(); _local1.hitCheck(); if (wi2 > wait2) { _local1.shotOugi2("l1", 2, 15, 5, 0, 0); wi2 = 0; } if (wi3 > wait3) { _local1.shotOugi2("l1", 1, 0, 9, 0, 0); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 153 MovieClip [enemy_bit0.5] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 153 MovieClip [enemy_bit0.5] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 153 MovieClip [enemy_bit0.5] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 153 MovieClip [enemy_bit0.5] Frame 16
i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 153 MovieClip [enemy_bit0.5] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 154 MovieClip [enemy_bit1] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _root["dis" + _name].upDateHp(hp / baseHp); _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + 10); _local2.shot2(_local1, x, _local3, kakudo - 10); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 20); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + 40); _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo - 20); _local2.shot2(_local1, x, _local3, kakudo - 40); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + 45); _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); _local2.shot2(_local1, x, _local3, kakudo - 45); return; } } function shotOugi2(shotType, no, ro, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 3)); _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 3)); return; } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { var _local1 = this; _local1._x = _local1._x + ((tx - _local1._x) / ext); _local1._y = _local1._y + ((ty - _local1._y) / ext); } function getKakudo() { var _local2 = _root.char._x - this._x; var ysa = ((_root.char._y + 10) - this._y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; mw = 3000; mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; baseHp = (hp = 70 * _global.gameDif); rx = 0; ry = 0; ext = 5; wait1 = 1 - ((_global.gameDif - 1) * 2); wait2 = 30 - ((_global.gameDif - 1) * 2); wait3 = 50 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; if (getTimer() > mwc) { mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; } kakudo = _local1.getKakudo(); _local1._rotation = kakudo - 90; _local1.move(); _local1.hitCheck(); if (wi2 > wait2) { _local1.shotOugi2("l1", 5, 15, 5, 0, 0); wi2 = 0; } if (wi3 > wait3) { _local1.shotOugi2("l1", 1, 0, 9, 0, 0); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 154 MovieClip [enemy_bit1] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 154 MovieClip [enemy_bit1] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 154 MovieClip [enemy_bit1] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 154 MovieClip [enemy_bit1] Frame 16
i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 154 MovieClip [enemy_bit1] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 155 MovieClip [enemy_bit2] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + 10); _local2.shot2(_local1, x, _local3, kakudo - 10); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 20); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + 40); _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo - 20); _local2.shot2(_local1, x, _local3, kakudo - 40); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + 45); _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); _local2.shot2(_local1, x, _local3, kakudo - 45); return; } } function shotOugi2(shotType, no, ro, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 3)); _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 3)); return; } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { var _local1 = this; _local1._x = _local1._x + ((tx - _local1._x) / ext); _local1._y = _local1._y + ((ty - _local1._y) / ext); } function getKakudo() { var _local2 = _root.char._x - this._x; var ysa = ((_root.char._y + 10) - this._y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; mw = 3000; mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 100 * _global.gameDif; rx = 0; ry = 0; ext = 5; wait1 = 1 - ((_global.gameDif - 1) * 2); wait2 = 10 - ((_global.gameDif - 1) * 2); wait3 = 17 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; if (getTimer() > mwc) { mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; } kakudo = _local1.getKakudo(); _local1._rotation = kakudo - 90; _local1.move(); _local1.hitCheck(); if (wi3 > wait3) { r3 = r3 + 1; _local1.shotOugi2("l1", 1, 0, 16, 0, 0); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 155 MovieClip [enemy_bit2] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 155 MovieClip [enemy_bit2] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 155 MovieClip [enemy_bit2] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 155 MovieClip [enemy_bit2] Frame 16
i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 155 MovieClip [enemy_bit2] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 156 MovieClip [enemy_bit2.5] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + 10); _local2.shot2(_local1, x, _local3, kakudo - 10); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 20); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + 40); _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo - 20); _local2.shot2(_local1, x, _local3, kakudo - 40); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + 45); _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); _local2.shot2(_local1, x, _local3, kakudo - 45); return; } } function shotOugi2(shotType, no, ro, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 3)); _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 3)); return; } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { var _local1 = this; _local1._x = _local1._x + ((tx - _local1._x) / ext); _local1._y = _local1._y + ((ty - _local1._y) / ext); } function getKakudo() { var _local2 = _root.char._x - this._x; var ysa = ((_root.char._y + 10) - this._y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; mw = 3000; mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 100 * _global.gameDif; rx = 0; ry = 0; ext = 5; wait1 = 1; wait2 = 30 - ((_global.gameDif - 1) * 2); wait3 = 40 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; if (getTimer() > mwc) { mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; } kakudo = _local1.getKakudo(); _local1._rotation = kakudo - 90; _local1.move(); _local1.hitCheck(); if (wi3 > wait3) { r3 = r3 + 1; _local1.shotOugi2("b1", 7, 10, 8, 0, 0); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 156 MovieClip [enemy_bit2.5] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 156 MovieClip [enemy_bit2.5] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 156 MovieClip [enemy_bit2.5] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 156 MovieClip [enemy_bit2.5] Frame 16
i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 156 MovieClip [enemy_bit2.5] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 157 MovieClip [enemy_bit3] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + 10); _local2.shot2(_local1, x, _local3, kakudo - 10); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 20); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + 40); _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo - 20); _local2.shot2(_local1, x, _local3, kakudo - 40); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + 45); _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); _local2.shot2(_local1, x, _local3, kakudo - 45); return; } } function shotOugi2(shotType, no, ro, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 3)); _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 3)); return; } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { var _local1 = this; _local1._x = _local1._x + ((tx - _local1._x) / ext); _local1._y = _local1._y + ((ty - _local1._y) / ext); } function getKakudo() { var _local2 = _root.char._x - this._x; var ysa = ((_root.char._y + 10) - this._y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; mw = 3000; mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 70 * _global.gameDif; rx = 0; ry = 0; ext = 5; wait1 = 1 - ((_global.gameDif - 1) * 2); wait2 = 30 - ((_global.gameDif - 1) * 2); wait3 = 15 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; if (getTimer() > mwc) { mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; } kakudo = _local1.getKakudo(); _local1._rotation = kakudo - 90; _local1.move(); _local1.hitCheck(); if (wi3 > wait3) { _local1.shotOugi2("l1", 3, 15, 8, 0, 0); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 157 MovieClip [enemy_bit3] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 157 MovieClip [enemy_bit3] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 157 MovieClip [enemy_bit3] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 157 MovieClip [enemy_bit3] Frame 16
i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 157 MovieClip [enemy_bit3] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Symbol 158 MovieClip [enemy_bit4] Frame 1
function hitCheck() { var _local1 = this; if (_local1.hitTest(_root.char.beam)) { if (hp > 0) { hp--; _local1.play(); } else { _local1.gotoAndPlay("dead"); } } } function shotOugi(shotType, no, speed, x, y) { var _local2 = this; var _local3 = y; var _local1; if (shotType == "b1") { switch (speed) { case 1 : _local1 = "enemyShotS_6"; break; case 2 : _local1 = "enemyShotS_7"; break; case 3 : _local1 = "enemyShotS_8"; break; case 4 : _local1 = "enemyShotS_9"; break; case 5 : _local1 = "enemyShotS_10"; break; } } else if (shotType == "l1") { } switch (no) { case 2 : _local2.shot2(_local1, x, _local3, kakudo + 10); _local2.shot2(_local1, x, _local3, kakudo - 10); return; case 3 : _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 20); return; case 4 : _local2.shot2(_local1, x, _local3, kakudo + 40); _local2.shot2(_local1, x, _local3, kakudo + 20); _local2.shot2(_local1, x, _local3, kakudo - 20); _local2.shot2(_local1, x, _local3, kakudo - 40); return; case 5 : _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); return; case 7 : _local2.shot2(_local1, x, _local3, kakudo + 45); _local2.shot2(_local1, x, _local3, kakudo + 30); _local2.shot2(_local1, x, _local3, kakudo + 15); _local2.shot2(_local1, x, _local3, kakudo); _local2.shot2(_local1, x, _local3, kakudo - 15); _local2.shot2(_local1, x, _local3, kakudo - 30); _local2.shot2(_local1, x, _local3, kakudo - 45); return; } } function shotOugi2(shotType, no, ro, speed, x, y) { var _local2 = speed; var _local3 = this; var _local1 = shotType; switch (no) { case 1 : _local3.shot(_local1, _local2, x, y, kakudo); case 2 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 3 : _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); return; case 4 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 5 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); return; case 7 : _local3.shot(_local1, _local2, x, y, kakudo + (ro * 3)); _local3.shot(_local1, _local2, x, y, kakudo + (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo + ro); _local3.shot(_local1, _local2, x, y, kakudo); _local3.shot(_local1, _local2, x, y, kakudo - ro); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 2)); _local3.shot(_local1, _local2, x, y, kakudo - (ro * 3)); return; } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); _local2.shot2("enemyShotS_9", 20, 10, _local1); _local2.shot2("enemyShotS_10", 20, 10, _local1); } function move() { var _local1 = this; _local1._x = _local1._x + ((tx - _local1._x) / ext); _local1._y = _local1._y + ((ty - _local1._y) / ext); } function getKakudo() { var _local2 = _root.char._x - this._x; var ysa = ((_root.char._y + 10) - this._y); var _local1 = Math.atan2(ysa, _local2); var _local3 = _local1 / (Math.PI/180); return(_local3); } baseX = this._x; baseY = this._y; mw = 3000; mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 70 * _global.gameDif; rx = 0; ry = 0; ext = 5; wait1 = 1 - ((_global.gameDif - 1) * 2); wait2 = 30 - ((_global.gameDif - 1) * 2); wait3 = 60 - ((_global.gameDif - 1) * 2); this.onEnterFrame = function () { var _local1 = this; if (getTimer() > mwc) { mwc = getTimer() + mw; tx = (Math.random() * 300) + 50; ty = (Math.random() * 100) + 80; } kakudo = _local1.getKakudo(); _local1._rotation = kakudo - 90; _local1.move(); _local1.hitCheck(); if (wi3 > wait3) { r3 = r3 + rp3; var r = ((Math.random() * 90) + 45); _local1.shotR5(kakudo); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 158 MovieClip [enemy_bit4] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 158 MovieClip [enemy_bit4] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 158 MovieClip [enemy_bit4] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 158 MovieClip [enemy_bit4] Frame 16
i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 158 MovieClip [enemy_bit4] Frame 55
this.onEnterFrame = null; _root.deadEnemy(); this.stop();
Instance of Symbol 163 MovieClip in Symbol 168 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 40) - 20; this._x = (Math.random() * 100) - 50; this._rotation = Math.random() * 180; }
Instance of Symbol 163 MovieClip in Symbol 168 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 40) - 20; this._x = (Math.random() * 100) - 50; this._rotation = Math.random() * 180; }
Instance of Symbol 163 MovieClip in Symbol 168 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 40) - 20; this._x = (Math.random() * 100) - 50; this._rotation = Math.random() * 180; }
Instance of Symbol 163 MovieClip in Symbol 168 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 40) - 20; this._x = (Math.random() * 100) - 50; this._rotation = Math.random() * 180; }
Symbol 175 Button
on (release) { _parent.selectDif(2); }
Symbol 178 MovieClip Frame 1
this.stop();
Symbol 180 Button
on (release) { _parent.selectDif(1); }
Symbol 182 MovieClip Frame 1
this.stop();
Symbol 184 Button
on (release) { _parent.selectDif(3); }
Symbol 186 MovieClip Frame 1
this.stop();
Instance of Symbol 192 MovieClip in Symbol 193 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 20) - 10; }
Instance of Symbol 192 MovieClip in Symbol 193 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 20) - 10; }
Instance of Symbol 192 MovieClip in Symbol 193 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 20) - 10; }
Symbol 194 Button
on (release) { _root.gameLv = 1; _root.changeScene("game", 0); }
Symbol 204 MovieClip Frame 1
function setMark(f) { this.gotoAndStop(f + 1); } this.stop();
Symbol 207 Button
on (release) { _root.gameLv = 2; _root.changeScene("game", 0); }
Symbol 210 Button
on (release) { _root.gameLv = 3; _root.changeScene("game", 0); }
Symbol 213 Button
on (release) { _root.gameLv = 4; _root.changeScene("game", 0); }
Symbol 216 Button
on (release) { _root.gameLv = 5; _root.changeScene("game", 0); }
Symbol 219 Button
on (release) { _root.gameLv = 6; _root.changeScene("game", 0); }
Symbol 222 Button
on (release) { _root.gameLv = 7; _root.changeScene("game", 0); }
Symbol 225 Button
on (release) { _root.gameLv = 8; _root.changeScene("game", 0); }
Symbol 228 Button
on (release) { _root.gameLv = 9; _root.changeScene("game", 0); }
Symbol 231 Button
on (release) { _root.gameLv = 10; _root.changeScene("game", 0); }
Symbol 232 MovieClip Frame 2
cs = 0; i = 1; while (i < 11) { this["m" + i].setMark(0); i++; } i = 1; while (i < 11) { var cd = _root["clearAry" + _global.gameDif][i]; if (cd > 0) { cs = i; this["m" + i].setMark(cd); } i++; } this.gotoAndStop(cs + 3); this.stop();
Symbol 235 Button
on (release) { _root.changeScene("credit", 1); }
Symbol 238 Button
on (release) { getURL (""); }
Symbol 241 Button
on (release) { _root.changeScene("help", 1); }
Symbol 242 MovieClip Frame 1
function selectDif(lv) { var _local1 = this; var _local2 = lv; _global.gameDif = _local2; i = 0; while (i < 3) { _local1["b" + i].gotoAndStop(1); i++; } _local1["b" + (_local2 - 1)].gotoAndStop(2); _local1.ss.gotoAndPlay(1); } this.selectDif(_global.gameDif);
Symbol 245 MovieClip Frame 1
speed = (Math.random() * 20) + 20; this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y + speed; if (_local1._y > 500) { _local1._x = Math.random() * 450; _local1._y = -_local1._height; speed = (Math.random() * 20) + 20; _local1._yscale = 7 * speed; } };
Symbol 249 MovieClip Frame 1
function dead() { zanki--; nFlag = 0; if (zanki < 0) { _root.disGameover.play(); } else { b = 1; this.bd._visible = 1; this.gotoAndStop(_currentframe + 1); } return(zanki); } function bomber() { bFlag = 0; if (b > 0) { _root.area_Shot.bom(); b--; this.bd._visible = 0; } } bFlag = 1; nFlag = 1; zanki = 3; b = 1; this.stop();
Symbol 253 Button
on (release) { _root.gotoAndStop("rTitle"); }

Library Items

Symbol 1 GraphicUsed by:5
Symbol 2 SoundUsed by:5
Symbol 3 GraphicUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [AREA_enemyShot]Uses:1 2 3 4
Symbol 6 GraphicUsed by:7 11 13 15 17 24 48 49 109 194 207 210 213 216 219 222 225 228 231 235 238 241 253
Symbol 7 MovieClip [enemyShot]Uses:6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClip [l2]Uses:9
Symbol 11 MovieClipUses:6Used by:12
Symbol 12 MovieClip [b1]Uses:11
Symbol 13 MovieClipUses:6Used by:14
Symbol 14 MovieClip [l1]Uses:13
Symbol 15 MovieClipUses:6Used by:16
Symbol 16 MovieClip [enemyShot3]Uses:15
Symbol 17 MovieClipUses:6Used by:18 19 20 21 22 23 26
Symbol 18 MovieClip [enemyShotS_10]Uses:17
Symbol 19 MovieClip [enemyShotS_9]Uses:17
Symbol 20 MovieClip [enemyShotS_8]Uses:17
Symbol 21 MovieClip [enemyShotS_7]Uses:17
Symbol 22 MovieClip [enemyShotS_6]Uses:17
Symbol 23 MovieClip [enemyShotS_1]Uses:17
Symbol 24 MovieClipUses:6Used by:25
Symbol 25 MovieClip [enemyShot_target1]Uses:24
Symbol 26 MovieClip [enemyShot2]Uses:17
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClip [mainChar_effect]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33 34
Symbol 33 MovieClip [bombMini]Uses:32
Symbol 34 MovieClip [bomb]Uses:32
Symbol 35 FontUsed by:36 41 43 47 51
Symbol 36 TextUses:35Used by:50
Symbol 37 GraphicUsed by:50 58
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:50 58
Symbol 40 SoundUsed by:50 58
Symbol 41 TextUses:35Used by:42
Symbol 42 MovieClipUses:41Used by:50
Symbol 43 TextUses:35Used by:48 49
Symbol 44 GraphicUsed by:46 62 87 91 265 267 276
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:44 45Used by:48 49  Timeline
Symbol 47 TextUses:35Used by:48 49
Symbol 48 ButtonUses:43 46 47 6Used by:50 58
Symbol 49 ButtonUses:43 46 47 6Used by:50 58
Symbol 50 MovieClip [dis_GAMEOVER]Uses:36 37 39 40 42 48 49
Symbol 51 TextUses:35Used by:58
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:58
Symbol 54 FontUsed by:55 56
Symbol 55 EditableTextUses:54Used by:57
Symbol 56 EditableTextUses:54Used by:57
Symbol 57 MovieClipUses:55 56Used by:58
Symbol 58 MovieClip [dis_CLEAR]Uses:51 37 53 40 39 48 57 49
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClip [r1]Uses:60
Symbol 62 MovieClipUses:44Used by:63
Symbol 63 MovieClip [dis_hpGage]Uses:62
Symbol 64 FontUsed by:65 66 160 271 272 273 278
Symbol 65 EditableTextUses:64Used by:67
Symbol 66 EditableTextUses:64Used by:67
Symbol 67 MovieClip [help]Uses:65 66Used by:Timeline
Symbol 68 GraphicUsed by:110
Symbol 69 FontUsed by:70 71 72 92 93 94 95 96 97 98 99 101 104 264 266 275
Symbol 70 TextUses:69Used by:110
Symbol 71 TextUses:69Used by:110
Symbol 72 EditableTextUses:69Used by:110
Symbol 73 GraphicUsed by:88
Symbol 74 GraphicUsed by:88
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:88
Symbol 77 GraphicUsed by:84
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:77 78 79 80 81 82 83Used by:88
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClipUses:44 86Used by:88
Symbol 88 MovieClipUses:73 74 76 84 87Used by:110
Symbol 89 GraphicUsed by:100
Symbol 90 GraphicUsed by:100
Symbol 91 MovieClipUses:44Used by:100
Symbol 92 TextUses:69Used by:100
Symbol 93 TextUses:69Used by:100
Symbol 94 TextUses:69Used by:100
Symbol 95 TextUses:69Used by:100
Symbol 96 TextUses:69Used by:100
Symbol 97 TextUses:69Used by:100
Symbol 98 TextUses:69Used by:100
Symbol 99 TextUses:69Used by:100
Symbol 100 MovieClipUses:89 90 91 92 93 94 95 96 97 98 99Used by:110
Symbol 101 TextUses:69Used by:110
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:110
Symbol 104 TextUses:69Used by:110
Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:107 168 173
Symbol 107 MovieClipUses:106Used by:109
Symbol 108 GraphicUsed by:109
Symbol 109 ButtonUses:105 107 108 6Used by:110
Symbol 110 MovieClipUses:68 70 71 72 88 100 101 103 104 109Used by:Timeline
Symbol 111 GraphicUsed by:117
Symbol 112 Sound [bgm01]Used by:117
Symbol 113 Sound [bgm02]Used by:117
Symbol 114 Sound [bgm03]Used by:117
Symbol 115 Sound [bgm04]Used by:117
Symbol 116 Sound [bgm05]Used by:117
Symbol 117 MovieClipUses:111 112 113 114 115 116Used by:Timeline
Symbol 118 GraphicUsed by:119 126 246
Symbol 119 MovieClipUses:118Used by:126
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:126
Symbol 122 ShapeTweeningUsed by:126
Symbol 123 ShapeTweeningUsed by:126
Symbol 124 ShapeTweeningUsed by:126
Symbol 125 ShapeTweeningUsed by:126
Symbol 126 MovieClipUses:119 121 118 122 123 124 125Used by:136
Symbol 127 GraphicUsed by:133
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClipUses:129Used by:133
Symbol 131 SoundUsed by:133
Symbol 132 SoundUsed by:133
Symbol 133 MovieClipUses:127 130 131 132Used by:136
Symbol 134 SoundUsed by:136
Symbol 135 SoundUsed by:136
Symbol 136 MovieClip [mainChar]Uses:126 133 134 135Used by:Timeline
Symbol 137 GraphicUsed by:142 143 144
Symbol 138 GraphicUsed by:142 143 144
Symbol 139 SoundUsed by:142 143 144 147 148 149 150 153 154 155 156 157 158
Symbol 140 SoundUsed by:142 143 144 147 148 149 150 153 154 155 156 157 158
Symbol 141 SoundUsed by:142 143 144 147 148 149 150 153 154 155 156 157 158
Symbol 142 MovieClip [enemy_BOSSX0.5]Uses:137 138 139 140 141Used by:Timeline
Symbol 143 MovieClip [enemy_BOSSX1]Uses:137 138 139 140 141Used by:Timeline
Symbol 144 MovieClip [enemy_BOSSX2]Uses:137 138 139 140 141Used by:Timeline
Symbol 145 GraphicUsed by:147 148 149 150
Symbol 146 GraphicUsed by:147 148 149 150
Symbol 147 MovieClip [enemy_BOSSX2.5]Uses:145 146 139 140 141Used by:Timeline
Symbol 148 MovieClip [enemy_BOSSX3]Uses:145 146 139 140 141Used by:Timeline
Symbol 149 MovieClip [enemy_BOSSX3.5]Uses:145 146 139 140 141Used by:Timeline
Symbol 150 MovieClip [enemy_BOSSX4]Uses:145 146 139 140 141Used by:Timeline
Symbol 151 GraphicUsed by:153 154 155 156 157 158
Symbol 152 GraphicUsed by:153 154 155 156 157 158
Symbol 153 MovieClip [enemy_bit0.5]Uses:151 152 139 140 141Used by:Timeline
Symbol 154 MovieClip [enemy_bit1]Uses:151 152 139 140 141Used by:Timeline
Symbol 155 MovieClip [enemy_bit2]Uses:151 152 139 140 141Used by:Timeline
Symbol 156 MovieClip [enemy_bit2.5]Uses:151 152 139 140 141Used by:Timeline
Symbol 157 MovieClip [enemy_bit3]Uses:151 152 139 140 141Used by:Timeline
Symbol 158 MovieClip [enemy_bit4]Uses:151 152 139 140 141Used by:Timeline
Symbol 159 GraphicUsed by:242
Symbol 160 EditableTextUses:64Used by:242
Symbol 161 GraphicUsed by:168
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:168
Symbol 164 FontUsed by:165 169 171 179 183 187 256 257 258 259 268 269 270 274 277
Symbol 165 TextUses:164Used by:168
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClipUses:161 106 163 165 167Used by:242
Symbol 169 TextUses:164Used by:242
Symbol 170 GraphicUsed by:175 177 178 180 181 182 184 185 186
Symbol 171 TextUses:164Used by:175 177
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:106 172Used by:175 177 180 181 184 185
Symbol 174 GraphicUsed by:175 177 180 181 184 185
Symbol 175 ButtonUses:171 173 174 170Used by:178
Symbol 176 GraphicUsed by:178 182 186
Symbol 177 ButtonUses:171 173 174 170Used by:178
Symbol 178 MovieClipUses:170 175 176 177Used by:242
Symbol 179 TextUses:164Used by:180 181
Symbol 180 ButtonUses:179 173 174 170Used by:182
Symbol 181 ButtonUses:179 173 174 170Used by:182
Symbol 182 MovieClipUses:170 180 176 181Used by:242
Symbol 183 TextUses:164Used by:184 185
Symbol 184 ButtonUses:183 173 174 170Used by:186
Symbol 185 ButtonUses:183 173 174 170Used by:186
Symbol 186 MovieClipUses:170 184 176 185Used by:242
Symbol 187 TextUses:164Used by:242
Symbol 188 FontUsed by:189 190 195 196 198 199 201 202 205 206 208 209 211 212 214 215 217 218 220 221 223 224 226 227 229 230 233 234 236 237 239 240 251 252 254 256 258 261
Symbol 189 TextUses:188Used by:194
Symbol 190 TextUses:188Used by:194
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClipUses:192Used by:194 207 210 213 216 219 222 225 228 231 235 238 241 253
Symbol 194 ButtonUses:189 190 193 6Used by:232
Symbol 195 TextUses:188Used by:197
Symbol 196 TextUses:188Used by:197
Symbol 197 MovieClipUses:195 196Used by:204
Symbol 198 TextUses:188Used by:200
Symbol 199 TextUses:188Used by:200
Symbol 200 MovieClipUses:198 199Used by:204
Symbol 201 TextUses:188Used by:203
Symbol 202 TextUses:188Used by:203
Symbol 203 MovieClipUses:201 202Used by:204
Symbol 204 MovieClipUses:197 200 203Used by:232
Symbol 205 TextUses:188Used by:207
Symbol 206 TextUses:188Used by:207
Symbol 207 ButtonUses:205 206 193 6Used by:232
Symbol 208 TextUses:188Used by:210
Symbol 209 TextUses:188Used by:210
Symbol 210 ButtonUses:208 209 193 6Used by:232
Symbol 211 TextUses:188Used by:213
Symbol 212 TextUses:188Used by:213
Symbol 213 ButtonUses:211 212 193 6Used by:232
Symbol 214 TextUses:188Used by:216
Symbol 215 TextUses:188Used by:216
Symbol 216 ButtonUses:214 215 193 6Used by:232
Symbol 217 TextUses:188Used by:219
Symbol 218 TextUses:188Used by:219
Symbol 219 ButtonUses:217 218 193 6Used by:232
Symbol 220 TextUses:188Used by:222
Symbol 221 TextUses:188Used by:222
Symbol 222 ButtonUses:220 221 193 6Used by:232
Symbol 223 TextUses:188Used by:225
Symbol 224 TextUses:188Used by:225
Symbol 225 ButtonUses:223 224 193 6Used by:232
Symbol 226 TextUses:188Used by:228
Symbol 227 TextUses:188Used by:228
Symbol 228 ButtonUses:226 227 193 6Used by:232
Symbol 229 TextUses:188Used by:231
Symbol 230 TextUses:188Used by:231
Symbol 231 ButtonUses:229 230 193 6Used by:232
Symbol 232 MovieClipUses:194 204 207 210 213 216 219 222 225 228 231Used by:242
Symbol 233 TextUses:188Used by:235
Symbol 234 TextUses:188Used by:235
Symbol 235 ButtonUses:233 234 193 6Used by:242
Symbol 236 TextUses:188Used by:238
Symbol 237 TextUses:188Used by:238
Symbol 238 ButtonUses:236 237 193 6Used by:242
Symbol 239 TextUses:188Used by:241
Symbol 240 TextUses:188Used by:241
Symbol 241 ButtonUses:239 240 193 6Used by:242
Symbol 242 MovieClipUses:159 160 168 169 178 182 186 187 232 235 238 241Used by:Timeline
Symbol 243 SoundUsed by:Timeline
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:Timeline
Symbol 246 MovieClipUses:118Used by:249
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:249
Symbol 249 MovieClipUses:246 248Used by:Timeline
Symbol 250 GraphicUsed by:Timeline
Symbol 251 TextUses:188Used by:253
Symbol 252 TextUses:188Used by:253
Symbol 253 ButtonUses:251 252 193 6Used by:Timeline
Symbol 254 TextUses:188Used by:Timeline
Symbol 255 FontUsed by:256 258
Symbol 256 EditableTextUses:164 188 255Used by:Timeline
Symbol 257 TextUses:164Used by:Timeline
Symbol 258 EditableTextUses:164 188 255Used by:Timeline
Symbol 259 TextUses:164Used by:Timeline
Symbol 260 GraphicUsed by:Timeline
Symbol 261 TextUses:188Used by:Timeline
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:Timeline
Symbol 264 TextUses:69Used by:265
Symbol 265 MovieClipUses:44 264Used by:Timeline
Symbol 266 TextUses:69Used by:267
Symbol 267 MovieClipUses:44 266Used by:Timeline
Symbol 268 TextUses:164Used by:Timeline
Symbol 269 TextUses:164Used by:Timeline
Symbol 270 TextUses:164Used by:Timeline
Symbol 271 EditableTextUses:64Used by:Timeline
Symbol 272 EditableTextUses:64Used by:Timeline
Symbol 273 EditableTextUses:64Used by:Timeline
Symbol 274 TextUses:164Used by:Timeline
Symbol 275 TextUses:69Used by:276
Symbol 276 MovieClipUses:44 275Used by:Timeline
Symbol 277 TextUses:164Used by:Timeline
Symbol 278 EditableTextUses:64Used by:Timeline

Instance Names

"display"Frame 20Symbol 249 MovieClip
"hp"Symbol 63 MovieClip [dis_hpGage] Frame 1Symbol 62 MovieClip
"pc"Symbol 88 MovieClip Frame 1Symbol 84 MovieClip
"sv"Symbol 88 MovieClip Frame 1Symbol 87 MovieClip
"bar"Symbol 100 MovieClip Frame 1Symbol 91 MovieClip
"gage"Symbol 110 MovieClip Frame 1Symbol 100 MovieClip
"beam"Symbol 136 MovieClip [mainChar] Frame 15Symbol 133 MovieClip
"m1"Symbol 232 MovieClip Frame 1Symbol 204 MovieClip
"m5"Symbol 232 MovieClip Frame 1Symbol 204 MovieClip
"m3"Symbol 232 MovieClip Frame 1Symbol 204 MovieClip
"m2"Symbol 232 MovieClip Frame 1Symbol 204 MovieClip
"m4"Symbol 232 MovieClip Frame 1Symbol 204 MovieClip
"m6"Symbol 232 MovieClip Frame 1Symbol 204 MovieClip
"m10"Symbol 232 MovieClip Frame 1Symbol 204 MovieClip
"m8"Symbol 232 MovieClip Frame 1Symbol 204 MovieClip
"m7"Symbol 232 MovieClip Frame 1Symbol 204 MovieClip
"m9"Symbol 232 MovieClip Frame 1Symbol 204 MovieClip
"b1"Symbol 242 MovieClip Frame 1Symbol 178 MovieClip
"b0"Symbol 242 MovieClip Frame 1Symbol 182 MovieClip
"b2"Symbol 242 MovieClip Frame 1Symbol 186 MovieClip
"ss"Symbol 242 MovieClip Frame 1Symbol 232 MovieClip
"bd"Symbol 249 MovieClip Frame 1Symbol 248 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 5 as "AREA_enemyShot"
ExportAssets (56)Timeline Frame 1Symbol 7 as "enemyShot"
ExportAssets (56)Timeline Frame 1Symbol 10 as "l2"
ExportAssets (56)Timeline Frame 1Symbol 12 as "b1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "l1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "enemyShot3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "enemyShotS_10"
ExportAssets (56)Timeline Frame 1Symbol 19 as "enemyShotS_9"
ExportAssets (56)Timeline Frame 1Symbol 20 as "enemyShotS_8"
ExportAssets (56)Timeline Frame 1Symbol 21 as "enemyShotS_7"
ExportAssets (56)Timeline Frame 1Symbol 22 as "enemyShotS_6"
ExportAssets (56)Timeline Frame 1Symbol 23 as "enemyShotS_1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "enemyShot_target1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "enemyShot2"
ExportAssets (56)Timeline Frame 1Symbol 30 as "mainChar_effect"
ExportAssets (56)Timeline Frame 1Symbol 33 as "bombMini"
ExportAssets (56)Timeline Frame 1Symbol 34 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 50 as "dis_GAMEOVER"
ExportAssets (56)Timeline Frame 1Symbol 58 as "dis_CLEAR"
ExportAssets (56)Timeline Frame 1Symbol 61 as "r1"
ExportAssets (56)Timeline Frame 1Symbol 63 as "dis_hpGage"
ExportAssets (56)Timeline Frame 1Symbol 67 as "help"
ExportAssets (56)Timeline Frame 6Symbol 112 as "bgm01"
ExportAssets (56)Timeline Frame 6Symbol 113 as "bgm02"
ExportAssets (56)Timeline Frame 6Symbol 114 as "bgm03"
ExportAssets (56)Timeline Frame 6Symbol 115 as "bgm04"
ExportAssets (56)Timeline Frame 6Symbol 116 as "bgm05"
ExportAssets (56)Timeline Frame 6Symbol 136 as "mainChar"
ExportAssets (56)Timeline Frame 6Symbol 142 as "enemy_BOSSX0.5"
ExportAssets (56)Timeline Frame 6Symbol 143 as "enemy_BOSSX1"
ExportAssets (56)Timeline Frame 6Symbol 144 as "enemy_BOSSX2"
ExportAssets (56)Timeline Frame 6Symbol 147 as "enemy_BOSSX2.5"
ExportAssets (56)Timeline Frame 6Symbol 148 as "enemy_BOSSX3"
ExportAssets (56)Timeline Frame 6Symbol 149 as "enemy_BOSSX3.5"
ExportAssets (56)Timeline Frame 6Symbol 150 as "enemy_BOSSX4"
ExportAssets (56)Timeline Frame 6Symbol 153 as "enemy_bit0.5"
ExportAssets (56)Timeline Frame 6Symbol 154 as "enemy_bit1"
ExportAssets (56)Timeline Frame 6Symbol 155 as "enemy_bit2"
ExportAssets (56)Timeline Frame 6Symbol 156 as "enemy_bit2.5"
ExportAssets (56)Timeline Frame 6Symbol 157 as "enemy_bit3"
ExportAssets (56)Timeline Frame 6Symbol 158 as "enemy_bit4"
ExportAssets (56)Timeline Frame 7Symbol 136 as "mainChar"
ExportAssets (56)Timeline Frame 7Symbol 142 as "enemy_BOSSX0.5"
ExportAssets (56)Timeline Frame 7Symbol 143 as "enemy_BOSSX1"
ExportAssets (56)Timeline Frame 7Symbol 144 as "enemy_BOSSX2"
ExportAssets (56)Timeline Frame 7Symbol 147 as "enemy_BOSSX2.5"
ExportAssets (56)Timeline Frame 7Symbol 148 as "enemy_BOSSX3"
ExportAssets (56)Timeline Frame 7Symbol 149 as "enemy_BOSSX3.5"
ExportAssets (56)Timeline Frame 7Symbol 150 as "enemy_BOSSX4"
ExportAssets (56)Timeline Frame 7Symbol 153 as "enemy_bit0.5"
ExportAssets (56)Timeline Frame 7Symbol 154 as "enemy_bit1"
ExportAssets (56)Timeline Frame 7Symbol 155 as "enemy_bit2"
ExportAssets (56)Timeline Frame 7Symbol 156 as "enemy_bit2.5"
ExportAssets (56)Timeline Frame 7Symbol 157 as "enemy_bit3"
ExportAssets (56)Timeline Frame 7Symbol 158 as "enemy_bit4"
ExportAssets (56)Timeline Frame 8Symbol 136 as "mainChar"
ExportAssets (56)Timeline Frame 8Symbol 142 as "enemy_BOSSX0.5"
ExportAssets (56)Timeline Frame 8Symbol 143 as "enemy_BOSSX1"
ExportAssets (56)Timeline Frame 8Symbol 144 as "enemy_BOSSX2"
ExportAssets (56)Timeline Frame 8Symbol 147 as "enemy_BOSSX2.5"
ExportAssets (56)Timeline Frame 8Symbol 148 as "enemy_BOSSX3"
ExportAssets (56)Timeline Frame 8Symbol 149 as "enemy_BOSSX3.5"
ExportAssets (56)Timeline Frame 8Symbol 150 as "enemy_BOSSX4"
ExportAssets (56)Timeline Frame 8Symbol 153 as "enemy_bit0.5"
ExportAssets (56)Timeline Frame 8Symbol 154 as "enemy_bit1"
ExportAssets (56)Timeline Frame 8Symbol 155 as "enemy_bit2"
ExportAssets (56)Timeline Frame 8Symbol 156 as "enemy_bit2.5"
ExportAssets (56)Timeline Frame 8Symbol 157 as "enemy_bit3"
ExportAssets (56)Timeline Frame 8Symbol 158 as "enemy_bit4"
ExportAssets (56)Timeline Frame 9Symbol 136 as "mainChar"
ExportAssets (56)Timeline Frame 9Symbol 142 as "enemy_BOSSX0.5"
ExportAssets (56)Timeline Frame 9Symbol 143 as "enemy_BOSSX1"
ExportAssets (56)Timeline Frame 9Symbol 144 as "enemy_BOSSX2"
ExportAssets (56)Timeline Frame 9Symbol 147 as "enemy_BOSSX2.5"
ExportAssets (56)Timeline Frame 9Symbol 148 as "enemy_BOSSX3"
ExportAssets (56)Timeline Frame 9Symbol 149 as "enemy_BOSSX3.5"
ExportAssets (56)Timeline Frame 9Symbol 150 as "enemy_BOSSX4"
ExportAssets (56)Timeline Frame 9Symbol 153 as "enemy_bit0.5"
ExportAssets (56)Timeline Frame 9Symbol 154 as "enemy_bit1"
ExportAssets (56)Timeline Frame 9Symbol 155 as "enemy_bit2"
ExportAssets (56)Timeline Frame 9Symbol 156 as "enemy_bit2.5"
ExportAssets (56)Timeline Frame 9Symbol 157 as "enemy_bit3"
ExportAssets (56)Timeline Frame 9Symbol 158 as "enemy_bit4"
ExportAssets (56)Timeline Frame 20Symbol 67 as "help"
ExportAssets (56)Timeline Frame 21Symbol 67 as "help"
ExportAssets (56)Timeline Frame 22Symbol 67 as "help"
ExportAssets (56)Timeline Frame 23Symbol 67 as "help"
ExportAssets (56)Timeline Frame 24Symbol 67 as "help"
ExportAssets (56)Timeline Frame 25Symbol 67 as "help"
ExportAssets (56)Timeline Frame 26Symbol 67 as "help"
ExportAssets (56)Timeline Frame 27Symbol 67 as "help"
ExportAssets (56)Timeline Frame 28Symbol 67 as "help"
ExportAssets (56)Timeline Frame 29Symbol 67 as "help"

Labels

"title"Frame 10
"rTitle"Frame 14
"game"Frame 21
"credit"Frame 30
"help"Frame 39
"bom"Symbol 5 MovieClip [AREA_enemyShot] Frame 2
"del"Symbol 5 MovieClip [AREA_enemyShot] Frame 20
"normal"Symbol 126 MovieClip Frame 55
"left"Symbol 126 MovieClip Frame 67
"right"Symbol 126 MovieClip Frame 86
"normal"Symbol 136 MovieClip [mainChar] Frame 5
"shot"Symbol 136 MovieClip [mainChar] Frame 15
"hit"Symbol 136 MovieClip [mainChar] Frame 26
"dead"Symbol 142 MovieClip [enemy_BOSSX0.5] Frame 10
"dead"Symbol 143 MovieClip [enemy_BOSSX1] Frame 10
"dead"Symbol 144 MovieClip [enemy_BOSSX2] Frame 10
"dead"Symbol 147 MovieClip [enemy_BOSSX2.5] Frame 10
"dead"Symbol 148 MovieClip [enemy_BOSSX3] Frame 10
"dead"Symbol 149 MovieClip [enemy_BOSSX3.5] Frame 10
"dead"Symbol 150 MovieClip [enemy_BOSSX4] Frame 10
"dead"Symbol 153 MovieClip [enemy_bit0.5] Frame 10
"dead"Symbol 154 MovieClip [enemy_bit1] Frame 10
"dead"Symbol 155 MovieClip [enemy_bit2] Frame 10
"dead"Symbol 156 MovieClip [enemy_bit2.5] Frame 10
"dead"Symbol 157 MovieClip [enemy_bit3] Frame 10
"dead"Symbol 158 MovieClip [enemy_bit4] Frame 10

Dynamic Text Variables

mesSymbol 55 EditableText"GOOD!"
mesSymbol 56 EditableText"GOOD!"
fpsSymbol 66 EditableText"9999"
downloadParcentSymbol 72 EditableText"0.0"




http://swfchan.com/9/43594/info.shtml
Created: 9/5 -2019 09:13:46 Last modified: 9/5 -2019 09:13:46 Server time: 07/05 -2024 20:12:32